Ardent Plea|Alara Reborn|1|U|{1}{W}{U}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Aven Mimeomancer|Alara Reborn|2|R|{1}{W}{U}|Creature - Bird Wizard|3|1|Flying$At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.| Ethercaste Knight|Alara Reborn|3|C|{W}{U}|Artifact Creature - Human Knight|1|3|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Ethersworn Shieldmage|Alara Reborn|4|C|{1}{W}{U}|Artifact Creature - Vedalken Wizard|2|2|Flash$When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.| Fieldmist Borderpost|Alara Reborn|5|C|{1}{W}{U}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.$Fieldmist Borderpost enters the battlefield tapped.${T}: Add {W} or {U}.| Filigree Angel|Alara Reborn|6|R|{5}{W}{W}{U}|Artifact Creature - Angel|4|4|Flying$When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.| Glassdust Hulk|Alara Reborn|7|C|{3}{W}{U}|Artifact Creature - Golem|3|4|Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.$Cycling {WU} ({WU}, Discard this card: Draw a card.)| Meddling Mage|Alara Reborn|8|R|{W}{U}|Creature - Human Wizard|2|2|As Meddling Mage enters the battlefield, name a nonland card.$The named card can't be cast.| Offering to Asha|Alara Reborn|9|C|{2}{W}{U}|Instant|||Counter target spell unless its controller pays {4}. You gain 4 life.| Sanctum Plowbeast|Alara Reborn|10|C|{4}{W}{U}|Artifact Creature - Beast|3|6|Defender$Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)| Shield of the Righteous|Alara Reborn|11|U|{W}{U}|Artifact - Equipment|||Equipped creature gets +0/+2 and has vigilance.$Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.$Equip {2}| Sovereigns of Lost Alara|Alara Reborn|12|R|{4}{W}{U}|Creature - Spirit|4|5|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.| Stormcaller's Boon|Alara Reborn|13|C|{2}{W}{U}|Enchantment|||Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Talon Trooper|Alara Reborn|14|C|{1}{W}{U}|Creature - Bird Scout|2|3|Flying| Unbender Tine|Alara Reborn|15|U|{2}{W}{U}|Artifact|||{T}: Untap another target permanent.| Wall of Denial|Alara Reborn|16|U|{1}{W}{U}|Creature - Wall|0|8|Defender, flying$Shroud (This creature can't be the target of spells or abilities.)| Architects of Will|Alara Reborn|17|C|{2}{U}{B}|Artifact Creature - Human Wizard|3|3|When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.$Cycling {UB} ({UB}, Discard this card: Draw a card.)| Brainbite|Alara Reborn|18|C|{2}{U}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.$Draw a card.| Deny Reality|Alara Reborn|19|C|{3}{U}{B}|Sorcery|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Return target permanent to its owner's hand.| Etherium Abomination|Alara Reborn|20|C|{3}{U}{B}|Artifact Creature - Horror|4|3|Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Illusory Demon|Alara Reborn|21|U|{1}{U}{B}|Creature - Demon Illusion|4|3|Flying$When you cast a spell, sacrifice Illusory Demon.| Jhessian Zombies|Alara Reborn|22|C|{4}{U}{B}|Creature - Zombie|2|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Kathari Remnant|Alara Reborn|23|U|{2}{U}{B}|Creature - Bird Skeleton|0|1|Flying${B}: Regenerate Kathari Remnant.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Lich Lord of Unx|Alara Reborn|24|R|{1}{U}{B}|Creature - Zombie Wizard|2|2|{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.${U}{U}{B}{B}: Target player loses X life and puts the top X cards of their library into their graveyard, where X is the number of Zombies you control.| Mask of Riddles|Alara Reborn|25|U|{U}{B}|Artifact - Equipment|||Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)$Whenever equipped creature deals combat damage to a player, you may draw a card.$Equip {2}| Mind Funeral|Alara Reborn|26|U|{1}{U}{B}|Sorcery|||Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.| Mistvein Borderpost|Alara Reborn|27|C|{1}{U}{B}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.$Mistvein Borderpost enters the battlefield tapped.${T}: Add {U} or {B}.| Nemesis of Reason|Alara Reborn|28|R|{3}{U}{B}|Creature - Leviathan Horror|3|7|Whenever Nemesis of Reason attacks, defending player puts the top ten cards of their library into their graveyard.| Soul Manipulation|Alara Reborn|29|C|{1}{U}{B}|Instant|||Choose one or both - Counter target creature spell; and/or return target creature card from your graveyard to your hand.| Soulquake|Alara Reborn|30|R|{3}{U}{U}{B}{B}|Sorcery|||Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.| Time Sieve|Alara Reborn|31|R|{U}{B}|Artifact|||{T}, Sacrifice five artifacts: Take an extra turn after this one.| Vedalken Ghoul|Alara Reborn|32|C|{U}{B}|Creature - Vedalken Zombie|1|1|Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.| Anathemancer|Alara Reborn|33|U|{1}{B}{R}|Creature - Zombie Wizard|2|2|When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.$Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Bituminous Blast|Alara Reborn|34|U|{3}{B}{R}|Instant|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Bituminous Blast deals 4 damage to target creature.| Breath of Malfegor|Alara Reborn|35|C|{3}{B}{R}|Instant|||Breath of Malfegor deals 5 damage to each opponent.| Deathbringer Thoctar|Alara Reborn|36|R|{4}{B}{R}|Creature - Zombie Beast|3|3|Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.$Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to any target.| Defiler of Souls|Alara Reborn|37|M|{3}{B}{B}{R}|Creature - Demon|5|5|Flying$At the beginning of each player's upkeep, that player sacrifices a monocolored creature.| Demonic Dread|Alara Reborn|38|C|{1}{B}{R}|Sorcery|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Target creature can't block this turn.| Demonspine Whip|Alara Reborn|39|U|{B}{R}|Artifact - Equipment|||{X}: Equipped creature gets +X/+0 until end of turn.$Equip {1}| Igneous Pouncer|Alara Reborn|40|C|{4}{B}{R}|Creature - Elemental|5|1|Haste$Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Kathari Bomber|Alara Reborn|41|C|{1}{B}{R}|Creature - Bird Shaman|2|2|Flying$When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.$Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Lightning Reaver|Alara Reborn|42|R|{3}{B}{R}|Creature - Zombie Beast|3|3|Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.$At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.| Monstrous Carabid|Alara Reborn|43|C|{3}{B}{R}|Creature - Insect|4|4|Monstrous Carabid attacks each turn if able.$Cycling {BR} ({BR}, Discard this card: Draw a card.)| Sanity Gnawers|Alara Reborn|44|U|{1}{B}{R}|Creature - Rat|1|1|When Sanity Gnawers enters the battlefield, target player discards a card at random.| Singe-Mind Ogre|Alara Reborn|45|C|{2}{B}{R}|Creature - Ogre Mutant|3|2|When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from their hand, then loses life equal to that card's converted mana cost.| Terminate|Alara Reborn|46|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Thought Hemorrhage|Alara Reborn|47|R|{2}{B}{R}|Sorcery|||Name a nonland card. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles their library.| Veinfire Borderpost|Alara Reborn|48|C|{1}{B}{R}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.$Veinfire Borderpost enters the battlefield tapped.${T}: Add {B} or {R}.| Blitz Hellion|Alara Reborn|49|R|{3}{R}{G}|Creature - Hellion|7|7|Trample, haste$At the beginning of the end step, Blitz Hellion's owner shuffles it into their library.| Bloodbraid Elf|Alara Reborn|50|U|{2}{R}{G}|Creature - Elf Berserker|3|2|Haste$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Colossal Might|Alara Reborn|51|C|{R}{G}|Instant|||Target creature gets +4/+2 and gains trample until end of turn.| Deadshot Minotaur|Alara Reborn|52|C|{3}{R}{G}|Creature - Minotaur|3|4|When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.$Cycling {RG} ({RG}, Discard this card: Draw a card.)| Dragon Broodmother|Alara Reborn|53|M|{2}{R}{R}{R}{G}|Creature - Dragon|4|4|Flying$At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)| Firewild Borderpost|Alara Reborn|54|C|{1}{R}{G}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.$Firewild Borderpost enters the battlefield tapped.${T}: Add {R} or {G}.| Godtracker of Jund|Alara Reborn|55|C|{1}{R}{G}|Creature - Elf Shaman|2|2|Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.| Gorger Wurm|Alara Reborn|56|C|{3}{R}{G}|Creature - Wurm|5|5|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)| Mage Slayer|Alara Reborn|57|U|{1}{R}{G}|Artifact - Equipment|||Whenever equipped creature attacks, it deals damage equal to its power to defending player.$Equip {3}| Predatory Advantage|Alara Reborn|58|R|{3}{R}{G}|Enchantment|||At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.| Rhox Brute|Alara Reborn|59|C|{2}{R}{G}|Creature - Rhino Warrior|4|4|| Spellbreaker Behemoth|Alara Reborn|60|R|{1}{R}{G}{G}|Creature - Beast|5|5|Spellbreaker Behemoth can't be countered.$Creature spells you control with power 5 or greater can't be countered.| Valley Rannet|Alara Reborn|61|C|{4}{R}{G}|Creature - Beast|6|3|Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Vengeful Rebirth|Alara Reborn|62|U|{4}{R}{G}|Sorcery|||Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to any target.$Exile Vengeful Rebirth.| Violent Outburst|Alara Reborn|63|C|{1}{R}{G}|Instant|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Creatures you control get +1/+0 until end of turn.| Vithian Renegades|Alara Reborn|64|U|{1}{R}{G}|Creature - Human Shaman|3|2|When Vithian Renegades enters the battlefield, destroy target artifact.| Behemoth Sledge|Alara Reborn|65|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+2 and has lifelink and trample.$Equip {3}| Captured Sunlight|Alara Reborn|66|C|{2}{G}{W}|Sorcery|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$You gain 4 life.| Dauntless Escort|Alara Reborn|67|R|{1}{G}{W}|Creature - Rhino Soldier|3|3|Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.| Enlisted Wurm|Alara Reborn|68|U|{4}{G}{W}|Creature - Wurm|5|5|Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Grizzled Leotau|Alara Reborn|69|C|{G}{W}|Creature - Cat|1|5|| Knight of New Alara|Alara Reborn|70|R|{2}{G}{W}|Creature - Human Knight|2|2|Each other multicolored creature you control gets +1/+1 for each of its colors.| Knotvine Paladin|Alara Reborn|71|R|{G}{W}|Creature - Human Knight|2|2|Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.| Leonin Armorguard|Alara Reborn|72|C|{2}{G}{W}|Creature - Cat Soldier|3|3|When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.| Mycoid Shepherd|Alara Reborn|73|R|{1}{G}{G}{W}|Creature - Fungus|5|4|Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.| Pale Recluse|Alara Reborn|74|C|{4}{G}{W}|Creature - Spider|4|5|Reach (This can block creatures with flying.)$Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Qasali Pridemage|Alara Reborn|75|C|{G}{W}|Creature - Cat Wizard|2|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.| Reborn Hope|Alara Reborn|76|U|{G}{W}|Sorcery|||Return target multicolored card from your graveyard to your hand.| Sigil Captain|Alara Reborn|77|U|{1}{G}{W}{W}|Creature - Rhino Soldier|3|3|Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.| Sigil of the Nayan Gods|Alara Reborn|78|C|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each creature you control.$Cycling {GW} ({GW}, Discard this card: Draw a card.)| Sigiled Behemoth|Alara Reborn|79|C|{4}{G}{W}|Creature - Beast|5|4|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Wildfield Borderpost|Alara Reborn|80|C|{1}{G}{W}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.$Wildfield Borderpost enters the battlefield tapped.${T}: Add {G} or {W}.| Identity Crisis|Alara Reborn|81|R|{2}{W}{W}{B}{B}|Sorcery|||Exile all cards from target player's hand and graveyard.| Necromancer's Covenant|Alara Reborn|82|R|{3}{W}{B}{B}|Enchantment|||When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.$Zombies you control have lifelink.| Tainted Sigil|Alara Reborn|83|U|{1}{W}{B}|Artifact|||{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)| Vectis Dominator|Alara Reborn|84|C|{1}{W}{B}|Artifact Creature - Human Wizard|0|2|{T}: Tap target creature unless its controller pays 2 life.| Zealous Persecution|Alara Reborn|85|U|{W}{B}|Instant|||Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.| Cloven Casting|Alara Reborn|86|R|{5}{U}{R}|Enchantment|||Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.| Double Negative|Alara Reborn|87|U|{U}{U}{R}|Instant|||Counter up to two target spells.| Magefire Wings|Alara Reborn|88|C|{U}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has flying.| Skyclaw Thrash|Alara Reborn|89|U|{3}{U}{R}|Artifact Creature - Viashino Warrior|4|4|Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.| Spellbound Dragon|Alara Reborn|90|R|{3}{U}{R}|Creature - Dragon|3|5|Flying$Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.| Lord of Extinction|Alara Reborn|91|M|{3}{B}{G}|Creature - Elemental|*|*|Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.| Maelstrom Pulse|Alara Reborn|92|R|{1}{B}{G}|Sorcery|||Destroy target nonland permanent and all other permanents with the same name as that permanent.| Marrow Chomper|Alara Reborn|93|U|{3}{B}{G}|Creature - Zombie Lizard|3|3|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.| Morbid Bloom|Alara Reborn|94|U|{4}{B}{G}|Sorcery|||Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.| Putrid Leech|Alara Reborn|95|C|{B}{G}|Creature - Zombie Leech|2|2|Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.| Cerodon Yearling|Alara Reborn|96|C|{R}{W}|Creature - Beast|2|2|Vigilance, haste| Fight to the Death|Alara Reborn|97|R|{R}{W}|Instant|||Destroy all blocking creatures and all blocked creatures.| Glory of Warfare|Alara Reborn|98|R|{2}{R}{W}|Enchantment|||As long as it's your turn, creatures you control get +2/+0.$As long as it's not your turn, creatures you control get +0/+2.| Intimidation Bolt|Alara Reborn|99|U|{1}{R}{W}|Instant|||Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.| Stun Sniper|Alara Reborn|100|U|{R}{W}|Creature - Human Archer|1|1|{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.| Lorescale Coatl|Alara Reborn|101|U|{1}{G}{U}|Creature - Snake|2|2|Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.| Nulltread Gargantuan|Alara Reborn|102|U|{1}{G}{U}|Creature - Beast|5|6|When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.| Sages of the Anima|Alara Reborn|103|R|{3}{G}{U}|Creature - Elf Wizard|3|4|If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.| Vedalken Heretic|Alara Reborn|104|R|{G}{U}|Creature - Vedalken Rogue|1|1|Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.| Winged Coatl|Alara Reborn|105|C|{1}{G}{U}|Creature - Snake|1|1|Flash$Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Enigma Sphinx|Alara Reborn|106|R|{4}{W}{U}{B}|Artifact Creature - Sphinx|5|4|Flying$When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Esper Sojourners|Alara Reborn|107|C|{W}{U}{B}|Artifact Creature - Vedalken Wizard|2|3|When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.$Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)| Etherwrought Page|Alara Reborn|108|U|{1}{W}{U}{B}|Artifact|||At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.| Sen Triplets|Alara Reborn|109|M|{2}{W}{U}{B}|Legendary Artifact Creature - Human Wizard|3|3|At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play cards from that player's hand this turn.| Sphinx of the Steel Wind|Alara Reborn|110|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green| Drastic Revelation|Alara Reborn|111|U|{2}{U}{B}{R}|Sorcery|||Discard your hand. Draw seven cards, then discard three cards at random.| Grixis Sojourners|Alara Reborn|112|C|{1}{U}{B}{R}|Creature - Zombie Ogre|4|3|When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.$Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)| Thraximundar|Alara Reborn|113|M|{4}{U}{B}{R}|Legendary Creature - Zombie Assassin|6|6|Haste$Whenever Thraximundar attacks, defending player sacrifices a creature.$Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.| Unscythe, Killer of Kings|Alara Reborn|114|R|{U}{B}{B}{R}|Legendary Artifact - Equipment|||Equipped creature gets +3/+3 and has first strike.$Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.$Equip {2}| Dragon Appeasement|Alara Reborn|115|U|{3}{B}{R}{G}|Enchantment|||Skip your draw step.$Whenever you sacrifice a creature, you may draw a card.| Jund Sojourners|Alara Reborn|116|C|{B}{R}{G}|Creature - Viashino Shaman|3|2|When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to any target.$Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)| Karrthus, Tyrant of Jund|Alara Reborn|117|M|{4}{B}{R}{G}|Legendary Creature - Dragon|7|7|Flying, haste$When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.$Other Dragon creatures you control have haste.| Lavalanche|Alara Reborn|118|R|{X}{B}{R}{G}|Sorcery|||Lavalanche deals X damage to target player and each creature they control.| Madrush Cyclops|Alara Reborn|119|R|{1}{B}{R}{G}|Creature - Cyclops Warrior|3|4|Creatures you control have haste.| Gloryscale Viashino|Alara Reborn|120|U|{1}{R}{G}{W}|Creature - Viashino Soldier|3|3|Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.| Mayael's Aria|Alara Reborn|121|R|{R}{G}{W}|Enchantment|||At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.| Naya Sojourners|Alara Reborn|122|C|{2}{R}{G}{W}|Creature - Elf Shaman|5|3|When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.$Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)| Retaliator Griffin|Alara Reborn|123|R|{1}{R}{G}{W}|Creature - Griffin|2|2|Flying$Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.| Uril, the Miststalker|Alara Reborn|124|M|{2}{R}{G}{W}|Legendary Creature - Beast|5|5|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Uril, the Miststalker gets +2/+2 for each Aura attached to it.| Bant Sojourners|Alara Reborn|125|C|{1}{G}{W}{U}|Creature - Human Soldier|2|4|When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield.$Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)| Finest Hour|Alara Reborn|126|R|{2}{G}{W}{U}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.| Flurry of Wings|Alara Reborn|127|U|{G}{W}{U}|Instant|||Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.| Jenara, Asura of War|Alara Reborn|128|M|{G}{W}{U}|Legendary Creature - Angel|3|3|Flying${1}{W}: Put a +1/+1 counter on Jenara, Asura of War.| Wargate|Alara Reborn|129|R|{X}{G}{W}{U}|Sorcery|||Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.| Maelstrom Nexus|Alara Reborn|130|M|{W}{U}{B}{R}{G}|Enchantment|||The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Arsenal Thresher|Alara Reborn|131|C|{2}{WB}{U}|Artifact Creature - Construct|2|2|As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.| Esper Stormblade|Alara Reborn|132|C|{WB}{U}|Artifact Creature - Vedalken Wizard|2|1|As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.| Thopter Foundry|Alara Reborn|133|U|{WB}{U}|Artifact|||{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.| Grixis Grimblade|Alara Reborn|134|C|{UR}{B}|Creature - Zombie Warrior|2|1|As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)| Sewn-Eye Drake|Alara Reborn|135|C|{2}{UR}{B}|Creature - Zombie Drake|3|1|Flying, haste| Slave of Bolas|Alara Reborn|136|U|{3}{UR}{B}|Sorcery|||Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Giant Ambush Beetle|Alara Reborn|137|U|{3}{BG}{R}|Creature - Insect|4|3|Haste$When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.| Jund Hackblade|Alara Reborn|138|C|{BG}{R}|Creature - Goblin Berserker|2|1|As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.| Sangrite Backlash|Alara Reborn|139|C|{BG}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/-3.| Marisi's Twinclaws|Alara Reborn|140|U|{2}{RW}{G}|Creature - Cat Warrior|2|4|Double strike| Naya Hushblade|Alara Reborn|141|C|{RW}{G}|Creature - Elf Rogue|2|1|As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)| Trace of Abundance|Alara Reborn|142|C|{RW}{G}|Enchantment - Aura|||Enchant land$Enchanted land has shroud. (It can't be the target of spells or abilities.)$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Bant Sureblade|Alara Reborn|143|C|{GU}{W}|Creature - Human Soldier|2|1|As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.| Crystallization|Alara Reborn|144|C|{GU}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$When enchanted creature becomes the target of a spell or ability, exile that creature.| Messenger Falcons|Alara Reborn|145|U|{2}{GU}{W}|Creature - Bird|2|2|Flying$When Messenger Falcons enters the battlefield, draw a card.| Balduvian Dead|Alliances|1|U|{3}{B}|Creature - Zombie|2|3|{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.| Fevered Strength|Alliances|10|C|{2}{B}|Instant|||Target creature gets +2/+0 until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Burnout|Alliances|101|U|{1}{R}|Instant|||Counter target instant spell if it's blue.$Draw a card at the beginning of the next turn's upkeep.| Chaos Harlequin|Alliances|102|R|{2}{R}{R}|Creature - Human|2|4|{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.| Death Spark|Alliances|103|U|{R}|Instant|||Death Spark deals 1 damage to any target.$At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.| Enslaved Scout|Alliances|104|C|{2}{R}|Creature - Goblin Scout|2|2|{2}: Enslaved Scout gains mountainwalk until end of turn.| Gorilla Shaman|Alliances|106|C|{R}|Creature - Ape Shaman|1|1|{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.| Gorilla War Cry|Alliances|108|C|{1}{R}|Instant|||Cast Gorilla War Cry only during combat before blockers are declared.$Creatures can't be blocked this turn except by two or more creatures.$Draw a card at the beginning of the next turn's upkeep.| Guerrilla Tactics|Alliances|110|C|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to any target.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.| Omen of Fire|Alliances|112|R|{3}{R}{R}|Instant|||Return all Islands to their owners' hands.$$Each player sacrifices a Plains or a white permanent for each white permanent they control.| Pillage|Alliances|113|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Primitive Justice|Alliances|114|U|{1}{R}|Sorcery|||As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.$Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.| Pyrokinesis|Alliances|115|U|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| Rogue Skycaptain|Alliances|116|R|{2}{R}|Creature - Human Rogue Mercenary|3|4|Flying$At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.| Soldier of Fortune|Alliances|117|U|{R}|Creature - Human Mercenary|1|1|{R}, {T}: Target player shuffles their library.| Storm Shaman|Alliances|118|C|{2}{R}|Creature - Human Cleric Shaman|0|4|{R}: Storm Shaman gets +1/+0 until end of turn.| Insidious Bookworms|Alliances|12|C|{B}|Creature - Worm|1|1|When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.| Varchild's Crusader|Alliances|120|C|{3}{R}|Creature - Human Knight|3|2|{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.| Varchild's War-Riders|Alliances|122|R|{1}{R}|Creature - Human Warrior|3|4|Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Veteran's Voice|Alliances|123|C|{R}|Enchantment - Aura|||Enchant creature you control$Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.| Carrier Pigeons|Alliances|125|C|{3}{W}|Creature - Bird|1|1|Flying$When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.| Errand of Duty|Alliances|127|C|{1}{W}|Instant|||Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Exile|Alliances|129|R|{2}{W}|Instant|||Exile target nonwhite attacking creature. You gain life equal to its toughness.| Inheritance|Alliances|130|U|{W}|Enchantment|||Whenever a creature dies, you may pay {3}. If you do, draw a card.| Ivory Gargoyle|Alliances|131|R|{4}{W}|Creature - Gargoyle|2|2|Flying$When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.${4}{W}: Exile Ivory Gargoyle.| Juniper Order Advocate|Alliances|132|U|{2}{W}|Creature - Human Knight|1|2|As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.| Kjeldoran Escort|Alliances|133|C|{2}{W}{W}|Creature - Human Soldier|2|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Kjeldoran Home Guard|Alliances|135|U|{3}{W}|Creature - Human Soldier|1|6|At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.| Kjeldoran Pride|Alliances|136|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.${2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.| Martyrdom|Alliances|138|C|{1}{W}{W}|Instant|||Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to any target this turn is dealt to this creature instead." Only you may activate this ability.| Keeper of Tresserhorn|Alliances|14|R|{5}{B}|Creature - Avatar|6|6|Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.| Noble Steeds|Alliances|140|C|{2}{W}|Enchantment|||{1}{W}: Target creature gains first strike until end of turn.| Reinforcements|Alliances|142|C|{W}|Instant|||Put up to three target creature cards from your graveyard on top of your library.| Reprisal|Alliances|144|C|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Royal Decree|Alliances|146|R|{2}{W}{W}|Enchantment|||Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.| Royal Herbalist|Alliances|147|C|{W}|Creature - Human Cleric|1|1|{2}, Exile the top card of your library: You gain 1 life.| Scars of the Veteran|Alliances|149|U|{4}{W}|Instant|||You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.$Prevent the next 7 damage that would be dealt to any target this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| Krovikan Horror|Alliances|15|R|{3}{B}|Creature - Horror Spirit|2|2|At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.${1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.| Seasoned Tactician|Alliances|150|U|{2}{W}|Creature - Human Advisor|1|3|{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Sustaining Spirit|Alliances|151|R|{1}{W}|Creature - Angel Spirit|0|3|Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Damage that would reduce your life total to less than 1 reduces it to 1 instead.| Sworn Defender|Alliances|152|R|{2}{W}{W}|Creature - Human Knight|1|3|{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.| Unlikely Alliance|Alliances|153|U|{1}{W}|Enchantment|||{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.| Wild Aesthir|Alliances|154|C|{2}{W}|Creature - Bird|1|1|Flying, first strike${W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.| Aesthir Glider|Alliances|156|C|{3}|Artifact Creature - Bird|2|1|Flying$Aesthir Glider can't block.| Ashnod's Cylix|Alliances|158|R|{2}|Artifact|||{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.| Astrolabe|Alliances|159|C|{3}|Artifact|||{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.| Krovikan Plague|Alliances|16|U|{2}{B}|Enchantment - Aura|||Enchant non-Wall creature you control$When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.| Floodwater Dam|Alliances|161|R|{3}|Artifact|||{X}{X}{1}, {T}: Tap X target lands.| Gustha's Scepter|Alliances|162|R|{0}|Artifact|||{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.${T}: Return a card you own exiled with Gustha's Scepter to your hand.$When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.| Foresight|Alliances|162|C|{1}{U}|Sorcery|||Search your library for three cards, exile them, then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| Helm of Obedience|Alliances|163|R|{4}|Artifact|||{X}, {T}: Target opponent puts cards from the top of their library into their graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.| Lodestone Bauble|Alliances|164|R|{0}|Artifact|||{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.| Mishra's Groundbreaker|Alliances|165|U|{4}|Artifact|||{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)| Mystic Compass|Alliances|166|U|{2}|Artifact|||{1}, {T}: Target land becomes the basic land type of your choice until end of turn.| Phyrexian Devourer|Alliances|167|R|{6}|Artifact Creature - Construct|1|1|When Phyrexian Devourer's power is 7 or greater, sacrifice it.$Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.| Phyrexian Portal|Alliances|168|R|{3}|Artifact|||{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.| Phyrexian War Beast|Alliances|169|C|{3}|Artifact Creature - Beast|3|4|When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.| Lim-Dul's High Guard|Alliances|17|C|{1}{B}{B}|Creature - Skeleton|2|1|First strike${1}{B}: Regenerate Lim-Dûl's High Guard.| Scarab of the Unseen|Alliances|171|U|{2}|Artifact|||{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.| Shield Sphere|Alliances|172|U|{0}|Artifact Creature - Wall|0|6|Defender$Whenever Shield Sphere blocks, put a -0/-1 counter on it.| Sol Grail|Alliances|173|U|{3}|Artifact|||As Sol Grail enters the battlefield, choose a color.${T}: Add one mana of the chosen color.| Soldevi Digger|Alliances|174|R|{2}|Artifact|||{2}: Put the top card of your graveyard on the bottom of your library.| Soldevi Sentry|Alliances|175|C|{1}|Artifact Creature - Soldier|1|1|{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.| Soldevi Steam Beast|Alliances|177|C|{5}|Artifact Creature - Beast|4|2|Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.${2}: Regenerate Soldevi Steam Beast.| Storm Cauldron|Alliances|179|R|{5}|Artifact|||Each player may play an additional land during each of their turns.$Whenever a land is tapped for mana, return it to its owner's hand.| Urza's Engine|Alliances|180|U|{5}|Artifact Creature - Juggernaut|1|5|Trample${3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.| Whirling Catapult|Alliances|181|U|{4}|Artifact|||{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.| Balduvian Trading Post|Alliances|182|R||Land|||If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.${T}: Add {C}{R}.${1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.| Heart of Yavimaya|Alliances|183|R||Land|||If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.${T}: Add {G}.${T}: Target creature gets +1/+1 until end of turn.| Kjeldoran Outpost|Alliances|184|R||Land|||If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.${T}: Add {W}.${1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.| Lake of the Dead|Alliances|185|R||Land|||If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.${T}: Add {B}.${T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.| School of the Unseen|Alliances|186|U||Land|||{T}: Add {C}.$${2}, {T}: Add one mana of any color.| Sheltered Valley|Alliances|187|R||Land|||If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.$At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.${T}: Add {C}.| Soldevi Excavations|Alliances|188|R||Land|||If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.${T}: Add {C}{U}.${1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.| Thawing Glaciers|Alliances|189|R||Land|||Thawing Glaciers enters the battlefield tapped.${1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.| Misinformation|Alliances|19|U|{B}|Instant|||Put up to three target cards from an opponent's graveyard on top of their library in any order.| Energy Arc|Alliances|190|U|{W}{U}|Instant|||Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.| Lim-Dul's Paladin|Alliances|191|U|{2}{B}{R}|Creature - Human Knight|0|3|Trample$At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.$Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.$Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.| Lim-Dul's Vault|Alliances|192|U|{U}{B}|Instant|||Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.| Lord of Tresserhorn|Alliances|193|R|{1}{U}{B}{R}|Legendary Creature - Zombie|10|4|When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.${B}: Regenerate Lord of Tresserhorn.| Nature's Blessing|Alliances|195|U|{2}{G}{W}|Enchantment|||{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Phelddagrif|Alliances|196|R|{1}{G}{W}{U}|Legendary Creature - Phelddagrif|4|4|{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.${U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.| Surge of Strength|Alliances|197|U|{R}{G}|Instant|||As an additional cost to cast Surge of Strength, discard a red or green card.$Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.| Wandering Mage|Alliances|198|R|{W}{U}{B}|Creature - Human Cleric Wizard|0|3|{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.${U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.${B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.| Winter's Night|Alliances|199|R|{R}{G}{W}|World Enchantment|||Whenever a player taps a snow land for mana, that player adds one mana to their mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.| Casting of Bones|Alliances|2|C|{2}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, draw three cards, then discard one of them.| Phantasmal Fiend|Alliances|20|C|{3}{B}|Creature - Illusion|1|5|{B}: Phantasmal Fiend gets +1/-1 until end of turn.${1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.| Phyrexian Boon|Alliances|22|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.| Ritual of the Machine|Alliances|24|R|{2}{B}{B}|Sorcery|||As an additional cost to cast Ritual of the Machine, sacrifice a creature.$Gain control of target nonartifact, nonblack creature.| Soldevi Adnate|Alliances|25|C|{1}{B}|Creature - Human Cleric|1|2|{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's converted mana cost.| Stench of Decay|Alliances|27|C|{1}{B}{B}|Instant|||Nonartifact creatures get -1/-1 until end of turn.| Stromgald Spy|Alliances|29|U|{3}{B}|Creature - Human Rogue|2|4|Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.| Swamp Mosquito|Alliances|30|C|{1}{B}|Creature - Insect|0|1|Flying$Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| Arcane Denial|Alliances|32|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Awesome Presence|Alliances|34|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.| Benthic Explorers|Alliances|36|C|{3}{U}|Creature - Merfolk Scout|2|4|{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.| Browse|Alliances|38|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.| Diminishing Returns|Alliances|39|R|{2}{U}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.| Contagion|Alliances|4|U|{3}{B}{B}|Instant|||You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.$Distribute two -2/-1 counters among one or two target creatures.| False Demise|Alliances|40|C|{2}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| Force of Will|Alliances|42|U|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| Lat-Nam's Legacy|Alliances|45|C|{1}{U}|Instant|||Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.| Library of Lat-Nam|Alliances|47|R|{4}{U}|Sorcery|||An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.| Phantasmal Sphere|Alliances|48|R|{1}{U}|Creature - Illusion|0|1|Flying$At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.$When Phantasmal Sphere leaves the battlefield, target opponent puts an X/X blue Orb creature token with flying onto the battlefield, where X is the number of +1/+1 counters on Phantasmal Sphere.| Soldevi Heretic|Alliances|49|C|{2}{U}|Creature - Human Cleric|2|2|{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.| Diseased Vermin|Alliances|5|U|{2}{B}|Creature - Rat|1|1|Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.$At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.| Soldevi Sage|Alliances|51|C|{1}{U}|Creature - Human Wizard|1|1|{T}, Sacrifice two lands: Draw three cards, then discard one of them.| Spiny Starfish|Alliances|53|U|{2}{U}|Creature - Starfish|0|1|{U}: Regenerate Spiny Starfish.$At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.| Storm Crow|Alliances|54|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Storm Elemental|Alliances|56|U|{5}{U}|Creature - Elemental|3|4|Flying${U}, Exile the top card of your library: Tap target creature with flying.${U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.| Misfortune|Alliances|56|R|{1}{B}{R}{G}|Sorcery|||An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.| Suffocation|Alliances|57|U|{1}{U}|Instant|||Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.$Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.$Draw a card at the beginning of the next turn's upkeep.| Thought Lash|Alliances|58|R|{2}{U}{U}|Enchantment|||Cumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.$Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.| Tidal Control|Alliances|59|R|{1}{U}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.| Dystopia|Alliances|6|R|{1}{B}{B}|Enchantment|||Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each player's upkeep, that player sacrifices a green or white permanent.| Viscerid Armor|Alliances|60|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${1}{U}: Return Viscerid Armor to its owner's hand.| Viscerid Drone|Alliances|62|U|{1}{U}|Creature - Homarid Drone|1|2|{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.${T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.| Bounty of the Hunt|Alliances|63|U|{3}{G}{G}|Instant|||You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.$Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.| Deadly Insect|Alliances|64|C|{4}{G}|Creature - Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| Elvish Bard|Alliances|66|U|{3}{G}{G}|Creature - Elf Shaman|2|4|All creatures able to block Elvish Bard do so.| Elvish Ranger|Alliances|67|C|{2}{G}|Creature - Elf|4|1|| Elvish Spirit Guide|Alliances|69|U|{2}{G}|Creature - Elf Spirit|2|2|Exile Elvish Spirit Guide from your hand: Add {G}.| Fatal Lore|Alliances|7|R|{2}{B}{B}|Sorcery|||An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.| Fyndhorn Druid|Alliances|70|C|{2}{G}|Creature - Elf Druid|2|2|When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.| Gargantuan Gorilla|Alliances|72|R|{4}{G}{G}{G}|Creature - Ape|7|7|At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.${T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.| Gift of the Woods|Alliances|73|C|{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.| Gorilla Berserkers|Alliances|75|C|{3}{G}{G}|Creature - Ape Berserker|2|3|Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$Gorilla Berserkers can't be blocked except by three or more creatures.| Gorilla Chieftain|Alliances|77|C|{2}{G}{G}|Creature - Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| Hail Storm|Alliances|79|U|{1}{G}{G}|Instant|||Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.| Feast or Famine|Alliances|8|C|{3}{B}|Instant|||Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| Kaysa|Alliances|80|R|{3}{G}{G}|Legendary Creature - Elf Druid|2|3|Green creatures you control get +1/+1.| Nature's Chosen|Alliances|81|U|{G}|Enchantment - Aura|||Enchant creature you control${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.$Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.| Nature's Wrath|Alliances|82|R|{4}{G}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.$Whenever a player puts an Island or blue permanent onto the battlefield, they sacrifice an Island or blue permanent.$Whenever a player puts a Swamp or black permanent onto the battlefield, they sacrifice a Swamp or black permanent.| Splintering Wind|Alliances|83|R|{2}{G}{G}|Enchantment|||{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)| Taste of Paradise|Alliances|84|C|{3}{G}|Sorcery|||As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.$You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.| Tornado|Alliances|86|R|{4}{G}|Enchantment|||Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.| Undergrowth|Alliances|87|C|{G}|Instant|||As an additional cost to cast Undergrowth, you may pay {2}{R}.$Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.| Whip Vine|Alliances|89|C|{2}{G}|Creature - Plant Wall|1|4|Defender; reach (This creature can block creatures with flying.)$You may choose not to untap Whip Vine during your untap step.${T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.| Yavimaya Ancients|Alliances|91|C|{3}{G}{G}|Creature - Treefolk|2|7|{G}: Yavimaya Ancients gets +1/-2 until end of turn.| Yavimaya Ants|Alliances|93|U|{2}{G}{G}|Creature - Insect|5|1|Trample, haste$Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Agent of Stromgald|Alliances|94|C|{R}|Creature - Human Knight|1|1|{R}: Add {B}.| Balduvian Horde|Alliances|96|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| Balduvian War-Makers|Alliances|97|C|{4}{R}|Creature - Human Barbarian|3|3|Haste$Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Bestial Fury|Alliances|99|C|{2}{R}|Enchantment - Aura|||Enchant creature$When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.| Amulet of Kroog|Antiquities|1|C|{2}|Artifact|||{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.| Clockwork Avian|Antiquities|10|R|{5}|Artifact Creature - Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| Reverse Polarity|Antiquities|100|C|{W}{W}|Instant|||You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.| Colossus of Sardia|Antiquities|11|R|{9}|Artifact Creature - Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| Coral Helm|Antiquities|12|R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| Cursed Rack|Antiquities|13|U|{4}|Artifact|||As Cursed Rack enters the battlefield, choose an opponent.$The chosen player's maximum hand size is four.| Dragon Engine|Antiquities|14|C|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Feldon's Cane|Antiquities|15|U|{1}|Artifact|||{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.| Golgothian Sylex|Antiquities|16|R|{4}|Artifact|||{1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.| Grapeshot Catapult|Antiquities|17|C|{4}|Artifact Creature - Construct|2|3|{T}: Grapeshot Catapult deals 1 damage to target creature with flying.| Ivory Tower|Antiquities|18|U|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Jalum Tome|Antiquities|19|U|{3}|Artifact|||{2}, {T}: Draw a card, then discard a card.| Armageddon Clock|Antiquities|2|U|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| Mightstone|Antiquities|20|U|{4}|Artifact|||Attacking creatures get +1/+0.| Millstone|Antiquities|21|U|{2}|Artifact|||{2}, {T}: Target player puts the top two cards of their library into their graveyard.| Mishra's War Machine|Antiquities|22|R|{7}|Artifact Creature - Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.| Obelisk of Undoing|Antiquities|23|R|{1}|Artifact|||{6}, {T}: Return target permanent you both own and control to your hand.| Onulet|Antiquities|24|U|{3}|Artifact Creature - Construct|2|2|When Onulet dies, you gain 2 life.| Ornithopter|Antiquities|25|C|{0}|Artifact Creature - Thopter|0|2|Flying| Primal Clay|Antiquities|26|U|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Rakalite|Antiquities|27|U|{6}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.| Rocket Launcher|Antiquities|28|U|{4}|Artifact|||{2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.| Shapeshifter|Antiquities|29|R|{6}|Artifact Creature - Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| Ashnod's Altar|Antiquities|3|U|{3}|Artifact|||Sacrifice a creature: Add {C}{C}.| Staff of Zegon|Antiquities|30|C|{4}|Artifact|||{3}, {T}: Target creature gets -2/-0 until end of turn.| Su-Chi|Antiquities|31|U|{4}|Artifact Creature - Construct|4|4|When Su-Chi dies, add {C}{C}{C}{C}.| Tablet of Epityr|Antiquities|32|C|{1}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.| Tawnos's Coffin|Antiquities|33|R|{4}|Artifact|||You may choose not to untap Tawnos's Coffin during your untap step.${3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| Tawnos's Wand|Antiquities|34|U|{4}|Artifact|||{2}, {T}: Target creature with power 2 or less is unblockable this turn.| Tawnos's Weaponry|Antiquities|35|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| Tetravus|Antiquities|36|R|{6}|Artifact Creature - Construct|1|1|Flying$Tetravus enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."$At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.| The Rack|Antiquities|37|U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.| Triskelion|Antiquities|38|R|{6}|Artifact Creature - Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to any target.| Urza's Avenger|Antiquities|39|R|{6}|Artifact Creature - Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Ashnod's Battle Gear|Antiquities|4|U|{2}|Artifact|||You may choose not to untap Ashnod's Battle Gear during your untap step.${2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.| Urza's Chalice|Antiquities|40|C|{1}|Artifact|||Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.| Urza's Miter|Antiquities|41|R|{3}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.| Wall of Spears|Antiquities|42|U|{3}|Artifact Creature - Wall|2|3|Defender (This creature can't attack.)$First strike| Weakstone|Antiquities|43|U|{4}|Artifact|||Attacking creatures get -1/-0.| Yotian Soldier|Antiquities|44|C|{3}|Artifact Creature - Soldier|1|4|Vigilance| Artifact Possession|Antiquities|45|C|{2}{B}|Enchantment - Aura|||Enchant artifact$Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.| Gate to Phyrexia|Antiquities|46|U|{B}{B}|Enchantment|||Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.| Haunting Wind|Antiquities|47|U|{3}{B}|Enchantment|||Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.| Phyrexian Gremlins|Antiquities|48|C|{2}{B}|Creature - Gremlin|1|1|You may choose not to untap Phyrexian Gremlins during your untap step.${T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.| Priest of Yawgmoth|Antiquities|49|C|{1}{B}|Creature - Human Cleric|1|2|{T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact's converted mana cost.| Ashnod's Transmogrant|Antiquities|5|U|{1}|Artifact|||{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| Xenic Poltergeist|Antiquities|50|U|{1}{B}{B}|Creature - Spirit|1|1|{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| Yawgmoth Demon|Antiquities|51|R|{4}{B}{B}|Creature - Demon|6|6|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.| Drafna's Restoration|Antiquities|52|C|{U}|Sorcery|||Return any number of target artifact cards from target player's graveyard to the top of their library in any order.| Energy Flux|Antiquities|53|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Hurkyl's Recall|Antiquities|54|R|{1}{U}|Instant|||Return all artifacts target player owns to their hand.| Power Artifact|Antiquities|55|U|{U}{U}|Enchantment - Aura|||Enchant artifact$Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| Reconstruction|Antiquities|56|C|{U}|Sorcery|||Return target artifact card from your graveyard to your hand.| Sage of Lat-Nam|Antiquities|57|C|{1}{U}|Creature - Human Artificer|1|2|{T}, Sacrifice an artifact: Draw a card.| Transmute Artifact|Antiquities|58|U|{U}{U}|Sorcery|||Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.| Argothian Pixies|Antiquities|59|C|{1}{G}|Creature - Faerie|2|1|Argothian Pixies can't be blocked by artifact creatures.$Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.| Battering Ram|Antiquities|6|C|{2}|Artifact Creature - Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| Argothian Treefolk|Antiquities|60|C|{3}{G}{G}|Creature - Treefolk|3|5|Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.| Citanul Druid|Antiquities|61|U|{1}{G}|Creature - Human Druid|1|1|Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.| Crumble|Antiquities|62|C|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| Gaea's Avenger|Antiquities|63|R|{1}{G}{G}|Creature - Treefolk|1+*|1+*|Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.| Powerleech|Antiquities|64|U|{G}{G}|Enchantment|||Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.| Titania's Song|Antiquities|65|U|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| Mishra's Factory|Antiquities|66|R||Land|||{T}: Add {C}.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${T}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Bronze Tablet|Antiquities|7|R|{6}|Artifact|||Remove Bronze Tablet from your deck before playing if you're not playing for ante.$Bronze Tablet enters the battlefield tapped.${4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.| Mishra's Workshop|Antiquities|70|R||Land|||{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.| Strip Mine|Antiquities|71|R||Land|||{T}: Add {C}.$${T}, Sacrifice Strip Mine: Destroy target land.| Urza's Mine|Antiquities|75|C||Land - Urza s Mine|||{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.| Urza's Power Plant|Antiquities|79|U||Land - Urza s Power-Plant|||{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.| Candelabra of Tawnos|Antiquities|8|R|{1}|Artifact|||{X}, {T}: Untap X target lands.| Urza's Tower|Antiquities|83|U||Land - Urza s Tower|||{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.| Artifact Blast|Antiquities|87|C|{R}|Instant|||Counter target artifact spell.| Atog|Antiquities|88|C|{1}{R}|Creature - Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| Detonate|Antiquities|89|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| Clay Statue|Antiquities|9|C|{4}|Artifact Creature - Golem|3|1|{2}: Regenerate Clay Statue.| Dwarven Weaponsmith|Antiquities|90|U|{1}{R}|Creature - Dwarf Artificer|1|1|{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.| Goblin Artisans|Antiquities|91|U|{R}|Creature - Goblin Artificer|1|1|{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.| Orcish Mechanics|Antiquities|92|C|{2}{R}|Creature - Orc|1|1|{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.| Shatterstorm|Antiquities|93|R|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Argivian Archaeologist|Antiquities|94|R|{1}{W}{W}|Creature - Human Artificer|1|1|{W}{W}, {T}: Return target artifact card from your graveyard to your hand.| Argivian Blacksmith|Antiquities|95|C|{1}{W}{W}|Creature - Human Artificer|2|2|{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.| Artifact Ward|Antiquities|96|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by artifact creatures.$Prevent all damage that would be dealt to enchanted creature by artifact sources.$Enchanted creature can't be the target of abilities from artifact sources.| Circle of Protection: Artifacts|Antiquities|97|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| Damping Field|Antiquities|98|U|{2}{W}|Enchantment|||Players can't untap more than one artifact during their untap steps.| Martyrs of Korlis|Antiquities|99|U|{3}{W}{W}|Creature - Human|1|6|As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.| Angelfire Crusader|Apocalypse|1|C|{3}{W}|Creature - Human Soldier Knight|2|3|{R}: Angelfire Crusader gets +1/+0 until end of turn.| False Dawn|Apocalypse|10|R|{1}{W}|Sorcery|||Until end of turn, spells and abilities you control that would add colored mana add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.$$Draw a card.| Fungal Shambler|Apocalypse|100|R|{4}{G}{U}{B}|Creature - Fungus Beast|6|4|Trample$Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.| Gaea's Skyfolk|Apocalypse|101|C|{G}{U}|Creature - Elf Merfolk|2|2|Flying| Gerrard's Verdict|Apocalypse|102|U|{W}{B}|Sorcery|||Target player discards two cards. You gain 3 life for each land card discarded this way.| Goblin Legionnaire|Apocalypse|103|C|{R}{W}|Creature - Goblin Soldier|2|2|{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to any target.${W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.| Goblin Trenches|Apocalypse|104|R|{1}{R}{W}|Enchantment|||{2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.| Guided Passage|Apocalypse|105|R|{U}{R}{G}|Sorcery|||Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.| Jungle Barrier|Apocalypse|106|U|{2}{G}{U}|Creature - Plant Wall|2|6|Defender (This creature can't attack.)$When Jungle Barrier enters the battlefield, draw a card.| Last Stand|Apocalypse|107|R|{W}{U}{B}{R}{G}|Sorcery|||Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.| Lightning Angel|Apocalypse|108|R|{1}{R}{W}{U}|Creature - Angel|3|4|Flying, vigilance, haste| Llanowar Dead|Apocalypse|109|C|{B}{G}|Creature - Zombie Elf|2|2|{T}: Add {B}.| Gerrard Capashen|Apocalypse|11|R|{3}{W}{W}|Legendary Creature - Human Soldier|3|4|At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.${3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.| Martyrs' Tomb|Apocalypse|110|U|{2}{W}{B}|Enchantment|||Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.| Minotaur Illusionist|Apocalypse|111|U|{3}{U}{R}|Creature - Minotaur Wizard|3|4|{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)${R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.| Mystic Snake|Apocalypse|112|R|{1}{G}{U}{U}|Creature - Snake|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Mystic Snake enters the battlefield, counter target spell.| Overgrown Estate|Apocalypse|113|R|{B}{G}{W}|Enchantment|||Sacrifice a land: You gain 3 life.| Pernicious Deed|Apocalypse|114|R|{1}{B}{G}|Enchantment|||{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.| Powerstone Minefield|Apocalypse|115|R|{2}{R}{W}|Enchantment|||Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.| Prophetic Bolt|Apocalypse|116|R|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Putrid Warrior|Apocalypse|117|C|{W}{B}|Creature - Zombie Soldier Warrior|2|2|Whenever Putrid Warrior deals damage, choose one - Each player loses 1 life; or each player gains 1 life.| Quicksilver Dagger|Apocalypse|118|C|{1}{U}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."| Razorfin Hunter|Apocalypse|119|C|{U}{R}|Creature - Merfolk Goblin|1|1|{T}: Razorfin Hunter deals 1 damage to any target.| Haunted Angel|Apocalypse|12|U|{2}{W}|Creature - Angel|3|3|Flying$When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.| Soul Link|Apocalypse|120|C|{1}{W}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage, you gain that much life.$Whenever enchanted creature is dealt damage, you gain that much life.| Spiritmonger|Apocalypse|121|R|{3}{B}{G}|Creature - Beast|6|6|Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.${B}: Regenerate Spiritmonger.${G}: Spiritmonger becomes the color of your choice until end of turn.| Squee's Embrace|Apocalypse|122|C|{R}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$When enchanted creature dies, return that card to its owner's hand.| Squee's Revenge|Apocalypse|123|U|{1}{U}{R}|Sorcery|||Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.| Suffocating Blast|Apocalypse|124|R|{1}{U}{U}{R}|Instant|||Counter target spell and Suffocating Blast deals 3 damage to target creature.| Temporal Spring|Apocalypse|125|C|{1}{G}{U}|Sorcery|||Put target permanent on top of its owner's library.| Vindicate|Apocalypse|126|R|{1}{W}{B}|Sorcery|||Destroy target permanent.| Yavimaya's Embrace|Apocalypse|127|R|{5}{G}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets +2/+2 and has trample.| Fire|Apocalypse|128a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Apocalypse|128b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Fire|Apocalypse|128a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Apocalypse|128b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Illusion|Apocalypse|129a|U|{U}|Instant|||Target spell or permanent becomes the color of your choice until end of turn.$| Reality|Apocalypse|129b|U|{2}{G}|Instant|||$Destroy target artifact.| Illusion|Apocalypse|129a|U|{U}|Instant|||Target spell or permanent becomes the color of your choice until end of turn.$| Reality|Apocalypse|129b|U|{2}{G}|Instant|||$Destroy target artifact.| Helionaut|Apocalypse|13|C|{2}{W}|Creature - Human Soldier|1|2|Flying${1}, {T}: Add one mana of any color.| Life|Apocalypse|130a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Apocalypse|130b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| Life|Apocalypse|130a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Apocalypse|130b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| Night|Apocalypse|131a|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.$| Day|Apocalypse|131b|U|{2}{W}|Instant|||$Creatures target player controls get +1/+1 until end of turn.| Night|Apocalypse|131a|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.$| Day|Apocalypse|131b|U|{2}{W}|Instant|||$Creatures target player controls get +1/+1 until end of turn.| Order|Apocalypse|132a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Apocalypse|132b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Order|Apocalypse|132a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Apocalypse|132b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Brass Herald|Apocalypse|133|U|{6}|Artifact Creature - Golem|2|2|As Brass Herald enters the battlefield, choose a creature type.$When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.$Creatures of the chosen type get +1/+1.| Dodecapod|Apocalypse|134|U|{4}|Artifact Creature - Golem|3|3|If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.| Dragon Arch|Apocalypse|135|U|{5}|Artifact|||{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.| Emblazoned Golem|Apocalypse|136|U|{2}|Artifact Creature - Golem|1|2|Kicker {X} (You may pay an additional {X} as you cast this spell.)$Spend only colored mana on X. No more than one mana of each color may be spent this way.$If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.| Legacy Weapon|Apocalypse|137|R|{7}|Legendary Artifact|||{W}{U}{B}{R}{G}: Exile target permanent.$If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.| Mask of Intolerance|Apocalypse|138|R|{2}|Artifact|||At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.| Battlefield Forge|Apocalypse|139|R||Land|||{T}: Add {C}.${T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.| Manacles of Decay|Apocalypse|14|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.${B}: Enchanted creature gets -1/-1 until end of turn.${R}: Enchanted creature can't block this turn.| Caves of Koilos|Apocalypse|140|R||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.| Llanowar Wastes|Apocalypse|141|R||Land|||{T}: Add {C}.${T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.| Shivan Reef|Apocalypse|142|R||Land|||{T}: Add {C}.${T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.| Yavimaya Coast|Apocalypse|143|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Orim's Thunder|Apocalypse|15|C|{2}{W}|Instant|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.| Shield of Duty and Reason|Apocalypse|16|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green and from blue.| Spectral Lynx|Apocalypse|17|R|{1}{W}|Creature - Cat Spirit|2|1|Protection from green${B}: Regenerate Spectral Lynx.| Standard Bearer|Apocalypse|18|C|{1}{W}|Creature - Human Flagbearer|1|1|While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.| Ceta Disciple|Apocalypse|19|C|{U}|Creature - Merfolk Wizard|1|1|{R}, {T}: Target creature gets +2/+0 until end of turn.${G}, {T}: Add one mana of any color.| Coalition Flag|Apocalypse|2|U|{W}|Enchantment - Aura|||Enchant creature you control$Enchanted creature is a Flagbearer.$While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.| Ceta Sanctuary|Apocalypse|20|U|{2}{U}|Enchantment|||At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.| Cetavolver|Apocalypse|21|R|{1}{U}|Creature - Volver|1|1|Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)$If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.$If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.| Coastal Drake|Apocalypse|22|C|{2}{U}|Creature - Drake|2|1|Flying${1}{U}, {T}: Return target Kavu to its owner's hand.| Evasive Action|Apocalypse|23|U|{1}{U}|Instant|||Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control.| Ice Cave|Apocalypse|24|R|{3}{U}|Enchantment|||Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)| Index|Apocalypse|25|C|{U}|Sorcery|||Look at the top five cards of your library, then put them back in any order.| Jaded Response|Apocalypse|26|C|{1}{U}|Instant|||Counter target spell if it shares a color with a creature you control.| Jilt|Apocalypse|27|C|{1}{U}|Instant|||Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature.| Living Airship|Apocalypse|28|C|{3}{U}|Creature - Metathran|2|3|Flying${2}{G}: Regenerate Living Airship.| Reef Shaman|Apocalypse|29|C|{U}|Creature - Merfolk Shaman|0|2|{T}: Target land becomes the basic land type of your choice until end of turn.| Coalition Honor Guard|Apocalypse|3|C|{3}{W}|Creature - Human Flagbearer|2|4|While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.| Shimmering Mirage|Apocalypse|30|C|{1}{U}|Instant|||Target land becomes the basic land type of your choice until end of turn.$Draw a card.| Tidal Courier|Apocalypse|31|U|{3}{U}|Creature - Merfolk|1|2|When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.${3}{U}: Tidal Courier gains flying until end of turn.| Unnatural Selection|Apocalypse|32|R|{1}{U}|Enchantment|||{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.| Vodalian Mystic|Apocalypse|33|U|{1}{U}|Creature - Merfolk Wizard|1|1|{T}: Target instant or sorcery spell becomes the color of your choice.| Whirlpool Drake|Apocalypse|34|U|{3}{U}|Creature - Drake|2|2|Flying$When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.$When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.| Whirlpool Rider|Apocalypse|35|C|{1}{U}|Creature - Merfolk|1|1|When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.| Whirlpool Warrior|Apocalypse|36|R|{2}{U}|Creature - Merfolk Warrior|2|2|When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.${R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.| Dead Ringers|Apocalypse|37|C|{4}{B}|Sorcery|||Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.| Desolation Angel|Apocalypse|38|R|{3}{B}{B}|Creature - Angel|5|4|Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)$Flying$When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.| Foul Presence|Apocalypse|39|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."| Dega Disciple|Apocalypse|4|C|{W}|Creature - Human Wizard|1|1|{B}, {T}: Target creature gets -2/-0 until end of turn.${R}, {T}: Target creature gets +2/+0 until end of turn.| Grave Defiler|Apocalypse|40|U|{3}{B}|Creature - Zombie|2|1|When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.${1}{B}: Regenerate Grave Defiler.| Last Caress|Apocalypse|41|C|{2}{B}|Sorcery|||Target player loses 1 life and you gain 1 life.$$Draw a card.| Mind Extraction|Apocalypse|42|C|{2}{B}|Sorcery|||As an additional cost to cast Mind Extraction, sacrifice a creature.$Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.| Mournful Zombie|Apocalypse|43|C|{2}{B}|Creature - Zombie|2|1|{W}, {T}: Target player gains 1 life.| Necra Disciple|Apocalypse|44|C|{B}|Creature - Human Wizard|1|1|{G}, {T}: Add one mana of any color.${W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.| Necra Sanctuary|Apocalypse|45|U|{2}{B}|Enchantment|||At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.| Necravolver|Apocalypse|46|R|{2}{B}|Creature - Volver|2|2|Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)$If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.$If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."| Phyrexian Arena|Apocalypse|47|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Phyrexian Gargantua|Apocalypse|48|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Phyrexian Rager|Apocalypse|49|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Dega Sanctuary|Apocalypse|5|U|{2}{W}|Enchantment|||At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.| Planar Despair|Apocalypse|50|R|{3}{B}{B}|Sorcery|||Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.| Quagmire Druid|Apocalypse|51|C|{2}{B}|Creature - Zombie Druid|2|2|{G}, {T}, Sacrifice a creature: Destroy target enchantment.| Suppress|Apocalypse|52|U|{2}{B}|Sorcery|||Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.| Urborg Uprising|Apocalypse|53|C|{4}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.$$Draw a card.| Zombie Boa|Apocalypse|54|C|{4}{B}|Creature - Zombie Snake|3|3|{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.| Bloodfire Colossus|Apocalypse|55|R|{6}{R}{R}|Creature - Giant|6|6|{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.| Bloodfire Dwarf|Apocalypse|56|C|{R}|Creature - Dwarf|1|1|{R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.| Bloodfire Infusion|Apocalypse|57|C|{2}{R}|Enchantment - Aura|||Enchant creature you control${R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.| Bloodfire Kavu|Apocalypse|58|U|{2}{R}{R}|Creature - Kavu|2|2|{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.| Desolation Giant|Apocalypse|59|R|{2}{R}{R}|Creature - Giant|3|3|Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)$When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.| Degavolver|Apocalypse|6|R|{1}{W}|Creature - Volver|1|1|Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)$If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."$If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.| Dwarven Landslide|Apocalypse|60|C|{3}{R}|Sorcery|||Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)$Destroy target land. If Dwarven Landslide was kicked, destroy another target land.| Dwarven Patrol|Apocalypse|61|U|{2}{R}|Creature - Dwarf|4|2|Dwarven Patrol doesn't untap during your untap step.$Whenever you cast a nonred spell, untap Dwarven Patrol.| Goblin Ringleader|Apocalypse|62|U|{3}{R}|Creature - Goblin|2|2|Haste$When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.| Illuminate|Apocalypse|63|U|{X}{R}|Sorcery|||Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)$Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards.| Kavu Glider|Apocalypse|64|C|{2}{R}|Creature - Kavu|2|1|{W}: Kavu Glider gets +0/+1 until end of turn.${U}: Kavu Glider gains flying until end of turn.| Minotaur Tactician|Apocalypse|65|C|{3}{R}|Creature - Minotaur|1|1|Haste$Minotaur Tactician gets +1/+1 as long as you control a white creature.$Minotaur Tactician gets +1/+1 as long as you control a blue creature.| Raka Disciple|Apocalypse|66|C|{R}|Creature - Minotaur Wizard|1|1|{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.${U}, {T}: Target creature gains flying until end of turn.| Raka Sanctuary|Apocalypse|67|U|{2}{R}|Enchantment|||At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.| Rakavolver|Apocalypse|68|R|{2}{R}|Creature - Volver|2|2|Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)$If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."$If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.| Smash|Apocalypse|69|C|{2}{R}|Instant|||Destroy target artifact.$Draw a card.| Diversionary Tactics|Apocalypse|7|U|{3}{W}|Enchantment|||Tap two untapped creatures you control: Tap target creature.| Tahngarth's Glare|Apocalypse|70|C|{R}|Sorcery|||Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.| Tundra Kavu|Apocalypse|71|C|{2}{R}|Creature - Kavu|2|2|{T}: Target land becomes a Plains or an Island until end of turn.| Wild Research|Apocalypse|72|R|{2}{R}|Enchantment|||{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.${1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.| Ana Disciple|Apocalypse|73|C|{G}|Creature - Human Wizard|1|1|{U}, {T}: Target creature gains flying until end of turn.${B}, {T}: Target creature gets -2/-0 until end of turn.| Ana Sanctuary|Apocalypse|74|U|{2}{G}|Enchantment|||At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.| Anavolver|Apocalypse|75|R|{3}{G}|Creature - Volver|3|3|Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)$If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.$If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."| Bog Gnarr|Apocalypse|76|C|{4}{G}|Creature - Beast|2|2|Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.| Gaea's Balance|Apocalypse|77|U|{3}{G}|Sorcery|||As an additional cost to cast Gaea's Balance, sacrifice five lands.$Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.| Glade Gnarr|Apocalypse|78|C|{5}{G}|Creature - Beast|4|4|Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.| Kavu Howler|Apocalypse|79|U|{4}{G}{G}|Creature - Kavu|4|5|When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.| Divine Light|Apocalypse|8|C|{W}|Sorcery|||Prevent all damage that would be dealt this turn to creatures you control.| Kavu Mauler|Apocalypse|80|R|{4}{G}{G}|Creature - Kavu|4|4|Trample$Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.| Lay of the Land|Apocalypse|81|C|{G}|Sorcery|||Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.| Penumbra Bobcat|Apocalypse|82|C|{2}{G}|Creature - Cat|2|1|When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield.| Penumbra Kavu|Apocalypse|83|U|{4}{G}|Creature - Kavu|3|3|When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield.| Penumbra Wurm|Apocalypse|84|R|{5}{G}{G}|Creature - Wurm|6|6|Trample$When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield.| Savage Gorilla|Apocalypse|85|C|{4}{G}|Creature - Ape|3|3|{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.| Strength of Night|Apocalypse|86|C|{2}{G}|Instant|||Kicker {B} (You may pay an additional {B} as you cast this spell.)$Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.| Sylvan Messenger|Apocalypse|87|U|{3}{G}|Creature - Elf|2|2|Trample$When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.| Symbiotic Deployment|Apocalypse|88|R|{2}{G}|Enchantment|||Skip your draw step.$${1}, Tap two untapped creatures you control: Draw a card.| Tranquil Path|Apocalypse|89|C|{4}{G}|Sorcery|||Destroy all enchantments.$$Draw a card.| Enlistment Officer|Apocalypse|9|U|{3}{W}|Creature - Human Soldier|2|3|First strike$When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.| Urborg Elf|Apocalypse|90|C|{1}{G}|Creature - Elf Druid|1|1|{T}: Add {G}, {U}, or {B}.| Aether Mutation|Apocalypse|91|U|{3}{G}{U}|Sorcery|||Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.| Captain's Maneuver|Apocalypse|92|U|{X}{R}{W}|Instant|||The next X damage that would be dealt to any target this turn is dealt to another any target instead.| Consume Strength|Apocalypse|93|C|{1}{B}{G}|Instant|||Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.| Cromat|Apocalypse|94|R|{W}{U}{B}{R}{G}|Legendary Creature - Illusion|5|5|{W}{B}: Destroy target creature blocking or blocked by Cromat.${U}{R}: Cromat gains flying until end of turn.${B}{G}: Regenerate Cromat.${R}{W}: Cromat gets +1/+1 until end of turn.${G}{U}: Put Cromat on top of its owner's library.| Death Grasp|Apocalypse|95|R|{X}{W}{B}|Sorcery|||Death Grasp deals X damage to any target. You gain X life.| Death Mutation|Apocalypse|96|U|{6}{B}{G}|Sorcery|||Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.| Ebony Treefolk|Apocalypse|97|U|{1}{B}{G}|Creature - Treefolk|3|3|{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.| Fervent Charge|Apocalypse|98|R|{1}{W}{B}{R}|Enchantment|||Whenever a creature you control attacks, it gets +2/+2 until end of turn.| Flowstone Charger|Apocalypse|99|U|{2}{R}{W}|Creature - Beast|2|5|Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.| Cuombajj Witches|Arabian Nights|1|C|{B}{B}|Creature - Human Wizard|1|3|{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.| Khabal Ghoul|Arabian Nights|10|U|{2}{B}|Creature - Zombie|1|1|At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.| Oubliette|Arabian Nights|11|C|{1}{B}{B}|Enchantment|||When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.$When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| Sorceress Queen|Arabian Nights|13|U|{1}{B}{B}|Creature - Human Wizard|1|1|{T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| Stone-Throwing Devils|Arabian Nights|14|C|{B}|Creature - Devil|1|1|First strike| Dandan|Arabian Nights|16|C|{U}{U}|Creature - Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| Fishliver Oil|Arabian Nights|17|C|{1}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| Flying Men|Arabian Nights|19|C|{U}|Creature - Human|1|1|Flying| El-Hajjaj|Arabian Nights|2|R|{1}{B}{B}|Creature - Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| Giant Tortoise|Arabian Nights|20|C|{1}{U}|Creature - Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| Island Fish Jasconius|Arabian Nights|22|R|{4}{U}{U}{U}|Creature - Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| Merchant Ship|Arabian Nights|23|U|{U}|Creature - Human|0|2|Merchant Ship can't attack unless defending player controls an Island.$Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.$When you control no Islands, sacrifice Merchant Ship.| Old Man of the Sea|Arabian Nights|24|R|{1}{U}{U}|Creature - Djinn|2|3|You may choose not to untap Old Man of the Sea during your untap step.${T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.| Serendib Djinn|Arabian Nights|25|R|{2}{U}{U}|Creature - Djinn|5|6|Flying$At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.$When you control no lands, sacrifice Serendib Djinn.| Serendib Efreet|Arabian Nights|26|R|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Sindbad|Arabian Nights|27|U|{1}{U}|Creature - Human|1|1|{T}: Draw a card and reveal it. If it isn't a land card, discard it.| Unstable Mutation|Arabian Nights|28|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| Cyclone|Arabian Nights|29|U|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.| Erg Raiders|Arabian Nights|3|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| Desert Twister|Arabian Nights|30|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Drop of Honey|Arabian Nights|31|R|{G}|Enchantment|||At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.$When there are no creatures on the battlefield, sacrifice Drop of Honey.| Erhnam Djinn|Arabian Nights|32|R|{3}{G}|Creature - Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Ghazban Ogre|Arabian Nights|33|C|{G}|Creature - Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| Ifh-Biff Efreet|Arabian Nights|34|R|{2}{G}{G}|Creature - Efreet|3|3|Flying${G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.| Metamorphosis|Arabian Nights|35|C|{G}|Sorcery|||As an additional cost to cast Metamorphosis, sacrifice a creature.$Add X mana of any one color, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.| Nafs Asp|Arabian Nights|36|C|{G}|Creature - Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.| Sandstorm|Arabian Nights|38|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| Singing Tree|Arabian Nights|39|R|{3}{G}|Creature - Plant|0|3|{T}: Target attacking creature's power becomes 0 until end of turn.| Wyluli Wolf|Arabian Nights|40|C|{1}{G}|Creature - Wolf|1|1|{T}: Target creature gets +1/+1 until end of turn.| Aladdin|Arabian Nights|42|R|{2}{R}{R}|Creature - Human Rogue|1|1|{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.| Ali Baba|Arabian Nights|43|U|{R}|Creature - Human Rogue|1|1|{R}: Tap target Wall.| Ali from Cairo|Arabian Nights|44|R|{2}{R}{R}|Creature - Human|0|1|Damage that would reduce your life total to less than 1 reduces it to 1 instead.| Bird Maiden|Arabian Nights|45|C|{2}{R}|Creature - Human Bird|1|2|Flying| Desert Nomads|Arabian Nights|47|C|{2}{R}|Creature - Human Nomad|2|2|Desertwalk$Prevent all damage that would be dealt to Desert Nomads by Deserts.| Hurr Jackal|Arabian Nights|48|C|{R}|Creature - Hound|1|1|{T}: Target creature can't be regenerated this turn.| Kird Ape|Arabian Nights|49|C|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Guardian Beast|Arabian Nights|5|R|{3}{B}|Creature - Beast|2|4|As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.| Magnetic Mountain|Arabian Nights|50|U|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.| Mijae Djinn|Arabian Nights|51|R|{R}{R}{R}|Creature - Djinn|6|3|Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.| Rukh Egg|Arabian Nights|52|C|{3}{R}|Creature - Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| Ydwen Efreet|Arabian Nights|54|R|{R}{R}{R}|Creature - Efreet|3|6|Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.| Abu Ja'far|Arabian Nights|55|U|{W}|Creature - Human|0|1|When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.| Army of Allah|Arabian Nights|56|C|{1}{W}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.| Camel|Arabian Nights|58|C|{W}|Creature - Camel|0|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.| Eye for an Eye|Arabian Nights|59|U|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| Hasran Ogress|Arabian Nights|6|C|{B}{B}|Creature - Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| Jihad|Arabian Nights|60|R|{W}{W}{W}|Enchantment|||As Jihad enters the battlefield, choose a color and an opponent.$White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.$When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.| King Suleiman|Arabian Nights|61|R|{1}{W}|Creature - Human|1|1|{T}: Destroy target Djinn or Efreet.| Moorish Cavalry|Arabian Nights|62|C|{2}{W}{W}|Creature - Human Knight|3|3|Trample| Piety|Arabian Nights|64|C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| Repentant Blacksmith|Arabian Nights|66|R|{1}{W}|Creature - Human|1|2|Protection from red| Shahrazad|Arabian Nights|67|R|{W}{W}|Sorcery|||Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.| War Elephant|Arabian Nights|68|C|{3}{W}|Creature - Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Aladdin's Lamp|Arabian Nights|70|R|{10}|Artifact|||{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| Aladdin's Ring|Arabian Nights|71|R|{8}|Artifact|||{8}, {T}: Aladdin's Ring deals 4 damage to any target.| Bottle of Suleiman|Arabian Nights|72|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Brass Man|Arabian Nights|73|U|{1}|Artifact Creature - Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| City in a Bottle|Arabian Nights|74|R|{2}|Artifact|||Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.$Players can't play cards from the Arabian Nights expansion.| Dancing Scimitar|Arabian Nights|75|R|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Ebony Horse|Arabian Nights|76|R|{3}|Artifact|||{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Flying Carpet|Arabian Nights|77|U|{4}|Artifact|||{2}, {T}: Target creature gains flying until end of turn.| Jandor's Ring|Arabian Nights|78|R|{6}|Artifact|||{2}, {T}, Discard the last card you drew this turn: Draw a card.| Jandor's Saddlebags|Arabian Nights|79|R|{2}|Artifact|||{3}, {T}: Untap target creature.| Jun n Efreet|Arabian Nights|8|R|{1}{B}{B}|Creature - Efreet|3|3|Flying$At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.| Jeweled Bird|Arabian Nights|80|U|{1}|Artifact|||Remove Jeweled Bird from your deck before playing if you're not playing for ante.${T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.| Pyramids|Arabian Nights|81|R|{6}|Artifact|||{2}: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead.| Ring of Ma'ruf|Arabian Nights|82|R|{5}|Artifact|||{5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.| Sandals of Abdallah|Arabian Nights|83|U|{4}|Artifact|||{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.| Bazaar of Baghdad|Arabian Nights|84|U||Land|||{T}: Draw two cards, then discard three cards.| City of Brass|Arabian Nights|85|U||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${T}: Add one mana of any color.| Desert|Arabian Nights|86|C||Land - Desert|||{T}: Add {C}.${T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.| Diamond Valley|Arabian Nights|87|U||Land|||{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Elephant Graveyard|Arabian Nights|88|R||Land|||{T}: Add {C}.${T}: Regenerate target Elephant.| Island of Wak-Wak|Arabian Nights|89|R||Land|||{T}: The power of target creature with flying becomes 0 until end of turn.| Juzam Djinn|Arabian Nights|9|R|{2}{B}{B}|Creature - Djinn|5|5|At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.| Library of Alexandria|Arabian Nights|90|U||Land|||{T}: Add {C}.${T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.| Mountain|Arabian Nights|91|L||Basic Land - Mountain|||R| Oasis|Arabian Nights|92|U||Land|||{T}: Prevent the next 1 damage that would be dealt to target creature this turn.| Leonin Abunas|Archenemy|1|R|{3}{W}|Creature - Cat Cleric|2|5|Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Beacon of Unrest|Archenemy|10|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Watchwolf|Archenemy|100|U|{G}{W}|Creature - Wolf|3|3|| Wax|Archenemy|101a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Archenemy|101b|U|{W}|Instant|||$Destroy target enchantment.| Aether Spellbomb|Archenemy|102|C|{1}|Artifact|||{U}, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.${1}, Sacrifice Æther Spellbomb: Draw a card.| Azorius Signet|Archenemy|103|C|{2}|Artifact|||{1}, {T}: Add {W}{U}.| Dimir Signet|Archenemy|104|C|{2}|Artifact|||{1}, {T}: Add {U}{B}.| Dreamstone Hedron|Archenemy|105|U|{6}|Artifact|||{T}: Add {C}{C}{C}.${3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.| Duplicant|Archenemy|106|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| Everflowing Chalice|Archenemy|107|U|{0}|Artifact|||Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${T}: Add {C} for each charge counter on Everflowing Chalice.| Gruul Signet|Archenemy|108|C|{2}|Artifact|||{1}, {T}: Add {R}{G}.| Juggernaut|Archenemy|109|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Bog Witch|Archenemy|11|C|{2}{B}|Creature - Human Spellshaper|1|1|{B}, {T}, Discard a card: Add {B}{B}{B}.| Lightning Greaves|Archenemy|110|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Lodestone Golem|Archenemy|111|R|{4}|Artifact Creature - Golem|5|3|Nonartifact spells cost {1} more to cast.| Memnarch|Archenemy|112|R|{7}|Legendary Artifact Creature - Wizard|4|5|{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)${3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)| Obelisk of Esper|Archenemy|113|C|{3}|Artifact|||{T}: Add {W}, {U}, or {B}.| Rakdos Signet|Archenemy|114|C|{2}|Artifact|||{1}, {T}: Add {B}{R}.| Skullcage|Archenemy|115|U|{4}|Artifact|||At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.| Sorcerer's Strongbox|Archenemy|116|U|{4}|Artifact|||{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.| Sun Droplet|Archenemy|117|U|{2}|Artifact|||Whenever you're dealt damage, put that many charge counters on Sun Droplet.$At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.| Sundering Titan|Archenemy|118|R|{8}|Artifact Creature - Golem|7|10|When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.| Synod Centurion|Archenemy|119|U|{4}|Artifact Creature - Construct|4|4|When you control no other artifacts, sacrifice Synod Centurion.| Cemetery Reaper|Archenemy|12|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures you control get +1/+1.${2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.| Synod Sanctum|Archenemy|120|U|{1}|Artifact|||{2}, {T}: Exile target permanent you control.${2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.| Thran Dynamo|Archenemy|121|U|{4}|Artifact|||{T}: Add {C}{C}{C}.| Thunderstaff|Archenemy|122|U|{3}|Artifact|||As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.${2}, {T}: Attacking creatures get +1/+0 until end of turn.| Artisan of Kozilek|Archenemy|123|U|{9}|Creature - Eldrazi|10|9|When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.$Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)| Barren Moor|Archenemy|124|C||Land|||Barren Moor enters the battlefield tapped.${T}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Graypelt Refuge|Archenemy|125|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Kazandu Refuge|Archenemy|126|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Khalni Garden|Archenemy|127|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.${T}: Add {G}.| Krosan Verge|Archenemy|128|U||Land|||Krosan Verge enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.| Llanowar Reborn|Archenemy|129|U||Land|||Llanowar Reborn enters the battlefield tapped.${T}: Add {G}.$Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)| Corpse Connoisseur|Archenemy|13|U|{4}{B}|Creature - Zombie Wizard|3|3|When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.$Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Mosswort Bridge|Archenemy|130|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Nantuko Monastery|Archenemy|131|U||Land|||{T}: Add {C}.$Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.| Rakdos Carnarium|Archenemy|132|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{R}.| Secluded Steppe|Archenemy|133|C||Land|||Secluded Steppe enters the battlefield tapped.${T}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Terramorphic Expanse|Archenemy|134|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Tranquil Thicket|Archenemy|135|C||Land|||Tranquil Thicket enters the battlefield tapped.${T}: Add {G}.$Cycling {G} ({G}, Discard this card: Draw a card.)| Vitu-Ghazi, the City-Tree|Archenemy|136|U||Land|||{T}: Add {C}.${2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.| Plains|Archenemy|137|L||Basic Land - Plains|||W| Plains|Archenemy|138|L||Basic Land - Plains|||W| Island|Archenemy|139|L||Basic Land - Island|||U| Dregscape Zombie|Archenemy|14|C|{1}{B}|Creature - Zombie|2|1|Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Island|Archenemy|140|L||Basic Land - Island|||U| Island|Archenemy|141|L||Basic Land - Island|||U| Swamp|Archenemy|142|L||Basic Land - Swamp|||B| Swamp|Archenemy|143|L||Basic Land - Swamp|||B| Swamp|Archenemy|144|L||Basic Land - Swamp|||B| Mountain|Archenemy|145|L||Basic Land - Mountain|||R| Mountain|Archenemy|146|L||Basic Land - Mountain|||R| Mountain|Archenemy|147|L||Basic Land - Mountain|||R| Forest|Archenemy|148|L||Basic Land - Forest|||G| Forest|Archenemy|149|L||Basic Land - Forest|||G| Extractor Demon|Archenemy|15|R|{4}{B}{B}|Creature - Demon|5|5|Flying$Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Forest|Archenemy|150|L||Basic Land - Forest|||G| Festering Goblin|Archenemy|16|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Incremental Blight|Archenemy|17|U|{3}{B}{B}|Sorcery|||Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.| Infectious Horror|Archenemy|18|C|{3}{B}|Creature - Zombie Horror|2|2|Whenever Infectious Horror attacks, each opponent loses 2 life.| Infest|Archenemy|19|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Metallurgeon|Archenemy|2|U|{1}{W}|Artifact Creature - Human Artificer|1|2|{W}, {T}: Regenerate target artifact.| Makeshift Mannequin|Archenemy|20|U|{3}{B}|Instant|||Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."| Reanimate|Archenemy|21|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Reassembling Skeleton|Archenemy|22|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Scion of Darkness|Archenemy|23|R|{5}{B}{B}{B}|Creature - Avatar|6|6|Trample$Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.$Cycling {3} ({3}, Discard this card: Draw a card.)| Shriekmaw|Archenemy|24|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Sign in Blood|Archenemy|25|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Twisted Abomination|Archenemy|26|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Urborg Syphon-Mage|Archenemy|27|C|{2}{B}|Creature - Human Spellshaper|2|2|{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.| Zombie Infestation|Archenemy|28|U|{1}{B}|Enchantment|||Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.| Zombify|Archenemy|29|U|{3}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Oblivion Ring|Archenemy|3|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Battering Craghorn|Archenemy|30|C|{2}{R}{R}|Creature - Goat Beast|3|1|First strike$Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Breath of Darigaaz|Archenemy|31|U|{1}{R}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.| Chandra's Outrage|Archenemy|32|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Dragon Breath|Archenemy|33|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste.${R}: Enchanted creature gets +1/+0 until end of turn.$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.| Dragon Fodder|Archenemy|34|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Dragon Whelp|Archenemy|35|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dragonspeaker Shaman|Archenemy|36|U|{1}{R}{R}|Creature - Human Barbarian Shaman|2|2|Dragon spells you cast cost {2} less to cast.| Fireball|Archenemy|37|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Flameblast Dragon|Archenemy|38|R|{4}{R}{R}|Creature - Dragon|5|5|Flying$Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.| Furnace Whelp|Archenemy|39|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Path to Exile|Archenemy|4|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Gathan Raiders|Archenemy|40|C|{3}{R}{R}|Creature - Human Warrior|3|3|Hellbent - Gathan Raiders gets +2/+2 as long as you have no cards in hand.$Morph-Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Hellkite Charger|Archenemy|41|R|{4}{R}{R}|Creature - Dragon|5|5|Flying, haste$Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.| Imperial Hellkite|Archenemy|42|R|{5}{R}{R}|Creature - Dragon|6|6|Flying$Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.| Inferno Trap|Archenemy|43|U|{3}{R}|Instant - Trap|||If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.$Inferno Trap deals 4 damage to target creature.| Kilnmouth Dragon|Archenemy|44|R|{5}{R}{R}|Creature - Dragon|5|5|Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)$Flying${T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.| Ryusei, the Falling Star|Archenemy|45|R|{5}{R}|Legendary Creature - Dragon Spirit|5|5|Flying$When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.| Seething Song|Archenemy|46|C|{2}{R}|Instant|||Add {R}{R}{R}{R}{R}.| Skirk Commando|Archenemy|47|C|{1}{R}{R}|Creature - Goblin|2|1|Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.$Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Skirk Marauder|Archenemy|48|C|{1}{R}|Creature - Goblin|2|1|Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Skirk Marauder is turned face up, it deals 2 damage to any target.| Taurean Mauler|Archenemy|49|R|{2}{R}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.| Sanctum Gargoyle|Archenemy|5|C|{3}{W}|Artifact Creature - Gargoyle|2|3|Flying$When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.| Two-Headed Dragon|Archenemy|50|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature each combat.| Volcanic Fallout|Archenemy|51|U|{1}{R}{R}|Instant|||Volcanic Fallout can't be countered.$Volcanic Fallout deals 2 damage to each creature and each player.| Chameleon Colossus|Archenemy|52|R|{2}{G}{G}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$Protection from black${2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.| Feral Hydra|Archenemy|53|R|{X}{G}|Creature - Hydra Beast|0|0|Feral Hydra enters the battlefield with X +1/+1 counters on it.${3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.| Fertilid|Archenemy|54|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.| Fierce Empath|Archenemy|55|C|{2}{G}|Creature - Elf|1|1|When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.| Fog|Archenemy|56|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Forgotten Ancient|Archenemy|57|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Gleeful Sabotage|Archenemy|58|C|{1}{G}|Sorcery|||Destroy target artifact or enchantment.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Harmonize|Archenemy|59|U|{2}{G}{G}|Sorcery|||Draw three cards.| March of the Machines|Archenemy|6|R|{3}{U}|Enchantment|||Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)| Hunting Moa|Archenemy|60|U|{2}{G}|Creature - Bird Beast|3|2|Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.| Kamahl, Fist of Krosa|Archenemy|61|R|{4}{G}{G}|Legendary Creature - Human Druid|4|3|{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.${2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.| Krosan Tusker|Archenemy|62|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Leaf Gilder|Archenemy|63|C|{1}{G}|Creature - Elf Druid|2|1|{T}: Add {G}.| Molimo, Maro-Sorcerer|Archenemy|64|R|{4}{G}{G}{G}|Legendary Creature - Elemental|*|*|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.| Plummet|Archenemy|65|C|{1}{G}|Instant|||Destroy target creature with flying.| Primal Command|Archenemy|66|R|{3}{G}{G}|Sorcery|||Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles their graveyard into their library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.| Rancor|Archenemy|67|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Sakura-Tribe Elder|Archenemy|68|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Shinen of Life's Roar|Archenemy|69|C|{1}{G}|Creature - Spirit|1|2|All creatures able to block Shinen of Life's Roar do so.$Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.| Master Transmuter|Archenemy|7|R|{3}{U}|Artifact Creature - Human Artificer|1|2|{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.| Spider Umbra|Archenemy|70|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Thelonite Hermit|Archenemy|71|R|{3}{G}|Creature - Elf Shaman|1|1|Saproling creatures get +1/+1.$Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.| Verdeloth the Ancient|Archenemy|72|R|{4}{G}{G}|Legendary Creature - Treefolk|4|7|Kicker {X} (You may pay an additional {X} as you cast this spell.)$Saproling creatures and other Treefolk creatures get +1/+1.$When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.| Wall of Roots|Archenemy|73|C|{1}{G}|Creature - Plant Wall|0|5|Defender$Put a -0/-1 counter on Wall of Roots: Add {G}. Activate this ability only once each turn.| Wickerbough Elder|Archenemy|74|C|{3}{G}|Creature - Treefolk Shaman|4|4|Wickerbough Elder enters the battlefield with a -1/-1 counter on it.${G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.| Yavimaya Dryad|Archenemy|75|U|{1}{G}{G}|Creature - Dryad|2|1|Forestwalk$When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.| Agony Warp|Archenemy|76|C|{U}{B}|Instant|||Target creature gets -3/-0 until end of turn.$Target creature gets -0/-3 until end of turn.| Architects of Will|Archenemy|77|C|{2}{U}{B}|Artifact Creature - Human Wizard|3|3|When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.$Cycling {UB} ({UB}, Discard this card: Draw a card.)| Armadillo Cloak|Archenemy|78|C|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| Avatar of Discord|Archenemy|79|R|{BR}{BR}{BR}|Creature - Avatar|5|3|({BR} can be paid with either {B} or {R}.)$Flying$When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.| Spin into Myth|Archenemy|8|U|{4}{U}|Instant|||Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)| Batwing Brume|Archenemy|80|U|{1}{WB}|Instant|||Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature they control if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)| Bituminous Blast|Archenemy|81|U|{3}{B}{R}|Instant|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Bituminous Blast deals 4 damage to target creature.| Branching Bolt|Archenemy|82|C|{1}{R}{G}|Instant|||Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.| Colossal Might|Archenemy|83|C|{R}{G}|Instant|||Target creature gets +4/+2 and gains trample until end of turn.| Ethersworn Shieldmage|Archenemy|84|C|{1}{W}{U}|Artifact Creature - Vedalken Wizard|2|2|Flash$When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.| Fieldmist Borderpost|Archenemy|85|C|{1}{W}{U}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.$Fieldmist Borderpost enters the battlefield tapped.${T}: Add {W} or {U}.| Fires of Yavimaya|Archenemy|86|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Heroes' Reunion|Archenemy|87|U|{G}{W}|Instant|||Target player gains 7 life.| Kaervek the Merciless|Archenemy|88|R|{5}{B}{R}|Legendary Creature - Human Shaman|5|4|Whenever an opponent casts a spell, Kaervek the Merciless deals damage to any target equal to that spell's converted mana cost.| Magister Sphinx|Archenemy|89|R|{4}{W}{U}{B}|Artifact Creature - Sphinx|5|5|Flying$When Magister Sphinx enters the battlefield, target player's life total becomes 10.| Avatar of Woe|Archenemy|9|R|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${T}: Destroy target creature. It can't be regenerated.| Mistvein Borderpost|Archenemy|90|C|{1}{U}{B}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.$Mistvein Borderpost enters the battlefield tapped.${T}: Add {U} or {B}.| Pale Recluse|Archenemy|91|C|{4}{G}{W}|Creature - Spider|4|5|Reach (This can block creatures with flying.)$Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Rakdos Guildmage|Archenemy|92|U|{BR}{BR}|Creature - Zombie Shaman|2|2|({BR} can be paid with either {B} or {R}.)${3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.${3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.| Savage Twister|Archenemy|93|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Selesnya Guildmage|Archenemy|94|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.${3}{W}: Creatures you control get +1/+1 until end of turn.| Terminate|Archenemy|95|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Torrent of Souls|Archenemy|96|U|{4}{BR}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)| Unbender Tine|Archenemy|97|U|{2}{W}{U}|Artifact|||{T}: Untap another target permanent.| Unmake|Archenemy|98|C|{WB}{WB}{WB}|Instant|||Exile target creature.| Vampiric Dragon|Archenemy|99|R|{6}{B}{R}|Creature - Vampire Dragon|5|5|Flying$Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.${1}{R}: Vampiric Dragon deals 1 damage to target creature.| Angel of Glory's Rise|Avacyn Restored|1|R|{5}{W}{W}|Creature - Angel|4|6|Flying$When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.| Cathars' Crusade|Avacyn Restored|10|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.| Essence Harvest|Avacyn Restored|100|C|{2}{B}|Sorcery|||Target player loses X life and you gain X life, where X is the greatest power among creatures you control.| Evernight Shade|Avacyn Restored|101|U|{3}{B}|Creature - Shade|1|1|{B}: Evernight Shade gets +1/+1 until end of turn.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Exquisite Blood|Avacyn Restored|102|R|{4}{B}|Enchantment|||Whenever an opponent loses life, you gain that much life.| Ghoulflesh|Avacyn Restored|103|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.| Gloom Surgeon|Avacyn Restored|104|R|{1}{B}|Creature - Spirit|2|1|If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.| Grave Exchange|Avacyn Restored|105|C|{4}{B}{B}|Sorcery|||Return target creature card from your graveyard to your hand. Target player sacrifices a creature.| Griselbrand|Avacyn Restored|106|M|{4}{B}{B}{B}{B}|Legendary Creature - Demon|7|7|Flying, lifelink$Pay 7 life: Draw seven cards.| Harvester of Souls|Avacyn Restored|107|R|{4}{B}{B}|Creature - Demon|5|5|Deathtouch$Whenever another nontoken creature dies, you may draw a card.| Homicidal Seclusion|Avacyn Restored|108|U|{4}{B}|Enchantment|||As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.| Human Frailty|Avacyn Restored|109|U|{B}|Instant|||Destroy target Human creature.| Cathedral Sanctifier|Avacyn Restored|11|C|{W}|Creature - Human Cleric|1|1|When Cathedral Sanctifier enters the battlefield, you gain 3 life.| Hunted Ghoul|Avacyn Restored|110|C|{B}|Creature - Zombie|1|2|Hunted Ghoul can't block Humans.| Killing Wave|Avacyn Restored|111|R|{X}{B}|Sorcery|||For each creature, its controller sacrifices it unless they pay X life.| Maalfeld Twins|Avacyn Restored|112|U|{5}{B}|Creature - Zombie|4|4|When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.| Marrow Bats|Avacyn Restored|113|U|{4}{B}|Creature - Bat Skeleton|4|1|Flying$Pay 4 life: Regenerate Marrow Bats.| Mental Agony|Avacyn Restored|114|C|{3}{B}|Sorcery|||Target player discards two cards and loses 2 life.| Necrobite|Avacyn Restored|115|C|{2}{B}|Instant|||Target creature gains deathtouch until end of turn. Regenerate it.| Polluted Dead|Avacyn Restored|116|C|{4}{B}|Creature - Zombie|3|3|When Polluted Dead dies, destroy target land.| Predator's Gambit|Avacyn Restored|117|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.$Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Renegade Demon|Avacyn Restored|118|C|{3}{B}{B}|Creature - Demon|5|3|| Searchlight Geist|Avacyn Restored|119|C|{2}{B}|Creature - Spirit|2|1|Flying${3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Cloudshift|Avacyn Restored|12|C|{W}|Instant|||Exile target creature you control, then return that card to the battlefield under your control.| Soulcage Fiend|Avacyn Restored|120|C|{1}{B}{B}|Creature - Demon|3|2|When Soulcage Fiend dies, each player loses 3 life.| Treacherous Pit-Dweller|Avacyn Restored|121|R|{B}{B}|Creature - Demon|4|3|When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Triumph of Cruelty|Avacyn Restored|122|U|{2}{B}|Enchantment|||At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.| Undead Executioner|Avacyn Restored|123|C|{3}{B}|Creature - Zombie|2|2|When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.| Unhallowed Pact|Avacyn Restored|124|C|{2}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| Aggravate|Avacyn Restored|125|U|{3}{R}{R}|Instant|||Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.| Archwing Dragon|Avacyn Restored|126|R|{2}{R}{R}|Creature - Dragon|4|4|Flying, haste$At the beginning of the end step, return Archwing Dragon to its owner's hand.| Banners Raised|Avacyn Restored|127|C|{R}|Instant|||Creatures you control get +1/+0 until end of turn.| Battle Hymn|Avacyn Restored|128|C|{1}{R}|Instant|||Add {R} for each creature you control.| Bonfire of the Damned|Avacyn Restored|129|M|{X}{X}{R}|Sorcery|||Bonfire of the Damned deals X damage to target player and each creature they control.$Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Commander's Authority|Avacyn Restored|13|U|{4}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."| Burn at the Stake|Avacyn Restored|130|R|{2}{R}{R}{R}|Sorcery|||As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.$Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.| Dangerous Wager|Avacyn Restored|131|C|{1}{R}|Instant|||Discard your hand, then draw two cards.| Demolish|Avacyn Restored|132|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Dual Casting|Avacyn Restored|133|R|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."| Falkenrath Exterminator|Avacyn Restored|134|U|{1}{R}|Creature - Vampire Archer|1|1|Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.${2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.| Fervent Cathar|Avacyn Restored|135|C|{2}{R}|Creature - Human Knight|2|1|Haste$When Fervent Cathar enters the battlefield, target creature can't block this turn.| Gang of Devils|Avacyn Restored|136|U|{5}{R}|Creature - Devil|3|3|When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Guise of Fire|Avacyn Restored|137|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/-1 and attacks each turn if able.| Hanweir Lancer|Avacyn Restored|138|C|{2}{R}|Creature - Human Knight|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Hanweir Lancer is paired with another creature, both creatures have first strike.| Havengul Vampire|Avacyn Restored|139|U|{3}{R}|Creature - Vampire|2|2|Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.$Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.| Cursebreak|Avacyn Restored|14|C|{1}{W}|Instant|||Destroy target enchantment. You gain 2 life.| Heirs of Stromkirk|Avacyn Restored|140|C|{2}{R}{R}|Creature - Vampire|2|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.| Hound of Griselbrand|Avacyn Restored|141|R|{2}{R}{R}|Creature - Elemental Hound|2|2|Double strike$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Kessig Malcontents|Avacyn Restored|142|U|{2}{R}|Creature - Human Warrior|3|1|When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.| Kruin Striker|Avacyn Restored|143|C|{1}{R}|Creature - Human Warrior|2|1|Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.| Lightning Mauler|Avacyn Restored|144|U|{1}{R}|Creature - Human Berserker|2|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Lightning Mauler is paired with another creature, both creatures have haste.| Lightning Prowess|Avacyn Restored|145|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."| Mad Prophet|Avacyn Restored|146|C|{3}{R}|Creature - Human Shaman|2|2|Haste${T}, Discard a card: Draw a card.| Malicious Intent|Avacyn Restored|147|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: Target creature can't block this turn."| Malignus|Avacyn Restored|148|M|{3}{R}{R}|Creature - Elemental Spirit|*|*|Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.$Damage that would be dealt by Malignus can't be prevented.| Pillar of Flame|Avacyn Restored|149|C|{R}|Sorcery|||Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.| Defang|Avacyn Restored|15|C|{1}{W}|Enchantment - Aura|||Enchant creature$Prevent all damage that would be dealt by enchanted creature.| Raging Poltergeist|Avacyn Restored|150|C|{4}{R}|Creature - Spirit|6|1|| Reforge the Soul|Avacyn Restored|151|R|{3}{R}{R}|Sorcery|||Each player discards their hand and draws seven cards.$Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Riot Ringleader|Avacyn Restored|152|C|{2}{R}|Creature - Human Warrior|2|2|Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.| Rite of Ruin|Avacyn Restored|153|R|{5}{R}{R}|Sorcery|||Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.| Rush of Blood|Avacyn Restored|154|U|{2}{R}|Instant|||Target creature gets +X/+0 until end of turn, where X is its power.| Scalding Devil|Avacyn Restored|155|C|{1}{R}|Creature - Devil|1|1|{2}{R}: Scalding Devil deals 1 damage to target player.| Somberwald Vigilante|Avacyn Restored|156|C|{R}|Creature - Human Warrior|1|1|Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.| Stonewright|Avacyn Restored|157|U|{R}|Creature - Human Shaman|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."| Thatcher Revolt|Avacyn Restored|158|C|{2}{R}|Sorcery|||Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.| Thunderbolt|Avacyn Restored|159|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| Defy Death|Avacyn Restored|16|U|{3}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.| Thunderous Wrath|Avacyn Restored|160|U|{4}{R}{R}|Instant|||Thunderous Wrath deals 5 damage to any target.$Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Tibalt, the Fiend-Blooded|Avacyn Restored|161|M|{R}{R}|Legendary Planeswalker - Tibalt|||+1: Draw a card, then discard a card at random.$-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.$-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.| Tyrant of Discord|Avacyn Restored|162|R|{4}{R}{R}{R}|Creature - Elemental|7|7|When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.| Uncanny Speed|Avacyn Restored|163|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains haste until end of turn.| Vexing Devil|Avacyn Restored|164|R|{R}|Creature - Devil|4|3|When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.| Vigilante Justice|Avacyn Restored|165|U|{3}{R}|Enchantment|||Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.| Zealous Conscripts|Avacyn Restored|166|R|{4}{R}|Creature - Human Warrior|3|3|Haste$When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.| Abundant Growth|Avacyn Restored|167|C|{G}|Enchantment - Aura|||Enchant land$When Abundant Growth enters the battlefield, draw a card.$Enchanted land has "{T}: Add one mana of any color."| Blessings of Nature|Avacyn Restored|168|U|{4}{G}|Sorcery|||Distribute four +1/+1 counters among any number of target creatures.$Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Borderland Ranger|Avacyn Restored|169|C|{2}{G}|Creature - Human Scout|2|2|When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| Devout Chaplain|Avacyn Restored|17|U|{2}{W}|Creature - Human Cleric|2|2|{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.| Bower Passage|Avacyn Restored|170|U|{1}{G}|Enchantment|||Creatures with flying can't block creatures you control.| Champion of Lambholt|Avacyn Restored|171|R|{1}{G}{G}|Creature - Human Warrior|1|1|Creatures with power less than Champion of Lambholt's power can't block creatures you control.$Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.| Craterhoof Behemoth|Avacyn Restored|172|M|{5}{G}{G}{G}|Creature - Beast|5|5|Haste$When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.| Descendants' Path|Avacyn Restored|173|R|{2}{G}|Enchantment|||At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.| Diregraf Escort|Avacyn Restored|174|C|{G}|Creature - Human Cleric|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.| Druid's Familiar|Avacyn Restored|175|U|{3}{G}|Creature - Bear|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.| Druids' Repository|Avacyn Restored|176|R|{1}{G}{G}|Enchantment|||Whenever a creature you control attacks, put a charge counter on Druids' Repository.$Remove a charge counter from Druids' Repository: Add one mana of any color.| Eaten by Spiders|Avacyn Restored|177|U|{2}{G}|Instant|||Destroy target creature with flying and all Equipment attached to that creature.| Flowering Lumberknot|Avacyn Restored|178|C|{3}{G}|Creature - Treefolk|5|5|Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.| Geist Trappers|Avacyn Restored|179|C|{4}{G}|Creature - Human Warrior|3|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Geist Trappers is paired with another creature, both creatures have reach.| Divine Deflection|Avacyn Restored|18|R|{X}{W}|Instant|||Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.| Gloomwidow|Avacyn Restored|180|U|{2}{G}|Creature - Spider|3|3|Reach$Gloomwidow can block only creatures with flying.| Grounded|Avacyn Restored|181|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature loses flying.| Howlgeist|Avacyn Restored|182|U|{5}{G}|Creature - Spirit Wolf|4|2|Creatures with power less than Howlgeist's power can't block it.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Joint Assault|Avacyn Restored|183|C|{G}|Instant|||Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.| Lair Delve|Avacyn Restored|184|C|{2}{G}|Sorcery|||Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.| Natural End|Avacyn Restored|185|C|{2}{G}|Instant|||Destroy target artifact or enchantment. You gain 3 life.| Nettle Swine|Avacyn Restored|186|C|{3}{G}|Creature - Boar|4|3|| Nightshade Peddler|Avacyn Restored|187|C|{1}{G}|Creature - Human Druid|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.| Pathbreaker Wurm|Avacyn Restored|188|C|{4}{G}{G}|Creature - Wurm|6|4|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.| Primal Surge|Avacyn Restored|189|M|{8}{G}{G}|Sorcery|||Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.| Emancipation Angel|Avacyn Restored|19|U|{1}{W}{W}|Creature - Angel|3|3|Flying$When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.| Rain of Thorns|Avacyn Restored|190|U|{4}{G}{G}|Sorcery|||Choose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land.| Revenge of the Hunted|Avacyn Restored|191|R|{4}{G}{G}|Sorcery|||Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.$Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Sheltering Word|Avacyn Restored|192|C|{1}{G}|Instant|||Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.)| Snare the Skies|Avacyn Restored|193|C|{G}|Instant|||Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)| Somberwald Sage|Avacyn Restored|194|R|{2}{G}|Creature - Human Druid|0|1|{T}: Add three mana of any one color. Spend this mana only to cast creature spells.| Soul of the Harvest|Avacyn Restored|195|R|{4}{G}{G}|Creature - Elemental|6|6|Trample$Whenever another nontoken creature enters the battlefield under your control, you may draw a card.| Terrifying Presence|Avacyn Restored|196|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt by creatures other than target creature this turn.| Timberland Guide|Avacyn Restored|197|C|{1}{G}|Creature - Human Scout|1|1|When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.| Triumph of Ferocity|Avacyn Restored|198|U|{2}{G}|Enchantment|||At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.| Trusted Forcemage|Avacyn Restored|199|C|{2}{G}|Creature - Human Shaman|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.| Angel of Jubilation|Avacyn Restored|2|R|{1}{W}{W}{W}|Creature - Angel|3|3|Flying$Other nonblack creatures you control get +1/+1.$Players can't pay life or sacrifice creatures to cast spells or activate abilities.| Entreat the Angels|Avacyn Restored|20|M|{X}{X}{W}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Ulvenwald Tracker|Avacyn Restored|200|R|{G}|Creature - Human Shaman|1|1|{1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)| Vorstclaw|Avacyn Restored|201|U|{4}{G}{G}|Creature - Elemental Horror|7|7|| Wandering Wolf|Avacyn Restored|202|C|{1}{G}|Creature - Wolf|2|1|Creatures with power less than Wandering Wolf's power can't block it.| Wild Defiance|Avacyn Restored|203|R|{2}{G}|Enchantment|||Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.| Wildwood Geist|Avacyn Restored|204|C|{4}{G}|Creature - Spirit|3|3|Wildwood Geist gets +2/+2 as long as it's your turn.| Wolfir Avenger|Avacyn Restored|205|U|{1}{G}{G}|Creature - Wolf Warrior|3|3|Flash (You may cast this spell any time you could cast an instant.)${1}{G}: Regenerate Wolfir Avenger.| Wolfir Silverheart|Avacyn Restored|206|R|{3}{G}{G}|Creature - Wolf Warrior|4|4|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.| Yew Spirit|Avacyn Restored|207|U|{4}{G}|Creature - Spirit Treefolk|3|3|{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.| Bruna, Light of Alabaster|Avacyn Restored|208|M|{3}{W}{W}{U}|Legendary Creature - Angel|5|5|Flying, vigilance$Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.| Gisela, Blade of Goldnight|Avacyn Restored|209|M|{4}{R}{W}{W}|Legendary Creature - Angel|5|5|Flying, first strike$If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.$If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.| Farbog Explorer|Avacyn Restored|21|C|{2}{W}|Creature - Human Scout|2|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Sigarda, Host of Herons|Avacyn Restored|210|M|{2}{G}{W}{W}|Legendary Creature - Angel|5|5|Flying, hexproof$Spells and abilities your opponents control can't cause you to sacrifice permanents.| Angel's Tomb|Avacyn Restored|211|U|{3}|Artifact|||Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.| Angelic Armaments|Avacyn Restored|212|U|{3}|Artifact - Equipment|||Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.$Equip {4}| Bladed Bracers|Avacyn Restored|213|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$As long as equipped creature is a Human or an Angel, it has vigilance.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Conjurer's Closet|Avacyn Restored|214|R|{5}|Artifact|||At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.| Gallows at Willow Hill|Avacyn Restored|215|R|{3}|Artifact|||{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Haunted Guardian|Avacyn Restored|216|U|{2}|Artifact Creature - Construct|2|1|Defender, first strike| Moonsilver Spear|Avacyn Restored|217|R|{4}|Artifact - Equipment|||Equipped creature has first strike.$Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.$Equip {4}| Narstad Scrapper|Avacyn Restored|218|C|{5}|Artifact Creature - Construct|3|3|{2}: Narstad Scrapper gets +1/+0 until end of turn.| Otherworld Atlas|Avacyn Restored|219|R|{4}|Artifact|||{T}: Put a charge counter on Otherworld Atlas.${T}: Each player draws a card for each charge counter on Otherworld Atlas.| Goldnight Commander|Avacyn Restored|22|U|{3}{W}|Creature - Human Cleric Soldier|2|2|Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| Scroll of Avacyn|Avacyn Restored|220|C|{1}|Artifact|||{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.| Scroll of Griselbrand|Avacyn Restored|221|C|{1}|Artifact|||{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.| Tormentor's Trident|Avacyn Restored|222|U|{2}|Artifact - Equipment|||Equipped creature gets +3/+0 and attacks each turn if able.$Equip {3}| Vanguard's Shield|Avacyn Restored|223|C|{2}|Artifact - Equipment|||Equipped creature gets +0/+3 and can block an additional creature each combat.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Vessel of Endless Rest|Avacyn Restored|224|U|{3}|Artifact|||When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.${T}: Add one mana of any color.| Alchemist's Refuge|Avacyn Restored|225|R||Land|||{T}: Add {C}.${G}{U}, {T}: You may cast nonland cards this turn as though they had flash.| Cavern of Souls|Avacyn Restored|226|R||Land|||As Cavern of Souls enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.| Desolate Lighthouse|Avacyn Restored|227|R||Land|||{T}: Add {C}.${1}{U}{R}, {T}: Draw a card, then discard a card.| Seraph Sanctuary|Avacyn Restored|228|C||Land|||When Seraph Sanctuary enters the battlefield, you gain 1 life.$Whenever an Angel enters the battlefield under your control, you gain 1 life.${T}: Add {C}.| Slayers' Stronghold|Avacyn Restored|229|R||Land|||{T}: Add {C}.${R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.| Goldnight Redeemer|Avacyn Restored|23|U|{4}{W}{W}|Creature - Angel|4|4|Flying$When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.| Plains|Avacyn Restored|230|L||Basic Land - Plains|||W| Plains|Avacyn Restored|231|L||Basic Land - Plains|||W| Plains|Avacyn Restored|232|L||Basic Land - Plains|||W| Island|Avacyn Restored|233|L||Basic Land - Island|||U| Island|Avacyn Restored|234|L||Basic Land - Island|||U| Island|Avacyn Restored|235|L||Basic Land - Island|||U| Swamp|Avacyn Restored|236|L||Basic Land - Swamp|||B| Swamp|Avacyn Restored|237|L||Basic Land - Swamp|||B| Swamp|Avacyn Restored|238|L||Basic Land - Swamp|||B| Mountain|Avacyn Restored|239|L||Basic Land - Mountain|||R| Herald of War|Avacyn Restored|24|R|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Herald of War attacks, put a +1/+1 counter on it.$Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.| Mountain|Avacyn Restored|240|L||Basic Land - Mountain|||R| Mountain|Avacyn Restored|241|L||Basic Land - Mountain|||R| Forest|Avacyn Restored|242|L||Basic Land - Forest|||G| Forest|Avacyn Restored|243|L||Basic Land - Forest|||G| Forest|Avacyn Restored|244|L||Basic Land - Forest|||G| Holy Justiciar|Avacyn Restored|25|U|{3}{W}|Creature - Human Cleric|2|1|{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.| Leap of Faith|Avacyn Restored|26|C|{2}{W}|Instant|||Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.| Midnight Duelist|Avacyn Restored|27|C|{W}|Creature - Human Soldier|1|2|Protection from Vampires| Midvast Protector|Avacyn Restored|28|C|{3}{W}|Creature - Human Wizard|2|3|When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.| Moonlight Geist|Avacyn Restored|29|C|{2}{W}|Creature - Spirit|2|1|Flying${3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.| Angel's Mercy|Avacyn Restored|3|C|{2}{W}{W}|Instant|||You gain 7 life.| Moorland Inquisitor|Avacyn Restored|30|C|{1}{W}|Creature - Human Soldier|2|2|{2}{W}: Moorland Inquisitor gains first strike until end of turn.| Nearheath Pilgrim|Avacyn Restored|31|U|{1}{W}|Creature - Human Cleric|2|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.| Restoration Angel|Avacyn Restored|32|R|{3}{W}|Creature - Angel|3|4|Flash$Flying$When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.| Riders of Gavony|Avacyn Restored|33|R|{2}{W}{W}|Creature - Human Knight|3|3|Vigilance$As Riders of Gavony enters the battlefield, choose a creature type.$Human creatures you control have protection from creatures of the chosen type.| Righteous Blow|Avacyn Restored|34|C|{W}|Instant|||Righteous Blow deals 2 damage to target attacking or blocking creature.| Seraph of Dawn|Avacyn Restored|35|C|{2}{W}{W}|Creature - Angel|2|4|Flying$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Silverblade Paladin|Avacyn Restored|36|R|{1}{W}{W}|Creature - Human Knight|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Silverblade Paladin is paired with another creature, both creatures have double strike.| Spectral Gateguards|Avacyn Restored|37|C|{4}{W}|Creature - Spirit Soldier|2|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.| Terminus|Avacyn Restored|38|R|{4}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.$Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Thraben Valiant|Avacyn Restored|39|C|{1}{W}|Creature - Human Soldier|2|1|Vigilance| Angelic Wall|Avacyn Restored|4|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Voice of the Provinces|Avacyn Restored|40|C|{4}{W}{W}|Creature - Angel|3|3|Flying$When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.| Zealous Strike|Avacyn Restored|41|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains first strike until end of turn.| Alchemist's Apprentice|Avacyn Restored|42|C|{1}{U}|Creature - Human Wizard|1|1|Sacrifice Alchemist's Apprentice: Draw a card.| Amass the Components|Avacyn Restored|43|C|{3}{U}|Sorcery|||Draw three cards, then put a card from your hand on the bottom of your library.| Arcane Melee|Avacyn Restored|44|R|{4}{U}|Enchantment|||Instant and sorcery spells cost {2} less to cast.| Captain of the Mists|Avacyn Restored|45|R|{2}{U}|Creature - Human Wizard|2|3|Whenever another Human enters the battlefield under your control, untap Captain of the Mists.${1}{U}, {T}: You may tap or untap target permanent.| Crippling Chill|Avacyn Restored|46|C|{2}{U}|Instant|||Tap target creature. It doesn't untap during its controller's next untap step.$Draw a card.| Deadeye Navigator|Avacyn Restored|47|R|{4}{U}{U}|Creature - Spirit|5|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."| Devastation Tide|Avacyn Restored|48|R|{3}{U}{U}|Sorcery|||Return all nonland permanents to their owners' hands.$Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Dreadwaters|Avacyn Restored|49|C|{3}{U}|Sorcery|||Target player puts the top X cards of their library into their graveyard, where X is the number of lands you control.| Archangel|Avacyn Restored|5|U|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Elgaud Shieldmate|Avacyn Restored|50|C|{3}{U}|Creature - Human Soldier|2|3|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Favorable Winds|Avacyn Restored|51|U|{1}{U}|Enchantment|||Creatures you control with flying get +1/+1.| Fettergeist|Avacyn Restored|52|U|{2}{U}|Creature - Spirit|3|4|Flying$At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.| Fleeting Distraction|Avacyn Restored|53|C|{U}|Instant|||Target creature gets -1/-0 until end of turn.$Draw a card.| Galvanic Alchemist|Avacyn Restored|54|C|{2}{U}|Creature - Human Wizard|1|4|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."| Geist Snatch|Avacyn Restored|55|C|{2}{U}{U}|Instant|||Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.| Ghostform|Avacyn Restored|56|C|{1}{U}|Sorcery|||Up to two target creatures are unblockable this turn.| Ghostly Flicker|Avacyn Restored|57|C|{2}{U}|Instant|||Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.| Ghostly Touch|Avacyn Restored|58|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."| Gryff Vanguard|Avacyn Restored|59|C|{4}{U}|Creature - Human Knight|3|2|Flying$When Gryff Vanguard enters the battlefield, draw a card.| Avacyn, Angel of Hope|Avacyn Restored|6|M|{5}{W}{W}{W}|Legendary Creature - Angel|8|8|Flying, vigilance$Avacyn, Angel of Hope and other permanents you control are indestructible.| Havengul Skaab|Avacyn Restored|60|C|{5}{U}|Creature - Zombie Horror|4|5|Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.| Infinite Reflection|Avacyn Restored|61|R|{5}{U}|Enchantment - Aura|||Enchant creature$When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.$Nontoken creatures you control enter the battlefield as a copy of enchanted creature.| Into the Void|Avacyn Restored|62|U|{3}{U}|Sorcery|||Return up to two target creatures to their owners' hands.| Latch Seeker|Avacyn Restored|63|U|{1}{U}{U}|Creature - Spirit|3|1|Latch Seeker is unblockable.| Lone Revenant|Avacyn Restored|64|R|{3}{U}{U}|Creature - Spirit|4|4|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Lunar Mystic|Avacyn Restored|65|R|{2}{U}{U}|Creature - Human Wizard|2|2|Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.| Mass Appeal|Avacyn Restored|66|U|{2}{U}|Sorcery|||Draw a card for each Human you control.| Mist Raven|Avacyn Restored|67|C|{2}{U}{U}|Creature - Bird|2|2|Flying$When Mist Raven enters the battlefield, return target creature to its owner's hand.| Misthollow Griffin|Avacyn Restored|68|M|{2}{U}{U}|Creature - Griffin|3|3|Flying$You may cast Misthollow Griffin from exile.| Nephalia Smuggler|Avacyn Restored|69|U|{U}|Creature - Human Rogue|1|1|{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.| Banishing Stroke|Avacyn Restored|7|U|{5}{W}|Instant|||Put target artifact, creature, or enchantment on the bottom of its owner's library.$Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Outwit|Avacyn Restored|70|C|{U}|Instant|||Counter target spell that targets a player.| Peel from Reality|Avacyn Restored|71|C|{1}{U}|Instant|||Return target creature you control and target creature you don't control to their owners' hands.| Rotcrown Ghoul|Avacyn Restored|72|C|{4}{U}|Creature - Zombie|3|3|When Rotcrown Ghoul dies, target player puts the top five cards of their library into their graveyard.| Scrapskin Drake|Avacyn Restored|73|C|{2}{U}|Creature - Zombie Drake|2|3|Flying$Scrapskin Drake can block only creatures with flying.| Second Guess|Avacyn Restored|74|U|{1}{U}|Instant|||Counter target spell that's the second spell cast this turn.| Spectral Prison|Avacyn Restored|75|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.| Spirit Away|Avacyn Restored|76|R|{5}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets +2/+2 and has flying.| Stern Mentor|Avacyn Restored|77|U|{3}{U}|Creature - Human Wizard|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of their library into their graveyard."| Stolen Goods|Avacyn Restored|78|R|{3}{U}|Sorcery|||Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.| Tamiyo, the Moon Sage|Avacyn Restored|79|M|{3}{U}{U}|Legendary Planeswalker - Tamiyo|||+1: Tap target permanent. It doesn't untap during its controller's next untap step.$-2: Draw a card for each tapped creature target player controls.$-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."| Builder's Blessing|Avacyn Restored|8|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Tandem Lookout|Avacyn Restored|80|U|{2}{U}|Creature - Human Scout|2|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."| Temporal Mastery|Avacyn Restored|81|M|{5}{U}{U}|Sorcery|||Take an extra turn after this one. Exile Temporal Mastery.$Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Vanishment|Avacyn Restored|82|U|{4}{U}|Instant|||Put target nonland permanent on top of its owner's library.$Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Wingcrafter|Avacyn Restored|83|C|{U}|Creature - Human Wizard|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Wingcrafter is paired with another creature, both creatures have flying.| Appetite for Brains|Avacyn Restored|84|U|{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card.| Barter in Blood|Avacyn Restored|85|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Blood Artist|Avacyn Restored|86|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.| Bloodflow Connoisseur|Avacyn Restored|87|C|{2}{B}|Creature - Vampire|1|1|Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.| Bone Splinters|Avacyn Restored|88|C|{B}|Sorcery|||As an additional cost to cast Bone Splinters, sacrifice a creature.$Destroy target creature.| Butcher Ghoul|Avacyn Restored|89|C|{1}{B}|Creature - Zombie|1|1|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Call to Serve|Avacyn Restored|9|C|{1}{W}|Enchantment - Aura|||Enchant nonblack creature$Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.| Corpse Traders|Avacyn Restored|90|U|{3}{B}|Creature - Human Rogue|3|3|{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Crypt Creeper|Avacyn Restored|91|C|{1}{B}|Creature - Zombie|2|1|Sacrifice Crypt Creeper: Exile target card from a graveyard.| Dark Impostor|Avacyn Restored|92|R|{2}{B}|Creature - Vampire Assassin|2|2|{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.$Dark Impostor has all activated abilities of all creature cards exiled with it.| Death Wind|Avacyn Restored|93|C|{X}{B}|Instant|||Target creature gets -X/-X until end of turn.| Demonic Rising|Avacyn Restored|94|R|{3}{B}{B}|Enchantment|||At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.| Demonic Taskmaster|Avacyn Restored|95|U|{2}{B}|Creature - Demon|4|3|Flying$At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.| Demonlord of Ashmouth|Avacyn Restored|96|R|{2}{B}{B}|Creature - Demon|5|4|Flying$When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Descent into Madness|Avacyn Restored|97|M|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.| Dread Slaver|Avacyn Restored|98|R|{3}{B}{B}|Creature - Zombie Horror|3|5|Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Driver of the Dead|Avacyn Restored|99|C|{3}{B}|Creature - Vampire|3|2|When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.| Abyssal Specter|Battle Royale Box Set|1|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Broken Fall|Battle Royale Box Set|10|C|{2}{G}|Enchantment|||Return Broken Fall to its owner's hand: Regenerate target creature.| Wrath of God|Battle Royale Box Set|100|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Forest|Battle Royale Box Set|101|L||Basic Land - Forest|||G| Sandstorm|Battle Royale Box Set|107|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| Cackling Fiend|Battle Royale Box Set|11|C|{2}{B}{B}|Creature - Zombie|2|1|When Cackling Fiend enters the battlefield, each opponent discards a card.| Island|Battle Royale Box Set|110|L||Basic Land - Island|||U| Mountain|Battle Royale Box Set|115|L||Basic Land - Mountain|||R| Catastrophe|Battle Royale Box Set|12|R|{4}{W}{W}|Sorcery|||Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.| Plains|Battle Royale Box Set|124|L||Basic Land - Plains|||W| Cinder Marsh|Battle Royale Box Set|13|U||Land|||{T}: Add {C}.${T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.| Swamp|Battle Royale Box Set|133|L||Basic Land - Swamp|||B| Control Magic|Battle Royale Box Set|14|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Counterspell|Battle Royale Box Set|15|C|{U}{U}|Instant|||Counter target spell.| Crazed Skirge|Battle Royale Box Set|16|U|{3}{B}|Creature - Imp|2|2|Flying, haste| Curfew|Battle Royale Box Set|17|C|{U}|Instant|||Each player returns a creature they control to its owner's hand.| Dark Ritual|Battle Royale Box Set|18|C|{B}|Instant|||Add {B}{B}{B}.| Dirtcowl Wurm|Battle Royale Box Set|19|R|{4}{G}|Creature - Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| Advance Scout|Battle Royale Box Set|2|C|{1}{W}|Creature - Human Soldier Scout|1|1|First strike${W}: Target creature gains first strike until end of turn.| Disenchant|Battle Royale Box Set|20|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Symbiosis|Battle Royale Box Set|209|C|{1}{G}|Instant|||Two target creatures each get +2/+2 until end of turn.| Disruptive Student|Battle Royale Box Set|21|C|{2}{U}|Creature - Human Wizard|1|1|{T}: Counter target spell unless its controller pays {1}.| Drifting Meadow|Battle Royale Box Set|22|C||Land|||Drifting Meadow enters the battlefield tapped.${T}: Add {W}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Elvish Lyrist|Battle Royale Box Set|23|U|{G}|Creature - Elf|1|1|{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.| Exhume|Battle Royale Box Set|24|C|{1}{B}|Sorcery|||Each player puts a creature card from their graveyard onto the battlefield.| Fecundity|Battle Royale Box Set|25|U|{2}{G}|Enchantment|||Whenever a creature dies, that creature's controller may draw a card.| Fertile Ground|Battle Royale Box Set|26|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Fire Ants|Battle Royale Box Set|27|U|{2}{R}|Creature - Insect|2|1|{T}: Fire Ants deals 1 damage to each other creature without flying.| Giant Growth|Battle Royale Box Set|29|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Air Elemental|Battle Royale Box Set|3|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Gorilla Warrior|Battle Royale Box Set|30|C|{2}{G}|Creature - Ape Warrior|3|2|| Healing Salve|Battle Royale Box Set|31|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Flood|Battle Royale Box Set|32|C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| Heat Ray|Battle Royale Box Set|32|C|{X}{R}|Instant|||Heat Ray deals X damage to target creature.| Hurricane|Battle Royale Box Set|33|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Infantry Veteran|Battle Royale Box Set|34|C|{W}|Creature - Human Soldier|1|1|{T}: Target attacking creature gets +1/+1 until end of turn.| Land Tax|Battle Royale Box Set|35|U|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| Lhurgoyf|Battle Royale Box Set|36|R|{2}{G}{G}|Creature - Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Lightning Elemental|Battle Royale Box Set|37|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {T} as soon as it comes under your control.)| Living Death|Battle Royale Box Set|38|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.| Llanowar Elves|Battle Royale Box Set|39|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Angelic Page|Battle Royale Box Set|4|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${T}: Target attacking or blocking creature gets +1/+1 until end of turn.| Man-o'-War|Battle Royale Box Set|40|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Mana Leak|Battle Royale Box Set|41|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Maniacal Rage|Battle Royale Box Set|42|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Manta Riders|Battle Royale Box Set|43|C|{U}|Creature - Merfolk|1|1|{U}: Manta Riders gains flying until end of turn.| Master Decoy|Battle Royale Box Set|44|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {T}: Tap target creature.| Mogg Hollows|Battle Royale Box Set|45|U||Land|||{T}: Add {C}.${T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.| Nekrataal|Battle Royale Box Set|46|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Opportunity|Battle Royale Box Set|47|U|{4}{U}{U}|Instant|||Target player draws four cards.| Pacifism|Battle Royale Box Set|48|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Pestilence|Battle Royale Box Set|49|U|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Arc Lightning|Battle Royale Box Set|5|C|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Phyrexian Ghoul|Battle Royale Box Set|50|C|{2}{B}|Creature - Zombie|2|2|Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.| Pincher Beetles|Battle Royale Box Set|51|C|{2}{G}|Creature - Insect|3|1|Shroud (This creature can't be the target of spells or abilities.)| Plated Rootwalla|Battle Royale Box Set|52|C|{4}{G}|Creature - Lizard|3|3|{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.| Polluted Mire|Battle Royale Box Set|53|C||Land|||Polluted Mire enters the battlefield tapped.${T}: Add {B}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Prodigal Sorcerer|Battle Royale Box Set|54|C|{2}{U}|Creature - Human Wizard|1|1|{T}: Prodigal Sorcerer deals 1 damage to any target.| Raging Goblin|Battle Royale Box Set|55|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {T} as soon as it comes under your control.)| Ray of Command|Battle Royale Box Set|56|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Reanimate|Battle Royale Box Set|57|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Remote Isle|Battle Royale Box Set|58|C||Land|||Remote Isle enters the battlefield tapped.${T}: Add {U}.$Cycling {2} ({2}, Discard this card: Draw a card.)| River Boa|Battle Royale Box Set|59|U|{1}{G}|Creature - Snake|2|1|Islandwalk${G}: Regenerate River Boa.| Argothian Elder|Battle Royale Box Set|6|U|{3}{G}|Creature - Elf Druid|2|2|{T}: Untap two target lands.| Rolling Thunder|Battle Royale Box Set|60|C|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| Sadistic Glee|Battle Royale Box Set|61|C|{B}|Enchantment - Aura|||Enchant creature$Whenever a creature dies, put a +1/+1 counter on enchanted creature.| Sanctum Custodian|Battle Royale Box Set|62|C|{2}{W}|Creature - Human Cleric|1|2|{T}: Prevent the next 2 damage that would be dealt to any target this turn.| Sanctum Guardian|Battle Royale Box Set|63|U|{1}{W}{W}|Creature - Human Cleric|1|4|Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.| Scaled Wurm|Battle Royale Box Set|65|C|{7}{G}|Creature - Wurm|7|6|| Scryb Sprites|Battle Royale Box Set|66|C|{G}|Creature - Faerie|1|1|Flying| Seasoned Marshal|Battle Royale Box Set|67|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Seeker of Skybreak|Battle Royale Box Set|68|C|{1}{G}|Creature - Elf|2|1|{T}: Untap target creature.| Sengir Vampire|Battle Royale Box Set|69|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Armored Pegasus|Battle Royale Box Set|7|C|{1}{W}|Creature - Pegasus|1|2|Flying| Sewer Rats|Battle Royale Box Set|70|C|{B}|Creature - Rat|1|1|{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.| Shower of Sparks|Battle Royale Box Set|71|C|{R}|Instant|||Shower of Sparks deals 1 damage to target creature and 1 damage to target player.| Skyshroud Elite|Battle Royale Box Set|72|U|{G}|Creature - Elf|1|1|Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.| Slippery Karst|Battle Royale Box Set|73|C||Land|||Slippery Karst enters the battlefield tapped.${T}: Add {G}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Soltari Foot Soldier|Battle Royale Box Set|74|C|{W}|Creature - Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| Songstitcher|Battle Royale Box Set|75|U|{W}|Creature - Human Cleric|1|1|{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.| Soul Warden|Battle Royale Box Set|76|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Spike Colony|Battle Royale Box Set|77|C|{4}{G}|Creature - Spike|0|0|Spike Colony enters the battlefield with four +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.| Spike Feeder|Battle Royale Box Set|78|U|{1}{G}{G}|Creature - Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| Spike Weaver|Battle Royale Box Set|79|R|{2}{G}{G}|Creature - Spike|0|0|Spike Weaver enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.${1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.| Azure Drake|Battle Royale Box Set|8|U|{3}{U}|Creature - Drake|2|4|Flying| Spike Worker|Battle Royale Box Set|80|C|{2}{G}|Creature - Spike|0|0|Spike Worker enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.| Steam Blast|Battle Royale Box Set|81|U|{2}{R}|Sorcery|||Steam Blast deals 2 damage to each creature and each player.| Subversion|Battle Royale Box Set|82|R|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.| Sun Clasp|Battle Royale Box Set|83|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return enchanted creature to its owner's hand.| Swords to Plowshares|Battle Royale Box Set|84|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Syphon Soul|Battle Royale Box Set|86|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Terror|Battle Royale Box Set|87|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Thalakos Lowlands|Battle Royale Box Set|88|U||Land|||{T}: Add {C}.${T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.| Tranquility|Battle Royale Box Set|89|C|{2}{G}|Sorcery|||Destroy all enchantments.| Blinking Spirit|Battle Royale Box Set|9|R|{3}{W}|Creature - Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| Trumpeting Armodon|Battle Royale Box Set|90|U|{3}{G}|Creature - Elephant|3|3|{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.| Unnerve|Battle Royale Box Set|91|C|{3}{B}|Sorcery|||Each opponent discards two cards.| Uthden Troll|Battle Royale Box Set|92|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Vec Townships|Battle Royale Box Set|93|U||Land|||{T}: Add {C}.${T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.| Village Elder|Battle Royale Box Set|94|C|{G}|Creature - Human Druid|1|1|{G}, {T}, Sacrifice a Forest: Regenerate target creature.| Wall of Heat|Battle Royale Box Set|95|C|{2}{R}|Creature - Wall|2|6|Defender (This creature can't attack.)| Weakness|Battle Royale Box Set|96|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Wildfire Emissary|Battle Royale Box Set|97|U|{3}{R}|Creature - Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| Wind Drake|Battle Royale Box Set|98|C|{2}{U}|Creature - Drake|2|2|Flying| Windfall|Battle Royale Box Set|99|U|{2}{U}|Sorcery|||Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.| Air Elemental|Beatdown Box Set|1|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Killer Whale|Beatdown Box Set|11|U|{3}{U}|Creature - Whale|3|5|{U}: Killer Whale gains flying until end of turn.| Leviathan|Beatdown Box Set|12|R|{5}{U}{U}{U}{U}|Creature - Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| Mahamoti Djinn|Beatdown Box Set|13|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Power Sink|Beatdown Box Set|14|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Snapping Drake|Beatdown Box Set|15|C|{3}{U}|Creature - Drake|3|2|Flying| Tolarian Winds|Beatdown Box Set|16|C|{1}{U}|Instant|||Discard all the cards in your hand, then draw that many cards.| Vigilant Drake|Beatdown Box Set|17|C|{4}{U}|Creature - Drake|3|3|Flying$${2}{U}: Untap Vigilant Drake.| Wayward Soul|Beatdown Box Set|18|C|{2}{U}{U}|Creature - Spirit|3|2|Flying$${U}: Put Wayward Soul on top of its owner's library.| Bone Harvest|Beatdown Box Set|19|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card at the beginning of the next turn's upkeep.| Blizzard Elemental|Beatdown Box Set|2|R|{5}{U}{U}|Creature - Elemental|5|5|Flying${3}{U}: Untap Blizzard Elemental.| Coercion|Beatdown Box Set|20|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Dark Ritual|Beatdown Box Set|21|C|{B}|Instant|||Add {B}{B}{B}.| Death Stroke|Beatdown Box Set|22|C|{B}{B}|Sorcery|||Destroy target tapped creature.| Diabolic Edict|Beatdown Box Set|23|C|{1}{B}|Instant|||Target player sacrifices a creature.| Drain Life|Beatdown Box Set|24|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Fallen Angel|Beatdown Box Set|25|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Impulse|Beatdown Box Set|254|C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Feral Shadow|Beatdown Box Set|26|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Gravedigger|Beatdown Box Set|27|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Hollow Dogs|Beatdown Box Set|28|C|{4}{B}|Creature - Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| Sengir Vampire|Beatdown Box Set|29|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Brainstorm|Beatdown Box Set|3|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Skittering Horror|Beatdown Box Set|30|C|{2}{B}|Creature - Horror|4|3|When you cast a creature spell, sacrifice Skittering Horror.| Skittering Skirge|Beatdown Box Set|31|C|{B}{B}|Creature - Imp|3|2|Flying$When you cast a creature spell, sacrifice Skittering Skirge.| Tar Pit Warrior|Beatdown Box Set|32|C|{2}{B}|Creature - Cyclops Warrior|3|4|When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.| Terror|Beatdown Box Set|33|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Balduvian Horde|Beatdown Box Set|34|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| Ball Lightning|Beatdown Box Set|35|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {T} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Bloodrock Cyclops|Beatdown Box Set|36|C|{2}{R}|Creature - Cyclops|3|3|Bloodrock Cyclops attacks each turn if able.| Fireball|Beatdown Box Set|37|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Hulking Cyclops|Beatdown Box Set|38|U|{3}{R}{R}|Creature - Cyclops|5|5|Hulking Cyclops can't block.| Kird Ape|Beatdown Box Set|39|C|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Cloud Djinn|Beatdown Box Set|4|U|{5}{U}|Creature - Djinn|5|4|Flying$Cloud Djinn can block only creatures with flying.| Lava Axe|Beatdown Box Set|40|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Bolt|Beatdown Box Set|41|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Lowland Giant|Beatdown Box Set|42|C|{2}{R}{R}|Creature - Giant|4|3|| Raging Goblin|Beatdown Box Set|43|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {T} as soon as it comes under your control.)| Shivan Dragon|Beatdown Box Set|44|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Shock|Beatdown Box Set|45|C|{R}|Instant|||Shock deals 2 damage to any target.| Sonic Burst|Beatdown Box Set|46|C|{1}{R}|Instant|||As an additional cost to cast Sonic Burst, discard a card at random.$Sonic Burst deals 4 damage to any target.| Talruum Minotaur|Beatdown Box Set|47|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| Thunderbolt|Beatdown Box Set|48|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| Thundering Giant|Beatdown Box Set|49|U|{3}{R}{R}|Creature - Giant|4|3|Haste (This creature can attack and {T} as soon as it comes under your control.)| Cloud Elemental|Beatdown Box Set|5|C|{2}{U}|Creature - Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| Viashino Warrior|Beatdown Box Set|50|C|{3}{R}|Creature - Viashino Warrior|4|2|| Crash of Rhinos|Beatdown Box Set|51|C|{6}{G}{G}|Creature - Rhino|8|4|Trample| Crashing Boars|Beatdown Box Set|52|U|{3}{G}{G}|Creature - Boar|4|4|Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.| Deadly Insect|Beatdown Box Set|53|C|{4}{G}|Creature - Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| Erhnam Djinn|Beatdown Box Set|54|U|{3}{G}|Creature - Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Fog|Beatdown Box Set|55|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Beatdown Box Set|56|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Giant Growth|Beatdown Box Set|57|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Llanowar Elves|Beatdown Box Set|58|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Plated Spider|Beatdown Box Set|59|C|{4}{G}|Creature - Spider|4|4|Reach (This creature can block creatures with flying.)| Counterspell|Beatdown Box Set|6|C|{U}{U}|Instant|||Counter target spell.| Quirion Elves|Beatdown Box Set|60|C|{1}{G}|Creature - Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${T}: Add {G}.${T}: Add one mana of the chosen color.| Rampant Growth|Beatdown Box Set|61|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Scaled Wurm|Beatdown Box Set|62|C|{7}{G}|Creature - Wurm|7|6|| Shambling Strider|Beatdown Box Set|63|C|{4}{G}{G}|Creature - Yeti|5|5|{R}{G}: Shambling Strider gets +1/-1 until end of turn.| Wild Growth|Beatdown Box Set|64|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Woolly Spider|Beatdown Box Set|65|C|{1}{G}{G}|Creature - Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.| Yavimaya Wurm|Beatdown Box Set|66|C|{4}{G}{G}|Creature - Wurm|6|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Diabolic Vision|Beatdown Box Set|67|U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| Segmented Wurm|Beatdown Box Set|68|U|{3}{R}{G}|Creature - Wurm|5|5|Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.| Clockwork Avian|Beatdown Box Set|69|R|{5}|Artifact Creature - Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| Fog Elemental|Beatdown Box Set|7|C|{2}{U}|Creature - Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| Clockwork Beast|Beatdown Box Set|70|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Dwarven Ruins|Beatdown Box Set|71|U||Land|||Dwarven Ruins enters the battlefield tapped.${T}: Add {R}.${T}, Sacrifice Dwarven Ruins: Add {R}{R}.| Ebon Stronghold|Beatdown Box Set|72|U||Land|||Ebon Stronghold enters the battlefield tapped.${T}: Add {B}.${T}, Sacrifice Ebon Stronghold: Add {B}{B}.| Havenwood Battleground|Beatdown Box Set|73|U||Land|||Havenwood Battleground enters the battlefield tapped.${T}: Add {G}.${T}, Sacrifice Havenwood Battleground: Add {G}{G}.| Polluted Mire|Beatdown Box Set|74|C||Land|||Polluted Mire enters the battlefield tapped.${T}: Add {B}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Remote Isle|Beatdown Box Set|75|C||Land|||Remote Isle enters the battlefield tapped.${T}: Add {U}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Slippery Karst|Beatdown Box Set|76|C||Land|||Slippery Karst enters the battlefield tapped.${T}: Add {G}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Smoldering Crater|Beatdown Box Set|77|C||Land|||Smoldering Crater enters the battlefield tapped.${T}: Add {R}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Svyelunite Temple|Beatdown Box Set|78|U||Land|||Svyelunite Temple enters the battlefield tapped.${T}: Add {U}.${T}, Sacrifice Svyelunite Temple: Add {U}{U}.| Island|Beatdown Box Set|79|L||Basic Land - Island|||U| Gaseous Form|Beatdown Box Set|8|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Swamp|Beatdown Box Set|82|L||Basic Land - Swamp|||B| Mountain|Beatdown Box Set|85|L||Basic Land - Mountain|||R| Forest|Beatdown Box Set|88|L||Basic Land - Forest|||G| Giant Crab|Beatdown Box Set|9|C|{4}{U}|Creature - Crab|3|3|{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)| Day of Destiny|Betrayers of Kamigawa|1|R|{3}{W}|Legendary Enchantment|||Legendary creatures you control get +2/+2.| Kami of False Hope|Betrayers of Kamigawa|10|C|{W}|Creature - Spirit|1|1|Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.| First Volley|Betrayers of Kamigawa|100|C|{1}{R}|Instant - Arcane|||First Volley deals 1 damage to target creature and 1 damage to that creature's controller.| Flames of the Blood Hand|Betrayers of Kamigawa|101|U|{2}{R}|Instant|||Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.| Frost Ogre|Betrayers of Kamigawa|102|C|{3}{R}{R}|Creature - Ogre Warrior|5|3|| Frostling|Betrayers of Kamigawa|103|C|{R}|Creature - Spirit|1|1|Sacrifice Frostling: Frostling deals 1 damage to target creature.| Fumiko the Lowblood|Betrayers of Kamigawa|104|R|{2}{R}{R}|Legendary Creature - Human Samurai|3|2|Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)$Creatures your opponents control attack each turn if able.| Genju of the Spires|Betrayers of Kamigawa|105|U|{R}|Enchantment - Aura|||Enchant Mountain${2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.$When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.| Goblin Cohort|Betrayers of Kamigawa|106|C|{R}|Creature - Goblin Warrior|2|2|Goblin Cohort can't attack unless you've cast a creature spell this turn.| Heartless Hidetsugu|Betrayers of Kamigawa|107|R|{3}{R}{R}|Legendary Creature - Ogre Shaman|4|3|{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.| In the Web of War|Betrayers of Kamigawa|108|R|{3}{R}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.| Ire of Kaminari|Betrayers of Kamigawa|109|C|{3}{R}|Instant - Arcane|||Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.| Kami of Tattered Shoji|Betrayers of Kamigawa|11|C|{4}{W}|Creature - Spirit|2|5|Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.| Ishi-Ishi, Akki Crackshot|Betrayers of Kamigawa|110|R|{1}{R}|Legendary Creature - Goblin Warrior|1|1|Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.| Kumano's Blessing|Betrayers of Kamigawa|111|C|{2}{R}|Enchantment - Aura|||Flash$Enchant creature$If a creature dealt damage by enchanted creature this turn would die, exile it instead.| Mannichi, the Fevered Dream|Betrayers of Kamigawa|112|R|{2}{R}|Legendary Creature - Spirit|1|2|{1}{R}: Switch each creature's power and toughness until end of turn.| Ogre Recluse|Betrayers of Kamigawa|113|U|{3}{R}|Creature - Ogre Warrior|5|4|Whenever a player casts a spell, tap Ogre Recluse.| Overblaze|Betrayers of Kamigawa|114|U|{3}{R}|Instant - Arcane|||Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.$Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Patron of the Akki|Betrayers of Kamigawa|115|R|{4}{R}{R}|Legendary Creature - Spirit|5|5|Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)$Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.| Ronin Cliffrider|Betrayers of Kamigawa|116|U|{3}{R}{R}|Creature - Human Samurai|2|2|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.| Shinka Gatekeeper|Betrayers of Kamigawa|117|C|{2}{R}|Creature - Ogre Warrior|3|2|Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.| Sowing Salt|Betrayers of Kamigawa|118|U|{2}{R}{R}|Sorcery|||Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles their library.| Torrent of Stone|Betrayers of Kamigawa|119|C|{3}{R}|Instant - Arcane|||Torrent of Stone deals 4 damage to target creature.$Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Kami of the Honored Dead|Betrayers of Kamigawa|12|U|{5}{W}{W}|Creature - Spirit|3|5|Flying$Whenever Kami of the Honored Dead is dealt damage, you gain that much life.$Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)| Twist Allegiance|Betrayers of Kamigawa|120|R|{6}{R}|Sorcery|||You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.| Body of Jukai|Betrayers of Kamigawa|121|U|{7}{G}{G}|Creature - Spirit|8|5|Trample$Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)| Budoka Pupil|Betrayers of Kamigawa|122|U|{1}{G}{G}|Creature - Human Monk|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.$At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.$| Child of Thorns|Betrayers of Kamigawa|123|C|{G}|Creature - Spirit|1|1|Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.| Enshrined Memories|Betrayers of Kamigawa|124|R|{X}{G}|Sorcery|||Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.| Forked-Branch Garami|Betrayers of Kamigawa|125|U|{3}{G}{G}|Creature - Spirit|4|4|Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)| Genju of the Cedars|Betrayers of Kamigawa|126|U|{G}|Enchantment - Aura|||Enchant Forest${2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.$When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.| Gnarled Mass|Betrayers of Kamigawa|127|C|{1}{G}{G}|Creature - Spirit|3|3|| Harbinger of Spring|Betrayers of Kamigawa|128|C|{4}{G}|Creature - Spirit|2|1|Protection from non-Spirit creatures$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Isao, Enlightened Bushi|Betrayers of Kamigawa|129|R|{2}{G}|Legendary Creature - Human Samurai|2|1|Isao, Enlightened Bushi can't be countered.$Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)${2}: Regenerate target Samurai.| Kentaro, the Smiling Cat|Betrayers of Kamigawa|13|R|{1}{W}|Legendary Creature - Human Samurai|2|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.| Iwamori of the Open Fist|Betrayers of Kamigawa|130|R|{2}{G}{G}|Legendary Creature - Human Monk|5|5|Trample$When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.| Kodama of the Center Tree|Betrayers of Kamigawa|131|R|{4}{G}|Legendary Creature - Spirit|*|*|Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.$Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)| Lifegift|Betrayers of Kamigawa|132|R|{2}{G}|Enchantment|||Whenever a land enters the battlefield, you may gain 1 life.| Lifespinner|Betrayers of Kamigawa|133|U|{3}{G}|Creature - Spirit|3|3|{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.| Loam Dweller|Betrayers of Kamigawa|134|U|{1}{G}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.| Mark of Sakiko|Betrayers of Kamigawa|135|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."| Matsu-Tribe Sniper|Betrayers of Kamigawa|136|C|{1}{G}|Creature - Snake Warrior Archer|1|1|{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.$Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Nourishing Shoal|Betrayers of Kamigawa|137|R|{X}{G}{G}|Instant - Arcane|||You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost.$You gain X life.| Patron of the Orochi|Betrayers of Kamigawa|138|R|{6}{G}{G}|Legendary Creature - Spirit|7|7|Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)${T}: Untap all Forests and all green creatures. Activate this ability only once each turn.| Petalmane Baku|Betrayers of Kamigawa|139|C|{1}{G}|Creature - Spirit|1|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.${1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.| Kitsune Palliator|Betrayers of Kamigawa|14|U|{2}{W}|Creature - Fox Cleric|0|2|{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.| Roar of Jukai|Betrayers of Kamigawa|140|C|{2}{G}|Instant - Arcane|||If you control a Forest, each blocked creature gets +2/+2 until end of turn.$Splice onto Arcane-An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Sakiko, Mother of Summer|Betrayers of Kamigawa|141|R|{4}{G}{G}|Legendary Creature - Snake Shaman|3|3|Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.| Sakura-Tribe Springcaller|Betrayers of Kamigawa|142|C|{3}{G}|Creature - Snake Shaman|2|4|At the beginning of your upkeep, add {G}. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.| Scaled Hulk|Betrayers of Kamigawa|143|C|{5}{G}|Creature - Spirit|4|4|Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.| Shizuko, Caller of Autumn|Betrayers of Kamigawa|144|R|{1}{G}{G}|Legendary Creature - Snake Shaman|2|3|At the beginning of each player's upkeep, that player adds {G}{G}{G} to their mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end.| Sosuke's Summons|Betrayers of Kamigawa|145|U|{2}{G}|Sorcery|||Put two 1/1 green Snake creature tokens onto the battlefield.$Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.| Splinter|Betrayers of Kamigawa|146|U|{2}{G}{G}|Sorcery|||Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles their library.| Traproot Kami|Betrayers of Kamigawa|147|C|{G}|Creature - Spirit|0|*|Defender; reach (This creature can block creatures with flying.)$Traproot Kami's toughness is equal to the number of Forests on the battlefield.| Unchecked Growth|Betrayers of Kamigawa|148|U|{2}{G}|Instant - Arcane|||Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.| Uproot|Betrayers of Kamigawa|149|C|{3}{G}|Sorcery - Arcane|||Put target land on top of its owner's library.| Mending Hands|Betrayers of Kamigawa|15|C|{W}|Instant|||Prevent the next 4 damage that would be dealt to any target this turn.| Vital Surge|Betrayers of Kamigawa|150|C|{1}{G}|Instant - Arcane|||You gain 3 life.$Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Genju of the Realm|Betrayers of Kamigawa|151|R|{W}{U}{B}{R}{G}|Legendary Enchantment - Aura|||Enchant land${2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.$When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.| Baku Altar|Betrayers of Kamigawa|152|R|{2}|Artifact|||Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.${2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.| Blinding Powder|Betrayers of Kamigawa|153|U|{1}|Artifact - Equipment|||Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Mirror Gallery|Betrayers of Kamigawa|154|R|{5}|Artifact|||The "legend rule" doesn't apply.| Neko-Te|Betrayers of Kamigawa|155|R|{3}|Artifact - Equipment|||Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.$Whenever equipped creature deals damage to a player, that player loses 1 life.$Equip {2}| Orb of Dreams|Betrayers of Kamigawa|156|R|{3}|Artifact|||Permanents enter the battlefield tapped.| Ornate Kanzashi|Betrayers of Kamigawa|157|R|{5}|Artifact|||{2}, {T}: Target opponent exiles the top card of their library. You may play that card this turn.| Ronin Warclub|Betrayers of Kamigawa|158|U|{3}|Artifact - Equipment|||Equipped creature gets +2/+1.$Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.$Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)| Shuko|Betrayers of Kamigawa|159|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0.$Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)| Moonlit Strider|Betrayers of Kamigawa|16|C|{3}{W}|Creature - Spirit|1|4|Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Shuriken|Betrayers of Kamigawa|160|U|{1}|Artifact - Equipment|||Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Slumbering Tora|Betrayers of Kamigawa|161|R|{3}|Artifact|||{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.| That Which Was Taken|Betrayers of Kamigawa|162|R|{5}|Legendary Artifact|||{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.$Each permanent with a divinity counter on it is indestructible.| Umezawa's Jitte|Betrayers of Kamigawa|163|R|{2}|Legendary Artifact - Equipment|||Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.$Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.$Equip {2}| Gods' Eye, Gate to the Reikai|Betrayers of Kamigawa|164|U||Legendary Land|||{T}: Add {C}.$When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.| Tendo Ice Bridge|Betrayers of Kamigawa|165|R||Land|||Tendo Ice Bridge enters the battlefield with a charge counter on it.${T}: Add {C}.${T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.| Opal-Eye, Konda's Yojimbo|Betrayers of Kamigawa|17|R|{1}{W}{W}|Legendary Creature - Fox Samurai|1|4|Defender (This creature can't attack.)$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.${1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.| Oyobi, Who Split the Heavens|Betrayers of Kamigawa|18|R|{6}{W}|Legendary Creature - Spirit|3|6|Flying$Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield.| Patron of the Kitsune|Betrayers of Kamigawa|19|R|{4}{W}{W}|Legendary Creature - Spirit|5|6|Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)$Whenever a creature attacks, you may gain 1 life.| Empty-Shrine Kannushi|Betrayers of Kamigawa|2|U|{W}|Creature - Human Cleric|1|1|Empty-Shrine Kannushi has protection from the colors of permanents you control.| Scour|Betrayers of Kamigawa|20|U|{2}{W}{W}|Instant|||Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles their library.| Shining Shoal|Betrayers of Kamigawa|21|R|{X}{W}{W}|Instant - Arcane|||You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost.$The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.| Silverstorm Samurai|Betrayers of Kamigawa|22|C|{4}{W}{W}|Creature - Fox Samurai|3|3|Flash$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Split-Tail Miko|Betrayers of Kamigawa|23|C|{1}{W}|Creature - Fox Cleric|1|1|{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.| Takeno's Cavalry|Betrayers of Kamigawa|24|C|{3}{W}|Creature - Human Samurai Archer|1|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.| Tallowisp|Betrayers of Kamigawa|25|U|{1}{W}|Creature - Spirit|1|3|Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.| Terashi's Grasp|Betrayers of Kamigawa|26|C|{2}{W}|Sorcery - Arcane|||Destroy target artifact or enchantment. You gain life equal to its converted mana cost.| Terashi's Verdict|Betrayers of Kamigawa|27|U|{1}{W}|Instant - Arcane|||Destroy target attacking creature with power 3 or less.| Ward of Piety|Betrayers of Kamigawa|28|U|{1}{W}|Enchantment - Aura|||Enchant creature${1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.| Waxmane Baku|Betrayers of Kamigawa|29|C|{2}{W}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.${1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.| Yomiji, Who Bars the Way|Betrayers of Kamigawa|30|R|{5}{W}{W}|Legendary Creature - Spirit|4|4|Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.| Callow Jushi|Betrayers of Kamigawa|31|U|{1}{U}{U}|Creature - Human Wizard|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.$At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.$----$Jaraku the Interloper$Legendary Creature - Spirit$3/4$Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.| Chisei, Heart of Oceans|Betrayers of Kamigawa|32|R|{2}{U}{U}|Legendary Creature - Spirit|4|4|Flying$At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.| Disrupting Shoal|Betrayers of Kamigawa|33|R|{X}{U}{U}|Instant - Arcane|||You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost.$Counter target spell if its converted mana cost is X.| Floodbringer|Betrayers of Kamigawa|34|C|{1}{U}|Creature - Moonfolk Wizard|1|2|Flying${2}, Return a land you control to its owner's hand: Tap target land.| Genju of the Falls|Betrayers of Kamigawa|35|U|{U}|Enchantment - Aura|||Enchant Island${2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.$When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.| Heed the Mists|Betrayers of Kamigawa|36|U|{3}{U}{U}|Sorcery - Arcane|||Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.| Higure, the Still Wind|Betrayers of Kamigawa|37|R|{3}{U}{U}|Legendary Creature - Human Ninja|3|4|Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.${2}: Target Ninja creature is unblockable this turn.| Jetting Glasskite|Betrayers of Kamigawa|38|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| Kaijin of the Vanishing Touch|Betrayers of Kamigawa|39|U|{1}{U}|Creature - Spirit|0|3|Defender (This creature can't attack.)$Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| Faithful Squire|Betrayers of Kamigawa|3a|U|{1}{W}{W}|Creature - Human Soldier|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.$At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.$| Kaiso, Memory of Loyalty|Betrayers of Kamigawa|3b|U|{1}{W}{W}|Legendary Creature - Spirit|3|4|Flying$Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.| Final Judgment|Betrayers of Kamigawa|4|R|{4}{W}{W}|Sorcery|||Exile all creatures.| Kira, Great Glass-Spinner|Betrayers of Kamigawa|40|R|{1}{U}{U}|Legendary Creature - Spirit|2|2|Flying$Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."| Minamo Sightbender|Betrayers of Kamigawa|41|U|{1}{U}|Creature - Human Wizard|1|2|{X}, {T}: Target creature with power X or less is unblockable this turn.| Minamo's Meddling|Betrayers of Kamigawa|42|C|{2}{U}{U}|Instant|||Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.| Mistblade Shinobi|Betrayers of Kamigawa|43|C|{2}{U}|Creature - Human Ninja|1|1|Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.| Ninja of the Deep Hours|Betrayers of Kamigawa|44|C|{3}{U}|Creature - Human Ninja|2|2|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.| Patron of the Moon|Betrayers of Kamigawa|45|R|{5}{U}{U}|Legendary Creature - Spirit|5|4|Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)$Flying${1}: Put up to two land cards from your hand onto the battlefield tapped.| Phantom Wings|Betrayers of Kamigawa|46|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.| Quash|Betrayers of Kamigawa|47|U|{2}{U}{U}|Instant|||Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.| Quillmane Baku|Betrayers of Kamigawa|48|C|{4}{U}|Creature - Spirit|3|3|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.${1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.| Reduce to Dreams|Betrayers of Kamigawa|49|R|{3}{U}{U}|Sorcery|||Return all artifacts and enchantments to their owners' hands.| Genju of the Fields|Betrayers of Kamigawa|5|U|{W}|Enchantment - Aura|||Enchant Plains${2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.$When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.| Ribbons of the Reikai|Betrayers of Kamigawa|50|C|{4}{U}|Sorcery - Arcane|||Draw a card for each Spirit you control.| Shimmering Glasskite|Betrayers of Kamigawa|51|C|{3}{U}|Creature - Spirit|2|3|Flying$Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| Soratami Mindsweeper|Betrayers of Kamigawa|52|U|{3}{U}|Creature - Moonfolk Wizard|1|4|Flying${2}, Return a land you control to its owner's hand: Target player puts the top two cards of their library into their graveyard.| Stream of Consciousness|Betrayers of Kamigawa|53|U|{1}{U}|Instant - Arcane|||Target player shuffles up to four target cards from their graveyard into their library.| Sway of the Stars|Betrayers of Kamigawa|54|R|{8}{U}{U}|Sorcery|||Each player shuffles their hand, graveyard, and permanents they own into their library, then draws seven cards. Each player's life total becomes 7.| Teardrop Kami|Betrayers of Kamigawa|55|C|{U}|Creature - Spirit|1|1|Sacrifice Teardrop Kami: You may tap or untap target creature.| Threads of Disloyalty|Betrayers of Kamigawa|56|R|{1}{U}{U}|Enchantment - Aura|||Enchant creature with converted mana cost 2 or less$You control enchanted creature.| Toils of Night and Day|Betrayers of Kamigawa|57|C|{2}{U}|Instant - Arcane|||You may tap or untap target permanent, then you may tap or untap another target permanent.| Tomorrow, Azami's Familiar|Betrayers of Kamigawa|58|R|{5}{U}|Legendary Creature - Spirit|1|5|If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Veil of Secrecy|Betrayers of Kamigawa|59|C|{1}{U}|Instant - Arcane|||Target creature gains shroud until end of turn and is unblockable this turn.$Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Heart of Light|Betrayers of Kamigawa|6|C|{2}{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Prevent all damage that would be dealt to and dealt by enchanted creature.| Walker of Secret Ways|Betrayers of Kamigawa|60|U|{2}{U}|Creature - Human Ninja|1|2|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.${1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.| Bile Urchin|Betrayers of Kamigawa|61|C|{B}|Creature - Spirit|1|1|Sacrifice Bile Urchin: Target player loses 1 life.| Blessing of Leeches|Betrayers of Kamigawa|62|C|{2}{B}|Enchantment - Aura|||Flash$Enchant creature$At the beginning of your upkeep, you lose 1 life.${0}: Regenerate enchanted creature.| Call for Blood|Betrayers of Kamigawa|63|C|{4}{B}|Instant - Arcane|||As an additional cost to cast Call for Blood, sacrifice a creature.$Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.| Crawling Filth|Betrayers of Kamigawa|64|C|{5}{B}|Creature - Spirit|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)| Eradicate|Betrayers of Kamigawa|65|U|{2}{B}{B}|Sorcery|||Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles their library.| Genju of the Fens|Betrayers of Kamigawa|66|U|{B}|Enchantment - Aura|||Enchant Swamp${2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.$When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.| Goryo's Vengeance|Betrayers of Kamigawa|67|R|{1}{B}|Instant - Arcane|||Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.$Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Hero's Demise|Betrayers of Kamigawa|68|R|{1}{B}|Instant|||Destroy target legendary creature.| Hired Muscle|Betrayers of Kamigawa|69|U|{1}{B}{B}|Creature - Human Warrior|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.$At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.$----$Scarmaker$Legendary Creature - Spirit$4/4$Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Hokori, Dust Drinker|Betrayers of Kamigawa|7|R|{2}{W}{W}|Legendary Creature - Spirit|2|2|Lands don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player untaps a land they control.| Horobi's Whisper|Betrayers of Kamigawa|70|C|{1}{B}{B}|Instant - Arcane|||If you control a Swamp, destroy target nonblack creature.$Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Ink-Eyes, Servant of Oni|Betrayers of Kamigawa|71|R|{4}{B}{B}|Legendary Creature - Rat Ninja|5|4|Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.${1}{B}: Regenerate Ink-Eyes.| Kyoki, Sanity's Eclipse|Betrayers of Kamigawa|72|R|{4}{B}{B}|Legendary Creature - Demon Spirit|6|4|Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.| Mark of the Oni|Betrayers of Kamigawa|73|U|{2}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.| Nezumi Shadow-Watcher|Betrayers of Kamigawa|74|U|{B}|Creature - Rat Warrior|1|1|Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.| Ogre Marauder|Betrayers of Kamigawa|75|U|{1}{B}{B}|Creature - Ogre Warrior|3|1|Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature.| Okiba-Gang Shinobi|Betrayers of Kamigawa|76|C|{3}{B}{B}|Creature - Rat Ninja|3|2|Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.| Patron of the Nezumi|Betrayers of Kamigawa|77|R|{5}{B}{B}|Legendary Creature - Spirit|6|6|Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)$Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.| Psychic Spear|Betrayers of Kamigawa|78|C|{B}|Sorcery|||Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.| Pus Kami|Betrayers of Kamigawa|79|U|{5}{B}{B}|Creature - Spirit|3|3|{B}, Sacrifice Pus Kami: Destroy target nonblack creature.$Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)| Hundred-Talon Strike|Betrayers of Kamigawa|8|C|{W}|Instant - Arcane|||Target creature gets +1/+0 and gains first strike until end of turn.$Splice onto Arcane-Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Scourge of Numai|Betrayers of Kamigawa|80|U|{3}{B}|Creature - Demon Spirit|4|4|At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.| Shirei, Shizo's Caretaker|Betrayers of Kamigawa|81|R|{4}{B}|Legendary Creature - Spirit|2|2|Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.| Sickening Shoal|Betrayers of Kamigawa|82|R|{X}{B}{B}|Instant - Arcane|||You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost.$Target creature gets -X/-X until end of turn.| Skullmane Baku|Betrayers of Kamigawa|83|C|{3}{B}{B}|Creature - Spirit|2|1|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.${1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.| Skullsnatcher|Betrayers of Kamigawa|84|C|{1}{B}|Creature - Rat Ninja|2|1|Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.| Stir the Grave|Betrayers of Kamigawa|85|C|{X}{B}|Sorcery|||Return target creature card with converted mana cost X or less from your graveyard to the battlefield.| Takenuma Bleeder|Betrayers of Kamigawa|86|C|{2}{B}|Creature - Ogre Shaman|3|3|Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.| Three Tragedies|Betrayers of Kamigawa|87|U|{3}{B}{B}|Sorcery - Arcane|||Target player discards three cards.| Throat Slitter|Betrayers of Kamigawa|88|U|{4}{B}|Creature - Rat Ninja|2|2|Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.| Toshiro Umezawa|Betrayers of Kamigawa|89|R|{1}{B}{B}|Legendary Creature - Human Samurai|2|2|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.| Indebted Samurai|Betrayers of Kamigawa|9|U|{3}{W}|Creature - Human Samurai|2|3|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.| Yukora, the Prisoner|Betrayers of Kamigawa|90|R|{2}{B}{B}|Legendary Creature - Demon Spirit|5|5|When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.| Akki Blizzard-Herder|Betrayers of Kamigawa|91|C|{1}{R}|Creature - Goblin Shaman|1|1|When Akki Blizzard-Herder dies, each player sacrifices a land.| Akki Raider|Betrayers of Kamigawa|92|U|{1}{R}|Creature - Goblin Warrior|2|1|Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.| Ashen Monstrosity|Betrayers of Kamigawa|93|U|{5}{R}{R}|Creature - Spirit|7|4|Haste$Ashen Monstrosity attacks each turn if able.| Aura Barbs|Betrayers of Kamigawa|94|U|{2}{R}|Instant - Arcane|||Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.| Blademane Baku|Betrayers of Kamigawa|95|C|{1}{R}|Creature - Spirit|1|1|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.${1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.| Blazing Shoal|Betrayers of Kamigawa|96|R|{X}{R}{R}|Instant - Arcane|||You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost.$Target creature gets +X/+0 until end of turn.| Clash of Realities|Betrayers of Kamigawa|97|R|{3}{R}|Enchantment|||All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."$Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."| Crack the Earth|Betrayers of Kamigawa|98|C|{R}|Sorcery - Arcane|||Each player sacrifices a permanent.| Cunning Bandit|Betrayers of Kamigawa|99|U|{1}{R}{R}|Creature - Human Warrior|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.$At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.$| Acolyte's Reward|Born of the Gods|1|U|{1}{W}|Instant|||Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target.| Akroan Phalanx|Born of the Gods|2|U|{3}{W}|Creature - Human Soldier|3|3|Vigilance${2}{R}: Creatures you control get +1/+0 until end of turn.| Akroan Skyguard|Born of the Gods|3|C|{1}{W}|Creature - Human Soldier|1|1|Flying$Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.| Archetype of Courage|Born of the Gods|4|U|{1}{W}{W}|Enchantment Creature Human Soldier|2|2|Creatures you control have first strike.$Creatures your opponents control lose first strike and can't have or gain first strike.| Brimaz, King of Oreskos|Born of the Gods|5|M|{1}{W}{W}|Legendary Creature Cat Soldier|3|4|Vigilance$Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking.$Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature.| Dawn to Dusk|Born of the Gods|6|U|{2}{W}{W}|Sorcery|||Choose one or both Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment.| Eidolon of Countless Battles|Born of the Gods|7|R|{1}{W}{W}|Enchantment Creature Spirit|0|0|Bestow {2}{W}{W}$Eidolon of Countless Battles and enchanted creature get +1/+1 for each creature you control and +1/+1 for each Aura you control.| Elite Skirmisher|Born of the Gods|8|C|{2}{W}|Creature - Human Soldier|3|1|Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.| Ephara's Radiance|Born of the Gods|9|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{1}{W}, {T}: You gain 3 life."| Excoriate|Born of the Gods|10|C|{3}{W}|Sorcery|||Exile target tapped creature.| Fated Retribution|Born of the Gods|11|R|{4}{W}{W}{W}|Instant|||Destroy all creatures and planeswalkers. If it's your turn, scry 2.| Ghostblade Eidolon|Born of the Gods|12|U|{2}{W}|Enchantment Creature - Spirit|1|1|Bestow {5}{W}$Double strike$Enchanted creature gets +1/+1 and has double strike.| Glimpse the Sun God|Born of the Gods|13|U|{X}{W}|Instant|||Tap X target creatures. Scry 1.| God-Favored General|Born of the Gods|14|U|{1}{W}|Creature Human Soldier|1|1|Inspired Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield.| Great Hart|Born of the Gods|15|C|{3}{W}|Creature - Elk|2|4|| Griffin Dreamfinder|Born of the Gods|16|C|{3}{W}{W}|Creature - Griffin|1|4|Flying$When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.| Hero of Iroas|Born of the Gods|17|R|{1}{W}|Creature Human Soldier|2|2|Aura spells you cast cost {1} less to cast.$Heroic Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.| Hold at Bay|Born of the Gods|18|C|{1}{W}|Instant|||Prevent the next 7 damage that would be dealt to any target this turn.| Loyal Pegasus|Born of the Gods|19|C|{W}|Creature Pegasus|2|1|Flying$Loyal Pegasus can't attack or block alone.| Mortal's Ardor|Born of the Gods|20|C|{W}|Instant|||Target creature gets +1/+1 and gains lifelink until end of turn.| Nyxborn Shieldmate|Born of the Gods|21|C|{W}|Enchantment Creature Human Soldier|1|2|Bestow {2}{W}$Enchanted creature gets +1/+2.| Oreskos Sun Guide|Born of the Gods|22|C|{1}{W}|Creature Cat Monk|2|2|Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.| Ornitharch|Born of the Gods|23|U|{3}{W}{W}|Creature - Archon|3|3|Flying$Tribute 2$When Ornitharch enters the battlefield, if tribute wasn't paid, put two 1/1 white Bird creature tokens with flying onto the battlefield.| Plea for Guidance|Born of the Gods|24|R|{5}{W}|Sorcery|||Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.| Revoke Existence|Born of the Gods|25|C|{1}{W}|Sorcery|||Exile target artifact or enchantment.| Silent Sentinel|Born of the Gods|26|R|{5}{W}{W}|Creature Archon|4|6|Flying$Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.| Spirit of the Labyrinth|Born of the Gods|27|R|{1}{W}|Enchantment Creature Spirit|3|1|Each player can't draw more than one card each turn.| Sunbond|Born of the Gods|28|U|{3}{W}|Enchantment Aura|||Enchant creature$Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."| Vanguard of Brimaz|Born of the Gods|29|U|{W}{W}|Creature Cat Soldier|2|2|Vigilance$Heroic Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield.| Aerie Worshippers|Born of the Gods|30|U|{3}{U}|Creature Human Cleric|2|4|Inspired — Whenever Aerie Worshipers becomes untapped, you may pay {2}{U}. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield.| Arbiter of the Ideal|Born of the Gods|31|R|{4}{U}{U}|Creature Sphinx|4|5|Flying$Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. It's an enchantment in addition to its other types.| Archetype of Imagination|Born of the Gods|32|U|{4}{U}{U}|Enchantment Creature Human Wizard|3|2|Creatures you control have flying.$Creatures your opponents control lose flying and can't have or gain flying.| Chorus of the Tides|Born of the Gods|33|C|{3}{U}|Creature - Siren|3|2|Flying$Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1.| Crypsis|Born of the Gods|34|C|{1}{U}|Instant|||Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.| Deepwater Hypnotist|Born of the Gods|35|C|{1}{U}|Creature - Merfolk Wizard|2|1|Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.| Divination|Born of the Gods|36|C|{2}{U}|Sorcery|||Draw two cards.| Eternity Snare|Born of the Gods|37|U|{5}{U}|Enchantment - Aura|||Enchant creature$When Eternity Snare enters the battlefield, draw a card.$Enchanted creature doesn't untap during its controller's untap step.| Evanescent Intellect|Born of the Gods|38|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{1}{U}, {T}: Target player puts the top three cards of their library into their graveyard."| Fated Infatuation|Born of the Gods|39|R|{U}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2.| Flitterstep Eidolon|Born of the Gods|40|U|{1}{U}|Enchantment Creature - Spirit|1|1|Bestow {5}{U}$Flitterstep Eidolon can't be blocked.$Enchanted creature gets +1/+1 and can't be blocked.| Floodtide Serpent|Born of the Gods|41|C|{4}{U}|Creature Serpent|4|4|Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)| Kraken of the Straits|Born of the Gods|42|U|{5}{U}{U}|Creature Kraken|6|6|Creatures with power less than the number of Islands you control can't block Kraken of the Straits.| Meletis Astronomer|Born of the Gods|43|U|{1}{U}|Creature Human Wizard|1|3|Heroic Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Mindreaver|Born of the Gods|44|R|{U}{U}|Creature Human Wizard|2|1|Heroic Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.${U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with mindreaver.| Nullify|Born of the Gods|45|C|{U}{U}|Instant|||Counter target creature or Aura spell.| Nyxborn Triton|Born of the Gods|46|C|{2}{U}|Enchantment Creature Merfolk|2|3|Bestow {4}{U}$Enchanted creature gets +2/+3.| Oracle's Insight|Born of the Gods|47|U|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: Scry 1, then draw a card."| Perplexing Chimera|Born of the Gods|48|R|{4}{U}|Enchantment Creature Chimera|3|3|Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)| Retraction Helix|Born of the Gods|49|C|{U}|Instant|||Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."| Siren of the Fanged Coast|Born of the Gods|50|U|{3}{U}{U}|Creature - Siren|1|1|Flying$Tribute 3$When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.| Sphinx's Disciple|Born of the Gods|51|C|{3}{U}{U}|Creature - Human Wizard|2|2|Flying$Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.| Stratus Walk|Born of the Gods|52|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Stratus Walk enters the battlefield, draw a card.$Enchanted creature has flying.$Enchanted creature can block only creatures with flying.| Sudden Storm|Born of the Gods|53|C|{3}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1.| Thassa's Rebuff|Born of the Gods|54|U|{1}{U}|Instant|||Counter target spell unless its controller pays {X}, where X is your devotion to blue.| Tromokratis|Born of the Gods|55|R|{5}{U}{U}|Legendary Creature Kraken|8|8|Tromokratis has hexproof unless it's attacking or blocking.$Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)| Vortex Elemental|Born of the Gods|56|U|{U}|Creature Elemental|0|1|{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries.${3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.| Whelming Wave|Born of the Gods|57|R|{2}{U}{U}|Sorcery|||Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses and Serpents.| Archetype of Finality|Born of the Gods|58|U|{4}{B}{B}|Enchantment Creature - Gorgon|2|3|Creatures you control have deathtouch.$Creatures your opponents control lose deathtouch and can't have or gain deathtouch.| Ashiok's Adept|Born of the Gods|59|U|{2}{B}|Creature Human Wizard|1|3|Heroic Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.| Asphyxiate|Born of the Gods|60|C|{1}{B}{B}|Sorcery|||Destroy target untapped creature.| Bile Blight|Born of the Gods|61|U|{B}{B}|Instant|||Target creature and all creatures with the same name as that creature get -3/-3 until end of turn.| Black Oak of Odunos|Born of the Gods|62|U|{2}{B}|Creature Zombie Treefolk|0|5|Defender${B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.| Champion of Stray Souls|Born of the Gods|63|M|{4}{B}{B}|Creature Skeleton Warrior|4|4|{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creatures from your graveyard to the battlefield.${5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.| Claim of Erebos|Born of the Gods|64|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."| Drown in Sorrow|Born of the Gods|65|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn. Scry 1.| Eater of Hope|Born of the Gods|66|R|{5}{B}{B}|Creature Demon|6|4|Flying${B}, Sacrifice another creature: Regenerate Eater of Hope.${2}{B}, Sacrifice two other creatures: Destroy target creature.| Eye Gouge|Born of the Gods|67|C|{B}|Instant|||Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.| Fate Unraveler|Born of the Gods|68|R|{3}{B}|Enchantment Creature Hag|3|4|Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.| Fated Return|Born of the Gods|69|R|{4}{B}{B}{B}|Instant|||Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.| Felhide Brawler|Born of the Gods|70|C|{1}{B}|Creature Minotaur|2|2|Felhide Brawler can't block unless you control another Minotaur.| Forlorn Pseudamma|Born of the Gods|71|U|{3}{B}|Creature Zombie|2|1|Intimidate$Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield.| Forsaken Drifters|Born of the Gods|72|C|{3}{B}|Creature - Zombie|4|2|When Forsaken Drifters dies, put the top four cards of your library into your graveyard.| Gild|Born of the Gods|73|R|{3}{B}|Enchantment Creature Hag|3|4|Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.| Grisly Transformation|Born of the Gods|74|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Grisly Transformation enters the battlefield, draw a card.$Enchanted creature has intimidate.| Herald of Torment|Born of the Gods|75|R|{1}{B}{B}|Enchantment Creature Demon|3|3|Bestow {3}{B}{B}$Flying$At the beginning of your upkeep, you lose 1 life.$Enchanted creature gets +3/+3 and has flying.| Marshmist Titan|Born of the Gods|76|C|{6}{B}|Creature Giant|4|5|Marshmist Titan costs {X} less to cast, where X is your devotion to black.| Necrobite|Born of the Gods|77|C|{2}{B}|Instant|||Target creature gains deathtouch until end of turn. Regenerate it.| Nyxborn Eidolon|Born of the Gods|78|C|{1}{B}|Enchantment Creature Spirit|2|1|Bestow {4}{B}$Enchanted creature gets +2/+1.| Odunos River Trawler|Born of the Gods|79|U|{2}{B}|Creature - Zombie|2|2|When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand.${W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.| Pain Seer|Born of the Gods|80|R|{1}{B}|Creature Human Wizard|2|2|Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.| Sanguimancy|Born of the Gods|81|U|{4}{B}|Sorcery|||You draw X cards and you lose X life, where X is your devotion to black.| Servant of Tymaret|Born of the Gods|82|C|{2}{B}|Creature Zombie|1|3|Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.${2}{B}: Regenerate Servant of Tymaret.| Shrike Harpy|Born of the Gods|83|U|{3}{B}{B}|Creature Harpy|2|2|Flying$Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)$When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.| Spiteful Returned|Born of the Gods|84|U|{1}{B}|Enchantment Creature Zombie|1|1|Bestow {3}{B}$Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.$Enchanted creature gets +1/+1.| Warchanter of Mogis|Born of the Gods|85|C|{3}{B}{B}|Creature Minotaur Shaman|3|3|Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn.| Weight of the Underworld|Born of the Gods|86|C|{3}{B}|Enchantment Aura|||Enchant creature$Enchanted creature gets -3/-2.| Akroan Conscriptor|Born of the Gods|87|U|{4}{R}|Creature Human Shaman|3|2|Heroic Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.| Archetype of Aggression|Born of the Gods|88|U|{1}{R}{R}|Enchantment Creature Human Warrior|3|2|Creatures you control have trample.$Creatures your opponents control lose trample and can't have or gain trample.| Bolt of Keranos|Born of the Gods|89|C|{1}{R}{R}|Sorcery|||Bolt of Keranos deals 3 damage to target creature and/or player. Scry 1.| Cyclops of One-Eyed Pass|Born of the Gods|90|C|{2}{R}{R}|Creature Cyclops|5|2|| Epiphany Storm|Born of the Gods|91|C|{R}|Enchantment Aura|||Enchant creature$Enchanted creature has "{R}, {T}, Discard a card: Draw a card."| Everflame Eidolon|Born of the Gods|92|U|{1}{R}|Enchantment Creature Spirit|1|1|Bestow {2}{R}${R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.$Enchanted creature gets +1/+1.| Fall of the Hammer|Born of the Gods|93|C|{1}{R}|Instant|||Target creature you control deals damage equal to its power to another target creature.| Fated Conflagration|Born of the Gods|94|R|{1}{R}{R}{R}|Instant|||Fated Conflagration deals 5 damage to target creature or planewalker. If it's your turn, scry 2.| Fearsome Temper|Born of the Gods|95|C|{2}{R}|Enchantment Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."| Felhide Spiritbinder|Born of the Gods|96|R|{3}{R}|Creature Minotaur Shaman|3|4|Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, put a token onto the battlefield that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.| Flame-Wreathed Phoenix|Born of the Gods|97|M|{2}{R}{R}|Creature Phoenix|3|3|Flying$Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)$When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."| Forgestoker Dragon|Born of the Gods|98|R|{4}{R}{R}|Creature Dragon|5|4|Flying${1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking.| Impetuous Sunchaser|Born of the Gods|99|C|{1}{R}|Creature Human Soldier|1|1|Flying, haste$Impetuous Sunchaser attacks each turn if able.| Kragma Butcher|Born of the Gods|100|C|{2}{R}|Creature Minotaur Warrior|2|3|Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.| Lightning Volley|Born of the Gods|101|U|{3}{R}|Instant|||Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."| Nyxborn Rollicker|Born of the Gods|102|C|{R}|Enchantment Creature Satyr|1|1|Bestow {1}{R}$Enchanted creature gets +1/+1.| Oracle of Bones|Born of the Gods|103|R|{2}{R}{R}|Creature Minotaur Shaman|3|1|Haste$Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)$When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost.| Pharagax Giant|Born of the Gods|104|C|{4}{R}|Creature Giant|3|3|Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)$When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.| Pinnacle of Rage|Born of the Gods|105|U|{4}{R}{R}|Sorcery|||Pinnacle of Rage deals 3 damage to each of two target creatures and/or players.| Reckless Reveler|Born of the Gods|106|C|{1}{R}|Creature Satyr|2|1|{R}, Sacrifice Reckless Reveler: Destroy target artifact.| Rise to the Challenge|Born of the Gods|107|C|{1}{R}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn.| Satyr Firedancer|Born of the Gods|108|R|{1}{R}|Enchantment Creature Satyr|1|1|Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.| Satyr Nyx-Smith|Born of the Gods|109|U|{2}{R}|Creature Satyr Shaman|2|1|Haste$Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, put a 3/1 red Elemental enchantment creature token with haste onto the battlefield.| Scouring Sands|Born of the Gods|110|C|{1}{R}|Sorcery|||Scouring Sands deals 1 damage to each creature your opponents control. Scry 1.| Searing Blood|Born of the Gods|111|U|{R}{R}|Instant|||Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller.| Stormcaller of Keranos|Born of the Gods|112|U|{2}{R}|Creature Human Shaman|2|2|Haste${1}{U}: Scry 1.| Thunder Brute|Born of the Gods|113|U|{4}{R}{R}|Creature Cyclops|5|5|Trample$Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)$When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.| Thunderous Might|Born of the Gods|114|U|{1}{R}|Enchantment Aura|||Enchant creature$Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red.| Whims of the Fates|Born of the Gods|115|R|{5}{R}|Sorcery|||Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)| Archetype of Endurance|Born of the Gods|116|U|{6}{G}{G}|Enchantment Creature Boar|6|5|Creatures you control have hexproof.$Creatures your opponents control lose hexproof and can't have or gain hexproof.| Aspect of Hydra|Born of the Gods|117|C|{G}|Instant|||Target creature gets +X/+X until end of turn, where X is your devotion to green.| Charging Badger|Born of the Gods|118|C|{G}|Creature Badger|1|1|Trample| Courser of Kruphix|Born of the Gods|119|R|{1}{G}{G}|Enchantment Creature Centaur|2|4|Play with the top card of your library revealed.$You may play the top card of your library if it's a land card.$Whenever a land enters the battlefield under your control, you gain 1 life.| Culling Mark|Born of the Gods|120|C|{2}{G}|Sorcery|||Target creature blocks this turn if able.| Fated Intervention|Born of the Gods|121|R|{2}{G}{G}{G}|Instant|||Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2.| Graverobber Spider|Born of the Gods|122|U|{3}{G}|Creature Spider|2|4|Reach${3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.| Hero of Leina Tower|Born of the Gods|123|R|{G}|Creature Human Warrior|1|1|Heroic Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.| Hunter's Prowess|Born of the Gods|124|R|{4}{G}|Sorcery|||Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."| Karametra's Favor|Born of the Gods|125|C|{1}{G}|Enchantment Aura|||Enchant creature$When Karametra's Favor enters the battlefield, draw a card.$Enchanted creature has "{T}: Add one mana of any color."| Mischief and Mayhem|Born of the Gods|126|U|{4}{G}|Sorcery|||Up to two target creatures each get +4/+4 until end of turn.| Mortal's Resolve|Born of the Gods|127|C|{1}{G}|Instant|||Target creature gets +1/+1 and gains indestructible until end of turn.| Nessian Demolok|Born of the Gods|128|U|{3}{G}{G}|Creature Beast|3|3|Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)$When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent.| Nessian Wilds Ravager|Born of the Gods|129|R|{4}{G}{G}|Creature Hydra|6|6|Tribute 6 (As this creature enters the battlefield, an opponent of your choice may place six +1/+1 counters on it.)$When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature.| Noble Quarry|Born of the Gods|130|U|{2}{G}|Enchantment Creature Unicorn|1|1|Bestow {5}{G}$All creatures able to block Noble Quarry or enchanted creature do so.$Enchanted creature gets +1/+1.| Nyxborn Wolf|Born of the Gods|131|C|{2}{G}|Enchantment Creature Wolf|3|1|Bestow {4}{G}$Enchanted creature gets +3/+1.| Peregrination|Born of the Gods|132|U|{3}{G}|Sorcery|||Seach your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1.| Pheres-Band Raiders|Born of the Gods|133|U|{5}{G}|Creature Centaur Warrior|5|5|Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, put a 3/3 green Centaur enchantment creature token onto the battlefield.| Pheres-Band Tromper|Born of the Gods|134|C|{3}{G}|Creature Centaur Warrior|3|3|Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.| Raised by Wolves|Born of the Gods|135|U|{3}{G}{G}|Enchantment Aura|||Enchant creature$When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield.$Enchanted creature gets +1/+1 for each Wolf you control.| Satyr Wayfinder|Born of the Gods|136|C|{1}{G}|Creature Satyr|1|1|When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.| Scourge of Skola Vale|Born of the Gods|137|R|{2}{G}|Creature Hydra|0|0|Trample$Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.${T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.| Setessan Oathsworn|Born of the Gods|138|C|{1}{G}{G}|Creature Satyr Warrior|1|1|Heroic Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.| Setessan Starbreaker|Born of the Gods|139|C|{3}{G}|Creature Human Warrior|2|1|When Setessa Starbreaker enters the battlefield, you may destroy target Aura.| Skyreaping|Born of the Gods|140|U|{1}{G}|Sorcery|||Skyreaping deals damage to each creature with flying equal to your devotion to green.| Snake of the Golden Grove|Born of the Gods|141|C|{4}{G}|Creature Snake|4|4|Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)$When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.| Swordwise Centaur|Born of the Gods|142|C|{G}{G}|Creature Centaur Warrior|3|2|| Unravel the Aether|Born of the Gods|143|U|{1}{G}|Instant|||Choose target artifact or enchantment. Its owner shuffles it into their library.| Chromanticore|Born of the Gods|144|M|{W}{U}{B}{R}{G}|Enchantment Creature Manticore|4|4|Bestow {2}{W}{U}{B}{R}{G}$Flying, first strike, vigilance, trample, lifelink$Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample and lifelink.| Ephara, God of the Polis|Born of the Gods|145|M|{2}{W}{U}|Legendary Enchantment Creature God|6|5|Indestructible$As long as your devotion to white and blue is less than seven, Ephara isn't a creature.$At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.| Ephara's Enlightenment|Born of the Gods|146|U|{1}{W}{U}|Enchantment Aura|||Enchant creature$When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.$Enchanted creature has flying.$Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.| Fanatic of Xenagos|Born of the Gods|147|U|{1}{R}{G}|Creature Centaur Warrior|3|3|Trample$Tribute 1 (As this creature enters the battlefield, an opponent of your choice may place a +1/+1 counter on it.)$When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.| Karametra, God of Harvests|Born of the Gods|148|M|{3}{G}{W}|Legendary Enchantment Creature God|6|7|Indestructible$As long as your devotion to green and white is less than seven, Karametra isn't a creature.$Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.| Kiora, the Crashing Wave|Born of the Gods|149|M|{2}{G}{U}|Legendary Planeswalker Kiora|2|+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.$-1: Draw a card. You may play an additional land this turn.$-5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield."| Kiora's Follower|Born of the Gods|150|U|{G}{U}|Creature Merfolk|2|2|{T}: Untap another target permanent.| Mogis, God of Slaughter|Born of the Gods|151|M|{2}{B}{R}|Legendary Enchantment Creature God|7|5|Indestructible$As long as your devotion to black and red is less than seven, Mogis isn't a creature.$At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.| Phenax, God of Deception|Born of the Gods|152|M|{3}{U}{B}|Legendary Enchantment Creature God|4|7|Indestructible$As long as your devotion to blue and black is less than seven, Phenax isn't a creature.$Creatures you control have "{T}: Target player puts the top X cards of their library into their graveyard, where X is this creature's toughness."| Ragemonger|Born of the Gods|153|U|{1}{B}{R}|Creature Minotaur Shaman|2|3|Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)| Reap What Is Sown|Born of the Gods|154|U|{1}{G}{W}|Instant|||Put a +1/+1 counter on each of up to three target creatures.| Siren of the Silent Song|Born of the Gods|155|U|{1}{U}{B}|Creature Zombie Siren|2|1|Flying$Inspired — Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of their library into their graveyard.| Xenagos, God of Revels|Born of the Gods|156|M|{3}{R}{G}|Legendary Enchantment Creature God|6|5|Indestructible$As long as your devotion to red and green is less than seven, Xenagos isn't a creature.$At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.| Astral Cornucopia|Born of the Gods|157|R|{X}{X}{X}|Artifact|||Astral Cornucopia enters the battlefield with X charge counters on it.${T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.| Gorgon's Head|Born of the Gods|158|U|{1}|Artifact Equipment|||Equipped creature has deathtouch.$Equip {2}| Heroes' Podium|Born of the Gods|159|R|{5}|Legendary Artifact|||Each legendary creature you control gets +1/+1 for each other legendary creature you control.${X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Pillar of War|Born of the Gods|160|U|{3}|Artifact Creature Golem|3|3|Defender$As long as Pillar of War is enchanted, it can attack as though it didn't have defender.| Siren Song Lyre|Born of the Gods|161|U|{2}|Artifact Equipment|||Equipped creature has "{2}, {T}: Tap target creature."$Equip {2}| Springleaf Drum|Born of the Gods|162|U|{1}|Artifact|||{T}, Tap an untapped creature you control: Add one mana of any color.| Temple of Enlightenment|Born of the Gods|163|R||Land|||Temple of Enlightenment enters the battlefield tapped.$When Temple of Enlightenment enters the battlefield, scry 1.${T}: Add {W} or {U}.| Temple of Malice|Born of the Gods|164|R||Land|||Temple of Malice enters the battlefield tapped.$When Temple of Malice enters the battlefield, scry 1.${T}: Add {B} or {R}.| Temple of Plenty|Born of the Gods|165|R||Land|||Temple of Plenty enters the battlefield tapped.$When Temple of Plenty enters the battlefield, scry 1.${T}: Add {G} or {W}.| Blessed Breath|Champions of Kamigawa|1|C|{W}|Instant - Arcane|||Target creature you control gains protection from the color of your choice until end of turn.$Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Ghostly Prison|Champions of Kamigawa|10|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Wandering Ones|Champions of Kamigawa|100|C|{U}|Creature - Spirit|1|1|| Ashen-Skin Zubera|Champions of Kamigawa|101|C|{1}{B}|Creature - Zubera Spirit|1|2|When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.| Befoul|Champions of Kamigawa|102|C|{2}{B}{B}|Sorcery|||Destroy target land or nonblack creature. It can't be regenerated.| Blood Speaker|Champions of Kamigawa|103|U|{3}{B}|Creature - Ogre Shaman|3|2|At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.$Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.| Bloodthirsty Ogre|Champions of Kamigawa|104|U|{2}{B}|Creature - Ogre Warrior Shaman|3|1|{T}: Put a devotion counter on Bloodthirsty Ogre.${T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.| Cranial Extraction|Champions of Kamigawa|105|R|{3}{B}|Sorcery - Arcane|||Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles their library.| Cruel Deceiver|Champions of Kamigawa|106|C|{1}{B}|Creature - Spirit|2|1|{1}: Look at the top card of your library.${2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.| Cursed Ronin|Champions of Kamigawa|107|C|{3}{B}|Creature - Human Samurai|1|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${B}: Cursed Ronin gets +1/+1 until end of turn.| Dance of Shadows|Champions of Kamigawa|108|U|{3}{B}{B}|Sorcery - Arcane|||Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Deathcurse Ogre|Champions of Kamigawa|109|C|{5}{B}|Creature - Ogre Warrior|3|3|When Deathcurse Ogre dies, each player loses 3 life.| Harsh Deceiver|Champions of Kamigawa|11|C|{3}{W}|Creature - Spirit|1|4|{1}: Look at the top card of your library.${2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.| Devouring Greed|Champions of Kamigawa|110|C|{2}{B}{B}|Sorcery - Arcane|||As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.$Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.| Distress|Champions of Kamigawa|111|C|{B}{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. That player discards that card.| Gibbering Kami|Champions of Kamigawa|112|C|{3}{B}|Creature - Spirit|2|2|Flying$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Gutwrencher Oni|Champions of Kamigawa|113|U|{3}{B}{B}|Creature - Demon Spirit|5|4|Trample$At the beginning of your upkeep, discard a card if you don't control an Ogre.| He Who Hungers|Champions of Kamigawa|114|R|{4}{B}|Legendary Creature - Spirit|3|2|Flying${1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Hideous Laughter|Champions of Kamigawa|115|U|{2}{B}{B}|Instant - Arcane|||All creatures get -2/-2 until end of turn.$Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Honden of Night's Reach|Champions of Kamigawa|116|U|{3}{B}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, target opponent discards a card for each Shrine you control.| Horobi, Death's Wail|Champions of Kamigawa|117|R|{2}{B}{B}|Legendary Creature - Spirit|4|4|Flying$Whenever a creature becomes the target of a spell or ability, destroy that creature.| Iname, Death Aspect|Champions of Kamigawa|118|R|{4}{B}{B}|Legendary Creature - Spirit|4|4|When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.| Kami of Lunacy|Champions of Kamigawa|119|U|{4}{B}{B}|Creature - Spirit|4|1|Flying$Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)| Hikari, Twilight Guardian|Champions of Kamigawa|12|R|{3}{W}{W}|Legendary Creature - Spirit|4|4|Flying$Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.| Kami of the Waning Moon|Champions of Kamigawa|120|C|{2}{B}|Creature - Spirit|1|1|Flying$Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Kiku, Night's Flower|Champions of Kamigawa|121|R|{B}{B}|Legendary Creature - Human Assassin|1|1|{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.| Kokusho, the Evening Star|Champions of Kamigawa|122|R|{4}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying$When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.| Kuro, Pitlord|Champions of Kamigawa|123|R|{6}{B}{B}{B}|Legendary Creature - Demon Spirit|9|9|At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.$Pay 1 life: Target creature gets -1/-1 until end of turn.| Marrow-Gnawer|Champions of Kamigawa|124|R|{3}{B}{B}|Legendary Creature - Rat Rogue|2|3|Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)${T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.| Midnight Covenant|Champions of Kamigawa|125|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."| Myojin of Night's Reach|Champions of Kamigawa|126|R|{5}{B}{B}{B}|Legendary Creature - Spirit|5|2|Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.| Nezumi Bone-Reader|Champions of Kamigawa|127|U|{1}{B}|Creature - Rat Shaman|1|1|{B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Nezumi Cutthroat|Champions of Kamigawa|128|C|{1}{B}|Creature - Rat Warrior|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Nezumi Cutthroat can't block.| Nezumi Graverobber|Champions of Kamigawa|129a|U|{1}{B}|Creature - Rat Rogue|2|1|{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.$| Nighteyes the Desecrator|Champions of Kamigawa|129b|U|{1}{B}|Legendary Creature - Rat Wizard|4|2|{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.| Hold the Line|Champions of Kamigawa|13|R|{1}{W}{W}|Instant|||Blocking creatures get +7/+7 until end of turn.| Nezumi Ronin|Champions of Kamigawa|130|C|{2}{B}|Creature - Rat Samurai|3|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Nezumi Shortfang|Champions of Kamigawa|131a|R|{1}{B}|Creature - Rat Rogue|1|1|{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.$| Stabwhisker the Odious|Champions of Kamigawa|131b|R|{1}{B}|Legendary Creature - Rat Shaman|3|3|At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand.| Night Dealings|Champions of Kamigawa|132|R|{2}{B}{B}|Enchantment|||Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.${2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.| Night of Souls' Betrayal|Champions of Kamigawa|133|R|{2}{B}{B}|Legendary Enchantment|||All creatures get -1/-1.| Numai Outcast|Champions of Kamigawa|134|U|{3}{B}|Creature - Human Samurai|1|1|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)${B}, Pay 5 life: Regenerate Numai Outcast.| Oni Possession|Champions of Kamigawa|135|U|{2}{B}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice a creature.$Enchanted creature gets +3/+3 and has trample.$Enchanted creature is a Demon Spirit.| Painwracker Oni|Champions of Kamigawa|136|U|{3}{B}{B}|Creature - Demon Spirit|5|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.| Pull Under|Champions of Kamigawa|137|C|{5}{B}|Instant - Arcane|||Target creature gets -5/-5 until end of turn.| Rag Dealer|Champions of Kamigawa|138|C|{B}|Creature - Human Rogue|1|1|{2}{B}, {T}: Exile up to three target cards from a single graveyard.| Ragged Veins|Champions of Kamigawa|139|C|{1}{B}|Enchantment - Aura|||Flash$Enchant creature$Whenever enchanted creature is dealt damage, its controller loses that much life.| Honden of Cleansing Fire|Champions of Kamigawa|14|U|{3}{W}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, you gain 2 life for each Shrine you control.| Rend Flesh|Champions of Kamigawa|140|C|{2}{B}|Instant - Arcane|||Destroy target non-Spirit creature.| Rend Spirit|Champions of Kamigawa|141|C|{2}{B}|Instant|||Destroy target Spirit.| Scuttling Death|Champions of Kamigawa|142|C|{4}{B}|Creature - Spirit|4|2|Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Seizan, Perverter of Truth|Champions of Kamigawa|143|R|{3}{B}{B}|Legendary Creature - Demon Spirit|6|5|At the beginning of each player's upkeep, that player loses 2 life and draws two cards.| Soulless Revival|Champions of Kamigawa|144|C|{1}{B}|Instant - Arcane|||Return target creature card from your graveyard to your hand.$Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Struggle for Sanity|Champions of Kamigawa|145|U|{2}{B}{B}|Sorcery|||Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.| Swallowing Plague|Champions of Kamigawa|146|U|{X}{B}{B}|Sorcery - Arcane|||Swallowing Plague deals X damage to target creature and you gain X life.| Thief of Hope|Champions of Kamigawa|147|U|{2}{B}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.$Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)| Villainous Ogre|Champions of Kamigawa|148|C|{2}{B}|Creature - Ogre Warrior|3|2|Villainous Ogre can't block.$As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."| Waking Nightmare|Champions of Kamigawa|149|C|{2}{B}|Sorcery - Arcane|||Target player discards two cards.| Horizon Seed|Champions of Kamigawa|15|U|{4}{W}|Creature - Spirit|2|1|Whenever you cast a Spirit or Arcane spell, regenerate target creature.| Wicked Akuba|Champions of Kamigawa|150|C|{B}{B}|Creature - Spirit|2|2|{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.| Akki Avalanchers|Champions of Kamigawa|151|C|{R}|Creature - Goblin Warrior|1|1|Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.| Akki Coalflinger|Champions of Kamigawa|152|U|{1}{R}{R}|Creature - Goblin Shaman|2|2|First strike${R}, {T}: Attacking creatures gain first strike until end of turn.| Akki Lavarunner|Champions of Kamigawa|153a|R|{3}{R}|Creature - Goblin Warrior|1|1|Haste$Whenever Akki Lavarunner deals damage to an opponent, flip it.$| Tok-Tok, Volcano Born|Champions of Kamigawa|153b|R|{3}{R}|Legendary Creature - Goblin Shaman|2|2|Protection from red$If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.| Akki Rockspeaker|Champions of Kamigawa|154|C|{1}{R}|Creature - Goblin Shaman|1|1|When Akki Rockspeaker enters the battlefield, add {R}.| Akki Underminer|Champions of Kamigawa|155|U|{3}{R}|Creature - Goblin Rogue Shaman|1|1|Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.| Battle-Mad Ronin|Champions of Kamigawa|156|C|{1}{R}|Creature - Human Samurai|1|1|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)$Battle-Mad Ronin attacks each turn if able.| Ben-Ben, Akki Hermit|Champions of Kamigawa|157|R|{2}{R}{R}|Legendary Creature - Goblin Shaman|1|1|{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.| Blind with Anger|Champions of Kamigawa|158|U|{3}{R}|Instant - Arcane|||Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.| Blood Rites|Champions of Kamigawa|159|U|{3}{R}{R}|Enchantment|||{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.| Hundred-Talon Kami|Champions of Kamigawa|16|C|{4}{W}|Creature - Spirit|2|3|Flying$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Brothers Yamazaki|Champions of Kamigawa|160|U|{2}{R}|Legendary Creature - Human Samurai|2|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.$Each other creature named Brothers Yamazaki gets +2/+2 and has haste.| Brutal Deceiver|Champions of Kamigawa|161|C|{2}{R}|Creature - Spirit|2|2|{1}: Look at the top card of your library.${2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.| Crushing Pain|Champions of Kamigawa|162|C|{1}{R}|Instant - Arcane|||Crushing Pain deals 6 damage to target creature that was dealt damage this turn.| Desperate Ritual|Champions of Kamigawa|163|C|{1}{R}|Instant - Arcane|||Add {R}{R}{R}.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Devouring Rage|Champions of Kamigawa|164|C|{4}{R}|Instant - Arcane|||As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.$Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.| Earthshaker|Champions of Kamigawa|165|U|{4}{R}{R}|Creature - Spirit|4|5|Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.| Ember-Fist Zubera|Champions of Kamigawa|166|C|{1}{R}|Creature - Zubera Spirit|1|2|When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.| Frostwielder|Champions of Kamigawa|167|C|{2}{R}{R}|Creature - Human Shaman|1|2|{T}: Frostwielder deals 1 damage to any target.$If a creature dealt damage by Frostwielder this turn would die, exile it instead.| Glacial Ray|Champions of Kamigawa|168|C|{1}{R}|Instant - Arcane|||Glacial Ray deals 2 damage to any target.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Godo, Bandit Warlord|Champions of Kamigawa|169|R|{5}{R}|Legendary Creature - Human Barbarian|3|3|When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.$Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.| Indomitable Will|Champions of Kamigawa|17|C|{1}{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+2.| Hanabi Blast|Champions of Kamigawa|170|U|{1}{R}{R}|Instant|||Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.| Hearth Kami|Champions of Kamigawa|171|C|{1}{R}|Creature - Spirit|2|1|{X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.| Honden of Infinite Rage|Champions of Kamigawa|172|U|{2}{R}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.| Initiate of Blood|Champions of Kamigawa|173a|U|{3}{R}|Creature - Ogre Shaman|2|2|{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.$| Goka the Unjust|Champions of Kamigawa|173b|U|{3}{R}|Legendary Creature - Ogre Shaman|4|4|{T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.| Kami of Fire's Roar|Champions of Kamigawa|174|C|{3}{R}|Creature - Spirit|2|3|Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.| Kiki-Jiki, Mirror Breaker|Champions of Kamigawa|175|R|{2}{R}{R}{R}|Legendary Creature - Goblin Shaman|2|2|Haste${T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.| Kumano, Master Yamabushi|Champions of Kamigawa|176|R|{3}{R}{R}|Legendary Creature - Human Shaman|4|4|{1}{R}: Kumano, Master Yamabushi deals 1 damage to any target.$If a creature dealt damage by Kumano this turn would die, exile it instead.| Kumano's Pupils|Champions of Kamigawa|177|U|{4}{R}|Creature - Human Shaman|3|3|If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.| Lava Spike|Champions of Kamigawa|178|C|{R}|Sorcery - Arcane|||Lava Spike deals 3 damage to target player.| Mana Seism|Champions of Kamigawa|179|U|{1}{R}|Sorcery|||Sacrifice any number of lands. Add {C} for each land sacrificed this way.| Innocence Kami|Champions of Kamigawa|18|U|{3}{W}{W}|Creature - Spirit|2|3|{W}, {T}: Tap target creature.$Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.| Mindblaze|Champions of Kamigawa|180|R|{5}{R}|Sorcery|||Name a nonland card and choose a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles their library.| Myojin of Infinite Rage|Champions of Kamigawa|181|R|{7}{R}{R}{R}|Legendary Creature - Spirit|7|4|Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.| Ore Gorger|Champions of Kamigawa|182|U|{3}{R}{R}|Creature - Spirit|3|1|Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.| Pain Kami|Champions of Kamigawa|183|U|{2}{R}|Creature - Spirit|2|2|{X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.| Ronin Houndmaster|Champions of Kamigawa|184|C|{2}{R}|Creature - Human Samurai|2|2|Haste$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Ryusei, the Falling Star|Champions of Kamigawa|185|R|{5}{R}|Legendary Creature - Dragon Spirit|5|5|Flying$When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.| Shimatsu the Bloodcloaked|Champions of Kamigawa|186|R|{3}{R}|Legendary Creature - Demon Spirit|0|0|As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.| Sideswipe|Champions of Kamigawa|187|U|{1}{R}|Instant|||You may change any targets of target Arcane spell.| Sokenzan Bruiser|Champions of Kamigawa|188|C|{4}{R}|Creature - Ogre Warrior|3|3|Mountainwalk| Soul of Magma|Champions of Kamigawa|189|C|{3}{R}{R}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.| Isamaru, Hound of Konda|Champions of Kamigawa|19|R|{W}|Legendary Creature - Hound|2|2|| Soulblast|Champions of Kamigawa|190|R|{3}{R}{R}{R}|Instant|||As an additional cost to cast Soulblast, sacrifice all creatures you control.$Soulblast deals damage to any target equal to the total power of the sacrificed creatures.| Stone Rain|Champions of Kamigawa|191|C|{2}{R}|Sorcery|||Destroy target land.| Strange Inversion|Champions of Kamigawa|192|U|{2}{R}|Instant - Arcane|||Switch target creature's power and toughness until end of turn.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Through the Breach|Champions of Kamigawa|193|R|{4}{R}|Instant - Arcane|||You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.$Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Tide of War|Champions of Kamigawa|194|R|{4}{R}{R}|Enchantment|||Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.| Uncontrollable Anger|Champions of Kamigawa|195|C|{2}{R}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +2/+2 and attacks each turn if able.| Unearthly Blizzard|Champions of Kamigawa|196|C|{2}{R}|Sorcery - Arcane|||Up to three target creatures can't block this turn.| Unnatural Speed|Champions of Kamigawa|197|C|{R}|Instant - Arcane|||Target creature gains haste until end of turn.| Yamabushi's Flame|Champions of Kamigawa|198|C|{2}{R}|Instant|||Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.| Yamabushi's Storm|Champions of Kamigawa|199|C|{1}{R}|Sorcery|||Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.| Kabuto Moth|Champions of Kamigawa|20|C|{2}{W}|Creature - Spirit|1|2|Flying${T}: Target creature gets +1/+2 until end of turn.| Zo-Zu the Punisher|Champions of Kamigawa|200|R|{1}{R}{R}|Legendary Creature - Goblin Warrior|2|2|Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.| Azusa, Lost but Seeking|Champions of Kamigawa|201|R|{2}{G}|Legendary Creature - Human Monk|1|2|You may play two additional lands on each of your turns.| Budoka Gardener|Champions of Kamigawa|202a|R|{1}{G}|Creature - Human Monk|2|1|{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.$| Dokai, Weaver of Life|Champions of Kamigawa|202b|R|{1}{G}|Legendary Creature - Human Monk|3|3|{4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.| Burr Grafter|Champions of Kamigawa|203|C|{3}{G}|Creature - Spirit|2|2|Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Commune with Nature|Champions of Kamigawa|204|C|{G}|Sorcery|||Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Dosan the Falling Leaf|Champions of Kamigawa|205|R|{1}{G}{G}|Legendary Creature - Human Monk|2|2|Players can cast spells only during their own turns.| Dripping-Tongue Zubera|Champions of Kamigawa|206|C|{1}{G}|Creature - Zubera Spirit|1|2|When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn.| Feast of Worms|Champions of Kamigawa|207|U|{3}{G}{G}|Sorcery - Arcane|||Destroy target land. If that land was legendary, its controller sacrifices another land.| Feral Deceiver|Champions of Kamigawa|208|C|{3}{G}|Creature - Spirit|3|2|{1}: Look at the top card of your library.${2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.| Gale Force|Champions of Kamigawa|209|U|{4}{G}|Sorcery|||Gale Force deals 5 damage to each creature with flying.| Kami of Ancient Law|Champions of Kamigawa|21|C|{1}{W}|Creature - Spirit|2|2|Sacrifice Kami of Ancient Law: Destroy target enchantment.| Glimpse of Nature|Champions of Kamigawa|210|R|{G}|Sorcery|||Whenever you cast a creature spell this turn, draw a card.| Hana Kami|Champions of Kamigawa|211|U|{G}|Creature - Spirit|1|1|{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.| Heartbeat of Spring|Champions of Kamigawa|212|R|{2}{G}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.| Honden of Life's Web|Champions of Kamigawa|213|U|{4}{G}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.| Humble Budoka|Champions of Kamigawa|214|C|{1}{G}|Creature - Human Monk|2|2|Shroud (This permanent can't be the target of spells or abilities.)| Iname, Life Aspect|Champions of Kamigawa|215|R|{4}{G}{G}|Legendary Creature - Spirit|4|4|When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.| Joyous Respite|Champions of Kamigawa|216|C|{3}{G}|Sorcery - Arcane|||You gain 1 life for each land you control.| Jugan, the Rising Star|Champions of Kamigawa|217|R|{3}{G}{G}{G}|Legendary Creature - Dragon Spirit|5|5|Flying$When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.| Jukai Messenger|Champions of Kamigawa|218|C|{G}|Creature - Human Monk|1|1|Forestwalk| Kami of the Hunt|Champions of Kamigawa|219|C|{2}{G}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.| Kami of Old Stone|Champions of Kamigawa|22|U|{3}{W}|Creature - Spirit|1|7|| Kashi-Tribe Reaver|Champions of Kamigawa|220|U|{3}{G}|Creature - Snake Warrior|3|2|Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.${1}{G}: Regenerate Kashi-Tribe Reaver.| Kashi-Tribe Warriors|Champions of Kamigawa|221|C|{3}{G}{G}|Creature - Snake Warrior|2|4|Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Kodama of the North Tree|Champions of Kamigawa|222|R|{2}{G}{G}{G}|Legendary Creature - Spirit|6|4|Trample; shroud (This permanent can't be the target of spells or abilities.)| Kodama of the South Tree|Champions of Kamigawa|223|R|{2}{G}{G}|Legendary Creature - Spirit|4|4|Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.| Kodama's Might|Champions of Kamigawa|224|C|{G}|Instant - Arcane|||Target creature gets +2/+2 until end of turn.$Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Kodama's Reach|Champions of Kamigawa|225|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Lure|Champions of Kamigawa|226|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Matsu-Tribe Decoy|Champions of Kamigawa|227|C|{2}{G}|Creature - Snake Warrior|1|3|{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.$Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Moss Kami|Champions of Kamigawa|228|C|{5}{G}|Creature - Spirit|5|5|Trample| Myojin of Life's Web|Champions of Kamigawa|229|R|{6}{G}{G}{G}|Legendary Creature - Spirit|8|8|Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Life's Web is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.| Kami of the Painted Road|Champions of Kamigawa|23|C|{4}{W}|Creature - Spirit|3|3|Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.| Nature's Will|Champions of Kamigawa|230|R|{2}{G}{G}|Enchantment|||Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.| Orbweaver Kumo|Champions of Kamigawa|231|U|{4}{G}{G}|Creature - Spirit|3|4|Reach (This creature can block creatures with flying.)$Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.| Order of the Sacred Bell|Champions of Kamigawa|232|C|{3}{G}|Creature - Human Monk|4|3|| Orochi Eggwatcher|Champions of Kamigawa|233a|U|{2}{G}|Creature - Snake Shaman|1|1|{2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.$| Shidako, Broodmistress|Champions of Kamigawa|233b|U|{2}{G}|Legendary Creature - Snake Shaman|3|3|{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.| Orochi Leafcaller|Champions of Kamigawa|234|C|{G}|Creature - Snake Shaman|1|1|{G}: Add one mana of any color.| Orochi Ranger|Champions of Kamigawa|235|C|{1}{G}|Creature - Snake Warrior|2|1|Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Orochi Sustainer|Champions of Kamigawa|236|C|{1}{G}|Creature - Snake Shaman|1|2|{T}: Add {G}.| Rootrunner|Champions of Kamigawa|237|U|{2}{G}{G}|Creature - Spirit|3|3|{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Sachi, Daughter of Seshiro|Champions of Kamigawa|238|U|{2}{G}{G}|Legendary Creature - Snake Shaman|1|3|Other Snake creatures you control get +0/+1.$Shamans you control have "{T}: Add {G}{G}."| Sakura-Tribe Elder|Champions of Kamigawa|239|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Kami of the Palace Fields|Champions of Kamigawa|24|U|{5}{W}|Creature - Spirit|3|2|Flying, first strike$Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)| Serpent Skin|Champions of Kamigawa|240|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+1.${G}: Regenerate enchanted creature.| Seshiro the Anointed|Champions of Kamigawa|241|R|{4}{G}{G}|Legendary Creature - Snake Monk|3|4|Other Snake creatures you control get +2/+2.$Whenever a Snake you control deals combat damage to a player, you may draw a card.| Shisato, Whispering Hunter|Champions of Kamigawa|242|R|{3}{G}|Legendary Creature - Snake Warrior|2|2|At the beginning of your upkeep, sacrifice a Snake.$Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.| Soilshaper|Champions of Kamigawa|243|U|{1}{G}|Creature - Spirit|1|1|Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.| Sosuke, Son of Seshiro|Champions of Kamigawa|244|U|{2}{G}{G}|Legendary Creature - Snake Warrior|3|4|Other Snake creatures you control get +1/+0.$Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.| Strength of Cedars|Champions of Kamigawa|245|U|{4}{G}|Instant - Arcane|||Target creature gets +X/+X until end of turn, where X is the number of lands you control.| Thousand-legged Kami|Champions of Kamigawa|246|U|{6}{G}{G}|Creature - Spirit|6|6|Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)| Time of Need|Champions of Kamigawa|247|U|{1}{G}|Sorcery|||Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.| Venerable Kumo|Champions of Kamigawa|248|C|{4}{G}|Creature - Spirit|2|3|Reach (This creature can block creatures with flying.)$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Vine Kami|Champions of Kamigawa|249|C|{6}{G}|Creature - Spirit|4|4|Vine Kami can't be blocked except by two or more creatures.$Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)| Kitsune Blademaster|Champions of Kamigawa|25|C|{2}{W}|Creature - Fox Samurai|2|2|First strike$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Wear Away|Champions of Kamigawa|250|C|{G}{G}|Instant - Arcane|||Destroy target artifact or enchantment.$Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| General's Kabuto|Champions of Kamigawa|251|R|{4}|Artifact - Equipment|||Equipped creature has shroud. (It can't be the target of spells or abilities.)$Prevent all combat damage that would be dealt to equipped creature.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Hair-Strung Koto|Champions of Kamigawa|252|R|{6}|Artifact|||Tap an untapped creature you control: Target player puts the top card of their library into their graveyard.| Hankyu|Champions of Kamigawa|253|U|{1}|Artifact - Equipment|||Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)| Honor-Worn Shaku|Champions of Kamigawa|254|U|{3}|Artifact|||{T}: Add {C}.$Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.| Imi Statue|Champions of Kamigawa|255|R|{3}|Artifact|||Players can't untap more than one artifact during their untap steps.| Jade Idol|Champions of Kamigawa|256|U|{4}|Artifact|||Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.| Journeyer's Kite|Champions of Kamigawa|257|R|{2}|Artifact|||{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Junkyo Bell|Champions of Kamigawa|258|R|{4}|Artifact|||At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.| Konda's Banner|Champions of Kamigawa|259|R|{2}|Legendary Artifact - Equipment|||Konda's Banner can be attached only to a legendary creature.$Creatures that share a color with equipped creature get +1/+1.$Creatures that share a creature type with equipped creature get +1/+1.$Equip {2}| Kitsune Diviner|Champions of Kamigawa|26|C|{W}|Creature - Fox Cleric|0|1|{T}: Tap target Spirit.| Kusari-Gama|Champions of Kamigawa|260|R|{3}|Artifact - Equipment|||Equipped creature has "{2}: This creature gets +1/+0 until end of turn."$Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Long-Forgotten Gohei|Champions of Kamigawa|261|R|{3}|Artifact|||Arcane spells you cast cost {1} less to cast.$Spirit creatures you control get +1/+1.| Moonring Mirror|Champions of Kamigawa|262|R|{5}|Artifact|||Whenever you draw a card, exile the top card of your library face down.$At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.| Nine-Ringed Bo|Champions of Kamigawa|263|U|{3}|Artifact|||{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.| No-Dachi|Champions of Kamigawa|264|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0 and has first strike.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Oathkeeper, Takeno's Daisho|Champions of Kamigawa|265|R|{3}|Legendary Artifact - Equipment|||Equipped creature gets +3/+1.$Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.$When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.$Equip {2}| Orochi Hatchery|Champions of Kamigawa|266|R|{X}{X}|Artifact|||Orochi Hatchery enters the battlefield with X charge counters on it.${5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.| Reito Lantern|Champions of Kamigawa|267|U|{2}|Artifact|||{3}: Put target card from a graveyard on the bottom of its owner's library.| Sensei's Divining Top|Champions of Kamigawa|268|U|{1}|Artifact|||{1}: Look at the top three cards of your library, then put them back in any order.${T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.| Shell of the Last Kappa|Champions of Kamigawa|269|R|{3}|Legendary Artifact|||{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)${3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.| Kitsune Healer|Champions of Kamigawa|27|C|{3}{W}|Creature - Fox Cleric|2|2|{T}: Prevent the next 1 damage that would be dealt to any target this turn.${T}: Prevent all damage that would be dealt to target legendary creature this turn.| Tatsumasa, the Dragon's Fang|Champions of Kamigawa|270|R|{6}|Legendary Artifact - Equipment|||Equipped creature gets +5/+5.${6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.$Equip {3}| Tenza, Godo's Maul|Champions of Kamigawa|271|U|{3}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Uba Mask|Champions of Kamigawa|272|R|{4}|Artifact|||If a player would draw a card, that player exiles that card face up instead.$Each player may play cards they exiled with Uba Mask this turn.| Boseiju, Who Shelters All|Champions of Kamigawa|273|R||Legendary Land|||Boseiju, Who Shelters All enters the battlefield tapped.${T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.| Cloudcrest Lake|Champions of Kamigawa|274|U||Land|||{T}: Add {C}.${T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step.| Eiganjo Castle|Champions of Kamigawa|275|R||Legendary Land|||{T}: Add {W}.${W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.| Forbidden Orchard|Champions of Kamigawa|276|R||Land|||{T}: Add one mana of any color.$Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.| Hall of the Bandit Lord|Champions of Kamigawa|277|R||Legendary Land|||Hall of the Bandit Lord enters the battlefield tapped.${T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.| Lantern-Lit Graveyard|Champions of Kamigawa|278|U||Land|||{T}: Add {C}.${T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.| Minamo, School at Water's Edge|Champions of Kamigawa|279|R||Legendary Land|||{T}: Add {U}.${U}, {T}: Untap target legendary permanent.| Okina, Temple to the Grandfathers|Champions of Kamigawa|280|R||Legendary Land|||{T}: Add {G}.${G}, {T}: Target legendary creature gets +1/+1 until end of turn.| Pinecrest Ridge|Champions of Kamigawa|281|U||Land|||{T}: Add {C}.${T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.| Shinka, the Bloodsoaked Keep|Champions of Kamigawa|282|R||Legendary Land|||{T}: Add {R}.${R}, {T}: Target legendary creature gains first strike until end of turn.| Shizo, Death's Storehouse|Champions of Kamigawa|283|R||Legendary Land|||{T}: Add {B}.${B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Tranquil Garden|Champions of Kamigawa|284|U||Land|||{T}: Add {C}.${T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.| Untaidake, the Cloud Keeper|Champions of Kamigawa|285|R||Legendary Land|||Untaidake, the Cloud Keeper enters the battlefield tapped.${T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.| Waterveil Cavern|Champions of Kamigawa|286|U||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.| Plains|Champions of Kamigawa|287|L||Basic Land - Plains|||W| Plains|Champions of Kamigawa|288|L||Basic Land - Plains|||W| Plains|Champions of Kamigawa|289|L||Basic Land - Plains|||W| Kitsune Mystic|Champions of Kamigawa|28a|R|{3}{W}|Creature - Fox Wizard|2|3|At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.$| Autumn-Tail, Kitsune Sage|Champions of Kamigawa|28b|R|{3}{W}|Legendary Creature - Fox Wizard|4|5|{1}: Attach target Aura attached to a creature to another creature.| Kitsune Riftwalker|Champions of Kamigawa|29|C|{1}{W}{W}|Creature - Fox Wizard|2|1|Protection from Spirits and from Arcane| Plains|Champions of Kamigawa|290|L||Basic Land - Plains|||W| Island|Champions of Kamigawa|291|L||Basic Land - Island|||U| Island|Champions of Kamigawa|292|L||Basic Land - Island|||U| Island|Champions of Kamigawa|293|L||Basic Land - Island|||U| Island|Champions of Kamigawa|294|L||Basic Land - Island|||U| Swamp|Champions of Kamigawa|295|L||Basic Land - Swamp|||B| Swamp|Champions of Kamigawa|296|L||Basic Land - Swamp|||B| Swamp|Champions of Kamigawa|297|L||Basic Land - Swamp|||B| Swamp|Champions of Kamigawa|298|L||Basic Land - Swamp|||B| Mountain|Champions of Kamigawa|299|L||Basic Land - Mountain|||R| Bushi Tenderfoot|Champions of Kamigawa|2a|U|{W}|Creature - Human Soldier|1|1|When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.$| Kenzo the Hardhearted|Champions of Kamigawa|2b|U|{W}|Legendary Creature - Human Samurai|3|4|Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)| Cage of Hands|Champions of Kamigawa|3|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${1}{W}: Return Cage of Hands to its owner's hand.| Konda, Lord of Eiganjo|Champions of Kamigawa|30|R|{5}{W}{W}|Legendary Creature - Human Samurai|3|3|Vigilance (Attacking doesn't cause this creature to tap.)$Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)$Konda, Lord of Eiganjo is indestructible.| Mountain|Champions of Kamigawa|300|L||Basic Land - Mountain|||R| Mountain|Champions of Kamigawa|301|L||Basic Land - Mountain|||R| Mountain|Champions of Kamigawa|302|L||Basic Land - Mountain|||R| Forest|Champions of Kamigawa|303|L||Basic Land - Forest|||G| Forest|Champions of Kamigawa|304|L||Basic Land - Forest|||G| Forest|Champions of Kamigawa|305|L||Basic Land - Forest|||G| Forest|Champions of Kamigawa|306|L||Basic Land - Forest|||G| Konda's Hatamoto|Champions of Kamigawa|31|U|{1}{W}|Creature - Human Samurai|1|2|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)| Lantern Kami|Champions of Kamigawa|32|C|{W}|Creature - Spirit|1|1|Flying| Masako the Humorless|Champions of Kamigawa|33|R|{2}{W}|Legendary Creature - Human Advisor|2|1|Flash$Tapped creatures you control can block as though they were untapped.| Mothrider Samurai|Champions of Kamigawa|34|C|{3}{W}|Creature - Human Samurai|2|2|Flying$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Myojin of Cleansing Fire|Champions of Kamigawa|35|R|{5}{W}{W}{W}|Legendary Creature - Spirit|4|6|Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.| Nagao, Bound by Honor|Champions of Kamigawa|36|U|{3}{W}|Legendary Creature - Human Samurai|3|3|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.| Otherworldly Journey|Champions of Kamigawa|37|U|{1}{W}|Instant - Arcane|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Pious Kitsune|Champions of Kamigawa|38|C|{2}{W}|Creature - Fox Cleric|1|2|At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.${T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.| Quiet Purity|Champions of Kamigawa|39|C|{W}|Instant - Arcane|||Destroy target enchantment.| Call to Glory|Champions of Kamigawa|4|C|{1}{W}|Instant|||Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.| Reciprocate|Champions of Kamigawa|40|U|{W}|Instant|||Exile target creature that dealt damage to you this turn.| Reverse the Sands|Champions of Kamigawa|41|R|{6}{W}{W}|Sorcery|||Redistribute any number of players' life totals. (Each of those players gets one life total back.)| Samurai Enforcers|Champions of Kamigawa|42|U|{4}{W}{W}|Creature - Human Samurai|4|4|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)| Samurai of the Pale Curtain|Champions of Kamigawa|43|U|{W}{W}|Creature - Fox Samurai|2|2|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$If a permanent would be put into a graveyard, exile it instead.| Sensei Golden-Tail|Champions of Kamigawa|44|R|{1}{W}|Legendary Creature - Fox Samurai|2|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.| Silent-Chant Zubera|Champions of Kamigawa|45|C|{1}{W}|Creature - Zubera Spirit|1|2|When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.| Takeno, Samurai General|Champions of Kamigawa|46|R|{5}{W}|Legendary Creature - Human Samurai|3|3|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)$Each other Samurai creature you control gets +1/+1 for each point of bushido it has.| Terashi's Cry|Champions of Kamigawa|47|C|{3}{W}|Sorcery - Arcane|||Tap up to three target creatures.| Vassal's Duty|Champions of Kamigawa|48|R|{3}{W}|Enchantment|||{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.| Vigilance|Champions of Kamigawa|49|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)| Candles' Glow|Champions of Kamigawa|5|U|{1}{W}|Instant - Arcane|||Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.$Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Yosei, the Morning Star|Champions of Kamigawa|50|R|{4}{W}{W}|Legendary Creature - Dragon Spirit|5|5|Flying$When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.| Aura of Dominion|Champions of Kamigawa|51|U|{U}{U}|Enchantment - Aura|||Enchant creature${1}, Tap an untapped creature you control: Untap enchanted creature.| Azami, Lady of Scrolls|Champions of Kamigawa|52|R|{2}{U}{U}{U}|Legendary Creature - Human Wizard|0|2|Tap an untapped Wizard you control: Draw a card.| Callous Deceiver|Champions of Kamigawa|53|C|{2}{U}|Creature - Spirit|1|3|{1}: Look at the top card of your library.${2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.| Consuming Vortex|Champions of Kamigawa|54|C|{1}{U}|Instant - Arcane|||Return target creature to its owner's hand.$Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Counsel of the Soratami|Champions of Kamigawa|55|C|{2}{U}|Sorcery|||Draw two cards.| Cut the Tethers|Champions of Kamigawa|56|U|{2}{U}{U}|Sorcery|||For each Spirit, return it to its owner's hand unless that player pays {3}.| Dampen Thought|Champions of Kamigawa|57|U|{1}{U}|Instant - Arcane|||Target player puts the top four cards of their library into their graveyard.$Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Eerie Procession|Champions of Kamigawa|58|U|{2}{U}|Sorcery - Arcane|||Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.| Eye of Nowhere|Champions of Kamigawa|59|C|{U}{U}|Sorcery - Arcane|||Return target permanent to its owner's hand.| Cleanfall|Champions of Kamigawa|6|U|{2}{W}|Sorcery - Arcane|||Destroy all enchantments.| Field of Reality|Champions of Kamigawa|60|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by Spirits.${1}{U}: Return Field of Reality to its owner's hand.| Floating-Dream Zubera|Champions of Kamigawa|61|C|{1}{U}|Creature - Zubera Spirit|1|2|When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.| Gifts Ungiven|Champions of Kamigawa|62|R|{3}{U}|Instant|||Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.| Graceful Adept|Champions of Kamigawa|63|U|{2}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.| Guardian of Solitude|Champions of Kamigawa|64|U|{1}{U}|Creature - Spirit|1|2|Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.| Hinder|Champions of Kamigawa|65|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.| Hisoka, Minamo Sensei|Champions of Kamigawa|66|R|{2}{U}{U}|Legendary Creature - Human Wizard|1|3|{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.| Hisoka's Defiance|Champions of Kamigawa|67|C|{1}{U}|Instant|||Counter target Spirit or Arcane spell.| Hisoka's Guard|Champions of Kamigawa|68|C|{1}{U}|Creature - Human Wizard|1|1|You may choose not to untap Hisoka's Guard during your untap step.${1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)| Honden of Seeing Winds|Champions of Kamigawa|69|U|{4}{U}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, draw a card for each Shrine you control.| Devoted Retainer|Champions of Kamigawa|7|C|{W}|Creature - Human Samurai|1|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Jushi Apprentice|Champions of Kamigawa|70a|R|{1}{U}|Creature - Human Wizard|1|2|{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.$| Tomoya the Revealer|Champions of Kamigawa|70b|R|{1}{U}|Legendary Creature - Human Wizard|2|3|{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.| Kami of Twisted Reflection|Champions of Kamigawa|71|C|{1}{U}{U}|Creature - Spirit|2|2|Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.| Keiga, the Tide Star|Champions of Kamigawa|72|R|{5}{U}|Legendary Creature - Dragon Spirit|5|5|Flying$When Keiga, the Tide Star dies, gain control of target creature.| Lifted by Clouds|Champions of Kamigawa|73|C|{2}{U}|Instant - Arcane|||Target creature gains flying until end of turn.$Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Meloku the Clouded Mirror|Champions of Kamigawa|74|R|{4}{U}|Legendary Creature - Moonfolk Wizard|2|4|Flying${1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.| Myojin of Seeing Winds|Champions of Kamigawa|75|R|{7}{U}{U}{U}|Legendary Creature - Spirit|3|3|Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.| Mystic Restraints|Champions of Kamigawa|76|C|{2}{U}{U}|Enchantment - Aura|||Flash$Enchant creature$When Mystic Restraints enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Part the Veil|Champions of Kamigawa|77|R|{3}{U}|Instant - Arcane|||Return all creatures you control to their owner's hand.| Peer Through Depths|Champions of Kamigawa|78|C|{1}{U}|Instant - Arcane|||Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Petals of Insight|Champions of Kamigawa|79|U|{4}{U}|Sorcery - Arcane|||Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.| Eight-and-a-Half-Tails|Champions of Kamigawa|8|R|{W}{W}|Legendary Creature - Fox Cleric|2|2|{1}{W}: Target permanent you control gains protection from white until end of turn.${1}: Target spell or permanent becomes white until end of turn.| Psychic Puppetry|Champions of Kamigawa|80|C|{1}{U}|Instant - Arcane|||You may tap or untap target permanent.$Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Reach Through Mists|Champions of Kamigawa|81|C|{U}|Instant - Arcane|||Draw a card.| Reweave|Champions of Kamigawa|82|R|{5}{U}|Instant - Arcane|||Target permanent's controller sacrifices it. If they do, that player reveals cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles their library.$Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| River Kaijin|Champions of Kamigawa|83|C|{2}{U}|Creature - Spirit|1|4|| Sift Through Sands|Champions of Kamigawa|84|C|{1}{U}{U}|Instant - Arcane|||Draw two cards, then discard a card.$If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.| Sire of the Storm|Champions of Kamigawa|85|U|{4}{U}{U}|Creature - Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, you may draw a card.| Soratami Cloudskater|Champions of Kamigawa|86|C|{1}{U}|Creature - Moonfolk Rogue|1|1|Flying${2}, Return a land you control to its owner's hand: Draw a card, then discard a card.| Soratami Mirror-Guard|Champions of Kamigawa|87|C|{3}{U}|Creature - Moonfolk Wizard|3|1|Flying${2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.| Soratami Mirror-Mage|Champions of Kamigawa|88|U|{3}{U}|Creature - Moonfolk Wizard|2|1|Flying${3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.| Soratami Rainshaper|Champions of Kamigawa|89|C|{2}{U}|Creature - Moonfolk Wizard|2|1|Flying${3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)| Ethereal Haze|Champions of Kamigawa|9|C|{W}|Instant - Arcane|||Prevent all damage that would be dealt by creatures this turn.| Soratami Savant|Champions of Kamigawa|90|U|{2}{U}{U}|Creature - Moonfolk Wizard|2|2|Flying${3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.| Soratami Seer|Champions of Kamigawa|91|U|{4}{U}|Creature - Moonfolk Wizard|2|3|Flying${4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.| Squelch|Champions of Kamigawa|92|U|{1}{U}|Instant|||Counter target activated ability. (Mana abilities can't be targeted.)$Draw a card.| Student of Elements|Champions of Kamigawa|93a|U|{1}{U}|Creature - Human Wizard|1|1|When Student of Elements has flying, flip it.$| Tobita, Master of Winds|Champions of Kamigawa|93b|U|{1}{U}|Legendary Creature - Human Wizard|3|3|Creatures you control have flying.| Swirl the Mists|Champions of Kamigawa|94|R|{2}{U}{U}|Enchantment|||As Swirl the Mists enters the battlefield, choose a color word.$All instances of color words in the text of spells and permanents are changed to the chosen color word.| Teller of Tales|Champions of Kamigawa|95|C|{3}{U}{U}|Creature - Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.| Thoughtbind|Champions of Kamigawa|96|C|{2}{U}|Instant|||Counter target spell with converted mana cost 4 or less.| Time Stop|Champions of Kamigawa|97|R|{4}{U}{U}|Instant|||End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)| The Unspeakable|Champions of Kamigawa|98|R|{6}{U}{U}{U}|Legendary Creature - Spirit|6|7|Flying, trample$Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.| Uyo, Silent Prophet|Champions of Kamigawa|99|R|{4}{U}{U}|Legendary Creature - Moonfolk Wizard|4|4|Flying${2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.| Banshee|Chronicles|1|U|{2}{B}{B}|Creature - Spirit|0|1|{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.| Urza's Tower|Chronicles|102|U||Land - Urza s Tower|||{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.| Arcades Sabboth|Chronicles|106|R|{2}{G}{G}{W}{W}{U}{U}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.$Each untapped creature you control gets +0/+2 as long as it's not attacking.${W}: Arcades Sabboth gets +0/+1 until end of turn.| Axelrod Gunnarson|Chronicles|107|R|{4}{B}{B}{R}{R}|Legendary Creature - Giant|5|5|Trample$Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.| Ayesha Tanaka|Chronicles|108|R|{W}{W}{U}{U}|Legendary Creature - Human Artificer|2|2|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)| Chromium|Chronicles|109|R|{2}{W}{W}{U}{U}{B}{B}|Legendary Creature - Elder Dragon|7|7|Flying$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.| The Wretched|Chronicles|11|R|{3}{B}{B}|Creature - Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| Dakkon Blackblade|Chronicles|110|R|{2}{W}{U}{U}{B}|Legendary Creature - Human Warrior|*|*|Dakkon Blackblade's power and toughness are each equal to the number of lands you control.| Gabriel Angelfire|Chronicles|111|R|{3}{G}{G}{W}{W}|Legendary Creature - Angel|4|4|At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| Johan|Chronicles|112|R|{3}{R}{G}{W}|Legendary Creature - Human Wizard|5|4|At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.| Kei Takahashi|Chronicles|113|U|{2}{G}{W}|Legendary Creature - Human Cleric|2|2|{T}: Prevent the next 2 damage that would be dealt to target creature this turn.| Marhault Elsdragon|Chronicles|114|U|{3}{R}{R}{G}|Legendary Creature - Elf Warrior|4|6|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Nebuchadnezzar|Chronicles|115|R|{3}{U}|Legendary Creature - Human Wizard|3|3|{X}, {T}: Name a card. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.| Nicol Bolas|Chronicles|116|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.| Palladia-Mors|Chronicles|117|R|{2}{R}{R}{G}{G}{W}{W}|Legendary Creature - Elder Dragon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.| Rubinia Soulsinger|Chronicles|118|R|{2}{G}{W}{U}|Legendary Creature - Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| Sivitri Scarzam|Chronicles|119|U|{5}{U}{B}|Legendary Creature - Human|6|4|| Transmutation|Chronicles|12|C|{1}{B}|Instant|||Switch target creature's power and toughness until end of turn.| Sol'kanar the Swamp King|Chronicles|120|R|{2}{U}{B}{R}|Legendary Creature - Demon|5|5|Swampwalk$Whenever a player casts a black spell, you gain 1 life.| Stangg|Chronicles|121|R|{4}{R}{G}|Legendary Creature - Human Warrior|3|4|When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.| Tobias Andrion|Chronicles|122|U|{3}{W}{U}|Legendary Creature - Human Advisor|4|4|| Tor Wauki|Chronicles|123|U|{2}{B}{B}{R}|Legendary Creature - Human Archer|3|3|{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.| Vaevictis Asmadi|Chronicles|124|R|{2}{B}{B}{R}{R}{G}{G}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.${B}: Vaevictis Asmadi gets +1/+0 until end of turn.${R}: Vaevictis Asmadi gets +1/+0 until end of turn.${G}: Vaevictis Asmadi gets +1/+0 until end of turn.| Xira Arien|Chronicles|125|R|{B}{R}{G}|Legendary Creature - Insect Wizard|1|2|Flying${B}{R}{G}, {T}: Target player draws a card.| Wall of Shadows|Chronicles|13|C|{1}{B}{B}|Creature - Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.$Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.| Yawgmoth Demon|Chronicles|14|R|{4}{B}{B}|Creature - Demon|6|6|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.| Azure Drake|Chronicles|15|U|{3}{U}|Creature - Drake|2|4|Flying| The Fallen|Chronicles|152|U|{1}{B}{B}{B}|Creature - Zombie|2|3|At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.| Boomerang|Chronicles|16|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Dance of Many|Chronicles|17|R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| Dandan|Chronicles|18|C|{U}{U}|Creature - Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| Enchantment Alteration|Chronicles|19|U|{U}|Instant|||Attach target Aura attached to a creature or land to another permanent of that type.| Bog Rats|Chronicles|2|C|{B}|Creature - Rat|1|1|Bog Rats can't be blocked by Walls.| Fishliver Oil|Chronicles|20|C|{1}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| Flash Flood|Chronicles|21|C|{U}|Instant|||Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.| Juxtapose|Chronicles|22|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| Puppet Master|Chronicles|23|U|{U}{U}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.| Recall|Chronicles|24|U|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| Remove Soul|Chronicles|25|C|{1}{U}|Instant|||Counter target creature spell.| Teleport|Chronicles|26|R|{U}{U}{U}|Instant|||Cast Teleport only during the declare attackers step.$Target creature is unblockable this turn.| Wall of Vapor|Chronicles|27|C|{3}{U}|Creature - Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.| Wall of Wonder|Chronicles|28|U|{2}{U}{U}|Creature - Wall|1|5|Defender (This creature can't attack.)${2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.| Sentinel|Chronicles|281|R|{4}|Artifact Creature - Shapeshifter|1|1|{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)| Argothian Pixies|Chronicles|29|C|{1}{G}|Creature - Faerie|2|1|Argothian Pixies can't be blocked by artifact creatures.$Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.| Cuombajj Witches|Chronicles|3|C|{B}{B}|Creature - Human Wizard|1|3|{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.| Cat Warriors|Chronicles|30|C|{1}{G}{G}|Creature - Cat Warrior|2|2|Forestwalk| Cocoon|Chronicles|31|U|{G}|Enchantment - Aura|||Enchant creature you control$Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.$When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.$At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)| Concordant Crossroads|Chronicles|32|R|{G}|World Enchantment|||All creatures have haste.| Craw Giant|Chronicles|33|U|{3}{G}{G}{G}{G}|Creature - Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Cyclone|Chronicles|34|R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.| Emerald Dragonfly|Chronicles|35|C|{1}{G}|Creature - Insect|1|1|Flying${G}{G}: Emerald Dragonfly gains first strike until end of turn.| Erhnam Djinn|Chronicles|36|U|{3}{G}|Creature - Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Ghazban Ogre|Chronicles|37|C|{G}|Creature - Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| Metamorphosis|Chronicles|38|C|{G}|Sorcery|||As an additional cost to cast Metamorphosis, sacrifice a creature.$Add X mana of any one color, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.| Rabid Wombat|Chronicles|39|U|{2}{G}{G}|Creature - Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| Fallen Angel|Chronicles|4|U|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Scavenger Folk|Chronicles|41|C|{G}|Creature - Human|1|1|{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.| Storm Seeker|Chronicles|42|U|{3}{G}|Instant|||Storm Seeker deals damage to target player equal to the number of cards in that player's hand.| Active Volcano|Chronicles|43|C|{R}|Instant|||Choose one - Destroy target blue permanent; or return target Island to its owner's hand.| Aladdin|Chronicles|44|U|{2}{R}{R}|Creature - Human Rogue|1|1|{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.| Beasts of Bogardan|Chronicles|45|U|{4}{R}|Creature - Beast|3|3|Protection from red$Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.| Blood Moon|Chronicles|46|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Fire Drake|Chronicles|47|U|{1}{R}{R}|Creature - Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Goblin Artisans|Chronicles|48|U|{R}|Creature - Goblin Artificer|1|1|{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.| Goblin Digging Team|Chronicles|49|C|{R}|Creature - Goblin|1|1|{T}, Sacrifice Goblin Digging Team: Destroy target Wall.| Giant Slug|Chronicles|5|C|{1}{B}|Creature - Slug|1|1|{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.| Goblin Shrine|Chronicles|50|C|{1}{R}{R}|Enchantment - Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.$When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.| Goblins of the Flarg|Chronicles|51|C|{R}|Creature - Goblin Warrior|1|1|Mountainwalk$When you control a Dwarf, sacrifice Goblins of the Flarg.| Land's Edge|Chronicles|52|R|{1}{R}{R}|World Enchantment|||Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.| Mountain Yeti|Chronicles|53|C|{2}{R}{R}|Creature - Yeti|3|3|Mountainwalk, protection from white| Primordial Ooze|Chronicles|54|U|{R}|Creature - Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| Wall of Heat|Chronicles|55|C|{2}{R}|Creature - Wall|2|6|Defender (This creature can't attack.)| Wall of Opposition|Chronicles|56|U|{3}{R}{R}|Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Wall of Opposition gets +1/+0 until end of turn.| Abu Ja'far|Chronicles|57|U|{W}|Creature - Human|0|1|When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.| Akron Legionnaire|Chronicles|58|R|{6}{W}{W}|Creature - Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| Angelic Voices|Chronicles|59|R|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.| Hasran Ogress|Chronicles|6|C|{B}{B}|Creature - Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| Blood of the Martyr|Chronicles|60|U|{W}{W}{W}|Instant|||Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.| D'Avenant Archer|Chronicles|61|C|{2}{W}|Creature - Human Soldier Archer|1|2|{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| Divine Offering|Chronicles|62|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Indestructible Aura|Chronicles|63|C|{W}|Instant|||Prevent all damage that would be dealt to target creature this turn.| Ivory Guardians|Chronicles|64|U|{4}{W}{W}|Creature - Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| Keepers of the Faith|Chronicles|65|C|{1}{W}{W}|Creature - Human Cleric|2|3|| Petra Sphinx|Chronicles|66|R|{2}{W}{W}{W}|Creature - Sphinx|3|4|{T}: Target player names a card, then reveals the top card of their library. If that card is the named card, that player puts it into their hand. If it isn't, the player puts it into their graveyard.| Repentant Blacksmith|Chronicles|67|C|{1}{W}|Creature - Human|1|2|Protection from red| Shield Wall|Chronicles|68|U|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| War Elephant|Chronicles|69|C|{3}{W}|Creature - Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Hell's Caretaker|Chronicles|7|R|{3}{B}|Creature - Horror|1|1|{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.| Witch Hunter|Chronicles|70|U|{2}{W}{W}|Creature - Human Cleric|1|1|{T}: Witch Hunter deals 1 damage to target player.${1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.| Arena of the Ancients|Chronicles|71|R|{3}|Artifact|||Legendary creatures don't untap during their controllers' untap steps.$When Arena of the Ancients enters the battlefield, tap all legendary creatures.| Ashnod's Altar|Chronicles|72|C|{3}|Artifact|||Sacrifice a creature: Add {C}{C}.| Ashnod's Transmogrant|Chronicles|73|C|{1}|Artifact|||{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| Barl's Cage|Chronicles|74|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| Book of Rass|Chronicles|75|R|{6}|Artifact|||{2}, Pay 2 life: Draw a card.| Bronze Horse|Chronicles|76|R|{7}|Artifact Creature - Horse|4|4|Trample$As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.| Feldon's Cane|Chronicles|77|C|{1}|Artifact|||{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.| Fountain of Youth|Chronicles|78|C|{0}|Artifact|||{2}, {T}: You gain 1 life.| Gauntlets of Chaos|Chronicles|79|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| Shimian Night Stalker|Chronicles|8|U|{3}{B}{B}|Creature - Nightstalker|4|4|{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.| Horn of Deafening|Chronicles|80|R|{4}|Artifact|||{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.| Jalum Tome|Chronicles|81|R|{3}|Artifact|||{2}, {T}: Draw a card, then discard a card.| Jeweled Bird|Chronicles|82|R|{1}|Artifact|||Remove Jeweled Bird from your deck before playing if you're not playing for ante.${T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.| Living Armor|Chronicles|83|C|{4}|Artifact|||{T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.| Obelisk of Undoing|Chronicles|84|R|{1}|Artifact|||{6}, {T}: Return target permanent you both own and control to your hand.| Rakalite|Chronicles|85|R|{6}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.| Runesword|Chronicles|86|C|{6}|Artifact|||{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.| Revelation|Chronicles|87|R|{G}|World Enchantment|||Players play with their hands revealed.| Serpent Generator|Chronicles|88|R|{6}|Artifact|||{4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| Tormod's Crypt|Chronicles|89|C|{0}|Artifact|||{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Takklemaggot|Chronicles|9|U|{2}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.$When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If they do, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."| Triassic Egg|Chronicles|90|R|{4}|Artifact|||{3}, {T}: Put a hatchling counter on Triassic Egg.$Sacrifice Triassic Egg: Choose one - You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.| Voodoo Doll|Chronicles|91|R|{6}|Artifact|||At the beginning of your upkeep, put a pin counter on Voodoo Doll.$At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.${X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.| City of Brass|Chronicles|92|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${T}: Add one mana of any color.| Safe Haven|Chronicles|93|R||Land|||{2}, {T}: Exile target creature you control.$At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.| Urza's Mine|Chronicles|94|U||Land - Urza s Mine|||{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.| Urza's Power Plant|Chronicles|98|U||Land - Urza s Power-Plant|||{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.| Prognostic Sphinx|Clash Pack|1|Special|{3}{U}{U}|Creature - Sphinx|3|5|Flying$Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.$Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Fated Intervention|Clash Pack|2|Special|{2}{G}{G}{G}|Insant|||Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2.| Font of Fertility|Clash Pack|3|Special|{G}|Enchantment|||{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Hydra Broodmaster|Clash Pack|4|Special|{4}{G}{G}|Creature - Hydra|7|7|{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)$When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield.| Prophet of Kruphix|Clash Pack|5|Special|{3}{U}{G}|Creature - Human Wizard|2|3|Untap all creatures and lands you control during each other player's untap step.$You may cast creature cards as though they had flash.| Temple of Mystery|Clash Pack|6|Special||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${T}: Add {G} or {U}.| Necropolis Fiend|Clash Pack|7|Special|{7}{B}{B}|Creature - Demon|4|5|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Flying${X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.| Hero's Downfall|Clash Pack|8|Special|{1}{B}{B}|Instant|||Destroy target creature or planeswalker.| Sultai Ascendancy|Clash Pack|9|Special|{B}{G}{U}|Enchantment|||At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.| Reaper of the Wilds|Clash Pack|10|Special|{2}{B}{G}|Creature - Gorgon|4|5|Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${B}: Reaper of the Wilds gains deathtouch until end of turn.${1}{G}: Reaper of the Wilds gains hexproof until end of turn.| Whip of Erebos|Clash Pack|11|Special|{2}{B}{B}|Legendary Enchantment Artifact|||Creatures you control have lifelink.${2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.| Courser of Kruphix|Clash Pack|12|Special|{1}{G}{G}|Enchantment Creature Centaur|2|4|Play with the top card of your library revealed.$You may play the top card of your library if it's a land card.$Whenever a land enters the battlefield under your control, you gain 1 life.| Animate Wall|Classic Sixth Edition|1|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Circle of Protection: Green|Classic Sixth Edition|10|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Spell Blast|Classic Sixth Edition|100|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Storm Crow|Classic Sixth Edition|101|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Tidal Surge|Classic Sixth Edition|102|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| Unsummon|Classic Sixth Edition|103|C|{U}|Instant|||Return target creature to its owner's hand.| Vodalian Soldiers|Classic Sixth Edition|104|C|{1}{U}|Creature - Merfolk Soldier|1|2|| Wall of Air|Classic Sixth Edition|105|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wind Drake|Classic Sixth Edition|106|C|{2}{U}|Creature - Drake|2|2|Flying| Wind Spirit|Classic Sixth Edition|107|U|{4}{U}|Creature - Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| Zur's Weirding|Classic Sixth Edition|108|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| Abyssal Hunter|Classic Sixth Edition|109|R|{3}{B}|Creature - Human Assassin|1|1|{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.| Circle of Protection: Red|Classic Sixth Edition|11|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Abyssal Specter|Classic Sixth Edition|110|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Agonizing Memories|Classic Sixth Edition|111|U|{2}{B}{B}|Sorcery|||Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.| Ashen Powder|Classic Sixth Edition|112|R|{2}{B}{B}|Sorcery|||Put target creature card from an opponent's graveyard onto the battlefield under your control.| Blight|Classic Sixth Edition|113|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| Blighted Shaman|Classic Sixth Edition|114|U|{1}{B}|Creature - Human Cleric Shaman|1|1|{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.${T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.| Blood Pet|Classic Sixth Edition|115|C|{B}|Creature - Thrull|1|1|Sacrifice Blood Pet: Add {B}.| Bog Imp|Classic Sixth Edition|116|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Bog Rats|Classic Sixth Edition|117|C|{B}|Creature - Rat|1|1|Bog Rats can't be blocked by Walls.| Bog Wraith|Classic Sixth Edition|118|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Coercion|Classic Sixth Edition|119|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Circle of Protection: White|Classic Sixth Edition|12|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Derelor|Classic Sixth Edition|120|R|{3}{B}|Creature - Thrull|4|4|Black spells you cast cost {B} more to cast.| Doomsday|Classic Sixth Edition|121|R|{B}{B}{B}|Sorcery|||Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.| Dread of Night|Classic Sixth Edition|122|U|{B}|Enchantment|||White creatures get -1/-1.| Drudge Skeletons|Classic Sixth Edition|123|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Dry Spell|Classic Sixth Edition|124|C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| Enfeeblement|Classic Sixth Edition|125|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| Evil Eye of Orms-by-Gore|Classic Sixth Edition|126|U|{4}{B}|Creature - Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| Fallen Angel|Classic Sixth Edition|127|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Fatal Blow|Classic Sixth Edition|128|C|{B}|Instant|||Destroy target creature that was dealt damage this turn. It can't be regenerated.| Fear|Classic Sixth Edition|129|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Crusade|Classic Sixth Edition|13|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Feast of the Unicorn|Classic Sixth Edition|130|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+0.| Feral Shadow|Classic Sixth Edition|131|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Forbidden Crypt|Classic Sixth Edition|132|R|{3}{B}{B}|Enchantment|||If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.$If a card would be put into your graveyard from anywhere, exile that card instead.| Gravebane Zombie|Classic Sixth Edition|133|U|{3}{B}|Creature - Zombie|3|2|If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.| Gravedigger|Classic Sixth Edition|134|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Greed|Classic Sixth Edition|135|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Hecatomb|Classic Sixth Edition|136|R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.| Hidden Horror|Classic Sixth Edition|137|U|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| Howl from Beyond|Classic Sixth Edition|138|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Infernal Contract|Classic Sixth Edition|139|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| D'Avenant Archer|Classic Sixth Edition|15|C|{2}{W}|Creature - Human Soldier Archer|1|2|{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| Kjeldoran Dead|Classic Sixth Edition|140|C|{B}|Creature - Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| Leshrac's Rite|Classic Sixth Edition|141|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has swampwalk.| Lost Soul|Classic Sixth Edition|142|C|{1}{B}{B}|Creature - Spirit Minion|2|1|Swampwalk| Mind Warp|Classic Sixth Edition|143|U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| Mischievous Poltergeist|Classic Sixth Edition|144|U|{2}{B}|Creature - Spirit|1|1|Flying$Pay 1 life: Regenerate Mischievous Poltergeist.| Necrosavant|Classic Sixth Edition|145|R|{3}{B}{B}{B}|Creature - Zombie Giant|5|5|{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.| Nightmare|Classic Sixth Edition|146|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Painful Memories|Classic Sixth Edition|147|C|{1}{B}|Sorcery|||Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.| Perish|Classic Sixth Edition|148|U|{2}{B}|Sorcery|||Destroy all green creatures. They can't be regenerated.| Pestilence|Classic Sixth Edition|149|U|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Daraja Griffin|Classic Sixth Edition|14|U|{3}{W}|Creature - Griffin|2|2|Flying$Sacrifice Daraja Griffin: Destroy target black creature.| Python|Classic Sixth Edition|150|C|{1}{B}{B}|Creature - Snake|3|2|| Rag Man|Classic Sixth Edition|151|R|{2}{B}{B}|Creature - Human Minion|2|1|{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.| Raise Dead|Classic Sixth Edition|152|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Razortooth Rats|Classic Sixth Edition|153|C|{2}{B}|Creature - Rat|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Scathe Zombies|Classic Sixth Edition|154|C|{2}{B}|Creature - Zombie|2|2|| Sengir Autocrat|Classic Sixth Edition|155|R|{3}{B}|Creature - Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| Strands of Night|Classic Sixth Edition|156|U|{2}{B}{B}|Enchantment|||{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.| Stromgald Cabal|Classic Sixth Edition|157|R|{1}{B}{B}|Creature - Human Knight|2|2|{T}, Pay 1 life: Counter target white spell.| Stupor|Classic Sixth Edition|158|U|{2}{B}|Sorcery|||Target opponent discards a card at random, then discards a card.| Syphon Soul|Classic Sixth Edition|159|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Disenchant|Classic Sixth Edition|16|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Terror|Classic Sixth Edition|160|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Vampiric Tutor|Classic Sixth Edition|161|R|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Zombie Master|Classic Sixth Edition|162|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Aether Flash|Classic Sixth Edition|163|U|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.| Anaba Bodyguard|Classic Sixth Edition|164|C|{3}{R}|Creature - Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| Anaba Shaman|Classic Sixth Edition|165|C|{3}{R}|Creature - Minotaur Shaman|2|2|{R}, {T}: Anaba Shaman deals 1 damage to any target.| Balduvian Barbarians|Classic Sixth Edition|166|C|{1}{R}{R}|Creature - Human Barbarian|3|2|| Balduvian Horde|Classic Sixth Edition|167|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| Blaze|Classic Sixth Edition|168|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Boil|Classic Sixth Edition|169|U|{3}{R}|Instant|||Destroy all Islands.| Divine Transformation|Classic Sixth Edition|17|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Burrowing|Classic Sixth Edition|170|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Conquer|Classic Sixth Edition|171|U|{3}{R}{R}|Enchantment - Aura|||Enchant land$You control enchanted land.| Crimson Hellkite|Classic Sixth Edition|172|R|{6}{R}{R}{R}|Creature - Dragon|6|6|Flying${X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.| Earthquake|Classic Sixth Edition|173|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Fervor|Classic Sixth Edition|174|R|{2}{R}|Enchantment|||Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)| Final Fortune|Classic Sixth Edition|175|R|{R}{R}|Instant|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Fire Elemental|Classic Sixth Edition|176|U|{3}{R}{R}|Creature - Elemental|5|4|| Firebreathing|Classic Sixth Edition|177|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Fit of Rage|Classic Sixth Edition|178|C|{1}{R}|Sorcery|||Target creature gets +3/+3 and gains first strike until end of turn.| Flame Spirit|Classic Sixth Edition|179|C|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Ekundu Griffin|Classic Sixth Edition|18|C|{3}{W}|Creature - Griffin|2|2|Flying, first strike| Flashfires|Classic Sixth Edition|180|U|{3}{R}|Sorcery|||Destroy all Plains.| Giant Strength|Classic Sixth Edition|181|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Goblin Digging Team|Classic Sixth Edition|182|C|{R}|Creature - Goblin|1|1|{T}, Sacrifice Goblin Digging Team: Destroy target Wall.| Goblin Elite Infantry|Classic Sixth Edition|183|C|{1}{R}|Creature - Goblin Warrior|2|2|Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.| Goblin Hero|Classic Sixth Edition|184|C|{2}{R}|Creature - Goblin|2|2|| Goblin King|Classic Sixth Edition|185|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Recruiter|Classic Sixth Edition|186|U|{1}{R}|Creature - Goblin|1|1|When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.| Goblin Warrens|Classic Sixth Edition|187|R|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| Hammer of Bogardan|Classic Sixth Edition|188|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to any target.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| Hulking Cyclops|Classic Sixth Edition|189|U|{3}{R}{R}|Creature - Cyclops|5|5|Hulking Cyclops can't block.| Enlightened Tutor|Classic Sixth Edition|19|U|{W}|Instant|||Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.| Illicit Auction|Classic Sixth Edition|190|R|{3}{R}{R}|Sorcery|||Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)| Inferno|Classic Sixth Edition|191|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Jokulhaups|Classic Sixth Edition|192|R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| Lightning Blast|Classic Sixth Edition|193|C|{3}{R}|Instant|||Lightning Blast deals 4 damage to any target.| Manabarbs|Classic Sixth Edition|194|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mountain Goat|Classic Sixth Edition|195|C|{R}|Creature - Goat|1|1|Mountainwalk| Orcish Artillery|Classic Sixth Edition|196|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Orcish Oriflamme|Classic Sixth Edition|197|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Pillage|Classic Sixth Edition|198|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Pyrotechnics|Classic Sixth Edition|199|C|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Archangel|Classic Sixth Edition|2|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Ethereal Champion|Classic Sixth Edition|20|R|{2}{W}{W}{W}|Creature - Avatar|3|4|Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.| Raging Goblin|Classic Sixth Edition|200|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {T} as soon as it comes under your control.)| Reckless Embermage|Classic Sixth Edition|201|R|{3}{R}|Creature - Human Wizard|2|2|{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself.| Relentless Assault|Classic Sixth Edition|202|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Sabretooth Tiger|Classic Sixth Edition|203|C|{2}{R}|Creature - Cat|2|1|First strike| Shatter|Classic Sixth Edition|204|C|{1}{R}|Instant|||Destroy target artifact.| Shatterstorm|Classic Sixth Edition|205|R|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Shock|Classic Sixth Edition|206|C|{R}|Instant|||Shock deals 2 damage to any target.| Spitting Drake|Classic Sixth Edition|207|U|{3}{R}|Creature - Drake|2|2|Flying${R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Spitting Earth|Classic Sixth Edition|208|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Classic Sixth Edition|209|C|{2}{R}|Sorcery|||Destroy target land.| Exile|Classic Sixth Edition|21|R|{2}{W}|Instant|||Exile target nonwhite attacking creature. You gain life equal to its toughness.| Talruum Minotaur|Classic Sixth Edition|210|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| Tremor|Classic Sixth Edition|211|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Vertigo|Classic Sixth Edition|212|U|{R}|Instant|||Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.| Viashino Warrior|Classic Sixth Edition|213|C|{3}{R}|Creature - Viashino Warrior|4|2|| Volcanic Dragon|Classic Sixth Edition|214|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste (This creature can attack and {T} as soon as it comes under your control.)| Volcanic Geyser|Classic Sixth Edition|215|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to any target.| Wall of Fire|Classic Sixth Edition|216|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Birds of Paradise|Classic Sixth Edition|217|R|{G}|Creature - Bird|0|1|Flying${T}: Add one mana of any color.| Call of the Wild|Classic Sixth Edition|218|R|{2}{G}{G}|Enchantment|||{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.| Cat Warriors|Classic Sixth Edition|219|C|{1}{G}{G}|Creature - Cat Warrior|2|2|Forestwalk| Healing Salve|Classic Sixth Edition|22|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Creeping Mold|Classic Sixth Edition|220|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Dense Foliage|Classic Sixth Edition|221|R|{2}{G}|Enchantment|||Creatures can't be the targets of spells.| Early Harvest|Classic Sixth Edition|222|R|{1}{G}{G}|Instant|||Target player untaps all basic lands they control.| Elder Druid|Classic Sixth Edition|223|R|{3}{G}|Creature - Elf Cleric Druid|2|2|{3}{G}, {T}: You may tap or untap target artifact, creature, or land.| Elven Cache|Classic Sixth Edition|224|C|{2}{G}{G}|Sorcery|||Return target card from your graveyard to your hand.| Elven Riders|Classic Sixth Edition|225|U|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Elvish Archers|Classic Sixth Edition|226|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fallow Earth|Classic Sixth Edition|227|U|{2}{G}|Sorcery|||Put target land on top of its owner's library.| Familiar Ground|Classic Sixth Edition|228|U|{2}{G}|Enchantment|||Each creature you control can't be blocked by more than one creature.| Femeref Archers|Classic Sixth Edition|229|U|{2}{G}|Creature - Human Archer|2|2|{T}: Femeref Archers deals 4 damage to target attacking creature with flying.| Heavy Ballista|Classic Sixth Edition|23|U|{3}{W}|Creature - Human Soldier|2|3|{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.| Fog|Classic Sixth Edition|230|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Fyndhorn Brownie|Classic Sixth Edition|231|C|{2}{G}|Creature - Ouphe|1|1|{2}{G}, {T}: Untap target creature.| Fyndhorn Elder|Classic Sixth Edition|232|U|{2}{G}|Creature - Elf Druid|1|1|{T}: Add {G}{G}.| Giant Growth|Classic Sixth Edition|233|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Classic Sixth Edition|234|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Gorilla Chieftain|Classic Sixth Edition|235|C|{2}{G}{G}|Creature - Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| Grizzly Bears|Classic Sixth Edition|236|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Classic Sixth Edition|237|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Living Lands|Classic Sixth Edition|238|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Classic Sixth Edition|239|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Hero's Resolve|Classic Sixth Edition|24|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+5.| Lure|Classic Sixth Edition|240|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Maro|Classic Sixth Edition|241|R|{2}{G}{G}|Creature - Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| Nature's Resurgence|Classic Sixth Edition|242|R|{2}{G}{G}|Sorcery|||Each player draws a card for each creature card in their graveyard.| Panther Warriors|Classic Sixth Edition|243|C|{4}{G}|Creature - Cat Warrior|6|3|| Pradesh Gypsies|Classic Sixth Edition|244|C|{2}{G}|Creature - Human Nomad|1|1|{1}{G}, {T}: Target creature gets -2/-0 until end of turn.| Radjan Spirit|Classic Sixth Edition|245|U|{3}{G}|Creature - Spirit|3|2|{T}: Target creature loses flying until end of turn.| Rampant Growth|Classic Sixth Edition|246|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Redwood Treefolk|Classic Sixth Edition|247|C|{4}{G}|Creature - Treefolk|3|6|| Regeneration|Classic Sixth Edition|248|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| River Boa|Classic Sixth Edition|249|U|{1}{G}|Creature - Snake|2|1|Islandwalk${G}: Regenerate River Boa.| Icatian Town|Classic Sixth Edition|25|R|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| Rowen|Classic Sixth Edition|250|R|{2}{G}{G}|Enchantment|||Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.| Scaled Wurm|Classic Sixth Edition|251|C|{7}{G}|Creature - Wurm|7|6|| Shanodin Dryads|Classic Sixth Edition|252|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stalking Tiger|Classic Sixth Edition|253|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Stream of Life|Classic Sixth Edition|254|C|{X}{G}|Sorcery|||Target player gains X life.| Summer Bloom|Classic Sixth Edition|255|U|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Thicket Basilisk|Classic Sixth Edition|256|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Trained Armodon|Classic Sixth Edition|257|C|{1}{G}{G}|Creature - Elephant|3|3|| Tranquil Grove|Classic Sixth Edition|258|R|{1}{G}|Enchantment|||{1}{G}{G}: Destroy all other enchantments.| Tranquility|Classic Sixth Edition|259|C|{2}{G}|Sorcery|||Destroy all enchantments.| Infantry Veteran|Classic Sixth Edition|26|C|{W}|Creature - Human Soldier|1|1|{T}: Target attacking creature gets +1/+1 until end of turn.| Uktabi Orangutan|Classic Sixth Edition|260|U|{2}{G}|Creature - Ape|2|2|When Uktabi Orangutan enters the battlefield, destroy target artifact.| Uktabi Wildcats|Classic Sixth Edition|261|R|{4}{G}|Creature - Cat|*|*|Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.${G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.| Unseen Walker|Classic Sixth Edition|262|U|{1}{G}|Creature - Dryad|1|1|Forestwalk$${1}{G}{G}: Target creature gains forestwalk until end of turn.| Untamed Wilds|Classic Sixth Edition|263|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Verduran Enchantress|Classic Sixth Edition|264|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Vitalize|Classic Sixth Edition|265|C|{G}|Instant|||Untap all creatures you control.| Waiting in the Weeds|Classic Sixth Edition|266|R|{1}{G}{G}|Sorcery|||Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest they control.| Warthog|Classic Sixth Edition|267|U|{1}{G}{G}|Creature - Boar|3|2|Swampwalk| Wild Growth|Classic Sixth Edition|268|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Worldly Tutor|Classic Sixth Edition|269|U|{G}|Instant|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| Kismet|Classic Sixth Edition|27|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| Wyluli Wolf|Classic Sixth Edition|270|R|{1}{G}|Creature - Wolf|1|1|{T}: Target creature gets +1/+1 until end of turn.| Aladdin's Ring|Classic Sixth Edition|271|R|{8}|Artifact|||{8}, {T}: Aladdin's Ring deals 4 damage to any target.| Amber Prison|Classic Sixth Edition|272|R|{4}|Artifact|||You may choose not to untap Amber Prison during your untap step.${4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.| Ankh of Mishra|Classic Sixth Edition|273|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Ashnod's Altar|Classic Sixth Edition|274|U|{3}|Artifact|||Sacrifice a creature: Add {C}{C}.| Bottle of Suleiman|Classic Sixth Edition|275|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Charcoal Diamond|Classic Sixth Edition|276|U|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${T}: Add {B}.| Crystal Rod|Classic Sixth Edition|277|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Cursed Totem|Classic Sixth Edition|278|R|{2}|Artifact|||Activated abilities of creatures can't be activated.| Dancing Scimitar|Classic Sixth Edition|279|R|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Kjeldoran Royal Guard|Classic Sixth Edition|28|R|{3}{W}{W}|Creature - Human Soldier|2|5|{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Dingus Egg|Classic Sixth Edition|280|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Classic Sixth Edition|281|R|{3}|Artifact|||{3}, {T}: Target player discards a card. Activate this ability only during your turn.| Dragon Engine|Classic Sixth Edition|282|R|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Dragon Mask|Classic Sixth Edition|283|U|{3}|Artifact|||{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)| Fire Diamond|Classic Sixth Edition|284|U|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${T}: Add {R}.| Flying Carpet|Classic Sixth Edition|285|R|{4}|Artifact|||{2}, {T}: Target creature gains flying until end of turn.| Fountain of Youth|Classic Sixth Edition|286|U|{0}|Artifact|||{2}, {T}: You gain 1 life.| Glasses of Urza|Classic Sixth Edition|287|U|{1}|Artifact|||{T}: Look at target player's hand.| Grinning Totem|Classic Sixth Edition|288|R|{4}|Artifact|||{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles their library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.| Howling Mine|Classic Sixth Edition|289|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Light of Day|Classic Sixth Edition|29|U|{3}{W}|Enchantment|||Black creatures can't attack or block.| Iron Star|Classic Sixth Edition|291|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Classic Sixth Edition|292|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jade Monolith|Classic Sixth Edition|293|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jalum Tome|Classic Sixth Edition|294|R|{3}|Artifact|||{2}, {T}: Draw a card, then discard a card.| Jayemdae Tome|Classic Sixth Edition|295|R|{4}|Artifact|||{4}, {T}: Draw a card.| Lead Golem|Classic Sixth Edition|296|U|{5}|Artifact Creature - Golem|3|5|Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.| Mana Prism|Classic Sixth Edition|297|U|{3}|Artifact|||{T}: Add {C}.$${1}, {T}: Add one mana of any color.| Marble Diamond|Classic Sixth Edition|298|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${T}: Add {W}.| Meekstone|Classic Sixth Edition|299|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Millstone|Classic Sixth Edition|300|R|{2}|Artifact|||{2}, {T}: Target player puts the top two cards of their library into their graveyard.| Ardent Militia|Classic Sixth Edition|3|U|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Longbow Archer|Classic Sixth Edition|30|U|{W}{W}|Creature - Human Soldier Archer|2|2|First strike; reach (This creature can block creatures with flying.)| Moss Diamond|Classic Sixth Edition|301|U|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${T}: Add {G}.| Mystic Compass|Classic Sixth Edition|302|U|{2}|Artifact|||{1}, {T}: Target land becomes the basic land type of your choice until end of turn.| Obsianus Golem|Classic Sixth Edition|303|U|{6}|Artifact Creature - Golem|4|6|| Ornithopter|Classic Sixth Edition|304|U|{0}|Artifact Creature - Thopter|0|2|Flying| Patagia Golem|Classic Sixth Edition|305|U|{4}|Artifact Creature - Golem|2|3|{3}: Patagia Golem gains flying until end of turn.| Pentagram of the Ages|Classic Sixth Edition|306|R|{4}|Artifact|||{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Phyrexian Vault|Classic Sixth Edition|307|U|{3}|Artifact|||{2}, {T}, Sacrifice a creature: Draw a card.| Primal Clay|Classic Sixth Edition|308|R|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Rod of Ruin|Classic Sixth Edition|309|U|{4}|Artifact|||{3}, {T}: Rod of Ruin deals 1 damage to any target.| Skull Catapult|Classic Sixth Edition|310|U|{4}|Artifact|||{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.| Mesa Falcon|Classic Sixth Edition|31|C|{1}{W}|Creature - Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| Sky Diamond|Classic Sixth Edition|311|U|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${T}: Add {U}.| Snake Basket|Classic Sixth Edition|312|R|{4}|Artifact|||{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.| Soul Net|Classic Sixth Edition|313|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Storm Cauldron|Classic Sixth Edition|314|R|{5}|Artifact|||Each player may play an additional land during each of their turns.$Whenever a land is tapped for mana, return it to its owner's hand.| Teferi's Puzzle Box|Classic Sixth Edition|315|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.| The Hive|Classic Sixth Edition|289|R|{5}|Artifact|||{5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Throne of Bone|Classic Sixth Edition|316|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Wand of Denial|Classic Sixth Edition|317|R|{2}|Artifact|||{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.| Wooden Sphere|Classic Sixth Edition|318|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Adarkar Wastes|Classic Sixth Edition|319|R||Land|||{T}: Add {C}.${T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.| Order of the Sacred Torch|Classic Sixth Edition|32|R|{1}{W}{W}|Creature - Human Knight|2|2|{T}, Pay 1 life: Counter target black spell.| Brushland|Classic Sixth Edition|320|R||Land|||{T}: Add {C}.${T}: Add {G} or {W}. Brushland deals 1 damage to you.| City of Brass|Classic Sixth Edition|321|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${T}: Add one mana of any color.| Crystal Vein|Classic Sixth Edition|322|U||Land|||{T}: Add {C}.${T}, Sacrifice Crystal Vein: Add {C}{C}.| Dwarven Ruins|Classic Sixth Edition|323|U||Land|||Dwarven Ruins enters the battlefield tapped.${T}: Add {R}.${T}, Sacrifice Dwarven Ruins: Add {R}{R}.| Ebon Stronghold|Classic Sixth Edition|324|U||Land|||Ebon Stronghold enters the battlefield tapped.${T}: Add {B}.${T}, Sacrifice Ebon Stronghold: Add {B}{B}.| Havenwood Battleground|Classic Sixth Edition|325|U||Land|||Havenwood Battleground enters the battlefield tapped.${T}: Add {G}.${T}, Sacrifice Havenwood Battleground: Add {G}{G}.| Karplusan Forest|Classic Sixth Edition|326|R||Land|||{T}: Add {C}.${T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.| Ruins of Trokair|Classic Sixth Edition|327|U||Land|||Ruins of Trokair enters the battlefield tapped.${T}: Add {W}.${T}, Sacrifice Ruins of Trokair: Add {W}{W}.| Sulfurous Springs|Classic Sixth Edition|328|R||Land|||{T}: Add {C}.${T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.| Svyelunite Temple|Classic Sixth Edition|329|U||Land|||Svyelunite Temple enters the battlefield tapped.${T}: Add {U}.${T}, Sacrifice Svyelunite Temple: Add {U}{U}.| Pacifism|Classic Sixth Edition|33|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Underground River|Classic Sixth Edition|330|R||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Underground River deals 1 damage to you.| Plains|Classic Sixth Edition|331|L||Basic Land - Plains|||W| Plains|Classic Sixth Edition|332|L||Basic Land - Plains|||W| Plains|Classic Sixth Edition|333|L||Basic Land - Plains|||W| Plains|Classic Sixth Edition|334|L||Basic Land - Plains|||W| Island|Classic Sixth Edition|335|L||Basic Land - Island|||U| Island|Classic Sixth Edition|336|L||Basic Land - Island|||U| Island|Classic Sixth Edition|337|L||Basic Land - Island|||U| Island|Classic Sixth Edition|338|L||Basic Land - Island|||U| Swamp|Classic Sixth Edition|339|L||Basic Land - Swamp|||B| Pearl Dragon|Classic Sixth Edition|34|R|{4}{W}{W}|Creature - Dragon|4|4|Flying${1}{W}: Pearl Dragon gets +0/+1 until end of turn.| Swamp|Classic Sixth Edition|340|L||Basic Land - Swamp|||B| Swamp|Classic Sixth Edition|341|L||Basic Land - Swamp|||B| Swamp|Classic Sixth Edition|342|L||Basic Land - Swamp|||B| Mountain|Classic Sixth Edition|343|L||Basic Land - Mountain|||R| Mountain|Classic Sixth Edition|344|L||Basic Land - Mountain|||R| Mountain|Classic Sixth Edition|345|L||Basic Land - Mountain|||R| Mountain|Classic Sixth Edition|346|L||Basic Land - Mountain|||R| Forest|Classic Sixth Edition|347|L||Basic Land - Forest|||G| Forest|Classic Sixth Edition|348|L||Basic Land - Forest|||G| Forest|Classic Sixth Edition|349|L||Basic Land - Forest|||G| Regal Unicorn|Classic Sixth Edition|35|C|{2}{W}|Creature - Unicorn|2|3|| Forest|Classic Sixth Edition|350|L||Basic Land - Forest|||G| Remedy|Classic Sixth Edition|36|C|{1}{W}|Instant|||Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.| Reprisal|Classic Sixth Edition|37|U|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Resistance Fighter|Classic Sixth Edition|38|C|{W}|Creature - Human Soldier|1|1|Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.| Reverse Damage|Classic Sixth Edition|39|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Armageddon|Classic Sixth Edition|4|R|{3}{W}|Sorcery|||Destroy all lands.| Samite Healer|Classic Sixth Edition|40|C|{1}{W}|Creature - Human Cleric|1|1|{T}: Prevent the next 1 damage that would be dealt to any target this turn.| Serenity|Classic Sixth Edition|41|R|{1}{W}|Enchantment|||At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.| Serra's Blessing|Classic Sixth Edition|42|U|{1}{W}|Enchantment|||Creatures you control have vigilance. (Attacking doesn't cause them to tap.)| Spirit Link|Classic Sixth Edition|43|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Standing Troops|Classic Sixth Edition|44|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Staunch Defenders|Classic Sixth Edition|45|U|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Sunweb|Classic Sixth Edition|46|R|{3}{W}|Creature - Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| Tariff|Classic Sixth Edition|47|R|{1}{W}|Sorcery|||Each player sacrifices the creature they control with the highest converted mana cost unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.| Tundra Wolves|Classic Sixth Edition|48|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Unyaro Griffin|Classic Sixth Edition|49|U|{3}{W}|Creature - Griffin|2|2|Flying$$Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.| Armored Pegasus|Classic Sixth Edition|5|C|{1}{W}|Creature - Pegasus|1|2|Flying| Venerable Monk|Classic Sixth Edition|50|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Wall of Swords|Classic Sixth Edition|51|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Warmth|Classic Sixth Edition|52|U|{1}{W}|Enchantment|||Whenever an opponent casts a red spell, you gain 2 life.| Warrior's Honor|Classic Sixth Edition|53|C|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Wrath of God|Classic Sixth Edition|54|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Abduction|Classic Sixth Edition|55|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$When Abduction enters the battlefield, untap enchanted creature.$You control enchanted creature.$When enchanted creature dies, return that card to the battlefield under its owner's control.| Air Elemental|Classic Sixth Edition|56|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ancestral Memories|Classic Sixth Edition|57|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| Boomerang|Classic Sixth Edition|58|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Browse|Classic Sixth Edition|59|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.| Castle|Classic Sixth Edition|6|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Chill|Classic Sixth Edition|60|U|{1}{U}|Enchantment|||Red spells cost {2} more to cast.| Counterspell|Classic Sixth Edition|61|C|{U}{U}|Instant|||Counter target spell.| Daring Apprentice|Classic Sixth Edition|62|R|{1}{U}{U}|Creature - Human Wizard|1|1|{T}, Sacrifice Daring Apprentice: Counter target spell.| Deflection|Classic Sixth Edition|63|R|{3}{U}|Instant|||Change the target of target spell with a single target.| Desertion|Classic Sixth Edition|64|R|{3}{U}{U}|Instant|||Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.| Diminishing Returns|Classic Sixth Edition|65|R|{2}{U}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.| Dream Cache|Classic Sixth Edition|66|C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| Flash|Classic Sixth Edition|67|R|{1}{U}|Instant|||You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.| Flight|Classic Sixth Edition|68|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Fog Elemental|Classic Sixth Edition|69|C|{2}{U}|Creature - Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| Celestial Dawn|Classic Sixth Edition|7|R|{1}{W}{W}|Enchantment|||Lands you control are Plains.$Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.$You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.| Forget|Classic Sixth Edition|70|R|{U}{U}|Sorcery|||Target player discards two cards, then draws as many cards as they discarded this way.| Gaseous Form|Classic Sixth Edition|71|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Glacial Wall|Classic Sixth Edition|72|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| Harmattan Efreet|Classic Sixth Edition|73|U|{2}{U}{U}|Creature - Efreet|2|2|Flying$${1}{U}{U}: Target creature gains flying until end of turn.| Horned Turtle|Classic Sixth Edition|74|C|{2}{U}|Creature - Turtle|1|4|| Insight|Classic Sixth Edition|75|U|{2}{U}|Enchantment|||Whenever an opponent casts a green spell, you draw a card.| Inspiration|Classic Sixth Edition|76|C|{3}{U}|Instant|||Target player draws two cards.| Juxtapose|Classic Sixth Edition|77|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| Library of Lat-Nam|Classic Sixth Edition|78|R|{4}{U}|Sorcery|||An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.| Lord of Atlantis|Classic Sixth Edition|79|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Circle of Protection: Black|Classic Sixth Edition|8|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Mana Short|Classic Sixth Edition|80|R|{2}{U}|Instant|||Tap all lands target player controls and empty their mana pool.| Memory Lapse|Classic Sixth Edition|81|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Merfolk of the Pearl Trident|Classic Sixth Edition|82|C|{U}|Creature - Merfolk|1|1|| Mystical Tutor|Classic Sixth Edition|83|U|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Phantasmal Terrain|Classic Sixth Edition|84|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Phantom Warrior|Classic Sixth Edition|85|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Polymorph|Classic Sixth Edition|86|R|{3}{U}|Sorcery|||Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.| Power Sink|Classic Sixth Edition|87|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Prodigal Sorcerer|Classic Sixth Edition|88|C|{2}{U}|Creature - Human Wizard|1|1|{T}: Prodigal Sorcerer deals 1 damage to any target.| Prosperity|Classic Sixth Edition|89|U|{X}{U}|Sorcery|||Each player draws X cards.| Circle of Protection: Blue|Classic Sixth Edition|9|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Psychic Transfer|Classic Sixth Edition|90|R|{4}{U}|Sorcery|||If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.| Psychic Venom|Classic Sixth Edition|91|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Recall|Classic Sixth Edition|92|R|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| Relearn|Classic Sixth Edition|93|U|{1}{U}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| Remove Soul|Classic Sixth Edition|94|C|{1}{U}|Instant|||Counter target creature spell.| Sage Owl|Classic Sixth Edition|95|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Sea Monster|Classic Sixth Edition|96|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Segovian Leviathan|Classic Sixth Edition|97|U|{4}{U}|Creature - Leviathan|3|3|Islandwalk| Sibilant Spirit|Classic Sixth Edition|98|R|{5}{U}|Creature - Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| Soldevi Sage|Classic Sixth Edition|99|U|{1}{U}|Creature - Human Wizard|1|1|{T}, Sacrifice two lands: Draw three cards, then discard one of them.| Adarkar Valkyrie|Coldsnap|1|R|{4}{W}{W}|Snow Creature - Angel|4|5|Flying, vigilance${T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.| Kjeldoran Gargoyle|Coldsnap|10|U|{5}{W}|Creature - Gargoyle|3|3|Flying, first strike$Whenever Kjeldoran Gargoyle deals damage, you gain that much life.| Thermopod|Coldsnap|100|C|{4}{R}|Snow Creature - Slug|4|3|{snow}: Thermopod gains haste until end of turn. ({snow} can be paid with one mana from a snow permanent.)$Sacrifice a creature: Add {R}.| Allosaurus Rider|Coldsnap|101|R|{5}{G}{G}|Creature - Elf Warrior|1+*|1+*|You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.$Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.| Arctic Nishoba|Coldsnap|102|U|{5}{G}|Creature - Cat Warrior|6|6|Trample$Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Arctic Nishoba dies, you gain 2 life for each age counter on it.| Aurochs Herd|Coldsnap|103|C|{5}{G}|Creature - Aurochs|4|4|Trample$When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.$Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| Boreal Centaur|Coldsnap|104|C|{1}{G}|Snow Creature - Centaur Warrior|2|2|{snow}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({snow} can be paid with one mana from a snow permanent.)| Boreal Druid|Coldsnap|105|C|{G}|Snow Creature - Elf Druid|1|1|{T}: Add {C}.| Brooding Saurian|Coldsnap|106|R|{2}{G}{G}|Creature - Lizard|4|4|At the beginning of each end step, each player gains control of all nontoken permanents they own.| Bull Aurochs|Coldsnap|107|C|{1}{G}|Creature - Aurochs|2|1|Trample$Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| Freyalise's Radiance|Coldsnap|108|U|{1}{G}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Snow permanents don't untap during their controllers' untap steps.| Frostweb Spider|Coldsnap|109|C|{2}{G}|Snow Creature - Spider|1|3|Reach (This creature can block creatures with flying.)$Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.| Kjeldoran Javelineer|Coldsnap|11|C|{W}|Creature - Human Soldier|1|2|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.| Hibernation's End|Coldsnap|110|R|{4}{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.| Into the North|Coldsnap|111|C|{1}{G}|Sorcery|||Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.| Karplusan Strider|Coldsnap|112|U|{3}{G}|Creature - Yeti|3|4|Karplusan Strider can't be the target of blue or black spells.| Martyr of Spores|Coldsnap|113|C|{G}|Creature - Human Shaman|1|1|{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.| Mystic Melting|Coldsnap|114|U|{3}{G}|Instant|||Destroy target artifact or enchantment.$Draw a card at the beginning of the next turn's upkeep.| Ohran Viper|Coldsnap|115|R|{1}{G}{G}|Snow Creature - Snake|1|3|Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.$Whenever Ohran Viper deals combat damage to a player, you may draw a card.| Panglacial Wurm|Coldsnap|116|R|{5}{G}{G}|Creature - Wurm|9|5|Trample$While you're searching your library, you may cast Panglacial Wurm from your library.| Resize|Coldsnap|117|U|{1}{G}|Instant|||Target creature gets +3/+3 until end of turn.$Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Rimehorn Aurochs|Coldsnap|118|U|{4}{G}|Snow Creature - Aurochs|3|3|Trample$Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.${2}{snow}: Target creature blocks target creature this turn if able. ({snow} can be paid with one mana from a snow permanent.)| Ronom Hulk|Coldsnap|119|C|{4}{G}|Creature - Beast|5|6|Protection from snow$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Kjeldoran Outrider|Coldsnap|12|C|{1}{W}|Creature - Human Soldier|2|2|{W}: Kjeldoran Outrider gets +0/+1 until end of turn.| Shape of the Wiitigo|Coldsnap|120|R|{3}{G}{G}{G}|Enchantment - Aura|||Enchant creature$When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.$At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.| Sheltering Ancient|Coldsnap|121|U|{1}{G}|Creature - Treefolk|5|5|Trample$Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Simian Brawler|Coldsnap|122|C|{3}{G}|Creature - Ape Warrior|3|3|Discard a land card: Simian Brawler gets +1/+1 until end of turn.| Sound the Call|Coldsnap|123|C|{2}{G}|Sorcery|||Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."| Steam Spitter|Coldsnap|124|U|{4}{G}|Creature - Spider|1|5|Reach (This creature can block creatures with flying.)${R}: Steam Spitter gets +1/+0 until end of turn.| Surging Might|Coldsnap|125|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)| Blizzard Specter|Coldsnap|126|U|{2}{U}{B}|Snow Creature - Specter|2|3|Flying$Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent they control to its owner's hand; or that player discards a card.| Deepfire Elemental|Coldsnap|127|U|{4}{B}{R}|Creature - Elemental|4|4|{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.| Diamond Faerie|Coldsnap|128|R|{2}{G}{W}{U}|Snow Creature - Faerie|3|3|Flying${1}{snow}: Snow creatures you control get +1/+1 until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Garza Zol, Plague Queen|Coldsnap|129|R|{4}{U}{B}{R}|Legendary Creature - Vampire|5|5|Flying, haste$Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.$Whenever Garza Zol deals combat damage to a player, you may draw a card.| Kjeldoran War Cry|Coldsnap|13|C|{1}{W}|Instant|||Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.| Juniper Order Ranger|Coldsnap|130|U|{3}{G}{W}|Creature - Human Knight|2|4|Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.| Sek'Kuar, Deathkeeper|Coldsnap|131|R|{2}{B}{R}{G}|Legendary Creature - Orc Shaman|4|3|Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.| Tamanoa|Coldsnap|132|R|{R}{G}{W}|Creature - Spirit|2|4|Whenever a noncreature source you control deals damage, you gain that much life.| Vanish into Memory|Coldsnap|133|U|{2}{W}{U}|Instant|||Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.| Wilderness Elemental|Coldsnap|134|U|{1}{R}{G}|Creature - Elemental|*|3|Trample$Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.| Zur the Enchanter|Coldsnap|135|R|{1}{W}{U}{B}|Legendary Creature - Human Wizard|1|4|Flying$Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.| Coldsteel Heart|Coldsnap|136|U|{2}|Snow Artifact|||Coldsteel Heart enters the battlefield tapped.$As Coldsteel Heart enters the battlefield, choose a color.${T}: Add one mana of the chosen color.| Jester's Scepter|Coldsnap|137|R|{3}|Artifact|||When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.${2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.| Mishra's Bauble|Coldsnap|138|U|{0}|Artifact|||{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.| Phyrexian Ironfoot|Coldsnap|139|U|{3}|Snow Artifact Creature - Construct|3|4|Phyrexian Ironfoot doesn't untap during your untap step.${1}{snow}: Untap Phyrexian Ironfoot. ({snow} can be paid with one mana from a snow permanent.)| Luminesce|Coldsnap|14|U|{W}|Instant|||Prevent all damage that black sources and red sources would deal this turn.| Phyrexian Snowcrusher|Coldsnap|140|U|{6}|Snow Artifact Creature - Juggernaut|6|5|Phyrexian Snowcrusher attacks each turn if able.${1}{snow}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Phyrexian Soulgorger|Coldsnap|141|R|{3}|Snow Artifact Creature - Construct|8|8|Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Thrumming Stone|Coldsnap|142|R|{5}|Legendary Artifact|||Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)| Arctic Flats|Coldsnap|143|U||Snow Land|||Arctic Flats enters the battlefield tapped.${T}: Add {G} or {W}.| Boreal Shelf|Coldsnap|144|U||Snow Land|||Boreal Shelf enters the battlefield tapped.${T}: Add {W} or {U}.| Dark Depths|Coldsnap|145|R||Legendary Snow Land|||Dark Depths enters the battlefield with ten ice counters on it.${3}: Remove an ice counter from Dark Depths.$When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.| Frost Marsh|Coldsnap|146|U||Snow Land|||Frost Marsh enters the battlefield tapped.${T}: Add {U} or {B}.| Highland Weald|Coldsnap|147|U||Snow Land|||Highland Weald enters the battlefield tapped.${T}: Add {R} or {G}.| Mouth of Ronom|Coldsnap|148|U||Snow Land|||{T}: Add {C}.${4}{snow}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({snow} can be paid with one mana from a snow permanent.)| Scrying Sheets|Coldsnap|149|R||Snow Land|||{T}: Add {C}.${1}{snow}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({snow} can be paid with one mana from a snow permanent.)| Martyr of Sands|Coldsnap|15|C|{W}|Creature - Human Cleric|1|1|{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.| Tresserhorn Sinks|Coldsnap|150|U||Snow Land|||Tresserhorn Sinks enters the battlefield tapped.${T}: Add {B} or {R}.| Snow-Covered Plains|Coldsnap|151|C||Basic Snow Land - Plains|||W| Snow-Covered Island|Coldsnap|152|C||Basic Snow Land - Island|||U| Snow-Covered Swamp|Coldsnap|153|C||Basic Snow Land - Swamp|||B| Snow-Covered Mountain|Coldsnap|154|C||Basic Snow Land - Mountain|||R| Snow-Covered Forest|Coldsnap|155|C||Basic Snow Land - Forest|||G| Ronom Unicorn|Coldsnap|16|C|{1}{W}|Creature - Unicorn|2|2|Sacrifice Ronom Unicorn: Destroy target enchantment.| Squall Drifter|Coldsnap|17|C|{1}{W}|Snow Creature - Elemental|1|1|Flying${W}, {T}: Tap target creature.| Sun's Bounty|Coldsnap|18|C|{1}{W}|Instant|||You gain 4 life.$Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Sunscour|Coldsnap|19|R|{5}{W}{W}|Sorcery|||You may exile two white cards from your hand rather than pay Sunscour's mana cost.$Destroy all creatures.| Boreal Griffin|Coldsnap|2|C|{3}{W}{W}|Snow Creature - Griffin|3|2|Flying${snow}: Boreal Griffin gains first strike until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Surging Sentinels|Coldsnap|20|C|{2}{W}|Creature - Human Soldier|2|1|First strike$Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)| Swift Maneuver|Coldsnap|21|C|{1}{W}|Instant|||Prevent the next 2 damage that would be dealt to any target this turn.$Draw a card at the beginning of the next turn's upkeep.| Ursine Fylgja|Coldsnap|22|U|{4}{W}|Creature - Spirit Bear|3|3|Ursine Fylgja enters the battlefield with four healing counters on it.$Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.${2}{W}: Put a healing counter on Ursine Fylgja.| Wall of Shards|Coldsnap|23|U|{1}{W}|Snow Creature - Wall|1|8|Defender, flying$Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| White Shield Crusader|Coldsnap|24|U|{W}{W}|Creature - Human Knight|2|1|Protection from black${W}: White Shield Crusader gains flying until end of turn.${W}{W}: White Shield Crusader gets +1/+0 until end of turn.| Woolly Razorback|Coldsnap|25|R|{2}{W}{W}|Creature - Boar Beast|7|7|Woolly Razorback enters the battlefield with three ice counters on it.$As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.$Whenever Woolly Razorback blocks, remove an ice counter from it.| Adarkar Windform|Coldsnap|26|U|{4}{U}|Snow Creature - Illusion|3|3|Flying${1}{snow}: Target creature loses flying until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Arcum Dagsson|Coldsnap|27|R|{3}{U}|Legendary Creature - Human Artificer|2|2|{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle their library.| Balduvian Frostwaker|Coldsnap|28|U|{2}{U}|Creature - Human Wizard|1|1|{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.| Commandeer|Coldsnap|29|R|{5}{U}{U}|Instant|||You may exile two blue cards from your hand rather than pay Commandeer's mana cost.$Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)| Cover of Winter|Coldsnap|3|R|{2}{W}|Snow Enchantment|||Cumulative upkeep {snow} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {snow} can be paid with one mana from a snow permanent.)$If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.${snow}: Put an age counter on Cover of Winter.| Controvert|Coldsnap|30|U|{2}{U}{U}|Instant|||Counter target spell.$Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Counterbalance|Coldsnap|31|U|{U}{U}|Enchantment|||Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.| Drelnoch|Coldsnap|32|C|{4}{U}|Creature - Yeti Mutant|3|3|Whenever Drelnoch becomes blocked, you may draw two cards.| Flashfreeze|Coldsnap|33|U|{1}{U}|Instant|||Counter target red or green spell.| Frost Raptor|Coldsnap|34|C|{2}{U}|Snow Creature - Bird|2|2|Flying${snow}{snow}: Frost Raptor gains shroud until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Frozen Solid|Coldsnap|35|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature is dealt damage, destroy it.| Heidar, Rimewind Master|Coldsnap|36|R|{4}{U}|Legendary Creature - Human Wizard|3|3|{2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.| Jokulmorder|Coldsnap|37|R|{4}{U}{U}{U}|Creature - Leviathan|12|12|Trample$Jokulmorder enters the battlefield tapped.$When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.$Jokulmorder doesn't untap during your untap step.$Whenever you play an Island, you may untap Jokulmorder.| Krovikan Mist|Coldsnap|38|C|{1}{U}|Creature - Illusion|*|*|Flying$Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.| Krovikan Whispers|Coldsnap|39|U|{3}{U}|Enchantment - Aura|||Enchant creature$Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$You control enchanted creature.$When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.| Darien, King of Kjeldor|Coldsnap|4|R|{4}{W}{W}|Legendary Creature - Human Soldier|3|3|Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.| Martyr of Frost|Coldsnap|40|C|{U}|Creature - Human Wizard|1|1|{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.| Perilous Research|Coldsnap|41|U|{1}{U}|Instant|||Draw two cards, then sacrifice a permanent.| Rimefeather Owl|Coldsnap|42|R|{5}{U}{U}|Snow Creature - Bird|*|*|Flying$Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.${1}{snow}: Put an ice counter on target permanent.$Permanents with ice counters on them are snow.| Rimewind Cryomancer|Coldsnap|43|U|{3}{U}|Creature - Human Wizard|2|3|{1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)| Rimewind Taskmage|Coldsnap|44|C|{1}{U}|Creature - Human Wizard|1|2|{1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.| Ronom Serpent|Coldsnap|45|C|{5}{U}|Snow Creature - Serpent|5|6|Ronom Serpent can't attack unless defending player controls a snow land.$When you control no snow lands, sacrifice Ronom Serpent.| Rune Snag|Coldsnap|46|C|{1}{U}|Instant|||Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.| Surging Aether|Coldsnap|47|C|{3}{U}|Instant|||Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)$Return target permanent to its owner's hand.| Survivor of the Unseen|Coldsnap|48|C|{2}{U}|Creature - Human Wizard|2|1|Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${T}: Draw two cards, then put a card from your hand on top of your library.| Thermal Flux|Coldsnap|49|C|{U}|Instant|||Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Field Marshal|Coldsnap|5|R|{1}{W}{W}|Creature - Human Soldier|2|2|Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)| Vexing Sphinx|Coldsnap|50|R|{1}{U}{U}|Creature - Sphinx|4|4|Flying$Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Vexing Sphinx dies, draw a card for each age counter on it.| Balduvian Fallen|Coldsnap|51|U|{3}{B}|Creature - Zombie|3|5|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.| Chill to the Bone|Coldsnap|52|C|{3}{B}|Instant|||Destroy target nonsnow creature.| Chilling Shade|Coldsnap|53|C|{2}{B}|Snow Creature - Shade|1|1|Flying${snow}: Chilling Shade gets +1/+1 until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Deathmark|Coldsnap|54|U|{B}|Sorcery|||Destroy target green or white creature.| Disciple of Tevesh Szat|Coldsnap|55|C|{2}{B}{B}|Creature - Human Cleric|3|1|{T}: Target creature gets -1/-1 until end of turn.${4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.| Feast of Flesh|Coldsnap|56|C|{B}|Sorcery|||Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.| Garza's Assassin|Coldsnap|57|R|{B}{B}{B}|Creature - Human Assassin|2|2|Sacrifice Garza's Assassin: Destroy target nonblack creature.$Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Grim Harvest|Coldsnap|58|C|{1}{B}|Instant|||Return target creature card from your graveyard to your hand.$Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Gristle Grinner|Coldsnap|59|U|{4}{B}|Creature - Zombie|3|3|Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.| Gelid Shackles|Coldsnap|6|C|{W}|Snow Enchantment - Aura|||Enchant creature$Enchanted creature can't block, and its activated abilities can't be activated.${snow}: Enchanted creature gains defender until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Gutless Ghoul|Coldsnap|60|C|{2}{B}|Snow Creature - Zombie|2|2|{1}, Sacrifice a creature: You gain 2 life.| Haakon, Stromgald Scourge|Coldsnap|61|R|{1}{B}{B}|Legendary Creature - Zombie Knight|3|3|You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.$As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.$When Haakon dies, you lose 2 life.| Herald of Leshrac|Coldsnap|62|R|{6}{B}|Creature - Avatar|2|4|Flying$Cumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Herald of Leshrac gets +1/+1 for each land you control but don't own.$When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.| Krovikan Rot|Coldsnap|63|U|{2}{B}|Instant|||Destroy target creature with power 2 or less.$Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Krovikan Scoundrel|Coldsnap|64|C|{1}{B}|Creature - Human Rogue|2|1|| Martyr of Bones|Coldsnap|65|C|{B}|Creature - Human Wizard|1|1|{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.| Phobian Phantasm|Coldsnap|66|U|{1}{B}{B}|Creature - Illusion|3|3|Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Phyrexian Etchings|Coldsnap|67|R|{B}{B}{B}|Enchantment|||Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.$When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.| Rime Transfusion|Coldsnap|68|U|{1}{B}|Snow Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has "{snow}: This creature can't be blocked this turn except by snow creatures." ({snow} can be paid with one mana from a snow permanent.)| Rimebound Dead|Coldsnap|69|C|{B}|Snow Creature - Skeleton|1|1|{snow}: Regenerate Rimebound Dead. ({snow} can be paid with one mana from a snow permanent.)| Glacial Plating|Coldsnap|7|U|{2}{W}{W}|Snow Enchantment - Aura|||Enchant creature$Cumulative upkeep {snow} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {snow} can be paid with one mana from a snow permanent.)$Enchanted creature gets +3/+3 for each age counter on Glacial Plating.| Soul Spike|Coldsnap|70|R|{5}{B}{B}|Instant|||You may exile two black cards from your hand rather than pay Soul Spike's mana cost.$Soul Spike deals 4 damage to any target and you gain 4 life.| Stromgald Crusader|Coldsnap|71|U|{B}{B}|Creature - Zombie Knight|2|1|Protection from white${B}: Stromgald Crusader gains flying until end of turn.${B}{B}: Stromgald Crusader gets +1/+0 until end of turn.| Surging Dementia|Coldsnap|72|C|{1}{B}|Sorcery|||Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)$Target player discards a card.| Tresserhorn Skyknight|Coldsnap|73|U|{5}{B}{B}|Creature - Zombie Knight|5|3|Flying$Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.| Void Maw|Coldsnap|74|R|{4}{B}{B}|Creature - Horror|4|5|Trample$If another creature would die, exile it instead.$Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.| Zombie Musher|Coldsnap|75|C|{3}{B}|Snow Creature - Zombie|2|3|Snow landwalk${snow}: Regenerate Zombie Musher. ({snow} can be paid with one mana from a snow permanent.)| Balduvian Rage|Coldsnap|76|U|{X}{R}|Instant|||Target attacking creature gets +X/+0 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Balduvian Warlord|Coldsnap|77|U|{3}{R}|Creature - Human Barbarian|3|2|{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.| Braid of Fire|Coldsnap|78|R|{1}{R}|Enchantment|||Cumulative upkeep-Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Cryoclasm|Coldsnap|79|U|{2}{R}|Sorcery|||Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.| Jotun Grunt|Coldsnap|8|U|{1}{W}|Creature - Giant Soldier|4|4|Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Earthen Goo|Coldsnap|80|U|{2}{R}|Creature - Ooze|2|2|Trample$Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Earthen Goo gets +1/+1 for each age counter on it.| Fury of the Horde|Coldsnap|81|R|{5}{R}{R}|Sorcery|||You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.$Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Goblin Furrier|Coldsnap|82|C|{1}{R}|Creature - Goblin Warrior|2|2|Prevent all damage that Goblin Furrier would deal to snow creatures.| Goblin Rimerunner|Coldsnap|83|C|{2}{R}|Snow Creature - Goblin Warrior|2|2|{T}: Target creature can't block this turn.${snow}: Goblin Rimerunner gains haste until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Greater Stone Spirit|Coldsnap|84|U|{4}{R}{R}|Creature - Elemental Spirit|4|4|Greater Stone Spirit can't be blocked by creatures with flying.${2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."| Icefall|Coldsnap|85|C|{2}{R}{R}|Sorcery|||Destroy target artifact or land.$Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Karplusan Minotaur|Coldsnap|86|R|{2}{R}{R}|Creature - Minotaur Warrior|3|3|Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.$Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.| Karplusan Wolverine|Coldsnap|87|C|{R}|Snow Creature - Wolverine Beast|1|1|Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.| Lightning Serpent|Coldsnap|88|R|{X}{R}|Creature - Elemental Serpent|2|1|Trample, haste$Lightning Serpent enters the battlefield with X +1/+0 counters on it.$At the beginning of the end step, sacrifice Lightning Serpent.| Lightning Storm|Coldsnap|89|U|{1}{R}{R}|Instant|||Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on it.$Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.| Jotun Owl Keeper|Coldsnap|9|U|{2}{W}|Creature - Giant|3|3|Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Jötun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.| Lovisa Coldeyes|Coldsnap|90|R|{3}{R}{R}|Legendary Creature - Human|3|3|Each creature you control that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.| Magmatic Core|Coldsnap|91|U|{2}{R}{R}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.| Martyr of Ashes|Coldsnap|92|C|{R}|Creature - Human Shaman|1|1|{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.| Ohran Yeti|Coldsnap|93|C|{3}{R}|Snow Creature - Yeti|3|3|{2}{snow}: Target snow creature gains first strike until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Orcish Bloodpainter|Coldsnap|94|C|{2}{R}|Creature - Orc Shaman|2|1|{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to any target.| Rimescale Dragon|Coldsnap|95|R|{5}{R}{R}|Snow Creature - Dragon|5|5|Flying${2}{snow}: Tap target creature and put an ice counter on it. ({snow} can be paid with one mana from a snow permanent.)$Creatures with ice counters on them don't untap during their controllers' untap steps.| Rite of Flame|Coldsnap|96|C|{R}|Sorcery|||Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.| Skred|Coldsnap|97|C|{R}|Instant|||Skred deals damage to target creature equal to the number of snow permanents you control.| Stalking Yeti|Coldsnap|98|U|{2}{R}{R}|Snow Creature - Yeti|3|3|When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.${2}{snow}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({snow} can be paid with one mana from a snow permanent.)| Surging Flame|Coldsnap|99|C|{1}{R}|Instant|||Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)$Surging Flame deals 2 damage to any target.| Act of Authority|Commander 2013 Edition|1|R|{1}{W}{W}|Enchantment|||When Act of Authority enters the battlefield, you may exile target artifact or enchantment.$At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.| Eternal Dragon|Commander 2013 Edition|10|R|{5}{W}{W}|Creature - Dragon Spirit|5|5|Flying${3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Wight of Precinct Six|Commander 2013 Edition|100|U|{1}{B}|Creature - Zombie|1|1|Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.| Blood Rites|Commander 2013 Edition|101|U|{3}{R}{R}|Enchantment|||{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.| Capricious Efreet|Commander 2013 Edition|102|R|{4}{R}{R}|Creature - Efreet|6|4|At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.| Charmbreaker Devils|Commander 2013 Edition|103|R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.| Crater Hellion|Commander 2013 Edition|104|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| Curse of Chaos|Commander 2013 Edition|105|U|{2}{R}|Enchantment - Aura Curse|||Enchant player$Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.| Fireball|Commander 2013 Edition|106|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Fissure Vent|Commander 2013 Edition|107|C|{3}{R}{R}|Sorcery|||Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.| From the Ashes|Commander 2013 Edition|108|R|{3}{R}|Sorcery|||Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles it.| Furnace Celebration|Commander 2013 Edition|109|U|{1}{R}{R}|Enchantment|||Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target.| Fiend Hunter|Commander 2013 Edition|11|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Goblin Bombardment|Commander 2013 Edition|110|U|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.| Goblin Sharpshooter|Commander 2013 Edition|111|R|{2}{R}|Creature - Goblin|1|1|Goblin Sharpshooter doesn't untap during your untap step.$Whenever a creature dies, untap Goblin Sharpshooter.${T}: Goblin Sharpshooter deals 1 damage to any target.| Guttersnipe|Commander 2013 Edition|112|U|{2}{R}|Creature - Goblin Shaman|2|2|Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.| Incendiary Command|Commander 2013 Edition|113|R|{3}{R}{R}|Sorcery|||Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in their hand, then draws that many cards.| Inferno Titan|Commander 2013 Edition|114|M|{4}{R}{R}|Creature - Giant|6|6|{R}: Inferno Titan gets +1/+0 until end of turn.$Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Magus of the Arena|Commander 2013 Edition|115|R|{4}{R}{R}|Creature - Human Wizard|5|5|{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Mass Mutiny|Commander 2013 Edition|116|R|{3}{R}{R}|Sorcery|||For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.| Molten Disaster|Commander 2013 Edition|117|R|{X}{R}{R}|Sorcery|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Molten Disaster deals X damage to each creature without flying and each player.| Slice and Dice|Commander 2013 Edition|119|U|{4}{R}{R}|Sorcery|||Slice and Dice deals 4 damage to each creature.$Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)$When you cycle Slice and Dice, you may have it deal 1 damage to each creature.| Flickerform|Commander 2013 Edition|12|R|{1}{W}|Enchantment - Aura|||Enchant creature${2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.| Spitebellows|Commander 2013 Edition|120|U|{5}{R}|Creature - Elemental|6|1|When Spitebellows leaves the battlefield, it deals 6 damage to target creature.$Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Stalking Vengeance|Commander 2013 Edition|121|R|{5}{R}{R}|Creature - Avatar|5|5|Haste$Whenever another creature you control dies, it deals damage equal to its power to target player.| Starstorm|Commander 2013 Edition|122|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3} ({3}, Discard this card: Draw a card.)| Street Spasm|Commander 2013 Edition|123|U|{X}{R}|Instant|||Street Spasm deals X damage to target creature without flying you don't control.$Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Sudden Demise|Commander 2013 Edition|124|R|{X}{R}|Sorcery|||Choose a color. Sudden Demise deals X damage to each creature of the chosen color.| Tempt with Vengeance|Commander 2013 Edition|125|R|{X}{R}|Sorcery|||Tempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.| Terra Ravager|Commander 2013 Edition|126|U|{2}{R}{R}|Creature - Elemental Beast|0|4|Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.| Tooth and Claw|Commander 2013 Edition|127|R|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.| War Cadence|Commander 2013 Edition|128|U|{2}{R}|Enchantment|||{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.| Warstorm Surge|Commander 2013 Edition|129|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.| Flickerwisp|Commander 2013 Edition|13|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Where Ancients Tread|Commander 2013 Edition|130|R|{4}{R}|Enchantment|||Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.| Widespread Panic|Commander 2013 Edition|131|R|{2}{R}|Enchantment|||Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.| Wild Ricochet|Commander 2013 Edition|132|R|{2}{R}{R}|Instant|||You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.| Witch Hunt|Commander 2013 Edition|133|R|{4}{R}|Enchantment|||Players can't gain life.$At the beginning of your upkeep, Witch Hunt deals 4 damage to you.$At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.| Acidic Slime|Commander 2013 Edition|134|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Avenger of Zendikar|Commander 2013 Edition|135|M|{5}{G}{G}|Creature - Elemental|5|5|When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.$Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.| Baloth Woodcrasher|Commander 2013 Edition|136|U|{4}{G}{G}|Creature - Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.| Bane of Progress|Commander 2013 Edition|137|R|{4}{G}{G}|Creature - Elemental|2|2|When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.| Brooding Saurian|Commander 2013 Edition|138|R|{2}{G}{G}|Creature - Lizard|4|4|At the beginning of each end step, each player gains control of all nontoken permanents they own.| Cultivate|Commander 2013 Edition|139|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Karmic Guide|Commander 2013 Edition|14|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Curse of Predation|Commander 2013 Edition|140|U|{2}{G}|Enchantment - Aura Curse|||Enchant player$Whenever a creature attacks enchanted player, put a +1/+1 counter on it.| Deadwood Treefolk|Commander 2013 Edition|141|U|{5}{G}|Creature - Treefolk|3|6|Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.| Drumhunter|Commander 2013 Edition|142|U|{3}{G}|Creature - Human Druid Warrior|2|2|At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.${T}: Add {C}.| Elvish Skysweeper|Commander 2013 Edition|143|C|{G}|Creature - Elf Warrior|1|1|{4}{G}, Sacrifice a creature: Destroy target creature with flying.| Farhaven Elf|Commander 2013 Edition|144|C|{2}{G}|Creature - Elf Druid|1|1|When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.| Fecundity|Commander 2013 Edition|145|U|{2}{G}|Enchantment|||Whenever a creature dies, that creature's controller may draw a card.| Foster|Commander 2013 Edition|146|R|{2}{G}{G}|Enchantment|||Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.| Grazing Gladehart|Commander 2013 Edition|147|C|{2}{G}|Creature - Antelope|2|2|Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.| Harmonize|Commander 2013 Edition|148|U|{2}{G}{G}|Sorcery|||Draw three cards.| Hua Tuo, Honored Physician|Commander 2013 Edition|149|R|{1}{G}{G}|Legendary Creature - Human|1|2|{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.| Kirtar's Wrath|Commander 2013 Edition|15|R|{4}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.$Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.| Hunted Troll|Commander 2013 Edition|150|R|{2}{G}{G}|Creature - Troll Warrior|8|4|When Hunted Troll enters the battlefield, target opponent puts four 1/1 blue Faerie creature tokens with flying onto the battlefield.${G}: Regenerate Hunted Troll.| Jade Mage|Commander 2013 Edition|151|U|{1}{G}|Creature - Human Shaman|2|1|{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.| Kazandu Tuskcaller|Commander 2013 Edition|152|R|{1}{G}|Creature - Human Shaman|1|1|Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-5$1/1${T}: Put a 3/3 green Elephant creature token onto the battlefield.$LEVEL 6+$1/1${T}: Put two 3/3 green Elephant creature tokens onto the battlefield.| Krosan Grip|Commander 2013 Edition|153|U|{2}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Destroy target artifact or enchantment.| Krosan Tusker|Commander 2013 Edition|154|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Krosan Warchief|Commander 2013 Edition|155|U|{2}{G}|Creature - Beast|2|2|Beast spells you cast cost {1} less to cast.${1}{G}: Regenerate target Beast.| Mold Shambler|Commander 2013 Edition|156|C|{3}{G}|Creature - Fungus Beast|3|3|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.| Naya Soulbeast|Commander 2013 Edition|157|R|{6}{G}{G}|Creature - Beast|0|0|Trample$When you cast Naya Soulbeast, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way.| Night Soil|Commander 2013 Edition|158|C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| One Dozen Eyes|Commander 2013 Edition|159|U|{5}{G}|Sorcery|||Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.$Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)| Kongming, 'Sleeping Dragon'|Commander 2013 Edition|16|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.| Phantom Nantuko|Commander 2013 Edition|160|R|{2}{G}|Creature - Insect Spirit|0|0|Trample$Phantom Nantuko enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.${T}: Put a +1/+1 counter on Phantom Nantuko.| Presence of Gond|Commander 2013 Edition|161|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."| Primal Vigor|Commander 2013 Edition|162|R|{4}{G}|Enchantment|||If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.$If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.| Rain of Thorns|Commander 2013 Edition|163|U|{4}{G}{G}|Sorcery|||Choose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land.| Rampaging Baloths|Commander 2013 Edition|164|M|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.| Ravenous Baloth|Commander 2013 Edition|165|R|{2}{G}{G}|Creature - Beast|4|4|Sacrifice a Beast: You gain 4 life.| Reincarnation|Commander 2013 Edition|166|U|{1}{G}{G}|Instant|||Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.| Restore|Commander 2013 Edition|167|U|{1}{G}|Sorcery|||Put target land card from a graveyard onto the battlefield under your control.| Sakura-Tribe Elder|Commander 2013 Edition|168|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Silklash Spider|Commander 2013 Edition|169|R|{3}{G}{G}|Creature - Spider|2|7|Reach${X}{G}{G}: Silklash Spider deals X damage to each creature with flying.| Mirror Entity|Commander 2013 Edition|17|R|{2}{W}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${X}: Creatures you control become X/X and gain all creature types until end of turn.| Slice in Twain|Commander 2013 Edition|170|U|{2}{G}{G}|Instant|||Destroy target artifact or enchantment.$Draw a card.| Spawning Grounds|Commander 2013 Edition|171|R|{6}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield."| Spoils of Victory|Commander 2013 Edition|172|U|{2}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.| Sprouting Vines|Commander 2013 Edition|173|C|{2}{G}|Instant|||Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Tempt with Discovery|Commander 2013 Edition|174|R|{3}{G}|Sorcery|||Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.| Walker of the Grove|Commander 2013 Edition|175|U|{6}{G}{G}|Creature - Elemental|7|7|When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.$Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Aethermage's Touch|Commander 2013 Edition|176|R|{2}{W}{U}|Instant|||Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.| Baleful Strix|Commander 2013 Edition|177|U|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Behemoth Sledge|Commander 2013 Edition|178|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+2 and has lifelink and trample.$Equip {3}| Boros Charm|Commander 2013 Edition|179|U|{R}{W}|Instant|||Choose one - Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn.| Mystic Barrier|Commander 2013 Edition|18|R|{4}{W}|Enchantment|||When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.$Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that player.| Charnelhoard Wurm|Commander 2013 Edition|180|R|{4}{B}{R}{G}|Creature - Wurm|6|6|Trample$Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.| Crosis's Charm|Commander 2013 Edition|181|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.| Cruel Ultimatum|Commander 2013 Edition|182|R|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.| Death Grasp|Commander 2013 Edition|183|R|{X}{W}{B}|Sorcery|||Death Grasp deals X damage to any target. You gain X life.| Deathbringer Thoctar|Commander 2013 Edition|184|R|{4}{B}{R}|Creature - Zombie Beast|3|3|Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.$Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to any target.| Deepfire Elemental|Commander 2013 Edition|185|U|{4}{B}{R}|Creature - Elemental|4|4|{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.| Derevi, Empyrial Tactician|Commander 2013 Edition|186|M|{G}{W}{U}|Legendary Creature - Bird Wizard|2|3|Flying$Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.${1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.| Dromar's Charm|Commander 2013 Edition|187|U|{W}{U}{B}|Instant|||Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.| Fiery Justice|Commander 2013 Edition|188|R|{R}{G}{W}|Sorcery|||Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.| Filigree Angel|Commander 2013 Edition|189|R|{5}{W}{W}{U}|Artifact Creature - Angel|4|4|Flying$When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.| Razor Hippogriff|Commander 2013 Edition|19|U|{3}{W}{W}|Creature - Hippogriff|3|3|Flying$When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.| Fires of Yavimaya|Commander 2013 Edition|190|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Gahiji, Honored One|Commander 2013 Edition|191|M|{2}{R}{G}{W}|Legendary Creature - Beast|4|4|Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.| Grixis Charm|Commander 2013 Edition|192|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.| Hull Breach|Commander 2013 Edition|193|C|{R}{G}|Sorcery|||Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.| Jeleva, Nephalia's Scourge|Commander 2013 Edition|194|M|{1}{U}{B}{R}|Legendary Creature - Vampire Wizard|1|3|Flying$When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.$Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.| Jund Charm|Commander 2013 Edition|195|U|{B}{R}{G}|Instant|||Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.| Leafdrake Roost|Commander 2013 Edition|196|U|{3}{G}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."| Lim-Dul's Vault|Commander 2013 Edition|197|U|{U}{B}|Instant|||Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.| Marath, Will of the Wild|Commander 2013 Edition|198|M|{R}{G}{W}|Legendary Creature - Elemental Beast|0|0|Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.${X}, Remove X +1/+1 counters from Marath: Choose one - Put X +1/+1 counters on target creature; or Marath deals X damage to any target; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.| Mayael the Anima|Commander 2013 Edition|199|M|{R}{G}{W}|Legendary Creature - Elf Shaman|2|3|{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.| Aerie Mystics|Commander 2013 Edition|2|U|{4}{W}|Creature - Bird Wizard|3|3|Flying${1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)| Serene Master|Commander 2013 Edition|20|R|{1}{W}|Creature - Human Monk|0|2|Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.| Naya Charm|Commander 2013 Edition|200|U|{R}{G}{W}|Instant|||Choose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.| Nekusar, the Mindrazer|Commander 2013 Edition|201|M|{2}{U}{B}{R}|Legendary Creature - Zombie Wizard|2|4|At the beginning of each player's draw step, that player draws an additional card.$Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.| Nivix Guildmage|Commander 2013 Edition|202|U|{U}{R}|Creature - Human Wizard|2|2|{1}{U}{R}: Draw a card, then discard a card.${2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.| Oloro, Ageless Ascetic|Commander 2013 Edition|203|M|{3}{W}{U}{B}|Legendary Creature - Giant Soldier|4|5|At the beginning of your upkeep, you gain 2 life.$Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life.$At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.| Prossh, Skyraider of Kher|Commander 2013 Edition|204|M|{3}{B}{R}{G}|Legendary Creature - Dragon|5|5|Flying$When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.$Sacrifice another creature: Prossh gets +1/+0 until end of turn.| Rakeclaw Gargantuan|Commander 2013 Edition|205|C|{2}{R}{G}{W}|Creature - Beast|5|3|{1}: Target creature with power 5 or greater gains first strike until end of turn.| Roon of the Hidden Realm|Commander 2013 Edition|206|M|{2}{G}{W}{U}|Legendary Creature - Rhino Soldier|4|4|Vigilance, trample${2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Rubinia Soulsinger|Commander 2013 Edition|207|R|{2}{G}{W}{U}|Legendary Creature - Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| Savage Twister|Commander 2013 Edition|208|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Scarland Thrinax|Commander 2013 Edition|209|U|{B}{R}{G}|Creature - Lizard|2|2|Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.| Serra Avatar|Commander 2013 Edition|21|M|{4}{W}{W}{W}|Creature - Avatar|*|*|Serra Avatar's power and toughness are each equal to your life total.$When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.| Sek'Kuar, Deathkeeper|Commander 2013 Edition|210|R|{2}{B}{R}{G}|Legendary Creature - Orc Shaman|4|3|Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.| Selesnya Charm|Commander 2013 Edition|211|U|{G}{W}|Instant|||Choose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.| Sharuum the Hegemon|Commander 2013 Edition|212|M|{3}{W}{U}{B}|Legendary Artifact Creature - Sphinx|5|5|Flying$When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.| Shattergang Brothers|Commander 2013 Edition|213|M|{1}{B}{R}{G}|Legendary Creature - Goblin Artificer|3|3|{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.${2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.${2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.| Skyward Eye Prophets|Commander 2013 Edition|214|U|{3}{G}{W}{U}|Creature - Human Wizard|3|3|Vigilance${T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.| Soul Manipulation|Commander 2013 Edition|215|C|{1}{U}{B}|Instant|||Choose one or both - Counter target creature spell; and/or return target creature card from your graveyard to your hand.| Spellbreaker Behemoth|Commander 2013 Edition|216|R|{1}{R}{G}{G}|Creature - Beast|5|5|Spellbreaker Behemoth can't be countered.$Creature spells you control with power 5 or greater can't be countered.| Sphinx of the Steel Wind|Commander 2013 Edition|217|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green| Spinal Embrace|Commander 2013 Edition|218|R|{3}{U}{U}{B}|Instant|||Cast Spinal Embrace only during combat.$Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.| Sprouting Thrinax|Commander 2013 Edition|219|U|{B}{R}{G}|Creature - Lizard|3|3|When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.| Stonecloaker|Commander 2013 Edition|22|U|{2}{W}|Creature - Gargoyle|3|2|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.$When Stonecloaker enters the battlefield, exile target card from a graveyard.| Sydri, Galvanic Genius|Commander 2013 Edition|220|M|{W}{U}{B}|Legendary Creature - Human Artificer|2|2|{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.${W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.| Thraximundar|Commander 2013 Edition|221|M|{4}{U}{B}{R}|Legendary Creature - Zombie Assassin|6|6|Haste$Whenever Thraximundar attacks, defending player sacrifices a creature.$Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.| Tidehollow Strix|Commander 2013 Edition|222|C|{U}{B}|Artifact Creature - Bird|2|1|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Tower Gargoyle|Commander 2013 Edition|223|U|{1}{W}{U}{B}|Artifact Creature - Gargoyle|4|4|Flying| Valley Rannet|Commander 2013 Edition|224|C|{4}{R}{G}|Creature - Beast|6|3|Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Vizkopa Guildmage|Commander 2013 Edition|225|U|{W}{B}|Creature - Human Wizard|2|2|{1}{W}{B}: Target creature gains lifelink until end of turn.${1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.| Winged Coatl|Commander 2013 Edition|226|C|{1}{G}{U}|Creature - Snake|1|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Augury Adept|Commander 2013 Edition|227|R|{1}{WU}{WU}|Creature - Kithkin Wizard|2|2|Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.| Divinity of Pride|Commander 2013 Edition|228|R|{WB}{WB}{WB}{WB}{WB}|Creature - Spirit Avatar|4|4|Flying, lifelink$Divinity of Pride gets +4/+4 as long as you have 25 or more life.| Golgari Guildmage|Commander 2013 Edition|229|U|{BG}{BG}|Creature - Elf Shaman|2|2|{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.${4}{G}: Put a +1/+1 counter on target creature.| Survival Cache|Commander 2013 Edition|23|U|{2}{W}|Sorcery|||You gain 2 life. Then if you have more life than an opponent, draw a card.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Mistmeadow Witch|Commander 2013 Edition|230|U|{1}{WU}|Creature - Kithkin Wizard|1|1|{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Murkfiend Liege|Commander 2013 Edition|231|R|{2}{GU}{GU}{GU}|Creature - Horror|4|4|Other green creatures you control get +1/+1.$Other blue creatures you control get +1/+1.$Untap all green and/or blue creatures you control during each other player's untap step.| Selesnya Guildmage|Commander 2013 Edition|232|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.${3}{W}: Creatures you control get +1/+1 until end of turn.| Spiteful Visions|Commander 2013 Edition|233|R|{2}{BR}{BR}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.| Thopter Foundry|Commander 2013 Edition|234|U|{WB}{U}|Artifact|||{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.| Armillary Sphere|Commander 2013 Edition|235|C|{2}|Artifact|||{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Azorius Keyrune|Commander 2013 Edition|236|U|{3}|Artifact|||{T}: Add {W} or {U}.${W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.| Basalt Monolith|Commander 2013 Edition|237|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${T}: Add {C}{C}{C}.${3}: Untap Basalt Monolith.| Carnage Altar|Commander 2013 Edition|238|U|{2}|Artifact|||{3}, Sacrifice a creature: Draw a card.| Conjurer's Closet|Commander 2013 Edition|239|R|{5}|Artifact|||At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.| Tempt with Glory|Commander 2013 Edition|24|R|{5}{W}|Sorcery|||Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.| Crawlspace|Commander 2013 Edition|240|R|{3}|Artifact|||No more than two creatures can attack you each combat.| Darksteel Ingot|Commander 2013 Edition|241|U|{3}|Artifact|||Indestructible${T}: Add one mana of any color.| Druidic Satchel|Commander 2013 Edition|242|R|{3}|Artifact|||{2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.| Eye of Doom|Commander 2013 Edition|243|R|{4}|Artifact|||When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.${2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.| Jar of Eyeballs|Commander 2013 Edition|244|R|{3}|Artifact|||Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.${3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.| Leonin Bladetrap|Commander 2013 Edition|245|U|{3}|Artifact|||Flash (You may cast this spell any time you could cast an instant.)${2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.| Mirari|Commander 2013 Edition|246|R|{5}|Legendary Artifact|||Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.| Myr Battlesphere|Commander 2013 Edition|247|R|{7}|Artifact Creature - Myr Construct|4|7|When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.$Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.| Nevinyrral's Disk|Commander 2013 Edition|248|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {T}: Destroy all artifacts, creatures, and enchantments.| Nihil Spellbomb|Commander 2013 Edition|249|C|{1}|Artifact|||{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.$When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.| Unexpectedly Absent|Commander 2013 Edition|25|R|{X}{W}{W}|Instant|||Put target nonland permanent into its owner's library just beneath the top X cards of that library.| Obelisk of Esper|Commander 2013 Edition|250|C|{3}|Artifact|||{T}: Add {W}, {U}, or {B}.| Obelisk of Grixis|Commander 2013 Edition|251|C|{3}|Artifact|||{T}: Add {U}, {B}, or {R}.| Obelisk of Jund|Commander 2013 Edition|252|C|{3}|Artifact|||{T}: Add {B}, {R}, or {G}.| Pilgrim's Eye|Commander 2013 Edition|253|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Plague Boiler|Commander 2013 Edition|254|R|{3}|Artifact|||At the beginning of your upkeep, put a plague counter on Plague Boiler.${1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.$When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.| Pristine Talisman|Commander 2013 Edition|255|C|{3}|Artifact|||{T}: Add {C}. You gain 1 life.| Seer's Sundial|Commander 2013 Edition|256|R|{4}|Artifact|||Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Selesnya Signet|Commander 2013 Edition|257|C|{2}|Artifact|||{1}, {T}: Add {G}{W}.| Simic Signet|Commander 2013 Edition|258|C|{2}|Artifact|||{1}, {T}: Add {G}{U}.| Sol Ring|Commander 2013 Edition|259|U|{1}|Artifact|||{T}: Add {C}{C}.| Wall of Reverence|Commander 2013 Edition|26|R|{3}{W}|Creature - Spirit Wall|1|6|Defender, flying$At the beginning of your end step, you may gain life equal to the power of target creature you control.| Spine of Ish Sah|Commander 2013 Edition|260|R|{7}|Artifact|||When Spine of Ish Sah enters the battlefield, destroy target permanent.$When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.| Sun Droplet|Commander 2013 Edition|261|U|{2}|Artifact|||Whenever you're dealt damage, put that many charge counters on Sun Droplet.$At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.| Surveyor's Scope|Commander 2013 Edition|262|R|{2}|Artifact|||{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.| Swiftfoot Boots|Commander 2013 Edition|263|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Sword of the Paruns|Commander 2013 Edition|264|R|{4}|Artifact - Equipment|||As long as equipped creature is tapped, tapped creatures you control get +2/+0.$As long as equipped creature is untapped, untapped creatures you control get +0/+2.${3}: You may tap or untap equipped creature.$Equip {3}| Temple Bell|Commander 2013 Edition|265|R|{3}|Artifact|||{T}: Each player draws a card.| Thousand-Year Elixir|Commander 2013 Edition|266|R|{3}|Artifact|||You may activate abilities of creatures you control as though those creatures had haste.${1}, {T}: Untap target creature.| Thunderstaff|Commander 2013 Edition|267|U|{3}|Artifact|||As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.${2}, {T}: Attacking creatures get +1/+0 until end of turn.| Tower of Fortunes|Commander 2013 Edition|268|R|{4}|Artifact|||{8}, {T}: Draw four cards.| Viseling|Commander 2013 Edition|269|U|{4}|Artifact Creature - Construct|2|2|At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.| Wrath of God|Commander 2013 Edition|27|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Wayfarer's Bauble|Commander 2013 Edition|270|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Well of Lost Dreams|Commander 2013 Edition|271|R|{4}|Artifact|||Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.| Akoum Refuge|Commander 2013 Edition|272|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${T}: Add {B} or {R}.| Arcane Sanctum|Commander 2013 Edition|273|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.| Azorius Chancery|Commander 2013 Edition|274|C||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{U}.| Azorius Guildgate|Commander 2013 Edition|275|C||Land - Gate|||Azorius Guildgate enters the battlefield tapped.${T}: Add {W} or {U}.| Bant Panorama|Commander 2013 Edition|276|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.| Barren Moor|Commander 2013 Edition|277|C||Land|||Barren Moor enters the battlefield tapped.${T}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Bojuka Bog|Commander 2013 Edition|278|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${T}: Add {B}.| Boros Garrison|Commander 2013 Edition|279|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{W}.| Arcane Denial|Commander 2013 Edition|28|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Boros Guildgate|Commander 2013 Edition|280|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${T}: Add {R} or {W}.| Command Tower|Commander 2013 Edition|281|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Contested Cliffs|Commander 2013 Edition|282|R||Land|||{T}: Add {C}.${R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)| Crumbling Necropolis|Commander 2013 Edition|283|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.| Dimir Guildgate|Commander 2013 Edition|284|C||Land - Gate|||Dimir Guildgate enters the battlefield tapped.${T}: Add {U} or {B}.| Drifting Meadow|Commander 2013 Edition|285|C||Land|||Drifting Meadow enters the battlefield tapped.${T}: Add {W}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Esper Panorama|Commander 2013 Edition|286|C||Land|||{T}: Add {C}.${1}, {tap}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.| Evolving Wilds|Commander 2013 Edition|287|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Faerie Conclave|Commander 2013 Edition|288|U||Land|||Faerie Conclave enters the battlefield tapped.${tap}: Add {U}.${1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.| Forgotten Cave|Commander 2013 Edition|289|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Arcane Melee|Commander 2013 Edition|29|R|{4}{U}|Enchantment|||Instant and sorcery spells cost {2} less to cast.| Golgari Guildgate|Commander 2013 Edition|290|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${tap}: Add {B} or {G}.| Golgari Rot Farm|Commander 2013 Edition|291|C||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{G}.| Grim Backwoods|Commander 2013 Edition|292|R||Land|||{T}: Add {C}.${2}{B}{G}, {tap}, Sacrifice a creature: Draw a card.| Grixis Panorama|Commander 2013 Edition|293|C||Land|||{T}: Add {C}.${1}, {tap}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Gruul Guildgate|Commander 2013 Edition|294|C||Land - Gate|||Gruul Guildgate enters the battlefield tapped.${tap}: Add {R} or {G}.| Homeward Path|Commander 2013 Edition|295|R||Land|||{T}: Add {C}.${tap}: Each player gains control of all creatures they own.| Izzet Boilerworks|Commander 2013 Edition|296|C||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{R}.| Izzet Guildgate|Commander 2013 Edition|297|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${tap}: Add {U} or {R}.| Jund Panorama|Commander 2013 Edition|298|C||Land|||{T}: Add {C}.${1}, {tap}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.| Jungle Shrine|Commander 2013 Edition|299|U||Land|||Jungle Shrine enters the battlefield tapped.${tap}: Add {R}, {G}, or {W}.| Ajani's Pridemate|Commander 2013 Edition|3|U|{1}{W}|Creature - Cat Soldier|2|2|Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)| Augur of Bolas|Commander 2013 Edition|30|U|{1}{U}|Creature - Merfolk Wizard|1|3|When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Jwar Isle Refuge|Commander 2013 Edition|300|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${tap}: Add {U} or {B}.| Kazandu Refuge|Commander 2013 Edition|301|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G}.| Khalni Garden|Commander 2013 Edition|302|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.${tap}: Add {G}.| Kher Keep|Commander 2013 Edition|303|R||Legendary Land|||{tap}: Add {C}.${1}{R}, {tap}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.| Llanowar Reborn|Commander 2013 Edition|304|U||Land|||Llanowar Reborn enters the battlefield tapped.${tap}: Add {G}.$Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)| Lonely Sandbar|Commander 2013 Edition|305|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U}.$Cycling {U} ({U}, Discard this card: Draw a card.)| Molten Slagheap|Commander 2013 Edition|306|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Molten Slagheap.${1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.| Mosswort Bridge|Commander 2013 Edition|307|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {G}.${G}, {tap}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Naya Panorama|Commander 2013 Edition|308|C||Land|||{tap}: Add {C}.${1}, {tap}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.| New Benalia|Commander 2013 Edition|309|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {W}.| Azami, Lady of Scrolls|Commander 2013 Edition|31|R|{2}{U}{U}{U}|Legendary Creature - Human Wizard|0|2|Tap an untapped Wizard you control: Draw a card.| Opal Palace|Commander 2013 Edition|310|C||Land|||{tap}: Add {C}.${1}, {tap}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.| Orzhov Basilica|Commander 2013 Edition|311|C||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{B}.| Orzhov Guildgate|Commander 2013 Edition|312|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${tap}: Add {W} or {B}.| Rakdos Carnarium|Commander 2013 Edition|313|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{R}.| Rakdos Guildgate|Commander 2013 Edition|314|C||Land - Gate|||Rakdos Guildgate enters the battlefield tapped.${tap}: Add {B} or {R}.| Rupture Spire|Commander 2013 Edition|315|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color.| Saltcrusted Steppe|Commander 2013 Edition|316|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Saltcrusted Steppe.${1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.| Savage Lands|Commander 2013 Edition|317|U||Land|||Savage Lands enters the battlefield tapped.${tap}: Add {B}, {R}, or {G}.| Seaside Citadel|Commander 2013 Edition|318|U||Land|||Seaside Citadel enters the battlefield tapped.${tap}: Add {G}, {W}, or {U}.| Secluded Steppe|Commander 2013 Edition|319|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Blue Sun's Zenith|Commander 2013 Edition|32|R|{X}{U}{U}{U}|Instant|||Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.| Sejiri Refuge|Commander 2013 Edition|320|U||Land|||Sejiri Refuge enters the battlefield tapped.$When Sejiri Refuge enters the battlefield, you gain 1 life.${tap}: Add {W} or {U}.| Selesnya Guildgate|Commander 2013 Edition|321|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${tap}: Add {G} or {W}.| Selesnya Sanctuary|Commander 2013 Edition|322|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W}.| Simic Guildgate|Commander 2013 Edition|323|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${tap}: Add {G} or {U}.| Slippery Karst|Commander 2013 Edition|324|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Smoldering Crater|Commander 2013 Edition|325|C||Land|||Smoldering Crater enters the battlefield tapped.${tap}: Add {R}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Springjack Pasture|Commander 2013 Edition|326|R||Land|||{tap}: Add {C}.${4}, {tap}: Put a 0/1 white Goat creature token onto the battlefield.${tap}, Sacrifice X Goats: Add X mana of any one color. You gain X life.| Temple of the False God|Commander 2013 Edition|327|U||Land|||{tap}: Add {C}{C}. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Commander 2013 Edition|328|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Tranquil Thicket|Commander 2013 Edition|329|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G}.$Cycling {G} ({G}, Discard this card: Draw a card.)| Borrowing 100,000 Arrows|Commander 2013 Edition|33|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Transguild Promenade|Commander 2013 Edition|330|C||Land|||Transguild Promenade enters the battlefield tapped.$When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color.| Urza's Factory|Commander 2013 Edition|331|U||Land - Urza s|||{tap}: Add {C}.${7}, {tap}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.| Vitu-Ghazi, the City-Tree|Commander 2013 Edition|332|U||Land|||{tap}: Add {C}.${2}{G}{W}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Vivid Crag|Commander 2013 Edition|333|U||Land|||Vivid Crag enters the battlefield tapped with two charge counters on it.${tap}: Add {R}.${tap}, Remove a charge counter from Vivid Crag: Add one mana of any color.| Vivid Creek|Commander 2013 Edition|334|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U}.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Vivid Grove|Commander 2013 Edition|335|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G}.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color.| Vivid Marsh|Commander 2013 Edition|336|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${tap}: Add {B}.${tap}, Remove a charge counter from Vivid Marsh: Add one mana of any color.| Plains|Commander 2013 Edition|337|L||Basic Land - Plains|||W| Plains|Commander 2013 Edition|338|L||Basic Land - Plains|||W| Plains|Commander 2013 Edition|339|L||Basic Land - Plains|||W| Brilliant Plan|Commander 2013 Edition|34|U|{4}{U}|Sorcery|||Draw three cards.| Plains|Commander 2013 Edition|340|L||Basic Land - Plains|||W| Island|Commander 2013 Edition|341|L||Basic Land - Island|||U| Island|Commander 2013 Edition|342|L||Basic Land - Island|||U| Island|Commander 2013 Edition|343|L||Basic Land - Island|||U| Island|Commander 2013 Edition|344|L||Basic Land - Island|||U| Swamp|Commander 2013 Edition|345|L||Basic Land - Swamp|||B| Swamp|Commander 2013 Edition|346|L||Basic Land - Swamp|||B| Swamp|Commander 2013 Edition|347|L||Basic Land - Swamp|||B| Swamp|Commander 2013 Edition|348|L||Basic Land - Swamp|||B| Mountain|Commander 2013 Edition|349|L||Basic Land - Mountain|||R| Control Magic|Commander 2013 Edition|35|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Mountain|Commander 2013 Edition|350|L||Basic Land - Mountain|||R| Mountain|Commander 2013 Edition|351|L||Basic Land - Mountain|||R| Mountain|Commander 2013 Edition|352|L||Basic Land - Mountain|||R| Forest|Commander 2013 Edition|353|L||Basic Land - Forest|||G| Forest|Commander 2013 Edition|354|L||Basic Land - Forest|||G| Forest|Commander 2013 Edition|355|L||Basic Land - Forest|||G| Forest|Commander 2013 Edition|356|L||Basic Land - Forest|||G| Curse of Inertia|Commander 2013 Edition|36|U|{2}{U}|Enchantment - Aura Curse|||Enchant player$Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.| Deceiver Exarch|Commander 2013 Edition|37|U|{2}{U}|Creature - Cleric|1|4|Flash (You may cast this spell any time you could cast an instant.)$When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.| Deep Analysis|Commander 2013 Edition|38|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Dismiss|Commander 2013 Edition|39|U|{2}{U}{U}|Instant|||Counter target spell.$Draw a card.| Angel of Finality|Commander 2013 Edition|4|R|{3}{W}|Creature - Angel|3|4|Flying$When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.| Diviner Spirit|Commander 2013 Edition|40|U|{4}{U}|Creature - Spirit|2|4|Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.| Djinn of Infinite Deceits|Commander 2013 Edition|41|R|{4}{U}{U}|Creature - Djinn|2|7|Flying${tap}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.| Dungeon Geists|Commander 2013 Edition|42|R|{2}{U}{U}|Creature - Spirit|3|3|Flying$When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.| Echo Mage|Commander 2013 Edition|43|R|{1}{U}{U}|Creature - Human Wizard|2|3|Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-3$2/4${U}{U}, {tap}: Copy target instant or sorcery spell. You may choose new targets for the copy.$LEVEL 4+$2/5${U}{U}, {tap}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.| Fog Bank|Commander 2013 Edition|44|U|{1}{U}|Creature - Wall|0|2|Defender, flying$Prevent all combat damage that would be dealt to and dealt by Fog Bank.| Guard Gomazoa|Commander 2013 Edition|45|U|{2}{U}|Creature - Jellyfish|1|3|Defender, flying$Prevent all combat damage that would be dealt to Guard Gomazoa.| Hada Spy Patrol|Commander 2013 Edition|46|U|{1}{U}|Creature - Human Rogue|1|1|Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$2/2$Hada Spy Patrol can't be blocked.$LEVEL 3+$3/3$Shroud$Hada Spy Patrol can't be blocked.| Illusionist's Gambit|Commander 2013 Edition|47|R|{2}{U}{U}|Instant|||Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn.$Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.| Jace's Archivist|Commander 2013 Edition|48|R|{1}{U}{U}|Creature - Vedalken Wizard|2|2|{U}, {tap}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.| Lu Xun, Scholar General|Commander 2013 Edition|49|R|{2}{U}{U}|Legendary Creature - Human Soldier|1|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.| Archangel|Commander 2013 Edition|5|U|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Mnemonic Wall|Commander 2013 Edition|50|C|{4}{U}|Creature - Wall|0|4|Defender$When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.| Opportunity|Commander 2013 Edition|51|U|{4}{U}{U}|Instant|||Target player draws four cards.| Order of Succession|Commander 2013 Edition|52|R|{3}{U}|Sorcery|||Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.| Propaganda|Commander 2013 Edition|53|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Prosperity|Commander 2013 Edition|54|U|{X}{U}|Sorcery|||Each player draws X cards.| Raven Familiar|Commander 2013 Edition|55|U|{2}{U}|Creature - Bird|1|2|Flying$Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Sharding Sphinx|Commander 2013 Edition|56|R|{4}{U}{U}|Artifact Creature - Sphinx|4|4|Flying$Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.| Skyscribing|Commander 2013 Edition|57|U|{X}{U}{U}|Sorcery|||Each player draws X cards.$Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)| Stormscape Battlemage|Commander 2013 Edition|58|U|{2}{U}|Creature - Metathran Wizard|2|2|Kicker {W} and/or {2}{B}$When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.$When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.| Strategic Planning|Commander 2013 Edition|59|U|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Azorius Herald|Commander 2013 Edition|6|U|{2}{W}|Creature - Spirit|2|1|Azorius Herald can't be blocked.$When Azorius Herald enters the battlefield, you gain 4 life.$When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.| Tempt with Reflections|Commander 2013 Edition|60|R|{3}{U}|Sorcery|||Tempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.| Thornwind Faeries|Commander 2013 Edition|61|C|{1}{U}{U}|Creature - Faerie|1|1|Flying${tap}: Thornwind Faeries deals 1 damage to any target.| Tidal Force|Commander 2013 Edition|62|R|{5}{U}{U}{U}|Creature - Elemental|7|7|At the beginning of each upkeep, you may tap or untap target permanent.| True-Name Nemesis|Commander 2013 Edition|63|R|{1}{U}{U}|Creature - Merfolk Rogue|3|1|As True-Name Nemesis enters the battlefield, choose a player.$True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)| Uyo, Silent Prophet|Commander 2013 Edition|64|R|{4}{U}{U}|Legendary Creature - Moonfolk Wizard|4|4|Flying${2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.| Vision Skeins|Commander 2013 Edition|65|C|{1}{U}|Instant|||Each player draws two cards.| Wash Out|Commander 2013 Edition|66|U|{3}{U}|Sorcery|||Return all permanents of the color of your choice to their owners' hands.| Wonder|Commander 2013 Edition|67|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Annihilate|Commander 2013 Edition|68|U|{3}{B}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.$Draw a card.| Army of the Damned|Commander 2013 Edition|69|M|{5}{B}{B}{B}|Sorcery|||Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.$Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Cradle of Vitality|Commander 2013 Edition|7|R|{3}{W}|Enchantment|||Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.| Baleful Force|Commander 2013 Edition|70|R|{5}{B}{B}{B}|Creature - Elemental|7|7|At the beginning of each upkeep, you draw a card and you lose 1 life.| Curse of Shallow Graves|Commander 2013 Edition|71|U|{2}{B}|Enchantment - Aura Curse|||Enchant player$Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.| Decree of Pain|Commander 2013 Edition|72|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)$When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.| Dirge of Dread|Commander 2013 Edition|73|C|{2}{B}|Sorcery|||All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)$Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)$When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.| Disciple of Griselbrand|Commander 2013 Edition|74|U|{1}{B}|Creature - Human Cleric|1|1|{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Endless Cockroaches|Commander 2013 Edition|75|R|{1}{B}{B}|Creature - Insect|1|1|When Endless Cockroaches dies, return it to its owner's hand.| Endrek Sahr, Master Breeder|Commander 2013 Edition|76|R|{4}{B}|Legendary Creature - Human Wizard|2|2|Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.$When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.| Famine|Commander 2013 Edition|77|U|{3}{B}{B}|Sorcery|||Famine deals 3 damage to each creature and each player.| Fell Shepherd|Commander 2013 Edition|78|R|{5}{B}{B}|Creature - Avatar|8|6|Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.${B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.| Greed|Commander 2013 Edition|79|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Curse of the Forsaken|Commander 2013 Edition|8|U|{2}{W}|Enchantment - Aura Curse|||Enchant player$Whenever a creature attacks enchanted player, its controller gains 1 life.| Hooded Horror|Commander 2013 Edition|80|U|{4}{B}|Creature - Horror|4|4|Hooded Horror can't be blocked if defending player controls the most creatures or is tied for the most.| Infest|Commander 2013 Edition|81|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Marrow Bats|Commander 2013 Edition|82|U|{4}{B}|Creature - Bat Skeleton|4|1|Flying$Pay 4 life: Regenerate Marrow Bats.| Nightscape Familiar|Commander 2013 Edition|83|C|{1}{B}|Creature - Zombie|1|1|Blue spells and red spells you cast cost {1} less to cast.${1}{B}: Regenerate Nightscape Familiar.| Ophiomancer|Commander 2013 Edition|84|R|{2}{B}|Creature - Human Shaman|2|2|At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.| Phthisis|Commander 2013 Edition|85|U|{3}{B}{B}{B}{B}|Sorcery|||Destroy target creature. Its controller loses life equal to its power plus its toughness.$Suspend 5-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Phyrexian Delver|Commander 2013 Edition|86|R|{3}{B}{B}|Creature - Zombie|3|2|When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.| Phyrexian Gargantua|Commander 2013 Edition|87|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Phyrexian Reclamation|Commander 2013 Edition|88|U|{B}|Enchantment|||{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.| Price of Knowledge|Commander 2013 Edition|89|R|{6}{B}|Enchantment|||Players have no maximum hand size.$At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.| Darksteel Mutation|Commander 2013 Edition|9|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.| Quagmire Druid|Commander 2013 Edition|90|C|{2}{B}|Creature - Zombie Druid|2|2|{G}, {tap}, Sacrifice a creature: Destroy target enchantment.| Reckless Spite|Commander 2013 Edition|91|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| Sanguine Bond|Commander 2013 Edition|92|R|{3}{B}{B}|Enchantment|||Whenever you gain life, target opponent loses that much life.| Stronghold Assassin|Commander 2013 Edition|93|R|{1}{B}{B}|Creature - Zombie Assassin|2|1|{tap}, Sacrifice a creature: Destroy target nonblack creature.| Sudden Spoiling|Commander 2013 Edition|94|R|{1}{B}{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Creatures target player controls become 0/2 and lose all abilities until end of turn.| Tempt with Immortality|Commander 2013 Edition|95|R|{4}{B}|Sorcery|||Tempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.| Toxic Deluge|Commander 2013 Edition|96|R|{2}{B}|Sorcery|||As an additional cost to cast Toxic Deluge, pay X life.$All creatures get -X/-X until end of turn.| Vampire Nighthawk|Commander 2013 Edition|97|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Vile Requiem|Commander 2013 Edition|98|U|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Vile Requiem.${1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.| Viscera Seer|Commander 2013 Edition|99|C|{B}|Creature - Vampire Wizard|1|1|Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Angel of the Dire Hour|Commander 2014 Edition|1|R|{5}{W}{W}|Creature - Angel|5|4|Flash$Flying$When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.| Nahiri, the Lithomancer|Commander 2014 Edition|10|M|{3}{W}{W}|Legendary Planeswalker - Nahiri|||+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it.$?2: You may put an Equipment card from your hand or graveyard onto the battlefield.$?10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.$Nahiri, the Lithomancer can be your commander.| Cackling Counterpart|Commander 2014 Edition|100|R|{1}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control.$Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Call to Mind|Commander 2014 Edition|101|U|{2}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| Compulsive Research|Commander 2014 Edition|102|C|{2}{U}|Sorcery|||Target player draws three cards. Then that player discards two cards unless they discard a land card.| Concentrate|Commander 2014 Edition|103|U|{2}{U}{U}|Sorcery|||Draw three cards.| Cyclonic Rift|Commander 2014 Edition|104|R|{1}{U}|Instant|||Return target nonland permanent you don't control to its owner's hand.$Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Deep-Sea Kraken|Commander 2014 Edition|105|R|{7}{U}{U}{U}|Creature - Kraken|6|6|Deep-Sea Kraken can't be blocked.$Suspend 9-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.| Dismiss|Commander 2014 Edition|106|U|{2}{U}{U}|Instant|||Counter target spell.$Draw a card.| Distorting Wake|Commander 2014 Edition|107|R|{X}{U}{U}{U}|Sorcery|||Return X target nonland permanents to their owners' hands.| Exclude|Commander 2014 Edition|108|C|{2}{U}|Instant|||Counter target creature spell.$Draw a card.| Fathom Seer|Commander 2014 Edition|109|C|{1}{U}|Creature - Illusion|1|3|Morph-Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Fathom Seer is turned face up, draw two cards.| Aether Gale|Commander 2014 Edition|11|R|{3}{U}{U}|Sorcery|||Return six target nonland permanents to their owners' hands.| Fog Bank|Commander 2014 Edition|110|U|{1}{U}|Creature - Wall|0|2|Defender, flying$Prevent all combat damage that would be dealt to and dealt by Fog Bank.| Fool's Demise|Commander 2014 Edition|111|U|{4}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.$When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.| Frost Titan|Commander 2014 Edition|112|M|{4}{U}{U}|Creature - Giant|6|6|Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.$Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.| Hoverguard Sweepers|Commander 2014 Edition|113|R|{6}{U}{U}|Creature - Drone|5|6|Flying$When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.| Infinite Reflection|Commander 2014 Edition|114|R|{5}{U}|Enchantment - Aura|||Enchant creature$When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.$Nontoken creatures you control enter the battlefield as a copy of enchanted creature.| Into the Roil|Commander 2014 Edition|115|C|{1}{U}|Instant|||Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)$Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.| Ixidron|Commander 2014 Edition|116|R|{3}{U}{U}|Creature - Illusion|*|*|As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)$Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.| Lorthos, the Tidemaker|Commander 2014 Edition|117|M|{5}{U}{U}{U}|Legendary Creature - Octopus|8|8|Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.| Mulldrifter|Commander 2014 Edition|118|C|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Phyrexian Ingester|Commander 2014 Edition|119|R|{6}{U}|Creature - Beast|3|3|Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.$Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.| Breaching Leviathan|Commander 2014 Edition|12|R|{7}{U}{U}|Creature - Leviathan|9|9|When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.| Pongify|Commander 2014 Edition|120|U|{U}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 3/3 green Ape creature token onto the battlefield.| Riptide Survivor|Commander 2014 Edition|121|U|{2}{U}|Creature - Human Wizard|2|1|Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Riptide Survivor is turned face up, discard two cards, then draw three cards.| Rite of Replication|Commander 2014 Edition|122|R|{2}{U}{U}|Sorcery|||Kicker {5} (You may pay an additional {5} as you cast this spell.)$Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.| Rush of Knowledge|Commander 2014 Edition|123|C|{4}{U}|Sorcery|||Draw cards equal to the highest converted mana cost among permanents you control.| Sea Gate Oracle|Commander 2014 Edition|124|C|{2}{U}|Creature - Human Wizard|1|3|When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Shaper Parasite|Commander 2014 Edition|125|C|{1}{U}{U}|Creature - Illusion|2|3|Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.| Sphinx of Jwar Isle|Commander 2014 Edition|126|R|{4}{U}{U}|Creature - Sphinx|5|5|Flying$Shroud (This creature can't be the target of spells or abilities.)$You may look at the top card of your library. (You may do this at any time.)| Sphinx of Magosi|Commander 2014 Edition|127|R|{3}{U}{U}{U}|Creature - Sphinx|6|6|Flying${2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.| Sphinx of Uthuun|Commander 2014 Edition|128|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Stroke of Genius|Commander 2014 Edition|129|R|{X}{2}{U}|Instant|||Target player draws X cards.| Domineering Will|Commander 2014 Edition|13|R|{3}{U}|Instant|||Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.| Turn to Frog|Commander 2014 Edition|130|U|{1}{U}|Instant|||Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.| Willbender|Commander 2014 Edition|131|U|{1}{U}|Creature - Human Wizard|1|2|Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Willbender is turned face up, change the target of target spell or ability with a single target.| Abyssal Persecutor|Commander 2014 Edition|132|M|{2}{B}{B}|Creature - Demon|6|6|Flying, trample$You can't win the game and your opponents can't lose the game.| Aether Snap|Commander 2014 Edition|133|R|{3}{B}{B}|Sorcery|||Remove all counters from all permanents and exile all tokens.| Annihilate|Commander 2014 Edition|134|U|{3}{B}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.$Draw a card.| Bad Moon|Commander 2014 Edition|135|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Black Sun's Zenith|Commander 2014 Edition|136|R|{X}{B}{B}|Sorcery|||Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.| Bloodgift Demon|Commander 2014 Edition|137|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of your upkeep, target player draws a card and loses 1 life.| Butcher of Malakir|Commander 2014 Edition|138|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Crypt Ghast|Commander 2014 Edition|139|R|{3}{B}|Creature - Spirit|2|2|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Whenever you tap a Swamp for mana, add {B} (in addition to the mana the land produces).| Dulcet Sirens|Commander 2014 Edition|14|R|{2}{U}|Creature - Siren|1|3|{U}, {tap}: Target creature attacks target opponent this turn if able.$Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Disciple of Bolas|Commander 2014 Edition|140|R|{3}{B}|Creature - Human Wizard|2|1|When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.| Drana, Kalastria Bloodchief|Commander 2014 Edition|141|R|{3}{B}{B}|Legendary Creature - Vampire Shaman|4|4|Flying${X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.| Dread Return|Commander 2014 Edition|142|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Dregs of Sorrow|Commander 2014 Edition|143|R|{X}{4}{B}|Sorcery|||Destroy X target nonblack creatures. Draw X cards.| Evernight Shade|Commander 2014 Edition|144|U|{3}{B}|Creature - Shade|1|1|{B}: Evernight Shade gets +1/+1 until end of turn.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Grave Titan|Commander 2014 Edition|145|M|{4}{B}{B}|Creature - Giant|6|6|Deathtouch$Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.| Gray Merchant of Asphodel|Commander 2014 Edition|146|C|{3}{B}{B}|Creature - Zombie|2|4|When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)| Liliana's Reaver|Commander 2014 Edition|147|R|{2}{B}{B}|Creature - Zombie|4|3|Deathtouch$Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.| Magus of the Coffers|Commander 2014 Edition|148|R|{4}{B}|Creature - Human Wizard|4|4|{2}, {tap}: Add {B} for each Swamp you control.| Morkrut Banshee|Commander 2014 Edition|149|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.| Intellectual Offering|Commander 2014 Edition|15|R|{4}{U}|Instant|||Choose an opponent. You and that player each draw three cards.$Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.| Mutilate|Commander 2014 Edition|150|R|{2}{B}{B}|Sorcery|||All creatures get -1/-1 until end of turn for each Swamp you control.| Nantuko Shade|Commander 2014 Edition|151|R|{B}{B}|Creature - Insect Shade|2|1|{B}: Nantuko Shade gets +1/+1 until end of turn.| Nekrataal|Commander 2014 Edition|152|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Pestilence Demon|Commander 2014 Edition|153|R|{5}{B}{B}{B}|Creature - Demon|7|6|Flying${B}: Pestilence Demon deals 1 damage to each creature and each player.| Phyrexian Gargantua|Commander 2014 Edition|154|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Pontiff of Blight|Commander 2014 Edition|155|R|{4}{B}{B}|Creature - Zombie Cleric|2|7|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)| Profane Command|Commander 2014 Edition|156|R|{X}{B}{B}|Sorcery|||Choose two -$ Target player loses X life.$ Return target creature card with converted mana cost X or less from your graveyard to the battlefield.$ Target creature gets -X/-X until end of turn.$ Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Promise of Power|Commander 2014 Edition|157|R|{2}{B}{B}{B}|Sorcery|||Choose one -$ You draw five cards and you lose 5 life.$ Put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.$Entwine {4} (Choose both if you pay the entwine cost.)| Read the Bones|Commander 2014 Edition|158|C|{2}{B}|Sorcery|||Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Reaper from the Abyss|Commander 2014 Edition|159|M|{3}{B}{B}{B}|Creature - Demon|6|6|Flying$Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.| Reef Worm|Commander 2014 Edition|16|R|{3}{U}|Creature - Worm|0|1|When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"| Shriekmaw|Commander 2014 Edition|160|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Sign in Blood|Commander 2014 Edition|161|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Skeletal Scrying|Commander 2014 Edition|162|U|{X}{B}|Instant|||As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.$You draw X cards and you lose X life.| Skirsdag High Priest|Commander 2014 Edition|163|R|{1}{B}|Creature - Human Cleric|1|2|Morbid - {tap}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.| Sudden Spoiling|Commander 2014 Edition|164|R|{1}{B}{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.| Syphon Mind|Commander 2014 Edition|165|C|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.| Tendrils of Corruption|Commander 2014 Edition|166|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Tragic Slip|Commander 2014 Edition|167|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.| Vampire Hexmage|Commander 2014 Edition|168|U|{B}{B}|Creature - Vampire Shaman|2|1|First strike$Sacrifice Vampire Hexmage: Remove all counters from target permanent.| Victimize|Commander 2014 Edition|169|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Stitcher Geralf|Commander 2014 Edition|17|M|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|{2}{U}, {tap}: Each player puts the top three cards of their library into their graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.| Xathrid Demon|Commander 2014 Edition|170|M|{3}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.| Beetleback Chief|Commander 2014 Edition|171|U|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.| Blasphemous Act|Commander 2014 Edition|172|R|{8}{R}|Sorcery|||Blasphemous Act costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Bogardan Hellkite|Commander 2014 Edition|173|M|{6}{R}{R}|Creature - Dragon|5|5|Flash$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.| Chaos Warp|Commander 2014 Edition|174|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Faithless Looting|Commander 2014 Edition|175|C|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Flametongue Kavu|Commander 2014 Edition|176|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Goblin Welder|Commander 2014 Edition|177|R|{R}|Creature - Goblin Artificer|1|1|{tap}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.| Hoard-Smelter Dragon|Commander 2014 Edition|178|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.| Ingot Chewer|Commander 2014 Edition|179|C|{4}{R}|Creature - Elemental|3|3|When Ingot Chewer enters the battlefield, destroy target artifact.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Stormsurge Kraken|Commander 2014 Edition|18|R|{3}{U}{U}|Creature - Kraken|5|5|Hexproof$Lieutenant - As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."| Magmaquake|Commander 2014 Edition|180|R|{X}{R}{R}|Instant|||Magmaquake deals X damage to each creature without flying and each planeswalker.| Spitebellows|Commander 2014 Edition|181|U|{5}{R}|Creature - Elemental|6|1|When Spitebellows leaves the battlefield, it deals 6 damage to target creature.$Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Starstorm|Commander 2014 Edition|182|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3} ({3}, Discard this card: Draw a card.)| Tuktuk the Explorer|Commander 2014 Edition|183|R|{2}{R}|Legendary Creature - Goblin|1|1|Haste$When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.| Whipflare|Commander 2014 Edition|184|U|{1}{R}|Sorcery|||Whipflare deals 2 damage to each nonartifact creature.| Word of Seizing|Commander 2014 Edition|185|R|{3}{R}{R}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.| Beastmaster Ascension|Commander 2014 Edition|186|R|{2}{G}|Enchantment|||Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.$As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.| Collective Unconscious|Commander 2014 Edition|187|R|{4}{G}{G}|Sorcery|||Draw a card for each creature you control.| Desert Twister|Commander 2014 Edition|188|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Drove of Elves|Commander 2014 Edition|189|U|{3}{G}|Creature - Elf|*|*|Hexproof$Drove of Elves's power and toughness are each equal to the number of green permanents you control.| Teferi, Temporal Archmage|Commander 2014 Edition|19|M|{4}{U}{U}|Legendary Planeswalker - Teferi|||+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.$?1: Untap up to four target permanents.$?10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."$Teferi, Temporal Archmage can be your commander.| Elvish Archdruid|Commander 2014 Edition|190|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${tap}: Add {G} for each Elf you control.| Elvish Mystic|Commander 2014 Edition|191|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Elvish Skysweeper|Commander 2014 Edition|192|C|{G}|Creature - Elf Warrior|1|1|{4}{G}, Sacrifice a creature: Destroy target creature with flying.| Elvish Visionary|Commander 2014 Edition|193|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Essence Warden|Commander 2014 Edition|194|C|{G}|Creature - Elf Shaman|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Ezuri, Renegade Leader|Commander 2014 Edition|195|R|{1}{G}{G}|Legendary Creature - Elf Warrior|2|2|{G}: Regenerate another target Elf.${2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.| Farhaven Elf|Commander 2014 Edition|196|C|{2}{G}|Creature - Elf Druid|1|1|When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.| Fresh Meat|Commander 2014 Edition|197|R|{3}{G}|Instant|||Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.| Grim Flowering|Commander 2014 Edition|198|U|{5}{G}|Sorcery|||Draw a card for each creature card in your graveyard.| Harrow|Commander 2014 Edition|199|C|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Angelic Field Marshal|Commander 2014 Edition|2|R|{2}{W}{W}|Creature - Angel|3|3|Flying$Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.| Well of Ideas|Commander 2014 Edition|20|R|{5}{U}|Enchantment|||When Well of Ideas enters the battlefield, draw two cards.$At the beginning of each other player's draw step, that player draws an additional card.$At the beginning of your draw step, draw two additional cards.| Hunting Triad|Commander 2014 Edition|200|U|{3}{G}|Tribal Sorcery - Elf|||Put three 1/1 green Elf Warrior creature tokens onto the battlefield.$Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)| Immaculate Magistrate|Commander 2014 Edition|201|R|{3}{G}|Creature - Elf Shaman|2|2|{tap}: Put a +1/+1 counter on target creature for each Elf you control.| Imperious Perfect|Commander 2014 Edition|202|U|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| Joraga Warcaller|Commander 2014 Edition|203|R|{G}|Creature - Elf Warrior|1|1|Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)$Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.$Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.| Llanowar Elves|Commander 2014 Edition|204|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Lys Alana Huntmaster|Commander 2014 Edition|205|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Masked Admirers|Commander 2014 Edition|206|R|{2}{G}{G}|Creature - Elf Shaman|3|2|When Masked Admirers enters the battlefield, draw a card.$Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.| Overrun|Commander 2014 Edition|207|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Overwhelming Stampede|Commander 2014 Edition|208|R|{3}{G}{G}|Sorcery|||Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.| Praetor's Counsel|Commander 2014 Edition|209|M|{5}{G}{G}{G}|Sorcery|||Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.| Demon of Wailing Agonies|Commander 2014 Edition|21|R|{3}{B}{B}|Creature - Demon|4|4|Flying$Lieutenant - As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."| Priest of Titania|Commander 2014 Edition|210|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {G} for each Elf on the battlefield.| Primordial Sage|Commander 2014 Edition|211|R|{4}{G}{G}|Creature - Spirit|4|5|Whenever you cast a creature spell, you may draw a card.| Rampaging Baloths|Commander 2014 Edition|212|M|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.| Reclamation Sage|Commander 2014 Edition|213|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Silklash Spider|Commander 2014 Edition|214|R|{3}{G}{G}|Creature - Spider|2|7|Reach${X}{G}{G}: Silklash Spider deals X damage to each creature with flying.| Soul of the Harvest|Commander 2014 Edition|215|R|{4}{G}{G}|Creature - Elemental|6|6|Trample$Whenever another nontoken creature enters the battlefield under your control, you may draw a card.| Sylvan Ranger|Commander 2014 Edition|216|C|{1}{G}|Creature - Elf Scout|1|1|When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Sylvan Safekeeper|Commander 2014 Edition|217|R|{G}|Creature - Human Wizard|1|1|Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)| Terastodon|Commander 2014 Edition|218|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.| Thornweald Archer|Commander 2014 Edition|219|C|{1}{G}|Creature - Elf Archer|2|1|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Flesh Carver|Commander 2014 Edition|22|R|{2}{B}|Creature - Human Wizard|2|2|Intimidate${1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.$When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.| Timberwatch Elf|Commander 2014 Edition|220|C|{2}{G}|Creature - Elf|1|2|{tap}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Titania's Chosen|Commander 2014 Edition|221|U|{2}{G}|Creature - Elf Archer|1|1|Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.| Tornado Elemental|Commander 2014 Edition|222|R|{5}{G}{G}|Creature - Elemental|6|6|When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.$You may have Tornado Elemental assign its combat damage as though it weren't blocked.| Wellwisher|Commander 2014 Edition|223|C|{1}{G}|Creature - Elf|1|1|{tap}: You gain 1 life for each Elf on the battlefield.| Whirlwind|Commander 2014 Edition|224|R|{2}{G}{G}|Sorcery|||Destroy all creatures with flying.| Wolfbriar Elemental|Commander 2014 Edition|225|R|{2}{G}{G}|Creature - Elemental|4|4|Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)$When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.| Wood Elves|Commander 2014 Edition|226|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Wren's Run Packmaster|Commander 2014 Edition|227|R|{3}{G}|Creature - Elf Warrior|5|5|Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)${2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.$Wolves you control have deathtouch.| Argentum Armor|Commander 2014 Edition|228|R|{6}|Artifact - Equipment|||Equipped creature gets +6/+6.$Whenever equipped creature attacks, destroy target permanent.$Equip {6}| Bonehoard|Commander 2014 Edition|229|R|{4}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.$Equip {2}| Ghoulcaller Gisa|Commander 2014 Edition|23|M|{3}{B}{B}|Legendary Creature - Human Wizard|3|4|{B}, {tap}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens onto the battlefield, where X is the sacrificed creature's power.| Bosh, Iron Golem|Commander 2014 Edition|230|R|{8}|Legendary Artifact Creature - Golem|6|7|Trample${3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target.| Bottle Gnomes|Commander 2014 Edition|231|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Burnished Hart|Commander 2014 Edition|232|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Caged Sun|Commander 2014 Edition|233|R|{6}|Artifact|||As Caged Sun enters the battlefield, choose a color.$Creatures you control of the chosen color get +1/+1.$Whenever a land's ability adds one or more mana of the chosen color, add one additional mana of that color.| Cathodion|Commander 2014 Edition|234|U|{3}|Artifact Creature - Construct|3|3|When Cathodion dies, add {C}{C}{C}.| Charcoal Diamond|Commander 2014 Edition|235|U|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${tap}: Add {B}.| Dreamstone Hedron|Commander 2014 Edition|236|U|{6}|Artifact|||{tap}: Add {C}{C}{C}.${3}, {tap}, Sacrifice Dreamstone Hedron: Draw three cards.| Emerald Medallion|Commander 2014 Edition|237|R|{2}|Artifact|||Green spells you cast cost {1} less to cast.| Epochrasite|Commander 2014 Edition|238|R|{2}|Artifact Creature - Construct|1|1|Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.$When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)| Everflowing Chalice|Commander 2014 Edition|239|U|{0}|Artifact|||Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${tap}: Add {C} for each charge counter on Everflowing Chalice.| Infernal Offering|Commander 2014 Edition|24|R|{4}{B}|Sorcery|||Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.$Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.| Fire Diamond|Commander 2014 Edition|240|U|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${tap}: Add {R}.| Ichor Wellspring|Commander 2014 Edition|241|C|{2}|Artifact|||When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.| Jalum Tome|Commander 2014 Edition|242|R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| Jet Medallion|Commander 2014 Edition|243|R|{2}|Artifact|||Black spells you cast cost {1} less to cast.| Junk Diver|Commander 2014 Edition|244|R|{3}|Artifact Creature - Bird|1|1|Flying$When Junk Diver dies, return another target artifact card from your graveyard to your hand.| Lashwrithe|Commander 2014 Edition|245|R|{4}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +1/+1 for each Swamp you control.$Equip {BP}{BP} ({BP} can be paid with either {B} or 2 life.)| Liquimetal Coating|Commander 2014 Edition|246|U|{2}|Artifact|||{tap}: Target permanent becomes an artifact in addition to its other types until end of turn.| Loxodon Warhammer|Commander 2014 Edition|247|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink.$Equip {3}| Marble Diamond|Commander 2014 Edition|248|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W}.| Mask of Memory|Commander 2014 Edition|249|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.$Equip {1}| Malicious Affliction|Commander 2014 Edition|25|R|{B}{B}|Instant|||Morbid - When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.$Destroy target nonblack creature.| Mind Stone|Commander 2014 Edition|250|U|{2}|Artifact|||{tap}: Add {C}.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| Moonsilver Spear|Commander 2014 Edition|251|R|{4}|Artifact - Equipment|||Equipped creature has first strike.$Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.$Equip {4}| Moss Diamond|Commander 2014 Edition|252|U|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${tap}: Add {G}.| Mycosynth Wellspring|Commander 2014 Edition|253|C|{2}|Artifact|||When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Myr Battlesphere|Commander 2014 Edition|254|R|{7}|Artifact Creature - Myr Construct|4|7|When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.$Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.| Myr Retriever|Commander 2014 Edition|255|U|{2}|Artifact Creature - Myr|1|1|When Myr Retriever dies, return another target artifact card from your graveyard to your hand.| Myr Sire|Commander 2014 Edition|256|C|{2}|Artifact Creature - Myr|1|1|When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.| Nevinyrral's Disk|Commander 2014 Edition|257|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Palladium Myr|Commander 2014 Edition|258|U|{3}|Artifact Creature - Myr|2|2|{tap}: Add {C}{C}.| Panic Spellbomb|Commander 2014 Edition|259|C|{1}|Artifact|||{tap}, Sacrifice Panic Spellbomb: Target creature can't block this turn.$When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.| Necromantic Selection|Commander 2014 Edition|26|R|{4}{B}{B}{B}|Sorcery|||Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.| Pearl Medallion|Commander 2014 Edition|260|R|{2}|Artifact|||White spells you cast cost {1} less to cast.| Pentavus|Commander 2014 Edition|261|R|{7}|Artifact Creature - Construct|0|0|Pentavus enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.${1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.| Pilgrim's Eye|Commander 2014 Edition|262|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Predator, Flagship|Commander 2014 Edition|263|R|{5}|Legendary Artifact|||{2}: Target creature gains flying until end of turn.${5}, {tap}: Destroy target creature with flying.| Pristine Talisman|Commander 2014 Edition|264|C|{3}|Artifact|||{tap}: Add {C}. You gain 1 life.| Ruby Medallion|Commander 2014 Edition|265|R|{2}|Artifact|||Red spells you cast cost {1} less to cast.| Sapphire Medallion|Commander 2014 Edition|266|R|{2}|Artifact|||Blue spells you cast cost {1} less to cast.| Seer's Sundial|Commander 2014 Edition|267|R|{4}|Artifact|||Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Skullclamp|Commander 2014 Edition|268|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sky Diamond|Commander 2014 Edition|269|U|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${tap}: Add {U}.| Ob Nixilis of the Black Oath|Commander 2014 Edition|27|M|{3}{B}{B}|Legendary Planeswalker - Nixilis|||+2: Each opponent loses 1 life. You gain life equal to the life lost this way.$?2: Put a 5/5 black Demon creature token with flying onto the battlefield. You lose 2 life.$?8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."$Ob Nixilis of the Black Oath can be your commander.| Sol Ring|Commander 2014 Edition|270|U|{1}|Artifact|||{tap}: Add {C}{C}.| Solemn Simulacrum|Commander 2014 Edition|271|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Spine of Ish Sah|Commander 2014 Edition|272|R|{7}|Artifact|||When Spine of Ish Sah enters the battlefield, destroy target permanent.$When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.| Steel Hellkite|Commander 2014 Edition|273|R|{6}|Artifact Creature - Dragon|5|5|Flying${2}: Steel Hellkite gets +1/+0 until end of turn.${X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.| Strata Scythe|Commander 2014 Edition|274|R|{3}|Artifact - Equipment|||Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.$Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.$Equip {3}| Swiftfoot Boots|Commander 2014 Edition|275|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Sword of Vengeance|Commander 2014 Edition|276|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.$Equip {3}| Thran Dynamo|Commander 2014 Edition|277|U|{4}|Artifact|||{tap}: Add {C}{C}{C}.| Tormod's Crypt|Commander 2014 Edition|278|U|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Trading Post|Commander 2014 Edition|279|R|{4}|Artifact|||{1}, {tap}, Discard a card: You gain 4 life.${1}, {tap}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.${1}, {tap}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.${1}, {tap}, Sacrifice an artifact: Draw a card.| Overseer of the Damned|Commander 2014 Edition|28|R|{5}{B}{B}|Creature - Demon|5|5|Flying$When Overseer of the Damned enters the battlefield, you may destroy target creature.$Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.| Ur-Golem's Eye|Commander 2014 Edition|280|U|{4}|Artifact|||{tap}: Add {C}{C}.| Wayfarer's Bauble|Commander 2014 Edition|281|C|{1}|Artifact|||{2}, {tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Worn Powerstone|Commander 2014 Edition|282|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${tap}: Add {C}{C}.| Wurmcoil Engine|Commander 2014 Edition|283|M|{6}|Artifact Creature - Wurm|6|6|Deathtouch, lifelink$When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.| Barren Moor|Commander 2014 Edition|284|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Bojuka Bog|Commander 2014 Edition|285|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${tap}: Add {B}.| Buried Ruin|Commander 2014 Edition|286|U||Land|||{tap}: Add {C}.${2}, {tap}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.| Coral Atoll|Commander 2014 Edition|287|U||Land|||Coral Atoll enters the battlefield tapped.$When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.${tap}: Add {C}{U}.| Crypt of Agadeem|Commander 2014 Edition|288|R||Land|||Crypt of Agadeem enters the battlefield tapped.${tap}: Add {B}.${2}, {tap}: Add {B} for each black creature card in your graveyard.| Crystal Vein|Commander 2014 Edition|289|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Crystal Vein: Add {C}{C}.| Raving Dead|Commander 2014 Edition|29|R|{4}{B}|Creature - Zombie|2|6|Deathtouch$At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.$Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.| Darksteel Citadel|Commander 2014 Edition|290|U||Artifact Land|||Indestructible (Effects that say "destroy" don't destroy this land.)${tap}: Add {C}.| Dormant Volcano|Commander 2014 Edition|291|U||Land|||Dormant Volcano enters the battlefield tapped.$When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.${tap}: Add {C}{R}.| Drifting Meadow|Commander 2014 Edition|292|C||Land|||Drifting Meadow enters the battlefield tapped.${tap}: Add {W}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Emeria, the Sky Ruin|Commander 2014 Edition|293|R||Land|||Emeria, the Sky Ruin enters the battlefield tapped.$At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.${tap}: Add {W}.| Everglades|Commander 2014 Edition|294|U||Land|||Everglades enters the battlefield tapped.$When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.${tap}: Add {C}{B}.| Evolving Wilds|Commander 2014 Edition|295|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Forgotten Cave|Commander 2014 Edition|296|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Gargoyle Castle|Commander 2014 Edition|297|R||Land|||{tap}: Add {C}.${5}, {tap}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.| Ghost Quarter|Commander 2014 Edition|298|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.| Great Furnace|Commander 2014 Edition|299|C||Artifact Land|||{tap}: Add {R}.| Benevolent Offering|Commander 2014 Edition|3|R|{3}{W}|Instant|||Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield.$Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.| Spoils of Blood|Commander 2014 Edition|30|R|{B}|Instant|||Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn.| Haunted Fengraf|Commander 2014 Edition|300|C||Land|||{tap}: Add {C}.${3}, {tap}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.| Havenwood Battleground|Commander 2014 Edition|301|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G}.${tap}, Sacrifice Havenwood Battleground: Add {G}{G}.| Jungle Basin|Commander 2014 Edition|302|U||Land|||Jungle Basin enters the battlefield tapped.$When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.${tap}: Add {C}{G}.| Karoo|Commander 2014 Edition|303|U||Land|||Karoo enters the battlefield tapped.$When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.${tap}: Add {C}{W}.| Lonely Sandbar|Commander 2014 Edition|304|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U}.$Cycling {U} ({U}, Discard this card: Draw a card.)| Oran-Rief, the Vastwood|Commander 2014 Edition|305|R||Land|||Oran-Rief, the Vastwood enters the battlefield tapped.${tap}: Add {G}.${tap}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.| Phyrexia's Core|Commander 2014 Edition|306|U||Land|||{tap}: Add {C}.${1}, {tap}, Sacrifice an artifact: You gain 1 life.| Polluted Mire|Commander 2014 Edition|307|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Reliquary Tower|Commander 2014 Edition|308|U||Land|||You have no maximum hand size.${tap}: Add {C}.| Remote Isle|Commander 2014 Edition|309|C||Land|||Remote Isle enters the battlefield tapped.${tap}: Add {U}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Wake the Dead|Commander 2014 Edition|31|R|{X}{B}{B}|Instant|||Cast Wake the Dead only during combat on an opponent's turn.$Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.| Secluded Steppe|Commander 2014 Edition|310|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Slippery Karst|Commander 2014 Edition|311|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Smoldering Crater|Commander 2014 Edition|312|C||Land|||Smoldering Crater enters the battlefield tapped.${tap}: Add {R}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Tectonic Edge|Commander 2014 Edition|313|U||Land|||{tap}: Add {C}.${1}, {tap}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.| Temple of the False God|Commander 2014 Edition|314|U||Land|||{tap}: Add {C}{C}. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Commander 2014 Edition|315|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Tranquil Thicket|Commander 2014 Edition|316|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G}.$Cycling {G} ({G}, Discard this card: Draw a card.)| Zoetic Cavern|Commander 2014 Edition|317|U||Land|||{tap}: Add {C}.$Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Plains|Commander 2014 Edition|318|L||Basic Land - Plains|||W| Plains|Commander 2014 Edition|319|L||Basic Land - Plains|||W| Bitter Feud|Commander 2014 Edition|32|R|{4}{R}|Enchantment|||As Bitter Feud enters the battlefield, choose two players.$If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.| Plains|Commander 2014 Edition|320|L||Basic Land - Plains|||W| Plains|Commander 2014 Edition|321|L||Basic Land - Plains|||W| Island|Commander 2014 Edition|322|L||Basic Land - Island|||U| Island|Commander 2014 Edition|323|L||Basic Land - Island|||U| Island|Commander 2014 Edition|324|L||Basic Land - Island|||U| Island|Commander 2014 Edition|325|L||Basic Land - Island|||U| Swamp|Commander 2014 Edition|326|L||Basic Land - Swamp|||B| Swamp|Commander 2014 Edition|327|L||Basic Land - Swamp|||B| Swamp|Commander 2014 Edition|328|L||Basic Land - Swamp|||B| Swamp|Commander 2014 Edition|329|L||Basic Land - Swamp|||B| Daretti, Scrap Savant|Commander 2014 Edition|33|M|{3}{R}|Legendary Planeswalker - Daretti|||+2: Discard up to two cards, then draw that many cards.$?2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.$?10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."$Daretti, Scrap Savant can be your commander.| Mountain|Commander 2014 Edition|330|L||Basic Land - Mountain|||R| Mountain|Commander 2014 Edition|331|L||Basic Land - Mountain|||R| Mountain|Commander 2014 Edition|332|L||Basic Land - Mountain|||R| Mountain|Commander 2014 Edition|333|L||Basic Land - Mountain|||R| Forest|Commander 2014 Edition|334|L||Basic Land - Forest|||G| Forest|Commander 2014 Edition|335|L||Basic Land - Forest|||G| Forest|Commander 2014 Edition|336|L||Basic Land - Forest|||G| Forest|Commander 2014 Edition|337|L||Basic Land - Forest|||G| Dualcaster Mage|Commander 2014 Edition|34|R|{1}{R}{R}|Creature - Human Wizard|2|2|Flash$When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.| Feldon of the Third Path|Commander 2014 Edition|35|M|{1}{R}{R}|Legendary Creature - Human Artificer|2|3|{2}{R}, {tap}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.| Impact Resonance|Commander 2014 Edition|36|R|{1}{R}|Instant|||Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.| Incite Rebellion|Commander 2014 Edition|37|R|{4}{R}{R}|Sorcery|||For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.| Scrap Mastery|Commander 2014 Edition|38|R|{3}{R}{R}|Sorcery|||Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.| Tyrant's Familiar|Commander 2014 Edition|39|R|{5}{R}{R}|Creature - Dragon|5|5|Flying, haste$Lieutenant - As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."| Comeuppance|Commander 2014 Edition|4|R|{3}{W}|Instant|||Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.| Volcanic Offering|Commander 2014 Edition|40|R|{4}{R}|Instant|||Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.$Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.| Warmonger Hellkite|Commander 2014 Edition|41|R|{4}{R}{R}|Creature - Dragon|5|5|Flying$All creatures attack each combat if able.${1}{R}: Attacking creatures get +1/+0 until end of turn.| Creeperhulk|Commander 2014 Edition|42|R|{3}{G}{G}|Creature - Plant Elemental|5|5|Trample${1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.| Freyalise, Llanowar's Fury|Commander 2014 Edition|43|M|{3}{G}{G}|Legendary Planeswalker - Freyalise|||+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{tap}: Add {G}."$?2: Destroy target artifact or enchantment.$?6: Draw a card for each green creature you control.$Freyalise, Llanowar's Fury can be your commander.| Grave Sifter|Commander 2014 Edition|44|R|{5}{G}|Creature - Elemental Beast|5|7|When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.| Lifeblood Hydra|Commander 2014 Edition|45|R|{X}{G}{G}{G}|Creature - Hydra|0|0|Trample$Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.$When Lifeblood Hydra dies, you gain life and draw cards equal to its power.| Siege Behemoth|Commander 2014 Edition|46|R|{5}{G}{G}|Creature - Beast|7|4|Hexproof$As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.| Song of the Dryads|Commander 2014 Edition|47|R|{2}{G}|Enchantment - Aura|||Enchant permanent$Enchanted permanent is a colorless Forest land.| Sylvan Offering|Commander 2014 Edition|48|R|{X}{G}|Sorcery|||Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield.$Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.| Thunderfoot Baloth|Commander 2014 Edition|49|R|{4}{G}{G}|Creature - Beast|5|5|Trample$Lieutenant - As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.| Containment Priest|Commander 2014 Edition|5|R|{1}{W}|Creature - Human Cleric|2|2|Flash$If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.| Titania, Protector of Argoth|Commander 2014 Edition|50|M|{3}{G}{G}|Legendary Creature - Elemental|5|3|When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.$Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.| Wave of Vitriol|Commander 2014 Edition|51|R|{5}{G}{G}|Sorcery|||Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles it.| Wolfcaller's Howl|Commander 2014 Edition|52|R|{3}{G}|Enchantment|||At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.| Assault Suit|Commander 2014 Edition|53|U|{4}|Artifact - Equipment|||Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.$At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.$Equip {3}| Commander's Sphere|Commander 2014 Edition|54|C|{3}|Artifact|||{tap}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Crown of Doom|Commander 2014 Edition|55|R|{3}|Artifact|||Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.${2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.| Loreseeker's Stone|Commander 2014 Edition|56|U|{6}|Artifact|||{3}, {tap}: Draw three cards. This ability costs {1} more to activate for each card in your hand.| Masterwork of Ingenuity|Commander 2014 Edition|57|R|{1}|Artifact - Equipment|||You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.| Unstable Obelisk|Commander 2014 Edition|58|U|{3}|Artifact|||{tap}: Add {C}.${7}, {tap}, Sacrifice Unstable Obelisk: Destroy target permanent.| Arcane Lighthouse|Commander 2014 Edition|59|U||Land|||{tap}: Add {C}.${1}, {tap}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.| Deploy to the Front|Commander 2014 Edition|6|R|{5}{W}{W}|Sorcery|||Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.| Flamekin Village|Commander 2014 Edition|60|R||Land|||As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.${tap}: Add {R}.${R}, {tap}: Target creature gains haste until end of turn.| Myriad Landscape|Commander 2014 Edition|61|U||Land|||Myriad Landscape enters the battlefield tapped.${tap}: Add {C}.${2}, {tap}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| Artisan of Kozilek|Commander 2014 Edition|62|U|{9}|Creature - Eldrazi|10|9|When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.$Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)| Adarkar Valkyrie|Commander 2014 Edition|63|R|{4}{W}{W}|Snow Creature - Angel|4|5|Flying, vigilance${tap}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.| Afterlife|Commander 2014 Edition|64|U|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Armistice|Commander 2014 Edition|65|R|{2}{W}|Enchantment|||{3}{W}{W}: You draw a card and target opponent gains 3 life.| Brave the Elements|Commander 2014 Edition|66|U|{W}|Instant|||Choose a color. White creatures you control gain protection from the chosen color until end of turn.| Cathars' Crusade|Commander 2014 Edition|67|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.| Celestial Crusader|Commander 2014 Edition|68|U|{2}{W}{W}|Creature - Spirit|2|2|Flash (You may cast this spell any time you could cast an instant.)$Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Flying$Other white creatures get +1/+1.| Condemn|Commander 2014 Edition|69|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Fell the Mighty|Commander 2014 Edition|7|R|{4}{W}|Sorcery|||Destroy all creatures with power greater than target creature's power.| Decree of Justice|Commander 2014 Edition|70|R|{X}{X}{2}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)$When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.| Flickerwisp|Commander 2014 Edition|71|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Geist-Honored Monk|Commander 2014 Edition|72|R|{3}{W}{W}|Creature - Human Monk|*|*|Vigilance$Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.$When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Gift of Estates|Commander 2014 Edition|73|U|{1}{W}|Sorcery|||If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.| Grand Abolisher|Commander 2014 Edition|74|R|{W}{W}|Creature - Human Cleric|2|2|During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.| Kemba, Kha Regent|Commander 2014 Edition|75|R|{1}{W}{W}|Legendary Creature - Cat Cleric|2|4|At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.| Kor Sanctifiers|Commander 2014 Edition|76|C|{2}{W}|Creature - Kor Cleric|2|3|Kicker {W} (You may pay an additional {W} as you cast this spell.)$When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.| Marshal's Anthem|Commander 2014 Edition|77|R|{2}{W}{W}|Enchantment|||Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)$Creatures you control get +1/+1.$When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.| Martial Coup|Commander 2014 Edition|78|R|{X}{W}{W}|Sorcery|||Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.| Mentor of the Meek|Commander 2014 Edition|79|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.| Hallowed Spiritkeeper|Commander 2014 Edition|8|R|{1}{W}{W}|Creature - Avatar|3|2|Vigilance$When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.| Midnight Haunting|Commander 2014 Edition|80|U|{2}{W}|Instant|||Put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Mobilization|Commander 2014 Edition|81|R|{2}{W}|Enchantment|||Soldier creatures have vigilance.${2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.| Nomads' Assembly|Commander 2014 Edition|82|R|{4}{W}{W}|Sorcery|||Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Oblation|Commander 2014 Edition|83|R|{2}{W}|Instant|||The owner of target nonland permanent shuffles it into their library, then draws two cards.| Requiem Angel|Commander 2014 Edition|84|R|{5}{W}|Creature - Angel|5|5|Flying$Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Return to Dust|Commander 2014 Edition|85|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Sacred Mesa|Commander 2014 Edition|86|R|{2}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.${1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| Serra Avatar|Commander 2014 Edition|87|M|{4}{W}{W}{W}|Creature - Avatar|*|*|Serra Avatar's power and toughness are each equal to your life total.$When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.| Silverblade Paladin|Commander 2014 Edition|88|R|{1}{W}{W}|Creature - Human Knight|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Silverblade Paladin is paired with another creature, both creatures have double strike.| Skyhunter Skirmisher|Commander 2014 Edition|89|U|{1}{W}{W}|Creature - Cat Knight|1|1|Flying, double strike| Jazal Goldmane|Commander 2014 Edition|9|M|{2}{W}{W}|Legendary Creature - Cat Warrior|4|4|First strike${3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.| Spectral Procession|Commander 2014 Edition|90|U|{2W}{2W}{2W}|Sorcery|||Put three 1/1 white Spirit creature tokens with flying onto the battlefield.| Sun Titan|Commander 2014 Edition|91|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Sunblast Angel|Commander 2014 Edition|92|R|{4}{W}{W}|Creature - Angel|4|5|Flying$When Sunblast Angel enters the battlefield, destroy all tapped creatures.| True Conviction|Commander 2014 Edition|93|R|{3}{W}{W}{W}|Enchantment|||Creatures you control have double strike and lifelink.| Twilight Shepherd|Commander 2014 Edition|94|R|{3}{W}{W}{W}|Creature - Angel|5|5|Flying, vigilance$When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| White Sun's Zenith|Commander 2014 Edition|95|R|{X}{W}{W}{W}|Instant|||Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.| Whitemane Lion|Commander 2014 Edition|96|C|{1}{W}|Creature - Cat|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.| Wing Shards|Commander 2014 Edition|97|U|{1}{W}{W}|Instant|||Target player sacrifices an attacking creature.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Azure Mage|Commander 2014 Edition|98|U|{1}{U}|Creature - Human Wizard|2|1|{3}{U}: Draw a card.| Brine Elemental|Commander 2014 Edition|99|U|{4}{U}{U}|Creature - Elemental|5|4|Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Brine Elemental is turned face up, each opponent skips their next untap step.| Chaos Warp|Commander's Arsenal|1|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Loyal Retainers|Commander's Arsenal|10|U|{2}{W}|Creature - Human Advisor|1|1|Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.| Maelstrom Wanderer|Commander's Arsenal|11|M|{5}{U}{R}{G}|Legendary Creature - Elemental|7|5|Creatures you control have haste.$Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)| The Mimeoplasm|Commander's Arsenal|12|M|{2}{G}{U}{B}|Legendary Creature - Ooze|0|0|As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.| Mind's Eye|Commander's Arsenal|13|R|{5}|Artifact|||Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.| Mirari's Wake|Commander's Arsenal|14|R|{3}{G}{W}|Enchantment|||Creatures you control get +1/+1.$$Whenever you tap a land for mana, add one mana of any type that land produced.| Rhystic Study|Commander's Arsenal|15|C|{2}{U}|Enchantment|||Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.| Scroll Rack|Commander's Arsenal|16|R|{2}|Artifact|||{1}, {tap}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.| Sylvan Library|Commander's Arsenal|17|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Vela the Night-Clad|Commander's Arsenal|18|M|{4}{U}{B}|Legendary Creature - Human Wizard|4|4|Intimidate$Other creatures you control have intimidate.$Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.| Command Tower|Commander's Arsenal|2|C||Land|||{tap}: Add one mana of any color in your commander's color identity.| Decree of Pain|Commander's Arsenal|3|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)$When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.| Desertion|Commander's Arsenal|4|R|{3}{U}{U}|Instant|||Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.| Diaochan, Artful Beauty|Commander's Arsenal|5|R|{3}{R}|Legendary Creature - Human Advisor|1|1|{tap}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.| Dragonlair Spider|Commander's Arsenal|6|R|{2}{R}{R}{G}{G}|Creature - Spider|5|6|Reach$Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.| Duplicant|Commander's Arsenal|7|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| Edric, Spymaster of Trest|Commander's Arsenal|8|R|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Kaalia of the Vast|Commander's Arsenal|9|M|{1}{W}{B}{R}|Legendary Creature - Human Cleric|2|2|Flying$Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.| Aerie Mystics|Conflux|1|U|{4}{W}|Creature - Bird Wizard|3|3|Flying${1}{G}{U}: Creatures you control gain shroud until end of turn.| Mark of Asylum|Conflux|10|R|{1}{W}|Enchantment|||Prevent all noncombat damage that would be dealt to creatures you control.| Charnelhoard Wurm|Conflux|100|R|{4}{B}{R}{G}|Creature - Wurm|6|6|Trample$Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.| Child of Alara|Conflux|101|M|{W}{U}{B}{R}{G}|Legendary Creature - Avatar|6|6|Trample$When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.| Conflux|Conflux|102|M|{3}{W}{U}{B}{R}{G}|Sorcery|||Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.| Countersquall|Conflux|103|U|{U}{B}|Instant|||Counter target noncreature spell. Its controller loses 2 life.| Elder Mastery|Conflux|104|U|{3}{U}{B}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has flying.$Whenever enchanted creature deals damage to a player, that player discards two cards.| Esper Cormorants|Conflux|105|C|{2}{W}{U}|Artifact Creature - Bird|3|3|Flying| Exploding Borders|Conflux|106|C|{2}{R}{G}|Sorcery|||Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.| Fusion Elemental|Conflux|107|U|{W}{U}{B}{R}{G}|Creature - Elemental|8|8|| Giltspire Avenger|Conflux|108|R|{G}{W}{U}|Creature - Human Soldier|2|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${tap}: Destroy target creature that dealt damage to you this turn.| Goblin Outlander|Conflux|109|C|{B}{R}|Creature - Goblin Scout|2|2|Protection from white| Martial Coup|Conflux|11|R|{X}{W}{W}|Sorcery|||Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.| Gwafa Hazid, Profiteer|Conflux|110|R|{1}{W}{U}|Legendary Creature - Human Rogue|2|2|{W}{U}, {tap}: Put a bribery counter on target creature you don't control. Its controller draws a card.$Creatures with bribery counters on them can't attack or block.| Hellkite Hatchling|Conflux|111|U|{2}{R}{G}|Creature - Dragon|2|2|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$Hellkite Hatchling has flying and trample if it devoured a creature.| Jhessian Balmgiver|Conflux|112|U|{1}{W}{U}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.${tap}: Target creature is unblockable this turn.| Knight of the Reliquary|Conflux|113|R|{1}{G}{W}|Creature - Human Knight|2|2|Knight of the Reliquary gets +1/+1 for each land card in your graveyard.${tap}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.| Knotvine Mystic|Conflux|114|U|{R}{G}{W}|Creature - Elf Druid|2|2|{1}, {tap}: Add {R}{G}{W}.| Maelstrom Archangel|Conflux|115|M|{W}{U}{B}{R}{G}|Creature - Angel|5|5|Flying$Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.| Magister Sphinx|Conflux|116|R|{4}{W}{U}{B}|Artifact Creature - Sphinx|5|5|Flying$When Magister Sphinx enters the battlefield, target player's life total becomes 10.| Malfegor|Conflux|117|M|{2}{B}{B}{R}{R}|Legendary Creature - Demon Dragon|6|6|Flying$When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.| Meglonoth|Conflux|118|R|{3}{R}{G}{W}|Creature - Beast|6|6|Vigilance, trample$Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.| Nacatl Outlander|Conflux|119|C|{R}{G}|Creature - Cat Scout|2|2|Protection from blue| Mirror-Sigil Sergeant|Conflux|12|M|{5}{W}|Creature - Rhino Soldier|4|4|Trample$At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.| Nicol Bolas, Planeswalker|Conflux|120|M|{4}{U}{B}{B}{R}|Legendary Planeswalker - Bolas|||+3: Destroy target noncreature permanent.$-2: Gain control of target creature.$-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.| Progenitus|Conflux|121|M|{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}|Legendary Creature - Hydra Avatar|10|10|Protection from everything$If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.| Rhox Bodyguard|Conflux|122|C|{3}{G}{W}|Creature - Rhino Monk Soldier|2|3|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$When Rhox Bodyguard enters the battlefield, you gain 3 life.| Scarland Thrinax|Conflux|123|U|{B}{R}{G}|Creature - Lizard|2|2|Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.| Shambling Remains|Conflux|124|U|{1}{B}{R}|Creature - Zombie Horror|4|3|Shambling Remains can't block.$Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Skyward Eye Prophets|Conflux|125|U|{3}{G}{W}{U}|Creature - Human Wizard|3|3|Vigilance${tap}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.| Sludge Strider|Conflux|126|U|{1}{W}{U}{B}|Artifact Creature - Insect|3|3|Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.| Sphinx Summoner|Conflux|127|R|{3}{U}{B}|Artifact Creature - Sphinx|3|3|Flying$When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.| Suicidal Charge|Conflux|128|C|{3}{B}{R}|Enchantment|||Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.| Vagrant Plowbeasts|Conflux|129|U|{5}{G}{W}|Creature - Beast|6|6|{1}: Regenerate target creature with power 5 or greater.| Nacatl Hunt-Pride|Conflux|13|U|{5}{W}|Creature - Cat Warrior|5|4|Vigilance${R}, {tap}: Target creature can't block this turn.${G}, {tap}: Target creature blocks this turn if able.| Valeron Outlander|Conflux|130|C|{G}{W}|Creature - Human Scout|2|2|Protection from black| Vectis Agents|Conflux|131|C|{3}{U}{B}|Artifact Creature - Human Rogue|4|3|{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.| Vedalken Outlander|Conflux|132|C|{W}{U}|Artifact Creature - Vedalken Scout|2|2|Protection from red| Zombie Outlander|Conflux|133|C|{U}{B}|Creature - Zombie Scout|2|2|Protection from green| Armillary Sphere|Conflux|134|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Bone Saw|Conflux|135|C|{0}|Artifact - Equipment|||Equipped creature gets +1/+0.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Font of Mythos|Conflux|136|R|{4}|Artifact|||At the beginning of each player's draw step, that player draws two additional cards.| Kaleidostone|Conflux|137|C|{2}|Artifact|||When Kaleidostone enters the battlefield, draw a card.${5}, {tap}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}.| Mana Cylix|Conflux|138|C|{1}|Artifact|||{1}, {tap}: Add one mana of any color.| Manaforce Mace|Conflux|139|U|{4}|Artifact - Equipment|||Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.$Equip {3}| Paragon of the Amesha|Conflux|14|U|{2}{W}|Creature - Human Knight|2|2|First strike${W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.| Obelisk of Alara|Conflux|140|R|{6}|Artifact|||{1}{W}, {tap}: You gain 5 life.${1}{U}, {tap}: Draw a card, then discard a card.${1}{B}, {tap}: Target creature gets -2/-2 until end of turn.${1}{R}, {tap}: Obelisk of Alara deals 3 damage to target player.${1}{G}, {tap}: Target creature gets +4/+4 until end of turn.| Ancient Ziggurat|Conflux|141|U||Land|||{tap}: Add one mana of any color. Spend this mana only to cast a creature spell.| Exotic Orchard|Conflux|142|R||Land|||{tap}: Add one mana of any color that a land an opponent controls could produce.| Reliquary Tower|Conflux|143|U||Land|||You have no maximum hand size.${tap}: Add {C}.| Rupture Spire|Conflux|144|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color.| Unstable Frontier|Conflux|145|U||Land|||{tap}: Add {C}.${tap}: Target land you control becomes the basic land type of your choice until end of turn.| Path to Exile|Conflux|15|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Rhox Meditant|Conflux|16|C|{3}{W}|Creature - Rhino Monk|2|4|When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.| Scepter of Dominance|Conflux|17|R|{1}{W}{W}|Artifact|||{W}, {tap}: Tap target permanent.| Sigil of the Empty Throne|Conflux|18|R|{3}{W}{W}|Enchantment|||Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.| Valiant Guard|Conflux|19|C|{W}|Creature - Human Soldier|0|3|| Asha's Favor|Conflux|2|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying, first strike, and vigilance.| Wall of Reverence|Conflux|20|R|{3}{W}|Creature - Spirit Wall|1|6|Defender, flying$At the beginning of your end step, you may gain life equal to the power of target creature you control.| Brackwater Elemental|Conflux|21|C|{2}{U}|Creature - Elemental|4|4|When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.$Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Constricting Tendrils|Conflux|22|C|{U}|Instant|||Target creature gets -3/-0 until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Controlled Instincts|Conflux|23|U|{U}|Enchantment - Aura|||Enchant red or green creature$Enchanted creature doesn't untap during its controller's untap step.| Cumber Stone|Conflux|24|U|{3}{U}|Artifact|||Creatures your opponents control get -1/-0.| Esperzoa|Conflux|25|U|{2}{U}|Artifact Creature - Jellyfish|4|3|Flying$At the beginning of your upkeep, return an artifact you control to its owner's hand.| Ethersworn Adjudicator|Conflux|26|M|{4}{U}|Artifact Creature - Vedalken Knight|4|4|Flying${1}{W}{B}, {tap}: Destroy target creature or enchantment.${2}{U}: Untap Ethersworn Adjudicator.| Faerie Mechanist|Conflux|27|C|{3}{U}|Artifact Creature - Faerie Artificer|2|2|Flying$When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Frontline Sage|Conflux|28|C|{2}{U}|Creature - Human Wizard|0|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${U}, {tap}: Draw a card, then discard a card.| Grixis Illusionist|Conflux|29|C|{U}|Creature - Human Wizard|1|1|{tap}: Target land you control becomes the basic land type of your choice until end of turn.| Aven Squire|Conflux|3|C|{1}{W}|Creature - Bird Soldier|1|1|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Inkwell Leviathan|Conflux|30|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample, shroud| Master Transmuter|Conflux|31|R|{3}{U}|Artifact Creature - Human Artificer|1|2|{U}, {tap}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.| Parasitic Strix|Conflux|32|C|{2}{U}|Artifact Creature - Bird|2|2|Flying$When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.| Scepter of Insight|Conflux|33|R|{1}{U}{U}|Artifact|||{3}{U}, {tap}: Draw a card.| Scornful Aether-Lich|Conflux|34|U|{3}{U}|Artifact Creature - Zombie Wizard|2|4|{W}{B}: Scornful Æther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)| Telemin Performance|Conflux|35|R|{3}{U}{U}|Sorcery|||Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.| Traumatic Visions|Conflux|36|C|{3}{U}{U}|Instant|||Counter target spell.$Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Unsummon|Conflux|37|C|{U}|Instant|||Return target creature to its owner's hand.| View from Above|Conflux|38|U|{1}{U}|Instant|||Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.| Worldly Counsel|Conflux|39|C|{1}{U}|Instant|||Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Aven Trailblazer|Conflux|4|C|{2}{W}|Creature - Bird Soldier|2|*|Flying$Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.| Absorb Vis|Conflux|40|C|{6}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.$Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Corrupted Roots|Conflux|41|U|{B}|Enchantment - Aura|||Enchant Forest or Plains$Whenever enchanted land becomes tapped, its controller loses 2 life.| Drag Down|Conflux|42|C|{2}{B}|Instant|||Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.| Dreadwing|Conflux|43|U|{B}|Creature - Zombie|1|1|{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.| Extractor Demon|Conflux|44|R|{4}{B}{B}|Creature - Demon|5|5|Flying$Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Fleshformer|Conflux|45|U|{2}{B}|Creature - Human Wizard|2|2|{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)| Grixis Slavedriver|Conflux|46|U|{5}{B}|Creature - Zombie Giant|4|4|When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.$Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Infectious Horror|Conflux|47|C|{3}{B}|Creature - Zombie Horror|2|2|Whenever Infectious Horror attacks, each opponent loses 2 life.| Kederekt Parasite|Conflux|48|R|{B}|Creature - Horror|1|1|Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.| Nyxathid|Conflux|49|R|{1}{B}{B}|Creature - Elemental|7|7|As Nyxathid enters the battlefield, choose an opponent.$Nyxathid gets -1/-1 for each card in the chosen player's hand.| Celestial Purge|Conflux|5|U|{1}{W}|Instant|||Exile target black or red permanent.| Pestilent Kathari|Conflux|50|C|{2}{B}|Creature - Bird Warrior|1|1|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)${2}{R}: Pestilent Kathari gains first strike until end of turn.| Rotting Rats|Conflux|51|C|{1}{B}|Creature - Zombie Rat|1|1|When Rotting Rats enters the battlefield, each player discards a card.$Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Salvage Slasher|Conflux|52|C|{1}{B}|Artifact Creature - Human Rogue|1|1|Salvage Slasher gets +1/+0 for each artifact card in your graveyard.| Scepter of Fugue|Conflux|53|R|{B}{B}|Artifact|||{1}{B}, {tap}: Target player discards a card. Activate this ability only during your turn.| Sedraxis Alchemist|Conflux|54|C|{2}{B}|Creature - Zombie Wizard|2|2|When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.| Voices from the Void|Conflux|55|U|{4}{B}|Sorcery|||Domain - Target player discards a card for each basic land type among lands you control.| Wretched Banquet|Conflux|56|C|{B}|Sorcery|||Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.| Yoke of the Damned|Conflux|57|C|{1}{B}|Enchantment - Aura|||Enchant creature$When a creature dies, destroy enchanted creature.| Banefire|Conflux|58|R|{X}{R}|Sorcery|||Banefire deals X damage to any target.$If X is 5 or more, Banefire can't be countered and the damage can't be prevented.| Bloodhall Ooze|Conflux|59|R|{R}|Creature - Ooze|1|1|At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.$At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.| Court Homunculus|Conflux|6|C|{W}|Artifact Creature - Homunculus|1|1|Court Homunculus gets +1/+1 as long as you control another artifact.| Canyon Minotaur|Conflux|60|C|{3}{R}|Creature - Minotaur Warrior|3|3|| Dark Temper|Conflux|61|C|{2}{R}|Instant|||Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.| Dragonsoul Knight|Conflux|62|U|{2}{R}|Creature - Human Knight|2|2|First strike${W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.| Fiery Fall|Conflux|63|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Goblin Razerunners|Conflux|64|R|{2}{R}{R}|Creature - Goblin Warrior|3|4|{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.$At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.| Hellspark Elemental|Conflux|65|U|{1}{R}|Creature - Elemental|3|1|Trample, haste$At the beginning of the end step, sacrifice Hellspark Elemental.$Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Ignite Disorder|Conflux|66|U|{1}{R}|Instant|||Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.| Kranioceros|Conflux|67|C|{4}{R}|Creature - Beast|5|2|{1}{W}: Kranioceros gets +0/+3 until end of turn.| Maniacal Rage|Conflux|68|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Molten Frame|Conflux|69|C|{1}{R}|Instant|||Destroy target artifact creature.$Cycling {2} ({2}, Discard this card: Draw a card.)| Darklit Gargoyle|Conflux|7|C|{1}{W}|Artifact Creature - Gargoyle|1|2|Flying${B}: Darklit Gargoyle gets +2/-1 until end of turn.| Quenchable Fire|Conflux|70|C|{3}{R}|Sorcery|||Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless they pay {U} before that step.| Rakka Mar|Conflux|71|R|{2}{R}{R}|Legendary Creature - Human Shaman|2|2|Haste${R}, {tap}: Put a 3/1 red Elemental creature token with haste onto the battlefield.| Toxic Iguanar|Conflux|72|C|{R}|Creature - Lizard|1|1|Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)| Viashino Slaughtermaster|Conflux|73|U|{1}{R}|Creature - Viashino Warrior|1|1|Double strike${B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.| Volcanic Fallout|Conflux|74|U|{1}{R}{R}|Instant|||Volcanic Fallout can't be countered.$Volcanic Fallout deals 2 damage to each creature and each player.| Voracious Dragon|Conflux|75|R|{3}{R}{R}|Creature - Dragon|4|4|Flying$Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.| Wandering Goblins|Conflux|76|C|{2}{R}|Creature - Goblin Warrior|0|3|Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.| Worldheart Phoenix|Conflux|77|R|{3}{R}|Creature - Phoenix|2|2|Flying$You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.| Beacon Behemoth|Conflux|78|C|{3}{G}{G}|Creature - Beast|5|3|{1}: Target creature with power 5 or greater gains vigilance until end of turn.| Cliffrunner Behemoth|Conflux|79|R|{3}{G}|Creature - Rhino Beast|5|3|Cliffrunner Behemoth has haste as long as you control a red permanent.$Cliffrunner Behemoth has lifelink as long as you control a white permanent.| Gleam of Resistance|Conflux|8|C|{4}{W}|Instant|||Creatures you control get +1/+2 until end of turn. Untap those creatures.$Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Cylian Sunsinger|Conflux|80|R|{1}{G}|Creature - Elf Shaman|2|2|{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.| Ember Weaver|Conflux|81|C|{2}{G}|Creature - Spider|2|3|Reach (This can block creatures with flying.)$As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.| Filigree Fracture|Conflux|82|U|{2}{G}|Instant|||Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.| Gluttonous Slime|Conflux|83|U|{2}{G}|Creature - Ooze|2|2|Flash$Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)| Matca Rioters|Conflux|84|C|{2}{G}|Creature - Human Warrior|*|*|Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.| Might of Alara|Conflux|85|C|{G}|Instant|||Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.| Nacatl Savage|Conflux|86|C|{1}{G}|Creature - Cat Warrior|2|1|Protection from artifacts| Noble Hierarch|Conflux|87|R|{G}|Creature - Human Druid|0|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${tap}: Add {G}, {W}, or {U}.| Paleoloth|Conflux|88|R|{4}{G}{G}|Creature - Beast|5|5|Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.| Sacellum Archers|Conflux|89|U|{2}{G}|Creature - Elf Archer|2|3|{R}{W}, {tap}: Sacellum Archers deals 2 damage to target attacking or blocking creature.| Lapse of Certainty|Conflux|9|C|{2}{W}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Scattershot Archer|Conflux|90|C|{G}|Creature - Elf Archer|1|2|{tap}: Scattershot Archer deals 1 damage to each creature with flying.| Shard Convergence|Conflux|91|U|{3}{G}|Sorcery|||Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.| Soul's Majesty|Conflux|92|R|{4}{G}|Sorcery|||Draw cards equal to the power of target creature you control.| Spore Burst|Conflux|93|U|{3}{G}|Sorcery|||Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.| Sylvan Bounty|Conflux|94|C|{5}{G}|Instant|||Target player gains 8 life.$Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Thornling|Conflux|95|M|{3}{G}{G}|Creature - Elemental Shapeshifter|4|4|{G}: Thornling gains haste until end of turn.${G}: Thornling gains trample until end of turn.${G}: Thornling is indestructible this turn.${1}: Thornling gets +1/-1 until end of turn.${1}: Thornling gets -1/+1 until end of turn.| Tukatongue Thallid|Conflux|96|C|{G}|Creature - Fungus|1|1|When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.| Wild Leotau|Conflux|97|C|{2}{G}{G}|Creature - Cat|5|4|At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.| Apocalypse Hydra|Conflux|98|M|{X}{R}{G}|Creature - Hydra|0|0|Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.| Blood Tyrant|Conflux|99|R|{4}{U}{B}{R}|Creature - Vampire|5|5|Flying, trample$At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.$Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.| Adriana's Valor|Conspiracy: Take the Crown|1|C||Conspiracy|||Hidden agenda (Start the game with conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)| Assemble the Rank and Vile|Conspiracy: Take the Crown|2|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped."| Echoing Boon|Conspiracy: Take the Crown|3|U||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.| Emissary's Ploy|Conspiracy: Take the Crown|4|R||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$Before drawing your opening hand, choose 1, 2, or 3.$You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.| Hired Heist|Conspiracy: Take the Crown|5|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Whenever a creature control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.| Hold the Perimeter|Conspiracy: Take the Crown|6|R||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield.$At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block."| Hymn of the Wilds|Conspiracy: Take the Crown|7|M||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$The first creature spell you cast each turn costs {1} less to cast.$You can't cast instant or sorcery spells.| Incendiary Dissent|Conspiracy: Take the Crown|8|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face up in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."| Natural Unity|Conspiracy: Take the Crown|9|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Creature you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."| Sovereign's Realm|Conspiracy: Take the Crown|10|M||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$Your deck can't have basic land cards and your starting hand size is five.$Exile a card from you hand: This turn, you may play basic land cards from outside the game.$Basic lands you control have "{T}: Add one mana of any color."| Summoner's Bond|Conspiracy: Take the Crown|11|U||Conspiracy|||Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)$Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.| Weight Advantage|Conspiracy: Take the Crown|12|R||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$Each creature you control assigns combat damage equal to its toughness rather than its power.| Ballot Broker|Conspiracy: Take the Crown|13|C|{2}{W}|Creature - Human Advisor|2|3|While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)| Custodi Peacekeeper|Conspiracy: Take the Crown|14|C|{2}{W}|Creature - Human Cleric|2|3|Reveal Custodi Peacekeeper when you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper.${W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.| Custodi Soulcaller|Conspiracy: Take the Crown|15|U|{1}{W}{W}|Creature - Human Cleric|1|2|Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)$Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.| Lieutenants of the Guard|Conspiracy: Take the Crown|16|C|{4}{W}|Creature - Human Soldier|2|2|Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.| Noble Banneret|Conspiracy: Take the Crown|17|U|{2}{W}{W}|Creature - Human Knight|3|3|Draft Noble Banneret face up.$As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.$As long as you control one or more creatures with a name noted for cards named Noble Banneret, Noble Banneret and those creatures gets +1/+1 and have lifelink.| Palace Jailer|Conspiracy: Take the Crown|18|U|{2}{W}{W}|Creature - Human Soldier|2|2|When Palace Jailer enters the battlefield, you become the monarch.$When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.| Palace Sentinels|Conspiracy: Take the Crown|19|C|{3}{W}|Creature - Human Soldier|2|4|When Palace Sentinels enters the battlefield, you become the monarch.| Paliano Vanguard|Conspiracy: Take the Crown|20|R|{1}{W}|Creature - Human Soldier|2|2|Draft Paliano Vanguard face up.$As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.$Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.| Protector of the Crown|Conspiracy: Take the Crown|21|R|{5}{W}|Creature - Giant|2|5|When Protector of the Crown enters the battlefield, you become the monarch.$All damage would be dealt to you is dealt to Protector of the Crown instead.| Recruiter of the Guard|Conspiracy: Take the Crown|22|R|{2}{W}|Creature - Human Soldier|1|1|When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.| Sanctum Prelate|Conspiracy: Take the Crown|23|M|{1}{W}{W}|Creature - Human Cleric|2|2|As Sanctum Prelate enters the battlefield, choose a number.$Noncreature spells with converted mana cost equal to the chosen number can't be cast.| Spectral Grasp|Conspiracy: Take the Crown|24|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack you or a planeswalker you control.$Enchanted creature can't block creatures you control.| Throne Warden|Conspiracy: Take the Crown|25|C|{1}{W}|Creature - Human Soldier|2|2|At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.| Wings of the Guard|Conspiracy: Take the Crown|26|C|{1}{W}|Creature - Bird|1|1|Flying$Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)| Arcane Savant|Conspiracy: Take the Crown|27|R|{3}{U}{U}|Creature - Human Wizard|3|3|Before you shuffle your deck to start the game, you may reveal an instant or sorcery card you drafted that isn't in your deck.$When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.| Canal Courier|Conspiracy: Take the Crown|28|C|{5}{U}|Creature - Human Rogue|3|5|When Canal Courier enters the battlefield, you become the monarch.$Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.| Coveted Peacock|Conspiracy: Take the Crown|29|U|{3}{U}{U}|Creature - Bird|3|4|Flying$Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)| Expropriate|Conspiracy: Take the Crown|30|M|{7}{U}{U}|Sorcery|||Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate| Illusion of Choice|Conspiracy: Take the Crown|31|U|{U}|Instant|||You choose how each player votes this turn.$Draw a card.| Illusionary Informant|Conspiracy: Take the Crown|32|C|{1}{U}|Creature - Bird Illusion|1|3|Draft Illusionary Informant face up.$During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.$Flying| Jeering Homunculus|Conspiracy: Take the Crown|33|C|{1}{U}|Creature - Homunculus|0|4|When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)| Keeper of Keys|Conspiracy: Take the Crown|34|R|{3}{U}{U}|Creature - Human Rogue Mutant|4|4|When Keeper of Keys enters the battlefield, you become the monarch.$At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.| Messenger Jays|Conspiracy: Take the Crown|35|C|{4}{U}|Creature - Bird|2|1|Flying$Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.| Skittering Crustacean|Conspiracy: Take the Crown|36|C|{2}{U}|Creature - Crab|2|3|{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)$As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)| Spire Phantasm|Conspiracy: Take the Crown|37|U|{2}{U}{U}|Creature - Gargoyle Illusion|3|2|Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.$Flying$When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.| Stunt Double|Conspiracy: Take the Crown|38|R|{3}{U}|Creature - Shapeshifter|0|0|Flash$You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.| Archdemon of Paliano|Conspiracy: Take the Crown|39|R|{2}{B}{B}|Creature - Demon|5|4|Draft Archdemon of Paliano face up.$As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)$Flying| Capital Punishment|Conspiracy: Take the Crown|40|R|{4}{B}{B}|Sorcery|||Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.| Custodi Lich|Conspiracy: Take the Crown|41|R|{3}{B}{B}|Creature - Zombie Cleric|4|2|When Custodi Lich enters the battlefield, you become the monarch.$Whenever you become the monarch, target player sacrifices a creature.| Deadly Designs|Conspiracy: Take the Crown|42|U|{1}{B}|Enchantment|||{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.$When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.| Garrulous Sycophant|Conspiracy: Take the Crown|43|C|{2}{B}|Creature - Human Advisor|1|4|At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.| Marchesa's Decree|Conspiracy: Take the Crown|44|U|{3}{B}|Enchantment|||When Marchesa's Decree enters the battlefield, you become the monarch.$Whenever a creature attacks you or a planeswalker you control, the controller of that creature loses 1 life.| Regicide|Conspiracy: Take the Crown|45|C|{B}|Instant|||Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.$Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.| Sinuous Vermin|Conspiracy: Take the Crown|46|C|{1}{B}|Creature - Rat Horror|2|2|{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)| Smuggler Captain|Conspiracy: Take the Crown|47|U|{3}{B}|Creature - Human Pirate|2|2|Draft Smuggler Captain face up.$As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.$When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.| Thorn of the Black Rose|Conspiracy: Take the Crown|48|C|{3}{B}|Creature - Human Assassin|1|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Thorn of the Black Rose enters the battlefield, you become the monarch.| Besmirch|Conspiracy: Take the Crown|49|U|{1}{R}{R}|Sorcery|||Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)| Crown-Hunter Hireling|Conspiracy: Take the Crown|50|C|{4}{R}|Creature - Ogre Mercenary|4|4|When Crown-Hunter Hireling enters the battlefield, you become the monarch.$Crown-Hunter Hireling can't attack unless defending player is the monarch.| Deputized Protester|Conspiracy: Take the Crown|51|C|{2}{R}|Creature - Human Warrior|2|1|Menace (This creature can't be blocked except by two or more creatures.)$Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)| Garbage Fire|Conspiracy: Take the Crown|52|C|{2}{R}|Instant|||Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire.$Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.| Goblin Racketeer|Conspiracy: Take the Crown|53|C|{3}{R}|Creature - Goblin Rogue|4|2|Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)| Grenzo, Havoc Raiser|Conspiracy: Take the Crown|54|R|{R}{R}|Legendary Creature - Goblin Rogue|2|2|Whenever a creature you control deals combat damage to a player, choose one — Goad target creature that player controls; or Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.| Grenzo's Ruffians|Conspiracy: Take the Crown|55|U|{2}{R}{R}|Creature - Goblin|2|2|Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)$Whenever Grenzo's Ruffians deals combat damage to a opponent, it deals that much damage to each other opponent.| Pyretic Hunter|Conspiracy: Take the Crown|56|U|{4}{R}|Creature - Elemental Cat|0|0|Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter.$Menace (This creature can't be blocked except by two or more creatures.)$Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.| Skyline Despot|Conspiracy: Take the Crown|57|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Skyline Despot enters the battlefield, you become the monarch.$At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield.| Subterranean Tremors|Conspiracy: Take the Crown|58|M|{X}{R}|Sorcery|||Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield.| Volatile Chimera|Conspiracy: Take the Crown|59|R|{2}{R}|Creature - Elemental Chimera|3|2|Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.${1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability.| Animus of Predation|Conspiracy: Take the Crown|60|U|{4}{G}|Creature - Avatar|4|4|Draft Animus of Predation face up.$As you draft a card, you may remove it from the draft face up. (Those cards aren't in your card pool.)$If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.| Borderland Explorer|Conspiracy: Take the Crown|61|C|{1}{G}|Creature - Elf Scout|3|1|When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.| Caller of the Untamed|Conspiracy: Take the Crown|62|R|{3}{G}|Creature - Elf Shaman|2|4|Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.${X}, {T}: Put a token onto the battlefield that's copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.| Domesticated Hydra|Conspiracy: Take the Crown|63|U|{2}{G}{G}|Creature - Hydra|3|3|{X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)$As long as Domesticated Hydra is monstrous, it has trample.| Entourage of Trest|Conspiracy: Take the Crown|64|C|{4}{G}|Creature - Elf Soldier|4|4|When Entourage of Trest enters the battlefield, you become the monarch.$Entourage of Trest can block an additional creature each combat as long as you're the monarch.| Fang of the Pack|Conspiracy: Take the Crown|65|U|{5}{G}|Creature - Wolf|5|3|Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)$At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)| Leovold's Operative|Conspiracy: Take the Crown|66|C|{2}{G}|Creature - Elf Rogue|3|2|Draft Leovold's Operative face up.$As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)| Menagerie Liberator|Conspiracy: Take the Crown|67|C|{3}{G}|Creature - Human Warrior|3|2|Trample$Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)$| Orchard Elemental|Conspiracy: Take the Crown|68|C|{5}{G}|Creature - Elemental|2|2|Council's dilemma &mdash When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.| Regal Behemoth|Conspiracy: Take the Crown|69|R|{4}{G}{G}|Creature - Lizard|5|5|Trample$When Regal Behemoth enters the battlefield, you become the monarch.$Whenever you tap a land for mana while you're the monarch, add one mana of any color (in addition to the mana the land produces).| Selvala, Heart of the Wilds|Conspiracy: Take the Crown|70|M|{1}{G}{G}|Legendary Creature - Elf Scout|2|3|Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.${G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.| Selvala's Stampede|Conspiracy: Take the Crown|71|R|{4}{G}{G}|Sorcery|||Council's dilemma &mdash Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may permanent card from your hand onto the battlefield for each free vote.| Splitting Slime|Conspiracy: Take the Crown|72|R|{3}{G}{G}|Creature - Ooze|3|3|{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)| Adriana, Captain of the Guard|Conspiracy: Take the Crown|73|R|{3}{R}{W}|Legendary Creature - Human Knight|4|4|Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)$Other creatures you control have melee. (If a creature has multiple instances of melee, each trigger separately.)| Daretti, Ingenious Iconoclast|Conspiracy: Take the Crown|74|M|{1}{B}{R}|Legendary Planeswalker - Daretti|||+1: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.$-1: You may sacrifice an artifact. If you do, destroy target artifact or creature.$-6: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield.| Kaya, Ghost Assassin|Conspiracy: Take the Crown|75|M|{2}{W}{B}|Legendary Planeswalker - Kaya|||0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.$-1: Each opponent loses 2 life and you gain 2 life.$-2: Each opponent discards a card and you draw a card.| Knights of the Black Rose|Conspiracy: Take the Crown|76|U|{3}{W}{B}|Creature - Human Knight|4|4|When Knights of the Black Rose enters the battlefield, you become the monarch.$Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.| Leovold, Emissary of Trest|Conspiracy: Take the Crown|77|M|{B}{G}{U}|Legendary Creature - Elf Advisor|3|3|Each opponent can't draw more than one card each turn.$Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.| Queen Marchesa|Conspiracy: Take the Crown|78|M|{1}{R}{W}{B}|Legendary Creature - Human Assassin|3|3|Deathtouch, haste$When Queen Marchesa enters the battlefield, you become the monarch.$At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.| Spy Kit|Conspiracy: Take the Crown|79|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.$Equip {2}| Throne of the High City|Conspiracy: Take the Crown|80|R||Land|||{T}: Add {C}.${4}, {T}, Sacrifice Throne of the High City: You become the monarch.| Affa Guard Hound|Conspiracy: Take the Crown|81|U|{2}{W}|Creature - Hound|2|2|Flash$When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.| Disenchant|Conspiracy: Take the Crown|82|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Doomed Traveler|Conspiracy: Take the Crown|83|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Faith's Reward|Conspiracy: Take the Crown|84|R|{3}{W}|Instant|||Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.| Ghostly Possession|Conspiracy: Take the Crown|85|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Ghostly Prison|Conspiracy: Take the Crown|86|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attack you.| Gleam of Resistance|Conspiracy: Take the Crown|87|C|{4}{W}|Instant|||Creatures you control gets +1/+2 until end of turn. Untap those creatures.$Basic landcycling {1}{W}| Gods Willing|Conspiracy: Take the Crown|88|C|{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Guardian of the Gateless|Conspiracy: Take the Crown|89|U|{4}{W}|Creature - Angel|3|3|Flying$Guardian of the Gateless can block any number of creatures.$Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.| Hail of Arrows|Conspiracy: Take the Crown|90|U|{X}{W}|Instant|||Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.| Hallowed Burial|Conspiracy: Take the Crown|91|R|{3}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.| Hollowhenge Spirit|Conspiracy: Take the Crown|92|U|{3}{W}|Creature - Spirit|2|2|Flash$Flying$When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.| Hundred-Handed One|Conspiracy: Take the Crown|93|R|{2}{W}{W}|Creature - Giant|3|5|Vigilance${3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$As long as Hundred-Handed One is monstrous, it has reach and can block an addition ninety-nine creatures each combat.| Kill Shot|Conspiracy: Take the Crown|94|C|{2}{W}|Instant|||Destroy target attacking creatures.| Pariah|Conspiracy: Take the Crown|95|R|{2}{W}|Enchantment - Aura|||Enchant creature$All damage that would be dealt to you is dealt to enchanted creature instead.| Raise the Alarm|Conspiracy: Take the Crown|96|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| Reviving Dose|Conspiracy: Take the Crown|97|C|{2}{W}|Instant|||You gain 3 life.$Draw a card.| Spirit of the Hearth|Conspiracy: Take the Crown|98|R|{4}{W}{W}|Creature - Cat Spirit|4|5|Flying$You have hexproof. (You can't be the target of spells or abilities your opponents control.)| Wild Griffin|Conspiracy: Take the Crown|99|C|{2}{W}|Creature - Griffin|2|2|Flying| Windborne Charge|Conspiracy: Take the Crown|100|U|{2}{W}{W}|Sorcery|||Two target creatures you control each get +2/+2 and gain flying until end of turn.| Zealous Strike|Conspiracy: Take the Crown|101|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains first strike until end of turn.| Bonds of Quicksilver|Conspiracy: Take the Crown|102|C|{3}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature doesn't untap during its controller's untap step.| Caller of Gales|Conspiracy: Take the Crown|103|C|{U}|Creature - Merfolk Wizard|1|1|{1}{U}, {T}: Target creature gains flying until end of turn.| Cloaked Siren|Conspiracy: Take the Crown|104|C|{3}{U}|Creature - Siren|3|2|Flash$Flying| Covenant of Minds|Conspiracy: Take the Crown|105|R|{4}{U}|Sorcery|||Reveal the top three cards of your library. Target opponent may choose to put those cards in your hand. If they don't put those cards into your graveyard and draw five cards.| Deceiver Exarch|Conspiracy: Take the Crown|106|U|{2}{U}|Creature - Cleric|1|4|Flash$When Deceiver Exarch enters the battlefield, choose one &mdash Untap target permanent you control.; or Tap target permanent an opponent controls.| Desertion|Conspiracy: Take the Crown|107|R|{3}{U}{U}|Instant|||Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.| Dismiss|Conspiracy: Take the Crown|108|U|{2}{U}{U}|Instant|||Counter target spell.$Draw a card.| Divination|Conspiracy: Take the Crown|109|C|{2}{U}|Sorcery|||Draw two cards.| Fleeting Distraction|Conspiracy: Take the Crown|110|C|{U}|Instant|||Target creature gets -1/-0 until end of turn.$Draw a card.| Followed Footsteps|Conspiracy: Take the Crown|111|R|{3}{U}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.| Into the Void|Conspiracy: Take the Crown|112|U|{3}{U}|Sorcery|||Return up to two target creatures to their owners' hands.| Kami of the Crescent Moon|Conspiracy: Take the Crown|113|R|{U}{U}|Legendary Creature - Spirit|1|3|At the beginning of each player's draw step, that player draws an additional card.| Merfolk Looter|Conspiracy: Take the Crown|114|U|{1}{U}|Creature - Merfolk Rogue|1|1|{T}: Draw a card, then discard a card.| Merfolk Skyscout|Conspiracy: Take the Crown|115|U|{2}{U}{U}|Creature - Merfolk Scout|2|3|Flying$Whenever Merfolk Skyscout attacks or blocks, untap target permanent.| Mnemonic Wall|Conspiracy: Take the Crown|116|C|{4}{U}|Creature - Wall|0|4|Defender$When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.| Negate|Conspiracy: Take the Crown|117|C|{1}{U}|Instant|||Counter target noncreature spell.| Omenspeaker|Conspiracy: Take the Crown|118|C|{1}{U}|Creature - Human Wizard|1|3|When Omenspeaker enters the battlefield, scry 2.| Repulse|Conspiracy: Take the Crown|119|C|{2}{U}|Instant|||Return target creature to its owner's hand.$Draw a card.| Serum Visions|Conspiracy: Take the Crown|120|U|{U}|Sorcery|||Draw a card. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your libary and the rest of top in any order.)| Show and Tell|Conspiracy: Take the Crown|121|M|{2}{U}|Sorcery|||Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.| Sphinx of Magosi|Conspiracy: Take the Crown|122|R|{3}{U}{U}{U}|Creature - Sphinx|6|6|Flying${2}{U}: Draw a card, then put a +1/+1 counter of Sphinx of Magosi.| Traumatic Visions|Conspiracy: Take the Crown|123|C|{3}{U}{U}|Instant|||Counter target spell.$Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Vaporkin|Conspiracy: Take the Crown|124|C|{1}{U}|Creature - Elemental|2|1|Flying$Vaporkin can only block creatures with flying.| Vertigo Spawn|Conspiracy: Take the Crown|125|U|{1}{U}|Creature - Illusion|0|3|Defender$Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.| Absorb Vis|Conspiracy: Take the Crown|126|C|{6}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.$Basic landcycling {1}{B}| Altar's Reap|Conspiracy: Take the Crown|127|C|{1}{B}|Instant|||As an addtional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Avatar of Woe|Conspiracy: Take the Crown|128|M|{6}{U}{U}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyard, Avatar of Woe costs {6} less to cast.$Fear${T}: Destroy target creature. It can't be regenerated.| Blood-Toll Harpy|Conspiracy: Take the Crown|129|C|{2}{B}|Creature - Harpy|2|1|Flying$When Blood-Toll Harpy enters the battlefield, each player loses 1 life.| Child of Night|Conspiracy: Take the Crown|130|C|{1}{B}|Creature - Vampire|2|1|Lifelink| Death Wind|Conspiracy: Take the Crown|131|C|{X}{B}|Instant|||Target creature gets -X/-X until end of turn.| Diabolic Tutor|Conspiracy: Take the Crown|132|U|{2{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Driver of the Dead|Conspiracy: Take the Crown|133|C|{3}{B}|Creature - Vampire|3|2|When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.| Farbog Boneflinger|Conspiracy: Take the Crown|134|U|{4}{B}|Creature - Zombie|2|2|When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.| Festergloom|Conspiracy: Take the Crown|135|C|{2}{B}|Sorcery|||Nonblack creatures gets -1/-1 until end of turn.| Fleshbag Marauder|Conspiracy: Take the Crown|136|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Guul Draz Specter|Conspiracy: Take the Crown|137|R|{2}{B}{B}|Creature - Specter|2|2|Flying$Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.$Whenever Guul Graz Specter deals combat damage to a player, that player discards a card.| Harvester of Souls|Conspiracy: Take the Crown|138|R|{4}{B}{B}|Creature - Demon|5|5|Deathtouch$Whenever another nontoken creature dies, you may draw a card.| Infest|Conspiracy: Take the Crown|139|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Inquisition of Kozilek|Conspiracy: Take the Crown|140|R|{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.| Keepsake Gorgon|Conspiracy: Take the Crown|141|U|{3}{B}{B}|Creature - Gorgon|2|5|Deathtouch${5}{B}{B}: Monstrosity 1.$When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.| Mausoleum Turnkey|Conspiracy: Take the Crown|142|U|{3}{B}|Creature - Ogre Rogue|3|2|When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.| Murder|Conspiracy: Take the Crown|143|C|{1}{B}{B}|Instant|||Destroy target creature.| Phyrexian Arena|Conspiracy: Take the Crown|144|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Public Execution|Conspiracy: Take the Crown|145|U|{5}{B}|Instant|||Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.| Raise Dead|Conspiracy: Take the Crown|146|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Sangromancer|Conspiracy: Take the Crown|147|R|{2}{B}{B}|Creature - Vampire Shaman|3|3|Flying$Whenever a creature an opponent controls dies, you may gain 3 life.$Whenever an opponent discards a card, you may gain 3 life.| Shambling Goblin|Conspiracy: Take the Crown|148|C|{B}|Creature - Zombie Goblin|1|1|When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.| Stromkirk Patrol|Conspiracy: Take the Crown|149|C|{4}{B}|Creature - Vampire Soldier|4|3|Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.| Unnerve|Conspiracy: Take the Crown|150|C|{3}{B}|Sorcery|||Each opponent discards two cards.| Burn Away|Conspiracy: Take the Crown|151|U|{4}{R}|Instant|||Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.| Burning Wish|Conspiracy: Take the Crown|152|R|{1}{R}|Sorcery|||You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.| Charmbreaker Devils|Conspiracy: Take the Crown|153|R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.| Coordinated Assault|Conspiracy: Take the Crown|154|U|{R}|Instant|||Up to two target creatures each get +1/+0 and gain first strike until end of turn.| Ember Beast|Conspiracy: Take the Crown|155|C|{2}{R}|Creature - Beast|3|4|Ember Beast can't attack or block alone.| Fiery Fall|Conspiracy: Take the Crown|156|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R}| Flame Slash|Conspiracy: Take the Crown|157|C|{R}|Sorcery|||Flame Slash deals 4 damage to target creature.| Gang of Devils|Conspiracy: Take the Crown|158|U|{5}{R}|Creature - Devil|3|3|When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Goblin Balloon Brigade|Conspiracy: Take the Crown|159|C|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin Tunneler|Conspiracy: Take the Crown|160|C|{1}{R}|Creature - Goblin Rogue|1|1|{T}: Target creature with power 2 or less can't be blocked this turn.| Gratuitous Violence|Conspiracy: Take the Crown|161|R|{2}{R}{R}{R}|Enchantment|||If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Guttersnipe|Conspiracy: Take the Crown|162|U|{2}{R}|Creature - Goblin Shaman|2|2|Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.| Hamletback Goliath|Conspiracy: Take the Crown|163|R|{6}{R}|Creature - Giant Warrior|6|6|Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.| Havengul Vampire|Conspiracy: Take the Crown|164|U|{3}{R}|Creature - Vampire|2|2|Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.$Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. Hurly-Burly|Conspiracy: Take the Crown|165|C|{1}{R}|Sorcery|||Choose one — Hurly-Burly deals 1 damage to each creature without flying.; or Hurly-Burly deals 1 damage to each creature with flying.| Ill-Tempered Cyclops|Conspiracy: Take the Crown|166|C|{3}{R}|Creature - Cyclops|3|3|Trample${5}{R}: Monstrosity 3.| Kiln Fiend|Conspiracy: Take the Crown|167|C|{1}{R}|Creature - Elemental Beast|1|2|Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.| Ogre Sentry|Conspiracy: Take the Crown|168|C|{1}{R}|Creature - Ogre Warrior|3|3|Defender| Stoneshock Giant|Conspiracy: Take the Crown|169|U|{3}{R}{R}|Creature - Giant|5|4|{6}{R}{R}: Monstrosity 3$When Stoneshock Giant becomes monstrous, creature without flying your opponents control can't block this turn.| Sulfurous Blast|Conspiracy: Take the Crown|170|U|{2}{R}{R}|Instant|||Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instant.| Tormenting Voice|Conspiracy: Take the Crown|171|C|{1}{R}|Sorcery|||As an additional cost to cast Tormenting Voice, discard a card.$Draw two cards.| Trumpet Blast|Conspiracy: Take the Crown|172|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Twin Bolt|Conspiracy: Take the Crown|173|C|{1}{R}|Instant|||Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.| Beast Within|Conspiracy: Take the Crown|174|U|{2}{G}|Instant|||Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.| Berserk|Conspiracy: Take the Crown|175|M|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Birds of Paradise|Conspiracy: Take the Crown|176|R|{G}|Creature - Bird|0|1|Flying${T}: Add one mana of any color.| Brushstrider|Conspiracy: Take the Crown|177|U|{1}{G}|Creature - Beast|3|1|Vigilance| Burgeoning|Conspiracy: Take the Crown|178|R|{G}|Enchantment|||Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.| Copperhorn Scout|Conspiracy: Take the Crown|179|C|{G}|Creature - Elf Scout|1|1|Whenever Coppenhorn Scout attacks, untap each other creature you control.| Explosive Vegetation|Conspiracy: Take the Crown|180|U|{3}{G}|Sorcery|||Search your library for up to two basic lands and put them onto the battlefield tapped. Then shuffle your library.| Fade into Antiquity|Conspiracy: Take the Crown|181|C|{2}{G}|Sorcery|||Exile target artifact or enchantment.| Forgotten Ancient|Conspiracy: Take the Crown|182|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on FOrgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Irresistible Prey|Conspiracy: Take the Crown|183|U|{G}|Sorcery|||Target creature must be blocked this turn if able.$Draw a card.| Lace with Moonglove|Conspiracy: Take the Crown|184|C|{2}{G}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.| Lay of the Land|Conspiracy: Take the Crown|185|C|{G}|Sorcery|||Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Manaplasm|Conspiracy: Take the Crown|186|U|{2}{G}|Creature - Ooze|1|1|Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.| Nessian Asp|Conspiracy: Take the Crown|187|C|{4}{G}|Creature - Snake|4|5|Reach$Monstrosity 4.| Netcaster Spider|Conspiracy: Take the Crown|188|C|{2}{G}|Creature - Spider|2|3|Reach$Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.| Overrun|Conspiracy: Take the Crown|189|U|{2}{G}{G}{G}|Sorcery|||Creatures you control gets +3/+3 and gain trample until end of turn.| Plummet|Conspiracy: Take the Crown|190|C|{1}{G}|Instant|||Destroy target creature with flying.| Prey Upon|Conspiracy: Take the Crown|191|C|{G}|Sorcery|||Target creature you control fights target creature you don't control.| Ravenous Leucrocota|Conspiracy: Take the Crown|192|C|{3}{G}|Creature - Beast|2|4|Vigilance${6}{G}: Monstrosity 3.| Strength in Numbers|Conspiracy: Take the Crown|193|C|{1}{G}|Instant|||Until the end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.| Sylvan Bounty|Conspiracy: Take the Crown|194|C|{5}{G}|Instant|||Target player gain 8 life.$Basic landcycling {1}{G}| Voyaging Satyr|Conspiracy: Take the Crown|195|C|{1}{G}|Creature - Satyr|1|2|{T}: Untap target land.| Wild Pair|Conspiracy: Take the Crown|196|R|{4}{G}{G}|Enchantment|||Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.| Akroan Hoplite|Conspiracy: Take the Crown|197|U|{R}{W}|Creature - Human Soldier|1|2|Whenever Akroan Hoplite attacks, it gets +X/+0 until the end of turn, where X is the number of attacking creatures you control.| Ascended Lawmage|Conspiracy: Take the Crown|198|U|{2}{W}{U}|Creature - Vedalken Wizard|3|2|Flying, hexproof| Carnage Gladiator|Conspiracy: Take the Crown|199|U|{2}{B}{R}|Creature - Skeleton Warrior|4|2|Whenever a creature blocks, that creature's controller loses 1 life.${1}{B}{R}: Regenerate Carnage Gladiator.| Coiling Oracle|Conspiracy: Take the Crown|200|U|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Dragonlair Spider|Conspiracy: Take the Crown|201|R|{2}{R}{R}{G}{G}|Creature - Spider|5|6|Reach$Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.| Duskmantle Seer|Conspiracy: Take the Crown|202|R|{2}{U}{B}|Creature - Vampire Wizard|4|4|Flying$At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's converted mana cost, then puts it into their hand.| Gruul War Chant|Conspiracy: Take the Crown|203|U|{2}{R}{G}|Enchantment|||Attacking creatures you control gets +1/+0 and have menace.| Juniper Order Ranger|Conspiracy: Take the Crown|204|U|{3}{G}{W}|Creature - Human Knight|2|4|Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.| Pharika's Mender|Conspiracy: Take the Crown|205|U|{3}{B}{G}|Creature - Gorgon|4|3|When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.| Shipwreck Singer|Conspiracy: Take the Crown|206|U|{U}{B}|Creature - Siren|1|2|Flying${1}{U}: Target creature an opponent controls attacks this turn if able.${1}{B}, {T}: Attacking creatures gets -1/-1 until end of turn.| Stormchaser Chimera|Conspiracy: Take the Crown|207|U|{2}{U}{R}|Creature - Chimera|2|3|Flying${2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +x/+0 until end of turn, where X is that card's converted mana cost.| Bronze Sable|Conspiracy: Take the Crown|208|C|{2}|Artifact Creature - Sable|2|1|| Hedron Matrix|Conspiracy: Take the Crown|209|R|{4}|Artifact - Equipment|||Equipped creature gets +X/+X, where X is its converted mana cost.$Equip {4}| Hexplate Golem|Conspiracy: Take the Crown|210|C|{7}|Artifact Creature - Golem|5|7|| Horn of Greed|Conspiracy: Take the Crown|211|R|{3}|Artifact|||Whenever a player plays a land, that player draws a card.| Kitesail|Conspiracy: Take the Crown|212|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 and has flying.$Equip {2}| Opaline Unicorn|Conspiracy: Take the Crown|213|C|{3}|Artifact Creature - Unicorn|1|2|{T}: Add one mana of any color.| Platinum Angel|Conspiracy: Take the Crown|214|M|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Psychosis Crawler|Conspiracy: Take the Crown|215|R|{5}|Artifact Creature - Horror|0|0|Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.$Whenever you draw a card, each opponent loses 1 life.| Runed Servitor|Conspiracy: Take the Crown|216|U|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Dread Statuary|Conspiracy: Take the Crown|217|U||Land|||{T}: Add {C}.${4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.| Evolving Wilds|Conspiracy: Take the Crown|218|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Exotic Orchard|Conspiracy: Take the Crown|219|R||Land|||{T}: Add one mana of any color that a land an opponent control could produce.| Rogue's Passage|Conspiracy: Take the Crown|220|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Shimmering Grotto|Conspiracy: Take the Crown|221|C||Land|||{T} Add {C}.${1}, {T}: Add one mana of any color.| Archangel's Light|Dark Ascension|1|M|{7}{W}|Sorcery|||You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.| Hollowhenge Spirit|Dark Ascension|10|U|{3}{W}|Creature - Spirit|2|2|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.| Nearheath Stalker|Dark Ascension|100|C|{4}{R}|Creature - Vampire Rogue|4|1|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Pyreheart Wolf|Dark Ascension|101|U|{2}{R}|Creature - Wolf|1|1|Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Russet Wolves|Dark Ascension|102|C|{3}{R}|Creature - Wolf|3|3|| Scorch the Fields|Dark Ascension|103|C|{4}{R}|Sorcery|||Destroy target land. Scorch the Fields deals 1 damage to each Human creature.| Shattered Perception|Dark Ascension|104|U|{2}{R}|Sorcery|||Discard all the cards in your hand, then draw that many cards.$Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Talons of Falkenrath|Dark Ascension|105|C|{1}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."| Torch Fiend|Dark Ascension|106|C|{1}{R}|Creature - Devil|2|1|{R}, Sacrifice Torch Fiend: Destroy target artifact.| Wrack with Madness|Dark Ascension|107|C|{3}{R}|Sorcery|||Target creature deals damage to itself equal to its power.| Briarpack Alpha|Dark Ascension|108|U|{3}{G}|Creature - Wolf|3|3|Flash (You may cast this spell any time you could cast an instant.)$When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.| Clinging Mists|Dark Ascension|109|C|{2}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.| Increasing Devotion|Dark Ascension|11|R|{3}{W}{W}|Sorcery|||Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.$Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Crushing Vines|Dark Ascension|110|C|{2}{G}|Instant|||Choose one - Destroy target creature with flying; or destroy target artifact.| Dawntreader Elk|Dark Ascension|111|C|{1}{G}|Creature - Elk|2|2|{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Deranged Outcast|Dark Ascension|112|R|{1}{G}|Creature - Human Rogue|2|1|{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.| Favor of the Woods|Dark Ascension|113|C|{2}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks, you gain 3 life.| Feed the Pack|Dark Ascension|114|R|{5}{G}|Enchantment|||At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.| Ghoultree|Dark Ascension|115|R|{7}{G}|Creature - Zombie Treefolk|10|10|Ghoultree costs {1} less to cast for each creature card in your graveyard.| Gravetiller Wurm|Dark Ascension|116|U|{5}{G}|Creature - Wurm|4|4|Trample$Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.| Grim Flowering|Dark Ascension|117|U|{5}{G}|Sorcery|||Draw a card for each creature card in your graveyard.| Hollowhenge Beast|Dark Ascension|118|C|{3}{G}{G}|Creature - Beast|5|5|| Hunger of the Howlpack|Dark Ascension|119|C|{G}|Instant|||Put a +1/+1 counter on target creature.$Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn.| Lingering Souls|Dark Ascension|12|U|{2}{W}|Sorcery|||Put two 1/1 white Spirit creature tokens with flying onto the battlefield.$Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Increasing Savagery|Dark Ascension|120|R|{2}{G}{G}|Sorcery|||Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.$Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Kessig Recluse|Dark Ascension|121|C|{2}{G}{G}|Creature - Spider|2|3|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Lambholt Elder|Dark Ascension|122a|U|{2}{G}|Creature - Human Werewolf|1|2|At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.| Silverpelt Werewolf|Dark Ascension|122b|U||Creature - Werewolf|4|5|Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.| Lost in the Woods|Dark Ascension|123|R|{3}{G}{G}|Enchantment|||Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.| Predator Ooze|Dark Ascension|124|R|{G}{G}{G}|Creature - Ooze|1|1|Predator Ooze is indestructible.$Whenever Predator Ooze attacks, put a +1/+1 counter on it.$Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.| Scorned Villager|Dark Ascension|125a|C|{1}{G}|Creature - Human Werewolf|1|1|{tap}: Add {G}.$At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.| Moonscarred Werewolf|Dark Ascension|125b|C||Creature - Werewolf|2|2|Vigilance${tap}: Add {G}{G}.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.| Somberwald Dryad|Dark Ascension|126|C|{1}{G}|Creature - Dryad|2|2|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Strangleroot Geist|Dark Ascension|127|U|{G}{G}|Creature - Spirit|2|1|Haste$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Tracker's Instincts|Dark Ascension|128|U|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ulvenwald Bear|Dark Ascension|129|C|{2}{G}|Creature - Bear|2|2|Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.| Village Survivors|Dark Ascension|130|U|{4}{G}|Creature - Human|4|5|Vigilance$Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance.| Vorapede|Dark Ascension|131|M|{2}{G}{G}{G}|Creature - Insect|5|4|Vigilance, trample$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Wild Hunger|Dark Ascension|132|C|{2}{G}|Instant|||Target creature gets +3/+1 and gains trample until end of turn.$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Wolfbitten Captive|Dark Ascension|133a|R|{G}|Creature - Human Werewolf|1|1|{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.$At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.| Krallenhorde Killer|Dark Ascension|133b|R||Creature - Werewolf|2|2|{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.| Young Wolf|Dark Ascension|134|C|{G}|Creature - Wolf|1|1|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Diregraf Captain|Dark Ascension|135|U|{1}{U}{B}|Creature - Zombie Soldier|2|2|Deathtouch$Other Zombie creatures you control get +1/+1.$Whenever another Zombie you control dies, target opponent loses 1 life.| Drogskol Captain|Dark Ascension|136|U|{1}{W}{U}|Creature - Spirit Soldier|2|2|Flying$Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Drogskol Reaver|Dark Ascension|137|M|{5}{W}{U}|Creature - Spirit|3|5|Flying, double strike, lifelink$Whenever you gain life, draw a card.| Falkenrath Aristocrat|Dark Ascension|138|M|{2}{B}{R}|Creature - Vampire|4|1|Flying, haste$Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.| Havengul Lich|Dark Ascension|139|M|{3}{U}{B}|Creature - Zombie Wizard|4|4|{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.| Loyal Cathar|Dark Ascension|13a|C|{W}{W}|Creature - Human Soldier|2|2|Vigilance$When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.| Unhallowed Cathar|Dark Ascension|13b|C||Creature - Zombie Soldier|2|1|Unhallowed Cathar can't block.| Midnight Guard|Dark Ascension|14|C|{2}{W}|Creature - Human Soldier|2|3|Whenever another creature enters the battlefield, untap Midnight Guard.| Huntmaster of the Fells|Dark Ascension|140a|M|{2}{R}{G}|Creature - Human Werewolf|2|2|Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.$At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.| Ravager of the Fells|Dark Ascension|140b|M||Creature - Werewolf|4|4|Trample$Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.| Immerwolf|Dark Ascension|141|U|{1}{R}{G}|Creature - Wolf|2|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Each other creature you control that's a Wolf or a Werewolf gets +1/+1.$Non-Human Werewolves you control can't transform.| Sorin, Lord of Innistrad|Dark Ascension|142|M|{2}{W}{B}|Legendary Planeswalker - Sorin|||+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.$-2: You get an emblem with "Creatures you control get +1/+0."$-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.| Stromkirk Captain|Dark Ascension|143|U|{1}{B}{R}|Creature - Vampire Soldier|2|2|First strike$Other Vampire creatures you control get +1/+1 and have first strike.| Altar of the Lost|Dark Ascension|144|U|{3}|Artifact|||Altar of the Lost enters the battlefield tapped.${tap}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.| Avacyn's Collar|Dark Ascension|145|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and has vigilance.$Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.$Equip {2}| Chalice of Life|Dark Ascension|146a|U|{3}|Artifact|||{tap}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.| Chalice of Death|Dark Ascension|146b|U||Artifact|||{tap}: Target player loses 5 life.| Elbrus, the Binding Blade|Dark Ascension|147a|M|{7}|Legendary Artifact - Equipment|||Equipped creature gets +1/+0.$When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.$Equip {1}| Withengar Unbound|Dark Ascension|147b|M||Legendary Creature - Demon|13|13|Flying, intimidate, trample$Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.| Executioner's Hood|Dark Ascension|148|C|{2}|Artifact - Equipment|||Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Grafdigger's Cage|Dark Ascension|149|R|{1}|Artifact|||Creature cards can't enter the battlefield from graveyards or libraries.$Players can't cast cards in graveyards or libraries.| Niblis of the Mist|Dark Ascension|15|C|{2}{W}|Creature - Spirit|2|1|Flying$When Niblis of the Mist enters the battlefield, you may tap target creature.| Heavy Mattock|Dark Ascension|150|C|{3}|Artifact - Equipment|||Equipped creature gets +1/+1.$As long as equipped creature is a Human, it gets an additional +1/+1.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Helvault|Dark Ascension|151|M|{3}|Legendary Artifact|||{1}, {tap}: Exile target creature you control.${7}, {tap}: Exile target creature you don't control.$When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.| Jar of Eyeballs|Dark Ascension|152|R|{3}|Artifact|||Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.${3}, {tap}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.| Warden of the Wall|Dark Ascension|153|U|{3}|Artifact|||Warden of the Wall enters the battlefield tapped.${tap}: Add {C}.$As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.| Wolfhunter's Quiver|Dark Ascension|154|U|{1}|Artifact - Equipment|||Equipped creature has "{tap}: This creature deals 1 damage to any target" and "{tap}: This creature deals 3 damage to target Werewolf creature."$Equip {5}| Evolving Wilds|Dark Ascension|155|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Grim Backwoods|Dark Ascension|156|R||Land|||{tap}: Add {C}.${2}{B}{G}, {tap}, Sacrifice a creature: Draw a card.| Haunted Fengraf|Dark Ascension|157|C||Land|||{tap}: Add {C}.${3}, {tap}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.| Vault of the Archangel|Dark Ascension|158|R||Land|||{tap}: Add {C}.${2}{W}{B}, {tap}: Creatures you control gain deathtouch and lifelink until end of turn.| Niblis of the Urn|Dark Ascension|16|U|{1}{W}|Creature - Spirit|1|1|Flying$Whenever Niblis of the Urn attacks, you may tap target creature.| Ray of Revelation|Dark Ascension|17|C|{1}{W}|Instant|||Destroy target enchantment.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Requiem Angel|Dark Ascension|18|R|{5}{W}|Creature - Angel|5|5|Flying$Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Sanctuary Cat|Dark Ascension|19|C|{W}|Creature - Cat|1|2|| Bar the Door|Dark Ascension|2|C|{2}{W}|Instant|||Creatures you control get +0/+4 until end of turn.| Seance|Dark Ascension|20|R|{2}{W}{W}|Enchantment|||At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.| Silverclaw Griffin|Dark Ascension|21|C|{3}{W}{W}|Creature - Griffin|3|2|Flying, first strike| Skillful Lunge|Dark Ascension|22|C|{1}{W}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn.| Sudden Disappearance|Dark Ascension|23|R|{5}{W}|Sorcery|||Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.| Thalia, Guardian of Thraben|Dark Ascension|24|R|{1}{W}|Legendary Creature - Human Soldier|2|1|First strike$Noncreature spells cost {1} more to cast.| Thraben Doomsayer|Dark Ascension|25|R|{1}{W}{W}|Creature - Human Cleric|2|2|{tap}: Put a 1/1 white Human creature token onto the battlefield.$Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2.| Thraben Heretic|Dark Ascension|26|U|{1}{W}|Creature - Human Wizard|2|2|{tap}: Exile target creature card from a graveyard.| Artful Dodge|Dark Ascension|27|C|{U}|Sorcery|||Target creature is unblockable this turn.$Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Beguiler of Wills|Dark Ascension|28|M|{3}{U}{U}|Creature - Human Wizard|1|1|{tap}: Gain control of target creature with power less than or equal to the number of creatures you control.| Bone to Ash|Dark Ascension|29|C|{2}{U}{U}|Instant|||Counter target creature spell.$Draw a card.| Break of Day|Dark Ascension|3|C|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Fateful hour - If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.)| Call to the Kindred|Dark Ascension|30|R|{3}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.| Chant of the Skifsang|Dark Ascension|31|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -13/-0.| Chill of Foreboding|Dark Ascension|32|U|{2}{U}|Sorcery|||Each player puts the top five cards of their library into their graveyard.$Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Counterlash|Dark Ascension|33|R|{4}{U}{U}|Instant|||Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.| Curse of Echoes|Dark Ascension|34|R|{4}{U}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.| Divination|Dark Ascension|35|C|{2}{U}|Sorcery|||Draw two cards.| Dungeon Geists|Dark Ascension|36|R|{2}{U}{U}|Creature - Spirit|3|3|Flying$When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.| Geralf's Mindcrusher|Dark Ascension|37|R|{4}{U}{U}|Creature - Zombie Horror|5|5|When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of their library into their graveyard.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Griptide|Dark Ascension|38|C|{3}{U}|Instant|||Put target creature on top of its owner's library.| Havengul Runebinder|Dark Ascension|39|R|{2}{U}{U}|Creature - Human Wizard|2|2|{2}{U}, {tap}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.| Burden of Guilt|Dark Ascension|4|C|{W}|Enchantment - Aura|||Enchant creature${1}: Tap enchanted creature.| Headless Skaab|Dark Ascension|40|C|{2}{U}|Creature - Zombie Warrior|3|6|As an additional cost to cast Headless Skaab, exile a creature card from your graveyard.$Headless Skaab enters the battlefield tapped.| Increasing Confusion|Dark Ascension|41|R|{X}{U}|Sorcery|||Target player puts the top X cards of their library into their graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into their graveyard instead.$Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Mystic Retrieval|Dark Ascension|42|U|{3}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Nephalia Seakite|Dark Ascension|43|C|{3}{U}|Creature - Bird|2|3|Flash (You may cast this spell any time you could cast an instant.)$Flying| Niblis of the Breath|Dark Ascension|44|U|{2}{U}|Creature - Spirit|2|1|Flying${U}, {tap}: You may tap or untap target creature.| Relentless Skaabs|Dark Ascension|45|U|{3}{U}{U}|Creature - Zombie|4|4|As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Saving Grasp|Dark Ascension|46|C|{U}|Instant|||Return target creature you own to your hand.$Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Screeching Skaab|Dark Ascension|47|C|{1}{U}|Creature - Zombie|2|1|When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.| Secrets of the Dead|Dark Ascension|48|U|{2}{U}|Enchantment|||Whenever you cast a spell from your graveyard, draw a card.| Shriekgeist|Dark Ascension|49|C|{1}{U}|Creature - Spirit|1|1|Flying$Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of their library into their graveyard.| Curse of Exhaustion|Dark Ascension|5|U|{2}{W}{W}|Enchantment - Aura Curse|||Enchant player$Enchanted player can't cast more than one spell each turn.| Soul Seizer|Dark Ascension|50a|U|{3}{U}{U}|Creature - Spirit|1|3|Flying$When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.| Ghastly Haunting|Dark Ascension|50b|U||Enchantment - Aura|||Enchant creature$You control enchanted creature.| Stormbound Geist|Dark Ascension|51|C|{1}{U}{U}|Creature - Spirit|2|2|Flying$Stormbound Geist can block only creatures with flying.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Thought Scour|Dark Ascension|52|C|{U}|Instant|||Target player puts the top two cards of their library into their graveyard.$Draw a card.| Tower Geist|Dark Ascension|53|U|{3}{U}|Creature - Spirit|2|2|Flying$When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.| Black Cat|Dark Ascension|54|C|{1}{B}|Creature - Zombie Cat|1|1|When Black Cat dies, target opponent discards a card at random.| Chosen of Markov|Dark Ascension|55a|C|{2}{B}|Creature - Human|2|2|{tap}, Tap an untapped Vampire you control: Transform Chosen of Markov.| Markov's Servant|Dark Ascension|55b|C||Creature - Vampire|4|4|| Curse of Misfortunes|Dark Ascension|56|R|{4}{B}|Enchantment - Aura Curse|||Enchant player$At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.| Curse of Thirst|Dark Ascension|57|U|{4}{B}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.| Deadly Allure|Dark Ascension|58|U|{B}|Sorcery|||Target creature gains deathtouch until end of turn and must be blocked this turn if able.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Death's Caress|Dark Ascension|59|C|{3}{B}{B}|Sorcery|||Destroy target creature. If that creature was a Human, you gain life equal to its toughness.| Elgaud Inquisitor|Dark Ascension|6|C|{3}{W}|Creature - Human Cleric|2|2|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Falkenrath Torturer|Dark Ascension|60|C|{2}{B}|Creature - Vampire|2|1|Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.| Farbog Boneflinger|Dark Ascension|61|U|{4}{B}|Creature - Zombie|2|2|When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.| Fiend of the Shadows|Dark Ascension|62|R|{3}{B}{B}|Creature - Vampire Wizard|3|3|Flying$Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.$Sacrifice a Human: Regenerate Fiend of the Shadows.| Geralf's Messenger|Dark Ascension|63|R|{B}{B}{B}|Creature - Zombie|3|2|Geralf's Messenger enters the battlefield tapped.$When Geralf's Messenger enters the battlefield, target opponent loses 2 life.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Gravecrawler|Dark Ascension|64|R|{B}|Creature - Zombie|2|1|Gravecrawler can't block.$You may cast Gravecrawler from your graveyard as long as you control a Zombie.| Gravepurge|Dark Ascension|65|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card.| Gruesome Discovery|Dark Ascension|66|C|{2}{B}{B}|Sorcery|||Target player discards two cards.$Morbid - If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.| Harrowing Journey|Dark Ascension|67|U|{4}{B}|Sorcery|||Target player draws three cards and loses 3 life.| Highborn Ghoul|Dark Ascension|68|C|{B}{B}|Creature - Zombie|2|1|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Increasing Ambition|Dark Ascension|69|R|{4}{B}|Sorcery|||Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.$Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Faith's Shield|Dark Ascension|7|U|{W}|Instant|||Target permanent you control gains protection from the color of your choice until end of turn.$Fateful hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.| Mikaeus, the Unhallowed|Dark Ascension|70|M|{3}{B}{B}{B}|Legendary Creature - Zombie Cleric|5|5|Intimidate$Whenever a Human deals damage to you, destroy it.$Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Ravenous Demon|Dark Ascension|71a|R|{3}{B}{B}|Creature - Demon|4|4|Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.| Archdemon of Greed|Dark Ascension|71b|R||Creature - Demon|9|9|Flying, trample$At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.| Reap the Seagraf|Dark Ascension|72|C|{2}{B}|Sorcery|||Put a 2/2 black Zombie creature token onto the battlefield.$Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Sightless Ghoul|Dark Ascension|73|C|{3}{B}|Creature - Zombie Soldier|2|2|Sightless Ghoul can't block.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Skirsdag Flayer|Dark Ascension|74|U|{1}{B}|Creature - Human Cleric|1|1|{3}{B}, {tap}, Sacrifice a Human: Destroy target creature.| Spiteful Shadows|Dark Ascension|75|C|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature is dealt damage, it deals that much damage to its controller.| Tragic Slip|Dark Ascension|76|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.| Undying Evil|Dark Ascension|77|C|{B}|Instant|||Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Vengeful Vampire|Dark Ascension|78|U|{4}{B}{B}|Creature - Vampire|3|2|Flying$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Wakedancer|Dark Ascension|79|U|{2}{B}|Creature - Human Shaman|2|2|Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.| Gather the Townsfolk|Dark Ascension|8|C|{1}{W}|Sorcery|||Put two 1/1 white Human creature tokens onto the battlefield.$Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead.| Zombie Apocalypse|Dark Ascension|80|R|{3}{B}{B}{B}|Sorcery|||Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.| Afflicted Deserter|Dark Ascension|81a|U|{3}{R}|Creature - Human Werewolf|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.| Werewolf Ransacker|Dark Ascension|81b|U||Creature - Werewolf|5|4|Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.| Alpha Brawl|Dark Ascension|82|R|{6}{R}{R}|Sorcery|||Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.| Blood Feud|Dark Ascension|83|U|{4}{R}{R}|Sorcery|||Target creature fights another target creature. (Each deals damage equal to its power to the other.)| Burning Oil|Dark Ascension|84|U|{1}{R}|Instant|||Burning Oil deals 3 damage to target attacking or blocking creature.$Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Curse of Bloodletting|Dark Ascension|85|R|{3}{R}{R}|Enchantment - Aura Curse|||Enchant player$If a source would deal damage to enchanted player, it deals double that damage to that player instead.| Erdwal Ripper|Dark Ascension|86|C|{1}{R}{R}|Creature - Vampire|2|1|Haste$Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.| Faithless Looting|Dark Ascension|87|C|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Fires of Undeath|Dark Ascension|88|C|{2}{R}|Instant|||Fires of Undeath deals 2 damage to any target.$Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Flayer of the Hatebound|Dark Ascension|89|R|{5}{R}|Creature - Devil|4|2|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)$Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.| Gavony Ironwright|Dark Ascension|9|U|{2}{W}|Creature - Human Soldier|1|4|Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4.| Fling|Dark Ascension|90|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Forge Devil|Dark Ascension|91|C|{R}|Creature - Devil|1|1|When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.| Heckling Fiends|Dark Ascension|92|U|{2}{R}|Creature - Devil|2|2|{2}{R}: Target creature attacks this turn if able.| Hellrider|Dark Ascension|93|R|{2}{R}{R}|Creature - Devil|3|3|Haste$Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.| Hinterland Hermit|Dark Ascension|94a|C|{1}{R}|Creature - Human Werewolf|2|1|At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.| Hinterland Scourge|Dark Ascension|94b|C||Creature - Werewolf|3|2|Hinterland Scourge must be blocked if able.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.| Increasing Vengeance|Dark Ascension|95|R|{R}{R}|Instant|||Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.$Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Markov Blademaster|Dark Ascension|96|R|{1}{R}{R}|Creature - Vampire Warrior|1|1|Double strike$Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.| Markov Warlord|Dark Ascension|97|U|{5}{R}|Creature - Vampire Warrior|4|4|Haste$When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.| Mondronen Shaman|Dark Ascension|98a|R|{3}{R}|Creature - Human Werewolf Shaman|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.| Tovolar's Magehunter|Dark Ascension|98b|R||Creature - Werewolf|5|5|Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.| Moonveil Dragon|Dark Ascension|99|M|{3}{R}{R}{R}|Creature - Dragon|5|5|Flying${R}: Each creature you control gets +1/+0 until end of turn.| Auriok Glaivemaster|Darksteel|1|C|{W}|Creature - Human Soldier|1|1|As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.| Pteron Ghost|Darksteel|10|C|{1}{W}|Creature - Spirit|1|1|Flying$Sacrifice Pteron Ghost: Regenerate target artifact.| Arcbound Ravager|Darksteel|100|R|{2}|Artifact Creature - Beast|0|0|Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Reclaimer|Darksteel|101|R|{4}|Artifact Creature - Golem|0|0|Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.$Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Slith|Darksteel|102|U|{2}|Artifact Creature - Slith|0|0|Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Stinger|Darksteel|103|C|{2}|Artifact Creature - Insect|0|0|Flying$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Worker|Darksteel|104|C|{1}|Artifact Creature - Construct|0|0|Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Auriok Siege Sled|Darksteel|105|U|{6}|Artifact Creature - Juggernaut|3|5|{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.${1}: Target artifact creature can't block Auriok Siege Sled this turn.| Chimeric Egg|Darksteel|106|U|{3}|Artifact|||Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.$Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.| Coretapper|Darksteel|107|U|{2}|Artifact Creature - Myr|1|1|{tap}: Put a charge counter on target artifact.$Sacrifice Coretapper: Put two charge counters on target artifact.| Darksteel Brute|Darksteel|108|U|{2}|Artifact|||Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)${3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.| Darksteel Colossus|Darksteel|109|R|{11}|Artifact Creature - Golem|11|11|Trample$Darksteel Colossus is indestructible.$If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.| Pulse of the Fields|Darksteel|11|R|{1}{W}{W}|Instant|||You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.| Darksteel Forge|Darksteel|110|R|{9}|Artifact|||Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)| Darksteel Gargoyle|Darksteel|111|U|{7}|Artifact Creature - Gargoyle|3|3|Flying$Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)| Darksteel Ingot|Darksteel|112|C|{3}|Artifact|||Darksteel Ingot is indestructible. (Effects that say "destroy" don't destroy it.)${tap}: Add one mana of any color.| Darksteel Pendant|Darksteel|113|C|{2}|Artifact|||Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)${1}, {tap}: Look at the top card of your library. You may put that card on the bottom of your library.| Darksteel Reactor|Darksteel|114|R|{4}|Artifact|||Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)$At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.$When Darksteel Reactor has twenty or more charge counters on it, you win the game.| Death-Mask Duplicant|Darksteel|115|U|{7}|Artifact Creature - Shapeshifter|5|5|Imprint - {1}: Exile target creature card from your graveyard.$As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.| Demon's Horn|Darksteel|116|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Dragon's Claw|Darksteel|117|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Drill-Skimmer|Darksteel|118|C|{4}|Artifact Creature - Thopter|2|1|Flying$Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)| Dross Golem|Darksteel|119|C|{5}|Artifact Creature - Golem|3|2|Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Purge|Darksteel|12|U|{1}{W}|Instant|||Destroy target artifact creature or black creature. It can't be regenerated.| Eater of Days|Darksteel|120|R|{4}|Artifact Creature - Leviathan|9|8|Flying, trample$When Eater of Days enters the battlefield, you skip your next two turns.| Gemini Engine|Darksteel|121|R|{6}|Artifact Creature - Construct|3|4|Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.| Genesis Chamber|Darksteel|122|U|{2}|Artifact|||Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield.| Geth's Grimoire|Darksteel|123|U|{4}|Artifact|||Whenever an opponent discards a card, you may draw a card.| Heartseeker|Darksteel|124|R|{4}|Artifact - Equipment|||Equipped creature gets +2/+1 and has "{tap}, Unattach Heartseeker: Destroy target creature."$Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Juggernaut|Darksteel|125|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Kraken's Eye|Darksteel|126|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Leonin Bola|Darksteel|127|C|{1}|Artifact - Equipment|||Equipped creature has "{tap}, Unattach Leonin Bola: Tap target creature."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Lich's Tomb|Darksteel|128|R|{4}|Artifact|||You don't lose the game for having 0 or less life.$Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)| Memnarch|Darksteel|129|R|{7}|Legendary Artifact Creature - Wizard|4|5|{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)${3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)| Ritual of Restoration|Darksteel|13|C|{W}|Sorcery|||Return target artifact card from your graveyard to your hand.| Mycosynth Lattice|Darksteel|130|R|{6}|Artifact|||All permanents are artifacts in addition to their other types.$All cards that aren't on the battlefield, spells, and permanents are colorless.$Players may spend mana as though it were mana of any color.| Myr Landshaper|Darksteel|131|C|{3}|Artifact Creature - Myr|1|1|{tap}: Target land becomes an artifact in addition to its other types until end of turn.| Myr Matrix|Darksteel|132|R|{5}|Artifact|||Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)$Myr creatures get +1/+1.${5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.| Myr Moonvessel|Darksteel|133|C|{1}|Artifact Creature - Myr|1|1|When Myr Moonvessel dies, add {C}.| Nemesis Mask|Darksteel|134|U|{3}|Artifact - Equipment|||All creatures able to block equipped creature do so.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Oxidda Golem|Darksteel|135|C|{6}|Artifact Creature - Golem|3|2|Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)$Haste| Panoptic Mirror|Darksteel|136|R|{5}|Artifact|||Imprint - {X}, {tap}: You may exile an instant or sorcery card with converted mana cost X from your hand.$At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.| Razor Golem|Darksteel|137|C|{6}|Artifact Creature - Golem|3|4|Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)$Vigilance| Serum Powder|Darksteel|138|R|{3}|Artifact|||{tap}: Add {C}.$Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)| Shield of Kaldra|Darksteel|139|R|{4}|Legendary Artifact - Equipment|||Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.$Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)$Equip {4}| Soulscour|Darksteel|14|R|{7}{W}{W}{W}|Sorcery|||Destroy all nonartifact permanents.| Skullclamp|Darksteel|140|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Spawning Pit|Darksteel|141|U|{2}|Artifact|||Sacrifice a creature: Put a charge counter on Spawning Pit.${1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.| Specter's Shroud|Darksteel|142|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0.$Whenever equipped creature deals combat damage to a player, that player discards a card.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Spellbinder|Darksteel|143|R|{3}|Artifact - Equipment|||Imprint - When Spellbinder enters the battlefield, you may exile an instant card from your hand.$Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.$Equip {4}| Spincrusher|Darksteel|144|U|{2}|Artifact Creature - Construct|0|2|Whenever Spincrusher blocks, put a +1/+1 counter on it.$Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.| Spire Golem|Darksteel|145|C|{6}|Artifact Creature - Golem|2|4|Affinity for Islands (This spell costs {1} less to cast for each Island you control.)$Flying| Sundering Titan|Darksteel|146|R|{8}|Artifact Creature - Golem|7|10|When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.| Surestrike Trident|Darksteel|147|U|{2}|Artifact - Equipment|||Equipped creature has first strike and "{tap}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Sword of Fire and Ice|Darksteel|148|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from blue.$Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.$Equip {2}| Sword of Light and Shadow|Darksteel|149|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}| Steelshaper Apprentice|Darksteel|15|R|{2}{W}{W}|Creature - Human Soldier|1|3|{W}, {tap}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.| Talon of Pain|Darksteel|150|U|{4}|Artifact|||Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.${X}, {tap}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to any target.| Tangle Golem|Darksteel|151|C|{7}|Artifact Creature - Golem|5|4|Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)| Thought Dissector|Darksteel|152|R|{4}|Artifact|||{X}, {tap}: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.| Thunderstaff|Darksteel|153|U|{3}|Artifact|||As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.${2}, {tap}: Attacking creatures get +1/+0 until end of turn.| Trinisphere|Darksteel|154|R|{3}|Artifact|||As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)| Ur-Golem's Eye|Darksteel|155|C|{4}|Artifact|||{tap}: Add {C}{C}.| Voltaic Construct|Darksteel|156|U|{4}|Artifact Creature - Golem Construct|2|2|{2}: Untap target artifact creature.| Vulshok Morningstar|Darksteel|157|C|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Wand of the Elements|Darksteel|158|R|{4}|Artifact|||{tap}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield.${tap}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.| Well of Lost Dreams|Darksteel|159|R|{4}|Artifact|||Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.| Stir the Pride|Darksteel|16|U|{4}{W}|Instant|||Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."$Entwine {1}{W} (Choose both if you pay the entwine cost.)| Whispersilk Cloak|Darksteel|160|C|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Wirefly Hive|Darksteel|161|U|{3}|Artifact|||{3}, {tap}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly.| Wurm's Tooth|Darksteel|162|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Blinkmoth Nexus|Darksteel|163|R||Land|||{tap}: Add {C}.${1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.${1}, {tap}: Target Blinkmoth creature gets +1/+1 until end of turn.| Darksteel Citadel|Darksteel|164|C||Artifact Land|||Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)${tap}: Add {C}.| Mirrodin's Core|Darksteel|165|U||Land|||{tap}: Add {C}.${tap}: Put a charge counter on Mirrodin's Core.${tap}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.| Test of Faith|Darksteel|17|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.| Turn the Tables|Darksteel|18|R|{3}{W}{W}|Instant|||All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.| Carry Away|Darksteel|19|U|{U}{U}|Enchantment - Aura|||Enchant Equipment$When Carry Away enters the battlefield, unattach enchanted Equipment.$You control enchanted Equipment.| Echoing Calm|Darksteel|2|C|{1}{W}|Instant|||Destroy target enchantment and all other enchantments with the same name as that enchantment.| Chromescale Drake|Darksteel|20|R|{6}{U}{U}{U}|Creature - Drake|3|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying$When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.| Echoing Truth|Darksteel|21|C|{1}{U}|Instant|||Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.| Hoverguard Observer|Darksteel|22|U|{2}{U}{U}|Creature - Drone|3|3|Flying$Hoverguard Observer can block only creatures with flying.| Last Word|Darksteel|23|R|{2}{U}{U}|Instant|||Last Word can't be countered.$Counter target spell.| Machinate|Darksteel|24|C|{1}{U}{U}|Instant|||Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Magnetic Flux|Darksteel|25|C|{2}{U}|Instant|||Artifact creatures you control gain flying until end of turn.| Neurok Prodigy|Darksteel|26|C|{2}{U}|Creature - Human Wizard|2|1|Flying$Discard an artifact card: Return Neurok Prodigy to its owner's hand.| Neurok Transmuter|Darksteel|27|U|{2}{U}|Creature - Human Wizard|2|2|{U}: Target creature becomes an artifact in addition to its other types until end of turn.${U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.| Psychic Overload|Darksteel|28|U|{3}{U}|Enchantment - Aura|||Enchant permanent$When Psychic Overload enters the battlefield, tap enchanted permanent.$Enchanted permanent doesn't untap during its controller's untap step.$Enchanted permanent has "Discard two artifact cards: Untap this permanent."| Pulse of the Grid|Darksteel|29|R|{1}{U}{U}|Instant|||Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.| Emissary of Hope|Darksteel|3|U|{1}{W}{W}|Creature - Spirit|2|1|Flying$Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.| Quicksilver Behemoth|Darksteel|30|C|{6}{U}|Creature - Beast|4|5|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| Reshape|Darksteel|31|R|{X}{U}{U}|Sorcery|||As an additional cost to cast Reshape, sacrifice an artifact.$Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.| Retract|Darksteel|32|R|{U}|Instant|||Return all artifacts you control to their owner's hand.| Second Sight|Darksteel|33|U|{2}{U}|Instant|||Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.$Entwine {U} (Choose both if you pay the entwine cost.)| Synod Artificer|Darksteel|34|R|{2}{U}|Creature - Vedalken Artificer|1|2|{X}, {tap}: Tap X target noncreature artifacts.${X}, {tap}: Untap X target noncreature artifacts.| Vedalken Engineer|Darksteel|35|C|{1}{U}|Creature - Vedalken Artificer|1|1|{tap}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.| Vex|Darksteel|36|C|{2}{U}|Instant|||Counter target spell. That spell's controller may draw a card.| Aether Snap|Darksteel|37|R|{3}{B}{B}|Sorcery|||Remove all counters from all permanents and exile all tokens.| Burden of Greed|Darksteel|38|C|{3}{B}|Instant|||Target player loses 1 life for each tapped artifact they control.| Chittering Rats|Darksteel|39|C|{1}{B}{B}|Creature - Rat|2|2|When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.| Hallow|Darksteel|4|C|{W}|Instant|||Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.| Death Cloud|Darksteel|40|R|{X}{B}{B}{B}|Sorcery|||Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.| Echoing Decay|Darksteel|41|C|{1}{B}|Instant|||Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.| Emissary of Despair|Darksteel|42|U|{1}{B}{B}|Creature - Spirit|2|1|Flying$Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.| Essence Drain|Darksteel|43|C|{4}{B}|Sorcery|||Essence Drain deals 3 damage to any target and you gain 3 life.| Greater Harvester|Darksteel|44|R|{2}{B}{B}{B}|Creature - Horror|5|6|At the beginning of your upkeep, sacrifice a permanent.$Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.| Grimclaw Bats|Darksteel|45|C|{1}{B}|Creature - Bat|1|1|Flying${B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.| Hunger of the Nim|Darksteel|46|C|{1}{B}|Sorcery|||Target creature gets +1/+0 until end of turn for each artifact you control.| Mephitic Ooze|Darksteel|47|R|{4}{B}|Creature - Ooze|0|5|Mephitic Ooze gets +1/+0 for each artifact you control.$Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.| Murderous Spoils|Darksteel|48|U|{5}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)| Nim Abomination|Darksteel|49|U|{2}{B}|Creature - Zombie|3|4|At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.| Leonin Battlemage|Darksteel|5|U|{3}{W}|Creature - Cat Wizard|2|3|{tap}: Target creature gets +1/+1 until end of turn.$Whenever you cast a spell, you may untap Leonin Battlemage.| Pulse of the Dross|Darksteel|50|R|{1}{B}{B}|Sorcery|||Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.| Scavenging Scarab|Darksteel|51|C|{3}{B}|Creature - Insect|3|3|Scavenging Scarab can't block.| Screams from Within|Darksteel|52|U|{1}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1.$When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.| Scrounge|Darksteel|53|U|{2}{B}|Sorcery|||Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.| Shriveling Rot|Darksteel|54|R|{2}{B}{B}|Instant|||Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.$Entwine {2}{B} (Choose both if you pay the entwine cost.)| Barbed Lightning|Darksteel|55|C|{2}{R}|Instant|||Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.$Entwine {2} (Choose both if you pay the entwine cost.)| Crazed Goblin|Darksteel|56|C|{R}|Creature - Goblin Warrior|1|1|Crazed Goblin attacks each turn if able.| Dismantle|Darksteel|57|U|{2}{R}|Sorcery|||Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.| Drooling Ogre|Darksteel|58|C|{1}{R}|Creature - Ogre|3|3|Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)| Echoing Ruin|Darksteel|59|C|{1}{R}|Sorcery|||Destroy target artifact and all other artifacts with the same name as that artifact.| Leonin Shikari|Darksteel|6|R|{1}{W}|Creature - Cat Soldier|2|2|You may activate equip abilities any time you could cast an instant.| Fireball|Darksteel|60|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Flamebreak|Darksteel|61|R|{R}{R}{R}|Sorcery|||Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.| Furnace Dragon|Darksteel|62|R|{6}{R}{R}{R}|Creature - Dragon|5|5|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying$When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.| Goblin Archaeologist|Darksteel|63|U|{1}{R}|Creature - Goblin Artificer|1|2|{R}, {tap}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.| Inflame|Darksteel|64|C|{R}|Instant|||Inflame deals 2 damage to each creature dealt damage this turn.| Krark-Clan Stoker|Darksteel|65|C|{2}{R}|Creature - Goblin Shaman|2|2|{tap}, Sacrifice an artifact: Add {R}{R}.| Pulse of the Forge|Darksteel|66|R|{1}{R}{R}|Instant|||Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.| Savage Beating|Darksteel|67|R|{3}{R}{R}|Instant|||Cast Savage Beating only during your turn and only during combat.$Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.$Entwine {1}{R} (Choose both if you pay the entwine cost.)| Shunt|Darksteel|68|R|{1}{R}{R}|Instant|||Change the target of target spell with a single target.| Slobad, Goblin Tinkerer|Darksteel|69|R|{1}{R}|Legendary Creature - Goblin Artificer|1|2|Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)| Loxodon Mystic|Darksteel|7|C|{3}{W}{W}|Creature - Elephant Cleric|3|3|{W}, {tap}: Tap target creature.| Tears of Rage|Darksteel|70|U|{2}{R}{R}|Instant|||Cast Tears of Rage only during the declare attackers step.$Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.| Unforge|Darksteel|71|C|{2}{R}|Instant|||Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.| Vulshok War Boar|Darksteel|72|U|{2}{R}{R}|Creature - Boar Beast|5|5|When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.| Ageless Entity|Darksteel|73|R|{3}{G}{G}|Creature - Elemental|4|4|Whenever you gain life, put that many +1/+1 counters on Ageless Entity.| Echoing Courage|Darksteel|74|C|{1}{G}|Instant|||Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.| Fangren Firstborn|Darksteel|75|R|{1}{G}{G}{G}|Creature - Beast|4|2|Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.| Infested Roothold|Darksteel|76|U|{4}{G}|Creature - Wall|0|3|Defender (This creature can't attack.)$Protection from artifacts$Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.| Karstoderm|Darksteel|77|U|{2}{G}{G}|Creature - Beast|0|0|Karstoderm enters the battlefield with five +1/+1 counters on it.$Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.| Nourish|Darksteel|78|C|{G}{G}|Instant|||You gain 6 life.| Oxidize|Darksteel|79|U|{G}|Instant|||Destroy target artifact. It can't be regenerated.| Metal Fatigue|Darksteel|8|C|{2}{W}|Instant|||Tap all artifacts.| Pulse of the Tangle|Darksteel|80|R|{1}{G}{G}|Sorcery|||Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.| Reap and Sow|Darksteel|81|C|{3}{G}|Sorcery|||Choose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.$Entwine {1}{G} (Choose both if you pay the entwine cost.)| Rebuking Ceremony|Darksteel|82|R|{3}{G}{G}|Sorcery|||Put two target artifacts on top of their owners' libraries.| Roaring Slagwurm|Darksteel|83|R|{5}{G}{G}|Creature - Wurm|6|4|Whenever Roaring Slagwurm attacks, tap all artifacts.| Stand Together|Darksteel|84|U|{3}{G}{G}|Instant|||Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.| Tangle Spider|Darksteel|85|C|{4}{G}{G}|Creature - Spider|3|4|Flash (You may cast this spell any time you could cast an instant.)$Reach (This creature can block creatures with flying.)| Tanglewalker|Darksteel|86|U|{2}{G}|Creature - Dryad|2|2|Each creature you control is unblockable as long as defending player controls an artifact land.| Tel-Jilad Outrider|Darksteel|87|C|{3}{G}|Creature - Elf Warrior|3|1|Protection from artifacts| Tel-Jilad Wolf|Darksteel|88|C|{2}{G}|Creature - Wolf|2|2|Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.| Viridian Acolyte|Darksteel|89|C|{G}|Creature - Elf Shaman|1|1|{1}, {tap}: Add one mana of any color.| Pristine Angel|Darksteel|9|R|{4}{W}{W}|Creature - Angel|4|4|Flying$As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.$Whenever you cast a spell, you may untap Pristine Angel.| Viridian Zealot|Darksteel|90|R|{G}{G}|Creature - Elf Warrior|2|1|{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.| Aether Vial|Darksteel|91|U|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on Æther Vial.${tap}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.| Angel's Feather|Darksteel|92|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Arcane Spyglass|Darksteel|93|C|{4}|Artifact|||{2}, {tap}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.$Remove three charge counters from Arcane Spyglass: Draw a card.| Arcbound Bruiser|Darksteel|94|C|{5}|Artifact Creature - Golem|0|0|Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Crusher|Darksteel|95|U|{4}|Artifact Creature - Juggernaut|0|0|Trample$Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Fiend|Darksteel|96|U|{6}|Artifact Creature - Horror|0|0|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.$Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Hybrid|Darksteel|97|C|{4}|Artifact Creature - Beast|0|0|Haste$Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Lancer|Darksteel|98|U|{7}|Artifact Creature - Beast|0|0|First strike$Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Overseer|Darksteel|99|R|{8}|Artifact Creature - Golem|0|0|At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.$Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Aurora Eidolon|Dissension|1|C|{3}{W}|Creature - Spirit|2|2|{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.$Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.| Guardian of the Guildpact|Dissension|10|C|{3}{W}|Creature - Spirit|2|3|Protection from monocolored| Verdant Eidolon|Dissension|100|C|{3}{G}|Creature - Spirit|2|2|{G}, Sacrifice Verdant Eidolon: Add three mana of any one color.$Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.| Aethermage's Touch|Dissension|101|R|{2}{W}{U}|Instant|||Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.| Anthem of Rakdos|Dissension|102|R|{2}{B}{R}{R}|Enchantment|||Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.$Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Assault Zeppelid|Dissension|103|C|{2}{G}{U}|Creature - Beast|3|3|Flying, trample| Azorius Aethermage|Dissension|104|U|{1}{W}{U}|Creature - Human Wizard|1|1|Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.| Azorius First-Wing|Dissension|105|C|{W}{U}|Creature - Griffin|2|2|Flying, protection from enchantments| Azorius Ploy|Dissension|106|U|{1}{W}{W}{U}|Instant|||Prevent all combat damage target creature would deal this turn.$Prevent all combat damage that would be dealt to target creature this turn.| Coiling Oracle|Dissension|107|C|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Cytoshape|Dissension|108|R|{1}{G}{U}|Instant|||Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.| Dread Slag|Dissension|109|R|{3}{B}{R}|Creature - Horror|9|9|Trample$Dread Slag gets -4/-4 for each card in your hand.| Haazda Exonerator|Dissension|11|C|{W}|Creature - Human Cleric|1|1|{tap}, Sacrifice Haazda Exonerator: Destroy target Aura.| Experiment Kraj|Dissension|110|R|{2}{G}{G}{U}{U}|Legendary Creature - Ooze Mutant|4|6|Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.${tap}: Put a +1/+1 counter on target creature.| Gobhobbler Rats|Dissension|111|C|{B}{R}|Creature - Rat|2|2|Hellbent - As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."| Grand Arbiter Augustin IV|Dissension|112|R|{2}{W}{U}|Legendary Creature - Human Advisor|2|3|White spells you cast cost {1} less to cast.$Blue spells you cast cost {1} less to cast.$Spells your opponents cast cost {1} more to cast.| Hellhole Rats|Dissension|113|U|{2}{B}{R}|Creature - Rat|2|2|Haste$When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.| Isperia the Inscrutable|Dissension|114|R|{1}{W}{W}{U}{U}|Legendary Creature - Sphinx|3|6|Flying$Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals their hand. If they reveal the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.| Jagged Poppet|Dissension|115|U|{1}{B}{R}|Creature - Ogre Warrior|3|4|Whenever Jagged Poppet is dealt damage, discard that many cards.$Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.| Leafdrake Roost|Dissension|116|U|{3}{G}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{G}{U}, {tap}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."| Lyzolda, the Blood Witch|Dissension|117|R|{1}{B}{R}|Legendary Creature - Human Cleric|3|1|{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.| Momir Vig, Simic Visionary|Dissension|118|R|{3}{G}{U}|Legendary Creature - Elf Wizard|2|2|Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.$Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.| Omnibian|Dissension|119|R|{1}{G}{G}{U}|Creature - Frog|3|3|{tap}: Target creature becomes a 3/3 Frog until end of turn.| Haazda Shield Mate|Dissension|12|R|{2}{W}|Creature - Human Soldier|1|1|At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.${W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Overrule|Dissension|120|C|{X}{W}{U}|Instant|||Counter target spell unless its controller pays {X}. You gain X life.| Pain Magnification|Dissension|121|U|{1}{B}{R}|Enchantment|||Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.| Palliation Accord|Dissension|122|U|{3}{W}{U}|Enchantment|||Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.$Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.| Plaxcaster Frogling|Dissension|123|U|{1}{G}{U}|Creature - Frog Mutant|0|0|Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)| Plumes of Peace|Dissension|124|C|{1}{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)| Pride of the Clouds|Dissension|125|R|{W}{U}|Creature - Elemental Cat|1|1|Flying$Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.$Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)| Rain of Gore|Dissension|126|R|{B}{R}|Enchantment|||If a spell or ability would cause its controller to gain life, that player loses that much life instead.| Rakdos Augermage|Dissension|127|R|{B}{B}{R}|Creature - Human Wizard|3|2|First strike${tap}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.| Rakdos Ickspitter|Dissension|128|C|{1}{B}{R}|Creature - Thrull|1|1|{tap}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.| Rakdos the Defiler|Dissension|129|R|{2}{B}{B}{R}{R}|Legendary Creature - Demon|7|6|Flying, trample$Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.$Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.| Mistral Charger|Dissension|13|U|{1}{W}|Creature - Pegasus|2|1|Flying| Simic Sky Swallower|Dissension|130|R|{5}{G}{U}|Creature - Leviathan|6|6|Flying, trample$Shroud (This creature can't be the target of spells or abilities.)| Sky Hussar|Dissension|131|U|{3}{W}{U}|Creature - Human Knight|4|3|Flying$When Sky Hussar enters the battlefield, untap all creatures you control.$Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)| Swift Silence|Dissension|132|R|{2}{W}{U}{U}|Instant|||Counter all other spells. Draw a card for each spell countered this way.| Trygon Predator|Dissension|133|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| Twinstrike|Dissension|134|U|{3}{B}{R}|Instant|||Twinstrike deals 2 damage to each of two target creatures.$Hellbent - Destroy those creatures instead if you have no cards in hand.| Vigean Hydropon|Dissension|135|C|{1}{G}{U}|Creature - Plant Mutant|0|0|Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)$Vigean Hydropon can't attack or block.| Vigean Intuition|Dissension|136|U|{3}{G}{U}|Instant|||Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Voidslime|Dissension|137|R|{G}{U}{U}|Instant|||Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)| Windreaver|Dissension|138|R|{3}{W}{U}|Creature - Elemental|1|3|Flying${W}: Windreaver gains vigilance until end of turn.${W}: Windreaver gets +0/+1 until end of turn.${U}: Switch Windreaver's power and toughness until end of turn.${U}: Return Windreaver to its owner's hand.| Wrecking Ball|Dissension|139|C|{2}{B}{R}|Instant|||Destroy target creature or land.| Paladin of Prahv|Dissension|14|U|{4}{W}{W}|Creature - Human Knight|3|4|Whenever Paladin of Prahv deals damage, you gain that much life.$Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)| Avatar of Discord|Dissension|140|R|{BR}{BR}{BR}|Creature - Avatar|5|3|({BR} can be paid with either {B} or {R}.)$Flying$When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.| Azorius Guildmage|Dissension|141|U|{WU}{WU}|Creature - Vedalken Wizard|2|2|{2}{W}: Tap target creature.${2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)| Biomantic Mastery|Dissension|142|R|{4}{GU}{GU}{GU}|Sorcery|||({GU} can be paid with either {G} or {U}.)$Draw a card for each creature target player controls, then draw a card for each creature another target player controls.| Dovescape|Dissension|143|R|{3}{WU}{WU}{WU}|Enchantment|||({WU} can be paid with either {W} or {U}.)$Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.| Minister of Impediments|Dissension|144|C|{2}{WU}|Creature - Human Advisor|1|1|({WU} can be paid with either {W} or {U}.)${tap}: Tap target creature.| Rakdos Guildmage|Dissension|145|U|{BR}{BR}|Creature - Zombie Shaman|2|2|({BR} can be paid with either {B} or {R}.)${3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.${3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.| Riot Spikes|Dissension|146|C|{BR}|Enchantment - Aura|||({BR} can be paid with either {B} or {R}.)$Enchant creature$Enchanted creature gets +2/-1.| Shielding Plax|Dissension|147|C|{2}{GU}|Enchantment - Aura|||({GU} can be paid with either {G} or {U}.)$Enchant creature$When Shielding Plax enters the battlefield, draw a card.$Enchanted creature can't be the target of spells or abilities your opponents control.| Simic Guildmage|Dissension|148|U|{GU}{GU}|Creature - Elf Wizard|2|2|({GU} can be paid with either {G} or {U}.)${1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.${1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.| Bound|Dissension|149a|R|{3}{B}{G}|Instant|||Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.$| Determined|Dissension|149b|R|{G}{U}|Instant|||$Other spells you control can't be countered this turn.$Draw a card.| Proclamation of Rebirth|Dissension|15|R|{2}{W}|Sorcery|||Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.$Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)| Crime|Dissension|150a|R|{3}{W}{B}|Sorcery|||Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.$| Punishment|Dissension|150b|R|{X}{B}{G}|Sorcery|||$Destroy each artifact, creature, and enchantment with converted mana cost X.| Hide|Dissension|151a|R|{R}{W}|Instant|||Put target artifact or enchantment on the bottom of its owner's library.$| Seek|Dissension|151b|R|{W}{B}|Instant|||$Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles their library.| Hit|Dissension|152a|U|{1}{B}{R}|Instant|||Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.$| Run|Dissension|152b|U|{3}{R}{G}|Instant|||$Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.| Odds|Dissension|153a|R|{U}{R}|Instant|||Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.$| Ends|Dissension|153b|R|{3}{R}{W}|Instant|||$Target player sacrifices two attacking creatures.| Pure|Dissension|154a|U|{1}{R}{G}|Sorcery|||Destroy target multicolored permanent.$| Simple|Dissension|154b|U|{1}{G}{W}|Sorcery|||$Destroy all Auras and Equipment.| Research|Dissension|155a|R|{G}{U}|Instant|||Choose up to four cards you own from outside the game and shuffle them into your library.$| Development|Dissension|155b|R|{3}{U}{R}|Instant|||$Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.| Rise|Dissension|156a|U|{U}{B}|Sorcery|||Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.$| Fall|Dissension|156b|U|{B}{R}|Sorcery|||$Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.| Supply|Dissension|157a|U|{X}{G}{W}|Sorcery|||Put X 1/1 green Saproling creature tokens onto the battlefield.$| Demand|Dissension|157b|U|{1}{W}{U}|Sorcery|||$Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.| Trial|Dissension|158a|U|{W}{U}|Instant|||Return all creatures blocking or blocked by target creature to their owner's hand.$| Error|Dissension|158b|U|{U}{B}|Instant|||$Counter target multicolored spell.| Azorius Signet|Dissension|159|C|{2}|Artifact|||{1}, {tap}: Add {W}{U}.| Proper Burial|Dissension|16|R|{3}{W}|Enchantment|||Whenever a creature you control dies, you gain life equal to that creature's toughness.| Bronze Bombshell|Dissension|160|R|{4}|Artifact Creature - Construct|4|1|When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.| Evolution Vat|Dissension|161|R|{3}|Artifact|||{3}, {tap}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."| Magewright's Stone|Dissension|162|U|{2}|Artifact|||{1}, {tap}: Untap target creature that has an activated ability with {tap} in its cost.| Muse Vessel|Dissension|163|R|{4}|Artifact|||{3}, {tap}: Target player exiles a card from their hand. Activate this ability only any time you could cast a sorcery.${1}: Choose a card exiled with Muse Vessel. You may play that card this turn.| Rakdos Riteknife|Dissension|164|R|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{tap}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."${B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.$Equip {2}| Rakdos Signet|Dissension|165|C|{2}|Artifact|||{1}, {tap}: Add {B}{R}.| Simic Signet|Dissension|166|C|{2}|Artifact|||{1}, {tap}: Add {G}{U}.| Skullmead Cauldron|Dissension|167|U|{4}|Artifact|||{tap}: You gain 1 life.${tap}, Discard a card: You gain 3 life.| Transguild Courier|Dissension|168|U|{4}|Artifact Creature - Golem|3|3|| Walking Archive|Dissension|169|R|{3}|Artifact Creature - Golem|1|1|Defender (This creature can't attack.)$Walking Archive enters the battlefield with a +1/+1 counter on it.$At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.${2}{W}{U}: Put a +1/+1 counter on Walking Archive.| Soulsworn Jury|Dissension|17|C|{2}{W}|Creature - Spirit|1|4|Defender (This creature can't attack.)${1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.| Azorius Chancery|Dissension|170|C||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{U}.| Blood Crypt|Dissension|171|R||Land - Swamp Mountain|||({tap}: Add {B} or {R}.)$As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.| Breeding Pool|Dissension|172|R||Land - Forest Island|||({tap}: Add {G} or {U}.)$As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.| Ghost Quarter|Dissension|173|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.| Hallowed Fountain|Dissension|174|R||Land - Plains Island|||({tap}: Add {W} or {U}.)$As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.| Novijen, Heart of Progress|Dissension|175|U||Land|||{tap}: Add {C}.${G}{U}, {tap}: Put a +1/+1 counter on each creature that entered the battlefield this turn.| Pillar of the Paruns|Dissension|176|R||Land|||{tap}: Add one mana of any color. Spend this mana only to cast a multicolored spell.| Prahv, Spires of Order|Dissension|177|U||Land|||{tap}: Add {C}.${4}{W}{U}, {tap}: Prevent all damage a source of your choice would deal this turn.| Rakdos Carnarium|Dissension|178|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{R}.| Rix Maadi, Dungeon Palace|Dissension|179|U||Land|||{tap}: Add {C}.${1}{B}{R}, {tap}: Each player discards a card. Activate this ability only any time you could cast a sorcery.| Steeling Stance|Dissension|18|C|{1}{W}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)| Simic Growth Chamber|Dissension|180|C||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{U}.| Stoic Ephemera|Dissension|19|U|{2}{W}|Creature - Spirit|5|5|Defender (This creature can't attack.)$Flying$When Stoic Ephemera blocks, sacrifice it at end of combat.| Azorius Herald|Dissension|2|U|{2}{W}|Creature - Spirit|2|1|Azorius Herald is unblockable.$When Azorius Herald enters the battlefield, you gain 4 life.$When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.| Valor Made Real|Dissension|20|C|{W}|Instant|||Target creature can block any number of creatures this turn.| Wakestone Gargoyle|Dissension|21|R|{3}{W}|Creature - Gargoyle|3|4|Defender (This creature can't attack.)$Flying${1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.| Court Hussar|Dissension|22|U|{2}{U}|Creature - Vedalken Knight|1|3|Vigilance$When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.$When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.| Cytoplast Manipulator|Dissension|23|R|{2}{U}{U}|Creature - Human Wizard Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${U}, {tap}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.| Enigma Eidolon|Dissension|24|C|{3}{U}|Creature - Spirit|2|2|{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of their library into their graveyard.$Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.| Govern the Guildless|Dissension|25|R|{5}{U}|Sorcery|||Gain control of target monocolored creature.$Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)| Helium Squirter|Dissension|26|C|{4}{U}|Creature - Beast Mutant|0|0|Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}: Target creature with a +1/+1 counter on it gains flying until end of turn.| Novijen Sages|Dissension|27|R|{4}{U}{U}|Creature - Human Advisor Mutant|0|0|Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}, Remove two +1/+1 counters from among creatures you control: Draw a card.| Ocular Halo|Dissension|28|C|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Draw a card."${W}: Enchanted creature gains vigilance until end of turn.| Plaxmanta|Dissension|29|U|{1}{U}|Creature - Beast|2|2|Flash$When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)$When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.| Beacon Hawk|Dissension|3|C|{1}{W}|Creature - Bird|1|1|Flying$Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.${W}: Beacon Hawk gets +0/+1 until end of turn.| Psychic Possession|Dissension|30|R|{2}{U}{U}|Enchantment - Aura|||Enchant opponent$Skip your draw step.$Whenever enchanted opponent draws a card, you may draw a card.| Silkwing Scout|Dissension|31|C|{2}{U}|Creature - Faerie Scout|2|1|Flying${G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Skyscribing|Dissension|32|U|{X}{U}{U}|Sorcery|||Each player draws X cards.$Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)| Spell Snare|Dissension|33|U|{U}|Instant|||Counter target spell with converted mana cost 2.| Tidespout Tyrant|Dissension|34|R|{5}{U}{U}{U}|Creature - Djinn|5|5|Flying$Whenever you cast a spell, return target permanent to its owner's hand.| Vigean Graftmage|Dissension|35|U|{2}{U}|Creature - Vedalken Wizard Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}{U}: Untap target creature with a +1/+1 counter on it.| Vision Skeins|Dissension|36|C|{1}{U}|Instant|||Each player draws two cards.| Writ of Passage|Dissension|37|C|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.$Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)| Bond of Agony|Dissension|38|U|{X}{B}|Sorcery|||As an additional cost to cast Bond of Agony, pay X life.$Each other player loses X life.| Brain Pry|Dissension|39|U|{1}{B}|Sorcery|||Name a nonland card. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.| Blessing of the Nephilim|Dissension|4|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each of its colors.| Crypt Champion|Dissension|40|U|{3}{B}|Creature - Zombie|2|2|Double strike$When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from their graveyard onto the battlefield.$When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.| Delirium Skeins|Dissension|41|C|{2}{B}|Sorcery|||Each player discards three cards.| Demon's Jester|Dissension|42|C|{3}{B}|Creature - Imp|2|2|Flying$Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.| Drekavac|Dissension|43|U|{1}{B}|Creature - Beast|3|3|When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.| Enemy of the Guildpact|Dissension|44|C|{4}{B}|Creature - Spirit|4|2|Protection from multicolored| Entropic Eidolon|Dissension|45|C|{3}{B}|Creature - Spirit|2|2|{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.$Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.| Infernal Tutor|Dissension|46|R|{1}{B}|Sorcery|||Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.$Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.| Macabre Waltz|Dissension|47|C|{1}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand, then discard a card.| Nettling Curse|Dissension|48|C|{2}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks or blocks, its controller loses 3 life.${1}{R}: Enchanted creature attacks this turn if able.| Nightcreep|Dissension|49|U|{B}{B}|Instant|||Until end of turn, all creatures become black and all lands become Swamps.| Brace for Impact|Dissension|5|U|{4}{W}|Instant|||Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.| Nihilistic Glee|Dissension|50|R|{2}{B}{B}|Enchantment|||{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.$Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.| Ragamuffyn|Dissension|51|U|{2}{B}|Creature - Zombie Cleric|2|2|Hellbent - {tap}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.| Ratcatcher|Dissension|52|R|{4}{B}{B}|Creature - Ogre Rogue|4|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.| Seal of Doom|Dissension|53|C|{2}{B}|Enchantment|||Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.| Slaughterhouse Bouncer|Dissension|54|C|{4}{B}|Creature - Ogre Warrior|3|3|Hellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.| Slithering Shade|Dissension|55|U|{B}|Creature - Shade|0|1|Defender (This creature can't attack.)${B}: Slithering Shade gets +1/+1 until end of turn.$Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.| Unliving Psychopath|Dissension|56|R|{2}{B}{B}|Creature - Zombie Assassin|0|4|{B}: Unliving Psychopath gets +1/-1 until end of turn.${B}, {tap}: Destroy target creature with power less than Unliving Psychopath's power.| Vesper Ghoul|Dissension|57|C|{2}{B}|Creature - Zombie Druid|1|1|{tap}, Pay 1 life: Add one mana of any color.| Wit's End|Dissension|58|R|{5}{B}{B}|Sorcery|||Target player discards their hand.| Cackling Flames|Dissension|59|C|{3}{R}|Instant|||Cackling Flames deals 3 damage to any target.$Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.| Carom|Dissension|6|C|{1}{W}|Instant|||The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.$Draw a card.| Demonfire|Dissension|60|R|{X}{R}|Sorcery|||Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.$Hellbent - If you have no cards in hand, Demonfire can't be countered and the damage can't be prevented.| Flame-Kin War Scout|Dissension|61|U|{3}{R}|Creature - Elemental Scout|2|4|When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.| Flaring Flame-Kin|Dissension|62|U|{2}{R}|Creature - Elemental Warrior|2|2|As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."| Gnat Alley Creeper|Dissension|63|U|{2}{R}|Creature - Human Rogue|3|1|Gnat Alley Creeper can't be blocked by creatures with flying.| Ignorant Bliss|Dissension|64|U|{1}{R}|Instant|||Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.| Kill-Suit Cultist|Dissension|65|C|{R}|Creature - Goblin Berserker|1|1|Kill-Suit Cultist attacks each turn if able.${B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.| Kindle the Carnage|Dissension|66|U|{1}{R}{R}|Sorcery|||Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.| Ogre Gatecrasher|Dissension|67|C|{3}{R}|Creature - Ogre Rogue|3|3|When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.| Psychotic Fury|Dissension|68|C|{1}{R}|Instant|||Target multicolored creature gains double strike until end of turn.$Draw a card.| Rakdos Pit Dragon|Dissension|69|R|{2}{R}{R}|Creature - Dragon|3|3|{R}{R}: Rakdos Pit Dragon gains flying until end of turn.${R}: Rakdos Pit Dragon gets +1/+0 until end of turn.$Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.| Celestial Ancient|Dissension|7|R|{3}{W}{W}|Creature - Elemental|3|3|Flying$Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.| Sandstorm Eidolon|Dissension|70|C|{3}{R}|Creature - Spirit|2|2|{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.$Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.| Seal of Fire|Dissension|71|C|{R}|Enchantment|||Sacrifice Seal of Fire: Seal of Fire deals 2 damage to any target.| Squealing Devil|Dissension|72|U|{1}{R}|Creature - Devil|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.$When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it.| Stalking Vengeance|Dissension|73|R|{5}{R}{R}|Creature - Avatar|5|5|Haste$Whenever another creature you control dies, it deals damage equal to its power to target player.| Stormscale Anarch|Dissension|74|R|{2}{R}{R}|Creature - Viashino Shaman|2|2|{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to any target. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.| Taste for Mayhem|Dissension|75|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0.$Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.| Utvara Scalper|Dissension|76|C|{1}{R}|Creature - Goblin Scout|1|2|Flying$Utvara Scalper attacks each turn if able.| War's Toll|Dissension|77|R|{3}{R}|Enchantment|||Whenever an opponent taps a land for mana, tap all lands that player controls.$If a creature an opponent controls attacks, all creatures that opponent controls attack if able.| Weight of Spires|Dissension|78|U|{R}|Instant|||Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.| Whiptail Moloch|Dissension|79|C|{4}{R}|Creature - Lizard|6|3|When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.| Condemn|Dissension|8|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Aquastrand Spider|Dissension|80|C|{1}{G}|Creature - Spider Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)| Cytoplast Root-Kin|Dissension|81|R|{2}{G}{G}|Creature - Elemental Mutant|0|0|Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)$When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.${2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.| Cytospawn Shambler|Dissension|82|C|{6}{G}|Creature - Elemental Mutant|0|0|Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${G}: Target creature with a +1/+1 counter on it gains trample until end of turn.| Elemental Resonance|Dissension|83|R|{2}{G}{G}|Enchantment - Aura|||Enchant permanent$At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)| Fertile Imagination|Dissension|84|U|{2}{G}{G}|Sorcery|||Choose a card type. Target opponent reveals their hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Flash Foliage|Dissension|85|U|{2}{G}|Instant|||Cast Flash Foliage only during combat after blockers are declared.$Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.$Draw a card.| Indrik Stomphowler|Dissension|86|U|{4}{G}|Creature - Beast|4|4|When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.| Loaming Shaman|Dissension|87|R|{2}{G}|Creature - Centaur Shaman|3|2|When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.| Might of the Nephilim|Dissension|88|U|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn for each of its colors.| Patagia Viper|Dissension|89|U|{3}{G}|Creature - Snake|2|1|Flying$When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.$When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.| Freewind Equenaut|Dissension|9|C|{2}{W}|Creature - Human Archer|2|2|Flying$As long as Freewind Equenaut is enchanted, it has "{tap}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."| Protean Hulk|Dissension|90|R|{5}{G}{G}|Creature - Beast|6|6|When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.| Simic Basilisk|Dissension|91|U|{4}{G}{G}|Creature - Basilisk Mutant|0|0|Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."| Simic Initiate|Dissension|92|C|{G}|Creature - Human Mutant|0|0|Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)| Simic Ragworm|Dissension|93|C|{3}{G}|Creature - Worm|3|3|{U}: Untap Simic Ragworm.| Sporeback Troll|Dissension|94|C|{3}{G}|Creature - Troll Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}{G}: Regenerate target creature with a +1/+1 counter on it.| Sprouting Phytohydra|Dissension|95|R|{4}{G}|Creature - Plant Hydra|0|2|Defender (This creature can't attack.)$Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield.| Stomp and Howl|Dissension|96|U|{2}{G}|Sorcery|||Destroy target artifact and target enchantment.| Street Savvy|Dissension|97|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.| Thrive|Dissension|98|C|{X}{G}|Sorcery|||Put a +1/+1 counter on each of X target creatures.| Utopia Sprawl|Dissension|99|C|{G}|Enchantment - Aura|||Enchant Forest$As Utopia Sprawl enters the battlefield, choose a color.$Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to their mana pool (in addition to the mana the land produces).| Boros Mastiff|Dragon's Maze|1|C|{1}{W}|Creature - Hound|2|2|Battalion - Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)| Wake the Reflections|Dragon's Maze|10|C|{W}|Sorcery|||Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Savageborn Hydra|Dragon's Maze|100|M|{X}{R}{G}|Creature - Hydra|0|0|Double strike$Savageborn Hydra enters the battlefield with X +1/+1 counters on it.${1}{RG}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.| Scab-Clan Giant|Dragon's Maze|101|U|{4}{R}{G}|Creature - Giant Warrior|4|5|When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.| Showstopper|Dragon's Maze|102|U|{1}{B}{R}|Instant|||Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."| Sin Collector|Dragon's Maze|103|U|{1}{W}{B}|Creature - Human Cleric|2|1|When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.| Sire of Insanity|Dragon's Maze|104|R|{4}{B}{R}|Creature - Demon|6|4|At the beginning of each end step, each player discards their hand.| Species Gorger|Dragon's Maze|105|U|{3}{G}{U}|Creature - Frog Beast|6|6|At the beginning of your upkeep, return a creature you control to its owner's hand.| Spike Jester|Dragon's Maze|106|U|{B}{R}|Creature - Goblin Warrior|3|1|Haste| Tajic, Blade of the Legion|Dragon's Maze|107|R|{2}{R}{W}|Legendary Creature - Human Soldier|2|2|Tajic, Blade of the Legion is indestructible.$Battalion - Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.| Teysa, Envoy of Ghosts|Dragon's Maze|108|R|{5}{W}{B}|Legendary Creature - Human Advisor|4|4|Vigilance, protection from creatures$Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.| Tithe Drinker|Dragon's Maze|109|C|{W}{B}|Creature - Vampire|2|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Aetherling|Dragon's Maze|11|R|{4}{U}{U}|Creature - Shapeshifter|4|5|{U}: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.${U}: Ætherling is unblockable this turn.${1}: Ætherling gets +1/-1 until end of turn.${1}: Ætherling gets -1/+1 until end of turn.| Trostani's Summoner|Dragon's Maze|110|U|{5}{G}{W}|Creature - Elf Shaman|1|1|When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.| Unflinching Courage|Dragon's Maze|111|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample and lifelink.| Varolz, the Scar-Striped|Dragon's Maze|112|R|{1}{B}{G}|Legendary Creature - Troll Warrior|2|2|Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)$Sacrifice another creature: Regenerate Varolz, the Scar-Striped.| Viashino Firstblade|Dragon's Maze|113|C|{1}{R}{W}|Creature - Viashino Soldier|2|2|Haste$When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.| Voice of Resurgence|Dragon's Maze|114|M|{G}{W}|Creature - Elemental|2|2|Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."| Vorel of the Hull Clade|Dragon's Maze|115|R|{1}{G}{U}|Legendary Creature - Human Merfolk|1|4|{G}{U}, {tap}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.| Warleader's Helix|Dragon's Maze|116|U|{2}{R}{W}|Instant|||Warleader's Helix deals 4 damage to any target and you gain 4 life.| Warped Physique|Dragon's Maze|117|U|{U}{B}|Instant|||Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.| Woodlot Crawler|Dragon's Maze|118|U|{U}{B}|Creature - Insect|2|1|Forestwalk, protection from green| Zhur-Taa Ancient|Dragon's Maze|119|R|{3}{R}{G}|Creature - Beast|7|5|Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.| Hidden Strings|Dragon's Maze|12|C|{1}{U}|Sorcery|||You may tap or untap target permanent, then you may tap or untap another target permanent.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Zhur-Taa Druid|Dragon's Maze|120|C|{R}{G}|Creature - Human Druid|1|1|{tap}: Add {G}.$Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.| Alive|Dragon's Maze|121a|U|{3}{G}|Sorcery|||Put a 3/3 green Centaur creature token onto the battlefield.$Fuse (You may cast one or both halves of this card from your hand.)| Well|Dragon's Maze|121b|U|{W}|Sorcery|||You gain 2 life for each creature you control.$Fuse (You may cast one or both halves of this card from your hand.)| Dangerous|Dragon's Maze|122a|U|{3}{G}|Sorcery|||All creatures able to block target creature this turn do so.$Fuse (You may cast one or both halves of this card from your hand.)| Armed|Dragon's Maze|122b|U|{1}{R}|Sorcery|||Target creature gets +1/+1 and gains double strike until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Beck|Dragon's Maze|123a|R|{G}{U}|Sorcery|||Whenever a creature enters the battlefield this turn, you may draw a card.$Fuse (You may cast one or both halves of this card from your hand.)| Call|Dragon's Maze|123b|R|{4}{W}{U}|Sorcery|||Put four 1/1 white Bird creature tokens with flying onto the battlefield.$Fuse (You may cast one or both halves of this card from your hand.)| Breaking|Dragon's Maze|124a|R|{U}{B}|Sorcery|||Target player puts the top eight cards of their library into their graveyard.$Fuse (You may cast one or both halves of this card from your hand.)| Entering|Dragon's Maze|124b|R|{4}{U}{B}|Sorcery|||Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Catch|Dragon's Maze|125a|R|{1}{U}{R}|Sorcery|||Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Release|Dragon's Maze|125b|R|{4}{R}{W}|Sorcery|||Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.$Fuse (You may cast one or both halves of this card from your hand.)| Dirty|Dragon's Maze|126a|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.$Fuse (You may cast one or both halves of this card from your hand.)| Down|Dragon's Maze|126b|U|{3}{B}|Sorcery|||Target player discards two cards.$Fuse (You may cast one or both halves of this card from your hand.)| Far|Dragon's Maze|127a|U|{1}{U}|Instant|||Return target creature to its owner's hand.$Fuse (You may cast one or both halves of this card from your hand.)| Away|Dragon's Maze|127b|U|{2}{B}|Instant|||Target player sacrifices a creature.$Fuse (You may cast one or both halves of this card from your hand.)| Flesh|Dragon's Maze|128a|R|{3}{B}{G}|Sorcery|||Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.$Fuse (You may cast one or both halves of this card from your hand.)| Blood|Dragon's Maze|128b|R|{R}{G}|Sorcery|||Target creature you control deals damage equal to its power to any target.$Fuse (You may cast one or both halves of this card from your hand.)| Give|Dragon's Maze|129a|U|{2}{G}|Sorcery|||Put three +1/+1 counters on target creature.$Fuse (You may cast one or both halves of this card from your hand.)| Take|Dragon's Maze|129b|U|{2}{U}|Sorcery|||Remove all +1/+1 counters from target creature you control. Draw that many cards.$Fuse (You may cast one or both halves of this card from your hand.)| Maze Glider|Dragon's Maze|13|C|{5}{U}|Creature - Elemental|3|5|Flying$Multicolored creatures you control have flying.| Profit|Dragon's Maze|130a|U|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Loss|Dragon's Maze|130b|U|{2}{B}|Instant|||Creatures your opponents control get -1/-1 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Protect|Dragon's Maze|131a|U|{2}{W}|Instant|||Target creature gets +2/+4 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Serve|Dragon's Maze|131b|U|{1}{U}|Instant|||Target creature gets -6/-0 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Ready|Dragon's Maze|132a|R|{1}{G}{W}|Instant|||Creatures you control are indestructible this turn. Untap each creature you control.$Fuse (You may cast one or both halves of this card from your hand.)| Willing|Dragon's Maze|132b|R|{1}{W}{B}|Instant|||Creatures you control gain deathtouch and lifelink until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Trouble|Dragon's Maze|133a|U|{2}{R}|Sorcery|||Trouble deals damage to target player equal to the number of cards in that player's hand.$Fuse (You may cast one or both halves of this card from your hand.)| Toil|Dragon's Maze|133b|U|{2}{B}|Sorcery|||Target player draws two cards and loses 2 life.$Fuse (You may cast one or both halves of this card from your hand.)| Burn|Dragon's Maze|134a|U|{1}{R}|Instant|||Burn deals 2 damage to any target.$Fuse (You may cast one or both halves of this card from your hand.)| Turn|Dragon's Maze|134b|U|{2}{U}|Instant|||Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Tear|Dragon's Maze|135a|U|{W}|Instant|||Destroy target enchantment.$Fuse (You may cast one or both halves of this card from your hand.)| Wear|Dragon's Maze|135b|U|{1}{R}|Instant|||Destroy target artifact.$Fuse (You may cast one or both halves of this card from your hand.)| Azorius Cluestone|Dragon's Maze|136|C|{3}|Artifact|||{tap}: Add {W} or {U}.${W}{U}, {tap}, Sacrifice Azorius Cluestone: Draw a card.| Boros Cluestone|Dragon's Maze|137|C|{3}|Artifact|||{tap}: Add {R} or {W}.${R}{W}, {tap}, Sacrifice Boros Cluestone: Draw a card.| Dimir Cluestone|Dragon's Maze|138|C|{3}|Artifact|||{tap}: Add {U} or {B}.${U}{B}, {tap}, Sacrifice Dimir Cluestone: Draw a card.| Golgari Cluestone|Dragon's Maze|139|C|{3}|Artifact|||{tap}: Add {B} or {G}.${B}{G}, {tap}, Sacrifice Golgari Cluestone: Draw a card.| Mindstatic|Dragon's Maze|14|C|{3}{U}|Instant|||Counter target spell unless its controller pays {6}.| Gruul Cluestone|Dragon's Maze|140|C|{3}|Artifact|||{tap}: Add {R} or {G}.${R}{G}, {tap}, Sacrifice Gruul Cluestone: Draw a card.| Izzet Cluestone|Dragon's Maze|141|C|{3}|Artifact|||{tap}: Add {U} or {R}.${U}{R}, {tap}, Sacrifice Izzet Cluestone: Draw a card.| Orzhov Cluestone|Dragon's Maze|142|C|{3}|Artifact|||{tap}: Add {W} or {B}.${W}{B}, {tap}, Sacrifice Orzhov Cluestone: Draw a card.| Rakdos Cluestone|Dragon's Maze|143|C|{3}|Artifact|||{tap}: Add {B} or {R}.${B}{R}, {tap}, Sacrifice Rakdos Cluestone: Draw a card.| Selesnya Cluestone|Dragon's Maze|144|C|{3}|Artifact|||{tap}: Add {G} or {W}.${G}{W}, {tap}, Sacrifice Selesnya Cluestone: Draw a card.| Simic Cluestone|Dragon's Maze|145|C|{3}|Artifact|||{tap}: Add {G} or {U}.${G}{U}, {tap}, Sacrifice Simic Cluestone: Draw a card.| Azorius Guildgate|Dragon's Maze|146|C||Land - Gate|||Azorius Guildgate enters the battlefield tapped.${tap}: Add {W} or {U}.| Boros Guildgate|Dragon's Maze|147|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${tap}: Add {R} or {W}.| Dimir Guildgate|Dragon's Maze|148|C||Land - Gate|||Dimir Guildgate enters the battlefield tapped.${tap}: Add {U} or {B}.| Golgari Guildgate|Dragon's Maze|149|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${tap}: Add {B} or {G}.| Murmuring Phantasm|Dragon's Maze|15|C|{1}{U}|Creature - Spirit|0|5|Defender| Gruul Guildgate|Dragon's Maze|150|C||Land - Gate|||Gruul Guildgate enters the battlefield tapped.${tap}: Add {R} or {G}.| Izzet Guildgate|Dragon's Maze|151|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${tap}: Add {U} or {R}.| Maze's End|Dragon's Maze|152|M||Land|||Maze's End enters the battlefield tapped.${tap}: Add {C}.${3}, {tap}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.| Orzhov Guildgate|Dragon's Maze|153|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${tap}: Add {W} or {B}.| Rakdos Guildgate|Dragon's Maze|154|C||Land - Gate|||Rakdos Guildgate enters the battlefield tapped.${tap}: Add {B} or {R}.| Selesnya Guildgate|Dragon's Maze|155|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${tap}: Add {G} or {W}.| Simic Guildgate|Dragon's Maze|156|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${tap}: Add {G} or {U}.| Opal Lake Gatekeepers|Dragon's Maze|16|C|{3}{U}|Creature - Vedalken Soldier|2|4|When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.| Runner's Bane|Dragon's Maze|17|C|{1}{U}|Enchantment - Aura|||Enchant creature with power 3 or less$When Runner's Bane enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Trait Doctoring|Dragon's Maze|18|R|{U}|Sorcery|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Uncovered Clues|Dragon's Maze|19|C|{2}{U}|Sorcery|||Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Haazda Snare Squad|Dragon's Maze|2|C|{2}{W}|Creature - Human Soldier|1|4|Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.| Wind Drake|Dragon's Maze|20|C|{2}{U}|Creature - Drake|2|2|Flying| Bane Alley Blackguard|Dragon's Maze|21|C|{1}{B}|Creature - Human Rogue|1|3|| Blood Scrivener|Dragon's Maze|22|R|{1}{B}|Creature - Zombie Wizard|2|1|If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.| Crypt Incursion|Dragon's Maze|23|C|{2}{B}|Instant|||Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.| Fatal Fumes|Dragon's Maze|24|C|{3}{B}|Instant|||Target creature gets -4/-2 until end of turn.| Hired Torturer|Dragon's Maze|25|C|{2}{B}|Creature - Human Rogue|2|3|Defender${3}{B}, {tap}: Target opponent loses 2 life, then reveals a card at random from their hand.| Maze Abomination|Dragon's Maze|26|C|{5}{B}|Creature - Elemental|4|5|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Multicolored creatures you control have deathtouch.| Pontiff of Blight|Dragon's Maze|27|R|{4}{B}{B}|Creature - Zombie Cleric|2|7|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)| Rakdos Drake|Dragon's Maze|28|C|{2}{B}|Creature - Drake|1|2|Flying$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Sinister Possession|Dragon's Maze|29|C|{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks or blocks, its controller loses 2 life.| Lyev Decree|Dragon's Maze|3|C|{1}{W}|Sorcery|||Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)| Ubul Sar Gatekeepers|Dragon's Maze|30|C|{3}{B}|Creature - Zombie Soldier|2|4|When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.| Awe for the Guilds|Dragon's Maze|31|C|{2}{R}|Sorcery|||Monocolored creatures can't block this turn.| Clear a Path|Dragon's Maze|32|C|{R}|Sorcery|||Destroy target creature with defender.| Maze Rusher|Dragon's Maze|33|C|{5}{R}|Creature - Elemental|6|3|Haste$Multicolored creatures you control have haste.| Possibility Storm|Dragon's Maze|34|R|{3}{R}{R}|Enchantment|||Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.| Punish the Enemy|Dragon's Maze|35|C|{4}{R}|Instant|||Punish the Enemy deals 3 damage to target player and 3 damage to target creature.| Pyrewild Shaman|Dragon's Maze|36|R|{2}{R}|Creature - Goblin Shaman|3|1|Bloodrush - {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.$Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.| Riot Piker|Dragon's Maze|37|C|{1}{R}|Creature - Goblin Berserker|2|1|First strike$Riot Piker attacks each turn if able.| Rubblebelt Maaka|Dragon's Maze|38|C|{3}{R}|Creature - Cat|3|3|Bloodrush - {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.| Smelt-Ward Gatekeepers|Dragon's Maze|39|C|{3}{R}|Creature - Human Warrior|2|4|When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Maze Sentinel|Dragon's Maze|4|C|{5}{W}|Creature - Elemental|3|6|Vigilance$Multicolored creatures you control have vigilance.| Weapon Surge|Dragon's Maze|40|C|{R}|Instant|||Target creature you control gets +1/+0 and gains first strike until end of turn.$Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Battering Krasis|Dragon's Maze|41|C|{2}{G}|Creature - Fish Beast|2|1|Trample$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Kraul Warrior|Dragon's Maze|42|C|{1}{G}|Creature - Insect Warrior|2|2|{5}{G}: Kraul Warrior gets +3/+3 until end of turn.| Maze Behemoth|Dragon's Maze|43|C|{5}{G}|Creature - Elemental|5|4|Trample$Multicolored creatures you control have trample.| Mending Touch|Dragon's Maze|44|C|{G}|Instant|||Regenerate target creature.| Mutant's Prey|Dragon's Maze|45|C|{G}|Instant|||Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)| Phytoburst|Dragon's Maze|46|C|{1}{G}|Sorcery|||Target creature gets +5/+5 until end of turn.| Renegade Krasis|Dragon's Maze|47|R|{1}{G}{G}|Creature - Beast Mutant|3|2|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)$Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.| Saruli Gatekeepers|Dragon's Maze|48|C|{3}{G}|Creature - Elf Warrior|2|4|When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.| Skylasher|Dragon's Maze|49|R|{1}{G}|Creature - Insect|2|2|Flash$Skylasher can't be countered.$Reach, protection from blue| Renounce the Guilds|Dragon's Maze|5|R|{1}{W}|Instant|||Each player sacrifices a multicolored permanent.| Thrashing Mossdog|Dragon's Maze|50|C|{3}{G}|Creature - Plant Hound|3|3|Reach (This creature can block creatures with flying.)$Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Advent of the Wurm|Dragon's Maze|51|R|{1}{G}{G}{W}|Instant|||Put a 5/5 green Wurm creature token with trample onto the battlefield.| Armored Wolf-Rider|Dragon's Maze|52|C|{3}{G}{W}|Creature - Elf Knight|4|6|| Ascended Lawmage|Dragon's Maze|53|U|{2}{W}{U}|Creature - Vedalken Wizard|3|2|Flying, hexproof| Beetleform Mage|Dragon's Maze|54|C|{1}{G}{U}|Creature - Human Insect Wizard|2|2|{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.| Blast of Genius|Dragon's Maze|55|U|{4}{U}{R}|Sorcery|||Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.| Blaze Commando|Dragon's Maze|56|U|{3}{R}{W}|Creature - Minotaur Soldier|5|3|Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.| Blood Baron of Vizkopa|Dragon's Maze|57|M|{3}{W}{B}|Creature - Vampire|4|4|Lifelink, protection from white and from black$As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.| Boros Battleshaper|Dragon's Maze|58|R|{5}{R}{W}|Creature - Minotaur Soldier|5|5|At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.| Bred for the Hunt|Dragon's Maze|59|U|{1}{G}{U}|Enchantment|||Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.| Riot Control|Dragon's Maze|6|C|{2}{W}|Instant|||You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.| Bronzebeak Moa|Dragon's Maze|60|U|{2}{G}{W}|Creature - Bird|2|2|Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.| Carnage Gladiator|Dragon's Maze|61|U|{2}{B}{R}|Creature - Skeleton Warrior|4|2|Whenever a creature blocks, that creature's controller loses 1 life.${1}{B}{R}: Regenerate Carnage Gladiator.| Council of the Absolute|Dragon's Maze|62|M|{2}{W}{U}|Creature - Human Advisor|2|4|As Council of the Absolute enters the battlefield, name a card other than a creature or land card.$Your opponents can't cast cards with the chosen name.$Spells with the chosen name you cast cost {2} less to cast.| Deadbridge Chant|Dragon's Maze|63|M|{4}{B}{G}|Enchantment|||When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.$At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.| Debt to the Deathless|Dragon's Maze|64|U|{X}{W}{W}{B}{B}|Sorcery|||Each opponent loses two times X life. You gain life equal to the life lost this way.| Deputy of Acquittals|Dragon's Maze|65|C|{W}{U}|Creature - Human Wizard|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.| Dragonshift|Dragon's Maze|66|R|{1}{U}{R}|Instant|||Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.$Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Drown in Filth|Dragon's Maze|67|C|{B}{G}|Sorcery|||Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.| Emmara Tandris|Dragon's Maze|68|R|{5}{G}{W}|Legendary Creature - Elf Shaman|5|7|Prevent all damage that would be dealt to creature tokens you control.| Exava, Rakdos Blood Witch|Dragon's Maze|69|R|{2}{B}{R}|Legendary Creature - Human Cleric|3|3|First strike, haste$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)$Each other creature you control with a +1/+1 counter on it has haste.| Scion of Vitu-Ghazi|Dragon's Maze|7|R|{3}{W}{W}|Creature - Elemental|4|4|When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Feral Animist|Dragon's Maze|70|U|{1}{R}{G}|Creature - Goblin Shaman|2|1|{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.| Fluxcharger|Dragon's Maze|71|U|{2}{U}{R}|Creature - Weird|1|5|Flying$Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.| Gaze of Granite|Dragon's Maze|72|R|{X}{B}{B}{G}|Sorcery|||Destroy each nonland permanent with converted mana cost X or less.| Gleam of Battle|Dragon's Maze|73|U|{4}{R}{W}|Enchantment|||Whenever a creature you control attacks, put a +1/+1 counter on it.| Goblin Test Pilot|Dragon's Maze|74|U|{1}{U}{R}|Creature - Goblin Wizard|0|2|Flying${tap}: Goblin Test Pilot deals 2 damage to any target chosen at random.| Gruul War Chant|Dragon's Maze|75|U|{2}{R}{G}|Enchantment|||Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.| Haunter of Nightveil|Dragon's Maze|76|U|{3}{U}{B}|Creature - Spirit|3|4|Creatures your opponents control get -1/-0.| Jelenn Sphinx|Dragon's Maze|77|U|{3}{W}{U}|Creature - Sphinx|1|5|Flying, vigilance$Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.| Korozda Gorgon|Dragon's Maze|78|U|{3}{B}{G}|Creature - Gorgon|2|5|Deathtouch${2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.| Krasis Incubation|Dragon's Maze|79|U|{2}{G}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.${1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.| Steeple Roc|Dragon's Maze|8|C|{4}{W}|Creature - Bird|3|1|Flying, first strike| Lavinia of the Tenth|Dragon's Maze|80|R|{3}{W}{U}|Legendary Creature - Human Soldier|4|4|Protection from red$When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)| Legion's Initiative|Dragon's Maze|81|M|{R}{W}|Enchantment|||Red creatures you control get +1/+0.$White creatures you control get +0/+1.${R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.| Master of Cruelties|Dragon's Maze|82|M|{3}{B}{R}|Creature - Demon|1|4|First strike, deathtouch$Master of Cruelties can only attack alone.$Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.| Maw of the Obzedat|Dragon's Maze|83|U|{3}{W}{B}|Creature - Thrull|3|3|Sacrifice a creature: Creatures you control get +1/+1 until end of turn.| Melek, Izzet Paragon|Dragon's Maze|84|R|{4}{U}{R}|Legendary Creature - Weird Wizard|2|4|Play with the top card of your library revealed.$You may cast the top card of your library if it's an instant or sorcery card.$Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.| Mirko Vosk, Mind Drinker|Dragon's Maze|85|R|{3}{U}{B}|Legendary Creature - Vampire|2|4|Flying$Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.| Morgue Burst|Dragon's Maze|86|C|{4}{B}{R}|Sorcery|||Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.| Nivix Cyclops|Dragon's Maze|87|C|{1}{U}{R}|Creature - Cyclops|1|4|Defender$Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.| Notion Thief|Dragon's Maze|88|R|{2}{U}{B}|Creature - Human Rogue|3|1|Flash$If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.| Obzedat's Aid|Dragon's Maze|89|R|{3}{W}{B}|Sorcery|||Return target permanent card from your graveyard to the battlefield.| Sunspire Gatekeepers|Dragon's Maze|9|C|{3}{W}|Creature - Human Soldier|2|4|When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.| Pilfered Plans|Dragon's Maze|90|C|{1}{U}{B}|Sorcery|||Target player puts the top two cards of their library into their graveyard. Draw two cards.| Plasm Capture|Dragon's Maze|91|R|{G}{G}{U}{U}|Instant|||Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's converted mana cost.| Progenitor Mimic|Dragon's Maze|92|M|{4}{G}{U}|Creature - Shapeshifter|0|0|You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."| Putrefy|Dragon's Maze|93|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Ral Zarek|Dragon's Maze|94|M|{2}{U}{R}|Legendary Planeswalker - Ral|||+1: Tap target permanent, then untap another target permanent.$-2: Ral Zarek deals 3 damage to any target.$-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.| Reap Intellect|Dragon's Maze|95|M|{X}{2}{U}{B}|Sorcery|||Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.| Render Silent|Dragon's Maze|96|R|{W}{U}{U}|Instant|||Counter target spell. Its controller can't cast spells this turn.| Restore the Peace|Dragon's Maze|97|U|{1}{W}{U}|Instant|||Return each creature that dealt damage this turn to its owner's hand.| Rot Farm Skeleton|Dragon's Maze|98|U|{2}{B}{G}|Creature - Plant Skeleton|4|1|Rot Farm Skeleton can't block.${2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.| Ruric Thar, the Unbowed|Dragon's Maze|99|R|{4}{R}{G}|Legendary Creature - Ogre Warrior|6|6|Vigilance, reach$Ruric Thar, the Unbowed attacks each turn if able.$Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.| Scion of Ugin|Dragons of Tarkir|1|U|{6}|Creature - Dragon Spirit|4|4|Flying| Anafenza, Kin-Tree Spirit|Dragons of Tarkir|2|R|{W}{W}|Legendary Creature - Spirit Soldier|2|2|Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)| Arashin Foremost|Dragons of Tarkir|3|R|{1}{W}{W}|Creature - Human Warrior|2|2|Double strike$Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.| Artful Maneuver|Dragons of Tarkir|4|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Aven Sunstriker|Dragons of Tarkir|5|U|{1}{W}{W}|Creature - Bird Warrior|1|1|Flying$Double strike (This creature deals both first-strike and regular combat damage.)$Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Aven Tactician|Dragons of Tarkir|6|C|{4}{W}|Creature - Bird Soldier|2|3|Flying$When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)| Battle Mastery|Dragons of Tarkir|7|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)| Center Soul|Dragons of Tarkir|8|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$Rebound If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Champion of Arashin|Dragons of Tarkir|9|C|{3}{W}|Creature - Hound Warrior|3|2|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Dragon Hunter|Dragons of Tarkir|10|U|{W}|Creature - Human Warrior|2|1|Protection from Dragons$Dragon Hunter can block Dragons as though it had reach.| Dragon's Eye Sentry|Dragons of Tarkir|11|C|{W}|Creature - Human Monk|1|3|Defender, first strike| Dromoka Captain|Dragons of Tarkir|12|U|{2}{W}|Creature - Human Soldier|1|1|First strike$Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)| Dromoka Dunecaster|Dragons of Tarkir|13|C|{W}|Creature - Human Wizard|0|2|{1}{W}, {T}: Tap target creature without flying.| Dromoka Warrior|Dragons of Tarkir|14|C|{1}{W}|Creature - Human Warrior|3|1|| Echoes of the Kin Tree|Dragons of Tarkir|15|U|{1}{W}|Enchantment|||{2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)| Enduring Victory|Dragons of Tarkir|16|C|{4}{W}|Instant|||Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creature you control and put a +1/+1 counter on it.)| Fate Forgotten|Dragons of Tarkir|17|C|{2}{W}|Instant|||Exile target artifact or enchantment.| Glaring Aegis|Dragons of Tarkir|18|C|{W}|Enchantment - Aura|||Enchant creature$When Glaring Aegis enters the battlefield, tap target creature an opponent controls.$Enchanted creature gets +1/+3.| Gleam of Authority|Dragons of Tarkir|19|R|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control$Enchanted creature has vigilance and "{W}, {T}: Bloster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)| Graceblade Artisan|Dragons of Tarkir|20|U|{2}{W}|Creature - Human Monk|2|3|Graceblade Artisan gets +2/+2 for each Aura attached to it.| Great Teacher's Decree|Dragons of Tarkir|21|U|{3}{W}|Sorcery|||Creatures you control get +2/+1 until end of turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Herald of Dromoka|Dragons of Tarkir|22|C|{1}{W}|Creature - Human Warrior|2|2|Vigilance$Other Warrior creatures you control have vigilance.| Hidden Dragonslayer|Dragons of Tarkir|23|R|{1}{W}|Creature - Human Warrior|2|1|Lifelink$Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.| Lightwalker|Dragons of Tarkir|24|C|{1}{W}|Creature - Human Warrior|2|1|Lightwalker has flying as long as it has a +1/+1 counter on it.| Misthoof Kirin|Dragons of Tarkir|25|C|{2}{W}|Creature - Kirin|2|1|Flying, vigilance$Megamorph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Myth Realized|Dragons of Tarkir|26|R|Enchantment|||Whenever you cast a noncreature spell, put a lore counter on Myth Realized.${2}{W}: Put a lore counter on Myth Realized.${W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."| Ojutai Exemplars|Dragons of Tarkir|27|M|{2}{W}{W}|Creature - Human Monk|4|4|Whenever you cast a noncreature spell, choose one - Tap target creature; Ojutai Exemplars gain first strike and lifelink until end of turn; or Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.| Orator of Ojutai|Dragons of Tarkir|28|U|{1}{W}|Creature - Bird Monk|0|4|Defneder, flying$As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand.$When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card.| Pacifism|Dragons of Tarkir|29|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Profound Journey|Dragons of Tarkir|30|R|{5}{W}{W}|Sorcery|||Return target permanent card from your graveyard to the battlefield.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Radiant Purge|Dragons of Tarkir|31|R|{1}{W}|Instant|||Exile target multicolored creature or multicolored enchantment.| Resupply|Dragons of Tarkir|32|C|{5}{W}|Instant|||You gain 6 life.$Draw a card.| Sandcrafter Mage|Dragons of Tarkir|33|C|{2}{W}|Creature - Human Wizard|2|2|When Sandcrafter Mage enters the battlefield, bolster 1 (Choose a creature with the least toughness among the creatures you control and put a +1/+1 counter on it.)| Sandstorm Charger|Dragons of Tarkir|34|C|{4}{W}|Creature - Beast|3|4|Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Scale Blessing|Dragons of Tarkir|35|U|{3}{W}|Instant|||Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. | Secure the Wastes|Dragons of Tarkir|36|R|{X}{W}|Instant|||Put X 1/1 white Warrior creature tokens onto the battlefield.| Shieldhide Dragon|Dragons of Tarkir|37|U|{5}{W}|Creature - Dragon|3|3|Flying, lifelink$Megamorph {5}{W}{W} You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon you control.| Silkwrap|Dragons of Tarkir|38|U|{1}{W}|Enchantment|||When Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)| Strongarm Monk|Dragons of Tarkir|39|U|{4}{W}|Creature - Human Monk|3|3|Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.| Student of Ojutai|Dragons of Tarkir|40|C|{3}{W}|Creature - Human Monk|2|4|Whenever you cast a noncreature spell, you gain 2 life.| Sunscorch Regent|Dragons of Tarkir|41|R|{3}{W}{W}|Creature - Dragon|4|3|Flying$Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.| Surge of Righteousness|Dragons of Tarkir|42|U|{1}{W}|Instant|||Destroy target black or red creature that's attacking or blocking. You gain 2 life.| Territorial Roc|Dragons of Tarkir|43|C|{1}{W}|Creature - Bird|1|3|Flying| Ancient Carp|Dragons of Tarkir|44|C|{4}{U}|Creature - Fish|2|5|| Anticipate|Dragons of Tarkir|45|C|{1}{U}|Instant|||Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Belltoll Dragon|Dragons of Tarkir|46|U|{5}{U}|Creature - Dragon|3|3|Flying, hexproof$Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.| Blessed Reincarnation|Dragons of Tarkir|47|R|{3}{U}|Instant|||Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of you next upkeep, you may cast this card from exile without paying its mana cost.)| Clone Legion|Dragons of Tarkir|48|M|{7}{U}{U}|Sorcery|||For each creature target player controls, put a token onto the the battlefield that's a copy of that creature.| Contradict|Dragons of Tarkir|49|C|{3}{U}{U}|Instant|||Counter target spell.$Draw a card.| Dance of the Skywise|Dragons of Tarkir|50|U|{1}{U}|Instant|||Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.| Dirgur Nemesis|Dragons of Tarkir|51|C|{5}{U}|Creature - Serpent|6|5|Defender$Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Dragonlord's Prerogative|Dragons of Tarkir|52|R|{4}{U}{U}|Instant||As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand.$If you reveal a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered.$Draw four cards.| Elusive Spellfist|Dragons of Tarkir|53|C|{1}{U}|Creature - Human Monk|1|3|Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.| Encase in Ice|Dragons of Tarkir|54|U|{1}{U}|Enchantment - Aura|||Flash$Enchant red or green creature$When Encase in Ice enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Glint|Dragons of Tarkir|55|C|{1}{U}|Instant|||Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities you opponents control.)| Gudul Lurker|Dragons of Tarkir|56|U|{U}|Creature - Salamander|1|1|Gudul Lurker can't be blocked.$Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it up anytime for its megamorph cost and put a +1/+1 counter on it.)| Gurmag Drowner|Dragons of Tarkir|57|C|{3}{U}|Creature - Naga Wizard|2|4|Exploit (When this creature enters the battlefield, you may sacrifice a creature.)$When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.| Icefall Regent|Dragons of Tarkir|58|R|{3}{U}{U}|Creature - Dragon|4|3|Flying$When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.$Spells your opponents cast that target Icefall Regent cost {2} more to cast.| Illusory Gains|Dragons of Tarkir|59|R|{3}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.| Learn from the Past|Dragons of Tarkir|60|U|{3}{U}|Instant|||Target player shuffles their graveyard into their library$Draw a card| Living Lore|Dragons of Tarkir|61|R|{3}{U}|Creature - Avatar|*|*|As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.$Living Lore's power and toughness are each equal to the exiled card's converted mana cost.$WHenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.| Mirror Mockery|Dragons of Tarkir|62|R|{1}{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, you may put a token onto the battlefield that's a copy of that creature. Exile that token at the end of combat.| Monastery Loremaster|Dragons of Tarkir|63|C|{3}{U}|Creature - Djinn Wizard|3|2|Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it)$WHen Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.| Mystic Meditation|Dragons of Tarkir|64|C|{3}{U}|Sorcery|||Draw three cards. Then discard two cards unless you discard a creature card.| Negate|Dragons of Tarkir|65|C|{1}{U}|Instant|||Counter target noncreature spell.| Ojutai Interceptor|Dragons of Tarkir|66|C|{3}{U}|Creature - Bird Soldier|3|1|Flying$Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Ojutai's Breath|Dragons of Tarkir|67|C|{2}{U}|Instant|||Tap target creature. It doesn't untap during its controller's next untap step.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Ojutai's Summons|Dragons of Tarkir|68|C|{3}{U}{U}|Sorcery|||Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Palace Familiar|Dragons of Tarkir|69|C|{1}{U}|Creature - Bird|1|1|Flying$When Palace Familiar dies, draw a card.| Profaner of the Dead|Dragons of Tarkir|70|R|{3}{U}|Creature - Naga Wizard|3|3|Exploit (When this creature enters the battlefield, you may sacrifice a creature.)$When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.| Qarsi Deceiver|Dragons of Tarkir|71|U|{1}{U}|Creature - Naga Wizard|0|4|{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. | Reduce in Stature|Dragons of Tarkir|72|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has base power and toughness 0/2.| Shorecrasher Elemental|Dragons of Tarkir|73|M|{U}{U}{U}|Creature - Elemental|3|3|{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.${1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.$Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Sidisi's Faithful|Dragons of Tarkir|74|C|{U}|Creature - Naga Wizard|0|4|Exploit (Whene this creature enters the battlefield, you may sacrifice a creature.)$When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.| Sight Beyond Sight|Dragons of Tarkir|75|U|{3}{U}|Sorcery|||Look at the top two cards of your library. Put of them into your hand and the other on the bottom of your library.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Silumgar Sorcerer|Dragons of Tarkir|76|U|{1}{U}{U}|Creature - Human Wizard|2|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$Exploit (When this creature enters the battlefield, you may sacrifice a creature.)$When Silumgar Sorcerer exploits a creature, counter target creature spell.| Silumgar Spell-Eater|Dragons of Tarkir|77|U|{2}{U}|Creature - Naga Wizard|2|3|Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}.| Silumgar's Scorn|Dragons of Tarkir|78|U|{U}{U}|Instant|||As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand.$Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead.| Skywise Teachings|Dragons of Tarkir|79|U|{3}{U}|Enchantment|||Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, put a 2/2 blue Djinn Monk creature token with flying onto the battlefield.| Stratus Dancer|Dragons of Tarkir|80|R|{1}{U}|Creature - Djinn Monk|2|1|Flying$Megamorph {1}{U} You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time from its megamorph cost and put a +1/+1 counter on it.)| Taigam's Strike|Dragons of Tarkir|81|C|{3}{U}|Sorcery|||Target creature gets +2/+0 until end of turn and can't be blocked this turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Updraft Elemental|Dragons of Tarkir|82|C|{2}{U}|Creature - Elemental|1|4|Flying|| Void Squall|Dragons of Tarkir|83|U|{4}{U}|Sorcery|||Return target nonland permanent to its owner's hand.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Youthful Scholar|Dragons of Tarkir|84|U|{3}{U}|Creature - Human Wizard|2|2|When Youthful Scholar dies, draw two cards.| Zephyr Scribe|Dragons of Tarkir|85|C|{2}{U}|Creature - Human Monk|2|1|{U}, {T}: Draw a card, then discard a card.$Whenever you cast a noncreature spell, untap Zephyr Scribe.| Acid-Spewer Dragon|Dragons of Tarkir|86|U|{5}{B}|Creature - Dragon|3|3|Flying, deathtouch$Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.| Ambuscade Shaman|Dragons of Tarkir|87|U}{2}{B}|Creature - Orc Shaman|2|2|Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.$Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Blood-Chin Fanatic|Dragons of Tarkir|88|R|{1}{B}{B}|Creature - Orc Warrior|3|3|{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.| Blood-Chin Rager|Dragons of Tarkir|89|U|{1}{B}|Creature - Human Warrior|2|2|Whenever Blood-Chin Rager attacks, each Warrior creature you control can't be blocked this turn except by two or more creatures.| Butcher's Glee|Dragons of Tarkir|90|C|{2}{B}|Instant|||Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)| Coat with Venom|Dragons of Tarkir|91|C|{B}|Instant|||Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Corpseweft|Dragons of Tarkir|92|R|{2}{B}|Enchantment|||{1}{B}, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way.| Damnable Pact|Dragons of Tarkir|93|R|{X}{B}{B}|Sorcery|||Target player draws X cards and loses X life.| Deadly Wanderings|Dragons of Tarkir|94|U|{3}{B}{B}|Enchantment|||As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.| Death Wind|Dragons of Tarkir|95|U|{X}{B}|Instant|||Target creature gets -X/-X until end of turn.| Deathbringer Regent|Dragons of Tarkir|96|R|{5}{B}{B}|Creature - Dragon|5|6|Flying$When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.| Defeat|Dragons of Tarkir|97|C|{1}{B}|Sorcery|||Destroy target creature with power 2 or less.| Duress|Dragons of Tarkir|98|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Dutiful Attendant|Dragons of Tarkir|99|C|{2}{B}|Creature - Human Warrior|1|2|When Dutiful Ateendant dies, return another target creature card from your graveyard to your hand.| Flatten|Dragons of Tarkir|100|C|{3}{B}|Instant|||Target creature gets -4/-4 until end of turn.| Foul Renewal|Dragons of Tarkir|101|R|{3}{B}|Instant|||Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.| Foul-Tongue Invocation|Dragons of Tarkir|102|U|{2}{B}|Instant|||As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand.$Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life.| Foul-Tongue Shriek|Dragons of Tarkir|103|C|{B}|Instant|||Target opponent loses 1 life for each attacking creature you control. You gain that much life.| Gravepurge|Dragons of Tarkir|104|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card.| Hand of Silumgar|Dragons of Tarkir|105|C|{1}{B}|Creature - Human Warrior|2|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Hedonist's Trove|Dragons of Tarkir|106|R|{5}{B}{B}|Enchantment|||When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard.$You may play land cards exiled by Hedonist's Trove.$You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.| Kolaghan Skirmisher|Dragons of Tarkir|107|C|{1}{B}|Creature - Human Warrior|2|2|Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Marang River Skeleton|Dragons of Tarkir|108|U|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Marang River Skeleton.$Megamorph {3}{B} You may cast this card face down as a 2/2 creature for {3}. Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)| Marsh Hulk|Dragons of Tarkir|109|C|{4}{B}{B}|Creature - Zombie Ogre|4|6|Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Mind Rot|Dragons of Tarkir|110|C|{2}{B}|Sorcery|||Target player discards two cards.| Minister of Pain|Dragons of Tarkir|111|U|{2}{B}|Creature - Human Shaman|2|3|Exploit (When this creature enters the battlefield, you may sacrifice a creature.)$When Minister of Pain explots a creature, creatures your opponents control get -1/-1 until end of turn.| Pitiless Horde|Dragons of Tarkir|112|R|{2}{B}|Creature - Orc Berserker|5|3|At the beginning of your upkeep, lose 2 life.$Dash {2}{B}{B} (You may cast tjos spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Qarsi Sadist|Dragons of Tarkir|113|C|{1}{B}|Creature - Human Cleric|1|3|Exploit (When this creature enters the battlefield, you may sacrifice a creature.)$When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.| Rakshasa Gravecaller|Dragons of Tarkir|114|U|{4}{B}|Creature - Cat Demon|3|6|Exploit When this creature enters the battlefield, you may sacrifice a creature.)$When Rakshasa Gravecaller exploits a creature, put two 2/2 black Zombie creature tokens onto the battlefield.| Reckless Imp|Dragons of Tarkir|115|C|{2}{B}|Creature - Imp|2|2|Flying$Reckless Imp can't block.$Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Risen Executioner|Dragons of Tarkir|116|M|{2}{B}{B}|Creature - Zombie Warrior|4|3|Risen Executioner can't block.$Other Zombie creatures you control get +1/+1.$You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard.| Self-Inflicted Wound|Dragons of Tarkir|117|U|{1}{B}|Sorcery|||Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.| Shambling Goblin|Dragons of Tarkir|118|C|{B}|Creature - Zombie Goblin|1|1|When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.| Sibsig Icebreakers|Dragons of Tarkir|119|C|{2}{B}|Creature - Zombie|2|3|When Sibsig Icebreakers enters the battlefield, each player discards a card.| Sidisi, Undead Vizier|Dragons of Tarkir|120|R|{3}{B}{B}|Legendary Creature - Zombie Naga|4|6|Deathtouch$Exploit (When this creature enters the battlefield, you may sacrifice a creature.)$When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.| Silumgar Assassin|Dragons of Tarkir|121|R|{1}{B}|Creature - Human Assassin|2|1|Creatures with power greater than Silumgar Assassin's power can't block it.$Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)$When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.| Silumgar Butcher|Dragons of Tarkir|122|C|{4}{B}|Creature - Zombie Djinn|3|3|Exploit (When this creature enters the battlefield, you may sacrifice a creature.)$When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.| Ukud Cobra|Dragons of Tarkir|123|U|{3}{B}|Creature - Snake|2|5|Deathtough|| Ultimate Price|Dragons of Tarkir|124|U|{1}{B}|Instant|||Destroy target monocolored creature.| Virulent Plague|Dragons of Tarkir|125|U|{2}{B}|Enchantment|||Creature tokens get -2/-2| Vulturous Aven|Dragons of Tarkir|126|C|{3}{B}|Creature - Bird Shaman|2|3|Flying$Exploit (When this creature enters the battlefield, you may sacrifice a creature.)$When Vulturous Aven explots a creature, you draw two cards and you lose 2 life.| Wandering Tombshell|Dragons of Tarkir|127|C|{3}{B}|Creature - Zombie Turtle|1|6|| Atarka Efreet|Dragons of Tarkir|128|C|{3}{R}|Creature - Efreet Shaman|5|1|Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Atarka Efreet is turned face up, it deals 1 damage to any target.| Atarka Pummeler|Dragons of Tarkir|129|U|{4}{R}|Creature - Ogre Warrior|4|5|Formidable — {3}{R}{R}: Each creature you control can't be blocked this turn except by two or more creatures. Activate this ability only if creature you control have total power 8 or greater,| Berserkers' Onslaught|Dragons of Tarkir|130|R|{3}{R}{R}|Enchantment|||Attacking creatures you control have double strike.| Commune with Lava|Dragons of Tarkir|131|R|{X}{R}{R}|Instant|||Exile the top X cards of your library. Until the end of your next turn, you may play those cards.| Crater Elemental|Dragons of Tarkir|132|R|{2}{R}|Creature - Elemental|0|6|{R}, {T}, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature.$Formidable — {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.| Descent of the Dragons|Dragons of Tarkir|133|M|{4}{R}{R}|Sorcery||Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.| Draconic Roar|Dragons of Tarkir|134|U|{1}{R}|Instant|||As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand.$Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller.| Dragon Fodder|Dragons of Tarkir|135|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Dragon Tempest|Dragons of Tarkir|136|R|{1}{R}|Enchantment|||Whenever a creature with flying enters the battlefield under your control, it gains haste until the end of turn.$Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.| Dragon Whisperer|Dragons of Tarkir|137|M|{R}{R}|Creature - Human Shaman|2|2|{R}: Dragon Whisperer gains flying until end of turn.${1}{R}: Dragon Whisperer get +1/+0 until end of turn$ — {4}{R}{R}: Put a 4/4 red Dragon creature token with flying onto the battlefield. Activate this ability only if creatures you control have total power 8 or greater.| Dragonlord's Servant|Dragons of Tarkir|138|U|{1}{R}|Creature - Goblin Shaman|1|3|Dragon spells you cast cost {1} less to cast.| Hardened Berserker|Dragons of Tarkir|139|C|{2}{R}|Creature - Human Berserker|3|2|Whenever Hardened Berserker attacks the next spell you cast this turn costs {1} less to cast.| Impact Tremors|Dragons of Tarkir|140|C|{1}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.| Ire Shaman|Dragons of Tarkir|141|R|{1}{R}|Creature - Orc Shaman|2|1|Ire Shaman can't be blocked except by two or more creatures.$Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.| Kindled Fury|Dragons of Tarkir|142|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.| Kolaghan Aspirant|Dragons of Tarkir|143|C|{1}{R}|Creature - Human Warrior|2|1|Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.| Kolaghan Forerunners|Dragons of Tarkir|144|U|{2}{R}|Creature - Human Berserker|*|3|Trample$Kolaghan Forerunners' power is equal to the number of creatures you control.$Dash {2}{R} | Kolaghan Stormsinger|Dragons of Tarkir|145|C|{R}|Creature - Human Shaman|1|1|Haste$Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.| Lightning Berserker|Dragons of Tarkir|146|U|{R}|Creature - Human Berserker|1|1|{R}: Lightning Berserker gets +1/+0 until end of turn.$Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Lose Calm|Dragons of Tarkir|147|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn and can't be blocked this turn except by two or more creatures.| Magmatic Chasm|Dragons of Tarkir|148|C|{1}{R}|Sorcery|||Creature without flying can't block this turn.| Qal Sisma Behemoth|Dragons of Tarkir|149|U|{2}{R}|Creature - Ogre Warrior|5|5|Qal Sisma Behemoth can't attack or block unless you pay {2}.| Rending Volley|Dragons of Tarkir|150|U|{R}|Instant|||Rending Volley can't be countered.$Rending Volley deals 4 damage to target white or blue creature.| Roast|Dragons of Tarkir|151|U|{1}{R}|Sorcery|||Roast deals 5 damage to target creature without flying.| Sabertooth Outrider|Dragons of Tarkir|152|C|{3}{R}|Creature - Human Warrior|4|2|Trample$Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.| Sarkhan's Rage|Dragons of Tarkir|153|C|{4}{R}|Instant|||Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.| Sarkhan's Triumph|Dragons of Tarkir|154|U|{2}{R}|Instant|||Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.| Screamreach Brawler|Dragons of Tarkir|155|C|{2}{R}|Creature - Orc Berserker|2|3|Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Seismic Rupture|Dragons of Tarkir|156|U|{2}{R}|Sorcery|||Seismic Rupture deals 2 damage to each creature without flying.| Sprinting Warbrute|Dragons of Tarkir|157|C|{4}{R}|Creature - Ogre Berserker|5|4|Sprinting Warbrute attacks each turn if able.$Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Stormcrag Elemental|Dragons of Tarkir|158|U|{5}{R}|Creature - Elemental|5|5|Trample$Megamorph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Stormwing Dragon|Dragons of Tarkir|159|U|{5}{R}|Creature - Dragon|3|3|Flying, first strike$Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.| Summit Prowler|Dragons of Tarkir|160|C|{2}{R}{R}|Creature - Yeti|4|3|| Tail Slash|Dragons of Tarkir|161|C|{2}{R}|Instant|||Target creature you control deals damage equal to its power to target creature you don't control.| Thunderbreak Regent|Dragons of Tarkir|162|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever a Dragon you control becomes the target of a spell or ability your opponent controls, Thunderbreak Regent deals 3 damage to that player.| Tormenting Voice|Dragons of Tarkir|163|C|{1}{R}|Sorcery|||As an additional cost to cast Tormenting Voice, discard a card.$Draw two cards.| Twin Bolt|Dragons of Tarkir|164|C|{1}{R}|Instant|||Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.| Vandalize|Dragons of Tarkir|165|C|{4}{R}|Sorcery|||Choose one or both - Destroy target artifact; or Destroy target land.| Volcanic Rush|Dragons of Tarkir|166|C|{4}{R}|Instant|||Attacking creatures get +2/+0 and gain trample until end of turn.| Volcanic Vision|Dragons of Tarkir|167|R|{5}{R}{R}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand. Volcanic Visions deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.| Warbringer|Dragons of Tarkir|168|U|{3}{R}|Creature - Orc Berserker|3|3|Dash costs you pay cost {2} less (as long as this creature is on the battlefield).$Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Zurgo Bellstriker|Dragons of Tarkir|169|R|{R}|Legendary Creature - Orc Warrior|2|2|Zurgo Bellstriker can't block creatures with power 2 or greater.$Dash {1}{R} You may cast this creature for its dash cost. If you do, it gains haste, and it's returned to its owner's hand at the beginning of the next end step.)| Aerie Bowmasters|Dragons of Tarkir|170|C|{2}|{G}{G}|Creature - Hound Archer|Reach (This creature can block creatures with flying.)$Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)| Ainok Artillerist|Dragons of Tarkir|171|C|{2}{G}|Creature - Hound Arch|4|1|Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)| Ainok Survivalist|Dragons of Tarkir|172|U|{1}{G}|Creature - Hound Shaman|2|1|Megamorph {1}{G} (You may cast this card face down for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.| Assault Formation|Dragons of Tarkir|173|R|{1}{G}|Enchantment|||Each creature you control assigns combat damage equal to its toughness rather than its power.${G}: Target creature with defender can attack this turn as though it didn't have defender.${2}{G}: Creatures you control get +0/+1 until end of turn.| Atarka Beastbreaker|Dragons of Tarkir|174|C|{1}{G}|Creature - Human Warrior|2|2|Formidable — {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this only if creatures you control have total power 8 or greater.| Avatar of the Resolute|Dragons of Tarkir|175|R|{G}{G}|Creature - Avatar|3|2|Reach, trample$Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.| Circle of Elders|Dragons of Tarkir|176|U|{2}{G}{G}|Creature - Human Shaman|2|4|Vigilance$Formidable — {T}: Add {C}{C}{C}. Activate this only if creatures you control have total power 8 or greater.| Collected Company|Dragons of Tarkir|177|R|{3}{G}|Instant|||Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.| Colossodon Yearling|Dragons of Tarkir|178|C|{2}{G}|Creature - Beast|2|4|| Conifer Strider|Dragons of Tarkir|179|C|{3}{G}|Creature - Elemental|5|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Deathmist Raptor|Dragons of Tarkir|180|M|{1}{G}{G}|Creature - Lizard Beast|3|3|Deathtouch$Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.$Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Den Protector|Dragons of Tarkir|181|R|{1}{G}|Creature - Human Warrior|2|1|Creatures with power less than Den Protector's power can't block it.$Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Display of Dominance|Dragons of Tarkir|182|U|{1}{G}|Instant|||Choose one - Destroy target blue or black noncreature permanent; or Permanents you control can't be the targets of blue or black spells your opponents control this turn.| Dragon-Scarred Bear|Dragons of Tarkir|183|C|{2}{G}|Creature - Bear|3|2|Formidable — {1}{G}: Regenerate Dragon-Scarred Bear. Activate this only if creatures you control have total power 8 or greater.| Dromoka's Gift|Dragons of Tarkir|184|U|{4}{G}|Instant|||Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)| Epic Confrontation|Dragons of Tarkir|185|C|{1}{G}|Sorcery|||Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.| Explosive Vegetation|Dragons of Tarkir|186|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| Foe-Razer Regent|Dragons of Tarkir|187|R|{5}{G}{G}|Creature - Dragon|4|5|Flying$When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.$Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.| Glade Watcher|Dragons of Tarkir|188|C|{1}{G}|Creature - Elemental|3|3|Defender$Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate this ability only if creatures you control have total power 8 or greater.| Guardian Shield-Bearer|Dragons of Tarkir|189|C|{1}{G}|Creature - Human Soldier|2|1|Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.| Herdchaser Dragon|Dragons of Tarkir|190|U|{5}{G}|Creature - Dragon|3|3|Flying, trample$Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it)$When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.| Inspiring Call|Dragons of Tarkir|191|U|{2}{G}|Instant|||Draw a card for each creature you control with a +1/+1 counter on it. THose creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)| Lurking Arynx|Dragons of Tarkir|192|U|{4}{G}|Creature - Cat Beast|3|5|Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater.| Naturalize|Dragons of Tarkir|193|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Obscuring Aether|Dragons of Tarkir|194|R|{G}|Enchantment|||Face-down creature spells you cast cost {1} less to cast.${1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)| Pinion Feast|Dragons of Tarkir|195|C|{4}{G}|Instant|||Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creature you control and put two +1/1 counters on it.)| Press the Advantage|Dragons of Tarkir|196|U|{2}{G}{G}|Instant|||Up to two target creatures each get +2/+2 and gain trample until end of turn.| Revealing Wind|Dragons of Tarkir|197|C|{2}{G}|Instant|||Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.| Salt Road Ambushers|Dragons of Tarkir|198|U|{3}{G}|Creature - Hound Warrior|3|3|Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.$Megamorph {3}{G}{G} You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Salt Road Quartermasters|Dragons of Tarkir|199|U|{2}{G}|Creature - Human Soldier|1|1|Salt Road QUartermasters enters the battlefield with two +1/+1 counters on it.${2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.| Sandsteppe Scavenger|Dragons of Tarkir|200|C|{4}{G}|Creature - Hound Scount|2|2|When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)| Scaleguard Sentinels|Dragons of Tarkir|201|U|{G}{G}|Creature - Human Soldier|2|3|As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand.$Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels.| Segmented Krotiq|Dragons of Tarkir|202|C|{5}{G}|Creature - Insect|6|5|Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Servant of the Scale|Dragons of Tarkir|203|C|{G}|Creature - Human Soldier|0|0|Servant of the Scale enters the battlefield with a +1/+1 counter on it.$When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counter on Servant of the Scale.| Shaman of Forgotten Ways|Dragons of Tarkir|204|M|{2}G}|Creature - Human Shaman| 2|3|{T}:Add two mana in any combination of colors. Spend this mana only to cast creature spells.$Formidable — {9}{G}{G},{T}:Each player's life total becomes the number of creatures they control. Acitave the ability only if creatures you control have total power 8 or greater.| Shape the Sands|Dragons of Tarkir|205|C|{G}|Instant|||Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)| Sheltered Aerie|Dragons of Tarkir|206|C|{2}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}: Add two mana of any one color."| Sight of the Scalelords|Dragons of Tarkir|207|U|{4}{G}|Enchantment|||At the beginning of combat on your turn, creature you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.| Stampeding Elk Herd|Dragons of Tarkir|208|C|{3}{G}{G}|Creature - Elk|5|5|Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.| Sunbringer's Touch|Dragons of Tarkir|209|R|{2}{G}{G}|Sorcery|||Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creature you control and put X +1/+1 counters on it.)| Surrak, the Hunt Caller|Dragons of Tarkir|210|R|{2}{G}{G}|Legendary Creature - Human Warrior|5|4|Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.| Tread Upon|Dragons of Tarkir|211|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.| Arashin Sovereign|Dragons of Tarkir|212|R|{5}{G}{W}|Creature - Dragon|6|6|Flying$When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.| Atarka's Command|Dragons of Tarkir|213|R|{R}{G}|Instant|||Choose two - Your opponents can't gain life this turn; or Atarka's Command deals 3 damage to each opponent; or You may put a land card from your hand onto the battlefield; or Creatures you control get +1/+1 and gain reach until the end of turn.| Boltwing Marauder|Dragons of Tarkir|214|R|{3}{B}{R}|Creature - Dragon|5|4|Flying$Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.| Cunning Breezedancer|Dragons of Tarkir|215|U|{4}{W}{U}|Creature - Dragon|4|4|Flying$Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.| Dragonlord Atarka|Dragons of Tarkir|216|M|{5}{R}{G}|Legendary Creature - Elder Dragon|8|8|Flying, trample$When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.| Dragonlord Dromoka|Dragons of Tarkir|217|M|{4}{G}{W}|Legendary Creature - Elder Dragon|5|7|Dragonlord Dromoka can't be countered$Flying, lifelink$Your opponents can't cast spells during your turn.| Dragonlord Kolaghan|Dragons of Tarkir|218|M|{4}{B}{R}|Legendary Creature - Elder Dragon|6|5|Flying$Haste$Other creatures you control have haste.$Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.| Dragonlord Ojutai|Dragons of Tarkir|219|M|{3}{W}{U}|Legendary Creature - Elder Dragon|5|4|Flying$Dragonlord Ojutai has hexproof as long as it's untapped.$Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Dragonlord Silumgar|Dragons of Tarkir|220|M|{4}{U}{B}|Legendary Creature - Elder Dragon|3|5|Flying$Deathtouch$When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.| Dromoka's Command|Dragons of Tarkir|221|R|{G}{W}|Instant|||Choose two - Prevent all damage target instant or sorcery spell would deal this turn; Target player sacrifices an enchantment; Put a +1/+1 counter on target creature; or Target creature you control fights target creature you don't control.| Enduring Scalelord|Dragons of Tarkir|222|U|{4}{G}{W}|Creature - Dragon|4|4|Flying$Whenever one or more +1/+1 counters are place on another creature you control, you may put a +1/+1 counter on Enduring Scaleguard.| Harbinger of the Hunt|Dragons of Tarkir|223|R|{3}{R}{G}|Creature - Dragon|5|3|Flying${2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying.${2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying.| Kolaghan's Command|Dragons of Tarkir|224|R|{1}{B}{R}|Instant|||Choose two - Return target creature card from your graveyard to your hand; or Target player discards a card; or Destroy target artifact; or Kolaghan's Command deals 2 damage to any target.| Narset Transcendent|Dragons of Tarkir|225|M|{2}{W}{U}|Legendary Planeswalker - Narset|||+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.$-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.$-9:You get an emblem with "Your opponents can't cast noncreature spells."| Necromaster Dragon|Dragons of Tarkir|226|R|{3}{U}{B}|Creature - Dragon|4|4|Flying$Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of their library into their graveyard.| Ojutai's Command|Dragons of Tarkir|227|R|{2}{W}{U}|Instant|||Choose two - Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield; or You gain 4 life; or Counter target creature spell; or Draw a card| Pristine Skywise|Dragons of Tarkir|228|R|{4}{W}{U}|Creature - Dragon|6|4|Flying$Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until the end of turn.| Ruthless Deathfang|Dragons of Tarkir|229|U|{4}{U}{B}|Creature - Dragon|4|4|Flying$Whenever you sacrifice a creature, target opponent sacrifices a creature.| Sarkhan Unbroken|Dragons of Tarkir|230|M|{2}{G}{U}{R}|Legendary Planeswalker - Sarkhan|||+1: Draw a card, then add one mana of any color.$-2: Put a 4/4 red Dragon creature token with flying onto the battlefield.$-8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.| Savage Ventmaw|Dragons of Tarkir|231|U|{4}{R}{G}|Creature - Dragon|4|4|Flying$Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.| Silumgar's Command|Dragons of Tarkir|232|R|{3}{U}{B}|Instant|||Choose two - Counter target noncreature spell; or Return target permanent to its owner's hand; or Target creature gets -3/-3 until end of turn; or Destroy target planeswalker.| Swift Warkite|Dragons of Tarkir|233|U|{4}{B}{R}|Creature - Dragon|4|4|Flying$When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.| Ancestral Statue|Dragons of Tarkir|234|C|{4}|Artifact Creature - Golem|3|4|When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.| Atarka Monument|Dragons of Tarkir|235|U|{3}|Artifact|||{T}: Add {R} or {G}.${4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.| Custodian of the Trove|Dragons of Tarkir|236|C|{3}|Artifact Creature - Golem|2|5|Defender$Custodian of the Trove enters the battlefield tapped.| Dragonloft Idol|Dragons of Tarkir|237|U|{4}|Artifact Creature - Gargoyle|3|3|As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.| Dromoka Monument|Dragons of Tarkir|238|U|{3}|Artifact|||{T}: Add {G} or {W}.${4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.| Gate Smasher|Dragons of Tarkir|239|U|{3}|Artifact - Equipment|||Gate Smasher can be attached only to a creature with toughness 4 or greater.$Equipped creature gets +3/+0 and has trample.$Equip {3}| Keeper of the Lens|Dragons of Tarkir|240|C|{1}|Artifact Creature - Golem|1|2|You may look at face-down creatures you don't control. (You may do this at any time.)| Kolaghan Monument|Dragons of Tarkir|241|U|{3}|Artifact|||{T}: Add {B} or {R}.${4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.| Ojutai Monument|Dragons of Tarkir|242|U|{3}|Artifact|||{T}: Add {W} or {U}.${4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn.| Silumgar Monument|Dragons of Tarkir|243|U|{3}|Artifact|||{T}: Add {U} or {B}.${4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn.| Spidersilk Net|Dragons of Tarkir|244|C|{0}|Artifact - Equipment|||Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a srocery.)| Stormrider Rig|Dragons of Tarkir|245|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever a creature enters the battlefield under your contro, you may attach Stormrider Rig to it.$Equip {2}| Tapestry of the Ages|Dragons of Tarkir|246|U|Artifact|||{2}, {T}: Draw a card. Activate this ability only if you've cast a noncreature spell this turn.| Vial of Dragonfire|Dragons of Tarkir|247|C|{2}|Artifact|||{2}, {T}, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature.| Evolving Wilds|Dragons of Tarkir|248|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Haven of the Spirit Dragon|Dragons of Tarkir|249|R||Land|||{T}: Add {C}.${T}: add one mana of any color. Spend this mana only to cast a Dragon creature spell.${2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.| Plains|Dragons of Tarkir|250|L||Basic Land - Plains|||W| Plains|Dragons of Tarkir|251|L||Basic Land - Plains|||W| Plains|Dragons of Tarkir|252|L||Basic Land - Plains|||W| Island|Dragons of Tarkir|253|L||Basic Land - Island|||U| Island|Dragons of Tarkir|254|L||Basic Land - Island|||U| Island|Dragons of Tarkir|255|L||Basic Land - Island|||U| Swamp|Dragons of Tarkir|256|L||Basic Land - Swamp|||B| Swamp|Dragons of Tarkir|257|L||Basic Land - Swamp|||B| Swamp|Dragons of Tarkir|258|L||Basic Land - Swamp|||B| Mountain|Dragons of Tarkir|259|L||Basic Land - Mountain|||R| Mountain|Dragons of Tarkir|260|L||Basic Land - Mountain|||R| Mountain|Dragons of Tarkir|261|L||Basic Land - Mountain|||R| Forest|Dragons of Tarkir|262|L||Basic Land - Forest|||G| Forest|Dragons of Tarkir|263|L||Basic Land - Forest|||G| Forest|Dragons of Tarkir|264|L||Basic Land - Forest|||G| Ajani Vengeant|Duel Decks: Ajani vs. Nicol Bolas|1|M|{2}{R}{W}|Legendary Planeswalker - Ajani|||+1: Target permanent doesn't untap during its controller's next untap step.$-2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.$-7: Destroy all lands target player controls.| Qasali Pridemage|Duel Decks: Ajani vs. Nicol Bolas|10|C|{G}{W}|Creature - Cat Wizard|2|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.| Grazing Gladehart|Duel Decks: Ajani vs. Nicol Bolas|11|C|{2}{G}|Creature - Antelope|2|2|Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.| Fleetfoot Panther|Duel Decks: Ajani vs. Nicol Bolas|12|U|{1}{G}{W}|Creature - Cat|3|4|Flash$When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.| Woolly Thoctar|Duel Decks: Ajani vs. Nicol Bolas|13|U|{R}{G}{W}|Creature - Beast|5|4|| Briarhorn|Duel Decks: Ajani vs. Nicol Bolas|14|U|{3}{G}|Creature - Elemental|3|3|Flash$When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.$Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Loxodon Hierarch|Duel Decks: Ajani vs. Nicol Bolas|15|R|{2}{G}{W}|Creature - Elephant Cleric|4|4|When Loxodon Hierarch enters the battlefield, you gain 4 life.${G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.| Spitemare|Duel Decks: Ajani vs. Nicol Bolas|16|U|{2}{RW}{RW}|Creature - Elemental|3|3|Whenever Spitemare is dealt damage, it deals that much damage to any target.| Marisi's Twinclaws|Duel Decks: Ajani vs. Nicol Bolas|17|U|{2}{RW}{G}|Creature - Cat Warrior|2|4|Double strike| Ageless Entity|Duel Decks: Ajani vs. Nicol Bolas|18|R|{3}{G}{G}|Creature - Elemental|4|4|Whenever you gain life, put that many +1/+1 counters on Ageless Entity.| Pride of Lions|Duel Decks: Ajani vs. Nicol Bolas|19|U|{3}{G}{G}|Creature - Cat|4|4|You may have Pride of Lions assign its combat damage as though it weren't blocked.| Kird Ape|Duel Decks: Ajani vs. Nicol Bolas|2|U|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Nacatl Hunt-Pride|Duel Decks: Ajani vs. Nicol Bolas|20|U|{5}{W}|Creature - Cat Warrior|5|4|Vigilance${R}, {tap}: Target creature can't block this turn.${G}, {tap}: Target creature blocks this turn if able.| Firemane Angel|Duel Decks: Ajani vs. Nicol Bolas|21|R|{3}{R}{W}{W}|Creature - Angel|4|3|Flying, first strike$At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.${6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.| Ajani's Mantra|Duel Decks: Ajani vs. Nicol Bolas|22|C|{1}{W}|Enchantment|||At the beginning of your upkeep, you may gain 1 life.| Lightning Helix|Duel Decks: Ajani vs. Nicol Bolas|23|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.| Lead the Stampede|Duel Decks: Ajani vs. Nicol Bolas|24|U|{2}{G}|Sorcery|||Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Griffin Guide|Duel Decks: Ajani vs. Nicol Bolas|25|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.$When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.| Recumbent Bliss|Duel Decks: Ajani vs. Nicol Bolas|26|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$At the beginning of your upkeep, you may gain 1 life.| Searing Meditation|Duel Decks: Ajani vs. Nicol Bolas|27|R|{1}{R}{W}|Enchantment|||Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.| Behemoth Sledge|Duel Decks: Ajani vs. Nicol Bolas|28|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+2 and has lifelink and trample.$Equip {3}| Naya Charm|Duel Decks: Ajani vs. Nicol Bolas|29|U|{R}{G}{W}|Instant|||Choose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.| Essence Warden|Duel Decks: Ajani vs. Nicol Bolas|3|C|{G}|Creature - Elf Shaman|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Sylvan Bounty|Duel Decks: Ajani vs. Nicol Bolas|30|C|{5}{G}|Instant|||Target player gains 8 life.$Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Titanic Ultimatum|Duel Decks: Ajani vs. Nicol Bolas|31|R|{R}{R}{G}{G}{G}{W}{W}|Sorcery|||Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.| Evolving Wilds|Duel Decks: Ajani vs. Nicol Bolas|32|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Graypelt Refuge|Duel Decks: Ajani vs. Nicol Bolas|33|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${tap}: Add {G} or {W}.| Jungle Shrine|Duel Decks: Ajani vs. Nicol Bolas|34|U||Land|||Jungle Shrine enters the battlefield tapped.${tap}: Add {R}, {G}, or {W}.| Kazandu Refuge|Duel Decks: Ajani vs. Nicol Bolas|35|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G}.| Sapseep Forest|Duel Decks: Ajani vs. Nicol Bolas|36|U||Land - Forest|||({tap}: Add {G}.)$Sapseep Forest enters the battlefield tapped.${G}, {tap}: You gain 1 life. Activate this ability only if you control two or more green permanents.| Vitu-Ghazi, the City-Tree|Duel Decks: Ajani vs. Nicol Bolas|37|U||Land|||{tap}: Add {C}.${2}{G}{W}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Forest|Duel Decks: Ajani vs. Nicol Bolas|38|L||Basic Land - Forest|||G| Forest|Duel Decks: Ajani vs. Nicol Bolas|39|L||Basic Land - Forest|||G| Wild Nacatl|Duel Decks: Ajani vs. Nicol Bolas|4|C|{G}|Creature - Cat Warrior|1|1|Wild Nacatl gets +1/+1 as long as you control a Mountain.$Wild Nacatl gets +1/+1 as long as you control a Plains.| Plains|Duel Decks: Ajani vs. Nicol Bolas|40|L||Basic Land - Plains|||W| Mountain|Duel Decks: Ajani vs. Nicol Bolas|41|L||Basic Land - Mountain|||R| Nicol Bolas, Planeswalker|Duel Decks: Ajani vs. Nicol Bolas|42|M|{4}{U}{B}{B}{R}|Legendary Planeswalker - Bolas|||+3: Destroy target noncreature permanent.$-2: Gain control of target creature.$-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.| Surveilling Sprite|Duel Decks: Ajani vs. Nicol Bolas|43|C|{1}{U}|Creature - Faerie Rogue|1|1|Flying$When Surveilling Sprite dies, you may draw a card.| Nightscape Familiar|Duel Decks: Ajani vs. Nicol Bolas|44|C|{1}{B}|Creature - Zombie|1|1|Blue spells and red spells you cast cost {1} less to cast.${1}{B}: Regenerate Nightscape Familiar.| Slavering Nulls|Duel Decks: Ajani vs. Nicol Bolas|45|U|{1}{R}|Creature - Goblin Zombie|2|1|Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.| Brackwater Elemental|Duel Decks: Ajani vs. Nicol Bolas|46|C|{2}{U}|Creature - Elemental|4|4|When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.$Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Morgue Toad|Duel Decks: Ajani vs. Nicol Bolas|47|C|{2}{B}|Creature - Frog|2|2|Sacrifice Morgue Toad: Add {U}{R}.| Hellfire Mongrel|Duel Decks: Ajani vs. Nicol Bolas|48|U|{2}{R}|Creature - Elemental Hound|2|2|At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.| Dimir Cutpurse|Duel Decks: Ajani vs. Nicol Bolas|49|R|{1}{U}{B}|Creature - Spirit|2|2|Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.| Loam Lion|Duel Decks: Ajani vs. Nicol Bolas|5|U|{W}|Creature - Cat|1|1|Loam Lion gets +1/+2 as long as you control a Forest.| Steamcore Weird|Duel Decks: Ajani vs. Nicol Bolas|50|C|{3}{U}|Creature - Weird|1|3|When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to any target.| Moroii|Duel Decks: Ajani vs. Nicol Bolas|51|U|{2}{U}{B}|Creature - Vampire|4|4|Flying$At the beginning of your upkeep, you lose 1 life.| Blazing Specter|Duel Decks: Ajani vs. Nicol Bolas|52|R|{2}{B}{R}|Creature - Specter|2|2|Flying, haste$Whenever Blazing Specter deals combat damage to a player, that player discards a card.| Fire-Field Ogre|Duel Decks: Ajani vs. Nicol Bolas|53|U|{1}{U}{B}{R}|Creature - Ogre Mutant|4|2|First strike$Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Shriekmaw|Duel Decks: Ajani vs. Nicol Bolas|54|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Ogre Savant|Duel Decks: Ajani vs. Nicol Bolas|55|C|{4}{R}|Creature - Ogre Wizard|3|2|When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.| Jhessian Zombies|Duel Decks: Ajani vs. Nicol Bolas|56|C|{4}{U}{B}|Creature - Zombie|2|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Igneous Pouncer|Duel Decks: Ajani vs. Nicol Bolas|57|C|{4}{B}{R}|Creature - Elemental|5|1|Haste$Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Vapor Snag|Duel Decks: Ajani vs. Nicol Bolas|58|C|{U}|Instant|||Return target creature to its owner's hand. Its controller loses 1 life.| Countersquall|Duel Decks: Ajani vs. Nicol Bolas|59|U|{U}{B}|Instant|||Counter target noncreature spell. Its controller loses 2 life.| Canyon Wildcat|Duel Decks: Ajani vs. Nicol Bolas|6|C|{1}{R}|Creature - Cat|2|1|Mountainwalk| Obelisk of Grixis|Duel Decks: Ajani vs. Nicol Bolas|60|C|{3}|Artifact|||{tap}: Add {U}, {B}, or {R}.| Recoil|Duel Decks: Ajani vs. Nicol Bolas|61|C|{1}{U}{B}|Instant|||Return target permanent to its owner's hand. Then that player discards a card.| Undermine|Duel Decks: Ajani vs. Nicol Bolas|62|R|{U}{U}{B}|Instant|||Counter target spell. Its controller loses 3 life.| Grixis Charm|Duel Decks: Ajani vs. Nicol Bolas|63|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.| Icy Manipulator|Duel Decks: Ajani vs. Nicol Bolas|64|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Deep Analysis|Duel Decks: Ajani vs. Nicol Bolas|65|U|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Agonizing Demise|Duel Decks: Ajani vs. Nicol Bolas|66|C|{3}{B}|Instant|||Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.| Slave of Bolas|Duel Decks: Ajani vs. Nicol Bolas|67|U|{3}{UR}{B}|Sorcery|||Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Elder Mastery|Duel Decks: Ajani vs. Nicol Bolas|68|U|{3}{U}{B}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has flying.$Whenever enchanted creature deals damage to a player, that player discards two cards.| Cruel Ultimatum|Duel Decks: Ajani vs. Nicol Bolas|69|R|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.| Jade Mage|Duel Decks: Ajani vs. Nicol Bolas|7|U|{1}{G}|Creature - Human Shaman|2|1|{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.| Profane Command|Duel Decks: Ajani vs. Nicol Bolas|70|R|{X}{B}{B}|Sorcery|||Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Spite|Duel Decks: Ajani vs. Nicol Bolas|71a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Duel Decks: Ajani vs. Nicol Bolas|71b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| Pain|Duel Decks: Ajani vs. Nicol Bolas|72a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Duel Decks: Ajani vs. Nicol Bolas|72b|U|{3}{R}|Sorcery|||$Destroy target land.| Rise|Duel Decks: Ajani vs. Nicol Bolas|73a|U|{U}{B}|Sorcery|||Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.$| Fall|Duel Decks: Ajani vs. Nicol Bolas|73b|U|{B}{R}|Sorcery|||$Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.| Crumbling Necropolis|Duel Decks: Ajani vs. Nicol Bolas|74|U||Land|||Crumbling Necropolis enters the battlefield tapped.${tap}: Add {U}, {B}, or {R}.| Rupture Spire|Duel Decks: Ajani vs. Nicol Bolas|75|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color.| Terramorphic Expanse|Duel Decks: Ajani vs. Nicol Bolas|76|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Swamp|Duel Decks: Ajani vs. Nicol Bolas|77|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Ajani vs. Nicol Bolas|78|L||Basic Land - Swamp|||B| Island|Duel Decks: Ajani vs. Nicol Bolas|79|L||Basic Land - Island|||U| Sylvan Ranger|Duel Decks: Ajani vs. Nicol Bolas|8|C|{1}{G}|Creature - Elf Scout|1|1|When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Mountain|Duel Decks: Ajani vs. Nicol Bolas|80|L||Basic Land - Mountain|||R| Ajani's Pridemate|Duel Decks: Ajani vs. Nicol Bolas|9|U|{1}{W}|Creature - Cat Soldier|2|2|Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)| Ambush Commander|Duel Decks: Anthology, Elves vs. Goblins|1|R|{3}{G}{G}|Creature - Elf|2|2|Forests you control are 1/1 green Elf creatures that are still lands.${1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.| Lys Alana Huntmaster|Duel Decks: Anthology, Elves vs. Goblins|10|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Stonewood Invoker|Duel Decks: Anthology, Elves vs. Goblins|11|C|{1}{G}|Creature - Elf Mutant|2|2|{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.| Sylvan Messenger|Duel Decks: Anthology, Elves vs. Goblins|12|U|{3}{G}|Creature - Elf|2|2|Trample$When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.| Timberwatch Elf|Duel Decks: Anthology, Elves vs. Goblins|13|C|{2}{G}|Creature - Elf|1|2|{tap}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Voice of the Woods|Duel Decks: Anthology, Elves vs. Goblins|14|R|{3}{G}{G}|Creature - Elf|2|2|Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.| Wellwisher|Duel Decks: Anthology, Elves vs. Goblins|15|C|{1}{G}|Creature - Elf|1|1|{tap}: You gain 1 life for each Elf on the battlefield.| Wirewood Herald|Duel Decks: Anthology, Elves vs. Goblins|16|C|{1}{G}|Creature - Elf|1|1|When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.| Wirewood Symbiote|Duel Decks: Anthology, Elves vs. Goblins|17|U|{G}|Creature - Insect|1|1|Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| Wood Elves|Duel Decks: Anthology, Elves vs. Goblins|18|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Wren's Run Vanquisher|Duel Decks: Anthology, Elves vs. Goblins|19|U|{1}{G}|Creature - Elf Warrior|3|3|As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Allosaurus Rider|Duel Decks: Anthology, Elves vs. Goblins|2|R|{5}{G}{G}|Creature - Elf Warrior|1+*|1+*|You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.$Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.| Elvish Promenade|Duel Decks: Anthology, Elves vs. Goblins|20|U|{3}{G}|Tribal Sorcery - Elf|||Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.| Giant Growth|Duel Decks: Anthology, Elves vs. Goblins|21|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Harmonize|Duel Decks: Anthology, Elves vs. Goblins|22|U|{2}{G}{G}|Sorcery|||Draw three cards.| Wildsize|Duel Decks: Anthology, Elves vs. Goblins|23|C|{2}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Draw a card.| Moonglove Extract|Duel Decks: Anthology, Elves vs. Goblins|24|C|{3}|Artifact|||Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to any target.| Slate of Ancestry|Duel Decks: Anthology, Elves vs. Goblins|25|R|{4}|Artifact|||{4}, {tap}, Discard your hand: Draw a card for each creature you control.| Wirewood Lodge|Duel Decks: Anthology, Elves vs. Goblins|26|U||Land|||{tap}: Add {C}.${G}, {tap}: Untap target Elf.| Tranquil Thicket|Duel Decks: Anthology, Elves vs. Goblins|27|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G}.$Cycling {G} ({G}, Discard this card: Draw a card.)| Forest|Duel Decks: Anthology, Elves vs. Goblins|28|L||Basic Land - Forest|||G| Forest|Duel Decks: Anthology, Elves vs. Goblins|29|L||Basic Land - Forest|||G| Elvish Eulogist|Duel Decks: Anthology, Elves vs. Goblins|3|C|{G}|Creature - Elf Shaman|1|1|Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.| Forest|Duel Decks: Anthology, Elves vs. Goblins|30|L||Basic Land - Forest|||G| Forest|Duel Decks: Anthology, Elves vs. Goblins|31|L||Basic Land - Forest|||G| Siege-Gang Commander|Duel Decks: Anthology, Elves vs. Goblins|32|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.| Akki Coalflinger|Duel Decks: Anthology, Elves vs. Goblins|33|U|{1}{R}{R}|Creature - Goblin Shaman|2|2|First strike${R}, {tap}: Attacking creatures gain first strike until end of turn.| Clickslither|Duel Decks: Anthology, Elves vs. Goblins|34|R|{1}{R}{R}{R}|Creature - Insect|3|3|Haste$Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.| Emberwilde Augur|Duel Decks: Anthology, Elves vs. Goblins|35|C|{1}{R}|Creature - Goblin Shaman|2|1|Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.| Flamewave Invoker|Duel Decks: Anthology, Elves vs. Goblins|36|U|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player.| Gempalm Incinerator|Duel Decks: Anthology, Elves vs. Goblins|37|U|{2}{R}|Creature - Goblin|2|1|Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)$When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.| Goblin Cohort|Duel Decks: Anthology, Elves vs. Goblins|38|C|{R}|Creature - Goblin Warrior|2|2|Goblin Cohort can't attack unless you've cast a creature spell this turn.| Goblin Matron|Duel Decks: Anthology, Elves vs. Goblins|39|U|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Elvish Harbinger|Duel Decks: Anthology, Elves vs. Goblins|4|U|{2}{G}|Creature - Elf Druid|1|2|When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.${tap}: Add one mana of any color.| Goblin Ringleader|Duel Decks: Anthology, Elves vs. Goblins|40|U|{3}{R}|Creature - Goblin|2|2|Haste$When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.| Goblin Sledder|Duel Decks: Anthology, Elves vs. Goblins|41|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.| Goblin Warchief|Duel Decks: Anthology, Elves vs. Goblins|42|U|{1}{R}{R}|Creature - Goblin|2|2|Goblin spells you cast cost {1} less to cast.$Goblin creatures you control have haste.| Ib Halfheart, Goblin Tactician|Duel Decks: Anthology, Elves vs. Goblins|43|R|{3}{R}|Legendary Creature - Goblin Advisor|3|2|Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.$Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.| Mogg Fanatic|Duel Decks: Anthology, Elves vs. Goblins|44|U|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to any target.| Mogg War Marshal|Duel Decks: Anthology, Elves vs. Goblins|45|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| Mudbutton Torchrunner|Duel Decks: Anthology, Elves vs. Goblins|46|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to any target.| Raging Goblin|Duel Decks: Anthology, Elves vs. Goblins|47|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Reckless One|Duel Decks: Anthology, Elves vs. Goblins|48|U|{3}{R}|Creature - Goblin Avatar|*|*|Haste$Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.| Skirk Drill Sergeant|Duel Decks: Anthology, Elves vs. Goblins|49|U|{1}{R}|Creature - Goblin|2|1|Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.| Elvish Warrior|Duel Decks: Anthology, Elves vs. Goblins|5|C|{G}{G}|Creature - Elf Warrior|2|3|| Skirk Fire Marshal|Duel Decks: Anthology, Elves vs. Goblins|50|R|{3}{R}{R}|Creature - Goblin|2|2|Protection from red$Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.| Skirk Prospector|Duel Decks: Anthology, Elves vs. Goblins|51|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Add {R}.| Skirk Shaman|Duel Decks: Anthology, Elves vs. Goblins|52|C|{1}{R}{R}|Creature - Goblin Shaman|2|2|Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.| Tar Pitcher|Duel Decks: Anthology, Elves vs. Goblins|53|U|{3}{R}|Creature - Goblin Shaman|2|2|{tap}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.| Boggart Shenanigans|Duel Decks: Anthology, Elves vs. Goblins|54|U|{2}{R}|Tribal Enchantment - Goblin|||Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.| Spitting Earth|Duel Decks: Anthology, Elves vs. Goblins|55|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Tarfire|Duel Decks: Anthology, Elves vs. Goblins|56|C|{R}|Tribal Instant - Goblin|||Tarfire deals 2 damage to any target.| Forgotten Cave|Duel Decks: Anthology, Elves vs. Goblins|57|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Goblin Burrows|Duel Decks: Anthology, Elves vs. Goblins|58|U||Land|||{tap}: Add {C}.${1}{R}, {tap}: Target Goblin creature gets +2/+0 until end of turn.| Mountain|Duel Decks: Anthology, Elves vs. Goblins|59|L||Basic Land - Mountain|||R| Gempalm Strider|Duel Decks: Anthology, Elves vs. Goblins|6|U|{1}{G}|Creature - Elf|2|2|Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)$When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.| Mountain|Duel Decks: Anthology, Elves vs. Goblins|60|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Anthology, Elves vs. Goblins|61|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Anthology, Elves vs. Goblins|62|L||Basic Land - Mountain|||R| Heedless One|Duel Decks: Anthology, Elves vs. Goblins|7|U|{3}{G}|Creature - Elf Avatar|*|*|Trample$Heedless One's power and toughness are each equal to the number of Elves on the battlefield.| Imperious Perfect|Duel Decks: Anthology, Elves vs. Goblins|8|U|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| Llanowar Elves|Duel Decks: Anthology, Elves vs. Goblins|9|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Garruk Wildspeaker|Duel Decks: Anthology, Garruk vs. Liliana|1|M|{2}{G}{G}|Legendary Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Indrik Stomphowler|Duel Decks: Anthology, Garruk vs. Liliana|10|U|{4}{G}|Creature - Beast|4|4|When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.| Krosan Tusker|Duel Decks: Anthology, Garruk vs. Liliana|11|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Plated Slagwurm|Duel Decks: Anthology, Garruk vs. Liliana|12|R|{4}{G}{G}{G}|Creature - Wurm|8|8|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Genju of the Cedars|Duel Decks: Anthology, Garruk vs. Liliana|13|U|{G}|Enchantment - Aura|||Enchant Forest${2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.$When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.| Giant Growth|Duel Decks: Anthology, Garruk vs. Liliana|14|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Rancor|Duel Decks: Anthology, Garruk vs. Liliana|15|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Lignify|Duel Decks: Anthology, Garruk vs. Liliana|16|C|{1}{G}|Tribal Enchantment - Treefolk Aura|||Enchant creature$Enchanted creature is a 0/4 Treefolk with no abilities.| Nature's Lore|Duel Decks: Anthology, Garruk vs. Liliana|17|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Elephant Guide|Duel Decks: Anthology, Garruk vs. Liliana|18|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| Invigorate|Duel Decks: Anthology, Garruk vs. Liliana|19|C|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| Basking Rootwalla|Duel Decks: Anthology, Garruk vs. Liliana|2|C|{G}|Creature - Lizard|1|1|{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.$Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Serrated Arrows|Duel Decks: Anthology, Garruk vs. Liliana|20|C|{4}|Artifact|||Serrated Arrows enters the battlefield with three arrowhead counters on it.$At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.${tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.| Harmonize|Duel Decks: Anthology, Garruk vs. Liliana|21|U|{2}{G}{G}|Sorcery|||Draw three cards.| Rude Awakening|Duel Decks: Anthology, Garruk vs. Liliana|22|R|{4}{G}|Sorcery|||Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.$Entwine {2}{G} (Choose both if you pay the entwine cost.)| Beast Attack|Duel Decks: Anthology, Garruk vs. Liliana|23|U|{2}{G}{G}{G}|Instant|||Put a 4/4 green Beast creature token onto the battlefield.$Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Overrun|Duel Decks: Anthology, Garruk vs. Liliana|24|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Windstorm|Duel Decks: Anthology, Garruk vs. Liliana|25|U|{X}{G}|Instant|||Windstorm deals X damage to each creature with flying.| Slippery Karst|Duel Decks: Anthology, Garruk vs. Liliana|26|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Treetop Village|Duel Decks: Anthology, Garruk vs. Liliana|27|U||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G}.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Forest|Duel Decks: Anthology, Garruk vs. Liliana|28|L||Basic Land - Forest|||G| Forest|Duel Decks: Anthology, Garruk vs. Liliana|29|L||Basic Land - Forest|||G| Albino Troll|Duel Decks: Anthology, Garruk vs. Liliana|3|U|{1}{G}|Creature - Troll|3|3|Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${1}{G}: Regenerate Albino Troll.| Forest|Duel Decks: Anthology, Garruk vs. Liliana|30|L||Basic Land - Forest|||G| Forest|Duel Decks: Anthology, Garruk vs. Liliana|31|L||Basic Land - Forest|||G| Liliana Vess|Duel Decks: Anthology, Garruk vs. Liliana|32|M|{3}{B}{B}|Legendary Planeswalker - Liliana|||+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Deathgreeter|Duel Decks: Anthology, Garruk vs. Liliana|33|C|{B}|Creature - Human Shaman|1|1|Whenever another creature dies, you may gain 1 life.| Ghost-Lit Stalker|Duel Decks: Anthology, Garruk vs. Liliana|34|U|{B}|Creature - Spirit|1|1|{4}{B}, {tap}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.$Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.| Vampire Bats|Duel Decks: Anthology, Garruk vs. Liliana|35|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Drudge Skeletons|Duel Decks: Anthology, Garruk vs. Liliana|36|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Ravenous Rats|Duel Decks: Anthology, Garruk vs. Liliana|37|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Fleshbag Marauder|Duel Decks: Anthology, Garruk vs. Liliana|38|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Phyrexian Rager|Duel Decks: Anthology, Garruk vs. Liliana|39|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Vine Trellis|Duel Decks: Anthology, Garruk vs. Liliana|4|C|{1}{G}|Creature - Plant Wall|0|4|Defender (This creature can't attack.)${tap}: Add {G}.| Urborg Syphon-Mage|Duel Decks: Anthology, Garruk vs. Liliana|40|C|{2}{B}|Creature - Human Spellshaper|2|2|{2}{B}, {tap}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.| Wall of Bone|Duel Decks: Anthology, Garruk vs. Liliana|41|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Faerie Macabre|Duel Decks: Anthology, Garruk vs. Liliana|42|C|{1}{B}{B}|Creature - Faerie Rogue|2|2|Flying$Discard Faerie Macabre: Exile up to two target cards from graveyards.| Howling Banshee|Duel Decks: Anthology, Garruk vs. Liliana|43|U|{2}{B}{B}|Creature - Spirit|3|3|Flying$When Howling Banshee enters the battlefield, each player loses 3 life.| Keening Banshee|Duel Decks: Anthology, Garruk vs. Liliana|44|U|{2}{B}{B}|Creature - Spirit|2|2|Flying$When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.| Twisted Abomination|Duel Decks: Anthology, Garruk vs. Liliana|45|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Skeletal Vampire|Duel Decks: Anthology, Garruk vs. Liliana|46|R|{4}{B}{B}|Creature - Vampire Skeleton|3|3|Flying$When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.${3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.$Sacrifice a Bat: Regenerate Skeletal Vampire.| Genju of the Fens|Duel Decks: Anthology, Garruk vs. Liliana|47|U|{B}|Enchantment - Aura|||Enchant Swamp${2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.$When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.| Bad Moon|Duel Decks: Anthology, Garruk vs. Liliana|48|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Sign in Blood|Duel Decks: Anthology, Garruk vs. Liliana|49|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Wild Mongrel|Duel Decks: Anthology, Garruk vs. Liliana|5|C|{1}{G}|Creature - Hound|2|2|Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.| Vicious Hunger|Duel Decks: Anthology, Garruk vs. Liliana|50|C|{B}{B}|Sorcery|||Vicious Hunger deals 2 damage to target creature and you gain 2 life.| Ichor Slick|Duel Decks: Anthology, Garruk vs. Liliana|51|C|{2}{B}|Sorcery|||Target creature gets -3/-3 until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)$Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Hideous End|Duel Decks: Anthology, Garruk vs. Liliana|52|C|{1}{B}{B}|Instant|||Destroy target nonblack creature. Its controller loses 2 life.| Snuff Out|Duel Decks: Anthology, Garruk vs. Liliana|53|C|{3}{B}|Instant|||If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.$$Destroy target nonblack creature. It can't be regenerated.| Tendrils of Corruption|Duel Decks: Anthology, Garruk vs. Liliana|54|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Mutilate|Duel Decks: Anthology, Garruk vs. Liliana|55|R|{2}{B}{B}|Sorcery|||All creatures get -1/-1 until end of turn for each Swamp you control.| Rise from the Grave|Duel Decks: Anthology, Garruk vs. Liliana|56|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Corrupt|Duel Decks: Anthology, Garruk vs. Liliana|57|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Enslave|Duel Decks: Anthology, Garruk vs. Liliana|58|U|{4}{B}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.| Polluted Mire|Duel Decks: Anthology, Garruk vs. Liliana|59|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Wirewood Savage|Duel Decks: Anthology, Garruk vs. Liliana|6|C|{2}{G}|Creature - Elf|2|2|Whenever a Beast enters the battlefield, you may draw a card.| Swamp|Duel Decks: Anthology, Garruk vs. Liliana|60|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Anthology, Garruk vs. Liliana|61|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Anthology, Garruk vs. Liliana|62|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Anthology, Garruk vs. Liliana|63|L||Basic Land - Swamp|||B| Blastoderm|Duel Decks: Anthology, Garruk vs. Liliana|7|C|{2}{G}{G}|Creature - Beast|5|5|Shroud (This permanent can't be the target of spells or abilities.)$Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Ravenous Baloth|Duel Decks: Anthology, Garruk vs. Liliana|8|R|{2}{G}{G}|Creature - Beast|4|4|Sacrifice a Beast: You gain 4 life.| Stampeding Wildebeests|Duel Decks: Anthology, Garruk vs. Liliana|9|U|{2}{G}{G}|Creature - Antelope Beast|5|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, return a green creature you control to its owner's hand.| Akroma, Angel of Wrath|Duel Decks: Anthology, Divine vs. Demonic|1|M|{5}{W}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample, haste, protection from black and from red| Serra Angel|Duel Decks: Anthology, Divine vs. Demonic|10|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Twilight Shepherd|Duel Decks: Anthology, Divine vs. Demonic|11|R|{3}{W}{W}{W}|Creature - Angel|5|5|Flying, vigilance$When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Luminous Angel|Duel Decks: Anthology, Divine vs. Demonic|12|R|{4}{W}{W}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.| Reya Dawnbringer|Duel Decks: Anthology, Divine vs. Demonic|13|R|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.| Healing Salve|Duel Decks: Anthology, Divine vs. Demonic|14|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Angelsong|Duel Decks: Anthology, Divine vs. Demonic|15|C|{1}{W}|Instant|||Prevent all combat damage that would be dealt this turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Otherworldly Journey|Duel Decks: Anthology, Divine vs. Demonic|16|U|{1}{W}|Instant - Arcane|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Pacifism|Duel Decks: Anthology, Divine vs. Demonic|17|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Serra's Boon|Duel Decks: Anthology, Divine vs. Demonic|18|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.| Angelic Benediction|Duel Decks: Anthology, Divine vs. Demonic|19|U|{3}{W}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, you may tap target creature.| Icatian Priest|Duel Decks: Anthology, Divine vs. Demonic|2|U|{W}|Creature - Human Cleric|1|1|{1}{W}{W}: Target creature gets +1/+1 until end of turn.| Faith's Fetters|Duel Decks: Anthology, Divine vs. Demonic|20|C|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.| Serra's Embrace|Duel Decks: Anthology, Divine vs. Demonic|21|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and vigilance.| Righteous Cause|Duel Decks: Anthology, Divine vs. Demonic|22|U|{3}{W}{W}|Enchantment|||Whenever a creature attacks, you gain 1 life.| Angel's Feather|Duel Decks: Anthology, Divine vs. Demonic|23|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Marble Diamond|Duel Decks: Anthology, Divine vs. Demonic|24|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W}.| Secluded Steppe|Duel Decks: Anthology, Divine vs. Demonic|25|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Plains|Duel Decks: Anthology, Divine vs. Demonic|26|L||Basic Land - Plains|||W| Plains|Duel Decks: Anthology, Divine vs. Demonic|27|L||Basic Land - Plains|||W| Plains|Duel Decks: Anthology, Divine vs. Demonic|28|L||Basic Land - Plains|||W| Plains|Duel Decks: Anthology, Divine vs. Demonic|29|L||Basic Land - Plains|||W| Angelic Page|Duel Decks: Anthology, Divine vs. Demonic|3|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Lord of the Pit|Duel Decks: Anthology, Divine vs. Demonic|30|M|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Abyssal Gatekeeper|Duel Decks: Anthology, Divine vs. Demonic|31|C|{1}{B}|Creature - Horror|1|1|When Abyssal Gatekeeper dies, each player sacrifices a creature.| Foul Imp|Duel Decks: Anthology, Divine vs. Demonic|32|C|{B}{B}|Creature - Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Daggerclaw Imp|Duel Decks: Anthology, Divine vs. Demonic|33|U|{2}{B}|Creature - Imp|3|1|Flying$Daggerclaw Imp can't block.| Dusk Imp|Duel Decks: Anthology, Divine vs. Demonic|34|C|{2}{B}|Creature - Imp|2|1|Flying| Overeager Apprentice|Duel Decks: Anthology, Divine vs. Demonic|35|C|{2}{B}|Creature - Human Minion|1|2|Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.| Stinkweed Imp|Duel Decks: Anthology, Divine vs. Demonic|36|C|{2}{B}|Creature - Imp|1|2|Flying$Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.$Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Soot Imp|Duel Decks: Anthology, Divine vs. Demonic|37|U|{1}{B}{B}|Creature - Imp|1|2|Flying$Whenever a player casts a nonblack spell, that player loses 1 life.| Demon's Jester|Duel Decks: Anthology, Divine vs. Demonic|38|C|{3}{B}|Creature - Imp|2|2|Flying$Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.| Souldrinker|Duel Decks: Anthology, Divine vs. Demonic|39|U|{3}{B}|Creature - Spirit|2|2|Pay 3 life: Put a +1/+1 counter on Souldrinker.| Charging Paladin|Duel Decks: Anthology, Divine vs. Demonic|4|C|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| Abyssal Specter|Duel Decks: Anthology, Divine vs. Demonic|40|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Cackling Imp|Duel Decks: Anthology, Divine vs. Demonic|41|C|{2}{B}{B}|Creature - Imp|2|2|Flying${tap}: Target player loses 1 life.| Fallen Angel|Duel Decks: Anthology, Divine vs. Demonic|42|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Reiver Demon|Duel Decks: Anthology, Divine vs. Demonic|43|R|{4}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.| Kuro, Pitlord|Duel Decks: Anthology, Divine vs. Demonic|44|R|{6}{B}{B}{B}|Legendary Creature - Demon Spirit|9|9|At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.$Pay 1 life: Target creature gets -1/-1 until end of turn.| Dark Ritual|Duel Decks: Anthology, Divine vs. Demonic|45|C|{B}|Instant|||Add {B}{B}{B}.| Duress|Duel Decks: Anthology, Divine vs. Demonic|46|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Unholy Strength|Duel Decks: Anthology, Divine vs. Demonic|47|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Cruel Edict|Duel Decks: Anthology, Divine vs. Demonic|48|U|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| Demonic Tutor|Duel Decks: Anthology, Divine vs. Demonic|49|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Venerable Monk|Duel Decks: Anthology, Divine vs. Demonic|5|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Dark Banishing|Duel Decks: Anthology, Divine vs. Demonic|50|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Oni Possession|Duel Decks: Anthology, Divine vs. Demonic|51|U|{2}{B}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice a creature.$Enchanted creature gets +3/+3 and has trample.$Enchanted creature is a Demon Spirit.| Barter in Blood|Duel Decks: Anthology, Divine vs. Demonic|52|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Breeding Pit|Duel Decks: Anthology, Divine vs. Demonic|53|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| Promise of Power|Duel Decks: Anthology, Divine vs. Demonic|54|R|{2}{B}{B}{B}|Sorcery|||Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.$Entwine {4} (Choose both if you pay the entwine cost.)| Corrupt|Duel Decks: Anthology, Divine vs. Demonic|55|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Consume Spirit|Duel Decks: Anthology, Divine vs. Demonic|56|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to any target and you gain X life.| Demon's Horn|Duel Decks: Anthology, Divine vs. Demonic|57|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Barren Moor|Duel Decks: Anthology, Divine vs. Demonic|58|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Swamp|Duel Decks: Anthology, Divine vs. Demonic|59|L||Basic Land - Swamp|||B| Angelic Protector|Duel Decks: Anthology, Divine vs. Demonic|6|U|{3}{W}|Creature - Angel|2|2|Flying$Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.| Swamp|Duel Decks: Anthology, Divine vs. Demonic|60|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Anthology, Divine vs. Demonic|61|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Anthology, Divine vs. Demonic|62|L||Basic Land - Swamp|||B| Serra Advocate|Duel Decks: Anthology, Divine vs. Demonic|7|U|{3}{W}|Creature - Angel|2|2|Flying${tap}: Target attacking or blocking creature gets +2/+2 until end of turn.| Sustainer of the Realm|Duel Decks: Anthology, Divine vs. Demonic|8|U|{2}{W}{W}|Creature - Angel|2|3|Flying$Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.| Angel of Mercy|Duel Decks: Anthology, Divine vs. Demonic|9|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Jace Beleren|Duel Decks: Anthology, Jace vs. Chandra|1|M|{1}{U}{U}|Legendary Planeswalker - Jace|||+2: Each player draws a card.$-1: Target player draws a card.$-10: Target player puts the top twenty cards of their library into their graveyard.| Fledgling Mawcor|Duel Decks: Anthology, Jace vs. Chandra|10|U|{3}{U}|Creature - Beast|2|2|Flying${tap}: Fledgling Mawcor deals 1 damage to any target.$Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Waterspout Djinn|Duel Decks: Anthology, Jace vs. Chandra|11|U|{2}{U}{U}|Creature - Djinn|4|4|Flying$At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.| Mulldrifter|Duel Decks: Anthology, Jace vs. Chandra|12|C|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Air Elemental|Duel Decks: Anthology, Jace vs. Chandra|13|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Guile|Duel Decks: Anthology, Jace vs. Chandra|14|R|{3}{U}{U}{U}|Creature - Elemental Incarnation|6|6|Guile can't be blocked except by three or more creatures.$If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.$When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.| Riftwing Cloudskate|Duel Decks: Anthology, Jace vs. Chandra|15|U|{3}{U}{U}|Creature - Illusion|2|2|Flying$When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.$Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Spire Golem|Duel Decks: Anthology, Jace vs. Chandra|16|C|{6}|Artifact Creature - Golem|2|4|Affinity for Islands (This spell costs {1} less to cast for each Island you control.)$Flying| Aethersnipe|Duel Decks: Anthology, Jace vs. Chandra|17|C|{5}{U}|Creature - Elemental|4|4|When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.$Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Brine Elemental|Duel Decks: Anthology, Jace vs. Chandra|18|U|{4}{U}{U}|Creature - Elemental|5|4|Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Brine Elemental is turned face up, each opponent skips their next untap step.| Quicksilver Dragon|Duel Decks: Anthology, Jace vs. Chandra|19|R|{4}{U}{U}|Creature - Dragon|5|5|Flying${U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.$Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Martyr of Frost|Duel Decks: Anthology, Jace vs. Chandra|2|C|{U}|Creature - Human Wizard|1|1|{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.| Errant Ephemeron|Duel Decks: Anthology, Jace vs. Chandra|20|C|{6}{U}|Creature - Illusion|4|4|Flying$Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Ancestral Vision|Duel Decks: Anthology, Jace vs. Chandra|21|R||Sorcery|||Suspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Target player draws three cards.| Mind Stone|Duel Decks: Anthology, Jace vs. Chandra|22|U|{2}|Artifact|||{tap}: Add {C}.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| Daze|Duel Decks: Anthology, Jace vs. Chandra|23|C|{1}{U}|Instant|||You may return an Island you control to its owner's hand rather than pay Daze's mana cost.$$Counter target spell unless its controller pays {1}.| Counterspell|Duel Decks: Anthology, Jace vs. Chandra|24|C|{U}{U}|Instant|||Counter target spell.| Repulse|Duel Decks: Anthology, Jace vs. Chandra|25|C|{2}{U}|Instant|||Return target creature to its owner's hand.$Draw a card.| Fact or Fiction|Duel Decks: Anthology, Jace vs. Chandra|26|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Gush|Duel Decks: Anthology, Jace vs. Chandra|27|C|{4}{U}|Instant|||You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.$$Draw two cards.| Condescend|Duel Decks: Anthology, Jace vs. Chandra|28|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Terrain Generator|Duel Decks: Anthology, Jace vs. Chandra|29|U||Land|||{tap}: Add {C}.${2}, {tap}: You may put a basic land card from your hand onto the battlefield tapped.| Fathom Seer|Duel Decks: Anthology, Jace vs. Chandra|3|C|{1}{U}|Creature - Illusion|1|3|Morph-Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Fathom Seer is turned face up, draw two cards.| Island|Duel Decks: Anthology, Jace vs. Chandra|30|L||Basic Land - Island|||U| Island|Duel Decks: Anthology, Jace vs. Chandra|31|L||Basic Land - Island|||U| Island|Duel Decks: Anthology, Jace vs. Chandra|32|L||Basic Land - Island|||U| Island|Duel Decks: Anthology, Jace vs. Chandra|33|L||Basic Land - Island|||U| Chandra Nalaar|Duel Decks: Anthology, Jace vs. Chandra|34|M|{3}{R}{R}|Legendary Planeswalker - Chandra|||+1: Chandra Nalaar deals 1 damage to target player.$-X: Chandra Nalaar deals X damage to target creature.$-8: Chandra Nalaar deals 10 damage to target player and each creature they control.| Flamekin Brawler|Duel Decks: Anthology, Jace vs. Chandra|35|C|{R}|Creature - Elemental Warrior|0|2|{R}: Flamekin Brawler gets +1/+0 until end of turn.| Fireslinger|Duel Decks: Anthology, Jace vs. Chandra|36|C|{1}{R}|Creature - Human Wizard|1|1|{tap}: Fireslinger deals 1 damage to any target and 1 damage to you.| Soulbright Flamekin|Duel Decks: Anthology, Jace vs. Chandra|37|C|{1}{R}|Creature - Elemental Shaman|2|1|{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.| Pyre Charger|Duel Decks: Anthology, Jace vs. Chandra|38|U|{R}{R}|Creature - Elemental Warrior|1|1|Haste${R}: Pyre Charger gets +1/+0 until end of turn.| Slith Firewalker|Duel Decks: Anthology, Jace vs. Chandra|39|U|{R}{R}|Creature - Slith|1|1|Haste$Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.| Voidmage Apprentice|Duel Decks: Anthology, Jace vs. Chandra|4|C|{1}{U}|Creature - Human Wizard|1|1|Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Voidmage Apprentice is turned face up, counter target spell.| Flamewave Invoker|Duel Decks: Anthology, Jace vs. Chandra|40|U|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player.| Inner-Flame Acolyte|Duel Decks: Anthology, Jace vs. Chandra|41|C|{1}{R}{R}|Creature - Elemental Shaman|2|2|When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Flametongue Kavu|Duel Decks: Anthology, Jace vs. Chandra|42|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Furnace Whelp|Duel Decks: Anthology, Jace vs. Chandra|43|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Rakdos Pit Dragon|Duel Decks: Anthology, Jace vs. Chandra|44|R|{2}{R}{R}|Creature - Dragon|3|3|{R}{R}: Rakdos Pit Dragon gains flying until end of turn.${R}: Rakdos Pit Dragon gets +1/+0 until end of turn.$Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.| Ingot Chewer|Duel Decks: Anthology, Jace vs. Chandra|45|C|{4}{R}|Creature - Elemental|3|3|When Ingot Chewer enters the battlefield, destroy target artifact.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Oxidda Golem|Duel Decks: Anthology, Jace vs. Chandra|46|C|{6}|Artifact Creature - Golem|3|2|Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)$Haste| Chartooth Cougar|Duel Decks: Anthology, Jace vs. Chandra|47|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Hostility|Duel Decks: Anthology, Jace vs. Chandra|48|R|{3}{R}{R}{R}|Creature - Elemental Incarnation|6|6|Haste$If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.$When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.| Firebolt|Duel Decks: Anthology, Jace vs. Chandra|49|C|{R}|Sorcery|||Firebolt deals 2 damage to any target.$Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Wall of Deceit|Duel Decks: Anthology, Jace vs. Chandra|5|U|{1}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${3}: Turn Wall of Deceit face down.$Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Seal of Fire|Duel Decks: Anthology, Jace vs. Chandra|50|C|{R}|Enchantment|||Sacrifice Seal of Fire: Seal of Fire deals 2 damage to any target.| Incinerate|Duel Decks: Anthology, Jace vs. Chandra|51|C|{1}{R}|Instant|||Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.| Magma Jet|Duel Decks: Anthology, Jace vs. Chandra|52|U|{1}{R}|Instant|||Magma Jet deals 2 damage to any target.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Flame Javelin|Duel Decks: Anthology, Jace vs. Chandra|53|U|{2R}{2R}{2R}|Instant|||({2R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)$Flame Javelin deals 4 damage to any target.| Cone of Flame|Duel Decks: Anthology, Jace vs. Chandra|54|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to any target, 2 damage to another any target, and 3 damage to a third any target.| Fireblast|Duel Decks: Anthology, Jace vs. Chandra|55|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to any target.| Fireball|Duel Decks: Anthology, Jace vs. Chandra|56|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Demonfire|Duel Decks: Anthology, Jace vs. Chandra|57|R|{X}{R}|Sorcery|||Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.$Hellbent - If you have no cards in hand, Demonfire can't be countered and the damage can't be prevented.| Keldon Megaliths|Duel Decks: Anthology, Jace vs. Chandra|58|U||Land|||Keldon Megaliths enters the battlefield tapped.${tap}: Add {R}.$Hellbent - {1}{R}, {tap}: Keldon Megaliths deals 1 damage to any target. Activate this ability only if you have no cards in hand.| Mountain|Duel Decks: Anthology, Jace vs. Chandra|59|L||Basic Land - Mountain|||R| Willbender|Duel Decks: Anthology, Jace vs. Chandra|6|U|{1}{U}|Creature - Human Wizard|1|2|Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Willbender is turned face up, change the target of target spell or ability with a single target.| Mountain|Duel Decks: Anthology, Jace vs. Chandra|60|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Anthology, Jace vs. Chandra|61|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Anthology, Jace vs. Chandra|62|L||Basic Land - Mountain|||R| Bottle Gnomes|Duel Decks: Anthology, Jace vs. Chandra|7|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Man-o'-War|Duel Decks: Anthology, Jace vs. Chandra|8|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Ophidian|Duel Decks: Anthology, Jace vs. Chandra|9|C|{2}{U}|Creature - Snake|1|3|Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.| Akroma, Angel of Wrath|Duel Decks: Divine vs. Demonic|1|M|{5}{W}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample, haste, protection from black and from red| Serra Angel|Duel Decks: Divine vs. Demonic|10|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Twilight Shepherd|Duel Decks: Divine vs. Demonic|11|R|{3}{W}{W}{W}|Creature - Angel|5|5|Flying, vigilance$When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Luminous Angel|Duel Decks: Divine vs. Demonic|12|R|{4}{W}{W}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.| Reya Dawnbringer|Duel Decks: Divine vs. Demonic|13|R|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.| Healing Salve|Duel Decks: Divine vs. Demonic|14|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Angelsong|Duel Decks: Divine vs. Demonic|15|C|{1}{W}|Instant|||Prevent all combat damage that would be dealt this turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Otherworldly Journey|Duel Decks: Divine vs. Demonic|16|U|{1}{W}|Instant - Arcane|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Pacifism|Duel Decks: Divine vs. Demonic|17|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Serra's Boon|Duel Decks: Divine vs. Demonic|18|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.| Angelic Benediction|Duel Decks: Divine vs. Demonic|19|U|{3}{W}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, you may tap target creature.| Icatian Priest|Duel Decks: Divine vs. Demonic|2|U|{W}|Creature - Human Cleric|1|1|{1}{W}{W}: Target creature gets +1/+1 until end of turn.| Faith's Fetters|Duel Decks: Divine vs. Demonic|20|C|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.| Serra's Embrace|Duel Decks: Divine vs. Demonic|21|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and vigilance.| Righteous Cause|Duel Decks: Divine vs. Demonic|22|U|{3}{W}{W}|Enchantment|||Whenever a creature attacks, you gain 1 life.| Angel's Feather|Duel Decks: Divine vs. Demonic|23|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Marble Diamond|Duel Decks: Divine vs. Demonic|24|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W}.| Secluded Steppe|Duel Decks: Divine vs. Demonic|25|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Plains|Duel Decks: Divine vs. Demonic|26|L||Basic Land - Plains|||W| Plains|Duel Decks: Divine vs. Demonic|27|L||Basic Land - Plains|||W| Plains|Duel Decks: Divine vs. Demonic|28|L||Basic Land - Plains|||W| Plains|Duel Decks: Divine vs. Demonic|29|L||Basic Land - Plains|||W| Angelic Page|Duel Decks: Divine vs. Demonic|3|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Lord of the Pit|Duel Decks: Divine vs. Demonic|30|M|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Abyssal Gatekeeper|Duel Decks: Divine vs. Demonic|31|C|{1}{B}|Creature - Horror|1|1|When Abyssal Gatekeeper dies, each player sacrifices a creature.| Foul Imp|Duel Decks: Divine vs. Demonic|32|C|{B}{B}|Creature - Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Daggerclaw Imp|Duel Decks: Divine vs. Demonic|33|U|{2}{B}|Creature - Imp|3|1|Flying$Daggerclaw Imp can't block.| Dusk Imp|Duel Decks: Divine vs. Demonic|34|C|{2}{B}|Creature - Imp|2|1|Flying| Overeager Apprentice|Duel Decks: Divine vs. Demonic|35|C|{2}{B}|Creature - Human Minion|1|2|Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.| Stinkweed Imp|Duel Decks: Divine vs. Demonic|36|C|{2}{B}|Creature - Imp|1|2|Flying$Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.$Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Soot Imp|Duel Decks: Divine vs. Demonic|37|U|{1}{B}{B}|Creature - Imp|1|2|Flying$Whenever a player casts a nonblack spell, that player loses 1 life.| Demon's Jester|Duel Decks: Divine vs. Demonic|38|C|{3}{B}|Creature - Imp|2|2|Flying$Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.| Souldrinker|Duel Decks: Divine vs. Demonic|39|U|{3}{B}|Creature - Spirit|2|2|Pay 3 life: Put a +1/+1 counter on Souldrinker.| Charging Paladin|Duel Decks: Divine vs. Demonic|4|C|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| Abyssal Specter|Duel Decks: Divine vs. Demonic|40|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Cackling Imp|Duel Decks: Divine vs. Demonic|41|C|{2}{B}{B}|Creature - Imp|2|2|Flying${tap}: Target player loses 1 life.| Fallen Angel|Duel Decks: Divine vs. Demonic|42|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Reiver Demon|Duel Decks: Divine vs. Demonic|43|R|{4}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.| Kuro, Pitlord|Duel Decks: Divine vs. Demonic|44|R|{6}{B}{B}{B}|Legendary Creature - Demon Spirit|9|9|At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.$Pay 1 life: Target creature gets -1/-1 until end of turn.| Dark Ritual|Duel Decks: Divine vs. Demonic|45|C|{B}|Instant|||Add {B}{B}{B}.| Duress|Duel Decks: Divine vs. Demonic|46|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Unholy Strength|Duel Decks: Divine vs. Demonic|47|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Cruel Edict|Duel Decks: Divine vs. Demonic|48|U|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| Demonic Tutor|Duel Decks: Divine vs. Demonic|49|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Venerable Monk|Duel Decks: Divine vs. Demonic|5|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Dark Banishing|Duel Decks: Divine vs. Demonic|50|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Oni Possession|Duel Decks: Divine vs. Demonic|51|U|{2}{B}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice a creature.$Enchanted creature gets +3/+3 and has trample.$Enchanted creature is a Demon Spirit.| Barter in Blood|Duel Decks: Divine vs. Demonic|52|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Breeding Pit|Duel Decks: Divine vs. Demonic|53|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| Promise of Power|Duel Decks: Divine vs. Demonic|54|R|{2}{B}{B}{B}|Sorcery|||Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.$Entwine {4} (Choose both if you pay the entwine cost.)| Corrupt|Duel Decks: Divine vs. Demonic|55|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Consume Spirit|Duel Decks: Divine vs. Demonic|56|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to any target and you gain X life.| Demon's Horn|Duel Decks: Divine vs. Demonic|57|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Barren Moor|Duel Decks: Divine vs. Demonic|58|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Swamp|Duel Decks: Divine vs. Demonic|59|L||Basic Land - Swamp|||B| Angelic Protector|Duel Decks: Divine vs. Demonic|6|U|{3}{W}|Creature - Angel|2|2|Flying$Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.| Swamp|Duel Decks: Divine vs. Demonic|60|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Divine vs. Demonic|61|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Divine vs. Demonic|62|L||Basic Land - Swamp|||B| Serra Advocate|Duel Decks: Divine vs. Demonic|7|U|{3}{W}|Creature - Angel|2|2|Flying${tap}: Target attacking or blocking creature gets +2/+2 until end of turn.| Sustainer of the Realm|Duel Decks: Divine vs. Demonic|8|U|{2}{W}{W}|Creature - Angel|2|3|Flying$Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.| Angel of Mercy|Duel Decks: Divine vs. Demonic|9|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Elspeth, Sun's Champion|Duel Decks: Elspeth vs. Kiora|1|M|{4}{W}{W}|Legendary Planeswalker - Elspeth|||+1: Put three 1/1 white Soldier creature tokens onto the battlefield.$-3: Destroy all creatures with power 4 or greater.$-7: You get an emblem with "Creatures you control get +2/+2 and have flying."| Banisher Priest|Duel Decks: Elspeth vs. Kiora|2|U|{1}{W}{W}|Creature - Human Cleric|2|2|When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.| Captain of the Watch|Duel Decks: Elspeth vs. Kiora|3|R|{4}{W}{W}|Creature - Human Soldier|3|3|Vigilance (Attacking doesn't cause this creature to tap.)$Other Soldier creatures you control get +1/+1 and have vigilance.$When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.| Celestial Flare|Duel Decks: Elspeth vs. Kiora|4|C|{W}{W}|Instant|||Target player sacrifices an attacking or blocking creature.| Court Street Denizen|Duel Decks: Elspeth vs. Kiora|5|C|{2}{W}|Creature - Human Soldier|2|2|Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.| Dauntless Onslaught|Duel Decks: Elspeth vs. Kiora|6|U|{2}{W}|Instant|||Up to two target creatures each get +2/+2 until end of turn.| Decree of Justice|Duel Decks: Elspeth vs. Kiora|7|R|{X}{X}{2}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)$When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.| Dictate of Heliod|Duel Decks: Elspeth vs. Kiora|8|R|{3}{W}{W}|Enchantment|||Flash$Creatures you control get +2/+2.| Gempalm Avenger|Duel Decks: Elspeth vs. Kiora|9|C|{5}{W}|Creature - Human Soldier|3|5|Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)$When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.| Gustcloak Harrier|Duel Decks: Elspeth vs. Kiora|10|C|{1}{W}{W}|Creature - Bird Soldier|2|2|Flying$Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.| Gustcloak Savior|Duel Decks: Elspeth vs. Kiora|11|R|{4}{W}|Creature - Bird Soldier|3|4|Flying$Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.| Gustcloak Sentinel|Duel Decks: Elspeth vs. Kiora|12|U|{2}{W}{W}|Creature - Human Soldier|3|3|Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.| Gustcloak Skirmisher|Duel Decks: Elspeth vs. Kiora|13|U|{3}{W}|Creature - Bird Soldier|2|3|Flying$Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.| Icatian Javelineers|Duel Decks: Elspeth vs. Kiora|14|C|{W}|Creature - Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to any target.| Kinsbaile Skirmisher|Duel Decks: Elspeth vs. Kiora|15|C|{1}{W}|Creature - Kithkin Soldier|2|2|When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.| Kor Skyfisher|Duel Decks: Elspeth vs. Kiora|16|C|{1}{W}|Creature - Kor Soldier|2|3|Flying$When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.| Loxodon Partisan|Duel Decks: Elspeth vs. Kiora|17|C|{4}{W}|Creature - Elephant Soldier|3|4|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)| Mighty Leap|Duel Decks: Elspeth vs. Kiora|18|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Mortal's Ardor|Duel Decks: Elspeth vs. Kiora|19|C|{W}|Instant|||Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Mother of Runes|Duel Decks: Elspeth vs. Kiora|20|U|{W}|Creature - Human Cleric|1|1|{T}: Target creature you control gains protection from the color of your choice until end of turn.| Noble Templar|Duel Decks: Elspeth vs. Kiora|21|C|{5}{W}|Creature - Human Cleric Soldier|3|6|Vigilance$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Precinct Captain|Duel Decks: Elspeth vs. Kiora|22|R|{W}{W}|Creature - Human SOldier|2|2|First strike$Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.| Raise the Alarm|Duel Decks: Elspeth vs. Kiora|23|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| Soul Parry|Duel Decks: Elspeth vs. Kiora|24|C|{1}{W}|Instant|||Prevent all damage one or two target creatures would deal this turn.| Standing Troops|Duel Decks: Elspeth vs. Kiora|25|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Sunlance|Duel Decks: Elspeth vs. Kiora|26|C|{W}|Sorcery|||Sunlance deals 3 damage to target nonwhite creature.| Veteran Armorsmith|Duel Decks: Elspeth vs. Kiora|27|C|{W}{W}|Creature - Human Soldier|2|3|Other Soldier creatures you control get +0/+1.| Veteran Swordsmith|Duel Decks: Elspeth vs. Kiora|28|C|{2}{W}|Creature - Human Soldier|3|2|Other Soldier creatures you control get +1/+0.| Secluded Steppe|Duel Decks: Elspeth vs. Kiora|29|C||Land|||Secluded Steppe enters the battlefield tapped.${T}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Plains|Duel Decks: Elspeth vs. Kiora|30|L||Basic Land - Plains|||({T}: Add {W}.)| Plains|Duel Decks: Elspeth vs. Kiora|31|L||Basic Land - Plains|||({T}: Add {W}.)| Plains|Duel Decks: Elspeth vs. Kiora|32|L||Basic Land - Plains|||({T}: Add {W}.)| Plains|Duel Decks: Elspeth vs. Kiora|33|L||Basic Land - Plains|||({T}: Add {W}.)| Kiora, the Crashing Wave|Duel Decks: Elspeth vs. Kiora|34|M|{2}{G}{U}|Legendary Planeswalker Kiora|2|+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.$-1: Draw a card. You may play an additional land this turn.$-5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield."| Accumulated Knowledge|Duel Decks: Elspeth vs. Kiora|35|C|{1}{U}|Instant|||Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.| Aetherize|Duel Decks: Elspeth vs. Kiora|36|U|{3}{U}|Instant|||Return all attacking creatures to their owner's hand.| Inkwell Leviathan|Duel Decks: Elspeth vs. Kiora|37|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample$Shroud (This creature can't be the target of spells or abilities.)| Man-o'-War|Duel Decks: Elspeth vs. Kiora|38|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Omenspeaker|Duel Decks: Elspeth vs. Kiora|39|C|{1}{U}|Creature - Human Wizard|1|3|When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Peel from Reality|Duel Decks: Elspeth vs. Kiora|40|C|{1}{U}|Instant|||Return target creature you control and target creature you don't control to their owners' hands.| Scourge of Fleets|Duel Decks: Elspeth vs. Kiora|41|R|{5}{U}{U}|6|6|When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.| Sealock Monster|Duel Decks: Elspeth vs. Kiora|42|U|{3}{U}{U}|5|5|Sealock Monster can't attack unless defending player controls an Island.${5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.| Surrakar Banisher|Duel Decks: Elspeth vs. Kiora|43|C|{4}{U}|Creature - Surrakar|3|3|When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.| Whelming Wave|Duel Decks: Elspeth vs. Kiora|44|R|{2}{U}{U}|Sorcery|||Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.| Explore|Duel Decks: Elspeth vs. Kiora|45|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Explosive Vegetation|Duel Decks: Elspeth vs. Kiora|46|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| Grazing Gladehart|Duel Decks: Elspeth vs. Kiora|47|C|{2}{G}|Creature - Antelope|2|2|Landfall � Whenever a land enters the battlefield under your control, you may gain 2 life.| Nessian Asp|Duel Decks: Elspeth vs. Kiora|48|C|{4}{G}|Creature - Snake|4|5|Reach${6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)| Netcaster Spider|Duel Decks: Elspeth vs. Kiora|49|C|{2}{G}|Creature - Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.| Time to Feed|Duel Decks: Elspeth vs. Kiora|50|C|{2}{G}|Sorcery|||Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)| Coiling Oracle|Duel Decks: Elspeth vs. Kiora|51|C|{U}{G}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Kiora's Follower|Duel Decks: Elspeth vs. Kiora|52|U|{U}{G}|Creature - Merfolk|2|2|{T}: Untap another target permanent.| Lorescale Coatl|Duel Decks: Elspeth vs. Kiora|53|U|{1}{U}{G}|Creature - Snake|2|2|Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.| Nimbus Swimmer|Duel Decks: Elspeth vs. Kiora|54|U|{X}{U}{G}|Creature - Leviathan|0|0|Flying$Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.| Plasm Capture|Duel Decks: Elspeth vs. Kiora|55|R|{U}{U}{G}{G}|Instant|||Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's converted mana cost.| Simic Sky Swallower|Duel Decks: Elspeth vs. Kiora|56|R|{5}{U}{G}|Creature - Leviathan|6|6|Flying, trample$Shroud (This creature can't be the target of spells or abilities.)| Urban Evolution|Duel Decks: Elspeth vs. Kiora|57|U|{3}{U}{G}|Sorcery|||Draw three cards. You may play an additional land this turn.| Evolving Wilds|Duel Decks: Elspeth vs. Kiora|58|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Temple of the False God|Duel Decks: Elspeth vs. Kiora|59|U||Land|||{T}: Add {C}{C}. Activate this ability only if you control five or more lands.| Island|Duel Decks: Elspeth vs. Kiora|60|L||Basic Land - Island|||({T}: Add {U}.)| Island|Duel Decks: Elspeth vs. Kiora|61|L||Basic Land - Island|||({T}: Add {U}.)| Island|Duel Decks: Elspeth vs. Kiora|62|L||Basic Land - Island|||({T}: Add {U}.)| Forest|Duel Decks: Elspeth vs. Kiora|63|L||Basic Land - Forest|||({T}: Add {G}.)| Forest|Duel Decks: Elspeth vs. Kiora|64|L||Basic Land - Forest|||({T}: Add {G}.)| Forest|Duel Decks: Elspeth vs. Kiora|65|L||Basic Land - Forest|||({T}: Add {G}.)| Elspeth, Knight-Errant|Duel Decks: Elspeth vs. Tezzeret|1|M|{2}{W}{W}|Legendary Planeswalker - Elspeth|||+1: Put a 1/1 white Soldier creature token onto the battlefield.$+1: Target creature gets +3/+3 and gains flying until end of turn.$-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."| Kor Aeronaut|Duel Decks: Elspeth vs. Tezzeret|10|U|{W}{W}|Creature - Kor Soldier|2|2|Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)$Flying$When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.| Burrenton Bombardier|Duel Decks: Elspeth vs. Tezzeret|11|C|{2}{W}|Creature - Kithkin Soldier|2|2|Flying$Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)| Kor Hookmaster|Duel Decks: Elspeth vs. Tezzeret|12|C|{2}{W}|Creature - Kor Soldier|2|2|When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Kemba's Skyguard|Duel Decks: Elspeth vs. Tezzeret|13|C|{1}{W}{W}|Creature - Cat Knight|2|2|Flying$When Kemba's Skyguard enters the battlefield, you gain 2 life.| Celestial Crusader|Duel Decks: Elspeth vs. Tezzeret|14|U|{2}{W}{W}|Creature - Spirit|2|2|Flash (You may cast this spell any time you could cast an instant.)$Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Flying$Other white creatures get +1/+1.| Seasoned Marshal|Duel Decks: Elspeth vs. Tezzeret|15|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Conclave Phalanx|Duel Decks: Elspeth vs. Tezzeret|16|U|{4}{W}|Creature - Human Soldier|2|4|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.| Stormfront Riders|Duel Decks: Elspeth vs. Tezzeret|17|U|{4}{W}|Creature - Human Soldier|4|3|Flying$When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.$Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.| Catapult Master|Duel Decks: Elspeth vs. Tezzeret|18|R|{3}{W}{W}|Creature - Human Soldier|3|3|Tap five untapped Soldiers you control: Exile target creature.| Conclave Equenaut|Duel Decks: Elspeth vs. Tezzeret|19|C|{4}{W}{W}|Creature - Human Soldier|3|3|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Flying| Elite Vanguard|Duel Decks: Elspeth vs. Tezzeret|2|U|{W}|Creature - Human Soldier|2|1|| Angel of Salvation|Duel Decks: Elspeth vs. Tezzeret|20|R|{6}{W}{W}|Creature - Angel|5|5|Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Flying$When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.| Sunlance|Duel Decks: Elspeth vs. Tezzeret|21|C|{W}|Sorcery|||Sunlance deals 3 damage to target nonwhite creature.| Swords to Plowshares|Duel Decks: Elspeth vs. Tezzeret|22|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Journey to Nowhere|Duel Decks: Elspeth vs. Tezzeret|23|C|{1}{W}|Enchantment|||When Journey to Nowhere enters the battlefield, exile target creature.$When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Mighty Leap|Duel Decks: Elspeth vs. Tezzeret|24|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Raise the Alarm|Duel Decks: Elspeth vs. Tezzeret|25|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| Razor Barrier|Duel Decks: Elspeth vs. Tezzeret|26|C|{1}{W}|Instant|||Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.| Crusade|Duel Decks: Elspeth vs. Tezzeret|27|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Blinding Beam|Duel Decks: Elspeth vs. Tezzeret|28|C|{2}{W}|Instant|||Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.$Entwine {1} (Choose both if you pay the entwine cost.)| Abolish|Duel Decks: Elspeth vs. Tezzeret|29|U|{1}{W}{W}|Instant|||You may discard a Plains card rather than pay Abolish's mana cost.$Destroy target artifact or enchantment.| Goldmeadow Harrier|Duel Decks: Elspeth vs. Tezzeret|3|C|{W}|Creature - Kithkin Soldier|1|1|{W}, {tap}: Tap target creature.| Saltblast|Duel Decks: Elspeth vs. Tezzeret|30|U|{3}{W}{W}|Sorcery|||Destroy target nonwhite permanent.| Swell of Courage|Duel Decks: Elspeth vs. Tezzeret|31|U|{3}{W}{W}|Instant|||Creatures you control get +2/+2 until end of turn.$Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)| Daru Encampment|Duel Decks: Elspeth vs. Tezzeret|32|U||Land|||{tap}: Add {C}.${W}, {tap}: Target Soldier creature gets +1/+1 until end of turn.| Kabira Crossroads|Duel Decks: Elspeth vs. Tezzeret|33|C||Land|||Kabira Crossroads enters the battlefield tapped.$When Kabira Crossroads enters the battlefield, you gain 2 life.${tap}: Add {W}.| Rustic Clachan|Duel Decks: Elspeth vs. Tezzeret|34|R||Land|||As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.${tap}: Add {W}.$Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)| Plains|Duel Decks: Elspeth vs. Tezzeret|35|L||Basic Land - Plains|||W| Plains|Duel Decks: Elspeth vs. Tezzeret|36|L||Basic Land - Plains|||W| Plains|Duel Decks: Elspeth vs. Tezzeret|37|L||Basic Land - Plains|||W| Plains|Duel Decks: Elspeth vs. Tezzeret|38|L||Basic Land - Plains|||W| Tezzeret the Seeker|Duel Decks: Elspeth vs. Tezzeret|39|M|{3}{U}{U}|Legendary Planeswalker - Tezzeret|||+1: Untap up to two target artifacts.$-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.$-5: Artifacts you control become 5/5 artifact creatures until end of turn.| Infantry Veteran|Duel Decks: Elspeth vs. Tezzeret|4|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Arcbound Worker|Duel Decks: Elspeth vs. Tezzeret|40|C|{1}|Artifact Creature - Construct|0|0|Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Steel Wall|Duel Decks: Elspeth vs. Tezzeret|41|C|{1}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)| Runed Servitor|Duel Decks: Elspeth vs. Tezzeret|42|U|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Silver Myr|Duel Decks: Elspeth vs. Tezzeret|43|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {U}.| Steel Overseer|Duel Decks: Elspeth vs. Tezzeret|44|R|{2}|Artifact Creature - Construct|1|1|{tap}: Put a +1/+1 counter on each artifact creature you control.| Assembly-Worker|Duel Decks: Elspeth vs. Tezzeret|45|U|{3}|Artifact Creature - Assembly-Worker|2|2|{tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Serrated Biskelion|Duel Decks: Elspeth vs. Tezzeret|46|U|{3}|Artifact Creature - Construct|2|2|{tap}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.| Esperzoa|Duel Decks: Elspeth vs. Tezzeret|47|U|{2}{U}|Artifact Creature - Jellyfish|4|3|Flying$At the beginning of your upkeep, return an artifact you control to its owner's hand.| Master of Etherium|Duel Decks: Elspeth vs. Tezzeret|48|R|{2}{U}|Artifact Creature - Vedalken Wizard|*|*|Master of Etherium's power and toughness are each equal to the number of artifacts you control.$Other artifact creatures you control get +1/+1.| Trinket Mage|Duel Decks: Elspeth vs. Tezzeret|49|C|{2}{U}|Creature - Human Wizard|2|2|When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.| Loyal Sentry|Duel Decks: Elspeth vs. Tezzeret|5|R|{W}|Creature - Human Soldier|1|1|When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.| Clockwork Condor|Duel Decks: Elspeth vs. Tezzeret|50|C|{4}|Artifact Creature - Bird|0|0|Flying$Clockwork Condor enters the battlefield with three +1/+1 counters on it.$Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.| Frogmite|Duel Decks: Elspeth vs. Tezzeret|51|C|{4}|Artifact Creature - Frog|2|2|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Juggernaut|Duel Decks: Elspeth vs. Tezzeret|52|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Synod Centurion|Duel Decks: Elspeth vs. Tezzeret|53|U|{4}|Artifact Creature - Construct|4|4|When you control no other artifacts, sacrifice Synod Centurion.| Faerie Mechanist|Duel Decks: Elspeth vs. Tezzeret|54|C|{3}{U}|Artifact Creature - Faerie Artificer|2|2|Flying$When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Clockwork Hydra|Duel Decks: Elspeth vs. Tezzeret|55|U|{5}|Artifact Creature - Hydra|0|0|Clockwork Hydra enters the battlefield with four +1/+1 counters on it.$Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.${tap}: Put a +1/+1 counter on Clockwork Hydra.| Razormane Masticore|Duel Decks: Elspeth vs. Tezzeret|56|R|{5}|Artifact Creature - Masticore|5|5|First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.$At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.| Triskelion|Duel Decks: Elspeth vs. Tezzeret|57|R|{6}|Artifact Creature - Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to any target.| Pentavus|Duel Decks: Elspeth vs. Tezzeret|58|R|{7}|Artifact Creature - Construct|0|0|Pentavus enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.${1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.| Qumulox|Duel Decks: Elspeth vs. Tezzeret|59|U|{6}{U}{U}|Creature - Beast|5|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying| Mosquito Guard|Duel Decks: Elspeth vs. Tezzeret|6|C|{W}|Creature - Kithkin Soldier|1|1|First strike$Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)| Everflowing Chalice|Duel Decks: Elspeth vs. Tezzeret|60|U|{0}|Artifact|||Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${tap}: Add {C} for each charge counter on Everflowing Chalice.| Aether Spellbomb|Duel Decks: Elspeth vs. Tezzeret|61|C|{1}|Artifact|||{U}, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.${1}, Sacrifice Æther Spellbomb: Draw a card.| Elixir of Immortality|Duel Decks: Elspeth vs. Tezzeret|62|U|{1}|Artifact|||{2}, {tap}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Contagion Clasp|Duel Decks: Elspeth vs. Tezzeret|63|U|{2}|Artifact|||When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.${4}, {tap}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Energy Chamber|Duel Decks: Elspeth vs. Tezzeret|64|U|{2}|Artifact|||At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.| Trip Noose|Duel Decks: Elspeth vs. Tezzeret|65|U|{2}|Artifact|||{2}, {tap}: Tap target creature.| Echoing Truth|Duel Decks: Elspeth vs. Tezzeret|66|C|{1}{U}|Instant|||Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.| Moonglove Extract|Duel Decks: Elspeth vs. Tezzeret|67|C|{3}|Artifact|||Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to any target.| Thirst for Knowledge|Duel Decks: Elspeth vs. Tezzeret|68|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Argivian Restoration|Duel Decks: Elspeth vs. Tezzeret|69|U|{2}{U}{U}|Sorcery|||Return target artifact card from your graveyard to the battlefield.| Glory Seeker|Duel Decks: Elspeth vs. Tezzeret|7|C|{1}{W}|Creature - Human Soldier|2|2|| Foil|Duel Decks: Elspeth vs. Tezzeret|70|U|{2}{U}{U}|Instant|||You may discard an Island card and another card rather than pay Foil's mana cost.$Counter target spell.| Thoughtcast|Duel Decks: Elspeth vs. Tezzeret|71|C|{4}{U}|Sorcery|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Draw two cards.| Darksteel Citadel|Duel Decks: Elspeth vs. Tezzeret|72|C||Artifact Land|||Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)${tap}: Add {C}.| Mishra's Factory|Duel Decks: Elspeth vs. Tezzeret|73|U||Land|||{tap}: Add {C}.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Seat of the Synod|Duel Decks: Elspeth vs. Tezzeret|74|C||Artifact Land|||(Seat of the Synod isn't a spell.)${tap}: Add {U}.| Stalking Stones|Duel Decks: Elspeth vs. Tezzeret|75|U||Land|||{tap}: Add {C}.${6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)| Island|Duel Decks: Elspeth vs. Tezzeret|76|L||Basic Land - Island|||U| Island|Duel Decks: Elspeth vs. Tezzeret|77|L||Basic Land - Island|||U| Island|Duel Decks: Elspeth vs. Tezzeret|78|L||Basic Land - Island|||U| Island|Duel Decks: Elspeth vs. Tezzeret|79|L||Basic Land - Island|||U| Kor Skyfisher|Duel Decks: Elspeth vs. Tezzeret|8|C|{1}{W}|Creature - Kor Soldier|2|3|Flying$When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.| Temple Acolyte|Duel Decks: Elspeth vs. Tezzeret|9|C|{1}{W}|Creature - Human Cleric|1|3|When Temple Acolyte enters the battlefield, you gain 3 life.| Ambush Commander|Duel Decks: Elves vs. Goblins|1|R|{3}{G}{G}|Creature - Elf|2|2|Forests you control are 1/1 green Elf creatures that are still lands.${1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.| Lys Alana Huntmaster|Duel Decks: Elves vs. Goblins|10|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Stonewood Invoker|Duel Decks: Elves vs. Goblins|11|C|{1}{G}|Creature - Elf Mutant|2|2|{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.| Sylvan Messenger|Duel Decks: Elves vs. Goblins|12|U|{3}{G}|Creature - Elf|2|2|Trample$When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.| Timberwatch Elf|Duel Decks: Elves vs. Goblins|13|C|{2}{G}|Creature - Elf|1|2|{tap}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Voice of the Woods|Duel Decks: Elves vs. Goblins|14|R|{3}{G}{G}|Creature - Elf|2|2|Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.| Wellwisher|Duel Decks: Elves vs. Goblins|15|C|{1}{G}|Creature - Elf|1|1|{tap}: You gain 1 life for each Elf on the battlefield.| Wirewood Herald|Duel Decks: Elves vs. Goblins|16|C|{1}{G}|Creature - Elf|1|1|When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.| Wirewood Symbiote|Duel Decks: Elves vs. Goblins|17|U|{G}|Creature - Insect|1|1|Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| Wood Elves|Duel Decks: Elves vs. Goblins|18|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Wren's Run Vanquisher|Duel Decks: Elves vs. Goblins|19|U|{1}{G}|Creature - Elf Warrior|3|3|As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Allosaurus Rider|Duel Decks: Elves vs. Goblins|2|R|{5}{G}{G}|Creature - Elf Warrior|1+*|1+*|You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.$Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.| Elvish Promenade|Duel Decks: Elves vs. Goblins|20|U|{3}{G}|Tribal Sorcery - Elf|||Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.| Giant Growth|Duel Decks: Elves vs. Goblins|21|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Harmonize|Duel Decks: Elves vs. Goblins|22|U|{2}{G}{G}|Sorcery|||Draw three cards.| Wildsize|Duel Decks: Elves vs. Goblins|23|C|{2}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Draw a card.| Moonglove Extract|Duel Decks: Elves vs. Goblins|24|C|{3}|Artifact|||Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to any target.| Slate of Ancestry|Duel Decks: Elves vs. Goblins|25|R|{4}|Artifact|||{4}, {tap}, Discard your hand: Draw a card for each creature you control.| Wirewood Lodge|Duel Decks: Elves vs. Goblins|26|U||Land|||{tap}: Add {C}.${G}, {tap}: Untap target Elf.| Tranquil Thicket|Duel Decks: Elves vs. Goblins|27|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G}.$Cycling {G} ({G}, Discard this card: Draw a card.)| Forest|Duel Decks: Elves vs. Goblins|28|L||Basic Land - Forest|||G| Forest|Duel Decks: Elves vs. Goblins|29|L||Basic Land - Forest|||G| Elvish Eulogist|Duel Decks: Elves vs. Goblins|3|C|{G}|Creature - Elf Shaman|1|1|Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.| Forest|Duel Decks: Elves vs. Goblins|30|L||Basic Land - Forest|||G| Forest|Duel Decks: Elves vs. Goblins|31|L||Basic Land - Forest|||G| Siege-Gang Commander|Duel Decks: Elves vs. Goblins|32|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.| Akki Coalflinger|Duel Decks: Elves vs. Goblins|33|U|{1}{R}{R}|Creature - Goblin Shaman|2|2|First strike${R}, {tap}: Attacking creatures gain first strike until end of turn.| Clickslither|Duel Decks: Elves vs. Goblins|34|R|{1}{R}{R}{R}|Creature - Insect|3|3|Haste$Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.| Emberwilde Augur|Duel Decks: Elves vs. Goblins|35|C|{1}{R}|Creature - Goblin Shaman|2|1|Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.| Flamewave Invoker|Duel Decks: Elves vs. Goblins|36|U|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player.| Gempalm Incinerator|Duel Decks: Elves vs. Goblins|37|U|{2}{R}|Creature - Goblin|2|1|Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)$When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.| Goblin Cohort|Duel Decks: Elves vs. Goblins|38|C|{R}|Creature - Goblin Warrior|2|2|Goblin Cohort can't attack unless you've cast a creature spell this turn.| Goblin Matron|Duel Decks: Elves vs. Goblins|39|U|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Elvish Harbinger|Duel Decks: Elves vs. Goblins|4|U|{2}{G}|Creature - Elf Druid|1|2|When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.${tap}: Add one mana of any color.| Goblin Ringleader|Duel Decks: Elves vs. Goblins|40|U|{3}{R}|Creature - Goblin|2|2|Haste$When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.| Goblin Sledder|Duel Decks: Elves vs. Goblins|41|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.| Goblin Warchief|Duel Decks: Elves vs. Goblins|42|U|{1}{R}{R}|Creature - Goblin|2|2|Goblin spells you cast cost {1} less to cast.$Goblin creatures you control have haste.| Ib Halfheart, Goblin Tactician|Duel Decks: Elves vs. Goblins|43|R|{3}{R}|Legendary Creature - Goblin Advisor|3|2|Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.$Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.| Mogg Fanatic|Duel Decks: Elves vs. Goblins|44|U|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to any target.| Mogg War Marshal|Duel Decks: Elves vs. Goblins|45|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| Mudbutton Torchrunner|Duel Decks: Elves vs. Goblins|46|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to any target.| Raging Goblin|Duel Decks: Elves vs. Goblins|47|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Reckless One|Duel Decks: Elves vs. Goblins|48|U|{3}{R}|Creature - Goblin Avatar|*|*|Haste$Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.| Skirk Drill Sergeant|Duel Decks: Elves vs. Goblins|49|U|{1}{R}|Creature - Goblin|2|1|Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.| Elvish Warrior|Duel Decks: Elves vs. Goblins|5|C|{G}{G}|Creature - Elf Warrior|2|3|| Skirk Fire Marshal|Duel Decks: Elves vs. Goblins|50|R|{3}{R}{R}|Creature - Goblin|2|2|Protection from red$Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.| Skirk Prospector|Duel Decks: Elves vs. Goblins|51|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Add {R}.| Skirk Shaman|Duel Decks: Elves vs. Goblins|52|C|{1}{R}{R}|Creature - Goblin Shaman|2|2|Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.| Tar Pitcher|Duel Decks: Elves vs. Goblins|53|U|{3}{R}|Creature - Goblin Shaman|2|2|{tap}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.| Boggart Shenanigans|Duel Decks: Elves vs. Goblins|54|U|{2}{R}|Tribal Enchantment - Goblin|||Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.| Spitting Earth|Duel Decks: Elves vs. Goblins|55|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Tarfire|Duel Decks: Elves vs. Goblins|56|C|{R}|Tribal Instant - Goblin|||Tarfire deals 2 damage to any target.| Forgotten Cave|Duel Decks: Elves vs. Goblins|57|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Goblin Burrows|Duel Decks: Elves vs. Goblins|58|U||Land|||{tap}: Add {C}.${1}{R}, {tap}: Target Goblin creature gets +2/+0 until end of turn.| Mountain|Duel Decks: Elves vs. Goblins|59|L||Basic Land - Mountain|||R| Gempalm Strider|Duel Decks: Elves vs. Goblins|6|U|{1}{G}|Creature - Elf|2|2|Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)$When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.| Mountain|Duel Decks: Elves vs. Goblins|60|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Elves vs. Goblins|61|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Elves vs. Goblins|62|L||Basic Land - Mountain|||R| Heedless One|Duel Decks: Elves vs. Goblins|7|U|{3}{G}|Creature - Elf Avatar|*|*|Trample$Heedless One's power and toughness are each equal to the number of Elves on the battlefield.| Imperious Perfect|Duel Decks: Elves vs. Goblins|8|U|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| Llanowar Elves|Duel Decks: Elves vs. Goblins|9|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Garruk Wildspeaker|Duel Decks: Garruk vs. Liliana|1|M|{2}{G}{G}|Legendary Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Indrik Stomphowler|Duel Decks: Garruk vs. Liliana|10|U|{4}{G}|Creature - Beast|4|4|When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.| Krosan Tusker|Duel Decks: Garruk vs. Liliana|11|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Plated Slagwurm|Duel Decks: Garruk vs. Liliana|12|R|{4}{G}{G}{G}|Creature - Wurm|8|8|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Genju of the Cedars|Duel Decks: Garruk vs. Liliana|13|U|{G}|Enchantment - Aura|||Enchant Forest${2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.$When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.| Giant Growth|Duel Decks: Garruk vs. Liliana|14|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Rancor|Duel Decks: Garruk vs. Liliana|15|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Lignify|Duel Decks: Garruk vs. Liliana|16|C|{1}{G}|Tribal Enchantment - Treefolk Aura|||Enchant creature$Enchanted creature is a 0/4 Treefolk with no abilities.| Nature's Lore|Duel Decks: Garruk vs. Liliana|17|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Elephant Guide|Duel Decks: Garruk vs. Liliana|18|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| Invigorate|Duel Decks: Garruk vs. Liliana|19|C|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| Basking Rootwalla|Duel Decks: Garruk vs. Liliana|2|C|{G}|Creature - Lizard|1|1|{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.$Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Serrated Arrows|Duel Decks: Garruk vs. Liliana|20|C|{4}|Artifact|||Serrated Arrows enters the battlefield with three arrowhead counters on it.$At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.${tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.| Harmonize|Duel Decks: Garruk vs. Liliana|21|U|{2}{G}{G}|Sorcery|||Draw three cards.| Rude Awakening|Duel Decks: Garruk vs. Liliana|22|R|{4}{G}|Sorcery|||Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.$Entwine {2}{G} (Choose both if you pay the entwine cost.)| Beast Attack|Duel Decks: Garruk vs. Liliana|23|U|{2}{G}{G}{G}|Instant|||Put a 4/4 green Beast creature token onto the battlefield.$Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Overrun|Duel Decks: Garruk vs. Liliana|24|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Windstorm|Duel Decks: Garruk vs. Liliana|25|U|{X}{G}|Instant|||Windstorm deals X damage to each creature with flying.| Slippery Karst|Duel Decks: Garruk vs. Liliana|26|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Treetop Village|Duel Decks: Garruk vs. Liliana|27|U||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G}.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Forest|Duel Decks: Garruk vs. Liliana|28|L||Basic Land - Forest|||G| Forest|Duel Decks: Garruk vs. Liliana|29|L||Basic Land - Forest|||G| Albino Troll|Duel Decks: Garruk vs. Liliana|3|U|{1}{G}|Creature - Troll|3|3|Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${1}{G}: Regenerate Albino Troll.| Forest|Duel Decks: Garruk vs. Liliana|30|L||Basic Land - Forest|||G| Forest|Duel Decks: Garruk vs. Liliana|31|L||Basic Land - Forest|||G| Liliana Vess|Duel Decks: Garruk vs. Liliana|32|M|{3}{B}{B}|Legendary Planeswalker - Liliana|||+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Deathgreeter|Duel Decks: Garruk vs. Liliana|33|C|{B}|Creature - Human Shaman|1|1|Whenever another creature dies, you may gain 1 life.| Ghost-Lit Stalker|Duel Decks: Garruk vs. Liliana|34|U|{B}|Creature - Spirit|1|1|{4}{B}, {tap}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.$Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.| Vampire Bats|Duel Decks: Garruk vs. Liliana|35|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Drudge Skeletons|Duel Decks: Garruk vs. Liliana|36|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Ravenous Rats|Duel Decks: Garruk vs. Liliana|37|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Fleshbag Marauder|Duel Decks: Garruk vs. Liliana|38|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Phyrexian Rager|Duel Decks: Garruk vs. Liliana|39|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Vine Trellis|Duel Decks: Garruk vs. Liliana|4|C|{1}{G}|Creature - Plant Wall|0|4|Defender (This creature can't attack.)${tap}: Add {G}.| Urborg Syphon-Mage|Duel Decks: Garruk vs. Liliana|40|C|{2}{B}|Creature - Human Spellshaper|2|2|{2}{B}, {tap}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.| Wall of Bone|Duel Decks: Garruk vs. Liliana|41|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Faerie Macabre|Duel Decks: Garruk vs. Liliana|42|C|{1}{B}{B}|Creature - Faerie Rogue|2|2|Flying$Discard Faerie Macabre: Exile up to two target cards from graveyards.| Howling Banshee|Duel Decks: Garruk vs. Liliana|43|U|{2}{B}{B}|Creature - Spirit|3|3|Flying$When Howling Banshee enters the battlefield, each player loses 3 life.| Keening Banshee|Duel Decks: Garruk vs. Liliana|44|U|{2}{B}{B}|Creature - Spirit|2|2|Flying$When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.| Twisted Abomination|Duel Decks: Garruk vs. Liliana|45|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Skeletal Vampire|Duel Decks: Garruk vs. Liliana|46|R|{4}{B}{B}|Creature - Vampire Skeleton|3|3|Flying$When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.${3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.$Sacrifice a Bat: Regenerate Skeletal Vampire.| Genju of the Fens|Duel Decks: Garruk vs. Liliana|47|U|{B}|Enchantment - Aura|||Enchant Swamp${2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.$When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.| Bad Moon|Duel Decks: Garruk vs. Liliana|48|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Sign in Blood|Duel Decks: Garruk vs. Liliana|49|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Wild Mongrel|Duel Decks: Garruk vs. Liliana|5|C|{1}{G}|Creature - Hound|2|2|Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.| Vicious Hunger|Duel Decks: Garruk vs. Liliana|50|C|{B}{B}|Sorcery|||Vicious Hunger deals 2 damage to target creature and you gain 2 life.| Ichor Slick|Duel Decks: Garruk vs. Liliana|51|C|{2}{B}|Sorcery|||Target creature gets -3/-3 until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)$Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Hideous End|Duel Decks: Garruk vs. Liliana|52|C|{1}{B}{B}|Instant|||Destroy target nonblack creature. Its controller loses 2 life.| Snuff Out|Duel Decks: Garruk vs. Liliana|53|C|{3}{B}|Instant|||If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.$$Destroy target nonblack creature. It can't be regenerated.| Tendrils of Corruption|Duel Decks: Garruk vs. Liliana|54|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Mutilate|Duel Decks: Garruk vs. Liliana|55|R|{2}{B}{B}|Sorcery|||All creatures get -1/-1 until end of turn for each Swamp you control.| Rise from the Grave|Duel Decks: Garruk vs. Liliana|56|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Corrupt|Duel Decks: Garruk vs. Liliana|57|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Enslave|Duel Decks: Garruk vs. Liliana|58|U|{4}{B}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.| Polluted Mire|Duel Decks: Garruk vs. Liliana|59|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Wirewood Savage|Duel Decks: Garruk vs. Liliana|6|C|{2}{G}|Creature - Elf|2|2|Whenever a Beast enters the battlefield, you may draw a card.| Swamp|Duel Decks: Garruk vs. Liliana|60|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Garruk vs. Liliana|61|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Garruk vs. Liliana|62|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Garruk vs. Liliana|63|L||Basic Land - Swamp|||B| Blastoderm|Duel Decks: Garruk vs. Liliana|7|C|{2}{G}{G}|Creature - Beast|5|5|Shroud (This permanent can't be the target of spells or abilities.)$Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Ravenous Baloth|Duel Decks: Garruk vs. Liliana|8|R|{2}{G}{G}|Creature - Beast|4|4|Sacrifice a Beast: You gain 4 life.| Stampeding Wildebeests|Duel Decks: Garruk vs. Liliana|9|U|{2}{G}{G}|Creature - Antelope Beast|5|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, return a green creature you control to its owner's hand.| Sun Titan|Duel Decks: Heroes vs. Monsters|1|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Freewind Equenaut|Duel Decks: Heroes vs. Monsters|10|C|{2}{W}|Creature - Human Archer|2|2|Flying$As long as Freewind Equenaut is enchanted, it has "{tap}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."| Anax and Cymede|Duel Decks: Heroes vs. Monsters|11|R|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, vigilance$Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.| Armory Guard|Duel Decks: Heroes vs. Monsters|12|C|{3}{W}|Creature - Giant Soldier|2|5|Armory Guard has vigilance as long as you control a Gate.| Gustcloak Sentinel|Duel Decks: Heroes vs. Monsters|13|U|{2}{W}{W}|Creature - Human Soldier|3|3|Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.| Dawnstrike Paladin|Duel Decks: Heroes vs. Monsters|14|C|{3}{W}{W}|Creature - Human Knight|2|4|Vigilance (Attacking doesn't cause this creature to tap.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Nobilis of War|Duel Decks: Heroes vs. Monsters|15|R|{RW}{RW}{RW}{RW}{RW}|Creature - Spirit Avatar|3|4|Flying$Attacking creatures you control get +2/+0.| Kamahl, Pit Fighter|Duel Decks: Heroes vs. Monsters|16|R|{4}{R}{R}|Legendary Creature - Human Barbarian|6|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)${tap}: Kamahl, Pit Fighter deals 3 damage to any target.| Condemn|Duel Decks: Heroes vs. Monsters|17|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Daily Regimen|Duel Decks: Heroes vs. Monsters|18|U|{W}|Enchantment - Aura|||Enchant creature${1}{W}: Put a +1/+1 counter on enchanted creature.| Pay No Heed|Duel Decks: Heroes vs. Monsters|19|C|{W}|Instant|||Prevent all damage a source of your choice would deal this turn.| Somberwald Vigilante|Duel Decks: Heroes vs. Monsters|2|C|{R}|Creature - Human Warrior|1|1|Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.| Righteousness|Duel Decks: Heroes vs. Monsters|20|U|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Stand Firm|Duel Decks: Heroes vs. Monsters|21|C|{W}|Instant|||Target creature gets +1/+1 until end of turn.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Magma Jet|Duel Decks: Heroes vs. Monsters|22|U|{1}{R}|Instant|||Magma Jet deals 2 damage to any target. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Ordeal of Purphoros|Duel Decks: Heroes vs. Monsters|23|U|{1}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.$When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.| Bonds of Faith|Duel Decks: Heroes vs. Monsters|24|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.| Moment of Heroism|Duel Decks: Heroes vs. Monsters|25|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Undying Rage|Duel Decks: Heroes vs. Monsters|26|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.$When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.| Battle Mastery|Duel Decks: Heroes vs. Monsters|27|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.| Griffin Guide|Duel Decks: Heroes vs. Monsters|28|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.$When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.| Smite the Monstrous|Duel Decks: Heroes vs. Monsters|29|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.| Figure of Destiny|Duel Decks: Heroes vs. Monsters|3|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.| Miraculous Recovery|Duel Decks: Heroes vs. Monsters|30|U|{4}{W}|Instant|||Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.| Winds of Rath|Duel Decks: Heroes vs. Monsters|31|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| Pyrokinesis|Duel Decks: Heroes vs. Monsters|32|U|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| Boros Guildgate|Duel Decks: Heroes vs. Monsters|33|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${tap}: Add {R} or {W}.| New Benalia|Duel Decks: Heroes vs. Monsters|34|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)${tap}: Add {W}.| Mountain|Duel Decks: Heroes vs. Monsters|35|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|36|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|37|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|38|L||Basic Land - Mountain|||R| Plains|Duel Decks: Heroes vs. Monsters|39|L||Basic Land - Plains|||W| Cavalry Pegasus|Duel Decks: Heroes vs. Monsters|4|C|{1}{W}|Creature - Pegasus|1|1|Flying$Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.| Plains|Duel Decks: Heroes vs. Monsters|40|L||Basic Land - Plains|||W| Plains|Duel Decks: Heroes vs. Monsters|41|L||Basic Land - Plains|||W| Plains|Duel Decks: Heroes vs. Monsters|42|L||Basic Land - Plains|||W| Polukranos, World Eater|Duel Decks: Heroes vs. Monsters|43|M|{2}{G}{G}|Legendary Creature - Hydra|5|5|{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)$When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.| Orcish Lumberjack|Duel Decks: Heroes vs. Monsters|44|C|{R}|Creature - Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.| Deadly Recluse|Duel Decks: Heroes vs. Monsters|45|C|{1}{G}|Creature - Spider|1|2|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Kavu Predator|Duel Decks: Heroes vs. Monsters|46|U|{1}{G}|Creature - Kavu|2|2|Trample$Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.| Satyr Hedonist|Duel Decks: Heroes vs. Monsters|47|C|{1}{G}|Creature - Satyr|2|1|{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}.| Zhur-Taa Druid|Duel Decks: Heroes vs. Monsters|48|C|{R}{G}|Creature - Human Druid|1|1|{tap}: Add {G}.$Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.| Blood Ogre|Duel Decks: Heroes vs. Monsters|49|C|{2}{R}|Creature - Ogre Warrior|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$First strike (This creature deals combat damage before creatures without first strike.)| Fencing Ace|Duel Decks: Heroes vs. Monsters|5|U|{1}{W}|Creature - Human Soldier|1|1|Double strike (This creature deals both first-strike and regular combat damage.)| Troll Ascetic|Duel Decks: Heroes vs. Monsters|50|R|{1}{G}{G}|Creature - Troll Shaman|3|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)${1}{G}: Regenerate Troll Ascetic.| Crowned Ceratok|Duel Decks: Heroes vs. Monsters|51|U|{3}{G}|Creature - Rhino|4|3|Trample$Each creature you control with a +1/+1 counter on it has trample.| Gorehorn Minotaurs|Duel Decks: Heroes vs. Monsters|52|C|{2}{R}{R}|Creature - Minotaur Warrior|3|3|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)| Ghor-Clan Savage|Duel Decks: Heroes vs. Monsters|53|C|{3}{G}{G}|Creature - Centaur Berserker|2|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)| Deus of Calamity|Duel Decks: Heroes vs. Monsters|54|R|{RG}{RG}{RG}{RG}{RG}|Creature - Spirit Avatar|6|6|Trample$Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.| Conquering Manticore|Duel Decks: Heroes vs. Monsters|55|R|{4}{R}{R}|Creature - Manticore|5|5|Flying$When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Crater Hellion|Duel Decks: Heroes vs. Monsters|56|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| Skarrgan Firebird|Duel Decks: Heroes vs. Monsters|57|R|{4}{R}{R}|Creature - Phoenix|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Flying${R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.| Valley Rannet|Duel Decks: Heroes vs. Monsters|58|C|{4}{R}{G}|Creature - Beast|6|3|Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Krosan Tusker|Duel Decks: Heroes vs. Monsters|59|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Thraben Valiant|Duel Decks: Heroes vs. Monsters|6|C|{1}{W}|Creature - Human Soldier|2|1|Vigilance| Skarrgan Skybreaker|Duel Decks: Heroes vs. Monsters|60|U|{4}{R}{R}{G}|Creature - Giant Shaman|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)${1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to any target.| Shower of Sparks|Duel Decks: Heroes vs. Monsters|61|C|{R}|Instant|||Shower of Sparks deals 1 damage to target creature and 1 damage to target player.| Prey Upon|Duel Decks: Heroes vs. Monsters|62|C|{G}|Sorcery|||Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)| Pyroclasm|Duel Decks: Heroes vs. Monsters|63|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Regrowth|Duel Decks: Heroes vs. Monsters|64|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Terrifying Presence|Duel Decks: Heroes vs. Monsters|65|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt by creatures other than target creature this turn.| Destructive Revelry|Duel Decks: Heroes vs. Monsters|66|U|{R}{G}|Instant|||Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.| Dragon Blood|Duel Decks: Heroes vs. Monsters|67|U|{3}|Artifact|||{3}, {tap}: Put a +1/+1 counter on target creature.| Volt Charge|Duel Decks: Heroes vs. Monsters|68|C|{2}{R}|Instant|||Volt Charge deals 3 damage to any target. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Beast Within|Duel Decks: Heroes vs. Monsters|69|U|{2}{G}|Instant|||Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.| Stun Sniper|Duel Decks: Heroes vs. Monsters|7|U|{R}{W}|Creature - Human Archer|1|1|{1}, {tap}: Stun Sniper deals 1 damage to target creature. Tap that creature.| Fires of Yavimaya|Duel Decks: Heroes vs. Monsters|70|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Kazandu Refuge|Duel Decks: Heroes vs. Monsters|71|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G}.| Llanowar Reborn|Duel Decks: Heroes vs. Monsters|72|U||Land|||Llanowar Reborn enters the battlefield tapped.${tap}: Add {G}.$Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)| Skarrg, the Rage Pits|Duel Decks: Heroes vs. Monsters|73|U||Land|||{tap}: Add {C}.${R}{G}, {tap}: Target creature gets +1/+1 and gains trample until end of turn.| Mountain|Duel Decks: Heroes vs. Monsters|74|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|75|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|76|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|77|L||Basic Land - Mountain|||R| Forest|Duel Decks: Heroes vs. Monsters|78|L||Basic Land - Forest|||G| Forest|Duel Decks: Heroes vs. Monsters|79|L||Basic Land - Forest|||G| Truefire Paladin|Duel Decks: Heroes vs. Monsters|8|U|{R}{W}|Creature - Human Knight|2|2|Vigilance${R}{W}: Truefire Paladin gets +2/+0 until end of turn.${R}{W}: Truefire Paladin gains first strike until end of turn.| Forest|Duel Decks: Heroes vs. Monsters|80|L||Basic Land - Forest|||G| Forest|Duel Decks: Heroes vs. Monsters|81|L||Basic Land - Forest|||G| Auramancer|Duel Decks: Heroes vs. Monsters|9|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Niv-Mizzet, the Firemind|Duel Decks: Izzet vs. Golgari|1|M|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.${tap}: Draw a card.| Galvanoth|Duel Decks: Izzet vs. Golgari|10|R|{3}{R}{R}|Creature - Beast|3|3|At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.| Izzet Chronarch|Duel Decks: Izzet vs. Golgari|11|C|{3}{U}{R}|Creature - Human Wizard|2|2|When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Djinn Illuminatus|Duel Decks: Izzet vs. Golgari|12|R|{5}{UR}{UR}|Creature - Djinn|3|5|({UR} can be paid with either {U} or {R}.)$Flying$Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)| Brainstorm|Duel Decks: Izzet vs. Golgari|13|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Force Spike|Duel Decks: Izzet vs. Golgari|14|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| Magma Spray|Duel Decks: Izzet vs. Golgari|15|C|{R}|Instant|||Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.| Isochron Scepter|Duel Decks: Izzet vs. Golgari|16|U|{2}|Artifact|||Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {tap}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.| Izzet Signet|Duel Decks: Izzet vs. Golgari|17|C|{2}|Artifact|||{1}, {tap}: Add {U}{R}.| Call to Heel|Duel Decks: Izzet vs. Golgari|18|C|{1}{U}|Instant|||Return target creature to its owner's hand. Its controller draws a card.| Train of Thought|Duel Decks: Izzet vs. Golgari|19|C|{1}{U}|Sorcery|||Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)$Draw a card.| Kiln Fiend|Duel Decks: Izzet vs. Golgari|2|C|{1}{R}|Creature - Elemental Beast|1|2|Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.| Pyromatics|Duel Decks: Izzet vs. Golgari|20|C|{1}{R}|Instant|||Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Pyromatics deals 1 damage to any target.| Izzet Charm|Duel Decks: Izzet vs. Golgari|21|U|{U}{R}|Instant|||Choose one - Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.| Reminisce|Duel Decks: Izzet vs. Golgari|22|U|{2}{U}|Sorcery|||Target player shuffles their graveyard into their library.| Thunderheads|Duel Decks: Izzet vs. Golgari|23|U|{2}{U}|Instant|||Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)$Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.| Vacuumelt|Duel Decks: Izzet vs. Golgari|24|U|{2}{U}|Sorcery|||Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Return target creature to its owner's hand.| Dissipate|Duel Decks: Izzet vs. Golgari|25|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Quicksilver Dagger|Duel Decks: Izzet vs. Golgari|26|C|{1}{U}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to target player. You draw a card."| Prophetic Bolt|Duel Decks: Izzet vs. Golgari|27|R|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Overwhelming Intellect|Duel Decks: Izzet vs. Golgari|28|U|{4}{U}{U}|Instant|||Counter target creature spell. Draw cards equal to that spell's converted mana cost.| Sphinx-Bone Wand|Duel Decks: Izzet vs. Golgari|29|R|{7}|Artifact|||Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.| Goblin Electromancer|Duel Decks: Izzet vs. Golgari|3|C|{U}{R}|Creature - Goblin Wizard|2|2|Instant and sorcery spells you cast cost {1} less to cast.| Street Spasm|Duel Decks: Izzet vs. Golgari|30|U|{X}{R}|Instant|||Street Spasm deals X damage to target creature without flying you don't control.$Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Invoke the Firemind|Duel Decks: Izzet vs. Golgari|31|R|{X}{U}{U}{R}|Sorcery|||Choose one - Draw X cards; or Invoke the Firemind deals X damage to any target.| Ice|Duel Decks: Izzet vs. Golgari|32a|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Fire|Duel Decks: Izzet vs. Golgari|32b|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Forgotten Cave|Duel Decks: Izzet vs. Golgari|33|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Izzet Boilerworks|Duel Decks: Izzet vs. Golgari|34|C||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{R}.| Lonely Sandbar|Duel Decks: Izzet vs. Golgari|35|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U}.$Cycling {U} ({U}, Discard this card: Draw a card.)| Nivix, Aerie of the Firemind|Duel Decks: Izzet vs. Golgari|36|U||Land|||{tap}: Add {C}.${2}{U}{R}, {tap}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.| Island|Duel Decks: Izzet vs. Golgari|37|L||Basic Land - Island|||U| Island|Duel Decks: Izzet vs. Golgari|38|L||Basic Land - Island|||U| Island|Duel Decks: Izzet vs. Golgari|39|L||Basic Land - Island|||U| Izzet Guildmage|Duel Decks: Izzet vs. Golgari|4|U|{UR}{UR}|Creature - Human Wizard|2|2|({UR} can be paid with either {U} or {R}.)${2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.${2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.| Island|Duel Decks: Izzet vs. Golgari|40|L||Basic Land - Island|||U| Mountain|Duel Decks: Izzet vs. Golgari|41|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Izzet vs. Golgari|42|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Izzet vs. Golgari|43|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Izzet vs. Golgari|44|L||Basic Land - Mountain|||R| Jarad, Golgari Lich Lord|Duel Decks: Izzet vs. Golgari|45|M|{B}{B}{G}{G}|Legendary Creature - Zombie Elf|2|2|Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.${1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.$Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.| Plagued Rusalka|Duel Decks: Izzet vs. Golgari|46|U|{B}|Creature - Spirit|1|1|{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Elves of Deep Shadow|Duel Decks: Izzet vs. Golgari|47|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {B}. Elves of Deep Shadow deals 1 damage to you.| Golgari Thug|Duel Decks: Izzet vs. Golgari|48|U|{1}{B}|Creature - Human Warrior|1|1|When Golgari Thug dies, put target creature card from your graveyard on top of your library.$Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Ravenous Rats|Duel Decks: Izzet vs. Golgari|49|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Gelectrode|Duel Decks: Izzet vs. Golgari|5|U|{1}{U}{R}|Creature - Weird|0|1|{tap}: Gelectrode deals 1 damage to any target.$Whenever you cast an instant or sorcery spell, you may untap Gelectrode.| Reassembling Skeleton|Duel Decks: Izzet vs. Golgari|50|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Boneyard Wurm|Duel Decks: Izzet vs. Golgari|51|U|{1}{G}|Creature - Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.| Korozda Guildmage|Duel Decks: Izzet vs. Golgari|52|U|{B}{G}|Creature - Elf Shaman|2|2|{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn.${2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.| Putrid Leech|Duel Decks: Izzet vs. Golgari|53|C|{B}{G}|Creature - Zombie Leech|2|2|Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.| Stinkweed Imp|Duel Decks: Izzet vs. Golgari|54|C|{2}{B}|Creature - Imp|1|2|Flying$Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.$Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Eternal Witness|Duel Decks: Izzet vs. Golgari|55|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Dreg Mangler|Duel Decks: Izzet vs. Golgari|56|U|{1}{B}{G}|Creature - Plant Zombie|3|3|Haste$Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Shambling Shell|Duel Decks: Izzet vs. Golgari|57|C|{1}{B}{G}|Creature - Plant Zombie|3|1|Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Brain Weevil|Duel Decks: Izzet vs. Golgari|58|C|{3}{B}|Creature - Insect|1|1|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.| Greater Mossdog|Duel Decks: Izzet vs. Golgari|59|C|{3}{G}|Creature - Plant Hound|3|3|Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Wee Dragonauts|Duel Decks: Izzet vs. Golgari|6|C|{1}{U}{R}|Creature - Faerie Wizard|1|3|Flying$Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.| Golgari Grave-Troll|Duel Decks: Izzet vs. Golgari|60|R|{4}{G}|Creature - Skeleton Troll|0|0|Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.${1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.$Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Stingerfling Spider|Duel Decks: Izzet vs. Golgari|61|U|{4}{G}|Creature - Spider|2|5|Reach (This creature can block creatures with flying.)$When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.| Sadistic Hypnotist|Duel Decks: Izzet vs. Golgari|62|U|{3}{B}{B}|Creature - Human Minion|2|2|Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.| Golgari Rotwurm|Duel Decks: Izzet vs. Golgari|63|C|{3}{B}{G}|Creature - Zombie Wurm|5|4|{B}, Sacrifice a creature: Target player loses 1 life.| Gleancrawler|Duel Decks: Izzet vs. Golgari|64|R|{3}{BG}{BG}{BG}|Creature - Insect Horror|6|6|({BG} can be paid with either {B} or {G}.)$Trample$At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.| Doomgape|Duel Decks: Izzet vs. Golgari|65|R|{4}{BG}{BG}{BG}|Creature - Elemental|10|10|Trample$At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.| Golgari Signet|Duel Decks: Izzet vs. Golgari|66|C|{2}|Artifact|||{1}, {tap}: Add {B}{G}.| Ghoul's Feast|Duel Decks: Izzet vs. Golgari|67|U|{1}{B}|Instant|||Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.| Yoke of the Damned|Duel Decks: Izzet vs. Golgari|68|C|{1}{B}|Enchantment - Aura|||Enchant creature$When a creature dies, destroy enchanted creature.| Life from the Loam|Duel Decks: Izzet vs. Golgari|69|R|{1}{G}|Sorcery|||Return up to three target land cards from your graveyard to your hand.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Steamcore Weird|Duel Decks: Izzet vs. Golgari|7|C|{3}{U}|Creature - Weird|1|3|When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to any target.| Golgari Germination|Duel Decks: Izzet vs. Golgari|70|U|{1}{B}{G}|Enchantment|||Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.| Putrefy|Duel Decks: Izzet vs. Golgari|71|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Feast or Famine|Duel Decks: Izzet vs. Golgari|72|C|{3}{B}|Instant|||Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| Nightmare Void|Duel Decks: Izzet vs. Golgari|73|U|{3}{B}|Sorcery|||Target player reveals their hand. You choose a card from it. That player discards that card.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Vigor Mortis|Duel Decks: Izzet vs. Golgari|74|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.| Grim Flowering|Duel Decks: Izzet vs. Golgari|75|U|{5}{G}|Sorcery|||Draw a card for each creature card in your graveyard.| Twilight's Call|Duel Decks: Izzet vs. Golgari|76|R|{4}{B}{B}|Sorcery|||You may cast Twilight's Call as though it had flash if you pay {2} more to cast it.$Each player returns all creature cards from their graveyard to the battlefield.| Life|Duel Decks: Izzet vs. Golgari|77a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Duel Decks: Izzet vs. Golgari|77b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| Barren Moor|Duel Decks: Izzet vs. Golgari|78|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Dakmor Salvage|Duel Decks: Izzet vs. Golgari|79|U||Land|||Dakmor Salvage enters the battlefield tapped.${tap}: Add {B}.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Shrewd Hatchling|Duel Decks: Izzet vs. Golgari|8|U|{3}{UR}|Creature - Elemental|6|6|Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.${UR}: Target creature can't block Shrewd Hatchling this turn.$Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.$Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.| Golgari Rot Farm|Duel Decks: Izzet vs. Golgari|80|C||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{G}.| Svogthos, the Restless Tomb|Duel Decks: Izzet vs. Golgari|81|U||Land|||{tap}: Add {C}.${3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.| Tranquil Thicket|Duel Decks: Izzet vs. Golgari|82|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G}.$Cycling {G} ({G}, Discard this card: Draw a card.)| Swamp|Duel Decks: Izzet vs. Golgari|83|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Izzet vs. Golgari|84|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Izzet vs. Golgari|85|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Izzet vs. Golgari|86|L||Basic Land - Swamp|||B| Forest|Duel Decks: Izzet vs. Golgari|87|L||Basic Land - Forest|||G| Forest|Duel Decks: Izzet vs. Golgari|88|L||Basic Land - Forest|||G| Forest|Duel Decks: Izzet vs. Golgari|89|L||Basic Land - Forest|||G| Ogre Savant|Duel Decks: Izzet vs. Golgari|9|C|{4}{R}|Creature - Ogre Wizard|3|2|When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.| Forest|Duel Decks: Izzet vs. Golgari|90|L||Basic Land - Forest|||G| Jace Beleren|Duel Decks: Jace vs. Chandra|1|M|{1}{U}{U}|Legendary Planeswalker - Jace|||+2: Each player draws a card.$-1: Target player draws a card.$-10: Target player puts the top twenty cards of their library into their graveyard.| Fledgling Mawcor|Duel Decks: Jace vs. Chandra|10|U|{3}{U}|Creature - Beast|2|2|Flying${tap}: Fledgling Mawcor deals 1 damage to any target.$Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Waterspout Djinn|Duel Decks: Jace vs. Chandra|11|U|{2}{U}{U}|Creature - Djinn|4|4|Flying$At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.| Mulldrifter|Duel Decks: Jace vs. Chandra|12|C|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Air Elemental|Duel Decks: Jace vs. Chandra|13|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Guile|Duel Decks: Jace vs. Chandra|14|R|{3}{U}{U}{U}|Creature - Elemental Incarnation|6|6|Guile can't be blocked except by three or more creatures.$If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.$When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.| Riftwing Cloudskate|Duel Decks: Jace vs. Chandra|15|U|{3}{U}{U}|Creature - Illusion|2|2|Flying$When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.$Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Spire Golem|Duel Decks: Jace vs. Chandra|16|C|{6}|Artifact Creature - Golem|2|4|Affinity for Islands (This spell costs {1} less to cast for each Island you control.)$Flying| Aethersnipe|Duel Decks: Jace vs. Chandra|17|C|{5}{U}|Creature - Elemental|4|4|When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.$Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Brine Elemental|Duel Decks: Jace vs. Chandra|18|U|{4}{U}{U}|Creature - Elemental|5|4|Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Brine Elemental is turned face up, each opponent skips their next untap step.| Quicksilver Dragon|Duel Decks: Jace vs. Chandra|19|R|{4}{U}{U}|Creature - Dragon|5|5|Flying${U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.$Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Martyr of Frost|Duel Decks: Jace vs. Chandra|2|C|{U}|Creature - Human Wizard|1|1|{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.| Errant Ephemeron|Duel Decks: Jace vs. Chandra|20|C|{6}{U}|Creature - Illusion|4|4|Flying$Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Ancestral Vision|Duel Decks: Jace vs. Chandra|21|R||Sorcery|||Suspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Target player draws three cards.| Mind Stone|Duel Decks: Jace vs. Chandra|22|U|{2}|Artifact|||{tap}: Add {C}.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| Daze|Duel Decks: Jace vs. Chandra|23|C|{1}{U}|Instant|||You may return an Island you control to its owner's hand rather than pay Daze's mana cost.$$Counter target spell unless its controller pays {1}.| Counterspell|Duel Decks: Jace vs. Chandra|24|C|{U}{U}|Instant|||Counter target spell.| Repulse|Duel Decks: Jace vs. Chandra|25|C|{2}{U}|Instant|||Return target creature to its owner's hand.$Draw a card.| Fact or Fiction|Duel Decks: Jace vs. Chandra|26|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Gush|Duel Decks: Jace vs. Chandra|27|C|{4}{U}|Instant|||You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.$$Draw two cards.| Condescend|Duel Decks: Jace vs. Chandra|28|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Terrain Generator|Duel Decks: Jace vs. Chandra|29|U||Land|||{tap}: Add {C}.${2}, {tap}: You may put a basic land card from your hand onto the battlefield tapped.| Fathom Seer|Duel Decks: Jace vs. Chandra|3|C|{1}{U}|Creature - Illusion|1|3|Morph-Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Fathom Seer is turned face up, draw two cards.| Island|Duel Decks: Jace vs. Chandra|30|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Chandra|31|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Chandra|32|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Chandra|33|L||Basic Land - Island|||U| Chandra Nalaar|Duel Decks: Jace vs. Chandra|34|M|{3}{R}{R}|Legendary Planeswalker - Chandra|||+1: Chandra Nalaar deals 1 damage to target player.$-X: Chandra Nalaar deals X damage to target creature.$-8: Chandra Nalaar deals 10 damage to target player and each creature they control.| Flamekin Brawler|Duel Decks: Jace vs. Chandra|35|C|{R}|Creature - Elemental Warrior|0|2|{R}: Flamekin Brawler gets +1/+0 until end of turn.| Fireslinger|Duel Decks: Jace vs. Chandra|36|C|{1}{R}|Creature - Human Wizard|1|1|{tap}: Fireslinger deals 1 damage to any target and 1 damage to you.| Soulbright Flamekin|Duel Decks: Jace vs. Chandra|37|C|{1}{R}|Creature - Elemental Shaman|2|1|{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.| Pyre Charger|Duel Decks: Jace vs. Chandra|38|U|{R}{R}|Creature - Elemental Warrior|1|1|Haste${R}: Pyre Charger gets +1/+0 until end of turn.| Slith Firewalker|Duel Decks: Jace vs. Chandra|39|U|{R}{R}|Creature - Slith|1|1|Haste$Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.| Voidmage Apprentice|Duel Decks: Jace vs. Chandra|4|C|{1}{U}|Creature - Human Wizard|1|1|Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Voidmage Apprentice is turned face up, counter target spell.| Flamewave Invoker|Duel Decks: Jace vs. Chandra|40|U|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player.| Inner-Flame Acolyte|Duel Decks: Jace vs. Chandra|41|C|{1}{R}{R}|Creature - Elemental Shaman|2|2|When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Flametongue Kavu|Duel Decks: Jace vs. Chandra|42|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Furnace Whelp|Duel Decks: Jace vs. Chandra|43|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Rakdos Pit Dragon|Duel Decks: Jace vs. Chandra|44|R|{2}{R}{R}|Creature - Dragon|3|3|{R}{R}: Rakdos Pit Dragon gains flying until end of turn.${R}: Rakdos Pit Dragon gets +1/+0 until end of turn.$Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.| Ingot Chewer|Duel Decks: Jace vs. Chandra|45|C|{4}{R}|Creature - Elemental|3|3|When Ingot Chewer enters the battlefield, destroy target artifact.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Oxidda Golem|Duel Decks: Jace vs. Chandra|46|C|{6}|Artifact Creature - Golem|3|2|Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)$Haste| Chartooth Cougar|Duel Decks: Jace vs. Chandra|47|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Hostility|Duel Decks: Jace vs. Chandra|48|R|{3}{R}{R}{R}|Creature - Elemental Incarnation|6|6|Haste$If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.$When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.| Firebolt|Duel Decks: Jace vs. Chandra|49|C|{R}|Sorcery|||Firebolt deals 2 damage to any target.$Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Wall of Deceit|Duel Decks: Jace vs. Chandra|5|U|{1}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${3}: Turn Wall of Deceit face down.$Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Seal of Fire|Duel Decks: Jace vs. Chandra|50|C|{R}|Enchantment|||Sacrifice Seal of Fire: Seal of Fire deals 2 damage to any target.| Incinerate|Duel Decks: Jace vs. Chandra|51|C|{1}{R}|Instant|||Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.| Magma Jet|Duel Decks: Jace vs. Chandra|52|U|{1}{R}|Instant|||Magma Jet deals 2 damage to any target.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Flame Javelin|Duel Decks: Jace vs. Chandra|53|U|{2R}{2R}{2R}|Instant|||({2R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)$Flame Javelin deals 4 damage to any target.| Cone of Flame|Duel Decks: Jace vs. Chandra|54|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to any target, 2 damage to another any target, and 3 damage to a third any target.| Fireblast|Duel Decks: Jace vs. Chandra|55|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to any target.| Fireball|Duel Decks: Jace vs. Chandra|56|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Demonfire|Duel Decks: Jace vs. Chandra|57|R|{X}{R}|Sorcery|||Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.$Hellbent - If you have no cards in hand, Demonfire can't be countered and the damage can't be prevented.| Keldon Megaliths|Duel Decks: Jace vs. Chandra|58|U||Land|||Keldon Megaliths enters the battlefield tapped.${tap}: Add {R}.$Hellbent - {1}{R}, {tap}: Keldon Megaliths deals 1 damage to any target. Activate this ability only if you have no cards in hand.| Mountain|Duel Decks: Jace vs. Chandra|59|L||Basic Land - Mountain|||R| Willbender|Duel Decks: Jace vs. Chandra|6|U|{1}{U}|Creature - Human Wizard|1|2|Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Willbender is turned face up, change the target of target spell or ability with a single target.| Mountain|Duel Decks: Jace vs. Chandra|60|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Jace vs. Chandra|61|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Jace vs. Chandra|62|L||Basic Land - Mountain|||R| Bottle Gnomes|Duel Decks: Jace vs. Chandra|7|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Man-o'-War|Duel Decks: Jace vs. Chandra|8|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Ophidian|Duel Decks: Jace vs. Chandra|9|C|{2}{U}|Creature - Snake|1|3|Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.| Jace, Architect of Thought|Duel Decks: Jace vs. Vraska|1|M|{2}{U}{U}|Legendary Planeswalker - Jace|||+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.$-2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.$-8: For each player, search that player's library for a nonland card and exile it, then that player shuffles their library. You may cast those cards without paying their mana costs.| Sea Gate Oracle|Duel Decks: Jace vs. Vraska|10|C|{2}{U}|Creature - Human Wizard|1|3|When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Stealer of Secrets|Duel Decks: Jace vs. Vraska|11|C|{2}{U}|Creature - Human Rogue|2|2|Whenever Stealer of Secrets deals combat damage to a player, draw a card.| Aether Adept|Duel Decks: Jace vs. Vraska|12|C|{1}{U}{U}|Creature - Human Wizard|2|2|When Æther Adept enters the battlefield, return target creature to its owner's hand.| Archaeomancer|Duel Decks: Jace vs. Vraska|13|C|{2}{U}{U}|Creature - Human Wizard|1|2|When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Phantasmal Dragon|Duel Decks: Jace vs. Vraska|14|U|{2}{U}{U}|Creature - Dragon Illusion|5|5|Flying$When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.| Body Double|Duel Decks: Jace vs. Vraska|15|R|{4}{U}|Creature - Shapeshifter|0|0|You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.| Leyline Phantom|Duel Decks: Jace vs. Vraska|16|C|{4}{U}|Creature - Illusion|5|5|When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)| Aeon Chronicler|Duel Decks: Jace vs. Vraska|17|R|{3}{U}{U}|Creature - Avatar|*|*|Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.$Suspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.| Riftwing Cloudskate|Duel Decks: Jace vs. Vraska|18|U|{3}{U}{U}|Creature - Illusion|2|2|Flying$When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.$Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Jace's Mindseeker|Duel Decks: Jace vs. Vraska|19|R|{4}{U}{U}|Creature - Fish Illusion|4|4|Flying$When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of their library into their graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.| Chronomaton|Duel Decks: Jace vs. Vraska|2|U|{1}|Artifact Creature - Golem|1|1|{1}, {tap}: Put a +1/+1 counter on Chronomaton.| Errant Ephemeron|Duel Decks: Jace vs. Vraska|20|C|{6}{U}|Creature - Illusion|4|4|Flying$Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Thought Scour|Duel Decks: Jace vs. Vraska|21|C|{U}|Instant|||Target player puts the top two cards of their library into their graveyard.$Draw a card.| Agoraphobia|Duel Decks: Jace vs. Vraska|22|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -5/-0.${2}{U}: Return Agoraphobia to its owner's hand.| Into the Roil|Duel Decks: Jace vs. Vraska|23|C|{1}{U}|Instant|||Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)$Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.| Memory Lapse|Duel Decks: Jace vs. Vraska|24|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Prohibit|Duel Decks: Jace vs. Vraska|25|C|{1}{U}|Instant|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.| Remand|Duel Decks: Jace vs. Vraska|26|U|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.$Draw a card.| Claustrophobia|Duel Decks: Jace vs. Vraska|27|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Griptide|Duel Decks: Jace vs. Vraska|28|C|{3}{U}|Instant|||Put target creature on top of its owner's library.| Ray of Command|Duel Decks: Jace vs. Vraska|29|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Jace's Phantasm|Duel Decks: Jace vs. Vraska|3|U|{U}|Creature - Illusion|1|1|Flying$Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.| Control Magic|Duel Decks: Jace vs. Vraska|30|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Summoner's Bane|Duel Decks: Jace vs. Vraska|31|U|{2}{U}{U}|Instant|||Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.| Jace's Ingenuity|Duel Decks: Jace vs. Vraska|32|U|{3}{U}{U}|Instant|||Draw three cards.| Future Sight|Duel Decks: Jace vs. Vraska|33|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| Spelltwine|Duel Decks: Jace vs. Vraska|34|R|{5}{U}|Sorcery|||Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.| Dread Statuary|Duel Decks: Jace vs. Vraska|35|U||Land|||{tap}: Add {C}.${4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.| Halimar Depths|Duel Decks: Jace vs. Vraska|36|C||Land|||Halimar Depths enters the battlefield tapped.$When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.${tap}: Add {U}.| Island|Duel Decks: Jace vs. Vraska|37|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Vraska|38|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Vraska|39|L||Basic Land - Island|||U| Phantasmal Bear|Duel Decks: Jace vs. Vraska|4|C|{U}|Creature - Bear Illusion|2|2|When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.| Island|Duel Decks: Jace vs. Vraska|40|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Vraska|41|L||Basic Land - Island|||U| Vraska the Unseen|Duel Decks: Jace vs. Vraska|42|M|{3}{B}{G}|Legendary Planeswalker - Vraska|||+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.$-3: Destroy target nonland permanent.$-7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."| Pulse Tracker|Duel Decks: Jace vs. Vraska|43|C|{B}|Creature - Vampire Rogue|1|1|Whenever Pulse Tracker attacks, each opponent loses 1 life.| Shadow Alley Denizen|Duel Decks: Jace vs. Vraska|44|C|{B}|Creature - Vampire Rogue|1|1|Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Tavern Swindler|Duel Decks: Jace vs. Vraska|45|U|{1}{B}|Creature - Human Rogue|2|2|{tap}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.| Wight of Precinct Six|Duel Decks: Jace vs. Vraska|46|U|{1}{B}|Creature - Zombie|1|1|Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.| Death-Hood Cobra|Duel Decks: Jace vs. Vraska|47|C|{1}{G}|Creature - Snake|2|2|{1}{G}: Death-Hood Cobra gains reach until end of turn. (It can block creatures with flying.)${1}{G}: Death-Hood Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Gatecreeper Vine|Duel Decks: Jace vs. Vraska|48|C|{1}{G}|Creature - Plant|0|2|Defender$When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.| River Boa|Duel Decks: Jace vs. Vraska|49|U|{1}{G}|Creature - Snake|2|1|Islandwalk${G}: Regenerate River Boa.| Aether Figment|Duel Decks: Jace vs. Vraska|5|U|{1}{U}|Creature - Illusion|1|1|Kicker {3} (You may pay an additional {3} as you cast this spell.)$Æther Figment can't be blocked.$If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.| Vinelasher Kudzu|Duel Decks: Jace vs. Vraska|50|R|{1}{G}|Creature - Plant|1|1|Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.| Putrid Leech|Duel Decks: Jace vs. Vraska|51|C|{B}{G}|Creature - Zombie Leech|2|2|Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.| Sadistic Augermage|Duel Decks: Jace vs. Vraska|52|C|{2}{B}|Creature - Human Wizard|3|1|When Sadistic Augermage dies, each player puts a card from their hand on top of their library.| Slate Street Ruffian|Duel Decks: Jace vs. Vraska|53|C|{2}{B}|Creature - Human Warrior|2|2|Whenever Slate Street Ruffian becomes blocked, defending player discards a card.| Oran-Rief Recluse|Duel Decks: Jace vs. Vraska|54|C|{2}{G}|Creature - Spider|1|3|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$Reach (This creature can block creatures with flying.)$When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.| Spawnwrithe|Duel Decks: Jace vs. Vraska|55|R|{2}{G}|Creature - Elemental|2|2|Trample$Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.| Stonefare Crocodile|Duel Decks: Jace vs. Vraska|56|C|{2}{G}|Creature - Crocodile|3|2|{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)| Ohran Viper|Duel Decks: Jace vs. Vraska|57|R|{1}{G}{G}|Snow Creature - Snake|1|3|Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.$Whenever Ohran Viper deals combat damage to a player, you may draw a card.| Corpse Traders|Duel Decks: Jace vs. Vraska|58|U|{3}{B}|Creature - Human Rogue|3|3|{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Festerhide Boar|Duel Decks: Jace vs. Vraska|59|C|{3}{G}|Creature - Boar|3|3|Trample$Morbid - Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.| Crosstown Courier|Duel Decks: Jace vs. Vraska|6|C|{1}{U}|Creature - Vedalken|2|1|Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.| Mold Shambler|Duel Decks: Jace vs. Vraska|60|C|{3}{G}|Creature - Fungus Beast|3|3|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.| Highway Robber|Duel Decks: Jace vs. Vraska|61|C|{2}{B}{B}|Creature - Human Mercenary|2|2|When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.| Nekrataal|Duel Decks: Jace vs. Vraska|62|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Reaper of the Wilds|Duel Decks: Jace vs. Vraska|63|R|{2}{B}{G}|Creature - Gorgon|4|5|Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${B}: Reaper of the Wilds gains deathtouch until end of turn.${1}{G}: Reaper of the Wilds gains hexproof until end of turn.| Acidic Slime|Duel Decks: Jace vs. Vraska|64|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Drooling Groodion|Duel Decks: Jace vs. Vraska|65|U|{3}{B}{B}{G}|Creature - Beast|4|3|{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.| Tragic Slip|Duel Decks: Jace vs. Vraska|66|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.| Hypnotic Cloud|Duel Decks: Jace vs. Vraska|67|C|{1}{B}|Sorcery|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.| Night's Whisper|Duel Decks: Jace vs. Vraska|68|U|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.| Marsh Casualties|Duel Decks: Jace vs. Vraska|69|U|{B}{B}|Sorcery|||Kicker {3} (You may pay an additional {3} as you cast this spell.)$Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.| Dream Stalker|Duel Decks: Jace vs. Vraska|7|C|{1}{U}|Creature - Illusion|1|5|When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.| Treasured Find|Duel Decks: Jace vs. Vraska|70|U|{B}{G}|Sorcery|||Return target card from your graveyard to your hand. Exile Treasured Find.| Last Kiss|Duel Decks: Jace vs. Vraska|71|C|{2}{B}|Instant|||Last Kiss deals 2 damage to target creature and you gain 2 life.| Stab Wound|Duel Decks: Jace vs. Vraska|72|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.$At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.| Underworld Connections|Duel Decks: Jace vs. Vraska|73|R|{1}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Pay 1 life: Draw a card."| Consume Strength|Duel Decks: Jace vs. Vraska|74|C|{1}{B}{G}|Instant|||Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.| Grisly Spectacle|Duel Decks: Jace vs. Vraska|75|C|{2}{B}{B}|Instant|||Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of their library into their graveyard.| Golgari Guildgate|Duel Decks: Jace vs. Vraska|76|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${tap}: Add {B} or {G}.| Rogue's Passage|Duel Decks: Jace vs. Vraska|77|U||Land|||{tap}: Add {C}.${4}, {tap}: Target creature can't be blocked this turn.| Tainted Wood|Duel Decks: Jace vs. Vraska|78|U||Land|||{tap}: Add {C}.${tap}: Add {B} or {G}. Activate this ability only if you control a Swamp.| Swamp|Duel Decks: Jace vs. Vraska|79|L||Basic Land - Swamp|||B| Krovikan Mist|Duel Decks: Jace vs. Vraska|8|C|{1}{U}|Creature - Illusion|*|*|Flying$Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.| Merfolk Wayfinder|Duel Decks: Jace vs. Vraska|9|U|{2}{U}|Creature - Merfolk Scout|1|2|Flying$When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.| Swamp|Duel Decks: Jace vs. Vraska|80|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Jace vs. Vraska|81|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Jace vs. Vraska|82|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Jace vs. Vraska|83|L||Basic Land - Swamp|||B| Forest|Duel Decks: Jace vs. Vraska|84|L||Basic Land - Forest|||G| Forest|Duel Decks: Jace vs. Vraska|85|L||Basic Land - Forest|||G| Forest|Duel Decks: Jace vs. Vraska|86|L||Basic Land - Forest|||G| Forest|Duel Decks: Jace vs. Vraska|87|L||Basic Land - Forest|||G| Forest|Duel Decks: Jace vs. Vraska|88|L||Basic Land - Forest|||G| Knight of the Reliquary|Duel Decks: Knights vs. Dragons|1|M|{1}{G}{W}|Creature - Human Knight|2|2|Knight of the Reliquary gets +1/+1 for each land card in your graveyard.${tap}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.| Knotvine Paladin|Duel Decks: Knights vs. Dragons|10|R|{G}{W}|Creature - Human Knight|2|2|Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.| Steward of Valeron|Duel Decks: Knights vs. Dragons|11|C|{G}{W}|Creature - Human Druid Knight|2|2|Vigilance${tap}: Add {G}.| Benalish Lancer|Duel Decks: Knights vs. Dragons|12|C|{2}{W}|Creature - Human Knight|2|2|Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)$If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.| Zhalfirin Commander|Duel Decks: Knights vs. Dragons|13|U|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.| Knight Exemplar|Duel Decks: Knights vs. Dragons|14|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)| Wilt-Leaf Cavaliers|Duel Decks: Knights vs. Dragons|15|U|{GW}{GW}{GW}|Creature - Elf Knight|3|4|Vigilance| Kabira Vindicator|Duel Decks: Knights vs. Dragons|16|U|{3}{W}|Creature - Human Knight|2|4|Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-4$3/6$Other creatures you control get +1/+1.$LEVEL 5+$4/8$Other creatures you control get +2/+2.| Kinsbaile Cavalier|Duel Decks: Knights vs. Dragons|17|R|{3}{W}|Creature - Kithkin Knight|2|2|Knight creatures you control have double strike.| Alaborn Cavalier|Duel Decks: Knights vs. Dragons|18|U|{2}{W}{W}|Creature - Human Knight|2|2|Whenever Alaborn Cavalier attacks, you may tap target creature.| Skyhunter Patrol|Duel Decks: Knights vs. Dragons|19|C|{2}{W}{W}|Creature - Cat Knight|2|3|Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)| Caravan Escort|Duel Decks: Knights vs. Dragons|2|C|{W}|Creature - Human Knight|1|1|Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$2/2$$LEVEL 5+$5/5$First strike| Plover Knights|Duel Decks: Knights vs. Dragons|20|C|{3}{W}{W}|Creature - Kithkin Knight|3|3|Flying, first strike| Juniper Order Ranger|Duel Decks: Knights vs. Dragons|21|U|{3}{G}{W}|Creature - Human Knight|2|4|Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.| Paladin of Prahv|Duel Decks: Knights vs. Dragons|22|U|{4}{W}{W}|Creature - Human Knight|3|4|Whenever Paladin of Prahv deals damage, you gain that much life.$Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)| Harm's Way|Duel Decks: Knights vs. Dragons|23|U|{W}|Instant|||The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.| Reciprocate|Duel Decks: Knights vs. Dragons|24|U|{W}|Instant|||Exile target creature that dealt damage to you this turn.| Edge of Autumn|Duel Decks: Knights vs. Dragons|25|C|{1}{G}|Sorcery|||If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.$Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)| Mighty Leap|Duel Decks: Knights vs. Dragons|26|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Reprisal|Duel Decks: Knights vs. Dragons|27|U|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Test of Faith|Duel Decks: Knights vs. Dragons|28|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.| Heroes' Reunion|Duel Decks: Knights vs. Dragons|29|U|{G}{W}|Instant|||Target player gains 7 life.| Lionheart Maverick|Duel Decks: Knights vs. Dragons|3|C|{W}|Creature - Human Knight|1|1|Vigilance${4}{W}: Lionheart Maverick gets +1/+2 until end of turn.| Sigil Blessing|Duel Decks: Knights vs. Dragons|30|C|{G}{W}|Instant|||Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.| Loxodon Warhammer|Duel Decks: Knights vs. Dragons|31|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Spidersilk Armor|Duel Decks: Knights vs. Dragons|32|C|{2}{G}|Enchantment|||Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)| Griffin Guide|Duel Decks: Knights vs. Dragons|33|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.$When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.| Oblivion Ring|Duel Decks: Knights vs. Dragons|34|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Grasslands|Duel Decks: Knights vs. Dragons|35|U||Land|||Grasslands enters the battlefield tapped.${tap}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Sejiri Steppe|Duel Decks: Knights vs. Dragons|36|C||Land|||Sejiri Steppe enters the battlefield tapped.$When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.${tap}: Add {W}.| Selesnya Sanctuary|Duel Decks: Knights vs. Dragons|37|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W}.| Treetop Village|Duel Decks: Knights vs. Dragons|38|U||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G}.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Plains|Duel Decks: Knights vs. Dragons|39|L||Basic Land - Plains|||W| Knight of Cliffhaven|Duel Decks: Knights vs. Dragons|4|C|{1}{W}|Creature - Kor Knight|2|2|Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$2/3$Flying$LEVEL 4+$4/4$Flying, vigilance| Plains|Duel Decks: Knights vs. Dragons|40|L||Basic Land - Plains|||W| Plains|Duel Decks: Knights vs. Dragons|41|L||Basic Land - Plains|||W| Plains|Duel Decks: Knights vs. Dragons|42|L||Basic Land - Plains|||W| Forest|Duel Decks: Knights vs. Dragons|43|L||Basic Land - Forest|||G| Forest|Duel Decks: Knights vs. Dragons|44|L||Basic Land - Forest|||G| Forest|Duel Decks: Knights vs. Dragons|45|L||Basic Land - Forest|||G| Forest|Duel Decks: Knights vs. Dragons|46|L||Basic Land - Forest|||G| Bogardan Hellkite|Duel Decks: Knights vs. Dragons|47|M|{6}{R}{R}|Creature - Dragon|5|5|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.| Cinder Wall|Duel Decks: Knights vs. Dragons|48|C|{R}|Creature - Wall|3|3|Defender (This creature can't attack.)$When Cinder Wall blocks, destroy it at end of combat.| Skirk Prospector|Duel Decks: Knights vs. Dragons|49|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Add {R}.| Knight of Meadowgrain|Duel Decks: Knights vs. Dragons|5|U|{W}{W}|Creature - Kithkin Knight|2|2|First strike$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Bloodmark Mentor|Duel Decks: Knights vs. Dragons|50|U|{1}{R}|Creature - Goblin Warrior|1|1|Red creatures you control have first strike.| Fire-Belly Changeling|Duel Decks: Knights vs. Dragons|51|C|{1}{R}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Mudbutton Torchrunner|Duel Decks: Knights vs. Dragons|52|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to any target.| Dragonspeaker Shaman|Duel Decks: Knights vs. Dragons|53|U|{1}{R}{R}|Creature - Human Barbarian Shaman|2|2|Dragon spells you cast cost {2} less to cast.| Dragon Whelp|Duel Decks: Knights vs. Dragons|54|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Henge Guardian|Duel Decks: Knights vs. Dragons|55|U|{5}|Artifact Creature - Dragon Wurm|3|4|{2}: Henge Guardian gains trample until end of turn.| Voracious Dragon|Duel Decks: Knights vs. Dragons|56|R|{3}{R}{R}|Creature - Dragon|4|4|Flying$Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.| Bogardan Rager|Duel Decks: Knights vs. Dragons|57|C|{5}{R}|Creature - Elemental|3|4|Flash (You may cast this spell any time you could cast an instant.)$When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.| Mordant Dragon|Duel Decks: Knights vs. Dragons|58|R|{3}{R}{R}{R}|Creature - Dragon|5|5|Flying${1}{R}: Mordant Dragon gets +1/+0 until end of turn.$Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.| Kilnmouth Dragon|Duel Decks: Knights vs. Dragons|59|R|{5}{R}{R}|Creature - Dragon|5|5|Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)$Flying${tap}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.| Knight of the White Orchid|Duel Decks: Knights vs. Dragons|6|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.| Shivan Hellkite|Duel Decks: Knights vs. Dragons|60|R|{5}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{R}: Shivan Hellkite deals 1 damage to any target.| Thunder Dragon|Duel Decks: Knights vs. Dragons|61|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.| Armillary Sphere|Duel Decks: Knights vs. Dragons|62|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Dragon's Claw|Duel Decks: Knights vs. Dragons|63|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Breath of Darigaaz|Duel Decks: Knights vs. Dragons|64|U|{1}{R}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.| Dragon Fodder|Duel Decks: Knights vs. Dragons|65|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Punishing Fire|Duel Decks: Knights vs. Dragons|66|U|{1}{R}|Instant|||Punishing Fire deals 2 damage to any target.$Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.| Spitting Earth|Duel Decks: Knights vs. Dragons|67|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Captive Flame|Duel Decks: Knights vs. Dragons|68|U|{2}{R}|Enchantment|||{R}: Target creature gets +1/+0 until end of turn.| Ghostfire|Duel Decks: Knights vs. Dragons|69|C|{2}{R}|Instant|||Ghostfire is colorless.$Ghostfire deals 3 damage to any target.| Leonin Skyhunter|Duel Decks: Knights vs. Dragons|7|U|{W}{W}|Creature - Cat Knight|2|2|Flying| Seething Song|Duel Decks: Knights vs. Dragons|70|C|{2}{R}|Instant|||Add {R}{R}{R}{R}{R}.| Seismic Strike|Duel Decks: Knights vs. Dragons|71|C|{2}{R}|Instant|||Seismic Strike deals damage to target creature equal to the number of Mountains you control.| Claws of Valakut|Duel Decks: Knights vs. Dragons|72|C|{1}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 for each Mountain you control and has first strike.| Temporary Insanity|Duel Decks: Knights vs. Dragons|73|U|{3}{R}|Instant|||Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.| Shiv's Embrace|Duel Decks: Knights vs. Dragons|74|U|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.${R}: Enchanted creature gets +1/+0 until end of turn.| Cone of Flame|Duel Decks: Knights vs. Dragons|75|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to any target, 2 damage to another any target, and 3 damage to a third any target.| Fiery Fall|Duel Decks: Knights vs. Dragons|76|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Jaws of Stone|Duel Decks: Knights vs. Dragons|77|U|{5}{R}|Sorcery|||Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.| Mountain|Duel Decks: Knights vs. Dragons|78|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Knights vs. Dragons|79|L||Basic Land - Mountain|||R| Silver Knight|Duel Decks: Knights vs. Dragons|8|U|{W}{W}|Creature - Human Knight|2|2|First strike, protection from red| Mountain|Duel Decks: Knights vs. Dragons|80|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Knights vs. Dragons|81|L||Basic Land - Mountain|||R| White Knight|Duel Decks: Knights vs. Dragons|9|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Nissa, Voice of Zendikar|Duel Decks: Nissa vs. Ob Nixilis|1|M|{1}{G}{G}|Legendary Planeswalker - Nissa|||+1: Put a 0/1 green Plant creature token onto the battlefield.$-2: Put a +1/+1 counter on each creature you control.$-7: You gain X life and draw X cards, where X is the number of lands you control.| Abundance|Duel Decks: Nissa vs. Ob Nixilis|2|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.| Briarhorn|Duel Decks: Nissa vs. Ob Nixilis|3|U|{3}{G}|Creature - Elemental|3|3|Flash$When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.$Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Citanul Woodreaders|Duel Decks: Nissa vs. Ob Nixilis|4|C|{2}{G}|Creature - Human Druid|1|4|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.| Civic Wayfinder|Duel Decks: Nissa vs. Ob Nixilis|5|C|{2}{G}|Creature - Elf Warrior Druid|2|2|When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| Cloudthresher|Duel Decks: Nissa vs. Ob Nixilis|6|R|{2}{G}{G}{G}{G}|Creature - Elemental|7|7|Flash$Reach (This can block creatures with flying.)$When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.$Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Crop Rotation|Duel Decks: Nissa vs. Ob Nixilis|7|C|{G}|Instant|||As an additional cost to cast Crop Rotation, sacrifice a land.$Search your library for a land card and put that card onto the battlefield. Then shuffle your library.| Elvish Visionary|Duel Decks: Nissa vs. Ob Nixilis|8|U|{1}{G}|Creature Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Fertilid|Duel Decks: Nissa vs. Ob Nixilis|9|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.| Gaea's Blessing|Duel Decks: Nissa vs. Ob Nixilis|10|U|{1}{G}|Sorcery|||Target player shuffles up to three target cards from their graveyard into their library.$Draw a card.$When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.| Gilt-Leaf Seer|Duel Decks: Nissa vs. Ob Nixilis|11|C|{2}{G}|Creature - Elf Shaman|2|2|{G}, {tap}: Look at the top two cards of your library, then put them back in any order.| Jaddi Lifestrider|Duel Decks: Nissa vs. Ob Nixilis|12|U|{4}{G}|Creature - Elemental|2|8|When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.| Natural Connection|Duel Decks: Nissa vs. Ob Nixilis|13|C|{2}{G}|Instant|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Nissa's Chosen|Duel Decks: Nissa vs. Ob Nixilis|14|C|{G}{G}|Creature - Elf Warrior|2|3|If Nissa's Chosen would die, put it on the bottom of its owner's library instead.| Oakgnarl Warrior|Duel Decks: Nissa vs. Ob Nixilis|15|C|{5}{G}{G}|Creature - Treefolk Warrior|5|7|Vigilance, trample| Oran-Rief Hydra|Duel Decks: Nissa vs. Ob Nixilis|16|R|{4}{G}{G}|Creature - Hydra|5|5|Trample$Landfall � Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.| Oran-Rief Invoker|Duel Decks: Nissa vs. Ob Nixilis|17|C|{1}{G}|Creature - Human Shaman|2|2|{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.| Saddleback Lagac|Duel Decks: Nissa vs. Ob Nixilis|18|C|{3}{G}|Creature - Lizard|3|1|When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Scythe Leopard|Duel Decks: Nissa vs. Ob Nixilis|19|U|{G}|Creature - Cat|1|1|Landfall � Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.| Seek the Horizon|Duel Decks: Nissa vs. Ob Nixilis|20|U|{3}{G}|Sorcery|||Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Thicket Elemental|Duel Decks: Nissa vs. Ob Nixilis|21|R|{3}{G}{G}|Creature - Elemental|4|4|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.| Thornweald Archer|Duel Decks: Nissa vs. Ob Nixilis|22|C|{1}{G}|Creature - Elf Archer|2|1|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Vines of the Recluse|Duel Decks: Nissa vs. Ob Nixilis|23|C|{G}|Instant|||Target creature gets +1/+2 and gains reach until end of turn. (A creature with reach can block creatures with flying.)| Walker of the Grove|Duel Decks: Nissa vs. Ob Nixilis|24|C|{6}{G}{G}|Creature - Elemental|7|7|When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.$Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Wood Elves|Duel Decks: Nissa vs. Ob Nixilis|25|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Woodborn Behemoth|Duel Decks: Nissa vs. Ob Nixilis|26|U|{3}{G}{G}|Creature - Elemental|4|4|As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.| Fertile Thicket|Duel Decks: Nissa vs. Ob Nixilis|27|C||Land|||Fertile Thicket enters the battlefield tapped.$When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.${T}: Add {G}.| Khalni Garden|Duel Decks: Nissa vs. Ob Nixilis|28|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.${tap}: Add {G}.| Mosswort Bridge|Duel Decks: Nissa vs. Ob Nixilis|29|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {G}.${G}, {tap}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Treetop Village|Duel Decks: Nissa vs. Ob Nixilis|30|U|||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G}.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Forest|Duel Decks: Nissa vs. Ob Nixilis|31|L||Basic Land - Forest|||G| Forest|Duel Decks: Nissa vs. Ob Nixilis|32|L||Basic Land - Forest|||G| Forest|Duel Decks: Nissa vs. Ob Nixilis|33|L||Basic Land - Forest|||G| Forest|Duel Decks: Nissa vs. Ob Nixilis|34|L||Basic Land - Forest|||G| Forest|Duel Decks: Nissa vs. Ob Nixilis|35|L||Basic Land - Forest|||G| Ob Nixilis Reignited|Duel Decks: Nissa vs. Ob Nixilis|36|M|{3}{B}{B}|Legendary Planeswalker - Nixilis|5|+1: You draw a card and you lose 1 life.$-3: Destroy target creature.$-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."| Altar's Reap|Duel Decks: Nissa vs. Ob Nixilis|37|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Ambition's Cost|Duel Decks: Nissa vs. Ob Nixilis|38|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Bala Ged Scorpion|Duel Decks: Nissa vs. Ob Nixilis|39|C|{3}{B}|Creature - Scorpion|2|3|When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.| Blistergrub|Duel Decks: Nissa vs. Ob Nixilis|40|C|{2}{B}|Creature - Horror|2|2|Swampwalk$When Blistergrub dies, each opponent loses 2 life.| Cadaver Imp|Duel Decks: Nissa vs. Ob Nixilis|41|C|{1}{B}{B}|Creature - Imp|1|1|Flying$When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.| Carrier Thrall|Duel Decks: Nissa vs. Ob Nixilis|42|U|{1}{B}|Creature - Vampire|2|1|When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion token onto the battlefield. It has "Sacrifice this creature. Add {C}."| Demon's Grasp|Duel Decks: Nissa vs. Ob Nixilis|43|C|{4}{B}|Sorcery|||Target creature gets -5/-5 until end of turn.| Desecration Demon|Duel Decks: Nissa vs. Ob Nixilis|44|R|{2}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.| Despoiler of Souls|Duel Decks: Nissa vs. Ob Nixilis|45|R|{B}{B}|Creature - Horror|3|1|Despoiler of Souls can't block.${B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.| Disfigure|Duel Decks: Nissa vs. Ob Nixilis|46|C|{B}|Instant|||Target creature gets -2/-2 until end of turn.| Doom Blade|Duel Decks: Nissa vs. Ob Nixilis|47|C|{1}{B}|Instant|||Destroy target nonblack creature.| Fetid Imp|Duel Decks: Nissa vs. Ob Nixilis|48|C|{1}{B}|Creature - Imp|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Foul Imp|Duel Decks: Nissa vs. Ob Nixilis|49|C|{B}{B}|Creature - Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Giant Scorpion|Duel Decks: Nissa vs. Ob Nixilis|50|C|{2}{B}|Creature - Scorpion|1|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Grim Discovery|Duel Decks: Nissa vs. Ob Nixilis|51|C|{1}{B}|Sorcery|||Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.| Hideous End|Duel Decks: Nissa vs. Ob Nixilis|52|C|{1}{B}{B}|Instant|||Destroy target nonblack creature. Its controller loses 2 life.| Indulgent Tormentor|Duel Decks: Nissa vs. Ob Nixilis|53|R|{3}{B}{B}|Creature - Demon|5|3|Flying$At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.| Innocent Blood|Duel Decks: Nissa vs. Ob Nixilis|54|C|{B}|Sorcery|||Each player sacrifices a creature.| Mire's Toll|Duel Decks: Nissa vs. Ob Nixilis|55|C|{B}|Sorcery|||Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.| Pestilence Demon|Duel Decks: Nissa vs. Ob Nixilis|56|R|{5}{B}{B}{B}|Creature - Demon|7|6|Flying${B}: Pestilence Demon deals 1 damage to each creature and each player.| Priest of the Blood Rite|Duel Decks: Nissa vs. Ob Nixilis|57|R|{3}{B}{B}|Creature - Human Cleric|2|2|When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.$At the beginning of your upkeep, you lose 2 life.| Quest for the Gravelord|Duel Decks: Nissa vs. Ob Nixilis|58|U|{B}|Enchantment|||Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.$Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.| Renegade Demon|Duel Decks: Nissa vs. Ob Nixilis|59|C|{3}{B}{B}|Creature - Demon|5|3|| Shadows of the Past|Duel Decks: Nissa vs. Ob Nixilis|60|U|{1}{B}|Enchantment|||Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.| Smallpox|Duel Decks: Nissa vs. Ob Nixilis|61|U|{B}{B}|Sorcery|||Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.| Squelching Leeches|Duel Decks: Nissa vs. Ob Nixilis|62|U|{2}{B}{B}|Creature - Leech|*|*|Squelching Leeches's power and toughness are each equal to the number of Swamps you control.| Tendrils of Corruption|Duel Decks: Nissa vs. Ob Nixilis|63|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Unhallowed Pact|Duel Decks: Nissa vs. Ob Nixilis|64|C|{2}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| Leechridden Swamp|Duel Decks: Nissa vs. Ob Nixilis|65|U||Land - Swamp|||({tap}: Add {B}.)$Leechridden Swamp enters the battlefield tapped.${B}, {tap}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.| Swamp|Duel Decks: Nissa vs. Ob Nixilis|66|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Nissa vs. Ob Nixilis|67|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Nissa vs. Ob Nixilis|68|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Nissa vs. Ob Nixilis|69|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Nissa vs. Ob Nixilis|70|L||Basic Land - Swamp|||B| Phyrexian Negator|Duel Decks: Phyrexia vs. the Coalition|1|M|{2}{B}|Creature - Horror|5|5|Trample$Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.| Phyrexian Debaser|Duel Decks: Phyrexia vs. the Coalition|10|C|{3}{B}|Creature - Carrier|2|2|Flying$${tap}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.| Order of Yawgmoth|Duel Decks: Phyrexia vs. the Coalition|11|U|{2}{B}{B}|Creature - Zombie Knight|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Order of Yawgmoth deals damage to a player, that player discards a card.| Phyrexian Defiler|Duel Decks: Phyrexia vs. the Coalition|12|U|{2}{B}{B}|Creature - Carrier|3|3|{tap}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.| Phyrexian Plaguelord|Duel Decks: Phyrexia vs. the Coalition|13|R|{3}{B}{B}|Creature - Carrier|4|4|{tap}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.$Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Phyrexian Hulk|Duel Decks: Phyrexia vs. the Coalition|14|U|{6}|Artifact Creature - Golem|5|4|| Phyrexian Gargantua|Duel Decks: Phyrexia vs. the Coalition|15|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Phyrexian Colossus|Duel Decks: Phyrexia vs. the Coalition|16|R|{7}|Artifact Creature - Golem|8|8|Phyrexian Colossus doesn't untap during your untap step.$Pay 8 life: Untap Phyrexian Colossus.$Phyrexian Colossus can't be blocked except by three or more creatures.| Voltaic Key|Duel Decks: Phyrexia vs. the Coalition|17|U|{1}|Artifact|||{1}, {tap}: Untap target artifact.| Dark Ritual|Duel Decks: Phyrexia vs. the Coalition|18|C|{B}|Instant|||Add {B}{B}{B}.| Lightning Greaves|Duel Decks: Phyrexia vs. the Coalition|19|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Carrion Feeder|Duel Decks: Phyrexia vs. the Coalition|2|C|{B}|Creature - Zombie|1|1|Carrion Feeder can't block.$Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.| Phyrexian Totem|Duel Decks: Phyrexia vs. the Coalition|20|U|{3}|Artifact|||{tap}: Add {B}.${2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.$Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.| Phyrexian Vault|Duel Decks: Phyrexia vs. the Coalition|21|U|{3}|Artifact|||{2}, {tap}, Sacrifice a creature: Draw a card.| Puppet Strings|Duel Decks: Phyrexia vs. the Coalition|22|U|{3}|Artifact|||{2}, {tap}: You may tap or untap target creature.| Whispersilk Cloak|Duel Decks: Phyrexia vs. the Coalition|23|U|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Worn Powerstone|Duel Decks: Phyrexia vs. the Coalition|24|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${tap}: Add {C}{C}.| Slay|Duel Decks: Phyrexia vs. the Coalition|25|U|{2}{B}|Instant|||Destroy target green creature. It can't be regenerated.$Draw a card.| Hideous End|Duel Decks: Phyrexia vs. the Coalition|26|C|{1}{B}{B}|Instant|||Destroy target nonblack creature. Its controller loses 2 life.| Phyrexian Arena|Duel Decks: Phyrexia vs. the Coalition|27|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Hornet Cannon|Duel Decks: Phyrexia vs. the Coalition|28|U|{4}|Artifact|||{3}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.| Phyrexian Processor|Duel Decks: Phyrexia vs. the Coalition|29|R|{4}|Artifact|||As Phyrexian Processor enters the battlefield, pay any amount of life.${4}, {tap}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.| Phyrexian Battleflies|Duel Decks: Phyrexia vs. the Coalition|3|C|{B}|Creature - Insect|0|1|Flying${B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Tendrils of Corruption|Duel Decks: Phyrexia vs. the Coalition|30|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Living Death|Duel Decks: Phyrexia vs. the Coalition|31|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.| Swamp|Duel Decks: Phyrexia vs. the Coalition|32|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Phyrexia vs. the Coalition|33|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Phyrexia vs. the Coalition|34|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Phyrexia vs. the Coalition|35|L||Basic Land - Swamp|||B| Urza's Rage|Duel Decks: Phyrexia vs. the Coalition|36|M|{2}{R}|Instant|||Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)$Urza's Rage can't be countered.$Urza's Rage deals 3 damage to any target. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.| Thornscape Apprentice|Duel Decks: Phyrexia vs. the Coalition|37|C|{G}|Creature - Human Wizard|1|1|{R}, {tap}: Target creature gains first strike until end of turn.${W}, {tap}: Tap target creature.| Nomadic Elf|Duel Decks: Phyrexia vs. the Coalition|38|C|{1}{G}|Creature - Elf Nomad|2|2|{1}{G}: Add one mana of any color.| Quirion Elves|Duel Decks: Phyrexia vs. the Coalition|39|C|{1}{G}|Creature - Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G}.${tap}: Add one mana of the chosen color.| Phyrexian Denouncer|Duel Decks: Phyrexia vs. the Coalition|4|C|{1}{B}|Creature - Carrier|1|1|{tap}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.| Sunscape Battlemage|Duel Decks: Phyrexia vs. the Coalition|40|U|{2}{W}|Creature - Human Wizard|2|2|Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)$When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.$When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.| Thunderscape Battlemage|Duel Decks: Phyrexia vs. the Coalition|41|U|{2}{R}|Creature - Human Wizard|2|2|Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)$When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.$When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.| Thornscape Battlemage|Duel Decks: Phyrexia vs. the Coalition|42|U|{2}{G}|Creature - Elf Wizard|2|2|Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)$When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.$When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.| Verduran Emissary|Duel Decks: Phyrexia vs. the Coalition|43|U|{2}{G}|Creature - Human Wizard|2|3|Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.| Yavimaya Elder|Duel Decks: Phyrexia vs. the Coalition|44|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| Charging Troll|Duel Decks: Phyrexia vs. the Coalition|45|U|{2}{G}{W}|Creature - Troll|3|3|Vigilance${G}: Regenerate Charging Troll.| Gerrard Capashen|Duel Decks: Phyrexia vs. the Coalition|46|R|{3}{W}{W}|Legendary Creature - Human Soldier|3|4|At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.${3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.| Darigaaz, the Igniter|Duel Decks: Phyrexia vs. the Coalition|47|R|{3}{B}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.| Rith, the Awakener|Duel Decks: Phyrexia vs. the Coalition|48|R|{3}{R}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.| Treva, the Renewer|Duel Decks: Phyrexia vs. the Coalition|49|R|{3}{G}{W}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.| Bone Shredder|Duel Decks: Phyrexia vs. the Coalition|5|U|{2}{B}|Creature - Minion|1|1|Flying$Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.| Evasive Action|Duel Decks: Phyrexia vs. the Coalition|50|U|{1}{U}|Instant|||Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control.| Tribal Flames|Duel Decks: Phyrexia vs. the Coalition|51|C|{1}{R}|Sorcery|||Domain - Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.| Fertile Ground|Duel Decks: Phyrexia vs. the Coalition|52|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Gerrard's Command|Duel Decks: Phyrexia vs. the Coalition|53|C|{G}{W}|Instant|||Untap target creature. It gets +3/+3 until end of turn.| Coalition Relic|Duel Decks: Phyrexia vs. the Coalition|54|R|{3}|Artifact|||{tap}: Add one mana of any color.${tap}: Put a charge counter on Coalition Relic.$At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.| Narrow Escape|Duel Decks: Phyrexia vs. the Coalition|55|C|{2}{W}|Instant|||Return target permanent you control to its owner's hand. You gain 4 life.| Exotic Curse|Duel Decks: Phyrexia vs. the Coalition|56|C|{2}{B}|Enchantment - Aura|||Enchant creature$Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.| Harrow|Duel Decks: Phyrexia vs. the Coalition|57|C|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Armadillo Cloak|Duel Decks: Phyrexia vs. the Coalition|58|C|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| Darigaaz's Charm|Duel Decks: Phyrexia vs. the Coalition|59|U|{B}{R}{G}|Instant|||Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to any target; or target creature gets +3/+3 until end of turn.| Phyrexian Ghoul|Duel Decks: Phyrexia vs. the Coalition|6|C|{2}{B}|Creature - Zombie|2|2|Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.| Rith's Charm|Duel Decks: Phyrexia vs. the Coalition|60|U|{R}{G}{W}|Instant|||Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.| Treva's Charm|Duel Decks: Phyrexia vs. the Coalition|61|U|{G}{W}{U}|Instant|||Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.| Power Armor|Duel Decks: Phyrexia vs. the Coalition|62|U|{4}|Artifact|||Domain - {3}, {tap}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.| Allied Strategies|Duel Decks: Phyrexia vs. the Coalition|63|U|{4}{U}|Sorcery|||Domain - Target player draws a card for each basic land type among lands they control.| Elfhame Palace|Duel Decks: Phyrexia vs. the Coalition|64|U||Land|||Elfhame Palace enters the battlefield tapped.${tap}: Add {G} or {W}.| Shivan Oasis|Duel Decks: Phyrexia vs. the Coalition|65|U||Land|||Shivan Oasis enters the battlefield tapped.${tap}: Add {R} or {G}.| Terramorphic Expanse|Duel Decks: Phyrexia vs. the Coalition|66|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Plains|Duel Decks: Phyrexia vs. the Coalition|67|L||Basic Land - Plains|||W| Island|Duel Decks: Phyrexia vs. the Coalition|68|L||Basic Land - Island|||U| Mountain|Duel Decks: Phyrexia vs. the Coalition|69|L||Basic Land - Mountain|||R| Priest of Gix|Duel Decks: Phyrexia vs. the Coalition|7|U|{2}{B}|Creature - Human Cleric Minion|2|1|When Priest of Gix enters the battlefield, add {B}{B}{B}.| Forest|Duel Decks: Phyrexia vs. the Coalition|70|L||Basic Land - Forest|||G| Forest|Duel Decks: Phyrexia vs. the Coalition|71|L||Basic Land - Forest|||G| Phyrexian Broodlings|Duel Decks: Phyrexia vs. the Coalition|8|C|{1}{B}{B}|Creature - Minion|2|2|{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.| Sanguine Guard|Duel Decks: Phyrexia vs. the Coalition|9|U|{1}{B}{B}|Creature - Zombie Knight|2|2|First strike${1}{B}: Regenerate Sanguine Guard.| Sorin, Lord of Innistrad|Duel Decks: Sorin vs. Tibalt|1|M|{2}{W}{B}|Legendary Planeswalker - Sorin|||+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.$?2: You get an emblem with "Creatures you control get +1/+0."$?6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.| Bloodrage Vampire|Duel Decks: Sorin vs. Tibalt|10|C|{2}{B}|Creature - Vampire|3|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)| Fiend Hunter|Duel Decks: Sorin vs. Tibalt|11|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Vampire Nighthawk|Duel Decks: Sorin vs. Tibalt|12|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Mausoleum Guard|Duel Decks: Sorin vs. Tibalt|13|U|{3}{W}|Creature - Human Scout|2|2|When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Phantom General|Duel Decks: Sorin vs. Tibalt|14|U|{3}{W}|Creature - Spirit Soldier|2|3|Creature tokens you control get +1/+1.| Vampire Outcasts|Duel Decks: Sorin vs. Tibalt|15|U|{2}{B}{B}|Creature - Vampire|2|2|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Revenant Patriarch|Duel Decks: Sorin vs. Tibalt|16|U|{4}{B}|Creature - Spirit|4|3|When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase.$Revenant Patriarch can't block.| Sengir Vampire|Duel Decks: Sorin vs. Tibalt|17|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Butcher of Malakir|Duel Decks: Sorin vs. Tibalt|18|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Vampire's Bite|Duel Decks: Sorin vs. Tibalt|19|C|{B}|Instant|||Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)$Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Doomed Traveler|Duel Decks: Sorin vs. Tibalt|2|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Decompose|Duel Decks: Sorin vs. Tibalt|20|U|{1}{B}|Sorcery|||Exile up to three target cards from a single graveyard.| Sorin's Thirst|Duel Decks: Sorin vs. Tibalt|21|C|{B}{B}|Instant|||Sorin's Thirst deals 2 damage to target creature and you gain 2 life.| Urge to Feed|Duel Decks: Sorin vs. Tibalt|22|U|{B}{B}|Instant|||Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.| Zealous Persecution|Duel Decks: Sorin vs. Tibalt|23|U|{W}{B}|Instant|||Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.| Lingering Souls|Duel Decks: Sorin vs. Tibalt|24|U|{2}{W}|Sorcery|||Put two 1/1 white Spirit creature tokens with flying onto the battlefield.$Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Mortify|Duel Decks: Sorin vs. Tibalt|25|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Spectral Procession|Duel Decks: Sorin vs. Tibalt|26|U|{2W}{2W}{2W}|Sorcery|||Put three 1/1 white Spirit creature tokens with flying onto the battlefield.| Unmake|Duel Decks: Sorin vs. Tibalt|27|C|{WB}{WB}{WB}|Instant|||Exile target creature.| Ancient Craving|Duel Decks: Sorin vs. Tibalt|28|R|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Mark of the Vampire|Duel Decks: Sorin vs. Tibalt|29|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Vampire Lacerator|Duel Decks: Sorin vs. Tibalt|3|C|{B}|Creature - Vampire Warrior|2|2|At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.| Field of Souls|Duel Decks: Sorin vs. Tibalt|30|R|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| Absorb Vis|Duel Decks: Sorin vs. Tibalt|31|C|{6}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.$Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Death Grasp|Duel Decks: Sorin vs. Tibalt|32|R|{X}{W}{B}|Sorcery|||Death Grasp deals X damage to any target. You gain X life.| Evolving Wilds|Duel Decks: Sorin vs. Tibalt|33|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Tainted Field|Duel Decks: Sorin vs. Tibalt|34|U||Land|||{tap}: Add {C}.${tap}: Add {W} or {B}. Activate this ability only if you control a Swamp.| Swamp|Duel Decks: Sorin vs. Tibalt|35|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Sorin vs. Tibalt|36|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Sorin vs. Tibalt|37|L||Basic Land - Swamp|||B| Plains|Duel Decks: Sorin vs. Tibalt|38|L||Basic Land - Plains|||W| Plains|Duel Decks: Sorin vs. Tibalt|39|L||Basic Land - Plains|||W| Wall of Omens|Duel Decks: Sorin vs. Tibalt|4|U|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| Plains|Duel Decks: Sorin vs. Tibalt|40|L||Basic Land - Plains|||W| Tibalt, the Fiend-Blooded|Duel Decks: Sorin vs. Tibalt|41|M|{R}{R}|Legendary Planeswalker - Tibalt|||+1: Draw a card, then discard a card at random.$?4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.$?6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.| Goblin Arsonist|Duel Decks: Sorin vs. Tibalt|42|C|{R}|Creature - Goblin Shaman|1|1|When Goblin Arsonist dies, you may have it deal 1 damage to any target.| Scorched Rusalka|Duel Decks: Sorin vs. Tibalt|43|U|{R}|Creature - Spirit|1|1|{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.| Reassembling Skeleton|Duel Decks: Sorin vs. Tibalt|44|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Ashmouth Hound|Duel Decks: Sorin vs. Tibalt|45|C|{1}{R}|Creature - Elemental Hound|2|1|Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.| Hellspark Elemental|Duel Decks: Sorin vs. Tibalt|46|U|{1}{R}|Creature - Elemental|3|1|Trample, haste$At the beginning of the end step, sacrifice Hellspark Elemental.$Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Vithian Stinger|Duel Decks: Sorin vs. Tibalt|47|C|{2}{R}|Creature - Human Shaman|0|1|{tap}: Vithian Stinger deals 1 damage to any target.$Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Shambling Remains|Duel Decks: Sorin vs. Tibalt|48|U|{1}{B}{R}|Creature - Zombie Horror|4|3|Shambling Remains can't block.$Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Coal Stoker|Duel Decks: Sorin vs. Tibalt|49|C|{3}{R}|Creature - Elemental|3|3|When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}.| Child of Night|Duel Decks: Sorin vs. Tibalt|5|C|{1}{B}|Creature - Vampire|2|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Lavaborn Muse|Duel Decks: Sorin vs. Tibalt|50|R|{3}{R}|Creature - Spirit|3|3|At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.| Mad Prophet|Duel Decks: Sorin vs. Tibalt|51|C|{3}{R}|Creature - Human Shaman|2|2|Haste${tap}, Discard a card: Draw a card.| Hellrider|Duel Decks: Sorin vs. Tibalt|52|R|{2}{R}{R}|Creature - Devil|3|3|Haste$Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.| Skirsdag Cultist|Duel Decks: Sorin vs. Tibalt|53|U|{2}{R}{R}|Creature - Human Shaman|2|2|{R}, {tap}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.| Corpse Connoisseur|Duel Decks: Sorin vs. Tibalt|54|U|{4}{B}|Creature - Zombie Wizard|3|3|When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.$Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Scourge Devil|Duel Decks: Sorin vs. Tibalt|55|U|{4}{R}|Creature - Devil|3|3|When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.$Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Gang of Devils|Duel Decks: Sorin vs. Tibalt|56|U|{5}{R}|Creature - Devil|3|3|When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Bump in the Night|Duel Decks: Sorin vs. Tibalt|57|C|{B}|Sorcery|||Target opponent loses 3 life.$Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Blazing Salvo|Duel Decks: Sorin vs. Tibalt|58|C|{R}|Instant|||Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.| Faithless Looting|Duel Decks: Sorin vs. Tibalt|59|C|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Duskhunter Bat|Duel Decks: Sorin vs. Tibalt|6|C|{1}{B}|Creature - Bat|1|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Flying| Flame Slash|Duel Decks: Sorin vs. Tibalt|60|C|{R}|Sorcery|||Flame Slash deals 4 damage to target creature.| Geistflame|Duel Decks: Sorin vs. Tibalt|61|C|{R}|Instant|||Geistflame deals 1 damage to any target.$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Pyroclasm|Duel Decks: Sorin vs. Tibalt|62|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Recoup|Duel Decks: Sorin vs. Tibalt|63|U|{1}{R}|Sorcery|||Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Terminate|Duel Decks: Sorin vs. Tibalt|64|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Strangling Soot|Duel Decks: Sorin vs. Tibalt|65|C|{2}{B}|Instant|||Destroy target creature with toughness 3 or less.$Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Browbeat|Duel Decks: Sorin vs. Tibalt|66|U|{2}{R}|Sorcery|||Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.| Breaking Point|Duel Decks: Sorin vs. Tibalt|67|R|{1}{R}{R}|Sorcery|||Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.| Sulfuric Vortex|Duel Decks: Sorin vs. Tibalt|68|R|{1}{R}{R}|Enchantment|||At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.$If a player would gain life, that player gains no life instead.| Blightning|Duel Decks: Sorin vs. Tibalt|69|C|{1}{B}{R}|Sorcery|||Blightning deals 3 damage to target player. That player discards two cards.| Mesmeric Fiend|Duel Decks: Sorin vs. Tibalt|7|C|{1}{B}|Creature - Nightmare Horror|1|1|When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.$When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.| Flame Javelin|Duel Decks: Sorin vs. Tibalt|70|U|{2R}{2R}{2R}|Instant|||({2R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)$Flame Javelin deals 4 damage to any target.| Torrent of Souls|Duel Decks: Sorin vs. Tibalt|71|U|{4}{BR}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)| Devil's Play|Duel Decks: Sorin vs. Tibalt|72|R|{X}{R}|Sorcery|||Devil's Play deals X damage to any target.$Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Akoum Refuge|Duel Decks: Sorin vs. Tibalt|73|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${tap}: Add {B} or {R}.| Rakdos Carnarium|Duel Decks: Sorin vs. Tibalt|74|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{R}.| Mountain|Duel Decks: Sorin vs. Tibalt|75|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Sorin vs. Tibalt|76|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Sorin vs. Tibalt|77|L||Basic Land - Mountain|||R| Swamp|Duel Decks: Sorin vs. Tibalt|78|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Sorin vs. Tibalt|79|L||Basic Land - Swamp|||B| Gatekeeper of Malakir|Duel Decks: Sorin vs. Tibalt|8|U|{B}{B}|Creature - Vampire Warrior|2|2|Kicker {B} (You may pay an additional {B} as you cast this spell.)$When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.| Swamp|Duel Decks: Sorin vs. Tibalt|80|L||Basic Land - Swamp|||B| Twilight Drover|Duel Decks: Sorin vs. Tibalt|9|R|{2}{W}|Creature - Spirit|1|1|Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.${2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Zurgo Helmsmasher|Duel Decks: Speed vs. Cunning|1|M|{2}{R}{W}{B}|Legendary Creature - Orc Warrior|7|2|Haste$Zurgo Helmsmasher attacks each combat if able.$Zurgo Helmsmasher has indestructible as long as it's your turn.$Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.| Hell's Thunder|Duel Decks: Speed vs. Cunning|10|R|{1}{R}{R}|Creature - Elemental|4|4|Flying, haste$At the beginning of the end step, sacrifice Hell's Thunder.$Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Kathari Bomber|Duel Decks: Speed vs. Cunning|11|C|{1}{B}{R}|Creature - Bird Shaman|2|2|Flying$When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.$Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Shambling Remains|Duel Decks: Speed vs. Cunning|12|U|{1}{B}{R}|Creature - Zombie Horror|4|3|Shambling Remains can't block.$Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Mardu Heart-Piercer|Duel Decks: Speed vs. Cunning|13|U|{3}{R}|Creature - Human Archer|2|3|Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to any target.| Beetleback Chief|Duel Decks: Speed vs. Cunning|14|U|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.| Krenko, Mob Boss|Duel Decks: Speed vs. Cunning|15|R|{2}{R}{R}|Legendary Creature - Goblin Warrior|3|3|{tap}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control.| Ogre Battledriver|Duel Decks: Speed vs. Cunning|16|R|{2}{R}{R}|Creature - Ogre Warrior|3|3|Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {tap} this turn.)| Flame-Kin Zealot|Duel Decks: Speed vs. Cunning|17|U|{1}{R}{R}{W}|Creature - Elemental Berserker|2|2|When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.| Scourge Devil|Duel Decks: Speed vs. Cunning|18|U|{4}{R}|Creature - Devil|3|3|When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.$Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Oni of Wild Places|Duel Decks: Speed vs. Cunning|19|U|{5}{R}|Creature - Demon Spirit|6|5|Haste$At the beginning of your upkeep, return a red creature you control to its owner's hand.| Frenzied Goblin|Duel Decks: Speed vs. Cunning|2|U|{R}|Creature - Goblin Berserker|1|1|Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.| Reckless Abandon|Duel Decks: Speed vs. Cunning|20|C|{R}|Sorcery|||As an additional cost to cast Reckless Abandon, sacrifice a creature.$Reckless Abandon deals 4 damage to any target.| Shock|Duel Decks: Speed vs. Cunning|21|C|{R}|Instant|||Shock deals 2 damage to any target.| Bone Splinters|Duel Decks: Speed vs. Cunning|22|C|{B}|Sorcery|||As an additional cost to cast Bone Splinters, sacrifice a creature.$Destroy target creature.| Arc Trail|Duel Decks: Speed vs. Cunning|23|U|{1}{R}|Sorcery|||Arc Trail deals 2 damage to any target and 1 damage to another any target.| Goblin Bombardment|Duel Decks: Speed vs. Cunning|24|U|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.| Krenko's Command|Duel Decks: Speed vs. Cunning|25|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Act of Treason|Duel Decks: Speed vs. Cunning|26|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Dauntless Onslaught|Duel Decks: Speed vs. Cunning|27|U|{2}{W}|Instant|||Up to two target creatures each get +2/+2 until end of turn.| Orcish Cannonade|Duel Decks: Speed vs. Cunning|28|C|{1}{R}{R}|Instant|||Orcish Cannonade deals 2 damage to any target and 3 damage to you.$Draw a card.| Fiery Fall|Duel Decks: Speed vs. Cunning|29|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Infantry Veteran|Duel Decks: Speed vs. Cunning|3|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Fury of the Horde|Duel Decks: Speed vs. Cunning|30|R|{5}{R}{R}|Sorcery|||You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.$Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Banefire|Duel Decks: Speed vs. Cunning|31|R|{X}{R}|Sorcery|||Banefire deals X damage to any target.$If X is 5 or more, Banefire can't be countered and the damage can't be prevented.| Evolving Wilds|Duel Decks: Speed vs. Cunning|32|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Ghitu Encampment|Duel Decks: Speed vs. Cunning|33|U||Land|||Ghitu Encampment enters the battlefield tapped.${tap}: Add {R}.${1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)| Nomad Outpost|Duel Decks: Speed vs. Cunning|34|U||Land|||Nomad Outpost enters the battlefield tapped.${tap}: Add {R}, {W}, or {B}.| Mountain|Duel Decks: Speed vs. Cunning|35|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Speed vs. Cunning|36|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Speed vs. Cunning|37|L||Basic Land - Mountain|||R| Plains|Duel Decks: Speed vs. Cunning|38|L||Basic Land - Plains|||W| Swamp|Duel Decks: Speed vs. Cunning|39|L||Basic Land - Swamp|||B| Leonin Snarecaster|Duel Decks: Speed vs. Cunning|4|C|{1}{W}|Creature - Cat Soldier|2|1|When Leonin Snarecaster enters the battlefield, you may tap target creature.| Swamp|Duel Decks: Speed vs. Cunning|40|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Speed vs. Cunning|41|L||Basic Land - Swamp|||B| Arcanis the Omnipotent|Duel Decks: Speed vs. Cunning|42|M|{3}{U}{U}{U}|Legendary Creature - Wizard|3|4|{tap}: Draw three cards.${2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.| Faerie Impostor|Duel Decks: Speed vs. Cunning|43|U|{U}|Creature - Faerie Rogue|2|1|Flying$When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.| Coral Trickster|Duel Decks: Speed vs. Cunning|44|C|{1}{U}|Creature - Merfolk Rogue|2|1|Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Coral Trickster is turned face up, you may tap or untap target permanent.| Fathom Seer|Duel Decks: Speed vs. Cunning|45|C|{1}{U}|Creature - Illusion|1|3|Morph-Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Fathom Seer is turned face up, draw two cards.| Jeskai Elder|Duel Decks: Speed vs. Cunning|46|U|{1}{U}|Creature - Human Monk|1|2|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.| Willbender|Duel Decks: Speed vs. Cunning|47|U|{1}{U}|Creature - Human Wizard|1|2|Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Willbender is turned face up, change the target of target spell or ability with a single target.| Sparkmage Apprentice|Duel Decks: Speed vs. Cunning|48|C|{1}{R}|Creature - Human Wizard|1|1|When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.| Lone Missionary|Duel Decks: Speed vs. Cunning|49|C|{1}{W}|Creature - Kor Monk|2|1|When Lone Missionary enters the battlefield, you gain 4 life.| Dregscape Zombie|Duel Decks: Speed vs. Cunning|5|C|{1}{B}|Creature - Zombie|2|1|Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Master Decoy|Duel Decks: Speed vs. Cunning|50|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Echo Tracer|Duel Decks: Speed vs. Cunning|51|C|{2}{U}|Creature - Human Wizard|2|2|Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Echo Tracer is turned face up, return target creature to its owner's hand.| Kor Hookmaster|Duel Decks: Speed vs. Cunning|52|C|{2}{W}|Creature - Kor Soldier|2|2|When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Stonecloaker|Duel Decks: Speed vs. Cunning|53|U|{2}{W}|Creature - Gargoyle|3|2|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.$When Stonecloaker enters the battlefield, exile target card from a graveyard.| Aquamorph Entity|Duel Decks: Speed vs. Cunning|54|C|{2}{U}{U}|Creature - Shapeshifter|*|*|As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.$Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Hussar Patrol|Duel Decks: Speed vs. Cunning|55|C|{2}{W}{U}|Creature - Human Knight|2|4|Flash (You may cast this spell any time you could cast an instant.)$Vigilance| Lightning Angel|Duel Decks: Speed vs. Cunning|56|R|{1}{R}{W}{U}|Creature - Angel|3|4|Flying, vigilance, haste| Faerie Invaders|Duel Decks: Speed vs. Cunning|57|C|{4}{U}|Creature - Faerie Rogue|3|3|Flash (You may cast this spell any time you could cast an instant.)$Flying| Thousand Winds|Duel Decks: Speed vs. Cunning|58|R|{4}{U}{U}|Creature - Elemental|5|6|Flying$Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.| Sphinx of Uthuun|Duel Decks: Speed vs. Cunning|59|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Goblin Deathraiders|Duel Decks: Speed vs. Cunning|6|C|{B}{R}|Creature - Goblin Warrior|3|1|Trample| Fleeting Distraction|Duel Decks: Speed vs. Cunning|60|C|{U}|Instant|||Target creature gets -1/-0 until end of turn.$Draw a card.| Stave Off|Duel Decks: Speed vs. Cunning|61|C|{W}|Instant|||Target creature gains protection from the color of your choice until end of turn.| Swift Justice|Duel Decks: Speed vs. Cunning|62|C|{W}|Instant|||Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.| Impulse|Duel Decks: Speed vs. Cunning|63|C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Mana Leak|Duel Decks: Speed vs. Cunning|64|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Lightning Helix|Duel Decks: Speed vs. Cunning|65|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.| Hold the Line|Duel Decks: Speed vs. Cunning|66|R|{1}{W}{W}|Instant|||Blocking creatures get +7/+7 until end of turn.| Inferno Trap|Duel Decks: Speed vs. Cunning|67|U|{3}{R}|Instant - Trap|||If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.$Inferno Trap deals 4 damage to target creature.| Steam Augury|Duel Decks: Speed vs. Cunning|68|R|{2}{U}{R}|Instant|||Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.| Traumatic Visions|Duel Decks: Speed vs. Cunning|69|C|{3}{U}{U}|Instant|||Counter target spell.$Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Hellraiser Goblin|Duel Decks: Speed vs. Cunning|7|U|{2}{R}|Creature - Goblin Berserker|2|2|Creatures you control have haste and attack each combat if able.| Whiplash Trap|Duel Decks: Speed vs. Cunning|70|C|{3}{U}{U}|Instant - Trap|||If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.$Return two target creatures to their owners' hands.| Arrow Volley Trap|Duel Decks: Speed vs. Cunning|71|U|{3}{W}{W}|Instant - Trap|||If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.$Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.| Repeal|Duel Decks: Speed vs. Cunning|72|C|{X}{U}|Instant|||Return target nonland permanent with converted mana cost X to its owner's hand.$Draw a card.| Mystic Monastery|Duel Decks: Speed vs. Cunning|73|U||Land|||Mystic Monastery enters the battlefield tapped.${tap}: Add {U}, {R}, or {W}.| Terramorphic Expanse|Duel Decks: Speed vs. Cunning|74|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Island|Duel Decks: Speed vs. Cunning|75|L||Basic Land - Island|||U| Island|Duel Decks: Speed vs. Cunning|76|L||Basic Land - Island|||U| Island|Duel Decks: Speed vs. Cunning|77|L||Basic Land - Island|||U| Mountain|Duel Decks: Speed vs. Cunning|78|L||Basic Land - Mountain|||R| Plains|Duel Decks: Speed vs. Cunning|79|L||Basic Land - Plains|||W| Fleshbag Marauder|Duel Decks: Speed vs. Cunning|8|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Plains|Duel Decks: Speed vs. Cunning|80|L||Basic Land - Plains|||W| Plains|Duel Decks: Speed vs. Cunning|81|L||Basic Land - Plains|||W| Goblin Warchief|Duel Decks: Speed vs. Cunning|9|U|{1}{R}{R}|Creature - Goblin Warrior|2|2|Goblin spells you cast cost {1} less to cast.$Goblin creatures you control have haste.| Venser, the Sojourner|Duel Decks: Venser vs. Koth|1|M|{3}{W}{U}|Legendary Planeswalker - Venser|||+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.$-1: Creatures are unblockable this turn.$-8: You get an emblem with "Whenever you cast a spell, exile target permanent."| Sky Spirit|Duel Decks: Venser vs. Koth|10|U|{1}{W}{U}|Creature - Spirit|2|2|Flying, first strike| Wall of Denial|Duel Decks: Venser vs. Koth|11|U|{1}{W}{U}|Creature - Wall|0|8|Defender, flying$Shroud (This creature can't be the target of spells or abilities.)| Galepowder Mage|Duel Decks: Venser vs. Koth|12|R|{3}{W}|Creature - Kithkin Wizard|3|3|Flying$Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Kor Cartographer|Duel Decks: Venser vs. Koth|13|C|{3}{W}|Creature - Kor Scout|2|2|When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.| Clone|Duel Decks: Venser vs. Koth|14|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Cryptic Annelid|Duel Decks: Venser vs. Koth|15|U|{3}{U}|Creature - Worm Beast|1|4|When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Primal Plasma|Duel Decks: Venser vs. Koth|16|C|{3}{U}|Creature - Elemental Shapeshifter|*|*|As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.| Sawtooth Loon|Duel Decks: Venser vs. Koth|17|U|{2}{W}{U}|Creature - Bird|2|2|Flying$When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.$When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.| Cache Raiders|Duel Decks: Venser vs. Koth|18|U|{3}{U}{U}|Creature - Merfolk Rogue|4|4|At the beginning of your upkeep, return a permanent you control to its owner's hand.| Windreaver|Duel Decks: Venser vs. Koth|19|R|{3}{W}{U}|Creature - Elemental|1|3|Flying${W}: Windreaver gains vigilance until end of turn.${W}: Windreaver gets +0/+1 until end of turn.${U}: Switch Windreaver's power and toughness until end of turn.${U}: Return Windreaver to its owner's hand.| Whitemane Lion|Duel Decks: Venser vs. Koth|2|C|{1}{W}|Creature - Cat|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.| Jedit's Dragoons|Duel Decks: Venser vs. Koth|20|C|{5}{W}|Creature - Cat Soldier|2|5|Vigilance$When Jedit's Dragoons enters the battlefield, you gain 4 life.| Sunblast Angel|Duel Decks: Venser vs. Koth|21|R|{4}{W}{W}|Creature - Angel|4|5|Flying$When Sunblast Angel enters the battlefield, destroy all tapped creatures.| Sphinx of Uthuun|Duel Decks: Venser vs. Koth|22|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Path to Exile|Duel Decks: Venser vs. Koth|23|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Preordain|Duel Decks: Venser vs. Koth|24|C|{U}|Sorcery|||Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Sigil of Sleep|Duel Decks: Venser vs. Koth|25|C|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.| Revoke Existence|Duel Decks: Venser vs. Koth|26|C|{1}{W}|Sorcery|||Exile target artifact or enchantment.| Angelic Shield|Duel Decks: Venser vs. Koth|27|U|{W}{U}|Enchantment|||Creatures you control get +0/+1.$Sacrifice Angelic Shield: Return target creature to its owner's hand.| Oblivion Ring|Duel Decks: Venser vs. Koth|28|U|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Safe Passage|Duel Decks: Venser vs. Koth|29|C|{2}{W}|Instant|||Prevent all damage that would be dealt to you and creatures you control this turn.| Augury Owl|Duel Decks: Venser vs. Koth|3|C|{1}{U}|Creature - Bird|1|1|Flying$When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Steel of the Godhead|Duel Decks: Venser vs. Koth|30|C|{2}{WU}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)$As long as enchanted creature is blue, it gets +1/+1 and is unblockable.| Vanish into Memory|Duel Decks: Venser vs. Koth|31|U|{2}{W}{U}|Instant|||Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.| Overrule|Duel Decks: Venser vs. Koth|32|C|{X}{W}{U}|Instant|||Counter target spell unless its controller pays {X}. You gain X life.| Azorius Chancery|Duel Decks: Venser vs. Koth|33|C||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{U}.| Flood Plain|Duel Decks: Venser vs. Koth|34|U||Land|||Flood Plain enters the battlefield tapped.${tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| New Benalia|Duel Decks: Venser vs. Koth|35|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)${tap}: Add {W}.| Sejiri Refuge|Duel Decks: Venser vs. Koth|36|U||Land|||Sejiri Refuge enters the battlefield tapped.$When Sejiri Refuge enters the battlefield, you gain 1 life.${tap}: Add {W} or {U}.| Soaring Seacliff|Duel Decks: Venser vs. Koth|37|C||Land|||Soaring Seacliff enters the battlefield tapped.$When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.${tap}: Add {U}.| Plains|Duel Decks: Venser vs. Koth|38|L||Basic Land - Plains|||W| Plains|Duel Decks: Venser vs. Koth|39|L||Basic Land - Plains|||W| Coral Fighters|Duel Decks: Venser vs. Koth|4|U|{1}{U}|Creature - Merfolk Soldier|1|1|Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.| Plains|Duel Decks: Venser vs. Koth|40|L||Basic Land - Plains|||W| Island|Duel Decks: Venser vs. Koth|41|L||Basic Land - Island|||U| Island|Duel Decks: Venser vs. Koth|42|L||Basic Land - Island|||U| Island|Duel Decks: Venser vs. Koth|43|L||Basic Land - Island|||U| Koth of the Hammer|Duel Decks: Venser vs. Koth|44|M|{2}{R}{R}|Legendary Planeswalker - Koth|||+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.$-2: Add {R} for each Mountain you control.$-5: You get an emblem with "Mountains you control have {tap}: This land deals 1 damage to any target.'"| Plated Geopede|Duel Decks: Venser vs. Koth|45|C|{1}{R}|Creature - Insect|1|1|First strike$Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.| Pygmy Pyrosaur|Duel Decks: Venser vs. Koth|46|C|{1}{R}|Creature - Lizard|1|1|Pygmy Pyrosaur can't block.$${R}: Pygmy Pyrosaur gets +1/+0 until end of turn.| Pilgrim's Eye|Duel Decks: Venser vs. Koth|47|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Aether Membrane|Duel Decks: Venser vs. Koth|48|U|{1}{R}{R}|Creature - Wall|0|5|Defender; reach (This creature can block creatures with flying.)$Whenever Æther Membrane blocks a creature, return that creature to its owner's hand at end of combat.| Fiery Hellhound|Duel Decks: Venser vs. Koth|49|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.| Minamo Sightbender|Duel Decks: Venser vs. Koth|5|U|{1}{U}|Creature - Human Wizard|1|2|{X}, {tap}: Target creature with power X or less is unblockable this turn.| Vulshok Sorcerer|Duel Decks: Venser vs. Koth|50|C|{1}{R}{R}|Creature - Human Shaman|1|1|Haste${tap}: Vulshok Sorcerer deals 1 damage to any target.| Anger|Duel Decks: Venser vs. Koth|51|U|{3}{R}|Creature - Incarnation|2|2|Haste$As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.| Cosi's Ravager|Duel Decks: Venser vs. Koth|52|C|{3}{R}|Creature - Elemental|2|2|Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.| Vulshok Berserker|Duel Decks: Venser vs. Koth|53|C|{3}{R}|Creature - Human Berserker|3|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Bloodfire Kavu|Duel Decks: Venser vs. Koth|54|U|{2}{R}{R}|Creature - Kavu|2|2|{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.| Stone Giant|Duel Decks: Venser vs. Koth|55|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Geyser Glider|Duel Decks: Venser vs. Koth|56|U|{3}{R}{R}|Creature - Elemental Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.| Lithophage|Duel Decks: Venser vs. Koth|57|R|{3}{R}{R}|Creature - Insect|7|7|At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.| Torchling|Duel Decks: Venser vs. Koth|58|R|{3}{R}{R}|Creature - Shapeshifter|3|3|{R}: Untap Torchling.${R}: Target creature blocks Torchling this turn if able.${R}: Change the target of target spell that targets only Torchling.${1}: Torchling gets +1/-1 until end of turn.${1}: Torchling gets -1/+1 until end of turn.| Chartooth Cougar|Duel Decks: Venser vs. Koth|59|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Mistmeadow Witch|Duel Decks: Venser vs. Koth|6|U|{1}{WU}|Creature - Kithkin Wizard|1|1|{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Earth Servant|Duel Decks: Venser vs. Koth|60|U|{5}{R}|Creature - Elemental|4|4|Earth Servant gets +0/+1 for each Mountain you control.| Greater Stone Spirit|Duel Decks: Venser vs. Koth|61|U|{4}{R}{R}|Creature - Elemental Spirit|4|4|Greater Stone Spirit can't be blocked by creatures with flying.${2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."| Bloodfire Colossus|Duel Decks: Venser vs. Koth|62|R|{6}{R}{R}|Creature - Giant|6|6|{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.| Wayfarer's Bauble|Duel Decks: Venser vs. Koth|63|C|{1}|Artifact|||{2}, {tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Armillary Sphere|Duel Decks: Venser vs. Koth|64|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Journeyer's Kite|Duel Decks: Venser vs. Koth|65|R|{2}|Artifact|||{3}, {tap}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Vulshok Morningstar|Duel Decks: Venser vs. Koth|66|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Searing Blaze|Duel Decks: Venser vs. Koth|67|C|{R}{R}|Instant|||Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.$Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.| Vulshok Battlegear|Duel Decks: Venser vs. Koth|68|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+3.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Downhill Charge|Duel Decks: Venser vs. Koth|69|C|{2}{R}|Instant|||You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.$$Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.| Scroll Thief|Duel Decks: Venser vs. Koth|7|C|{2}{U}|Creature - Merfolk Rogue|1|3|Whenever Scroll Thief deals combat damage to a player, draw a card.| Seismic Strike|Duel Decks: Venser vs. Koth|70|C|{2}{R}|Instant|||Seismic Strike deals damage to target creature equal to the number of Mountains you control.| Spire Barrage|Duel Decks: Venser vs. Koth|71|C|{4}{R}|Sorcery|||Spire Barrage deals damage to any target equal to the number of Mountains you control.| Jaws of Stone|Duel Decks: Venser vs. Koth|72|U|{5}{R}|Sorcery|||Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.| Volley of Boulders|Duel Decks: Venser vs. Koth|73|R|{8}{R}|Sorcery|||Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.$Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Mountain|Duel Decks: Venser vs. Koth|74|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Venser vs. Koth|75|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Venser vs. Koth|76|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Venser vs. Koth|77|L||Basic Land - Mountain|||R| Neurok Invisimancer|Duel Decks: Venser vs. Koth|8|C|{1}{U}{U}|Creature - Human Wizard|2|1|Neurok Invisimancer is unblockable.$When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn.| Slith Strider|Duel Decks: Venser vs. Koth|9|U|{1}{U}{U}|Creature - Slith|1|1|Whenever Slith Strider becomes blocked, draw a card.$Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.| Angel of Mercy|Eighth Edition|1|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Eager Cadet|Eighth Edition|1|C|{W}|Creature - Human Soldier|1|1|| Circle of Protection: Black|Eighth Edition|10|U|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Shifting Sky|Eighth Edition|100|R|{2}{U}|Enchantment|||As Shifting Sky enters the battlefield, choose a color.$All nonland permanents are the chosen color.| Sneaky Homunculus|Eighth Edition|101|C|{1}{U}|Creature - Homunculus Illusion|1|1|Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.| Spiketail Hatchling|Eighth Edition|102|U|{1}{U}|Creature - Drake|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.| Steal Artifact|Eighth Edition|103|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Storm Crow|Eighth Edition|104|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Telepathy|Eighth Edition|105|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Temporal Adept|Eighth Edition|106|R|{1}{U}{U}|Creature - Human Wizard|1|1|{U}{U}{U}, {tap}: Return target permanent to its owner's hand.| Thieving Magpie|Eighth Edition|107|U|{2}{U}{U}|Creature - Bird|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Thieving Magpie deals damage to an opponent, draw a card.| Tidal Kraken|Eighth Edition|108|R|{5}{U}{U}{U}|Creature - Kraken|6|6|Tidal Kraken is unblockable.| Trade Routes|Eighth Edition|109|R|{1}{U}|Enchantment|||{1}: Return target land you control to its owner's hand.${1}, Discard a land card: Draw a card.| Circle of Protection: Blue|Eighth Edition|11|U|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Treasure Trove|Eighth Edition|110|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Draw a card.| Twiddle|Eighth Edition|111|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unsummon|Eighth Edition|112|C|{U}|Instant|||Return target creature to its owner's hand.| Wall of Air|Eighth Edition|113|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wind Drake|Eighth Edition|114|C|{2}{U}|Creature - Drake|2|2|Flying| Wrath of Marit Lage|Eighth Edition|115|U|{3}{U}{U}|Enchantment|||When Wrath of Marit Lage enters the battlefield, tap all red creatures.$Red creatures don't untap during their controllers' untap steps.| Zur's Weirding|Eighth Edition|116|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| Abyssal Specter|Eighth Edition|117|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Ambition's Cost|Eighth Edition|118|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Bog Imp|Eighth Edition|119|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Circle of Protection: Green|Eighth Edition|12|U|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Bog Wraith|Eighth Edition|120|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Carrion Wall|Eighth Edition|121|U|{1}{B}{B}|Creature - Wall|3|2|Defender (This creature can't attack.)${1}{B}: Regenerate Carrion Wall.| Coercion|Eighth Edition|122|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Dark Banishing|Eighth Edition|123|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Death Pit Offering|Eighth Edition|124|R|{2}{B}{B}|Enchantment|||When Death Pit Offering enters the battlefield, sacrifice all creatures you control.$Creatures you control get +2/+2.| Death Pits of Rath|Eighth Edition|125|R|{3}{B}{B}|Enchantment|||Whenever a creature is dealt damage, destroy it. It can't be regenerated.| Deathgazer|Eighth Edition|126|U|{3}{B}|Creature - Lizard|2|2|Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.| Deepwood Ghoul|Eighth Edition|127|C|{2}{B}|Creature - Zombie|2|1|Pay 2 life: Regenerate Deepwood Ghoul.| Diabolic Tutor|Eighth Edition|128|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Drudge Skeletons|Eighth Edition|129|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Circle of Protection: Red|Eighth Edition|13|U|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Dusk Imp|Eighth Edition|130|C|{2}{B}|Creature - Imp|2|1|Flying| Eastern Paladin|Eighth Edition|131|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target green creature.| Execute|Eighth Edition|132|U|{2}{B}|Instant|||Destroy target white creature. It can't be regenerated.$Draw a card.| Fallen Angel|Eighth Edition|133|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Fear|Eighth Edition|134|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Giant Cockroach|Eighth Edition|135|C|{3}{B}|Creature - Insect|4|2|| Gluttonous Zombie|Eighth Edition|136|U|{4}{B}|Creature - Zombie|3|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Grave Pact|Eighth Edition|137|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Gravedigger|Eighth Edition|138|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Larceny|Eighth Edition|139|R|{3}{B}{B}|Enchantment|||Whenever a creature you control deals combat damage to a player, that player discards a card.| Circle of Protection: White|Eighth Edition|14|U|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Looming Shade|Eighth Edition|140|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Lord of the Undead|Eighth Edition|141|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures get +1/+1.${1}{B}, {tap}: Return target Zombie card from your graveyard to your hand.| Maggot Carrier|Eighth Edition|142|C|{B}|Creature - Zombie|1|1|When Maggot Carrier enters the battlefield, each player loses 1 life.| Megrim|Eighth Edition|143|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Mind Rot|Eighth Edition|144|C|{2}{B}|Sorcery|||Target player discards two cards.| Mind Slash|Eighth Edition|145|U|{1}{B}{B}|Enchantment|||{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Mind Sludge|Eighth Edition|146|U|{4}{B}|Sorcery|||Target player discards a card for each Swamp you control.| Murderous Betrayal|Eighth Edition|147|R|{B}{B}{B}|Enchantment|||{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.| Nausea|Eighth Edition|148|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Nekrataal|Eighth Edition|149|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Crossbow Infantry|Eighth Edition|15|C|{1}{W}|Creature - Human Soldier Archer|1|1|{tap}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.| Nightmare|Eighth Edition|150|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Persecute|Eighth Edition|151|R|{2}{B}{B}|Sorcery|||Choose a color. Target player reveals their hand and discards all cards of that color.| Phyrexian Arena|Eighth Edition|152|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Phyrexian Plaguelord|Eighth Edition|153|R|{3}{B}{B}|Creature - Carrier|4|4|{tap}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.$Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Plague Beetle|Eighth Edition|154|C|{B}|Creature - Insect|1|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Plague Wind|Eighth Edition|155|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control. They can't be regenerated.| Primeval Shambler|Eighth Edition|156|U|{4}{B}|Creature - Horror Mercenary|3|3|{B}: Primeval Shambler gets +1/+1 until end of turn.| Raise Dead|Eighth Edition|157|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Ravenous Rats|Eighth Edition|158|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Royal Assassin|Eighth Edition|159|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Demystify|Eighth Edition|16|C|{W}|Instant|||Destroy target enchantment.| Scathe Zombies|Eighth Edition|160|C|{2}{B}|Creature - Zombie|2|2|| Serpent Warrior|Eighth Edition|161|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Sever Soul|Eighth Edition|162|U|{3}{B}{B}|Sorcery|||Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.| Severed Legion|Eighth Edition|163|C|{1}{B}{B}|Creature - Zombie|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Slay|Eighth Edition|164|U|{2}{B}|Instant|||Destroy target green creature. It can't be regenerated.$Draw a card.| Soul Feast|Eighth Edition|165|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Spineless Thug|Eighth Edition|166|C|{1}{B}|Creature - Zombie Mercenary|2|2|Spineless Thug can't block.| Swarm of Rats|Eighth Edition|167|U|{1}{B}|Creature - Rat|*|1|Swarm of Rats's power is equal to the number of Rats you control.| Underworld Dreams|Eighth Edition|168|R|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.| Unholy Strength|Eighth Edition|169|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Diving Griffin|Eighth Edition|17|C|{1}{W}{W}|Creature - Griffin|2|2|Flying, vigilance| Vampiric Spirit|Eighth Edition|170|R|{2}{B}{B}|Creature - Spirit|4|3|Flying$When Vampiric Spirit enters the battlefield, you lose 4 life.| Vicious Hunger|Eighth Edition|171|C|{B}{B}|Sorcery|||Vicious Hunger deals 2 damage to target creature and you gain 2 life.| Warped Devotion|Eighth Edition|172|R|{2}{B}|Enchantment|||Whenever a permanent is returned to a player's hand, that player discards a card.| Western Paladin|Eighth Edition|173|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target white creature.| Zombify|Eighth Edition|174|U|{3}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Anaba Shaman|Eighth Edition|175|C|{3}{R}|Creature - Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to any target.| Balduvian Barbarians|Eighth Edition|176|C|{1}{R}{R}|Creature - Human Barbarian|3|2|| Blaze|Eighth Edition|177|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Blood Moon|Eighth Edition|178|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Bloodshot Cyclops|Eighth Edition|179|R|{5}{R}|Creature - Cyclops Giant|4|4|{tap}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.| Elite Archers|Eighth Edition|18|R|{5}{W}|Creature - Human Soldier Archer|3|3|{tap}: Elite Archers deals 3 damage to target attacking or blocking creature.| Boil|Eighth Edition|180|U|{3}{R}|Instant|||Destroy all Islands.| Canyon Wildcat|Eighth Edition|181|C|{1}{R}|Creature - Cat|2|1|Mountainwalk| Cinder Wall|Eighth Edition|182|C|{R}|Creature - Wall|3|3|Defender (This creature can't attack.)$When Cinder Wall blocks, destroy it at end of combat.| Demolish|Eighth Edition|183|U|{3}{R}|Sorcery|||Destroy target artifact or land.| Dwarven Demolition Team|Eighth Edition|184|U|{2}{R}|Creature - Dwarf|1|1|{tap}: Destroy target Wall.| Enrage|Eighth Edition|185|U|{X}{R}|Instant|||Target creature gets +X/+0 until end of turn.| Flashfires|Eighth Edition|186|U|{3}{R}|Sorcery|||Destroy all Plains.| Furnace of Rath|Eighth Edition|187|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Goblin Chariot|Eighth Edition|188|C|{2}{R}|Creature - Goblin Warrior|2|2|Haste (This creature can attack the turn it comes under your control.)| Goblin Glider|Eighth Edition|189|U|{1}{R}|Creature - Goblin|1|1|Flying$Goblin Glider can't block.| Elite Javelineer|Eighth Edition|19|U|{2}{W}|Creature - Human Soldier|2|2|Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.| Goblin King|Eighth Edition|190|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Raider|Eighth Edition|191|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Raider can't block.| Guerrilla Tactics|Eighth Edition|192|U|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to any target.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.| Hammer of Bogardan|Eighth Edition|193|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to any target.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| Hill Giant|Eighth Edition|194|C|{3}{R}|Creature - Giant|3|3|| Hulking Cyclops|Eighth Edition|195|U|{3}{R}{R}|Creature - Cyclops|5|5|Hulking Cyclops can't block.| Inferno|Eighth Edition|196|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Lava Axe|Eighth Edition|197|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lava Hounds|Eighth Edition|198|R|{2}{R}{R}|Creature - Hound|4|4|Haste$When Lava Hounds enters the battlefield, it deals 4 damage to you.| Lesser Gargadon|Eighth Edition|199|U|{2}{R}{R}|Creature - Beast|6|4|Whenever Lesser Gargadon attacks or blocks, sacrifice a land.| Angelic Page|Eighth Edition|2|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Vengeance|Eighth Edition|2|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Glorious Anthem|Eighth Edition|20|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Lightning Blast|Eighth Edition|200|U|{3}{R}|Instant|||Lightning Blast deals 4 damage to any target.| Lightning Elemental|Eighth Edition|201|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Mana Clash|Eighth Edition|202|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Mogg Sentry|Eighth Edition|203|R|{R}|Creature - Goblin Warrior|1|1|Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.| Obliterate|Eighth Edition|204|R|{6}{R}{R}|Sorcery|||Obliterate can't be countered.$Destroy all artifacts, creatures, and lands. They can't be regenerated.| Ogre Taskmaster|Eighth Edition|205|U|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Okk|Eighth Edition|206|R|{1}{R}|Creature - Goblin|4|4|Okk can't attack unless a creature with greater power also attacks.$Okk can't block unless a creature with greater power also blocks.| Orcish Artillery|Eighth Edition|207|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Orcish Spy|Eighth Edition|208|C|{R}|Creature - Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| Panic Attack|Eighth Edition|209|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn.| Glory Seeker|Eighth Edition|21|C|{1}{W}|Creature - Human Soldier|2|2|| Pyroclasm|Eighth Edition|210|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Pyrotechnics|Eighth Edition|211|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Raging Goblin|Eighth Edition|212|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Reflexes|Eighth Edition|213|C|{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)| Relentless Assault|Eighth Edition|214|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Ridgeline Rager|Eighth Edition|215|C|{2}{R}|Creature - Beast|1|2|{R}: Ridgeline Rager gets +1/+0 until end of turn.| Rukh Egg|Eighth Edition|216|R|{3}{R}|Creature - Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| Sabretooth Tiger|Eighth Edition|217|C|{2}{R}|Creature - Cat|2|1|First strike| Searing Wind|Eighth Edition|218|R|{8}{R}|Instant|||Searing Wind deals 10 damage to any target.| Seismic Assault|Eighth Edition|219|R|{R}{R}{R}|Enchantment|||Discard a land card: Seismic Assault deals 2 damage to any target.| Healing Salve|Eighth Edition|22|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Shatter|Eighth Edition|220|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Eighth Edition|221|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Shock|Eighth Edition|222|C|{R}|Instant|||Shock deals 2 damage to any target.| Shock Troops|Eighth Edition|223|C|{3}{R}|Creature - Human Soldier|2|2|Sacrifice Shock Troops: Shock Troops deals 2 damage to any target.| Sizzle|Eighth Edition|224|C|{2}{R}|Sorcery|||Sizzle deals 3 damage to each opponent.| Stone Rain|Eighth Edition|225|C|{2}{R}|Sorcery|||Destroy target land.| Sudden Impact|Eighth Edition|226|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Thieves' Auction|Eighth Edition|227|R|{4}{R}{R}{R}|Sorcery|||Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.| Tremor|Eighth Edition|228|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Two-Headed Dragon|Eighth Edition|229|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature each combat.| Holy Day|Eighth Edition|23|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| Viashino Sandstalker|Eighth Edition|230|U|{1}{R}{R}|Creature - Viashino Warrior|4|2|Haste (This creature can attack the turn it comes under your control.)$At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)| Volcanic Hammer|Eighth Edition|231|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to any target.| Wall of Stone|Eighth Edition|232|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Birds of Paradise|Eighth Edition|233|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Blanchwood Armor|Eighth Edition|234|U|{2}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 for each Forest you control.| Call of the Wild|Eighth Edition|235|R|{2}{G}{G}|Enchantment|||{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.| Canopy Spider|Eighth Edition|236|C|{1}{G}|Creature - Spider|1|3|Reach (This creature can block creatures with flying.)| Choke|Eighth Edition|237|U|{2}{G}|Enchantment|||Islands don't untap during their controllers' untap steps.| Collective Unconscious|Eighth Edition|238|R|{4}{G}{G}|Sorcery|||Draw a card for each creature you control.| Craw Wurm|Eighth Edition|239|C|{4}{G}{G}|Creature - Wurm|6|4|| Holy Strength|Eighth Edition|24|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Creeping Mold|Eighth Edition|240|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Elvish Champion|Eighth Edition|241|R|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Elvish Lyrist|Eighth Edition|242|U|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Lyrist: Destroy target enchantment.| Elvish Pioneer|Eighth Edition|243|C|{G}|Creature - Elf Druid|1|1|When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.| Elvish Piper|Eighth Edition|244|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Elvish Scrapper|Eighth Edition|245|U|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Scrapper: Destroy target artifact.| Emperor Crocodile|Eighth Edition|246|R|{3}{G}|Creature - Crocodile|5|5|When you control no other creatures, sacrifice Emperor Crocodile.| Fecundity|Eighth Edition|247|U|{2}{G}|Enchantment|||Whenever a creature dies, that creature's controller may draw a card.| Fertile Ground|Eighth Edition|248|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Foratog|Eighth Edition|249|U|{2}{G}|Creature - Atog|1|2|{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.| Honor Guard|Eighth Edition|25|C|{W}|Creature - Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Fungusaur|Eighth Edition|250|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Fyndhorn Elder|Eighth Edition|251|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G}.| Gaea's Herald|Eighth Edition|252|R|{1}{G}|Creature - Elf|1|1|Creature spells can't be countered.| Giant Badger|Eighth Edition|253|C|{1}{G}{G}|Creature - Badger|2|2|Whenever Giant Badger blocks, it gets +2/+2 until end of turn.| Giant Growth|Eighth Edition|254|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Eighth Edition|255|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Eighth Edition|256|C|{1}{G}|Creature - Bear|2|2|| Horned Troll|Eighth Edition|257|C|{2}{G}|Creature - Troll|2|2|{G}: Regenerate Horned Troll.| Hunted Wumpus|Eighth Edition|258|U|{3}{G}|Creature - Beast|6|6|When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.| Lhurgoyf|Eighth Edition|259|R|{2}{G}{G}|Creature - Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Intrepid Hero|Eighth Edition|26|R|{2}{W}|Creature - Human Soldier|1|1|{tap}: Destroy target creature with power 4 or greater.| Living Terrain|Eighth Edition|260|U|{2}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land is a 5/6 green Treefolk creature that's still a land.| Llanowar Behemoth|Eighth Edition|261|U|{3}{G}{G}|Creature - Elemental|4|4|Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.| Lone Wolf|Eighth Edition|262|C|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Lure|Eighth Edition|263|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Maro|Eighth Edition|264|R|{2}{G}{G}|Creature - Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| Might of Oaks|Eighth Edition|265|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Monstrous Growth|Eighth Edition|266|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Moss Monster|Eighth Edition|267|C|{3}{G}{G}|Creature - Elemental|3|6|| Nantuko Disciple|Eighth Edition|268|C|{3}{G}|Creature - Insect Druid|2|2|{G}, {tap}: Target creature gets +2/+2 until end of turn.| Natural Affinity|Eighth Edition|269|R|{2}{G}|Instant|||All lands become 2/2 creatures until end of turn. They're still lands.| Ivory Mask|Eighth Edition|27|R|{2}{W}{W}|Enchantment|||You have shroud. (You can't be the target of spells or abilities.)| Naturalize|Eighth Edition|270|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Norwood Ranger|Eighth Edition|271|C|{G}|Creature - Elf Scout|1|2|| Plow Under|Eighth Edition|272|R|{3}{G}{G}|Sorcery|||Put two target lands on top of their owners' libraries.| Primeval Force|Eighth Edition|273|R|{2}{G}{G}{G}|Creature - Elemental|8|8|When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.| Rampant Growth|Eighth Edition|274|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Regeneration|Eighth Edition|275|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Revive|Eighth Edition|276|U|{1}{G}|Sorcery|||Return target green card from your graveyard to your hand.| Rhox|Eighth Edition|277|R|{4}{G}{G}|Creature - Rhino Beast|5|5|You may have Rhox assign its combat damage as though it weren't blocked.${2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Rushwood Dryad|Eighth Edition|278|C|{1}{G}|Creature - Dryad|2|1|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Spined Wurm|Eighth Edition|279|C|{4}{G}|Creature - Wurm|5|4|| Karma|Eighth Edition|28|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.| Spitting Spider|Eighth Edition|280|U|{3}{G}{G}|Creature - Spider|3|5|Reach (This creature can block creatures with flying.)$Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.| Spreading Algae|Eighth Edition|281|U|{G}|Enchantment - Aura|||Enchant Swamp$When enchanted land becomes tapped, destroy it.$When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.| Stream of Life|Eighth Edition|282|U|{X}{G}|Sorcery|||Target player gains X life.| Thorn Elemental|Eighth Edition|283|R|{5}{G}{G}|Creature - Elemental|7|7|You may have Thorn Elemental assign its combat damage as though it weren't blocked.| Trained Armodon|Eighth Edition|284|C|{1}{G}{G}|Creature - Elephant|3|3|| Verduran Enchantress|Eighth Edition|285|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Vernal Bloom|Eighth Edition|286|R|{3}{G}|Enchantment|||Whenever a Forest is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Vine Trellis|Eighth Edition|287|C|{1}{G}|Creature - Plant Wall|0|4|Defender (This creature can't attack.)${tap}: Add {G}.| Wing Snare|Eighth Edition|288|U|{2}{G}|Sorcery|||Destroy target creature with flying.| Wood Elves|Eighth Edition|289|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Master Decoy|Eighth Edition|29|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Yavimaya Enchantress|Eighth Edition|290|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Aladdin's Ring|Eighth Edition|291|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to any target.| Beast of Burden|Eighth Edition|292|R|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Brass Herald|Eighth Edition|293|R|{6}|Artifact Creature - Golem|2|2|As Brass Herald enters the battlefield, choose a creature type.$When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.$Creatures of the chosen type get +1/+1.| Coat of Arms|Eighth Edition|294|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Crystal Rod|Eighth Edition|295|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Defense Grid|Eighth Edition|296|R|{2}|Artifact|||Each spell costs {3} more to cast except during its controller's turn.| Dingus Egg|Eighth Edition|297|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Eighth Edition|298|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Distorting Lens|Eighth Edition|299|R|{2}|Artifact|||{tap}: Target permanent becomes the color of your choice until end of turn.| Ardent Militia|Eighth Edition|3|U|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Giant Octopus|Eighth Edition|3|C|{3}{U}|Creature - Octopus|3|3|| Master Healer|Eighth Edition|30|R|{4}{W}|Creature - Human Cleric|1|4|{tap}: Prevent the next 4 damage that would be dealt to any target this turn.| Ensnaring Bridge|Eighth Edition|300|R|{3}|Artifact|||Creatures with power greater than the number of cards in your hand can't attack.| Flying Carpet|Eighth Edition|301|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Fodder Cannon|Eighth Edition|302|U|{4}|Artifact|||{4}, {tap}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.| Howling Mine|Eighth Edition|303|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Iron Star|Eighth Edition|304|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Eighth Edition|305|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jayemdae Tome|Eighth Edition|306|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Millstone|Eighth Edition|307|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of their library into their graveyard.| Patagia Golem|Eighth Edition|308|U|{4}|Artifact Creature - Golem|2|3|{3}: Patagia Golem gains flying until end of turn.| Phyrexian Colossus|Eighth Edition|309|R|{7}|Artifact Creature - Golem|8|8|Phyrexian Colossus doesn't untap during your untap step.$Pay 8 life: Untap Phyrexian Colossus.$Phyrexian Colossus can't be blocked except by three or more creatures.| Noble Purpose|Eighth Edition|31|R|{3}{W}{W}|Enchantment|||Whenever a creature you control deals combat damage, you gain that much life.| Phyrexian Hulk|Eighth Edition|310|U|{6}|Artifact Creature - Golem|5|4|| Planar Portal|Eighth Edition|311|R|{6}|Artifact|||{6}, {tap}: Search your library for a card and put that card into your hand. Then shuffle your library.| Rod of Ruin|Eighth Edition|312|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Skull of Orm|Eighth Edition|313|R|{3}|Artifact|||{5}, {tap}: Return target enchantment card from your graveyard to your hand.| Spellbook|Eighth Edition|314|U|{0}|Artifact|||You have no maximum hand size.| Star Compass|Eighth Edition|315|U|{2}|Artifact|||Star Compass enters the battlefield tapped.${tap}: Add one mana of any color that a basic land you control could produce.| Teferi's Puzzle Box|Eighth Edition|316|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.| Throne of Bone|Eighth Edition|317|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Urza's Armor|Eighth Edition|318|R|{6}|Artifact|||If a source would deal damage to you, prevent 1 of that damage.| Vexing Arcanix|Eighth Edition|319|R|{4}|Artifact|||{3}, {tap}: Target player names a card, then reveals the top card of their library. If it's the named card, the player puts it into their hand. Otherwise, the player puts it into their graveyard and Vexing Arcanix deals 2 damage to them.| Oracle's Attendants|Eighth Edition|32|R|{3}{W}|Creature - Human Soldier|1|5|{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.| Wall of Spears|Eighth Edition|320|U|{3}|Artifact Creature - Wall|2|3|Defender (This creature can't attack.)$First strike| Wooden Sphere|Eighth Edition|321|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| City of Brass|Eighth Edition|322|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color.| Coastal Tower|Eighth Edition|323|U||Land|||Coastal Tower enters the battlefield tapped.${tap}: Add {W} or {U}.| Elfhame Palace|Eighth Edition|324|U||Land|||Elfhame Palace enters the battlefield tapped.${tap}: Add {G} or {W}.| Salt Marsh|Eighth Edition|325|U||Land|||Salt Marsh enters the battlefield tapped.${tap}: Add {U} or {B}.| Shivan Oasis|Eighth Edition|326|U||Land|||Shivan Oasis enters the battlefield tapped.${tap}: Add {R} or {G}.| Urborg Volcano|Eighth Edition|327|U||Land|||Urborg Volcano enters the battlefield tapped.${tap}: Add {B} or {R}.| Urza's Mine|Eighth Edition|328|U||Land - Urza s Mine|||{tap}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.| Urza's Power Plant|Eighth Edition|329|U||Land - Urza s Power-Plant|||{tap}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.| Pacifism|Eighth Edition|33|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Urza's Tower|Eighth Edition|330|U||Land - Urza s Tower|||{tap}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.| Plains|Eighth Edition|331|L||Basic Land - Plains|||W| Plains|Eighth Edition|332|L||Basic Land - Plains|||W| Plains|Eighth Edition|333|L||Basic Land - Plains|||W| Plains|Eighth Edition|334|L||Basic Land - Plains|||W| Island|Eighth Edition|335|L||Basic Land - Island|||U| Island|Eighth Edition|336|L||Basic Land - Island|||U| Island|Eighth Edition|337|L||Basic Land - Island|||U| Island|Eighth Edition|338|L||Basic Land - Island|||U| Swamp|Eighth Edition|339|L||Basic Land - Swamp|||B| Peach Garden Oath|Eighth Edition|34|U|{W}|Sorcery|||You gain 2 life for each creature you control.| Swamp|Eighth Edition|340|L||Basic Land - Swamp|||B| Swamp|Eighth Edition|341|L||Basic Land - Swamp|||B| Swamp|Eighth Edition|342|L||Basic Land - Swamp|||B| Mountain|Eighth Edition|343|L||Basic Land - Mountain|||R| Mountain|Eighth Edition|344|L||Basic Land - Mountain|||R| Mountain|Eighth Edition|345|L||Basic Land - Mountain|||R| Mountain|Eighth Edition|346|L||Basic Land - Mountain|||R| Forest|Eighth Edition|347|L||Basic Land - Forest|||G| Forest|Eighth Edition|348|L||Basic Land - Forest|||G| Forest|Eighth Edition|349|L||Basic Land - Forest|||G| Rain of Blades|Eighth Edition|35|U|{W}|Instant|||Rain of Blades deals 1 damage to each attacking creature.| Forest|Eighth Edition|350|L||Basic Land - Forest|||G| Razorfoot Griffin|Eighth Edition|36|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Redeem|Eighth Edition|37|C|{1}{W}|Instant|||Prevent all damage that would be dealt this turn to up to two target creatures.| Rolling Stones|Eighth Edition|38|R|{1}{W}|Enchantment|||Wall creatures can attack as though they didn't have defender.| Sacred Ground|Eighth Edition|39|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.| Avatar of Hope|Eighth Edition|4|R|{6}{W}{W}|Creature - Avatar|4|9|If you have 3 or less life, Avatar of Hope costs {6} less to cast.$Flying$Avatar of Hope can block any number of creatures.| Sea Eagle|Eighth Edition|4|C|{1}{U}|Creature - Bird|1|1|Flying| Sacred Nectar|Eighth Edition|40|C|{1}{W}|Sorcery|||You gain 4 life.| Samite Healer|Eighth Edition|41|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Sanctimony|Eighth Edition|42|U|{1}{W}|Enchantment|||Whenever an opponent taps a Mountain for mana, you may gain 1 life.| Savannah Lions|Eighth Edition|43|R|{W}|Creature - Cat|2|1|| Seasoned Marshal|Eighth Edition|44|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Serra Angel|Eighth Edition|45|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Solidarity|Eighth Edition|46|C|{3}{W}|Instant|||Creatures you control get +0/+5 until end of turn.| Spirit Link|Eighth Edition|47|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Standing Troops|Eighth Edition|48|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Staunch Defenders|Eighth Edition|49|U|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Aven Cloudchaser|Eighth Edition|5|C|{3}{W}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Cloudchaser enters the battlefield, destroy target enchantment.| Vizzerdrix|Eighth Edition|5|R|{6}{U}|Creature - Rabbit Beast|6|6|| Story Circle|Eighth Edition|50|R|{1}{W}{W}|Enchantment|||As Story Circle enters the battlefield, choose a color.${W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| Suntail Hawk|Eighth Edition|51|C|{W}|Creature - Bird|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Sunweb|Eighth Edition|52|R|{3}{W}|Creature - Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| Sword Dancer|Eighth Edition|53|U|{1}{W}|Creature - Human Rebel|1|2|{W}{W}: Target attacking creature gets -1/-0 until end of turn.| Tundra Wolves|Eighth Edition|54|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Venerable Monk|Eighth Edition|55|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Wall of Swords|Eighth Edition|56|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Worship|Eighth Edition|57|R|{3}{W}|Enchantment|||If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Wrath of God|Eighth Edition|58|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Air Elemental|Eighth Edition|59|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Aven Flock|Eighth Edition|6|C|{4}{W}|Creature - Bird Soldier|2|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${W}: Aven Flock gets +0/+1 until end of turn.| Enormous Baloth|Eighth Edition|6|U|{6}{G}|Creature - Beast|7|7|| Archivist|Eighth Edition|60|R|{2}{U}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card.| Aven Fisher|Eighth Edition|61|C|{3}{U}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Fisher dies, you may draw a card.| Balance of Power|Eighth Edition|62|R|{3}{U}{U}|Sorcery|||If target opponent has more cards in hand than you, draw cards equal to the difference.| Boomerang|Eighth Edition|63|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Bribery|Eighth Edition|64|R|{3}{U}{U}|Sorcery|||Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library.| Catalog|Eighth Edition|65|C|{2}{U}|Instant|||Draw two cards, then discard a card.| Coastal Hornclaw|Eighth Edition|66|C|{4}{U}|Creature - Bird|3|3|Sacrifice a land: Coastal Hornclaw gains flying until end of turn.| Coastal Piracy|Eighth Edition|67|R|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to an opponent, you may draw a card.| Concentrate|Eighth Edition|68|U|{2}{U}{U}|Sorcery|||Draw three cards.| Confiscate|Eighth Edition|69|U|{4}{U}{U}|Enchantment - Aura|||Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)$You control enchanted permanent.| Blessed Reversal|Eighth Edition|7|R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| Silverback Ape|Eighth Edition|7|U|{3}{G}{G}|Creature - Ape|5|5|| Coral Eel|Eighth Edition|70|C|{1}{U}|Creature - Fish|2|1|| Cowardice|Eighth Edition|71|R|{3}{U}{U}|Enchantment|||Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)| Curiosity|Eighth Edition|72|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Daring Apprentice|Eighth Edition|73|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| Deflection|Eighth Edition|74|R|{3}{U}|Instant|||Change the target of target spell with a single target.| Dehydration|Eighth Edition|75|C|{3}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature doesn't untap during its controller's untap step.| Evacuation|Eighth Edition|76|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Fighting Drake|Eighth Edition|77|U|{2}{U}{U}|Creature - Drake|2|4|Flying| Flash Counter|Eighth Edition|78|C|{1}{U}|Instant|||Counter target instant spell.| Fleeting Image|Eighth Edition|79|R|{2}{U}|Creature - Illusion|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Return Fleeting Image to its owner's hand.| Blinding Angel|Eighth Edition|8|R|{3}{W}{W}|Creature - Angel|2|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.| Flight|Eighth Edition|80|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Fugitive Wizard|Eighth Edition|81|C|{U}|Creature - Human Wizard|1|1|| Hibernation|Eighth Edition|82|U|{2}{U}|Instant|||Return all green permanents to their owners' hands.| Horned Turtle|Eighth Edition|83|C|{2}{U}|Creature - Turtle|1|4|| Index|Eighth Edition|84|C|{U}|Sorcery|||Look at the top five cards of your library, then put them back in any order.| Inspiration|Eighth Edition|85|C|{3}{U}|Instant|||Target player draws two cards.| Intruder Alarm|Eighth Edition|86|R|{2}{U}|Enchantment|||Creatures don't untap during their controllers' untap steps.$Whenever a creature enters the battlefield, untap all creatures.| Invisibility|Eighth Edition|87|U|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| Mahamoti Djinn|Eighth Edition|88|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Leak|Eighth Edition|89|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Chastise|Eighth Edition|9|U|{3}{W}|Instant|||Destroy target attacking creature. You gain life equal to its power.| Merchant of Secrets|Eighth Edition|90|C|{2}{U}|Creature - Human Wizard|1|1|When Merchant of Secrets enters the battlefield, draw a card.| Merchant Scroll|Eighth Edition|91|U|{1}{U}|Sorcery|||Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.| Mind Bend|Eighth Edition|92|R|{U}|Instant|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)| Phantom Warrior|Eighth Edition|93|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Puppeteer|Eighth Edition|94|U|{2}{U}|Creature - Human Wizard|1|2|{U}, {tap}: You may tap or untap target creature.| Remove Soul|Eighth Edition|95|C|{1}{U}|Instant|||Counter target creature spell.| Rewind|Eighth Edition|96|U|{2}{U}{U}|Instant|||Counter target spell. Untap up to four lands.| Sage of Lat-Nam|Eighth Edition|97|R|{1}{U}|Creature - Human Artificer|1|2|{tap}, Sacrifice an artifact: Draw a card.| Sage Owl|Eighth Edition|98|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Sea Monster|Eighth Edition|99|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Archon of Justice|Eventide|1|R|{3}{W}{W}|Creature - Archon|4|4|Flying$When Archon of Justice dies, exile target permanent.| Light from Within|Eventide|10|R|{2}{W}{W}|Enchantment|||Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.| Crackleburr|Eventide|100|R|{1}{UR}{UR}|Creature - Elemental|2|2|{UR}{UR}, {tap}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.${UR}{UR}, {untap}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({untap} is the untap symbol.)| Crag Puca|Eventide|101|U|{UR}{UR}{UR}|Creature - Shapeshifter|2|4|{UR}: Switch Crag Puca's power and toughness until end of turn.| Dominus of Fealty|Eventide|102|R|{UR}{UR}{UR}{UR}{UR}|Creature - Spirit Avatar|4|4|Flying$At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.| Inside Out|Eventide|103|C|{1}{UR}|Instant|||Switch target creature's power and toughness until end of turn.$Draw a card.| Mindwrack Liege|Eventide|104|R|{3}{UR}{UR}{UR}|Creature - Horror|4|4|Other blue creatures you control get +1/+1.$Other red creatures you control get +1/+1.${UR}{UR}{UR}{UR}: You may put a blue or red creature card from your hand onto the battlefield.| Mirror Sheen|Eventide|105|R|{1}{UR}{UR}|Enchantment|||{1}{UR}{UR}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.| Noggle Bandit|Eventide|106|C|{1}{UR}{UR}|Creature - Noggle Rogue|2|2|Noggle Bandit can't be blocked except by creatures with defender.| Noggle Bridgebreaker|Eventide|107|C|{2}{UR}{UR}|Creature - Noggle Rogue|4|3|When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.| Noggle Hedge-Mage|Eventide|108|U|{2}{UR}|Creature - Noggle Wizard|2|2|When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.$When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.| Noggle Ransacker|Eventide|109|U|{2}{UR}|Creature - Noggle Rogue|2|1|When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.| Loyal Gyrfalcon|Eventide|11|U|{3}{W}|Creature - Bird|3|3|Defender, flying$Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.| Nucklavee|Eventide|110|U|{4}{UR}{UR}|Creature - Beast|4|4|When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.$When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.| Riverfall Mimic|Eventide|111|C|{1}{UR}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.| Shrewd Hatchling|Eventide|112|U|{3}{UR}|Creature - Elemental|6|6|Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.${UR}: Target creature can't block Shrewd Hatchling this turn.$Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.$Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.| Stream Hopper|Eventide|113|C|{UR}|Creature - Goblin|1|1|{UR}: Stream Hopper gains flying until end of turn.| Unnerving Assault|Eventide|114|U|{2}{UR}|Instant|||Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)| Canker Abomination|Eventide|115|U|{2}{BG}{BG}|Creature - Treefolk Horror|6|6|As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.| Cankerous Thirst|Eventide|116|U|{3}{BG}|Instant|||If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)| Creakwood Liege|Eventide|117|R|{1}{BG}{BG}{BG}|Creature - Horror|2|2|Other black creatures you control get +1/+1.$Other green creatures you control get +1/+1.$At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.| Deity of Scars|Eventide|118|R|{BG}{BG}{BG}{BG}{BG}|Creature - Spirit Avatar|7|7|Trample$Deity of Scars enters the battlefield with two -1/-1 counters on it.${BG}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.| Desecrator Hag|Eventide|119|C|{2}{BG}{BG}|Creature - Hag|2|2|When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.| Patrol Signaler|Eventide|12|U|{1}{W}|Creature - Kithkin Soldier|1|1|{1}{W}, {untap}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({untap} is the untap symbol.)| Doomgape|Eventide|120|R|{4}{BG}{BG}{BG}|Creature - Elemental|10|10|Trample$At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.| Drain the Well|Eventide|121|C|{2}{BG}{BG}|Sorcery|||Destroy target land. You gain 2 life.| Gift of the Deity|Eventide|122|C|{4}{BG}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)$As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.| Hag Hedge-Mage|Eventide|123|U|{2}{BG}|Creature - Hag Shaman|2|2|When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.$When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.| Noxious Hatchling|Eventide|124|U|{3}{BG}|Creature - Elemental|6|6|Noxious Hatchling enters the battlefield with four -1/-1 counters on it.$Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.$Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.| Odious Trow|Eventide|125|C|{BG}|Creature - Troll|1|1|{1}{BG}: Regenerate Odious Trow.| Quillspike|Eventide|126|U|{2}{BG}|Creature - Beast|1|1|{BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.| Rendclaw Trow|Eventide|127|C|{2}{BG}|Creature - Troll|2|2|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Sapling of Colfenor|Eventide|128|R|{3}{BG}{BG}|Legendary Creature - Treefolk Shaman|2|5|Sapling of Colfenor is indestructible.$Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.| Stalker Hag|Eventide|129|U|{BG}{BG}{BG}|Creature - Hag|3|2|Swampwalk, forestwalk| Recumbent Bliss|Eventide|13|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$At the beginning of your upkeep, you may gain 1 life.| Woodlurker Mimic|Eventide|130|C|{1}{BG}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)| Worm Harvest|Eventide|131|R|{2}{BG}{BG}{BG}|Sorcery|||Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Balefire Liege|Eventide|132|R|{2}{RW}{RW}{RW}|Creature - Spirit Horror|2|4|Other red creatures you control get +1/+1.$Other white creatures you control get +1/+1.$Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.$Whenever you cast a white spell, you gain 3 life.| Battlegate Mimic|Eventide|133|C|{1}{RW}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.| Belligerent Hatchling|Eventide|134|U|{3}{RW}|Creature - Elemental|6|6|First strike$Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.$Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.$Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.| Double Cleave|Eventide|135|C|{1}{RW}|Instant|||Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)| Duergar Assailant|Eventide|136|C|{RW}|Creature - Dwarf Soldier|1|1|Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.| Duergar Hedge-Mage|Eventide|137|U|{2}{RW}|Creature - Dwarf Shaman|2|2|When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.$When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.| Duergar Mine-Captain|Eventide|138|U|{2}{RW}|Creature - Dwarf Soldier|2|1|{1}{RW}, {untap}: Attacking creatures get +1/+0 until end of turn. ({untap} is the untap symbol.)| Figure of Destiny|Eventide|139|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.| Spirit of the Hearth|Eventide|14|R|{4}{W}{W}|Creature - Cat Spirit|4|5|Flying$You have hexproof. (You can't be the target of spells or abilities your opponents control.)| Fire at Will|Eventide|140|C|{RW}{RW}{RW}|Instant|||Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.| Hearthfire Hobgoblin|Eventide|141|U|{RW}{RW}{RW}|Creature - Goblin Soldier|2|2|Double strike| Hobgoblin Dragoon|Eventide|142|C|{2}{RW}|Creature - Goblin Knight|1|2|Flying, first strike| Moonhold|Eventide|143|U|{2}{RW}|Instant|||Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)| Nobilis of War|Eventide|144|R|{RW}{RW}{RW}{RW}{RW}|Creature - Spirit Avatar|3|4|Flying$Attacking creatures you control get +2/+0.| Rise of the Hobgoblins|Eventide|145|R|{RW}{RW}|Enchantment|||When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.${RW}: Red creatures and white creatures you control gain first strike until end of turn.| Scourge of the Nobilis|Eventide|146|C|{2}{RW}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is red, it gets +1/+1 and has "{RW}: This creature gets +1/+0 until end of turn."$As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Spitemare|Eventide|147|U|{2}{RW}{RW}|Creature - Elemental|3|3|Whenever Spitemare is dealt damage, it deals that much damage to any target.| Waves of Aggression|Eventide|148|R|{3}{RW}{RW}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Cold-Eyed Selkie|Eventide|149|R|{1}{GU}{GU}|Creature - Merfolk Rogue|1|1|Islandwalk$Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.| Springjack Shepherd|Eventide|15|U|{3}{W}|Creature - Kithkin Wizard|1|2|Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.| Fable of Wolf and Owl|Eventide|150|R|{3}{GU}{GU}{GU}|Enchantment|||Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.$Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.| Favor of the Overbeing|Eventide|151|C|{1}{GU}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is green, it gets +1/+1 and has vigilance.$As long as enchanted creature is blue, it gets +1/+1 and has flying.| Gilder Bairn|Eventide|152|U|{1}{GU}{GU}|Creature - Ouphe|1|3|{2}{GU}, {untap}: For each counter on target permanent, put another of those counters on that permanent. ({untap} is the untap symbol.)| Grazing Kelpie|Eventide|153|C|{3}{GU}|Creature - Beast|2|3|{GU}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Groundling Pouncer|Eventide|154|U|{1}{GU}|Creature - Faerie|2|1|{GU}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.| Invert the Skies|Eventide|155|U|{3}{GU}|Instant|||Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.)| Murkfiend Liege|Eventide|156|R|{2}{GU}{GU}{GU}|Creature - Horror|4|4|Other green creatures you control get +1/+1.$Other blue creatures you control get +1/+1.$Untap all green and/or blue creatures you control during each other player's untap step.| Overbeing of Myth|Eventide|157|R|{GU}{GU}{GU}{GU}{GU}|Creature - Spirit Avatar|*|*|Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.$At the beginning of your draw step, draw an additional card.| Selkie Hedge-Mage|Eventide|158|U|{2}{GU}|Creature - Merfolk Wizard|2|2|When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.$When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.| Shorecrasher Mimic|Eventide|159|C|{1}{GU}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.| Suture Spirit|Eventide|16|U|{1}{W}|Creature - Spirit|1|1|Flying${WB}{WB}{WB}: Regenerate target creature.| Slippery Bogle|Eventide|160|C|{GU}|Creature - Beast|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Snakeform|Eventide|161|C|{2}{GU}|Instant|||Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.$Draw a card.| Spitting Image|Eventide|162|R|{4}{GU}{GU}|Sorcery|||Put a token that's a copy of target creature onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Sturdy Hatchling|Eventide|163|U|{3}{GU}|Creature - Elemental|6|6|Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.${GU}: Sturdy Hatchling gains shroud until end of turn.$Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.$Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.| Trapjaw Kelpie|Eventide|164|C|{4}{GU}{GU}|Creature - Beast|3|3|Flash$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Wistful Selkie|Eventide|165|U|{GU}{GU}{GU}|Creature - Merfolk Wizard|2|2|When Wistful Selkie enters the battlefield, draw a card.| Altar Golem|Eventide|166|R|{7}|Artifact Creature - Golem|*|*|Trample$Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.$Altar Golem doesn't untap during your untap step.$Tap five untapped creatures you control: Untap Altar Golem.| Antler Skulkin|Eventide|167|C|{5}|Artifact Creature - Scarecrow|3|3|{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Fang Skulkin|Eventide|168|C|{2}|Artifact Creature - Scarecrow|2|1|{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)| Hoof Skulkin|Eventide|169|C|{3}|Artifact Creature - Scarecrow|2|2|{3}: Target green creature gets +1/+1 until end of turn.| Banishing Knack|Eventide|17|C|{U}|Instant|||Until end of turn, target creature gains "{tap}: Return target nonland permanent to its owner's hand."| Jawbone Skulkin|Eventide|170|C|{1}|Artifact Creature - Scarecrow|1|1|{2}: Target red creature gains haste until end of turn.| Leering Emblem|Eventide|171|R|{2}|Artifact - Equipment|||Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.$Equip {2}| Scarecrone|Eventide|172|R|{3}|Artifact Creature - Scarecrow|1|2|{1}, Sacrifice a Scarecrow: Draw a card.${4}, {tap}: Return target artifact creature card from your graveyard to the battlefield.| Shell Skulkin|Eventide|173|C|{4}|Artifact Creature - Scarecrow|3|2|{3}: Target blue creature gains shroud until end of turn.| Ward of Bones|Eventide|174|R|{6}|Artifact|||Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.| Cascade Bluffs|Eventide|175|R||Land|||{tap}: Add {C}.${UR}, {tap}: Add {U}{U}, {U}{R}, or {R}{R}.| Fetid Heath|Eventide|176|R||Land|||{tap}: Add {C}.${WB}, {tap}: Add {W}{W}, {W}{B}, or {B}{B}.| Flooded Grove|Eventide|177|R||Land|||{tap}: Add {C}.${GU}, {tap}: Add {G}{G}, {G}{U}, or {U}{U}.| Rugged Prairie|Eventide|178|R||Land|||{tap}: Add {C}.${RW}, {tap}: Add {R}{R}, {R}{W}, or {W}{W}.| Springjack Pasture|Eventide|179|R||Land|||{tap}: Add {C}.${4}, {tap}: Put a 0/1 white Goat creature token onto the battlefield.${tap}, Sacrifice X Goats: Add X mana of any one color. You gain X life.| Cache Raiders|Eventide|18|U|{3}{U}{U}|Creature - Merfolk Rogue|4|4|At the beginning of your upkeep, return a permanent you control to its owner's hand.| Twilight Mire|Eventide|180|R||Land|||{tap}: Add {C}.${BG}, {tap}: Add {B}{B}, {B}{G}, or {G}{G}.| Dream Fracture|Eventide|19|U|{1}{U}{U}|Instant|||Counter target spell. Its controller draws a card.$Draw a card.| Ballynock Trapper|Eventide|2|C|{3}{W}|Creature - Kithkin Soldier|2|2|{tap}: Tap target creature.$Whenever you cast a white spell, you may untap Ballynock Trapper.| Dream Thief|Eventide|20|C|{2}{U}|Creature - Faerie Rogue|2|1|Flying$When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.| Glamerdye|Eventide|21|R|{1}{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Glen Elendra Archmage|Eventide|22|R|{3}{U}|Creature - Faerie Wizard|2|2|Flying${U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Idle Thoughts|Eventide|23|U|{3}{U}|Enchantment|||{2}: Draw a card if you have no cards in hand.| Indigo Faerie|Eventide|24|U|{1}{U}|Creature - Faerie Wizard|1|1|Flying${U}: Target permanent becomes blue in addition to its other colors until end of turn.| Inundate|Eventide|25|R|{3}{U}{U}{U}|Sorcery|||Return all nonblue creatures to their owners' hands.| Merrow Levitator|Eventide|26|C|{3}{U}|Creature - Merfolk Wizard|2|3|{tap}: Target creature gains flying until end of turn.$Whenever you cast a blue spell, you may untap Merrow Levitator.| Oona's Grace|Eventide|27|C|{2}{U}|Instant|||Target player draws a card.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Razorfin Abolisher|Eventide|28|U|{2}{U}|Creature - Merfolk Wizard|2|2|{1}{U}, {tap}: Return target creature with a counter on it to its owner's hand.| Sanity Grinding|Eventide|29|R|{U}{U}{U}|Sorcery|||Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of their library into their graveyard. Then put the cards you revealed this way on the bottom of your library in any order.| Cenn's Enlistment|Eventide|3|C|{3}{W}|Sorcery|||Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Talonrend|Eventide|30|U|{4}{U}|Creature - Elemental|0|5|Flying${UR}: Talonrend gets +1/-1 until end of turn.| Wake Thrasher|Eventide|31|R|{2}{U}|Creature - Merfolk Soldier|1|1|Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.| Wilderness Hypnotist|Eventide|32|C|{2}{U}{U}|Creature - Merfolk Wizard|1|3|{tap}: Target red or green creature gets -2/-0 until end of turn.| Ashling, the Extinguisher|Eventide|33|R|{2}{B}{B}|Legendary Creature - Elemental Shaman|4|4|Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. they sacrifice that creature.| Creakwood Ghoul|Eventide|34|U|{4}{B}|Creature - Plant Zombie|3|3|{BG}{BG}: Exile target card from a graveyard. You gain 1 life.| Crumbling Ashes|Eventide|35|U|{1}{B}|Enchantment|||At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.| Lingering Tormentor|Eventide|36|U|{3}{B}|Creature - Spirit|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Merrow Bonegnawer|Eventide|37|C|{B}|Creature - Merfolk Rogue|1|1|{tap}: Target player exiles a card from their graveyard.$Whenever you cast a black spell, you may untap Merrow Bonegnawer.| Necroskitter|Eventide|38|R|{1}{B}{B}|Creature - Elemental|1|4|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.| Needle Specter|Eventide|39|R|{1}{B}{B}|Creature - Specter|1|1|Flying$Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever Needle Specter deals combat damage to a player, that player discards that many cards.| Endless Horizons|Eventide|4|R|{3}{W}|Enchantment|||When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.$At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.| Nightmare Incursion|Eventide|40|R|{5}{B}|Sorcery|||Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles their library.| Raven's Crime|Eventide|41|C|{B}|Sorcery|||Target player discards a card.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Smoldering Butcher|Eventide|42|C|{3}{B}|Creature - Elemental Warrior|4|2|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Soot Imp|Eventide|43|U|{1}{B}{B}|Creature - Imp|1|2|Flying$Whenever a player casts a nonblack spell, that player loses 1 life.| Soul Reap|Eventide|44|C|{1}{B}|Sorcery|||Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.| Soul Snuffers|Eventide|45|U|{2}{B}{B}|Creature - Elemental Shaman|3|3|When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.| Syphon Life|Eventide|46|U|{1}{B}{B}|Sorcery|||Target player loses 2 life and you gain 2 life.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Talara's Bane|Eventide|47|C|{1}{B}|Sorcery|||Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.| Umbra Stalker|Eventide|48|R|{4}{B}{B}{B}|Creature - Elemental|*|*|Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.| Chaotic Backlash|Eventide|49|U|{4}{R}|Instant|||Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.| Endure|Eventide|5|U|{3}{W}{W}|Instant|||Prevent all damage that would be dealt to you and permanents you control this turn.| Cinder Pyromancer|Eventide|50|C|{2}{R}|Creature - Elemental Shaman|0|1|{tap}: Cinder Pyromancer deals 1 damage to target player.$Whenever you cast a red spell, you may untap Cinder Pyromancer.| Duergar Cave-Guard|Eventide|51|U|{3}{R}|Creature - Dwarf Warrior|1|3|Wither (This deals damage to creatures in the form of -1/-1 counters.)${RW}: Duergar Cave-Guard gets +1/+0 until end of turn.| Fiery Bombardment|Eventide|52|R|{1}{R}|Enchantment|||Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.| Flame Jab|Eventide|53|C|{R}|Sorcery|||Flame Jab deals 1 damage to any target.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Hatchet Bully|Eventide|54|U|{3}{R}|Creature - Goblin Warrior|3|3|{2}{R}, {tap}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.| Hateflayer|Eventide|55|R|{5}{R}{R}|Creature - Elemental|5|5|Wither (This deals damage to creatures in the form of -1/-1 counters.)${2}{R}, {untap}: Hateflayer deals damage equal to its power to any target. ({untap} is the untap symbol.)| Heartlash Cinder|Eventide|56|C|{1}{R}|Creature - Elemental Warrior|1|1|Haste$Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.| Hotheaded Giant|Eventide|57|C|{3}{R}|Creature - Giant Warrior|4|4|Haste$Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.| Impelled Giant|Eventide|58|U|{4}{R}{R}|Creature - Giant Warrior|3|3|Trample$Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.| Outrage Shaman|Eventide|59|U|{3}{R}{R}|Creature - Goblin Shaman|2|2|Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.| Flickerwisp|Eventide|6|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Puncture Blast|Eventide|60|C|{2}{R}|Instant|||Wither (This deals damage to creatures in the form of -1/-1 counters.)$Puncture Blast deals 3 damage to any target.| Rekindled Flame|Eventide|61|R|{2}{R}{R}|Sorcery|||Rekindled Flame deals 4 damage to any target.$At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.| Stigma Lasher|Eventide|62|R|{R}{R}|Creature - Elemental Shaman|2|2|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.| Thunderblust|Eventide|63|R|{2}{R}{R}{R}|Creature - Elemental|7|2|Haste$Thunderblust has trample as long as it has a -1/-1 counter on it.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Unwilling Recruit|Eventide|64|U|{X}{R}{R}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.| Aerie Ouphes|Eventide|65|C|{4}{G}|Creature - Ouphe|3|3|Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Bloom Tender|Eventide|66|R|{1}{G}|Creature - Elf Druid|1|1|{tap}: For each color among permanents you control, add one mana of that color.| Duskdale Wurm|Eventide|67|U|{5}{G}{G}|Creature - Wurm|7|7|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Helix Pinnacle|Eventide|68|R|{G}|Enchantment|||Shroud${X}: Put X tower counters on Helix Pinnacle.$At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.| Marshdrinker Giant|Eventide|69|U|{3}{G}{G}|Creature - Giant Warrior|4|3|When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.| Hallowed Burial|Eventide|7|R|{3}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.| Monstrify|Eventide|70|C|{3}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Nettle Sentinel|Eventide|71|C|{G}|Creature - Elf Warrior|2|2|Nettle Sentinel doesn't untap during your untap step.$Whenever you cast a green spell, you may untap Nettle Sentinel.| Phosphorescent Feast|Eventide|72|U|{2}{G}{G}{G}|Sorcery|||Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.| Primalcrux|Eventide|73|R|{G}{G}{G}{G}{G}{G}|Creature - Elemental|*|*|Trample$Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.| Regal Force|Eventide|74|R|{4}{G}{G}{G}|Creature - Elemental|5|5|When Regal Force enters the battlefield, draw a card for each green creature you control.| Savage Conception|Eventide|75|U|{3}{G}{G}|Sorcery|||Put a 3/3 green Beast creature token onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Swirling Spriggan|Eventide|76|U|{2}{G}{G}|Creature - Goblin Shaman|3|3|{GU}{GU}: Target creature you control becomes the color or colors of your choice until end of turn.| Talara's Battalion|Eventide|77|R|{1}{G}|Creature - Elf Warrior|4|3|Trample$Cast Talara's Battalion only if you've cast another green spell this turn.| Tilling Treefolk|Eventide|78|C|{2}{G}|Creature - Treefolk Druid|1|3|When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.| Twinblade Slasher|Eventide|79|U|{G}|Creature - Elf Warrior|1|1|Wither (This deals damage to creatures in the form of -1/-1 counters.)${1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.| Kithkin Spellduster|Eventide|8|C|{4}{W}|Creature - Kithkin Wizard|2|3|Flying${1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Wickerbough Elder|Eventide|80|C|{3}{G}|Creature - Treefolk Shaman|4|4|Wickerbough Elder enters the battlefield with a -1/-1 counter on it.${G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.| Batwing Brume|Eventide|81|U|{1}{WB}|Instant|||Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature they control if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)| Beckon Apparition|Eventide|82|C|{WB}|Instant|||Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.| Bloodied Ghost|Eventide|83|U|{1}{WB}{WB}|Creature - Spirit|3|3|Flying$Bloodied Ghost enters the battlefield with a -1/-1 counter on it.| Cauldron Haze|Eventide|84|U|{1}{WB}|Instant|||Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Deathbringer Liege|Eventide|85|R|{2}{WB}{WB}{WB}|Creature - Horror|3|4|Other white creatures you control get +1/+1.$Other black creatures you control get +1/+1.$Whenever you cast a white spell, you may tap target creature.$Whenever you cast a black spell, you may destroy target creature if it's tapped.| Divinity of Pride|Eventide|86|R|{WB}{WB}{WB}{WB}{WB}|Creature - Spirit Avatar|4|4|Flying, lifelink$Divinity of Pride gets +4/+4 as long as you have 25 or more life.| Edge of the Divinity|Eventide|87|C|{WB}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is white, it gets +1/+2.$As long as enchanted creature is black, it gets +2/+1.| Evershrike|Eventide|88|R|{3}{WB}{WB}|Creature - Elemental Spirit|2|2|Flying$Evershrike gets +2/+2 for each Aura attached to it.${X}{WB}{WB}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.| Gwyllion Hedge-Mage|Eventide|89|U|{2}{WB}|Creature - Hag Wizard|2|2|When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.$When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.| Kithkin Zealot|Eventide|9|C|{1}{W}|Creature - Kithkin Cleric|1|3|When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.| Harvest Gwyllion|Eventide|90|C|{2}{WB}{WB}|Creature - Hag|2|4|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Nightsky Mimic|Eventide|91|C|{1}{WB}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.| Nip Gwyllion|Eventide|92|C|{WB}|Creature - Hag|1|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Pyrrhic Revival|Eventide|93|R|{3}{WB}{WB}{WB}|Sorcery|||Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.| Restless Apparition|Eventide|94|U|{WB}{WB}{WB}|Creature - Spirit|2|2|{WB}{WB}{WB}: Restless Apparition gets +3/+3 until end of turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Stillmoon Cavalier|Eventide|95|R|{1}{WB}{WB}|Creature - Zombie Knight|2|1|Protection from white and from black${WB}: Stillmoon Cavalier gains flying until end of turn.${WB}: Stillmoon Cavalier gains first strike until end of turn.${WB}{WB}: Stillmoon Cavalier gets +1/+0 until end of turn.| Unmake|Eventide|96|C|{WB}{WB}{WB}|Instant|||Exile target creature.| Voracious Hatchling|Eventide|97|U|{3}{WB}|Creature - Elemental|6|6|Lifelink$Voracious Hatchling enters the battlefield with four -1/-1 counters on it.$Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.$Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.| Call the Skybreaker|Eventide|98|R|{5}{UR}{UR}|Sorcery|||Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Clout of the Dominus|Eventide|99|C|{UR}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)$As long as enchanted creature is red, it gets +1/+1 and has haste.| Allay|Exodus|1|C|{1}{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Destroy target enchantment.| Angelic Blessing|Exodus|2|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Cataclysm|Exodus|3|R|{2}{W}{W}|Sorcery|||Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.| Charging Paladin|Exodus|4|C|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| Convalescence|Exodus|5|R|{1}{W}|Enchantment|||At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.| Exalted Dragon|Exodus|6|R|{4}{W}{W}|Creature - Dragon|5|5|Flying$Exalted Dragon can't attack unless you sacrifice a land.| High Ground|Exodus|7|U|{W}|Enchantment|||Each creature you control can block an additional creature each combat.| Keeper of the Light|Exodus|8|U|{W}{W}|Creature - Human Wizard|1|2|{W}, {tap}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.| Kor Chant|Exodus|9|C|{2}{W}|Instant|||All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.| Limited Resources|Exodus|10|R|{W}|Enchantment|||When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.$Players can't play lands as long as ten or more lands are on the battlefield.| Oath of Lieges|Exodus|11|R|{1}{W}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle their library.| Paladin en-Vec|Exodus|12|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)| Peace of Mind|Exodus|13|U|{1}{W}|Enchantment|||{W}, Discard a card: You gain 3 life.| Pegasus Stampede|Exodus|14|U|{1}{W}|Sorcery|||Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Put a 1/1 white Pegasus creature token with flying onto the battlefield.| Penance|Exodus|15|U|{2}{W}|Enchantment|||Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.| Reaping the Rewards|Exodus|16|C|{W}|Instant|||Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$You gain 2 life.| Reconnaissance|Exodus|17|U|{W}|Enchantment|||{0}: Remove target attacking creature you control from combat and untap it.| Shackles|Exodus|18|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.${W}: Return Shackles to its owner's hand.| Shield Mate|Exodus|19|C|{W}|Creature - Human Soldier|1|1|Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.| Soltari Visionary|Exodus|20|C|{1}{W}{W}|Creature - Soltari Cleric|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.| Soul Warden|Exodus|21|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Standing Troops|Exodus|22|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Treasure Hunter|Exodus|23|U|{2}{W}|Creature - Human|2|2|When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.| Wall of Nets|Exodus|24|R|{1}{W}{W}|Creature - Wall|0|7|Defender (This creature can't attack.)$At end of combat, exile all creatures blocked by Wall of Nets.$When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.| Welkin Hawk|Exodus|25|C|{1}{W}|Creature - Bird|1|1|Flying$When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.| Zealots en-Dal|Exodus|26|U|{3}{W}|Creature - Human Soldier|2|4|At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.| Aether Tide|Exodus|27|C|{X}{U}|Sorcery|||As an additional cost to cast Æther Tide, discard X creature cards.$Return X target creatures to their owners' hands.| Cunning|Exodus|28|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.| Curiosity|Exodus|29|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Dominating Licid|Exodus|30|R|{1}{U}{U}|Creature - Licid|1|1|{1}{U}{U}, {tap}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$You control enchanted creature.| Ephemeron|Exodus|31|R|{4}{U}{U}|Creature - Illusion|4|4|Flying$Discard a card: Return Ephemeron to its owner's hand.| Equilibrium|Exodus|32|R|{1}{U}{U}|Enchantment|||Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.| Ertai, Wizard Adept|Exodus|33|R|{2}{U}|Legendary Creature - Human Wizard|1|1|{2}{U}{U}, {tap}: Counter target spell.| Fade Away|Exodus|34|C|{2}{U}|Sorcery|||For each creature, its controller sacrifices a permanent unless they pay {1}.| Forbid|Exodus|35|U|{1}{U}{U}|Instant|||Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Counter target spell.| Keeper of the Mind|Exodus|36|U|{U}{U}|Creature - Human Wizard|1|2|{U}, {tap}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.| Killer Whale|Exodus|37|U|{3}{U}|Creature - Whale|3|5|{U}: Killer Whale gains flying until end of turn.| Mana Breach|Exodus|38|U|{2}{U}|Enchantment|||Whenever a player casts a spell, that player returns a land they control to its owner's hand.| Merfolk Looter|Exodus|39|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Mind Over Matter|Exodus|40|R|{2}{U}{U}{U}{U}|Enchantment|||Discard a card: You may tap or untap target artifact, creature, or land.| Mirozel|Exodus|41|U|{3}{U}|Creature - Illusion|2|3|Flying$When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.| Oath of Scholars|Exodus|42|R|{3}{U}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.| Robe of Mirrors|Exodus|43|C|{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has shroud. (It can't be the target of spells or abilities.)| Rootwater Mystic|Exodus|44|C|{U}|Creature - Merfolk Wizard|1|1|{1}{U}: Look at the top card of target player's library.| School of Piranha|Exodus|45|C|{1}{U}|Creature - Fish|3|3|At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.| Scrivener|Exodus|46|U|{4}{U}|Creature - Human Wizard|2|2|When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.| Thalakos Drifters|Exodus|47|R|{2}{U}{U}|Creature - Thalakos|3|3|Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)| Thalakos Scout|Exodus|48|C|{2}{U}|Creature - Thalakos Soldier Scout|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Discard a card: Return Thalakos Scout to its owner's hand.| Theft of Dreams|Exodus|49|C|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Treasure Trove|Exodus|50|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Draw a card.| Wayward Soul|Exodus|51|C|{2}{U}{U}|Creature - Spirit|3|2|Flying$${U}: Put Wayward Soul on top of its owner's library.| Whiptongue Frog|Exodus|52|C|{2}{U}|Creature - Frog|1|3|{U}: Whiptongue Frog gains flying until end of turn.| Carnophage|Exodus|53|C|{B}|Creature - Zombie|2|2|At the beginning of your upkeep, tap Carnophage unless you pay 1 life.| Cat Burglar|Exodus|54|C|{3}{B}|Creature - Kor Rogue Minion|2|2|{2}{B}, {tap}: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Culling the Weak|Exodus|55|C|{B}|Instant|||As an additional cost to cast Culling the Weak, sacrifice a creature.$Add {B}{B}{B}{B}.| Cursed Flesh|Exodus|56|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Dauthi Cutthroat|Exodus|57|U|{1}{B}|Creature - Dauthi Minion|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{B}, {tap}: Destroy target creature with shadow.| Dauthi Jackal|Exodus|58|C|{2}{B}|Creature - Dauthi Hound|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.| Dauthi Warlord|Exodus|59|U|{1}{B}|Creature - Dauthi Soldier|*|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.| Death's Duet|Exodus|60|C|{2}{B}|Sorcery|||Return two target creature cards from your graveyard to your hand.| Entropic Specter|Exodus|61|R|{3}{B}{B}|Creature - Specter Spirit|*|*|Flying$As Entropic Specter enters the battlefield, choose an opponent.$Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.$Whenever Entropic Specter deals damage to a player, that player discards a card.| Fugue|Exodus|62|U|{3}{B}{B}|Sorcery|||Target player discards three cards.| Grollub|Exodus|63|C|{2}{B}|Creature - Beast|3|3|Whenever Grollub is dealt damage, each opponent gains that much life.| Hatred|Exodus|64|R|{3}{B}{B}|Instant|||As an additional cost to cast Hatred, pay X life.$Target creature gets +X/+0 until end of turn.| Keeper of the Dead|Exodus|65|U|{B}{B}|Creature - Human Wizard|1|2|{B}, {tap}: Choose target opponent who had at least two fewer creature cards in their graveyard than you did as you activated this ability. Destroy target nonblack creature they control.| Mind Maggots|Exodus|66|U|{3}{B}|Creature - Insect|2|2|When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.| Nausea|Exodus|67|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Necrologia|Exodus|68|U|{3}{B}{B}|Instant|||Cast Necrologia only during your end step.$As an additional cost to cast Necrologia, pay X life.$Draw X cards.| Oath of Ghouls|Exodus|69|R|{1}{B}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.| Pit Spawn|Exodus|70|R|{4}{B}{B}{B}|Creature - Demon|6|4|First strike$At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.$Whenever Pit Spawn deals damage to a creature, exile that creature.| Plaguebearer|Exodus|71|R|{1}{B}|Creature - Zombie|1|1|{X}{X}{B}: Destroy target nonblack creature with converted mana cost X.| Recurring Nightmare|Exodus|72|R|{2}{B}|Enchantment|||Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.| Scare Tactics|Exodus|73|C|{B}|Instant|||Creatures you control get +1/+0 until end of turn.| Slaughter|Exodus|74|U|{2}{B}{B}|Instant|||Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Destroy target nonblack creature. It can't be regenerated.| Spike Cannibal|Exodus|75|U|{1}{B}{B}|Creature - Spike|0|0|Spike Cannibal enters the battlefield with a +1/+1 counter on it.$When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.| Thrull Surgeon|Exodus|76|C|{1}{B}|Creature - Thrull|1|1|{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Vampire Hounds|Exodus|77|C|{2}{B}|Creature - Vampire Hound|2|2|Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.| Volrath's Dungeon|Exodus|78|R|{2}{B}{B}|Enchantment|||Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn.$Discard a card: Target player puts a card from their hand on top of their library. Activate this ability only any time you could cast a sorcery.| Anarchist|Exodus|79|C|{4}{R}|Creature - Human Wizard|2|2|When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.| Cinder Crawler|Exodus|80|C|{1}{R}|Creature - Salamander|1|2|{R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked.| Dizzying Gaze|Exodus|81|C|{R}|Enchantment - Aura|||Enchant creature you control${R}: Enchanted creature deals 1 damage to target creature with flying.| Fighting Chance|Exodus|82|R|{R}|Instant|||For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.| Flowstone Flood|Exodus|83|U|{3}{R}|Sorcery|||Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Destroy target land.| Furnace Brood|Exodus|84|C|{3}{R}|Creature - Elemental|3|3|{R}: Target creature can't be regenerated this turn.| Keeper of the Flame|Exodus|85|U|{R}{R}|Creature - Human Wizard|1|2|{R}, {tap}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player.| Mage il-Vec|Exodus|86|C|{2}{R}|Creature - Human Wizard|2|2|{tap}, Discard a card at random: Mage il-Vec deals 1 damage to any target.| Maniacal Rage|Exodus|87|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Mogg Assassin|Exodus|88|U|{2}{R}|Creature - Goblin Assassin|2|1|{tap}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.| Monstrous Hound|Exodus|89|R|{3}{R}|Creature - Hound|4|4|Monstrous Hound can't attack unless you control more lands than defending player.$Monstrous Hound can't block unless you control more lands than attacking player.| Oath of Mages|Exodus|90|R|{1}{R}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.| Ogre Shaman|Exodus|91|R|{3}{R}{R}|Creature - Ogre Shaman|3|3|{2}, Discard a card at random: Ogre Shaman deals 2 damage to any target.| Onslaught|Exodus|92|C|{R}|Enchantment|||Whenever you cast a creature spell, tap target creature.| Pandemonium|Exodus|93|R|{3}{R}|Enchantment|||Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.| Paroxysm|Exodus|94|U|{1}{R}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.| Price of Progress|Exodus|95|U|{1}{R}|Instant|||Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.| Raging Goblin|Exodus|96|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Ravenous Baboons|Exodus|97|R|{3}{R}|Creature - Ape|2|2|When Ravenous Baboons enters the battlefield, destroy target nonbasic land.| Reckless Ogre|Exodus|98|C|{3}{R}|Creature - Ogre|3|2|Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.| Sabertooth Wyvern|Exodus|99|U|{4}{R}|Creature - Drake|3|2|Flying, first strike| Scalding Salamander|Exodus|100|U|{2}{R}|Creature - Salamander|2|1|Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.| Seismic Assault|Exodus|101|R|{R}{R}{R}|Enchantment|||Discard a land card: Seismic Assault deals 2 damage to any target.| Shattering Pulse|Exodus|102|C|{1}{R}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Destroy target artifact.| Sonic Burst|Exodus|103|C|{1}{R}|Instant|||As an additional cost to cast Sonic Burst, discard a card at random.$Sonic Burst deals 4 damage to any target.| Spellshock|Exodus|104|U|{2}{R}|Enchantment|||Whenever a player casts a spell, Spellshock deals 2 damage to that player.| Avenging Druid|Exodus|105|C|{2}{G}|Creature - Human Druid|1|3|Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.| Bequeathal|Exodus|106|C|{G}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, you draw two cards.| Cartographer|Exodus|107|U|{2}{G}|Creature - Human|2|2|When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.| Crashing Boars|Exodus|108|U|{3}{G}{G}|Creature - Boar|4|4|Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.| Elven Palisade|Exodus|109|U|{G}|Enchantment|||Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.| Elvish Berserker|Exodus|110|C|{G}|Creature - Elf Berserker|1|1|Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Jackalope Herd|Exodus|111|C|{3}{G}|Creature - Rabbit Beast|4|5|When you cast a spell, return Jackalope Herd to its owner's hand.| Keeper of the Beasts|Exodus|112|U|{G}{G}|Creature - Human Wizard|1|2|{G}, {tap}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield.| Manabond|Exodus|113|R|{G}|Enchantment|||At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.| Mirri, Cat Warrior|Exodus|114|R|{1}{G}{G}|Legendary Creature - Cat Warrior|2|3|First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)| Oath of Druids|Exodus|115|R|{1}{G}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If they do, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.| Plated Rootwalla|Exodus|116|C|{4}{G}|Creature - Lizard|3|3|{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.| Predatory Hunger|Exodus|117|C|{G}|Enchantment - Aura|||Enchant creature$Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.| Pygmy Troll|Exodus|118|C|{1}{G}|Creature - Troll|1|1|Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.${G}: Regenerate Pygmy Troll.| Rabid Wolverines|Exodus|119|C|{3}{G}{G}|Creature - Wolverine|4|4|Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.| Reclaim|Exodus|120|C|{G}|Instant|||Put target card from your graveyard on top of your library.| Resuscitate|Exodus|121|U|{1}{G}|Instant|||Until end of turn, creatures you control gain "{1}: Regenerate this creature."| Rootwater Alligator|Exodus|122|C|{3}{G}|Creature - Crocodile|3|2|Sacrifice a Forest: Regenerate Rootwater Alligator.| Skyshroud Elite|Exodus|123|U|{G}|Creature - Elf|1|1|Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.| Skyshroud War Beast|Exodus|124|R|{1}{G}|Creature - Beast|*|*|Trample$As Skyshroud War Beast enters the battlefield, choose an opponent.$Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.| Song of Serenity|Exodus|125|U|{1}{G}|Enchantment|||Creatures that are enchanted can't attack or block.| Spike Hatcher|Exodus|126|R|{6}{G}|Creature - Spike|0|0|Spike Hatcher enters the battlefield with six +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.${1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.| Spike Rogue|Exodus|127|U|{1}{G}{G}|Creature - Spike|0|0|Spike Rogue enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.${2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.| Spike Weaver|Exodus|128|R|{2}{G}{G}|Creature - Spike|0|0|Spike Weaver enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.${1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.| Survival of the Fittest|Exodus|129|R|{1}{G}|Enchantment|||{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| Wood Elves|Exodus|130|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Coat of Arms|Exodus|131|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Erratic Portal|Exodus|132|R|{4}|Artifact|||{1}, {tap}: Return target creature to its owner's hand unless its controller pays {1}.| Medicine Bag|Exodus|133|U|{3}|Artifact|||{1}, {tap}, Discard a card: Regenerate target creature.| Memory Crystal|Exodus|134|R|{3}|Artifact|||Buyback costs cost {2} less.| Mindless Automaton|Exodus|135|R|{4}|Artifact Creature - Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| Null Brooch|Exodus|136|R|{4}|Artifact|||{2}, {tap}, Discard your hand: Counter target noncreature spell.| Skyshaper|Exodus|137|U|{2}|Artifact|||Sacrifice Skyshaper: Creatures you control gain flying until end of turn.| Spellbook|Exodus|138|U|{0}|Artifact|||You have no maximum hand size.| Sphere of Resistance|Exodus|139|R|{2}|Artifact|||Spells cost {1} more to cast.| Thopter Squadron|Exodus|140|R|{5}|Artifact Creature - Thopter|0|0|Flying$Thopter Squadron enters the battlefield with three +1/+1 counters on it.${1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.${1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.| Transmogrifying Licid|Exodus|141|U|{3}|Artifact Creature - Licid|2|2|{1}, {tap}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.$Enchanted creature gets +1/+1 and is an artifact in addition to its other types.| Workhorse|Exodus|142|R|{6}|Artifact Creature - Horse|0|0|Workhorse enters the battlefield with four +1/+1 counters on it.$Remove a +1/+1 counter from Workhorse: Add {C}.| City of Traitors|Exodus|143|R||Land|||When you play another land, sacrifice City of Traitors.${tap}: Add {C}{C}.| Armor Thrull|Fallen Empires|1|C|{2}{B}|Creature - Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| Derelor|Fallen Empires|10|R|{3}{B}|Creature - Thrull|4|4|Black spells you cast cost {B} more to cast.| Brassclaw Orcs|Fallen Empires|100|C|{2}{R}|Creature - Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| Dwarven Armorer|Fallen Empires|104|R|{R}|Creature - Dwarf|0|2|{R}, {tap}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.| Dwarven Catapult|Fallen Empires|105|U|{X}{R}|Instant|||Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.| Dwarven Lieutenant|Fallen Empires|106|U|{R}{R}|Creature - Dwarf Soldier|1|2|{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.| Dwarven Soldier|Fallen Empires|107|C|{1}{R}|Creature - Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| Ebon Praetor|Fallen Empires|11|R|{4}{B}{B}|Creature - Avatar Praetor|5|5|First strike, trample$At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.$Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.| Goblin Chirurgeon|Fallen Empires|110|C|{R}|Creature - Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| Goblin Flotilla|Fallen Empires|113|R|{2}{R}|Creature - Goblin|2|2|Islandwalk$At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.| Goblin Grenade|Fallen Empires|114|C|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to any target.| Goblin Kites|Fallen Empires|117|U|{1}{R}|Enchantment|||{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.| Goblin War Drums|Fallen Empires|118|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| Hymn to Tourach|Fallen Empires|12|C|{B}{B}|Sorcery|||Target player discards two cards at random.| Goblin Warrens|Fallen Empires|122|R|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| Orcish Captain|Fallen Empires|123|U|{R}|Creature - Orc Warrior|1|1|{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.| Orcish Spy|Fallen Empires|124|C|{R}|Creature - Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| Orcish Veteran|Fallen Empires|127|C|{2}{R}|Creature - Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| Orgg|Fallen Empires|131|R|{3}{R}{R}|Creature - Orgg|6|6|Trample$Orgg can't attack if defending player controls an untapped creature with power 3 or greater.$Orgg can't block creatures with power 3 or greater.| Raiding Party|Fallen Empires|132|U|{2}{R}|Enchantment|||Raiding Party can't be the target of white spells or abilities from white sources.$$Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.| Combat Medic|Fallen Empires|133|C|{2}{W}|Creature - Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.| Farrelite Priest|Fallen Empires|137|U|{1}{W}{W}|Creature - Human Cleric|1|3|{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.| Farrel's Mantle|Fallen Empires|138|U|{2}{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.| Farrel's Zealot|Fallen Empires|139|C|{1}{W}{W}|Creature - Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| Hand of Justice|Fallen Empires|142|R|{5}{W}|Creature - Avatar|2|6|{tap}, Tap three untapped white creatures you control: Destroy target creature.| Heroism|Fallen Empires|143|U|{2}{W}|Enchantment|||Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.| Icatian Infantry|Fallen Empires|144|C|{W}|Creature - Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Icatian Javelineers|Fallen Empires|148|C|{W}|Creature - Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to any target.| Icatian Lieutenant|Fallen Empires|151|R|{W}{W}|Creature - Human Soldier|1|2|{1}{W}: Target Soldier creature gets +1/+0 until end of turn.| Icatian Moneychanger|Fallen Empires|152|C|{W}|Creature - Human|0|2|Icatian Moneychanger enters the battlefield with three credit counters on it.$When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.$At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.$Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.| Icatian Phalanx|Fallen Empires|155|U|{4}{W}|Creature - Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Icatian Priest|Fallen Empires|156|U|{W}|Creature - Human Cleric|1|1|{1}{W}{W}: Target creature gets +1/+1 until end of turn.| Icatian Scout|Fallen Empires|157|C|{W}|Creature - Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| Initiates of the Ebon Hand|Fallen Empires|16|C|{B}|Creature - Cleric|1|1|{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| Icatian Skirmishers|Fallen Empires|161|R|{3}{W}|Creature - Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.| Icatian Town|Fallen Empires|162|R|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| Order of Leitbur|Fallen Empires|163|C|{W}{W}|Creature - Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| Aeolipile|Fallen Empires|166|R|{2}|Artifact|||{1}, {tap}, Sacrifice Aeolipile: Aeolipile deals 2 damage to any target.| Balm of Restoration|Fallen Empires|167|R|{2}|Artifact|||{1}, {tap}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to any target this turn.| Conch Horn|Fallen Empires|168|R|{2}|Artifact|||{1}, {tap}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.| Delif's Cone|Fallen Empires|169|C|{0}|Artifact|||{tap}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.| Delif's Cube|Fallen Empires|170|R|{1}|Artifact|||{2}, {tap}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.${2}, Remove a cube counter from Delif's Cube: Regenerate target creature.| Draconian Cylix|Fallen Empires|171|R|{3}|Artifact|||{2}, {tap}, Discard a card at random: Regenerate target creature.| Elven Lyre|Fallen Empires|172|R|{2}|Artifact|||{1}, {tap}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.| Implements of Sacrifice|Fallen Empires|173|R|{2}|Artifact|||{1}, {tap}, Sacrifice Implements of Sacrifice: Add two mana of any one color.| Ring of Renewal|Fallen Empires|174|R|{5}|Artifact|||{5}, {tap}: Discard a card at random, then draw two cards.| Spirit Shield|Fallen Empires|175|R|{3}|Artifact|||You may choose not to untap Spirit Shield during your untap step.${2}, {tap}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.| Zelyon Sword|Fallen Empires|176|R|{3}|Artifact|||You may choose not to untap Zelyon Sword during your untap step.${3}, {tap}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.| Bottomless Vault|Fallen Empires|177|R||Land|||Bottomless Vault enters the battlefield tapped.$You may choose not to untap Bottomless Vault during your untap step.$At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.| Dwarven Hold|Fallen Empires|178|R||Land|||Dwarven Hold enters the battlefield tapped.$You may choose not to untap Dwarven Hold during your untap step.$At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.| Dwarven Ruins|Fallen Empires|179|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R}.${tap}, Sacrifice Dwarven Ruins: Add {R}{R}.| Ebon Stronghold|Fallen Empires|180|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B}.${tap}, Sacrifice Ebon Stronghold: Add {B}{B}.| Havenwood Battleground|Fallen Empires|181|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G}.${tap}, Sacrifice Havenwood Battleground: Add {G}{G}.| Hollow Trees|Fallen Empires|182|R||Land|||Hollow Trees enters the battlefield tapped.$You may choose not to untap Hollow Trees during your untap step.$At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.| Icatian Store|Fallen Empires|183|R||Land|||Icatian Store enters the battlefield tapped.$You may choose not to untap Icatian Store during your untap step.$At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.| Rainbow Vale|Fallen Empires|184|R||Land|||{tap}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.| Ruins of Trokair|Fallen Empires|185|U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W}.${tap}, Sacrifice Ruins of Trokair: Add {W}{W}.| Sand Silos|Fallen Empires|186|R||Land|||Sand Silos enters the battlefield tapped.$You may choose not to untap Sand Silos during your untap step.$At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.| Svyelunite Temple|Fallen Empires|187|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U}.${tap}, Sacrifice Svyelunite Temple: Add {U}{U}.| Mindstab Thrull|Fallen Empires|19|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| Necrite|Fallen Empires|22|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| Elvish Hunter|Fallen Empires|226|C|{1}{G}|Creature - Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| Order of the Ebon Hand|Fallen Empires|25|C|{B}{B}|Creature - Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| Soul Exchange|Fallen Empires|28|U|{B}{B}|Sorcery|||As an additional cost to cast Soul Exchange, exile a creature you control.$Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.| Thrull Champion|Fallen Empires|29|R|{4}{B}|Creature - Thrull|2|2|Thrull creatures get +1/+1.${tap}: Gain control of target Thrull for as long as you control Thrull Champion.| Thrull Retainer|Fallen Empires|30|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| Thrull Wizard|Fallen Empires|31|U|{2}{B}|Creature - Thrull Wizard|1|1|{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.| Tourach's Chant|Fallen Empires|32|U|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.$Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.| Tourach's Gate|Fallen Empires|33|R|{1}{B}{B}|Enchantment - Aura|||Enchant land you control$Sacrifice a Thrull: Put three time counters on Tourach's Gate.$At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.$Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.| Deep Spawn|Fallen Empires|34|U|{5}{U}{U}{U}|Creature - Homarid|6|6|Trample$At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.${U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)| High Tide|Fallen Empires|35|C|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to their mana pool (in addition to the mana the land produces).| Homarid Shaman|Fallen Empires|42|R|{2}{U}{U}|Creature - Homarid Shaman|2|1|{U}: Tap target green creature.| Homarid Spawning Bed|Fallen Empires|43|U|{U}{U}|Enchantment|||{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.| Homarid|Fallen Empires|44|C|{2}{U}|Creature - Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| Homarid Warrior|Fallen Empires|44|C|{4}{U}|Creature - Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| Merseine|Fallen Empires|47|C|{2}{U}{U}|Enchantment - Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if they control the enchanted creature.| Basal Thrull|Fallen Empires|5|C|{B}{B}|Creature - Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B}.| River Merfolk|Fallen Empires|51|R|{U}{U}|Creature - Merfolk|2|1|{U}: River Merfolk gains mountainwalk until end of turn.| Seasinger|Fallen Empires|52|U|{1}{U}{U}|Creature - Merfolk|0|1|When you control no Islands, sacrifice Seasinger.$You may choose not to untap Seasinger during your untap step.${tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.| Svyelunite Priest|Fallen Empires|53|U|{1}{U}|Creature - Merfolk Cleric|1|1|{U}{U}, {tap}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)| Tidal Flats|Fallen Empires|54|C|{U}|Enchantment|||{U}{U}: For each attacking creature without flying, its controller may pay {1}. If they don't, creatures you control blocking that creature gain first strike until end of turn.| Tidal Influence|Fallen Empires|57|U|{2}{U}|Enchantment|||Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.$Tidal Influence enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Tidal Influence.$As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.$As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.$Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.| Vodalian Knights|Fallen Empires|58|R|{1}{U}{U}|Creature - Merfolk Knight|2|2|First strike$Vodalian Knights can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Vodalian Knights.${U}: Vodalian Knights gains flying until end of turn.| Vodalian Mage|Fallen Empires|59|C|{2}{U}|Creature - Merfolk Wizard|1|1|{U}, {tap}: Counter target spell unless its controller pays {1}.| Vodalian Soldiers|Fallen Empires|62|C|{1}{U}|Creature - Merfolk Soldier|1|2|| Vodalian War Machine|Fallen Empires|66|R|{1}{U}{U}|Creature - Wall|0|4|Defender (This creature can't attack.)$Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.$Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.$When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.| Elven Fortress|Fallen Empires|67|C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| Elvish Farmer|Fallen Empires|71|R|{1}{G}|Creature - Elf|0|2|At the beginning of your upkeep, put a spore counter on Elvish Farmer.$Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: You gain 2 life.| Elvish Scout|Fallen Empires|75|C|{G}|Creature - Elf Scout|1|1|{G}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.| Feral Thallid|Fallen Empires|78|U|{3}{G}{G}{G}|Creature - Fungus|6|3|At the beginning of your upkeep, put a spore counter on Feral Thallid.$$Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.| Fungal Bloom|Fallen Empires|79|R|{G}{G}|Enchantment|||{G}{G}: Put a spore counter on target Fungus.| Night Soil|Fallen Empires|80|C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| Spore Cloud|Fallen Empires|83|C|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| Spore Flower|Fallen Empires|86|U|{G}{G}|Creature - Fungus|0|1|At the beginning of your upkeep, put a spore counter on Spore Flower.$Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.| Thallid|Fallen Empires|87|C|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Breeding Pit|Fallen Empires|9|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| Thallid Devourer|Fallen Empires|91|U|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thallid Devourer.$Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.| Thelonite Druid|Fallen Empires|92|U|{2}{G}|Creature - Human Cleric Druid|1|1|{1}{G}, {tap}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.| Thelonite Monk|Fallen Empires|93|R|{2}{G}{G}|Creature - Insect Monk Cleric|1|2|{tap}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)| Thelon's Chant|Fallen Empires|94|U|{1}{G}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.$Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.| Thelon's Curse|Fallen Empires|95|R|{G}{G}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.| Thorn Thallid|Fallen Empires|96|C|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to any target.| Ugin, the Spirit Dragon|Fate Reforged|1|M|{8}|Legendary Planeswalker - Ugin|||+2: Ugin, the Spirit Dragon deals 3 damage to any target.$?X: Exile each permanent with converted mana cost X or less that's one or more colors.$?10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.| Dragon Bell Monk|Fate Reforged|10|C|{2}{W}|Creature - Human Monk|2|2|Vigilance$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Flamewake Phoenix|Fate Reforged|100|R|{1}{R}{R}|Creature - Phoenix|2|2|Flying, haste$Flamewake Phoenix attacks each turn if able.$Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.| Friendly Fire|Fate Reforged|101|U|{3}{R}|Instant|||Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.| Goblin Heelcutter|Fate Reforged|102|C|{3}{R}|Creature - Goblin Berserker|3|2|Whenever Goblin Heelcutter attacks, target creature can't block this turn.$Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Gore Swine|Fate Reforged|103|C|{2}{R}|Creature - Boar|4|1|| Humble Defector|Fate Reforged|104|U|{1}{R}|Creature - Human Rogue|2|1|{tap}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.| Hungering Yeti|Fate Reforged|105|U|{4}{R}|Creature - Yeti|4|4|As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)| Lightning Shrieker|Fate Reforged|106|C|{4}{R}|Creature - Dragon|5|5|Flying, trample, haste$At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.| Mardu Runemark|Fate Reforged|107|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Enchanted creature has first strike as long as you control a white or black permanent.| Mardu Scout|Fate Reforged|108|C|{R}{R}|Creature - Goblin Scout|3|1|Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Mob Rule|Fate Reforged|109|R|{4}{R}{R}|Sorcery|||Choose one -$ Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.$ Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.| Dragonscale General|Fate Reforged|11|R|{3}{W}|Creature - Human Warrior|2|3|At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)| Outpost Siege|Fate Reforged|110|R|{3}{R}|Enchantment|||As Outpost Siege enters the battlefield, choose Khans or Dragons.$ Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.$ Dragons - Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.| Pyrotechnics|Fate Reforged|111|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Rageform|Fate Reforged|112|U|{2}{R}{R}|Enchantment|||When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)$Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)| Shaman of the Great Hunt|Fate Reforged|113|M|{3}{R}|Creature - Orc Shaman|4|2|Haste$Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.$Ferocious - {2}{GU}{GU}: Draw a card for each creature you control with power 4 or greater.| Shockmaw Dragon|Fate Reforged|114|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.| Smoldering Efreet|Fate Reforged|115|C|{1}{R}|Creature - Efreet Monk|2|2|When Smoldering Efreet dies, it deals 2 damage to you.| Temur Battle Rage|Fate Reforged|116|C|{1}{R}|Instant|||Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)$Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater.| Vaultbreaker|Fate Reforged|117|U|{3}{R}|Creature - Orc Rogue|4|2|Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.$Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Wild Slash|Fate Reforged|118|U|{R}|Instant|||Ferocious - If you control a creature with power 4 or greater, damage can't be prevented this turn.$Wild Slash deals 2 damage to any target.| Abzan Beastmaster|Fate Reforged|119|U|{2}{G}|Creature - Hound Shaman|2|1|At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.| Elite Scaleguard|Fate Reforged|12|U|{4}{W}|Creature - Human Soldier|2|3|When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)$Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.| Abzan Kin-Guard|Fate Reforged|120|U|{3}{G}|Creature - Human Warrior|3|3|Abzan Kin-Guard has lifelink as long as you control a white or black permanent.| Ainok Guide|Fate Reforged|121|C|{1}{G}|Creature - Hound Scout|1|1|When Ainok Guide enters the battlefield, choose one -$ Put a +1/+1 counter on Ainok Guide.$ Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.| Ambush Krotiq|Fate Reforged|122|C|{5}{G}|Creature - Insect|5|5|Trample$When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.| Arashin War Beast|Fate Reforged|123|U|{5}{G}{G}|Creature - Beast|6|6|Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Archers of Qarsi|Fate Reforged|124|C|{3}{G}|Creature - Naga Archer|5|2|Defender$Reach (This creature can block creatures with flying.)| Battlefront Krushok|Fate Reforged|125|U|{4}{G}|Creature - Beast|3|4|Battlefront Krushok can't be blocked by more than one creature.$Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.| Cached Defenses|Fate Reforged|126|U|{2}{G}|Sorcery|||Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)| Destructor Dragon|Fate Reforged|127|U|{4}{G}{G}|Creature - Dragon|4|4|Flying$When Destructor Dragon dies, destroy target noncreature permanent.| Feral Krushok|Fate Reforged|128|C|{4}{G}|Creature - Beast|5|4|| Formless Nurturing|Fate Reforged|129|C|{3}{G}|Sorcery|||Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Great-Horn Krushok|Fate Reforged|13|C|{4}{W}|Creature - Beast|3|5|| Frontier Mastodon|Fate Reforged|130|C|{2}{G}|Creature - Elephant|3|2|Ferocious - Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.| Frontier Siege|Fate Reforged|131|R|{3}{G}|Enchantment|||As Frontier Siege enters the battlefield, choose Khans or Dragons.$ Khans - At the beginning of each of your main phases, add {G}{G}.$ Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.| Fruit of the First Tree|Fate Reforged|132|U|{3}{G}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.| Hunt the Weak|Fate Reforged|133|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)| Map the Wastes|Fate Reforged|134|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)| Return to the Earth|Fate Reforged|135|C|{3}{G}|Instant|||Destroy target artifact, enchantment, or creature with flying.| Ruthless Instincts|Fate Reforged|136|U|{2}{G}|Instant|||Choose one -$ Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.$ Target attacking creature gets +2/+2 and gains trample until end of turn.| Sandsteppe Mastodon|Fate Reforged|137|R|{5}{G}{G}|Creature - Elephant|5|5|Reach$When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)| Shamanic Revelation|Fate Reforged|138|R|{3}{G}{G}|Sorcery|||Draw a card for each creature you control.$Ferocious - You gain 4 life for each creature you control with power 4 or greater.| Sudden Reclamation|Fate Reforged|139|U|{3}{G}|Instant|||Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.| Honor's Reward|Fate Reforged|14|U|{2}{W}|Instant|||You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)| Temur Runemark|Fate Reforged|140|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Enchanted creature has trample as long as you control a blue or red permanent.| Temur Sabertooth|Fate Reforged|141|U|{2}{G}{G}|Creature - Cat|4|3|{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.| Temur War Shaman|Fate Reforged|142|R|{4}{G}{G}|Creature - Human Shaman|4|5|When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)$Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.| Warden of the First Tree|Fate Reforged|143|M|{G}|Creature - Human|1|1|{1}{WB}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.${2}{WB}{WB}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.${3}{WB}{WB}{WB}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.| Whisperer of the Wilds|Fate Reforged|144|C|{1}{G}|Creature - Human Shaman|0|2|{tap}: Add {G}.$Ferocious - {tap}: Add {G}{G}. Activate this ability only if you control a creature with power 4 or greater.| Whisperwood Elemental|Fate Reforged|145|M|{3}{G}{G}|Creature - Elemental|4|4|At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)$Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."| Wildcall|Fate Reforged|146|R|{X}{G}{G}|Sorcery|||Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Winds of Qal Sisma|Fate Reforged|147|U|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Ferocious - If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.| Yasova Dragonclaw|Fate Reforged|148|R|{2}{G}|Legendary Creature - Human Warrior|4|2|Trample$At the beginning of combat on your turn, you may pay {1}{UR}{UR}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.| Atarka, World Render|Fate Reforged|149|R|{5}{R}{G}|Legendary Creature - Dragon|6|4|Flying, trample$Whenever a Dragon you control attacks, it gains double strike until end of turn.| Jeskai Barricade|Fate Reforged|15|U|{1}{W}|Creature - Wall|0|4|Flash (You may cast this spell any time you could cast an instant.)$Defender$When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.| Cunning Strike|Fate Reforged|150|C|{3}{U}{R}|Instant|||Cunning Strike deals 2 damage to target creature and 2 damage to target player.$Draw a card.| Dromoka, the Eternal|Fate Reforged|151|R|{3}{G}{W}|Legendary Creature - Dragon|5|5|Flying$Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)| Ethereal Ambush|Fate Reforged|152|C|{3}{G}{U}|Instant|||Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Grim Contest|Fate Reforged|153|C|{1}{B}{G}|Instant|||Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.| Harsh Sustenance|Fate Reforged|154|C|{1}{W}{B}|Instant|||Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.| Kolaghan, the Storm's Fury|Fate Reforged|155|R|{3}{B}{R}|Legendary Creature - Dragon|4|5|Flying$Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.$Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Ojutai, Soul of Winter|Fate Reforged|156|R|{5}{W}{U}|Legendary Creature - Dragon|5|6|Flying, vigilance$Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.| Silumgar, the Drifting Death|Fate Reforged|157|R|{4}{U}{B}|Legendary Creature - Dragon|3|7|Flying, hexproof$Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.| War Flare|Fate Reforged|158|C|{2}{R}{W}|Instant|||Creatures you control get +2/+1 until end of turn. Untap those creatures.| Goblin Boom Keg|Fate Reforged|159|U|{4}|Artifact|||At the beginning of your upkeep, sacrifice Goblin Boom Keg.$When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target.| Lightform|Fate Reforged|16|U|{1}{W}{W}|Enchantment|||When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)$Enchanted creature has flying and lifelink.| Hero's Blade|Fate Reforged|160|U|{2}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.$Equip {4}| Hewed Stone Retainers|Fate Reforged|161|U|{3}|Artifact Creature - Golem|4|4|Cast Hewed Stone Retainers only if you've cast another spell this turn.| Pilgrim of the Fires|Fate Reforged|162|U|{7}|Artifact Creature - Golem|6|4|First strike, trample| Scroll of the Masters|Fate Reforged|163|R|{2}|Artifact|||Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.${3}, {tap}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.| Ugin's Construct|Fate Reforged|164|U|{4}|Artifact Creature - Construct|4|5|When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.| Bloodfell Caves|Fate Reforged|165|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${tap}: Add {B} or {R}.| Blossoming Sands|Fate Reforged|166|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${tap}: Add {G} or {W}.| Crucible of the Spirit Dragon|Fate Reforged|167|R||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Crucible of the Spirit Dragon.${tap}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.| Dismal Backwater|Fate Reforged|168|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${tap}: Add {U} or {B}.| Jungle Hollow|Fate Reforged|169|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${tap}: Add {B} or {G}.| Lotus-Eye Mystics|Fate Reforged|17|U|{3}{W}|Creature - Human Monk|3|2|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.| Rugged Highlands|Fate Reforged|170|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${tap}: Add {R} or {G}.| Scoured Barrens|Fate Reforged|171|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${tap}: Add {W} or {B}.| Swiftwater Cliffs|Fate Reforged|172|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${tap}: Add {U} or {R}.| Thornwood Falls|Fate Reforged|173|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${tap}: Add {G} or {U}.| Tranquil Cove|Fate Reforged|174|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${tap}: Add {W} or {U}.| Wind-Scarred Crag|Fate Reforged|175|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${tap}: Add {R} or {W}.| Plains|Fate Reforged|176|L||Basic Land - Plains|||W| Plains|Fate Reforged|177|L||Basic Land - Plains|||W| Island|Fate Reforged|178|L||Basic Land - Island|||U| Island|Fate Reforged|179|L||Basic Land - Island|||U| Mardu Woe-Reaper|Fate Reforged|18|U|{W}|Creature - Human Warrior|2|1|Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.| Swamp|Fate Reforged|180|L||Basic Land - Swamp|||B| Swamp|Fate Reforged|181|L||Basic Land - Swamp|||B| Mountain|Fate Reforged|182|L||Basic Land - Mountain|||R| Mountain|Fate Reforged|183|L||Basic Land - Mountain|||R| Forest|Fate Reforged|184|L||Basic Land - Forest|||G| Forest|Fate Reforged|185|L||Basic Land - Forest|||G| Mastery of the Unseen|Fate Reforged|19|R|{1}{W}|Enchantment|||Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.${3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Abzan Advantage|Fate Reforged|2|C|{1}{W}|Instant|||Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)| Monastery Mentor|Fate Reforged|20|M|{2}{W}|Creature - Human Monk|2|2|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.| Pressure Point|Fate Reforged|21|C|{1}{W}|Instant|||Tap target creature.$Draw a card.| Rally the Ancestors|Fate Reforged|22|R|{X}{W}{W}|Instant|||Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.| Sage's Reverie|Fate Reforged|23|U|{3}{W}|Enchantment - Aura|||Enchant creature$When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.$Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.| Sandblast|Fate Reforged|24|C|{2}{W}|Instant|||Sandblast deals 5 damage to target attacking or blocking creature.| Sandsteppe Outcast|Fate Reforged|25|C|{2}{W}|Creature - Human Warrior|2|1|When Sandsteppe Outcast enters the battlefield, choose one -$ Put a +1/+1 counter on Sandsteppe Outcast.$ Put a 1/1 white Spirit creature token with flying onto the battlefield.| Soul Summons|Fate Reforged|26|C|{1}{W}|Sorcery|||Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Soulfire Grand Master|Fate Reforged|27|M|{1}{W}|Creature - Human Monk|2|2|Lifelink$Instant and sorcery spells you control have lifelink.${2}{UR}{UR}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.| Valorous Stance|Fate Reforged|28|U|{1}{W}|Instant|||Choose one -$ Target creature gains indestructible until end of turn.$ Destroy target creature with toughness 4 or greater.| Wandering Champion|Fate Reforged|29|U|{1}{W}|Creature - Human Monk|3|1|Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.| Abzan Runemark|Fate Reforged|3|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Enchanted creature has vigilance as long as you control a black or green permanent.| Wardscale Dragon|Fate Reforged|30|U|{4}{W}{W}|Creature - Dragon|4|4|Flying$As long as Wardscale Dragon is attacking, defending player can't cast spells.| Aven Surveyor|Fate Reforged|31|C|{3}{U}{U}|Creature - Bird Scout|2|2|Flying$When Aven Surveyor enters the battlefield, choose one -$ Put a +1/+1 counter on Aven Surveyor.$ Return target creature to its owner's hand.| Cloudform|Fate Reforged|32|U|{1}{U}{U}|Enchantment|||When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)$Enchanted creature has flying and hexproof.| Enhanced Awareness|Fate Reforged|33|C|{4}{U}|Instant|||Draw three cards, then discard a card.| Fascination|Fate Reforged|34|U|{X}{U}{U}|Sorcery|||Choose one -$ Each player draws X cards.$ Each player puts the top X cards of their library into their graveyard.| Frost Walker|Fate Reforged|35|U|{1}{U}|Creature - Elemental|4|1|When Frost Walker becomes the target of a spell or ability, sacrifice it.| Jeskai Infiltrator|Fate Reforged|36|R|{2}{U}|Creature - Human Monk|2|3|Jeskai Infiltrator can't be blocked as long as you control no other creatures.$When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Jeskai Runemark|Fate Reforged|37|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Enchanted creature has flying as long as you control a red or white permanent.| Jeskai Sage|Fate Reforged|38|C|{1}{U}|Creature - Human Monk|1|1|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$When Jeskai Sage dies, draw a card.| Lotus Path Djinn|Fate Reforged|39|C|{3}{U}|Creature - Djinn Monk|2|3|Flying$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Abzan Skycaptain|Fate Reforged|4|C|{3}{W}|Creature - Bird Soldier|2|2|Flying$When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)| Marang River Prowler|Fate Reforged|40|U|{2}{U}|Creature - Human Rogue|2|1|Marang River Prowler can't block and can't be blocked.$You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.| Mindscour Dragon|Fate Reforged|41|U|{4}{U}{U}|Creature - Dragon|4|4|Flying$Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of their library into their graveyard.| Mistfire Adept|Fate Reforged|42|U|{3}{U}|Creature - Human Monk|3|3|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever you cast a noncreature spell, target creature gains flying until end of turn.| Monastery Siege|Fate Reforged|43|R|{2}{U}|Enchantment|||As Monastery Siege enters the battlefield, choose Khans or Dragons.$ Khans - At the beginning of your draw step, draw an additional card, then discard a card.$ Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast.| Neutralizing Blast|Fate Reforged|44|U|{1}{U}|Instant|||Counter target multicolored spell.| Rakshasa's Disdain|Fate Reforged|45|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each card in your graveyard.| Reality Shift|Fate Reforged|46|U|{1}{U}|Instant|||Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)| Refocus|Fate Reforged|47|C|{1}{U}|Instant|||Untap target creature.$Draw a card.| Renowned Weaponsmith|Fate Reforged|48|U|{1}{U}|Creature - Human Artificer|1|3|{tap}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.${U}, {tap}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.| Rite of Undoing|Fate Reforged|49|U|{4}{U}|Instant|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.| Arashin Cleric|Fate Reforged|5|C|{1}{W}|Creature - Human Cleric|1|3|When Arashin Cleric enters the battlefield, you gain 3 life.| Sage-Eye Avengers|Fate Reforged|50|R|{4}{U}{U}|Creature - Djinn Monk|4|5|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.| Shifting Loyalties|Fate Reforged|51|U|{5}{U}|Sorcery|||Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)| Shu Yun, the Silent Tempest|Fate Reforged|52|R|{2}{U}|Legendary Creature - Human Monk|3|2|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever you cast a noncreature spell, you may pay {RW}{RW}. If you do, target creature gains double strike until end of turn.| Sultai Skullkeeper|Fate Reforged|53|C|{1}{U}|Creature - Naga Shaman|2|1|When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.| Supplant Form|Fate Reforged|54|R|{4}{U}{U}|Instant|||Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature.| Temporal Trespass|Fate Reforged|55|M|{8}{U}{U}{U}|Sorcery|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Take an extra turn after this one. Exile Temporal Trespass.| Torrent Elemental|Fate Reforged|56|M|{4}{U}|Creature - Elemental|3|5|Flying$Whenever Torrent Elemental attacks, tap all creatures defending player controls.${3}{BG}{BG}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery.| Whisk Away|Fate Reforged|57|C|{2}{U}|Instant|||Put target attacking or blocking creature on top of its owner's library.| Will of the Naga|Fate Reforged|58|C|{4}{U}{U}|Instant|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.| Write into Being|Fate Reforged|59|C|{2}{U}|Sorcery|||Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Aven Skirmisher|Fate Reforged|6|C|{W}|Creature - Bird Warrior|1|1|Flying| Alesha's Vanguard|Fate Reforged|60|C|{3}{B}|Creature - Orc Warrior|3|3|Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Ancestral Vengeance|Fate Reforged|61|C|{B}{B}|Enchantment - Aura|||Enchant creature$When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.$Enchanted creature gets -1/-1.| Archfiend of Depravity|Fate Reforged|62|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.| Battle Brawler|Fate Reforged|63|U|{1}{B}|Creature - Orc Warrior|2|2|As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.| Brutal Hordechief|Fate Reforged|64|M|{3}{B}|Creature - Orc Warrior|3|3|Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.${3}{RW}{RW}: Creatures your opponents control block this turn if able, and you choose how those creatures block.| Crux of Fate|Fate Reforged|65|R|{3}{B}{B}|Sorcery|||Choose one -$ Destroy all Dragon creatures.$ Destroy all non-Dragon creatures.| Dark Deal|Fate Reforged|66|U|{2}{B}|Sorcery|||Each player discards all the cards in their hand, then draws that many cards minus one.| Diplomacy of the Wastes|Fate Reforged|67|U|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.| Douse in Gloom|Fate Reforged|68|C|{2}{B}|Instant|||Douse in Gloom deals 2 damage to target creature and you gain 2 life.| Fearsome Awakening|Fate Reforged|69|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.| Channel Harm|Fate Reforged|7|U|{5}{W}|Instant|||Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.| Ghastly Conscription|Fate Reforged|70|M|{5}{B}{B}|Sorcery|||Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Grave Strength|Fate Reforged|71|U|{1}{B}|Sorcery|||Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.| Gurmag Angler|Fate Reforged|72|C|{6}{B}|Creature - Zombie Fish|5|5|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)| Hooded Assassin|Fate Reforged|73|C|{2}{B}|Creature - Human Assassin|1|2|When Hooded Assassin enters the battlefield, choose one -$ Put a +1/+1 counter on Hooded Assassin.$ Destroy target creature that was dealt damage this turn.| Mardu Shadowspear|Fate Reforged|74|U|{B}|Creature - Human Warrior|1|1|Whenever Mardu Shadowspear attacks, each opponent loses 1 life.$Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Mardu Strike Leader|Fate Reforged|75|R|{2}{B}|Creature - Human Warrior|3|2|Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.$Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Merciless Executioner|Fate Reforged|76|U|{2}{B}|Creature - Orc Warrior|3|1|When Merciless Executioner enters the battlefield, each player sacrifices a creature.| Noxious Dragon|Fate Reforged|77|U|{4}{B}{B}|Creature - Dragon|4|4|Flying$When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.| Orc Sureshot|Fate Reforged|78|U|{3}{B}|Creature - Orc Archer|4|2|Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.| Palace Siege|Fate Reforged|79|R|{3}{B}{B}|Enchantment|||As Palace Siege enters the battlefield, choose Khans or Dragons.$ Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand.$ Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.| Citadel Siege|Fate Reforged|8|R|{2}{W}{W}|Enchantment|||As Citadel Siege enters the battlefield, choose Khans or Dragons.$ Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.$ Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.| Qarsi High Priest|Fate Reforged|80|U|{B}|Creature - Human Cleric|0|2|{1}{B}, {tap}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Reach of Shadows|Fate Reforged|81|C|{4}{B}|Instant|||Destroy target creature that's one or more colors.| Sibsig Host|Fate Reforged|82|C|{4}{B}|Creature - Zombie|2|6|When Sibsig Host enters the battlefield, each player puts the top three cards of their library into their graveyard.| Sibsig Muckdraggers|Fate Reforged|83|U|{8}{B}|Creature - Zombie|3|6|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.| Soulflayer|Fate Reforged|84|R|{4}{B}{B}|Creature - Demon|4|4|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.| Sultai Emissary|Fate Reforged|85|C|{1}{B}|Creature - Zombie Warrior|1|1|When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Sultai Runemark|Fate Reforged|86|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)| Tasigur, the Golden Fang|Fate Reforged|87|R|{5}{B}|Legendary Creature - Human Shaman|4|5|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)${2}{GU}{GU}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.| Tasigur's Cruelty|Fate Reforged|88|C|{5}{B}|Sorcery|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Each opponent discards two cards.| Typhoid Rats|Fate Reforged|89|C|{B}|Creature - Rat|1|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Daghatar the Adamant|Fate Reforged|9|R|{3}{W}|Legendary Creature - Human Warrior|0|0|Vigilance$Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.${1}{BG}{BG}: Move a +1/+1 counter from target creature onto a second target creature.| Alesha, Who Smiles at Death|Fate Reforged|90|R|{2}{R}|Legendary Creature - Human Warrior|3|2|First strike$Whenever Alesha, Who Smiles at Death attacks, you may pay {WB}{WB}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.| Arcbond|Fate Reforged|91|R|{2}{R}|Instant|||Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.| Bathe in Dragonfire|Fate Reforged|92|C|{2}{R}|Sorcery|||Bathe in Dragonfire deals 4 damage to target creature.| Bloodfire Enforcers|Fate Reforged|93|U|{3}{R}|Creature - Human Monk|5|2|Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.| Break Through the Line|Fate Reforged|94|U|{1}{R}|Enchantment|||{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.| Collateral Damage|Fate Reforged|95|C|{R}|Instant|||As an additional cost to cast Collateral Damage, sacrifice a creature.$Collateral Damage deals 3 damage to any target.| Defiant Ogre|Fate Reforged|96|C|{5}{R}|Creature - Ogre Warrior|3|5|When Defiant Ogre enters the battlefield, choose one -$ Put a +1/+1 counter on Defiant Ogre.$ Destroy target artifact.| Dragonrage|Fate Reforged|97|U|{2}{R}|Instant|||Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."| Fierce Invocation|Fate Reforged|98|C|{4}{R}|Sorcery|||Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Flamerush Rider|Fate Reforged|99|R|{4}{R}|Creature - Human Warrior|3|3|Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.$Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Abuna's Chant|Fifth Dawn|1|C|{3}{W}|Instant|||Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.$Entwine {2} (Choose both if you pay the entwine cost.)| Loxodon Anchorite|Fifth Dawn|10|C|{2}{W}{W}|Creature - Elephant Cleric|2|3|{tap}: Prevent the next 2 damage that would be dealt to any target this turn.| Viridian Scout|Fifth Dawn|100|C|{3}{G}|Creature - Elf Warrior Scout|1|2|{2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.| Anodet Lurker|Fifth Dawn|101|C|{5}|Artifact Creature - Construct|3|3|When Anodet Lurker dies, you gain 3 life.| Arachnoid|Fifth Dawn|102|U|{6}|Artifact Creature - Spider|2|6|Reach (This creature can block creatures with flying.)| Arcbound Wanderer|Fifth Dawn|103|U|{6}|Artifact Creature - Golem|0|0|Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Avarice Totem|Fifth Dawn|104|U|{1}|Artifact|||{5}: Exchange control of Avarice Totem and target nonland permanent.| Baton of Courage|Fifth Dawn|105|C|{3}|Artifact|||Flash$Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)$Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.| Battered Golem|Fifth Dawn|106|C|{3}|Artifact Creature - Golem|3|2|Battered Golem doesn't untap during your untap step.$Whenever an artifact enters the battlefield, you may untap Battered Golem.| Blasting Station|Fifth Dawn|107|U|{3}|Artifact|||{tap}, Sacrifice a creature: Blasting Station deals 1 damage to any target.$Whenever a creature enters the battlefield, you may untap Blasting Station.| Chimeric Coils|Fifth Dawn|108|U|{1}|Artifact|||{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.| Clearwater Goblet|Fifth Dawn|109|R|{5}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)$At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.| Loxodon Stalwart|Fifth Dawn|11|U|{3}{W}{W}|Creature - Elephant Soldier|3|3|Vigilance${W}: Loxodon Stalwart gets +0/+1 until end of turn.| Clock of Omens|Fifth Dawn|110|U|{4}|Artifact|||Tap two untapped artifacts you control: Untap target artifact.| Composite Golem|Fifth Dawn|111|U|{6}|Artifact Creature - Golem|4|4|Sacrifice Composite Golem: Add {W}{U}{B}{R}{G}.| Conjurer's Bauble|Fifth Dawn|112|C|{1}|Artifact|||{tap}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.| Cranial Plating|Fifth Dawn|113|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each artifact you control.${B}{B}: Attach Cranial Plating to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Crucible of Worlds|Fifth Dawn|114|R|{3}|Artifact|||You may play land cards from your graveyard.| Door to Nothingness|Fifth Dawn|115|R|{5}|Artifact|||Door to Nothingness enters the battlefield tapped.${W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {tap}, Sacrifice Door to Nothingness: Target player loses the game.| Doubling Cube|Fifth Dawn|116|R|{2}|Artifact|||{3}, {tap}: Double the amount of each type of mana in your mana pool.| Energy Chamber|Fifth Dawn|117|U|{2}|Artifact|||At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.| Engineered Explosives|Fifth Dawn|118|R|{X}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)${2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.| Ensouled Scimitar|Fifth Dawn|119|U|{3}|Artifact - Equipment|||{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)$Equipped creature gets +1/+5.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Raksha Golden Cub|Fifth Dawn|12|R|{5}{W}{W}|Legendary Creature - Cat Soldier|3|4|Vigilance$As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.| Eon Hub|Fifth Dawn|120|R|{5}|Artifact|||Players skip their upkeep steps.| Etched Oracle|Fifth Dawn|121|U|{4}|Artifact Creature - Wizard|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.| Ferropede|Fifth Dawn|122|U|{3}|Artifact Creature - Insect|1|1|Ferropede is unblockable.$Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.| Fist of Suns|Fifth Dawn|123|R|{3}|Artifact|||You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.| Gemstone Array|Fifth Dawn|124|U|{4}|Artifact|||{2}: Put a charge counter on Gemstone Array.$Remove a charge counter from Gemstone Array: Add one mana of any color.| Goblin Cannon|Fifth Dawn|125|U|{4}|Artifact|||{2}: Goblin Cannon deals 1 damage to any target. Sacrifice Goblin Cannon.| Grafted Wargear|Fifth Dawn|126|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.$Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)| Grinding Station|Fifth Dawn|127|U|{2}|Artifact|||{tap}, Sacrifice an artifact: Target player puts the top three cards of their library into their graveyard.$Whenever an artifact enters the battlefield, you may untap Grinding Station.| Guardian Idol|Fifth Dawn|128|U|{2}|Artifact|||Guardian Idol enters the battlefield tapped.${tap}: Add {C}.${2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.| Healer's Headdress|Fifth Dawn|129|C|{2}|Artifact - Equipment|||Equipped creature gets +0/+2 and has "{tap}: Prevent the next 1 damage that would be dealt to any target this turn."${W}{W}: Attach Healer's Headdress to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Retaliate|Fifth Dawn|13|R|{2}{W}{W}|Instant|||Destroy all creatures that dealt damage to you this turn.| Heliophial|Fifth Dawn|130|C|{5}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)${2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to any target.| Helm of Kaldra|Fifth Dawn|131|R|{3}|Legendary Artifact - Equipment|||Equipped creature has first strike, trample, and haste.${1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.$Equip {2}| Horned Helm|Fifth Dawn|132|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 and has trample.${G}{G}: Attach Horned Helm to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Infused Arrows|Fifth Dawn|133|U|{4}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)${tap}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.| Krark-Clan Ironworks|Fifth Dawn|134|U|{4}|Artifact|||Sacrifice an artifact: Add {C}{C}.| Lantern of Insight|Fifth Dawn|135|U|{1}|Artifact|||Each player plays with the top card of their library revealed.${tap}, Sacrifice Lantern of Insight: Target player shuffles their library.| Lunar Avenger|Fifth Dawn|136|U|{7}|Artifact Creature - Golem|2|2|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.| Mycosynth Golem|Fifth Dawn|137|R|{11}|Artifact Creature - Golem|4|5|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)| Myr Quadropod|Fifth Dawn|138|C|{4}|Artifact Creature - Myr|1|4|{3}: Switch Myr Quadropod's power and toughness until end of turn.| Myr Servitor|Fifth Dawn|139|C|{1}|Artifact Creature - Myr|1|1|At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.| Roar of Reclamation|Fifth Dawn|14|R|{5}{W}{W}|Sorcery|||Each player returns all artifact cards from their graveyard to the battlefield.| Neurok Stealthsuit|Fifth Dawn|140|C|{2}|Artifact - Equipment|||Equipped creature has shroud. (It can't be the target of spells or abilities.)${U}{U}: Attach Neurok Stealthsuit to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Opaline Bracers|Fifth Dawn|141|C|{4}|Artifact - Equipment|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)$Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Paradise Mantle|Fifth Dawn|142|U|{0}|Artifact - Equipment|||Equipped creature has "{tap}: Add one mana of any color."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Pentad Prism|Fifth Dawn|143|C|{2}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)$Remove a charge counter from Pentad Prism: Add one mana of any color.| Possessed Portal|Fifth Dawn|144|R|{8}|Artifact|||If a player would draw a card, that player skips that draw instead.$At the beginning of each end step, each player sacrifices a permanent unless they discard a card.| Razorgrass Screen|Fifth Dawn|145|C|{1}|Artifact Creature - Wall|2|1|Defender (This creature can't attack.)$Razorgrass Screen blocks each turn if able.| Razormane Masticore|Fifth Dawn|146|R|{5}|Artifact Creature - Masticore|5|5|First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.$At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.| Relic Barrier|Fifth Dawn|147|U|{2}|Artifact|||{tap}: Tap target artifact.| Salvaging Station|Fifth Dawn|148|R|{6}|Artifact|||{tap}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.$Whenever a creature dies, you may untap Salvaging Station.| Sawtooth Thresher|Fifth Dawn|149|C|{6}|Artifact Creature - Construct|1|1|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.| Skyhunter Prowler|Fifth Dawn|15|C|{2}{W}|Creature - Cat Knight|1|3|Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)| Silent Arbiter|Fifth Dawn|150|R|{4}|Artifact Creature - Construct|1|5|No more than one creature can attack each combat.$No more than one creature can block each combat.| Skullcage|Fifth Dawn|151|U|{4}|Artifact|||At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.| Skyreach Manta|Fifth Dawn|152|C|{5}|Artifact Creature - Fish|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Flying| Solarion|Fifth Dawn|153|R|{7}|Artifact Creature - Construct|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${tap}: Double the number of +1/+1 counters on Solarion.| Sparring Collar|Fifth Dawn|154|C|{2}|Artifact - Equipment|||Equipped creature has first strike.${R}{R}: Attach Sparring Collar to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Spinal Parasite|Fifth Dawn|155|U|{5}|Artifact Creature - Insect|-1|-1|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.| Staff of Domination|Fifth Dawn|156|R|{3}|Artifact|||{1}: Untap Staff of Domination.${2}, {tap}: You gain 1 life.${3}, {tap}: Untap target creature.${4}, {tap}: Tap target creature.${5}, {tap}: Draw a card.| Summoner's Egg|Fifth Dawn|157|R|{4}|Artifact Creature - Construct|0|4|Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.$When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.| Summoning Station|Fifth Dawn|158|R|{7}|Artifact|||{tap}: Put a 2/2 colorless Pincher creature token onto the battlefield.$Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.| Suncrusher|Fifth Dawn|159|R|{9}|Artifact Creature - Construct|3|3|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${4}, {tap}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.${2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.| Skyhunter Skirmisher|Fifth Dawn|16|U|{1}{W}{W}|Creature - Cat Knight|1|1|Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)| Suntouched Myr|Fifth Dawn|160|C|{3}|Artifact Creature - Myr|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)| Synod Centurion|Fifth Dawn|161|U|{4}|Artifact Creature - Construct|4|4|When you control no other artifacts, sacrifice Synod Centurion.| Thermal Navigator|Fifth Dawn|162|C|{3}|Artifact Creature - Construct|2|2|Sacrifice an artifact: Thermal Navigator gains flying until end of turn.| Vedalken Orrery|Fifth Dawn|163|R|{4}|Artifact|||You may cast nonland cards as though they had flash.| Vedalken Shackles|Fifth Dawn|164|R|{3}|Artifact|||You may choose not to untap Vedalken Shackles during your untap step.${2}, {tap}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.| Wayfarer's Bauble|Fifth Dawn|165|C|{1}|Artifact|||{2}, {tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Stand Firm|Fifth Dawn|17|C|{W}|Instant|||Target creature gets +1/+1 until end of turn.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Stasis Cocoon|Fifth Dawn|18|C|{1}{W}|Enchantment - Aura|||Enchant artifact$Enchanted artifact can't attack or block, and its activated abilities can't be activated.| Steelshaper's Gift|Fifth Dawn|19|U|{W}|Sorcery|||Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.| Armed Response|Fifth Dawn|2|C|{2}{W}|Instant|||Armed Response deals damage to target attacking creature equal to the number of Equipment you control.| Vanquish|Fifth Dawn|20|U|{2}{W}|Instant|||Destroy target blocking creature.| Acquire|Fifth Dawn|21|R|{3}{U}{U}|Sorcery|||Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles their library.| Advanced Hoverguard|Fifth Dawn|22|C|{3}{U}|Creature - Drone|2|2|Flying${U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)| Artificer's Intuition|Fifth Dawn|23|R|{1}{U}|Enchantment|||{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.| Beacon of Tomorrows|Fifth Dawn|24|R|{6}{U}{U}|Sorcery|||Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.| Blinkmoth Infusion|Fifth Dawn|25|R|{12}{U}{U}|Instant|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Untap all artifacts.| Bringer of the Blue Dawn|Fifth Dawn|26|R|{7}{U}{U}|Creature - Bringer|5|5|You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.$Trample$At the beginning of your upkeep, you may draw two cards.| Condescend|Fifth Dawn|27|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Disruption Aura|Fifth Dawn|28|U|{2}{U}|Enchantment - Aura|||Enchant artifact$Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."| Early Frost|Fifth Dawn|29|C|{1}{U}|Instant|||Tap up to three target lands.| Auriok Champion|Fifth Dawn|3|R|{W}{W}|Creature - Human Cleric|1|1|Protection from black and from red$Whenever another creature enters the battlefield, you may gain 1 life.| Eyes of the Watcher|Fifth Dawn|30|U|{2}{U}|Enchantment|||Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Fold into Aether|Fifth Dawn|31|U|{2}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.| Hoverguard Sweepers|Fifth Dawn|32|R|{6}{U}{U}|Creature - Drone|5|6|Flying$When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.| Into Thin Air|Fifth Dawn|33|C|{5}{U}|Instant|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Return target artifact to its owner's hand.| Plasma Elemental|Fifth Dawn|34|U|{5}{U}|Creature - Elemental|4|1|Plasma Elemental is unblockable.| Qumulox|Fifth Dawn|35|U|{6}{U}{U}|Creature - Beast|5|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying| Serum Visions|Fifth Dawn|36|C|{U}|Sorcery|||Draw a card.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Spectral Shift|Fifth Dawn|37|R|{1}{U}|Instant|||Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.)$Entwine {2} (Choose both if you pay the entwine cost.)| Thought Courier|Fifth Dawn|38|C|{1}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card, then discard a card.| Trinket Mage|Fifth Dawn|39|C|{2}{U}|Creature - Human Wizard|2|2|When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.| Auriok Salvagers|Fifth Dawn|4|U|{3}{W}|Creature - Human Soldier|2|4|{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.| Vedalken Mastermind|Fifth Dawn|40|U|{U}{U}|Creature - Vedalken Wizard|1|2|{U}, {tap}: Return target permanent you control to its owner's hand.| Beacon of Unrest|Fifth Dawn|41|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Blind Creeper|Fifth Dawn|42|C|{1}{B}|Creature - Zombie Beast|3|3|Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.| Bringer of the Black Dawn|Fifth Dawn|43|R|{7}{B}{B}|Creature - Bringer|5|5|You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.$Trample$At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.| Cackling Imp|Fifth Dawn|44|C|{2}{B}{B}|Creature - Imp|2|2|Flying${tap}: Target player loses 1 life.| Desecration Elemental|Fifth Dawn|45|R|{3}{B}|Creature - Elemental|8|8|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever a player casts a spell, sacrifice a creature.| Devour in Shadow|Fifth Dawn|46|U|{B}{B}|Instant|||Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.| Dross Crocodile|Fifth Dawn|47|C|{3}{B}|Creature - Zombie Crocodile|5|1|| Ebon Drake|Fifth Dawn|48|U|{2}{B}|Creature - Drake|3|3|Flying$Whenever a player casts a spell, you lose 1 life.| Endless Whispers|Fifth Dawn|49|R|{2}{B}{B}|Enchantment|||Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."| Auriok Windwalker|Fifth Dawn|5|R|{3}{W}|Creature - Human Wizard|2|3|Flying${tap}: Attach target Equipment you control to target creature you control.| Fill with Fright|Fifth Dawn|50|C|{3}{B}|Sorcery|||Target player discards two cards.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Fleshgrafter|Fifth Dawn|51|C|{2}{B}|Creature - Human Warrior|2|2|Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.| Lose Hope|Fifth Dawn|52|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Mephidross Vampire|Fifth Dawn|53|R|{4}{B}{B}|Creature - Vampire|3|4|Flying$Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."| Moriok Rigger|Fifth Dawn|54|R|{2}{B}|Creature - Human Rogue Rigger|2|2|Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.| Night's Whisper|Fifth Dawn|55|U|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.| Nim Grotesque|Fifth Dawn|56|U|{6}{B}|Creature - Zombie|3|6|Nim Grotesque gets +1/+0 for each artifact you control.| Plunge into Darkness|Fifth Dawn|57|R|{1}{B}|Instant|||Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.$Entwine {B} (Choose both if you pay the entwine cost.)| Relentless Rats|Fifth Dawn|58|U|{1}{B}{B}|Creature - Rat|2|2|Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.$A deck can have any number of cards named Relentless Rats.| Shattered Dreams|Fifth Dawn|59|U|{B}|Sorcery|||Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.| Beacon of Immortality|Fifth Dawn|6|R|{5}{W}|Instant|||Double target player's life total. Shuffle Beacon of Immortality into its owner's library.| Vicious Betrayal|Fifth Dawn|60|C|{3}{B}{B}|Sorcery|||As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.$Target creature gets +2/+2 until end of turn for each creature sacrificed this way.| Beacon of Destruction|Fifth Dawn|61|R|{3}{R}{R}|Instant|||Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.| Bringer of the Red Dawn|Fifth Dawn|62|R|{7}{R}{R}|Creature - Bringer|5|5|You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.$Trample$At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.| Cosmic Larva|Fifth Dawn|63|R|{1}{R}{R}|Creature - Beast|7|6|Trample$At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.| Feedback Bolt|Fifth Dawn|64|U|{4}{R}|Instant|||Feedback Bolt deals damage to target player equal to the number of artifacts you control.| Furnace Whelp|Fifth Dawn|65|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Goblin Brawler|Fifth Dawn|66|C|{2}{R}|Creature - Goblin Warrior|2|2|First strike$Goblin Brawler can't be equipped.| Granulate|Fifth Dawn|67|R|{2}{R}{R}|Sorcery|||Destroy each nonland artifact with converted mana cost 4 or less.| Ion Storm|Fifth Dawn|68|R|{2}{R}|Enchantment|||{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.| Iron-Barb Hellion|Fifth Dawn|69|U|{5}{R}|Creature - Hellion Beast|5|4|Haste$Iron-Barb Hellion can't block.| Bringer of the White Dawn|Fifth Dawn|7|R|{7}{W}{W}|Creature - Bringer|5|5|You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.$Trample$At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.| Krark-Clan Engineers|Fifth Dawn|70|U|{3}{R}|Creature - Goblin Artificer|2|2|{R}, Sacrifice two artifacts: Destroy target artifact.| Krark-Clan Ogre|Fifth Dawn|71|C|{3}{R}{R}|Creature - Ogre|3|3|{R}, Sacrifice an artifact: Target creature can't block this turn.| Magma Giant|Fifth Dawn|72|R|{5}{R}{R}|Creature - Giant|5|5|When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.| Magma Jet|Fifth Dawn|73|U|{1}{R}|Instant|||Magma Jet deals 2 damage to any target.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Magnetic Theft|Fifth Dawn|74|U|{R}|Instant|||Attach target Equipment to target creature. (Control of the Equipment doesn't change.)| Mana Geyser|Fifth Dawn|75|C|{3}{R}{R}|Sorcery|||Add {R} for each tapped land your opponents control.| Rain of Rust|Fifth Dawn|76|C|{3}{R}{R}|Instant|||Choose one - Destroy target artifact; or destroy target land.$Entwine {3}{R} (Choose both if you pay the entwine cost.)| Reversal of Fortune|Fifth Dawn|77|R|{4}{R}{R}|Sorcery|||Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.| Screaming Fury|Fifth Dawn|78|C|{2}{R}|Sorcery|||Target creature gets +5/+0 and gains haste until end of turn.| Spark Elemental|Fifth Dawn|79|C|{R}|Creature - Elemental|3|1|Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Spark Elemental.| Circle of Protection: Artifacts|Fifth Dawn|8|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| Vulshok Sorcerer|Fifth Dawn|80|C|{1}{R}{R}|Creature - Human Shaman|1|1|Haste${tap}: Vulshok Sorcerer deals 1 damage to any target.| All Suns' Dawn|Fifth Dawn|81|R|{4}{G}|Sorcery|||For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.| Beacon of Creation|Fifth Dawn|82|R|{3}{G}|Sorcery|||Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.| Bringer of the Green Dawn|Fifth Dawn|83|R|{7}{G}{G}|Creature - Bringer|5|5|You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.$Trample$At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.| Channel the Suns|Fifth Dawn|84|U|{3}{G}|Sorcery|||Add {W}{U}{B}{R}{G}.| Dawn's Reflection|Fifth Dawn|85|C|{3}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to their mana pool (in addition to the mana the land produces).| Eternal Witness|Fifth Dawn|86|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Fangren Pathcutter|Fifth Dawn|87|U|{4}{G}{G}|Creature - Beast|4|6|Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.| Ferocious Charge|Fifth Dawn|88|C|{2}{G}|Instant|||Target creature gets +4/+4 until end of turn.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Joiner Adept|Fifth Dawn|89|R|{1}{G}|Creature - Elf Druid|2|1|Lands you control have "{tap}: Add one mana of any color."| Leonin Squire|Fifth Dawn|9|C|{1}{W}|Creature - Cat Soldier|2|2|When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.| Ouphe Vandals|Fifth Dawn|90|U|{2}{G}|Creature - Ouphe Rogue|2|2|{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)| Rite of Passage|Fifth Dawn|91|R|{2}{G}|Enchantment|||Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)| Rude Awakening|Fifth Dawn|92|R|{4}{G}|Sorcery|||Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.$Entwine {2}{G} (Choose both if you pay the entwine cost.)| Sylvok Explorer|Fifth Dawn|93|C|{1}{G}|Creature - Human Druid|1|1|{tap}: Add one mana of any color that a land an opponent controls could produce.| Tangle Asp|Fifth Dawn|94|C|{1}{G}|Creature - Snake|1|2|Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.| Tel-Jilad Justice|Fifth Dawn|95|U|{1}{G}|Instant|||Destroy target artifact.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Tel-Jilad Lifebreather|Fifth Dawn|96|C|{4}{G}|Creature - Troll Shaman|3|2|{G}, {tap}, Sacrifice a Forest: Regenerate target creature.| Tornado Elemental|Fifth Dawn|97|R|{5}{G}{G}|Creature - Elemental|6|6|When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.$You may have Tornado Elemental assign its combat damage as though it weren't blocked.| Tyrranax|Fifth Dawn|98|C|{4}{G}{G}|Creature - Beast|5|4|{1}{G}: Tyrranax gets -1/+1 until end of turn.| Viridian Lorebearers|Fifth Dawn|99|U|{3}{G}|Creature - Elf Shaman|3|3|{3}{G}, {tap}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.| Abyssal Specter|Fifth Edition|1|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Breeding Pit|Fifth Edition|10|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| Lord of Atlantis|Fifth Edition|100|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Fifth Edition|101|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Magus of the Unseen|Fifth Edition|102|R|{1}{U}|Creature - Human Wizard|1|1|{1}{U}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.| Memory Lapse|Fifth Edition|103|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Merfolk of the Pearl Trident|Fifth Edition|104|C|{U}|Creature - Merfolk|1|1|| Mind Bomb|Fifth Edition|105|U|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.| Phantasmal Forces|Fifth Edition|106|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Fifth Edition|107|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Phantom Monster|Fifth Edition|108|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Fifth Edition|109|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to any target.$When you control no Islands, sacrifice Pirate Ship.| Broken Visage|Fifth Edition|11|R|{4}{B}|Instant|||Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.| Portent|Fifth Edition|110|C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.$Draw a card at the beginning of the next turn's upkeep.| Power Sink|Fifth Edition|111|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Prodigal Sorcerer|Fifth Edition|112|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Psychic Venom|Fifth Edition|113|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Ray of Command|Fifth Edition|114|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Recall|Fifth Edition|115|R|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| Reef Pirates|Fifth Edition|116|C|{1}{U}{U}|Creature - Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of their library into their graveyard.| Remove Soul|Fifth Edition|117|C|{1}{U}|Instant|||Counter target creature spell.| Sea Serpent|Fifth Edition|118|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Sea Spirit|Fifth Edition|119|U|{4}{U}|Creature - Elemental Spirit|2|3|{U}: Sea Spirit gets +1/+0 until end of turn.| Carrion Ants|Fifth Edition|12|U|{2}{B}{B}|Creature - Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| Sea Sprite|Fifth Edition|120|U|{1}{U}|Creature - Faerie|1|1|Flying, protection from red| Seasinger|Fifth Edition|121|U|{1}{U}{U}|Creature - Merfolk|0|1|When you control no Islands, sacrifice Seasinger.$You may choose not to untap Seasinger during your untap step.${tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.| Segovian Leviathan|Fifth Edition|122|U|{4}{U}|Creature - Leviathan|3|3|Islandwalk| Sibilant Spirit|Fifth Edition|123|R|{5}{U}|Creature - Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| Sleight of Mind|Fifth Edition|124|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Soul Barrier|Fifth Edition|125|C|{2}{U}|Enchantment|||Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}.| Spell Blast|Fifth Edition|126|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Stasis|Fifth Edition|127|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Fifth Edition|128|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Time Elemental|Fifth Edition|129|R|{2}{U}|Creature - Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| Cloak of Confusion|Fifth Edition|13|C|{1}{B}|Enchantment - Aura|||Enchant creature you control$Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.| Twiddle|Fifth Edition|130|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unstable Mutation|Fifth Edition|131|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| Unsummon|Fifth Edition|132|C|{U}|Instant|||Return target creature to its owner's hand.| Updraft|Fifth Edition|133|C|{1}{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Vodalian Soldiers|Fifth Edition|134|C|{1}{U}|Creature - Merfolk Soldier|1|2|| Wall of Air|Fifth Edition|135|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wind Spirit|Fifth Edition|136|U|{4}{U}|Creature - Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| Zephyr Falcon|Fifth Edition|137|C|{1}{U}|Creature - Bird|1|1|Flying, vigilance| Zur's Weirding|Fifth Edition|138|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| An-Havva Constable|Fifth Edition|139|R|{1}{G}{G}|Creature - Human|2|1+*|An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.| Cursed Land|Fifth Edition|14|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Aspect of Wolf|Fifth Edition|140|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Aurochs|Fifth Edition|141|C|{3}{G}|Creature - Aurochs|2|3|Trample$Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| Birds of Paradise|Fifth Edition|142|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Carapace|Fifth Edition|143|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| Cat Warriors|Fifth Edition|144|C|{1}{G}{G}|Creature - Cat Warrior|2|2|Forestwalk| Chub Toad|Fifth Edition|145|C|{2}{G}|Creature - Frog|1|1|Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.| Cockatrice|Fifth Edition|146|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Giant|Fifth Edition|147|U|{3}{G}{G}{G}{G}|Creature - Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Craw Wurm|Fifth Edition|148|C|{4}{G}{G}|Creature - Wurm|6|4|| Crumble|Fifth Edition|149|U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| Dark Ritual|Fifth Edition|15|C|{B}|Instant|||Add {B}{B}{B}.| Desert Twister|Fifth Edition|150|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Durkwood Boars|Fifth Edition|151|C|{4}{G}|Creature - Boar|4|4|| Elder Druid|Fifth Edition|152|R|{3}{G}|Creature - Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| Elven Riders|Fifth Edition|153|U|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Elvish Archers|Fifth Edition|154|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fog|Fifth Edition|155|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Fifth Edition|156|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Foxfire|Fifth Edition|157|C|{2}{G}|Instant|||Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.$Draw a card at the beginning of the next turn's upkeep.| Fungusaur|Fifth Edition|158|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Fyndhorn Elder|Fifth Edition|159|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G}.| Deathgrip|Fifth Edition|16|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Ghazban Ogre|Fifth Edition|160|C|{G}|Creature - Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| Giant Growth|Fifth Edition|161|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Fifth Edition|162|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Fifth Edition|163|C|{1}{G}|Creature - Bear|2|2|| Hungry Mist|Fifth Edition|164|C|{2}{G}{G}|Creature - Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| Hurricane|Fifth Edition|165|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Instill Energy|Fifth Edition|166|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Fifth Edition|167|C|{4}{G}|Creature - Treefolk|3|5|| Johtull Wurm|Fifth Edition|168|U|{5}{G}|Creature - Wurm|6|6|Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.| Killer Bees|Fifth Edition|169|U|{1}{G}{G}|Creature - Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| Derelor|Fifth Edition|17|R|{3}{B}|Creature - Thrull|4|4|Black spells you cast cost {B} more to cast.| Ley Druid|Fifth Edition|170|C|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lhurgoyf|Fifth Edition|171|R|{2}{G}{G}|Creature - Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Lifeforce|Fifth Edition|172|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Living Artifact|Fifth Edition|173|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Fifth Edition|174|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Fifth Edition|175|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Lure|Fifth Edition|176|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Marsh Viper|Fifth Edition|177|C|{3}{G}|Creature - Snake|1|2|Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| Nature's Lore|Fifth Edition|178|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Pradesh Gypsies|Fifth Edition|179|C|{2}{G}|Creature - Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| Drain Life|Fifth Edition|18|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Primal Order|Fifth Edition|180|R|{2}{G}{G}|Enchantment|||At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.| Rabid Wombat|Fifth Edition|181|U|{2}{G}{G}|Creature - Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| Radjan Spirit|Fifth Edition|182|U|{3}{G}|Creature - Spirit|3|2|{tap}: Target creature loses flying until end of turn.| Regeneration|Fifth Edition|183|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Scaled Wurm|Fifth Edition|184|C|{7}{G}|Creature - Wurm|7|6|| Seraph|Fifth Edition|184|R|{6}{W}|Creature - Angel|4|4|Flying$Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.| Scavenger Folk|Fifth Edition|185|C|{G}|Creature - Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| Scryb Sprites|Fifth Edition|186|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Fifth Edition|187|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Shrink|Fifth Edition|188|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| Stampede|Fifth Edition|189|R|{1}{G}{G}|Instant|||Attacking creatures get +1/+0 and gain trample until end of turn.| Drudge Skeletons|Fifth Edition|19|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Stream of Life|Fifth Edition|190|C|{X}{G}|Sorcery|||Target player gains X life.| Sylvan Library|Fifth Edition|191|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Tarpan|Fifth Edition|192|C|{G}|Creature - Horse|1|1|When Tarpan dies, you gain 1 life.| Thicket Basilisk|Fifth Edition|193|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Titania's Song|Fifth Edition|194|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| Tranquility|Fifth Edition|195|C|{2}{G}|Sorcery|||Destroy all enchantments.| Tsunami|Fifth Edition|196|U|{3}{G}|Sorcery|||Destroy all Islands.| Untamed Wilds|Fifth Edition|197|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Venom|Fifth Edition|198|C|{1}{G}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| Verduran Enchantress|Fifth Edition|199|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Animate Dead|Fifth Edition|2|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Erg Raiders|Fifth Edition|20|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| Wall of Brambles|Fifth Edition|200|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wanderlust|Fifth Edition|201|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| War Mammoth|Fifth Edition|202|C|{3}{G}|Creature - Elephant|3|3|Trample| Whirling Dervish|Fifth Edition|203|U|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Wild Growth|Fifth Edition|204|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Winter Blast|Fifth Edition|205|U|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| Wolverine Pack|Fifth Edition|206|U|{2}{G}{G}|Creature - Wolverine|2|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Wyluli Wolf|Fifth Edition|207|R|{1}{G}|Creature - Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Ambush Party|Fifth Edition|208|C|{4}{R}|Creature - Human Rogue|3|1|First strike, haste| Atog|Fifth Edition|209|U|{1}{R}|Creature - Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| Evil Eye of Orms-by-Gore|Fifth Edition|21|U|{4}{B}|Creature - Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| Ball Lightning|Fifth Edition|210|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Bird Maiden|Fifth Edition|211|C|{2}{R}|Creature - Human Bird|1|2|Flying| Blood Lust|Fifth Edition|212|C|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| Brassclaw Orcs|Fifth Edition|213|C|{2}{R}|Creature - Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| Brothers of Fire|Fifth Edition|214|C|{1}{R}{R}|Creature - Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.| Cave People|Fifth Edition|215|U|{1}{R}{R}|Creature - Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| Conquer|Fifth Edition|216|U|{3}{R}{R}|Enchantment - Aura|||Enchant land$You control enchanted land.| Crimson Manticore|Fifth Edition|217|R|{2}{R}{R}|Creature - Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| Detonate|Fifth Edition|218|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| Disintegrate|Fifth Edition|219|C|{X}{R}|Sorcery|||Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Evil Presence|Fifth Edition|22|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Dwarven Catapult|Fifth Edition|220|U|{X}{R}|Instant|||Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.| Dwarven Soldier|Fifth Edition|221|C|{1}{R}|Creature - Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| Dwarven Warriors|Fifth Edition|222|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Earthquake|Fifth Edition|223|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Errantry|Fifth Edition|224|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and can only attack alone.| Eternal Warrior|Fifth Edition|225|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance.| Fire Drake|Fifth Edition|226|U|{1}{R}{R}|Creature - Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Fireball|Fifth Edition|227|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Fifth Edition|228|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flame Spirit|Fifth Edition|229|U|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Fallen Angel|Fifth Edition|23|U|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Flare|Fifth Edition|230|C|{2}{R}|Instant|||Flare deals 1 damage to any target.$$Draw a card at the beginning of the next turn's upkeep.| Flashfires|Fifth Edition|231|U|{3}{R}|Sorcery|||Destroy all Plains.| Game of Chaos|Fifth Edition|232|R|{R}{R}{R}|Sorcery|||Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.| Giant Strength|Fifth Edition|233|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Goblin Digging Team|Fifth Edition|234|C|{R}|Creature - Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| Goblin Hero|Fifth Edition|235|C|{2}{R}|Creature - Goblin|2|2|| Goblin King|Fifth Edition|236|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin War Drums|Fifth Edition|237|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| Goblin Warrens|Fifth Edition|238|R|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| The Wretched|Fifth Edition|239|R|{3}{B}{B}|Creature - Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| Hill Giant|Fifth Edition|239|C|{3}{R}|Creature - Giant|3|3|| Fear|Fifth Edition|24|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Hurloon Minotaur|Fifth Edition|240|C|{1}{R}{R}|Creature - Minotaur|2|3|| Imposing Visage|Fifth Edition|241|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by two or more creatures.| Incinerate|Fifth Edition|242|C|{1}{R}|Instant|||Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.| Inferno|Fifth Edition|243|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Ironclaw Curse|Fifth Edition|244|R|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -0/-1.$Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.| Ironclaw Orcs|Fifth Edition|245|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Jokulhaups|Fifth Edition|246|R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| Keldon Warlord|Fifth Edition|247|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Mana Clash|Fifth Edition|248|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Mana Flare|Fifth Edition|249|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.| Frozen Shade|Fifth Edition|25|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Manabarbs|Fifth Edition|250|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mons's Goblin Raiders|Fifth Edition|251|C|{R}|Creature - Goblin|1|1|| Mountain Goat|Fifth Edition|252|C|{R}|Creature - Goat|1|1|Mountainwalk| Orcish Artillery|Fifth Edition|253|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Orcish Captain|Fifth Edition|254|U|{R}|Creature - Orc Warrior|1|1|{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.| Orcish Conscripts|Fifth Edition|255|C|{R}|Creature - Orc|2|2|Orcish Conscripts can't attack unless at least two other creatures attack.$$Orcish Conscripts can't block unless at least two other creatures block.| Orcish Farmer|Fifth Edition|256|C|{1}{R}{R}|Creature - Orc|2|2|{tap}: Target land becomes a Swamp until its controller's next untap step.| Orcish Oriflamme|Fifth Edition|257|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Orcish Squatters|Fifth Edition|258|R|{4}{R}|Creature - Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| Orgg|Fifth Edition|259|R|{3}{R}{R}|Creature - Orgg|6|6|Trample$Orgg can't attack if defending player controls an untapped creature with power 3 or greater.$Orgg can't block creatures with power 3 or greater.| Funeral March|Fifth Edition|26|C|{1}{B}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature leaves the battlefield, its controller sacrifices a creature.| Panic|Fifth Edition|260|C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| Primordial Ooze|Fifth Edition|261|U|{R}|Creature - Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| Pyroblast|Fifth Edition|262|U|{R}|Instant|||Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.| Pyrotechnics|Fifth Edition|263|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Sabretooth Tiger|Fifth Edition|264|C|{2}{R}|Creature - Cat|2|1|First strike| Shatter|Fifth Edition|265|C|{1}{R}|Instant|||Destroy target artifact.| Shatterstorm|Fifth Edition|266|U|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Shivan Dragon|Fifth Edition|267|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Fifth Edition|268|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Fifth Edition|269|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Gloom|Fifth Edition|27|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Stone Rain|Fifth Edition|270|C|{2}{R}|Sorcery|||Destroy target land.| Stone Spirit|Fifth Edition|271|U|{4}{R}|Creature - Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| The Brute|Fifth Edition|272|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| Wall of Fire|Fifth Edition|273|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Fifth Edition|274|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Winds of Change|Fifth Edition|275|R|{R}|Sorcery|||Each player shuffles the cards from their hand into their library, then draws that many cards.| Word of Blasting|Fifth Edition|276|U|{1}{R}|Instant|||Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.| Abbey Gargoyles|Fifth Edition|277|U|{2}{W}{W}{W}|Creature - Gargoyle|3|4|Flying, protection from red| Akron Legionnaire|Fifth Edition|278|R|{6}{W}{W}|Creature - Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| Alabaster Potion|Fifth Edition|279|C|{X}{W}{W}|Instant|||Choose one - Target player gains X life; or prevent the next X damage that would be dealt to any target this turn.| Greater Werewolf|Fifth Edition|28|U|{4}{B}|Creature - Werewolf|2|4|At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.| Angry Mob|Fifth Edition|280|U|{2}{W}{W}|Creature - Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| Animate Wall|Fifth Edition|281|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Arenson's Aura|Fifth Edition|282|U|{2}{W}|Enchantment|||{W}, Sacrifice an enchantment: Destroy target enchantment.$${3}{U}{U}: Counter target enchantment spell.| Armageddon|Fifth Edition|283|R|{3}{W}|Sorcery|||Destroy all lands.| Armor of Faith|Fifth Edition|284|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${W}: Enchanted creature gets +0/+1 until end of turn.| Aysen Bureaucrats|Fifth Edition|285|C|{1}{W}|Creature - Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| Benalish Hero|Fifth Edition|286|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Blessed Wine|Fifth Edition|287|C|{1}{W}|Instant|||You gain 1 life.$Draw a card at the beginning of the next turn's upkeep.| Blinking Spirit|Fifth Edition|288|R|{3}{W}|Creature - Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| Brainwash|Fifth Edition|289|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| Hecatomb|Fifth Edition|29|R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.| Caribou Range|Fifth Edition|290|R|{2}{W}{W}|Enchantment - Aura|||Enchant land you control$Enchanted land has "{W}{W}, {tap}: Put a 0/1 white Caribou creature token onto the battlefield."$Sacrifice a Caribou token: You gain 1 life.| Castle|Fifth Edition|291|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Artifacts|Fifth Edition|292|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Black|Fifth Edition|293|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Fifth Edition|294|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Fifth Edition|295|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Fifth Edition|296|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Fifth Edition|297|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Crusade|Fifth Edition|298|R|{W}{W}|Enchantment|||White creatures get +1/+1.| D'Avenant Archer|Fifth Edition|299|C|{2}{W}|Creature - Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| Ashes to Ashes|Fifth Edition|3|U|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| Howl from Beyond|Fifth Edition|30|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Death Speakers|Fifth Edition|300|C|{W}|Creature - Human Cleric|1|1|Protection from black| Death Ward|Fifth Edition|301|C|{W}|Instant|||Regenerate target creature.| Disenchant|Fifth Edition|302|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Divine Offering|Fifth Edition|303|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Divine Transformation|Fifth Edition|304|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Dust to Dust|Fifth Edition|305|U|{1}{W}{W}|Sorcery|||Exile two target artifacts.| Eye for an Eye|Fifth Edition|306|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| Greater Realm of Preservation|Fifth Edition|307|U|{1}{W}|Enchantment|||{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.| Heal|Fifth Edition|309|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to any target this turn.$$Draw a card at the beginning of the next turn's upkeep.| Healing Salve|Fifth Edition|309|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Initiates of the Ebon Hand|Fifth Edition|31|C|{B}|Creature - Cleric|1|1|{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| Hipparion|Fifth Edition|310|C|{1}{W}|Creature - Horse|1|3|Hipparion can't block creatures with power 3 or greater unless you pay {1}.| Holy Strength|Fifth Edition|311|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Icatian Phalanx|Fifth Edition|312|U|{4}{W}|Creature - Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Icatian Scout|Fifth Edition|313|C|{W}|Creature - Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| Icatian Town|Fifth Edition|314|R|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| Island Sanctuary|Fifth Edition|315|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Ivory Guardians|Fifth Edition|316|U|{4}{W}{W}|Creature - Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| Karma|Fifth Edition|318|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.| Kismet|Fifth Edition|319|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| Kjeldoran Dead|Fifth Edition|32|C|{B}|Creature - Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| Kjeldoran Royal Guard|Fifth Edition|320|R|{3}{W}{W}|Creature - Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Kjeldoran Skycaptain|Fifth Edition|321|U|{4}{W}|Creature - Human Soldier|2|2|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Mesa Falcon|Fifth Edition|322|C|{1}{W}|Creature - Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| Mesa Pegasus|Fifth Edition|323|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Order of the Sacred Torch|Fifth Edition|324|R|{1}{W}{W}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| Order of the White Shield|Fifth Edition|325|U|{W}{W}|Creature - Human Knight|2|1|Protection from black${W}: Order of the White Shield gains first strike until end of turn.${W}{W}: Order of the White Shield gets +1/+0 until end of turn.| Pearled Unicorn|Fifth Edition|326|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Fifth Edition|327|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if they own Personal Incarnation.$When Personal Incarnation dies, its owner loses half their life, rounded up.| Pikemen|Fifth Edition|328|C|{1}{W}|Creature - Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Prismatic Ward|Fifth Edition|329|C|{1}{W}|Enchantment - Aura|||Enchant creature$As Prismatic Ward enters the battlefield, choose a color.$Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.| Knight of Stromgald|Fifth Edition|33|U|{B}{B}|Creature - Human Knight|2|1|Protection from white${B}: Knight of Stromgald gains first strike until end of turn.${B}{B}: Knight of Stromgald gets +1/+0 until end of turn.| Repentant Blacksmith|Fifth Edition|330|C|{1}{W}|Creature - Human|1|2|Protection from red| Reverse Damage|Fifth Edition|331|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Fifth Edition|332|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Sacred Boon|Fifth Edition|333|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| Samite Healer|Fifth Edition|334|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Serra Bestiary|Fifth Edition|336|U|{W}{W}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.$Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.| Serra Paladin|Fifth Edition|337|U|{2}{W}{W}|Creature - Human Knight|2|2|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.${1}{W}{W}, {tap}: Target creature gains vigilance until end of turn.| Shield Wall|Fifth Edition|339|C|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| Krovikan Fetish|Fifth Edition|34|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1.| Spirit Link|Fifth Edition|340|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Truce|Fifth Edition|341|R|{2}{W}|Instant|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| Tundra Wolves|Fifth Edition|342|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Wall of Swords|Fifth Edition|343|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| White Knight|Fifth Edition|344|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Wrath of God|Fifth Edition|345|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Aladdin's Ring|Fifth Edition|346|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to any target.| Amulet of Kroog|Fifth Edition|347|C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Ankh of Mishra|Fifth Edition|348|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Ashnod's Altar|Fifth Edition|349|U|{3}|Artifact|||Sacrifice a creature: Add {C}{C}.| Leshrac's Rite|Fifth Edition|35|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has swampwalk.| Ashnod's Transmogrant|Fifth Edition|350|C|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| Barbed Sextant|Fifth Edition|351|C|{1}|Artifact|||{1}, {tap}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.| Barl's Cage|Fifth Edition|352|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| Battering Ram|Fifth Edition|353|C|{2}|Artifact Creature - Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| Bottle of Suleiman|Fifth Edition|354|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Clay Statue|Fifth Edition|355|C|{4}|Artifact Creature - Golem|3|1|{2}: Regenerate Clay Statue.| Clockwork Beast|Fifth Edition|356|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Clockwork Steed|Fifth Edition|357|U|{4}|Artifact Creature - Horse|0|3|Clockwork Steed enters the battlefield with four +1/+0 counters on it.$Clockwork Steed can't be blocked by artifact creatures.$At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.| Colossus of Sardia|Fifth Edition|358|R|{9}|Artifact Creature - Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| Coral Helm|Fifth Edition|359|R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| Lord of the Pit|Fifth Edition|36|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Crown of the Ages|Fifth Edition|360|R|{2}|Artifact|||{4}, {tap}: Attach target Aura attached to a creature to another creature.| Crystal Rod|Fifth Edition|361|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Dancing Scimitar|Fifth Edition|362|R|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Diabolic Machine|Fifth Edition|363|U|{7}|Artifact Creature - Construct|4|4|{3}: Regenerate Diabolic Machine.| Dingus Egg|Fifth Edition|364|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Fifth Edition|365|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Dragon Engine|Fifth Edition|366|R|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Elkin Bottle|Fifth Edition|367|R|{3}|Artifact|||{3}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.| Feldon's Cane|Fifth Edition|368|U|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| Fellwar Stone|Fifth Edition|369|U|{2}|Artifact|||{tap}: Add one mana of any color that a land an opponent controls could produce.| Lost Soul|Fifth Edition|37|C|{1}{B}{B}|Creature - Spirit Minion|2|1|Swampwalk| Feroz's Ban|Fifth Edition|370|R|{6}|Artifact|||Creature spells cost {2} more to cast.| Flying Carpet|Fifth Edition|371|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Fountain of Youth|Fifth Edition|372|U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| Gauntlets of Chaos|Fifth Edition|373|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| Glasses of Urza|Fifth Edition|374|U|{1}|Artifact|||{tap}: Look at target player's hand.| Grapeshot Catapult|Fifth Edition|375|C|{4}|Artifact Creature - Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| Helm of Chatzuk|Fifth Edition|376|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Fifth Edition|377|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Infinite Hourglass|Fifth Edition|378|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Infinite Hourglass.$All creatures get +1/+0 for each time counter on Infinite Hourglass.${3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.| Iron Star|Fifth Edition|379|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Mind Ravel|Fifth Edition|38|C|{2}{B}|Sorcery|||Target player discards a card.$Draw a card at the beginning of the next turn's upkeep.| Ivory Cup|Fifth Edition|380|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jade Monolith|Fifth Edition|381|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jalum Tome|Fifth Edition|382|R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| Jandor's Saddlebags|Fifth Edition|383|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| Jayemdae Tome|Fifth Edition|384|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Jester's Cap|Fifth Edition|385|R|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles their library.| Joven's Tools|Fifth Edition|386|U|{6}|Artifact|||{4}, {tap}: Target creature can't be blocked this turn except by Walls.| Library of Leng|Fifth Edition|387|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Mana Vault|Fifth Edition|388|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {C}{C}{C}.| Meekstone|Fifth Edition|389|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Mind Warp|Fifth Edition|39|U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| Millstone|Fifth Edition|390|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of their library into their graveyard.| Nevinyrral's Disk|Fifth Edition|391|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obelisk of Undoing|Fifth Edition|392|R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| Ornithopter|Fifth Edition|393|U|{0}|Artifact Creature - Thopter|0|2|Flying| Pentagram of the Ages|Fifth Edition|394|R|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Primal Clay|Fifth Edition|395|R|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Rod of Ruin|Fifth Edition|396|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Serpent Generator|Fifth Edition|397|R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| Shapeshifter|Fifth Edition|398|U|{6}|Artifact Creature - Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| Skull Catapult|Fifth Edition|399|U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.| Bad Moon|Fifth Edition|4|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Shield Bearer|Fifth Edition|4|C|{1}{W}|Creature - Human Soldier|0|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Mindstab Thrull|Fifth Edition|40|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| Soul Net|Fifth Edition|400|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Tawnos's Weaponry|Fifth Edition|401|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| The Hive|Fifth Edition|402|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Throne of Bone|Fifth Edition|403|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Time Bomb|Fifth Edition|404|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Time Bomb.${1}, {tap}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.| Urza's Avenger|Fifth Edition|405|R|{6}|Artifact Creature - Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Urza's Bauble|Fifth Edition|406|U|{0}|Artifact|||{tap}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.| Wall of Spears|Fifth Edition|407|C|{3}|Artifact Creature - Wall|2|3|Defender (This creature can't attack.)$First strike| Winter Orb|Fifth Edition|408|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Fifth Edition|409|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Mole Worms|Fifth Edition|41|U|{2}{B}|Creature - Worm|1|1|You may choose not to untap Mole Worms during your untap step.${tap}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.| Adarkar Wastes|Fifth Edition|410|R||Land|||{tap}: Add {C}.${tap}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.| Bottomless Vault|Fifth Edition|411|R||Land|||Bottomless Vault enters the battlefield tapped.$You may choose not to untap Bottomless Vault during your untap step.$At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.| Brushland|Fifth Edition|412|R||Land|||{tap}: Add {C}.${tap}: Add {G} or {W}. Brushland deals 1 damage to you.| City of Brass|Fifth Edition|413|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color.| Dwarven Hold|Fifth Edition|414|R||Land|||Dwarven Hold enters the battlefield tapped.$You may choose not to untap Dwarven Hold during your untap step.$At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.| Dwarven Ruins|Fifth Edition|415|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R}.${tap}, Sacrifice Dwarven Ruins: Add {R}{R}.| Ebon Stronghold|Fifth Edition|416|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B}.${tap}, Sacrifice Ebon Stronghold: Add {B}{B}.| Forest|Fifth Edition|417|L||Basic Land - Forest|||G| Murk Dwellers|Fifth Edition|42|C|{3}{B}|Creature - Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| Havenwood Battleground|Fifth Edition|421|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G}.${tap}, Sacrifice Havenwood Battleground: Add {G}{G}.| Hollow Trees|Fifth Edition|422|R||Land|||Hollow Trees enters the battlefield tapped.$You may choose not to untap Hollow Trees during your untap step.$At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.| Icatian Store|Fifth Edition|423|R||Land|||Icatian Store enters the battlefield tapped.$You may choose not to untap Icatian Store during your untap step.$At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.| Ice Floe|Fifth Edition|424|U||Land|||You may choose not to untap Ice Floe during your untap step.${tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.| Island|Fifth Edition|425|L||Basic Land - Island|||U| Karplusan Forest|Fifth Edition|429|R||Land|||{tap}: Add {C}.${tap}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.| Necrite|Fifth Edition|43|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| Mountain|Fifth Edition|430|L||Basic Land - Mountain|||R| Plains|Fifth Edition|434|L||Basic Land - Plains|||W| Ruins of Trokair|Fifth Edition|438|U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W}.${tap}, Sacrifice Ruins of Trokair: Add {W}{W}.| Sand Silos|Fifth Edition|439|R||Land|||Sand Silos enters the battlefield tapped.$You may choose not to untap Sand Silos during your untap step.$At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.| Necropotence|Fifth Edition|44|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Sulfurous Springs|Fifth Edition|440|R||Land|||{tap}: Add {C}.${tap}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.| Svyelunite Temple|Fifth Edition|441|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U}.${tap}, Sacrifice Svyelunite Temple: Add {U}{U}.| Swamp|Fifth Edition|442|L||Basic Land - Swamp|||B| Underground River|Fifth Edition|446|R||Land|||{tap}: Add {C}.${tap}: Add {U} or {B}. Underground River deals 1 damage to you.| Urza's Mine|Fifth Edition|447|C||Land - Urza s Mine|||{tap}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.| Urza's Power Plant|Fifth Edition|448|C||Land - Urza s Power-Plant|||{tap}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.| Urza's Tower|Fifth Edition|449|C||Land - Urza s Tower|||{tap}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.| Nether Shadow|Fifth Edition|45|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Nightmare|Fifth Edition|46|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Paralyze|Fifth Edition|47|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If they do, untap the creature.| Pestilence|Fifth Edition|48|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Pit Scorpion|Fifth Edition|49|C|{2}{B}|Creature - Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| Black Knight|Fifth Edition|5|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Plague Rats|Fifth Edition|50|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Pox|Fifth Edition|51|R|{B}{B}{B}|Sorcery|||Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.| Rag Man|Fifth Edition|52|R|{2}{B}{B}|Creature - Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.| Raise Dead|Fifth Edition|53|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Scathe Zombies|Fifth Edition|54|C|{2}{B}|Creature - Zombie|2|2|| Sengir Autocrat|Fifth Edition|55|R|{3}{B}|Creature - Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| Sorceress Queen|Fifth Edition|56|R|{1}{B}{B}|Creature - Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| Stromgald Cabal|Fifth Edition|57|R|{1}{B}{B}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| Terror|Fifth Edition|58|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Blight|Fifth Edition|6|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| Justice|Fifth Edition|6|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.$$Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.| Thrull Retainer|Fifth Edition|60|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| Torture|Fifth Edition|61|C|{B}|Enchantment - Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| Touch of Death|Fifth Edition|62|C|{2}{B}|Sorcery|||Touch of Death deals 1 damage to target player. You gain 1 life.$$Draw a card at the beginning of the next turn's upkeep.| Unholy Strength|Fifth Edition|63|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Vampire Bats|Fifth Edition|64|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Wall of Bone|Fifth Edition|65|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Fifth Edition|66|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Fifth Edition|67|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Xenic Poltergeist|Fifth Edition|68|R|{1}{B}{B}|Creature - Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| Zombie Master|Fifth Edition|69|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Bog Imp|Fifth Edition|7|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Aether Storm|Fifth Edition|70|U|{3}{U}|Enchantment|||Creature spells can't be cast.$Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.| Air Elemental|Fifth Edition|71|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Anti-Magic Aura|Fifth Edition|72|U|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.| Azure Drake|Fifth Edition|73|U|{3}{U}|Creature - Drake|2|4|Flying| Binding Grasp|Fifth Edition|74|U|{3}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.$You control enchanted creature.$Enchanted creature gets +0/+1.| Boomerang|Fifth Edition|75|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Brainstorm|Fifth Edition|76|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Counterspell|Fifth Edition|77|C|{U}{U}|Instant|||Counter target spell.| Dance of Many|Fifth Edition|78|R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| Dandan|Fifth Edition|79|C|{U}{U}|Creature - Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| Bog Rats|Fifth Edition|8|C|{B}|Creature - Rat|1|1|Bog Rats can't be blocked by Walls.| Dark Maze|Fifth Edition|80|C|{4}{U}|Creature - Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| Deflection|Fifth Edition|81|R|{3}{U}|Instant|||Change the target of target spell with a single target.| Drain Power|Fifth Edition|82|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land they control. Then put all mana from that player's mana pool into yours.| Energy Flux|Fifth Edition|83|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Enervate|Fifth Edition|84|C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| Feedback|Fifth Edition|85|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Fifth Edition|86|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Flood|Fifth Edition|87|C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| Force Spike|Fifth Edition|88|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| Forget|Fifth Edition|89|R|{U}{U}|Sorcery|||Target player discards two cards, then draws as many cards as they discarded this way.| Bog Wraith|Fifth Edition|9|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Gaseous Form|Fifth Edition|90|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Glacial Wall|Fifth Edition|91|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| Homarid Warrior|Fifth Edition|92|C|{4}{U}|Creature - Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| Hurkyl's Recall|Fifth Edition|93|R|{1}{U}|Instant|||Return all artifacts target player owns to their hand.| Hydroblast|Fifth Edition|94|U|{U}|Instant|||Choose one - Counter target spell if it's red; or destroy target permanent if it's red.| Juxtapose|Fifth Edition|95|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| Krovikan Sorcerer|Fifth Edition|96|C|{2}{U}|Creature - Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| Labyrinth Minotaur|Fifth Edition|97|C|{3}{U}|Creature - Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| Leviathan|Fifth Edition|98|R|{5}{U}{U}{U}{U}|Creature - Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| Lifetap|Fifth Edition|99|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Abomination|Fourth Edition|1|U|{3}{B}{B}|Creature - Horror|2|6|Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.| Blessing|Fourth Edition|1|R|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Cosmic Horror|Fourth Edition|10|R|{3}{B}{B}{B}|Creature - Horror|7|7|First strike$At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.| Sindbad|Fourth Edition|100|U|{1}{U}|Creature - Human|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| Siren's Call|Fourth Edition|101|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| Sleight of Mind|Fourth Edition|102|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Spell Blast|Fourth Edition|103|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Stasis|Fourth Edition|104|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Fourth Edition|105|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Sunken City|Fourth Edition|106|C|{U}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.$Blue creatures get +1/+1.| Thoughtlace|Fourth Edition|107|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| Time Elemental|Fourth Edition|108|R|{2}{U}|Creature - Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| Twiddle|Fourth Edition|109|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Cursed Land|Fourth Edition|11|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Unstable Mutation|Fourth Edition|110|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| Unsummon|Fourth Edition|111|C|{U}|Instant|||Return target creature to its owner's hand.| Volcanic Eruption|Fourth Edition|112|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.| Wall of Air|Fourth Edition|113|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Water|Fourth Edition|114|U|{1}{U}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| Water Elemental|Fourth Edition|115|U|{3}{U}{U}|Creature - Elemental|5|4|| Zephyr Falcon|Fourth Edition|116|C|{1}{U}|Creature - Bird|1|1|Flying, vigilance| Aspect of Wolf|Fourth Edition|117|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Birds of Paradise|Fourth Edition|118|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Carnivorous Plant|Fourth Edition|119|C|{3}{G}|Creature - Plant Wall|4|5|Defender| Cyclopean Mummy|Fourth Edition|12|C|{1}{B}|Creature - Zombie|2|1|When Cyclopean Mummy dies, exile it.| Channel|Fourth Edition|120|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.| Cockatrice|Fourth Edition|121|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Wurm|Fourth Edition|122|C|{4}{G}{G}|Creature - Wurm|6|4|| Crumble|Fourth Edition|123|U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| Desert Twister|Fourth Edition|124|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Durkwood Boars|Fourth Edition|125|C|{4}{G}|Creature - Boar|4|4|| Elven Riders|Fourth Edition|126|U|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Elvish Archers|Fourth Edition|127|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fog|Fourth Edition|128|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Fourth Edition|129|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Dark Ritual|Fourth Edition|13|C|{B}|Instant|||Add {B}{B}{B}.| Fungusaur|Fourth Edition|130|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Gaea's Liege|Fourth Edition|131|R|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Giant Growth|Fourth Edition|132|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Fourth Edition|133|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Fourth Edition|134|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Fourth Edition|135|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Instill Energy|Fourth Edition|136|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Fourth Edition|137|C|{4}{G}|Creature - Treefolk|3|5|| Killer Bees|Fourth Edition|138|U|{1}{G}{G}|Creature - Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| Land Leeches|Fourth Edition|139|C|{1}{G}{G}|Creature - Leech|2|2|First strike| Deathgrip|Fourth Edition|14|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Ley Druid|Fourth Edition|140|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lifeforce|Fourth Edition|141|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Lifelace|Fourth Edition|142|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| Tunnel|Fourth Edition|245|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| Living Artifact|Fourth Edition|143|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Fourth Edition|144|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Fourth Edition|145|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Lure|Fourth Edition|146|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Marsh Viper|Fourth Edition|147|C|{3}{G}|Creature - Snake|1|2|Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| Nafs Asp|Fourth Edition|148|C|{G}|Creature - Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.| Pradesh Gypsies|Fourth Edition|149|C|{2}{G}|Creature - Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| Deathlace|Fourth Edition|15|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| Radjan Spirit|Fourth Edition|150|U|{3}{G}|Creature - Spirit|3|2|{tap}: Target creature loses flying until end of turn.| Regeneration|Fourth Edition|152|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Sandstorm|Fourth Edition|153|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| Scryb Sprites|Fourth Edition|154|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Fourth Edition|155|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stream of Life|Fourth Edition|156|C|{X}{G}|Sorcery|||Target player gains X life.| Sylvan Library|Fourth Edition|157|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Thicket Basilisk|Fourth Edition|158|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Timber Wolves|Fourth Edition|159|R|{G}|Creature - Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Drain Life|Fourth Edition|16|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Titania's Song|Fourth Edition|160|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| Tranquility|Fourth Edition|161|C|{2}{G}|Sorcery|||Destroy all enchantments.| Tsunami|Fourth Edition|162|U|{3}{G}|Sorcery|||Destroy all Islands.| Untamed Wilds|Fourth Edition|163|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Verduran Enchantress|Fourth Edition|165|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Wall of Brambles|Fourth Edition|166|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wall of Ice|Fourth Edition|167|U|{2}{G}|Creature - Wall|0|7|Defender (This creature can't attack.)| Wall of Wood|Fourth Edition|168|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Wanderlust|Fourth Edition|169|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| Drudge Skeletons|Fourth Edition|17|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| War Mammoth|Fourth Edition|170|C|{3}{G}|Creature - Elephant|3|3|Trample| Web|Fourth Edition|171|R|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Whirling Dervish|Fourth Edition|172|U|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Wild Growth|Fourth Edition|173|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Winter Blast|Fourth Edition|174|U|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| Forest|Fourth Edition|175|L||Basic Land - Forest|||G| Island|Fourth Edition|178|L||Basic Land - Island|||U| El-Hajjaj|Fourth Edition|18|R|{1}{B}{B}|Creature - Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| Mishra's Factory|Fourth Edition|181|U||Land|||{tap}: Add {C}.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Mountain|Fourth Edition|182|L||Basic Land - Mountain|||R| Oasis|Fourth Edition|185|U||Land|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| Plains|Fourth Edition|186|L||Basic Land - Plains|||W| Strip Mine|Fourth Edition|189|U||Land|||{tap}: Add {C}.$${tap}, Sacrifice Strip Mine: Destroy target land.| Erg Raiders|Fourth Edition|19|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| Swamp|Fourth Edition|190|L||Basic Land - Swamp|||B| Ali Baba|Fourth Edition|193|U|{R}|Creature - Human Rogue|1|1|{R}: Tap target Wall.| Ball Lightning|Fourth Edition|194|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Bird Maiden|Fourth Edition|195|C|{2}{R}|Creature - Human Bird|1|2|Flying| Blood Lust|Fourth Edition|196|C|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| Brothers of Fire|Fourth Edition|197|C|{1}{R}{R}|Creature - Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.| Burrowing|Fourth Edition|198|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Cave People|Fourth Edition|199|U|{1}{R}{R}|Creature - Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| Animate Dead|Fourth Edition|2|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Seeker|Fourth Edition|2|C|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by artifact creatures and/or white creatures.| Evil Presence|Fourth Edition|20|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Chaoslace|Fourth Edition|200|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| Crimson Manticore|Fourth Edition|201|R|{2}{R}{R}|Creature - Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| Detonate|Fourth Edition|202|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| Disintegrate|Fourth Edition|203|C|{X}{R}|Sorcery|||Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Fourth Edition|204|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dwarven Warriors|Fourth Edition|205|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Earth Elemental|Fourth Edition|206|U|{3}{R}{R}|Creature - Elemental|4|5|| Earthquake|Fourth Edition|207|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Eternal Warrior|Fourth Edition|208|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance.| Fire Elemental|Fourth Edition|209|U|{3}{R}{R}|Creature - Elemental|5|4|| Fear|Fourth Edition|21|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Fireball|Fourth Edition|210|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Fourth Edition|211|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Fissure|Fourth Edition|212|C|{3}{R}{R}|Instant|||Destroy target creature or land. It can't be regenerated.| Flashfires|Fourth Edition|213|U|{3}{R}|Sorcery|||Destroy all Plains.| Giant Strength|Fourth Edition|214|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Goblin Balloon Brigade|Fourth Edition|215|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin King|Fourth Edition|216|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Rock Sled|Fourth Edition|217|C|{1}{R}|Creature - Goblin|3|1|Trample$Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.$Goblin Rock Sled can't attack unless defending player controls a Mountain.| Gray Ogre|Fourth Edition|218|C|{2}{R}|Creature - Ogre|2|2|| Hill Giant|Fourth Edition|219|C|{3}{R}|Creature - Giant|3|3|| Frozen Shade|Fourth Edition|22|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Hurloon Minotaur|Fourth Edition|220|C|{1}{R}{R}|Creature - Minotaur|2|3|| Hurr Jackal|Fourth Edition|221|R|{R}|Creature - Hound|1|1|{tap}: Target creature can't be regenerated this turn.| Immolation|Fourth Edition|222|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.| Inferno|Fourth Edition|223|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Ironclaw Orcs|Fourth Edition|224|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Keldon Warlord|Fourth Edition|225|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Lightning Bolt|Fourth Edition|226|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Magnetic Mountain|Fourth Edition|227|R|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.| Mana Clash|Fourth Edition|228|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Mana Flare|Fourth Edition|229|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.| Gloom|Fourth Edition|23|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Manabarbs|Fourth Edition|230|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mons's Goblin Raiders|Fourth Edition|231|C|{R}|Creature - Goblin|1|1|| Orcish Artillery|Fourth Edition|232|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Orcish Oriflamme|Fourth Edition|233|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Power Surge|Fourth Edition|234|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.| Pyrotechnics|Fourth Edition|235|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Red Elemental Blast|Fourth Edition|236|C|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Shatter|Fourth Edition|237|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Fourth Edition|238|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Sisters of the Flame|Fourth Edition|239|C|{1}{R}{R}|Creature - Human Shaman|2|2|{tap}: Add {R}.| Greed|Fourth Edition|24|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Smoke|Fourth Edition|240|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Fourth Edition|241|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Fourth Edition|242|C|{2}{R}|Sorcery|||Destroy target land.| Tempest Efreet|Fourth Edition|243|R|{1}{R}{R}{R}|Creature - Efreet|3|3|Remove Tempest Efreet from your deck before playing if you're not playing for ante.${tap}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.| The Brute|Fourth Edition|244|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| Uthden Troll|Fourth Edition|246|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wall of Dust|Fourth Edition|247|U|{2}{R}|Creature - Wall|1|4|Defender (This creature can't attack.)$Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.| Wall of Fire|Fourth Edition|248|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Fourth Edition|249|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Howl from Beyond|Fourth Edition|25|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Winds of Change|Fourth Edition|250|R|{R}|Sorcery|||Each player shuffles the cards from their hand into their library, then draws that many cards.| Alabaster Potion|Fourth Edition|251|C|{X}{W}{W}|Instant|||Choose one - Target player gains X life; or prevent the next X damage that would be dealt to any target this turn.| Amrou Kithkin|Fourth Edition|252|C|{W}{W}|Creature - Kithkin|1|1|Amrou Kithkin can't be blocked by creatures with power 3 or greater.| Angry Mob|Fourth Edition|253|U|{2}{W}{W}|Creature - Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| Animate Wall|Fourth Edition|254|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Armageddon|Fourth Edition|255|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Fourth Edition|256|R|{1}{W}|Sorcery|||Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Benalish Hero|Fourth Edition|257|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Black Ward|Fourth Edition|258|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| Hypnotic Specter|Fourth Edition|26|U|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Blue Ward|Fourth Edition|260|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| Brainwash|Fourth Edition|261|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| Castle|Fourth Edition|262|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Artifacts|Fourth Edition|263|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Black|Fourth Edition|264|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Fourth Edition|265|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Fourth Edition|266|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Fourth Edition|267|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Fourth Edition|268|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Conversion|Fourth Edition|269|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Jun n Efreet|Fourth Edition|27|U|{1}{B}{B}|Creature - Efreet|3|3|Flying$At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.| Crusade|Fourth Edition|270|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Death Ward|Fourth Edition|271|C|{W}|Instant|||Regenerate target creature.| Disenchant|Fourth Edition|272|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Divine Transformation|Fourth Edition|273|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Elder Land Wurm|Fourth Edition|274|R|{4}{W}{W}{W}|Creature - Dragon Wurm|5|5|Defender, trample$When Elder Land Wurm blocks, it loses defender.| Eye for an Eye|Fourth Edition|275|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| Fortified Area|Fourth Edition|276|C|{1}{W}{W}|Enchantment|||Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Green Ward|Fourth Edition|277|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| Healing Salve|Fourth Edition|278|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Holy Armor|Fourth Edition|279|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| Lord of the Pit|Fourth Edition|28|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Holy Strength|Fourth Edition|280|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Island Sanctuary|Fourth Edition|281|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Karma|Fourth Edition|282|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.| Kismet|Fourth Edition|283|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| Land Tax|Fourth Edition|284|R|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| Mesa Pegasus|Fourth Edition|285|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Northern Paladin|Fourth Edition|287|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Morale|Fourth Edition|288|C|{1}{W}{W}|Instant|||Attacking creatures get +1/+1 until end of turn.| Osai Vultures|Fourth Edition|288|U|{1}{W}|Creature - Bird|1|1|Flying$At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.$Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.| Pearled Unicorn|Fourth Edition|289|C|{2}{W}|Creature - Unicorn|2|2|| Lost Soul|Fourth Edition|29|C|{1}{B}{B}|Creature - Spirit Minion|2|1|Swampwalk| Personal Incarnation|Fourth Edition|290|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if they own Personal Incarnation.$When Personal Incarnation dies, its owner loses half their life, rounded up.| Piety|Fourth Edition|291|C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| Pikemen|Fourth Edition|292|C|{1}{W}|Creature - Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Purelace|Fourth Edition|293|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Fourth Edition|294|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Reverse Damage|Fourth Edition|295|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Fourth Edition|296|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Fourth Edition|297|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Savannah Lions|Fourth Edition|298|R|{W}|Creature - Cat|2|1|| Ashes to Ashes|Fourth Edition|3|U|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| Marsh Gas|Fourth Edition|30|C|{B}|Instant|||All creatures get -2/-0 until end of turn.| Serra Angel|Fourth Edition|300|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Spirit Link|Fourth Edition|301|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Swords to Plowshares|Fourth Edition|302|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Tundra Wolves|Fourth Edition|303|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Wall of Swords|Fourth Edition|305|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| White Knight|Fourth Edition|306|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| White Ward|Fourth Edition|307|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| Wrath of God|Fourth Edition|308|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Aladdin's Lamp|Fourth Edition|309|R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| Mind Twist|Fourth Edition|31|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Aladdin's Ring|Fourth Edition|310|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to any target.| Amulet of Kroog|Fourth Edition|311|C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Ankh of Mishra|Fourth Edition|312|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Armageddon Clock|Fourth Edition|313|R|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| Ashnod's Battle Gear|Fourth Edition|314|U|{2}|Artifact|||You may choose not to untap Ashnod's Battle Gear during your untap step.${2}, {tap}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.| Battering Ram|Fourth Edition|315|C|{2}|Artifact Creature - Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| Black Mana Battery|Fourth Edition|316|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Black Mana Battery.$${tap}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.| Black Vise|Fourth Edition|317|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.| Blue Mana Battery|Fourth Edition|318|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Blue Mana Battery.$${tap}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way.| Bottle of Suleiman|Fourth Edition|319|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Murk Dwellers|Fourth Edition|32|C|{3}{B}|Creature - Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| Brass Man|Fourth Edition|320|U|{1}|Artifact Creature - Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| Bronze Tablet|Fourth Edition|321|R|{6}|Artifact|||Remove Bronze Tablet from your deck before playing if you're not playing for ante.$Bronze Tablet enters the battlefield tapped.${4}, {tap}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.| Celestial Prism|Fourth Edition|322|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color.| Clay Statue|Fourth Edition|323|C|{4}|Artifact Creature - Golem|3|1|{2}: Regenerate Clay Statue.| Clockwork Avian|Fourth Edition|324|R|{5}|Artifact Creature - Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| Clockwork Beast|Fourth Edition|325|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Colossus of Sardia|Fourth Edition|326|R|{9}|Artifact Creature - Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| Conservator|Fourth Edition|327|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Coral Helm|Fourth Edition|328|R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| Crystal Rod|Fourth Edition|329|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Nether Shadow|Fourth Edition|33|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Cursed Rack|Fourth Edition|330|U|{4}|Artifact|||As Cursed Rack enters the battlefield, choose an opponent.$The chosen player's maximum hand size is four.| Dancing Scimitar|Fourth Edition|331|R|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Diabolic Machine|Fourth Edition|332|U|{7}|Artifact Creature - Construct|4|4|{3}: Regenerate Diabolic Machine.| Dingus Egg|Fourth Edition|333|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Fourth Edition|334|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Dragon Engine|Fourth Edition|335|R|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Ebony Horse|Fourth Edition|336|R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Fellwar Stone|Fourth Edition|337|U|{2}|Artifact|||{tap}: Add one mana of any color that a land an opponent controls could produce.| Flying Carpet|Fourth Edition|338|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Glasses of Urza|Fourth Edition|339|U|{1}|Artifact|||{tap}: Look at target player's hand.| Nightmare|Fourth Edition|34|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Grapeshot Catapult|Fourth Edition|340|C|{4}|Artifact Creature - Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| Green Mana Battery|Fourth Edition|341|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Green Mana Battery.$${tap}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way.| Helm of Chatzuk|Fourth Edition|342|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Fourth Edition|343|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Iron Star|Fourth Edition|344|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Fourth Edition|345|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Ivory Tower|Fourth Edition|346|R|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Jade Monolith|Fourth Edition|347|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jandor's Saddlebags|Fourth Edition|348|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| Jayemdae Tome|Fourth Edition|349|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Paralyze|Fourth Edition|35|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If they do, untap the creature.| Kormus Bell|Fourth Edition|350|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Fourth Edition|351|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Mana Vault|Fourth Edition|352|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {C}{C}{C}.| Meekstone|Fourth Edition|353|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Millstone|Fourth Edition|354|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of their library into their graveyard.| Mishra's War Machine|Fourth Edition|355|R|{7}|Artifact Creature - Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.| Nevinyrral's Disk|Fourth Edition|356|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obsianus Golem|Fourth Edition|357|U|{6}|Artifact Creature - Golem|4|6|| Onulet|Fourth Edition|358|R|{3}|Artifact Creature - Construct|2|2|When Onulet dies, you gain 2 life.| Ornithopter|Fourth Edition|359|U|{0}|Artifact Creature - Thopter|0|2|Flying| Pestilence|Fourth Edition|36|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Visions|Fourth Edition|36|U|{W}|Sorcery|||Look at the top five cards of target player's library. You may then have that player shuffle that library.| Primal Clay|Fourth Edition|360|R|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Red Mana Battery|Fourth Edition|361|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Red Mana Battery.$${tap}, Remove any number of charge counters from Red Mana Battery: Add {R}, then add an additional {R} for each charge counter removed this way.| Rod of Ruin|Fourth Edition|362|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Shapeshifter|Fourth Edition|363|U|{6}|Artifact Creature - Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| Soul Net|Fourth Edition|364|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Sunglasses of Urza|Fourth Edition|365|R|{3}|Artifact|||You may spend white mana as though it were red mana.| Tawnos's Wand|Fourth Edition|366|U|{4}|Artifact|||{2}, {tap}: Target creature with power 2 or less is unblockable this turn.| Tawnos's Weaponry|Fourth Edition|367|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| Tetravus|Fourth Edition|368|R|{6}|Artifact Creature - Construct|1|1|Flying$Tetravus enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."$At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.| The Hive|Fourth Edition|369|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Pit Scorpion|Fourth Edition|37|C|{2}{B}|Creature - Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| The Rack|Fourth Edition|370|U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.| Throne of Bone|Fourth Edition|371|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Triskelion|Fourth Edition|372|R|{6}|Artifact Creature - Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to any target.| Urza's Avenger|Fourth Edition|373|R|{6}|Artifact Creature - Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Rebirth|Fourth Edition|373|R|{3}{G}{G}{G}|Sorcery|||Remove Rebirth from your deck before playing if you're not playing for ante.$$Each player may put the top card of their library into the ante. If a player does, their life total becomes 20.| Wall of Spears|Fourth Edition|374|C|{3}|Artifact Creature - Wall|2|3|Defender (This creature can't attack.)$First strike| White Mana Battery|Fourth Edition|375|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on White Mana Battery.$${tap}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.| Winter Orb|Fourth Edition|376|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Fourth Edition|377|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Yotian Soldier|Fourth Edition|378|C|{3}|Artifact Creature - Soldier|1|4|Vigilance| Plague Rats|Fourth Edition|38|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Rag Man|Fourth Edition|39|R|{2}{B}{B}|Creature - Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.| Bad Moon|Fourth Edition|4|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Raise Dead|Fourth Edition|40|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Fourth Edition|41|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Scathe Zombies|Fourth Edition|42|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Fourth Edition|43|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Fourth Edition|44|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Simulacrum|Fourth Edition|45|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| Sorceress Queen|Fourth Edition|46|R|{1}{B}{B}|Creature - Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| Spirit Shackle|Fourth Edition|47|U|{B}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.| Terror|Fourth Edition|48|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Uncle Istvan|Fourth Edition|49|U|{1}{B}{B}{B}|Creature - Human|1|3|Prevent all damage that would be dealt to Uncle Istvan by creatures.| Black Knight|Fourth Edition|5|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Unholy Strength|Fourth Edition|50|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Vampire Bats|Fourth Edition|51|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Wall of Bone|Fourth Edition|52|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Fourth Edition|53|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Fourth Edition|54|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Will-o'-the-Wisp|Fourth Edition|55|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Word of Binding|Fourth Edition|56|C|{X}{B}{B}|Sorcery|||Tap X target creatures.| Xenic Poltergeist|Fourth Edition|57|R|{1}{B}{B}|Creature - Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| Zombie Master|Fourth Edition|58|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Air Elemental|Fourth Edition|59|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Blight|Fourth Edition|6|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| Animate Artifact|Fourth Edition|60|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Apprentice Wizard|Fourth Edition|61|C|{1}{U}{U}|Creature - Human Wizard|0|1|{U}, {tap}: Add {C}{C}{C}.| Backfire|Fourth Edition|62|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.| Blue Elemental Blast|Fourth Edition|63|C|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Control Magic|Fourth Edition|64|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Counterspell|Fourth Edition|65|U|{U}{U}|Instant|||Counter target spell.| Creature Bond|Fourth Edition|66|C|{1}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| Drain Power|Fourth Edition|67|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land they control. Then put all mana from that player's mana pool into yours.| Energy Flux|Fourth Edition|68|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Energy Tap|Fourth Edition|69|C|{U}|Sorcery|||Tap target untapped creature you control. If you do, add X mana of {C}, where X is that creature's converted mana cost.| Bog Imp|Fourth Edition|7|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Erosion|Fourth Edition|70|C|{U}{U}{U}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.| Feedback|Fourth Edition|71|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Fourth Edition|72|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Flood|Fourth Edition|73|C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| Gaseous Form|Fourth Edition|74|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Ghost Ship|Fourth Edition|75|U|{2}{U}{U}|Creature - Spirit|2|4|Flying${U}{U}{U}: Regenerate Ghost Ship.| Giant Tortoise|Fourth Edition|76|C|{1}{U}|Creature - Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| Hurkyl's Recall|Fourth Edition|77|R|{1}{U}|Instant|||Return all artifacts target player owns to their hand.| Island Fish Jasconius|Fourth Edition|78|R|{4}{U}{U}{U}|Creature - Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| Jump|Fourth Edition|79|C|{U}|Instant|||Target creature gains flying until end of turn.| Bog Wraith|Fourth Edition|8|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Leviathan|Fourth Edition|80|R|{5}{U}{U}{U}{U}|Creature - Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| Lifetap|Fourth Edition|81|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Lord of Atlantis|Fourth Edition|82|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Fourth Edition|83|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Mahamoti Djinn|Fourth Edition|84|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Short|Fourth Edition|85|R|{2}{U}|Instant|||Tap all lands target player controls and empty their mana pool.| Merfolk of the Pearl Trident|Fourth Edition|86|C|{U}|Creature - Merfolk|1|1|| Mind Bomb|Fourth Edition|87|U|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.| Phantasmal Forces|Fourth Edition|88|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Fourth Edition|89|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Carrion Ants|Fourth Edition|9|U|{2}{B}{B}|Creature - Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| Phantom Monster|Fourth Edition|90|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Fourth Edition|91|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to any target.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Fourth Edition|92|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Fourth Edition|93|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Prodigal Sorcerer|Fourth Edition|94|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Psionic Entity|Fourth Edition|95|R|{4}{U}|Creature - Illusion|2|2|{tap}: Psionic Entity deals 2 damage to any target and 3 damage to itself.| Psychic Venom|Fourth Edition|96|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Venom|Fourth Edition|96|C|{1}{G}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| Relic Bind|Fourth Edition|97|R|{2}{U}|Enchantment - Aura|||Enchant artifact an opponent controls$Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.| Sea Serpent|Fourth Edition|98|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Segovian Leviathan|Fourth Edition|99|U|{4}{U}|Creature - Leviathan|3|3|Islandwalk| River Boa|Friday Night Magic|1|U|{1}{G}|Creature Snake|2|1|Islandwalk${G}: Regenerate River Boa.| Terror|Friday Night Magic|2|U|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Longbow Archer|Friday Night Magic|3|U|{W}{W}| Creature Human Soldier Archer|2|2|First strike$Reach (This creature can block creatures with flying.)| Volcanic Geyser|Friday Night Magic|4|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to any target.| Mind Warp|Friday Night Magic|5|U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| Shock|Friday Night Magic|6|U|{R}|Instant|||Shock deals 2 damage to any target.| Staunch Defenders|Friday Night Magic|7|U|{3}{W}{W}|Creature Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Giant Growth|Friday Night Magic|8|U|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Prodigal Sorcerer|Friday Night Magic|9|U|{2}{U}|Creature Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Stone Rain|Friday Night Magic|10|U|{2}{R}|Sorcery|||Destroy target land.| Llanowar Elves|Friday Night Magic|11|U|{G}|Creature Elf Druid|1|1|{tap}: Add {G}.| Swords to Plowshares|Friday Night Magic|12|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Ophidian|Friday Night Magic|13|U|{2}{U}|Creature Snake|1|3|Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.| Jackal Pup|Friday Night Magic|14|U|{R}|Creature Hound|2|1|Whenever Jackal Pup is dealt damage, it deals that much damage to you.| Quirion Ranger|Friday Night Magic|15|U|{G}|Creature Elf|1|1|Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| Carnophage|Friday Night Magic|16|U|{B}|Creature Zombie|2|2|At the beginning of your upkeep, tap Carnophage unless you pay 1 life.| Impulse|Friday Night Magic|17|U|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Fireblast|Friday Night Magic|18|U|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to any target.| Soltari Priest|Friday Night Magic|19|U|{W}{W}|Creature Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| Albino Troll|Friday Night Magic|20|U|{1}{G}|Creature Troll|3|3|Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${1}{G}: Regenerate Albino Troll.| Dissipate|Friday Night Magic|21|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Black Knight|Friday Night Magic|22|U|{B}{B}|Creature Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Wall of Blossoms|Friday Night Magic|23|U|{1}{G}|Creature Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Fireslinger|Friday Night Magic|24|U|{1}{R}|Creature Human Wizard|1|1|{tap}: Fireslinger deals 1 damage to any target and 1 damage to you.| Drain Life|Friday Night Magic|25|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Aura of Silence|Friday Night Magic|26|U|{1}{W}{W}|Enchantment|||Artifact and enchantment spells your opponents cast cost {2} more to cast.$Sacrifice Aura of Silence: Destroy target artifact or enchantment.| Forbid|Friday Night Magic|27|U|{1}{U}{U}|Instant|||Buyback Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Counter target spell.| Spike Feeder|Friday Night Magic|28|U|{1}{G}{G}|Creature Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| Mogg Fanatic|Friday Night Magic|29|U|{R}|Creature Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to any target.| White Knight|Friday Night Magic|30|U|{W}{W}|Creature Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Disenchant|Friday Night Magic|31|U|{1}{W}|Instant|||Destroy target artifact or enchantment.| Bottle Gnomes|Friday Night Magic|32|U|{3}|Artifact Creature Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Muscle Sliver|Friday Night Magic|33|U|{1}{G}|Creature Sliver|1|1|All Sliver creatures get +1/+1.| Crystalline Sliver|Friday Night Magic|34|U|{W}{U}|Creature Sliver|2|2|All Slivers have shroud. (They can't be the targets of spells or abilities.)| Capsize|Friday Night Magic|35|U|{1}{U}{U}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target permanent to its owner's hand.| Priest of Titania|Friday Night Magic|36|U|{1}{G}|Creature Elf Druid|1|1|{tap}: Add {G} for each Elf on the battlefield.| Goblin Bombardment|Friday Night Magic|37|U|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.| Scragnoth|Friday Night Magic|38|U|{4}{G}|Creature Beast|3|4|Scragnoth can't be countered.$Protection from blue| Smother|Friday Night Magic|39|U|{1}{B}|Instant|||Destroy target creature with converted mana cost 3 or less. It can't be regenerated.| Whipcorder|Friday Night Magic|40|U|{W}{W}|Creature Human Soldier Rebel|2|2|{W}, {tap}: Tap target creature.$Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Sparksmith|Friday Night Magic|41|U|{1}{R}|Creature Goblin|1|1|{tap}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.| Krosan Tusker|Friday Night Magic|42|U|{5}{G}{G}|Creature Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Withered Wretch|Friday Night Magic|43|U|{B}{B}|Creature Zombie Cleric|2|2|{1}: Exile target card from a graveyard.| Willbender|Friday Night Magic|44|U|{1}{U}|Creature Human Wizard|Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Willbender is turned face up, change the target of target spell or ability with a single target.| Slice and Dice|Friday Night Magic|45|U|{4}{R}{R}|Sorcery|||Slice and Dice deals 4 damage to each creature.$Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)$When you cycle Slice and Dice, you may have it deal 1 damage to each creature.| Silver Knight|Friday Night Magic|46|U|{W}{W}|Creature Human Knight|2|2|First strike$Protection from red| Krosan Warchief|Friday Night Magic|47|U|{2}{G}|Creature Beast|2|2|Beast spells you cast cost {1} less to cast.${1}{G}: Regenerate target Beast.| Lightning Rift|Friday Night Magic|48|U|{1}{R}|Enchantment|||Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.| Carrion Feeder|Friday Night Magic|49|U|{B}|Creature Zombie|1|1|Carrion Feeder can't block.$acrifice a creature: Put a +1/+1 counter on Carrion Feeder.| Treetop Village|Friday Night Magic|50|U|||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G}.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Accumulated Knowledge|Friday Night Magic|51|U|{1}{U}|Instant|||Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.| Avalanche Riders|Friday Night Magic|52|U|{3}{R}|Creature Human Nomad|2|2|Haste$Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Avalanche Riders enters the battlefield, destroy target land.| Reanimate|Friday Night Magic|53|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Mother of Runes|Friday Night Magic|54|U|{W}|Creature Human Cleric|1|1|{tap}: Target creature you control gains protection from the color of your choice until end of turn.| Brainstorm|Friday Night Magic|55|U|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Rancor|Friday Night Magic|56|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Seal of Cleansing|Friday Night Magic|57|U|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| Flametongue Kavu|Friday Night Magic|58|U|{2}{R}|Creature Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Blastoderm|Friday Night Magic|59|U|{2}{G}{G}|Creature Beast|5|5|Shroud (This creature can't be the target of spells or abilities.)$Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Cabal Therapy|Friday Night Magic|60|U|{B}|Sorcery|||Name a nonland card. Target player reveals their hand and discards all cards with that name.$Flashback Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Fact or Fiction|Friday Night Magic|61|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Juggernaut|Friday Night Magic|62|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Circle of Protection: Red|Friday Night Magic|63|U|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Kird Ape|Friday Night Magic|64|U|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Duress|Friday Night Magic|65|U|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Counterspell|Friday Night Magic|66|U|{U}{U}|Instant|||Counter target spell.| Icy Manipulator|Friday Night Magic|67|U|{4}|Artifact|||{1}, {T}: Tap target artifact, creature, or land.| Elves of Deep Shadow|Friday Night Magic|68|U|{G}|Creature Elf Druid|1|1|{tap}: Add {B}. Elves of Deep Shadow deals 1 damage to you.| Armadillo Cloak|Friday Night Magic|69|U|{1}{W}{G}|Enchantment Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| Terminate|Friday Night Magic|70|U|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Lobotomy|Friday Night Magic|71|U|{2}{U}{B}|Sorcery|||Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.| Goblin Warchief|Friday Night Magic|72|U|{1}{R}{R}|Creature Goblin|2|2|Goblin spells you cast cost {1} less to cast.$Goblin creatures you control have haste.| Wild Mongrel|Friday Night Magic|73|U|{1}{G}|Creature Hound|2|2|Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.| Chainer's Edict|Friday Night Magic|74|U|{1}{B}|Sorcery|||Target player sacrifices a creature.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Circular Logic|Friday Night Magic|75|U|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each card in your graveyard.$Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Astral Slide|Friday Night Magic|76|U|{2}{W}|Enchantment|||Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.| Arrogant Wurm|Friday Night Magic|77|U|{3}{G}{G}|Creature Wurm|4|4|Trample$Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Life|Friday Night Magic|78a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.| Death|Friday Night Magic|78b|U|{1}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| Fire|Friday Night Magic|79a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.| Ice|Friday Night Magic|79b|U|{1}{U}|Instant|||Tap target permanent.$Draw a card.| Firebolt|Friday Night Magic|80|U|{R}|Sorcery|||Firebolt deals 2 damage to any target.$Flashback {4}{R} $(You may cast this card from your graveyard for its flashback cost. Then exile it.)| Deep Analysis|Friday Night Magic|81|U|{3}{U}|Sorcery|||Target player draws two cards.$Flashback {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Gerrard's Verdict|Friday Night Magic|82|U|{W}{B}|Sorcery|||Target player discards two cards. You gain 3 life for each land card discarded this way.| Basking Rootwalla|Friday Night Magic|83|U|{G}|Creature - Lizard|1|1|{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.$Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Wonder|Friday Night Magic|84|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Goblin Legionnaire|Friday Night Magic|85|U|{W}{R}|Creature - Goblin Soldier|2|2|{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to any target.${W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.| Engineered Plague|Friday Night Magic|86|U|{2}{B}|Enchantment|||As Engineered Plague enters the battlefield, choose a creature type.$All creatures of the chosen type get -1/-1.| Goblin Ringleader|Friday Night Magic|87|U|{3}{R}|Creature - Goblin|2|2|Haste$When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.| Wing Shards|Friday Night Magic|88|U|{1}{W}{W}|Instant|||Target player sacrifices an attacking creature.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Cabal Coffers|Friday Night Magic|89|U|Land|||{2}, {tap}: Add {B} for each Swamp you control.| Roar of the Wurm|Friday Night Magic|90|U|{6}{G}|Sorcery|||Put a 6/6 green Wurm creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Force Spike|Friday Night Magic|91|U|{U}|Instant|||Counter target spell unless its controller pays {1}.| Remand|Friday Night Magic|92|U|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.$Draw a card.| Tormod's Crypt|Friday Night Magic|93|U|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Eternal Witness|Friday Night Magic|94|U|{1}{G}{G}|Creature Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Tendrils of Agony|Friday Night Magic|95|U|{2}{B}{B}|Sorcery|||Target player loses 2 life and you gain 2 life.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Pendelhaven|Friday Night Magic|96|U||Legendary Land|||{T}: Add {G}.${T}: Target 1/1 creature gets +1/+2 until end of turn.| Resurrection|Friday Night Magic|97|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Wall of Roots|Friday Night Magic|98|U|{1}{G}|Creature Plant Wall|0|5|Defender$Put a -0/-1 counter on Wall of Roots: Add {G}. Activate this ability only once each turn.| Desert|Friday Night Magic|99|U||Land - Desert|||{T}: Add {C}.${T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.| Thirst for Knowledge|Friday Night Magic|100|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Serrated Arrows|Friday Night Magic|101|U|{4}|Artifact|||Serrated Arrows enters the battlefield with three arrowhead counters on it.$At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.${T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.| Isochron Scepter|Friday Night Magic|102|U|{2}|Artifact|||Imprint When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.| Shrapnel Blast|Friday Night Magic|103|U|{1}{R}|Instant|||As an additional cost to cast Shrapnel Blast, sacrifice an artifact.$Shrapnel Blast deals 5 damage to any target.| Magma Jet|Friday Night Magic|104|U|{1}{R}|Instant|||Magma Jet deals 2 damage to any target. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Myr Enforcer|Friday Night Magic|105|U|{7}|Artifact Creature Myr|4|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Kitchen Finks|Friday Night Magic|106|U|{1}{GW}{GW}|Creature Ouphe|3|2|When Kitchen Finks enters the battlefield, you gain 2 life.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Merrow Reejerey|Friday Night Magic|107|U|{2}{U}|Creature Merfolk Soldier|2|2|Other Merfolk creatures you control get +1/+1.$Whenever you cast a Merfolk spell, you may tap or untap target permanent.| Wren's Run Vanquisher|Friday Night Magic|108|U|{1}{G}|Creature Elf Warrior|3|3|As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Mulldrifter|Friday Night Magic|109|U|{4}{U}|Creature Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Murderous Redcap|Friday Night Magic|110|U|{2}{BR}{BR}|Creature Goblin Assassin|2|2|When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Lightning Greaves|Friday Night Magic|111|U|{2}|Artifact Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Watchwolf|Friday Night Magic|112|U|{W}{G}|Creature Wolf|3|3|| Browbeat|Friday Night Magic|113|U|{2}{R}|Sorcery|||Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.| Oblivion Ring|Friday Night Magic|114|U|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Sakura-Tribe Elder|Friday Night Magic|115|U|{1}{G}|Creature Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Tidehollow Sculler|Friday Night Magic|116|U|{W}{B}|Artifact Zombie Creature|2|2|When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.$When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.| Ghostly Prison|Friday Night Magic|117|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Ancient Ziggurat|Friday Night Magic|118|U||Land|||{T}: Add one mana of any color. Spend this mana only to cast a creature spell.| Bloodbraid Elf|Friday Night Magic|119|U|{2}{R}{G}|Creature Elf Berserker|3|2|Haste$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Cloudpost|Friday Night Magic|120|U||Land - Locus|||Cloudpost enters the battlefield tapped.${T}: Add {C} for each Locus on the battlefield.| Elvish Visionary|Friday Night Magic|121|U|{1}{G}|Creature Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Anathemancer|Friday Night Magic|122|U|{1}{B}{R}|Creature Zombie Wizard|2|2|When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.$Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Krosan Grip|Friday Night Magic|123|U|{2}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Destroy target artifact or enchantment.| Qasali Pridemage|Friday Night Magic|124|U|{W}{G}|Creature Cat Wizard|2|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.| Rift Bolt|Friday Night Magic|125|U|{2}{R}|Sorcery|||Rift Bolt deals 3 damage to any target.$Suspend 1 {R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Gatekeeper of Malakir|Friday Night Magic|126|U|{B}{B}|Creature Vampire Warrior|2|2|Kicker {B} (You may pay an additional {B} as you cast this spell.)$When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.| Wild Nacatl|Friday Night Magic|127|U|{G}|Creature Cat Warrior|1|1|Wild Nacatl gets +1/+1 as long as you control a Mountain.$Wild Nacatl gets +1/+1 as long as you control a Plains.| Everflowing Chalice|Friday Night Magic|128|U|{0}|Artifact|||Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${T}: Add {C} for each charge counter on Everflowing Chalice.| Spellstutter Sprite|Friday Night Magic|129|U|{1}{U}|Creature Faerie Wizard|1|1|Flash$Flying$When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.| Wall of Omens|Friday Night Magic|130|U|{1}{W}|Creature Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| Artisan of Kozilek|Friday Night Magic|131|U|{9}|Creature Eldrazi|10|9|When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.$Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)| Squadron Hawk|Friday Night Magic|132|U|{1}{W}|Creature Bird|1|1|Flying$When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.| Rhox War Monk|Friday Night Magic|133|U|{W}{U}{G}|Creature Rhino Monk|3|4|Lifelink| Jace's Ingenuity|Friday Night Magic|134|U|{3}{U}{U}|Instant|||Draw three cards.| Cultivate|Friday Night Magic|135|U|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Teetering Peaks|Friday Night Magic|136|U||Land|||Teetering Peaks enters the battlefield tapped.$When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.${T}: Add {R}.| Contagion Clasp|Friday Night Magic|137|U|{2}|Artifact|||When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.${4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Go for the Throat|Friday Night Magic|138|U|{1}{B}|Instant|||Destroy target nonartifact creature.| Savage Lands|Friday Night Magic|139|U||Land|||Savage Lands enters the battlefield tapped.${T}: Add {B}, {R}, or {G}.| Glistener Elf|Friday Night Magic|140|U|{G}|Creature Elf Warrior|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Despise|Friday Night Magic|141|U|{B}|Sorcery|||Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.| Tectonic Edge|Friday Night Magic|142|U||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.| Dismember|Friday Night Magic|143|U|{1}{BP}{BP}|Instant|||({BP} can be paid with either {B} or 2 life.)$Target creature gets -5/-5 until end of turn.| Ancient Grudge|Friday Night Magic|144|U|{1}{R}|Instant|||Destroy target artifact.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Acidic Slime|Friday Night Magic|145|U|{3}{G}{G}|Creature Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Forbidden Alchemy|Friday Night Magic|146|U|{3}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.$Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Avacyn's Pilgrim|Friday Night Magic|147|U|{G}|Creature Human Monk|1|1|{T}: Add {W}.| Lingering Souls|Friday Night Magic|148|U|{2}{W}|Sorcery|||Put two 1/1 white Spirit creature tokens with flying onto the battlefield.$Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Evolving Wilds|Friday Night Magic|149|U||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Pillar of Flame|Friday Night Magic|150|U|{R}|Sorcery|||Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.| Gitaxian Probe|Friday Night Magic|151|U|{UP}|Sorcery|||({UP} can be paid with either {U} or 2 life.)$Look at target player's hand.$Draw a card.| Searing Spear|Friday Night Magic|152|U|{1}{R}|Instant|||Searing Spear deals 3 damage to any target.| Reliquary Tower|Friday Night Magic|153|U||Land|||You have no maximum hand size.${T}: Add {C}.| Farseek|Friday Night Magic|154|U|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| call of the Conclave|Friday Night Magic|155|U|{W}{G}|Sorcery|||Put a 3/3 green Centaur creature token onto the battlefield.| Judge's Familiar|Friday Night Magic|156|U|{WU}|Creature - Bird|1|1|Flying$Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.| Izzet Charm|Friday Night Magic|157|U|{U}{R}|Instant|||Choose one Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.| Rakdos Cackler|Friday Night Magic|158|U|{BR}|Creature - Devil|1|1|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Dimir Charm|Friday Night Magic|159|U|{U}{B}|Instant|||Choose one Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.| Experiment One|Friday Night Magic|160|U|{G}|Creature - Human Oooze|1|1|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)|Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.| Ghor-Clan Rampager|Friday Night Magic|161|U|{2}{R}{G}|Creature - Beast|4|4|Trample$Bloodrush {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.| Grisly Salvage|Friday Night Magic|162|U|{B}{G}|Instant|||Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.| Sin COllector|Friday Night Magic|163|U|{1}{W}{B}|Creature - Human Cleric|2|1|When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.| Warleader's Helix|Friday Night Magic|164|U|{2}{W}{R}|Instant|||Warleader's Helix deals 4 damage to any target and you gain 4 life.| Elvish Mystic|Friday Night Magic|165|U|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Banisher Priest|Friday Night Magic|166|U|{1}{W}{W}Creature - Human Cleric||2|2|When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)| Encroaching Wastes|Friday Night Magic|167|U||Land|||{T}: Add {C}.${4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.| Tormented Hero|Friday Night Magic|168|U|{B}|Creature - Human Warrior|2|1|Tormented Hero enters the battlefield tapped.$Heroic Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.| Dissolve|Friday Night Magic|169|U|{1}{U}{U}|Instant|||Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Magma Spray|Friday Night Magic|170|U|{R}|Instant|||Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.| Bile Blight|Friday Night Magic|171|U|{B}{B}|Instant|||Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.| Banishing Light|Friday Night Magic|172|U|{2}{W}|Enchantment|||When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)| Fanatic of Xenagos|Friday Night Magic|173|U|{1}{R}{G}|Creature - Centaur Warrior|3|3|Trample$Tribute 1 (As this creature enters the battlefield, an opponent of your choice may place a +1/+1 counter on it.)$When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.| Brain Maggot|Friday Night Magic|174|U|{1}{B}|Enchantment Creature - Insect|1|1|When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.| Stoke the Flames|Friday Night Magic|175|U|{2}{R}{R}|Instant|||Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)$Stoke the Flames deals 4 damage to any target.| Frenzied Goblin|Friday Night Magic|176|U|{R}|Creature - Goblin Berserker|1|1|Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.| Disdainful Stroke|Friday Night Magic|177|U|{1}{U}|Instant|||Counter target spell with converted mana cost 4 or greater.| Hordeling Outburst|Friday Night Magic|178|U|{1}{R}{R}|Sorcery|||Put three 1/1 red Goblin creature tokens onto the battlefield.| Suspension Field|Friday Night Magic|179|U|{1}{W}|Enchantment|||When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)| Abzan Beastmaster|Friday Night Magic|180|U|{2}{G}|Creature - Hound Shaman|2|1|At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.| Frost Walker|Friday Night Magic|181|U|{1}{U}|Creature - Elemental|4|1|When Frost Walker becomes the target of a spell or ability, sacrifice it.| Path to Exile|Friday Night Magic|182|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Serum Visions|Friday Night Magic|183|C|{U}|Sorcery|||Draw a card.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Orator of Ojutai|Friday Night Magic|184|U|{1}{W}|Creature - Bird Monk|0|4|Defneder, flying$As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand.$When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card.| Ultimate Price|Friday Night Magic|185|U|{1}{B}|Instant|||Destroy target monocolored creature.| Roast|Friday Night Magic|186|U|{1}{R}|Sorcery|||Roast deals 5 damage to target creature without flying.| Anticipate|Friday Night Magic|187|C|{1}{U}|Instant|||Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Nissa's Pilgrimage|Friday Night Magic|188|C|{2}{G}|Sorcery|||Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.$Spell Mastery � If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.| Clash of Wills|Friday Night Magic|189|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}.| Smash to Smithereens|Friday Night Magic|190|C|{1}{R}|Instant|||Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.| Blighted Fen|Friday Night Magic|191|U||Land|||{T}: Add {C}.${4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.| Goblin Warchief|Friday Night Magic|192|U|{1}{R}{R}|Creature - Goblin|2|2|Goblin spells you cast cost {1} less to cast.$Goblin creatures you control have haste.| Sylvan Scrying|Friday Night Magic|193|U|{1}{G}|Sorcery|||Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Spatial Contortion|Friday Night Magic|194|U|{1}{C}|Instant|||Target creature gets +3/-3 until end of turn.| Crumbling Vestige|Friday Night Magic|195|C||Land|||Crumbling Vestige enters the battlefield tapped.$When Crumbling Vestige enters the battlefield, add one mana of any color.${T}: Add {C} to you mana pool. ({C} represents colorless mana.)| Flaying Tendrils|Friday Night Magic|196|U|{1}{B}{B}|Sorcery|||Devoid (This card has no color.)$All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.| Rise from the Tides|Friday Night Magic|197|U|{5}{U}|Sorcery|||Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.| Fiery Temper|Friday Night Magic|198|U|{1}{R}{R}|Instant|||Fiery Temper deals 3 damage to any target.$Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Call the Bloodline|Friday Night Magic|199|Special|{1}{B}|Enchantment|||{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.| Noose Constrictor|Friday Night Magic|200|Special|{1}{G}|Creature - Snake|2|2|Reach$Discard a card: Noose Constrictor gets +1/+1 until end of turn.| Fortune's Favor|Friday Night Magic|201|Special|{3}{U}|Instant|||Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.| Incendiary Flow|Friday Night Magic|202|Special|{1}{R}|Sorcery|||Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.| Servo Exhibition|Friday Night Magic|203|Special|{1}{W}|Sorcery|||Create two 1/1 colorless Servo artifact creature tokens.| Unlicensed Disintegration|Friday Night Magic|204|Special|{1}{B}{R}|Instant|||Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.| Aether Hub|Friday Night Magic|205|Special||Land|||When Aether Hub enters the battlefield, you get {E}.${T}: Add {C}.${T}, Pay {E}: Add one mana of any color.| Reverse Engineer|Friday Night Magic|206|Special|{3}{U}{U}|Sorcery|||Improvise$Draw three cards.| Fatal Push|Friday Night Magic|207|Special|{B}|Instant|||Destroy target creature if it has converted mana cost 2 or less.$Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.| Renegade Rallier|Friday Night Magic|208|Special|{1}{G}{W}|Creature - Human Warrior|3|2|Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.| Akroma, Angel of Fury|From the Vault: Angels|1|M|{5}{R}{R}{R}|Legendary Creature - Angel|6|6|Akroma, Angel of Fury can't be countered.$Flying, trample, protection from white and from blue${R}: Akroma, Angel of Fury gets +1/+0 until end of turn.$Morph {3}{R}{R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Akroma, Angel of Wrath|From the Vault: Angels|2|M|{5}{W}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample, haste, protection from black and from red| Archangel of Strife|From the Vault: Angels|3|M|{5}{W}{W}|Creature - Angel|6|6|Flying$As Archangel of Strife enters the battlefield, each player chooses war or peace.$Creatures controlled by players who chose war get +3/+0.$Creatures controlled by players who chose peace get +0/+3.| Aurelia, the Warleader|From the Vault: Angels|4|M|{2}{R}{R}{W}{W}|Legendary Creature - Angel|3|4|Flying, vigilance, haste$Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.| Avacyn, Angel of Hope|From the Vault: Angels|5|M|{5}{W}{W}{W}|Legendary Creature - Angel|8|8|Flying, vigilance$Avacyn, Angel of Hope and other permanents you control are indestructible.| Baneslayer Angel|From the Vault: Angels|6|M|{3}{W}{W}|Creature - Angel|5|5|Flying, first strike, lifelink, protection from Demons and from Dragons| Entreat the Angels|From the Vault: Angels|7|M|{X}{X}{W}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Exalted Angel|From the Vault: Angels|8|M|{4}{W}{W}|Creature - Angel|4|5|Flying$Whenever Exalted Angel deals damage, you gain that much life.$Morph {2}{W}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Iona, Shield of Emeria|From the Vault: Angels|9|M|{6}{W}{W}{W}|Legendary Creature - Angel|7|7|Flying$As Iona, Shield of Emeria enters the battlefield, choose a color.$Your opponents can't cast spells of the chosen color.| Iridescent Angel|From the Vault: Angels|10|M|{5}{W}{U}|Creature - Angel|4|4|Flying, protection from all colors| Jenara, Asura of War|From the Vault: Angels|11|M|{G}{W}{U}|Legendary Creature - Angel|3|3|Flying${1}{W}: Put a +1/+1 counter on Jenara, Asura of War.| Lightning Angel|From the Vault: Angels|12|M|{1}{R}{W}{U}|Creature - Angel|3|4|Flying, vigilance, haste| Platinum Angel|From the Vault: Angels|13|M|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Serra Angel|From the Vault: Angels|14|M|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Tariel, Reckoner of Souls|From the Vault: Angels|15|M|{4}{W}{B}{R}|Legendary Creature - Angel|4|7|Flying, vigilance${tap}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.| Armageddon|From the Vault: Annihilation|1|M|{3}{W}|Sorcery|||Destroy all lands.| Burning of Xinye|From the Vault: Annihilation|2|M|{4}{R}{R}|Sorcery|||You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.| Cataclysm|From the Vault: Annihilation|3|M|{2}{W}{W}|Sorcery|||Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.| Child of Alara|From the Vault: Annihilation|4|M|{W}{U}{B}{R}{G}|Legendary Creature - Avatar|6|6|Trample$When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.| Decree of Annihilation|From the Vault: Annihilation|5|M|{8}{R}{R}|Sorcery|||Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.$Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)$When you cycle Decree of Annihilation, destroy all lands.| Firespout|From the Vault: Annihilation|6|M|{2}{RG}|Sorcery|||Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)| Fracturing Gust|From the Vault: Annihilation|7|M|{2}{GW}{GW}{GW}|Instant|||Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.| Living Death|From the Vault: Annihilation|8|M|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.| Martial Coup|From the Vault: Annihilation|9|M|{X}{W}{W}|Sorcery|||Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.| Rolling Earthquake|From the Vault: Annihilation|10|M|{X}{R}|Sorcery|||Rolling Earthquake deals X damage to each creature without horsemanship and each player.| Smokestack|From the Vault: Annihilation|11|M|{4}|Artifact|||At the beginning of your upkeep, you may put a soot counter on Smokestack.$At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.| Terminus|From the Vault: Annihilation|12|M|{4}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.$Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Upheaval|From the Vault: Annihilation|13|M|{4}{U}{U}|Sorcery|||Return all permanents to their owners' hands.| Virtue's Ruin|From the Vault: Annihilation|14|M|{2}{B}|Sorcery|||Destroy all white creatures.| Wrath of God|From the Vault: Annihilation|15|M|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Bladewing the Risen|From the Vault: Dragons|1|R|{3}{B}{B}{R}{R}|Legendary Creature - Zombie Dragon|4|4|Flying$When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.${B}{R}: Dragon creatures get +1/+1 until end of turn.| Bogardan Hellkite|From the Vault: Dragons|2|R|{6}{R}{R}|Creature - Dragon|5|5|Flash$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.| Draco|From the Vault: Dragons|3|R|{16}|Artifact Creature - Dragon|9|9|Domain Draco costs {2} less to cast for each basic land type among lands you control.$Flying$Domain At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.| Dragon Whelp|From the Vault: Dragons|4|R|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dragonstorm|From the Vault: Dragons|5|R|{8}{R}Sorcery|||Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Ebon Dragon|From the Vault: Dragons|6|R|{5}{B}{B}|Creature - Dragon|5|4|Flying$When Ebon Dragon enters the battlefield, you may have target opponent discard a card.| Form of the Dragon|From the Vault: Dragons|7|R|{4}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.$At the beginning of each end step, your life total becomes 5.$Creatures without flying can't attack you.| Hellkite Overlord|From the Vault: Dragons|8|R|{4}{B}{R}{R}{G}|Creature - Dragon|8|8|Flying, trample, haste${R}: Hellkite Overlord gets +1/+0 until end of turn.${B}{G}: Regenerate Hellkite Overlord.| Kokusho, the Evening Star|From the Vault: Dragons|9|R|{4}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying$When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.| Nicol Bolas|From the Vault: Dragons|10|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.| Niv-Mizzet, the Firemind|From the Vault: Dragons|11|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.${T}: Draw a card.| Rith, the Awakener|From the Vault: Dragons|12|R|{3}{W}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.| Shivan Dragon|From the Vault: Dragons|13|R|{4}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creature with flying or reach.)${R}: Shivan Dragon gets +1/+0 until end of turn.| Thunder Dragon|From the Vault: Dragons|14|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.| Two-Headed Dragon|From the Vault: Dragons|15|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature each combat.| Balance|From the Vault: Exiled|1|M|{1}{W}|Sorcery|||Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Berserk|From the Vault: Exiled|2|M|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Channel|From the Vault: Exiled|3|M|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.| Gifts Ungiven|From the Vault: Exiled|4|M|{3}{U}|Instant|||Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.| Goblin Lackey|From the Vault: Exiled|5|M|{R}|Creature - Goblin|1|1|Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.| Kird Ape|From the Vault: Exiled|6|M|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Lotus Petal|From the Vault: Exiled|7|M|{0}|Artifact|||{T}, Sacrifice Lotus Petal: Add one mana of any color.| Mystical Tutor|From the Vault: Exiled|8|M|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Necropotence|From the Vault: Exiled|9|M|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Sensei's Diving Top|From the Vault: Exiled|10|M|{1}|Artifact|||{1}: Look at the top three cards of your library, then put them back in any order.${T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.| Serendib Efreet|From the Vault: Exiled|11|M|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Skullclamp|From the Vault: Exiled|12|M|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Strip Mine|From the Vault: Exiled|13|M||Land|||{T}: Add {C}.${T}, Sacrifice Strip Mine: Destroy target land.| Tinker|From the Vault: Exiled|14|M|{2}{U}|Sorcery|||As an additional cost to cast Tinker, sacrifice an artifact.$Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.| Trinisphere|From the Vault: Exiled|15|M|{3}|Artifact|||As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)| Cao Cao, Lord of Wei|From the Vault: Legends|1|M|{3}{B}{B}|Legendary Creature - Human Soldier|3|3|{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.| Captain Sisay|From the Vault: Legends|2|M|{2}{W}{G}|Legendary Creature - Human Soldier|2|2|{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.| Doran, the Siege Tower|From the Vault: Legends|3|M|{W}{B}{G}|Legendary Creature - Treefolk Shaman|0|5|Each creature assigns combat damage equal to its toughness rather than its power.| Kiki-Jiki, Mirror Breaker|From the Vault: Legends|4|M|{2}{R}{R}{R}|Legendary Creature - Goblin Shaman|2|2|Haste${T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.| Kresh the Bloodbraided|From the Vault: Legends|5|M|{2}{B}{R}{G}|Legendary Creature - Human Warrior|3|3|Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.| Mikaeus, the Lunarch|From the Vault: Legends|6|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${T}: Put a +1/+1 counter on Mikaeus.${T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.| Omnath, Locus of Mana|From the Vault: Legends|7|M|{2}{G}|Legendary Creature - Elemental|1|1|Green mana doesn't empty from your mana pool as steps and phases end.$Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.| Oona, Queen of the Fae|From the Vault: Legends|8|M|{3}{UB}{UB}{UB}|Legendary Creature - Faerie Wizard|5|5|Flying${X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.| Progenitus|From the Vault: Legends|9|M|{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}|Legendary Creature - Hydra Avatar|10|10|Protection from everything$If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.| Rafiq of the Many|From the Vault: Legends|10|M|{1}{W}{U}{G}|Legendary Creature - Human Knight|3|3|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, it gains double strike until end of turn.| Sharuum the Hegemon|From the Vault: Legends|11|M|{3}{W}{U}{B}|Legendary Artifact Creature - Sphinx|5|5|Flying$When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.| Sun Quan, Lord of Wu|From the Vault: Legends|12|M|{4}{U}{U}|Legendary Creature - Human Soldier|4|4|Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)| Teferi, Mage of Zhalfir|From the Vault: Legends|13|M|{2}{U}{U}{U}|Legendary Creature - Human Wizard|3|4|Flash (You may cast this spell any time you could cast an instant.)$Creature cards you own that aren't on the battlefield have flash.$Each opponent can cast spells only any time they could cast a sorcery.| Ulamog, the Infinite Gyre|From the Vault: Legends|14|M|{11}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Infinite Gyre, destroy target permanent.$Indestructible$Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.| Visara the Dreadful|From the Vault: Legends|15|M|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${T}: Destroy target creature. It can't be regenerated.| Beseech the Queen|From the Vault: Lore|1|M|{2B}{2B}{2B}|Sorcery|||({2B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)$Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.| Cabal Ritual|From the Vault: Lore|2|M|{1}{B}|Instant|||Add {B}{B}{B}.$Threshold - Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.| Conflux|From the Vault: Lore|3|M|{3}{W}{U}{B}{R}{G}|Sorcery|||Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.| Dark Depths|From the Vault: Lore|4|M||Legendary Snow Land|||Dark Depths enters the battlefield with ten ice counters on it.${3}: Remove an ice counter from Dark Depths.$When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.| Glissa, the Traitor|From the Vault: Lore|5|M|{B}{G}{G}|Legendary Creature - Zombie Elf|3|3|First strike, deathtouch$Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.| Helvault|From the Vault: Lore|6|M|{3}|Legendary Artifact|||{1}, {tap}: Exile target creature you control.${7}, {tap}: Exile target creature you don't control.$When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.| Memnarch|From the Vault: Lore|7|M|{7}|Legendary Artifact Creature - Wizard|4|5|{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)${3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)| Mind's Desire|From the Vault: Lore|8|M|{4}{U}{U}|Sorcery|||Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Momir Vig, Simic Visionary|From the Vault: Lore|9|M|{3}{G}{U}|Legendary Creature - Elf Wizard|2|2|Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.$Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.| Near-Death Experience|From the Vault: Lore|10|M|{2}{W}{W}{W}|Enchantment|||At the beginning of your upkeep, if you have exactly 1 life, you win the game.| Obliterate|From the Vault: Lore|11|M|{6}{R}{R}|Sorcery|||Obliterate can't be countered.$Destroy all artifacts, creatures, and lands. They can't be regenerated.| Phyrexian Processor|From the Vault: Lore|12|M|{4}|Artifact|||As Phyrexian Processor enters the battlefield, pay any amount of life.${4}, {tap}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.| Tolaria West|From the Vault: Lore|13|M||Land|||Tolaria West enters the battlefield tapped.${tap}: Add {U}.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Umezawa's Jitte|From the Vault: Lore|14|M|{2}|Legendary Artifact - Equipment|||Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.$Remove a charge counter from Umezawa's Jitte: Choose one Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.$Equip {2}| Unmask|From the Vault: Lore|15|M|{3}{B}|Sorcery|||You may exile a black card from your hand rather than pay Unmask's mana cost.$Target player reveals their hand. You choose a nonland card from it. That player discards that card.| Ancient Tomb|From the Vault: Realms|1|M||Land|||{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.| Boseiju, Who Shelters All|From the Vault: Realms|2|M||Legendary Land|||Boseiju, Who Shelters All enters the battlefield tapped.${T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.| Cephalid Coliseum|From the Vault: Realms|3|M||Land|||{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.$Threshold {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.| Desert|From the Vault: Realms|4|M||Land - Desert|||{T}: Add {C}.${T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.| Dryad Arbor|From the Vault: Realms|5|M||Land Creature - Forest Dryad|||(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")| Forbidden Orchard|From the Vault: Realms|6|M||Land|||{T}: Add one mana of any color.$Whenever you tap Forbidden Orchard for mana, target opponent puts a 1/1 colorless Spirit creature token onto the battlefield.| Glacial Chasm|From the Vault: Realms|7|M||Land|||Cumulative upkeep Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Glacial Chasm enters the battlefield, sacrifice a land.$Creatures you control can't attack.$Prevent all damage that would be dealt to you.| Grove of the Burnwillows|From the Vault: Realms|8|M|Land|||{T}: Add {C}.${T}: Add {R} or {G}. Each opponent gains 1 life.| High Market|From the Vault: Realms|9|M||Land|||{T}: Add {C}.${T}, Sacrifice a creature: You gain 1 life.| Maze of Ith|From the Vault: Realms|10|M||Land|||{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Murmuring Bosk|From the Vault: Realms|11|M||Land - Forest|||({T}: Add {G}.)$As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.${T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.| Shivan Gorge|From the Vault: Realms|12|M||Legendary Land|||{T}: Add {C}.${2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.| Urborg, Tomb of Yawgmoth|From the Vault: Realms|13|M||Legendary Land|||Each land is a Swamp in addition to its other land types.| Vesuva|From the Vault: Realms|14|M||Land|||You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.| Windbrisk Heights|From the Vault: Realms|15|M||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.| Aether Vial|From the Vault: Relics|1|M|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on Aether Vial.${T}: You may put a creature card with converted mana cost equal to the number of charge counters on ther Vial from your hand onto the battlefield.| Black Vise|From the Vault: Relics|2|M|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.| Isochron Scepter|From the Vault: Relics|3|M|{2}|Artifact|||Imprint When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.| Ivory Tower|From the Vault: Relics|4|M|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Jester's Cap|From the Vault: Relics|5|M|{4}|Artifact|||{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles their library.| Karn, Silver Golem|From the Vault: Relics|6|M|{5}|Legendary Artifact Creature - Golem|4|4|Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.${1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.| Masticore|From the Vault: Relics|7|M|{4}|Artifact Creature - Masticore|4|4|At the beginning of your upkeep, sacrifice Masticore unless you discard a card.${2}: Masticore deals 1 damage to target creature.${2}: Regenerate Masticore.| Memory Jar|From the Vault: Relics|8|M|{5}|Artifact|||{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.| Mirari|From the Vault: Relics|9|M|{5}|Legendary Artifact|||Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.| Mox Diamond|From the Vault: Relics|10|M|{0}|Artifact|||If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.${T}: Add one mana of any color.| Nevinyrral's Disk|From the Vault: Relics|11|M|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {T}: Destroy all artifacts, creatures, and enchantments.| Sol Ring|From the Vault: Relics|12|M|{1}|Artifact|||{T}: Add {C}{C}.| Sundering Titan|From the Vault: Relics|13|M|{8}|Artifact Creature - Golem|7|10|When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. Sword of Body and Mind|From the Vault: Relics|14|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from green and from blue.$Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of their library into their graveyard.$Equip {2}| Zuran Orb|From the Vault: Relics|15|M|{0}|Artifact|||Sacrifice a land: You gain 2 life.| Dark Ritual|From the Vault: Twenty|1|M|{B}|Instant|||Add {B}{B}{B}.| Swords to Plowshares|From the Vault: Twenty|2|M|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Hymn to Tourach|From the Vault: Twenty|3|M|{B}{B}|Sorcery|||Target player discards two cards at random.| Fyndhorn Elves|From the Vault: Twenty|4|M|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Impulse|From the Vault: Twenty|5|M|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Wall of Blossoms|From the Vault: Twenty|6|M|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Thran Dynamo|From the Vault: Twenty|7|M|{4}Artifact|||{T}: Add {C}{C}{C}.| Tangle Wire|From the Vault: Twenty|8|M|{3}|Artifact|||Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.| Fact or Fiction|From the Vault: Twenty|9|M|{3}{U}|Instant||| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Chainer's Edict|From the Vault: Twenty|10|M|{1}{B}|Sorcery|||Target player sacrifices a creature.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Akroma's Vengeance|From the Vault: Twenty|11|M|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3} ({3}, Discard this card: Draw a card.)| Gilded Lotus|From the Vault: Twenty|12|M|{5}|Artifact|||{T}: Add three mana of any one color.| Ink-Eyes, Servant of Oni|From the Vault: Twenty|13|M|{4}{B}{B}|Legendary Creature - Rat Ninja|5|4|Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)|Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.${1}{B}: Regenerate Ink-Eyes.| Char|From the Vault: Twenty|14|M|{2}{R}|Instant|||Char deals 4 damage to any target and 2 damage to you.| Venser, Shaper Savant|From the Vault: Twenty|15|M|{2}{U}{U}|Legendary Creature - Human Wizard|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.| Chameleon Colossus|From the Vault: Twenty|16|M|{2}{G}{G}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$Protection from black${2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.| Cruel Ultimatum|From the Vault: Twenty|17|M|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.| Jace, the Mind Sculptor|From the Vault: Twenty|18|M|{2}{U}{U}|Legendary Planeswalker - Jace|||+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.$0: Draw three cards, then put two cards from your hand on top of your library in any order.$-1: Return target creature to its owner's hand.$-12: Exile all cards from target player's library, then that player shuffles their hand into their library.| Green Sun's Zenith|From the Vault: Twenty|19|M|{X}{G}|Sorcery|||Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.| Kessig Wolf Run|From the Vault: Twenty|20|M||Land|||{T}: Add {C}.${X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.| Angel of Salvation|Future Sight|1|R|{6}{W}{W}|Creature - Angel|5|5|Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Flying$When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.| Knight of Sursi|Future Sight|10|C|{3}{W}|Creature - Human Knight|2|2|Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Suspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Haze of Rage|Future Sight|100|U|{1}{R}|Sorcery|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Creatures you control get +1/+0 until end of turn.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Magus of the Moon|Future Sight|101|R|{2}{R}|Creature - Human Wizard|2|2|Nonbasic lands are Mountains.| Molten Disaster|Future Sight|102|R|{X}{R}{R}|Sorcery|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Molten Disaster deals X damage to each creature without flying and each player.| Pact of the Titan|Future Sight|103|R|{0}|Instant|||Put a 4/4 red Giant creature token onto the battlefield.$At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.| Pyromancer's Swath|Future Sight|104|R|{2}{R}|Enchantment|||If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.$At the beginning of each end step, discard your hand.| Riddle of Lightning|Future Sight|105|C|{3}{R}{R}|Instant|||Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Rift Elemental|Future Sight|106|C|{R}|Creature - Elemental|1|1|{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.| Scourge of Kher Ridges|Future Sight|107|R|{6}{R}{R}|Creature - Dragon|6|6|Flying${1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.${5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.| Shivan Sand-Mage|Future Sight|108|U|{2}{R}{R}|Creature - Viashino Shaman|3|2|When Shivan Sand-Mage enters the battlefield, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.$Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Sparkspitter|Future Sight|109|U|{2}{R}|Creature - Elemental Spellshaper|1|3|{R}, {tap}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."| Lost Auramancers|Future Sight|11|U|{2}{W}{W}|Creature - Human Wizard|3|3|Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.| Bloodshot Trainee|Future Sight|110|U|{3}{R}|Creature - Goblin Warrior|2|3|{tap}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.| Boldwyr Intimidator|Future Sight|111|U|{5}{R}{R}|Creature - Giant Warrior|5|5|Cowards can't block Warriors.${R}: Target creature becomes a Coward until end of turn.${2}{R}: Target creature becomes a Warrior until end of turn.| Emblem of the Warmind|Future Sight|112|U|{1}{R}|Enchantment - Aura|||Enchant creature you control$Creatures you control have haste.| Flowstone Embrace|Future Sight|113|C|{1}{R}|Enchantment - Aura|||Enchant creature${tap}: Enchanted creature gets +2/-2 until end of turn.| Fomori Nomad|Future Sight|114|C|{4}{R}|Creature - Nomad Giant|4|4|| Ghostfire|Future Sight|115|C|{2}{R}|Instant|||Ghostfire is colorless.$Ghostfire deals 3 damage to any target.| Grinning Ignus|Future Sight|116|C|{2}{R}|Creature - Elemental|2|2|{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate this ability only any time you could cast a sorcery.| Henchfiend of Ukor|Future Sight|117|C|{3}{R}|Creature - Ogre|3|2|Haste$Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)${BR}: Henchfiend of Ukor gets +1/+0 until end of turn.| Homing Sliver|Future Sight|118|C|{2}{R}|Creature - Sliver|2|2|Each Sliver card in each player's hand has slivercycling {3}.$Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)| Shah of Naar Isle|Future Sight|119|R|{3}{R}|Creature - Efreet|6|6|Trample$Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.| Magus of the Moat|Future Sight|12|R|{2}{W}{W}|Creature - Human Wizard|0|3|Creatures without flying can't attack.| Skizzik Surger|Future Sight|120|U|{4}{R}{R}|Creature - Elemental|6|4|Haste$Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Steamflogger Boss|Future Sight|121|R|{3}{R}|Creature - Goblin Rigger|3|3|Other Rigger creatures you control get +1/+0 and have haste.$If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.| Storm Entity|Future Sight|122|U|{1}{R}|Creature - Elemental|1|1|Haste$Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.| Tarox Bladewing|Future Sight|123|R|{2}{R}{R}{R}|Legendary Creature - Dragon|4|3|Flying, haste$Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.| Thunderblade Charge|Future Sight|124|R|{1}{R}{R}|Sorcery|||Thunderblade Charge deals 3 damage to any target.$Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.| Cyclical Evolution|Future Sight|125|U|{3}{G}{G}|Sorcery|||Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.$Suspend 3-{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Force of Savagery|Future Sight|126|R|{2}{G}|Creature - Elemental|8|0|Trample| Heartwood Storyteller|Future Sight|127|R|{1}{G}{G}|Creature - Treefolk|2|3|Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.| Kavu Primarch|Future Sight|128|C|{3}{G}|Creature - Kavu|3|3|Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)$Kicker {4} (You may pay an additional {4} as you cast this spell.)$If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.| Llanowar Augur|Future Sight|129|C|{G}|Creature - Elf Shaman|0|3|Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.| Marshaling Cry|Future Sight|13|C|{1}{W}{W}|Sorcery|||Creatures you control get +1/+1 and gain vigilance until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)$Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Llanowar Empath|Future Sight|130|C|{3}{G}|Creature - Elf Shaman|2|2|When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Llanowar Mentor|Future Sight|131|U|{G}|Creature - Elf Spellshaper|1|1|{G}, {tap}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{tap}: Add {G}."| Magus of the Vineyard|Future Sight|132|R|{G}|Creature - Human Wizard|1|1|At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.| Petrified Plating|Future Sight|133|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Quiet Disrepair|Future Sight|134|C|{1}{G}|Enchantment - Aura|||Enchant artifact or enchantment$At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.| Ravaging Riftwurm|Future Sight|135|U|{1}{G}{G}|Creature - Wurm|6|6|Kicker {4} (You may pay an additional {4} as you cast this spell.)$Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.| Riftsweeper|Future Sight|136|U|{1}{G}|Creature - Elf Shaman|2|2|When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.| Rites of Flourishing|Future Sight|137|R|{2}{G}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Each player may play an additional land on each of their turns.| Sprout Swarm|Future Sight|138|C|{1}{G}|Instant|||Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)$Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Put a 1/1 green Saproling creature token onto the battlefield.| Summoner's Pact|Future Sight|139|R|{0}|Instant|||Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.$At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.| Saltskitter|Future Sight|14|C|{3}{W}|Creature - Wurm|3|4|Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.| Utopia Mycon|Future Sight|140|U|{G}|Creature - Fungus|0|2|At the beginning of your upkeep, put a spore counter on Utopia Mycon.$Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Add one mana of any color.| Wrap in Vigor|Future Sight|141|C|{1}{G}|Instant|||Regenerate each creature you control.| Baru, Fist of Krosa|Future Sight|142|R|{3}{G}{G}|Legendary Creature - Human Druid|4|4|Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.$Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.| Centaur Omenreader|Future Sight|143|U|{3}{G}|Snow Creature - Centaur Shaman|3|3|As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.| Edge of Autumn|Future Sight|144|C|{1}{G}|Sorcery|||If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.$Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)| Imperiosaur|Future Sight|145|U|{2}{G}{G}|Creature - Lizard|5|5|Spend only mana produced by basic lands to cast Imperiosaur.| Muraganda Petroglyphs|Future Sight|146|R|{3}{G}|Enchantment|||Creatures with no abilities get +2/+2.| Nacatl War-Pride|Future Sight|147|U|{3}{G}{G}{G}|Creature - Cat Warrior|3|3|Nacatl War-Pride must be blocked by exactly one creature if able.$Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.| Nessian Courser|Future Sight|148|C|{2}{G}|Creature - Centaur Warrior|3|3|| Phosphorescent Feast|Future Sight|149|U|{2}{G}{G}{G}|Sorcery|||Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.| Samite Censer-Bearer|Future Sight|15|C|{W}|Creature - Human Rebel Cleric|1|1|{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.| Quagnoth|Future Sight|150|R|{5}{G}|Creature - Beast|4|5|Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Shroud (This permanent can't be the target of spells or abilities.)$When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.| Spellwild Ouphe|Future Sight|151|U|{1}{G}|Creature - Ouphe|1|3|Spells that target Spellwild Ouphe cost {2} less to cast.| Sporoloth Ancient|Future Sight|152|C|{3}{G}{G}|Creature - Fungus|4|4|At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.$Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."| Tarmogoyf|Future Sight|153|R|{1}{G}|Creature - Lhurgoyf|*|1+*|Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Thornweald Archer|Future Sight|154|C|{1}{G}|Creature - Elf Archer|2|1|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Virulent Sliver|Future Sight|155|C|{G}|Creature - Sliver|1|1|All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)| Glittering Wish|Future Sight|156|R|{G}{W}|Sorcery|||You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.| Jhoira of the Ghitu|Future Sight|157|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|2|{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)| Sliver Legion|Future Sight|158|R|{W}{U}{B}{R}{G}|Legendary Creature - Sliver|7|7|All Sliver creatures get +1/+1 for each other Sliver on the battlefield.| Akroma's Memorial|Future Sight|159|R|{7}|Legendary Artifact|||Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.| Scout's Warning|Future Sight|16|R|{W}|Instant|||The next creature card you play this turn can be played as though it had flash.$Draw a card.| Cloud Key|Future Sight|160|R|{3}|Artifact|||As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.$Spells you cast of the chosen type cost {1} less to cast.| Coalition Relic|Future Sight|161|R|{3}|Artifact|||{tap}: Add one mana of any color.${tap}: Put a charge counter on Coalition Relic.$At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.| Epochrasite|Future Sight|162|R|{2}|Artifact Creature - Construct|1|1|Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.$When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)| Sliversmith|Future Sight|163|U|{2}|Artifact Creature - Spellshaper|1|1|{1}, {tap}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.| Soultether Golem|Future Sight|164|U|{2}|Artifact Creature - Golem|3|3|Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.| Sword of the Meek|Future Sight|165|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+2.$Equip {2}$Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.| Veilstone Amulet|Future Sight|166|R|{3}|Artifact|||Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.| Darksteel Garrison|Future Sight|167|R|{2}|Artifact - Fortification|||Fortified land is indestructible.$Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.$Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)| Whetwheel|Future Sight|168|R|{4}|Artifact|||{X}{X}, {tap}: Target player puts the top X cards of their library into their graveyard.$Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Dakmor Salvage|Future Sight|169|U||Land|||Dakmor Salvage enters the battlefield tapped.${tap}: Add {B}.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Spirit en-Dal|Future Sight|17|U|{2}{W}|Creature - Spirit|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)| Keldon Megaliths|Future Sight|170|U||Land|||Keldon Megaliths enters the battlefield tapped.${tap}: Add {R}.$Hellbent - {1}{R}, {tap}: Keldon Megaliths deals 1 damage to any target. Activate this ability only if you have no cards in hand.| Llanowar Reborn|Future Sight|171|U||Land|||Llanowar Reborn enters the battlefield tapped.${tap}: Add {G}.$Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)| New Benalia|Future Sight|172|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)${tap}: Add {W}.| Tolaria West|Future Sight|173|U||Land|||Tolaria West enters the battlefield tapped.${tap}: Add {U}.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Dryad Arbor|Future Sight|174|U||Land Creature - Forest Dryad|1|1|(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{tap}: Add {G}.")| Graven Cairns|Future Sight|175|R||Land|||{tap}: Add {C}.${BR}, {tap}: Add {B}{B}, {B}{R}, or {R}{R}.| Grove of the Burnwillows|Future Sight|176|R||Land|||{tap}: Add {C}.${tap}: Add {R} or {G}. Each opponent gains 1 life.| Horizon Canopy|Future Sight|177|R||Land|||{tap}, Pay 1 life: Add {G} or {W}.${1}, {tap}, Sacrifice Horizon Canopy: Draw a card.| Nimbus Maze|Future Sight|178|R||Land|||{tap}: Add {C}.${tap}: Add {W}. Activate this ability only if you control an Island.${tap}: Add {U}. Activate this ability only if you control a Plains.| River of Tears|Future Sight|179|R||Land|||{tap}: Add {U}. If you played a land this turn, add {B} instead.| Aven Mindcensor|Future Sight|18|U|{2}{W}|Creature - Bird Wizard|2|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$If an opponent would search a library, that player searches the top four cards of that library instead.| Zoetic Cavern|Future Sight|180|U||Land|||{tap}: Add {C}.$Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Blade of the Sixth Pride|Future Sight|19|C|{1}{W}|Creature - Cat Rebel|3|1|| Augur il-Vec|Future Sight|2|C|{1}{W}|Creature - Human Cleric|1|3|Shadow (This creature can block or be blocked by only creatures with shadow.)$Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.| Bound in Silence|Future Sight|20|U|{2}{W}|Tribal Enchantment - Rebel Aura|||Enchant creature$Enchanted creature can't attack or block.| Daybreak Coronet|Future Sight|21|R|{W}{W}|Enchantment - Aura|||Enchant creature with another Aura attached to it$Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Goldmeadow Lookout|Future Sight|22|U|{3}{W}|Creature - Kithkin Spellshaper|2|2|{W}, {tap}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {tap}: Tap target creature."| Imperial Mask|Future Sight|23|R|{4}{W}|Enchantment|||When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.$You have hexproof. (You can't be the target of spells or abilities your opponents control.)| Lucent Liminid|Future Sight|24|C|{3}{W}{W}|Enchantment Creature - Elemental|3|3|Flying| Lumithread Field|Future Sight|25|C|{1}{W}|Enchantment|||Creatures you control get +0/+1.$Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Lymph Sliver|Future Sight|26|C|{4}{W}|Creature - Sliver|3|3|All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)| Mistmeadow Skulk|Future Sight|27|U|{1}{W}|Creature - Kithkin Rogue|1|1|Lifelink, protection from converted mana cost 3 or greater| Oriss, Samite Guardian|Future Sight|28|R|{1}{W}{W}|Legendary Creature - Human Cleric|1|3|{tap}: Prevent all damage that would be dealt to target creature this turn.$Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.| Patrician's Scorn|Future Sight|29|C|{3}{W}|Instant|||If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost.$Destroy all enchantments.| Barren Glory|Future Sight|3|R|{4}{W}{W}|Enchantment|||At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.| Ramosian Revivalist|Future Sight|30|U|{3}{W}|Creature - Human Rebel Cleric|2|2|{6}, {tap}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.| Seht's Tiger|Future Sight|31|R|{2}{W}{W}|Creature - Cat|3|3|Flash (You may cast this spell any time you could cast an instant.)$When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)| Aven Augur|Future Sight|32|C|{3}{U}|Creature - Bird Wizard|2|2|Flying$Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.| Cloudseeder|Future Sight|33|U|{1}{U}|Creature - Faerie Spellshaper|1|1|Flying${U}, {tap}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."| Cryptic Annelid|Future Sight|34|U|{3}{U}|Creature - Worm Beast|1|4|When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Delay|Future Sight|35|U|{1}{U}|Instant|||Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)| Foresee|Future Sight|36|C|{3}{U}|Sorcery|||Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Infiltrator il-Kor|Future Sight|37|C|{4}{U}|Creature - Kor Rogue|3|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Suspend 2-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Leaden Fists|Future Sight|38|C|{2}{U}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.| Maelstrom Djinn|Future Sight|39|R|{7}{U}|Creature - Djinn|5|6|Flying$Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| Chronomantic Escape|Future Sight|4|U|{4}{W}{W}|Sorcery|||Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.$Suspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Magus of the Future|Future Sight|40|R|{2}{U}{U}{U}|Creature - Human Wizard|2|3|Play with the top card of your library revealed.$You may play the top card of your library.| Mystic Speculation|Future Sight|41|U|{U}|Sorcery|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Pact of Negation|Future Sight|42|R|{0}|Instant|||Counter target spell.$At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.| Reality Strobe|Future Sight|43|U|{4}{U}{U}|Sorcery|||Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.$Suspend 3-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Take Possession|Future Sight|44|R|{5}{U}{U}|Enchantment - Aura|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Enchant permanent$You control enchanted permanent.| Unblinking Bleb|Future Sight|45|C|{3}{U}|Creature - Illusion|1|3|Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Venser, Shaper Savant|Future Sight|46|R|{2}{U}{U}|Legendary Creature - Human Wizard|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.| Venser's Diffusion|Future Sight|47|C|{2}{U}|Instant|||Return target nonland permanent or suspended card to its owner's hand.| Arcanum Wings|Future Sight|48|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)| Blind Phantasm|Future Sight|49|C|{2}{U}|Creature - Illusion|2|3|| Dust of Moments|Future Sight|5|U|{2}{W}|Instant|||Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.| Bonded Fetch|Future Sight|50|U|{2}{U}|Creature - Homunculus|0|2|Defender, haste${tap}: Draw a card, then discard a card.| Linessa, Zephyr Mage|Future Sight|51|R|{3}{U}|Legendary Creature - Human Wizard|3|3|{X}{U}{U}, {tap}: Return target creature with converted mana cost X to its owner's hand.$Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.| Logic Knot|Future Sight|52|C|{X}{U}{U}|Instant|||Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)$Counter target spell unless its controller pays {X}.| Mesmeric Sliver|Future Sight|53|C|{3}{U}|Creature - Sliver|2|2|All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)| Narcomoeba|Future Sight|54|U|{1}{U}|Creature - Illusion|1|1|Flying$When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.| Nix|Future Sight|55|R|{U}|Instant|||Counter target spell if no mana was spent to cast it.| Sarcomite Myr|Future Sight|56|C|{2}{U}|Artifact Creature - Myr|2|1|{2}: Sarcomite Myr gains flying until end of turn.${2}, Sacrifice Sarcomite Myr: Draw a card.| Second Wind|Future Sight|57|U|{2}{U}|Enchantment - Aura|||Enchant creature${tap}: Tap enchanted creature.${tap}: Untap enchanted creature.| Shapeshifter's Marrow|Future Sight|58|R|{2}{U}{U}|Enchantment|||At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)| Spellweaver Volute|Future Sight|59|R|{3}{U}{U}|Enchantment - Aura|||Enchant instant card in a graveyard$Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.| Even the Odds|Future Sight|6|U|{2}{W}|Instant|||Cast Even the Odds only if you control fewer creatures than each opponent.$Put three 1/1 white Soldier creature tokens onto the battlefield.| Spin into Myth|Future Sight|60|U|{4}{U}|Instant|||Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)| Vedalken Aethermage|Future Sight|61|C|{1}{U}|Creature - Vedalken Wizard|1|2|Flash (You may cast this spell any time you could cast an instant.)$When Vedalken Æthermage enters the battlefield, return target Sliver to its owner's hand.$Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)| Whip-Spine Drake|Future Sight|62|C|{3}{U}{U}|Creature - Drake|3|3|Flying$Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Augur of Skulls|Future Sight|63|C|{1}{B}|Creature - Skeleton Wizard|1|1|{1}{B}: Regenerate Augur of Skulls.$Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.| Cutthroat il-Dal|Future Sight|64|C|{3}{B}|Creature - Human Rogue|4|1|Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)| Festering March|Future Sight|65|U|{3}{B}{B}|Sorcery|||Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.$Suspend 3-{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Gibbering Descent|Future Sight|66|R|{4}{B}{B}|Enchantment|||At the beginning of each player's upkeep, that player loses 1 life and discards a card.$Hellbent - Skip your upkeep step if you have no cards in hand.$Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Grave Peril|Future Sight|67|C|{1}{B}|Enchantment|||When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.| Ichor Slick|Future Sight|68|C|{2}{B}|Sorcery|||Target creature gets -3/-3 until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)$Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Lost Hours|Future Sight|69|C|{1}{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.| Gift of Granite|Future Sight|7|C|{W}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +0/+2.| Magus of the Abyss|Future Sight|70|R|{3}{B}|Creature - Human Wizard|4|3|At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.| Minions' Murmurs|Future Sight|71|U|{2}{B}{B}|Sorcery|||You draw X cards and you lose X life, where X is the number of creatures you control.| Nihilith|Future Sight|72|R|{4}{B}{B}|Creature - Horror|4|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Suspend 7-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.| Oblivion Crown|Future Sight|73|C|{1}{B}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."| Pooling Venom|Future Sight|74|U|{1}{B}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, its controller loses 2 life.${3}{B}: Destroy enchanted land.| Putrid Cyclops|Future Sight|75|C|{2}{B}|Creature - Zombie Cyclops|3|3|When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Shimian Specter|Future Sight|76|R|{2}{B}{B}|Creature - Specter|2|2|Flying$Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.| Skirk Ridge Exhumer|Future Sight|77|U|{1}{B}|Creature - Zombie Spellshaper|1|1|{B}, {tap}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."| Slaughter Pact|Future Sight|78|R|{0}|Instant|||Destroy target nonblack creature.$At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.| Stronghold Rats|Future Sight|79|U|{2}{B}|Creature - Rat|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Stronghold Rats deals combat damage to a player, each player discards a card.| Intervention Pact|Future Sight|8|R|{0}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.$At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.| Bitter Ordeal|Future Sight|80|R|{2}{B}|Sorcery|||Search target player's library for a card and exile it. Then that player shuffles their library.$Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)| Bridge from Below|Future Sight|81|R|{B}{B}{B}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.$When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.| Death Rattle|Future Sight|82|C|{5}{B}|Instant|||Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)$Destroy target nongreen creature. It can't be regenerated.| Deepcavern Imp|Future Sight|83|C|{2}{B}|Creature - Imp Rebel|2|2|Flying, haste$Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Fleshwrither|Future Sight|84|U|{2}{B}{B}|Creature - Horror|3|3|Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)| Frenzy Sliver|Future Sight|85|C|{1}{B}|Creature - Sliver|1|1|All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)| Grave Scrabbler|Future Sight|86|C|{3}{B}|Creature - Zombie|2|2|Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)$When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.| Korlash, Heir to Blackblade|Future Sight|87|R|{2}{B}{B}|Legendary Creature - Zombie Warrior|*|*|Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.${1}{B}: Regenerate Korlash.$Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.| Mass of Ghouls|Future Sight|88|C|{3}{B}{B}|Creature - Zombie Warrior|5|3|| Snake Cult Initiation|Future Sight|89|U|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)| Judge Unworthy|Future Sight|9|C|{1}{W}|Instant|||Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Street Wraith|Future Sight|90|U|{3}{B}{B}|Creature - Wraith|3|4|Swampwalk$Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)| Tombstalker|Future Sight|91|R|{6}{B}{B}|Creature - Demon|5|5|Flying$Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)| Witch's Mist|Future Sight|92|U|{2}{B}|Enchantment|||{2}{B}, {tap}: Destroy target creature that was dealt damage this turn.| Yixlid Jailer|Future Sight|93|U|{1}{B}|Creature - Zombie Wizard|2|1|Cards in graveyards lose all abilities.| Arc Blade|Future Sight|94|U|{3}{R}{R}|Sorcery|||Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.$Suspend 3-{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Bogardan Lancer|Future Sight|95|C|{1}{R}|Creature - Human Knight|1|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Char-Rumbler|Future Sight|96|U|{2}{R}{R}|Creature - Elemental|-1|3|Double strike${R}: Char-Rumbler gets +1/+0 until end of turn.| Emberwilde Augur|Future Sight|97|C|{1}{R}|Creature - Goblin Shaman|2|1|Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.| Fatal Attraction|Future Sight|98|C|{2}{R}|Enchantment - Aura|||Enchant creature$When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.$At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.| Gathan Raiders|Future Sight|99|C|{3}{R}{R}|Creature - Human Warrior|3|3|Hellbent - Gathan Raiders gets +2/+2 as long as you have no cards in hand.$Morph-Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Aerial Maneuver|Gatecrash|1|C|{1}{W}|Instant|||Target creature gets +1/+1 and gains flying and first strike until end of turn.| Debtor's Pulpit|Gatecrash|10|U|{4}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Tap target creature."| Massive Raid|Gatecrash|100|C|{1}{R}{R}|Instant|||Massive Raid deals damage to any target equal to the number of creatures you control.| Molten Primordial|Gatecrash|101|R|{5}{R}{R}|Creature - Avatar|6|4|Haste$When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.| Mugging|Gatecrash|102|C|{R}|Sorcery|||Mugging deals 2 damage to target creature. That creature can't block this turn.| Ripscale Predator|Gatecrash|103|U|{4}{R}{R}|Creature - Lizard|6|5|Ripscale Predator can't be blocked except by two or more creatures.| Scorchwalker|Gatecrash|104|C|{3}{R}|Creature - Elemental|5|1|Bloodrush - {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.| Skinbrand Goblin|Gatecrash|105|C|{1}{R}|Creature - Goblin Warrior|2|1|Bloodrush - {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.| Skullcrack|Gatecrash|106|U|{1}{R}|Instant|||Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.| Structural Collapse|Gatecrash|107|C|{5}{R}|Sorcery|||Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.| Tin Street Market|Gatecrash|108|C|{4}{R}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Discard a card: Draw a card."| Towering Thunderfist|Gatecrash|109|C|{4}{R}|Creature - Giant Soldier|4|4|{W}: Towering Thunderfist gains vigilance until end of turn.| Dutiful Thrull|Gatecrash|11|C|{W}|Creature - Thrull|1|1|{B}: Regenerate Dutiful Thrull.| Viashino Shanktail|Gatecrash|110|U|{3}{R}|Creature - Viashino Warrior|3|1|First strike$Bloodrush - {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.| Warmind Infantry|Gatecrash|111|C|{2}{R}|Creature - Elemental Soldier|2|3|Battalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.| Wrecking Ogre|Gatecrash|112|R|{4}{R}|Creature - Ogre Warrior|3|3|Double strike$Bloodrush - {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.| Adaptive Snapjaw|Gatecrash|113|C|{4}{G}|Creature - Lizard Beast|6|2|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Alpha Authority|Gatecrash|114|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has hexproof and can't be blocked by more than one creature.| Burst of Strength|Gatecrash|115|C|{G}|Instant|||Put a +1/+1 counter on target creature and untap it.| Crocanura|Gatecrash|116|C|{2}{G}|Creature - Crocodile Frog|1|3|Reach (This creature can block creatures with flying.)$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Crowned Ceratok|Gatecrash|117|U|{3}{G}|Creature - Rhino|4|3|Trample$Each creature you control with a +1/+1 counter on it has trample.| Disciple of the Old Ways|Gatecrash|118|C|{1}{G}|Creature - Human Warrior|2|2|{R}: Disciple of the Old Ways gains first strike until end of turn.| Experiment One|Gatecrash|119|U|{G}|Creature - Human Ooze|1|1|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)$Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.| Frontline Medic|Gatecrash|12|R|{2}{W}|Creature - Human Cleric|3|3|Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn.$Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.| Forced Adaptation|Gatecrash|120|C|{G}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.| Giant Adephage|Gatecrash|121|M|{5}{G}{G}|Creature - Insect|7|7|Trample$Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage.| Greenside Watcher|Gatecrash|122|C|{1}{G}|Creature - Elf Druid|2|1|{tap}: Untap target Gate.| Gyre Sage|Gatecrash|123|R|{1}{G}|Creature - Elf Druid|1|2|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)${tap}: Add {G} for each +1/+1 counter on Gyre Sage.| Hindervines|Gatecrash|124|U|{2}{G}|Instant|||Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.| Ivy Lane Denizen|Gatecrash|125|C|{3}{G}|Creature - Elf Warrior|2|3|Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.| Miming Slime|Gatecrash|126|U|{2}{G}|Sorcery|||Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.| Naturalize|Gatecrash|127|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Ooze Flux|Gatecrash|128|R|{3}{G}|Enchantment|||{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.| Predator's Rapport|Gatecrash|129|C|{2}{G}|Instant|||Choose target creature you control. You gain life equal to that creature's power plus its toughness.| Gideon, Champion of Justice|Gatecrash|13|M|{2}{W}{W}|Legendary Planeswalker - Gideon|||+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.$0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.$-15: Exile all other permanents.| Rust Scarab|Gatecrash|130|U|{4}{G}|Creature - Insect|4|5|Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.| Scab-Clan Charger|Gatecrash|131|C|{3}{G}|Creature - Centaur Warrior|2|4|Bloodrush - {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.| Serene Remembrance|Gatecrash|132|U|{G}|Sorcery|||Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.| Skarrg Goliath|Gatecrash|133|R|{6}{G}{G}|Creature - Beast|9|9|Trample$Bloodrush - {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.| Slaughterhorn|Gatecrash|134|C|{2}{G}|Creature - Beast|3|2|Bloodrush - {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.| Spire Tracer|Gatecrash|135|C|{G}|Creature - Elf Scout|1|1|Spire Tracer can't be blocked except by creatures with flying or reach.| Sylvan Primordial|Gatecrash|136|R|{5}{G}{G}|Creature - Avatar|6|8|Reach$When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.| Tower Defense|Gatecrash|137|U|{1}{G}|Instant|||Creatures you control get +0/+5 and gain reach until end of turn.| Verdant Haven|Gatecrash|138|C|{2}{G}|Enchantment - Aura|||Enchant land$When Verdant Haven enters the battlefield, you gain 2 life.$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Wasteland Viper|Gatecrash|139|U|{G}|Creature - Snake|1|2|Deathtouch$Bloodrush - {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.| Guardian of the Gateless|Gatecrash|14|U|{4}{W}|Creature - Angel|3|3|Flying$Guardian of the Gateless can block any number of creatures.$Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.| Wildwood Rebirth|Gatecrash|140|C|{1}{G}|Instant|||Return target creature card from your graveyard to your hand.| Alms Beast|Gatecrash|141|R|{2}{W}{B}|Creature - Beast|6|6|Creatures blocking or blocked by Alms Beast have lifelink.| Assemble the Legion|Gatecrash|142|R|{3}{R}{W}|Enchantment|||At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.| Aurelia, the Warleader|Gatecrash|143|M|{2}{R}{R}{W}{W}|Legendary Creature - Angel|3|4|Flying, vigilance, haste$Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.| Aurelia's Fury|Gatecrash|144|M|{X}{R}{W}|Instant|||Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.| Bane Alley Broker|Gatecrash|145|U|{1}{U}{B}|Creature - Human Rogue|0|3|{tap}: Draw a card, then exile a card from your hand face down.$You may look at cards exiled with Bane Alley Broker.${U}{B}, {tap}: Return a card exiled with Bane Alley Broker to its owner's hand.| Biovisionary|Gatecrash|146|R|{1}{G}{U}|Creature - Human Wizard|2|3|At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.| Borborygmos Enraged|Gatecrash|147|M|{4}{R}{R}{G}{G}|Legendary Creature - Cyclops|7|6|Trample$Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.$Discard a land card: Borborygmos Enraged deals 3 damage to any target.| Boros Charm|Gatecrash|148|U|{R}{W}|Instant|||Choose one - Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.| Call of the Nightwing|Gatecrash|149|U|{2}{U}{B}|Sorcery|||Put a 1/1 blue and black Horror creature token with flying onto the battlefield.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Guildscorn Ward|Gatecrash|15|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from multicolored.| Cartel Aristocrat|Gatecrash|150|U|{W}{B}|Creature - Human Advisor|2|2|Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.| Clan Defiance|Gatecrash|151|R|{X}{R}{G}|Sorcery|||Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.| Consuming Aberration|Gatecrash|152|R|{3}{U}{B}|Creature - Horror|*|*|Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.$Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.| Deathpact Angel|Gatecrash|153|M|{3}{W}{B}{B}|Creature - Angel|5|5|Flying$When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {tap}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."| Dimir Charm|Gatecrash|154|U|{U}{B}|Instant|||Choose one - Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.| Dinrova Horror|Gatecrash|155|U|{4}{U}{B}|Creature - Horror|4|4|When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.| Domri Rade|Gatecrash|156|M|{1}{R}{G}|Legendary Planeswalker - Domri|||+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.$-2: Target creature you control fights another target creature.$-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."| Drakewing Krasis|Gatecrash|157|C|{1}{G}{U}|Creature - Lizard Drake|3|1|Flying, trample| Duskmantle Guildmage|Gatecrash|158|U|{U}{B}|Creature - Human Wizard|2|2|{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.${2}{U}{B}: Target player puts the top two cards of their library into their graveyard.| Duskmantle Seer|Gatecrash|159|M|{2}{U}{B}|Creature - Vampire Wizard|4|4|Flying$At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's converted mana cost, then puts it into their hand.| Hold the Gates|Gatecrash|16|U|{2}{W}|Enchantment|||Creatures you control get +0/+1 for each Gate you control and have vigilance.| Elusive Krasis|Gatecrash|160|U|{1}{G}{U}|Creature - Fish Mutant|0|4|Elusive Krasis is unblockable.$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Executioner's Swing|Gatecrash|161|C|{W}{B}|Instant|||Target creature that dealt damage this turn gets -5/-5 until end of turn.| Fathom Mage|Gatecrash|162|R|{2}{G}{U}|Creature - Human Wizard|1|1|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)$Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.| Firemane Avenger|Gatecrash|163|R|{2}{R}{W}|Creature - Angel|3|3|Flying$Battalion - Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.| Fortress Cyclops|Gatecrash|164|U|{3}{R}{W}|Creature - Cyclops Soldier|3|3|Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.$Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.| Foundry Champion|Gatecrash|165|R|{4}{R}{W}|Creature - Elemental Soldier|4|4|When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.${R}: Foundry Champion gets +1/+0 until end of turn.${W}: Foundry Champion gets +0/+1 until end of turn.| Frenzied Tilling|Gatecrash|166|U|{3}{R}{G}|Sorcery|||Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Ghor-Clan Rampager|Gatecrash|167|U|{2}{R}{G}|Creature - Beast|4|4|Trample$Bloodrush - {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.| Ground Assault|Gatecrash|168|U|{R}{G}|Sorcery|||Ground Assault deals damage to target creature equal to the number of lands you control.| Gruul Charm|Gatecrash|169|U|{R}{G}|Instant|||Choose one - Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.| Holy Mantle|Gatecrash|17|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has protection from creatures.| Gruul Ragebeast|Gatecrash|170|R|{5}{R}{G}|Creature - Beast|6|6|Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.| High Priest of Penance|Gatecrash|171|R|{W}{B}|Creature - Human Cleric|1|1|Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.| Hydroform|Gatecrash|172|C|{G}{U}|Instant|||Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.| Kingpin's Pet|Gatecrash|173|C|{1}{W}{B}|Creature - Thrull|2|2|Flying$Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Lazav, Dimir Mastermind|Gatecrash|174|M|{U}{U}{B}{B}|Legendary Creature - Shapeshifter|3|3|Hexproof$Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.| Martial Glory|Gatecrash|175|C|{R}{W}|Instant|||Target creature gets +3/+0 until end of turn.$Target creature gets +0/+3 until end of turn.| Master Biomancer|Gatecrash|176|M|{2}{G}{U}|Creature - Elf Wizard|2|4|Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.| Merciless Eviction|Gatecrash|177|R|{4}{W}{B}|Sorcery|||Choose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.| Mind Grind|Gatecrash|178|R|{X}{U}{B}|Sorcery|||Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.| Mortus Strider|Gatecrash|179|C|{1}{U}{B}|Creature - Skeleton|1|1|When Mortus Strider dies, return it to its owner's hand.| Knight of Obligation|Gatecrash|18|U|{3}{W}|Creature - Human Knight|2|4|Vigilance$Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Mystic Genesis|Gatecrash|180|R|{2}{G}{U}{U}|Instant|||Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.| Nimbus Swimmer|Gatecrash|181|U|{X}{G}{U}|Creature - Leviathan|0|0|Flying$Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.| Obzedat, Ghost Council|Gatecrash|182|M|{1}{W}{W}{B}{B}|Legendary Creature - Spirit Advisor|5|5|When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.$At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.| One Thousand Lashes|Gatecrash|183|U|{2}{W}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.| Ordruun Veteran|Gatecrash|184|U|{2}{R}{W}|Creature - Minotaur Soldier|3|1|Battalion - Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)| Orzhov Charm|Gatecrash|185|U|{W}{B}|Instant|||Choose one - Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.| Paranoid Delusions|Gatecrash|186|C|{U}{B}|Sorcery|||Target player puts the top three cards of their library into their graveyard.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Primal Visitation|Gatecrash|187|C|{3}{R}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has haste.| Prime Speaker Zegana|Gatecrash|188|M|{2}{G}{G}{U}{U}|Legendary Creature - Merfolk Wizard|1|1|Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.$When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.| Psychic Strike|Gatecrash|189|C|{1}{U}{B}|Instant|||Counter target spell. Its controller puts the top two cards of their library into their graveyard.| Knight Watch|Gatecrash|19|C|{4}{W}|Sorcery|||Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.| Purge the Profane|Gatecrash|190|C|{2}{W}{B}|Sorcery|||Target opponent discards two cards and you gain 2 life.| Rubblehulk|Gatecrash|191|R|{4}{R}{G}|Creature - Elemental|*|*|Rubblehulk's power and toughness are each equal to the number of lands you control.$Bloodrush - {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.| Ruination Wurm|Gatecrash|192|C|{4}{R}{G}|Creature - Wurm|7|6|| Shambleshark|Gatecrash|193|C|{G}{U}|Creature - Fish Crab|2|1|Flash (You may cast this spell any time you could cast an instant.)$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Signal the Clans|Gatecrash|194|R|{R}{G}|Instant|||Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.| Simic Charm|Gatecrash|195|U|{G}{U}|Instant|||Choose one - Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand.| Skarrg Guildmage|Gatecrash|196|U|{R}{G}|Creature - Human Shaman|2|2|{R}{G}: Creatures you control gain trample until end of turn.${1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.| Skyknight Legionnaire|Gatecrash|197|C|{1}{R}{W}|Creature - Human Knight|2|2|Flying, haste| Soul Ransom|Gatecrash|198|R|{2}{U}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.| Spark Trooper|Gatecrash|199|R|{1}{R}{R}{W}|Creature - Elemental Soldier|6|1|Trample, lifelink, haste$At the beginning of the end step, sacrifice Spark Trooper.| Angelic Edict|Gatecrash|2|C|{4}{W}|Sorcery|||Exile target creature or enchantment.| Luminate Primordial|Gatecrash|20|R|{5}{W}{W}|Creature - Avatar|4|7|Vigilance$When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.| Sunhome Guildmage|Gatecrash|200|U|{R}{W}|Creature - Human Wizard|2|2|{1}{R}{W}: Creatures you control get +1/+0 until end of turn.${2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.| Treasury Thrull|Gatecrash|201|R|{4}{W}{B}|Creature - Thrull|4|4|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.| Truefire Paladin|Gatecrash|202|U|{R}{W}|Creature - Human Knight|2|2|Vigilance${R}{W}: Truefire Paladin gets +2/+0 until end of turn.${R}{W}: Truefire Paladin gains first strike until end of turn.| Unexpected Results|Gatecrash|203|R|{2}{G}{U}|Sorcery|||Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.| Urban Evolution|Gatecrash|204|U|{3}{G}{U}|Sorcery|||Draw three cards. You may play an additional land this turn.| Vizkopa Confessor|Gatecrash|205|U|{3}{W}{B}|Creature - Human Cleric|1|3|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.| Vizkopa Guildmage|Gatecrash|206|U|{W}{B}|Creature - Human Wizard|2|2|{1}{W}{B}: Target creature gains lifelink until end of turn.${1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.| Whispering Madness|Gatecrash|207|R|{2}{U}{B}|Sorcery|||Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Wojek Halberdiers|Gatecrash|208|C|{R}{W}|Creature - Human Soldier|3|2|Battalion - Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.| Zameck Guildmage|Gatecrash|209|U|{G}{U}|Creature - Elf Wizard|2|2|{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.${G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.| Murder Investigation|Gatecrash|21|U|{1}{W}|Enchantment - Aura|||Enchant creature you control$When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.| Zhur-Taa Swine|Gatecrash|210|C|{3}{R}{G}|Creature - Boar|5|4|Bloodrush - {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.| Arrows of Justice|Gatecrash|211|U|{2}{RW}|Instant|||Arrows of Justice deals 4 damage to target attacking or blocking creature.| Beckon Apparition|Gatecrash|212|C|{WB}|Instant|||Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.| Biomass Mutation|Gatecrash|213|R|{X}{GU}{GU}|Instant|||Creatures you control become X/X until end of turn.| Bioshift|Gatecrash|214|C|{GU}|Instant|||Move any number of +1/+1 counters from target creature onto another target creature with the same controller.| Boros Reckoner|Gatecrash|215|R|{RW}{RW}{RW}|Creature - Minotaur Wizard|3|3|Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.${RW}: Boros Reckoner gains first strike until end of turn.| Burning-Tree Emissary|Gatecrash|216|U|{RG}{RG}|Creature - Human Shaman|2|2|When Burning-Tree Emissary enters the battlefield, add {R}{G}.| Coerced Confession|Gatecrash|217|U|{4}{UB}|Sorcery|||Target player puts the top four cards of their library into their graveyard. You draw a card for each creature card put into that graveyard this way.| Deathcult Rogue|Gatecrash|218|C|{1}{UB}{UB}|Creature - Human Rogue|2|2|Deathcult Rogue can't be blocked except by Rogues.| Gift of Orzhova|Gatecrash|219|U|{1}{WB}{WB}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying and lifelink.| Nav Squad Commandos|Gatecrash|22|C|{4}{W}|Creature - Human Soldier|3|5|Battalion - Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.| Immortal Servitude|Gatecrash|220|R|{X}{WB}{WB}{WB}|Sorcery|||Return each creature card with converted mana cost X from your graveyard to the battlefield.| Merfolk of the Depths|Gatecrash|221|U|{4}{GU}{GU}|Creature - Merfolk Soldier|4|2|Flash (You may cast this spell any time you could cast an instant.)| Nightveil Specter|Gatecrash|222|R|{UB}{UB}{UB}|Creature - Specter|2|3|Flying$Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.$You may play cards exiled with Nightveil Specter.| Pit Fight|Gatecrash|223|C|{1}{RG}|Instant|||Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)| Rubblebelt Raiders|Gatecrash|224|R|{1}{RG}{RG}{RG}|Creature - Human Warrior|3|3|Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.| Shattering Blow|Gatecrash|225|C|{1}{RW}|Instant|||Exile target artifact.| Armored Transport|Gatecrash|226|C|{3}|Artifact Creature - Construct|2|1|Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.| Boros Keyrune|Gatecrash|227|U|{3}|Artifact|||{tap}: Add {R} or {W}.${R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)| Dimir Keyrune|Gatecrash|228|U|{3}|Artifact|||{tap}: Add {U} or {B}.${U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn.| Glaring Spotlight|Gatecrash|229|R|{1}|Artifact|||Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.${3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.| Righteous Charge|Gatecrash|23|U|{1}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| Gruul Keyrune|Gatecrash|230|U|{3}|Artifact|||{tap}: Add {R} or {G}.${R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.| Illusionist's Bracers|Gatecrash|231|R|{2}|Artifact - Equipment|||Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.$Equip {3}| Millennial Gargoyle|Gatecrash|232|C|{4}|Artifact Creature - Gargoyle|2|2|Flying| Orzhov Keyrune|Gatecrash|233|U|{3}|Artifact|||{tap}: Add {W} or {B}.${W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.| Prophetic Prism|Gatecrash|234|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {tap}: Add one mana of any color.| Razortip Whip|Gatecrash|235|C|{2}|Artifact|||{1}, {tap}: Razortip Whip deals 1 damage to target opponent.| Riot Gear|Gatecrash|236|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+2.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Simic Keyrune|Gatecrash|237|U|{3}|Artifact|||{tap}: Add {G} or {U}.${G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)| Skyblinder Staff|Gatecrash|238|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and can't be blocked by creatures with flying.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Boros Guildgate|Gatecrash|239|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${tap}: Add {R} or {W}.| Shielded Passage|Gatecrash|24|C|{W}|Instant|||Prevent all damage that would be dealt to target creature this turn.| Breeding Pool|Gatecrash|240|R||Land - Forest Island|||({tap}: Add {G} or {U}.)$As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.| Dimir Guildgate|Gatecrash|241|C||Land - Gate|||Dimir Guildgate enters the battlefield tapped.${tap}: Add {U} or {B}.| Godless Shrine|Gatecrash|242|R||Land - Plains Swamp|||({tap}: Add {W} or {B}.)$As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.| Gruul Guildgate|Gatecrash|243|C||Land - Gate|||Gruul Guildgate enters the battlefield tapped.${tap}: Add {R} or {G}.| Orzhov Guildgate|Gatecrash|244|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${tap}: Add {W} or {B}.| Sacred Foundry|Gatecrash|245|R||Land - Mountain Plains|||({tap}: Add {R} or {W}.)$As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.| Simic Guildgate|Gatecrash|246|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${tap}: Add {G} or {U}.| Stomping Ground|Gatecrash|247|R||Land - Mountain Forest|||({tap}: Add {R} or {G}.)$As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.| Thespian's Stage|Gatecrash|248|R||Land|||{tap}: Add {C}.${2}, {tap}: Thespian's Stage becomes a copy of target land and gains this ability.| Watery Grave|Gatecrash|249|R||Land - Island Swamp|||({tap}: Add {U} or {B}.)$As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.| Smite|Gatecrash|25|C|{W}|Instant|||Destroy target blocked creature.| Syndic of Tithes|Gatecrash|26|C|{1}{W}|Creature - Human Cleric|2|2|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Urbis Protector|Gatecrash|27|U|{4}{W}{W}|Creature - Human Cleric|1|1|When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.| Zarichi Tiger|Gatecrash|28|C|{3}{W}|Creature - Cat|2|3|{1}{W}, {tap}: You gain 2 life.| Aetherize|Gatecrash|29|U|{3}{U}|Instant|||Return all attacking creatures to their owner's hand.| Angelic Skirmisher|Gatecrash|3|R|{4}{W}{W}|Creature - Angel|4|4|Flying$At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.| Agoraphobia|Gatecrash|30|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -5/-0.${2}{U}: Return Agoraphobia to its owner's hand.| Clinging Anemones|Gatecrash|31|C|{3}{U}|Creature - Jellyfish|1|4|Defender$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Cloudfin Raptor|Gatecrash|32|C|{U}|Creature - Bird Mutant|0|1|Flying$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Diluvian Primordial|Gatecrash|33|R|{5}{U}{U}|Creature - Avatar|5|5|Flying$When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.| Enter the Infinite|Gatecrash|34|M|{8}{U}{U}{U}{U}|Sorcery|||Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.| Frilled Oculus|Gatecrash|35|C|{1}{U}|Creature - Homunculus|1|3|{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.| Gridlock|Gatecrash|36|U|{X}{U}|Instant|||Tap X target nonland permanents.| Hands of Binding|Gatecrash|37|C|{1}{U}|Sorcery|||Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Incursion Specialist|Gatecrash|38|U|{1}{U}|Creature - Human Wizard|1|3|Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn.| Keymaster Rogue|Gatecrash|39|C|{3}{U}|Creature - Human Rogue|3|2|Keymaster Rogue is unblockable.$When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.| Assault Griffin|Gatecrash|4|C|{3}{W}|Creature - Griffin|3|2|Flying| Last Thoughts|Gatecrash|40|C|{3}{U}|Sorcery|||Draw a card.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Leyline Phantom|Gatecrash|41|C|{4}{U}|Creature - Illusion|5|5|When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)| Metropolis Sprite|Gatecrash|42|C|{1}{U}|Creature - Faerie Rogue|1|2|Flying${U}: Metropolis Sprite gets +1/-1 until end of turn.| Mindeye Drake|Gatecrash|43|U|{4}{U}|Creature - Drake|2|5|Flying$When Mindeye Drake dies, target player puts the top five cards of their library into their graveyard.| Rapid Hybridization|Gatecrash|44|U|{U}|Instant|||Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.| Realmwright|Gatecrash|45|R|{U}|Creature - Vedalken Wizard|1|1|As Realmwright enters the battlefield, choose a basic land type.$Lands you control are the chosen type in addition to their other types.| Sage's Row Denizen|Gatecrash|46|C|{2}{U}|Creature - Vedalken Wizard|2|3|Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of their library into their graveyard.| Sapphire Drake|Gatecrash|47|U|{5}{U}|Creature - Drake|4|4|Flying$Each creature you control with a +1/+1 counter on it has flying.| Scatter Arc|Gatecrash|48|C|{3}{U}|Instant|||Counter target noncreature spell.$Draw a card.| Simic Fluxmage|Gatecrash|49|U|{2}{U}|Creature - Merfolk Wizard|1|2|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)${1}{U}, {tap}: Move a +1/+1 counter from Simic Fluxmage onto target creature.| Basilica Guards|Gatecrash|5|C|{2}{W}|Creature - Human Soldier|1|4|Defender$Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Simic Manipulator|Gatecrash|50|R|{1}{U}{U}|Creature - Mutant Wizard|0|1|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)${tap}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.| Skygames|Gatecrash|51|C|{1}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."| Spell Rupture|Gatecrash|52|C|{1}{U}|Instant|||Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.| Stolen Identity|Gatecrash|53|R|{4}{U}{U}|Sorcery|||Put a token onto the battlefield that's a copy of target artifact or creature.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Totally Lost|Gatecrash|54|C|{4}{U}|Instant|||Put target nonland permanent on top of its owner's library.| Voidwalk|Gatecrash|55|U|{3}{U}|Sorcery|||Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Way of the Thief|Gatecrash|56|C|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Enchanted creature is unblockable as long as you control a Gate.| Balustrade Spy|Gatecrash|57|C|{3}{B}|Creature - Vampire Rogue|2|3|Flying$When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.| Basilica Screecher|Gatecrash|58|C|{1}{B}|Creature - Bat|1|2|Flying$Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Contaminated Ground|Gatecrash|59|C|{1}{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.$Whenever enchanted land becomes tapped, its controller loses 2 life.| Blind Obedience|Gatecrash|6|R|{1}{W}|Enchantment|||Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Artifacts and creatures your opponents control enter the battlefield tapped.| Corpse Blockade|Gatecrash|60|C|{2}{B}|Creature - Zombie|1|4|Defender$Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.| Crypt Ghast|Gatecrash|61|R|{3}{B}|Creature - Spirit|2|2|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Whenever you tap a Swamp for mana, add {B} (in addition to the mana the land produces).| Death's Approach|Gatecrash|62|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.| Devour Flesh|Gatecrash|63|C|{1}{B}|Instant|||Target player sacrifices a creature, then gains life equal to that creature's toughness.| Dying Wish|Gatecrash|64|U|{1}{B}|Enchantment - Aura|||Enchant creature you control$When enchanted creature dies, target player loses X life and you gain X life, where X is its power.| Gateway Shade|Gatecrash|65|U|{2}{B}|Creature - Shade|1|1|{B}: Gateway Shade gets +1/+1 until end of turn.$Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.| Grisly Spectacle|Gatecrash|66|C|{2}{B}{B}|Instant|||Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of their library into their graveyard.| Gutter Skulk|Gatecrash|67|C|{1}{B}|Creature - Zombie Rat|2|2|| Horror of the Dim|Gatecrash|68|C|{4}{B}|Creature - Horror|3|4|{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)| Illness in the Ranks|Gatecrash|69|U|{B}|Enchantment|||Creature tokens get -1/-1.| Boros Elite|Gatecrash|7|U|{W}|Creature - Human Soldier|1|1|Battalion - Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.| Killing Glare|Gatecrash|70|U|{X}{B}|Instant|||Destroy target creature with power X or less.| Lord of the Void|Gatecrash|71|M|{4}{B}{B}{B}|Creature - Demon|7|7|Flying$Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.| Mental Vapors|Gatecrash|72|U|{3}{B}|Sorcery|||Target player discards a card.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Midnight Recovery|Gatecrash|73|C|{3}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Ogre Slumlord|Gatecrash|74|R|{3}{B}{B}|Creature - Ogre Rogue|3|3|Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.$Rats you control have deathtouch.| Sepulchral Primordial|Gatecrash|75|R|{5}{B}{B}|Creature - Avatar|5|4|Intimidate$When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.| Shadow Alley Denizen|Gatecrash|76|C|{B}|Creature - Vampire Rogue|1|1|Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Shadow Slice|Gatecrash|77|C|{4}{B}|Sorcery|||Target opponent loses 3 life.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Slate Street Ruffian|Gatecrash|78|C|{2}{B}|Creature - Human Warrior|2|2|Whenever Slate Street Ruffian becomes blocked, defending player discards a card.| Smog Elemental|Gatecrash|79|U|{4}{B}{B}|Creature - Elemental|3|3|Flying$Creatures with flying your opponents control get -1/-1.| Court Street Denizen|Gatecrash|8|C|{2}{W}|Creature - Human Soldier|2|2|Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.| Syndicate Enforcer|Gatecrash|80|C|{3}{B}|Creature - Human Rogue|3|2|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Thrull Parasite|Gatecrash|81|U|{B}|Creature - Thrull|1|1|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)${tap}, Pay 2 life: Remove a counter from target nonland permanent.| Undercity Informer|Gatecrash|82|U|{2}{B}|Creature - Human Rogue|2|3|{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.| Undercity Plague|Gatecrash|83|R|{4}{B}{B}|Sorcery|||Target player loses 1 life, discards a card, then sacrifices a permanent.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Wight of Precinct Six|Gatecrash|84|U|{1}{B}|Creature - Zombie|1|1|Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.| Act of Treason|Gatecrash|85|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Bomber Corps|Gatecrash|86|C|{1}{R}|Creature - Human Soldier|1|2|Battalion - Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.| Cinder Elemental|Gatecrash|87|U|{3}{R}|Creature - Elemental|2|2|{X}{R}, {tap}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to any target.| Crackling Perimeter|Gatecrash|88|U|{1}{R}|Enchantment|||Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.| Ember Beast|Gatecrash|89|C|{2}{R}|Creature - Beast|3|4|Ember Beast can't attack or block alone.| Daring Skyjek|Gatecrash|9|C|{1}{W}|Creature - Human Knight|3|1|Battalion - Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.| Firefist Striker|Gatecrash|90|U|{1}{R}|Creature - Human Soldier|2|1|Battalion - Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.| Five-Alarm Fire|Gatecrash|91|R|{1}{R}{R}|Enchantment|||Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.$Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to any target.| Foundry Street Denizen|Gatecrash|92|C|{R}|Creature - Goblin Warrior|1|1|Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.| Furious Resistance|Gatecrash|93|C|{R}|Instant|||Target blocking creature gets +3/+0 and gains first strike until end of turn.| Hellkite Tyrant|Gatecrash|94|M|{4}{R}{R}|Creature - Dragon|6|5|Flying, trample$Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.$At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.| Hellraiser Goblin|Gatecrash|95|U|{2}{R}|Creature - Goblin Berserker|2|2|Creatures you control have haste and attack each combat if able.| Homing Lightning|Gatecrash|96|U|{2}{R}{R}|Instant|||Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.| Legion Loyalist|Gatecrash|97|R|{R}|Creature - Goblin Soldier|1|1|Haste$Battalion - Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.| Madcap Skills|Gatecrash|98|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.| Mark for Death|Gatecrash|99|U|{3}{R}|Sorcery|||Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.| Spiritmonger|Grand Prix|1|R|{3}{B}{G}|Creature - Beast|6|6|Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.${B}: Regenerate Spiritmonger.${G}: Spiritmonger becomes the color of your choice until end of turn.| Call of the Herd|Grand Prix|2|R|{2}{G}|Sorcery|||Put a 3/3 green Elephant creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Chrome Mox|Grand Prix|3|R|{0}|Artifact|||Imprint When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.${T}: Add one mana of any of the exiled card's colors.| Umezawa's Jitte|Grand Prix|4|R|{2}|Legendary Artifact - Equipment|||Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.$Remove a charge counter from Umezawa's Jitte: Choose one Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.$Equip {2}| Maelstrom Pulse|Grand Prix|5|R|{1}{B}{G}|Sorcery|||Destroy target nonland permanent and all other permanents with the same name as that permanent.| Goblin Guide|Grand Prix|6|R|{R}|Creature - Goblin Scout|2|2|Haste$Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.| Lotus Cobra|Grand Prix|7|M|{1}{G}|Creature - Snake|2|1|Landfall Whenever a land enters the battlefield under your control, you may add one mana of any color.| Primeval Titan|Grand Prix|8|M|{4}{G}{G}|Creature - Giant|6|6|Trample$Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.| All Is Dust|Grand Prix|9|M|{7}|Tribal Sorcery - Eldrazi|||Each player sacrifices all colored permanents they control.| Batterskull|Grand Prix|10|M|{5}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +4/+4 and has vigilance and lifelink.${3}: Return Batterskull to its owner's hand.$Equip {5}| Griselbrand|Grand Prix|11|M|{4}{B}{B}{B}{B}|Legendary Creature - Demon|7|7|Flying$Lifelink$Pay 7 life: Draw seven cards.| Stoneforge Mystic|Grand Prix|12|R|{1}{W}|Creature - Kor Artificer|1|2|When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.${1}{W}, {tap}: You may put an Equipment card from your hand onto the battlefield.| Progenitus|Grand Prix|13|M|{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}|Legendary Creature - Hydra Avatar|10|10|Protection from everything$If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.| Absolver Thrull|Guildpact|1|C|{3}{W}|Creature - Thrull Cleric|2|3|Haunt (When this creature dies, exile it haunting target creature.)$When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.| Leyline of the Meek|Guildpact|10|R|{2}{W}{W}|Enchantment|||If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.$Creature tokens get +1/+1.| Agent of Masks|Guildpact|100|U|{3}{W}{B}|Creature - Human Advisor|2|3|At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.| Angel of Despair|Guildpact|101|R|{3}{W}{W}{B}{B}|Creature - Angel|5|5|Flying$When Angel of Despair enters the battlefield, destroy target permanent.| Blind Hunter|Guildpact|102|C|{2}{W}{B}|Creature - Bat|2|2|Flying$Haunt (When this creature dies, exile it haunting target creature.)$When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.| Borborygmos|Guildpact|103|R|{3}{R}{R}{G}{G}|Legendary Creature - Cyclops|6|7|Trample$Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.| Burning-Tree Bloodscale|Guildpact|104|C|{2}{R}{G}|Creature - Viashino Berserker|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)${2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.${2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.| Burning-Tree Shaman|Guildpact|105|R|{1}{R}{G}|Creature - Centaur Shaman|3|4|Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.| Castigate|Guildpact|106|C|{W}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it and exile that card.| Cerebral Vortex|Guildpact|107|R|{1}{U}{R}|Instant|||Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they have drawn this turn.| Conjurer's Ban|Guildpact|108|U|{W}{B}|Sorcery|||Name a card. Until your next turn, the named card can't be played.$Draw a card.| Culling Sun|Guildpact|109|R|{2}{W}{W}{B}|Sorcery|||Destroy each creature with converted mana cost 3 or less.| Lionheart Maverick|Guildpact|11|C|{W}|Creature - Human Knight|1|1|Vigilance${4}{W}: Lionheart Maverick gets +1/+2 until end of turn.| Dune-Brood Nephilim|Guildpact|110|R|{B}{R}{G}{W}|Creature - Nephilim|3|3|Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.| Electrolyze|Guildpact|111|U|{1}{U}{R}|Instant|||Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.$Draw a card.| Feral Animist|Guildpact|112|U|{1}{R}{G}|Creature - Goblin Shaman|2|1|{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.| Gelectrode|Guildpact|113|U|{1}{U}{R}|Creature - Weird|0|1|{tap}: Gelectrode deals 1 damage to any target.$Whenever you cast an instant or sorcery spell, you may untap Gelectrode.| Ghost Council of Orzhova|Guildpact|114|R|{W}{W}{B}{B}|Legendary Creature - Spirit|4|4|When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.${1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.| Glint-Eye Nephilim|Guildpact|115|R|{U}{B}{R}{G}|Creature - Nephilim|2|2|Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.${1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.| Goblin Flectomancer|Guildpact|116|U|{U}{R}{R}|Creature - Goblin Wizard|2|2|Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.| Ink-Treader Nephilim|Guildpact|117|R|{R}{G}{W}{U}|Creature - Nephilim|3|3|Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.| Invoke the Firemind|Guildpact|118|R|{X}{U}{U}{R}|Sorcery|||Choose one - Draw X cards; or Invoke the Firemind deals X damage to any target.| Izzet Chronarch|Guildpact|119|C|{3}{U}{R}|Creature - Human Wizard|2|2|When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Martyred Rusalka|Guildpact|12|U|{W}|Creature - Spirit|1|1|{W}, Sacrifice a creature: Target creature can't attack this turn.| Killer Instinct|Guildpact|120|R|{4}{R}{G}|Enchantment|||At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Leap of Flame|Guildpact|121|C|{U}{R}|Instant|||Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Target creature gets +1/+0 and gains flying and first strike until end of turn.| Mortify|Guildpact|122|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Niv-Mizzet, the Firemind|Guildpact|123|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.${tap}: Draw a card.| Orzhov Pontiff|Guildpact|124|R|{1}{W}{B}|Creature - Human Cleric|1|1|Haunt (When this creature dies, exile it haunting target creature.)$When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one - Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.| Pillory of the Sleepless|Guildpact|125|C|{1}{W}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$Enchanted creature has "At the beginning of your upkeep, you lose 1 life."| Rumbling Slum|Guildpact|126|R|{1}{R}{G}{G}|Creature - Elemental|5|5|At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.| Savage Twister|Guildpact|127|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Scab-Clan Mauler|Guildpact|128|C|{R}{G}|Creature - Human Berserker|1|1|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Trample| Schismotivate|Guildpact|129|U|{1}{U}{R}|Instant|||Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.| Order of the Stars|Guildpact|13|U|{W}|Creature - Human Cleric|0|1|Defender (This creature can't attack.)$As Order of the Stars enters the battlefield, choose a color.$Order of the Stars has protection from the chosen color.| Skarrgan Skybreaker|Guildpact|130|U|{4}{R}{R}{G}|Creature - Giant Shaman|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)${1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to any target.| Souls of the Faultless|Guildpact|131|U|{W}{B}{B}|Creature - Spirit|0|4|Defender (This creature can't attack.)$Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.| Stitch in Time|Guildpact|132|R|{1}{U}{R}|Sorcery|||Flip a coin. If you win the flip, take an extra turn after this one.| Streetbreaker Wurm|Guildpact|133|C|{3}{R}{G}|Creature - Wurm|6|4|| Teysa, Orzhov Scion|Guildpact|134|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|3|Sacrifice three white creatures: Exile target creature.$Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Tibor and Lumia|Guildpact|135|R|{2}{U}{R}|Legendary Creature - Human Wizard|3|3|Whenever you cast a blue spell, target creature gains flying until end of turn.$Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.| Ulasht, the Hate Seed|Guildpact|136|R|{2}{R}{G}|Legendary Creature - Hellion Hydra|0|0|Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.${1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.| Wee Dragonauts|Guildpact|137|C|{1}{U}{R}|Creature - Faerie Wizard|1|3|Flying$Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.| Witch-Maw Nephilim|Guildpact|138|R|{G}{W}{U}{B}|Creature - Nephilim|1|1|Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.$Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.| Wreak Havoc|Guildpact|139|U|{2}{R}{G}|Sorcery|||Wreak Havoc can't be countered.$Destroy target artifact or land.| Shadow Lance|Guildpact|14|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.${1}{B}: Enchanted creature gets +2/+2 until end of turn.| Yore-Tiller Nephilim|Guildpact|140|R|{W}{U}{B}{R}|Creature - Nephilim|2|2|Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.| Debtors' Knell|Guildpact|141|R|{4}{WB}{WB}{WB}|Enchantment|||({WB} can be paid with either {W} or {B}.)$At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.| Djinn Illuminatus|Guildpact|142|R|{5}{UR}{UR}|Creature - Djinn|3|5|({UR} can be paid with either {U} or {R}.)$Flying$Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)| Giant Solifuge|Guildpact|143|R|{2}{RG}{RG}|Creature - Insect|4|1|({RG} can be paid with either {R} or {G}.)$Trample; haste; shroud (This permanent can't be the target of spells or abilities.)| Gruul Guildmage|Guildpact|144|U|{RG}{RG}|Creature - Human Shaman|2|2|({RG} can be paid with either {R} or {G}.)${3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.${3}{G}: Target creature gets +2/+2 until end of turn.| Izzet Guildmage|Guildpact|145|U|{UR}{UR}|Creature - Human Wizard|2|2|({UR} can be paid with either {U} or {R}.)${2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.${2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.| Mourning Thrull|Guildpact|146|C|{1}{WB}|Creature - Thrull|1|1|({WB} can be paid with either {W} or {B}.)$Flying$Whenever Mourning Thrull deals damage, you gain that much life.| Orzhov Guildmage|Guildpact|147|U|{WB}{WB}|Creature - Human Wizard|2|2|{2}{W}: Target player gains 1 life.${2}{B}: Each player loses 1 life.| Petrahydrox|Guildpact|148|C|{3}{UR}|Creature - Weird|3|3|({UR} can be paid with either {U} or {R}.)$When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.| Wild Cantor|Guildpact|149|C|{RG}|Creature - Human Druid|1|1|({RG} can be paid with either {R} or {G}.)$Sacrifice Wild Cantor: Add one mana of any color.| Shrieking Grotesque|Guildpact|15|C|{2}{W}|Creature - Gargoyle|2|1|Flying$When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card.| Gruul Signet|Guildpact|150|C|{2}|Artifact|||{1}, {tap}: Add {R}{G}.| Gruul War Plow|Guildpact|151|R|{4}|Artifact|||Creatures you control have trample.${1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.| Izzet Signet|Guildpact|152|C|{2}|Artifact|||{1}, {tap}: Add {U}{R}.| Mizzium Transreliquat|Guildpact|153|R|{3}|Artifact|||{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.${1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.| Moratorium Stone|Guildpact|154|R|{1}|Artifact|||{2}, {tap}: Exile target card from a graveyard.${2}{W}{B}, {tap}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.| Orzhov Signet|Guildpact|155|C|{2}|Artifact|||{1}, {tap}: Add {W}{B}.| Sword of the Paruns|Guildpact|156|R|{4}|Artifact - Equipment|||As long as equipped creature is tapped, tapped creatures you control get +2/+0.$As long as equipped creature is untapped, untapped creatures you control get +0/+2.${3}: You may tap or untap equipped creature.$Equip {3}| Godless Shrine|Guildpact|157|R||Land - Plains Swamp|||({tap}: Add {W} or {B}.)$As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.| Gruul Turf|Guildpact|158|C||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{G}.| Izzet Boilerworks|Guildpact|159|C||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{R}.| Sinstriker's Will|Guildpact|16|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals damage equal to its power to target attacking or blocking creature."| Nivix, Aerie of the Firemind|Guildpact|160|U||Land|||{tap}: Add {C}.${2}{U}{R}, {tap}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.| Orzhov Basilica|Guildpact|161|C||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{B}.| Orzhova, the Church of Deals|Guildpact|162|U||Land|||{tap}: Add {C}.${3}{W}{B}, {tap}: Target player loses 1 life and you gain 1 life.| Skarrg, the Rage Pits|Guildpact|163|U||Land|||{tap}: Add {C}.${R}{G}, {tap}: Target creature gets +1/+1 and gains trample until end of turn.| Steam Vents|Guildpact|164|R||Land - Island Mountain|||({tap}: Add {U} or {R}.)$As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.| Stomping Ground|Guildpact|165|R||Land - Mountain Forest|||({tap}: Add {R} or {G}.)$As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.| Skyrider Trainee|Guildpact|17|C|{4}{W}|Creature - Human Soldier|3|3|Skyrider Trainee has flying as long as it's enchanted.| Spelltithe Enforcer|Guildpact|18|R|{3}{W}{W}|Creature - Elephant Wizard|3|3|Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.| Storm Herd|Guildpact|19|R|{8}{W}{W}|Sorcery|||Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.| Belfry Spirit|Guildpact|2|U|{3}{W}{W}|Creature - Spirit|1|1|Flying$Haunt (When this creature dies, exile it haunting target creature.)$When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.| To Arms!|Guildpact|20|U|{1}{W}|Instant|||Untap all creatures you control.$Draw a card.| Withstand|Guildpact|21|C|{2}{W}|Instant|||Prevent the next 3 damage that would be dealt to any target this turn.$Draw a card.| Aetherplasm|Guildpact|22|U|{2}{U}{U}|Creature - Illusion|1|1|Whenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.| Crystal Seer|Guildpact|23|C|{4}{U}|Creature - Vedalken Wizard|2|2|When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.${4}{U}: Return Crystal Seer to its owner's hand.| Drowned Rusalka|Guildpact|24|U|{U}|Creature - Spirit|1|1|{U}, Sacrifice a creature: Discard a card, then draw a card.| Frazzle|Guildpact|25|U|{3}{U}|Instant|||Counter target nonblue spell.| Gigadrowse|Guildpact|26|C|{U}|Instant|||Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Tap target permanent.| Hatching Plans|Guildpact|27|R|{1}{U}|Enchantment|||When Hatching Plans is put into a graveyard from the battlefield, draw three cards.| Infiltrator's Magemark|Guildpact|28|C|{2}{U}|Enchantment - Aura|||Enchant creature$Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.| Leyline of Singularity|Guildpact|29|R|{2}{U}{U}|Enchantment|||If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.$All nonland permanents are legendary.| Benediction of Moons|Guildpact|3|C|{W}|Sorcery|||You gain 1 life for each player.$Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)$When the creature Benediction of Moons haunts dies, you gain 1 life for each player.| Mimeofacture|Guildpact|30|R|{3}{U}|Sorcery|||Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles their library.| Quicken|Guildpact|31|R|{U}|Instant|||The next sorcery card you cast this turn can be cast as though it had flash.$Draw a card.| Repeal|Guildpact|32|C|{X}{U}|Instant|||Return target nonland permanent with converted mana cost X to its owner's hand.$Draw a card.| Runeboggle|Guildpact|33|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1}.$Draw a card.| Sky Swallower|Guildpact|34|R|{3}{U}{U}|Creature - Leviathan|8|8|Flying$When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.| Steamcore Weird|Guildpact|35|C|{3}{U}|Creature - Weird|1|3|When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to any target.| Stratozeppelid|Guildpact|36|U|{4}{U}|Creature - Beast|4|4|Flying$Stratozeppelid can block only creatures with flying.| Thunderheads|Guildpact|37|U|{2}{U}|Instant|||Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)$Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.| Torch Drake|Guildpact|38|C|{3}{U}|Creature - Drake|2|2|Flying${1}{R}: Torch Drake gets +1/+0 until end of turn.| Train of Thought|Guildpact|39|C|{1}{U}|Sorcery|||Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)$Draw a card.| Droning Bureaucrats|Guildpact|4|U|{3}{W}|Creature - Human Advisor|1|4|{X}, {tap}: Each creature with converted mana cost X can't attack or block this turn.| Vacuumelt|Guildpact|40|U|{2}{U}|Sorcery|||Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Return target creature to its owner's hand.| Vedalken Plotter|Guildpact|41|U|{2}{U}|Creature - Vedalken Wizard|1|1|When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.| Vertigo Spawn|Guildpact|42|U|{1}{U}|Creature - Illusion|0|3|Defender (This creature can't attack.)$Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.| Abyssal Nocturnus|Guildpact|43|R|{1}{B}{B}|Creature - Horror|2|2|Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Caustic Rain|Guildpact|44|U|{2}{B}{B}|Sorcery|||Exile target land.| Cremate|Guildpact|45|C|{B}|Instant|||Exile target card from a graveyard.$Draw a card.| Cry of Contrition|Guildpact|46|C|{B}|Sorcery|||Target player discards a card.$Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)$When the creature Cry of Contrition haunts dies, target player discards a card.| Cryptwailing|Guildpact|47|U|{3}{B}|Enchantment|||{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Daggerclaw Imp|Guildpact|48|U|{2}{B}|Creature - Imp|3|1|Flying$Daggerclaw Imp can't block.| Douse in Gloom|Guildpact|49|C|{2}{B}|Instant|||Douse in Gloom deals 2 damage to target creature and you gain 2 life.| Ghost Warden|Guildpact|5|C|{1}{W}|Creature - Spirit|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Exhumer Thrull|Guildpact|50|U|{5}{B}|Creature - Thrull|3|3|Haunt (When this creature dies, exile it haunting target creature.)$When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.| Hissing Miasma|Guildpact|51|U|{1}{B}{B}|Enchantment|||Whenever a creature attacks you, its controller loses 1 life.| Leyline of the Void|Guildpact|52|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.| Necromancer's Magemark|Guildpact|53|C|{2}{B}|Enchantment - Aura|||Enchant creature$Creatures you control that are enchanted get +1/+1.$If a creature you control that's enchanted would die, return it to its owner's hand instead.| Orzhov Euthanist|Guildpact|54|C|{2}{B}|Creature - Human Assassin|2|2|Haunt (When this creature dies, exile it haunting target creature.)$When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.| Ostiary Thrull|Guildpact|55|C|{3}{B}|Creature - Thrull|2|2|{W}, {tap}: Tap target creature.| Plagued Rusalka|Guildpact|56|U|{B}|Creature - Spirit|1|1|{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Poisonbelly Ogre|Guildpact|57|C|{4}{B}|Creature - Ogre Warrior|3|3|Whenever another creature enters the battlefield, its controller loses 1 life.| Restless Bones|Guildpact|58|C|{2}{B}|Creature - Skeleton|1|1|{3}{B}, {tap}: Target creature gains swampwalk until end of turn.${1}{B}: Regenerate Restless Bones.| Revenant Patriarch|Guildpact|59|U|{4}{B}|Creature - Spirit|4|3|When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase.$Revenant Patriarch can't block.| Ghostway|Guildpact|6|R|{2}{W}|Instant|||Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.| Sanguine Praetor|Guildpact|60|R|{6}{B}{B}|Creature - Avatar Praetor|7|5|{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.| Seize the Soul|Guildpact|61|R|{2}{B}{B}|Instant|||Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.$Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)$When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.| Skeletal Vampire|Guildpact|62|R|{4}{B}{B}|Creature - Vampire Skeleton|3|3|Flying$When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.${3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.$Sacrifice a Bat: Regenerate Skeletal Vampire.| Smogsteed Rider|Guildpact|63|U|{2}{B}{B}|Creature - Human Wizard|2|2|Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Bloodscale Prowler|Guildpact|64|C|{2}{R}|Creature - Viashino Warrior|3|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)| Fencer's Magemark|Guildpact|65|C|{2}{R}|Enchantment - Aura|||Enchant creature$Creatures you control that are enchanted get +1/+1 and have first strike.| Ghor-Clan Bloodscale|Guildpact|66|U|{3}{R}|Creature - Viashino Warrior|2|1|First strike${3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.| Hypervolt Grasp|Guildpact|67|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to any target."${1}{U}: Return Hypervolt Grasp to its owner's hand.| Leyline of Lightning|Guildpact|68|R|{2}{R}{R}|Enchantment|||If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.$Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player.| Living Inferno|Guildpact|69|R|{6}{R}{R}|Creature - Elemental|8|5|{tap}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.| Graven Dominator|Guildpact|7|R|{4}{W}{W}|Creature - Gargoyle|4|4|Flying$Haunt (When this creature dies, exile it haunting target creature.)$When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn.| Ogre Savant|Guildpact|70|C|{4}{R}|Creature - Ogre Wizard|3|2|When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.| Parallectric Feedback|Guildpact|71|R|{3}{R}|Instant|||Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.| Pyromatics|Guildpact|72|C|{1}{R}|Instant|||Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Pyromatics deals 1 damage to any target.| Rabble-Rouser|Guildpact|73|U|{3}{R}|Creature - Goblin Shaman|1|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)${R}, {tap}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.| Scorched Rusalka|Guildpact|74|U|{R}|Creature - Spirit|1|1|{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.| Shattering Spree|Guildpact|75|U|{R}|Sorcery|||Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Destroy target artifact.| Siege of Towers|Guildpact|76|R|{1}{R}|Sorcery|||Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Target Mountain becomes a 3/1 creature. It's still a land.| Skarrgan Firebird|Guildpact|77|R|{4}{R}{R}|Creature - Phoenix|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Flying${R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.| Tin Street Hooligan|Guildpact|78|C|{1}{R}|Creature - Goblin Rogue|2|1|When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.| Battering Wurm|Guildpact|79|U|{6}{G}|Creature - Wurm|4|3|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Creatures with power less than Battering Wurm's power can't block it.| Guardian's Magemark|Guildpact|8|C|{2}{W}|Enchantment - Aura|||Flash$Enchant creature$Creatures you control that are enchanted get +1/+1.| Beastmaster's Magemark|Guildpact|80|C|{2}{G}|Enchantment - Aura|||Enchant creature$Creatures you control that are enchanted get +1/+1.$Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Bioplasm|Guildpact|81|R|{3}{G}{G}|Creature - Ooze|4|4|Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.| Crash Landing|Guildpact|82|U|{2}{G}|Instant|||Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.| Dryad Sophisticate|Guildpact|83|U|{1}{G}|Creature - Dryad|2|1|Nonbasic landwalk| Earth Surge|Guildpact|84|R|{3}{G}|Enchantment|||Each land gets +2/+2 as long as it's a creature.| Gatherer of Graces|Guildpact|85|U|{1}{G}|Creature - Human Druid|1|2|Gatherer of Graces gets +1/+1 for each Aura attached to it.$Sacrifice an Aura: Regenerate Gatherer of Graces.| Ghor-Clan Savage|Guildpact|86|C|{3}{G}{G}|Creature - Centaur Berserker|2|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)| Gristleback|Guildpact|87|U|{2}{G}|Creature - Boar Beast|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Sacrifice Gristleback: You gain life equal to Gristleback's power.| Gruul Nodorog|Guildpact|88|C|{4}{G}{G}|Creature - Beast|4|4|{R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.| Gruul Scrapper|Guildpact|89|C|{3}{G}|Creature - Human Berserker|3|2|When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.| Harrier Griffin|Guildpact|9|U|{5}{W}|Creature - Griffin|3|3|Flying$At the beginning of your upkeep, tap target creature.| Leyline of Lifeforce|Guildpact|90|R|{2}{G}{G}|Enchantment|||If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.$Creature spells can't be countered.| Petrified Wood-Kin|Guildpact|91|R|{6}{G}|Creature - Elemental Warrior|3|3|Petrified Wood-Kin can't be countered.$Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)$Protection from instants| Predatory Focus|Guildpact|92|U|{3}{G}{G}|Sorcery|||You may have creatures you control assign their combat damage this turn as though they weren't blocked.| Primeval Light|Guildpact|93|U|{3}{G}|Sorcery|||Destroy all enchantments target player controls.| Silhana Ledgewalker|Guildpact|94|C|{1}{G}|Creature - Elf Rogue|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Silhana Ledgewalker can't be blocked except by creatures with flying.| Silhana Starfletcher|Guildpact|95|C|{2}{G}|Creature - Elf Druid Archer|1|3|Reach (This creature can block creatures with flying.)$As Silhana Starfletcher enters the battlefield, choose a color.${tap}: Add one mana of the chosen color.| Skarrgan Pit-Skulk|Guildpact|96|C|{G}|Creature - Human Warrior|1|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Creatures with power less than Skarrgan Pit-Skulk's power can't block it.| Starved Rusalka|Guildpact|97|U|{G}|Creature - Spirit|1|1|{G}, Sacrifice a creature: You gain 1 life.| Wildsize|Guildpact|98|C|{2}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Draw a card.| Wurmweaver Coil|Guildpact|99|R|{4}{G}{G}|Enchantment - Aura|||Enchant green creature$Enchanted creature gets +6/+6.${G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.| Baron Sengir|Homelands|1|R|{5}{B}{B}{B}|Legendary Creature - Vampire|5|5|Flying$Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.${tap}: Regenerate another target Vampire.| Black Carriage|Homelands|2|R|{3}{B}{B}|Creature - Horse|4|4|Trample$Black Carriage doesn't untap during your untap step.$Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.| Broken Visage|Homelands|3|R|{4}{B}|Instant|||Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.| Cemetery Gate|Homelands|4|C|{2}{B}|Creature - Wall|0|5|Defender (This creature can't attack.)$Protection from black| Cemetery Gate|Homelands|5|C|{2}{B}|Creature - Wall|0|5|Defender (This creature can't attack.)$Protection from black| Drudge Spell|Homelands|6|U|{B}{B}|Enchantment|||{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature."$When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.| Dry Spell|Homelands|7|C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| Dry Spell|Homelands|8|C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| Feast of the Unicorn|Homelands|9|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+0.| Feast of the Unicorn|Homelands|10|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+0.| Funeral March|Homelands|11|C|{1}{B}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature leaves the battlefield, its controller sacrifices a creature.| Ghost Hounds|Homelands|12|U|{1}{B}|Creature - Hound Spirit|1|1|Vigilance$Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.| Grandmother Sengir|Homelands|13|R|{4}{B}|Legendary Creature - Human Wizard|3|3|{1}{B}, {tap}: Target creature gets -1/-1 until end of turn.| Greater Werewolf|Homelands|14|C|{4}{B}|Creature - Werewolf|2|4|At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.| Headstone|Homelands|15|C|{1}{B}|Instant|||Exile target card from a graveyard.$Draw a card at the beginning of the next turn's upkeep.| Ihsan's Shade|Homelands|16|U|{3}{B}{B}{B}|Legendary Creature - Shade Knight|5|5|Protection from white| Irini Sengir|Homelands|17|U|{2}{B}{B}|Legendary Creature - Vampire Dwarf|2|2|Green enchantment spells and white enchantment spells cost {2} more to cast.| Koskun Falls|Homelands|18|R|{2}{B}{B}|World Enchantment|||At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.$Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Sengir Autocrat|Homelands|19|U|{3}{B}|Creature - Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| Sengir Bats|Homelands|20|C|{1}{B}{B}|Creature - Bat|1|2|Flying$Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.| Sengir Bats|Homelands|21|C|{1}{B}{B}|Creature - Bat|1|2|Flying$Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.| Timmerian Fiends|Homelands|22|R|{1}{B}{B}|Creature - Horror|1|1|Remove Timmerian Fiends from your deck before playing if you're not playing for ante.${B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.| Torture|Homelands|23|C|{B}|Enchantment - Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| Torture|Homelands|24|C|{B}|Enchantment - Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| Veldrane of Sengir|Homelands|25|R|{5}{B}{B}|Legendary Creature - Human Rogue|5|5|{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.| Aether Storm|Homelands|26|U|{3}{U}|Enchantment|||Creature spells can't be cast.$Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.| Baki's Curse|Homelands|27|R|{2}{U}{U}|Sorcery|||Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.| Chain Stasis|Homelands|28|R|{U}|Instant|||You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.| Coral Reef|Homelands|29|C|{U}{U}|Enchantment|||Coral Reef enters the battlefield with four polyp counters on it.$Sacrifice an Island: Put two polyp counters on Coral Reef.${U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.| Dark Maze|Homelands|30|C|{4}{U}|Creature - Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| Dark Maze|Homelands|31|C|{4}{U}|Creature - Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| Forget|Homelands|32|R|{U}{U}|Sorcery|||Target player discards two cards, then draws as many cards as they discarded this way.| Giant Albatross|Homelands|33|C|{1}{U}|Creature - Bird|1|1|Flying$When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.| Giant Albatross|Homelands|34|C|{1}{U}|Creature - Bird|1|1|Flying$When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.| Giant Oyster|Homelands|35|U|{2}{U}{U}|Creature - Oyster|0|3|You may choose not to untap Giant Oyster during your untap step.${tap}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.| Jinx|Homelands|36|C|{1}{U}|Instant|||Target land becomes the basic land type of your choice until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Labyrinth Minotaur|Homelands|37|C|{3}{U}|Creature - Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| Labyrinth Minotaur|Homelands|38|C|{3}{U}|Creature - Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| Marjhan|Homelands|39|R|{5}{U}{U}|Creature - Serpent|8|8|Marjhan doesn't untap during your untap step.${U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.$Marjhan can't attack unless defending player controls an Island.${U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.$When you control no Islands, sacrifice Marjhan.| Memory Lapse|Homelands|40|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Memory Lapse|Homelands|41|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Merchant Scroll|Homelands|42|C|{1}{U}|Sorcery|||Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.| Mystic Decree|Homelands|43|R|{2}{U}{U}|World Enchantment|||All creatures lose flying and islandwalk.| Narwhal|Homelands|44|R|{2}{U}{U}|Creature - Whale|2|2|First strike, protection from red| Reef Pirates|Homelands|45|C|{1}{U}{U}|Creature - Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of their library into their graveyard.| Reef Pirates|Homelands|46|C|{1}{U}{U}|Creature - Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of their library into their graveyard.| Reveka, Wizard Savant|Homelands|47|R|{2}{U}{U}|Legendary Creature - Dwarf Wizard|0|1|{tap}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.| Sea Sprite|Homelands|48|U|{1}{U}|Creature - Faerie|1|1|Flying, protection from red| Sea Troll|Homelands|49|U|{2}{U}|Creature - Troll|2|1|{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.| Wall of Kelp|Homelands|50|R|{U}{U}|Creature - Plant Wall|0|3|Defender (This creature can't attack.)${U}{U}, {tap}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.| An-Havva Constable|Homelands|51|R|{1}{G}{G}|Creature - Human|2|1+*|An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.| An-Havva Inn|Homelands|52|U|{1}{G}{G}|Sorcery|||You gain X plus 1 life, where X is the number of green creatures on the battlefield.| Autumn Willow|Homelands|53|R|{4}{G}{G}|Legendary Creature - Avatar|4|4|Shroud${G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.| Carapace|Homelands|54|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| Carapace|Homelands|55|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| Daughter of Autumn|Homelands|56|R|{2}{G}{G}|Legendary Creature - Avatar|2|4|{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.| Faerie Noble|Homelands|57|R|{2}{G}|Creature - Faerie|1|2|Flying$Other Faerie creatures you control get +0/+1.${tap}: Other Faerie creatures you control get +1/+0 until end of turn.| Folk of An-Havva|Homelands|58|C|{G}|Creature - Human|1|1|Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.| Folk of An-Havva|Homelands|59|C|{G}|Creature - Human|1|1|Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.| Hungry Mist|Homelands|60|C|{2}{G}{G}|Creature - Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| Hungry Mist|Homelands|61|C|{2}{G}{G}|Creature - Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| Joven's Ferrets|Homelands|62|C|{G}|Creature - Ferret|1|1|Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.$At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.| Leeches|Homelands|111|R|{1}{W}{W}|Sorcery|||Target player loses all poison counters. Leeches deals that much damage to that player.| Leaping Lizard|Homelands|63|C|{1}{G}{G}|Creature - Lizard|2|3|{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.| Mammoth Harness|Homelands|64|R|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature loses flying.$Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.| Primal Order|Homelands|65|R|{2}{G}{G}|Enchantment|||At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.| Renewal|Homelands|66|C|{2}{G}|Sorcery|||As an additional cost to cast Renewal, sacrifice a land.$Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| Root Spider|Homelands|67|U|{3}{G}|Creature - Spider|2|2|Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.| Roots|Homelands|68|U|{3}{G}|Enchantment - Aura|||Enchant creature without flying$When Roots enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Rysorian Badger|Homelands|69|R|{2}{G}|Creature - Badger|2|2|Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.| Shrink|Homelands|70|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| Shrink|Homelands|71|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| Spectral Bears|Homelands|72|U|{1}{G}|Creature - Bear Spirit|3|3|Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.| Willow Faerie|Homelands|73|C|{1}{G}|Creature - Faerie|1|2|Flying| Willow Faerie|Homelands|74|C|{1}{G}|Creature - Faerie|1|2|Flying| Willow Priestess|Homelands|75|R|{2}{G}{G}|Creature - Faerie Druid|2|2|{tap}: You may put a Faerie permanent card from your hand onto the battlefield.${2}{G}: Target green creature gains protection from black until end of turn.| Aliban's Tower|Homelands|76|C|{1}{R}|Instant|||Target blocking creature gets +3/+1 until end of turn.| Aliban's Tower|Homelands|77|C|{1}{R}|Instant|||Target blocking creature gets +3/+1 until end of turn.| Ambush|Homelands|78|C|{3}{R}|Instant|||Blocking creatures gain first strike until end of turn.| Ambush Party|Homelands|79|C|{4}{R}|Creature - Human Rogue|3|1|First strike, haste| Ambush Party|Homelands|80|C|{4}{R}|Creature - Human Rogue|3|1|First strike, haste| Anaba Ancestor|Homelands|81|R|{1}{R}|Creature - Minotaur Spirit|1|1|{tap}: Another target Minotaur creature gets +1/+1 until end of turn.| Anaba Bodyguard|Homelands|82|C|{3}{R}|Creature - Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| Anaba Bodyguard|Homelands|83|C|{3}{R}|Creature - Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| Anaba Shaman|Homelands|84|C|{3}{R}|Creature - Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to any target.| Anaba Shaman|Homelands|85|C|{3}{R}|Creature - Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to any target.| Anaba Spirit Crafter|Homelands|86|R|{2}{R}{R}|Creature - Minotaur Shaman|1|3|Minotaur creatures get +1/+0.| An-Zerrin Ruins|Homelands|87|R|{2}{R}{R}|Enchantment|||As An-Zerrin Ruins enters the battlefield, choose a creature type.$Creatures of the chosen type don't untap during their controllers' untap steps.| Chandler|Homelands|88|C|{4}{R}|Legendary Creature - Human Rogue|3|3|{R}{R}{R}, {tap}: Destroy target artifact creature.| Dwarven Pony|Homelands|89|R|{R}|Creature - Horse|1|1|{1}{R}, {tap}: Target Dwarf creature gains mountainwalk until end of turn.| Dwarven Sea Clan|Homelands|90|R|{2}{R}|Creature - Dwarf|1|1|{tap}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.| Dwarven Trader|Homelands|91|C|{R}|Creature - Dwarf|1|1|| Dwarven Trader|Homelands|92|C|{R}|Creature - Dwarf|1|1|| Eron the Relentless|Homelands|93|U|{3}{R}{R}|Legendary Creature - Human Rogue|5|2|Haste${R}{R}{R}: Regenerate Eron the Relentless.| Evaporate|Homelands|94|U|{2}{R}|Sorcery|||Evaporate deals 1 damage to each white and/or blue creature.| Heart Wolf|Homelands|95|R|{3}{R}|Creature - Wolf|2|2|First strike${tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.| Ironclaw Curse|Homelands|96|R|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -0/-1.$Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.| Joven|Homelands|97|C|{3}{R}{R}|Legendary Creature - Human Rogue|3|3|{R}{R}{R}, {tap}: Destroy target noncreature artifact.| Orcish Mine|Homelands|98|U|{1}{R}{R}|Enchantment - Aura|||Enchant land$Orcish Mine enters the battlefield with three ore counters on it.$At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.$When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.| Retribution|Homelands|99|U|{2}{R}{R}|Sorcery|||Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.| Winter Sky|Homelands|100|R|{R}|Sorcery|||Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.| Abbey Gargoyles|Homelands|101|U|{2}{W}{W}{W}|Creature - Gargoyle|3|4|Flying, protection from red| Abbey Matron|Homelands|102|C|{2}{W}|Creature - Human Cleric|1|3|{W}, {tap}: Abbey Matron gets +0/+3 until end of turn.| Abbey Matron|Homelands|103|C|{2}{W}|Creature - Human Cleric|1|3|{W}, {tap}: Abbey Matron gets +0/+3 until end of turn.| Aysen Bureaucrats|Homelands|104|C|{1}{W}|Creature - Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| Aysen Bureaucrats|Homelands|105|C|{1}{W}|Creature - Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| Aysen Crusader|Homelands|106|R|{2}{W}{W}|Creature - Human Knight|2+*|2+*|Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.| Aysen Highway|Homelands|107|R|{3}{W}{W}{W}|Enchantment|||White creatures have plainswalk.| Beast Walkers|Homelands|108|R|{1}{W}{W}|Creature - Human Beast Soldier|2|2|{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Death Speakers|Homelands|109|U|{W}|Creature - Human Cleric|1|1|Protection from black| Hazduhr the Abbot|Homelands|110|R|{3}{W}{W}|Legendary Creature - Human Cleric|2|5|{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.| Mesa Falcon|Homelands|112|C|{1}{W}|Creature - Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| Mesa Falcon|Homelands|113|C|{1}{W}|Creature - Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| Prophecy|Homelands|114|C|{W}|Sorcery|||Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles their library.$Draw a card at the beginning of the next turn's upkeep.| Rashka the Slayer|Homelands|115|U|{3}{W}{W}|Legendary Creature - Human Archer|3|3|Reach (This creature can block creatures with flying.)$Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.| Samite Alchemist|Homelands|116|C|{3}{W}|Creature - Human Cleric|0|2|{W}{W}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.| Samite Alchemist|Homelands|117|C|{3}{W}|Creature - Human Cleric|0|2|{W}{W}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.| Serra Aviary|Homelands|118|R|{3}{W}|World Enchantment|||Creatures with flying get +1/+1.| Serra Bestiary|Homelands|119|C|{W}{W}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.$Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.| Serra Inquisitors|Homelands|120|U|{4}{W}|Creature - Human Cleric|3|3|Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.| Serra Paladin|Homelands|121|C|{2}{W}{W}|Creature - Human Knight|2|2|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.${1}{W}{W}, {tap}: Target creature gains vigilance until end of turn.| Soraya the Falconer|Homelands|122|R|{1}{W}{W}|Legendary Creature - Human|2|2|Bird creatures get +1/+1.${1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Trade Caravan|Homelands|123|C|{W}|Creature - Human Nomad|1|1|At the beginning of your upkeep, put a currency counter on Trade Caravan.$Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.| Trade Caravan|Homelands|124|C|{W}|Creature - Human Nomad|1|1|At the beginning of your upkeep, put a currency counter on Trade Caravan.$Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.| Truce|Homelands|125|R|{2}{W}|Instant|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| Apocalypse Chime|Homelands|126|R|{2}|Artifact|||{2}, {tap}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.| Clockwork Gnomes|Homelands|127|C|{4}|Artifact Creature - Gnome|2|2|{3}, {tap}: Regenerate target artifact creature.| Clockwork Steed|Homelands|128|C|{4}|Artifact Creature - Horse|0|3|Clockwork Steed enters the battlefield with four +1/+0 counters on it.$Clockwork Steed can't be blocked by artifact creatures.$At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.| Clockwork Swarm|Homelands|129|C|{4}|Artifact Creature - Insect|0|3|Clockwork Swarm enters the battlefield with four +1/+0 counters on it.$Clockwork Swarm can't be blocked by Walls.$At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.| Didgeridoo|Homelands|130|R|{1}|Artifact|||{3}: You may put a Minotaur permanent card from your hand onto the battlefield.| Ebony Rhino|Homelands|131|C|{7}|Artifact Creature - Rhino|4|5|Trample| Feroz's Ban|Homelands|132|R|{6}|Artifact|||Creature spells cost {2} more to cast.| Joven's Tools|Homelands|133|U|{6}|Artifact|||{4}, {tap}: Target creature can't be blocked this turn except by Walls.| Roterothopter|Homelands|134|C|{1}|Artifact Creature - Thopter|0|2|Flying${2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Serrated Arrows|Homelands|135|C|{4}|Artifact|||Serrated Arrows enters the battlefield with three arrowhead counters on it.$At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.${tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.| An-Havva Township|Homelands|136|U||Land|||{tap}: Add {C}.$${1}, {tap}: Add {G}.$${2}, {tap}: Add {R} or {W}.| Aysen Abbey|Homelands|137|U||Land|||{tap}: Add {C}.$${1}, {tap}: Add {W}.$${2}, {tap}: Add {G} or {U}.| Castle Sengir|Homelands|138|U||Land|||{tap}: Add {C}.$${1}, {tap}: Add {B}.$${2}, {tap}: Add {U} or {R}.| Koskun Keep|Homelands|139|U||Land|||{tap}: Add {C}.$${1}, {tap}: Add {R}.$${2}, {tap}: Add {B} or {G}.| Wizards' School|Homelands|140|U||Land|||{tap}: Add {C}.$${1}, {tap}: Add {U}.$${2}, {tap}: Add {W} or {B}.| Abyssal Specter|Ice Age|1|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Dread Wight|Ice Age|10|R|{3}{B}{B}|Creature - Zombie|3|4|At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."| Snow Devil|Ice Age|100|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Enchanted creature has first strike as long as it's blocking and you control a snow land.| Snowfall|Ice Age|101|C|{2}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever an Island is tapped for mana, its controller may add {U} to their mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to their mana pool instead. Spend this mana only to pay cumulative upkeep costs.| Soldevi Machinist|Ice Age|102|U|{1}{U}|Creature - Human Wizard Artificer|1|1|{tap}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.| Soul Barrier|Ice Age|103|U|{2}{U}|Enchantment|||Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}.| Thunder Wall|Ice Age|104|U|{1}{U}{U}|Creature - Wall|0|2|Defender (This creature can't attack.)$Flying${U}: Thunder Wall gets +1/+1 until end of turn.| Updraft|Ice Age|105|U|{1}{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Wind Spirit|Ice Age|106|U|{4}{U}|Creature - Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| Winter's Chill|Ice Age|107|R|{X}{U}|Instant|||Cast Winter's Chill only during combat before blockers are declared.$X can't be greater than the number of snow lands you control.$Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.| Word of Undoing|Ice Age|108|C|{U}|Instant|||Return target creature and all white Auras you own attached to it to their owners' hands.| Wrath of Marit Lage|Ice Age|109|R|{3}{U}{U}|Enchantment|||When Wrath of Marit Lage enters the battlefield, tap all red creatures.$Red creatures don't untap during their controllers' untap steps.| Drift of the Dead|Ice Age|11|U|{3}{B}|Creature - Wall|*|*|Defender (This creature can't attack.)$Drift of the Dead's power and toughness are each equal to the number of snow lands you control.| Zuran Enchanter|Ice Age|110|C|{1}{U}|Creature - Human Wizard|1|1|{2}{B}, {tap}: Target player discards a card. Activate this ability only during your turn.| Zuran Spellcaster|Ice Age|111|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Zuran Spellcaster deals 1 damage to any target.| Zur's Weirding|Ice Age|112|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| Aurochs|Ice Age|113|C|{3}{G}|Creature - Aurochs|2|3|Trample$Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| Balduvian Bears|Ice Age|114|C|{1}{G}|Creature - Bear|2|2|| Brown Ouphe|Ice Age|116|C|{G}|Creature - Ouphe|1|1|{1}{G}, {tap}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)| Chub Toad|Ice Age|117|C|{2}{G}|Creature - Frog|1|1|Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.| Dire Wolves|Ice Age|118|C|{2}{G}|Creature - Wolf|2|2|Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Earthlore|Ice Age|119|C|{G}|Enchantment - Aura|||Enchant land you control$Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.| Fear|Ice Age|12|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Elder Druid|Ice Age|120|R|{3}{G}|Creature - Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| Wiitigo|Ice Age|164|R|{3}{G}{G}{G}|Creature - Yeti|0|0|Wiitigo enters the battlefield with six +1/+1 counters on it.$At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.| Essence Filter|Ice Age|121|C|{1}{G}{G}|Sorcery|||Destroy all enchantments or all nonwhite enchantments.| Fanatical Fever|Ice Age|122|U|{2}{G}{G}|Instant|||Target creature gets +3/+0 and gains trample until end of turn.| Reclamation|Ice Age|378|R|{2}{G}{W}|Enchantment|||Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking.| Folk of the Pines|Ice Age|123|C|{4}{G}|Creature - Dryad|2|5|{1}{G}: Folk of the Pines gets +1/+0 until end of turn.| Forbidden Lore|Ice Age|124|R|{2}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature gets +2/+1 until end of turn."| Forgotten Lore|Ice Age|125|U|{G}|Sorcery|||Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.| Foxfire|Ice Age|126|C|{2}{G}|Instant|||Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.$Draw a card at the beginning of the next turn's upkeep.| Freyalise Supplicant|Ice Age|127|U|{1}{G}|Creature - Human Cleric|1|1|{tap}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.| Freyalise's Charm|Ice Age|128|U|{G}{G}|Enchantment|||Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.${G}{G}: Return Freyalise's Charm to its owner's hand.| Freyalise's Winds|Ice Age|129|R|{2}{G}{G}|Enchantment|||Whenever a permanent becomes tapped, put a wind counter on it.$If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.| Flow of Maggots|Ice Age|13|R|{2}{B}|Creature - Insect|2|2|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Flow of Maggots can't be blocked by non-Wall creatures.| Fyndhorn Brownie|Ice Age|130|C|{2}{G}|Creature - Ouphe|1|1|{2}{G}, {tap}: Untap target creature.| Fyndhorn Elder|Ice Age|131|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G}.| Fyndhorn Elves|Ice Age|132|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Fyndhorn Pollen|Ice Age|133|R|{2}{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$All creatures get -1/-0.${1}{G}: All creatures get -1/-0 until end of turn.| Giant Growth|Ice Age|134|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Gorilla Pack|Ice Age|135|C|{2}{G}|Creature - Ape|3|3|Gorilla Pack can't attack unless defending player controls a Forest.$$When you control no Forests, sacrifice Gorilla Pack.| Hot Springs|Ice Age|136|R|{1}{G}|Enchantment - Aura|||Enchant land you control$Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to any target this turn."| Hurricane|Ice Age|137|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Johtull Wurm|Ice Age|138|U|{5}{G}|Creature - Wurm|6|6|Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.| Juniper Order Druid|Ice Age|139|C|{2}{G}|Creature - Human Cleric Druid|1|1|{tap}: Untap target land.| Foul Familiar|Ice Age|14|C|{2}{B}|Creature - Spirit|3|1|Foul Familiar can't block.${B}, Pay 1 life: Return Foul Familiar to its owner's hand.| Mind Warp|Ice Age|36|U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| Lhurgoyf|Ice Age|140|R|{2}{G}{G}|Creature - Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Lure|Ice Age|141|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Maddening Wind|Ice Age|142|U|{2}{G}|Enchantment - Aura|||Enchant creature$Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.| Nature's Lore|Ice Age|143|U|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Pale Bears|Ice Age|144|R|{2}{G}|Creature - Bear|2|2|Islandwalk| Pygmy Allosaurus|Ice Age|145|R|{2}{G}|Creature - Lizard|2|2|Swampwalk| Pyknite|Ice Age|146|C|{2}{G}|Creature - Ouphe|1|1|When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.| Regeneration|Ice Age|147|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Rime Dryad|Ice Age|148|C|{G}|Creature - Dryad|1|2|Snow forestwalk| Ritual of Subdual|Ice Age|149|R|{4}{G}{G}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces colorless mana instead of any other type.| Gangrenous Zombies|Ice Age|15|C|{1}{B}{B}|Creature - Zombie|2|2|{tap}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.| Scaled Wurm|Ice Age|150|C|{7}{G}|Creature - Wurm|7|6|| Shambling Strider|Ice Age|151|C|{4}{G}{G}|Creature - Yeti|5|5|{R}{G}: Shambling Strider gets +1/-1 until end of turn.| Avalanche|Ice Age|171|U|{X}{2}{R}{R}|Sorcery|||Destroy X target snow lands.| Snowblind|Ice Age|152|R|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.| Stampede|Ice Age|153|R|{1}{G}{G}|Instant|||Attacking creatures get +1/+0 and gain trample until end of turn.| Stunted Growth|Ice Age|154|R|{3}{G}{G}|Sorcery|||Target player chooses three cards from their hand and puts them on top of their library in any order.| Tarpan|Ice Age|155|C|{G}|Creature - Horse|1|1|When Tarpan dies, you gain 1 life.| Thermokarst|Ice Age|156|U|{1}{G}{G}|Sorcery|||Destroy target land. If that land was a snow land, you gain 1 life.| Thoughtleech|Ice Age|157|U|{G}{G}|Enchantment|||Whenever an Island an opponent controls becomes tapped, you may gain 1 life.| Tinder Wall|Ice Age|158|C|{G}|Creature - Plant Wall|0|3|Defender (This creature can't attack.)$Sacrifice Tinder Wall: Add {R}{R}.${R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.| Touch of Vitae|Ice Age|159|U|{2}{G}|Instant|||Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once."$Draw a card at the beginning of the next turn's upkeep.| Gaze of Pain|Ice Age|16|C|{1}{B}|Sorcery|||Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.| Warning|Ice Age|279|C|{W}|Instant|||Prevent all combat damage that would be dealt by target attacking creature this turn.| Venomous Breath|Ice Age|161|U|{3}{G}|Instant|||Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.| Wall of Pine Needles|Ice Age|162|U|{3}{G}|Creature - Plant Wall|3|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Pine Needles.| Whiteout|Ice Age|163|U|{1}{G}|Instant|||All creatures lose flying until end of turn.$Sacrifice a snow land: Return Whiteout from your graveyard to your hand.| Wild Growth|Ice Age|165|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Woolly Mammoths|Ice Age|166|C|{1}{G}{G}|Creature - Elephant|3|2|Woolly Mammoths has trample as long as you control a snow land.| Woolly Spider|Ice Age|167|C|{1}{G}{G}|Creature - Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.| Yavimaya Gnats|Ice Age|168|U|{2}{G}|Creature - Insect|0|1|Flying${G}: Regenerate Yavimaya Gnats.| Gravebind|Ice Age|17|R|{B}|Instant|||Target creature can't be regenerated this turn.$$Draw a card at the beginning of the next turn's upkeep.| Anarchy|Ice Age|170|U|{2}{R}{R}|Sorcery|||Destroy all white permanents.| Balduvian Barbarians|Ice Age|172|C|{1}{R}{R}|Creature - Human Barbarian|3|2|| Balduvian Hydra|Ice Age|173|R|{X}{R}{R}|Creature - Hydra|0|1|Balduvian Hydra enters the battlefield with X +1/+0 counters on it.$Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.${R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.| Barbarian Guides|Ice Age|174|C|{2}{R}|Creature - Human Barbarian|1|2|{2}{R}, {tap}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.| Battle Frenzy|Ice Age|175|C|{2}{R}|Instant|||Green creatures you control get +1/+1 until end of turn.$$Nongreen creatures you control get +1/+0 until end of turn.| Bone Shaman|Ice Age|176|C|{2}{R}{R}|Creature - Giant Shaman|3|3|{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."| Brand of Ill Omen|Ice Age|177|R|{3}{R}|Enchantment - Aura|||Enchant creature$Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Enchanted creature's controller can't cast creature spells.| Chaos Lord|Ice Age|178|R|{4}{R}{R}{R}|Creature - Human|7|7|First strike$At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.$Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.| Chaos Moon|Ice Age|179|R|{3}{R}|Enchantment|||At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to their mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.| Hecatomb|Ice Age|18|R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.| Conquer|Ice Age|180|U|{3}{R}{R}|Enchantment - Aura|||Enchant land$You control enchanted land.| Curse of Marit Lage|Ice Age|181|R|{3}{R}{R}|Enchantment|||When Curse of Marit Lage enters the battlefield, tap all Islands.$Islands don't untap during their controllers' untap steps.| Dwarven Armory|Ice Age|182|R|{2}{R}{R}|Enchantment|||{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.| Errantry|Ice Age|183|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and can only attack alone.| Flame Spirit|Ice Age|184|U|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Game of Chaos|Ice Age|186|R|{R}{R}{R}|Sorcery|||Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.| Glacial Crevasses|Ice Age|187|R|{2}{R}|Enchantment|||Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.| Goblin Mutant|Ice Age|188|U|{2}{R}{R}|Creature - Goblin Mutant|5|3|Trample$Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.$Goblin Mutant can't block creatures with power 3 or greater.| Goblin Sappers|Ice Age|189|C|{1}{R}|Creature - Goblin|1|1|{R}{R}, {tap}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.${R}{R}{R}{R}, {tap}: Target creature you control is unblockable this turn. Destroy it at end of combat.| Hoar Shade|Ice Age|19|C|{3}{B}|Creature - Shade|1|2|{B}: Hoar Shade gets +1/+1 until end of turn.| Goblin Ski Patrol|Ice Age|190|C|{1}{R}|Creature - Goblin|1|1|{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.| Goblin Snowman|Ice Age|191|U|{3}{R}|Creature - Goblin|1|1|Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.${tap}: Goblin Snowman deals 1 damage to target creature it's blocking.| Grizzled Wolverine|Ice Age|192|C|{1}{R}{R}|Creature - Wolverine|2|2|{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate this ability only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.| Imposing Visage|Ice Age|193|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by two or more creatures.| Incinerate|Ice Age|194|C|{1}{R}|Instant|||Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.| Jokulhaups|Ice Age|195|R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| Karplusan Giant|Ice Age|196|U|{6}{R}|Creature - Giant|3|3|Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.| Karplusan Yeti|Ice Age|197|R|{3}{R}{R}|Creature - Yeti|3|3|{tap}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.| Lava Burst|Ice Age|198|C|{X}{R}|Sorcery|||Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.| Marton Stromgald|Ice Age|199|R|{2}{R}{R}|Legendary Creature - Human Knight|1|1|Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.$Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.| Ashen Ghoul|Ice Age|2|U|{3}{B}|Creature - Zombie|3|1|Haste${B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.| Howl from Beyond|Ice Age|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Melting|Ice Age|201|U|{3}{R}|Enchantment|||All lands are no longer snow.| Meteor Shower|Ice Age|202|C|{X}{X}{R}|Sorcery|||Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.| Mountain Goat|Ice Age|203|C|{R}|Creature - Goat|1|1|Mountainwalk| Mudslide|Ice Age|204|R|{2}{R}|Enchantment|||Creatures without flying don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.| Orcish Cannoneers|Ice Age|205|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.| Orcish Conscripts|Ice Age|206|C|{R}|Creature - Orc|2|2|Orcish Conscripts can't attack unless at least two other creatures attack.$$Orcish Conscripts can't block unless at least two other creatures block.| Orcish Farmer|Ice Age|207|C|{1}{R}{R}|Creature - Orc|2|2|{tap}: Target land becomes a Swamp until its controller's next untap step.| Orcish Healer|Ice Age|208|U|{R}{R}|Creature - Orc Cleric|1|1|{R}{R}, {tap}: Target creature can't be regenerated this turn.${B}{B}{R}, {tap}: Regenerate target black or green creature.${R}{G}{G}, {tap}: Regenerate target black or green creature.| Orcish Librarian|Ice Age|209|R|{1}{R}|Creature - Orc|1|1|{R}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.| Hyalopterous Lemure|Ice Age|21|U|{4}{B}|Creature - Spirit|4|3|{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.| Orcish Lumberjack|Ice Age|210|C|{R}|Creature - Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.| Orcish Squatters|Ice Age|211|R|{4}{R}|Creature - Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| Panic|Ice Age|212|C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| Pyroblast|Ice Age|213|C|{R}|Instant|||Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.| Pyroclasm|Ice Age|214|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Sabretooth Tiger|Ice Age|215|C|{2}{R}|Creature - Cat|2|1|First strike| Shatter|Ice Age|216|C|{1}{R}|Instant|||Destroy target artifact.| Stone Rain|Ice Age|217|C|{2}{R}|Sorcery|||Destroy target land.| Stone Spirit|Ice Age|218|U|{4}{R}|Creature - Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| Stonehands|Ice Age|219|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${R}: Enchanted creature gets +1/+0 until end of turn.| Icequake|Ice Age|22|U|{1}{B}{B}|Sorcery|||Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.| Total War|Ice Age|221|R|{3}{R}|Enchantment|||Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.| Vertigo|Ice Age|222|U|{R}|Instant|||Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.| Wall of Lava|Ice Age|223|U|{1}{R}{R}|Creature - Wall|1|3|Defender (This creature can't attack.)${R}: Wall of Lava gets +1/+1 until end of turn.| Word of Blasting|Ice Age|224|U|{1}{R}|Instant|||Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.| Adarkar Unicorn|Ice Age|225|C|{1}{W}{W}|Creature - Unicorn|2|2|{tap}: Add {U} or {1}{U}. Spend this mana only to pay cumulative upkeep costs.| Arctic Foxes|Ice Age|226|C|{1}{W}|Creature - Fox|1|1|Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.| Arenson's Aura|Ice Age|227|C|{2}{W}|Enchantment|||{W}, Sacrifice an enchantment: Destroy target enchantment.$${3}{U}{U}: Counter target enchantment spell.| Armor of Faith|Ice Age|228|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${W}: Enchanted creature gets +0/+1 until end of turn.| Battle Cry|Ice Age|229|U|{2}{W}|Instant|||Untap all white creatures you control.$$Whenever a creature blocks this turn, it gets +0/+1 until end of turn.| Infernal Darkness|Ice Age|23|R|{2}{B}{B}|Enchantment|||Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces {B} instead of any other type.| Black Scarab|Ice Age|230|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by black creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.| Blessed Wine|Ice Age|231|C|{1}{W}|Instant|||You gain 1 life.$Draw a card at the beginning of the next turn's upkeep.| Blinking Spirit|Ice Age|232|R|{3}{W}|Creature - Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| Blue Scarab|Ice Age|233|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by blue creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.| Call to Arms|Ice Age|234|R|{1}{W}|Enchantment|||As Call to Arms enters the battlefield, choose a color and an opponent.$White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.$When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.| Caribou Range|Ice Age|235|R|{2}{W}{W}|Enchantment - Aura|||Enchant land you control$Enchanted land has "{W}{W}, {tap}: Put a 0/1 white Caribou creature token onto the battlefield."$Sacrifice a Caribou token: You gain 1 life.| Circle of Protection: Black|Ice Age|236|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Ice Age|237|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Ice Age|238|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Ice Age|239|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Infernal Denizen|Ice Age|24|R|{7}{B}|Creature - Demon|5|7|At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.${tap}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.| Circle of Protection: White|Ice Age|240|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Cold Snap|Ice Age|241|U|{2}{W}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.| Cooperation|Ice Age|242|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Death Ward|Ice Age|243|C|{W}|Instant|||Regenerate target creature.| Disenchant|Ice Age|244|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Drought|Ice Age|245|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.$Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.$Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.| Elvish Healer|Ice Age|246|C|{2}{W}|Creature - Elf Cleric|1|2|{tap}: Prevent the next 1 damage that would be dealt to any target this turn. If that creature is green, prevent the next 2 damage instead.| Enduring Renewal|Ice Age|247|R|{2}{W}{W}|Enchantment|||Play with your hand revealed.$If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.$Whenever a creature is put into your graveyard from the battlefield, return it to your hand.| Energy Storm|Ice Age|248|R|{1}{W}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Prevent all damage that would be dealt by instant and sorcery spells.$Creatures with flying don't untap during their controllers' untap steps.| Kjeldoran Dead|Ice Age|25|C|{B}|Creature - Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| Fylgja|Ice Age|26|C|{W}|Enchantment - Aura|||Enchant creature$Fylgja enters the battlefield with four healing counters on it.$Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.${2}{W}: Put a healing counter on Fylgja.| General Jarkeld|Ice Age|251|R|{3}{W}|Legendary Creature - Human Soldier|1|2|{tap}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.| Green Scarab|Ice Age|252|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by green creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.| Hallowed Ground|Ice Age|253|U|{1}{W}|Enchantment|||{W}{W}: Return target nonsnow land you control to its owner's hand.| Heal|Ice Age|254|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to any target this turn.$$Draw a card at the beginning of the next turn's upkeep.| Hipparion|Ice Age|255|U|{1}{W}|Creature - Horse|1|3|Hipparion can't block creatures with power 3 or greater unless you pay {1}.| Kelsinko Ranger|Ice Age|257|C|{W}|Creature - Human|1|1|{1}{W}: Target green creature gains first strike until end of turn.| Kjeldoran Elite Guard|Ice Age|258|U|{3}{W}|Creature - Human Soldier|2|2|{tap}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.| Kjeldoran Guard|Ice Age|259|C|{1}{W}|Creature - Human Soldier|1|1|{tap}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.| Knight of Stromgald|Ice Age|138|U|{B}{B}|Creature - Human Knight|2|1|Protection from white${B}: Knight of Stromgald gains first strike until end of turn.${B}{B}: Knight of Stromgald gets +1/+0 until end of turn.| Kjeldoran Knight|Ice Age|36|R|{W}{W}|Creature - Human Knight|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.${W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.| Kjeldoran Phalanx|Ice Age|261|R|{5}{W}|Creature - Human Soldier|2|5|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Kjeldoran Royal Guard|Ice Age|262|R|{3}{W}{W}|Creature - Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Kjeldoran Skycaptain|Ice Age|263|U|{4}{W}|Creature - Human Soldier|2|2|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Kjeldoran Skyknight|Ice Age|264|C|{2}{W}|Creature - Human Knight|1|1|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Kjeldoran Warrior|Ice Age|265|C|{W}|Creature - Human Warrior|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Lightning Blow|Ice Age|266|R|{1}{W}|Instant|||Target creature gains first strike until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Lost Order of Jarkeld|Ice Age|267|R|{2}{W}{W}|Creature - Human Knight|1+*|1+*|As Lost Order of Jarkeld enters the battlefield, choose an opponent.$Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.| Mercenaries|Ice Age|268|R|{3}{W}|Creature - Human Mercenary|3|3|{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.| Order of the Sacred Torch|Ice Age|269|R|{1}{W}{W}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| Krovikan Elementalist|Ice Age|27|U|{B}{B}|Creature - Human Wizard|1|1|{2}{R}: Target creature gets +1/+0 until end of turn.${U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.| Order of the White Shield|Ice Age|270|U|{W}{W}|Creature - Human Knight|2|1|Protection from black${W}: Order of the White Shield gains first strike until end of turn.${W}{W}: Order of the White Shield gets +1/+0 until end of turn.| Prismatic Ward|Ice Age|271|C|{1}{W}|Enchantment - Aura|||Enchant creature$As Prismatic Ward enters the battlefield, choose a color.$Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.| Red Scarab|Ice Age|273|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by red creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.| Sacred Boon|Ice Age|274|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| Seraph|Ice Age|275|R|{6}{W}|Creature - Angel|4|4|Flying$Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.| Shield Bearer|Ice Age|276|C|{1}{W}|Creature - Human Soldier|0|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Snow Hound|Ice Age|277|U|{2}{W}|Creature - Hound|1|1|{1}, {tap}: Return Snow Hound and target green or blue creature you control to their owner's hand.| Swords to Plowshares|Ice Age|278|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Krovikan Fetish|Ice Age|28|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1.| White Scarab|Ice Age|280|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by white creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.| Adarkar Sentinel|Ice Age|281|U|{5}|Artifact Creature - Soldier|3|3|{1}: Adarkar Sentinel gets +0/+1 until end of turn.| Aegis of the Meek|Ice Age|282|R|{3}|Artifact|||{1}, {tap}: Target 1/1 creature gets +1/+2 until end of turn.| Amulet of Quoz|Ice Age|283|R|{6}|Artifact|||Remove Amulet of Quoz from your deck before playing if you're not playing for ante.${tap}, Sacrifice Amulet of Quoz: Target opponent may add the top card of their library to the ante. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.| Arcum's Sleigh|Ice Age|284|U|{1}|Artifact|||{2}, {tap}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.| Arcum's Weathervane|Ice Age|285|U|{2}|Artifact|||{2}, {tap}: Target snow land is no longer snow.${2}, {tap}: Target nonsnow basic land becomes snow.| Arcum's Whistle|Ice Age|286|U|{3}|Artifact|||{3}, {tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If they don't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.| Barbed Sextant|Ice Age|287|C|{1}|Artifact|||{1}, {tap}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.| Baton of Morale|Ice Age|288|U|{2}|Artifact|||{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Celestial Sword|Ice Age|289|R|{6}|Artifact|||{3}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.| Krovikan Vampire|Ice Age|29|U|{3}{B}{B}|Creature - Vampire|3|3|At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.| Crown of the Ages|Ice Age|290|R|{2}|Artifact|||{4}, {tap}: Attach target Aura attached to a creature to another creature.| Despotic Scepter|Ice Age|291|R|{1}|Artifact|||{tap}: Destroy target permanent you own. It can't be regenerated.| Elkin Bottle|Ice Age|292|R|{3}|Artifact|||{3}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.| Fyndhorn Bow|Ice Age|293|U|{2}|Artifact|||{3}, {tap}: Target creature gains first strike until end of turn.| Goblin Lyre|Ice Age|294|R|{3}|Artifact|||Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.| Hematite Talisman|Ice Age|295|U|{2}|Artifact|||Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.| Ice Cauldron|Ice Age|296|R|{4}|Artifact|||{X}, {tap}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.${tap}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.| Icy Manipulator|Ice Age|297|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Infinite Hourglass|Ice Age|298|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Infinite Hourglass.$All creatures get +1/+0 for each time counter on Infinite Hourglass.${3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.| Jester's Cap|Ice Age|299|R|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles their library.| Brine Shaman|Ice Age|3|C|{1}{B}|Creature - Human Cleric Shaman|1|1|{tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.${1}{U}{U}, Sacrifice a creature: Counter target creature spell.| Legions of Lim-Dul|Ice Age|30|C|{1}{B}{B}|Creature - Zombie|2|3|Snow swampwalk| Jester's Mask|Ice Age|300|R|{5}|Artifact|||Jester's Mask enters the battlefield tapped.${1}, {tap}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles their library.| Jeweled Amulet|Ice Age|301|U|{0}|Artifact|||{1}, {tap}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.${tap}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.| Lapis Lazuli Talisman|Ice Age|302|U|{2}|Artifact|||Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.| Malachite Talisman|Ice Age|303|U|{2}|Artifact|||Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.| Nacre Talisman|Ice Age|304|U|{2}|Artifact|||Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.| Naked Singularity|Ice Age|305|R|{5}|Artifact|||Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.| Onyx Talisman|Ice Age|306|U|{2}|Artifact|||Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.| Pentagram of the Ages|Ice Age|307|R|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Pit Trap|Ice Age|308|U|{2}|Artifact|||{2}, {tap}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.| Runed Arch|Ice Age|309|R|{3}|Artifact|||Runed Arch enters the battlefield tapped.${X}, {tap}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.| Leshrac's Rite|Ice Age|31|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has swampwalk.| Shield of the Ages|Ice Age|310|U|{2}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to you this turn.| Skull Catapult|Ice Age|311|U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.| Snow Fortress|Ice Age|312|R|{5}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)${1}: Snow Fortress gets +1/+0 until end of turn.${1}: Snow Fortress gets +0/+1 until end of turn.${3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.| Soldevi Golem|Ice Age|313|R|{4}|Artifact Creature - Golem|5|3|Soldevi Golem doesn't untap during your untap step.$At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.| Soldevi Simulacrum|Ice Age|314|U|{4}|Artifact Creature - Soldier|2|4|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${1}: Soldevi Simulacrum gets +1/+0 until end of turn.| Staff of the Ages|Ice Age|315|R|{3}|Artifact|||Creatures with landwalk abilities can be blocked as though they didn't have those abilities.| Sunstone|Ice Age|316|U|{3}|Artifact|||{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.| Time Bomb|Ice Age|317|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Time Bomb.${1}, {tap}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.| Urza's Bauble|Ice Age|318|U|{0}|Artifact|||{tap}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.| Vexing Arcanix|Ice Age|319|R|{4}|Artifact|||{3}, {tap}: Target player names a card, then reveals the top card of their library. If it's the named card, the player puts it into their hand. Otherwise, the player puts it into their graveyard and Vexing Arcanix deals 2 damage to them.| Land Cap|Ice Age|338|R||Land|||Land Cap doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Land Cap.${tap}: Add {W} or {U}. Put a depletion counter on Land Cap.| Leshrac's Sigil|Ice Age|32|U|{B}{B}|Enchantment|||Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.${B}{B}: Return Leshrac's Sigil to its owner's hand.| Vibrating Sphere|Ice Age|320|R|{4}|Artifact|||As long as it's your turn, creatures you control get +2/+0.$As long as it's not your turn, creatures you control get -0/-2.| Walking Wall|Ice Age|321|U|{4}|Artifact Creature - Wall|0|6|Defender${3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.| Wall of Shields|Ice Age|322|U|{3}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)$Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)| War Chariot|Ice Age|323|U|{3}|Artifact|||{3}, {tap}: Target creature gains trample until end of turn.| Whalebone Glider|Ice Age|324|U|{2}|Artifact|||{2}, {tap}: Target creature with power 3 or less gains flying until end of turn.| Zuran Orb|Ice Age|325|U|{0}|Artifact|||Sacrifice a land: You gain 2 life.| Adarkar Wastes|Ice Age|326|R||Land|||{tap}: Add {C}.${tap}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.| Brushland|Ice Age|327|R||Land|||{tap}: Add {C}.${tap}: Add {G} or {W}. Brushland deals 1 damage to you.| Forest|Ice Age|328|L||Basic Land - Forest|||G| Forest|Ice Age|329|L||Basic Land - Forest|||G| Forest|Ice Age|330|L||Basic Land - Forest|||G| Lim-Dul's Cohort|Ice Age|33|C|{1}{B}{B}|Creature - Zombie|2|3|Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.| Glacial Chasm|Ice Age|331|U||Land|||Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Glacial Chasm enters the battlefield, sacrifice a land.$Creatures you control can't attack.$Prevent all damage that would be dealt to you.| Halls of Mist|Ice Age|332|R||Land|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Creatures that attacked during their controller's last turn can't attack.| Ice Floe|Ice Age|333|U||Land|||You may choose not to untap Ice Floe during your untap step.${tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.| Island|Ice Age|334|L||Basic Land - Island|||U| Island|Ice Age|335|L||Basic Land - Island|||U| Island|Ice Age|336|L||Basic Land - Island|||U| Karplusan Forest|Ice Age|337|R||Land|||{tap}: Add {C}.${tap}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.| Lava Tubes|Ice Age|339|R||Land|||Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Lava Tubes.${tap}: Add {B} or {R}. Put a depletion counter on Lava Tubes.| Lim-Dul's Hex|Ice Age|34|U|{1}{B}|Enchantment|||At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.| Mountain|Ice Age|340|L||Basic Land - Mountain|||R| Mountain|Ice Age|341|L||Basic Land - Mountain|||R| Mountain|Ice Age|342|L||Basic Land - Mountain|||R| Plains|Ice Age|343|L||Basic Land - Plains|||W| Plains|Ice Age|344|L||Basic Land - Plains|||W| Plains|Ice Age|345|L||Basic Land - Plains|||W| River Delta|Ice Age|346|R||Land|||River Delta doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from River Delta.${tap}: Add {U} or {B}. Put a depletion counter on River Delta.| Snow-Covered Forest|Ice Age|347|L||Basic Snow Land - Forest|||G| Snow-Covered Island|Ice Age|348|L||Basic Snow Land - Island|||U| Snow-Covered Mountain|Ice Age|349|L||Basic Snow Land - Mountain|||R| Mind Ravel|Ice Age|35|C|{2}{B}|Sorcery|||Target player discards a card.$Draw a card at the beginning of the next turn's upkeep.| Snow-Covered Plains|Ice Age|350|L||Basic Snow Land - Plains|||W| Snow-Covered Swamp|Ice Age|351|L||Basic Snow Land - Swamp|||B| Swamp|Ice Age|353|L||Basic Land - Swamp|||B| Swamp|Ice Age|354|L||Basic Land - Swamp|||B| Swamp|Ice Age|355|L||Basic Land - Swamp|||B| Sulfurous Springs|Ice Age|352|R||Land|||{tap}: Add {C}.${tap}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.| Timberline Ridge|Ice Age|356|R||Land|||Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.${tap}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.| Underground River|Ice Age|357|R||Land|||{tap}: Add {C}.${tap}: Add {U} or {B}. Underground River deals 1 damage to you.| Veldt|Ice Age|358|R||Land|||Veldt doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Veldt.${tap}: Add {G} or {W}. Put a depletion counter on Veldt.| Altar of Bone|Ice Age|359|R|{G}{W}|Sorcery|||As an additional cost to cast Altar of Bone, sacrifice a creature.$Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| Centaur Archer|Ice Age|360|U|{1}{R}{G}|Creature - Centaur Archer|3|2|{tap}: Centaur Archer deals 1 damage to target creature with flying.| Chromatic Armor|Ice Age|361|R|{1}{W}{U}|Enchantment - Aura|||Enchant creature$As Chromatic Armor enters the battlefield, choose a color.$Chromatic Armor enters the battlefield with a sleight counter on it.$Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.${X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.| Diabolic Vision|Ice Age|362|U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| Earthlink|Ice Age|363|R|{3}{B}{R}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.$Whenever a creature dies, that creature's controller sacrifices a land.| Elemental Augury|Ice Age|364|R|{U}{B}{R}|Enchantment|||{3}: Look at the top three cards of target player's library, then put them back in any order.| Essence Vortex|Ice Age|365|U|{1}{U}{B}|Instant|||Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.| Justice|Ice Age|256|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.$$Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.| Fiery Justice|Ice Age|366|R|{R}{G}{W}|Sorcery|||Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.| Fire Covenant|Ice Age|367|U|{1}{B}{R}|Instant|||As an additional cost to cast Fire Covenant, pay X life.$Fire Covenant deals X damage divided as you choose among any number of target creatures.| Flooded Woodlands|Ice Age|368|R|{2}{U}{B}|Enchantment|||Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking.| Fumarole|Ice Age|369|U|{3}{B}{R}|Sorcery|||As an additional cost to cast Fumarole, pay 3 life.$Destroy target creature and target land.| Mind Whip|Ice Age|37|R|{2}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.| Ghostly Flame|Ice Age|370|R|{B}{R}|Enchantment|||Black and/or red permanents and spells are colorless sources of damage.| Giant Trap Door Spider|Ice Age|371|U|{1}{R}{G}|Creature - Spider|2|3|{1}{R}{G}, {tap}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.| Glaciers|Ice Age|372|R|{2}{W}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.$$All Mountains are Plains.| Hymn of Rebirth|Ice Age|373|U|{3}{G}{W}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control.| Kjeldoran Frostbeast|Ice Age|374|U|{3}{G}{W}|Creature - Elemental Beast|2|4|At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.| Merieke Ri Berit|Ice Age|375|R|{W}{U}{B}|Legendary Creature - Human|1|1|Merieke Ri Berit doesn't untap during your untap step.${tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.| Monsoon|Ice Age|376|R|{2}{R}{G}|Enchantment|||At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.| Mountain Titan|Ice Age|377|R|{2}{B}{R}|Creature - Giant|2|2|{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.| Skeleton Ship|Ice Age|379|R|{3}{U}|Legendary Creature - Skeleton|0|3|When you control no Islands, sacrifice Skeleton Ship.${tap}: Put a -1/-1 counter on target creature.| Minion of Leshrac|Ice Age|38|R|{4}{B}{B}{B}|Creature - Demon Minion|5|5|Protection from black$At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.${tap}: Destroy target creature or land.| Spectral Shield|Ice Age|380|U|{1}{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2 and can't be the target of spells.| Storm Spirit|Ice Age|381|R|{3}{G}{W}{U}|Creature - Elemental Spirit|3|3|Flying${tap}: Storm Spirit deals 2 damage to target creature.| Stormbind|Ice Age|382|R|{1}{R}{G}|Enchantment|||{2}, Discard a card at random: Stormbind deals 2 damage to any target.| Wings of Aesthir|Ice Age|383|U|{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has flying and first strike.| Minion of Tevesh Szat|Ice Age|39|R|{4}{B}{B}{B}|Creature - Demon Minion|4|4|At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.${tap}: Target creature gets +3/-2 until end of turn.| Burnt Offering|Ice Age|4|C|{B}|Instant|||As an additional cost to cast Burnt Offering, sacrifice a creature.$Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's converted mana cost.| Trailblazer|Ice Age|160|R|{2}{G}{G}|Instant|||Target creature is unblockable this turn.| Mole Worms|Ice Age|40|U|{2}{B}|Creature - Worm|1|1|You may choose not to untap Mole Worms during your untap step.${tap}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.| Moor Fiend|Ice Age|41|C|{3}{B}|Creature - Horror|3|3|Swampwalk| Necropotence|Ice Age|42|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Norritt|Ice Age|43|C|{3}{B}|Creature - Imp|1|1|{tap}: Untap target blue creature.${tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.| Oath of Lim-Dul|Ice Age|44|R|{3}{B}|Enchantment|||Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)${B}{B}: Draw a card.| Melee|Ice Age|200|U|{4}{R}|Instant|||Cast Melee only during your turn and only during combat before blockers are declared.$You choose which creatures block this combat and how those creatures block.$Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.| Pestilence Rats|Ice Age|45|C|{2}{B}|Creature - Rat|*|3|Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)| Pox|Ice Age|46|R|{B}{B}{B}|Sorcery|||Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.| Seizures|Ice Age|47|C|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.| Songs of the Damned|Ice Age|48|C|{B}|Instant|||Add {B} for each creature card in your graveyard.| Soul Burn|Ice Age|49|C|{X}{2}{B}|Sorcery|||Spend only black and/or red mana on X.$Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.| Cloak of Confusion|Ice Age|5|C|{1}{B}|Enchantment - Aura|||Enchant creature you control$Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.| Soul Kiss|Ice Age|50|C|{2}{B}|Enchantment - Aura|||Enchant creature${B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.| Spoils of Evil|Ice Age|51|R|{2}{B}|Instant|||For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.| Spoils of War|Ice Age|52|R|{X}{B}|Sorcery|||X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.$Distribute X +1/+1 counters among any number of target creatures.| Stench of Evil|Ice Age|53|U|{2}{B}{B}|Sorcery|||Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.| Stromgald Cabal|Ice Age|54|R|{1}{B}{B}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| Touch of Death|Ice Age|55|C|{2}{B}|Sorcery|||Touch of Death deals 1 damage to target player. You gain 1 life.$$Draw a card at the beginning of the next turn's upkeep.| Withering Wisps|Ice Age|56|U|{1}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.${B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.| Arnjlot's Ascent|Ice Age|57|C|{1}{U}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${1}: Target creature gains flying until end of turn.| Balduvian Conjurer|Ice Age|58|U|{1}{U}|Creature - Human Wizard|0|2|{tap}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.| Balduvian Shaman|Ice Age|59|C|{U}|Creature - Human Cleric Shaman|1|1|{tap}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)| Dance of the Dead|Ice Age|6|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.$At the beginningC of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If they do, untap that creature.| Binding Grasp|Ice Age|60|U|{3}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.$You control enchanted creature.$Enchanted creature gets +0/+1.| Brainstorm|Ice Age|61|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Breath of Dreams|Ice Age|62|U|{2}{U}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Green creatures have "Cumulative upkeep {1}."| Clairvoyance|Ice Age|63|C|{U}|Instant|||Look at target player's hand.$$Draw a card at the beginning of the next turn's upkeep.| Counterspell|Ice Age|64|C|{U}{U}|Instant|||Counter target spell.| Deflection|Ice Age|65|R|{3}{U}|Instant|||Change the target of target spell with a single target.| Dreams of the Dead|Ice Age|66|U|{3}{U}|Enchantment|||{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)| Enervate|Ice Age|67|C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| Errant Minion|Ice Age|68|C|{2}{U}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Essence Flare|Ice Age|69|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0.$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.| Flare|Ice Age|185|C|{2}{R}|Instant|||Flare deals 1 damage to any target.$$Draw a card at the beginning of the next turn's upkeep.| Dark Banishing|Ice Age|7|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Force Void|Ice Age|70|U|{2}{U}|Instant|||Counter target spell unless its controller pays {1}.$$Draw a card at the beginning of the next turn's upkeep.| Glacial Wall|Ice Age|71|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| Hydroblast|Ice Age|72|C|{U}|Instant|||Choose one - Counter target spell if it's red; or destroy target permanent if it's red.| Iceberg|Ice Age|73|U|{X}{U}{U}|Enchantment|||Iceberg enters the battlefield with X ice counters on it.${3}: Put an ice counter on Iceberg.$Remove an ice counter from Iceberg: Add {C}.| Icy Prison|Ice Age|74|R|{U}{U}|Enchantment|||When Icy Prison enters the battlefield, exile target creature.$At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.$When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Illusionary Forces|Ice Age|75|C|{3}{U}|Creature - Illusion|4|4|Flying$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Illusionary Presence|Ice Age|76|R|{1}{U}{U}|Creature - Illusion|2|2|Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.| Tor Giant|Ice Age|76|C|{3}{R}|Creature - Giant|3|3|| Illusionary Terrain|Ice Age|77|U|{U}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$As Illusionary Terrain enters the battlefield, choose two basic land types.$Basic lands of the first chosen type are the second chosen type.| Illusionary Wall|Ice Age|78|C|{4}{U}|Creature - Illusion Wall|7|4|Defender, flying, first strike$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Aggression|Ice Age|169|U|{2}{R}|Enchantment - Aura|||Enchant non-Wall creature$Enchanted creature has first strike and trample.$At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.| Illusions of Grandeur|Ice Age|79|R|{3}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Illusions of Grandeur enters the battlefield, you gain 20 life.$When Illusions of Grandeur leaves the battlefield, you lose 20 life.| Dark Ritual|Ice Age|8|C|{B}|Instant|||Add {B}{B}{B}.| Infuse|Ice Age|80|C|{2}{U}|Instant|||Untap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| Krovikan Sorcerer|Ice Age|81|C|{2}{U}|Creature - Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| Magus of the Unseen|Ice Age|82|R|{1}{U}|Creature - Human Wizard|1|1|{1}{U}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.| Mesmeric Trance|Ice Age|83|R|{1}{U}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${U}, Discard a card: Draw a card.| Mistfolk|Ice Age|84|C|{U}{U}|Creature - Illusion|1|2|{U}: Counter target spell that targets Mistfolk.| Musician|Ice Age|85|R|{2}{U}|Creature - Human Wizard|1|3|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.| Mystic Might|Ice Age|86|R|{U}|Enchantment - Aura|||Enchant land you control$Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Enchanted land has "{tap}: Target creature gets +2/+2 until end of turn."| Mystic Remora|Ice Age|87|C|{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.| Phantasmal Mount|Ice Age|88|U|{1}{U}|Creature - Illusion Horse|1|1|Flying${tap}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.| Polar Kraken|Ice Age|89|R|{8}{U}{U}{U}|Creature - Kraken|11|11|Trample$Polar Kraken enters the battlefield tapped.$Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Demonic Consultation|Ice Age|9|U|{B}|Instant|||Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.| Formation|Ice Age|249|R|{1}{W}|Instant|||Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Draw a card at the beginning of the next turn's upkeep.| Portent|Ice Age|90|C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.$Draw a card at the beginning of the next turn's upkeep.| Power Sink|Ice Age|91|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Blizzard|Ice Age|115|R|{G}{G}|Enchantment|||Cast Blizzard only if you control a snow land.$Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Creatures with flying don't untap during their controllers' untap steps.| Ray of Command|Ice Age|92|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Ray of Erasure|Ice Age|93|C|{U}|Instant|||Target player puts the top card of their library into their graveyard.$Draw a card at the beginning of the next turn's upkeep.| Reality Twist|Ice Age|94|R|{U}{U}{U}|Enchantment|||Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.| Sea Spirit|Ice Age|95|U|{4}{U}|Creature - Elemental Spirit|2|3|{U}: Sea Spirit gets +1/+0 until end of turn.| Rally|Ice Age|272|C|{W}{W}|Instant|||Blocking creatures get +1/+1 until end of turn.| Shyft|Ice Age|96|R|{4}{U}|Creature - Shapeshifter|4|2|At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)| Sibilant Spirit|Ice Age|97|R|{5}{U}|Creature - Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| Silver Erne|Ice Age|98|U|{3}{U}|Creature - Bird|2|2|Flying, trample| Sleight of Mind|Ice Age|99|U|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Abbey Griffin|Innistrad|1|C|{3}{W}|Creature - Griffin|2|2|Flying, vigilance| Divine Reckoning|Innistrad|10|R|{2}{W}{W}|Sorcery|||Each player chooses a creature they control. Destroy the rest.$Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Falkenrath Noble|Innistrad|100|U|{3}{B}|Creature - Vampire|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.| Ghoulcaller's Chant|Innistrad|101|C|{B}|Sorcery|||Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.| Ghoulraiser|Innistrad|102|C|{1}{B}{B}|Creature - Zombie|2|2|When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.| Gruesome Deformity|Innistrad|103|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Heartless Summoning|Innistrad|104|R|{1}{B}|Enchantment|||Creature spells you cast cost {2} less to cast.$Creatures you control get -1/-1.| Liliana of the Veil|Innistrad|105|M|{1}{B}{B}|Legendary Planeswalker - Liliana|||+1: Each player discards a card.$-2: Target player sacrifices a creature.$-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.| Manor Skeleton|Innistrad|106|C|{1}{B}|Creature - Skeleton|1|1|Haste${1}{B}: Regenerate Manor Skeleton.| Markov Patrician|Innistrad|107|C|{2}{B}|Creature - Vampire|3|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Maw of the Mire|Innistrad|108|C|{4}{B}|Sorcery|||Destroy target land. You gain 4 life.| Moan of the Unhallowed|Innistrad|109|U|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Doomed Traveler|Innistrad|11|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Morkrut Banshee|Innistrad|110|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.| Night Terrors|Innistrad|111|C|{2}{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. Exile that card.| Reaper from the Abyss|Innistrad|112|M|{3}{B}{B}{B}|Creature - Demon|6|6|Flying$Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.| Rotting Fensnake|Innistrad|113|C|{3}{B}|Creature - Zombie Snake|5|1|| Screeching Bat|Innistrad|114a|U|{2}{B}|Creature - Bat|2|2|Flying$At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.| Stalking Vampire|Innistrad|114b|U||Creature - Vampire|5|5|At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.| Sever the Bloodline|Innistrad|115|R|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Skeletal Grimace|Innistrad|116|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."| Skirsdag High Priest|Innistrad|117|R|{1}{B}|Creature - Human Cleric|1|2|Morbid - {tap}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.| Stromkirk Patrol|Innistrad|118|C|{4}{B}|Creature - Vampire Soldier|4|3|Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.| Tribute to Hunger|Innistrad|119|U|{2}{B}|Instant|||Target opponent sacrifices a creature. You gain life equal to that creature's toughness.| Elder Cathar|Innistrad|12|C|{2}{W}|Creature - Human Soldier|2|2|When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.| Typhoid Rats|Innistrad|120|C|{B}|Creature - Rat|1|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Unbreathing Horde|Innistrad|121|R|{2}{B}|Creature - Zombie|0|0|Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.$If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.| Unburial Rites|Innistrad|122|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Vampire Interloper|Innistrad|123|C|{1}{B}|Creature - Vampire Scout|2|1|Flying$Vampire Interloper can't block.| Victim of Night|Innistrad|124|C|{B}{B}|Instant|||Destroy target non-Vampire, non-Werewolf, non-Zombie creature.| Village Cannibals|Innistrad|125|U|{2}{B}|Creature - Human|2|2|Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.| Walking Corpse|Innistrad|126|C|{1}{B}|Creature - Zombie|2|2|| Ancient Grudge|Innistrad|127|C|{1}{R}|Instant|||Destroy target artifact.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ashmouth Hound|Innistrad|128|C|{1}{R}|Creature - Elemental Hound|2|1|Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.| Balefire Dragon|Innistrad|129|M|{5}{R}{R}|Creature - Dragon|6|6|Flying$Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.| Elite Inquisitor|Innistrad|13|R|{W}{W}|Creature - Human Soldier|2|2|First strike, vigilance$Protection from Vampires, from Werewolves, and from Zombies| Blasphemous Act|Innistrad|130|R|{8}{R}|Sorcery|||Blasphemous Act costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Bloodcrazed Neonate|Innistrad|131|C|{1}{R}|Creature - Vampire|2|1|Bloodcrazed Neonate attacks each turn if able.$Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.| Brimstone Volley|Innistrad|132|C|{2}{R}|Instant|||Brimstone Volley deals 3 damage to any target.$Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.| Burning Vengeance|Innistrad|133|U|{2}{R}|Enchantment|||Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.| Charmbreaker Devils|Innistrad|134|R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.| Crossway Vampire|Innistrad|135|C|{1}{R}{R}|Creature - Vampire|3|2|When Crossway Vampire enters the battlefield, target creature can't block this turn.| Curse of Stalked Prey|Innistrad|136|R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.| Curse of the Nightly Hunt|Innistrad|137|U|{2}{R}|Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls attack each turn if able.| Curse of the Pierced Heart|Innistrad|138|C|{1}{R}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.| Desperate Ravings|Innistrad|139|U|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Feeling of Dread|Innistrad|14|C|{1}{W}|Instant|||Tap up to two target creatures.$Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Devil's Play|Innistrad|140|R|{X}{R}|Sorcery|||Devil's Play deals X damage to any target.$Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Falkenrath Marauders|Innistrad|141|R|{3}{R}{R}|Creature - Vampire Warrior|2|2|Flying, haste$Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.| Feral Ridgewolf|Innistrad|142|C|{2}{R}|Creature - Wolf|1|2|Trample${1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.| Furor of the Bitten|Innistrad|143|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and attacks each turn if able.| Geistflame|Innistrad|144|C|{R}|Instant|||Geistflame deals 1 damage to any target.$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Hanweir Watchkeep|Innistrad|145a|U|{2}{R}|Creature - Human Warrior Werewolf|1|5|Defender$At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.| Bane of Hanweir|Innistrad|145b|U||Creature - Werewolf|5|5|Bane of Hanweir attacks each turn if able.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.| Harvest Pyre|Innistrad|146|C|{1}{R}|Instant|||As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.$Harvest Pyre deals X damage to target creature.| Heretic's Punishment|Innistrad|147|R|{4}{R}|Enchantment|||{3}{R}: Choose any target, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.| Infernal Plunge|Innistrad|148|C|{R}|Sorcery|||As an additional cost to cast Infernal Plunge, sacrifice a creature.$Add {R}{R}{R}.| Instigator Gang|Innistrad|149a|R|{3}{R}|Creature - Human Werewolf|2|3|Attacking creatures you control get +1/+0.$At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.| Wildblood Pack|Innistrad|149b|R||Creature - Werewolf|5|5|Trample$Attacking creatures you control get +3/+0.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.| Fiend Hunter|Innistrad|15|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Into the Maw of Hell|Innistrad|150|U|{4}{R}{R}|Sorcery|||Destroy target land. Into the Maw of Hell deals 13 damage to target creature.| Kessig Wolf|Innistrad|151|C|{2}{R}|Creature - Wolf|3|1|{1}{R}: Kessig Wolf gains first strike until end of turn.| Kruin Outlaw|Innistrad|152a|R|{1}{R}{R}|Creature - Human Rogue Werewolf|2|2|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.| Terror of Kruin Pass|Innistrad|152b|R||Creature - Werewolf|3|3|Double strike$Each Werewolf you control can't be blocked except by two or more creatures.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.| Night Revelers|Innistrad|153|C|{4}{R}|Creature - Vampire|4|4|Night Revelers has haste as long as an opponent controls a Human.| Nightbird's Clutches|Innistrad|154|C|{1}{R}|Sorcery|||Up to two target creatures can't block this turn.$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Past in Flames|Innistrad|155|M|{3}{R}|Sorcery|||Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Pitchburn Devils|Innistrad|156|C|{4}{R}|Creature - Devil|3|3|When Pitchburn Devils dies, it deals 3 damage to any target.| Rage Thrower|Innistrad|157|U|{5}{R}|Creature - Human Shaman|4|2|Whenever another creature dies, Rage Thrower deals 2 damage to target player.| Rakish Heir|Innistrad|158|U|{2}{R}|Creature - Vampire|2|2|Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.| Reckless Waif|Innistrad|159a|U|{R}|Creature - Human Rogue Werewolf|1|1|At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.| Merciless Predator|Innistrad|159b|U||Creature - Werewolf|3|2|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.| Gallows Warden|Innistrad|16|U|{4}{W}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +0/+1.| Riot Devils|Innistrad|160|C|{2}{R}|Creature - Devil|2|3|| Rolling Temblor|Innistrad|161|U|{2}{R}|Sorcery|||Rolling Temblor deals 2 damage to each creature without flying.$Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Scourge of Geier Reach|Innistrad|162|U|{3}{R}{R}|Creature - Elemental|3|3|Scourge of Geier Reach gets +1/+1 for each creature your opponents control.| Skirsdag Cultist|Innistrad|163|U|{2}{R}{R}|Creature - Human Shaman|2|2|{R}, {tap}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.| Stromkirk Noble|Innistrad|164|R|{R}|Creature - Vampire|1|1|Stromkirk Noble can't be blocked by Humans.$Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.| Tormented Pariah|Innistrad|165a|C|{3}{R}|Creature - Human Warrior Werewolf|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.| Rampaging Werewolf|Innistrad|165b|C||Creature - Werewolf|6|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.| Traitorous Blood|Innistrad|166|C|{1}{R}{R}|Sorcery|||Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.| Vampiric Fury|Innistrad|167|C|{1}{R}|Instant|||Vampire creatures you control get +2/+0 and gain first strike until end of turn.| Village Ironsmith|Innistrad|168a|C|{1}{R}|Creature - Human Werewolf|1|1|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.| Ironfang|Innistrad|168b|C||Creature - Werewolf|3|1|First strike$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.| Ambush Viper|Innistrad|169|C|{1}{G}|Creature - Snake|2|1|Flash (You may cast this spell any time you could cast an instant.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Geist-Honored Monk|Innistrad|17|R|{3}{W}{W}|Creature - Human Monk|*|*|Vigilance$Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.$When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Avacyn's Pilgrim|Innistrad|170|C|{G}|Creature - Human Monk|1|1|{tap}: Add {W}.| Boneyard Wurm|Innistrad|171|U|{1}{G}|Creature - Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.| Bramblecrush|Innistrad|172|U|{2}{G}{G}|Sorcery|||Destroy target noncreature permanent.| Caravan Vigil|Innistrad|173|C|{G}|Sorcery|||Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.$Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.| Creeping Renaissance|Innistrad|174|R|{3}{G}{G}|Sorcery|||Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.$Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Darkthicket Wolf|Innistrad|175|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.| Daybreak Ranger|Innistrad|176a|R|{2}{G}|Creature - Human Archer Werewolf|2|2|{tap}: Daybreak Ranger deals 2 damage to target creature with flying.$At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.| Nightfall Predator|Innistrad|176b|R||Creature - Werewolf|4|4|{R}, {tap}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.| Elder of Laurels|Innistrad|177|R|{2}{G}|Creature - Human Advisor|2|3|{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.| Essence of the Wild|Innistrad|178|M|{3}{G}{G}{G}|Creature - Avatar|6|6|Creatures you control enter the battlefield as a copy of Essence of the Wild.| Festerhide Boar|Innistrad|179|C|{3}{G}|Creature - Boar|3|3|Trample$Morbid - Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.| Ghostly Possession|Innistrad|18|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Full Moon's Rise|Innistrad|180|U|{1}{G}|Enchantment|||Werewolf creatures you control get +1/+0 and have trample.$Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.| Garruk Relentless|Innistrad|181a|M|{3}{G}|Legendary Planeswalker - Garruk|||When Garruk Relentless has two or fewer loyalty counters on him, transform him.$0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.$0: Put a 2/2 green Wolf creature token onto the battlefield.| Garruk, the Veil-Cursed|Innistrad|181b|M||Legendary Planeswalker - Garruk|||+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.$-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.$-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.| Gatstaf Shepherd|Innistrad|182a|U|{1}{G}|Creature - Human Werewolf|2|2|At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.| Gatstaf Howler|Innistrad|182b|U||Creature - Werewolf|3|3|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.| Gnaw to the Bone|Innistrad|183|C|{2}{G}|Instant|||You gain 2 life for each creature card in your graveyard.$Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Grave Bramble|Innistrad|184|C|{1}{G}{G}|Creature - Plant|3|4|Defender, protection from Zombies| Grizzled Outcasts|Innistrad|185a|C|{4}{G}|Creature - Human Werewolf|4|4|At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.| Krallenhorde Wantons|Innistrad|185b|C||Creature - Werewolf|7|7|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.| Gutter Grime|Innistrad|186|R|{4}{G}|Enchantment|||Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."| Hamlet Captain|Innistrad|187|U|{1}{G}|Creature - Human Warrior|2|2|Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.| Hollowhenge Scavenger|Innistrad|188|U|{3}{G}{G}|Creature - Elemental|4|5|Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.| Kessig Cagebreakers|Innistrad|189|R|{4}{G}|Creature - Human Rogue|3|4|Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.| Intangible Virtue|Innistrad|19|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| Kindercatch|Innistrad|190|C|{3}{G}{G}{G}|Creature - Spirit|6|6|| Lumberknot|Innistrad|191|U|{2}{G}{G}|Creature - Treefolk|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever a creature dies, put a +1/+1 counter on Lumberknot.| Make a Wish|Innistrad|192|U|{3}{G}|Sorcery|||Return two cards at random from your graveyard to your hand.| Mayor of Avabruck|Innistrad|193a|R|{1}{G}|Creature - Human Advisor Werewolf|1|1|Other Human creatures you control get +1/+1.$At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.| Howlpack Alpha|Innistrad|193b|R||Creature - Werewolf|3|3|Each other creature you control that's a Werewolf or a Wolf gets +1/+1.$At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.| Moldgraf Monstrosity|Innistrad|194|R|{4}{G}{G}{G}|Creature - Insect|8|8|Trample$When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.| Moonmist|Innistrad|195|C|{1}{G}|Instant|||Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)| Mulch|Innistrad|196|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Naturalize|Innistrad|197|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Orchard Spirit|Innistrad|198|C|{2}{G}|Creature - Spirit|2|2|Orchard Spirit can't be blocked except by creatures with flying or reach.| Parallel Lives|Innistrad|199|R|{3}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.| Angel of Flight Alabaster|Innistrad|2|R|{4}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.| Mausoleum Guard|Innistrad|20|U|{3}{W}|Creature - Human Scout|2|2|When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Prey Upon|Innistrad|200|C|{G}|Sorcery|||Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)| Ranger's Guile|Innistrad|201|C|{G}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)| Somberwald Spider|Innistrad|202|C|{4}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)$Morbid - Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.| Spider Spawning|Innistrad|203|U|{4}{G}|Sorcery|||Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.$Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Spidery Grasp|Innistrad|204|C|{2}{G}|Instant|||Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)| Splinterfright|Innistrad|205|R|{2}{G}|Creature - Elemental|*|*|Trample$Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.$At the beginning of your upkeep, put the top two cards of your library into your graveyard.| Travel Preparations|Innistrad|206|C|{1}{G}|Sorcery|||Put a +1/+1 counter on each of up to two target creatures.$Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Tree of Redemption|Innistrad|207|M|{3}{G}|Creature - Plant|0|13|Defender${tap}: Exchange your life total with Tree of Redemption's toughness.| Ulvenwald Mystics|Innistrad|208a|U|{2}{G}{G}|Creature - Human Shaman Werewolf|3|3|At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.| Ulvenwald Primordials|Innistrad|208b|U||Creature - Werewolf|5|5|{G}: Regenerate Ulvenwald Primordials.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.| Villagers of Estwald|Innistrad|209a|C|{2}{G}|Creature - Human Werewolf|2|3|At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.| Howlpack of Estwald|Innistrad|209b|C||Creature - Werewolf|4|6|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.| Mentor of the Meek|Innistrad|21|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.| Woodland Sleuth|Innistrad|210|C|{3}{G}|Creature - Human Scout|2|3|Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.| Wreath of Geists|Innistrad|211|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.| Evil Twin|Innistrad|212|R|{2}{U}{B}|Creature - Shapeshifter|0|0|You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {tap}: Destroy target creature with the same name as this creature."| Geist of Saint Traft|Innistrad|213|M|{1}{W}{U}|Legendary Creature - Spirit Cleric|2|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.| Grimgrin, Corpse-Born|Innistrad|214|M|{3}{U}{B}|Legendary Creature - Zombie Warrior|5|5|Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.$Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.$Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.| Olivia Voldaren|Innistrad|215|M|{2}{B}{R}|Legendary Creature - Vampire|3|3|Flying${1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.${3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.| Blazing Torch|Innistrad|216|C|{1}|Artifact - Equipment|||Equipped creature can't be blocked by Vampires or Zombies.$Equipped creature has "{tap}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Butcher's Cleaver|Innistrad|217|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.$As long as equipped creature is a Human, it has lifelink.$Equip {3}| Cellar Door|Innistrad|218|U|{2}|Artifact|||{3}, {tap}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.| Cobbled Wings|Innistrad|219|C|{2}|Artifact - Equipment|||Equipped creature has flying.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Midnight Haunting|Innistrad|22|U|{2}{W}|Instant|||Put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Creepy Doll|Innistrad|220|R|{5}|Artifact Creature - Construct|1|1|Creepy Doll is indestructible.$Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.| Demonmail Hauberk|Innistrad|221|U|{4}|Artifact - Equipment|||Equipped creature gets +4/+2.$Equip-Sacrifice a creature.| Galvanic Juggernaut|Innistrad|222|U|{4}|Artifact Creature - Juggernaut|5|5|Galvanic Juggernaut attacks each turn if able.$Galvanic Juggernaut doesn't untap during your untap step.$Whenever another creature dies, untap Galvanic Juggernaut.| Geistcatcher's Rig|Innistrad|223|U|{6}|Artifact Creature - Construct|4|5|When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.| Ghoulcaller's Bell|Innistrad|224|C|{1}|Artifact|||{tap}: Each player puts the top card of their library into their graveyard.| Graveyard Shovel|Innistrad|225|U|{2}|Artifact|||{2}, {tap}: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.| Grimoire of the Dead|Innistrad|226|M|{4}|Legendary Artifact|||{1}, {tap}, Discard a card: Put a study counter on Grimoire of the Dead.${tap}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.| Inquisitor's Flail|Innistrad|227|U|{2}|Artifact - Equipment|||If equipped creature would deal combat damage, it deals double that damage instead.$If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.$Equip {2}| Manor Gargoyle|Innistrad|228|R|{5}|Artifact Creature - Gargoyle|4|4|Defender$Manor Gargoyle is indestructible as long as it has defender.${1}: Until end of turn, Manor Gargoyle loses defender and gains flying.| Mask of Avacyn|Innistrad|229|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)$Equip {3}| Mikaeus, the Lunarch|Innistrad|23|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${tap}: Put a +1/+1 counter on Mikaeus.${tap}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.| One-Eyed Scarecrow|Innistrad|230|C|{3}|Artifact Creature - Scarecrow|2|3|Defender$Creatures with flying your opponents control get -1/-0.| Runechanter's Pike|Innistrad|231|R|{2}|Artifact - Equipment|||Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.$Equip {2}| Sharpened Pitchfork|Innistrad|232|U|{2}|Artifact - Equipment|||Equipped creature has first strike.$As long as equipped creature is a Human, it gets +1/+1.$Equip {1}| Silver-Inlaid Dagger|Innistrad|233|U|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$As long as equipped creature is a Human, it gets an additional +1/+0.$Equip {2}| Traveler's Amulet|Innistrad|234|C|{1}|Artifact|||{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Trepanation Blade|Innistrad|235|U|{3}|Artifact - Equipment|||Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.$Equip {2}| Witchbane Orb|Innistrad|236|R|{4}|Artifact|||When Witchbane Orb enters the battlefield, destroy all Curses attached to you.$You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)| Wooden Stake|Innistrad|237|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0.$Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Clifftop Retreat|Innistrad|238|R||Land|||Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.${tap}: Add {R} or {W}.| Gavony Township|Innistrad|239|R||Land|||{tap}: Add {C}.${2}{G}{W}, {tap}: Put a +1/+1 counter on each creature you control.| Moment of Heroism|Innistrad|24|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Ghost Quarter|Innistrad|240|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.| Hinterland Harbor|Innistrad|241|R||Land|||Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.${tap}: Add {G} or {U}.| Isolated Chapel|Innistrad|242|R||Land|||Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.${tap}: Add {W} or {B}.| Kessig Wolf Run|Innistrad|243|R||Land|||{tap}: Add {C}.${X}{R}{G}, {tap}: Target creature gets +X/+0 and gains trample until end of turn.| Moorland Haunt|Innistrad|244|R||Land|||{tap}: Add {C}.${W}{U}, {tap}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.| Nephalia Drownyard|Innistrad|245|R||Land|||{tap}: Add {C}.${1}{U}{B}, {tap}: Target player puts the top three cards of their library into their graveyard.| Shimmering Grotto|Innistrad|246|C||Land|||{tap}: Add {C}.${1}, {tap}: Add one mana of any color.| Stensia Bloodhall|Innistrad|247|R||Land|||{tap}: Add {C}.${3}{B}{R}, {tap}: Stensia Bloodhall deals 2 damage to target player.| Sulfur Falls|Innistrad|248|R||Land|||Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.${tap}: Add {U} or {R}.| Woodland Cemetery|Innistrad|249|R||Land|||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.${tap}: Add {B} or {G}.| Nevermore|Innistrad|25|R|{1}{W}{W}|Enchantment|||As Nevermore enters the battlefield, name a nonland card.$The named card can't be cast.| Plains|Innistrad|250|L||Basic Land - Plains|||W| Plains|Innistrad|251|L||Basic Land - Plains|||W| Plains|Innistrad|252|L||Basic Land - Plains|||W| Island|Innistrad|253|L||Basic Land - Island|||U| Island|Innistrad|254|L||Basic Land - Island|||U| Island|Innistrad|255|L||Basic Land - Island|||U| Swamp|Innistrad|256|L||Basic Land - Swamp|||B| Swamp|Innistrad|257|L||Basic Land - Swamp|||B| Swamp|Innistrad|258|L||Basic Land - Swamp|||B| Mountain|Innistrad|259|L||Basic Land - Mountain|||R| Paraselene|Innistrad|26|U|{2}{W}|Sorcery|||Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.| Mountain|Innistrad|260|L||Basic Land - Mountain|||R| Mountain|Innistrad|261|L||Basic Land - Mountain|||R| Forest|Innistrad|262|L||Basic Land - Forest|||G| Forest|Innistrad|263|L||Basic Land - Forest|||G| Forest|Innistrad|264|L||Basic Land - Forest|||G| Purify the Grave|Innistrad|27|U|{W}|Instant|||Exile target card from a graveyard.$Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rally the Peasants|Innistrad|28|U|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rebuke|Innistrad|29|C|{2}{W}|Instant|||Destroy target attacking creature.| Angelic Overseer|Innistrad|3|M|{3}{W}{W}|Creature - Angel|5|3|Flying$As long as you control a Human, Angelic Overseer has hexproof and is indestructible.| Selfless Cathar|Innistrad|30|C|{W}|Creature - Human Cleric|1|1|{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.| Silverchase Fox|Innistrad|31|C|{1}{W}|Creature - Fox|2|2|{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.| Slayer of the Wicked|Innistrad|32|U|{3}{W}|Creature - Human Soldier|3|2|When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.| Smite the Monstrous|Innistrad|33|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.| Spare from Evil|Innistrad|34|C|{1}{W}|Instant|||Creatures you control gain protection from non-Human creatures until end of turn.| Spectral Rider|Innistrad|35|U|{W}{W}|Creature - Spirit Knight|2|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Stony Silence|Innistrad|36|R|{1}{W}|Enchantment|||Activated abilities of artifacts can't be activated.| Thraben Purebloods|Innistrad|37|C|{4}{W}|Creature - Hound|3|5|| Thraben Sentry|Innistrad|38a|C|{3}{W}|Creature - Human Soldier|2|2|Vigilance$Whenever another creature you control dies, you may transform Thraben Sentry.| Thraben Militia|Innistrad|38b|C||Creature - Human Soldier|5|4|Trample| Unruly Mob|Innistrad|39|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.| Avacynian Priest|Innistrad|4|C|{1}{W}|Creature - Human Cleric|1|2|{1}, {tap}: Tap target non-Human creature.| Urgent Exorcism|Innistrad|40|C|{1}{W}|Instant|||Destroy target Spirit or enchantment.| Village Bell-Ringer|Innistrad|41|C|{2}{W}|Creature - Human Scout|1|4|Flash (You may cast this spell any time you could cast an instant.)$When Village Bell-Ringer enters the battlefield, untap all creatures you control.| Voiceless Spirit|Innistrad|42|C|{2}{W}|Creature - Spirit|2|1|Flying, first strike| Armored Skaab|Innistrad|43|C|{2}{U}|Creature - Zombie Warrior|1|4|When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.| Back from the Brink|Innistrad|44|R|{4}{U}{U}|Enchantment|||Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.| Battleground Geist|Innistrad|45|U|{4}{U}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +1/+0.| Cackling Counterpart|Innistrad|46|R|{1}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control.$Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Civilized Scholar|Innistrad|47a|U|{2}{U}|Creature - Human Advisor|0|1|{tap}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.| Homicidal Brute|Innistrad|47b|U||Creature - Human Mutant|5|1|At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.| Claustrophobia|Innistrad|48|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Curiosity|Innistrad|49|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Bonds of Faith|Innistrad|5|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.| Curse of the Bloody Tome|Innistrad|50|C|{2}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player puts the top two cards of their library into their graveyard.| Delver of Secrets|Innistrad|51a|C|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.| Insectile Aberration|Innistrad|51b|C||Creature - Human Insect|3|2|Flying| Deranged Assistant|Innistrad|52|C|{1}{U}|Creature - Human Wizard|1|1|{tap}, Put the top card of your library into your graveyard: Add {C}.| Dissipate|Innistrad|53|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Dream Twist|Innistrad|54|C|{U}|Instant|||Target player puts the top three cards of their library into their graveyard.$Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Forbidden Alchemy|Innistrad|55|C|{2}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.$Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Fortress Crab|Innistrad|56|C|{3}{U}|Creature - Crab|1|6|| Frightful Delusion|Innistrad|57|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1}. That player discards a card.| Grasp of Phantoms|Innistrad|58|U|{3}{U}|Sorcery|||Put target creature on top of its owner's library.$Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Hysterical Blindness|Innistrad|59|C|{2}{U}|Instant|||Creatures your opponents control get -4/-0 until end of turn.| Champion of the Parish|Innistrad|6|R|{W}|Creature - Human Soldier|1|1|Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.| Invisible Stalker|Innistrad|60|U|{1}{U}|Creature - Human Rogue|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Invisible Stalker is unblockable.| Laboratory Maniac|Innistrad|61|R|{2}{U}|Creature - Human Wizard|2|2|If you would draw a card while your library has no cards in it, you win the game instead.| Lantern Spirit|Innistrad|62|U|{2}{U}|Creature - Spirit|2|1|Flying${U}: Return Lantern Spirit to its owner's hand.| Lost in the Mist|Innistrad|63|C|{3}{U}{U}|Instant|||Counter target spell. Return target permanent to its owner's hand.| Ludevic's Test Subject|Innistrad|64a|R|{1}{U}|Creature - Lizard|0|3|Defender${1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.| Ludevic's Abomination|Innistrad|64b|R||Creature - Lizard Horror|13|13|Trample| Makeshift Mauler|Innistrad|65|C|{3}{U}|Creature - Zombie Horror|4|5|As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.| Memory's Journey|Innistrad|66|U|{1}{U}|Instant|||Target player shuffles up to three target cards from their graveyard into their library.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Mindshrieker|Innistrad|67|R|{1}{U}|Creature - Spirit Bird|1|1|Flying${2}: Target player puts the top card of their library into their graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.| Mirror-Mad Phantasm|Innistrad|68|M|{3}{U}{U}|Creature - Spirit|5|1|Flying${1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.| Moon Heron|Innistrad|69|C|{3}{U}|Creature - Spirit Bird|3|2|Flying| Chapel Geist|Innistrad|7|C|{1}{W}{W}|Creature - Spirit|2|3|Flying| Murder of Crows|Innistrad|70|U|{3}{U}{U}|Creature - Bird|4|4|Flying$Whenever another creature dies, you may draw a card. If you do, discard a card.| Rooftop Storm|Innistrad|71|R|{5}{U}|Enchantment|||You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.| Runic Repetition|Innistrad|72|U|{2}{U}|Sorcery|||Return target exiled card with flashback you own to your hand.| Selhoff Occultist|Innistrad|73|C|{2}{U}|Creature - Human Rogue|2|3|Whenever Selhoff Occultist or another creature dies, target player puts the top card of their library into their graveyard.| Sensory Deprivation|Innistrad|74|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-0.| Silent Departure|Innistrad|75|C|{U}|Sorcery|||Return target creature to its owner's hand.$Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Skaab Goliath|Innistrad|76|U|{5}{U}|Creature - Zombie Giant|6|9|As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.$Trample| Skaab Ruinator|Innistrad|77|M|{1}{U}{U}|Creature - Zombie Horror|5|6|As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.$Flying$You may cast Skaab Ruinator from your graveyard.| Snapcaster Mage|Innistrad|78|R|{1}{U}|Creature - Human Wizard|2|1|Flash$When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)| Spectral Flight|Innistrad|79|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.| Stitched Drake|Innistrad|80|C|{1}{U}{U}|Creature - Zombie Drake|3|4|As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.$Flying| Stitcher's Apprentice|Innistrad|81|C|{1}{U}|Creature - Homunculus|1|2|{1}{U}, {tap}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.| Sturmgeist|Innistrad|82|R|{3}{U}{U}|Creature - Spirit|*|*|Flying$Sturmgeist's power and toughness are each equal to the number of cards in your hand.$Whenever Sturmgeist deals combat damage to a player, draw a card.| Think Twice|Innistrad|83|C|{1}{U}|Instant|||Draw a card.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Undead Alchemist|Innistrad|84|R|{3}{U}|Creature - Zombie|4|2|If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of their library into their graveyard.$Whenever a creature card is put into an opponent's graveyard from their library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.| Abattoir Ghoul|Innistrad|85|U|{3}{B}|Creature - Zombie|3|2|First strike$Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.| Altar's Reap|Innistrad|86|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Army of the Damned|Innistrad|87|M|{5}{B}{B}{B}|Sorcery|||Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.$Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Bitterheart Witch|Innistrad|88|U|{4}{B}|Creature - Human Shaman|1|2|Deathtouch$When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.| Bloodgift Demon|Innistrad|89|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of your upkeep, target player draws a card and loses 1 life.| Cloistered Youth|Innistrad|8a|U|{1}{W}|Creature - Human|1|1|At the beginning of your upkeep, you may transform Cloistered Youth.| Unholy Fiend|Innistrad|8b|U||Creature - Horror|3|3|At the beginning of your end step, you lose 1 life.| Dearly Departed|Innistrad|9|R|{4}{W}{W}|Creature - Spirit|5|5|Flying$As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.| Bloodline Keeper|Innistrad|90a|R|{2}{B}{B}|Creature - Vampire|3|3|Flying${tap}: Put a 2/2 black Vampire creature token with flying onto the battlefield.${B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.| Lord of Lineage|Innistrad|90b|R||Creature - Vampire|5|5|Flying$Other Vampire creatures you control get +2/+2.${tap}: Put a 2/2 black Vampire creature token with flying onto the battlefield.| Brain Weevil|Innistrad|91|C|{3}{B}|Creature - Insect|1|1|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.| Bump in the Night|Innistrad|92|C|{B}|Sorcery|||Target opponent loses 3 life.$Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Corpse Lunge|Innistrad|93|C|{2}{B}|Instant|||As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.$Corpse Lunge deals damage equal to the exiled card's power to target creature.| Curse of Death's Hold|Innistrad|94|R|{3}{B}{B}|Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls get -1/-1.| Curse of Oblivion|Innistrad|95|C|{3}{B}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.| Dead Weight|Innistrad|96|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.| Diregraf Ghoul|Innistrad|97|U|{B}|Creature - Zombie|2|2|Diregraf Ghoul enters the battlefield tapped.| Disciple of Griselbrand|Innistrad|98|U|{1}{B}|Creature - Human Cleric|1|1|{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Endless Ranks of the Dead|Innistrad|99|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.| Alabaster Leech|Invasion|1|R|{W}|Creature - Leech|1|3|White spells you cast cost {W} more to cast.| Capashen Unicorn|Invasion|10|C|{1}{W}|Creature - Unicorn|1|2|{1}{W}, {tap}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.| Desperate Research|Invasion|100|R|{1}{B}|Sorcery|||Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.| Devouring Strossus|Invasion|101|R|{5}{B}{B}{B}|Creature - Horror|9|9|Flying, trample$At the beginning of your upkeep, sacrifice a creature.$Sacrifice a creature: Regenerate Devouring Strossus.| Do or Die|Invasion|102|R|{1}{B}|Sorcery|||Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.| Dredge|Invasion|103|U|{B}|Instant|||Sacrifice a creature or land.$$Draw a card.| Duskwalker|Invasion|104|C|{B}|Creature - Human Minion|1|1|Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)$If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Exotic Curse|Invasion|105|C|{2}{B}|Enchantment - Aura|||Enchant creature$Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.| Firescreamer|Invasion|106|C|{3}{B}|Creature - Kavu|2|2|{R}: Firescreamer gets +1/+0 until end of turn.| Goham Djinn|Invasion|107|U|{5}{B}|Creature - Djinn|5|5|{1}{B}: Regenerate Goham Djinn.$Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.| Hate Weaver|Invasion|108|U|{1}{B}|Creature - Zombie Wizard|2|1|{2}: Target blue or red creature gets +1/+0 until end of turn.| Hypnotic Cloud|Invasion|109|C|{1}{B}|Sorcery|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.| Crimson Acolyte|Invasion|11|C|{1}{W}|Creature - Human Cleric|1|1|Protection from red${W}: Target creature gains protection from red until end of turn.| Marauding Knight|Invasion|110|R|{2}{B}{B}|Creature - Zombie Knight|2|2|Protection from white$Marauding Knight gets +1/+1 for each Plains your opponents control.| Mourning|Invasion|111|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-0.${B}: Return Mourning to its owner's hand.| Nightscape Apprentice|Invasion|112|C|{B}|Creature - Zombie Wizard|1|1|{U}, {tap}: Put target creature you control on top of its owner's library.${R}, {tap}: Target creature gains first strike until end of turn.| Nightscape Master|Invasion|113|R|{2}{B}{B}|Creature - Zombie Wizard|2|2|{U}{U}, {tap}: Return target creature to its owner's hand.${R}{R}, {tap}: Nightscape Master deals 2 damage to target creature.| Phyrexian Battleflies|Invasion|114|C|{B}|Creature - Insect|0|1|Flying${B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Phyrexian Delver|Invasion|115|R|{3}{B}{B}|Creature - Zombie|3|2|When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.| Phyrexian Infiltrator|Invasion|116|R|{2}{B}|Creature - Minion|2|2|{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)| Phyrexian Reaper|Invasion|117|C|{4}{B}|Creature - Zombie|3|3|Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.| Phyrexian Slayer|Invasion|118|C|{3}{B}|Creature - Minion|2|2|Flying$$Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.| Plague Spitter|Invasion|119|U|{2}{B}|Creature - Horror|2|2|At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.$When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.| Crusading Knight|Invasion|12|R|{2}{W}{W}|Creature - Human Knight|2|2|Protection from black$Crusading Knight gets +1/+1 for each Swamp your opponents control.| Ravenous Rats|Invasion|120|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Reckless Spite|Invasion|121|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| Recover|Invasion|122|C|{2}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Draw a card.| Scavenged Weaponry|Invasion|123|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Scavenged Weaponry enters the battlefield, draw a card.$Enchanted creature gets +1/+1.| Soul Burn|Invasion|124|C|{X}{2}{B}|Sorcery|||Spend only black and/or red mana on X.$Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.| Spreading Plague|Invasion|125|R|{4}{B}|Enchantment|||Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.| Tainted Well|Invasion|126|C|{2}{B}|Enchantment - Aura|||Enchant land$When Tainted Well enters the battlefield, draw a card.$Enchanted land is a Swamp.| Trench Wurm|Invasion|127|U|{3}{B}|Creature - Wurm|3|3|{2}{R}, {tap}: Destroy target nonbasic land.| Tsabo's Assassin|Invasion|128|R|{2}{B}{B}|Creature - Zombie Assassin|1|1|{tap}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.| Tsabo's Decree|Invasion|129|R|{5}{B}|Instant|||Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.| Death or Glory|Invasion|13|R|{4}{W}|Sorcery|||Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.| Twilight's Call|Invasion|130|R|{4}{B}{B}|Sorcery|||You may cast Twilight's Call as though it had flash if you pay {2} more to cast it.$Each player returns all creature cards from their graveyard to the battlefield.| Urborg Emissary|Invasion|131|U|{2}{B}|Creature - Human Wizard|3|1|Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)$When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.| Urborg Phantom|Invasion|132|C|{2}{B}|Creature - Spirit Minion|3|1|Urborg Phantom can't block.${U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.| Urborg Shambler|Invasion|133|U|{2}{B}{B}|Creature - Horror|4|3|Other black creatures get -1/-1.| Urborg Skeleton|Invasion|134|C|{B}|Creature - Skeleton|0|1|Kicker {3} (You may pay an additional {3} as you cast this spell.)${B}: Regenerate Urborg Skeleton.$If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.| Yawgmoth's Agenda|Invasion|135|R|{3}{B}{B}|Enchantment|||You can't cast more than one spell each turn.$You may play cards from your graveyard.$If a card would be put into your graveyard from anywhere, exile it instead.| Ancient Kavu|Invasion|136|C|{3}{R}|Creature - Kavu|3|3|{2}: Ancient Kavu becomes colorless until end of turn.| Bend or Break|Invasion|137|R|{3}{R}|Sorcery|||Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.| Breath of Darigaaz|Invasion|138|U|{1}{R}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.| Callous Giant|Invasion|139|R|{4}{R}{R}|Creature - Giant|4|4|If a source would deal 3 or less damage to Callous Giant, prevent that damage.| Dismantling Blow|Invasion|14|C|{2}{W}|Instant|||Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)$Destroy target artifact or enchantment.$If Dismantling Blow was kicked, draw two cards.| Chaotic Strike|Invasion|140|U|{1}{R}|Instant|||Cast Chaotic Strike only during combat after blockers are declared.$Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.$Draw a card.| Collapsing Borders|Invasion|141|R|{3}{R}|Enchantment|||Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.| Crown of Flames|Invasion|142|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.${R}: Return Crown of Flames to its owner's hand.| Firebrand Ranger|Invasion|143|U|{1}{R}|Creature - Human Soldier|2|1|{G}, {tap}: You may put a basic land card from your hand onto the battlefield.| Ghitu Fire|Invasion|144|R|{X}{R}|Sorcery|||You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it.$Ghitu Fire deals X damage to any target.| Goblin Spy|Invasion|145|U|{R}|Creature - Goblin Rogue|1|1|Play with the top card of your library revealed.| Halam Djinn|Invasion|146|U|{5}{R}|Creature - Djinn|6|5|Haste$Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.| Hooded Kavu|Invasion|147|C|{2}{R}|Creature - Kavu|2|2|{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Kavu Aggressor|Invasion|148|C|{2}{R}|Creature - Kavu|3|2|Kicker {4} (You may pay an additional {4} as you cast this spell.)$Kavu Aggressor can't block.$If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.| Kavu Monarch|Invasion|149|R|{2}{R}{R}|Creature - Kavu|3|3|Kavu creatures have trample.$Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.| Divine Presence|Invasion|15|R|{2}{W}|Enchantment|||If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.| Kavu Runner|Invasion|150|U|{3}{R}|Creature - Kavu|3|3|Kavu Runner has haste as long as no opponent controls a white or blue creature.| Kavu Scout|Invasion|151|C|{2}{R}|Creature - Kavu Scout|0|2|Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.| Lightning Dart|Invasion|152|U|{1}{R}|Instant|||Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.| Loafing Giant|Invasion|153|R|{4}{R}|Creature - Giant|4|6|Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.| Mages' Contest|Invasion|154|R|{1}{R}{R}|Instant|||You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.| Maniacal Rage|Invasion|155|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Obliterate|Invasion|156|R|{6}{R}{R}|Sorcery|||Obliterate can't be countered.$Destroy all artifacts, creatures, and lands. They can't be regenerated.| Overload|Invasion|157|C|{R}|Instant|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead.| Pouncing Kavu|Invasion|158|C|{1}{R}|Creature - Kavu|1|1|Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)$First strike$If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.| Rage Weaver|Invasion|159|U|{1}{R}|Creature - Human Wizard|2|1|{2}: Target black or green creature gains haste until end of turn. (It can attack and {tap} this turn.)| Fight or Flight|Invasion|16|R|{3}{W}|Enchantment|||At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.| Rogue Kavu|Invasion|160|C|{1}{R}|Creature - Kavu|1|1|Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.| Ruby Leech|Invasion|161|R|{1}{R}|Creature - Leech|2|2|First strike$Red spells you cast cost {R} more to cast.| Savage Offensive|Invasion|162|C|{1}{R}|Sorcery|||Kicker {G} (You may pay an additional {G} as you cast this spell.)$Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.| Scarred Puma|Invasion|163|C|{R}|Creature - Cat|2|1|Scarred Puma can't attack unless a black or green creature also attacks.| Scorching Lava|Invasion|164|C|{1}{R}|Instant|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$Scorching Lava deals 2 damage to any target. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.| Searing Rays|Invasion|165|U|{2}{R}|Sorcery|||Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.| Shivan Emissary|Invasion|166|U|{2}{R}|Creature - Human Wizard|1|1|Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)$When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.| Shivan Harvest|Invasion|167|U|{1}{R}|Enchantment|||{1}{R}, Sacrifice a creature: Destroy target nonbasic land.| Skittish Kavu|Invasion|168|U|{1}{R}|Creature - Kavu|1|1|Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.| Skizzik|Invasion|169|R|{3}{R}|Creature - Elemental|5|3|Kicker {R} (You may pay an additional {R} as you cast this spell.)$Trample, haste$At the beginning of the end step, sacrifice Skizzik unless it was kicked.| Glimmering Angel|Invasion|17|C|{3}{W}|Creature - Angel|2|2|Flying${U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)| Slimy Kavu|Invasion|170|C|{2}{R}|Creature - Kavu|2|2|{tap}: Target land becomes a Swamp until end of turn.| Stand or Fall|Invasion|171|R|{3}{R}|Enchantment|||At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.| Stun|Invasion|172|C|{1}{R}|Instant|||Target creature can't block this turn.$Draw a card.| Tectonic Instability|Invasion|173|R|{2}{R}|Enchantment|||Whenever a land enters the battlefield, tap all lands its controller controls.| Thunderscape Apprentice|Invasion|174|C|{R}|Creature - Human Wizard|1|1|{B}, {tap}: Target player loses 1 life.${G}, {tap}: Target creature gets +1/+1 until end of turn.| Thunderscape Master|Invasion|175|R|{2}{R}{R}|Creature - Human Wizard|2|2|{B}{B}, {tap}: Target player loses 2 life and you gain 2 life.${G}{G}, {tap}: Creatures you control get +2/+2 until end of turn.| Tribal Flames|Invasion|176|C|{1}{R}|Sorcery|||Domain - Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.| Turf Wound|Invasion|177|C|{2}{R}|Instant|||Target player can't play land cards this turn.$$Draw a card.| Urza's Rage|Invasion|178|R|{2}{R}|Instant|||Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)$Urza's Rage can't be countered.$Urza's Rage deals 3 damage to any target. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.| Viashino Grappler|Invasion|179|C|{2}{R}|Creature - Viashino|3|1|{G}: Viashino Grappler gains trample until end of turn.| Global Ruin|Invasion|18|R|{4}{W}|Sorcery|||Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.| Zap|Invasion|180|C|{2}{R}|Instant|||Zap deals 1 damage to any target.$$Draw a card.| Aggressive Urge|Invasion|181|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn.$Draw a card.| Bind|Invasion|182|R|{1}{G}|Instant|||Counter target activated ability. (Mana abilities can't be targeted.)$Draw a card.| Blurred Mongoose|Invasion|183|R|{1}{G}|Creature - Mongoose|2|1|Blurred Mongoose can't be countered.$Shroud (This permanent can't be the target of spells or abilities.)| Canopy Surge|Invasion|184|U|{1}{G}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.| Elfhame Sanctuary|Invasion|185|U|{1}{G}|Enchantment|||At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.| Elvish Champion|Invasion|186|R|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Explosive Growth|Invasion|187|C|{G}|Instant|||Kicker {5} (You may pay an additional {5} as you cast this spell.)$Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.| Fertile Ground|Invasion|188|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Harrow|Invasion|189|C|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Harsh Judgment|Invasion|19|R|{2}{W}{W}|Enchantment|||As Harsh Judgment enters the battlefield, choose a color.$If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.| Jade Leech|Invasion|190|R|{2}{G}{G}|Creature - Leech|5|5|Green spells you cast cost {G} more to cast.| Kavu Chameleon|Invasion|191|U|{3}{G}{G}|Creature - Kavu|4|4|Kavu Chameleon can't be countered.${G}: Kavu Chameleon becomes the color of your choice until end of turn.| Kavu Climber|Invasion|192|C|{3}{G}{G}|Creature - Kavu|3|3|When Kavu Climber enters the battlefield, draw a card.| Kavu Lair|Invasion|193|R|{2}{G}|Enchantment|||Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.| Kavu Titan|Invasion|194|R|{1}{G}|Creature - Kavu|2|2|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.| Llanowar Cavalry|Invasion|195|C|{2}{G}|Creature - Human Soldier|1|4|{W}: Llanowar Cavalry gains vigilance until end of turn.| Llanowar Elite|Invasion|196|C|{G}|Creature - Elf|1|1|Kicker {8} (You may pay an additional {8} as you cast this spell.)$Trample$If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.| Llanowar Vanguard|Invasion|197|C|{2}{G}|Creature - Dryad|1|1|{tap}: Llanowar Vanguard gets +0/+4 until end of turn.| Might Weaver|Invasion|198|U|{1}{G}|Creature - Human Wizard|2|1|{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Molimo, Maro-Sorcerer|Invasion|199|R|{4}{G}{G}{G}|Legendary Creature - Elemental|*|*|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.| Angel of Mercy|Invasion|2|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Holy Day|Invasion|20|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| Nomadic Elf|Invasion|200|C|{1}{G}|Creature - Elf Nomad|2|2|{1}{G}: Add one mana of any color.| Pincer Spider|Invasion|201|C|{2}{G}|Creature - Spider|2|3|Kicker {3} (You may pay an additional {3} as you cast this spell.)$Reach (This creature can block creatures with flying.)$If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.| Pulse of Llanowar|Invasion|202|U|{3}{G}|Enchantment|||If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.| Quirion Elves|Invasion|203|C|{1}{G}|Creature - Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G}.${tap}: Add one mana of the chosen color.| Quirion Sentinel|Invasion|204|C|{1}{G}|Creature - Elf Druid|2|1|When Quirion Sentinel enters the battlefield, add one mana of any color.| Quirion Trailblazer|Invasion|205|C|{3}{G}|Creature - Elf Scout|1|2|When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.| Restock|Invasion|206|R|{3}{G}{G}|Sorcery|||Return two target cards from your graveyard to your hand. Exile Restock.| Rooting Kavu|Invasion|207|U|{2}{G}{G}|Creature - Kavu|4|3|When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.| Saproling Infestation|Invasion|208|R|{1}{G}|Enchantment|||Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.| Saproling Symbiosis|Invasion|209|R|{3}{G}|Sorcery|||You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it.$Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.| Liberate|Invasion|21|U|{1}{W}|Instant|||Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Scouting Trek|Invasion|210|U|{1}{G}|Sorcery|||Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.| Serpentine Kavu|Invasion|211|C|{4}{G}|Creature - Kavu|4|4|{R}: Serpentine Kavu gains haste until end of turn.| Sulam Djinn|Invasion|212|U|{5}{G}|Creature - Djinn|6|6|Trample$Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.| Tangle|Invasion|213|U|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Each attacking creature doesn't untap during its controller's next untap step.| Thicket Elemental|Invasion|214|R|{3}{G}{G}|Creature - Elemental|4|4|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.| Thornscape Apprentice|Invasion|215|C|{G}|Creature - Human Wizard|1|1|{R}, {tap}: Target creature gains first strike until end of turn.${W}, {tap}: Tap target creature.| Thornscape Master|Invasion|216|R|{2}{G}{G}|Creature - Human Wizard|2|2|{R}{R}, {tap}: Thornscape Master deals 2 damage to target creature.${W}{W}, {tap}: Target creature gains protection from the color of your choice until end of turn.| Tranquility|Invasion|217|C|{2}{G}|Sorcery|||Destroy all enchantments.| Treefolk Healer|Invasion|218|U|{4}{G}|Creature - Treefolk Cleric|2|3|{2}{W}, {tap}: Prevent the next 2 damage that would be dealt to any target this turn.| Utopia Tree|Invasion|219|R|{1}{G}|Creature - Plant|0|2|{tap}: Add one mana of any color.| Obsidian Acolyte|Invasion|22|C|{1}{W}|Creature - Human Cleric|1|1|Protection from black${W}: Target creature gains protection from black until end of turn.| Verdeloth the Ancient|Invasion|220|R|{4}{G}{G}|Legendary Creature - Treefolk|4|7|Kicker {X} (You may pay an additional {X} as you cast this spell.)$Saproling creatures and other Treefolk creatures get +1/+1.$When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.| Verduran Emissary|Invasion|221|U|{2}{G}|Creature - Human Wizard|2|3|Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.| Vigorous Charge|Invasion|222|C|{G}|Instant|||Kicker {W} (You may pay an additional {W} as you cast this spell.)$Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage.| Wallop|Invasion|223|U|{1}{G}|Sorcery|||Destroy target blue or black creature with flying.| Wandering Stream|Invasion|224|C|{2}{G}|Sorcery|||Domain - You gain 2 life for each basic land type among lands you control.| Whip Silk|Invasion|225|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has reach. (It can block creatures with flying.)${G}: Return Whip Silk to its owner's hand.| Absorb|Invasion|226|R|{W}{U}{U}|Instant|||Counter target spell. You gain 3 life.| Aether Rift|Invasion|227|R|{1}{R}{G}|Enchantment|||At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.| Angelic Shield|Invasion|228|U|{W}{U}|Enchantment|||Creatures you control get +0/+1.$Sacrifice Angelic Shield: Return target creature to its owner's hand.| Armadillo Cloak|Invasion|229|C|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| Orim's Touch|Invasion|23|C|{W}|Instant|||Kicker {1} (You may pay an additional {1} as you cast this spell.)$Prevent the next 2 damage that would be dealt to any target this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.| Armored Guardian|Invasion|230|R|{3}{W}{U}|Creature - Cat Soldier|2|5|{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.${1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)| Artifact Mutation|Invasion|231|R|{R}{G}|Instant|||Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.| Aura Mutation|Invasion|232|R|{G}{W}|Instant|||Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.| Aura Shards|Invasion|233|U|{1}{G}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.| Backlash|Invasion|234|U|{1}{B}{R}|Instant|||Tap target untapped creature. That creature deals damage equal to its power to its controller.| Barrin's Spite|Invasion|235|R|{2}{U}{B}|Sorcery|||Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.| Blazing Specter|Invasion|236|R|{2}{B}{R}|Creature - Specter|2|2|Flying, haste$Whenever Blazing Specter deals combat damage to a player, that player discards a card.| Captain Sisay|Invasion|237|R|{2}{G}{W}|Legendary Creature - Human Soldier|2|2|{tap}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.| Cauldron Dance|Invasion|238|U|{4}{B}{R}|Instant|||Cast Cauldron Dance only during combat.$Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.$You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.| Charging Troll|Invasion|239|U|{2}{G}{W}|Creature - Troll|3|3|Vigilance${G}: Regenerate Charging Troll.| Pledge of Loyalty|Invasion|24|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.| Cinder Shade|Invasion|240|U|{1}{B}{R}|Creature - Shade|1|1|{B}: Cinder Shade gets +1/+1 until end of turn.${R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.| Coalition Victory|Invasion|241|R|{3}{W}{U}{B}{R}{G}|Sorcery|||You win the game if you control a land of each basic land type and a creature of each color.| Crosis, the Purger|Invasion|242|R|{3}{U}{B}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.| Darigaaz, the Igniter|Invasion|243|R|{3}{B}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.| Dromar, the Banisher|Invasion|244|R|{3}{W}{U}{B}|Legendary Creature - Dragon|6|6|Flying$Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.| Dueling Grounds|Invasion|245|R|{1}{G}{W}|Enchantment|||No more than one creature can attack each turn.$No more than one creature can block each turn.| Fires of Yavimaya|Invasion|246|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Frenzied Tilling|Invasion|247|C|{3}{R}{G}|Sorcery|||Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Galina's Knight|Invasion|248|C|{W}{U}|Creature - Merfolk Knight|2|2|Protection from red| Hanna, Ship's Navigator|Invasion|249|R|{1}{W}{U}|Legendary Creature - Human Artificer|1|2|{1}{W}{U}, {tap}: Return target artifact or enchantment card from your graveyard to your hand.| Prison Barricade|Invasion|25|C|{1}{W}|Creature - Wall|1|3|Defender (This creature can't attack.)$Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)$If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."| Heroes' Reunion|Invasion|250|U|{G}{W}|Instant|||Target player gains 7 life.| Horned Cheetah|Invasion|251|U|{2}{G}{W}|Creature - Cat|2|2|Whenever Horned Cheetah deals damage, you gain that much life.| Hunting Kavu|Invasion|252|U|{1}{R}{G}|Creature - Kavu|2|3|{1}{R}{G}, {tap}: Exile Hunting Kavu and target creature without flying that's attacking you.| Kangee, Aerie Keeper|Invasion|253|R|{2}{W}{U}|Legendary Creature - Bird Wizard|2|2|Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.)$Flying$When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.$Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.| Llanowar Knight|Invasion|254|C|{G}{W}|Creature - Elf Knight|2|2|Protection from black| Lobotomy|Invasion|255|U|{2}{U}{B}|Sorcery|||Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.| Meteor Storm|Invasion|256|R|{R}{G}|Enchantment|||{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target.| Noble Panther|Invasion|257|R|{1}{G}{W}|Creature - Cat|3|3|{1}: Noble Panther gains first strike until end of turn.| Ordered Migration|Invasion|258|U|{3}{W}{U}|Sorcery|||Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.| Overabundance|Invasion|259|R|{1}{R}{G}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced, and Overabundance deals 1 damage to that player.| Protective Sphere|Invasion|26|C|{2}{W}|Enchantment|||{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)| Plague Spores|Invasion|260|C|{4}{B}{R}|Sorcery|||Destroy target nonblack creature and target land. They can't be regenerated.| Pyre Zombie|Invasion|261|R|{1}{B}{R}|Creature - Zombie|2|1|At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.${1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to any target.| Raging Kavu|Invasion|262|R|{1}{R}{G}|Creature - Kavu|3|1|Flash$Haste| Reckless Assault|Invasion|263|R|{2}{B}{R}|Enchantment|||{1}, Pay 2 life: Reckless Assault deals 1 damage to any target.| Recoil|Invasion|264|C|{1}{U}{B}|Instant|||Return target permanent to its owner's hand. Then that player discards a card.| Reviving Vapors|Invasion|265|U|{2}{W}{U}|Instant|||Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.| Riptide Crab|Invasion|266|U|{1}{W}{U}|Creature - Crab|1|3|Vigilance$When Riptide Crab dies, draw a card.| Rith, the Awakener|Invasion|267|R|{3}{R}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.| Sabertooth Nishoba|Invasion|268|R|{4}{G}{W}|Creature - Cat Beast Warrior|5|5|Trample, protection from blue and from red| Samite Archer|Invasion|269|U|{1}{W}{U}|Creature - Human Cleric Archer|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.${tap}: Samite Archer deals 1 damage to any target.| Pure Reflection|Invasion|27|R|{2}{W}|Enchantment|||Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.| Seer's Vision|Invasion|270|U|{2}{U}{B}|Enchantment|||Your opponents play with their hands revealed.$Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Shivan Zombie|Invasion|271|C|{B}{R}|Creature - Barbarian Zombie|2|2|Protection from white| Simoon|Invasion|272|U|{R}{G}|Instant|||Simoon deals 1 damage to each creature target opponent controls.| Sleeper's Robe|Invasion|273|U|{U}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)$Whenever enchanted creature deals combat damage to an opponent, you may draw a card.| Slinking Serpent|Invasion|274|U|{2}{U}{B}|Creature - Serpent|2|3|Forestwalk| Smoldering Tar|Invasion|275|U|{2}{B}{R}|Enchantment|||At the beginning of your upkeep, target player loses 1 life.$Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.| Spinal Embrace|Invasion|276|R|{3}{U}|Instant|||Cast Spinal Embrace only during combat.$Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.| Stalking Assassin|Invasion|277|R|{1}{U}{B}|Creature - Human Assassin|1|1|{3}{U}, {tap}: Tap target creature.${3}{B}, {tap}: Destroy target tapped creature.| Sterling Grove|Invasion|278|U|{G}{W}|Enchantment|||Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)${1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.| Teferi's Moat|Invasion|279|R|{3}{W}{U}|Enchantment|||As Teferi's Moat enters the battlefield, choose a color.$Creatures of the chosen color without flying can't attack you.| Rampant Elephant|Invasion|28|C|{3}{W}|Creature - Elephant|2|2|{G}: Target creature blocks Rampant Elephant this turn if able.| Treva, the Renewer|Invasion|280|R|{3}{G}{W}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.| Tsabo Tavoc|Invasion|281|R|{5}{B}{R}|Legendary Creature - Horror|7|4|First strike, protection from legendary creatures${B}{B}, {tap}: Destroy target legendary creature. It can't be regenerated.| Undermine|Invasion|282|R|{U}{U}{B}|Instant|||Counter target spell. Its controller loses 3 life.| Urborg Drake|Invasion|283|U|{1}{U}{B}|Creature - Drake|2|3|Flying$Urborg Drake attacks each turn if able.| Vicious Kavu|Invasion|284|U|{1}{B}{R}|Creature - Kavu|2|2|Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.| Vile Consumption|Invasion|285|R|{1}{U}{B}|Enchantment|||All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."| Vodalian Zombie|Invasion|286|C|{U}{B}|Creature - Merfolk Zombie|2|2|Protection from green| Void|Invasion|287|R|{3}{B}{R}|Sorcery|||Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals their hand and discards all nonland cards with converted mana cost equal to the number.| Voracious Cobra|Invasion|288|U|{2}{R}{G}|Creature - Snake|2|2|First strike$$Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.| Wings of Hope|Invasion|289|C|{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3 and has flying.| Razorfoot Griffin|Invasion|29|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Yavimaya Barbarian|Invasion|290|C|{R}{G}|Creature - Elf Barbarian|2|2|Protection from blue| Yavimaya Kavu|Invasion|291|U|{2}{R}{G}|Creature - Kavu|*|*|Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.$Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.| Stand|Invasion|292a|U|{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature this turn.$| Deliver|Invasion|292b|U|{2}{U}|Instant|||$Return target permanent to its owner's hand.| Stand|Invasion|292a|U|{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature this turn.$| Deliver|Invasion|292b|U|{2}{U}|Instant|||$Return target permanent to its owner's hand.| Spite|Invasion|293a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Invasion|293b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| Spite|Invasion|293a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Invasion|293b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| Pain|Invasion|294a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Invasion|294b|U|{3}{R}|Sorcery|||$Destroy target land.| Pain|Invasion|294a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Invasion|294b|U|{3}{R}|Sorcery|||$Destroy target land.| Assault|Invasion|295a|U|{R}|Sorcery|||Assault deals 2 damage to any target.$| Battery|Invasion|295b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Assault|Invasion|295a|U|{R}|Sorcery|||Assault deals 2 damage to any target.$| Battery|Invasion|295b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Wax|Invasion|296a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Invasion|296b|U|{W}|Instant|||$Destroy target enchantment.| Wax|Invasion|296a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Invasion|296b|U|{W}|Instant|||$Destroy target enchantment.| Alloy Golem|Invasion|297|U|{6}|Artifact Creature - Golem|4|4|As Alloy Golem enters the battlefield, choose a color.$Alloy Golem is the chosen color. (It's still an artifact.)| Bloodstone Cameo|Invasion|298|U|{3}|Artifact|||{tap}: Add {B} or {R}.| Chromatic Sphere|Invasion|299|U|{1}|Artifact|||{1}, {tap}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.| Ardent Soldier|Invasion|3|C|{1}{W}|Creature - Human Soldier|1|2|Kicker {2} (You may pay an additional {2} as you cast this spell.)$Vigilance$If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.| Restrain|Invasion|30|C|{2}{W}|Instant|||Prevent all combat damage that would be dealt by target attacking creature this turn.$$Draw a card.| Crosis's Attendant|Invasion|300|U|{5}|Artifact Creature - Golem|3|3|{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R}.| Darigaaz's Attendant|Invasion|301|U|{5}|Artifact Creature - Golem|3|3|{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G}.| Drake-Skull Cameo|Invasion|302|U|{3}|Artifact|||{tap}: Add {U} or {B}.| Dromar's Attendant|Invasion|303|U|{5}|Artifact Creature - Golem|3|3|{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}.| Juntu Stakes|Invasion|304|R|{2}|Artifact|||Creatures with power 1 or less don't untap during their controllers' untap steps.| Lotus Guardian|Invasion|305|R|{7}|Artifact Creature - Dragon|4|4|Flying${tap}: Add one mana of any color.| Phyrexian Altar|Invasion|306|R|{3}|Artifact|||Sacrifice a creature: Add one mana of any color.| Phyrexian Lens|Invasion|307|R|{3}|Artifact|||{tap}, Pay 1 life: Add one mana of any color.| Planar Portal|Invasion|308|R|{6}|Artifact|||{6}, {tap}: Search your library for a card and put that card into your hand. Then shuffle your library.| Power Armor|Invasion|309|U|{4}|Artifact|||Domain - {3}, {tap}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.| Reviving Dose|Invasion|31|C|{2}{W}|Instant|||You gain 3 life.$Draw a card.| Rith's Attendant|Invasion|310|U|{5}|Artifact Creature - Golem|3|3|{1}, Sacrifice Rith's Attendant: Add {R}{G}{W}.| Seashell Cameo|Invasion|311|U|{3}|Artifact|||{tap}: Add {W} or {U}.| Sparring Golem|Invasion|312|U|{3}|Artifact Creature - Golem|2|2|Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Tek|Invasion|313|R|{5}|Artifact Creature - Dragon|2|2|Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.| Tigereye Cameo|Invasion|314|U|{3}|Artifact|||{tap}: Add {G} or {W}.| Treva's Attendant|Invasion|315|U|{5}|Artifact Creature - Golem|3|3|{1}, Sacrifice Treva's Attendant: Add {G}{W}{U}.| Troll-Horn Cameo|Invasion|316|U|{3}|Artifact|||{tap}: Add {R} or {G}.| Tsabo's Web|Invasion|317|R|{2}|Artifact|||When Tsabo's Web enters the battlefield, draw a card.$Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.| Urza's Filter|Invasion|318|R|{4}|Artifact|||Multicolored spells cost up to {2} less to cast.| Ancient Spring|Invasion|319|C||Land|||Ancient Spring enters the battlefield tapped.${tap}: Add {U}.${tap}, Sacrifice Ancient Spring: Add {W}{B}.| Rewards of Diversity|Invasion|32|U|{2}{W}|Enchantment|||Whenever an opponent casts a multicolored spell, you gain 4 life.| Archaeological Dig|Invasion|320|U||Land|||{tap}: Add {C}.$${tap}, Sacrifice Archaeological Dig: Add one mana of any color.| Coastal Tower|Invasion|321|U||Land|||Coastal Tower enters the battlefield tapped.${tap}: Add {W} or {U}.| Elfhame Palace|Invasion|322|U||Land|||Elfhame Palace enters the battlefield tapped.${tap}: Add {G} or {W}.| Geothermal Crevice|Invasion|323|C||Land|||Geothermal Crevice enters the battlefield tapped.${tap}: Add {R}.${tap}, Sacrifice Geothermal Crevice: Add {B}{G}.| Irrigation Ditch|Invasion|324|C||Land|||Irrigation Ditch enters the battlefield tapped.${tap}: Add {W}.${tap}, Sacrifice Irrigation Ditch: Add {G}{U}.| Keldon Necropolis|Invasion|325|R||Legendary Land|||{tap}: Add {C}.$${4}{R}, {tap}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.| Salt Marsh|Invasion|326|U||Land|||Salt Marsh enters the battlefield tapped.${tap}: Add {U} or {B}.| Shivan Oasis|Invasion|327|U||Land|||Shivan Oasis enters the battlefield tapped.${tap}: Add {R} or {G}.| Sulfur Vent|Invasion|328|C||Land|||Sulfur Vent enters the battlefield tapped.${tap}: Add {B}.${tap}, Sacrifice Sulfur Vent: Add {U}{R}.| Tinder Farm|Invasion|329|C||Land|||Tinder Farm enters the battlefield tapped.${tap}: Add {G}.${tap}, Sacrifice Tinder Farm: Add {R}{W}.| Reya Dawnbringer|Invasion|33|R|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.| Urborg Volcano|Invasion|330|U||Land|||Urborg Volcano enters the battlefield tapped.${tap}: Add {B} or {R}.| Plains|Invasion|331|L||Basic Land - Plains|||W| Plains|Invasion|332|L||Basic Land - Plains|||W| Plains|Invasion|333|L||Basic Land - Plains|||W| Plains|Invasion|334|L||Basic Land - Plains|||W| Island|Invasion|335|L||Basic Land - Island|||U| Island|Invasion|336|L||Basic Land - Island|||U| Island|Invasion|337|L||Basic Land - Island|||U| Island|Invasion|338|L||Basic Land - Island|||U| Swamp|Invasion|339|L||Basic Land - Swamp|||B| Rout|Invasion|34|R|{3}{W}{W}|Sorcery|||You may cast Rout as though it had flash if you pay {2} more to cast it.$Destroy all creatures. They can't be regenerated.| Swamp|Invasion|340|L||Basic Land - Swamp|||B| Swamp|Invasion|341|L||Basic Land - Swamp|||B| Swamp|Invasion|342|L||Basic Land - Swamp|||B| Mountain|Invasion|343|L||Basic Land - Mountain|||R| Mountain|Invasion|344|L||Basic Land - Mountain|||R| Mountain|Invasion|345|L||Basic Land - Mountain|||R| Mountain|Invasion|346|L||Basic Land - Mountain|||R| Forest|Invasion|347|L||Basic Land - Forest|||G| Forest|Invasion|348|L||Basic Land - Forest|||G| Forest|Invasion|349|L||Basic Land - Forest|||G| Ruham Djinn|Invasion|35|U|{5}{W}|Creature - Djinn|5|5|First strike$$Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.| Forest|Invasion|350|L||Basic Land - Forest|||G| Samite Ministration|Invasion|36|U|{1}{W}|Instant|||Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.| Shackles|Invasion|37|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.${W}: Return Shackles to its owner's hand.| Spirit of Resistance|Invasion|38|R|{2}{W}|Enchantment|||As long as you control a permanent of each color, prevent all damage that would be dealt to you.| Spirit Weaver|Invasion|39|U|{1}{W}|Creature - Human Wizard|2|1|{2}: Target green or blue creature gets +0/+1 until end of turn.| Atalya, Samite Master|Invasion|4|R|{3}{W}{W}|Legendary Creature - Human Cleric|2|3|{X}, {tap}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana on X.| Strength of Unity|Invasion|40|C|{3}{W}|Enchantment - Aura|||Enchant creature$Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.| Sunscape Apprentice|Invasion|41|C|{W}|Creature - Human Wizard|1|1|{G}, {tap}: Target creature gets +1/+1 until end of turn.${U}, {tap}: Put target creature you control on top of its owner's library.| Sunscape Master|Invasion|42|R|{2}{W}{W}|Creature - Human Wizard|2|2|{G}{G}, {tap}: Creatures you control get +2/+2 until end of turn.${U}{U}, {tap}: Return target creature to its owner's hand.| Teferi's Care|Invasion|43|U|{2}{W}|Enchantment|||{W}, Sacrifice an enchantment: Destroy target enchantment.$${3}{U}{U}: Counter target enchantment spell.| Wayfaring Giant|Invasion|44|U|{5}{W}|Creature - Giant|1|3|Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.| Winnow|Invasion|45|R|{1}{W}|Instant|||Destroy target nonland permanent if another permanent with the same name is on the battlefield.$Draw a card.| Barrin's Unmaking|Invasion|46|C|{1}{U}|Instant|||Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.| Blind Seer|Invasion|47|R|{2}{U}{U}|Legendary Creature - Human Wizard|3|3|{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.| Breaking Wave|Invasion|48|R|{2}{U}{U}|Sorcery|||You may cast Breaking Wave as though it had flash if you pay {2} more to cast it.$Simultaneously untap all tapped creatures and tap all untapped creatures.| Collective Restraint|Invasion|49|R|{3}{U}|Enchantment|||Domain - Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.| Benalish Emissary|Invasion|5|U|{2}{W}|Creature - Human Wizard|1|4|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.| Crystal Spray|Invasion|50|R|{2}{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.$Draw a card.| Disrupt|Invasion|51|U|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$$Draw a card.| Distorting Wake|Invasion|52|R|{X}{U}{U}{U}|Sorcery|||Return X target nonland permanents to their owners' hands.| Dream Thrush|Invasion|53|C|{1}{U}|Creature - Bird|1|1|Flying${tap}: Target land becomes the basic land type of your choice until end of turn.| Empress Galina|Invasion|54|R|{3}{U}|Legendary Creature - Merfolk|1|3|{U}{U}, {tap}: Gain control of target legendary permanent. (This effect lasts indefinitely.)| Essence Leak|Invasion|55|U|{U}|Enchantment - Aura|||Enchant permanent$As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."| Exclude|Invasion|56|C|{2}{U}|Instant|||Counter target creature spell.$$Draw a card.| Fact or Fiction|Invasion|57|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Faerie Squadron|Invasion|58|C|{U}|Creature - Faerie|1|1|Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)$If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.| Mana Maze|Invasion|59|R|{1}{U}|Enchantment|||Players can't cast spells that share a color with the spell most recently cast this turn.| Benalish Heralds|Invasion|6|U|{3}{W}|Creature - Human Soldier|2|4|{3}{U}, {tap}: Draw a card.| Manipulate Fate|Invasion|60|U|{1}{U}|Sorcery|||Search your library for three cards, exile them, then shuffle your library.$Draw a card.| Metathran Aerostat|Invasion|61|R|{2}{U}{U}|Creature - Metathran|2|2|Flying${X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.| Metathran Transport|Invasion|62|U|{1}{U}{U}|Creature - Metathran|1|3|Flying$Metathran Transport can't be blocked by blue creatures.${U}: Target creature becomes blue until end of turn.| Metathran Zombie|Invasion|63|C|{1}{U}|Creature - Metathran Zombie|1|1|{B}: Regenerate Metathran Zombie.| Opt|Invasion|64|C|{U}|Instant|||Look at the top card of your library. You may put that card on the bottom of your library.$$Draw a card.| Phantasmal Terrain|Invasion|65|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Probe|Invasion|66|C|{2}{U}|Sorcery|||Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)$Draw three cards, then discard two cards.$If Probe was kicked, target player discards two cards.| Prohibit|Invasion|67|C|{1}{U}|Instant|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.| Psychic Battle|Invasion|68|R|{3}{U}|Enchantment|||Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.| Rainbow Crow|Invasion|69|U|{3}{U}|Creature - Bird|2|2|Flying$${1}: Rainbow Crow becomes the color of your choice until end of turn.| Benalish Lancer|Invasion|7|C|{2}{W}|Creature - Human Knight|2|2|Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)$If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.| Repulse|Invasion|70|C|{2}{U}|Instant|||Return target creature to its owner's hand.$Draw a card.| Sapphire Leech|Invasion|71|R|{1}{U}|Creature - Leech|2|2|Flying$Blue spells you cast cost {U} more to cast.| Shimmering Wings|Invasion|72|C|{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)${U}: Return Shimmering Wings to its owner's hand.| Shoreline Raider|Invasion|73|C|{2}{U}|Creature - Merfolk|2|2|Protection from Kavu| Sky Weaver|Invasion|74|U|{1}{U}|Creature - Metathran Wizard|2|1|{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Stormscape Apprentice|Invasion|75|C|{U}|Creature - Human Wizard|1|1|{W}, {tap}: Tap target creature.${B}, {tap}: Target player loses 1 life.| Stormscape Master|Invasion|76|R|{2}{U}{U}|Creature - Human Wizard|2|2|{W}{W}, {tap}: Target creature gains protection from the color of your choice until end of turn.${B}{B}, {tap}: Target player loses 2 life and you gain 2 life.| Sway of Illusion|Invasion|77|U|{1}{U}|Instant|||Any number of target creatures become the color of your choice until end of turn.$$Draw a card.| Teferi's Response|Invasion|78|R|{1}{U}|Instant|||Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.$$Draw two cards.| Temporal Distortion|Invasion|79|R|{3}{U}|Enchantment|||Whenever a creature or land becomes tapped, put an hourglass counter on it.$Permanents with hourglass counters on them don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.| Benalish Trapper|Invasion|8|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Tidal Visionary|Invasion|80|C|{U}|Creature - Merfolk Wizard|1|1|{tap}: Target creature becomes the color of your choice until end of turn.| Tolarian Emissary|Invasion|81|U|{2}{U}|Creature - Human Wizard|1|2|Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)$Flying$When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.| Tower Drake|Invasion|82|C|{2}{U}|Creature - Drake|2|1|Flying${W}: Tower Drake gets +0/+1 until end of turn.| Traveler's Cloak|Invasion|83|C|{2}{U}|Enchantment - Aura|||Enchant creature$As Traveler's Cloak enters the battlefield, choose a land type.$When Traveler's Cloak enters the battlefield, draw a card.$Enchanted creature has landwalk of the chosen type.| Vodalian Hypnotist|Invasion|84|U|{1}{U}|Creature - Merfolk Wizard|1|1|{2}{B}, {tap}: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Vodalian Merchant|Invasion|85|C|{1}{U}|Creature - Merfolk|1|2|When Vodalian Merchant enters the battlefield, draw a card, then discard a card.| Vodalian Serpent|Invasion|86|C|{3}{U}|Creature - Serpent|2|2|Kicker {2} (You may pay an additional {2} as you cast this spell.)$Vodalian Serpent can't attack unless defending player controls an Island.$If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.| Wash Out|Invasion|87|U|{3}{U}|Sorcery|||Return all permanents of the color of your choice to their owners' hands.| Well-Laid Plans|Invasion|88|R|{2}{U}|Enchantment|||Prevent all damage that would be dealt to a creature by another creature if they share a color.| Worldly Counsel|Invasion|89|C|{1}{U}|Instant|||Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Blinding Light|Invasion|9|U|{2}{W}|Sorcery|||Tap all nonwhite creatures.| Zanam Djinn|Invasion|90|U|{5}{U}|Creature - Djinn|5|6|Flying$Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.| Addle|Invasion|91|U|{1}{B}|Sorcery|||Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.| Agonizing Demise|Invasion|92|C|{3}{B}|Instant|||Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.| Andradite Leech|Invasion|93|R|{2}{B}|Creature - Leech|2|2|Black spells you cast cost {B} more to cast.${B}: Andradite Leech gets +1/+1 until end of turn.| Annihilate|Invasion|94|U|{3}{B}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.$Draw a card.| Bog Initiate|Invasion|95|C|{1}{B}|Creature - Human Wizard|1|1|{1}: Add {B}.| Cremate|Invasion|96|U|{B}|Instant|||Exile target card from a graveyard.$Draw a card.| Crypt Angel|Invasion|97|R|{4}{B}|Creature - Angel|3|3|Flying, protection from white$When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.| Cursed Flesh|Invasion|98|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Defiling Tears|Invasion|99|U|{2}{B}|Instant|||Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."| Aegis of the Gods|Journey into Nyx|1|R|{1}{W}|Enchantment Creature - Human Soldier|2|1|You have hexproof. (You can't be the target of spells or abilities your opponents control.)| Eidolon of Rhetoric|Journey into Nyx|10|U|{2}{W}|Enchantment Creature - Spirit|1|4|Each player can't cast more than one spell each turn.| Harness by Force|Journey into Nyx|100|R|{1}{R}{R}|Sorcery|||Strive - Harness by Force costs {2}{R} more to cast for each target beyond the first.$Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.| Knowledge and Power|Journey into Nyx|101|U|{4}{R}|Enchantment|||Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target.| Lightning Diadem|Journey into Nyx|102|C|{5}{R}|Enchantment - Aura|||Enchant creature$When Lightning Diadem enters the battlefield, it deals 2 damage to any target.$Enchanted creature gets +2/+2.| Magma Spray|Journey into Nyx|103|C|{R}|Instant|||Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.| Mogis's Warhound|Journey into Nyx|104|U|{1}{R}|Enchantment Creature - Hound|2|2|Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Mogis's Warhound attacks each turn if able.$Enchanted creature gets +2/+2 and attacks each turn if able.| Pensive Minotaur|Journey into Nyx|105|C|{2}{R}|Creature - Minotaur Warrior|2|3|| Prophetic Flamespeaker|Journey into Nyx|106|M|{1}{R}{R}|Creature - Human Shaman|1|3|Double strike, trample$Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.| Riddle of Lightning|Journey into Nyx|107|U|{3}{R}{R}|Instant|||Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Rollick of Abandon|Journey into Nyx|108|U|{3}{R}{R}|Sorcery|||All creatures get +2/-2 until end of turn.| Rouse the Mob|Journey into Nyx|109|C|{R}|Instant|||Strive - Rouse the Mob costs {2}{R} more to cast for each target beyond the first.$Any number of target creatures each get +2/+0 and gain trample until end of turn.| Font of Vigor|Journey into Nyx|11|C|{1}{W}|Enchantment|||{2}{W}, Sacrifice Font of Vigor: You gain 7 life.| Satyr Hoplite|Journey into Nyx|110|C|{R}|Creature - Satyr Soldier|1|1|Heroic - Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.| Sigiled Skink|Journey into Nyx|111|C|{1}{R}|Creature - Lizard|2|1|Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Spawn of Thraxes|Journey into Nyx|112|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.| Spite of Mogis|Journey into Nyx|113|U|{R}|Sorcery|||Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Starfall|Journey into Nyx|114|C|{4}{R}|Instant|||Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.| Twinflame|Journey into Nyx|115|R|{1}{R}|Sorcery|||Strive - Twinflame costs {2}{R} more to cast for each target beyond the first.$Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.| Wildfire Cerberus|Journey into Nyx|116|U|{4}{R}|Creature - Hound|4|3|{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)$When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.| Bassara Tower Archer|Journey into Nyx|117|U|{G}{G}|Creature - Human Archer|2|1|Hexproof, reach| Colossal Heroics|Journey into Nyx|118|U|{2}{G}|Instant|||Strive - Colossal Heroics costs {1}{G} more to cast for each target beyond the first.$Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.| Consign to Dust|Journey into Nyx|119|U|{2}{G}|Instant|||Strive - Consign to Dust costs {2}{G} more to cast for each target beyond the first.$Destroy any number of target artifacts and/or enchantments.| Godsend|Journey into Nyx|12|M|{1}{W}{W}|Legendary Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.$Opponents can't cast cards with the same name as cards exiled with Godsend.$Equip {3}| Desecration Plague|Journey into Nyx|120|C|{3}{G}|Sorcery|||Destroy target enchantment or land.| Dictate of Karametra|Journey into Nyx|121|R|{3}{G}{G}|Enchantment|||Flash$Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.| Eidolon of Blossoms|Journey into Nyx|122|R|{2}{G}{G}|Enchantment Creature - Spirit|2|2|Constellation - Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.| Font of Fertility|Journey into Nyx|123|C|{G}|Enchantment|||{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Golden Hind|Journey into Nyx|124|C|{1}{G}|Creature - Elk|2|1|{tap}: Add {G}.| Goldenhide Ox|Journey into Nyx|125|U|{5}{G}|Enchantment Creature - Ox|5|4|Constellation - Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.| Heroes' Bane|Journey into Nyx|126|R|{3}{G}{G}|Creature - Hydra|0|0|Heroes' Bane enters the battlefield with four +1/+1 counters on it.${2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.| Humbler of Mortals|Journey into Nyx|127|C|{4}{G}{G}|Enchantment Creature - Elemental|5|5|Constellation - Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.| Hydra Broodmaster|Journey into Nyx|128|R|{4}{G}{G}|Creature - Hydra|7|7|{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)$When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield.| Kruphix's Insight|Journey into Nyx|129|C|{2}{G}|Sorcery|||Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.| Harvestguard Alseids|Journey into Nyx|13|C|{2}{W}|Enchantment Creature - Nymph|2|3|Constellation - Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.| Market Festival|Journey into Nyx|130|C|{3}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to their mana pool (in addition to the mana the land produces).| Nature's Panoply|Journey into Nyx|131|C|{G}|Instant|||Strive - Nature's Panoply costs {2}{G} more to cast for each target beyond the first.$Choose any number of target creatures. Put a +1/+1 counter on each of them.| Nessian Game Warden|Journey into Nyx|132|U|{3}{G}{G}|Creature - Beast|4|5|When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Oakheart Dryads|Journey into Nyx|133|C|{2}{G}|Enchantment Creature - Nymph Dryad|2|3|Constellation - Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.| Pheres-Band Thunderhoof|Journey into Nyx|134|C|{4}{G}|Creature - Centaur Warrior|3|4|Heroic - Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.| Pheres-Band Warchief|Journey into Nyx|135|R|{3}{G}|Creature - Centaur Warrior|3|3|Vigilance, trample$Other Centaur creatures you control get +1/+1 and have vigilance and trample.| Ravenous Leucrocota|Journey into Nyx|136|C|{3}{G}|Creature - Beast|2|4|Vigilance${6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)| Renowned Weaver|Journey into Nyx|137|C|{G}|Creature - Human Shaman|1|1|{1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.)| Reviving Melody|Journey into Nyx|138|U|{2}{G}|Sorcery|||Choose one or both -$ Return target creature card from your graveyard to your hand.$ Return target enchantment card from your graveyard to your hand.| Satyr Grovedancer|Journey into Nyx|139|C|{1}{G}|Creature - Satyr Shaman|1|1|When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.| Lagonna-Band Trailblazer|Journey into Nyx|14|C|{W}|Creature - Centaur Scout|0|4|Heroic - Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.| Setessan Tactics|Journey into Nyx|140|R|{1}{G}|Instant|||Strive - Setessan Tactics costs {G} more to cast for each target beyond the first.$Until end of turn, any number of target creatures each get +1/+1 and gain "{tap}: This creature fights another target creature."| Solidarity of Heroes|Journey into Nyx|141|U|{1}{G}|Instant|||Strive - Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first.$Choose any number of target creatures. Double the number of +1/+1 counters on each of them.| Spirespine|Journey into Nyx|142|U|{2}{G}|Enchantment Creature - Beast|4|1|Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Spirespine blocks each turn if able.$Enchanted creature gets +4/+1 and blocks each turn if able.| Strength from the Fallen|Journey into Nyx|143|U|{1}{G}|Enchantment|||Constellation - Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.| Swarmborn Giant|Journey into Nyx|144|U|{2}{G}{G}|Creature - Giant|6|6|When you're dealt combat damage, sacrifice Swarmborn Giant.${4}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)$As long as Swarmborn Giant is monstrous, it has reach.| Ajani, Mentor of Heroes|Journey into Nyx|145|M|{3}{G}{W}|Legendary Planeswalker - Ajani|||+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.$+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.$?8: You gain 100 life.| Athreos, God of Passage|Journey into Nyx|146|M|{1}{W}{B}|Legendary Enchantment Creature - God|5|4|Indestructible$As long as your devotion to white and black is less than seven, Athreos isn't a creature.$Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.| Desperate Stand|Journey into Nyx|147|U|{R}{W}|Sorcery|||Strive - Desperate Stand costs {R}{W} more to cast for each target beyond the first.$Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.| Disciple of Deceit|Journey into Nyx|148|U|{U}{B}|Creature - Human Rogue|1|3|Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.| Fleetfeather Cockatrice|Journey into Nyx|149|U|{3}{G}{U}|Creature - Cockatrice|3|3|Flash (You may cast this spell any time you could cast an instant.)$Flying, deathtouch${5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)| Launch the Fleet|Journey into Nyx|15|R|{W}|Sorcery|||Strive - Launch the Fleet costs {1} more to cast for each target beyond the first.$Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."| Iroas, God of Victory|Journey into Nyx|150|M|{2}{R}{W}|Legendary Enchantment Creature - God|7|4|Indestructible$As long as your devotion to red and white is less than seven, Iroas isn't a creature.$Creatures you control can't be blocked except by two or more creatures.$Prevent all damage that would be dealt to attacking creatures you control.| Keranos, God of Storms|Journey into Nyx|151|M|{3}{U}{R}|Legendary Enchantment Creature - God|6|5|Indestructible$As long as your devotion to blue and red is less than seven, Keranos isn't a creature.$Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.| Kruphix, God of Horizons|Journey into Nyx|152|M|{3}{G}{U}|Legendary Enchantment Creature - God|4|7|Indestructible$As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.$You have no maximum hand size.$If unused mana would empty from your mana pool, that mana becomes colorless instead.| Nyx Weaver|Journey into Nyx|153|U|{1}{B}{G}|Enchantment Creature - Spider|2|3|Reach$At the beginning of your upkeep, put the top two cards of your library into your graveyard.${1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.| Pharika, God of Affliction|Journey into Nyx|154|M|{1}{B}{G}|Legendary Enchantment Creature - God|5|5|Indestructible$As long as your devotion to black and green is less than seven, Pharika isn't a creature.${B}{G}: Exile target creature card from a graveyard. Its owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield.| Revel of the Fallen God|Journey into Nyx|155|R|{3}{R}{R}{G}{G}|Sorcery|||Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield.| Stormchaser Chimera|Journey into Nyx|156|U|{2}{U}{R}|Creature - Chimera|2|3|Flying${2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Underworld Coinsmith|Journey into Nyx|157|U|{W}{B}|Enchantment Creature - Human Cleric|2|2|Constellation - Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.${W}{B}, Pay 1 life: Each opponent loses 1 life.| Armory of Iroas|Journey into Nyx|158|U|{2}|Artifact - Equipment|||Whenever equipped creature attacks, put a +1/+1 counter on it.$Equip {2}| Chariot of Victory|Journey into Nyx|159|U|{3}|Artifact - Equipment|||Equipped creature has first strike, trample, and haste.$Equip {1}| Leonin Iconoclast|Journey into Nyx|16|U|{3}{W}|Creature - Cat Monk|3|2|Heroic - Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.| Deserter's Quarters|Journey into Nyx|160|U|{2}|Artifact|||You may choose not to untap Deserter's Quarters during your untap step.${6}, {tap}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.| Gold-Forged Sentinel|Journey into Nyx|161|U|{6}|Artifact Creature - Chimera|4|4|Flying| Hall of Triumph|Journey into Nyx|162|R|{3}|Legendary Artifact|||As Hall of Triumph enters the battlefield, choose a color.$Creatures you control of the chosen color get +1/+1.| Mana Confluence|Journey into Nyx|163|R||Land|||{tap}, Pay 1 life: Add one mana of any color.| Temple of Epiphany|Journey into Nyx|164|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {U} or {R}.| Temple of Malady|Journey into Nyx|165|R||Land|||Temple of Malady enters the battlefield tapped.$When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {B} or {G}.| Mortal Obstinacy|Journey into Nyx|17|C|{W}|Enchantment - Aura|||Enchant creature you control$Enchanted creature gets +1/+1.$Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.| Nyx-Fleece Ram|Journey into Nyx|18|U|{1}{W}|Enchantment Creature - Sheep|0|5|At the beginning of your upkeep, you gain 1 life.| Oppressive Rays|Journey into Nyx|19|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block unless its controller pays {3}.$Activated abilities of enchanted creature cost {3} more to activate.| Ajani's Presence|Journey into Nyx|2|C|{W}|Instant|||Strive - Ajani's Presence costs {2}{W} more to cast for each target beyond the first.$Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)| Oreskos Swiftclaw|Journey into Nyx|20|C|{1}{W}|Creature - Cat Warrior|3|1|| Phalanx Formation|Journey into Nyx|21|U|{2}{W}|Instant|||Strive - Phalanx Formation costs {1}{W} more to cast for each target beyond the first.$Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)| Quarry Colossus|Journey into Nyx|22|U|{5}{W}{W}|Creature - Giant|5|6|When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.| Reprisal|Journey into Nyx|23|U|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Sightless Brawler|Journey into Nyx|24|U|{1}{W}|Enchantment Creature - Human Warrior|3|2|Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Sightless Brawler can't attack alone.$Enchanted creature gets +3/+2 and can't attack alone.| Skybind|Journey into Nyx|25|R|{3}{W}{W}|Enchantment|||Constellation - Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Skyspear Cavalry|Journey into Nyx|26|U|{3}{W}{W}|Creature - Human Soldier|2|2|Flying$Double strike (This creature deals both first-strike and regular combat damage.)| Stonewise Fortifier|Journey into Nyx|27|C|{1}{W}|Creature - Human Wizard|2|2|{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.| Supply-Line Cranes|Journey into Nyx|28|C|{3}{W}{W}|Creature - Bird|2|4|Flying$When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.| Tethmos High Priest|Journey into Nyx|29|U|{2}{W}|Creature - Cat Cleric|2|3|Heroic - Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.| Akroan Mastiff|Journey into Nyx|3|C|{3}{W}|Creature - Hound|2|2|{W}, {tap}: Tap target creature.| Aerial Formation|Journey into Nyx|30|C|{U}|Instant|||Strive - Aerial Formation costs {2}{U} more to cast for each target beyond the first.$Any number of target creatures each get +1/+1 and gain flying until end of turn.| Battlefield Thaumaturge|Journey into Nyx|31|R|{1}{U}|Creature - Human Wizard|2|1|Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.$Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.| Cloaked Siren|Journey into Nyx|32|C|{3}{U}|Creature - Siren|3|2|Flash (You may cast this spell any time you could cast an instant.)$Flying| Countermand|Journey into Nyx|33|C|{2}{U}{U}|Instant|||Counter target spell. Its controller puts the top four cards of their library into their graveyard.| Crystalline Nautilus|Journey into Nyx|34|U|{2}{U}|Enchantment Creature - Nautilus|4|4|Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.$Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."| Dakra Mystic|Journey into Nyx|35|U|{U}|Creature - Merfolk Wizard|1|1|{U}, {tap}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.| Daring Thief|Journey into Nyx|36|R|{2}{U}|Creature - Human Rogue|2|3|Inspired - Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.| Dictate of Kruphix|Journey into Nyx|37|R|{1}{U}{U}|Enchantment|||Flash$At the beginning of each player's draw step, that player draws an additional card.| Font of Fortunes|Journey into Nyx|38|C|{1}{U}|Enchantment|||{1}{U}, Sacrifice Font of Fortunes: Draw two cards.| Godhunter Octopus|Journey into Nyx|39|C|{5}{U}|Creature - Octopus|5|5|Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.| Armament of Nyx|Journey into Nyx|4|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)| Hour of Need|Journey into Nyx|40|U|{2}{U}|Instant|||Strive - Hour of Need costs {1}{U} more to cast for each target beyond the first.$Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield.| Hubris|Journey into Nyx|41|C|{1}{U}|Instant|||Return target creature and all Auras attached to it to their owners' hands.| Hypnotic Siren|Journey into Nyx|42|R|{U}|Enchantment Creature - Siren|1|1|Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Flying$You control enchanted creature.$Enchanted creature gets +1/+1 and has flying.| Interpret the Signs|Journey into Nyx|43|U|{5}{U}|Sorcery|||Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Kiora's Dismissal|Journey into Nyx|44|U|{U}|Instant|||Strive - Kiora's Dismissal costs {U} more to cast for each target beyond the first.$Return any number of target enchantments to their owners' hands.| Pin to the Earth|Journey into Nyx|45|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -6/-0.| Polymorphous Rush|Journey into Nyx|46|R|{2}{U}|Instant|||Strive - Polymorphous Rush costs {1}{U} more to cast for each target beyond the first.$Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.| Pull from the Deep|Journey into Nyx|47|U|{2}{U}{U}|Sorcery|||Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.| Riptide Chimera|Journey into Nyx|48|U|{2}{U}|Enchantment Creature - Chimera|3|4|Flying$At the beginning of your upkeep, return an enchantment you control to its owner's hand.| Rise of Eagles|Journey into Nyx|49|C|{4}{U}{U}|Sorcery|||Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Banishing Light|Journey into Nyx|5|U|{2}{W}|Enchantment|||When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)| Sage of Hours|Journey into Nyx|50|M|{1}{U}|Creature - Human Wizard|1|1|Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.$Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.| Scourge of Fleets|Journey into Nyx|51|R|{5}{U}{U}|Creature - Kraken|6|6|When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.| Sigiled Starfish|Journey into Nyx|52|C|{1}{U}|Creature - Starfish|0|3|{tap}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Thassa's Devourer|Journey into Nyx|53|C|{4}{U}|Enchantment Creature - Elemental|2|6|Constellation - Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of their library into their graveyard.| Thassa's Ire|Journey into Nyx|54|U|{U}|Enchantment|||{3}{U}: You may tap or untap target creature.| Triton Cavalry|Journey into Nyx|55|U|{3}{U}|Creature - Merfolk Soldier|2|4|Heroic - Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.| Triton Shorestalker|Journey into Nyx|56|C|{U}|Creature - Merfolk Rogue|1|1|Triton Shorestalker can't be blocked.| War-Wing Siren|Journey into Nyx|57|C|{2}{U}|Creature - Siren Soldier|1|3|Flying$Heroic - Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.| Whitewater Naiads|Journey into Nyx|58|U|{3}{U}{U}|Enchantment Creature - Nymph|4|4|Constellation - Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.| Agent of Erebos|Journey into Nyx|59|U|{3}{B}|Enchantment Creature - Zombie|2|2|Constellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.| Dawnbringer Charioteers|Journey into Nyx|6|R|{2}{W}{W}|Creature - Human Soldier|2|4|Flying, lifelink$Heroic - Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.| Aspect of Gorgon|Journey into Nyx|60|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)| Bloodcrazed Hoplite|Journey into Nyx|61|C|{1}{B}|Creature - Human Soldier|2|1|Heroic - Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.$Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.| Brain Maggot|Journey into Nyx|62|U|{1}{B}|Enchantment Creature - Insect|1|1|When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.| Cast into Darkness|Journey into Nyx|63|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-0 and can't block.| Cruel Feeding|Journey into Nyx|64|C|{B}|Instant|||Strive - Cruel Feeding costs {2}{B} more to cast for each target beyond the first.$Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)| Dictate of Erebos|Journey into Nyx|65|R|{3}{B}{B}|Enchantment|||Flash$Whenever a creature you control dies, each opponent sacrifices a creature.| Doomwake Giant|Journey into Nyx|66|R|{4}{B}|Enchantment Creature - Giant|4|6|Constellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.| Dreadbringer Lampads|Journey into Nyx|67|C|{4}{B}|Enchantment Creature - Nymph|4|2|Constellation - Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Extinguish All Hope|Journey into Nyx|68|R|{4}{B}{B}|Sorcery|||Destroy all nonenchantment creatures.| Feast of Dreams|Journey into Nyx|69|C|{1}{B}|Instant|||Destroy target enchanted creature or enchantment creature.| Deicide|Journey into Nyx|7|R|{1}{W}|Instant|||Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles their library.| Felhide Petrifier|Journey into Nyx|70|U|{2}{B}|Creature - Minotaur Warrior|2|3|Deathtouch$Other Minotaur creatures you control have deathtouch.| Font of Return|Journey into Nyx|71|C|{1}{B}|Enchantment|||{3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.| Gnarled Scarhide|Journey into Nyx|72|U|{B}|Enchantment Creature - Minotaur|2|1|Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Gnarled Scarhide can't block.$Enchanted creature gets +2/+1 and can't block.| Grim Guardian|Journey into Nyx|73|C|{2}{B}|Enchantment Creature - Zombie|1|4|Constellation - Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.| King Macar, the Gold-Cursed|Journey into Nyx|74|R|{2}{B}{B}|Legendary Creature - Human|2|3|Inspired - Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color."| Master of the Feast|Journey into Nyx|75|R|{1}{B}{B}|Enchantment Creature - Demon|5|5|Flying$At the beginning of your upkeep, each opponent draws a card.| Nightmarish End|Journey into Nyx|76|U|{2}{B}|Instant|||Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.| Nyx Infusion|Journey into Nyx|77|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.| Pharika's Chosen|Journey into Nyx|78|C|{B}|Creature - Snake|1|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Returned Reveler|Journey into Nyx|79|C|{1}{B}|Creature - Zombie Satyr|1|3|When Returned Reveler dies, each player puts the top three cards of their library into their graveyard.| Dictate of Heliod|Journey into Nyx|8|R|{3}{W}{W}|Enchantment|||Flash$Creatures you control get +2/+2.| Ritual of the Returned|Journey into Nyx|80|U|{3}{B}|Instant|||Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness.| Rotted Hulk|Journey into Nyx|81|C|{3}{B}|Creature - Elemental|2|5|| Silence the Believers|Journey into Nyx|82|R|{2}{B}{B}|Instant|||Strive - Silence the Believers costs {2}{B} more to cast for each target beyond the first.$Exile any number of target creatures and all Auras attached to them.| Spiteful Blow|Journey into Nyx|83|U|{4}{B}{B}|Sorcery|||Destroy target creature and target land.| Squelching Leeches|Journey into Nyx|84|U|{2}{B}{B}|Creature - Leech|*|*|Squelching Leeches's power and toughness are each equal to the number of Swamps you control.| Thoughtrender Lamia|Journey into Nyx|85|U|{4}{B}{B}|Enchantment Creature - Lamia|5|3|Constellation - Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.| Tormented Thoughts|Journey into Nyx|86|U|{2}{B}|Sorcery|||As an additional cost to cast Tormented Thoughts, sacrifice a creature.$Target player discards a number of cards equal to the sacrificed creature's power.| Worst Fears|Journey into Nyx|87|M|{7}{B}|Sorcery|||You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)| Akroan Line Breaker|Journey into Nyx|88|U|{2}{R}|Creature - Human Warrior|2|1|Heroic - Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn.| Bearer of the Heavens|Journey into Nyx|89|R|{7}{R}|Creature - Giant|10|10|When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.| Eagle of the Watch|Journey into Nyx|9|C|{2}{W}|Creature - Bird|2|1|Flying, vigilance| Bladetusk Boar|Journey into Nyx|90|C|{3}{R}|Creature - Boar|3|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Blinding Flare|Journey into Nyx|91|U|{R}|Sorcery|||Strive - Blinding Flare costs {R} more to cast for each target beyond the first.$Any number of target creatures can't block this turn.| Cyclops of Eternal Fury|Journey into Nyx|92|U|{4}{R}{R}|Enchantment Creature - Cyclops|5|3|Creatures you control have haste.| Dictate of the Twin Gods|Journey into Nyx|93|R|{3}{R}{R}|Enchantment|||Flash$If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.| Eidolon of the Great Revel|Journey into Nyx|94|R|{R}{R}|Enchantment Creature - Spirit|2|2|Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.| Flamespeaker's Will|Journey into Nyx|95|C|{R}|Enchantment - Aura|||Enchant creature you control$Enchanted creature gets +1/+1.$Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.| Flurry of Horns|Journey into Nyx|96|C|{4}{R}|Sorcery|||Put two 2/3 red Minotaur creature tokens with haste onto the battlefield.| Font of Ire|Journey into Nyx|97|C|{1}{R}|Enchantment|||{3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player.| Forgeborn Oreads|Journey into Nyx|98|U|{2}{R}{R}|Enchantment Creature - Nymph|4|2|Constellation - Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target.| Gluttonous Cyclops|Journey into Nyx|99|C|{5}{R}|Creature - Cyclops|5|4|{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)| Lightning Bolt|Judge Promo|1|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Stroke of Genius|Judge Promo|2|R|{X}{2}{U}|Instant|||Target player draws X cards.| Gaea's Cradle|Judge Promo|3|R||Legendary Land|||{T}: Add {G} for each creature you control.| Memory Lapse|Judge Promo|4|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Counterspell|Judge Promo|5|C|{U}{U}|Instant|||Counter target spell.| Vampiric Tutor|Judge Promo|6|R|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Ball Lightning|Judge Promo|7|R|{R}{R}{R}|Creature Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {T} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Oath of Druids|Judge Promo|8|R|{1}{G}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If they do, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.| Hammer of Bogardan|Judge Promo|9|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to any target.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| Tradewind Rider|Judge Promo|10|R|{3}{U}|Creature Spirit|1|4|Flying$${T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.| Intuition|Judge Promo|11|R|{2}{U}|Instant|||Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.| Argothian Enchantress|Judge Promo|12|R|{1}{G}|Creature Human Druid|0|1|Shroud (This creature can't be the target of spells or abilities.)$Whenever you cast an enchantment spell, draw a card.| Living Death|Judge Promo|13|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Armageddon|Judge Promo|14|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Judge Promo|15|R|{1}{W}|Sorcery|||Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Time Warp|Judge Promo|16|M|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.| Phyrexian Negator|Judge Promo|17|R|{2}{B}|Creature Horror|5|5|Trample$Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.| Deranged Hermit|Judge Promo|18|R|{3}{G}{G}|Creature Elf|1|1|Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.$Squirrel creatures get +1/+1.| Hermit Druid|Judge Promo|19|R|{1}{G}|Creature Human Druid|1|1|{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.| Gemstone Mine|Judge Promo|20|U||Land|||Gemstone Mine enters the battlefield with three mining counters on it.${T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.| Regrowth|Judge Promo|21|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Sol Ring|Judge Promo|22|U|{1}|Artifact||{T}: Add {C}{C}.| Mishra's Factory|Judge Promo|23|U||Land|||{T}: Add {C}.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${T}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Exalted Angel|Judge Promo|24|R|{4}{W}{W}|Creature Angel|4|5|Flying$Whenever Exalted Angel deals damage, you gain that much life.$Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Grim Lavamancer|Judge Promo|25|R|{R}|Creature Human Wizard|1|1|{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.| Meddling Mage|Judge Promo|26|R|{W}{U}|Creature Human Wizard|2|2|As Meddling Mage enters the battlefield, name a nonland card.$The named card can't be cast.| Pernicious Deed|Judge Promo|27|R|{1}{B}{G}|Enchantment|||{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.| Ravenous Baloth|Judge Promo|28|R|{2}{G}{G}|Creature Beast|4|4|Sacrifice a Beast: You gain 4 life.| Cunning Wish|Judge Promo|29|R|{2}{U}|Instant|||You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.| Yawgmoth's Will|Judge Promo|30|R|{2}{B}|Sorcery|||Until end of turn, you may play cards from your graveyard.$If a card would be put into your graveyard from anywhere this turn, exile that card instead.| Vindicate|Judge Promo|31|R|{1}{W}{B}|Sorcery|||Destroy target permanent.| Decree of Justice|Judge Promo|32|R|{X}{X}{2}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)$When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.| Orim's Chant|Judge Promo|33|R|{W}|Instant|||Kicker {W} (You may pay an additional {W} as you cast this spell.)$Target player can't cast spells this turn.$If Orim's Chant was kicked, creatures can't attack this turn.| Mind's Desire|Judge Promo|34|R|{4}{U}{U}|Sorcery|||Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Demonic Tutor|Judge Promo|35|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Goblin Piledriver|Judge Promo|36|R|{1}{R}|Creature Goblin Warrior|1|2|Protection from blue$Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.| Living Wish|Judge Promo|37|R|{1}{G}|Sorecery|||You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.| Dark Ritual|Judge Promo|38|C|{B}|Instant|||Add {B}{B}{B}.| Maze of Ith|Judge Promo|39|U||Land|||{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Stifle|Judge Promo|40|R|{U}|Instant|||Counter target activated or triggered ability. (Mana abilities can't be targeted.)| Survival of the Fittest|Judge Promo|41|R|{1}{G}|Enchantment|||{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| Burning Wish|Judge Promo|42|R|{1}{R}|Sorcery|||You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.| Bloodstained Mire|Judge Promo|43|R||Land|||{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| Flooded Strand|Judge Promo|44|R||Land|||{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| Polluted Delta|Judge Promo|45|R||Land|||{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| Windswept Heath|Judge Promo|46|R||Land|||{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest oe Plains card and put it onto the battlefield. Then shuffle your library.| Wooded Foothills|Judge Promo|47|R||Land|||{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| Sinkhole|Judge Promo|48|C|{B}{B}|Sorcery|||Destroy target land.| Natural Order|Judge Promo|49|R|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| Phyrexian Dreadnought|Judge Promo|50|R|{1}|Artifact Creature Dreadnought|12|12|Trample$When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.| Thawing Glaciers|Judge Promo|51|R||Land|||Thawing Glaciers enters the battlefield tapped.${1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.| Land Tax|Judge Promo|52|R|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| Morphling|Judge Promo|53|R|{3}{U}{U}|Creature Shapeshifter|3|3|{U}: Untap Morphling.${U}: Morphling gains flying until end of turn.${U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)${1}: Morphling gets +1/-1 until end of turn.${1}: Morphling gets -1/+1 until end of turn.| Wheel of Fortune|Judge Promo|54|R|{2}{R}|Sorcery|||Each player discards their hand, then draws seven cards.| Wasteland|Judge Promo|55|U||Land|||{T}: Add {C}.${T}, Sacrifice Wasteland: Destroy target nonbasic land.| Entomb|Judge Promo|56|R|{B}|Instant|||Search your library for a card and put that card into your graveyard. Then shuffle your library.| Sword of Fire and Ice|Judge Promo|57|R|{3}|Artifact Equipment|||Equipped creature gets +2/+2 and has protection from red and from blue.$Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.$Equip {2}| Vendilion Clique|Judge Promo|58|R|{1}{U}{U}|Legendary Creature Faerie Wizard|3|1|Flash$Flying$When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.| Bitterblossom|Judge Promo|59|R|{1}{B}|Tribal Enchantment Faerie||At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.| Mana Crypt|Judge Promo|60|R|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${T}: Add {C}{C}.| Dark Confidant|Judge Promo|61|R|{1}{B}|Creature Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.| Doubling Season|Judge Promo|62|R|{4}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.$If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.| Goblin Welder|Judge Promo|63|R|{R}|Creature Goblin Artificer|1|1|{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.| Xiahou Dun, the One-Eyed|Judge Promo|64|R|{2}{B}{B}|Legendary Creature Human Soldier|3|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.| Flusterstorm|Judge Promo|65|R|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Noble Hierarch|Judge Promo|66|R|{G}|Creature - Human Druid|0|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${T}: Add {G}, {W}, or {U}.| Karmic Guide|Judge Promo|67|R|{3}{W}{W}|Creature Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Sneak Attack|Judge Promo|68|R|{3}{R}|Enchantment|||{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.| Karakas|Judge Promo|69|U||Legendary Land|||{T}: Add {W}.${T}: Return target legendary creature to its owner's hand.| Sword of Light and Shadow|Judge Promo|70|R|{3}|Artifact Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}| Command Tower|Judge Promo|71|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Swords to Plowshares|Judge Promo|72|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Bribery|Judge Promo|73|R|{3}{U}{U}|Sorcery|||Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library.| Imperial Recruiter|Judge Promo|74|U|{2}{R}|Creature Human Advisor|1|1|When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.| Crucible of Worlds|Judge Promo|75|R|{3}|Artifact|||You may play land cards from your graveyard.| Overwhelming Forces|Judge Promo|76|R|{6}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.| Show and Tell|Judge Promo|77|R|{2}{U}|Sorcery|||Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.| Vindicate|Judge Promo|78|R|{1}{W}{B}|Sorcery|||Destroy target permanent.| Genesis|Judge Promo|79|R|{4}{G}|Creature Incarnation|4|4|At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.| Karador, Ghost Chieftain|Judge Promo|80|M|{5}{W}{B}{G}|Legendary Creature Centaur Spirit|3|4|Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.$During each of your turns, you may cast one creature card from your graveyard.| Greater Good|Judge Promo|81|R|{2}{G}{G}|Enchantment|||Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.| Riku of Two Reflections|Judge Promo|82|M|{2}{U}{R}{G}|Legendary Creature Human Wizard|2|2|Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.$Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield.| Force of Will|Judge Promo|83|U|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| Hanna, Ship's Navigator|Judge Promo|84|R|{1}{W}{U}|Legendary Creature Human Artificer|1|2|{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.| Sword of Feast and Famine|Judge Promo|85|M|{3}|Artifact Equipment|||Equipped creature gets +2/+2 and has protection from black and from green.$Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.$Equip {2}| Nekusar, the Mindrazer|Judge Promo|86|M|{2}{U}{B}{R}|Legendary Creature Zombie Wizard|2|4|At the beginning of each player's draw step, that player draws an additional card.$Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.| Elesh Norn, Grand Cenobite|Judge Promo|87|M|{5}{W}{W}|Legendary Creature Praetor|4|7|Vigilance$Other creatures you control get +2/+2.$Creatures your opponents control get -2/-2.| Oloro, Ageless Ascetic|Judge Promo|88|M|{3}{W}{U}{B}|Legendary Creature Giant Soldier|4|5|At the beginning of your upkeep, you gain 2 life.$Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life.$At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.| Plains|Judge Promo|89|L||Land|||({T}: Add {W}.)| Island|Judge Promo|90|L||Land|||({T}: Add {U}.)| Swamp|Judge Promo|91|L||Land|||({T}: Add {B}.)| Mountain|Judge Promo|92|L||Land|||({T}: Add {R}.)| Forest|Judge Promo|93|L||Land|||({T}: Add {G}.)| Temporal Manipulation|Judge Promo|94|R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| Shardless Agent|Judge Promo|95|U|{1}{G}{U}|Artifact Creature - Human Rogue|2|2|Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Rishadan Port|Judge Promo|96|R||Land|||{tap}: Add {C}.$${1}, {tap}: Tap target land.| Ravages of War|Judge Promo|97|R|{3}{W}|Sorcery|||Destroy all lands.| Damnation|Judge Promo|98|R|{2}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated.| Dualcaster Mage|Judge Promo|99|R|{1}{R}{R}|Creature - Human Wizard|2|2|Flash$When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.| Feldon of the Third Path|Judge Promo|100|M|{1}{R}{R}|Legendary Creature - Human Artificer|2|3|{2}{R}, {tap}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.| Wasteland|Judge Promo|101|U||Land|||{T}: Add {C}.${T}, Sacrifice Wasteland: Destroy target nonbasic land.| Azusa, Lost but Seeking|Judge Promo|102|R|{2}{G}|Legendary Creature - Human Monk|1|2|You may play two additional lands on each of your turns.| Mana Drain|Judge Promo|103|U|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add X mana of {C}, where X is that spell's converted mana cost.| Grindstone|Judge Promo|104|R|{1}|Artifact|||{3}, {tap}: Target player puts the top two cards of their library into their graveyard. If both cards share a color, repeat this process.| Command Beacon|Judge Promo|105|R||Land|||{tap}: Add {C}.${tap}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.| Defense of the Heart|Judge Promo|106|R|{3}{G}|Enchantment|||At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.| Zur the Enchanter|Judge Promo|107|R|{1}{W}{U}{B}|Legendary Creature - Human Wizard|1|4|Flying$Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.| Mystic Confluence|Judge Promo|108|Special|{3}{U}{U}|Instant|||Choose three. You may choose the same mode more than once.$� Counter target spell unless its controller pays {3}.$� Return target creature to its owner's hand.$� Draw a card.| Imperial Seal|Judge Promo|109|Special|{B}|Sorcery|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Avacyn, Angel of Hope|Judge Promo|110|Special|{5}{W}{W}{W}|Legendary Creature - Angel|8|8|Flying, vigilance, indestructible$Other permanents you control have indestructible.| Gaddock Teeg|Judge Promo|112|Special|{G}{W}|Legendary Creature - Kithkin Advisor|2|2|Noncreature spells with converted mana cost 4 or greater can't be cast.$Noncreature spells with {X} in their mana costs can't be cast.| Homeward Path|Judge Promo|113|Special||Land|||{T}: Add {C}.${T}: Each player gains control of all creatures they own.| Ancestor's Chosen|Judgment|1|U|{5}{W}{W}|Creature - Human Cleric|4|4|First strike (This creature deals combat damage before creatures without first strike.)$When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.| Funeral Pyre|Judgment|10|C|{W}|Instant|||Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.| Spellgorger Barbarian|Judgment|100|C|{3}{R}|Creature - Human Nightmare Barbarian|3|1|When Spellgorger Barbarian enters the battlefield, discard a card at random.$When Spellgorger Barbarian leaves the battlefield, draw a card.| Swelter|Judgment|101|U|{3}{R}|Sorcery|||Swelter deals 2 damage to each of two target creatures.| Swirling Sandstorm|Judgment|102|C|{3}{R}|Sorcery|||Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.| Worldgorger Dragon|Judgment|103|R|{3}{R}{R}{R}|Creature - Nightmare Dragon|7|7|Flying, trample$When Worldgorger Dragon enters the battlefield, exile all other permanents you control.$When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.| Anurid Barkripper|Judgment|104|C|{1}{G}{G}|Creature - Frog Beast|2|2|Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.| Anurid Swarmsnapper|Judgment|105|U|{2}{G}|Creature - Frog Beast|1|4|Reach (This creature can block creatures with flying.)${1}{G}: Anurid Swarmsnapper can block an additional creature this turn.| Battlefield Scrounger|Judgment|106|C|{3}{G}{G}|Creature - Centaur|3|3|Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.| Brawn|Judgment|107|U|{3}{G}|Creature - Incarnation|3|3|Trample$As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.| Canopy Claws|Judgment|108|C|{G}|Instant|||Target creature loses flying until end of turn.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Centaur Rootcaster|Judgment|109|C|{3}{G}|Creature - Centaur Druid|2|2|Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.| Glory|Judgment|11|R|{3}{W}{W}|Creature - Incarnation|3|3|Flying${2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.| Crush of Wurms|Judgment|110|R|{6}{G}{G}{G}|Sorcery|||Put three 6/6 green Wurm creature tokens onto the battlefield.$Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Elephant Guide|Judgment|111|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| Epic Struggle|Judgment|112|R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, if you control twenty or more creatures, you win the game.| Erhnam Djinn|Judgment|113|R|{3}{G}|Creature - Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Exoskeletal Armor|Judgment|114|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.| Folk Medicine|Judgment|115|C|{2}{G}|Instant|||You gain 1 life for each creature you control.$Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Forcemage Advocate|Judgment|116|U|{1}{G}|Creature - Centaur Shaman|2|1|{tap}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.| Genesis|Judgment|117|R|{4}{G}|Creature - Incarnation|4|4|At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.| Giant Warthog|Judgment|118|C|{5}{G}|Creature - Boar Beast|5|5|Trample| Grizzly Fate|Judgment|119|U|{3}{G}{G}|Sorcery|||Put two 2/2 green Bear creature tokens onto the battlefield.$Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.$Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Golden Wish|Judgment|12|R|{3}{W}{W}|Sorcery|||You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.| Harvester Druid|Judgment|120|C|{1}{G}|Creature - Human Druid|1|1|{tap}: Add one mana of any color that a land you control could produce.| Ironshell Beetle|Judgment|121|C|{1}{G}|Creature - Insect|1|1|When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.| Krosan Reclamation|Judgment|122|U|{1}{G}|Instant|||Target player shuffles up to two target cards from their graveyard into their library.$Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Krosan Wayfarer|Judgment|123|C|{G}|Creature - Human Druid|1|1|Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.| Living Wish|Judgment|124|R|{1}{G}|Sorcery|||You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.| Nantuko Tracer|Judgment|125|C|{1}{G}|Creature - Insect Druid|2|1|When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.| Nullmage Advocate|Judgment|126|C|{2}{G}|Creature - Insect Druid|2|3|{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.| Phantom Centaur|Judgment|127|U|{2}{G}{G}|Creature - Centaur Spirit|2|0|Protection from black$Phantom Centaur enters the battlefield with three +1/+1 counters on it.$If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.| Phantom Nantuko|Judgment|128|R|{2}{G}|Creature - Insect Spirit|0|0|Trample$Phantom Nantuko enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.${tap}: Put a +1/+1 counter on Phantom Nantuko.| Phantom Tiger|Judgment|129|C|{2}{G}|Creature - Cat Spirit|1|0|Phantom Tiger enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.| Guided Strike|Judgment|13|C|{1}{W}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.$$Draw a card.| Seedtime|Judgment|130|R|{1}{G}|Instant|||Cast Seedtime only during your turn.$Take an extra turn after this one if an opponent cast a blue spell this turn.| Serene Sunset|Judgment|131|U|{X}{G}|Instant|||Prevent all combat damage X target creatures would deal this turn.| Sudden Strength|Judgment|132|C|{3}{G}|Instant|||Target creature gets +3/+3 until end of turn.$$Draw a card.| Sylvan Safekeeper|Judgment|133|R|{G}|Creature - Human Wizard|1|1|Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)| Thriss, Nantuko Primus|Judgment|134|R|{5}{G}{G}|Legendary Creature - Insect Druid|5|5|{G}, {tap}: Target creature gets +5/+5 until end of turn.| Tunneler Wurm|Judgment|135|U|{6}{G}{G}|Creature - Wurm|6|6|Discard a card: Regenerate Tunneler Wurm.| Venomous Vines|Judgment|136|C|{2}{G}{G}|Sorcery|||Destroy target enchanted permanent.| Anurid Brushhopper|Judgment|137|R|{1}{G}{W}|Creature - Frog Beast|3|4|Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.| Hunting Grounds|Judgment|138|R|{G}{W}|Enchantment|||Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."| Mirari's Wake|Judgment|139|R|{3}{G}{W}|Enchantment|||Creatures you control get +1/+1.$$Whenever you tap a land for mana, add one mana of any type that land produced.| Lead Astray|Judgment|14|C|{1}{W}|Instant|||Tap up to two target creatures.| Phantom Nishoba|Judgment|140|R|{5}{G}{W}|Creature - Cat Beast Spirit|0|0|Trample$Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.$Whenever Phantom Nishoba deals damage, you gain that much life.$If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.| Krosan Verge|Judgment|141|U||Land|||Krosan Verge enters the battlefield tapped.${tap}: Add {C}.${2}, {tap}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.| Nantuko Monastery|Judgment|142|U||Land|||{tap}: Add {C}.$Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.| Riftstone Portal|Judgment|143|U||Land|||{tap}: Add {C}.$$As long as Riftstone Portal is in your graveyard, lands you control have "{tap}: Add {G} or {W}."| Nomad Mythmaker|Judgment|15|R|{2}{W}|Creature - Human Nomad Cleric|2|2|{W}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.| Phantom Flock|Judgment|16|U|{3}{W}{W}|Creature - Bird Soldier Spirit|0|0|Flying$Phantom Flock enters the battlefield with three +1/+1 counters on it.$If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.| Phantom Nomad|Judgment|17|C|{1}{W}|Creature - Spirit Nomad|0|0|Phantom Nomad enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.| Prismatic Strands|Judgment|18|C|{2}{W}|Instant|||Prevent all damage that sources of the color of your choice would deal this turn.$Flashback-Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Pulsemage Advocate|Judgment|19|R|{2}{W}|Creature - Human Cleric|1|3|{tap}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.| Aven Warcraft|Judgment|2|U|{2}{W}|Instant|||Creatures you control get +0/+2 until end of turn.$Threshold - If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.| Ray of Revelation|Judgment|20|C|{1}{W}|Instant|||Destroy target enchantment.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Selfless Exorcist|Judgment|21|R|{3}{W}{W}|Creature - Human Cleric|3|4|{tap}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.| Shieldmage Advocate|Judgment|22|C|{2}{W}|Creature - Human Cleric|1|3|{tap}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.| Silver Seraph|Judgment|23|R|{5}{W}{W}{W}|Creature - Angel|6|6|Flying$Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.| Solitary Confinement|Judgment|24|R|{2}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.$Skip your draw step.$You have shroud. (You can't be the target of spells or abilities.)$Prevent all damage that would be dealt to you.| Soulcatchers' Aerie|Judgment|25|U|{1}{W}|Enchantment|||Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.$Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.| Spirit Cairn|Judgment|26|U|{2}{W}|Enchantment|||Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.| Spurnmage Advocate|Judgment|27|U|{W}|Creature - Human Nomad|1|1|{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.| Suntail Hawk|Judgment|28|C|{W}|Creature - Bird|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Test of Endurance|Judgment|29|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, if you have 50 or more life, you win the game.| Battle Screech|Judgment|3|U|{2}{W}{W}|Sorcery|||Put two 1/1 white Bird creature tokens with flying onto the battlefield.$Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Trained Pronghorn|Judgment|30|C|{1}{W}|Creature - Antelope|1|1|Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.| Unquestioned Authority|Judgment|31|U|{2}{W}|Enchantment - Aura|||Enchant creature$When Unquestioned Authority enters the battlefield, draw a card.$Enchanted creature has protection from creatures.| Valor|Judgment|32|U|{3}{W}|Creature - Incarnation|2|2|First strike$As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.| Vigilant Sentry|Judgment|33|C|{1}{W}{W}|Creature - Human Nomad|2|2|Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{tap}: Target attacking or blocking creature gets +3/+3 until end of turn."| Aven Fogbringer|Judgment|34|C|{3}{U}|Creature - Bird Wizard|2|1|Flying$When Aven Fogbringer enters the battlefield, return target land to its owner's hand.| Cephalid Constable|Judgment|35|R|{1}{U}{U}|Creature - Cephalid Wizard|1|1|Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.| Cephalid Inkshrouder|Judgment|36|U|{2}{U}|Creature - Cephalid|2|1|Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)| Cunning Wish|Judgment|37|R|{2}{U}|Instant|||You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.| Defy Gravity|Judgment|38|C|{U}|Instant|||Target creature gains flying until end of turn.$Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Envelop|Judgment|39|C|{U}|Instant|||Counter target sorcery spell.| Battlewise Aven|Judgment|4|C|{3}{W}|Creature - Bird Soldier|2|2|Flying$Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.| Flash of Insight|Judgment|40|U|{X}{1}{U}|Instant|||Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.$Flashback-{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)| Grip of Amnesia|Judgment|41|C|{1}{U}|Instant|||Counter target spell unless its controller exiles all cards from their graveyard.$Draw a card.| Hapless Researcher|Judgment|42|C|{U}|Creature - Human Wizard|1|1|Sacrifice Hapless Researcher: Draw a card, then discard a card.| Keep Watch|Judgment|43|C|{2}{U}|Instant|||Draw a card for each attacking creature.| Laquatus's Disdain|Judgment|44|U|{1}{U}|Instant|||Counter target spell cast from a graveyard.$Draw a card.| Lost in Thought|Judgment|45|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.| Mental Note|Judgment|46|C|{U}|Instant|||Put the top two cards of your library into your graveyard.$$Draw a card.| Mirror Wall|Judgment|47|C|{3}{U}|Creature - Wall|3|4|Defender (This creature can't attack.)${W}: Mirror Wall can attack this turn as though it didn't have defender.| Mist of Stagnation|Judgment|48|R|{3}{U}|Enchantment|||Permanents don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.| Quiet Speculation|Judgment|49|U|{1}{U}|Sorcery|||Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library.| Benevolent Bodyguard|Judgment|5|C|{W}|Creature - Human Cleric|1|1|Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.| Scalpelexis|Judgment|50|R|{4}{U}|Creature - Beast|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.| Spelljack|Judgment|51|R|{3}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)| Telekinetic Bonds|Judgment|52|R|{2}{U}{U}{U}|Enchantment|||Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.| Web of Inertia|Judgment|53|U|{2}{U}|Enchantment|||At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.| Wonder|Judgment|54|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Wormfang Behemoth|Judgment|55|R|{3}{U}|Creature - Nightmare Fish Beast|5|5|When Wormfang Behemoth enters the battlefield, exile all cards from your hand.$When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.| Wormfang Crab|Judgment|56|U|{3}{U}|Creature - Nightmare Crab|3|6|Wormfang Crab is unblockable.$When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.$When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Wormfang Drake|Judgment|57|C|{2}{U}|Creature - Nightmare Drake|3|4|Flying$When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.$When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Wormfang Manta|Judgment|58|R|{5}{U}{U}|Creature - Nightmare Fish Beast|6|1|Flying$When Wormfang Manta enters the battlefield, you skip your next turn.$When Wormfang Manta leaves the battlefield, you take an extra turn after this one.| Wormfang Newt|Judgment|59|C|{1}{U}|Creature - Nightmare Salamander Beast|2|2|When Wormfang Newt enters the battlefield, exile a land you control.$When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Border Patrol|Judgment|6|C|{4}{W}|Creature - Human Nomad|1|6|Vigilance| Wormfang Turtle|Judgment|60|U|{2}{U}|Creature - Nightmare Turtle Beast|2|4|When Wormfang Turtle enters the battlefield, exile a land you control.$When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Balthor the Defiled|Judgment|61|R|{2}{B}{B}|Legendary Creature - Zombie Dwarf|2|2|Minion creatures get +1/+1.${B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.| Cabal Therapy|Judgment|62|U|{B}|Sorcery|||Name a nonland card. Target player reveals their hand and discards all cards with that name.$Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Cabal Trainee|Judgment|63|C|{B}|Creature - Human Minion|1|1|Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.| Death Wish|Judgment|64|R|{1}{B}{B}|Sorcery|||You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.| Earsplitting Rats|Judgment|65|C|{3}{B}|Creature - Rat|2|1|When Earsplitting Rats enters the battlefield, each player discards a card.$Discard a card: Regenerate Earsplitting Rats.| Filth|Judgment|66|U|{3}{B}|Creature - Incarnation|2|2|Swampwalk$As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.| Grave Consequences|Judgment|67|U|{1}{B}|Instant|||Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.$Draw a card.| Guiltfeeder|Judgment|68|R|{3}{B}{B}|Creature - Horror|0|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.| Masked Gorgon|Judgment|69|R|{4}{B}|Creature - Gorgon|5|5|Green creatures and white creatures have protection from Gorgons.$Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.| Cagemail|Judgment|7|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't attack.| Morality Shift|Judgment|70|R|{5}{B}{B}|Sorcery|||Exchange your graveyard and library. Then shuffle your library.| Rats' Feast|Judgment|71|C|{X}{B}|Sorcery|||Exile X target cards from a single graveyard.| Stitch Together|Judgment|72|U|{B}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.| Sutured Ghoul|Judgment|73|R|{4}{B}{B}{B}|Creature - Zombie|*|*|Trample$As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.$Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.| Toxic Stench|Judgment|74|C|{1}{B}|Instant|||Target nonblack creature gets -1/-1 until end of turn.$Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.| Treacherous Vampire|Judgment|75|U|{4}{B}|Creature - Vampire|4|4|Flying$Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.$Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."| Treacherous Werewolf|Judgment|76|C|{2}{B}|Creature - Werewolf Minion|2|2|Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."| Anger|Judgment|77|U|{3}{R}|Creature - Incarnation|2|2|Haste$As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.| Arcane Teachings|Judgment|78|C|{2}{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +2/+2 and has "{tap}: This creature deals 1 damage to any target."| Barbarian Bully|Judgment|79|C|{2}{R}|Creature - Human Barbarian|2|2|Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate this ability only once each turn.| Chastise|Judgment|8|U|{3}{W}|Instant|||Destroy target attacking creature. You gain life equal to its power.| Book Burning|Judgment|80|C|{1}{R}|Sorcery|||Any player may have Book Burning deal 6 damage to them. If no one does, target player puts the top six cards of their library into their graveyard.| Breaking Point|Judgment|81|R|{1}{R}{R}|Sorcery|||Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.| Browbeat|Judgment|82|U|{2}{R}|Sorcery|||Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.| Burning Wish|Judgment|83|R|{1}{R}|Sorcery|||You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.| Dwarven Bloodboiler|Judgment|84|R|{R}{R}{R}|Creature - Dwarf|2|2|Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.| Dwarven Driller|Judgment|85|U|{3}{R}|Creature - Dwarf|2|2|{tap}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.| Dwarven Scorcher|Judgment|86|C|{R}|Creature - Dwarf|1|1|Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.| Ember Shot|Judgment|87|C|{6}{R}|Instant|||Ember Shot deals 3 damage to any target.$$Draw a card.| Firecat Blitz|Judgment|88|U|{X}{R}{R}|Sorcery|||Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.$Flashback-{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Flaring Pain|Judgment|89|C|{1}{R}|Instant|||Damage can't be prevented this turn.$Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Commander Eesha|Judgment|9|R|{2}{W}{W}|Legendary Creature - Bird Soldier|2|4|Flying, protection from creatures| Fledgling Dragon|Judgment|90|R|{2}{R}{R}|Creature - Dragon|2|2|Flying$Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."| Goretusk Firebeast|Judgment|91|C|{5}{R}|Creature - Elemental Boar Beast|2|2|When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.| Infectious Rage|Judgment|92|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-1.$When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.| Jeska, Warrior Adept|Judgment|93|R|{2}{R}{R}|Legendary Creature - Human Barbarian Warrior|3|1|First strike, haste${tap}: Jeska, Warrior Adept deals 1 damage to any target.| Lava Dart|Judgment|94|C|{R}|Instant|||Lava Dart deals 1 damage to any target.$Flashback-Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Liberated Dwarf|Judgment|95|C|{R}|Creature - Dwarf|1|1|{R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.| Lightning Surge|Judgment|96|R|{3}{R}{R}|Sorcery|||Lightning Surge deals 4 damage to any target.$Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.$Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Planar Chaos|Judgment|97|U|{2}{R}|Enchantment|||At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.$Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.| Shaman's Trance|Judgment|98|R|{2}{R}|Instant|||Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.| Soulgorger Orgg|Judgment|99|U|{3}{R}{R}|Creature - Nightmare Orgg|6|6|Trample$When Soulgorger Orgg enters the battlefield, you lose all but 1 life.$When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.| Abzan Battle Priest|Khans of Tarkir|1|U|{3}{W}|Creature - Human Cleric|3|2|Outlast {W} ({W}, {tap}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)$Each creature you control with a +1/+1 counter on it has lifelink.| Feat of Resistance|Khans of Tarkir|10|C|{1}{W}|Instant|||Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.| Barrage of Boulders|Khans of Tarkir|100|C|{2}{R}|Sorcery|||Barrage of Boulders deals 1 damage to each creature you don't control.$Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.| Bloodfire Expert|Khans of Tarkir|101|C|{2}{R}|Creature - Efreet Monk|3|1|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Bloodfire Mentor|Khans of Tarkir|102|C|{2}{R}|Creature - Efreet Shaman|0|5|{2}{U}, {tap}: Draw a card, then discard a card.| Bring Low|Khans of Tarkir|103|C|{3}{R}|Instant|||Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.| Burn Away|Khans of Tarkir|104|U|{4}{R}|Instant|||Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.| Canyon Lurkers|Khans of Tarkir|105|C|{4}{R}|Creature - Human Rogue|5|2|Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Crater's Claws|Khans of Tarkir|106|R|{X}{R}|Sorcery|||Crater's Claws deals X damage to any target.$Ferocious - Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.| Dragon Grip|Khans of Tarkir|107|U|{2}{R}|Enchantment - Aura|||Ferocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)$Enchant creature$Enchanted creature gets +2/+0 and has first strike.| Dragon-Style Twins|Khans of Tarkir|108|R|{3}{R}{R}|Creature - Human Monk|3|3|Double strike$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Goblinslide|Khans of Tarkir|109|U|{2}{R}|Enchantment|||Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield.| Firehoof Cavalry|Khans of Tarkir|11|C|{W}|Creature - Human Berserker|1|1|{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.| Horde Ambusher|Khans of Tarkir|110|U|{1}{R}|Creature - Human Berserker|2|2|Whenever Horde Ambusher blocks, it deals 1 damage to you.$Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Horde Ambusher is turned face up, target creature can't block this turn.| Hordeling Outburst|Khans of Tarkir|111|U|{1}{R}{R}|Sorcery|||Put three 1/1 red Goblin creature tokens onto the battlefield.| Howl of the Horde|Khans of Tarkir|112|R|{2}{R}|Sorcery|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Raid - If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.| Jeering Instigator|Khans of Tarkir|113|R|{1}{R}|Creature - Goblin Rogue|2|1|Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.| Leaping Master|Khans of Tarkir|114|C|{1}{R}|Creature - Human Monk|2|1|{2}{W}: Leaping Master gains flying until end of turn.| Mardu Blazebringer|Khans of Tarkir|115|U|{2}{R}|Creature - Ogre Warrior|4|4|When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.| Mardu Heart-Piercer|Khans of Tarkir|116|U|{3}{R}|Creature - Human Archer|2|3|Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to any target.| Mardu Warshrieker|Khans of Tarkir|117|C|{3}{R}|Creature - Orc Shaman|3|3|Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B}.| Monastery Swiftspear|Khans of Tarkir|118|U|{R}|Creature - Human Monk|1|2|Haste$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Sarkhan, the Dragonspeaker|Khans of Tarkir|119|M|{3}{R}{R}|Legendary Planeswalker - Sarkhan|||+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)$?3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.$?6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."| Herald of Anafenza|Khans of Tarkir|12|R|{W}|Creature - Human Soldier|1|2|Outlast {2}{W} ({2}{W}, {tap}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)$Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.| Shatter|Khans of Tarkir|120|C|{1}{R}|Instant|||Destroy target artifact.| Summit Prowler|Khans of Tarkir|121|C|{2}{R}{R}|Creature - Yeti|4|3|| Swift Kick|Khans of Tarkir|122|C|{3}{R}|Instant|||Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.| Tormenting Voice|Khans of Tarkir|123|C|{1}{R}|Sorcery|||As an additional cost to cast Tormenting Voice, discard a card.$Draw two cards.| Trumpet Blast|Khans of Tarkir|124|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Valley Dasher|Khans of Tarkir|125|C|{1}{R}|Creature - Human Berserker|2|2|Haste$Valley Dasher attacks each turn if able.| War-Name Aspirant|Khans of Tarkir|126|U|{1}{R}|Creature - Human Warrior|2|1|Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.$War-Name Aspirant can't be blocked by creatures with power 1 or less.| Alpine Grizzly|Khans of Tarkir|127|C|{2}{G}|Creature - Bear|4|2|| Archers' Parapet|Khans of Tarkir|128|C|{1}{G}|Creature - Wall|0|5|Defender${1}{B}, {tap}: Each opponent loses 1 life.| Awaken the Bear|Khans of Tarkir|129|C|{2}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.| High Sentinels of Arashin|Khans of Tarkir|13|R|{3}{W}|Creature - Bird Soldier|3|4|Flying$High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.${3}{W}: Put a +1/+1 counter on target creature.| Become Immense|Khans of Tarkir|130|U|{5}{G}|Instant|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Target creature gets +6/+6 until end of turn.| Dragonscale Boon|Khans of Tarkir|131|C|{3}{G}|Instant|||Put two +1/+1 counters on target creature and untap it.| Feed the Clan|Khans of Tarkir|132|C|{1}{G}|Instant|||You gain 5 life.$Ferocious - You gain 10 life instead if you control a creature with power 4 or greater.| Hardened Scales|Khans of Tarkir|133|R|{G}|Enchantment|||If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.| Heir of the Wilds|Khans of Tarkir|134|U|{1}{G}|Creature - Human Warrior|2|2|Deathtouch$Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.| Highland Game|Khans of Tarkir|135|C|{1}{G}|Creature - Elk|2|1|When Highland Game dies, you gain 2 life.| Hooded Hydra|Khans of Tarkir|136|M|{X}{G}{G}|Creature - Snake Hydra|0|0|Hooded Hydra enters the battlefield with X +1/+1 counters on it.$When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.$Morph {3}{G}{G}$As Hooded Hydra is turned face up, put five +1/+1 counters on it.| Hooting Mandrills|Khans of Tarkir|137|C|{5}{G}|Creature - Ape|4|4|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Trample| Incremental Growth|Khans of Tarkir|138|U|{3}{G}{G}|Sorcery|||Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.| Kin-Tree Warden|Khans of Tarkir|139|C|{G}|Creature - Human Warrior|1|1|{2}: Regenerate Kin-Tree Warden.$Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Jeskai Student|Khans of Tarkir|14|C|{1}{W}|Creature - Human Monk|1|3|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Longshot Squad|Khans of Tarkir|140|C|{3}{G}|Creature - Hound Archer|3|3|Outlast {1}{G} ({1}{G}, {tap}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)$Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)| Meandering Towershell|Khans of Tarkir|141|R|{3}{G}{G}|Creature - Turtle|5|9|Islandwalk (This creature can't be blocked as long as defending player controls an Island.)$Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.| Naturalize|Khans of Tarkir|142|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Pine Walker|Khans of Tarkir|143|U|{3}{G}{G}|Creature - Elemental|5|5|Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$Whenever Pine Walker or another creature you control is turned face up, untap that creature.| Rattleclaw Mystic|Khans of Tarkir|144|R|{1}{G}|Creature - Human Shaman|2|1|{tap}: Add {G}, {U}, or {R}.$Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Rattleclaw Mystic is turned face up, add {G}{U}{R}.| Roar of Challenge|Khans of Tarkir|145|U|{2}{G}|Sorcery|||All creatures able to block target creature this turn do so.$Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.| Sagu Archer|Khans of Tarkir|146|C|{4}{G}|Creature - Naga Archer|2|5|Reach (This creature can block creatures with flying.)$Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Savage Punch|Khans of Tarkir|147|C|{1}{G}|Sorcery|||Target creature you control fights target creature you don't control.$Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.| Scout the Borders|Khans of Tarkir|148|C|{2}{G}|Sorcery|||Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.| See the Unwritten|Khans of Tarkir|149|M|{4}{G}{G}|Sorcery|||Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.$Ferocious - If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.| Kill Shot|Khans of Tarkir|15|C|{2}{W}|Instant|||Destroy target attacking creature.| Seek the Horizon|Khans of Tarkir|150|U|{3}{G}|Sorcery|||Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Smoke Teller|Khans of Tarkir|151|C|{1}{G}|Creature - Human Shaman|2|2|{1}{U}: Look at target face-down creature.| Sultai Flayer|Khans of Tarkir|152|U|{3}{G}|Creature - Naga Shaman|3|4|Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.| Temur Charger|Khans of Tarkir|153|U|{1}{G}|Creature - Horse|3|1|Morph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Temur Charger is turned face up, target creature gains trample until end of turn.| Trail of Mystery|Khans of Tarkir|154|R|{1}{G}|Enchantment|||Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.$Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.| Tusked Colossodon|Khans of Tarkir|155|C|{4}{G}{G}|Creature - Beast|6|5|| Tuskguard Captain|Khans of Tarkir|156|U|{2}{G}|Creature - Human Warrior|2|3|Outlast {G} ({G}, {tap}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)$Each creature you control with a +1/+1 counter on it has trample.| Windstorm|Khans of Tarkir|157|U|{X}{G}|Instant|||Windstorm deals X damage to each creature with flying.| Woolly Loxodon|Khans of Tarkir|158|C|{5}{G}{G}|Creature - Elephant Warrior|6|7|Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Abomination of Gudul|Khans of Tarkir|159|C|{3}{B}{G}{U}|Creature - Horror|3|4|Flying$Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.$Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Mardu Hateblade|Khans of Tarkir|16|C|{W}|Creature - Human Warrior|1|1|{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Abzan Ascendancy|Khans of Tarkir|160|R|{W}{B}{G}|Enchantment|||When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.$Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Abzan Charm|Khans of Tarkir|161|U|{W}{B}{G}|Instant|||Choose one -$ Exile target creature with power 3 or greater.$ You draw two cards and you lose 2 life.$ Distribute two +1/+1 counters among one or two target creatures.| Abzan Guide|Khans of Tarkir|162|C|{3}{W}{B}{G}|Creature - Human Warrior|4|4|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Anafenza, the Foremost|Khans of Tarkir|163|M|{W}{B}{G}|Legendary Creature - Human Soldier|4|4|Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.$If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.| Ankle Shanker|Khans of Tarkir|164|R|{2}{R}{W}{B}|Creature - Goblin Berserker|2|2|Haste$Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.| Armament Corps|Khans of Tarkir|165|U|{2}{W}{B}{G}|Creature - Human Soldier|4|4|When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.| Avalanche Tusker|Khans of Tarkir|166|R|{2}{G}{U}{R}|Creature - Elephant Warrior|6|4|Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.| Bear's Companion|Khans of Tarkir|167|U|{2}{G}{U}{R}|Creature - Human Warrior|2|2|When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.| Butcher of the Horde|Khans of Tarkir|168|R|{1}{R}{W}{B}|Creature - Demon|5|4|Flying$Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.| Chief of the Edge|Khans of Tarkir|169|U|{W}{B}|Creature - Human Warrior|3|2|Other Warrior creatures you control get +1/+0.| Mardu Hordechief|Khans of Tarkir|17|C|{2}{W}|Creature - Human Warrior|2|3|Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.| Chief of the Scale|Khans of Tarkir|170|U|{W}{B}|Creature - Human Warrior|2|3|Other Warrior creatures you control get +0/+1.| Crackling Doom|Khans of Tarkir|171|R|{R}{W}{B}|Instant|||Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures they control.| Death Frenzy|Khans of Tarkir|172|U|{3}{B}{G}|Sorcery|||All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.| Deflecting Palm|Khans of Tarkir|173|R|{R}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.| Duneblast|Khans of Tarkir|174|R|{4}{W}{B}{G}|Sorcery|||Choose up to one creature. Destroy the rest.| Efreet Weaponmaster|Khans of Tarkir|175|C|{3}{U}{R}{W}|Creature - Efreet Monk|4|3|First strike$When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.$Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Flying Crane Technique|Khans of Tarkir|176|R|{3}{U}{R}{W}|Instant|||Untap all creatures you control. They gain flying and double strike until end of turn.| Highspire Mantis|Khans of Tarkir|177|U|{2}{R}{W}|Creature - Insect|3|3|Flying, trample| Icefeather Aven|Khans of Tarkir|178|U|{G}{U}|Creature - Bird Shaman|2|2|Flying$Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.| Ivorytusk Fortress|Khans of Tarkir|179|R|{2}{W}{B}{G}|Creature - Elephant|5|7|Untap each creature you control with a +1/+1 counter on it during each other player's untap step.| Master of Pearls|Khans of Tarkir|18|R|{1}{W}|Creature - Human Monk|2|2|Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.| Jeskai Ascendancy|Khans of Tarkir|180|R|{U}{R}{W}|Enchantment|||Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.$Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.| Jeskai Charm|Khans of Tarkir|181|U|{U}{R}{W}|Instant|||Choose one -$ Put target creature on top of its owner's library.$ Jeskai Charm deals 4 damage to target opponent.$ Creatures you control get +1/+1 and gain lifelink until end of turn.| Kheru Lich Lord|Khans of Tarkir|182|R|{3}{B}{G}{U}|Creature - Zombie Wizard|4|4|At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.| Kin-Tree Invocation|Khans of Tarkir|183|U|{B}{G}|Sorcery|||Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.| Mantis Rider|Khans of Tarkir|184|R|{U}{R}{W}|Creature - Human Monk|3|3|Flying, vigilance, haste| Mardu Ascendancy|Khans of Tarkir|185|R|{R}{W}{B}|Enchantment|||Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.$Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.| Mardu Charm|Khans of Tarkir|186|U|{R}{W}{B}|Instant|||Choose one -$ Mardu Charm deals 4 damage to target creature.$ Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.$ Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Mardu Roughrider|Khans of Tarkir|187|U|{2}{R}{W}{B}|Creature - Orc Warrior|5|4|Whenever Mardu Roughrider attacks, target creature can't block this turn.| Master the Way|Khans of Tarkir|188|U|{3}{U}{R}|Sorcery|||Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.| Mindswipe|Khans of Tarkir|189|R|{X}{U}{R}|Instant|||Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.| Rush of Battle|Khans of Tarkir|19|C|{3}{W}|Sorcery|||Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)| Narset, Enlightened Master|Khans of Tarkir|190|M|{3}{U}{R}{W}|Legendary Creature - Human Monk|3|2|First strike, hexproof$Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.| Ponyback Brigade|Khans of Tarkir|191|C|{3}{R}{W}{B}|Creature - Goblin Warrior|2|2|When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.$Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Rakshasa Deathdealer|Khans of Tarkir|192|R|{B}{G}|Creature - Cat Demon|2|2|{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.${B}{G}: Regenerate Rakshasa Deathdealer.| Rakshasa Vizier|Khans of Tarkir|193|R|{2}{B}{G}{U}|Creature - Cat Demon|4|4|Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.| Ride Down|Khans of Tarkir|194|U|{R}{W}|Instant|||Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.| Sage of the Inward Eye|Khans of Tarkir|195|R|{2}{U}{R}{W}|Creature - Djinn Wizard|3|4|Flying$Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.| Sagu Mauler|Khans of Tarkir|196|R|{4}{G}{U}|Creature - Beast|6|6|Trample, hexproof$Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Savage Knuckleblade|Khans of Tarkir|197|R|{G}{U}{R}|Creature - Ogre Warrior|4|4|{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.${2}{U}: Return Savage Knuckleblade to its owner's hand.${R}: Savage Knuckleblade gains haste until end of turn.| Secret Plans|Khans of Tarkir|198|U|{G}{U}|Enchantment|||Face-down creatures you control get +0/+1.$Whenever a permanent you control is turned face up, draw a card.| Sidisi, Brood Tyrant|Khans of Tarkir|199|M|{1}{B}{G}{U}|Legendary Creature - Naga Shaman|3|3|Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.$Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.| Abzan Falconer|Khans of Tarkir|2|U|{2}{W}|Creature - Human Soldier|2|3|Outlast {W} ({W}, {tap}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)$Each creature you control with a +1/+1 counter on it has flying.| Sage-Eye Harrier|Khans of Tarkir|20|C|{4}{W}|Creature - Bird Warrior|1|5|Flying$Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Siege Rhino|Khans of Tarkir|200|R|{1}{W}{B}{G}|Creature - Rhino|4|5|Trample$When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.| Snowhorn Rider|Khans of Tarkir|201|C|{3}{G}{U}{R}|Creature - Human Warrior|5|5|Trample$Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Sorin, Solemn Visitor|Khans of Tarkir|202|M|{2}{W}{B}|Legendary Planeswalker - Sorin|||+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.$?2: Put a 2/2 black Vampire creature token with flying onto the battlefield.$?6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."| Sultai Ascendancy|Khans of Tarkir|203|R|{B}{G}{U}|Enchantment|||At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.| Sultai Charm|Khans of Tarkir|204|U|{B}{G}{U}|Instant|||Choose one -$ Destroy target monocolored creature.$ Destroy target artifact or enchantment.$ Draw two cards, then discard a card.| Sultai Soothsayer|Khans of Tarkir|205|U|{2}{B}{G}{U}|Creature - Naga Shaman|2|5|When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.| Surrak Dragonclaw|Khans of Tarkir|206|M|{2}{G}{U}{R}|Legendary Creature - Human Warrior|6|6|Flash$Surrak Dragonclaw can't be countered.$Creature spells you control can't be countered.$Other creatures you control have trample.| Temur Ascendancy|Khans of Tarkir|207|R|{G}{U}{R}|Enchantment|||Creatures you control have haste.$Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.| Temur Charm|Khans of Tarkir|208|U|{G}{U}{R}|Instant|||Choose one -$ Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.$ Counter target spell unless its controller pays {3}.$ Creatures with power 3 or less can't block this turn.| Trap Essence|Khans of Tarkir|209|R|{G}{U}{R}|Instant|||Counter target creature spell. Put two +1/+1 counters on up to one target creature.| Salt Road Patrol|Khans of Tarkir|21|C|{3}{W}|Creature - Human Scout|2|5|Outlast {1}{W} ({1}{W}, {tap}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)| Utter End|Khans of Tarkir|210|R|{2}{W}{B}|Instant|||Exile target nonland permanent.| Villainous Wealth|Khans of Tarkir|211|R|{X}{B}{G}{U}|Sorcery|||Target opponent exiles the top X cards of their library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.| Warden of the Eye|Khans of Tarkir|212|U|{2}{U}{R}{W}|Creature - Djinn Wizard|3|3|When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.| Winterflame|Khans of Tarkir|213|U|{1}{U}{R}|Instant|||Choose one or both -$ Tap target creature.$ Winterflame deals 2 damage to target creature.| Zurgo Helmsmasher|Khans of Tarkir|214|M|{2}{R}{W}{B}|Legendary Creature - Orc Warrior|7|2|Haste$Zurgo Helmsmasher attacks each combat if able.$Zurgo Helmsmasher has indestructible as long as it's your turn.$Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.| Abzan Banner|Khans of Tarkir|215|C|{3}|Artifact|||{tap}: Add {W}, {B}, or {G}.${W}{B}{G}, {tap}, Sacrifice Abzan Banner: Draw a card.| Altar of the Brood|Khans of Tarkir|216|R|{1}|Artifact|||Whenever another permanent enters the battlefield under your control, each opponent puts the top card of their library into their graveyard.| Briber's Purse|Khans of Tarkir|217|U|{X}|Artifact|||Briber's Purse enters the battlefield with X gem counters on it.${1}, {tap}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.| Cranial Archive|Khans of Tarkir|218|U|{2}|Artifact|||{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.| Dragon Throne of Tarkir|Khans of Tarkir|219|R|{4}|Legendary Artifact - Equipment|||Equipped creature has defender and "{2}, {tap}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."$Equip {3}| Seeker of the Way|Khans of Tarkir|22|U|{1}{W}|Creature - Human Warrior|2|2|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.| Ghostfire Blade|Khans of Tarkir|220|R|{1}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {3}$Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.| Heart-Piercer Bow|Khans of Tarkir|221|U|{2}|Artifact - Equipment|||Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.$Equip {1}| Jeskai Banner|Khans of Tarkir|222|C|{3}|Artifact|||{tap}: Add {U}, {R}, or {W}.${U}{R}{W}, {tap}, Sacrifice Jeskai Banner: Draw a card.| Lens of Clarity|Khans of Tarkir|223|C|{1}|Artifact|||You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.)| Mardu Banner|Khans of Tarkir|224|C|{3}|Artifact|||{tap}: Add {R}, {W}, or {B}.${R}{W}{B}, {tap}, Sacrifice Mardu Banner: Draw a card.| Sultai Banner|Khans of Tarkir|225|C|{3}|Artifact|||{tap}: Add {B}, {G}, or {U}.${B}{G}{U}, {tap}, Sacrifice Sultai Banner: Draw a card.| Temur Banner|Khans of Tarkir|226|C|{3}|Artifact|||{tap}: Add {G}, {U}, or {R}.${G}{U}{R}, {tap}, Sacrifice Temur Banner: Draw a card.| Ugin's Nexus|Khans of Tarkir|227|M|{5}|Legendary Artifact|||If a player would begin an extra turn, that player skips that turn instead.$If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.| Witness of the Ages|Khans of Tarkir|228|U|{6}|Artifact Creature - Golem|4|4|Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Bloodfell Caves|Khans of Tarkir|229|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${tap}: Add {B} or {R}.| Siegecraft|Khans of Tarkir|23|C|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+4.| Bloodstained Mire|Khans of Tarkir|230|R||Land|||{tap}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| Blossoming Sands|Khans of Tarkir|231|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${tap}: Add {G} or {W}.| Dismal Backwater|Khans of Tarkir|232|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${tap}: Add {U} or {B}.| Flooded Strand|Khans of Tarkir|233|R||Land|||{tap}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| Frontier Bivouac|Khans of Tarkir|234|U||Land|||Frontier Bivouac enters the battlefield tapped.${tap}: Add {G}, {U}, or {R}.| Jungle Hollow|Khans of Tarkir|235|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${tap}: Add {B} or {G}.| Mystic Monastery|Khans of Tarkir|236|U||Land|||Mystic Monastery enters the battlefield tapped.${tap}: Add {U}, {R}, or {W}.| Nomad Outpost|Khans of Tarkir|237|U||Land|||Nomad Outpost enters the battlefield tapped.${tap}: Add {R}, {W}, or {B}.| Opulent Palace|Khans of Tarkir|238|U||Land|||Opulent Palace enters the battlefield tapped.${tap}: Add {B}, {G}, or {U}.| Polluted Delta|Khans of Tarkir|239|R||Land|||{tap}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| Smite the Monstrous|Khans of Tarkir|24|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.| Rugged Highlands|Khans of Tarkir|240|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${tap}: Add {R} or {G}.| Sandsteppe Citadel|Khans of Tarkir|241|U||Land|||Sandsteppe Citadel enters the battlefield tapped.${tap}: Add {W}, {B}, or {G}.| Scoured Barrens|Khans of Tarkir|242|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${tap}: Add {W} or {B}.| Swiftwater Cliffs|Khans of Tarkir|243|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${tap}: Add {U} or {R}.| Thornwood Falls|Khans of Tarkir|244|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${tap}: Add {G} or {U}.| Tomb of the Spirit Dragon|Khans of Tarkir|245|U||Land|||{tap}: Add {C}.${2}, {tap}: You gain 1 life for each colorless creature you control.| Tranquil Cove|Khans of Tarkir|246|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${tap}: Add {W} or {U}.| Wind-Scarred Crag|Khans of Tarkir|247|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${tap}: Add {R} or {W}.| Windswept Heath|Khans of Tarkir|248|R||Land|||{tap}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Wooded Foothills|Khans of Tarkir|249|R||Land|||{tap}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| Suspension Field|Khans of Tarkir|25|U|{1}{W}|Enchantment|||When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)| Plains|Khans of Tarkir|250|L||Basic Land - Plains|||W| Plains|Khans of Tarkir|251|L||Basic Land - Plains|||W| Plains|Khans of Tarkir|252|L||Basic Land - Plains|||W| Plains|Khans of Tarkir|253|L||Basic Land - Plains|||W| Island|Khans of Tarkir|254|L||Basic Land - Island|||U| Island|Khans of Tarkir|255|L||Basic Land - Island|||U| Island|Khans of Tarkir|256|L||Basic Land - Island|||U| Island|Khans of Tarkir|257|L||Basic Land - Island|||U| Swamp|Khans of Tarkir|258|L||Basic Land - Swamp|||B| Swamp|Khans of Tarkir|259|L||Basic Land - Swamp|||B| Take Up Arms|Khans of Tarkir|26|U|{4}{W}|Instant|||Put three 1/1 white Warrior creature tokens onto the battlefield.| Swamp|Khans of Tarkir|260|L||Basic Land - Swamp|||B| Swamp|Khans of Tarkir|261|L||Basic Land - Swamp|||B| Mountain|Khans of Tarkir|262|L||Basic Land - Mountain|||R| Mountain|Khans of Tarkir|263|L||Basic Land - Mountain|||R| Mountain|Khans of Tarkir|264|L||Basic Land - Mountain|||R| Mountain|Khans of Tarkir|265|L||Basic Land - Mountain|||R| Forest|Khans of Tarkir|266|L||Basic Land - Forest|||G| Forest|Khans of Tarkir|267|L||Basic Land - Forest|||G| Forest|Khans of Tarkir|268|L||Basic Land - Forest|||G| Forest|Khans of Tarkir|269|L||Basic Land - Forest|||G| Timely Hordemate|Khans of Tarkir|27|U|{3}{W}|Creature - Human Warrior|3|2|Raid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.| Venerable Lammasu|Khans of Tarkir|28|U|{6}{W}|Creature - Lammasu|5|4|Flying| War Behemoth|Khans of Tarkir|29|C|{5}{W}|Creature - Beast|3|6|Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Ainok Bond-Kin|Khans of Tarkir|3|C|{1}{W}|Creature - Hound Soldier|2|1|Outlast {1}{W} ({1}{W}, {tap}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)$Each creature you control with a +1/+1 counter on it has first strike.| Watcher of the Roost|Khans of Tarkir|30|U|{2}{W}|Creature - Bird Soldier|2|1|Flying$Morph-Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Watcher of the Roost is turned face up, you gain 2 life.| Wingmate Roc|Khans of Tarkir|31|M|{3}{W}{W}|Creature - Bird|3|4|Flying$Raid - When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield.$Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.| Blinding Spray|Khans of Tarkir|32|U|{4}{U}|Instant|||Creatures your opponents control get -4/-0 until end of turn.$Draw a card.| Cancel|Khans of Tarkir|33|C|{1}{U}{U}|Instant|||Counter target spell.| Clever Impersonator|Khans of Tarkir|34|M|{2}{U}{U}|Creature - Shapeshifter|0|0|You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.| Crippling Chill|Khans of Tarkir|35|C|{2}{U}|Instant|||Tap target creature. It doesn't untap during its controller's next untap step.$Draw a card.| Dig Through Time|Khans of Tarkir|36|R|{6}{U}{U}|Instant|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.| Disdainful Stroke|Khans of Tarkir|37|C|{1}{U}|Instant|||Counter target spell with converted mana cost 4 or greater.| Dragon's Eye Savants|Khans of Tarkir|38|U|{1}{U}|Creature - Human Wizard|0|6|Morph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Dragon's Eye Savants is turned face up, look at target opponent's hand.| Embodiment of Spring|Khans of Tarkir|39|C|{U}|Creature - Elemental|0|3|{1}{G}, {tap}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Alabaster Kirin|Khans of Tarkir|4|C|{3}{W}|Creature - Kirin|2|3|Flying, vigilance| Force Away|Khans of Tarkir|40|C|{1}{U}|Instant|||Return target creature to its owner's hand.$Ferocious - If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.| Glacial Stalker|Khans of Tarkir|41|C|{5}{U}|Creature - Elemental|4|5|Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Icy Blast|Khans of Tarkir|42|R|{X}{U}|Instant|||Tap X target creatures.$Ferocious - If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.| Jeskai Elder|Khans of Tarkir|43|U|{1}{U}|Creature - Human Monk|1|2|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.| Jeskai Windscout|Khans of Tarkir|44|C|{2}{U}|Creature - Bird Scout|2|1|Flying$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Kheru Spellsnatcher|Khans of Tarkir|45|R|{3}{U}|Creature - Naga Wizard|3|3|Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.| Mistfire Weaver|Khans of Tarkir|46|U|{3}{U}|Creature - Djinn Wizard|3|1|Flying$Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.| Monastery Flock|Khans of Tarkir|47|C|{2}{U}|Creature - Bird|0|5|Defender, flying$Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Mystic of the Hidden Way|Khans of Tarkir|48|C|{4}{U}|Creature - Human Monk|3|2|Mystic of the Hidden Way can't be blocked.$Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Pearl Lake Ancient|Khans of Tarkir|49|M|{5}{U}{U}|Creature - Leviathan|6|7|Flash$Pearl Lake Ancient can't be countered.$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.| Brave the Sands|Khans of Tarkir|5|U|{1}{W}|Enchantment|||Creatures you control have vigilance.$Each creature you control can block an additional creature each combat.| Quiet Contemplation|Khans of Tarkir|50|U|{2}{U}|Enchantment|||Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.| Riverwheel Aerialists|Khans of Tarkir|51|U|{5}{U}|Creature - Djinn Monk|4|5|Flying$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Scaldkin|Khans of Tarkir|52|C|{3}{U}|Creature - Elemental|2|2|Flying${2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to any target.| Scion of Glaciers|Khans of Tarkir|53|U|{2}{U}{U}|Creature - Elemental|2|5|{U}: Scion of Glaciers gets +1/-1 until end of turn.| Set Adrift|Khans of Tarkir|54|U|{5}{U}|Sorcery|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Put target nonland permanent on top of its owner's library.| Singing Bell Strike|Khans of Tarkir|55|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Singing Bell Strike enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$Enchanted creature has "{6}: Untap this creature."| Stubborn Denial|Khans of Tarkir|56|U|{U}|Instant|||Counter target noncreature spell unless its controller pays {1}.$Ferocious - If you control a creature with power 4 or greater, counter that spell instead.| Taigam's Scheming|Khans of Tarkir|57|C|{1}{U}|Sorcery|||Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.| Thousand Winds|Khans of Tarkir|58|R|{4}{U}{U}|Creature - Elemental|5|6|Flying$Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.| Treasure Cruise|Khans of Tarkir|59|C|{7}{U}|Sorcery|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Draw three cards.| Dazzling Ramparts|Khans of Tarkir|6|U|{4}{W}|Creature - Wall|0|7|Defender${1}{W}, {tap}: Tap target creature.| Waterwhirl|Khans of Tarkir|60|U|{4}{U}{U}|Instant|||Return up to two target creatures to their owners' hands.| Weave Fate|Khans of Tarkir|61|C|{3}{U}|Instant|||Draw two cards.| Wetland Sambar|Khans of Tarkir|62|C|{1}{U}|Creature - Elk|2|1|| Whirlwind Adept|Khans of Tarkir|63|C|{4}{U}|Creature - Djinn Monk|4|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Bellowing Saddlebrute|Khans of Tarkir|64|U|{3}{B}|Creature - Orc Warrior|4|5|Raid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.| Bitter Revelation|Khans of Tarkir|65|C|{3}{B}|Sorcery|||Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.| Bloodsoaked Champion|Khans of Tarkir|66|R|{B}|Creature - Human Warrior|2|1|Bloodsoaked Champion can't block.$Raid - {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.| Dead Drop|Khans of Tarkir|67|U|{9}{B}|Sorcery|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Target player sacrifices two creatures.| Debilitating Injury|Khans of Tarkir|68|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.| Despise|Khans of Tarkir|69|U|{B}|Sorcery|||Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.| Defiant Strike|Khans of Tarkir|7|C|{W}|Instant|||Target creature gets +1/+0 until end of turn.$Draw a card.| Disowned Ancestor|Khans of Tarkir|70|C|{B}|Creature - Spirit Warrior|0|4|Outlast {1}{B} ({1}{B}, {tap}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)| Dutiful Return|Khans of Tarkir|71|C|{3}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Empty the Pits|Khans of Tarkir|72|M|{X}{X}{B}{B}{B}{B}|Instant|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Put X 2/2 black Zombie creature tokens onto the battlefield tapped.| Grim Haruspex|Khans of Tarkir|73|R|{2}{B}|Creature - Human Wizard|3|2|Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$Whenever another nontoken creature you control dies, draw a card.| Gurmag Swiftwing|Khans of Tarkir|74|U|{1}{B}|Creature - Bat|1|2|Flying, first strike, haste| Kheru Bloodsucker|Khans of Tarkir|75|U|{2}{B}|Creature - Vampire|2|2|Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.${2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.| Kheru Dreadmaw|Khans of Tarkir|76|C|{4}{B}|Creature - Zombie Crocodile|4|4|Defender${1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.| Krumar Bond-Kin|Khans of Tarkir|77|C|{3}{B}{B}|Creature - Orc Warrior|5|3|Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Mardu Skullhunter|Khans of Tarkir|78|C|{1}{B}|Creature - Human Warrior|2|1|Mardu Skullhunter enters the battlefield tapped.$Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.| Mer-Ek Nightblade|Khans of Tarkir|79|U|{3}{B}|Creature - Orc Assassin|2|3|Outlast {B} ({B}, {tap}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)$Each creature you control with a +1/+1 counter on it has deathtouch.| End Hostilities|Khans of Tarkir|8|R|{3}{W}{W}|Sorcery|||Destroy all creatures and all permanents attached to creatures.| Molting Snakeskin|Khans of Tarkir|80|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."| Murderous Cut|Khans of Tarkir|81|U|{4}{B}|Instant|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Destroy target creature.| Necropolis Fiend|Khans of Tarkir|82|R|{7}{B}{B}|Creature - Demon|4|5|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Flying${X}, {tap}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.| Raiders' Spoils|Khans of Tarkir|83|U|{3}{B}|Enchantment|||Creatures you control get +1/+0.$Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.| Rakshasa's Secret|Khans of Tarkir|84|C|{2}{B}|Sorcery|||Target opponent discards two cards. Put the top two cards of your library into your graveyard.| Retribution of the Ancients|Khans of Tarkir|85|R|{B}|Enchantment|||{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.| Rite of the Serpent|Khans of Tarkir|86|C|{4}{B}{B}|Sorcery|||Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.| Rotting Mastodon|Khans of Tarkir|87|C|{4}{B}|Creature - Zombie Elephant|2|8|| Ruthless Ripper|Khans of Tarkir|88|U|{B}|Creature - Human Assassin|1|1|Deathtouch$Morph-Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Ruthless Ripper is turned face up, target player loses 2 life.| Shambling Attendants|Khans of Tarkir|89|C|{7}{B}|Creature - Zombie|3|5|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Erase|Khans of Tarkir|9|C|{W}|Instant|||Exile target enchantment.| Sidisi's Pet|Khans of Tarkir|90|C|{3}{B}|Creature - Zombie Ape|1|4|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Sultai Scavenger|Khans of Tarkir|91|C|{5}{B}|Creature - Bird Warrior|3|3|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Flying| Swarm of Bloodflies|Khans of Tarkir|92|U|{4}{B}|Creature - Insect|0|0|Flying$Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.$Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.| Throttle|Khans of Tarkir|93|C|{4}{B}|Instant|||Target creature gets -4/-4 until end of turn.| Unyielding Krumar|Khans of Tarkir|94|C|{3}{B}|Creature - Orc Warrior|3|3|{1}{W}: Unyielding Krumar gains first strike until end of turn.| Act of Treason|Khans of Tarkir|95|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Ainok Tracker|Khans of Tarkir|96|C|{5}{R}|Creature - Hound Scout|3|3|First strike$Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Arc Lightning|Khans of Tarkir|97|U|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Arrow Storm|Khans of Tarkir|98|C|{3}{R}{R}|Sorcery|||Arrow Storm deals 4 damage to any target.$Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.| Ashcloud Phoenix|Khans of Tarkir|99|M|{2}{R}{R}|Creature - Phoenix|4|1|Flying$When Ashcloud Phoenix dies, return it to the battlefield face down.$Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.| Earwig Squad|Launch Party|1|R|{3}{B}{B}|Creature - Goblin Rogue|5|3|Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles their library.| Vexing Shusher|Launch Party|2|R|{RG}{RG}|Creature - Goblin Shaman|2|2|Vexing Shusher can't be countered.${RG}: Target spell can't be countered.| Figure of Destiny|Launch Party|3|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.| Ajani Vengeant|Launch Party|4|M|{2}{W}{R}|Legendary Planeswalker - Ajani|||+1: Target permanent doesn't untap during its controller's next untap step.$-2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.$-7: Destroy all lands target player controls.| Obelisk of Alara|Launch Party|5|R|{6}|Artifact|||{1}{W}, {T}: You gain 5 life.${1}{U}, {T}: Draw a card, then discard a card.${1}{B}, {T}: Target creature gets -2/-2 until end of turn.${1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.${1}{G}, {T}: Target creature gets +4/+4 until end of turn.| Knight of New Alara|Launch Party|6|R|{2}{W}{G}|Creature Human Knight|2|2|Each other multicolored creature you control gets +1/+1 for each of its colors.| Ant Queen|Launch Party|7|R|{3}{G}{G}|Creature Insect|5|5|{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.| Valakut, the Molten Pinnacle|Launch Party|8|R||Land|||Valakut, the Molten Pinnacle enters the battlefield tapped.$Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.${T}: Add {R}.| Joraga Warcaller|Launch Party|9|R|{G}|Creature Elf Warrior|1|1|Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)$Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.$Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.| Lord of Shatterskull Pass|Launch Party|10|R|{3}{R}|Creature Minotaur Shaman|3|3|Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-5$6/6$$LEVEL 6+$6/6$Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.| Ancient Hellkite|Launch Party|11|R|{4}{R}{R}{R}|Creature - Dragon|6|6|Flying${R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.| Steel Hellkite|Launch Party|12|R|{6}|Artifact Creature - Dragon|5|5|Flying${2}: Steel Hellkite gets +1/+0 until end of turn.${X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.| Thopter Assembly|Launch Party|13|R|{6}|Artifact Creature - Thopter|5|5|Flying$At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.| Phyrexian Metamorph|Launch Party|14|R|{3}{UP}|Artifact Creature - Shapeshifter|0|0|({UP} can be paid with either {U} or 2 life.)$You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.| Garruk's Horde|Launch Party|15|R|{5}{G}{G}|Creature - Beast|7|7|Trample$Play with the top card of your library revealed.$You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)| Ludevic's Test Subject|Launch Party|16a|R|{1}{U}|Creature - Lizard|0|3|Defender${1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.| Ludevic's Abomination|Launch Party|16b|R||Creature - Lizard Horror|13|13|Trample| Mondronen Shaman|Launch Party|17a|R|{3}{R}|Creature - Human Werewolf Shaman|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.| Tovolar's Magehunter|Launch Party|17b|R||Creature - Werewolf|5|5|Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.| Restoration Angel|Launch Party|18|R|{3}{W}|Creature - Angel|3|4|Flash$Flying$When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.| Staff of Nin|Launch Party|19|R|{6}|Artifact|||At the beginning of your upkeep, draw a card.${T}: Staff of Nin deals 1 damage to any target.| Deadbridge Goliath|Launch Party|20|R|{2}{G}{G}|Creature - Insect|5|5|Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Skarrg Goliath|Launch Party|21|R|{6}{G}{G}|Creature - Beast|9|9|Trample$Bloodrush {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.| Breaking|Launch Party|22a|R|{U}{B}|Sorcery|||Target player puts the top eight cards of their library into their graveyard.$Fuse (You may cast one or both halves of this card from your hand.)| Entering|Launch Party|22b|R|{4}{B}{R}|Sorcery|||Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Colossal Whale|Launch Party|23|R|{5}{U}{U}|Creature - Whale|5|5|Islandwalk (This creature can't be blocked as long as defending player controls an Island.)$Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)| Bident of Thassa|Launch Party|24|R|{2}{U}{U}|Legendary Enchantment Artifact|||Whenever a creature you control deals combat damage to a player, you may draw a card.${1}{U}, {T}: Creatures your opponents control attack this turn if able.| Tromokratis|Launch Party|25|R|{5}{U}{U}|Legendary Creature Kraken|8|8|Tromokratis has hexproof unless it's attacking or blocking.$Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)| Dictate of the Twin Gods|Launch Party|26|R|{3}{R}{R}|Enchantment|||Flash$If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.| Dragon Throne of Tarkir|Launch Party|27|R|{4}|Legendary Artifact Equipment|||Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."$Equip {3}| In Garruk's Wake|Launch Party|28|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control and all planeswalkers you don't control.| Sandsteppe Mastodon|Launch Party|29|R|{5}{G}{G}|Creature - Elephant|5|5|Reach$When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)| Deathbringer Regent|Launch Party|31|R|{5}{B}{B}|Creature - Dragon|5|6|Flying$When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.| Mizzium Meddler|Launch Party|32|R|{2}{U}|Creature - Vedalken Wizard|1|4|Flash (You may cast this spell any time you could cast an instant.)$When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.| Blight Herder|Launch Party|33|R|{5}|Creature - Eldrazi Processor|4|5|When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Endbringer|Launch Party|34|R|{5}{C}|Creature - Eldrazi|5|5|Untap Endbringer during each other player's untap step.${T}: Endbringer deals 1 damage to any target.${C}, {T}: Target creature can't attack or block this turn.${C}{C}, {T}: Draw a card.| Angel of Deliverance|Launch Party|35|R|{6}{W}{W}|Creature - Angel|6|6|Flying$Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.| Identity Thief|Launch Party|36|R|{2}{U}{U}|Creature - Shapeshifter|0|3|Whenever Identity Thief attacks, you may exile another target non-token creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.| Saheeli's Artistry|Launch Party|37|R|{4}{U}{U}|Sorcery|||Choose one or both — Create a token that's a copy of target artifact.; or Create a token that's a copy of target creature, except it's an artifact in addition to its other types.| Quicksmith Rebel|Launch Party|38|R|{3}{R}|Creature - Human Artificer|3|2|When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.| Oracle's Vault|Launch Party|39|R|{4}|Artifact|||{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.${T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.| Ramunap Excavator|Launch Party|40|R|{2}{G}|Creature - Naga Cleric|2|3|You may play land cards from your graveyard.| Bishop of Rebirth|Launch Party|41|R|{3}{W}{W}|Creature - Vampire Cleric|3|4|Vigilance$Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.| Abomination|Legends|1|U|{3}{B}{B}|Creature - Horror|2|6|Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.| Evil Eye of Orms-by-Gore|Legends|10|U|{4}{B}|Creature - Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| Fire Sprites|Legends|100|C|{1}{G}|Creature - Faerie|1|1|Flying${G}, {tap}: Add {R}.| Floral Spuzzem|Legends|101|U|{3}{G}|Creature - Elemental|2|2|Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.| Giant Turtle|Legends|102|C|{1}{G}{G}|Creature - Turtle|2|4|Giant Turtle can't attack if it attacked during your last turn.| Glyph of Reincarnation|Legends|103|C|{G}|Instant|||Cast Glyph of Reincarnation only after combat.$Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.| Hornet Cobra|Legends|104|C|{1}{G}{G}|Creature - Snake|2|1|First strike| Ichneumon Druid|Legends|105|U|{1}{G}{G}|Creature - Human Druid|1|1|Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.| Killer Bees|Legends|106|R|{1}{G}{G}|Creature - Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| Living Plane|Legends|107|R|{2}{G}{G}|World Enchantment|||All lands are 1/1 creatures that are still lands.| Urborg|Legends|107|U||Legendary Land|||{tap}: Add {B}.$${tap}: Target creature loses first strike or swampwalk until end of turn.| Moss Monster|Legends|109|C|{3}{G}{G}|Creature - Elemental|3|6|| Fallen Angel|Legends|11|U|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Pixie Queen|Legends|110|R|{2}{G}{G}|Creature - Faerie|1|1|Flying${G}{G}{G}, {tap}: Target creature gains flying until end of turn.| Pradesh Gypsies|Legends|111|U|{2}{G}|Creature - Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| Rabid Wombat|Legends|112|U|{2}{G}{G}|Creature - Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| Radjan Spirit|Legends|113|U|{3}{G}|Creature - Spirit|3|2|{tap}: Target creature loses flying until end of turn.| Rebirth|Legends|114|R|{3}{G}{G}{G}|Sorcery|||Remove Rebirth from your deck before playing if you're not playing for ante.$$Each player may put the top card of their library into the ante. If a player does, their life total becomes 20.| Reincarnation|Legends|115|U|{1}{G}{G}|Instant|||Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.| Revelation|Legends|116|R|{G}|World Enchantment|||Players play with their hands revealed.| Shelkin Brownie|Legends|118|C|{1}{G}|Creature - Ouphe|1|1|{tap}: Target creature loses all "bands with other" abilities until end of turn.| Storm Seeker|Legends|119|U|{3}{G}|Instant|||Storm Seeker deals damage to target player equal to the number of cards in that player's hand.| Ghosts of the Damned|Legends|12|C|{1}{B}{B}|Creature - Spirit|0|2|{tap}: Target creature gets -1/-0 until end of turn.| Moat|Legends|12|R|{2}{W}{W}|Enchantment|||Creatures without flying can't attack.| Subdue|Legends|120|C|{G}|Instant|||Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.| Sylvan Library|Legends|121|U|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Sylvan Paradise|Legends|122|U|{G}|Instant|||Any number of target creatures become green until end of turn.| Typhoon|Legends|123|R|{2}{G}|Sorcery|||Typhoon deals damage to each opponent equal to the number of Islands that player controls.| Untamed Wilds|Legends|124|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Whirling Dervish|Legends|125|U|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Willow Satyr|Legends|126|R|{2}{G}{G}|Creature - Satyr|1|1|You may choose not to untap Willow Satyr during your untap step.${tap}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.| Winter Blast|Legends|127|R|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| Wolverine Pack|Legends|128|C|{2}{G}{G}|Creature - Wolverine|2|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Giant Slug|Legends|13|C|{1}{B}|Creature - Slug|1|1|{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.| Active Volcano|Legends|130|C|{R}|Instant|||Choose one - Destroy target blue permanent; or return target Island to its owner's hand.| AErathi Berserker|Legends|131|U|{2}{R}{R}{R}|Creature - Human Berserker|2|4|Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| Backdraft|Legends|132|U|{1}{R}|Instant|||Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.| Beasts of Bogardan|Legends|133|U|{4}{R}|Creature - Beast|3|3|Protection from red$Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.| Blazing Effigy|Legends|134|C|{1}{R}|Creature - Elemental|0|3|When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.| Blood Lust|Legends|135|U|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| Caverns of Despair|Legends|136|R|{2}{R}{R}|World Enchantment|||No more than two creatures can attack each combat.$No more than two creatures can block each combat.| Chain Lightning|Legends|137|C|{R}|Sorcery|||Chain Lightning deals 3 damage to any target. Then that player or that creature's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.| Crevasse|Legends|138|U|{2}{R}|Enchantment|||Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.| Crimson Manticore|Legends|139|R|{2}{R}{R}|Creature - Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| Glyph of Doom|Legends|14|C|{B}|Instant|||At end of combat, destroy all creatures that were blocked by target Wall this turn.| Disharmony|Legends|140|R|{2}{R}|Instant|||Cast Disharmony only during combat before blockers are declared.$Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.| Master of the Hunt|Legends|140a|R|{2}{G}{G}|Creature - Human|2|2|{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Dwarven Song|Legends|141|U|{R}|Instant|||Any number of target creatures become red until end of turn.| Eternal Warrior|Legends|142|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance.| Falling Star|Legends|143|R|{2}{R}|Sorcery|||Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.| Feint|Legends|144|C|{R}|Instant|||Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.| Firestorm Phoenix|Legends|145|R|{4}{R}{R}|Creature - Phoenix|3|2|Flying$If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.| Frost Giant|Legends|146|U|{3}{R}{R}{R}|Creature - Giant|4|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Giant Strength|Legends|147|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Glyph of Destruction|Legends|148|C|{R}|Instant|||Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.| Gravity Sphere|Legends|149|R|{2}{R}|World Enchantment|||All creatures lose flying.| Greed|Legends|15|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Hyperion Blacksmith|Legends|150|U|{1}{R}{R}|Creature - Human Artificer|2|2|{tap}: You may tap or untap target artifact an opponent controls.| Immolation|Legends|151|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.| Kobold Drill Sergeant|Legends|152|U|{1}{R}|Creature - Kobold Soldier|1|2|Other Kobold creatures you control get +0/+1 and have trample.| Kobold Overlord|Legends|153|R|{1}{R}|Creature - Kobold|1|2|First strike$Other Kobold creatures you control have first strike.| Kobold Taskmaster|Legends|154|U|{1}{R}|Creature - Kobold|1|2|Other Kobold creatures you control get +1/+0.| Land's Edge|Legends|155|R|{1}{R}{R}|World Enchantment|||Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.| Mountain Yeti|Legends|156|U|{2}{R}{R}|Creature - Yeti|3|3|Mountainwalk, protection from white| Primordial Ooze|Legends|157|U|{R}|Creature - Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| Pyrotechnics|Legends|158|C|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Quarum Trench Gnomes|Legends|159|R|{3}{R}|Creature - Gnome|1|1|{tap}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)| Headless Horseman|Legends|16|C|{2}{B}|Creature - Zombie Knight|2|2|| Raging Bull|Legends|160|C|{2}{R}|Creature - Ox|2|2|| Spinal Villain|Legends|161|R|{2}{R}|Creature - Beast|1|2|{tap}: Destroy target blue creature.| Storm World|Legends|162|R|{R}|World Enchantment|||At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.| Tempest Efreet|Legends|163|R|{1}{R}{R}{R}|Creature - Efreet|3|3|Remove Tempest Efreet from your deck before playing if you're not playing for ante.${tap}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.| The Brute|Legends|164|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| Wall of Dust|Legends|165|U|{2}{R}|Creature - Wall|1|4|Defender (This creature can't attack.)$Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.| Wall of Earth|Legends|166|C|{1}{R}|Creature - Wall|0|6|Defender (This creature can't attack.)| Wall of Heat|Legends|167|C|{2}{R}|Creature - Wall|2|6|Defender (This creature can't attack.)| Wall of Opposition|Legends|168|R|{3}{R}{R}|Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Wall of Opposition gets +1/+0 until end of turn.| Winds of Change|Legends|169|U|{R}|Sorcery|||Each player shuffles the cards from their hand into their library, then draws that many cards.| Hell Swarm|Legends|17|C|{B}|Instant|||All creatures get -1/-0 until end of turn.| Akron Legionnaire|Legends|170|R|{6}{W}{W}|Creature - Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| Alabaster Potion|Legends|171|C|{X}{W}{W}|Instant|||Choose one - Target player gains X life; or prevent the next X damage that would be dealt to any target this turn.| Amrou Kithkin|Legends|172|C|{W}{W}|Creature - Kithkin|1|1|Amrou Kithkin can't be blocked by creatures with power 3 or greater.| Angelic Voices|Legends|173|R|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.| Cleanse|Legends|174|R|{2}{W}{W}|Sorcery|||Destroy all black creatures.| Clergy of the Holy Nimbus|Legends|175|C|{W}|Creature - Human Cleric|1|1|If Clergy of the Holy Nimbus would be destroyed, regenerate it.${1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.| D'Avenant Archer|Legends|176|C|{2}{W}|Creature - Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| Divine Intervention|Legends|177|R|{6}{W}{W}|Enchantment|||Divine Intervention enters the battlefield with two intervention counters on it.$At the beginning of your upkeep, remove an intervention counter from Divine Intervention.$When you remove the last intervention counter from Divine Intervention, the game is a draw.| Divine Offering|Legends|178|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Divine Transformation|Legends|179|R|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Hellfire|Legends|18|R|{2}{B}{B}{B}|Sorcery|||Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.| Elder Land Wurm|Legends|180|R|{4}{W}{W}{W}|Creature - Dragon Wurm|5|5|Defender, trample$When Elder Land Wurm blocks, it loses defender.| Silhouette|Legends|181|U|{1}{U}|Instant|||Prevent all damage that would be dealt to target creature this turn that target it.| Enchanted Being|Legends|181|C|{1}{W}{W}|Creature - Human|2|2|Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.| Equinox|Legends|182|C|{W}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Counter target spell if it would destroy a land you control."| Fortified Area|Legends|183|U|{1}{W}{W}|Enchantment|||Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Glyph of Life|Legends|184|C|{W}|Instant|||Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.| Great Defender|Legends|185|U|{W}|Instant|||Target creature gets +0/+X until end of turn, where X is its converted mana cost.| Great Wall|Legends|186|U|{2}{W}|Enchantment|||Creatures with plainswalk can be blocked as though they didn't have plainswalk.| Greater Realm of Preservation|Legends|187|U|{1}{W}|Enchantment|||{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.| Heaven's Gate|Legends|188|U|{W}|Instant|||Any number of target creatures become white until end of turn.| Holy Day|Legends|189|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| Hell's Caretaker|Legends|19|R|{3}{B}|Creature - Horror|1|1|{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.| Indestructible Aura|Legends|190|C|{W}|Instant|||Prevent all damage that would be dealt to target creature this turn.| Infinite Authority|Legends|191|R|{W}{W}{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.| Ivory Guardians|Legends|192|U|{4}{W}{W}|Creature - Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| Keepers of the Faith|Legends|193|C|{1}{W}{W}|Creature - Human Cleric|2|3|| Kismet|Legends|194|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| Land Tax|Legends|195|U|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| Lifeblood|Legends|196|R|{2}{W}{W}|Enchantment|||Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.| Osai Vultures|Legends|198|C|{1}{W}|Creature - Bird|1|1|Flying$At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.$Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.| Petra Sphinx|Legends|199|R|{2}{W}{W}{W}|Creature - Sphinx|3|4|{tap}: Target player names a card, then reveals the top card of their library. If that card is the named card, that player puts it into their hand. If it isn't, the player puts it into their graveyard.| All Hallow's Eve|Legends|2|R|{2}{B}{B}|Sorcery|||Exile All Hallow's Eve with two scream counters on it.$At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.| Horror of Horrors|Legends|20|U|{3}{B}{B}|Enchantment|||Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Presence of the Master|Legends|200|U|{3}{W}|Enchantment|||Whenever a player casts an enchantment spell, counter it.| Rapid Fire|Legends|201|R|{3}{W}|Instant|||Cast Rapid Fire only before blockers are declared.$Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Remove Enchantments|Legends|202|C|{W}|Instant|||Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.| Righteous Avengers|Legends|203|U|{4}{W}|Creature - Human Soldier|3|1|Plainswalk| Seeker|Legends|204|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by artifact creatures and/or white creatures.| Shield Wall|Legends|205|U|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| Spirit Link|Legends|206|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Spiritual Sanctuary|Legends|207|R|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.| Thunder Spirit|Legends|208|R|{1}{W}{W}|Creature - Elemental Spirit|2|2|Flying, first strike| Tundra Wolves|Legends|209|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Imprison|Legends|21|R|{B}|Enchantment - Aura|||Enchant creature$Whenever a player activates an ability of enchanted creature with {tap} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.$Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.| Visions|Legends|210|U|{W}|Sorcery|||Look at the top five cards of target player's library. You may then have that player shuffle that library.| Wall of Caltrops|Legends|211|C|{1}{W}|Creature - Wall|2|1|Defender (This creature can't attack.)$Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)| Wall of Light|Legends|212|U|{2}{W}|Creature - Wall|1|5|Defender (This creature can't attack.)$Protection from black| Al-abara's Carpet|Legends|213|R|{5}|Artifact|||{5}, {tap}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.| Alchor's Tomb|Legends|214|R|{4}|Artifact|||{2}, {tap}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)| Arena of the Ancients|Legends|215|R|{3}|Artifact|||Legendary creatures don't untap during their controllers' untap steps.$When Arena of the Ancients enters the battlefield, tap all legendary creatures.| Black Mana Battery|Legends|216|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Black Mana Battery.$${tap}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.| Blue Mana Battery|Legends|217|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Blue Mana Battery.$${tap}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way.| Bronze Horse|Legends|218|R|{7}|Artifact Creature - Horse|4|4|Trample$As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.| Crimson Kobolds|Legends|219|C|{0}|Creature - Kobold|0|1|| Infernal Medusa|Legends|22|U|{3}{B}{B}|Creature - Gorgon|2|4|Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.$Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Crookshank Kobolds|Legends|220|C|{0}|Creature - Kobold|0|1|| Forethought Amulet|Legends|221|R|{5}|Artifact|||At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.$If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.| Gauntlets of Chaos|Legends|222|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| Green Mana Battery|Legends|223|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Green Mana Battery.$${tap}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way.| Horn of Deafening|Legends|224|R|{4}|Artifact|||{2}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| Knowledge Vault|Legends|225|R|{4}|Artifact|||{2}, {tap}: Exile the top card of your library face down.${0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.$When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.| Kobolds of Kher Keep|Legends|226|C|{0}|Creature - Kobold|0|1|| Kry Shield|Legends|227|U|{2}|Artifact|||{2}, {tap}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.| Life Chisel|Legends|228|U|{4}|Artifact|||Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.| Life Matrix|Legends|229|R|{4}|Artifact|||{4}, {tap}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.| Jovial Evil|Legends|23|R|{2}{B}|Sorcery|||Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.| Mana Matrix|Legends|230|R|{6}|Artifact|||Instant and enchantment spells you cast cost up to {2} less to cast.| Marble Priest|Legends|231|U|{5}|Artifact Creature - Cleric|3|3|All Walls able to block Marble Priest do so.$Prevent all combat damage that would be dealt to Marble Priest by Walls.| Mirror Universe|Legends|232|R|{6}|Artifact|||{tap}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.| North Star|Legends|233|R|{4}|Artifact|||{4}, {tap}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)| Nova Pentacle|Legends|234|R|{4}|Artifact|||{3}, {tap}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.| Planar Gate|Legends|235|R|{6}|Artifact|||Creature spells you cast cost up to {2} less to cast.| Red Mana Battery|Legends|236|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Red Mana Battery.$${tap}, Remove any number of charge counters from Red Mana Battery: Add {R}, then add an additional {R} for each charge counter removed this way.| Relic Barrier|Legends|237|U|{2}|Artifact|||{tap}: Tap target artifact.| Ring of Immortals|Legends|238|R|{5}|Artifact|||{3}, {tap}: Counter target instant or Aura spell that targets a permanent you control.| Sentinel|Legends|239|R|{4}|Artifact Creature - Shapeshifter|1|1|{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)| Lesser Werewolf|Legends|24|U|{3}{B}|Creature - Werewolf|2|4|{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.| Serpent Generator|Legends|240|R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| Sword of the Ages|Legends|241|R|{6}|Artifact|||Sword of the Ages enters the battlefield tapped.${tap}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.| Triassic Egg|Legends|242|R|{4}|Artifact|||{3}, {tap}: Put a hatchling counter on Triassic Egg.$Sacrifice Triassic Egg: Choose one - You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.| Voodoo Doll|Legends|243|R|{6}|Artifact|||At the beginning of your upkeep, put a pin counter on Voodoo Doll.$At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.${X}{X}, {tap}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.| White Mana Battery|Legends|244|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on White Mana Battery.$${tap}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.| Adventurers' Guildhouse|Legends|245|U||Land|||Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Ur-Drago|Legends|246|R|{3}{U}|Legendary Creature - Elemental|4|4|First strike$Creatures with swampwalk can be blocked as though they didn't have swampwalk.| Cathedral of Serra|Legends|246|U||Land|||White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Hammerheim|Legends|247|U||Legendary Land|||{tap}: Add {R}.$${tap}: Target creature loses all landwalk abilities until end of turn.| Karakas|Legends|248|U||Legendary Land|||{tap}: Add {W}.${tap}: Return target legendary creature to its owner's hand.| Mountain Stronghold|Legends|249|U||Land|||Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Lost Soul|Legends|25|C|{1}{B}{B}|Creature - Spirit Minion|2|1|Swampwalk| Pendelhaven|Legends|250|U||Legendary Land|||{tap}: Add {G}.${tap}: Target 1/1 creature gets +1/+2 until end of turn.| Seafarer's Quay|Legends|251|U||Land|||Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| The Tabernacle at Pendrell Vale|Legends|252|R||Legendary Land|||All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."| Tolaria|Legends|253|U||Legendary Land|||{tap}: Add {U}.${tap}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step.| Unholy Citadel|Legends|254|U||Land|||Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Adun Oakenshield|Legends|256|R|{B}{R}{G}|Legendary Creature - Human Knight|1|2|{B}{R}{G}, {tap}: Return target creature card from your graveyard to your hand.| Angus Mackenzie|Legends|257|R|{G}{W}{U}|Legendary Creature - Human Cleric|2|2|{G}{W}{U}, {tap}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.| Arcades Sabboth|Legends|258|R|{2}{G}{G}{W}{W}{U}{U}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.$Each untapped creature you control gets +0/+2 as long as it's not attacking.${W}: Arcades Sabboth gets +0/+1 until end of turn.| Axelrod Gunnarson|Legends|259|R|{4}{B}{B}{R}{R}|Legendary Creature - Giant|5|5|Trample$Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.| Mold Demon|Legends|26|R|{5}{B}{B}|Creature - Fungus Demon|6|6|When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.| Ayesha Tanaka|Legends|260|R|{W}{W}{U}{U}|Legendary Creature - Human Artificer|2|2|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${tap}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)| Barktooth Warbeard|Legends|261|U|{4}{B}{R}{R}|Legendary Creature - Human Warrior|6|5|| Bartel Runeaxe|Legends|262|R|{3}{B}{R}{G}|Legendary Creature - Giant Warrior|6|5|Vigilance$Bartel Runeaxe can't be the target of Aura spells.| Boris Devilboon|Legends|263|R|{3}{B}{R}|Legendary Creature - Zombie Wizard|2|2|{2}{B}{R}, {tap}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.| Wood Elemental|Legends|264|R|{3}{G}|Creature - Elemental|*|*|As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.$Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.| Chromium|Legends|264|R|{2}{W}{W}{U}{U}{B}{B}|Legendary Creature - Elder Dragon|7|7|Flying$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.| Dakkon Blackblade|Legends|265|R|{2}{W}{U}{U}{B}|Legendary Creature - Human Warrior|*|*|Dakkon Blackblade's power and toughness are each equal to the number of lands you control.| Gabriel Angelfire|Legends|266|R|{3}{G}{G}{W}{W}|Legendary Creature - Angel|4|4|At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| Gosta Dirk|Legends|267|R|{3}{W}{W}{U}{U}|Legendary Creature - Human Warrior|4|4|First strike$Creatures with islandwalk can be blocked as though they didn't have islandwalk.| Gwendlyn Di Corci|Legends|268|R|{U}{B}{B}{R}|Legendary Creature - Human Rogue|3|5|{tap}: Target player discards a card at random. Activate this ability only during your turn.| Halfdane|Legends|269|R|{1}{W}{U}{B}|Legendary Creature - Shapeshifter|3|3|At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.| Nether Void|Legends|27|R|{3}{B}|World Enchantment|||Whenever a player casts a spell, counter it unless that player pays {3}.| Hazezon Tamar|Legends|270|R|{4}{R}{G}{W}|Legendary Creature - Human Warrior|2|4|When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.$When Hazezon leaves the battlefield, exile all Sand Warriors.| Hunding Gjornersen|Legends|271|U|{3}{W}{U}{U}|Legendary Creature - Human Warrior|5|4|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Jacques le Vert|Legends|272|R|{1}{R}{G}{W}|Legendary Creature - Human Warrior|3|2|Green creatures you control get +0/+2.| Jasmine Boreal|Legends|273|U|{3}{G}{W}|Legendary Creature - Human|4|5|| Jedit Ojanen|Legends|274|U|{4}{W}{W}{U}|Legendary Creature - Cat Warrior|5|5|| Jerrard of the Closed Fist|Legends|275|U|{3}{R}{G}{G}|Legendary Creature - Human Knight|6|5|| Johan|Legends|276|R|{3}{R}{G}{W}|Legendary Creature - Human Wizard|5|4|At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.| Kasimir the Lone Wolf|Legends|277|U|{4}{W}{U}|Legendary Creature - Human Warrior|5|3|| Kei Takahashi|Legends|278|R|{2}{G}{W}|Legendary Creature - Human Cleric|2|2|{tap}: Prevent the next 2 damage that would be dealt to target creature this turn.| Lady Caleria|Legends|279|R|{3}{G}{G}{W}{W}|Legendary Creature - Human Archer|3|6|{tap}: Lady Caleria deals 3 damage to target attacking or blocking creature.| Pit Scorpion|Legends|28|C|{2}{B}|Creature - Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| Lady Evangela|Legends|280|R|{W}{U}{B}|Legendary Creature - Human Cleric|1|2|{W}{B}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| Lady Orca|Legends|281|U|{5}{B}{R}|Legendary Creature - Demon|7|4|| Livonya Silone|Legends|282|R|{2}{R}{R}{G}{G}|Legendary Creature - Human Warrior|4|4|First strike, legendary landwalk| Lord Magnus|Legends|283|U|{3}{G}{W}{W}|Legendary Creature - Human Druid|4|3|First strike$Creatures with plainswalk can be blocked as though they didn't have plainswalk.$Creatures with forestwalk can be blocked as though they didn't have forestwalk.| Marhault Elsdragon|Legends|284|U|{3}{R}{R}{G}|Legendary Creature - Elf Warrior|4|6|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Nebuchadnezzar|Legends|285|R|{3}{U}|Legendary Creature - Human Wizard|3|3|{X}, {tap}: Name a card. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.| Nicol Bolas|Legends|286|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.| Palladia-Mors|Legends|287|R|{2}{R}{R}{G}{G}{W}{W}|Legendary Creature - Elder Dragon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.| Pavel Maliki|Legends|288|U|{4}{B}{R}|Legendary Creature - Human|5|3|{B}{R}: Pavel Maliki gets +1/+0 until end of turn.| Princess Lucrezia|Legends|289|U|{3}{U}|Legendary Creature - Human Wizard|5|4|{tap}: Add {U}.| Quagmire|Legends|29|U|{2}{B}|Enchantment|||Creatures with swampwalk can be blocked as though they didn't have swampwalk.| Ragnar|Legends|290|R|{G}{W}{U}|Legendary Creature - Human Cleric|2|2|{G}{W}{U}, {tap}: Regenerate target creature.| Ramirez DePietro|Legends|291|U|{3}{U}|Legendary Creature - Human Pirate|4|3|First strike| Ramses Overdark|Legends|292|R|{2}{U}{U}{B}{B}|Legendary Creature - Human Assassin|4|3|{tap}: Destroy target enchanted creature.| Rasputin Dreamweaver|Legends|293|R|{4}{W}{U}|Legendary Creature - Human Wizard|4|1|Rasputin Dreamweaver enters the battlefield with seven dream counters on it.$Remove a dream counter from Rasputin: Add {C}.$Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.$At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.$Rasputin can't have more than seven dream counters on it.| Riven Turnbull|Legends|294|U|{5}{U}{B}|Legendary Creature - Human Advisor|5|7|{tap}: Add {B}.| Rohgahh of Kher Keep|Legends|295|R|{2}{B}{B}{R}{R}|Legendary Creature - Kobold|5|5|At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.$Creatures you control named Kobolds of Kher Keep get +2/+2.| Rubinia Soulsinger|Legends|296|R|{2}{G}{W}{U}|Legendary Creature - Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| Sir Shandlar of Eberyn|Legends|297|U|{4}{G}{W}|Legendary Creature - Human Knight|4|7|| Sivitri Scarzam|Legends|298|U|{5}{U}{B}|Legendary Creature - Human|6|4|| Sol'kanar the Swamp King|Legends|299|R|{2}{U}{B}{R}|Legendary Creature - Demon|5|5|Swampwalk$Whenever a player casts a black spell, you gain 1 life.| Blight|Legends|3|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| Shimian Night Stalker|Legends|30|U|{3}{B}{B}|Creature - Nightstalker|4|4|{B}, {tap}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.| Stangg|Legends|300|R|{4}{R}{G}|Legendary Creature - Human Warrior|3|4|When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.| Sunastian Falconer|Legends|301|U|{3}{R}{G}|Legendary Creature - Human Shaman|4|4|{tap}: Add {C}{C}.| Tetsuo Umezawa|Legends|302|R|{U}{B}{R}|Legendary Creature - Human Archer|3|3|Tetsuo Umezawa can't be the target of Aura spells.${U}{B}{B}{R}, {tap}: Destroy target tapped or blocking creature.| The Lady of the Mountain|Legends|303|U|{4}{R}{G}|Legendary Creature - Giant|5|5|| Tobias Andrion|Legends|304|U|{3}{W}{U}|Legendary Creature - Human Advisor|4|4|| Tor Wauki|Legends|305|U|{2}{B}{B}{R}|Legendary Creature - Human Archer|3|3|{tap}: Tor Wauki deals 2 damage to target attacking or blocking creature.| Torsten Von Ursus|Legends|306|U|{3}{G}{G}{W}|Legendary Creature - Human Soldier|5|5|| Tuknir Deathlock|Legends|307|R|{R}{R}{G}{G}|Legendary Creature - Human Wizard|2|2|Flying${R}{G}, {tap}: Target creature gets +2/+2 until end of turn.| Vaevictis Asmadi|Legends|309|R|{2}{B}{B}{R}{R}{G}{G}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.${B}: Vaevictis Asmadi gets +1/+0 until end of turn.${R}: Vaevictis Asmadi gets +1/+0 until end of turn.${G}: Vaevictis Asmadi gets +1/+0 until end of turn.| Spirit Shackle|Legends|31|C|{B}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.| Xira Arien|Legends|310|R|{B}{R}{G}|Legendary Creature - Insect Wizard|1|2|Flying${B}{R}{G}, {tap}: Target player draws a card.| Syphon Soul|Legends|32|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Takklemaggot|Legends|33|U|{2}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.$When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If they do, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."| The Wretched|Legends|35|R|{3}{B}{B}|Creature - Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| Touch of Darkness|Legends|36|U|{B}|Instant|||Any number of target creatures become black until end of turn.| Transmutation|Legends|37|C|{1}{B}|Instant|||Switch target creature's power and toughness until end of turn.| Underworld Dreams|Legends|38|U|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.| Vampire Bats|Legends|39|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Carrion Ants|Legends|4|R|{2}{B}{B}|Creature - Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| Walking Dead|Legends|40|C|{1}{B}|Creature - Zombie|1|1|{B}: Regenerate Walking Dead.| Wall of Putrid Flesh|Legends|41|U|{2}{B}|Creature - Wall|2|4|Defender (This creature can't attack.)$Protection from white$Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.| Wall of Shadows|Legends|42|C|{1}{B}{B}|Creature - Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.$Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.| Wall of Tombstones|Legends|43|U|{1}{B}|Creature - Wall|0|1|Defender (This creature can't attack.)$At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)| Acid Rain|Legends|44|R|{3}{U}|Sorcery|||Destroy all Forests.| Anti-Magic Aura|Legends|45|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.| Azure Drake|Legends|46|U|{3}{U}|Creature - Drake|2|4|Flying| Backfire|Legends|47|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.| Boomerang|Legends|48|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Brine Hag|Legends|49|U|{2}{U}{U}|Creature - Hag|2|2|When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)| Rust|Legends|49|C|{G}|Instant|||Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)| Chains of Mephistopheles|Legends|5|R|{1}{B}|Enchantment|||If a player would draw a card except the first one they draw in their draw step each turn, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they put the top card of their library into their graveyard.| Devouring Deep|Legends|50|C|{2}{U}|Creature - Fish|1|2|Islandwalk| Dream Coat|Legends|51|U|{U}|Enchantment - Aura|||Enchant creature${0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.| Elder Spawn|Legends|52|R|{4}{U}{U}{U}|Creature - Spawn|6|6|At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.$Elder Spawn can't be blocked by red creatures.| Enchantment Alteration|Legends|53|C|{U}|Instant|||Attach target Aura attached to a creature or land to another permanent of that type.| Energy Tap|Legends|54|C|{U}|Sorcery|||Tap target untapped creature you control. If you do, add X mana of {C}, where X is that creature's converted mana cost.| Field of Dreams|Legends|55|R|{U}|World Enchantment|||Players play with the top card of their libraries revealed.| Flash Counter|Legends|56|C|{1}{U}|Instant|||Counter target instant spell.| Flash Flood|Legends|57|C|{U}|Instant|||Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.| Force Spike|Legends|58|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| Gaseous Form|Legends|59|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Cosmic Horror|Legends|6|R|{3}{B}{B}{B}|Creature - Horror|7|7|First strike$At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.| Glyph of Delusion|Legends|60|C|{U}|Instant|||Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."| In the Eye of Chaos|Legends|61|R|{2}{U}|World Enchantment|||Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.| Invoke Prejudice|Legends|62|R|{U}{U}{U}{U}|Enchantment|||Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its converted mana cost.| Juxtapose|Legends|63|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| Land Equilibrium|Legends|64|R|{2}{U}{U}|Enchantment|||If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.| Mana Drain|Legends|65|U|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add X mana of {C}, where X is that spell's converted mana cost.| Part Water|Legends|66|U|{X}{X}{U}|Sorcery|||X target creatures gain islandwalk until end of turn.| Psionic Entity|Legends|67|R|{4}{U}|Creature - Illusion|2|2|{tap}: Psionic Entity deals 2 damage to any target and 3 damage to itself.| Psychic Purge|Legends|68|C|{U}|Sorcery|||Psychic Purge deals 1 damage to any target.$When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.| Puppet Master|Legends|69|U|{U}{U}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.| Cyclopean Mummy|Legends|7|C|{1}{B}|Creature - Zombie|2|1|When Cyclopean Mummy dies, exile it.| The Abyss|Legends|70|R|{3}{B}|World Enchantment|||At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.| Recall|Legends|70|R|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| Relic Bind|Legends|71|U|{2}{U}|Enchantment - Aura|||Enchant artifact an opponent controls$Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.| Remove Soul|Legends|72|C|{1}{U}|Instant|||Counter target creature spell.| Reset|Legends|73|U|{U}{U}|Instant|||Cast Reset only during an opponent's turn after their upkeep step.$Untap all lands you control.| Reverberation|Legends|74|R|{2}{U}{U}|Instant|||All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.| Sea Kings' Blessing|Legends|75|U|{U}|Instant|||Any number of target creatures become blue until end of turn.| Segovian Leviathan|Legends|76|U|{4}{U}|Creature - Leviathan|3|3|Islandwalk| Spectral Cloak|Legends|78|U|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)| Telekinesis|Legends|79|R|{U}{U}|Instant|||Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.| Darkness|Legends|8|C|{B}|Instant|||Prevent all combat damage that would be dealt this turn.| Teleport|Legends|80|R|{U}{U}{U}|Instant|||Cast Teleport only during the declare attackers step.$Target creature is unblockable this turn.| Time Elemental|Legends|81|R|{2}{U}|Creature - Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| Undertow|Legends|82|U|{2}{U}|Enchantment|||Creatures with islandwalk can be blocked as though they didn't have islandwalk.| Venarian Gold|Legends|83|C|{X}{U}{U}|Enchantment - Aura|||Enchant creature$When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.$Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.$At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.| Wall of Vapor|Legends|84|C|{3}{U}|Creature - Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.| Wall of Wonder|Legends|85|U|{2}{U}{U}|Creature - Wall|1|5|Defender (This creature can't attack.)${2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.| Zephyr Falcon|Legends|86|C|{1}{U}|Creature - Bird|1|1|Flying, vigilance| Aisling Leprechaun|Legends|87|C|{G}|Creature - Faerie|1|1|Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)| Arboria|Legends|88|U|{2}{G}{G}|World Enchantment|||Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.| Avoid Fate|Legends|89|C|{G}|Instant|||Counter target instant or Aura spell that targets a permanent you control.| Demonic Torment|Legends|9|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.$Prevent all combat damage that would be dealt by enchanted creature.| Barbary Apes|Legends|90|C|{1}{G}|Creature - Ape|2|2|| Cat Warriors|Legends|91|C|{1}{G}{G}|Creature - Cat Warrior|2|2|Forestwalk| Cocoon|Legends|92|U|{G}|Enchantment - Aura|||Enchant creature you control$Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.$When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.$At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)| Concordant Crossroads|Legends|93|R|{G}|World Enchantment|||All creatures have haste.| Craw Giant|Legends|94|U|{3}{G}{G}{G}{G}|Creature - Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Deadfall|Legends|95|U|{2}{G}|Enchantment|||Creatures with forestwalk can be blocked as though they didn't have forestwalk.| Durkwood Boars|Legends|96|C|{4}{G}|Creature - Boar|4|4|| Elven Riders|Legends|97|R|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Emerald Dragonfly|Legends|98|C|{1}{G}|Creature - Insect|1|1|Flying${G}{G}: Emerald Dragonfly gains first strike until end of turn.| Eureka|Legends|99|R|{2}{G}{G}|Sorcery|||Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.| Akroma, Angel of Wrath|Legions|1|R|{5}{W}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample, haste, protection from black and from red| Daru Stinger|Legions|10|C|{3}{W}|Creature - Soldier|1|1|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)${tap}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.| Goblin Grappler|Legions|100|C|{R}|Creature - Goblin|1|1|Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Goblin Lookout|Legions|101|C|{1}{R}|Creature - Goblin|1|2|{tap}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.| Hunter Sliver|Legions|102|C|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)| Imperial Hellkite|Legions|103|R|{5}{R}{R}|Creature - Dragon|6|6|Flying$Morph {6}{R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.| Kilnmouth Dragon|Legions|104|R|{5}{R}{R}|Creature - Dragon|5|5|Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)$Flying${tap}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.| Lavaborn Muse|Legions|105|R|{3}{R}|Creature - Spirit|3|3|At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.| Macetail Hystrodon|Legions|106|C|{6}{R}|Creature - Beast|4|4|First strike, haste$Cycling {3} ({3}, Discard this card: Draw a card.)| Magma Sliver|Legions|107|R|{3}{R}|Creature - Sliver|3|3|All Slivers have "{tap}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."| Ridgetop Raptor|Legions|108|U|{3}{R}|Creature - Lizard Beast|2|1|Double strike (This creature deals both first-strike and regular combat damage.)| Rockshard Elemental|Legions|109|R|{5}{R}{R}|Creature - Elemental|4|3|Double strike (This creature deals both first-strike and regular combat damage.)$Morph {4}{R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Defender of the Order|Legions|11|R|{3}{W}|Creature - Human Cleric|2|4|Morph {W}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.| Shaleskin Plower|Legions|110|C|{3}{R}|Creature - Beast|3|2|Morph {4}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Shaleskin Plower is turned face up, destroy target land.| Skirk Alarmist|Legions|111|R|{1}{R}|Creature - Human Wizard|1|2|Haste${tap}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.| Skirk Drill Sergeant|Legions|112|U|{1}{R}|Creature - Goblin|2|1|Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.| Skirk Marauder|Legions|113|C|{1}{R}|Creature - Goblin|2|1|Morph {2}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Skirk Marauder is turned face up, it deals 2 damage to any target.| Skirk Outrider|Legions|114|C|{3}{R}|Creature - Goblin|2|2|As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.| Unstable Hulk|Legions|115|R|{1}{R}{R}|Creature - Goblin Mutant|2|2|Morph {3}{R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.| Warbreak Trumpeter|Legions|116|U|{R}|Creature - Goblin|1|1|Morph {X}{X}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.| Berserk Murlodont|Legions|117|C|{4}{G}|Creature - Beast|3|3|Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Branchsnap Lorian|Legions|118|U|{1}{G}{G}|Creature - Beast|4|1|Trample$Morph {G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Brontotherium|Legions|119|U|{4}{G}{G}|Creature - Beast|5|3|Trample$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Deftblade Elite|Legions|12|C|{W}|Creature - Human Soldier|1|1|Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)${1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.| Brood Sliver|Legions|120|R|{4}{G}|Creature - Sliver|3|3|Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.| Caller of the Claw|Legions|121|R|{2}{G}|Creature - Elf|2|2|Flash$When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.| Canopy Crawler|Legions|122|U|{3}{G}|Creature - Beast|2|2|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)${tap}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.| Defiant Elf|Legions|123|C|{G}|Creature - Elf|1|1|Trample| Elvish Soultiller|Legions|124|R|{3}{G}{G}|Creature - Elf Mutant|5|4|When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.| Enormous Baloth|Legions|125|U|{6}{G}|Creature - Beast|7|7|| Feral Throwback|Legions|126|R|{4}{G}{G}|Creature - Beast|3|3|Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Gempalm Strider|Legions|127|U|{1}{G}|Creature - Elf|2|2|Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)$When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.| Glowering Rogon|Legions|128|C|{5}{G}|Creature - Beast|4|4|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)| Hundroog|Legions|129|C|{6}{G}|Creature - Beast|4|7|Cycling {3} ({3}, Discard this card: Draw a card.)| Essence Sliver|Legions|13|R|{3}{W}|Creature - Sliver|3|3|Whenever a Sliver deals damage, its controller gains that much life.| Krosan Cloudscraper|Legions|130|R|{7}{G}{G}{G}|Creature - Beast Mutant|13|13|At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.$Morph {7}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Krosan Vorine|Legions|131|C|{3}{G}|Creature - Cat Beast|3|2|Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)$Krosan Vorine can't be blocked by more than one creature.| Nantuko Vigilante|Legions|132|C|{3}{G}|Creature - Insect Druid Mutant|3|2|Morph {1}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.| Needleshot Gourna|Legions|133|C|{4}{G}{G}|Creature - Beast|3|6|Reach (This creature can block creatures with flying.)| Patron of the Wild|Legions|134|C|{G}|Creature - Elf|1|1|Morph {2}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.| Primal Whisperer|Legions|135|R|{4}{G}|Creature - Elf Soldier|2|2|Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.$Morph {3}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Quick Sliver|Legions|136|C|{1}{G}|Creature - Sliver|1|1|Flash$Any player may play Sliver cards as though they had flash.| Root Sliver|Legions|137|U|{3}{G}|Creature - Sliver|2|2|Root Sliver can't be countered.$Sliver spells can't be countered.| Seedborn Muse|Legions|138|R|{3}{G}{G}|Creature - Spirit|2|4|Untap all permanents you control during each other player's untap step.| Stonewood Invoker|Legions|139|C|{1}{G}|Creature - Elf Mutant|2|2|{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.| Gempalm Avenger|Legions|14|C|{5}{W}|Creature - Human Soldier|3|5|Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)$When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.| Timberwatch Elf|Legions|140|C|{2}{G}|Creature - Elf|1|2|{tap}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Totem Speaker|Legions|141|U|{4}{G}|Creature - Elf Druid|3|3|Whenever a Beast enters the battlefield, you may gain 3 life.| Tribal Forcemage|Legions|142|R|{1}{G}|Creature - Elf Wizard|1|1|Morph {1}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.| Vexing Beetle|Legions|143|R|{4}{G}|Creature - Insect|3|3|Vexing Beetle can't be countered.$Vexing Beetle gets +3/+3 as long as no opponent controls a creature.| Wirewood Channeler|Legions|144|U|{3}{G}|Creature - Elf Druid|2|2|{tap}: Add X mana of any one color, where X is the number of Elves on the battlefield.| Wirewood Hivemaster|Legions|145|U|{1}{G}|Creature - Elf|1|1|Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield.| Glowrider|Legions|15|R|{2}{W}|Creature - Human Cleric|2|1|Noncreature spells cost {1} more to cast.| Liege of the Axe|Legions|16|U|{3}{W}|Creature - Human Soldier|2|3|Vigilance$Morph {1}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Liege of the Axe is turned face up, untap it.| Lowland Tracker|Legions|17|C|{4}{W}|Creature - Human Soldier|2|2|First strike$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Planar Guide|Legions|18|R|{W}|Creature - Human Cleric|1|1|{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.| Plated Sliver|Legions|19|C|{W}|Creature - Sliver|1|1|All Sliver creatures get +0/+1.| Akroma's Devoted|Legions|2|U|{3}{W}|Creature - Human Cleric|2|4|Cleric creatures have vigilance.| Starlight Invoker|Legions|20|C|{1}{W}|Creature - Human Cleric Mutant|1|3|{7}{W}: You gain 5 life.| Stoic Champion|Legions|21|U|{W}{W}|Creature - Human Soldier|2|2|Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.| Sunstrike Legionnaire|Legions|22|R|{1}{W}|Creature - Human Soldier|1|2|Sunstrike Legionnaire doesn't untap during your untap step.$Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.${tap}: Tap target creature with converted mana cost 3 or less.| Swooping Talon|Legions|23|U|{4}{W}{W}|Creature - Bird Soldier|2|6|Flying${1}: Swooping Talon loses flying until end of turn.$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Wall of Hope|Legions|24|C|{W}|Creature - Wall|0|3|Defender (This creature can't attack.)$Whenever Wall of Hope is dealt damage, you gain that much life.| Ward Sliver|Legions|25|U|{4}{W}|Creature - Sliver|2|2|As Ward Sliver enters the battlefield, choose a color.$All Slivers have protection from the chosen color.| Whipgrass Entangler|Legions|26|C|{2}{W}|Creature - Human Cleric|1|3|{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."| White Knight|Legions|27|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Windborn Muse|Legions|28|R|{3}{W}|Creature - Spirit|2|3|Flying$Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Wingbeat Warrior|Legions|29|C|{2}{W}|Creature - Bird Soldier Warrior|2|1|Flying$Morph {2}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.| Aven Redeemer|Legions|3|C|{3}{W}|Creature - Bird Cleric|2|2|Flying${tap}: Prevent the next 2 damage that would be dealt to any target this turn.| Aven Envoy|Legions|30|C|{U}|Creature - Bird Soldier|0|2|Flying| Cephalid Pathmage|Legions|31|C|{2}{U}|Creature - Cephalid Wizard|1|2|Cephalid Pathmage is unblockable.${tap}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.| Chromeshell Crab|Legions|32|R|{4}{U}|Creature - Crab Beast|3|3|Morph {4}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.| Covert Operative|Legions|33|C|{4}{U}|Creature - Human Wizard|3|2|Covert Operative is unblockable.| Crookclaw Elder|Legions|34|U|{5}{U}|Creature - Bird Wizard|3|2|Flying$Tap two untapped Birds you control: Draw a card.$Tap two untapped Wizards you control: Target creature gains flying until end of turn.| Dermoplasm|Legions|35|R|{2}{U}|Creature - Shapeshifter|1|1|Flying$Morph {2}{U}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.| Dreamborn Muse|Legions|36|R|{2}{U}{U}|Creature - Spirit|2|2|At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of cards in their hand.| Echo Tracer|Legions|37|C|{2}{U}|Creature - Human Wizard|2|2|Morph {2}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Echo Tracer is turned face up, return target creature to its owner's hand.| Fugitive Wizard|Legions|38|C|{U}|Creature - Human Wizard|1|1|| Gempalm Sorcerer|Legions|39|U|{2}{U}|Creature - Human Wizard|2|2|Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)$When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.| Aven Warhawk|Legions|4|U|{4}{W}|Creature - Bird Soldier|2|2|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)$Flying| Glintwing Invoker|Legions|40|C|{4}{U}|Creature - Human Wizard Mutant|3|3|{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.| Keeneye Aven|Legions|41|C|{3}{U}|Creature - Bird Soldier|2|3|Flying$Cycling {2} ({2}, Discard this card: Draw a card.)| Keeper of the Nine Gales|Legions|42|R|{2}{U}|Creature - Bird Wizard|1|2|Flying${tap}, Tap two untapped Birds you control: Return target permanent to its owner's hand.| Master of the Veil|Legions|43|U|{2}{U}{U}|Creature - Human Wizard|2|3|Morph {2}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.| Merchant of Secrets|Legions|44|C|{2}{U}|Creature - Human Wizard|1|1|When Merchant of Secrets enters the battlefield, draw a card.| Mistform Seaswift|Legions|45|C|{3}{U}|Creature - Illusion|3|1|Flying${1}: Mistform Seaswift becomes the creature type of your choice until end of turn.$Morph {1}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Mistform Sliver|Legions|46|C|{1}{U}|Creature - Illusion Sliver|1|1|All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."| Mistform Ultimus|Legions|47|R|{3}{U}|Legendary Creature - Illusion|3|3|Mistform Ultimus is every creature type (even if this card isn't on the battlefield).| Mistform Wakecaster|Legions|48|U|{4}{U}|Creature - Illusion|2|3|Flying${1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.${2}{U}{U}, {tap}: Choose a creature type. Each creature you control becomes that type until end of turn.| Primoc Escapee|Legions|49|U|{6}{U}|Creature - Bird Beast|4|4|Flying$Cycling {2} ({2}, Discard this card: Draw a card.)| Beacon of Destiny|Legions|5|R|{1}{W}|Creature - Human Cleric|1|3|{tap}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.| Riptide Director|Legions|50|R|{2}{U}{U}|Creature - Human Wizard|2|3|{2}{U}{U}, {tap}: Draw a card for each Wizard you control.| Riptide Mangler|Legions|51|R|{1}{U}|Creature - Beast|0|3|{1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.)| Shifting Sliver|Legions|52|U|{3}{U}|Creature - Sliver|2|2|Slivers can't be blocked except by Slivers.| Synapse Sliver|Legions|53|R|{4}{U}|Creature - Sliver|3|3|Whenever a Sliver deals combat damage to a player, its controller may draw a card.| Voidmage Apprentice|Legions|54|C|{1}{U}|Creature - Human Wizard|1|1|Morph {2}{U}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Voidmage Apprentice is turned face up, counter target spell.| Wall of Deceit|Legions|55|U|{1}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${3}: Turn Wall of Deceit face down.$Morph {U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Warped Researcher|Legions|56|U|{4}{U}|Creature - Human Wizard Mutant|3|4|Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)| Weaver of Lies|Legions|57|R|{5}{U}{U}|Creature - Beast|4|4|Morph {4}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Weaver of Lies is turned face up, turn any number of target creatures with a morph ability other than Weaver of Lies face down.| Willbender|Legions|58|U|{1}{U}|Creature - Human Wizard|1|2|Morph {1}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Willbender is turned face up, change the target of target spell or ability with a single target.| Aphetto Exterminator|Legions|59|U|{2}{B}|Creature - Human Wizard|3|1|Morph {3}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.| Celestial Gatekeeper|Legions|6|R|{3}{W}{W}|Creature - Bird Cleric|2|2|Flying$When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.| Bane of the Living|Legions|60|R|{2}{B}{B}|Creature - Insect|4|3|Morph {X}{B}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.| Blood Celebrant|Legions|61|C|{B}|Creature - Human Cleric|1|1|{B}, Pay 1 life: Add one mana of any color.| Corpse Harvester|Legions|62|U|{3}{B}{B}|Creature - Zombie Wizard|3|3|{1}{B}, {tap}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.| Crypt Sliver|Legions|63|C|{1}{B}|Creature - Sliver|1|1|All Slivers have "{tap}: Regenerate target Sliver."| Dark Supplicant|Legions|64|U|{B}|Creature - Human Cleric|1|1|{tap}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.| Deathmark Prelate|Legions|65|U|{3}{B}|Creature - Human Cleric|2|3|{2}{B}, {tap}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.| Drinker of Sorrow|Legions|66|R|{2}{B}|Creature - Horror|5|3|Drinker of Sorrow can't block.$Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.| Dripping Dead|Legions|67|C|{4}{B}{B}|Creature - Zombie|4|1|Dripping Dead can't block.$Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.| Earthblighter|Legions|68|U|{1}{B}|Creature - Human Cleric|1|1|{2}{B}, {tap}, Sacrifice a Goblin: Destroy target land.| Embalmed Brawler|Legions|69|C|{2}{B}|Creature - Zombie|2|2|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)$Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.| Cloudreach Cavalry|Legions|7|U|{1}{W}|Creature - Human Soldier|1|1|As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.| Gempalm Polluter|Legions|70|C|{5}{B}|Creature - Zombie|4|3|Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)$When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.| Ghastly Remains|Legions|71|R|{B}{B}{B}|Creature - Zombie|0|0|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)$At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.| Goblin Turncoat|Legions|72|C|{1}{B}|Creature - Goblin Mercenary|2|1|Sacrifice a Goblin: Regenerate Goblin Turncoat.| Graveborn Muse|Legions|73|R|{2}{B}{B}|Creature - Zombie Spirit|3|3|At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.| Havoc Demon|Legions|74|R|{5}{B}{B}|Creature - Demon|5|5|Flying$When Havoc Demon dies, all creatures get -5/-5 until end of turn.| Hollow Specter|Legions|75|R|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.| Infernal Caretaker|Legions|76|C|{3}{B}|Creature - Human Cleric|2|2|Morph {3}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.| Noxious Ghoul|Legions|77|U|{3}{B}{B}|Creature - Zombie|3|3|Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.| Phage the Untouchable|Legions|78|R|{3}{B}{B}{B}{B}|Legendary Creature - Avatar Minion|4|4|When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.$Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.$Whenever Phage deals combat damage to a player, that player loses the game.| Scion of Darkness|Legions|79|R|{5}{B}{B}{B}|Creature - Avatar|6|6|Trample$Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.$Cycling {3} ({3}, Discard this card: Draw a card.)| Daru Mender|Legions|8|U|{W}|Creature - Human Cleric|1|1|Morph {W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Daru Mender is turned face up, regenerate target creature.| Skinthinner|Legions|80|C|{1}{B}|Creature - Zombie|2|1|Morph {3}{B}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.| Smokespew Invoker|Legions|81|C|{2}{B}|Creature - Zombie Mutant|3|1|{7}{B}: Target creature gets -3/-3 until end of turn.| Sootfeather Flock|Legions|82|C|{4}{B}|Creature - Bird|3|2|Flying$Morph {3}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Spectral Sliver|Legions|83|U|{2}{B}|Creature - Sliver Spirit|2|2|All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."| Toxin Sliver|Legions|84|R|{3}{B}|Creature - Sliver|3|3|Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.| Vile Deacon|Legions|85|C|{2}{B}{B}|Creature - Human Cleric|2|2|Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.| Withered Wretch|Legions|86|U|{B}{B}|Creature - Zombie Cleric|2|2|{1}: Exile target card from a graveyard.| Zombie Brute|Legions|87|U|{6}{B}|Creature - Zombie|5|4|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)$Trample| Blade Sliver|Legions|88|U|{2}{R}|Creature - Sliver|2|2|All Sliver creatures get +1/+0.| Bloodstoke Howler|Legions|89|C|{5}{R}|Creature - Beast|3|4|Morph {6}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.| Daru Sanctifier|Legions|9|C|{3}{W}|Creature - Human Cleric|1|4|Morph {1}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Daru Sanctifier is turned face up, destroy target enchantment.| Clickslither|Legions|90|R|{1}{R}{R}{R}|Creature - Insect|3|3|Haste$Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.| Crested Craghorn|Legions|91|C|{4}{R}|Creature - Goat Beast|4|1|Haste$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Flamewave Invoker|Legions|92|C|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player.| Frenetic Raptor|Legions|93|U|{5}{R}|Creature - Dinosaur Beast|6|6|Beasts can't block.| Gempalm Incinerator|Legions|94|U|{2}{R}|Creature - Goblin|2|1|Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)$When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.| Goblin Assassin|Legions|95|U|{3}{R}{R}|Creature - Goblin Assassin|2|2|Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.| Goblin Clearcutter|Legions|96|U|{3}{R}|Creature - Goblin|3|3|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.| Goblin Dynamo|Legions|97|U|{5}{R}{R}|Creature - Goblin Mutant|4|4|{tap}: Goblin Dynamo deals 1 damage to any target.${X}{R}, {tap}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to any target.| Goblin Firebug|Legions|98|C|{1}{R}|Creature - Goblin|2|2|When Goblin Firebug leaves the battlefield, sacrifice a land.| Goblin Goon|Legions|99|R|{3}{R}|Creature - Goblin Mutant|6|6|Goblin Goon can't attack unless you control more creatures than defending player.$Goblin Goon can't block unless you control more creatures than attacking player.| Animate Dead|Limited Edition Alpha|1|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Deathlace|Limited Edition Alpha|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| Elvish Archers|Limited Edition Alpha|100|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fastbond|Limited Edition Alpha|101|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Fog|Limited Edition Alpha|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Limited Edition Alpha|103|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Fungusaur|Limited Edition Alpha|104|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Gaea's Liege|Limited Edition Alpha|105|R|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Giant Growth|Limited Edition Alpha|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Limited Edition Alpha|107|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Limited Edition Alpha|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Limited Edition Alpha|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Demonic Attorney|Limited Edition Alpha|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of their library.| Instill Energy|Limited Edition Alpha|111|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Limited Edition Alpha|112|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Limited Edition Alpha|113|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of their choice.| Ley Druid|Limited Edition Alpha|114|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lifeforce|Limited Edition Alpha|115|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Lifelace|Limited Edition Alpha|116|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| Living Artifact|Limited Edition Alpha|117|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Limited Edition Alpha|118|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Limited Edition Alpha|119|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Demonic Hordes|Limited Edition Alpha|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Lure|Limited Edition Alpha|120|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Natural Selection|Limited Edition Alpha|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.| Regeneration|Limited Edition Alpha|122|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Limited Edition Alpha|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Limited Edition Alpha|124|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Limited Edition Alpha|125|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stream of Life|Limited Edition Alpha|126|C|{X}{G}|Sorcery|||Target player gains X life.| Thicket Basilisk|Limited Edition Alpha|127|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Timber Wolves|Limited Edition Alpha|128|R|{G}|Creature - Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Tranquility|Limited Edition Alpha|129|C|{2}{G}|Sorcery|||Destroy all enchantments.| Demonic Tutor|Limited Edition Alpha|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Tsunami|Limited Edition Alpha|130|U|{3}{G}|Sorcery|||Destroy all Islands.| Verduran Enchantress|Limited Edition Alpha|131|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Wall of Brambles|Limited Edition Alpha|132|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wall of Ice|Limited Edition Alpha|133|U|{2}{G}|Creature - Wall|0|7|Defender (This creature can't attack.)| Wall of Wood|Limited Edition Alpha|134|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Wanderlust|Limited Edition Alpha|135|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| War Mammoth|Limited Edition Alpha|136|C|{3}{G}|Creature - Elephant|3|3|Trample| Web|Limited Edition Alpha|137|R|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Wild Growth|Limited Edition Alpha|138|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Burrowing|Limited Edition Alpha|139|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Drain Life|Limited Edition Alpha|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Chaoslace|Limited Edition Alpha|140|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| Disintegrate|Limited Edition Alpha|141|C|{X}{R}|Sorcery|||Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Limited Edition Alpha|142|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dwarven Demolition Team|Limited Edition Alpha|143|U|{2}{R}|Creature - Dwarf|1|1|{tap}: Destroy target Wall.| Dwarven Warriors|Limited Edition Alpha|144|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Earth Elemental|Limited Edition Alpha|145|U|{3}{R}{R}|Creature - Elemental|4|5|| Earthbind|Limited Edition Alpha|146|C|{R}|Enchantment - Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| Earthquake|Limited Edition Alpha|147|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| False Orders|Limited Edition Alpha|148|C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| Fire Elemental|Limited Edition Alpha|149|U|{3}{R}{R}|Creature - Elemental|5|4|| Drudge Skeletons|Limited Edition Alpha|15|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Fireball|Limited Edition Alpha|150|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Limited Edition Alpha|151|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flashfires|Limited Edition Alpha|152|U|{3}{R}|Sorcery|||Destroy all Plains.| Fork|Limited Edition Alpha|153|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| Goblin Balloon Brigade|Limited Edition Alpha|154|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin King|Limited Edition Alpha|155|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Granite Gargoyle|Limited Edition Alpha|156|R|{2}{R}|Creature - Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| Gray Ogre|Limited Edition Alpha|157|C|{2}{R}|Creature - Ogre|2|2|| Hill Giant|Limited Edition Alpha|158|C|{3}{R}|Creature - Giant|3|3|| Hurloon Minotaur|Limited Edition Alpha|159|C|{1}{R}{R}|Creature - Minotaur|2|3|| Evil Presence|Limited Edition Alpha|16|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Ironclaw Orcs|Limited Edition Alpha|160|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Keldon Warlord|Limited Edition Alpha|161|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Lightning Bolt|Limited Edition Alpha|162|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Mana Flare|Limited Edition Alpha|163|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.| Manabarbs|Limited Edition Alpha|164|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mons's Goblin Raiders|Limited Edition Alpha|165|C|{R}|Creature - Goblin|1|1|| Orcish Artillery|Limited Edition Alpha|166|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Orcish Oriflamme|Limited Edition Alpha|167|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Power Surge|Limited Edition Alpha|168|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.| Raging River|Limited Edition Alpha|169|R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| Fear|Limited Edition Alpha|17|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Red Elemental Blast|Limited Edition Alpha|170|C|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Roc of Kher Ridges|Limited Edition Alpha|171|R|{3}{R}|Creature - Bird|3|3|Flying| Rock Hydra|Limited Edition Alpha|172|R|{X}{R}{R}|Creature - Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| Sedge Troll|Limited Edition Alpha|173|R|{2}{R}|Creature - Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.${B}: Regenerate Sedge Troll.| Shatter|Limited Edition Alpha|174|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Limited Edition Alpha|175|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Limited Edition Alpha|176|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Limited Edition Alpha|177|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Limited Edition Alpha|178|C|{2}{R}|Sorcery|||Destroy target land.| Tunnel|Limited Edition Alpha|179|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| Frozen Shade|Limited Edition Alpha|18|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Two-Headed Giant of Foriys|Limited Edition Alpha|180|R|{4}{R}|Creature - Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature each combat.| Uthden Troll|Limited Edition Alpha|181|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wall of Fire|Limited Edition Alpha|182|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Limited Edition Alpha|183|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Wheel of Fortune|Limited Edition Alpha|184|R|{2}{R}|Sorcery|||Each player discards their hand and draws seven cards.| Animate Wall|Limited Edition Alpha|185|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Armageddon|Limited Edition Alpha|186|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Limited Edition Alpha|187|R|{1}{W}|Sorcery|||Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Lance|Limited Edition Alpha|211|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.| Benalish Hero|Limited Edition Alpha|188|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Black Ward|Limited Edition Alpha|189|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| Gloom|Limited Edition Alpha|19|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Blaze of Glory|Limited Edition Alpha|190|R|{W}|Instant|||Cast Blaze of Glory only during combat before blockers are declared.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| Blessing|Limited Edition Alpha|191|R|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Blue Ward|Limited Edition Alpha|192|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| Castle|Limited Edition Alpha|193|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Blue|Limited Edition Alpha|194|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Limited Edition Alpha|195|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Limited Edition Alpha|196|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Limited Edition Alpha|197|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Consecrate Land|Limited Edition Alpha|198|U|{W}|Enchantment - Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| Conversion|Limited Edition Alpha|199|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Bad Moon|Limited Edition Alpha|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Howl from Beyond|Limited Edition Alpha|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Crusade|Limited Edition Alpha|200|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Death Ward|Limited Edition Alpha|201|C|{W}|Instant|||Regenerate target creature.| Disenchant|Limited Edition Alpha|202|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Farmstead|Limited Edition Alpha|203|R|{W}{W}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| Green Ward|Limited Edition Alpha|204|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| Guardian Angel|Limited Edition Alpha|205|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| Healing Salve|Limited Edition Alpha|206|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Holy Armor|Limited Edition Alpha|207|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| Holy Strength|Limited Edition Alpha|208|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Island Sanctuary|Limited Edition Alpha|209|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Hypnotic Specter|Limited Edition Alpha|21|U|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Karma|Limited Edition Alpha|210|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.| Mesa Pegasus|Limited Edition Alpha|212|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Northern Paladin|Limited Edition Alpha|213|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Pearled Unicorn|Limited Edition Alpha|214|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Limited Edition Alpha|215|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if they own Personal Incarnation.$When Personal Incarnation dies, its owner loses half their life, rounded up.| Purelace|Limited Edition Alpha|216|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Limited Edition Alpha|217|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Resurrection|Limited Edition Alpha|218|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Reverse Damage|Limited Edition Alpha|219|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Limited Edition Alpha|220|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Limited Edition Alpha|221|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Savannah Lions|Limited Edition Alpha|222|R|{W}|Creature - Cat|2|1|| Serra Angel|Limited Edition Alpha|223|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Swords to Plowshares|Limited Edition Alpha|224|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Veteran Bodyguard|Limited Edition Alpha|225|R|{3}{W}{W}|Creature - Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| Wall of Swords|Limited Edition Alpha|226|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| White Knight|Limited Edition Alpha|227|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| White Ward|Limited Edition Alpha|228|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| Wrath of God|Limited Edition Alpha|229|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Lord of the Pit|Limited Edition Alpha|23|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Ankh of Mishra|Limited Edition Alpha|230|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Basalt Monolith|Limited Edition Alpha|231|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {C}{C}{C}.${3}: Untap Basalt Monolith.| Black Vise|Limited Edition Alpha|233|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.| Celestial Prism|Limited Edition Alpha|234|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color.| Chaos Orb|Limited Edition Alpha|235|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| Clockwork Beast|Limited Edition Alpha|236|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Conservator|Limited Edition Alpha|237|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Lich|Limited Edition Alpha|22|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Copper Tablet|Limited Edition Alpha|238|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| Crystal Rod|Limited Edition Alpha|239|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Mind Twist|Limited Edition Alpha|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Cyclopean Tomb|Limited Edition Alpha|240|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| Dingus Egg|Limited Edition Alpha|241|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Limited Edition Alpha|242|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Forcefield|Limited Edition Alpha|243|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| Gauntlet of Might|Limited Edition Alpha|244|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to their mana pool (in addition to the mana the land produces).| Glasses of Urza|Limited Edition Alpha|245|U|{1}|Artifact|||{tap}: Look at target player's hand.| Helm of Chatzuk|Limited Edition Alpha|246|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Limited Edition Alpha|247|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Icy Manipulator|Limited Edition Alpha|248|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Illusionary Mask|Limited Edition Alpha|249|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| Nether Shadow|Limited Edition Alpha|25|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Iron Star|Limited Edition Alpha|250|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Limited Edition Alpha|251|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jade Monolith|Limited Edition Alpha|252|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jade Statue|Limited Edition Alpha|253|U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| Jayemdae Tome|Limited Edition Alpha|254|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Juggernaut|Limited Edition Alpha|255|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Kormus Bell|Limited Edition Alpha|256|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Limited Edition Alpha|257|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Living Wall|Limited Edition Alpha|258|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| Mana Vault|Limited Edition Alpha|259|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {C}{C}{C}.| Nettling Imp|Limited Edition Alpha|26|U|{2}{B}|Creature - Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| Meekstone|Limited Edition Alpha|260|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Mox Emerald|Limited Edition Alpha|261|R|{0}|Artifact|||{tap}: Add {G}.| Mox Jet|Limited Edition Alpha|262|R|{0}|Artifact|||{tap}: Add {B}.| Mox Pearl|Limited Edition Alpha|263|R|{0}|Artifact|||{tap}: Add {W}.| Mox Ruby|Limited Edition Alpha|264|R|{0}|Artifact|||{tap}: Add {R}.| Mox Sapphire|Limited Edition Alpha|265|R|{0}|Artifact|||{tap}: Add {U}.| Nevinyrral's Disk|Limited Edition Alpha|266|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obsianus Golem|Limited Edition Alpha|267|U|{6}|Artifact Creature - Golem|4|6|| Rod of Ruin|Limited Edition Alpha|268|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Sol Ring|Limited Edition Alpha|269|U|{1}|Artifact|||{tap}: Add {C}{C}.| Nightmare|Limited Edition Alpha|27|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Soul Net|Limited Edition Alpha|270|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Sunglasses of Urza|Limited Edition Alpha|271|R|{3}|Artifact|||You may spend white mana as though it were red mana.| The Hive|Limited Edition Alpha|272|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Throne of Bone|Limited Edition Alpha|273|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Time Vault|Limited Edition Alpha|274|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| Winter Orb|Limited Edition Alpha|275|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Limited Edition Alpha|276|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Badlands|Limited Edition Alpha|277|R||Land - Swamp Mountain|||| Bayou|Limited Edition Alpha|278|R||Land - Swamp Forest|||| Forest|Limited Edition Alpha|279|L||Basic Land - Forest|||G| Forest|Limited Edition Alpha|280|L||Basic Land - Forest|||G| Paralyze|Limited Edition Alpha|28|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If they do, untap the creature.| Island|Limited Edition Alpha|281|L||Basic Land - Island|||U| Island|Limited Edition Alpha|282|L||Basic Land - Island|||U| Mountain|Limited Edition Alpha|283|L||Basic Land - Mountain|||R| Mountain|Limited Edition Alpha|284|L||Basic Land - Mountain|||R| Plains|Limited Edition Alpha|285|L||Basic Land - Plains|||W| Plains|Limited Edition Alpha|286|L||Basic Land - Plains|||W| Plateau|Limited Edition Alpha|287|R||Land - Mountain Plains|||| Savannah|Limited Edition Alpha|288|R||Land - Forest Plains|||| Scrubland|Limited Edition Alpha|289|R||Land - Plains Swamp|||| Pestilence|Limited Edition Alpha|29|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Swamp|Limited Edition Alpha|290|L||Basic Land - Swamp|||B| Swamp|Limited Edition Alpha|291|L||Basic Land - Swamp|||B| Taiga|Limited Edition Alpha|292|R||Land - Mountain Forest|||| Tropical Island|Limited Edition Alpha|293|R||Land - Forest Island|||| Tundra|Limited Edition Alpha|294|R||Land - Plains Island|||| Underground Sea|Limited Edition Alpha|295|R||Land - Island Swamp|||| Black Knight|Limited Edition Alpha|3|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Plague Rats|Limited Edition Alpha|30|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Raise Dead|Limited Edition Alpha|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Limited Edition Alpha|32|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sacrifice|Limited Edition Alpha|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add an amount of {B} equal to the sacrificed creature's converted mana cost.| Scathe Zombies|Limited Edition Alpha|34|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Limited Edition Alpha|35|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Limited Edition Alpha|36|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Simulacrum|Limited Edition Alpha|37|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| Sinkhole|Limited Edition Alpha|38|C|{B}{B}|Sorcery|||Destroy target land.| Terror|Limited Edition Alpha|39|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Bog Wraith|Limited Edition Alpha|4|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Unholy Strength|Limited Edition Alpha|40|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Wall of Bone|Limited Edition Alpha|41|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Limited Edition Alpha|42|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Limited Edition Alpha|43|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Will-o'-the-Wisp|Limited Edition Alpha|44|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Word of Command|Limited Edition Alpha|45|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands they control and only if mana they produce is spent to activate other mana abilities of lands they control and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| Zombie Master|Limited Edition Alpha|46|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Air Elemental|Limited Edition Alpha|47|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ancestral Recall|Limited Edition Alpha|48|R|{U}|Instant|||Target player draws three cards.| Animate Artifact|Limited Edition Alpha|49|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Contract from Below|Limited Edition Alpha|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| Blue Elemental Blast|Limited Edition Alpha|50|C|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Braingeyser|Limited Edition Alpha|51|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| Clone|Limited Edition Alpha|52|U|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Control Magic|Limited Edition Alpha|53|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Copy Artifact|Limited Edition Alpha|54|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| Counterspell|Limited Edition Alpha|55|U|{U}{U}|Instant|||Counter target spell.| Creature Bond|Limited Edition Alpha|56|C|{1}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| Drain Power|Limited Edition Alpha|57|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land they control. Then put all mana from that player's mana pool into yours.| Feedback|Limited Edition Alpha|58|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Limited Edition Alpha|59|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Cursed Land|Limited Edition Alpha|6|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Invisibility|Limited Edition Alpha|60|C|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| Jump|Limited Edition Alpha|61|C|{U}|Instant|||Target creature gains flying until end of turn.| Lifetap|Limited Edition Alpha|62|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Lord of Atlantis|Limited Edition Alpha|63|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Limited Edition Alpha|64|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Mahamoti Djinn|Limited Edition Alpha|65|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Short|Limited Edition Alpha|66|R|{2}{U}|Instant|||Tap all lands target player controls and empty their mana pool.| Merfolk of the Pearl Trident|Limited Edition Alpha|67|C|{U}|Creature - Merfolk|1|1|| Phantasmal Forces|Limited Edition Alpha|68|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Limited Edition Alpha|69|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Dark Ritual|Limited Edition Alpha|7|C|{B}|Instant|||Add {B}{B}{B}.| Black Lotus|Limited Edition Alpha|232|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color.| Phantom Monster|Limited Edition Alpha|70|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Limited Edition Alpha|71|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to any target.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Limited Edition Alpha|72|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Limited Edition Alpha|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Prodigal Sorcerer|Limited Edition Alpha|74|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Psionic Blast|Limited Edition Alpha|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to any target and 2 damage to you.| Ice Storm|Limited Edition Alpha|110|U|{2}{G}|Sorcery|||Destroy target land.| Psychic Venom|Limited Edition Alpha|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Sea Serpent|Limited Edition Alpha|77|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Siren's Call|Limited Edition Alpha|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| Sleight of Mind|Limited Edition Alpha|79|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Darkpact|Limited Edition Alpha|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| Spell Blast|Limited Edition Alpha|80|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Stasis|Limited Edition Alpha|81|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Limited Edition Alpha|82|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Thoughtlace|Limited Edition Alpha|83|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| Time Walk|Limited Edition Alpha|84|R|{1}{U}|Sorcery|||Take an extra turn after this one.| Timetwister|Limited Edition Alpha|85|R|{2}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| Twiddle|Limited Edition Alpha|86|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unsummon|Limited Edition Alpha|87|C|{U}|Instant|||Return target creature to its owner's hand.| Vesuvan Doppelganger|Limited Edition Alpha|88|R|{3}{U}{U}|Creature - Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| Volcanic Eruption|Limited Edition Alpha|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.| Deathgrip|Limited Edition Alpha|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Wall of Air|Limited Edition Alpha|90|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Water|Limited Edition Alpha|91|U|{1}{U}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| Water Elemental|Limited Edition Alpha|92|U|{3}{U}{U}|Creature - Elemental|5|4|| Aspect of Wolf|Limited Edition Alpha|93|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Berserk|Limited Edition Alpha|94|U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Birds of Paradise|Limited Edition Alpha|95|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Camouflage|Limited Edition Alpha|96|U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures they control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| Channel|Limited Edition Alpha|97|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.| Cockatrice|Limited Edition Alpha|98|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Wurm|Limited Edition Alpha|99|C|{4}{G}{G}|Creature - Wurm|6|4|| Animate Dead|Limited Edition Beta|1|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Bad Moon|Limited Edition Beta|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Black Knight|Limited Edition Beta|3|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Bog Wraith|Limited Edition Beta|4|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)| Contract from Below|Limited Edition Beta|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| Cursed Land|Limited Edition Beta|6|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Dark Ritual|Limited Edition Beta|7|C|{B}|Instant|||Add {B}{B}{B}.| Darkpact|Limited Edition Beta|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| Deathgrip|Limited Edition Beta|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Deathlace|Limited Edition Beta|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| Demonic Attorney|Limited Edition Beta|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of their library.| Demonic Hordes|Limited Edition Beta|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Demonic Tutor|Limited Edition Beta|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Drain Life|Limited Edition Beta|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Drudge Skeletons|Limited Edition Beta|15|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Evil Presence|Limited Edition Beta|16|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Fear|Limited Edition Beta|17|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Frozen Shade|Limited Edition Beta|18|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Gloom|Limited Edition Beta|19|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Howl from Beyond|Limited Edition Beta|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Hypnotic Specter|Limited Edition Beta|21|U|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Lich|Limited Edition Beta|22|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Lord of the Pit|Limited Edition Beta|23|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Mind Twist|Limited Edition Beta|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Nether Shadow|Limited Edition Beta|25|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Nettling Imp|Limited Edition Beta|26|U|{2}{B}|Creature - Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| Nightmare|Limited Edition Beta|27|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Paralyze|Limited Edition Beta|28|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If they do, untap the creature.| Pestilence|Limited Edition Beta|29|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Plague Rats|Limited Edition Beta|30|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Raise Dead|Limited Edition Beta|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Limited Edition Beta|32|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sacrifice|Limited Edition Beta|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add an amount of {B} equal to the sacrificed creature's converted mana cost.| Scathe Zombies|Limited Edition Beta|34|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Limited Edition Beta|35|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Limited Edition Beta|36|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Simulacrum|Limited Edition Beta|37|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| Sinkhole|Limited Edition Beta|38|C|{B}{B}|Sorcery|||Destroy target land.| Terror|Limited Edition Beta|39|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Unholy Strength|Limited Edition Beta|40|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Wall of Bone|Limited Edition Beta|41|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Limited Edition Beta|42|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Limited Edition Beta|43|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Will-o'-the-Wisp|Limited Edition Beta|44|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Word of Command|Limited Edition Beta|45|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands they control and only if mana they produce is spent to activate other mana abilities of lands they control and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| Zombie Master|Limited Edition Beta|46|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Air Elemental|Limited Edition Beta|47|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ancestral Recall|Limited Edition Beta|48|R|{U}|Instant|||Target player draws three cards.| Animate Artifact|Limited Edition Beta|49|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Blue Elemental Blast|Limited Edition Beta|50|C|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Braingeyser|Limited Edition Beta|51|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| Clone|Limited Edition Beta|52|U|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Control Magic|Limited Edition Beta|53|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Copy Artifact|Limited Edition Beta|54|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| Counterspell|Limited Edition Beta|55|U|{U}{U}|Instant|||Counter target spell.| Creature Bond|Limited Edition Beta|56|C|{1}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| Drain Power|Limited Edition Beta|57|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land they control. Then put all mana from that player's mana pool into yours.| Feedback|Limited Edition Beta|58|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Limited Edition Beta|59|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Invisibility|Limited Edition Beta|60|C|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| Jump|Limited Edition Beta|61|C|{U}|Instant|||Target creature gains flying until end of turn.| Lifetap|Limited Edition Beta|62|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Lord of Atlantis|Limited Edition Beta|63|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Limited Edition Beta|64|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Mahamoti Djinn|Limited Edition Beta|65|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Short|Limited Edition Beta|66|R|{2}{U}|Instant|||Tap all lands target player controls and empty their mana pool.| Merfolk of the Pearl Trident|Limited Edition Beta|67|C|{U}|Creature - Merfolk|1|1|| Phantasmal Forces|Limited Edition Beta|68|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Limited Edition Beta|69|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Phantom Monster|Limited Edition Beta|70|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Limited Edition Beta|71|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to any target.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Limited Edition Beta|72|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Limited Edition Beta|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Prodigal Sorcerer|Limited Edition Beta|74|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Psionic Blast|Limited Edition Beta|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to any target and 2 damage to you.| Psychic Venom|Limited Edition Beta|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Sea Serpent|Limited Edition Beta|77|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Siren's Call|Limited Edition Beta|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| Sleight of Mind|Limited Edition Beta|79|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Spell Blast|Limited Edition Beta|80|C|{X}{U}|Instant|||Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)| Stasis|Limited Edition Beta|81|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Limited Edition Beta|82|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Thoughtlace|Limited Edition Beta|83|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| Time Walk|Limited Edition Beta|84|R|{1}{U}|Sorcery|||Take an extra turn after this one.| Timetwister|Limited Edition Beta|85|R|{2}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| Twiddle|Limited Edition Beta|86|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unsummon|Limited Edition Beta|87|C|{U}|Instant|||Return target creature to its owner's hand.| Vesuvan Doppelganger|Limited Edition Beta|88|R|{3}{U}{U}|Creature - Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| Volcanic Eruption|Limited Edition Beta|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.| Wall of Air|Limited Edition Beta|90|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Water|Limited Edition Beta|91|U|{1}{U}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| Water Elemental|Limited Edition Beta|92|U|{3}{U}{U}|Creature - Elemental|5|4|| Aspect of Wolf|Limited Edition Beta|93|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Berserk|Limited Edition Beta|94|U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Birds of Paradise|Limited Edition Beta|95|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Camouflage|Limited Edition Beta|96|U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures they control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| Channel|Limited Edition Beta|97|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.| Cockatrice|Limited Edition Beta|98|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Wurm|Limited Edition Beta|99|C|{4}{G}{G}|Creature - Wurm|6|4|| Elvish Archers|Limited Edition Beta|100|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fastbond|Limited Edition Beta|101|R|{G}|Enchantment|||You may play any number of lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Fog|Limited Edition Beta|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Limited Edition Beta|103|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Fungusaur|Limited Edition Beta|104|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Gaea's Liege|Limited Edition Beta|105|R|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Giant Growth|Limited Edition Beta|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Limited Edition Beta|107|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Limited Edition Beta|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Limited Edition Beta|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Ice Storm|Limited Edition Beta|110|U|{2}{G}|Sorcery|||Destroy target land.| Instill Energy|Limited Edition Beta|111|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Limited Edition Beta|112|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Limited Edition Beta|113|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of their choice.| Ley Druid|Limited Edition Beta|114|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lifeforce|Limited Edition Beta|115|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Lifelace|Limited Edition Beta|116|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| Living Artifact|Limited Edition Beta|117|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Limited Edition Beta|118|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Limited Edition Beta|119|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Lure|Limited Edition Beta|120|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Natural Selection|Limited Edition Beta|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.| Regeneration|Limited Edition Beta|122|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Limited Edition Beta|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Limited Edition Beta|124|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Limited Edition Beta|125|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stream of Life|Limited Edition Beta|126|C|{X}{G}|Sorcery|||Target player gains X life.| Thicket Basilisk|Limited Edition Beta|127|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Timber Wolves|Limited Edition Beta|128|R|{G}|Creature - Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Tranquility|Limited Edition Beta|129|C|{2}{G}|Sorcery|||Destroy all enchantments.| Tsunami|Limited Edition Beta|130|U|{3}{G}|Sorcery|||Destroy all Islands.| Verduran Enchantress|Limited Edition Beta|131|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Wall of Brambles|Limited Edition Beta|132|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wall of Ice|Limited Edition Beta|133|U|{2}{G}|Creature - Wall|0|7|Defender (This creature can't attack.)| Wall of Wood|Limited Edition Beta|134|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Wanderlust|Limited Edition Beta|135|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| War Mammoth|Limited Edition Beta|136|C|{3}{G}|Creature - Elephant|3|3|Trample| Web|Limited Edition Beta|137|R|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Wild Growth|Limited Edition Beta|138|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Badlands|Limited Edition Beta|139|R||Land - Swamp Mountain|||| Burrowing|Limited Edition Beta|140|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Chaoslace|Limited Edition Beta|141|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| Disintegrate|Limited Edition Beta|142|C|{X}{R}|Sorcery|||Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Limited Edition Beta|143|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dwarven Demolition Team|Limited Edition Beta|144|U|{2}{R}|Creature - Dwarf|1|1|{tap}: Destroy target Wall.| Dwarven Warriors|Limited Edition Beta|145|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less can't be blocked this turn.| Earth Elemental|Limited Edition Beta|146|U|{3}{R}{R}|Creature - Elemental|4|5|| Earthbind|Limited Edition Beta|147|C|{R}|Enchantment - Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| Earthquake|Limited Edition Beta|148|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| False Orders|Limited Edition Beta|149|C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| Fire Elemental|Limited Edition Beta|150|U|{3}{R}{R}|Creature - Elemental|5|4|| Fireball|Limited Edition Beta|151|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Limited Edition Beta|152|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flashfires|Limited Edition Beta|153|U|{3}{R}|Sorcery|||Destroy all Plains.| Fork|Limited Edition Beta|154|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| Goblin Balloon Brigade|Limited Edition Beta|155|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin King|Limited Edition Beta|156|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)| Granite Gargoyle|Limited Edition Beta|157|R|{2}{R}|Creature - Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| Gray Ogre|Limited Edition Beta|158|C|{2}{R}|Creature - Ogre|2|2|| Hill Giant|Limited Edition Beta|159|C|{3}{R}|Creature - Giant|3|3|| Hurloon Minotaur|Limited Edition Beta|160|C|{1}{R}{R}|Creature - Minotaur|2|3|| Ironclaw Orcs|Limited Edition Beta|161|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Keldon Warlord|Limited Edition Beta|162|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Lightning Bolt|Limited Edition Beta|163|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Mana Flare|Limited Edition Beta|164|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.| Manabarbs|Limited Edition Beta|165|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mons's Goblin Raiders|Limited Edition Beta|166|C|{R}|Creature - Goblin|1|1|| Orcish Artillery|Limited Edition Beta|167|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Orcish Oriflamme|Limited Edition Beta|168|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Power Surge|Limited Edition Beta|169|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.| Raging River|Limited Edition Beta|170|R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| Red Elemental Blast|Limited Edition Beta|171|C|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Roc of Kher Ridges|Limited Edition Beta|172|R|{3}{R}|Creature - Bird|3|3|Flying| Rock Hydra|Limited Edition Beta|173|R|{X}{R}{R}|Creature - Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| Sedge Troll|Limited Edition Beta|174|R|{2}{R}|Creature - Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.${B}: Regenerate Sedge Troll.| Shatter|Limited Edition Beta|175|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Limited Edition Beta|176|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Limited Edition Beta|177|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Limited Edition Beta|178|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Limited Edition Beta|179|C|{2}{R}|Sorcery|||Destroy target land.| Tunnel|Limited Edition Beta|180|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| Two-Headed Giant of Foriys|Limited Edition Beta|181|R|{4}{R}|Creature - Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature each combat.| Uthden Troll|Limited Edition Beta|182|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wall of Fire|Limited Edition Beta|183|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Limited Edition Beta|184|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Wheel of Fortune|Limited Edition Beta|185|R|{2}{R}|Sorcery|||Each player discards their hand and draws seven cards.| Animate Wall|Limited Edition Beta|186|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Armageddon|Limited Edition Beta|187|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Limited Edition Beta|188|R|{1}{W}|Sorcery|||Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Benalish Hero|Limited Edition Beta|189|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Black Ward|Limited Edition Beta|190|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| Blaze of Glory|Limited Edition Beta|191|R|{W}|Instant|||Cast Blaze of Glory only during combat before blockers are declared.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| Blessing|Limited Edition Beta|192|R|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Blue Ward|Limited Edition Beta|193|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| Castle|Limited Edition Beta|194|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Black|Limited Edition Beta|195|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Limited Edition Beta|196|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Limited Edition Beta|197|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Limited Edition Beta|198|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Limited Edition Beta|199|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Consecrate Land|Limited Edition Beta|200|U|{W}|Enchantment - Aura|||Enchant land$Enchanted land has indestructible and can't be enchanted by other Auras.| Conversion|Limited Edition Beta|201|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Crusade|Limited Edition Beta|202|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Death Ward|Limited Edition Beta|203|C|{W}|Instant|||Regenerate target creature.| Disenchant|Limited Edition Beta|204|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Farmstead|Limited Edition Beta|205|R|{W}{W}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| Green Ward|Limited Edition Beta|206|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| Guardian Angel|Limited Edition Beta|207|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| Healing Salve|Limited Edition Beta|208|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Holy Armor|Limited Edition Beta|209|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| Holy Strength|Limited Edition Beta|210|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Island Sanctuary|Limited Edition Beta|211|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Karma|Limited Edition Beta|212|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.| Lance|Limited Edition Beta|213|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.| Mesa Pegasus|Limited Edition Beta|214|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Northern Paladin|Limited Edition Beta|215|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Pearled Unicorn|Limited Edition Beta|216|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Limited Edition Beta|217|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if they own Personal Incarnation.$When Personal Incarnation dies, its owner loses half their life, rounded up.| Purelace|Limited Edition Beta|218|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Limited Edition Beta|219|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Resurrection|Limited Edition Beta|220|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Reverse Damage|Limited Edition Beta|221|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Limited Edition Beta|222|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Limited Edition Beta|223|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Savannah Lions|Limited Edition Beta|224|R|{W}|Creature - Cat|2|1|| Serra Angel|Limited Edition Beta|225|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Swords to Plowshares|Limited Edition Beta|226|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Veteran Bodyguard|Limited Edition Beta|227|R|{3}{W}{W}|Creature - Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| Wall of Swords|Limited Edition Beta|228|U|{3}{W}|Creature - Wall|3|5|Defender (This creature can't attack.)$Flying| White Knight|Limited Edition Beta|229|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| White Ward|Limited Edition Beta|230|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| Wrath of God|Limited Edition Beta|231|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Ankh of Mishra|Limited Edition Beta|232|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Basalt Monolith|Limited Edition Beta|233|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {C}{C}{C}.${3}: Untap Basalt Monolith.| Black Lotus|Limited Edition Beta|234|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color.| Black Vise|Limited Edition Beta|235|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.| Celestial Prism|Limited Edition Beta|236|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color.| Chaos Orb|Limited Edition Beta|237|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.| Clockwork Beast|Limited Edition Beta|238|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Conservator|Limited Edition Beta|239|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Copper Tablet|Limited Edition Beta|240|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| Crystal Rod|Limited Edition Beta|241|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Cyclopean Tomb|Limited Edition Beta|242|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| Dingus Egg|Limited Edition Beta|243|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Limited Edition Beta|244|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Forcefield|Limited Edition Beta|245|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| Gauntlet of Might|Limited Edition Beta|246|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to their mana pool (in addition to the mana the land produces).| Glasses of Urza|Limited Edition Beta|247|U|{1}|Artifact|||{tap}: Look at target player's hand.| Helm of Chatzuk|Limited Edition Beta|248|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Limited Edition Beta|249|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Icy Manipulator|Limited Edition Beta|250|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Illusionary Mask|Limited Edition Beta|251|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| Iron Star|Limited Edition Beta|252|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Limited Edition Beta|253|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jade Monolith|Limited Edition Beta|254|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jade Statue|Limited Edition Beta|255|U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| Jayemdae Tome|Limited Edition Beta|256|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Juggernaut|Limited Edition Beta|257|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Kormus Bell|Limited Edition Beta|258|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Limited Edition Beta|259|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Living Wall|Limited Edition Beta|260|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| Mana Vault|Limited Edition Beta|261|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {C}{C}{C}.| Meekstone|Limited Edition Beta|262|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Mox Emerald|Limited Edition Beta|263|R|{0}|Artifact|||{tap}: Add {G}.| Mox Jet|Limited Edition Beta|264|R|{0}|Artifact|||{tap}: Add {B}.| Mox Pearl|Limited Edition Beta|265|R|{0}|Artifact|||{tap}: Add {W}.| Mox Ruby|Limited Edition Beta|266|R|{0}|Artifact|||{tap}: Add {R}.| Mox Sapphire|Limited Edition Beta|267|R|{0}|Artifact|||{tap}: Add {U}.| Nevinyrral's Disk|Limited Edition Beta|268|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obsianus Golem|Limited Edition Beta|269|U|{6}|Artifact Creature - Golem|4|6|| Rod of Ruin|Limited Edition Beta|270|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Sol Ring|Limited Edition Beta|271|U|{1}|Artifact|||{tap}: Add {C}{C}.| Soul Net|Limited Edition Beta|272|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Sunglasses of Urza|Limited Edition Beta|273|R|{3}|Artifact|||You may spend white mana as though it were red mana.| The Hive|Limited Edition Beta|274|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Throne of Bone|Limited Edition Beta|275|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Time Vault|Limited Edition Beta|276|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| Winter Orb|Limited Edition Beta|277|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Limited Edition Beta|278|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Bayou|Limited Edition Beta|279|R||Land - Swamp Forest|||| Forest|Limited Edition Beta|280|L||Basic Land - Forest|||G| Forest|Limited Edition Beta|281|L||Basic Land - Forest|||G| Forest|Limited Edition Beta|282|L||Basic Land - Forest|||G| Island|Limited Edition Beta|283|L||Basic Land - Island|||U| Island|Limited Edition Beta|284|L||Basic Land - Island|||U| Island|Limited Edition Beta|285|L||Basic Land - Island|||U| Mountain|Limited Edition Beta|286|L||Basic Land - Mountain|||R| Mountain|Limited Edition Beta|287|L||Basic Land - Mountain|||R| Mountain|Limited Edition Beta|288|L||Basic Land - Mountain|||R| Plains|Limited Edition Beta|289|L||Basic Land - Plains|||W| Plains|Limited Edition Beta|290|L||Basic Land - Plains|||W| Plains|Limited Edition Beta|291|L||Basic Land - Plains|||W| Plateau|Limited Edition Beta|292|R||Land - Mountain Plains|||| Savannah|Limited Edition Beta|293|R||Land - Forest Plains|||| Scrubland|Limited Edition Beta|294|R||Land - Plains Swamp|||| Swamp|Limited Edition Beta|295|L||Basic Land - Swamp|||B| Swamp|Limited Edition Beta|296|L||Basic Land - Swamp|||B| Swamp|Limited Edition Beta|297|L||Basic Land - Swamp|||B| Taiga|Limited Edition Beta|298|R||Land - Mountain Forest|||| Tropical Island|Limited Edition Beta|299|R||Land - Forest Island|||| Tundra|Limited Edition Beta|300|R||Land - Plains Island|||| Underground Sea|Limited Edition Beta|301|R||Land - Island Swamp|||| Volcanic Island|Limited Edition Beta|302|R||Land - Island Mountain|||| Ajani Goldmane|Lorwyn|1|R|{2}{W}{W}|Legendary Planeswalker - Ajani|||+1: You gain 2 life.$-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.$-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."| Cloudgoat Ranger|Lorwyn|10|U|{3}{W}{W}|Creature - Giant Warrior|3|3|When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.$Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.| Bog Hoodlums|Lorwyn|100|C|{5}{B}|Creature - Goblin Warrior|4|1|Bog Hoodlums can't block.$When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Boggart Birth Rite|Lorwyn|101|C|{B}|Tribal Sorcery - Goblin|||Return target Goblin card from your graveyard to your hand.| Boggart Harbinger|Lorwyn|102|U|{2}{B}|Creature - Goblin Shaman|2|1|When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.| Boggart Loggers|Lorwyn|103|C|{2}{B}|Creature - Goblin Rogue|2|1|Forestwalk${2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.| Boggart Mob|Lorwyn|104|R|{3}{B}|Creature - Goblin Warrior|5|5|Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)$Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.| Cairn Wanderer|Lorwyn|105|R|{4}{B}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.| Colfenor's Plans|Lorwyn|106|R|{2}{B}{B}|Enchantment|||When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.$You may look at and play cards exiled with Colfenor's Plans.$Skip your draw step.$You can't cast more than one spell each turn.| Dread|Lorwyn|107|R|{3}{B}{B}{B}|Creature - Elemental Incarnation|6|6|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever a creature deals damage to you, destroy it.$When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.| Dreamspoiler Witches|Lorwyn|108|C|{3}{B}|Creature - Faerie Wizard|2|2|Flying$Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.| Exiled Boggart|Lorwyn|109|C|{1}{B}|Creature - Goblin Rogue|2|2|When Exiled Boggart dies, discard a card.| Crib Swap|Lorwyn|11|U|{2}{W}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.| Eyeblight's Ending|Lorwyn|110|C|{2}{B}|Tribal Instant - Elf|||Destroy target non-Elf creature.| Facevaulter|Lorwyn|111|C|{B}|Creature - Goblin Warrior|1|1|{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.| Faerie Tauntings|Lorwyn|112|U|{2}{B}|Tribal Enchantment - Faerie|||Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.| Final Revels|Lorwyn|113|U|{4}{B}|Sorcery|||Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.| Fodder Launch|Lorwyn|114|U|{3}{B}|Tribal Sorcery - Goblin|||As an additional cost to cast Fodder Launch, sacrifice a Goblin.$Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.| Footbottom Feast|Lorwyn|115|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card.| Ghostly Changeling|Lorwyn|116|U|{2}{B}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)${1}{B}: Ghostly Changeling gets +1/+1 until end of turn.| Hoarder's Greed|Lorwyn|117|U|{3}{B}|Sorcery|||You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Hornet Harasser|Lorwyn|118|C|{2}{B}{B}|Creature - Goblin Shaman|2|2|When Hornet Harasser dies, target creature gets -2/-2 until end of turn.| Hunter of Eyeblights|Lorwyn|119|U|{3}{B}{B}|Creature - Elf Assassin|3|3|When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.${2}{B}, {tap}: Destroy target creature with a counter on it.| Dawnfluke|Lorwyn|12|C|{3}{W}|Creature - Elemental|0|3|Flash$When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.$Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Knucklebone Witch|Lorwyn|120|R|{B}|Creature - Goblin Shaman|1|1|Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch.| Liliana Vess|Lorwyn|121|R|{3}{B}{B}|Legendary Planeswalker - Liliana|||+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Lys Alana Scarblade|Lorwyn|122|U|{2}{B}|Creature - Elf Assassin|1|1|{tap}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.| Mad Auntie|Lorwyn|123|R|{2}{B}|Creature - Goblin Shaman|2|2|Other Goblin creatures you control get +1/+1.${tap}: Regenerate another target Goblin.| Makeshift Mannequin|Lorwyn|124|U|{3}{B}|Instant|||Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."| Marsh Flitter|Lorwyn|125|U|{3}{B}|Creature - Faerie Rogue|1|1|Flying$When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.$Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.| Moonglove Winnower|Lorwyn|126|C|{3}{B}|Creature - Elf Rogue|2|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Mournwhelk|Lorwyn|127|C|{6}{B}|Creature - Elemental|3|3|When Mournwhelk enters the battlefield, target player discards two cards.$Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Nameless Inversion|Lorwyn|128|C|{1}{B}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Target creature gets +3/-3 and loses all creature types until end of turn.| Nath's Buffoon|Lorwyn|129|C|{1}{B}|Creature - Goblin Rogue|1|1|Protection from Elves| Entangling Trap|Lorwyn|13|U|{1}{W}|Enchantment|||Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)| Nectar Faerie|Lorwyn|130|U|{1}{B}|Creature - Faerie Wizard|1|1|Flying${B}, {tap}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Nettlevine Blight|Lorwyn|131|R|{4}{B}{B}|Enchantment - Aura|||Enchant creature or land$Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."| Nightshade Stinger|Lorwyn|132|C|{B}|Creature - Faerie Rogue|1|1|Flying$Nightshade Stinger can't block.| Oona's Prowler|Lorwyn|133|R|{1}{B}|Creature - Faerie Rogue|3|1|Flying$Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.| Peppersmoke|Lorwyn|134|C|{B}|Tribal Instant - Faerie|||Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.| Profane Command|Lorwyn|135|R|{X}{B}{B}|Sorcery|||Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Prowess of the Fair|Lorwyn|136|U|{1}{B}|Tribal Enchantment - Elf|||Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Quill-Slinger Boggart|Lorwyn|137|C|{3}{B}|Creature - Goblin Warrior|3|2|Whenever a player casts a Kithkin spell, you may have target player lose 1 life.| Scarred Vinebreeder|Lorwyn|138|C|{1}{B}|Creature - Elf Shaman|1|1|{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.| Shriekmaw|Lorwyn|139|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Favor of the Mighty|Lorwyn|14|R|{1}{W}|Tribal Enchantment - Giant|||Each creature with the highest converted mana cost has protection from all colors.| Skeletal Changeling|Lorwyn|140|C|{1}{B}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${1}{B}: Regenerate Skeletal Changeling.| Spiderwig Boggart|Lorwyn|141|C|{2}{B}|Creature - Goblin Shaman|2|2|When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Squeaking Pie Sneak|Lorwyn|142|U|{1}{B}|Creature - Goblin Rogue|2|2|As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Thieving Sprite|Lorwyn|143|C|{2}{B}|Creature - Faerie Rogue|1|1|Flying$When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.| Thorntooth Witch|Lorwyn|144|U|{5}{B}|Creature - Treefolk Shaman|3|4|Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.| Thoughtseize|Lorwyn|145|R|{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.| Warren Pilferers|Lorwyn|146|C|{4}{B}|Creature - Goblin Rogue|3|3|When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.| Weed Strangle|Lorwyn|147|C|{3}{B}{B}|Sorcery|||Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Adder-Staff Boggart|Lorwyn|148|C|{1}{R}|Creature - Goblin Warrior|2|1|When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Ashling the Pilgrim|Lorwyn|149|R|{1}{R}|Legendary Creature - Elemental Shaman|1|1|{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.| Galepowder Mage|Lorwyn|15|R|{3}{W}|Creature - Kithkin Wizard|3|3|Flying$Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Ashling's Prerogative|Lorwyn|150|R|{1}{R}|Enchantment|||As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)$Each creature with converted mana cost of the chosen value has haste.$Each creature without converted mana cost of the chosen value enters the battlefield tapped.| Axegrinder Giant|Lorwyn|151|C|{4}{R}{R}|Creature - Giant Warrior|6|4|| Blades of Velis Vel|Lorwyn|152|C|{1}{R}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Up to two target creatures each get +2/+0 and gain all creature types until end of turn.| Blind-Spot Giant|Lorwyn|153|C|{2}{R}|Creature - Giant Warrior|4|3|Blind-Spot Giant can't attack or block unless you control another Giant.| Boggart Forager|Lorwyn|154|C|{R}|Creature - Goblin Rogue|1|1|{R}, Sacrifice Boggart Forager: Target player shuffles their library.| Boggart Shenanigans|Lorwyn|155|U|{2}{R}|Tribal Enchantment - Goblin|||Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.| Boggart Sprite-Chaser|Lorwyn|156|C|{1}{R}|Creature - Goblin Warrior|1|2|As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.| Caterwauling Boggart|Lorwyn|157|C|{3}{R}|Creature - Goblin Shaman|2|2|Each Goblin you control can't be blocked except by two or more creatures.$Each Elemental you control can't be blocked except by two or more creatures.| Ceaseless Searblades|Lorwyn|158|U|{3}{R}|Creature - Elemental Warrior|2|4|Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.| Chandra Nalaar|Lorwyn|159|R|{3}{R}{R}|Legendary Planeswalker - Chandra|||+1: Chandra Nalaar deals 1 damage to target player.$-X: Chandra Nalaar deals X damage to target creature.$-8: Chandra Nalaar deals 10 damage to target player and each creature they control.| Goldmeadow Dodger|Lorwyn|16|C|{W}|Creature - Kithkin Rogue|1|1|Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.| Changeling Berserker|Lorwyn|160|U|{3}{R}|Creature - Shapeshifter|5|3|Changeling (This card is every creature type at all times.)$Haste$Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)| Consuming Bonfire|Lorwyn|161|C|{3}{R}{R}|Tribal Sorcery - Elemental|||Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.| Crush Underfoot|Lorwyn|162|U|{1}{R}|Tribal Instant - Giant|||Choose a Giant creature you control. It deals damage equal to its power to target creature.| Faultgrinder|Lorwyn|163|C|{6}{R}|Creature - Elemental|4|4|Trample$When Faultgrinder enters the battlefield, destroy target land.$Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Fire-Belly Changeling|Lorwyn|164|C|{1}{R}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Flamekin Bladewhirl|Lorwyn|165|U|{R}|Creature - Elemental Warrior|2|1|As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.| Flamekin Brawler|Lorwyn|166|C|{R}|Creature - Elemental Warrior|0|2|{R}: Flamekin Brawler gets +1/+0 until end of turn.| Flamekin Harbinger|Lorwyn|167|U|{R}|Creature - Elemental Shaman|1|1|When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.| Flamekin Spitfire|Lorwyn|168|U|{1}{R}|Creature - Elemental Shaman|1|1|{3}{R}: Flamekin Spitfire deals 1 damage to any target.| Giant Harbinger|Lorwyn|169|U|{4}{R}|Creature - Giant Shaman|3|4|When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.| Goldmeadow Harrier|Lorwyn|17|C|{W}|Creature - Kithkin Soldier|1|1|{W}, {tap}: Tap target creature.| Giant's Ire|Lorwyn|170|C|{3}{R}|Tribal Sorcery - Giant|||Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.| Glarewielder|Lorwyn|171|U|{4}{R}|Creature - Elemental Shaman|3|1|Haste$When Glarewielder enters the battlefield, up to two target creatures can't block this turn.$Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Goatnapper|Lorwyn|172|U|{2}{R}|Creature - Goblin Rogue|2|2|When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.| Hamletback Goliath|Lorwyn|173|R|{6}{R}|Creature - Giant Warrior|6|6|Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.| Hearthcage Giant|Lorwyn|174|U|{6}{R}{R}|Creature - Giant Warrior|5|5|When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.$Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.| Heat Shimmer|Lorwyn|175|R|{2}{R}|Sorcery|||Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."| Hostility|Lorwyn|176|R|{3}{R}{R}{R}|Creature - Elemental Incarnation|6|6|Haste$If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.$When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.| Hurly-Burly|Lorwyn|177|C|{1}{R}|Sorcery|||Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.| Incandescent Soulstoke|Lorwyn|178|R|{2}{R}|Creature - Elemental Shaman|2|2|Other Elemental creatures you control get +1/+1.${1}{R}, {tap}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Incendiary Command|Lorwyn|179|R|{3}{R}{R}|Sorcery|||Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in their hand, then draws that many cards.| Goldmeadow Stalwart|Lorwyn|18|U|{W}|Creature - Kithkin Soldier|2|2|As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.| Ingot Chewer|Lorwyn|180|C|{4}{R}|Creature - Elemental|3|3|When Ingot Chewer enters the battlefield, destroy target artifact.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Inner-Flame Acolyte|Lorwyn|181|C|{1}{R}{R}|Creature - Elemental Shaman|2|2|When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Inner-Flame Igniter|Lorwyn|182|U|{2}{R}|Creature - Elemental Warrior|2|2|{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.| Lash Out|Lorwyn|183|C|{1}{R}|Instant|||Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Lowland Oaf|Lorwyn|184|C|{3}{R}|Creature - Giant Warrior|3|3|{tap}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.| Mudbutton Torchrunner|Lorwyn|185|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to any target.| Needle Drop|Lorwyn|186|C|{R}|Instant|||Needle Drop deals 1 damage to any target that was dealt damage this turn.$Draw a card.| Nova Chaser|Lorwyn|187|R|{3}{R}|Creature - Elemental Warrior|10|2|Trample$Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)| Rebellion of the Flamekin|Lorwyn|188|U|{3}{R}|Tribal Enchantment - Elemental|||Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)| Smokebraider|Lorwyn|189|C|{1}{R}|Creature - Elemental Shaman|1|1|{tap}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.| Harpoon Sniper|Lorwyn|19|U|{2}{W}|Creature - Merfolk Archer|2|2|{W}, {tap}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.| Soulbright Flamekin|Lorwyn|190|C|{1}{R}|Creature - Elemental Shaman|2|1|{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.| Stinkdrinker Daredevil|Lorwyn|191|C|{2}{R}|Creature - Goblin Rogue|1|3|Giant spells you cast cost {2} less to cast.| Sunrise Sovereign|Lorwyn|192|R|{5}{R}|Creature - Giant Warrior|5|5|Other Giant creatures you control get +2/+2 and have trample.| Tar Pitcher|Lorwyn|193|U|{3}{R}|Creature - Goblin Shaman|2|2|{tap}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.| Tarfire|Lorwyn|194|C|{R}|Tribal Instant - Goblin|||Tarfire deals 2 damage to any target.| Thundercloud Shaman|Lorwyn|195|U|{3}{R}{R}|Creature - Giant Shaman|4|4|When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.| Wild Ricochet|Lorwyn|196|R|{2}{R}{R}|Instant|||You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.| Battlewand Oak|Lorwyn|197|C|{2}{G}|Creature - Treefolk Warrior|1|3|Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.$Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.| Bog-Strider Ash|Lorwyn|198|C|{3}{G}|Creature - Treefolk Shaman|2|4|Swampwalk$Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.| Briarhorn|Lorwyn|199|U|{3}{G}|Creature - Elemental|3|3|Flash$When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.$Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Arbiter of Knollridge|Lorwyn|2|R|{6}{W}|Creature - Giant Wizard|5|5|Vigilance$When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.| Hillcomber Giant|Lorwyn|20|C|{2}{W}{W}|Creature - Giant Scout|3|3|Mountainwalk| Changeling Titan|Lorwyn|200|U|{4}{G}|Creature - Shapeshifter|7|7|Changeling (This card is every creature type at all times.)$Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)| Cloudcrown Oak|Lorwyn|201|C|{2}{G}{G}|Creature - Treefolk Warrior|3|4|Reach (This can block creatures with flying.)| Cloudthresher|Lorwyn|202|R|{2}{G}{G}{G}{G}|Creature - Elemental|7|7|Flash$Reach (This can block creatures with flying.)$When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.$Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Dauntless Dourbark|Lorwyn|203|R|{3}{G}|Creature - Treefolk Warrior|*|*|Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.$Dauntless Dourbark has trample as long as you control another Treefolk.| Elvish Branchbender|Lorwyn|204|C|{2}{G}|Creature - Elf Druid|2|2|{tap}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.| Elvish Eulogist|Lorwyn|205|C|{G}|Creature - Elf Shaman|1|1|Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.| Elvish Handservant|Lorwyn|206|C|{G}|Creature - Elf Warrior|1|1|Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.| Elvish Harbinger|Lorwyn|207|U|{2}{G}|Creature - Elf Druid|1|2|When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.${tap}: Add one mana of any color.| Elvish Promenade|Lorwyn|208|U|{3}{G}|Tribal Sorcery - Elf|||Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.| Epic Proportions|Lorwyn|209|R|{4}{G}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +5/+5 and has trample.| Hoofprints of the Stag|Lorwyn|21|R|{1}{W}|Tribal Enchantment - Elemental|||Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.${2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.| Eyes of the Wisent|Lorwyn|210|R|{1}{G}|Tribal Enchantment - Elemental|||Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.| Fertile Ground|Lorwyn|211|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Fistful of Force|Lorwyn|212|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Garruk Wildspeaker|Lorwyn|213|R|{2}{G}{G}|Legendary Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Gilt-Leaf Ambush|Lorwyn|214|C|{2}{G}|Tribal Instant - Elf|||Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)| Gilt-Leaf Seer|Lorwyn|215|C|{2}{G}|Creature - Elf Shaman|2|2|{G}, {tap}: Look at the top two cards of your library, then put them back in any order.| Guardian of Cloverdell|Lorwyn|216|U|{5}{G}{G}|Creature - Treefolk Shaman|4|5|When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.${G}, Sacrifice a Kithkin: You gain 1 life.| Heal the Scars|Lorwyn|217|C|{3}{G}|Instant|||Regenerate target creature. You gain life equal to that creature's toughness.| Hunt Down|Lorwyn|218|C|{G}|Sorcery|||Target creature blocks target creature this turn if able.| Immaculate Magistrate|Lorwyn|219|R|{3}{G}|Creature - Elf Shaman|2|2|{tap}: Put a +1/+1 counter on target creature for each Elf you control.| Judge of Currents|Lorwyn|22|C|{1}{W}|Creature - Merfolk Wizard|1|1|Whenever a Merfolk you control becomes tapped, you may gain 1 life.| Imperious Perfect|Lorwyn|220|U|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| Incremental Growth|Lorwyn|221|U|{3}{G}{G}|Sorcery|||Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.| Jagged-Scar Archers|Lorwyn|222|U|{1}{G}{G}|Creature - Elf Archer|*|*|Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.${tap}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.| Kithkin Daggerdare|Lorwyn|223|C|{1}{G}|Creature - Kithkin Soldier|1|1|{G}, {tap}: Target attacking creature gets +2/+2 until end of turn.| Kithkin Mourncaller|Lorwyn|224|U|{2}{G}|Creature - Kithkin Scout|2|2|Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.| Lace with Moonglove|Lorwyn|225|C|{2}{G}|Instant|||Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)$Draw a card.| Lammastide Weave|Lorwyn|226|U|{1}{G}|Instant|||Name a card, then target player puts the top card of their library into their graveyard. If that card is the named card, you gain life equal to its converted mana cost.$Draw a card.| Leaf Gilder|Lorwyn|227|C|{1}{G}|Creature - Elf Druid|2|1|{tap}: Add {G}.| Lignify|Lorwyn|228|C|{1}{G}|Tribal Enchantment - Treefolk Aura|||Enchant creature$Enchanted creature is a 0/4 Treefolk with no abilities.| Lys Alana Huntmaster|Lorwyn|229|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Kinsbaile Balloonist|Lorwyn|23|C|{3}{W}|Creature - Kithkin Soldier|2|2|Flying$Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.| Masked Admirers|Lorwyn|230|R|{2}{G}{G}|Creature - Elf Shaman|3|2|When Masked Admirers enters the battlefield, draw a card.$Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.| Nath's Elite|Lorwyn|231|C|{4}{G}|Creature - Elf Warrior|4|2|All creatures able to block Nath's Elite do so.$When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Oakgnarl Warrior|Lorwyn|232|C|{5}{G}{G}|Creature - Treefolk Warrior|5|7|Vigilance, trample| Primal Command|Lorwyn|233|R|{3}{G}{G}|Sorcery|||Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles their graveyard into their library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.| Rootgrapple|Lorwyn|234|C|{4}{G}|Tribal Instant - Treefolk|||Destroy target noncreature permanent. If you control a Treefolk, draw a card.| Seedguide Ash|Lorwyn|235|U|{4}{G}|Creature - Treefolk Druid|4|4|When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.| Spring Cleaning|Lorwyn|236|C|{1}{G}|Instant|||Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Sylvan Echoes|Lorwyn|237|U|{G}|Enchantment|||Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)| Timber Protector|Lorwyn|238|R|{4}{G}|Creature - Treefolk Warrior|4|6|Other Treefolk creatures you control get +1/+1.$Other Treefolk and Forests you control are indestructible.| Treefolk Harbinger|Lorwyn|239|U|{G}|Creature - Treefolk Druid|0|3|When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.| Kinsbaile Skirmisher|Lorwyn|24|C|{1}{W}|Creature - Kithkin Soldier|2|2|When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.| Vigor|Lorwyn|240|R|{3}{G}{G}{G}|Creature - Elemental Incarnation|6|6|Trample$If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.$When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.| Warren-Scourge Elf|Lorwyn|241|C|{1}{G}|Creature - Elf Warrior|1|1|Protection from Goblins| Woodland Changeling|Lorwyn|242|C|{1}{G}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)| Woodland Guidance|Lorwyn|243|U|{3}{G}|Sorcery|||Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)$Exile Woodland Guidance.| Wren's Run Packmaster|Lorwyn|244|R|{3}{G}|Creature - Elf Warrior|5|5|Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)${2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.$Each Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)| Wren's Run Vanquisher|Lorwyn|245|U|{1}{G}|Creature - Elf Warrior|3|3|As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Brion Stoutarm|Lorwyn|246|R|{2}{R}{W}|Legendary Creature - Giant Warrior|4|4|Lifelink${R}, {tap}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.| Doran, the Siege Tower|Lorwyn|247|R|{B}{G}{W}|Legendary Creature - Treefolk Shaman|0|5|Each creature assigns combat damage equal to its toughness rather than its power.| Gaddock Teeg|Lorwyn|248|R|{G}{W}|Legendary Creature - Kithkin Advisor|2|2|Noncreature spells with converted mana cost 4 or greater can't be cast.$Noncreature spells with {X} in their mana costs can't be cast.| Horde of Notions|Lorwyn|249|R|{W}{U}{B}{R}{G}|Legendary Creature - Elemental|5|5|Vigilance, trample, haste${W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.| Kithkin Greatheart|Lorwyn|25|C|{1}{W}|Creature - Kithkin Soldier|2|1|As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.| Nath of the Gilt-Leaf|Lorwyn|250|R|{3}{B}{G}|Legendary Creature - Elf Warrior|4|4|At the beginning of your upkeep, you may have target opponent discard a card at random.$Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Sygg, River Guide|Lorwyn|251|R|{W}{U}|Legendary Creature - Merfolk Wizard|2|2|Islandwalk${1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.| Wort, Boggart Auntie|Lorwyn|252|R|{2}{B}{R}|Legendary Creature - Goblin Shaman|3|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.| Wydwen, the Biting Gale|Lorwyn|253|R|{2}{U}{B}|Legendary Creature - Faerie Wizard|3|3|Flash$Flying${U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.| Colfenor's Urn|Lorwyn|254|R|{3}|Artifact|||Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.$At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.| Deathrender|Lorwyn|255|R|{4}|Artifact - Equipment|||Equipped creature gets +2/+2.$Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.$Equip {2}| Dolmen Gate|Lorwyn|256|R|{2}|Artifact|||Prevent all combat damage that would be dealt to attacking creatures you control.| Herbal Poultice|Lorwyn|257|C|{0}|Artifact|||{3}, Sacrifice Herbal Poultice: Regenerate target creature.| Moonglove Extract|Lorwyn|258|C|{3}|Artifact|||Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to any target.| Rings of Brighthearth|Lorwyn|259|R|{3}|Artifact|||Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.| Kithkin Harbinger|Lorwyn|26|U|{2}{W}|Creature - Kithkin Wizard|1|3|When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.| Runed Stalactite|Lorwyn|260|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1 and is every creature type.$Equip {2}| Springleaf Drum|Lorwyn|261|C|{1}|Artifact|||{tap}, Tap an untapped creature you control: Add one mana of any color.| Thorn of Amethyst|Lorwyn|262|R|{2}|Artifact|||Noncreature spells cost {1} more to cast.| Thousand-Year Elixir|Lorwyn|263|R|{3}|Artifact|||You may activate abilities of creatures you control as though those creatures had haste.${1}, {tap}: Untap target creature.| Twinning Glass|Lorwyn|264|R|{4}|Artifact|||{1}, {tap}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.| Wanderer's Twig|Lorwyn|265|C|{1}|Artifact|||{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Ancient Amphitheater|Lorwyn|266|R||Land|||As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.${tap}: Add {R} or {W}.| Auntie's Hovel|Lorwyn|267|R||Land|||As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.${tap}: Add {B} or {R}.| Gilt-Leaf Palace|Lorwyn|268|R||Land|||As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.${tap}: Add {B} or {G}.| Howltooth Hollow|Lorwyn|269|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {B}.${B}, {tap}: You may play the exiled card without paying its mana cost if each player has no cards in hand.| Kithkin Healer|Lorwyn|27|C|{2}{W}|Creature - Kithkin Cleric|2|2|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Mosswort Bridge|Lorwyn|270|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {G}.${G}, {tap}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Secluded Glen|Lorwyn|271|R||Land|||As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.${tap}: Add {U} or {B}.| Shelldock Isle|Lorwyn|272|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {U}.${U}, {tap}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.| Shimmering Grotto|Lorwyn|273|C||Land|||{tap}: Add {C}.${1}, {tap}: Add one mana of any color.| Spinerock Knoll|Lorwyn|274|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {R}.${R}, {tap}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.| Vivid Crag|Lorwyn|275|U||Land|||Vivid Crag enters the battlefield tapped with two charge counters on it.${tap}: Add {R}.${tap}, Remove a charge counter from Vivid Crag: Add one mana of any color.| Vivid Creek|Lorwyn|276|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U}.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Vivid Grove|Lorwyn|277|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G}.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color.| Vivid Marsh|Lorwyn|278|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${tap}: Add {B}.${tap}, Remove a charge counter from Vivid Marsh: Add one mana of any color.| Vivid Meadow|Lorwyn|279|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${tap}: Add {W}.${tap}, Remove a charge counter from Vivid Meadow: Add one mana of any color.| Knight of Meadowgrain|Lorwyn|28|U|{W}{W}|Creature - Kithkin Knight|2|2|First strike$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Wanderwine Hub|Lorwyn|280|R||Land|||As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.${tap}: Add {W} or {U}.| Windbrisk Heights|Lorwyn|281|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {W}.${W}, {tap}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.| Plains|Lorwyn|282|L||Basic Land - Plains|||W| Plains|Lorwyn|283|L||Basic Land - Plains|||W| Plains|Lorwyn|284|L||Basic Land - Plains|||W| Plains|Lorwyn|285|L||Basic Land - Plains|||W| Island|Lorwyn|286|L||Basic Land - Island|||U| Island|Lorwyn|287|L||Basic Land - Island|||U| Island|Lorwyn|288|L||Basic Land - Island|||U| Island|Lorwyn|289|L||Basic Land - Island|||U| Lairwatch Giant|Lorwyn|29|C|{5}{W}|Creature - Giant Warrior|5|3|Lairwatch Giant can block an additional creature each combat.$Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.| Swamp|Lorwyn|290|L||Basic Land - Swamp|||B| Swamp|Lorwyn|291|L||Basic Land - Swamp|||B| Swamp|Lorwyn|292|L||Basic Land - Swamp|||B| Swamp|Lorwyn|293|L||Basic Land - Swamp|||B| Mountain|Lorwyn|294|L||Basic Land - Mountain|||R| Mountain|Lorwyn|295|L||Basic Land - Mountain|||R| Mountain|Lorwyn|296|L||Basic Land - Mountain|||R| Mountain|Lorwyn|297|L||Basic Land - Mountain|||R| Forest|Lorwyn|298|L||Basic Land - Forest|||G| Forest|Lorwyn|299|L||Basic Land - Forest|||G| Austere Command|Lorwyn|3|R|{4}{W}{W}|Sorcery|||Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.| Militia's Pride|Lorwyn|30|R|{1}{W}|Tribal Enchantment - Kithkin|||Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.| Forest|Lorwyn|300|L||Basic Land - Forest|||G| Forest|Lorwyn|301|L||Basic Land - Forest|||G| Mirror Entity|Lorwyn|31|R|{2}{W}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${X}: Creatures you control become X/X and gain all creature types until end of turn.| Neck Snap|Lorwyn|32|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Oaken Brawler|Lorwyn|33|C|{3}{W}|Creature - Treefolk Warrior|2|4|When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Oblivion Ring|Lorwyn|34|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Plover Knights|Lorwyn|35|C|{3}{W}{W}|Creature - Kithkin Knight|3|3|Flying, first strike| Pollen Lullaby|Lorwyn|36|U|{1}{W}|Instant|||Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Purity|Lorwyn|37|R|{3}{W}{W}{W}|Creature - Elemental Incarnation|6|6|Flying$If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.$When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.| Sentry Oak|Lorwyn|38|U|{4}{W}|Creature - Treefolk Warrior|3|5|Defender$At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Shields of Velis Vel|Lorwyn|39|C|{W}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Creatures target player controls get +0/+1 and gain all creature types until end of turn.| Avian Changeling|Lorwyn|4|C|{2}{W}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Flying| Soaring Hope|Lorwyn|40|C|{4}{W}|Enchantment - Aura|||Enchant creature$When Soaring Hope enters the battlefield, you gain 3 life.$Enchanted creature has flying.${W}: Put Soaring Hope on top of its owner's library.| Springjack Knight|Lorwyn|41|C|{2}{W}|Creature - Kithkin Knight|2|1|Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Summon the School|Lorwyn|42|U|{3}{W}|Tribal Sorcery - Merfolk|||Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.$Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.| Surge of Thoughtweft|Lorwyn|43|C|{1}{W}|Tribal Instant - Kithkin|||Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.| Thoughtweft Trio|Lorwyn|44|R|{2}{W}{W}|Creature - Kithkin Soldier|5|5|First strike, vigilance$Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)$Thoughtweft Trio can block any number of creatures.| Triclopean Sight|Lorwyn|45|C|{1}{W}|Enchantment - Aura|||Flash$Enchant creature$When Triclopean Sight enters the battlefield, untap enchanted creature.$Enchanted creature gets +1/+1 and has vigilance.| Veteran of the Depths|Lorwyn|46|U|{3}{W}|Creature - Merfolk Soldier|2|2|Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.| Wellgabber Apothecary|Lorwyn|47|C|{4}{W}|Creature - Merfolk Cleric|2|3|{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.| Wispmare|Lorwyn|48|C|{2}{W}|Creature - Elemental|1|3|Flying$When Wispmare enters the battlefield, destroy target enchantment.$Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Wizened Cenn|Lorwyn|49|U|{W}{W}|Creature - Kithkin Cleric|2|2|Other Kithkin creatures you control get +1/+1.| Battle Mastery|Lorwyn|5|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.| Aethersnipe|Lorwyn|50|C|{5}{U}|Creature - Elemental|4|4|When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.$Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Amoeboid Changeling|Lorwyn|51|C|{1}{U}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${tap}: Target creature gains all creature types until end of turn.${tap}: Target creature loses all creature types until end of turn.| Aquitect's Will|Lorwyn|52|C|{U}|Tribal Sorcery - Merfolk|||Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.| Benthicore|Lorwyn|53|U|{6}{U}|Creature - Elemental|5|5|When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.$Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)| Broken Ambitions|Lorwyn|54|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of their library into their graveyard. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Captivating Glance|Lorwyn|55|U|{2}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Cryptic Command|Lorwyn|56|R|{1}{U}{U}{U}|Instant|||Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.| Deeptread Merrow|Lorwyn|57|C|{1}{U}|Creature - Merfolk Rogue|2|1|{U}: Deeptread Merrow gains islandwalk until end of turn.| Drowner of Secrets|Lorwyn|58|U|{2}{U}|Creature - Merfolk Wizard|1|3|Tap an untapped Merfolk you control: Target player puts the top card of their library into their graveyard.| Ego Erasure|Lorwyn|59|U|{2}{U}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Creatures target player controls get -2/-0 and lose all creature types until end of turn.| Brigid, Hero of Kinsbaile|Lorwyn|6|R|{2}{W}{W}|Legendary Creature - Kithkin Archer|2|3|First strike${tap}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.| Ethereal Whiskergill|Lorwyn|60|U|{3}{U}|Creature - Elemental|4|3|Flying$Ethereal Whiskergill can't attack unless defending player controls an Island.| Faerie Harbinger|Lorwyn|61|U|{3}{U}|Creature - Faerie Wizard|2|2|Flash$Flying$When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.| Faerie Trickery|Lorwyn|62|C|{1}{U}{U}|Tribal Instant - Faerie|||Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Fallowsage|Lorwyn|63|U|{3}{U}|Creature - Merfolk Wizard|2|2|Whenever Fallowsage becomes tapped, you may draw a card.| Familiar's Ruse|Lorwyn|64|U|{U}{U}|Instant|||As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.$Counter target spell.| Fathom Trawl|Lorwyn|65|R|{3}{U}{U}|Sorcery|||Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.| Forced Fruition|Lorwyn|66|R|{4}{U}{U}|Enchantment|||Whenever an opponent casts a spell, that player draws seven cards.| Glen Elendra Pranksters|Lorwyn|67|U|{3}{U}|Creature - Faerie Wizard|1|3|Flying$Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.| Glimmerdust Nap|Lorwyn|68|C|{2}{U}|Enchantment - Aura|||Enchant tapped creature$Enchanted creature doesn't untap during its controller's untap step.| Guile|Lorwyn|69|R|{3}{U}{U}{U}|Creature - Elemental Incarnation|6|6|Guile can't be blocked except by three or more creatures.$If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.$When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.| Burrenton Forge-Tender|Lorwyn|7|U|{W}|Creature - Kithkin Wizard|1|1|Protection from red$Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.| Inkfathom Divers|Lorwyn|70|C|{3}{U}{U}|Creature - Merfolk Soldier|3|3|Islandwalk$When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.| Jace Beleren|Lorwyn|71|R|{1}{U}{U}|Legendary Planeswalker - Jace|||+2: Each player draws a card.$-1: Target player draws a card.$-10: Target player puts the top twenty cards of their library into their graveyard.| Merrow Commerce|Lorwyn|72|U|{1}{U}|Tribal Enchantment - Merfolk|||At the beginning of your end step, untap all Merfolk you control.| Merrow Harbinger|Lorwyn|73|U|{3}{U}|Creature - Merfolk Wizard|2|3|Islandwalk$When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.| Merrow Reejerey|Lorwyn|74|U|{2}{U}|Creature - Merfolk Soldier|2|2|Other Merfolk creatures you control get +1/+1.$Whenever you cast a Merfolk spell, you may tap or untap target permanent.| Mistbind Clique|Lorwyn|75|R|{3}{U}|Creature - Faerie Wizard|4|4|Flash$Flying$Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)$When a Faerie is championed with Mistbind Clique, tap all lands target player controls.| Mulldrifter|Lorwyn|76|C|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Paperfin Rascal|Lorwyn|77|C|{2}{U}|Creature - Merfolk Rogue|2|2|When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Pestermite|Lorwyn|78|C|{2}{U}|Creature - Faerie Rogue|2|1|Flash$Flying$When Pestermite enters the battlefield, you may tap or untap target permanent.| Ponder|Lorwyn|79|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Cenn's Heir|Lorwyn|8|C|{1}{W}|Creature - Kithkin Soldier|1|1|Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.| Protective Bubble|Lorwyn|80|C|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)| Ringskipper|Lorwyn|81|C|{1}{U}|Creature - Faerie Wizard|1|1|Flying$When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Scattering Stroke|Lorwyn|82|U|{2}{U}{U}|Instant|||Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X}, where X is that spell's converted mana cost. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Scion of Oona|Lorwyn|83|R|{2}{U}|Creature - Faerie Soldier|1|1|Flash$Flying$Other Faerie creatures you control get +1/+1.$Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)| Sentinels of Glen Elendra|Lorwyn|84|C|{3}{U}|Creature - Faerie Soldier|2|3|Flash$Flying| Shapesharer|Lorwyn|85|R|{1}{U}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.| Silvergill Adept|Lorwyn|86|U|{1}{U}|Creature - Merfolk Wizard|2|1|As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.$When Silvergill Adept enters the battlefield, draw a card.| Silvergill Douser|Lorwyn|87|C|{1}{U}|Creature - Merfolk Wizard|1|1|{tap}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.| Sower of Temptation|Lorwyn|88|R|{2}{U}{U}|Creature - Faerie Wizard|2|2|Flying$When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.| Spellstutter Sprite|Lorwyn|89|C|{1}{U}|Creature - Faerie Wizard|1|1|Flash$Flying$When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.| Changeling Hero|Lorwyn|9|U|{4}{W}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Stonybrook Angler|Lorwyn|90|C|{1}{U}|Creature - Merfolk Wizard|1|2|{1}{U}, {tap}: You may tap or untap target creature.| Streambed Aquitects|Lorwyn|91|C|{1}{U}{U}|Creature - Merfolk Scout|2|3|{tap}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.${tap}: Target land becomes an Island until end of turn.| Surgespanner|Lorwyn|92|R|{2}{U}{U}|Creature - Merfolk Wizard|2|2|Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.| Tideshaper Mystic|Lorwyn|93|C|{U}|Creature - Merfolk Wizard|1|1|{tap}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.| Turtleshell Changeling|Lorwyn|94|U|{3}{U}|Creature - Shapeshifter|1|4|Changeling (This card is every creature type at all times.)${1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.| Wanderwine Prophets|Lorwyn|95|R|{4}{U}{U}|Creature - Merfolk Wizard|4|4|Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)$Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.| Whirlpool Whelm|Lorwyn|96|C|{1}{U}|Instant|||Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Wings of Velis Vel|Lorwyn|97|C|{1}{U}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.| Zephyr Net|Lorwyn|98|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender and flying.| Black Poplar Shaman|Lorwyn|99|C|{2}{B}|Creature - Treefolk Shaman|1|3|{2}{B}: Regenerate target Treefolk.| Ajani Goldmane|Magic 2010|1|M|{2}{W}{W}|Legendary Planeswalker - Ajani|||+1: You gain 2 life.$-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.$-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."| Excommunicate|Magic 2010|10|C|{2}{W}|Sorcery|||Put target creature on top of its owner's library.| Hypnotic Specter|Magic 2010|100|R|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Kelinore Bat|Magic 2010|101|C|{2}{B}|Creature - Bat|2|1|Flying| Liliana Vess|Magic 2010|102|M|{3}{B}{B}|Legendary Planeswalker - Liliana|||+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Looming Shade|Magic 2010|103|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Megrim|Magic 2010|104|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Mind Rot|Magic 2010|105|C|{2}{B}|Sorcery|||Target player discards two cards.| Mind Shatter|Magic 2010|106|R|{X}{B}{B}|Sorcery|||Target player discards X cards at random.| Nightmare|Magic 2010|107|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Relentless Rats|Magic 2010|108|U|{1}{B}{B}|Creature - Rat|2|2|Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.$A deck can have any number of cards named Relentless Rats.| Rise from the Grave|Magic 2010|109|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Glorious Charge|Magic 2010|11|C|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Royal Assassin|Magic 2010|110|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sanguine Bond|Magic 2010|111|R|{3}{B}{B}|Enchantment|||Whenever you gain life, target opponent loses that much life.| Sign in Blood|Magic 2010|112|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Soul Bleed|Magic 2010|113|C|{2}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.| Tendrils of Corruption|Magic 2010|114|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Underworld Dreams|Magic 2010|115|R|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.| Unholy Strength|Magic 2010|116|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Vampire Aristocrat|Magic 2010|117|C|{2}{B}|Creature - Vampire Rogue|2|2|Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.| Vampire Nocturnus|Magic 2010|118|M|{1}{B}{B}{B}|Creature - Vampire|3|3|Play with the top card of your library revealed.$As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.| Wall of Bone|Magic 2010|119|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Griffin Sentinel|Magic 2010|12|C|{2}{W}|Creature - Griffin|1|3|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Warpath Ghoul|Magic 2010|120|C|{2}{B}|Creature - Zombie|3|2|| Weakness|Magic 2010|121|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Xathrid Demon|Magic 2010|122|M|{3}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.| Zombie Goliath|Magic 2010|123|C|{4}{B}|Creature - Zombie Giant|4|3|| Act of Treason|Magic 2010|124|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Ball Lightning|Magic 2010|125|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Berserkers of Blood Ridge|Magic 2010|126|C|{4}{R}|Creature - Human Berserker|4|4|Berserkers of Blood Ridge attacks each turn if able.| Bogardan Hellkite|Magic 2010|127|M|{6}{R}{R}|Creature - Dragon|5|5|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.| Burning Inquiry|Magic 2010|128|C|{R}|Sorcery|||Each player draws three cards, then discards three cards at random.| Burst of Speed|Magic 2010|129|C|{R}|Sorcery|||Creatures you control gain haste until end of turn. (They can attack and {tap} even if they just came under your control.)| Guardian Seraph|Magic 2010|13|R|{2}{W}{W}|Creature - Angel|3|4|Flying$If a source an opponent controls would deal damage to you, prevent 1 of that damage.| Canyon Minotaur|Magic 2010|130|C|{3}{R}|Creature - Minotaur Warrior|3|3|| Capricious Efreet|Magic 2010|131|R|{4}{R}{R}|Creature - Efreet|6|4|At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.| Chandra Nalaar|Magic 2010|132|M|{3}{R}{R}|Legendary Planeswalker - Chandra|||+1: Chandra Nalaar deals 1 damage to target player.$-X: Chandra Nalaar deals X damage to target creature.$-8: Chandra Nalaar deals 10 damage to target player and each creature they control.| Dragon Whelp|Magic 2010|133|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Earthquake|Magic 2010|134|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Fiery Hellhound|Magic 2010|135|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.| Fireball|Magic 2010|136|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Magic 2010|137|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Goblin Artillery|Magic 2010|138|U|{1}{R}{R}|Creature - Goblin Warrior|1|3|{tap}: Goblin Artillery deals 2 damage to any target and 3 damage to you.| Goblin Chieftain|Magic 2010|139|R|{1}{R}{R}|Creature - Goblin|2|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Other Goblin creatures you control get +1/+1 and have haste.| Harm's Way|Magic 2010|14|U|{W}|Instant|||The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.| Goblin Piker|Magic 2010|140|C|{1}{R}|Creature - Goblin Warrior|2|1|| Ignite Disorder|Magic 2010|141|U|{1}{R}|Instant|||Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.| Inferno Elemental|Magic 2010|142|U|{4}{R}{R}|Creature - Elemental|4|4|Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.| Jackal Familiar|Magic 2010|143|C|{R}|Creature - Hound|2|2|Jackal Familiar can't attack or block alone.| Kindled Fury|Magic 2010|144|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Lava Axe|Magic 2010|145|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Bolt|Magic 2010|146|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Lightning Elemental|Magic 2010|147|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Magma Phoenix|Magic 2010|148|R|{3}{R}{R}|Creature - Phoenix|3|3|Flying$When Magma Phoenix dies, it deals 3 damage to each creature and each player.${3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.| Manabarbs|Magic 2010|149|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Holy Strength|Magic 2010|15|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Panic Attack|Magic 2010|150|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn.| Prodigal Pyromancer|Magic 2010|151|U|{2}{R}|Creature - Human Wizard|1|1|{tap}: Prodigal Pyromancer deals 1 damage to any target.| Pyroclasm|Magic 2010|152|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Raging Goblin|Magic 2010|153|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Seismic Strike|Magic 2010|154|C|{2}{R}|Instant|||Seismic Strike deals damage to target creature equal to the number of Mountains you control.| Shatter|Magic 2010|155|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Magic 2010|156|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Siege-Gang Commander|Magic 2010|157|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.| Sparkmage Apprentice|Magic 2010|158|C|{1}{R}|Creature - Human Wizard|1|1|When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.| Stone Giant|Magic 2010|159|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Honor of the Pure|Magic 2010|16|R|{1}{W}|Enchantment|||White creatures you control get +1/+1.| Trumpet Blast|Magic 2010|160|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Viashino Spearhunter|Magic 2010|161|C|{2}{R}|Creature - Viashino Warrior|2|1|First strike (This creature deals combat damage before creatures without first strike.)| Wall of Fire|Magic 2010|162|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Warp World|Magic 2010|163|R|{5}{R}{R}{R}|Sorcery|||Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.| Yawning Fissure|Magic 2010|164|C|{4}{R}|Sorcery|||Each opponent sacrifices a land.| Acidic Slime|Magic 2010|165|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Ant Queen|Magic 2010|166|R|{3}{G}{G}|Creature - Insect|5|5|{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.| Awakener Druid|Magic 2010|167|U|{2}{G}|Creature - Human Druid|1|1|When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.| Birds of Paradise|Magic 2010|168|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Borderland Ranger|Magic 2010|169|C|{2}{G}|Creature - Human Scout|2|2|When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| Indestructibility|Magic 2010|17|R|{3}{W}|Enchantment - Aura|||Enchant permanent$Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)| Bountiful Harvest|Magic 2010|170|C|{4}{G}|Sorcery|||You gain 1 life for each land you control.| Bramble Creeper|Magic 2010|171|C|{4}{G}|Creature - Elemental|0|3|Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.| Centaur Courser|Magic 2010|172|C|{2}{G}|Creature - Centaur Warrior|3|3|| Craw Wurm|Magic 2010|173|C|{4}{G}{G}|Creature - Wurm|6|4|| Cudgel Troll|Magic 2010|174|U|{2}{G}{G}|Creature - Troll|4|3|{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Deadly Recluse|Magic 2010|175|C|{1}{G}|Creature - Spider|1|2|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Elvish Archdruid|Magic 2010|176|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${tap}: Add {G} for each Elf you control.| Elvish Piper|Magic 2010|177|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Elvish Visionary|Magic 2010|178|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Emerald Oryx|Magic 2010|179|C|{3}{G}|Creature - Antelope|2|3|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Lifelink|Magic 2010|18|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Enormous Baloth|Magic 2010|180|U|{6}{G}|Creature - Beast|7|7|| Entangling Vines|Magic 2010|181|C|{3}{G}|Enchantment - Aura|||Enchant tapped creature$Enchanted creature doesn't untap during its controller's untap step.| Fog|Magic 2010|182|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Garruk Wildspeaker|Magic 2010|183|M|{2}{G}{G}|Legendary Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Giant Growth|Magic 2010|184|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Magic 2010|185|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Great Sable Stag|Magic 2010|186|R|{1}{G}{G}|Creature - Elk|3|3|Great Sable Stag can't be countered.$Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)| Howl of the Night Pack|Magic 2010|187|U|{6}{G}|Sorcery|||Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.| Kalonian Behemoth|Magic 2010|188|R|{5}{G}{G}|Creature - Beast|9|9|Shroud (This creature can't be the target of spells or abilities.)| Llanowar Elves|Magic 2010|189|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Lightwielder Paladin|Magic 2010|19|R|{3}{W}{W}|Creature - Human Knight|4|4|First strike (This creature deals combat damage before creatures without first strike.)$Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.| Lurking Predators|Magic 2010|190|R|{4}{G}{G}|Enchantment|||Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.| Master of the Wild Hunt|Magic 2010|191|M|{2}{G}{G}|Creature - Human Shaman|3|3|At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.${tap}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.| Might of Oaks|Magic 2010|192|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Mist Leopard|Magic 2010|193|C|{3}{G}|Creature - Cat|3|2|Shroud (This creature can't be the target of spells or abilities.)| Mold Adder|Magic 2010|194|U|{G}|Creature - Fungus Snake|1|1|Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.| Naturalize|Magic 2010|195|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Nature's Spiral|Magic 2010|196|U|{1}{G}|Sorcery|||Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)| Oakenform|Magic 2010|197|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Overrun|Magic 2010|198|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Prized Unicorn|Magic 2010|199|U|{3}{G}|Creature - Unicorn|2|2|All creatures able to block Prized Unicorn do so.| Angel's Mercy|Magic 2010|2|C|{2}{W}{W}|Instant|||You gain 7 life.| Mesa Enchantress|Magic 2010|20|R|{1}{W}{W}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Protean Hydra|Magic 2010|200|M|{X}{G}|Creature - Hydra|0|0|Protean Hydra enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.$Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.| Rampant Growth|Magic 2010|201|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Regenerate|Magic 2010|202|C|{1}{G}|Instant|||Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Runeclaw Bear|Magic 2010|203|C|{1}{G}|Creature - Bear|2|2|| Stampeding Rhino|Magic 2010|204|C|{4}{G}|Creature - Rhino|4|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Windstorm|Magic 2010|205|U|{X}{G}|Instant|||Windstorm deals X damage to each creature with flying.| Angel's Feather|Magic 2010|206|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Coat of Arms|Magic 2010|207|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Darksteel Colossus|Magic 2010|208|M|{11}|Artifact Creature - Golem|11|11|Trample$Darksteel Colossus is indestructible.$If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.| Demon's Horn|Magic 2010|209|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Open the Vaults|Magic 2010|21|R|{4}{W}{W}|Sorcery|||Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)| Dragon's Claw|Magic 2010|210|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Gorgon Flail|Magic 2010|211|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Howling Mine|Magic 2010|212|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Kraken's Eye|Magic 2010|213|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Magebane Armor|Magic 2010|214|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+4 and loses flying.$Prevent all noncombat damage that would be dealt to equipped creature.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Mirror of Fate|Magic 2010|215|R|{5}|Artifact|||{tap}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.| Ornithopter|Magic 2010|216|U|{0}|Artifact Creature - Thopter|0|2|Flying| Pithing Needle|Magic 2010|217|R|{1}|Artifact|||As Pithing Needle enters the battlefield, name a card.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Platinum Angel|Magic 2010|218|M|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Rod of Ruin|Magic 2010|219|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Pacifism|Magic 2010|22|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Spellbook|Magic 2010|220|U|{0}|Artifact|||You have no maximum hand size.| Whispersilk Cloak|Magic 2010|221|U|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Wurm's Tooth|Magic 2010|222|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Dragonskull Summit|Magic 2010|223|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${tap}: Add {B} or {R}.| Drowned Catacomb|Magic 2010|224|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${tap}: Add {U} or {B}.| Gargoyle Castle|Magic 2010|225|R||Land|||{tap}: Add {C}.${5}, {tap}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.| Glacial Fortress|Magic 2010|226|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${tap}: Add {W} or {U}.| Rootbound Crag|Magic 2010|227|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${tap}: Add {R} or {G}.| Sunpetal Grove|Magic 2010|228|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.${tap}: Add {G} or {W}.| Terramorphic Expanse|Magic 2010|229|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Palace Guard|Magic 2010|23|C|{2}{W}|Creature - Human Soldier|1|4|Palace Guard can block any number of creatures.| Plains|Magic 2010|230|L||Basic Land - Plains|||W| Plains|Magic 2010|231|L||Basic Land - Plains|||W| Plains|Magic 2010|232|L||Basic Land - Plains|||W| Plains|Magic 2010|233|L||Basic Land - Plains|||W| Island|Magic 2010|234|L||Basic Land - Island|||U| Island|Magic 2010|235|L||Basic Land - Island|||U| Island|Magic 2010|236|L||Basic Land - Island|||U| Island|Magic 2010|237|L||Basic Land - Island|||U| Swamp|Magic 2010|238|L||Basic Land - Swamp|||B| Swamp|Magic 2010|239|L||Basic Land - Swamp|||B| Planar Cleansing|Magic 2010|24|R|{3}{W}{W}{W}|Sorcery|||Destroy all nonland permanents.| Swamp|Magic 2010|240|L||Basic Land - Swamp|||B| Swamp|Magic 2010|241|L||Basic Land - Swamp|||B| Mountain|Magic 2010|242|L||Basic Land - Mountain|||R| Mountain|Magic 2010|243|L||Basic Land - Mountain|||R| Mountain|Magic 2010|244|L||Basic Land - Mountain|||R| Mountain|Magic 2010|245|L||Basic Land - Mountain|||R| Forest|Magic 2010|246|L||Basic Land - Forest|||G| Forest|Magic 2010|247|L||Basic Land - Forest|||G| Forest|Magic 2010|248|L||Basic Land - Forest|||G| Forest|Magic 2010|249|L||Basic Land - Forest|||G| Razorfoot Griffin|Magic 2010|25|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Rhox Pikemaster|Magic 2010|26|U|{2}{W}{W}|Creature - Rhino Soldier|3|3|First strike (This creature deals combat damage before creatures without first strike.)$Other Soldier creatures you control have first strike.| Righteousness|Magic 2010|27|U|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Safe Passage|Magic 2010|28|C|{2}{W}|Instant|||Prevent all damage that would be dealt to you and creatures you control this turn.| Serra Angel|Magic 2010|29|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Armored Ascension|Magic 2010|3|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each Plains you control and has flying.| Siege Mastodon|Magic 2010|30|C|{4}{W}|Creature - Elephant|3|5|| Silence|Magic 2010|31|R|{W}|Instant|||Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)| Silvercoat Lion|Magic 2010|32|C|{1}{W}|Creature - Cat|2|2|| Solemn Offering|Magic 2010|33|C|{2}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 4 life.| Soul Warden|Magic 2010|34|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Stormfront Pegasus|Magic 2010|35|C|{1}{W}|Creature - Pegasus|2|1|Flying| Tempest of Light|Magic 2010|36|U|{2}{W}|Instant|||Destroy all enchantments.| Undead Slayer|Magic 2010|37|U|{2}{W}|Creature - Human Cleric|2|2|{W}, {tap}: Exile target Skeleton, Vampire, or Zombie.| Veteran Armorsmith|Magic 2010|38|C|{W}{W}|Creature - Human Soldier|2|3|Other Soldier creatures you control get +0/+1.| Veteran Swordsmith|Magic 2010|39|C|{2}{W}|Creature - Human Soldier|3|2|Other Soldier creatures you control get +1/+0.| Baneslayer Angel|Magic 2010|4|M|{3}{W}{W}|Creature - Angel|5|5|Flying, first strike, lifelink, protection from Demons and from Dragons| Wall of Faith|Magic 2010|40|C|{3}{W}|Creature - Wall|0|5|Defender (This creature can't attack.)${W}: Wall of Faith gets +0/+1 until end of turn.| White Knight|Magic 2010|41|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Air Elemental|Magic 2010|42|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Alluring Siren|Magic 2010|43|U|{1}{U}|Creature - Siren|1|1|{tap}: Target creature an opponent controls attacks you this turn if able.| Cancel|Magic 2010|44|C|{1}{U}{U}|Instant|||Counter target spell.| Clone|Magic 2010|45|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Convincing Mirage|Magic 2010|46|C|{1}{U}|Enchantment - Aura|||Enchant land$As Convincing Mirage enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Coral Merfolk|Magic 2010|47|C|{1}{U}|Creature - Merfolk|2|1|| Disorient|Magic 2010|48|C|{3}{U}|Instant|||Target creature gets -7/-0 until end of turn.| Divination|Magic 2010|49|C|{2}{U}|Sorcery|||Draw two cards.| Blinding Mage|Magic 2010|5|C|{1}{W}|Creature - Human Wizard|1|2|{W}, {tap}: Tap target creature.| Djinn of Wishes|Magic 2010|50|R|{3}{U}{U}|Creature - Djinn|4|4|Flying$Djinn of Wishes enters the battlefield with three wish counters on it.${2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.| Essence Scatter|Magic 2010|51|C|{1}{U}|Instant|||Counter target creature spell.| Fabricate|Magic 2010|52|U|{2}{U}|Sorcery|||Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.| Flashfreeze|Magic 2010|53|U|{1}{U}|Instant|||Counter target red or green spell.| Hive Mind|Magic 2010|54|R|{5}{U}|Enchantment|||Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.| Horned Turtle|Magic 2010|55|C|{2}{U}|Creature - Turtle|1|4|| Ice Cage|Magic 2010|56|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.| Illusionary Servant|Magic 2010|57|C|{1}{U}{U}|Creature - Illusion|3|4|Flying$When Illusionary Servant becomes the target of a spell or ability, sacrifice it.| Jace Beleren|Magic 2010|58|M|{1}{U}{U}|Legendary Planeswalker - Jace|||+2: Each player draws a card.$-1: Target player draws a card.$-10: Target player puts the top twenty cards of their library into their graveyard.| Jump|Magic 2010|59|C|{U}|Instant|||Target creature gains flying until end of turn.| Captain of the Watch|Magic 2010|6|R|{4}{W}{W}|Creature - Human Soldier|3|3|Vigilance (Attacking doesn't cause this creature to tap.)$Other Soldier creatures you control get +1/+1 and have vigilance.$When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.| Levitation|Magic 2010|60|U|{2}{U}{U}|Enchantment|||Creatures you control have flying.| Merfolk Looter|Magic 2010|61|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Merfolk Sovereign|Magic 2010|62|R|{1}{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures you control get +1/+1.${tap}: Target Merfolk creature is unblockable this turn.| Mind Control|Magic 2010|63|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Mind Spring|Magic 2010|64|R|{X}{U}{U}|Sorcery|||Draw X cards.| Negate|Magic 2010|65|C|{1}{U}|Instant|||Counter target noncreature spell.| Phantom Warrior|Magic 2010|66|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Polymorph|Magic 2010|67|R|{3}{U}|Sorcery|||Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.| Ponder|Magic 2010|68|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Sage Owl|Magic 2010|69|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Celestial Purge|Magic 2010|7|U|{1}{W}|Instant|||Exile target black or red permanent.| Serpent of the Endless Sea|Magic 2010|70|C|{4}{U}|Creature - Serpent|*|*|Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.$Serpent of the Endless Sea can't attack unless defending player controls an Island.| Sleep|Magic 2010|71|U|{2}{U}{U}|Sorcery|||Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.| Snapping Drake|Magic 2010|72|C|{3}{U}|Creature - Drake|3|2|Flying| Sphinx Ambassador|Magic 2010|73|M|{5}{U}{U}|Creature - Sphinx|5|5|Flying$Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles their library.| Telepathy|Magic 2010|74|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Time Warp|Magic 2010|75|M|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.| Tome Scour|Magic 2010|76|C|{U}|Sorcery|||Target player puts the top five cards of their library into their graveyard.| Traumatize|Magic 2010|77|R|{3}{U}{U}|Sorcery|||Target player puts the top half of their library, rounded down, into their graveyard.| Twincast|Magic 2010|78|R|{U}{U}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Unsummon|Magic 2010|79|C|{U}|Instant|||Return target creature to its owner's hand.| Divine Verdict|Magic 2010|8|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Wall of Frost|Magic 2010|80|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Wind Drake|Magic 2010|81|C|{2}{U}|Creature - Drake|2|2|Flying| Zephyr Sprite|Magic 2010|82|C|{U}|Creature - Faerie|1|1|Flying| Acolyte of Xathrid|Magic 2010|83|C|{B}|Creature - Human Cleric|0|1|{1}{B}, {tap}: Target player loses 1 life.| Assassinate|Magic 2010|84|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Black Knight|Magic 2010|85|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Bog Wraith|Magic 2010|86|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Cemetery Reaper|Magic 2010|87|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures you control get +1/+1.${2}{B}, {tap}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.| Child of Night|Magic 2010|88|C|{1}{B}|Creature - Vampire|2|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Consume Spirit|Magic 2010|89|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to any target and you gain X life.| Elite Vanguard|Magic 2010|9|U|{W}|Creature - Human Soldier|2|1|| Deathmark|Magic 2010|90|U|{B}|Sorcery|||Destroy target green or white creature.| Diabolic Tutor|Magic 2010|91|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Disentomb|Magic 2010|92|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Doom Blade|Magic 2010|93|C|{1}{B}|Instant|||Destroy target nonblack creature.| Dread Warlock|Magic 2010|94|C|{1}{B}{B}|Creature - Human Wizard|2|2|Dread Warlock can't be blocked except by black creatures.| Drudge Skeletons|Magic 2010|95|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Duress|Magic 2010|96|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Gravedigger|Magic 2010|97|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Haunting Echoes|Magic 2010|98|R|{3}{B}{B}|Sorcery|||Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles their library.| Howling Banshee|Magic 2010|99|U|{2}{B}{B}|Creature - Spirit|3|3|Flying$When Howling Banshee enters the battlefield, each player loses 3 life.| Ajani Goldmane|Magic 2011|1|M|{2}{W}{W}|Legendary Planeswalker - Ajani|||+1: You gain 2 life.$-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.$-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."| Cloud Crusader|Magic 2011|10|C|{2}{W}{W}|Creature - Human Knight|2|3|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Howling Banshee|Magic 2011|100|U|{2}{B}{B}|Creature - Spirit|3|3|Flying$When Howling Banshee enters the battlefield, each player loses 3 life.| Leyline of the Void|Magic 2011|101|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.| Liliana Vess|Magic 2011|102|M|{3}{B}{B}|Legendary Planeswalker - Liliana|||+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Liliana's Caress|Magic 2011|103|U|{1}{B}|Enchantment|||Whenever an opponent discards a card, that player loses 2 life.| Liliana's Specter|Magic 2011|104|C|{1}{B}{B}|Creature - Specter|2|1|Flying$When Liliana's Specter enters the battlefield, each opponent discards a card.| Mind Rot|Magic 2011|105|C|{2}{B}|Sorcery|||Target player discards two cards.| Nantuko Shade|Magic 2011|106|R|{B}{B}|Creature - Insect Shade|2|1|{B}: Nantuko Shade gets +1/+1 until end of turn.| Necrotic Plague|Magic 2011|107|R|{2}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."$When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.| Nether Horror|Magic 2011|108|C|{3}{B}|Creature - Horror|4|2|| Nightwing Shade|Magic 2011|109|C|{4}{B}|Creature - Shade|2|2|Flying${1}{B}: Nightwing Shade gets +1/+1 until end of turn.| Condemn|Magic 2011|11|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Phylactery Lich|Magic 2011|110|R|{B}{B}{B}|Creature - Zombie|5|5|As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.$Phylactery Lich is indestructible.$When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.| Quag Sickness|Magic 2011|111|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 for each Swamp you control.| Reassembling Skeleton|Magic 2011|112|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Relentless Rats|Magic 2011|113|U|{1}{B}{B}|Creature - Rat|2|2|Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.$A deck can have any number of cards named Relentless Rats.| Rise from the Grave|Magic 2011|114|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Rotting Legion|Magic 2011|115|C|{4}{B}|Creature - Zombie|4|5|Rotting Legion enters the battlefield tapped.| Royal Assassin|Magic 2011|116|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sign in Blood|Magic 2011|117|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Stabbing Pain|Magic 2011|118|C|{B}|Instant|||Target creature gets -1/-1 until end of turn. Tap that creature.| Unholy Strength|Magic 2011|119|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Day of Judgment|Magic 2011|12|R|{2}{W}{W}|Sorcery|||Destroy all creatures.| Viscera Seer|Magic 2011|120|C|{B}|Creature - Vampire Wizard|1|1|Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Act of Treason|Magic 2011|121|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Ancient Hellkite|Magic 2011|122|R|{4}{R}{R}{R}|Creature - Dragon|6|6|Flying${R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.| Arc Runner|Magic 2011|123|C|{2}{R}|Creature - Elemental Ox|5|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Arc Runner.| Berserkers of Blood Ridge|Magic 2011|124|C|{4}{R}|Creature - Human Berserker|4|4|Berserkers of Blood Ridge attacks each turn if able.| Bloodcrazed Goblin|Magic 2011|125|C|{R}|Creature - Goblin Berserker|2|2|Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.| Canyon Minotaur|Magic 2011|126|C|{3}{R}|Creature - Minotaur Warrior|3|3|| Chandra Nalaar|Magic 2011|127|M|{3}{R}{R}|Legendary Planeswalker - Chandra|||+1: Chandra Nalaar deals 1 damage to target player.$-X: Chandra Nalaar deals X damage to target creature.$-8: Chandra Nalaar deals 10 damage to target player and each creature they control.| Chandra's Outrage|Magic 2011|128|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Chandra's Spitfire|Magic 2011|129|U|{2}{R}|Creature - Elemental|1|3|Flying$Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.| Elite Vanguard|Magic 2011|13|U|{W}|Creature - Human Soldier|2|1|| Combust|Magic 2011|130|U|{1}{R}|Instant|||Combust can't be countered.$Combust deals 5 damage to target white or blue creature. The damage can't be prevented.| Cyclops Gladiator|Magic 2011|131|R|{1}{R}{R}{R}|Creature - Cyclops Warrior|4|4|Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.| Demolish|Magic 2011|132|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Destructive Force|Magic 2011|133|R|{5}{R}{R}|Sorcery|||Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.| Earth Servant|Magic 2011|134|U|{5}{R}|Creature - Elemental|4|4|Earth Servant gets +0/+1 for each Mountain you control.| Ember Hauler|Magic 2011|135|U|{R}{R}|Creature - Goblin|2|2|{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to any target.| Fiery Hellhound|Magic 2011|136|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.| Fire Servant|Magic 2011|137|U|{3}{R}{R}|Creature - Elemental|4|3|If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.| Fireball|Magic 2011|138|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Fling|Magic 2011|139|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Excommunicate|Magic 2011|14|C|{2}{W}|Sorcery|||Put target creature on top of its owner's library.| Goblin Balloon Brigade|Magic 2011|140|C|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin Chieftain|Magic 2011|141|R|{1}{R}{R}|Creature - Goblin|2|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Other Goblin creatures you control get +1/+1 and have haste.| Goblin Piker|Magic 2011|142|C|{1}{R}|Creature - Goblin Warrior|2|1|| Goblin Tunneler|Magic 2011|143|C|{1}{R}|Creature - Goblin Rogue|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Hoarding Dragon|Magic 2011|144|R|{3}{R}{R}|Creature - Dragon|4|4|Flying$When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.$When Hoarding Dragon dies, you may put the exiled card into its owner's hand.| Incite|Magic 2011|145|C|{R}|Instant|||Target creature becomes red until end of turn and attacks this turn if able.| Inferno Titan|Magic 2011|146|M|{4}{R}{R}|Creature - Giant|6|6|{R}: Inferno Titan gets +1/+0 until end of turn.$Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Lava Axe|Magic 2011|147|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Leyline of Punishment|Magic 2011|148|R|{2}{R}{R}|Enchantment|||If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.$Players can't gain life.$Damage can't be prevented.| Lightning Bolt|Magic 2011|149|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Goldenglow Moth|Magic 2011|15|C|{W}|Creature - Insect|0|1|Flying$Whenever Goldenglow Moth blocks, you may gain 4 life.| Magma Phoenix|Magic 2011|150|R|{3}{R}{R}|Creature - Phoenix|3|3|Flying$When Magma Phoenix dies, it deals 3 damage to each creature and each player.${3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.| Manic Vandal|Magic 2011|151|C|{2}{R}|Creature - Human Warrior|2|2|When Manic Vandal enters the battlefield, destroy target artifact.| Prodigal Pyromancer|Magic 2011|152|U|{2}{R}|Creature - Human Wizard|1|1|{tap}: Prodigal Pyromancer deals 1 damage to any target.| Pyretic Ritual|Magic 2011|153|C|{1}{R}|Instant|||Add {R}{R}{R}.| Pyroclasm|Magic 2011|154|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Reverberate|Magic 2011|155|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Shiv's Embrace|Magic 2011|156|U|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.${R}: Enchanted creature gets +1/+0 until end of turn.| Thunder Strike|Magic 2011|157|C|{1}{R}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Volcanic Strength|Magic 2011|158|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)| Vulshok Berserker|Magic 2011|159|C|{3}{R}|Creature - Human Berserker|3|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Holy Strength|Magic 2011|16|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Wild Evocation|Magic 2011|160|R|{5}{R}|Enchantment|||At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.| Acidic Slime|Magic 2011|161|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Autumn's Veil|Magic 2011|162|U|{G}|Instant|||Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.| Awakener Druid|Magic 2011|163|U|{2}{G}|Creature - Human Druid|1|1|When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.| Back to Nature|Magic 2011|164|U|{1}{G}|Instant|||Destroy all enchantments.| Birds of Paradise|Magic 2011|165|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Brindle Boar|Magic 2011|166|C|{2}{G}|Creature - Boar|2|2|Sacrifice Brindle Boar: You gain 4 life.| Cudgel Troll|Magic 2011|167|U|{2}{G}{G}|Creature - Troll|4|3|{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Cultivate|Magic 2011|168|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Dryad's Favor|Magic 2011|169|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)| Honor of the Pure|Magic 2011|17|R|{1}{W}|Enchantment|||White creatures you control get +1/+1.| Duskdale Wurm|Magic 2011|170|U|{5}{G}{G}|Creature - Wurm|7|7|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Elvish Archdruid|Magic 2011|171|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${tap}: Add {G} for each Elf you control.| Fauna Shaman|Magic 2011|172|R|{1}{G}|Creature - Elf Shaman|2|2|{G}, {tap}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.| Fog|Magic 2011|173|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Gaea's Revenge|Magic 2011|174|M|{5}{G}{G}|Creature - Elemental|8|5|Gaea's Revenge can't be countered.$Haste$Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.| Garruk Wildspeaker|Magic 2011|175|M|{2}{G}{G}|Legendary Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Garruk's Companion|Magic 2011|176|C|{G}{G}|Creature - Beast|3|2|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Garruk's Packleader|Magic 2011|177|U|{4}{G}|Creature - Beast|4|4|Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.| Giant Growth|Magic 2011|178|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Magic 2011|179|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Infantry Veteran|Magic 2011|18|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Greater Basilisk|Magic 2011|180|C|{3}{G}{G}|Creature - Basilisk|3|5|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Hornet Sting|Magic 2011|181|C|{G}|Instant|||Hornet Sting deals 1 damage to any target.| Hunters' Feast|Magic 2011|182|C|{3}{G}|Sorcery|||Any number of target players each gain 6 life.| Leyline of Vitality|Magic 2011|183|R|{2}{G}{G}|Enchantment|||If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.$Creatures you control get +0/+1.$Whenever a creature enters the battlefield under your control, you may gain 1 life.| Llanowar Elves|Magic 2011|184|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Mitotic Slime|Magic 2011|185|R|{4}{G}|Creature - Ooze|4|4|When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."| Naturalize|Magic 2011|186|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Nature's Spiral|Magic 2011|187|U|{1}{G}|Sorcery|||Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)| Obstinate Baloth|Magic 2011|188|R|{2}{G}{G}|Creature - Beast|4|4|When Obstinate Baloth enters the battlefield, you gain 4 life.$If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.| Overwhelming Stampede|Magic 2011|189|R|{3}{G}{G}|Sorcery|||Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Inspired Charge|Magic 2011|19|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn.| Plummet|Magic 2011|190|C|{1}{G}|Instant|||Destroy target creature with flying.| Primal Cocoon|Magic 2011|191|C|{G}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.$When enchanted creature attacks or blocks, sacrifice Primal Cocoon.| Primeval Titan|Magic 2011|192|M|{4}{G}{G}|Creature - Giant|6|6|Trample$Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.| Prized Unicorn|Magic 2011|193|U|{3}{G}|Creature - Unicorn|2|2|All creatures able to block Prized Unicorn do so.| Protean Hydra|Magic 2011|194|R|{X}{G}|Creature - Hydra|0|0|Protean Hydra enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.$Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.| Runeclaw Bear|Magic 2011|195|C|{1}{G}|Creature - Bear|2|2|| Sacred Wolf|Magic 2011|196|C|{2}{G}|Creature - Wolf|3|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Spined Wurm|Magic 2011|197|C|{4}{G}|Creature - Wurm|5|4|| Sylvan Ranger|Magic 2011|198|C|{1}{G}|Creature - Elf Scout|1|1|When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Wall of Vines|Magic 2011|199|C|{G}|Creature - Plant Wall|0|3|Defender (This creature can't attack.)$Reach (This creature can block creatures with flying.)| Ajani's Mantra|Magic 2011|2|C|{1}{W}|Enchantment|||At the beginning of your upkeep, you may gain 1 life.| Knight Exemplar|Magic 2011|20|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)| Yavimaya Wurm|Magic 2011|200|C|{4}{G}{G}|Creature - Wurm|6|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Angel's Feather|Magic 2011|201|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Brittle Effigy|Magic 2011|202|R|{1}|Artifact|||{4}, {tap}, Exile Brittle Effigy: Exile target creature.| Crystal Ball|Magic 2011|203|U|{3}|Artifact|||{1}, {tap}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Demon's Horn|Magic 2011|204|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Dragon's Claw|Magic 2011|205|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Elixir of Immortality|Magic 2011|206|U|{1}|Artifact|||{2}, {tap}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Gargoyle Sentinel|Magic 2011|207|U|{3}|Artifact Creature - Gargoyle|3|3|Defender (This creature can't attack.)${3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.| Jinxed Idol|Magic 2011|208|R|{2}|Artifact|||At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Idol.| Juggernaut|Magic 2011|209|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Leyline of Sanctity|Magic 2011|21|R|{2}{W}{W}|Enchantment|||If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.$You have hexproof. (You can't be the target of spells or abilities your opponents control.)| Kraken's Eye|Magic 2011|210|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Ornithopter|Magic 2011|211|U|{0}|Artifact Creature - Thopter|0|2|Flying| Platinum Angel|Magic 2011|212|M|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Sorcerer's Strongbox|Magic 2011|213|U|{4}|Artifact|||{2}, {tap}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.| Steel Overseer|Magic 2011|214|R|{2}|Artifact Creature - Construct|1|1|{tap}: Put a +1/+1 counter on each artifact creature you control.| Stone Golem|Magic 2011|215|U|{5}|Artifact Creature - Golem|4|4|| Sword of Vengeance|Magic 2011|216|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Temple Bell|Magic 2011|217|R|{3}|Artifact|||{tap}: Each player draws a card.| Triskelion|Magic 2011|218|R|{6}|Artifact Creature - Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to any target.| Voltaic Key|Magic 2011|219|U|{1}|Artifact|||{1}, {tap}: Untap target artifact.| Mighty Leap|Magic 2011|22|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Warlord's Axe|Magic 2011|220|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+1.$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)| Whispersilk Cloak|Magic 2011|221|U|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Wurm's Tooth|Magic 2011|222|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Dragonskull Summit|Magic 2011|223|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${tap}: Add {B} or {R}.| Drowned Catacomb|Magic 2011|224|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${tap}: Add {U} or {B}.| Glacial Fortress|Magic 2011|225|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${tap}: Add {W} or {U}.| Mystifying Maze|Magic 2011|226|R||Land|||{tap}: Add {C}.${4}, {tap}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.| Rootbound Crag|Magic 2011|227|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${tap}: Add {R} or {G}.| Sunpetal Grove|Magic 2011|228|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.${tap}: Add {G} or {W}.| Terramorphic Expanse|Magic 2011|229|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Pacifism|Magic 2011|23|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Plains|Magic 2011|230|L||Basic Land - Plains|||W| Plains|Magic 2011|231|L||Basic Land - Plains|||W| Plains|Magic 2011|232|L||Basic Land - Plains|||W| Plains|Magic 2011|233|L||Basic Land - Plains|||W| Island|Magic 2011|234|L||Basic Land - Island|||U| Island|Magic 2011|235|L||Basic Land - Island|||U| Island|Magic 2011|236|L||Basic Land - Island|||U| Island|Magic 2011|237|L||Basic Land - Island|||U| Swamp|Magic 2011|238|L||Basic Land - Swamp|||B| Swamp|Magic 2011|239|L||Basic Land - Swamp|||B| Palace Guard|Magic 2011|24|C|{2}{W}|Creature - Human Soldier|1|4|Palace Guard can block any number of creatures.| Swamp|Magic 2011|240|L||Basic Land - Swamp|||B| Swamp|Magic 2011|241|L||Basic Land - Swamp|||B| Mountain|Magic 2011|242|L||Basic Land - Mountain|||R| Mountain|Magic 2011|243|L||Basic Land - Mountain|||R| Mountain|Magic 2011|244|L||Basic Land - Mountain|||R| Mountain|Magic 2011|245|L||Basic Land - Mountain|||R| Forest|Magic 2011|246|L||Basic Land - Forest|||G| Forest|Magic 2011|247|L||Basic Land - Forest|||G| Forest|Magic 2011|248|L||Basic Land - Forest|||G| Forest|Magic 2011|249|L||Basic Land - Forest|||G| Roc Egg|Magic 2011|25|U|{2}{W}|Creature - Bird|0|3|Defender (This creature can't attack.)$When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.| Safe Passage|Magic 2011|26|C|{2}{W}|Instant|||Prevent all damage that would be dealt to you and creatures you control this turn.| Serra Angel|Magic 2011|27|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Serra Ascendant|Magic 2011|28|R|{W}|Creature - Human Monk|1|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.| Siege Mastodon|Magic 2011|29|C|{4}{W}|Creature - Elephant|3|5|| Ajani's Pridemate|Magic 2011|3|U|{1}{W}|Creature - Cat Soldier|2|2|Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)| Silence|Magic 2011|30|R|{W}|Instant|||Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)| Silvercoat Lion|Magic 2011|31|C|{1}{W}|Creature - Cat|2|2|| Solemn Offering|Magic 2011|32|C|{2}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 4 life.| Squadron Hawk|Magic 2011|33|C|{1}{W}|Creature - Bird|1|1|Flying$When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.| Stormfront Pegasus|Magic 2011|34|C|{1}{W}|Creature - Pegasus|2|1|Flying| Sun Titan|Magic 2011|35|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Tireless Missionaries|Magic 2011|36|C|{4}{W}|Creature - Human Cleric|2|3|When Tireless Missionaries enters the battlefield, you gain 3 life.| Vengeful Archon|Magic 2011|37|R|{4}{W}{W}{W}|Creature - Archon|7|7|Flying${X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.| War Priest of Thune|Magic 2011|38|U|{1}{W}|Creature - Human Cleric|2|2|When War Priest of Thune enters the battlefield, you may destroy target enchantment.| White Knight|Magic 2011|39|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Angelic Arbiter|Magic 2011|4|R|{5}{W}{W}|Creature - Angel|5|6|Flying$Each opponent who cast a spell this turn can't attack with creatures.$Each opponent who attacked with a creature this turn can't cast spells.| Wild Griffin|Magic 2011|40|C|{2}{W}|Creature - Griffin|2|2|Flying| Aether Adept|Magic 2011|41|C|{1}{U}{U}|Creature - Human Wizard|2|2|When Æther Adept enters the battlefield, return target creature to its owner's hand.| Air Servant|Magic 2011|42|U|{4}{U}|Creature - Elemental|4|3|Flying${2}{U}: Tap target creature with flying.| Alluring Siren|Magic 2011|43|U|{1}{U}|Creature - Siren|1|1|{tap}: Target creature an opponent controls attacks you this turn if able.| Armored Cancrix|Magic 2011|44|C|{4}{U}|Creature - Crab|2|5|| Augury Owl|Magic 2011|45|C|{1}{U}|Creature - Bird|1|1|Flying$When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Azure Drake|Magic 2011|46|C|{3}{U}|Creature - Drake|2|4|Flying| Call to Mind|Magic 2011|47|U|{2}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| Cancel|Magic 2011|48|C|{1}{U}{U}|Instant|||Counter target spell.| Clone|Magic 2011|49|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Armored Ascension|Magic 2011|5|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each Plains you control and has flying.| Cloud Elemental|Magic 2011|50|C|{2}{U}|Creature - Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| Conundrum Sphinx|Magic 2011|51|R|{2}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of their library. If the card a player revealed is the card they named, that player puts it into their hand. If it's not, that player puts it on the bottom of their library.| Diminish|Magic 2011|52|C|{U}|Instant|||Target creature becomes 1/1 until end of turn.| Flashfreeze|Magic 2011|53|U|{1}{U}|Instant|||Counter target red or green spell.| Foresee|Magic 2011|54|C|{3}{U}|Sorcery|||Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Frost Titan|Magic 2011|55|M|{4}{U}{U}|Creature - Giant|6|6|Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.$Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.| Harbor Serpent|Magic 2011|56|C|{4}{U}{U}|Creature - Serpent|5|5|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$Harbor Serpent can't attack unless there are five or more Islands on the battlefield.| Ice Cage|Magic 2011|57|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.| Jace Beleren|Magic 2011|58|M|{1}{U}{U}|Legendary Planeswalker - Jace|||+2: Each player draws a card.$-1: Target player draws a card.$-10: Target player puts the top twenty cards of their library into their graveyard.| Jace's Erasure|Magic 2011|59|C|{1}{U}|Enchantment|||Whenever you draw a card, you may have target player put the top card of their library into their graveyard.| Assault Griffin|Magic 2011|6|C|{3}{W}|Creature - Griffin|3|2|Flying| Jace's Ingenuity|Magic 2011|60|U|{3}{U}{U}|Instant|||Draw three cards.| Leyline of Anticipation|Magic 2011|61|R|{2}{U}{U}|Enchantment|||If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.$You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)| Mana Leak|Magic 2011|62|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Maritime Guard|Magic 2011|63|C|{1}{U}|Creature - Merfolk Soldier|1|3|| Mass Polymorph|Magic 2011|64|R|{5}{U}|Sorcery|||Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.| Merfolk Sovereign|Magic 2011|65|R|{1}{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures you control get +1/+1.${tap}: Target Merfolk creature is unblockable this turn.| Merfolk Spy|Magic 2011|66|C|{U}|Creature - Merfolk Rogue|1|1|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.| Mind Control|Magic 2011|67|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Negate|Magic 2011|68|C|{1}{U}|Instant|||Counter target noncreature spell.| Phantom Beast|Magic 2011|69|C|{3}{U}|Creature - Illusion Beast|4|5|When Phantom Beast becomes the target of a spell or ability, sacrifice it.| Baneslayer Angel|Magic 2011|7|M|{3}{W}{W}|Creature - Angel|5|5|Flying, first strike, lifelink, protection from Demons and from Dragons| Preordain|Magic 2011|70|C|{U}|Sorcery|||Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Redirect|Magic 2011|71|R|{U}{U}|Instant|||You may choose new targets for target spell.| Scroll Thief|Magic 2011|72|C|{2}{U}|Creature - Merfolk Rogue|1|3|Whenever Scroll Thief deals combat damage to a player, draw a card.| Sleep|Magic 2011|73|U|{2}{U}{U}|Sorcery|||Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.| Stormtide Leviathan|Magic 2011|74|R|{5}{U}{U}{U}|Creature - Leviathan|8|8|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$All lands are Islands in addition to their other types.$Creatures without flying or islandwalk can't attack.| Time Reversal|Magic 2011|75|M|{3}{U}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.| Tome Scour|Magic 2011|76|C|{U}|Sorcery|||Target player puts the top five cards of their library into their graveyard.| Traumatize|Magic 2011|77|R|{3}{U}{U}|Sorcery|||Target player puts the top half of their library, rounded down, into their graveyard.| Unsummon|Magic 2011|78|C|{U}|Instant|||Return target creature to its owner's hand.| Wall of Frost|Magic 2011|79|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Blinding Mage|Magic 2011|8|C|{1}{W}|Creature - Human Wizard|1|2|{W}, {tap}: Tap target creature.| Water Servant|Magic 2011|80|U|{2}{U}{U}|Creature - Elemental|3|4|{U}: Water Servant gets +1/-1 until end of turn.${U}: Water Servant gets -1/+1 until end of turn.| Assassinate|Magic 2011|81|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Barony Vampire|Magic 2011|82|C|{2}{B}|Creature - Vampire|3|2|| Black Knight|Magic 2011|83|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Blood Tithe|Magic 2011|84|C|{3}{B}|Sorcery|||Each opponent loses 3 life. You gain life equal to the life lost this way.| Bloodthrone Vampire|Magic 2011|85|C|{1}{B}|Creature - Vampire|1|1|Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.| Bog Raiders|Magic 2011|86|C|{2}{B}|Creature - Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Captivating Vampire|Magic 2011|87|R|{1}{B}{B}|Creature - Vampire|2|2|Other Vampire creatures you control get +1/+1.$Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.| Child of Night|Magic 2011|88|C|{1}{B}|Creature - Vampire|2|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Corrupt|Magic 2011|89|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Celestial Purge|Magic 2011|9|U|{1}{W}|Instant|||Exile target black or red permanent.| Dark Tutelage|Magic 2011|90|R|{2}{B}|Enchantment|||At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.| Deathmark|Magic 2011|91|U|{B}|Sorcery|||Destroy target green or white creature.| Demon of Death's Gate|Magic 2011|92|M|{6}{B}{B}{B}|Creature - Demon|9|9|You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.$Flying, trample| Diabolic Tutor|Magic 2011|93|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Disentomb|Magic 2011|94|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Doom Blade|Magic 2011|95|C|{1}{B}|Instant|||Destroy target nonblack creature.| Duress|Magic 2011|96|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Grave Titan|Magic 2011|97|M|{4}{B}{B}|Creature - Giant|6|6|Deathtouch$Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.| Gravedigger|Magic 2011|98|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Haunting Echoes|Magic 2011|99|R|{3}{B}{B}|Sorcery|||Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles their library.| Aegis Angel|Magic 2012|1|R|{4}{W}{W}|Creature - Angel|5|5|Flying$When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)| Benalish Veteran|Magic 2012|10|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.| Hideous Visage|Magic 2012|100|C|{2}{B}|Sorcery|||Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Mind Rot|Magic 2012|101|C|{2}{B}|Sorcery|||Target player discards two cards.| Monomania|Magic 2012|102|R|{3}{B}{B}|Sorcery|||Target player chooses a card in their hand and discards the rest.| Onyx Mage|Magic 2012|103|U|{1}{B}|Creature - Human Wizard|2|1|{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Reassembling Skeleton|Magic 2012|104|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Royal Assassin|Magic 2012|105|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Rune-Scarred Demon|Magic 2012|106|R|{5}{B}{B}|Creature - Demon|6|6|Flying$When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.| Sengir Vampire|Magic 2012|107|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Smallpox|Magic 2012|108|U|{B}{B}|Sorcery|||Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.| Sorin Markov|Magic 2012|109|M|{3}{B}{B}{B}|Legendary Planeswalker - Sorin|||+2: Sorin Markov deals 2 damage to any target and you gain 2 life.$-3: Target opponent's life total becomes 10.$-7: You control target player during that player's next turn.| Celestial Purge|Magic 2012|11|U|{1}{W}|Instant|||Exile target black or red permanent.| Sorin's Thirst|Magic 2012|110|C|{B}{B}|Instant|||Sorin's Thirst deals 2 damage to target creature and you gain 2 life.| Sorin's Vengeance|Magic 2012|111|R|{4}{B}{B}{B}|Sorcery|||Sorin's Vengeance deals 10 damage to target player and you gain 10 life.| Sutured Ghoul|Magic 2012|112|R|{4}{B}{B}{B}|Creature - Zombie|*|*|Trample$As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.$Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.| Taste of Blood|Magic 2012|113|C|{B}|Sorcery|||Taste of Blood deals 1 damage to target player and you gain 1 life.| Tormented Soul|Magic 2012|114|C|{B}|Creature - Spirit|1|1|Tormented Soul can't block and is unblockable.| Vampire Outcasts|Magic 2012|115|U|{2}{B}{B}|Creature - Vampire|2|2|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Vengeful Pharaoh|Magic 2012|116|R|{2}{B}{B}{B}|Creature - Zombie|5|4|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.| Warpath Ghoul|Magic 2012|117|C|{2}{B}|Creature - Zombie|3|2|| Wring Flesh|Magic 2012|118|C|{B}|Instant|||Target creature gets -3/-1 until end of turn.| Zombie Goliath|Magic 2012|119|C|{4}{B}|Creature - Zombie Giant|4|3|| Day of Judgment|Magic 2012|12|R|{2}{W}{W}|Sorcery|||Destroy all creatures.| Zombie Infestation|Magic 2012|120|U|{1}{B}|Enchantment|||Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.| Act of Treason|Magic 2012|121|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Blood Ogre|Magic 2012|122|C|{2}{R}|Creature - Ogre Warrior|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$First strike (This creature deals combat damage before creatures without first strike.)| Bonebreaker Giant|Magic 2012|123|C|{4}{R}|Creature - Giant|4|4|| Chandra, the Firebrand|Magic 2012|124|M|{3}{R}|Legendary Planeswalker - Chandra|||+1: Chandra, the Firebrand deals 1 damage to any target.$-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.| Chandra's Outrage|Magic 2012|125|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Chandra's Phoenix|Magic 2012|126|R|{1}{R}{R}|Creature - Phoenix|2|2|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)$Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.| Circle of Flame|Magic 2012|127|U|{1}{R}|Enchantment|||Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.| Combust|Magic 2012|128|U|{1}{R}|Instant|||Combust can't be countered.$Combust deals 5 damage to target white or blue creature. The damage can't be prevented.| Crimson Mage|Magic 2012|129|U|{1}{R}|Creature - Human Shaman|2|1|{R}: Target creature you control gains haste until end of turn. (It can attack and {tap} this turn.)| Demystify|Magic 2012|13|C|{W}|Instant|||Destroy target enchantment.| Fiery Hellhound|Magic 2012|130|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.| Fireball|Magic 2012|131|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Magic 2012|132|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flameblast Dragon|Magic 2012|133|R|{4}{R}{R}|Creature - Dragon|5|5|Flying$Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.| Fling|Magic 2012|134|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Furyborn Hellkite|Magic 2012|135|M|{4}{R}{R}{R}|Creature - Dragon|6|6|Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)$Flying| Goblin Arsonist|Magic 2012|136|C|{R}|Creature - Goblin Shaman|1|1|When Goblin Arsonist dies, you may have it deal 1 damage to any target.| Goblin Bangchuckers|Magic 2012|137|U|{2}{R}{R}|Creature - Goblin Warrior|2|2|{tap}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.| Goblin Chieftain|Magic 2012|138|R|{1}{R}{R}|Creature - Goblin|2|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Other Goblin creatures you control get +1/+1 and have haste.| Goblin Fireslinger|Magic 2012|139|C|{R}|Creature - Goblin Warrior|1|1|{tap}: Goblin Fireslinger deals 1 damage to target player.| Divine Favor|Magic 2012|14|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Divine Favor enters the battlefield, you gain 3 life.$Enchanted creature gets +1/+3.| Goblin Grenade|Magic 2012|140|U|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to any target.| Goblin Piker|Magic 2012|141|C|{1}{R}|Creature - Goblin Warrior|2|1|| Goblin Tunneler|Magic 2012|142|C|{1}{R}|Creature - Goblin Rogue|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Goblin War Paint|Magic 2012|143|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has haste. (It can attack and {tap} no matter when it came under its controller's control.)| Gorehorn Minotaurs|Magic 2012|144|C|{2}{R}{R}|Creature - Minotaur Warrior|3|3|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)| Grim Lavamancer|Magic 2012|145|R|{R}|Creature - Human Wizard|1|1|{R}, {tap}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.| Incinerate|Magic 2012|146|C|{1}{R}|Instant|||Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.| Inferno Titan|Magic 2012|147|M|{4}{R}{R}|Creature - Giant|6|6|{R}: Inferno Titan gets +1/+0 until end of turn.$Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Lava Axe|Magic 2012|148|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Elemental|Magic 2012|149|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Elite Vanguard|Magic 2012|15|U|{W}|Creature - Human Soldier|2|1|| Manabarbs|Magic 2012|150|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Manic Vandal|Magic 2012|151|C|{2}{R}|Creature - Human Warrior|2|2|When Manic Vandal enters the battlefield, destroy target artifact.| Reverberate|Magic 2012|152|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Scrambleverse|Magic 2012|153|R|{6}{R}{R}|Sorcery|||For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.| Shock|Magic 2012|154|C|{R}|Instant|||Shock deals 2 damage to any target.| Slaughter Cry|Magic 2012|155|C|{2}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Stormblood Berserker|Magic 2012|156|U|{1}{R}|Creature - Human Berserker|1|1|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Stormblood Berserker can't be blocked except by two or more creatures.| Tectonic Rift|Magic 2012|157|U|{3}{R}|Sorcery|||Destroy target land. Creatures without flying can't block this turn.| Volcanic Dragon|Magic 2012|158|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| Wall of Torches|Magic 2012|159|C|{1}{R}|Creature - Wall|4|1|Defender (This creature can't attack.)| Gideon Jura|Magic 2012|16|M|{3}{W}{W}|Legendary Planeswalker - Gideon|||+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.$-2: Destroy target tapped creature.$0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.| Warstorm Surge|Magic 2012|160|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.| Acidic Slime|Magic 2012|161|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Arachnus Spinner|Magic 2012|162|R|{5}{G}|Creature - Spider|5|7|Reach (This creature can block creatures with flying.)$Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.| Arachnus Web|Magic 2012|163|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.| Autumn's Veil|Magic 2012|164|U|{G}|Instant|||Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.| Birds of Paradise|Magic 2012|165|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Bountiful Harvest|Magic 2012|166|C|{4}{G}|Sorcery|||You gain 1 life for each land you control.| Brindle Boar|Magic 2012|167|C|{2}{G}|Creature - Boar|2|2|Sacrifice Brindle Boar: You gain 4 life.| Carnage Wurm|Magic 2012|168|U|{6}{G}|Creature - Wurm|6|6|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Cudgel Troll|Magic 2012|169|U|{2}{G}{G}|Creature - Troll|4|3|{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Gideon's Avenger|Magic 2012|17|R|{1}{W}{W}|Creature - Human Soldier|2|2|Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.| Doubling Chant|Magic 2012|170|R|{5}{G}|Sorcery|||For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.| Dungrove Elder|Magic 2012|171|R|{2}{G}|Creature - Treefolk|*|*|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Dungrove Elder's power and toughness are each equal to the number of Forests you control.| Elvish Archdruid|Magic 2012|172|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${tap}: Add {G} for each Elf you control.| Fog|Magic 2012|173|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Garruk, Primal Hunter|Magic 2012|174|M|{2}{G}{G}{G}|Legendary Planeswalker - Garruk|||+1: Put a 3/3 green Beast creature token onto the battlefield.$-3: Draw cards equal to the greatest power among creatures you control.$-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.| Garruk's Companion|Magic 2012|175|C|{G}{G}|Creature - Beast|3|2|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Garruk's Horde|Magic 2012|176|R|{5}{G}{G}|Creature - Beast|7|7|Trample$Play with the top card of your library revealed.$You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)| Giant Spider|Magic 2012|177|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Gladecover Scout|Magic 2012|178|C|{G}|Creature - Elf Scout|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Greater Basilisk|Magic 2012|179|C|{3}{G}{G}|Creature - Basilisk|3|5|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Gideon's Lawkeeper|Magic 2012|18|C|{W}|Creature - Human Soldier|1|1|{W}, {tap}: Tap target creature.| Hunter's Insight|Magic 2012|180|U|{2}{G}|Instant|||Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.| Jade Mage|Magic 2012|181|U|{1}{G}|Creature - Human Shaman|2|1|{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.| Llanowar Elves|Magic 2012|182|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Lure|Magic 2012|183|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Lurking Crocodile|Magic 2012|184|C|{2}{G}|Creature - Crocodile|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Islandwalk (This creature is unblockable as long as defending player controls an Island.)| Naturalize|Magic 2012|185|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Overrun|Magic 2012|186|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Plummet|Magic 2012|187|C|{1}{G}|Instant|||Destroy target creature with flying.| Primeval Titan|Magic 2012|188|M|{4}{G}{G}|Creature - Giant|6|6|Trample$Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.| Primordial Hydra|Magic 2012|189|M|{X}{G}{G}|Creature - Hydra|0|0|Primordial Hydra enters the battlefield with X +1/+1 counters on it.$At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.$Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.| Grand Abolisher|Magic 2012|19|R|{W}{W}|Creature - Human Cleric|2|2|During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.| Rampant Growth|Magic 2012|190|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Reclaim|Magic 2012|191|C|{G}|Instant|||Put target card from your graveyard on top of your library.| Rites of Flourishing|Magic 2012|192|R|{2}{G}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Each player may play an additional land on each of their turns.| Runeclaw Bear|Magic 2012|193|C|{1}{G}|Creature - Bear|2|2|| Sacred Wolf|Magic 2012|194|C|{2}{G}|Creature - Wolf|3|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Skinshifter|Magic 2012|195|R|{1}{G}|Creature - Human Shaman|1|1|{G}: Choose one - Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.| Stampeding Rhino|Magic 2012|196|C|{4}{G}|Creature - Rhino|4|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Stingerfling Spider|Magic 2012|197|U|{4}{G}|Creature - Spider|2|5|Reach (This creature can block creatures with flying.)$When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.| Titanic Growth|Magic 2012|198|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.| Trollhide|Magic 2012|199|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Alabaster Mage|Magic 2012|2|U|{1}{W}|Creature - Human Wizard|2|1|{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Griffin Rider|Magic 2012|20|C|{1}{W}|Creature - Human Knight|1|1|As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.| Vastwood Gorger|Magic 2012|200|C|{5}{G}|Creature - Wurm|5|6|| Adaptive Automaton|Magic 2012|201|R|{3}|Artifact Creature - Construct|2|2|As Adaptive Automaton enters the battlefield, choose a creature type.$Adaptive Automaton is the chosen type in addition to its other types.$Other creatures you control of the chosen type get +1/+1.| Angel's Feather|Magic 2012|202|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Crown of Empires|Magic 2012|203|U|{2}|Artifact|||{3}, {tap}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.| Crumbling Colossus|Magic 2012|204|U|{5}|Artifact Creature - Golem|7|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$When Crumbling Colossus attacks, sacrifice it at end of combat.| Demon's Horn|Magic 2012|205|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Dragon's Claw|Magic 2012|206|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Druidic Satchel|Magic 2012|207|R|{3}|Artifact|||{2}, {tap}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.| Elixir of Immortality|Magic 2012|208|U|{1}|Artifact|||{2}, {tap}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Greatsword|Magic 2012|209|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Griffin Sentinel|Magic 2012|21|C|{2}{W}|Creature - Griffin|1|3|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Kite Shield|Magic 2012|210|U|{0}|Artifact - Equipment|||Equipped creature gets +0/+3.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Kraken's Eye|Magic 2012|211|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Manalith|Magic 2012|212|C|{3}|Artifact|||{tap}: Add one mana of any color.| Pentavus|Magic 2012|213|R|{7}|Artifact Creature - Construct|0|0|Pentavus enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.${1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.| Quicksilver Amulet|Magic 2012|214|R|{4}|Artifact|||{4}, {tap}: You may put a creature card from your hand onto the battlefield.| Rusted Sentinel|Magic 2012|215|U|{4}|Artifact Creature - Golem|3|4|Rusted Sentinel enters the battlefield tapped.| Scepter of Empires|Magic 2012|216|U|{3}|Artifact|||{tap}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.| Solemn Simulacrum|Magic 2012|217|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Sundial of the Infinite|Magic 2012|218|R|{2}|Artifact|||{1}, {tap}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)| Swiftfoot Boots|Magic 2012|219|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and {tap} as soon as it comes under your control.)$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Guardians' Pledge|Magic 2012|22|C|{1}{W}{W}|Instant|||White creatures you control get +2/+2 until end of turn.| Thran Golem|Magic 2012|220|U|{5}|Artifact Creature - Golem|3|3|As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.| Throne of Empires|Magic 2012|221|R|{4}|Artifact|||{1}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.| Worldslayer|Magic 2012|222|R|{5}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.$Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)| Wurm's Tooth|Magic 2012|223|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Buried Ruin|Magic 2012|224|U||Land|||{tap}: Add {C}.${2}, {tap}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.| Dragonskull Summit|Magic 2012|225|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${tap}: Add {B} or {R}.| Drowned Catacomb|Magic 2012|226|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${tap}: Add {U} or {B}.| Glacial Fortress|Magic 2012|227|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${tap}: Add {W} or {U}.| Rootbound Crag|Magic 2012|228|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${tap}: Add {R} or {G}.| Sunpetal Grove|Magic 2012|229|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.${tap}: Add {G} or {W}.| Honor of the Pure|Magic 2012|23|R|{1}{W}|Enchantment|||White creatures you control get +1/+1.| Plains|Magic 2012|230|L||Basic Land - Plains|||W| Plains|Magic 2012|231|L||Basic Land - Plains|||W| Plains|Magic 2012|232|L||Basic Land - Plains|||W| Plains|Magic 2012|233|L||Basic Land - Plains|||W| Island|Magic 2012|234|L||Basic Land - Island|||U| Island|Magic 2012|235|L||Basic Land - Island|||U| Island|Magic 2012|236|L||Basic Land - Island|||U| Island|Magic 2012|237|L||Basic Land - Island|||U| Swamp|Magic 2012|238|L||Basic Land - Swamp|||B| Swamp|Magic 2012|239|L||Basic Land - Swamp|||B| Lifelink|Magic 2012|24|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Swamp|Magic 2012|240|L||Basic Land - Swamp|||B| Swamp|Magic 2012|241|L||Basic Land - Swamp|||B| Mountain|Magic 2012|242|L||Basic Land - Mountain|||R| Mountain|Magic 2012|243|L||Basic Land - Mountain|||R| Mountain|Magic 2012|244|L||Basic Land - Mountain|||R| Mountain|Magic 2012|245|L||Basic Land - Mountain|||R| Forest|Magic 2012|246|L||Basic Land - Forest|||G| Forest|Magic 2012|247|L||Basic Land - Forest|||G| Forest|Magic 2012|248|L||Basic Land - Forest|||G| Forest|Magic 2012|249|L||Basic Land - Forest|||G| Mesa Enchantress|Magic 2012|25|R|{1}{W}{W}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Mighty Leap|Magic 2012|26|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Oblivion Ring|Magic 2012|27|U|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Pacifism|Magic 2012|28|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Peregrine Griffin|Magic 2012|29|C|{4}{W}|Creature - Griffin|2|4|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Angelic Destiny|Magic 2012|3|M|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.$When enchanted creature dies, return Angelic Destiny to its owner's hand.| Personal Sanctuary|Magic 2012|30|R|{2}{W}|Enchantment|||During your turn, prevent all damage that would be dealt to you.| Pride Guardian|Magic 2012|31|C|{W}|Creature - Cat Monk|0|3|Defender (This creature can't attack.)$Whenever Pride Guardian blocks, you gain 3 life.| Roc Egg|Magic 2012|32|U|{2}{W}|Creature - Bird|0|3|Defender (This creature can't attack.)$When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.| Serra Angel|Magic 2012|33|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Siege Mastodon|Magic 2012|34|C|{4}{W}|Creature - Elephant|3|5|| Spirit Mantle|Magic 2012|35|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has protection from creatures.| Stave Off|Magic 2012|36|C|{W}|Instant|||Target creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)| Stonehorn Dignitary|Magic 2012|37|C|{3}{W}|Creature - Rhino Soldier|1|4|When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.| Stormfront Pegasus|Magic 2012|38|C|{1}{W}|Creature - Pegasus|2|1|Flying| Sun Titan|Magic 2012|39|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Angel's Mercy|Magic 2012|4|C|{2}{W}{W}|Instant|||You gain 7 life.| Timely Reinforcements|Magic 2012|40|U|{2}{W}|Sorcery|||If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.| Aether Adept|Magic 2012|41|C|{1}{U}{U}|Creature - Human Wizard|2|2|When Æther Adept enters the battlefield, return target creature to its owner's hand.| Alluring Siren|Magic 2012|42|U|{1}{U}|Creature - Siren|1|1|{tap}: Target creature an opponent controls attacks you this turn if able.| Amphin Cutthroat|Magic 2012|43|C|{3}{U}|Creature - Salamander Rogue|2|4|| Aven Fleetwing|Magic 2012|44|C|{3}{U}|Creature - Bird Soldier|2|2|Flying$Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Azure Mage|Magic 2012|45|U|{1}{U}|Creature - Human Wizard|2|1|{3}{U}: Draw a card.| Belltower Sphinx|Magic 2012|46|U|{4}{U}|Creature - Sphinx|2|5|Flying$Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of their library into their graveyard.| Cancel|Magic 2012|47|C|{1}{U}{U}|Instant|||Counter target spell.| Chasm Drake|Magic 2012|48|C|{4}{U}|Creature - Drake|3|3|Flying$Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.| Coral Merfolk|Magic 2012|49|C|{1}{U}|Creature - Merfolk|2|1|| Arbalest Elite|Magic 2012|5|U|{2}{W}{W}|Creature - Human Archer|2|3|{2}{W}, {tap}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.| Divination|Magic 2012|50|C|{2}{U}|Sorcery|||Draw two cards.| Djinn of Wishes|Magic 2012|51|R|{3}{U}{U}|Creature - Djinn|4|4|Flying$Djinn of Wishes enters the battlefield with three wish counters on it.${2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.| Flashfreeze|Magic 2012|52|U|{1}{U}|Instant|||Counter target red or green spell.| Flight|Magic 2012|53|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Frost Breath|Magic 2012|54|C|{2}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.| Frost Titan|Magic 2012|55|M|{4}{U}{U}|Creature - Giant|6|6|Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.$Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.| Harbor Serpent|Magic 2012|56|C|{4}{U}{U}|Creature - Serpent|5|5|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$Harbor Serpent can't attack unless there are five or more Islands on the battlefield.| Ice Cage|Magic 2012|57|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.| Jace, Memory Adept|Magic 2012|58|M|{3}{U}{U}|Legendary Planeswalker - Jace|||+1: Draw a card. Target player puts the top card of their library into their graveyard.$0: Target player puts the top ten cards of their library into their graveyard.$-7: Any number of target players each draw twenty cards.| Jace's Archivist|Magic 2012|59|R|{1}{U}{U}|Creature - Vedalken Wizard|2|2|{U}, {tap}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.| Archon of Justice|Magic 2012|6|R|{3}{W}{W}|Creature - Archon|4|4|Flying$When Archon of Justice dies, exile target permanent.| Jace's Erasure|Magic 2012|60|C|{1}{U}|Enchantment|||Whenever you draw a card, you may have target player put the top card of their library into their graveyard.| Levitation|Magic 2012|61|U|{2}{U}{U}|Enchantment|||Creatures you control have flying.| Lord of the Unreal|Magic 2012|62|R|{U}{U}|Creature - Human Wizard|2|2|Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Mana Leak|Magic 2012|63|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Master Thief|Magic 2012|64|U|{2}{U}{U}|Creature - Human Rogue|2|2|When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.| Merfolk Looter|Magic 2012|65|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Merfolk Mesmerist|Magic 2012|66|C|{1}{U}|Creature - Merfolk Wizard|1|2|{U}, {tap}: Target player puts the top two cards of their library into their graveyard.| Mind Control|Magic 2012|67|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Mind Unbound|Magic 2012|68|R|{4}{U}{U}|Enchantment|||At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.| Negate|Magic 2012|69|C|{1}{U}|Instant|||Counter target noncreature spell.| Armored Warhorse|Magic 2012|7|C|{W}{W}|Creature - Horse|2|3|| Phantasmal Bear|Magic 2012|70|C|{U}|Creature - Bear Illusion|2|2|When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.| Phantasmal Dragon|Magic 2012|71|U|{2}{U}{U}|Creature - Dragon Illusion|5|5|Flying$When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.| Phantasmal Image|Magic 2012|72|R|{1}{U}|Creature - Illusion|0|0|You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."| Ponder|Magic 2012|73|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Redirect|Magic 2012|74|R|{U}{U}|Instant|||You may choose new targets for target spell.| Skywinder Drake|Magic 2012|75|C|{2}{U}|Creature - Drake|3|1|Flying$Skywinder Drake can block only creatures with flying.| Sphinx of Uthuun|Magic 2012|76|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Time Reversal|Magic 2012|77|M|{3}{U}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.| Turn to Frog|Magic 2012|78|U|{1}{U}|Instant|||Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.| Unsummon|Magic 2012|79|C|{U}|Instant|||Return target creature to its owner's hand.| Assault Griffin|Magic 2012|8|C|{3}{W}|Creature - Griffin|3|2|Flying| Visions of Beyond|Magic 2012|80|R|{U}|Instant|||Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.| Blood Seeker|Magic 2012|81|C|{1}{B}|Creature - Vampire Shaman|1|1|Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.| Bloodlord of Vaasgoth|Magic 2012|82|M|{3}{B}{B}|Creature - Vampire Warrior|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Flying$Whenever you cast a Vampire creature spell, it gains bloodthirst 3.| Bloodrage Vampire|Magic 2012|83|C|{2}{B}|Creature - Vampire|3|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)| Brink of Disaster|Magic 2012|84|C|{2}{B}{B}|Enchantment - Aura|||Enchant creature or land$When enchanted permanent becomes tapped, destroy it.| Call to the Grave|Magic 2012|85|R|{4}{B}|Enchantment|||At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.$At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.| Cemetery Reaper|Magic 2012|86|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures you control get +1/+1.${2}{B}, {tap}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.| Child of Night|Magic 2012|87|C|{1}{B}|Creature - Vampire|2|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Consume Spirit|Magic 2012|88|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to any target and you gain X life.| Dark Favor|Magic 2012|89|C|{1}{B}|Enchantment - Aura|||Enchant creature$When Dark Favor enters the battlefield, you lose 1 life.$Enchanted creature gets +3/+1.| Auramancer|Magic 2012|9|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Deathmark|Magic 2012|90|U|{B}|Sorcery|||Destroy target green or white creature.| Devouring Swarm|Magic 2012|91|C|{1}{B}{B}|Creature - Insect|2|1|Flying$Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.| Diabolic Tutor|Magic 2012|92|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Disentomb|Magic 2012|93|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Distress|Magic 2012|94|C|{B}{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. That player discards that card.| Doom Blade|Magic 2012|95|C|{1}{B}|Instant|||Destroy target nonblack creature.| Drifting Shade|Magic 2012|96|C|{3}{B}|Creature - Shade|1|1|Flying${B}: Drifting Shade gets +1/+1 until end of turn.| Duskhunter Bat|Magic 2012|97|C|{1}{B}|Creature - Bat|1|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Flying| Grave Titan|Magic 2012|98|M|{4}{B}{B}|Creature - Giant|6|6|Deathtouch$Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.| Gravedigger|Magic 2012|99|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Ajani, Caller of the Pride|Magic 2013|1|M|{1}{W}{W}|Legendary Planeswalker - Ajani|||+1: Put a +1/+1 counter on up to one target creature.$-3: Target creature gains flying and double strike until end of turn.$-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.| Crusader of Odric|Magic 2013|10|U|{2}{W}|Creature - Human Soldier|*|*|Crusader of Odric's power and toughness are each equal to the number of creatures you control.| Mind Rot|Magic 2013|100|C|{2}{B}|Sorcery|||Target player discards two cards.| Murder|Magic 2013|101|C|{1}{B}{B}|Instant|||Destroy target creature.| Mutilate|Magic 2013|102|R|{2}{B}{B}|Sorcery|||All creatures get -1/-1 until end of turn for each Swamp you control.| Nefarox, Overlord of Grixis|Magic 2013|103|R|{4}{B}{B}|Legendary Creature - Demon|5|5|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.| Phylactery Lich|Magic 2013|104|R|{B}{B}{B}|Creature - Zombie|5|5|As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.$Phylactery Lich is indestructible.$When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.| Public Execution|Magic 2013|105|U|{5}{B}|Instant|||Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.| Ravenous Rats|Magic 2013|106|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Rise from the Grave|Magic 2013|107|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Servant of Nefarox|Magic 2013|108|C|{2}{B}|Creature - Human Cleric|3|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Shimian Specter|Magic 2013|109|R|{2}{B}{B}|Creature - Specter|2|2|Flying$Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.| Divine Favor|Magic 2013|11|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Divine Favor enters the battlefield, you gain 3 life.$Enchanted creature gets +1/+3.| Sign in Blood|Magic 2013|110|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Tormented Soul|Magic 2013|111|C|{B}|Creature - Spirit|1|1|Tormented Soul can't block and is unblockable.| Vampire Nighthawk|Magic 2013|112|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Vampire Nocturnus|Magic 2013|113|M|{1}{B}{B}{B}|Creature - Vampire|3|3|Play with the top card of your library revealed.$As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.| Veilborn Ghoul|Magic 2013|114|U|{4}{B}|Creature - Zombie|4|1|Veilborn Ghoul can't block.$Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.| Vile Rebirth|Magic 2013|115|C|{B}|Instant|||Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.| Walking Corpse|Magic 2013|116|C|{1}{B}|Creature - Zombie|2|2|| Wit's End|Magic 2013|117|R|{5}{B}{B}|Sorcery|||Target player discards their hand.| Xathrid Gorgon|Magic 2013|118|R|{5}{B}|Creature - Gorgon|3|6|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)${2}{B}, {tap}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)| Zombie Goliath|Magic 2013|119|C|{4}{B}|Creature - Zombie Giant|4|3|| Divine Verdict|Magic 2013|12|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Arms Dealer|Magic 2013|120|U|{2}{R}|Creature - Goblin Rogue|1|1|{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.| Bladetusk Boar|Magic 2013|121|C|{3}{R}|Creature - Boar|3|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Canyon Minotaur|Magic 2013|122|C|{3}{R}|Creature - Minotaur Warrior|3|3|| Chandra, the Firebrand|Magic 2013|123|M|{3}{R}|Legendary Planeswalker - Chandra|||+1: Chandra, the Firebrand deals 1 damage to any target.$-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.| Chandra's Fury|Magic 2013|124|C|{4}{R}|Instant|||Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.| Cleaver Riot|Magic 2013|125|U|{4}{R}|Sorcery|||Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)| Craterize|Magic 2013|126|C|{3}{R}|Sorcery|||Destroy target land.| Crimson Muckwader|Magic 2013|127|U|{1}{R}|Creature - Lizard|2|1|Crimson Muckwader gets +1/+1 as long as you control a Swamp.${2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Dragon Hatchling|Magic 2013|128|C|{1}{R}|Creature - Dragon|0|1|Flying${R}: Dragon Hatchling gets +1/+0 until end of turn.| Fervor|Magic 2013|129|R|{2}{R}|Enchantment|||Creatures you control have haste. (They can attack and {tap} as soon as they come under your control.)| Erase|Magic 2013|13|C|{W}|Instant|||Exile target enchantment.| Fire Elemental|Magic 2013|130|C|{3}{R}{R}|Creature - Elemental|5|4|| Firewing Phoenix|Magic 2013|131|R|{3}{R}|Creature - Phoenix|4|2|Flying${1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.| Flames of the Firebrand|Magic 2013|132|U|{2}{R}|Sorcery|||Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Furnace Whelp|Magic 2013|133|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Goblin Arsonist|Magic 2013|134|C|{R}|Creature - Goblin Shaman|1|1|When Goblin Arsonist dies, you may have it deal 1 damage to any target.| Goblin Battle Jester|Magic 2013|135|C|{3}{R}|Creature - Goblin|2|2|Whenever you cast a red spell, target creature can't block this turn.| Hamletback Goliath|Magic 2013|136|R|{6}{R}|Creature - Giant Warrior|6|6|Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.| Kindled Fury|Magic 2013|137|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Krenko, Mob Boss|Magic 2013|138|R|{2}{R}{R}|Legendary Creature - Goblin Warrior|3|3|{tap}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control.| Krenko's Command|Magic 2013|139|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Faith's Reward|Magic 2013|14|R|{3}{W}|Instant|||Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.| Magmaquake|Magic 2013|140|R|{X}{R}{R}|Instant|||Magmaquake deals X damage to each creature without flying and each planeswalker.| Mark of Mutiny|Magic 2013|141|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Mindclaw Shaman|Magic 2013|142|U|{4}{R}|Creature - Viashino Shaman|2|2|When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery card from it without paying its mana cost.| Mogg Flunkies|Magic 2013|143|C|{1}{R}|Creature - Goblin|3|3|Mogg Flunkies can't attack or block alone.| Reckless Brute|Magic 2013|144|C|{2}{R}|Creature - Ogre Warrior|3|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Reckless Brute attacks each turn if able.| Reverberate|Magic 2013|145|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Rummaging Goblin|Magic 2013|146|C|{2}{R}|Creature - Goblin Rogue|1|1|{tap}, Discard a card: Draw a card.| Searing Spear|Magic 2013|147|C|{1}{R}|Instant|||Searing Spear deals 3 damage to any target.| Slumbering Dragon|Magic 2013|148|R|{R}|Creature - Dragon|3|3|Flying$Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.$Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.| Smelt|Magic 2013|149|C|{R}|Instant|||Destroy target artifact.| Glorious Charge|Magic 2013|15|C|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Thundermaw Hellkite|Magic 2013|150|M|{3}{R}{R}|Creature - Dragon|5|5|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)$When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.| Torch Fiend|Magic 2013|151|U|{1}{R}|Creature - Devil|2|1|{R}, Sacrifice Torch Fiend: Destroy target artifact.| Trumpet Blast|Magic 2013|152|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Turn to Slag|Magic 2013|153|C|{3}{R}{R}|Sorcery|||Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.| Volcanic Geyser|Magic 2013|154|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to any target.| Volcanic Strength|Magic 2013|155|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)| Wall of Fire|Magic 2013|156|C|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wild Guess|Magic 2013|157|C|{R}{R}|Sorcery|||As an additional cost to cast Wild Guess, discard a card.$Draw two cards.| Worldfire|Magic 2013|158|M|{6}{R}{R}{R}|Sorcery|||Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.| Acidic Slime|Magic 2013|159|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Griffin Protector|Magic 2013|16|C|{3}{W}|Creature - Griffin|2|3|Flying$Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.| Arbor Elf|Magic 2013|160|C|{G}|Creature - Elf Druid|1|1|{tap}: Untap target Forest.| Bond Beetle|Magic 2013|161|C|{G}|Creature - Insect|0|1|When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.| Boundless Realms|Magic 2013|162|R|{6}{G}|Sorcery|||Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.| Bountiful Harvest|Magic 2013|163|C|{4}{G}|Sorcery|||You gain 1 life for each land you control.| Centaur Courser|Magic 2013|164|C|{2}{G}|Creature - Centaur Warrior|3|3|| Deadly Recluse|Magic 2013|165|C|{1}{G}|Creature - Spider|1|2|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Duskdale Wurm|Magic 2013|166|U|{5}{G}{G}|Creature - Wurm|7|7|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Elderscale Wurm|Magic 2013|167|M|{4}{G}{G}{G}|Creature - Wurm|7|7|Trample$When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.$As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.| Elvish Archdruid|Magic 2013|168|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${tap}: Add {G} for each Elf you control.| Elvish Visionary|Magic 2013|169|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Guardian Lions|Magic 2013|17|C|{4}{W}|Creature - Cat|1|6|Vigilance (Attacking doesn't cause this creature to tap.)| Farseek|Magic 2013|170|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Flinthoof Boar|Magic 2013|171|U|{1}{G}|Creature - Boar|2|2|Flinthoof Boar gets +1/+1 as long as you control a Mountain.${R}: Flinthoof Boar gains haste until end of turn. (It can attack and {tap} this turn.)| Fog|Magic 2013|172|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Fungal Sprouting|Magic 2013|173|U|{3}{G}|Sorcery|||Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.| Garruk, Primal Hunter|Magic 2013|174|M|{2}{G}{G}{G}|Legendary Planeswalker - Garruk|||+1: Put a 3/3 green Beast creature token onto the battlefield.$-3: Draw cards equal to the greatest power among creatures you control.$-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.| Garruk's Packleader|Magic 2013|175|U|{4}{G}|Creature - Beast|4|4|Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.| Ground Seal|Magic 2013|176|R|{1}{G}|Enchantment|||When Ground Seal enters the battlefield, draw a card.$Cards in graveyards can't be the targets of spells or abilities.| Mwonvuli Beast Tracker|Magic 2013|177|U|{1}{G}{G}|Creature - Human Scout|2|1|When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.| Naturalize|Magic 2013|178|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Plummet|Magic 2013|179|C|{1}{G}|Instant|||Destroy target creature with flying.| Guardians of Akrasa|Magic 2013|18|C|{2}{W}|Creature - Human Soldier|0|4|Defender (This creature can't attack.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Predatory Rampage|Magic 2013|180|R|{3}{G}{G}|Sorcery|||Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.| Prey Upon|Magic 2013|181|C|{G}|Sorcery|||Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)| Primal Huntbeast|Magic 2013|182|C|{3}{G}|Creature - Beast|3|3|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Primordial Hydra|Magic 2013|183|M|{X}{G}{G}|Creature - Hydra|0|0|Primordial Hydra enters the battlefield with X +1/+1 counters on it.$At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.$Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.| Quirion Dryad|Magic 2013|184|R|{1}{G}|Creature - Dryad|1|1|Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.| Rancor|Magic 2013|185|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Ranger's Path|Magic 2013|186|C|{3}{G}|Sorcery|||Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.| Revive|Magic 2013|187|U|{1}{G}|Sorcery|||Return target green card from your graveyard to your hand.| Roaring Primadox|Magic 2013|188|U|{3}{G}|Creature - Beast|4|4|At the beginning of your upkeep, return a creature you control to its owner's hand.| Sentinel Spider|Magic 2013|189|C|{3}{G}{G}|Creature - Spider|4|4|Vigilance (Attacking doesn't cause this creature to tap.)$Reach (This creature can block creatures with flying.)| Healer of the Pride|Magic 2013|19|U|{3}{W}|Creature - Cat Cleric|2|3|Whenever another creature enters the battlefield under your control, you gain 2 life.| Serpent's Gift|Magic 2013|190|C|{2}{G}|Instant|||Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Silklash Spider|Magic 2013|191|R|{3}{G}{G}|Creature - Spider|2|7|Reach (This creature can block creatures with flying.)${X}{G}{G}: Silklash Spider deals X damage to each creature with flying.| Spiked Baloth|Magic 2013|192|C|{3}{G}|Creature - Beast|4|2|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Thragtusk|Magic 2013|193|R|{4}{G}|Creature - Beast|5|3|When Thragtusk enters the battlefield, you gain 5 life.$When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.| Timberpack Wolf|Magic 2013|194|C|{1}{G}|Creature - Wolf|2|2|Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.| Titanic Growth|Magic 2013|195|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.| Vastwood Gorger|Magic 2013|196|C|{5}{G}|Creature - Wurm|5|6|| Yeva, Nature's Herald|Magic 2013|197|R|{2}{G}{G}|Legendary Creature - Elf Shaman|4|4|Flash (You may cast this spell any time you could cast an instant.)$You may cast green creature cards as though they had flash.| Yeva's Forcemage|Magic 2013|198|C|{2}{G}|Creature - Elf Shaman|2|2|When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.| Nicol Bolas, Planeswalker|Magic 2013|199|M|{4}{U}{B}{B}{R}|Legendary Planeswalker - Bolas|||+3: Destroy target noncreature permanent.$-2: Gain control of target creature.$-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.| Ajani's Sunstriker|Magic 2013|2|C|{W}{W}|Creature - Cat Cleric|2|2|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Intrepid Hero|Magic 2013|20|R|{2}{W}|Creature - Human Soldier|1|1|{tap}: Destroy target creature with power 4 or greater.| Akroma's Memorial|Magic 2013|200|M|{7}|Legendary Artifact|||Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.| Chronomaton|Magic 2013|201|U|{1}|Artifact Creature - Golem|1|1|{1}, {tap}: Put a +1/+1 counter on Chronomaton.| Clock of Omens|Magic 2013|202|U|{4}|Artifact|||Tap two untapped artifacts you control: Untap target artifact.| Door to Nothingness|Magic 2013|203|R|{5}|Artifact|||Door to Nothingness enters the battlefield tapped.${W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {tap}, Sacrifice Door to Nothingness: Target player loses the game.| Elixir of Immortality|Magic 2013|204|U|{1}|Artifact|||{2}, {tap}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Gem of Becoming|Magic 2013|205|U|{3}|Artifact|||{3}, {tap}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.| Gilded Lotus|Magic 2013|206|R|{5}|Artifact|||{tap}: Add three mana of any one color.| Jayemdae Tome|Magic 2013|207|U|{4}|Artifact|||{4}, {tap}: Draw a card.| Kitesail|Magic 2013|208|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 and has flying.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Phyrexian Hulk|Magic 2013|209|U|{6}|Artifact Creature - Golem|5|4|| Knight of Glory|Magic 2013|21|U|{1}{W}|Creature - Human Knight|2|1|Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Primal Clay|Magic 2013|210|U|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Ring of Evos Isle|Magic 2013|211|U|{2}|Artifact - Equipment|||{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Ring of Kalonia|Magic 2013|212|U|{2}|Artifact - Equipment|||Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Ring of Thune|Magic 2013|213|U|{2}|Artifact - Equipment|||Equipped creature has vigilance. (Attacking doesn't cause it to tap.)$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Ring of Valkas|Magic 2013|214|U|{2}|Artifact - Equipment|||Equipped creature has haste. (It can attack and {tap} no matter when it came under your control.)$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Ring of Xathrid|Magic 2013|215|U|{2}|Artifact - Equipment|||{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Sands of Delirium|Magic 2013|216|R|{3}|Artifact|||{X}, {tap}: Target player puts the top X cards of their library into their graveyard.| Staff of Nin|Magic 2013|217|R|{6}|Artifact|||At the beginning of your upkeep, draw a card.${tap}: Staff of Nin deals 1 damage to any target.| Stuffy Doll|Magic 2013|218|R|{5}|Artifact Creature - Construct|0|1|As Stuffy Doll enters the battlefield, choose a player.$Stuffy Doll is indestructible.$Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.${tap}: Stuffy Doll deals 1 damage to itself.| Tormod's Crypt|Magic 2013|219|U|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Oblivion Ring|Magic 2013|22|U|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Trading Post|Magic 2013|220|R|{4}|Artifact|||{1}, {tap}, Discard a card: You gain 4 life.${1}, {tap}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.${1}, {tap}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.${1}, {tap}, Sacrifice an artifact: Draw a card.| Cathedral of War|Magic 2013|221|R||Land|||Cathedral of War enters the battlefield tapped.$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${tap}: Add {C}.| Dragonskull Summit|Magic 2013|222|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${tap}: Add {B} or {R}.| Drowned Catacomb|Magic 2013|223|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${tap}: Add {U} or {B}.| Evolving Wilds|Magic 2013|224|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Glacial Fortress|Magic 2013|225|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${tap}: Add {W} or {U}.| Hellion Crucible|Magic 2013|226|R||Land|||{tap}: Add {C}.${1}{R}, {tap}: Put a pressure counter on Hellion Crucible.${1}{R}, {tap}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {tap} as soon as it comes under your control.)| Reliquary Tower|Magic 2013|227|U||Land|||You have no maximum hand size.${tap}: Add {C}.| Rootbound Crag|Magic 2013|228|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${tap}: Add {R} or {G}.| Sunpetal Grove|Magic 2013|229|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.${tap}: Add {G} or {W}.| Odric, Master Tactician|Magic 2013|23|R|{2}{W}{W}|Legendary Creature - Human Soldier|3|4|First strike (This creature deals combat damage before creatures without first strike.)$Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.| Plains|Magic 2013|230|L||Basic Land - Plains|||W| Plains|Magic 2013|231|L||Basic Land - Plains|||W| Plains|Magic 2013|232|L||Basic Land - Plains|||W| Plains|Magic 2013|233|L||Basic Land - Plains|||W| Island|Magic 2013|234|L||Basic Land - Island|||U| Island|Magic 2013|235|L||Basic Land - Island|||U| Island|Magic 2013|236|L||Basic Land - Island|||U| Island|Magic 2013|237|L||Basic Land - Island|||U| Swamp|Magic 2013|238|L||Basic Land - Swamp|||B| Swamp|Magic 2013|239|L||Basic Land - Swamp|||B| Pacifism|Magic 2013|24|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Swamp|Magic 2013|240|L||Basic Land - Swamp|||B| Swamp|Magic 2013|241|L||Basic Land - Swamp|||B| Mountain|Magic 2013|242|L||Basic Land - Mountain|||R| Mountain|Magic 2013|243|L||Basic Land - Mountain|||R| Mountain|Magic 2013|244|L||Basic Land - Mountain|||R| Mountain|Magic 2013|245|L||Basic Land - Mountain|||R| Forest|Magic 2013|246|L||Basic Land - Forest|||G| Forest|Magic 2013|247|L||Basic Land - Forest|||G| Forest|Magic 2013|248|L||Basic Land - Forest|||G| Forest|Magic 2013|249|L||Basic Land - Forest|||G| Pillarfield Ox|Magic 2013|25|C|{3}{W}|Creature - Ox|2|4|| Planar Cleansing|Magic 2013|26|R|{3}{W}{W}{W}|Sorcery|||Destroy all nonland permanents.| Prized Elephant|Magic 2013|27|U|{3}{W}|Creature - Elephant|3|3|Prized Elephant gets +1/+1 as long as you control a Forest.${G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Rain of Blades|Magic 2013|28|U|{W}|Instant|||Rain of Blades deals 1 damage to each attacking creature.| Rhox Faithmender|Magic 2013|29|R|{3}{W}|Creature - Rhino Monk|1|5|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$If you would gain life, you gain twice that much life instead.| Angel's Mercy|Magic 2013|3|C|{2}{W}{W}|Instant|||You gain 7 life.| Safe Passage|Magic 2013|30|C|{2}{W}|Instant|||Prevent all damage that would be dealt to you and creatures you control this turn.| Serra Angel|Magic 2013|31|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Serra Avatar|Magic 2013|32|M|{4}{W}{W}{W}|Creature - Avatar|*|*|Serra Avatar's power and toughness are each equal to your life total.$When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.| Serra Avenger|Magic 2013|33|R|{W}{W}|Creature - Angel|3|3|You can't cast Serra Avenger during your first, second, or third turns of the game.$Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Show of Valor|Magic 2013|34|C|{1}{W}|Instant|||Target creature gets +2/+4 until end of turn.| Silvercoat Lion|Magic 2013|35|C|{1}{W}|Creature - Cat|2|2|| Sublime Archangel|Magic 2013|36|M|{2}{W}{W}|Creature - Angel|4|3|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)| Touch of the Eternal|Magic 2013|37|R|{5}{W}{W}|Enchantment|||At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.| War Falcon|Magic 2013|38|C|{W}|Creature - Bird|2|1|Flying$War Falcon can't attack unless you control a Knight or a Soldier.| War Priest of Thune|Magic 2013|39|U|{1}{W}|Creature - Human Cleric|2|2|When War Priest of Thune enters the battlefield, you may destroy target enchantment.| Angelic Benediction|Magic 2013|4|U|{3}{W}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, you may tap target creature.| Warclamp Mastiff|Magic 2013|40|C|{W}|Creature - Hound|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Archaeomancer|Magic 2013|41|C|{2}{U}{U}|Creature - Human Wizard|1|2|When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Arctic Aven|Magic 2013|42|U|{2}{U}|Creature - Bird Wizard|2|1|Flying$Arctic Aven gets +1/+1 as long as you control a Plains.${W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)| Augur of Bolas|Magic 2013|43|U|{1}{U}|Creature - Merfolk Wizard|1|3|When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Battle of Wits|Magic 2013|44|R|{3}{U}{U}|Enchantment|||At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.| Clone|Magic 2013|45|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Courtly Provocateur|Magic 2013|46|U|{2}{U}|Creature - Human Wizard|1|1|{tap}: Target creature attacks this turn if able.${tap}: Target creature blocks this turn if able.| Divination|Magic 2013|47|C|{2}{U}|Sorcery|||Draw two cards.| Downpour|Magic 2013|48|C|{1}{U}|Instant|||Tap up to three target creatures.| Encrust|Magic 2013|49|C|{1}{U}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.| Attended Knight|Magic 2013|5|C|{2}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.| Essence Scatter|Magic 2013|50|C|{1}{U}|Instant|||Counter target creature spell.| Faerie Invaders|Magic 2013|51|C|{4}{U}|Creature - Faerie Rogue|3|3|Flash (You may cast this spell any time you could cast an instant.)$Flying| Fog Bank|Magic 2013|52|U|{1}{U}|Creature - Wall|0|2|Defender (This creature can't attack.)$Flying$Prevent all combat damage that would be dealt to and dealt by Fog Bank.| Harbor Serpent|Magic 2013|53|C|{4}{U}{U}|Creature - Serpent|5|5|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$Harbor Serpent can't attack unless there are five or more Islands on the battlefield.| Hydrosurge|Magic 2013|54|C|{U}|Instant|||Target creature gets -5/-0 until end of turn.| Index|Magic 2013|55|C|{U}|Sorcery|||Look at the top five cards of your library, then put them back in any order.| Jace, Memory Adept|Magic 2013|56|M|{3}{U}{U}|Legendary Planeswalker - Jace|||+1: Draw a card. Target player puts the top card of their library into their graveyard.$0: Target player puts the top ten cards of their library into their graveyard.$-7: Any number of target players each draw twenty cards.| Jace's Phantasm|Magic 2013|57|U|{U}|Creature - Illusion|1|1|Flying$Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.| Kraken Hatchling|Magic 2013|58|C|{U}|Creature - Kraken|0|4|| Master of the Pearl Trident|Magic 2013|59|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.)| Aven Squire|Magic 2013|6|C|{1}{W}|Creature - Bird Soldier|1|1|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Merfolk of the Pearl Trident|Magic 2013|60|C|{U}|Creature - Merfolk|1|1|| Mind Sculpt|Magic 2013|61|C|{1}{U}|Sorcery|||Target opponent puts the top seven cards of their library into their graveyard.| Negate|Magic 2013|62|C|{1}{U}|Instant|||Counter target noncreature spell.| Omniscience|Magic 2013|63|M|{7}{U}{U}{U}|Enchantment|||You may cast nonland cards from your hand without paying their mana costs.| Redirect|Magic 2013|64|R|{U}{U}|Instant|||You may choose new targets for target spell.| Rewind|Magic 2013|65|U|{2}{U}{U}|Instant|||Counter target spell. Untap up to four lands.| Scroll Thief|Magic 2013|66|C|{2}{U}|Creature - Merfolk Rogue|1|3|Whenever Scroll Thief deals combat damage to a player, draw a card.| Sleep|Magic 2013|67|U|{2}{U}{U}|Sorcery|||Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.| Spelltwine|Magic 2013|68|R|{5}{U}|Sorcery|||Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.| Sphinx of Uthuun|Magic 2013|69|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Battleflight Eagle|Magic 2013|7|C|{4}{W}|Creature - Bird|2|2|Flying$When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.| Stormtide Leviathan|Magic 2013|70|R|{5}{U}{U}{U}|Creature - Leviathan|8|8|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$All lands are Islands in addition to their other types.$Creatures without flying or islandwalk can't attack.| Switcheroo|Magic 2013|71|U|{4}{U}|Sorcery|||Exchange control of two target creatures.| Talrand, Sky Summoner|Magic 2013|72|R|{2}{U}{U}|Legendary Creature - Merfolk Wizard|2|2|Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.| Talrand's Invocation|Magic 2013|73|U|{2}{U}{U}|Sorcery|||Put two 2/2 blue Drake creature tokens with flying onto the battlefield.| Tricks of the Trade|Magic 2013|74|C|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and is unblockable.| Unsummon|Magic 2013|75|C|{U}|Instant|||Return target creature to its owner's hand.| Vedalken Entrancer|Magic 2013|76|C|{3}{U}|Creature - Vedalken Wizard|1|4|{U}, {tap}: Target player puts the top two cards of their library into their graveyard.| Void Stalker|Magic 2013|77|R|{1}{U}|Creature - Elemental|2|1|{2}{U}, {tap}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.| Watercourser|Magic 2013|78|C|{2}{U}|Creature - Elemental|2|3|{U}: Watercourser gets +1/-1 until end of turn.| Welkin Tern|Magic 2013|79|C|{1}{U}|Creature - Bird|2|1|Flying$Welkin Tern can block only creatures with flying.| Captain of the Watch|Magic 2013|8|R|{4}{W}{W}|Creature - Human Soldier|3|3|Vigilance (Attacking doesn't cause this creature to tap.)$Other Soldier creatures you control get +1/+1 and have vigilance.$When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.| Wind Drake|Magic 2013|80|C|{2}{U}|Creature - Drake|2|2|Flying| Blood Reckoning|Magic 2013|81|U|{3}{B}|Enchantment|||Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.| Bloodhunter Bat|Magic 2013|82|C|{3}{B}|Creature - Bat|2|2|Flying$When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.| Bloodthrone Vampire|Magic 2013|83|C|{1}{B}|Creature - Vampire|1|1|Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.| Cower in Fear|Magic 2013|84|U|{1}{B}{B}|Instant|||Creatures your opponents control get -1/-1 until end of turn.| Crippling Blight|Magic 2013|85|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and can't block.| Dark Favor|Magic 2013|86|C|{1}{B}|Enchantment - Aura|||Enchant creature$When Dark Favor enters the battlefield, you lose 1 life.$Enchanted creature gets +3/+1.| Diabolic Revelation|Magic 2013|87|R|{X}{3}{B}{B}|Sorcery|||Search your library for up to X cards and put those cards into your hand. Then shuffle your library.| Disciple of Bolas|Magic 2013|88|R|{3}{B}|Creature - Human Wizard|2|1|When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.| Disentomb|Magic 2013|89|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Captain's Call|Magic 2013|9|C|{3}{W}|Sorcery|||Put three 1/1 white Soldier creature tokens onto the battlefield.| Duress|Magic 2013|90|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Duskmantle Prowler|Magic 2013|91|U|{3}{B}|Creature - Vampire Rogue|2|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Duty-Bound Dead|Magic 2013|92|C|{B}|Creature - Skeleton|0|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Essence Drain|Magic 2013|93|C|{4}{B}|Sorcery|||Essence Drain deals 3 damage to any target and you gain 3 life.| Giant Scorpion|Magic 2013|94|C|{2}{B}|Creature - Scorpion|1|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Harbor Bandit|Magic 2013|95|U|{2}{B}|Creature - Human Rogue|2|2|Harbor Bandit gets +1/+1 as long as you control an Island.${1}{U}: Harbor Bandit is unblockable this turn.| Knight of Infamy|Magic 2013|96|U|{1}{B}|Creature - Human Knight|2|1|Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Liliana of the Dark Realms|Magic 2013|97|M|{2}{B}{B}|Legendary Planeswalker - Liliana|||+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.$-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.$-6: You get an emblem with "Swamps you control have {tap}: Add {B}{B}{B}{B}.'"| Liliana's Shade|Magic 2013|98|C|{2}{B}{B}|Creature - Shade|1|1|When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.${B}: Liliana's Shade gets +1/+1 until end of turn.| Mark of the Vampire|Magic 2013|99|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Ajani, Caller of the Pride|Magic 2014|1|M|{1}{W}{W}|Legendary Planeswalker - Ajani|4|+1: Put a +1/+1 counter on up to one target creature.$-3: Target creature gains flying and double strike until end of turn.$-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.| Ajani's Chosen|Magic 2014|2|R|{2}{W}{W}|Creature - Cat Soldier|3|3|Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.| Angelic Accord|Magic 2014|3|U|{3}{W}|Enchantment|||At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.| Angelic Wall|Magic 2014|4|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Archangel of Thune|Magic 2014|5|M|{3}{W}{W}|Creature - Angel|3|4|Flying, lifelink$Whenever you gain life, put a +1/+1 counter on each creature you control.$| Auramancer|Magic 2014|6|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Banisher Priest|Magic 2014|7|U|{1}{W}{W}|Creature - Human Cleric|2|2|When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.| Blessing|Magic 2014|8|U|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Bonescythe Sliver|Magic 2014|9|R|{3}{W}|Creature - Sliver|2|2|Sliver creatures you control have double strike.| Brave the Elements|Magic 2014|10|U|{W}|Instant|||Choose a color. White creatures you control gain protection from the chosen color until end of turn.| Capashen Knight|Magic 2014|11|C|{1}{W}|Creature - Human Knight|1|1|First strike${1}{W}: Capashen Knight gets +1/+0 until end of turn.| Celestial Flare|Magic 2014|12|C|{W}{W}|Instant|||Target player sacrifices an attacking or blocking creature.| Charging Griffin|Magic 2014|13|C|{3}{W}|Creature - Griffin|2|2|Flying$Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.| Congregate|Magic 2014|14|U|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Dawnstrike Paladin|Magic 2014|15|C|{3}{W}{W}|Creature - Human Knight|2|4|Vigilance, lifelink| Devout Invocation|Magic 2014|16|M|{6}{W}|Sorcery|||Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. | Divine Favor|Magic 2014|17|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Divine Favor enters the battlefield, you gain 3 life.$Enchanted creature gets +1/+3.| Fiendslayer Paladin|Magic 2014|18|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike, lifelink$Fiendslayer Paladin can't be the target of black or red spells your opponents control.| Fortify|Magic 2014|19|C|{2}{W}|Instant|||Choose one Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.| Griffin Sentinel|Magic 2014|20|C|{2}{W}|Creature - Griffin|1|3|Flying, vigilance| Hive Stirrings|Magic 2014|21|C|{2}{W}|Sorcery|||Put two 1/1 colorless Sliver creature tokens onto the battlefield.| Imposing Sovereign|Magic 2014|22|R|{1}{W}|Creature - Human|2|1|Creatures your opponents control enter the battlefield tapped.| Indestructibility|Magic 2014|23|R|{3}{W}|Enchantment - Aura|||Enchant permanent$Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)| Master of Diversion|Magic 2014|24|C|{2}{W}|Creature - Human Scout|2|2|Whenever Master of Diversion attacks, tap target creature defending player controls.| Pacifism|Magic 2014|25|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Path of Bravery|Magic 2014|26|R|{2}{W}|Enchantment|||As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.$Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.| Pay No Heed|Magic 2014|27|C|{W}|Instant|||Prevent all damage a source of your choice would deal this turn.| Pillarfield Ox|Magic 2014|28|C|{3}{W}|Creature - Ox|2|4|| Planar Cleansing|Magic 2014|29|R|{3}{W}{W}{W}|Sorcery|||Destroy all nonland permanents.| Sentinel Sliver|Magic 2014|30|C|{1}{W}|Creature - Sliver|2|2|Sliver creatures you control have vigilance.| Seraph of the Sword|Magic 2014|31|R|{3}{W}|Creature - Angel|3|3|Flying$Prevent all combat damage that would be dealt to Seraph of the Sword.| Serra Angel|Magic 2014|32|U|{3}{W}{W}|Creature - Angel|4|4|Flying, vigilance| Show of Valor|Magic 2014|33|C|{1}{W}|Instant|||Target creature gets +2/+4 until end of turn.| Siege Mastodon|Magic 2014|34|C|{4}{W}|Creature - Elephant|3|5|| Silence|Magic 2014|35|R|{W}|Instant|||Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)| Solemn Offering|Magic 2014|36|C|{2}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 4 life.| Soulmender|Magic 2014|37|C|{W}|Creature - Human Cleric|1|1|{T}: You gain 1 life.| Steelform Sliver|Magic 2014|38|U|{2}{W}|Creature - Sliver|2|2|Sliver creatures you control get +0/+1.| Stonehorn Chanter|Magic 2014|39|U|{5}{W}|Creature - Rhino Cleric|4|4|{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn.| Suntail Hawk|Magic 2014|40|C|{W}|Creature - Bird|1|1|Flying| Wall of Swords|Magic 2014|41|U|{3}{W}|Creature - Wall|||Defender$Flying| Air Servant|Magic 2014|42|U|{4}{U}|Creature - Elemental|4|3|Flying${2}{U}: Tap target creature with flying.| Archaeomancer|Magic 2014|43|C|{2}{U}{U}|Creature - Human Wizard|1|2|When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Armored Cancrix|Magic 2014|44|C|{4}{U}|Creature - Crab|2|5|| Cancel|Magic 2014|45|C|{1}{U}{U}|Instant|||Counter target spell| Claustrophobia|Magic 2014|46|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Clone|Magic 2014|47|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Colossal Whale|Magic 2014|48|R|{5}{U}{U}|Creature - Whale|5|5|Islandwalk$Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield.| Coral Merfolk|Magic 2014|49|C|{1}{U}|Creature - Merfolk|2|1|| Dismiss into Dream|Magic 2014|50|R|{6}{U}|Enchantment|||Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."| Disperse|Magic 2014|51|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| Divination|Magic 2014|52|C|{2}{U}|Sorcery|||Draw two cards.| Domestication|Magic 2014|53|R|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.| Elite Arcanist|Magic 2014|54|R|{3}{U}|Creature - Human Wizard|1|1|When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.${X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.| Essence Scatter|Magic 2014|55|C|{1}{U}|Instant|||Counter target creature spell.| Frost Breath|Magic 2014|56|C|{2}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.| Galerider Sliver|Magic 2014|57|R|{U}|Creature - Sliver|1|1|Sliver creatures you control have flying.| Glimpse the Future|Magic 2014|58|U|{2}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | Illusionary Armor|Magic 2014|59|U|{4}{U}|Enchantment - Aura|||Enchant Creature$Enchanted creature gets +4/+4.$When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.| Jace, Memory Adept|Magic 2014|60|M|{3}{U}{U}|Legendary Planeswalker - Jace|4|+1: Draw a card. Target player puts the top card of their library into their graveyard.$0: Target player puts the top ten cards of their library into their graveyard.$-7: Any number of target players each draw twenty cards.| Jace's Mindseeker|Magic 2014|61|R|{4}{U}{U}|Creature - Fish Illusion|4|4|Flying$When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of their library into their graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.| Merfolk Spy|Magic 2014|62|C|{U}|Creature - Merfolk Rogue|1|1|Islandwalk$Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.| Messenger Drake|Magic 2014|63|C|{3}{U}{U}|Creature - Drake|3|3|Flying$When Messenger Drake dies, draw a card.| Negate|Magic 2014|64|C|{1}{U}|Instant|||Counter target noncreature spell.| Nephalia Seakite|Magic 2014|65|C|{3}{U}|Creature - Bird|2|3|Flash$Flying| Opportunity|Magic 2014|66|U|{4}{U}{U}|Instant|||Target player draws four cards.| Phantom Warrior|Magic 2014|67|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior can't be blocked.| Quicken|Magic 2014|68|R|{U}|Instant|||The next sorcery card you cast this turn can be cast as though it had flash.$Draw a card.| Scroll Thief|Magic 2014|69|C|{2}{U}|Creature - Merfolk Rogue|1|3|Whenever Scroll Thief deals combat damage to a player, draw a card.| Seacoast Drake|Magic 2014|70|C|{1}{U}|Creature - Drake|1|3|Flying| Sensory Deprivation|Magic 2014|71|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-0.| Spell Blast|Magic 2014|72|U|{X}{U}|Instant|||Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)| Tidebinder Mage|Magic 2014|73|R|{U}{U}|Creature - Merfolk Wizard|2|2|When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.| Time Ebb|Magic 2014|74|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Tome Scour|Magic 2014|75|C|{U}|Sorcery|||Target player puts the top five cards of their library into their graveyard.| Trained Condor|Magic 2014|76|C|{2}{U}|Creature - Bird|2|1|Flying$Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.| Traumatize|Magic 2014|77|M|{3}{U}{U}|Sorcery|||Target player puts the top half of their library, rounded down, into their graveyard.| Wall of Frost|Magic 2014|78|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Warden of Evos Isle|Magic 2014|79|U|{2}{U}|Creature - Bird Wizard|2|2|Flying$Creature spells with flying you cast cost {1} less to cast.| Water Servant|Magic 2014|80|U|{2}{U}{U}|Creature Elemental|3|4|{U}: Water Servant gets +1/-1 until end of turn.${U}: Water Servant gets -1/+1 until end of turn.| Windreader Sphinx|Magic 2014|81|M|{5}{U}{U}|Creature - Sphinx|3|7|Flying$Whenever a creature with flying attacks, you may draw a card.| Zephyr Charge|Magic 2014|82|C|{1}{U}|Enchantment|||{1}{U}: Target creature gains flying until end of turn.| Accursed Spirit|Magic 2014|83|C|{3}{B}|Creature - Spirit|3|2|Intimidate| Altar's Reap|Magic 2014|84|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Artificer's Hex|Magic 2014|85|U|{B}|Enchantment - Aura|||Enchant Equipment$At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.| Blightcaster|Magic 2014|86|U|{3}{B}|Creature - Human Wizard|2|3|Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.| Blood Bairn|Magic 2014|87|C|{2}{B}|Creature - Vampire|2|2|Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.| Bogbrew Witch|Magic 2014|88|R|{3}{B}|Creature - Human Wizard|1|3|{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.| Child of Night|Magic 2014|89|C|{1}{B}|Creature - Vampire|2|1|Lifelink| Corpse Hauler|Magic 2014|90|C|{1}{B}|Creature - Human Rogue|2|1|{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.| Corrupt|Magic 2014|91|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Dark Favor|Magic 2014|92|C|{1}{B}|Enchantment - Aura|||Enchant creature$When Dark Favor enters the battlefield, you lose 1 life.$Enchanted creature gets +3/+1.| Dark Prophecy|Magic 2014|93|R|{B}{B}{B}|Enchantment|||Whenever a creature you control dies, you draw a card and lose 1 life.| Deathgaze Cockatrice|Magic 2014|94|C|{2}{B}{B}|Creature - Cockatrice|2|2|Flying, deathtouch| Diabolic Tutor|Magic 2014|95|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Doom Blade|Magic 2014|96|U|{1}{B}|Instant|||Destroy target nonblack creature.| Duress|Magic 2014|97|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Festering Newt|Magic 2014|98|C|{B}|Creature - Salamander|1|1|When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.| Gnawing Zombie|Magic 2014|99|U|{1}{B}|Creature - Zombie|1|3|{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.| Grim Return|Magic 2014|100|R|{2}{B}|Instant|||Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. | Lifebane Zombie|Magic 2014|101|R|{1}{B}{B}|Creature - Zombie Warrior|3|1|Intimidate$When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.| Liliana of the Dark Realms|Magic 2014|102|M|{2}{B}{B}|Legendary Planeswalker - Liliana|3|+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.$-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.$-6: You get an emblem with "Swamps you control have Tap: Add {B}{B}{B}{B}.'"| Liliana's Reaver|Magic 2014|103|R|{2}{B}{B}|Creature - Zombie|4|3|Deathtouch$Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.| Liturgy of Blood|Magic 2014|104|C|{3}{B}{B}|Sorcery|||Destroy target creature. Add {B}{B}{B}.| Mark of the Vampire|Magic 2014|105|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has lifelink.| Mind Rot|Magic 2014|106|C|{2}{B}|Sorcery|||Target player discards two cards.| Minotaur Abomination|Magic 2014|107|C|{4}{B}{B}|Creature - Zombie Minotaur|4|6|| Nightmare|Magic 2014|108|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Nightwing Shade|Magic 2014|109|C|{4}{B}|Creature - Shade|2|2|Flying${1}{B}: Nightwing Shade gets +1/+1 until end of turn.| Quag Sickness|Magic 2014|110|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 for each Swamp you control.| Rise of the Dark Realms|Magic 2014|111|M|{7}{B}{B}|Sorcery|||Put all creature cards from all graveyards onto the battlefield under your control.| Sanguine Bond|Magic 2014|112|R|{3}{B}{B}|Enchantment|||Whenever you gain life, target opponent loses that much life.| Sengir Vampire|Magic 2014|113|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Shadowborn Apostle|Magic 2014|114|C|{B}|Creature - Human Cleric|1|1|A deck can have any number of cards named Shadowborn Apostle.${B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature and put it onto the battlefield. Then shuffle your library.| Shadowborn Demon|Magic 2014|115|M|{3}{B}{B}|Creature - Demon|5|6|Flying$When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.$At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.| Shrivel|Magic 2014|116|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Syphon Sliver|Magic 2014|117|R|{2}{B}|Creature - Sliver|2|2|Sliver creatures you control have lifelink.| Tenacious Dead|Magic 2014|118|U|{B}|Creature - Skeleton Warrior|1|1|When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.| Undead Minotaur|Magic 2014|119|C|{2}{B}|Creature - Zombie Minotaur|2|3|| Vampire Warlord|Magic 2014|120|U|{4}{B}|Creature - Vampire Warrior|4|2|Sacrifice another creature: Regenerate Vampire Warlord.| Vile Rebirth|Magic 2014|121|C|{B}|Instant|||Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.| Wring Flesh|Magic 2014|122|C|{B}|Instant|||Target creature gets -3/-1 until end of turn.| Xathrid Necromancer|Magic 2014|123|R|{2}{B}|Creature - Human Wizard|2|2|Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.| Academy Raider|Magic 2014|124|C|{2}{R}|Creature - Human Warrior|1|1|Intimidate$Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.| Act of Treason|Magic 2014|125|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Awaken the Ancient|Magic 2014|126|R|{1}{R}{R}{R}|Enchantment - Aura|||Enchant Mountain$Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.| Barrage of Expendables|Magic 2014|127|U|{R}|Enchantment|||{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.| Battle Sliver|Magic 2014|128|U|{4}{R}|Creature - Sliver|3|3|Sliver creatures you control get +2/+0.| Blur Sliver|Magic 2014|129|C|{2}{R}|Creature - Sliver|2|2|Sliver creatures you control have haste.| Burning Earth|Magic 2014|130|R|{3}{R}|Enchantment|||Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.| Canyon Minotaur|Magic 2014|131|C|{3}{R}|Creature - Minotaur Warrior|3|3|| Chandra, Pyromaster|Magic 2014|132|M|{2}{R}{R}|Legendary Planeswalker - Chandra|4|+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.$0: Exile the top card of your library. You may play it this turn.$-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.| Chandra's Outrage|Magic 2014|133|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Chandra's Phoenix|Magic 2014|134|R|{1}{R}{R}|Creature - Phoenix|2|2|Flying, haste$Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.| Cyclops Tyrant|Magic 2014|135|C|{5}{R}|Creature - Cyclops|3|4|Intimidate$Cyclops Tyrant can't block creatures with power 2 or less.| Demolish|Magic 2014|136|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Dragon Egg|Magic 2014|137|U|{2}{R}|Creature - Dragon|0|2|Defender$When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn".| Dragon Hatchling|Magic 2014|138|C|{1}{R}|Creature - Dragon|0|1|Flying${R}: Dragon Hatchling gets +1/+0 until end of turn.| Flames of the Firebrand|Magic 2014|139|U|{2}{R}|Sorcery|||Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Fleshpulper Giant|Magic 2014|140|U|{5}{R}{R}|Creature - Giant|4|4|When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.| Goblin Diplomats|Magic 2014|141|R|{1}{R}|Creature - Goblin|2|1|{T}: Each creature attacks this turn if able.| Goblin Shortcutter|Magic 2014|142|C|{1}{R}|Creature - Goblin Scout|2|1|When Goblin Shortcutter enters the battlefield, target creature can't block this turn.| Lava Axe|Magic 2014|143|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Talons|Magic 2014|144|C|{2}{R}|Enchantment - Aura|||Enchant Creature$Enchanted creature gets +3/+0 and has first strike.| Marauding Maulhorn|Magic 2014|145|C|{2}{R}{R}|Creature - Beast|5|3|Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.| Mindsparker|Magic 2014|146|R|{1}{R}{R}|Creature - Elemental|3|2|First strike$Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.| Molten Birth|Magic 2014|147|U|{1}{R}{R}|Sorcery|||Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. | Ogre Battledriver|Magic 2014|148|R|{2}{R}{R}|Creature - Ogre Warrior|3|3|Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn.| Pitchburn Devils|Magic 2014|149|C|{4}{R}|Creature - Devil|3|3|When Pitchburn Devils dies, it deals 3 damage to any target.| Regathan Firecat|Magic 2014|150|C|{2}{R}|Creature - Elemental Cat|4|1|| Scourge of Valkas|Magic 2014|151|M|{2}{R}{R}{R}|Creature - Dragon|4|4|Flying$Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.${R}: Scourge of Valkas gets +1/+0 until end of turn.| Seismic Stomp|Magic 2014|152|C|{1}{R}|Sorcery|||Creatures without flying can't block this turn.| Shiv's Embrace|Magic 2014|153|U|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.${R}: Enchanted creature gets +1/+0 until end of turn.| Shivan Dragon|Magic 2014|154|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Shock|Magic 2014|155|C|{R}|Instant|||Shock deals 2 damage to any target.| Smelt|Magic 2014|156|C|{R}|Instant|||Destroy target artifact.| Striking Sliver|Magic 2014|157|C|{R}|Creature - Sliver|1|1|Sliver creatures you control have first strike.| Thorncaster Sliver|Magic 2014|158|R|{4}{R}|Creature - Sliver|2|2|Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."| Thunder Strike|Magic 2014|159|C|{1}{R}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn.| Volcanic Geyser|Magic 2014|160|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to any target.| Wild Guess|Magic 2014|161|C|{R}{R}|Sorcery|||As an additional cost to cast Wild Guess, discard a card.$Draw two cards.| Wild Ricochet|Magic 2014|162|R|{2}{R}{R}|Instant|||You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.| Young Pyromancer|Magic 2014|163|U|{1}{R}|Creature - Human Shaman|2|1|Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.| Advocate of the Beast|Magic 2014|164|C|{2}{G}|Creature - Elf Shaman|2|3|At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.| Bramblecrush|Magic 2014|165|U|{2}{G}{G}|Sorcery|||Destroy target noncreature permanent.| Briarpack Alpha|Magic 2014|166|U|{3}{G}|Creature - Wolf|3|3|Flash$When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.| Brindle Boar|Magic 2014|167|C|{2}{G}|Creature - Boar|2|2|Sacrifice Brindle Boar: You gain 4 life.| Deadly Recluse|Magic 2014|168|C|{1}{G}|Creature - Spider|1|2|Reach, deathtouch| Elvish Mystic|Magic 2014|169|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Enlarge|Magic 2014|170|U|{3}{G}{G}|Sorcery|||Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.| Fog|Magic 2014|171|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Garruk, Caller of Beasts|Magic 2014|172|M|{4}{G}{G}|Legendary Planeswalker - Garruk|4|+1: Reveal the top 5 cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.$-3: You may put a green creature card from your hand onto the battlefield.$-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."| Garruk's Horde|Magic 2014|173|R|{5}{G}{G}|Creature - Beast|7|7|Trample$Play with the top card of your library revealed.$You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)| Giant Growth|Magic 2014|174|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Magic 2014|175|C|{3}{G}|Creature - Spider|2|4|Reach| Gladecover Scout|Magic 2014|176|C|{G}|Creature - Elf Scout|1|1|Hexproof| Groundshaker Sliver|Magic 2014|177|C|{6}{G}|Creature - Sliver|5|5|Sliver creatures you control have trample.| Howl of the Night Pack|Magic 2014|178|U|{6}{G}|Sorcery|||Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.| Hunt the Weak|Magic 2014|179|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.| Into the Wilds|Magic 2014|180|R|{3}{G}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. | Kalonian Hydra|Magic 2014|181|M|{3}{G}{G}|Creature - Hydra|0|0|Trample$Kalonian Hydra enters the battlefield with four +1/+1 counters on it.$Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.| Kalonian Tusker|Magic 2014|182|U|{G}{G}|Creature - Beast|3|3|| Lay of the Land|Magic 2014|183|C|{G}|Sorcery|||Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.| Manaweft Sliver|Magic 2014|184|U|{1}{G}|Creature - Sliver|1|1|Sliver creatures you control have "{T}: Add one mana of any color."| Megantic Sliver|Magic 2014|185|R|{5}{G}|Creature - Sliver|3|3|Sliver creatures you control get +3/+3.| Naturalize|Magic 2014|186|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Oath of the Ancient Wood|Magic 2014|187|R|{2}{G}|Enchantment|||Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.| Plummet|Magic 2014|188|C|{1}{G}|Instant|||Destroy target creature with flying.| Predatory Sliver|Magic 2014|189|C|{1}{G}|Creature - Sliver|1|1|Sliver creatures you control get +1/+1.| Primeval Bounty|Magic 2014|190|M|{5}{G}|Enchantment|||Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.$Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.$Whenever a land enters the battlefield under your control, you gain 3 life. | Ranger's Guile|Magic 2014|191|C|{G}|Instant|||Target creature gets +1/+1 and gains hexproof until end of turn.| Rootwalla|Magic 2014|192|C|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Rumbling Baloth|Magic 2014|193|C|{2}{G}{G}|Creature - Beast|4|4|| Savage Summoning|Magic 2014|194|R|{G}|Instant|||Savage Summoning can't be countered.$The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. | Scavenging Ooze|Magic 2014|195|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.| Sporemound|Magic 2014|196|C|{3}{G}{G}|Creature - Fungus|3|3|Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.| Trollhide|Magic 2014|197|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."| Vastwood Hydra|Magic 2014|198|R|{X}{G}{G}|Creature- Hydra|0|0|Vastwood Hydra enters the battlefield with X +1/+1 counters on it.$When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.| Verdant Haven|Magic 2014|199|C|{2}{G}|Enchantment - Aura|||Enchant land$When Verdant Haven enters the battlefield, you gain 2 life.$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Voracious Wurm|Magic 2014|200|U|{1}{G}|Creature - Wurm|2|2|Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.| Windstorm|Magic 2014|201|U|{X}{G}|Instant|||Windstorm deals X damage to each creature with flying.| Witchstalker|Magic 2014|202|R|{1}{G}{G}|Creature - Wolf|3|3|Hexproof$Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.| Woodborn Behemoth|Magic 2014|203|U|{3}{G}{G}|Creature - Elemental|4|4|As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.| Accorder's Shield|Magic 2014|204|U|{0}|Artifact - Equipment|||Equipped creature gets +0/+3 and has vigilance.$Equip {3}| Bubbling Cauldron|Magic 2014|205|U|{2}|Artifact|||{1}, {T}, Sacrifice a creature: You gain 4 life.${1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. | Darksteel Forge|Magic 2014|206|M|{9}|Artifact|||Artifacts you control have indestructible.| Darksteel Ingot|Magic 2014|207|C|{3}|Artifact|||Indestructible${T}: Add one mana of any color.| Door of Destinies|Magic 2014|208|R|{4}|Artifact|||As Door of Destinies enters the battlefield, choose a creature type.$Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.$Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.| Elixir of Immortality|Magic 2014|209|U|{1}|Artifact|||{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Fireshrieker|Magic 2014|210|U|{3}|Artifact - Equipment|||Equipped creature has double strike.$Equip {2}| Guardian of the Ages|Magic 2014|211|R|{7}|Artifact Creature - Golem|7|7|Defender$Whenever a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.| Haunted Plate Mail|Magic 2014|212|R|{4}|Artifact - Equipment|||Equipped creature gets +4/+4.${0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.$Equip {4}| Millstone|Magic 2014|213|U|{2}|Artifact|||{2}, {T}: Target player puts the top two cards of their library into their graveyard.| Pyromancer's Gauntlet|Magic 2014|214|R|{5}|Artifact|||If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.| Ratchet Bomb|Magic 2014|215|R|{2}|Artifact|||{T}: Put a charge counter on Ratchet Bomb.${T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.| Ring of Three Wishes|Magic 2014|216|M|{5}|Artifact|||Ring of Three Wishes enters the battlefield with three wish counters on it.${5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library. | Rod of Ruin|Magic 2014|217|U|{4}|Artifact|||{3}, {T}: Rod of Ruin deals 1 damage to any target.| Sliver Construct|Magic 2014|218|C|{3}|Artifact Creature - Sliver Construct |2|2|| Staff of the Death Magus|Magic 2014|219|U|{3}|Artifact|||Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.| Staff of the Flame Magus|Magic 2014|220|U|{3}|Artifact|||Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.| Staff of the Mind Magus|Magic 2014|221|U|{3}|Artifact|||Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.| Staff of the Sun Magus|Magic 2014|222|U|{3}|Artifact|||Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.| Staff of the Wild Magus|Magic 2014|223|U|{3}|Artifact|||Whenever you cast a green spell or a Forest enters the battlefield under your control, you may gain 1 life.| Strionic Resonator|Magic 2014|224|R|{2}|Artifact|||{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when", "whenever" or "at".)| Trading Post|Magic 2014|225|R|{4}|Artifact|||{1}, {T}, Discard a card: You gain 4 life.${1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.${1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.${1}, {T}, Sacrifice an artifact: Draw a card.| Vial of Poison|Magic 2014|226|U|{1}|Artifact|||{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. | Encroaching Wastes|Magic 2014|227|U||Land|||{T}: Add {C}.${4}, {T}: Sacrifice Encroaching Wastes: Destroy target nonbasic land.| Mutavault|Magic 2014|228|R||Land|||{T}: Add {C}.${1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.| Shimmering Grotto|Magic 2014|229|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.| Plains|Magic 2014|230|L||Basic Land - Plains|||W| Plains|Magic 2014|231|L||Basic Land - Plains|||W| Plains|Magic 2014|232|L||Basic Land - Plains|||W| Plains|Magic 2014|233|L||Basic Land - Plains|||W| Island|Magic 2014|234|L||Basic Land - Island|||U| Island|Magic 2014|235|L||Basic Land - Island|||U| Island|Magic 2014|236|L||Basic Land - Island|||U| Island|Magic 2014|237|L||Basic Land - Island|||U| Swamp|Magic 2014|238|L||Basic Land - Swamp|||B| Swamp|Magic 2014|239|L||Basic Land - Swamp|||B| Swamp|Magic 2014|240|L||Basic Land - Swamp|||B| Swamp|Magic 2014|241|L||Basic Land - Swamp|||B| Mountain|Magic 2014|242|L||Basic Land - Mountain|||R| Mountain|Magic 2014|243|L||Basic Land - Mountain|||R| Mountain|Magic 2014|244|L||Basic Land - Mountain|||R| Mountain|Magic 2014|245|L||Basic Land - Mountain|||R| Forest|Magic 2014|246|L||Basic Land - Forest|||G| Forest|Magic 2014|247|L||Basic Land - Forest|||G| Forest|Magic 2014|248|L||Basic Land - Forest|||G| Forest|Magic 2014|249|L||Basic Land - Forest|||G| Ajani Steadfast|Magic 2015|1|M|{3}{W}|Legendary Planeswalker - Ajani||4|+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.$-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.$-7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."| Ajani's Pridemate|Magic 2015|2|U|{1}{W}|Creature - Cat Soldier|2|2|Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)| Avacyn, Guardian Angel|Magic 2015|3|R|{2}{W}{W}{W}|Legendary Creature - Angel|5|4|Flying, vigilance${1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.${5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.| Battle Mastery|Magic 2015|4|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.| Boonweaver Giant|Magic 2015|5|U|{6}{W}|Creature - Giant Monk|4|4|When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.| Congregate|Magic 2015|6|U|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Constricting Sliver|Magic 2015|7|U|{5}{W}|Creature - Sliver|3|3|Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."| Dauntless River Marshal|Magic 2015|8|U|{1}{W}|Creature - Human Soldier|2|1|Dauntless River Marshal gets +1/+1 as long as you control an Island.${3}{U}: Tap target creature.| Devouring Light|Magic 2015|9|U|{1}{W}{W}|Instant|||Convoke$Exile target attack or blocking creature.| Divine Favor|Magic 2015|10|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Divine Favor enters the battlefield, you gain 3 life.$Enchanted creature gets +1/+3.| Ephemeral Shields|Magic 2015|11|C|{1}{W}|Instant|||Convoke$Target creature gains indestructible until end of turn.| First Response|Magic 2015|12|U|{3}{W}|Enchantment|||At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield.| Geist of the Moors|Magic 2015|13|U|{1}{W}{W}|Creature - Spirit|3|1|Flying| Heliod's Pilgrim|Magic 2015|14|C|{2}{W}|Creature - Human Cleric|1|2|When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.| Hushwing Gryff|Magic 2015|15|R|{2}{W}|Creature - Hippogriff|2|1|Flash$Flying$Creatures entering the battlefield don't cause abilities to trigger.| Kinsbaile Skirmisher|Magic 2015|16|C|{1}{W}|Creature - Kithkin Soldier|2|2|When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.| Marked by Honor|Magic 2015|17|C|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has vigilance.| Mass Calcify|Magic 2015|18|R|{5}{W}{W}|Sorcery|||Destroy all nonwhite creatures.| Meditation Puzzle|Magic 2015|19|C|{3}{W}{W}|Instant|||Convoke$You gain 8 life.| Midnight Guard|Magic 2015|20|C|{2}{W}|Creature - Human Soldier|2|3|Whenever another creature enters the battlefield, untap Midnight Guard.| Oppressive Rays|Magic 2015|21|C|{W}|Enchantment - Aura|||$Enchant creature$Enchanted creature can't attack or block unless its controller pays {3}.$Activated abilities of enchanted creature cost {3} more to activate.| Oreskos Swiftclaw|Magic 2015|22|C|{1}{W}|Creature - Cat Warrior|3|1|| Paragon of New Dawns|Magic 2015|23|U|{3}{W}|Creature - Human Soldier|2|2|Other white creatures you control get +1/+1.${W}, {T}: Another target white creature you control gains vigilance until end of turn.| Pillar of Light|Magic 2015|24|C|{2}{W}|Instant|||Exile target creature with toughness 4 or greater.| Preeminent Captain|Magic 2015|25|R|{2}{W}|Creature - Kithkin Soldier|2|2|FIrst strike$Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.| Raise the Alarm|Magic 2015|26|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| Razorfoot Griffin|Magic 2015|27|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike| Resolute Archangel|Magic 2015|28|R|{5}{W}{W}|Creature - Angel|4|4|Flying$When Resolute Angel enters the battlefield, if your life total is lower than your starting life total, it becomes equal to your starting life total.| Return to the Ranks|Magic 2015|29|R|{X}{W}{W}|Sorcery|||Convoke$Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.| Sanctified Charge|Magic 2015|30|C|{4}{W}|Instant|||Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn.| Selfless Cathar|Magic 2015|31|C|{W}|Creature - Human Cleric|1|1|{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.| Seraph of the Masses|Magic 2015|32|U|{5}{W}{W}|Creature - Angel|0|0|Convoke$Flying$Seraph of the Masses's power and toughness are each equal to the number of creatures you control.| Solemn Offering|Magic 2015|33|C|{2}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 4 life.| Soul of Theros|Magic 2015|34|M|{4}{W}{W}|Creature - Avatar|6|6|Vigilance${4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.${4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.| Soulmender|Magic 2015|35|C|{W}|Creature - Human Cleric|1|1|{T}: You gain 1 life.| Spectra Ward|Magic 2015|36|R|{3}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove auras.| Spirit Bonds|Magic 2015|37|R|{1}{W}|Enchantment|||Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, but a 1/1 white Spirit creature token with flying into play. ${1}{W}, Sacrifice a Spirit: Target non-Spirit creature you control gains indestructible until end of turn.| Sungrace Pegasus|Magic 2015|38|C|{1}{W}|Creature - Pegasus|1|2|Flying$Lifelink| Tireless Missionaries|Magic 2015|39|C|{4}{W}|Creature - Human Cleric|2|3|When Tireless Missionaries enters the battlefield, you gain 3 life.| Triplicate Spirits|Magic 2015|40|C|{4}{W}{W}|Sorcery|||Convoke$Put three 1/1 white Spirit creature tokens with flying onto the battlefield.| Wall of Essence|Magic 2015|41|U|{1}{W}|Creature - Wall|0|4|Defender$Whenever Wall of Essence is dealt combat damage, you gain that much life.| Warden of the Beyond|Magic 2015|42|U|{2}{W}|Creature - Human Wizard|2|2|Vigilance$Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.| Aegis Angel|Magic 2015|270|R|{4}{W}{W}|Creature - Angel|5|5|Flying$When Aegis Angel enters the battlefield, another target creature gains indestructible for as long as you control Aegis Angel.| Divine Verdict|Magic 2015|271|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Inspired Charge|Magic 2015|272|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn.| Serra Angel|Magic 2015|273|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance| Aeronaut Tinkerer|Magic 2015|43|C|{2}{U}|Creature - Human Artificer|2|3|Aeronaut Tinkerer has flying as long as you control an artifact.| Aetherspouts|Magic 2015|44|R|{3}{U}{U}|Instant|||For each attacking creature, its owner puts it on the top or bottom of their library.| Amphin Pathmage|Magic 2015|45|C|{3}{U}|Creature - Salamander Wizard|3|2|{2}{U}: Target creature can't be blocked this turn.| Chasm Skulker|Magic 2015|46|R|{2}{U}|Creature - Squid Horror|1|1|Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.$When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.| Chief Engineer|Magic 2015|47|R|{1}{U}|Creature - Vedalken Artificer|1|3|Artifact spells you cast have convoke.| Chronostutter|Magic 2015|48|C|{5}{U}|Instant|||Put target creature into its owner's library second from the top.| Coral Barrier|Magic 2015|49|C|{2}{U}|Creature - Wall|1|3|Defender$When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield.| Diffusion Sliver|Magic 2015|50|U|{1}{U}|Creature - Sliver|1|1|Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.| Dissipate|Magic 2015|51|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Divination|Magic 2015|52|C|{2}{U}|Sorcery|||Draw two cards.| Encrust|Magic 2015|53|C|{1}{U}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.| Ensoul Artifact|Magic 2015|54|U|{1}{U}|Enchantment - Aura|||Enchant artifact$Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.| Frost Lynx|Magic 2015|55|C|{2}{U}|Creature - Elemental Cat|2|2|When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.| Fugitive Wizard|Magic 2015|56|C|{U}|Creature - Human Wizard|1|1|| Glacial Crasher|Magic 2015|57|C|{4}{U}{U}|Creature - Elemental|5|5|Trample$Glacial Crasher can't attack unless there is a Mountain on the battlefield.| Hydrosurge|Magic 2015|58|C|{U}|Instant|||Target creature gets -5/-0 until end of turn.| Illusory Angel|Magic 2015|59|U|{2}{U}|Creature - Angel Illusion|4|4|Flying$Cast Illusory Angel only if you've cast another spell this turn.| Into the Void|Magic 2015|60|U|{3}{U}|Sorcery|||Return up to two target creatures to their owners' hands.| Invisibility|Magic 2015|61|C|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| Jace, the Living Guildpact|Magic 2015|62|M|{2}{U}{U}|Legendary Planeswalker - Jace||5|+1: Look at the top two cards of your library. Put one of them into your graveyard.$-3: Return another target nonland permanent to its owner's hand. $-8: Each player shuffles their hand and graveyard into their library. You draw seven cards.| Jace's Ingenuity|Magic 2015|63|U|{3}{U}{U}|Instant|||Draw three cards.| Jalira, Master Polymorphist|Magic 2015|64|R|{3}{U}|Legendary Creature - Human Wizard|2|2|{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.| Jorubai Murk Lurker|Magic 2015|65|U|{2}{U}|Creature - Leech|1|3|Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.${1}{B}: Target creature gains lifelink until end of turn.| Kapsho Kitefins|Magic 2015|66|U|{4}{U}{U}|Creature - Fish|3|3|Flying$Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.| Master of Predicaments|Magic 2015|67|R|{3}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.| Mercurial Pretender|Magic 2015|68|R|{4}{U}|Creature - Shapeshifter|0|0|You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand."| Military Intelligence|Magic 2015|69|U|{1}{U}|Enchantment|||Whenever you attack with two or more creatures, draw a card.| Mind Sculpt|Magic 2015|70|C|{1}{U}|Sorcery|||Target opponent puts the top seven cards of their library into their graveyard.| Negate|Magic 2015|71|C|{1}{U}|Instant|||Counter target noncreature spell.| Nimbus of the Isles|Magic 2015|72|C|{4}{U}|Creature - Elemental|3|3|Flying| Paragon of Gathering Mists|Magic 2015|73|U|{3}{U}|Creature - Human Wizard|2|2|Other blue creatures you control get +1/+1.${U}, {T}: Another target blue creature you control gains flying until end of turn.| Peel from Reality|Magic 2015|74|C|{1}{U}|Instant|||Return target creature you control and target creature you don't control to their owners' hands.| Polymorphist's Jest|Magic 2015|75|R|{1}{U}{U}|Instant|||Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.| Quickling|Magic 2015|76|U|{1}{U}|Creature - Faerie Rogue|2|2|Flying$Flash$When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.| Research Assistant|Magic 2015|77|C|{1}{U}|Creature - Human Wizard|1|3|{3}{U}, {T}: Draw a card, then discard a card.| Soul of Ravnica|Magic 2015|78|M|{4}{U}{U}|Creature - Avatar|6|6|Flying${5}{U}{U}: Draw a card for each color among permanents you control.${5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.| Statute of Denial|Magic 2015|79|C|{2}{U}{U}|Instant|||Counter target spell. If you control a blue creature, draw a card, then discard a card.| Stormtide Leviathan|Magic 2015|80|R|{5}{U}{U}{U}|Creature - Leviathan|8|8|Islandwalk$All lands are Islands in addition to their other types.$Creatures without flying or islandwalk can't attack.| Turn to Frog|Magic 2015|81|U|{1}{U}|Instant|||Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.| Void Snare|Magic 2015|82|C|{U}|Sorcery|||Return target nonland permanent to its owner's hand.| Wall of Frost|Magic 2015|83|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Welkin Tern|Magic 2015|84|C|{1}{U}|Creature - Bird|2|1|Flying$Welkin Tern can block only creatures with flying.| Cancel|Magic 2015|274|C|{1}{U}{U}|Instant|||Counter target spell.| Mahamoti Djinn|Magic 2015|275|R|{4}{U}{U}|Creature - Djinn|5|6|Flying| Accursed Spirit|Magic 2015|85|C|{3}{B}|Creature - Spirit|3|2|Intimidate| Black Cat|Magic 2015|86|C|{1}{B}|Creature - Zombie Cat|1|1|When Black Cat dies, target opponent discards a card at random.| Blood Host|Magic 2015|87|U|{3}{B}{B}|Creature - Vampire|3|3|{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.| Carrion Crow|Magic 2015|88|C|{2}{B}|Creature - Zombie Bird|2|2|Flying$Carrion Crow enters the battlefield tapped.| Caustic Tar|Magic 2015|89|U|{4}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}: Target player loses 3 life."| Child of Night|Magic 2015|90|C|{1}{B}|Creature - Vampire|2|1|Lifelink| Covenant of Blood|Magic 2015|91|C|{6}{B}|Sorcery|||Convoke$Covenant of Blood deals 4 damage to any target and you gain 4 life.| Crippling Blight|Magic 2015|92|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and can't block.| Cruel Sadist|Magic 2015|93|R|{B}|Creature - Human Assassin|1|1|{B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist. ${2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.| Endless Obedience|Magic 2015|94|U|{4}{B}{B}|Sorcery|||Convoke$Put target creature card from a graveyard onto the battlefield under your control.| Eternal Thirst|Magic 2015|95|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."| Feast on the Fallen|Magic 2015|96|U|{2}{B}|Enchantment|||At the beginning of each upkeep, if an opponent lost life this turn, put a +1/+1 counter on each creature you control.| Festergloom|Magic 2015|97|C|{2}{B}|Sorcery|||Nonblack creatures get -1/-1 until end of turn.| Flesh to Dust|Magic 2015|98|C|{3}{B}{B}|Instant|||Destroy target creature. It can't be regenerated.| Gravedigger|Magic 2015|99|U|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| In Garruk's Wake|Magic 2015|100|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control and all planeswalkers you don't control.| Indulgent Tormentor|Magic 2015|101|R|{3}{B}{B}|Creature - Demon|5|3|Flying$At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.| Leeching Sliver|Magic 2015|102|U|{1}{B}|Creature - Sliver|1|1|Whenever a Sliver you control attacks, defending player loses 1 life.| Liliana Vess|Magic 2015|103|M|{3}{B}{B}|Legendary Planeswalker - Liliana||5|+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Mind Rot|Magic 2015|104|C|{2}{B}|Sorcery|||Target player discards two cards.| Necrobite|Magic 2015|105|C|{2}{B}|Instant|||Target creature gains deathtouch until end of turn. Regenerate it.| Necrogen Scudder|Magic 2015|106|U|{2}{B}|Creature - Horror|3|3|Flying$When Necrogen Scudder enters the battlefield, you lose 3 life.| Necromancer's Assistant|Magic 2015|107|C|{2}{B}|Creature - Zombie|3|1|When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.| Necromancer's Stockpile|Magic 2015|108|R|{1}{B}|Enchantment|||{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.| Nightfire Giant|Magic 2015|109|U|{4}{B}|Creature - Zombie Giant|4|3|Nightfire Giant gets +1/+1 as long as you control a Mountain.${4}{R}: Nightfire Giant deals 2 damage to any target.| Ob Nixilis, Unshackled|Magic 2015|110|R|{4}{B}{B}|Legendary Creature - Demon|4|4|Flying, trample$Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life.$Whenever another creature dies, put at +1/+1 counter on Ob Nixilis, Unshackled.| Paragon of Open Graves|Magic 2015|111|U|{3}{B}|Creature - Skeleton Warrior|2|2|Other black creatures you control get +1/+1.${2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn.| Rotfeaster Maggot|Magic 2015|112|C|{4}{B}|Creature - Insect|3|5|When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.| Shadowcloak Vampire|Magic 2015|113|C|{4}{B}|Creature - Vampire|4|3|Pay 2 life: Shadowcloak Vampire gains flying until end of turn.| Sign in Blood|Magic 2015|114|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Soul of Innistrad|Magic 2015|115|M|{4}{B}{B}|Creature - Avatar|6|6|Deathtouch${3}{B}{B}: Return up to three target creature cards from your graveyard to your hand.${3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.| Stab Wound|Magic 2015|116|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.$At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.| Stain the Mind|Magic 2015|117|R|{4}{B}|Sorcery|||Convoke$Name a nonland card. Search target player's graveyard, hand, and library for any number of card's with that name and exile them. Then that player shuffles their library.| Typhoid Rats|Magic 2015|118|C|{B}|Creature - Rat|1|1|Deathtouch| Ulcerate|Magic 2015|119|U|{B}|Instant|||Target creature gets -3/-3 until end of turn. You lose 3 life.| Unmake the Graves|Magic 2015|120|C|{4}{B}|Instant|||Convoke$Return up to two target creature cards from your graveyard to your hand.| Wall of Limbs|Magic 2015|121|U|{2}{B}|Creature - Zombie Wall|0|3|Defender$Whenever you gain life, put a +1/+1 counter on Wall of Limbs.${5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.| Waste Not|Magic 2015|122|R|{1}{B}|Enchantment|||Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.$Whenever an opponent discards a land card, add {B}{B}.$Whenever an opponent discards a noncreature, nonland card, draw a card.| Witch's Familiar|Magic 2015|123|C|{2}{B}|Creature - Frog|2|3|| Xathrid Slyblade|Magic 2015|124|U|{2}{B}|Creature - Human Assassin|2|1|Hexproof${3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch.| Zof Shade|Magic 2015|125|C|{3}{B}|Creature - Shade|2|2|{2}{B}: Zof Shade gets +2/+2 until end of turn.| Nightmare|Magic 2015|276|R|{5}{B}|Creature - Nightmare Horse|0|0|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Sengir Vampire|Magic 2015|277|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Walking Corpse|Magic 2015|278|C|{1}{B}|Creature - Zombie|2|2|| Act on Impulse|Magic 2015|126|U|{2}{R}|Sorcery|||Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.| Aggressive Mining|Magic 2015|127|R|{3}{R}|Enchantment|||You can't play lands.$Sacrifice a land: Draw two cards. Activate this ability only once each turn.| Altac Bloodseeker|Magic 2015|128|U|{1}{R}|Creature - Human Berserker|2|1|Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn.| Belligerent Sliver|Magic 2015|129|U|{2}{R}|Creature - Sliver|2|2|Sliver creatures you control have "This creature can't be blocked except by two or more creatures."| Blastfire Bolt|Magic 2015|130|C|{5}{R}|Instant|||Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.| Borderland Marauder|Magic 2015|131|C|{1}{R}|Creature - Human Warrior|1|2|Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.| Brood Keeper|Magic 2015|132|U|{3}{R}|Creature - Human Shaman|2|3|Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."| Burning Anger|Magic 2015|133|R|{4}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: This creature deals damage equal to its power to any target."| Chandra, Pyromaster|Magic 2015|134|M|{2}{R}{R}|Legendary Planeswalker - Chandra||4|+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.$0: Exile the top card of your library. You may play it this turn.$-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.| Circle of Flame|Magic 2015|135|U|{1}{R}|Enchantment|||Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.| Clear a Path|Magic 2015|136|C|{R}|Sorcery|||Destroy target creature with defender.| Cone of Flame|Magic 2015|137|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to any target, 2 damage to another any target, and 3 damage to a third any target.| Crowd's Favor|Magic 2015|138|C|{R}|Instant|||Convoke$Target creature gets +1/+0 and gains first strike until end of turn.| Crucible of Fire|Magic 2015|139|R|{3}{R}|Enchantment|||Dragon creatures you control get +3/+3.| Forge Devil|Magic 2015|140|C|{R}|Creature - Devil|1|1|When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.| Foundry Street Denizen|Magic 2015|141|C|{R}|Creature - Goblin Warrior|1|1|Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.| Frenzied Goblin|Magic 2015|142|U|{R}|Creature - Goblin Berserker|1|1|Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.| Generator Servant|Magic 2015|143|C|{1}{R}|Creature - Elemental|2|1|{T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn.| Goblin Kaboomist|Magic 2015|144|R|{1}{R}|Creature - Goblin Warrior|1|2|At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.| Goblin Rabblemaster|Magic 2015|145|R|{2}{R}|Creature - Goblin Warrior|2|2|Other Goblin creatures you control attack each turn if able.$At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.$When Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.| Goblin Roughrider|Magic 2015|146|C|{2}{R}|Creature - Goblin Knight|3|2|| Hammerhand|Magic 2015|147|C|{R}|Enchantment - Aura|||Enchant creature$When Hammerhand enters the battlefield, target creature can't block this turn.$Enchanted creature gets +1/+1 and has haste.| Heat Ray|Magic 2015|148|U|{X}{R}|Instant|||Heat Ray deals X damage to target creature.| Hoarding Dragon|Magic 2015|149|R|{3}{R}{R}|Creature - Dragon|4|4|Flying$When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.$When Hoarding Dragon dies, you may put the exiled card into its owner's hand.| Inferno Fist|Magic 2015|150|C|{1}{R}|Enchantment - Aura|||Enchant creature you control$Enchanted creature gets +2/+0.${R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.| Kird Chieftain|Magic 2015|151|U|{3}{R}|Creature - Ape|3|3|Kird Chieftain gets +1/+1 as long as you control a Forest.${4}{G}: Target creature gets +2/+2 and gains trample until end of turn.| Krenko's Enforcer|Magic 2015|152|C|{1}{R}{R}|Creature - Goblin Warrior|2|2|Intimidate| Kurkesh, Onakke Ancient|Magic 2015|153|R|{2}{R}{R}|Legendary Creature - Ogre Spirit|4|3|Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.| Lava Axe|Magic 2015|154|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Strike|Magic 2015|155|C|{1}{R}|Instant|||Lightning Strike deals 3 damage to any target.| Might Makes Right|Magic 2015|156|U|{5}{R}|Enchantment|||At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Miner's Bane|Magic 2015|157|C|{4}{R}{R}|Creature - Elemental|6|3|{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn.| Paragon of Fierce Defiance|Magic 2015|158|U|{3}{R}|Creature - Human Warrior|2|2|Other red creatures you control get +1/+1.${R}, {T}: Another target red creature you control gains haste until end of turn.| Rummaging Goblin|Magic 2015|159|C|{2}{R}|Creature - Goblin Rogue|1|1|{T}, Discard a card: Draw a card.| Scrapyard Mongrel|Magic 2015|160|C|{3}{R}|Creature - Hound|3|3|As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample.| Shrapnel Blast|Magic 2015|161|U|{1}{R}|Instant|||As an additional cost to cast Shrapnel Blast, sacrifice an artifact.$Shrapnel Blast deals 5 damage to any target.| Siege Dragon|Magic 2015|162|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Siege Dragon enters the battlefield, destroy all Walls your opponents control.$Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.| Soul of Shandalar|Magic 2015|163|M|{4}{R}{R}|Creature - Avatar|6|6|First strike${3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.${3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.| Stoke the Flames|Magic 2015|164|U|{2}{R}{R}|Instant|||Convoke$Stoke the Flames deals 4 damage to any target.| Thundering Giant|Magic 2015|165|C|{3}{R}{R}|Creature - Giant|4|3|Haste| Torch Fiend|Magic 2015|166|C|{1}{R}|Creature - Devil|2|1|{R}, Sacrifice Torch Fiend: Destroy target artifact.| Wall of Fire|Magic 2015|167|C|{1}{R}{R}|Creature - Wall|0|5|Defender${R}: Wall of Fire gets +1/+0 until end of turn.| Furnace Whelp|Magic 2015|279|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Seismic Strike|Magic 2015|280|C|{2}{R}|Instant|||Seismic Strike deals damage to target creature equal to the number of Mountains you control.| Shivan Dragon|Magic 2015|281|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Ancient Silverback|Magic 2015|168|U|{4}{G}{G}|Creature - Ape|6|5|{G}: Regenerate Ancient Silverback.| Back to Nature|Magic 2015|169|U|{1}{G}|Instant|||Destroy all enchantments.| Carnivorous Moss-Beast|Magic 2015|170|C|{4}{G}{G}|Creature - Plant Elemental Beast|4|5|{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.| Charging Rhino|Magic 2015|171|C|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| Chord of Calling|Magic 2015|172|R|{X}{G}{G}{G}|Instant|||Convoke$Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.| Elvish Mystic|Magic 2015|173|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Feral Incarnation|Magic 2015|174|U|{8}{G}|Sorcery|||Convoke$Put three 3/3 green Beast creature tokens onto the battlefield.| Gather Courage|Magic 2015|175|U|{G}|Instant|||Convoke$Target creature gets +2/+2 until end of turn.| Genesis Hydra|Magic 2015|176|R|{X}{G}{G}|Creature - Plant Hydra|0|0|When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.$Genesis Hydra enters the battlefield with X +1/+1 counters on it.| Hornet Nest|Magic 2015|177|R|{2}{G}|Creature - Insect|0|2|Defender$Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.| Hornet Queen|Magic 2015|178|R|{4}{G}{G}{G}|Creature - Insect|2|2|Flying, deathtouch$When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.| Hunt the Weak|Magic 2015|179|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.| Hunter's Ambush|Magic 2015|180|C|{2}{G}|Instant|||Prevent all combat damage that would be dealt by nongreen creatures this turn.| Invasive Species|Magic 2015|181|C|{2}{G}|Creature - Insect|3|3|When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.| Kalonian Twingrove|Magic 2015|182|R|{5}{G}|Creature - Treefolk Warrior|0|0|Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.$When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."| Life's Legacy|Magic 2015|183|R|{1}{G}|Sorcery|||As an additional cost to cast Life's Legacy, sacrifice a creature.$Draw cards equal to the sacrificed creature's power.| Living Totem|Magic 2015|184|C|{3}{G}|Creature - Plant Elemental|2|3|Convoke$When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.| Naturalize|Magic 2015|185|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Netcaster Spider|Magic 2015|186|C|{2}{G}|Creature - Spider|2|3|Reach$Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.| Nissa, Worldwaker|Magic 2015|187|M|{3}{G}{G}|Legendary Planeswalker - Nissa||3|+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.$+1: Untap up to four target Forests.$-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.| Nissa's Expedition|Magic 2015|188|U|{4}{G}|Sorcery|||Convoke$Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Overwhelm|Magic 2015|189|U|{5}{G}{G}|Sorcery|||Convoke$Creatures you control get +3/+3 until end of turn.| Paragon of Eternal Wilds|Magic 2015|190|U|{3}{G}|Creature - Human Druid|2|2|Other green creatures you control get +1/+1.${G}, {t}: Another target green creature you control gains trample until end of turn.| Phytotitan|Magic 2015|191|R|{4}{G}{G}|Creature - Plant Elemental|7|2|When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.| Plummet|Magic 2015|192|C|{1}{G}|Instant|||Destroy target creature with flying.| Ranger's Guile|Magic 2015|193|C|{G}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn.| Reclamation Sage|Magic 2015|194|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Restock|Magic 2015|195|U|{3}{G}{G}|Sorcery|||Return two target cards from your graveyard to your hand. Exile Restock.| Roaring Primadox|Magic 2015|196|U|{3}{G}|Creature - Beast|4|4|At the beginning of your upkeep, return a creature you control to its owner's hand.| Runeclaw Bear|Magic 2015|197|C|{1}{G}|Creature - Bear|2|2|| Satyr Wayfinder|Magic 2015|198|C|{1}{G}|Creature - Satyr|1|1|When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.| Shaman of Spring|Magic 2015|199|C|{3}{G}|Creature - Elf Shaman|2|2|When Shaman of Spring enters the battlefield, draw a card.| Siege Wurm|Magic 2015|200|C|{5}{G}{G}|Creature - Wurm|5|5|Convoke$Trample| Soul of Zendikar|Magic 2015|201|M|{4}{G}{G}|Creature - Avatar|6|6|Reach${3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield.${3}{G}{G}, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.| Sunblade Elf|Magic 2015|202|U|{G}|Creature - Elf Warrior|1|1|Sunblade Elf gets +1/+1 as long as you control a Plains.${4}{W}: Creatures you control get +1/+1 until end of turn.| Titanic Growth|Magic 2015|203|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.| Undergrowth Scavenger|Magic 2015|204|C|{3}{G}|Creature - Fungus Horror|0|0|Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.| Venom Sliver|Magic 2015|205|U|{1}{G}|Creature - Sliver|1|1|Sliver creatures you control have deathtouch.| Verdant Haven|Magic 2015|206|C|{2}{G}|Enchantment - Aura|||Enchant land$When Verdant Haven enters the battlefield, you gain 2 life.$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Vineweft|Magic 2015|207|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${4}{G}: Return Vineweft from your graveyard to your hand.| Wall of Mulch|Magic 2015|208|U|{1}{G}|Creature - Wall|0|4|Defender${G}, Sacrifice a Wall: Draw a card.| Yisan, the Wanderer Bard|Magic 2015|209|R|{2}{G}|Legendary Creature - Human Rogue|2|3|{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.| Centaur Courser|Magic 2015|282|C|{2}{G}|Creature - Centaur Warrior|3|3|| Garruk's Packleader|Magic 2015|283|U|{4}{G}|Creature - Beast|4|4|Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.| Terra Stomper|Magic 2015|284|R|{3}{G}{G}{G}|Creature - Beast|8|8|Terra Stomper can't be countered.$Trample| Garruk, Apex Predator|Magic 2015|210|M|{5}{B}{G}|Legendary Planeswalker - Garruk||5|+1: Destroy another target planeswalker.$+1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield.$-3: Destroy target creature. You gain life equal to its toughness.$-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."| Sliver Hivelord|Magic 2015|211|M|{W}{U}{B}{R}{G}|Legendary Creature - Sliver|5|5|Sliver creatures you control have indestructible.| Darksteel Citadel|Magic 2015|242|U||Artifact Land|||Indestructible${T}: Add {C}.| Battlefield Forge|Magic 2015|240|R||Land|||{T}: Add {C}.${T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.| Caves of Koilos|Magic 2015|241|R||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.| Evolving Wilds|Magic 2015|243|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Llanowar Wastes|Magic 2015|244|R||Land|||{T}: Add {C}.${T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.| Radiant Fountain|Magic 2015|245|C||Land|||When Radiant Fountain enters the battlefield, you gain 2 life.${T}: Add {C}.| Shivan Reef|Magic 2015|246|R||Land|||{T}: Add {C}.${T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.| Sliver Hive|Magic 2015|247|R||Land|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.${5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.| Urborg, Tomb of Yawgmoth|Magic 2015|248|R||Legendary Land|||Each land is a Swamp in addition to its other land types.| Yavimaya Coast|Magic 2015|249|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Plains|Magic 2015|250|L||Basic Land - Plains|||| Plains|Magic 2015|251|L||Basic Land - Plains|||| Plains|Magic 2015|252|L||Basic Land - Plains|||| Plains|Magic 2015|253|L||Basic Land - Plains|||| Island|Magic 2015|254|L||Basic Land - Island|||| Island|Magic 2015|255|L||Basic Land - Island|||| Island|Magic 2015|256|L||Basic Land - Island|||| Island|Magic 2015|257|L||Basic Land - Island|||| Swamp|Magic 2015|258|L||Basic Land - Swamp|||| Swamp|Magic 2015|259|L||Basic Land - Swamp|||| Swamp|Magic 2015|260|L||Basic Land - Swamp|||| Swamp|Magic 2015|261|L||Basic Land - Swamp|||| Mountain|Magic 2015|262|L||Basic Land - Mountain|||| Mountain|Magic 2015|263|L||Basic Land - Mountain|||| Mountain|Magic 2015|264|L||Basic Land - Mountain|||| Mountain|Magic 2015|265|L||Basic Land - Mountain|||| Forest|Magic 2015|266|L||Basic Land - Forest|||| Forest|Magic 2015|267|L||Basic Land - Forest|||| Forest|Magic 2015|268|L||Basic Land - Forest|||| Forest|Magic 2015|269|L||Basic Land - Forest|||| Avarice Amulet|Magic 2015|212|R|{4}|Artifact - Equipment|||Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."$When equipped creature dies, target opponent gains control of Avarice Amulet.$Equip {2}| Brawler's Plate|Magic 2015|213|U|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has trample.$Equip {4}| Bronze Sable|Magic 2015|214|C|{2}|Artifact Creature - Sable|2|1|| The Chain Veil|Magic 2015|215|M|{4}|Legendary Artifact|||At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.${4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn.| Gargoyle Sentinel|Magic 2015|216|U|{3}|Artifact Creature - Gargoyle|3|3|Defender${3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.| Grindclock|Magic 2015|217|R|{2}|Artifact|||{T}: Put a charge counter on Grindclock.${T}: Target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Grindclock.| Haunted Plate Mail|Magic 2015|218|R|{4}|Artifact - Equipment|||Equipped creature gets +4/+4.${0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.$Equip {4}| Hot Soup|Magic 2015|219|U|{1}|Artifact - Equipment|||Equipped creature can't be blocked.$Whenever equipped creature is dealt damage, destroy it.$Equip {3}| Juggernaut|Magic 2015|220|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Meteorite|Magic 2015|221|U|{5}|Artifact|||When Meteorite enters the battlefield, it deals 2 damage to any target.${T}: Add one mana of any color.| Obelisk of Urd|Magic 2015|222|R|{6}|Artifact|||Convoke$As Obelisk of Urd enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +2/+2.| Ornithopter|Magic 2015|223|C|{0}|Artifact Creature - Thopter|0|2|Flying| Perilous Vault|Magic 2015|224|M|{4}|Artifact|||{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.| Phyrexian Revoker|Magic 2015|225|R|{2}|Artifact Creature - Horror|2|1|As Phyrexian Revoker enters the battlefield, name a nonland card.$Activated abilities of sources with the chosen name can't be activated.| Profane Memento|Magic 2015|226|U|{1}|Artifact|||Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.| Rogue's Gloves|Magic 2015|227|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw a card.$Equip {2}| Sacred Armory|Magic 2015|228|U|{2}|Artifact|||{2}: Target creature gets +1/+0 until end of turn.| Scuttling Doom Engine|Magic 2015|229|R|{6}|Artifact Creature - Construct|6|6|Scuttling Doom Engine can't be blocked by creatures with power 2 or less.$When Scuttling Doom Engine dies, it deals 6 damage to target opponnent.| Shield of the Avatar|Magic 2015|230|R|{1}|Artifact - Equipment|||If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.$Equip {2}| Soul of New Phyrexia|Magic 2015|231|M|{6}|Artifact Creature - Avatar|6|6|Trample${5}: Permanents you control gain indestructible until end of turn.${5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.| Staff of the Death Magus|Magic 2015|232|U|{3}|Artifact|||Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.| Staff of the Flame Magus|Magic 2015|233|U|{3}|Artifact|||Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.| Staff of the Mind Magus|Magic 2015|234|U|{3}|Artifact|||Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.| Staff of the Sun Magus|Magic 2015|235|U|{3}|Artifact|||Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.| Staff of the Wild Magus|Magic 2015|236|U|{3}|Artifact|||Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.| Tormod's Crypt|Magic 2015|237|U|{0}|Artifact|||{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Tyrant's Machine|Magic 2015|238|C|{2}|Artifact|||{4}, {T}: Tap target creature.| Will-Forged Golem|Magic 2015|239|C|{6}|Artifact Creature - Golem|4|4|Convoke| Akroan Jailer|Magic Origins|1|C|{W}|Creature - Human Soldier|1|1|{2}{W}, {T}: Tap target creature.| Ampryn Tactician|Magic Origins|2|C|{2}{W}{W}|Creature - Human Soldier|3|3|When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.| Anointer of Champions|Magic Origins|3|U|{W}|Creature - Human Cleric|1|1|{T}: Target attacking creature gets +1/+1 until end of turn.| Archangel of Tithes|Magic Origins|4|M|{1}{W}{W}{W}|Creature - Angel|3|5|Flying$As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.$As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.| Auramancer|Magic Origins|5|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Aven Battle Priest|Magic Origins|6|C|{5}{W}|Creature - Bird Cleric|3|3|Flying$When Aven Battle Priest enters the battlefield, you gain 3 life.| Blessed Spirits|Magic Origins|7|U|{2}{W}|Creature - Spirit|2|2|Flying$Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.| Celestial Flare|Magic Origins|8|C|{W}{W}|Instant|||Target player sacrifices an attacking or blocking creature.| Charging Griffin|Magic Origins|9|C|{3}{W}|Creature - Griffin|2|2|Flying$Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.| Cleric of the Forward Order|Magic Origins|10|C|{1}{W}|Creature - Human Cleric|2|2|When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.| Consul's Lieutenant|Magic Origins|11|U|{W}{W}|Creature - Human Soldier|2|1|First strike$Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.| Enlightened Ascetic|Magic Origins|12|C|{1}{W}|Creature - Cat Monk|1|1|When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.| Enshrouding Mist|Magic Origins|13|C|{W}|Instant|||Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.| Gideon's Phalanx|Magic Origins|14|R|{5}{W}{W}|Instant|||Put four 2/2 white Knight creature tokens with vigilance onto the battlefield.$Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.| Grasp of the Hieromancer|Magic Origins|15|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."| Hallowed Moonlight|Magic Origins|16|R|{1}{W}|Instant|||Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.$Draw a card.| Healing Hands|Magic Origins|17|C|{2}{W}|Sorcery|||Target player gains 4 life.$Draw a card.| Heavy Infantry|Magic Origins|18|C|{4}{W}|Creature - Human Soldier|3|4|When Heavy Infantry enters the battlefield, tap target creature an opponent controls.| Hixus, Prison Warden|Magic Origins|19|R|{3}{W}{W}|Legendary Creature - Human Soldier|4|4|Flash$Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.| Knight of the Pilgrim's Road|Magic Origins|20|C|{2}{W}|Creature - Human Knight|3|2|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)| Knight of the White Orchid|Magic Origins|21|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.| Knightly Valor|Magic Origins|22|U|{4}{W}|Enchantment - Aura|||Enchant creature$When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.$Enchanted creature gets +2/+2 and has vigilance.| Gideon, Battle-Forged|Magic Origins|23|M||Legendary Planeswalker - Gideon|3|+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.$+1: Until your next turn, target creature gains indestructible. Untap that creature.$0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.| Kytheon, Hero of Akros|Magic Origins|23|M|{W}|Legendary Creature - Human Soldier|2|1|At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.${2}{W}: Kytheon gains indestructible until end of turn.| Kytheon's Irregulars|Magic Origins|24|R|{2}{W}{W}|Creature - Human Soldier|4|3|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)${W}{W}: Tap target creature.| Kytheon's Tactics|Magic Origins|25|C|{1}{W}{W}|Sorcery|||Creatures you control get +2/+1 until end of turn.$Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)| Mighty Leap|Magic Origins|26|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Murder Investigation|Magic Origins|27|U|{1}{W}|Enchantment - Aura|||Enchant creature you control$When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.| Patron of the Valiant|Magic Origins|28|U|{3}{W}{W}|Creature - Angel|4|4|Flying$When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.| Relic Seeker|Magic Origins|29|R|{1}{W}|Creature - Human Soldier|2|2|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.| Sentinel of the Eternal Watch|Magic Origins|30|U|{5}{W}|Creature - Giant Soldier|4|6|Vigilance (Attacking doesn't cause this creature to tap.)$At the beginning of combat on each opponent's turn, tap target creature that player controls.| Sigil of the Empty Throne|Magic Origins|31|R|{3}{W}{W}|Enchantment|||Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.| Stalwart Aven|Magic Origins|32|C|{2}{W}|Creature - Bird Soldier|1|3|Flying$Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)| Starfield of Nyx|Magic Origins|33|M|{4}{W}|Enchantment|||At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.$As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.| Suppression Bonds|Magic Origins|34|C|{3}{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent can't attack or block, and its activated abilities can't be actiated.| Swift Reckoning|Magic Origins|35|U|{1}{W}|Sorcery|||Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash.$Destroy target tapped creature.| Topan Freeblade|Magic Origins|36|C|{1}{W}|Creature - Human Soldier|2|2|Vigilance$Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)| Totem-Guide Hartebeest|Magic Origins|37|U|{4}{W}|Creature - Antelope|2|5|When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.| Tragic Arrogance|Magic Origins|38|R|{3}{W}{W}|Sorcery|||For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.| Valor in Akros|Magic Origins|39|U|{3}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| Vryn Wingmare|Magic Origins|40|R|{2}{W}|Creature - Pegasus|2|1|Flying$Noncreature spells cost {1} more to cast.| War Oracle|Magic Origins|41|U|{2}{W}{W}|Creature - Human Cleric|3|3|Lifelink$Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned)| Yoked Ox|Magic Origins|42|C|{W}|Creature - Ox|0|4|| Alhammarret, High Arbiter|Magic Origins|43|R|{5}{U}{U}|Legendary Creature - Sphinx|5|5|Flying$As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.$Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).| Anchor to the Aether|Magic Origins|44|U|{2}{U}|Sorcery|||Put target creature on top of its owner's library. Scry 1.| Artificer's Epiphany|Magic Origins|45|C|{2}{U}|Instant|||Draw two cards. If you control no artifacts, discard a card.| Aspiring Aeronaut|Magic Origins|46|C|{3}{U}|Creature - Human Artificer|1|2|Flying$When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.| Bone to Ash|Magic Origins|47|C|{2}{U}{U}|Instant|||Counter target creature spell.$Draw a card.| Calculated Dismissal|Magic Origins|48|C|{2}{U}|Instant|||Counter target spell unless its controller pays {3}.$Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2.| Clash of Wills|Magic Origins|49|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}.| Claustrophobia|Magic Origins|50|C|{1}{U}{U}|Enchantment - Aura|||$Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Day's Undoing|Magic Origins|51|M|{2}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library, then draws 7 cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)| Deep-Sea Terror|Magic Origins|52|C|{4}{U}{U}|Creature - Serpent|6|6|Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.| Disciple of the Ring|Magic Origins|53|M|{3}{U}{U}|Creature - Human Wizard|3|4|{1}, Exile an instant or sorcery card from your graveyard: Choose one —$Counter target noncreature spell unless its controller pays {2}.$Disciple of the Ring gets +1/+1 until end of turn.$Tap target creature.$Untap target creature.| Disperse|Magic Origins|54|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| Displacement Wave|Magic Origins|55|R|{X}{U}{U}|Sorcery|||Return all nonland permanents with converted mana cost X or less to their owners' hands.| Dreadwaters|Magic Origins|56|C|{3}{U}|Sorcery|||Target player puts the top X cards of their library into their graveyard, where X is the number of lands you control.| Faerie Miscreant|Magic Origins|57|C|{U}|Creature - Faerie Rogue|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.| Harbinger of the Tides|Magic Origins|58|R|{U}{U}|Creature - Merfolk Wizard|2|2|You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it.$When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.| Hydrolash|Magic Origins|59|U|{2}{U}|Instant|||Attacking creatures get -2/-0 until end of turn.$Draw a card.| Jace, Telepath Unbound|Magic Origins|60|M||Legendary Planeswalker - Jace|5|+1: Up to one target creature gets -2/-0 until your next turn.$-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.$-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of their library into their graveyard". | Jace, Vryn's Prodigy|Magic Origins|60|M|{1}{U}|Legendary Creature - Human Wizard|0|2|{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn''s Prodigy, then return him to the battefield transformed under his owner's control. | Jace's Sanctum|Magic Origins|61|R|{3}{U}|Enchantment|||Instant and sorcery spells you cast cost {1} less to cast.$Whenever you cast an instant or a sorcery spell, scry 1.| Jhessian Thief|Magic Origins|62|U|{2}{U}|Creature - Human Rogue|1|3|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever Jhessian Thief deals combat damage to a player, draw a card.| Maritime Guard|Magic Origins|63|C|{1}{U}|Creature - Merfolk Soldier|1|3|| Mizzium Meddler|Magic Origins|64|R|{2}{U}|Creature - Vedalken Wizard|1|4|Flash$When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.| Negate|Magic Origins|65|C|{1}{U}|Instant|||Counter target noncreature spell.| Nivix Barrier|Magic Origins|66|C|{3}{U}|Creature - Illusion Wall|0|4|Flash$Defender$When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.| Psychic Rebuttal|Magic Origins|67|U|{1}{U}|Instant|||Counter target instant or sorcery spell that targets you.$Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.| Ringwarden Owl|Magic Origins|68|C|{3}{U}{U}|Creature - Bird|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Scrapskin Drake|Magic Origins|69|C|{2}{U}|Creature - Zombie Drake|2|3|Flying$Scrapskin Drake can block only creatures with flying.| Screeching Skaab|Magic Origins|70|C|{1}{U}|Creature - Zombie|2|1|When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.| Send to Sleep|Magic Origins|71|C|{1}{U}|Instant|||Tap up to two target creatures.$Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.| Separatist Voidmage|Magic Origins|72|C|{3}{U}|Creature - Human Wizard|2|2|When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.| Sigiled Starfish|Magic Origins|73|U|{1}{U}|Creature - Starfish|0|3|{t}: Scry 1.| Skaab Goliath|Magic Origins|74|U|{5}{U}|Creature - Zombie Giant|6|9|As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.$Trample| Soulblade Djinn|Magic Origins|75|R|{3}{U}{U}|Creature - Djinn|4|3|Flying$Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.| Sphinx's Tutelage|Magic Origins|76|U|{2}{U}|Enchantment|||Whenever you draw a card, target opponent puts the top two cards of their library into their graveyard. If they're both nonland cards that share a color, repeat this process.${5}{U}: Draw a card, then discard a card.| Stratus Walk|Magic Origins|77|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Stratus Walk enters the battlefield, draw a card.$Enchanted creature has flying.$Enchanted creature can block only creatures with flying.| Talent of the Telepath|Magic Origins|78|R|{2}{U}{U}|Sorcery|||Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into their graveyard. $Spell mastery —-- If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.| Thopter Spy Network|Magic Origins|79|R|{2}{U}{U}|Enchantment|||At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.$Whenever one or more artifact creatures you control deals combat damage to a player, draw a card.| Tower Geist|Magic Origins|80|U|{3}{U}|Creature - Spirit|2|2|Flying$When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.| Turn to Frog|Magic Origins|81|U|{1}{U}|Instant|||Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.| Watercourser|Magic Origins|82|C|{2}{U}|Creature - Elemental|2|3|{U}: Watercourser gets +1/-1 until end of turn.| Whirler Rogue|Magic Origins|83|U|{2}{U}{U}|Creature - Human Rogue Artificer|2|2|When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.$Tap two untapped artifacts you control: Target creature can't be blocked this turn.| Willbreaker|Magic Origins|84|R|{3}{U}{U}|Creature - Human Wizard|2|3|Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.| Blightcaster|Magic Origins|85|U|{3}{B}|Creature - Human Wizard|2|3|Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.| Catacomb Slug|Magic Origins|86|C|{4}{B}|Creature - Slug|2|6|| Consecrated By Blood|Magic Origins|87|U|{2}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Cruel Revival|Magic Origins|88|U|{4}{B}|Instant|||Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.| Dark Dabbling|Magic Origins|89|C|{2}{B}|Instant|||Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)$Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.| Dark Petition|Magic Origins|90|R|{3}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.$Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.| Deadbridge Shaman|Magic Origins|91|C|{2}{B}|Creature - Elf Shaman|3|1|When Deadbridge Shaman dies, target opponent discards a card.| Demonic Pact|Magic Origins|92|M|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, choose one that hasn't been chosen �$Demonic Pact deals 4 damage to any target and you gain 4 life.$Target opponent discards two cards.$Draw two cards.$You lose the game.| Despoiler of Souls|Magic Origins|93|R|{B}{B}|Creature - Horror|3|1|Despoiler of Souls can't block.${B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.| Erebos's Titan|Magic Origins|94|M|{1}{B}{B}{B}|Creature - Giant|5|5|As long as your opponents control no creatures, Erebos's Titan has indestructible.$Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.| Eyeblight Assassin|Magic Origins|95|C|{2}{B}|Creature - Elf Assassin|2|2|When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.| Eyeblight Massacre|Magic Origins|96|U|{2}{B}{B}|Sorcery|||Non-Elf creatures get -2/-2 until end of turn.| Fetid Imp|Magic Origins|97|C|{1}{B}|Creature - Imp|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Fleshbag Marauder|Magic Origins|98|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Gilt-Leaf Winnower|Magic Origins|99|R|{3}{B}{B}|Creature - Elf Warrior|4|3|Menace (This creature can't be blocked except by two or more creatures.)$When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.| Gnarlroot Trapper|Magic Origins|100|U|{B}|Creature - Elf Druid|1|1|{t}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell.${t}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Graveblade Marauder|Magic Origins|101|R|{2}{B}|Creature - Human Warrior|1|4|Deathtouch$Whenever Graveblade Marauder deals combat damage to a player, that player player loses life equal to the number of creature cards in your graveyard.| Infernal Scarring|Magic Origins|102|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."| Infinite Obliteration|Magic Origins|103|R|{1}{B}{B}|Sorcery|||Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.| Kothophed, Soul Hoarder|Magic Origins|104|R|{4}{B}{B}|Legendary Creature - Demon|6|6|Flying$Whenever a permanent owned by another player is put into the graveyard from the battlefield, you draw one card and lose 1 life.| Languish|Magic Origins|105|R|{2}{B}{B}|Sorcery|||All creatures get -4/-4 until end of turn.| Liliana, Defiant Necromancer|Magic Origins|106|M||Legendary Planeswalker - Liliana|3|+2: Each player discards a card.$-X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield.$-8: You get an emblem with "Whenever a creature you control dies, return it to the battlefield under your control at the beginning of the next end step."| Liliana, Heretical Healer|Magic Origins|106|M|{1}{B}{B}|Legendary Creature - Human Cleric|2|3|Lifelink$Whenever another nontoken creature you control dies, exile Liliana Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.| Macabre Waltz|Magic Origins|107|C|{1}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand, then discard a card.| Malakir Cullblade|Magic Origins|108|U|{1}{B}|Creature - Vampire Warrior|1|1|Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.| Nantuko Husk|Magic Origins|109|C|{2}{B}|Creature - Zombie Insect|2|2|Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.| Necromantic Summons|Magic Origins|110|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control.$Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.| Nightsnare|Magic Origins|111|C|{3}{B}|Sorcery|||Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.| Priest of the Blood Rite|Magic Origins|112|R|{3}{B}{B}|Creature - Human Cleric|2|2|When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.$At the beginning of your upkeep, you lose 2 life.| Rabid Bloodsucker|Magic Origins|113|C|{4}{B}|Creature - Vampire|3|2|Flying$When Rabid Bloodsucker enters the battlefield, each player loses 2 life.| Read the Bones|Magic Origins|114|C|{2}{B}|Sorcery|||Scry 2, then draw 2 cards. You lose 2 life. (To scry 2, look at the top 2 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Reave Soul|Magic Origins|115|C|{1}{B}|Sorcery|||Destroy target creature with power 3 or less.| Returned Centaur|Magic Origins|116|C|{3}{B}|Creature - Zombie Centaur|2|4|When Returned Centaur enters the battlefield, target player puts the top four cards of their library into their graveyard.| Revenant|Magic Origins|117|U|{4}{B}|Creature - Spirit|0|0|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Shadows of the Past|Magic Origins|118|U|{1}{B}|Enchantment|||Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.| Shambling Ghoul|Magic Origins|119|C|{1}{B}|Creature - Zombie|2|3|Shambling Ghoul enters the battlefield tapped.| Tainted Remedy|Magic Origins|120|R|{2}{B}|Enchantment|||If an opponent would gain life, that player loses that much life instead.| Thornbow Archer|Magic Origins|121|C|{B}|Creature - Elf Archer|1|2|Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.| Tormented Thoughts|Magic Origins|122|U|{2}{B}|Sorcery|||As an additional cost to cast Tormented Thoughts, sacrifice a creature.$Target player discards a number of cards equal to the sacrificed creature's power.| Touch of Moonglove|Magic Origins|123|C|{B}|Instant|||Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature this turn dies, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)| Undead Servant|Magic Origins|124|C|{3}{B}|Creature - Zombie|3|2|When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard.| Unholy Hunger|Magic Origins|125|C|{3}{B}{B}|Instant|||Destroy target creature.$Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.| Weight of the Underworld|Magic Origins|126|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-2.| Abbot of Keral Keep|Magic Origins|127|R|{1}{R}|Creature - Human Monk|2|1|Prowess$When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.| Acolyte of the Inferno|Magic Origins|128|U|{2}{R}|Creature - Human Monk|3|1|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.| Act of Treason|Magic Origins|129|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Akroan Sergeant|Magic Origins|130|C|{2}{R}|Creature - Human Soldier|2|2|First strike$Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)| Avaricious Dragon|Magic Origins|131|M|{2}{R}{R}|Creature - Dragon|4|4|Flying$At the beginning of your draw step, draw an additional card.$At the beginning of your end step, discard your hand.| Bellows Lizard|Magic Origins|132|C|{R}|Creature - Lizard|1|1|{1}{R}: Bellows Lizard gets +1/+0 until end of turn.| Boggart Brute|Magic Origins|133|C|{2}{R}|Creature - Goblin Warrior|3|2|Menace (This creature can't be blocked except by two or more creatures.)| Call of the Full Moon|Magic Origins|134|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+2 and has trample.$At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.| Chandra, Fire of Kaladesh|Magic Origins|135|M|{1}{R}{R}|Legendary Creature - Human Shaman|2|2|Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.${T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.| Chandra, Roaring Flame|Magic Origins|135|M||Legendary Planeswalker - Chandra|4|+1: Chandra, Roaring Flame deals 2 damage to target player.$-2: Chandra, Roaring Flame deals 2 damage to target creature.$-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."| Chandra's Fury|Magic Origins|136|C|{4}{R}|Instant|||Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.| Chandra's Ignition|Magic Origins|137|R|{3}{R}{R}|Sorcery|||Target creature you control deals damage equal to its power to each other creature and each opponent.| Cobblebrute|Magic Origins|138|C|{3}{R}|Creature - Elemental|5|2|| Demolish|Magic Origins|139|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Dragon Fodder|Magic Origins|140|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Embermaw Hellion|Magic Origins|141|R|{3}{R}{R}|Creature - Hellion|4|5|Trample$If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.| Enthralling Victor|Magic Origins|142|U|{3}{R}|Creature - Human Warrior|3|2|When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.| Exquisite Firecraft|Magic Origins|143|R|{1}{R}{R}|Sorcery|||Exquisite Firecraft deals 4 damage to any target. $Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered.| Fiery Conclusion|Magic Origins|144|U|{1}{R}|Instant|||As an additional cost to cast Fiery Conclusion, sacrifice a creature.$Fiery Conclusion deals 5 damage to target creature.| Fiery Impulse|Magic Origins|145|C|{R}|Instant|||Fiery Impulse deals 2 damage to target creature.$Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.| Firefiend Elemental|Magic Origins|146|C|{3}{R}|Creature - Elemental|3|2|Haste$Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)| Flameshadow Conjuring|Magic Origins|147|R|{3}{R}|Enchantment|||Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.| Ghirapur Aether Grid|Magic Origins|148|U|{2}{R}|Enchantment|||Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.| Ghirapur Gearcrafter|Magic Origins|149|C|{2}{R}|Creature - Human Artificer|2|1|When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.| Goblin Glory Chaser|Magic Origins|150|U|{R}|Creature - Goblin Warrior|1|1|Renown 1 (When this creature deals combat damage to an opponent, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)| Goblin Piledriver|Magic Origins|151|R|{1}{R}|Creature - Goblin Warror|1|2|Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)$Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking goblin.| Infectious Bloodlust|Magic Origins|152|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1, has haste, and attacks each turn if able.$When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.| Lightning Javelin|Magic Origins|153|C|{3}{R}|Sorcery|||Lightning Javelin deals 3 damage to any target. Scry 1.| Mage-Ring Bully|Magic Origins|154|C|{1}{R}|Creature - Human Warrior|2|2|Prowess$Mage-Ring Bully attacks each turn if able.| Magmatic Insight|Magic Origins|155|U|{R}|Sorcery|||As an additional cost to cast Magmatic Insight, discard a land card.$Draw two cards.| Molten Vortex|Magic Origins|156|R|{R}|Enchantment|||{R}, Discard a land card: Molten Vortex deals 2 damage to any target.| Pia and Kiran Nalaar|Magic Origins|157|R|{2}{R}{R}|Legendary Creature - Human Artificer|2|2|When Pia and Kiran Nalaar enters the battlefield put 2 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.${2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.| Prickleboar|Magic Origins|158|C|{4}{R}|Creature - Boar|3|3|As long as it's your turn, Prickleboar gets +2/+0 and has first strike.| Ravaging Blaze|Magic Origins|159|U|{X}{R}{R}|Instant|||Ravaging Blaze deals X damage to target creature. $Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.| Scab-Clan Berserker|Magic Origins|160|R|{1}{R}{R}|Creature - Human Berserker|2|2|Haste$Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.| Seismic Elemental|Magic Origins|161|U|{3}{R}{R}|Creature - Elemental|4|4|When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.| Skyraker Giant|Magic Origins|162|U|{2}{R}{R}|Creature - Giant|4|3|Reach| Smash to Smithereens|Magic Origins|163|C|{1}{R}|Instant|||Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.| Subterranean Scout|Magic Origins|164|C|{1}{R}|Creature - Goblin Scout|2|1|When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.| Thopter Engineer|Magic Origins|165|U|{2}{R}|Creature - Human Artificer|1|3|When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.$Artifact creatures you control have haste.| Titan's Strength|Magic Origins|166|C|{R}|Instant|||Target creature gets +3/+1 until end of turn. Scry 1.| Volcanic Rambler|Magic Origins|167|C|{5}{R}|Creature - Elemental|6|4|{2}{R}: Volcanic Rambler deals 1 damage to target player.| Fiery Hellhound|Magic Origins|284|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.| Shivan Dragon|Magic Origins|285|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Aerial Volley|Magic Origins|168|C|{G}|Instant|||Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.| Animist's Awakening|Magic Origins|169|R|{X}{G}|Sorcery|||Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in any order.$Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.| Caustic Caterpillar|Magic Origins|170|C|{G}|Creature - Insect|1|1|{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.| Conclave Naturalists|Magic Origins|171|U|{4}{G}|Creature - Dryad|4|4|When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.| Dwynen, Gilt-Leaf Daen|Magic Origins|172|R|{2}{G}{G}|Legendary Creature - Elf Warrior|3|4|Reach$Other Elf creatures you control get +1/+1.$Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.| Dwynen's Elite|Magic Origins|173|U|{1}{G}|Creature - Elf Warrior|2|2|When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield.| Elemental Bond|Magic Origins|174|U|{2}{G}|Enchantment|||Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.| Elvish Visionary|Magic Origins|175|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Evolutionary Leap|Magic Origins|176|R|{1}{G}|Enchantment|||{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.| Gaea's Revenge|Magic Origins|177|R|{5}{G}{G}|Creature - Elemental|8|5|Gaea's Revenge can't be countered.$Haste$Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.| Gather the Pack|Magic Origins|178|U|{1}{G}|Sorcery|||Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.$Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.| The Great Aurora|Magic Origins|179|M|{6}{G}{G}{G}|Sorcery|||Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.| Herald of the Pantheon|Magic Origins|180|R|{1}{G}|Creature - Centaur Shaman|2|2|Enchantment spells you cast cost {1} less to cast.$Whenever you cast an enchantment spell, you gain 1 life.| Hitchclaw Recluse|Magic Origins|181|C|{2}{G}|Creature - Spider|1|4|Reach| Honored Hierarch|Magic Origins|182|R|{G}|Creature - Human Druid|1|1|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$As long as Honored Hierarch is renowned, it has vigilance and "{t}: Add one mana of any color."| Joraga Invocation|Magic Origins|183|U|{4}{G}{G}|Sorcery|||Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.| Leaf Gilder|Magic Origins|184|C|{1}{G}|Creature - Elf Druid|2|1|{T}: Add {G}.| Llanowar Empath|Magic Origins|185|C|{3}{G}|Creature - Elf Shaman|2|2|When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand.| Managorger Hydra|Magic Origins|186|R|{2}{G}|Creature - Hydra|1|1|Trample$Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.| Mantle of Webs|Magic Origins|187|C|{1}{G}|Enchantment - Aura|||Enchant Creature$Enchanted creature gets +1/+3 and has reach.| Might of the Masses|Magic Origins|188|C|{G}|Instant|||Target creature gets +1/+1 until end of turn for each creature you control.| Nissa, Sage Animist|Magic Origins|189|M||Legendary Planeswalker - Nissa|3|+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.$-2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.$-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.| Nissa, Vastwood Seer|Magic Origins|189|M|{2}{G}|Legendary Creature - Elf Scout|2|2|When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.$Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.| Nissa's Pilgrimage|Magic Origins|190|C|{2}{G}|Sorcery|||Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.$Spell Mastery � If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.| Nissa's Revelation|Magic Origins|191|R|{5}{G}{G}|Sorcery|||Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.| Orchard Spirit|Magic Origins|192|C|{2}{G}|Creature - Spirit|2|2|Orchard Spirit can't be blocked except by creatures with flying or reach.| Outland Colossus|Magic Origins|193|R|{3}{G}{G}|Creature - Giant|6|6|Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)$Outland Colossus can't be blocked by more than one creature.| Pharika's Disciple|Magic Origins|194|C|{3}{G}|Creature - Centaur Warrior|2|3|Deathtouch$Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)| Reclaim|Magic Origins|195|C|{G}|Instant|||Put target card from your graveyard on top of your library.| Rhox Maulers|Magic Origins|196|C|{4}{G}|Creature - Rhino Soldier|4|4|Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)$Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)| Skysnare Spider|Magic Origins|197|U|{4}{G}{G}|Creature - Spider|6|6|Vigilance$Reach| Somberwald Alpha|Magic Origins|198|U|{3}{G}|Creature - Wolf|3|2|Whenever a creature you control becomes blocked, it gets +1+1 until end of turn.${1}{G}: Target creature you control gains trample until end of turn.| Sylvan Messenger|Magic Origins|199|U|{3}{G}|Creature - Elf|2|2|Trample$When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.| Timberpack Wolf|Magic Origins|200|C|{1}{G}|Creature - Wolf|2|2|Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.| Titanic Growth|Magic Origins|201|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.| Undercity Troll|Magic Origins|202|U|{1}{G}|Creature - Troll|2|2|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)${2}{G}: Regenerate Undercity Troll.| Valeron Wardens|Magic Origins|203|U|{2}{G}|Creature - Human Monk|1|3|Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)$Whenever a creature you control becomes renowned, draw a card.| Vastwood Gorger|Magic Origins|204|C|{5}{G}|Creature - Wurm|5|6|| Vine Snare|Magic Origins|205|C|{2}{G}|Instant|||Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.| Wild Instincts|Magic Origins|206|C|{3}{G}|Sorcery|||Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.| Woodland Bellower|Magic Origins|207|M|{4}{G}{G}|Creature - Beast|6|5|When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.| Yeva's Forcemage|Magic Origins|208|C|{2}{G}|Creature - Elf Shaman|2|2|When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.| Zendikar's Roil|Magic Origins|209|U|{3}{G}{G}|Enchantment|||Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.| Plummet|Magic Origins|286|C|{1}{G}|Instant|||Destroy target creature with flying.| Prized Unicorn|Magic Origins|287|U|{3}{G}|Creature - Unicorn|2|2|All creatures able to block Prized Unicorn do so.| Terra Stomper|Magic Origins|288|R|{3}{G}{G}{G}|Creature - Beast|8|8|Terra Stomper can't be countered.$Trample| Blazing Hellhound|Magic Origins|210|U|{2}{B}{R}|Creature - Elemental Hound|4|3|{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.| Blood-Cursed Knight|Magic Origins|211|U|{1}{W}{B}|Creature - Vampire Knight|3|2|As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink.| Bounding Krasis|Magic Origins|212|U|{1}{U}{B}|Creature - Fish Lizard|3|3|Flash (You may cast this spell any time you could cast an instant.)$When Bounding Krasis enters the battlefield, you may tap or untap target creature.| Citadel Castellan|Magic Origins|213|U|{1}{G}{W}|Creature - Human Knight|2|3|Vigilance$Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)| Iroas's Champion|Magic Origins|214|U|{1}{R}{W}|Creature - Human Soldier|2|2|Double strike| Possessed Skaab|Magic Origins|215|U|{3}{U}{B}|Creature - Zombie|3|2|When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.$If Possessed Skaab would die, exile it instead.| Reclusive Artificer|Magic Origins|216|U|{2}{U}{R}|Creature - Human Artificer|2|3|Haste$When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.| Shaman of the Pack|Magic Origins|217|U|{1}{B}{G}|Creature - Elf Shaman|3|2|When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.| Thunderclap Wyvern|Magic Origins|218|U|{2}{W}{U}|Creature - Drake|2|3|Flash$Flying$Other creatures you control with flying get +1/+1.| Zendikar Incarnate|Magic Origins|219|U|{2}{R}{G}|Creature - Elemental|0|4|Zendikar Incarnate's power is equal to the amount of lands you control.| Alchemist's Vial|Magic Origins|220|C|{2}|Artifact|||When Alchemist's Vial enters the battlefield, draw a card.${1}, {t}: Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.| Alhammarret's Archive|Magic Origins|221|M|{5}|Legendary Artifact|||If you would gain life, you gain twice that much life instead. $If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.| Angel's Tomb|Magic Origins|222|U|{3}|Artifact|||Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.| Bonded Construct|Magic Origins|223|C|{1}|Artifact Creature - Construct|2|1|Bonded Construct can't attack alone.| Brawler's Plate|Magic Origins|224|U|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has trample.$Equip {4}| Chief of the Foundry|Magic Origins|225|U|{3}|Artifact Creature - Construct|2|3|Other artifact creatures you control get +1/+1.| Gold-Forged Sentinel|Magic Origins|226|U|{6}|Artifact Creature - Chimera|4|4|Flying| Guardian Automaton|Magic Origins|227|C|{4}|Artifact Creature - Construct|3|3|When Guardian Automaton dies, you gain 3 life.| Guardians of Meletis|Magic Origins|228|C|{3}|Artifact Creature - Golem|0|6|Defender| Hangarback Walker|Magic Origins|229|R|{X}{X}|Artifact Creature - Construct|0|0|Hangarback Walker enters the battlefield with X +1/+1 counters on it.$When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.${1},{T}: Put a +1/+1 counter on Hangarback Walker.| Helm of the Gods|Magic Origins|230|R|{1}|Artifact - Equipment|||Equipped creature gets +1/+1 for each enchantment you control.$Equip {1}| Jayemdae Tome|Magic Origins|231|U|{4}|Artifact|||{4}, {T}: Draw a card.| Mage-Ring Responder|Magic Origins|232|R|{7}|Artifact Creature - Golem|7|7|Mage-Ring Responder doesn't untap during your untap step.${7}: Untap Mage-Ring Responder.$Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.| Meteorite|Magic Origins|233|U|{5}|Artifact|||When Meteorite enters the battlefield, it deals 2 damage to any target.${T}: Add one mana of any color.| Orbs of Warding|Magic Origins|234|R|{5}|Artifact|||You have hexproof.$If a creature would deal damage to you, prevent 1 of that damage.| Prism Ring|Magic Origins|235|U|{1}|Artifact|||As Prism Ring enters the battlefield, choose a color.$Whenever you cast a spell of the chosen color, you gain 1 life.| Pyromancer's Goggles|Magic Origins|236|M|{5}|Legendary Artifact|||{T}: Add {R}. When that mana is used to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.| Ramroller|Magic Origins|237|U|{3}|Artifact Creature - Juggernaut|2|3|Ramroller attacks each turn if able.$Ramroller gets +2/+0 as long as you control another artifact.| Runed Servitor|Magic Origins|238|U|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Sigil of Valor|Magic Origins|239|U|{2}|Artifact - Equipment|||Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.$Equip {1}| Sword of the Animist|Magic Origins|240|R|{2}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.$Equip {2}| Throwing Knife|Magic Origins|241|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.$Equip {2}| Veteran's Sidearm|Magic Origins|242|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equip {1}| War Horn|Magic Origins|243|U|{3}|Artifact|||Attacking creatures you control get +1/+0.| Battlefield Forge|Magic Origins|244|R||Land|||{T}: Add {C}.${T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.| Caves of Koilos|Magic Origins|245|R||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.| Evolving Wilds|Magic Origins|246|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Foundry of the Consuls|Magic Origins|247|U||Land|||{T}: Add {C}.${5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.| Llanowar Wastes|Magic Origins|248|R||Land|||{T}: Add {C}.${T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.| Mage-Ring Network|Magic Origins|249|U||Land|||{t}: Add {C}.${1}, {t}: Put a storage counter on Mage-Ring Network.${t}, Remove X storage counters from Mage-Ring Network: Add {x}.| Rogue's Passage|Magic Origins|250|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Shivan Reef|Magic Origins|251|R||Land|||{T}: Add {C}.${T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.| Yavimaya Coast|Magic Origins|252|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Plains|Magic Origins|253|L||Basic Land - Plains|||({t}: Add {W}.)| Plains|Magic Origins|254|L||Basic Land - Plains|||({t}: Add {W}.)| Plains|Magic Origins|255|L||Basic Land - Plains|||({t}: Add {W}.)| Plains|Magic Origins|256|L||Basic Land - Plains|||({t}: Add {W}.)| Island|Magic Origins|257|L||Basic Land - Island|||({t}: Add {U}.)| Island|Magic Origins|258|L||Basic Land - Island|||({t}: Add {U}.)| Island|Magic Origins|259|L||Basic Land - Island|||({t}: Add {U}.)| Island|Magic Origins|260|L||Basic Land - Island|||({t}: Add {U}.)| Swamp|Magic Origins|261|L||Basic Land - Swamp|||({t}: Add {B}.)| Swamp|Magic Origins|262|L||Basic Land - Swamp|||({t}: Add {B}.)| Swamp|Magic Origins|263|L||Basic Land - Swamp|||({t}: Add {B}.)| Swamp|Magic Origins|264|L||Basic Land - Swamp|||({t}: Add {B}.)| Mountain|Magic Origins|265|L||Basic Land - Mountain|||({t}: Add {R}.)| Mountain|Magic Origins|266|L||Basic Land - Mountain|||({t}: Add {R}.)| Mountain|Magic Origins|267|L||Basic Land - Mountain|||({t}: Add {R}.)| Mountain|Magic Origins|268|L||Basic Land - Mountain|||({t}: Add {R}.)| Forest|Magic Origins|269|L||Basic Land - Forest|||({t}: Add {G}.)| Forest|Magic Origins|270|L||Basic Land - Forest|||({t}: Add {G}.)| Forest|Magic Origins|271|L||Basic Land - Forest|||({t}: Add {G}.)| Forest|Magic Origins|272|L||Basic Land - Forest|||({t}: Add {G}.)| Wasteland|Magic Player Rewards|1|Special||Land|||{T}: Add {C}.${T}, Sacrifice Wasteland: Destroy target nonbasic land.| Voidmage Prodigy|Magic Player Rewards|2|Special|{U}{U}|Creature - Human Wizard|2|1|{U}{U}, Sacrifice a Wizard: Counter target spell.$Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Powder Keg|Magic Player Rewards|3|Special|{2}|Artifact|||At the beginning of your upkeep, you may put a fuse counter on Powder Keg.${T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.| Psychatog|Magic Player Rewards|4|Special|{1}{U}{B}|Creature - Atog|1|2|Discard a card: Psychatog gets +1/+1 until end of turn.$Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.| Terror|Magic Player Rewards|5|Special|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Fireball|Magic Player Rewards|6|Special|{X}{R}|Sorcery||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Oxidize|Magic Player Rewards|7|Special|{G}|Instant|||Destroy target artifact. It can't be regenerated.| Mana Leak|Magic Player Rewards|8|Special|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Reciprocate|Magic Player Rewards|9|Special|{W}|Instant|||Exile target creature that dealt damage to you this turn.| Hypnotic Specter|Magic Player Rewards|10|Special|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Hinder|Magic Player Rewards|11|Special|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.| Pyroclasm|Magic Player Rewards|12|Special|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Giant Growth|Magic Player Rewards|13|Special|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Putrefy|Magic Player Rewards|14|Special|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Zombify|Magic Player Rewards|15|Special|{3}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Lightning Helix|Magic Player Rewards|16|Special|{W}{R}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.| Wrath of God|Magic Player Rewards|17|Special|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Condemn|Magic Player Rewards|18|Special|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Mortify|Magic Player Rewards|19|Special|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Psionic Blast|Magic Player Rewards|20|Special|{2}{U}|Instant|||Psionic Blast deals 4 damage to any target and 2 damage to you.| Cruel Edict|Magic Player Rewards|21|Special|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| Disenchant|Magic Player Rewards|22|Special|{1}{W}|Instant|||Destroy target artifact or enchantment.| Recollect|Magic Player Rewards|23|Special|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.| Damnation|Magic Player Rewards|24|Special|{2}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated.| Tidings|Magic Player Rewards|25|Special|{3}{U}{U}|Sorcery|||Draw four cards.| Incinerate|Magic Player Rewards|26|Special|{1}{R}|Instant|||Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.| Mana Tithe|Magic Player Rewards|27|Special|{W}|Instant|||Counter target spell unless its controller pays {1}.| Harmonize|Magic Player Rewards|28|Special|{2}{G}{G}|Sorcery|||Draw three cards.| Ponder|Magic Player Rewards|29|Special|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Corrupt|Magic Player Rewards|30|Special|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Cryptic Command|Magic Player Rewards|31|Special|{1}{U}{U}{U}|Instant|||Choose two - Counter target spell; or Return target permanent to its owner's hand; or Tap all creatures your opponents control; or Draw a card.| Flame Javelin|Magic Player Rewards|32|Special|{2R}{2R}{2R}|Instant|||({2R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)$Flame Javelin deals 4 damage to any target.| Unmake|Magic Player Rewards|33|Special|{WB}{WB}{WB}|Instant|||Exile target creature.| Nameless Inversion|Magic Player Rewards|34|Special|{1}{B}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Target creature gets +3/-3 and loses all creature types until end of turn.| Remove Soul|Magic Player Rewards|35|Special|{1}{U}|Instant|||Counter target creature spell.| Blightning|Magic Player Rewards|36|Special|{1}{B}{R}|Sorcery|||Blightning deals 3 damage to target player. That player discards two cards.| Rampant Growth|Magic Player Rewards|37|Special|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Negate|Magic Player Rewards|38|Special|{1}{U}|Instant|||Counter target noncreature spell.| Terminate|Magic Player Rewards|39|Special|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Lightning Bolt|Magic Player Rewards|40|Special|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Cancel|Magic Player Rewards|41|Special|{1}{U}{U}|Instant|||Counter target spell.| Sign in Blood|Magic Player Rewards|42|Special|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Infest|Magic Player Rewards|43|Special|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Volcanic Fallout|Magic Player Rewards|44|Special|{1}{R}{R}|Instant|||Volcanic Fallout can't be countered.$Volcanic Fallout deals 2 damage to each creature and each player.| Celestial Purge|Magic Player Rewards|45|Special|{1}{W}|Instant|||Exile target black or red permanent.| Bituminous Blast|Magic Player Rewards|46|Special|{3}{B}{R}|Instant|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Bituminous Blast deals 4 damage to target creature.| Burst Lightning|Magic Player Rewards|47|Special|{R}|Instant|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Burst Lightning deals 2 damage to any target. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.| Harrow|Magic Player Rewards|48|Special|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Day of Judgment|Magic Player Rewards|49|Special|{2}{W}{W}|Sorcery|||Destroy all creatures.| Brave the Elements|Magic Player Rewards|50|Special|{W}|Instant|||Choose a color. White creatures you control gain protection from the chosen color until end of turn.| Doom Blade|Magic Player Rewards|51|Special|{1}{B}|Instant|||Destroy target nonblack creature.| Treasure Hunt|Magic Player Rewards|52|Special|{1}{U}|Sorcery|||Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.| Searing Blaze|Magic Player Rewards|53|Special|{R}{R}|Instant|||Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.$Landfall � If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.| Artisan of Kozilek|Magic: The Gathering-Commander|1|U|{9}|Creature - Eldrazi|10|9|When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.$Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)| Celestial Force|Magic: The Gathering-Commander|10|R|{5}{W}{W}{W}|Creature - Elemental|7|7|At the beginning of each upkeep, you gain 3 life.| Shriekmaw|Magic: The Gathering-Commander|100|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Sign in Blood|Magic: The Gathering-Commander|101|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Stitch Together|Magic: The Gathering-Commander|102|U|{B}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.| Syphon Flesh|Magic: The Gathering-Commander|103|U|{4}{B}|Sorcery|||Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.| Syphon Mind|Magic: The Gathering-Commander|104|C|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.| Unnerve|Magic: The Gathering-Commander|105|C|{3}{B}|Sorcery|||Each opponent discards two cards.| Vampire Nighthawk|Magic: The Gathering-Commander|106|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Vow of Malice|Magic: The Gathering-Commander|107|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.| Akroma, Angel of Fury|Magic: The Gathering-Commander|108|R|{5}{R}{R}{R}|Legendary Creature - Angel|6|6|Akroma, Angel of Fury can't be countered.$Flying, trample, protection from white and from blue${R}: Akroma, Angel of Fury gets +1/+0 until end of turn.$Morph {3}{R}{R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Anger|Magic: The Gathering-Commander|109|U|{3}{R}|Creature - Incarnation|2|2|Haste$As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.| Congregate|Magic: The Gathering-Commander|11|C|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Avatar of Fury|Magic: The Gathering-Commander|110|R|{6}{R}{R}|Creature - Avatar|6|6|If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.$Flying${R}: Avatar of Fury gets +1/+0 until end of turn.| Avatar of Slaughter|Magic: The Gathering-Commander|111|R|{6}{R}{R}|Creature - Avatar|8|8|All creatures have double strike and attack each turn if able.| Breath of Darigaaz|Magic: The Gathering-Commander|112|U|{1}{R}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.| Chain Reaction|Magic: The Gathering-Commander|113|R|{2}{R}{R}|Sorcery|||Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.| Chaos Warp|Magic: The Gathering-Commander|114|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Chartooth Cougar|Magic: The Gathering-Commander|115|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Cleansing Beam|Magic: The Gathering-Commander|116|U|{4}{R}|Instant|||Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.| Comet Storm|Magic: The Gathering-Commander|117|M|{X}{R}{R}|Instant|||Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)$Choose any target, then choose another any target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.| Death by Dragons|Magic: The Gathering-Commander|118|U|{4}{R}{R}|Sorcery|||Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.| Disaster Radius|Magic: The Gathering-Commander|119|R|{5}{R}{R}|Sorcery|||As an additional cost to cast Disaster Radius, reveal a creature card from your hand.$Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.| Crescendo of War|Magic: The Gathering-Commander|12|R|{3}{W}|Enchantment|||At the beginning of each upkeep, put a strife counter on Crescendo of War.$Attacking creatures get +1/+0 for each strife counter on Crescendo of War.$Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.| Dragon Whelp|Magic: The Gathering-Commander|120|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Earthquake|Magic: The Gathering-Commander|121|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Faultgrinder|Magic: The Gathering-Commander|122|C|{6}{R}|Creature - Elemental|4|4|Trample$When Faultgrinder enters the battlefield, destroy target land.$Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Flametongue Kavu|Magic: The Gathering-Commander|123|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Furnace Whelp|Magic: The Gathering-Commander|124|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Goblin Cadets|Magic: The Gathering-Commander|125|U|{R}|Creature - Goblin|2|1|Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)| Insurrection|Magic: The Gathering-Commander|126|R|{5}{R}{R}{R}|Sorcery|||Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.| Lash Out|Magic: The Gathering-Commander|127|C|{1}{R}|Instant|||Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Magmatic Force|Magic: The Gathering-Commander|128|R|{5}{R}{R}{R}|Creature - Elemental|7|7|At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.| Mana-Charged Dragon|Magic: The Gathering-Commander|129|R|{4}{R}{R}|Creature - Dragon|5|5|Flying, trample$Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.| False Prophet|Magic: The Gathering-Commander|13|R|{2}{W}{W}|Creature - Human Cleric|2|2|When False Prophet dies, exile all creatures.| Oni of Wild Places|Magic: The Gathering-Commander|130|U|{5}{R}|Creature - Demon Spirit|6|5|Haste$At the beginning of your upkeep, return a red creature you control to its owner's hand.| Punishing Fire|Magic: The Gathering-Commander|131|U|{1}{R}|Instant|||Punishing Fire deals 2 damage to any target.$Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.| Pyrohemia|Magic: The Gathering-Commander|132|U|{2}{R}{R}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.${R}: Pyrohemia deals 1 damage to each creature and each player.| Rapacious One|Magic: The Gathering-Commander|133|U|{5}{R}|Creature - Eldrazi Drone|5|4|Trample$Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Ruination|Magic: The Gathering-Commander|134|R|{3}{R}|Sorcery|||Destroy all nonbasic lands.| Spitebellows|Magic: The Gathering-Commander|135|U|{5}{R}|Creature - Elemental|6|1|When Spitebellows leaves the battlefield, it deals 6 damage to target creature.$Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Stranglehold|Magic: The Gathering-Commander|136|R|{3}{R}|Enchantment|||Your opponents can't search libraries.$If an opponent would begin an extra turn, that player skips that turn instead.| Sulfurous Blast|Magic: The Gathering-Commander|137|U|{2}{R}{R}|Instant|||Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.| Vow of Lightning|Magic: The Gathering-Commander|138|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.| Wild Ricochet|Magic: The Gathering-Commander|139|R|{2}{R}{R}|Instant|||You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.| Ghostly Prison|Magic: The Gathering-Commander|14|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Acidic Slime|Magic: The Gathering-Commander|140|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Aquastrand Spider|Magic: The Gathering-Commander|141|C|{1}{G}|Creature - Spider Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)| Awakening Zone|Magic: The Gathering-Commander|142|R|{2}{G}|Enchantment|||At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Baloth Woodcrasher|Magic: The Gathering-Commander|143|U|{4}{G}{G}|Creature - Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.| Bestial Menace|Magic: The Gathering-Commander|144|U|{3}{G}{G}|Sorcery|||Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.| Brawn|Magic: The Gathering-Commander|145|U|{3}{G}|Creature - Incarnation|3|3|Trample$As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.| Cobra Trap|Magic: The Gathering-Commander|146|U|{4}{G}{G}|Instant - Trap|||If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.$Put four 1/1 green Snake creature tokens onto the battlefield.| Collective Voyage|Magic: The Gathering-Commander|147|R|{G}|Sorcery|||Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library.| Cultivate|Magic: The Gathering-Commander|148|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Deadly Recluse|Magic: The Gathering-Commander|149|C|{1}{G}|Creature - Spider|1|2|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Hour of Reckoning|Magic: The Gathering-Commander|15|R|{4}{W}{W}{W}|Sorcery|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Destroy all nontoken creatures.| Deadwood Treefolk|Magic: The Gathering-Commander|150|U|{5}{G}|Creature - Treefolk|3|6|Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.| Elvish Aberration|Magic: The Gathering-Commander|151|U|{5}{G}|Creature - Elf Mutant|4|5|{tap}: Add {G}{G}{G}.$Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Eternal Witness|Magic: The Gathering-Commander|152|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Explosive Vegetation|Magic: The Gathering-Commander|153|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| Fertilid|Magic: The Gathering-Commander|154|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.| Fierce Empath|Magic: The Gathering-Commander|155|C|{2}{G}|Creature - Elf|1|1|When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.| Fists of Ironwood|Magic: The Gathering-Commander|156|C|{1}{G}|Enchantment - Aura|||Enchant creature$When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.$Enchanted creature has trample.| Garruk Wildspeaker|Magic: The Gathering-Commander|157|M|{2}{G}{G}|Legendary Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Harmonize|Magic: The Gathering-Commander|158|U|{2}{G}{G}|Sorcery|||Draw three cards.| Hornet Queen|Magic: The Gathering-Commander|159|R|{4}{G}{G}{G}|Creature - Insect|2|2|Flying, deathtouch$When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.| Jotun Grunt|Magic: The Gathering-Commander|16|U|{1}{W}|Creature - Giant Soldier|4|4|Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Hunting Pack|Magic: The Gathering-Commander|160|U|{5}{G}{G}|Instant|||Put a 4/4 green Beast creature token onto the battlefield.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Hydra Omnivore|Magic: The Gathering-Commander|161|R|{4}{G}{G}|Creature - Hydra|8|8|Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.| Invigorate|Magic: The Gathering-Commander|162|C|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| Kodama's Reach|Magic: The Gathering-Commander|163|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Krosan Tusker|Magic: The Gathering-Commander|164|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Lhurgoyf|Magic: The Gathering-Commander|165|R|{2}{G}{G}|Creature - Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Magus of the Vineyard|Magic: The Gathering-Commander|166|R|{G}|Creature - Human Wizard|1|1|At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.| Penumbra Spider|Magic: The Gathering-Commander|167|C|{2}{G}{G}|Creature - Spider|2|4|Reach$When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.| Relic Crush|Magic: The Gathering-Commander|168|C|{4}{G}|Instant|||Destroy target artifact or enchantment and up to one other target artifact or enchantment.| Sakura-Tribe Elder|Magic: The Gathering-Commander|169|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Journey to Nowhere|Magic: The Gathering-Commander|17|C|{1}{W}|Enchantment|||When Journey to Nowhere enters the battlefield, exile target creature.$When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Scavenging Ooze|Magic: The Gathering-Commander|170|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.| Spawnwrithe|Magic: The Gathering-Commander|171|R|{2}{G}|Creature - Elemental|2|2|Trample$Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.| Spike Feeder|Magic: The Gathering-Commander|172|U|{1}{G}{G}|Creature - Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| Squallmonger|Magic: The Gathering-Commander|173|U|{3}{G}|Creature - Monger|3|3|{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.| Symbiotic Wurm|Magic: The Gathering-Commander|174|R|{5}{G}{G}{G}|Creature - Wurm|7|7|When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.| Tribute to the Wild|Magic: The Gathering-Commander|175|U|{1}{G}|Instant|||Each opponent sacrifices an artifact or enchantment.| Troll Ascetic|Magic: The Gathering-Commander|176|R|{1}{G}{G}|Creature - Troll Shaman|3|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)${1}{G}: Regenerate Troll Ascetic.| Veteran Explorer|Magic: The Gathering-Commander|177|U|{G}|Creature - Human Soldier Scout|1|1|When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it.| Vow of Wildness|Magic: The Gathering-Commander|178|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.| Yavimaya Elder|Magic: The Gathering-Commander|179|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| Lightkeeper of Emeria|Magic: The Gathering-Commander|18|U|{3}{W}|Creature - Angel|2|4|Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)$Flying$When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.| Angel of Despair|Magic: The Gathering-Commander|180|R|{3}{W}{W}{B}{B}|Creature - Angel|5|5|Flying$When Angel of Despair enters the battlefield, destroy target permanent.| Animar, Soul of Elements|Magic: The Gathering-Commander|181|M|{U}{R}{G}|Legendary Creature - Elemental|1|1|Protection from white and from black$Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.$Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.| Aura Shards|Magic: The Gathering-Commander|182|U|{1}{G}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.| Azorius Guildmage|Magic: The Gathering-Commander|183|U|{WU}{WU}|Creature - Vedalken Wizard|2|2|{2}{W}: Tap target creature.${2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)| Basandra, Battle Seraph|Magic: The Gathering-Commander|184|R|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying$Players can't cast spells during combat.${R}: Target creature attacks this turn if able.| Bladewing the Risen|Magic: The Gathering-Commander|185|R|{3}{B}{B}{R}{R}|Legendary Creature - Zombie Dragon|4|4|Flying$When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.${B}{R}: Dragon creatures get +1/+1 until end of turn.| Boros Guildmage|Magic: The Gathering-Commander|186|U|{RW}{RW}|Creature - Human Wizard|2|2|{1}{R}: Target creature gains haste until end of turn.${1}{W}: Target creature gains first strike until end of turn.| Brion Stoutarm|Magic: The Gathering-Commander|187|R|{2}{R}{W}|Legendary Creature - Giant Warrior|4|4|Lifelink${R}, {tap}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.| Call the Skybreaker|Magic: The Gathering-Commander|188|R|{5}{UR}{UR}|Sorcery|||Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Chorus of the Conclave|Magic: The Gathering-Commander|189|R|{4}{G}{G}{W}{W}|Legendary Creature - Dryad|3|8|Forestwalk$As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.| Martyr's Bond|Magic: The Gathering-Commander|19|R|{4}{W}{W}|Enchantment|||Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.| Colossal Might|Magic: The Gathering-Commander|190|C|{R}{G}|Instant|||Target creature gets +4/+2 and gains trample until end of turn.| Damia, Sage of Stone|Magic: The Gathering-Commander|191|M|{4}{G}{U}{B}|Legendary Creature - Gorgon Wizard|4|4|Deathtouch$Skip your draw step.$At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.| Death Mutation|Magic: The Gathering-Commander|192|U|{6}{B}{G}|Sorcery|||Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.| Desecrator Hag|Magic: The Gathering-Commander|193|C|{2}{BG}{BG}|Creature - Hag|2|2|When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.| Dominus of Fealty|Magic: The Gathering-Commander|194|R|{UR}{UR}{UR}{UR}{UR}|Creature - Spirit Avatar|4|4|Flying$At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.| Duergar Hedge-Mage|Magic: The Gathering-Commander|195|U|{2}{RW}|Creature - Dwarf Shaman|2|2|When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.$When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.| Edric, Spymaster of Trest|Magic: The Gathering-Commander|196|R|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Electrolyze|Magic: The Gathering-Commander|197|U|{1}{U}{R}|Instant|||Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.$Draw a card.| Fire|Magic: The Gathering-Commander|198a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Magic: The Gathering-Commander|198b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Firespout|Magic: The Gathering-Commander|199|U|{2}{RG}|Sorcery|||Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)| Afterlife|Magic: The Gathering-Commander|2|U|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Monk Realist|Magic: The Gathering-Commander|20|C|{1}{W}|Creature - Human Monk Cleric|1|1|When Monk Realist enters the battlefield, destroy target enchantment.| Ghave, Guru of Spores|Magic: The Gathering-Commander|200|M|{2}{B}{G}{W}|Legendary Creature - Fungus Shaman|0|0|Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield.${1}, Sacrifice a creature: Put a +1/+1 counter on target creature.| Golgari Guildmage|Magic: The Gathering-Commander|201|U|{BG}{BG}|Creature - Elf Shaman|2|2|{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.${4}{G}: Put a +1/+1 counter on target creature.| Gwyllion Hedge-Mage|Magic: The Gathering-Commander|202|U|{2}{WB}|Creature - Hag Wizard|2|2|When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.$When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.| Hull Breach|Magic: The Gathering-Commander|203|C|{R}{G}|Sorcery|||Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.| Intet, the Dreamer|Magic: The Gathering-Commander|204|R|{3}{U}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.| Izzet Chronarch|Magic: The Gathering-Commander|205|C|{3}{U}{R}|Creature - Human Wizard|2|2|When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Kaalia of the Vast|Magic: The Gathering-Commander|206|M|{1}{W}{B}{R}|Legendary Creature - Human Cleric|2|2|Flying$Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.| Karador, Ghost Chieftain|Magic: The Gathering-Commander|207|M|{5}{B}{G}{W}|Legendary Creature - Centaur Spirit|3|4|Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.$During each of your turns, you may cast one creature card from your graveyard.| Malfegor|Magic: The Gathering-Commander|208|M|{2}{B}{B}{R}{R}|Legendary Creature - Demon Dragon|6|6|Flying$When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.| Master Warcraft|Magic: The Gathering-Commander|209|R|{2}{RW}{RW}|Instant|||Cast Master Warcraft only before attackers are declared.$You choose which creatures attack this turn.$You choose which creatures block this turn and how those creatures block.| Mother of Runes|Magic: The Gathering-Commander|21|U|{W}|Creature - Human Cleric|1|1|{tap}: Target creature you control gains protection from the color of your choice until end of turn.| The Mimeoplasm|Magic: The Gathering-Commander|210|M|{2}{G}{U}{B}|Legendary Creature - Ooze|0|0|As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.| Mortify|Magic: The Gathering-Commander|211|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Necrogenesis|Magic: The Gathering-Commander|212|U|{B}{G}|Enchantment|||{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.| Nin, the Pain Artist|Magic: The Gathering-Commander|213|R|{U}{R}|Legendary Creature - Vedalken Wizard|1|1|{X}{U}{R}, {tap}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.| Nucklavee|Magic: The Gathering-Commander|214|U|{4}{UR}{UR}|Creature - Beast|4|4|When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.$When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.| Numot, the Devastator|Magic: The Gathering-Commander|215|R|{3}{R}{W}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.| Oros, the Avenger|Magic: The Gathering-Commander|216|R|{3}{W}{B}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.| Orzhov Guildmage|Magic: The Gathering-Commander|217|U|{WB}{WB}|Creature - Human Wizard|2|2|{2}{W}: Target player gains 1 life.${2}{B}: Each player loses 1 life.| Plumeveil|Magic: The Gathering-Commander|218|U|{WU}{WU}{WU}|Creature - Elemental|4|4|Flash (You may cast this spell any time you could cast an instant.)$Defender, flying| Prophetic Bolt|Magic: The Gathering-Commander|219|R|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Oblation|Magic: The Gathering-Commander|22|R|{2}{W}|Instant|||The owner of target nonland permanent shuffles it into their library, then draws two cards.| Riku of Two Reflections|Magic: The Gathering-Commander|220|M|{2}{U}{R}{G}|Legendary Creature - Human Wizard|2|2|Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.$Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield.| Ruhan of the Fomori|Magic: The Gathering-Commander|221|M|{1}{R}{W}{U}|Legendary Creature - Giant Warrior|7|7|At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.| Savage Twister|Magic: The Gathering-Commander|222|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Selesnya Evangel|Magic: The Gathering-Commander|223|C|{G}{W}|Creature - Elf Shaman|1|2|{1}, {tap}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.| Selesnya Guildmage|Magic: The Gathering-Commander|224|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.${3}{W}: Creatures you control get +1/+1 until end of turn.| Sigil Captain|Magic: The Gathering-Commander|225|U|{1}{G}{W}{W}|Creature - Rhino Soldier|3|3|Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.| Simic Sky Swallower|Magic: The Gathering-Commander|226|R|{5}{G}{U}|Creature - Leviathan|6|6|Flying, trample$Shroud (This creature can't be the target of spells or abilities.)| Skullbriar, the Walking Grave|Magic: The Gathering-Commander|227|R|{B}{G}|Legendary Creature - Zombie Elemental|1|1|Haste$Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.$Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.| Szadek, Lord of Secrets|Magic: The Gathering-Commander|228|R|{3}{U}{U}{B}{B}|Legendary Creature - Vampire|5|5|Flying$If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of their library into their graveyard.| Tariel, Reckoner of Souls|Magic: The Gathering-Commander|229|M|{4}{W}{B}{R}|Legendary Creature - Angel|4|7|Flying, vigilance${tap}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.| Oblivion Ring|Magic: The Gathering-Commander|23|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Teneb, the Harvester|Magic: The Gathering-Commander|230|R|{3}{B}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.| Terminate|Magic: The Gathering-Commander|231|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Valley Rannet|Magic: The Gathering-Commander|232|C|{4}{R}{G}|Creature - Beast|6|3|Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Vengeful Rebirth|Magic: The Gathering-Commander|233|U|{4}{R}{G}|Sorcery|||Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to any target.$Exile Vengeful Rebirth.| Vish Kal, Blood Arbiter|Magic: The Gathering-Commander|234|R|{4}{W}{B}{B}|Legendary Creature - Vampire|5|5|Flying, lifelink$Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.$Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.| Vorosh, the Hunter|Magic: The Gathering-Commander|235|R|{3}{G}{U}{B}|Legendary Creature - Dragon|6|6|Flying$Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.| Vulturous Zombie|Magic: The Gathering-Commander|236|R|{3}{B}{G}|Creature - Plant Zombie|3|3|Flying$Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.| Wall of Denial|Magic: The Gathering-Commander|237|U|{1}{W}{U}|Creature - Wall|0|8|Defender, flying$Shroud (This creature can't be the target of spells or abilities.)| Wrecking Ball|Magic: The Gathering-Commander|238|C|{2}{B}{R}|Instant|||Destroy target creature or land.| Wrexial, the Risen Deep|Magic: The Gathering-Commander|239|M|{3}{U}{U}{B}|Legendary Creature - Kraken|5|8|Islandwalk, swampwalk$Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.| Orim's Thunder|Magic: The Gathering-Commander|24|C|{2}{W}|Instant|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.| Zedruu the Greathearted|Magic: The Gathering-Commander|240|M|{1}{R}{W}{U}|Legendary Creature - Minotaur Monk|2|4|At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.${R}{W}{U}: Target opponent gains control of target permanent you control.| Acorn Catapult|Magic: The Gathering-Commander|241|R|{4}|Artifact|||{1}, {tap}: Acorn Catapult deals 1 damage to any target. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.| Armillary Sphere|Magic: The Gathering-Commander|242|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Boros Signet|Magic: The Gathering-Commander|243|C|{2}|Artifact|||{1}, {tap}: Add {R}{W}.| Champion's Helm|Magic: The Gathering-Commander|244|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+2.$As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)$Equip {1}| Darksteel Ingot|Magic: The Gathering-Commander|245|C|{3}|Artifact|||Darksteel Ingot is indestructible. (Effects that say "destroy" don't destroy it.)${tap}: Add one mana of any color.| Dimir Signet|Magic: The Gathering-Commander|246|C|{2}|Artifact|||{1}, {tap}: Add {U}{B}.| Dreamstone Hedron|Magic: The Gathering-Commander|247|U|{6}|Artifact|||{tap}: Add {C}{C}{C}.${3}, {tap}, Sacrifice Dreamstone Hedron: Draw three cards.| Fellwar Stone|Magic: The Gathering-Commander|248|U|{2}|Artifact|||{tap}: Add one mana of any color that a land an opponent controls could produce.| Golgari Signet|Magic: The Gathering-Commander|249|C|{2}|Artifact|||{1}, {tap}: Add {B}{G}.| Path to Exile|Magic: The Gathering-Commander|25|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Gruul Signet|Magic: The Gathering-Commander|250|C|{2}|Artifact|||{1}, {tap}: Add {R}{G}.| Howling Mine|Magic: The Gathering-Commander|251|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Izzet Signet|Magic: The Gathering-Commander|252|C|{2}|Artifact|||{1}, {tap}: Add {U}{R}.| Lightning Greaves|Magic: The Gathering-Commander|253|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Oblivion Stone|Magic: The Gathering-Commander|254|R|{3}|Artifact|||{4}, {tap}: Put a fate counter on target permanent.${5}, {tap}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.| Orzhov Signet|Magic: The Gathering-Commander|255|C|{2}|Artifact|||{1}, {tap}: Add {W}{B}.| Prophetic Prism|Magic: The Gathering-Commander|256|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {tap}: Add one mana of any color.| Rakdos Signet|Magic: The Gathering-Commander|257|C|{2}|Artifact|||{1}, {tap}: Add {B}{R}.| Selesnya Signet|Magic: The Gathering-Commander|258|C|{2}|Artifact|||{1}, {tap}: Add {G}{W}.| Simic Signet|Magic: The Gathering-Commander|259|C|{2}|Artifact|||{1}, {tap}: Add {G}{U}.| Pollen Lullaby|Magic: The Gathering-Commander|26|U|{1}{W}|Instant|||Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Skullclamp|Magic: The Gathering-Commander|260|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sol Ring|Magic: The Gathering-Commander|261|U|{1}|Artifact|||{tap}: Add {C}{C}.| Solemn Simulacrum|Magic: The Gathering-Commander|262|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Triskelavus|Magic: The Gathering-Commander|263|R|{7}|Artifact Creature - Construct|1|1|Flying$Triskelavus enters the battlefield with three +1/+1 counters on it.${1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to any target."| Akoum Refuge|Magic: The Gathering-Commander|264|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${tap}: Add {B} or {R}.| Azorius Chancery|Magic: The Gathering-Commander|265|C||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{U}.| Barren Moor|Magic: The Gathering-Commander|266|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Bojuka Bog|Magic: The Gathering-Commander|267|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${tap}: Add {B}.| Boros Garrison|Magic: The Gathering-Commander|268|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{W}.| Command Tower|Magic: The Gathering-Commander|269|C||Land|||{tap}: Add one mana of any color in your commander's color identity.| Prison Term|Magic: The Gathering-Commander|27|U|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.| Dimir Aqueduct|Magic: The Gathering-Commander|270|C||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{B}.| Dreadship Reef|Magic: The Gathering-Commander|271|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Dreadship Reef.${1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.| Evolving Wilds|Magic: The Gathering-Commander|272|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Forgotten Cave|Magic: The Gathering-Commander|273|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Fungal Reaches|Magic: The Gathering-Commander|274|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Fungal Reaches.${1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.| Golgari Rot Farm|Magic: The Gathering-Commander|275|C||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{G}.| Gruul Turf|Magic: The Gathering-Commander|276|C||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{G}.| Homeward Path|Magic: The Gathering-Commander|277|R||Land|||{tap}: Add {C}.${tap}: Each player gains control of all creatures they own.| Izzet Boilerworks|Magic: The Gathering-Commander|278|C||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{R}.| Jwar Isle Refuge|Magic: The Gathering-Commander|279|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${tap}: Add {U} or {B}.| Return to Dust|Magic: The Gathering-Commander|28|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Kazandu Refuge|Magic: The Gathering-Commander|280|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G}.| Lonely Sandbar|Magic: The Gathering-Commander|281|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U}.$Cycling {U} ({U}, Discard this card: Draw a card.)| Molten Slagheap|Magic: The Gathering-Commander|282|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Molten Slagheap.${1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.| Orzhov Basilica|Magic: The Gathering-Commander|283|C||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{B}.| Rakdos Carnarium|Magic: The Gathering-Commander|284|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{R}.| Rupture Spire|Magic: The Gathering-Commander|285|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color.| Secluded Steppe|Magic: The Gathering-Commander|286|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Selesnya Sanctuary|Magic: The Gathering-Commander|287|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W}.| Simic Growth Chamber|Magic: The Gathering-Commander|288|C||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{U}.| Svogthos, the Restless Tomb|Magic: The Gathering-Commander|289|U||Land|||{tap}: Add {C}.${3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.| Righteous Cause|Magic: The Gathering-Commander|29|U|{3}{W}{W}|Enchantment|||Whenever a creature attacks, you gain 1 life.| Temple of the False God|Magic: The Gathering-Commander|290|U||Land|||{tap}: Add {C}{C}. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Magic: The Gathering-Commander|291|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Tranquil Thicket|Magic: The Gathering-Commander|292|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G}.$Cycling {G} ({G}, Discard this card: Draw a card.)| Vivid Crag|Magic: The Gathering-Commander|293|U||Land|||Vivid Crag enters the battlefield tapped with two charge counters on it.${tap}: Add {R}.${tap}, Remove a charge counter from Vivid Crag: Add one mana of any color.| Vivid Creek|Magic: The Gathering-Commander|294|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U}.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Vivid Grove|Magic: The Gathering-Commander|295|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G}.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color.| Vivid Marsh|Magic: The Gathering-Commander|296|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${tap}: Add {B}.${tap}, Remove a charge counter from Vivid Marsh: Add one mana of any color.| Vivid Meadow|Magic: The Gathering-Commander|297|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${tap}: Add {W}.${tap}, Remove a charge counter from Vivid Meadow: Add one mana of any color.| Zoetic Cavern|Magic: The Gathering-Commander|298|U||Land|||{tap}: Add {C}.$Morph {2} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Plains|Magic: The Gathering-Commander|299|L||Basic Land - Plains|||W| Akroma's Vengeance|Magic: The Gathering-Commander|3|R|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3} ({3}, Discard this card: Draw a card.)| Serra Angel|Magic: The Gathering-Commander|30|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Plains|Magic: The Gathering-Commander|300|L||Basic Land - Plains|||W| Plains|Magic: The Gathering-Commander|301|L||Basic Land - Plains|||W| Plains|Magic: The Gathering-Commander|302|L||Basic Land - Plains|||W| Island|Magic: The Gathering-Commander|303|L||Basic Land - Island|||U| Island|Magic: The Gathering-Commander|304|L||Basic Land - Island|||U| Island|Magic: The Gathering-Commander|305|L||Basic Land - Island|||U| Island|Magic: The Gathering-Commander|306|L||Basic Land - Island|||U| Swamp|Magic: The Gathering-Commander|307|L||Basic Land - Swamp|||B| Swamp|Magic: The Gathering-Commander|308|L||Basic Land - Swamp|||B| Swamp|Magic: The Gathering-Commander|309|L||Basic Land - Swamp|||B| Shattered Angel|Magic: The Gathering-Commander|31|U|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.| Swamp|Magic: The Gathering-Commander|310|L||Basic Land - Swamp|||B| Mountain|Magic: The Gathering-Commander|311|L||Basic Land - Mountain|||R| Mountain|Magic: The Gathering-Commander|312|L||Basic Land - Mountain|||R| Mountain|Magic: The Gathering-Commander|313|L||Basic Land - Mountain|||R| Mountain|Magic: The Gathering-Commander|314|L||Basic Land - Mountain|||R| Forest|Magic: The Gathering-Commander|315|L||Basic Land - Forest|||G| Forest|Magic: The Gathering-Commander|316|L||Basic Land - Forest|||G| Forest|Magic: The Gathering-Commander|317|L||Basic Land - Forest|||G| Forest|Magic: The Gathering-Commander|318|L||Basic Land - Forest|||G| Soul Snare|Magic: The Gathering-Commander|32|U|{W}|Enchantment|||{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.| Spurnmage Advocate|Magic: The Gathering-Commander|33|U|{W}|Creature - Human Nomad|1|1|{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.| Storm Herd|Magic: The Gathering-Commander|34|R|{8}{W}{W}|Sorcery|||Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.| Voice of All|Magic: The Gathering-Commander|35|R|{2}{W}{W}|Creature - Angel|2|2|Flying$As Voice of All enters the battlefield, choose a color.$Voice of All has protection from the chosen color.| Vow of Duty|Magic: The Gathering-Commander|36|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.| Wall of Omens|Magic: The Gathering-Commander|37|U|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| Windborn Muse|Magic: The Gathering-Commander|38|R|{3}{W}|Creature - Spirit|2|3|Flying$Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Aethersnipe|Magic: The Gathering-Commander|39|C|{5}{U}|Creature - Elemental|4|4|When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.$Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Alliance of Arms|Magic: The Gathering-Commander|4|R|{W}|Sorcery|||Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.| Brainstorm|Magic: The Gathering-Commander|40|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Chromeshell Crab|Magic: The Gathering-Commander|41|R|{4}{U}|Creature - Crab Beast|3|3|Morph {4}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.| Conundrum Sphinx|Magic: The Gathering-Commander|42|R|{2}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of their library. If the card a player revealed is the card they named, that player puts it into their hand. If it's not, that player puts it on the bottom of their library.| Court Hussar|Magic: The Gathering-Commander|43|U|{2}{U}|Creature - Vedalken Knight|1|3|Vigilance$When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.$When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.| Dreamborn Muse|Magic: The Gathering-Commander|44|R|{2}{U}{U}|Creature - Spirit|2|2|At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of cards in their hand.| Fact or Fiction|Magic: The Gathering-Commander|45|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Flusterstorm|Magic: The Gathering-Commander|46|R|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Fog Bank|Magic: The Gathering-Commander|47|U|{1}{U}|Creature - Wall|0|2|Defender (This creature can't attack.)$Flying$Prevent all combat damage that would be dealt to and dealt by Fog Bank.| Gomazoa|Magic: The Gathering-Commander|48|U|{2}{U}|Creature - Jellyfish|0|3|Defender, flying${tap}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.| Guard Gomazoa|Magic: The Gathering-Commander|49|U|{2}{U}|Creature - Jellyfish|1|3|Defender, flying$Prevent all combat damage that would be dealt to Guard Gomazoa.| Angelic Arbiter|Magic: The Gathering-Commander|5|R|{5}{W}{W}|Creature - Angel|5|6|Flying$Each opponent who cast a spell this turn can't attack with creatures.$Each opponent who attacked with a creature this turn can't cast spells.| Memory Erosion|Magic: The Gathering-Commander|50|R|{1}{U}{U}|Enchantment|||Whenever an opponent casts a spell, that player puts the top two cards of their library into their graveyard.| Minds Aglow|Magic: The Gathering-Commander|51|R|{U}|Sorcery|||Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.| Mulldrifter|Magic: The Gathering-Commander|52|C|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Murmurs from Beyond|Magic: The Gathering-Commander|53|C|{2}{U}|Instant - Arcane|||Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.| Perilous Research|Magic: The Gathering-Commander|54|U|{1}{U}|Instant|||Draw two cards, then sacrifice a permanent.| Propaganda|Magic: The Gathering-Commander|55|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Ray of Command|Magic: The Gathering-Commander|56|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Reins of Power|Magic: The Gathering-Commander|57|R|{2}{U}{U}|Instant|||Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.| Repulse|Magic: The Gathering-Commander|58|C|{2}{U}|Instant|||Return target creature to its owner's hand.$Draw a card.| Riddlekeeper|Magic: The Gathering-Commander|59|R|{2}{U}|Creature - Homunculus|1|4|Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of their library into their graveyard.| Arbiter of Knollridge|Magic: The Gathering-Commander|6|R|{6}{W}|Creature - Giant Wizard|5|5|Vigilance$When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.| Scattering Stroke|Magic: The Gathering-Commander|60|U|{2}{U}{U}|Instant|||Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X}, where X is that spell's converted mana cost. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Skyscribing|Magic: The Gathering-Commander|61|U|{X}{U}{U}|Sorcery|||Each player draws X cards.$Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)| Slipstream Eel|Magic: The Gathering-Commander|62|C|{5}{U}{U}|Creature - Fish Beast|6|6|Slipstream Eel can't attack unless defending player controls an Island.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)| Spell Crumple|Magic: The Gathering-Commander|63|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.| Trade Secrets|Magic: The Gathering-Commander|64|R|{1}{U}{U}|Sorcery|||Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.| Trench Gorger|Magic: The Gathering-Commander|65|R|{6}{U}{U}|Creature - Leviathan|6|6|Trample$When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way.| Vedalken Plotter|Magic: The Gathering-Commander|66|U|{2}{U}|Creature - Vedalken Wizard|1|1|When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.| Vision Skeins|Magic: The Gathering-Commander|67|C|{1}{U}|Instant|||Each player draws two cards.| Vow of Flight|Magic: The Gathering-Commander|68|U|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.| Whirlpool Whelm|Magic: The Gathering-Commander|69|C|{1}{U}|Instant|||Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Archangel of Strife|Magic: The Gathering-Commander|7|R|{5}{W}{W}|Creature - Angel|6|6|Flying$As Archangel of Strife enters the battlefield, each player chooses war or peace.$Creatures controlled by players who chose war get +3/+0.$Creatures controlled by players who chose peace get +0/+3.| Windfall|Magic: The Gathering-Commander|70|U|{2}{U}|Sorcery|||Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.| Wonder|Magic: The Gathering-Commander|71|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Attrition|Magic: The Gathering-Commander|72|R|{1}{B}{B}|Enchantment|||{B}, Sacrifice a creature: Destroy target nonblack creature.| Avatar of Woe|Magic: The Gathering-Commander|73|R|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${tap}: Destroy target creature. It can't be regenerated.| Buried Alive|Magic: The Gathering-Commander|74|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.| Butcher of Malakir|Magic: The Gathering-Commander|75|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Dark Hatchling|Magic: The Gathering-Commander|76|R|{4}{B}{B}|Creature - Horror|3|3|Flying$When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.| Diabolic Tutor|Magic: The Gathering-Commander|77|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Doom Blade|Magic: The Gathering-Commander|78|C|{1}{B}|Instant|||Destroy target nonblack creature.| Dread Cacodemon|Magic: The Gathering-Commander|79|R|{7}{B}{B}{B}|Creature - Demon|8|8|When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.| Austere Command|Magic: The Gathering-Commander|8|R|{4}{W}{W}|Sorcery|||Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.| Evincar's Justice|Magic: The Gathering-Commander|80|C|{2}{B}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Evincar's Justice deals 2 damage to each creature and each player.| Extractor Demon|Magic: The Gathering-Commander|81|R|{4}{B}{B}|Creature - Demon|5|5|Flying$Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Fallen Angel|Magic: The Gathering-Commander|82|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Fleshbag Marauder|Magic: The Gathering-Commander|83|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Footbottom Feast|Magic: The Gathering-Commander|84|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card.| Grave Pact|Magic: The Gathering-Commander|85|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Gravedigger|Magic: The Gathering-Commander|86|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Hex|Magic: The Gathering-Commander|87|R|{4}{B}{B}|Sorcery|||Destroy six target creatures.| Living Death|Magic: The Gathering-Commander|88|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.| Mortivore|Magic: The Gathering-Commander|89|R|{2}{B}{B}|Creature - Lhurgoyf|*|*|Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.${B}: Regenerate Mortivore.| Bathe in Light|Magic: The Gathering-Commander|9|U|{1}{W}|Instant|||Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.| Nantuko Husk|Magic: The Gathering-Commander|90|U|{2}{B}|Creature - Zombie Insect|2|2|Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.| Nemesis Trap|Magic: The Gathering-Commander|91|U|{4}{B}{B}|Instant - Trap|||If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.$Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.| Nezumi Graverobber|Magic: The Gathering-Commander|92a|U|{1}{B}|Creature - Rat Rogue|2|1|{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.$| Nighteyes the Desecrator|Magic: The Gathering-Commander|92b|U|{1}{B}|Legendary Creature - Rat Wizard|4|2|{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.| Patron of the Nezumi|Magic: The Gathering-Commander|93|R|{5}{B}{B}|Legendary Creature - Spirit|6|6|Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)$Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.| Razorjaw Oni|Magic: The Gathering-Commander|94|U|{3}{B}|Creature - Demon Spirit|4|5|Black creatures can't block.| Reiver Demon|Magic: The Gathering-Commander|95|R|{4}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.| Rise from the Grave|Magic: The Gathering-Commander|96|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Scythe Specter|Magic: The Gathering-Commander|97|R|{4}{B}{B}|Creature - Specter|4|4|Flying$Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.| Sewer Nemesis|Magic: The Gathering-Commander|98|R|{3}{B}|Creature - Horror|*|*|As Sewer Nemesis enters the battlefield, choose a player.$Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.$Whenever the chosen player casts a spell, that player puts the top card of their library into their graveyard.| Shared Trauma|Magic: The Gathering-Commander|99|R|{B}|Sorcery|||Join forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of their library into their graveyard, where X is the total amount of mana paid this way.| Jetting Glasskite|Magic: The Gathering-Conspiracy|100|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| Minamo Scrollkeeper|Magic: The Gathering-Conspiracy|101|C|{1}{U}|Creature - Human Wizard|2|3|Defender$Your maximum hand size is increased by one.| Misdirection|Magic: The Gathering-Conspiracy|102|R|{3}{U}{U}|Instant|||You may exile a blue card from your hand rather than pay Misdirection's mana cost.$Change the target of target spell with a single target.| Plated Seastrider|Magic: The Gathering-Conspiracy|103|C|{U}{U}|Creature - Beast|1|4|| Reckless Scholar|Magic: The Gathering-Conspiracy|104|C|{2}{U}|Creature - Human Wizard|2|1|{tap}: Target player draws a card, then discards a card.| Screaming Seahawk|Magic: The Gathering-Conspiracy|105|C|{4}{U}|Creature - Bird|2|2|Flying$When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.| Shoreline Ranger|Magic: The Gathering-Conspiracy|106|C|{5}{U}|Creature - Bird Soldier|3|4|Flying$Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)| Stasis Cell|Magic: The Gathering-Conspiracy|107|C|{4}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.${3}{U}: Attach Stasis Cell to target creature.| Stifle|Magic: The Gathering-Conspiracy|108|R|{U}|Instant|||Counter target activated or triggered ability. (Mana abilities can't be targeted.)| Traveler's Cloak|Magic: The Gathering-Conspiracy|109|C|{2}{U}|Enchantment - Aura|||Enchant creature$As Traveler's Cloak enters the battlefield, choose a land type.$When Traveler's Cloak enters the battlefield, draw a card.$Enchanted creature has landwalk of the chosen type.| Turn the Tide|Magic: The Gathering-Conspiracy|110|C|{1}{U}|Instant|||Creatures your opponents control get -2/-0 until end of turn.| Wind Dancer|Magic: The Gathering-Conspiracy|111|U|{1}{U}|Creature - Faerie|1|1|Flying${tap}: Target creature gains flying until end of turn.| Altar's Reap|Magic: The Gathering-Conspiracy|112|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Assassinate|Magic: The Gathering-Conspiracy|113|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Ill-Gotten Gains|Magic: The Gathering-Conspiracy|114|R|{2}{B}{B}|Sorcery|||Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.| Infectious Horror|Magic: The Gathering-Conspiracy|115|C|{3}{B}|Creature - Zombie Horror|2|2|Whenever Infectious Horror attacks, each opponent loses 2 life.| Liliana's Specter|Magic: The Gathering-Conspiracy|116|C|{1}{B}{B}|Creature - Specter|2|1|Flying$When Liliana's Specter enters the battlefield, each opponent discards a card.| Magus of the Mirror|Magic: The Gathering-Conspiracy|117|R|{4}{B}{B}|Creature - Human Wizard|4|2|{tap}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.| Morkrut Banshee|Magic: The Gathering-Conspiracy|118|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.| Necromantic Thirst|Magic: The Gathering-Conspiracy|119|C|{2}{B}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.| Phage the Untouchable|Magic: The Gathering-Conspiracy|120|M|{3}{B}{B}{B}{B}|Legendary Creature - Avatar Minion|4|4|When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.$Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.$Whenever Phage deals combat damage to a player, that player loses the game.| Plagued Rusalka|Magic: The Gathering-Conspiracy|121|U|{B}|Creature - Spirit|1|1|{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Quag Vampires|Magic: The Gathering-Conspiracy|122|C|{B}|Creature - Vampire Rogue|1|1|Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)$Swampwalk$Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Reckless Spite|Magic: The Gathering-Conspiracy|123|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| Skeletal Scrying|Magic: The Gathering-Conspiracy|124|U|{X}{B}|Instant|||As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.$You draw X cards and you lose X life.| Smallpox|Magic: The Gathering-Conspiracy|125|U|{B}{B}|Sorcery|||Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.| Stronghold Discipline|Magic: The Gathering-Conspiracy|126|C|{2}{B}{B}|Sorcery|||Each player loses 1 life for each creature they control.| Syphon Soul|Magic: The Gathering-Conspiracy|127|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Tragic Slip|Magic: The Gathering-Conspiracy|128|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.| Twisted Abomination|Magic: The Gathering-Conspiracy|129|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Typhoid Rats|Magic: The Gathering-Conspiracy|130|C|{B}|Creature - Rat|1|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Unhallowed Pact|Magic: The Gathering-Conspiracy|131|C|{2}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| Vampire Hexmage|Magic: The Gathering-Conspiracy|132|U|{B}{B}|Creature - Vampire Shaman|2|1|First strike$Sacrifice Vampire Hexmage: Remove all counters from target permanent.| Victimize|Magic: The Gathering-Conspiracy|133|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Wakedancer|Magic: The Gathering-Conspiracy|134|C|{2}{B}|Creature - Human Shaman|2|2|Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.| Zombie Goliath|Magic: The Gathering-Conspiracy|135|C|{4}{B}|Creature - Zombie Giant|4|3|| Barbed Shocker|Magic: The Gathering-Conspiracy|136|U|{3}{R}|Creature - Insect|2|2|Trample, haste$Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.| Boldwyr Intimidator|Magic: The Gathering-Conspiracy|137|U|{5}{R}{R}|Creature - Giant Warrior|5|5|Cowards can't block Warriors.${R}: Target creature becomes a Coward until end of turn.${2}{R}: Target creature becomes a Warrior until end of turn.| Brimstone Volley|Magic: The Gathering-Conspiracy|138|C|{2}{R}|Instant|||Brimstone Volley deals 3 damage to any target.$Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.| Chartooth Cougar|Magic: The Gathering-Conspiracy|139|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Brago's Representative|Magic: The Gathering-Conspiracy|14|C|{2}{W}|Creature - Human Advisor|1|4|While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)| Cinder Wall|Magic: The Gathering-Conspiracy|140|C|{R}|Creature - Wall|3|3|Defender$When Cinder Wall blocks, destroy it at end of combat.| Deathforge Shaman|Magic: The Gathering-Conspiracy|141|U|{4}{R}|Creature - Ogre Shaman|4|3|Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)$When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.| Flaring Flame-Kin|Magic: The Gathering-Conspiracy|142|U|{2}{R}|Creature - Elemental Warrior|2|2|As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."| Flowstone Blade|Magic: The Gathering-Conspiracy|143|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/-1 until end of turn.| Heartless Hidetsugu|Magic: The Gathering-Conspiracy|144|R|{3}{R}{R}|Legendary Creature - Ogre Shaman|4|3|{tap}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.| Heckling Fiends|Magic: The Gathering-Conspiracy|145|U|{2}{R}|Creature - Devil|2|2|{2}{R}: Target creature attacks this turn if able.| Lizard Warrior|Magic: The Gathering-Conspiracy|146|C|{3}{R}|Creature - Lizard Warrior|4|2|| Mana Geyser|Magic: The Gathering-Conspiracy|147|C|{3}{R}{R}|Sorcery|||Add {R} for each tapped land your opponents control.| Orcish Cannonade|Magic: The Gathering-Conspiracy|148|C|{1}{R}{R}|Instant|||Orcish Cannonade deals 2 damage to any target and 3 damage to you.$Draw a card.| Pitchburn Devils|Magic: The Gathering-Conspiracy|149|C|{4}{R}|Creature - Devil|3|3|When Pitchburn Devils dies, it deals 3 damage to any target.| Council Guardian|Magic: The Gathering-Conspiracy|15|U|{5}{W}|Creature - Giant Soldier|5|5|Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.| Power of Fire|Magic: The Gathering-Conspiracy|150|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to any target."| Skitter of Lizards|Magic: The Gathering-Conspiracy|151|C|{R}|Creature - Lizard|1|1|Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)$Haste$Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Sulfuric Vortex|Magic: The Gathering-Conspiracy|152|R|{1}{R}{R}|Enchantment|||At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.$If a player would gain life, that player gains no life instead.| Torch Fiend|Magic: The Gathering-Conspiracy|153|C|{1}{R}|Creature - Devil|2|1|{R}, Sacrifice Torch Fiend: Destroy target artifact.| Trumpet Blast|Magic: The Gathering-Conspiracy|154|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Uncontrollable Anger|Magic: The Gathering-Conspiracy|155|U|{2}{R}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +2/+2 and attacks each turn if able.| Vent Sentinel|Magic: The Gathering-Conspiracy|156|C|{3}{R}|Creature - Elemental|2|4|Defender${1}{R}, {tap}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.| Volcanic Fallout|Magic: The Gathering-Conspiracy|157|U|{1}{R}{R}|Instant|||Volcanic Fallout can't be countered.$Volcanic Fallout deals 2 damage to each creature and each player.| Wrap in Flames|Magic: The Gathering-Conspiracy|158|C|{3}{R}|Sorcery|||Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.| Charging Rhino|Magic: The Gathering-Conspiracy|159|C|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| Council's Judgment|Magic: The Gathering-Conspiracy|16|R|{1}{W}{W}|Sorcery|||Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.| Copperhorn Scout|Magic: The Gathering-Conspiracy|160|C|{G}|Creature - Elf Scout|1|1|Whenever Copperhorn Scout attacks, untap each other creature you control.| Echoing Courage|Magic: The Gathering-Conspiracy|161|C|{1}{G}|Instant|||Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.| Elephant Guide|Magic: The Gathering-Conspiracy|162|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| Elvish Aberration|Magic: The Gathering-Conspiracy|163|C|{5}{G}|Creature - Elf Mutant|4|5|{tap}: Add {G}{G}{G}.$Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Exploration|Magic: The Gathering-Conspiracy|164|R|{G}|Enchantment|||You may play an additional land on each of your turns.| Gamekeeper|Magic: The Gathering-Conspiracy|165|U|{3}{G}|Creature - Elf|2|2|When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.| Gnarlid Pack|Magic: The Gathering-Conspiracy|166|C|{1}{G}|Creature - Beast|2|2|Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)$Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Howling Wolf|Magic: The Gathering-Conspiracy|167|C|{2}{G}{G}|Creature - Wolf|2|2|When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.| Hunger of the Howlpack|Magic: The Gathering-Conspiracy|168|C|{G}|Instant|||Put a +1/+1 counter on target creature.$Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn.| Hydra Omnivore|Magic: The Gathering-Conspiracy|169|M|{4}{G}{G}|Creature - Hydra|8|8|Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.| Custodi Soulbinders|Magic: The Gathering-Conspiracy|17|R|{3}{W}|Creature - Human Cleric|0|0|Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.${2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.| Lead the Stampede|Magic: The Gathering-Conspiracy|170|U|{2}{G}|Sorcery|||Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Nature's Claim|Magic: The Gathering-Conspiracy|171|C|{G}|Instant|||Destroy target artifact or enchantment. Its controller gains 4 life.| Pelakka Wurm|Magic: The Gathering-Conspiracy|172|U|{4}{G}{G}{G}|Creature - Wurm|7|7|Trample$When Pelakka Wurm enters the battlefield, you gain 7 life.$When Pelakka Wurm dies, draw a card.| Plummet|Magic: The Gathering-Conspiracy|173|C|{1}{G}|Instant|||Destroy target creature with flying.| Provoke|Magic: The Gathering-Conspiracy|174|C|{1}{G}|Instant|||Untap target creature you don't control. That creature blocks this turn if able.$Draw a card.| Relic Crush|Magic: The Gathering-Conspiracy|175|U|{4}{G}|Instant|||Destroy target artifact or enchantment and up to one other target artifact or enchantment.| Respite|Magic: The Gathering-Conspiracy|176|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.| Sakura-Tribe Elder|Magic: The Gathering-Conspiracy|177|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Scaled Wurm|Magic: The Gathering-Conspiracy|178|C|{7}{G}|Creature - Wurm|7|6|| Sporecap Spider|Magic: The Gathering-Conspiracy|179|C|{2}{G}|Creature - Spider|1|5|Reach (This creature can block creatures with flying.)| Custodi Squire|Magic: The Gathering-Conspiracy|18|C|{4}{W}|Creature - Spirit Cleric|3|3|Flying$Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.| Squirrel Nest|Magic: The Gathering-Conspiracy|180|U|{1}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Put a 1/1 green Squirrel creature token onto the battlefield."| Terastodon|Magic: The Gathering-Conspiracy|181|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.| Wolfbriar Elemental|Magic: The Gathering-Conspiracy|182|R|{2}{G}{G}|Creature - Elemental|4|4|Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)$When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.| Wrap in Vigor|Magic: The Gathering-Conspiracy|183|C|{1}{G}|Instant|||Regenerate each creature you control.| Basandra, Battle Seraph|Magic: The Gathering-Conspiracy|184|R|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying$Players can't cast spells during combat.${R}: Target creature attacks this turn if able.| Decimate|Magic: The Gathering-Conspiracy|185|R|{2}{R}{G}|Sorcery|||Destroy target artifact, target creature, target enchantment, and target land.| Dimir Doppelganger|Magic: The Gathering-Conspiracy|186|R|{1}{U}{B}|Creature - Shapeshifter|0|2|{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.| Edric, Spymaster of Trest|Magic: The Gathering-Conspiracy|187|R|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Fires of Yavimaya|Magic: The Gathering-Conspiracy|188|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Mirari's Wake|Magic: The Gathering-Conspiracy|189|M|{3}{G}{W}|Enchantment|||Creatures you control get +1/+1.$Whenever you tap a land for mana, add one mana of any type that land produced.| Rousing of Souls|Magic: The Gathering-Conspiracy|19|C|{2}{W}|Sorcery|||Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.| Mortify|Magic: The Gathering-Conspiracy|190|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Pernicious Deed|Magic: The Gathering-Conspiracy|191|M|{1}{B}{G}|Enchantment|||{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.| Sky Spirit|Magic: The Gathering-Conspiracy|192|U|{1}{W}{U}|Creature - Spirit|2|2|Flying, first strike| Spiritmonger|Magic: The Gathering-Conspiracy|193|R|{3}{B}{G}|Creature - Beast|6|6|Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.${B}: Regenerate Spiritmonger.${G}: Spiritmonger becomes the color of your choice until end of turn.| Spontaneous Combustion|Magic: The Gathering-Conspiracy|194|U|{1}{B}{R}|Instant|||As an additional cost to cast Spontaneous Combustion, sacrifice a creature.$Spontaneous Combustion deals 3 damage to each creature.| Wood Sage|Magic: The Gathering-Conspiracy|195|U|{G}{U}|Creature - Human Druid|1|1|{tap}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.| Altar of Dementia|Magic: The Gathering-Conspiracy|196|R|{2}|Artifact|||Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard.| Deathrender|Magic: The Gathering-Conspiracy|197|R|{4}|Artifact - Equipment|||Equipped creature gets +2/+2.$Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.$Equip {2}| Explorer's Scope|Magic: The Gathering-Conspiracy|198|U|{1}|Artifact - Equipment|||Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Fireshrieker|Magic: The Gathering-Conspiracy|199|U|{3}|Artifact - Equipment|||Equipped creature has double strike. (It deals both first-strike and regular combat damage.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Academy Elite|Magic: The Gathering-Conspiracy|20|R|{3}{U}|Creature - Human Wizard|0|0|Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.${2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.| Galvanic Juggernaut|Magic: The Gathering-Conspiracy|200|U|{4}|Artifact Creature - Juggernaut|5|5|Galvanic Juggernaut attacks each turn if able.$Galvanic Juggernaut doesn't untap during your untap step.$Whenever another creature dies, untap Galvanic Juggernaut.| Peace Strider|Magic: The Gathering-Conspiracy|201|U|{4}|Artifact Creature - Construct|3|3|When Peace Strider enters the battlefield, you gain 3 life.| Reito Lantern|Magic: The Gathering-Conspiracy|202|U|{2}|Artifact|||{3}: Put target card from a graveyard on the bottom of its owner's library.| Runed Servitor|Magic: The Gathering-Conspiracy|203|U|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Silent Arbiter|Magic: The Gathering-Conspiracy|204|R|{4}|Artifact Creature - Construct|1|5|No more than one creature can attack each combat.$No more than one creature can block each combat.| Spectral Searchlight|Magic: The Gathering-Conspiracy|205|U|{3}|Artifact|||{tap}: Choose a player. That player adds one mana of any color they choose to their mana pool.| Vedalken Orrery|Magic: The Gathering-Conspiracy|206|R|{4}|Artifact|||You may cast nonland cards as though they had flash.| Warmonger's Chariot|Magic: The Gathering-Conspiracy|207|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$As long as equipped creature has defender, it can attack as though it didn't have defender.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Mirrodin's Core|Magic: The Gathering-Conspiracy|208|U||Land|||{tap}: Add {C}.${tap}: Put a charge counter on Mirrodin's Core.${tap}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.| Quicksand|Magic: The Gathering-Conspiracy|209|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| Marchesa's Emissary|Magic: The Gathering-Conspiracy|21|C|{3}{U}|Creature - Human Rogue|2|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)| Reflecting Pool|Magic: The Gathering-Conspiracy|210|R||Land|||{tap}: Add one mana of any type that a land you control could produce.| Marchesa's Infiltrator|Magic: The Gathering-Conspiracy|22|U|{2}{U}|Creature - Human Rogue|1|1|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.| Muzzio, Visionary Architect|Magic: The Gathering-Conspiracy|23|M|{1}{U}{U}|Legendary Creature - Human Artificer|1|3|{3}{U}, {tap}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.| Plea for Power|Magic: The Gathering-Conspiracy|24|R|{3}{U}|Sorcery|||Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.| Split Decision|Magic: The Gathering-Conspiracy|25|U|{1}{U}|Instant|||Will of the council - Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.| Bite of the Black Rose|Magic: The Gathering-Conspiracy|26|U|{3}{B}|Sorcery|||Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.| Drakestown Forgotten|Magic: The Gathering-Conspiracy|27|R|{4}{B}|Creature - Zombie|0|0|Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.${2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.| Grudge Keeper|Magic: The Gathering-Conspiracy|28|C|{1}{B}|Creature - Zombie Wizard|2|1|Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.| Reign of the Pit|Magic: The Gathering-Conspiracy|29|R|{4}{B}{B}|Sorcery|||Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.| Tyrant's Choice|Magic: The Gathering-Conspiracy|30|C|{1}{B}|Sorcery|||Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.| Enraged Revolutionary|Magic: The Gathering-Conspiracy|31|C|{2}{R}|Creature - Human Warrior|2|1|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)| Grenzo's Cutthroat|Magic: The Gathering-Conspiracy|32|C|{1}{R}|Creature - Goblin Rogue|1|1|First strike$Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)| Grenzo's Rebuttal|Magic: The Gathering-Conspiracy|33|R|{4}{R}{R}|Sorcery|||Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.| Ignition Team|Magic: The Gathering-Conspiracy|34|R|{5}{R}{R}|Creature - Goblin Warrior|0|0|Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.${2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.| Scourge of the Throne|Magic: The Gathering-Conspiracy|35|M|{4}{R}{R}|Creature - Dragon|5|5|Flying$Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.| Treasonous Ogre|Magic: The Gathering-Conspiracy|36|U|{3}{R}|Creature - Ogre Shaman|2|3|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Pay 3 life: Add {R}.| Predator's Howl|Magic: The Gathering-Conspiracy|37|U|{3}{G}|Instant|||Put a 2/2 green Wolf creature token onto the battlefield.$Morbid - Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn.| Realm Seekers|Magic: The Gathering-Conspiracy|38|R|{4}{G}{G}|Creature - Elf Scout|0|0|Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.${2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.| Selvala's Charge|Magic: The Gathering-Conspiracy|39|U|{4}{G}|Sorcery|||Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.| Selvala's Enforcer|Magic: The Gathering-Conspiracy|40|C|{3}{G}|Creature - Elf Warrior|2|2|Parley - When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.| Brago, King Eternal|Magic: The Gathering-Conspiracy|41|R|{2}{W}{U}|Legendary Creature - Spirit|2|4|Flying$When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.| Dack Fayden|Magic: The Gathering-Conspiracy|42|M|{1}{U}{R}|Legendary Planeswalker - Dack|||+1: Target player draws two cards, then discards two cards.$-2: Gain control of target artifact.$-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."| Dack's Duplicate|Magic: The Gathering-Conspiracy|43|R|{2}{U}{R}|Creature - Shapeshifter|0|0|You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)| Deathreap Ritual|Magic: The Gathering-Conspiracy|44|U|{2}{B}{G}|Enchantment|||Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card.| Extract from Darkness|Magic: The Gathering-Conspiracy|45|U|{3}{U}{B}|Sorcery|||Each player puts the top two cards of their library into their graveyard. Then put a creature card from a graveyard onto the battlefield under your control.| Flamewright|Magic: The Gathering-Conspiracy|46|U|{R}{W}|Creature - Human Artificer|1|1|{1}, {tap}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.${tap}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.| Grenzo, Dungeon Warden|Magic: The Gathering-Conspiracy|47|R|{X}{B}{R}|Legendary Creature - Goblin Rogue|2|2|Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.${2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.| Magister of Worth|Magic: The Gathering-Conspiracy|48|R|{4}{W}{B}|Creature - Angel|4|4|Flying$Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.| Marchesa, the Black Rose|Magic: The Gathering-Conspiracy|49|M|{1}{U}{B}{R}|Legendary Creature - Human Wizard|3|3|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Other creatures you control have dethrone.$Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.| Marchesa's Smuggler|Magic: The Gathering-Conspiracy|50|U|{U}{R}|Creature - Human Rogue|1|1|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)${1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.| Selvala, Explorer Returned|Magic: The Gathering-Conspiracy|51|R|{1}{G}{W}|Legendary Creature - Elf Scout|2|4|Parley - {tap}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.| Woodvine Elemental|Magic: The Gathering-Conspiracy|52|U|{4}{G}{W}|Creature - Elemental|4|4|Trample$Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.| Aether Searcher|Magic: The Gathering-Conspiracy|53|R|{7}|Artifact Creature - Construct|6|4|Reveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.$When Æther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Æther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.| Agent of Acquisitions|Magic: The Gathering-Conspiracy|54|U|{2}|Artifact Creature - Construct|2|1|Draft Agent of Acquisitions face up.$Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)| Canal Dredger|Magic: The Gathering-Conspiracy|55|R|{4}|Artifact Creature - Construct|1|5|Draft Canal Dredger face up.$Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.${tap}: Put target card from your graveyard on the bottom of your library.| Coercive Portal|Magic: The Gathering-Conspiracy|56|M|{4}|Artifact|||Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.| Cogwork Grinder|Magic: The Gathering-Conspiracy|57|R|{6}|Artifact Creature - Construct|0|0|Draft Cogwork Grinder face up.$As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)$Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.| Cogwork Librarian|Magic: The Gathering-Conspiracy|58|C|{4}|Artifact Creature - Construct|3|3|Draft Cogwork Librarian face up.$As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.| Cogwork Spy|Magic: The Gathering-Conspiracy|59|C|{3}|Artifact Creature - Bird Construct|2|1|Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack.$Flying| Cogwork Tracker|Magic: The Gathering-Conspiracy|60|U|{4}|Artifact Creature - Hound Construct|4|4|Reveal Cogwork Tracker as you draft it and note the player who passed it to you.$Cogwork Tracker attacks each turn if able.$Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able.| Deal Broker|Magic: The Gathering-Conspiracy|61|R|{3}|Artifact Creature - Construct|2|3|Draft Deal Broker face up.$Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer.${tap}: Draw a card, then discard a card.| Lore Seeker|Magic: The Gathering-Conspiracy|62|R|{2}|Artifact Creature - Construct|2|2|Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)| Lurking Automaton|Magic: The Gathering-Conspiracy|63|C|{5}|Artifact Creature - Construct|0|0|Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.$Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.| Whispergear Sneak|Magic: The Gathering-Conspiracy|64|C|{1}|Artifact Creature - Construct|1|1|Draft Whispergear Sneak face up.$During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.| Paliano, the High City|Magic: The Gathering-Conspiracy|65|R||Legendary Land|||Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.${tap}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.| Ajani's Sunstriker|Magic: The Gathering-Conspiracy|66|C|{W}{W}|Creature - Cat Cleric|2|2|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Apex Hawks|Magic: The Gathering-Conspiracy|67|C|{2}{W}|Creature - Bird|2|2|Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)$Flying$Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Courier Hawk|Magic: The Gathering-Conspiracy|68|C|{1}{W}|Creature - Bird|1|2|Flying, vigilance| Doomed Traveler|Magic: The Gathering-Conspiracy|69|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Glimmerpoint Stag|Magic: The Gathering-Conspiracy|70|U|{2}{W}{W}|Creature - Elk|3|3|Vigilance$When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Guardian Zendikon|Magic: The Gathering-Conspiracy|71|C|{2}{W}|Enchantment - Aura|||Enchant land$Enchanted land is a 2/6 white Wall creature with defender. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Intangible Virtue|Magic: The Gathering-Conspiracy|72|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| Kor Chant|Magic: The Gathering-Conspiracy|73|C|{2}{W}|Instant|||All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.| Moment of Heroism|Magic: The Gathering-Conspiracy|74|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Noble Templar|Magic: The Gathering-Conspiracy|75|C|{5}{W}|Creature - Human Cleric Soldier|3|6|Vigilance$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Pillarfield Ox|Magic: The Gathering-Conspiracy|76|C|{3}{W}|Creature - Ox|2|4|| Pride Guardian|Magic: The Gathering-Conspiracy|77|C|{W}|Creature - Cat Monk|0|3|Defender$Whenever Pride Guardian blocks, you gain 3 life.| Pristine Angel|Magic: The Gathering-Conspiracy|78|M|{4}{W}{W}|Creature - Angel|4|4|Flying$As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.$Whenever you cast a spell, you may untap Pristine Angel.| Reya Dawnbringer|Magic: The Gathering-Conspiracy|79|R|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.| Rout|Magic: The Gathering-Conspiracy|80|R|{3}{W}{W}|Sorcery|||You may cast Rout as though it had flash if you pay {2} more to cast it.$Destroy all creatures. They can't be regenerated.| Silverchase Fox|Magic: The Gathering-Conspiracy|81|C|{1}{W}|Creature - Fox|2|2|{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.| Soulcatcher|Magic: The Gathering-Conspiracy|82|U|{1}{W}|Creature - Bird Soldier|1|1|Flying$Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.| Stave Off|Magic: The Gathering-Conspiracy|83|C|{W}|Instant|||Target creature gains protection from the color of your choice until end of turn.| Swords to Plowshares|Magic: The Gathering-Conspiracy|84|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Unquestioned Authority|Magic: The Gathering-Conspiracy|85|U|{2}{W}|Enchantment - Aura|||Enchant creature$When Unquestioned Authority enters the battlefield, draw a card.$Enchanted creature has protection from creatures.| Valor Made Real|Magic: The Gathering-Conspiracy|86|C|{W}|Instant|||Target creature can block any number of creatures this turn.| Vow of Duty|Magic: The Gathering-Conspiracy|87|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.| Wakestone Gargoyle|Magic: The Gathering-Conspiracy|88|U|{3}{W}|Creature - Gargoyle|3|4|Defender, flying${1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.| Aether Tradewinds|Magic: The Gathering-Conspiracy|89|C|{2}{U}|Instant|||Return target permanent you control and target permanent you don't control to their owners' hands.| Air Servant|Magic: The Gathering-Conspiracy|90|U|{4}{U}|Creature - Elemental|4|3|Flying${2}{U}: Tap target creature with flying.| Brainstorm|Magic: The Gathering-Conspiracy|91|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Breakthrough|Magic: The Gathering-Conspiracy|92|U|{X}{U}|Sorcery|||Draw four cards, then choose X cards in your hand and discard the rest.| Compulsive Research|Magic: The Gathering-Conspiracy|93|C|{2}{U}|Sorcery|||Target player draws three cards. Then that player discards two cards unless they discard a land card.| Crookclaw Transmuter|Magic: The Gathering-Conspiracy|94|C|{3}{U}|Creature - Bird Wizard|3|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.| Dream Fracture|Magic: The Gathering-Conspiracy|95|C|{1}{U}{U}|Instant|||Counter target spell. Its controller draws a card.$Draw a card.| Enclave Elite|Magic: The Gathering-Conspiracy|96|C|{2}{U}|Creature - Merfolk Soldier|2|2|Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)$Islandwalk$Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Fact or Fiction|Magic: The Gathering-Conspiracy|97|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Favorable Winds|Magic: The Gathering-Conspiracy|98|U|{1}{U}|Enchantment|||Creatures you control with flying get +1/+1.| Grixis Illusionist|Magic: The Gathering-Conspiracy|99|C|{U}|Creature - Human Wizard|1|1|{tap}: Target land you control becomes the basic land type of your choice until end of turn.| Advantageous Proclamation|Magic: The Gathering-Conspiracy|1|U||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$Your minimum deck size is reduced by five.| Backup Plan|Magic: The Gathering-Conspiracy|2|R||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.| Brago's Favor|Magic: The Gathering-Conspiracy|3|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Spells with the chosen name you cast cost {1} less to cast.| Double Stroke|Magic: The Gathering-Conspiracy|4|U||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.| Immediate Action|Magic: The Gathering-Conspiracy|5|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Creatures you control with the chosen name have haste.| Iterative Analysis|Magic: The Gathering-Conspiracy|6|U||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.| Muzzio's Preparations|Magic: The Gathering-Conspiracy|7|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.| Power Play|Magic: The Gathering-Conspiracy|8|U||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.| Secret Summoning|Magic: The Gathering-Conspiracy|9|U||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.| Secrets of Paradise|Magic: The Gathering-Conspiracy|10|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Creatures you control with the chosen name have "{T}: Add one mana of any color."| Sentinel Dispatch|Magic: The Gathering-Conspiracy|11|C||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.| Unexpected Potential|Magic: The Gathering-Conspiracy|12|U||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$You may spend mana as though it were mana of any color to cast spells with the chosen name.| Worldknit|Magic: The Gathering-Conspiracy|13|R||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."| Angry Mob|Masters Edition|1|U|{2}{W}{W}|Creature - Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| Dust to Dust|Masters Edition|10|C|{1}{W}{W}|Sorcery|||Exile two target artifacts.| Jokulhaups|Masters Edition|100|R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| Keldon Warlord|Masters Edition|101|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Lightning Bolt|Masters Edition|102|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Mana Flare|Masters Edition|103|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.| Marton Stromgald|Masters Edition|104|R|{2}{R}{R}|Legendary Creature - Human Knight|1|1|Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.$Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.| Mountain Yeti|Masters Edition|105|C|{2}{R}{R}|Creature - Yeti|3|3|Mountainwalk, protection from white| Orcish Mechanics|Masters Edition|106|U|{2}{R}|Creature - Orc|1|1|{tap}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.| Pyroblast|Masters Edition|107|C|{R}|Instant|||Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.| Spinal Villain|Masters Edition|108|U|{2}{R}|Creature - Beast|1|2|{tap}: Destroy target blue creature.| Stone Giant|Masters Edition|109|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Elder Land Wurm|Masters Edition|11|U|{4}{W}{W}{W}|Creature - Dragon Wurm|5|5|Defender, trample$When Elder Land Wurm blocks, it loses defender.| Varchild's War-Riders|Masters Edition|110|R|{1}{R}|Creature - Human Warrior|3|4|Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Winds of Change|Masters Edition|111|U|{R}|Sorcery|||Each player shuffles the cards from their hand into their library, then draws that many cards.| Ydwen Efreet|Masters Edition|112|R|{R}{R}{R}|Creature - Efreet|3|6|Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.| Autumn Willow|Masters Edition|113|R|{4}{G}{G}|Legendary Creature - Avatar|4|4|Shroud${G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.| Berserk|Masters Edition|114|R|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Carnivorous Plant|Masters Edition|115|U|{3}{G}|Creature - Plant Wall|4|5|Defender| Chub Toad|Masters Edition|116|C|{2}{G}|Creature - Frog|1|1|Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.| Eureka|Masters Edition|117|R|{2}{G}{G}|Sorcery|||Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.| Fyndhorn Elves|Masters Edition|118|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Gargantuan Gorilla|Masters Edition|119|R|{4}{G}{G}{G}|Creature - Ape|7|7|At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.${tap}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.| Exile|Masters Edition|12|C|{2}{W}|Instant|||Exile target nonwhite attacking creature. You gain life equal to its toughness.| Ghazban Ogre|Masters Edition|120|C|{G}|Creature - Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| Hungry Mist|Masters Edition|121|C|{2}{G}{G}|Creature - Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| Ice Storm|Masters Edition|122|U|{2}{G}|Sorcery|||Destroy target land.| Ifh-Biff Efreet|Masters Edition|123|R|{2}{G}{G}|Creature - Efreet|3|3|Flying${G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.| Nature's Lore|Masters Edition|124|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Primal Order|Masters Edition|125|R|{2}{G}{G}|Enchantment|||At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.| Rabid Wombat|Masters Edition|126|U|{2}{G}{G}|Creature - Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| Roots|Masters Edition|127|C|{3}{G}|Enchantment - Aura|||Enchant creature without flying$When Roots enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Scryb Sprites|Masters Edition|128|C|{G}|Creature - Faerie|1|1|Flying| Shambling Strider|Masters Edition|129|C|{4}{G}{G}|Creature - Yeti|5|5|{R}{G}: Shambling Strider gets +1/-1 until end of turn.| Greater Realm of Preservation|Masters Edition|13|U|{1}{W}|Enchantment|||{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.| Singing Tree|Masters Edition|130|U|{3}{G}|Creature - Plant|0|3|{tap}: Target attacking creature's power becomes 0 until end of turn.| Spectral Bears|Masters Edition|131|U|{1}{G}|Creature - Bear Spirit|3|3|Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.| Storm Seeker|Masters Edition|132|U|{3}{G}|Instant|||Storm Seeker deals damage to target player equal to the number of cards in that player's hand.| Sylvan Library|Masters Edition|133|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Thicket Basilisk|Masters Edition|134|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Thorn Thallid|Masters Edition|135|C|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to any target.| Tornado|Masters Edition|136|R|{4}{G}|Enchantment|||Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.| Wanderlust|Masters Edition|137|C|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| Winter Blast|Masters Edition|138|U|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| Wyluli Wolf|Masters Edition|139|C|{1}{G}|Creature - Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Hallowed Ground|Masters Edition|14|U|{1}{W}|Enchantment|||{W}{W}: Return target nonsnow land you control to its owner's hand.| Yavimaya Ants|Masters Edition|140|U|{2}{G}{G}|Creature - Insect|5|1|Trample, haste$Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Adun Oakenshield|Masters Edition|141|R|{B}{R}{G}|Legendary Creature - Human Knight|1|2|{B}{R}{G}, {tap}: Return target creature card from your graveyard to your hand.| Centaur Archer|Masters Edition|142|U|{1}{R}{G}|Creature - Centaur Archer|3|2|{tap}: Centaur Archer deals 1 damage to target creature with flying.| Dakkon Blackblade|Masters Edition|143|R|{2}{W}{U}{U}{B}|Legendary Creature - Human Warrior|*|*|Dakkon Blackblade's power and toughness are each equal to the number of lands you control.| Energy Arc|Masters Edition|144|U|{W}{U}|Instant|||Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.| Fire Covenant|Masters Edition|145|U|{1}{B}{R}|Instant|||As an additional cost to cast Fire Covenant, pay X life.$Fire Covenant deals X damage divided as you choose among any number of target creatures.| Hymn of Rebirth|Masters Edition|146|U|{3}{G}{W}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control.| Jacques le Vert|Masters Edition|147|R|{1}{R}{G}{W}|Legendary Creature - Human Warrior|3|2|Green creatures you control get +0/+2.| Lim-Dul's Vault|Masters Edition|148|U|{U}{B}|Instant|||Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.| Lord of Tresserhorn|Masters Edition|149|R|{1}{U}{B}{R}|Legendary Creature - Zombie|10|4|When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.${B}: Regenerate Lord of Tresserhorn.| Hand of Justice|Masters Edition|15|R|{5}{W}|Creature - Avatar|2|6|{tap}, Tap three untapped white creatures you control: Destroy target creature.| Phelddagrif|Masters Edition|150|R|{1}{G}{W}{U}|Legendary Creature - Phelddagrif|4|4|{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.${U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.| Ankh of Mishra|Masters Edition|151|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Ashnod's Transmogrant|Masters Edition|152|C|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| Clockwork Beast|Masters Edition|153|U|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Copper Tablet|Masters Edition|154|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| Cursed Rack|Masters Edition|155|U|{4}|Artifact|||As Cursed Rack enters the battlefield, choose an opponent.$The chosen player's maximum hand size is four.| Dragon Engine|Masters Edition|156|C|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Forcefield|Masters Edition|157|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| Ivory Tower|Masters Edition|158|R|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Mirror Universe|Masters Edition|159|R|{6}|Artifact|||{tap}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.| Holy Light|Masters Edition|16|C|{2}{W}|Instant|||Nonwhite creatures get -1/-1 until end of turn.| Nevinyrral's Disk|Masters Edition|160|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Onulet|Masters Edition|161|C|{3}|Artifact Creature - Construct|2|2|When Onulet dies, you gain 2 life.| Phyrexian War Beast|Masters Edition|162|U|{3}|Artifact Creature - Beast|3|4|When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.| Ring of Ma'ruf|Masters Edition|163|R|{5}|Artifact|||{5}, {tap}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.| Serpent Generator|Masters Edition|164|R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| Shield of the Ages|Masters Edition|165|U|{2}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to you this turn.| Shield Sphere|Masters Edition|166|C|{0}|Artifact Creature - Wall|0|6|Defender$Whenever Shield Sphere blocks, put a -0/-1 counter on it.| Stone Calendar|Masters Edition|167|U|{5}|Artifact|||Spells you cast cost up to {1} less to cast.| Su-Chi|Masters Edition|168|R|{4}|Artifact Creature - Construct|4|4|When Su-Chi dies, add {C}{C}{C}{C}.| Tawnos's Coffin|Masters Edition|169|R|{4}|Artifact|||You may choose not to untap Tawnos's Coffin during your untap step.${3}, {tap}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| Icatian Lieutenant|Masters Edition|17|C|{W}{W}|Creature - Human Soldier|1|2|{1}{W}: Target Soldier creature gets +1/+0 until end of turn.| Urza's Bauble|Masters Edition|170|U|{0}|Artifact|||{tap}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.| Urza's Chalice|Masters Edition|171|C|{1}|Artifact|||Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.| Walking Wall|Masters Edition|172|U|{4}|Artifact Creature - Wall|0|6|Defender${3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.| Winter Orb|Masters Edition|173|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Zuran Orb|Masters Edition|174|U|{0}|Artifact|||Sacrifice a land: You gain 2 life.| Diamond Valley|Masters Edition|175|R||Land|||{tap}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Island of Wak-Wak|Masters Edition|176|R||Land|||{tap}: The power of target creature with flying becomes 0 until end of turn.| Lake of the Dead|Masters Edition|177|R||Land|||If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {B}.${tap}, Sacrifice a Swamp: Add {B}{B}{B}{B}.| Mishra's Factory|Masters Edition|178|U||Land|||{tap}: Add {C}.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Rainbow Vale|Masters Edition|179|R||Land|||{tap}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.| Icatian Town|Masters Edition|18|U|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| Thawing Glaciers|Masters Edition|180|R||Land|||Thawing Glaciers enters the battlefield tapped.${1}, {tap}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.| Plains|Masters Edition|181|L||Basic Land - Plains|||W| Plains|Masters Edition|182|L||Basic Land - Plains|||W| Plains|Masters Edition|183|L||Basic Land - Plains|||W| Island|Masters Edition|184|L||Basic Land - Island|||U| Island|Masters Edition|185|L||Basic Land - Island|||U| Island|Masters Edition|186|L||Basic Land - Island|||U| Swamp|Masters Edition|187|L||Basic Land - Swamp|||B| Swamp|Masters Edition|188|L||Basic Land - Swamp|||B| Swamp|Masters Edition|189|L||Basic Land - Swamp|||B| Knights of Thorn|Masters Edition|19|C|{3}{W}|Creature - Human Knight|2|2|Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Mountain|Masters Edition|190|L||Basic Land - Mountain|||R| Mountain|Masters Edition|191|L||Basic Land - Mountain|||R| Mountain|Masters Edition|192|L||Basic Land - Mountain|||R| Forest|Masters Edition|193|L||Basic Land - Forest|||G| Forest|Masters Edition|194|L||Basic Land - Forest|||G| Forest|Masters Edition|195|L||Basic Land - Forest|||G| Animate Wall|Masters Edition|2|U|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Mesa Pegasus|Masters Edition|20|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Moat|Masters Edition|21|R|{2}{W}{W}|Enchantment|||Creatures without flying can't attack.| Order of Leitbur|Masters Edition|22|C|{W}{W}|Creature - Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| Petra Sphinx|Masters Edition|23|R|{2}{W}{W}{W}|Creature - Sphinx|3|4|{tap}: Target player names a card, then reveals the top card of their library. If that card is the named card, that player puts it into their hand. If it isn't, the player puts it into their graveyard.| Preacher|Masters Edition|24|R|{1}{W}{W}|Creature - Human Cleric|1|1|You may choose not to untap Preacher during your untap step.${tap}: Gain control of target creature of an opponent's choice that they control for as long as Preacher remains tapped.| Righteous Avengers|Masters Edition|25|C|{4}{W}|Creature - Human Soldier|3|1|Plainswalk| Seraph|Masters Edition|26|R|{6}{W}|Creature - Angel|4|4|Flying$Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.| Thunder Spirit|Masters Edition|27|U|{1}{W}{W}|Creature - Elemental Spirit|2|2|Flying, first strike| Tivadar's Crusade|Masters Edition|28|U|{1}{W}{W}|Sorcery|||Destroy all Goblins.| Amnesia|Masters Edition|29|R|{3}{U}{U}{U}|Sorcery|||Target player reveals their hand and discards all nonland cards.| Argivian Archaeologist|Masters Edition|3|R|{1}{W}{W}|Creature - Human Artificer|1|1|{W}{W}, {tap}: Return target artifact card from your graveyard to your hand.| Apprentice Wizard|Masters Edition|30|C|{1}{U}{U}|Creature - Human Wizard|0|1|{U}, {tap}: Add {C}{C}{C}.| Arcane Denial|Masters Edition|31|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Diminishing Returns|Masters Edition|32|R|{2}{U}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.| Force of Will|Masters Edition|33|R|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| Giant Tortoise|Masters Edition|34|C|{1}{U}|Creature - Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| High Tide|Masters Edition|35|U|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to their mana pool (in addition to the mana the land produces).| Homarid Spawning Bed|Masters Edition|36|U|{U}{U}|Enchantment|||{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.| Hydroblast|Masters Edition|37|C|{U}|Instant|||Choose one - Counter target spell if it's red; or destroy target permanent if it's red.| Illusionary Forces|Masters Edition|38|U|{3}{U}|Creature - Illusion|4|4|Flying$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Illusionary Wall|Masters Edition|39|C|{4}{U}|Creature - Illusion Wall|7|4|Defender, flying, first strike$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Armageddon|Masters Edition|4|R|{3}{W}|Sorcery|||Destroy all lands.| Illusions of Grandeur|Masters Edition|40|R|{3}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Illusions of Grandeur enters the battlefield, you gain 20 life.$When Illusions of Grandeur leaves the battlefield, you lose 20 life.| Juxtapose|Masters Edition|41|U|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| Mystic Remora|Masters Edition|42|U|{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.| Phantom Monster|Masters Edition|43|C|{3}{U}|Creature - Illusion|3|3|Flying| Polar Kraken|Masters Edition|44|R|{8}{U}{U}{U}|Creature - Kraken|11|11|Trample$Polar Kraken enters the battlefield tapped.$Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Psychic Purge|Masters Edition|45|U|{U}|Sorcery|||Psychic Purge deals 1 damage to any target.$When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.| Psychic Venom|Masters Edition|46|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| River Merfolk|Masters Edition|47|C|{U}{U}|Creature - Merfolk|2|1|{U}: River Merfolk gains mountainwalk until end of turn.| Sea Sprite|Masters Edition|48|C|{1}{U}|Creature - Faerie|1|1|Flying, protection from red| Seasinger|Masters Edition|49|U|{1}{U}{U}|Creature - Merfolk|0|1|When you control no Islands, sacrifice Seasinger.$You may choose not to untap Seasinger during your untap step.${tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.| Benalish Hero|Masters Edition|5|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Serendib Efreet|Masters Edition|50|R|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Sunken City|Masters Edition|51|U|{U}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.$Blue creatures get +1/+1.| Telekinesis|Masters Edition|52|C|{U}{U}|Instant|||Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.| Time Elemental|Masters Edition|53|R|{2}{U}|Creature - Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| Vesuvan Doppelganger|Masters Edition|54|R|{3}{U}{U}|Creature - Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| Vodalian Knights|Masters Edition|55|U|{1}{U}{U}|Creature - Merfolk Knight|2|2|First strike$Vodalian Knights can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Vodalian Knights.${U}: Vodalian Knights gains flying until end of turn.| Word of Undoing|Masters Edition|56|C|{U}|Instant|||Return target creature and all white Auras you own attached to it to their owners' hands.| Animate Dead|Masters Edition|57|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Baron Sengir|Masters Edition|58|R|{5}{B}{B}{B}|Legendary Creature - Vampire|5|5|Flying$Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.${tap}: Regenerate another target Vampire.| Basal Thrull|Masters Edition|59|C|{B}{B}|Creature - Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B}.| Crusade|Masters Edition|6|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Black Knight|Masters Edition|60|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Blight|Masters Edition|61|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| Breeding Pit|Masters Edition|62|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| Chains of Mephistopheles|Masters Edition|63|R|{1}{B}|Enchantment|||If a player would draw a card except the first one they draw in their draw step each turn, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they put the top card of their library into their graveyard.| Contagion|Masters Edition|64|R|{3}{B}{B}|Instant|||You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.$Distribute two -2/-1 counters among one or two target creatures.| Cuombajj Witches|Masters Edition|65|C|{B}{B}|Creature - Human Wizard|1|3|{tap}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.| Derelor|Masters Edition|66|U|{3}{B}|Creature - Thrull|4|4|Black spells you cast cost {B} more to cast.| Eater of the Dead|Masters Edition|67|U|{4}{B}|Creature - Horror|3|4|{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.| Erg Raiders|Masters Edition|68|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| The Fallen|Masters Edition|69|U|{1}{B}{B}{B}|Creature - Zombie|2|3|At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.| Death Speakers|Masters Edition|7|C|{W}|Creature - Human Cleric|1|1|Protection from black| Feast or Famine|Masters Edition|70|C|{3}{B}|Instant|||Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| Hecatomb|Masters Edition|71|R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.| Hyalopterous Lemure|Masters Edition|72|C|{4}{B}|Creature - Spirit|4|3|{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.| Hymn to Tourach|Masters Edition|73|U|{B}{B}|Sorcery|||Target player discards two cards at random.| Juzam Djinn|Masters Edition|74|R|{2}{B}{B}|Creature - Djinn|5|5|At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.| Khabal Ghoul|Masters Edition|75|R|{2}{B}|Creature - Zombie|1|1|At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.| Mindstab Thrull|Masters Edition|76|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| Nether Shadow|Masters Edition|77|U|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Order of the Ebon Hand|Masters Edition|78|C|{B}{B}|Creature - Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| Oubliette|Masters Edition|79|C|{1}{B}{B}|Enchantment|||When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.$When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| Death Ward|Masters Edition|8|C|{W}|Instant|||Regenerate target creature.| Paralyze|Masters Edition|80|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If they do, untap the creature.| Phyrexian Boon|Masters Edition|81|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.| Pox|Masters Edition|82|R|{B}{B}{B}|Sorcery|||Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.| Thrull Champion|Masters Edition|83|R|{4}{B}|Creature - Thrull|2|2|Thrull creatures get +1/+1.${tap}: Gain control of target Thrull for as long as you control Thrull Champion.| Thrull Retainer|Masters Edition|84|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| Artifact Blast|Masters Edition|85|C|{R}|Instant|||Counter target artifact spell.| Balduvian Horde|Masters Edition|86|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| Ball Lightning|Masters Edition|87|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Bestial Fury|Masters Edition|88|C|{2}{R}|Enchantment - Aura|||Enchant creature$When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.| Brothers of Fire|Masters Edition|89|C|{1}{R}{R}|Creature - Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.| Divine Transformation|Masters Edition|9|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Crookshank Kobolds|Masters Edition|90|C|{0}|Creature - Kobold|0|1|| Dwarven Catapult|Masters Edition|91|U|{X}{R}|Instant|||Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.| Dwarven Soldier|Masters Edition|92|C|{1}{R}|Creature - Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| Fissure|Masters Edition|93|C|{3}{R}{R}|Instant|||Destroy target creature or land. It can't be regenerated.| Goblin Chirurgeon|Masters Edition|94|C|{R}|Creature - Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| Goblin Grenade|Masters Edition|95|U|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to any target.| Goblin Mutant|Masters Edition|96|U|{2}{R}{R}|Creature - Goblin Mutant|5|3|Trample$Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.$Goblin Mutant can't block creatures with power 3 or greater.| Goblin Wizard|Masters Edition|97|R|{2}{R}{R}|Creature - Goblin Wizard|1|1|{tap}: You may put a Goblin permanent card from your hand onto the battlefield.${R}: Target Goblin gains protection from white until end of turn.| Goblins of the Flarg|Masters Edition|98|C|{R}|Creature - Goblin Warrior|1|1|Mountainwalk$When you control a Dwarf, sacrifice Goblins of the Flarg.| Granite Gargoyle|Masters Edition|99|U|{2}{R}|Creature - Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| Abbey Gargoyles|Masters Edition II|1|U|{2}{W}{W}{W}|Creature - Gargoyle|3|4|Flying, protection from red| Disenchant|Masters Edition II|10|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Krovikan Fetish|Masters Edition II|100|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1.| Krovikan Horror|Masters Edition II|101|R|{3}{B}|Creature - Horror Spirit|2|2|At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.${1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.| Krovikan Vampire|Masters Edition II|102|U|{3}{B}{B}|Creature - Vampire|3|3|At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.| Lim-Dul's High Guard|Masters Edition II|103|U|{1}{B}{B}|Creature - Skeleton|2|1|First strike${1}{B}: Regenerate Lim-Dûl's High Guard.| Minion of Leshrac|Masters Edition II|104|R|{4}{B}{B}{B}|Creature - Demon Minion|5|5|Protection from black$At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.${tap}: Destroy target creature or land.| Misinformation|Masters Edition II|105|U|{B}|Instant|||Put up to three target cards from an opponent's graveyard on top of their library in any order.| Necrite|Masters Edition II|106|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| Necropotence|Masters Edition II|107|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Phantasmal Fiend|Masters Edition II|108|C|{3}{B}|Creature - Illusion|1|5|{B}: Phantasmal Fiend gets +1/-1 until end of turn.${1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.| Ritual of the Machine|Masters Edition II|109|R|{2}{B}{B}|Sorcery|||As an additional cost to cast Ritual of the Machine, sacrifice a creature.$Gain control of target nonartifact, nonblack creature.| Energy Storm|Masters Edition II|11|R|{1}{W}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Prevent all damage that would be dealt by instant and sorcery spells.$Creatures with flying don't untap during their controllers' untap steps.| Songs of the Damned|Masters Edition II|110|C|{B}|Instant|||Add {B} for each creature card in your graveyard.| Soul Exchange|Masters Edition II|111|U|{B}{B}|Sorcery|||As an additional cost to cast Soul Exchange, exile a creature you control.$Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.| Soul Kiss|Masters Edition II|112|U|{2}{B}|Enchantment - Aura|||Enchant creature${B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.| Stromgald Cabal|Masters Edition II|113|R|{1}{B}{B}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| Withering Wisps|Masters Edition II|114|U|{1}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.${B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.| Ambush Party|Masters Edition II|115|C|{4}{R}|Creature - Human Rogue|3|1|First strike, haste| Anarchy|Masters Edition II|116|R|{2}{R}{R}|Sorcery|||Destroy all white permanents.| An-Zerrin Ruins|Masters Edition II|117|R|{2}{R}{R}|Enchantment|||As An-Zerrin Ruins enters the battlefield, choose a creature type.$Creatures of the chosen type don't untap during their controllers' untap steps.| Balduvian Hydra|Masters Edition II|118|R|{X}{R}{R}|Creature - Hydra|0|1|Balduvian Hydra enters the battlefield with X +1/+0 counters on it.$Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.${R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.| Brassclaw Orcs|Masters Edition II|119|C|{2}{R}|Creature - Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| Errand of Duty|Masters Edition II|12|U|{1}{W}|Instant|||Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Brimstone Dragon|Masters Edition II|120|R|{6}{R}{R}|Creature - Dragon|6|6|Flying, haste| Burnout|Masters Edition II|121|U|{1}{R}|Instant|||Counter target instant spell if it's blue.$Draw a card at the beginning of the next turn's upkeep.| Conquer|Masters Edition II|122|U|{3}{R}{R}|Enchantment - Aura|||Enchant land$You control enchanted land.| Death Spark|Masters Edition II|123|C|{R}|Instant|||Death Spark deals 1 damage to any target.$At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.| Errantry|Masters Edition II|124|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and can only attack alone.| Fire Dragon|Masters Edition II|125|R|{6}{R}{R}{R}|Creature - Dragon|6|6|Flying$When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.| Flame Spirit|Masters Edition II|126|U|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Glacial Crevasses|Masters Edition II|127|R|{2}{R}|Enchantment|||Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.| Goblin Ski Patrol|Masters Edition II|128|C|{1}{R}|Creature - Goblin|1|1|{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.| Gorilla Shaman|Masters Edition II|129|U|{R}|Creature - Ape Shaman|1|1|{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.| Farrel's Mantle|Masters Edition II|13|U|{2}{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.| Imperial Recruiter|Masters Edition II|130|R|{2}{R}|Creature - Human Advisor|1|1|When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.| Incinerate|Masters Edition II|131|C|{1}{R}|Instant|||Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.| Ironclaw Orcs|Masters Edition II|132|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Karplusan Giant|Masters Edition II|133|U|{6}{R}|Creature - Giant|3|3|Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.| Lava Burst|Masters Edition II|134|U|{X}{R}|Sorcery|||Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.| Meteor Shower|Masters Edition II|135|C|{X}{X}{R}|Sorcery|||Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.| Mudslide|Masters Edition II|136|R|{2}{R}|Enchantment|||Creatures without flying don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.| Orc General|Masters Edition II|137|U|{2}{R}|Creature - Orc Warrior|2|2|{tap}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.| Orcish Cannoneers|Masters Edition II|138|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.| Orcish Captain|Masters Edition II|139|U|{R}|Creature - Orc Warrior|1|1|{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.| Farrel's Zealot|Masters Edition II|14|U|{1}{W}{W}|Creature - Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| Orcish Conscripts|Masters Edition II|140|C|{R}|Creature - Orc|2|2|Orcish Conscripts can't attack unless at least two other creatures attack.$$Orcish Conscripts can't block unless at least two other creatures block.| Orcish Farmer|Masters Edition II|141|C|{1}{R}{R}|Creature - Orc|2|2|{tap}: Target land becomes a Swamp until its controller's next untap step.| Orcish Lumberjack|Masters Edition II|142|C|{R}|Creature - Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.| Orcish Squatters|Masters Edition II|143|R|{4}{R}|Creature - Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| Orcish Veteran|Masters Edition II|144|C|{2}{R}|Creature - Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| Panic|Masters Edition II|145|C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| Pillage|Masters Edition II|146|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Pyrokinesis|Masters Edition II|147|R|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| Retribution|Masters Edition II|148|U|{2}{R}{R}|Sorcery|||Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.| Rogue Skycaptain|Masters Edition II|149|R|{2}{R}|Creature - Human Rogue Mercenary|3|4|Flying$At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.| Icatian Javelineers|Masters Edition II|15|C|{W}|Creature - Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to any target.| Stone Spirit|Masters Edition II|150|U|{4}{R}|Creature - Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| Stonehands|Masters Edition II|151|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${R}: Enchanted creature gets +1/+0 until end of turn.| Varchild's Crusader|Masters Edition II|152|C|{3}{R}|Creature - Human Knight|3|2|{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.| Aurochs|Masters Edition II|153|C|{3}{G}|Creature - Aurochs|2|3|Trample$Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| Bounty of the Hunt|Masters Edition II|154|R|{3}{G}{G}|Instant|||You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.$Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.| Carapace|Masters Edition II|155|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| Elvish Farmer|Masters Edition II|156|R|{1}{G}|Creature - Elf|0|2|At the beginning of your upkeep, put a spore counter on Elvish Farmer.$Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: You gain 2 life.| Elvish Hunter|Masters Edition II|157|C|{1}{G}|Creature - Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| Elvish Ranger|Masters Edition II|158|C|{2}{G}|Creature - Elf|4|1|| Elvish Spirit Guide|Masters Edition II|159|U|{2}{G}|Creature - Elf Spirit|2|2|Exile Elvish Spirit Guide from your hand: Add {G}.| Icatian Phalanx|Masters Edition II|16|C|{4}{W}|Creature - Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Essence Filter|Masters Edition II|160|U|{1}{G}{G}|Sorcery|||Destroy all enchantments or all nonwhite enchantments.| Feral Thallid|Masters Edition II|161|C|{3}{G}{G}{G}|Creature - Fungus|6|3|At the beginning of your upkeep, put a spore counter on Feral Thallid.$$Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.| Folk of the Pines|Masters Edition II|162|C|{4}{G}|Creature - Dryad|2|5|{1}{G}: Folk of the Pines gets +1/+0 until end of turn.| Forbidden Lore|Masters Edition II|163|U|{2}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature gets +2/+1 until end of turn."| Forgotten Lore|Masters Edition II|164|U|{G}|Sorcery|||Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.| Fungal Bloom|Masters Edition II|165|R|{G}{G}|Enchantment|||{G}{G}: Put a spore counter on target Fungus.| Fyndhorn Pollen|Masters Edition II|166|R|{2}{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$All creatures get -1/-0.${1}{G}: All creatures get -1/-0 until end of turn.| Giant Growth|Masters Edition II|167|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Johtull Wurm|Masters Edition II|168|U|{5}{G}|Creature - Wurm|6|6|Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.| Joven's Ferrets|Masters Edition II|169|U|{G}|Creature - Ferret|1|1|Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.$At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.| Icatian Scout|Masters Edition II|17|C|{W}|Creature - Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| Kaysa|Masters Edition II|170|R|{3}{G}{G}|Legendary Creature - Elf Druid|2|3|Green creatures you control get +1/+1.| Leaping Lizard|Masters Edition II|171|C|{1}{G}{G}|Creature - Lizard|2|3|{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.| Nature's Wrath|Masters Edition II|172|R|{4}{G}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.$Whenever a player puts an Island or blue permanent onto the battlefield, they sacrifice an Island or blue permanent.$Whenever a player puts a Swamp or black permanent onto the battlefield, they sacrifice a Swamp or black permanent.| Night Soil|Masters Edition II|173|U|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| Ritual of Subdual|Masters Edition II|174|R|{4}{G}{G}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces colorless mana instead of any other type.| Shrink|Masters Edition II|175|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| Spore Cloud|Masters Edition II|176|U|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| Spore Flower|Masters Edition II|177|U|{G}{G}|Creature - Fungus|0|1|At the beginning of your upkeep, put a spore counter on Spore Flower.$Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.| Stampede|Masters Edition II|178|U|{1}{G}{G}|Instant|||Attacking creatures get +1/+0 and gain trample until end of turn.| Stunted Growth|Masters Edition II|179|R|{3}{G}{G}|Sorcery|||Target player chooses three cards from their hand and puts them on top of their library in any order.| Inheritance|Masters Edition II|18|U|{W}|Enchantment|||Whenever a creature dies, you may pay {3}. If you do, draw a card.| Thallid|Masters Edition II|180|C|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Thallid Devourer|Masters Edition II|181|C|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thallid Devourer.$Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.| Thelonite Druid|Masters Edition II|182|R|{2}{G}|Creature - Human Cleric Druid|1|1|{1}{G}, {tap}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.| Thermokarst|Masters Edition II|183|C|{1}{G}{G}|Sorcery|||Destroy target land. If that land was a snow land, you gain 1 life.| Tinder Wall|Masters Edition II|184|C|{G}|Creature - Plant Wall|0|3|Defender (This creature can't attack.)$Sacrifice Tinder Wall: Add {R}{R}.${R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.| Whiteout|Masters Edition II|185|C|{1}{G}|Instant|||All creatures lose flying until end of turn.$Sacrifice a snow land: Return Whiteout from your graveyard to your hand.| Wiitigo|Masters Edition II|186|R|{3}{G}{G}{G}|Creature - Yeti|0|0|Wiitigo enters the battlefield with six +1/+1 counters on it.$At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.| Wolf Pack|Masters Edition II|187|R|{6}{G}{G}|Creature - Wolf|7|6|You may have Wolf Pack assign its combat damage as though it weren't blocked.| Woolly Mammoths|Masters Edition II|188|C|{1}{G}{G}|Creature - Elephant|3|2|Woolly Mammoths has trample as long as you control a snow land.| Woolly Spider|Masters Edition II|189|U|{1}{G}{G}|Creature - Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.| Ivory Gargoyle|Masters Edition II|19|R|{4}{W}|Creature - Gargoyle|2|2|Flying$When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.${4}{W}: Exile Ivory Gargoyle.| Yavimaya Ancients|Masters Edition II|190|U|{3}{G}{G}|Creature - Treefolk|2|7|{G}: Yavimaya Ancients gets +1/-2 until end of turn.| Diabolic Vision|Masters Edition II|191|U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| Earthlink|Masters Edition II|192|R|{3}{B}{R}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.$Whenever a creature dies, that creature's controller sacrifices a land.| Elemental Augury|Masters Edition II|193|R|{U}{B}{R}|Enchantment|||{3}: Look at the top three cards of target player's library, then put them back in any order.| Fumarole|Masters Edition II|194|U|{3}{B}{R}|Sorcery|||As an additional cost to cast Fumarole, pay 3 life.$Destroy target creature and target land.| Giant Trap Door Spider|Masters Edition II|195|U|{1}{R}{G}|Creature - Spider|2|3|{1}{R}{G}, {tap}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.| Nature's Blessing|Masters Edition II|196|U|{2}{G}{W}|Enchantment|||{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Skeleton Ship|Masters Edition II|197|R|{3}{U}|Legendary Creature - Skeleton|0|3|When you control no Islands, sacrifice Skeleton Ship.${tap}: Put a -1/-1 counter on target creature.| Storm Spirit|Masters Edition II|198|R|{3}{G}{W}{U}|Creature - Elemental Spirit|3|3|Flying${tap}: Storm Spirit deals 2 damage to target creature.| Wings of Aesthir|Masters Edition II|199|U|{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has flying and first strike.| Angel of Fury|Masters Edition II|2|R|{4}{W}{W}|Creature - Angel|3|5|Flying$When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.| Juniper Order Advocate|Masters Edition II|20|U|{2}{W}|Creature - Human Knight|1|2|As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.| Winter's Night|Masters Edition II|200|R|{R}{G}{W}|World Enchantment|||Whenever a player taps a snow land for mana, that player adds one mana to their mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.| Adarkar Sentinel|Masters Edition II|201|C|{5}|Artifact Creature - Soldier|3|3|{1}: Adarkar Sentinel gets +0/+1 until end of turn.| Aeolipile|Masters Edition II|202|C|{2}|Artifact|||{1}, {tap}, Sacrifice Aeolipile: Aeolipile deals 2 damage to any target.| Ashnod's Cylix|Masters Edition II|203|R|{2}|Artifact|||{3}, {tap}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.| Barbed Sextant|Masters Edition II|204|C|{1}|Artifact|||{1}, {tap}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.| Clockwork Steed|Masters Edition II|205|U|{4}|Artifact Creature - Horse|0|3|Clockwork Steed enters the battlefield with four +1/+0 counters on it.$Clockwork Steed can't be blocked by artifact creatures.$At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.| Despotic Scepter|Masters Edition II|206|R|{1}|Artifact|||{tap}: Destroy target permanent you own. It can't be regenerated.| Elkin Bottle|Masters Edition II|207|R|{3}|Artifact|||{3}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.| Elven Lyre|Masters Edition II|208|C|{2}|Artifact|||{1}, {tap}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.| Gustha's Scepter|Masters Edition II|209|R|{0}|Artifact|||{tap}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.${tap}: Return a card you own exiled with Gustha's Scepter to your hand.$When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.| Kjeldoran Elite Guard|Masters Edition II|21|C|{3}{W}|Creature - Human Soldier|2|2|{tap}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.| Helm of Obedience|Masters Edition II|210|R|{4}|Artifact|||{X}, {tap}: Target opponent puts cards from the top of their library into their graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.| Jester's Mask|Masters Edition II|211|R|{5}|Artifact|||Jester's Mask enters the battlefield tapped.${1}, {tap}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles their library.| Jeweled Amulet|Masters Edition II|212|U|{0}|Artifact|||{1}, {tap}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.${tap}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.| Lodestone Bauble|Masters Edition II|213|R|{0}|Artifact|||{1}, {tap}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.| Mana Crypt|Masters Edition II|214|R|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {C}{C}.| Mishra's Groundbreaker|Masters Edition II|215|U|{4}|Artifact|||{tap}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)| Phyrexian Devourer|Masters Edition II|216|U|{6}|Artifact Creature - Construct|1|1|When Phyrexian Devourer's power is 7 or greater, sacrifice it.$Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.| Phyrexian Portal|Masters Edition II|217|R|{3}|Artifact|||{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.| Roterothopter|Masters Edition II|218|C|{1}|Artifact Creature - Thopter|0|2|Flying${2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Skull Catapult|Masters Edition II|219|U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.| Kjeldoran Home Guard|Masters Edition II|22|U|{3}{W}|Creature - Human Soldier|1|6|At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.| Snow Fortress|Masters Edition II|220|U|{5}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)${1}: Snow Fortress gets +1/+0 until end of turn.${1}: Snow Fortress gets +0/+1 until end of turn.${3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.| Soldevi Digger|Masters Edition II|221|U|{2}|Artifact|||{2}: Put the top card of your graveyard on the bottom of your library.| Soldevi Simulacrum|Masters Edition II|222|U|{4}|Artifact Creature - Soldier|2|4|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${1}: Soldevi Simulacrum gets +1/+0 until end of turn.| Time Bomb|Masters Edition II|223|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Time Bomb.${1}, {tap}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.| Whirling Catapult|Masters Edition II|224|U|{4}|Artifact|||{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.| Badlands|Masters Edition II|225|R||Land - Swamp Mountain|||| Balduvian Trading Post|Masters Edition II|226|R||Land|||If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {C}{R}.${1}, {tap}: Balduvian Trading Post deals 1 damage to target attacking creature.| Dwarven Ruins|Masters Edition II|227|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R}.${tap}, Sacrifice Dwarven Ruins: Add {R}{R}.| Ebon Stronghold|Masters Edition II|228|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B}.${tap}, Sacrifice Ebon Stronghold: Add {B}{B}.| Glacial Chasm|Masters Edition II|229|R||Land|||Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Glacial Chasm enters the battlefield, sacrifice a land.$Creatures you control can't attack.$Prevent all damage that would be dealt to you.| Kjeldoran Skycaptain|Masters Edition II|23|C|{4}{W}|Creature - Human Soldier|2|2|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Havenwood Battleground|Masters Edition II|230|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G}.${tap}, Sacrifice Havenwood Battleground: Add {G}{G}.| Heart of Yavimaya|Masters Edition II|231|R||Land|||If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {G}.${tap}: Target creature gets +1/+1 until end of turn.| Ice Floe|Masters Edition II|232|U||Land|||You may choose not to untap Ice Floe during your untap step.${tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.| Kjeldoran Outpost|Masters Edition II|233|R||Land|||If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {W}.${1}{W}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield.| Ruins of Trokair|Masters Edition II|234|U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W}.${tap}, Sacrifice Ruins of Trokair: Add {W}{W}.| Savannah|Masters Edition II|235|R||Land - Forest Plains|||| Soldevi Excavations|Masters Edition II|236|R||Land|||If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {C}{U}.${1}, {tap}: Look at the top card of your library. You may put that card on the bottom of your library.| Svyelunite Temple|Masters Edition II|237|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U}.${tap}, Sacrifice Svyelunite Temple: Add {U}{U}.| Taiga|Masters Edition II|238|R||Land - Mountain Forest|||| Tundra|Masters Edition II|239|R||Land - Plains Island|||| Lost Order of Jarkeld|Masters Edition II|24|R|{2}{W}{W}|Creature - Human Knight|1+*|1+*|As Lost Order of Jarkeld enters the battlefield, choose an opponent.$Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.| Underground Sea|Masters Edition II|240|R||Land - Island Swamp|||| Snow-Covered Plains|Masters Edition II|241|L||Basic Snow Land - Plains|||W| Snow-Covered Island|Masters Edition II|242|L||Basic Snow Land - Island|||U| Snow-Covered Swamp|Masters Edition II|243|L||Basic Snow Land - Swamp|||B| Snow-Covered Mountain|Masters Edition II|244|L||Basic Snow Land - Mountain|||R| Snow-Covered Forest|Masters Edition II|245|L||Basic Snow Land - Forest|||G| Order of the Sacred Torch|Masters Edition II|25|R|{1}{W}{W}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| Order of the White Shield|Masters Edition II|26|U|{W}{W}|Creature - Human Knight|2|1|Protection from black${W}: Order of the White Shield gains first strike until end of turn.${W}{W}: Order of the White Shield gets +1/+0 until end of turn.| Ravages of War|Masters Edition II|27|R|{3}{W}|Sorcery|||Destroy all lands.| Reinforcements|Masters Edition II|28|C|{W}|Instant|||Put up to three target creature cards from your graveyard on top of your library.| Reprisal|Masters Edition II|29|C|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Angel of Light|Masters Edition II|3|U|{4}{W}|Creature - Angel|3|3|Flying, vigilance| Righteous Fury|Masters Edition II|30|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.| Royal Decree|Masters Edition II|31|R|{2}{W}{W}|Enchantment|||Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.| Royal Trooper|Masters Edition II|32|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.| Sacred Boon|Masters Edition II|33|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| Scars of the Veteran|Masters Edition II|34|R|{4}{W}|Instant|||You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.$Prevent the next 7 damage that would be dealt to any target this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| Shield Bearer|Masters Edition II|35|C|{1}{W}|Creature - Human Soldier|0|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Sustaining Spirit|Masters Edition II|36|R|{1}{W}|Creature - Angel Spirit|0|3|Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Damage that would reduce your life total to less than 1 reduces it to 1 instead.| Swords to Plowshares|Masters Edition II|37|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Warning|Masters Edition II|38|C|{W}|Instant|||Prevent all combat damage that would be dealt by target attacking creature this turn.| Aether Storm|Masters Edition II|39|U|{3}{U}|Enchantment|||Creature spells can't be cast.$Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.| Armor of Faith|Masters Edition II|4|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${W}: Enchanted creature gets +0/+1 until end of turn.| Balduvian Conjurer|Masters Edition II|40|C|{1}{U}|Creature - Human Wizard|0|2|{tap}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.| Binding Grasp|Masters Edition II|41|R|{3}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.$You control enchanted creature.$Enchanted creature gets +0/+1.| Brainstorm|Masters Edition II|42|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Browse|Masters Edition II|43|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.| Counterspell|Masters Edition II|44|U|{U}{U}|Instant|||Counter target spell.| Deep Spawn|Masters Edition II|45|R|{5}{U}{U}{U}|Creature - Homarid|6|6|Trample$At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.${U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)| Dreams of the Dead|Masters Edition II|46|R|{3}{U}|Enchantment|||{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)| Enervate|Masters Edition II|47|C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| Essence Flare|Masters Edition II|48|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0.$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.| Iceberg|Masters Edition II|49|U|{X}{U}{U}|Enchantment|||Iceberg enters the battlefield with X ice counters on it.${3}: Put an ice counter on Iceberg.$Remove an ice counter from Iceberg: Add {C}.| Armored Griffin|Masters Edition II|5|C|{3}{W}|Creature - Griffin|2|3|Flying, vigilance| Icy Prison|Masters Edition II|50|C|{U}{U}|Enchantment|||When Icy Prison enters the battlefield, exile target creature.$At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.$When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Krovikan Sorcerer|Masters Edition II|51|C|{2}{U}|Creature - Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| Lat-Nam's Legacy|Masters Edition II|52|C|{1}{U}|Instant|||Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.| Magus of the Unseen|Masters Edition II|53|R|{1}{U}|Creature - Human Wizard|1|1|{1}{U}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.| Marjhan|Masters Edition II|54|R|{5}{U}{U}|Creature - Serpent|8|8|Marjhan doesn't untap during your untap step.${U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.$Marjhan can't attack unless defending player controls an Island.${U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.$When you control no Islands, sacrifice Marjhan.| Mesmeric Trance|Masters Edition II|55|R|{1}{U}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${U}, Discard a card: Draw a card.| Musician|Masters Edition II|56|R|{2}{U}|Creature - Human Wizard|1|3|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.| Narwhal|Masters Edition II|57|U|{2}{U}{U}|Creature - Whale|2|2|First strike, protection from red| Personal Tutor|Masters Edition II|58|U|{U}|Sorcery|||Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Phantasmal Mount|Masters Edition II|59|C|{1}{U}|Creature - Illusion Horse|1|1|Flying${tap}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.| Aysen Bureaucrats|Masters Edition II|6|C|{1}{W}|Creature - Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| Portent|Masters Edition II|60|C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.$Draw a card at the beginning of the next turn's upkeep.| Ray of Command|Masters Edition II|61|U|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Red Cliffs Armada|Masters Edition II|62|C|{4}{U}|Creature - Human Soldier|5|4|Red Cliffs Armada can't attack unless defending player controls an Island.| Screeching Drake|Masters Edition II|63|C|{3}{U}|Creature - Drake|2|2|Flying$When Screeching Drake enters the battlefield, draw a card, then discard a card.| Sea Drake|Masters Edition II|64|R|{2}{U}|Creature - Drake|4|3|Flying$When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.| Sea Spirit|Masters Edition II|65|U|{4}{U}|Creature - Elemental Spirit|2|3|{U}: Sea Spirit gets +1/+0 until end of turn.| Shyft|Masters Edition II|66|C|{4}{U}|Creature - Shapeshifter|4|2|At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)| Sibilant Spirit|Masters Edition II|67|R|{5}{U}|Creature - Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| Storm Elemental|Masters Edition II|68|U|{5}{U}|Creature - Elemental|3|4|Flying${U}, Exile the top card of your library: Tap target creature with flying.${U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.| Temporal Manipulation|Masters Edition II|69|R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| Aysen Crusader|Masters Edition II|7|U|{2}{W}{W}|Creature - Human Knight|2+*|2+*|Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.| Thought Lash|Masters Edition II|70|R|{2}{U}{U}|Enchantment|||Cumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.$Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.| Thunder Wall|Masters Edition II|71|U|{1}{U}{U}|Creature - Wall|0|2|Defender (This creature can't attack.)$Flying${U}: Thunder Wall gets +1/+1 until end of turn.| Viscerid Armor|Masters Edition II|72|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${1}{U}: Return Viscerid Armor to its owner's hand.| Viscerid Drone|Masters Edition II|73|U|{1}{U}|Creature - Homarid Drone|1|2|{tap}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.${tap}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.| Wall of Kelp|Masters Edition II|74|C|{U}{U}|Creature - Plant Wall|0|3|Defender (This creature can't attack.)${U}{U}, {tap}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.| Wind Spirit|Masters Edition II|75|U|{4}{U}|Creature - Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| Zuran Spellcaster|Masters Edition II|76|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Zuran Spellcaster deals 1 damage to any target.| Armor Thrull|Masters Edition II|77|C|{2}{B}|Creature - Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| Ashen Ghoul|Masters Edition II|78|U|{3}{B}|Creature - Zombie|3|1|Haste${B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.| Balduvian Dead|Masters Edition II|79|U|{3}{B}|Creature - Zombie|2|3|{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.| Caribou Range|Masters Edition II|8|R|{2}{W}{W}|Enchantment - Aura|||Enchant land you control$Enchanted land has "{W}{W}, {tap}: Put a 0/1 white Caribou creature token onto the battlefield."$Sacrifice a Caribou token: You gain 1 life.| Brine Shaman|Masters Edition II|80|C|{1}{B}|Creature - Human Cleric Shaman|1|1|{tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.${1}{U}{U}, Sacrifice a creature: Counter target creature spell.| Broken Visage|Masters Edition II|81|U|{4}{B}|Instant|||Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.| Cloak of Confusion|Masters Edition II|82|C|{1}{B}|Enchantment - Aura|||Enchant creature you control$Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.| Dance of the Dead|Masters Edition II|83|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If they do, untap that creature.| Dark Banishing|Masters Edition II|84|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Demonic Consultation|Masters Edition II|85|U|{B}|Instant|||Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.| Drift of the Dead|Masters Edition II|86|C|{3}{B}|Creature - Wall|*|*|Defender (This creature can't attack.)$Drift of the Dead's power and toughness are each equal to the number of snow lands you control.| Dry Spell|Masters Edition II|87|C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| Dystopia|Masters Edition II|88|R|{1}{B}{B}|Enchantment|||Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each player's upkeep, that player sacrifices a green or white permanent.| Ebon Praetor|Masters Edition II|89|R|{4}{B}{B}|Creature - Avatar Praetor|5|5|First strike, trample$At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.$Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.| Combat Medic|Masters Edition II|9|C|{2}{W}|Creature - Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.| Foul Familiar|Masters Edition II|90|C|{2}{B}|Creature - Spirit|3|1|Foul Familiar can't block.${B}, Pay 1 life: Return Foul Familiar to its owner's hand.| Funeral March|Masters Edition II|91|C|{1}{B}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature leaves the battlefield, its controller sacrifices a creature.| Gangrenous Zombies|Masters Edition II|92|C|{1}{B}{B}|Creature - Zombie|2|2|{tap}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.| Grandmother Sengir|Masters Edition II|93|R|{4}{B}|Legendary Creature - Human Wizard|3|3|{1}{B}, {tap}: Target creature gets -1/-1 until end of turn.| Icequake|Masters Edition II|94|C|{1}{B}{B}|Sorcery|||Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.| Ihsan's Shade|Masters Edition II|95|R|{3}{B}{B}{B}|Legendary Creature - Shade Knight|5|5|Protection from white| Imperial Seal|Masters Edition II|96|R|{B}|Sorcery|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Infernal Darkness|Masters Edition II|97|R|{2}{B}{B}|Enchantment|||Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces {B} instead of any other type.| Kjeldoran Dead|Masters Edition II|98|C|{B}|Creature - Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| Knight of Stromgald|Masters Edition II|99|U|{B}{B}|Creature - Human Knight|2|1|Protection from white${B}: Knight of Stromgald gains first strike until end of turn.${B}{B}: Knight of Stromgald gets +1/+0 until end of turn.| Akron Legionnaire|Masters Edition III|1|R|{6}{W}{W}|Creature - Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| Exorcist|Masters Edition III|10|U|{W}{W}|Creature - Human Cleric|1|1|{1}{W}, {tap}: Destroy target black creature.| Forked Lightning|Masters Edition III|100|U|{3}{R}|Sorcery|||Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.| Frost Giant|Masters Edition III|101|U|{3}{R}{R}{R}|Creature - Giant|4|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Hurloon Minotaur|Masters Edition III|102|C|{1}{R}{R}|Creature - Minotaur|2|3|| Immolation|Masters Edition III|103|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.| Kobold Drill Sergeant|Masters Edition III|104|U|{1}{R}|Creature - Kobold Soldier|1|2|Other Kobold creatures you control get +0/+1 and have trample.| Kobold Overlord|Masters Edition III|105|U|{1}{R}|Creature - Kobold|1|2|First strike$Other Kobold creatures you control have first strike.| Kobold Taskmaster|Masters Edition III|106|C|{1}{R}|Creature - Kobold|1|2|Other Kobold creatures you control get +1/+0.| Kobolds of Kher Keep|Masters Edition III|107|C|{0}|Creature - Kobold|0|1|| Lu Bu, Master-at-Arms|Masters Edition III|108|R|{5}{R}|Legendary Creature - Human Soldier Warrior|4|3|Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Raging Minotaur|Masters Edition III|109|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| False Defeat|Masters Edition III|11|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Rolling Earthquake|Masters Edition III|110|R|{X}{R}|Sorcery|||Rolling Earthquake deals X damage to each creature without horsemanship and each player.| Storm World|Masters Edition III|111|R|{R}|World Enchantment|||At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.| Zodiac Dragon|Masters Edition III|112|R|{7}{R}{R}|Creature - Dragon|8|8|When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.| Arboria|Masters Edition III|113|R|{2}{G}{G}|World Enchantment|||Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.| Concordant Crossroads|Masters Edition III|114|R|{G}|World Enchantment|||All creatures have haste.| Desert Twister|Masters Edition III|115|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Elves of Deep Shadow|Masters Edition III|116|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {B}. Elves of Deep Shadow deals 1 damage to you.| Faerie Noble|Masters Edition III|117|U|{2}{G}|Creature - Faerie|1|2|Flying$Other Faerie creatures you control get +0/+1.${tap}: Other Faerie creatures you control get +1/+0 until end of turn.| Fire Sprites|Masters Edition III|118|C|{1}{G}|Creature - Faerie|1|1|Flying${G}, {tap}: Add {R}.| Freyalise's Winds|Masters Edition III|119|R|{2}{G}{G}|Enchantment|||Whenever a permanent becomes tapped, put a wind counter on it.$If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.| Guan Yu, Sainted Warrior|Masters Edition III|12|U|{3}{W}{W}|Legendary Creature - Human Soldier Warrior|3|5|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.| Gaea's Touch|Masters Edition III|120|U|{G}{G}|Enchantment|||You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.$Sacrifice Gaea's Touch: Add {G}{G}.| Giant Growth|Masters Edition III|121|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Heavy Fog|Masters Edition III|122|C|{1}{G}|Instant|||Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| Hua Tuo, Honored Physician|Masters Edition III|123|R|{1}{G}{G}|Legendary Creature - Human|1|2|{tap}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.| Hunting Cheetah|Masters Edition III|124|C|{2}{G}|Creature - Cat|2|3|Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.| Jungle Lion|Masters Edition III|125|C|{G}|Creature - Cat|2|1|Jungle Lion can't block.| Killer Bees|Masters Edition III|126|U|{1}{G}{G}|Creature - Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| Living Plane|Masters Edition III|127|R|{2}{G}{G}|World Enchantment|||All lands are 1/1 creatures that are still lands.| Meng Huo, Barbarian King|Masters Edition III|128|R|{3}{G}{G}|Legendary Creature - Human Barbarian Soldier|4|4|Other green creatures you control get +1/+1.| Meng Huo's Horde|Masters Edition III|129|C|{4}{G}|Creature - Human Soldier|4|5|| Guan Yu's 1,000-Li March|Masters Edition III|13|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures.| Reincarnation|Masters Edition III|130|U|{1}{G}{G}|Instant|||Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.| Riding the Dilu Horse|Masters Edition III|131|U|{2}{G}|Sorcery|||Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)| Scryb Sprites|Masters Edition III|132|C|{G}|Creature - Faerie|1|1|Flying| Slashing Tiger|Masters Edition III|133|C|{2}{G}{G}|Creature - Cat|3|3|Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.| Spoils of Victory|Masters Edition III|134|C|{2}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.| Three Visits|Masters Edition III|135|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Tracker|Masters Edition III|136|U|{2}{G}|Creature - Human|2|2|{G}{G}, {tap}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.| Trip Wire|Masters Edition III|137|C|{2}{G}|Sorcery|||Destroy target creature with horsemanship.| Willow Priestess|Masters Edition III|138|U|{2}{G}{G}|Creature - Faerie Druid|2|2|{tap}: You may put a Faerie permanent card from your hand onto the battlefield.${2}{G}: Target green creature gains protection from black until end of turn.| Willow Satyr|Masters Edition III|139|R|{2}{G}{G}|Creature - Satyr|1|1|You may choose not to untap Willow Satyr during your untap step.${tap}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.| Heal|Masters Edition III|14|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to any target this turn.$$Draw a card at the beginning of the next turn's upkeep.| Wormwood Treefolk|Masters Edition III|140|U|{3}{G}{G}|Creature - Treefolk|4|4|{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.${B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.| Angus Mackenzie|Masters Edition III|141|R|{G}{W}{U}|Legendary Creature - Human Cleric|2|2|{G}{W}{U}, {tap}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.| Arcades Sabboth|Masters Edition III|142|R|{2}{G}{G}{W}{W}{U}{U}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.$Each untapped creature you control gets +0/+2 as long as it's not attacking.${W}: Arcades Sabboth gets +0/+1 until end of turn.| Axelrod Gunnarson|Masters Edition III|143|U|{4}{B}{B}{R}{R}|Legendary Creature - Giant|5|5|Trample$Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.| Barktooth Warbeard|Masters Edition III|144|C|{4}{B}{R}{R}|Legendary Creature - Human Warrior|6|5|| Bartel Runeaxe|Masters Edition III|145|U|{3}{B}{R}{G}|Legendary Creature - Giant Warrior|6|5|Vigilance$Bartel Runeaxe can't be the target of Aura spells.| Boris Devilboon|Masters Edition III|146|U|{3}{B}{R}|Legendary Creature - Zombie Wizard|2|2|{2}{B}{R}, {tap}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.| Chromium|Masters Edition III|147|R|{2}{W}{W}{U}{U}{B}{B}|Legendary Creature - Elder Dragon|7|7|Flying$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.| Gabriel Angelfire|Masters Edition III|148|R|{3}{G}{G}{W}{W}|Legendary Creature - Angel|4|4|At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| Gwendlyn Di Corci|Masters Edition III|149|R|{U}{B}{B}{R}|Legendary Creature - Human Rogue|3|5|{tap}: Target player discards a card at random. Activate this ability only during your turn.| Ivory Guardians|Masters Edition III|15|U|{4}{W}{W}|Creature - Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| Halfdane|Masters Edition III|150|R|{1}{W}{U}{B}|Legendary Creature - Shapeshifter|3|3|At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.| Hazezon Tamar|Masters Edition III|151|R|{4}{R}{G}{W}|Legendary Creature - Human Warrior|2|4|When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.$When Hazezon leaves the battlefield, exile all Sand Warriors.| Hunding Gjornersen|Masters Edition III|152|U|{3}{W}{U}{U}|Legendary Creature - Human Warrior|5|4|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Jedit Ojanen|Masters Edition III|153|C|{4}{W}{W}{U}|Legendary Creature - Cat Warrior|5|5|| Jerrard of the Closed Fist|Masters Edition III|154|C|{3}{R}{G}{G}|Legendary Creature - Human Knight|6|5|| Kei Takahashi|Masters Edition III|155|U|{2}{G}{W}|Legendary Creature - Human Cleric|2|2|{tap}: Prevent the next 2 damage that would be dealt to target creature this turn.| Kjeldoran Frostbeast|Masters Edition III|156|U|{3}{G}{W}|Creature - Elemental Beast|2|4|At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.| Lady Caleria|Masters Edition III|157|U|{3}{G}{G}{W}{W}|Legendary Creature - Human Archer|3|6|{tap}: Lady Caleria deals 3 damage to target attacking or blocking creature.| Lady Evangela|Masters Edition III|158|U|{W}{U}{B}|Legendary Creature - Human Cleric|1|2|{W}{B}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| Lady Orca|Masters Edition III|159|C|{5}{B}{R}|Legendary Creature - Demon|7|4|| Kongming, 'Sleeping Dragon'|Masters Edition III|16|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.| Livonya Silone|Masters Edition III|160|U|{2}{R}{R}{G}{G}|Legendary Creature - Human Warrior|4|4|First strike, legendary landwalk| Marhault Elsdragon|Masters Edition III|161|U|{3}{R}{R}{G}|Legendary Creature - Elf Warrior|4|6|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Nebuchadnezzar|Masters Edition III|162|U|{3}{U}|Legendary Creature - Human Wizard|3|3|{X}, {tap}: Name a card. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.| Nicol Bolas|Masters Edition III|163|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.| Palladia-Mors|Masters Edition III|164|R|{2}{R}{R}{G}{G}{W}{W}|Legendary Creature - Elder Dragon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.| Pavel Maliki|Masters Edition III|165|U|{4}{B}{R}|Legendary Creature - Human|5|3|{B}{R}: Pavel Maliki gets +1/+0 until end of turn.| Princess Lucrezia|Masters Edition III|166|U|{3}{U}|Legendary Creature - Human Wizard|5|4|{tap}: Add {U}.| Ragnar|Masters Edition III|167|U|{G}{W}{U}|Legendary Creature - Human Cleric|2|2|{G}{W}{U}, {tap}: Regenerate target creature.| Ramirez DePietro|Masters Edition III|168|C|{3}{U}|Legendary Creature - Human Pirate|4|3|First strike| Ramses Overdark|Masters Edition III|169|U|{2}{U}{U}{B}{B}|Legendary Creature - Human Assassin|4|3|{tap}: Destroy target enchanted creature.| Land Tax|Masters Edition III|17|R|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| Rasputin Dreamweaver|Masters Edition III|170|R|{4}{W}{U}|Legendary Creature - Human Wizard|4|1|Rasputin Dreamweaver enters the battlefield with seven dream counters on it.$Remove a dream counter from Rasputin: Add {C}.$Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.$At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.$Rasputin can't have more than seven dream counters on it.| Riven Turnbull|Masters Edition III|171|U|{5}{U}{B}|Legendary Creature - Human Advisor|5|7|{tap}: Add {B}.| Rohgahh of Kher Keep|Masters Edition III|172|R|{2}{B}{B}{R}{R}|Legendary Creature - Kobold|5|5|At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.$Creatures you control named Kobolds of Kher Keep get +2/+2.| Rubinia Soulsinger|Masters Edition III|173|R|{2}{G}{W}{U}|Legendary Creature - Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| Sir Shandlar of Eberyn|Masters Edition III|174|C|{4}{G}{W}|Legendary Creature - Human Knight|4|7|| Sivitri Scarzam|Masters Edition III|175|C|{5}{U}{B}|Legendary Creature - Human|6|4|| Spectral Shield|Masters Edition III|176|U|{1}{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2 and can't be the target of spells.| Stangg|Masters Edition III|177|U|{4}{R}{G}|Legendary Creature - Human Warrior|3|4|When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.| Sunastian Falconer|Masters Edition III|178|U|{3}{R}{G}|Legendary Creature - Human Shaman|4|4|{tap}: Add {C}{C}.| Tetsuo Umezawa|Masters Edition III|179|R|{U}{B}{R}|Legendary Creature - Human Archer|3|3|Tetsuo Umezawa can't be the target of Aura spells.${U}{B}{B}{R}, {tap}: Destroy target tapped or blocking creature.| Lightning Blow|Masters Edition III|18|C|{1}{W}|Instant|||Target creature gains first strike until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| The Lady of the Mountain|Masters Edition III|180|C|{4}{R}{G}|Legendary Creature - Giant|5|5|| Tobias Andrion|Masters Edition III|181|C|{3}{W}{U}|Legendary Creature - Human Advisor|4|4|| Tor Wauki|Masters Edition III|182|U|{2}{B}{B}{R}|Legendary Creature - Human Archer|3|3|{tap}: Tor Wauki deals 2 damage to target attacking or blocking creature.| Torsten Von Ursus|Masters Edition III|183|C|{3}{G}{G}{W}|Legendary Creature - Human Soldier|5|5|| Tuknir Deathlock|Masters Edition III|184|U|{R}{R}{G}{G}|Legendary Creature - Human Wizard|2|2|Flying${R}{G}, {tap}: Target creature gets +2/+2 until end of turn.| Vaevictis Asmadi|Masters Edition III|185|R|{2}{B}{B}{R}{R}{G}{G}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.${B}: Vaevictis Asmadi gets +1/+0 until end of turn.${R}: Vaevictis Asmadi gets +1/+0 until end of turn.${G}: Vaevictis Asmadi gets +1/+0 until end of turn.| Wandering Mage|Masters Edition III|186|R|{W}{U}{B}|Creature - Human Cleric Wizard|0|3|{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.${U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.${B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.| Xira Arien|Masters Edition III|187|R|{B}{R}{G}|Legendary Creature - Insect Wizard|1|2|Flying${B}{R}{G}, {tap}: Target player draws a card.| Arena of the Ancients|Masters Edition III|188|R|{3}|Artifact|||Legendary creatures don't untap during their controllers' untap steps.$When Arena of the Ancients enters the battlefield, tap all legendary creatures.| Astrolabe|Masters Edition III|189|C|{3}|Artifact|||{1}, {tap}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.| Liu Bei, Lord of Shu|Masters Edition III|19|R|{3}{W}{W}|Legendary Creature - Human Soldier|2|4|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.| Barl's Cage|Masters Edition III|190|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| Black Vise|Masters Edition III|191|R|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.| Bone Flute|Masters Edition III|192|C|{3}|Artifact|||{2}, {tap}: All creatures get -1/-0 until end of turn.| Coal Golem|Masters Edition III|193|C|{5}|Artifact Creature - Golem|3|3|{3}, Sacrifice Coal Golem: Add {R}{R}{R}.| Didgeridoo|Masters Edition III|194|U|{1}|Artifact|||{3}: You may put a Minotaur permanent card from your hand onto the battlefield.| Fellwar Stone|Masters Edition III|195|C|{2}|Artifact|||{tap}: Add one mana of any color that a land an opponent controls could produce.| Gauntlets of Chaos|Masters Edition III|196|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| Illusionary Mask|Masters Edition III|197|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| Knowledge Vault|Masters Edition III|198|U|{4}|Artifact|||{2}, {tap}: Exile the top card of your library face down.${0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.$When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.| Life Chisel|Masters Edition III|199|R|{4}|Artifact|||Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.| Alabaster Potion|Masters Edition III|2|U|{X}{W}{W}|Instant|||Choose one - Target player gains X life; or prevent the next X damage that would be dealt to any target this turn.| Loyal Retainers|Masters Edition III|20|U|{2}{W}|Creature - Human Advisor|1|1|Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.| Nova Pentacle|Masters Edition III|200|R|{4}|Artifact|||{3}, {tap}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.| Sol Grail|Masters Edition III|201|C|{3}|Artifact|||As Sol Grail enters the battlefield, choose a color.${tap}: Add one mana of the chosen color.| Sword of the Ages|Masters Edition III|202|R|{6}|Artifact|||Sword of the Ages enters the battlefield tapped.${tap}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.| Voodoo Doll|Masters Edition III|203|R|{6}|Artifact|||At the beginning of your upkeep, put a pin counter on Voodoo Doll.$At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.${X}{X}, {tap}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.| Bayou|Masters Edition III|204|R||Land - Swamp Forest|||| Bazaar of Baghdad|Masters Edition III|205|R||Land|||{tap}: Draw two cards, then discard three cards.| City of Shadows|Masters Edition III|206|R||Land|||{tap}, Exile a creature you control: Put a storage counter on City of Shadows.${tap}: Add X mana of {C}, where X is the number of storage counters on City of Shadows.| Hammerheim|Masters Edition III|207|U||Legendary Land|||{tap}: Add {R}.$${tap}: Target creature loses all landwalk abilities until end of turn.| Karakas|Masters Edition III|208|R||Legendary Land|||{tap}: Add {W}.${tap}: Return target legendary creature to its owner's hand.| Plateau|Masters Edition III|209|R||Land - Mountain Plains|||| Misfortune's Gain|Masters Edition III|21|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Scrubland|Masters Edition III|210|R||Land - Plains Swamp|||| Sorrow's Path|Masters Edition III|211|R||Land|||{tap}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.$Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.| The Tabernacle at Pendrell Vale|Masters Edition III|212|R||Legendary Land|||All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."| Tropical Island|Masters Edition III|213|R||Land - Forest Island|||| Urborg|Masters Edition III|214|U||Legendary Land|||{tap}: Add {B}.$${tap}: Target creature loses first strike or swampwalk until end of turn.| Volcanic Island|Masters Edition III|215|R||Land - Island Mountain|||| Plains|Masters Edition III|216|L||Basic Land - Plains|||W| Plains|Masters Edition III|217|L||Basic Land - Plains|||W| Plains|Masters Edition III|218|L||Basic Land - Plains|||W| Island|Masters Edition III|219|L||Basic Land - Island|||U| Peach Garden Oath|Masters Edition III|22|C|{W}|Sorcery|||You gain 2 life for each creature you control.| Island|Masters Edition III|220|L||Basic Land - Island|||U| Island|Masters Edition III|221|L||Basic Land - Island|||U| Swamp|Masters Edition III|222|L||Basic Land - Swamp|||B| Swamp|Masters Edition III|223|L||Basic Land - Swamp|||B| Swamp|Masters Edition III|224|L||Basic Land - Swamp|||B| Mountain|Masters Edition III|225|L||Basic Land - Mountain|||R| Mountain|Masters Edition III|226|L||Basic Land - Mountain|||R| Mountain|Masters Edition III|227|L||Basic Land - Mountain|||R| Forest|Masters Edition III|228|L||Basic Land - Forest|||G| Forest|Masters Edition III|229|L||Basic Land - Forest|||G| Shu Cavalry|Masters Edition III|23|C|{2}{W}|Creature - Human Soldier|2|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Forest|Masters Edition III|230|L||Basic Land - Forest|||G| Shu Elite Companions|Masters Edition III|24|C|{4}{W}|Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Shu General|Masters Edition III|25|C|{3}{W}|Creature - Human Soldier|2|2|Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Shu Soldier-Farmers|Masters Edition III|26|C|{4}{W}|Creature - Human Soldier|2|4|When Shu Soldier-Farmers enters the battlefield, you gain 4 life.| Wall of Light|Masters Edition III|27|C|{2}{W}|Creature - Wall|1|5|Defender (This creature can't attack.)$Protection from black| Zhang Fei, Fierce Warrior|Masters Edition III|28|U|{4}{W}{W}|Legendary Creature - Human Soldier Warrior|4|4|Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Benthic Explorers|Masters Edition III|29|C|{3}{U}|Creature - Merfolk Scout|2|4|{tap}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.| Amrou Kithkin|Masters Edition III|3|C|{W}{W}|Creature - Kithkin|1|1|Amrou Kithkin can't be blocked by creatures with power 3 or greater.| Boomerang|Masters Edition III|30|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Borrowing 100,000 Arrows|Masters Edition III|31|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Brilliant Plan|Masters Edition III|32|C|{4}{U}|Sorcery|||Draw three cards.| Capture of Jingzhou|Masters Edition III|33|R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| Dance of Many|Masters Edition III|34|U|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| Flash Flood|Masters Edition III|35|U|{U}|Instant|||Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.| Force Spike|Masters Edition III|36|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| Forced Retreat|Masters Edition III|37|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Infuse|Masters Edition III|38|C|{2}{U}|Instant|||Untap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| Labyrinth Minotaur|Masters Edition III|39|C|{3}{U}|Creature - Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| Call to Arms|Masters Edition III|4|U|{1}{W}|Enchantment|||As Call to Arms enters the battlefield, choose a color and an opponent.$White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.$When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.| Land Equilibrium|Masters Edition III|40|R|{2}{U}{U}|Enchantment|||If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.| Lu Meng, Wu General|Masters Edition III|41|U|{3}{U}{U}|Legendary Creature - Human Soldier|4|4|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Lu Xun, Scholar General|Masters Edition III|42|U|{2}{U}{U}|Legendary Creature - Human Soldier|1|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.| Mana Drain|Masters Edition III|43|R|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add X mana of {C}, where X is that spell's converted mana cost.| Mana Vortex|Masters Edition III|44|R|{1}{U}{U}|Enchantment|||When you cast Mana Vortex, counter it unless you sacrifice a land.$At the beginning of each player's upkeep, that player sacrifices a land.$When there are no lands on the battlefield, sacrifice Mana Vortex.| Old Man of the Sea|Masters Edition III|45|R|{1}{U}{U}|Creature - Djinn|2|3|You may choose not to untap Old Man of the Sea during your untap step.${tap}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.| Recall|Masters Edition III|46|U|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| Remove Soul|Masters Edition III|47|C|{1}{U}|Instant|||Counter target creature spell.| Reset|Masters Edition III|48|R|{U}{U}|Instant|||Cast Reset only during an opponent's turn after their upkeep step.$Untap all lands you control.| Reveka, Wizard Savant|Masters Edition III|49|U|{2}{U}{U}|Legendary Creature - Dwarf Wizard|0|1|{tap}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.| Cleanse|Masters Edition III|5|R|{2}{W}{W}|Sorcery|||Destroy all black creatures.| Spiny Starfish|Masters Edition III|50|U|{2}{U}|Creature - Starfish|0|1|{U}: Regenerate Spiny Starfish.$At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.| Strategic Planning|Masters Edition III|51|C|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Sun Ce, Young Conquerer|Masters Edition III|52|U|{3}{U}{U}|Legendary Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.| Sun Quan, Lord of Wu|Masters Edition III|53|R|{4}{U}{U}|Legendary Creature - Human Soldier|4|4|Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)| Wu Elite Cavalry|Masters Edition III|54|C|{3}{U}|Creature - Human Soldier|2|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Wu Longbowman|Masters Edition III|55|C|{2}{U}|Creature - Human Soldier Archer|1|1|{tap}: Wu Longbowman deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.| Wu Warship|Masters Edition III|56|C|{2}{U}|Creature - Human Soldier|3|3|Wu Warship can't attack unless defending player controls an Island.| All Hallow's Eve|Masters Edition III|57|R|{2}{B}{B}|Sorcery|||Exile All Hallow's Eve with two scream counters on it.$At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.| Ashes to Ashes|Masters Edition III|58|U|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| Banshee|Masters Edition III|59|U|{2}{B}{B}|Creature - Spirit|0|1|{X}, {tap}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.| D'Avenant Archer|Masters Edition III|6|C|{2}{W}|Creature - Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| Carrion Ants|Masters Edition III|60|U|{2}{B}{B}|Creature - Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| Cosmic Horror|Masters Edition III|61|R|{3}{B}{B}{B}|Creature - Horror|7|7|First strike$At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.| Demonic Torment|Masters Edition III|62|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.$Prevent all combat damage that would be dealt by enchanted creature.| Desperate Charge|Masters Edition III|63|C|{2}{B}|Sorcery|||Creatures you control get +2/+0 until end of turn.| Evil Presence|Masters Edition III|64|C|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Famine|Masters Edition III|65|U|{3}{B}{B}|Sorcery|||Famine deals 3 damage to each creature and each player.| Fevered Strength|Masters Edition III|66|C|{2}{B}|Instant|||Target creature gets +2/+0 until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Ghostly Visit|Masters Edition III|67|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Ghosts of the Damned|Masters Edition III|68|C|{1}{B}{B}|Creature - Spirit|0|2|{tap}: Target creature gets -1/-0 until end of turn.| Grim Tutor|Masters Edition III|69|R|{1}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.| Disenchant|Masters Edition III|7|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Hellfire|Masters Edition III|70|R|{2}{B}{B}{B}|Sorcery|||Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.| Lesser Werewolf|Masters Edition III|71|C|{3}{B}|Creature - Werewolf|2|4|{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.| Mind Twist|Masters Edition III|72|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Nether Void|Masters Edition III|73|R|{3}{B}|World Enchantment|||Whenever a player casts a spell, counter it unless that player pays {3}.| Spirit Shackle|Masters Edition III|74|C|{B}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.| Stolen Grain|Masters Edition III|75|U|{4}{B}{B}|Sorcery|||Stolen Grain deals 5 damage to target opponent. You gain 5 life.| Takklemaggot|Masters Edition III|76|U|{2}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.$When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If they do, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."| The Abyss|Masters Edition III|77|R|{3}{B}|World Enchantment|||At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.| The Wretched|Masters Edition III|78|U|{3}{B}{B}|Creature - Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| Wei Elite Companions|Masters Edition III|79|C|{4}{B}|Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Divine Intervention|Masters Edition III|8|R|{6}{W}{W}|Enchantment|||Divine Intervention enters the battlefield with two intervention counters on it.$At the beginning of your upkeep, remove an intervention counter from Divine Intervention.$When you remove the last intervention counter from Divine Intervention, the game is a draw.| Wei Infantry|Masters Edition III|80|C|{1}{B}|Creature - Human Soldier|2|1|| Wei Night Raiders|Masters Edition III|81|U|{2}{B}{B}|Creature - Human Soldier|2|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.| Wei Strike Force|Masters Edition III|82|C|{2}{B}|Creature - Human Soldier|2|1|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Xiahou Dun, the One-Eyed|Masters Edition III|83|U|{2}{B}{B}|Legendary Creature - Human Soldier|3|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.| Young Wei Recruits|Masters Edition III|84|C|{1}{B}|Creature - Human Soldier|2|2|Young Wei Recruits can't block.| Active Volcano|Masters Edition III|85|U|{R}|Instant|||Choose one - Destroy target blue permanent; or return target Island to its owner's hand.| Anaba Ancestor|Masters Edition III|86|C|{1}{R}|Creature - Minotaur Spirit|1|1|{tap}: Another target Minotaur creature gets +1/+1 until end of turn.| Anaba Spirit Crafter|Masters Edition III|87|C|{2}{R}{R}|Creature - Minotaur Shaman|1|3|Minotaur creatures get +1/+0.| Blood Lust|Masters Edition III|88|C|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| Burning of Xinye|Masters Edition III|89|R|{4}{R}{R}|Sorcery|||Choose four lands you control and destroy those lands. Then target opponent chooses four lands they control. Destroy those lands. Then Burning of Xinye deals 4 damage to each creature.| Eightfold Maze|Masters Edition III|9|U|{2}{W}|Instant|||Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.$Destroy target attacking creature.| Chain Lightning|Masters Edition III|90|C|{R}|Sorcery|||Chain Lightning deals 3 damage to any target. Then that player or that creature's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.| Cinder Storm|Masters Edition III|91|U|{6}{R}|Sorcery|||Cinder Storm deals 7 damage to any target.| Corrupt Eunuchs|Masters Edition III|92|U|{3}{R}|Creature - Human Advisor|2|2|When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.| Crimson Kobolds|Masters Edition III|93|C|{0}|Creature - Kobold|0|1|| Crimson Manticore|Masters Edition III|94|U|{2}{R}{R}|Creature - Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| Disharmony|Masters Edition III|95|U|{2}{R}|Instant|||Cast Disharmony only during combat before blockers are declared.$Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.| Dong Zhou, the Tyrant|Masters Edition III|96|R|{4}{R}|Legendary Creature - Human Soldier|3|3|When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.| Fire Ambush|Masters Edition III|97|C|{1}{R}|Sorcery|||Fire Ambush deals 3 damage to any target.| Fire Drake|Masters Edition III|98|C|{1}{R}{R}|Creature - Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Firestorm Phoenix|Masters Edition III|99|R|{4}{R}{R}|Creature - Phoenix|3|2|Flying$If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.| Alaborn Musketeer|Masters Edition IV|1|C|{1}{W}|Creature - Human Soldier|2|1|Reach (This creature can block creatures with flying.)| Divine Offering|Masters Edition IV|10|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Warp Artifact|Masters Edition IV|100|C|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Masters Edition IV|101|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Wicked Pact|Masters Edition IV|102|U|{1}{B}{B}|Sorcery|||Destroy two target nonblack creatures. You lose 5 life.| Word of Command|Masters Edition IV|103|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands they control and only if mana they produce is spent to activate other mana abilities of lands they control and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| Xenic Poltergeist|Masters Edition IV|104|U|{1}{B}{B}|Creature - Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| Zombie Master|Masters Edition IV|105|U|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Aladdin|Masters Edition IV|106|R|{2}{R}{R}|Creature - Human Rogue|1|1|{1}{R}{R}, {tap}: Gain control of target artifact for as long as you control Aladdin.| Ali from Cairo|Masters Edition IV|107|R|{2}{R}{R}|Creature - Human|0|1|Damage that would reduce your life total to less than 1 reduces it to 1 instead.| Artifact Blast|Masters Edition IV|108|C|{R}|Instant|||Counter target artifact spell.| Atog|Masters Edition IV|109|C|{1}{R}|Creature - Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| Dust to Dust|Masters Edition IV|11|U|{1}{W}{W}|Sorcery|||Exile two target artifacts.| Bird Maiden|Masters Edition IV|110|C|{2}{R}|Creature - Human Bird|1|2|Flying| Detonate|Masters Edition IV|111|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| Devastation|Masters Edition IV|112|R|{5}{R}{R}|Sorcery|||Destroy all creatures and lands.| Fire Imp|Masters Edition IV|113|U|{2}{R}|Creature - Imp|2|1|When Fire Imp enters the battlefield, it deals 2 damage to target creature.| Fire Tempest|Masters Edition IV|114|R|{5}{R}{R}|Sorcery|||Fire Tempest deals 6 damage to each creature and each player.| Fireball|Masters Edition IV|115|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Fork|Masters Edition IV|116|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| Goblin Bully|Masters Edition IV|117|C|{1}{R}|Creature - Goblin|2|1|| Goblin Cavaliers|Masters Edition IV|118|C|{2}{R}|Creature - Goblin|3|2|| Goblin Caves|Masters Edition IV|119|C|{1}{R}{R}|Enchantment - Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.| Eye for an Eye|Masters Edition IV|12|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| Goblin Firestarter|Masters Edition IV|120|C|{R}|Creature - Goblin|1|1|Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.| Goblin General|Masters Edition IV|121|U|{1}{R}{R}|Creature - Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.| Goblin Shrine|Masters Edition IV|122|C|{1}{R}{R}|Enchantment - Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.$When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.| Goblin Warrens|Masters Edition IV|123|U|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| Gorilla War Cry|Masters Edition IV|124|C|{1}{R}|Instant|||Cast Gorilla War Cry only during combat before blockers are declared.$Creatures can't be blocked this turn except by two or more creatures.$Draw a card at the beginning of the next turn's upkeep.| Last Chance|Masters Edition IV|125|R|{R}{R}|Sorcery|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Lava Flow|Masters Edition IV|126|C|{3}{R}{R}|Sorcery|||Destroy target creature or land.| Mijae Djinn|Masters Edition IV|127|R|{R}{R}{R}|Creature - Djinn|6|3|Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.| Ogre Taskmaster|Masters Edition IV|128|C|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Orcish Mechanics|Masters Edition IV|129|U|{2}{R}|Creature - Orc|1|1|{tap}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.| Harsh Justice|Masters Edition IV|13|R|{2}{W}|Instant|||Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.$This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.| Primitive Justice|Masters Edition IV|130|U|{1}{R}|Sorcery|||As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.$Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.| Red Elemental Blast|Masters Edition IV|131|U|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Roc of Kher Ridges|Masters Edition IV|132|U|{3}{R}|Creature - Bird|3|3|Flying| Rock Hydra|Masters Edition IV|133|R|{X}{R}{R}|Creature - Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| Rockslide Ambush|Masters Edition IV|134|C|{1}{R}|Sorcery|||Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.| Sedge Troll|Masters Edition IV|135|R|{2}{R}|Creature - Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.${B}: Regenerate Sedge Troll.| Shivan Dragon|Masters Edition IV|136|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Masters Edition IV|137|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Thunder Dragon|Masters Edition IV|138|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.| Two-Headed Giant of Foriys|Masters Edition IV|139|U|{4}{R}|Creature - Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature each combat.| Healing Salve|Masters Edition IV|14|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Wheel of Fortune|Masters Edition IV|140|R|{2}{R}|Sorcery|||Each player discards their hand and draws seven cards.| Alluring Scent|Masters Edition IV|141|C|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| Argothian Pixies|Masters Edition IV|142|C|{1}{G}|Creature - Faerie|2|1|Argothian Pixies can't be blocked by artifact creatures.$Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.| Argothian Treefolk|Masters Edition IV|143|U|{3}{G}{G}|Creature - Treefolk|3|5|Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.| Bee Sting|Masters Edition IV|144|U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to any target.| Channel|Masters Edition IV|145|R|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.| Citanul Druid|Masters Edition IV|146|C|{1}{G}|Creature - Human Druid|1|1|Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.| Crumble|Masters Edition IV|147|C|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| Cyclone|Masters Edition IV|148|R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.| Deathcoil Wurm|Masters Edition IV|149|R|{6}{G}{G}|Creature - Wurm|7|6|You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.| Island Sanctuary|Masters Edition IV|15|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Drop of Honey|Masters Edition IV|150|R|{G}|Enchantment|||At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.$When there are no creatures on the battlefield, sacrifice Drop of Honey.| Elite Cat Warrior|Masters Edition IV|151|C|{2}{G}|Creature - Cat Warrior|2|3|Forestwalk| Fastbond|Masters Edition IV|152|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Fog|Masters Edition IV|153|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Masters Edition IV|154|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Gaea's Avenger|Masters Edition IV|155|U|{1}{G}{G}|Creature - Treefolk|1+*|1+*|Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.| Giant Growth|Masters Edition IV|156|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Instill Energy|Masters Edition IV|157|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironhoof Ox|Masters Edition IV|158|C|{3}{G}{G}|Creature - Ox|4|4|Ironhoof Ox can't be blocked by more than one creature.| Kudzu|Masters Edition IV|159|U|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of their choice.| Just Fate|Masters Edition IV|16|C|{2}{W}|Instant|||Cast Just Fate only during the declare attackers step and only if you've been attacked this step.$Destroy target attacking creature.| Lifeforce|Masters Edition IV|160|R|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Living Lands|Masters Edition IV|161|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Radjan Spirit|Masters Edition IV|162|U|{3}{G}|Creature - Spirit|3|2|{tap}: Target creature loses flying until end of turn.| Regrowth|Masters Edition IV|163|R|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Sandstorm|Masters Edition IV|164|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| Scarwood Bandits|Masters Edition IV|165|R|{2}{G}{G}|Creature - Human Rogue|2|2|Forestwalk${2}{G}, {tap}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.| Scavenger Folk|Masters Edition IV|166|C|{G}|Creature - Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| Southern Elephant|Masters Edition IV|167|C|{3}{G}|Creature - Elephant|3|4|| Squall|Masters Edition IV|168|U|{2}{G}|Sorcery|||Squall deals 2 damage to each creature with flying.| Sylvan Tutor|Masters Edition IV|169|U|{G}|Sorcery|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| Kismet|Masters Edition IV|17|R|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| Titania's Song|Masters Edition IV|170|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| Tsunami|Masters Edition IV|171|R|{3}{G}|Sorcery|||Destroy all Islands.| War Mammoth|Masters Edition IV|172|C|{3}{G}|Creature - Elephant|3|3|Trample| Whiptail Wurm|Masters Edition IV|173|U|{6}{G}|Creature - Wurm|8|5|| Wild Ox|Masters Edition IV|174|U|{3}{G}|Creature - Ox|3|3|Swampwalk| Wood Elemental|Masters Edition IV|175|R|{3}{G}|Creature - Elemental|*|*|As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.$Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.| Aesthir Glider|Masters Edition IV|176|C|{3}|Artifact Creature - Bird|2|1|Flying$Aesthir Glider can't block.| Al-abara's Carpet|Masters Edition IV|177|R|{5}|Artifact|||{5}, {tap}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.| Alchor's Tomb|Masters Edition IV|178|R|{4}|Artifact|||{2}, {tap}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)| Amulet of Kroog|Masters Edition IV|179|C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Leeches|Masters Edition IV|18|R|{1}{W}{W}|Sorcery|||Target player loses all poison counters. Leeches deals that much damage to that player.| Armageddon Clock|Masters Edition IV|180|R|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| Ashnod's Altar|Masters Edition IV|181|R|{3}|Artifact|||Sacrifice a creature: Add {C}{C}.| Basalt Monolith|Masters Edition IV|182|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {C}{C}{C}.${3}: Untap Basalt Monolith.| Book of Rass|Masters Edition IV|183|U|{6}|Artifact|||{2}, Pay 2 life: Draw a card.| Bottle of Suleiman|Masters Edition IV|184|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Brass Man|Masters Edition IV|185|C|{1}|Artifact Creature - Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| Bronze Horse|Masters Edition IV|186|U|{7}|Artifact Creature - Horse|4|4|Trample$As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.| Candelabra of Tawnos|Masters Edition IV|187|R|{1}|Artifact|||{X}, {tap}: Untap X target lands.| Celestial Sword|Masters Edition IV|188|U|{6}|Artifact|||{3}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.| Clay Statue|Masters Edition IV|189|U|{4}|Artifact Creature - Golem|3|1|{2}: Regenerate Clay Statue.| Martyr's Cry|Masters Edition IV|19|R|{W}{W}|Sorcery|||Exile all white creatures. For each creature exiled this way, its controller draws a card.| Clockwork Avian|Masters Edition IV|190|U|{5}|Artifact Creature - Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| Clockwork Gnomes|Masters Edition IV|191|U|{4}|Artifact Creature - Gnome|2|2|{3}, {tap}: Regenerate target artifact creature.| Clockwork Swarm|Masters Edition IV|192|C|{4}|Artifact Creature - Insect|0|3|Clockwork Swarm enters the battlefield with four +1/+0 counters on it.$Clockwork Swarm can't be blocked by Walls.$At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.| Colossus of Sardia|Masters Edition IV|193|R|{9}|Artifact Creature - Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| Coral Helm|Masters Edition IV|194|U|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| Cyclopean Tomb|Masters Edition IV|195|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| Diabolic Machine|Masters Edition IV|196|U|{7}|Artifact Creature - Construct|4|4|{3}: Regenerate Diabolic Machine.| Dragon Engine|Masters Edition IV|197|C|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Ebony Horse|Masters Edition IV|198|C|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Ebony Rhino|Masters Edition IV|199|C|{7}|Artifact Creature - Rhino|4|5|Trample| Alaborn Trooper|Masters Edition IV|2|C|{2}{W}|Creature - Human Soldier|2|3|| Martyrs of Korlis|Masters Edition IV|20|U|{3}{W}{W}|Creature - Human|1|6|As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.| Floodwater Dam|Masters Edition IV|200|R|{3}|Artifact|||{X}{X}{1}, {tap}: Tap X target lands.| Flying Carpet|Masters Edition IV|201|C|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Gauntlet of Might|Masters Edition IV|202|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to their mana pool (in addition to the mana the land produces).| Glasses of Urza|Masters Edition IV|203|C|{1}|Artifact|||{tap}: Look at target player's hand.| Grapeshot Catapult|Masters Edition IV|204|U|{4}|Artifact Creature - Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| Horn of Deafening|Masters Edition IV|205|U|{4}|Artifact|||{2}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| Ice Cauldron|Masters Edition IV|206|R|{4}|Artifact|||{X}, {tap}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.${tap}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.| Icy Manipulator|Masters Edition IV|207|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Jade Monolith|Masters Edition IV|208|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Juggernaut|Masters Edition IV|209|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Osai Vultures|Masters Edition IV|21|C|{1}{W}|Creature - Bird|1|1|Flying$At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.$Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.| Kormus Bell|Masters Edition IV|210|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Masters Edition IV|211|C|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Living Wall|Masters Edition IV|212|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| Mana Matrix|Masters Edition IV|213|R|{6}|Artifact|||Instant and enchantment spells you cast cost up to {2} less to cast.| Mana Vault|Masters Edition IV|214|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {C}{C}{C}.| Mightstone|Masters Edition IV|215|C|{4}|Artifact|||Attacking creatures get +1/+0.| Naked Singularity|Masters Edition IV|216|R|{5}|Artifact|||Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.| Obelisk of Undoing|Masters Edition IV|217|R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| Obsianus Golem|Masters Edition IV|218|C|{6}|Artifact Creature - Golem|4|6|| Onulet|Masters Edition IV|219|C|{3}|Artifact Creature - Construct|2|2|When Onulet dies, you gain 2 life.| Personal Incarnation|Masters Edition IV|22|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if they own Personal Incarnation.$When Personal Incarnation dies, its owner loses half their life, rounded up.| Pentagram of the Ages|Masters Edition IV|220|U|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Planar Gate|Masters Edition IV|221|U|{6}|Artifact|||Creature spells you cast cost up to {2} less to cast.| Primal Clay|Masters Edition IV|222|C|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Rakalite|Masters Edition IV|223|R|{6}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.| Ring of Renewal|Masters Edition IV|224|R|{5}|Artifact|||{5}, {tap}: Discard a card at random, then draw two cards.| Scarecrow|Masters Edition IV|225|U|{5}|Artifact Creature - Scarecrow|2|2|{6}, {tap}: Prevent all damage that would be dealt to you this turn by creatures with flying.| Shapeshifter|Masters Edition IV|226|U|{6}|Artifact Creature - Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| Sol Ring|Masters Edition IV|227|R|{1}|Artifact|||{tap}: Add {C}{C}.| Soldevi Golem|Masters Edition IV|228|U|{4}|Artifact Creature - Golem|5|3|Soldevi Golem doesn't untap during your untap step.$At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.| Staff of Zegon|Masters Edition IV|229|C|{4}|Artifact|||{3}, {tap}: Target creature gets -2/-0 until end of turn.| Righteous Charge|Masters Edition IV|23|C|{1}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| Tablet of Epityr|Masters Edition IV|230|C|{1}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.| Tawnos's Wand|Masters Edition IV|231|C|{4}|Artifact|||{2}, {tap}: Target creature with power 2 or less is unblockable this turn.| Tawnos's Weaponry|Masters Edition IV|232|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| Tetravus|Masters Edition IV|233|R|{6}|Artifact Creature - Construct|1|1|Flying$Tetravus enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."$At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.| Time Vault|Masters Edition IV|234|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| Triassic Egg|Masters Edition IV|235|R|{4}|Artifact|||{3}, {tap}: Put a hatchling counter on Triassic Egg.$Sacrifice Triassic Egg: Choose one - You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.| Urza's Chalice|Masters Edition IV|236|C|{1}|Artifact|||Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.| Urza's Miter|Masters Edition IV|237|R|{3}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.| Vibrating Sphere|Masters Edition IV|238|R|{4}|Artifact|||As long as it's your turn, creatures you control get +2/+0.$As long as it's not your turn, creatures you control get -0/-2.| Weakstone|Masters Edition IV|239|U|{4}|Artifact|||Attacking creatures get -1/-0.| Savannah Lions|Masters Edition IV|24|U|{W}|Creature - Cat|2|1|| Yotian Soldier|Masters Edition IV|240|C|{3}|Artifact Creature - Soldier|1|4|Vigilance| Badlands|Masters Edition IV|241|R||Land - Swamp Mountain|||| Bayou|Masters Edition IV|242|R||Land - Swamp Forest|||| City of Brass|Masters Edition IV|243|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color.| Elephant Graveyard|Masters Edition IV|244|U||Land|||{tap}: Add {C}.${tap}: Regenerate target Elephant.| Library of Alexandria|Masters Edition IV|245|R||Land|||{tap}: Add {C}.${tap}: Draw a card. Activate this ability only if you have exactly seven cards in hand.| Maze of Ith|Masters Edition IV|246|R||Land|||{tap}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Mishra's Workshop|Masters Edition IV|247|R||Land|||{tap}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.| Oasis|Masters Edition IV|248|C||Land|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| Plateau|Masters Edition IV|249|R||Land - Mountain Plains|||| Serra Angel|Masters Edition IV|25|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Savannah|Masters Edition IV|250|R||Land - Forest Plains|||| Scrubland|Masters Edition IV|251|R||Land - Plains Swamp|||| Strip Mine|Masters Edition IV|252|R||Land|||{tap}: Add {C}.$${tap}, Sacrifice Strip Mine: Destroy target land.| Taiga|Masters Edition IV|253|R||Land - Mountain Forest|||| Tropical Island|Masters Edition IV|254|R||Land - Forest Island|||| Tundra|Masters Edition IV|255|R||Land - Plains Island|||| Underground Sea|Masters Edition IV|256|R||Land - Island Swamp|||| Urza's Mine|Masters Edition IV|257|L||Land - Urza s Mine|||{tap}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.| Urza's Power Plant|Masters Edition IV|258|L||Land - Urza s Power-Plant|||{tap}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.| Urza's Tower|Masters Edition IV|259|L||Land - Urza s Tower|||{tap}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.| Serra Aviary|Masters Edition IV|26|U|{3}{W}|World Enchantment|||Creatures with flying get +1/+1.| Volcanic Island|Masters Edition IV|260|R||Land - Island Mountain|||| Serra Bestiary|Masters Edition IV|27|C|{W}{W}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.$Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.| Spotted Griffin|Masters Edition IV|28|C|{3}{W}|Creature - Griffin|2|3|Flying| Steam Catapult|Masters Edition IV|29|R|{3}{W}{W}|Creature - Human Soldier|2|3|{tap}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.| Angelic Voices|Masters Edition IV|3|U|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.| Swords to Plowshares|Masters Edition IV|30|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Temple Acolyte|Masters Edition IV|31|C|{1}{W}|Creature - Human Cleric|1|3|When Temple Acolyte enters the battlefield, you gain 3 life.| Veteran Bodyguard|Masters Edition IV|32|R|{3}{W}{W}|Creature - Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| White Knight|Masters Edition IV|33|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Wild Aesthir|Masters Edition IV|34|C|{2}{W}|Creature - Bird|1|1|Flying, first strike${W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.| Wild Griffin|Masters Edition IV|35|C|{2}{W}|Creature - Griffin|2|2|Flying| Acid Rain|Masters Edition IV|36|R|{3}{U}|Sorcery|||Destroy all Forests.| Air Elemental|Masters Edition IV|37|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Animate Artifact|Masters Edition IV|38|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Blue Elemental Blast|Masters Edition IV|39|U|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Argivian Blacksmith|Masters Edition IV|4|U|{1}{W}{W}|Creature - Human Artificer|2|2|{tap}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.| Braingeyser|Masters Edition IV|40|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| Cloud Dragon|Masters Edition IV|41|R|{5}{U}|Creature - Illusion Dragon|5|4|Flying$Cloud Dragon can block only creatures with flying.| Cloud Spirit|Masters Edition IV|42|C|{2}{U}|Creature - Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| Control Magic|Masters Edition IV|43|R|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Copy Artifact|Masters Edition IV|44|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| Counterspell|Masters Edition IV|45|C|{U}{U}|Instant|||Counter target spell.| Drain Power|Masters Edition IV|46|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land they control. Then put all mana from that player's mana pool into yours.| Drowned|Masters Edition IV|47|C|{1}{U}|Creature - Zombie|1|1|{B}: Regenerate Drowned.| Energy Flux|Masters Edition IV|48|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| False Summoning|Masters Edition IV|49|C|{1}{U}|Instant|||Counter target creature spell.| Armageddon|Masters Edition IV|5|R|{3}{W}|Sorcery|||Destroy all lands.| Giant Tortoise|Masters Edition IV|50|C|{1}{U}|Creature - Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| In the Eye of Chaos|Masters Edition IV|51|R|{2}{U}|World Enchantment|||Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.| Mahamoti Djinn|Masters Edition IV|52|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mystic Decree|Masters Edition IV|53|U|{2}{U}{U}|World Enchantment|||All creatures lose flying and islandwalk.| Owl Familiar|Masters Edition IV|54|C|{1}{U}|Creature - Bird|1|1|Flying$When Owl Familiar enters the battlefield, draw a card, then discard a card.| Phantasmal Forces|Masters Edition IV|55|C|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Masters Edition IV|56|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Power Artifact|Masters Edition IV|57|R|{U}{U}|Enchantment - Aura|||Enchant artifact$Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| Prodigal Sorcerer|Masters Edition IV|58|U|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Reconstruction|Masters Edition IV|59|C|{U}|Sorcery|||Return target artifact card from your graveyard to your hand.| Balance|Masters Edition IV|6|R|{1}{W}|Sorcery|||Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Sea Serpent|Masters Edition IV|60|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Serendib Djinn|Masters Edition IV|61|R|{2}{U}{U}|Creature - Djinn|5|6|Flying$At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.$When you control no lands, sacrifice Serendib Djinn.| Sleight of Hand|Masters Edition IV|62|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Soldevi Machinist|Masters Edition IV|63|U|{1}{U}|Creature - Human Wizard Artificer|1|1|{tap}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.| Stasis|Masters Edition IV|64|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Symbol of Unsummoning|Masters Edition IV|65|C|{2}{U}|Sorcery|||Return target creature to its owner's hand.$$Draw a card.| Talas Researcher|Masters Edition IV|66|U|{4}{U}|Creature - Human Pirate Wizard|1|1|{tap}: Draw a card. Activate this ability only during your turn, before attackers are declared.| Theft of Dreams|Masters Edition IV|67|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Thing from the Deep|Masters Edition IV|68|R|{6}{U}{U}{U}|Creature - Leviathan|9|9|Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.| Transmute Artifact|Masters Edition IV|69|R|{U}{U}|Sorcery|||Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.| Blaze of Glory|Masters Edition IV|7|U|{W}|Instant|||Cast Blaze of Glory only during combat before blockers are declared.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| Water Elemental|Masters Edition IV|70|U|{3}{U}{U}|Creature - Elemental|5|4|| Black Knight|Masters Edition IV|71|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Cyclopean Mummy|Masters Edition IV|72|C|{1}{B}|Creature - Zombie|2|1|When Cyclopean Mummy dies, exile it.| Dakmor Plague|Masters Edition IV|73|U|{3}{B}{B}|Sorcery|||Dakmor Plague deals 3 damage to each creature and each player.| Dark Ritual|Masters Edition IV|74|C|{B}|Instant|||Add {B}{B}{B}.| Deathgrip|Masters Edition IV|75|R|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Demonic Hordes|Masters Edition IV|76|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Demonic Tutor|Masters Edition IV|77|R|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Dread Reaper|Masters Edition IV|78|R|{3}{B}{B}{B}|Creature - Horror|6|5|Flying$When Dread Reaper enters the battlefield, you lose 5 life.| Dread Wight|Masters Edition IV|79|U|{3}{B}{B}|Creature - Zombie|3|4|At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."| Champion Lancer|Masters Edition IV|8|R|{4}{W}{W}|Creature - Human Knight|3|3|Prevent all damage that would be dealt to Champion Lancer by creatures.| Ebon Dragon|Masters Edition IV|80|R|{5}{B}{B}|Creature - Dragon|5|4|Flying$When Ebon Dragon enters the battlefield, you may have target opponent discard a card.| Foul Spirit|Masters Edition IV|81|C|{2}{B}|Creature - Spirit|3|2|Flying$When Foul Spirit enters the battlefield, sacrifice a land.| Gate to Phyrexia|Masters Edition IV|82|U|{B}{B}|Enchantment|||Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.| Gloom|Masters Edition IV|83|R|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Gravebind|Masters Edition IV|84|C|{B}|Instant|||Target creature can't be regenerated this turn.$$Draw a card at the beginning of the next turn's upkeep.| Guardian Beast|Masters Edition IV|85|R|{3}{B}|Creature - Beast|2|4|As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.| Hasran Ogress|Masters Edition IV|86|C|{B}{B}|Creature - Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| Howl from Beyond|Masters Edition IV|87|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Jun n Efreet|Masters Edition IV|88|U|{1}{B}{B}|Creature - Efreet|3|3|Flying$At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.| Lich|Masters Edition IV|89|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Conversion|Masters Edition IV|9|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Lim-Dul's Cohort|Masters Edition IV|90|C|{1}{B}{B}|Creature - Zombie|2|3|Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.| Minion of Tevesh Szat|Masters Edition IV|91|R|{4}{B}{B}{B}|Creature - Demon Minion|4|4|At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.${tap}: Target creature gets +3/-2 until end of turn.| Overwhelming Forces|Masters Edition IV|92|R|{6}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.| Prowling Nightstalker|Masters Edition IV|93|C|{3}{B}|Creature - Nightstalker|2|2|Prowling Nightstalker can't be blocked except by black creatures.| Rain of Daggers|Masters Edition IV|94|R|{4}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.| Scavenging Ghoul|Masters Edition IV|95|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Masters Edition IV|96|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Sinkhole|Masters Edition IV|97|R|{B}{B}|Sorcery|||Destroy target land.| Soul Shred|Masters Edition IV|98|C|{3}{B}{B}|Sorcery|||Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.| Terror|Masters Edition IV|99|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Afterlife|Mercadian Masques|1|U|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Cho-Arrim Legate|Mercadian Masques|10|U|{2}{W}|Creature - Human Soldier|1|2|Protection from black$If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.| Saprazzan Legate|Mercadian Masques|100|U|{3}{U}|Creature - Merfolk Soldier|1|3|Flying$If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.| Saprazzan Outrigger|Mercadian Masques|101|C|{3}{U}|Creature - Merfolk|5|5|When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.| Saprazzan Raider|Mercadian Masques|102|C|{2}{U}|Creature - Merfolk|1|2|When Saprazzan Raider becomes blocked, return it to its owner's hand.| Shoving Match|Mercadian Masques|103|U|{2}{U}|Instant|||Until end of turn, all creatures gain "{tap}: Tap target creature."| Soothsaying|Mercadian Masques|104|U|{U}|Enchantment|||{3}{U}{U}: Shuffle your library.${X}: Look at the top X cards of your library, then put them back in any order.| Squeeze|Mercadian Masques|105|R|{3}{U}|Enchantment|||Sorcery spells cost {3} more to cast.| Statecraft|Mercadian Masques|106|R|{3}{U}|Enchantment|||Prevent all combat damage that would be dealt to and dealt by creatures you control.| Stinging Barrier|Mercadian Masques|107|C|{2}{U}{U}|Creature - Wall|0|4|Defender (This creature can't attack.)${U}, {tap}: Stinging Barrier deals 1 damage to any target.| Thwart|Mercadian Masques|108|U|{2}{U}{U}|Instant|||You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.$$Counter target spell.| Tidal Bore|Mercadian Masques|109|C|{1}{U}|Instant|||You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.$You may tap or untap target creature.| Cho-Manno, Revolutionary|Mercadian Masques|11|R|{2}{W}{W}|Legendary Creature - Human Rebel|2|2|Prevent all damage that would be dealt to Cho-Manno, Revolutionary.| Tidal Kraken|Mercadian Masques|110|R|{5}{U}{U}{U}|Creature - Kraken|6|6|Tidal Kraken is unblockable.| Timid Drake|Mercadian Masques|111|U|{2}{U}|Creature - Drake|3|3|Flying$When another creature enters the battlefield, return Timid Drake to its owner's hand.| Trade Routes|Mercadian Masques|112|R|{1}{U}|Enchantment|||{1}: Return target land you control to its owner's hand.${1}, Discard a land card: Draw a card.| War Tax|Mercadian Masques|113|U|{2}{U}|Enchantment|||{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.| Waterfront Bouncer|Mercadian Masques|114|C|{1}{U}|Creature - Merfolk Spellshaper|1|1|{U}, {tap}, Discard a card: Return target creature to its owner's hand.| Alley Grifters|Mercadian Masques|115|C|{1}{B}{B}|Creature - Human Mercenary|2|2|Whenever Alley Grifters becomes blocked, defending player discards a card.| Black Market|Mercadian Masques|116|R|{3}{B}{B}|Enchantment|||Whenever a creature dies, put a charge counter on Black Market.$At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.| Bog Smugglers|Mercadian Masques|117|C|{1}{B}{B}|Creature - Human Mercenary|2|2|Swampwalk| Bog Witch|Mercadian Masques|118|C|{2}{B}|Creature - Human Spellshaper|1|1|{B}, {tap}, Discard a card: Add {B}{B}{B}.| Cackling Witch|Mercadian Masques|119|U|{1}{B}|Creature - Human Spellshaper|1|1|{X}{B}, {tap}, Discard a card: Target creature gets +X/+0 until end of turn.| Cho-Manno's Blessing|Mercadian Masques|12|C|{W}{W}|Enchantment - Aura|||Flash$Enchant creature$As Cho-Manno's Blessing enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.| Cateran Brute|Mercadian Masques|120|C|{2}{B}|Creature - Horror Mercenary|2|2|{2}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.| Cateran Enforcer|Mercadian Masques|121|U|{3}{B}{B}|Creature - Horror Mercenary|4|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${4}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.| Cateran Kidnappers|Mercadian Masques|122|U|{2}{B}{B}|Creature - Human Mercenary|4|2|{3}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Cateran Overlord|Mercadian Masques|123|R|{4}{B}{B}{B}|Creature - Horror Mercenary|7|5|Sacrifice a creature: Regenerate Cateran Overlord.${6}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.| Cateran Persuader|Mercadian Masques|124|C|{B}{B}|Creature - Human Mercenary|2|1|{1}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.| Cateran Slaver|Mercadian Masques|125|R|{4}{B}{B}|Creature - Horror Mercenary|5|5|Swampwalk${5}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.| Cateran Summons|Mercadian Masques|126|U|{B}|Sorcery|||Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.| Conspiracy|Mercadian Masques|127|R|{3}{B}{B}|Enchantment|||As Conspiracy enters the battlefield, choose a creature type.$Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.| Corrupt Official|Mercadian Masques|128|R|{4}{B}|Creature - Human Minion|3|1|{2}{B}: Regenerate Corrupt Official.$Whenever Corrupt Official becomes blocked, defending player discards a card at random.| Dark Ritual|Mercadian Masques|129|C|{B}|Instant|||Add {B}{B}{B}.| Common Cause|Mercadian Masques|13|R|{2}{W}|Enchantment|||Nonartifact creatures get +2/+2 as long as they all share a color.| Deathgazer|Mercadian Masques|130|U|{3}{B}|Creature - Lizard|2|2|Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.| Deepwood Ghoul|Mercadian Masques|131|C|{2}{B}|Creature - Zombie|2|1|Pay 2 life: Regenerate Deepwood Ghoul.| Deepwood Legate|Mercadian Masques|132|U|{3}{B}|Creature - Shade|1|1|If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.${B}: Deepwood Legate gets +1/+1 until end of turn.| Delraich|Mercadian Masques|133|R|{6}{B}|Creature - Horror|6|6|Trample$You may sacrifice three black creatures rather than pay Delraich's mana cost.| Enslaved Horror|Mercadian Masques|134|U|{3}{B}|Creature - Horror|4|4|When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.| Extortion|Mercadian Masques|135|R|{3}{B}{B}|Sorcery|||Look at target player's hand and choose up to two cards from it. That player discards those cards.| Forced March|Mercadian Masques|136|R|{X}{B}{B}{B}|Sorcery|||Destroy all creatures with converted mana cost X or less.| Ghoul's Feast|Mercadian Masques|137|U|{1}{B}|Instant|||Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.| Haunted Crossroads|Mercadian Masques|138|U|{2}{B}|Enchantment|||{B}: Put target creature card from your graveyard on top of your library.| Highway Robber|Mercadian Masques|139|C|{2}{B}{B}|Creature - Human Rogue Mercenary|2|2|When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.| Cornered Market|Mercadian Masques|14|R|{2}{W}|Enchantment|||Players can't cast spells with the same name as a nontoken permanent.$Players can't play nonbasic lands with the same name as a nontoken permanent.| Instigator|Mercadian Masques|140|R|{1}{B}|Creature - Human Spellshaper|1|1|{1}{B}{B}, {tap}, Discard a card: Creatures target player controls attack this turn if able.| Insubordination|Mercadian Masques|141|C|{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.| Intimidation|Mercadian Masques|142|U|{2}{B}{B}{B}|Enchantment|||Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)| Larceny|Mercadian Masques|143|U|{3}{B}{B}|Enchantment|||Whenever a creature you control deals combat damage to a player, that player discards a card.| Liability|Mercadian Masques|144|R|{1}{B}{B}|Enchantment|||Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.| Maggot Therapy|Mercadian Masques|145|C|{2}{B}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/-2.| Midnight Ritual|Mercadian Masques|146|R|{X}{2}{B}|Sorcery|||Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.| Misshapen Fiend|Mercadian Masques|147|C|{1}{B}|Creature - Horror Mercenary|1|1|Flying| Molting Harpy|Mercadian Masques|148|U|{B}|Creature - Harpy Mercenary|2|1|Flying$At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.| Nether Spirit|Mercadian Masques|149|R|{1}{B}{B}|Creature - Spirit|2|2|At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.| Crackdown|Mercadian Masques|15|R|{2}{W}|Enchantment|||Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.| Notorious Assassin|Mercadian Masques|150|R|{3}{B}|Creature - Human Spellshaper Assassin|2|2|{2}{B}, {tap}, Discard a card: Destroy target nonblack creature. It can't be regenerated.| Pretender's Claim|Mercadian Masques|151|U|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes blocked, tap all lands defending player controls.| Primeval Shambler|Mercadian Masques|152|U|{4}{B}|Creature - Horror Mercenary|3|3|{B}: Primeval Shambler gets +1/+1 until end of turn.| Putrefaction|Mercadian Masques|153|U|{4}{B}|Enchantment|||Whenever a player casts a green or white spell, that player discards a card.| Quagmire Lamprey|Mercadian Masques|154|U|{2}{B}|Creature - Fish|1|1|Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.| Rain of Tears|Mercadian Masques|155|U|{1}{B}{B}|Sorcery|||Destroy target land.| Rampart Crawler|Mercadian Masques|156|C|{B}|Creature - Lizard Mercenary|1|1|Rampart Crawler can't be blocked by Walls.| Rouse|Mercadian Masques|157|C|{1}{B}|Instant|||If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.$$Target creature gets +2/+0 until end of turn.| Scandalmonger|Mercadian Masques|158|U|{3}{B}|Creature - Boar Monger|3|3|{2}: Target player discards a card. Any player may activate this ability but only any time they could cast a sorcery.| Sever Soul|Mercadian Masques|159|C|{3}{B}{B}|Sorcery|||Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.| Crossbow Infantry|Mercadian Masques|16|C|{1}{W}|Creature - Human Soldier Archer|1|1|{tap}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.| Silent Assassin|Mercadian Masques|160|R|{B}{B}|Creature - Human Mercenary Assassin|2|1|{3}{B}: Destroy target blocking creature at end of combat.| Skulking Fugitive|Mercadian Masques|161|C|{2}{B}|Creature - Horror Mercenary|3|4|When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.| Snuff Out|Mercadian Masques|162|C|{3}{B}|Instant|||If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.$$Destroy target nonblack creature. It can't be regenerated.| Soul Channeling|Mercadian Masques|163|C|{2}{B}|Enchantment - Aura|||Enchant creature$Pay 2 life: Regenerate enchanted creature.| Specter's Wail|Mercadian Masques|164|C|{1}{B}|Sorcery|||Target player discards a card at random.| Strongarm Thug|Mercadian Masques|165|U|{2}{B}|Creature - Human Mercenary|1|1|When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.| Thrashing Wumpus|Mercadian Masques|166|R|{3}{B}{B}|Creature - Beast|3|3|{B}: Thrashing Wumpus deals 1 damage to each creature and each player.| Undertaker|Mercadian Masques|167|C|{1}{B}|Creature - Human Spellshaper|1|1|{B}, {tap}, Discard a card: Return target creature card from your graveyard to your hand.| Unmask|Mercadian Masques|168|R|{3}{B}|Sorcery|||You may exile a black card from your hand rather than pay Unmask's mana cost.$Target player reveals their hand. You choose a nonland card from it. That player discards that card.| Unnatural Hunger|Mercadian Masques|169|R|{3}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless they sacrifice another creature.| Devout Witness|Mercadian Masques|17|C|{2}{W}|Creature - Human Spellshaper|2|2|{1}{W}, {tap}, Discard a card: Destroy target artifact or enchantment.| Vendetta|Mercadian Masques|170|C|{B}|Instant|||Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.| Wall of Distortion|Mercadian Masques|171|C|{2}{B}{B}|Creature - Wall|1|3|Defender (This creature can't attack.)${2}{B}, {tap}: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Arms Dealer|Mercadian Masques|172|U|{2}{R}|Creature - Goblin Rogue|1|1|{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.| Battle Rampart|Mercadian Masques|173|C|{2}{R}|Creature - Wall|1|3|Defender${tap}: Target creature gains haste until end of turn.| Battle Squadron|Mercadian Masques|174|R|{3}{R}{R}|Creature - Goblin|*|*|Flying$Battle Squadron's power and toughness are each equal to the number of creatures you control.| Blaster Mage|Mercadian Masques|175|C|{2}{R}|Creature - Human Spellshaper|2|2|{R}, {tap}, Discard a card: Destroy target Wall.| Blood Hound|Mercadian Masques|176|R|{2}{R}|Creature - Hound|1|1|Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.$At the beginning of your end step, remove all +1/+1 counters from Blood Hound.| Blood Oath|Mercadian Masques|177|R|{3}{R}|Instant|||Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Brawl|Mercadian Masques|178|R|{3}{R}{R}|Instant|||Until end of turn, all creatures gain "{tap}: This creature deals damage equal to its power to target creature."| Cave Sense|Mercadian Masques|179|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has mountainwalk.| Disenchant|Mercadian Masques|18|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Cave-In|Mercadian Masques|180|R|{3}{R}{R}|Sorcery|||You may exile a red card from your hand rather than pay Cave-In's mana cost.$Cave-In deals 2 damage to each creature and each player.| Cavern Crawler|Mercadian Masques|181|C|{2}{R}|Creature - Insect|0|3|Mountainwalk${R}: Cavern Crawler gets +1/-1 until end of turn.| Ceremonial Guard|Mercadian Masques|182|C|{2}{R}|Creature - Human Soldier|3|4|When Ceremonial Guard attacks or blocks, destroy it at end of combat.| Cinder Elemental|Mercadian Masques|183|U|{3}{R}|Creature - Elemental|2|2|{X}{R}, {tap}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to any target.| Close Quarters|Mercadian Masques|184|U|{2}{R}{R}|Enchantment|||Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.| Crag Saurian|Mercadian Masques|185|R|{R}{R}{R}|Creature - Lizard|4|4|Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.| Crash|Mercadian Masques|186|C|{2}{R}|Instant|||You may sacrifice a Mountain rather than pay Crash's mana cost.$$Destroy target artifact.| Flailing Manticore|Mercadian Masques|187|R|{3}{R}|Creature - Manticore|3|3|Flying, first strike${1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.${1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.| Flailing Ogre|Mercadian Masques|188|U|{2}{R}|Creature - Ogre|3|3|{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.${1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.| Flailing Soldier|Mercadian Masques|189|C|{R}|Creature - Human Soldier|2|2|{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.${1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.| Fountain Watch|Mercadian Masques|19|R|{3}{W}{W}|Creature - Human Cleric|2|4|Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)| Flaming Sword|Mercadian Masques|190|C|{1}{R}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+0 and has first strike.| Furious Assault|Mercadian Masques|191|C|{2}{R}|Enchantment|||Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.| Gerrard's Irregulars|Mercadian Masques|192|C|{4}{R}|Creature - Human Soldier|4|2|Trample, haste| Hammer Mage|Mercadian Masques|193|U|{1}{R}|Creature - Human Spellshaper|1|1|{X}{R}, {tap}, Discard a card: Destroy all artifacts with converted mana cost X or less.| Hired Giant|Mercadian Masques|194|U|{3}{R}|Creature - Giant|4|4|When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles it.| Kris Mage|Mercadian Masques|195|C|{R}|Creature - Human Spellshaper|1|1|{R}, {tap}, Discard a card: Kris Mage deals 1 damage to any target.| Kyren Glider|Mercadian Masques|196|C|{1}{R}|Creature - Goblin|1|1|Flying$Kyren Glider can't block.| Kyren Legate|Mercadian Masques|197|U|{1}{R}|Creature - Goblin|1|1|Haste$If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.| Kyren Negotiations|Mercadian Masques|198|U|{2}{R}{R}|Enchantment|||Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.| Kyren Sniper|Mercadian Masques|199|C|{2}{R}|Creature - Goblin|1|1|At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.| Alabaster Wall|Mercadian Masques|2|C|{2}{W}|Creature - Wall|0|4|Defender (This creature can't attack.)${tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Fresh Volunteers|Mercadian Masques|20|C|{1}{W}|Creature - Human Rebel|2|2|| Lava Runner|Mercadian Masques|200|R|{1}{R}{R}|Creature - Lizard|2|2|Haste$Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.| Lightning Hounds|Mercadian Masques|201|C|{2}{R}{R}|Creature - Hound|3|2|First strike| Lithophage|Mercadian Masques|202|R|{3}{R}{R}|Creature - Insect|7|7|At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.| Lunge|Mercadian Masques|203|C|{2}{R}|Instant|||Lunge deals 2 damage to target creature and 2 damage to target player.| Magistrate's Veto|Mercadian Masques|204|U|{2}{R}|Enchantment|||White creatures and blue creatures can't block.| Mercadia's Downfall|Mercadian Masques|205|U|{2}{R}|Instant|||Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.| Ogre Taskmaster|Mercadian Masques|206|U|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Pulverize|Mercadian Masques|207|R|{4}{R}{R}|Sorcery|||You may sacrifice two Mountains rather than pay Pulverize's mana cost.$$Destroy all artifacts.| Puppet's Verdict|Mercadian Masques|208|R|{1}{R}{R}|Instant|||Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.| Robber Fly|Mercadian Masques|209|U|{2}{R}|Creature - Insect|1|1|Flying$Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.| Honor the Fallen|Mercadian Masques|21|R|{1}{W}|Instant|||Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.| Rock Badger|Mercadian Masques|210|U|{4}{R}|Creature - Badger Beast|3|3|Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)| Seismic Mage|Mercadian Masques|211|R|{3}{R}|Creature - Human Spellshaper|1|1|{2}{R}, {tap}, Discard a card: Destroy target land.| Shock Troops|Mercadian Masques|212|C|{3}{R}|Creature - Human Soldier|2|2|Sacrifice Shock Troops: Shock Troops deals 2 damage to any target.| Sizzle|Mercadian Masques|213|C|{2}{R}|Sorcery|||Sizzle deals 3 damage to each opponent.| Squee, Goblin Nabob|Mercadian Masques|214|R|{2}{R}|Legendary Creature - Goblin|1|1|At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.| Stone Rain|Mercadian Masques|215|C|{2}{R}|Sorcery|||Destroy target land.| Tectonic Break|Mercadian Masques|216|R|{X}{R}{R}|Sorcery|||Each player sacrifices X lands.| Territorial Dispute|Mercadian Masques|217|R|{4}{R}{R}|Enchantment|||At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.$Players can't play lands.| Thieves' Auction|Mercadian Masques|218|R|{4}{R}{R}{R}|Sorcery|||Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.| Thunderclap|Mercadian Masques|219|C|{2}{R}|Instant|||You may sacrifice a Mountain rather than pay Thunderclap's mana cost.$$Thunderclap deals 3 damage to target creature.| Ignoble Soldier|Mercadian Masques|22|U|{2}{W}|Creature - Human Soldier|3|1|Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.| Tremor|Mercadian Masques|220|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Two-Headed Dragon|Mercadian Masques|221|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature each combat.| Uphill Battle|Mercadian Masques|222|U|{2}{R}|Enchantment|||Creatures played by your opponents enter the battlefield tapped.| Volcanic Wind|Mercadian Masques|223|U|{4}{R}{R}|Sorcery|||Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.| War Cadence|Mercadian Masques|224|U|{2}{R}|Enchantment|||{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.| Warmonger|Mercadian Masques|225|U|{3}{R}|Creature - Minotaur Monger|3|3|{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.| Warpath|Mercadian Masques|226|U|{3}{R}|Instant|||Warpath deals 3 damage to each blocking creature and each blocked creature.| Wild Jhovall|Mercadian Masques|227|C|{3}{R}|Creature - Cat|3|3|| Word of Blasting|Mercadian Masques|228|U|{1}{R}|Instant|||Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.| Ancestral Mask|Mercadian Masques|229|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 for each other enchantment on the battlefield.| Inviolability|Mercadian Masques|23|C|{1}{W}|Enchantment - Aura|||Enchant creature$Prevent all damage that would be dealt to enchanted creature.| Bifurcate|Mercadian Masques|230|R|{3}{G}|Sorcery|||Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.| Boa Constrictor|Mercadian Masques|231|U|{4}{G}|Creature - Snake|3|3|{tap}: Boa Constrictor gets +3/+3 until end of turn.| Briar Patch|Mercadian Masques|232|U|{1}{G}{G}|Enchantment|||Whenever a creature attacks you, it gets -1/-0 until end of turn.| Caller of the Hunt|Mercadian Masques|233|R|{2}{G}|Creature - Human|*|*|As an additional cost to cast Caller of the Hunt, choose a creature type.$Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.| Caustic Wasps|Mercadian Masques|234|U|{2}{G}|Creature - Insect|1|1|Flying$Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.| Clear the Land|Mercadian Masques|235|R|{2}{G}|Sorcery|||Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.| Collective Unconscious|Mercadian Masques|236|R|{4}{G}{G}|Sorcery|||Draw a card for each creature you control.| Dawnstrider|Mercadian Masques|237|R|{1}{G}|Creature - Dryad Spellshaper|1|1|{G}, {tap}, Discard a card: Prevent all combat damage that would be dealt this turn.| Deadly Insect|Mercadian Masques|238|C|{4}{G}|Creature - Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| Deepwood Drummer|Mercadian Masques|239|C|{1}{G}|Creature - Human Spellshaper|1|1|{G}, {tap}, Discard a card: Target creature gets +2/+2 until end of turn.| Ivory Mask|Mercadian Masques|24|R|{2}{W}{W}|Enchantment|||You have shroud. (You can't be the target of spells or abilities.)| Deepwood Elder|Mercadian Masques|240|R|{G}{G}|Creature - Dryad Spellshaper|2|2|{X}{G}{G}, {tap}, Discard a card: X target lands become Forests until end of turn.| Deepwood Tantiv|Mercadian Masques|241|U|{4}{G}|Creature - Beast|2|4|Whenever Deepwood Tantiv becomes blocked, you gain 2 life.| Deepwood Wolverine|Mercadian Masques|242|C|{G}|Creature - Wolverine|1|1|Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.| Desert Twister|Mercadian Masques|243|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Erithizon|Mercadian Masques|244|R|{2}{G}{G}|Creature - Beast|4|4|Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.| Ferocity|Mercadian Masques|245|C|{1}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.| Food Chain|Mercadian Masques|246|R|{2}{G}|Enchantment|||Exile a creature you control: Add X mana of any one color, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.| Foster|Mercadian Masques|247|R|{2}{G}{G}|Enchantment|||Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.| Game Preserve|Mercadian Masques|248|R|{2}{G}|Enchantment|||At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.| Giant Caterpillar|Mercadian Masques|249|C|{3}{G}|Creature - Insect|3|3|{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.| Jhovall Queen|Mercadian Masques|25|R|{4}{W}{W}|Creature - Cat Rebel|4|7|Vigilance| Groundskeeper|Mercadian Masques|250|U|{G}|Creature - Human Druid|1|1|{1}{G}: Return target basic land card from your graveyard to your hand.| Horned Troll|Mercadian Masques|251|C|{2}{G}|Creature - Troll|2|2|{G}: Regenerate Horned Troll.| Howling Wolf|Mercadian Masques|252|C|{2}{G}{G}|Creature - Wolf|2|2|When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.| Hunted Wumpus|Mercadian Masques|253|U|{3}{G}|Creature - Beast|6|6|When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.| Invigorate|Mercadian Masques|254|C|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| Land Grant|Mercadian Masques|255|C|{1}{G}|Sorcery|||If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.$$Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.| Ley Line|Mercadian Masques|256|U|{3}{G}|Enchantment|||At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.| Lumbering Satyr|Mercadian Masques|257|U|{2}{G}{G}|Creature - Satyr Beast|5|4|All creatures have forestwalk.| Lure|Mercadian Masques|258|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Megatherium|Mercadian Masques|259|R|{2}{G}|Creature - Beast|4|4|Trample$When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.| Jhovall Rider|Mercadian Masques|26|U|{4}{W}|Creature - Human Rebel|3|3|Trample| Natural Affinity|Mercadian Masques|260|R|{2}{G}|Instant|||All lands become 2/2 creatures until end of turn. They're still lands.| Pangosaur|Mercadian Masques|261|R|{2}{G}{G}|Creature - Lizard|6|6|Whenever a player plays a land, return Pangosaur to its owner's hand.| Revive|Mercadian Masques|262|U|{1}{G}|Sorcery|||Return target green card from your graveyard to your hand.| Rushwood Dryad|Mercadian Masques|263|C|{1}{G}|Creature - Dryad|2|1|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Rushwood Elemental|Mercadian Masques|264|R|{G}{G}{G}{G}{G}|Creature - Elemental|4|4|Trample$At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.| Rushwood Herbalist|Mercadian Masques|265|C|{2}{G}|Creature - Human Spellshaper|2|2|{G}, {tap}, Discard a card: Regenerate target creature.| Rushwood Legate|Mercadian Masques|266|U|{2}{G}|Creature - Dryad|2|1|If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.| Saber Ants|Mercadian Masques|267|U|{3}{G}|Creature - Insect|2|3|Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.| Sacred Prey|Mercadian Masques|268|C|{G}|Creature - Horse|1|1|Whenever Sacred Prey becomes blocked, you gain 1 life.| Silverglade Elemental|Mercadian Masques|269|C|{4}{G}|Creature - Elemental|4|4|When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.| Last Breath|Mercadian Masques|27|U|{1}{W}|Instant|||Exile target creature with power 2 or less. Its controller gains 4 life.| Silverglade Pathfinder|Mercadian Masques|270|U|{1}{G}|Creature - Dryad Spellshaper|1|1|{1}{G}, {tap}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Snake Pit|Mercadian Masques|271|U|{3}{G}|Enchantment|||Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.| Snorting Gahr|Mercadian Masques|272|C|{2}{G}{G}|Creature - Rhino Beast|3|3|Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.| Spidersilk Armor|Mercadian Masques|273|C|{2}{G}|Enchantment|||Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)| Spontaneous Generation|Mercadian Masques|274|R|{3}{G}|Sorcery|||Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.| Squall|Mercadian Masques|275|C|{2}{G}|Sorcery|||Squall deals 2 damage to each creature with flying.| Squallmonger|Mercadian Masques|276|U|{3}{G}|Creature - Monger|3|3|{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.| Stamina|Mercadian Masques|277|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance.$Sacrifice Stamina: Regenerate enchanted creature.| Sustenance|Mercadian Masques|278|U|{1}{G}|Enchantment|||{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.| Tiger Claws|Mercadian Masques|279|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+1 and has trample.| Moment of Silence|Mercadian Masques|28|C|{W}|Instant|||Target player skips their next combat phase this turn.| Tranquility|Mercadian Masques|280|C|{2}{G}|Sorcery|||Destroy all enchantments.| Venomous Breath|Mercadian Masques|281|U|{3}{G}|Instant|||Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.| Venomous Dragonfly|Mercadian Masques|282|C|{3}{G}|Creature - Insect|1|1|Flying$Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.| Vernal Equinox|Mercadian Masques|283|R|{3}{G}|Enchantment|||Any player may cast creature and enchantment cards as though they had flash.| Vine Dryad|Mercadian Masques|284|R|{3}{G}|Creature - Dryad|1|3|Flash$Forestwalk$You may exile a green card from your hand rather than pay Vine Dryad's mana cost.| Vine Trellis|Mercadian Masques|285|C|{1}{G}|Creature - Plant Wall|0|4|Defender (This creature can't attack.)${tap}: Add {G}.| Assembly Hall|Mercadian Masques|286|R|{5}|Artifact|||{4}, {tap}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.| Barbed Wire|Mercadian Masques|287|U|{3}|Artifact|||At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.$${2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.| Bargaining Table|Mercadian Masques|288|R|{5}|Artifact|||{X}, {tap}: Draw a card. X is the number of cards in an opponent's hand.| Credit Voucher|Mercadian Masques|289|U|{2}|Artifact|||{2}, {tap}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.| Moonlit Wake|Mercadian Masques|29|U|{2}{W}|Enchantment|||Whenever a creature dies, you gain 1 life.| Crenellated Wall|Mercadian Masques|290|U|{4}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)${tap}: Target creature gets +0/+4 until end of turn.| Crooked Scales|Mercadian Masques|291|R|{4}|Artifact|||{4}, {tap}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.| Crumbling Sanctuary|Mercadian Masques|292|R|{5}|Artifact|||If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.| Distorting Lens|Mercadian Masques|293|R|{2}|Artifact|||{tap}: Target permanent becomes the color of your choice until end of turn.| Eye of Ramos|Mercadian Masques|294|R|{3}|Artifact|||{tap}: Add {U}.$$Sacrifice Eye of Ramos: Add {U}.| General's Regalia|Mercadian Masques|295|R|{3}|Artifact|||{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.| Heart of Ramos|Mercadian Masques|296|R|{3}|Artifact|||{tap}: Add {R}.$$Sacrifice Heart of Ramos: Add {R}.| Henge Guardian|Mercadian Masques|297|U|{5}|Artifact Creature - Dragon Wurm|3|4|{2}: Henge Guardian gains trample until end of turn.| Horn of Plenty|Mercadian Masques|298|R|{6}|Artifact|||Whenever a player casts a spell, they may pay {1}. If that player does, they draw a card at the beginning of the next end step.| Horn of Ramos|Mercadian Masques|299|R|{3}|Artifact|||{tap}: Add {G}.$$Sacrifice Horn of Ramos: Add {G}.| Armistice|Mercadian Masques|3|R|{2}{W}|Enchantment|||{3}{W}{W}: You draw a card and target opponent gains 3 life.| Muzzle|Mercadian Masques|30|C|{1}{W}|Enchantment - Aura|||Enchant creature$Prevent all damage that would be dealt by enchanted creature.| Iron Lance|Mercadian Masques|300|U|{2}|Artifact|||{3}, {tap}: Target creature gains first strike until end of turn.| Jeweled Torque|Mercadian Masques|301|U|{2}|Artifact|||As Jeweled Torque enters the battlefield, choose a color.$Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.| Kyren Archive|Mercadian Masques|302|R|{3}|Artifact|||At the beginning of your upkeep, you may exile the top card of your library face down.${5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.| Kyren Toy|Mercadian Masques|303|R|{3}|Artifact|||{1}, {tap}: Put a charge counter on Kyren Toy.${tap}, Remove X charge counters from Kyren Toy: Add X mana of {C}, and then add {C}.| Magistrate's Scepter|Mercadian Masques|304|R|{3}|Artifact|||{4}, {tap}: Put a charge counter on Magistrate's Scepter.${tap}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.| Mercadian Atlas|Mercadian Masques|305|R|{5}|Artifact|||At the beginning of your end step, if you didn't play a land this turn, you may draw a card.| Mercadian Lift|Mercadian Masques|306|R|{2}|Artifact|||{1}, {tap}: Put a winch counter on Mercadian Lift.${tap}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.| Monkey Cage|Mercadian Masques|307|R|{5}|Artifact|||When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.| Panacea|Mercadian Masques|308|U|{4}|Artifact|||{X}{X}, {tap}: Prevent the next X damage that would be dealt to any target this turn.| Power Matrix|Mercadian Masques|309|R|{4}|Artifact|||{tap}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.| Nightwind Glider|Mercadian Masques|31|C|{2}{W}|Creature - Human Rebel|2|1|Flying, protection from black| Puffer Extract|Mercadian Masques|310|U|{5}|Artifact|||{X}, {tap}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.| Rishadan Pawnshop|Mercadian Masques|311|R|{2}|Artifact|||{2}, {tap}: Shuffle target nontoken permanent you control into its owner's library.| Skull of Ramos|Mercadian Masques|312|R|{3}|Artifact|||{tap}: Add {B}.$$Sacrifice Skull of Ramos: Add {B}.| Tooth of Ramos|Mercadian Masques|313|R|{3}|Artifact|||{tap}: Add {W}.$$Sacrifice Tooth of Ramos: Add {W}.| Toymaker|Mercadian Masques|314|U|{2}|Artifact Creature - Spellshaper|1|1|{1}, {tap}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)| Worry Beads|Mercadian Masques|315|R|{3}|Artifact|||At the beginning of each player's upkeep, that player puts the top card of their library into their graveyard.| Dust Bowl|Mercadian Masques|316|R||Land|||{tap}: Add {C}.$${3}, {tap}, Sacrifice a land: Destroy target nonbasic land.| Fountain of Cho|Mercadian Masques|317|U||Land|||Fountain of Cho enters the battlefield tapped.${tap}: Put a storage counter on Fountain of Cho.${tap}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.| Henge of Ramos|Mercadian Masques|318|U||Land|||{tap}: Add {C}.$${2}, {tap}: Add one mana of any color.| Hickory Woodlot|Mercadian Masques|319|C||Land|||Hickory Woodlot enters the battlefield tapped with two depletion counters on it.${tap}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.| Noble Purpose|Mercadian Masques|32|U|{3}{W}{W}|Enchantment|||Whenever a creature you control deals combat damage, you gain that much life.| High Market|Mercadian Masques|320|R||Land|||{tap}: Add {C}.${tap}, Sacrifice a creature: You gain 1 life.| Mercadian Bazaar|Mercadian Masques|321|U||Land|||Mercadian Bazaar enters the battlefield tapped.${tap}: Put a storage counter on Mercadian Bazaar.${tap}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.| Peat Bog|Mercadian Masques|322|C||Land|||Peat Bog enters the battlefield tapped with two depletion counters on it.${tap}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.| Remote Farm|Mercadian Masques|323|C||Land|||Remote Farm enters the battlefield tapped with two depletion counters on it.${tap}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.| Rishadan Port|Mercadian Masques|324|R||Land|||{tap}: Add {C}.$${1}, {tap}: Tap target land.| Rushwood Grove|Mercadian Masques|325|U||Land|||Rushwood Grove enters the battlefield tapped.${tap}: Put a storage counter on Rushwood Grove.${tap}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.| Sandstone Needle|Mercadian Masques|326|C||Land|||Sandstone Needle enters the battlefield tapped with two depletion counters on it.${tap}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.| Saprazzan Cove|Mercadian Masques|327|U||Land|||Saprazzan Cove enters the battlefield tapped.${tap}: Put a storage counter on Saprazzan Cove.${tap}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.| Saprazzan Skerry|Mercadian Masques|328|C||Land|||Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.${tap}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.| Subterranean Hangar|Mercadian Masques|329|U||Land|||Subterranean Hangar enters the battlefield tapped.${tap}: Put a storage counter on Subterranean Hangar.${tap}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way.| Orim's Cure|Mercadian Masques|33|C|{1}{W}|Instant|||If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost.$Prevent the next 4 damage that would be dealt to any target this turn.| Tower of the Magistrate|Mercadian Masques|330|R||Land|||{tap}: Add {C}.$${1}, {tap}: Target creature gains protection from artifacts until end of turn.| Plains|Mercadian Masques|331|L||Basic Land - Plains|||W| Plains|Mercadian Masques|332|L||Basic Land - Plains|||W| Plains|Mercadian Masques|333|L||Basic Land - Plains|||W| Plains|Mercadian Masques|334|L||Basic Land - Plains|||W| Island|Mercadian Masques|335|L||Basic Land - Island|||U| Island|Mercadian Masques|336|L||Basic Land - Island|||U| Island|Mercadian Masques|337|L||Basic Land - Island|||U| Island|Mercadian Masques|338|L||Basic Land - Island|||U| Swamp|Mercadian Masques|339|L||Basic Land - Swamp|||B| Pious Warrior|Mercadian Masques|34|C|{3}{W}|Creature - Human Rebel Warrior|2|3|Whenever Pious Warrior is dealt combat damage, you gain that much life.| Swamp|Mercadian Masques|340|L||Basic Land - Swamp|||B| Swamp|Mercadian Masques|341|L||Basic Land - Swamp|||B| Swamp|Mercadian Masques|342|L||Basic Land - Swamp|||B| Mountain|Mercadian Masques|343|L||Basic Land - Mountain|||R| Mountain|Mercadian Masques|344|L||Basic Land - Mountain|||R| Mountain|Mercadian Masques|345|L||Basic Land - Mountain|||R| Mountain|Mercadian Masques|346|L||Basic Land - Mountain|||R| Forest|Mercadian Masques|347|L||Basic Land - Forest|||G| Forest|Mercadian Masques|348|L||Basic Land - Forest|||G| Forest|Mercadian Masques|349|L||Basic Land - Forest|||G| Ramosian Captain|Mercadian Masques|35|U|{1}{W}{W}|Creature - Human Rebel|2|2|First strike${5}, {tap}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.| Forest|Mercadian Masques|350|L||Basic Land - Forest|||G| Ramosian Commander|Mercadian Masques|36|U|{2}{W}{W}|Creature - Human Rebel|2|4|{6}, {tap}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.| Ramosian Lieutenant|Mercadian Masques|37|C|{1}{W}|Creature - Human Rebel|1|2|{4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Ramosian Rally|Mercadian Masques|38|C|{3}{W}|Instant|||If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.$$Creatures you control get +1/+1 until end of turn.| Ramosian Sergeant|Mercadian Masques|39|C|{W}|Creature - Human Rebel|1|1|{3}, {tap}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.| Arrest|Mercadian Masques|4|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Ramosian Sky Marshal|Mercadian Masques|40|R|{3}{W}{W}|Creature - Human Rebel|3|3|Flying${7}, {tap}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.| Rappelling Scouts|Mercadian Masques|41|R|{2}{W}{W}|Creature - Human Rebel Scout|1|4|Flying${2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.| Renounce|Mercadian Masques|42|U|{1}{W}|Instant|||Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.| Revered Elder|Mercadian Masques|43|C|{2}{W}|Creature - Human Cleric|1|2|{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.| Reverent Mantra|Mercadian Masques|44|R|{3}{W}|Instant|||You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.$Choose a color. All creatures gain protection from the chosen color until end of turn.| Righteous Aura|Mercadian Masques|45|U|{1}{W}|Enchantment|||{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Righteous Indignation|Mercadian Masques|46|U|{2}{W}|Enchantment|||Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.| Security Detail|Mercadian Masques|47|R|{3}{W}|Enchantment|||{W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.| Soothing Balm|Mercadian Masques|48|C|{1}{W}|Instant|||Target player gains 5 life.| Spiritual Focus|Mercadian Masques|49|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.| Ballista Squad|Mercadian Masques|5|U|{3}{W}|Creature - Human Rebel|2|2|{X}{W}, {tap}: Ballista Squad deals X damage to target attacking or blocking creature.| Steadfast Guard|Mercadian Masques|50|C|{W}{W}|Creature - Human Rebel|2|2|Vigilance (Attacking doesn't cause this creature to tap.)| Story Circle|Mercadian Masques|51|U|{1}{W}{W}|Enchantment|||As Story Circle enters the battlefield, choose a color.${W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| Task Force|Mercadian Masques|52|C|{2}{W}|Creature - Human Rebel|1|3|Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.| Thermal Glider|Mercadian Masques|53|C|{2}{W}|Creature - Human Rebel|2|1|Flying, protection from red| Tonic Peddler|Mercadian Masques|54|U|{1}{W}|Creature - Human Spellshaper|1|1|{W}, {tap}, Discard a card: Target player gains 3 life.| Trap Runner|Mercadian Masques|55|U|{2}{W}{W}|Creature - Human Soldier|2|3|{tap}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.)| Wave of Reckoning|Mercadian Masques|56|R|{4}{W}|Sorcery|||Each creature deals damage to itself equal to its power.| Wishmonger|Mercadian Masques|57|U|{3}{W}|Creature - Unicorn Monger|3|3|{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.| Aerial Caravan|Mercadian Masques|58|R|{4}{U}{U}|Creature - Human Soldier|4|3|Flying${1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)| Balloon Peddler|Mercadian Masques|59|C|{2}{U}|Creature - Human Spellshaper|2|2|{U}, {tap}, Discard a card: Target creature gains flying until end of turn.| Charm Peddler|Mercadian Masques|6|C|{W}|Creature - Human Spellshaper|1|1|{W}, {tap}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.| Blockade Runner|Mercadian Masques|60|C|{3}{U}|Creature - Merfolk|2|2|{U}: Blockade Runner is unblockable this turn.| Brainstorm|Mercadian Masques|61|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Bribery|Mercadian Masques|62|R|{3}{U}{U}|Sorcery|||Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library.| Buoyancy|Mercadian Masques|63|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature has flying.| Chambered Nautilus|Mercadian Masques|64|U|{2}{U}|Creature - Nautilus Beast|2|2|Whenever Chambered Nautilus becomes blocked, you may draw a card.| Chameleon Spirit|Mercadian Masques|65|U|{3}{U}|Creature - Illusion Spirit|*|*|As Chameleon Spirit enters the battlefield, choose a color.$Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.| Charisma|Mercadian Masques|66|R|{U}{U}{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.| Cloud Sprite|Mercadian Masques|67|C|{U}|Creature - Faerie|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$Cloud Sprite can block only creatures with flying.| Coastal Piracy|Mercadian Masques|68|U|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to an opponent, you may draw a card.| Counterspell|Mercadian Masques|69|C|{U}{U}|Instant|||Counter target spell.| Charmed Griffin|Mercadian Masques|7|U|{3}{W}|Creature - Griffin|3|3|Flying$When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.| Cowardice|Mercadian Masques|70|R|{3}{U}{U}|Enchantment|||Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)| Customs Depot|Mercadian Masques|71|U|{1}{U}|Enchantment|||Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.| Darting Merfolk|Mercadian Masques|72|C|{1}{U}|Creature - Merfolk|1|1|{U}: Return Darting Merfolk to its owner's hand.| Dehydration|Mercadian Masques|73|C|{3}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature doesn't untap during its controller's untap step.| Diplomatic Escort|Mercadian Masques|74|U|{1}{U}|Creature - Human Spellshaper|1|1|{U}, {tap}, Discard a card: Counter target spell or ability that targets a creature.| Diplomatic Immunity|Mercadian Masques|75|C|{1}{U}|Enchantment - Aura|||Enchant creature$Shroud (This permanent can't be the target of spells or abilities.)$Enchanted creature has shroud.| Drake Hatchling|Mercadian Masques|76|C|{2}{U}|Creature - Drake|1|3|Flying${U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.| Embargo|Mercadian Masques|77|R|{3}{U}|Enchantment|||Nonland permanents don't untap during their controllers' untap steps.$$At the beginning of your upkeep, you lose 2 life.| Energy Flux|Mercadian Masques|78|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Extravagant Spirit|Mercadian Masques|79|R|{3}{U}|Creature - Spirit|4|4|Flying$At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.| Cho-Arrim Alchemist|Mercadian Masques|8|R|{W}|Creature - Human Spellshaper|1|1|{1}{W}{W}, {tap}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| False Demise|Mercadian Masques|80|U|{2}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| Glowing Anemone|Mercadian Masques|81|U|{3}{U}|Creature - Jellyfish Beast|1|3|When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.| Gush|Mercadian Masques|82|C|{4}{U}|Instant|||You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.$$Draw two cards.| High Seas|Mercadian Masques|83|U|{2}{U}|Enchantment|||Red creature spells and green creature spells cost {1} more to cast.| Hoodwink|Mercadian Masques|84|C|{1}{U}|Instant|||Return target artifact, enchantment, or land to its owner's hand.| Indentured Djinn|Mercadian Masques|85|U|{1}{U}{U}|Creature - Djinn|4|4|Flying$When Indentured Djinn enters the battlefield, each other player may draw up to three cards.| Karn's Touch|Mercadian Masques|86|R|{U}{U}|Instant|||Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)| Misdirection|Mercadian Masques|87|R|{3}{U}|Instant|||You may exile a blue card from your hand rather than pay Misdirection's mana cost.$Change the target of target spell with a single target.| Misstep|Mercadian Masques|88|C|{1}{U}|Sorcery|||Creatures target player controls don't untap during that player's next untap step.| Overtaker|Mercadian Masques|89|R|{1}{U}|Creature - Merfolk Spellshaper|1|1|{3}{U}, {tap}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.| Cho-Arrim Bruiser|Mercadian Masques|9|R|{5}{W}|Creature - Ogre Rebel|3|4|Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.| Port Inspector|Mercadian Masques|90|C|{1}{U}|Creature - Human|1|2|Whenever Port Inspector becomes blocked, you may look at defending player's hand.| Rishadan Airship|Mercadian Masques|91|C|{2}{U}|Creature - Human Pirate|3|1|Flying$Rishadan Airship can block only creatures with flying.| Rishadan Brigand|Mercadian Masques|92|R|{4}{U}|Creature - Human Pirate|3|2|Flying$When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}.$Rishadan Brigand can block only creatures with flying.| Rishadan Cutpurse|Mercadian Masques|93|C|{2}{U}|Creature - Human Pirate|1|1|When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.| Rishadan Footpad|Mercadian Masques|94|U|{3}{U}|Creature - Human Pirate|2|2|When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.| Sailmonger|Mercadian Masques|95|U|{3}{U}|Creature - Human Monger|3|3|{2}: Target creature gains flying until end of turn. Any player may activate this ability.| Sand Squid|Mercadian Masques|96|R|{3}{U}|Creature - Squid Beast|2|2|Islandwalk$You may choose not to untap Sand Squid during your untap step.${tap}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.| Saprazzan Bailiff|Mercadian Masques|97|R|{3}{U}|Creature - Merfolk|2|2|When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.$When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.| Saprazzan Breaker|Mercadian Masques|98|U|{4}{U}|Creature - Beast|3|3|{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.| Saprazzan Heir|Mercadian Masques|99|R|{1}{U}|Creature - Merfolk|1|1|Whenever Saprazzan Heir becomes blocked, you may draw three cards.| Abyssal Hunter|Mirage|1|R|{3}{B}|Creature - Human Assassin|1|1|{B}, {tap}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.| Catacomb Dragon|Mirage|10|R|{4}{B}{B}|Creature - Dragon|4|4|Flying$Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.| Tidal Wave|Mirage|100|U|{2}{U}|Instant|||Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.| Vaporous Djinn|Mirage|101|U|{2}{U}{U}|Creature - Djinn|3|4|Flying$At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Wave Elemental|Mirage|102|U|{2}{U}{U}|Creature - Elemental|2|3|{U}, {tap}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.| Afiya Grove|Mirage|103|R|{1}{G}|Enchantment|||Afiya Grove enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.$When Afiya Grove has no +1/+1 counters on it, sacrifice it.| Thirst|Mirage|99|C|{2}{U}|Enchantment - Aura|||Enchant creature$When Thirst enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.| Armor of Thorns|Mirage|104|C|{1}{G}|Enchantment - Aura|||You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant nonblack creature$Enchanted creature gets +2/+2.| Barbed Foliage|Mirage|105|U|{2}{G}{G}|Enchantment|||Whenever a creature attacks you, it loses flanking until end of turn.$$Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.| Brushwagg|Mirage|106|R|{1}{G}{G}|Creature - Brushwagg|3|2|Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.| Canopy Dragon|Mirage|107|R|{4}{G}{G}|Creature - Dragon|4|4|Trample${1}{G}: Canopy Dragon gains flying and loses trample until end of turn.| Crash of Rhinos|Mirage|108|C|{6}{G}{G}|Creature - Rhino|8|4|Trample| Cycle of Life|Mirage|109|R|{1}{G}{G}|Enchantment|||Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.| Choking Sands|Mirage|11|C|{1}{B}{B}|Sorcery|||Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.| Decomposition|Mirage|110|U|{1}{G}|Enchantment - Aura|||Enchant black creature$Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)$When enchanted creature dies, its controller loses 2 life.| Wellspring|Mirage|348|R|{1}{G}{W}|Enchantment - Aura|||Enchant land$When Wellspring enters the battlefield, gain control of enchanted land until end of turn.$At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.| Early Harvest|Mirage|111|R|{1}{G}{G}|Instant|||Target player untaps all basic lands they control.| Fallow Earth|Mirage|112|U|{2}{G}|Sorcery|||Put target land on top of its owner's library.| Femeref Archers|Mirage|113|U|{2}{G}|Creature - Human Archer|2|2|{tap}: Femeref Archers deals 4 damage to target attacking creature with flying.| Fog|Mirage|114|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Foratog|Mirage|115|U|{2}{G}|Creature - Atog|1|2|{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.| Giant Mantis|Mirage|116|C|{3}{G}|Creature - Insect|2|4|Reach (This creature can block creatures with flying.)| Gibbering Hyenas|Mirage|117|C|{2}{G}|Creature - Hyena|3|2|Gibbering Hyenas can't block black creatures.| Granger Guildmage|Mirage|118|C|{G}|Creature - Human Wizard|1|1|{R}, {tap}: Granger Guildmage deals 1 damage to any target and 1 damage to you.${W}, {tap}: Target creature gains first strike until end of turn.| Hall of Gemstone|Mirage|119|R|{1}{G}{G}|World Enchantment|||At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.| Crypt Cobra|Mirage|12|U|{3}{B}|Creature - Snake|3|3|Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| Jolrael's Centaur|Mirage|120|C|{1}{G}{G}|Creature - Centaur Archer|2|2|Shroud (This permanent can't be the target of spells or abilities.)$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Jungle Patrol|Mirage|121|R|{3}{G}|Creature - Human Soldier|3|2|{1}{G}, {tap}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield.$Sacrifice a token named Wood: Add {R}.| Jungle Wurm|Mirage|122|C|{3}{G}{G}|Creature - Wurm|5|5|Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.| Karoo Meerkat|Mirage|123|U|{1}{G}|Creature - Mongoose|2|1|Protection from blue| Locust Swarm|Mirage|124|U|{3}{G}|Creature - Insect|1|1|Flying${G}: Regenerate Locust Swarm.${G}: Untap Locust Swarm. Activate this ability only once each turn.| Lure of Prey|Mirage|125|R|{2}{G}{G}|Instant|||Cast Lure of Prey only if an opponent cast a creature spell this turn.$You may put a green creature card from your hand onto the battlefield.| Maro|Mirage|126|R|{2}{G}{G}|Creature - Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| Mindbender Spores|Mirage|127|R|{2}{G}|Creature - Fungus Wall|0|1|Defender (This creature can't attack.)$Flying$Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."| Mtenda Lion|Mirage|128|C|{G}|Creature - Cat|2|1|Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.| Natural Balance|Mirage|129|R|{2}{G}{G}|Sorcery|||Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles it.| Dark Banishing|Mirage|13|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Nettletooth Djinn|Mirage|130|U|{3}{G}|Creature - Djinn|4|4|At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.| Preferred Selection|Mirage|131|R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.| Quirion Elves|Mirage|132|C|{1}{G}|Creature - Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G}.${tap}: Add one mana of the chosen color.| Rampant Growth|Mirage|133|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Regeneration|Mirage|134|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Roots of Life|Mirage|135|U|{1}{G}{G}|Enchantment|||As Roots of Life enters the battlefield, choose Island or Swamp.$Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.| Sabertooth Cobra|Mirage|136|C|{2}{G}|Creature - Snake|2|2|Whenever Sabertooth Cobra deals damage to a player, they get a poison counter. That player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that turn. (A player with ten or more poison counters loses the game.)| Sandstorm|Mirage|137|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| Seedling Charm|Mirage|138|C|{G}|Instant|||Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.| Seeds of Innocence|Mirage|139|R|{1}{G}{G}|Sorcery|||Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost.| Dark Ritual|Mirage|14|C|{B}|Instant|||Add {B}{B}{B}.| Serene Heart|Mirage|140|C|{1}{G}|Instant|||Destroy all Auras.| Stalking Tiger|Mirage|141|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Superior Numbers|Mirage|142|U|{G}{G}|Sorcery|||Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.| Tranquil Domain|Mirage|143|C|{1}{G}|Instant|||Destroy all non-Aura enchantments.| Tropical Storm|Mirage|144|U|{X}{G}|Sorcery|||Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.| Uktabi Faerie|Mirage|145|C|{1}{G}|Creature - Faerie|1|1|Flying${3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.| Uktabi Wildcats|Mirage|146|R|{4}{G}|Creature - Cat|*|*|Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.${G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.| Unseen Walker|Mirage|147|U|{1}{G}|Creature - Dryad|1|1|Forestwalk$${1}{G}{G}: Target creature gains forestwalk until end of turn.| Unyaro Bee Sting|Mirage|148|U|{3}{G}|Sorcery|||Unyaro Bee Sting deals 2 damage to any target.| Village Elder|Mirage|149|C|{G}|Creature - Human Druid|1|1|{G}, {tap}, Sacrifice a Forest: Regenerate target creature.| Dirtwater Wraith|Mirage|15|C|{3}{B}|Creature - Wraith|1|3|Swampwalk$${B}: Dirtwater Wraith gets +1/+0 until end of turn.| Waiting in the Weeds|Mirage|150|R|{1}{G}{G}|Sorcery|||Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest they control.| Wall of Roots|Mirage|151|C|{1}{G}|Creature - Plant Wall|0|5|Defender$Put a -0/-1 counter on Wall of Roots: Add {G}. Activate this ability only once each turn.| Wild Elephant|Mirage|152|C|{3}{G}|Creature - Elephant|3|3|Trample| Worldly Tutor|Mirage|153|U|{G}|Instant|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| Agility|Mirage|154|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Aleatory|Mirage|155|U|{1}{R}|Instant|||Cast Aleatory only during combat after blockers are declared.$Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Armorer Guildmage|Mirage|156|C|{R}|Creature - Human Wizard|1|1|{B}, {tap}: Target creature gets +1/+0 until end of turn.${G}, {tap}: Target creature gets +0/+1 until end of turn.| Barreling Attack|Mirage|157|R|{2}{R}{R}|Instant|||Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.| Blind Fury|Mirage|158|U|{2}{R}{R}|Instant|||Cast Blind Fury only before the combat damage step.$All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.| Blistering Barrier|Mirage|159|C|{2}{R}|Creature - Wall|5|2|Defender (This creature can't attack.)| Drain Life|Mirage|16|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Builder's Bane|Mirage|160|C|{X}{X}{R}|Sorcery|||Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled put into a graveyard this way.| Burning Palm Efreet|Mirage|161|U|{2}{R}{R}|Creature - Efreet|2|2|{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.| Burning Shield Askari|Mirage|162|C|{2}{R}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${R}{R}: Burning Shield Askari gains first strike until end of turn.| Chaos Charm|Mirage|163|C|{R}|Instant|||Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.| Chaosphere|Mirage|164|R|{2}{R}|World Enchantment|||Creatures with flying can block only creatures with flying.$Creatures without flying have reach. (They can block creatures with flying.)| Cinder Cloud|Mirage|165|U|{3}{R}{R}|Instant|||Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.| Consuming Ferocity|Mirage|166|U|{1}{R}|Enchantment - Aura|||Enchant non-Wall creature$Enchanted creature gets +1/+0.$At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.| Crimson Hellkite|Mirage|167|R|{6}{R}{R}{R}|Creature - Dragon|6|6|Flying${X}, {tap}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.| Crimson Roc|Mirage|168|U|{4}{R}|Creature - Bird|2|2|Flying$Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.| Dread Specter|Mirage|17|U|{3}{B}|Creature - Specter|2|2|Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.| Dwarven Nomad|Mirage|170|C|{2}{R}|Creature - Dwarf Nomad|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Ekundu Cyclops|Mirage|171|C|{3}{R}|Creature - Cyclops|3|4|If a creature you control attacks, Ekundu Cyclops also attacks if able.| Emberwilde Djinn|Mirage|172|R|{2}{R}{R}|Creature - Djinn|5|4|Flying$$At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If they do, the player gains control of Emberwilde Djinn.| Final Fortune|Mirage|173|R|{R}{R}|Instant|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Firebreathing|Mirage|174|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flame Elemental|Mirage|175|U|{2}{R}{R}|Creature - Elemental|3|2|{R}, {tap}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.| Flare|Mirage|176|C|{2}{R}|Instant|||Flare deals 1 damage to any target.$$Draw a card at the beginning of the next turn's upkeep.| Goblin Elite Infantry|Mirage|177|C|{1}{R}|Creature - Goblin Warrior|2|2|Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.| Goblin Scouts|Mirage|178|U|{3}{R}{R}|Sorcery|||Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.| Goblin Soothsayer|Mirage|179|U|{R}|Creature - Goblin Shaman|1|1|{R}, {tap}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.| Ebony Charm|Mirage|18|C|{B}|Instant|||Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Goblin Tinkerer|Mirage|180|C|{1}{R}|Creature - Goblin Artificer|1|2|{R}, {tap}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.| Hammer of Bogardan|Mirage|181|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to any target.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| Hivis of the Scale|Mirage|182|R|{3}{R}{R}|Legendary Creature - Viashino Shaman|3|4|You may choose not to untap Hivis of the Scale during your untap step.${tap}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.| Illicit Auction|Mirage|183|R|{3}{R}{R}|Sorcery|||Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)| Incinerate|Mirage|184|C|{1}{R}|Instant|||Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.| Kaervek's Torch|Mirage|185|C|{X}{R}|Sorcery|||As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.$Kaervek's Torch deals X damage to any target.| Lightning Reflexes|Mirage|186|C|{1}{R}|Enchantment - Aura|||You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +1/+0 and has first strike.| Pyric Salamander|Mirage|187|C|{1}{R}|Creature - Salamander|1|1|{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.| Raging Spirit|Mirage|188|C|{3}{R}|Creature - Spirit|3|3|{2}: Raging Spirit becomes colorless until end of turn.| Reckless Embermage|Mirage|189|R|{3}{R}|Creature - Human Wizard|2|2|{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself.| Enfeeblement|Mirage|19|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| Reign of Chaos|Mirage|190|U|{2}{R}{R}|Sorcery|||Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature.| Searing Spear Askari|Mirage|191|C|{2}{R}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.| Sirocco|Mirage|192|U|{1}{R}|Instant|||Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.| Spitting Earth|Mirage|193|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Mirage|194|C|{2}{R}|Sorcery|||Destroy target land.| Subterranean Spirit|Mirage|195|R|{3}{R}{R}|Creature - Elemental Spirit|3|3|Protection from red${tap}: Subterranean Spirit deals 1 damage to each creature without flying.| Talruum Minotaur|Mirage|196|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| Telim'Tor|Mirage|197|R|{4}{R}|Legendary Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.| Telim'Tor's Edict|Mirage|198|R|{R}|Instant|||Exile target permanent you own or control.$Draw a card at the beginning of the next turn's upkeep.| Dwarven Miner|Mirage|169|U|{1}{R}|Creature - Dwarf|1|2|{2}{R}, {tap}: Destroy target nonbasic land.| Torrent of Lava|Mirage|199|R|{X}{R}{R}|Sorcery|||Torrent of Lava deals X damage to each creature without flying.$As long as Torrent of Lava is on the stack, each creature has "{tap}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."| Ashen Powder|Mirage|2|R|{2}{B}{B}|Sorcery|||Put target creature card from an opponent's graveyard onto the battlefield under your control.| Feral Shadow|Mirage|20|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Viashino Warrior|Mirage|200|C|{3}{R}|Creature - Viashino Warrior|4|2|| Volcanic Dragon|Mirage|201|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| Volcanic Geyser|Mirage|202|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to any target.| Wildfire Emissary|Mirage|203|U|{3}{R}|Creature - Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| Zirilan of the Claw|Mirage|204|R|{3}{R}{R}|Legendary Creature - Viashino Shaman|3|4|{1}{R}{R}, {tap}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.| Afterlife|Mirage|205|U|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Alarum|Mirage|206|C|{1}{W}|Instant|||Untap target nonattacking creature. It gets +1/+3 until end of turn.| Auspicious Ancestor|Mirage|207|R|{3}{W}|Creature - Human Cleric|2|3|When Auspicious Ancestor dies, you gain 3 life.$Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Benevolent Unicorn|Mirage|208|C|{1}{W}|Creature - Unicorn|1|2|If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.| Blinding Light|Mirage|209|U|{2}{W}|Sorcery|||Tap all nonwhite creatures.| Fetid Horror|Mirage|21|C|{3}{B}|Creature - Shade Horror|1|2|{B}: Fetid Horror gets +1/+1 until end of turn.| Celestial Dawn|Mirage|210|R|{1}{W}{W}|Enchantment|||Lands you control are Plains.$Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.$You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.| Civic Guildmage|Mirage|211|C|{W}|Creature - Human Wizard|1|1|{G}, {tap}: Target creature gets +0/+1 until end of turn.${U}, {tap}: Put target creature you control on top of its owner's library.| Dazzling Beauty|Mirage|212|C|{2}{W}|Instant|||Cast Dazzling Beauty only during the declare blockers step.$Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)$Draw a card at the beginning of the next turn's upkeep.| Disempower|Mirage|213|C|{1}{W}|Instant|||Put target artifact or enchantment on top of its owner's library.| Disenchant|Mirage|214|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Divine Offering|Mirage|215|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Divine Retribution|Mirage|216|R|{1}{W}|Instant|||Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.| Ekundu Griffin|Mirage|217|C|{3}{W}|Creature - Griffin|2|2|Flying, first strike| Enlightened Tutor|Mirage|218|U|{W}|Instant|||Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.| Ethereal Champion|Mirage|219|R|{2}{W}{W}{W}|Creature - Avatar|3|4|Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.| Forbidden Crypt|Mirage|22|R|{3}{B}{B}|Enchantment|||If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.$If a card would be put into your graveyard from anywhere, exile that card instead.| Favorable Destiny|Mirage|220|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 as long as it's white.$Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)| Femeref Healer|Mirage|221|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Femeref Knight|Mirage|222|C|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${W}: Femeref Knight gains vigilance until end of turn.| Femeref Scouts|Mirage|223|C|{2}{W}|Creature - Human Scout|1|4|| Healing Salve|Mirage|224|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Illumination|Mirage|225|U|{W}{W}|Instant|||Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.| Iron Tusk Elephant|Mirage|226|U|{4}{W}|Creature - Elephant|3|3|Trample| Ivory Charm|Mirage|227|C|{W}|Instant|||Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to any target this turn.| Jabari's Influence|Mirage|228|R|{3}{W}{W}|Instant|||Cast Jabari's Influence only after combat.$Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.| Mangara's Blessing|Mirage|229|U|{2}{W}|Instant|||You gain 5 life.$When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.| Forsaken Wastes|Mirage|23|R|{2}{B}|World Enchantment|||Players can't gain life.$At the beginning of each player's upkeep, that player loses 1 life.$Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.| Mangara's Equity|Mirage|230|U|{1}{W}{W}|Enchantment|||As Mangara's Equity enters the battlefield, choose black or red.$At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.$Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.| Melesse Spirit|Mirage|231|U|{3}{W}{W}|Creature - Angel Spirit|3|3|Flying, protection from black| Mtenda Griffin|Mirage|232|U|{3}{W}|Creature - Griffin|2|2|Flying${W}, {tap}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.| Mtenda Herder|Mirage|233|C|{W}|Creature - Human Scout|1|1|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Noble Elephant|Mirage|234|C|{3}{W}|Creature - Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Null Chamber|Mirage|235|R|{3}{W}|World Enchantment|||As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.$The named cards can't be played.| Pacifism|Mirage|236|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Pearl Dragon|Mirage|237|R|{4}{W}{W}|Creature - Dragon|4|4|Flying${1}{W}: Pearl Dragon gets +0/+1 until end of turn.| Prismatic Circle|Mirage|238|C|{2}{W}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$As Prismatic Circle enters the battlefield, choose a color.${1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| Rashida Scalebane|Mirage|239|R|{3}{W}{W}|Legendary Creature - Human Soldier|3|4|{tap}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.| Grave Servitude|Mirage|24|C|{1}{B}|Enchantment - Aura|||You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +3/-1 and is black.| Ritual of Steel|Mirage|240|C|{2}{W}|Enchantment - Aura|||Enchant creature$When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +0/+2.| Sacred Mesa|Mirage|241|R|{2}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.${1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| Shadowbane|Mirage|242|U|{1}{W}|Instant|||The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.| Sidar Jabari|Mirage|243|R|{3}{W}|Legendary Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Sidar Jabari attacks, tap target creature defending player controls.| Soul Echo|Mirage|244|R|{X}{W}{W}|Enchantment|||Soul Echo enters the battlefield with X echo counters on it.$You don't lose the game for having 0 or less life.$At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.| Spectral Guardian|Mirage|245|R|{2}{W}{W}|Creature - Spirit|2|3|As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)| Sunweb|Mirage|246|R|{3}{W}|Creature - Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| Teremko Griffin|Mirage|247|C|{3}{W}|Creature - Griffin|2|2|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Unyaro Griffin|Mirage|248|U|{3}{W}|Creature - Griffin|2|2|Flying$$Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.| Vigilant Martyr|Mirage|249|U|{W}|Creature - Human Cleric|1|1|Sacrifice Vigilant Martyr: Regenerate target creature.${W}{W}, {tap}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.| Gravebane Zombie|Mirage|25|C|{3}{B}|Creature - Zombie|3|2|If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.| Wall of Resistance|Mirage|250|C|{1}{W}|Creature - Wall|0|3|Defender (This creature can't attack.)$Flying$At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.| Ward of Lights|Mirage|251|C|{W}{W}|Enchantment - Aura|||You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$As Ward of Lights enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.| Yare|Mirage|252|R|{2}{W}|Instant|||Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.| Zhalfirin Commander|Mirage|253|U|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.| Zhalfirin Knight|Mirage|254|C|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${W}{W}: Zhalfirin Knight gains first strike until end of turn.| Zuberi, Golden Feather|Mirage|255|R|{4}{W}|Legendary Creature - Griffin|3|3|Flying$Other Griffin creatures get +1/+1.| Acidic Dagger|Mirage|256|R|{4}|Artifact|||{4}, {tap}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.| Amber Prison|Mirage|257|R|{4}|Artifact|||You may choose not to untap Amber Prison during your untap step.${4}, {tap}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.| Amulet of Unmaking|Mirage|258|R|{5}|Artifact|||{5}, {tap}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.| Basalt Golem|Mirage|259|U|{5}|Artifact Creature - Golem|2|4|Basalt Golem can't be blocked by artifact creatures.$Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they put a 0/2 colorless Wall artifact creature token with defender onto the battlefield.| Harbinger of Night|Mirage|26|R|{2}{B}{B}|Creature - Spirit|2|3|At the beginning of your upkeep, put a -1/-1 counter on each creature.| Bone Mask|Mirage|260|R|{4}|Artifact|||{2}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.| Charcoal Diamond|Mirage|261|U|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${tap}: Add {B}.| Chariot of the Sun|Mirage|262|U|{3}|Artifact|||{2}, {tap}: Until end of turn, target creature you control gains flying and its toughness becomes 1.| Crystal Golem|Mirage|263|U|{4}|Artifact Creature - Golem|3|3|At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Cursed Totem|Mirage|264|R|{2}|Artifact|||Activated abilities of creatures can't be activated.| Elixir of Vitality|Mirage|265|U|{4}|Artifact|||Elixir of Vitality enters the battlefield tapped.${tap}, Sacrifice Elixir of Vitality: You gain 4 life.${8}, {tap}, Sacrifice Elixir of Vitality: You gain 8 life.| Ersatz Gnomes|Mirage|266|U|{3}|Artifact Creature - Gnome|1|1|{tap}: Target spell becomes colorless.${tap}: Target permanent becomes colorless until end of turn.| Fire Diamond|Mirage|267|U|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${tap}: Add {R}.| Grinning Totem|Mirage|268|R|{4}|Artifact|||{2}, {tap}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles their library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.| Horrible Hordes|Mirage|269|U|{3}|Artifact Creature - Spirit|2|2|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Infernal Contract|Mirage|27|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| Igneous Golem|Mirage|270|U|{5}|Artifact Creature - Golem|3|4|{2}: Igneous Golem gains trample until end of turn.| Lead Golem|Mirage|271|U|{5}|Artifact Creature - Golem|3|5|Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.| Lion's Eye Diamond|Mirage|272|R|{0}|Artifact|||Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color. Activate this ability only any time you could cast an instant.| Mana Prism|Mirage|273|U|{3}|Artifact|||{tap}: Add {C}.$${1}, {tap}: Add one mana of any color.| Mangara's Tome|Mirage|274|R|{5}|Artifact|||When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.${2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.| Marble Diamond|Mirage|275|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W}.| Misers' Cage|Mirage|276|R|{3}|Artifact|||At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.| Moss Diamond|Mirage|277|U|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${tap}: Add {G}.| Patagia Golem|Mirage|278|U|{4}|Artifact Creature - Golem|2|3|{3}: Patagia Golem gains flying until end of turn.| Paupers' Cage|Mirage|279|R|{3}|Artifact|||At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.| Kaervek's Hex|Mirage|28|U|{3}{B}|Sorcery|||Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.| Phyrexian Dreadnought|Mirage|280|R|{1}|Artifact Creature - Dreadnought|12|12|Trample$When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.| Phyrexian Vault|Mirage|281|U|{3}|Artifact|||{2}, {tap}, Sacrifice a creature: Draw a card.| Razor Pendulum|Mirage|282|R|{4}|Artifact|||At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player.| Sand Golem|Mirage|283|U|{5}|Artifact Creature - Golem|3|3|When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.| Sky Diamond|Mirage|284|U|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${tap}: Add {U}.| Teeka's Dragon|Mirage|285|R|{9}|Artifact Creature - Dragon|5|5|Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)| Telim'Tor's Darts|Mirage|286|U|{2}|Artifact|||{2}, {tap}: Telim'Tor's Darts deals 1 damage to target player.| Unerring Sling|Mirage|287|U|{3}|Artifact|||{3}, {tap}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.| Ventifact Bottle|Mirage|288|R|{3}|Artifact|||{X}{1}, {tap}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.$At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.| Bad River|Mirage|289|U||Land|||Bad River enters the battlefield tapped.${tap}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| Mire Shade|Mirage|29|U|{1}{B}|Creature - Shade|1|1|{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.| Crystal Vein|Mirage|290|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Crystal Vein: Add {C}{C}.| Flood Plain|Mirage|291|U||Land|||Flood Plain enters the battlefield tapped.${tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| Forest|Mirage|292|L||Basic Land - Forest|||G| Forest|Mirage|293|L||Basic Land - Forest|||G| Forest|Mirage|294|L||Basic Land - Forest|||G| Forest|Mirage|295|L||Basic Land - Forest|||G| Grasslands|Mirage|296|U||Land|||Grasslands enters the battlefield tapped.${tap}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Island|Mirage|297|L||Basic Land - Island|||U| Island|Mirage|298|L||Basic Land - Island|||U| Island|Mirage|299|L||Basic Land - Island|||U| Island|Mirage|300|L||Basic Land - Island|||U| Barbed-Back Wurm|Mirage|3|U|{4}{B}|Creature - Wurm|4|3|{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.| Nocturnal Raid|Mirage|30|U|{2}{B}{B}|Instant|||Black creatures get +2/+0 until end of turn.| Shimmer|Mirage|92|R|{2}{U}{U}|Enchantment|||As Shimmer enters the battlefield, choose a land type.$Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)| Mountain|Mirage|301|L||Basic Land - Mountain|||R| Mountain|Mirage|302|L||Basic Land - Mountain|||R| Mountain|Mirage|303|L||Basic Land - Mountain|||R| Mountain|Mirage|304|L||Basic Land - Mountain|||R| Mountain Valley|Mirage|305|U||Land|||Mountain Valley enters the battlefield tapped.${tap}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| Plains|Mirage|306|L||Basic Land - Plains|||W| Plains|Mirage|307|L||Basic Land - Plains|||W| Plains|Mirage|308|L||Basic Land - Plains|||W| Plains|Mirage|309|L||Basic Land - Plains|||W| Painful Memories|Mirage|31|U|{1}{B}|Sorcery|||Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.| Rocky Tar Pit|Mirage|310|U||Land|||Rocky Tar Pit enters the battlefield tapped.${tap}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| Swamp|Mirage|311|L||Basic Land - Swamp|||B| Swamp|Mirage|312|L||Basic Land - Swamp|||B| Swamp|Mirage|313|L||Basic Land - Swamp|||B| Swamp|Mirage|314|L||Basic Land - Swamp|||B| Teferi's Isle|Mirage|315|R||Legendary Land|||Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Teferi's Isle enters the battlefield tapped.${tap}: Add {U}{U}.| Asmira, Holy Avenger|Mirage|316|R|{2}{G}{W}|Legendary Creature - Human Cleric|2|3|Flying$At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.| Benthic Djinn|Mirage|317|R|{2}{U}{B}|Creature - Djinn|5|3|Islandwalk$$At the beginning of your upkeep, you lose 2 life.| Cadaverous Bloom|Mirage|318|R|{3}{B}{G}|Enchantment|||Exile a card from your hand: Add {B}{B} or {G}{G}.| Circle of Despair|Mirage|319|R|{1}{W}{B}|Enchantment|||{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.| Phyrexian Tribute|Mirage|32|R|{2}{B}|Sorcery|||As an additional cost to cast Phyrexian Tribute, sacrifice two creatures.$Destroy target artifact.| Delirium|Mirage|320|U|{1}{B}{R}|Instant|||Cast Delirium only during an opponent's turn.$Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.| Discordant Spirit|Mirage|321|R|{2}{B}{R}|Creature - Spirit|2|2|At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.$At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.| Emberwilde Caliph|Mirage|322|R|{2}{U}{R}|Creature - Djinn|4|4|Flying, trample$$Emberwilde Caliph attacks each turn if able.$$Whenever Emberwilde Caliph deals damage, you lose that much life.| Energy Bolt|Mirage|323|R|{X}{R}{W}|Sorcery|||Choose one - Energy Bolt deals X damage to target player; or target player gains X life.| Frenetic Efreet|Mirage|324|R|{1}{U}{R}|Creature - Efreet|2|1|Flying${0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Grim Feast|Mirage|325|R|{1}{B}{G}|Enchantment|||At the beginning of your upkeep, Grim Feast deals 1 damage to you.$Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.| Harbor Guardian|Mirage|326|U|{2}{W}{U}|Creature - Gargoyle|3|4|Reach (This creature can block creatures with flying.)$Whenever Harbor Guardian attacks, defending player may draw a card.| Haunting Apparition|Mirage|327|U|{1}{U}{B}|Creature - Spirit|1+*|2|Flying$As Haunting Apparition enters the battlefield, choose an opponent.$Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.| Hazerider Drake|Mirage|328|U|{2}{W}{U}|Creature - Drake|2|3|Flying, protection from red| Jungle Troll|Mirage|329|U|{1}{R}{G}|Creature - Troll|2|1|{R}: Regenerate Jungle Troll.$${G}: Regenerate Jungle Troll.| Purraj of Urborg|Mirage|33|R|{3}{B}{B}|Legendary Creature - Cat Warrior|2|3|Purraj of Urborg has first strike as long as it's attacking.$Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.| Kaervek's Purge|Mirage|330|U|{X}{B}{R}|Sorcery|||Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.| Leering Gargoyle|Mirage|331|R|{1}{W}{U}|Creature - Gargoyle|2|2|Flying$${tap}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.| Malignant Growth|Mirage|332|R|{3}{G}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, put a growth counter on Malignant Growth.$At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.| Phyrexian Purge|Mirage|333|R|{2}{B}{R}|Sorcery|||Destroy any number of target creatures.$Phyrexian Purge costs 3 life more to cast for each target.| Prismatic Boon|Mirage|334|U|{X}{W}{U}|Instant|||Choose a color. X target creatures gain protection from the chosen color until end of turn.| Purgatory|Mirage|335|R|{2}{W}{B}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.$At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.| Radiant Essence|Mirage|336|U|{1}{G}{W}|Creature - Spirit|2|3|Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.| Reflect Damage|Mirage|337|R|{3}{R}{W}|Instant|||The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.| Reparations|Mirage|338|R|{1}{W}{U}|Enchantment|||Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.| Rock Basilisk|Mirage|339|R|{4}{R}{G}|Creature - Basilisk|4|5|Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Ravenous Vampire|Mirage|34|U|{3}{B}{B}|Creature - Vampire|3|3|Flying$$At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.| Savage Twister|Mirage|340|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Sawback Manticore|Mirage|341|R|{3}{R}{G}|Creature - Manticore|2|4|{4}: Sawback Manticore gains flying until end of turn.${1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.| Sealed Fate|Mirage|342|U|{X}{U}{B}|Sorcery|||Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.| Shauku's Minion|Mirage|343|U|{1}{B}{R}|Creature - Human Minion|2|2|{B}{R}, {tap}: Shauku's Minion deals 2 damage to target white creature.| Spatial Binding|Mirage|344|U|{U}{B}|Enchantment|||Pay 1 life: Until your next upkeep, target permanent can't phase out.| Unfulfilled Desires|Mirage|345|R|{1}{U}{B}|Enchantment|||{1}, Pay 1 life: Draw a card, then discard a card.| Vitalizing Cascade|Mirage|346|U|{X}{G}{W}|Instant|||You gain X plus 3 life.| Warping Wurm|Mirage|347|R|{2}{G}{U}|Creature - Wurm|1|1|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.$When Warping Wurm phases in, put a +1/+1 counter on it.| Windreaper Falcon|Mirage|349|U|{1}{R}{G}|Creature - Bird|1|1|Flying, protection from blue| Reign of Terror|Mirage|35|U|{3}{B}{B}|Sorcery|||Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.| Zebra Unicorn|Mirage|350|U|{2}{G}{W}|Creature - Unicorn|2|2|Whenever Zebra Unicorn deals damage, you gain that much life.| Restless Dead|Mirage|36|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Restless Dead.| Sewer Rats|Mirage|37|C|{B}|Creature - Rat|1|1|{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.| Shadow Guildmage|Mirage|38|C|{B}|Creature - Human Wizard|1|1|{U}, {tap}: Put target creature you control on top of its owner's library.${R}, {tap}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.| Shallow Grave|Mirage|39|R|{1}{B}|Instant|||Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| Binding Agony|Mirage|4|C|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.| Shauku, Endbringer|Mirage|40|R|{5}{B}{B}|Legendary Creature - Vampire|5|5|Flying$Shauku, Endbringer can't attack if there's another creature on the battlefield.$At the beginning of your upkeep, you lose 3 life.${tap}: Exile target creature and put a +1/+1 counter on Shauku.| Skulking Ghost|Mirage|41|C|{1}{B}|Creature - Spirit|2|1|Flying$When Skulking Ghost becomes the target of a spell or ability, sacrifice it.| Soul Rend|Mirage|42|U|{1}{B}|Instant|||Destroy target creature if it's white. A creature destroyed this way can't be regenerated.$$Draw a card at the beginning of the next turn's upkeep.| Soulshriek|Mirage|43|C|{B}|Instant|||Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.| Spirit of the Night|Mirage|44|R|{6}{B}{B}{B}|Legendary Creature - Demon Spirit|6|5|Flying, trample, haste, protection from black$Spirit of the Night has first strike as long as it's attacking.| Stupor|Mirage|45|U|{2}{B}|Sorcery|||Target opponent discards a card at random, then discards a card.| Tainted Specter|Mirage|46|R|{3}{B}|Creature - Specter|2|2|Flying${1}{B}{B}, {tap}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.| Tombstone Stairwell|Mirage|47|R|{2}{B}{B}|World Enchantment|||Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in their graveyard.$At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.| Urborg Panther|Mirage|48|C|{2}{B}|Creature - Nightstalker Cat|2|2|{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.$Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.| Wall of Corpses|Mirage|49|C|{1}{B}|Creature - Wall|0|2|Defender (This creature can't attack.)${B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.| Blighted Shaman|Mirage|5|U|{1}{B}|Creature - Human Cleric Shaman|1|1|{tap}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.${tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.| Withering Boon|Mirage|50|U|{1}{B}|Instant|||As an additional cost to cast Withering Boon, pay 3 life.$Counter target creature spell.| Zombie Mob|Mirage|51|U|{2}{B}{B}|Creature - Zombie|2|0|Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.$When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.| Ancestral Memories|Mirage|52|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| Azimaet Drake|Mirage|53|C|{2}{U}|Creature - Drake|1|3|Flying${U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Bay Falcon|Mirage|54|C|{1}{U}|Creature - Bird|1|1|Flying, vigilance| Bazaar of Wonders|Mirage|55|R|{3}{U}|World Enchantment|||When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.$Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.| Boomerang|Mirage|56|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Cerulean Wyvern|Mirage|57|U|{4}{U}|Creature - Drake|3|3|Flying, protection from green| Cloak of Invisibility|Mirage|58|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)| Coral Fighters|Mirage|59|U|{1}{U}|Creature - Merfolk Soldier|1|1|Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.| Bone Harvest|Mirage|6|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card at the beginning of the next turn's upkeep.| Daring Apprentice|Mirage|60|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| Dissipate|Mirage|61|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Dream Cache|Mirage|62|C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| Dream Fighter|Mirage|63|C|{2}{U}|Creature - Human Soldier|1|1|Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)| Energy Vortex|Mirage|64|R|{3}{U}|Enchantment|||As Energy Vortex enters the battlefield, choose an opponent.$At the beginning of your upkeep, remove all energy counters from Energy Vortex.$At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each energy counter on Energy Vortex.${X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.| Ether Well|Mirage|65|U|{3}{U}|Instant|||Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.| Flash|Mirage|66|R|{1}{U}|Instant|||You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.| Floodgate|Mirage|67|U|{3}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)$When Floodgate has flying, sacrifice it.$When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.| Hakim, Loreweaver|Mirage|68|R|{3}{U}|Legendary Creature - Human Wizard|2|4|Flying${U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.${U}{U}, {tap}: Destroy all Auras attached to Hakim.| Harmattan Efreet|Mirage|69|U|{2}{U}{U}|Creature - Efreet|2|2|Flying$${1}{U}{U}: Target creature gains flying until end of turn.| Breathstealer|Mirage|7|C|{2}{B}|Creature - Nightstalker|2|2|{B}: Breathstealer gets +1/-1 until end of turn.| Jolt|Mirage|70|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card at the beginning of the next turn's upkeep.| Kukemssa Pirates|Mirage|71|R|{3}{U}|Creature - Human Pirate|2|2|Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.| Kukemssa Serpent|Mirage|72|C|{3}{U}|Creature - Serpent|4|3|Kukemssa Serpent can't attack unless defending player controls an Island.${U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.$When you control no Islands, sacrifice Kukemssa Serpent.| Meddle|Mirage|73|U|{1}{U}|Instant|||If target spell has only one target and that target is a creature, change that spell's target to another creature.| Memory Lapse|Mirage|74|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Merfolk Raiders|Mirage|75|C|{1}{U}|Creature - Merfolk Soldier|2|3|Islandwalk$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| Merfolk Seer|Mirage|76|C|{2}{U}|Creature - Merfolk Wizard|2|2|When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.| Mind Bend|Mirage|77|U|{U}|Instant|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)| Mind Harness|Mirage|78|U|{U}|Enchantment - Aura|||Enchant red or green creature$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$You control enchanted creature.| Mist Dragon|Mirage|79|R|{4}{U}{U}|Creature - Dragon|4|4|{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)${0}: Mist Dragon loses flying. (This effect lasts indefinitely.)${3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Cadaverous Knight|Mirage|8|C|{2}{B}|Creature - Zombie Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{B}{B}: Regenerate Cadaverous Knight.| Mystical Tutor|Mirage|80|U|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Political Trickery|Mirage|81|R|{2}{U}|Sorcery|||Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)| Polymorph|Mirage|82|R|{3}{U}|Sorcery|||Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.| Power Sink|Mirage|83|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Prismatic Lace|Mirage|84|R|{U}|Instant|||Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)| Psychic Transfer|Mirage|85|R|{4}{U}|Sorcery|||If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.| Ray of Command|Mirage|86|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Reality Ripple|Mirage|87|C|{1}{U}|Instant|||Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)| Sandbar Crocodile|Mirage|88|C|{4}{U}|Creature - Crocodile|6|5|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| Sapphire Charm|Mirage|89|C|{U}|Instant|||Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)| Carrion|Mirage|9|R|{1}{B}{B}|Instant|||As an additional cost to cast Carrion, sacrifice a creature.$Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.| Sea Scryer|Mirage|90|C|{1}{U}|Creature - Merfolk Wizard|1|1|{tap}: Add {C}.${1}, {tap}: Add {U}.| Shaper Guildmage|Mirage|91|C|{U}|Creature - Human Wizard|1|1|{W}, {tap}: Target creature gains first strike until end of turn.${B}, {tap}: Target creature gets +1/+0 until end of turn.| Soar|Mirage|93|C|{1}{U}|Enchantment - Aura|||You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +0/+1 and has flying.| Suq'Ata Firewalker|Mirage|94|U|{1}{U}{U}|Creature - Human Wizard|0|1|Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.${tap}: Suq'Ata Firewalker deals 1 damage to any target.| Taniwha|Mirage|95|R|{3}{U}{U}|Legendary Creature - Serpent|7|7|Trample$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)| Teferi's Curse|Mirage|96|C|{1}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)| Teferi's Drake|Mirage|97|C|{2}{U}|Creature - Drake|3|2|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| Teferi's Imp|Mirage|98|R|{2}{U}|Creature - Imp|1|1|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Whenever Teferi's Imp phases out, discard a card.$Whenever Teferi's Imp phases in, draw a card.| Altar's Light|Mirrodin|1|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment.| Leonin Elder|Mirrodin|10|C|{W}|Creature - Cat Cleric|1|1|Whenever an artifact enters the battlefield, you may gain 1 life.| Megatog|Mirrodin|100|R|{4}{R}{R}|Creature - Atog|3|4|Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.| Molten Rain|Mirrodin|101|C|{1}{R}{R}|Sorcery|||Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.| Ogre Leadfoot|Mirrodin|102|C|{4}{R}|Creature - Ogre|3|3|Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.| Rustmouth Ogre|Mirrodin|103|U|{4}{R}{R}|Creature - Ogre|5|4|Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.| Seething Song|Mirrodin|104|C|{2}{R}|Instant|||Add {R}{R}{R}{R}{R}.| Shatter|Mirrodin|105|C|{1}{R}|Instant|||Destroy target artifact.| Shrapnel Blast|Mirrodin|106|U|{1}{R}|Instant|||As an additional cost to cast Shrapnel Blast, sacrifice an artifact.$Shrapnel Blast deals 5 damage to any target.| Slith Firewalker|Mirrodin|107|U|{R}{R}|Creature - Slith|1|1|Haste$Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.| Spikeshot Goblin|Mirrodin|108|C|{2}{R}|Creature - Goblin Shaman|1|2|{R}, {tap}: Spikeshot Goblin deals damage equal to its power to any target.| Trash for Treasure|Mirrodin|109|R|{2}{R}|Sorcery|||As an additional cost to cast Trash for Treasure, sacrifice an artifact.$Return target artifact card from your graveyard to the battlefield.| Leonin Skyhunter|Mirrodin|11|U|{W}{W}|Creature - Cat Knight|2|2|Flying| Vulshok Battlemaster|Mirrodin|110|R|{4}{R}|Creature - Human Warrior|2|2|Haste$When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)| Vulshok Berserker|Mirrodin|111|C|{3}{R}|Creature - Human Berserker|3|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)| War Elemental|Mirrodin|112|R|{R}{R}{R}|Creature - Elemental|1|1|When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.$Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.| Battlegrowth|Mirrodin|113|C|{G}|Instant|||Put a +1/+1 counter on target creature.| Bloodscent|Mirrodin|114|U|{3}{G}|Instant|||All creatures able to block target creature this turn do so.| Brown Ouphe|Mirrodin|115|U|{G}|Creature - Ouphe|1|1|{1}{G}, {tap}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)| Copperhoof Vorrac|Mirrodin|116|R|{3}{G}{G}|Creature - Boar Beast|2|2|Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.| Creeping Mold|Mirrodin|117|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Deconstruct|Mirrodin|118|C|{2}{G}|Sorcery|||Destroy target artifact. Add {G}{G}{G}.| Fangren Hunter|Mirrodin|119|C|{3}{G}{G}|Creature - Beast|4|4|Trample| Loxodon Mender|Mirrodin|12|C|{5}{W}|Creature - Elephant Cleric|3|3|{W}, {tap}: Regenerate target artifact.| Glissa Sunseeker|Mirrodin|120|R|{2}{G}{G}|Legendary Creature - Elf|3|2|First strike${tap}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.| Groffskithur|Mirrodin|121|C|{5}{G}|Creature - Beast|3|3|Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.| Hum of the Radix|Mirrodin|122|R|{2}{G}{G}|Enchantment|||Each artifact spell costs {1} more to cast for each artifact its controller controls.| Journey of Discovery|Mirrodin|123|C|{2}{G}|Sorcery|||Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.$Entwine {2}{G} (Choose both if you pay the entwine cost.)| Living Hive|Mirrodin|124|R|{6}{G}{G}|Creature - Elemental Insect|6|6|Trample$Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.| Molder Slug|Mirrodin|125|R|{3}{G}{G}|Creature - Slug Beast|4|6|At the beginning of each player's upkeep, that player sacrifices an artifact.| One Dozen Eyes|Mirrodin|126|U|{5}{G}|Sorcery|||Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.$Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)| Plated Slagwurm|Mirrodin|127|R|{4}{G}{G}{G}|Creature - Wurm|8|8|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Predator's Strike|Mirrodin|128|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.| Slith Predator|Mirrodin|129|U|{G}{G}|Creature - Slith|1|1|Trample$Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.| Loxodon Peacekeeper|Mirrodin|13|R|{1}{W}|Creature - Elephant Soldier|4|4|At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.| Sylvan Scrying|Mirrodin|130|U|{1}{G}|Sorcery|||Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Tel-Jilad Archers|Mirrodin|131|C|{4}{G}|Creature - Elf Archer|2|4|Protection from artifacts; reach (This creature can block creatures with flying.)| Tel-Jilad Chosen|Mirrodin|132|C|{1}{G}|Creature - Elf Warrior|2|1|Protection from artifacts| Tel-Jilad Exile|Mirrodin|133|C|{3}{G}|Creature - Troll Warrior|2|3|{1}{G}: Regenerate Tel-Jilad Exile.| Tooth and Nail|Mirrodin|134|R|{5}{G}{G}|Sorcery|||Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.$Entwine {2} (Choose both if you pay the entwine cost.)| Troll Ascetic|Mirrodin|135|R|{1}{G}{G}|Creature - Troll Shaman|3|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)${1}{G}: Regenerate Troll Ascetic.| Trolls of Tel-Jilad|Mirrodin|136|U|{5}{G}{G}|Creature - Troll Shaman|5|6|{1}{G}: Regenerate target green creature.| Turn to Dust|Mirrodin|137|C|{G}|Instant|||Destroy target Equipment. Add {G}.| Viridian Joiner|Mirrodin|138|C|{2}{G}|Creature - Elf Druid|1|2|{tap}: Add an amount of {G} equal to Viridian Joiner's power.| Viridian Shaman|Mirrodin|139|U|{2}{G}|Creature - Elf Shaman|2|2|When Viridian Shaman enters the battlefield, destroy target artifact.| Loxodon Punisher|Mirrodin|14|R|{3}{W}|Creature - Elephant Soldier|2|2|Loxodon Punisher gets +2/+2 for each Equipment attached to it.| Wurmskin Forger|Mirrodin|140|C|{5}{G}{G}|Creature - Elf Warrior|2|2|When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.| Aether Spellbomb|Mirrodin|141|C|{1}|Artifact|||{U}, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.${1}, Sacrifice Æther Spellbomb: Draw a card.| Alpha Myr|Mirrodin|142|C|{2}|Artifact Creature - Myr|2|1|| Altar of Shadows|Mirrodin|143|R|{7}|Artifact|||At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.${7}, {tap}: Destroy target creature. Then put a charge counter on Altar of Shadows.| Banshee's Blade|Mirrodin|144|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.$Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Blinkmoth Urn|Mirrodin|145|R|{5}|Artifact|||At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to their mana pool for each artifact they control.| Bonesplitter|Mirrodin|146|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Bosh, Iron Golem|Mirrodin|147|R|{8}|Legendary Artifact Creature - Golem|6|7|Trample${3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target.| Bottle Gnomes|Mirrodin|148|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Cathodion|Mirrodin|149|U|{3}|Artifact Creature - Construct|3|3|When Cathodion dies, add {C}{C}{C}.| Luminous Angel|Mirrodin|15|R|{4}{W}{W}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.| Chalice of the Void|Mirrodin|150|R|{X}{X}|Artifact|||Chalice of the Void enters the battlefield with X charge counters on it.$Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.| Chromatic Sphere|Mirrodin|151|C|{1}|Artifact|||{1}, {tap}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.| Chrome Mox|Mirrodin|152|R|{0}|Artifact|||Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.${tap}: Add one mana of any of the exiled card's colors.| Clockwork Beetle|Mirrodin|153|C|{1}|Artifact Creature - Insect|0|0|Clockwork Beetle enters the battlefield with two +1/+1 counters on it.$Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.| Clockwork Condor|Mirrodin|154|C|{4}|Artifact Creature - Bird|0|0|Flying$Clockwork Condor enters the battlefield with three +1/+1 counters on it.$Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.| Clockwork Dragon|Mirrodin|155|R|{7}|Artifact Creature - Dragon|0|0|Flying$Clockwork Dragon enters the battlefield with six +1/+1 counters on it.$Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.${3}: Put a +1/+1 counter on Clockwork Dragon.| Clockwork Vorrac|Mirrodin|156|U|{5}|Artifact Creature - Boar Beast|0|0|Trample$Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.$Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.${tap}: Put a +1/+1 counter on Clockwork Vorrac.| Cobalt Golem|Mirrodin|157|C|{4}|Artifact Creature - Golem|2|3|{1}{U}: Cobalt Golem gains flying until end of turn.| Copper Myr|Mirrodin|158|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {G}.| Crystal Shard|Mirrodin|159|U|{3}|Artifact|||{3}, {tap} or {U}, {tap}: Return target creature to its owner's hand unless its controller pays {1}.| Raise the Alarm|Mirrodin|16|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| Culling Scales|Mirrodin|160|R|{3}|Artifact|||At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)| Damping Matrix|Mirrodin|161|R|{3}|Artifact|||Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.| Dead-Iron Sledge|Mirrodin|162|U|{1}|Artifact - Equipment|||Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Dragon Blood|Mirrodin|163|U|{3}|Artifact|||{3}, {tap}: Put a +1/+1 counter on target creature.| Dross Scorpion|Mirrodin|164|C|{4}|Artifact Creature - Scorpion|3|1|Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.| Duplicant|Mirrodin|165|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| Duskworker|Mirrodin|166|U|{4}|Artifact Creature - Construct|2|2|Whenever Duskworker becomes blocked, regenerate it.${3}: Duskworker gets +1/+0 until end of turn.| Elf Replica|Mirrodin|167|C|{3}|Artifact Creature - Elf|2|2|{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.| Empyrial Plate|Mirrodin|168|R|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 for each card in your hand.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Extraplanar Lens|Mirrodin|169|R|{3}|Artifact|||Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control.$Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to their mana pool of any type that land produced.| Razor Barrier|Mirrodin|17|C|{1}{W}|Instant|||Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.| Farsight Mask|Mirrodin|170|U|{5}|Artifact|||Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.| Fireshrieker|Mirrodin|171|U|{3}|Artifact - Equipment|||Equipped creature has double strike. (It deals both first-strike and regular combat damage.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Frogmite|Mirrodin|172|C|{4}|Artifact Creature - Frog|2|2|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Galvanic Key|Mirrodin|173|C|{2}|Artifact|||Flash${3}, {tap}: Untap target artifact.| Gate to the Aether|Mirrodin|174|R|{6}|Artifact|||At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.| Gilded Lotus|Mirrodin|175|R|{5}|Artifact|||{tap}: Add three mana of any one color.| Goblin Charbelcher|Mirrodin|176|R|{4}|Artifact|||{3}, {tap}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.| Goblin Dirigible|Mirrodin|177|U|{6}|Artifact Creature - Construct|4|4|Flying$Goblin Dirigible doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.| Goblin Replica|Mirrodin|178|C|{3}|Artifact Creature - Goblin|2|2|{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.| Goblin War Wagon|Mirrodin|179|C|{4}|Artifact Creature - Juggernaut|3|3|Goblin War Wagon doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.| Roar of the Kha|Mirrodin|18|U|{1}{W}|Instant|||Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.$Entwine {1}{W} (Choose both if you pay the entwine cost.)| Gold Myr|Mirrodin|180|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {W}.| Golem-Skin Gauntlets|Mirrodin|181|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 for each Equipment attached to it.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Granite Shard|Mirrodin|182|U|{3}|Artifact|||{3}, {tap} or {R}, {tap}: Granite Shard deals 1 damage to any target.| Grid Monitor|Mirrodin|183|R|{4}|Artifact Creature - Construct|4|6|You can't cast creature spells.| Heartwood Shard|Mirrodin|184|U|{3}|Artifact|||{3}, {tap} or {G}, {tap}: Target creature gains trample until end of turn.| Hematite Golem|Mirrodin|185|C|{4}|Artifact Creature - Golem|1|4|{1}{R}: Hematite Golem gets +2/+0 until end of turn.| Icy Manipulator|Mirrodin|186|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Iron Myr|Mirrodin|187|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {R}.| Isochron Scepter|Mirrodin|188|U|{2}|Artifact|||Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {tap}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.| Jinxed Choker|Mirrodin|189|R|{3}|Artifact|||At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.$At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.${3}: Put a charge counter on Jinxed Choker or remove one from it.| Rule of Law|Mirrodin|19|R|{2}{W}|Enchantment|||Each player can't cast more than one spell each turn.| Krark's Thumb|Mirrodin|190|R|{2}|Legendary Artifact|||If you would flip a coin, instead flip two coins and ignore one.| Leaden Myr|Mirrodin|191|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {B}.| Leonin Bladetrap|Mirrodin|192|U|{3}|Artifact|||Flash${2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.| Leonin Scimitar|Mirrodin|193|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Leonin Sun Standard|Mirrodin|194|R|{2}|Artifact|||{1}{W}: Creatures you control get +1/+1 until end of turn.| Leveler|Mirrodin|195|R|{5}|Artifact Creature - Juggernaut|10|10|When Leveler enters the battlefield, exile all cards from your library.| Liar's Pendulum|Mirrodin|196|R|{1}|Artifact|||{2}, {tap}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.| Lifespark Spellbomb|Mirrodin|197|C|{1}|Artifact|||{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.${1}, Sacrifice Lifespark Spellbomb: Draw a card.| Lightning Coils|Mirrodin|198|R|{3}|Artifact|||Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.$At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.| Lightning Greaves|Mirrodin|199|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Arrest|Mirrodin|2|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Second Sunrise|Mirrodin|20|R|{1}{W}{W}|Instant|||Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.| Lodestone Myr|Mirrodin|200|R|{4}|Artifact Creature - Myr|2|2|Trample$Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.| Loxodon Warhammer|Mirrodin|201|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Malachite Golem|Mirrodin|202|C|{6}|Artifact Creature - Golem|5|3|{1}{G}: Malachite Golem gains trample until end of turn.| Mask of Memory|Mirrodin|203|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Mesmeric Orb|Mirrodin|204|R|{2}|Artifact|||Whenever a permanent becomes untapped, that permanent's controller puts the top card of their library into their graveyard.| Mind's Eye|Mirrodin|205|R|{5}|Artifact|||Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.| Mindslaver|Mirrodin|206|R|{6}|Legendary Artifact|||{4}, {tap}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)| Mindstorm Crown|Mirrodin|207|U|{3}|Artifact|||At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.| Mirror Golem|Mirrodin|208|U|{6}|Artifact Creature - Golem|3|4|Imprint - When Mirror Golem enters the battlefield, you may exile target card from a graveyard.$Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Mourner's Shield|Mirrodin|209|U|{4}|Artifact|||Imprint - When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.${2}, {tap}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.| Skyhunter Cub|Mirrodin|21|C|{2}{W}|Creature - Cat Knight|2|2|As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.| Myr Adapter|Mirrodin|210|C|{3}|Artifact Creature - Myr|1|1|Myr Adapter gets +1/+1 for each Equipment attached to it.| Myr Enforcer|Mirrodin|211|C|{7}|Artifact Creature - Myr|4|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Myr Incubator|Mirrodin|212|R|{6}|Artifact|||{6}, {tap}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.| Myr Mindservant|Mirrodin|213|U|{1}|Artifact Creature - Myr|1|1|{2}, {tap}: Shuffle your library.| Myr Prototype|Mirrodin|214|U|{5}|Artifact Creature - Myr|2|2|At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.$Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.| Myr Retriever|Mirrodin|215|U|{2}|Artifact Creature - Myr|1|1|When Myr Retriever dies, return another target artifact card from your graveyard to your hand.| Necrogen Spellbomb|Mirrodin|216|C|{1}|Artifact|||{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.${1}, Sacrifice Necrogen Spellbomb: Draw a card.| Needlebug|Mirrodin|217|U|{4}|Artifact Creature - Insect|2|2|Flash$Protection from artifacts| Neurok Hoversail|Mirrodin|218|C|{1}|Artifact - Equipment|||Equipped creature has flying.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Nightmare Lash|Mirrodin|219|R|{4}|Artifact - Equipment|||Equipped creature gets +1/+1 for each Swamp you control.$Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Skyhunter Patrol|Mirrodin|22|C|{2}{W}{W}|Creature - Cat Knight|2|3|Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)| Nim Replica|Mirrodin|220|C|{3}|Artifact Creature - Zombie|3|1|{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.| Nuisance Engine|Mirrodin|221|U|{3}|Artifact|||{2}, {tap}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.| Oblivion Stone|Mirrodin|222|R|{3}|Artifact|||{4}, {tap}: Put a fate counter on target permanent.${5}, {tap}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.| Omega Myr|Mirrodin|223|C|{2}|Artifact Creature - Myr|1|2|| Ornithopter|Mirrodin|224|U|{0}|Artifact Creature - Thopter|0|2|Flying| Pearl Shard|Mirrodin|225|U|{3}|Artifact|||{3}, {tap} or {W}, {tap}: Prevent the next 2 damage that would be dealt to any target this turn.| Pentavus|Mirrodin|226|R|{7}|Artifact Creature - Construct|0|0|Pentavus enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.${1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.| Pewter Golem|Mirrodin|227|C|{5}|Artifact Creature - Golem|4|2|{1}{B}: Regenerate Pewter Golem.| Platinum Angel|Mirrodin|228|R|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Power Conduit|Mirrodin|229|U|{2}|Artifact|||{tap}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.| Slith Ascendant|Mirrodin|23|U|{1}{W}{W}|Creature - Slith|1|1|Flying$Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.| Proteus Staff|Mirrodin|230|R|{3}|Artifact|||{2}{U}, {tap}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate this ability only any time you could cast a sorcery.| Psychogenic Probe|Mirrodin|231|R|{2}|Artifact|||Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.| Pyrite Spellbomb|Mirrodin|232|C|{1}|Artifact|||{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to any target.${1}, Sacrifice Pyrite Spellbomb: Draw a card.| Quicksilver Fountain|Mirrodin|233|R|{3}|Artifact|||At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.$At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.| Rust Elemental|Mirrodin|234|U|{4}|Artifact Creature - Elemental|4|4|Flying$At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.| Rustspore Ram|Mirrodin|235|U|{4}|Artifact Creature - Sheep|1|3|When Rustspore Ram enters the battlefield, destroy target Equipment.| Scale of Chiss-Goria|Mirrodin|236|C|{3}|Artifact|||Flash$Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)${tap}: Target creature gets +0/+1 until end of turn.| Scrabbling Claws|Mirrodin|237|U|{1}|Artifact|||{tap}: Target player exiles a card from their graveyard.${1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.| Sculpting Steel|Mirrodin|238|R|{3}|Artifact|||You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.| Scythe of the Wretched|Mirrodin|239|R|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.$Equip {4}| Solar Tide|Mirrodin|24|R|{4}{W}{W}|Sorcery|||Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.$Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)| Serum Tank|Mirrodin|240|U|{3}|Artifact|||Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.${3}, {tap}, Remove a charge counter from Serum Tank: Draw a card.| Silver Myr|Mirrodin|241|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {U}.| Skeleton Shard|Mirrodin|242|U|{3}|Artifact|||{3}, {tap} or {B}, {tap}: Return target artifact creature card from your graveyard to your hand.| Slagwurm Armor|Mirrodin|243|C|{1}|Artifact - Equipment|||Equipped creature gets +0/+6.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Soldier Replica|Mirrodin|244|C|{3}|Artifact Creature - Soldier|1|3|{1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.| Solemn Simulacrum|Mirrodin|245|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Soul Foundry|Mirrodin|246|R|{4}|Artifact|||Imprint - When Soul Foundry enters the battlefield, you may exile a creature card from your hand.${X}, {tap}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.| Spellweaver Helix|Mirrodin|247|R|{3}|Artifact|||Imprint - When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.$Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.| Steel Wall|Mirrodin|248|C|{1}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)| Sun Droplet|Mirrodin|249|U|{2}|Artifact|||Whenever you're dealt damage, put that many charge counters on Sun Droplet.$At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.| Soul Nova|Mirrodin|25|U|{3}{W}{W}|Instant|||Exile target attacking creature and all Equipment attached to it.| Sunbeam Spellbomb|Mirrodin|250|C|{1}|Artifact|||{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.${1}, Sacrifice Sunbeam Spellbomb: Draw a card.| Sword of Kaldra|Mirrodin|251|R|{4}|Legendary Artifact - Equipment|||Equipped creature gets +5/+5.$Whenever equipped creature deals damage to a creature, exile that creature.$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Synod Sanctum|Mirrodin|252|U|{1}|Artifact|||{2}, {tap}: Exile target permanent you control.${2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.| Talisman of Dominance|Mirrodin|253|U|{2}|Artifact|||{tap}: Add {C}.${tap}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.| Talisman of Impulse|Mirrodin|254|U|{2}|Artifact|||{tap}: Add {C}.${tap}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.| Talisman of Indulgence|Mirrodin|255|U|{2}|Artifact|||{tap}: Add {C}.${tap}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.| Talisman of Progress|Mirrodin|256|U|{2}|Artifact|||{tap}: Add {C}.${tap}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.| Talisman of Unity|Mirrodin|257|U|{2}|Artifact|||{tap}: Add {C}.${tap}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.| Tanglebloom|Mirrodin|258|C|{1}|Artifact|||{1}, {tap}: You gain 1 life.| Tangleroot|Mirrodin|259|R|{3}|Artifact|||Whenever a player casts a creature spell, that player adds {G} to their mana pool.| Sphere of Purity|Mirrodin|26|C|{3}{W}|Enchantment|||If an artifact would deal damage to you, prevent 1 of that damage.| Tel-Jilad Stylus|Mirrodin|260|U|{1}|Artifact|||{tap}: Put target permanent you own on the bottom of your library.| Thought Prison|Mirrodin|261|U|{5}|Artifact|||Imprint - When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.$Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.| Timesifter|Mirrodin|262|R|{5}|Artifact|||At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.| Titanium Golem|Mirrodin|263|C|{5}|Artifact Creature - Golem|3|3|{1}{W}: Titanium Golem gains first strike until end of turn.| Tooth of Chiss-Goria|Mirrodin|264|C|{3}|Artifact|||Flash$Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)${tap}: Target creature gets +1/+0 until end of turn.| Tower of Champions|Mirrodin|265|R|{4}|Artifact|||{8}, {tap}: Target creature gets +6/+6 until end of turn.| Tower of Eons|Mirrodin|266|R|{4}|Artifact|||{8}, {tap}: You gain 10 life.| Tower of Fortunes|Mirrodin|267|R|{4}|Artifact|||{8}, {tap}: Draw four cards.| Tower of Murmurs|Mirrodin|268|R|{4}|Artifact|||{8}, {tap}: Target player puts the top eight cards of their library into their graveyard.| Triskelion|Mirrodin|269|R|{6}|Artifact Creature - Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to any target.| Taj-Nar Swordsmith|Mirrodin|27|U|{3}{W}|Creature - Cat Soldier|2|3|When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.| Viridian Longbow|Mirrodin|270|C|{1}|Artifact - Equipment|||Equipped creature has "{tap}: This creature deals 1 damage to any target."$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Vorrac Battlehorns|Mirrodin|271|C|{2}|Artifact - Equipment|||Equipped creature has trample and can't be blocked by more than one creature.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Vulshok Battlegear|Mirrodin|272|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+3.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Vulshok Gauntlets|Mirrodin|273|C|{2}|Artifact - Equipment|||Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Welding Jar|Mirrodin|274|C|{0}|Artifact|||Sacrifice Welding Jar: Regenerate target artifact.| Wizard Replica|Mirrodin|275|C|{3}|Artifact Creature - Wizard|1|3|Flying${U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.| Worldslayer|Mirrodin|276|R|{5}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.$Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)| Yotian Soldier|Mirrodin|277|C|{3}|Artifact Creature - Soldier|1|4|Vigilance| Ancient Den|Mirrodin|278|C||Artifact Land|||(Ancient Den isn't a spell.)${tap}: Add {W}.| Blinkmoth Well|Mirrodin|279|U||Land|||{tap}: Add {C}.${2}, {tap}: Tap target noncreature artifact.| Tempest of Light|Mirrodin|28|U|{2}{W}|Instant|||Destroy all enchantments.| Cloudpost|Mirrodin|280|C||Land - Locus|||Cloudpost enters the battlefield tapped.${tap}: Add {C} for each Locus on the battlefield.| Glimmervoid|Mirrodin|281|R||Land|||At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.${tap}: Add one mana of any color.| Great Furnace|Mirrodin|282|C||Artifact Land|||(Great Furnace isn't a spell.)${tap}: Add {R}.| Seat of the Synod|Mirrodin|283|C||Artifact Land|||(Seat of the Synod isn't a spell.)${tap}: Add {U}.| Stalking Stones|Mirrodin|284|U||Land|||{tap}: Add {C}.${6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)| Tree of Tales|Mirrodin|285|C||Artifact Land|||(Tree of Tales isn't a spell.)${tap}: Add {G}.| Vault of Whispers|Mirrodin|286|C||Artifact Land|||(Vault of Whispers isn't a spell.)${tap}: Add {B}.| Plains|Mirrodin|287|L||Basic Land - Plains|||W| Plains|Mirrodin|288|L||Basic Land - Plains|||W| Plains|Mirrodin|289|L||Basic Land - Plains|||W| Annul|Mirrodin|29|C|{U}|Instant|||Counter target artifact or enchantment spell.| Plains|Mirrodin|290|L||Basic Land - Plains|||W| Island|Mirrodin|291|L||Basic Land - Island|||U| Island|Mirrodin|292|L||Basic Land - Island|||U| Island|Mirrodin|293|L||Basic Land - Island|||U| Island|Mirrodin|294|L||Basic Land - Island|||U| Swamp|Mirrodin|295|L||Basic Land - Swamp|||B| Swamp|Mirrodin|296|L||Basic Land - Swamp|||B| Swamp|Mirrodin|297|L||Basic Land - Swamp|||B| Swamp|Mirrodin|298|L||Basic Land - Swamp|||B| Mountain|Mirrodin|299|L||Basic Land - Mountain|||R| Auriok Bladewarden|Mirrodin|3|U|{1}{W}|Creature - Human Soldier|1|1|{tap}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.| Assert Authority|Mirrodin|30|U|{5}{U}{U}|Instant|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Mountain|Mirrodin|300|L||Basic Land - Mountain|||R| Mountain|Mirrodin|301|L||Basic Land - Mountain|||R| Mountain|Mirrodin|302|L||Basic Land - Mountain|||R| Forest|Mirrodin|303|L||Basic Land - Forest|||G| Forest|Mirrodin|304|L||Basic Land - Forest|||G| Forest|Mirrodin|305|L||Basic Land - Forest|||G| Forest|Mirrodin|306|L||Basic Land - Forest|||G| Broodstar|Mirrodin|31|R|{8}{U}{U}|Creature - Beast|*|*|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying$Broodstar's power and toughness are each equal to the number of artifacts you control.| Disarm|Mirrodin|32|C|{U}|Instant|||Unattach all Equipment from target creature.| Domineer|Mirrodin|33|U|{1}{U}{U}|Enchantment - Aura|||Enchant artifact creature$You control enchanted artifact creature.| Dream's Grip|Mirrodin|34|C|{U}|Instant|||Choose one - Tap target permanent; or untap target permanent.$Entwine {1} (Choose both if you pay the entwine cost.)| Fabricate|Mirrodin|35|U|{2}{U}|Sorcery|||Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.| Fatespinner|Mirrodin|36|R|{1}{U}{U}|Creature - Human Wizard|1|2|At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.| Inertia Bubble|Mirrodin|37|C|{1}{U}|Enchantment - Aura|||Enchant artifact$Enchanted artifact doesn't untap during its controller's untap step.| Looming Hoverguard|Mirrodin|38|U|{4}{U}{U}|Creature - Drone|3|3|Flying$When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.| Lumengrid Augur|Mirrodin|39|R|{3}{U}|Creature - Vedalken Wizard|2|2|{1}, {tap}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.| Auriok Steelshaper|Mirrodin|4|R|{1}{W}|Creature - Human Soldier|1|1|Equip costs you pay cost {1} less.$As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.| Lumengrid Sentinel|Mirrodin|40|U|{2}{U}|Creature - Human Wizard|1|2|Flying$Whenever an artifact enters the battlefield under your control, you may tap target permanent.| Lumengrid Warden|Mirrodin|41|C|{1}{U}|Creature - Human Wizard|1|3|| March of the Machines|Mirrodin|42|R|{3}{U}|Enchantment|||Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)| Neurok Familiar|Mirrodin|43|C|{1}{U}|Creature - Bird|1|1|Flying$When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.| Neurok Spy|Mirrodin|44|C|{2}{U}|Creature - Human Rogue|2|2|Neurok Spy is unblockable as long as defending player controls an artifact.| Override|Mirrodin|45|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each artifact you control.| Psychic Membrane|Mirrodin|46|U|{2}{U}|Creature - Wall|0|3|Defender (This creature can't attack.)$Whenever Psychic Membrane blocks, you may draw a card.| Quicksilver Elemental|Mirrodin|47|R|{3}{U}{U}|Creature - Elemental|3|4|{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)$You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.| Regress|Mirrodin|48|C|{2}{U}|Instant|||Return target permanent to its owner's hand.| Shared Fate|Mirrodin|49|R|{4}{U}|Enchantment|||If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.$Each player may look at and play cards they exiled with Shared Fate.| Auriok Transfixer|Mirrodin|5|C|{W}|Creature - Human Scout|1|1|{W}, {tap}: Tap target artifact.| Slith Strider|Mirrodin|50|U|{1}{U}{U}|Creature - Slith|1|1|Whenever Slith Strider becomes blocked, draw a card.$Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.| Somber Hoverguard|Mirrodin|51|C|{5}{U}|Creature - Drone|3|2|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying| Temporal Cascade|Mirrodin|52|R|{5}{U}{U}|Sorcery|||Choose one - Each player shuffles their hand and graveyard into their library; or each player draws seven cards.$Entwine {2} (Choose both if you pay the entwine cost.)| Thirst for Knowledge|Mirrodin|53|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Thoughtcast|Mirrodin|54|C|{4}{U}|Sorcery|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Draw two cards.| Vedalken Archmage|Mirrodin|55|R|{2}{U}{U}|Creature - Vedalken Wizard|0|2|Whenever you cast an artifact spell, draw a card.| Wanderguard Sentry|Mirrodin|56|C|{4}{U}|Creature - Drone|3|3|When Wanderguard Sentry enters the battlefield, look at target opponent's hand.| Barter in Blood|Mirrodin|57|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Betrayal of Flesh|Mirrodin|58|U|{5}{B}|Instant|||Choose one - Destroy target creature; or return target creature card from your graveyard to the battlefield.$Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)| Chimney Imp|Mirrodin|59|C|{4}{B}|Creature - Imp|1|2|Flying$When Chimney Imp dies, target opponent puts a card from their hand on top of their library.| Awe Strike|Mirrodin|6|C|{W}|Instant|||The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.| Consume Spirit|Mirrodin|60|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to any target and you gain X life.| Contaminated Bond|Mirrodin|61|C|{1}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature attacks or blocks, its controller loses 3 life.| Disciple of the Vault|Mirrodin|62|C|{B}|Creature - Human Cleric|1|1|Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.| Dross Harvester|Mirrodin|63|R|{1}{B}{B}|Creature - Horror|4|4|Protection from white$At the beginning of your end step, you lose 4 life.$Whenever a creature dies, you gain 2 life.| Dross Prowler|Mirrodin|64|C|{2}{B}|Creature - Zombie|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Flayed Nim|Mirrodin|65|U|{3}{B}|Creature - Skeleton|2|2|Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.${2}{B}: Regenerate Flayed Nim.| Grim Reminder|Mirrodin|66|R|{2}{B}|Instant|||Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.${B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.| Irradiate|Mirrodin|67|C|{3}{B}|Instant|||Target creature gets -1/-1 until end of turn for each artifact you control.| Moriok Scavenger|Mirrodin|68|C|{3}{B}|Creature - Human Rogue|2|3|When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.| Necrogen Mists|Mirrodin|69|R|{2}{B}|Enchantment|||At the beginning of each player's upkeep, that player discards a card.| Blinding Beam|Mirrodin|7|C|{2}{W}|Instant|||Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.$Entwine {1} (Choose both if you pay the entwine cost.)| Nim Devourer|Mirrodin|70|R|{3}{B}{B}|Creature - Zombie|4|1|Nim Devourer gets +1/+0 for each artifact you control.${B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.| Nim Lasher|Mirrodin|71|C|{2}{B}|Creature - Zombie|1|1|Nim Lasher gets +1/+0 for each artifact you control.| Nim Shambler|Mirrodin|72|U|{2}{B}{B}|Creature - Zombie|2|1|Nim Shambler gets +1/+0 for each artifact you control.$Sacrifice a creature: Regenerate Nim Shambler.| Nim Shrieker|Mirrodin|73|C|{3}{B}|Creature - Zombie|0|1|Flying$Nim Shrieker gets +1/+0 for each artifact you control.| Promise of Power|Mirrodin|74|R|{2}{B}{B}{B}|Sorcery|||Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.$Entwine {4} (Choose both if you pay the entwine cost.)| Reiver Demon|Mirrodin|75|R|{4}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.| Relic Bane|Mirrodin|76|U|{1}{B}{B}|Enchantment - Aura|||Enchant artifact$Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."| Slith Bloodletter|Mirrodin|77|U|{B}{B}|Creature - Slith|1|1|Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.${1}{B}: Regenerate Slith Bloodletter.| Spoils of the Vault|Mirrodin|78|R|{B}|Instant|||Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.| Terror|Mirrodin|79|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Leonin Abunas|Mirrodin|8|R|{3}{W}|Creature - Cat Cleric|2|5|Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Vermiculos|Mirrodin|80|R|{4}{B}|Creature - Horror|1|1|Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.| Wail of the Nim|Mirrodin|81|C|{2}{B}|Instant|||Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.$Entwine {B} (Choose both if you pay the entwine cost.)| Wall of Blood|Mirrodin|82|U|{2}{B}|Creature - Wall|0|2|Defender (This creature can't attack.)$Pay 1 life: Wall of Blood gets +1/+1 until end of turn.| Woebearer|Mirrodin|83|U|{4}{B}|Creature - Zombie|2|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.| Wrench Mind|Mirrodin|84|C|{B}{B}|Sorcery|||Target player discards two cards unless they discard an artifact card.| Arc-Slogger|Mirrodin|85|R|{3}{R}{R}|Creature - Beast|4|5|{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.| Atog|Mirrodin|86|U|{1}{R}|Creature - Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| Confusion in the Ranks|Mirrodin|87|R|{3}{R}{R}|Enchantment|||Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.| Detonate|Mirrodin|88|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| Electrostatic Bolt|Mirrodin|89|C|{R}|Instant|||Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.| Leonin Den-Guard|Mirrodin|9|C|{1}{W}|Creature - Cat Soldier|1|3|As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.| Fiery Gambit|Mirrodin|90|R|{2}{R}|Sorcery|||Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.| Fists of the Anvil|Mirrodin|91|C|{1}{R}|Instant|||Target creature gets +4/+0 until end of turn.| Forge Armor|Mirrodin|92|U|{4}{R}|Instant|||As an additional cost to cast Forge Armor, sacrifice an artifact.$Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.| Fractured Loyalty|Mirrodin|93|U|{1}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)| Goblin Striker|Mirrodin|94|C|{1}{R}|Creature - Goblin Berserker|1|1|First strike, haste| Grab the Reins|Mirrodin|95|U|{3}{R}|Instant|||Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to any target.$Entwine {2}{R} (Choose both if you pay the entwine cost.)| Incite War|Mirrodin|96|C|{2}{R}|Instant|||Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.$Entwine {2} (Choose both if you pay the entwine cost.)| Krark-Clan Grunt|Mirrodin|97|C|{2}{R}|Creature - Goblin Warrior|2|2|Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.| Krark-Clan Shaman|Mirrodin|98|C|{R}|Creature - Goblin Shaman|1|1|Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.| Mass Hysteria|Mirrodin|99|R|{R}|Enchantment|||All creatures have haste.| Accorder Paladin|Mirrodin Besieged|1|U|{1}{W}|Creature - Human Knight|3|1|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)| Leonin Relic-Warder|Mirrodin Besieged|10|U|{W}{W}|Creature - Cat Cleric|2|2|When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.$When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Bonehoard|Mirrodin Besieged|100|R|{4}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.$Equip {2}| Brass Squire|Mirrodin Besieged|101|U|{3}|Artifact Creature - Myr|1|3|{tap}: Attach target Equipment you control to target creature you control.| Copper Carapace|Mirrodin Besieged|102|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+2 and can't block.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Core Prowler|Mirrodin Besieged|103|U|{4}|Artifact Creature - Horror|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Darksteel Plate|Mirrodin Besieged|104|R|{3}|Artifact - Equipment|||Darksteel Plate is indestructible.$Equipped creature is indestructible.$Equip {2}| Decimator Web|Mirrodin Besieged|105|R|{4}|Artifact|||{4}, {tap}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of their library into their graveyard.| Dross Ripper|Mirrodin Besieged|106|C|{4}|Artifact Creature - Hound|3|3|{2}{B}: Dross Ripper gets +1/+1 until end of turn.| Flayer Husk|Mirrodin Besieged|107|C|{1}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +1/+1.$Equip {2}| Gust-Skimmer|Mirrodin Besieged|108|C|{2}|Artifact Creature - Insect|2|1|{U}: Gust-Skimmer gains flying until end of turn.| Hexplate Golem|Mirrodin Besieged|109|C|{7}|Artifact Creature - Golem|5|7|| Leonin Skyhunter|Mirrodin Besieged|11|C|{W}{W}|Creature - Cat Knight|2|2|Flying| Ichor Wellspring|Mirrodin Besieged|110|C|{2}|Artifact|||When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.| Knowledge Pool|Mirrodin Besieged|111|R|{6}|Artifact|||Imprint - When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.$Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.| Lumengrid Gargoyle|Mirrodin Besieged|112|U|{6}|Artifact Creature - Gargoyle|4|4|Flying| Magnetic Mine|Mirrodin Besieged|113|R|{4}|Artifact|||Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.| Mirrorworks|Mirrodin Besieged|114|R|{5}|Artifact|||Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield.| Mortarpod|Mirrodin Besieged|115|U|{2}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."$Equip {2}| Myr Sire|Mirrodin Besieged|116|C|{2}|Artifact Creature - Myr|1|1|When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.| Myr Turbine|Mirrodin Besieged|117|R|{5}|Artifact|||{tap}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.${tap}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.| Myr Welder|Mirrodin Besieged|118|R|{3}|Artifact Creature - Myr|1|4|Imprint - {tap}: Exile target artifact card from a graveyard.$Myr Welder has all activated abilities of all cards exiled with it.| Peace Strider|Mirrodin Besieged|119|U|{4}|Artifact Creature - Construct|3|3|When Peace Strider enters the battlefield, you gain 3 life.| Loxodon Partisan|Mirrodin Besieged|12|C|{4}{W}|Creature - Elephant Soldier|3|4|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)| Phyrexian Digester|Mirrodin Besieged|120|C|{3}|Artifact Creature - Construct|2|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Phyrexian Juggernaut|Mirrodin Besieged|121|U|{6}|Artifact Creature - Juggernaut|5|5|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Phyrexian Juggernaut attacks each turn if able.| Phyrexian Revoker|Mirrodin Besieged|122|R|{2}|Artifact Creature - Horror|2|1|As Phyrexian Revoker enters the battlefield, name a nonland card.$Activated abilities of sources with the chosen name can't be activated.| Pierce Strider|Mirrodin Besieged|123|U|{4}|Artifact Creature - Construct|3|3|When Pierce Strider enters the battlefield, target opponent loses 3 life.| Piston Sledge|Mirrodin Besieged|124|U|{3}|Artifact - Equipment|||When Piston Sledge enters the battlefield, attach it to target creature you control.$Equipped creature gets +3/+1.$Equip-Sacrifice an artifact.| Plague Myr|Mirrodin Besieged|125|U|{2}|Artifact Creature - Myr|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${tap}: Add {C}.| Psychosis Crawler|Mirrodin Besieged|126|R|{5}|Artifact Creature - Horror|*|*|Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.$Whenever you draw a card, each opponent loses 1 life.| Razorfield Rhino|Mirrodin Besieged|127|C|{6}|Artifact Creature - Rhino|4|4|Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.| Rusted Slasher|Mirrodin Besieged|128|C|{4}|Artifact Creature - Horror|4|1|Sacrifice an artifact: Regenerate Rusted Slasher.| Shimmer Myr|Mirrodin Besieged|129|R|{3}|Artifact Creature - Myr|2|2|Flash$You may cast artifact cards as though they had flash.| Master's Call|Mirrodin Besieged|13|C|{2}{W}|Instant|||Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.| Shriekhorn|Mirrodin Besieged|130|C|{1}|Artifact|||Shriekhorn enters the battlefield with three charge counters on it.${tap}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of their library into their graveyard.| Signal Pest|Mirrodin Besieged|131|U|{1}|Artifact Creature - Pest|0|1|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$Signal Pest can't be blocked except by creatures with flying or reach.| Silverskin Armor|Mirrodin Besieged|132|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 and is an artifact in addition to its other types.$Equip {2}| Skinwing|Mirrodin Besieged|133|U|{4}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +2/+2 and has flying.$Equip {6}| Sphere of the Suns|Mirrodin Besieged|134|U|{2}|Artifact|||Sphere of the Suns enters the battlefield tapped and with three charge counters on it.${tap}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.| Spin Engine|Mirrodin Besieged|135|C|{3}|Artifact Creature - Construct|3|1|{R}: Target creature can't block Spin Engine this turn.| Spine of Ish Sah|Mirrodin Besieged|136|R|{7}|Artifact|||When Spine of Ish Sah enters the battlefield, destroy target permanent.$When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.| Strandwalker|Mirrodin Besieged|137|U|{5}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +2/+4 and has reach.$Equip {4}| Sword of Feast and Famine|Mirrodin Besieged|138|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from black and from green.$Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.$Equip {2}| Tangle Hulk|Mirrodin Besieged|139|C|{5}|Artifact Creature - Beast|5|3|{2}{G}: Regenerate Tangle Hulk.| Mirran Crusader|Mirrodin Besieged|14|R|{1}{W}{W}|Creature - Human Knight|2|2|Double strike, protection from black and from green| Thopter Assembly|Mirrodin Besieged|140|R|{6}|Artifact Creature - Thopter|5|5|Flying$At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.| Titan Forge|Mirrodin Besieged|141|R|{3}|Artifact|||{3}, {tap}: Put a charge counter on Titan Forge.${tap}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield.| Training Drone|Mirrodin Besieged|142|C|{3}|Artifact Creature - Drone|4|4|Training Drone can't attack or block unless it's equipped.| Viridian Claw|Mirrodin Besieged|143|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 and has first strike.$Equip {1}| Contested War Zone|Mirrodin Besieged|144|R||Land|||Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.${tap}: Add {C}.${1}, {tap}: Attacking creatures get +1/+0 until end of turn.| Inkmoth Nexus|Mirrodin Besieged|145|R||Land|||{tap}: Add {C}.${1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Plains|Mirrodin Besieged|146|L||Basic Land - Plains|||W| Plains|Mirrodin Besieged|147|L||Basic Land - Plains|||W| Island|Mirrodin Besieged|148|L||Basic Land - Island|||U| Island|Mirrodin Besieged|149|L||Basic Land - Island|||U| Phyrexian Rebirth|Mirrodin Besieged|15|R|{4}{W}{W}|Sorcery|||Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.| Swamp|Mirrodin Besieged|150|L||Basic Land - Swamp|||B| Swamp|Mirrodin Besieged|151|L||Basic Land - Swamp|||B| Mountain|Mirrodin Besieged|152|L||Basic Land - Mountain|||R| Mountain|Mirrodin Besieged|153|L||Basic Land - Mountain|||R| Forest|Mirrodin Besieged|154|L||Basic Land - Forest|||G| Forest|Mirrodin Besieged|155|L||Basic Land - Forest|||G| Priests of Norn|Mirrodin Besieged|16|C|{2}{W}|Creature - Cleric|1|4|Vigilance$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Tine Shrike|Mirrodin Besieged|17|C|{3}{W}|Creature - Bird|2|1|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Victory's Herald|Mirrodin Besieged|18|R|{3}{W}{W}{W}|Creature - Angel|4|4|Flying$Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.| White Sun's Zenith|Mirrodin Besieged|19|R|{X}{W}{W}{W}|Instant|||Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.| Ardent Recruit|Mirrodin Besieged|2|C|{W}|Creature - Human Soldier|1|1|Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.| Blue Sun's Zenith|Mirrodin Besieged|20|R|{X}{U}{U}{U}|Instant|||Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.| Consecrated Sphinx|Mirrodin Besieged|21|M|{4}{U}{U}|Creature - Sphinx|4|6|Flying$Whenever an opponent draws a card, you may draw two cards.| Corrupted Conscience|Mirrodin Besieged|22|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Cryptoplasm|Mirrodin Besieged|23|R|{1}{U}{U}|Creature - Shapeshifter|2|2|At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.| Distant Memories|Mirrodin Besieged|24|R|{2}{U}{U}|Sorcery|||Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.| Fuel for the Cause|Mirrodin Besieged|25|C|{2}{U}{U}|Instant|||Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Mirran Spy|Mirrodin Besieged|26|C|{2}{U}|Creature - Drone|1|3|Flying$Whenever you cast an artifact spell, you may untap target creature.| Mitotic Manipulation|Mirrodin Besieged|27|R|{1}{U}{U}|Sorcery|||Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.| Neurok Commando|Mirrodin Besieged|28|U|{1}{U}{U}|Creature - Human Rogue|2|1|Shroud$Whenever Neurok Commando deals combat damage to a player, you may draw a card.| Oculus|Mirrodin Besieged|29|C|{1}{U}|Creature - Homunculus|1|1|When Oculus dies, you may draw a card.| Banishment Decree|Mirrodin Besieged|3|C|{3}{W}{W}|Instant|||Put target artifact, creature, or enchantment on top of its owner's library.| Quicksilver Geyser|Mirrodin Besieged|30|C|{4}{U}|Instant|||Return up to two target nonland permanents to their owners' hands.| Serum Raker|Mirrodin Besieged|31|C|{2}{U}{U}|Creature - Drake|3|2|Flying$When Serum Raker dies, each player discards a card.| Spire Serpent|Mirrodin Besieged|32|C|{4}{U}|Creature - Serpent|3|5|Defender$Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.| Steel Sabotage|Mirrodin Besieged|33|C|{U}|Instant|||Choose one - Counter target artifact spell; or return target artifact to its owner's hand.| Treasure Mage|Mirrodin Besieged|34|U|{2}{U}|Creature - Human Wizard|2|2|When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.| Turn the Tide|Mirrodin Besieged|35|C|{1}{U}|Instant|||Creatures your opponents control get -2/-0 until end of turn.| Vedalken Anatomist|Mirrodin Besieged|36|U|{2}{U}|Creature - Vedalken Wizard|1|2|{2}{U}, {tap}: Put a -1/-1 counter on target creature. You may tap or untap that creature.| Vedalken Infuser|Mirrodin Besieged|37|U|{3}{U}|Creature - Vedalken Wizard|1|4|At the beginning of your upkeep, you may put a charge counter on target artifact.| Vivisection|Mirrodin Besieged|38|C|{3}{U}|Sorcery|||As an additional cost to cast Vivisection, sacrifice a creature.$Draw three cards.| Black Sun's Zenith|Mirrodin Besieged|39|R|{X}{B}{B}|Sorcery|||Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.| Choking Fumes|Mirrodin Besieged|4|U|{2}{W}|Instant|||Put a -1/-1 counter on each attacking creature.| Caustic Hound|Mirrodin Besieged|40|C|{5}{B}|Creature - Hound|4|4|When Caustic Hound dies, each player loses 4 life.| Flensermite|Mirrodin Besieged|41|C|{1}{B}|Creature - Gremlin|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Flesh-Eater Imp|Mirrodin Besieged|42|U|{3}{B}|Creature - Imp|2|2|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.| Go for the Throat|Mirrodin Besieged|43|U|{1}{B}|Instant|||Destroy target nonartifact creature.| Gruesome Encore|Mirrodin Besieged|44|U|{2}{B}|Sorcery|||Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.| Horrifying Revelation|Mirrodin Besieged|45|C|{B}|Sorcery|||Target player discards a card, then puts the top card of their library into their graveyard.| Massacre Wurm|Mirrodin Besieged|46|M|{3}{B}{B}{B}|Creature - Wurm|6|5|When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.$Whenever a creature an opponent controls dies, that player loses 2 life.| Morbid Plunder|Mirrodin Besieged|47|C|{1}{B}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Nested Ghoul|Mirrodin Besieged|48|U|{3}{B}{B}|Creature - Zombie Warrior|4|2|Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield.| Phyresis|Mirrodin Besieged|49|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Divine Offering|Mirrodin Besieged|5|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Phyrexian Crusader|Mirrodin Besieged|50|R|{1}{B}{B}|Creature - Zombie Knight|2|2|First strike, protection from red and from white$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Phyrexian Rager|Mirrodin Besieged|51|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Phyrexian Vatmother|Mirrodin Besieged|52|R|{2}{B}{B}|Creature - Horror|4|5|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$At the beginning of your upkeep, you get a poison counter.| Sangromancer|Mirrodin Besieged|53|R|{2}{B}{B}|Creature - Vampire Shaman|3|3|Flying$Whenever a creature an opponent controls dies, you may gain 3 life.$Whenever an opponent discards a card, you may gain 3 life.| Scourge Servant|Mirrodin Besieged|54|C|{4}{B}|Creature - Zombie|3|3|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Septic Rats|Mirrodin Besieged|55|U|{1}{B}{B}|Creature - Rat|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.| Spread the Sickness|Mirrodin Besieged|56|C|{4}{B}|Sorcery|||Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Virulent Wound|Mirrodin Besieged|57|C|{B}|Instant|||Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.| Blisterstick Shaman|Mirrodin Besieged|58|C|{2}{R}|Creature - Goblin Shaman|2|1|When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target.| Burn the Impure|Mirrodin Besieged|59|C|{1}{R}|Instant|||Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.| Frantic Salvage|Mirrodin Besieged|6|C|{3}{W}|Instant|||Put any number of target artifact cards from your graveyard on top of your library.$Draw a card.| Concussive Bolt|Mirrodin Besieged|60|C|{3}{R}{R}|Sorcery|||Concussive Bolt deals 4 damage to target player.$Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn.| Crush|Mirrodin Besieged|61|C|{R}|Instant|||Destroy target noncreature artifact.| Galvanoth|Mirrodin Besieged|62|R|{3}{R}{R}|Creature - Beast|3|3|At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.| Gnathosaur|Mirrodin Besieged|63|C|{4}{R}{R}|Creature - Lizard|5|4|Sacrifice an artifact: Gnathosaur gains trample until end of turn.| Goblin Wardriver|Mirrodin Besieged|64|U|{R}{R}|Creature - Goblin Warrior|2|2|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)| Hellkite Igniter|Mirrodin Besieged|65|R|{5}{R}{R}|Creature - Dragon|5|5|Flying, haste${1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.| Hero of Oxid Ridge|Mirrodin Besieged|66|M|{2}{R}{R}|Creature - Human Knight|4|2|Haste$Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.| Into the Core|Mirrodin Besieged|67|U|{2}{R}{R}|Instant|||Exile two target artifacts.| Koth's Courier|Mirrodin Besieged|68|C|{1}{R}{R}|Creature - Human Rogue|2|3|Forestwalk| Kuldotha Flamefiend|Mirrodin Besieged|69|U|{4}{R}{R}|Creature - Elemental|4|4|When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players.| Gore Vassal|Mirrodin Besieged|7|U|{2}{W}|Creature - Hound|2|1|Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.| Kuldotha Ringleader|Mirrodin Besieged|70|C|{4}{R}|Creature - Giant Berserker|4|4|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$Kuldotha Ringleader attacks each turn if able.| Metallic Mastery|Mirrodin Besieged|71|U|{2}{R}|Sorcery|||Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.| Ogre Resister|Mirrodin Besieged|72|C|{2}{R}{R}|Creature - Ogre|4|3|| Rally the Forces|Mirrodin Besieged|73|C|{2}{R}|Instant|||Attacking creatures get +1/+0 and gain first strike until end of turn.| Red Sun's Zenith|Mirrodin Besieged|74|R|{X}{R}|Sorcery|||Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.| Slagstorm|Mirrodin Besieged|75|R|{1}{R}{R}|Sorcery|||Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.| Spiraling Duelist|Mirrodin Besieged|76|U|{2}{R}{R}|Creature - Human Berserker|3|1|Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts.| Blightwidow|Mirrodin Besieged|77|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Creeping Corrosion|Mirrodin Besieged|78|R|{2}{G}{G}|Sorcery|||Destroy all artifacts.| Fangren Marauder|Mirrodin Besieged|79|C|{5}{G}|Creature - Beast|5|5|Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.| Hero of Bladehold|Mirrodin Besieged|8|M|{2}{W}{W}|Creature - Human Knight|3|4|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.| Glissa's Courier|Mirrodin Besieged|80|C|{1}{G}{G}|Creature - Horror|2|3|Mountainwalk| Green Sun's Zenith|Mirrodin Besieged|81|R|{X}{G}|Sorcery|||Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.| Lead the Stampede|Mirrodin Besieged|82|U|{2}{G}|Sorcery|||Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Melira's Keepers|Mirrodin Besieged|83|U|{4}{G}|Creature - Human Warrior|4|4|Melira's Keepers can't have counters placed on it.| Mirran Mettle|Mirrodin Besieged|84|C|{G}|Instant|||Target creature gets +2/+2 until end of turn.$Metalcraft - That creature gets +4/+4 until end of turn instead if you control three or more artifacts.| Phyrexian Hydra|Mirrodin Besieged|85|R|{3}{G}{G}|Creature - Hydra|7|7|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.| Pistus Strike|Mirrodin Besieged|86|C|{2}{G}|Instant|||Destroy target creature with flying. Its controller gets a poison counter.| Plaguemaw Beast|Mirrodin Besieged|87|U|{3}{G}{G}|Creature - Beast|4|3|{tap}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Praetor's Counsel|Mirrodin Besieged|88|M|{5}{G}{G}{G}|Sorcery|||Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.| Quilled Slagwurm|Mirrodin Besieged|89|U|{4}{G}{G}{G}|Creature - Wurm|8|8|| Kemba's Legion|Mirrodin Besieged|9|U|{5}{W}{W}|Creature - Cat Soldier|4|6|Vigilance$Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.| Rot Wolf|Mirrodin Besieged|90|C|{2}{G}|Creature - Wolf|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.| Tangle Mantis|Mirrodin Besieged|91|C|{2}{G}{G}|Creature - Insect|3|4|Trample| Thrun, the Last Troll|Mirrodin Besieged|92|M|{2}{G}{G}|Legendary Creature - Troll Shaman|4|4|Thrun, the Last Troll can't be countered.$Hexproof (This creature can't be the target of spells or abilities your opponents control.)${1}{G}: Regenerate Thrun.| Unnatural Predation|Mirrodin Besieged|93|C|{G}|Instant|||Target creature gets +1/+1 and gains trample until end of turn.| Viridian Corrupter|Mirrodin Besieged|94|U|{1}{G}{G}|Creature - Elf Shaman|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$When Viridian Corrupter enters the battlefield, destroy target artifact.| Viridian Emissary|Mirrodin Besieged|95|C|{1}{G}|Creature - Elf Scout|2|1|When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Glissa, the Traitor|Mirrodin Besieged|96|M|{B}{G}{G}|Legendary Creature - Zombie Elf|3|3|First strike, deathtouch$Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.| Tezzeret, Agent of Bolas|Mirrodin Besieged|97|M|{2}{U}{B}|Legendary Planeswalker - Tezzeret|||+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.$-1: Target artifact becomes a 5/5 artifact creature.$-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.| Bladed Sentinel|Mirrodin Besieged|98|C|{4}|Artifact Creature - Construct|2|4|{W}: Bladed Sentinel gains vigilance until end of turn.| Blightsteel Colossus|Mirrodin Besieged|99|M|{12}|Artifact Creature - Golem|11|11|Trample, infect$Blightsteel Colossus is indestructible.$If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.| Adarkar Valkyrie|Modern Masters|1|R|{4}{W}{W}|Snow Creature - Angel|4|5|Flying, vigilance${tap}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.| Cloudgoat Ranger|Modern Masters|10|U|{3}{W}{W}|Creature - Giant Warrior|3|3|When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.$Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.| Syphon Life|Modern Masters|100|C|{1}{B}{B}|Sorcery|||Target player loses 2 life and you gain 2 life.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Thieving Sprite|Modern Masters|101|C|{2}{B}|Creature - Faerie Rogue|1|1|Flying$When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.| Tombstalker|Modern Masters|102|R|{6}{B}{B}|Creature - Demon|5|5|Flying$Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)| Warren Pilferers|Modern Masters|103|C|{4}{B}|Creature - Goblin Rogue|3|3|When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.| Warren Weirding|Modern Masters|104|C|{1}{B}|Tribal Sorcery - Goblin|||Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.| Blind-Spot Giant|Modern Masters|105|C|{2}{R}|Creature - Giant Warrior|4|3|Blind-Spot Giant can't attack or block unless you control another Giant.| Blood Moon|Modern Masters|106|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Brute Force|Modern Masters|107|C|{R}|Instant|||Target creature gets +3/+3 until end of turn.| Countryside Crusher|Modern Masters|108|R|{1}{R}{R}|Creature - Giant Warrior|3|3|At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.$Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.| Crush Underfoot|Modern Masters|109|C|{1}{R}|Tribal Instant - Giant|||Choose a Giant creature you control. It deals damage equal to its power to target creature.| Court Homunculus|Modern Masters|11|C|{W}|Artifact Creature - Homunculus|1|1|Court Homunculus gets +1/+1 as long as you control another artifact.| Desperate Ritual|Modern Masters|110|U|{1}{R}|Instant - Arcane|||Add {R}{R}{R}.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Dragonstorm|Modern Masters|111|R|{8}{R}|Sorcery|||Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Empty the Warrens|Modern Masters|112|C|{3}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Fiery Fall|Modern Masters|113|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Fury Charm|Modern Masters|114|C|{1}{R}|Instant|||Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.| Glacial Ray|Modern Masters|115|C|{1}{R}|Instant - Arcane|||Glacial Ray deals 2 damage to any target.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Grapeshot|Modern Masters|116|C|{1}{R}|Sorcery|||Grapeshot deals 1 damage to any target.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Greater Gargadon|Modern Masters|117|R|{9}{R}|Creature - Beast|9|7|Suspend 10-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.| Grinning Ignus|Modern Masters|118|U|{2}{R}|Creature - Elemental|2|2|{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate this ability only any time you could cast a sorcery.| Hammerheim Deadeye|Modern Masters|119|C|{3}{R}|Creature - Giant Warrior|3|3|Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.| Dispeller's Capsule|Modern Masters|12|C|{W}|Artifact|||{2}{W}, {tap}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.| Kiki-Jiki, Mirror Breaker|Modern Masters|120|M|{2}{R}{R}{R}|Legendary Creature - Goblin Shaman|2|2|Haste${tap}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.| Lava Spike|Modern Masters|121|C|{R}|Sorcery - Arcane|||Lava Spike deals 3 damage to target player.| Mogg War Marshal|Modern Masters|122|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| Molten Disaster|Modern Masters|123|R|{X}{R}{R}|Sorcery|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Molten Disaster deals X damage to each creature without flying and each player.| Pardic Dragon|Modern Masters|124|U|{4}{R}{R}|Creature - Dragon|4|4|Flying${R}: Pardic Dragon gets +1/+0 until end of turn.$Suspend 2-{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.| Pyromancer's Swath|Modern Masters|125|R|{2}{R}|Enchantment|||If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.$At the beginning of each end step, discard your hand.| Rift Bolt|Modern Masters|126|C|{2}{R}|Sorcery|||Rift Bolt deals 3 damage to any target.$Suspend 1-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Rift Elemental|Modern Masters|127|C|{R}|Creature - Elemental|1|1|{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.| Ryusei, the Falling Star|Modern Masters|128|M|{5}{R}|Legendary Creature - Dragon Spirit|5|5|Flying$When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.| Shrapnel Blast|Modern Masters|129|U|{1}{R}|Instant|||As an additional cost to cast Shrapnel Blast, sacrifice an artifact.$Shrapnel Blast deals 5 damage to any target.| Elspeth, Knight-Errant|Modern Masters|13|M|{2}{W}{W}|Legendary Planeswalker - Elspeth|||+1: Put a 1/1 white Soldier creature token onto the battlefield.$+1: Target creature gets +3/+3 and gains flying until end of turn.$-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."| Squee, Goblin Nabob|Modern Masters|130|R|{2}{R}|Legendary Creature - Goblin|1|1|At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.| Stingscourger|Modern Masters|131|C|{1}{R}|Creature - Goblin Warrior|2|2|Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.| Stinkdrinker Daredevil|Modern Masters|132|C|{2}{R}|Creature - Goblin Rogue|1|3|Giant spells you cast cost {2} less to cast.| Sudden Shock|Modern Masters|133|U|{1}{R}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Sudden Shock deals 2 damage to any target.| Tar Pitcher|Modern Masters|134|U|{3}{R}|Creature - Goblin Shaman|2|2|{tap}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.| Thundercloud Shaman|Modern Masters|135|U|{3}{R}{R}|Creature - Giant Shaman|4|4|When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.| Thundering Giant|Modern Masters|136|C|{3}{R}{R}|Creature - Giant|4|3|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Torrent of Stone|Modern Masters|137|C|{3}{R}|Instant - Arcane|||Torrent of Stone deals 4 damage to target creature.$Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Tribal Flames|Modern Masters|138|U|{1}{R}|Sorcery|||Domain - Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.| War-Spike Changeling|Modern Masters|139|C|{3}{R}|Creature - Shapeshifter|3|3|Changeling (This card is every creature type at all times.)${R}: War-Spike Changeling gains first strike until end of turn.| Ethersworn Canonist|Modern Masters|14|R|{1}{W}|Artifact Creature - Human Cleric|2|2|Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.| Citanul Woodreaders|Modern Masters|140|C|{2}{G}|Creature - Human Druid|1|4|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.| Doubling Season|Modern Masters|141|R|{4}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.$If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.| Durkwood Baloth|Modern Masters|142|C|{4}{G}{G}|Creature - Beast|5|5|Suspend 5-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Echoing Courage|Modern Masters|143|C|{1}{G}|Instant|||Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.| Eternal Witness|Modern Masters|144|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Giant Dustwasp|Modern Masters|145|C|{3}{G}{G}|Creature - Insect|3|3|Flying$Suspend 4-{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Greater Mossdog|Modern Masters|146|C|{3}{G}|Creature - Plant Hound|3|3|Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Hana Kami|Modern Masters|147|C|{G}|Creature - Spirit|1|1|{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.| Imperiosaur|Modern Masters|148|C|{2}{G}{G}|Creature - Lizard|5|5|Spend only mana produced by basic lands to cast Imperiosaur.| Incremental Growth|Modern Masters|149|U|{3}{G}{G}|Sorcery|||Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.| Feudkiller's Verdict|Modern Masters|15|U|{4}{W}{W}|Tribal Sorcery - Giant|||You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.| Jugan, the Rising Star|Modern Masters|150|M|{3}{G}{G}{G}|Legendary Creature - Dragon Spirit|5|5|Flying$When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.| Kodama's Reach|Modern Masters|151|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Krosan Grip|Modern Masters|152|U|{2}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Destroy target artifact or enchantment.| Life from the Loam|Modern Masters|153|R|{1}{G}|Sorcery|||Return up to three target land cards from your graveyard to your hand.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Masked Admirers|Modern Masters|154|U|{2}{G}{G}|Creature - Elf Shaman|3|2|When Masked Admirers enters the battlefield, draw a card.$Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.| Moldervine Cloak|Modern Masters|155|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Nantuko Shaman|Modern Masters|156|C|{2}{G}|Creature - Insect Shaman|3|2|When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.$Suspend 1-{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Penumbra Spider|Modern Masters|157|C|{2}{G}{G}|Creature - Spider|2|4|Reach$When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.| Reach of Branches|Modern Masters|158|U|{4}{G}|Tribal Instant - Treefolk|||Put a 2/5 green Treefolk Shaman creature token onto the battlefield.$Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.| Riftsweeper|Modern Masters|159|U|{1}{G}|Creature - Elf Shaman|2|2|When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.| Flickerwisp|Modern Masters|16|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Rude Awakening|Modern Masters|160|R|{4}{G}|Sorcery|||Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.$Entwine {2}{G} (Choose both if you pay the entwine cost.)| Search for Tomorrow|Modern Masters|161|C|{2}{G}|Sorcery|||Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.$Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Sporesower Thallid|Modern Masters|162|U|{2}{G}{G}|Creature - Fungus|4|4|At the beginning of your upkeep, put a spore counter on each Fungus you control.$Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Sporoloth Ancient|Modern Masters|163|C|{3}{G}{G}|Creature - Fungus|4|4|At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.$Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."| Summoner's Pact|Modern Masters|164|R|{0}|Instant|||Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.$At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.| Sylvan Bounty|Modern Masters|165|C|{5}{G}|Instant|||Target player gains 8 life.$Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Tarmogoyf|Modern Masters|166|M|{1}{G}|Creature - Lhurgoyf|*|1+*|Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Thallid|Modern Masters|167|C|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Thallid Germinator|Modern Masters|168|C|{2}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thallid Germinator.$Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.| Thallid Shell-Dweller|Modern Masters|169|C|{1}{G}|Creature - Fungus|0|5|Defender$At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.$Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.| Gleam of Resistance|Modern Masters|17|C|{4}{W}|Instant|||Creatures you control get +1/+2 until end of turn. Untap those creatures.$Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Tooth and Nail|Modern Masters|170|R|{5}{G}{G}|Sorcery|||Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.$Entwine {2} (Choose both if you pay the entwine cost.)| Tromp the Domains|Modern Masters|171|U|{5}{G}|Sorcery|||Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.| Verdeloth the Ancient|Modern Masters|172|R|{4}{G}{G}|Legendary Creature - Treefolk|4|7|Kicker {X} (You may pay an additional {X} as you cast this spell.)$Saproling creatures and other Treefolk creatures get +1/+1.$When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.| Walker of the Grove|Modern Masters|173|C|{6}{G}{G}|Creature - Elemental|7|7|When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.$Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Woodfall Primus|Modern Masters|174|R|{5}{G}{G}{G}|Creature - Treefolk Shaman|6|6|Trample$When Woodfall Primus enters the battlefield, destroy target noncreature permanent.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Electrolyze|Modern Masters|175|U|{1}{U}{R}|Instant|||Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.$Draw a card.| Grand Arbiter Augustin IV|Modern Masters|176|R|{2}{W}{U}|Legendary Creature - Human Advisor|2|3|White spells you cast cost {1} less to cast.$Blue spells you cast cost {1} less to cast.$Spells your opponents cast cost {1} more to cast.| Jhoira of the Ghitu|Modern Masters|177|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|2|{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)| Knight of the Reliquary|Modern Masters|178|R|{1}{G}{W}|Creature - Human Knight|2|2|Knight of the Reliquary gets +1/+1 for each land card in your graveyard.${tap}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.| Lightning Helix|Modern Masters|179|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.| Hillcomber Giant|Modern Masters|18|C|{2}{W}{W}|Creature - Giant Scout|3|3|Mountainwalk| Maelstrom Pulse|Modern Masters|180|R|{1}{B}{G}|Sorcery|||Destroy target nonland permanent and all other permanents with the same name as that permanent.| Mind Funeral|Modern Masters|181|U|{1}{U}{B}|Sorcery|||Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.| Progenitus|Modern Masters|182|M|{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}|Legendary Creature - Hydra Avatar|10|10|Protection from everything$If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.| Sarkhan Vol|Modern Masters|183|M|{2}{R}{G}|Legendary Planeswalker - Sarkhan|||+1: Creatures you control get +1/+1 and gain haste until end of turn.$-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.$-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.| Tidehollow Sculler|Modern Masters|184|U|{W}{B}|Artifact Creature - Zombie|2|2|When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.$When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.| Trygon Predator|Modern Masters|185|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| Cold-Eyed Selkie|Modern Masters|186|R|{1}{GU}{GU}|Creature - Merfolk Rogue|1|1|Islandwalk$Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.| Demigod of Revenge|Modern Masters|187|R|{BR}{BR}{BR}{BR}{BR}|Creature - Spirit Avatar|5|4|Flying, haste$When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.| Divinity of Pride|Modern Masters|188|R|{WB}{WB}{WB}{WB}{WB}|Creature - Spirit Avatar|4|4|Flying, lifelink$Divinity of Pride gets +4/+4 as long as you have 25 or more life.| Figure of Destiny|Modern Masters|189|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.| Ivory Giant|Modern Masters|19|C|{5}{W}{W}|Creature - Giant|3|4|When Ivory Giant enters the battlefield, tap all nonwhite creatures.$Suspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Kitchen Finks|Modern Masters|190|U|{1}{GW}{GW}|Creature - Ouphe|3|2|When Kitchen Finks enters the battlefield, you gain 2 life.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Manamorphose|Modern Masters|191|U|{1}{RG}|Instant|||Add two mana in any combination of colors.$Draw a card.| Murderous Redcap|Modern Masters|192|U|{2}{BR}{BR}|Creature - Goblin Assassin|2|2|When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Oona, Queen of the Fae|Modern Masters|193|R|{3}{UB}{UB}{UB}|Legendary Creature - Faerie Wizard|5|5|Flying${X}{UB}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.| Plumeveil|Modern Masters|194|U|{WU}{WU}{WU}|Creature - Elemental|4|4|Flash (You may cast this spell any time you could cast an instant.)$Defender, flying| Worm Harvest|Modern Masters|195|U|{2}{BG}{BG}{BG}|Sorcery|||Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Aether Spellbomb|Modern Masters|196|C|{1}|Artifact|||{U}, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.${1}, Sacrifice Æther Spellbomb: Draw a card.| Aether Vial|Modern Masters|197|R|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on Æther Vial.${tap}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.| Arcbound Ravager|Modern Masters|198|R|{2}|Artifact Creature - Beast|0|0|Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Stinger|Modern Masters|199|C|{2}|Artifact Creature - Insect|0|0|Flying$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Amrou Scout|Modern Masters|2|C|{1}{W}|Creature - Kithkin Rebel Scout|2|1|{4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Kataki, War's Wage|Modern Masters|20|R|{1}{W}|Legendary Creature - Spirit|2|1|All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."| Arcbound Wanderer|Modern Masters|200|C|{6}|Artifact Creature - Golem|0|0|Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Worker|Modern Masters|201|C|{1}|Artifact Creature - Construct|0|0|Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Bonesplitter|Modern Masters|202|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Chalice of the Void|Modern Masters|203|R|{X}{X}|Artifact|||Chalice of the Void enters the battlefield with X charge counters on it.$Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.| Engineered Explosives|Modern Masters|204|R|{X}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)${2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.| Epochrasite|Modern Masters|205|U|{2}|Artifact Creature - Construct|1|1|Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.$When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)| Etched Oracle|Modern Masters|206|U|{4}|Artifact Creature - Wizard|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.| Frogmite|Modern Masters|207|C|{4}|Artifact Creature - Frog|2|2|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Lotus Bloom|Modern Masters|208|R||Artifact|||Suspend 3-{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)${tap}, Sacrifice Lotus Bloom: Add three mana of any one color.| Myr Enforcer|Modern Masters|209|C|{7}|Artifact Creature - Myr|4|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Kithkin Greatheart|Modern Masters|21|C|{1}{W}|Creature - Kithkin Soldier|2|1|As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.| Myr Retriever|Modern Masters|210|U|{2}|Artifact Creature - Myr|1|1|When Myr Retriever dies, return another target artifact card from your graveyard to your hand.| Paradise Mantle|Modern Masters|211|U|{0}|Artifact - Equipment|||Equipped creature has "{tap}: Add one mana of any color."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Pyrite Spellbomb|Modern Masters|212|C|{1}|Artifact|||{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to any target.${1}, Sacrifice Pyrite Spellbomb: Draw a card.| Relic of Progenitus|Modern Masters|213|U|{1}|Artifact|||{tap}: Target player exiles a card from their graveyard.${1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.| Runed Stalactite|Modern Masters|214|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1 and is every creature type.$Equip {2}| Skyreach Manta|Modern Masters|215|C|{5}|Artifact Creature - Fish|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Flying| Sword of Fire and Ice|Modern Masters|216|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from blue.$Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.$Equip {2}| Sword of Light and Shadow|Modern Masters|217|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}| Vedalken Shackles|Modern Masters|218|M|{3}|Artifact|||You may choose not to untap Vedalken Shackles during your untap step.${2}, {tap}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.| Academy Ruins|Modern Masters|219|R||Legendary Land|||{tap}: Add {C}.${1}{U}, {tap}: Put target artifact card from your graveyard on top of your library.| Meadowboon|Modern Masters|22|U|{2}{W}{W}|Creature - Elemental|3|3|When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.$Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Blinkmoth Nexus|Modern Masters|220|R||Land|||{tap}: Add {C}.${1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.${1}, {tap}: Target Blinkmoth creature gets +1/+1 until end of turn.| City of Brass|Modern Masters|221|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color.| Dakmor Salvage|Modern Masters|222|U||Land|||Dakmor Salvage enters the battlefield tapped.${tap}: Add {B}.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Glimmervoid|Modern Masters|223|R||Land|||At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.${tap}: Add one mana of any color.| Terramorphic Expanse|Modern Masters|224|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Vivid Crag|Modern Masters|225|U||Land|||Vivid Crag enters the battlefield tapped with two charge counters on it.${tap}: Add {R}.${tap}, Remove a charge counter from Vivid Crag: Add one mana of any color.| Vivid Creek|Modern Masters|226|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U}.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Vivid Grove|Modern Masters|227|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G}.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color.| Vivid Marsh|Modern Masters|228|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${tap}: Add {B}.${tap}, Remove a charge counter from Vivid Marsh: Add one mana of any color.| Vivid Meadow|Modern Masters|229|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${tap}: Add {W}.${tap}, Remove a charge counter from Vivid Meadow: Add one mana of any color.| Otherworldly Journey|Modern Masters|23|C|{1}{W}|Instant - Arcane|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Pallid Mycoderm|Modern Masters|24|C|{3}{W}|Creature - Fungus|2|4|At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.$Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.| Path to Exile|Modern Masters|25|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Reveillark|Modern Masters|26|R|{4}{W}|Creature - Elemental|4|3|Flying$When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.$Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Saltfield Recluse|Modern Masters|27|C|{2}{W}|Creature - Human Rebel Cleric|1|2|{tap}: Target creature gets -2/-0 until end of turn.| Sanctum Gargoyle|Modern Masters|28|C|{3}{W}|Artifact Creature - Gargoyle|2|3|Flying$When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.| Sandsower|Modern Masters|29|U|{3}{W}|Creature - Spirit|1|3|Tap three untapped creatures you control: Tap target creature.| Amrou Seekers|Modern Masters|3|C|{2}{W}|Creature - Kithkin Rebel|2|2|Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.| Stir the Pride|Modern Masters|30|U|{4}{W}|Instant|||Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."$Entwine {1}{W} (Choose both if you pay the entwine cost.)| Stonehewer Giant|Modern Masters|31|R|{3}{W}{W}|Creature - Giant Warrior|4|4|Vigilance${1}{W}, {tap}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.| Terashi's Grasp|Modern Masters|32|U|{2}{W}|Sorcery - Arcane|||Destroy target artifact or enchantment. You gain life equal to its converted mana cost.| Test of Faith|Modern Masters|33|C|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.| Veteran Armorer|Modern Masters|34|C|{1}{W}|Creature - Human Soldier|2|2|Other creatures you control get +0/+1.| Yosei, the Morning Star|Modern Masters|35|M|{4}{W}{W}|Legendary Creature - Dragon Spirit|5|5|Flying$When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.| Aethersnipe|Modern Masters|36|C|{5}{U}|Creature - Elemental|4|4|When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.$Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Careful Consideration|Modern Masters|37|U|{2}{U}{U}|Instant|||Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.| Cryptic Command|Modern Masters|38|R|{1}{U}{U}{U}|Instant|||Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.| Dampen Thought|Modern Masters|39|C|{1}{U}|Instant - Arcane|||Target player puts the top four cards of their library into their graveyard.$Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Angel's Grace|Modern Masters|4|R|{W}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Echoing Truth|Modern Masters|40|C|{1}{U}|Instant|||Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.| Errant Ephemeron|Modern Masters|41|C|{6}{U}|Creature - Illusion|4|4|Flying$Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Erratic Mutation|Modern Masters|42|C|{2}{U}|Instant|||Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.| Esperzoa|Modern Masters|43|U|{2}{U}|Artifact Creature - Jellyfish|4|3|Flying$At the beginning of your upkeep, return an artifact you control to its owner's hand.| Etherium Sculptor|Modern Masters|44|C|{1}{U}|Artifact Creature - Vedalken Artificer|1|2|Artifact spells you cast cost {1} less to cast.| Faerie Mechanist|Modern Masters|45|C|{3}{U}|Artifact Creature - Faerie Artificer|2|2|Flying$When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Gifts Ungiven|Modern Masters|46|R|{3}{U}|Instant|||Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.| Glen Elendra Archmage|Modern Masters|47|R|{3}{U}|Creature - Faerie Wizard|2|2|Flying${U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Keiga, the Tide Star|Modern Masters|48|M|{5}{U}|Legendary Creature - Dragon Spirit|5|5|Flying$When Keiga, the Tide Star dies, gain control of target creature.| Kira, Great Glass-Spinner|Modern Masters|49|R|{1}{U}{U}|Legendary Creature - Spirit|2|2|Flying$Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."| Auriok Salvagers|Modern Masters|5|R|{3}{W}|Creature - Human Soldier|2|4|{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.| Latchkey Faerie|Modern Masters|50|C|{3}{U}|Creature - Faerie Rogue|3|1|Flying$Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)$When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.| Logic Knot|Modern Masters|51|C|{X}{U}{U}|Instant|||Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)$Counter target spell unless its controller pays {X}.| Meloku the Clouded Mirror|Modern Masters|52|R|{4}{U}|Legendary Creature - Moonfolk Wizard|2|4|Flying${1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.| Mothdust Changeling|Modern Masters|53|C|{U}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)$Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.| Mulldrifter|Modern Masters|54|U|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Narcomoeba|Modern Masters|55|U|{1}{U}|Creature - Illusion|1|1|Flying$When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.| Pact of Negation|Modern Masters|56|R|{0}|Instant|||Counter target spell.$At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.| Peer Through Depths|Modern Masters|57|C|{1}{U}|Instant - Arcane|||Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Perilous Research|Modern Masters|58|C|{1}{U}|Instant|||Draw two cards, then sacrifice a permanent.| Pestermite|Modern Masters|59|C|{2}{U}|Creature - Faerie Rogue|2|1|Flash$Flying$When Pestermite enters the battlefield, you may tap or untap target permanent.| Avian Changeling|Modern Masters|6|C|{2}{W}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Flying| Petals of Insight|Modern Masters|60|C|{4}{U}|Sorcery - Arcane|||Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.| Reach Through Mists|Modern Masters|61|C|{U}|Instant - Arcane|||Draw a card.| Riftwing Cloudskate|Modern Masters|62|U|{3}{U}{U}|Creature - Illusion|2|2|Flying$When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.$Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Scion of Oona|Modern Masters|63|R|{2}{U}|Creature - Faerie Soldier|1|1|Flash$Flying$Other Faerie creatures you control get +1/+1.$Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)| Spell Snare|Modern Masters|64|U|{U}|Instant|||Counter target spell with converted mana cost 2.| Spellstutter Sprite|Modern Masters|65|C|{1}{U}|Creature - Faerie Wizard|1|1|Flash$Flying$When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.| Take Possession|Modern Masters|66|U|{5}{U}{U}|Enchantment - Aura|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Enchant permanent$You control enchanted permanent.| Thirst for Knowledge|Modern Masters|67|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Traumatic Visions|Modern Masters|68|C|{3}{U}{U}|Instant|||Counter target spell.$Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Vedalken Dismisser|Modern Masters|69|C|{5}{U}|Creature - Vedalken Wizard|2|2|When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.| Blinding Beam|Modern Masters|7|C|{2}{W}|Instant|||Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.$Entwine {1} (Choose both if you pay the entwine cost.)| Vendilion Clique|Modern Masters|70|M|{1}{U}{U}|Legendary Creature - Faerie Wizard|3|1|Flash$Flying$When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.| Absorb Vis|Modern Masters|71|C|{6}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.$Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Auntie's Snitch|Modern Masters|72|U|{2}{B}|Creature - Goblin Rogue|3|1|Auntie's Snitch can't block.$Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.| Blightspeaker|Modern Masters|73|C|{1}{B}|Creature - Human Rebel Cleric|1|1|{tap}: Target player loses 1 life.${4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Bridge from Below|Modern Masters|74|R|{B}{B}{B}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.$When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.| Dark Confidant|Modern Masters|75|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.| Death Cloud|Modern Masters|76|R|{X}{B}{B}{B}|Sorcery|||Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.| Death Denied|Modern Masters|77|C|{X}{B}{B}|Instant - Arcane|||Return X target creature cards from your graveyard to your hand.| Death Rattle|Modern Masters|78|U|{5}{B}|Instant|||Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)$Destroy target nongreen creature. It can't be regenerated.| Deepcavern Imp|Modern Masters|79|C|{2}{B}|Creature - Imp Rebel|2|2|Flying, haste$Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Bound in Silence|Modern Masters|8|C|{2}{W}|Tribal Enchantment - Rebel Aura|||Enchant creature$Enchanted creature can't attack or block.| Drag Down|Modern Masters|80|C|{2}{B}|Instant|||Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.| Dreamspoiler Witches|Modern Masters|81|C|{3}{B}|Creature - Faerie Wizard|2|2|Flying$Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.| Earwig Squad|Modern Masters|82|R|{3}{B}{B}|Creature - Goblin Rogue|5|3|Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles their library.| Executioner's Capsule|Modern Masters|83|U|{B}|Artifact|||{1}{B}, {tap}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.| Extirpate|Modern Masters|84|R|{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.| Facevaulter|Modern Masters|85|C|{B}|Creature - Goblin Warrior|1|1|{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.| Faerie Macabre|Modern Masters|86|C|{1}{B}{B}|Creature - Faerie Rogue|2|2|Flying$Discard Faerie Macabre: Exile up to two target cards from graveyards.| Festering Goblin|Modern Masters|87|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Horobi's Whisper|Modern Masters|88|U|{1}{B}{B}|Instant - Arcane|||If you control a Swamp, destroy target nonblack creature.$Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Kokusho, the Evening Star|Modern Masters|89|M|{4}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying$When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.| Cenn's Enlistment|Modern Masters|9|C|{3}{W}|Sorcery|||Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Mad Auntie|Modern Masters|90|U|{2}{B}|Creature - Goblin Shaman|2|2|Other Goblin creatures you control get +1/+1.${tap}: Regenerate another target Goblin.| Marsh Flitter|Modern Masters|91|U|{3}{B}|Creature - Faerie Rogue|1|1|Flying$When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.$Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.| Peppersmoke|Modern Masters|92|C|{B}|Tribal Instant - Faerie|||Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.| Phthisis|Modern Masters|93|U|{3}{B}{B}{B}{B}|Sorcery|||Destroy target creature. Its controller loses life equal to its power plus its toughness.$Suspend 5-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Rathi Trapper|Modern Masters|94|C|{1}{B}|Creature - Human Rebel Rogue|1|2|{B}, {tap}: Tap target creature.| Raven's Crime|Modern Masters|95|C|{B}|Sorcery|||Target player discards a card.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Skeletal Vampire|Modern Masters|96|R|{4}{B}{B}|Creature - Vampire Skeleton|3|3|Flying$When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.${3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.$Sacrifice a Bat: Regenerate Skeletal Vampire.| Slaughter Pact|Modern Masters|97|R|{0}|Instant|||Destroy target nonblack creature.$At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.| Stinkweed Imp|Modern Masters|98|C|{2}{B}|Creature - Imp|1|2|Flying$Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.$Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Street Wraith|Modern Masters|99|C|{3}{B}{B}|Creature - Wraith|3|4|Swampwalk$Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)| All Is Dust|Modern Masters 2015|1|R|{7}|Tribal Sorcery - Eldrazi|||Each player sacrifices all colored permanents they control.| Battlegrace Angel|Modern Masters 2015|10|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, it gains lifelink until end of turn.| Thief of Hope|Modern Masters 2015|100|C|{2}{B}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.$Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)| Vampire Lacerator|Modern Masters 2015|101|C|{B}|Creature - Vampire Warrior|2|2|At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.| Vampire Outcasts|Modern Masters 2015|102|U|{2}{B}{B}|Creature - Vampire|2|2|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Waking Nightmare|Modern Masters 2015|103|C|{2}{B}|Sorcery - Arcane|||Target player discards two cards.| Banefire|Modern Masters 2015|104|R|{X}{R}|Sorcery|||Banefire deals X damage to any target.$If X is 5 or more, Banefire can't be countered and the damage can't be prevented.| Blades of Velis Vel|Modern Masters 2015|105|C|{1}{R}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Up to two target creatures each get +2/+0 and gain all creature types until end of turn.| Blood Ogre|Modern Masters 2015|106|C|{2}{R}|Creature - Ogre Warrior|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$First strike (This creature deals combat damage before creatures without first strike.)| Bloodshot Trainee|Modern Masters 2015|107|U|{3}{R}|Creature - Goblin Warrior|2|3|{tap}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.| Brute Force|Modern Masters 2015|108|C|{R}|Instant|||Target creature gets +3/+3 until end of turn.| Burst Lightning|Modern Masters 2015|109|C|{R}|Instant|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Burst Lightning deals 2 damage to any target. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.| Celestial Purge|Modern Masters 2015|11|U|{1}{W}|Instant|||Exile target black or red permanent.| Combust|Modern Masters 2015|110|U|{1}{R}|Instant|||Combust can't be countered.$Combust deals 5 damage to target white or blue creature. The damage can't be prevented.| Comet Storm|Modern Masters 2015|111|M|{X}{R}{R}|Instant|||Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)$Choose any target, then choose another any target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.| Dragonsoul Knight|Modern Masters 2015|112|C|{2}{R}|Creature - Human Knight|2|2|First strike${W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.| Fiery Fall|Modern Masters 2015|113|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Goblin Fireslinger|Modern Masters 2015|114|C|{R}|Creature - Goblin Warrior|1|1|{tap}: Goblin Fireslinger deals 1 damage to target player.| Goblin War Paint|Modern Masters 2015|115|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has haste. (It can attack and {tap} no matter when it came under its controller's control.)| Gorehorn Minotaurs|Modern Masters 2015|116|C|{2}{R}{R}|Creature - Minotaur Warrior|3|3|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)| Gut Shot|Modern Masters 2015|117|C|{RP}|Instant|||({RP} can be paid with either {R} or 2 life.)$Gut Shot deals 1 damage to any target.| Hellkite Charger|Modern Masters 2015|118|R|{4}{R}{R}|Creature - Dragon|5|5|Flying, haste$Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.| Incandescent Soulstoke|Modern Masters 2015|119|U|{2}{R}|Creature - Elemental Shaman|2|2|Other Elemental creatures you control get +1/+1.${1}{R}, {tap}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Conclave Phalanx|Modern Masters 2015|12|C|{4}{W}|Creature - Human Soldier|2|4|Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)$When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.| Inner-Flame Igniter|Modern Masters 2015|120|C|{2}{R}|Creature - Elemental Warrior|2|2|{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.| Kiki-Jiki, Mirror Breaker|Modern Masters 2015|121|M|{2}{R}{R}{R}|Legendary Creature - Goblin Shaman|2|2|Haste${tap}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.| Lightning Bolt|Modern Masters 2015|122|U|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Skarrgan Firebird|Modern Masters 2015|123|U|{4}{R}{R}|Creature - Phoenix|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Flying${R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.| Smash to Smithereens|Modern Masters 2015|124|C|{1}{R}|Instant|||Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.| Smokebraider|Modern Masters 2015|125|C|{1}{R}|Creature - Elemental Shaman|1|1|{tap}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.| Soulbright Flamekin|Modern Masters 2015|126|C|{1}{R}|Creature - Elemental Shaman|2|1|{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.| Spikeshot Elder|Modern Masters 2015|127|R|{R}|Creature - Goblin Shaman|1|1|{1}{R}{R}: Spikeshot Elder deals damage equal to its power to any target.| Spitebellows|Modern Masters 2015|128|U|{5}{R}|Creature - Elemental|6|1|When Spitebellows leaves the battlefield, it deals 6 damage to target creature.$Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Splinter Twin|Modern Masters 2015|129|R|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."| Court Homunculus|Modern Masters 2015|13|C|{W}|Artifact Creature - Homunculus|1|1|Court Homunculus gets +1/+1 as long as you control another artifact.| Stormblood Berserker|Modern Masters 2015|130|U|{1}{R}|Creature - Human Berserker|1|1|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Stormblood Berserker can't be blocked except by two or more creatures.| Thunderblust|Modern Masters 2015|131|R|{2}{R}{R}{R}|Creature - Elemental|7|2|Haste$Thunderblust has trample as long as it has a -1/-1 counter on it.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Tribal Flames|Modern Masters 2015|132|C|{1}{R}|Sorcery|||Domain - Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.| Viashino Slaughtermaster|Modern Masters 2015|133|C|{1}{R}|Creature - Viashino Warrior|1|1|Double strike${B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.| Wildfire|Modern Masters 2015|134|R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| Worldheart Phoenix|Modern Masters 2015|135|U|{3}{R}|Creature - Phoenix|2|2|Flying$You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.| Wrap in Flames|Modern Masters 2015|136|C|{3}{R}|Sorcery|||Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.| Algae Gharial|Modern Masters 2015|137|U|{3}{G}|Creature - Crocodile|1|1|Shroud (This creature can't be the target of spells or abilities.)$Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.| All Suns' Dawn|Modern Masters 2015|138|R|{4}{G}|Sorcery|||For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.| Ant Queen|Modern Masters 2015|139|R|{3}{G}{G}|Creature - Insect|5|5|{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.| Daybreak Coronet|Modern Masters 2015|14|R|{W}{W}|Enchantment - Aura|||Enchant creature with another Aura attached to it$Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Aquastrand Spider|Modern Masters 2015|140|C|{1}{G}|Creature - Spider Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)| Bestial Menace|Modern Masters 2015|141|U|{3}{G}{G}|Sorcery|||Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.| Commune with Nature|Modern Masters 2015|142|C|{G}|Sorcery|||Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Cytoplast Root-Kin|Modern Masters 2015|143|U|{2}{G}{G}|Creature - Elemental Mutant|0|0|Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)$When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.${2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.| Gnarlid Pack|Modern Masters 2015|144|C|{1}{G}|Creature - Beast|2|2|Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)$Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Karplusan Strider|Modern Masters 2015|145|U|{3}{G}|Creature - Yeti|3|4|Karplusan Strider can't be the target of blue or black spells.| Kavu Primarch|Modern Masters 2015|146|C|{3}{G}|Creature - Kavu|3|3|Kicker {4} (You may pay an additional {4} as you cast this spell.)$Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)$If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.| Kozilek's Predator|Modern Masters 2015|147|C|{3}{G}|Creature - Eldrazi Drone|3|3|When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Matca Rioters|Modern Masters 2015|148|C|{2}{G}|Creature - Human Warrior|*|*|Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.| Mutagenic Growth|Modern Masters 2015|149|U|{GP}|Instant|||({GP} can be paid with either {G} or 2 life.)$Target creature gets +2/+2 until end of turn.| Dispatch|Modern Masters 2015|15|U|{W}|Instant|||Tap target creature.$Metalcraft - If you control three or more artifacts, exile that creature.| Nest Invader|Modern Masters 2015|150|C|{1}{G}|Creature - Eldrazi Drone|2|2|When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Noble Hierarch|Modern Masters 2015|151|R|{G}|Creature - Human Druid|0|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${tap}: Add {G}, {W}, or {U}.| Overwhelm|Modern Masters 2015|152|U|{5}{G}{G}|Sorcery|||Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)$Creatures you control get +3/+3 until end of turn.| Overwhelming Stampede|Modern Masters 2015|153|R|{3}{G}{G}|Sorcery|||Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.| Pelakka Wurm|Modern Masters 2015|154|U|{4}{G}{G}{G}|Creature - Wurm|7|7|Trample$When Pelakka Wurm enters the battlefield, you gain 7 life.$When Pelakka Wurm dies, draw a card.| Plummet|Modern Masters 2015|155|C|{1}{G}|Instant|||Destroy target creature with flying.| Primeval Titan|Modern Masters 2015|156|M|{4}{G}{G}|Creature - Giant|6|6|Trample$Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.| Rampant Growth|Modern Masters 2015|157|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Root-Kin Ally|Modern Masters 2015|158|U|{4}{G}{G}|Creature - Elemental Warrior|3|3|Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)$Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.| Scatter the Seeds|Modern Masters 2015|159|C|{3}{G}{G}|Instant|||Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)$Put three 1/1 green Saproling creature tokens onto the battlefield.| Elesh Norn, Grand Cenobite|Modern Masters 2015|16|M|{5}{W}{W}|Legendary Creature - Praetor|4|7|Vigilance$Other creatures you control get +2/+2.$Creatures your opponents control get -2/-2.| Scion of the Wild|Modern Masters 2015|160|C|{1}{G}{G}|Creature - Avatar|*|*|Scion of the Wild's power and toughness are each equal to the number of creatures you control.| Scute Mob|Modern Masters 2015|161|R|{G}|Creature - Insect|1|1|At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.| Simic Initiate|Modern Masters 2015|162|C|{G}|Creature - Human Mutant|0|0|Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)| Sundering Vitae|Modern Masters 2015|163|C|{2}{G}|Instant|||Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)$Destroy target artifact or enchantment.| Sylvan Bounty|Modern Masters 2015|164|C|{5}{G}|Instant|||Target player gains 8 life.$Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Tarmogoyf|Modern Masters 2015|165|M|{1}{G}|Creature - Lhurgoyf|*|1+*|Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.| Thrive|Modern Masters 2015|166|C|{X}{G}|Sorcery|||Put a +1/+1 counter on each of X target creatures.| Tukatongue Thallid|Modern Masters 2015|167|C|{G}|Creature - Fungus|1|1|When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.| Vines of Vastwood|Modern Masters 2015|168|C|{G}|Instant|||Kicker {G} (You may pay an additional {G} as you cast this spell.)$Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.| Wolfbriar Elemental|Modern Masters 2015|169|R|{2}{G}{G}|Creature - Elemental|4|4|Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)$When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.| Fortify|Modern Masters 2015|17|C|{2}{W}|Instant|||Choose one -$� Creatures you control get +2/+0 until end of turn.$� Creatures you control get +0/+2 until end of turn.| Agony Warp|Modern Masters 2015|170|U|{U}{B}|Instant|||Target creature gets -3/-0 until end of turn.$Target creature gets -0/-3 until end of turn.| Apocalypse Hydra|Modern Masters 2015|171|R|{X}{R}{G}|Creature - Hydra|0|0|Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.| Boros Swiftblade|Modern Masters 2015|172|U|{R}{W}|Creature - Human Soldier|1|2|Double strike| Drooling Groodion|Modern Masters 2015|173|U|{3}{B}{B}{G}|Creature - Beast|4|3|{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.| Electrolyze|Modern Masters 2015|174|U|{1}{U}{R}|Instant|||Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.$Draw a card.| Ethercaste Knight|Modern Masters 2015|175|U|{W}{U}|Artifact Creature - Human Knight|1|3|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Ghost Council of Orzhova|Modern Masters 2015|176|R|{W}{W}{B}{B}|Legendary Creature - Spirit|4|4|When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.${1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.| Glassdust Hulk|Modern Masters 2015|177|U|{3}{W}{U}|Artifact Creature - Golem|3|4|Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.$Cycling {WU} ({WU}, Discard this card: Draw a card.)| Horde of Notions|Modern Masters 2015|178|R|{W}{U}{B}{R}{G}|Legendary Creature - Elemental|5|5|Vigilance, trample, haste${W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.| Lorescale Coatl|Modern Masters 2015|179|U|{1}{G}{U}|Creature - Snake|2|2|Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.| Hikari, Twilight Guardian|Modern Masters 2015|18|U|{3}{W}{W}|Legendary Creature - Spirit|4|4|Flying$Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.| Mystic Snake|Modern Masters 2015|180|R|{1}{G}{U}{U}|Creature - Snake|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Mystic Snake enters the battlefield, counter target spell.| Necrogenesis|Modern Masters 2015|181|U|{B}{G}|Enchantment|||{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.| Niv-Mizzet, the Firemind|Modern Masters 2015|182|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.${tap}: Draw a card.| Pillory of the Sleepless|Modern Masters 2015|183|U|{1}{W}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$Enchanted creature has "At the beginning of your upkeep, you lose 1 life."| Plaxcaster Frogling|Modern Masters 2015|184|U|{1}{G}{U}|Creature - Frog Mutant|0|0|Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)| Savage Twister|Modern Masters 2015|185|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Shadowmage Infiltrator|Modern Masters 2015|186|R|{1}{U}{B}|Creature - Human Wizard|1|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.| Sigil Blessing|Modern Masters 2015|187|U|{G}{W}|Instant|||Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.| Vengeful Rebirth|Modern Masters 2015|188|U|{4}{R}{G}|Sorcery|||Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to any target.$Exile Vengeful Rebirth.| Wrecking Ball|Modern Masters 2015|189|U|{2}{B}{R}|Instant|||Destroy target creature or land.| Indomitable Archangel|Modern Masters 2015|19|R|{2}{W}{W}|Creature - Angel|4|4|Flying$Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)| Ashenmoor Gouger|Modern Masters 2015|190|U|{BR}{BR}{BR}|Creature - Elemental Warrior|4|4|Ashenmoor Gouger can't block.| Creakwood Liege|Modern Masters 2015|191|R|{1}{BG}{BG}{BG}|Creature - Horror|2|2|Other black creatures you control get +1/+1.$Other green creatures you control get +1/+1.$At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.| Dimir Guildmage|Modern Masters 2015|192|U|{UB}{UB}|Creature - Human Wizard|2|2|({UB} can be paid with either {U} or {B}.)${3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.${3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Fulminator Mage|Modern Masters 2015|193|R|{1}{BR}{BR}|Creature - Elemental Shaman|2|2|Sacrifice Fulminator Mage: Destroy target nonbasic land.| Hearthfire Hobgoblin|Modern Masters 2015|194|U|{RW}{RW}{RW}|Creature - Goblin Soldier|2|2|Double strike| Nobilis of War|Modern Masters 2015|195|R|{RW}{RW}{RW}{RW}{RW}|Creature - Spirit Avatar|3|4|Flying$Attacking creatures you control get +2/+0.| Restless Apparition|Modern Masters 2015|196|U|{WB}{WB}{WB}|Creature - Spirit|2|2|{WB}{WB}{WB}: Restless Apparition gets +3/+3 until end of turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Selesnya Guildmage|Modern Masters 2015|197|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.${3}{W}: Creatures you control get +1/+1 until end of turn.| Shrewd Hatchling|Modern Masters 2015|198|U|{3}{UR}|Creature - Elemental|6|6|Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.${UR}: Target creature can't block Shrewd Hatchling this turn.$Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.$Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.| Swans of Bryn Argoll|Modern Masters 2015|199|R|{2}{WU}{WU}|Creature - Bird Spirit|4|3|Flying$If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.| Artisan of Kozilek|Modern Masters 2015|2|U|{9}|Creature - Eldrazi|10|9|When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.$Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)| Iona, Shield of Emeria|Modern Masters 2015|20|M|{6}{W}{W}{W}|Legendary Creature - Angel|7|7|Flying$As Iona, Shield of Emeria enters the battlefield, choose a color.$Your opponents can't cast spells of the chosen color.| Wilt-Leaf Liege|Modern Masters 2015|200|R|{1}{GW}{GW}{GW}|Creature - Elf Knight|4|4|Other green creatures you control get +1/+1.$Other white creatures you control get +1/+1.$If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.| Alloy Myr|Modern Masters 2015|201|C|{3}|Artifact Creature - Myr|2|2|{tap}: Add one mana of any color.| Blinding Souleater|Modern Masters 2015|202|C|{3}|Artifact Creature - Cleric|1|3|{WP}, {tap}: Tap target creature. ({WP} can be paid with either {W} or 2 life.)| Cathodion|Modern Masters 2015|203|C|{3}|Artifact Creature - Construct|3|3|When Cathodion dies, add {C}{C}{C}.| Chimeric Mass|Modern Masters 2015|204|R|{X}|Artifact|||Chimeric Mass enters the battlefield with X charge counters on it.${1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."| Copper Carapace|Modern Masters 2015|205|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+2 and can't block.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Cranial Plating|Modern Masters 2015|206|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each artifact you control.${B}{B}: Attach Cranial Plating to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Culling Dais|Modern Masters 2015|207|U|{2}|Artifact|||{tap}, Sacrifice a creature: Put a charge counter on Culling Dais.${1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.| Darksteel Axe|Modern Masters 2015|208|U|{1}|Artifact - Equipment|||Indestructible (Effects that say "destroy" don't destroy this artifact.)$Equipped creature gets +2/+0.$Equip {2}| Etched Champion|Modern Masters 2015|209|R|{3}|Artifact Creature - Soldier|2|2|Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts.| Kami of Ancient Law|Modern Masters 2015|21|C|{1}{W}|Creature - Spirit|2|2|Sacrifice Kami of Ancient Law: Destroy target enchantment.| Etched Monstrosity|Modern Masters 2015|210|R|{5}|Artifact Creature - Golem|10|10|Etched Monstrosity enters the battlefield with five -1/-1 counters on it.${W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.| Etched Oracle|Modern Masters 2015|211|U|{4}|Artifact Creature - Wizard|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.| Everflowing Chalice|Modern Masters 2015|212|U|{0}|Artifact|||Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${tap}: Add {C} for each charge counter on Everflowing Chalice.| Expedition Map|Modern Masters 2015|213|U|{1}|Artifact|||{2}, {tap}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Flayer Husk|Modern Masters 2015|214|C|{1}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +1/+1.$Equip {2}| Frogmite|Modern Masters 2015|215|C|{4}|Artifact Creature - Frog|2|2|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Glint Hawk Idol|Modern Masters 2015|216|C|{2}|Artifact|||Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.${W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.| Gust-Skimmer|Modern Masters 2015|217|C|{2}|Artifact Creature - Insect|2|1|{U}: Gust-Skimmer gains flying until end of turn.| Kitesail|Modern Masters 2015|218|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 and has flying.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Lodestone Golem|Modern Masters 2015|219|R|{4}|Artifact Creature - Golem|5|3|Nonartifact spells cost {1} more to cast.| Kor Duelist|Modern Masters 2015|22|U|{W}|Creature - Kor Soldier|1|1|As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)| Lodestone Myr|Modern Masters 2015|220|R|{4}|Artifact Creature - Myr|2|2|Trample$Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.| Long-Forgotten Gohei|Modern Masters 2015|221|R|{3}|Artifact|||Arcane spells you cast cost {1} less to cast.$Spirit creatures you control get +1/+1.| Mortarpod|Modern Masters 2015|222|U|{2}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."$Equip {2}| Mox Opal|Modern Masters 2015|223|M|{0}|Legendary Artifact|||Metalcraft - {tap}: Add one mana of any color. Activate this ability only if you control three or more artifacts.| Myr Enforcer|Modern Masters 2015|224|C|{7}|Artifact Creature - Myr|4|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Precursor Golem|Modern Masters 2015|225|R|{5}|Artifact Creature - Golem|3|3|When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.$Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.| Runed Servitor|Modern Masters 2015|226|C|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Rusted Relic|Modern Masters 2015|227|C|{4}|Artifact|||Metalcraft - Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.| Sickleslicer|Modern Masters 2015|228|C|{3}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +2/+2.$Equip {4}| Skyreach Manta|Modern Masters 2015|229|C|{5}|Artifact Creature - Fish|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Flying| Leyline of Sanctity|Modern Masters 2015|23|R|{2}{W}{W}|Enchantment|||If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.$You have hexproof. (You can't be the target of spells or abilities your opponents control.)| Spellskite|Modern Masters 2015|230|R|{2}|Artifact Creature - Horror|0|4|{UP}: Change a target of target spell or ability to Spellskite. ({UP} can be paid with either {U} or 2 life.)| Sphere of the Suns|Modern Masters 2015|231|C|{2}|Artifact|||Sphere of the Suns enters the battlefield tapped and with three charge counters on it.${tap}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.| Sunforger|Modern Masters 2015|232|R|{3}|Artifact - Equipment|||Equipped creature gets +4/+0.${R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.$Equip {3}| Tumble Magnet|Modern Masters 2015|233|U|{3}|Artifact|||Tumble Magnet enters the battlefield with three charge counters on it.${tap}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.| Wayfarer's Bauble|Modern Masters 2015|234|C|{1}|Artifact|||{2}, {tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Azorius Chancery|Modern Masters 2015|235|U||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{U}.| Blinkmoth Nexus|Modern Masters 2015|236|R||Land|||{tap}: Add {C}.${1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.${1}, {tap}: Target Blinkmoth creature gets +1/+1 until end of turn.| Boros Garrison|Modern Masters 2015|237|U||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{W}.| Darksteel Citadel|Modern Masters 2015|238|C||Artifact Land|||Indestructible (Effects that say "destroy" don't destroy this land.)${tap}: Add {C}.| Dimir Aqueduct|Modern Masters 2015|239|U||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{B}.| Mighty Leap|Modern Masters 2015|24|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Eldrazi Temple|Modern Masters 2015|240|U||Land|||{tap}: Add {C}.${tap}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.| Evolving Wilds|Modern Masters 2015|241|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Eye of Ugin|Modern Masters 2015|242|R||Legendary Land|||Colorless Eldrazi spells you cast cost {2} less to cast.${7}, {tap}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.| Golgari Rot Farm|Modern Masters 2015|243|U||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{G}.| Gruul Turf|Modern Masters 2015|244|U||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{G}.| Izzet Boilerworks|Modern Masters 2015|245|U||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{R}.| Orzhov Basilica|Modern Masters 2015|246|U||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{B}.| Rakdos Carnarium|Modern Masters 2015|247|U||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{R}.| Selesnya Sanctuary|Modern Masters 2015|248|U||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W}.| Simic Growth Chamber|Modern Masters 2015|249|U||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{U}.| Mirran Crusader|Modern Masters 2015|25|R|{1}{W}{W}|Creature - Human Knight|2|2|Double strike, protection from black and from green| Mirror Entity|Modern Masters 2015|26|R|{2}{W}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.| Moonlit Strider|Modern Masters 2015|27|C|{3}{W}|Creature - Spirit|1|4|Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Myrsmith|Modern Masters 2015|28|U|{1}{W}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.| Oblivion Ring|Modern Masters 2015|29|U|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Emrakul, the Aeons Torn|Modern Masters 2015|3|M|{15}|Legendary Creature - Eldrazi|15|15|Emrakul, the Aeons Torn can't be countered.$When you cast Emrakul, take an extra turn after this one.$Flying, protection from colored spells, annihilator 6$When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.| Otherworldly Journey|Modern Masters 2015|30|C|{1}{W}|Instant - Arcane|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Raise the Alarm|Modern Masters 2015|31|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| Skyhunter Skirmisher|Modern Masters 2015|32|C|{1}{W}{W}|Creature - Cat Knight|1|1|Flying, double strike| Spectral Procession|Modern Masters 2015|33|U|{2W}{2W}{2W}|Sorcery|||Put three 1/1 white Spirit creature tokens with flying onto the battlefield.| Sunlance|Modern Masters 2015|34|C|{W}|Sorcery|||Sunlance deals 3 damage to target nonwhite creature.| Sunspear Shikari|Modern Masters 2015|35|C|{1}{W}|Creature - Cat Soldier|2|2|As long as Sunspear Shikari is equipped, it has first strike and lifelink.| Taj-Nar Swordsmith|Modern Masters 2015|36|U|{3}{W}|Creature - Cat Soldier|2|3|When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.| Terashi's Grasp|Modern Masters 2015|37|C|{2}{W}|Sorcery - Arcane|||Destroy target artifact or enchantment. You gain life equal to its converted mana cost.| Waxmane Baku|Modern Masters 2015|38|C|{2}{W}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.${1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.| Aethersnipe|Modern Masters 2015|39|C|{5}{U}|Creature - Elemental|4|4|When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.$Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Karn Liberated|Modern Masters 2015|4|M|{7}|Legendary Planeswalker - Karn|||+4: Target player exiles a card from their hand.$?3: Exile target permanent.$?14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.| Air Servant|Modern Masters 2015|40|U|{4}{U}|Creature - Elemental|4|3|Flying${2}{U}: Tap target creature with flying.| Argent Sphinx|Modern Masters 2015|41|R|{2}{U}{U}|Creature - Sphinx|4|3|Flying$Metalcraft - {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.| Cloud Elemental|Modern Masters 2015|42|C|{2}{U}|Creature - Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| Cryptic Command|Modern Masters 2015|43|R|{1}{U}{U}{U}|Instant|||Choose two -$� Counter target spell.$� Return target permanent to its owner's hand.$� Tap all creatures your opponents control.$� Draw a card.| Faerie Mechanist|Modern Masters 2015|44|C|{3}{U}|Artifact Creature - Faerie Artificer|2|2|Flying$When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Flashfreeze|Modern Masters 2015|45|U|{1}{U}|Instant|||Counter target red or green spell.| Guile|Modern Masters 2015|46|R|{3}{U}{U}{U}|Creature - Elemental Incarnation|6|6|Guile can't be blocked except by three or more creatures.$If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.$When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.| Helium Squirter|Modern Masters 2015|47|C|{4}{U}|Creature - Beast Mutant|0|0|Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}: Target creature with a +1/+1 counter on it gains flying until end of turn.| Hurkyl's Recall|Modern Masters 2015|48|R|{1}{U}|Instant|||Return all artifacts target player owns to their hand.| Inexorable Tide|Modern Masters 2015|49|R|{3}{U}{U}|Enchantment|||Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Kozilek, Butcher of Truth|Modern Masters 2015|5|M|{10}|Legendary Creature - Eldrazi|12|12|When you cast Kozilek, Butcher of Truth, draw four cards.$Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)$When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.| Mana Leak|Modern Masters 2015|50|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Mulldrifter|Modern Masters 2015|51|U|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Narcolepsy|Modern Masters 2015|52|C|{1}{U}|Enchantment - Aura|||Enchant creature$At the beginning of each upkeep, if enchanted creature is untapped, tap it.| Novijen Sages|Modern Masters 2015|53|U|{4}{U}{U}|Creature - Human Advisor Mutant|0|0|Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}, Remove two +1/+1 counters from among creatures you control: Draw a card.| Qumulox|Modern Masters 2015|54|U|{6}{U}{U}|Creature - Beast|5|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying| Remand|Modern Masters 2015|55|U|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.$Draw a card.| Repeal|Modern Masters 2015|56|C|{X}{U}|Instant|||Return target nonland permanent with converted mana cost X to its owner's hand.$Draw a card.| Somber Hoverguard|Modern Masters 2015|57|C|{5}{U}|Creature - Drone|3|2|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying| Steady Progress|Modern Masters 2015|58|C|{2}{U}|Instant|||Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)$Draw a card.| Stoic Rebuttal|Modern Masters 2015|59|C|{1}{U}{U}|Instant|||Metalcraft - Stoic Rebuttal costs {1} less to cast if you control three or more artifacts.$Counter target spell.| Ulamog, the Infinite Gyre|Modern Masters 2015|6|M|{11}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Infinite Gyre, destroy target permanent.$Indestructible$Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)$When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.| Surrakar Spellblade|Modern Masters 2015|60|R|{1}{U}{U}|Creature - Surrakar|2|1|Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.$Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.| Telling Time|Modern Masters 2015|61|C|{1}{U}|Instant|||Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.| Tezzeret the Seeker|Modern Masters 2015|62|M|{3}{U}{U}|Legendary Planeswalker - Tezzeret|||+1: Untap up to two target artifacts.$?X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.$?5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.| Tezzeret's Gambit|Modern Masters 2015|63|U|{3}{UP}|Sorcery|||({UP} can be paid with either {U} or 2 life.)$Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Thoughtcast|Modern Masters 2015|64|C|{4}{U}|Sorcery|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Draw two cards.| Thrummingbird|Modern Masters 2015|65|C|{1}{U}|Creature - Bird Horror|1|1|Flying$Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Vapor Snag|Modern Masters 2015|66|C|{U}|Instant|||Return target creature to its owner's hand. Its controller loses 1 life.| Vendilion Clique|Modern Masters 2015|67|M|{1}{U}{U}|Legendary Creature - Faerie Wizard|3|1|Flash$Flying$When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.| Vigean Graftmage|Modern Masters 2015|68|C|{2}{U}|Creature - Vedalken Wizard Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}{U}: Untap target creature with a +1/+1 counter on it.| Water Servant|Modern Masters 2015|69|U|{2}{U}{U}|Creature - Elemental|3|4|{U}: Water Servant gets +1/-1 until end of turn.${U}: Water Servant gets -1/+1 until end of turn.| Ulamog's Crusher|Modern Masters 2015|7|C|{8}|Creature - Eldrazi|8|8|Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)$Ulamog's Crusher attacks each turn if able.| Wings of Velis Vel|Modern Masters 2015|70|C|{1}{U}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.| Bitterblossom|Modern Masters 2015|71|M|{1}{B}|Tribal Enchantment - Faerie|||At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.| Bloodthrone Vampire|Modern Masters 2015|72|C|{1}{B}|Creature - Vampire|1|1|Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.| Bone Splinters|Modern Masters 2015|73|C|{B}|Sorcery|||As an additional cost to cast Bone Splinters, sacrifice a creature.$Destroy target creature.| Daggerclaw Imp|Modern Masters 2015|74|U|{2}{B}|Creature - Imp|3|1|Flying$Daggerclaw Imp can't block.| Dark Confidant|Modern Masters 2015|75|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.| Death Denied|Modern Masters 2015|76|C|{X}{B}{B}|Instant - Arcane|||Return X target creature cards from your graveyard to your hand.| Deathmark|Modern Masters 2015|77|U|{B}|Sorcery|||Destroy target green or white creature.| Devouring Greed|Modern Masters 2015|78|U|{2}{B}{B}|Sorcery - Arcane|||As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.$Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.| Dismember|Modern Masters 2015|79|U|{1}{BP}{BP}|Instant|||({BP} can be paid with either {B} or 2 life.)$Target creature gets -5/-5 until end of turn.| Apostle's Blessing|Modern Masters 2015|8|C|{1}{WP}|Instant|||({WP} can be paid with either {W} or 2 life.)$Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.| Dread Drone|Modern Masters 2015|80|C|{4}{B}|Creature - Eldrazi Drone|4|1|When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Duskhunter Bat|Modern Masters 2015|81|C|{1}{B}|Creature - Bat|1|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Flying| Endrek Sahr, Master Breeder|Modern Masters 2015|82|R|{4}{B}|Legendary Creature - Human Wizard|2|2|Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.$When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.| Ghostly Changeling|Modern Masters 2015|83|C|{2}{B}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)${1}{B}: Ghostly Changeling gets +1/+1 until end of turn.| Grim Affliction|Modern Masters 2015|84|C|{2}{B}|Instant|||Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Instill Infection|Modern Masters 2015|85|C|{3}{B}|Instant|||Put a -1/-1 counter on target creature.$Draw a card.| Midnight Banshee|Modern Masters 2015|86|R|{3}{B}{B}{B}|Creature - Spirit|5|5|Wither (This deals damage to creatures in the form of -1/-1 counters.)$At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.| Nameless Inversion|Modern Masters 2015|87|C|{1}{B}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Target creature gets +3/-3 and loses all creature types until end of turn.| Necroskitter|Modern Masters 2015|88|R|{1}{B}{B}|Creature - Elemental|1|4|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.| Plagued Rusalka|Modern Masters 2015|89|C|{B}|Creature - Spirit|1|1|{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Arrest|Modern Masters 2015|9|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Profane Command|Modern Masters 2015|90|R|{X}{B}{B}|Sorcery|||Choose two -$� Target player loses X life.$� Return target creature card with converted mana cost X or less from your graveyard to the battlefield.$� Target creature gets -X/-X until end of turn.$� Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Puppeteer Clique|Modern Masters 2015|91|R|{3}{B}{B}|Creature - Faerie Wizard|3|2|Flying$When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Reassembling Skeleton|Modern Masters 2015|92|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Scavenger Drake|Modern Masters 2015|93|U|{3}{B}|Creature - Drake|1|1|Flying$Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.| Scuttling Death|Modern Masters 2015|94|C|{4}{B}|Creature - Spirit|4|2|Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Shrivel|Modern Masters 2015|95|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Sickle Ripper|Modern Masters 2015|96|C|{1}{B}|Creature - Elemental Warrior|2|1|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Sign in Blood|Modern Masters 2015|97|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Spread the Sickness|Modern Masters 2015|98|U|{4}{B}|Sorcery|||Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Surgical Extraction|Modern Masters 2015|99|R|{BP}|Instant|||({BP} can be paid with either {B} or 2 life.)$Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.| Ballyrush Banneret|Morningtide|1|C|{1}{W}|Creature - Kithkin Soldier|2|1|Kithkin spells and Soldier spells you cast cost {1} less to cast.| Forfend|Morningtide|10|C|{1}{W}|Instant|||Prevent all damage that would be dealt to creatures this turn.| Roar of the Crowd|Morningtide|100|C|{3}{R}|Sorcery|||Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.| Seething Pathblazer|Morningtide|101|C|{2}{R}|Creature - Elemental Warrior|2|2|Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.| Sensation Gorger|Morningtide|102|R|{1}{R}{R}|Creature - Goblin Shaman|2|2|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand and draws four cards.| Shard Volley|Morningtide|103|C|{R}|Instant|||As an additional cost to cast Shard Volley, sacrifice a land.$Shard Volley deals 3 damage to any target.| Shared Animosity|Morningtide|104|R|{2}{R}|Enchantment|||Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.| Spitebellows|Morningtide|105|U|{5}{R}|Creature - Elemental|6|1|When Spitebellows leaves the battlefield, it deals 6 damage to target creature.$Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Stingmoggie|Morningtide|106|C|{3}{R}|Creature - Elemental|0|0|Stingmoggie enters the battlefield with two +1/+1 counters on it.${3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.| Stomping Slabs|Morningtide|107|U|{2}{R}|Sorcery|||Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.| Sunflare Shaman|Morningtide|108|C|{1}{R}|Creature - Elemental Shaman|2|1|{1}{R}, {tap}: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.| Taurean Mauler|Morningtide|109|R|{2}{R}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.| Graceful Reprieve|Morningtide|11|U|{1}{W}|Instant|||When target creature dies this turn, return that card to the battlefield under its owner's control.| Titan's Revenge|Morningtide|110|R|{X}{R}{R}|Sorcery|||Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Vengeful Firebrand|Morningtide|111|R|{3}{R}|Creature - Elemental Warrior|5|2|Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.${R}: Vengeful Firebrand gets +1/+0 until end of turn.| War-Spike Changeling|Morningtide|112|C|{3}{R}|Creature - Shapeshifter|3|3|Changeling (This card is every creature type at all times.)${R}: War-Spike Changeling gains first strike until end of turn.| Ambassador Oak|Morningtide|113|C|{3}{G}|Creature - Treefolk Warrior|3|3|When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.| Bosk Banneret|Morningtide|114|C|{1}{G}|Creature - Treefolk Shaman|1|3|Treefolk spells and Shaman spells you cast cost {1} less to cast.| Bramblewood Paragon|Morningtide|115|U|{1}{G}|Creature - Elf Warrior|2|2|Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.$Each creature you control with a +1/+1 counter on it has trample.| Chameleon Colossus|Morningtide|116|R|{2}{G}{G}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$Protection from black${2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.| Cream of the Crop|Morningtide|117|R|{1}{G}|Enchantment|||Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.| Deglamer|Morningtide|118|C|{1}{G}|Instant|||Choose target artifact or enchantment. Its owner shuffles it into their library.| Earthbrawn|Morningtide|119|C|{1}{G}|Instant|||Target creature gets +3/+3 until end of turn.$Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)| Idyllic Tutor|Morningtide|12|R|{2}{W}|Sorcery|||Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.| Elvish Warrior|Morningtide|120|C|{G}{G}|Creature - Elf Warrior|2|3|| Everbark Shaman|Morningtide|121|C|{4}{G}|Creature - Treefolk Shaman|3|5|{tap}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.| Fertilid|Morningtide|122|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.| Game-Trail Changeling|Morningtide|123|C|{3}{G}{G}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$Trample| Gilt-Leaf Archdruid|Morningtide|124|R|{3}{G}{G}|Creature - Elf Druid|3|3|Whenever you cast a Druid spell, you may draw a card.$Tap seven untapped Druids you control: Gain control of all lands target player controls.| Greatbow Doyen|Morningtide|125|R|{4}{G}|Creature - Elf Archer|2|4|Other Archer creatures you control get +1/+1.$Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.| Heritage Druid|Morningtide|126|U|{G}|Creature - Elf Druid|1|1|Tap three untapped Elves you control: Add {G}{G}{G}.| Hunting Triad|Morningtide|127|U|{3}{G}|Tribal Sorcery - Elf|||Put three 1/1 green Elf Warrior creature tokens onto the battlefield.$Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)| Leaf-Crowned Elder|Morningtide|128|R|{2}{G}{G}|Creature - Treefolk Shaman|3|5|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.| Luminescent Rain|Morningtide|129|C|{2}{G}|Instant|||Choose a creature type. You gain 2 life for each permanent you control of that type.| Indomitable Ancients|Morningtide|13|R|{2}{W}{W}|Creature - Treefolk Warrior|2|10|| Lys Alana Bowmaster|Morningtide|130|C|{2}{G}|Creature - Elf Archer|2|2|Reach (This can block creatures with flying.)$Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.| Orchard Warden|Morningtide|131|U|{4}{G}{G}|Creature - Treefolk Shaman|4|6|Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.| Reach of Branches|Morningtide|132|R|{4}{G}|Tribal Instant - Treefolk|||Put a 2/5 green Treefolk Shaman creature token onto the battlefield.$Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.| Recross the Paths|Morningtide|133|U|{2}{G}|Sorcery|||Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Reins of the Vinesteed|Morningtide|134|C|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.| Rhys the Exiled|Morningtide|135|R|{2}{G}|Legendary Creature - Elf Warrior|3|2|Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.${B}, Sacrifice an Elf: Regenerate Rhys the Exiled.| Scapeshift|Morningtide|136|R|{2}{G}{G}|Sorcery|||Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.| Unstoppable Ash|Morningtide|137|R|{3}{G}|Creature - Treefolk Warrior|5|5|Trample$Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)$Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.| Walker of the Grove|Morningtide|138|U|{6}{G}{G}|Creature - Elemental|7|7|When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.$Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Winnower Patrol|Morningtide|139|C|{2}{G}|Creature - Elf Warrior|3|2|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.| Kinsbaile Borderguard|Morningtide|14|R|{1}{W}{W}|Creature - Kithkin Soldier|1|1|Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.$When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.| Wolf-Skull Shaman|Morningtide|140|U|{1}{G}|Creature - Elf Shaman|2|2|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.| Cloak and Dagger|Morningtide|141|U|{2}|Tribal Artifact - Rogue Equipment|||Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)$Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.$Equip {3}| Diviner's Wand|Morningtide|142|U|{3}|Tribal Artifact - Wizard Equipment|||Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."$Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.$Equip {3}| Door of Destinies|Morningtide|143|R|{4}|Artifact|||As Door of Destinies enters the battlefield, choose a creature type.$Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.$Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.| Obsidian Battle-Axe|Morningtide|144|U|{3}|Tribal Artifact - Warrior Equipment|||Equipped creature gets +2/+1 and has haste.$Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.$Equip {3}| Thornbite Staff|Morningtide|145|U|{2}|Tribal Artifact - Shaman Equipment|||Equipped creature has "{2}, {tap}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."$Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.$Equip {4}| Veteran's Armaments|Morningtide|146|U|{2}|Tribal Artifact - Soldier Equipment|||Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."$Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.$Equip {2}| Murmuring Bosk|Morningtide|147|R||Land - Forest|||({tap}: Add {G}.)$As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.${tap}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.| Mutavault|Morningtide|148|R||Land|||{tap}: Add {C}.${1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.| Primal Beyond|Morningtide|149|R||Land|||As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.${tap}: Add {C}.${tap}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.| Kinsbaile Cavalier|Morningtide|15|R|{3}{W}|Creature - Kithkin Knight|2|2|Knight creatures you control have double strike.| Rustic Clachan|Morningtide|150|R||Land|||As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.${tap}: Add {W}.$Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)| Kithkin Zephyrnaut|Morningtide|16|C|{2}{W}|Creature - Kithkin Soldier|2|2|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.| Meadowboon|Morningtide|17|U|{2}{W}{W}|Creature - Elemental|3|3|When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.$Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Mosquito Guard|Morningtide|18|C|{W}|Creature - Kithkin Soldier|1|1|First strike$Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)| Order of the Golden Cricket|Morningtide|19|C|{1}{W}|Creature - Kithkin Knight|2|2|Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.| Battletide Alchemist|Morningtide|2|R|{3}{W}{W}|Creature - Kithkin Cleric|3|4|If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.| Preeminent Captain|Morningtide|20|R|{2}{W}|Creature - Kithkin Soldier|2|2|First strike$Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.| Redeem the Lost|Morningtide|21|U|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Reveillark|Morningtide|22|R|{4}{W}|Creature - Elemental|4|3|Flying$When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.$Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Shinewend|Morningtide|23|C|{1}{W}|Creature - Elemental|0|0|Flying$Shinewend enters the battlefield with a +1/+1 counter on it.${1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.| Stonehewer Giant|Morningtide|24|R|{3}{W}{W}|Creature - Giant Warrior|4|4|Vigilance${1}{W}, {tap}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.| Stonybrook Schoolmaster|Morningtide|25|C|{2}{W}|Creature - Merfolk Wizard|1|2|Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.| Swell of Courage|Morningtide|26|U|{3}{W}{W}|Instant|||Creatures you control get +2/+2 until end of turn.$Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)| Wandering Graybeard|Morningtide|27|U|{3}{W}{W}|Creature - Giant Wizard|4|4|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.| Weight of Conscience|Morningtide|28|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.$Tap two untapped creatures you control that share a creature type: Exile enchanted creature.| Declaration of Naught|Morningtide|29|R|{U}{U}|Enchantment|||As Declaration of Naught enters the battlefield, name a card.${U}: Counter target spell with the chosen name.| Burrenton Bombardier|Morningtide|3|C|{2}{W}|Creature - Kithkin Soldier|2|2|Flying$Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)| Dewdrop Spy|Morningtide|30|C|{1}{U}{U}|Creature - Faerie Rogue|2|2|Flash$Flying$When Dewdrop Spy enters the battlefield, look at the top card of target player's library.| Disperse|Morningtide|31|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| Distant Melody|Morningtide|32|C|{3}{U}|Sorcery|||Choose a creature type. Draw a card for each permanent you control of that type.| Fencer Clique|Morningtide|33|C|{2}{U}{U}|Creature - Faerie Soldier|3|2|Flying${U}: Put Fencer Clique on top of its owner's library.| Floodchaser|Morningtide|34|C|{5}{U}|Creature - Elemental|0|0|Floodchaser enters the battlefield with six +1/+1 counters on it.$Floodchaser can't attack unless defending player controls an Island.${U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.| Grimoire Thief|Morningtide|35|R|{U}{U}|Creature - Merfolk Rogue|2|2|Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.$You may look at cards exiled with Grimoire Thief.${U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.| Ink Dissolver|Morningtide|36|C|{1}{U}|Creature - Merfolk Wizard|2|1|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of their library into their graveyard.| Inspired Sprite|Morningtide|37|U|{3}{U}|Creature - Faerie Wizard|2|2|Flash$Flying$Whenever you cast a Wizard spell, you may untap Inspired Sprite.${tap}: Draw a card, then discard a card.| Knowledge Exploitation|Morningtide|38|R|{5}{U}{U}|Tribal Sorcery - Rogue|||Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)$Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles their library.| Latchkey Faerie|Morningtide|39|C|{3}{U}|Creature - Faerie Rogue|3|1|Flying$Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)$When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.| Burrenton Shield-Bearers|Morningtide|4|C|{4}{W}|Creature - Kithkin Soldier|3|3|Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.| Merrow Witsniper|Morningtide|40|C|{U}|Creature - Merfolk Rogue|1|1|When Merrow Witsniper enters the battlefield, target player puts the top card of their library into their graveyard.| Mind Spring|Morningtide|41|R|{X}{U}{U}|Sorcery|||Draw X cards.| Mothdust Changeling|Morningtide|42|C|{U}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)$Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.| Negate|Morningtide|43|C|{1}{U}|Instant|||Counter target noncreature spell.| Nevermaker|Morningtide|44|U|{3}{U}|Creature - Elemental|2|3|Flying$When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.$Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Notorious Throng|Morningtide|45|R|{3}{U}|Tribal Sorcery - Rogue|||Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)$Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.| Research the Deep|Morningtide|46|U|{1}{U}|Sorcery|||Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Sage of Fables|Morningtide|47|U|{2}{U}|Creature - Merfolk Wizard|2|2|Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.${2}, Remove a +1/+1 counter from a creature you control: Draw a card.| Sage's Dousing|Morningtide|48|U|{2}{U}|Tribal Instant - Wizard|||Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.| Sigil Tracer|Morningtide|49|R|{1}{U}{U}|Creature - Merfolk Wizard|2|2|{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.| Cenn's Tactician|Morningtide|5|U|{W}|Creature - Kithkin Soldier|1|1|{W}, {tap}: Put a +1/+1 counter on target Soldier creature.$Each creature you control with a +1/+1 counter on it can block an additional creature each combat.| Slithermuse|Morningtide|50|R|{2}{U}{U}|Creature - Elemental|3|3|When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.$Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Stonybrook Banneret|Morningtide|51|C|{1}{U}|Creature - Merfolk Wizard|1|1|Islandwalk$Merfolk spells and Wizard spells you cast cost {1} less to cast.| Stream of Unconsciousness|Morningtide|52|C|{U}|Tribal Instant - Wizard|||Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.| Supreme Exemplar|Morningtide|53|R|{6}{U}|Creature - Elemental|10|10|Flying$Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)| Thieves' Fortune|Morningtide|54|U|{2}{U}|Tribal Instant - Rogue|||Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)$Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Vendilion Clique|Morningtide|55|R|{1}{U}{U}|Legendary Creature - Faerie Wizard|3|1|Flash$Flying$When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.| Waterspout Weavers|Morningtide|56|U|{3}{U}{U}|Creature - Merfolk Wizard|3|3|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.| Auntie's Snitch|Morningtide|57|R|{2}{B}|Creature - Goblin Rogue|3|1|Auntie's Snitch can't block.$Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.| Bitterblossom|Morningtide|58|R|{1}{B}|Tribal Enchantment - Faerie|||At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.| Blightsoil Druid|Morningtide|59|C|{1}{B}|Creature - Elf Druid|1|2|{tap}, Pay 1 life: Add {G}.| Changeling Sentinel|Morningtide|6|C|{3}{W}|Creature - Shapeshifter|3|2|Changeling (This card is every creature type at all times.)$Vigilance| Earwig Squad|Morningtide|60|R|{3}{B}{B}|Creature - Goblin Rogue|5|3|Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles their library.| Fendeep Summoner|Morningtide|61|R|{4}{B}|Creature - Treefolk Shaman|3|5|{tap}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.| Festercreep|Morningtide|62|C|{1}{B}|Creature - Elemental|0|0|Festercreep enters the battlefield with a +1/+1 counter on it.${1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.| Final-Sting Faerie|Morningtide|63|C|{3}{B}|Creature - Faerie Assassin|2|2|Flying$When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.| Frogtosser Banneret|Morningtide|64|C|{1}{B}|Creature - Goblin Rogue|1|1|Haste$Goblin spells and Rogue spells you cast cost {1} less to cast.| Maralen of the Mornsong|Morningtide|65|R|{1}{B}{B}|Legendary Creature - Elf Wizard|2|3|Players can't draw cards.$At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles their library.| Mind Shatter|Morningtide|66|R|{X}{B}{B}|Sorcery|||Target player discards X cards at random.| Moonglove Changeling|Morningtide|67|C|{2}{B}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)${B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)| Morsel Theft|Morningtide|68|C|{2}{B}{B}|Tribal Sorcery - Rogue|||Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)$Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.| Nightshade Schemers|Morningtide|69|U|{4}{B}|Creature - Faerie Wizard|3|2|Flying$Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.| Coordinated Barrage|Morningtide|7|C|{W}|Instant|||Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.| Noggin Whack|Morningtide|70|U|{2}{B}{B}|Tribal Sorcery - Rogue|||Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)$Target player reveals three cards from their hand. You choose two of them. That player discards those cards.| Offalsnout|Morningtide|71|U|{2}{B}|Creature - Elemental|2|2|Flash$When Offalsnout leaves the battlefield, exile target card from a graveyard.$Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Oona's Blackguard|Morningtide|72|U|{1}{B}|Creature - Faerie Rogue|1|1|Flying$Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.$Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.| Pack's Disdain|Morningtide|73|C|{1}{B}|Instant|||Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.| Prickly Boggart|Morningtide|74|C|{B}|Creature - Goblin Rogue|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Pulling Teeth|Morningtide|75|C|{1}{B}|Sorcery|||Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Revive the Fallen|Morningtide|76|U|{1}{B}|Sorcery|||Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Scarblade Elite|Morningtide|77|R|{B}{B}|Creature - Elf Assassin|2|2|{tap}, Exile an Assassin card from your graveyard: Destroy target creature.| Squeaking Pie Grubfellows|Morningtide|78|C|{3}{B}|Creature - Goblin Shaman|3|2|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.| Stenchskipper|Morningtide|79|R|{3}{B}|Creature - Elemental|6|5|Flying$At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.| Daily Regimen|Morningtide|8|U|{W}|Enchantment - Aura|||Enchant creature${1}{W}: Put a +1/+1 counter on enchanted creature.| Stinkdrinker Bandit|Morningtide|80|U|{3}{B}|Creature - Goblin Rogue|2|1|Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.| Violet Pall|Morningtide|81|C|{4}{B}|Tribal Instant - Faerie|||Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.| Warren Weirding|Morningtide|82|U|{1}{B}|Tribal Sorcery - Goblin|||Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.| Weed-Pruner Poplar|Morningtide|83|C|{4}{B}|Creature - Treefolk Assassin|3|3|At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.| Weirding Shaman|Morningtide|84|R|{1}{B}|Creature - Goblin Shaman|2|1|{3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.| Boldwyr Heavyweights|Morningtide|85|R|{2}{R}{R}|Creature - Giant Warrior|8|8|Trample$When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles it.| Boldwyr Intimidator|Morningtide|86|U|{5}{R}{R}|Creature - Giant Warrior|5|5|Cowards can't block Warriors.${R}: Target creature becomes a Coward until end of turn.${2}{R}: Target creature becomes a Warrior until end of turn.| Borderland Behemoth|Morningtide|87|R|{5}{R}{R}|Creature - Giant Warrior|4|4|Trample$Borderland Behemoth gets +4/+4 for each other Giant you control.| Brighthearth Banneret|Morningtide|88|C|{1}{R}|Creature - Elemental Warrior|1|1|Elemental spells and Warrior spells you cast cost {1} less to cast.$Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)| Countryside Crusher|Morningtide|89|R|{1}{R}{R}|Creature - Giant Warrior|3|3|At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.$Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.| Feudkiller's Verdict|Morningtide|9|R|{4}{W}{W}|Tribal Sorcery - Giant|||You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.| Fire Juggler|Morningtide|90|C|{2}{R}|Creature - Goblin Shaman|2|2|Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Hostile Realm|Morningtide|91|C|{2}{R}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature can't block this turn."| Kindled Fury|Morningtide|92|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Lightning Crafter|Morningtide|93|R|{3}{R}|Creature - Goblin Shaman|3|3|Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)${tap}: Lightning Crafter deals 3 damage to any target.| Lunk Errant|Morningtide|94|C|{5}{R}|Creature - Giant Warrior|4|4|Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.| Mudbutton Clanger|Morningtide|95|C|{R}|Creature - Goblin Warrior|1|1|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.| Pyroclast Consul|Morningtide|96|U|{3}{R}{R}|Creature - Elemental Shaman|3|3|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.| Rage Forger|Morningtide|97|U|{2}{R}|Creature - Elemental Shaman|2|2|When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.$Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.| Release the Ants|Morningtide|98|U|{1}{R}|Instant|||Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)| Rivals' Duel|Morningtide|99|U|{3}{R}|Sorcery|||Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Angelic Favor|Nemesis|1|U|{3}{W}|Instant|||If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.$Cast Angelic Favor only during combat.$Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.| Lawbringer|Nemesis|10|C|{2}{W}|Creature - Kor Rebel|2|2|{tap}, Sacrifice Lawbringer: Exile target red creature.| Stronghold Gambit|Nemesis|100|R|{1}{R}|Sorcery|||Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.| Animate Land|Nemesis|101|U|{G}|Instant|||Until end of turn, target land becomes a 3/3 creature that's still a land.| Blastoderm|Nemesis|102|C|{2}{G}{G}|Creature - Beast|5|5|Shroud (This permanent can't be the target of spells or abilities.)$Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Coiling Woodworm|Nemesis|103|U|{2}{G}|Creature - Insect Worm|*|1|Coiling Woodworm's power is equal to the number of Forests on the battlefield.| Fog Patch|Nemesis|104|C|{1}{G}|Instant|||Cast Fog Patch only during the declare blockers step.$Attacking creatures become blocked. (This spell works on unblockable creatures.)| Harvest Mage|Nemesis|105|C|{G}|Creature - Human Spellshaper|1|1|{G}, {tap}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.| Mossdog|Nemesis|106|C|{G}|Creature - Plant Hound|1|1|Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.| Nesting Wurm|Nemesis|107|U|{4}{G}{G}|Creature - Wurm|4|3|Trample$When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.| Overlaid Terrain|Nemesis|108|R|{2}{G}{G}|Enchantment|||As Overlaid Terrain enters the battlefield, sacrifice all lands you control.$Lands you control have "{tap}: Add two mana of any one color."| Pack Hunt|Nemesis|109|R|{3}{G}|Sorcery|||Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.| Lightbringer|Nemesis|11|C|{2}{W}|Creature - Kor Rebel|2|2|{tap}, Sacrifice Lightbringer: Exile target black creature.| Refreshing Rain|Nemesis|110|U|{3}{G}|Instant|||If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.$Target player gains 6 life.| Reverent Silence|Nemesis|111|C|{3}{G}|Sorcery|||If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.$Destroy all enchantments.| Rhox|Nemesis|112|R|{4}{G}{G}|Creature - Rhino Beast|5|5|You may have Rhox assign its combat damage as though it weren't blocked.${2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Saproling Burst|Nemesis|113|R|{4}{G}|Enchantment|||Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."$When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.| Saproling Cluster|Nemesis|114|R|{1}{G}|Enchantment|||{1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.| Seal of Strength|Nemesis|115|C|{G}|Enchantment|||Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.| Skyshroud Behemoth|Nemesis|116|R|{5}{G}{G}|Creature - Beast|10|10|Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Skyshroud Behemoth enters the battlefield tapped.| Skyshroud Claim|Nemesis|117|C|{3}{G}|Sorcery|||Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.| Skyshroud Cutter|Nemesis|118|C|{3}{G}|Creature - Beast|2|2|If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.| Skyshroud Poacher|Nemesis|119|R|{2}{G}{G}|Creature - Human Rebel|2|2|{3}, {tap}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.| Lin Sivvi, Defiant Hero|Nemesis|12|R|{1}{W}{W}|Legendary Creature - Human Rebel|1|3|{X}, {tap}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.${3}: Put target Rebel card from your graveyard on the bottom of your library.| Skyshroud Ridgeback|Nemesis|120|C|{G}|Creature - Beast|2|3|Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Skyshroud Sentinel|Nemesis|121|C|{2}{G}|Creature - Elf|1|1|When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.| Stampede Driver|Nemesis|122|U|{G}|Creature - Human Spellshaper|1|1|{1}{G}, {tap}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.| Treetop Bracers|Nemesis|123|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.| Wild Mammoth|Nemesis|124|U|{2}{G}|Creature - Elephant|3|4|At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.| Woodripper|Nemesis|125|U|{3}{G}{G}|Creature - Beast|4|6|Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)${1}, Remove a fade counter from Woodripper: Destroy target artifact.| Belbe's Armor|Nemesis|126|U|{3}|Artifact|||{X}, {tap}: Target creature gets -X/+X until end of turn.| Belbe's Portal|Nemesis|127|R|{5}|Artifact|||As Belbe's Portal enters the battlefield, choose a creature type.${3}, {tap}: You may put a creature card of the chosen type from your hand onto the battlefield.| Complex Automaton|Nemesis|128|R|{4}|Artifact Creature - Golem|4|4|At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.| Eye of Yawgmoth|Nemesis|129|R|{3}|Artifact|||{3}, {tap}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.| Netter en-Dal|Nemesis|13|C|{W}|Creature - Human Spellshaper|1|1|{W}, {tap}, Discard a card: Target creature can't attack this turn.| Flint Golem|Nemesis|130|U|{4}|Artifact Creature - Golem|2|3|Whenever Flint Golem becomes blocked, defending player puts the top three cards of their library into their graveyard.| Flowstone Armor|Nemesis|131|U|{3}|Artifact|||You may choose not to untap Flowstone Armor during your untap step.${3}, {tap}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.| Flowstone Thopter|Nemesis|132|U|{7}|Artifact Creature - Thopter|4|4|{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.| Kill Switch|Nemesis|133|R|{3}|Artifact|||{2}, {tap}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.| Parallax Inhibitor|Nemesis|134|R|{2}|Artifact|||{1}, {tap}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.| Predator, Flagship|Nemesis|135|R|{5}|Legendary Artifact|||{2}: Target creature gains flying until end of turn.$${5}, {tap}: Destroy target creature with flying.| Rackling|Nemesis|136|U|{4}|Artifact Creature - Construct|2|2|At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.| Rejuvenation Chamber|Nemesis|137|U|{3}|Artifact|||Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)${tap}: You gain 2 life.| Rusting Golem|Nemesis|138|U|{4}|Artifact Creature - Golem|*|*|Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Rusting Golem's power and toughness are each equal to the number of fade counters on it.| Tangle Wire|Nemesis|139|R|{3}|Artifact|||Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.| Noble Stand|Nemesis|14|U|{4}{W}|Enchantment|||Whenever a creature you control blocks, you gain 2 life.| Viseling|Nemesis|140|U|{4}|Artifact Creature - Construct|2|2|At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.| Kor Haven|Nemesis|141|R||Legendary Land|||{tap}: Add {C}.$${1}{W}, {tap}: Prevent all combat damage that would be dealt by target attacking creature this turn.| Rath's Edge|Nemesis|142|R||Legendary Land|||{tap}: Add {C}.$${4}, {tap}, Sacrifice a land: Rath's Edge deals 1 damage to any target.| Terrain Generator|Nemesis|143|U||Land|||{tap}: Add {C}.${2}, {tap}: You may put a basic land card from your hand onto the battlefield tapped.| Off Balance|Nemesis|15|C|{W}|Instant|||Target creature can't attack or block this turn.| Oracle's Attendants|Nemesis|16|R|{3}{W}|Creature - Human Soldier|1|5|{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.| Parallax Wave|Nemesis|17|R|{2}{W}{W}|Enchantment|||Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Parallax Wave: Exile target creature.$When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.| Seal of Cleansing|Nemesis|18|C|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| Silkenfist Fighter|Nemesis|19|C|{1}{W}|Creature - Kor Soldier|1|3|Whenever Silkenfist Fighter becomes blocked, untap it.| Avenger en-Dal|Nemesis|2|R|{1}{W}|Creature - Human Spellshaper|1|1|{2}{W}, {tap}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.| Silkenfist Order|Nemesis|20|U|{3}{W}{W}|Creature - Kor Soldier|3|5|Whenever Silkenfist Order becomes blocked, untap it.| Sivvi's Ruse|Nemesis|21|U|{2}{W}{W}|Instant|||If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.$Prevent all damage that would be dealt this turn to creatures you control.| Sivvi's Valor|Nemesis|22|R|{2}{W}|Instant|||If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.$All damage that would be dealt to target creature this turn is dealt to you instead.| Spiritual Asylum|Nemesis|23|R|{2}{W}{W}|Enchantment|||Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)$When a creature you control attacks, sacrifice Spiritual Asylum.| Topple|Nemesis|24|C|{2}{W}|Sorcery|||Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)| Voice of Truth|Nemesis|25|U|{3}{W}|Creature - Angel|2|2|Flying, protection from white| Accumulated Knowledge|Nemesis|26|C|{1}{U}|Instant|||Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.| Aether Barrier|Nemesis|27|R|{2}{U}|Enchantment|||Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.| Air Bladder|Nemesis|28|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Enchanted creature can block only creatures with flying.| Cloudskate|Nemesis|29|C|{1}{U}|Creature - Illusion|2|2|Flying$Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Blinding Angel|Nemesis|3|R|{3}{W}{W}|Creature - Angel|2|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.| Daze|Nemesis|30|C|{1}{U}|Instant|||You may return an Island you control to its owner's hand rather than pay Daze's mana cost.$$Counter target spell unless its controller pays {1}.| Dominate|Nemesis|31|U|{X}{1}{U}{U}|Instant|||Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)| Ensnare|Nemesis|32|U|{3}{U}|Instant|||You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.$$Tap all creatures.| Infiltrate|Nemesis|33|C|{U}|Instant|||Target creature is unblockable this turn.| Jolting Merfolk|Nemesis|34|U|{2}{U}{U}|Creature - Merfolk|2|2|Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Jolting Merfolk: Tap target creature.| Oraxid|Nemesis|35|C|{3}{U}|Creature - Crab Beast|2|3|Protection from red| Pale Moon|Nemesis|36|R|{1}{U}|Instant|||Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.| Parallax Tide|Nemesis|37|R|{2}{U}{U}|Enchantment|||Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Parallax Tide: Exile target land.$When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.| Rising Waters|Nemesis|38|R|{3}{U}|Enchantment|||Lands don't untap during their controllers' untap steps.$$At the beginning of each player's upkeep, that player untaps a land they control.| Rootwater Commando|Nemesis|39|C|{2}{U}|Creature - Merfolk|2|2|Islandwalk (This creature is unblockable as long as defending player controls an Island.)| Chieftain en-Dal|Nemesis|4|U|{1}{W}{W}|Creature - Human Knight|2|2|Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.| Rootwater Thief|Nemesis|40|R|{1}{U}|Creature - Merfolk Rogue|1|2|{U}: Rootwater Thief gains flying until end of turn.$Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles their library.| Seahunter|Nemesis|41|R|{2}{U}{U}|Creature - Human Mercenary|2|2|{3}, {tap}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.| Seal of Removal|Nemesis|42|C|{U}|Enchantment|||Sacrifice Seal of Removal: Return target creature to its owner's hand.| Sliptide Serpent|Nemesis|43|R|{4}{U}{U}|Creature - Serpent|4|4|{3}{U}: Return Sliptide Serpent to its owner's hand.| Sneaky Homunculus|Nemesis|44|C|{1}{U}|Creature - Homunculus Illusion|1|1|Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.| Stronghold Biologist|Nemesis|45|U|{2}{U}|Creature - Human Spellshaper|1|1|{U}{U}, {tap}, Discard a card: Counter target creature spell.| Stronghold Machinist|Nemesis|46|U|{2}{U}|Creature - Human Spellshaper|1|1|{U}{U}, {tap}, Discard a card: Counter target noncreature spell.| Stronghold Zeppelin|Nemesis|47|U|{2}{U}{U}|Creature - Human|3|3|Flying$Stronghold Zeppelin can block only creatures with flying.| Submerge|Nemesis|48|U|{4}{U}|Instant|||If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.$Put target creature on top of its owner's library.| Trickster Mage|Nemesis|49|C|{U}|Creature - Human Spellshaper|1|1|{U}, {tap}, Discard a card: You may tap or untap target artifact, creature, or land.| Defender en-Vec|Nemesis|5|C|{3}{W}|Creature - Human Cleric|2|4|Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.| Wandering Eye|Nemesis|50|C|{2}{U}|Creature - Illusion|1|3|Flying$Players play with their hands revealed.| Ascendant Evincar|Nemesis|51|R|{4}{B}{B}|Legendary Creature - Vampire|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Other black creatures get +1/+1.$Nonblack creatures get -1/-1.| Battlefield Percher|Nemesis|52|U|{3}{B}{B}|Creature - Bird|2|2|Flying$Battlefield Percher can block only creatures with flying.${1}{B}: Battlefield Percher gets +1/+1 until end of turn.| Belbe's Percher|Nemesis|53|C|{2}{B}|Creature - Bird|2|2|Flying$Belbe's Percher can block only creatures with flying.| Carrion Wall|Nemesis|54|U|{1}{B}{B}|Creature - Wall|3|2|Defender (This creature can't attack.)${1}{B}: Regenerate Carrion Wall.| Dark Triumph|Nemesis|55|U|{4}{B}|Instant|||If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.$$Creatures you control get +2/+0 until end of turn.| Death Pit Offering|Nemesis|56|R|{2}{B}{B}|Enchantment|||When Death Pit Offering enters the battlefield, sacrifice all creatures you control.$Creatures you control get +2/+2.| Divining Witch|Nemesis|57|R|{1}{B}|Creature - Human Spellshaper|1|1|{1}{B}, {tap}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.| Massacre|Nemesis|58|U|{2}{B}{B}|Sorcery|||If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.$All creatures get -2/-2 until end of turn.| Mind Slash|Nemesis|59|U|{1}{B}{B}|Enchantment|||{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Defiant Falcon|Nemesis|6|C|{1}{W}|Creature - Rebel Bird|1|1|Flying${4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Mind Swords|Nemesis|60|C|{1}{B}|Sorcery|||If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.$Each player exiles two cards from their hand.| Murderous Betrayal|Nemesis|61|R|{B}{B}{B}|Enchantment|||{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.| Parallax Dementia|Nemesis|62|C|{1}{B}|Enchantment - Aura|||Enchant creature$Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Enchanted creature gets +3/+2.$When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.| Parallax Nexus|Nemesis|63|R|{2}{B}|Enchantment|||Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate this ability only any time you could cast a sorcery.$When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.| Phyrexian Driver|Nemesis|64|C|{2}{B}|Creature - Zombie Mercenary|1|1|When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.| Phyrexian Prowler|Nemesis|65|U|{3}{B}|Creature - Zombie Mercenary|3|3|Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.| Plague Witch|Nemesis|66|C|{1}{B}|Creature - Elf Spellshaper|1|1|{B}, {tap}, Discard a card: Target creature gets -1/-1 until end of turn.| Rathi Assassin|Nemesis|67|R|{2}{B}{B}|Creature - Zombie Mercenary Assassin|2|2|{1}{B}{B}, {tap}: Destroy target tapped nonblack creature.${3}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Rathi Fiend|Nemesis|68|U|{3}{B}|Creature - Horror Mercenary|2|2|When Rathi Fiend enters the battlefield, each player loses 3 life.${3}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Rathi Intimidator|Nemesis|69|C|{1}{B}{B}|Creature - Horror Mercenary|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${2}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.| Defiant Vanguard|Nemesis|7|U|{2}{W}|Creature - Human Rebel|2|2|When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.${5}, {tap}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.| Seal of Doom|Nemesis|70|C|{2}{B}|Enchantment|||Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.| Spineless Thug|Nemesis|71|C|{1}{B}|Creature - Zombie Mercenary|2|2|Spineless Thug can't block.| Spiteful Bully|Nemesis|72|C|{1}{B}|Creature - Zombie Mercenary|3|3|At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.| Stronghold Discipline|Nemesis|73|C|{2}{B}{B}|Sorcery|||Each player loses 1 life for each creature they control.| Vicious Hunger|Nemesis|74|C|{B}{B}|Sorcery|||Vicious Hunger deals 2 damage to target creature and you gain 2 life.| Volrath the Fallen|Nemesis|75|R|{3}{B}{B}{B}|Legendary Creature - Shapeshifter|6|4|{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.| Ancient Hydra|Nemesis|76|U|{4}{R}|Creature - Hydra|5|1|Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)${1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to any target.| Arc Mage|Nemesis|77|U|{2}{R}|Creature - Human Spellshaper|2|2|{2}{R}, {tap}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.| Bola Warrior|Nemesis|78|C|{1}{R}|Creature - Human Spellshaper Warrior|1|1|{R}, {tap}, Discard a card: Target creature can't block this turn.| Downhill Charge|Nemesis|79|C|{2}{R}|Instant|||You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.$$Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.| Fanatical Devotion|Nemesis|8|C|{2}{W}|Enchantment|||Sacrifice a creature: Regenerate target creature.| Flame Rift|Nemesis|80|C|{1}{R}|Sorcery|||Flame Rift deals 4 damage to each player.| Flowstone Crusher|Nemesis|81|C|{3}{R}{R}|Creature - Beast|4|4|{R}: Flowstone Crusher gets +1/-1 until end of turn.| Flowstone Overseer|Nemesis|82|R|{2}{R}{R}{R}|Creature - Beast|4|4|{R}{R}: Target creature gets +1/-1 until end of turn.| Flowstone Slide|Nemesis|83|R|{X}{2}{R}{R}|Sorcery|||All creatures get +X/-X until end of turn.| Flowstone Strike|Nemesis|84|C|{1}{R}|Instant|||Target creature gets +1/-1 and gains haste until end of turn.| Flowstone Surge|Nemesis|85|U|{1}{R}|Enchantment|||Creatures you control get +1/-1.| Flowstone Wall|Nemesis|86|C|{2}{R}|Creature - Wall|0|6|Defender (This creature can't attack.)${R}: Flowstone Wall gets +1/-1 until end of turn.| Laccolith Grunt|Nemesis|87|C|{2}{R}|Creature - Beast|2|2|Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.| Laccolith Rig|Nemesis|88|C|{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.| Laccolith Titan|Nemesis|89|R|{5}{R}{R}|Creature - Beast|6|6|Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.| Lashknife|Nemesis|9|C|{1}{W}|Enchantment - Aura|||If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.$Enchant creature$Enchanted creature has first strike.| Laccolith Warrior|Nemesis|90|U|{2}{R}{R}|Creature - Beast Warrior|3|3|Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.| Laccolith Whelp|Nemesis|91|C|{R}|Creature - Beast|1|1|Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.| Mana Cache|Nemesis|92|R|{1}{R}{R}|Enchantment|||At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.$Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.| Mogg Alarm|Nemesis|93|U|{1}{R}{R}|Sorcery|||You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.$Put two 1/1 red Goblin creature tokens onto the battlefield.| Mogg Salvage|Nemesis|94|U|{2}{R}|Instant|||If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.$Destroy target artifact.| Mogg Toady|Nemesis|95|C|{1}{R}|Creature - Goblin|2|2|Mogg Toady can't attack unless you control more creatures than defending player.$Mogg Toady can't block unless you control more creatures than attacking player.| Moggcatcher|Nemesis|96|R|{2}{R}{R}|Creature - Human Mercenary|2|2|{3}, {tap}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.| Rupture|Nemesis|97|U|{2}{R}|Sorcery|||Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.| Seal of Fire|Nemesis|98|C|{R}|Enchantment|||Sacrifice Seal of Fire: Seal of Fire deals 2 damage to any target.| Shrieking Mogg|Nemesis|99|R|{1}{R}|Creature - Goblin|1|1|Haste$When Shrieking Mogg enters the battlefield, tap all other creatures.| Karn Liberated|New Phyrexia|1|M|{7}|Legendary Planeswalker - Karn|||+4: Target player exiles a card from their hand.$-3: Exile target permanent.$-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.| Exclusion Ritual|New Phyrexia|10|U|{4}{W}{W}|Enchantment|||Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent.$Players can't cast spells with the same name as the exiled card.| Volt Charge|New Phyrexia|100|C|{2}{R}|Instant|||Volt Charge deals 3 damage to any target. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Vulshok Refugee|New Phyrexia|101|U|{1}{R}{R}|Creature - Human Warrior|3|2|Protection from red| Whipflare|New Phyrexia|102|U|{1}{R}|Sorcery|||Whipflare deals 2 damage to each nonartifact creature.| Beast Within|New Phyrexia|103|U|{2}{G}|Instant|||Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.| Birthing Pod|New Phyrexia|104|R|{3}{GP}|Artifact|||({GP} can be paid with either {G} or 2 life.)${1}{GP}, {tap}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.| Brutalizer Exarch|New Phyrexia|105|U|{5}{G}|Creature - Cleric|3|3|When Brutalizer Exarch enters the battlefield, choose one - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.| Chancellor of the Tangle|New Phyrexia|106|R|{4}{G}{G}{G}|Creature - Beast|6|7|You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.$Vigilance, reach| Corrosive Gale|New Phyrexia|107|U|{X}{GP}|Sorcery|||({GP} can be paid with either {G} or 2 life.)$Corrosive Gale deals X damage to each creature with flying.| Death-Hood Cobra|New Phyrexia|108|C|{1}{G}|Creature - Snake|2|2|{1}{G}: Death-Hood Cobra gains reach until end of turn. (It can block creatures with flying.)${1}{G}: Death-Hood Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Fresh Meat|New Phyrexia|109|R|{3}{G}|Instant|||Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.| Forced Worship|New Phyrexia|11|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.${2}{W}: Return Forced Worship to its owner's hand.| Glissa's Scorn|New Phyrexia|110|C|{1}{G}|Instant|||Destroy target artifact. Its controller loses 1 life.| Glistener Elf|New Phyrexia|111|C|{G}|Creature - Elf Warrior|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Greenhilt Trainee|New Phyrexia|112|U|{3}{G}|Creature - Elf Warrior|2|3|{tap}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater.| Leeching Bite|New Phyrexia|113|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.| Maul Splicer|New Phyrexia|114|C|{6}{G}|Creature - Human Artificer|1|1|When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.$Golem creatures you control have trample.| Melira, Sylvok Outcast|New Phyrexia|115|R|{1}{G}|Legendary Creature - Human Scout|2|2|You can't get poison counters.$Creatures you control can't have -1/-1 counters placed on them.$Creatures your opponents control lose infect.| Mutagenic Growth|New Phyrexia|116|C|{GP}|Instant|||({GP} can be paid with either {G} or 2 life.)$Target creature gets +2/+2 until end of turn.| Mycosynth Fiend|New Phyrexia|117|U|{2}{G}|Creature - Horror|2|2|Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.| Noxious Revival|New Phyrexia|118|U|{GP}|Instant|||({GP} can be paid with either {G} or 2 life.)$Put target card from a graveyard on top of its owner's library.| Phyrexian Swarmlord|New Phyrexia|119|R|{4}{G}{G}|Creature - Insect Horror|4|4|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have.| Inquisitor Exarch|New Phyrexia|12|U|{W}{W}|Creature - Cleric|2|2|When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life.| Rotted Hystrix|New Phyrexia|120|C|{4}{G}|Creature - Beast|3|6|| Spinebiter|New Phyrexia|121|U|{4}{G}{G}|Creature - Beast|3|4|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$You may have Spinebiter assign its combat damage as though it weren't blocked.| Thundering Tanadon|New Phyrexia|122|C|{4}{GP}{GP}|Artifact Creature - Beast|5|4|({GP} can be paid with either {G} or 2 life.)$Trample| Triumph of the Hordes|New Phyrexia|123|U|{2}{G}{G}|Sorcery|||Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Viridian Betrayers|New Phyrexia|124|C|{1}{G}{G}|Creature - Elf Warrior|3|1|Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Viridian Harvest|New Phyrexia|125|C|{G}|Enchantment - Aura|||Enchant artifact$When enchanted artifact is put into a graveyard, you gain 6 life.| Vital Splicer|New Phyrexia|126|U|{3}{G}|Creature - Human Artificer|1|1|When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.${1}: Regenerate target Golem you control.| Vorinclex, Voice of Hunger|New Phyrexia|127|M|{6}{G}{G}|Legendary Creature - Praetor|7|6|Trample$Whenever you tap a land for mana, add one mana of any type that land produced.$Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.| Jor Kadeen, the Prevailer|New Phyrexia|128|R|{3}{R}{W}|Legendary Creature - Human Warrior|5|4|First strike$Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts.| Alloy Myr|New Phyrexia|129|U|{3}|Artifact Creature - Myr|2|2|{tap}: Add one mana of any color.| Lost Leonin|New Phyrexia|13|C|{1}{W}|Creature - Cat Soldier|2|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Batterskull|New Phyrexia|130|M|{5}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +4/+4 and has vigilance and lifelink.${3}: Return Batterskull to its owner's hand.$Equip {5}| Blinding Souleater|New Phyrexia|131|C|{3}|Artifact Creature - Cleric|1|3|{WP}, {tap}: Tap target creature. ({WP} can be paid with either {W} or 2 life.)| Caged Sun|New Phyrexia|132|R|{6}|Artifact|||As Caged Sun enters the battlefield, choose a color.$Creatures you control of the chosen color get +1/+1.$Whenever a land's ability adds one or more mana of the chosen color, add one additional mana of that color.| Conversion Chamber|New Phyrexia|133|U|{3}|Artifact|||{2}, {tap}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.${2}, {tap}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield.| Darksteel Relic|New Phyrexia|134|U|{0}|Artifact|||Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.)| Etched Monstrosity|New Phyrexia|135|M|{5}|Artifact Creature - Golem|10|10|Etched Monstrosity enters the battlefield with five -1/-1 counters on it.${W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.| Gremlin Mine|New Phyrexia|136|C|{1}|Artifact|||{1}, {tap}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature.${1}, {tap}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact.| Hex Parasite|New Phyrexia|137|R|{1}|Artifact Creature - Insect|1|1|{X}{BP}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({BP} can be paid with either {B} or 2 life.)| Hovermyr|New Phyrexia|138|C|{2}|Artifact Creature - Myr|1|2|Flying, vigilance| Immolating Souleater|New Phyrexia|139|C|{2}|Artifact Creature - Hound|1|1|{RP}: Immolating Souleater gets +1/+0 until end of turn. ({RP} can be paid with either {R} or 2 life.)| Loxodon Convert|New Phyrexia|14|C|{3}{W}|Creature - Elephant Soldier|4|2|| Insatiable Souleater|New Phyrexia|140|C|{4}|Artifact Creature - Beast|5|1|{GP}: Insatiable Souleater gains trample until end of turn. ({GP} can be paid with either {G} or 2 life.)| Isolation Cell|New Phyrexia|141|U|{4}|Artifact|||Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}.| Kiln Walker|New Phyrexia|142|U|{3}|Artifact Creature - Construct|0|3|Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.| Lashwrithe|New Phyrexia|143|R|{4}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +1/+1 for each Swamp you control.$Equip {BP}{BP} ({BP} can be paid with either {B} or 2 life.)| Mindcrank|New Phyrexia|144|U|{2}|Artifact|||Whenever an opponent loses life, that player puts that many cards from the top of their library into their graveyard. (Damage dealt by sources without infect causes loss of life.)| Mycosynth Wellspring|New Phyrexia|145|C|{2}|Artifact|||When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Myr Superion|New Phyrexia|146|R|{2}|Artifact Creature - Myr|5|6|Spend only mana produced by creatures to cast Myr Superion.| Necropouncer|New Phyrexia|147|U|{6}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +3/+1 and has haste.$Equip {2}| Omen Machine|New Phyrexia|148|R|{6}|Artifact|||Players can't draw cards.$At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.| Pestilent Souleater|New Phyrexia|149|C|{5}|Artifact Creature - Insect|3|3|{BP}: Pestilent Souleater gains infect until end of turn. ({BP} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Marrow Shards|New Phyrexia|15|U|{WP}|Instant|||({WP} can be paid with either {W} or 2 life.)$Marrow Shards deals 1 damage to each attacking creature.| Phyrexian Hulk|New Phyrexia|150|C|{6}|Artifact Creature - Golem|5|4|| Pristine Talisman|New Phyrexia|151|C|{3}|Artifact|||{tap}: Add {C}. You gain 1 life.| Shrine of Boundless Growth|New Phyrexia|152|U|{3}|Artifact|||At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.${tap}, Sacrifice Shrine of Boundless Growth: Add {C} for each charge counter on Shrine of Boundless Growth.| Shrine of Burning Rage|New Phyrexia|153|U|{2}|Artifact|||At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.${3}, {tap}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to any target.| Shrine of Limitless Power|New Phyrexia|154|U|{3}|Artifact|||At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power.${4}, {tap}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power.| Shrine of Loyal Legions|New Phyrexia|155|U|{2}|Artifact|||At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.${3}, {tap}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions.| Shrine of Piercing Vision|New Phyrexia|156|U|{2}|Artifact|||At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.${tap}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Sickleslicer|New Phyrexia|157|U|{3}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +2/+2.$Equip {4}| Soul Conduit|New Phyrexia|158|R|{6}|Artifact|||{6}, {tap}: Two target players exchange life totals.| Spellskite|New Phyrexia|159|R|{2}|Artifact Creature - Horror|0|4|{UP}: Change a target of target spell or ability to Spellskite. ({UP} can be paid with either {U} or 2 life.)| Master Splicer|New Phyrexia|16|U|{3}{W}|Creature - Human Artificer|1|1|When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.$Golem creatures you control get +1/+1.| Surge Node|New Phyrexia|160|U|{1}|Artifact|||Surge Node enters the battlefield with six charge counters on it.${1}, {tap}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.| Sword of War and Peace|New Phyrexia|161|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from white.$Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.$Equip {2}| Torpor Orb|New Phyrexia|162|R|{2}|Artifact|||Creatures entering the battlefield don't cause abilities to trigger.| Trespassing Souleater|New Phyrexia|163|C|{3}|Artifact Creature - Construct|2|2|{UP}: Trespassing Souleater is unblockable this turn. ({UP} can be paid with either {U} or 2 life.)| Unwinding Clock|New Phyrexia|164|R|{4}|Artifact|||Untap all artifacts you control during each other player's untap step.| Phyrexia's Core|New Phyrexia|165|U||Land|||{tap}: Add {C}.${1}, {tap}, Sacrifice an artifact: You gain 1 life.| Plains|New Phyrexia|166|L||Basic Land - Plains|||W| Plains|New Phyrexia|167|L||Basic Land - Plains|||W| Island|New Phyrexia|168|L||Basic Land - Island|||U| Island|New Phyrexia|169|L||Basic Land - Island|||U| Norn's Annex|New Phyrexia|17|R|{3}{WP}{WP}|Artifact|||({WP} can be paid with either {W} or 2 life.)$Creatures can't attack you or a planeswalker you control unless their controller pays {WP} for each of those creatures.| Swamp|New Phyrexia|170|L||Basic Land - Swamp|||B| Swamp|New Phyrexia|171|L||Basic Land - Swamp|||B| Mountain|New Phyrexia|172|L||Basic Land - Mountain|||R| Mountain|New Phyrexia|173|L||Basic Land - Mountain|||R| Forest|New Phyrexia|174|L||Basic Land - Forest|||G| Forest|New Phyrexia|175|L||Basic Land - Forest|||G| Phyrexian Unlife|New Phyrexia|18|R|{2}{W}|Enchantment|||You don't lose the game for having 0 or less life.$As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)| Porcelain Legionnaire|New Phyrexia|19|C|{2}{WP}|Artifact Creature - Soldier|3|1|({WP} can be paid with either {W} or 2 life.)$First strike| Apostle's Blessing|New Phyrexia|2|C|{1}{WP}|Instant|||({WP} can be paid with either {W} or 2 life.)$Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.| Puresteel Paladin|New Phyrexia|20|R|{W}{W}|Creature - Human Knight|2|2|Whenever an Equipment enters the battlefield under your control, you may draw a card.$Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts.| Remember the Fallen|New Phyrexia|21|C|{2}{W}|Sorcery|||Choose one or both - Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand.| Sensor Splicer|New Phyrexia|22|C|{4}{W}|Creature - Artificer|1|1|When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.$Golem creatures you control have vigilance.| Shattered Angel|New Phyrexia|23|U|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.| Shriek Raptor|New Phyrexia|24|C|{3}{W}{W}|Creature - Bird|2|3|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Suture Priest|New Phyrexia|25|C|{1}{W}|Creature - Cleric|1|1|Whenever another creature enters the battlefield under your control, you may gain 1 life.$Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.| War Report|New Phyrexia|26|C|{3}{W}|Instant|||You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.| Argent Mutation|New Phyrexia|27|U|{2}{U}|Instant|||Target permanent becomes an artifact in addition to its other types until end of turn.$Draw a card.| Arm with Aether|New Phyrexia|28|U|{2}{U}|Sorcery|||Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."| Blighted Agent|New Phyrexia|29|C|{1}{U}|Creature - Human Rogue|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Blighted Agent is unblockable.| Auriok Survivors|New Phyrexia|3|U|{5}{W}|Creature - Human Soldier|4|6|When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.| Chained Throatseeker|New Phyrexia|30|C|{5}{U}|Creature - Horror|5|5|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Chained Throatseeker can't attack unless defending player is poisoned.| Chancellor of the Spires|New Phyrexia|31|R|{4}{U}{U}{U}|Creature - Sphinx|5|7|You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of their library into their graveyard.$Flying$When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.| Corrupted Resolve|New Phyrexia|32|U|{1}{U}|Instant|||Counter target spell if its controller is poisoned.| Deceiver Exarch|New Phyrexia|33|U|{2}{U}|Creature - Cleric|1|4|Flash (You may cast this spell any time you could cast an instant.)$When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.| Defensive Stance|New Phyrexia|34|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/+1.| Gitaxian Probe|New Phyrexia|35|C|{UP}|Sorcery|||({UP} can be paid with either {U} or 2 life.)$Look at target player's hand.$Draw a card.| Impaler Shrike|New Phyrexia|36|C|{2}{U}{U}|Creature - Bird|3|1|Flying$Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.| Jin-Gitaxias, Core Augur|New Phyrexia|37|M|{8}{U}{U}|Legendary Creature - Praetor|5|4|Flash$At the beginning of your end step, draw seven cards.$Each opponent's maximum hand size is reduced by seven.| Mental Misstep|New Phyrexia|38|U|{UP}|Instant|||({UP} can be paid with either {U} or 2 life.)$Counter target spell with converted mana cost 1.| Mindculling|New Phyrexia|39|U|{5}{U}|Sorcery|||You draw two cards and target opponent discards two cards.| Blade Splicer|New Phyrexia|4|R|{2}{W}|Creature - Human Artificer|1|1|When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.$Golem creatures you control have first strike.| Numbing Dose|New Phyrexia|40|C|{3}{U}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.| Phyrexian Ingester|New Phyrexia|41|R|{6}{U}|Creature - Beast|3|3|Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.$Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.| Phyrexian Metamorph|New Phyrexia|42|R|{3}{UP}|Artifact Creature - Shapeshifter|0|0|({UP} can be paid with either {U} or 2 life.)$You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.| Psychic Barrier|New Phyrexia|43|C|{U}{U}|Instant|||Counter target creature spell. Its controller loses 1 life.| Psychic Surgery|New Phyrexia|44|R|{1}{U}|Enchantment|||Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.| Spined Thopter|New Phyrexia|45|C|{2}{UP}|Artifact Creature - Thopter|2|1|({UP} can be paid with either {U} or 2 life.)$Flying| Spire Monitor|New Phyrexia|46|C|{4}{U}|Creature - Drake|3|3|Flash (You may cast this spell any time you could cast an instant.)$Flying| Tezzeret's Gambit|New Phyrexia|47|U|{3}{UP}|Sorcery|||({UP} can be paid with either {U} or 2 life.)$Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Vapor Snag|New Phyrexia|48|C|{U}|Instant|||Return target creature to its owner's hand. Its controller loses 1 life.| Viral Drake|New Phyrexia|49|U|{3}{U}|Creature - Drake|1|4|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Cathedral Membrane|New Phyrexia|5|U|{1}{WP}|Artifact Creature - Wall|0|3|({WP} can be paid with either {W} or 2 life.)$Defender$When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.| Wing Splicer|New Phyrexia|50|U|{3}{U}|Creature - Human Artificer|1|1|When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.$Golem creatures you control have flying.| Xenograft|New Phyrexia|51|R|{4}{U}|Enchantment|||As Xenograft enters the battlefield, choose a creature type.$Each creature you control is the chosen type in addition to its other types.| Blind Zealot|New Phyrexia|52|C|{1}{B}{B}|Creature - Human Cleric|2|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.| Caress of Phyrexia|New Phyrexia|53|U|{3}{B}{B}|Sorcery|||Target player draws three cards, loses 3 life, and gets three poison counters.| Chancellor of the Dross|New Phyrexia|54|R|{4}{B}{B}{B}|Creature - Vampire|6|6|You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.$Flying, lifelink| Dementia Bat|New Phyrexia|55|C|{4}{B}|Creature - Bat|2|2|Flying${4}{B}, Sacrifice Dementia Bat: Target player discards two cards.| Despise|New Phyrexia|56|U|{B}|Sorcery|||Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.| Dismember|New Phyrexia|57|U|{1}{BP}{BP}|Instant|||({BP} can be paid with either {B} or 2 life.)$Target creature gets -5/-5 until end of turn.| Enslave|New Phyrexia|58|U|{4}{B}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.| Entomber Exarch|New Phyrexia|59|U|{2}{B}{B}|Creature - Cleric|2|2|When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals their hand, you choose a noncreature card from it, then that player discards that card.| Chancellor of the Annex|New Phyrexia|6|R|{4}{W}{W}{W}|Creature - Angel|5|6|You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}.$Flying$Whenever an opponent casts a spell, counter it unless that player pays {1}.| Evil Presence|New Phyrexia|60|C|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Geth's Verdict|New Phyrexia|61|C|{B}{B}|Instant|||Target player sacrifices a creature and loses 1 life.| Glistening Oil|New Phyrexia|62|R|{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has infect.$At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.$When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.| Grim Affliction|New Phyrexia|63|C|{2}{B}|Instant|||Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Ichor Explosion|New Phyrexia|64|U|{5}{B}{B}|Sorcery|||As an additional cost to cast Ichor Explosion, sacrifice a creature.$All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.| Life's Finale|New Phyrexia|65|R|{4}{B}{B}|Sorcery|||Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles their library.| Mortis Dogs|New Phyrexia|66|C|{3}{B}|Creature - Hound|2|2|Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.$When Mortis Dogs dies, target player loses life equal to its power.| Parasitic Implant|New Phyrexia|67|C|{3}{B}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield.| Phyrexian Obliterator|New Phyrexia|68|M|{B}{B}{B}{B}|Creature - Horror|5|5|Trample$Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.| Pith Driller|New Phyrexia|69|C|{4}{BP}|Artifact Creature - Horror|2|4|({BP} can be paid with either {B} or 2 life.)$When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.| Dispatch|New Phyrexia|7|U|{W}|Instant|||Tap target creature.$Metalcraft - If you control three or more artifacts, exile that creature.| Postmortem Lunge|New Phyrexia|70|U|{X}{BP}|Sorcery|||({BP} can be paid with either {B} or 2 life.)$Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.| Praetor's Grasp|New Phyrexia|71|R|{1}{B}{B}|Sorcery|||Search target opponent's library for a card and exile it face down. Then that player shuffles their library. You may look at and play that card for as long as it remains exiled.| Reaper of Sheoldred|New Phyrexia|72|U|{4}{B}|Creature - Horror|2|5|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.| Sheoldred, Whispering One|New Phyrexia|73|M|{5}{B}{B}|Legendary Creature - Praetor|6|6|Swampwalk$At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.$At the beginning of each opponent's upkeep, that player sacrifices a creature.| Surgical Extraction|New Phyrexia|74|R|{BP}|Instant|||({BP} can be paid with either {B} or 2 life.)$Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.| Toxic Nim|New Phyrexia|75|C|{4}{B}{B}|Creature - Zombie|4|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${B}: Regenerate Toxic Nim.| Vault Skirge|New Phyrexia|76|C|{1}{BP}|Artifact Creature - Imp|1|1|({BP} can be paid with either {B} or 2 life.)$Flying$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Whispering Specter|New Phyrexia|77|U|{1}{B}{B}|Creature - Specter|1|1|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.| Act of Aggression|New Phyrexia|78|U|{3}{RP}{RP}|Instant|||({RP} can be paid with either {R} or 2 life.)$Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Artillerize|New Phyrexia|79|C|{3}{R}|Instant|||As an additional cost to cast Artillerize, sacrifice an artifact or creature.$Artillerize deals 5 damage to any target.| Due Respect|New Phyrexia|8|U|{1}{W}|Instant|||Permanents enter the battlefield tapped this turn.$Draw a card.| Bludgeon Brawl|New Phyrexia|80|R|{2}{R}|Enchantment|||Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.| Chancellor of the Forge|New Phyrexia|81|R|{4}{R}{R}{R}|Creature - Giant|5|5|You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.$When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.| Fallen Ferromancer|New Phyrexia|82|U|{3}{R}|Creature - Human Shaman|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${1}{R}, {tap}: Fallen Ferromancer deals 1 damage to any target.| Flameborn Viron|New Phyrexia|83|C|{4}{R}{R}|Creature - Insect|6|4|| Furnace Scamp|New Phyrexia|84|C|{R}|Creature - Beast|1|1|Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.| Geosurge|New Phyrexia|85|U|{R}{R}{R}{R}|Sorcery|||Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells.| Gut Shot|New Phyrexia|86|U|{RP}|Instant|||({RP} can be paid with either {R} or 2 life.)$Gut Shot deals 1 damage to any target.| Invader Parasite|New Phyrexia|87|R|{3}{R}{R}|Creature - Insect|3|2|Imprint - When Invader Parasite enters the battlefield, exile target land.$Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player.| Moltensteel Dragon|New Phyrexia|88|R|{4}{RP}{RP}|Artifact Creature - Dragon|4|4|({RP} can be paid with either {R} or 2 life.)$Flying${RP}: Moltensteel Dragon gets +1/+0 until end of turn.| Ogre Menial|New Phyrexia|89|C|{3}{R}|Creature - Ogre|0|4|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${R}: Ogre Menial gets +1/+0 until end of turn.| Elesh Norn, Grand Cenobite|New Phyrexia|9|M|{5}{W}{W}|Legendary Creature - Praetor|4|7|Vigilance$Other creatures you control get +2/+2.$Creatures your opponents control get -2/-2.| Priest of Urabrask|New Phyrexia|90|U|{2}{R}|Creature - Human Cleric|2|1|When Priest of Urabrask enters the battlefield, add {R}{R}{R}.| Rage Extractor|New Phyrexia|91|U|{4}{RP}|Artifact|||({RP} can be paid with either {R} or 2 life.)$Whenever you cast a spell with {p} in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to any target.| Razor Swine|New Phyrexia|92|C|{2}{R}|Creature - Boar|2|1|First strike$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Ruthless Invasion|New Phyrexia|93|C|{3}{RP}|Sorcery|||({RP} can be paid with either {R} or 2 life.)$Nonartifact creatures can't block this turn.| Scrapyard Salvo|New Phyrexia|94|C|{1}{R}{R}|Sorcery|||Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard.| Slag Fiend|New Phyrexia|95|R|{R}|Creature - Construct|*|*|Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.| Slash Panther|New Phyrexia|96|C|{4}{RP}|Artifact Creature - Cat|4|2|({RP} can be paid with either {R} or 2 life.)$Haste| Tormentor Exarch|New Phyrexia|97|U|{3}{R}|Creature - Cleric|2|2|When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn.| Urabrask the Hidden|New Phyrexia|98|M|{3}{R}{R}|Legendary Creature - Praetor|4|4|Creatures you control have haste.$Creatures your opponents control enter the battlefield tapped.| Victorious Destruction|New Phyrexia|99|C|{4}{R}|Sorcery|||Destroy target artifact or land. Its controller loses 1 life.| Angel of Mercy|Ninth Edition|1|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Eager Cadet|Ninth Edition|1|C|{W}|Creature - Human Soldier|1|1|| Circle of Protection: Black|Ninth Edition|10|U|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Spined Wurm|Ninth Edition|10|C|{4}{G}|Creature - Wurm|5|4|| Storm Crow|Ninth Edition|100|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Telepathy|Ninth Edition|101|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Temporal Adept|Ninth Edition|102|R|{1}{U}{U}|Creature - Human Wizard|1|1|{U}{U}{U}, {tap}: Return target permanent to its owner's hand.| Thieving Magpie|Ninth Edition|103|U|{2}{U}{U}|Creature - Bird|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Thieving Magpie deals damage to an opponent, draw a card.| Thought Courier|Ninth Edition|104|U|{1}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card, then discard a card.| Tidal Kraken|Ninth Edition|105|R|{5}{U}{U}{U}|Creature - Kraken|6|6|Tidal Kraken is unblockable.| Tidings|Ninth Edition|106|U|{3}{U}{U}|Sorcery|||Draw four cards.| Time Ebb|Ninth Edition|107|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Trade Routes|Ninth Edition|108|R|{1}{U}|Enchantment|||{1}: Return target land you control to its owner's hand.${1}, Discard a land card: Draw a card.| Traumatize|Ninth Edition|109|R|{3}{U}{U}|Sorcery|||Target player puts the top half of their library, rounded down, into their graveyard.| Circle of Protection: Red|Ninth Edition|11|U|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Treasure Trove|Ninth Edition|110|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Draw a card.| Wanderguard Sentry|Ninth Edition|111|C|{4}{U}|Creature - Drone|3|3|When Wanderguard Sentry enters the battlefield, look at target opponent's hand.| Wind Drake|Ninth Edition|112|C|{2}{U}|Creature - Drake|2|2|Flying| Withering Gaze|Ninth Edition|113|U|{2}{U}|Sorcery|||Target opponent reveals their hand. You draw a card for each Forest and green card in it.| Zur's Weirding|Ninth Edition|114|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| Blackmail|Ninth Edition|115|U|{B}|Sorcery|||Target player reveals three cards from their hand and you choose one of them. That player discards that card.| Bog Imp|Ninth Edition|116|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Bog Wraith|Ninth Edition|117|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Coercion|Ninth Edition|118|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Consume Spirit|Ninth Edition|119|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to any target and you gain X life.| Crossbow Infantry|Ninth Edition|12|C|{1}{W}|Creature - Human Soldier Archer|1|1|{tap}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.| Contaminated Bond|Ninth Edition|120|C|{1}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature attacks or blocks, its controller loses 3 life.| Cruel Edict|Ninth Edition|121|U|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| Dark Banishing|Ninth Edition|122|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Death Pits of Rath|Ninth Edition|123|R|{3}{B}{B}|Enchantment|||Whenever a creature is dealt damage, destroy it. It can't be regenerated.| Deathgazer|Ninth Edition|124|U|{3}{B}|Creature - Lizard|2|2|Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.| Diabolic Tutor|Ninth Edition|125|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Drudge Skeletons|Ninth Edition|126|U|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Enfeeblement|Ninth Edition|127|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| Execute|Ninth Edition|128|U|{2}{B}|Instant|||Destroy target white creature. It can't be regenerated.$Draw a card.| Fear|Ninth Edition|129|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Demystify|Ninth Edition|13|C|{W}|Instant|||Destroy target enchantment.| Festering Goblin|Ninth Edition|130|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Final Punishment|Ninth Edition|131|R|{3}{B}{B}|Sorcery|||Target player loses life equal to the damage already dealt to that player this turn.| Foul Imp|Ninth Edition|132|C|{B}{B}|Creature - Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Giant Cockroach|Ninth Edition|133|C|{3}{B}|Creature - Insect|4|2|| Gluttonous Zombie|Ninth Edition|134|U|{4}{B}|Creature - Zombie|3|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Grave Pact|Ninth Edition|135|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Gravedigger|Ninth Edition|136|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Hell's Caretaker|Ninth Edition|137|R|{3}{B}|Creature - Horror|1|1|{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.| Highway Robber|Ninth Edition|138|C|{2}{B}{B}|Creature - Human Rogue Mercenary|2|2|When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.| Hollow Dogs|Ninth Edition|139|C|{4}{B}|Creature - Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| Foot Soldiers|Ninth Edition|14|C|{3}{W}|Creature - Human Soldier|2|4|| Horror of Horrors|Ninth Edition|140|U|{3}{B}{B}|Enchantment|||Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Hypnotic Specter|Ninth Edition|141|R|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Looming Shade|Ninth Edition|142|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Lord of the Undead|Ninth Edition|143|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures get +1/+1.${1}{B}, {tap}: Return target Zombie card from your graveyard to your hand.| Megrim|Ninth Edition|144|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Mind Rot|Ninth Edition|145|C|{2}{B}|Sorcery|||Target player discards two cards.| Mindslicer|Ninth Edition|146|R|{2}{B}{B}|Creature - Horror|4|3|When Mindslicer dies, each player discards their hand.| Mortivore|Ninth Edition|147|R|{2}{B}{B}|Creature - Lhurgoyf|*|*|Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.${B}: Regenerate Mortivore.| Nantuko Husk|Ninth Edition|148|U|{2}{B}|Creature - Zombie Insect|2|2|Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.| Nekrataal|Ninth Edition|149|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Gift of Estates|Ninth Edition|15|U|{1}{W}|Sorcery|||If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.| Nightmare|Ninth Edition|150|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Persecute|Ninth Edition|151|R|{2}{B}{B}|Sorcery|||Choose a color. Target player reveals their hand and discards all cards of that color.| Phyrexian Arena|Ninth Edition|152|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Phyrexian Gargantua|Ninth Edition|153|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Plague Beetle|Ninth Edition|154|C|{B}|Creature - Insect|1|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Plague Wind|Ninth Edition|155|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control. They can't be regenerated.| Raise Dead|Ninth Edition|156|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Ravenous Rats|Ninth Edition|157|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Razortooth Rats|Ninth Edition|158|C|{2}{B}|Creature - Rat|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Royal Assassin|Ninth Edition|159|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Glorious Anthem|Ninth Edition|16|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Scathe Zombies|Ninth Edition|160|C|{2}{B}|Creature - Zombie|2|2|| Sengir Vampire|Ninth Edition|161|R|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Serpent Warrior|Ninth Edition|162|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Slay|Ninth Edition|163|U|{2}{B}|Instant|||Destroy target green creature. It can't be regenerated.$Draw a card.| Soul Feast|Ninth Edition|164|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Spineless Thug|Ninth Edition|165|C|{1}{B}|Creature - Zombie Mercenary|2|2|Spineless Thug can't block.| Swarm of Rats|Ninth Edition|166|U|{1}{B}|Creature - Rat|*|1|Swarm of Rats's power is equal to the number of Rats you control.| Underworld Dreams|Ninth Edition|167|R|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.| Unholy Strength|Ninth Edition|168|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Will-o'-the-Wisp|Ninth Edition|169|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Glory Seeker|Ninth Edition|17|C|{1}{W}|Creature - Human Soldier|2|2|| Yawgmoth Demon|Ninth Edition|170|R|{4}{B}{B}|Creature - Demon|6|6|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.| Zombify|Ninth Edition|171|U|{3}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Anaba Shaman|Ninth Edition|172|C|{3}{R}|Creature - Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to any target.| Anarchist|Ninth Edition|173|U|{4}{R}|Creature - Human Wizard|2|2|When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.| Balduvian Barbarians|Ninth Edition|174|C|{1}{R}{R}|Creature - Human Barbarian|3|2|| Blaze|Ninth Edition|175|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Blood Moon|Ninth Edition|176|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Bloodfire Colossus|Ninth Edition|177|R|{6}{R}{R}|Creature - Giant|6|6|{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.| Boiling Seas|Ninth Edition|178|U|{3}{R}|Sorcery|||Destroy all Islands.| Demolish|Ninth Edition|179|U|{3}{R}|Sorcery|||Destroy target artifact or land.| Holy Day|Ninth Edition|18|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| Enrage|Ninth Edition|180|U|{X}{R}|Instant|||Target creature gets +X/+0 until end of turn.| Firebreathing|Ninth Edition|181|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flame Wave|Ninth Edition|182|U|{3}{R}{R}{R}{R}|Sorcery|||Flame Wave deals 4 damage to target player and each creature they control.| Flashfires|Ninth Edition|183|U|{3}{R}|Sorcery|||Destroy all Plains.| Flowstone Crusher|Ninth Edition|184|U|{3}{R}{R}|Creature - Beast|4|4|{R}: Flowstone Crusher gets +1/-1 until end of turn.| Flowstone Shambler|Ninth Edition|185|C|{2}{R}|Creature - Beast|2|2|{R}: Flowstone Shambler gets +1/-1 until end of turn.| Flowstone Slide|Ninth Edition|186|R|{X}{2}{R}{R}|Sorcery|||All creatures get +X/-X until end of turn.| Form of the Dragon|Ninth Edition|187|R|{4}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.$At the beginning of each end step, your life total becomes 5.$Creatures without flying can't attack you.| Furnace of Rath|Ninth Edition|188|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Goblin Balloon Brigade|Ninth Edition|189|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Holy Strength|Ninth Edition|19|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Goblin Brigand|Ninth Edition|190|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Brigand attacks each turn if able.| Goblin Chariot|Ninth Edition|191|C|{2}{R}|Creature - Goblin Warrior|2|2|Haste (This creature can attack the turn it comes under your control.)| Goblin King|Ninth Edition|192|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Mountaineer|Ninth Edition|193|C|{R}|Creature - Goblin Scout|1|1|Mountainwalk| Goblin Piker|Ninth Edition|194|C|{1}{R}|Creature - Goblin Warrior|2|1|| Goblin Sky Raider|Ninth Edition|195|C|{2}{R}|Creature - Goblin Warrior|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Guerrilla Tactics|Ninth Edition|196|U|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to any target.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.| Hill Giant|Ninth Edition|197|C|{3}{R}|Creature - Giant|3|3|| Karplusan Yeti|Ninth Edition|198|R|{3}{R}{R}|Creature - Yeti|3|3|{tap}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.| Kird Ape|Ninth Edition|199|U|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Vengeance|Ninth Edition|2|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Angelic Blessing|Ninth Edition|2|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Honor Guard|Ninth Edition|20|C|{W}|Creature - Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Lava Axe|Ninth Edition|200|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Elemental|Ninth Edition|201|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Magnivore|Ninth Edition|202|R|{2}{R}{R}|Creature - Lhurgoyf|*|*|Haste (This creature can attack the turn it comes under your control.)$Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.| Mana Clash|Ninth Edition|203|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Mogg Sentry|Ninth Edition|204|R|{R}|Creature - Goblin Warrior|1|1|Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.| Ogre Taskmaster|Ninth Edition|205|U|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Orcish Artillery|Ninth Edition|206|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Panic Attack|Ninth Edition|207|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn.| Pyroclasm|Ninth Edition|208|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Raging Goblin|Ninth Edition|209|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Infantry Veteran|Ninth Edition|21|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Rathi Dragon|Ninth Edition|210|R|{2}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.| Reflexes|Ninth Edition|211|C|{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)| Relentless Assault|Ninth Edition|212|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Rogue Kavu|Ninth Edition|213|C|{1}{R}|Creature - Kavu|1|1|Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.| Rukh Egg|Ninth Edition|214|R|{3}{R}|Creature - Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| Sandstone Warrior|Ninth Edition|215|C|{2}{R}{R}|Creature - Human Soldier Warrior|1|3|First strike (This creature deals combat damage before creatures without first strike.)${R}: Sandstone Warrior gets +1/+0 until end of turn.| Seething Song|Ninth Edition|216|C|{2}{R}|Instant|||Add {R}{R}{R}{R}{R}.| Shard Phoenix|Ninth Edition|217|R|{4}{R}|Creature - Phoenix|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.${R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.| Shatter|Ninth Edition|218|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Ninth Edition|219|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Inspirit|Ninth Edition|22|U|{2}{W}|Instant|||Untap target creature. It gets +2/+4 until end of turn.| Shock|Ninth Edition|220|C|{R}|Instant|||Shock deals 2 damage to any target.| Stone Rain|Ninth Edition|221|C|{2}{R}|Sorcery|||Destroy target land.| Sudden Impact|Ninth Edition|222|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Threaten|Ninth Edition|223|U|{2}{R}|Sorcery|||Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Thundermare|Ninth Edition|224|R|{5}{R}|Creature - Elemental Horse|5|5|Haste (This creature can attack the turn it comes under your control.)$When Thundermare enters the battlefield, tap all other creatures.| Viashino Sandstalker|Ninth Edition|225|U|{1}{R}{R}|Creature - Viashino Warrior|4|2|Haste (This creature can attack the turn it comes under your control.)$At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)| Volcanic Hammer|Ninth Edition|226|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to any target.| Whip Sergeant|Ninth Edition|227|U|{2}{R}|Creature - Human Soldier|2|1|{R}: Target creature gains haste until end of turn. (It can attack this turn.)| Wildfire|Ninth Edition|228|R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| Anaconda|Ninth Edition|229|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Ivory Mask|Ninth Edition|23|R|{2}{W}{W}|Enchantment|||You have shroud. (You can't be the target of spells or abilities.)| Ancient Silverback|Ninth Edition|230|R|{4}{G}{G}|Creature - Ape|6|5|{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Biorhythm|Ninth Edition|231|R|{6}{G}{G}|Sorcery|||Each player's life total becomes the number of creatures they control.| Blanchwood Armor|Ninth Edition|232|U|{2}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 for each Forest you control.| Craw Wurm|Ninth Edition|233|C|{4}{G}{G}|Creature - Wurm|6|4|| Creeping Mold|Ninth Edition|234|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Early Harvest|Ninth Edition|235|R|{1}{G}{G}|Instant|||Target player untaps all basic lands they control.| Elvish Bard|Ninth Edition|236|U|{3}{G}{G}|Creature - Elf Shaman|2|4|All creatures able to block Elvish Bard do so.| Elvish Berserker|Ninth Edition|237|C|{G}|Creature - Elf Berserker|1|1|Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Elvish Champion|Ninth Edition|238|R|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Elvish Piper|Ninth Edition|239|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Kami of Old Stone|Ninth Edition|24|U|{3}{W}|Creature - Spirit|1|7|| Elvish Warrior|Ninth Edition|240|C|{G}{G}|Creature - Elf Warrior|2|3|| Emperor Crocodile|Ninth Edition|241|R|{3}{G}|Creature - Crocodile|5|5|When you control no other creatures, sacrifice Emperor Crocodile.| Force of Nature|Ninth Edition|242|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Giant Growth|Ninth Edition|243|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Ninth Edition|244|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Greater Good|Ninth Edition|245|R|{2}{G}{G}|Enchantment|||Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.| Grizzly Bears|Ninth Edition|246|C|{1}{G}|Creature - Bear|2|2|| Groundskeeper|Ninth Edition|247|U|{G}|Creature - Human Druid|1|1|{1}{G}: Return target basic land card from your graveyard to your hand.| Hunted Wumpus|Ninth Edition|248|U|{3}{G}|Creature - Beast|6|6|When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.| Kavu Climber|Ninth Edition|249|C|{3}{G}{G}|Creature - Kavu|3|3|When Kavu Climber enters the battlefield, draw a card.| Leonin Skyhunter|Ninth Edition|25|U|{W}{W}|Creature - Cat Knight|2|2|Flying| King Cheetah|Ninth Edition|250|U|{3}{G}|Creature - Cat|3|2|Flash| Ley Druid|Ninth Edition|251|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Llanowar Behemoth|Ninth Edition|252|U|{3}{G}{G}|Creature - Elemental|4|4|Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.| Llanowar Elves|Ninth Edition|253|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Maro|Ninth Edition|254|R|{2}{G}{G}|Creature - Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| Might of Oaks|Ninth Edition|255|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Natural Affinity|Ninth Edition|256|R|{2}{G}|Instant|||All lands become 2/2 creatures until end of turn. They're still lands.| Natural Spring|Ninth Edition|257|C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Naturalize|Ninth Edition|258|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Needle Storm|Ninth Edition|259|U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| Marble Titan|Ninth Edition|26|R|{3}{W}|Creature - Giant|3|3|Creatures with power 3 or greater don't untap during their controllers' untap steps.| Norwood Ranger|Ninth Edition|260|C|{G}|Creature - Elf Scout|1|2|| Order of the Sacred Bell|Ninth Edition|261|C|{3}{G}|Creature - Human Monk|4|3|| Overgrowth|Ninth Edition|262|C|{2}{G}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Whenever enchanted land is tapped for mana, its controller adds {G}{G} to their mana pool (in addition to the mana the land produces).| Rampant Growth|Ninth Edition|263|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Reclaim|Ninth Edition|264|C|{G}|Instant|||Put target card from your graveyard on top of your library.| Regeneration|Ninth Edition|265|U|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| River Bear|Ninth Edition|266|U|{3}{G}|Creature - Bear|3|3|Islandwalk (This creature is unblockable as long as defending player controls an Island.)| Rootbreaker Wurm|Ninth Edition|267|U|{5}{G}{G}|Creature - Wurm|6|6|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Rootwalla|Ninth Edition|268|C|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Scaled Wurm|Ninth Edition|269|C|{7}{G}|Creature - Wurm|7|6|| Master Decoy|Ninth Edition|27|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Seedborn Muse|Ninth Edition|270|R|{3}{G}{G}|Creature - Spirit|2|4|Untap all permanents you control during each other player's untap step.| Silklash Spider|Ninth Edition|271|R|{3}{G}{G}|Creature - Spider|2|7|Reach (This creature can block creatures with flying.)${X}{G}{G}: Silklash Spider deals X damage to each creature with flying.| Stream of Life|Ninth Edition|272|U|{X}{G}|Sorcery|||Target player gains X life.| Summer Bloom|Ninth Edition|273|U|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Trained Armodon|Ninth Edition|274|C|{1}{G}{G}|Creature - Elephant|3|3|| Tree Monkey|Ninth Edition|275|C|{G}|Creature - Ape|1|1|Reach (This creature can block creatures with flying.)| Treetop Bracers|Ninth Edition|276|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.| Utopia Tree|Ninth Edition|277|R|{1}{G}|Creature - Plant|0|2|{tap}: Add one mana of any color.| Verdant Force|Ninth Edition|278|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Verduran Enchantress|Ninth Edition|279|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Master Healer|Ninth Edition|28|R|{4}{W}|Creature - Human Cleric|1|4|{tap}: Prevent the next 4 damage that would be dealt to any target this turn.| Viridian Shaman|Ninth Edition|280|U|{2}{G}|Creature - Elf Shaman|2|2|When Viridian Shaman enters the battlefield, destroy target artifact.| Web|Ninth Edition|281|U|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Weird Harvest|Ninth Edition|282|R|{X}{G}{G}|Sorcery|||Each player may search their library for up to X creature cards, reveal those cards, and put them into their hand. Then each player who searched their library this way shuffles it.| Wood Elves|Ninth Edition|283|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Yavimaya Enchantress|Ninth Edition|284|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Zodiac Monkey|Ninth Edition|285|C|{1}{G}|Creature - Ape|2|1|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Aladdin's Ring|Ninth Edition|286|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to any target.| Angel's Feather|Ninth Edition|287|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Beast of Burden|Ninth Edition|288|R|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Booby Trap|Ninth Edition|289|R|{6}|Artifact|||As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.$The chosen player reveals each card they draw.$When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.| Mending Hands|Ninth Edition|29|C|{W}|Instant|||Prevent the next 4 damage that would be dealt to any target this turn.| Bottle Gnomes|Ninth Edition|290|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Coat of Arms|Ninth Edition|291|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Dancing Scimitar|Ninth Edition|292|U|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Defense Grid|Ninth Edition|293|R|{2}|Artifact|||Each spell costs {3} more to cast except during its controller's turn.| Demon's Horn|Ninth Edition|294|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Disrupting Scepter|Ninth Edition|295|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Dragon's Claw|Ninth Edition|296|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Fellwar Stone|Ninth Edition|297|U|{2}|Artifact|||{tap}: Add one mana of any color that a land an opponent controls could produce.| Howling Mine|Ninth Edition|298|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Icy Manipulator|Ninth Edition|299|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Coral Eel|Ninth Edition|3|C|{1}{U}|Creature - Fish|2|1|| Aven Cloudchaser|Ninth Edition|3|C|{3}{W}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Cloudchaser enters the battlefield, destroy target enchantment.| Oracle's Attendants|Ninth Edition|30|R|{3}{W}|Creature - Human Soldier|1|5|{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.| Jade Statue|Ninth Edition|300|R|{4}|Artifact|||{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| Jester's Cap|Ninth Edition|301|R|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles their library.| Kraken's Eye|Ninth Edition|302|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Loxodon Warhammer|Ninth Edition|303|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Millstone|Ninth Edition|304|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of their library into their graveyard.| Ornithopter|Ninth Edition|305|U|{0}|Artifact Creature - Thopter|0|2|Flying| Phyrexian Hulk|Ninth Edition|306|U|{6}|Artifact Creature - Golem|5|4|| Rod of Ruin|Ninth Edition|307|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Slate of Ancestry|Ninth Edition|308|R|{4}|Artifact|||{4}, {tap}, Discard your hand: Draw a card for each creature you control.| Spellbook|Ninth Edition|309|U|{0}|Artifact|||You have no maximum hand size.| Pacifism|Ninth Edition|31|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Storage Matrix|Ninth Edition|310|R|{3}|Artifact|||As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.| Tanglebloom|Ninth Edition|311|U|{1}|Artifact|||{1}, {tap}: You gain 1 life.| Teferi's Puzzle Box|Ninth Edition|312|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.| Thran Golem|Ninth Edition|313|R|{5}|Artifact Creature - Golem|3|3|As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.| Ur-Golem's Eye|Ninth Edition|314|U|{4}|Artifact|||{tap}: Add {C}{C}.| Vulshok Morningstar|Ninth Edition|315|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Wurm's Tooth|Ninth Edition|316|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Adarkar Wastes|Ninth Edition|317|R||Land|||{tap}: Add {C}.${tap}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.| Battlefield Forge|Ninth Edition|318|R||Land|||{tap}: Add {C}.${tap}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.| Brushland|Ninth Edition|319|R||Land|||{tap}: Add {C}.${tap}: Add {G} or {W}. Brushland deals 1 damage to you.| Paladin en-Vec|Ninth Edition|32|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)| Caves of Koilos|Ninth Edition|320|R||Land|||{tap}: Add {C}.${tap}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.| Karplusan Forest|Ninth Edition|321|R||Land|||{tap}: Add {C}.${tap}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.| Llanowar Wastes|Ninth Edition|322|R||Land|||{tap}: Add {C}.${tap}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.| Quicksand|Ninth Edition|323|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| Shivan Reef|Ninth Edition|324|R||Land|||{tap}: Add {C}.${tap}: Add {U} or {R}. Shivan Reef deals 1 damage to you.| Sulfurous Springs|Ninth Edition|325|R||Land|||{tap}: Add {C}.${tap}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.| Underground River|Ninth Edition|326|R||Land|||{tap}: Add {C}.${tap}: Add {U} or {B}. Underground River deals 1 damage to you.| Urza's Mine|Ninth Edition|327|U||Land - Urza s Mine|||{tap}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.| Urza's Power Plant|Ninth Edition|328|U||Land - Urza s Power-Plant|||{tap}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.| Urza's Tower|Ninth Edition|329|U||Land - Urza s Tower|||{tap}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.| Peace of Mind|Ninth Edition|33|U|{1}{W}|Enchantment|||{W}, Discard a card: You gain 3 life.| Yavimaya Coast|Ninth Edition|330|R||Land|||{tap}: Add {C}.${tap}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Plains|Ninth Edition|331|L||Basic Land - Plains|||W| Plains|Ninth Edition|332|L||Basic Land - Plains|||W| Plains|Ninth Edition|333|L||Basic Land - Plains|||W| Plains|Ninth Edition|334|L||Basic Land - Plains|||W| Island|Ninth Edition|335|L||Basic Land - Island|||U| Island|Ninth Edition|336|L||Basic Land - Island|||U| Island|Ninth Edition|337|L||Basic Land - Island|||U| Island|Ninth Edition|338|L||Basic Land - Island|||U| Swamp|Ninth Edition|339|L||Basic Land - Swamp|||B| Pegasus Charger|Ninth Edition|34|C|{2}{W}|Creature - Pegasus|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)| Swamp|Ninth Edition|340|L||Basic Land - Swamp|||B| Swamp|Ninth Edition|341|L||Basic Land - Swamp|||B| Swamp|Ninth Edition|342|L||Basic Land - Swamp|||B| Mountain|Ninth Edition|343|L||Basic Land - Mountain|||R| Mountain|Ninth Edition|344|L||Basic Land - Mountain|||R| Mountain|Ninth Edition|345|L||Basic Land - Mountain|||R| Mountain|Ninth Edition|346|L||Basic Land - Mountain|||R| Forest|Ninth Edition|347|L||Basic Land - Forest|||G| Forest|Ninth Edition|348|L||Basic Land - Forest|||G| Forest|Ninth Edition|349|L||Basic Land - Forest|||G| Reverse Damage|Ninth Edition|35|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Forest|Ninth Edition|350|L||Basic Land - Forest|||G| Righteousness|Ninth Edition|36|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Sacred Ground|Ninth Edition|37|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.| Sacred Nectar|Ninth Edition|38|C|{1}{W}|Sorcery|||You gain 4 life.| Samite Healer|Ninth Edition|39|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Aven Flock|Ninth Edition|4|C|{4}{W}|Creature - Bird Soldier|2|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${W}: Aven Flock gets +0/+1 until end of turn.| Giant Octopus|Ninth Edition|4|C|{3}{U}|Creature - Octopus|3|3|| Sanctum Guardian|Ninth Edition|40|U|{1}{W}{W}|Creature - Human Cleric|1|4|Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.| Savannah Lions|Ninth Edition|41|R|{W}|Creature - Cat|2|1|| Seasoned Marshal|Ninth Edition|42|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Serra Angel|Ninth Edition|43|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Serra's Blessing|Ninth Edition|44|U|{1}{W}|Enchantment|||Creatures you control have vigilance. (Attacking doesn't cause them to tap.)| Skyhunter Prowler|Ninth Edition|45|C|{2}{W}|Creature - Cat Knight|1|3|Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)| Soul Warden|Ninth Edition|46|U|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Spirit Link|Ninth Edition|47|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Story Circle|Ninth Edition|48|R|{1}{W}{W}|Enchantment|||As Story Circle enters the battlefield, choose a color.${W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| Suntail Hawk|Ninth Edition|49|C|{W}|Creature - Bird|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Ballista Squad|Ninth Edition|5|U|{3}{W}|Creature - Human Rebel|2|2|{X}{W}, {tap}: Ballista Squad deals X damage to target attacking or blocking creature.| Index|Ninth Edition|5|C|{U}|Sorcery|||Look at the top five cards of your library, then put them back in any order.| Tempest of Light|Ninth Edition|50|U|{2}{W}|Instant|||Destroy all enchantments.| Venerable Monk|Ninth Edition|51|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Veteran Cavalier|Ninth Edition|52|C|{W}{W}|Creature - Human Knight|2|2|Vigilance (Attacking doesn't cause this creature to tap.)| Warrior's Honor|Ninth Edition|53|C|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Weathered Wayfarer|Ninth Edition|54|R|{W}|Creature - Human Nomad Cleric|1|1|{W}, {tap}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.| Worship|Ninth Edition|55|R|{3}{W}|Enchantment|||If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Wrath of God|Ninth Edition|56|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Zealous Inquisitor|Ninth Edition|57|U|{2}{W}|Creature - Human Cleric|2|2|{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.| Air Elemental|Ninth Edition|58|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Annex|Ninth Edition|59|U|{2}{U}{U}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$You control enchanted land.| Blessed Orator|Ninth Edition|6|U|{3}{W}|Creature - Human Cleric|1|4|Other creatures you control get +0/+1.| Archivist|Ninth Edition|60|R|{2}{U}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card.| Aven Fisher|Ninth Edition|61|C|{3}{U}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Fisher dies, you may draw a card.| Aven Windreader|Ninth Edition|62|C|{3}{U}{U}|Creature - Bird Soldier Wizard|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Target player reveals the top card of their library.| Azure Drake|Ninth Edition|63|U|{3}{U}|Creature - Drake|2|4|Flying| Baleful Stare|Ninth Edition|64|U|{2}{U}|Sorcery|||Target opponent reveals their hand. You draw a card for each Mountain and red card in it.| Battle of Wits|Ninth Edition|65|R|{3}{U}{U}|Enchantment|||At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.| Boomerang|Ninth Edition|66|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Clone|Ninth Edition|67|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Confiscate|Ninth Edition|68|U|{4}{U}{U}|Enchantment - Aura|||Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)$You control enchanted permanent.| Counsel of the Soratami|Ninth Edition|69|C|{2}{U}|Sorcery|||Draw two cards.| Blinding Angel|Ninth Edition|7|R|{3}{W}{W}|Creature - Angel|2|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.| Vizzerdrix|Ninth Edition|7|R|{6}{U}|Creature - Rabbit Beast|6|6|| Cowardice|Ninth Edition|70|R|{3}{U}{U}|Enchantment|||Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)| Crafty Pathmage|Ninth Edition|71|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Daring Apprentice|Ninth Edition|72|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| Dehydration|Ninth Edition|73|C|{3}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature doesn't untap during its controller's untap step.| Dream Prowler|Ninth Edition|74|U|{2}{U}{U}|Creature - Illusion|1|5|Dream Prowler is unblockable as long as it's attacking alone.| Evacuation|Ninth Edition|75|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Exhaustion|Ninth Edition|76|U|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during their next untap step.| Fishliver Oil|Ninth Edition|77|C|{1}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| Fleeting Image|Ninth Edition|78|R|{2}{U}|Creature - Illusion|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Return Fleeting Image to its owner's hand.| Flight|Ninth Edition|79|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Blinking Spirit|Ninth Edition|8|R|{3}{W}|Creature - Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| Goblin Raider|Ninth Edition|8|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Raider can't block.| Fugitive Wizard|Ninth Edition|80|C|{U}|Creature - Human Wizard|1|1|| Horned Turtle|Ninth Edition|81|C|{2}{U}|Creature - Turtle|1|4|| Imaginary Pet|Ninth Edition|82|R|{1}{U}|Creature - Illusion|4|4|At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.| Levitation|Ninth Edition|83|U|{2}{U}{U}|Enchantment|||Creatures you control have flying.| Lumengrid Warden|Ninth Edition|84|C|{1}{U}|Creature - Human Wizard|1|3|| Mahamoti Djinn|Ninth Edition|85|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Leak|Ninth Edition|86|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Mind Bend|Ninth Edition|87|R|{U}|Instant|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)| Phantom Warrior|Ninth Edition|88|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Plagiarize|Ninth Edition|89|R|{3}{U}|Instant|||Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.| Chastise|Ninth Edition|9|U|{3}{W}|Instant|||Destroy target attacking creature. You gain life equal to its power.| Enormous Baloth|Ninth Edition|9|U|{6}{G}|Creature - Beast|7|7|| Polymorph|Ninth Edition|90|R|{3}{U}|Sorcery|||Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.| Puppeteer|Ninth Edition|91|U|{2}{U}|Creature - Human Wizard|1|2|{U}, {tap}: You may tap or untap target creature.| Reminisce|Ninth Edition|92|U|{2}{U}|Sorcery|||Target player shuffles their graveyard into their library.| Remove Soul|Ninth Edition|93|C|{1}{U}|Instant|||Counter target creature spell.| Rewind|Ninth Edition|94|U|{2}{U}{U}|Instant|||Counter target spell. Untap up to four lands.| Sage Aven|Ninth Edition|95|C|{3}{U}|Creature - Bird Wizard|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.| Sea Monster|Ninth Edition|96|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Sea's Claim|Ninth Edition|97|C|{U}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Enchanted land is an Island.| Sift|Ninth Edition|98|C|{3}{U}|Sorcery|||Draw three cards, then discard a card.| Sleight of Hand|Ninth Edition|99|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Aegis of Honor|Odyssey|1|R|{W}|Enchantment|||{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.| Balancing Act|Odyssey|10|R|{2}{W}{W}|Sorcery|||Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.| Scrivener|Odyssey|100|C|{4}{U}|Creature - Human Wizard|2|2|When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.| Shifty Doppelganger|Odyssey|101|R|{2}{U}|Creature - Shapeshifter|1|1|{3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.| Standstill|Odyssey|102|U|{1}{U}|Enchantment|||When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.| Syncopate|Odyssey|103|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Think Tank|Odyssey|104|U|{2}{U}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.| Thought Devourer|Odyssey|105|R|{2}{U}{U}|Creature - Beast|4|4|Flying$Your maximum hand size is reduced by four.| Thought Eater|Odyssey|106|U|{1}{U}|Creature - Beast|2|2|Flying$Your maximum hand size is reduced by three.| Thought Nibbler|Odyssey|107|C|{U}|Creature - Beast|1|1|Flying$Your maximum hand size is reduced by two.| Time Stretch|Odyssey|108|R|{8}{U}{U}|Sorcery|||Target player takes two extra turns after this one.| Touch of Invisibility|Odyssey|109|C|{3}{U}|Sorcery|||Target creature is unblockable this turn.$$Draw a card.| Beloved Chaplain|Odyssey|11|U|{1}{W}|Creature - Human Cleric|1|1|Protection from creatures| Traumatize|Odyssey|110|R|{3}{U}{U}|Sorcery|||Target player puts the top half of their library, rounded down, into their graveyard.| Treetop Sentinel|Odyssey|111|U|{2}{U}{U}|Creature - Bird Soldier|2|3|Flying, protection from green| Unifying Theory|Odyssey|112|R|{1}{U}|Enchantment|||Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.| Upheaval|Odyssey|113|R|{4}{U}{U}|Sorcery|||Return all permanents to their owners' hands.| Words of Wisdom|Odyssey|114|C|{1}{U}|Instant|||You draw two cards, then each other player draws a card.| Afflict|Odyssey|115|C|{2}{B}|Instant|||Target creature gets -1/-1 until end of turn.$Draw a card.| Bloodcurdler|Odyssey|116|R|{1}{B}|Creature - Horror|1|1|Flying$At the beginning of your upkeep, put the top card of your library into your graveyard.$Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."| Braids, Cabal Minion|Odyssey|117|R|{2}{B}{B}|Legendary Creature - Human Minion|2|2|At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.| Buried Alive|Odyssey|118|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.| Cabal Inquisitor|Odyssey|119|C|{1}{B}|Creature - Human Minion|1|1|Threshold - {1}{B}, {tap}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.| Blessed Orator|Odyssey|12|U|{3}{W}|Creature - Human Cleric|1|4|Other creatures you control get +0/+1.| Cabal Patriarch|Odyssey|120|R|{3}{B}{B}{B}|Legendary Creature - Human Wizard|5|5|{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.${2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.| Cabal Shrine|Odyssey|121|R|{1}{B}{B}|Enchantment|||Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.| Caustic Tar|Odyssey|122|U|{4}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target player loses 3 life."| Childhood Horror|Odyssey|123|U|{3}{B}|Creature - Horror|2|2|Flying$Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.| Coffin Purge|Odyssey|124|C|{B}|Instant|||Exile target card from a graveyard.$Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Crypt Creeper|Odyssey|125|C|{1}{B}|Creature - Zombie|2|1|Sacrifice Crypt Creeper: Exile target card from a graveyard.| Cursed Monstrosity|Odyssey|126|R|{4}{B}|Creature - Horror|4|3|Flying$Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.| Decaying Soil|Odyssey|127|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, exile a card from your graveyard.$Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."| Decompose|Odyssey|128|U|{1}{B}|Sorcery|||Exile up to three target cards from a single graveyard.| Diabolic Tutor|Odyssey|129|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Cantivore|Odyssey|13|R|{1}{W}{W}|Creature - Lhurgoyf|*|*|Vigilance$Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.| Dirty Wererat|Odyssey|130|C|{3}{B}|Creature - Human Rat Minion|2|3|{B}, Discard a card: Regenerate Dirty Wererat.$Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.| Dusk Imp|Odyssey|131|C|{2}{B}|Creature - Imp|2|1|Flying| Entomb|Odyssey|132|R|{B}|Instant|||Search your library for a card and put that card into your graveyard. Then shuffle your library.| Execute|Odyssey|133|U|{2}{B}|Instant|||Destroy target white creature. It can't be regenerated.$Draw a card.| Face of Fear|Odyssey|134|U|{5}{B}|Creature - Horror|3|4|{2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Famished Ghoul|Odyssey|135|U|{3}{B}|Creature - Zombie|3|2|{1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.| Filthy Cur|Odyssey|136|C|{1}{B}|Creature - Hound|2|2|Whenever Filthy Cur is dealt damage, you lose that much life.| Fledgling Imp|Odyssey|137|C|{2}{B}|Creature - Imp|2|2|{B}, Discard a card: Fledgling Imp gains flying until end of turn.| Frightcrawler|Odyssey|138|C|{1}{B}|Creature - Horror|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.| Ghastly Demise|Odyssey|139|C|{B}|Instant|||Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.| Cease-Fire|Odyssey|14|C|{2}{W}|Instant|||Target player can't cast creature spells this turn.$Draw a card.| Gravedigger|Odyssey|140|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Gravestorm|Odyssey|141|R|{B}{B}{B}|Enchantment|||At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.| Haunting Echoes|Odyssey|142|R|{3}{B}{B}|Sorcery|||Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles their library.| Hint of Insanity|Odyssey|143|R|{2}{B}|Sorcery|||Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.| Infected Vermin|Odyssey|144|U|{2}{B}|Creature - Rat|1|1|{2}{B}: Infected Vermin deals 1 damage to each creature and each player.$Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.| Innocent Blood|Odyssey|145|C|{B}|Sorcery|||Each player sacrifices a creature.| Last Rites|Odyssey|146|C|{2}{B}|Sorcery|||Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.| Malevolent Awakening|Odyssey|147|U|{1}{B}{B}|Enchantment|||{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.| Mind Burst|Odyssey|148|C|{1}{B}|Sorcery|||Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.| Mindslicer|Odyssey|149|R|{2}{B}{B}|Creature - Horror|4|3|When Mindslicer dies, each player discards their hand.| Confessor|Odyssey|15|C|{W}|Creature - Human Cleric|1|1|Whenever a player discards a card, you may gain 1 life.| Morbid Hunger|Odyssey|150|C|{4}{B}{B}|Sorcery|||Morbid Hunger deals 3 damage to any target. You gain 3 life.$Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Morgue Theft|Odyssey|151|C|{1}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Mortivore|Odyssey|152|R|{2}{B}{B}|Creature - Lhurgoyf|*|*|Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.${B}: Regenerate Mortivore.| Nefarious Lich|Odyssey|153|R|{B}{B}{B}{B}|Enchantment|||If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.$If you would gain life, draw that many cards instead.$When Nefarious Lich leaves the battlefield, you lose the game.| Overeager Apprentice|Odyssey|154|C|{2}{B}|Creature - Human Minion|1|2|Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.| Painbringer|Odyssey|155|U|{2}{B}{B}|Creature - Human Minion|1|1|{tap}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.| Patriarch's Desire|Odyssey|156|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.$Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.| Repentant Vampire|Odyssey|157|R|{3}{B}{B}|Creature - Vampire|3|3|Flying$Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.$Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{tap}: Destroy target black creature."| Rotting Giant|Odyssey|158|U|{1}{B}|Creature - Zombie Giant|3|3|Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.| Sadistic Hypnotist|Odyssey|159|U|{3}{B}{B}|Creature - Human Minion|2|2|Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.| Dedicated Martyr|Odyssey|16|C|{W}|Creature - Human Cleric|1|1|{W}, Sacrifice Dedicated Martyr: You gain 3 life.| Screams of the Damned|Odyssey|160|U|{3}{B}{B}|Enchantment|||{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.| Skeletal Scrying|Odyssey|161|U|{X}{B}|Instant|||As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.$You draw X cards and you lose X life.| Skull Fracture|Odyssey|162|U|{B}|Sorcery|||Target player discards a card.$Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Stalking Bloodsucker|Odyssey|163|R|{4}{B}{B}|Creature - Vampire|4|4|Flying${1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.| Tainted Pact|Odyssey|164|R|{1}{B}|Instant|||Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.| Tombfire|Odyssey|165|R|{B}|Sorcery|||Target player exiles all cards with flashback from their graveyard.| Traveling Plague|Odyssey|166|R|{3}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of each upkeep, put a plague counter on Traveling Plague.$Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.$When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.| Whispering Shade|Odyssey|167|C|{3}{B}|Creature - Shade|1|1|Swampwalk${B}: Whispering Shade gets +1/+1 until end of turn.| Zombie Assassin|Odyssey|168|C|{4}{B}|Creature - Zombie Assassin|3|2|{tap}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.| Zombie Cannibal|Odyssey|169|C|{B}|Creature - Zombie|1|1|Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.| Delaying Shield|Odyssey|17|R|{3}{W}|Enchantment|||If damage would be dealt to you, put that many delay counters on Delaying Shield instead.$At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.| Zombie Infestation|Odyssey|170|U|{1}{B}|Enchantment|||Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.| Zombify|Odyssey|171|U|{3}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Acceptable Losses|Odyssey|172|C|{3}{R}|Sorcery|||As an additional cost to cast Acceptable Losses, discard a card at random.$Acceptable Losses deals 5 damage to target creature.| Anarchist|Odyssey|173|C|{4}{R}|Creature - Human Wizard|2|2|When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.| Ashen Firebeast|Odyssey|174|R|{6}{R}{R}|Creature - Elemental Beast|6|6|{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.| Barbarian Lunatic|Odyssey|175|C|{2}{R}|Creature - Human Barbarian|2|1|{2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.| Bash to Bits|Odyssey|176|U|{3}{R}|Instant|||Destroy target artifact.$Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Battle Strain|Odyssey|177|U|{1}{R}|Enchantment|||Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.| Blazing Salvo|Odyssey|178|C|{R}|Instant|||Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.| Bomb Squad|Odyssey|179|R|{3}{R}|Creature - Dwarf|1|1|{tap}: Put a fuse counter on target creature.$At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.$Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.| Devoted Caretaker|Odyssey|18|R|{W}|Creature - Human Cleric|1|2|{W}, {tap}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.| Burning Sands|Odyssey|180|R|{3}{R}{R}|Enchantment|||Whenever a creature dies, that creature's controller sacrifices a land.| Chainflinger|Odyssey|181|C|{3}{R}|Creature - Beast|2|2|{1}{R}, {tap}: Chainflinger deals 1 damage to any target.$Threshold - {2}{R}, {tap}: Chainflinger deals 2 damage to any target. Activate this ability only if seven or more cards are in your graveyard.| Chance Encounter|Odyssey|182|R|{2}{R}{R}|Enchantment|||Whenever you win a coin flip, put a luck counter on Chance Encounter.$$At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.| Demolish|Odyssey|183|U|{3}{R}|Sorcery|||Destroy target artifact or land.| Demoralize|Odyssey|184|C|{2}{R}|Instant|||Each creature can't be blocked this turn except by two or more creatures.$Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.| Dwarven Grunt|Odyssey|185|C|{R}|Creature - Dwarf|1|1|Mountainwalk| Dwarven Recruiter|Odyssey|186|U|{2}{R}|Creature - Dwarf|2|2|When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.| Dwarven Shrine|Odyssey|187|R|{1}{R}{R}|Enchantment|||Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.| Dwarven Strike Force|Odyssey|188|U|{4}{R}|Creature - Dwarf Berserker|4|3|Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.| Earth Rift|Odyssey|189|C|{3}{R}|Sorcery|||Destroy target land.$Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Divine Sacrament|Odyssey|19|R|{1}{W}{W}|Enchantment|||White creatures get +1/+1.$Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.| Ember Beast|Odyssey|190|C|{2}{R}|Creature - Beast|3|4|Ember Beast can't attack or block alone.| Engulfing Flames|Odyssey|191|U|{R}|Instant|||Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Epicenter|Odyssey|192|R|{4}{R}|Sorcery|||Target player sacrifices a land.$Threshold - Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.| Firebolt|Odyssey|193|C|{R}|Sorcery|||Firebolt deals 2 damage to any target.$Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Flame Burst|Odyssey|194|C|{1}{R}|Instant|||Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.| Frenetic Ogre|Odyssey|195|U|{4}{R}|Creature - Ogre|2|3|{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.| Halberdier|Odyssey|196|C|{3}{R}|Creature - Human Barbarian|3|1|First strike| Impulsive Maneuvers|Odyssey|197|R|{2}{R}{R}|Enchantment|||Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.| Kamahl, Pit Fighter|Odyssey|198|R|{4}{R}{R}|Legendary Creature - Human Barbarian|6|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)${tap}: Kamahl, Pit Fighter deals 3 damage to any target.| Kamahl's Desire|Odyssey|199|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.$Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.| Ancestral Tribute|Odyssey|2|R|{5}{W}{W}|Sorcery|||You gain 2 life for each card in your graveyard.$Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Dogged Hunter|Odyssey|20|R|{2}{W}|Creature - Human Nomad|1|1|{tap}: Destroy target creature token.| Lava Blister|Odyssey|200|U|{1}{R}|Sorcery|||Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.| Liquid Fire|Odyssey|201|U|{4}{R}{R}|Sorcery|||As an additional cost to cast Liquid Fire, choose a number between 0 and 5.$Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.| Mad Dog|Odyssey|202|C|{1}{R}|Creature - Hound|2|2|At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.| Magma Vein|Odyssey|203|U|{2}{R}|Enchantment|||{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.| Magnivore|Odyssey|204|R|{2}{R}{R}|Creature - Lhurgoyf|*|*|Haste (This creature can attack the turn it comes under your control.)$Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.| Mine Layer|Odyssey|205|R|{3}{R}|Creature - Dwarf|1|1|{1}{R}, {tap}: Put a mine counter on target land.$Whenever a land with a mine counter on it becomes tapped, destroy it.$When Mine Layer leaves the battlefield, remove all mine counters from all lands.| Minotaur Explorer|Odyssey|206|U|{1}{R}|Creature - Minotaur Scout|3|3|When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.| Molten Influence|Odyssey|207|R|{1}{R}|Instant|||Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.| Mudhole|Odyssey|208|R|{2}{R}|Instant|||Target player exiles all land cards from their graveyard.| Need for Speed|Odyssey|209|R|{R}|Enchantment|||Sacrifice a land: Target creature gains haste until end of turn.| Earnest Fellowship|Odyssey|21|R|{1}{W}|Enchantment|||Each creature has protection from its colors.| Obstinate Familiar|Odyssey|210|R|{R}|Creature - Lizard|1|1|If you would draw a card, you may skip that draw instead.| Pardic Firecat|Odyssey|211|C|{3}{R}|Creature - Elemental Cat|2|3|Haste$If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.| Pardic Miner|Odyssey|212|R|{1}{R}|Creature - Dwarf|1|1|Sacrifice Pardic Miner: Target player can't play lands this turn.| Pardic Swordsmith|Odyssey|213|C|{2}{R}|Creature - Dwarf|1|1|{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.| Price of Glory|Odyssey|214|U|{2}{R}|Enchantment|||Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.| Reckless Charge|Odyssey|215|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Recoup|Odyssey|216|U|{1}{R}|Sorcery|||Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rites of Initiation|Odyssey|217|C|{R}|Instant|||Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.| Savage Firecat|Odyssey|218|R|{3}{R}{R}|Creature - Elemental Cat|0|0|Trample$Savage Firecat enters the battlefield with seven +1/+1 counters on it.$Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.| Scorching Missile|Odyssey|219|C|{3}{R}|Sorcery|||Scorching Missile deals 4 damage to target player.$Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Embolden|Odyssey|22|C|{2}{W}|Instant|||Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.$Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Seize the Day|Odyssey|220|R|{3}{R}|Sorcery|||Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Shower of Coals|Odyssey|221|U|{3}{R}{R}|Sorcery|||Shower of Coals deals 2 damage to each of up to three target creatures and/or players.$Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.| Spark Mage|Odyssey|222|U|{R}|Creature - Dwarf Wizard|1|1|Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.| Steam Vines|Odyssey|223|U|{1}{R}{R}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.| Thermal Blast|Odyssey|224|C|{4}{R}|Instant|||Thermal Blast deals 3 damage to target creature.$Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.| Tremble|Odyssey|225|C|{1}{R}|Sorcery|||Each player sacrifices a land.| Volcanic Spray|Odyssey|226|U|{1}{R}|Sorcery|||Volcanic Spray deals 1 damage to each creature without flying and each player.$Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Volley of Boulders|Odyssey|227|R|{8}{R}|Sorcery|||Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.$Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Whipkeeper|Odyssey|228|U|{2}{R}{R}|Creature - Dwarf|1|1|{tap}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.| Bearscape|Odyssey|229|R|{1}{G}{G}|Enchantment|||{1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.| Gallantry|Odyssey|23|U|{1}{W}|Instant|||Target blocking creature gets +4/+4 until end of turn.$$Draw a card.| Beast Attack|Odyssey|230|U|{2}{G}{G}{G}|Instant|||Put a 4/4 green Beast creature token onto the battlefield.$Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Call of the Herd|Odyssey|231|R|{2}{G}|Sorcery|||Put a 3/3 green Elephant creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Cartographer|Odyssey|232|C|{2}{G}|Creature - Human|2|2|When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.| Chatter of the Squirrel|Odyssey|233|C|{G}|Sorcery|||Put a 1/1 green Squirrel creature token onto the battlefield.$Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Chlorophant|Odyssey|234|R|{G}{G}{G}|Creature - Elemental|1|1|At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.$Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."| Crashing Centaur|Odyssey|235|U|{4}{G}{G}|Creature - Centaur|3|4|{G}, Discard a card: Crashing Centaur gains trample until end of turn.$Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)| Deep Reconnaissance|Odyssey|236|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.$Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Diligent Farmhand|Odyssey|237|C|{G}|Creature - Human Druid|1|1|{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.$If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.| Druid Lyrist|Odyssey|238|C|{G}|Creature - Human Druid|1|1|{G}, {tap}, Sacrifice Druid Lyrist: Destroy target enchantment.| Druid's Call|Odyssey|239|U|{1}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.| Graceful Antelope|Odyssey|24|R|{2}{W}{W}|Creature - Antelope|1|4|Plainswalk$Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.| Elephant Ambush|Odyssey|240|C|{2}{G}{G}|Instant|||Put a 3/3 green Elephant creature token onto the battlefield.$Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Gorilla Titan|Odyssey|241|U|{3}{G}{G}|Creature - Ape|4|4|Trample$Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.| Ground Seal|Odyssey|242|R|{1}{G}|Enchantment|||When Ground Seal enters the battlefield, draw a card.$Cards in graveyards can't be the targets of spells or abilities.| Holistic Wisdom|Odyssey|243|R|{1}{G}{G}|Enchantment|||{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Howling Gale|Odyssey|244|U|{1}{G}|Instant|||Howling Gale deals 1 damage to each creature with flying and each player.$Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ivy Elemental|Odyssey|245|R|{X}{G}|Creature - Elemental|0|0|Ivy Elemental enters the battlefield with X +1/+1 counters on it.| Krosan Archer|Odyssey|246|C|{3}{G}|Creature - Centaur Archer|2|3|Reach (This creature can block creatures with flying.)${G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.| Krosan Avenger|Odyssey|247|C|{2}{G}|Creature - Human Druid|3|1|Trample$Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.| Krosan Beast|Odyssey|248|R|{3}{G}|Creature - Squirrel Beast|1|1|Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.| Leaf Dancer|Odyssey|249|C|{1}{G}{G}|Creature - Centaur|2|2|Forestwalk| Hallowed Healer|Odyssey|25|C|{2}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 2 damage that would be dealt to any target this turn.$Threshold - {tap}: Prevent the next 4 damage that would be dealt to any target this turn. Activate this ability only if seven or more cards are in your graveyard.| Metamorphic Wurm|Odyssey|250|U|{3}{G}{G}|Creature - Elephant Wurm|3|3|Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.| Moment's Peace|Odyssey|251|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Muscle Burst|Odyssey|252|C|{1}{G}|Instant|||Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.| Nantuko Disciple|Odyssey|253|C|{3}{G}|Creature - Insect Druid|2|2|{G}, {tap}: Target creature gets +2/+2 until end of turn.| Nantuko Elder|Odyssey|254|U|{2}{G}|Creature - Insect Druid|1|2|{tap}: Add {C}{G}.| Nantuko Mentor|Odyssey|255|R|{2}{G}|Creature - Insect Druid|1|1|{2}{G}, {tap}: Target creature gets +X/+X until end of turn, where X is that creature's power.| Nantuko Shrine|Odyssey|256|R|{1}{G}{G}|Enchantment|||Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.| New Frontiers|Odyssey|257|R|{X}{G}|Sorcery|||Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles it.| Nimble Mongoose|Odyssey|258|U|{G}|Creature - Mongoose|1|1|Shroud (This permanent can't be the target of spells or abilities.)$Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.| Nut Collector|Odyssey|259|R|{5}{G}|Creature - Human Druid|1|1|At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.$Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.| Karmic Justice|Odyssey|26|R|{2}{W}|Enchantment|||Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.| Overrun|Odyssey|260|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Piper's Melody|Odyssey|261|U|{G}|Sorcery|||Shuffle any number of target creature cards from your graveyard into your library.| Primal Frenzy|Odyssey|262|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has trample.| Rabid Elephant|Odyssey|263|C|{4}{G}|Creature - Elephant|3|4|Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.| Refresh|Odyssey|264|C|{2}{G}|Instant|||Regenerate target creature.$Draw a card.| Rites of Spring|Odyssey|265|C|{1}{G}|Sorcery|||Discard any number of cards. Search your library for up to that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.| Roar of the Wurm|Odyssey|266|U|{6}{G}|Sorcery|||Put a 6/6 green Wurm creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Seton, Krosan Protector|Odyssey|267|R|{G}{G}{G}|Legendary Creature - Centaur Druid|2|2|Tap an untapped Druid you control: Add {G}.| Seton's Desire|Odyssey|268|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.| Simplify|Odyssey|269|C|{G}|Sorcery|||Each player sacrifices an enchantment.| Kirtar's Desire|Odyssey|27|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.$Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.| Skyshooter|Odyssey|270|U|{1}{G}|Creature - Centaur Archer|1|2|Reach (This creature can block creatures with flying.)${tap}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.| Spellbane Centaur|Odyssey|271|R|{2}{G}|Creature - Centaur|3|2|Creatures you control can't be the targets of blue spells or abilities from blue sources.| Springing Tiger|Odyssey|272|C|{3}{G}|Creature - Cat|3|3|Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.| Squirrel Mob|Odyssey|273|R|{1}{G}{G}|Creature - Squirrel|2|2|Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.| Squirrel Nest|Odyssey|274|U|{1}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Put a 1/1 green Squirrel creature token onto the battlefield."| Still Life|Odyssey|275|U|{1}{G}{G}|Enchantment|||{G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.| Stone-Tongue Basilisk|Odyssey|276|R|{4}{G}{G}{G}|Creature - Basilisk|4|5|Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.$Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.| Sylvan Might|Odyssey|277|U|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Terravore|Odyssey|278|R|{1}{G}{G}|Creature - Lhurgoyf|*|*|Trample$Terravore's power and toughness are each equal to the number of land cards in all graveyards.| Twigwalker|Odyssey|279|U|{2}{G}|Creature - Insect|2|2|{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.| Kirtar's Wrath|Odyssey|28|R|{4}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.$Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.| Verdant Succession|Odyssey|280|R|{4}{G}|Enchantment|||Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature and put it onto the battlefield. If that player does, they shuffle their library.| Vivify|Odyssey|281|U|{2}{G}|Instant|||Target land becomes a 3/3 creature until end of turn. It's still a land.$$Draw a card.| Werebear|Odyssey|282|C|{1}{G}|Creature - Human Bear Druid|1|1|{tap}: Add {G}.$Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.| Wild Mongrel|Odyssey|283|C|{1}{G}|Creature - Hound|2|2|Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.| Woodland Druid|Odyssey|284|C|{G}|Creature - Human Druid|1|2|| Zoologist|Odyssey|285|R|{3}{G}|Creature - Human Druid|1|2|{3}{G}, {tap}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.| Atogatog|Odyssey|286|R|{W}{U}{B}{R}{G}|Legendary Creature - Atog|5|5|Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.| Decimate|Odyssey|287|R|{2}{R}{G}|Sorcery|||Destroy target artifact, target creature, target enchantment, and target land.| Iridescent Angel|Odyssey|288|R|{5}{W}{U}|Creature - Angel|4|4|Flying, protection from all colors| Lithatog|Odyssey|289|U|{1}{R}{G}|Creature - Atog|1|2|Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.$Sacrifice a land: Lithatog gets +1/+1 until end of turn.| Lieutenant Kirtar|Odyssey|29|R|{1}{W}{W}|Legendary Creature - Bird Soldier|2|2|Flying${1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.| Mystic Enforcer|Odyssey|290|R|{2}{G}{W}|Creature - Human Nomad Mystic|3|3|Protection from black$Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.| Phantatog|Odyssey|291|U|{1}{W}{U}|Creature - Atog|1|2|Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.$Discard a card: Phantatog gets +1/+1 until end of turn.| Psychatog|Odyssey|292|U|{1}{U}{B}|Creature - Atog|1|2|Discard a card: Psychatog gets +1/+1 until end of turn.$Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.| Sarcatog|Odyssey|293|U|{1}{B}{R}|Creature - Atog|1|2|Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.$Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.| Shadowmage Infiltrator|Odyssey|294|R|{1}{U}{B}|Creature - Human Wizard|1|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.| Thaumatog|Odyssey|295|U|{1}{G}{W}|Creature - Atog|1|2|Sacrifice a land: Thaumatog gets +1/+1 until end of turn.$Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.| Vampiric Dragon|Odyssey|296|R|{6}{B}{R}|Creature - Vampire Dragon|5|5|Flying$Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.${1}{R}: Vampiric Dragon deals 1 damage to target creature.| Catalyst Stone|Odyssey|297|R|{2}|Artifact|||Flashback costs you pay cost up to {2} less.$Flashback costs your opponents pay cost {2} more.| Charmed Pendant|Odyssey|298|R|{4}|Artifact|||{tap}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.)| Darkwater Egg|Odyssey|299|U|{1}|Artifact|||{2}, {tap}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card.| Angelic Wall|Odyssey|3|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Life Burst|Odyssey|30|C|{1}{W}|Instant|||Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.| Junk Golem|Odyssey|300|R|{4}|Artifact Creature - Golem|0|0|Junk Golem enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.${1}, Discard a card: Put a +1/+1 counter on Junk Golem.| Limestone Golem|Odyssey|301|U|{6}|Artifact Creature - Golem|3|4|{2}, Sacrifice Limestone Golem: Target player draws a card.| Millikin|Odyssey|302|U|{2}|Artifact Creature - Construct|0|1|{tap}, Put the top card of your library into your graveyard: Add {C}.| Mirari|Odyssey|303|R|{5}|Legendary Artifact|||Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.| Mossfire Egg|Odyssey|304|U|{1}|Artifact|||{2}, {tap}, Sacrifice Mossfire Egg: Add {R}{G}. Draw a card.| Otarian Juggernaut|Odyssey|305|R|{4}|Artifact Creature - Juggernaut|2|3|Otarian Juggernaut can't be blocked by Walls.$Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.| Patchwork Gnomes|Odyssey|306|U|{3}|Artifact Creature - Gnome|2|1|Discard a card: Regenerate Patchwork Gnomes.| Sandstone Deadfall|Odyssey|307|U|{3}|Artifact|||{tap}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.| Shadowblood Egg|Odyssey|308|U|{1}|Artifact|||{2}, {tap}, Sacrifice Shadowblood Egg: Add {B}{R}. Draw a card.| Skycloud Egg|Odyssey|309|U|{1}|Artifact|||{2}, {tap}, Sacrifice Skycloud Egg: Add {W}{U}. Draw a card.| Luminous Guardian|Odyssey|31|U|{3}{W}|Creature - Human Nomad|1|4|{W}: Luminous Guardian gets +0/+1 until end of turn.${2}: Luminous Guardian can block an additional creature this turn.| Steamclaw|Odyssey|310|U|{2}|Artifact|||{3}, {tap}: Exile target card from a graveyard.${1}, Sacrifice Steamclaw: Exile target card from a graveyard.| Sungrass Egg|Odyssey|311|U|{1}|Artifact|||{2}, {tap}, Sacrifice Sungrass Egg: Add {G}{W}. Draw a card.| Abandoned Outpost|Odyssey|312|C||Land|||Abandoned Outpost enters the battlefield tapped.${tap}: Add {W}.${tap}, Sacrifice Abandoned Outpost: Add one mana of any color.| Barbarian Ring|Odyssey|313|U||Land|||{tap}: Add {R}. Barbarian Ring deals 1 damage to you.$Threshold - {R}, {tap}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to any target. Activate this ability only if seven or more cards are in your graveyard.| Bog Wreckage|Odyssey|314|C||Land|||Bog Wreckage enters the battlefield tapped.${tap}: Add {B}.${tap}, Sacrifice Bog Wreckage: Add one mana of any color.| Cabal Pit|Odyssey|315|U||Land|||{tap}: Add {B}. Cabal Pit deals 1 damage to you.$Threshold - {B}, {tap}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.| Centaur Garden|Odyssey|316|U||Land|||{tap}: Add {G}. Centaur Garden deals 1 damage to you.$Threshold - {G}, {tap}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.| Cephalid Coliseum|Odyssey|317|U||Land|||{tap}: Add {U}. Cephalid Coliseum deals 1 damage to you.$Threshold - {U}, {tap}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.| Crystal Quarry|Odyssey|318|R||Land|||{tap}: Add {C}.$${5}, {tap}: Add {W}{U}{B}{R}{G}.| Darkwater Catacombs|Odyssey|319|R||Land|||{1}, {tap}: Add {U}{B}.| Master Apothecary|Odyssey|32|R|{W}{W}{W}|Creature - Human Cleric|2|2|Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.| Deserted Temple|Odyssey|320|R||Land|||{tap}: Add {C}.$${1}, {tap}: Untap target land.| Mossfire Valley|Odyssey|321|R||Land|||{1}, {tap}: Add {R}{G}.| Nomad Stadium|Odyssey|322|U||Land|||{tap}: Add {W}. Nomad Stadium deals 1 damage to you.$Threshold - {W}, {tap}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.| Petrified Field|Odyssey|323|R||Land|||{tap}: Add {C}.$${tap}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.| Ravaged Highlands|Odyssey|324|C||Land|||Ravaged Highlands enters the battlefield tapped.${tap}: Add {R}.${tap}, Sacrifice Ravaged Highlands: Add one mana of any color.| Seafloor Debris|Odyssey|325|C||Land|||Seafloor Debris enters the battlefield tapped.${tap}: Add {U}.${tap}, Sacrifice Seafloor Debris: Add one mana of any color.| Shadowblood Ridge|Odyssey|326|R||Land|||{1}, {tap}: Add {B}{R}.| Skycloud Expanse|Odyssey|327|R||Land|||{1}, {tap}: Add {W}{U}.| Sungrass Prairie|Odyssey|328|R||Land|||{1}, {tap}: Add {G}{W}.| Tarnished Citadel|Odyssey|329|R||Land|||{tap}: Add {C}.$${tap}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.| Mystic Crusader|Odyssey|33|R|{1}{W}{W}|Creature - Human Nomad Mystic|2|1|Protection from black and from red$Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.| Timberland Ruins|Odyssey|330|C||Land|||Timberland Ruins enters the battlefield tapped.${tap}: Add {G}.${tap}, Sacrifice Timberland Ruins: Add one mana of any color.| Plains|Odyssey|331|L||Basic Land - Plains|||W| Plains|Odyssey|332|L||Basic Land - Plains|||W| Plains|Odyssey|333|L||Basic Land - Plains|||W| Plains|Odyssey|334|L||Basic Land - Plains|||W| Island|Odyssey|335|L||Basic Land - Island|||U| Island|Odyssey|336|L||Basic Land - Island|||U| Island|Odyssey|337|L||Basic Land - Island|||U| Island|Odyssey|338|L||Basic Land - Island|||U| Swamp|Odyssey|339|L||Basic Land - Swamp|||B| Mystic Penitent|Odyssey|34|U|{W}|Creature - Human Nomad Mystic|1|1|Vigilance$Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.| Swamp|Odyssey|340|L||Basic Land - Swamp|||B| Swamp|Odyssey|341|L||Basic Land - Swamp|||B| Swamp|Odyssey|342|L||Basic Land - Swamp|||B| Mountain|Odyssey|343|L||Basic Land - Mountain|||R| Mountain|Odyssey|344|L||Basic Land - Mountain|||R| Mountain|Odyssey|345|L||Basic Land - Mountain|||R| Mountain|Odyssey|346|L||Basic Land - Mountain|||R| Forest|Odyssey|347|L||Basic Land - Forest|||G| Forest|Odyssey|348|L||Basic Land - Forest|||G| Forest|Odyssey|349|L||Basic Land - Forest|||G| Mystic Visionary|Odyssey|35|C|{1}{W}|Creature - Human Nomad Mystic|2|1|Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.| Forest|Odyssey|350|L||Basic Land - Forest|||G| Mystic Zealot|Odyssey|36|C|{3}{W}|Creature - Human Nomad Mystic|2|4|Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.| Nomad Decoy|Odyssey|37|U|{2}{W}|Creature - Human Nomad|1|2|{W}, {tap}: Tap target creature.$Threshold - {W}{W}, {tap}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.| Patrol Hound|Odyssey|38|C|{1}{W}|Creature - Hound|2|2|Discard a card: Patrol Hound gains first strike until end of turn.| Pianna, Nomad Captain|Odyssey|39|R|{1}{W}{W}|Legendary Creature - Human Nomad|2|2|Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.| Animal Boneyard|Odyssey|4|U|{2}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Sacrifice a creature: You gain life equal to that creature's toughness."| Pilgrim of Justice|Odyssey|40|C|{2}{W}|Creature - Human Cleric|1|3|Protection from red${W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.| Pilgrim of Virtue|Odyssey|41|C|{2}{W}|Creature - Human Cleric|1|3|Protection from black${W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.| Ray of Distortion|Odyssey|42|C|{3}{W}|Instant|||Destroy target artifact or enchantment.$Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Resilient Wanderer|Odyssey|43|U|{2}{W}{W}|Creature - Human Nomad|2|3|First strike$Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.| Sacred Rites|Odyssey|44|C|{W}|Instant|||Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.| Second Thoughts|Odyssey|45|C|{4}{W}|Instant|||Exile target attacking creature.$Draw a card.| Shelter|Odyssey|46|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$$Draw a card.| Soulcatcher|Odyssey|47|U|{1}{W}|Creature - Bird Soldier|1|1|Flying$Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.| Sphere of Duty|Odyssey|48|U|{3}{W}|Enchantment|||If a green source would deal damage to you, prevent 2 of that damage.| Sphere of Grace|Odyssey|49|U|{3}{W}|Enchantment|||If a black source would deal damage to you, prevent 2 of that damage.| Auramancer|Odyssey|5|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Sphere of Law|Odyssey|50|U|{3}{W}|Enchantment|||If a red source would deal damage to you, prevent 2 of that damage.| Sphere of Reason|Odyssey|51|U|{3}{W}|Enchantment|||If a blue source would deal damage to you, prevent 2 of that damage.| Sphere of Truth|Odyssey|52|U|{3}{W}|Enchantment|||If a white source would deal damage to you, prevent 2 of that damage.| Spiritualize|Odyssey|53|U|{2}{W}|Instant|||Until end of turn, whenever target creature deals damage, you gain that much life.$Draw a card.| Tattoo Ward|Odyssey|54|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.$Sacrifice Tattoo Ward: Destroy target enchantment.| Testament of Faith|Odyssey|55|U|{W}|Enchantment|||{X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.| Tireless Tribe|Odyssey|56|C|{W}|Creature - Human Nomad|1|1|Discard a card: Tireless Tribe gets +0/+4 until end of turn.| Wayward Angel|Odyssey|57|R|{4}{W}{W}|Creature - Angel Horror|4|4|Flying, vigilance$Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."| Aboshan, Cephalid Emperor|Odyssey|58|R|{4}{U}{U}|Legendary Creature - Cephalid|3|3|Tap an untapped Cephalid you control: Tap target permanent.${U}{U}{U}: Tap all creatures without flying.| Aboshan's Desire|Odyssey|59|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)| Aven Archer|Odyssey|6|U|{3}{W}{W}|Creature - Bird Soldier Archer|2|2|Flying${2}{W}, {tap}: Aven Archer deals 2 damage to target attacking or blocking creature.| Aether Burst|Odyssey|60|C|{1}{U}|Instant|||Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Æther Burst in all graveyards as you cast Æther Burst.| Amugaba|Odyssey|61|R|{5}{U}{U}|Creature - Illusion|6|6|Flying${2}{U}, Discard a card: Return Amugaba to its owner's hand.| Aura Graft|Odyssey|62|U|{1}{U}|Instant|||Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.| Aven Fisher|Odyssey|63|C|{3}{U}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Fisher dies, you may draw a card.| Aven Smokeweaver|Odyssey|64|U|{2}{U}{U}|Creature - Bird Soldier|2|3|Flying, protection from red| Aven Windreader|Odyssey|65|C|{3}{U}{U}|Creature - Bird Soldier Wizard|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Target player reveals the top card of their library.| Balshan Beguiler|Odyssey|66|U|{2}{U}|Creature - Human Wizard|1|1|Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.| Balshan Griffin|Odyssey|67|U|{3}{U}|Creature - Griffin|3|2|Flying${1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.| Bamboozle|Odyssey|68|U|{2}{U}|Sorcery|||Target player reveals the top four cards of their library. You choose two of those cards and put them into their graveyard. Put the rest on top of their library in any order.| Battle of Wits|Odyssey|69|R|{3}{U}{U}|Enchantment|||At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.| Aven Cloudchaser|Odyssey|7|C|{3}{W}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Cloudchaser enters the battlefield, destroy target enchantment.| Careful Study|Odyssey|70|C|{U}|Sorcery|||Draw two cards, then discard two cards.| Cephalid Broker|Odyssey|71|U|{3}{U}|Creature - Cephalid|2|2|{tap}: Target player draws two cards, then discards two cards.| Cephalid Looter|Odyssey|72|C|{2}{U}|Creature - Cephalid Rogue|2|1|{tap}: Target player draws a card, then discards a card.| Cephalid Retainer|Odyssey|73|R|{2}{U}{U}|Creature - Cephalid|2|3|{U}{U}: Tap target creature without flying.| Cephalid Scout|Odyssey|74|C|{1}{U}|Creature - Cephalid Wizard Scout|1|1|Flying${2}{U}, Sacrifice a land: Draw a card.| Cephalid Shrine|Odyssey|75|R|{1}{U}{U}|Enchantment|||Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.| Chamber of Manipulation|Odyssey|76|U|{2}{U}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Discard a card: Gain control of target creature until end of turn."| Cognivore|Odyssey|77|R|{6}{U}{U}|Creature - Lhurgoyf|*|*|Flying$Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.| Concentrate|Odyssey|78|U|{2}{U}{U}|Sorcery|||Draw three cards.| Cultural Exchange|Odyssey|79|R|{4}{U}{U}|Sorcery|||Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)| Aven Flock|Odyssey|8|C|{4}{W}|Creature - Bird Soldier|2|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${W}: Aven Flock gets +0/+1 until end of turn.| Deluge|Odyssey|80|U|{2}{U}|Instant|||Tap all creatures without flying.| Dematerialize|Odyssey|81|C|{3}{U}|Sorcery|||Return target permanent to its owner's hand.$Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Divert|Odyssey|82|R|{U}|Instant|||Change the target of target spell with a single target unless that spell's controller pays {2}.| Dreamwinder|Odyssey|83|C|{3}{U}|Creature - Serpent|4|3|Dreamwinder can't attack unless defending player controls an Island.${U}, Sacrifice an Island: Target land becomes an Island until end of turn.| Escape Artist|Odyssey|84|C|{1}{U}|Creature - Human Wizard|1|1|Escape Artist is unblockable.${U}, Discard a card: Return Escape Artist to its owner's hand.| Extract|Odyssey|85|R|{U}|Sorcery|||Search target player's library for a card and exile it. Then that player shuffles their library.| Fervent Denial|Odyssey|86|U|{3}{U}|Instant|||Counter target spell.$Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Immobilizing Ink|Odyssey|87|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$Enchanted creature has "{1}, Discard a card: Untap this creature."| Laquatus's Creativity|Odyssey|88|U|{4}{U}|Sorcery|||Target player draws cards equal to the number of cards in their hand, then discards that many cards.| Patron Wizard|Odyssey|89|R|{U}{U}{U}|Creature - Human Wizard|2|2|Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.| Aven Shrine|Odyssey|9|R|{1}{W}{W}|Enchantment|||Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.| Pedantic Learning|Odyssey|90|R|{U}{U}|Enchantment|||Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.| Peek|Odyssey|91|C|{U}|Instant|||Look at target player's hand.$Draw a card.| Persuasion|Odyssey|92|R|{3}{U}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$You control enchanted creature.| Phantom Whelp|Odyssey|93|C|{1}{U}|Creature - Illusion Hound|2|2|When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| Predict|Odyssey|94|U|{1}{U}|Instant|||Name a card, then target player puts the top card of their library into their graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.| Psionic Gift|Odyssey|95|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to any target."| Pulsating Illusion|Odyssey|96|U|{4}{U}|Creature - Illusion|0|1|Flying$Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.| Puppeteer|Odyssey|97|U|{2}{U}|Creature - Human Wizard|1|2|{U}, {tap}: You may tap or untap target creature.| Repel|Odyssey|98|C|{3}{U}|Instant|||Put target creature on top of its owner's library.| Rites of Refusal|Odyssey|99|C|{1}{U}|Instant|||Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.| Akroma's Blessing|Onslaught|1|U|{2}{W}|Instant|||Choose a color. Creatures you control gain protection from the chosen color until end of turn.$Cycling {W} ({W}, Discard this card: Draw a card.)| Catapult Master|Onslaught|10|R|{3}{W}{W}|Creature - Human Soldier|3|3|Tap five untapped Soldiers you control: Exile target creature.| Nameless One|Onslaught|100|U|{3}{U}|Creature - Wizard Avatar|*|*|Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.$Morph {2}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Peer Pressure|Onslaught|101|R|{3}{U}|Sorcery|||Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)| Psychic Trance|Onslaught|102|R|{2}{U}{U}|Instant|||Until end of turn, Wizards you control gain "{tap}: Counter target spell."| Quicksilver Dragon|Onslaught|103|R|{4}{U}{U}|Creature - Dragon|5|5|Flying${U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.$Morph {4}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Read the Runes|Onslaught|104|R|{X}{U}|Instant|||Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.| Reminisce|Onslaught|105|U|{2}{U}|Sorcery|||Target player shuffles their graveyard into their library.| Riptide Biologist|Onslaught|106|C|{1}{U}|Creature - Human Wizard|1|2|Protection from Beasts$Morph {2}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Riptide Chronologist|Onslaught|107|U|{3}{U}|Creature - Human Wizard|1|3|{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.| Riptide Entrancer|Onslaught|108|R|{1}{U}{U}|Creature - Human Wizard|1|1|Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)$Morph {U}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Riptide Shapeshifter|Onslaught|109|U|{3}{U}|Creature - Shapeshifter|3|3|{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.| Catapult Squad|Onslaught|11|U|{1}{W}|Creature - Human Soldier|2|1|Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.| Rummaging Wizard|Onslaught|110|U|{3}{U}|Creature - Human Wizard|2|2|{2}{U}: Look at the top card of your library. You may put that card into your graveyard.| Sage Aven|Onslaught|111|C|{3}{U}|Creature - Bird Wizard|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.| Screaming Seahawk|Onslaught|112|C|{4}{U}|Creature - Bird|2|2|Flying$When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.| Sea's Claim|Onslaught|113|C|{U}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Enchanted land is an Island.| Slipstream Eel|Onslaught|114|C|{5}{U}{U}|Creature - Fish Beast|6|6|Slipstream Eel can't attack unless defending player controls an Island.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)| Spy Network|Onslaught|115|C|{U}|Instant|||Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.| Standardize|Onslaught|116|R|{U}{U}|Instant|||Choose a creature type other than Wall. Each creature becomes that type until end of turn.| Supreme Inquisitor|Onslaught|117|R|{3}{U}|Creature - Human Wizard|1|3|Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles their library.| Trade Secrets|Onslaught|118|R|{1}{U}{U}|Sorcery|||Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.| Trickery Charm|Onslaught|119|C|{U}|Instant|||Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.| Chain of Silence|Onslaught|12|U|{1}{W}|Instant|||Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.| Voidmage Prodigy|Onslaught|120|R|{U}{U}|Creature - Human Wizard|2|1|{U}{U}, Sacrifice a Wizard: Counter target spell.$Morph {U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Wheel and Deal|Onslaught|121|R|{3}{U}|Instant|||Any number of target opponents each discards their hand and draws seven cards.$Draw a card.| Words of Wind|Onslaught|122|R|{2}{U}|Enchantment|||{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.| Accursed Centaur|Onslaught|123|C|{B}|Creature - Zombie Centaur|2|2|When Accursed Centaur enters the battlefield, sacrifice a creature.| Anurid Murkdiver|Onslaught|124|C|{4}{B}{B}|Creature - Zombie Frog Beast|4|3|Swampwalk| Aphetto Dredging|Onslaught|125|C|{3}{B}|Sorcery|||Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.| Aphetto Vulture|Onslaught|126|U|{4}{B}{B}|Creature - Zombie Bird|3|2|Flying$When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.| Blackmail|Onslaught|127|U|{B}|Sorcery|||Target player reveals three cards from their hand and you choose one of them. That player discards that card.| Boneknitter|Onslaught|128|U|{1}{B}|Creature - Zombie Cleric|1|1|{1}{B}: Regenerate target Zombie.$Morph {2}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Cabal Archon|Onslaught|129|U|{2}{B}|Creature - Human Cleric|2|2|{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.| Circle of Solace|Onslaught|13|R|{3}{W}|Enchantment|||As Circle of Solace enters the battlefield, choose a creature type.${1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.| Cabal Executioner|Onslaught|130|U|{2}{B}{B}|Creature - Human Cleric|2|2|Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.$Morph {3}{B}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Cabal Slaver|Onslaught|131|U|{2}{B}|Creature - Human Cleric|2|1|Whenever a Goblin deals combat damage to a player, that player discards a card.| Chain of Smog|Onslaught|132|U|{1}{B}|Sorcery|||Target player discards two cards. That player may copy this spell and may choose a new target for that copy.| Cover of Darkness|Onslaught|133|R|{1}{B}|Enchantment|||As Cover of Darkness enters the battlefield, choose a creature type.$Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)| Crown of Suspicion|Onslaught|134|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-1.$Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.| Cruel Revival|Onslaught|135|C|{4}{B}|Instant|||Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.| Death Match|Onslaught|136|R|{3}{B}|Enchantment|||Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.| Death Pulse|Onslaught|137|U|{2}{B}{B}|Instant|||Target creature gets -4/-4 until end of turn.$Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)$When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.| Dirge of Dread|Onslaught|138|C|{2}{B}|Sorcery|||All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)$Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)$When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.| Disciple of Malice|Onslaught|139|C|{1}{B}|Creature - Human Cleric|1|2|Protection from white$Cycling {2} ({2}, Discard this card: Draw a card.)| Convalescent Care|Onslaught|14|R|{1}{W}{W}|Enchantment|||At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.| Doomed Necromancer|Onslaught|140|R|{2}{B}|Creature - Human Cleric Mercenary|2|2|{B}, {tap}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.| Ebonblade Reaper|Onslaught|141|R|{2}{B}|Creature - Human Cleric|1|1|Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.$Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up.$Morph {3}{B}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Endemic Plague|Onslaught|142|R|{3}{B}|Sorcery|||As an additional cost to cast Endemic Plague, sacrifice a creature.$Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.| Entrails Feaster|Onslaught|143|R|{B}|Creature - Zombie Cat|1|1|At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.| Fade from Memory|Onslaught|144|U|{B}|Instant|||Exile target card from a graveyard.$Cycling {B} ({B}, Discard this card: Draw a card.)| Fallen Cleric|Onslaught|145|C|{4}{B}|Creature - Zombie Cleric|4|2|Protection from Clerics$Morph {4}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| False Cure|Onslaught|146|R|{B}{B}|Instant|||Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.| Feeding Frenzy|Onslaught|147|U|{2}{B}|Instant|||Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.| Festering Goblin|Onslaught|148|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Frightshroud Courier|Onslaught|149|U|{2}{B}|Creature - Zombie|2|1|You may choose not to untap Frightshroud Courier during your untap step.${2}{B}, {tap}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)| Crowd Favorites|Onslaught|15|U|{6}{W}|Creature - Human Soldier|4|4|{3}{W}: Tap target creature.${3}{W}: Crowd Favorites gets +0/+5 until end of turn.| Gangrenous Goliath|Onslaught|150|R|{3}{B}{B}|Creature - Zombie Giant|4|4|Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.| Gluttonous Zombie|Onslaught|151|U|{4}{B}|Creature - Zombie|3|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Gravespawn Sovereign|Onslaught|152|R|{4}{B}{B}|Creature - Zombie|3|3|Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.| Grinning Demon|Onslaught|153|R|{2}{B}{B}|Creature - Demon|6|6|At the beginning of your upkeep, you lose 2 life.$Morph {2}{B}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Haunted Cadaver|Onslaught|154|C|{3}{B}|Creature - Zombie|2|2|Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.$Morph {1}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Head Games|Onslaught|155|R|{3}{B}{B}|Sorcery|||Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles their library.| Headhunter|Onslaught|156|U|{1}{B}|Creature - Human Cleric|1|1|Whenever Headhunter deals combat damage to a player, that player discards a card.$Morph {B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Infest|Onslaught|157|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Misery Charm|Onslaught|158|C|{B}|Instant|||Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.| Nantuko Husk|Onslaught|159|C|{2}{B}|Creature - Zombie Insect|2|2|Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.| Crown of Awe|Onslaught|16|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black and from red.$Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.| Oversold Cemetery|Onslaught|160|R|{1}{B}|Enchantment|||At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.| Patriarch's Bidding|Onslaught|161|R|{3}{B}{B}|Sorcery|||Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.| Profane Prayers|Onslaught|162|C|{2}{B}{B}|Sorcery|||Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.| Prowling Pangolin|Onslaught|163|U|{3}{B}{B}|Creature - Beast|6|5|When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.| Rotlung Reanimator|Onslaught|164|R|{2}{B}|Creature - Zombie Cleric|2|2|Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield.| Screeching Buzzard|Onslaught|165|C|{3}{B}|Creature - Bird|2|2|Flying$When Screeching Buzzard dies, each opponent discards a card.| Severed Legion|Onslaught|166|C|{1}{B}{B}|Creature - Zombie|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Shade's Breath|Onslaught|167|U|{1}{B}|Instant|||Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."| Shepherd of Rot|Onslaught|168|C|{1}{B}|Creature - Zombie Cleric|1|1|{tap}: Each player loses 1 life for each Zombie on the battlefield.| Silent Specter|Onslaught|169|R|{4}{B}{B}|Creature - Specter|4|4|Flying$Whenever Silent Specter deals combat damage to a player, that player discards two cards.$Morph {3}{B}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Crude Rampart|Onslaught|17|U|{3}{W}|Creature - Wall|4|5|Defender (This creature can't attack.)$Morph {4}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Smother|Onslaught|170|U|{1}{B}|Instant|||Destroy target creature with converted mana cost 3 or less. It can't be regenerated.| Soulless One|Onslaught|171|U|{3}{B}|Creature - Zombie Avatar|*|*|Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.| Spined Basher|Onslaught|172|C|{2}{B}|Creature - Zombie Beast|3|1|Morph {2}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Strongarm Tactics|Onslaught|173|R|{1}{B}|Sorcery|||Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.| Swat|Onslaught|174|C|{1}{B}{B}|Instant|||Destroy target creature with power 2 or less.$Cycling {2} ({2}, Discard this card: Draw a card.)| Syphon Mind|Onslaught|175|C|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.| Syphon Soul|Onslaught|176|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Thrashing Mudspawn|Onslaught|177|U|{3}{B}{B}|Creature - Beast|4|4|Whenever Thrashing Mudspawn is dealt damage, you lose that much life.$Morph {1}{B}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Undead Gladiator|Onslaught|178|R|{1}{B}{B}|Creature - Zombie Barbarian|3|1|{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.$Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)| Visara the Dreadful|Onslaught|179|R|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${tap}: Destroy target creature. It can't be regenerated.| Daru Cavalier|Onslaught|18|C|{3}{W}|Creature - Human Soldier|2|2|First strike$When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.| Walking Desecration|Onslaught|180|U|{2}{B}|Creature - Zombie|1|1|{B}, {tap}: Creatures of the creature type of your choice attack this turn if able.| Withering Hex|Onslaught|181|U|{B}|Enchantment - Aura|||Enchant creature$Whenever a player cycles a card, put a plague counter on Withering Hex.$Enchanted creature gets -1/-1 for each plague counter on Withering Hex.| Words of Waste|Onslaught|182|R|{2}{B}|Enchantment|||{1}: The next time you would draw a card this turn, each opponent discards a card instead.| Wretched Anurid|Onslaught|183|C|{1}{B}|Creature - Zombie Frog Beast|3|3|Whenever another creature enters the battlefield, you lose 1 life.| Aether Charge|Onslaught|184|U|{4}{R}|Enchantment|||Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.| Aggravated Assault|Onslaught|185|R|{2}{R}|Enchantment|||{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.| Airdrop Condor|Onslaught|186|U|{4}{R}|Creature - Bird|2|2|Flying${1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to any target.| Avarax|Onslaught|187|U|{3}{R}{R}|Creature - Beast|3|3|Haste$When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.${1}{R}: Avarax gets +1/+0 until end of turn.| Battering Craghorn|Onslaught|188|C|{2}{R}{R}|Creature - Goat Beast|3|1|First strike$Morph {1}{R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Blistering Firecat|Onslaught|189|R|{1}{R}{R}{R}|Creature - Elemental Cat|7|1|Trample, haste$At the beginning of the end step, sacrifice Blistering Firecat.$Morph {R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Daru Healer|Onslaught|19|C|{2}{W}|Creature - Human Cleric|1|2|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.$Morph {W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Break Open|Onslaught|190|C|{1}{R}|Instant|||Turn target face-down creature an opponent controls face up.| Brightstone Ritual|Onslaught|191|C|{R}|Instant|||Add {R} for each Goblin on the battlefield.| Butcher Orgg|Onslaught|192|R|{4}{R}{R}{R}|Creature - Orgg|6|6|You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.| Chain of Plasma|Onslaught|193|U|{1}{R}|Instant|||Chain of Plasma deals 3 damage to any target. Then that player or that creature's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.| Charging Slateback|Onslaught|194|C|{4}{R}|Creature - Beast|4|3|Charging Slateback can't block.$Morph {4}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Commando Raid|Onslaught|195|U|{2}{R}|Instant|||Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."| Crown of Fury|Onslaught|196|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has first strike.$Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.| Custody Battle|Onslaught|197|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."| Dragon Roost|Onslaught|198|R|{4}{R}{R}|Enchantment|||{5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Dwarven Blastminer|Onslaught|199|U|{1}{R}|Creature - Dwarf|1|1|{2}{R}, {tap}: Destroy target nonbasic land.$Morph {R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Akroma's Vengeance|Onslaught|2|R|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3} ({3}, Discard this card: Draw a card.)| Daru Lancer|Onslaught|20|C|{4}{W}{W}|Creature - Human Soldier|3|4|First strike$Morph {2}{W}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Embermage Goblin|Onslaught|200|U|{3}{R}|Creature - Goblin Wizard|1|1|When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.${tap}: Embermage Goblin deals 1 damage to any target.| Erratic Explosion|Onslaught|201|C|{2}{R}|Sorcery|||Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.| Fever Charm|Onslaught|202|C|{R}|Instant|||Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.| Flamestick Courier|Onslaught|203|U|{2}{R}|Creature - Goblin|2|1|You may choose not to untap Flamestick Courier during your untap step.${2}{R}, {tap}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.| Goblin Machinist|Onslaught|204|U|{4}{R}|Creature - Goblin|0|5|{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.| Goblin Piledriver|Onslaught|205|R|{1}{R}|Creature - Goblin Warrior|1|2|Protection from blue$Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.| Goblin Pyromancer|Onslaught|206|R|{3}{R}|Creature - Goblin Wizard|2|2|When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.$At the beginning of the end step, destroy all Goblins.| Goblin Sharpshooter|Onslaught|207|R|{2}{R}|Creature - Goblin|1|1|Goblin Sharpshooter doesn't untap during your untap step.$Whenever a creature dies, untap Goblin Sharpshooter.${tap}: Goblin Sharpshooter deals 1 damage to any target.| Goblin Sky Raider|Onslaught|208|C|{2}{R}|Creature - Goblin Warrior|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Goblin Sledder|Onslaught|209|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.| Daunting Defender|Onslaught|21|C|{4}{W}|Creature - Human Cleric|3|3|If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.| Goblin Taskmaster|Onslaught|210|C|{R}|Creature - Goblin|1|1|{1}{R}: Target Goblin creature gets +1/+0 until end of turn.$Morph {R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Grand Melee|Onslaught|211|R|{3}{R}|Enchantment|||All creatures attack each turn if able.$$All creatures block each turn if able.| Gratuitous Violence|Onslaught|212|R|{2}{R}{R}{R}|Enchantment|||If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Insurrection|Onslaught|213|R|{5}{R}{R}{R}|Sorcery|||Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.| Kaboom!|Onslaught|214|R|{4}{R}|Sorcery|||Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.| Lavamancer's Skill|Onslaught|215|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to target creature."$As long as enchanted creature is a Wizard, it has "{tap}: This creature deals 2 damage to target creature."| Lay Waste|Onslaught|216|C|{3}{R}|Sorcery|||Destroy target land.$Cycling {2} ({2}, Discard this card: Draw a card.)| Lightning Rift|Onslaught|217|U|{1}{R}|Enchantment|||Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.| Mana Echoes|Onslaught|218|R|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, you may add X mana of {C}, where X is the number of creatures you control that share a creature type with it.| Menacing Ogre|Onslaught|219|R|{3}{R}{R}|Creature - Ogre|3|3|Trample, haste$When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.| Dawning Purist|Onslaught|22|U|{2}{W}|Creature - Human Cleric|2|2|Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.$Morph {1}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Nosy Goblin|Onslaught|220|C|{2}{R}|Creature - Goblin|2|1|{tap}, Sacrifice Nosy Goblin: Destroy target face-down creature.| Pinpoint Avalanche|Onslaught|221|C|{3}{R}{R}|Instant|||Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.| Reckless One|Onslaught|222|U|{3}{R}|Creature - Goblin Avatar|*|*|Haste$Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.| Risky Move|Onslaught|223|R|{3}{R}{R}{R}|Enchantment|||At the beginning of each player's upkeep, that player gains control of Risky Move.$$When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.| Rorix Bladewing|Onslaught|224|R|{3}{R}{R}{R}|Legendary Creature - Dragon|6|5|Flying, haste| Searing Flesh|Onslaught|225|U|{6}{R}|Sorcery|||Searing Flesh deals 7 damage to target opponent.| Shaleskin Bruiser|Onslaught|226|U|{6}{R}|Creature - Beast|4|4|Trample$Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.| Shock|Onslaught|227|C|{R}|Instant|||Shock deals 2 damage to any target.| Skirk Commando|Onslaught|228|C|{1}{R}{R}|Creature - Goblin|2|1|Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.$Morph {2}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Skirk Fire Marshal|Onslaught|229|R|{3}{R}{R}|Creature - Goblin|2|2|Protection from red$Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.| Defensive Maneuvers|Onslaught|23|C|{3}{W}|Instant|||Creatures of the creature type of your choice get +0/+4 until end of turn.| Skirk Prospector|Onslaught|230|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Add {R}.| Skittish Valesk|Onslaught|231|U|{6}{R}|Creature - Beast|5|5|At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.$Morph {5}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Slice and Dice|Onslaught|232|U|{4}{R}{R}|Sorcery|||Slice and Dice deals 4 damage to each creature.$Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)$When you cycle Slice and Dice, you may have it deal 1 damage to each creature.| Snapping Thragg|Onslaught|233|U|{4}{R}|Creature - Beast|3|3|Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.$Morph {4}{R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Solar Blast|Onslaught|234|C|{3}{R}|Instant|||Solar Blast deals 3 damage to any target.$Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)$When you cycle Solar Blast, you may have it deal 1 damage to any target.| Sparksmith|Onslaught|235|C|{1}{R}|Creature - Goblin|1|1|{tap}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.| Spitfire Handler|Onslaught|236|U|{1}{R}|Creature - Goblin|1|1|Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.${R}: Spitfire Handler gets +1/+0 until end of turn.| Spurred Wolverine|Onslaught|237|C|{4}{R}|Creature - Wolverine Beast|3|2|Tap two untapped Beasts you control: Target creature gains first strike until end of turn.| Starstorm|Onslaught|238|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3} ({3}, Discard this card: Draw a card.)| Tephraderm|Onslaught|239|R|{4}{R}|Creature - Beast|4|5|Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.$$Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.| Demystify|Onslaught|24|C|{W}|Instant|||Destroy target enchantment.| Thoughtbound Primoc|Onslaught|240|U|{2}{R}|Creature - Bird Beast|2|3|Flying$At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.| Threaten|Onslaught|241|U|{2}{R}|Sorcery|||Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Thunder of Hooves|Onslaught|242|U|{3}{R}|Sorcery|||Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.| Wave of Indifference|Onslaught|243|C|{X}{R}|Sorcery|||X target creatures can't block this turn.| Words of War|Onslaught|244|R|{2}{R}|Enchantment|||{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.| Animal Magnetism|Onslaught|245|R|{4}{G}|Sorcery|||Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.| Barkhide Mauler|Onslaught|246|C|{4}{G}|Creature - Beast|4|4|Cycling {2} ({2}, Discard this card: Draw a card.)| Biorhythm|Onslaught|247|R|{6}{G}{G}|Sorcery|||Each player's life total becomes the number of creatures they control.| Birchlore Rangers|Onslaught|248|C|{G}|Creature - Elf Druid|1|1|Tap two untapped Elves you control: Add one mana of any color.$Morph {G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Bloodline Shaman|Onslaught|249|U|{1}{G}|Creature - Elf Wizard Shaman|1|1|{tap}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.| Disciple of Grace|Onslaught|25|C|{1}{W}|Creature - Human Cleric|1|2|Protection from black$Cycling {2} ({2}, Discard this card: Draw a card.)| Broodhatch Nantuko|Onslaught|250|U|{1}{G}|Creature - Insect Druid|1|1|Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.$Morph {2}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Centaur Glade|Onslaught|251|U|{3}{G}{G}|Enchantment|||{2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.| Chain of Acid|Onslaught|252|U|{3}{G}|Sorcery|||Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.| Crown of Vigor|Onslaught|253|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.| Elven Riders|Onslaught|254|U|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Elvish Guidance|Onslaught|255|C|{2}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool for each Elf on the battlefield (in addition to the mana the land produces).| Elvish Pathcutter|Onslaught|256|C|{3}{G}|Creature - Elf Scout|1|2|{2}{G}: Target Elf creature gains forestwalk until end of turn.| Elvish Pioneer|Onslaught|257|C|{G}|Creature - Elf Druid|1|1|When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.| Elvish Scrapper|Onslaught|258|U|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Scrapper: Destroy target artifact.| Elvish Vanguard|Onslaught|259|R|{1}{G}|Creature - Elf Warrior|1|1|Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.| Dive Bomber|Onslaught|26|C|{3}{W}|Creature - Bird Soldier|2|2|Flying${tap}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.| Elvish Warrior|Onslaught|260|C|{G}{G}|Creature - Elf Warrior|2|3|| Enchantress's Presence|Onslaught|261|R|{2}{G}|Enchantment|||Whenever you cast an enchantment spell, draw a card.| Everglove Courier|Onslaught|262|U|{2}{G}|Creature - Elf|2|1|You may choose not to untap Everglove Courier during your untap step.${2}{G}, {tap}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.| Explosive Vegetation|Onslaught|263|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| Gigapede|Onslaught|264|R|{3}{G}{G}|Creature - Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)$At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.| Heedless One|Onslaught|265|U|{3}{G}|Creature - Elf Avatar|*|*|Trample$Heedless One's power and toughness are each equal to the number of Elves on the battlefield.| Hystrodon|Onslaught|266|R|{4}{G}|Creature - Beast|3|4|Trample$Whenever Hystrodon deals combat damage to a player, you may draw a card.$Morph {1}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Invigorating Boon|Onslaught|267|U|{1}{G}|Enchantment|||Whenever a player cycles a card, you may put a +1/+1 counter on target creature.| Kamahl, Fist of Krosa|Onslaught|268|R|{4}{G}{G}|Legendary Creature - Human Druid|4|3|{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.${2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.| Kamahl's Summons|Onslaught|269|U|{3}{G}|Sorcery|||Each player may reveal any number of creature cards from their hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card they revealed this way.| Doubtless One|Onslaught|27|U|{3}{W}|Creature - Cleric Avatar|*|*|Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.$Whenever Doubtless One deals damage, you gain that much life.| Krosan Colossus|Onslaught|270|R|{6}{G}{G}{G}|Creature - Beast|9|9|Morph {6}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Krosan Groundshaker|Onslaught|271|U|{4}{G}{G}{G}|Creature - Beast|6|6|{G}: Target Beast creature gains trample until end of turn.| Krosan Tusker|Onslaught|272|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Leery Fogbeast|Onslaught|273|C|{2}{G}|Creature - Beast|4|2|Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.| Mythic Proportions|Onslaught|274|R|{4}{G}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +8/+8 and has trample.| Naturalize|Onslaught|275|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Overwhelming Instinct|Onslaught|276|U|{2}{G}|Enchantment|||Whenever you attack with three or more creatures, draw a card.| Primal Boost|Onslaught|277|U|{2}{G}|Instant|||Target creature gets +4/+4 until end of turn.$Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.| Ravenous Baloth|Onslaught|278|R|{2}{G}{G}|Creature - Beast|4|4|Sacrifice a Beast: You gain 4 life.| Run Wild|Onslaught|279|U|{G}|Instant|||Until end of turn, target creature gains trample and "{G}: Regenerate this creature."| Exalted Angel|Onslaught|28|R|{4}{W}{W}|Creature - Angel|4|5|Flying$Whenever Exalted Angel deals damage, you gain that much life.$Morph {2}{W}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Serpentine Basilisk|Onslaught|280|U|{2}{G}{G}|Creature - Basilisk|2|3|Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.$Morph {1}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Silklash Spider|Onslaught|281|R|{3}{G}{G}|Creature - Spider|2|7|Reach (This creature can block creatures with flying.)${X}{G}{G}: Silklash Spider deals X damage to each creature with flying.| Silvos, Rogue Elemental|Onslaught|282|R|{3}{G}{G}{G}|Legendary Creature - Elemental|8|5|Trample${G}: Regenerate Silvos, Rogue Elemental.| Snarling Undorak|Onslaught|283|C|{2}{G}{G}|Creature - Beast|3|3|{2}{G}: Target Beast creature gets +1/+1 until end of turn.$Morph {1}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Spitting Gourna|Onslaught|284|C|{3}{G}{G}|Creature - Beast|3|4|Reach (This creature can block creatures with flying.)$Morph {4}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Stag Beetle|Onslaught|285|R|{3}{G}{G}|Creature - Insect|0|0|Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.| Steely Resolve|Onslaught|286|R|{1}{G}|Enchantment|||As Steely Resolve enters the battlefield, choose a creature type.$Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)| Symbiotic Beast|Onslaught|287|U|{4}{G}{G}|Creature - Insect Beast|4|4|When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield.| Symbiotic Elf|Onslaught|288|C|{3}{G}|Creature - Elf|2|2|When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield.| Symbiotic Wurm|Onslaught|289|R|{5}{G}{G}{G}|Creature - Wurm|7|7|When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.| Foothill Guide|Onslaught|29|C|{W}|Creature - Human Cleric|1|1|Protection from Goblins$Morph {W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Taunting Elf|Onslaught|290|C|{G}|Creature - Elf|0|1|All creatures able to block Taunting Elf do so.| Tempting Wurm|Onslaught|291|R|{1}{G}|Creature - Wurm|5|5|When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.| Towering Baloth|Onslaught|292|U|{6}{G}{G}|Creature - Beast|7|6|Morph {6}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Treespring Lorian|Onslaught|293|C|{5}{G}|Creature - Beast|5|4|Morph {5}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Tribal Unity|Onslaught|294|U|{X}{2}{G}|Instant|||Creatures of the creature type of your choice get +X/+X until end of turn.| Venomspout Brackus|Onslaught|295|U|{6}{G}|Creature - Beast|5|5|{1}{G}, {tap}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.$Morph {3}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Vitality Charm|Onslaught|296|C|{G}|Instant|||Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.| Voice of the Woods|Onslaught|297|R|{3}{G}{G}|Creature - Elf|2|2|Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.| Wall of Mulch|Onslaught|298|U|{1}{G}|Creature - Wall|0|4|Defender (This creature can't attack.)${G}, Sacrifice a Wall: Draw a card.| Weird Harvest|Onslaught|299|R|{X}{G}{G}|Sorcery|||Each player may search their library for up to X creature cards, reveal those cards, and put them into their hand. Then each player who searched their library this way shuffles it.| Ancestor's Prophet|Onslaught|3|R|{4}{W}|Creature - Human Cleric|1|5|Tap five untapped Clerics you control: You gain 10 life.| Glarecaster|Onslaught|30|R|{4}{W}{W}|Creature - Bird Cleric|3|3|Flying${5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.| Wellwisher|Onslaught|300|C|{1}{G}|Creature - Elf|1|1|{tap}: You gain 1 life for each Elf on the battlefield.| Wirewood Elf|Onslaught|301|C|{1}{G}|Creature - Elf Druid|1|2|{tap}: Add {G}.| Wirewood Herald|Onslaught|302|C|{1}{G}|Creature - Elf|1|1|When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.| Wirewood Pride|Onslaught|303|C|{G}|Instant|||Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Wirewood Savage|Onslaught|304|C|{2}{G}|Creature - Elf|2|2|Whenever a Beast enters the battlefield, you may draw a card.| Words of Wilding|Onslaught|305|R|{2}{G}|Enchantment|||{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.| Cryptic Gateway|Onslaught|306|R|{5}|Artifact|||Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.| Doom Cannon|Onslaught|307|R|{6}|Artifact|||As Doom Cannon enters the battlefield, choose a creature type.${3}, {tap}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target.| Dream Chisel|Onslaught|308|R|{2}|Artifact|||Face-down creature spells you cast cost {1} less to cast.| Riptide Replicator|Onslaught|309|R|{X}{4}|Artifact|||As Riptide Replicator enters the battlefield, choose a color and a creature type.$Riptide Replicator enters the battlefield with X charge counters on it.${4}, {tap}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator.| Glory Seeker|Onslaught|31|C|{1}{W}|Creature - Human Soldier|2|2|| Slate of Ancestry|Onslaught|310|R|{4}|Artifact|||{4}, {tap}, Discard your hand: Draw a card for each creature you control.| Tribal Golem|Onslaught|311|R|{6}|Artifact Creature - Golem|4|4|Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.| Barren Moor|Onslaught|312|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Bloodstained Mire|Onslaught|313|R||Land|||{tap}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| Contested Cliffs|Onslaught|314|R||Land|||{tap}: Add {C}.${R}{G}, {tap}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Daru Encampment|Onslaught|315|U||Land|||{tap}: Add {C}.${W}, {tap}: Target Soldier creature gets +1/+1 until end of turn.| Flooded Strand|Onslaught|316|R||Land|||{tap}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| Forgotten Cave|Onslaught|317|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Goblin Burrows|Onslaught|318|U||Land|||{tap}: Add {C}.${1}{R}, {tap}: Target Goblin creature gets +2/+0 until end of turn.| Grand Coliseum|Onslaught|319|R||Land|||Grand Coliseum enters the battlefield tapped.${tap}: Add {C}.${tap}: Add one mana of any color. Grand Coliseum deals 1 damage to you.| Grassland Crusader|Onslaught|32|C|{5}{W}|Creature - Human Cleric Soldier|2|4|{tap}: Target Elf or Soldier creature gets +2/+2 until end of turn.| Lonely Sandbar|Onslaught|320|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U}.$Cycling {U} ({U}, Discard this card: Draw a card.)| Polluted Delta|Onslaught|321|R||Land|||{tap}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| Riptide Laboratory|Onslaught|322|R||Land|||{tap}: Add {C}.${1}{U}, {tap}: Return target Wizard you control to its owner's hand.| Seaside Haven|Onslaught|323|U||Land|||{tap}: Add {C}.$${W}{U}, {tap}, Sacrifice a Bird: Draw a card.| Secluded Steppe|Onslaught|324|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Starlit Sanctum|Onslaught|325|U||Land|||{tap}: Add {C}.${W}, {tap}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.${B}, {tap}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.| Tranquil Thicket|Onslaught|326|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G}.$Cycling {G} ({G}, Discard this card: Draw a card.)| Unholy Grotto|Onslaught|327|R||Land|||{tap}: Add {C}.${B}, {tap}: Put target Zombie card from your graveyard on top of your library.| Windswept Heath|Onslaught|328|R||Land|||{tap}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Wirewood Lodge|Onslaught|329|U||Land|||{tap}: Add {C}.${G}, {tap}: Untap target Elf.| Gravel Slinger|Onslaught|33|C|{3}{W}|Creature - Human Soldier|1|3|{tap}: Gravel Slinger deals 1 damage to target attacking or blocking creature.$Morph {1}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Wooded Foothills|Onslaught|330|R||Land|||{tap}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| Plains|Onslaught|331|L||Basic Land - Plains|||W| Plains|Onslaught|332|L||Basic Land - Plains|||W| Plains|Onslaught|333|L||Basic Land - Plains|||W| Plains|Onslaught|334|L||Basic Land - Plains|||W| Island|Onslaught|335|L||Basic Land - Island|||U| Island|Onslaught|336|L||Basic Land - Island|||U| Island|Onslaught|337|L||Basic Land - Island|||U| Island|Onslaught|338|L||Basic Land - Island|||U| Swamp|Onslaught|339|L||Basic Land - Swamp|||B| Gustcloak Harrier|Onslaught|34|C|{1}{W}{W}|Creature - Bird Soldier|2|2|Flying$Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.| Swamp|Onslaught|340|L||Basic Land - Swamp|||B| Swamp|Onslaught|341|L||Basic Land - Swamp|||B| Swamp|Onslaught|342|L||Basic Land - Swamp|||B| Mountain|Onslaught|343|L||Basic Land - Mountain|||R| Mountain|Onslaught|344|L||Basic Land - Mountain|||R| Mountain|Onslaught|345|L||Basic Land - Mountain|||R| Mountain|Onslaught|346|L||Basic Land - Mountain|||R| Forest|Onslaught|347|L||Basic Land - Forest|||G| Forest|Onslaught|348|L||Basic Land - Forest|||G| Forest|Onslaught|349|L||Basic Land - Forest|||G| Gustcloak Runner|Onslaught|35|C|{W}|Creature - Human Soldier|1|1|Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.| Forest|Onslaught|350|L||Basic Land - Forest|||G| Gustcloak Savior|Onslaught|36|R|{4}{W}|Creature - Bird Soldier|3|4|Flying$Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.| Gustcloak Sentinel|Onslaught|37|U|{2}{W}{W}|Creature - Human Soldier|3|3|Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.| Gustcloak Skirmisher|Onslaught|38|U|{3}{W}|Creature - Bird Soldier|2|3|Flying$Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.| Harsh Mercy|Onslaught|39|R|{2}{W}|Sorcery|||Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.| Astral Slide|Onslaught|4|U|{2}{W}|Enchantment|||Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.| Improvised Armor|Onslaught|40|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+5.$Cycling {3} ({3}, Discard this card: Draw a card.)| Inspirit|Onslaught|41|U|{2}{W}|Instant|||Untap target creature. It gets +2/+4 until end of turn.| Ironfist Crusher|Onslaught|42|U|{4}{W}|Creature - Human Soldier|2|4|Ironfist Crusher can block any number of creatures.$Morph {3}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Jareth, Leonine Titan|Onslaught|43|R|{3}{W}{W}{W}|Legendary Creature - Cat Giant|4|7|Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.${W}: Jareth gains protection from the color of your choice until end of turn.| Mobilization|Onslaught|44|R|{2}{W}|Enchantment|||Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)${2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.| Nova Cleric|Onslaught|45|U|{W}|Creature - Human Cleric|1|2|{2}{W}, {tap}, Sacrifice Nova Cleric: Destroy all enchantments.| Oblation|Onslaught|46|R|{2}{W}|Instant|||The owner of target nonland permanent shuffles it into their library, then draws two cards.| Pacifism|Onslaught|47|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Pearlspear Courier|Onslaught|48|U|{2}{W}|Creature - Human Soldier|2|1|You may choose not to untap Pearlspear Courier during your untap step.${2}{W}, {tap}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.| Piety Charm|Onslaught|49|C|{W}|Instant|||Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.| Aura Extraction|Onslaught|5|U|{1}{W}|Instant|||Put target enchantment on top of its owner's library.$Cycling {2} ({2}, Discard this card: Draw a card.)| Renewed Faith|Onslaught|50|C|{2}{W}|Instant|||You gain 6 life.$Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)$When you cycle Renewed Faith, you may gain 2 life.| Righteous Cause|Onslaught|51|U|{3}{W}{W}|Enchantment|||Whenever a creature attacks, you gain 1 life.| Sandskin|Onslaught|52|C|{2}{W}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Shared Triumph|Onslaught|53|R|{1}{W}|Enchantment|||As Shared Triumph enters the battlefield, choose a creature type.$Creatures of the chosen type get +1/+1.| Shieldmage Elder|Onslaught|54|U|{5}{W}|Creature - Human Cleric Wizard|2|3|Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.$Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.| Sigil of the New Dawn|Onslaught|55|R|{3}{W}|Enchantment|||Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.| Sunfire Balm|Onslaught|56|U|{2}{W}|Instant|||Prevent the next 4 damage that would be dealt to any target this turn.$Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)$When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.| True Believer|Onslaught|57|R|{W}{W}|Creature - Human Cleric|2|2|You have shroud. (You can't be the target of spells or abilities.)| Unified Strike|Onslaught|58|C|{W}|Instant|||Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.| Weathered Wayfarer|Onslaught|59|R|{W}|Creature - Human Nomad Cleric|1|1|{W}, {tap}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.| Aurification|Onslaught|6|R|{2}{W}{W}|Enchantment|||Whenever a creature deals damage to you, put a gold counter on it.$Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)$When Aurification leaves the battlefield, remove all gold counters from all creatures.| Whipcorder|Onslaught|60|U|{W}{W}|Creature - Human Soldier Rebel|2|2|{W}, {tap}: Tap target creature.$Morph {W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Words of Worship|Onslaught|61|R|{2}{W}|Enchantment|||{1}: The next time you would draw a card this turn, you gain 5 life instead.| Airborne Aid|Onslaught|62|C|{3}{U}|Sorcery|||Draw a card for each Bird on the battlefield.| Annex|Onslaught|63|U|{2}{U}{U}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$You control enchanted land.| Aphetto Alchemist|Onslaught|64|U|{1}{U}|Creature - Human Wizard|1|2|{tap}: Untap target artifact or creature.$Morph {U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Aphetto Grifter|Onslaught|65|U|{2}{U}|Creature - Human Wizard|1|1|Tap two untapped Wizards you control: Tap target permanent.| Arcanis the Omnipotent|Onslaught|66|R|{3}{U}{U}{U}|Legendary Creature - Wizard|3|4|{tap}: Draw three cards.${2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.| Artificial Evolution|Onslaught|67|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)| Ascending Aven|Onslaught|68|C|{2}{U}{U}|Creature - Bird Soldier|3|2|Flying$Ascending Aven can block only creatures with flying.$Morph {2}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Aven Fateshaper|Onslaught|69|U|{6}{U}|Creature - Bird Wizard|4|5|Flying$When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.${4}{U}: Look at the top four cards of your library, then put them back in any order.| Aven Brigadier|Onslaught|7|R|{3}{W}{W}{W}|Creature - Bird Soldier|3|5|Flying$Other Bird creatures get +1/+1.$Other Soldier creatures get +1/+1.| Backslide|Onslaught|70|C|{1}{U}|Instant|||Turn target creature with a morph ability face down.$Cycling {U} ({U}, Discard this card: Draw a card.)| Blatant Thievery|Onslaught|71|R|{4}{U}{U}{U}|Sorcery|||For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)| Callous Oppressor|Onslaught|72|R|{1}{U}{U}|Creature - Cephalid|1|2|You may choose not to untap Callous Oppressor during your untap step.$As Callous Oppressor enters the battlefield, an opponent chooses a creature type.${tap}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.| Chain of Vapor|Onslaught|73|U|{U}|Instant|||Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.| Choking Tethers|Onslaught|74|C|{3}{U}|Instant|||Tap up to four target creatures.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)$When you cycle Choking Tethers, you may tap target creature.| Clone|Onslaught|75|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Complicate|Onslaught|76|U|{2}{U}|Instant|||Counter target spell unless its controller pays {3}.$Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)$When you cycle Complicate, you may counter target spell unless its controller pays {1}.| Crafty Pathmage|Onslaught|77|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Crown of Ascension|Onslaught|78|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.| Discombobulate|Onslaught|79|U|{2}{U}{U}|Instant|||Counter target spell. Look at the top four cards of your library, then put them back in any order.| Aven Soulgazer|Onslaught|8|U|{3}{W}{W}|Creature - Bird Cleric|3|3|Flying${2}{W}: Look at target face-down creature.| Dispersing Orb|Onslaught|80|U|{3}{U}|Enchantment|||{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.| Disruptive Pitmage|Onslaught|81|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1}.$Morph {U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Essence Fracture|Onslaught|82|U|{3}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.$Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)| Fleeting Aven|Onslaught|83|U|{1}{U}{U}|Creature - Bird Wizard|2|2|Flying$Whenever a player cycles a card, return Fleeting Aven to its owner's hand.| Future Sight|Onslaught|84|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| Ghosthelm Courier|Onslaught|85|U|{2}{U}|Creature - Human Wizard|2|1|You may choose not to untap Ghosthelm Courier during your untap step.${2}{U}, {tap}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)| Graxiplon|Onslaught|86|U|{5}{U}|Creature - Beast|3|4|Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.| Imagecrafter|Onslaught|87|C|{U}|Creature - Human Wizard|1|1|{tap}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.| Information Dealer|Onslaught|88|C|{1}{U}|Creature - Human Wizard|1|1|{tap}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.| Ixidor, Reality Sculptor|Onslaught|89|R|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|Face-down creatures get +1/+1.${2}{U}: Turn target face-down creature face up.| Battlefield Medic|Onslaught|9|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.| Ixidor's Will|Onslaught|90|C|{2}{U}|Instant|||Counter target spell unless its controller pays {2} for each Wizard on the battlefield.| Mage's Guile|Onslaught|91|C|{1}{U}|Instant|||Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)$Cycling {U} ({U}, Discard this card: Draw a card.)| Meddle|Onslaught|92|U|{1}{U}|Instant|||If target spell has only one target and that target is a creature, change that spell's target to another creature.| Mistform Dreamer|Onslaught|93|C|{2}{U}|Creature - Illusion|2|1|Flying${1}: Mistform Dreamer becomes the creature type of your choice until end of turn.| Mistform Mask|Onslaught|94|C|{1}{U}|Enchantment - Aura|||Enchant creature${1}: Enchanted creature becomes the creature type of your choice until end of turn.| Mistform Mutant|Onslaught|95|U|{4}{U}{U}|Creature - Illusion Mutant|3|4|{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.| Mistform Shrieker|Onslaught|96|U|{3}{U}|Creature - Illusion|3|3|Flying${1}: Mistform Shrieker becomes the creature type of your choice until end of turn.$Morph {3}{U}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Mistform Skyreaver|Onslaught|97|R|{5}{U}{U}|Creature - Illusion|6|6|Flying${1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.| Mistform Stalker|Onslaught|98|U|{1}{U}|Creature - Illusion|1|1|{1}: Mistform Stalker becomes the creature type of your choice until end of turn.${2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.| Mistform Wall|Onslaught|99|C|{2}{U}|Creature - Illusion Wall|1|4|Mistform Wall has defender as long as it's a Wall.${1}: Mistform Wall becomes the creature type of your choice until end of turn.| Aven Riftwatcher|Planar Chaos|1|C|{2}{W}|Creature - Bird Rebel Soldier|2|3|Flying$Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.| Pallid Mycoderm|Planar Chaos|10|C|{3}{W}|Creature - Fungus|2|4|At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.$Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.| Fury Charm|Planar Chaos|100|C|{1}{R}|Instant|||Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.| Hammerheim Deadeye|Planar Chaos|101|U|{3}{R}|Creature - Giant Warrior|3|3|Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.| Keldon Marauders|Planar Chaos|102|C|{1}{R}|Creature - Human Warrior|3|3|Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.| Lavacore Elemental|Planar Chaos|103|U|{2}{R}|Creature - Elemental|5|3|Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.| Magus of the Arena|Planar Chaos|104|R|{4}{R}{R}|Creature - Human Wizard|5|5|{3}, {tap}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Needlepeak Spider|Planar Chaos|105|C|{3}{R}|Creature - Spider|4|2|Reach (This creature can block creatures with flying.)| Shivan Meteor|Planar Chaos|106|U|{3}{R}{R}|Sorcery|||Shivan Meteor deals 13 damage to target creature.$Suspend 2-{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Stingscourger|Planar Chaos|107|C|{1}{R}|Creature - Goblin Warrior|2|2|Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.| Sulfur Elemental|Planar Chaos|108|U|{2}{R}|Creature - Elemental|3|2|Flash (You may cast this spell any time you could cast an instant.)$Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$White creatures get +1/-1.| Timecrafting|Planar Chaos|109|U|{X}{R}|Instant|||Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.| Poultice Sliver|Planar Chaos|11|C|{2}{W}|Creature - Sliver|2|2|All Slivers have "{2}, {tap}: Regenerate target Sliver."| Torchling|Planar Chaos|110|R|{3}{R}{R}|Creature - Shapeshifter|3|3|{R}: Untap Torchling.${R}: Target creature blocks Torchling this turn if able.${R}: Change the target of target spell that targets only Torchling.${1}: Torchling gets +1/-1 until end of turn.${1}: Torchling gets -1/+1 until end of turn.| Volcano Hellion|Planar Chaos|111|R|{2}{R}{R}|Creature - Hellion|6|5|Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.| Boom|Planar Chaos|112a|R|{1}{R}|Sorcery|||Destroy target land you control and target land you don't control.$| Bust|Planar Chaos|112b|R|{5}{R}|Sorcery|||$Destroy all lands.| Dead|Planar Chaos|113a|C|{R}|Instant|||Dead deals 2 damage to target creature.$| Gone|Planar Chaos|113b|C|{2}{R}|Instant|||$Return target creature you don't control to its owner's hand.| Rough|Planar Chaos|114a|U|{1}{R}|Sorcery|||Rough deals 2 damage to each creature without flying.$| Tumble|Planar Chaos|114b|U|{5}{R}|Sorcery|||$Tumble deals 6 damage to each creature with flying.| Blood Knight|Planar Chaos|115|U|{R}{R}|Creature - Human Knight|2|2|First strike, protection from white| Brute Force|Planar Chaos|116|C|{R}|Instant|||Target creature gets +3/+3 until end of turn.| Molten Firebird|Planar Chaos|117|R|{4}{R}|Creature - Phoenix|2|2|Flying$When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.${4}{R}: Exile Molten Firebird.| Prodigal Pyromancer|Planar Chaos|118|C|{2}{R}|Creature - Human Wizard|1|1|{tap}: Prodigal Pyromancer deals 1 damage to any target.| Pyrohemia|Planar Chaos|119|U|{2}{R}{R}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.${R}: Pyrohemia deals 1 damage to each creature and each player.| Rebuff the Wicked|Planar Chaos|12|U|{W}|Instant|||Counter target spell that targets a permanent you control.| Reckless Wurm|Planar Chaos|120|U|{3}{R}{R}|Creature - Wurm|4|4|Trample$Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Shivan Wumpus|Planar Chaos|121|R|{3}{R}|Creature - Beast|6|6|Trample$When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.| Simian Spirit Guide|Planar Chaos|122|C|{2}{R}|Creature - Ape Spirit|2|2|Exile Simian Spirit Guide from your hand: Add {R}.| Skirk Shaman|Planar Chaos|123|C|{1}{R}{R}|Creature - Goblin Shaman|2|2|Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.| Ana Battlemage|Planar Chaos|124|U|{2}{G}|Creature - Human Wizard|2|2|Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)$When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.$When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.| Citanul Woodreaders|Planar Chaos|125|C|{2}{G}|Creature - Human Druid|1|4|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.| Deadwood Treefolk|Planar Chaos|126|U|{5}{G}|Creature - Treefolk|3|6|Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.| Evolution Charm|Planar Chaos|127|C|{1}{G}|Instant|||Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.| Fungal Behemoth|Planar Chaos|128|R|{3}{G}|Creature - Fungus|*|*|Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.$Suspend X-{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.| Giant Dustwasp|Planar Chaos|129|C|{3}{G}{G}|Creature - Insect|3|3|Flying$Suspend 4-{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Retether|Planar Chaos|13|R|{3}{W}|Sorcery|||Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)| Hunting Wilds|Planar Chaos|130|U|{3}{G}|Sorcery|||Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)$Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.$If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.| Jedit Ojanen of Efrava|Planar Chaos|131|R|{3}{G}{G}{G}|Legendary Creature - Cat Warrior|5|5|Forestwalk$Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.| Kavu Predator|Planar Chaos|132|U|{1}{G}|Creature - Kavu|2|2|Trample$Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.| Life and Limb|Planar Chaos|133|R|{3}{G}|Enchantment|||All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.| Magus of the Library|Planar Chaos|134|R|{G}{G}|Creature - Human Wizard|1|1|{tap}: Add {C}.${tap}: Draw a card. Activate this ability only if you have exactly seven cards in hand.| Mire Boa|Planar Chaos|135|C|{1}{G}|Creature - Snake|2|1|Swampwalk${G}: Regenerate Mire Boa.| Pouncing Wurm|Planar Chaos|136|U|{3}{G}|Creature - Wurm|3|3|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.| Psychotrope Thallid|Planar Chaos|137|U|{2}{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.$Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.${1}, Sacrifice a Saproling: Draw a card.| Reflex Sliver|Planar Chaos|138|C|{3}{G}|Creature - Sliver|2|2|All Sliver creatures have haste.| Sophic Centaur|Planar Chaos|139|U|{3}{G}|Creature - Centaur Spellshaper|1|1|{2}{G}{G}, {tap}, Discard a card: You gain 2 life for each card in your hand.| Riftmarked Knight|Planar Chaos|14|U|{1}{W}{W}|Creature - Human Rebel Knight|2|2|Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Suspend 3-{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.| Timbermare|Planar Chaos|140|R|{3}{G}|Creature - Elemental Horse|5|5|Haste$Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Timbermare enters the battlefield, tap all other creatures.| Uktabi Drake|Planar Chaos|141|C|{G}|Creature - Drake|2|1|Flying, haste$Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Utopia Vow|Planar Chaos|142|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$Enchanted creature has "{tap}: Add one mana of any color."| Vitaspore Thallid|Planar Chaos|143|C|{1}{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.$Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Target creature gains haste until end of turn.| Wild Pair|Planar Chaos|144|R|{4}{G}{G}|Enchantment|||Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.| Essence Warden|Planar Chaos|145|C|{G}|Creature - Elf Shaman|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Fa'adiyah Seer|Planar Chaos|146|C|{1}{G}|Creature - Human Shaman|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| Gaea's Anthem|Planar Chaos|147|R|{1}{G}{G}|Enchantment|||Creatures you control get +1/+1.| Groundbreaker|Planar Chaos|148|R|{G}{G}{G}|Creature - Elemental|6|1|Trample, haste$At the beginning of the end step, sacrifice Groundbreaker.| Harmonize|Planar Chaos|149|U|{2}{G}{G}|Sorcery|||Draw three cards.| Saltblast|Planar Chaos|15|U|{3}{W}{W}|Sorcery|||Destroy target nonwhite permanent.| Healing Leaves|Planar Chaos|150|C|{G}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Hedge Troll|Planar Chaos|151|U|{2}{G}|Creature - Troll Cleric|2|2|Hedge Troll gets +1/+1 as long as you control a Plains.${W}: Regenerate Hedge Troll.| Keen Sense|Planar Chaos|152|U|{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Seal of Primordium|Planar Chaos|153|C|{1}{G}|Enchantment|||Sacrifice Seal of Primordium: Destroy target artifact or enchantment.| Cautery Sliver|Planar Chaos|154|U|{R}{W}|Creature - Sliver|2|2|All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target."$All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."| Darkheart Sliver|Planar Chaos|155|U|{B}{G}|Creature - Sliver|2|2|All Slivers have "Sacrifice this permanent: You gain 3 life."| Dormant Sliver|Planar Chaos|156|U|{2}{G}{U}|Creature - Sliver|2|2|All Sliver creatures have defender.$All Slivers have "When this permanent enters the battlefield, draw a card."| Frenetic Sliver|Planar Chaos|157|U|{1}{U}{R}|Creature - Sliver|2|2|All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."| Intet, the Dreamer|Planar Chaos|158|R|{3}{U}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.| Necrotic Sliver|Planar Chaos|159|U|{1}{W}{B}|Creature - Sliver|2|2|All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."| Saltfield Recluse|Planar Chaos|16|C|{2}{W}|Creature - Human Rebel Cleric|1|2|{tap}: Target creature gets -2/-0 until end of turn.| Numot, the Devastator|Planar Chaos|160|R|{3}{R}{W}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.| Oros, the Avenger|Planar Chaos|161|R|{3}{W}{B}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.| Radha, Heir to Keld|Planar Chaos|162|R|{R}{G}|Legendary Creature - Elf Warrior|2|2|Whenever Radha, Heir to Keld attacks, you may add {R}{R}.${tap}: Add {G}.| Teneb, the Harvester|Planar Chaos|163|R|{3}{B}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.| Vorosh, the Hunter|Planar Chaos|164|R|{3}{G}{U}{B}|Legendary Creature - Dragon|6|6|Flying$Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.| Urborg, Tomb of Yawgmoth|Planar Chaos|165|R||Legendary Land|||Each land is a Swamp in addition to its other land types.| Serra's Boon|Planar Chaos|17|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.| Shade of Trokair|Planar Chaos|18|C|{3}{W}|Creature - Shade|1|2|{W}: Shade of Trokair gets +1/+1 until end of turn.$Suspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Stonecloaker|Planar Chaos|19|U|{2}{W}|Creature - Gargoyle|3|2|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.$When Stonecloaker enters the battlefield, exile target card from a graveyard.| Benalish Commander|Planar Chaos|2|R|{3}{W}|Creature - Human Soldier|*|*|Benalish Commander's power and toughness are each equal to the number of Soldiers you control.$Suspend X-{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.| Stormfront Riders|Planar Chaos|20|U|{4}{W}|Creature - Human Soldier|4|3|Flying$When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.$Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.| Voidstone Gargoyle|Planar Chaos|21|R|{3}{W}{W}|Creature - Gargoyle|3|3|Flying$As Voidstone Gargoyle enters the battlefield, name a nonland card.$The named card can't be cast.$Activated abilities of sources with the chosen name can't be activated.| Whitemane Lion|Planar Chaos|22|C|{1}{W}|Creature - Cat|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.| Calciderm|Planar Chaos|23|U|{2}{W}{W}|Creature - Beast|5|5|Shroud (This permanent can't be the target of spells or abilities.)$Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| Malach of the Dawn|Planar Chaos|24|U|{2}{W}{W}|Creature - Angel|2|4|Flying${W}{W}{W}: Regenerate Malach of the Dawn.| Mana Tithe|Planar Chaos|25|C|{W}|Instant|||Counter target spell unless its controller pays {1}.| Mesa Enchantress|Planar Chaos|26|R|{1}{W}{W}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Mycologist|Planar Chaos|27|U|{1}{W}|Creature - Human Druid|0|2|At the beginning of your upkeep, put a spore counter on Mycologist.$Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: You gain 2 life.| Porphyry Nodes|Planar Chaos|28|R|{W}|Enchantment|||At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.$When there are no creatures on the battlefield, sacrifice Porphyry Nodes.| Revered Dead|Planar Chaos|29|C|{1}{W}|Creature - Spirit Soldier|1|1|{W}: Regenerate Revered Dead.| Crovax, Ascendant Hero|Planar Chaos|3|R|{4}{W}{W}|Legendary Creature - Human|4|4|Other white creatures get +1/+1.$Nonwhite creatures get -1/-1.$Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.| Sinew Sliver|Planar Chaos|30|C|{1}{W}|Creature - Sliver|1|1|All Sliver creatures get +1/+1.| Sunlance|Planar Chaos|31|C|{W}|Sorcery|||Sunlance deals 3 damage to target nonwhite creature.| Aeon Chronicler|Planar Chaos|32|R|{3}{U}{U}|Creature - Avatar|*|*|Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.$Suspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.| Aquamorph Entity|Planar Chaos|33|C|{2}{U}{U}|Creature - Shapeshifter|*|*|As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.$Morph {2}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Auramancer's Guise|Planar Chaos|34|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.| Body Double|Planar Chaos|35|R|{4}{U}|Creature - Shapeshifter|0|0|You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.| Braids, Conjurer Adept|Planar Chaos|36|R|{2}{U}{U}|Legendary Creature - Human Wizard|2|2|At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.| Chronozoa|Planar Chaos|37|R|{3}{U}|Creature - Illusion|3|3|Flying$Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.| Dichotomancy|Planar Chaos|38|R|{7}{U}{U}|Sorcery|||For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles their library.$Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Dismal Failure|Planar Chaos|39|U|{2}{U}{U}|Instant|||Counter target spell. Its controller discards a card.| Dawn Charm|Planar Chaos|4|C|{1}{W}|Instant|||Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.| Dreamscape Artist|Planar Chaos|40|C|{1}{U}|Creature - Human Spellshaper|1|1|{2}{U}, {tap}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Erratic Mutation|Planar Chaos|41|C|{2}{U}|Instant|||Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.| Jodah's Avenger|Planar Chaos|42|U|{5}{U}|Creature - Shapeshifter|4|4|{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)| Magus of the Bazaar|Planar Chaos|43|R|{1}{U}|Creature - Human Wizard|0|1|{tap}: Draw two cards, then discard three cards.| Pongify|Planar Chaos|44|U|{U}|Instant|||Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.| Reality Acid|Planar Chaos|45|C|{2}{U}|Enchantment - Aura|||Enchant permanent$Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.| Shaper Parasite|Planar Chaos|46|C|{1}{U}{U}|Creature - Illusion|2|3|Morph {2}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.| Spellshift|Planar Chaos|47|R|{3}{U}|Instant|||Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then they shuffle their library.| Synchronous Sliver|Planar Chaos|48|C|{4}{U}|Creature - Sliver|3|3|All Sliver creatures have vigilance.| Tidewalker|Planar Chaos|49|U|{2}{U}|Creature - Elemental|*|*|Tidewalker enters the battlefield with a time counter on it for each Island you control.$Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)$Tidewalker's power and toughness are each equal to the number of time counters on it.| Dust Elemental|Planar Chaos|5|R|{2}{W}{W}|Creature - Elemental|6|6|Flash (You may cast this spell any time you could cast an instant.)$Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.| Timebender|Planar Chaos|50|U|{U}|Creature - Human Wizard|1|1|Morph {U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.| Veiling Oddity|Planar Chaos|51|C|{3}{U}|Creature - Illusion|2|3|Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn.| Venarian Glimmer|Planar Chaos|52|U|{X}{U}|Instant|||Target player reveals their hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.| Wistful Thinking|Planar Chaos|53|C|{2}{U}|Sorcery|||Target player draws two cards, then discards four cards.| Frozen Aether|Planar Chaos|54|U|{3}{U}|Enchantment|||Artifacts, creatures, and lands your opponents control enter the battlefield tapped.| Gossamer Phantasm|Planar Chaos|55|C|{1}{U}|Creature - Illusion|2|1|Flying$When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.| Merfolk Thaumaturgist|Planar Chaos|56|C|{2}{U}|Creature - Merfolk Wizard|1|2|{tap}: Switch target creature's power and toughness until end of turn.| Ovinize|Planar Chaos|57|U|{1}{U}|Instant|||Target creature loses all abilities and becomes 0/1 until end of turn.| Piracy Charm|Planar Chaos|58|C|{U}|Instant|||Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.| Primal Plasma|Planar Chaos|59|C|{3}{U}|Creature - Elemental Shapeshifter|*|*|As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.| Ghost Tactician|Planar Chaos|6|C|{4}{W}|Creature - Spirit Spellshaper|2|5|{W}, {tap}, Discard a card: Creatures you control get +1/+0 until end of turn.| Riptide Pilferer|Planar Chaos|60|U|{1}{U}|Creature - Merfolk Rogue|1|1|Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.$Morph {U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Serendib Sorcerer|Planar Chaos|61|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.| Serra Sphinx|Planar Chaos|62|R|{3}{U}{U}|Creature - Sphinx|4|4|Flying, vigilance| Big Game Hunter|Planar Chaos|63|U|{1}{B}{B}|Creature - Human Rebel Assassin|1|1|When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.$Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Blightspeaker|Planar Chaos|64|C|{1}{B}|Creature - Human Rebel Cleric|1|1|{tap}: Target player loses 1 life.${4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Brain Gorgers|Planar Chaos|65|C|{3}{B}|Creature - Zombie|4|2|When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.$Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Circle of Affliction|Planar Chaos|66|U|{1}{B}|Enchantment|||As Circle of Affliction enters the battlefield, choose a color.$Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.| Cradle to Grave|Planar Chaos|67|C|{1}{B}|Instant|||Destroy target nonblack creature that entered the battlefield this turn.| Dash Hopes|Planar Chaos|68|C|{B}{B}|Instant|||When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.$Counter target spell.| Deadly Grub|Planar Chaos|69|C|{2}{B}|Creature - Insect|3|1|Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)| Heroes Remembered|Planar Chaos|7|R|{6}{W}{W}{W}|Sorcery|||You gain 20 life.$Suspend 10-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Enslave|Planar Chaos|70|U|{4}{B}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.| Extirpate|Planar Chaos|71|R|{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.| Imp's Mischief|Planar Chaos|72|R|{1}{B}|Instant|||Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.| Magus of the Coffers|Planar Chaos|73|R|{4}{B}|Creature - Human Wizard|4|4|{2}, {tap}: Add {B} for each Swamp you control.| Midnight Charm|Planar Chaos|74|C|{B}|Instant|||Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.| Mirri the Cursed|Planar Chaos|75|R|{2}{B}{B}|Legendary Creature - Vampire Cat|3|2|Flying, first strike, haste$Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.| Muck Drubb|Planar Chaos|76|U|{3}{B}{B}|Creature - Beast|3|3|Flash (You may cast this spell any time you could cast an instant.)$When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.$Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Phantasmagorian|Planar Chaos|77|U|{5}{B}{B}|Creature - Horror|6|6|When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.$Discard three cards: Return Phantasmagorian from your graveyard to your hand.| Ridged Kusite|Planar Chaos|78|C|{B}|Creature - Horror Spellshaper|1|1|{1}{B}, {tap}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.| Roiling Horror|Planar Chaos|79|R|{3}{B}{B}|Creature - Horror|*|*|Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.$Suspend X-{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.| Magus of the Tabernacle|Planar Chaos|8|R|{3}{W}|Creature - Human Wizard|2|6|All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."| Spitting Sliver|Planar Chaos|80|C|{4}{B}|Creature - Sliver|3|3|All Sliver creatures have first strike.| Temporal Extortion|Planar Chaos|81|R|{B}{B}{B}{B}|Sorcery|||When you cast Temporal Extortion, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.$Take an extra turn after this one.| Treacherous Urge|Planar Chaos|82|U|{4}{B}|Instant|||Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.| Waning Wurm|Planar Chaos|83|U|{3}{B}|Creature - Zombie Wurm|7|6|Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| Bog Serpent|Planar Chaos|84|C|{5}{B}|Creature - Serpent|5|5|Bog Serpent can't attack unless defending player controls a Swamp.$When you control no Swamps, sacrifice Bog Serpent.| Damnation|Planar Chaos|85|R|{2}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated.| Dunerider Outlaw|Planar Chaos|86|U|{B}{B}|Creature - Human Rebel Rogue|1|1|Protection from green$At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.| Kor Dirge|Planar Chaos|87|U|{2}{B}|Instant|||All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.| Melancholy|Planar Chaos|88|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Melancholy enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.| Null Profusion|Planar Chaos|89|R|{4}{B}{B}|Enchantment|||Skip your draw step.$Whenever you play a card, draw a card.$Your maximum hand size is two.| Mantle of Leadership|Planar Chaos|9|U|{1}{W}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.| Rathi Trapper|Planar Chaos|90|C|{1}{B}|Creature - Human Rebel Rogue|1|2|{B}, {tap}: Tap target creature.| Shrouded Lore|Planar Chaos|91|U|{B}|Sorcery|||Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.| Vampiric Link|Planar Chaos|92|C|{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage, you gain that much life.| Aether Membrane|Planar Chaos|93|U|{1}{R}{R}|Creature - Wall|0|5|Defender; reach (This creature can block creatures with flying.)$Whenever Æther Membrane blocks a creature, return that creature to its owner's hand at end of combat.| Akroma, Angel of Fury|Planar Chaos|94|R|{5}{R}{R}{R}|Legendary Creature - Angel|6|6|Akroma, Angel of Fury can't be countered.$Flying, trample, protection from white and from blue${R}: Akroma, Angel of Fury gets +1/+0 until end of turn.$Morph {3}{R}{R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Battering Sliver|Planar Chaos|95|C|{5}{R}|Creature - Sliver|4|4|All Sliver creatures have trample.| Detritivore|Planar Chaos|96|R|{2}{R}{R}|Creature - Lhurgoyf|*|*|Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.$Suspend X-{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.| Dust Corona|Planar Chaos|97|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.| Fatal Frenzy|Planar Chaos|98|R|{2}{R}|Instant|||Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.| Firefright Mage|Planar Chaos|99|C|{R}|Creature - Goblin Spellshaper|1|1|{1}{R}, {tap}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.| Akroma's Vengeance|Planechase|1|R|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3} ({3}, Discard this card: Draw a card.)| Keep Watch|Planechase|10|C|{2}{U}|Instant|||Draw a card for each attacking creature.| Double Cleave|Planechase|100|C|{1}{RW}|Instant|||Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)| Duergar Hedge-Mage|Planechase|101|U|{2}{RW}|Creature - Dwarf Shaman|2|2|When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.$When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.| Hearthfire Hobgoblin|Planechase|102|U|{RW}{RW}{RW}|Creature - Goblin Soldier|2|2|Double strike| Assault|Planechase|103a|U|{R}|Sorcery|||Assault deals 2 damage to any target.$| Battery|Planechase|103b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Order|Planechase|104a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Planechase|104b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Arcbound Crusher|Planechase|105|U|{4}|Artifact Creature - Juggernaut|0|0|Trample$Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Slith|Planechase|106|U|{2}|Artifact Creature - Slith|0|0|Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Boros Signet|Planechase|107|C|{2}|Artifact|||{1}, {tap}: Add {R}{W}.| Bosh, Iron Golem|Planechase|108|R|{8}|Legendary Artifact Creature - Golem|6|7|Trample${3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target.| Copper Myr|Planechase|109|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {G}.| Master of Etherium|Planechase|11|R|{2}{U}|Artifact Creature - Vedalken Wizard|*|*|Master of Etherium's power and toughness are each equal to the number of artifacts you control.$Other artifact creatures you control get +1/+1.| Cranial Plating|Planechase|110|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each artifact you control.${B}{B}: Attach Cranial Plating to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Darksteel Forge|Planechase|111|R|{9}|Artifact|||Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)| Door to Nothingness|Planechase|112|R|{5}|Artifact|||Door to Nothingness enters the battlefield tapped.${W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {tap}, Sacrifice Door to Nothingness: Target player loses the game.| Etched Oracle|Planechase|113|U|{4}|Artifact Creature - Wizard|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.| Gold Myr|Planechase|114|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {W}.| Iron Myr|Planechase|115|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {R}.| Leaden Myr|Planechase|116|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {B}.| Lodestone Myr|Planechase|117|R|{4}|Artifact Creature - Myr|2|2|Trample$Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.| Loxodon Warhammer|Planechase|118|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Mask of Memory|Planechase|119|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Qumulox|Planechase|12|U|{6}{U}{U}|Creature - Beast|5|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying| Myr Enforcer|Planechase|120|C|{7}|Artifact Creature - Myr|4|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Nuisance Engine|Planechase|121|U|{3}|Artifact|||{2}, {tap}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.| Pentad Prism|Planechase|122|C|{2}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)$Remove a charge counter from Pentad Prism: Add one mana of any color.| Pentavus|Planechase|123|R|{7}|Artifact Creature - Construct|0|0|Pentavus enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.${1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.| Relic of Progenitus|Planechase|124|C|{1}|Artifact|||{tap}: Target player exiles a card from their graveyard.${1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.| Serum Tank|Planechase|125|U|{3}|Artifact|||Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.${3}, {tap}, Remove a charge counter from Serum Tank: Draw a card.| Silver Myr|Planechase|126|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {U}.| Skeleton Shard|Planechase|127|U|{3}|Artifact|||{3}, {tap} or {B}, {tap}: Return target artifact creature card from your graveyard to your hand.| Suntouched Myr|Planechase|128|C|{3}|Artifact Creature - Myr|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)| Wizard Replica|Planechase|129|C|{3}|Artifact Creature - Wizard|1|3|Flying${U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.| Sarcomite Myr|Planechase|13|C|{2}{U}|Artifact Creature - Myr|2|1|{2}: Sarcomite Myr gains flying until end of turn.${2}, Sacrifice Sarcomite Myr: Draw a card.| Ancient Den|Planechase|130|C||Artifact Land|||(Ancient Den isn't a spell.)${tap}: Add {W}.| Boros Garrison|Planechase|131|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{W}.| Cabal Coffers|Planechase|132|U||Land|||{2}, {tap}: Add {B} for each Swamp you control.| Great Furnace|Planechase|133|C||Artifact Land|||(Great Furnace isn't a spell.)${tap}: Add {R}.| Gruul Turf|Planechase|134|C||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{G}.| Leechridden Swamp|Planechase|135|U||Land - Swamp|||({tap}: Add {B}.)$Leechridden Swamp enters the battlefield tapped.${B}, {tap}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.| Seat of the Synod|Planechase|136|C||Artifact Land|||(Seat of the Synod isn't a spell.)${tap}: Add {U}.| Shivan Oasis|Planechase|137|U||Land|||Shivan Oasis enters the battlefield tapped.${tap}: Add {R} or {G}.| Sunhome, Fortress of the Legion|Planechase|138|U||Land|||{tap}: Add {C}.${2}{R}{W}, {tap}: Target creature gains double strike until end of turn.| Terramorphic Expanse|Planechase|139|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Thirst for Knowledge|Planechase|14|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Tree of Tales|Planechase|140|C||Artifact Land|||(Tree of Tales isn't a spell.)${tap}: Add {G}.| Vault of Whispers|Planechase|141|C||Artifact Land|||(Vault of Whispers isn't a spell.)${tap}: Add {B}.| Plains|Planechase|142|L||Basic Land - Plains|||W| Plains|Planechase|143|L||Basic Land - Plains|||W| Plains|Planechase|144|L||Basic Land - Plains|||W| Plains|Planechase|145|L||Basic Land - Plains|||W| Plains|Planechase|146|L||Basic Land - Plains|||W| Island|Planechase|147|L||Basic Land - Island|||U| Island|Planechase|148|L||Basic Land - Island|||U| Island|Planechase|149|L||Basic Land - Island|||U| Vedalken Engineer|Planechase|15|C|{1}{U}|Creature - Vedalken Artificer|1|1|{tap}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.| Island|Planechase|150|L||Basic Land - Island|||U| Swamp|Planechase|151|L||Basic Land - Swamp|||B| Swamp|Planechase|152|L||Basic Land - Swamp|||B| Swamp|Planechase|153|L||Basic Land - Swamp|||B| Swamp|Planechase|154|L||Basic Land - Swamp|||B| Swamp|Planechase|155|L||Basic Land - Swamp|||B| Mountain|Planechase|156|L||Basic Land - Mountain|||R| Mountain|Planechase|157|L||Basic Land - Mountain|||R| Mountain|Planechase|158|L||Basic Land - Mountain|||R| Mountain|Planechase|159|L||Basic Land - Mountain|||R| Whiplash Trap|Planechase|16|C|{3}{U}{U}|Instant - Trap|||If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.$Return two target creatures to their owners' hands.| Mountain|Planechase|160|L||Basic Land - Mountain|||R| Mountain|Planechase|161|L||Basic Land - Mountain|||R| Mountain|Planechase|162|L||Basic Land - Mountain|||R| Mountain|Planechase|163|L||Basic Land - Mountain|||R| Mountain|Planechase|164|L||Basic Land - Mountain|||R| Forest|Planechase|165|L||Basic Land - Forest|||G| Forest|Planechase|166|L||Basic Land - Forest|||G| Forest|Planechase|167|L||Basic Land - Forest|||G| Forest|Planechase|168|L||Basic Land - Forest|||G| Forest|Planechase|169|L||Basic Land - Forest|||G| Ascendant Evincar|Planechase|17|R|{4}{B}{B}|Legendary Creature - Vampire|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Other black creatures get +1/+1.$Nonblack creatures get -1/-1.| Beacon of Unrest|Planechase|18|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Beseech the Queen|Planechase|19|U|{2B}{2B}{2B}|Sorcery|||({2B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)$Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.| Congregate|Planechase|2|C|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Cadaverous Knight|Planechase|20|C|{2}{B}|Creature - Zombie Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{B}{B}: Regenerate Cadaverous Knight.| Consume Spirit|Planechase|21|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to any target and you gain X life.| Corpse Harvester|Planechase|22|U|{3}{B}{B}|Creature - Zombie Wizard|3|3|{1}{B}, {tap}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.| Cruel Revival|Planechase|23|C|{4}{B}|Instant|||Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.| Dark Ritual|Planechase|24|C|{B}|Instant|||Add {B}{B}{B}.| Death Baron|Planechase|25|R|{1}{B}{B}|Creature - Zombie Wizard|2|2|Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.| Dregscape Zombie|Planechase|26|C|{1}{B}|Creature - Zombie|2|1|Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Festering Goblin|Planechase|27|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Grave Pact|Planechase|28|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Gravedigger|Planechase|29|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Kor Sanctifiers|Planechase|3|C|{2}{W}|Creature - Kor Cleric|2|3|Kicker {W} (You may pay an additional {W} as you cast this spell.)$When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.| Helldozer|Planechase|30|R|{3}{B}{B}{B}|Creature - Zombie Giant|6|5|{B}{B}{B}, {tap}: Destroy target land. If that land was nonbasic, untap Helldozer.| Hideous End|Planechase|31|C|{1}{B}{B}|Instant|||Destroy target nonblack creature. Its controller loses 2 life.| Incremental Blight|Planechase|32|U|{3}{B}{B}|Sorcery|||Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.| Innocent Blood|Planechase|33|C|{B}|Sorcery|||Each player sacrifices a creature.| Nefashu|Planechase|34|R|{4}{B}{B}|Creature - Zombie Mutant|5|3|Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.| Noxious Ghoul|Planechase|35|U|{3}{B}{B}|Creature - Zombie|3|3|Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.| Phyrexian Arena|Planechase|36|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Phyrexian Ghoul|Planechase|37|C|{2}{B}|Creature - Zombie|2|2|Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.| Profane Command|Planechase|38|R|{X}{B}{B}|Sorcery|||Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Rotting Rats|Planechase|39|C|{1}{B}|Creature - Zombie Rat|1|1|When Rotting Rats enters the battlefield, each player discards a card.$Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Oblivion Ring|Planechase|4|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Shepherd of Rot|Planechase|40|C|{1}{B}|Creature - Zombie Cleric|1|1|{tap}: Each player loses 1 life for each Zombie on the battlefield.| Soulless One|Planechase|41|U|{3}{B}|Creature - Zombie Avatar|*|*|Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.| Syphon Mind|Planechase|42|C|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.| Syphon Soul|Planechase|43|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Undead Warchief|Planechase|44|U|{2}{B}{B}|Creature - Zombie|1|1|Zombie spells you cast cost {1} less to cast.$Zombie creatures you control get +2/+1.| Withered Wretch|Planechase|45|U|{B}{B}|Creature - Zombie Cleric|2|2|{1}: Exile target card from a graveyard.| Arc Lightning|Planechase|46|C|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Blaze|Planechase|47|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Bogardan Firefiend|Planechase|48|C|{2}{R}|Creature - Elemental Spirit|2|1|When Bogardan Firefiend dies, it deals 2 damage to target creature.| Bogardan Rager|Planechase|49|C|{5}{R}|Creature - Elemental|3|4|Flash (You may cast this spell any time you could cast an instant.)$When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.| Orim's Thunder|Planechase|5|C|{2}{W}|Instant|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.| Browbeat|Planechase|50|U|{2}{R}|Sorcery|||Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.| Cinder Elemental|Planechase|51|U|{3}{R}|Creature - Elemental|2|2|{X}{R}, {tap}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to any target.| Cone of Flame|Planechase|52|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to any target, 2 damage to another any target, and 3 damage to a third any target.| Flamekin Harbinger|Planechase|53|U|{R}|Creature - Elemental Shaman|1|1|When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.| Flametongue Kavu|Planechase|54|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Furnace of Rath|Planechase|55|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Goblin Offensive|Planechase|56|U|{X}{1}{R}{R}|Sorcery|||Put X 1/1 red Goblin creature tokens onto the battlefield.| Insurrection|Planechase|57|R|{5}{R}{R}{R}|Sorcery|||Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.| Keldon Champion|Planechase|58|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Champion enters the battlefield, it deals 3 damage to target player.| Menacing Ogre|Planechase|59|R|{3}{R}{R}|Creature - Ogre|3|3|Trample, haste$When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.| Prison Term|Planechase|6|U|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.| Pyrotechnics|Planechase|60|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Reckless Charge|Planechase|61|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Relentless Assault|Planechase|62|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Rockslide Elemental|Planechase|63|U|{2}{R}|Creature - Elemental|1|1|First strike$Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.| Rolling Thunder|Planechase|64|C|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| Rorix Bladewing|Planechase|65|R|{3}{R}{R}{R}|Legendary Creature - Dragon|6|5|Flying, haste| Smokebraider|Planechase|66|C|{1}{R}|Creature - Elemental Shaman|1|1|{tap}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.| Taurean Mauler|Planechase|67|R|{2}{R}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.| Beast Hunt|Planechase|68|C|{3}{G}|Sorcery|||Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.| Briarhorn|Planechase|69|U|{3}{G}|Creature - Elemental|3|3|Flash$When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.$Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Soul Warden|Planechase|7|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Explosive Vegetation|Planechase|70|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| Fertile Ground|Planechase|71|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Fertilid|Planechase|72|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.| Forgotten Ancient|Planechase|73|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Ivy Elemental|Planechase|74|R|{X}{G}|Creature - Elemental|0|0|Ivy Elemental enters the battlefield with X +1/+1 counters on it.| Living Hive|Planechase|75|R|{6}{G}{G}|Creature - Elemental Insect|6|6|Trample$Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.| Rampant Growth|Planechase|76|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Search for Tomorrow|Planechase|77|C|{2}{G}|Sorcery|||Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.$Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Silverglade Elemental|Planechase|78|C|{4}{G}|Creature - Elemental|4|4|When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.| Tornado Elemental|Planechase|79|R|{5}{G}{G}|Creature - Elemental|6|6|When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.$You may have Tornado Elemental assign its combat damage as though it weren't blocked.| Broodstar|Planechase|8|R|{8}{U}{U}|Creature - Beast|*|*|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying$Broodstar's power and toughness are each equal to the number of artifacts you control.| Tribal Unity|Planechase|80|U|{X}{2}{G}|Instant|||Creatures of the creature type of your choice get +X/+X until end of turn.| Verdant Force|Planechase|81|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Boros Swiftblade|Planechase|82|U|{R}{W}|Creature - Human Soldier|1|2|Double strike| Branching Bolt|Planechase|83|C|{1}{R}{G}|Instant|||Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.| Bull Cerodon|Planechase|84|U|{4}{R}{W}|Creature - Beast|5|5|Vigilance, haste| Captain's Maneuver|Planechase|85|U|{X}{R}{W}|Instant|||The next X damage that would be dealt to any target this turn is dealt to another any target instead.| Cerodon Yearling|Planechase|86|C|{R}{W}|Creature - Beast|2|2|Vigilance, haste| Fires of Yavimaya|Planechase|87|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Glory of Warfare|Planechase|88|R|{2}{R}{W}|Enchantment|||As long as it's your turn, creatures you control get +2/+0.$As long as it's not your turn, creatures you control get +0/+2.| Hull Breach|Planechase|89|C|{R}{G}|Sorcery|||Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.| Fabricate|Planechase|9|U|{2}{U}|Sorcery|||Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.| Lightning Helix|Planechase|90|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.| Mage Slayer|Planechase|91|U|{1}{R}{G}|Artifact - Equipment|||Whenever equipped creature attacks, it deals damage equal to its power to defending player.$Equip {3}| Razia, Boros Archangel|Planechase|92|R|{4}{R}{R}{W}{W}|Legendary Creature - Angel|6|3|Flying, vigilance, haste${tap}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.| Rumbling Slum|Planechase|93|R|{1}{R}{G}{G}|Creature - Elemental|5|5|At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.| Savage Twister|Planechase|94|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Sludge Strider|Planechase|95|U|{1}{W}{U}{B}|Artifact Creature - Insect|3|3|Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.| Arsenal Thresher|Planechase|96|C|{2}{WB}{U}|Artifact Creature - Construct|2|2|As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.| Balefire Liege|Planechase|97|R|{2}{RW}{RW}{RW}|Creature - Spirit Horror|2|4|Other red creatures you control get +1/+1.$Other white creatures you control get +1/+1.$Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.$Whenever you cast a white spell, you gain 3 life.| Battlegate Mimic|Planechase|98|C|{1}{RW}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.| Boros Guildmage|Planechase|99|U|{RW}{RW}|Creature - Human Wizard|2|2|{1}{R}: Target creature gains haste until end of turn.${1}{W}: Target creature gains first strike until end of turn.| Armored Griffin|Planechase 2012 Edition|1|U|{3}{W}|Creature - Griffin|2|3|Flying, vigilance| Mammoth Umbra|Planechase 2012 Edition|10|U|{4}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has vigilance.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Last Stand|Planechase 2012 Edition|100|R|{W}{U}{B}{R}{G}|Sorcery|||Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.| Maelstrom Wanderer|Planechase 2012 Edition|101|M|{5}{U}{R}{G}|Legendary Creature - Elemental|7|5|Creatures you control have haste.$Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)| Noggle Ransacker|Planechase 2012 Edition|102|U|{2}{UR}|Creature - Noggle Rogue|2|1|When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.| Pollenbright Wings|Planechase 2012 Edition|103|U|{4}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.| Shardless Agent|Planechase 2012 Edition|104|U|{1}{G}{U}|Artifact Creature - Human Rogue|2|2|Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Silent-Blade Oni|Planechase 2012 Edition|105|R|{3}{U}{U}{B}{B}|Creature - Demon Ninja|6|5|Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.| Thromok the Insatiable|Planechase 2012 Edition|106|M|{3}{R}{G}|Legendary Creature - Hellion|0|0|Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)| Vela the Night-Clad|Planechase 2012 Edition|107|M|{4}{U}{B}|Legendary Creature - Human Wizard|4|4|Intimidate$Other creatures you control have intimidate.$Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.| Armillary Sphere|Planechase 2012 Edition|108|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Farsight Mask|Planechase 2012 Edition|109|U|{5}|Artifact|||Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.| Sigil of the Empty Throne|Planechase 2012 Edition|11|R|{3}{W}{W}|Enchantment|||Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.| Flayer Husk|Planechase 2012 Edition|110|C|{1}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +1/+1.$Equip {2}| Fractured Powerstone|Planechase 2012 Edition|111|C|{2}|Artifact|||{tap}: Add {C}.${tap}: Roll the planar die. Activate this ability only any time you could cast a sorcery.| Quietus Spike|Planechase 2012 Edition|112|R|{3}|Artifact - Equipment|||Equipped creature has deathtouch.$Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.$Equip {3}| Sai of the Shinobi|Planechase 2012 Edition|113|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.$Equip {2}| Thran Golem|Planechase 2012 Edition|114|U|{5}|Artifact Creature - Golem|3|3|As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.| Whispersilk Cloak|Planechase 2012 Edition|115|U|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Dimir Aqueduct|Planechase 2012 Edition|116|C||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{B}.| Exotic Orchard|Planechase 2012 Edition|117|R||Land|||{tap}: Add one mana of any color that a land an opponent controls could produce.| Graypelt Refuge|Planechase 2012 Edition|118|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${tap}: Add {G} or {W}.| Gruul Turf|Planechase 2012 Edition|119|C||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{G}.| Spirit Mantle|Planechase 2012 Edition|12|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has protection from creatures.| Jwar Isle Refuge|Planechase 2012 Edition|120|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${tap}: Add {U} or {B}.| Kazandu Refuge|Planechase 2012 Edition|121|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G}.| Khalni Garden|Planechase 2012 Edition|122|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.${tap}: Add {G}.| Krosan Verge|Planechase 2012 Edition|123|U||Land|||Krosan Verge enters the battlefield tapped.${tap}: Add {C}.${2}, {tap}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.| Rupture Spire|Planechase 2012 Edition|124|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color.| Selesnya Sanctuary|Planechase 2012 Edition|125|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W}.| Shimmering Grotto|Planechase 2012 Edition|126|C||Land|||{tap}: Add {C}.${1}, {tap}: Add one mana of any color.| Skarrg, the Rage Pits|Planechase 2012 Edition|127|U||Land|||{tap}: Add {C}.${R}{G}, {tap}: Target creature gets +1/+1 and gains trample until end of turn.| Tainted Isle|Planechase 2012 Edition|128|U||Land|||{tap}: Add {C}.${tap}: Add {U} or {B}. Activate this ability only if you control a Swamp.| Terramorphic Expanse|Planechase 2012 Edition|129|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Three Dreams|Planechase 2012 Edition|13|R|{4}{W}|Sorcery|||Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.| Vitu-Ghazi, the City-Tree|Planechase 2012 Edition|130|U||Land|||{tap}: Add {C}.${2}{G}{W}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Vivid Creek|Planechase 2012 Edition|131|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U}.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Plains|Planechase 2012 Edition|132|L||Basic Land - Plains|||W| Plains|Planechase 2012 Edition|133|L||Basic Land - Plains|||W| Plains|Planechase 2012 Edition|134|L||Basic Land - Plains|||W| Plains|Planechase 2012 Edition|135|L||Basic Land - Plains|||W| Plains|Planechase 2012 Edition|136|L||Basic Land - Plains|||W| Island|Planechase 2012 Edition|137|L||Basic Land - Island|||U| Island|Planechase 2012 Edition|138|L||Basic Land - Island|||U| Island|Planechase 2012 Edition|139|L||Basic Land - Island|||U| Augury Owl|Planechase 2012 Edition|14|C|{1}{U}|Creature - Bird|1|1|Flying$When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Island|Planechase 2012 Edition|140|L||Basic Land - Island|||U| Island|Planechase 2012 Edition|141|L||Basic Land - Island|||U| Swamp|Planechase 2012 Edition|142|L||Basic Land - Swamp|||B| Swamp|Planechase 2012 Edition|143|L||Basic Land - Swamp|||B| Swamp|Planechase 2012 Edition|144|L||Basic Land - Swamp|||B| Swamp|Planechase 2012 Edition|145|L||Basic Land - Swamp|||B| Swamp|Planechase 2012 Edition|146|L||Basic Land - Swamp|||B| Mountain|Planechase 2012 Edition|147|L||Basic Land - Mountain|||R| Mountain|Planechase 2012 Edition|148|L||Basic Land - Mountain|||R| Mountain|Planechase 2012 Edition|149|L||Basic Land - Mountain|||R| Cancel|Planechase 2012 Edition|15|C|{1}{U}{U}|Instant|||Counter target spell.| Mountain|Planechase 2012 Edition|150|L||Basic Land - Mountain|||R| Forest|Planechase 2012 Edition|151|L||Basic Land - Forest|||G| Forest|Planechase 2012 Edition|152|L||Basic Land - Forest|||G| Forest|Planechase 2012 Edition|153|L||Basic Land - Forest|||G| Forest|Planechase 2012 Edition|154|L||Basic Land - Forest|||G| Forest|Planechase 2012 Edition|155|L||Basic Land - Forest|||G| Forest|Planechase 2012 Edition|156|L||Basic Land - Forest|||G| Concentrate|Planechase 2012 Edition|16|U|{2}{U}{U}|Sorcery|||Draw three cards.| Guard Gomazoa|Planechase 2012 Edition|17|U|{2}{U}|Creature - Jellyfish|1|3|Defender, flying$Prevent all combat damage that would be dealt to Guard Gomazoa.| Higure, the Still Wind|Planechase 2012 Edition|18|R|{3}{U}{U}|Legendary Creature - Human Ninja|3|4|Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.${2}: Target Ninja creature is unblockable this turn.| Illusory Angel|Planechase 2012 Edition|19|U|{2}{U}|Creature - Angel Illusion|4|4|Flying$Cast Illusory Angel only if you've cast another spell this turn.| Auramancer|Planechase 2012 Edition|2|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Mistblade Shinobi|Planechase 2012 Edition|20|C|{2}{U}|Creature - Human Ninja|1|1|Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.| Ninja of the Deep Hours|Planechase 2012 Edition|21|C|{3}{U}|Creature - Human Ninja|2|2|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.| Peregrine Drake|Planechase 2012 Edition|22|U|{4}{U}|Creature - Drake|2|3|Flying$When Peregrine Drake enters the battlefield, untap up to five lands.| Primal Plasma|Planechase 2012 Edition|23|C|{3}{U}|Creature - Elemental Shapeshifter|*|*|As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.| Sakashima's Student|Planechase 2012 Edition|24|R|{2}{U}{U}|Creature - Human Ninja|0|0|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types.| See Beyond|Planechase 2012 Edition|25|C|{1}{U}|Sorcery|||Draw two cards, then shuffle a card from your hand into your library.| Sunken Hope|Planechase 2012 Edition|26|R|{3}{U}{U}|Enchantment|||At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.| Walker of Secret Ways|Planechase 2012 Edition|27|U|{2}{U}|Creature - Human Ninja|1|2|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.${1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.| Wall of Frost|Planechase 2012 Edition|28|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Whirlpool Warrior|Planechase 2012 Edition|29|R|{2}{U}|Creature - Merfolk Warrior|2|2|When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.${R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.| Auratouched Mage|Planechase 2012 Edition|3|U|{5}{W}|Creature - Human Wizard|3|3|When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.| Assassinate|Planechase 2012 Edition|30|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Cadaver Imp|Planechase 2012 Edition|31|C|{1}{B}{B}|Creature - Imp|1|1|Flying$When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.| Dark Hatchling|Planechase 2012 Edition|32|R|{4}{B}{B}|Creature - Horror|3|3|Flying$When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.| Ink-Eyes, Servant of Oni|Planechase 2012 Edition|33|R|{4}{B}{B}|Legendary Creature - Rat Ninja|5|4|Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.${1}{B}: Regenerate Ink-Eyes.| Liliana's Specter|Planechase 2012 Edition|34|C|{1}{B}{B}|Creature - Specter|2|1|Flying$When Liliana's Specter enters the battlefield, each opponent discards a card.| Okiba-Gang Shinobi|Planechase 2012 Edition|35|C|{3}{B}{B}|Creature - Rat Ninja|3|2|Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.| Skullsnatcher|Planechase 2012 Edition|36|C|{1}{B}|Creature - Rat Ninja|2|1|Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.| Throat Slitter|Planechase 2012 Edition|37|U|{4}{B}|Creature - Rat Ninja|2|2|Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.| Tormented Soul|Planechase 2012 Edition|38|C|{B}|Creature - Spirit|1|1|Tormented Soul can't block and is unblockable.| Arc Trail|Planechase 2012 Edition|39|U|{1}{R}|Sorcery|||Arc Trail deals 2 damage to any target and 1 damage to another any target.| Cage of Hands|Planechase 2012 Edition|4|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${1}{W}: Return Cage of Hands to its owner's hand.| Beetleback Chief|Planechase 2012 Edition|40|U|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.| Erratic Explosion|Planechase 2012 Edition|41|C|{2}{R}|Sorcery|||Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.| Fiery Conclusion|Planechase 2012 Edition|42|C|{1}{R}|Instant|||As an additional cost to cast Fiery Conclusion, sacrifice a creature.$Fiery Conclusion deals 5 damage to target creature.| Fiery Fall|Planechase 2012 Edition|43|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Fling|Planechase 2012 Edition|44|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Hellion Eruption|Planechase 2012 Edition|45|R|{5}{R}|Sorcery|||Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.| Hissing Iguanar|Planechase 2012 Edition|46|C|{2}{R}|Creature - Lizard|3|1|Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.| Mark of Mutiny|Planechase 2012 Edition|47|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Mass Mutiny|Planechase 2012 Edition|48|R|{3}{R}{R}|Sorcery|||For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.| Mudbutton Torchrunner|Planechase 2012 Edition|49|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to any target.| Celestial Ancient|Planechase 2012 Edition|5|R|{3}{W}{W}|Creature - Elemental|3|3|Flying$Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.| Preyseizer Dragon|Planechase 2012 Edition|50|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.| Rivals' Duel|Planechase 2012 Edition|51|U|{3}{R}|Sorcery|||Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Thorn-Thrash Viashino|Planechase 2012 Edition|52|C|{3}{R}|Creature - Viashino Warrior|2|2|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)${G}: Thorn-Thrash Viashino gains trample until end of turn.| Thunder-Thrash Elder|Planechase 2012 Edition|53|U|{2}{R}|Creature - Viashino Warrior|1|1|Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)| Warstorm Surge|Planechase 2012 Edition|54|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.| Aura Gnarlid|Planechase 2012 Edition|55|C|{2}{G}|Creature - Beast|2|2|Creatures with power less than Aura Gnarlid's power can't block it.$Aura Gnarlid gets +1/+1 for each Aura on the battlefield.| Awakening Zone|Planechase 2012 Edition|56|R|{2}{G}|Enchantment|||At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Beast Within|Planechase 2012 Edition|57|U|{2}{G}|Instant|||Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.| Boar Umbra|Planechase 2012 Edition|58|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Bramble Elemental|Planechase 2012 Edition|59|C|{3}{G}{G}|Creature - Elemental|4|4|Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.| Felidar Umbra|Planechase 2012 Edition|6|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink.${1}{W}: Attach Felidar Umbra to target creature you control.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Brindle Shoat|Planechase 2012 Edition|60|U|{1}{G}|Creature - Boar|1|1|When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.| Brutalizer Exarch|Planechase 2012 Edition|61|U|{5}{G}|Creature - Cleric|3|3|When Brutalizer Exarch enters the battlefield, choose one - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.| Cultivate|Planechase 2012 Edition|62|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Dowsing Shaman|Planechase 2012 Edition|63|U|{4}{G}|Creature - Centaur Shaman|3|4|{2}{G}, {tap}: Return target enchantment card from your graveyard to your hand.| Dreampod Druid|Planechase 2012 Edition|64|U|{1}{G}|Creature - Human Druid|2|2|At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.| Gluttonous Slime|Planechase 2012 Edition|65|U|{2}{G}|Creature - Ooze|2|2|Flash$Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)| Lumberknot|Planechase 2012 Edition|66|U|{2}{G}{G}|Creature - Treefolk|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever a creature dies, put a +1/+1 counter on Lumberknot.| Mitotic Slime|Planechase 2012 Edition|67|R|{4}{G}|Creature - Ooze|4|4|When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."| Mycoloth|Planechase 2012 Edition|68|R|{3}{G}{G}|Creature - Fungus|4|4|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.| Nest Invader|Planechase 2012 Edition|69|C|{1}{G}|Creature - Eldrazi Drone|2|2|When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Ghostly Prison|Planechase 2012 Edition|7|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Nullmage Advocate|Planechase 2012 Edition|70|C|{2}{G}|Creature - Insect Druid|2|3|{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.| Ondu Giant|Planechase 2012 Edition|71|C|{3}{G}|Creature - Giant Druid|2|4|When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Overrun|Planechase 2012 Edition|72|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Penumbra Spider|Planechase 2012 Edition|73|C|{2}{G}{G}|Creature - Spider|2|4|Reach$When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.| Predatory Urge|Planechase 2012 Edition|74|R|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."| Quiet Disrepair|Planechase 2012 Edition|75|C|{1}{G}|Enchantment - Aura|||Enchant artifact or enchantment$At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.| Rancor|Planechase 2012 Edition|76|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Silhana Ledgewalker|Planechase 2012 Edition|77|C|{1}{G}|Creature - Elf Rogue|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Silhana Ledgewalker can't be blocked except by creatures with flying.| Snake Umbra|Planechase 2012 Edition|78|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Tukatongue Thallid|Planechase 2012 Edition|79|C|{G}|Creature - Fungus|1|1|When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.| Hyena Umbra|Planechase 2012 Edition|8|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has first strike.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Viridian Emissary|Planechase 2012 Edition|80|C|{1}{G}|Creature - Elf Scout|2|1|When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Wall of Blossoms|Planechase 2012 Edition|81|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Baleful Strix|Planechase 2012 Edition|82|U|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Bituminous Blast|Planechase 2012 Edition|83|U|{3}{B}{R}|Instant|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Bituminous Blast deals 4 damage to target creature.| Bloodbraid Elf|Planechase 2012 Edition|84|U|{2}{R}{G}|Creature - Elf Berserker|3|2|Haste$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Deny Reality|Planechase 2012 Edition|85|C|{3}{U}{B}|Sorcery|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Return target permanent to its owner's hand.| Dimir Infiltrator|Planechase 2012 Edition|86|C|{U}{B}|Creature - Spirit|1|3|Dimir Infiltrator is unblockable.$Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Dragonlair Spider|Planechase 2012 Edition|87|R|{2}{R}{R}{G}{G}|Creature - Spider|5|6|Reach$Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.| Elderwood Scion|Planechase 2012 Edition|88|R|{3}{G}{W}|Creature - Elemental|4|4|Trample, lifelink$Spells you cast that target Elderwood Scion cost {2} less to cast.$Spells your opponents cast that target Elderwood Scion cost {2} more to cast.| Enigma Sphinx|Planechase 2012 Edition|89|R|{4}{W}{U}{B}|Artifact Creature - Sphinx|5|4|Flying$When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Kor Spiritdancer|Planechase 2012 Edition|9|R|{1}{W}|Creature - Kor Wizard|0|2|Kor Spiritdancer gets +2/+2 for each Aura attached to it.$Whenever you cast an Aura spell, you may draw a card.| Enlisted Wurm|Planechase 2012 Edition|90|U|{4}{G}{W}|Creature - Wurm|5|5|Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Etherium-Horn Sorcerer|Planechase 2012 Edition|91|R|{4}{U}{R}|Artifact Creature - Minotaur Wizard|3|6|{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Fires of Yavimaya|Planechase 2012 Edition|92|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Fusion Elemental|Planechase 2012 Edition|93|U|{W}{U}{B}{R}{G}|Creature - Elemental|8|8|| Glen Elendra Liege|Planechase 2012 Edition|94|R|{1}{UB}{UB}{UB}|Creature - Faerie Knight|2|3|Flying$Other blue creatures you control get +1/+1.$Other black creatures you control get +1/+1.| Hellkite Hatchling|Planechase 2012 Edition|95|U|{2}{R}{G}|Creature - Dragon|2|2|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$Hellkite Hatchling has flying and trample if it devoured a creature.| Indrik Umbra|Planechase 2012 Edition|96|R|{4}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Inkfathom Witch|Planechase 2012 Edition|97|U|{1}{UB}|Creature - Merfolk Wizard|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.| Kathari Remnant|Planechase 2012 Edition|98|U|{2}{U}{B}|Creature - Bird Skeleton|0|1|Flying${B}: Regenerate Kathari Remnant.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Krond the Dawn-Clad|Planechase 2012 Edition|99|M|{G}{G}{G}{W}{W}{W}|Legendary Creature - Archon|6|6|Flying, vigilance$Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.| Aura Blast|Planeshift|1|C|{1}{W}|Instant|||Destroy target enchantment.$Draw a card.| March of Souls|Planeshift|10|R|{4}{W}|Sorcery|||Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Darigaaz's Charm|Planeshift|100|U|{B}{R}{G}|Instant|||Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to any target; or target creature gets +3/+3 until end of turn.| Daring Leap|Planeshift|101|C|{1}{W}{U}|Instant|||Target creature gets +1/+1 and gains flying and first strike until end of turn.| Destructive Flow|Planeshift|102|R|{B}{R}{G}|Enchantment|||At the beginning of each player's upkeep, that player sacrifices a nonbasic land.| Doomsday Specter|Planeshift|103|R|{2}{U}{B}|Creature - Specter|2|3|Flying$When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.$Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.| Dralnu's Crusade|Planeshift|104|R|{1}{B}{R}|Enchantment|||Goblin creatures get +1/+1.$All Goblins are black and are Zombies in addition to their other creature types.| Dromar's Charm|Planeshift|105|U|{W}{U}{B}|Instant|||Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.| Eladamri's Call|Planeshift|106|R|{G}{W}|Instant|||Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| Ertai, the Corrupted|Planeshift|107|R|{2}{W}{U}{B}|Legendary Creature - Human Wizard|3|4|{U}, {tap}, Sacrifice a creature or enchantment: Counter target spell.| Fleetfoot Panther|Planeshift|108|U|{1}{G}{W}|Creature - Cat|3|4|Flash$When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.| Gerrard's Command|Planeshift|109|C|{G}{W}|Instant|||Untap target creature. It gets +3/+3 until end of turn.| Orim's Chant|Planeshift|11|R|{W}|Instant|||Kicker {W} (You may pay an additional {W} as you cast this spell.)$Target player can't cast spells this turn.$If Orim's Chant was kicked, creatures can't attack this turn.| Horned Kavu|Planeshift|110|C|{R}{G}|Creature - Kavu|3|4|When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.| Hull Breach|Planeshift|111|C|{R}{G}|Sorcery|||Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.| Keldon Twilight|Planeshift|112|R|{1}{B}{R}|Enchantment|||At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.| Lava Zombie|Planeshift|113|C|{1}{B}{R}|Creature - Zombie|4|3|When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.${2}: Lava Zombie gets +1/+0 until end of turn.| Malicious Advice|Planeshift|114|C|{X}{U}{B}|Instant|||Tap X target artifacts, creatures, and/or lands. You lose X life.| Marsh Crocodile|Planeshift|115|U|{2}{U}{B}|Creature - Crocodile|4|4|When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.$When Marsh Crocodile enters the battlefield, each player discards a card.| Meddling Mage|Planeshift|116|R|{W}{U}|Creature - Human Wizard|2|2|As Meddling Mage enters the battlefield, name a nonland card.$The named card can't be cast.| Natural Emergence|Planeshift|117|R|{2}{R}{G}|Enchantment|||When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.$Lands you control are 2/2 creatures with first strike. They're still lands.| Phyrexian Tyranny|Planeshift|118|R|{U}{B}{R}|Enchantment|||Whenever a player draws a card, that player loses 2 life unless they pay {2}.| Questing Phelddagrif|Planeshift|119|R|{1}{G}{W}{U}|Creature - Phelddagrif|4|4|{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.${U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.| Planeswalker's Mirth|Planeshift|12|R|{2}{W}|Enchantment|||{3}{W}: Target opponent reveals a card at random from their hand. You gain life equal to that card's converted mana cost.| Radiant Kavu|Planeshift|120|R|{R}{G}{W}|Creature - Kavu|3|3|{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.| Razing Snidd|Planeshift|121|U|{4}{B}{R}|Creature - Beast|3|3|When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.$When Razing Snidd enters the battlefield, each player sacrifices a land.| Rith's Charm|Planeshift|122|U|{R}{G}{W}|Instant|||Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.| Sawtooth Loon|Planeshift|123|U|{2}{W}{U}|Creature - Bird|2|2|Flying$When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.$When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.| Shivan Wurm|Planeshift|124|R|{3}{R}{G}|Creature - Wurm|7|7|Trample$When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.| Silver Drake|Planeshift|125|C|{1}{W}{U}|Creature - Drake|3|3|Flying$When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.| Sparkcaster|Planeshift|126|U|{2}{R}{G}|Creature - Kavu|5|3|When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.$When Sparkcaster enters the battlefield, it deals 1 damage to target player.| Steel Leaf Paladin|Planeshift|127|C|{4}{G}{W}|Creature - Elf Knight|4|4|First strike$When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.| Terminate|Planeshift|128|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Treva's Charm|Planeshift|129|U|{G}{W}{U}|Instant|||Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.| Pollen Remedy|Planeshift|13|C|{W}|Instant|||Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)$Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead.| Urza's Guilt|Planeshift|130|R|{2}{U}{B}|Sorcery|||Each player draws two cards, then discards three cards, then loses 4 life.| Draco|Planeshift|131|R|{16}|Artifact Creature - Dragon|9|9|Domain - Draco costs {2} less to cast for each basic land type among lands you control.$Flying$Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0. This cost is reduced by {2} for each basic land type among lands you control.| Mana Cylix|Planeshift|132|U|{1}|Artifact|||{1}, {tap}: Add one mana of any color.| Skyship Weatherlight|Planeshift|133|R|{4}|Legendary Artifact|||When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.${4}, {tap}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.| Star Compass|Planeshift|134|U|{2}|Artifact|||Star Compass enters the battlefield tapped.${tap}: Add one mana of any color that a basic land you control could produce.| Stratadon|Planeshift|135|U|{10}|Artifact Creature - Beast|5|5|Domain - Stratadon costs {1} less to cast for each basic land type among lands you control.$Trample| Crosis's Catacombs|Planeshift|136|U||Land - Lair|||When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.${tap}: Add {U}, {B}, or {R}.| Darigaaz's Caldera|Planeshift|137|U||Land - Lair|||When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.${tap}: Add {B}, {R}, or {G}.| Dromar's Cavern|Planeshift|138|U||Land - Lair|||When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.${tap}: Add {W}, {U}, or {B}.| Forsaken City|Planeshift|139|R||Land|||Forsaken City doesn't untap during your untap step.$At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.${tap}: Add one mana of any color.| Samite Elder|Planeshift|14|R|{2}{W}|Creature - Human Cleric|1|2|{tap}: Creatures you control gain protection from the colors of target permanent you control until end of turn.| Meteor Crater|Planeshift|140|R||Land|||{tap}: Choose a color of a permanent you control. Add one mana of that color.| Rith's Grove|Planeshift|141|U||Land - Lair|||When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.${tap}: Add {R}, {G}, or {W}.| Terminal Moraine|Planeshift|142|U||Land|||{tap}: Add {C}.${2}, {tap}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Treva's Ruins|Planeshift|143|U||Land - Lair|||When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.${tap}: Add {G}, {W}, or {U}.| Samite Pilgrim|Planeshift|15|C|{1}{W}|Creature - Human Cleric|1|1|Domain - {tap}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.| Sunscape Battlemage|Planeshift|16|U|{2}{W}|Creature - Human Wizard|2|2|Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)$When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.$When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.| Sunscape Familiar|Planeshift|17|C|{1}{W}|Creature - Wall|0|3|Defender (This creature can't attack.)$Green spells and blue spells you cast cost {1} less to cast.| Surprise Deployment|Planeshift|18|U|{3}{W}|Instant|||Cast Surprise Deployment only during combat.$You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)| Voice of All|Planeshift|19|U|{2}{W}{W}|Creature - Angel|2|2|Flying$As Voice of All enters the battlefield, choose a color.$Voice of All has protection from the chosen color.| Aurora Griffin|Planeshift|2|C|{3}{W}|Creature - Griffin|2|2|Flying${W}: Target permanent becomes white until end of turn.| Allied Strategies|Planeshift|20|U|{4}{U}|Sorcery|||Domain - Target player draws a card for each basic land type among lands they control.| Arctic Merfolk|Planeshift|21|C|{1}{U}|Creature - Merfolk|1|1|Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)$If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.| Confound|Planeshift|22|C|{1}{U}|Instant|||Counter target spell that targets one or more creatures.$$Draw a card.| Dralnu's Pet|Planeshift|23|R|{1}{U}{U}|Creature - Shapeshifter|2|2|Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)$If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.| Ertai's Trickery|Planeshift|24|U|{U}|Instant|||Counter target spell if it was kicked.| Escape Routes|Planeshift|25|C|{2}{U}|Enchantment|||{2}{U}: Return target white or black creature you control to its owner's hand.| Gainsay|Planeshift|26|U|{1}{U}|Instant|||Counter target blue spell.| Hunting Drake|Planeshift|27|C|{4}{U}|Creature - Drake|2|2|Flying$When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.| Planar Overlay|Planeshift|28|R|{2}{U}|Sorcery|||Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.| Planeswalker's Mischief|Planeshift|29|R|{2}{U}|Enchantment|||{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.| Disciple of Kangee|Planeshift|3|C|{2}{W}|Creature - Human Wizard|2|2|{U}, {tap}: Target creature gains flying and becomes blue until end of turn.| Rushing River|Planeshift|30|C|{2}{U}|Instant|||Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)$Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand.| Sea Snidd|Planeshift|31|C|{4}{U}|Creature - Beast|3|3|{tap}: Target land becomes the basic land type of your choice until end of turn.| Shifting Sky|Planeshift|32|U|{2}{U}|Enchantment|||As Shifting Sky enters the battlefield, choose a color.$All nonland permanents are the chosen color.| Sisay's Ingenuity|Planeshift|33|C|{U}|Enchantment - Aura|||Enchant creature$When Sisay's Ingenuity enters the battlefield, draw a card.$Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."| Sleeping Potion|Planeshift|34|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Sleeping Potion enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.| Stormscape Battlemage|Planeshift|35|U|{2}{U}|Creature - Metathran Wizard|2|2|Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)$When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.$When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.| Stormscape Familiar|Planeshift|36|C|{1}{U}|Creature - Bird|1|1|Flying$White spells and black spells you cast cost {1} less to cast.| Sunken Hope|Planeshift|37|R|{3}{U}{U}|Enchantment|||At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.| Waterspout Elemental|Planeshift|38|R|{3}{U}|Creature - Elemental|3|4|Kicker {U} (You may pay an additional {U} as you cast this spell.)$Flying$When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.| Bog Down|Planeshift|39|C|{2}{B}|Sorcery|||Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)$Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.| Dominaria's Judgment|Planeshift|4|R|{2}{W}|Instant|||Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.| Dark Suspicions|Planeshift|40|R|{2}{B}{B}|Enchantment|||At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.| Death Bomb|Planeshift|41|C|{3}{B}|Instant|||As an additional cost to cast Death Bomb, sacrifice a creature.$Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.| Diabolic Intent|Planeshift|42|R|{1}{B}|Sorcery|||As an additional cost to cast Diabolic Intent, sacrifice a creature.$Search your library for a card and put that card into your hand. Then shuffle your library.| Exotic Disease|Planeshift|43|U|{4}{B}|Sorcery|||Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.| Lord of the Undead|Planeshift|44|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures get +1/+1.${1}{B}, {tap}: Return target Zombie card from your graveyard to your hand.| Maggot Carrier|Planeshift|45|C|{B}|Creature - Zombie|1|1|When Maggot Carrier enters the battlefield, each player loses 1 life.| Morgue Toad|Planeshift|46|C|{2}{B}|Creature - Frog|2|2|Sacrifice Morgue Toad: Add {U}{R}.| Nightscape Battlemage|Planeshift|47|U|{2}{B}|Creature - Zombie Wizard|2|2|Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)$When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.$When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.| Nightscape Familiar|Planeshift|48|C|{1}{B}|Creature - Zombie|1|1|Blue spells and red spells you cast cost {1} less to cast.${1}{B}: Regenerate Nightscape Familiar.| Noxious Vapors|Planeshift|49|U|{1}{B}{B}|Sorcery|||Each player reveals their hand and chooses one card of each color from it, then discards all other nonland cards.| Guard Dogs|Planeshift|5|U|{3}{W}|Creature - Hound|2|2|{2}{W}, {tap}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.| Phyrexian Bloodstock|Planeshift|50|C|{4}{B}|Creature - Zombie|3|3|When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.| Phyrexian Scuta|Planeshift|51|R|{3}{B}|Creature - Zombie|3|3|Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)$If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.| Planeswalker's Scorn|Planeshift|52|R|{2}{B}|Enchantment|||{3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.| Shriek of Dread|Planeshift|53|C|{1}{B}|Instant|||Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Sinister Strength|Planeshift|54|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+1 and is black.| Slay|Planeshift|55|U|{2}{B}|Instant|||Destroy target green creature. It can't be regenerated.$Draw a card.| Volcano Imp|Planeshift|56|C|{3}{B}|Creature - Imp|2|2|Flying$${1}{R}: Volcano Imp gains first strike until end of turn.| Warped Devotion|Planeshift|57|U|{2}{B}|Enchantment|||Whenever a permanent is returned to a player's hand, that player discards a card.| Caldera Kavu|Planeshift|58|C|{2}{R}|Creature - Kavu|2|2|{1}{B}: Caldera Kavu gets +1/+1 until end of turn.${G}: Caldera Kavu becomes the color of your choice until end of turn.| Deadapult|Planeshift|59|R|{2}{R}|Enchantment|||{R}, Sacrifice a Zombie: Deadapult deals 2 damage to any target.| Heroic Defiance|Planeshift|6|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.| Flametongue Kavu|Planeshift|60|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Goblin Game|Planeshift|61|R|{5}{R}{R}|Sorcery|||Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.| Implode|Planeshift|62|U|{4}{R}|Sorcery|||Destroy target land.$$Draw a card.| Insolence|Planeshift|63|C|{2}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.| Kavu Recluse|Planeshift|64|C|{2}{R}|Creature - Kavu|2|2|{tap}: Target land becomes a Forest until end of turn.| Keldon Mantle|Planeshift|65|C|{1}{R}|Enchantment - Aura|||Enchant creature${B}: Regenerate enchanted creature.${R}: Enchanted creature gets +1/+0 until end of turn.${G}: Enchanted creature gains trample until end of turn.| Magma Burst|Planeshift|66|C|{3}{R}|Instant|||Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)$Magma Burst deals 3 damage to any target. If Magma Burst was kicked, it deals 3 damage to another any target.| Mire Kavu|Planeshift|67|C|{3}{R}|Creature - Kavu|3|2|Mire Kavu gets +1/+1 as long as you control a Swamp.| Mogg Jailer|Planeshift|68|U|{1}{R}|Creature - Goblin|2|2|Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.| Mogg Sentry|Planeshift|69|R|{R}|Creature - Goblin Warrior|1|1|Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.| Hobble|Planeshift|7|C|{2}{W}|Enchantment - Aura|||Enchant creature$When Hobble enters the battlefield, draw a card.$Enchanted creature can't attack.$Enchanted creature can't block if it's black.| Planeswalker's Fury|Planeshift|70|R|{2}{R}|Enchantment|||{3}{R}: Target opponent reveals a card at random from their hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.| Singe|Planeshift|71|C|{R}|Instant|||Singe deals 1 damage to target creature. That creature becomes black until end of turn.| Slingshot Goblin|Planeshift|72|C|{2}{R}|Creature - Goblin|2|2|{R}, {tap}: Slingshot Goblin deals 2 damage to target blue creature.| Strafe|Planeshift|73|U|{R}|Sorcery|||Strafe deals 3 damage to target nonred creature.| Tahngarth, Talruum Hero|Planeshift|74|R|{3}{R}{R}|Legendary Creature - Minotaur Warrior|4|4|Vigilance${1}{R}, {tap}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.| Thunderscape Battlemage|Planeshift|75|U|{2}{R}|Creature - Human Wizard|2|2|Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)$When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.$When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.| Thunderscape Familiar|Planeshift|76|C|{1}{R}|Creature - Kavu|1|1|First strike$Black spells and green spells you cast cost {1} less to cast.| Alpha Kavu|Planeshift|77|U|{2}{G}|Creature - Kavu|2|2|{1}{G}: Target Kavu creature gets -1/+1 until end of turn.| Amphibious Kavu|Planeshift|78|C|{2}{G}|Creature - Kavu|2|2|Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.| Falling Timber|Planeshift|79|C|{2}{G}|Instant|||Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)$Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn.| Honorable Scout|Planeshift|8|C|{W}|Creature - Human Soldier Scout|1|1|When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.| Gaea's Herald|Planeshift|80|R|{1}{G}|Creature - Elf|1|1|Creature spells can't be countered.| Gaea's Might|Planeshift|81|C|{G}|Instant|||Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.| Magnigoth Treefolk|Planeshift|82|R|{4}{G}|Creature - Treefolk|2|6|Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.| Mirrorwood Treefolk|Planeshift|83|U|{3}{G}|Creature - Treefolk|2|4|{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.| Multani's Harmony|Planeshift|84|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Add one mana of any color."| Nemata, Grove Guardian|Planeshift|85|R|{4}{G}{G}|Legendary Creature - Treefolk|4|5|{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.| Planeswalker's Favor|Planeshift|86|R|{2}{G}|Enchantment|||{3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.| Primal Growth|Planeshift|87|C|{2}{G}|Sorcery|||Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)$Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.| Pygmy Kavu|Planeshift|88|C|{3}{G}|Creature - Kavu|1|2|When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.| Quirion Dryad|Planeshift|89|R|{1}{G}|Creature - Dryad|1|1|Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.| Lashknife Barrier|Planeshift|9|U|{2}{W}|Enchantment|||When Lashknife Barrier enters the battlefield, draw a card.$If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.| Quirion Explorer|Planeshift|90|C|{1}{G}|Creature - Elf Druid Scout|1|1|{tap}: Add one mana of any color that a land an opponent controls could produce.| Root Greevil|Planeshift|91|C|{3}{G}|Creature - Beast|2|3|{2}{G}, {tap}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.| Skyshroud Blessing|Planeshift|92|U|{1}{G}|Instant|||Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)$Draw a card.| Stone Kavu|Planeshift|93|C|{4}{G}|Creature - Kavu|3|3|{R}: Stone Kavu gets +1/+0 until end of turn.${W}: Stone Kavu gets +0/+1 until end of turn.| Thornscape Battlemage|Planeshift|94|U|{2}{G}|Creature - Elf Wizard|2|2|Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)$When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.$When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.| Thornscape Familiar|Planeshift|95|C|{1}{G}|Creature - Insect|2|1|Red spells and white spells you cast cost {1} less to cast.| Ancient Spider|Planeshift|96|R|{2}{G}{W}|Creature - Spider|2|5|First strike, reach (This creature can block creatures with flying.)| Cavern Harpy|Planeshift|97|C|{U}{B}|Creature - Harpy Beast|2|1|Flying$When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.$Pay 1 life: Return Cavern Harpy to its owner's hand.| Cloud Cover|Planeshift|98|R|{2}{W}{U}|Enchantment|||Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.| Crosis's Charm|Planeshift|99|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.| Arrogant Vampire|Portal|1|U|{3}{B}{B}|Creature - Vampire|4|3|Flying| Assassin's Blade|Portal|2|U|{1}{B}|Instant|||Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.$Destroy target nonblack attacking creature.| Bog Imp|Portal|3|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Bog Raiders|Portal|4|C|{2}{B}|Creature - Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Bog Wraith|Portal|5|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Charging Bandits|Portal|6|U|{4}{B}|Creature - Human Rogue|3|3|Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.| Craven Knight|Portal|7|C|{1}{B}|Creature - Human Knight|2|2|Craven Knight can't block.| Cruel Bargain|Portal|8|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| Cruel Tutor|Portal|9|R|{2}{B}|Sorcery|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Dread Charge|Portal|10|R|{3}{B}|Sorcery|||Until end of turn, black creatures you control can be blocked only by black creatures.| Dread Reaper|Portal|11|R|{3}{B}{B}{B}|Creature - Horror|6|5|Flying$When Dread Reaper enters the battlefield, you lose 5 life.| Dry Spell|Portal|12|U|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| Ebon Dragon|Portal|13|R|{5}{B}{B}|Creature - Dragon|5|4|Flying$When Ebon Dragon enters the battlefield, you may have target opponent discard a card.| Endless Cockroaches|Portal|14|R|{1}{B}{B}|Creature - Insect|1|1|When Endless Cockroaches dies, return it to its owner's hand.| Feral Shadow|Portal|15|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Final Strike|Portal|16|R|{2}{B}{B}|Sorcery|||As an additional cost to cast Final Strike, sacrifice a creature.$Final Strike deals damage to target opponent equal to the sacrificed creature's power.| Gravedigger|Portal|17|U|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Hand of Death|Portal|18|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Hand of Death|Portal|19|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Howling Fury|Portal|20|C|{2}{B}|Sorcery|||Target creature gets +4/+0 until end of turn.| King's Assassin|Portal|21|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.| Mercenary Knight|Portal|22|R|{2}{B}|Creature - Human Mercenary Knight|4|4|When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.| Mind Knives|Portal|23|C|{1}{B}|Sorcery|||Target opponent discards a card at random.| Mind Rot|Portal|24|C|{2}{B}|Sorcery|||Target player discards two cards.| Muck Rats|Portal|25|C|{B}|Creature - Rat|1|1|| Nature's Ruin|Portal|26|U|{2}{B}|Sorcery|||Destroy all green creatures.| Noxious Toad|Portal|27|U|{2}{B}|Creature - Frog|1|1|When Noxious Toad dies, each opponent discards a card.| Python|Portal|28|C|{1}{B}{B}|Creature - Snake|3|2|| Rain of Tears|Portal|29|U|{1}{B}{B}|Sorcery|||Destroy target land.| Raise Dead|Portal|30|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Serpent Assassin|Portal|31|R|{3}{B}{B}|Creature - Snake Assassin|2|2|When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.| Serpent Warrior|Portal|32|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Skeletal Crocodile|Portal|33|C|{3}{B}|Creature - Crocodile Skeleton|5|1|| Skeletal Snake|Portal|34|C|{1}{B}|Creature - Snake Skeleton|2|1|| Soul Shred|Portal|35|C|{3}{B}{B}|Sorcery|||Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.| Undying Beast|Portal|36|C|{3}{B}|Creature - Beast|3|2|When Undying Beast dies, put it on top of its owner's library.| Vampiric Feast|Portal|37|U|{5}{B}{B}|Sorcery|||Vampiric Feast deals 4 damage to any target and you gain 4 life.| Vampiric Touch|Portal|38|C|{2}{B}|Sorcery|||Vampiric Touch deals 2 damage to target opponent and you gain 2 life.| Virtue's Ruin|Portal|39|U|{2}{B}|Sorcery|||Destroy all white creatures.| Wicked Pact|Portal|40|R|{1}{B}{B}|Sorcery|||Destroy two target nonblack creatures. You lose 5 life.| Ancestral Memories|Portal|41|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| Balance of Power|Portal|42|R|{3}{U}{U}|Sorcery|||If target opponent has more cards in hand than you, draw cards equal to the difference.| Baleful Stare|Portal|43|U|{2}{U}|Sorcery|||Target opponent reveals their hand. You draw a card for each Mountain and red card in it.| Capricious Sorcerer|Portal|44|R|{2}{U}|Creature - Human Wizard|1|1|{tap}: Capricious Sorcerer deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.| Cloak of Feathers|Portal|45|C|{U}|Sorcery|||Target creature gains flying until end of turn.$$Draw a card.| Cloud Dragon|Portal|46|R|{5}{U}|Creature - Illusion Dragon|5|4|Flying$Cloud Dragon can block only creatures with flying.| Cloud Pirates|Portal|47|C|{U}|Creature - Human Pirate|1|1|Flying$Cloud Pirates can block only creatures with flying.| Cloud Spirit|Portal|48|U|{2}{U}|Creature - Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| Command of Unsummoning|Portal|49|U|{2}{U}|Instant|||Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.$Return one or two target attacking creatures to their owner's hand.| Coral Eel|Portal|50|C|{1}{U}|Creature - Fish|2|1|| Cruel Fate|Portal|51|R|{4}{U}|Sorcery|||Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.| Deep-Sea Serpent|Portal|52|U|{4}{U}{U}|Creature - Serpent|5|5|Deep-Sea Serpent can't attack unless defending player controls an Island.| Deja Vu|Portal|53|C|{2}{U}|Sorcery|||Return target sorcery card from your graveyard to your hand.| Djinn of the Lamp|Portal|54|R|{5}{U}{U}|Creature - Djinn|5|6|Flying| Exhaustion|Portal|55|R|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during their next untap step.| Flux|Portal|56|U|{2}{U}|Sorcery|||Each player discards any number of cards, then draws that many cards.$Draw a card.| Giant Octopus|Portal|57|C|{3}{U}|Creature - Octopus|3|3|| Horned Turtle|Portal|58|C|{2}{U}|Creature - Turtle|1|4|| Ingenious Thief|Portal|59|U|{1}{U}|Creature - Human Rogue|1|1|Flying$When Ingenious Thief enters the battlefield, look at target player's hand.| Man-o'-War|Portal|60|U|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Merfolk of the Pearl Trident|Portal|61|C|{U}|Creature - Merfolk|1|1|| Mystic Denial|Portal|62|U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| Omen|Portal|63|C|{1}{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Owl Familiar|Portal|64|C|{1}{U}|Creature - Bird|1|1|Flying$When Owl Familiar enters the battlefield, draw a card, then discard a card.| Personal Tutor|Portal|65|U|{U}|Sorcery|||Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Phantom Warrior|Portal|66|R|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Prosperity|Portal|67|R|{X}{U}|Sorcery|||Each player draws X cards.| Snapping Drake|Portal|68|C|{3}{U}|Creature - Drake|3|2|Flying| Sorcerous Sight|Portal|69|C|{U}|Sorcery|||Look at target opponent's hand.$$Draw a card.| Storm Crow|Portal|70|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Symbol of Unsummoning|Portal|71|C|{2}{U}|Sorcery|||Return target creature to its owner's hand.$$Draw a card.| Taunt|Portal|72|R|{U}|Sorcery|||During target player's next turn, creatures that player controls attack you if able.| Theft of Dreams|Portal|73|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Thing from the Deep|Portal|74|R|{6}{U}{U}{U}|Creature - Leviathan|9|9|Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.| Tidal Surge|Portal|75|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| Time Ebb|Portal|76|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Touch of Brilliance|Portal|77|C|{3}{U}|Sorcery|||Draw two cards.| Wind Drake|Portal|78|C|{2}{U}|Creature - Drake|2|2|Flying| Withering Gaze|Portal|79|U|{2}{U}|Sorcery|||Target opponent reveals their hand. You draw a card for each Forest and green card in it.| Alluring Scent|Portal|80|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| Anaconda|Portal|81|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Anaconda|Portal|82|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Bee Sting|Portal|83|U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to any target.| Bull Hippo|Portal|84|U|{3}{G}|Creature - Hippo|3|3|Islandwalk| Charging Rhino|Portal|85|R|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| Deep Wood|Portal|86|U|{1}{G}|Instant|||Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| Elite Cat Warrior|Portal|87|C|{2}{G}|Creature - Cat Warrior|2|3|Forestwalk| Elite Cat Warrior|Portal|88|C|{2}{G}|Creature - Cat Warrior|2|3|Forestwalk| Elven Cache|Portal|89|C|{2}{G}{G}|Sorcery|||Return target card from your graveyard to your hand.| Elvish Ranger|Portal|90|C|{2}{G}|Creature - Elf|4|1|| Fruition|Portal|91|C|{G}|Sorcery|||You gain 1 life for each Forest on the battlefield.| Giant Spider|Portal|92|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Gorilla Warrior|Portal|93|C|{2}{G}|Creature - Ape Warrior|3|2|| Grizzly Bears|Portal|94|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Portal|95|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Jungle Lion|Portal|96|C|{G}|Creature - Cat|2|1|Jungle Lion can't block.| Mobilize|Portal|97|C|{G}|Sorcery|||Untap all creatures you control.| Monstrous Growth|Portal|98|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Monstrous Growth|Portal|99|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Moon Sprite|Portal|100|U|{1}{G}|Creature - Faerie|1|1|Flying| Natural Order|Portal|101|R|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| Natural Spring|Portal|102|U|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Nature's Cloak|Portal|103|R|{2}{G}|Sorcery|||Green creatures you control gain forestwalk until end of turn.| Nature's Lore|Portal|104|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Needle Storm|Portal|105|U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| Panther Warriors|Portal|106|C|{4}{G}|Creature - Cat Warrior|6|3|| Plant Elemental|Portal|107|U|{1}{G}|Creature - Plant Elemental|3|4|When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.| Primeval Force|Portal|108|R|{2}{G}{G}{G}|Creature - Elemental|8|8|When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.| Redwood Treefolk|Portal|109|C|{4}{G}|Creature - Treefolk|3|6|| Rowan Treefolk|Portal|110|C|{3}{G}|Creature - Treefolk|3|4|| Spined Wurm|Portal|111|C|{4}{G}|Creature - Wurm|5|4|| Stalking Tiger|Portal|112|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Summer Bloom|Portal|113|R|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Sylvan Tutor|Portal|114|R|{G}|Sorcery|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| Thundering Wurm|Portal|115|R|{2}{G}|Creature - Wurm|4|4|When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.| Treetop Defense|Portal|116|R|{1}{G}|Instant|||Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step.$Creatures you control gain reach until end of turn. (They can block creatures with flying.)| Untamed Wilds|Portal|117|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Whiptail Wurm|Portal|118|U|{6}{G}|Creature - Wurm|8|5|| Willow Dryad|Portal|119|C|{G}|Creature - Dryad|1|1|Forestwalk| Winter's Grasp|Portal|120|U|{1}{G}{G}|Sorcery|||Destroy target land.| Wood Elves|Portal|121|R|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Blaze|Portal|122|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Blaze|Portal|123|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Boiling Seas|Portal|124|U|{3}{R}|Sorcery|||Destroy all Islands.| Burning Cloak|Portal|125|C|{R}|Sorcery|||Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.| Craven Giant|Portal|126|C|{2}{R}|Creature - Giant|4|1|Craven Giant can't block.| Desert Drake|Portal|127|U|{3}{R}|Creature - Drake|2|2|Flying| Devastation|Portal|128|R|{5}{R}{R}|Sorcery|||Destroy all creatures and lands.| Earthquake|Portal|129|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Fire Dragon|Portal|130|R|{6}{R}{R}{R}|Creature - Dragon|6|6|Flying$When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.| Fire Imp|Portal|131|U|{2}{R}|Creature - Imp|2|1|When Fire Imp enters the battlefield, it deals 2 damage to target creature.| Fire Snake|Portal|132|C|{4}{R}|Creature - Snake|3|1|When Fire Snake dies, destroy target land.| Fire Tempest|Portal|133|R|{5}{R}{R}|Sorcery|||Fire Tempest deals 6 damage to each creature and each player.| Flashfires|Portal|134|U|{3}{R}|Sorcery|||Destroy all Plains.| Forked Lightning|Portal|135|R|{3}{R}|Sorcery|||Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.| Goblin Bully|Portal|136|C|{1}{R}|Creature - Goblin|2|1|| Highland Giant|Portal|137|C|{2}{R}{R}|Creature - Giant|3|4|| Hill Giant|Portal|138|C|{3}{R}|Creature - Giant|3|3|| Hulking Cyclops|Portal|139|U|{3}{R}{R}|Creature - Cyclops|5|5|Hulking Cyclops can't block.| Hulking Goblin|Portal|140|C|{1}{R}|Creature - Goblin|2|2|Hulking Goblin can't block.| Last Chance|Portal|141|R|{R}{R}|Sorcery|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Lava Axe|Portal|142|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lava Flow|Portal|143|U|{3}{R}{R}|Sorcery|||Destroy target creature or land.| Lizard Warrior|Portal|144|C|{3}{R}|Creature - Lizard Warrior|4|2|| Minotaur Warrior|Portal|145|C|{2}{R}|Creature - Minotaur Warrior|2|3|| Mountain Goat|Portal|146|U|{R}|Creature - Goat|1|1|Mountainwalk| Pillaging Horde|Portal|147|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.| Pyroclasm|Portal|148|R|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Raging Cougar|Portal|149|C|{2}{R}|Creature - Cat|2|2|Haste| Raging Goblin|Portal|150|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Raging Goblin|Portal|151|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Raging Minotaur|Portal|152|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| Rain of Salt|Portal|153|U|{4}{R}{R}|Sorcery|||Destroy two target lands.| Scorching Spear|Portal|154|C|{R}|Sorcery|||Scorching Spear deals 1 damage to any target.| Scorching Winds|Portal|155|U|{R}|Instant|||Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step.$Scorching Winds deals 1 damage to each attacking creature.| Spitting Earth|Portal|156|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Portal|157|C|{2}{R}|Sorcery|||Destroy target land.| Thundermare|Portal|158|R|{5}{R}|Creature - Elemental Horse|5|5|Haste (This creature can attack the turn it comes under your control.)$When Thundermare enters the battlefield, tap all other creatures.| Volcanic Dragon|Portal|159|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| Volcanic Hammer|Portal|160|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to any target.| Wall of Granite|Portal|161|U|{2}{R}|Creature - Wall|0|7|Defender (This creature can't attack.)| Winds of Change|Portal|162|R|{R}|Sorcery|||Each player shuffles the cards from their hand into their library, then draws that many cards.| Alabaster Dragon|Portal|163|R|{4}{W}{W}|Creature - Dragon|4|4|Flying$When Alabaster Dragon dies, shuffle it into its owner's library.| Angelic Blessing|Portal|164|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Archangel|Portal|165|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Ardent Militia|Portal|166|U|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Armageddon|Portal|167|R|{3}{W}|Sorcery|||Destroy all lands.| Armored Pegasus|Portal|168|C|{1}{W}|Creature - Pegasus|1|2|Flying| Blessed Reversal|Portal|169|R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| Blinding Light|Portal|170|R|{2}{W}|Sorcery|||Tap all nonwhite creatures.| Border Guard|Portal|171|C|{2}{W}|Creature - Human Soldier|1|4|| Breath of Life|Portal|172|C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Charging Paladin|Portal|173|U|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| Defiant Stand|Portal|174|U|{1}{W}|Instant|||Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step.$Target creature gets +1/+3 until end of turn. Untap that creature.| Devoted Hero|Portal|175|C|{W}|Creature - Elf Soldier|1|2|| False Peace|Portal|176|C|{W}|Sorcery|||Target player skips all combat phases of their next turn.| Fleet-Footed Monk|Portal|177|C|{1}{W}|Creature - Human Monk|1|1|Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.| Foot Soldiers|Portal|178|C|{3}{W}|Creature - Human Soldier|2|4|| Gift of Estates|Portal|179|R|{1}{W}|Sorcery|||If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.| Harsh Justice|Portal|180|R|{2}{W}|Instant|||Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.$This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.| Keen-Eyed Archers|Portal|181|C|{2}{W}|Creature - Elf Archer|2|2|Reach (This creature can block creatures with flying.)| Knight Errant|Portal|182|C|{1}{W}|Creature - Human Knight|2|2|| Path of Peace|Portal|183|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Regal Unicorn|Portal|184|C|{2}{W}|Creature - Unicorn|2|3|| Renewing Dawn|Portal|185|U|{1}{W}|Sorcery|||You gain 2 life for each Mountain target opponent controls.| Sacred Knight|Portal|186|C|{3}{W}|Creature - Human Knight|3|2|Sacred Knight can't be blocked by black and/or red creatures.| Sacred Nectar|Portal|187|C|{1}{W}|Sorcery|||You gain 4 life.| Seasoned Marshal|Portal|188|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Spiritual Guardian|Portal|189|R|{3}{W}{W}|Creature - Spirit|3|4|When Spiritual Guardian enters the battlefield, you gain 4 life.| Spotted Griffin|Portal|190|C|{3}{W}|Creature - Griffin|2|3|Flying| Starlight|Portal|191|U|{1}{W}|Sorcery|||You gain 3 life for each black creature target opponent controls.| Starlit Angel|Portal|192|U|{3}{W}{W}|Creature - Angel|3|4|Flying| Steadfastness|Portal|193|C|{1}{W}|Sorcery|||Creatures you control get +0/+3 until end of turn.| Stern Marshal|Portal|194|R|{2}{W}|Creature - Human Soldier|2|2|{tap}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.| Temporary Truce|Portal|195|R|{1}{W}|Sorcery|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| Valorous Charge|Portal|196|U|{1}{W}{W}|Sorcery|||White creatures get +2/+0 until end of turn.| Venerable Monk|Portal|197|U|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Vengeance|Portal|198|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Wall of Swords|Portal|199|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Warrior's Charge|Portal|200|C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| Warrior's Charge|Portal|201|C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| Wrath of God|Portal|202|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Forest|Portal|203|L||Basic Land - Forest|||G| Forest|Portal|204|L||Basic Land - Forest|||G| Forest|Portal|205|L||Basic Land - Forest|||G| Forest|Portal|206|L||Basic Land - Forest|||G| Island|Portal|207|L||Basic Land - Island|||U| Island|Portal|208|L||Basic Land - Island|||U| Island|Portal|209|L||Basic Land - Island|||U| Island|Portal|210|L||Basic Land - Island|||U| Mountain|Portal|211|L||Basic Land - Mountain|||R| Mountain|Portal|212|L||Basic Land - Mountain|||R| Mountain|Portal|213|L||Basic Land - Mountain|||R| Mountain|Portal|214|L||Basic Land - Mountain|||R| Plains|Portal|215|L||Basic Land - Plains|||W| Plains|Portal|216|L||Basic Land - Plains|||W| Plains|Portal|217|L||Basic Land - Plains|||W| Plains|Portal|218|L||Basic Land - Plains|||W| Swamp|Portal|219|L||Basic Land - Swamp|||B| Swamp|Portal|220|L||Basic Land - Swamp|||B| Swamp|Portal|221|L||Basic Land - Swamp|||B| Swamp|Portal|222|L||Basic Land - Swamp|||B| Abyssal Nightstalker|Portal Second Age|1|U|{3}{B}|Creature - Nightstalker|2|2|Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.| Dakmor Scorpion|Portal Second Age|10|C|{1}{B}|Creature - Scorpion|2|1|| Goblin Matron|Portal Second Age|100|U|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Goblin Mountaineer|Portal Second Age|101|C|{R}|Creature - Goblin Scout|1|1|Mountainwalk| Mountain|Portal Second Age|101|L||Basic Land - Mountain|||R| Goblin Piker|Portal Second Age|102|C|{1}{R}|Creature - Goblin Warrior|2|1|| Goblin Raider|Portal Second Age|103|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Raider can't block.| Goblin War Cry|Portal Second Age|104|U|{2}{R}|Sorcery|||Target opponent chooses a creature they control. Other creatures they control can't block this turn.| Goblin War Strike|Portal Second Age|105|C|{R}|Sorcery|||Goblin War Strike deals damage equal to the number of Goblins you control to target player.| Jagged Lightning|Portal Second Age|106|U|{3}{R}{R}|Sorcery|||Jagged Lightning deals 3 damage to each of two target creatures.| Lava Axe|Portal Second Age|107|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Angel of Fury|Portal Second Age|108|R|{4}{W}{W}|Creature - Angel|3|5|Flying$When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.| Magma Giant|Portal Second Age|108|R|{5}{R}{R}|Creature - Giant|5|5|When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.| Obsidian Giant|Portal Second Age|109|U|{4}{R}|Creature - Giant|4|4|| Dakmor Sorceress|Portal Second Age|11|R|{5}{B}|Creature - Human Wizard|*|4|Dakmor Sorceress's power is equal to the number of Swamps you control.| Ogre Arsonist|Portal Second Age|110|U|{4}{R}|Creature - Ogre|3|3|When Ogre Arsonist enters the battlefield, destroy target land.| Ogre Berserker|Portal Second Age|111|C|{4}{R}|Creature - Ogre Berserker|4|2|Haste| Ogre Taskmaster|Portal Second Age|112|U|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Ogre Warrior|Portal Second Age|113|C|{3}{R}|Creature - Ogre Warrior|3|3|| Raging Goblin|Portal Second Age|114|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Relentless Assault|Portal Second Age|115|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Spitting Earth|Portal Second Age|116|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Portal Second Age|117|C|{2}{R}|Sorcery|||Destroy target land.| Tremor|Portal Second Age|118|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Volcanic Hammer|Portal Second Age|119|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to any target.| Dark Offering|Portal Second Age|12|U|{4}{B}{B}|Sorcery|||Destroy target nonblack creature. You gain 3 life.| Plated Wurm|Portal Second Age|12|C|{4}{G}|Creature - Wurm|4|5|| Wildfire|Portal Second Age|120|R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| Alaborn Cavalier|Portal Second Age|121|U|{2}{W}{W}|Creature - Human Knight|2|2|Whenever Alaborn Cavalier attacks, you may tap target creature.| Alaborn Grenadier|Portal Second Age|122|C|{W}{W}|Creature - Human Soldier|2|2|Vigilance| Alaborn Musketeer|Portal Second Age|123|C|{1}{W}|Creature - Human Soldier|2|1|Reach (This creature can block creatures with flying.)| Alaborn Trooper|Portal Second Age|124|C|{2}{W}|Creature - Human Soldier|2|3|| Alaborn Veteran|Portal Second Age|125|R|{2}{W}|Creature - Human Knight|2|2|{tap}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.| Alaborn Zealot|Portal Second Age|126|U|{W}|Creature - Human Soldier|1|1|When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.| Angel of Mercy|Portal Second Age|128|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Angelic Blessing|Portal Second Age|129|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Foul Spirit|Portal Second Age|13|U|{2}{B}|Creature - Spirit|3|2|Flying$When Foul Spirit enters the battlefield, sacrifice a land.| Angelic Wall|Portal Second Age|130|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Archangel|Portal Second Age|131|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Armageddon|Portal Second Age|132|R|{3}{W}|Sorcery|||Destroy all lands.| Armored Griffin|Portal Second Age|133|U|{3}{W}|Creature - Griffin|2|3|Flying, vigilance| Bargain|Portal Second Age|134|U|{2}{W}|Sorcery|||Target opponent draws a card.$You gain 7 life.| Breath of Life|Portal Second Age|135|C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Festival of Trokin|Portal Second Age|136|C|{W}|Sorcery|||You gain 2 life for each creature you control.| Just Fate|Portal Second Age|137|R|{2}{W}|Instant|||Cast Just Fate only during the declare attackers step and only if you've been attacked this step.$Destroy target attacking creature.| Path of Peace|Portal Second Age|138|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Rally the Troops|Portal Second Age|139|U|{W}|Instant|||Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step.$Untap all creatures you control.| Hand of Death|Portal Second Age|14|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Righteous Charge|Portal Second Age|140|C|{1}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| Righteous Fury|Portal Second Age|141|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.| Steam Catapult|Portal Second Age|142|R|{3}{W}{W}|Creature - Human Soldier|2|3|{tap}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.| Temple Acolyte|Portal Second Age|143|C|{1}{W}|Creature - Human Cleric|1|3|When Temple Acolyte enters the battlefield, you gain 3 life.| Temple Elder|Portal Second Age|144|U|{2}{W}|Creature - Human Cleric|1|2|{tap}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.| Town Sentry|Portal Second Age|145|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Town Sentry blocks, it gets +0/+2 until end of turn.| Trokin High Guard|Portal Second Age|146|C|{3}{W}|Creature - Human Knight|3|3|| Vengeance|Portal Second Age|147|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Volunteer Militia|Portal Second Age|148|C|{W}|Creature - Human Soldier|1|2|| Warrior's Stand|Portal Second Age|149|U|{1}{W}|Instant|||Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step.$Creatures you control get +2/+2 until end of turn.| Hidden Horror|Portal Second Age|15|R|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| Wild Griffin|Portal Second Age|150|C|{2}{W}|Creature - Griffin|2|2|Flying| Forest|Portal Second Age|151|L||Basic Land - Forest|||G| Island|Portal Second Age|154|L||Basic Land - Island|||U| Kiss of Death|Portal Second Age|16|U|{4}{B}{B}|Sorcery|||Kiss of Death deals 4 damage to target opponent. You gain 4 life.| Plains|Portal Second Age|160|L||Basic Land - Plains|||W| Swamp|Portal Second Age|163|L||Basic Land - Swamp|||B| Lurking Nightstalker|Portal Second Age|17|C|{B}{B}|Creature - Nightstalker|1|1|Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.| Mind Rot|Portal Second Age|18|C|{2}{B}|Sorcery|||Target player discards two cards.| Moaning Spirit|Portal Second Age|19|C|{2}{B}|Creature - Spirit|2|1|Flying| Ancient Craving|Portal Second Age|2|R|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Muck Rats|Portal Second Age|20|C|{B}|Creature - Rat|1|1|| Nightstalker Engine|Portal Second Age|21|R|{4}{B}|Creature - Nightstalker|*|3|Nightstalker Engine's power is equal to the number of creature cards in your graveyard.| Predatory Nightstalker|Portal Second Age|22|U|{3}{B}{B}|Creature - Nightstalker|3|2|When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.| Prowling Nightstalker|Portal Second Age|23|C|{3}{B}|Creature - Nightstalker|2|2|Prowling Nightstalker can't be blocked except by black creatures.| Raiding Nightstalker|Portal Second Age|24|C|{2}{B}|Creature - Nightstalker|2|2|Swampwalk| Rain of Daggers|Portal Second Age|25|R|{4}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.| Raise Dead|Portal Second Age|26|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Ravenous Rats|Portal Second Age|27|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Return of the Nightstalkers|Portal Second Age|28|R|{5}{B}{B}|Sorcery|||Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.| Swarm of Rats|Portal Second Age|29|C|{1}{B}|Creature - Rat|*|1|Swarm of Rats's power is equal to the number of Rats you control.| Bloodcurdling Scream|Portal Second Age|3|U|{X}{B}|Sorcery|||Target creature gets +X/+0 until end of turn.| Vampiric Spirit|Portal Second Age|30|R|{2}{B}{B}|Creature - Spirit|4|3|Flying$When Vampiric Spirit enters the battlefield, you lose 4 life.| Air Elemental|Portal Second Age|31|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Apprentice Sorcerer|Portal Second Age|32|U|{2}{U}|Creature - Human Wizard|1|1|{tap}: Apprentice Sorcerer deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.| Armored Galleon|Portal Second Age|33|U|{4}{U}|Creature - Human Pirate|5|4|Armored Galleon can't attack unless defending player controls an Island.| Coastal Wizard|Portal Second Age|34|R|{2}{U}{U}|Creature - Human Wizard|1|1|{tap}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.| Dej Vu|Portal Second Age|35|C|{2}{U}|Sorcery|||Return target sorcery card from your graveyard to your hand.| Denizen of the Deep|Portal Second Age|36|R|{6}{U}{U}|Creature - Serpent|11|11|When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.| Exhaustion|Portal Second Age|37|R|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during their next untap step.| Extinguish|Portal Second Age|38|C|{1}{U}|Instant|||Counter target sorcery spell.| Eye Spy|Portal Second Age|39|U|{U}|Sorcery|||Look at the top card of target player's library. You may put that card into their graveyard.| Brutal Nightstalker|Portal Second Age|4|U|{3}{B}{B}|Creature - Nightstalker|3|2|When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.| Salvage|Portal Second Age|4|C|{G}|Sorcery|||Put target card from your graveyard on top of your library.| False Summoning|Portal Second Age|40|C|{1}{U}|Instant|||Counter target creature spell.| Mystic Denial|Portal Second Age|41|U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| Piracy|Portal Second Age|42|R|{U}{U}|Sorcery|||Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.| Remove|Portal Second Age|43|U|{U}|Instant|||Cast Remove only during the declare attackers step and only if you've been attacked this step.$Return target attacking creature to its owner's hand.| Screeching Drake|Portal Second Age|44|C|{3}{U}|Creature - Drake|2|2|Flying$When Screeching Drake enters the battlefield, draw a card, then discard a card.| Sea Drake|Portal Second Age|45|U|{2}{U}|Creature - Drake|4|3|Flying$When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.| Sleight of Hand|Portal Second Age|46|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Steam Frigate|Portal Second Age|47|C|{2}{U}|Creature - Human Pirate|3|3|Steam Frigate can't attack unless defending player controls an Island.| Talas Air Ship|Portal Second Age|48|C|{3}{U}|Creature - Human Pirate|3|2|Flying| Talas Explorer|Portal Second Age|49|C|{1}{U}|Creature - Human Pirate Scout|1|1|Flying$When Talas Explorer enters the battlefield, look at target opponent's hand.| Chorus of Woe|Portal Second Age|5|C|{B}|Sorcery|||Creatures you control get +1/+0 until end of turn.| Talas Merchant|Portal Second Age|50|C|{1}{U}|Creature - Human Pirate|1|3|| Talas Researcher|Portal Second Age|51|R|{4}{U}|Creature - Human Pirate Wizard|1|1|{tap}: Draw a card. Activate this ability only during your turn, before attackers are declared.| Talas Scout|Portal Second Age|52|C|{1}{U}|Creature - Human Pirate Scout|1|2|Flying| Talas Warrior|Portal Second Age|53|R|{1}{U}{U}|Creature - Human Pirate Warrior|2|2|Talas Warrior is unblockable.| Temporal Manipulation|Portal Second Age|54|R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| Theft of Dreams|Portal Second Age|55|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Tidal Surge|Portal Second Age|56|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| Time Ebb|Portal Second Age|57|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Touch of Brilliance|Portal Second Age|58|C|{3}{U}|Sorcery|||Draw two cards.| Undo|Portal Second Age|59|U|{1}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.| Coercion|Portal Second Age|6|U|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Wind Sail|Portal Second Age|60|C|{1}{U}|Sorcery|||One or two target creatures gain flying until end of turn.| Alluring Scent|Portal Second Age|61|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| Barbtooth Wurm|Portal Second Age|62|C|{5}{G}|Creature - Wurm|6|4|| Bear Cub|Portal Second Age|63|C|{1}{G}|Creature - Bear|2|2|| Bee Sting|Portal Second Age|64|U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to any target.| Deathcoil Wurm|Portal Second Age|65|R|{6}{G}{G}|Creature - Wurm|7|6|You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.| Deep Wood|Portal Second Age|66|U|{1}{G}|Instant|||Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| Golden Bear|Portal Second Age|67|C|{3}{G}|Creature - Bear|4|3|| Harmony of Nature|Portal Second Age|68|U|{2}{G}|Sorcery|||Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.| Hurricane|Portal Second Age|69|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Cruel Edict|Portal Second Age|7|C|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| Ironhoof Ox|Portal Second Age|70|U|{3}{G}{G}|Creature - Ox|4|4|Ironhoof Ox can't be blocked by more than one creature.| Lone Wolf|Portal Second Age|71|U|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Lynx|Portal Second Age|72|C|{1}{G}|Creature - Cat|2|1|Forestwalk| Monstrous Growth|Portal Second Age|73|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Natural Spring|Portal Second Age|74|C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Nature's Lore|Portal Second Age|75|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Norwood Archers|Portal Second Age|76|C|{3}{G}|Creature - Elf Archer|3|3|Reach (This creature can block creatures with flying.)| Norwood Priestess|Portal Second Age|77|R|{2}{G}{G}|Creature - Elf Druid|1|1|{tap}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.| Norwood Ranger|Portal Second Age|78|C|{G}|Creature - Elf Scout|1|2|| Norwood Riders|Portal Second Age|79|C|{3}{G}|Creature - Elf|3|3|Norwood Riders can't be blocked by more than one creature.| Dakmor Bat|Portal Second Age|8|C|{1}{B}|Creature - Bat|1|1|Flying| Norwood Warrior|Portal Second Age|80|C|{2}{G}|Creature - Elf Warrior|2|2|Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.| Razorclaw Bear|Portal Second Age|82|R|{2}{G}{G}|Creature - Bear|3|3|Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.| Renewing Touch|Portal Second Age|83|U|{G}|Sorcery|||Shuffle any number of target creature cards from your graveyard into your library.| River Bear|Portal Second Age|84|U|{3}{G}|Creature - Bear|3|3|Islandwalk (This creature is unblockable as long as defending player controls an Island.)| Sylvan Basilisk|Portal Second Age|86|R|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.| Sylvan Yeti|Portal Second Age|87|R|{2}{G}{G}|Creature - Yeti|*|4|Sylvan Yeti's power is equal to the number of cards in your hand.| Tree Monkey|Portal Second Age|88|C|{G}|Creature - Ape|1|1|Reach (This creature can block creatures with flying.)| Untamed Wilds|Portal Second Age|89|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Dakmor Plague|Portal Second Age|9|U|{3}{B}{B}|Sorcery|||Dakmor Plague deals 3 damage to each creature and each player.| Wild Ox|Portal Second Age|90|U|{3}{G}|Creature - Ox|3|3|Swampwalk| Blaze|Portal Second Age|91|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Brimstone Dragon|Portal Second Age|92|R|{6}{R}{R}|Creature - Dragon|6|6|Flying, haste| Cunning Giant|Portal Second Age|93|R|{5}{R}|Creature - Giant|4|4|If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.| Earthquake|Portal Second Age|94|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Goblin Cavaliers|Portal Second Age|95|C|{2}{R}|Creature - Goblin|3|2|| Goblin Firestarter|Portal Second Age|96|U|{R}|Creature - Goblin|1|1|Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.| Goblin General|Portal Second Age|97|R|{1}{R}{R}|Creature - Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.| Goblin Glider|Portal Second Age|98|C|{1}{R}|Creature - Goblin|1|1|Flying$Goblin Glider can't block.| Goblin Lore|Portal Second Age|99|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| Alert Shu Infantry|Portal Three Kingdoms|1|U|{2}{W}|Creature - Human Soldier|2|2|Vigilance| Kongming's Contraptions|Portal Three Kingdoms|10|R|{3}{W}|Creature - Human Soldier|2|4|{tap}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.| Barbarian General|Portal Three Kingdoms|100|U|{4}{R}|Creature - Human Barbarian Soldier|3|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Barbarian Horde|Portal Three Kingdoms|101|C|{3}{R}|Creature - Human Barbarian Soldier|3|3|| Blaze|Portal Three Kingdoms|102|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Burning Fields|Portal Three Kingdoms|103|C|{4}{R}|Sorcery|||Burning Fields deals 5 damage to target opponent.| Burning of Xinye|Portal Three Kingdoms|104|R|{4}{R}{R}|Sorcery|||You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.| Control of the Court|Portal Three Kingdoms|105|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| Corrupt Eunuchs|Portal Three Kingdoms|106|U|{3}{R}|Creature - Human Advisor|2|2|When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.| Desert Sandstorm|Portal Three Kingdoms|107|C|{2}{R}|Sorcery|||Desert Sandstorm deals 1 damage to each creature.| Diaochan, Artful Beauty|Portal Three Kingdoms|108|R|{3}{R}|Legendary Creature - Human Advisor|1|1|{tap}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.| Dong Zhou, the Tyrant|Portal Three Kingdoms|109|R|{4}{R}|Legendary Creature - Human Soldier|3|3|When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.| Liu Bei, Lord of Shu|Portal Three Kingdoms|11|R|{3}{W}{W}|Legendary Creature - Human Soldier|2|4|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.| Eunuchs' Intrigues|Portal Three Kingdoms|110|U|{2}{R}|Sorcery|||Target opponent chooses a creature they control. Other creatures they control can't block this turn.| Fire Ambush|Portal Three Kingdoms|111|C|{1}{R}|Sorcery|||Fire Ambush deals 3 damage to any target.| Fire Bowman|Portal Three Kingdoms|112|U|{R}|Creature - Human Soldier Archer|1|1|Sacrifice Fire Bowman: Fire Bowman deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.| Imperial Recruiter|Portal Three Kingdoms|113|U|{2}{R}|Creature - Human Advisor|1|1|When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.| Independent Troops|Portal Three Kingdoms|114|C|{1}{R}|Creature - Human Soldier|2|1|| Lu Bu, Master-at-Arms|Portal Three Kingdoms|115|R|{5}{R}|Legendary Creature - Human Soldier Warrior|4|3|Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Ma Chao, Western Warrior|Portal Three Kingdoms|116|R|{3}{R}{R}|Legendary Creature - Human Soldier Warrior|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.| Mountain Bandit|Portal Three Kingdoms|117|C|{R}|Creature - Human Soldier Rogue|1|1|Haste| Ravaging Horde|Portal Three Kingdoms|118|U|{3}{R}{R}|Creature - Human Soldier|3|3|When Ravaging Horde enters the battlefield, destroy target land.| Relentless Assault|Portal Three Kingdoms|119|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Loyal Retainers|Portal Three Kingdoms|12|U|{2}{W}|Creature - Human Advisor|1|1|Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.| Renegade Troops|Portal Three Kingdoms|120|U|{4}{R}|Creature - Human Soldier|4|2|Haste| Rockslide Ambush|Portal Three Kingdoms|121|U|{1}{R}|Sorcery|||Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.| Rolling Earthquake|Portal Three Kingdoms|122|R|{X}{R}|Sorcery|||Rolling Earthquake deals X damage to each creature without horsemanship and each player.| Stone Rain|Portal Three Kingdoms|123|C|{2}{R}|Sorcery|||Destroy target land.| Warrior's Oath|Portal Three Kingdoms|124|R|{R}{R}|Sorcery|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Yellow Scarves Cavalry|Portal Three Kingdoms|125|C|{1}{R}|Creature - Human Soldier|1|1|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Yellow Scarves Cavalry can't block.| Yellow Scarves General|Portal Three Kingdoms|126|R|{3}{R}|Creature - Human Soldier|2|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Yellow Scarves General can't block.| Yellow Scarves Troops|Portal Three Kingdoms|127|C|{1}{R}|Creature - Human Soldier|2|2|Yellow Scarves Troops can't block.| Yuan Shao, the Indecisive|Portal Three Kingdoms|128|R|{4}{R}|Legendary Creature - Human Soldier|2|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Each creature you control can't be blocked by more than one creature.| Yuan Shao's Infantry|Portal Three Kingdoms|129|U|{3}{R}|Creature - Human Soldier|2|2|Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.| Misfortune's Gain|Portal Three Kingdoms|13|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Zodiac Dog|Portal Three Kingdoms|130|C|{2}{R}|Creature - Hound|2|2|Mountainwalk| Zodiac Dragon|Portal Three Kingdoms|131|R|{7}{R}{R}|Creature - Dragon|8|8|When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.| Zodiac Goat|Portal Three Kingdoms|132|C|{R}|Creature - Goat|1|1|Mountainwalk| Borrowing the East Wind|Portal Three Kingdoms|133|R|{X}{G}{G}|Sorcery|||Borrowing the East Wind deals X damage to each creature with horsemanship and each player.| False Mourning|Portal Three Kingdoms|134|U|{G}|Sorcery|||Put target card from your graveyard on top of your library.| Forest Bear|Portal Three Kingdoms|135|C|{1}{G}|Creature - Bear|2|2|| Heavy Fog|Portal Three Kingdoms|136|U|{1}{G}|Instant|||Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| Hua Tuo, Honored Physician|Portal Three Kingdoms|137|R|{1}{G}{G}|Legendary Creature - Human|1|2|{tap}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.| Hunting Cheetah|Portal Three Kingdoms|138|U|{2}{G}|Creature - Cat|2|3|Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.| Lady Zhurong, Warrior Queen|Portal Three Kingdoms|139|R|{4}{G}|Legendary Creature - Human Soldier Warrior|4|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Pang Tong, 'Young Phoenix'|Portal Three Kingdoms|14|R|{1}{W}{W}|Legendary Creature - Human Advisor|1|2|{tap}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.| Lone Wolf|Portal Three Kingdoms|140|U|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Marshaling the Troops|Portal Three Kingdoms|141|R|{1}{G}|Sorcery|||Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.| Meng Huo, Barbarian King|Portal Three Kingdoms|142|R|{3}{G}{G}|Legendary Creature - Human Barbarian Soldier|4|4|Other green creatures you control get +1/+1.| Meng Huo's Horde|Portal Three Kingdoms|143|C|{4}{G}|Creature - Human Soldier|4|5|| Riding the Dilu Horse|Portal Three Kingdoms|144|R|{2}{G}|Sorcery|||Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)| Slashing Tiger|Portal Three Kingdoms|145|R|{2}{G}{G}|Creature - Cat|3|3|Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.| Southern Elephant|Portal Three Kingdoms|146|C|{3}{G}|Creature - Elephant|3|4|| Spoils of Victory|Portal Three Kingdoms|147|U|{2}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.| Spring of Eternal Peace|Portal Three Kingdoms|148|C|{3}{G}{G}|Sorcery|||You gain 8 life.| Stalking Tiger|Portal Three Kingdoms|149|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Peach Garden Oath|Portal Three Kingdoms|15|U|{W}|Sorcery|||You gain 2 life for each creature you control.| Taoist Hermit|Portal Three Kingdoms|150|U|{2}{G}|Creature - Human Mystic|2|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Taoist Mystic|Portal Three Kingdoms|151|R|{2}{G}|Creature - Human Mystic|2|2|Taoist Mystic can't be blocked by creatures with horsemanship.| Taunting Challenge|Portal Three Kingdoms|152|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| Three Visits|Portal Three Kingdoms|153|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Trip Wire|Portal Three Kingdoms|154|U|{2}{G}|Sorcery|||Destroy target creature with horsemanship.| Trained Jackal|Portal Three Kingdoms|155|C|{G}|Creature - Hound|1|2|| Trained Cheetah|Portal Three Kingdoms|155|U|{2}{G}|Creature - Cat|2|2|Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.| Wielding the Green Dragon|Portal Three Kingdoms|157|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Wolf Pack|Portal Three Kingdoms|158|R|{6}{G}{G}|Creature - Wolf|7|6|You may have Wolf Pack assign its combat damage as though it weren't blocked.| Zodiac Horse|Portal Three Kingdoms|159|U|{3}{G}|Creature - Horse|3|3|Islandwalk| Rally the Troops|Portal Three Kingdoms|16|U|{W}|Instant|||Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step.$Untap all creatures you control.| Zodiac Monkey|Portal Three Kingdoms|160|C|{1}{G}|Creature - Ape|2|1|Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)| Zodiac Ox|Portal Three Kingdoms|161|U|{3}{G}|Creature - Ox|3|3|Swampwalk| Zodiac Rabbit|Portal Three Kingdoms|162|C|{G}|Creature - Rabbit|1|1|Forestwalk| Zodiac Rooster|Portal Three Kingdoms|163|C|{1}{G}|Creature - Bird|2|1|Plainswalk| Zodiac Tiger|Portal Three Kingdoms|164|U|{2}{G}{G}|Creature - Cat|3|4|Forestwalk| Zuo Ci, the Mocking Sage|Portal Three Kingdoms|165|R|{1}{G}{G}|Legendary Creature - Human Advisor|1|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.| Plains|Portal Three Kingdoms|166|L||Basic Land - Plains|||W| Plains|Portal Three Kingdoms|167|L||Basic Land - Plains|||W| Plains|Portal Three Kingdoms|168|L||Basic Land - Plains|||W| Island|Portal Three Kingdoms|169|L||Basic Land - Island|||U| Ravages of War|Portal Three Kingdoms|17|R|{3}{W}|Sorcery|||Destroy all lands.| Island|Portal Three Kingdoms|170|L||Basic Land - Island|||U| Island|Portal Three Kingdoms|171|L||Basic Land - Island|||U| Swamp|Portal Three Kingdoms|172|L||Basic Land - Swamp|||B| Swamp|Portal Three Kingdoms|173|L||Basic Land - Swamp|||B| Swamp|Portal Three Kingdoms|174|L||Basic Land - Swamp|||B| Mountain|Portal Three Kingdoms|175|L||Basic Land - Mountain|||R| Mountain|Portal Three Kingdoms|176|L||Basic Land - Mountain|||R| Mountain|Portal Three Kingdoms|177|L||Basic Land - Mountain|||R| Forest|Portal Three Kingdoms|178|L||Basic Land - Forest|||G| Forest|Portal Three Kingdoms|179|L||Basic Land - Forest|||G| Riding Red Hare|Portal Three Kingdoms|18|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)| Forest|Portal Three Kingdoms|180|L||Basic Land - Forest|||G| Shu Cavalry|Portal Three Kingdoms|19|C|{2}{W}|Creature - Human Soldier|2|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Eightfold Maze|Portal Three Kingdoms|2|R|{2}{W}|Instant|||Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.$Destroy target attacking creature.| Shu Defender|Portal Three Kingdoms|20|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Shu Defender blocks, it gets +0/+2 until end of turn.| Shu Elite Companions|Portal Three Kingdoms|21|U|{4}{W}|Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Shu Elite Infantry|Portal Three Kingdoms|22|C|{3}{W}|Creature - Human Soldier|3|3|| Shu Farmer|Portal Three Kingdoms|23|C|{1}{W}|Creature - Human|1|1|{tap}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.| Shu Foot Soldiers|Portal Three Kingdoms|24|C|{2}{W}|Creature - Human Soldier|2|3|| Shu General|Portal Three Kingdoms|25|U|{3}{W}|Creature - Human Soldier|2|2|Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Shu Grain Caravan|Portal Three Kingdoms|26|C|{2}{W}|Creature - Human Soldier|2|2|When Shu Grain Caravan enters the battlefield, you gain 2 life.| Shu Soldier-Farmers|Portal Three Kingdoms|27|U|{4}{W}|Creature - Human Soldier|2|4|When Shu Soldier-Farmers enters the battlefield, you gain 4 life.| Vengeance|Portal Three Kingdoms|28|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Virtuous Charge|Portal Three Kingdoms|29|C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| Empty City Ruse|Portal Three Kingdoms|3|U|{W}|Sorcery|||Target opponent skips all combat phases of their next turn.| Volunteer Militia|Portal Three Kingdoms|30|C|{W}|Creature - Human Soldier|1|2|| Warrior's Stand|Portal Three Kingdoms|31|U|{1}{W}|Instant|||Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step.$Creatures you control get +2/+2 until end of turn.| Zhang Fei, Fierce Warrior|Portal Three Kingdoms|32|R|{4}{W}{W}|Legendary Creature - Human Soldier Warrior|4|4|Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Zhao Zilong, Tiger General|Portal Three Kingdoms|33|R|{3}{W}{W}|Legendary Creature - Human Soldier Warrior|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.| Balance of Power|Portal Three Kingdoms|34|R|{3}{U}{U}|Sorcery|||If target opponent has more cards in hand than you, draw cards equal to the difference.| Borrowing 100,000 Arrows|Portal Three Kingdoms|35|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Brilliant Plan|Portal Three Kingdoms|36|U|{4}{U}|Sorcery|||Draw three cards.| Broken Dam|Portal Three Kingdoms|37|C|{U}|Sorcery|||Tap one or two target creatures without horsemanship.| Capture of Jingzhou|Portal Three Kingdoms|38|R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| Champion's Victory|Portal Three Kingdoms|39|U|{U}|Instant|||Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step.$Return target attacking creature to its owner's hand.| False Defeat|Portal Three Kingdoms|4|C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Council of Advisors|Portal Three Kingdoms|40|U|{2}{U}|Creature - Human Advisor|1|1|When Council of Advisors enters the battlefield, draw a card.| Counterintelligence|Portal Three Kingdoms|41|U|{2}{U}{U}|Sorcery|||Return one or two target creatures to their owners' hands.| Exhaustion|Portal Three Kingdoms|42|R|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during their next untap step.| Extinguish|Portal Three Kingdoms|43|C|{1}{U}|Instant|||Counter target sorcery spell.| Forced Retreat|Portal Three Kingdoms|44|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Lady Sun|Portal Three Kingdoms|45|R|{1}{U}{U}|Legendary Creature - Human Advisor|1|1|{tap}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.| Lu Meng, Wu General|Portal Three Kingdoms|46|R|{3}{U}{U}|Legendary Creature - Human Soldier|4|4|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Lu Su, Wu Advisor|Portal Three Kingdoms|47|R|{3}{U}{U}|Legendary Creature - Human Advisor|1|2|{tap}: Draw a card. Activate this ability only during your turn, before attackers are declared.| Lu Xun, Scholar General|Portal Three Kingdoms|48|R|{2}{U}{U}|Legendary Creature - Human Soldier|1|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.| Mystic Denial|Portal Three Kingdoms|49|U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| Flanking Troops|Portal Three Kingdoms|5|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Flanking Troops attacks, you may tap target creature.| Preemptive Strike|Portal Three Kingdoms|50|C|{1}{U}|Instant|||Counter target creature spell.| Red Cliffs Armada|Portal Three Kingdoms|51|U|{4}{U}|Creature - Human Soldier|5|4|Red Cliffs Armada can't attack unless defending player controls an Island.| Sage's Knowledge|Portal Three Kingdoms|52|C|{2}{U}|Sorcery|||Return target sorcery card from your graveyard to your hand.| Strategic Planning|Portal Three Kingdoms|53|U|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Straw Soldiers|Portal Three Kingdoms|54|C|{1}{U}|Creature - Scarecrow Soldier|1|3|| Sun Ce, Young Conquerer|Portal Three Kingdoms|55|R|{3}{U}{U}|Legendary Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.| Sun Quan, Lord of Wu|Portal Three Kingdoms|56|R|{4}{U}{U}|Legendary Creature - Human Soldier|4|4|Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)| Wu Admiral|Portal Three Kingdoms|57|U|{4}{U}|Creature - Human Soldier|3|3|Wu Admiral gets +1/+1 as long as an opponent controls an Island.| Wu Elite Cavalry|Portal Three Kingdoms|58|C|{3}{U}|Creature - Human Soldier|2|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Wu Infantry|Portal Three Kingdoms|59|C|{1}{U}|Creature - Human Soldier|2|1|| Guan Yu, Sainted Warrior|Portal Three Kingdoms|6|R|{3}{W}{W}|Legendary Creature - Human Soldier Warrior|3|5|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.| Wu Light Cavalry|Portal Three Kingdoms|60|C|{1}{U}|Creature - Human Soldier|1|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Wu Longbowman|Portal Three Kingdoms|61|U|{2}{U}|Creature - Human Soldier Archer|1|1|{tap}: Wu Longbowman deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.| Wu Scout|Portal Three Kingdoms|62|C|{1}{U}|Creature - Human Soldier Scout|1|1|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Wu Scout enters the battlefield, look at target opponent's hand.| Wu Spy|Portal Three Kingdoms|63|U|{1}{U}|Creature - Human Soldier Rogue|1|1|When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.| Wu Warship|Portal Three Kingdoms|64|C|{2}{U}|Creature - Human Soldier|3|3|Wu Warship can't attack unless defending player controls an Island.| Zhou Yu, Chief Commander|Portal Three Kingdoms|65|R|{5}{U}{U}|Legendary Creature - Human Soldier|8|8|Zhou Yu, Chief Commander can't attack unless defending player controls an Island.| Zhuge Jin, Wu Strategist|Portal Three Kingdoms|66|R|{1}{U}{U}|Legendary Creature - Human Advisor|1|1|{tap}: Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared.| Ambition's Cost|Portal Three Kingdoms|67|R|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Cao Cao, Lord of Wei|Portal Three Kingdoms|68|R|{3}{B}{B}|Legendary Creature - Human Soldier|3|3|{tap}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.| Cao Ren, Wei Commander|Portal Three Kingdoms|69|R|{2}{B}{B}|Legendary Creature - Human Soldier Warrior|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.| Guan Yu's 1,000-Li March|Portal Three Kingdoms|7|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures.| Coercion|Portal Three Kingdoms|70|U|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Corrupt Court Official|Portal Three Kingdoms|71|U|{1}{B}|Creature - Human Advisor|1|1|When Corrupt Court Official enters the battlefield, target opponent discards a card.| Cunning Advisor|Portal Three Kingdoms|72|U|{3}{B}|Creature - Human Advisor|1|1|{tap}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.| Deception|Portal Three Kingdoms|73|C|{2}{B}|Sorcery|||Target opponent discards two cards.| Desperate Charge|Portal Three Kingdoms|74|U|{2}{B}|Sorcery|||Creatures you control get +2/+0 until end of turn.| Famine|Portal Three Kingdoms|75|U|{3}{B}{B}|Sorcery|||Famine deals 3 damage to each creature and each player.| Ghostly Visit|Portal Three Kingdoms|76|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Imperial Edict|Portal Three Kingdoms|77|C|{1}{B}|Sorcery|||Target opponent chooses a creature they control. Destroy it.| Imperial Seal|Portal Three Kingdoms|78|R|{B}|Sorcery|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Overwhelming Forces|Portal Three Kingdoms|79|R|{6}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.| Huang Zhong, Shu General|Portal Three Kingdoms|8|R|{2}{W}{W}|Legendary Creature - Human Soldier|2|3|Huang Zhong, Shu General can't be blocked by more than one creature.| Poison Arrow|Portal Three Kingdoms|80|U|{4}{B}{B}|Sorcery|||Destroy target nonblack creature. You gain 3 life.| Return to Battle|Portal Three Kingdoms|81|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Sima Yi, Wei Field Marshal|Portal Three Kingdoms|82|R|{5}{B}|Legendary Creature - Human Soldier|*|4|Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.| Stolen Grain|Portal Three Kingdoms|83|U|{4}{B}{B}|Sorcery|||Stolen Grain deals 5 damage to target opponent. You gain 5 life.| Stone Catapult|Portal Three Kingdoms|84|R|{4}{B}|Creature - Human Soldier|1|2|{tap}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.| Wei Ambush Force|Portal Three Kingdoms|85|C|{1}{B}|Creature - Human Soldier|1|1|Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.| Wei Assassins|Portal Three Kingdoms|86|U|{3}{B}{B}|Creature - Human Soldier Assassin|3|2|When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy it.| Wei Elite Companions|Portal Three Kingdoms|87|U|{4}{B}|Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Wei Infantry|Portal Three Kingdoms|88|C|{1}{B}|Creature - Human Soldier|2|1|| Wei Night Raiders|Portal Three Kingdoms|89|U|{2}{B}{B}|Creature - Human Soldier|2|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.| Kongming, 'Sleeping Dragon'|Portal Three Kingdoms|9|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.| Wei Scout|Portal Three Kingdoms|90|C|{1}{B}|Creature - Human Soldier Scout|1|1|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Wei Strike Force|Portal Three Kingdoms|91|C|{2}{B}|Creature - Human Soldier|2|1|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Xiahou Dun, the One-Eyed|Portal Three Kingdoms|92|R|{2}{B}{B}|Legendary Creature - Human Soldier|3|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.| Xun Yu, Wei Advisor|Portal Three Kingdoms|93|R|{1}{B}{B}|Legendary Creature - Human Advisor|1|1|{tap}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.| Young Wei Recruits|Portal Three Kingdoms|94|C|{1}{B}|Creature - Human Soldier|2|2|Young Wei Recruits can't block.| Zhang He, Wei General|Portal Three Kingdoms|95|R|{3}{B}{B}|Legendary Creature - Human Soldier|4|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.| Zhang Liao, Hero of Hefei|Portal Three Kingdoms|96|R|{4}{B}{B}|Legendary Creature - Human Soldier|3|3|Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.| Zodiac Pig|Portal Three Kingdoms|97|U|{3}{B}|Creature - Boar|3|3|Swampwalk| Zodiac Rat|Portal Three Kingdoms|98|C|{B}|Creature - Rat|1|1|Swampwalk| Zodiac Snake|Portal Three Kingdoms|99|C|{2}{B}|Creature - Snake|2|2|Swampwalk| Grim Lavamancer|Premium Deck Series: Fire & Lightning|1|R|{R}|Creature - Human Wizard|1|1|{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.| Jackal Pup|Premium Deck Series: Fire & Lightning|2|U|{R}|Creature - Hound|2|1|Whenever Jackal Pup is dealt damage, it deals that much damage to you.| Mogg Fanatic|Premium Deck Series: Fire & Lightning|3|U|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to any target.| Spark Elemental|Premium Deck Series: Fire & Lightning|4|U|{R}|Creature - Elemental|3|1|Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Spark Elemental.| Figure of Destiny|Premium Deck Series: Fire & Lightning|5|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.|Hellspark Elemental|Premium Deck Series: Fire & Lightning|6|U|{1}{R}|Creature - Elemental|3|1| Hellspark Elemental|Premium Deck Series: Fire & Lightning|6|U|{1}{R}|Creature - Elemental|3|1|Trample, haste$At the beginning of the end step, sacrifice Hellspark Elemental.$Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Keldon Marauders|Premium Deck Series: Fire & Lightning|7|C|{1}{R}|Creature - Human Warrior|3|3|Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.| Mogg Flunkies|Premium Deck Series: Fire & Lightning|8|C|{1}{R}|Creature - Goblin|3|3|Mogg Flunkies can't attack or block alone.| Cinder Pyromancer|Premium Deck Series: Fire & Lightning|9|C|{2}{R}|Creature - Elemental Shaman|0|1|{T}: Cinder Pyromancer deals 1 damage to target player.$Whenever you cast a red spell, you may untap Cinder Pyromancer.| Jaya Ballard, Task Mage|Premium Deck Series: Fire & Lightning|10|R|{1}{R}{R}|Legendary Creature - Human Spellshaper|2|2|{R}, {T}, Discard a card: Destroy target blue permanent.${1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.${5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.| Vulshok Sorcerer|Premium Deck Series: Fire & Lightning|11|C|{1}{R}{R}|Creature - Human Shaman|1|1|Haste${T}: Vulshok Sorcerer deals 1 damage to any target.| Ball Lightning|Premium Deck Series: Fire & Lightning|12|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {T} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Boggart Ram-Gang|Premium Deck Series: Fire & Lightning|13|U|{RG}{RG}{RG}|Creature - Goblin Warrior|3|3|Haste$Wither (This deals damage to creatures in the form of -1/-1 counters.)| Keldon Champion|Premium Deck Series: Fire & Lightning|14|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Champion enters the battlefield, it deals 3 damage to target player.| Fire Servant|Premium Deck Series: Fire & Lightning|15|U|{3}{R}{R}|Creature - Elemental|4|3|If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. Chain Lightning|Premium Deck Series: Fire & Lightning|16|C|{R}|Sorcery|||Chain Lightning deals 3 damage to any target. Then that player or that creature's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.| Lightning Bolt|Premium Deck Series: Fire & Lightning|17|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Price of Progress|Premium Deck Series: Fire & Lightning|18|U|{1}{R}|Instant|||Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.| Thunderbolt|Premium Deck Series: Fire & Lightning|19|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| Reverberate|Premium Deck Series: Fire & Lightning|20|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Browbeat|Premium Deck Series: Fire & Lightning|21|U|{2}{R}|Instant|||Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.| Flames of the Blood Hand|Premium Deck Series: Fire & Lightning|22|U|{2}{R}|Instant|||Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.| Hammer of Bogardan|Premium Deck Series: Fire & Lightning|23|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to any target.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| Pillage|Premium Deck Series: Fire & Lightning|24|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Sudden Impact|Premium Deck Series: Fire & Lightning|25|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Fireblast|Premium Deck Series: Fire & Lightning|26|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to any target.| Fireball|Premium Deck Series: Fire & Lightning|27|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Barbarian Ring|Premium Deck Series: Fire & Lightning|28|U||Land|||{T}: Add {R}. Barbarian Ring deals 1 damage to you.$Threshold {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to any target. Activate this ability only if seven or more cards are in your graveyard.| Ghitu Encampment|Premium Deck Series: Fire & Lightning|29|U||Land|||Ghitu Encampment enters the battlefield tapped.${T}: Add {R}.${1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)| Teetering Peaks|Premium Deck Series: Fire & Lightning|30|C||Land|||Teetering Peaks enters the battlefield tapped.$When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.${T}: Add {R}.| Mountain|Premium Deck Series: Fire & Lightning|31|L||Basic Land - Mountain|||R| Mountain|Premium Deck Series: Fire & Lightning|32|L||Basic Land - Mountain|||R| Mountain|Premium Deck Series: Fire & Lightning|33|L||Basic Land - Mountain|||R| Mountain|Premium Deck Series: Fire & Lightning|34|L||Basic Land - Mountain|||R| Putrid Imp|Premium Deck Series: Graveborn|1|C|{B}|Creature - Zombie Imp|1|1|Discard a card: Putrid Imp gains flying until end of turn.$Threshold As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.| Hidden Horror|Premium Deck Series: Graveborn|2|U|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| Faceless Butcher|Premium Deck Series: Graveborn|3|C|{2}{B}{B}|Creature - Nightmare Horror|2|3|When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.$When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Twisted Abomination|Premium Deck Series: Graveborn|4|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Crosis, the Purger|Premium Deck Series: Graveborn|5|R|{3}{U}{B}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.| Avatar of Woe|Premium Deck Series: Graveborn|6|R|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${T}: Destroy target creature. It can't be regenerated.| Terastodon|Premium Deck Series: Graveborn|7|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.| Verdant Force|Premium Deck Series: Graveborn|8|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Sphinx of the Steel Wind|Premium Deck Series: Graveborn|9|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green| Inkwell Leviathan|Premium Deck Series: Graveborn|10|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample$Shroud (This creature can't be the target of spells or abilities.)| Blazing Archon|Premium Deck Series: Graveborn|11|R|{6}{W}{W}{W}|Creature - Archon|5|6|Flying$Creatures can't attack you.| Cabal Therapy|Premium Deck Series: Graveborn|12|U|{B}|Sorcery|||Name a nonland card. Target player reveals their hand and discards all cards with that name.$Flashback Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Duress|Premium Deck Series: Graveborn|13|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Entomb|Premium Deck Series: Graveborn|14|R|{B}|Instant|||Search your library for a card and put that card into your graveyard. Then shuffle your library.| Reanimate|Premium Deck Series: Graveborn|15|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Animate Dead|Premium Deck Series: Graveborn|16|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Exhume|Premium Deck Series: Graveborn|17|C|{1}{B}|Sorcery|||Each player puts a creature card from their graveyard onto the battlefield.| Sickening Dreams|Premium Deck Series: Graveborn|18|U|{1}{B}|Sorcery|||As an additional cost to cast Sickening Dreams, discard X cards.$Sickening Dreams deals X damage to each creature and each player.| Zombie Infestation|Premium Deck Series: Graveborn|19|U|{1}{B}|Enchantment|||Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.| Buried Alive|Premium Deck Series: Graveborn|20|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.| Last Rites|Premium Deck Series: Graveborn|21|C|{2}{B}|Sorcery|||Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.| Diabolic Servitude|Premium Deck Series: Graveborn|22|U|{3}{B}|Enchantment|||When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.$When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.$When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.| Dread Return|Premium Deck Series: Graveborn|23|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Crystal Vein|Premium Deck Series: Graveborn|24|U||Land|||{T}: Add {C}.${T}, Sacrifice Crystal Vein: Add {C}{C}.| Ebon Stronghold|Premium Deck Series: Graveborn|25|U||Land|||Ebon Stronghold enters the battlefield tapped.${T}: Add {B}.${T}, Sacrifice Ebon Stronghold: Add {B}{B}.| Polluted Mire|Premium Deck Series: Graveborn|26|C||Land|||Polluted Mire enters the battlefield tapped.${T}: Add {B}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Swamp|Premium Deck Series: Graveborn|27|L||Basic Land - Swamp|||B| Swamp|Premium Deck Series: Graveborn|28|L||Basic Land - Swamp|||B| Swamp|Premium Deck Series: Graveborn|29|L||Basic Land - Swamp|||B| Swamp|Premium Deck Series: Graveborn|30|L||Basic Land - Swamp|||B| Metallic Sliver|Premium Deck Series: Slivers|1|C|{1}|Artifact Creature - Sliver|1|1|| Virulent Sliver|Premium Deck Series: Slivers|2|C|{G}|Creature - Sliver|1|1|All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)| Amoeboid Changling|Premium Deck Series: Slivers|3|C|{1}{U}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${T}: Target creature gains all creature types until end of turn.${T}: Target creature loses all creature types until end of turn.| Winged Sliver|Premium Deck Series: Slivers|4|C|{1}{U}|Creature - Sliver|1|1|All Sliver creatures have flying.| Clot Sliver|Premium Deck Series: Slivers|5|C|{1}{B}|Creature - Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."| Frenzy Sliver|Premium Deck Series: Slivers|6|C|{1}{B}|Creature - Sliver|1|1|All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)| Heart Sliver|Premium Deck Series: Slivers|7|C|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have haste.| Gemhide Sliver|Premium Deck Series: Slivers|8|C|{1}{G}|Creature - Sliver|1|1|All Slivers have "{T}: Add one mana of any color."| Muscle Sliver|Premium Deck Series: Slivers|9|C|{1}{G}|Creature - Sliver|1|1|All Sliver creatures get +1/+1. Quick Sliver|Premium Deck Series: Slivers|10|C|{1}{G}|Creature - Sliver|1|1|Flash$Any player may play Sliver cards as though they had flash.| Crystalline Sliver|Premium Deck Series: Slivers|11|U|{W}{U}|Creature - Sliver|2|2|All Slivers have shroud. (They can't be the targets of spells or abilities.)| Hibernation Sliver|Premium Deck Series: Slivers|12|U|{U}{B}|Creature - Sliver|2|2|All Slivers have "Pay 2 life: Return this permanent to its owner's hand."| Acidic Sliver|Premium Deck Series: Slivers|13|U|{B}{R}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."| Spined Sliver|Premium Deck Series: Slivers|14|U|{R}{G}|Creature - Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.| Victual Sliver|Premium Deck Series: Slivers|15|U|{W}{G}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."| Armor Sliver|Premium Deck Series: Slivers|16|U|{2}{W}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."| Spectral Sliver|Premium Deck Series: Slivers|17|U|{2}{B}|Creature - Sliver Spirit|2|2|All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."| Barbed Sliver|Premium Deck Series: Slivers|18|U|{2}{R}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."| Homing Sliver|Premium Deck Series: Slivers|19|C|{2}{R}|Creature - Sliver|2|2|Each Sliver card in each player's hand has slivercycling {3}.$Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)| Necrotic Sliver|Premium Deck Series: Slivers|20|U|{1}{W}{B}|Creature - Sliver|2|2|All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."| Fungus Sliver|Premium Deck Series: Slivers|21|R|{3}{G}|Creature - Fungus Sliver|2|2|All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)| Brood Sliver|Premium Deck Series: Slivers|22|R|{4}{G}|Creature - Sliver|3|3|Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.| Might Sliver|Premium Deck Series: Slivers|23|U|{4}{G}|Creature - Sliver|2|2|All Sliver creatures get +2/+2.| Sliver Overlord|Premium Deck Series: Slivers|24|M|{W}{U}{B}{R}{G}|Legendary Creature - Sliver Mutant|7|7|{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.${3}: Gain control of target Sliver. (This effect lasts indefinitely.)| Fury Sliver|Premium Deck Series: Slivers|25|U|{5}{R}|Creature - Sliver|3|3|All Sliver creatures have double strike.| Heartstone|Premium Deck Series: Slivers|26|U|{3}|Artifact|||Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Distant Melody|Premium Deck Series: Slivers|27|C|{3}{U}|Sorcery|||Choose a creature type. Draw a card for each permanent you control of that type.| Aphetto Dredging|Premium Deck Series: Slivers|28|C|{3}{B}|Sorcery|||Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.| Coat of Arms|Premium Deck Series: Slivers|29|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Wild Pair|Premium Deck Series: Slivers|30|R|{4}{G}{G}|Enchantment|||Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.| Ancient Ziggurat|Premium Deck Series: Slivers|31|U||Land|||{T}: Add one mana of any color. Spend this mana only to cast a creature spell.| Rootbound Crag|Premium Deck Series: Slivers|32|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${T}: Add {R} or {G}.| Rupture Spire|Premium Deck Series: Slivers|33|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Terramorphic Expanse|Premium Deck Series: Slivers|34|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Vivid Creek|Premium Deck Series: Slivers|35|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${T}: Add {U}.${T}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Vivid Grove|Premium Deck Series: Slivers|36|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${T}: Add {G}.${T}, Remove a charge counter from Vivid Grove: Add one mana of any color.| Plains|Premium Deck Series: Slivers|37|L||Basic Land - Plains|||W| Island|Premium Deck Series: Slivers|38|L||Basic Land - Island|||U| Swamp|Premium Deck Series: Slivers|39|L||Basic Land - Swamp|||B| Mountain|Premium Deck Series: Slivers|40|L||Basic Land - Mountain|||R| Forest|Premium Deck Series: Slivers|41|L||Basic Land - Forest|||G| Dirtcowl Wurm|Prerelease Events|1|Special|{4}{G}|Creature - Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| Revenant|Prerelease Events|2|Special|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Monstrous Hount|Prerelease Events|3|Special|{3}{R}|Creature - Hound|4|4|Monstrous Hound can't attack unless you control more lands than defending player.$Monstrous Hound can't block unless you control more lands than attacking player.| Lightning Dragon|Prerelease Events|4|Special|{2}{R}{R}|Creature - Dragon|4|4|Flying$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${R}: Lightning Dragon gets +1/+0 until end of turn.| Beast of Burden|Prerelease Events|5|Special|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Lu Bu, Master-at-Arms|Prerelease Events|6|Special|{5}{R}|Legendary Creature - Human Soldier Warrior|4|3|Haste$Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| False Prophet|Prerelease Events|7|Special|{2}{W}{W}|Creature - Cleric|2|2|When False Prophet dies, exile all creatures.| Lu Bu, Master-at-Arms|Prerelease Events|8|Special|{5}{R}|Legendary Creature - Human Soldier Warrior|4|3|Haste$Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Overtaker|Prerelease Events|9|Special|{1}{U}|Creature - Spellshaper|1|1|{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.| Rathi Assassin|Prerelease Events|10|Special|{2}{B}{B}|Creature - Zombie Mercenary Assassin|2|2|{1}{B}{B}, {T}: Destroy target tapped nonblack creature.${3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Avatar of Hope|Prerelease Events|11|Special|{6}{W}{W}|Creature - Avatar|4|9|If you have 3 or less life, Avatar of Hope costs {6} less to cast.$Flying$Avatar of Hope can block any number of creatures.| Raging Kavu|Prerelease Events|12|Special|{4}{1}{R}{G}|Creature - Kavu|3|1|Flash$Haste| Questing Phelddagrif|Prerelease Events|13|Special|{1}{W}{U}{G}|Creature - Phelddagrif|4|4|{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.${U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.| Fungal Shambler|Prerelease Events|14|Special|{4}{U}{B}{G}|Creature - Fungus Beast|6|4|Trample$Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.| Stone-Tongue Baselisk|Prerelease Events|15|Special|{4}{G}{G}{G}|Creature - Basilisk|4|5|Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.$Threshold � As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.| Laquatus's Champion|Prerelease Events|16|Special|{4}{B}{B}|Creature - Nightmare Horror|6|3|When Laquatus's Champion enters the battlefield, target player loses 6 life.$When Laquatus's Champion leaves the battlefield, that player gains 6 life.${B}: Regenerate Laquatus's Champion.| Glory|Prerelease Events|17|Special|{{3}{W}{W}|Creature - Incarnation|3|3|Flying${2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.| Silent Specter|Prerelease Events|18|Special|{4}{B}{B}|Creature - Specter|4|4|Flying$Whenever Silent Specter deals combat damage to a player, that player discards two cards.$Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Feral Throwback|Prerelease Events|19|Special|{4}{G}{G}|Creature - Beast|3|3|Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Soul Collector|Prerelease Events|20|Special|{3}{B}{B}|Creature - Vampire|3|4|Flying$Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.$Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Sword of Kaldra|Prerelease Events|21|Special|{4}|Legendary Artifact - Equipment|||Equipped creature gets +5/+5.$Whenever equipped creature deals damage to a creature, exile that creature.$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Shield of Kaldra|Prerelease Events|22|Special|{4}|Legendary Artifact - Equipment|||Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.$Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)$Equip {4}| Helm of Kaldra|Prerelease Events|23|Special|{3}|Legendary Artifact - Equipment|||Equipped creature has first strike, trample, and haste.${1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.$Equip {2}| Ryusei, the Falling Star|Prerelease Events|24|Special|{5}{R}|Legendary Creature - Dragon Spirit|5|5|Flying$When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.| Ink-Eyes, Servant of Oni|Prerelease Events|25|Special|{4}{B}{B}|Legendary Creature - Rat Ninja|5|4|Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.${1}{B}: Regenerate Ink-Eyes.| Klyomaro, First to Stand|Prerelease Events|26|Special|{3}{W}{W}|Legendary Creature - Spirit|*|*|Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.$As long as you have four or more cards in hand, Kiyomaro has vigilance.$Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.| Gleancrawler|Prerelease Events|27|Special|{3}{BG}{BG}{BG}|Creature - Insect Horror|6|6|({B/G} can be paid with either {B} or {G}.)$Trample$At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.| Djinn Illuminatus|Prerelease Events|28|Special|{5}{UR}{UR}|Creature - Djinn|3|5|({U/R} can be paid with either {U} or {R}.)$Flying$Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)| Avatar of Discord|Prerelease Events|29|Special|{BR}{BR}{BR}|Creature - Avatar|5|3|({B/R} can be paid with either {B} or {R}.)$Flying$When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.| Allosaurus Rider|Prerelease Events|30|Special|{5}{G}{G}|Creature - Elf Warrior|1+*|1+*|You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.$Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.| Lotus Bloom|Prerelease Events|31|Special||Artifact|||Suspend 3 {0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)${T}, Sacrifice Lotus Bloom: Add three mana of any one color. Oros, the Avenger|Prerelease Events|32|Special|{3}{W}{B}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.| Korlash, Heir to Blackblade|Prerelease Events|33|Special|{2}{B}{B}|Legendary Creature - Zombie Warrior|*|*|Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.${1}{B}: Regenerate Korlash.$Grandeur � Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.| Wren's Run Packmaster|Prerelease Events|34|Special|{3}{G}|Creature - Elf Warrior|5|5|Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)${2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.$Wolves you control have deathtouch.| Door of Destinies|Prerelease Events|35|Special|{4}|Artifact|||As Door of Destinies enters the battlefield, choose a creature type.$Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.$Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.| Demigod of Revenge|Prerelease Events|36|Special|{BR}{BR}{BR}{BR}{BR}|Creature - Spirit Avatar|5|4|Flying$Haste$When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.| Overbeing of Myth|Prerelease Events|37|Special|{GU}{GU}{GU}{GU}{GU}|Creature - Spirit Avatar|*|*|Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.$At the beginning of your draw step, draw an additional card.| Ajani Vengeant|Prerelease Events|38|Special|{2}{W}{R}|Legendary Planeswalker - Ajani|||+1: Target permanent doesn't untap during its controller's next untap step.$?2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.$?7: Destroy all lands target player controls.| Malfegor|Prerelease Events|39|Special|{2}{B}{B}{R}{R}|Legendary Creature - Demon Dragon|6|6|Flying$When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.| Dragon Broodmother|Prerelease Events|40|Special|{2}{R}{R}{R}{G}|Creature - Dragon|4|4|Flying$At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)| Vampire Nocturnus|Prerelease Events|41|Special|{1}{B}{B}{B}|Creature - Vampire|3|3|Play with the top card of your library revealed.$As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.| Rampaging Baloths|Prerelease Events|42|Special|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall � Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.| Comet Storm|Prerelease Events|43|Special|{X}{R}{R}|Instant|||Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)$Choose any target, then choose another any target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.| Emrakul, the Aeons Torn|Prerelease Events|44|Special|{15}|Legendary Creature - Eldrazi|15|15|Emrakul, the Aeons Torn can't be countered.$When you cast Emrakul, take an extra turn after this one.$Flying, protection from colored spells, annihilator 6$When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.| Sun Titan|Prerelease Events|45|Special|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Wurmcoil Engine|Prerelease Events|46|Special|{6}|Artifact Creature - Wurm|6|6|Deathtouch, lifelink$When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.| Hero of Bladehold|Prerelease Events|47|Special|{2}{W}{W}|Creature - Human Knight|3|4|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.| Glissa, the Traitor|Prerelease Events|48|Special|{B}{G}{G}|Legendary Creature - Zombie Elf|3|3|First strike, deathtouch$Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.| Sheoldred, Whispering One|Prerelease Events|49|Special|{5}{B}{B}|Legendary Creature - Praetor|6|6|Swampwalk$At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.$At the beginning of each opponent's upkeep, that player sacrifices a creature.| Bloodlord of Vaasgoth|Prerelease Events|50|Special|{3}{B}{B}|Creature - Vampire Warrior|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Flying$Whenever you cast a Vampire creature spell, it gains bloodthirst 3.| Mayor of Avabruck|Prerelease Events|51a|Special|{1}{G}|Creature - Human Advisor Werewolf|1|1|Other Human creatures you control get +1/+1.$At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.| Howlpack Alpha|Prerelease Events|51b|Special||Creature - Werewolf|3|3|Each other creature you control that's a Werewolf or a Wolf gets +1/+1.$At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.| Ravenous Demon|Prerelease Events|52a|Special|{3}{B}{B}|Creature - Demon|4|4|Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.| Archdemon of Greed|Prerelease Events|52b|Special||Creature - Demon|9|9|Flying, trample$At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.| Moonsilver Spear|Prerelease Events|53|Special|{4}|Artifact - Equipment|||Equipped creature has first strike.$Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.$Equip {4}| Xathrid Gorgon|Prerelease Events|54|Special|{5}{B}|Creature - Gorgon|3|6|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)${2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)| Archon of the Triumvirate|Prerelease Events|55|Special|{5}{W}{U}|Creature - Archon|4|5|Flying$Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)| Hypersonic Dragon|Prerelease Events|56|Special|{3}{U}{R}|Creature - Dragon|4|4|Flying, haste$You may cast sorcery cards as though they had flash. (You may cast them any time you could cast an instant.)| Carnival Hellsteed|Prerelease Events|57|Special|{4}{B}{R}|Creature - Nightmare Horse|5|4|First strike, haste$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Corpsejack Menace|Prerelease Events|58|Special|{2}{B}{G}|Creature - Fungus|4|4|If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.| Grove of the Guardian|Prerelease Events|59|Special||Land|||{T}: Add {C}.${3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.| Consuming Aberration|Prerelease Events|60|Special|{3}{U}{B}|Creature - Horror|*|*|Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.$Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.| Fathom Mage|Prerelease Events|61|Special|{2}{U}{G}|Creature - Human Wizard|1|1|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)$Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.| Foundry Champion|Prerelease Events|62|Special|{4}{W}{R}|Creature - Elemental Soldier|4|4When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.${R}: Foundry Champion gets +1/+0 until end of turn.${W}: Foundry Champion gets +0/+1 until end of turn.| Rubblehulk|Prerelease Events|63|Special|{4}{R}{G}|Creature - Elemental|*|*|Rubblehulk's power and toughness are each equal to the number of lands you control.$Bloodrush � {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.| Treasury Thrull|Prerelease Events|64|Special|{4}{W}{B}|Creature - Thrull|4|4|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.| Maze's End|Prerelease Events|65|Special||Land|||Maze's End enters the battlefield tapped.${T}: Add {C}.${3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.| Plains|Prerelease Events|66|Special||Basic Land - Plains|||({T}: Add {W}.)| Megantic Sliver|Prerelease Events|67|Special|{5}{G}|Creature - Sliver|3|3|Sliver creatures you control get +3/+3.| Celestial Archon|Prerelease Events|68|Special|{3}{W}{W}|Enchantment Creature - Archon|4|4|Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Flying, first strike$Enchanted creature gets +4/+4 and has flying and first strike.| Shipbreaker Kraken|Prerelease Events|69|Special|{4}{U}{U}|Creature - Kraken|6|6|{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)$When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.| Abhorrent Overlord|Prerelease Events|70|Special|{5}{B}{B}|Creature - Demon|6|6|Flying$When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)$At the beginning of your upkeep, sacrifice a creature.| Ember Swallower|Prerelease Events|71|Special|{2}{R}{R}|Creature - Elemental|4|5|{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Ember Swallower becomes monstrous, each player sacrifices three lands.| Anthousa, Setessan Hero|Prerelease Events|72|Special|{3}{G}{G}|Legendary Creature - Human Warrior|4|5|Heroic � Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.| Silent Sentinel|Prerelease Events|73|Special|{5}{W}{W}|Creature - Archon|4|6|Flying$Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.| Arbiter of the Ideal|Prerelease Events|74|Special|{4}{U}{U}|Creature - Sphinx|4|5|Flying$Inspired � Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.| Eater of Hope|Prerelease Events|75|Special|{5}{B}{B}|Creature - Demon|6|4|Flying${B}, Sacrifice another creature: Regenerate Eater of Hope.${2}{B}, Sacrifice two other creatures: Destroy target creature.| Forgestoker Dragon|Prerelease Events|76|Special|{4}{R}{R}|Creature - Dragon|5|4|Flying${1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking.| Nessian Wilds Ravager|Prerelease Events|77|Special|{4}{G}{G}|Creature - Hydra|6|6|Tribute 6 (As this creature enters the battlefield, an opponent of your choice may place six +1/+1 counters on it.)$When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.)| Dawnbringer Charioteers|Prerelease Events|78|Special|{2}{W}{W}|Creature - Human Soldier|2|4|Flying, lifelink$Heroic � Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.| Scourge of Fleets|Prerelease Events|79|Special|{5}{U}{U}|Creature - Kraken|6|6|When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.| Doomwake Giant|Prerelease Events|80|Special|{4}{B}|Enchantment Creature - Giant|4|6|Constellation � Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.| Spawn of Thraxes|Prerelease Events|81|Special|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.| Heroes' Bane|Prerelease Events|82|Special|{3}{G}{G}|Creature - Hydra|0|0|Heroes' Bane enters the battlefield with four +1/+1 counters on it.${2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.| Resolute Archangel|Prerelease Events|83|Special|{5}{W}{W}|Creature - Angel|4|4|Flying$When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.| Mercurial Pretender|Prerelease Events|84|Special|{4}{U}|Creature - Shapeshifter|0|0|You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand."| Indulgent Tormentor|Prerelease Events|85|Special|{3}{B}{B}|Creature - Demon|5|3|Flying$At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.| Siege Dragon|Prerelease Events|86|Special|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Siege Dragon enters the battlefield, destroy all Walls your opponents control.$Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.| Phytotitan|Prerelease Events|87|Special|{4}{G}{G}|Creature - Plant Elemental|7|2|When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.| Abzan Ascendancy|Prerelease Events|88|Special|{W}{B}{G}|Enchantment|||When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.$Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Anafenza, the Foremost|Prerelease Events|89|Special|{W}{B}{G}|Legendary Creature - Human Soldier|4|4|Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.$If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.| Ankle Shanker|Prerelease Events|90|Special|{2}{R}{W}{B}|Creature - Goblin Berserker|2|2|Haste$Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.| Avalanche Tusker|Prerelease Events|91|Special|{2}{G}{U}{R}|Creature - Elephant Warrior|6|4|Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.| Bloodsoaked Champion|Prerelease Events|92|Special|{B}|Creature - Human Warrior|2|1|Bloodsoaked Champion can't block.$Raid - {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.| Butcher of the Horde|Prerelease Events|93|Special|{1}{R}{W}{B}|Creature - Demon|5|4|Flying$Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.| Crackling Doom|Prerelease Events|94|Special|{R}{W}{B}|Instant|||Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures they control.| Crater's Claws|Prerelease Events|95|Special|{X}{R}|Sorcery|||Crater's Claws deals X damage to any target.$Ferocious - Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.| Deflecting Palm|Prerelease Events|96|Special|{R}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.| Dig Through Time|Prerelease Events|97|Special|{6}{U}{U}|Instant|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.| Dragon-Style Twins|Prerelease Events|98|Special|{3}{R}{R}|Creature - Human Monk|3|3|Double strike$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Duneblast|Prerelease Events|99|Special|{4}{W}{B}{G}|Sorcery|||Choose up to one creature. Destroy the rest.| Flying Crane Technique|Prerelease Events|100|Special|{3}{U}{R}{W}|Instant|||Untap all creatures you control. They gain flying and double strike until end of turn.| Grim Haruspex|Prerelease Events|101|Special|{2}{B}|Creature - Human Wizard|3|2|Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$Whenever another nontoken creature you control dies, draw a card.| Hardened Scales|Prerelease Events|102|Special|{G}|Enchantment|||If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.| Herald of Anafenza|Prerelease Events|103|Special|{W}|Creature - Human Soldier|1|2|Outlast {2}{W} ({2}{W}, {tap}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)$Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.| High Sentinels of Arashin|Prerelease Events|104|Special|{3}{W}|Creature - Bird Soldier|3|4|Flying$High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.${3}{W}: Put a +1/+1 counter on target creature.| Icy Blast|Prerelease Events|105|Special|{X}{U}|Instant|||Tap X target creatures.$Ferocious - If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.| Ivorytusk Fortress|Prerelease Events|106|Special|{2}{W}{B}{G}|Creature - Elephant|5|7|Untap each creature you control with a +1/+1 counter on it during each other player's untap step.| Jeering Instigator|Prerelease Events|107|Special|{1}{R}|Creature - Goblin Rogue|2|1|Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.| Jeskai Ascendancy|Prerelease Events|108|Special|{U}{R}{W}|Enchantment|||Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.$Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.| Kheru Lich Lord|Prerelease Events|109|Special|{3}{B}{G}{U}|Creature - Zombie Wizard|4|4|At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.| Mardu Ascendancy|Prerelease Events|110|Special|{R}{W}{B}|Enchantment|||Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.$Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.| Master of Pearls|Prerelease Events|111|Special|{1}{W}|Creature - Human Monk|2|2|Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.| Narset, Enlightened Master|Prerelease Events|112|Special|{3}{U}{R}{W}|Legendary Creature - Human Monk|3|2|First strike, hexproof$Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.| Necropolis Fiend|Prerelease Events|113|Special|{7}{B}{B}|Creature - Demon|4|5|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Flying${X}, {tap}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.| Rakshasa Vizier|Prerelease Events|114|Special|{2}{B}{G}{U}|Creature - Cat Demon|4|4|Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.| Rattleclaw Mystic|Prerelease Events|115|Special|{1}{G}|Creature - Human Shaman|2|1|{tap}: Add {G}, {U}, or {R}.$Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Rattleclaw Mystic is turned face up, add {G}{U}{R}.| Sage of the Inward Eye|Prerelease Events|116|Special|{2}{U}{R}{W}|Creature - Djinn Wizard|3|4|Flying$Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.| Sidisi, Brood Tyrant|Prerelease Events|117|Special|{1}{B}{G}{U}|Legendary Creature - Naga Shaman|3|3|Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.$Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.| Siege Rhino|Prerelease Events|118|Special|{1}{W}{B}{G}|Creature - Rhino|4|5|Trample$When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.| Sultai Ascendancy|Prerelease Events|119|Special|{B}{G}{U}|Enchantment|||At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.| Surrak Dragonclaw|Prerelease Events|120|Special|{2}{G}{U}{R}|Legendary Creature - Human Warrior|6|6|Flash$Surrak Dragonclaw can't be countered.$Creature spells you control can't be countered.$Other creatures you control have trample.| Temur Ascendancy|Prerelease Events|121|Special|{G}{U}{R}|Enchantment|||Creatures you control have haste.$Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.| Thousand Winds|Prerelease Events|122|Special|{4}{U}{U}|Creature - Elemental|5|6|Flying$Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.| Trail of Mystery|Prerelease Events|123|Special|{1}{G}|Enchantment|||Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.$Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.| Trap Essence|Prerelease Events|124|Special|{G}{U}{R}|Instant|||Counter target creature spell. Put two +1/+1 counters on up to one target creature.| Utter End|Prerelease Events|125|Special|{2}{W}{B}|Instant|||Exile target nonland permanent.| Villainous Wealth|Prerelease Events|126|Special|{X}{B}{G}{U}|Sorcery|||Target opponent exiles the top X cards of their library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.| Zurgo Helmsmasher|Prerelease Events|127|Special|{2}{R}{W}{B}|Legendary Creature - Orc Warrior|7|2|Haste$Zurgo Helmsmasher attacks each combat if able.$Zurgo Helmsmasher has indestructible as long as it's your turn.$Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.| Alesha, Who Smiles at Death|Prerelease Events|128|R|{2}{R}|Legendary Creature - Human Warrior|3|2|First strike$Whenever Alesha, Who Smiles at Death attacks, you may pay {WB}{WB}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.| Arcbond|Prerelease Events|129|R|{2}{R}|Instant|||Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.| Archfiend of Depravity|Prerelease Events|130|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.| Atarka, World Render|Prerelease Events|131|R|{5}{R}{G}|Legendary Creature - Dragon|6|4|Flying, trample$Whenever a Dragon you control attacks, it gains double strike until end of turn.| Brutal Hordechief|Prerelease Events|132|M|{3}{B}|Creature - Orc Warrior|3|3|Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.${3}{RW}{RW}: Creatures your opponents control block this turn if able, and you choose how those creatures block.| Daghatar the Adamant|Prerelease Events|133|R|{3}{W}|Legendary Creature - Human Warrior|0|0|Vigilance$Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.${1}{BG}{BG}: Move a +1/+1 counter from target creature onto a second target creature.| Dragonscale General|Prerelease Events|134|R|{3}{W}|Creature - Human Warrior|2|3|At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)| Dromoka, the Eternal|Prerelease Events|135|R|{3}{G}{W}|Legendary Creature - Dragon|5|5|Flying$Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)| Flamerush Rider|Prerelease Events|136|R|{4}{R}|Creature - Human Warrior|3|3|Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.$Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Flamewake Phoenix|Prerelease Events|137|R|{1}{R}{R}|Creature - Phoenix|2|2|Flying, haste$Flamewake Phoenix attacks each turn if able.$Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.| Jeskai Infiltrator|Prerelease Events|138|R|{2}{U}|Creature - Human Monk|2|3|Jeskai Infiltrator can't be blocked as long as you control no other creatures.$When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Kolaghan, the Storm's Fury|Prerelease Events|139|R|{3}{B}{R}|Legendary Creature - Dragon|4|5|Flying$Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.$Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Mardu Strike Leader|Prerelease Events|140|R|{2}{B}|Creature - Human Warrior|3|2|Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.$Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Mastery of the Unseen|Prerelease Events|141|R|{1}{W}|Enchantment|||Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.${3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Ojutai, Soul of Winter|Prerelease Events|142|R|{5}{W}{U}|Legendary Creature - Dragon|5|6|Flying, vigilance$Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.| Rally the Ancestors|Prerelease Events|143|R|{X}{W}{W}|Instant|||Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.| Sage-Eye Anvengers|Prerelease Events|144|R|{4}{U}{U}|Creature - Djinn Monk|4|5|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.| Sandsteppe Mastodon|Prerelease Events|145|R|{5}{G}{G}|Creature - Elephant|5|5|Reach$When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)| Shaman of the Great Hunt|Prerelease Events|146|M|{3}{R}|Creature - Orc Shaman|4|2|Haste$Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.$Ferocious - {2}{GU}{GU}: Draw a card for each creature you control with power 4 or greater.| Shamanic Revelation|Prerelease Events|147|R|{3}{G}{G}|Sorcery|||Draw a card for each creature you control.$Ferocious - You gain 4 life for each creature you control with power 4 or greater.| Shu Yun, the Silent Tempest|Prerelease Events|148|R|{2}{U}|Legendary Creature - Human Monk|3|2|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever you cast a noncreature spell, you may pay {RW}{RW}. If you do, target creature gains double strike until end of turn.| Silumgar, the Drifting Death|Prerelease Events|149|R|{4}{U}{B}|Legendary Creature - Dragon|3|7|Flying, hexproof$Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.| Soulfire Grand Master|Prerelease Events|150|M|{1}{W}|Creature - Human Monk|2|2|Lifelink$Instant and sorcery spells you control have lifelink.${2}{UR}{UR}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.| Soulflayer|Prerelease Events|151|R|{4}{B}{B}|Creature - Demon|4|4|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.| Supplant Form|Prerelease Events|152|R|{4}{U}{U}|Instant|||Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature.| Tasigur, the Golden Fang|Prerelease Events|153|R|{5}{B}|Legendary Creature - Human Shaman|4|5|Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)${2}{GU}{GU}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.| Torrent Elemental|Prerelease Events|154|M|{4}{U}|Creature - Elemental|3|5|Flying$Whenever Torrent Elemental attacks, tap all creatures defending player controls.${3}{BG}{BG}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery.| Warden of the First Tree|Prerelease Events|155|M|{G}|Creature - Human|1|1|{1}{WB}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.${2}{WB}{WB}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.${3}{WB}{WB}{WB}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.| Wildcall|Prerelease Events|156|R|{X}{G}{G}|Sorcery|||Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Yasova Dragonclaw|Prerelease Events|157|R|{2}{G}|Legendary Creature - Human Warrior|4|2|Trample$At the beginning of combat on your turn, you may pay {1}{UR}{UR}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.| Anafenza, Kin-Tree Spirit|Prerelease Events|158|R|{W}{W}|Legendary Creature - Spirit Soldier|2|2|Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)| Arashin Foremost|Prerelease Events|159|R|{1}{W}{W}|Creature - Human Warrior|2|2|Double strike$Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.| Arashin Sovereign|Prerelease Events|160|R|{5}{G}{W}|Creature - Dragon|6|6|Flying$When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.| Atarka's Command|Prerelease Events|161|R|{R}{G}|Instant|||Choose two - Your opponents can't gain life this turn; or Atarka's Command deals 3 damage to each opponent; or You may put a land card from your hand onto the battlefield; or Creatures you control get +1/+1 and gain reach until the end of turn.| Avatar of the Resolute|Prerelease Events|162|R|{G}{G}|Creature - Avatar|3|2|Reach, trample$Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.| Blessed Reincarnation|Prerelease Events|163|R|{3}{U}|Instant|||Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of you next upkeep, you may cast this card from exile without paying its mana cost.)| Blood-Chin Fanatic|Prerelease Events|164|R|{1}{B}{B}|Creature - Orc Warrior|3|3|{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.| Boltwing Marauder|Prerelease Events|165|R|{3}{B}{R}|Creature - Dragon|5|4|Flying$Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.| Crater Elemental|Prerelease Events|166|R|{2}{R}|Creature - Elemental|0|6|{R}, {T}, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature.$Formidable — {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.| Damnable Pact|Prerelease Events|167|R|{X}{B}{B}|Sorcery|||Target player draws X cards and loses X life.| Deathbringer Regent|Prerelease Events|168|R|{5}{B}{B}|Creature - Dragon|5|6|Flying$When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.| Den Protector|Prerelease Events|169|R|{1}{G}|Creature - Human Warrior|2|1|Creatures with power less than Den Protector's power can't block it.$Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)| Dragonlord Atarka|Prerelease Events|170|M|{5}{R}{G}|Legendary Creature - Elder Dragon|8|8|Flying, trample$When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.| Dragonlord Dromoka|Prerelease Events|171|M|{4}{G}{W}|Legendary Creature - Elder Dragon|5|7|Dragonlord Dromoka can't be countered$Flying, lifelink$Your opponents can't cast spells during your turn.| Dragonlord Kolaghan|Prerelease Events|172|M|{4}{B}{R}|Legendary Creature - Elder Dragon|6|5|Flying$Haste$Other creatures you control have haste.$Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.| Dragonlord Ojutai|Prerelease Events|173|M|{3}{W}{U}|Legendary Creature - Elder Dragon|5|4|Flying$Dragonlord Ojutai has hexproof as long as it's untapped.$Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Dragonlord Silumgar|Prerelease Events|174|M|{4}{U}{B}|Legendary Creature - Elder Dragon|3|5|Flying$Deathtouch$When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.| Dromoka's Command|Prerelease Events|175|R|{G}{W}|Instant|||Choose two - Prevent all damage target instant or sorcery spell would deal this turn; Target player sacrifices an enchantment; Put a +1/+1 counter on target creature; or Target creature you control fights target creature you don't control.| Foe-Razer Regent|Prerelease Events|176|R|{5}{G}{G}|Creature - Dragon|4|5|Flying$When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.$Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.| Harbinger of the Hunt|Prerelease Events|177|R|{3}{R}{G}|Creature - Dragon|5|3|Flying${2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying.${2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying.| Hidden Dragonslayer|Prerelease Events|178|R|{1}{W}|Creature - Human Warrior|2|1|Lifelink$Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.| Icefall Regent|Prerelease Events|179|R|{3}{U}{U}|Creature - Dragon|4|3|Flying$When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.$Spells your opponents cast that target Icefall Regent cost {2} more to cast.| Ire Shaman|Prerelease Events|180|R|{1}{R}|Creature - Orc Shaman|2|1|Ire Shaman can't be blocked except by two or more creatures.$Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.| Kolaghan's Command|Prerelease Events|181|R|{1}{B}{R}|Instant|||Choose two - Return target creature card from your graveyard to your hand; or Target player discards a card; or Destroy target artifact; or Kolaghan's Command deals 2 damage to any target.| Living Lore|Prerelease Events|182|R|{3}{U}|Creature - Avatar|*|*|As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.$Living Lore's power and toughness are each equal to the exiled card's converted mana cost.$WHenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.| Myth Realized|Prerelease Events|183|R|Enchantment|||Whenever you cast a noncreature spell, put a lore counter on Myth Realized.${2}{W}: Put a lore counter on Myth Realized.${W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."| Necromaster Dragon|Prerelease Events|184|R|{3}{U}{B}|Creature - Dragon|4|4|Flying$Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of their library into their graveyard.| Ojutai's Command|Prerelease Events|185|R|{2}{W}{U}|Instant|||Choose two - Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield; or You gain 4 life; or Counter target creature spell; or Draw a card| Pitiless Horde|Prerelease Events|186|R|{2}{B}|Creature - Orc Berserker|5|3|At the beginning of your upkeep, lose 2 life.$Dash {2}{B}{B} (You may cast tjos spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Pristine Skywise|Prerelease Events|187|R|{4}{W}{U}|Creature - Dragon|6|4|Flying$Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until the end of turn.| Profaner of the Dead|Prerelease Events|188|R|{3}{U}|Creature - Naga Wizard|3|3|Exploit (When this creature enters the battlefield, you may sacrifice a creature.)$When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.| Sidisi, Undead Vizier|Prerelease Events|189|R|{3}{B}{B}|Legendary Creature - Zombie Naga|4|6|Deathtouch$Exploit (When this creature enters the battlefield, you may sacrifice a creature.)$When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.| Silumgar Assassin|Prerelease Events|190|R|{1}{B}|Creature - Human Assassin|2|1|Creatures with power greater than Silumgar Assassin's power can't block it.$Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)$When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.| Silumgar's Command|Prerelease Events|191|R|{3}{U}{B}|Instant|||Choose two - Counter target noncreature spell; or Return target permanent to its owner's hand; or Target creature gets -3/-3 until end of turn; or Destroy target planeswalker.| Stratus Dancer|Prerelease Events|192|R|{1}{U}|Creature - Djinn Monk|2|1|Flying$Megamorph {1}{U} You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time from its megamorph cost and put a +1/+1 counter on it.)| Sunscorch Regent|Prerelease Events|193|R|{3}{W}{W}|Creature - Dragon|4|3|Flying$Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.| Surrak, the Hunt Caller|Prerelease Events|194|R|{2}{G}{G}|Legendary Creature - Human Warrior|5|4|Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.| Thunderbreak Regent|Prerelease Events|195|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever a Dragon you control becomes the target of a spell or ability your opponent controls, Thunderbreak Regent deals 3 damage to that player.| Volcanic Vision|Prerelease Events|196|R|{5}{R}{R}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand. Volcanic Visions deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.| Zurgo Bellstriker|Prerelease Events|197|R|{R}|Legendary Creature - Orc Warrior|2|2|Zurgo Bellstriker can't block creatures with power 2 or greater.$Dash {1}{R} You may cast this creature for its dash cost. If you do, it gains haste, and it's returned to its owner's hand at the beginning of the next end step.)| Abbot of Keral Keep|Prerelease Events|198|R|{1}{R}|Creature - Human Monk|2|1|Prowess$When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.| Alhammarret, High Arbiter|Prerelease Events|199|R|{5}{U}{U}|Legendary Creature - Sphinx|5|5|Flying$As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.$Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).| Chandra's Ignition|Prerelease Events|200|R|{3}{R}{R}|Sorcery|||Target creature you control deals damage equal to its power to each other creature and each opponent.| Chandra, Fire of Kaladesh|Prerelease Events|201|M|{1}{R}{R}|Legendary Creature - Human Shaman|2|2|Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.${T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.| Dark Petition|Prerelease Events|202|R|{3}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.$Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.| Despoiler of Souls|Prerelease Events|203|R|{B}{B}|Creature - Horror|3|1|Despoiler of Souls can't block.${B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.| Dwynen, Gilt-Leaf Daen|Prerelease Events|204|R|{2}{G}{G}|Legendary Creature - Elf Warrior|3|4|Reach$Other Elf creatures you control get +1/+1.$Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.| Embermaw Hellion|Prerelease Events|205|R|{3}{R}{R}|Creature - Hellion|4|5|Trample$If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.| Evolutionary Leap|Prerelease Events|206|R|{1}{G}|Enchantment|||{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.| Exquisite Firecraft|Prerelease Events|207|R|{1}{R}{R}|Sorcery|||Exquisite Firecraft deals 4 damage to any target. $Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered.| Gaea's Revenge|Prerelease Events|208|R|{5}{G}{G}|Creature - Elemental|8|5|Gaea's Revenge can't be countered.$Haste$Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.| Gideon's Phalanx|Prerelease Events|209|R|{5}{W}{W}|Instant|||Put four 2/2 white Knight creature tokens with vigilance onto the battlefield.$Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.| Gilt-Leaf Winnower|Prerelease Events|210|R|{3}{B}{B}|Creature - Elf Warrior|4|3|Menace (This creature can't be blocked except by two or more creatures.)$When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.| Goblin Piledriver|Prerelease Events|211|R|{1}{R}|Creature - Goblin Warror|1|2|Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)$Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking goblin.| Graveblade Marauder|Prerelease Events|212|R|{2}{B}|Creature - Human Warrior|1|4|Deathtouch$Whenever Graveblade Marauder deals combat damage to a player, that player player loses life equal to the number of creature cards in your graveyard.| Harbinger of the Tides|Prerelease Events|213|R|{U}{U}|Creature - Merfolk Wizard|2|2|You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it.$When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.| Hixus, Prison Warden|Prerelease Events|214|R|{3}{W}{W}|Legendary Creature - Human Soldier|4|4|Flash$Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.| Honored Hierarch|Prerelease Events|215|R|{G}|Creature - Human Druid|1|1|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$As long as Honored Hierarch is renowned, it has vigilance and "{t}: Add one mana of any color."| Jace, Vryn's Prodigy|Prerelease Events|216|M|{1}{U}|Legendary Creature - Human Wizard|0|2|{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn''s Prodigy, then return him to the battefield transformed under his owner's control. | Knight of the White Orchard|Prerelease Events|217|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.| Kothophed, Soul Hoarder|Prerelease Events|218|R|{4}{B}{B}|Legendary Creature - Demon|6|6|Flying$Whenever a permanent owned by another player is put into the graveyard from the battlefield, you draw one card and lose 1 life.| Kytheon's Irregulars|Prerelease Events|219|R|{2}{W}{W}|Creature - Human Soldier|4|3|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)${W}{W}: Tap target creature.| Kytheon, Hero of Akros|Prerelease Events|220|M|{W}|Legendary Creature - Human Soldier|2|1|At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.${2}{W}: Kytheon gains indestructible until end of turn.| Languish|Prerelease Events|221|R|{2}{B}{B}|Sorcery|||All creatures get -4/-4 until end of turn.| Liliana, Heretical Healer|Prerelease Events|222|M|{1}{B}{B}|Legendary Creature - Human Cleric|2|3|Lifelink$Whenever another nontoken creature you control dies, exile Liliana Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.| Managorger Hydra|Prerelease Events|223|R|{2}{G}|Creature - Hydra|1|1|Trample$Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.| Mizzium Meddler|Prerelease Events|224|R|{2}{U}|Creature - Vedalken Wizard|1|4|Flash$When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.| Nissa's Revelation|Prerelease Events|225|R|{5}{G}{G}|Sorcery|||Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.| Nissa, Vastwood Seer|Prerelease Events|226|M|{2}{G}|Legendary Creature - Elf Scout|2|2|When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.$Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.| Outland Colossus|Prerelease Events|227|R|{3}{G}{G}|Creature - Giant|6|6|Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)$Outland Colossus can't be blocked by more than one creature.| Pia and Kiran Nalaar|Prerelease Events|228|R|{2}{R}{R}|Legendary Creature - Human Artificer|2|2|When Pia and Kiran Nalaar enters the battlefield put 2 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.${2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.| Priest of the Blood Rite|Prerelease Events|229|R|{3}{B}{B}|Creature - Human Cleric|2|2|When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.$At the beginning of your upkeep, you lose 2 life.| Relic Seeker|Prerelease Events|230|R|{1}{W}|Creature - Human Soldier|2|2|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.| Scab-Clan Berserker|Prerelease Events|231|R|{1}{R}{R}|Creature - Human Berserker|2|2|Haste$Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.| Soulblade Djinn|Prerelease Events|232|R|{3}{U}{U}|Creature - Djinn|4|3|Flying$Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.| Talent of the Telepath|Prerelease Events|233|R|{2}{U}{U}|Sorcery|||Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into their graveyard. $Spell mastery —-- If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.| Thopter Spy Network|Prerelease Events|234|R|{2}{U}{U}|Enchantment|||At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.$Whenever one or more artifact creatures you control deals combat damage to a player, draw a card.| Tragic Arrogance|Prerelease Events|235|R|{3}{W}{W}|Sorcery|||For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.| Vryn Wingmare|Prerelease Events|236|R|{2}{W}|Creature - Pegasus|2|1|Flying$Noncreature spells cost {1} more to cast.| Willbreaker|Prerelease Events|237|R|{3}{U}{U}|Creature - Human Wizard|2|3|Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.| Akoum Firebird|Prerelease Events|238|M|{2}{R}{R}|Creature - Phoenix|3|3|Flying, haste$Akoum Firebird attacks each turn if able.$Landfall � Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.| Akoum Hellkite|Prerelease Events|239|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Landfall � Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land was a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.| Aligned Hedron Network|Prerelease Events|240|R|{4}|Artifact|||When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)| Ally Encampment|Prerelease Events|241|R||Land|||{t}: Add {C}.${t}: Add one mana of any color. Spend this mana only to cast an Ally spell.${1}, {t}, Sacrifice Ally Encampment: Return an Ally you control to its owner's hand.| Angelic Captain|Prerelease Events|242|R|{3}{R}{W}|Creature - Angel Ally|4|3|Flying$Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.| Barrage Tyrant|Prerelease Events|243|R|{4}{R}|Creature - Eldrazi|5|3|Devoid (This card has no color.)${2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.| Beastcaller Savant|Prerelease Events|244|R|{1}{G}|Creature - Elf Shaman Ally|1|1|Haste${T}: Add one mana of any color. Spend this mana only to cast a creature spell.| Blight Herder|Prerelease Events|245|R|{5}|Creature - Eldrazi Processor|4|5|When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Bring to Light|Prerelease Events|246|R|{3}{G}{U}|Sorcery|||Converge � Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.| Brood Butcher|Prerelease Events|247|R|{3}{B}{G}|Creature - Eldrazi Drone|3|3|Devoid (This card has no color.)$When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."${B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.| Brutal Expulsion|Prerelease Events|248|R|{2}{U}{R}|Instant|||Devoid (This card has no color.)$Choose one or both �$� Return target spell or creature to its owner's hand.$� Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.| Canopy Vista|Prerelease Events|249|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| Cinder Glade|Prerelease Events|250|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Conduit of Ruin|Prerelease Events|251|R|{6}|Creature - Eldrazi|5|5|When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it.$The first creature spell you cast each turn costs {2} less to cast.| Defiant Bloodlord|Prerelease Events|252|R|{5}{B}{B}|Creature - Vampire|4|5|Flying$Whenever you gain life, target opponent loses that much life.| Desolation Twin|Prerelease Events|253|R|{1}{0}|Creature - Eldrazi|10|10|When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.| Dragonmaster Outcast|Prerelease Events|254|M|{R}|Creature - Human Shaman|1|1|At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.| Drana, Liberator of Malakir|Prerelease Events|255|M|{1}{B}{B}|Legendary Creature - Vampire Ally|2|3|Flying, first strike$Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.| Drowner of Hope|Prerelease Events|256|R|{5}{U}|Creature - Eldrazi|5|5|Devoid (This card has no color.)$When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."$Sacrifice an Eldrazi Scion: Tap Target creature.| Dust Stalker|Prerelease Events|257|R|{2}{B}{R}|Creature - Eldrazi|5|3|Devoid (This card has no color.)$Haste$At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.| Emeria Shepherd|Prerelease Events|258|R|{5}{W}{W}|Creature - Angel|4|4|Flying$Landfall � Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.| Endless One|Prerelease Events|259|R|{X}|Creature - Eldrazi|0|0|Endless One enters the battlefield with X +1/+1 counters on it.| Exert Influence|Prerelease Events|260|R|{4}{U}|Sorcery|||Converge � Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.| Fathom Feeder|Prerelease Events|261|R|{U}{B}|Creature - Eldrazi Drone|1|1|Devoid (This creature has no color.)$Deathtouch$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)${3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.| Felidar Sovereign|Prerelease Events|262|R|{4}{W}{W}|Creature - Cat Beast|4|6|Vigilance, lifelink$At the beginning of your upkeep, if you have 40 or more life, you win the game.| From Beyond|Prerelease Events|263|R|{3}{G}|Enchantment|||Devoid (This card has no color.)$At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."${1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.| Gideon, Ally of Zendikar|Prerelease Events|264|M|{2}{W}{W}|Legendary Planeswalker - Gideon|4|+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.$0: Put a 2/2 white Knight Ally creature token onto the battlefield.$-4: You get an emblem with "Creatures you control get +1/+1."| Greenwarden of Murasa|Prerelease Events|265|M|{4}{G}{G}|Creature - Elemental|5|4|When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.$When Greenwarden of Murasa dies, you may exile it. If you do, you may return target card from your graveyard to your hand.| Gruesome Slaughter|Prerelease Events|266|R|{6}|Sorcery|||Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."| Guardian of Tazeem|Prerelease Events|267|R|{3}{U}{U}|Creature - Sphinx|4|5|Flying$Landfall � Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. | Guul Draz Overseer|Prerelease Events|268|R|{4}{B}{B}|Creature - Vampire|3|4|Flying$Landfall � Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.| Hero of Goma Fada|Prerelease Events|269|R|{4}{W}|Creature - Human Knight Ally|4|3|Rally � Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.| Kiora, Master of the Depths|Prerelease Events|270|M|{2}{G}{U}|Legendary Planeswalker - Kiora|4|+1: Untap up to one target creature and up to one target land.$-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.$-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield under your control.| Lantern Scout|Prerelease Events|271|R|{2}{W}|Creature - Human Scout Ally|3|2|Rally � Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.| Lumbering Falls|Prerelease Events|272|R||Land|||Lumbering falls enters the battlefield tapped.${t}: Add {G} or {U}.${2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.| March from the Tomb|Prerelease Events|273|R|{3}{W}{B}|Sorcery|||Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.| Munda, Ambush Leader|Prerelease Events|274|R|{2}{R}{W}|Legendary Creature - Kor Ally|3|4|Haste$Rally � Whenever Munda, Ambush Leader or another Ally enters the battlefield under you control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.| Nissa's Renewal|Prerelease Events|275|R|{5}{G}|Sorcery|||Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.| Noyan Dar, Roil Shaper|Prerelease Events|276|R|{3}{W}{U}|Legendary Creature - Merfolk Ally|4|4|Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.| Ob Nixilis Reignited|Prerelease Events|277|M|{3}{B}{B}|Legendary Planeswalker - Nixilis|5|+1: You draw a card and you lose 1 life.$-3: Destroy target creature.$-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."| Oblivion Sower|Prerelease Events|278|M|{6}|Creature - Eldrazi|5|8|When you cast Oblivion Sower, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.| Omnath, Locus of Rage|Prerelease Events|279|M|{3}{R}{R}{G}{G}|Legendary Creature - Elemental|5|5|Landfall � Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.$Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.| Oran-Rief Hydra|Prerelease Events|280|R|{4}{G}{G}|Creature - Hydra|5|5|Trample$Landfall � Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.| Painful Truths|Prerelease Events|281|R|{2}{B}|Sorcery|||Converge � You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.| Part the Waterveil|Prerelease Events|282|M|{4}{U}{U}|Sorcery|||Take an extra turn after this one. Exile Part the Waterveil.$Awaken 6�{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Planar Outburst|Prerelease Events|283|R|{3}{W}{W}|Sorcery|||Destroy all nonland creatures.$Awaken 4�{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Prairie Stream|Prerelease Events|284|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Prism Array|Prerelease Events|285|R|{4}{U}|Enchantment|||Converge � Prism Array enters the battlfield with a crystal counter on it for each color of mana spent to cast it.$Remove a crystal counter from Prism Array: Tap target creature.${W}{U}{B}{R}{G}: Scry 3. | Quarantine Field|Prerelease Events|286|M|{X}{X}{W}{W}|Enchantment|||Quarantine Field enters the battlefield with X isolation counters on it.$When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.| Radiant Flames|Prerelease Events|287|R|{2}{R}|Sorcery|||Converge � Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.| Ruinous Path|Prerelease Events|288|R|{1}{B}{B}|Sorcery|||Destroy target creature or planeswalker.$Awaken 4�{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Sanctum of Ugin|Prerelease Events|289|R||Land|||{T}: Add {C}.$Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.| Scatter to the Winds|Prerelease Events|290|R|{1}{U}{U}|Instant|||Counter target spell.$Awaken 3�{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Serpentine Spike|Prerelease Events|291|R|{5}{R}{R}|Sorcery|||Devoid (This card has no color.)$Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.| Shambling Vent|Prerelease Events|292|R||Land|||Shambling Vent enters the battlefield tapped.${T}: Add {W} or {B}.${1}{W}{B}: Shambling Vent becomes a 2/3 white and black elemental creature with lifelink until end of turn. It's still a land.| Shrine of the Forsaken Gods|Prerelease Events|293|R||Land|||{t}: Add {C}.${t}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.| Sire of Stagnation|Prerelease Events|294|M|{4}{U}{B}|Creature - Eldrazi|5|7|Devoid (This card has no color.)$Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.| Smoldering Marsh|Prerelease Events|295|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| Smothering Abomination|Prerelease Events|296|R|{2}{B}{B}|Creature - Eldrazi|4|3|Devoid (This card has no color.)$Flying$At the beginning of your upkeep, sacrifice a creature.$Whenever you sacrifice a creature, draw a card.| Sunken Hollow|Prerelease Events|297|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Ugin's Insight|Prerelease Events|298|R|{3}{U}{U}|Sorcery|||Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.| Ulamog, the Ceaseless Hunger|Prerelease Events|299|M|{1}{0}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.$Indestructible$Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.| Undergrowth Champion|Prerelease Events|300|M|{1}{G}{G}|Creature - Elemental|2|2|If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.$Landfall � Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.| Veteran Warleader|Prerelease Events|301|R|{1}{G}{W}|Creature - Human Soldier Ally|0|0|Veteran Warleader's power and toughness are each equal to the number of creatures you control.$Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.| Void Winnower|Prerelease Events|302|M|{9}|Creature - Eldrazi|11|9|Your opponent can't cast spells with even converted mana costs. (Zero is even.)$Your opponents can't block with creatures with even converted mana costs.| Wasteland Strangler|Prerelease Events|303|R|{2}{B}|Creature - Eldrazi Processor|3|2|Devoid (This card has no color.)$When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.| Woodland Wanderer|Prerelease Events|304|R|{3}{G}|Creature - Elemental|2|2|Vigilance, trample$Converge � Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.| Zada, Hedron Grinder|Prerelease Events|305|R|{3}{R}|Legendary Creature - Goblin Ally|3|3|Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.| Abolish|Prophecy|1|U|{1}{W}{W}|Instant|||You may discard a Plains card rather than pay Abolish's mana cost.$Destroy target artifact or enchantment.| Glittering Lion|Prophecy|10|U|{2}{W}|Creature - Cat|2|2|Prevent all damage that would be dealt to Glittering Lion.${3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.| Ridgeline Rager|Prophecy|100|C|{2}{R}|Creature - Beast|1|2|{R}: Ridgeline Rager gets +1/+0 until end of turn.| Scoria Cat|Prophecy|101|U|{3}{R}{R}|Creature - Cat|3|3|Scoria Cat gets +3/+3 as long as you control no untapped lands.| Search for Survivors|Prophecy|102|R|{2}{R}|Sorcery|||Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.| Searing Wind|Prophecy|103|R|{8}{R}|Instant|||Searing Wind deals 10 damage to any target.| Spur Grappler|Prophecy|104|C|{2}{R}|Creature - Beast|2|1|Spur Grappler gets +2/+1 as long as you control no untapped lands.| Task Mage Assembly|Prophecy|105|R|{2}{R}|Enchantment|||When there are no creatures on the battlefield, sacrifice Task Mage Assembly.${2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time they could cast a sorcery.| Veteran Brawlers|Prophecy|106|R|{1}{R}|Creature - Human Soldier|4|4|Veteran Brawlers can't attack if defending player controls an untapped land.$Veteran Brawlers can't block if you control an untapped land.| Whip Sergeant|Prophecy|107|U|{2}{R}|Creature - Human Soldier|2|1|{R}: Target creature gains haste until end of turn. (It can attack this turn.)| Zerapa Minotaur|Prophecy|108|C|{2}{R}{R}|Creature - Minotaur|3|3|First strike${2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.| Avatar of Might|Prophecy|109|R|{6}{G}{G}|Creature - Avatar|8|8|If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.$Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Glittering Lynx|Prophecy|11|C|{W}|Creature - Cat|1|1|Prevent all damage that would be dealt to Glittering Lynx.${2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.| Calming Verse|Prophecy|110|C|{3}{G}|Sorcery|||Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.| Darba|Prophecy|111|U|{3}{G}|Creature - Bird Beast|5|4|At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.| Dual Nature|Prophecy|112|R|{4}{G}{G}|Enchantment|||Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.$Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.$When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.| Elephant Resurgence|Prophecy|113|R|{1}{G}|Sorcery|||Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."| Forgotten Harvest|Prophecy|114|R|{1}{G}|Enchantment|||At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.| Jolrael, Empress of Beasts|Prophecy|115|R|{3}{G}{G}|Legendary Creature - Human Spellshaper|3|3|{2}{G}, {tap}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.| Jolrael's Favor|Prophecy|116|C|{1}{G}|Enchantment - Aura|||Flash$Enchant creature${1}{G}: Regenerate enchanted creature.| Living Terrain|Prophecy|117|U|{2}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land is a 5/6 green Treefolk creature that's still a land.| Marsh Boa|Prophecy|118|C|{G}|Creature - Snake|1|1|Swampwalk| Mungha Wurm|Prophecy|119|R|{2}{G}{G}|Creature - Wurm|6|5|You can't untap more than one land during your untap step.| Jeweled Spirit|Prophecy|12|R|{3}{W}{W}|Creature - Spirit|3|3|Flying$Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.| Pygmy Razorback|Prophecy|120|C|{1}{G}|Creature - Boar|2|1|Trample| Rib Cage Spider|Prophecy|121|C|{2}{G}|Creature - Spider|1|4|Reach (This creature can block creatures with flying.)| Root Cage|Prophecy|122|U|{1}{G}|Enchantment|||Mercenaries don't untap during their controllers' untap steps.| Silt Crawler|Prophecy|123|C|{2}{G}|Creature - Beast|3|3|When Silt Crawler enters the battlefield, tap all lands you control.| Snag|Prophecy|124|U|{3}{G}|Instant|||You may discard a Forest card rather than pay Snag's mana cost.$Prevent all combat damage that would be dealt by unblocked creatures this turn.| Spitting Spider|Prophecy|125|U|{3}{G}{G}|Creature - Spider|3|5|Reach (This creature can block creatures with flying.)$Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.| Spore Frog|Prophecy|126|C|{G}|Creature - Frog|1|1|Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.| Squirrel Wrangler|Prophecy|127|R|{2}{G}{G}|Creature - Human Druid|2|2|{1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield.${1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.| Thresher Beast|Prophecy|128|C|{3}{G}{G}|Creature - Beast|4|4|Whenever Thresher Beast becomes blocked, defending player sacrifices a land.| Thrive|Prophecy|129|C|{X}{G}|Sorcery|||Put a +1/+1 counter on each of X target creatures.| Mageta the Lion|Prophecy|13|R|{3}{W}{W}|Legendary Creature - Human Spellshaper|3|3|{2}{W}{W}, {tap}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.| Verdant Field|Prophecy|130|U|{2}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature gets +1/+1 until end of turn."| Vintara Elephant|Prophecy|131|C|{4}{G}|Creature - Elephant|4|3|Trample${3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.| Vintara Snapper|Prophecy|132|U|{G}{G}|Creature - Turtle|2|2|Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)| Vitalizing Wind|Prophecy|133|R|{8}{G}|Instant|||Creatures you control get +7/+7 until end of turn.| Wild Might|Prophecy|134|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.| Wing Storm|Prophecy|135|U|{2}{G}|Sorcery|||Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.| Chimeric Idol|Prophecy|136|U|{3}|Artifact|||{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.| Copper-Leaf Angel|Prophecy|137|R|{5}|Artifact Creature - Angel|2|2|Flying${tap}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.| Hollow Warrior|Prophecy|138|U|{4}|Artifact Creature - Golem Warrior|4|4|Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.| Keldon Battlewagon|Prophecy|139|R|{5}|Artifact Creature - Juggernaut|0|3|Trample$Keldon Battlewagon can't block.$When Keldon Battlewagon attacks, sacrifice it at end of combat.$Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.| Mageta's Boon|Prophecy|14|C|{1}{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+2.| Well of Discovery|Prophecy|140|R|{6}|Artifact|||At the beginning of your end step, if you control no untapped lands, draw a card.| Well of Life|Prophecy|141|U|{4}|Artifact|||At the beginning of your end step, if you control no untapped lands, you gain 2 life.| Rhystic Cave|Prophecy|142|U||Land|||{tap}: Choose a color. Add one mana of that color unless any player pays {1}. Activate this ability only any time you could cast an instant.| Wintermoon Mesa|Prophecy|143|R||Land|||Wintermoon Mesa enters the battlefield tapped.${tap}: Add {C}.${2}, {tap}, Sacrifice Wintermoon Mesa: Tap two target lands.| Mercenary Informer|Prophecy|15|R|{2}{W}|Creature - Human Rebel Mercenary|2|1|Mercenary Informer can't be the target of black spells or abilities from black sources.${2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.| Mine Bearer|Prophecy|16|C|{2}{W}|Creature - Human Soldier|1|1|{tap}, Sacrifice Mine Bearer: Destroy target attacking creature.| Mirror Strike|Prophecy|17|U|{3}{W}|Instant|||All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.| Reveille Squad|Prophecy|18|U|{2}{W}{W}|Creature - Human Rebel|3|3|Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.| Rhystic Circle|Prophecy|19|C|{2}{W}{W}|Enchantment|||{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.| Aura Fracture|Prophecy|2|C|{2}{W}|Enchantment|||Sacrifice a land: Destroy target enchantment.| Rhystic Shield|Prophecy|20|C|{1}{W}|Instant|||Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.| Samite Sanctuary|Prophecy|21|R|{2}{W}|Enchantment|||{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.| Sheltering Prayers|Prophecy|22|R|{W}|Enchantment|||Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)| Shield Dancer|Prophecy|23|U|{2}{W}|Creature - Human Rebel|1|3|{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.| Soul Charmer|Prophecy|24|C|{2}{W}|Creature - Human Rebel|2|2|Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.| Sword Dancer|Prophecy|25|U|{1}{W}|Creature - Human Rebel|1|2|{W}{W}: Target attacking creature gets -1/-0 until end of turn.| Trenching Steed|Prophecy|26|C|{3}{W}|Creature - Horse Rebel|2|3|Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.| Troubled Healer|Prophecy|27|C|{2}{W}|Creature - Human Cleric|1|2|Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.| Alexi, Zephyr Mage|Prophecy|28|R|{3}{U}|Legendary Creature - Human Spellshaper|3|3|{X}{U}, {tap}, Discard two cards: Return X target creatures to their owners' hands.| Alexi's Cloak|Prophecy|29|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature has shroud. (It can't be the target of spells or abilities.)| Avatar of Hope|Prophecy|3|R|{6}{W}{W}|Creature - Avatar|4|9|If you have 3 or less life, Avatar of Hope costs {6} less to cast.$Flying$Avatar of Hope can block any number of creatures.| Avatar of Will|Prophecy|30|R|{6}{U}{U}|Creature - Avatar|5|6|If an opponent has no cards in hand, Avatar of Will costs {6} less to cast.$Flying| Coastal Hornclaw|Prophecy|31|C|{4}{U}|Creature - Bird|3|3|Sacrifice a land: Coastal Hornclaw gains flying until end of turn.| Denying Wind|Prophecy|32|R|{7}{U}{U}|Sorcery|||Search target player's library for up to seven cards and exile them. Then that player shuffles their library.| Excavation|Prophecy|33|U|{1}{U}|Enchantment|||{1}, Sacrifice a land: Draw a card. Any player may activate this ability.| Foil|Prophecy|34|U|{2}{U}{U}|Instant|||You may discard an Island card and another card rather than pay Foil's mana cost.$Counter target spell.| Gulf Squid|Prophecy|35|C|{3}{U}|Creature - Squid Beast|2|2|When Gulf Squid enters the battlefield, tap all lands target player controls.| Hazy Homunculus|Prophecy|36|C|{1}{U}|Creature - Homunculus Illusion|1|1|Hazy Homunculus is unblockable as long as defending player controls an untapped land.| Heightened Awareness|Prophecy|37|R|{3}{U}|Enchantment|||As Heightened Awareness enters the battlefield, discard your hand.$At the beginning of your draw step, draw an additional card.| Mana Vapors|Prophecy|38|U|{1}{U}|Sorcery|||Lands target player controls don't untap during their next untap step.| Overburden|Prophecy|39|R|{1}{U}|Enchantment|||Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.| Blessed Wind|Prophecy|4|R|{7}{W}{W}|Sorcery|||Target player's life total becomes 20.| Psychic Theft|Prophecy|40|R|{1}{U}|Sorcery|||Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.| Quicksilver Wall|Prophecy|41|U|{2}{U}|Creature - Wall|1|6|Defender (This creature can't attack.)${4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.| Rethink|Prophecy|42|C|{2}{U}|Instant|||Counter target spell unless its controller pays {X}, where X is its converted mana cost.| Rhystic Deluge|Prophecy|43|C|{2}{U}|Enchantment|||{U}: Tap target creature unless its controller pays {1}.| Rhystic Scrying|Prophecy|44|U|{2}{U}{U}|Sorcery|||Draw three cards. Then, if any player pays {2}, discard three cards.| Rhystic Study|Prophecy|45|C|{2}{U}|Enchantment|||Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.| Ribbon Snake|Prophecy|46|C|{1}{U}{U}|Creature - Snake|2|3|Flying${2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.| Shrouded Serpent|Prophecy|47|R|{4}{U}{U}{U}|Creature - Serpent|4|4|Whenever Shrouded Serpent attacks, defending player may pay {4}. If they don't, Shrouded Serpent is unblockable this turn.| Spiketail Drake|Prophecy|48|U|{3}{U}|Creature - Drake|3|3|Flying$Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.| Spiketail Hatchling|Prophecy|49|C|{1}{U}|Creature - Drake|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.| Celestial Convergence|Prophecy|5|R|{2}{W}{W}|Enchantment|||Celestial Convergence enters the battlefield with seven omen counters on it.$At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.| Stormwatch Eagle|Prophecy|50|C|{3}{U}|Creature - Bird|2|1|Flying$Sacrifice a land: Return Stormwatch Eagle to its owner's hand.| Sunken Field|Prophecy|51|U|{1}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Counter target spell unless its controller pays {1}."| Troublesome Spirit|Prophecy|52|R|{2}{U}{U}|Creature - Spirit|3|4|Flying$At the beginning of your end step, tap all lands you control.| Windscouter|Prophecy|53|U|{3}{U}|Creature - Human Scout|3|3|Flying$Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| Withdraw|Prophecy|54|C|{U}{U}|Instant|||Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.| Agent of Shauku|Prophecy|55|C|{1}{B}|Creature - Human Mercenary|1|1|{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.| Avatar of Woe|Prophecy|56|R|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${tap}: Destroy target creature. It can't be regenerated.| Bog Elemental|Prophecy|57|R|{3}{B}{B}|Creature - Elemental|5|4|Protection from white$At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.| Bog Glider|Prophecy|58|C|{2}{B}|Creature - Human Mercenary|1|1|Flying${tap}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.| Chilling Apparition|Prophecy|59|U|{2}{B}|Creature - Spirit|1|1|{B}: Regenerate Chilling Apparition.$Whenever Chilling Apparition deals combat damage to a player, that player discards a card.| Diving Griffin|Prophecy|6|C|{1}{W}{W}|Creature - Griffin|2|2|Flying, vigilance| Coffin Puppets|Prophecy|60|R|{3}{B}{B}|Creature - Zombie|3|3|Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.| Death Charmer|Prophecy|61|C|{2}{B}|Creature - Worm Mercenary|2|2|Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.| Despoil|Prophecy|62|C|{3}{B}|Sorcery|||Destroy target land. Its controller loses 2 life.| Endbringer's Revel|Prophecy|63|U|{2}{B}|Enchantment|||{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time they could cast a sorcery.| Fen Stalker|Prophecy|64|C|{3}{B}|Creature - Nightstalker|3|2|Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)| Flay|Prophecy|65|C|{3}{B}|Sorcery|||Target player discards a card at random. Then that player discards another card at random unless they pay {1}.| Greel, Mind Raker|Prophecy|66|R|{3}{B}{B}|Legendary Creature - Horror Spellshaper|3|3|{X}{B}, {tap}, Discard two cards: Target player discards X cards at random.| Greel's Caress|Prophecy|67|C|{1}{B}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets -3/-0.| Infernal Genesis|Prophecy|68|R|{4}{B}{B}|Enchantment|||At the beginning of each player's upkeep, that player puts the top card of their library into their graveyard. Then they put X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.| Nakaya Shade|Prophecy|69|U|{1}{B}|Creature - Shade|1|1|{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.| Entangler|Prophecy|7|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can block any number of creatures.| Noxious Field|Prophecy|70|U|{1}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: This land deals 1 damage to each creature and each player."| Outbreak|Prophecy|71|U|{3}{B}|Sorcery|||You may discard a Swamp card rather than pay Outbreak's mana cost.$Choose a creature type. All creatures of that type get -1/-1 until end of turn.| Pit Raptor|Prophecy|72|U|{2}{B}{B}|Creature - Bird Mercenary|4|3|Flying, first strike$At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.| Plague Fiend|Prophecy|73|C|{1}{B}|Creature - Insect|1|1|Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.| Plague Wind|Prophecy|74|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control. They can't be regenerated.| Rebel Informer|Prophecy|75|R|{2}{B}|Creature - Human Mercenary Rebel|1|2|Rebel Informer can't be the target of white spells or abilities from white sources.${3}: Put target nontoken Rebel on the bottom of its owner's library.| Rhystic Syphon|Prophecy|76|U|{3}{B}{B}|Sorcery|||Unless target player pays {3}, they lose 5 life and you gain 5 life.| Rhystic Tutor|Prophecy|77|R|{2}{B}|Sorcery|||Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.| Soul Strings|Prophecy|78|C|{X}{B}|Sorcery|||Return two target creature cards from your graveyard to your hand unless any player pays {X}.| Steal Strength|Prophecy|79|C|{1}{B}|Instant|||Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.| Excise|Prophecy|8|C|{X}{W}|Instant|||Exile target attacking creature unless its controller pays {X}.| Wall of Vipers|Prophecy|80|U|{2}{B}|Creature - Snake Wall|2|4|Defender (This creature can't attack.)${3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.| Whipstitched Zombie|Prophecy|81|C|{1}{B}|Creature - Zombie|2|2|At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.| Avatar of Fury|Prophecy|82|R|{6}{R}{R}|Creature - Avatar|6|6|If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.$Flying${R}: Avatar of Fury gets +1/+0 until end of turn.| Barbed Field|Prophecy|83|U|{2}{R}{R}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: This land deals 1 damage to any target."| Branded Brawlers|Prophecy|84|C|{R}|Creature - Human Soldier|2|2|Branded Brawlers can't attack if defending player controls an untapped land.$Branded Brawlers can't block if you control an untapped land.| Brutal Suppression|Prophecy|85|U|{R}|Enchantment|||Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.| Citadel of Pain|Prophecy|86|U|{2}{R}|Enchantment|||At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.| Devastate|Prophecy|87|C|{3}{R}{R}|Sorcery|||Destroy target land. Devastate deals 1 damage to each creature and each player.| Fault Riders|Prophecy|88|C|{2}{R}|Creature - Human Soldier|2|2|Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.| Fickle Efreet|Prophecy|89|R|{3}{R}|Creature - Efreet|5|2|Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.| Flowering Field|Prophecy|9|U|{1}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to any target this turn."| Flameshot|Prophecy|90|U|{3}{R}|Sorcery|||You may discard a Mountain card rather than pay Flameshot's mana cost.$Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.| Inflame|Prophecy|91|C|{R}|Instant|||Inflame deals 2 damage to each creature dealt damage this turn.| Keldon Arsonist|Prophecy|92|U|{2}{R}|Creature - Human Soldier|1|1|{1}, Sacrifice two lands: Destroy target land.| Keldon Berserker|Prophecy|93|C|{3}{R}|Creature - Human Soldier Berserker|2|3|Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.| Keldon Firebombers|Prophecy|94|R|{3}{R}{R}|Creature - Human Soldier|3|3|When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.| Latulla, Keldon Overseer|Prophecy|95|R|{3}{R}{R}|Legendary Creature - Human Spellshaper|3|3|{X}{R}, {tap}, Discard two cards: Latulla, Keldon Overseer deals X damage to any target.| Latulla's Orders|Prophecy|96|C|{1}{R}|Enchantment - Aura|||Flash$Enchant creature$Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.| Lesser Gargadon|Prophecy|97|U|{2}{R}{R}|Creature - Beast|6|4|Whenever Lesser Gargadon attacks or blocks, sacrifice a land.| Panic Attack|Prophecy|98|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn.| Rhystic Lightning|Prophecy|99|C|{2}{R}|Instant|||Rhystic Lightning deals 4 damage to any target unless that creature's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the creature or player.| Auratouched Mage|Ravnica: City of Guilds|1|U|{5}{W}|Creature - Human Wizard|3|3|When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.| Conclave Phalanx|Ravnica: City of Guilds|10|U|{4}{W}|Creature - Human Soldier|2|4|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.| Nightmare Void|Ravnica: City of Guilds|100|U|{3}{B}|Sorcery|||Target player reveals their hand. You choose a card from it. That player discards that card.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Ribbons of Night|Ravnica: City of Guilds|101|U|{4}{B}|Sorcery|||Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card.| Roofstalker Wight|Ravnica: City of Guilds|102|C|{1}{B}|Creature - Zombie|2|1|{1}{U}: Roofstalker Wight gains flying until end of turn.| Sadistic Augermage|Ravnica: City of Guilds|103|C|{2}{B}|Creature - Human Wizard|3|1|When Sadistic Augermage dies, each player puts a card from their hand on top of their library.| Sewerdreg|Ravnica: City of Guilds|104|C|{3}{B}{B}|Creature - Spirit|3|3|Swampwalk$Sacrifice Sewerdreg: Exile target card from a graveyard.| Shred Memory|Ravnica: City of Guilds|105|C|{1}{B}|Instant|||Exile up to four target cards from a single graveyard.$Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Sins of the Past|Ravnica: City of Guilds|106|R|{4}{B}{B}|Sorcery|||Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.| Stinkweed Imp|Ravnica: City of Guilds|107|C|{2}{B}|Creature - Imp|1|2|Flying$Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.$Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Strands of Undeath|Ravnica: City of Guilds|108|C|{3}{B}|Enchantment - Aura|||Enchant creature$When Strands of Undeath enters the battlefield, target player discards two cards.${B}: Regenerate enchanted creature.| Thoughtpicker Witch|Ravnica: City of Guilds|109|C|{B}|Creature - Human Wizard|1|1|{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.| Conclave's Blessing|Ravnica: City of Guilds|11|C|{3}{W}|Enchantment - Aura|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Enchant creature$Enchanted creature gets +0/+2 for each other creature you control.| Undercity Shade|Ravnica: City of Guilds|110|U|{4}{B}|Creature - Shade|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${B}: Undercity Shade gets +1/+1 until end of turn.| Vigor Mortis|Ravnica: City of Guilds|111|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.| Vindictive Mob|Ravnica: City of Guilds|112|U|{4}{B}{B}|Creature - Human Berserker|5|5|When Vindictive Mob enters the battlefield, sacrifice a creature.$Vindictive Mob can't be blocked by Saprolings.| Woebringer Demon|Ravnica: City of Guilds|113|R|{3}{B}{B}|Creature - Demon|4|4|Flying$At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.| Barbarian Riftcutter|Ravnica: City of Guilds|114|C|{4}{R}|Creature - Human Barbarian|3|3|{R}, Sacrifice Barbarian Riftcutter: Destroy target land.| Blockbuster|Ravnica: City of Guilds|115|U|{3}{R}{R}|Enchantment|||{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.| Breath of Fury|Ravnica: City of Guilds|116|R|{2}{R}{R}|Enchantment - Aura|||Enchant creature you control$When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.| Char|Ravnica: City of Guilds|117|R|{2}{R}|Instant|||Char deals 4 damage to any target and 2 damage to you.| Cleansing Beam|Ravnica: City of Guilds|118|U|{4}{R}|Instant|||Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.| Coalhauler Swine|Ravnica: City of Guilds|119|C|{4}{R}{R}|Creature - Boar Beast|4|4|Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.| Courier Hawk|Ravnica: City of Guilds|12|C|{1}{W}|Creature - Bird|1|2|Flying, vigilance| Dogpile|Ravnica: City of Guilds|120|C|{3}{R}|Instant|||Dogpile deals damage to any target equal to the number of attacking creatures you control.| Excruciator|Ravnica: City of Guilds|121|R|{6}{R}{R}|Creature - Avatar|7|7|Damage that would be dealt by Excruciator can't be prevented.| Fiery Conclusion|Ravnica: City of Guilds|122|C|{1}{R}|Instant|||As an additional cost to cast Fiery Conclusion, sacrifice a creature.$Fiery Conclusion deals 5 damage to target creature.| Flame Fusillade|Ravnica: City of Guilds|123|R|{3}{R}|Sorcery|||Until end of turn, permanents you control gain "{tap}: This permanent deals 1 damage to any target."| Flash Conscription|Ravnica: City of Guilds|124|U|{5}{R}|Instant|||Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.| Frenzied Goblin|Ravnica: City of Guilds|125|U|{R}|Creature - Goblin Berserker|1|1|Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.| Galvanic Arc|Ravnica: City of Guilds|126|C|{2}{R}|Enchantment - Aura|||Enchant creature$When Galvanic Arc enters the battlefield, it deals 3 damage to any target.$Enchanted creature has first strike.| Goblin Fire Fiend|Ravnica: City of Guilds|127|C|{3}{R}|Creature - Goblin Berserker|1|1|Haste$Goblin Fire Fiend must be blocked if able.${R}: Goblin Fire Fiend gets +1/+0 until end of turn.| Goblin Spelunkers|Ravnica: City of Guilds|128|C|{2}{R}|Creature - Goblin Warrior|2|2|Mountainwalk| Greater Forgeling|Ravnica: City of Guilds|129|U|{3}{R}{R}|Creature - Elemental|3|4|{1}{R}: Greater Forgeling gets +3/-3 until end of turn.| Devouring Light|Ravnica: City of Guilds|13|U|{1}{W}{W}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Exile target attacking or blocking creature.| Hammerfist Giant|Ravnica: City of Guilds|130|R|{4}{R}{R}|Creature - Giant Warrior|5|4|{tap}: Hammerfist Giant deals 4 damage to each creature without flying and each player.| Hunted Dragon|Ravnica: City of Guilds|131|R|{3}{R}{R}|Creature - Dragon|6|6|Flying, haste$When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control.| Incite Hysteria|Ravnica: City of Guilds|132|C|{2}{R}|Sorcery|||Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."| Indentured Oaf|Ravnica: City of Guilds|133|U|{3}{R}|Creature - Ogre Warrior|4|3|Prevent all damage that Indentured Oaf would deal to red creatures.| Instill Furor|Ravnica: City of Guilds|134|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."| Mindmoil|Ravnica: City of Guilds|135|R|{4}{R}|Enchantment|||Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.| Molten Sentry|Ravnica: City of Guilds|136|R|{3}{R}|Creature - Elemental|*|*|As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.| Ordruun Commando|Ravnica: City of Guilds|137|C|{3}{R}|Creature - Minotaur Soldier|4|1|{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.| Rain of Embers|Ravnica: City of Guilds|138|C|{1}{R}|Sorcery|||Rain of Embers deals 1 damage to each creature and each player.| Reroute|Ravnica: City of Guilds|139|U|{1}{R}|Instant|||Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)$Draw a card.| Divebomber Griffin|Ravnica: City of Guilds|14|U|{3}{W}{W}|Creature - Griffin|3|2|Flying${tap}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.| Sabertooth Alley Cat|Ravnica: City of Guilds|140|C|{1}{R}{R}|Creature - Cat|2|1|Sabertooth Alley Cat attacks each turn if able.${1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.| Seismic Spike|Ravnica: City of Guilds|141|C|{2}{R}{R}|Sorcery|||Destroy target land. Add {R}{R}.| Sell-Sword Brute|Ravnica: City of Guilds|142|C|{1}{R}|Creature - Human Mercenary|2|2|When Sell-Sword Brute dies, it deals 2 damage to you.| Smash|Ravnica: City of Guilds|143|C|{2}{R}|Instant|||Destroy target artifact.$Draw a card.| Sparkmage Apprentice|Ravnica: City of Guilds|144|C|{1}{R}|Creature - Human Wizard|1|1|When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.| Stoneshaker Shaman|Ravnica: City of Guilds|145|U|{2}{R}|Creature - Human Shaman|1|1|At the beginning of each player's end step, that player sacrifices an untapped land.| Surge of Zeal|Ravnica: City of Guilds|146|C|{R}|Instant|||Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.| Torpid Moloch|Ravnica: City of Guilds|147|C|{R}|Creature - Lizard|3|2|Defender (This creature can't attack.)$Sacrifice three lands: Torpid Moloch loses defender until end of turn.| Viashino Fangtail|Ravnica: City of Guilds|148|C|{2}{R}{R}|Creature - Viashino Warrior|3|3|{tap}: Viashino Fangtail deals 1 damage to any target.| Viashino Slasher|Ravnica: City of Guilds|149|C|{1}{R}|Creature - Viashino Warrior|1|2|{R}: Viashino Slasher gets +1/-1 until end of turn.| Dromad Purebred|Ravnica: City of Guilds|15|C|{4}{W}|Creature - Camel Beast|1|5|Whenever Dromad Purebred is dealt damage, you gain 1 life.| Warp World|Ravnica: City of Guilds|150|R|{5}{R}{R}{R}|Sorcery|||Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.| War-Torch Goblin|Ravnica: City of Guilds|151|C|{R}|Creature - Goblin Warrior|1|1|{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.| Wojek Embermage|Ravnica: City of Guilds|152|U|{3}{R}|Creature - Human Wizard|1|2|Radiance - {tap}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.| Birds of Paradise|Ravnica: City of Guilds|153|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Bramble Elemental|Ravnica: City of Guilds|154|C|{3}{G}{G}|Creature - Elemental|4|4|Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.| Carven Caryatid|Ravnica: City of Guilds|155|U|{1}{G}{G}|Creature - Spirit|2|5|Defender (This creature can't attack.)$When Carven Caryatid enters the battlefield, draw a card.| Chord of Calling|Ravnica: City of Guilds|156|R|{X}{G}{G}{G}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.| Civic Wayfinder|Ravnica: City of Guilds|157|C|{2}{G}|Creature - Elf Warrior Druid|2|2|When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| Doubling Season|Ravnica: City of Guilds|158|R|{4}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.$If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.| Dowsing Shaman|Ravnica: City of Guilds|159|U|{4}{G}|Creature - Centaur Shaman|3|4|{2}{G}, {tap}: Return target enchantment card from your graveyard to your hand.| Faith's Fetters|Ravnica: City of Guilds|16|C|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.| Dryad's Caress|Ravnica: City of Guilds|160|C|{4}{G}{G}|Instant|||You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control.| Elves of Deep Shadow|Ravnica: City of Guilds|161|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {B}. Elves of Deep Shadow deals 1 damage to you.| Elvish Skysweeper|Ravnica: City of Guilds|162|C|{G}|Creature - Elf Warrior|1|1|{4}{G}, Sacrifice a creature: Destroy target creature with flying.| Farseek|Ravnica: City of Guilds|163|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Fists of Ironwood|Ravnica: City of Guilds|164|C|{1}{G}|Enchantment - Aura|||Enchant creature$When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.$Enchanted creature has trample.| Gather Courage|Ravnica: City of Guilds|165|C|{G}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Target creature gets +2/+2 until end of turn.| Golgari Brownscale|Ravnica: City of Guilds|166|C|{1}{G}{G}|Creature - Lizard|2|3|When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Golgari Grave-Troll|Ravnica: City of Guilds|167|R|{4}{G}|Creature - Skeleton Troll|0|0|Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.${1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.$Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Goliath Spider|Ravnica: City of Guilds|168|U|{6}{G}{G}|Creature - Spider|7|6|Reach (This creature can block creatures with flying.)| Greater Mossdog|Ravnica: City of Guilds|169|C|{3}{G}|Creature - Plant Hound|3|3|Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Festival of the Guildpact|Ravnica: City of Guilds|17|U|{X}{W}|Instant|||Prevent the next X damage that would be dealt to you this turn.$Draw a card.| Hunted Troll|Ravnica: City of Guilds|170|R|{2}{G}{G}|Creature - Troll Warrior|8|4|When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control.${G}: Regenerate Hunted Troll.| Ivy Dancer|Ravnica: City of Guilds|171|U|{2}{G}|Creature - Dryad Shaman|1|2|{tap}: Target creature gains forestwalk until end of turn.| Life from the Loam|Ravnica: City of Guilds|172|R|{1}{G}|Sorcery|||Return up to three target land cards from your graveyard to your hand.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Moldervine Cloak|Ravnica: City of Guilds|173|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Nullmage Shepherd|Ravnica: City of Guilds|174|U|{3}{G}|Creature - Elf Shaman|2|4|Tap four untapped creatures you control: Destroy target artifact or enchantment.| Overwhelm|Ravnica: City of Guilds|175|U|{5}{G}{G}|Sorcery|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Creatures you control get +3/+3 until end of turn.| Perilous Forays|Ravnica: City of Guilds|176|U|{3}{G}{G}|Enchantment|||{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.| Primordial Sage|Ravnica: City of Guilds|177|R|{4}{G}{G}|Creature - Spirit|4|5|Whenever you cast a creature spell, you may draw a card.| Recollect|Ravnica: City of Guilds|178|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.| Rolling Spoil|Ravnica: City of Guilds|179|U|{2}{G}{G}|Sorcery|||Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.| Flickerform|Ravnica: City of Guilds|18|R|{1}{W}|Enchantment - Aura|||Enchant creature${2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature.| Root-Kin Ally|Ravnica: City of Guilds|180|U|{4}{G}{G}|Creature - Elemental Warrior|3|3|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.| Scatter the Seeds|Ravnica: City of Guilds|181|C|{3}{G}{G}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Put three 1/1 green Saproling creature tokens onto the battlefield.| Scion of the Wild|Ravnica: City of Guilds|182|R|{1}{G}{G}|Creature - Avatar|*|*|Scion of the Wild's power and toughness are each equal to the number of creatures you control.| Siege Wurm|Ravnica: City of Guilds|183|C|{5}{G}{G}|Creature - Wurm|5|5|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Trample| Stone-Seeder Hierophant|Ravnica: City of Guilds|184|C|{2}{G}{G}|Creature - Human Druid|1|1|Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.${tap}: Untap target land.| Sundering Vitae|Ravnica: City of Guilds|185|C|{2}{G}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Destroy target artifact or enchantment.| Transluminant|Ravnica: City of Guilds|186|C|{1}{G}|Creature - Dryad Shaman|2|2|{W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step.| Trophy Hunter|Ravnica: City of Guilds|187|U|{2}{G}|Creature - Human Archer|2|3|{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.$Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.| Ursapine|Ravnica: City of Guilds|188|R|{3}{G}{G}|Creature - Beast|3|3|{G}: Target creature gets +1/+1 until end of turn.| Vinelasher Kudzu|Ravnica: City of Guilds|189|R|{1}{G}|Creature - Plant|1|1|Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.| Gate Hound|Ravnica: City of Guilds|19|C|{2}{W}|Creature - Hound|1|1|Creatures you control have vigilance as long as Gate Hound is enchanted.| Agrus Kos, Wojek Veteran|Ravnica: City of Guilds|190|R|{3}{R}{W}|Legendary Creature - Human Soldier|3|3|Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.| Autochthon Wurm|Ravnica: City of Guilds|191|R|{10}{G}{G}{G}{W}{W}|Creature - Wurm|9|14|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Trample| Bloodbond March|Ravnica: City of Guilds|192|R|{2}{B}{G}|Enchantment|||Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.| Boros Swiftblade|Ravnica: City of Guilds|193|U|{R}{W}|Creature - Human Soldier|1|2|Double strike| Brightflame|Ravnica: City of Guilds|194|R|{X}{R}{R}{W}{W}|Sorcery|||Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.| Chorus of the Conclave|Ravnica: City of Guilds|195|R|{4}{G}{G}{W}{W}|Legendary Creature - Dryad|3|8|Forestwalk$As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.| Circu, Dimir Lobotomist|Ravnica: City of Guilds|196|R|{2}{U}{B}|Legendary Creature - Human Wizard|2|3|Whenever you cast a blue spell, exile the top card of target library.$Whenever you cast a black spell, exile the top card of target library.$Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.| Clutch of the Undercity|Ravnica: City of Guilds|197|U|{1}{U}{U}{B}|Instant|||Return target permanent to its owner's hand. Its controller loses 3 life.$Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Congregation at Dawn|Ravnica: City of Guilds|198|U|{G}{G}{W}|Instant|||Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.| Consult the Necrosages|Ravnica: City of Guilds|199|C|{1}{U}{B}|Sorcery|||Choose one - Target player draws two cards; or target player discards two cards.| Bathe in Light|Ravnica: City of Guilds|2|U|{1}{W}|Instant|||Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.| Ghosts of the Innocent|Ravnica: City of Guilds|20|R|{5}{W}{W}|Creature - Spirit|4|5|If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.| Dark Heart of the Wood|Ravnica: City of Guilds|200|U|{B}{G}|Enchantment|||Sacrifice a Forest: You gain 3 life.| Dimir Cutpurse|Ravnica: City of Guilds|201|R|{1}{U}{B}|Creature - Spirit|2|2|Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.| Dimir Doppelganger|Ravnica: City of Guilds|202|R|{1}{U}{B}|Creature - Shapeshifter|0|2|{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.| Dimir Infiltrator|Ravnica: City of Guilds|203|C|{U}{B}|Creature - Spirit|1|3|Dimir Infiltrator is unblockable.$Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Drooling Groodion|Ravnica: City of Guilds|204|U|{3}{B}{B}{G}|Creature - Beast|4|3|{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.| Firemane Angel|Ravnica: City of Guilds|205|R|{3}{R}{W}{W}|Creature - Angel|4|3|Flying, first strike$At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.${6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.| Flame-Kin Zealot|Ravnica: City of Guilds|206|U|{1}{R}{R}{W}|Creature - Elemental Berserker|2|2|When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.| Glare of Subdual|Ravnica: City of Guilds|207|R|{2}{G}{W}|Enchantment|||Tap an untapped creature you control: Tap target artifact or creature.| Glimpse the Unthinkable|Ravnica: City of Guilds|208|R|{U}{B}|Sorcery|||Target player puts the top ten cards of their library into their graveyard.| Golgari Germination|Ravnica: City of Guilds|209|U|{1}{B}{G}|Enchantment|||Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.| Hour of Reckoning|Ravnica: City of Guilds|21|R|{4}{W}{W}{W}|Sorcery|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Destroy all nontoken creatures.| Golgari Rotwurm|Ravnica: City of Guilds|210|C|{3}{B}{G}|Creature - Zombie Wurm|5|4|{B}, Sacrifice a creature: Target player loses 1 life.| Grave-Shell Scarab|Ravnica: City of Guilds|211|R|{2}{B}{G}{G}|Creature - Insect|4|4|{1}, Sacrifice Grave-Shell Scarab: Draw a card.$Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Guardian of Vitu-Ghazi|Ravnica: City of Guilds|212|C|{6}{G}{W}|Creature - Elemental|4|7|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Vigilance| Lightning Helix|Ravnica: City of Guilds|213|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.| Loxodon Hierarch|Ravnica: City of Guilds|214|R|{2}{G}{W}|Creature - Elephant Cleric|4|4|When Loxodon Hierarch enters the battlefield, you gain 4 life.${G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.| Mindleech Mass|Ravnica: City of Guilds|215|R|{5}{U}{B}{B}|Creature - Horror|6|6|Trample$Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.| Moroii|Ravnica: City of Guilds|216|U|{2}{U}{B}|Creature - Vampire|4|4|Flying$At the beginning of your upkeep, you lose 1 life.| Perplex|Ravnica: City of Guilds|217|C|{1}{U}{B}|Instant|||Counter target spell unless its controller discards their hand.$Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Phytohydra|Ravnica: City of Guilds|218|R|{2}{G}{W}{W}|Creature - Plant Hydra|1|1|If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.| Pollenbright Wings|Ravnica: City of Guilds|219|U|{4}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.| Hunted Lammasu|Ravnica: City of Guilds|22|R|{2}{W}{W}|Creature - Lammasu|5|5|Flying$When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control.| Psychic Drain|Ravnica: City of Guilds|220|U|{X}{U}{B}|Sorcery|||Target player puts the top X cards of their library into their graveyard and you gain X life.| Putrefy|Ravnica: City of Guilds|221|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Rally the Righteous|Ravnica: City of Guilds|222|C|{1}{R}{W}|Instant|||Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.| Razia, Boros Archangel|Ravnica: City of Guilds|223|R|{4}{R}{R}{W}{W}|Legendary Creature - Angel|6|3|Flying, vigilance, haste${tap}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.| Razia's Purification|Ravnica: City of Guilds|224|R|{4}{R}{W}|Sorcery|||Each player chooses three permanents they control, then sacrifices the rest.| Savra, Queen of the Golgari|Ravnica: City of Guilds|225|R|{2}{B}{G}|Legendary Creature - Elf Shaman|2|2|Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.$Whenever you sacrifice a green creature, you may gain 2 life.| Searing Meditation|Ravnica: City of Guilds|226|R|{1}{R}{W}|Enchantment|||Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.| Seeds of Strength|Ravnica: City of Guilds|227|C|{G}{W}|Instant|||Target creature gets +1/+1 until end of turn.$Target creature gets +1/+1 until end of turn.$Target creature gets +1/+1 until end of turn.| Selesnya Evangel|Ravnica: City of Guilds|228|C|{G}{W}|Creature - Elf Shaman|1|2|{1}, {tap}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.| Selesnya Sagittars|Ravnica: City of Guilds|229|U|{3}{G}{W}|Creature - Elf Archer|2|5|Reach (This creature can block creatures with flying.)$Selesnya Sagittars can block an additional creature each combat.| Leave No Trace|Ravnica: City of Guilds|23|C|{1}{W}|Instant|||Radiance - Destroy target enchantment and each other enchantment that shares a color with it.| Shambling Shell|Ravnica: City of Guilds|230|C|{1}{B}{G}|Creature - Plant Zombie|3|1|Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Sisters of Stone Death|Ravnica: City of Guilds|231|R|{4}{B}{B}{G}{G}|Legendary Creature - Gorgon|7|5|{G}: Target creature blocks Sisters of Stone Death this turn if able.${B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.${2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.| Skyknight Legionnaire|Ravnica: City of Guilds|232|C|{1}{R}{W}|Creature - Human Knight|2|2|Flying, haste| Sunhome Enforcer|Ravnica: City of Guilds|233|U|{2}{R}{W}|Creature - Giant Soldier|2|4|Whenever Sunhome Enforcer deals combat damage, you gain that much life.${1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.| Szadek, Lord of Secrets|Ravnica: City of Guilds|234|R|{3}{U}{U}{B}{B}|Legendary Creature - Vampire|5|5|Flying$If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of their library into their graveyard.| Thundersong Trumpeter|Ravnica: City of Guilds|235|C|{R}{W}|Creature - Human Soldier|2|1|{tap}: Target creature can't attack or block this turn.| Tolsimir Wolfblood|Ravnica: City of Guilds|236|R|{4}{G}{W}|Legendary Creature - Elf Warrior|3|4|Other green creatures you control get +1/+1.$Other white creatures you control get +1/+1.${tap}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.| Twisted Justice|Ravnica: City of Guilds|237|U|{4}{U}{B}|Sorcery|||Target player sacrifices a creature. You draw cards equal to that creature's power.| Vulturous Zombie|Ravnica: City of Guilds|238|R|{3}{B}{G}|Creature - Plant Zombie|3|3|Flying$Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.| Watchwolf|Ravnica: City of Guilds|239|U|{G}{W}|Creature - Wolf|3|3|| Light of Sanction|Ravnica: City of Guilds|24|R|{1}{W}{W}|Enchantment|||Prevent all damage that would be dealt to creatures you control by sources you control.| Woodwraith Corrupter|Ravnica: City of Guilds|240|R|{3}{B}{B}{G}|Creature - Elemental Horror|3|6|{1}{B}{G}, {tap}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.| Woodwraith Strangler|Ravnica: City of Guilds|241|C|{2}{B}{G}|Creature - Plant Zombie|2|2|Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.| Boros Guildmage|Ravnica: City of Guilds|242|U|{RW}{RW}|Creature - Human Wizard|2|2|{1}{R}: Target creature gains haste until end of turn.${1}{W}: Target creature gains first strike until end of turn.| Boros Recruit|Ravnica: City of Guilds|243|C|{RW}|Creature - Goblin Soldier|1|1|({RW} can be paid with either {R} or {W}.)$First strike| Centaur Safeguard|Ravnica: City of Guilds|244|C|{2}{GW}|Creature - Centaur Warrior|3|1|({GW} can be paid with either {G} or {W}.)$When Centaur Safeguard dies, you may gain 3 life.| Dimir Guildmage|Ravnica: City of Guilds|245|U|{UB}{UB}|Creature - Human Wizard|2|2|({UB} can be paid with either {U} or {B}.)${3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.${3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Gaze of the Gorgon|Ravnica: City of Guilds|246|C|{3}{BG}|Instant|||({BG} can be paid with either {B} or {G}.)$Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.| Gleancrawler|Ravnica: City of Guilds|247|R|{3}{BG}{BG}{BG}|Creature - Insect Horror|6|6|({BG} can be paid with either {B} or {G}.)$Trample$At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.| Golgari Guildmage|Ravnica: City of Guilds|248|U|{BG}{BG}|Creature - Elf Shaman|2|2|{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.${4}{G}: Put a +1/+1 counter on target creature.| Lurking Informant|Ravnica: City of Guilds|249|C|{1}{UB}|Creature - Human Rogue|1|2|({UB} can be paid with either {U} or {B}.)${2}, {tap}: Look at the top card of target player's library. You may put that card into that player's graveyard.| Loxodon Gatekeeper|Ravnica: City of Guilds|25|R|{2}{W}{W}|Creature - Elephant Soldier|2|3|Artifacts, creatures, and lands your opponents control enter the battlefield tapped.| Master Warcraft|Ravnica: City of Guilds|250|R|{2}{RW}{RW}|Instant|||Cast Master Warcraft only before attackers are declared.$You choose which creatures attack this turn.$You choose which creatures block this turn and how those creatures block.| Privileged Position|Ravnica: City of Guilds|251|R|{2}{GW}{GW}{GW}|Enchantment|||({GW} can be paid with either {G} or {W}.)$Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Selesnya Guildmage|Ravnica: City of Guilds|252|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.${3}{W}: Creatures you control get +1/+1 until end of turn.| Shadow of Doubt|Ravnica: City of Guilds|253|R|{UB}{UB}|Instant|||({UB} can be paid with either {U} or {B}.)$Players can't search libraries this turn.$Draw a card.| Bloodletter Quill|Ravnica: City of Guilds|254|R|{3}|Artifact|||{2}, {tap}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.${U}{B}: Remove a blood counter from Bloodletter Quill.| Boros Signet|Ravnica: City of Guilds|255|C|{2}|Artifact|||{1}, {tap}: Add {R}{W}.| Bottled Cloister|Ravnica: City of Guilds|256|R|{4}|Artifact|||At the beginning of each opponent's upkeep, exile all cards from your hand face down.$At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.| Cloudstone Curio|Ravnica: City of Guilds|257|R|{3}|Artifact|||Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand.| Crown of Convergence|Ravnica: City of Guilds|258|R|{2}|Artifact|||Play with the top card of your library revealed.$As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.${G}{W}: Put the top card of your library on the bottom of your library.| Cyclopean Snare|Ravnica: City of Guilds|259|U|{2}|Artifact|||{3}, {tap}: Tap target creature, then return Cyclopean Snare to its owner's hand.| Nightguard Patrol|Ravnica: City of Guilds|26|C|{2}{W}|Creature - Human Soldier|2|1|First strike, vigilance| Dimir Signet|Ravnica: City of Guilds|260|C|{2}|Artifact|||{1}, {tap}: Add {U}{B}.| Glass Golem|Ravnica: City of Guilds|261|U|{5}|Artifact Creature - Golem|6|2|| Golgari Signet|Ravnica: City of Guilds|262|C|{2}|Artifact|||{1}, {tap}: Add {B}{G}.| Grifter's Blade|Ravnica: City of Guilds|263|U|{3}|Artifact - Equipment|||Flash$As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.$Equipped creature gets +1/+1.$Equip {1}| Junktroller|Ravnica: City of Guilds|264|U|{4}|Artifact Creature - Golem|0|6|Defender (This creature can't attack.)${tap}: Put target card from a graveyard on the bottom of its owner's library.| Leashling|Ravnica: City of Guilds|265|U|{6}|Artifact Creature - Hound|3|3|Put a card from your hand on top of your library: Return Leashling to its owner's hand.| Nullstone Gargoyle|Ravnica: City of Guilds|266|R|{9}|Artifact Creature - Gargoyle|4|5|Flying$Whenever the first noncreature spell of a turn is cast, counter that spell.| Pariah's Shield|Ravnica: City of Guilds|267|R|{5}|Artifact - Equipment|||All damage that would be dealt to you is dealt to equipped creature instead.$Equip {3}| Peregrine Mask|Ravnica: City of Guilds|268|U|{1}|Artifact - Equipment|||Equipped creature has defender, flying, and first strike.$Equip {2}| Plague Boiler|Ravnica: City of Guilds|269|R|{3}|Artifact|||At the beginning of your upkeep, put a plague counter on Plague Boiler.${1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.$When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.| Oathsworn Giant|Ravnica: City of Guilds|27|U|{4}{W}{W}|Creature - Giant Soldier|3|4|Vigilance$Other creatures you control get +0/+2 and have vigilance.| Selesnya Signet|Ravnica: City of Guilds|270|C|{2}|Artifact|||{1}, {tap}: Add {G}{W}.| Spectral Searchlight|Ravnica: City of Guilds|271|U|{3}|Artifact|||{tap}: Choose a player. That player adds one mana of any color they choose to their mana pool.| Sunforger|Ravnica: City of Guilds|272|R|{3}|Artifact - Equipment|||Equipped creature gets +4/+0.${R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.$Equip {3}| Terrarion|Ravnica: City of Guilds|273|C|{1}|Artifact|||Terrarion enters the battlefield tapped.${2}, {tap}, Sacrifice Terrarion: Add two mana in any combination of colors.$When Terrarion is put into a graveyard from the battlefield, draw a card.| Voyager Staff|Ravnica: City of Guilds|274|U|{1}|Artifact|||{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.| Boros Garrison|Ravnica: City of Guilds|275|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{W}.| Dimir Aqueduct|Ravnica: City of Guilds|276|C||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{B}.| Duskmantle, House of Shadow|Ravnica: City of Guilds|277|U||Land|||{tap}: Add {C}.${U}{B}, {tap}: Target player puts the top card of their library into their graveyard.| Golgari Rot Farm|Ravnica: City of Guilds|278|C||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{G}.| Overgrown Tomb|Ravnica: City of Guilds|279|R||Land - Swamp Forest|||({tap}: Add {B} or {G}.)$As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.| Sandsower|Ravnica: City of Guilds|28|U|{3}{W}|Creature - Spirit|1|3|Tap three untapped creatures you control: Tap target creature.| Sacred Foundry|Ravnica: City of Guilds|280|R||Land - Mountain Plains|||({tap}: Add {R} or {W}.)$As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.| Selesnya Sanctuary|Ravnica: City of Guilds|281|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W}.| Sunhome, Fortress of the Legion|Ravnica: City of Guilds|282|U||Land|||{tap}: Add {C}.${2}{R}{W}, {tap}: Target creature gains double strike until end of turn.| Svogthos, the Restless Tomb|Ravnica: City of Guilds|283|U||Land|||{tap}: Add {C}.${3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.| Temple Garden|Ravnica: City of Guilds|284|R||Land - Forest Plains|||({tap}: Add {G} or {W}.)$As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.| Vitu-Ghazi, the City-Tree|Ravnica: City of Guilds|285|U||Land|||{tap}: Add {C}.${2}{G}{W}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Watery Grave|Ravnica: City of Guilds|286|R||Land - Island Swamp|||({tap}: Add {U} or {B}.)$As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.| Plains|Ravnica: City of Guilds|287|L||Basic Land - Plains|||W| Plains|Ravnica: City of Guilds|288|L||Basic Land - Plains|||W| Plains|Ravnica: City of Guilds|289|L||Basic Land - Plains|||W| Screeching Griffin|Ravnica: City of Guilds|29|C|{3}{W}|Creature - Griffin|2|2|Flying${R}: Target creature can't block Screeching Griffin this turn.| Plains|Ravnica: City of Guilds|290|L||Basic Land - Plains|||W| Island|Ravnica: City of Guilds|291|L||Basic Land - Island|||U| Island|Ravnica: City of Guilds|292|L||Basic Land - Island|||U| Island|Ravnica: City of Guilds|293|L||Basic Land - Island|||U| Island|Ravnica: City of Guilds|294|L||Basic Land - Island|||U| Swamp|Ravnica: City of Guilds|295|L||Basic Land - Swamp|||B| Swamp|Ravnica: City of Guilds|296|L||Basic Land - Swamp|||B| Swamp|Ravnica: City of Guilds|297|L||Basic Land - Swamp|||B| Swamp|Ravnica: City of Guilds|298|L||Basic Land - Swamp|||B| Mountain|Ravnica: City of Guilds|299|L||Basic Land - Mountain|||R| Benevolent Ancestor|Ravnica: City of Guilds|3|C|{2}{W}|Creature - Spirit|0|4|Defender (This creature can't attack.)${tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Seed Spark|Ravnica: City of Guilds|30|U|{3}{W}|Instant|||Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield.| Mountain|Ravnica: City of Guilds|300|L||Basic Land - Mountain|||R| Mountain|Ravnica: City of Guilds|301|L||Basic Land - Mountain|||R| Mountain|Ravnica: City of Guilds|302|L||Basic Land - Mountain|||R| Forest|Ravnica: City of Guilds|303|L||Basic Land - Forest|||G| Forest|Ravnica: City of Guilds|304|L||Basic Land - Forest|||G| Forest|Ravnica: City of Guilds|305|L||Basic Land - Forest|||G| Forest|Ravnica: City of Guilds|306|L||Basic Land - Forest|||G| Suppression Field|Ravnica: City of Guilds|31|U|{1}{W}|Enchantment|||Activated abilities cost {2} more to activate unless they're mana abilities.| Three Dreams|Ravnica: City of Guilds|32|R|{4}{W}|Sorcery|||Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.| Twilight Drover|Ravnica: City of Guilds|33|R|{2}{W}|Creature - Spirit|1|1|Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.${2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Veteran Armorer|Ravnica: City of Guilds|34|C|{1}{W}|Creature - Human Soldier|2|2|Other creatures you control get +0/+1.| Votary of the Conclave|Ravnica: City of Guilds|35|C|{W}|Creature - Human Soldier|1|1|{2}{G}: Regenerate Votary of the Conclave.| Wojek Apothecary|Ravnica: City of Guilds|36|U|{2}{W}{W}|Creature - Human Cleric|1|1|Radiance - {tap}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.| Wojek Siren|Ravnica: City of Guilds|37|C|{W}|Instant|||Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.| Belltower Sphinx|Ravnica: City of Guilds|38|U|{4}{U}|Creature - Sphinx|2|5|Flying$Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of their library into their graveyard.| Cerulean Sphinx|Ravnica: City of Guilds|39|R|{4}{U}{U}|Creature - Sphinx|5|5|Flying${U}: Cerulean Sphinx's owner shuffles it into their library.| Blazing Archon|Ravnica: City of Guilds|4|R|{6}{W}{W}{W}|Creature - Archon|5|6|Flying$Creatures can't attack you.| Compulsive Research|Ravnica: City of Guilds|40|C|{2}{U}|Sorcery|||Target player draws three cards. Then that player discards two cards unless they discard a land card.| Convolute|Ravnica: City of Guilds|41|C|{2}{U}|Instant|||Counter target spell unless its controller pays {4}.| Copy Enchantment|Ravnica: City of Guilds|42|R|{2}{U}|Enchantment|||You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.| Dizzy Spell|Ravnica: City of Guilds|43|C|{U}|Instant|||Target creature gets -3/-0 until end of turn.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Drake Familiar|Ravnica: City of Guilds|44|C|{1}{U}|Creature - Drake|2|1|Flying$When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.| Dream Leash|Ravnica: City of Guilds|45|R|{3}{U}{U}|Enchantment - Aura|||Enchant permanent$You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash.$You control enchanted permanent.| Drift of Phantasms|Ravnica: City of Guilds|46|C|{2}{U}|Creature - Spirit|0|5|Defender (This creature can't attack.)$Flying$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Ethereal Usher|Ravnica: City of Guilds|47|U|{5}{U}|Creature - Spirit|2|3|{U}, {tap}: Target creature is unblockable this turn.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Eye of the Storm|Ravnica: City of Guilds|48|R|{5}{U}{U}|Enchantment|||Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.| Flight of Fancy|Ravnica: City of Guilds|49|C|{3}{U}|Enchantment - Aura|||Enchant creature$When Flight of Fancy enters the battlefield, draw two cards.$Enchanted creature has flying.| Boros Fury-Shield|Ravnica: City of Guilds|5|C|{2}{W}|Instant|||Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.| Flow of Ideas|Ravnica: City of Guilds|50|U|{5}{U}|Sorcery|||Draw a card for each Island you control.| Followed Footsteps|Ravnica: City of Guilds|51|R|{3}{U}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.| Grayscaled Gharial|Ravnica: City of Guilds|52|C|{U}|Creature - Crocodile|1|1|Islandwalk| Grozoth|Ravnica: City of Guilds|53|R|{6}{U}{U}{U}|Creature - Leviathan|9|9|Defender (This creature can't attack.)$When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.${4}: Grozoth loses defender until end of turn.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Halcyon Glaze|Ravnica: City of Guilds|54|U|{1}{U}{U}|Enchantment|||Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.| Hunted Phantasm|Ravnica: City of Guilds|55|R|{1}{U}{U}|Creature - Spirit|4|6|Hunted Phantasm is unblockable.$When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.| Induce Paranoia|Ravnica: City of Guilds|56|C|{2}{U}{U}|Instant|||Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of their library into their graveyard, where X is the spell's converted mana cost.| Lore Broker|Ravnica: City of Guilds|57|U|{1}{U}|Creature - Human Rogue|1|2|{tap}: Each player draws a card, then discards a card.| Mark of Eviction|Ravnica: City of Guilds|58|U|{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.| Mnemonic Nexus|Ravnica: City of Guilds|59|U|{3}{U}|Instant|||Each player shuffles their graveyard into their library.| Caregiver|Ravnica: City of Guilds|6|C|{W}|Creature - Human Cleric|1|1|{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.| Muddle the Mixture|Ravnica: City of Guilds|60|C|{U}{U}|Instant|||Counter target instant or sorcery spell.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Peel from Reality|Ravnica: City of Guilds|61|C|{1}{U}|Instant|||Return target creature you control and target creature you don't control to their owners' hands.| Quickchange|Ravnica: City of Guilds|62|C|{1}{U}|Instant|||Target creature becomes the color or colors of your choice until end of turn.$Draw a card.| Remand|Ravnica: City of Guilds|63|U|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.$Draw a card.| Snapping Drake|Ravnica: City of Guilds|64|C|{3}{U}|Creature - Drake|3|2|Flying| Spawnbroker|Ravnica: City of Guilds|65|R|{2}{U}|Creature - Human Wizard|1|1|When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.| Stasis Cell|Ravnica: City of Guilds|66|C|{4}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.${3}{U}: Attach Stasis Cell to target creature.| Surveilling Sprite|Ravnica: City of Guilds|67|C|{1}{U}|Creature - Faerie Rogue|1|1|Flying$When Surveilling Sprite dies, you may draw a card.| Tattered Drake|Ravnica: City of Guilds|68|C|{4}{U}|Creature - Zombie Drake|2|2|Flying${B}: Regenerate Tattered Drake.| Telling Time|Ravnica: City of Guilds|69|U|{1}{U}|Instant|||Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.| Chant of Vitu-Ghazi|Ravnica: City of Guilds|7|U|{6}{W}{W}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.| Terraformer|Ravnica: City of Guilds|70|C|{2}{U}|Creature - Human Wizard|2|2|{1}: Choose a basic land type. Each land you control becomes that type until end of turn.| Tidewater Minion|Ravnica: City of Guilds|71|C|{3}{U}{U}|Creature - Elemental Minion|4|4|Defender (This creature can't attack.)${4}: Tidewater Minion loses defender until end of turn.${tap}: Untap target permanent.| Tunnel Vision|Ravnica: City of Guilds|72|R|{5}{U}|Sorcery|||Name a card. Target player reveals cards from the top of their library until the named card is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the named card on top of their library. Otherwise, the player shuffles their library.| Vedalken Dismisser|Ravnica: City of Guilds|73|C|{5}{U}|Creature - Vedalken Wizard|2|2|When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.| Vedalken Entrancer|Ravnica: City of Guilds|74|C|{3}{U}|Creature - Vedalken Wizard|1|4|{U}, {tap}: Target player puts the top two cards of their library into their graveyard.| Wizened Snitches|Ravnica: City of Guilds|75|U|{3}{U}|Creature - Faerie Rogue|1|3|Flying$Players play with the top card of their libraries revealed.| Zephyr Spirit|Ravnica: City of Guilds|76|C|{5}{U}|Creature - Spirit|0|6|When Zephyr Spirit blocks, return it to its owner's hand.| Blood Funnel|Ravnica: City of Guilds|77|R|{1}{B}|Enchantment|||Noncreature spells you cast cost {2} less to cast.$Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.| Brainspoil|Ravnica: City of Guilds|78|C|{3}{B}{B}|Sorcery|||Destroy target creature that isn't enchanted. It can't be regenerated.$Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Carrion Howler|Ravnica: City of Guilds|79|U|{3}{B}|Creature - Zombie Wolf|2|2|Pay 1 life: Carrion Howler gets +2/-1 until end of turn.| Concerted Effort|Ravnica: City of Guilds|8|R|{2}{W}{W}|Enchantment|||At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.| Clinging Darkness|Ravnica: City of Guilds|80|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -4/-1.| Dark Confidant|Ravnica: City of Guilds|81|R|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.| Darkblast|Ravnica: City of Guilds|82|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Dimir House Guard|Ravnica: City of Guilds|83|C|{3}{B}|Creature - Skeleton|2|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Sacrifice a creature: Regenerate Dimir House Guard.$Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Dimir Machinations|Ravnica: City of Guilds|84|U|{2}{B}|Sorcery|||Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.$Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Disembowel|Ravnica: City of Guilds|85|C|{X}{B}|Instant|||Destroy target creature with converted mana cost X.| Empty the Catacombs|Ravnica: City of Guilds|86|R|{3}{B}|Sorcery|||Each player returns all creature cards from their graveyard to their hand.| Golgari Thug|Ravnica: City of Guilds|87|U|{1}{B}|Creature - Human Warrior|1|1|When Golgari Thug dies, put target creature card from your graveyard on top of your library.$Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Helldozer|Ravnica: City of Guilds|88|R|{3}{B}{B}{B}|Creature - Zombie Giant|6|5|{B}{B}{B}, {tap}: Destroy target land. If that land was nonbasic, untap Helldozer.| Hex|Ravnica: City of Guilds|89|R|{4}{B}{B}|Sorcery|||Destroy six target creatures.| Conclave Equenaut|Ravnica: City of Guilds|9|C|{4}{W}{W}|Creature - Human Soldier|3|3|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Flying| Hunted Horror|Ravnica: City of Guilds|90|R|{B}{B}|Creature - Horror|7|7|Trample$When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control.| Infectious Host|Ravnica: City of Guilds|91|C|{2}{B}|Creature - Zombie|1|1|When Infectious Host dies, target player loses 2 life.| Keening Banshee|Ravnica: City of Guilds|92|U|{2}{B}{B}|Creature - Spirit|2|2|Flying$When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.| Last Gasp|Ravnica: City of Guilds|93|C|{1}{B}|Instant|||Target creature gets -3/-3 until end of turn.| Mausoleum Turnkey|Ravnica: City of Guilds|94|U|{3}{B}|Creature - Ogre Rogue|3|2|When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.| Moonlight Bargain|Ravnica: City of Guilds|95|R|{3}{B}{B}|Instant|||Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.| Mortipede|Ravnica: City of Guilds|96|C|{3}{B}|Creature - Insect|4|1|{2}{G}: All creatures able to block Mortipede this turn do so.| Necromantic Thirst|Ravnica: City of Guilds|97|C|{2}{B}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.| Necroplasm|Ravnica: City of Guilds|98|R|{1}{B}{B}|Creature - Ooze|1|1|At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.$At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Netherborn Phalanx|Ravnica: City of Guilds|99|U|{5}{B}|Creature - Horror|2|4|When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.$Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Angel of Serenity|Return to Ravnica|1|M|{4}{W}{W}{W}|Creature - Angel|5|6|Flying$When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.$When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.| Eyes in the Skies|Return to Ravnica|10|C|{3}{W}|Instant|||Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Minotaur Aggressor|Return to Ravnica|100|U|{6}{R}|Creature - Minotaur Berserker|6|2|First strike, haste| Mizzium Mortars|Return to Ravnica|101|R|{1}{R}|Sorcery|||Mizzium Mortars deals 4 damage to target creature you don't control.$Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Pursuit of Flight|Return to Ravnica|102|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."| Pyroconvergence|Return to Ravnica|103|U|{4}{R}|Enchantment|||Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.| Racecourse Fury|Return to Ravnica|104|U|{R}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature gains haste until end of turn."| Splatter Thug|Return to Ravnica|105|C|{2}{R}|Creature - Human Warrior|2|2|First strike$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Street Spasm|Return to Ravnica|106|U|{X}{R}|Instant|||Street Spasm deals X damage to target creature without flying you don't control.$Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Survey the Wreckage|Return to Ravnica|107|C|{4}{R}|Sorcery|||Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield.| Tenement Crasher|Return to Ravnica|108|C|{5}{R}|Creature - Beast|5|4|Haste| Traitorous Instinct|Return to Ravnica|109|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.| Fencing Ace|Return to Ravnica|11|U|{1}{W}|Creature - Human Soldier|1|1|Double strike (This creature deals both first-strike and regular combat damage.)| Utvara Hellkite|Return to Ravnica|110|M|{6}{R}{R}|Creature - Dragon|6|6|Flying$Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.| Vandalblast|Return to Ravnica|111|U|{R}|Sorcery|||Destroy target artifact you don't control.$Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Viashino Racketeer|Return to Ravnica|112|C|{2}{R}|Creature - Viashino Rogue|2|1|When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.| Aerial Predation|Return to Ravnica|113|C|{2}{G}|Instant|||Destroy target creature with flying. You gain 2 life.| Archweaver|Return to Ravnica|114|U|{5}{G}{G}|Creature - Spider|5|5|Reach, trample| Axebane Guardian|Return to Ravnica|115|C|{2}{G}|Creature - Human Druid|0|3|Defender${tap}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.| Axebane Stag|Return to Ravnica|116|C|{6}{G}|Creature - Elk|6|7|| Brushstrider|Return to Ravnica|117|U|{1}{G}|Creature - Beast|3|1|Vigilance| Centaur's Herald|Return to Ravnica|118|C|{G}|Creature - Elf Scout|0|1|{2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.| Chorus of Might|Return to Ravnica|119|C|{3}{G}|Instant|||Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.| Keening Apparition|Return to Ravnica|12|C|{1}{W}|Creature - Spirit|2|2|Sacrifice Keening Apparition: Destroy target enchantment.| Deadbridge Goliath|Return to Ravnica|120|R|{2}{G}{G}|Creature - Insect|5|5|Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Death's Presence|Return to Ravnica|121|R|{5}{G}|Enchantment|||Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.| Drudge Beetle|Return to Ravnica|122|C|{1}{G}|Creature - Insect|2|2|Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Druid's Deliverance|Return to Ravnica|123|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Gatecreeper Vine|Return to Ravnica|124|C|{1}{G}|Creature - Plant|0|2|Defender$When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.| Giant Growth|Return to Ravnica|125|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Gobbling Ooze|Return to Ravnica|126|U|{4}{G}|Creature - Ooze|3|3|{G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.| Golgari Decoy|Return to Ravnica|127|U|{3}{G}|Creature - Elf Rogue|2|2|All creatures able to block Golgari Decoy do so.$Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Horncaller's Chant|Return to Ravnica|128|C|{7}{G}|Sorcery|||Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Korozda Monitor|Return to Ravnica|129|C|{2}{G}{G}|Creature - Lizard|3|3|Trample$Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Knightly Valor|Return to Ravnica|13|C|{4}{W}|Enchantment - Aura|||Enchant creature$When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.$Enchanted creature gets +2/+2 and has vigilance.| Mana Bloom|Return to Ravnica|130|R|{X}{G}|Enchantment|||Mana Bloom enters the battlefield with X charge counters on it.$Remove a charge counter from Mana Bloom: Add one mana of any color. Activate this ability only once each turn.$At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.| Oak Street Innkeeper|Return to Ravnica|131|U|{2}{G}|Creature - Elf|1|2|As long as it's not your turn, tapped creatures you control have hexproof.| Rubbleback Rhino|Return to Ravnica|132|C|{4}{G}|Creature - Rhino|3|4|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Savage Surge|Return to Ravnica|133|U|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn. Untap that creature.| Seek the Horizon|Return to Ravnica|134|U|{3}{G}|Sorcery|||Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Slime Molding|Return to Ravnica|135|U|{X}{G}|Sorcery|||Put an X/X green Ooze creature token onto the battlefield.| Stonefare Crocodile|Return to Ravnica|136|C|{2}{G}|Creature - Crocodile|3|2|{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)| Towering Indrik|Return to Ravnica|137|C|{3}{G}|Creature - Beast|2|4|Reach (This creature can block creatures with flying.)| Urban Burgeoning|Return to Ravnica|138|C|{G}|Enchantment - Aura|||Enchant land$Enchanted land has "Untap this land during each other player's untap step."| Wild Beastmaster|Return to Ravnica|139|R|{2}{G}|Creature - Human Shaman|1|1|Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.| Martial Law|Return to Ravnica|14|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)| Worldspine Wurm|Return to Ravnica|140|M|{8}{G}{G}{G}|Creature - Wurm|15|15|Trample$When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.$When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.| Abrupt Decay|Return to Ravnica|141|R|{B}{G}|Instant|||Abrupt Decay can't be countered.$Destroy target nonland permanent with converted mana cost 3 or less.| Archon of the Triumvirate|Return to Ravnica|142|R|{5}{W}{U}|Creature - Archon|4|5|Flying$Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)| Armada Wurm|Return to Ravnica|143|M|{2}{G}{G}{W}{W}|Creature - Wurm|5|5|Trample$When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.| Auger Spree|Return to Ravnica|144|C|{1}{B}{R}|Instant|||Target creature gets +4/-4 until end of turn.| Azorius Charm|Return to Ravnica|145|U|{W}{U}|Instant|||Choose one - Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.| Call of the Conclave|Return to Ravnica|146|U|{G}{W}|Sorcery|||Put a 3/3 green Centaur creature token onto the battlefield.| Carnival Hellsteed|Return to Ravnica|147|R|{4}{B}{R}|Creature - Nightmare Horse|5|4|First strike, haste$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Centaur Healer|Return to Ravnica|148|C|{1}{G}{W}|Creature - Centaur Cleric|3|3|When Centaur Healer enters the battlefield, you gain 3 life.| Chemister's Trick|Return to Ravnica|149|C|{U}{R}|Instant|||Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.$Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Palisade Giant|Return to Ravnica|15|R|{4}{W}{W}|Creature - Giant Soldier|2|7|All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.| Collective Blessing|Return to Ravnica|150|R|{3}{G}{G}{W}|Enchantment|||Creatures you control get +3/+3.| Common Bond|Return to Ravnica|151|C|{1}{G}{W}|Instant|||Put a +1/+1 counter on target creature.$Put a +1/+1 counter on target creature.| Corpsejack Menace|Return to Ravnica|152|R|{2}{B}{G}|Creature - Fungus|4|4|If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.| Counterflux|Return to Ravnica|153|R|{U}{U}{R}|Instant|||Counterflux can't be countered.$Counter target spell you don't control.$Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Coursers' Accord|Return to Ravnica|154|C|{4}{G}{W}|Sorcery|||Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Detention Sphere|Return to Ravnica|155|R|{1}{W}{U}|Enchantment|||When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.$When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.| Dramatic Rescue|Return to Ravnica|156|C|{W}{U}|Instant|||Return target creature to its owner's hand. You gain 2 life.| Dreadbore|Return to Ravnica|157|R|{B}{R}|Sorcery|||Destroy target creature or planeswalker.| Dreg Mangler|Return to Ravnica|158|U|{1}{B}{G}|Creature - Plant Zombie|3|3|Haste$Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Epic Experiment|Return to Ravnica|159|M|{X}{U}{R}|Sorcery|||Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.| Phantom General|Return to Ravnica|16|U|{3}{W}|Creature - Spirit Soldier|2|3|Creature tokens you control get +1/+1.| Essence Backlash|Return to Ravnica|160|C|{2}{U}{R}|Instant|||Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.| Fall of the Gavel|Return to Ravnica|161|U|{3}{W}{U}|Instant|||Counter target spell. You gain 5 life.| Firemind's Foresight|Return to Ravnica|162|R|{5}{U}{R}|Instant|||Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.| Goblin Electromancer|Return to Ravnica|163|C|{U}{R}|Creature - Goblin Wizard|2|2|Instant and sorcery spells you cast cost {1} less to cast.| Golgari Charm|Return to Ravnica|164|U|{B}{G}|Instant|||Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.| Grisly Salvage|Return to Ravnica|165|C|{B}{G}|Instant|||Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.| Havoc Festival|Return to Ravnica|166|R|{4}{B}{R}|Enchantment|||Players can't gain life.$At the beginning of each player's upkeep, that player loses half their life, rounded up.| Hellhole Flailer|Return to Ravnica|167|U|{1}{B}{R}|Creature - Ogre Warrior|3|2|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)${2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.| Heroes' Reunion|Return to Ravnica|168|U|{G}{W}|Instant|||Target player gains 7 life.| Hussar Patrol|Return to Ravnica|169|C|{2}{W}{U}|Creature - Human Knight|2|4|Flash (You may cast this spell any time you could cast an instant.)$Vigilance| Precinct Captain|Return to Ravnica|17|R|{W}{W}|Creature - Human Soldier|2|2|First strike$Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.| Hypersonic Dragon|Return to Ravnica|170|R|{3}{U}{R}|Creature - Dragon|4|4|Flying, haste$You may cast sorcery cards as though they had flash. (You may cast them any time you could cast an instant.)| Isperia, Supreme Judge|Return to Ravnica|171|M|{2}{W}{W}{U}{U}|Legendary Creature - Sphinx|6|4|Flying$Whenever a creature attacks you or a planeswalker you control, you may draw a card.| Izzet Charm|Return to Ravnica|172|U|{U}{R}|Instant|||Choose one - Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.| Izzet Staticaster|Return to Ravnica|173|U|{1}{U}{R}|Creature - Human Wizard|0|3|Flash (You may cast this spell any time you could cast an instant.)$Haste${tap}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.| Jarad, Golgari Lich Lord|Return to Ravnica|174|M|{B}{B}{G}{G}|Legendary Creature - Zombie Elf|2|2|Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.${1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.$Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.| Jarad's Orders|Return to Ravnica|175|R|{2}{B}{G}|Sorcery|||Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.| Korozda Guildmage|Return to Ravnica|176|U|{B}{G}|Creature - Elf Shaman|2|2|{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn.${2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.| Lotleth Troll|Return to Ravnica|177|R|{B}{G}|Creature - Zombie Troll|2|1|Trample$Discard a creature card: Put a +1/+1 counter on Lotleth Troll.${B}: Regenerate Lotleth Troll.| Loxodon Smiter|Return to Ravnica|178|R|{1}{G}{W}|Creature - Elephant Soldier|4|4|Loxodon Smiter can't be countered.$If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.| Lyev Skyknight|Return to Ravnica|179|U|{1}{W}{U}|Creature - Human Knight|3|1|Flying$When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)| Rest in Peace|Return to Ravnica|18|R|{1}{W}|Enchantment|||When Rest in Peace enters the battlefield, exile all cards from all graveyards.$If a card or token would be put into a graveyard from anywhere, exile it instead.| Mercurial Chemister|Return to Ravnica|180|R|{3}{U}{R}|Creature - Human Wizard|2|3|{U}, {tap}: Draw two cards.${R}, {tap}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.| New Prahv Guildmage|Return to Ravnica|181|U|{W}{U}|Creature - Human Wizard|2|2|{W}{U}: Target creature gains flying until end of turn.${3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)| Nivix Guildmage|Return to Ravnica|182|U|{U}{R}|Creature - Human Wizard|2|2|{1}{U}{R}: Draw a card, then discard a card.${2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.| Niv-Mizzet, Dracogenius|Return to Ravnica|183|M|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|5|5|Flying$Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.${U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.| Rakdos Charm|Return to Ravnica|184|U|{B}{R}|Instant|||Choose one - Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.| Rakdos Ragemutt|Return to Ravnica|185|U|{3}{B}{R}|Creature - Elemental Hound|3|3|Lifelink, haste| Rakdos Ringleader|Return to Ravnica|186|U|{4}{B}{R}|Creature - Skeleton Warrior|3|1|First strike$Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.${B}: Regenerate Rakdos Ringleader.| Rakdos, Lord of Riots|Return to Ravnica|187|M|{B}{B}{R}{R}|Legendary Creature - Demon|6|6|You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.$Flying, trample$Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.| Rakdos's Return|Return to Ravnica|188|M|{X}{B}{R}|Sorcery|||Rakdos's Return deals X damage to target opponent. That player discards X cards.| Righteous Authority|Return to Ravnica|189|R|{3}{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each card in its controller's hand.$At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.| Rootborn Defenses|Return to Ravnica|19|C|{2}{W}|Instant|||Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)| Risen Sanctuary|Return to Ravnica|190|U|{5}{G}{W}|Creature - Elemental|8|8|Vigilance| Rites of Reaping|Return to Ravnica|191|U|{4}{B}{G}|Sorcery|||Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.| Rix Maadi Guildmage|Return to Ravnica|192|U|{B}{R}|Creature - Human Shaman|2|2|{B}{R}: Target blocking creature gets -1/-1 until end of turn.${B}{R}: Target player who lost life this turn loses 1 life.| Search Warrant|Return to Ravnica|193|C|{W}{U}|Sorcery|||Target player reveals their hand. You gain life equal to the number of cards in that player's hand.| Selesnya Charm|Return to Ravnica|194|U|{G}{W}|Instant|||Choose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.| Skull Rend|Return to Ravnica|195|C|{3}{B}{R}|Sorcery|||Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.| Skymark Roc|Return to Ravnica|196|U|{2}{W}{U}|Creature - Bird|3|3|Flying$Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.| Slaughter Games|Return to Ravnica|197|R|{2}{B}{R}|Sorcery|||Slaughter Games can't be countered.$Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.| Sluiceway Scorpion|Return to Ravnica|198|C|{2}{B}{G}|Creature - Scorpion|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Spawn of Rix Maadi|Return to Ravnica|199|C|{3}{B}{R}|Creature - Horror|5|3|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Armory Guard|Return to Ravnica|2|C|{3}{W}|Creature - Giant Soldier|2|5|Armory Guard has vigilance as long as you control a Gate.| Security Blockade|Return to Ravnica|20|U|{2}{W}|Enchantment - Aura|||Enchant land$When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.$Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to you this turn."| Sphinx's Revelation|Return to Ravnica|200|M|{X}{W}{U}{U}|Instant|||You gain X life and draw X cards.| Supreme Verdict|Return to Ravnica|201|R|{1}{W}{W}{U}|Sorcery|||Supreme Verdict can't be countered.$Destroy all creatures.| Teleportal|Return to Ravnica|202|U|{U}{R}|Sorcery|||Target creature you control gets +1/+0 until end of turn and is unblockable this turn.$Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Thoughtflare|Return to Ravnica|203|U|{3}{U}{R}|Instant|||Draw four cards, then discard two cards.| Treasured Find|Return to Ravnica|204|U|{B}{G}|Sorcery|||Return target card from your graveyard to your hand. Exile Treasured Find.| Trestle Troll|Return to Ravnica|205|C|{1}{B}{G}|Creature - Troll|1|4|Defender$Reach (This creature can block creatures with flying.)${1}{B}{G}: Regenerate Trestle Troll.| Trostani, Selesnya's Voice|Return to Ravnica|206|M|{G}{G}{W}{W}|Legendary Creature - Dryad|2|5|Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.${1}{G}{W}, {tap}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Vitu-Ghazi Guildmage|Return to Ravnica|207|U|{G}{W}|Creature - Dryad Shaman|2|2|{4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield.${2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Vraska the Unseen|Return to Ravnica|208|M|{3}{B}{G}|Legendary Planeswalker - Vraska|||+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.$-3: Destroy target nonland permanent.$-7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."| Wayfaring Temple|Return to Ravnica|209|R|{1}{G}{W}|Creature - Elemental|*|*|Wayfaring Temple's power and toughness are each equal to the number of creatures you control.$Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Selesnya Sentry|Return to Ravnica|21|C|{2}{W}|Creature - Elephant Soldier|3|2|{5}{G}: Regenerate Selesnya Sentry.| Azor's Elocutors|Return to Ravnica|210|R|{3}{WU}{WU}|Creature - Human Advisor|3|5|At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.$Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.| Blistercoil Weird|Return to Ravnica|211|U|{UR}|Creature - Weird|1|1|Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.| Cryptborn Horror|Return to Ravnica|212|R|{1}{BR}{BR}|Creature - Horror|0|0|Trample$Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.| Deathrite Shaman|Return to Ravnica|213|R|{BG}|Creature - Elf Shaman|1|2|{tap}: Exile target land card from a graveyard. Add one mana of any color.${B}, {tap}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.${G}, {tap}: Exile target creature card from a graveyard. You gain 2 life.| Dryad Militant|Return to Ravnica|214|U|{GW}|Creature - Dryad Soldier|2|1|If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.| Frostburn Weird|Return to Ravnica|215|C|{UR}{UR}|Creature - Weird|1|4|{UR}: Frostburn Weird gets +1/-1 until end of turn.| Golgari Longlegs|Return to Ravnica|216|C|{3}{BG}{BG}|Creature - Insect|5|4|| Growing Ranks|Return to Ravnica|217|R|{2}{GW}{GW}|Enchantment|||At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Judge's Familiar|Return to Ravnica|218|U|{WU}|Creature - Bird|1|1|Flying$Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.| Nivmagus Elemental|Return to Ravnica|219|R|{UR}|Creature - Elemental|1|2|Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)| Seller of Songbirds|Return to Ravnica|22|C|{2}{W}|Creature - Human|1|2|When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.| Rakdos Cackler|Return to Ravnica|220|U|{BR}|Creature - Devil|1|1|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Rakdos Shred-Freak|Return to Ravnica|221|C|{BR}{BR}|Creature - Human Berserker|2|1|Haste| Slitherhead|Return to Ravnica|222|U|{BG}|Creature - Plant Zombie|1|1|Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Sundering Growth|Return to Ravnica|223|C|{GW}{GW}|Instant|||Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Vassal Soul|Return to Ravnica|224|C|{1}{WU}{WU}|Creature - Spirit|2|2|Flying| Azorius Keyrune|Return to Ravnica|225|U|{3}|Artifact|||{tap}: Add {W} or {U}.${W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.| Chromatic Lantern|Return to Ravnica|226|R|{3}|Artifact|||Lands you control have "{tap}: Add one mana of any color."${tap}: Add one mana of any color.| Civic Saber|Return to Ravnica|227|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 for each of its colors.$Equip {1}| Codex Shredder|Return to Ravnica|228|U|{1}|Artifact|||{tap}: Target player puts the top card of their library into their graveyard.${5}, {tap}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.| Golgari Keyrune|Return to Ravnica|229|U|{3}|Artifact|||{tap}: Add {B} or {G}.${B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.| Soul Tithe|Return to Ravnica|23|U|{1}{W}|Enchantment - Aura|||Enchant nonland permanent$At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its converted mana cost.| Izzet Keyrune|Return to Ravnica|230|U|{3}|Artifact|||{tap}: Add {U} or {R}.${U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.$Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.| Pithing Needle|Return to Ravnica|231|R|{1}|Artifact|||As Pithing Needle enters the battlefield, name a card.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Rakdos Keyrune|Return to Ravnica|232|U|{3}|Artifact|||{tap}: Add {B} or {R}.${B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.| Selesnya Keyrune|Return to Ravnica|233|U|{3}|Artifact|||{tap}: Add {G} or {W}.${G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.| Street Sweeper|Return to Ravnica|234|U|{6}|Artifact Creature - Construct|4|6|Whenever Street Sweeper attacks, destroy all Auras attached to target land.| Tablet of the Guilds|Return to Ravnica|235|U|{2}|Artifact|||As Tablet of the Guilds enters the battlefield, choose two colors.$Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.| Volatile Rig|Return to Ravnica|236|R|{4}|Artifact Creature - Construct|4|4|Trample$Volatile Rig attacks each turn if able.$Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.$When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.| Azorius Guildgate|Return to Ravnica|237|C||Land - Gate|||Azorius Guildgate enters the battlefield tapped.${tap}: Add {W} or {U}.| Blood Crypt|Return to Ravnica|238|R||Land - Swamp Mountain|||({tap}: Add {B} or {R}.)$As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.| Golgari Guildgate|Return to Ravnica|239|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${tap}: Add {B} or {G}.| Sphere of Safety|Return to Ravnica|24|U|{4}{W}|Enchantment|||Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.| Grove of the Guardian|Return to Ravnica|240|R||Land|||{tap}: Add {C}.${3}{G}{W}, {tap}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.| Hallowed Fountain|Return to Ravnica|241|R||Land - Plains Island|||({tap}: Add {W} or {U}.)$As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.| Izzet Guildgate|Return to Ravnica|242|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${tap}: Add {U} or {R}.| Overgrown Tomb|Return to Ravnica|243|R||Land - Swamp Forest|||({tap}: Add {B} or {G}.)$As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.| Rakdos Guildgate|Return to Ravnica|244|C||Land - Gate|||Rakdos Guildgate enters the battlefield tapped.${tap}: Add {B} or {R}.| Rogue's Passage|Return to Ravnica|245|U||Land|||{tap}: Add {C}.${4}, {tap}: Target creature is unblockable this turn.| Selesnya Guildgate|Return to Ravnica|246|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${tap}: Add {G} or {W}.| Steam Vents|Return to Ravnica|247|R||Land - Island Mountain|||({tap}: Add {U} or {R}.)$As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.| Temple Garden|Return to Ravnica|248|R||Land - Forest Plains|||({tap}: Add {G} or {W}.)$As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.| Transguild Promenade|Return to Ravnica|249|C||Land|||Transguild Promenade enters the battlefield tapped.$When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color.| Sunspire Griffin|Return to Ravnica|25|C|{1}{W}{W}|Creature - Griffin|2|3|Flying| Plains|Return to Ravnica|250|L||Basic Land - Plains|||W| Plains|Return to Ravnica|251|L||Basic Land - Plains|||W| Plains|Return to Ravnica|252|L||Basic Land - Plains|||W| Plains|Return to Ravnica|253|L||Basic Land - Plains|||W| Plains|Return to Ravnica|254|L||Basic Land - Plains|||W| Island|Return to Ravnica|255|L||Basic Land - Island|||U| Island|Return to Ravnica|256|L||Basic Land - Island|||U| Island|Return to Ravnica|257|L||Basic Land - Island|||U| Island|Return to Ravnica|258|L||Basic Land - Island|||U| Island|Return to Ravnica|259|L||Basic Land - Island|||U| Swift Justice|Return to Ravnica|26|C|{W}|Instant|||Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.| Swamp|Return to Ravnica|260|L||Basic Land - Swamp|||B| Swamp|Return to Ravnica|261|L||Basic Land - Swamp|||B| Swamp|Return to Ravnica|262|L||Basic Land - Swamp|||B| Swamp|Return to Ravnica|263|L||Basic Land - Swamp|||B| Swamp|Return to Ravnica|264|L||Basic Land - Swamp|||B| Mountain|Return to Ravnica|265|L||Basic Land - Mountain|||R| Mountain|Return to Ravnica|266|L||Basic Land - Mountain|||R| Mountain|Return to Ravnica|267|L||Basic Land - Mountain|||R| Mountain|Return to Ravnica|268|L||Basic Land - Mountain|||R| Mountain|Return to Ravnica|269|L||Basic Land - Mountain|||R| Trained Caracal|Return to Ravnica|27|C|{W}|Creature - Cat|1|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Forest|Return to Ravnica|270|L||Basic Land - Forest|||G| Forest|Return to Ravnica|271|L||Basic Land - Forest|||G| Forest|Return to Ravnica|272|L||Basic Land - Forest|||G| Forest|Return to Ravnica|273|L||Basic Land - Forest|||G| Forest|Return to Ravnica|274|L||Basic Land - Forest|||G| Trostani's Judgment|Return to Ravnica|28|C|{5}{W}|Instant|||Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Aquus Steed|Return to Ravnica|29|U|{3}{U}|Creature - Beast|1|3|{2}{U}, {tap}: Target creature gets -2/-0 until end of turn.| Arrest|Return to Ravnica|3|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Blustersquall|Return to Ravnica|30|U|{U}|Instant|||Tap target creature you don't control.$Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Cancel|Return to Ravnica|31|C|{1}{U}{U}|Instant|||Counter target spell.| Chronic Flooding|Return to Ravnica|32|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, its controller puts the top three cards of their library into their graveyard.| Conjured Currency|Return to Ravnica|33|R|{5}{U}|Enchantment|||At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.| Crosstown Courier|Return to Ravnica|34|C|{1}{U}|Creature - Vedalken|2|1|Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.| Cyclonic Rift|Return to Ravnica|35|R|{1}{U}|Instant|||Return target nonland permanent you don't control to its owner's hand.$Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Dispel|Return to Ravnica|36|C|{U}|Instant|||Counter target instant spell.| Doorkeeper|Return to Ravnica|37|C|{1}{U}|Creature - Homunculus|0|4|Defender${2}{U}, {tap}: Target player puts the top X cards of their library into their graveyard, where X is the number of creatures with defender you control.| Downsize|Return to Ravnica|38|C|{U}|Instant|||Target creature you don't control gets -4/-0 until end of turn.$Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Faerie Impostor|Return to Ravnica|39|U|{U}|Creature - Faerie Rogue|2|1|Flying$When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.| Avenging Arrow|Return to Ravnica|4|C|{2}{W}|Instant|||Destroy target creature that dealt damage this turn.| Hover Barrier|Return to Ravnica|40|U|{2}{U}|Creature - Illusion Wall|0|6|Defender, flying| Inaction Injunction|Return to Ravnica|41|C|{1}{U}|Sorcery|||Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)$Draw a card.| Inspiration|Return to Ravnica|42|C|{3}{U}|Instant|||Target player draws two cards.| Isperia's Skywatch|Return to Ravnica|43|C|{5}{U}|Creature - Vedalken Knight|3|3|Flying$When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)| Jace, Architect of Thought|Return to Ravnica|44|M|{2}{U}{U}|Legendary Planeswalker - Jace|||+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.$-2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.$-8: For each player, search that player's library for a nonland card and exile it, then that player shuffles their library. You may cast those cards without paying their mana costs.| Mizzium Skin|Return to Ravnica|45|C|{U}|Instant|||Target creature you control gets +0/+1 and gains hexproof until end of turn.$Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Paralyzing Grasp|Return to Ravnica|46|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.| Psychic Spiral|Return to Ravnica|47|U|{4}{U}|Instant|||Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of their library into their graveyard.| Runewing|Return to Ravnica|48|C|{3}{U}|Creature - Bird|2|2|Flying$When Runewing dies, draw a card.| Search the City|Return to Ravnica|49|R|{4}{U}|Enchantment|||When Search the City enters the battlefield, exile the top five cards of your library.$Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.| Azorius Arrester|Return to Ravnica|5|C|{1}{W}|Creature - Human Soldier|2|1|When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)| Skyline Predator|Return to Ravnica|50|U|{4}{U}{U}|Creature - Drake|3|4|Flash (You may cast this spell any time you could cast an instant.)$Flying| Soulsworn Spirit|Return to Ravnica|51|U|{3}{U}|Creature - Spirit|2|1|Soulsworn Spirit is unblockable.$When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)| Sphinx of the Chimes|Return to Ravnica|52|R|{4}{U}{U}|Creature - Sphinx|5|6|Flying$Discard two nonland cards with the same name: Draw four cards.| Stealer of Secrets|Return to Ravnica|53|C|{2}{U}|Creature - Human Rogue|2|2|Whenever Stealer of Secrets deals combat damage to a player, draw a card.| Syncopate|Return to Ravnica|54|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Tower Drake|Return to Ravnica|55|C|{2}{U}|Creature - Drake|2|1|Flying${W}: Tower Drake gets +0/+1 until end of turn.| Voidwielder|Return to Ravnica|56|C|{4}{U}|Creature - Human Wizard|1|4|When Voidwielder enters the battlefield, you may return target creature to its owner's hand.| Assassin's Strike|Return to Ravnica|57|U|{4}{B}{B}|Sorcery|||Destroy target creature. Its controller discards a card.| Catacomb Slug|Return to Ravnica|58|C|{4}{B}|Creature - Slug|2|6|| Cremate|Return to Ravnica|59|C|{B}|Instant|||Exile target card from a graveyard.$Draw a card.| Azorius Justiciar|Return to Ravnica|6|U|{2}{W}{W}|Creature - Human Wizard|2|2|When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)| Daggerdrome Imp|Return to Ravnica|60|C|{1}{B}|Creature - Imp|1|1|Flying$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Dark Revenant|Return to Ravnica|61|U|{3}{B}|Creature - Spirit|2|2|Flying$When Dark Revenant dies, put it on top of its owner's library.| Dead Reveler|Return to Ravnica|62|C|{2}{B}|Creature - Zombie|2|3|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Desecration Demon|Return to Ravnica|63|R|{2}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.| Destroy the Evidence|Return to Ravnica|64|C|{4}{B}|Sorcery|||Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.| Deviant Glee|Return to Ravnica|65|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."| Drainpipe Vermin|Return to Ravnica|66|C|{B}|Creature - Rat|1|1|When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.| Grave Betrayal|Return to Ravnica|67|R|{5}{B}{B}|Enchantment|||Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.| Grim Roustabout|Return to Ravnica|68|C|{1}{B}|Creature - Skeleton Warrior|1|1|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)${1}{B}: Regenerate Grim Roustabout.| Launch Party|Return to Ravnica|69|C|{3}{B}|Instant|||As an additional cost to cast Launch Party, sacrifice a creature.$Destroy target creature. Its controller loses 2 life.| Bazaar Krovod|Return to Ravnica|7|U|{4}{W}|Creature - Beast|2|5|Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.| Mind Rot|Return to Ravnica|70|C|{2}{B}|Sorcery|||Target player discards two cards.| Necropolis Regent|Return to Ravnica|71|M|{3}{B}{B}{B}|Creature - Vampire|6|5|Flying$Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.| Ogre Jailbreaker|Return to Ravnica|72|C|{3}{B}|Creature - Ogre Rogue|4|4|Defender$Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.| Pack Rat|Return to Ravnica|73|R|{1}{B}|Creature - Rat|*|*|Pack Rat's power and toughness are each equal to the number of Rats you control.${2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.| Perilous Shadow|Return to Ravnica|74|C|{2}{B}{B}|Creature - Insect Shade|0|4|{1}{B}: Perilous Shadow gets +2/+2 until end of turn.| Sewer Shambler|Return to Ravnica|75|C|{2}{B}|Creature - Zombie|2|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)$Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Shrieking Affliction|Return to Ravnica|76|U|{B}|Enchantment|||At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.| Slum Reaper|Return to Ravnica|77|U|{3}{B}|Creature - Horror|4|2|When Slum Reaper enters the battlefield, each player sacrifices a creature.| Stab Wound|Return to Ravnica|78|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.$At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.| Tavern Swindler|Return to Ravnica|79|U|{1}{B}|Creature - Human Rogue|2|2|{tap}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.| Concordia Pegasus|Return to Ravnica|8|C|{1}{W}|Creature - Pegasus|1|3|Flying| Terrus Wurm|Return to Ravnica|80|C|{6}{B}|Creature - Zombie Wurm|5|5|Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Thrill-Kill Assassin|Return to Ravnica|81|U|{1}{B}|Creature - Human Assassin|1|2|Deathtouch$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Ultimate Price|Return to Ravnica|82|U|{1}{B}|Instant|||Destroy target monocolored creature.| Underworld Connections|Return to Ravnica|83|R|{1}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Pay 1 life: Draw a card."| Zanikev Locust|Return to Ravnica|84|U|{5}{B}|Creature - Insect|3|3|Flying$Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Annihilating Fire|Return to Ravnica|85|C|{1}{R}{R}|Instant|||Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.| Ash Zealot|Return to Ravnica|86|R|{R}{R}|Creature - Human Warrior|2|2|First strike, haste$Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.| Batterhorn|Return to Ravnica|87|C|{4}{R}|Creature - Beast|4|3|When Batterhorn enters the battlefield, you may destroy target artifact.| Bellows Lizard|Return to Ravnica|88|C|{R}|Creature - Lizard|1|1|{1}{R}: Bellows Lizard gets +1/+0 until end of turn.| Bloodfray Giant|Return to Ravnica|89|U|{2}{R}{R}|Creature - Giant|4|3|Trample$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Ethereal Armor|Return to Ravnica|9|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each enchantment you control and has first strike.| Chaos Imps|Return to Ravnica|90|R|{4}{R}{R}|Creature - Imp|6|5|Flying$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)$Chaos Imps has trample as long as it has a +1/+1 counter on it.| Cobblebrute|Return to Ravnica|91|C|{3}{R}|Creature - Elemental|5|2|| Dynacharge|Return to Ravnica|92|C|{R}|Instant|||Target creature you control gets +2/+0 until end of turn.$Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Electrickery|Return to Ravnica|93|C|{R}|Instant|||Electrickery deals 1 damage to target creature you don't control.$Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Explosive Impact|Return to Ravnica|94|C|{5}{R}|Instant|||Explosive Impact deals 5 damage to any target.| Goblin Rally|Return to Ravnica|95|U|{3}{R}{R}|Sorcery|||Put four 1/1 red Goblin creature tokens onto the battlefield.| Gore-House Chainwalker|Return to Ravnica|96|C|{1}{R}|Creature - Human Warrior|2|1|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Guild Feud|Return to Ravnica|97|R|{5}{R}|Enchantment|||At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.| Guttersnipe|Return to Ravnica|98|U|{2}{R}|Creature - Goblin Shaman|2|2|Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.| Lobber Crew|Return to Ravnica|99|C|{2}{R}|Creature - Goblin Warrior|0|4|Defender${tap}: Lobber Crew deals 1 damage to each opponent.$Whenever you cast a multicolored spell, untap Lobber Crew.| Animate Dead|Revised Edition|1|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Deathlace|Revised Edition|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| Elvish Archers|Revised Edition|100|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fastbond|Revised Edition|101|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Fog|Revised Edition|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Revised Edition|103|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Fungusaur|Revised Edition|104|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Gaea's Liege|Revised Edition|105|R|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Giant Growth|Revised Edition|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Revised Edition|107|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Revised Edition|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Revised Edition|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Demonic Attorney|Revised Edition|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of their library.| Instill Energy|Revised Edition|110|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Revised Edition|111|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Revised Edition|112|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of their choice.| Ley Druid|Revised Edition|113|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lifeforce|Revised Edition|114|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Lifelace|Revised Edition|115|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| Living Artifact|Revised Edition|116|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Revised Edition|117|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Revised Edition|118|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Lure|Revised Edition|119|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Demonic Hordes|Revised Edition|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Regeneration|Revised Edition|120|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Revised Edition|121|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Revised Edition|122|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Revised Edition|123|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stream of Life|Revised Edition|124|C|{X}{G}|Sorcery|||Target player gains X life.| Thicket Basilisk|Revised Edition|125|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Timber Wolves|Revised Edition|126|R|{G}|Creature - Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Titania's Song|Revised Edition|127|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| Tranquility|Revised Edition|128|C|{2}{G}|Sorcery|||Destroy all enchantments.| Tsunami|Revised Edition|129|U|{3}{G}|Sorcery|||Destroy all Islands.| Demonic Tutor|Revised Edition|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Verduran Enchantress|Revised Edition|130|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Wall of Brambles|Revised Edition|131|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wall of Ice|Revised Edition|132|U|{2}{G}|Creature - Wall|0|7|Defender (This creature can't attack.)| Wall of Wood|Revised Edition|133|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Wanderlust|Revised Edition|134|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| War Mammoth|Revised Edition|135|C|{3}{G}|Creature - Elephant|3|3|Trample| Web|Revised Edition|136|R|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Wild Growth|Revised Edition|137|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Atog|Revised Edition|138|C|{1}{R}|Creature - Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| Burrowing|Revised Edition|139|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Drain Life|Revised Edition|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Chaoslace|Revised Edition|140|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| Disintegrate|Revised Edition|141|C|{X}{R}|Sorcery|||Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Revised Edition|142|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dwarven Warriors|Revised Edition|143|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Dwarven Weaponsmith|Revised Edition|144|U|{1}{R}|Creature - Dwarf Artificer|1|1|{tap}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.| Earth Elemental|Revised Edition|145|U|{3}{R}{R}|Creature - Elemental|4|5|| Earthbind|Revised Edition|146|C|{R}|Enchantment - Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| Earthquake|Revised Edition|147|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Fire Elemental|Revised Edition|148|U|{3}{R}{R}|Creature - Elemental|5|4|| Fireball|Revised Edition|149|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Drudge Skeletons|Revised Edition|15|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Firebreathing|Revised Edition|150|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flashfires|Revised Edition|151|U|{3}{R}|Sorcery|||Destroy all Plains.| Fork|Revised Edition|152|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| Goblin Balloon Brigade|Revised Edition|153|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin King|Revised Edition|154|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Granite Gargoyle|Revised Edition|155|R|{2}{R}|Creature - Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| Gray Ogre|Revised Edition|156|C|{2}{R}|Creature - Ogre|2|2|| Hill Giant|Revised Edition|157|C|{3}{R}|Creature - Giant|3|3|| Hurloon Minotaur|Revised Edition|158|C|{1}{R}{R}|Creature - Minotaur|2|3|| Keldon Warlord|Revised Edition|159|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| El-Hajjaj|Revised Edition|16|R|{1}{B}{B}|Creature - Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| Kird Ape|Revised Edition|160|C|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Lightning Bolt|Revised Edition|161|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Magnetic Mountain|Revised Edition|162|R|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.| Mountain|Revised Edition|162|L||Basic Land - Mountain|||R| Mana Flare|Revised Edition|163|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.| Manabarbs|Revised Edition|164|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mijae Djinn|Revised Edition|165|R|{R}{R}{R}|Creature - Djinn|6|3|Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.| Mons's Goblin Raiders|Revised Edition|166|C|{R}|Creature - Goblin|1|1|| Orcish Artillery|Revised Edition|167|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Orcish Oriflamme|Revised Edition|168|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Power Surge|Revised Edition|169|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.| Erg Raiders|Revised Edition|17|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| Red Elemental Blast|Revised Edition|170|C|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Roc of Kher Ridges|Revised Edition|171|R|{3}{R}|Creature - Bird|3|3|Flying| Rock Hydra|Revised Edition|172|R|{X}{R}{R}|Creature - Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| Sacrifice|Revised Edition|173|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add an amount of {B} equal to the sacrificed creature's converted mana cost.| Sedge Troll|Revised Edition|173|R|{2}{R}|Creature - Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.${B}: Regenerate Sedge Troll.| Shatter|Revised Edition|174|C|{1}{R}|Instant|||Destroy target artifact.| Shatterstorm|Revised Edition|175|U|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Shivan Dragon|Revised Edition|176|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Revised Edition|177|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Revised Edition|178|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Revised Edition|179|C|{2}{R}|Sorcery|||Destroy target land.| Evil Presence|Revised Edition|18|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Tunnel|Revised Edition|180|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| Uthden Troll|Revised Edition|181|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wall of Fire|Revised Edition|182|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Revised Edition|183|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Wheel of Fortune|Revised Edition|184|R|{2}{R}|Sorcery|||Each player discards their hand and draws seven cards.| Animate Wall|Revised Edition|185|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Armageddon|Revised Edition|186|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Revised Edition|187|R|{1}{W}|Sorcery|||Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Lance|Revised Edition|211|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.| Benalish Hero|Revised Edition|188|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Black Ward|Revised Edition|189|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| Fear|Revised Edition|19|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Blessing|Revised Edition|190|R|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Blue Ward|Revised Edition|191|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| Castle|Revised Edition|192|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Black|Revised Edition|193|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Revised Edition|194|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Revised Edition|195|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Revised Edition|196|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Revised Edition|197|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Conversion|Revised Edition|198|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Crusade|Revised Edition|199|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Bad Moon|Revised Edition|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Frozen Shade|Revised Edition|20|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Death Ward|Revised Edition|200|C|{W}|Instant|||Regenerate target creature.| Disenchant|Revised Edition|201|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Eye for an Eye|Revised Edition|202|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| Farmstead|Revised Edition|203|R|{W}{W}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| Green Ward|Revised Edition|204|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| Guardian Angel|Revised Edition|205|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| Healing Salve|Revised Edition|206|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Holy Armor|Revised Edition|207|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| Holy Strength|Revised Edition|208|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Island Sanctuary|Revised Edition|209|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Gloom|Revised Edition|21|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Karma|Revised Edition|210|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.| Mesa Pegasus|Revised Edition|212|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Northern Paladin|Revised Edition|213|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Pearled Unicorn|Revised Edition|214|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Revised Edition|215|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if they own Personal Incarnation.$When Personal Incarnation dies, its owner loses half their life, rounded up.| Purelace|Revised Edition|216|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Revised Edition|217|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Resurrection|Revised Edition|218|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Reverse Damage|Revised Edition|219|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Howl from Beyond|Revised Edition|22|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Reverse Polarity|Revised Edition|220|U|{W}{W}|Instant|||You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.| Righteousness|Revised Edition|221|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Revised Edition|222|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Savannah Lions|Revised Edition|223|R|{W}|Creature - Cat|2|1|| Savannah|Revised Edition|297|R||Land - Forest Plains|||| Serra Angel|Revised Edition|224|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Swords to Plowshares|Revised Edition|225|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Veteran Bodyguard|Revised Edition|226|R|{3}{W}{W}|Creature - Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| Wall of Swords|Revised Edition|227|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| White Knight|Revised Edition|228|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| White Ward|Revised Edition|229|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| Hypnotic Specter|Revised Edition|23|U|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Wrath of God|Revised Edition|230|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Aladdin's Lamp|Revised Edition|231|R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| Aladdin's Ring|Revised Edition|232|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to any target.| Ankh of Mishra|Revised Edition|233|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Armageddon Clock|Revised Edition|234|R|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| Basalt Monolith|Revised Edition|235|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {C}{C}{C}.${3}: Untap Basalt Monolith.| Black Vise|Revised Edition|236|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.| Bottle of Suleiman|Revised Edition|237|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Brass Man|Revised Edition|238|U|{1}|Artifact Creature - Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| Celestial Prism|Revised Edition|239|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color.| Lord of the Pit|Revised Edition|24|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Clockwork Beast|Revised Edition|240|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Conservator|Revised Edition|241|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Crystal Rod|Revised Edition|242|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Dancing Scimitar|Revised Edition|243|R|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Dingus Egg|Revised Edition|244|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Revised Edition|245|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Dragon Engine|Revised Edition|246|R|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Ebony Horse|Revised Edition|247|R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Flying Carpet|Revised Edition|248|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Glasses of Urza|Revised Edition|249|U|{1}|Artifact|||{tap}: Look at target player's hand.| Mind Twist|Revised Edition|25|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Helm of Chatzuk|Revised Edition|250|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Revised Edition|251|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Iron Star|Revised Edition|252|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Revised Edition|253|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Ivory Tower|Revised Edition|254|R|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Jade Monolith|Revised Edition|255|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jandor's Ring|Revised Edition|256|R|{6}|Artifact|||{2}, {tap}, Discard the last card you drew this turn: Draw a card.| Jandor's Saddlebags|Revised Edition|257|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| Jayemdae Tome|Revised Edition|258|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Juggernaut|Revised Edition|259|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Nether Shadow|Revised Edition|26|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Kormus Bell|Revised Edition|260|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Revised Edition|261|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Living Wall|Revised Edition|262|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| Mana Vault|Revised Edition|263|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {C}{C}{C}.| Meekstone|Revised Edition|264|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Millstone|Revised Edition|265|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of their library into their graveyard.| Mishra's War Machine|Revised Edition|266|R|{7}|Artifact Creature - Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.| Nevinyrral's Disk|Revised Edition|267|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obsianus Golem|Revised Edition|268|U|{6}|Artifact Creature - Golem|4|6|| Onulet|Revised Edition|269|R|{3}|Artifact Creature - Construct|2|2|When Onulet dies, you gain 2 life.| Nettling Imp|Revised Edition|27|U|{2}{B}|Creature - Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| Ornithopter|Revised Edition|270|U|{0}|Artifact Creature - Thopter|0|2|Flying| Primal Clay|Revised Edition|271|R|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Rocket Launcher|Revised Edition|272|R|{4}|Artifact|||{2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.| Rod of Ruin|Revised Edition|273|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Sol Ring|Revised Edition|274|U|{1}|Artifact|||{tap}: Add {C}{C}.| Soul Net|Revised Edition|275|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Sunglasses of Urza|Revised Edition|276|R|{3}|Artifact|||You may spend white mana as though it were red mana.| The Hive|Revised Edition|277|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| The Rack|Revised Edition|278|U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.| Throne of Bone|Revised Edition|279|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Nightmare|Revised Edition|28|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Winter Orb|Revised Edition|280|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Revised Edition|281|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Badlands|Revised Edition|282|R||Land - Swamp Mountain|||| Bayou|Revised Edition|283|R||Land - Swamp Forest|||| Forest|Revised Edition|284|L||Basic Land - Forest|||G| Island|Revised Edition|287|L||Basic Land - Island|||U| Paralyze|Revised Edition|29|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If they do, untap the creature.| Plains|Revised Edition|293|L||Basic Land - Plains|||W| Plateau|Revised Edition|296|R||Land - Mountain Plains|||| Scrubland|Revised Edition|298|R||Land - Plains Swamp|||| Swamp|Revised Edition|299|L||Basic Land - Swamp|||B| Black Knight|Revised Edition|3|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Pestilence|Revised Edition|30|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Taiga|Revised Edition|302|R||Land - Mountain Forest|||| Tropical Island|Revised Edition|303|R||Land - Forest Island|||| Tundra|Revised Edition|304|R||Land - Plains Island|||| Underground Sea|Revised Edition|305|R||Land - Island Swamp|||| Volcanic Island|Revised Edition|306|R||Land - Island Mountain|||| Plague Rats|Revised Edition|31|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Raise Dead|Revised Edition|32|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Revised Edition|33|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Scathe Zombies|Revised Edition|35|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Revised Edition|36|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Revised Edition|37|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Simulacrum|Revised Edition|38|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| Sorceress Queen|Revised Edition|39|R|{1}{B}{B}|Creature - Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| Bog Wraith|Revised Edition|4|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Terror|Revised Edition|40|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Unholy Strength|Revised Edition|41|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Wall of Bone|Revised Edition|42|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Revised Edition|43|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Revised Edition|44|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Will-o'-the-Wisp|Revised Edition|45|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Zombie Master|Revised Edition|46|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Air Elemental|Revised Edition|47|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Animate Artifact|Revised Edition|48|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Blue Elemental Blast|Revised Edition|49|C|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Contract from Below|Revised Edition|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| Braingeyser|Revised Edition|50|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| Clone|Revised Edition|51|U|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Control Magic|Revised Edition|52|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Copy Artifact|Revised Edition|53|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| Counterspell|Revised Edition|54|U|{U}{U}|Instant|||Counter target spell.| Creature Bond|Revised Edition|55|C|{1}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| Drain Power|Revised Edition|56|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land they control. Then put all mana from that player's mana pool into yours.| Energy Flux|Revised Edition|57|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Feedback|Revised Edition|58|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Revised Edition|59|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Cursed Land|Revised Edition|6|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Hurkyl's Recall|Revised Edition|60|R|{1}{U}|Instant|||Return all artifacts target player owns to their hand.| Island Fish Jasconius|Revised Edition|61|R|{4}{U}{U}{U}|Creature - Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| Jump|Revised Edition|62|C|{U}|Instant|||Target creature gains flying until end of turn.| Lifetap|Revised Edition|63|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Lord of Atlantis|Revised Edition|64|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Revised Edition|65|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Mahamoti Djinn|Revised Edition|66|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Short|Revised Edition|67|R|{2}{U}|Instant|||Tap all lands target player controls and empty their mana pool.| Merfolk of the Pearl Trident|Revised Edition|68|C|{U}|Creature - Merfolk|1|1|| Phantasmal Forces|Revised Edition|69|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Dark Ritual|Revised Edition|7|C|{B}|Instant|||Add {B}{B}{B}.| Phantasmal Terrain|Revised Edition|70|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Phantom Monster|Revised Edition|71|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Revised Edition|72|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to any target.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Revised Edition|73|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Revised Edition|74|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Prodigal Sorcerer|Revised Edition|75|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Psychic Venom|Revised Edition|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Reconstruction|Revised Edition|77|C|{U}|Sorcery|||Return target artifact card from your graveyard to your hand.| Sea Serpent|Revised Edition|78|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Serendib Efreet|Revised Edition|79|R|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Darkpact|Revised Edition|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| Siren's Call|Revised Edition|80|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| Sleight of Mind|Revised Edition|81|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Spell Blast|Revised Edition|82|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Stasis|Revised Edition|83|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Revised Edition|84|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Thoughtlace|Revised Edition|85|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| Unstable Mutation|Revised Edition|86|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| Unsummon|Revised Edition|87|C|{U}|Instant|||Return target creature to its owner's hand.| Vesuvan Doppelganger|Revised Edition|88|R|{3}{U}{U}|Creature - Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| Volcanic Eruption|Revised Edition|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.| Deathgrip|Revised Edition|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Wall of Air|Revised Edition|90|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Water|Revised Edition|91|U|{1}{U}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| Water Elemental|Revised Edition|92|U|{3}{U}{U}|Creature - Elemental|5|4|| Aspect of Wolf|Revised Edition|93|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Birds of Paradise|Revised Edition|94|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Channel|Revised Edition|95|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.| Cockatrice|Revised Edition|96|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Wurm|Revised Edition|97|C|{4}{G}{G}|Creature - Wurm|6|4|| Crumble|Revised Edition|98|U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| Desert Twister|Revised Edition|99|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| All Is Dust|Rise of the Eldrazi|1|M|{7}|Tribal Sorcery - Eldrazi|||Each player sacrifices all colored permanents they control.| Skittering Invasion|Rise of the Eldrazi|10|U|{7}|Tribal Sorcery - Eldrazi|||Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Consume the Meek|Rise of the Eldrazi|100|R|{3}{B}{B}|Instant|||Destroy each creature with converted mana cost 3 or less. They can't be regenerated.| Consuming Vapors|Rise of the Eldrazi|101|R|{3}{B}|Sorcery|||Target player sacrifices a creature. You gain life equal to that creature's toughness.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Contaminated Ground|Rise of the Eldrazi|102|C|{1}{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.$Whenever enchanted land becomes tapped, its controller loses 2 life.| Corpsehatch|Rise of the Eldrazi|103|U|{3}{B}{B}|Sorcery|||Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Curse of Wizardry|Rise of the Eldrazi|104|U|{2}{B}{B}|Enchantment|||As Curse of Wizardry enters the battlefield, choose a color.$Whenever a player casts a spell of the chosen color, that player loses 1 life.| Death Cultist|Rise of the Eldrazi|105|C|{B}|Creature - Human Wizard|1|1|Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.| Demonic Appetite|Rise of the Eldrazi|106|C|{B}|Enchantment - Aura|||Enchant creature you control$Enchanted creature gets +3/+3.$At the beginning of your upkeep, sacrifice a creature.| Drana, Kalastria Bloodchief|Rise of the Eldrazi|107|R|{3}{B}{B}|Legendary Creature - Vampire Shaman|4|4|Flying${X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.| Dread Drone|Rise of the Eldrazi|108|C|{4}{B}|Creature - Eldrazi Drone|4|1|When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Escaped Null|Rise of the Eldrazi|109|U|{3}{B}|Creature - Zombie Berserker|1|2|Lifelink$Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.| Spawnsire of Ulamog|Rise of the Eldrazi|11|R|{10}|Creature - Eldrazi|7|11|Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)${4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."${2}0: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.| Essence Feed|Rise of the Eldrazi|110|C|{5}{B}|Sorcery|||Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Gloomhunter|Rise of the Eldrazi|111|C|{2}{B}|Creature - Bat|2|1|Flying| Guul Draz Assassin|Rise of the Eldrazi|112|R|{B}|Creature - Vampire Assassin|1|1|Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-3$2/2${B}, {tap}: Target creature gets -2/-2 until end of turn.$LEVEL 4+$4/4${B}, {tap}: Target creature gets -4/-4 until end of turn.| Hellcarver Demon|Rise of the Eldrazi|113|M|{3}{B}{B}{B}|Creature - Demon|6|6|Flying$Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.| Induce Despair|Rise of the Eldrazi|114|C|{2}{B}|Instant|||As an additional cost to cast Induce Despair, reveal a creature card from your hand.$Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.| Inquisition of Kozilek|Rise of the Eldrazi|115|U|{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.| Last Kiss|Rise of the Eldrazi|116|C|{2}{B}|Instant|||Last Kiss deals 2 damage to target creature and you gain 2 life.| Mortician Beetle|Rise of the Eldrazi|117|R|{B}|Creature - Insect|1|1|Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.| Nighthaze|Rise of the Eldrazi|118|C|{B}|Sorcery|||Target creature gains swampwalk until end of turn.$Draw a card.| Nirkana Cutthroat|Rise of the Eldrazi|119|U|{2}{B}|Creature - Vampire Warrior|3|2|Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$4/3$Deathtouch$LEVEL 3+$5/4$First strike, deathtouch| Ulamog, the Infinite Gyre|Rise of the Eldrazi|12|M|{11}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Infinite Gyre, destroy target permanent.$Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)$Ulamog is indestructible.$When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.| Nirkana Revenant|Rise of the Eldrazi|120|M|{4}{B}{B}|Creature - Vampire Shade|4|4|Whenever you tap a Swamp for mana, add {B} (in addition to the mana the land produces).${B}: Nirkana Revenant gets +1/+1 until end of turn.| Null Champion|Rise of the Eldrazi|121|C|{1}{B}|Creature - Zombie Warrior|1|1|Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$4/2$$LEVEL 4+$7/3${B}: Regenerate Null Champion.| Pawn of Ulamog|Rise of the Eldrazi|122|U|{1}{B}{B}|Creature - Vampire Shaman|2|2|Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Perish the Thought|Rise of the Eldrazi|123|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.| Pestilence Demon|Rise of the Eldrazi|124|R|{5}{B}{B}{B}|Creature - Demon|7|6|Flying${B}: Pestilence Demon deals 1 damage to each creature and each player.| Repay in Kind|Rise of the Eldrazi|125|R|{5}{B}{B}|Sorcery|||Each player's life total becomes the lowest life total among all players.| Shrivel|Rise of the Eldrazi|126|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Skeletal Wurm|Rise of the Eldrazi|127|U|{7}{B}|Creature - Skeleton Wurm|7|6|{B}: Regenerate Skeletal Wurm.| Suffer the Past|Rise of the Eldrazi|128|U|{X}{B}|Instant|||Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.| Thought Gorger|Rise of the Eldrazi|129|R|{2}{B}{B}|Creature - Horror|2|2|Trample$When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.$When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.| Ulamog's Crusher|Rise of the Eldrazi|13|C|{8}|Creature - Eldrazi|8|8|Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)$Ulamog's Crusher attacks each turn if able.| Vendetta|Rise of the Eldrazi|130|C|{B}|Instant|||Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.| Virulent Swipe|Rise of the Eldrazi|131|U|{B}|Instant|||Target creature gets +2/+0 and gains deathtouch until end of turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Zof Shade|Rise of the Eldrazi|132|C|{3}{B}|Creature - Shade|2|2|{2}{B}: Zof Shade gets +2/+2 until end of turn.| Zulaport Enforcer|Rise of the Eldrazi|133|C|{B}|Creature - Human Warrior|1|1|Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$3/3$$LEVEL 3+$5/5$Zulaport Enforcer can't be blocked except by black creatures.| Akoum Boulderfoot|Rise of the Eldrazi|134|U|{4}{R}{R}|Creature - Giant Warrior|4|5|When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.| Battle Rampart|Rise of the Eldrazi|135|C|{2}{R}|Creature - Wall|1|3|Defender${tap}: Target creature gains haste until end of turn.| Battle-Rattle Shaman|Rise of the Eldrazi|136|C|{3}{R}|Creature - Goblin Shaman|2|2|At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.| Brimstone Mage|Rise of the Eldrazi|137|U|{2}{R}|Creature - Human Shaman|2|2|Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$2/3${tap}: Brimstone Mage deals 1 damage to any target.$LEVEL 3+$2/4${tap}: Brimstone Mage deals 3 damage to any target.| Brood Birthing|Rise of the Eldrazi|138|C|{1}{R}|Sorcery|||If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}." Otherwise, put one of those tokens onto the battlefield.| Conquering Manticore|Rise of the Eldrazi|139|R|{4}{R}{R}|Creature - Manticore|5|5|Flying$When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Affa Guard Hound|Rise of the Eldrazi|14|U|{2}{W}|Creature - Hound|2|2|Flash$When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.| Devastating Summons|Rise of the Eldrazi|140|R|{R}|Sorcery|||As an additional cost to cast Devastating Summons, sacrifice X lands.$Put two X/X red Elemental creature tokens onto the battlefield.| Disaster Radius|Rise of the Eldrazi|141|R|{5}{R}{R}|Sorcery|||As an additional cost to cast Disaster Radius, reveal a creature card from your hand.$Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.| Emrakul's Hatcher|Rise of the Eldrazi|142|C|{4}{R}|Creature - Eldrazi Drone|3|3|When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Explosive Revelation|Rise of the Eldrazi|143|U|{3}{R}{R}|Sorcery|||Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.| Fissure Vent|Rise of the Eldrazi|144|C|{3}{R}{R}|Sorcery|||Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.| Flame Slash|Rise of the Eldrazi|145|C|{R}|Sorcery|||Flame Slash deals 4 damage to target creature.| Forked Bolt|Rise of the Eldrazi|146|U|{R}|Sorcery|||Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.| Goblin Arsonist|Rise of the Eldrazi|147|C|{R}|Creature - Goblin Shaman|1|1|When Goblin Arsonist dies, you may have it deal 1 damage to any target.| Goblin Tunneler|Rise of the Eldrazi|148|C|{1}{R}|Creature - Goblin Rogue|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Grotag Siege-Runner|Rise of the Eldrazi|149|C|{1}{R}|Creature - Goblin Rogue|2|1|{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.| Caravan Escort|Rise of the Eldrazi|15|C|{W}|Creature - Human Knight|1|1|Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$2/2$$LEVEL 5+$5/5$First strike| Heat Ray|Rise of the Eldrazi|150|C|{X}{R}|Instant|||Heat Ray deals X damage to target creature.| Hellion Eruption|Rise of the Eldrazi|151|R|{5}{R}|Sorcery|||Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.| Kargan Dragonlord|Rise of the Eldrazi|152|M|{R}{R}|Creature - Human Warrior|2|2|Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 4-7$4/4$Flying$LEVEL 8+$8/8$Flying, trample${R}: Kargan Dragonlord gets +1/+0 until end of turn.| Kiln Fiend|Rise of the Eldrazi|153|C|{1}{R}|Creature - Elemental Beast|1|2|Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.| Lagac Lizard|Rise of the Eldrazi|154|C|{3}{R}|Creature - Lizard|3|3|| Lavafume Invoker|Rise of the Eldrazi|155|C|{2}{R}|Creature - Goblin Shaman|2|2|{8}: Creatures you control get +3/+0 until end of turn.| Lord of Shatterskull Pass|Rise of the Eldrazi|156|R|{3}{R}|Creature - Minotaur Shaman|3|3|Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-5$6/6$$LEVEL 6+$6/6$Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.| Lust for War|Rise of the Eldrazi|157|U|{2}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.$Enchanted creature attacks each turn if able.| Magmaw|Rise of the Eldrazi|158|R|{3}{R}{R}|Creature - Elemental|4|4|{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.| Ogre Sentry|Rise of the Eldrazi|159|C|{1}{R}|Creature - Ogre Warrior|3|3|Defender| Dawnglare Invoker|Rise of the Eldrazi|16|C|{2}{W}|Creature - Kor Wizard|2|1|Flying${8}: Tap all creatures target player controls.| Rage Nimbus|Rise of the Eldrazi|160|R|{2}{R}|Creature - Elemental|5|3|Defender, flying${1}{R}: Target creature attacks this turn if able.| Raid Bombardment|Rise of the Eldrazi|161|C|{2}{R}|Enchantment|||Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.| Rapacious One|Rise of the Eldrazi|162|U|{5}{R}|Creature - Eldrazi Drone|5|4|Trample$Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Soulsurge Elemental|Rise of the Eldrazi|163|U|{3}{R}|Creature - Elemental|*|1|First strike$Soulsurge Elemental's power is equal to the number of creatures you control.| Spawning Breath|Rise of the Eldrazi|164|C|{1}{R}|Instant|||Spawning Breath deals 1 damage to any target. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Splinter Twin|Rise of the Eldrazi|165|R|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."| Staggershock|Rise of the Eldrazi|166|C|{2}{R}|Instant|||Staggershock deals 2 damage to any target.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Surreal Memoir|Rise of the Eldrazi|167|U|{3}{R}|Sorcery|||Return an instant card at random from your graveyard to your hand.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Traitorous Instinct|Rise of the Eldrazi|168|U|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.| Tuktuk the Explorer|Rise of the Eldrazi|169|R|{2}{R}|Legendary Creature - Goblin|1|1|Haste$When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.| Deathless Angel|Rise of the Eldrazi|17|R|{4}{W}{W}|Creature - Angel|5|7|Flying${W}{W}: Target creature is indestructible this turn.| Valakut Fireboar|Rise of the Eldrazi|170|U|{4}{R}|Creature - Elemental Boar|1|7|Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.| Vent Sentinel|Rise of the Eldrazi|171|C|{3}{R}|Creature - Elemental|2|4|Defender${1}{R}, {tap}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.| World at War|Rise of the Eldrazi|172|R|{3}{R}{R}|Sorcery|||After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Wrap in Flames|Rise of the Eldrazi|173|C|{3}{R}|Sorcery|||Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.| Ancient Stirrings|Rise of the Eldrazi|174|C|{G}|Sorcery|||Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)| Aura Gnarlid|Rise of the Eldrazi|175|C|{2}{G}|Creature - Beast|2|2|Creatures with power less than Aura Gnarlid's power can't block it.$Aura Gnarlid gets +1/+1 for each Aura on the battlefield.| Awakening Zone|Rise of the Eldrazi|176|R|{2}{G}|Enchantment|||At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Bear Umbra|Rise of the Eldrazi|177|R|{2}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Beastbreaker of Bala Ged|Rise of the Eldrazi|178|U|{1}{G}|Creature - Human Warrior|2|2|Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$4/4$$LEVEL 4+$6/6$Trample| Boar Umbra|Rise of the Eldrazi|179|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Demystify|Rise of the Eldrazi|18|C|{W}|Instant|||Destroy target enchantment.| Bramblesnap|Rise of the Eldrazi|180|U|{1}{G}|Creature - Elemental|1|1|Trample$Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.| Broodwarden|Rise of the Eldrazi|181|U|{3}{G}{G}|Creature - Eldrazi Drone|4|4|Eldrazi Spawn creatures you control get +2/+1.| Daggerback Basilisk|Rise of the Eldrazi|182|C|{2}{G}|Creature - Basilisk|2|2|Deathtouch| Gelatinous Genesis|Rise of the Eldrazi|183|R|{X}{X}{G}|Sorcery|||Put X X/X green Ooze creature tokens onto the battlefield.| Gigantomancer|Rise of the Eldrazi|184|R|{7}{G}|Creature - Human Shaman|1|1|{1}: Target creature you control becomes 7/7 until end of turn.| Gravity Well|Rise of the Eldrazi|185|U|{1}{G}{G}|Enchantment|||Whenever a creature with flying attacks, it loses flying until end of turn.| Growth Spasm|Rise of the Eldrazi|186|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Haze Frog|Rise of the Eldrazi|187|C|{3}{G}{G}|Creature - Frog|2|1|Flash (You may cast this spell any time you could cast an instant.)$When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.| Irresistible Prey|Rise of the Eldrazi|188|U|{G}|Sorcery|||Target creature must be blocked this turn if able.$Draw a card.| Jaddi Lifestrider|Rise of the Eldrazi|189|U|{4}{G}|Creature - Elemental|2|8|When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.| Eland Umbra|Rise of the Eldrazi|19|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+4.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Joraga Treespeaker|Rise of the Eldrazi|190|U|{G}|Creature - Elf Druid|1|1|Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$1/2${tap}: Add {G}{G}.$LEVEL 5+$1/4$Elves you control have "{tap}: Add {G}{G}."| Kazandu Tuskcaller|Rise of the Eldrazi|191|R|{1}{G}|Creature - Human Shaman|1|1|Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-5$1/1${tap}: Put a 3/3 green Elephant creature token onto the battlefield.$LEVEL 6+$1/1${tap}: Put two 3/3 green Elephant creature tokens onto the battlefield.| Khalni Hydra|Rise of the Eldrazi|192|M|{G}{G}{G}{G}{G}{G}{G}{G}|Creature - Hydra|8|8|Khalni Hydra costs {G} less to cast for each green creature you control.$Trample| Kozilek's Predator|Rise of the Eldrazi|193|C|{3}{G}|Creature - Eldrazi Drone|3|3|When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Leaf Arrow|Rise of the Eldrazi|194|C|{G}|Instant|||Leaf Arrow deals 3 damage to target creature with flying.| Living Destiny|Rise of the Eldrazi|195|C|{3}{G}|Instant|||As an additional cost to cast Living Destiny, reveal a creature card from your hand.$You gain life equal to the revealed card's converted mana cost.| Might of the Masses|Rise of the Eldrazi|196|C|{G}|Instant|||Target creature gets +1/+1 until end of turn for each creature you control.| Momentous Fall|Rise of the Eldrazi|197|R|{2}{G}{G}|Instant|||As an additional cost to cast Momentous Fall, sacrifice a creature.$You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.| Mul Daya Channelers|Rise of the Eldrazi|198|R|{1}{G}{G}|Creature - Elf Druid Shaman|2|2|Play with the top card of your library revealed.$As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.$As long as the top card of your library is a land card, Mul Daya Channelers has "{tap}: Add two mana of any one color."| Naturalize|Rise of the Eldrazi|199|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Artisan of Kozilek|Rise of the Eldrazi|2|U|{9}|Creature - Eldrazi|10|9|When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.$Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)| Emerge Unscathed|Rise of the Eldrazi|20|U|{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Nema Siltlurker|Rise of the Eldrazi|200|C|{4}{G}|Creature - Lizard|3|5|| Nest Invader|Rise of the Eldrazi|201|C|{1}{G}|Creature - Eldrazi Drone|2|2|When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Ondu Giant|Rise of the Eldrazi|202|C|{3}{G}|Creature - Giant Druid|2|4|When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Overgrown Battlement|Rise of the Eldrazi|203|C|{1}{G}|Creature - Wall|0|4|Defender${tap}: Add {G} for each creature with defender you control.| Pelakka Wurm|Rise of the Eldrazi|204|U|{4}{G}{G}{G}|Creature - Wurm|7|7|Trample$When Pelakka Wurm enters the battlefield, you gain 7 life.$When Pelakka Wurm dies, draw a card.| Prey's Vengeance|Rise of the Eldrazi|205|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Realms Uncharted|Rise of the Eldrazi|206|R|{2}{G}|Instant|||Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.| Snake Umbra|Rise of the Eldrazi|207|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Spider Umbra|Rise of the Eldrazi|208|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Sporecap Spider|Rise of the Eldrazi|209|C|{2}{G}|Creature - Spider|1|5|Reach (This creature can block creatures with flying.)| Gideon Jura|Rise of the Eldrazi|21|M|{3}{W}{W}|Legendary Planeswalker - Gideon|||+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.$-2: Destroy target tapped creature.$0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.| Stomper Cub|Rise of the Eldrazi|210|C|{3}{G}{G}|Creature - Beast|5|3|Trample| Tajuru Preserver|Rise of the Eldrazi|211|R|{1}{G}|Creature - Elf Shaman|2|1|Spells and abilities your opponents control can't cause you to sacrifice permanents.| Vengevine|Rise of the Eldrazi|212|M|{2}{G}{G}|Creature - Elemental|4|3|Haste$Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.| Wildheart Invoker|Rise of the Eldrazi|213|C|{2}{G}{G}|Creature - Elf Shaman|4|3|{8}: Target creature gets +5/+5 and gains trample until end of turn.| Sarkhan the Mad|Rise of the Eldrazi|214|M|{3}{B}{R}|Legendary Planeswalker - Sarkhan|||0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.$-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.$-4: Each Dragon creature you control deals damage equal to its power to target player.| Angelheart Vial|Rise of the Eldrazi|215|R|{5}|Artifact|||Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.${2}, {tap}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.| Dreamstone Hedron|Rise of the Eldrazi|216|U|{6}|Artifact|||{tap}: Add {C}{C}{C}.${3}, {tap}, Sacrifice Dreamstone Hedron: Draw three cards.| Enatu Golem|Rise of the Eldrazi|217|U|{6}|Artifact Creature - Golem|3|5|When Enatu Golem dies, you gain 4 life.| Hedron Matrix|Rise of the Eldrazi|218|R|{4}|Artifact - Equipment|||Equipped creature gets +X/+X, where X is its converted mana cost.$Equip {4}| Keening Stone|Rise of the Eldrazi|219|R|{6}|Artifact|||{5}, {tap}: Target player puts the top X cards of their library into their graveyard, where X is the number of cards in that player's graveyard.| Glory Seeker|Rise of the Eldrazi|22|C|{1}{W}|Creature - Human Soldier|2|2|| Ogre's Cleaver|Rise of the Eldrazi|220|U|{2}|Artifact - Equipment|||Equipped creature gets +5/+0.$Equip {5}| Pennon Blade|Rise of the Eldrazi|221|U|{3}|Artifact - Equipment|||Equipped creature gets +1/+1 for each creature you control.$Equip {4}| Prophetic Prism|Rise of the Eldrazi|222|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {tap}: Add one mana of any color.| Reinforced Bulwark|Rise of the Eldrazi|223|C|{3}|Artifact Creature - Wall|0|4|Defender${tap}: Prevent the next 1 damage that would be dealt to you this turn.| Runed Servitor|Rise of the Eldrazi|224|U|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Sphinx-Bone Wand|Rise of the Eldrazi|225|R|{7}|Artifact|||Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.| Warmonger's Chariot|Rise of the Eldrazi|226|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$As long as equipped creature has defender, it can attack as though it didn't have defender.$Equip {3}| Eldrazi Temple|Rise of the Eldrazi|227|R||Land|||{tap}: Add {C}.${tap}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.| Evolving Wilds|Rise of the Eldrazi|228|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Plains|Rise of the Eldrazi|229|L||Basic Land - Plains|||W| Guard Duty|Rise of the Eldrazi|23|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender.| Plains|Rise of the Eldrazi|230|L||Basic Land - Plains|||W| Plains|Rise of the Eldrazi|231|L||Basic Land - Plains|||W| Plains|Rise of the Eldrazi|232|L||Basic Land - Plains|||W| Island|Rise of the Eldrazi|233|L||Basic Land - Island|||U| Island|Rise of the Eldrazi|234|L||Basic Land - Island|||U| Island|Rise of the Eldrazi|235|L||Basic Land - Island|||U| Island|Rise of the Eldrazi|236|L||Basic Land - Island|||U| Swamp|Rise of the Eldrazi|237|L||Basic Land - Swamp|||B| Swamp|Rise of the Eldrazi|238|L||Basic Land - Swamp|||B| Swamp|Rise of the Eldrazi|239|L||Basic Land - Swamp|||B| Harmless Assault|Rise of the Eldrazi|24|C|{2}{W}{W}|Instant|||Prevent all combat damage that would be dealt this turn by attacking creatures.| Swamp|Rise of the Eldrazi|240|L||Basic Land - Swamp|||B| Mountain|Rise of the Eldrazi|241|L||Basic Land - Mountain|||R| Mountain|Rise of the Eldrazi|242|L||Basic Land - Mountain|||R| Mountain|Rise of the Eldrazi|243|L||Basic Land - Mountain|||R| Mountain|Rise of the Eldrazi|244|L||Basic Land - Mountain|||R| Forest|Rise of the Eldrazi|245|L||Basic Land - Forest|||G| Forest|Rise of the Eldrazi|246|L||Basic Land - Forest|||G| Forest|Rise of the Eldrazi|247|L||Basic Land - Forest|||G| Forest|Rise of the Eldrazi|248|L||Basic Land - Forest|||G| Hedron-Field Purists|Rise of the Eldrazi|25|R|{2}{W}|Creature - Human Cleric|0|3|Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$1/4$If a source would deal damage to you or a creature you control, prevent 1 of that damage.$LEVEL 5+$2/5$If a source would deal damage to you or a creature you control, prevent 2 of that damage.| Hyena Umbra|Rise of the Eldrazi|26|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has first strike.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Ikiral Outrider|Rise of the Eldrazi|27|C|{1}{W}|Creature - Human Soldier|1|2|Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$2/6$Vigilance$LEVEL 4+$3/10$Vigilance| Kabira Vindicator|Rise of the Eldrazi|28|U|{3}{W}|Creature - Human Knight|2|4|Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-4$3/6$Other creatures you control get +1/+1.$LEVEL 5+$4/8$Other creatures you control get +2/+2.| Knight of Cliffhaven|Rise of the Eldrazi|29|C|{1}{W}|Creature - Kor Knight|2|2|Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$2/3$Flying$LEVEL 4+$4/4$Flying, vigilance| Eldrazi Conscription|Rise of the Eldrazi|3|R|{8}|Tribal Enchantment - Eldrazi Aura|||Enchant creature$Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)| Kor Line-Slinger|Rise of the Eldrazi|30|C|{1}{W}|Creature - Kor Scout|0|1|{tap}: Tap target creature with power 3 or less.| Kor Spiritdancer|Rise of the Eldrazi|31|R|{1}{W}|Creature - Kor Wizard|0|2|Kor Spiritdancer gets +2/+2 for each Aura attached to it.$Whenever you cast an Aura spell, you may draw a card.| Lightmine Field|Rise of the Eldrazi|32|R|{2}{W}{W}|Enchantment|||Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.| Linvala, Keeper of Silence|Rise of the Eldrazi|33|M|{2}{W}{W}|Legendary Creature - Angel|3|4|Flying$Activated abilities of creatures your opponents control can't be activated.| Lone Missionary|Rise of the Eldrazi|34|C|{1}{W}|Creature - Kor Monk|2|1|When Lone Missionary enters the battlefield, you gain 4 life.| Luminous Wake|Rise of the Eldrazi|35|U|{2}{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks or blocks, you gain 4 life.| Makindi Griffin|Rise of the Eldrazi|36|C|{3}{W}|Creature - Griffin|2|4|Flying| Mammoth Umbra|Rise of the Eldrazi|37|U|{4}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has vigilance.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Near-Death Experience|Rise of the Eldrazi|38|R|{2}{W}{W}{W}|Enchantment|||At the beginning of your upkeep, if you have exactly 1 life, you win the game.| Nomads' Assembly|Rise of the Eldrazi|39|R|{4}{W}{W}|Sorcery|||Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Emrakul, the Aeons Torn|Rise of the Eldrazi|4|M|{15}|Legendary Creature - Eldrazi|15|15|Emrakul, the Aeons Torn can't be countered.$When you cast Emrakul, take an extra turn after this one.$Flying, protection from colored spells, annihilator 6$When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.| Oust|Rise of the Eldrazi|40|U|{W}|Sorcery|||Put target creature into its owner's library second from the top. Its controller gains 3 life.| Puncturing Light|Rise of the Eldrazi|41|C|{1}{W}|Instant|||Destroy target attacking or blocking creature with power 3 or less.| Repel the Darkness|Rise of the Eldrazi|42|C|{2}{W}|Instant|||Tap up to two target creatures.$Draw a card.| Smite|Rise of the Eldrazi|43|C|{W}|Instant|||Destroy target blocked creature.| Soul's Attendant|Rise of the Eldrazi|44|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you may gain 1 life.| Soulbound Guardians|Rise of the Eldrazi|45|U|{4}{W}|Creature - Kor Spirit|4|5|Defender, flying| Stalwart Shield-Bearers|Rise of the Eldrazi|46|C|{1}{W}|Creature - Human Soldier|0|3|Defender$Other creatures you control with defender get +0/+2.| Student of Warfare|Rise of the Eldrazi|47|R|{W}|Creature - Human Knight|1|1|Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-6$3/3$First strike$LEVEL 7+$4/4$Double strike| Survival Cache|Rise of the Eldrazi|48|U|{2}{W}|Sorcery|||You gain 2 life. Then if you have more life than an opponent, draw a card.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Time of Heroes|Rise of the Eldrazi|49|U|{1}{W}|Enchantment|||Each creature you control with a level counter on it gets +2/+2.| Hand of Emrakul|Rise of the Eldrazi|5|C|{9}|Creature - Eldrazi|7|7|You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.$Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)| Totem-Guide Hartebeest|Rise of the Eldrazi|50|C|{4}{W}|Creature - Antelope|2|5|When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.| Transcendent Master|Rise of the Eldrazi|51|M|{1}{W}{W}|Creature - Human Cleric Avatar|3|3|Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 6-11$6/6$Lifelink$LEVEL 12+$9/9$Lifelink$Transcendent Master is indestructible.| Umbra Mystic|Rise of the Eldrazi|52|R|{2}{W}|Creature - Human Wizard|2|2|Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)| Wall of Omens|Rise of the Eldrazi|53|U|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| Aura Finesse|Rise of the Eldrazi|54|C|{U}|Instant|||Attach target Aura you control to target creature.$Draw a card.| Cast Through Time|Rise of the Eldrazi|55|M|{4}{U}{U}{U}|Enchantment|||Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)| Champion's Drake|Rise of the Eldrazi|56|C|{1}{U}|Creature - Drake|1|1|Flying$Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.| Coralhelm Commander|Rise of the Eldrazi|57|R|{U}{U}|Creature - Merfolk Soldier|2|2|Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-3$3/3$Flying$LEVEL 4+$4/4$Flying$Other Merfolk creatures you control get +1/+1.| Crab Umbra|Rise of the Eldrazi|58|U|{U}|Enchantment - Aura|||Enchant creature${2}{U}: Untap enchanted creature.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Deprive|Rise of the Eldrazi|59|C|{U}{U}|Instant|||As an additional cost to cast Deprive, return a land you control to its owner's hand.$Counter target spell.| Kozilek, Butcher of Truth|Rise of the Eldrazi|6|M|{10}|Legendary Creature - Eldrazi|12|12|When you cast Kozilek, Butcher of Truth, draw four cards.$Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)$When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.| Distortion Strike|Rise of the Eldrazi|60|C|{U}|Sorcery|||Target creature gets +1/+0 until end of turn and is unblockable this turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Domestication|Rise of the Eldrazi|61|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.| Dormant Gomazoa|Rise of the Eldrazi|62|R|{1}{U}{U}|Creature - Jellyfish|5|5|Flying$Dormant Gomazoa enters the battlefield tapped.$Dormant Gomazoa doesn't untap during your untap step.$Whenever you become the target of a spell, you may untap Dormant Gomazoa.| Drake Umbra|Rise of the Eldrazi|63|U|{4}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has flying.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Echo Mage|Rise of the Eldrazi|64|R|{1}{U}{U}|Creature - Human Wizard|2|3|Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-3$2/4${U}{U}, {tap}: Copy target instant or sorcery spell. You may choose new targets for the copy.$LEVEL 4+$2/5${U}{U}, {tap}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.| Eel Umbra|Rise of the Eldrazi|65|C|{1}{U}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +1/+1.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Enclave Cryptologist|Rise of the Eldrazi|66|U|{U}|Creature - Merfolk Wizard|0|1|Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$0/1${tap}: Draw a card, then discard a card.$LEVEL 3+$0/1${tap}: Draw a card.| Fleeting Distraction|Rise of the Eldrazi|67|C|{U}|Instant|||Target creature gets -1/-0 until end of turn.$Draw a card.| Frostwind Invoker|Rise of the Eldrazi|68|C|{4}{U}|Creature - Merfolk Wizard|3|3|Flying${8}: Creatures you control gain flying until end of turn.| Gravitational Shift|Rise of the Eldrazi|69|R|{3}{U}{U}|Enchantment|||Creatures with flying get +2/+0.$Creatures without flying get -2/-0.| It That Betrays|Rise of the Eldrazi|7|R|{12}|Creature - Eldrazi|11|11|Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)$Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.| Guard Gomazoa|Rise of the Eldrazi|70|U|{2}{U}|Creature - Jellyfish|1|3|Defender, flying$Prevent all combat damage that would be dealt to Guard Gomazoa.| Hada Spy Patrol|Rise of the Eldrazi|71|U|{1}{U}|Creature - Human Rogue|1|1|Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$2/2$Hada Spy Patrol is unblockable.$LEVEL 3+$3/3$Shroud$Hada Spy Patrol is unblockable.| Halimar Wavewatch|Rise of the Eldrazi|72|C|{1}{U}|Creature - Merfolk Soldier|0|3|Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$0/6$$LEVEL 5+$6/6$Islandwalk| Jwari Scuttler|Rise of the Eldrazi|73|C|{2}{U}|Creature - Crab|2|3|| Lay Bare|Rise of the Eldrazi|74|C|{2}{U}{U}|Instant|||Counter target spell. Look at its controller's hand.| Lighthouse Chronologist|Rise of the Eldrazi|75|M|{1}{U}|Creature - Human Wizard|1|3|Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 4-6$2/4$$LEVEL 7+$3/5$At the beginning of each end step, if it's not your turn, take an extra turn after this one.| Merfolk Observer|Rise of the Eldrazi|76|C|{1}{U}|Creature - Merfolk Rogue|2|1|When Merfolk Observer enters the battlefield, look at the top card of target player's library.| Merfolk Skyscout|Rise of the Eldrazi|77|U|{2}{U}{U}|Creature - Merfolk Scout|2|3|Flying$Whenever Merfolk Skyscout attacks or blocks, untap target permanent.| Mnemonic Wall|Rise of the Eldrazi|78|C|{4}{U}|Creature - Wall|0|4|Defender$When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.| Narcolepsy|Rise of the Eldrazi|79|C|{1}{U}|Enchantment - Aura|||Enchant creature$At the beginning of each upkeep, if enchanted creature is untapped, tap it.| Not of This World|Rise of the Eldrazi|8|U|{7}|Tribal Instant - Eldrazi|||Counter target spell or ability that targets a permanent you control.$Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.| Phantasmal Abomination|Rise of the Eldrazi|80|U|{1}{U}{U}|Creature - Illusion|5|5|Defender$When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.| Reality Spasm|Rise of the Eldrazi|81|U|{X}{U}{U}|Instant|||Choose one - Tap X target permanents; or untap X target permanents.| Recurring Insight|Rise of the Eldrazi|82|R|{4}{U}{U}|Sorcery|||Draw cards equal to the number of cards in target opponent's hand.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Regress|Rise of the Eldrazi|83|C|{2}{U}|Instant|||Return target permanent to its owner's hand.| Renegade Doppelganger|Rise of the Eldrazi|84|R|{1}{U}|Creature - Shapeshifter|0|1|Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)| Sea Gate Oracle|Rise of the Eldrazi|85|C|{2}{U}|Creature - Human Wizard|1|3|When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| See Beyond|Rise of the Eldrazi|86|C|{1}{U}|Sorcery|||Draw two cards, then shuffle a card from your hand into your library.| Shared Discovery|Rise of the Eldrazi|87|C|{U}|Sorcery|||As an additional cost to cast Shared Discovery, tap four untapped creatures you control.$Draw three cards.| Skywatcher Adept|Rise of the Eldrazi|88|C|{U}|Creature - Merfolk Wizard|1|1|Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$2/2$Flying$LEVEL 3+$4/2$Flying| Sphinx of Magosi|Rise of the Eldrazi|89|R|{3}{U}{U}{U}|Creature - Sphinx|6|6|Flying${2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.| Pathrazer of Ulamog|Rise of the Eldrazi|9|U|{11}|Creature - Eldrazi|9|9|Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)$Pathrazer of Ulamog can't be blocked except by three or more creatures.| Surrakar Spellblade|Rise of the Eldrazi|90|R|{1}{U}{U}|Creature - Surrakar|2|1|Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.$Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.| Training Grounds|Rise of the Eldrazi|91|R|{U}|Enchantment|||Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| Unified Will|Rise of the Eldrazi|92|U|{1}{U}|Instant|||Counter target spell if you control more creatures than that spell's controller.| Venerated Teacher|Rise of the Eldrazi|93|C|{2}{U}|Creature - Human Wizard|2|2|When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.| Arrogant Bloodlord|Rise of the Eldrazi|94|U|{1}{B}{B}|Creature - Vampire Knight|4|4|Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.| Bala Ged Scorpion|Rise of the Eldrazi|95|C|{3}{B}|Creature - Scorpion|2|3|When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.| Baneful Omen|Rise of the Eldrazi|96|R|{4}{B}{B}{B}|Enchantment|||At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.| Bloodrite Invoker|Rise of the Eldrazi|97|C|{2}{B}|Creature - Vampire Shaman|3|1|{8}: Target player loses 3 life and you gain 3 life.| Bloodthrone Vampire|Rise of the Eldrazi|98|C|{1}{B}|Creature - Vampire|1|1|Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.| Cadaver Imp|Rise of the Eldrazi|99|C|{1}{B}{B}|Creature - Imp|1|1|Flying$When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.| Aether Shockwave|Saviors of Kamigawa|1|U|{3}{W}|Instant|||Choose one - Tap all Spirits; or tap all non-Spirit creatures.| Ghost-Lit Redeemer|Saviors of Kamigawa|10|U|{W}|Creature - Spirit|1|1|{W}, {tap}: You gain 2 life.$Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.| Glitterfang|Saviors of Kamigawa|100|C|{R}|Creature - Spirit|1|1|Haste$At the beginning of the end step, return Glitterfang to its owner's hand.| Godo's Irregulars|Saviors of Kamigawa|101|U|{R}|Creature - Human Warrior|1|1|{R}: Godo's Irregulars deals 1 damage to target creature blocking it.| Hidetsugu's Second Rite|Saviors of Kamigawa|102|R|{3}{R}|Instant|||If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.| Homura, Human Ascendant|Saviors of Kamigawa|103a|R|{4}{R}{R}|Legendary Creature - Human Monk|4|4|Homura, Human Ascendant can't block.$When Homura dies, return it to the battlefield flipped.$| Homura's Essence|Saviors of Kamigawa|103b|R|{4}{R}{R}|Legendary Enchantment|2|2|| Iizuka the Ruthless|Saviors of Kamigawa|104|R|{3}{R}{R}|Legendary Creature - Human Samurai|3|3|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)${2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.| Inner Fire|Saviors of Kamigawa|105|C|{3}{R}|Sorcery|||Add {R} for each card in your hand.| Into the Fray|Saviors of Kamigawa|106|C|{R}|Instant - Arcane|||Target creature attacks this turn if able.$Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Jiwari, the Earth Aflame|Saviors of Kamigawa|107|R|{3}{R}{R}|Legendary Creature - Spirit|3|3|{X}{R}, {tap}: Jiwari, the Earth Aflame deals X damage to target creature without flying.$Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.| Oni of Wild Places|Saviors of Kamigawa|108|U|{5}{R}|Creature - Demon Spirit|6|5|Haste$At the beginning of your upkeep, return a red creature you control to its owner's hand.| Path of Anger's Flame|Saviors of Kamigawa|109|C|{2}{R}|Instant - Arcane|||Creatures you control get +2/+0 until end of turn.| Hail of Arrows|Saviors of Kamigawa|11|U|{X}{W}|Instant|||Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.| Rally the Horde|Saviors of Kamigawa|110|R|{5}{R}|Sorcery|||Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.| Ronin Cavekeeper|Saviors of Kamigawa|111|C|{5}{R}|Creature - Human Samurai|4|3|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)| Shinen of Fury's Fire|Saviors of Kamigawa|112|C|{2}{R}|Creature - Spirit|2|1|Haste$Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.| Skyfire Kirin|Saviors of Kamigawa|113|R|{2}{R}{R}|Legendary Creature - Kirin Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.| Sokenzan Renegade|Saviors of Kamigawa|114|U|{2}{R}|Creature - Ogre Samurai Mercenary|3|3|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.| Sokenzan Spellblade|Saviors of Kamigawa|115|C|{4}{R}|Creature - Ogre Samurai Shaman|2|3|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.| Spiraling Embers|Saviors of Kamigawa|116|C|{3}{R}|Sorcery - Arcane|||Spiraling Embers deals damage to any target equal to the number of cards in your hand.| Sunder from Within|Saviors of Kamigawa|117|U|{2}{R}{R}|Sorcery - Arcane|||Destroy target artifact or land.| Thoughts of Ruin|Saviors of Kamigawa|118|R|{2}{R}{R}|Sorcery|||Each player sacrifices a land for each card in your hand.| Undying Flames|Saviors of Kamigawa|119|R|{4}{R}{R}|Sorcery|||Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's converted mana cost.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)| Hand of Honor|Saviors of Kamigawa|12|U|{W}{W}|Creature - Human Samurai|2|2|Protection from black$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Yuki-Onna|Saviors of Kamigawa|120|U|{3}{R}|Creature - Spirit|3|1|When Yuki-Onna enters the battlefield, destroy target artifact.$Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.| Arashi, the Sky Asunder|Saviors of Kamigawa|121|R|{3}{G}{G}|Legendary Creature - Spirit|5|5|{X}{G}, {tap}: Arashi, the Sky Asunder deals X damage to target creature with flying.$Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.| Ayumi, the Last Visitor|Saviors of Kamigawa|122|R|{3}{G}{G}|Legendary Creature - Spirit|7|3|Legendary landwalk| Bounteous Kirin|Saviors of Kamigawa|123|R|{5}{G}{G}|Legendary Creature - Kirin Spirit|4|4|Flying$Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.| Briarknit Kami|Saviors of Kamigawa|124|U|{3}{G}{G}|Creature - Spirit|3|3|Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.| Dense Canopy|Saviors of Kamigawa|125|U|{1}{G}|Enchantment|||Creatures with flying can block only creatures with flying.| Descendant of Masumaro|Saviors of Kamigawa|126|U|{2}{G}|Creature - Human Monk|1|1|At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.| Dosan's Oldest Chant|Saviors of Kamigawa|127|C|{4}{G}|Sorcery|||You gain 6 life.$Draw a card.| Elder Pine of Jukai|Saviors of Kamigawa|128|C|{2}{G}|Creature - Spirit|2|1|Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.$Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)| Endless Swarm|Saviors of Kamigawa|129|R|{5}{G}{G}{G}|Sorcery|||Put a 1/1 green Snake creature token onto the battlefield for each card in your hand.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)| Inner-Chamber Guard|Saviors of Kamigawa|13|U|{1}{W}|Creature - Human Samurai|0|2|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)| Fiddlehead Kami|Saviors of Kamigawa|130|C|{4}{G}|Creature - Spirit|3|3|Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.| Ghost-Lit Nourisher|Saviors of Kamigawa|131|U|{2}{G}|Creature - Spirit|2|1|{2}{G}, {tap}: Target creature gets +2/+2 until end of turn.$Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.| Haru-Onna|Saviors of Kamigawa|132|U|{3}{G}|Creature - Spirit|2|1|When Haru-Onna enters the battlefield, draw a card.$Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.| Inner Calm, Outer Strength|Saviors of Kamigawa|133|C|{2}{G}|Instant - Arcane|||Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.| Kami of the Tended Garden|Saviors of Kamigawa|134|U|{3}{G}|Creature - Spirit|4|4|At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Kashi-Tribe Elite|Saviors of Kamigawa|135|U|{1}{G}{G}|Creature - Snake Warrior|2|3|Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)$Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Masumaro, First to Live|Saviors of Kamigawa|136|R|{3}{G}{G}{G}|Legendary Creature - Spirit|*|*|Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.| Matsu-Tribe Birdstalker|Saviors of Kamigawa|137|C|{2}{G}{G}|Creature - Snake Warrior Archer|2|2|Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.${G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)| Molting Skin|Saviors of Kamigawa|138|U|{2}{G}|Enchantment|||Return Molting Skin to its owner's hand: Regenerate target creature.| Nightsoil Kami|Saviors of Kamigawa|139|C|{4}{G}{G}|Creature - Spirit|6|4|Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)| Kataki, War's Wage|Saviors of Kamigawa|14|R|{1}{W}|Legendary Creature - Spirit|2|1|All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."| Okina Nightwatch|Saviors of Kamigawa|140|C|{4}{G}|Creature - Human Monk|4|3|As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.| Promised Kannushi|Saviors of Kamigawa|141|C|{G}|Creature - Human Druid|1|1|Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)| Reki, the History of Kamigawa|Saviors of Kamigawa|142|R|{2}{G}|Legendary Creature - Human Shaman|1|2|Whenever you cast a legendary spell, draw a card.| Rending Vines|Saviors of Kamigawa|143|C|{1}{G}{G}|Instant - Arcane|||Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.$Draw a card.| Sakura-Tribe Scout|Saviors of Kamigawa|144|C|{G}|Creature - Snake Shaman Scout|1|1|{tap}: You may put a land card from your hand onto the battlefield.| Sasaya, Orochi Ascendant|Saviors of Kamigawa|145a|R|{1}{G}{G}|Legendary Creature - Snake Monk|2|3|Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.$| Sasaya's Essence|Saviors of Kamigawa|145b|R|{1}{G}{G}|Legendary Enchantment|2|3|Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana of any type that land produced.| Seed the Land|Saviors of Kamigawa|146|R|{2}{G}{G}|Enchantment|||Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.| Seek the Horizon|Saviors of Kamigawa|147|U|{3}{G}|Sorcery|||Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Sekki, Seasons' Guide|Saviors of Kamigawa|148|R|{5}{G}{G}{G}|Legendary Creature - Spirit|0|0|Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.$If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield.$Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.| Shinen of Life's Roar|Saviors of Kamigawa|149|C|{1}{G}|Creature - Spirit|1|2|All creatures able to block Shinen of Life's Roar do so.$Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.| Kitsune Bonesetter|Saviors of Kamigawa|15|C|{2}{W}|Creature - Fox Cleric|0|1|{tap}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.| Stampeding Serow|Saviors of Kamigawa|150|U|{2}{G}{G}|Creature - Antelope Beast|5|4|Trample$At the beginning of your upkeep, return a green creature you control to its owner's hand.| Iname as One|Saviors of Kamigawa|151|R|{8}{B}{B}{G}{G}|Legendary Creature - Spirit|8|8|When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.$When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.| Ashes of the Fallen|Saviors of Kamigawa|152|R|{2}|Artifact|||As Ashes of the Fallen enters the battlefield, choose a creature type.$Each creature card in your graveyard has the chosen creature type in addition to its other types.| Blood Clock|Saviors of Kamigawa|153|R|{4}|Artifact|||At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.| Ebony Owl Netsuke|Saviors of Kamigawa|154|U|{2}|Artifact|||At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.| Ivory Crane Netsuke|Saviors of Kamigawa|155|U|{2}|Artifact|||At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.| Manriki-Gusari|Saviors of Kamigawa|156|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+2 and has "{tap}: Destroy target Equipment."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| O-Naginata|Saviors of Kamigawa|157|U|{1}|Artifact - Equipment|||O-Naginata can be attached only to a creature with 3 or more power.$Equipped creature gets +3/+0 and has trample.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Pithing Needle|Saviors of Kamigawa|158|R|{1}|Artifact|||As Pithing Needle enters the battlefield, name a card.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Scroll of Origins|Saviors of Kamigawa|159|R|{2}|Artifact|||{2}, {tap}: Draw a card if you have seven or more cards in hand.| Kitsune Dawnblade|Saviors of Kamigawa|16|C|{4}{W}|Creature - Fox Samurai|2|3|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$When Kitsune Dawnblade enters the battlefield, you may tap target creature.| Soratami Cloud Chariot|Saviors of Kamigawa|160|U|{5}|Artifact|||{2}: Target creature you control gains flying until end of turn.${2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.| Wine of Blood and Iron|Saviors of Kamigawa|161|R|{3}|Artifact|||{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.| Mikokoro, Center of the Sea|Saviors of Kamigawa|162|R||Legendary Land|||{tap}: Add {C}.${2}, {tap}: Each player draws a card.| Miren, the Moaning Well|Saviors of Kamigawa|163|R||Legendary Land|||{tap}: Add {C}.${3}, {tap}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Oboro, Palace in the Clouds|Saviors of Kamigawa|164|R||Legendary Land|||{tap}: Add {U}.${1}: Return Oboro, Palace in the Clouds to its owner's hand.| Tomb of Urami|Saviors of Kamigawa|165|R||Legendary Land|||{tap}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre.${2}{B}{B}, {tap}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.| Kitsune Loreweaver|Saviors of Kamigawa|17|C|{1}{W}|Creature - Fox Cleric|2|1|{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.| Kiyomaro, First to Stand|Saviors of Kamigawa|18|R|{3}{W}{W}|Legendary Creature - Spirit|*|*|Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.$As long as you have four or more cards in hand, Kiyomaro has vigilance.$Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.| Michiko Konda, Truth Seeker|Saviors of Kamigawa|19|R|{3}{W}|Legendary Creature - Human Advisor|2|2|Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.| Araba Mothrider|Saviors of Kamigawa|2|C|{1}{W}|Creature - Human Samurai|1|1|Flying$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Moonwing Moth|Saviors of Kamigawa|20|C|{1}{W}{W}|Creature - Insect|2|1|Flying${W}: Moonwing Moth gets +0/+1 until end of turn.| Nikko-Onna|Saviors of Kamigawa|21|U|{2}{W}|Creature - Spirit|2|2|When Nikko-Onna enters the battlefield, destroy target enchantment.$Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.| Plow Through Reito|Saviors of Kamigawa|22|C|{1}{W}|Instant - Arcane|||Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.| Presence of the Wise|Saviors of Kamigawa|23|U|{2}{W}{W}|Sorcery|||You gain 2 life for each card in your hand.| Promise of Bunrei|Saviors of Kamigawa|24|R|{2}{W}|Enchantment|||When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.| Pure Intentions|Saviors of Kamigawa|25|R|{W}|Instant - Arcane|||Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.$When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.| Reverence|Saviors of Kamigawa|26|R|{2}{W}{W}|Enchantment|||Creatures with power 2 or less can't attack you.| Rune-Tail, Kitsune Ascendant|Saviors of Kamigawa|27a|R|{2}{W}|Legendary Creature - Fox Monk|2|2|When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.$| Rune-Tail's Essence|Saviors of Kamigawa|27b|R|{2}{W}|Legendary Enchantment|2|2|Prevent all damage that would be dealt to creatures you control.| Shinen of Stars' Light|Saviors of Kamigawa|28|C|{2}{W}|Creature - Spirit|2|1|First strike$Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.| Spiritual Visit|Saviors of Kamigawa|29|C|{W}|Instant - Arcane|||Put a 1/1 colorless Spirit creature token onto the battlefield.$Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Celestial Kirin|Saviors of Kamigawa|3|R|{2}{W}{W}|Legendary Creature - Kirin Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.| Torii Watchward|Saviors of Kamigawa|30|C|{4}{W}|Creature - Spirit|3|3|Vigilance (Attacking doesn't cause this creature to tap.)$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Cloudhoof Kirin|Saviors of Kamigawa|31|R|{3}{U}{U}|Legendary Creature - Kirin Spirit|4|4|Flying$Whenever you cast a Spirit or Arcane spell, you may have target player put the top X cards of their library into their graveyard, where X is that spell's converted mana cost.| Cut the Earthly Bond|Saviors of Kamigawa|32|C|{U}|Instant - Arcane|||Return target enchanted permanent to its owner's hand.| Descendant of Soramaro|Saviors of Kamigawa|33|C|{3}{U}|Creature - Human Wizard|2|3|{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.| Dreamcatcher|Saviors of Kamigawa|34|C|{U}|Creature - Spirit|1|1|Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.| Erayo, Soratami Ascendant|Saviors of Kamigawa|35a|R|{1}{U}|Legendary Creature - Moonfolk Monk|1|1|Flying$Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.$| Erayo's Essence|Saviors of Kamigawa|35b|R|{1}{U}|Legendary Enchantment|1|1|Whenever an opponent casts a spell for the first time each turn, counter that spell.| Eternal Dominion|Saviors of Kamigawa|36|R|{7}{U}{U}{U}|Sorcery|||Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles their library.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)| Evermind|Saviors of Kamigawa|37|U||Instant - Arcane|||(Nonexistent mana costs can't be paid.)$Draw a card.$Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Freed from the Real|Saviors of Kamigawa|38|C|{2}{U}|Enchantment - Aura|||Enchant creature${U}: Tap enchanted creature.${U}: Untap enchanted creature.| Ghost-Lit Warder|Saviors of Kamigawa|39|U|{1}{U}|Creature - Spirit|1|1|{3}{U}, {tap}: Counter target spell unless its controller pays {2}.$Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.| Charge Across the Araba|Saviors of Kamigawa|4|U|{4}{W}|Instant - Arcane|||Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.| Ideas Unbound|Saviors of Kamigawa|40|C|{U}{U}|Sorcery - Arcane|||Draw three cards. Discard three cards at the beginning of the next end step.| Kaho, Minamo Historian|Saviors of Kamigawa|41|R|{2}{U}{U}|Legendary Creature - Human Wizard|2|2|When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library.${X}, {tap}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost.| Kami of the Crescent Moon|Saviors of Kamigawa|42|R|{U}{U}|Legendary Creature - Spirit|1|3|At the beginning of each player's draw step, that player draws an additional card.| Kiri-Onna|Saviors of Kamigawa|43|U|{4}{U}|Creature - Spirit|2|2|When Kiri-Onna enters the battlefield, return target creature to its owner's hand.$Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.| Meishin, the Mind Cage|Saviors of Kamigawa|44|R|{4}{U}{U}{U}|Legendary Enchantment|||All creatures get -X/-0, where X is the number of cards in your hand.| Minamo Scrollkeeper|Saviors of Kamigawa|45|C|{1}{U}|Creature - Human Wizard|2|3|Defender (This creature can't attack.)$Your maximum hand size is increased by one.| Moonbow Illusionist|Saviors of Kamigawa|46|C|{2}{U}|Creature - Moonfolk Wizard|2|1|Flying${2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.| Murmurs from Beyond|Saviors of Kamigawa|47|C|{2}{U}|Instant - Arcane|||Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.| Oboro Breezecaller|Saviors of Kamigawa|48|C|{1}{U}|Creature - Moonfolk Wizard|1|1|Flying${2}, Return a land you control to its owner's hand: Untap target land.| Oboro Envoy|Saviors of Kamigawa|49|U|{3}{U}|Creature - Moonfolk Wizard|1|3|Flying${2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.| Cowed by Wisdom|Saviors of Kamigawa|5|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.| Oppressive Will|Saviors of Kamigawa|50|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each card in your hand.| Overwhelming Intellect|Saviors of Kamigawa|51|U|{4}{U}{U}|Instant|||Counter target creature spell. Draw cards equal to that spell's converted mana cost.| Rushing-Tide Zubera|Saviors of Kamigawa|52|U|{2}{U}{U}|Creature - Zubera Spirit|3|3|When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.| Sakashima the Impostor|Saviors of Kamigawa|53|R|{2}{U}{U}|Legendary Creature - Human Rogue|3|1|You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."| Secretkeeper|Saviors of Kamigawa|54|U|{3}{U}|Creature - Spirit|2|2|As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.| Shape Stealer|Saviors of Kamigawa|55|U|{U}{U}|Creature - Shapeshifter Spirit|1|1|Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.| Shifting Borders|Saviors of Kamigawa|56|U|{3}{U}|Instant - Arcane|||Exchange control of two target lands.$Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Shinen of Flight's Wings|Saviors of Kamigawa|57|C|{4}{U}|Creature - Spirit|3|3|Flying$Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.| Soramaro, First to Dream|Saviors of Kamigawa|58|R|{4}{U}{U}|Legendary Creature - Spirit|*|*|Flying$Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.${4}, Return a land you control to its owner's hand: Draw a card.| Trusted Advisor|Saviors of Kamigawa|59|U|{U}|Creature - Human Advisor|1|2|Your maximum hand size is increased by two.$At the beginning of your upkeep, return a blue creature you control to its owner's hand.| Curtain of Light|Saviors of Kamigawa|6|C|{1}{W}|Instant|||Cast Curtain of Light only during combat after blockers are declared.$Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)$Draw a card.| Twincast|Saviors of Kamigawa|60|R|{U}{U}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Akuta, Born of Ash|Saviors of Kamigawa|61|R|{2}{B}{B}|Legendary Creature - Spirit|3|2|Haste$At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.| Choice of Damnations|Saviors of Kamigawa|62|R|{5}{B}|Sorcery - Arcane|||Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.| Death Denied|Saviors of Kamigawa|63|C|{X}{B}{B}|Instant - Arcane|||Return X target creature cards from your graveyard to your hand.| Death of a Thousand Stings|Saviors of Kamigawa|64|C|{4}{B}|Instant - Arcane|||Target player loses 1 life and you gain 1 life.$At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.| Deathknell Kami|Saviors of Kamigawa|65|C|{1}{B}|Creature - Spirit|0|1|Flying${2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.$Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)| Deathmask Nezumi|Saviors of Kamigawa|66|C|{2}{B}|Creature - Rat Shaman|2|2|As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Exile into Darkness|Saviors of Kamigawa|67|U|{4}{B}|Sorcery|||Target player sacrifices a creature with converted mana cost 3 or less.$At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.| Footsteps of the Goryo|Saviors of Kamigawa|68|U|{2}{B}|Sorcery - Arcane|||Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.| Ghost-Lit Stalker|Saviors of Kamigawa|69|U|{B}|Creature - Spirit|1|1|{4}{B}, {tap}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.$Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.| Descendant of Kiyomaro|Saviors of Kamigawa|7|U|{1}{W}{W}|Creature - Human Soldier|2|3|As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."| Gnat Miser|Saviors of Kamigawa|70|C|{B}|Creature - Rat Shaman|1|1|Each opponent's maximum hand size is reduced by one.| Hand of Cruelty|Saviors of Kamigawa|71|U|{B}{B}|Creature - Human Samurai|2|2|Protection from white$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Infernal Kirin|Saviors of Kamigawa|72|R|{2}{B}{B}|Legendary Creature - Kirin Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's converted mana cost.| Kagemaro, First to Suffer|Saviors of Kamigawa|73|R|{3}{B}{B}|Legendary Creature - Demon Spirit|*|*|Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.${B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.| Kagemaro's Clutch|Saviors of Kamigawa|74|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -X/-X, where X is the number of cards in your hand.| Kami of Empty Graves|Saviors of Kamigawa|75|C|{3}{B}|Creature - Spirit|4|1|Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Kemuri-Onna|Saviors of Kamigawa|76|U|{4}{B}|Creature - Spirit|3|3|When Kemuri-Onna enters the battlefield, target player discards a card.$Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.| Kiku's Shadow|Saviors of Kamigawa|77|U|{B}{B}|Sorcery|||Target creature deals damage to itself equal to its power.| Kuon, Ogre Ascendant|Saviors of Kamigawa|78a|R|{B}{B}{B}|Legendary Creature - Ogre Monk|2|4|At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.$| Kuon's Essence|Saviors of Kamigawa|78b|R|{B}{B}{B}|Legendary Enchantment|2|4|At the beginning of each player's upkeep, that player sacrifices a creature.| Kuro's Taken|Saviors of Kamigawa|79|C|{1}{B}|Creature - Rat Samurai|1|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${1}{B}: Regenerate Kuro's Taken.| Eiganjo Free-Riders|Saviors of Kamigawa|8|U|{3}{W}|Creature - Human Soldier|3|4|Flying$At the beginning of your upkeep, return a white creature you control to its owner's hand.| Locust Miser|Saviors of Kamigawa|80|U|{2}{B}{B}|Creature - Rat Shaman|2|2|Each opponent's maximum hand size is reduced by two.| Maga, Traitor to Mortals|Saviors of Kamigawa|81|R|{X}{B}{B}{B}|Legendary Creature - Human Wizard|0|0|Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.$When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.| Measure of Wickedness|Saviors of Kamigawa|82|U|{3}{B}|Enchantment|||At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.$Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.| Neverending Torment|Saviors of Kamigawa|83|R|{4}{B}{B}|Sorcery|||Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles their library.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)| One with Nothing|Saviors of Kamigawa|84|R|{B}|Instant|||Discard your hand.| Pain's Reward|Saviors of Kamigawa|85|R|{2}{B}|Sorcery|||Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.| Raving Oni-Slave|Saviors of Kamigawa|86|C|{1}{B}|Creature - Ogre Warrior|3|3|When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.| Razorjaw Oni|Saviors of Kamigawa|87|U|{3}{B}|Creature - Demon Spirit|4|5|Black creatures can't block.| Shinen of Fear's Chill|Saviors of Kamigawa|88|C|{4}{B}|Creature - Spirit|3|2|Shinen of Fear's Chill can't block.$Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.| Sink into Takenuma|Saviors of Kamigawa|89|C|{3}{B}|Sorcery - Arcane|||Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.| Enduring Ideal|Saviors of Kamigawa|9|R|{5}{W}{W}|Sorcery|||Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)| Skull Collector|Saviors of Kamigawa|90|U|{1}{B}{B}|Creature - Ogre Warrior|3|3|At the beginning of your upkeep, return a black creature you control to its owner's hand.${1}{B}: Regenerate Skull Collector.| Adamaro, First to Desire|Saviors of Kamigawa|91|R|{1}{R}{R}|Legendary Creature - Spirit|*|*|Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.| Akki Drillmaster|Saviors of Kamigawa|92|C|{2}{R}|Creature - Goblin Shaman|2|2|{tap}: Target creature gains haste until end of turn.| Akki Underling|Saviors of Kamigawa|93|C|{1}{R}|Creature - Goblin Warrior|2|1|As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.| Barrel Down Sokenzan|Saviors of Kamigawa|94|C|{2}{R}|Instant - Arcane|||Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.| Burning-Eye Zubera|Saviors of Kamigawa|95|U|{2}{R}{R}|Creature - Zubera Spirit|3|3|When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target.| Captive Flame|Saviors of Kamigawa|96|U|{2}{R}|Enchantment|||{R}: Target creature gets +1/+0 until end of turn.| Feral Lightning|Saviors of Kamigawa|97|U|{3}{R}{R}{R}|Sorcery|||Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.| Gaze of Adamaro|Saviors of Kamigawa|98|U|{2}{R}{R}|Instant - Arcane|||Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.| Ghost-Lit Raider|Saviors of Kamigawa|99|U|{2}{R}|Creature - Spirit|2|1|{2}{R}, {tap}: Ghost-Lit Raider deals 2 damage to target creature.$Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.| Abuna Acolyte|Scars of Mirrodin|1|U|{1}{W}|Creature - Cat Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.${tap}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.| Glint Hawk|Scars of Mirrodin|10|C|{W}|Creature - Bird|2|2|Flying$When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.| Oxidda Daredevil|Scars of Mirrodin|100|C|{1}{R}|Creature - Goblin Artificer|2|1|Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.| Oxidda Scrapmelter|Scars of Mirrodin|101|U|{3}{R}|Creature - Beast|3|3|When Oxidda Scrapmelter enters the battlefield, destroy target artifact.| Scoria Elemental|Scars of Mirrodin|102|C|{4}{R}|Creature - Elemental|6|1|| Shatter|Scars of Mirrodin|103|C|{1}{R}|Instant|||Destroy target artifact.| Spikeshot Elder|Scars of Mirrodin|104|R|{R}|Creature - Goblin Shaman|1|1|{1}{R}{R}: Spikeshot Elder deals damage equal to its power to any target.| Tunnel Ignus|Scars of Mirrodin|105|R|{1}{R}|Creature - Elemental|2|1|Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.| Turn to Slag|Scars of Mirrodin|106|C|{3}{R}{R}|Sorcery|||Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.| Vulshok Heartstoker|Scars of Mirrodin|107|C|{2}{R}|Creature - Human Shaman|2|2|When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.| Acid Web Spider|Scars of Mirrodin|108|U|{3}{G}{G}|Creature - Spider|3|5|Reach$When Acid Web Spider enters the battlefield, you may destroy target Equipment.| Alpha Tyrranax|Scars of Mirrodin|109|C|{4}{G}{G}|Creature - Beast|6|5|| Indomitable Archangel|Scars of Mirrodin|11|M|{2}{W}{W}|Creature - Angel|4|4|Flying$Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts.| Asceticism|Scars of Mirrodin|110|R|{3}{G}{G}|Enchantment|||Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)${1}{G}: Regenerate target creature.| Bellowing Tanglewurm|Scars of Mirrodin|111|U|{3}{G}{G}|Creature - Wurm|4|4|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Other green creatures you control have intimidate.| Blight Mamba|Scars of Mirrodin|112|C|{1}{G}|Creature - Snake|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${1}{G}: Regenerate Blight Mamba.| Blunt the Assault|Scars of Mirrodin|113|C|{3}{G}|Instant|||You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.| Carapace Forger|Scars of Mirrodin|114|C|{1}{G}|Creature - Elf Artificer|2|2|Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts.| Carrion Call|Scars of Mirrodin|115|U|{3}{G}|Instant|||Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Copperhorn Scout|Scars of Mirrodin|116|C|{G}|Creature - Elf Scout|1|1|Whenever Copperhorn Scout attacks, untap each other creature you control.| Cystbearer|Scars of Mirrodin|117|C|{2}{G}|Creature - Beast|2|3|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Engulfing Slagwurm|Scars of Mirrodin|118|R|{5}{G}{G}|Creature - Wurm|7|7|Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.| Ezuri, Renegade Leader|Scars of Mirrodin|119|R|{1}{G}{G}|Legendary Creature - Elf Warrior|2|2|{G}: Regenerate another target Elf.${2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.| Kemba, Kha Regent|Scars of Mirrodin|12|R|{1}{W}{W}|Legendary Creature - Cat Cleric|2|4|At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.| Ezuri's Archers|Scars of Mirrodin|120|C|{G}|Creature - Elf Archer|1|2|Reach (This creature can block creatures with flying.)$Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.| Ezuri's Brigade|Scars of Mirrodin|121|R|{2}{G}{G}|Creature - Elf Warrior|4|4|Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.| Genesis Wave|Scars of Mirrodin|122|R|{X}{G}{G}{G}|Sorcery|||Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.| Liege of the Tangle|Scars of Mirrodin|123|M|{6}{G}{G}|Creature - Elemental|8|8|Trample$Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.| Lifesmith|Scars of Mirrodin|124|U|{1}{G}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.| Molder Beast|Scars of Mirrodin|125|C|{4}{G}|Creature - Beast|5|3|Trample$Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.| Putrefax|Scars of Mirrodin|126|R|{3}{G}{G}|Creature - Horror|5|3|Trample, haste$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$At the beginning of the end step, sacrifice Putrefax.| Slice in Twain|Scars of Mirrodin|127|U|{2}{G}{G}|Instant|||Destroy target artifact or enchantment.$Draw a card.| Tangle Angler|Scars of Mirrodin|128|U|{3}{G}|Creature - Horror|1|5|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${G}: Target creature blocks Tangle Angler this turn if able.| Tel-Jilad Defiance|Scars of Mirrodin|129|C|{1}{G}|Instant|||Target creature gains protection from artifacts until end of turn.$Draw a card.| Kemba's Skyguard|Scars of Mirrodin|13|C|{1}{W}{W}|Creature - Cat Knight|2|2|Flying$When Kemba's Skyguard enters the battlefield, you gain 2 life.| Tel-Jilad Fallen|Scars of Mirrodin|130|C|{2}{G}{G}|Creature - Elf Warrior|3|1|Protection from artifacts$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Untamed Might|Scars of Mirrodin|131|C|{X}{G}|Instant|||Target creature gets +X/+X until end of turn.| Viridian Revel|Scars of Mirrodin|132|U|{1}{G}{G}|Enchantment|||Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.| Wing Puncture|Scars of Mirrodin|133|C|{G}|Instant|||Target creature you control deals damage equal to its power to target creature with flying.| Withstand Death|Scars of Mirrodin|134|C|{G}|Instant|||Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)| Venser, the Sojourner|Scars of Mirrodin|135|M|{3}{W}{U}|Legendary Planeswalker - Venser|||+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.$-1: Creatures are unblockable this turn.$-8: You get an emblem with "Whenever you cast a spell, exile target permanent."| Accorder's Shield|Scars of Mirrodin|136|C|{0}|Artifact - Equipment|||Equipped creature gets +0/+3 and has vigilance.$Equip {3}| Argentum Armor|Scars of Mirrodin|137|R|{6}|Artifact - Equipment|||Equipped creature gets +6/+6.$Whenever equipped creature attacks, destroy target permanent.$Equip {6}| Auriok Replica|Scars of Mirrodin|138|C|{3}|Artifact Creature - Cleric|2|2|{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.| Barbed Battlegear|Scars of Mirrodin|139|U|{3}|Artifact - Equipment|||Equipped creature gets +4/-1.$Equip {2}| Leonin Arbiter|Scars of Mirrodin|14|R|{1}{W}|Creature - Cat Cleric|2|2|Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.| Bladed Pinions|Scars of Mirrodin|140|C|{2}|Artifact - Equipment|||Equipped creature has flying and first strike.$Equip {2}| Chimeric Mass|Scars of Mirrodin|141|R|{X}|Artifact|||Chimeric Mass enters the battlefield with X charge counters on it.${1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."| Chrome Steed|Scars of Mirrodin|142|C|{4}|Artifact Creature - Horse|2|2|Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts.| Clone Shell|Scars of Mirrodin|143|U|{5}|Artifact Creature - Shapeshifter|2|2|Imprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.$When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.| Contagion Clasp|Scars of Mirrodin|144|U|{2}|Artifact|||When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.${4}, {tap}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Contagion Engine|Scars of Mirrodin|145|R|{6}|Artifact|||When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.${4}, {tap}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)| Copper Myr|Scars of Mirrodin|146|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {G}.| Corpse Cur|Scars of Mirrodin|147|C|{4}|Artifact Creature - Hound|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.| Culling Dais|Scars of Mirrodin|148|U|{2}|Artifact|||{tap}, Sacrifice a creature: Put a charge counter on Culling Dais.${1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.| Darksteel Axe|Scars of Mirrodin|149|U|{1}|Artifact - Equipment|||Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)$Equipped creature gets +2/+0.$Equip {2}| Loxodon Wayfarer|Scars of Mirrodin|15|C|{2}{W}|Creature - Elephant Monk|1|5|| Darksteel Juggernaut|Scars of Mirrodin|150|R|{5}|Artifact Creature - Juggernaut|*|*|Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.$Darksteel Juggernaut is indestructible and attacks each turn if able.| Darksteel Myr|Scars of Mirrodin|151|U|{3}|Artifact Creature - Myr|0|1|Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)| Darksteel Sentinel|Scars of Mirrodin|152|U|{6}|Artifact Creature - Golem|3|3|Flash (You may cast this spell any time you could cast an instant.)$Vigilance$Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)| Echo Circlet|Scars of Mirrodin|153|C|{2}|Artifact - Equipment|||Equipped creature can block an additional creature each combat.$Equip {1}| Etched Champion|Scars of Mirrodin|154|R|{3}|Artifact Creature - Soldier|2|2|Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts.| Flight Spellbomb|Scars of Mirrodin|155|C|{1}|Artifact|||{tap}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.$When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.| Glint Hawk Idol|Scars of Mirrodin|156|C|{2}|Artifact|||Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.${W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.| Gold Myr|Scars of Mirrodin|157|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {W}.| Golden Urn|Scars of Mirrodin|158|C|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on Golden Urn.${tap}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.| Golem Artisan|Scars of Mirrodin|159|U|{5}|Artifact Creature - Golem|3|3|{2}: Target artifact creature gets +1/+1 until end of turn.${2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.| Myrsmith|Scars of Mirrodin|16|U|{1}{W}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.| Golem Foundry|Scars of Mirrodin|160|C|{3}|Artifact|||Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.$Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield.| Golem's Heart|Scars of Mirrodin|161|U|{2}|Artifact|||Whenever a player casts an artifact spell, you may gain 1 life.| Grafted Exoskeleton|Scars of Mirrodin|162|U|{4}|Artifact - Equipment|||Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.$Equip {2}| Grindclock|Scars of Mirrodin|163|R|{2}|Artifact|||{tap}: Put a charge counter on Grindclock.${tap}: Target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Grindclock.| Heavy Arbalest|Scars of Mirrodin|164|U|{3}|Artifact - Equipment|||Equipped creature doesn't untap during its controller's untap step.$Equipped creature has "{tap}: This creature deals 2 damage to any target."$Equip {4}| Horizon Spellbomb|Scars of Mirrodin|165|C|{1}|Artifact|||{2}, {tap}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.$When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.| Ichorclaw Myr|Scars of Mirrodin|166|C|{2}|Artifact Creature - Myr|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.| Infiltration Lens|Scars of Mirrodin|167|U|{1}|Artifact - Equipment|||Whenever equipped creature becomes blocked by a creature, you may draw two cards.$Equip {1}| Iron Myr|Scars of Mirrodin|168|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {R}.| Kuldotha Forgemaster|Scars of Mirrodin|169|R|{5}|Artifact Creature - Construct|3|5|{tap}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.| Razor Hippogriff|Scars of Mirrodin|17|U|{3}{W}{W}|Creature - Hippogriff|3|3|Flying$When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.| Leaden Myr|Scars of Mirrodin|170|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {B}.| Liquimetal Coating|Scars of Mirrodin|171|U|{2}|Artifact|||{tap}: Target permanent becomes an artifact in addition to its other types until end of turn.| Livewire Lash|Scars of Mirrodin|172|R|{2}|Artifact - Equipment|||Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."$Equip {2}| Lux Cannon|Scars of Mirrodin|173|M|{4}|Artifact|||{tap}: Put a charge counter on Lux Cannon.${tap}, Remove three charge counters from Lux Cannon: Destroy target permanent.| Memnite|Scars of Mirrodin|174|U|{0}|Artifact Creature - Construct|1|1|| Mimic Vat|Scars of Mirrodin|175|R|{3}|Artifact|||Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.${3}, {tap}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.| Mindslaver|Scars of Mirrodin|176|M|{6}|Legendary Artifact|||{4}, {tap}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)| Molten-Tail Masticore|Scars of Mirrodin|177|M|{4}|Artifact Creature - Masticore|4|4|At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.${4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to any target.${2}: Regenerate Molten-Tail Masticore.| Moriok Replica|Scars of Mirrodin|178|C|{3}|Artifact Creature - Warrior|2|2|{1}{B}, Sacrifice Moriok Replica: You draw two cards and lose 2 life.| Mox Opal|Scars of Mirrodin|179|M|{0}|Legendary Artifact|||Metalcraft - {tap}: Add one mana of any color. Activate this ability only if you control three or more artifacts.| Revoke Existence|Scars of Mirrodin|18|C|{1}{W}|Sorcery|||Exile target artifact or enchantment.| Myr Battlesphere|Scars of Mirrodin|180|R|{7}|Artifact Creature - Myr Construct|4|7|When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.$Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.| Myr Galvanizer|Scars of Mirrodin|181|U|{3}|Artifact Creature - Myr|2|2|Other Myr creatures you control get +1/+1.${1}, {tap}: Untap each other Myr you control.| Myr Propagator|Scars of Mirrodin|182|R|{3}|Artifact Creature - Myr|1|1|{3}, {tap}: Put a token that's a copy of Myr Propagator onto the battlefield.| Myr Reservoir|Scars of Mirrodin|183|R|{3}|Artifact|||{tap}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr.${3}, {tap}: Return target Myr card from your graveyard to your hand.| Necrogen Censer|Scars of Mirrodin|184|C|{3}|Artifact|||Necrogen Censer enters the battlefield with two charge counters on it.${tap}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.| Necropede|Scars of Mirrodin|185|U|{2}|Artifact Creature - Insect|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$When Necropede dies, you may put a -1/-1 counter on target creature.| Neurok Replica|Scars of Mirrodin|186|C|{3}|Artifact Creature - Wizard|1|4|{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.| Nihil Spellbomb|Scars of Mirrodin|187|C|{1}|Artifact|||{tap}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.$When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.| Nim Deathmantle|Scars of Mirrodin|188|R|{2}|Artifact - Equipment|||Equipped creature gets +2/+2, has intimidate, and is a black Zombie.$Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.$Equip {4}| Origin Spellbomb|Scars of Mirrodin|189|C|{1}|Artifact|||{1}, {tap}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.$When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.| Salvage Scout|Scars of Mirrodin|19|C|{W}|Creature - Human Scout|1|1|{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.| Palladium Myr|Scars of Mirrodin|190|U|{3}|Artifact Creature - Myr|2|2|{tap}: Add {C}{C}.| Panic Spellbomb|Scars of Mirrodin|191|C|{1}|Artifact|||{tap}, Sacrifice Panic Spellbomb: Target creature can't block this turn.$When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.| Perilous Myr|Scars of Mirrodin|192|C|{2}|Artifact Creature - Myr|1|1|When Perilous Myr dies, it deals 2 damage to any target.| Platinum Emperion|Scars of Mirrodin|193|M|{8}|Artifact Creature - Golem|8|8|Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)| Precursor Golem|Scars of Mirrodin|194|R|{5}|Artifact Creature - Golem|3|3|When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.$Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.| Prototype Portal|Scars of Mirrodin|195|R|{4}|Artifact|||Imprint - When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.${X}, {tap}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.| Ratchet Bomb|Scars of Mirrodin|196|R|{2}|Artifact|||{tap}: Put a charge counter on Ratchet Bomb.${tap}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.| Razorfield Thresher|Scars of Mirrodin|197|C|{7}|Artifact Creature - Construct|6|4|| Rust Tick|Scars of Mirrodin|198|U|{3}|Artifact Creature - Insect|1|3|You may choose not to untap Rust Tick during your untap step.${1}, {tap}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.| Rusted Relic|Scars of Mirrodin|199|U|{4}|Artifact|||Metalcraft - Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.| Arrest|Scars of Mirrodin|2|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Seize the Initiative|Scars of Mirrodin|20|C|{W}|Instant|||Target creature gets +1/+1 and gains first strike until end of turn.| Saberclaw Golem|Scars of Mirrodin|200|C|{5}|Artifact Creature - Golem|4|2|{R}: Saberclaw Golem gains first strike until end of turn.| Semblance Anvil|Scars of Mirrodin|201|R|{3}|Artifact|||Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.$Spells you cast that share a card type with the exiled card cost {2} less to cast.| Silver Myr|Scars of Mirrodin|202|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {U}.| Snapsail Glider|Scars of Mirrodin|203|C|{3}|Artifact Creature - Construct|2|2|Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts.| Soliton|Scars of Mirrodin|204|C|{5}|Artifact Creature - Construct|3|4|{U}: Untap Soliton.| Steel Hellkite|Scars of Mirrodin|205|R|{6}|Artifact Creature - Dragon|5|5|Flying${2}: Steel Hellkite gets +1/+0 until end of turn.${X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.| Strata Scythe|Scars of Mirrodin|206|R|{3}|Artifact - Equipment|||Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.$Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.$Equip {3}| Strider Harness|Scars of Mirrodin|207|C|{3}|Artifact - Equipment|||Equipped creature gets +1/+1 and has haste.$Equip {1}| Sword of Body and Mind|Scars of Mirrodin|208|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from green and from blue.$Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of their library into their graveyard.$Equip {2}| Sylvok Lifestaff|Scars of Mirrodin|209|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0.$Whenever equipped creature dies, you gain 3 life.$Equip {1}| Soul Parry|Scars of Mirrodin|21|C|{1}{W}|Instant|||Prevent all damage one or two target creatures would deal this turn.| Sylvok Replica|Scars of Mirrodin|210|C|{3}|Artifact Creature - Shaman|1|3|{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.| Throne of Geth|Scars of Mirrodin|211|U|{2}|Artifact|||{tap}, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Tower of Calamities|Scars of Mirrodin|212|R|{4}|Artifact|||{8}, {tap}: Tower of Calamities deals 12 damage to target creature.| Trigon of Corruption|Scars of Mirrodin|213|U|{4}|Artifact|||Trigon of Corruption enters the battlefield with three charge counters on it.${B}{B}, {tap}: Put a charge counter on Trigon of Corruption.${2}, {tap}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.| Trigon of Infestation|Scars of Mirrodin|214|U|{4}|Artifact|||Trigon of Infestation enters the battlefield with three charge counters on it.${G}{G}, {tap}: Put a charge counter on Trigon of Infestation.${2}, {tap}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.| Trigon of Mending|Scars of Mirrodin|215|U|{2}|Artifact|||Trigon of Mending enters the battlefield with three charge counters on it.${W}{W}, {tap}: Put a charge counter on Trigon of Mending.${2}, {tap}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.| Trigon of Rage|Scars of Mirrodin|216|U|{2}|Artifact|||Trigon of Rage enters the battlefield with three charge counters on it.${R}{R}, {tap}: Put a charge counter on Trigon of Rage.${2}, {tap}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.| Trigon of Thought|Scars of Mirrodin|217|U|{5}|Artifact|||Trigon of Thought enters the battlefield with three charge counters on it.${U}{U}, {tap}: Put a charge counter on Trigon of Thought.${2}, {tap}, Remove a charge counter from Trigon of Thought: Draw a card.| Tumble Magnet|Scars of Mirrodin|218|C|{3}|Artifact|||Tumble Magnet enters the battlefield with three charge counters on it.${tap}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.| Vector Asp|Scars of Mirrodin|219|C|{1}|Artifact Creature - Snake|1|1|{B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Sunblast Angel|Scars of Mirrodin|22|R|{4}{W}{W}|Creature - Angel|4|5|Flying$When Sunblast Angel enters the battlefield, destroy all tapped creatures.| Venser's Journal|Scars of Mirrodin|220|R|{5}|Artifact|||You have no maximum hand size.$At the beginning of your upkeep, you gain 1 life for each card in your hand.| Vulshok Replica|Scars of Mirrodin|221|C|{3}|Artifact Creature - Berserker|3|1|{1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player.| Wall of Tanglecord|Scars of Mirrodin|222|C|{2}|Artifact Creature - Wall|0|6|Defender${G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)| Wurmcoil Engine|Scars of Mirrodin|223|M|{6}|Artifact Creature - Wurm|6|6|Deathtouch, lifelink$When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.| Blackcleave Cliffs|Scars of Mirrodin|224|R||Land|||Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.${tap}: Add {B} or {R}.| Copperline Gorge|Scars of Mirrodin|225|R||Land|||Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.${tap}: Add {R} or {G}.| Darkslick Shores|Scars of Mirrodin|226|R||Land|||Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.${tap}: Add {U} or {B}.| Glimmerpost|Scars of Mirrodin|227|C||Land - Locus|||When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.${tap}: Add {C}.| Razorverge Thicket|Scars of Mirrodin|228|R||Land|||Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.${tap}: Add {G} or {W}.| Seachrome Coast|Scars of Mirrodin|229|R||Land|||Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.${tap}: Add {W} or {U}.| Sunspear Shikari|Scars of Mirrodin|23|C|{1}{W}|Creature - Cat Soldier|2|2|As long as Sunspear Shikari is equipped, it has first strike and lifelink.| Plains|Scars of Mirrodin|230|L||Basic Land - Plains|||W| Plains|Scars of Mirrodin|231|L||Basic Land - Plains|||W| Plains|Scars of Mirrodin|232|L||Basic Land - Plains|||W| Plains|Scars of Mirrodin|233|L||Basic Land - Plains|||W| Island|Scars of Mirrodin|234|L||Basic Land - Island|||U| Island|Scars of Mirrodin|235|L||Basic Land - Island|||U| Island|Scars of Mirrodin|236|L||Basic Land - Island|||U| Island|Scars of Mirrodin|237|L||Basic Land - Island|||U| Swamp|Scars of Mirrodin|238|L||Basic Land - Swamp|||B| Swamp|Scars of Mirrodin|239|L||Basic Land - Swamp|||B| Tempered Steel|Scars of Mirrodin|24|R|{1}{W}{W}|Enchantment|||Artifact creatures you control get +2/+2.| Swamp|Scars of Mirrodin|240|L||Basic Land - Swamp|||B| Swamp|Scars of Mirrodin|241|L||Basic Land - Swamp|||B| Mountain|Scars of Mirrodin|242|L||Basic Land - Mountain|||R| Mountain|Scars of Mirrodin|243|L||Basic Land - Mountain|||R| Mountain|Scars of Mirrodin|244|L||Basic Land - Mountain|||R| Mountain|Scars of Mirrodin|245|L||Basic Land - Mountain|||R| Forest|Scars of Mirrodin|246|L||Basic Land - Forest|||G| Forest|Scars of Mirrodin|247|L||Basic Land - Forest|||G| Forest|Scars of Mirrodin|248|L||Basic Land - Forest|||G| Forest|Scars of Mirrodin|249|L||Basic Land - Forest|||G| True Conviction|Scars of Mirrodin|25|R|{3}{W}{W}{W}|Enchantment|||Creatures you control have double strike and lifelink.| Vigil for the Lost|Scars of Mirrodin|26|U|{3}{W}|Enchantment|||Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.| Whitesun's Passage|Scars of Mirrodin|27|C|{1}{W}|Instant|||You gain 5 life.| Argent Sphinx|Scars of Mirrodin|28|R|{2}{U}{U}|Creature - Sphinx|4|3|Flying$Metalcraft - {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.| Bonds of Quicksilver|Scars of Mirrodin|29|C|{3}{U}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature doesn't untap during its controller's untap step.| Auriok Edgewright|Scars of Mirrodin|3|U|{W}{W}|Creature - Human Soldier|2|2|Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts.| Darkslick Drake|Scars of Mirrodin|30|U|{2}{U}{U}|Creature - Drake|2|4|Flying$When Darkslick Drake dies, draw a card.| Disperse|Scars of Mirrodin|31|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| Dissipation Field|Scars of Mirrodin|32|R|{2}{U}{U}|Enchantment|||Whenever a permanent deals damage to you, return it to its owner's hand.| Grand Architect|Scars of Mirrodin|33|R|{1}{U}{U}|Creature - Vedalken Artificer|1|3|Other blue creatures you control get +1/+1.${U}: Target artifact creature becomes blue until end of turn.$Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.| Halt Order|Scars of Mirrodin|34|U|{2}{U}|Instant|||Counter target artifact spell.$Draw a card.| Inexorable Tide|Scars of Mirrodin|35|R|{3}{U}{U}|Enchantment|||Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Lumengrid Drake|Scars of Mirrodin|36|C|{3}{U}|Creature - Drake|2|2|Flying$Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.| Neurok Invisimancer|Scars of Mirrodin|37|C|{1}{U}{U}|Creature - Human Wizard|2|1|Neurok Invisimancer is unblockable.$When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn.| Plated Seastrider|Scars of Mirrodin|38|C|{U}{U}|Creature - Beast|1|4|| Quicksilver Gargantuan|Scars of Mirrodin|39|M|{5}{U}{U}|Creature - Shapeshifter|7|7|You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7.| Auriok Sunchaser|Scars of Mirrodin|4|C|{1}{W}|Creature - Human Soldier|1|1|Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.| Riddlesmith|Scars of Mirrodin|40|U|{1}{U}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.| Scrapdiver Serpent|Scars of Mirrodin|41|C|{5}{U}{U}|Creature - Serpent|5|5|Scrapdiver Serpent is unblockable as long as defending player controls an artifact.| Screeching Silcaw|Scars of Mirrodin|42|C|{1}{U}|Creature - Bird|1|2|Flying$Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of their library into their graveyard.| Shape Anew|Scars of Mirrodin|43|R|{3}{U}|Sorcery|||The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.| Sky-Eel School|Scars of Mirrodin|44|C|{3}{U}{U}|Creature - Fish|3|3|Flying$When Sky-Eel School enters the battlefield, draw a card, then discard a card.| Steady Progress|Scars of Mirrodin|45|C|{2}{U}|Instant|||Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)$Draw a card.| Stoic Rebuttal|Scars of Mirrodin|46|C|{1}{U}{U}|Instant|||Metalcraft - Stoic Rebuttal costs {1} less to cast if you control three or more artifacts.$Counter target spell.| Thrummingbird|Scars of Mirrodin|47|U|{1}{U}|Creature - Bird Horror|1|1|Flying$Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Trinket Mage|Scars of Mirrodin|48|U|{2}{U}|Creature - Human Wizard|2|2|When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.| Turn Aside|Scars of Mirrodin|49|C|{U}|Instant|||Counter target spell that targets a permanent you control.| Dispense Justice|Scars of Mirrodin|5|U|{2}{W}|Instant|||Target player sacrifices an attacking creature.$Metalcraft - That player sacrifices two attacking creatures instead if you control three or more artifacts.| Twisted Image|Scars of Mirrodin|50|U|{U}|Instant|||Switch target creature's power and toughness until end of turn.$Draw a card.| Vault Skyward|Scars of Mirrodin|51|C|{U}|Instant|||Target creature gains flying until end of turn. Untap it.| Vedalken Certarch|Scars of Mirrodin|52|C|{U}|Creature - Vedalken Wizard|1|1|Metalcraft - {tap}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.| Volition Reins|Scars of Mirrodin|53|U|{3}{U}{U}{U}|Enchantment - Aura|||Enchant permanent$When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.$You control enchanted permanent.| Blackcleave Goblin|Scars of Mirrodin|54|C|{3}{B}|Creature - Goblin Zombie|2|1|Haste$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Bleak Coven Vampires|Scars of Mirrodin|55|C|{3}{B}{B}|Creature - Vampire Warrior|4|3|Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.| Blistergrub|Scars of Mirrodin|56|C|{2}{B}|Creature - Horror|2|2|Swampwalk$When Blistergrub dies, each opponent loses 2 life.| Carnifex Demon|Scars of Mirrodin|57|R|{4}{B}{B}|Creature - Demon|6|6|Flying$Carnifex Demon enters the battlefield with two -1/-1 counters on it.${B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.| Contagious Nim|Scars of Mirrodin|58|C|{2}{B}|Creature - Zombie|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Corrupted Harvester|Scars of Mirrodin|59|U|{4}{B}{B}|Creature - Horror|6|3|{B}, Sacrifice a creature: Regenerate Corrupted Harvester.| Elspeth Tirel|Scars of Mirrodin|6|M|{3}{W}{W}|Legendary Planeswalker - Elspeth|||+2: You gain 1 life for each creature you control.$-2: Put three 1/1 white Soldier creature tokens onto the battlefield.$-5: Destroy all other permanents except for lands and tokens.| Dross Hopper|Scars of Mirrodin|60|C|{1}{B}|Creature - Insect Horror|2|1|Sacrifice a creature: Dross Hopper gains flying until end of turn.| Exsanguinate|Scars of Mirrodin|61|U|{X}{B}{B}|Sorcery|||Each opponent loses X life. You gain life equal to the life lost this way.| Flesh Allergy|Scars of Mirrodin|62|U|{2}{B}{B}|Sorcery|||As an additional cost to cast Flesh Allergy, sacrifice a creature.$Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.| Fume Spitter|Scars of Mirrodin|63|C|{B}|Creature - Horror|1|1|Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.| Geth, Lord of the Vault|Scars of Mirrodin|64|M|{4}{B}{B}|Legendary Creature - Zombie|5|5|Intimidate${X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of their library into their graveyard.| Grasp of Darkness|Scars of Mirrodin|65|C|{B}{B}|Instant|||Target creature gets -4/-4 until end of turn.| Hand of the Praetors|Scars of Mirrodin|66|R|{3}{B}|Creature - Zombie|3|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Other creatures you control with infect get +1/+1.$Whenever you cast a creature spell with infect, target player gets a poison counter.| Ichor Rats|Scars of Mirrodin|67|U|{1}{B}{B}|Creature - Rat|2|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$When Ichor Rats enters the battlefield, each player gets a poison counter.| Instill Infection|Scars of Mirrodin|68|C|{3}{B}|Instant|||Put a -1/-1 counter on target creature.$Draw a card.| Memoricide|Scars of Mirrodin|69|R|{3}{B}|Sorcery|||Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.| Fulgent Distraction|Scars of Mirrodin|7|C|{2}{W}|Instant|||Choose two target creatures. Tap those creatures, then unattach all Equipment from them.| Moriok Reaver|Scars of Mirrodin|70|C|{2}{B}|Creature - Human Warrior|3|2|| Necrogen Scudder|Scars of Mirrodin|71|U|{2}{B}|Creature - Horror|3|3|Flying$When Necrogen Scudder enters the battlefield, you lose 3 life.| Necrotic Ooze|Scars of Mirrodin|72|R|{2}{B}{B}|Creature - Ooze|4|3|As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.| Painful Quandary|Scars of Mirrodin|73|R|{3}{B}{B}|Enchantment|||Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.| Painsmith|Scars of Mirrodin|74|U|{1}{B}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.| Plague Stinger|Scars of Mirrodin|75|C|{1}{B}|Creature - Insect Horror|1|1|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Psychic Miasma|Scars of Mirrodin|76|C|{1}{B}|Sorcery|||Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.| Relic Putrescence|Scars of Mirrodin|77|C|{2}{B}|Enchantment - Aura|||Enchant artifact$Whenever enchanted artifact becomes tapped, its controller gets a poison counter.| Skinrender|Scars of Mirrodin|78|U|{2}{B}{B}|Creature - Zombie|3|3|When Skinrender enters the battlefield, put three -1/-1 counters on target creature.| Skithiryx, the Blight Dragon|Scars of Mirrodin|79|M|{3}{B}{B}|Legendary Creature - Dragon Skeleton|4|4|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${B}: Skithiryx, the Blight Dragon gains haste until end of turn.${B}{B}: Regenerate Skithiryx.| Ghalma's Warden|Scars of Mirrodin|8|C|{3}{W}|Creature - Elephant Soldier|2|4|Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.| Tainted Strike|Scars of Mirrodin|80|C|{B}|Instant|||Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Arc Trail|Scars of Mirrodin|81|U|{1}{R}|Sorcery|||Arc Trail deals 2 damage to any target and 1 damage to another any target.| Assault Strobe|Scars of Mirrodin|82|C|{R}|Sorcery|||Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)| Barrage Ogre|Scars of Mirrodin|83|U|{3}{R}{R}|Creature - Ogre Warrior|3|3|{tap}, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.| Blade-Tribe Berserkers|Scars of Mirrodin|84|C|{3}{R}|Creature - Human Berserker|3|3|Metalcraft - When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.| Bloodshot Trainee|Scars of Mirrodin|85|U|{3}{R}|Creature - Goblin Warrior|2|3|{tap}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.| Cerebral Eruption|Scars of Mirrodin|86|R|{2}{R}{R}|Sorcery|||Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature they control. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.| Embersmith|Scars of Mirrodin|87|U|{1}{R}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to any target.| Ferrovore|Scars of Mirrodin|88|C|{2}{R}|Creature - Beast|2|2|{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.| Flameborn Hellion|Scars of Mirrodin|89|C|{5}{R}|Creature - Hellion|5|4|Haste$Flameborn Hellion attacks each turn if able.| Glimmerpoint Stag|Scars of Mirrodin|9|U|{2}{W}{W}|Creature - Elk|3|3|Vigilance$When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Furnace Celebration|Scars of Mirrodin|90|U|{1}{R}{R}|Enchantment|||Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target.| Galvanic Blast|Scars of Mirrodin|91|C|{R}|Instant|||Galvanic Blast deals 2 damage to any target.$Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.| Goblin Gaveleer|Scars of Mirrodin|92|C|{R}|Creature - Goblin Warrior|1|1|Trample$Goblin Gaveleer gets +2/+0 for each Equipment attached to it.| Hoard-Smelter Dragon|Scars of Mirrodin|93|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.| Koth of the Hammer|Scars of Mirrodin|94|M|{2}{R}{R}|Legendary Planeswalker - Koth|||+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.$-2: Add {R} for each Mountain you control.$-5: You get an emblem with "Mountains you control have {tap}: This land deals 1 damage to any target.'"| Kuldotha Phoenix|Scars of Mirrodin|95|R|{2}{R}{R}{R}|Creature - Phoenix|4|4|Flying, haste$Metalcraft - {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.| Kuldotha Rebirth|Scars of Mirrodin|96|C|{R}|Sorcery|||As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.$Put three 1/1 red Goblin creature tokens onto the battlefield.| Melt Terrain|Scars of Mirrodin|97|C|{2}{R}{R}|Sorcery|||Destroy target land. Melt Terrain deals 2 damage to that land's controller.| Molten Psyche|Scars of Mirrodin|98|R|{1}{R}{R}|Sorcery|||Each player shuffles the cards from their hand into their library, then draws that many cards.$Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.| Ogre Geargrabber|Scars of Mirrodin|99|U|{4}{R}{R}|Creature - Ogre Warrior|4|4|Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.| Ageless Sentinels|Scourge|1|R|{3}{W}|Creature - Wall|4|4|Defender (This creature can't attack.)$Flying$When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)| Dragon Scales|Scourge|10|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 and has vigilance.$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.| Pyrostatic Pillar|Scourge|100|U|{1}{R}|Enchantment|||Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.| Rock Jockey|Scourge|101|C|{2}{R}|Creature - Goblin|3|3|You can't cast Rock Jockey if you've played a land this turn.$You can't play lands if you've cast Rock Jockey this turn.| Scattershot|Scourge|102|C|{2}{R}|Instant|||Scattershot deals 1 damage to target creature.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Siege-Gang Commander|Scourge|103|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.| Skirk Volcanist|Scourge|104|U|{3}{R}|Creature - Goblin|3|1|Morph-Sacrifice two Mountains. You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.| Spark Spray|Scourge|105|C|{R}|Instant|||Spark Spray deals 1 damage to any target.$Cycling {2} ({2}, Discard this card: Draw a card.)| Sulfuric Vortex|Scourge|106|R|{1}{R}{R}|Enchantment|||At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.$If a player would gain life, that player gains no life instead.| Torrent of Fire|Scourge|107|C|{3}{R}{R}|Sorcery|||Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to any target.| Uncontrolled Infestation|Scourge|108|C|{1}{R}|Enchantment - Aura|||Enchant nonbasic land$When enchanted land becomes tapped, destroy it.| Accelerated Mutation|Scourge|109|C|{3}{G}{G}|Instant|||Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.| Dragonstalker|Scourge|11|U|{4}{W}|Creature - Bird Soldier|3|3|Flying, protection from Dragons| Alpha Status|Scourge|110|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.| Ambush Commander|Scourge|111|R|{3}{G}{G}|Creature - Elf|2|2|Forests you control are 1/1 green Elf creatures that are still lands.${1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.| Ancient Ooze|Scourge|112|R|{5}{G}{G}|Creature - Ooze|*|*|Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.| Break Asunder|Scourge|113|C|{2}{G}{G}|Sorcery|||Destroy target artifact or enchantment.$Cycling {2} ({2}, Discard this card: Draw a card.)| Claws of Wirewood|Scourge|114|U|{3}{G}|Sorcery|||Claws of Wirewood deals 3 damage to each creature with flying and each player.$Cycling {2} ({2}, Discard this card: Draw a card.)| Decree of Savagery|Scourge|115|R|{7}{G}{G}|Instant|||Put four +1/+1 counters on each creature you control.$Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)$When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.| Divergent Growth|Scourge|116|C|{G}|Instant|||Until end of turn, lands you control gain "{tap}: Add one mana of any color."| Dragon Fangs|Scourge|117|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has trample.$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.| Elvish Aberration|Scourge|118|U|{5}{G}|Creature - Elf Mutant|4|5|{tap}: Add {G}{G}{G}.$Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Fierce Empath|Scourge|119|C|{2}{G}|Creature - Elf|1|1|When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.| Eternal Dragon|Scourge|12|R|{5}{W}{W}|Creature - Dragon Spirit|5|5|Flying${3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Forgotten Ancient|Scourge|120|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Hunting Pack|Scourge|121|U|{5}{G}{G}|Instant|||Put a 4/4 green Beast creature token onto the battlefield.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Krosan Drover|Scourge|122|C|{3}{G}|Creature - Elf|2|2|Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast.| Krosan Warchief|Scourge|123|U|{2}{G}|Creature - Beast|2|2|Beast spells you cast cost {1} less to cast.${1}{G}: Regenerate target Beast.| Kurgadon|Scourge|124|U|{4}{G}|Creature - Beast|3|3|Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon.| One with Nature|Scourge|125|U|{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Primitive Etchings|Scourge|126|R|{2}{G}{G}|Enchantment|||Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.| Root Elemental|Scourge|127|R|{4}{G}{G}|Creature - Elemental|6|5|Morph {5}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.| Sprouting Vines|Scourge|128|C|{2}{G}|Instant|||Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Titanic Bulvox|Scourge|129|C|{6}{G}{G}|Creature - Beast|7|4|Trample$Morph {4}{G}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Exiled Doomsayer|Scourge|13|R|{1}{W}|Creature - Human Cleric|1|2|All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)| Treetop Scout|Scourge|130|C|{G}|Creature - Elf Scout|1|1|Treetop Scout can't be blocked except by creatures with flying.| Upwelling|Scourge|131|R|{3}{G}|Enchantment|||Mana pools don't empty as steps and phases end.| Wirewood Guardian|Scourge|132|C|{5}{G}{G}|Creature - Elf Mutant|6|6|Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Wirewood Symbiote|Scourge|133|U|{G}|Creature - Insect|1|1|Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| Woodcloaker|Scourge|134|C|{5}{G}|Creature - Elf|3|3|Morph {2}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Woodcloaker is turned face up, target creature gains trample until end of turn.| Xantid Swarm|Scourge|135|R|{G}|Creature - Insect|0|1|Flying$Whenever Xantid Swarm attacks, defending player can't cast spells this turn.| Bladewing the Risen|Scourge|136|R|{3}{B}{B}{R}{R}|Legendary Creature - Zombie Dragon|4|4|Flying$When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.${B}{R}: Dragon creatures get +1/+1 until end of turn.| Edgewalker|Scourge|137|U|{1}{W}{B}|Creature - Human Cleric|2|2|Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)| Karona, False God|Scourge|138|R|{1}{W}{U}{B}{R}{G}|Legendary Creature - Avatar|5|5|Haste$At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.$Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.| Sliver Overlord|Scourge|139|R|{W}{U}{B}{R}{G}|Legendary Creature - Sliver Mutant|7|7|{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.${3}: Gain control of target Sliver. (This effect lasts indefinitely.)| Force Bubble|Scourge|14|R|{2}{W}{W}|Enchantment|||If damage would be dealt to you, put that many depletion counters on Force Bubble instead.$When there are four or more depletion counters on Force Bubble, sacrifice it.$At the beginning of each end step, remove all depletion counters from Force Bubble.| Ark of Blight|Scourge|140|U|{2}|Artifact|||{3}, {tap}, Sacrifice Ark of Blight: Destroy target land.| Proteus Machine|Scourge|141|U|{3}|Artifact Creature - Shapeshifter|2|2|Morph {0} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)| Stabilizer|Scourge|142|R|{2}|Artifact|||Players can't cycle cards.| Temple of the False God|Scourge|143|U||Land|||{tap}: Add {C}{C}. Activate this ability only if you control five or more lands.| Frontline Strategist|Scourge|15|C|{W}|Creature - Human Soldier|1|1|Morph {W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.| Gilded Light|Scourge|16|U|{1}{W}|Instant|||You gain shroud until end of turn. (You can't be the target of spells or abilities.)$Cycling {2} ({2}, Discard this card: Draw a card.)| Guilty Conscience|Scourge|17|C|{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.| Karona's Zealot|Scourge|18|U|{4}{W}|Creature - Human Cleric|2|5|Morph {3}{W}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.| Noble Templar|Scourge|19|C|{5}{W}|Creature - Human Cleric Soldier|3|6|Vigilance$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Astral Steel|Scourge|2|C|{2}{W}|Instant|||Target creature gets +1/+2 until end of turn.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Rain of Blades|Scourge|20|U|{W}|Instant|||Rain of Blades deals 1 damage to each attacking creature.| Recuperate|Scourge|21|C|{3}{W}|Instant|||Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.| Reward the Faithful|Scourge|22|U|{W}|Instant|||Any number of target players each gain life equal to the highest converted mana cost among permanents you control.| Silver Knight|Scourge|23|U|{W}{W}|Creature - Human Knight|2|2|First strike, protection from red| Trap Digger|Scourge|24|R|{3}{W}|Creature - Human Soldier|1|3|{2}{W}, {tap}: Put a trap counter on target land you control.$Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.| Wing Shards|Scourge|25|U|{1}{W}{W}|Instant|||Target player sacrifices an attacking creature.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Wipe Clean|Scourge|26|C|{1}{W}|Instant|||Exile target enchantment.$Cycling {3} ({3}, Discard this card: Draw a card.)| Zealous Inquisitor|Scourge|27|C|{2}{W}|Creature - Human Cleric|2|2|{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.| Aphetto Runecaster|Scourge|28|U|{3}{U}|Creature - Human Wizard|2|3|Whenever a permanent is turned face up, you may draw a card.| Brain Freeze|Scourge|29|U|{1}{U}|Instant|||Target player puts the top three cards of their library into their graveyard.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Aven Farseer|Scourge|3|C|{1}{W}|Creature - Bird Soldier|1|1|Flying$Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.| Coast Watcher|Scourge|30|C|{1}{U}|Creature - Bird Soldier|1|1|Flying, protection from green| Day of the Dragons|Scourge|31|R|{4}{U}{U}{U}|Enchantment|||When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.$When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.| Decree of Silence|Scourge|32|R|{6}{U}{U}|Enchantment|||Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.$Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)$When you cycle Decree of Silence, you may counter target spell.| Dispersal Shield|Scourge|33|C|{1}{U}|Instant|||Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.| Dragon Wings|Scourge|34|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.| Faces of the Past|Scourge|35|R|{2}{U}|Enchantment|||Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.| Frozen Solid|Scourge|36|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature is dealt damage, destroy it.| Hindering Touch|Scourge|37|C|{3}{U}|Instant|||Counter target spell unless its controller pays {2}.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Long-Term Plans|Scourge|38|U|{2}{U}|Instant|||Search your library for a card, shuffle your library, then put that card third from the top.| Mercurial Kite|Scourge|39|C|{3}{U}|Creature - Bird|2|2|Flying$Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.| Aven Liberator|Scourge|4|C|{2}{W}{W}|Creature - Bird Soldier|2|3|Flying$Morph {3}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.| Metamorphose|Scourge|40|U|{1}{U}|Instant|||Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.| Mind's Desire|Scourge|41|R|{4}{U}{U}|Sorcery|||Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Mischievous Quanar|Scourge|42|R|{4}{U}|Creature - Beast|3|3|{3}{U}{U}: Turn Mischievous Quanar face down.$Morph {1}{U}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.| Mistform Warchief|Scourge|43|U|{2}{U}|Creature - Illusion|1|3|Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.${tap}: Mistform Warchief becomes the creature type of your choice until end of turn.| Parallel Thoughts|Scourge|44|R|{3}{U}{U}|Enchantment|||When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.$If you would draw a card, you may instead put the top card of the pile you exiled into your hand.| Pemmin's Aura|Scourge|45|U|{1}{U}{U}|Enchantment - Aura|||Enchant creature${U}: Untap enchanted creature.${U}: Enchanted creature gains flying until end of turn.${U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)${1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.| Raven Guild Initiate|Scourge|46|C|{2}{U}|Creature - Human Wizard|1|4|Morph-Return a Bird you control to its owner's hand. You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Raven Guild Master|Scourge|47|R|{1}{U}{U}|Creature - Human Wizard Mutant|1|1|Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of their library.$Morph {2}{U}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Riptide Survivor|Scourge|48|U|{2}{U}|Creature - Human Wizard|2|1|Morph {1}{U}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Riptide Survivor is turned face up, discard two cards, then draw three cards.| Rush of Knowledge|Scourge|49|C|{4}{U}|Sorcery|||Draw cards equal to the highest converted mana cost among permanents you control.| Daru Spiritualist|Scourge|5|C|{1}{W}|Creature - Human Cleric|1|1|Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.| Scornful Egotist|Scourge|50|C|{7}{U}|Creature - Human Wizard|1|1|Morph {U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Shoreline Ranger|Scourge|51|C|{5}{U}|Creature - Bird Soldier|3|4|Flying$Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)| Stifle|Scourge|52|R|{U}|Instant|||Counter target activated or triggered ability. (Mana abilities can't be targeted.)| Temporal Fissure|Scourge|53|C|{4}{U}|Sorcery|||Return target permanent to its owner's hand.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Thundercloud Elemental|Scourge|54|U|{5}{U}{U}|Creature - Elemental|3|4|Flying${3}{U}: Tap all creatures with toughness 2 or less.${3}{U}: All other creatures lose flying until end of turn.| Bladewing's Thrall|Scourge|55|U|{2}{B}{B}|Creature - Zombie|3|3|Bladewing's Thrall has flying as long as you control a Dragon.$When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.| Cabal Conditioning|Scourge|56|R|{6}{B}|Sorcery|||Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control.| Cabal Interrogator|Scourge|57|U|{1}{B}|Creature - Zombie Wizard|1|1|{X}{B}, {tap}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.| Call to the Grave|Scourge|58|R|{4}{B}|Enchantment|||At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.$At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.| Carrion Feeder|Scourge|59|C|{B}|Creature - Zombie|1|1|Carrion Feeder can't block.$Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.| Daru Warchief|Scourge|6|U|{2}{W}{W}|Creature - Human Soldier|1|1|Soldier spells you cast cost {1} less to cast.$Soldier creatures you control get +1/+2.| Chill Haunting|Scourge|60|U|{1}{B}|Instant|||As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.$Target creature gets -X/-X until end of turn.| Clutch of Undeath|Scourge|61|C|{3}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.| Consumptive Goo|Scourge|62|R|{B}{B}|Creature - Ooze|1|1|{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.| Death's-Head Buzzard|Scourge|63|C|{1}{B}{B}|Creature - Bird|2|1|Flying$When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.| Decree of Pain|Scourge|64|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)$When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.| Dragon Shadow|Scourge|65|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.| Fatal Mutation|Scourge|66|U|{B}|Enchantment - Aura|||Enchant creature$When enchanted creature is turned face up, destroy it. It can't be regenerated.| Final Punishment|Scourge|67|R|{3}{B}{B}|Sorcery|||Target player loses life equal to the damage already dealt to that player this turn.| Lethal Vapors|Scourge|68|R|{2}{B}{B}|Enchantment|||Whenever a creature enters the battlefield, destroy it.${0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.| Lingering Death|Scourge|69|C|{1}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.| Dawn Elemental|Scourge|7|R|{W}{W}{W}{W}|Creature - Elemental|3|3|Flying$Prevent all damage that would be dealt to Dawn Elemental.| Nefashu|Scourge|70|R|{4}{B}{B}|Creature - Zombie Mutant|5|3|Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.| Putrid Raptor|Scourge|71|U|{4}{B}{B}|Creature - Zombie Lizard Beast|4|4|Morph-Discard a Zombie card. You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Reaping the Graves|Scourge|72|C|{2}{B}|Instant|||Return target creature card from your graveyard to your hand.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Skulltap|Scourge|73|C|{1}{B}|Sorcery|||As an additional cost to cast Skulltap, sacrifice a creature.$Draw two cards.| Soul Collector|Scourge|74|R|{3}{B}{B}|Creature - Vampire|3|4|Flying$Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.$Morph {B}{B}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Tendrils of Agony|Scourge|75|U|{2}{B}{B}|Sorcery|||Target player loses 2 life and you gain 2 life.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Twisted Abomination|Scourge|76|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Unburden|Scourge|77|C|{1}{B}{B}|Sorcery|||Target player discards two cards.$Cycling {2} ({2}, Discard this card: Draw a card.)| Undead Warchief|Scourge|78|U|{2}{B}{B}|Creature - Zombie|1|1|Zombie spells you cast cost {1} less to cast.$Zombie creatures you control get +2/+1.| Unspeakable Symbol|Scourge|79|U|{1}{B}{B}|Enchantment|||Pay 3 life: Put a +1/+1 counter on target creature.| Decree of Justice|Scourge|8|R|{X}{X}{2}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)$When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.| Vengeful Dead|Scourge|80|C|{3}{B}|Creature - Zombie|3|2|Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.| Zombie Cutthroat|Scourge|81|C|{3}{B}{B}|Creature - Zombie|3|4|Morph-Pay 5 life. You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Bonethorn Valesk|Scourge|82|C|{4}{R}|Creature - Beast|4|2|Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target.| Carbonize|Scourge|83|U|{2}{R}|Instant|||Carbonize deals 3 damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Chartooth Cougar|Scourge|84|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Decree of Annihilation|Scourge|85|R|{8}{R}{R}|Sorcery|||Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.$Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)$When you cycle Decree of Annihilation, destroy all lands.| Dragon Breath|Scourge|86|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste.${R}: Enchanted creature gets +1/+0 until end of turn.$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.| Dragon Mage|Scourge|87|R|{5}{R}{R}|Creature - Dragon Wizard|5|5|Flying$Whenever Dragon Mage deals combat damage to a player, each player discards their hand and draws seven cards.| Dragon Tyrant|Scourge|88|R|{8}{R}{R}|Creature - Dragon|6|6|Flying, trample$Double strike (This creature deals both first-strike and regular combat damage.)$At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.${R}: Dragon Tyrant gets +1/+0 until end of turn.| Dragonspeaker Shaman|Scourge|89|U|{1}{R}{R}|Creature - Human Barbarian Shaman|2|2|Dragon spells you cast cost {2} less to cast.| Dimensional Breach|Scourge|9|R|{5}{W}{W}|Sorcery|||Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.| Dragonstorm|Scourge|90|R|{8}{R}|Sorcery|||Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Enrage|Scourge|91|U|{X}{R}|Instant|||Target creature gets +X/+0 until end of turn.| Extra Arms|Scourge|92|U|{4}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, it deals 2 damage to any target.| Form of the Dragon|Scourge|93|R|{4}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.$At the beginning of each end step, your life total becomes 5.$Creatures without flying can't attack you.| Goblin Brigand|Scourge|94|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Brigand attacks each turn if able.| Goblin Psychopath|Scourge|95|U|{3}{R}|Creature - Goblin Mutant|5|5|Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.| Goblin War Strike|Scourge|96|C|{R}|Sorcery|||Goblin War Strike deals damage equal to the number of Goblins you control to target player.| Goblin Warchief|Scourge|97|U|{1}{R}{R}|Creature - Goblin|2|2|Goblin spells you cast cost {1} less to cast.$Goblin creatures you control have haste.| Grip of Chaos|Scourge|98|R|{4}{R}{R}|Enchantment|||Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)| Misguided Rage|Scourge|99|C|{2}{R}|Sorcery|||Target player sacrifices a permanent.| Angelic Page|Seventh Edition|1|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Circle of Protection: White|Seventh Edition|10|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Storm Crow|Seventh Edition|100|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Telepathic Spies|Seventh Edition|101|C|{2}{U}|Creature - Human Wizard|2|2|When Telepathic Spies enters the battlefield, look at target opponent's hand.| Telepathy|Seventh Edition|102|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Temporal Adept|Seventh Edition|103|R|{1}{U}{U}|Creature - Human Wizard|1|1|{U}{U}{U}, {tap}: Return target permanent to its owner's hand.| Thieving Magpie|Seventh Edition|104|U|{2}{U}{U}|Creature - Bird|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Thieving Magpie deals damage to an opponent, draw a card.| Tolarian Winds|Seventh Edition|105|C|{1}{U}|Instant|||Discard all the cards in your hand, then draw that many cards.| Treasure Trove|Seventh Edition|106|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Draw a card.| Twiddle|Seventh Edition|107|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unsummon|Seventh Edition|108|C|{U}|Instant|||Return target creature to its owner's hand.| Vigilant Drake|Seventh Edition|109|C|{4}{U}|Creature - Drake|3|3|Flying$${2}{U}: Untap Vigilant Drake.| Cloudchaser Eagle|Seventh Edition|11|C|{3}{W}|Creature - Bird|2|2|Flying$When Cloudchaser Eagle enters the battlefield, destroy target enchantment.| Vizzerdrix|Seventh Edition|110|R|{6}{U}|Creature - Rabbit Beast|6|6|| Wall of Air|Seventh Edition|111|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Wonder|Seventh Edition|112|R|{2}{U}{U}|Creature - Wall|1|5|Defender (This creature can't attack.)${2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.| Wind Dancer|Seventh Edition|113|U|{1}{U}|Creature - Faerie|1|1|Flying$${tap}: Target creature gains flying until end of turn.| Wind Drake|Seventh Edition|114|C|{2}{U}|Creature - Drake|2|2|Flying| Abyssal Horror|Seventh Edition|115|R|{4}{B}{B}|Creature - Horror|2|2|Flying$When Abyssal Horror enters the battlefield, target player discards two cards.| Abyssal Specter|Seventh Edition|116|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Agonizing Memories|Seventh Edition|117|U|{2}{B}{B}|Sorcery|||Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.| Befoul|Seventh Edition|118|U|{2}{B}{B}|Sorcery|||Destroy target land or nonblack creature. It can't be regenerated.| Bellowing Fiend|Seventh Edition|119|R|{4}{B}|Creature - Spirit|3|3|Flying$$Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.| Crossbow Infantry|Seventh Edition|12|C|{1}{W}|Creature - Human Soldier Archer|1|1|{tap}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.| Bereavement|Seventh Edition|120|U|{1}{B}|Enchantment|||Whenever a green creature dies, its controller discards a card.| Blood Pet|Seventh Edition|121|C|{B}|Creature - Thrull|1|1|Sacrifice Blood Pet: Add {B}.| Bog Imp|Seventh Edition|122|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Bog Wraith|Seventh Edition|123|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Corrupt|Seventh Edition|124|C|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Crypt Rats|Seventh Edition|125|U|{2}{B}|Creature - Rat|1|1|{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.| Dakmor Lancer|Seventh Edition|126|U|{4}{B}{B}|Creature - Human Knight|3|3|When Dakmor Lancer enters the battlefield, destroy target nonblack creature.| Dark Banishing|Seventh Edition|127|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Darkest Hour|Seventh Edition|128|R|{B}|Enchantment|||All creatures are black.| Dregs of Sorrow|Seventh Edition|129|R|{X}{4}{B}|Sorcery|||Destroy X target nonblack creatures. Draw X cards.| Disenchant|Seventh Edition|13|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Drudge Skeletons|Seventh Edition|130|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Duress|Seventh Edition|131|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Eastern Paladin|Seventh Edition|132|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target green creature.| Engineered Plague|Seventh Edition|133|U|{2}{B}|Enchantment|||As Engineered Plague enters the battlefield, choose a creature type.$$All creatures of the chosen type get -1/-1.| Fallen Angel|Seventh Edition|134|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Fear|Seventh Edition|135|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Foul Imp|Seventh Edition|136|U|{B}{B}|Creature - Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Fugue|Seventh Edition|137|U|{3}{B}{B}|Sorcery|||Target player discards three cards.| Giant Cockroach|Seventh Edition|138|C|{3}{B}|Creature - Insect|4|2|| Gravedigger|Seventh Edition|139|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Eager Cadet|Seventh Edition|14|C|{W}|Creature - Human Soldier|1|1|| Greed|Seventh Edition|140|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Hollow Dogs|Seventh Edition|141|C|{4}{B}|Creature - Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| Howl from Beyond|Seventh Edition|142|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Infernal Contract|Seventh Edition|143|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| Leshrac's Rite|Seventh Edition|144|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has swampwalk.| Looming Shade|Seventh Edition|145|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Megrim|Seventh Edition|146|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Mind Rot|Seventh Edition|147|C|{2}{B}|Sorcery|||Target player discards two cards.| Nausea|Seventh Edition|148|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Necrologia|Seventh Edition|149|U|{3}{B}{B}|Instant|||Cast Necrologia only during your end step.$As an additional cost to cast Necrologia, pay X life.$Draw X cards.| Elite Archers|Seventh Edition|15|R|{5}{W}|Creature - Human Soldier Archer|3|3|{tap}: Elite Archers deals 3 damage to target attacking or blocking creature.| Nightmare|Seventh Edition|150|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Nocturnal Raid|Seventh Edition|151|U|{2}{B}{B}|Instant|||Black creatures get +2/+0 until end of turn.| Oppression|Seventh Edition|152|R|{1}{B}{B}|Enchantment|||Whenever a player casts a spell, that player discards a card.| Ostracize|Seventh Edition|153|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a creature card from it. That player discards that card.| Persecute|Seventh Edition|154|R|{2}{B}{B}|Sorcery|||Choose a color. Target player reveals their hand and discards all cards of that color.| Plague Beetle|Seventh Edition|155|C|{B}|Creature - Insect|1|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Rag Man|Seventh Edition|156|R|{2}{B}{B}|Creature - Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.| Raise Dead|Seventh Edition|157|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Razortooth Rats|Seventh Edition|158|C|{2}{B}|Creature - Rat|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Reprocess|Seventh Edition|159|R|{2}{B}{B}|Sorcery|||Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.| Gerrard's Wisdom|Seventh Edition|16|U|{2}{W}{W}|Sorcery|||You gain 2 life for each card in your hand.| Revenant|Seventh Edition|160|R|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Scathe Zombies|Seventh Edition|161|C|{2}{B}|Creature - Zombie|2|2|| Serpent Warrior|Seventh Edition|162|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Soul Feast|Seventh Edition|163|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Spineless Thug|Seventh Edition|164|C|{1}{B}|Creature - Zombie Mercenary|2|2|Spineless Thug can't block.| Strands of Night|Seventh Edition|165|U|{2}{B}{B}|Enchantment|||{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.| Stronghold Assassin|Seventh Edition|166|R|{1}{B}{B}|Creature - Zombie Assassin|2|1|{tap}, Sacrifice a creature: Destroy target nonblack creature.| Tainted Aether|Seventh Edition|167|R|{2}{B}{B}|Enchantment|||Whenever a creature enters the battlefield, its controller sacrifices a creature or land.| Unholy Strength|Seventh Edition|168|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Wall of Bone|Seventh Edition|169|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Glorious Anthem|Seventh Edition|17|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Western Paladin|Seventh Edition|170|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target white creature.| Yawgmoth's Edict|Seventh Edition|171|U|{1}{B}|Enchantment|||Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.| Aether Flash|Seventh Edition|172|U|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.| Balduvian Barbarians|Seventh Edition|173|C|{1}{R}{R}|Creature - Human Barbarian|3|2|| Bedlam|Seventh Edition|174|R|{2}{R}{R}|Enchantment|||Creatures can't block.| Blaze|Seventh Edition|175|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Bloodshot Cyclops|Seventh Edition|176|R|{5}{R}|Creature - Cyclops Giant|4|4|{tap}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.| Boil|Seventh Edition|177|U|{3}{R}|Instant|||Destroy all Islands.| Crimson Hellkite|Seventh Edition|178|R|{6}{R}{R}{R}|Creature - Dragon|6|6|Flying${X}, {tap}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.| Disorder|Seventh Edition|179|U|{1}{R}|Sorcery|||Disorder deals 2 damage to each white creature and each player who controls a white creature.| Healing Salve|Seventh Edition|18|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Earthquake|Seventh Edition|180|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Fervor|Seventh Edition|181|R|{2}{R}|Enchantment|||Creatures you control have haste. (They can attack and {tap} as soon as they come under your control.)| Final Fortune|Seventh Edition|182|R|{R}{R}|Instant|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Fire Elemental|Seventh Edition|183|U|{3}{R}{R}|Creature - Elemental|5|4|| Ghitu Fire-Eater|Seventh Edition|184|U|{2}{R}|Creature - Human Nomad|2|2|{tap}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to any target.| Goblin Chariot|Seventh Edition|185|C|{2}{R}|Creature - Goblin Warrior|2|2|Haste (This creature can attack the turn it comes under your control.)| Goblin Digging Team|Seventh Edition|186|C|{R}|Creature - Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| Goblin Elite Infantry|Seventh Edition|187|C|{1}{R}|Creature - Goblin Warrior|2|2|Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.| Goblin Gardener|Seventh Edition|188|C|{3}{R}|Creature - Goblin|2|1|When Goblin Gardener dies, destroy target land.| Goblin Glider|Seventh Edition|189|U|{1}{R}|Creature - Goblin|1|1|Flying$Goblin Glider can't block.| Heavy Ballista|Seventh Edition|19|U|{3}{W}|Creature - Human Soldier|2|3|{tap}: Heavy Ballista deals 2 damage to target attacking or blocking creature.| Goblin King|Seventh Edition|190|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Matron|Seventh Edition|191|U|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Goblin Raider|Seventh Edition|192|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Raider can't block.| Goblin Spelunkers|Seventh Edition|193|C|{2}{R}|Creature - Goblin Warrior|2|2|Mountainwalk| Goblin War Drums|Seventh Edition|194|U|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| Granite Grip|Seventh Edition|195|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 for each Mountain you control.| Hill Giant|Seventh Edition|196|C|{3}{R}|Creature - Giant|3|3|| Impatience|Seventh Edition|197|R|{2}{R}|Enchantment|||At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.| Inferno|Seventh Edition|198|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Lava Axe|Seventh Edition|199|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Ardent Militia|Seventh Edition|2|U|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Holy Strength|Seventh Edition|20|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Lightning Blast|Seventh Edition|200|C|{3}{R}|Instant|||Lightning Blast deals 4 damage to any target.| Lightning Elemental|Seventh Edition|201|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Mana Clash|Seventh Edition|202|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Ogre Taskmaster|Seventh Edition|203|U|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Okk|Seventh Edition|204|R|{1}{R}|Creature - Goblin|4|4|Okk can't attack unless a creature with greater power also attacks.$Okk can't block unless a creature with greater power also blocks.| Orcish Artillery|Seventh Edition|205|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Orcish Oriflamme|Seventh Edition|206|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Pillage|Seventh Edition|207|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Pygmy Pyrosaur|Seventh Edition|208|C|{1}{R}|Creature - Lizard|1|1|Pygmy Pyrosaur can't block.$${R}: Pygmy Pyrosaur gets +1/+0 until end of turn.| Pyroclasm|Seventh Edition|209|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Honor Guard|Seventh Edition|21|C|{W}|Creature - Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Pyrotechnics|Seventh Edition|210|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Raging Goblin|Seventh Edition|211|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Reckless Embermage|Seventh Edition|212|R|{3}{R}|Creature - Human Wizard|2|2|{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself.| Reflexes|Seventh Edition|213|C|{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)| Relentless Assault|Seventh Edition|214|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Sabretooth Tiger|Seventh Edition|215|C|{2}{R}|Creature - Cat|2|1|First strike| Seismic Assault|Seventh Edition|216|R|{R}{R}{R}|Enchantment|||Discard a land card: Seismic Assault deals 2 damage to any target.| Shatter|Seventh Edition|217|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Seventh Edition|218|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Shock|Seventh Edition|219|C|{R}|Instant|||Shock deals 2 damage to any target.| Intrepid Hero|Seventh Edition|22|R|{2}{W}|Creature - Human Soldier|1|1|{tap}: Destroy target creature with power 4 or greater.| Spitting Earth|Seventh Edition|220|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Seventh Edition|221|C|{2}{R}|Sorcery|||Destroy target land.| Storm Shaman|Seventh Edition|222|U|{2}{R}|Creature - Human Cleric Shaman|0|4|{R}: Storm Shaman gets +1/+0 until end of turn.| Sudden Impact|Seventh Edition|223|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Trained Orgg|Seventh Edition|224|R|{6}{R}|Creature - Orgg|6|6|| Tremor|Seventh Edition|225|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Volcanic Hammer|Seventh Edition|226|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to any target.| Wall of Fire|Seventh Edition|227|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wildfire|Seventh Edition|228|R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| Anaconda|Seventh Edition|229|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Kjeldoran Royal Guard|Seventh Edition|23|R|{3}{W}{W}|Creature - Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Ancient Silverback|Seventh Edition|230|R|{4}{G}{G}|Creature - Ape|6|5|{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Birds of Paradise|Seventh Edition|231|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Blanchwood Armor|Seventh Edition|232|U|{2}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 for each Forest you control.| Bull Hippo|Seventh Edition|233|U|{3}{G}|Creature - Hippo|3|3|Islandwalk| Canopy Spider|Seventh Edition|234|C|{1}{G}|Creature - Spider|1|3|Reach (This creature can block creatures with flying.)| Compost|Seventh Edition|235|U|{1}{G}|Enchantment|||Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.| Creeping Mold|Seventh Edition|236|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Early Harvest|Seventh Edition|237|R|{1}{G}{G}|Instant|||Target player untaps all basic lands they control.| Elder Druid|Seventh Edition|238|R|{3}{G}|Creature - Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| Elvish Archers|Seventh Edition|239|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Knight Errant|Seventh Edition|24|C|{1}{W}|Creature - Human Knight|2|2|| Elvish Champion|Seventh Edition|240|R|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Elvish Lyrist|Seventh Edition|241|U|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Lyrist: Destroy target enchantment.| Elvish Piper|Seventh Edition|242|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Familiar Ground|Seventh Edition|243|U|{2}{G}|Enchantment|||Each creature you control can't be blocked by more than one creature.| Femeref Archers|Seventh Edition|244|U|{2}{G}|Creature - Human Archer|2|2|{tap}: Femeref Archers deals 4 damage to target attacking creature with flying.| Fog|Seventh Edition|245|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Fyndhorn Elder|Seventh Edition|246|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G}.| Gang of Elk|Seventh Edition|247|U|{5}{G}|Creature - Elk Beast|5|4|Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.| Giant Growth|Seventh Edition|248|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Seventh Edition|249|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Knighthood|Seventh Edition|25|U|{2}{W}|Enchantment|||Creatures you control have first strike.| Gorilla Chieftain|Seventh Edition|250|C|{2}{G}{G}|Creature - Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| Grizzly Bears|Seventh Edition|251|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Seventh Edition|252|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Llanowar Elves|Seventh Edition|253|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Lone Wolf|Seventh Edition|254|C|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Lure|Seventh Edition|255|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Maro|Seventh Edition|256|R|{2}{G}{G}|Creature - Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| Might of Oaks|Seventh Edition|257|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Monstrous Growth|Seventh Edition|258|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Nature's Resurgence|Seventh Edition|259|R|{2}{G}{G}|Sorcery|||Each player draws a card for each creature card in their graveyard.| Longbow Archer|Seventh Edition|26|U|{W}{W}|Creature - Human Soldier Archer|2|2|First strike; reach (This creature can block creatures with flying.)| Nature's Revolt|Seventh Edition|260|R|{3}{G}{G}|Enchantment|||All lands are 2/2 creatures that are still lands.| Pride of Lions|Seventh Edition|261|U|{3}{G}{G}|Creature - Cat|4|4|You may have Pride of Lions assign its combat damage as though it weren't blocked.| Rampant Growth|Seventh Edition|262|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Reclaim|Seventh Edition|263|C|{G}|Instant|||Put target card from your graveyard on top of your library.| Redwood Treefolk|Seventh Edition|264|C|{4}{G}|Creature - Treefolk|3|6|| Regeneration|Seventh Edition|265|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Rowen|Seventh Edition|266|R|{2}{G}{G}|Enchantment|||Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.| Scavenger Folk|Seventh Edition|267|U|{G}|Creature - Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| Seeker of Skybreak|Seventh Edition|268|C|{1}{G}|Creature - Elf|2|1|{tap}: Untap target creature.| Shanodin Dryads|Seventh Edition|269|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Master Healer|Seventh Edition|27|R|{4}{W}|Creature - Human Cleric|1|4|{tap}: Prevent the next 4 damage that would be dealt to any target this turn.| Spined Wurm|Seventh Edition|270|C|{4}{G}|Creature - Wurm|5|4|| Squall|Seventh Edition|271|C|{2}{G}|Sorcery|||Squall deals 2 damage to each creature with flying.| Stream of Life|Seventh Edition|272|C|{X}{G}|Sorcery|||Target player gains X life.| Thorn Elemental|Seventh Edition|273|R|{5}{G}{G}|Creature - Elemental|7|7|You may have Thorn Elemental assign its combat damage as though it weren't blocked.| Thoughtleech|Seventh Edition|274|U|{G}{G}|Enchantment|||Whenever an Island an opponent controls becomes tapped, you may gain 1 life.| Trained Armodon|Seventh Edition|275|C|{1}{G}{G}|Creature - Elephant|3|3|| Tranquility|Seventh Edition|276|C|{2}{G}|Sorcery|||Destroy all enchantments.| Treefolk Seedlings|Seventh Edition|277|U|{2}{G}|Creature - Treefolk|2|*|Treefolk Seedlings's toughness is equal to the number of Forests you control.| Uktabi Wildcats|Seventh Edition|278|R|{4}{G}|Creature - Cat|*|*|Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.${G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.| Untamed Wilds|Seventh Edition|279|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Northern Paladin|Seventh Edition|28|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Verduran Enchantress|Seventh Edition|280|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Vernal Bloom|Seventh Edition|281|R|{3}{G}|Enchantment|||Whenever a Forest is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Wild Growth|Seventh Edition|282|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Wing Snare|Seventh Edition|283|U|{2}{G}|Sorcery|||Destroy target creature with flying.| Wood Elves|Seventh Edition|284|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Yavimaya Enchantress|Seventh Edition|285|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Aladdin's Ring|Seventh Edition|286|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to any target.| Beast of Burden|Seventh Edition|287|R|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Caltrops|Seventh Edition|288|U|{3}|Artifact|||Whenever a creature attacks, Caltrops deals 1 damage to it.| Charcoal Diamond|Seventh Edition|289|U|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${tap}: Add {B}.| Pacifism|Seventh Edition|29|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Coat of Arms|Seventh Edition|290|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Crystal Rod|Seventh Edition|291|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Dingus Egg|Seventh Edition|292|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Seventh Edition|293|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Ensnaring Bridge|Seventh Edition|294|R|{3}|Artifact|||Creatures with power greater than the number of cards in your hand can't attack.| Feroz's Ban|Seventh Edition|295|R|{6}|Artifact|||Creature spells cost {2} more to cast.| Fire Diamond|Seventh Edition|296|U|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${tap}: Add {R}.| Flying Carpet|Seventh Edition|297|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Grafted Skullcap|Seventh Edition|298|R|{4}|Artifact|||At the beginning of your draw step, draw an additional card.$At the beginning of your end step, discard your hand.| Grapeshot Catapult|Seventh Edition|299|U|{4}|Artifact Creature - Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| Blessed Reversal|Seventh Edition|3|R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| Pariah|Seventh Edition|30|R|{2}{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$All damage that would be dealt to you is dealt to enchanted creature instead.| Howling Mine|Seventh Edition|300|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Iron Star|Seventh Edition|301|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Seventh Edition|302|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jalum Tome|Seventh Edition|303|R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| Jandor's Saddlebags|Seventh Edition|304|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| Jayemdae Tome|Seventh Edition|305|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Marble Diamond|Seventh Edition|306|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W}.| Meekstone|Seventh Edition|307|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Millstone|Seventh Edition|308|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of their library into their graveyard.| Moss Diamond|Seventh Edition|309|U|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${tap}: Add {G}.| Purify|Seventh Edition|31|R|{3}{W}{W}|Sorcery|||Destroy all artifacts and enchantments.| Patagia Golem|Seventh Edition|310|U|{4}|Artifact Creature - Golem|2|3|{3}: Patagia Golem gains flying until end of turn.| Phyrexian Colossus|Seventh Edition|311|R|{7}|Artifact Creature - Golem|8|8|Phyrexian Colossus doesn't untap during your untap step.$Pay 8 life: Untap Phyrexian Colossus.$Phyrexian Colossus can't be blocked except by three or more creatures.| Phyrexian Hulk|Seventh Edition|312|U|{6}|Artifact Creature - Golem|5|4|| Pit Trap|Seventh Edition|313|U|{2}|Artifact|||{2}, {tap}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.| Rod of Ruin|Seventh Edition|314|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Sisay's Ring|Seventh Edition|315|U|{4}|Artifact|||{tap}: Add {C}{C}.| Sky Diamond|Seventh Edition|316|U|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${tap}: Add {U}.| Soul Net|Seventh Edition|317|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Spellbook|Seventh Edition|318|U|{0}|Artifact|||You have no maximum hand size.| Static Orb|Seventh Edition|319|R|{3}|Artifact|||As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.| Razorfoot Griffin|Seventh Edition|32|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Storm Cauldron|Seventh Edition|320|R|{5}|Artifact|||Each player may play an additional land during each of their turns.$Whenever a land is tapped for mana, return it to its owner's hand.| Teferi's Puzzle Box|Seventh Edition|321|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.| Throne of Bone|Seventh Edition|322|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Wall of Spears|Seventh Edition|323|U|{3}|Artifact Creature - Wall|2|3|Defender (This creature can't attack.)$First strike| Wooden Sphere|Seventh Edition|324|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Adarkar Wastes|Seventh Edition|325|R||Land|||{tap}: Add {C}.${tap}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.| Brushland|Seventh Edition|326|R||Land|||{tap}: Add {C}.${tap}: Add {G} or {W}. Brushland deals 1 damage to you.| City of Brass|Seventh Edition|327|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color.| Forest|Seventh Edition|328|L||Basic Land - Forest|||G| Forest|Seventh Edition|329|L||Basic Land - Forest|||G| Reprisal|Seventh Edition|33|U|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Forest|Seventh Edition|330|L||Basic Land - Forest|||G| Forest|Seventh Edition|331|L||Basic Land - Forest|||G| Island|Seventh Edition|332|L||Basic Land - Island|||U| Island|Seventh Edition|333|L||Basic Land - Island|||U| Island|Seventh Edition|334|L||Basic Land - Island|||U| Island|Seventh Edition|335|L||Basic Land - Island|||U| Karplusan Forest|Seventh Edition|336|R||Land|||{tap}: Add {C}.${tap}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.| Mountain|Seventh Edition|337|L||Basic Land - Mountain|||R| Mountain|Seventh Edition|338|L||Basic Land - Mountain|||R| Mountain|Seventh Edition|339|L||Basic Land - Mountain|||R| Reverse Damage|Seventh Edition|34|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Mountain|Seventh Edition|340|L||Basic Land - Mountain|||R| Plains|Seventh Edition|341|L||Basic Land - Plains|||W| Plains|Seventh Edition|342|L||Basic Land - Plains|||W| Plains|Seventh Edition|343|L||Basic Land - Plains|||W| Plains|Seventh Edition|344|L||Basic Land - Plains|||W| Sulfurous Springs|Seventh Edition|345|R||Land|||{tap}: Add {C}.${tap}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.| Swamp|Seventh Edition|346|L||Basic Land - Swamp|||B| Swamp|Seventh Edition|347|L||Basic Land - Swamp|||B| Swamp|Seventh Edition|348|L||Basic Land - Swamp|||B| Swamp|Seventh Edition|349|L||Basic Land - Swamp|||B| Rolling Stones|Seventh Edition|35|R|{1}{W}|Enchantment|||Wall creatures can attack as though they didn't have defender.| Underground River|Seventh Edition|350|R||Land|||{tap}: Add {C}.${tap}: Add {U} or {B}. Underground River deals 1 damage to you.| Sacred Ground|Seventh Edition|36|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.| Sacred Nectar|Seventh Edition|37|C|{1}{W}|Sorcery|||You gain 4 life.| Samite Healer|Seventh Edition|38|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Sanctimony|Seventh Edition|39|U|{1}{W}|Enchantment|||Whenever an opponent taps a Mountain for mana, you may gain 1 life.| Breath of Life|Seventh Edition|4|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Seasoned Marshal|Seventh Edition|40|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Serra Advocate|Seventh Edition|41|U|{3}{W}|Creature - Angel|2|2|Flying${tap}: Target attacking or blocking creature gets +2/+2 until end of turn.| Serra Angel|Seventh Edition|42|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Serra's Embrace|Seventh Edition|43|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and vigilance.| Shield Wall|Seventh Edition|44|C|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| Skyshroud Falcon|Seventh Edition|45|C|{1}{W}|Creature - Bird|1|1|Flying, vigilance| Southern Paladin|Seventh Edition|46|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target red permanent.| Spirit Link|Seventh Edition|47|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Standing Troops|Seventh Edition|48|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Starlight|Seventh Edition|49|U|{1}{W}|Sorcery|||You gain 3 life for each black creature target opponent controls.| Castle|Seventh Edition|5|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Staunch Defenders|Seventh Edition|50|U|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Sunweb|Seventh Edition|51|R|{3}{W}|Creature - Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| Sustainer of the Realm|Seventh Edition|52|U|{2}{W}{W}|Creature - Angel|2|3|Flying$Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.| Venerable Monk|Seventh Edition|53|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Vengeance|Seventh Edition|54|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Wall of Swords|Seventh Edition|55|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Worship|Seventh Edition|56|R|{3}{W}|Enchantment|||If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Wrath of God|Seventh Edition|57|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Air Elemental|Seventh Edition|58|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ancestral Memories|Seventh Edition|59|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| Circle of Protection: Black|Seventh Edition|6|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Arcane Laboratory|Seventh Edition|60|U|{2}{U}|Enchantment|||Each player can't cast more than one spell each turn.| Archivist|Seventh Edition|61|R|{2}{U}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card.| Baleful Stare|Seventh Edition|62|U|{2}{U}|Sorcery|||Target opponent reveals their hand. You draw a card for each Mountain and red card in it.| Benthic Behemoth|Seventh Edition|63|R|{5}{U}{U}{U}|Creature - Serpent|7|6|Islandwalk| Boomerang|Seventh Edition|64|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Confiscate|Seventh Edition|65|U|{4}{U}{U}|Enchantment - Aura|||Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)$You control enchanted permanent.| Coral Merfolk|Seventh Edition|66|C|{1}{U}|Creature - Merfolk|2|1|| Counterspell|Seventh Edition|67|C|{U}{U}|Instant|||Counter target spell.| Daring Apprentice|Seventh Edition|68|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| Deflection|Seventh Edition|69|R|{3}{U}|Instant|||Change the target of target spell with a single target.| Circle of Protection: Blue|Seventh Edition|7|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Delusions of Mediocrity|Seventh Edition|70|R|{3}{U}|Enchantment|||When Delusions of Mediocrity enters the battlefield, you gain 10 life.$When Delusions of Mediocrity leaves the battlefield, you lose 10 life.| Equilibrium|Seventh Edition|71|R|{1}{U}{U}|Enchantment|||Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.| Evacuation|Seventh Edition|72|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Fighting Drake|Seventh Edition|73|U|{2}{U}{U}|Creature - Drake|2|4|Flying| Fleeting Image|Seventh Edition|74|R|{2}{U}|Creature - Illusion|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Return Fleeting Image to its owner's hand.| Flight|Seventh Edition|75|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Force Spike|Seventh Edition|76|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| Giant Octopus|Seventh Edition|77|C|{3}{U}|Creature - Octopus|3|3|| Glacial Wall|Seventh Edition|78|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| Hibernation|Seventh Edition|79|U|{2}{U}|Instant|||Return all green permanents to their owners' hands.| Circle of Protection: Green|Seventh Edition|8|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Horned Turtle|Seventh Edition|80|C|{2}{U}|Creature - Turtle|1|4|| Inspiration|Seventh Edition|81|C|{3}{U}|Instant|||Target player draws two cards.| Levitation|Seventh Edition|82|U|{2}{U}{U}|Enchantment|||Creatures you control have flying.| Lord of Atlantis|Seventh Edition|83|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Mahamoti Djinn|Seventh Edition|84|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Breach|Seventh Edition|85|U|{2}{U}|Enchantment|||Whenever a player casts a spell, that player returns a land they control to its owner's hand.| Mana Short|Seventh Edition|86|R|{2}{U}|Instant|||Tap all lands target player controls and empty their mana pool.| Mawcor|Seventh Edition|87|R|{3}{U}|Creature - Beast|3|3|Flying$${tap}: Mawcor deals 1 damage to any target.| Memory Lapse|Seventh Edition|88|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Merfolk Looter|Seventh Edition|89|U|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Circle of Protection: Red|Seventh Edition|9|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Merfolk of the Pearl Trident|Seventh Edition|90|C|{U}|Creature - Merfolk|1|1|| Opportunity|Seventh Edition|91|U|{4}{U}{U}|Instant|||Target player draws four cards.| Opposition|Seventh Edition|92|R|{2}{U}{U}|Enchantment|||Tap an untapped creature you control: Tap target artifact, creature, or land.| Phantom Warrior|Seventh Edition|93|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Prodigal Sorcerer|Seventh Edition|94|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Remove Soul|Seventh Edition|95|C|{1}{U}|Instant|||Counter target creature spell.| Sage Owl|Seventh Edition|96|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Sea Monster|Seventh Edition|97|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Sleight of Hand|Seventh Edition|98|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Steal Artifact|Seventh Edition|99|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Apothecary Initiate|Shadowmoor|1|C|{W}|Creature - Kithkin Cleric|1|1|Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Kithkin Shielddare|Shadowmoor|10|C|{1}{W}|Creature - Kithkin Soldier|1|1|{W}, {tap}: Target blocking creature gets +2/+2 until end of turn.| Mudbrawler Cohort|Shadowmoor|100|C|{1}{R}|Creature - Goblin Warrior|1|1|Haste$Mudbrawler Cohort gets +1/+1 as long as you control another red creature.| Power of Fire|Shadowmoor|101|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to any target."| Puncture Bolt|Shadowmoor|102|C|{1}{R}|Instant|||Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.| Pyre Charger|Shadowmoor|103|U|{R}{R}|Creature - Elemental Warrior|1|1|Haste${R}: Pyre Charger gets +1/+0 until end of turn.| Rage Reflection|Shadowmoor|104|R|{4}{R}{R}|Enchantment|||Creatures you control have double strike.| Rustrazor Butcher|Shadowmoor|105|C|{1}{R}|Creature - Goblin Warrior|1|2|First strike$Wither (This deals damage to creatures in the form of -1/-1 counters.)| Slinking Giant|Shadowmoor|106|U|{2}{R}{R}|Creature - Giant Rogue|4|4|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.| Smash to Smithereens|Shadowmoor|107|C|{1}{R}|Instant|||Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.| Wild Swing|Shadowmoor|108|U|{3}{R}|Sorcery|||Choose three target nonenchantment permanents. Destroy one of them at random.| Crabapple Cohort|Shadowmoor|109|C|{4}{G}|Creature - Treefolk Warrior|4|4|Crabapple Cohort gets +1/+1 as long as you control another green creature.| Last Breath|Shadowmoor|11|C|{1}{W}|Instant|||Exile target creature with power 2 or less. Its controller gains 4 life.| Devoted Druid|Shadowmoor|110|C|{1}{G}|Creature - Elf Druid|0|2|{tap}: Add {G}.$Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.| Dramatic Entrance|Shadowmoor|111|R|{3}{G}{G}|Instant|||You may put a green creature card from your hand onto the battlefield.| Drove of Elves|Shadowmoor|112|U|{3}{G}|Creature - Elf|*|*|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Drove of Elves's power and toughness are each equal to the number of green permanents you control.| Farhaven Elf|Shadowmoor|113|C|{2}{G}|Creature - Elf Druid|1|1|When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.| Flourishing Defenses|Shadowmoor|114|U|{4}{G}|Enchantment|||Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Foxfire Oak|Shadowmoor|115|C|{5}{G}|Creature - Treefolk Shaman|3|6|{RG}{RG}{RG}: Foxfire Oak gets +3/+0 until end of turn.| Gleeful Sabotage|Shadowmoor|116|C|{1}{G}|Sorcery|||Destroy target artifact or enchantment.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Gloomwidow|Shadowmoor|117|U|{2}{G}|Creature - Spider|3|3|Reach$Gloomwidow can block only creatures with flying.| Gloomwidow's Feast|Shadowmoor|118|C|{3}{G}|Instant|||Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)| Howl of the Night Pack|Shadowmoor|119|U|{6}{G}|Sorcery|||Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.| Mass Calcify|Shadowmoor|12|R|{5}{W}{W}|Sorcery|||Destroy all nonwhite creatures.| Hungry Spriggan|Shadowmoor|120|C|{2}{G}|Creature - Goblin Warrior|1|1|Trample$Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.| Juvenile Gloomwidow|Shadowmoor|121|C|{G}{G}|Creature - Spider|1|3|Reach (This can block creatures with flying.)$Wither (This deals damage to creatures in the form of -1/-1 counters.)| Mana Reflection|Shadowmoor|122|R|{4}{G}{G}|Enchantment|||If you tap a permanent for mana, it produces twice as much of that mana instead.| Mossbridge Troll|Shadowmoor|123|R|{5}{G}{G}|Creature - Troll|5|5|If Mossbridge Troll would be destroyed, regenerate it.$Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.| Nurturer Initiate|Shadowmoor|124|C|{G}|Creature - Elf Shaman|1|1|Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.| Presence of Gond|Shadowmoor|125|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield."| Prismatic Omen|Shadowmoor|126|R|{1}{G}|Enchantment|||Lands you control are every basic land type in addition to their other types.| Raking Canopy|Shadowmoor|127|U|{1}{G}{G}|Enchantment|||Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.| Roughshod Mentor|Shadowmoor|128|U|{5}{G}|Creature - Giant Warrior|5|4|Green creatures you control have trample.| Spawnwrithe|Shadowmoor|129|R|{2}{G}|Creature - Elemental|2|2|Trample$Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.| Mine Excavation|Shadowmoor|13|C|{1}{W}|Sorcery|||Return target artifact or enchantment card from a graveyard to its owner's hand.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Toil to Renown|Shadowmoor|130|C|{1}{G}|Sorcery|||You gain 1 life for each tapped artifact, creature, and land you control.| Tower Above|Shadowmoor|131|U|{2G}{2G}{2G}|Sorcery|||({2G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)$Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)| Viridescent Wisps|Shadowmoor|132|C|{G}|Instant|||Target creature becomes green and gets +1/+0 until end of turn.$Draw a card.| Wildslayer Elves|Shadowmoor|133|C|{3}{G}|Creature - Elf Warrior|3|3|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Witherscale Wurm|Shadowmoor|134|R|{4}{G}{G}|Creature - Wurm|9|9|Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)$Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.| Woodfall Primus|Shadowmoor|135|R|{5}{G}{G}{G}|Creature - Treefolk Shaman|6|6|Trample$When Woodfall Primus enters the battlefield, destroy target noncreature permanent.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Aethertow|Shadowmoor|136|C|{3}{WU}|Instant|||Put target attacking or blocking creature on top of its owner's library.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Augury Adept|Shadowmoor|137|R|{1}{WU}{WU}|Creature - Kithkin Wizard|2|2|Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.| Barrenton Cragtreads|Shadowmoor|138|C|{2}{WU}{WU}|Creature - Kithkin Scout|3|3|Barrenton Cragtreads can't be blocked by red creatures.| Curse of Chains|Shadowmoor|139|C|{1}{WU}|Enchantment - Aura|||Enchant creature$At the beginning of each upkeep, tap enchanted creature.| Mistmeadow Skulk|Shadowmoor|14|U|{1}{W}|Creature - Kithkin Rogue|1|1|Lifelink, protection from converted mana cost 3 or greater| Enchanted Evening|Shadowmoor|140|R|{3}{WU}{WU}|Enchantment|||All permanents are enchantments in addition to their other types.| Glamer Spinners|Shadowmoor|141|U|{4}{WU}|Creature - Faerie Wizard|2|4|Flash$Flying$When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.| Godhead of Awe|Shadowmoor|142|R|{WU}{WU}{WU}{WU}{WU}|Creature - Spirit Avatar|4|4|Flying$Other creatures are 1/1.| Mirrorweave|Shadowmoor|143|R|{2}{WU}{WU}|Instant|||Each other creature becomes a copy of target nonlegendary creature until end of turn.| Mistmeadow Witch|Shadowmoor|144|U|{1}{WU}|Creature - Kithkin Wizard|1|1|{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Plumeveil|Shadowmoor|145|U|{WU}{WU}{WU}|Creature - Elemental|4|4|Flash (You may cast this spell any time you could cast an instant.)$Defender, flying| Puresight Merrow|Shadowmoor|146|U|{WU}{WU}|Creature - Merfolk Wizard|2|2|{WU}, {untap}: Look at the top card of your library. You may exile that card. ({untap} is the untap symbol.)| Repel Intruders|Shadowmoor|147|U|{3}{WU}|Instant|||Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)| Silkbind Faerie|Shadowmoor|148|C|{2}{WU}|Creature - Faerie Rogue|1|3|Flying${1}{WU}, {untap}: Tap target creature. ({untap} is the untap symbol.)| Somnomancer|Shadowmoor|149|C|{1}{WU}|Creature - Kithkin Wizard|2|1|When Somnomancer enters the battlefield, you may tap target creature.| Niveous Wisps|Shadowmoor|15|C|{W}|Instant|||Target creature becomes white until end of turn. Tap that creature.$Draw a card.| Steel of the Godhead|Shadowmoor|150|C|{2}{WU}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)$As long as enchanted creature is blue, it gets +1/+1 and is unblockable.| Swans of Bryn Argoll|Shadowmoor|151|R|{2}{WU}{WU}|Creature - Bird Spirit|4|3|Flying$If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.| Thistledown Duo|Shadowmoor|152|C|{2}{WU}|Creature - Kithkin Soldier Wizard|2|2|Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.$Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.| Thistledown Liege|Shadowmoor|153|R|{1}{WU}{WU}{WU}|Creature - Kithkin Knight|1|3|Flash$Other white creatures you control get +1/+1.$Other blue creatures you control get +1/+1.| Thoughtweft Gambit|Shadowmoor|154|U|{4}{WU}{WU}|Instant|||Tap all creatures your opponents control and untap all creatures you control.| Turn to Mist|Shadowmoor|155|C|{1}{WU}|Instant|||Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Worldpurge|Shadowmoor|156|R|{4}{WU}{WU}{WU}{WU}|Sorcery|||Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Empty all mana pools.| Zealous Guardian|Shadowmoor|157|C|{WU}|Creature - Kithkin Soldier|1|1|Flash| Cemetery Puca|Shadowmoor|158|R|{1}{UB}{UB}|Creature - Shapeshifter|1|2|Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.| Dire Undercurrents|Shadowmoor|159|R|{3}{UB}{UB}|Enchantment|||Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.$Whenever a black creature enters the battlefield under your control, you may have target player discard a card.| Order of Whiteclay|Shadowmoor|16|R|{1}{W}{W}|Creature - Kithkin Cleric|1|4|{1}{W}{W}, {untap}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({untap} is the untap symbol.)| Dream Salvage|Shadowmoor|160|U|{UB}|Instant|||Draw cards equal to the number of cards target opponent discarded this turn.| Fate Transfer|Shadowmoor|161|C|{1}{UB}|Instant|||Move all counters from target creature onto another target creature.| Ghastlord of Fugue|Shadowmoor|162|R|{UB}{UB}{UB}{UB}{UB}|Creature - Spirit Avatar|4|4|Ghastlord of Fugue is unblockable.$Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.| Glen Elendra Liege|Shadowmoor|163|R|{1}{UB}{UB}{UB}|Creature - Faerie Knight|2|3|Flying$Other blue creatures you control get +1/+1.$Other black creatures you control get +1/+1.| Gravelgill Axeshark|Shadowmoor|164|C|{4}{UB}|Creature - Merfolk Soldier|3|3|Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Gravelgill Duo|Shadowmoor|165|C|{2}{UB}|Creature - Merfolk Rogue Warrior|2|1|Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.$Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Helm of the Ghastlord|Shadowmoor|166|C|{3}{UB}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."$As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."| Inkfathom Infiltrator|Shadowmoor|167|U|{UB}{UB}|Creature - Merfolk Rogue|2|1|Inkfathom Infiltrator can't block and is unblockable.| Inkfathom Witch|Shadowmoor|168|U|{1}{UB}|Creature - Merfolk Wizard|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.| Memory Plunder|Shadowmoor|169|R|{UB}{UB}{UB}{UB}|Instant|||You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.| Pale Wayfarer|Shadowmoor|17|U|{5}{W}{W}|Creature - Spirit Giant|4|4|{2}{W}{W}, {untap}: Target creature gains protection from the color of its controller's choice until end of turn. ({untap} is the untap symbol.)| Memory Sluice|Shadowmoor|170|C|{UB}|Sorcery|||Target player puts the top four cards of their library into their graveyard.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Merrow Grimeblotter|Shadowmoor|171|U|{3}{UB}|Creature - Merfolk Wizard|2|2|{1}{UB}, {untap}: Target creature gets -2/-0 until end of turn. ({untap} is the untap symbol.)| Oona, Queen of the Fae|Shadowmoor|172|R|{3}{UB}{UB}{UB}|Legendary Creature - Faerie Wizard|5|5|Flying${X}{UB}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.| Oona's Gatewarden|Shadowmoor|173|C|{UB}|Creature - Faerie Soldier|2|1|Defender, flying$Wither (This deals damage to creatures in the form of -1/-1 counters.)| River's Grasp|Shadowmoor|174|U|{3}{UB}|Sorcery|||If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)| Scarscale Ritual|Shadowmoor|175|C|{1}{UB}|Sorcery|||As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.$Draw two cards.| Sygg, River Cutthroat|Shadowmoor|176|R|{UB}{UB}|Legendary Creature - Merfolk Rogue|1|3|At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)| Torpor Dust|Shadowmoor|177|C|{2}{UB}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets -3/-0.| Wanderbrine Rootcutters|Shadowmoor|178|C|{2}{UB}{UB}|Creature - Merfolk Rogue|3|3|Wanderbrine Rootcutters can't be blocked by green creatures.| Wasp Lancer|Shadowmoor|179|U|{UB}{UB}{UB}|Creature - Faerie Soldier|3|2|Flying| Prison Term|Shadowmoor|18|U|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.| Ashenmoor Gouger|Shadowmoor|180|U|{BR}{BR}{BR}|Creature - Elemental Warrior|4|4|Ashenmoor Gouger can't block.| Ashenmoor Liege|Shadowmoor|181|R|{1}{BR}{BR}{BR}|Creature - Elemental Knight|4|1|Other black creatures you control get +1/+1.$Other red creatures you control get +1/+1.$Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.| Cultbrand Cinder|Shadowmoor|182|C|{4}{BR}|Creature - Elemental Shaman|3|3|When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.| Demigod of Revenge|Shadowmoor|183|R|{BR}{BR}{BR}{BR}{BR}|Creature - Spirit Avatar|5|4|Flying, haste$When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.| Din of the Fireherd|Shadowmoor|184|R|{5}{BR}{BR}{BR}|Sorcery|||Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.| Emberstrike Duo|Shadowmoor|185|C|{1}{BR}|Creature - Elemental Warrior Shaman|1|1|Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.$Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.| Everlasting Torment|Shadowmoor|186|R|{2}{BR}|Enchantment|||Players can't gain life.$Damage can't be prevented.$All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)| Fists of the Demigod|Shadowmoor|187|C|{1}{BR}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)$As long as enchanted creature is red, it gets +1/+1 and has first strike.| Fulminator Mage|Shadowmoor|188|R|{1}{BR}{BR}|Creature - Elemental Shaman|2|2|Sacrifice Fulminator Mage: Destroy target nonbasic land.| Grief Tyrant|Shadowmoor|189|U|{5}{BR}|Creature - Horror|8|8|Grief Tyrant enters the battlefield with four -1/-1 counters on it.$When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.| Resplendent Mentor|Shadowmoor|19|U|{4}{W}|Creature - Kithkin Cleric|2|2|White creatures you control have "{tap}: You gain 1 life."| Kulrath Knight|Shadowmoor|190|U|{3}{BR}{BR}|Creature - Elemental Knight|3|3|Flying$Wither (This deals damage to creatures in the form of -1/-1 counters.)$Creatures your opponents control with counters on them can't attack or block.| Manaforge Cinder|Shadowmoor|191|C|{BR}|Creature - Elemental Shaman|1|1|{1}: Add {B} or {R}. Activate this ability no more than three times each turn.| Murderous Redcap|Shadowmoor|192|U|{2}{BR}{BR}|Creature - Goblin Assassin|2|2|When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Poison the Well|Shadowmoor|193|C|{2}{BR}{BR}|Sorcery|||Destroy target land. Poison the Well deals 2 damage to that land's controller.| Scar|Shadowmoor|194|C|{BR}|Instant|||Put a -1/-1 counter on target creature.| Sootstoke Kindler|Shadowmoor|195|C|{1}{BR}|Creature - Elemental Shaman|1|1|Haste${tap}: Target black or red creature gains haste until end of turn.| Sootwalkers|Shadowmoor|196|C|{2}{BR}{BR}|Creature - Elemental Rogue|3|3|Sootwalkers can't be blocked by white creatures.| Spiteflame Witch|Shadowmoor|197|U|{1}{BR}|Creature - Elemental Shaman|2|1|{B}{R}: Each player loses 1 life.| Spiteful Visions|Shadowmoor|198|R|{2}{BR}{BR}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.| Torrent of Souls|Shadowmoor|199|U|{4}{BR}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)| Armored Ascension|Shadowmoor|2|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each Plains you control and has flying.| Rune-Cervin Rider|Shadowmoor|20|C|{3}{W}|Creature - Elf Knight|2|2|Flying${GW}{GW}: Rune-Cervin Rider gets +1/+1 until end of turn.| Traitor's Roar|Shadowmoor|200|C|{4}{BR}|Sorcery|||Tap target untapped creature. It deals damage equal to its power to its controller.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Tyrannize|Shadowmoor|201|R|{3}{BR}{BR}|Sorcery|||Target player discards their hand unless they pay 7 life.| Boartusk Liege|Shadowmoor|202|R|{1}{RG}{RG}{RG}|Creature - Goblin Knight|3|4|Trample$Other red creatures you control get +1/+1.$Other green creatures you control get +1/+1.| Boggart Ram-Gang|Shadowmoor|203|U|{RG}{RG}{RG}|Creature - Goblin Warrior|3|3|Haste$Wither (This deals damage to creatures in the form of -1/-1 counters.)| Deus of Calamity|Shadowmoor|204|R|{RG}{RG}{RG}{RG}{RG}|Creature - Spirit Avatar|6|6|Trample$Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.| Firespout|Shadowmoor|205|U|{2}{RG}|Sorcery|||Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)| Fossil Find|Shadowmoor|206|U|{RG}|Sorcery|||Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.| Giantbaiting|Shadowmoor|207|C|{2}{RG}|Sorcery|||Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)| Guttural Response|Shadowmoor|208|U|{RG}|Instant|||Counter target blue instant spell.| Impromptu Raid|Shadowmoor|209|R|{3}{RG}|Enchantment|||{2}{RG}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.| Runed Halo|Shadowmoor|21|R|{W}{W}|Enchantment|||As Runed Halo enters the battlefield, name a card.$You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)| Loamdragger Giant|Shadowmoor|210|C|{4}{RG}{RG}{RG}|Creature - Giant Warrior|7|6|| Manamorphose|Shadowmoor|211|C|{1}{RG}|Instant|||Add two mana in any combination of colors.$Draw a card.| Morselhoarder|Shadowmoor|212|C|{4}{RG}{RG}|Creature - Elemental|6|4|Morselhoarder enters the battlefield with two -1/-1 counters on it.$Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.| Mudbrawler Raiders|Shadowmoor|213|C|{2}{RG}{RG}|Creature - Goblin Warrior|3|3|Mudbrawler Raiders can't be blocked by blue creatures.| Rosheen Meanderer|Shadowmoor|214|R|{3}{RG}|Legendary Creature - Giant Shaman|4|4|{tap}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.| Runes of the Deus|Shadowmoor|215|C|{4}{RG}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)$As long as enchanted creature is green, it gets +1/+1 and has trample.| Scuzzback Marauders|Shadowmoor|216|C|{4}{RG}|Creature - Goblin Warrior|5|2|Trample$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Scuzzback Scrapper|Shadowmoor|217|C|{RG}|Creature - Goblin Warrior|1|1|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Tattermunge Duo|Shadowmoor|218|C|{2}{RG}|Creature - Goblin Warrior Shaman|2|3|Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.$Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.| Tattermunge Maniac|Shadowmoor|219|U|{RG}|Creature - Goblin Warrior|2|1|Tattermunge Maniac attacks each turn if able.| Safehold Sentry|Shadowmoor|22|C|{1}{W}|Creature - Elf Warrior|2|2|{2}{W}, {untap}: Safehold Sentry gets +0/+2 until end of turn. ({untap} is the untap symbol.)| Tattermunge Witch|Shadowmoor|220|U|{1}{RG}|Creature - Goblin Shaman|2|1|{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.| Valleymaker|Shadowmoor|221|R|{5}{RG}|Creature - Giant Shaman|5|5|{tap}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.${tap}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to their mana pool.| Vexing Shusher|Shadowmoor|222|R|{RG}{RG}|Creature - Goblin Shaman|2|2|Vexing Shusher can't be countered.${RG}: Target spell can't be countered.| Wort, the Raidmother|Shadowmoor|223|R|{4}{RG}{RG}|Legendary Creature - Goblin Shaman|3|3|When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.$Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)| Barkshell Blessing|Shadowmoor|224|C|{GW}|Instant|||Target creature gets +2/+2 until end of turn.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Dawnglow Infusion|Shadowmoor|225|U|{X}{GW}|Sorcery|||You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)| Elvish Hexhunter|Shadowmoor|226|C|{GW}|Creature - Elf Shaman|1|1|{GW}, {tap}, Sacrifice Elvish Hexhunter: Destroy target enchantment.| Fracturing Gust|Shadowmoor|227|R|{2}{GW}{GW}{GW}|Instant|||Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.| Heartmender|Shadowmoor|228|R|{2}{GW}{GW}|Creature - Elemental|2|2|At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Kitchen Finks|Shadowmoor|229|U|{1}{GW}{GW}|Creature - Ouphe|3|2|When Kitchen Finks enters the battlefield, you gain 2 life.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Spectral Procession|Shadowmoor|23|U|{2W}{2W}{2W}|Sorcery|||({2W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)$Put three 1/1 white Spirit creature tokens with flying onto the battlefield.| Medicine Runner|Shadowmoor|230|C|{1}{GW}|Creature - Elf Cleric|2|1|When Medicine Runner enters the battlefield, you may remove a counter from target permanent.| Mercy Killing|Shadowmoor|231|U|{2}{GW}|Instant|||Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.| Old Ghastbark|Shadowmoor|232|C|{3}{GW}{GW}|Creature - Treefolk Warrior|3|6|| Oracle of Nectars|Shadowmoor|233|R|{2}{GW}|Creature - Elf Cleric|2|2|{X}, {tap}: You gain X life.| Oversoul of Dusk|Shadowmoor|234|R|{GW}{GW}{GW}{GW}{GW}|Creature - Spirit Avatar|5|5|Protection from blue, from black, and from red| Raven's Run Dragoon|Shadowmoor|235|C|{2}{GW}{GW}|Creature - Elf Knight|3|3|Raven's Run Dragoon can't be blocked by black creatures.| Reknit|Shadowmoor|236|U|{1}{GW}|Instant|||Regenerate target permanent.| Rhys the Redeemed|Shadowmoor|237|R|{GW}|Legendary Creature - Elf Warrior|1|1|{2}{GW}, {tap}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.${4}{GW}{GW}, {tap}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.| Safehold Duo|Shadowmoor|238|C|{3}{GW}|Creature - Elf Warrior Shaman|2|4|Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.$Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.| Safehold Elite|Shadowmoor|239|C|{1}{GW}|Creature - Elf Scout|2|2|Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Strip Bare|Shadowmoor|24|C|{W}|Instant|||Destroy all Auras and Equipment attached to target creature.| Safewright Quest|Shadowmoor|240|C|{GW}|Sorcery|||Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.| Seedcradle Witch|Shadowmoor|241|U|{GW}|Creature - Elf Shaman|1|1|{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.| Shield of the Oversoul|Shadowmoor|242|C|{2}{GW}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)$As long as enchanted creature is white, it gets +1/+1 and has flying.| Wheel of Sun and Moon|Shadowmoor|243|R|{GW}{GW}|Enchantment - Aura|||Enchant player$If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.| Wilt-Leaf Cavaliers|Shadowmoor|244|U|{GW}{GW}{GW}|Creature - Elf Knight|3|4|Vigilance| Wilt-Leaf Liege|Shadowmoor|245|R|{1}{GW}{GW}{GW}|Creature - Elf Knight|4|4|Other green creatures you control get +1/+1.$Other white creatures you control get +1/+1.$If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.| Blazethorn Scarecrow|Shadowmoor|246|C|{5}|Artifact Creature - Scarecrow|3|3|Blazethorn Scarecrow has haste as long as you control a red creature.$Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)| Blight Sickle|Shadowmoor|247|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)$Equip {2}| Cauldron of Souls|Shadowmoor|248|R|{5}|Artifact|||{tap}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Chainbreaker|Shadowmoor|249|C|{2}|Artifact Creature - Scarecrow|3|3|Chainbreaker enters the battlefield with two -1/-1 counters on it.${3}, {tap}: Remove a -1/-1 counter from target creature.| Twilight Shepherd|Shadowmoor|25|R|{3}{W}{W}{W}|Creature - Angel|5|5|Flying, vigilance$When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Elsewhere Flask|Shadowmoor|250|C|{2}|Artifact|||When Elsewhere Flask enters the battlefield, draw a card.$Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.| Gnarled Effigy|Shadowmoor|251|U|{4}|Artifact|||{4}, {tap}: Put a -1/-1 counter on target creature.| Grim Poppet|Shadowmoor|252|R|{7}|Artifact Creature - Scarecrow|4|4|Grim Poppet enters the battlefield with three -1/-1 counters on it.$Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.| Heap Doll|Shadowmoor|253|U|{1}|Artifact Creature - Scarecrow|1|1|Sacrifice Heap Doll: Exile target card from a graveyard.| Illuminated Folio|Shadowmoor|254|U|{5}|Artifact|||{1}, {tap}, Reveal two cards from your hand that share a color: Draw a card.| Lockjaw Snapper|Shadowmoor|255|U|{4}|Artifact Creature - Scarecrow|2|2|Wither (This deals damage to creatures in the form of -1/-1 counters.)$When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.| Lurebound Scarecrow|Shadowmoor|256|U|{3}|Artifact Creature - Scarecrow|4|4|As Lurebound Scarecrow enters the battlefield, choose a color.$When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.| Painter's Servant|Shadowmoor|257|R|{2}|Artifact Creature - Scarecrow|1|3|As Painter's Servant enters the battlefield, choose a color.$All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.| Pili-Pala|Shadowmoor|258|C|{2}|Artifact Creature - Scarecrow|1|1|Flying${2}, {untap}: Add one mana of any color. ({untap} is the untap symbol.)| Rattleblaze Scarecrow|Shadowmoor|259|C|{6}|Artifact Creature - Scarecrow|5|3|Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)$Rattleblaze Scarecrow has haste as long as you control a red creature.| Windbrisk Raptor|Shadowmoor|26|R|{5}{W}{W}|Creature - Bird|5|7|Flying$Attacking creatures you control have lifelink.| Reaper King|Shadowmoor|260|R|{2W}{2U}{2B}{2R}{2G}|Legendary Artifact Creature - Scarecrow|6|6|({2W} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)$Other Scarecrow creatures you control get +1/+1.$Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.| Revelsong Horn|Shadowmoor|261|U|{2}|Artifact|||{1}, {tap}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.| Scrapbasket|Shadowmoor|262|C|{4}|Artifact Creature - Scarecrow|3|2|{1}: Scrapbasket becomes all colors until end of turn.| Scuttlemutt|Shadowmoor|263|C|{3}|Artifact Creature - Scarecrow|2|2|{tap}: Add one mana of any color.${tap}: Target creature becomes the color or colors of your choice until end of turn.| Tatterkite|Shadowmoor|264|U|{3}|Artifact Creature - Scarecrow|2|1|Flying$Tatterkite can't have counters placed on it.| Thornwatch Scarecrow|Shadowmoor|265|C|{6}|Artifact Creature - Scarecrow|4|4|Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)$Thornwatch Scarecrow has vigilance as long as you control a white creature.| Trip Noose|Shadowmoor|266|U|{2}|Artifact|||{2}, {tap}: Tap target creature.| Umbral Mantle|Shadowmoor|267|U|{3}|Artifact - Equipment|||Equipped creature has "{3}, {untap}: This creature gets +2/+2 until end of turn." ({untap} is the untap symbol.)$Equip {0}| Watchwing Scarecrow|Shadowmoor|268|C|{4}|Artifact Creature - Scarecrow|2|4|Watchwing Scarecrow has vigilance as long as you control a white creature.$Watchwing Scarecrow has flying as long as you control a blue creature.| Wicker Warcrawler|Shadowmoor|269|U|{5}|Artifact Creature - Scarecrow|6|6|Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.| Woeleecher|Shadowmoor|27|C|{5}{W}|Creature - Elemental|3|5|{W}, {tap}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.| Wingrattle Scarecrow|Shadowmoor|270|C|{3}|Artifact Creature - Scarecrow|2|2|Wingrattle Scarecrow has flying as long as you control a blue creature.$Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Fire-Lit Thicket|Shadowmoor|271|R||Land|||{tap}: Add {C}.${RG}, {tap}: Add {R}{R}, {R}{G}, or {G}{G}.| Graven Cairns|Shadowmoor|272|R||Land|||{tap}: Add {C}.${BR}, {tap}: Add {B}{B}, {B}{R}, or {R}{R}.| Leechridden Swamp|Shadowmoor|273|U||Land - Swamp|||({tap}: Add {B}.)$Leechridden Swamp enters the battlefield tapped.${B}, {tap}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.| Madblind Mountain|Shadowmoor|274|U||Land - Mountain|||({tap}: Add {R}.)$Madblind Mountain enters the battlefield tapped.${R}, {tap}: Shuffle your library. Activate this ability only if you control two or more red permanents.| Mistveil Plains|Shadowmoor|275|U||Land - Plains|||({tap}: Add {W}.)$Mistveil Plains enters the battlefield tapped.${W}, {tap}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.| Moonring Island|Shadowmoor|276|U||Land - Island|||({tap}: Add {U}.)$Moonring Island enters the battlefield tapped.${U}, {tap}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.| Mystic Gate|Shadowmoor|277|R||Land|||{tap}: Add {C}.${WU}, {tap}: Add {W}{W}, {W}{U}, or {U}{U}.| Reflecting Pool|Shadowmoor|278|R||Land|||{tap}: Add one mana of any type that a land you control could produce.| Sapseep Forest|Shadowmoor|279|U||Land - Forest|||({tap}: Add {G}.)$Sapseep Forest enters the battlefield tapped.${G}, {tap}: You gain 1 life. Activate this ability only if you control two or more green permanents.| Advice from the Fae|Shadowmoor|28|U|{2U}{2U}{2U}|Sorcery|||({2U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)$Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.| Sunken Ruins|Shadowmoor|280|R||Land|||{tap}: Add {C}.${UB}, {tap}: Add {U}{U}, {U}{B}, or {B}{B}.| Wooded Bastion|Shadowmoor|281|R||Land|||{tap}: Add {C}.${GW}, {tap}: Add {G}{G}, {G}{W}, or {W}{W}.| Plains|Shadowmoor|282|L||Basic Land - Plains|||W| Plains|Shadowmoor|283|L||Basic Land - Plains|||W| Plains|Shadowmoor|284|L||Basic Land - Plains|||W| Plains|Shadowmoor|285|L||Basic Land - Plains|||W| Island|Shadowmoor|286|L||Basic Land - Island|||U| Island|Shadowmoor|287|L||Basic Land - Island|||U| Island|Shadowmoor|288|L||Basic Land - Island|||U| Island|Shadowmoor|289|L||Basic Land - Island|||U| Biting Tether|Shadowmoor|29|U|{4}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.| Swamp|Shadowmoor|290|L||Basic Land - Swamp|||B| Swamp|Shadowmoor|291|L||Basic Land - Swamp|||B| Swamp|Shadowmoor|292|L||Basic Land - Swamp|||B| Swamp|Shadowmoor|293|L||Basic Land - Swamp|||B| Mountain|Shadowmoor|294|L||Basic Land - Mountain|||R| Mountain|Shadowmoor|295|L||Basic Land - Mountain|||R| Mountain|Shadowmoor|296|L||Basic Land - Mountain|||R| Mountain|Shadowmoor|297|L||Basic Land - Mountain|||R| Forest|Shadowmoor|298|L||Basic Land - Forest|||G| Forest|Shadowmoor|299|L||Basic Land - Forest|||G| Ballynock Cohort|Shadowmoor|3|C|{2}{W}|Creature - Kithkin Soldier|2|2|First strike$Ballynock Cohort gets +1/+1 as long as you control another white creature.| Briarberry Cohort|Shadowmoor|30|C|{1}{U}|Creature - Faerie Soldier|1|1|Flying$Briarberry Cohort gets +1/+1 as long as you control another blue creature.| Forest|Shadowmoor|300|L||Basic Land - Forest|||G| Forest|Shadowmoor|301|L||Basic Land - Forest|||G| Cerulean Wisps|Shadowmoor|31|C|{U}|Instant|||Target creature becomes blue until end of turn. Untap that creature.$Draw a card.| Consign to Dream|Shadowmoor|32|C|{2}{U}|Instant|||Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.| Counterbore|Shadowmoor|33|R|{3}{U}{U}|Instant|||Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.| Cursecatcher|Shadowmoor|34|U|{U}|Creature - Merfolk Wizard|1|1|Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.| Deepchannel Mentor|Shadowmoor|35|U|{5}{U}|Creature - Merfolk Rogue|2|2|Blue creatures you control are unblockable.| Drowner Initiate|Shadowmoor|36|C|{U}|Creature - Merfolk Wizard|1|1|Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of their library into their graveyard.| Faerie Swarm|Shadowmoor|37|U|{3}{U}|Creature - Faerie|*|*|Flying$Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.| Flow of Ideas|Shadowmoor|38|U|{5}{U}|Sorcery|||Draw a card for each Island you control.| Ghastly Discovery|Shadowmoor|39|C|{2}{U}|Sorcery|||Draw two cards, then discard a card.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)| Barrenton Medic|Shadowmoor|4|C|{4}{W}|Creature - Kithkin Cleric|0|4|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.$Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.| Isleback Spawn|Shadowmoor|40|R|{5}{U}{U}|Creature - Kraken|4|8|Shroud$Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.| Kinscaer Harpoonist|Shadowmoor|41|C|{3}{U}|Creature - Kithkin Soldier|2|2|Flying$Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.| Knacksaw Clique|Shadowmoor|42|R|{3}{U}|Creature - Faerie Rogue|1|4|Flying${1}{U}, {untap}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({untap} is the untap symbol.)| Leech Bonder|Shadowmoor|43|U|{2}{U}|Creature - Merfolk Soldier|3|3|Leech Bonder enters the battlefield with two -1/-1 counters on it.${U}, {untap}: Move a counter from target creature onto another target creature. ({untap} is the untap symbol.)| Merrow Wavebreakers|Shadowmoor|44|C|{4}{U}|Creature - Merfolk Soldier|3|3|{1}{U}, {untap}: Merrow Wavebreakers gains flying until end of turn. ({untap} is the untap symbol.)| Parapet Watchers|Shadowmoor|45|C|{2}{U}|Creature - Kithkin Soldier|2|2|{WU}: Parapet Watchers gets +0/+1 until end of turn.| Prismwake Merrow|Shadowmoor|46|C|{2}{U}|Creature - Merfolk Wizard|2|1|Flash$When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.| Puca's Mischief|Shadowmoor|47|R|{3}{U}|Enchantment|||At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.| Put Away|Shadowmoor|48|C|{2}{U}{U}|Instant|||Counter target spell. You may shuffle up to one target card from your graveyard into your library.| River Kelpie|Shadowmoor|49|R|{3}{U}{U}|Creature - Beast|3|3|Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.$Whenever a player casts a spell from a graveyard, draw a card.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Boon Reflection|Shadowmoor|5|R|{4}{W}|Enchantment|||If you would gain life, you gain twice that much life instead.| Savor the Moment|Shadowmoor|50|R|{1}{U}{U}|Sorcery|||Take an extra turn after this one. Skip the untap step of that turn.| Sinking Feeling|Shadowmoor|51|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."| Spell Syphon|Shadowmoor|52|C|{1}{U}|Instant|||Counter target spell unless its controller pays {1} for each blue permanent you control.| Thought Reflection|Shadowmoor|53|R|{4}{U}{U}{U}|Enchantment|||If you would draw a card, draw two cards instead.| Whimwader|Shadowmoor|54|C|{4}{U}|Creature - Elemental|6|4|Whimwader can't attack unless defending player controls a blue permanent.| Aphotic Wisps|Shadowmoor|55|C|{B}|Instant|||Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)$Draw a card.| Ashenmoor Cohort|Shadowmoor|56|C|{5}{B}|Creature - Elemental Warrior|4|3|Ashenmoor Cohort gets +1/+1 as long as you control another black creature.| Beseech the Queen|Shadowmoor|57|U|{2B}{2B}{2B}|Sorcery|||({2B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)$Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.| Blowfly Infestation|Shadowmoor|58|U|{2}{B}|Enchantment|||Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.| Cinderbones|Shadowmoor|59|C|{2}{B}|Creature - Elemental Skeleton|1|1|Wither (This deals damage to creatures in the form of -1/-1 counters.)${1}{B}: Regenerate Cinderbones.| Goldenglow Moth|Shadowmoor|6|C|{W}|Creature - Insect|0|1|Flying$Whenever Goldenglow Moth blocks, you may gain 4 life.| Cinderhaze Wretch|Shadowmoor|60|C|{4}{B}|Creature - Elemental Shaman|3|2|{tap}: Target player discards a card. Activate this ability only during your turn.$Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.| Corrosive Mentor|Shadowmoor|61|U|{2}{B}|Creature - Elemental Rogue|1|3|Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)| Corrupt|Shadowmoor|62|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Crowd of Cinders|Shadowmoor|63|U|{3}{B}|Creature - Elemental|*|*|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.| Disturbing Plot|Shadowmoor|64|C|{1}{B}|Sorcery|||Return target creature card from a graveyard to its owner's hand.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Dusk Urchins|Shadowmoor|65|R|{2}{B}|Creature - Ouphe|4|3|Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.$When Dusk Urchins dies, draw a card for each -1/-1 counter on it.| Faerie Macabre|Shadowmoor|66|C|{1}{B}{B}|Creature - Faerie Rogue|2|2|Flying$Discard Faerie Macabre: Exile up to two target cards from graveyards.| Gloomlance|Shadowmoor|67|C|{3}{B}{B}|Sorcery|||Destroy target creature. If that creature was green or white, its controller discards a card.| Hollowborn Barghest|Shadowmoor|68|R|{5}{B}{B}|Creature - Demon Hound|7|6|At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.$At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.| Hollowsage|Shadowmoor|69|U|{3}{B}|Creature - Merfolk Wizard|2|2|Whenever Hollowsage becomes untapped, you may have target player discard a card.| Greater Auramancy|Shadowmoor|7|R|{1}{W}|Enchantment|||Other enchantments you control have shroud.$Enchanted creatures you control have shroud.| Incremental Blight|Shadowmoor|70|U|{3}{B}{B}|Sorcery|||Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.| Loch Korrigan|Shadowmoor|71|C|{3}{B}|Creature - Spirit|1|1|{UB}: Loch Korrigan gets +1/+1 until end of turn.| Midnight Banshee|Shadowmoor|72|R|{3}{B}{B}{B}|Creature - Spirit|5|5|Wither (This deals damage to creatures in the form of -1/-1 counters.)$At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.| Plague of Vermin|Shadowmoor|73|R|{6}{B}|Sorcery|||Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life they paid this way.| Polluted Bonds|Shadowmoor|74|R|{3}{B}{B}|Enchantment|||Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.| Puppeteer Clique|Shadowmoor|75|R|{3}{B}{B}|Creature - Faerie Wizard|3|2|Flying$When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Rite of Consumption|Shadowmoor|76|C|{1}{B}|Sorcery|||As an additional cost to cast Rite of Consumption, sacrifice a creature.$Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.| Sickle Ripper|Shadowmoor|77|C|{1}{B}|Creature - Elemental Warrior|2|1|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Smolder Initiate|Shadowmoor|78|C|{B}|Creature - Elemental Shaman|1|1|Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.| Splitting Headache|Shadowmoor|79|C|{3}{B}|Sorcery|||Choose one - Target player discards two cards; or target player reveals their hand, you choose a card from it, then that player discards that card.| Inquisitor's Snare|Shadowmoor|8|C|{1}{W}|Instant|||Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.| Torture|Shadowmoor|80|C|{B}|Enchantment - Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| Wound Reflection|Shadowmoor|81|R|{5}{B}|Enchantment|||At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)| Blistering Dieflyn|Shadowmoor|82|C|{3}{R}|Creature - Imp|0|1|Flying${BR}: Blistering Dieflyn gets +1/+0 until end of turn.| Bloodmark Mentor|Shadowmoor|83|U|{1}{R}|Creature - Goblin Warrior|1|1|Red creatures you control have first strike.| Bloodshed Fever|Shadowmoor|84|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature attacks each turn if able.| Boggart Arsonists|Shadowmoor|85|C|{2}{R}|Creature - Goblin Rogue|2|1|Plainswalk${2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.| Burn Trail|Shadowmoor|86|C|{3}{R}|Sorcery|||Burn Trail deals 3 damage to any target.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Cragganwick Cremator|Shadowmoor|87|R|{2}{R}{R}|Creature - Giant Shaman|5|4|When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.| Crimson Wisps|Shadowmoor|88|C|{R}|Instant|||Target creature becomes red and gains haste until end of turn.$Draw a card.| Deep-Slumber Titan|Shadowmoor|89|R|{2}{R}{R}|Creature - Giant Warrior|7|7|Deep-Slumber Titan enters the battlefield tapped.$Deep-Slumber Titan doesn't untap during your untap step.$Whenever Deep-Slumber Titan is dealt damage, untap it.| Kithkin Rabble|Shadowmoor|9|U|{3}{W}|Creature - Kithkin|*|*|Vigilance$Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.| Elemental Mastery|Shadowmoor|90|R|{3}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."| Ember Gale|Shadowmoor|91|C|{3}{R}|Sorcery|||Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.| Flame Javelin|Shadowmoor|92|U|{2R}{2R}{2R}|Instant|||({2R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)$Flame Javelin deals 4 damage to any target.| Furystoke Giant|Shadowmoor|93|R|{3}{R}{R}|Creature - Giant Warrior|3|3|When Furystoke Giant enters the battlefield, other creatures you control gain "{tap}: This creature deals 2 damage to any target" until end of turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Horde of Boggarts|Shadowmoor|94|U|{3}{R}|Creature - Goblin|*|*|Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.$Horde of Boggarts can't be blocked except by two or more creatures.| Inescapable Brute|Shadowmoor|95|C|{5}{R}|Creature - Giant Warrior|3|3|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Inescapable Brute must be blocked if able.| Intimidator Initiate|Shadowmoor|96|C|{R}|Creature - Goblin Shaman|1|1|Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.| Jaws of Stone|Shadowmoor|97|U|{5}{R}|Sorcery|||Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.| Knollspine Dragon|Shadowmoor|98|R|{5}{R}{R}|Creature - Dragon|7|5|Flying$When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.| Knollspine Invocation|Shadowmoor|99|R|{1}{R}{R}|Enchantment|||{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to any target.| Akrasan Squire|Shards of Alara|1|C|{W}|Creature - Human Soldier|1|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Ethersworn Canonist|Shards of Alara|10|R|{1}{W}|Artifact Creature - Human Cleric|2|2|Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.| Flameblast Dragon|Shards of Alara|100|R|{4}{R}{R}|Creature - Dragon|5|5|Flying$Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.| Goblin Assault|Shards of Alara|101|R|{2}{R}|Enchantment|||At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.$Goblin creatures attack each turn if able.| Goblin Mountaineer|Shards of Alara|102|C|{R}|Creature - Goblin Scout|1|1|Mountainwalk| Hell's Thunder|Shards of Alara|103|R|{1}{R}{R}|Creature - Elemental|4|4|Flying, haste$At the beginning of the end step, sacrifice Hell's Thunder.$Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Hissing Iguanar|Shards of Alara|104|C|{2}{R}|Creature - Lizard|3|1|Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.| Incurable Ogre|Shards of Alara|105|C|{3}{R}|Creature - Ogre Mutant|5|1|| Jund Battlemage|Shards of Alara|106|U|{2}{R}|Creature - Human Shaman|2|2|{B}, {tap}: Target player loses 1 life.${G}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Lightning Talons|Shards of Alara|107|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and has first strike.| Magma Spray|Shards of Alara|108|C|{R}|Instant|||Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.| Predator Dragon|Shards of Alara|109|R|{3}{R}{R}{R}|Creature - Dragon|4|4|Flying, haste$Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)| Excommunicate|Shards of Alara|11|C|{2}{W}|Sorcery|||Put target creature on top of its owner's library.| Resounding Thunder|Shards of Alara|110|C|{2}{R}|Instant|||Resounding Thunder deals 3 damage to any target.$Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)$When you cycle Resounding Thunder, it deals 6 damage to any target.| Ridge Rannet|Shards of Alara|111|C|{5}{R}{R}|Creature - Beast|6|4|Cycling {2} ({2}, Discard this card: Draw a card.)| Rockslide Elemental|Shards of Alara|112|U|{2}{R}|Creature - Elemental|1|1|First strike$Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.| Scourge Devil|Shards of Alara|113|U|{4}{R}|Creature - Devil|3|3|When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.$Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Skeletonize|Shards of Alara|114|U|{4}{R}|Instant|||Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."| Soul's Fire|Shards of Alara|115|C|{2}{R}|Instant|||Target creature you control on the battlefield deals damage equal to its power to any target.| Thorn-Thrash Viashino|Shards of Alara|116|C|{3}{R}|Creature - Viashino Warrior|2|2|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)${G}: Thorn-Thrash Viashino gains trample until end of turn.| Thunder-Thrash Elder|Shards of Alara|117|U|{2}{R}|Creature - Viashino Warrior|1|1|Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)| Viashino Skeleton|Shards of Alara|118|C|{3}{R}|Creature - Viashino Skeleton|2|1|{1}{B}, Discard a card: Regenerate Viashino Skeleton.| Vicious Shadows|Shards of Alara|119|R|{6}{R}|Enchantment|||Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.| Guardians of Akrasa|Shards of Alara|12|C|{2}{W}|Creature - Human Soldier|0|4|Defender (This creature can't attack.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Vithian Stinger|Shards of Alara|120|C|{2}{R}|Creature - Human Shaman|0|1|{tap}: Vithian Stinger deals 1 damage to any target.$Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Volcanic Submersion|Shards of Alara|121|C|{4}{R}|Sorcery|||Destroy target artifact or land.$Cycling {2} ({2}, Discard this card: Draw a card.)| Where Ancients Tread|Shards of Alara|122|R|{4}{R}|Enchantment|||Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.| Algae Gharial|Shards of Alara|123|U|{3}{G}|Creature - Crocodile|1|1|Shroud$Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.| Behemoth's Herald|Shards of Alara|124|U|{G}|Creature - Elf Shaman|1|1|{2}{G}, {tap}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.| Cavern Thoctar|Shards of Alara|125|C|{5}{G}|Creature - Beast|5|5|{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.| Court Archers|Shards of Alara|126|C|{2}{G}|Creature - Human Archer|1|3|Reach (This can block creatures with flying.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Cylian Elf|Shards of Alara|127|C|{1}{G}|Creature - Elf Scout|2|2|| Druid of the Anima|Shards of Alara|128|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {R}, {G}, or {W}.| Drumhunter|Shards of Alara|129|U|{3}{G}|Creature - Human Druid Warrior|2|2|At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.${tap}: Add {C}.| Gustrider Exuberant|Shards of Alara|13|C|{2}{W}|Creature - Human Wizard|1|2|Flying$Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.| Elvish Visionary|Shards of Alara|130|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Feral Hydra|Shards of Alara|131|R|{X}{G}|Creature - Hydra Beast|0|0|Feral Hydra enters the battlefield with X +1/+1 counters on it.${3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.| Gift of the Gargantuan|Shards of Alara|132|C|{2}{G}|Sorcery|||Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Godtoucher|Shards of Alara|133|C|{3}{G}|Creature - Elf Cleric|2|2|{1}{W}, {tap}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.| Jungle Weaver|Shards of Alara|134|C|{5}{G}{G}|Creature - Spider|5|6|Reach (This can block creatures with flying.)$Cycling {2} ({2}, Discard this card: Draw a card.)| Keeper of Progenitus|Shards of Alara|135|R|{3}{G}|Creature - Elf Druid|1|3|Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to their mana pool of any type that land produced.| Lush Growth|Shards of Alara|136|C|{G}|Enchantment - Aura|||Enchant land$Enchanted land is a Mountain, Forest, and Plains.| Mighty Emergence|Shards of Alara|137|U|{2}{G}|Enchantment|||Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.| Manaplasm|Shards of Alara|138|R|{2}{G}|Creature - Ooze|1|1|Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.| Mosstodon|Shards of Alara|139|C|{4}{G}|Creature - Plant Elephant|5|3|{1}: Target creature with power 5 or greater gains trample until end of turn.| Invincible Hymn|Shards of Alara|14|R|{6}{W}{W}|Sorcery|||Count the number of cards in your library. Your life total becomes that number.| Mycoloth|Shards of Alara|140|R|{3}{G}{G}|Creature - Fungus|4|4|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.| Naturalize|Shards of Alara|141|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Naya Battlemage|Shards of Alara|142|U|{2}{G}|Creature - Human Shaman|2|2|{R}, {tap}: Target creature gets +2/+0 until end of turn.${W}, {tap}: Tap target creature.| Ooze Garden|Shards of Alara|143|R|{1}{G}|Enchantment|||{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.| Resounding Roar|Shards of Alara|144|C|{1}{G}|Instant|||Target creature gets +3/+3 until end of turn.$Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)$When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.| Rhox Charger|Shards of Alara|145|U|{3}{G}|Creature - Rhino Soldier|3|3|Trample$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Sacellum Godspeaker|Shards of Alara|146|R|{2}{G}|Creature - Elf Druid|2|2|{tap}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way.| Savage Hunger|Shards of Alara|147|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has trample.$Cycling {2} ({2}, Discard this card: Draw a card.)| Skullmulcher|Shards of Alara|148|R|{4}{G}|Creature - Elemental|3|3|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$When Skullmulcher enters the battlefield, draw a card for each creature it devoured.| Soul's Might|Shards of Alara|149|C|{4}{G}|Sorcery|||Put X +1/+1 counters on target creature, where X is that creature's power.| Knight of the Skyward Eye|Shards of Alara|15|C|{1}{W}|Creature - Human Knight|2|2|{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.| Spearbreaker Behemoth|Shards of Alara|150|R|{5}{G}{G}|Creature - Beast|5|5|Spearbreaker Behemoth is indestructible.${1}: Target creature with power 5 or greater is indestructible this turn.| Topan Ascetic|Shards of Alara|151|U|{2}{G}|Creature - Human Monk|2|2|Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.| Wild Nacatl|Shards of Alara|152|C|{G}|Creature - Cat Warrior|1|1|Wild Nacatl gets +1/+1 as long as you control a Mountain.$Wild Nacatl gets +1/+1 as long as you control a Plains.| Agony Warp|Shards of Alara|153|C|{U}{B}|Instant|||Target creature gets -3/-0 until end of turn.$Target creature gets -0/-3 until end of turn.| Ajani Vengeant|Shards of Alara|154|M|{2}{R}{W}|Legendary Planeswalker - Ajani|||+1: Target permanent doesn't untap during its controller's next untap step.$-2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.$-7: Destroy all lands target player controls.| Bant Charm|Shards of Alara|155|U|{G}{W}{U}|Instant|||Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.| Blightning|Shards of Alara|156|C|{1}{B}{R}|Sorcery|||Blightning deals 3 damage to target player. That player discards two cards.| Blood Cultist|Shards of Alara|157|U|{1}{B}{R}|Creature - Human Wizard|1|1|{tap}: Blood Cultist deals 1 damage to target creature.$Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.| Branching Bolt|Shards of Alara|158|C|{1}{R}{G}|Instant|||Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.| Brilliant Ultimatum|Shards of Alara|159|R|{W}{W}{U}{U}{U}{B}{B}|Sorcery|||Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.| Knight of the White Orchid|Shards of Alara|16|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.| Broodmate Dragon|Shards of Alara|160|R|{3}{B}{R}{G}|Creature - Dragon|4|4|Flying$When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.| Bull Cerodon|Shards of Alara|161|U|{4}{R}{W}|Creature - Beast|5|5|Vigilance, haste| Carrion Thrash|Shards of Alara|162|C|{2}{B}{R}{G}|Creature - Viashino Warrior|4|4|When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.| Clarion Ultimatum|Shards of Alara|163|R|{G}{G}{W}{W}{W}{U}{U}|Sorcery|||Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.| Cruel Ultimatum|Shards of Alara|164|R|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.| Deft Duelist|Shards of Alara|165|C|{W}{U}|Creature - Human Rogue|2|1|First strike$Shroud (This creature can't be the target of spells or abilities.)| Empyrial Archangel|Shards of Alara|166|M|{4}{G}{W}{W}{U}|Creature - Angel|5|8|Flying, shroud$All damage that would be dealt to you is dealt to Empyrial Archangel instead.| Esper Charm|Shards of Alara|167|U|{W}{U}{B}|Instant|||Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards.| Fire-Field Ogre|Shards of Alara|168|U|{1}{U}{B}{R}|Creature - Ogre Mutant|4|2|First strike$Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Goblin Deathraiders|Shards of Alara|169|C|{B}{R}|Creature - Goblin Warrior|3|1|Trample| Knight-Captain of Eos|Shards of Alara|17|R|{4}{W}|Creature - Human Knight|2|2|When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.${W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.| Godsire|Shards of Alara|170|M|{4}{R}{G}{G}{W}|Creature - Beast|8|8|Vigilance${tap}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.| Grixis Charm|Shards of Alara|171|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.| Hellkite Overlord|Shards of Alara|172|M|{4}{B}{R}{R}{G}|Creature - Dragon|8|8|Flying, trample, haste${R}: Hellkite Overlord gets +1/+0 until end of turn.${B}{G}: Regenerate Hellkite Overlord.| Hindering Light|Shards of Alara|173|C|{W}{U}|Instant|||Counter target spell that targets you or a permanent you control.$Draw a card.| Jhessian Infiltrator|Shards of Alara|174|U|{G}{U}|Creature - Human Rogue|2|2|Jhessian Infiltrator is unblockable.| Jund Charm|Shards of Alara|175|U|{B}{R}{G}|Instant|||Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.| Kederekt Creeper|Shards of Alara|176|C|{U}{B}{R}|Creature - Horror|2|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Kederekt Creeper can't be blocked except by two or more creatures.| Kiss of the Amesha|Shards of Alara|177|U|{4}{W}{U}|Sorcery|||Target player gains 7 life and draws two cards.| Kresh the Bloodbraided|Shards of Alara|178|M|{2}{B}{R}{G}|Legendary Creature - Human Warrior|3|3|Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.| Mayael the Anima|Shards of Alara|179|M|{R}{G}{W}|Legendary Creature - Elf Shaman|2|3|{3}{R}{G}{W}, {tap}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.| Marble Chalice|Shards of Alara|18|C|{2}{W}|Artifact|||{tap}: You gain 1 life.| Naya Charm|Shards of Alara|180|U|{R}{G}{W}|Instant|||Choose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.| Necrogenesis|Shards of Alara|181|U|{B}{G}|Enchantment|||{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.| Prince of Thralls|Shards of Alara|182|M|{4}{U}{B}{B}{R}|Creature - Demon|7|7|Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.| Punish Ignorance|Shards of Alara|183|R|{W}{U}{U}{B}|Instant|||Counter target spell. Its controller loses 3 life and you gain 3 life.| Qasali Ambusher|Shards of Alara|184|U|{1}{G}{W}|Creature - Cat Warrior|2|3|Reach$If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.| Rafiq of the Many|Shards of Alara|185|M|{1}{G}{W}{U}|Legendary Creature - Human Knight|3|3|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, it gains double strike until end of turn.| Rakeclaw Gargantuan|Shards of Alara|186|C|{2}{R}{G}{W}|Creature - Beast|5|3|{1}: Target creature with power 5 or greater gains first strike until end of turn.| Realm Razer|Shards of Alara|187|R|{3}{R}{G}{W}|Creature - Beast|4|2|When Realm Razer enters the battlefield, exile all lands.$When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.| Rhox War Monk|Shards of Alara|188|U|{G}{W}{U}|Creature - Rhino Monk|3|4|Lifelink| Rip-Clan Crasher|Shards of Alara|189|C|{R}{G}|Creature - Human Warrior|2|2|Haste| Metallurgeon|Shards of Alara|19|U|{1}{W}|Artifact Creature - Human Artificer|1|2|{W}, {tap}: Regenerate target artifact.| Sangrite Surge|Shards of Alara|190|U|{4}{R}{G}|Sorcery|||Target creature gets +3/+3 and gains double strike until end of turn.| Sarkhan Vol|Shards of Alara|191|M|{2}{R}{G}|Legendary Planeswalker - Sarkhan|||+1: Creatures you control get +1/+1 and gain haste until end of turn.$-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.$-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.| Sedraxis Specter|Shards of Alara|192|R|{U}{B}{R}|Creature - Specter|3|2|Flying$Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.$Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Sedris, the Traitor King|Shards of Alara|193|M|{3}{U}{B}{R}|Legendary Creature - Zombie Warrior|5|5|Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Sharuum the Hegemon|Shards of Alara|194|M|{3}{W}{U}{B}|Legendary Artifact Creature - Sphinx|5|5|Flying$When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.| Sigil Blessing|Shards of Alara|195|C|{G}{W}|Instant|||Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.| Sphinx Sovereign|Shards of Alara|196|M|{4}{W}{U}{U}{B}|Artifact Creature - Sphinx|6|6|Flying$At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.| Sprouting Thrinax|Shards of Alara|197|U|{B}{R}{G}|Creature - Lizard|3|3|When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.| Steward of Valeron|Shards of Alara|198|C|{G}{W}|Creature - Human Druid Knight|2|2|Vigilance${tap}: Add {G}.| Stoic Angel|Shards of Alara|199|R|{1}{G}{W}{U}|Creature - Angel|3|4|Flying, vigilance$Players can't untap more than one creature during their untap steps.| Angel's Herald|Shards of Alara|2|U|{W}|Creature - Human Cleric|1|1|{2}{W}, {tap}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.| Oblivion Ring|Shards of Alara|20|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Swerve|Shards of Alara|200|U|{U}{R}|Instant|||Change the target of target spell with a single target.| Thoughtcutter Agent|Shards of Alara|201|U|{U}{B}|Artifact Creature - Human Rogue|1|1|{U}{B}, {tap}: Target player loses 1 life and reveals their hand.| Tidehollow Sculler|Shards of Alara|202|U|{W}{B}|Artifact Creature - Zombie|2|2|When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.$When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.| Tidehollow Strix|Shards of Alara|203|C|{U}{B}|Artifact Creature - Bird|2|1|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Titanic Ultimatum|Shards of Alara|204|R|{R}{R}{G}{G}{G}{W}{W}|Sorcery|||Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.| Tower Gargoyle|Shards of Alara|205|U|{1}{W}{U}{B}|Artifact Creature - Gargoyle|4|4|Flying| Violent Ultimatum|Shards of Alara|206|R|{B}{B}{R}{R}{R}{G}{G}|Sorcery|||Destroy three target permanents.| Waveskimmer Aven|Shards of Alara|207|C|{2}{G}{W}{U}|Creature - Bird Soldier|2|4|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Windwright Mage|Shards of Alara|208|C|{W}{U}{B}|Artifact Creature - Human Wizard|2|2|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$Windwright Mage has flying as long as an artifact card is in your graveyard.| Woolly Thoctar|Shards of Alara|209|U|{R}{G}{W}|Creature - Beast|5|4|| Ranger of Eos|Shards of Alara|21|R|{3}{W}|Creature - Human Soldier|3|2|When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.| Lich's Mirror|Shards of Alara|210|M|{5}|Artifact|||If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.| Minion Reflector|Shards of Alara|211|R|{5}|Artifact|||Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."| Obelisk of Bant|Shards of Alara|212|C|{3}|Artifact|||{T}: Add {G}, {W}, or {U}.| Obelisk of Esper|Shards of Alara|213|C|{3}|Artifact|||{T}: Add {W}, {U}, or {B}.| Obelisk of Grixis|Shards of Alara|214|C|{3}|Artifact|||{T}: Add {U}, {B}, or {R}.| Obelisk of Jund|Shards of Alara|215|C|{3}|Artifact|||{T}: Add {B}, {R}, or {G}.| Obelisk of Naya|Shards of Alara|216|C|{3}|Artifact|||{T}: Add {R}, {G}, or {W}.| Quietus Spike|Shards of Alara|217|R|{3}|Artifact - Equipment|||Equipped creature has deathtouch.$Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.$Equip {3}| Relic of Progenitus|Shards of Alara|218|C|{1}|Artifact|||{T}: Target player exiles a card from their graveyard.${1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.| Sigil of Distinction|Shards of Alara|219|R|{X}|Artifact - Equipment|||Sigil of Distinction enters the battlefield with X charge counters on it.$Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.$Equip-Remove a charge counter from Sigil of Distinction.| Resounding Silence|Shards of Alara|22|C|{3}{W}|Instant|||Exile target attacking creature.$Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)$When you cycle Resounding Silence, exile up to two target attacking creatures.| Arcane Sanctum|Shards of Alara|220|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.| Bant Panorama|Shards of Alara|221|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.| Crumbling Necropolis|Shards of Alara|222|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.| Esper Panorama|Shards of Alara|223|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.| Grixis Panorama|Shards of Alara|224|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Jund Panorama|Shards of Alara|225|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.| Jungle Shrine|Shards of Alara|226|U||Land|||Jungle Shrine enters the battlefield tapped.${T}: Add {R}, {G}, or {W}.| Naya Panorama|Shards of Alara|227|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.| Savage Lands|Shards of Alara|228|U||Land|||Savage Lands enters the battlefield tapped.${T}: Add {B}, {R}, or {G}.| Seaside Citadel|Shards of Alara|229|U||Land|||Seaside Citadel enters the battlefield tapped.${T}: Add {G}, {W}, or {U}.| Rockcaster Platoon|Shards of Alara|23|U|{5}{W}{W}|Creature - Rhino Soldier|5|7|{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.| Plains|Shards of Alara|230|L||Basic Land - Plains|||W| Plains|Shards of Alara|231|L||Basic Land - Plains|||W| Plains|Shards of Alara|232|L||Basic Land - Plains|||W| Plains|Shards of Alara|233|L||Basic Land - Plains|||W| Island|Shards of Alara|234|L||Basic Land - Island|||U| Island|Shards of Alara|235|L||Basic Land - Island|||U| Island|Shards of Alara|236|L||Basic Land - Island|||U| Island|Shards of Alara|237|L||Basic Land - Island|||U| Swamp|Shards of Alara|238|L||Basic Land - Swamp|||B| Swamp|Shards of Alara|239|L||Basic Land - Swamp|||B| Sanctum Gargoyle|Shards of Alara|24|C|{3}{W}|Artifact Creature - Gargoyle|2|3|Flying$When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.| Swamp|Shards of Alara|240|L||Basic Land - Swamp|||B| Swamp|Shards of Alara|241|L||Basic Land - Swamp|||B| Mountain|Shards of Alara|242|L||Basic Land - Mountain|||R| Mountain|Shards of Alara|243|L||Basic Land - Mountain|||R| Mountain|Shards of Alara|244|L||Basic Land - Mountain|||R| Mountain|Shards of Alara|245|L||Basic Land - Mountain|||R| Forest|Shards of Alara|246|L||Basic Land - Forest|||G| Forest|Shards of Alara|247|L||Basic Land - Forest|||G| Forest|Shards of Alara|248|L||Basic Land - Forest|||G| Forest|Shards of Alara|249|L||Basic Land - Forest|||G| Scourglass|Shards of Alara|25|R|{3}{W}{W}|Artifact|||{tap}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.| Sighted-Caste Sorcerer|Shards of Alara|26|C|{1}{W}|Creature - Human Wizard|1|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)| Sigiled Paladin|Shards of Alara|27|U|{W}{W}|Creature - Human Knight|2|2|First strike$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Soul's Grace|Shards of Alara|28|C|{1}{W}|Instant|||You gain life equal to target creature's power.| Sunseed Nurturer|Shards of Alara|29|U|{2}{W}|Creature - Human Druid Wizard|1|1|At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.${tap}: Add {C}.| Angelic Benediction|Shards of Alara|3|U|{3}{W}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, you may tap target creature.| Welkin Guide|Shards of Alara|30|C|{4}{W}|Creature - Bird Cleric|2|2|Flying$When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.| Yoked Plowbeast|Shards of Alara|31|C|{5}{W}{W}|Creature - Beast|5|5|Cycling {2} ({2}, Discard this card: Draw a card.)| Call to Heel|Shards of Alara|32|C|{1}{U}|Instant|||Return target creature to its owner's hand. Its controller draws a card.| Cancel|Shards of Alara|33|C|{1}{U}{U}|Instant|||Counter target spell.| Cathartic Adept|Shards of Alara|34|C|{U}|Creature - Human Wizard|1|1|{tap}: Target player puts the top card of their library into their graveyard.| Cloudheath Drake|Shards of Alara|35|C|{4}{U}|Artifact Creature - Drake|3|3|Flying${1}{W}: Cloudheath Drake gains vigilance until end of turn.| Coma Veil|Shards of Alara|36|C|{4}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent doesn't untap during its controller's untap step.| Courier's Capsule|Shards of Alara|37|C|{1}{U}|Artifact|||{1}{U}, {tap}, Sacrifice Courier's Capsule: Draw two cards.| Covenant of Minds|Shards of Alara|38|R|{4}{U}|Sorcery|||Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.| Dawnray Archer|Shards of Alara|39|U|{2}{U}|Creature - Human Archer|1|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${W}, {tap}: Dawnray Archer deals 1 damage to target attacking or blocking creature.| Angelsong|Shards of Alara|4|C|{1}{W}|Instant|||Prevent all combat damage that would be dealt this turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Esper Battlemage|Shards of Alara|40|U|{2}{U}|Artifact Creature - Human Wizard|2|2|{W}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.${B}, {tap}: Target creature gets -1/-1 until end of turn.| Etherium Astrolabe|Shards of Alara|41|U|{2}{U}|Artifact|||Flash${B}, {tap}, Sacrifice an artifact: Draw a card.| Etherium Sculptor|Shards of Alara|42|C|{1}{U}|Artifact Creature - Vedalken Artificer|1|2|Artifact spells you cast cost {1} less to cast.| Fatestitcher|Shards of Alara|43|U|{3}{U}|Creature - Zombie Wizard|1|2|{tap}: You may tap or untap another target permanent.$Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Filigree Sages|Shards of Alara|44|U|{3}{U}|Artifact Creature - Vedalken Wizard|2|3|{2}{U}: Untap target artifact.| Gather Specimens|Shards of Alara|45|R|{3}{U}{U}{U}|Instant|||If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.| Jhessian Lookout|Shards of Alara|46|C|{1}{U}|Creature - Human Scout|2|1|| Kathari Screecher|Shards of Alara|47|C|{2}{U}|Creature - Bird Soldier|2|2|Flying$Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Kederekt Leviathan|Shards of Alara|48|R|{6}{U}{U}|Creature - Leviathan|5|5|When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.$Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Master of Etherium|Shards of Alara|49|R|{2}{U}|Artifact Creature - Vedalken Wizard|*|*|Master of Etherium's power and toughness are each equal to the number of artifacts you control.$Other artifact creatures you control get +1/+1.| Bant Battlemage|Shards of Alara|5|U|{2}{W}|Creature - Human Wizard|2|2|{G}, {tap}: Target creature gains trample until end of turn.${U}, {tap}: Target creature gains flying until end of turn.| Memory Erosion|Shards of Alara|50|R|{1}{U}{U}|Enchantment|||Whenever an opponent casts a spell, that player puts the top two cards of their library into their graveyard.| Mindlock Orb|Shards of Alara|51|R|{3}{U}|Artifact|||Players can't search libraries.| Outrider of Jhess|Shards of Alara|52|C|{3}{U}|Creature - Human Knight|2|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Protomatter Powder|Shards of Alara|53|U|{2}{U}|Artifact|||{4}{W}, {tap}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.| Resounding Wave|Shards of Alara|54|C|{2}{U}|Instant|||Return target permanent to its owner's hand.$Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)$When you cycle Resounding Wave, return two target permanents to their owners' hands.| Sharding Sphinx|Shards of Alara|55|R|{4}{U}{U}|Artifact Creature - Sphinx|4|4|Flying$Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.| Skill Borrower|Shards of Alara|56|R|{2}{U}|Artifact Creature - Human Wizard|1|3|Play with the top card of your library revealed.$As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)| Spell Snip|Shards of Alara|57|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Sphinx's Herald|Shards of Alara|58|U|{U}|Artifact Creature - Vedalken Wizard|1|1|{2}{U}, {tap}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.| Steelclad Serpent|Shards of Alara|59|C|{5}{U}|Artifact Creature - Serpent|4|5|Steelclad Serpent can't attack unless you control another artifact.| Battlegrace Angel|Shards of Alara|6|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, it gains lifelink until end of turn.| Tezzeret the Seeker|Shards of Alara|60|M|{3}{U}{U}|Legendary Planeswalker - Tezzeret|||+1: Untap up to two target artifacts.$-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.$-5: Artifacts you control become 5/5 artifact creatures until end of turn.| Tortoise Formation|Shards of Alara|61|C|{3}{U}|Instant|||Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)| Vectis Silencers|Shards of Alara|62|C|{2}{U}|Artifact Creature - Human Rogue|1|2|{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)| Ad Nauseam|Shards of Alara|63|R|{3}{B}{B}|Instant|||Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.| Archdemon of Unx|Shards of Alara|64|R|{5}{B}{B}|Creature - Demon|6|6|Flying, trample$At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.| Banewasp Affliction|Shards of Alara|65|C|{1}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, that creature's controller loses life equal to its toughness.| Blister Beetle|Shards of Alara|66|C|{1}{B}|Creature - Insect|1|1|When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.| Bone Splinters|Shards of Alara|67|C|{B}|Sorcery|||As an additional cost to cast Bone Splinters, sacrifice a creature.$Destroy target creature.| Corpse Connoisseur|Shards of Alara|68|U|{4}{B}|Creature - Zombie Wizard|3|3|When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.$Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Cunning Lethemancer|Shards of Alara|69|R|{2}{B}|Creature - Human Wizard|2|2|At the beginning of your upkeep, each player discards a card.| Cradle of Vitality|Shards of Alara|7|R|{3}{W}|Enchantment|||Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.| Death Baron|Shards of Alara|70|R|{1}{B}{B}|Creature - Zombie Wizard|2|2|Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.| Deathgreeter|Shards of Alara|71|C|{B}|Creature - Human Shaman|1|1|Whenever another creature dies, you may gain 1 life.| Demon's Herald|Shards of Alara|72|U|{B}|Creature - Human Wizard|1|1|{2}{B}, {tap}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.| Dreg Reaver|Shards of Alara|73|C|{4}{B}|Creature - Zombie Beast|4|3|| Dregscape Zombie|Shards of Alara|74|C|{1}{B}|Creature - Zombie|2|1|Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Executioner's Capsule|Shards of Alara|75|C|{B}|Artifact|||{1}{B}, {tap}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.| Fleshbag Marauder|Shards of Alara|76|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Glaze Fiend|Shards of Alara|77|C|{1}{B}|Artifact Creature - Illusion|0|1|Flying$Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.| Grixis Battlemage|Shards of Alara|78|U|{2}{B}|Creature - Human Wizard|2|2|{U}, {tap}: Draw a card, then discard a card.${R}, {tap}: Target creature can't block this turn.| Immortal Coil|Shards of Alara|79|R|{2}{B}{B}|Artifact|||{tap}, Exile two cards from your graveyard: Draw a card.$If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.$When there are no cards in your graveyard, you lose the game.| Dispeller's Capsule|Shards of Alara|8|C|{W}|Artifact|||{2}{W}, {tap}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.| Infest|Shards of Alara|80|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Onyx Goblet|Shards of Alara|81|C|{2}{B}|Artifact|||{tap}: Target player loses 1 life.| Puppet Conjurer|Shards of Alara|82|U|{1}{B}|Artifact Creature - Human Wizard|1|2|{U}, {tap}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.$At the beginning of your upkeep, sacrifice a Homunculus.| Resounding Scream|Shards of Alara|83|C|{2}{B}|Sorcery|||Target player discards a card at random.$Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)$When you cycle Resounding Scream, target player discards two cards at random.| Salvage Titan|Shards of Alara|84|R|{4}{B}{B}|Artifact Creature - Golem|6|4|You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.$Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.| Scavenger Drake|Shards of Alara|85|U|{3}{B}|Creature - Drake|1|1|Flying$Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.| Shadowfeed|Shards of Alara|86|C|{B}|Instant|||Exile target card from a graveyard. You gain 3 life.| Shore Snapper|Shards of Alara|87|C|{2}{B}|Creature - Beast|2|2|{U}: Shore Snapper gains islandwalk until end of turn.| Skeletal Kathari|Shards of Alara|88|C|{4}{B}|Creature - Bird Skeleton|3|2|Flying${B}, Sacrifice a creature: Regenerate Skeletal Kathari.| Tar Fiend|Shards of Alara|89|R|{5}{B}|Creature - Elemental|4|4|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.| Elspeth, Knight-Errant|Shards of Alara|9|M|{2}{W}{W}|Legendary Planeswalker - Elspeth|||+1: Put a 1/1 white Soldier creature token onto the battlefield.$+1: Target creature gets +3/+3 and gains flying until end of turn.$-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."| Undead Leotau|Shards of Alara|90|C|{5}{B}|Creature - Zombie Cat|3|4|{R}: Undead Leotau gets +1/-1 until end of turn.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Vein Drinker|Shards of Alara|91|R|{4}{B}{B}|Creature - Vampire|4|4|Flying${R}, {tap}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.$Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.| Viscera Dragger|Shards of Alara|92|C|{3}{B}|Creature - Zombie Ogre Warrior|3|3|Cycling {2} ({2}, Discard this card: Draw a card.)$Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Bloodpyre Elemental|Shards of Alara|93|C|{4}{R}|Creature - Elemental|4|1|Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.| Bloodthorn Taunter|Shards of Alara|94|C|{1}{R}|Creature - Human Scout|1|1|Haste${tap}: Target creature with power 5 or greater gains haste until end of turn.| Caldera Hellion|Shards of Alara|95|R|{3}{R}{R}|Creature - Hellion|3|3|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.| Crucible of Fire|Shards of Alara|96|R|{3}{R}|Enchantment|||Dragon creatures you control get +3/+3.| Dragon Fodder|Shards of Alara|97|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Dragon's Herald|Shards of Alara|98|U|{R}|Creature - Goblin Shaman|1|1|{2}{R}, {tap}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.| Exuberant Firestoker|Shards of Alara|99|U|{2}{R}|Creature - Human Druid Shaman|1|1|At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.${tap}: Add {C}.| Angel of Light|Starter 1999|1|U|{4}{W}|Creature - Angel|3|3|Flying, vigilance| Breath of Life|Starter 1999|10|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Goblin Commando|Starter 1999|100|U|{4}{R}|Creature - Goblin|2|2|When Goblin Commando enters the battlefield, it deals 2 damage to target creature.| Goblin General|Starter 1999|101|U|{1}{R}{R}|Creature - Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.| Goblin Glider|Starter 1999|102|U|{1}{R}|Creature - Goblin|1|1|Flying$Goblin Glider can't block.| Goblin Hero|Starter 1999|103|R|{2}{R}|Creature - Goblin|2|2|| Goblin Lore|Starter 1999|104|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| Goblin Mountaineer|Starter 1999|105|C|{R}|Creature - Goblin Scout|1|1|Mountainwalk| Goblin Settler|Starter 1999|106|U|{3}{R}|Creature - Goblin|1|1|When Goblin Settler enters the battlefield, destroy target land.| Hulking Goblin|Starter 1999|107|C|{1}{R}|Creature - Goblin|2|2|Hulking Goblin can't block.| Hulking Ogre|Starter 1999|108|U|{2}{R}|Creature - Ogre|3|3|Hulking Ogre can't block.| Jagged Lightning|Starter 1999|109|U|{3}{R}{R}|Sorcery|||Jagged Lightning deals 3 damage to each of two target creatures.| Champion Lancer|Starter 1999|11|R|{4}{W}{W}|Creature - Human Knight|3|3|Prevent all damage that would be dealt to Champion Lancer by creatures.| Last Chance|Starter 1999|110|R|{R}{R}|Sorcery|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Lava Axe|Starter 1999|111|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Mons's Goblin Raiders|Starter 1999|112|R|{R}|Creature - Goblin|1|1|| Ogre Warrior|Starter 1999|113|C|{3}{R}|Creature - Ogre Warrior|3|3|| Raging Goblin|Starter 1999|114|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Relentless Assault|Starter 1999|115|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Scorching Spear|Starter 1999|116|C|{R}|Sorcery|||Scorching Spear deals 1 damage to any target.| Spitting Earth|Starter 1999|117|U|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Starter 1999|118|C|{2}{R}|Sorcery|||Destroy target land.| Thunder Dragon|Starter 1999|119|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.| Charging Paladin|Starter 1999|12|U|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| Trained Orgg|Starter 1999|120|R|{6}{R}|Creature - Orgg|6|6|| Tremor|Starter 1999|121|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Volcanic Dragon|Starter 1999|122|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| Volcanic Hammer|Starter 1999|123|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to any target.| Alluring Scent|Starter 1999|124|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| Barbtooth Wurm|Starter 1999|125|C|{5}{G}|Creature - Wurm|6|4|| Bull Hippo|Starter 1999|126|U|{3}{G}|Creature - Hippo|3|3|Islandwalk| Durkwood Boars|Starter 1999|127|C|{4}{G}|Creature - Boar|4|4|| Gorilla Warrior|Starter 1999|128|C|{2}{G}|Creature - Ape Warrior|3|2|| Grizzly Bears|Starter 1999|129|C|{1}{G}|Creature - Bear|2|2|| Devoted Hero|Starter 1999|13|C|{W}|Creature - Elf Soldier|1|2|| Lone Wolf|Starter 1999|130|C|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Lynx|Starter 1999|131|U|{1}{G}|Creature - Cat|2|1|Forestwalk| Monstrous Growth|Starter 1999|132|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Moon Sprite|Starter 1999|133|U|{1}{G}|Creature - Faerie|1|1|Flying| Natural Spring|Starter 1999|134|U|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Nature's Cloak|Starter 1999|135|R|{2}{G}|Sorcery|||Green creatures you control gain forestwalk until end of turn.| Nature's Lore|Starter 1999|136|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Norwood Archers|Starter 1999|137|C|{3}{G}|Creature - Elf Archer|3|3|Reach (This creature can block creatures with flying.)| Norwood Ranger|Starter 1999|138|C|{G}|Creature - Elf Scout|1|2|| Pride of Lions|Starter 1999|139|U|{3}{G}{G}|Creature - Cat|4|4|You may have Pride of Lions assign its combat damage as though it weren't blocked.| Devout Monk|Starter 1999|14|C|{W}|Creature - Human Monk Cleric|1|1|When Devout Monk enters the battlefield, you gain 1 life.| Renewing Touch|Starter 1999|140|U|{G}|Sorcery|||Shuffle any number of target creature cards from your graveyard into your library.| Silverback Ape|Starter 1999|141|U|{3}{G}{G}|Creature - Ape|5|5|| Southern Elephant|Starter 1999|142|C|{3}{G}|Creature - Elephant|3|4|| Squall|Starter 1999|143|C|{2}{G}|Sorcery|||Squall deals 2 damage to each creature with flying.| Summer Bloom|Starter 1999|144|R|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Sylvan Basilisk|Starter 1999|145|R|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.| Sylvan Yeti|Starter 1999|146|R|{2}{G}{G}|Creature - Yeti|*|4|Sylvan Yeti's power is equal to the number of cards in your hand.| Thorn Elemental|Starter 1999|147|R|{5}{G}{G}|Creature - Elemental|7|7|You may have Thorn Elemental assign its combat damage as though it weren't blocked.| Untamed Wilds|Starter 1999|148|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Whiptail Wurm|Starter 1999|149|U|{6}{G}|Creature - Wurm|8|5|| Eager Cadet|Starter 1999|15|C|{W}|Creature - Human Soldier|1|1|| Whirlwind|Starter 1999|150|R|{2}{G}{G}|Sorcery|||Destroy all creatures with flying.| Wild Ox|Starter 1999|151|U|{3}{G}|Creature - Ox|3|3|Swampwalk| Willow Elf|Starter 1999|152|C|{G}|Creature - Elf|1|1|| Wood Elves|Starter 1999|153|U|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Forest|Starter 1999|154|L||Basic Land - Forest|||G| Forest|Starter 1999|155|L||Basic Land - Forest|||G| Forest|Starter 1999|156|L||Basic Land - Forest|||G| Forest|Starter 1999|157|L||Basic Land - Forest|||G| Island|Starter 1999|158|L||Basic Land - Island|||U| Island|Starter 1999|159|L||Basic Land - Island|||U| False Peace|Starter 1999|16|U|{W}|Sorcery|||Target player skips all combat phases of their next turn.| Island|Starter 1999|160|L||Basic Land - Island|||U| Island|Starter 1999|161|L||Basic Land - Island|||U| Mountain|Starter 1999|162|L||Basic Land - Mountain|||R| Mountain|Starter 1999|163|L||Basic Land - Mountain|||R| Mountain|Starter 1999|164|L||Basic Land - Mountain|||R| Mountain|Starter 1999|165|L||Basic Land - Mountain|||R| Plains|Starter 1999|166|L||Basic Land - Plains|||W| Plains|Starter 1999|167|L||Basic Land - Plains|||W| Plains|Starter 1999|168|L||Basic Land - Plains|||W| Plains|Starter 1999|169|L||Basic Land - Plains|||W| Foot Soldiers|Starter 1999|17|C|{3}{W}|Creature - Human Soldier|2|4|| Swamp|Starter 1999|170|L||Basic Land - Swamp|||B| Swamp|Starter 1999|171|L||Basic Land - Swamp|||B| Swamp|Starter 1999|172|L||Basic Land - Swamp|||B| Swamp|Starter 1999|173|L||Basic Land - Swamp|||B| Gerrard's Wisdom|Starter 1999|18|R|{2}{W}{W}|Sorcery|||You gain 2 life for each card in your hand.| Knight Errant|Starter 1999|19|C|{1}{W}|Creature - Human Knight|2|2|| Angel of Mercy|Starter 1999|2|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Loyal Sentry|Starter 1999|20|R|{W}|Creature - Human Soldier|1|1|When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.| Path of Peace|Starter 1999|21|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Righteous Charge|Starter 1999|22|U|{1}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| Righteous Fury|Starter 1999|23|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.| Royal Falcon|Starter 1999|24|C|{1}{W}|Creature - Bird|1|1|Flying| Royal Trooper|Starter 1999|25|U|{2}{W}|Creature - Human Soldier|2|2|Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.| Sacred Nectar|Starter 1999|26|C|{1}{W}|Sorcery|||You gain 4 life.| Steadfastness|Starter 1999|27|C|{1}{W}|Sorcery|||Creatures you control get +0/+3 until end of turn.| Venerable Monk|Starter 1999|28|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Vengeance|Starter 1999|29|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Angelic Blessing|Starter 1999|3|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Veteran Cavalier|Starter 1999|30|U|{W}{W}|Creature - Human Knight|2|2|Vigilance (Attacking doesn't cause this creature to tap.)| Wild Griffin|Starter 1999|31|C|{2}{W}|Creature - Griffin|2|2|Flying| Air Elemental|Starter 1999|32|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Coral Eel|Starter 1999|33|C|{1}{U}|Creature - Fish|2|1|| Counterspell|Starter 1999|34|U|{U}{U}|Instant|||Counter target spell.| Denizen of the Deep|Starter 1999|35|R|{6}{U}{U}|Creature - Serpent|11|11|When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.| Exhaustion|Starter 1999|36|U|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during their next untap step.| Extinguish|Starter 1999|37|C|{1}{U}|Instant|||Counter target sorcery spell.| Eye Spy|Starter 1999|38|U|{U}|Sorcery|||Look at the top card of target player's library. You may put that card into their graveyard.| Giant Octopus|Starter 1999|39|C|{3}{U}|Creature - Octopus|3|3|| Archangel|Starter 1999|4|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Ingenious Thief|Starter 1999|40|C|{1}{U}|Creature - Human Rogue|1|1|Flying$When Ingenious Thief enters the battlefield, look at target player's hand.| Man-o'-War|Starter 1999|41|U|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Merfolk of the Pearl Trident|Starter 1999|42|C|{U}|Creature - Merfolk|1|1|| Owl Familiar|Starter 1999|43|U|{1}{U}|Creature - Bird|1|1|Flying$When Owl Familiar enters the battlefield, draw a card, then discard a card.| Phantom Warrior|Starter 1999|44|R|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Piracy|Starter 1999|45|R|{U}{U}|Sorcery|||Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.| Psychic Transfer|Starter 1999|46|R|{4}{U}|Sorcery|||If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.| Ransack|Starter 1999|47|R|{3}{U}|Sorcery|||Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.| Relearn|Starter 1999|48|U|{1}{U}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| Remove Soul|Starter 1999|49|C|{1}{U}|Instant|||Counter target creature spell.| Ardent Militia|Starter 1999|5|U|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Sea Eagle|Starter 1999|50|C|{1}{U}|Creature - Bird|1|1|Flying| Sleight of Hand|Starter 1999|51|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Snapping Drake|Starter 1999|52|C|{3}{U}|Creature - Drake|3|2|Flying| Storm Crow|Starter 1999|53|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Tidings|Starter 1999|54|U|{3}{U}{U}|Sorcery|||Draw four cards.| Time Ebb|Starter 1999|55|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Time Warp|Starter 1999|56|R|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.| Touch of Brilliance|Starter 1999|57|C|{3}{U}|Sorcery|||Draw two cards.| Undo|Starter 1999|58|U|{1}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.| Vizzerdrix|Starter 1999|59|R|{6}{U}|Creature - Rabbit Beast|6|6|| Armageddon|Starter 1999|6|R|{3}{W}|Sorcery|||Destroy all lands.| Water Elemental|Starter 1999|60|U|{3}{U}{U}|Creature - Elemental|5|4|| Wind Drake|Starter 1999|61|C|{2}{U}|Creature - Drake|2|2|Flying| Wind Sail|Starter 1999|62|U|{1}{U}|Sorcery|||One or two target creatures gain flying until end of turn.| Abyssal Horror|Starter 1999|63|R|{4}{B}{B}|Creature - Horror|2|2|Flying$When Abyssal Horror enters the battlefield, target player discards two cards.| Ancient Craving|Starter 1999|64|R|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Bog Imp|Starter 1999|65|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Bog Raiders|Starter 1999|66|C|{2}{B}|Creature - Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Bog Wraith|Starter 1999|67|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Chorus of Woe|Starter 1999|68|C|{B}|Sorcery|||Creatures you control get +1/+0 until end of turn.| Coercion|Starter 1999|69|U|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Bargain|Starter 1999|7|U|{2}{W}|Sorcery|||Target opponent draws a card.$You gain 7 life.| Dakmor Ghoul|Starter 1999|70|U|{2}{B}{B}|Creature - Zombie|2|2|When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.| Dakmor Lancer|Starter 1999|71|R|{4}{B}{B}|Creature - Human Knight|3|3|When Dakmor Lancer enters the battlefield, destroy target nonblack creature.| Dakmor Plague|Starter 1999|72|U|{3}{B}{B}|Sorcery|||Dakmor Plague deals 3 damage to each creature and each player.| Dakmor Scorpion|Starter 1999|73|C|{1}{B}|Creature - Scorpion|2|1|| Dakmor Sorceress|Starter 1999|74|R|{5}{B}|Creature - Human Wizard|*|4|Dakmor Sorceress's power is equal to the number of Swamps you control.| Dark Offering|Starter 1999|75|U|{4}{B}{B}|Sorcery|||Destroy target nonblack creature. You gain 3 life.| Dread Reaper|Starter 1999|76|R|{3}{B}{B}{B}|Creature - Horror|6|5|Flying$When Dread Reaper enters the battlefield, you lose 5 life.| Feral Shadow|Starter 1999|77|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Gravedigger|Starter 1999|78|U|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Grim Tutor|Starter 1999|79|R|{1}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.| Blinding Light|Starter 1999|8|R|{2}{W}|Sorcery|||Tap all nonwhite creatures.| Hand of Death|Starter 1999|80|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Hollow Dogs|Starter 1999|81|C|{4}{B}|Creature - Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| Howling Fury|Starter 1999|82|U|{2}{B}|Sorcery|||Target creature gets +4/+0 until end of turn.| Mind Rot|Starter 1999|83|C|{2}{B}|Sorcery|||Target player discards two cards.| Muck Rats|Starter 1999|84|C|{B}|Creature - Rat|1|1|| Raise Dead|Starter 1999|85|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Ravenous Rats|Starter 1999|86|U|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Scathe Zombies|Starter 1999|87|C|{2}{B}|Creature - Zombie|2|2|| Serpent Warrior|Starter 1999|88|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Shrieking Specter|Starter 1999|89|U|{5}{B}|Creature - Specter|2|2|Flying$Whenever Shrieking Specter attacks, defending player discards a card.| Border Guard|Starter 1999|9|C|{2}{W}|Creature - Human Soldier|1|4|| Soul Feast|Starter 1999|90|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Stream of Acid|Starter 1999|91|U|{2}{B}{B}|Sorcery|||Destroy target land or nonblack creature.| Wicked Pact|Starter 1999|92|R|{1}{B}{B}|Sorcery|||Destroy two target nonblack creatures. You lose 5 life.| Cinder Storm|Starter 1999|93|U|{6}{R}|Sorcery|||Cinder Storm deals 7 damage to any target.| Devastation|Starter 1999|94|R|{5}{R}{R}|Sorcery|||Destroy all creatures and lands.| Earth Elemental|Starter 1999|95|U|{3}{R}{R}|Creature - Elemental|4|5|| Fire Elemental|Starter 1999|96|U|{3}{R}{R}|Creature - Elemental|5|4|| Fire Tempest|Starter 1999|97|R|{5}{R}{R}|Sorcery|||Fire Tempest deals 6 damage to each creature and each player.| Goblin Cavaliers|Starter 1999|98|C|{2}{R}|Creature - Goblin|3|2|| Goblin Chariot|Starter 1999|99|C|{2}{R}|Creature - Goblin Warrior|2|2|Haste (This creature can attack the turn it comes under your control.)| Angelic Blessing|Starter 2000|1|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Shock|Starter 2000|1|C|{R}|Instant|||Shock deals 2 damage to any target.| Monstrous Growth|Starter 2000|10|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Mountain|Starter 2000|102|L||Basic Land - Mountain|||R| Goblin Hero|Starter 2000|103|C|{2}{R}|Creature - Goblin|2|2|| Moon Sprite|Starter 2000|11|U|{1}{G}|Creature - Faerie|1|1|Flying| Terror|Starter 2000|111|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Bog Imp|Starter 2000|116|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Coercion|Starter 2000|118|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Ogre Warrior|Starter 2000|12|C|{3}{R}|Creature - Ogre Warrior|3|3|| Giant Growth|Starter 2000|125|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Swamp|Starter 2000|135|L||Basic Land - Swamp|||B| Royal Falcon|Starter 2000|14|C|{1}{W}|Creature - Bird|1|1|Flying| Sea Eagle|Starter 2000|15|C|{1}{U}|Creature - Bird|1|1|Flying| Python|Starter 2000|150|C|{1}{B}{B}|Creature - Snake|3|2|| Time Ebb|Starter 2000|16|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Trained Orgg|Starter 2000|17|R|{6}{R}|Creature - Orgg|6|6|| Scathe Zombies|Starter 2000|175|C|{2}{B}|Creature - Zombie|2|2|| Flame Spirit|Starter 2000|179|C|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Vizzerdrix|Starter 2000|18|R|{6}{U}|Creature - Rabbit Beast|6|6|| Llanowar Elves|Starter 2000|182|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Wild Griffin|Starter 2000|19|C|{2}{W}|Creature - Griffin|2|2|Flying| Spined Wurm|Starter 2000|197|C|{4}{G}|Creature - Wurm|5|4|| Breath of Life|Starter 2000|2|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Flight|Starter 2000|2|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Willow Elf|Starter 2000|20|C|{G}|Creature - Elf|1|1|| Orcish Oriflamme|Starter 2000|206|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Rod of Ruin|Starter 2000|219|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Drudge Skeletons|Starter 2000|22|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Stone Rain|Starter 2000|221|C|{2}{R}|Sorcery|||Destroy target land.| Counterspell|Starter 2000|24|C|{U}{U}|Instant|||Counter target spell.| Hero's Resolve|Starter 2000|24|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+5.| Samite Healer|Starter 2000|244|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Island|Starter 2000|253|L||Basic Land - Island|||U| Forest|Starter 2000|262|L||Basic Land - Forest|||G| Plains|Starter 2000|275|L||Basic Land - Plains|||W| Prodigal Sorcerer|Starter 2000|29|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Durkwood Boars|Starter 2000|3|C|{4}{G}|Creature - Boar|4|4|| Obsianus Golem|Starter 2000|303|U|{6}|Artifact Creature - Golem|4|6|| Soul Net|Starter 2000|317|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Eager Cadet|Starter 2000|4|C|{W}|Creature - Human Soldier|1|1|| Inspiration|Starter 2000|42|C|{3}{U}|Instant|||Target player draws two cards.| Giant Octopus|Starter 2000|5|C|{3}{U}|Creature - Octopus|3|3|| Venerable Monk|Starter 2000|5|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Hand of Death|Starter 2000|6|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Disenchant|Starter 2000|6|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Merfolk of the Pearl Trident|Starter 2000|60|C|{U}|Creature - Merfolk|1|1|| Knight Errant|Starter 2000|7|C|{1}{W}|Creature - Human Knight|2|2|| Armored Pegasus|Starter 2000|7|C|{1}{W}|Creature - Pegasus|1|2|Flying| Wind Drake|Starter 2000|75|C|{2}{U}|Creature - Drake|2|2|Flying| Lava Axe|Starter 2000|8|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Mons's Goblin Raiders|Starter 2000|9|C|{R}|Creature - Goblin|1|1|| Bottomless Pit|Stronghold|1|U|{1}{B}{B}|Enchantment|||At the beginning of each player's upkeep, that player discards a card at random.| Brush with Death|Stronghold|2|C|{2}{B}|Sorcery|||Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target opponent loses 2 life. You gain 2 life.| Cannibalize|Stronghold|3|C|{1}{B}|Sorcery|||Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.| Corrupting Licid|Stronghold|4|U|{2}{B}|Creature - Licid|2|2|{B}, {tap}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Crovax the Cursed|Stronghold|5|R|{2}{B}{B}|Legendary Creature - Vampire|0|0|Crovax the Cursed enters the battlefield with four +1/+1 counters on it.$At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.${B}: Crovax gains flying until end of turn.| Dauthi Trapper|Stronghold|6|U|{2}{B}|Creature - Dauthi Minion|1|1|{tap}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| Death Stroke|Stronghold|7|C|{B}{B}|Sorcery|||Destroy target tapped creature.| Dungeon Shade|Stronghold|8|C|{3}{B}|Creature - Shade Spirit|1|1|Flying${B}: Dungeon Shade gets +1/+1 until end of turn.| Foul Imp|Stronghold|9|C|{B}{B}|Creature - Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Grave Pact|Stronghold|10|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Lab Rats|Stronghold|11|C|{B}|Sorcery|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Put a 1/1 black Rat creature token onto the battlefield.| Megrim|Stronghold|12|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Mind Peel|Stronghold|13|U|{B}|Sorcery|||Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target player discards a card.| Mindwarper|Stronghold|14|R|{2}{B}{B}|Creature - Spirit|0|0|Mindwarper enters the battlefield with three +1/+1 counters on it.${2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Morgue Thrull|Stronghold|15|C|{2}{B}|Creature - Thrull|2|2|Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.| Mortuary|Stronghold|16|R|{3}{B}|Enchantment|||Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.| Rabid Rats|Stronghold|17|C|{1}{B}|Creature - Rat|1|1|{tap}: Target blocking creature gets -1/-1 until end of turn.| Revenant|Stronghold|18|R|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Serpent Warrior|Stronghold|19|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Skeleton Scavengers|Stronghold|20|R|{2}{B}|Creature - Skeleton|0|0|Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.$Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.| Stronghold Assassin|Stronghold|21|R|{1}{B}{B}|Creature - Zombie Assassin|2|1|{tap}, Sacrifice a creature: Destroy target nonblack creature.| Stronghold Taskmaster|Stronghold|22|U|{2}{B}{B}|Creature - Giant Minion|4|3|Other black creatures get -1/-1.| Torment|Stronghold|23|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-0.| Tortured Existence|Stronghold|24|C|{B}|Enchantment|||{B}, Discard a creature card: Return target creature card from your graveyard to your hand.| Wall of Souls|Stronghold|25|U|{1}{B}|Creature - Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.| Cloud Spirit|Stronghold|26|C|{2}{U}|Creature - Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| Contempt|Stronghold|27|C|{1}{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.| Dream Halls|Stronghold|28|R|{3}{U}|Enchantment|||Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.| Dream Prowler|Stronghold|29|C|{2}{U}{U}|Creature - Illusion|1|5|Dream Prowler is unblockable as long as it's attacking alone.| Evacuation|Stronghold|30|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Gliding Licid|Stronghold|31|U|{2}{U}|Creature - Licid|2|2|{U}, {tap}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$Enchanted creature has flying.| Hammerhead Shark|Stronghold|32|C|{1}{U}|Creature - Fish|2|3|Hammerhead Shark can't attack unless defending player controls an Island.| Hesitation|Stronghold|33|U|{1}{U}|Enchantment|||When a player casts a spell, sacrifice Hesitation and counter that spell.| Intruder Alarm|Stronghold|34|R|{2}{U}|Enchantment|||Creatures don't untap during their controllers' untap steps.$Whenever a creature enters the battlefield, untap all creatures.| Leap|Stronghold|35|C|{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card.| Mana Leak|Stronghold|36|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Mask of the Mimic|Stronghold|37|U|{U}|Instant|||As an additional cost to cast Mask of the Mimic, sacrifice a creature.$Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.| Mind Games|Stronghold|38|C|{U}|Instant|||Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)$Tap target artifact, creature, or land.| Ransack|Stronghold|39|U|{3}{U}|Sorcery|||Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.| Rebound|Stronghold|40|U|{1}{U}|Instant|||Change the target of target spell that targets only a player. The new target must be a player.| Reins of Power|Stronghold|41|R|{2}{U}{U}|Instant|||Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.| Sift|Stronghold|42|C|{3}{U}|Sorcery|||Draw three cards, then discard a card.| Silver Wyvern|Stronghold|43|R|{3}{U}|Creature - Drake|4|3|Flying${U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.| Spindrift Drake|Stronghold|44|C|{U}|Creature - Drake|2|1|Flying$At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.| Thalakos Deceiver|Stronghold|45|R|{3}{U}|Creature - Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)| Tidal Surge|Stronghold|46|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| Tidal Warrior|Stronghold|47|C|{U}|Creature - Merfolk Warrior|1|1|{tap}: Target land becomes an Island until end of turn.| Volrath's Shapeshifter|Stronghold|48|R|{1}{U}{U}|Creature - Shapeshifter|0|1|As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)${2}: Discard a card.| Walking Dream|Stronghold|49|U|{3}{U}|Creature - Illusion|3|3|Walking Dream is unblockable.$$Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.| Wall of Tears|Stronghold|50|U|{1}{U}|Creature - Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.| Awakening|Stronghold|51|R|{2}{G}{G}|Enchantment|||At the beginning of each upkeep, untap all creatures and lands.| Burgeoning|Stronghold|52|R|{G}|Enchantment|||Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.| Carnassid|Stronghold|53|R|{4}{G}{G}|Creature - Beast|5|4|Trample$${1}{G}: Regenerate Carnassid.| Constant Mists|Stronghold|54|U|{1}{G}|Instant|||Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Prevent all combat damage that would be dealt this turn.| Crossbow Ambush|Stronghold|55|C|{G}|Instant|||Creatures you control gain reach until end of turn. (They can block creatures with flying.)| Elven Rite|Stronghold|56|U|{1}{G}|Sorcery|||Distribute two +1/+1 counters among one or two target creatures.| Endangered Armodon|Stronghold|57|C|{2}{G}{G}|Creature - Elephant|4|5|When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.| Hermit Druid|Stronghold|58|R|{1}{G}|Creature - Human Druid|1|1|{G}, {tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.| Lowland Basilisk|Stronghold|59|C|{2}{G}|Creature - Basilisk|1|3|Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.| Mulch|Stronghold|60|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Overgrowth|Stronghold|61|C|{2}{G}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Whenever enchanted land is tapped for mana, its controller adds {G}{G} to their mana pool (in addition to the mana the land produces).| Primal Rage|Stronghold|62|U|{1}{G}|Enchantment|||Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Provoke|Stronghold|63|C|{1}{G}|Instant|||Untap target creature you don't control. That creature blocks this turn if able.$$Draw a card.| Skyshroud Archer|Stronghold|64|C|{G}|Creature - Elf Archer|1|1|{tap}: Target creature with flying gets -1/-1 until end of turn.| Skyshroud Troopers|Stronghold|65|C|{3}{G}|Creature - Elf Druid Warrior|3|3|{tap}: Add {G}.| Spike Breeder|Stronghold|66|R|{3}{G}|Creature - Spike|0|0|Spike Breeder enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.${2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.| Spike Colony|Stronghold|67|C|{4}{G}|Creature - Spike|0|0|Spike Colony enters the battlefield with four +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.| Spike Feeder|Stronghold|68|U|{1}{G}{G}|Creature - Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| Spike Soldier|Stronghold|69|U|{2}{G}{G}|Creature - Spike Soldier|0|0|Spike Soldier enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.| Spike Worker|Stronghold|70|C|{2}{G}|Creature - Spike|0|0|Spike Worker enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.| Spined Wurm|Stronghold|71|C|{4}{G}|Creature - Wurm|5|4|| Tempting Licid|Stronghold|72|U|{2}{G}|Creature - Licid|2|2|{G}, {tap}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.$All creatures able to block enchanted creature do so.| Verdant Touch|Stronghold|73|R|{1}{G}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)| Volrath's Gardens|Stronghold|74|R|{1}{G}|Enchantment|||{2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.| Wall of Blossoms|Stronghold|75|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Amok|Stronghold|76|R|{1}{R}|Enchantment|||{1}, Discard a card at random: Put a +1/+1 counter on target creature.| Convulsing Licid|Stronghold|77|U|{2}{R}|Creature - Licid|2|2|{R}, {tap}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.$Enchanted creature can't block.| Craven Giant|Stronghold|78|C|{2}{R}|Creature - Giant|4|1|Craven Giant can't block.| Duct Crawler|Stronghold|79|C|{R}|Creature - Insect|1|1|{1}{R}: Target creature can't block Duct Crawler this turn.| Fanning the Flames|Stronghold|80|U|{X}{R}{R}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Fanning the Flames deals X damage to any target.| Flame Wave|Stronghold|81|U|{3}{R}{R}{R}{R}|Sorcery|||Flame Wave deals 4 damage to target player and each creature they control.| Fling|Stronghold|82|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Flowstone Blade|Stronghold|83|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/-1 until end of turn.| Flowstone Hellion|Stronghold|84|U|{4}{R}|Creature - Hellion Beast|3|3|Haste${0}: Flowstone Hellion gets +1/-1 until end of turn.| Flowstone Mauler|Stronghold|85|R|{4}{R}{R}|Creature - Beast|4|5|Trample${R}: Flowstone Mauler gets +1/-1 until end of turn.| Flowstone Shambler|Stronghold|86|C|{2}{R}|Creature - Beast|2|2|{R}: Flowstone Shambler gets +1/-1 until end of turn.| Furnace Spirit|Stronghold|87|C|{2}{R}|Creature - Spirit|1|1|Haste${R}: Furnace Spirit gets +1/+0 until end of turn.| Heat of Battle|Stronghold|88|U|{1}{R}|Enchantment|||Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.| Invasion Plans|Stronghold|89|R|{2}{R}|Enchantment|||All creatures block each turn if able.$The attacking player chooses how each creature blocks each turn.| Mob Justice|Stronghold|90|C|{1}{R}|Sorcery|||Mob Justice deals damage to target player equal to the number of creatures you control.| Mogg Bombers|Stronghold|91|C|{3}{R}|Creature - Goblin|3|4|When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player.| Mogg Flunkies|Stronghold|92|C|{1}{R}|Creature - Goblin|3|3|Mogg Flunkies can't attack or block alone.| Mogg Infestation|Stronghold|93|R|{3}{R}{R}|Sorcery|||Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.| Mogg Maniac|Stronghold|94|U|{1}{R}|Creature - Goblin|1|1|Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.| Ruination|Stronghold|95|R|{3}{R}|Sorcery|||Destroy all nonbasic lands.| Seething Anger|Stronghold|96|C|{R}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature gets +3/+0 until end of turn.| Shard Phoenix|Stronghold|97|R|{4}{R}|Creature - Phoenix|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.${R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.| Shock|Stronghold|98|C|{R}|Instant|||Shock deals 2 damage to any target.| Spitting Hydra|Stronghold|99|R|{3}{R}{R}|Creature - Hydra|0|0|Spitting Hydra enters the battlefield with four +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.| Wall of Razors|Stronghold|100|U|{1}{R}|Creature - Wall|4|1|Defender (This creature can't attack.)$First strike| Bandage|Stronghold|101|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to any target this turn.$Draw a card.| Calming Licid|Stronghold|102|U|{2}{W}|Creature - Licid|2|2|{W}, {tap}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.$Enchanted creature can't attack.| Change of Heart|Stronghold|103|C|{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature can't attack this turn.| Contemplation|Stronghold|104|U|{1}{W}{W}|Enchantment|||Whenever you cast a spell, you gain 1 life.| Conviction|Stronghold|105|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return Conviction to its owner's hand.| Hidden Retreat|Stronghold|106|R|{2}{W}|Enchantment|||Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.| Honor Guard|Stronghold|107|C|{W}|Creature - Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Lancers en-Kor|Stronghold|108|U|{3}{W}{W}|Creature - Kor Soldier|3|3|Trample${0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.| Nomads en-Kor|Stronghold|109|C|{W}|Creature - Kor Nomad Soldier|1|1|{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.| Pursuit of Knowledge|Stronghold|110|R|{3}{W}|Enchantment|||If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.$$Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.| Rolling Stones|Stronghold|111|R|{1}{W}|Enchantment|||Wall creatures can attack as though they didn't have defender.| Sacred Ground|Stronghold|112|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.| Samite Blessing|Stronghold|113|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."| Scapegoat|Stronghold|114|U|{W}|Instant|||As an additional cost to cast Scapegoat, sacrifice a creature.$Return any number of target creatures you control to their owner's hand.| Shaman en-Kor|Stronghold|115|R|{1}{W}|Creature - Kor Cleric Shaman|1|2|{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.${1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.| Skyshroud Falcon|Stronghold|116|C|{1}{W}|Creature - Bird|1|1|Flying, vigilance| Smite|Stronghold|117|C|{W}|Instant|||Destroy target blocked creature.| Soltari Champion|Stronghold|118|R|{2}{W}|Creature - Soltari Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.| Spirit en-Kor|Stronghold|119|C|{3}{W}|Creature - Kor Spirit|2|2|Flying${0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.| Temper|Stronghold|120|U|{X}{1}{W}|Instant|||Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.| Venerable Monk|Stronghold|121|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Wall of Essence|Stronghold|122|U|{1}{W}|Creature - Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Essence is dealt combat damage, you gain that much life.| Warrior Angel|Stronghold|123|R|{4}{W}{W}|Creature - Angel Warrior|3|4|Flying$Whenever Warrior Angel deals damage, you gain that much life.| Warrior en-Kor|Stronghold|124|U|{W}{W}|Creature - Kor Warrior Knight|2|2|{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.| Youthful Knight|Stronghold|125|C|{1}{W}|Creature - Human Knight|2|1|First strike (This creature deals combat damage before creatures without first strike.)| Bullwhip|Stronghold|126|U|{4}|Artifact|||{2}, {tap}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.| Ensnaring Bridge|Stronghold|127|R|{3}|Artifact|||Creatures with power greater than the number of cards in your hand can't attack.| Heartstone|Stronghold|128|U|{3}|Artifact|||Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| Horn of Greed|Stronghold|129|R|{3}|Artifact|||Whenever a player plays a land, that player draws a card.| Hornet Cannon|Stronghold|130|U|{4}|Artifact|||{3}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.| Jinxed Ring|Stronghold|131|R|{2}|Artifact|||Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)| Mox Diamond|Stronghold|132|R|{0}|Artifact|||If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add one mana of any color.| Portcullis|Stronghold|133|R|{4}|Artifact|||Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.| Shifting Wall|Stronghold|134|U|{X}|Artifact Creature - Wall|0|0|Defender (This creature can't attack.)$Shifting Wall enters the battlefield with X +1/+1 counters on it.| Sword of the Chosen|Stronghold|135|R|{2}|Legendary Artifact|||{tap}: Target legendary creature gets +2/+2 until end of turn.| Volrath's Laboratory|Stronghold|136|R|{5}|Artifact|||As Volrath's Laboratory enters the battlefield, choose a color and a creature type.${5}, {tap}: Put a 2/2 creature token of the chosen color and type onto the battlefield.| Volrath's Stronghold|Stronghold|137|R||Legendary Land|||{tap}: Add {C}.$${1}{B}, {tap}: Put target creature card from your graveyard on top of your library.| Acidic Sliver|Stronghold|138|U|{B}{R}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."| Crystalline Sliver|Stronghold|139|U|{W}{U}|Creature - Sliver|2|2|All Slivers have shroud. (They can't be the targets of spells or abilities.)| Hibernation Sliver|Stronghold|140|U|{U}{B}|Creature - Sliver|2|2|All Slivers have "Pay 2 life: Return this permanent to its owner's hand."| Sliver Queen|Stronghold|141|R|{W}{U}{B}{R}{G}|Legendary Creature - Sliver|7|7|{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.| Spined Sliver|Stronghold|142|U|{R}{G}|Creature - Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.| Victual Sliver|Stronghold|143|U|{G}{W}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."| Abandon Hope|Tempest|1|U|{X}{1}{B}|Sorcery|||As an additional cost to cast Abandon Hope, discard X cards.$Look at target opponent's hand and choose X cards from it. That player discards those cards.| Bellowing Fiend|Tempest|2|R|{4}{B}|Creature - Spirit|3|3|Flying$$Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.| Blood Pet|Tempest|3|C|{B}|Creature - Thrull|1|1|Sacrifice Blood Pet: Add {B}.| Bounty Hunter|Tempest|4|R|{2}{B}{B}|Creature - Human Archer Minion|2|2|{tap}: Put a bounty counter on target nonblack creature.${tap}: Destroy target creature with a bounty counter on it.| Carrionette|Tempest|5|R|{1}{B}|Creature - Skeleton|1|1|{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.| Clot Sliver|Tempest|6|C|{1}{B}|Creature - Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."| Coercion|Tempest|7|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Coffin Queen|Tempest|8|R|{2}{B}|Creature - Zombie Wizard|1|1|You may choose not to untap Coffin Queen during your untap step.${2}{B}, {tap}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.| Commander Greven il-Vec|Tempest|9|R|{3}{B}{B}{B}|Legendary Creature - Human Warrior|7|5|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Commander Greven il-Vec enters the battlefield, sacrifice a creature.| Corpse Dance|Tempest|10|R|{2}{B}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| Dark Banishing|Tempest|11|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Dark Ritual|Tempest|12|C|{B}|Instant|||Add {B}{B}{B}.| Darkling Stalker|Tempest|13|C|{3}{B}|Creature - Shade Spirit|1|1|{B}: Regenerate Darkling Stalker.${B}: Darkling Stalker gets +1/+1 until end of turn.| Dauthi Embrace|Tempest|14|U|{2}{B}|Enchantment|||{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| Dauthi Ghoul|Tempest|15|U|{1}{B}|Creature - Dauthi Zombie|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.| Dauthi Horror|Tempest|16|C|{1}{B}|Creature - Dauthi Horror|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Horror can't be blocked by white creatures.| Dauthi Marauder|Tempest|17|C|{2}{B}|Creature - Dauthi Minion|3|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| Dauthi Mercenary|Tempest|18|U|{2}{B}|Creature - Dauthi Knight Mercenary|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.| Dauthi Mindripper|Tempest|19|U|{3}{B}|Creature - Dauthi Minion|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| Dauthi Slayer|Tempest|20|C|{B}{B}|Creature - Dauthi Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Slayer attacks each turn if able.| Death Pits of Rath|Tempest|21|R|{3}{B}{B}|Enchantment|||Whenever a creature is dealt damage, destroy it. It can't be regenerated.| Diabolic Edict|Tempest|22|C|{1}{B}|Instant|||Target player sacrifices a creature.| Disturbed Burial|Tempest|23|C|{1}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target creature card from your graveyard to your hand.| Dread of Night|Tempest|24|U|{B}|Enchantment|||White creatures get -1/-1.| Dregs of Sorrow|Tempest|25|R|{X}{4}{B}|Sorcery|||Destroy X target nonblack creatures. Draw X cards.| Endless Scream|Tempest|26|C|{X}{B}|Enchantment - Aura|||Enchant creature$Endless Scream enters the battlefield with X scream counters on it.$Enchanted creature gets +1/+0 for each scream counter on Endless Scream.| Enfeeblement|Tempest|27|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| Evincar's Justice|Tempest|28|C|{2}{B}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Evincar's Justice deals 2 damage to each creature and each player.| Extinction|Tempest|29|R|{4}{B}|Sorcery|||Destroy all creatures of the creature type of your choice.| Fevered Convulsions|Tempest|30|R|{B}{B}|Enchantment|||{2}{B}{B}: Put a -1/-1 counter on target creature.| Gravedigger|Tempest|31|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Imps' Taunt|Tempest|32|U|{1}{B}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature attacks this turn if able.| Kezzerdrix|Tempest|33|R|{2}{B}{B}|Creature - Rabbit Beast|4|4|First strike$At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.| Knight of Dusk|Tempest|34|U|{1}{B}{B}|Creature - Human Knight|2|2|{B}{B}: Destroy target creature blocking Knight of Dusk.| Leeching Licid|Tempest|35|U|{1}{B}|Creature - Licid|1|1|{B}, {tap}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.$At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.| Living Death|Tempest|36|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.| Maddening Imp|Tempest|37|R|{2}{B}|Creature - Imp|1|1|Flying${tap}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.| Marsh Lurker|Tempest|38|C|{3}{B}|Creature - Beast|3|2|Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Mindwhip Sliver|Tempest|39|U|{2}{B}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."| Minion of the Wastes|Tempest|40|R|{3}{B}{B}{B}|Creature - Minion|*|*|Trample$As Minion of the Wastes enters the battlefield, pay any amount of life.$Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.| Perish|Tempest|41|U|{2}{B}|Sorcery|||Destroy all green creatures. They can't be regenerated.| Pit Imp|Tempest|42|C|{B}|Creature - Imp|0|1|Flying${B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Rain of Tears|Tempest|43|U|{1}{B}{B}|Sorcery|||Destroy target land.| Rats of Rath|Tempest|44|C|{1}{B}|Creature - Rat|2|1|{B}: Destroy target artifact, creature, or land you control.| Reanimate|Tempest|45|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Reckless Spite|Tempest|46|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| Sadistic Glee|Tempest|47|C|{B}|Enchantment - Aura|||Enchant creature$Whenever a creature dies, put a +1/+1 counter on enchanted creature.| Sarcomancy|Tempest|48|R|{B}|Enchantment|||When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.$At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.| Screeching Harpy|Tempest|49|U|{2}{B}{B}|Creature - Harpy Beast|2|2|Flying${1}{B}: Regenerate Screeching Harpy.| Servant of Volrath|Tempest|50|C|{2}{B}|Creature - Minion|3|3|When Servant of Volrath leaves the battlefield, sacrifice a creature.| Skyshroud Vampire|Tempest|51|U|{3}{B}{B}|Creature - Vampire|3|3|Flying$Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.| Souldrinker|Tempest|52|U|{3}{B}|Creature - Spirit|2|2|Pay 3 life: Put a +1/+1 counter on Souldrinker.| Spinal Graft|Tempest|53|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.| Benthic Behemoth|Tempest|54|R|{5}{U}{U}{U}|Creature - Serpent|7|6|Islandwalk| Capsize|Tempest|55|C|{1}{U}{U}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target permanent to its owner's hand.| Chill|Tempest|56|U|{1}{U}|Enchantment|||Red spells cost {2} more to cast.| Counterspell|Tempest|57|C|{U}{U}|Instant|||Counter target spell.| Dismiss|Tempest|58|U|{2}{U}{U}|Instant|||Counter target spell.$Draw a card.| Dream Cache|Tempest|59|C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| Duplicity|Tempest|60|R|{3}{U}|Enchantment|||When Duplicity enters the battlefield, exile the top five cards of your library face down.$At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.$At the beginning of your end step, discard a card.$When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.| Ertai's Meddling|Tempest|61|R|{X}{U}|Instant|||X can't be 0.$Target spell's controller exiles it with X delay counters on it.$At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, they put it onto the stack as a copy of the original spell.| Escaped Shapeshifter|Tempest|62|R|{3}{U}{U}|Creature - Shapeshifter|3|4|As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.| Fighting Drake|Tempest|63|U|{2}{U}{U}|Creature - Drake|2|4|Flying| Fylamarid|Tempest|64|U|{1}{U}{U}|Creature - Squid Beast|1|3|Flying$Fylamarid can't be blocked by blue creatures.${U}: Target creature becomes blue until end of turn.| Gaseous Form|Tempest|65|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Giant Crab|Tempest|66|C|{4}{U}|Creature - Crab|3|3|{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)| Horned Turtle|Tempest|67|C|{2}{U}|Creature - Turtle|1|4|| Insight|Tempest|68|U|{2}{U}|Enchantment|||Whenever an opponent casts a green spell, you draw a card.| Interdict|Tempest|69|U|{1}{U}|Instant|||Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)$Draw a card.| Intuition|Tempest|70|R|{2}{U}|Instant|||Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.| Legacy's Allure|Tempest|71|U|{U}{U}|Enchantment|||At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.$Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)| Legerdemain|Tempest|72|U|{2}{U}{U}|Sorcery|||Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)| Mana Severance|Tempest|73|R|{1}{U}|Sorcery|||Search your library for any number of land cards and exile them. Then shuffle your library.| Manta Riders|Tempest|74|C|{U}|Creature - Merfolk|1|1|{U}: Manta Riders gains flying until end of turn.| Mawcor|Tempest|75|R|{3}{U}|Creature - Beast|3|3|Flying$${tap}: Mawcor deals 1 damage to any target.| Meditate|Tempest|76|R|{2}{U}|Instant|||Draw four cards. You skip your next turn.| Mnemonic Sliver|Tempest|77|U|{2}{U}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Draw a card."| Power Sink|Tempest|78|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Precognition|Tempest|79|R|{4}{U}|Enchantment|||At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.| Propaganda|Tempest|80|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Rootwater Diver|Tempest|81|U|{U}|Creature - Merfolk|1|1|{tap}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.| Rootwater Hunter|Tempest|82|C|{2}{U}|Creature - Merfolk|1|1|{tap}: Rootwater Hunter deals 1 damage to any target.| Rootwater Matriarch|Tempest|83|R|{2}{U}{U}|Creature - Merfolk|2|3|{tap}: Gain control of target creature for as long as that creature is enchanted.| Rootwater Shaman|Tempest|84|R|{2}{U}|Creature - Merfolk Shaman|2|2|You may cast Aura cards with enchant creature as though they had flash.| Sea Monster|Tempest|85|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Shadow Rift|Tempest|86|C|{U}|Instant|||Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)$Draw a card.| Shimmering Wings|Tempest|87|C|{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)${U}: Return Shimmering Wings to its owner's hand.| Skyshroud Condor|Tempest|88|U|{1}{U}|Creature - Bird|2|2|Flying$Cast Skyshroud Condor only if you've cast another spell this turn.| Spell Blast|Tempest|89|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Steal Enchantment|Tempest|90|U|{U}{U}|Enchantment - Aura|||Enchant enchantment$You control enchanted enchantment.| Stinging Licid|Tempest|91|U|{1}{U}|Creature - Licid|1|1|{1}{U}, {tap}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.| Thalakos Dreamsower|Tempest|92|U|{2}{U}|Creature - Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$You may choose not to untap Thalakos Dreamsower during your untap step.$Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.| Thalakos Mistfolk|Tempest|93|C|{2}{U}|Creature - Thalakos Illusion|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${U}: Put Thalakos Mistfolk on top of its owner's library.| Thalakos Seer|Tempest|94|C|{U}{U}|Creature - Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$When Thalakos Seer leaves the battlefield, draw a card.| Thalakos Sentry|Tempest|95|C|{1}{U}|Creature - Thalakos Soldier|1|2|Shadow (This creature can block or be blocked by only creatures with shadow)| Time Ebb|Tempest|96|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Time Warp|Tempest|97|R|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.| Tradewind Rider|Tempest|98|R|{3}{U}|Creature - Spirit|1|4|Flying${tap}, Tap two untapped creatures you control: Return target permanent to its owner's hand.| Twitch|Tempest|99|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card.| Unstable Shapeshifter|Tempest|100|R|{3}{U}|Creature - Shapeshifter|0|1|Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.| Volrath's Curse|Tempest|101|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.${1}{U}: Return Volrath's Curse to its owner's hand.| Whim of Volrath|Tempest|102|R|{U}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")| Whispers of the Muse|Tempest|103|U|{U}|Instant|||Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)$Draw a card.| Wind Dancer|Tempest|104|U|{1}{U}|Creature - Faerie|1|1|Flying$${tap}: Target creature gains flying until end of turn.| Wind Drake|Tempest|105|C|{2}{U}|Creature - Drake|2|2|Flying| Winged Sliver|Tempest|106|C|{1}{U}|Creature - Sliver|1|1|All Sliver creatures have flying.| Aluren|Tempest|107|R|{2}{G}{G}|Enchantment|||Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.| Apes of Rath|Tempest|108|U|{2}{G}{G}|Creature - Ape|5|4|Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.| Bayou Dragonfly|Tempest|109|C|{1}{G}|Creature - Insect|1|1|Flying, swampwalk| Broken Fall|Tempest|110|C|{2}{G}|Enchantment|||Return Broken Fall to its owner's hand: Regenerate target creature.| Canopy Spider|Tempest|111|C|{1}{G}|Creature - Spider|1|3|Reach (This creature can block creatures with flying.)| Charging Rhino|Tempest|112|U|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| Choke|Tempest|113|U|{2}{G}|Enchantment|||Islands don't untap during their controllers' untap steps.| Crazed Armodon|Tempest|114|R|{2}{G}{G}|Creature - Elephant|3|3|{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.| Dirtcowl Wurm|Tempest|115|R|{4}{G}|Creature - Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| Earthcraft|Tempest|116|R|{1}{G}|Enchantment|||Tap an untapped creature you control: Untap target basic land.| Eladamri, Lord of Leaves|Tempest|117|R|{G}{G}|Legendary Creature - Elf Warrior|2|2|Other Elf creatures have forestwalk.$Other Elves have shroud. (They can't be the targets of spells or abilities.)| Eladamri's Vineyard|Tempest|118|R|{G}|Enchantment|||At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.| Elven Warhounds|Tempest|119|R|{3}{G}|Creature - Hound|2|2|Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.| Elvish Fury|Tempest|120|C|{G}|Instant|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature gets +2/+2 until end of turn.| Flailing Drake|Tempest|121|U|{3}{G}|Creature - Drake|2|3|Flying$Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.| Frog Tongue|Tempest|122|C|{G}|Enchantment - Aura|||Enchant creature$When Frog Tongue enters the battlefield, draw a card.$Enchanted creature has reach. (It can block creatures with flying.)| Fugitive Druid|Tempest|123|R|{3}{G}|Creature - Human Druid|3|2|Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.| Harrow|Tempest|124|U|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Heartwood Dryad|Tempest|125|C|{1}{G}|Creature - Dryad|2|1|Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.| Heartwood Giant|Tempest|126|R|{3}{G}{G}|Creature - Giant|4|4|{tap}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.| Heartwood Treefolk|Tempest|127|U|{2}{G}{G}|Creature - Treefolk|3|4|Forestwalk| Horned Sliver|Tempest|128|U|{2}{G}|Creature - Sliver|2|2|All Sliver creatures have trample.| Krakilin|Tempest|129|U|{X}{G}{G}|Creature - Beast|0|0|Krakilin enters the battlefield with X +1/+1 counters on it.${1}{G}: Regenerate Krakilin.| Mirri's Guile|Tempest|130|R|{G}|Enchantment|||At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.| Mongrel Pack|Tempest|131|R|{3}{G}|Creature - Hound|4|1|When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.| Muscle Sliver|Tempest|132|C|{1}{G}|Creature - Sliver|1|1|All Sliver creatures get +1/+1.| Natural Spring|Tempest|133|C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Nature's Revolt|Tempest|134|R|{3}{G}{G}|Enchantment|||All lands are 2/2 creatures that are still lands.| Needle Storm|Tempest|135|U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| Nurturing Licid|Tempest|136|U|{1}{G}|Creature - Licid|1|1|{G}, {tap}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.${G}: Regenerate enchanted creature.| Overrun|Tempest|137|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Pincher Beetles|Tempest|138|C|{2}{G}|Creature - Insect|3|1|Shroud (This creature can't be the target of spells or abilities.)| Rampant Growth|Tempest|139|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Reality Anchor|Tempest|140|C|{1}{G}|Instant|||Target creature loses shadow until end of turn.$$Draw a card.| Reap|Tempest|141|U|{1}{G}|Instant|||Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.| Recycle|Tempest|142|R|{4}{G}{G}|Enchantment|||Skip your draw step.$Whenever you play a card, draw a card.$Your maximum hand size is two.| Respite|Tempest|143|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.| Root Maze|Tempest|144|R|{G}|Enchantment|||Artifacts and lands enter the battlefield tapped.| Rootbreaker Wurm|Tempest|145|C|{5}{G}{G}|Creature - Wurm|6|6|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Rootwalla|Tempest|146|C|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Scragnoth|Tempest|147|U|{4}{G}|Creature - Beast|3|4|Scragnoth can't be countered.$Protection from blue| Seeker of Skybreak|Tempest|148|C|{1}{G}|Creature - Elf|2|1|{tap}: Untap target creature.| Skyshroud Elf|Tempest|149|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.${1}: Add {R} or {W}.| Skyshroud Ranger|Tempest|150|C|{G}|Creature - Elf|1|1|{tap}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.| Skyshroud Troll|Tempest|151|C|{2}{G}{G}|Creature - Troll Giant|3|3|{1}{G}: Regenerate Skyshroud Troll.| Spike Drone|Tempest|152|C|{G}|Creature - Spike Drone|0|0|Spike Drone enters the battlefield with a +1/+1 counter on it.${2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.| Storm Front|Tempest|153|U|{G}|Enchantment|||{G}{G}: Tap target creature with flying.| Trained Armodon|Tempest|154|C|{1}{G}{G}|Creature - Elephant|3|3|| Tranquility|Tempest|155|C|{2}{G}|Sorcery|||Destroy all enchantments.| Trumpeting Armodon|Tempest|156|U|{3}{G}|Creature - Elephant|3|3|{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.| Verdant Force|Tempest|157|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Verdigris|Tempest|158|U|{2}{G}|Instant|||Destroy target artifact.| Winter's Grasp|Tempest|159|U|{1}{G}{G}|Sorcery|||Destroy target land.| Aftershock|Tempest|160|C|{2}{R}{R}|Sorcery|||Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.| Ancient Runes|Tempest|161|U|{2}{R}|Enchantment|||At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.| Apocalypse|Tempest|162|R|{2}{R}{R}{R}|Sorcery|||Exile all permanents. You discard your hand.| Barbed Sliver|Tempest|163|U|{2}{R}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."| Blood Frenzy|Tempest|164|C|{1}{R}|Instant|||Cast Blood Frenzy only before the combat damage step.$Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.| Boil|Tempest|165|U|{3}{R}|Instant|||Destroy all Islands.| Canyon Drake|Tempest|166|R|{2}{R}{R}|Creature - Drake|1|2|Flying${1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.| Canyon Wildcat|Tempest|167|C|{1}{R}|Creature - Cat|2|1|Mountainwalk| Chaotic Goo|Tempest|168|R|{2}{R}{R}|Creature - Ooze|0|0|Chaotic Goo enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.| Crown of Flames|Tempest|169|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.${R}: Return Crown of Flames to its owner's hand.| Deadshot|Tempest|170|R|{3}{R}|Sorcery|||Tap target creature. It deals damage equal to its power to another target creature.| Enraging Licid|Tempest|171|U|{1}{R}|Creature - Licid|1|1|{R}, {tap}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.$Enchanted creature has haste.| Firefly|Tempest|172|U|{3}{R}|Creature - Insect|1|1|Flying${R}: Firefly gets +1/+0 until end of turn.| Fireslinger|Tempest|173|C|{1}{R}|Creature - Human Wizard|1|1|{tap}: Fireslinger deals 1 damage to any target and 1 damage to you.| Flowstone Giant|Tempest|174|C|{2}{R}{R}|Creature - Giant|3|3|{R}: Flowstone Giant gets +2/-2 until end of turn.| Flowstone Salamander|Tempest|175|U|{3}{R}{R}|Creature - Salamander|3|4|{R}: Flowstone Salamander deals 1 damage to target creature blocking it.| Flowstone Wyvern|Tempest|176|R|{3}{R}{R}|Creature - Drake|3|3|Flying${R}: Flowstone Wyvern gets +2/-2 until end of turn.| Furnace of Rath|Tempest|177|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Giant Strength|Tempest|178|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Goblin Bombardment|Tempest|179|U|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.| Hand to Hand|Tempest|180|R|{2}{R}|Enchantment|||During combat, players can't cast instant spells or activate abilities that aren't mana abilities.| Havoc|Tempest|181|U|{1}{R}|Enchantment|||Whenever an opponent casts a white spell, they lose 2 life.| Heart Sliver|Tempest|182|C|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have haste.| Jackal Pup|Tempest|183|U|{R}|Creature - Hound|2|1|Whenever Jackal Pup is dealt damage, it deals that much damage to you.| Kindle|Tempest|184|C|{1}{R}|Instant|||Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.| Lightning Blast|Tempest|185|C|{3}{R}|Instant|||Lightning Blast deals 4 damage to any target.| Lightning Elemental|Tempest|186|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Lowland Giant|Tempest|187|C|{2}{R}{R}|Creature - Giant|4|3|| Magmasaur|Tempest|188|R|{3}{R}{R}|Creature - Elemental Lizard|0|0|Magmasaur enters the battlefield with five +1/+1 counters on it.$At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.| Mogg Conscripts|Tempest|189|C|{R}|Creature - Goblin|2|2|Mogg Conscripts can't attack unless you've cast a creature spell this turn.| Mogg Fanatic|Tempest|190|C|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to any target.| Mogg Raider|Tempest|191|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.| Mogg Squad|Tempest|192|U|{1}{R}|Creature - Goblin|3|3|Mogg Squad gets -1/-1 for each other creature on the battlefield.| No Quarter|Tempest|193|R|{3}{R}|Enchantment|||Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.$$Whenever a creature blocks a creature with lesser power, destroy the attacking creature.| Opportunist|Tempest|194|U|{2}{R}|Creature - Human Soldier|2|2|{tap}: Opportunist deals 1 damage to target creature that was dealt damage this turn.| Pallimud|Tempest|195|R|{2}{R}|Creature - Beast|*|3|As Pallimud enters the battlefield, choose an opponent.$Pallimud's power is equal to the number of tapped lands the chosen player controls.| Rathi Dragon|Tempest|196|R|{2}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.| Renegade Warlord|Tempest|197|U|{4}{R}|Creature - Human Soldier|3|3|First strike$Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.| Rolling Thunder|Tempest|198|C|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| Sandstone Warrior|Tempest|199|C|{2}{R}{R}|Creature - Human Soldier Warrior|1|3|First strike (This creature deals combat damage before creatures without first strike.)${R}: Sandstone Warrior gets +1/+0 until end of turn.| Scorched Earth|Tempest|200|R|{X}{R}|Sorcery|||As an additional cost to cast Scorched Earth, discard X land cards.$Destroy X target lands.| Searing Touch|Tempest|201|U|{R}|Instant|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Searing Touch deals 1 damage to any target.| Shadowstorm|Tempest|202|U|{R}|Sorcery|||Shadowstorm deals 2 damage to each creature with shadow.| Shatter|Tempest|203|C|{1}{R}|Instant|||Destroy target artifact.| Shocker|Tempest|204|R|{1}{R}|Creature - Insect|1|1|Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.| Starke of Rath|Tempest|205|R|{1}{R}{R}|Legendary Creature - Human Rogue|2|2|{tap}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)| Stone Rain|Tempest|206|C|{2}{R}|Sorcery|||Destroy target land.| Stun|Tempest|207|C|{1}{R}|Instant|||Target creature can't block this turn.$Draw a card.| Sudden Impact|Tempest|208|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Tahngarth's Rage|Tempest|209|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.| Tooth and Claw|Tempest|210|R|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.| Wall of Diffusion|Tempest|211|C|{1}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)$Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.| Wild Wurm|Tempest|212|U|{3}{R}|Creature - Wurm|5|4|When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.| Advance Scout|Tempest|213|C|{1}{W}|Creature - Human Soldier Scout|1|1|First strike${W}: Target creature gains first strike until end of turn.| Angelic Protector|Tempest|214|U|{3}{W}|Creature - Angel|2|2|Flying$Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.| Anoint|Tempest|215|C|{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Prevent the next 3 damage that would be dealt to target creature this turn.| Armor Sliver|Tempest|216|U|{2}{W}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."| Armored Pegasus|Tempest|217|C|{1}{W}|Creature - Pegasus|1|2|Flying| Auratog|Tempest|218|R|{1}{W}|Creature - Atog|1|2|Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.| Avenging Angel|Tempest|219|R|{3}{W}{W}|Creature - Angel|3|3|Flying$When Avenging Angel dies, you may put it on top of its owner's library.| Circle of Protection: Black|Tempest|220|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Tempest|221|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Tempest|222|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Tempest|223|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Shadow|Tempest|224|C|{1}{W}|Enchantment|||{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Tempest|225|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Clergy en-Vec|Tempest|226|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Cloudchaser Eagle|Tempest|227|C|{3}{W}|Creature - Bird|2|2|Flying$When Cloudchaser Eagle enters the battlefield, destroy target enchantment.| Disenchant|Tempest|228|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Elite Javelineer|Tempest|229|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.| Field of Souls|Tempest|230|R|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| Flickering Ward|Tempest|231|U|{W}|Enchantment - Aura|||Enchant creature$As Flickering Ward enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.${W}: Return Flickering Ward to its owner's hand.| Gallantry|Tempest|232|U|{1}{W}|Instant|||Target blocking creature gets +4/+4 until end of turn.$$Draw a card.| Gerrard's Battle Cry|Tempest|233|R|{W}|Enchantment|||{2}{W}: Creatures you control get +1/+1 until end of turn.| Hanna's Custody|Tempest|234|R|{2}{W}|Enchantment|||All artifacts have shroud. (They can't be the targets of spells or abilities.)| Hero's Resolve|Tempest|235|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+5.| Humility|Tempest|236|R|{2}{W}{W}|Enchantment|||All creatures lose all abilities and are 1/1.| Invulnerability|Tempest|237|U|{1}{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$The next time a source of your choice would deal damage to you this turn, prevent that damage.| Knight of Dawn|Tempest|238|U|{1}{W}{W}|Creature - Human Knight|2|2|First strike${W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.| Light of Day|Tempest|239|U|{3}{W}|Enchantment|||Black creatures can't attack or block.| Marble Titan|Tempest|240|R|{3}{W}|Creature - Giant|3|3|Creatures with power 3 or greater don't untap during their controllers' untap steps.| Master Decoy|Tempest|241|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Mounted Archers|Tempest|242|C|{3}{W}|Creature - Human Soldier Archer|2|3|Reach (This creature can block creatures with flying.)${W}: Mounted Archers can block an additional creature this turn.| Oracle en-Vec|Tempest|243|R|{1}{W}|Creature - Human Wizard|1|1|{tap}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn.| Orim, Samite Healer|Tempest|244|R|{1}{W}{W}|Legendary Creature - Human Cleric|1|3|{tap}: Prevent the next 3 damage that would be dealt to any target this turn.| Orim's Prayer|Tempest|245|U|{1}{W}{W}|Enchantment|||Whenever one or more creatures attack you, you gain 1 life for each attacking creature.| Pacifism|Tempest|246|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Pegasus Refuge|Tempest|247|R|{3}{W}|Enchantment|||{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| Quickening Licid|Tempest|248|U|{1}{W}|Creature - Licid|1|1|{1}{W}, {tap}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.$Enchanted creature has first strike.| Repentance|Tempest|249|U|{2}{W}|Sorcery|||Target creature deals damage to itself equal to its power.| Sacred Guide|Tempest|250|R|{W}|Creature - Human Cleric|1|1|{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.| Safeguard|Tempest|251|R|{3}{W}{W}|Enchantment|||{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.| Serene Offering|Tempest|252|U|{1}{W}|Instant|||Destroy target enchantment. You gain life equal to its converted mana cost.| Soltari Crusader|Tempest|253|U|{2}{W}|Creature - Soltari Knight|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{W}: Soltari Crusader gets +1/+0 until end of turn.| Soltari Emissary|Tempest|254|R|{1}{W}|Creature - Soltari Soldier|2|1|{W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)| Soltari Foot Soldier|Tempest|255|C|{W}|Creature - Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| Soltari Lancer|Tempest|256|C|{2}{W}|Creature - Soltari Knight|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Soltari Lancer has first strike as long as it's attacking.| Soltari Monk|Tempest|257|U|{W}{W}|Creature - Soltari Monk Cleric|2|1|Protection from black$Shadow (This creature can block or be blocked by only creatures with shadow.)| Soltari Priest|Tempest|258|U|{W}{W}|Creature - Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| Soltari Trooper|Tempest|259|C|{1}{W}|Creature - Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.| Spirit Mirror|Tempest|260|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.${0}: Destroy target Reflection.| Staunch Defenders|Tempest|261|U|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Talon Sliver|Tempest|262|C|{1}{W}|Creature - Sliver|1|1|All Sliver creatures have first strike.| Warmth|Tempest|263|U|{1}{W}|Enchantment|||Whenever an opponent casts a red spell, you gain 2 life.| Winds of Rath|Tempest|264|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| Worthy Cause|Tempest|265|U|{W}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$As an additional cost to cast Worthy Cause, sacrifice a creature.$You gain life equal to the sacrificed creature's toughness.| Altar of Dementia|Tempest|266|R|{2}|Artifact|||Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard.| Booby Trap|Tempest|267|R|{6}|Artifact|||As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.$The chosen player reveals each card they draw.$When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.| Bottle Gnomes|Tempest|268|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Coiled Tinviper|Tempest|269|C|{3}|Artifact Creature - Snake|2|1|First strike| Cold Storage|Tempest|270|R|{4}|Artifact|||{3}: Exile target creature you control.$Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.| Cursed Scroll|Tempest|271|R|{1}|Artifact|||{3}, {tap}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to any target.| Echo Chamber|Tempest|272|R|{4}|Artifact|||{4}, {tap}: An opponent chooses target creature they control. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.| Emerald Medallion|Tempest|273|R|{2}|Artifact|||Green spells you cast cost {1} less to cast.| Emmessi Tome|Tempest|274|R|{4}|Artifact|||{5}, {tap}: Draw two cards, then discard a card.| Energizer|Tempest|275|R|{4}|Artifact Creature - Juggernaut|2|2|{2}, {tap}: Put a +1/+1 counter on Energizer.| Essence Bottle|Tempest|276|U|{2}|Artifact|||{3}, {tap}: Put an elixir counter on Essence Bottle.${tap}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.| Excavator|Tempest|277|U|{2}|Artifact|||{tap}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.| Flowstone Sculpture|Tempest|278|R|{6}|Artifact Creature - Shapeshifter|4|4|{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)| Fool's Tome|Tempest|279|R|{4}|Artifact|||{2}, {tap}: Draw a card. Activate this ability only if you have no cards in hand.| Grindstone|Tempest|280|R|{1}|Artifact|||{3}, {tap}: Target player puts the top two cards of their library into their graveyard. If both cards share a color, repeat this process.| Helm of Possession|Tempest|281|R|{4}|Artifact|||You may choose not to untap Helm of Possession during your untap step.${2}, {tap}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.| Jet Medallion|Tempest|282|R|{2}|Artifact|||Black spells you cast cost {1} less to cast.| Jinxed Idol|Tempest|283|R|{2}|Artifact|||At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Idol.| Lotus Petal|Tempest|284|C|{0}|Artifact|||{tap}, Sacrifice Lotus Petal: Add one mana of any color.| Magnetic Web|Tempest|285|R|{2}|Artifact|||If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.$Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.${1}, {tap}: Put a magnet counter on target creature.| Manakin|Tempest|286|C|{2}|Artifact Creature - Construct|1|1|{tap}: Add {C}.| Metallic Sliver|Tempest|287|C|{1}|Artifact Creature - Sliver|1|1|| Mogg Cannon|Tempest|288|U|{2}|Artifact|||{tap}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Patchwork Gnomes|Tempest|289|U|{3}|Artifact Creature - Gnome|2|1|Discard a card: Regenerate Patchwork Gnomes.| Pearl Medallion|Tempest|290|R|{2}|Artifact|||White spells you cast cost {1} less to cast.| Phyrexian Grimoire|Tempest|291|R|{3}|Artifact|||{4}, {tap}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.| Phyrexian Hulk|Tempest|292|U|{6}|Artifact Creature - Golem|5|4|| Phyrexian Splicer|Tempest|293|U|{2}|Artifact|||{2}, {tap}: Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.| Puppet Strings|Tempest|294|U|{3}|Artifact|||{2}, {tap}: You may tap or untap target creature.| Ruby Medallion|Tempest|295|R|{2}|Artifact|||Red spells you cast cost {1} less to cast.| Sapphire Medallion|Tempest|296|R|{2}|Artifact|||Blue spells you cast cost {1} less to cast.| Scalding Tongs|Tempest|297|R|{2}|Artifact|||At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.| Scroll Rack|Tempest|298|R|{2}|Artifact|||{1}, {tap}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.| Squee's Toy|Tempest|299|C|{1}|Artifact|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| Static Orb|Tempest|300|R|{3}|Artifact|||As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.| Telethopter|Tempest|301|U|{4}|Artifact Creature - Thopter|3|1|Tap an untapped creature you control: Telethopter gains flying until end of turn.| Thumbscrews|Tempest|302|R|{2}|Artifact|||At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.| Torture Chamber|Tempest|303|R|{3}|Artifact|||At the beginning of your upkeep, put a pain counter on Torture Chamber.$At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.${1}, {tap}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.| Watchdog|Tempest|304|U|{3}|Artifact Creature - Hound|1|2|Watchdog blocks each turn if able.$As long as Watchdog is untapped, all creatures attacking you get -1/-0.| Ancient Tomb|Tempest|305|U||Land|||{tap}: Add {C}{C}. Ancient Tomb deals 2 damage to you.| Caldera Lake|Tempest|306|R||Land|||Caldera Lake enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {U} or {R}. Caldera Lake deals 1 damage to you.| Cinder Marsh|Tempest|307|U||Land|||{tap}: Add {C}.${tap}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.| Forest|Tempest|308|L||Basic Land - Forest|||G| Forest|Tempest|309|L||Basic Land - Forest|||G| Forest|Tempest|310|L||Basic Land - Forest|||G| Forest|Tempest|311|L||Basic Land - Forest|||G| Ghost Town|Tempest|312|U||Land|||{tap}: Add {C}.${0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.| Island|Tempest|313|L||Basic Land - Island|||U| Island|Tempest|314|L||Basic Land - Island|||U| Island|Tempest|315|L||Basic Land - Island|||U| Island|Tempest|316|L||Basic Land - Island|||U| Maze of Shadows|Tempest|317|U||Land|||{tap}: Add {C}.$${tap}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Mogg Hollows|Tempest|318|U||Land|||{tap}: Add {C}.${tap}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.| Mountain|Tempest|319|L||Basic Land - Mountain|||R| Mountain|Tempest|320|L||Basic Land - Mountain|||R| Mountain|Tempest|321|L||Basic Land - Mountain|||R| Mountain|Tempest|322|L||Basic Land - Mountain|||R| Pine Barrens|Tempest|323|R||Land|||Pine Barrens enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {B} or {G}. Pine Barrens deals 1 damage to you.| Plains|Tempest|324|L||Basic Land - Plains|||W| Plains|Tempest|325|L||Basic Land - Plains|||W| Plains|Tempest|326|L||Basic Land - Plains|||W| Plains|Tempest|327|L||Basic Land - Plains|||W| Reflecting Pool|Tempest|328|R||Land|||{tap}: Add one mana of any type that a land you control could produce.| Rootwater Depths|Tempest|329|U||Land|||{tap}: Add {C}.${tap}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.| Salt Flats|Tempest|330|R||Land|||Salt Flats enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {W} or {B}. Salt Flats deals 1 damage to you.| Scabland|Tempest|331|R||Land|||Scabland enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {R} or {W}. Scabland deals 1 damage to you.| Skyshroud Forest|Tempest|332|R||Land|||Skyshroud Forest enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.| Stalking Stones|Tempest|333|U||Land|||{tap}: Add {C}.${6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)| Swamp|Tempest|334|L||Basic Land - Swamp|||B| Swamp|Tempest|335|L||Basic Land - Swamp|||B| Swamp|Tempest|336|L||Basic Land - Swamp|||B| Swamp|Tempest|337|L||Basic Land - Swamp|||B| Thalakos Lowlands|Tempest|338|U||Land|||{tap}: Add {C}.${tap}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.| Vec Townships|Tempest|339|U||Land|||{tap}: Add {C}.${tap}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.| Wasteland|Tempest|340|U||Land|||{tap}: Add {C}.$${tap}, Sacrifice Wasteland: Destroy target nonbasic land.| Dracoplasm|Tempest|341|R|{U}{R}|Creature - Shapeshifter|0|0|Flying$As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.${R}: Dracoplasm gets +1/+0 until end of turn.| Lobotomy|Tempest|342|U|{2}{U}{B}|Sorcery|||Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.| Ranger en-Vec|Tempest|343|U|{1}{G}{W}|Creature - Human Soldier Archer|2|2|First strike${G}: Regenerate Ranger en-Vec.| Segmented Wurm|Tempest|344|U|{3}{R}{G}|Creature - Wurm|5|5|Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.| Selenia, Dark Angel|Tempest|345|R|{3}{W}{B}|Legendary Creature - Angel|3|3|Flying$Pay 2 life: Return Selenia, Dark Angel to its owner's hand.| Sky Spirit|Tempest|346|U|{1}{W}{U}|Creature - Spirit|2|2|Flying, first strike| Soltari Guerrillas|Tempest|347|R|{2}{R}{W}|Creature - Soltari Soldier|3|2|Shadow (This creature can block or be blocked by only creatures with shadow.)${0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.| Spontaneous Combustion|Tempest|348|U|{1}{B}{R}|Instant|||As an additional cost to cast Spontaneous Combustion, sacrifice a creature.$Spontaneous Combustion deals 3 damage to each creature.| Vhati il-Dal|Tempest|349|R|{2}{B}{G}|Legendary Creature - Human Warrior|3|3|{tap}: Until end of turn, target creature has base power 1 or base toughness 1.| Wood Sage|Tempest|350|R|{G}{U}|Creature - Human Druid|1|1|{tap}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.| Angelic Blessing|Tempest Remastered|1|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn.| Angelic Protector|Tempest Remastered|2|U|{3}{W}|Creature - Angel|2|2|Flying$Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.| Anoint|Tempest Remastered|3|C|{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Prevent the next 3 damage that would be dealt to target creature this turn.| Armor Sliver|Tempest Remastered|4|C|{2}{W}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."| Armored Pegasus|Tempest Remastered|5|C|{1}{W}|Creature - Pegasus|1|2|Flying| Avenging Angel|Tempest Remastered|6|U|{3}{W}{W}|Creature - Angel|3|3|Flying$When Avenging Angel dies, you may put it on top of its owner's library.| Bandage|Tempest Remastered|7|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to any target this turn.$Draw a card.| Cataclysm|Tempest Remastered|8|M|{2}{W}{W}|Sorcery|||Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.| Charging Paladin|Tempest Remastered|9|C|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| Conviction|Tempest Remastered|10|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return Conviction to its owner's hand.| Disenchant|Tempest Remastered|11|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Exalted Dragon|Tempest Remastered|12|R|{4}{W}{W}|Creature - Dragon|5|5|Flying$Exalted Dragon can't attack unless you sacrifice a land.| Field of Souls|Tempest Remastered|13|R|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| Gallantry|Tempest Remastered|14|U|{1}{W}|Instant|||Target blocking creature gets +4/+4 until end of turn.$Draw a card.| Gerrard's Battle Cry|Tempest Remastered|15|R|{W}|Enchantment|||{2}{W}: Creatures you control get +1/+1 until end of turn.| Humility|Tempest Remastered|16|M|{2}{W}{W}|Enchantment|||All creatures lose all abilities and have base power and toughness 1/1.| Kor Chant|Tempest Remastered|17|U|{2}{W}|Instant|||All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.| Master Decoy|Tempest Remastered|18|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Mounted Archers|Tempest Remastered|19|C|{3}{W}|Creature - Human Soldier Archer|2|3|Reach (This creature can block creatures with flying.)${W}: Mounted Archers can block an additional creature this turn.| Nomads en-Kor|Tempest Remastered|20|C|{W}|Creature - Kor Nomad Soldier|1|1|{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.| Orim, Samite Healer|Tempest Remastered|21|R|{1}{W}{W}|Legendary Creature - Human Cleric|1|3|{tap}: Prevent the next 3 damage that would be dealt to any target this turn.| Pacifism|Tempest Remastered|22|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Paladin en-Vec|Tempest Remastered|23|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike, protection from black and from red| Pegasus Stampede|Tempest Remastered|24|U|{1}{W}|Sorcery|||Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Put a 1/1 white Pegasus creature token with flying onto the battlefield.| Repentance|Tempest Remastered|25|U|{2}{W}|Sorcery|||Target creature deals damage to itself equal to its power.| Shackles|Tempest Remastered|26|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.${W} Return Shackles to its owner's hand.| Shaman en-Kor|Tempest Remastered|27|R|{1}{W}|Creature - Kor Cleric Shaman|1|2|{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.${1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.| Smite|Tempest Remastered|28|C|{W}|Instant|||Destroy target blocked creature.| Soltari Champion|Tempest Remastered|29|U|{2}{W}|Creature - Soltari Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.| Soltari Lancer|Tempest Remastered|30|C|{2}{W}|Creature - Soltari Knight|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Soltari Lancer has first strike as long as it's attacking.| Soltari Monk|Tempest Remastered|31|U|{W}{W}|Creature - Soltari Monk Cleric|2|1|Protection from black$Shadow (This creature can block or be blocked by only creatures with shadow.)| Soltari Priest|Tempest Remastered|32|U|{W}{W}|Creature - Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| Soltari Trooper|Tempest Remastered|33|C|{1}{W}|Creature - Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.| Spirit en-Kor|Tempest Remastered|34|C|{3}{W}|Creature - Kor Spirit|2|2|Flying${0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.| Spirit Mirror|Tempest Remastered|35|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.${0}: Destroy target Reflection.| Standing Troops|Tempest Remastered|36|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Staunch Defenders|Tempest Remastered|37|C|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Wall of Essence|Tempest Remastered|38|U|{1}{W}|Creature - Wall|0|4|Defender$Whenever Wall of Essence is dealt combat damage, you gain that much life.| Warrior en-Kor|Tempest Remastered|39|U|{W}{W}|Creature - Kor Warrior Knight|2|2|{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.| Winds of Rath|Tempest Remastered|40|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| Youthful Knight|Tempest Remastered|41|C|{1}{W}|Creature - Human Knight|2|1|First strike| Capsize|Tempest Remastered|42|U|{1}{U}{U}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target permanent to its owner's hand.| Counterspell|Tempest Remastered|43|U|{U}{U}|Instant|||Counter target spell.| Curiosity|Tempest Remastered|44|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Dismiss|Tempest Remastered|45|U|{2}{U}{U}|Instant|||Counter target spell.$Draw a card.| Dream Halls|Tempest Remastered|46|M|{3}{U}{U}|Enchantment|||Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.| Dream Prowler|Tempest Remastered|47|U|{2}{U}{U}|Creature - Illusion|1|5|Dream Prowler can't be blocked as long as it's attacking alone.| Ephemeron|Tempest Remastered|48|R|{4}{U}{U}|Creature - Illusion|4|4|Flying$Discard a card: Return Ephemeron to its owner's hand.| Fighting Drake|Tempest Remastered|49|U|{2}{U}{U}|Creature - Drake|2|4|Flying| Forbid|Tempest Remastered|50|R|{1}{U}{U}|Instant|||Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you you cast this spell. If you do, put this card into your hand as it resolves.)$Counter target spell.| Gaseous Form|Tempest Remastered|51|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Hammerhead Shark|Tempest Remastered|52|C|{1}{U}|Creature - Fish|2|3|Hammerhead Shark can't attack unless defending player controls an Island.| Horned Turtle|Tempest Remastered|53|C|{2}{U}|Creature - Turtle|1|4|| Intuition|Tempest Remastered|54|R|{2}{U}|Instant|||Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.| Killer Whale|Tempest Remastered|55|U|{3}{U}{U}|Creature - Whale|3|5|{U}: Killer Whale gains flying until end of turn.| Legacy's Allure|Tempest Remastered|57|R|{U}{U}|Enchantment|||At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.$Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure.| Legerdemain|Tempest Remastered|57|U|{2}{U}{U}|Sorcery|||Exchange control of target artifact or creature and another target permanent that shares one of those types with it.| Mana Leak|Tempest Remastered|58|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Mawcor|Tempest Remastered|59|R|{3}{U}{U}|Creature - Beast|3|3|Flying$${tap}: Mawcor deals 1 damage to any target.| Meditate|Tempest Remastered|60|R|{2}{U}|Instant|||Draw four cards. You skip your next turn.| Merfolk Looter|Tempest Remastered|61|C|{1}{U}|Creature - Merfolk Rogue|1|1|{T}: Draw a card, then discard a card.| Mnemonic Sliver|Tempest Remastered|62|C|{2}{U}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Draw a card."| Rootwater Hunter|Tempest Remastered|63|U|{2}{U}|Creature - Merfolk|1|1|{tap}: Rootwater Hunter deals 1 damage to any target.| Scrivener|Tempest Remastered|64|C|{4}{U}|Creature - Human Wizard|2|2|When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.| Sea Monster|Tempest Remastered|65|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Shadow Rift|Tempest Remastered|66|C|{U}|Instant|||Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)$Draw a card.| Sift|Tempest Remastered|67|C|{3}{U}|Sorcery|||Draw three cards, then discard a card.| Silver Wyvern|Tempest Remastered|68|R|{3}{U}{U}|Creature - Drake|4|3|Flying${U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.| Spell Blast|Tempest Remastered|69|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Thalakos Drifters|Tempest Remastered|70|U|{2}{U}{U}|Creature - Thalakos|3|3|Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| Thalakos Scout|Tempest Remastered|71|C|{2}{U}|Creature - Thalakos Soldier Scout|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Discard a card: Return Thalakos Scout to its owner's hand.| Thalakos Seer|Tempest Remastered|72|C|{U}{U}|Creature - Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$When Thalakos Seer leaves the battlefield, draw a card.| Time Ebb|Tempest Remastered|73|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Time Warp|Tempest Remastered|74|M|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.| Tradewind Rider|Tempest Remastered|75|R|{3}{U}|Creature - Spirit|1|4|Flying${tap}, Tap two untapped creatures you control: Return target permanent to its owner's hand.| Twitch|Tempest Remastered|76|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card.| Volrath's Curse|Tempest Remastered|77|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.${1}{U}: Return Volrath's Curse to its owner's hand.| Wayward Soul|Tempest Remastered|78|C|{2}{U}{U}|Creature - Spirit|3|2|Flying${U}: Put Wayward Soul on top of its owner's library.| Whispers of the Muse|Tempest Remastered|79|C|{U}|Instant|||Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)$Draw a card.| Wind Dancer|Tempest Remastered|80|U|{1}{U}|Creature - Faerie|1|1|Flying$${tap}: Target creature gains flying until end of turn.| Wind Drake|Tempest Remastered|81|C|{2}{U}|Creature - Drake|2|2|Flying| Winged Sliver|Tempest Remastered|82|C|{1}{U}|Creature - Sliver|1|1|All Sliver creatures have flying.| Cannibalize|Tempest Remastered|83|U|{1}{B}|Sorcery|||Choose two target creature controlled by the same player. Exile one of the creatures and put two +1/+1 counters on the other.| Carnophage|Tempest Remastered|84|C|{B}|Creature - Zombie|2|2|At the beginning of your upkeep, tap Carnophage unless you pay 1 life.| Clot Sliver|Tempest Remastered|85|C|{1}{B}|Creature - Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."| Coercion|Tempest Remastered|86|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Coffin Queen|Tempest Remastered|87|R|{2}{B}|Creature - Zombie Wizard|1|1|You may choose not to untap Coffin Queen during your untap step.${2}{B}, {tap}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.| Commander Greven il-Vec|Tempest Remastered|88|R|{3}{B}{B}{B}|Legendary Creature - Human Warrior|7|5|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Commander Greven il-Vec enters the battlefield, sacrifice a creature.| Corpse Dance|Tempest Remastered|89|R|{2}{B}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| Crovax the Cursed|Tempest Remastered|90|R|{2}{B}{B}|Legendary Creature - Vampire|0|0|Crovax the Cursed entered the battlefield with four +1/+1 counters on it.$At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.${B}: Crovax gains flying until end of turn.| Cursed Flesh|Tempest Remastered|91|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Dark Banishing|Tempest Remastered|92|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Dark Ritual|Tempest Remastered|93|C|{B}|Instant|||Add {B}{B}{B}.| Dauthi Horror|Tempest Remastered|94|C|{1}{B}|Creature - Dauthi Horror|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Horror can't be blocked by white creatures.| Dauthi Jackal|Tempest Remastered|95|C|{2}{B}|Creature - Dauthi Hound|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.| Dauthi Marauder|Tempest Remastered|96|U|{2}{B}|Creature - Dauthi Minion|3|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| Dauthi Slayer|Tempest Remastered|97|U|{B}{B}|Creature - Dauthi Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Slayer attacks each turn if able.| Dauthi Warlord|Tempest Remastered|98|U|{1}{B}|Creature - Dauthi Soldier|*|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.| Death Pits of Rath|Tempest Remastered|99|R|{3}{B}{B}|Enchantment|||Whenever a creature is dealt damage, destroy it. It can't be regenerated.| Death Stroke|Tempest Remastered|100|C|{B}{B}|Sorcery|||Destroy target tapped creature.| Death's Duet|Tempest Remastered|101|C|{2}{B}|Sorcery|||Return two target creature cards from your graveyard to your hand.| Diabolic Edict|Tempest Remastered|102|C|{1}{B}|Instant|||Target player sacrifices a creature.| Dungeon Shade|Tempest Remastered|103|C|{3}{B}|Creature - Shade Spirit|1|1|Flying${B}: Dungeon Shade gets +1/+1 until end of turn.| Evincar's Justice|Tempest Remastered|104|U|{2}{B}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Evincar's Justice deals 2 damage to each creature and each player.| Fugue|Tempest Remastered|105|U|{3}{B}{B}|Sorcery|||Target player discards three cards.| Gravedigger|Tempest Remastered|106|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Kezzerdrix|Tempest Remastered|107|R|{2}{B}{B}|Creature - Rabbit Beast|4|4|First strike$At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.| Lab Rats|Tempest Remastered|108|C|{B}|Sorcery|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card back into your hand as it resolves.)$Put a 1/1 Rat creature token ontol the battlefield.| Living Death|Tempest Remastered|109|M|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.| Necrologia|Tempest Remastered|110|R|{3}{B}{B}|Instant|||Cast Necrologia only during your end step.$As an additional cost to cast to Necrologia, pay X life.$Draw X cards.| Rats of Rath|Tempest Remastered|111|C|{1}{B}|Creature - Rat|2|1|{B}: Destroy target artifact, creature, or land you control.| Reanimate|Tempest Remastered|112|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Recurring Nightmare|Tempest Remastered|113|M|{2}{B}|Enchantment|||Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.| Revenant|Tempest Remastered|114|U|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Sarcomancy|Tempest Remastered|115|U|{B}|Enchantment|||When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.$At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.| Screeching Harpy|Tempest Remastered|116|U|{2}{B}{B}|Creature - Harpy Beast|2|2|Flying${1}{B}: Regenerate Screeching Harpy.| Serpent Warrior|Tempest Remastered|117|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Skyshroud Vampire|Tempest Remastered|118|U|{3}{B}{B}|Creature - Vampire|3|3|Flying$Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.| Spinal Graft|Tempest Remastered|119|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.| Stronghold Assassin|Tempest Remastered|120|R|{1}{B}{B}|Creature - Zombie Assassin|2|1|, Sacrifice a creature: Destroy target nonblack creature.| Thrull Surgeon|Tempest Remastered|121|C|{1}{B}|Creature - Thrull|1|1|{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Vampire Hounds|Tempest Remastered|122|C|{2}{B}|Creature - Vampire Hound|2|2|Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.| Wall of Souls|Tempest Remastered|123|U|{1}{B}|Creature - Wall|0|4|Defender$Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.| Aftershock|Tempest Remastered|124|C|{2}{R}{R}|Sorcery|||Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.| Anarchist|Tempest Remastered|125|C|{4}{R}|Creature - Human Wizard|2|2|When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.| Barbed Sliver|Tempest Remastered|126|C|{2}{R}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."| Canyon Wildcat|Tempest Remastered|127|C|{1}{R}|Creature - Cat|2|1|Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)| Craven Giant|Tempest Remastered|128|C|{2}{R}|Creature - Giant|4|1|Craven Giant can't block.| Deadshot|Tempest Remastered|129|U|{3}{R}|Sorcery|||Tap target creature. It deals damage equal to its power to another target creature.| Fanning the Flames|Tempest Remastered|130|R|{X}{R}{R}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Fanning the Flames deals X damage to any target.| Flame Wave|Tempest Remastered|131|R|{3}{R}{R}{R}{R}|Sorcery|||Flame Wave deals 4 damage to target player and each creature they control.| Flowstone Blade|Tempest Remastered|132|C|{R}|Enchantment - Aura|||Enchant creature|||{R}: Enchanted creature gets +1/-1 until end of turn.| Flowstone Mauler|Tempest Remastered|133|U|{4}{R}{R}|Creature - Beast|4|5|Trample${R}: Flowstone Mauler gets +1/-1 until end of turn.| Flowstone Wyvern|Tempest Remastered|134|U|{3}{R}{R}|Creature - Drake|3|3|Flying${R}: Flowstone Wyvern gets +2/-2 until end of turn.| Furnace Brood|Tempest Remastered|135|C|{3}{R}|Creature - Elemental|3|3|{R}: Target creature can't be regenerated this turn.| Goblin Bombardment|Tempest Remastered|136|U|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.| Kindle|Tempest Remastered|137|C|{1}{R}|Instant|||Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.| Lightning Blast|Tempest Remastered|138|C|{3}{R}|Instant|||Lightning Blast deals 4 damage to any target.| Lowland Giant|Tempest Remastered|139|C|{2}{R}{R}|Creature - Giant|4|3|| Mage il-Vec|Tempest Remastered|140|U|{2}{R}|Creature - Human Wizard|2|2|{T}, Discard a card at random: Mage il-Vec deals 1 damage to any target.| Magmasaur|Tempest Remastered|141|R|{3}{R}{R}|Creature - Elemental Lizard|0|0|Magmasaur enters the battlefield with five +1/+1 counters on it.$At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.| Maniacal Rage|Tempest Remastered|142|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Mogg Conscripts|Tempest Remastered|143|C|{R}|Creature - Goblin|2|2|Mogg Conscripts can't attack unless you've cast a creature spell this turn.| Mogg Fanatic|Tempest Remastered|144|C|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to any target.| Mogg Flunkies|Tempest Remastered|145|C|{1}{R}|Creature - Goblin|3|3|Mogg Flunkies can't attack or block alone.| Mogg Infestation|Tempest Remastered|146|R|{3}{R}{R}|Sorcery|||Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.| Mogg Maniac|Tempest Remastered|147|U|{1}{R}|Creature - Goblin|1|1|Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.| Ogre Shaman|Tempest Remastered|148|R|{3}{R}{R}|Creature - Ogre Shaman|3|3|{2}, Discard a card at random: Ogre Shaman deals 2 damage to any target.| Pandemonium|Tempest Remastered|149|R|{3}{R}|Enchantment|||Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.| Rathi Dragon|Tempest Remastered|150|R|{2}{R}{R}|Creature - Dragon|5|5|Flying$When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.| Renegade Warlord|Tempest Remastered|151|U|{4}{R}|Creature - Human Soldier|3|3|First strike$Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.| Rolling Thunder|Tempest Remastered|152|U|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| Sabertooth Wyvern|Tempest Remastered|153|U|{4}{R}|3|2|Flying, first strike| Sandstone Warrior|Tempest Remastered|154|C|{2}{R}{R}|Creature - Human Soldier Warrior|1|3|First strike${R}: Sandstone Warrior gets +1/+0 until end of turn.| Searing Touch|Tempest Remastered|155|U|{R}|Instant|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Searing Touch deals 1 damage to any target.| Seething Anger|Tempest Remastered|156|C|{R}|Sorcery|||Buyback {3}(You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature gets +3/+0 until end of turn.| Shadowstorm|Tempest Remastered|157|U|{R}|Sorcery|||Shadowstorm deals 2 damage to each creature with shadow.| Shard Phoenix|Tempest Remastered|158|M|{4}{R}|Creature - Phoenix|2|2|Flying$Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.${R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.| Shatter|Tempest Remastered|159|C|{1}{R}|Instant|||Destroy target artifact.| Spellshock|Tempest Remastered|160|U|{2}{R}|Enchantment|||Whenever a player casts a spell, Spellshock deals 2 damage to that player.| Spitting Hydra|Tempest Remastered|161|R|{3}{R}{R}|Creature - Hydra|0|0|Spitting Hydra enters the battlefield with four +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.| Starke of Rath|Tempest Remastered|162|M|{1}{R}{R}|Legendary Creature - Human Rogue|2|2|{tap}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath.| Stun|Tempest Remastered|163|C|{1}{R}|Instant|||Target creature can't block this turn.$Draw a card.| Wall of Diffusion|Tempest Remastered|164|C|{1}{R}|Creature - Wall|0|5|Defender$Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.| Aluren|Tempest Remastered|165|R|{2}{G}{G}|Enchantment|||Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.| Canopy Spider|Tempest Remastered|166|C|{1}{G}|Creature - Spider|1|3|Reach (This creature can block creatures with flying.)| Carnassid|Tempest Remastered|167|U|{4}{G}{G}|Creature - Beast|5|4|Trample${1}{G}: Regenerate Carnassid.| Crashing Boars|Tempest Remastered|168|U|{3}{G}{G}|Creature - Boar|4|4|Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature block Crashing Boars this turn if able.| Elven Rite|Tempest Remastered|169|C|{1}{G}|Sorcery|||Distribute two +1/+1 counters among one or two target creatures.| Elvish Fury|Tempest Remastered|170|C|{G}|Instant|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature gets +2/+2 until end of turn.| Endangered Armodon|Tempest Remastered|171|C|{2}{G}{G}|Creature - Elephant|4|5|When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.| Harrow|Tempest Remastered|172|C|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Heartwood Dryad|Tempest Remastered|173|C|{1}{G}|Creature - Dryad|2|1|Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.| Heartwood Giant|Tempest Remastered|174|R|{3}{G}{G}|Creature - Giant|4|4|{tap}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.| Hermit Druid|Tempest Remastered|175|U|{1}{G}|Creature - Human Druid|1|1|{G}, {T}: Reveal cards from the top of your library until you reveal a basic a land card. Put that card into your hand and all other cards revealed this way into your graveyard.| Horned Sliver|Tempest Remastered|176|C|{2}{G}|Creature - Sliver|2|2|All Sliver creatures have trample.| Krakilin|Tempest Remastered|177|R|{X}{G}{G}|Creature - Beast|0|0|Krakilin enters the battlefield with X +1/+1 counters on it.${1}{G}: Regenerate Krakilin.| Lowland Basilisk|Tempest Remastered|178|U|{2}{G}|Creature - Basilisk|1|3|Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.| Manabond|Tempest Remastered|179|R|{G}|Enchantment|||At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard you hand.| Mirri, Cat Warrior|Tempest Remastered|180|R|{1}{G}{G}|Legendary Creature - Cat Warrior|2|3|First strike, forestwalk, vigilance| Mulch|Tempest Remastered|181|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Muscle Sliver|Tempest Remastered|182|C|{1}{G}|Creature - Sliver|1|1|All Sliver creatures get +1/+1.| Needle Storm|Tempest Remastered|183|U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| Oath of Druids|Tempest Remastered|184|M|{1}{G}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If they do, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.| Overrun|Tempest Remastered|185|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Provoke|Tempest Remastered|186|C|{1}{G}|Instant|||Untap target creature you don't control. That creature blocks this turn if able.$Draw a card.| Rampant Growth|Tempest Remastered|187|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Reality Anchor|Tempest Remastered|188|C|{1}{G}|Instant|||Target creature loses shadow until end of turn.$Draw a card.| Recycle|Tempest Remastered|189|R|{4}{G}{G}|Enchantment|||Skip your draw step.$Whenever you play a card, draw a card.$Your maximum hand size is two.| Rootbreaker Wurm|Tempest Remastered|190|U|{5}{G}{G}|Creature - Wurm|6|6|Trample| Rootwalla|Tempest Remastered|191|C|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Skyshroud Elf|Tempest Remastered|192|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.${1}: Add {R} or {W}.| Skyshroud Troll|Tempest Remastered|193|C|{2}{G}{G}|Creature - Troll Giant|3|3|{1}{G}: Regenerate Skyshroud Troll.| Spike Breeder|Tempest Remastered|194|U|{3}{G}|Creature - Spike|0|0|Spike Breeder enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.${2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.| Spike Colony|Tempest Remastered|195|C|{4}{G}|Creature - Spike|0|0|Spike Colony enters the battlefield with four +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.| Spike Feeder|Tempest Remastered|196|U|{1}{G}{G}|Creature - Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| Spike Hatcher|Tempest Remastered|197|R|{6}{G}|Creature - Spike|0|0|Spike Hatcher enters the battlefield with six +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.${1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.| Spined Wurm|Tempest Remastered|198|C|{4}{G}|Creature - Wurm|5|4|| Survival of the Fittest|Tempest Remastered|199|M|{1}{G}|Enchantment|||{G}, Discard a creature card: Search your library from a creature card, reveal that card, and put it into your hand. Then shuffle your library.| Trained Armodon|Tempest Remastered|200|C|{1}{G}{G}|Creature - Elephant|3|3|| Tranquility|Tempest Remastered|201|U|{2}{G}|Sorcery|||Destroy all enchantments.| Verdant Force|Tempest Remastered|202|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Verdant Touch|Tempest Remastered|203|U|{1}{G}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target land becomes a 2/2 creature that's still a land.| Verdigris|Tempest Remastered|204|C|{2}{G}|Instant|||Destroy target artifact.| Wall of Blossoms|Tempest Remastered|205|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Acidic Sliver|Tempest Remastered|206|U|{B}{R}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: This permanent dealls 2 damage to any target."| Crystalline Sliver|Tempest Remastered|207|U|{W}{U}|Creature - Sliver|2|2|All Slivers have shroud. (They can't be the targets of spells or abilities.)| Dracoplasm|Tempest Remastered|208|R|{U}{R}|Creature - Shapeshifter|0|0|Flying$As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.${R}: Dracoplasm gets +1/+0 until end of turn.| Hibernation Sliver|Tempest Remastered|209|U|{U}{B}|Creature - Sliver|2|2|All Slivers have "Pay 2 life: Return this permanent to its owner's hand."| Selenia, Dark Angel|Tempest Remastered|210|R|{3}{W}{B}|Legendary Creature - Angel|3|3|Flying$Pay 2 life: Return Selenia, Dark Angel to its owner's hand.| Sliver Queen|Tempest Remastered|211|M|{W}{U}{B}{R}{G}|Legendary Creature - Sliver|7|7|{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.| Soltari Guerrillas|Tempest Remastered|212|R|{2}{R}{W}|Creature - Soltari Soldier|3|2|Shadow (This creature can block or be blocked by only creatures with shadow.)${0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.| Spined Sliver|Tempest Remastered|213|U|{R}{G}|Creature - Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.| Vhati il-Dal|Tempest Remastered|214|R|{2}{B}{G}|Legendary Creature - Human Warrior|3|3|{tap}: Until end of turn, target creature has base power 1 or base toughness 1.| Victual Sliver|Tempest Remastered|215|U|{G}{W}|Creature - Sliver|2|2|All Sliver have "{2}, Sacrifice this permanent: You gain 4 life."| Wood Sage|Tempest Remastered|216|R|{G}{U}|Creature - Human Druid|1|1|{tap}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.| Bottle Gnomes|Tempest Remastered|217|C|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Coat of Arms|Tempest Remastered|218|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Coiled Tinviper|Tempest Remastered|219|C|{3}|Artifact Creature - Snake|2|1|First strike| Cursed Scroll|Tempest Remastered|220|M|{1}|Artifact|||{3}, {tap}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to any target.| Emmessi Tome|Tempest Remastered|221|U|{4}|Artifact|||{5}, {tap}: Draw two cards, then discard a card.| Erratic Portal|Tempest Remastered|222|R|{4}|Artifact|||{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.| Grindstone|Tempest Remastered|223|M|{1}|Artifact|||{3}, {tap}: Target player puts the top two cards of their library into their graveyard. If both cards share a color, repeat this process.| Jinxed Idol|Tempest Remastered|224|R|{2}|Artifact|||At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Idol.| Lotus Petal|Tempest Remastered|225|U|{0}|Artifact|||{tap}, Sacrifice Lotus Petal: Add one mana of any color.| Metallic Sliver|Tempest Remastered|226|C|{1}|Artifact Creature - Sliver|1|1|| Mindless Automaton|Tempest Remastered|227|R|{4}|Artifact Creature - Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| Mox Diamond|Tempest Remastered|228|M|{0}|Artifact|||If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.${T}: Add one mana of any color.| Patchwork Gnomes|Tempest Remastered|229|C|{3}|Artifact Creature - Gnome|2|1|Discard a card: Regenerate Patchwork Gnomes.| Phyrexian Hulk|Tempest Remastered|230|U|{6}|Artifact Creature - Golem|5|4|| Skyshaper|Tempest Remastered|231|C|{2}|Artifact|||Sacrifice Skyshaper: Creatures you control gain flying until end of turn.| Telethopter|Tempest Remastered|232|C|{4}|Artifact Creature - Thopter|3|1|Tap an untapped creature you control: Telethopter gains flying until end of turn.| Thopter Squadron|Tempest Remastered|233|R|{5}|Artifact Creature - Thopter|0|0|Flying$Thopter Squadron enters the battlefield with three +1/+1 counters on it.${1}, Remove a +1/+1 counter from Thopter Squadron: Put a +1/+1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.${1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squardon. Activate this ability only any time you could cast a sorcery.| Volrath's Laboratory|Tempest Remastered|234|R|{5}|Artifact|||As Volrath's Laboratory enters the battlefield, choose a color and a creature type.${5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield.| Caldera Lake|Tempest Remastered|235|U||Land|||Caldera Lake enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {U} or {R}. Caldera Lake deals 1 damage to you.| Cinder Marsh|Tempest Remastered|236|U||Land|||{tap}: Add {C}.${tap}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.| City of Traitors|Tempest Remastered|237|R||Land|||When you play another land, sacrifice City of Traitors.${T}: Add {C}{C}.| Maze of Shadows|Tempest Remastered|238|U||Land|||{tap}: Add {C}.${tap}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Mogg Hollows|Tempest Remastered|239|U||Land|||{tap}: Add {C}.${tap}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.| Pine Barrens|Tempest Remastered|240|U||Land|||Pine Barrens enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {B} or {G}. Pine Barrens deals 1 damage to you.| Rootwater Depths|Tempest Remastered|241|U||Land|||{tap}: Add {C}.${tap}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.| Salt Flats|Tempest Remastered|242|U||Land|||Salt Flats enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {W} or {B}. Salt Flats deals 1 damage to you.| Scabland|Tempest Remastered|243|U||Land|||Scabland enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {R} or {W}. Scabland deals 1 damage to you.| Skyshroud Forest|Tempest Remastered|244|U||Land|||Skyshroud Forest enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.| Stalking Stones|Tempest Remastered|245|U||Land|||{tap}: Add {C}.${6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land.| Thalakos Lowlands|Tempest Remastered|246|U||Land|||{tap}: Add {C}.${tap}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.| Vec Townships|Tempest Remastered|247|U||Land|||{tap}: Add {C}.${tap}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.| Volrath's Stronghold|Tempest Remastered|248|M||Legendary Land|||{T}: Add {C}.${1}{B}, {T}: Put target creature card from your graveyard on top of your library.| Wasteland|Tempest Remastered|249|R||Land|||{tap}: Add {C}.${tap}, Sacrifice Wasteland: Destroy target nonbasic land.| Plains|Tempest Remastered|250|L||Basic Land - Plains|||W| Plains|Tempest Remastered|251|L||Basic Land - Plains|||W| Plains|Tempest Remastered|252|L||Basic Land - Plains|||W| Plains|Tempest Remastered|253|L||Basic Land - Plains|||W| Island|Tempest Remastered|254|L||Basic Land - Island|||U| Island|Tempest Remastered|255|L||Basic Land - Island|||U| Island|Tempest Remastered|256|L||Basic Land - Island|||U| Island|Tempest Remastered|257|L||Basic Land - Island|||U| Swamp|Tempest Remastered|258|L||Basic Land - Swamp|||B| Swamp|Tempest Remastered|259|L||Basic Land - Swamp|||B| Swamp|Tempest Remastered|260|L||Basic Land - Swamp|||B| Swamp|Tempest Remastered|261|L||Basic Land - Swamp|||B| Mountain|Tempest Remastered|262|L||Basic Land - Mountain|||R| Mountain|Tempest Remastered|263|L||Basic Land - Mountain|||R| Mountain|Tempest Remastered|264|L||Basic Land - Mountain|||R| Mountain|Tempest Remastered|265|L||Basic Land - Mountain|||R| Forest|Tempest Remastered|266|L||Basic Land - Forest|||G| Forest|Tempest Remastered|267|L||Basic Land - Forest|||G| Forest|Tempest Remastered|268|L||Basic Land - Forest|||G| Forest|Tempest Remastered|269|L||Basic Land - Forest|||G| Ancestor's Chosen|Tenth Edition|1|U|{5}{W}{W}|Creature - Human Cleric|4|4|First strike (This creature deals combat damage before creatures without first strike.)$When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.| Beacon of Immortality|Tenth Edition|10|R|{5}{W}|Instant|||Double target player's life total. Shuffle Beacon of Immortality into its owner's library.| Remove Soul|Tenth Edition|100|C|{1}{U}|Instant|||Counter target creature spell.| Robe of Mirrors|Tenth Edition|101|C|{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has shroud. (It can't be the target of spells or abilities.)| Rootwater Commando|Tenth Edition|102|C|{2}{U}|Creature - Merfolk|2|2|Islandwalk (This creature is unblockable as long as defending player controls an Island.)| Rootwater Matriarch|Tenth Edition|103|R|{2}{U}{U}|Creature - Merfolk|2|3|{tap}: Gain control of target creature for as long as that creature is enchanted.| Sage Owl|Tenth Edition|104|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Scalpelexis|Tenth Edition|105|R|{4}{U}|Creature - Beast|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.| Sea Monster|Tenth Edition|106|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Shimmering Wings|Tenth Edition|107|C|{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)${U}: Return Shimmering Wings to its owner's hand.| Sift|Tenth Edition|108|C|{3}{U}|Sorcery|||Draw three cards, then discard a card.| Sky Weaver|Tenth Edition|109|U|{1}{U}|Creature - Metathran Wizard|2|1|{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Benalish Knight|Tenth Edition|11|C|{2}{W}|Creature - Human Knight|2|2|Flash (You may cast this spell any time you could cast an instant.)$First strike (This creature deals combat damage before creatures without first strike.)| Snapping Drake|Tenth Edition|110|C|{3}{U}|Creature - Drake|3|2|Flying| Spiketail Hatchling|Tenth Edition|111|U|{1}{U}|Creature - Drake|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.| Sunken Hope|Tenth Edition|112|R|{3}{U}{U}|Enchantment|||At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.| Telepathy|Tenth Edition|113|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Telling Time|Tenth Edition|114|U|{1}{U}|Instant|||Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.| Thieving Magpie|Tenth Edition|115|U|{2}{U}{U}|Creature - Bird|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Thieving Magpie deals damage to an opponent, draw a card.| Tidings|Tenth Edition|116|U|{3}{U}{U}|Sorcery|||Draw four cards.| Time Stop|Tenth Edition|117|R|{4}{U}{U}|Instant|||End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)| Time Stretch|Tenth Edition|118|R|{8}{U}{U}|Sorcery|||Target player takes two extra turns after this one.| Traumatize|Tenth Edition|119|R|{3}{U}{U}|Sorcery|||Target player puts the top half of their library, rounded down, into their graveyard.| Cho-Manno, Revolutionary|Tenth Edition|12|R|{2}{W}{W}|Legendary Creature - Human Rebel|2|2|Prevent all damage that would be dealt to Cho-Manno, Revolutionary.| Twincast|Tenth Edition|120|R|{U}{U}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Twitch|Tenth Edition|121|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card.| Unsummon|Tenth Edition|122|C|{U}|Instant|||Return target creature to its owner's hand.| Vedalken Mastermind|Tenth Edition|123|U|{U}{U}|Creature - Vedalken Wizard|1|2|{U}, {tap}: Return target permanent you control to its owner's hand.| Wall of Air|Tenth Edition|124|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Afflict|Tenth Edition|125|C|{2}{B}|Instant|||Target creature gets -1/-1 until end of turn.$Draw a card.| Agonizing Memories|Tenth Edition|126|U|{2}{B}{B}|Sorcery|||Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.| Ascendant Evincar|Tenth Edition|127|R|{4}{B}{B}|Legendary Creature - Vampire|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Other black creatures get +1/+1.$Nonblack creatures get -1/-1.| Assassinate|Tenth Edition|128|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Beacon of Unrest|Tenth Edition|129|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Condemn|Tenth Edition|13|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Bog Wraith|Tenth Edition|130|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Consume Spirit|Tenth Edition|131|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to any target and you gain X life.| Contaminated Bond|Tenth Edition|132|C|{1}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature attacks or blocks, its controller loses 3 life.| Cruel Edict|Tenth Edition|133|U|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| Deathmark|Tenth Edition|134|U|{B}|Sorcery|||Destroy target green or white creature.| Diabolic Tutor|Tenth Edition|135|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Distress|Tenth Edition|136|C|{B}{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. That player discards that card.| Doomed Necromancer|Tenth Edition|137|R|{2}{B}|Creature - Human Cleric Mercenary|2|2|{B}, {tap}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.| Dross Crocodile|Tenth Edition|138|C|{3}{B}|Creature - Zombie Crocodile|5|1|| Drudge Skeletons|Tenth Edition|139|U|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Demystify|Tenth Edition|14|C|{W}|Instant|||Destroy target enchantment.| Dusk Imp|Tenth Edition|140|C|{2}{B}|Creature - Imp|2|1|Flying| Essence Drain|Tenth Edition|141|C|{4}{B}|Sorcery|||Essence Drain deals 3 damage to any target and you gain 3 life.| Fear|Tenth Edition|142|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Festering Goblin|Tenth Edition|143|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Grave Pact|Tenth Edition|144|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Graveborn Muse|Tenth Edition|145|R|{2}{B}{B}|Creature - Zombie Spirit|3|3|At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.| Gravedigger|Tenth Edition|146|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Hate Weaver|Tenth Edition|147|U|{1}{B}|Creature - Zombie Wizard|2|1|{2}: Target blue or red creature gets +1/+0 until end of turn.| Head Games|Tenth Edition|148|R|{3}{B}{B}|Sorcery|||Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles their library.| Hidden Horror|Tenth Edition|149|U|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| Field Marshal|Tenth Edition|15|R|{1}{W}{W}|Creature - Human Soldier|2|2|Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)| Highway Robber|Tenth Edition|150|C|{2}{B}{B}|Creature - Human Rogue Mercenary|2|2|When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.| Hypnotic Specter|Tenth Edition|151|R|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Knight of Dusk|Tenth Edition|152|U|{1}{B}{B}|Creature - Human Knight|2|2|{B}{B}: Destroy target creature blocking Knight of Dusk.| Looming Shade|Tenth Edition|153|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Lord of the Pit|Tenth Edition|154|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Lord of the Undead|Tenth Edition|155|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures get +1/+1.${1}{B}, {tap}: Return target Zombie card from your graveyard to your hand.| Mass of Ghouls|Tenth Edition|156|C|{3}{B}{B}|Creature - Zombie Warrior|5|3|| Megrim|Tenth Edition|157|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Midnight Ritual|Tenth Edition|158|R|{X}{2}{B}|Sorcery|||Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.| Mind Rot|Tenth Edition|159|C|{2}{B}|Sorcery|||Target player discards two cards.| Ghost Warden|Tenth Edition|16|C|{1}{W}|Creature - Spirit|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Mortal Combat|Tenth Edition|160|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.| Mortivore|Tenth Edition|161|R|{2}{B}{B}|Creature - Lhurgoyf|*|*|Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.${B}: Regenerate Mortivore.| Nantuko Husk|Tenth Edition|162|U|{2}{B}|Creature - Zombie Insect|2|2|Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.| Nekrataal|Tenth Edition|163|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Nightmare|Tenth Edition|164|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| No Rest for the Wicked|Tenth Edition|165|U|{1}{B}|Enchantment|||Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.| Phage the Untouchable|Tenth Edition|166|R|{3}{B}{B}{B}{B}|Legendary Creature - Avatar Minion|4|4|When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.$Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.$Whenever Phage deals combat damage to a player, that player loses the game.| Phyrexian Rager|Tenth Edition|167|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Plague Beetle|Tenth Edition|168|C|{B}|Creature - Insect|1|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Plague Wind|Tenth Edition|169|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control. They can't be regenerated.| Glorious Anthem|Tenth Edition|17|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Rain of Tears|Tenth Edition|170|U|{1}{B}{B}|Sorcery|||Destroy target land.| Ravenous Rats|Tenth Edition|171|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Recover|Tenth Edition|172|C|{2}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Draw a card.| Relentless Rats|Tenth Edition|173|U|{1}{B}{B}|Creature - Rat|2|2|Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.$A deck can have any number of cards named Relentless Rats.| Royal Assassin|Tenth Edition|174|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Scathe Zombies|Tenth Edition|175|C|{2}{B}|Creature - Zombie|2|2|| Sengir Vampire|Tenth Edition|176|R|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Severed Legion|Tenth Edition|177|C|{1}{B}{B}|Creature - Zombie|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Sleeper Agent|Tenth Edition|178|R|{B}|Creature - Minion|3|3|When Sleeper Agent enters the battlefield, target opponent gains control of it.$At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.| Soul Feast|Tenth Edition|179|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Hail of Arrows|Tenth Edition|18|U|{X}{W}|Instant|||Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.| Spineless Thug|Tenth Edition|180|C|{1}{B}|Creature - Zombie Mercenary|2|2|Spineless Thug can't block.| Stronghold Discipline|Tenth Edition|181|U|{2}{B}{B}|Sorcery|||Each player loses 1 life for each creature they control.| Terror|Tenth Edition|182|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Thrull Surgeon|Tenth Edition|183|U|{1}{B}|Creature - Thrull|1|1|{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Underworld Dreams|Tenth Edition|184|R|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.| Unholy Strength|Tenth Edition|185|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Vampire Bats|Tenth Edition|186|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Anaba Bodyguard|Tenth Edition|187|C|{3}{R}|Creature - Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| Arcane Teachings|Tenth Edition|188|U|{2}{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +2/+2 and has "{tap}: This creature deals 1 damage to any target."| Beacon of Destruction|Tenth Edition|189|R|{3}{R}{R}|Instant|||Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.| Heart of Light|Tenth Edition|19|C|{2}{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Prevent all damage that would be dealt to and dealt by enchanted creature.| Blaze|Tenth Edition|190|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Bloodfire Colossus|Tenth Edition|191|R|{6}{R}{R}|Creature - Giant|6|6|{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.| Bloodrock Cyclops|Tenth Edition|192|C|{2}{R}|Creature - Cyclops|3|3|Bloodrock Cyclops attacks each turn if able.| Bogardan Firefiend|Tenth Edition|193|C|{2}{R}|Creature - Elemental Spirit|2|1|When Bogardan Firefiend dies, it deals 2 damage to target creature.| Cone of Flame|Tenth Edition|194|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to any target, 2 damage to another any target, and 3 damage to a third any target.| Cryoclasm|Tenth Edition|195|U|{2}{R}|Sorcery|||Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.| Demolish|Tenth Edition|196|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Dragon Roost|Tenth Edition|197|R|{4}{R}{R}|Enchantment|||{5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Duct Crawler|Tenth Edition|198|C|{R}|Creature - Insect|1|1|{1}{R}: Target creature can't block Duct Crawler this turn.| Earth Elemental|Tenth Edition|199|U|{3}{R}{R}|Creature - Elemental|4|5|| Angel of Mercy|Tenth Edition|2|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| High Ground|Tenth Edition|20|U|{W}|Enchantment|||Each creature you control can block an additional creature each combat.| Firebreathing|Tenth Edition|200|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Fists of the Anvil|Tenth Edition|201|C|{1}{R}|Instant|||Target creature gets +4/+0 until end of turn.| Flamewave Invoker|Tenth Edition|202|U|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player.| Flowstone Slide|Tenth Edition|203|R|{X}{2}{R}{R}|Sorcery|||All creatures get +X/-X until end of turn.| Furnace of Rath|Tenth Edition|204|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Furnace Whelp|Tenth Edition|205|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Goblin Elite Infantry|Tenth Edition|206|C|{1}{R}|Creature - Goblin Warrior|2|2|Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.| Goblin King|Tenth Edition|207|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Lore|Tenth Edition|208|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| Goblin Piker|Tenth Edition|209|C|{1}{R}|Creature - Goblin Warrior|2|1|| Holy Day|Tenth Edition|21|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| Goblin Sky Raider|Tenth Edition|210|C|{2}{R}|Creature - Goblin Warrior|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Guerrilla Tactics|Tenth Edition|211|U|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to any target.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.| Hill Giant|Tenth Edition|212|C|{3}{R}|Creature - Giant|3|3|| Incinerate|Tenth Edition|213|C|{1}{R}|Instant|||Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.| Kamahl, Pit Fighter|Tenth Edition|214|R|{4}{R}{R}|Legendary Creature - Human Barbarian|6|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)${tap}: Kamahl, Pit Fighter deals 3 damage to any target.| Lava Axe|Tenth Edition|215|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lavaborn Muse|Tenth Edition|216|R|{3}{R}|Creature - Spirit|3|3|At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.| Lightning Elemental|Tenth Edition|217|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Manabarbs|Tenth Edition|218|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mogg Fanatic|Tenth Edition|219|U|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to any target.| Holy Strength|Tenth Edition|22|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Orcish Artillery|Tenth Edition|220|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Prodigal Pyromancer|Tenth Edition|221|C|{2}{R}|Creature - Human Wizard|1|1|{tap}: Prodigal Pyromancer deals 1 damage to any target.| Pyroclasm|Tenth Edition|222|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Rage Weaver|Tenth Edition|223|U|{1}{R}|Creature - Human Wizard|2|1|{2}: Target black or green creature gains haste until end of turn. (It can attack and {tap} this turn.)| Raging Goblin|Tenth Edition|224|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Relentless Assault|Tenth Edition|225|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Rock Badger|Tenth Edition|226|C|{4}{R}|Creature - Badger Beast|3|3|Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)| Scoria Wurm|Tenth Edition|227|R|{4}{R}|Creature - Wurm|7|7|At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.| Seismic Assault|Tenth Edition|228|R|{R}{R}{R}|Enchantment|||Discard a land card: Seismic Assault deals 2 damage to any target.| Shatterstorm|Tenth Edition|229|U|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Honor Guard|Tenth Edition|23|C|{W}|Creature - Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Shivan Dragon|Tenth Edition|230|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Shivan Hellkite|Tenth Edition|231|R|{5}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{R}: Shivan Hellkite deals 1 damage to any target.| Shock|Tenth Edition|232|C|{R}|Instant|||Shock deals 2 damage to any target.| Shunt|Tenth Edition|233|R|{1}{R}{R}|Instant|||Change the target of target spell with a single target.| Siege-Gang Commander|Tenth Edition|234|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.| Smash|Tenth Edition|235|C|{2}{R}|Instant|||Destroy target artifact.$Draw a card.| Soulblast|Tenth Edition|236|R|{3}{R}{R}{R}|Instant|||As an additional cost to cast Soulblast, sacrifice all creatures you control.$Soulblast deals damage to any target equal to the total power of the sacrificed creatures.| Spark Elemental|Tenth Edition|237|U|{R}|Creature - Elemental|3|1|Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Spark Elemental.| Spitting Earth|Tenth Edition|238|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Squee, Goblin Nabob|Tenth Edition|239|R|{2}{R}|Legendary Creature - Goblin|1|1|At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.| Icatian Priest|Tenth Edition|24|U|{W}|Creature - Human Cleric|1|1|{1}{W}{W}: Target creature gets +1/+1 until end of turn.| Stun|Tenth Edition|240|C|{1}{R}|Instant|||Target creature can't block this turn.$Draw a card.| Sudden Impact|Tenth Edition|241|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Threaten|Tenth Edition|242|U|{2}{R}|Sorcery|||Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Thundering Giant|Tenth Edition|243|U|{3}{R}{R}|Creature - Giant|4|3|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Uncontrollable Anger|Tenth Edition|244|C|{2}{R}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +2/+2 and attacks each turn if able.| Viashino Runner|Tenth Edition|245|C|{3}{R}|Creature - Viashino|3|2|Viashino Runner can't be blocked except by two or more creatures.| Viashino Sandscout|Tenth Edition|246|C|{1}{R}|Creature - Viashino Scout|2|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)| Wall of Fire|Tenth Edition|247|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Warp World|Tenth Edition|248|R|{5}{R}{R}{R}|Sorcery|||Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.| Abundance|Tenth Edition|249|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.| Kjeldoran Royal Guard|Tenth Edition|25|R|{3}{W}{W}|Creature - Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Aggressive Urge|Tenth Edition|250|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn.$Draw a card.| Avatar of Might|Tenth Edition|251|R|{6}{G}{G}|Creature - Avatar|8|8|If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.$Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Birds of Paradise|Tenth Edition|252|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Blanchwood Armor|Tenth Edition|253|U|{2}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 for each Forest you control.| Canopy Spider|Tenth Edition|254|C|{1}{G}|Creature - Spider|1|3|Reach (This creature can block creatures with flying.)| Civic Wayfinder|Tenth Edition|255|C|{2}{G}|Creature - Elf Warrior Druid|2|2|When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| Commune with Nature|Tenth Edition|256|C|{G}|Sorcery|||Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Craw Wurm|Tenth Edition|257|C|{4}{G}{G}|Creature - Wurm|6|4|| Creeping Mold|Tenth Edition|258|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Elven Riders|Tenth Edition|259|U|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Loxodon Mystic|Tenth Edition|26|C|{3}{W}{W}|Creature - Elephant Cleric|3|3|{W}, {tap}: Tap target creature.| Elvish Berserker|Tenth Edition|260|C|{G}|Creature - Elf Berserker|1|1|Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Elvish Champion|Tenth Edition|261|R|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Elvish Piper|Tenth Edition|262|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Enormous Baloth|Tenth Edition|263|U|{6}{G}|Creature - Beast|7|7|| Femeref Archers|Tenth Edition|264|U|{2}{G}|Creature - Human Archer|2|2|{tap}: Femeref Archers deals 4 damage to target attacking creature with flying.| Gaea's Herald|Tenth Edition|265|R|{1}{G}|Creature - Elf|1|1|Creature spells can't be countered.| Giant Growth|Tenth Edition|266|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Tenth Edition|267|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Tenth Edition|268|C|{1}{G}|Creature - Bear|2|2|| Hunted Wumpus|Tenth Edition|269|U|{3}{G}|Creature - Beast|6|6|When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.| Loyal Sentry|Tenth Edition|27|R|{W}|Creature - Human Soldier|1|1|When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.| Hurricane|Tenth Edition|270|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Joiner Adept|Tenth Edition|271|R|{1}{G}|Creature - Elf Druid|2|1|Lands you control have "{tap}: Add one mana of any color."| Karplusan Strider|Tenth Edition|272|U|{3}{G}|Creature - Yeti|3|4|Karplusan Strider can't be the target of blue or black spells.| Kavu Climber|Tenth Edition|273|C|{3}{G}{G}|Creature - Kavu|3|3|When Kavu Climber enters the battlefield, draw a card.| Llanowar Elves|Tenth Edition|274|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Llanowar Sentinel|Tenth Edition|275|C|{2}{G}|Creature - Elf|2|3|When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.| Lure|Tenth Edition|276|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Might of Oaks|Tenth Edition|277|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Might Weaver|Tenth Edition|278|U|{1}{G}|Creature - Human Wizard|2|1|{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Mirri, Cat Warrior|Tenth Edition|279|R|{1}{G}{G}|Legendary Creature - Cat Warrior|2|3|First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)| Luminesce|Tenth Edition|28|U|{W}|Instant|||Prevent all damage that black sources and red sources would deal this turn.| Molimo, Maro-Sorcerer|Tenth Edition|280|R|{4}{G}{G}{G}|Legendary Creature - Elemental|*|*|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.| Natural Spring|Tenth Edition|281|C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Naturalize|Tenth Edition|282|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Overgrowth|Tenth Edition|283|C|{2}{G}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Whenever enchanted land is tapped for mana, its controller adds {G}{G} to their mana pool (in addition to the mana the land produces).| Overrun|Tenth Edition|284|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Pincher Beetles|Tenth Edition|285|C|{2}{G}|Creature - Insect|3|1|Shroud (This creature can't be the target of spells or abilities.)| Primal Rage|Tenth Edition|286|U|{1}{G}|Enchantment|||Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Quirion Dryad|Tenth Edition|287|R|{1}{G}|Creature - Dryad|1|1|Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.| Rampant Growth|Tenth Edition|288|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Recollect|Tenth Edition|289|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.| Mobilization|Tenth Edition|29|R|{2}{W}|Enchantment|||Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)${2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.| Regeneration|Tenth Edition|290|U|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Rhox|Tenth Edition|291|R|{4}{G}{G}|Creature - Rhino Beast|5|5|You may have Rhox assign its combat damage as though it weren't blocked.${2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Root Maze|Tenth Edition|292|R|{G}|Enchantment|||Artifacts and lands enter the battlefield tapped.| Rootwalla|Tenth Edition|293|C|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Rushwood Dryad|Tenth Edition|294|C|{1}{G}|Creature - Dryad|2|1|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Scion of the Wild|Tenth Edition|295|R|{1}{G}{G}|Creature - Avatar|*|*|Scion of the Wild's power and toughness are each equal to the number of creatures you control.| Seedborn Muse|Tenth Edition|296|R|{3}{G}{G}|Creature - Spirit|2|4|Untap all permanents you control during each other player's untap step.| Skyshroud Ranger|Tenth Edition|297|C|{G}|Creature - Elf|1|1|{tap}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.| Spined Wurm|Tenth Edition|298|C|{4}{G}|Creature - Wurm|5|4|| Stalking Tiger|Tenth Edition|299|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Angelic Blessing|Tenth Edition|3|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Nomad Mythmaker|Tenth Edition|30|R|{2}{W}|Creature - Human Nomad Cleric|2|2|{W}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.| Stampeding Wildebeests|Tenth Edition|300|U|{2}{G}{G}|Creature - Antelope Beast|5|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, return a green creature you control to its owner's hand.| Sylvan Basilisk|Tenth Edition|301|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.| Sylvan Scrying|Tenth Edition|302|U|{1}{G}|Sorcery|||Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Tangle Spider|Tenth Edition|303|U|{4}{G}{G}|Creature - Spider|3|4|Flash (You may cast this spell any time you could cast an instant.)$Reach (This creature can block creatures with flying.)| Treetop Bracers|Tenth Edition|304|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.| Troll Ascetic|Tenth Edition|305|R|{1}{G}{G}|Creature - Troll Shaman|3|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)${1}{G}: Regenerate Troll Ascetic.| Upwelling|Tenth Edition|306|R|{3}{G}|Enchantment|||Mana pools don't empty as steps and phases end.| Verdant Force|Tenth Edition|307|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Viridian Shaman|Tenth Edition|308|U|{2}{G}|Creature - Elf Shaman|2|2|When Viridian Shaman enters the battlefield, destroy target artifact.| Wall of Wood|Tenth Edition|309|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Pacifism|Tenth Edition|31|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Yavimaya Enchantress|Tenth Edition|310|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Angel's Feather|Tenth Edition|311|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Bottle Gnomes|Tenth Edition|312|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Chimeric Staff|Tenth Edition|313|R|{4}|Artifact|||{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.| Chromatic Star|Tenth Edition|314|U|{1}|Artifact|||{1}, {tap}, Sacrifice Chromatic Star: Add one mana of any color.$When Chromatic Star is put into a graveyard from the battlefield, draw a card.| Citanul Flute|Tenth Edition|315|R|{5}|Artifact|||{X}, {tap}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.| Coat of Arms|Tenth Edition|316|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Colossus of Sardia|Tenth Edition|317|R|{9}|Artifact Creature - Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| Composite Golem|Tenth Edition|318|U|{6}|Artifact Creature - Golem|4|4|Sacrifice Composite Golem: Add {W}{U}{B}{R}{G}.| Crucible of Worlds|Tenth Edition|319|R|{3}|Artifact|||You may play land cards from your graveyard.| Paladin en-Vec|Tenth Edition|32|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)| Demon's Horn|Tenth Edition|320|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Doubling Cube|Tenth Edition|321|R|{2}|Artifact|||{3}, {tap}: Double the amount of each type of mana in your mana pool.| Dragon's Claw|Tenth Edition|322|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Fountain of Youth|Tenth Edition|323|U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| The Hive|Tenth Edition|324|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Howling Mine|Tenth Edition|325|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Icy Manipulator|Tenth Edition|326|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Jayemdae Tome|Tenth Edition|327|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Juggernaut|Tenth Edition|328|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Kraken's Eye|Tenth Edition|329|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Pariah|Tenth Edition|33|R|{2}{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$All damage that would be dealt to you is dealt to enchanted creature instead.| Legacy Weapon|Tenth Edition|330|R|{7}|Legendary Artifact|||{W}{U}{B}{R}{G}: Exile target permanent.$If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.| Leonin Scimitar|Tenth Edition|331|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Loxodon Warhammer|Tenth Edition|332|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Mantis Engine|Tenth Edition|333|U|{5}|Artifact Creature - Insect|3|3|{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)${2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Millstone|Tenth Edition|334|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of their library into their graveyard.| Mind Stone|Tenth Edition|335|U|{2}|Artifact|||{tap}: Add {C}.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| Ornithopter|Tenth Edition|336|U|{0}|Artifact Creature - Thopter|0|2|Flying| Phyrexian Vault|Tenth Edition|337|U|{3}|Artifact|||{2}, {tap}, Sacrifice a creature: Draw a card.| Pithing Needle|Tenth Edition|338|R|{1}|Artifact|||As Pithing Needle enters the battlefield, name a card.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Platinum Angel|Tenth Edition|339|R|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Reviving Dose|Tenth Edition|34|C|{2}{W}|Instant|||You gain 3 life.$Draw a card.| Razormane Masticore|Tenth Edition|340|R|{5}|Artifact Creature - Masticore|5|5|First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.$At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.| Rod of Ruin|Tenth Edition|341|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Sculpting Steel|Tenth Edition|342|R|{3}|Artifact|||You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.| Spellbook|Tenth Edition|343|U|{0}|Artifact|||You have no maximum hand size.| Steel Golem|Tenth Edition|344|U|{3}|Artifact Creature - Golem|3|4|You can't cast creature spells.| Whispersilk Cloak|Tenth Edition|345|U|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Wurm's Tooth|Tenth Edition|346|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Adarkar Wastes|Tenth Edition|347|R||Land|||{tap}: Add {C}.${tap}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.| Battlefield Forge|Tenth Edition|348|R||Land|||{tap}: Add {C}.${tap}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.| Brushland|Tenth Edition|349|R||Land|||{tap}: Add {C}.${tap}: Add {G} or {W}. Brushland deals 1 damage to you.| Reya Dawnbringer|Tenth Edition|35|R|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.| Caves of Koilos|Tenth Edition|350|R||Land|||{tap}: Add {C}.${tap}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.| Faerie Conclave|Tenth Edition|351|U||Land|||Faerie Conclave enters the battlefield tapped.${tap}: Add {U}.${1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)| Forbidding Watchtower|Tenth Edition|352|U||Land|||Forbidding Watchtower enters the battlefield tapped.${tap}: Add {W}.${1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.| Ghitu Encampment|Tenth Edition|353|U||Land|||Ghitu Encampment enters the battlefield tapped.${tap}: Add {R}.${1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)| Karplusan Forest|Tenth Edition|354|R||Land|||{tap}: Add {C}.${tap}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.| Llanowar Wastes|Tenth Edition|355|R||Land|||{tap}: Add {C}.${tap}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.| Quicksand|Tenth Edition|356|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| Shivan Reef|Tenth Edition|357|R||Land|||{tap}: Add {C}.${tap}: Add {U} or {R}. Shivan Reef deals 1 damage to you.| Spawning Pool|Tenth Edition|358|U||Land|||Spawning Pool enters the battlefield tapped.${tap}: Add {B}.${1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Sulfurous Springs|Tenth Edition|359|R||Land|||{tap}: Add {C}.${tap}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.| Righteousness|Tenth Edition|36|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Terramorphic Expanse|Tenth Edition|360|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Treetop Village|Tenth Edition|361|U||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G}.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Underground River|Tenth Edition|362|R||Land|||{tap}: Add {C}.${tap}: Add {U} or {B}. Underground River deals 1 damage to you.| Yavimaya Coast|Tenth Edition|363|R||Land|||{tap}: Add {C}.${tap}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Plains|Tenth Edition|364|L||Basic Land - Plains|||W| Plains|Tenth Edition|365|L||Basic Land - Plains|||W| Plains|Tenth Edition|366|L||Basic Land - Plains|||W| Plains|Tenth Edition|367|L||Basic Land - Plains|||W| Island|Tenth Edition|368|L||Basic Land - Island|||U| Island|Tenth Edition|369|L||Basic Land - Island|||U| Rule of Law|Tenth Edition|37|U|{2}{W}|Enchantment|||Each player can't cast more than one spell each turn.| Island|Tenth Edition|370|L||Basic Land - Island|||U| Island|Tenth Edition|371|L||Basic Land - Island|||U| Swamp|Tenth Edition|372|L||Basic Land - Swamp|||B| Swamp|Tenth Edition|373|L||Basic Land - Swamp|||B| Swamp|Tenth Edition|374|L||Basic Land - Swamp|||B| Swamp|Tenth Edition|375|L||Basic Land - Swamp|||B| Mountain|Tenth Edition|376|L||Basic Land - Mountain|||R| Mountain|Tenth Edition|377|L||Basic Land - Mountain|||R| Mountain|Tenth Edition|378|L||Basic Land - Mountain|||R| Mountain|Tenth Edition|379|L||Basic Land - Mountain|||R| Samite Healer|Tenth Edition|38|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Forest|Tenth Edition|380|L||Basic Land - Forest|||G| Forest|Tenth Edition|381|L||Basic Land - Forest|||G| Forest|Tenth Edition|382|L||Basic Land - Forest|||G| Forest|Tenth Edition|383|L||Basic Land - Forest|||G| Serra Angel|Tenth Edition|39|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Angelic Chorus|Tenth Edition|4|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.| Serra's Embrace|Tenth Edition|40|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and vigilance.| Skyhunter Patrol|Tenth Edition|41|C|{2}{W}{W}|Creature - Cat Knight|2|3|Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)| Skyhunter Prowler|Tenth Edition|42|C|{2}{W}|Creature - Cat Knight|1|3|Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)| Skyhunter Skirmisher|Tenth Edition|43|U|{1}{W}{W}|Creature - Cat Knight|1|1|Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)| Soul Warden|Tenth Edition|44|U|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Spirit Link|Tenth Edition|45|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Spirit Weaver|Tenth Edition|46|U|{1}{W}|Creature - Human Wizard|2|1|{2}: Target green or blue creature gets +0/+1 until end of turn.| Starlight Invoker|Tenth Edition|47|U|{1}{W}|Creature - Human Cleric Mutant|1|3|{7}{W}: You gain 5 life.| Steadfast Guard|Tenth Edition|48|C|{W}{W}|Creature - Human Rebel|2|2|Vigilance (Attacking doesn't cause this creature to tap.)| Story Circle|Tenth Edition|49|R|{1}{W}{W}|Enchantment|||As Story Circle enters the battlefield, choose a color.${W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| Angelic Wall|Tenth Edition|5|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Suntail Hawk|Tenth Edition|50|C|{W}|Creature - Bird|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Tempest of Light|Tenth Edition|51|U|{2}{W}|Instant|||Destroy all enchantments.| Treasure Hunter|Tenth Edition|52|U|{2}{W}|Creature - Human|2|2|When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.| True Believer|Tenth Edition|53|R|{W}{W}|Creature - Human Cleric|2|2|You have shroud. (You can't be the target of spells or abilities.)| Tundra Wolves|Tenth Edition|54|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Venerable Monk|Tenth Edition|55|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Voice of All|Tenth Edition|56|R|{2}{W}{W}|Creature - Angel|2|2|Flying$As Voice of All enters the battlefield, choose a color.$Voice of All has protection from the chosen color.| Wall of Swords|Tenth Edition|57|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Warrior's Honor|Tenth Edition|58|C|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Wild Griffin|Tenth Edition|59|C|{2}{W}|Creature - Griffin|2|2|Flying| Aura of Silence|Tenth Edition|6|U|{1}{W}{W}|Enchantment|||Artifact and enchantment spells your opponents cast cost {2} more to cast.$Sacrifice Aura of Silence: Destroy target artifact or enchantment.| Windborn Muse|Tenth Edition|60|R|{3}{W}|Creature - Spirit|2|3|Flying$Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Wrath of God|Tenth Edition|61|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Youthful Knight|Tenth Edition|62|C|{1}{W}|Creature - Human Knight|2|1|First strike (This creature deals combat damage before creatures without first strike.)| Academy Researchers|Tenth Edition|63|U|{1}{U}{U}|Creature - Human Wizard|2|2|When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.| Air Elemental|Tenth Edition|64|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ambassador Laquatus|Tenth Edition|65|R|{1}{U}{U}|Legendary Creature - Merfolk Wizard|1|3|{3}: Target player puts the top three cards of their library into their graveyard.| Arcanis the Omnipotent|Tenth Edition|66|R|{3}{U}{U}{U}|Legendary Creature - Wizard|3|4|{tap}: Draw three cards.${2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.| Aura Graft|Tenth Edition|67|U|{1}{U}|Instant|||Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.| Aven Fisher|Tenth Edition|68|C|{3}{U}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Fisher dies, you may draw a card.| Aven Windreader|Tenth Edition|69|C|{3}{U}{U}|Creature - Bird Soldier Wizard|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Target player reveals the top card of their library.| Aven Cloudchaser|Tenth Edition|7|C|{3}{W}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Cloudchaser enters the battlefield, destroy target enchantment.| Boomerang|Tenth Edition|70|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Cancel|Tenth Edition|71|C|{1}{U}{U}|Instant|||Counter target spell.| Cephalid Constable|Tenth Edition|72|R|{1}{U}{U}|Creature - Cephalid Wizard|1|1|Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.| Clone|Tenth Edition|73|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Cloud Elemental|Tenth Edition|74|C|{2}{U}|Creature - Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| Cloud Sprite|Tenth Edition|75|C|{U}|Creature - Faerie|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$Cloud Sprite can block only creatures with flying.| Counsel of the Soratami|Tenth Edition|76|C|{2}{U}|Sorcery|||Draw two cards.| Crafty Pathmage|Tenth Edition|77|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Dehydration|Tenth Edition|78|C|{3}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature doesn't untap during its controller's untap step.| Deluge|Tenth Edition|79|U|{2}{U}|Instant|||Tap all creatures without flying.| Ballista Squad|Tenth Edition|8|U|{3}{W}|Creature - Human Rebel|2|2|{X}{W}, {tap}: Ballista Squad deals X damage to target attacking or blocking creature.| Denizen of the Deep|Tenth Edition|80|R|{6}{U}{U}|Creature - Serpent|11|11|When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.| Discombobulate|Tenth Edition|81|U|{2}{U}{U}|Instant|||Counter target spell. Look at the top four cards of your library, then put them back in any order.| Dreamborn Muse|Tenth Edition|82|R|{2}{U}{U}|Creature - Spirit|2|2|At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of cards in their hand.| Evacuation|Tenth Edition|83|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Flashfreeze|Tenth Edition|84|U|{1}{U}|Instant|||Counter target red or green spell.| Fog Elemental|Tenth Edition|85|U|{2}{U}|Creature - Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| Fugitive Wizard|Tenth Edition|86|C|{U}|Creature - Human Wizard|1|1|| Horseshoe Crab|Tenth Edition|87|C|{2}{U}|Creature - Crab|1|3|{U}: Untap Horseshoe Crab.| Hurkyl's Recall|Tenth Edition|88|R|{1}{U}|Instant|||Return all artifacts target player owns to their hand.| Lumengrid Warden|Tenth Edition|89|C|{1}{U}|Creature - Human Wizard|1|3|| Bandage|Tenth Edition|9|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to any target this turn.$Draw a card.| Mahamoti Djinn|Tenth Edition|90|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| March of the Machines|Tenth Edition|91|R|{3}{U}|Enchantment|||Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)| Merfolk Looter|Tenth Edition|92|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Mind Bend|Tenth Edition|93|R|{U}|Instant|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)| Peek|Tenth Edition|94|C|{U}|Instant|||Look at target player's hand.$Draw a card.| Persuasion|Tenth Edition|95|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$You control enchanted creature.| Phantom Warrior|Tenth Edition|96|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Plagiarize|Tenth Edition|97|R|{3}{U}|Instant|||Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.| Puppeteer|Tenth Edition|98|U|{2}{U}|Creature - Human Wizard|1|2|{U}, {tap}: You may tap or untap target creature.| Reminisce|Tenth Edition|99|U|{2}{U}|Sorcery|||Target player shuffles their graveyard into their library.| Ashes to Ashes|The Dark|1|C|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| Marsh Gas|The Dark|10|C|{B}|Instant|||All creatures get -2/-0 until end of turn.| Fountain of Youth|The Dark|100|U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| Living Armor|The Dark|101|U|{4}|Artifact|||{tap}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.| Lurker|The Dark|101|R|{2}{G}|Creature - Beast|2|3|Lurker can't be the target of spells unless it attacked or blocked this turn.| Reflecting Mirror|The Dark|103|U|{4}|Artifact|||{X}, {tap}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.| Runesword|The Dark|104|U|{6}|Artifact|||{3}, {tap}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.| Skull of Orm|The Dark|106|U|{3}|Artifact|||{5}, {tap}: Return target enchantment card from your graveyard to your hand.| Standing Stones|The Dark|107|U|{3}|Artifact|||{1}, {tap}, Pay 1 life: Add one mana of any color.| Stone Calendar|The Dark|108|R|{5}|Artifact|||Spells you cast cost up to {1} less to cast.| Tormod's Crypt|The Dark|109|U|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Murk Dwellers|The Dark|11|C|{3}{B}|Creature - Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| Tower of Coireall|The Dark|110|U|{2}|Artifact|||{tap}: Target creature can't be blocked by Walls this turn.| Wand of Ith|The Dark|111|U|{4}|Artifact|||{3}, {tap}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its converted mana cost. Activate this ability only during your turn.| War Barge|The Dark|112|U|{4}|Artifact|||{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.| City of Shadows|The Dark|113|R||Land|||{tap}, Exile a creature you control: Put a storage counter on City of Shadows.${tap}: Add X mana of {C}, where X is the number of storage counters on City of Shadows.| Maze of Ith|The Dark|114|U||Land|||{tap}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Safe Haven|The Dark|115|R||Land|||{2}, {tap}: Exile target creature you control.$At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.| Sorrow's Path|The Dark|116|R||Land|||{tap}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.$Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.| Dark Heart of the Wood|The Dark|117|C|{B}{G}|Enchantment|||Sacrifice a Forest: You gain 3 life.| Marsh Goblins|The Dark|118|C|{B}{R}|Creature - Goblin|1|1|Swampwalk| Scarwood Goblins|The Dark|119|C|{R}{G}|Creature - Goblin|2|2|| Nameless Race|The Dark|12|R|{3}{B}|Creature|*|*|Trample$As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.$Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.| Rag Man|The Dark|13|R|{2}{B}{B}|Creature - Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.| Season of the Witch|The Dark|14|R|{B}{B}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.$At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.| The Fallen|The Dark|15|U|{1}{B}{B}{B}|Creature - Zombie|2|3|At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.| Uncle Istvan|The Dark|16|U|{1}{B}{B}{B}|Creature - Human|1|3|Prevent all damage that would be dealt to Uncle Istvan by creatures.| Word of Binding|The Dark|17|C|{X}{B}{B}|Sorcery|||Tap X target creatures.| Worms of the Earth|The Dark|18|R|{2}{B}{B}{B}|Enchantment|||Players can't play lands.$Lands can't enter the battlefield.$At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.| Amnesia|The Dark|19|U|{3}{U}{U}{U}|Sorcery|||Target player reveals their hand and discards all nonland cards.| Tracker|The Dark|194|R|{2}{G}|Creature - Human|2|2|{G}{G}, {tap}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.| Banshee|The Dark|2|U|{2}{B}{B}|Creature - Spirit|0|1|{X}, {tap}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.| Apprentice Wizard|The Dark|20|R|{1}{U}{U}|Creature - Human Wizard|0|1|{U}, {tap}: Add {C}{C}{C}.| Dance of Many|The Dark|21|R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| Deep Water|The Dark|22|C|{U}{U}|Enchantment|||{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.| Drowned|The Dark|23|C|{1}{U}|Creature - Zombie|1|1|{B}: Regenerate Drowned.| Electric Eel|The Dark|24|U|{U}|Creature - Fish|1|1|When Electric Eel enters the battlefield, it deals 1 damage to you.${R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.| Scarecrow|The Dark|246|U|{5}|Artifact Creature - Scarecrow|2|2|{6}, {tap}: Prevent all damage that would be dealt to you this turn by creatures with flying.| Erosion|The Dark|25|C|{U}{U}{U}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.| Flood|The Dark|26|U|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| Ghost Ship|The Dark|27|C|{2}{U}{U}|Creature - Spirit|2|4|Flying${U}{U}{U}: Regenerate Ghost Ship.| Giant Shark|The Dark|28|C|{5}{U}|Creature - Fish|4|4|Giant Shark can't attack unless defending player controls an Island.$Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.$When you control no Islands, sacrifice Giant Shark.| Leviathan|The Dark|29|R|{5}{U}{U}{U}{U}|Creature - Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| Bog Imp|The Dark|3|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Vortex|The Dark|30|R|{1}{U}{U}|Enchantment|||When you cast Mana Vortex, counter it unless you sacrifice a land.$At the beginning of each player's upkeep, that player sacrifices a land.$When there are no lands on the battlefield, sacrifice Mana Vortex.| Merfolk Assassin|The Dark|31|U|{U}{U}|Creature - Merfolk Assassin|1|2|{tap}: Destroy target creature with islandwalk.| Mind Bomb|The Dark|32|R|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.| Psychic Allergy|The Dark|33|R|{3}{U}|Enchantment|||As Psychic Allergy enters the battlefield, choose a color.$At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.$At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.| Sunken City|The Dark|35|C|{U}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.$Blue creatures get +1/+1.| Tangle Kelp|The Dark|36|U|{U}|Enchantment - Aura|||Enchant creature$When Tangle Kelp enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.| Water Wurm|The Dark|37|C|{U}|Creature - Wurm|1|1|Water Wurm gets +0/+1 as long as an opponent controls an Island.| Riptide|The Dark|38|C|{U}|Instant|||Tap all blue creatures.| Carnivorous Plant|The Dark|38|C|{3}{G}|Creature - Plant Wall|4|5|Defender| Elves of Deep Shadow|The Dark|39|U|{G}|Creature - Elf Druid|1|1|{tap}: Add {B}. Elves of Deep Shadow deals 1 damage to you.| Bog Rats|The Dark|4|C|{B}|Creature - Rat|1|1|Bog Rats can't be blocked by Walls.| Gaea's Touch|The Dark|40|C|{G}{G}|Enchantment|||You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.$Sacrifice Gaea's Touch: Add {G}{G}.| Hidden Path|The Dark|41|R|{2}{G}{G}{G}{G}|Enchantment|||Green creatures have forestwalk.| Land Leeches|The Dark|42|C|{1}{G}{G}|Creature - Leech|2|2|First strike| Marsh Viper|The Dark|44|C|{3}{G}|Creature - Snake|1|2|Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| Niall Silvain|The Dark|45|R|{G}{G}{G}|Creature - Ouphe|2|2|{G}{G}{G}{G}, {tap}: Regenerate target creature.| People of the Woods|The Dark|46|U|{G}{G}|Creature - Human|1|*|People of the Woods's toughness is equal to the number of Forests you control.| Savaen Elves|The Dark|47|C|{G}|Creature - Elf|1|1|{G}{G}, {tap}: Destroy target Aura attached to a land.| Scarwood Bandits|The Dark|48|R|{2}{G}{G}|Creature - Human Rogue|2|2|Forestwalk${2}{G}, {tap}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.| Scarwood Hag|The Dark|49|U|{1}{G}|Creature - Hag|1|1|{G}{G}{G}{G}, {tap}: Target creature gains forestwalk until end of turn.${tap}: Target creature loses forestwalk until end of turn.| Curse Artifact|The Dark|5|U|{2}{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.| Scavenger Folk|The Dark|50|C|{G}|Creature - Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| Spitting Slug|The Dark|51|U|{1}{G}{G}|Creature - Slug|2|4|Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.| Venom|The Dark|53|C|{1}{G}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| Whippoorwill|The Dark|54|U|{G}|Creature - Bird|1|1|{G}{G}, {tap}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature.| Wormwood Treefolk|The Dark|55|R|{3}{G}{G}|Creature - Treefolk|4|4|{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.${B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.| Ball Lightning|The Dark|56|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Blood Moon|The Dark|57|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Brothers of Fire|The Dark|58|U|{1}{R}{R}|Creature - Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.| Cave People|The Dark|59|U|{1}{R}{R}|Creature - Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| Eater of the Dead|The Dark|6|U|{4}{B}|Creature - Horror|3|4|{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.| Eternal Flame|The Dark|60|R|{2}{R}{R}|Sorcery|||Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.| Fire Drake|The Dark|61|U|{1}{R}{R}|Creature - Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Fissure|The Dark|62|C|{3}{R}{R}|Instant|||Destroy target creature or land. It can't be regenerated.| Goblin Caves|The Dark|63|C|{1}{R}{R}|Enchantment - Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.| Goblin Digging Team|The Dark|64|C|{R}|Creature - Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| Goblin Hero|The Dark|65|C|{2}{R}|Creature - Goblin|2|2|| Goblin Rock Sled|The Dark|66|C|{1}{R}|Creature - Goblin|3|1|Trample$Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.$Goblin Rock Sled can't attack unless defending player controls a Mountain.| Goblin Shrine|The Dark|67|C|{1}{R}{R}|Enchantment - Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.$When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.| Goblin Wizard|The Dark|68|R|{2}{R}{R}|Creature - Goblin Wizard|1|1|{tap}: You may put a Goblin permanent card from your hand onto the battlefield.${R}: Target Goblin gains protection from white until end of turn.| Goblins of the Flarg|The Dark|69|C|{R}|Creature - Goblin Warrior|1|1|Mountainwalk$When you control a Dwarf, sacrifice Goblins of the Flarg.| Frankenstein's Monster|The Dark|7|R|{X}{B}{B}|Creature - Zombie|0|1|As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.| Inferno|The Dark|70|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Mana Clash|The Dark|71|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Orc General|The Dark|72|U|{2}{R}|Creature - Orc Warrior|2|2|{tap}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.| Sisters of the Flame|The Dark|73|U|{1}{R}{R}|Creature - Human Shaman|2|2|{tap}: Add {R}.| Necropolis|The Dark|74|U|{5}|Artifact Creature - Wall|0|1|Defender (This creature can't attack.)$Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.| Angry Mob|The Dark|74|U|{2}{W}{W}|Creature - Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| Blood of the Martyr|The Dark|75|U|{W}{W}{W}|Instant|||Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.| Brainwash|The Dark|76|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| Cleansing|The Dark|77|R|{W}{W}{W}|Sorcery|||For each land, destroy that land unless any player pays 1 life.| Dust to Dust|The Dark|78|C|{1}{W}{W}|Sorcery|||Exile two target artifacts.| Exorcist|The Dark|79|R|{W}{W}|Creature - Human Cleric|1|1|{1}{W}, {tap}: Destroy target black creature.| Grave Robbers|The Dark|8|R|{1}{B}{B}|Creature - Human Rogue|1|1|{B}, {tap}: Exile target artifact card from a graveyard. You gain 2 life.| Fasting|The Dark|80|U|{W}|Enchantment|||At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.$If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.$When you draw a card, destroy Fasting.| Festival|The Dark|81|C|{W}|Instant|||Cast Festival only during an opponent's upkeep.$Creatures can't attack this turn.| Fire and Brimstone|The Dark|82|U|{3}{W}{W}|Instant|||Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.| Holy Light|The Dark|83|C|{2}{W}|Instant|||Nonwhite creatures get -1/-1 until end of turn.| Knights of Thorn|The Dark|84|R|{3}{W}|Creature - Human Knight|2|2|Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Martyr's Cry|The Dark|85|R|{W}{W}|Sorcery|||Exile all white creatures. For each creature exiled this way, its controller draws a card.| Miracle Worker|The Dark|86|C|{W}|Creature - Human Cleric|1|1|{tap}: Destroy target Aura attached to a creature you control.| Morale|The Dark|87|C|{1}{W}{W}|Instant|||Attacking creatures get +1/+1 until end of turn.| Pikemen|The Dark|88|C|{1}{W}|Creature - Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Preacher|The Dark|89|R|{1}{W}{W}|Creature - Human Cleric|1|1|You may choose not to untap Preacher during your untap step.${tap}: Gain control of target creature of an opponent's choice that they control for as long as Preacher remains tapped.| Inquisition|The Dark|9|C|{2}{B}|Sorcery|||Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.| Squire|The Dark|90|C|{1}{W}|Creature - Human Soldier|1|2|| Tivadar's Crusade|The Dark|91|U|{1}{W}{W}|Sorcery|||Destroy all Goblins.| Witch Hunter|The Dark|92|R|{2}{W}{W}|Creature - Human Cleric|1|1|{tap}: Witch Hunter deals 1 damage to target player.${1}{W}{W}, {tap}: Return target creature an opponent controls to its owner's hand.| Barl's Cage|The Dark|93|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| Bone Flute|The Dark|94|U|{3}|Artifact|||{2}, {tap}: All creatures get -1/-0 until end of turn.| Book of Rass|The Dark|95|U|{6}|Artifact|||{2}, Pay 2 life: Draw a card.| Coal Golem|The Dark|96|U|{5}|Artifact Creature - Golem|3|3|{3}, Sacrifice Coal Golem: Add {R}{R}{R}.| Dark Sphere|The Dark|97|U|{0}|Artifact|||{tap}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.| Diabolic Machine|The Dark|98|U|{7}|Artifact Creature - Construct|4|4|{3}: Regenerate Diabolic Machine.| Fellwar Stone|The Dark|99|U|{2}|Artifact|||{tap}: Add one mana of any color that a land an opponent controls could produce.| Battlewise Valor|Theros|1|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Ephara's Warden|Theros|10|C|{3}{W}|Creature - Human Cleric|1|2|{tap}: Tap target creature with power 3 or less.| Pharika's Cure|Theros|100|C|{B}{B}|Instant|||Pharika's Cure deals 2 damage to target creature and you gain 2 life.| Read the Bones|Theros|101|C|{2}{B}|Sorcery|||Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Rescue from the Underworld|Theros|102|U|{4}{B}|Instant|||As an additional cost to cast Rescue from the Underworld, sacrifice a creature.$Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.| Returned Centaur|Theros|103|C|{3}{B}|Creature - Zombie Centaur|2|4|When Returned Centaur enters the battlefield, target player puts the top four cards of their library into their graveyard.| Returned Phalanx|Theros|104|C|{1}{B}|Creature - Zombie Soldier|3|3|Defender${1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.| Scourgemark|Theros|105|C|{1}{B}|Enchantment - Aura|||Enchant creature$When Scourgemark enters the battlefield, draw a card.$Enchanted creature gets +1/+0.| Sip of Hemlock|Theros|106|C|{4}{B}{B}|Sorcery|||Destroy target creature. Its controller loses 2 life.| Thoughtseize|Theros|107|R|{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.| Tormented Hero|Theros|108|U|{B}|Creature - Human Warrior|2|1|Tormented Hero enters the battlefield tapped.$Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.| Viper's Kiss|Theros|109|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1, and its activated abilities can't be activated.| Evangel of Heliod|Theros|11|U|{4}{W}{W}|Creature - Human Cleric|1|3|When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)| Whip of Erebos|Theros|110|R|{2}{B}{B}|Legendary Enchantment Artifact|||Creatures you control have lifelink.${2}{B}{B}, {tap}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.| Akroan Crusader|Theros|111|C|{R}|Creature - Human Soldier|1|1|Heroic - Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.| Anger of the Gods|Theros|112|R|{1}{R}{R}|Sorcery|||Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.| Arena Athlete|Theros|113|U|{1}{R}|Creature - Human|2|1|Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.| Borderland Minotaur|Theros|114|C|{2}{R}{R}|Creature - Minotaur Warrior|4|3|| Boulderfall|Theros|115|C|{6}{R}{R}|Instant|||Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players.| Coordinated Assault|Theros|116|U|{R}|Instant|||Up to two target creatures each get +1/+0 and gain first strike until end of turn.| Deathbellow Raider|Theros|117|C|{1}{R}|Creature - Minotaur Berserker|2|3|Deathbellow Raider attacks each turn if able.${2}{B}: Regenerate Deathbellow Raider.| Demolish|Theros|118|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Dragon Mantle|Theros|119|C|{R}|Enchantment - Aura|||Enchant creature$When Dragon Mantle enters the battlefield, draw a card.$Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."| Fabled Hero|Theros|12|R|{1}{W}{W}|Creature - Human Soldier|2|2|Double strike$Heroic - Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.| Ember Swallower|Theros|120|R|{2}{R}{R}|Creature - Elemental|4|5|{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Ember Swallower becomes monstrous, each player sacrifices three lands.| Fanatic of Mogis|Theros|121|U|{3}{R}|Creature - Minotaur Shaman|4|2|When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)| Firedrinker Satyr|Theros|122|R|{R}|Creature - Satyr Shaman|2|1|Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.${1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.| Flamespeaker Adept|Theros|123|U|{2}{R}|Creature - Human Shaman|2|3|Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.| Hammer of Purphoros|Theros|124|R|{1}{R}{R}|Legendary Enchantment Artifact|||Creatures you control have haste.${2}{R}, {tap}, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.| Ill-Tempered Cyclops|Theros|125|C|{3}{R}|Creature - Cyclops|3|3|Trample${5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)| Labyrinth Champion|Theros|126|R|{3}{R}|Creature - Human Warrior|2|2|Heroic - Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target.| Lightning Strike|Theros|127|C|{1}{R}|Instant|||Lightning Strike deals 3 damage to any target.| Magma Jet|Theros|128|U|{1}{R}|Instant|||Magma Jet deals 2 damage to any target. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Messenger's Speed|Theros|129|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has trample and haste.| Favored Hoplite|Theros|13|U|{W}|Creature - Human Soldier|1|2|Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.| Minotaur Skullcleaver|Theros|130|C|{2}{R}|Creature - Minotaur Berserker|2|2|Haste$When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.| Ordeal of Purphoros|Theros|131|U|{1}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.$When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.| Peak Eruption|Theros|132|U|{2}{R}|Sorcery|||Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.| Portent of Betrayal|Theros|133|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Priest of Iroas|Theros|134|C|{R}|Creature - Human Cleric|1|1|{3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment.| Purphoros, God of the Forge|Theros|135|M|{3}{R}|Legendary Enchantment Creature - God|6|5|Indestructible$As long as your devotion to red is less than five, Purphoros isn't a creature.$Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.${2}{R}: Creatures you control get +1/+0 until end of turn.| Purphoros's Emissary|Theros|136|U|{3}{R}|Enchantment Creature - Ox|3|3|Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Purphoros's Emissary can't be blocked except by two or more creatures.$Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures.| Rage of Purphoros|Theros|137|C|{4}{R}|Sorcery|||Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Rageblood Shaman|Theros|138|R|{1}{R}{R}|Creature - Minotaur Shaman|2|3|Trample$Other Minotaur creatures you control get +1/+1 and have trample.| Satyr Rambler|Theros|139|C|{1}{R}|Creature - Satyr|2|1|Trample| Gift of Immortality|Theros|14|R|{2}{W}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.| Spark Jolt|Theros|140|C|{R}|Instant|||Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Spearpoint Oread|Theros|141|C|{2}{R}|Enchantment Creature - Nymph|2|2|Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$First strike$Enchanted creature gets +2/+2 and has first strike.| Stoneshock Giant|Theros|142|U|{3}{R}{R}|Creature - Giant|5|4|{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.| Stormbreath Dragon|Theros|143|M|{3}{R}{R}|Creature - Dragon|4|4|Flying, haste, protection from white${5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.| Titan of Eternal Fire|Theros|144|R|{5}{R}|Creature - Giant|5|6|Each Human creature you control has "{R}, {tap}: This creature deals 1 damage to any target."| Titan's Strength|Theros|145|C|{R}|Instant|||Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Two-Headed Cerberus|Theros|146|C|{1}{R}{R}|Creature - Hound|1|2|Double strike (This creature deals both first-strike and regular combat damage.)| Wild Celebrants|Theros|147|C|{3}{R}{R}|Creature - Satyr|5|3|When Wild Celebrants enters the battlefield, you may destroy target artifact.| Agent of Horizons|Theros|148|C|{2}{G}|Creature - Human Rogue|3|2|{2}{U}: Agent of Horizons can't be blocked this turn.| Anthousa, Setessan Hero|Theros|149|R|{3}{G}{G}|Legendary Creature - Human Warrior|4|5|Heroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.| Glare of Heresy|Theros|15|U|{1}{W}|Sorcery|||Exile target white permanent.| Arbor Colossus|Theros|150|R|{2}{G}{G}{G}|Creature - Giant|6|6|Reach${3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.| Artisan's Sorrow|Theros|151|U|{3}{G}|Instant|||Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Boon Satyr|Theros|152|R|{1}{G}{G}|Enchantment Creature - Satyr|4|2|Flash$Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Enchanted creature gets +4/+2.| Bow of Nylea|Theros|153|R|{1}{G}{G}|Legendary Enchantment Artifact|||Attacking creatures you control have deathtouch.${1}{G}, {tap}: Choose one - Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.| Centaur Battlemaster|Theros|154|U|{3}{G}{G}|Creature - Centaur Warrior|3|3|Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.| Commune with the Gods|Theros|155|C|{1}{G}|Sorcery|||Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.| Defend the Hearth|Theros|156|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt to players this turn.| Fade into Antiquity|Theros|157|C|{2}{G}|Sorcery|||Exile target artifact or enchantment.| Feral Invocation|Theros|158|C|{2}{G}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +2/+2.| Hunt the Hunter|Theros|159|U|{G}|Sorcery|||Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.| Gods Willing|Theros|16|C|{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Karametra's Acolyte|Theros|160|U|{3}{G}|Creature - Human Druid|1|4|{tap}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)| Leafcrown Dryad|Theros|161|C|{1}{G}|Enchantment Creature - Nymph Dryad|2|2|Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Reach$Enchanted creature gets +2/+2 and has reach.| Mistcutter Hydra|Theros|162|R|{X}{G}|Creature - Hydra|0|0|Mistcutter Hydra can't be countered.$Haste, protection from blue$Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.| Nemesis of Mortals|Theros|163|U|{4}{G}{G}|Creature - Snake|5|5|Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard.${7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)| Nessian Asp|Theros|164|C|{4}{G}|Creature - Snake|4|5|Reach${6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)| Nessian Courser|Theros|165|C|{2}{G}|Creature - Centaur Warrior|3|3|| Nylea, God of the Hunt|Theros|166|M|{3}{G}|Legendary Enchantment Creature - God|6|6|Indestructible$As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)$Other creatures you control have trample.${3}{G}: Target creature gets +2/+2 until end of turn.| Nylea's Disciple|Theros|167|C|{2}{G}{G}|Creature - Centaur Archer|3|3|When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)| Nylea's Emissary|Theros|168|U|{3}{G}|Enchantment Creature - Cat|3|3|Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Trample$Enchanted creature gets +3/+3 and has trample.| Nylea's Presence|Theros|169|C|{1}{G}|Enchantment - Aura|||Enchant land$When Nylea's Presence enters the battlefield, draw a card.$Enchanted land is every basic land type in addition to its other types.| Heliod, God of the Sun|Theros|17|M|{3}{W}|Legendary Enchantment Creature - God|5|6|Indestructible$As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)$Other creatures you control have vigilance.${2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield.| Ordeal of Nylea|Theros|170|U|{1}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.$When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Pheres-Band Centaurs|Theros|171|C|{4}{G}|Creature - Centaur Warrior|3|7|| Polukranos, World Eater|Theros|172|M|{2}{G}{G}|Legendary Creature - Hydra|5|5|{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)$When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.| Reverent Hunter|Theros|173|R|{2}{G}|Creature - Human Archer|1|1|When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)| Satyr Hedonist|Theros|174|C|{1}{G}|Creature - Satyr|2|1|{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}.| Satyr Piper|Theros|175|U|{2}{G}|Creature - Satyr Rogue|2|1|{3}{G}: Target creature must be blocked this turn if able.| Savage Surge|Theros|176|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn. Untap that creature.| Sedge Scorpion|Theros|177|C|{G}|Creature - Scorpion|1|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Shredding Winds|Theros|178|C|{2}{G}|Instant|||Shredding Winds deals 7 damage to target creature with flying.| Staunch-Hearted Warrior|Theros|179|C|{3}{G}|Creature - Human Warrior|2|2|Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.| Heliod's Emissary|Theros|18|U|{3}{W}|Enchantment Creature - Elk|3|3|Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.$Enchanted creature gets +3/+3.| Sylvan Caryatid|Theros|180|R|{1}{G}|Creature - Plant|0|3|Defender, hexproof${tap}: Add one mana of any color.| Time to Feed|Theros|181|C|{2}{G}|Sorcery|||Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that$creature. (Each deals damage equal to its power to the other.)| Voyaging Satyr|Theros|182|C|{1}{G}|Creature - Satyr Druid|1|2|{tap}: Untap target land.| Vulpine Goliath|Theros|183|C|{4}{G}{G}|Creature - Fox|6|5|Trample| Warriors' Lesson|Theros|184|U|{G}|Instant|||Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."| Akroan Hoplite|Theros|185|U|{R}{W}|Creature - Human Soldier|1|2|Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.| Anax and Cymede|Theros|186|R|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, vigilance$Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.| Ashen Rider|Theros|187|M|{4}{W}{W}{B}{B}|Creature - Archon|5|5|Flying$When Ashen Rider enters the battlefield or dies, exile target permanent.| Ashiok, Nightmare Weaver|Theros|188|M|{1}{U}{B}|Legendary Planeswalker - Ashiok|||+2: Exile the top three cards of target opponent's library.$-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.$-10: Exile all cards from all opponents' hands and graveyards.| Battlewise Hoplite|Theros|189|U|{W}{U}|Creature - Human Soldier|2|2|Heroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Hopeful Eidolon|Theros|19|C|{W}|Enchantment Creature - Spirit|1|1|Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)$Enchanted creature gets +1/+1 and has lifelink.| Chronicler of Heroes|Theros|190|U|{1}{G}{W}|Creature - Centaur Wizard|3|3|When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.| Daxos of Meletis|Theros|191|R|{1}{W}{U}|Legendary Creature - Human Soldier|2|2|Daxos of Meletis can't be blocked by creatures with power 3 or greater.$Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.| Destructive Revelry|Theros|192|U|{R}{G}|Instant|||Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.| Fleecemane Lion|Theros|193|R|{G}{W}|Creature - Cat|3|3|{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)$As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.| Horizon Chimera|Theros|194|U|{2}{G}{U}|Creature - Chimera|3|2|Flash (You may cast this spell any time you could cast an instant.)$Flying, trample$Whenever you draw a card, you gain 1 life.| Kragma Warcaller|Theros|195|U|{3}{B}{R}|Creature - Minotaur Warrior|2|3|Minotaur creatures you control have haste.$Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.| Medomai the Ageless|Theros|196|M|{4}{W}{U}|Legendary Creature - Sphinx|4|4|Flying$Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.$Medomai the Ageless can't attack during extra turns.| Pharika's Mender|Theros|197|U|{3}{B}{G}|Creature - Gorgon|4|3|When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.| Polis Crusher|Theros|198|R|{2}{R}{G}|Creature - Cyclops|4|4|Trample, protection from enchantments${4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.| Prophet of Kruphix|Theros|199|R|{3}{G}{U}|Creature - Human Wizard|2|3|Untap all creatures and lands you control during each other player's untap step.$You may cast creature cards as though they had flash.| Cavalry Pegasus|Theros|2|C|{1}{W}|Creature - Pegasus|1|1|Flying$Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.| Hundred-Handed One|Theros|20|R|{2}{W}{W}|Creature - Giant|3|5|Vigilance${3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.| Psychic Intrusion|Theros|200|R|{3}{U}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.| Reaper of the Wilds|Theros|201|R|{2}{B}{G}|Creature - Gorgon|4|5|Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${B}: Reaper of the Wilds gains deathtouch until end of turn.${1}{G}: Reaper of the Wilds gains hexproof until end of turn.| Sentry of the Underworld|Theros|202|U|{3}{W}{B}|Creature - Griffin Skeleton|3|3|Flying, vigilance${W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.| Shipwreck Singer|Theros|203|U|{U}{B}|Creature - Siren|1|2|Flying${1}{U}: Target creature an opponent controls attacks this turn if able.${1}{B}, {tap}: Attacking creatures get -1/-1 until end of turn.| Spellheart Chimera|Theros|204|U|{1}{U}{R}|Creature - Chimera|*|3|Flying, trample$Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.| Steam Augury|Theros|205|R|{2}{U}{R}|Instant|||Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.| Triad of Fates|Theros|206|R|{2}{W}{B}|Legendary Creature - Human Wizard|3|3|{1}, {tap}: Put a fate counter on another target creature.${W}, {tap}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.${B}, {tap}: Exile target creature that has a fate counter on it. Its controller draws two cards.| Tymaret, the Murder King|Theros|207|R|{B}{R}|Legendary Creature - Zombie Warrior|2|2|{1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player.${1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand.| Underworld Cerberus|Theros|208|M|{3}{B}{R}|Creature - Hound|6|6|Underworld Cerberus can't be blocked except by three or more creatures.$Cards in graveyards can't be the targets of spells or abilities.$When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.| Xenagos, the Reveler|Theros|209|M|{2}{R}{G}|Legendary Planeswalker - Xenagos|||+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.$0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.$-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.| Lagonna-Band Elder|Theros|21|C|{2}{W}|Creature - Centaur Advisor|3|2|When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.| Akroan Horse|Theros|210|R|{4}|Artifact Creature - Horse|0|4|Defender$When Akroan Horse enters the battlefield, an opponent gains control of it.$At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield.| Anvilwrought Raptor|Theros|211|U|{4}|Artifact Creature - Bird|2|1|Flying, first strike| Bronze Sable|Theros|212|C|{2}|Artifact Creature - Sable|2|1|| Burnished Hart|Theros|213|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Colossus of Akros|Theros|214|R|{8}|Artifact Creature - Golem|10|10|Defender, indestructible${1}0: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)$As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.| Flamecast Wheel|Theros|215|U|{1}|Artifact|||{5}, {tap}, Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature.| Fleetfeather Sandals|Theros|216|C|{2}|Artifact - Equipment|||Equipped creature has flying and haste.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Guardians of Meletis|Theros|217|C|{3}|Artifact Creature - Golem|0|6|Defender| Opaline Unicorn|Theros|218|C|{3}|Artifact Creature - Unicorn|1|2|{tap}: Add one mana of any color.| Prowler's Helm|Theros|219|U|{2}|Artifact - Equipment|||Equipped creature can't be blocked except by Walls.$Equip {2}| Last Breath|Theros|22|C|{1}{W}|Instant|||Exile target creature with power 2 or less. Its controller gains 4 life.| Pyxis of Pandemonium|Theros|220|R|{1}|Artifact|||{tap}: Each player exiles the top card of their library face down.${7}, {tap}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.| Traveler's Amulet|Theros|221|C|{1}|Artifact|||{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Witches' Eye|Theros|222|U|{1}|Artifact - Equipment|||Equipped creature has "{1}, {tap}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)$Equip {1}| Nykthos, Shrine to Nyx|Theros|223|R||Legendary Land|||{tap}: Add {C}.${2}, {tap}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)| Temple of Abandon|Theros|224|R||Land|||Temple of Abandon enters the battlefield tapped.$When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {R} or {G}.| Temple of Deceit|Theros|225|R||Land|||Temple of Deceit enters the battlefield tapped.$When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {U} or {B}.| Temple of Mystery|Theros|226|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {G} or {U}.| Temple of Silence|Theros|227|R||Land|||Temple of Silence enters the battlefield tapped.$When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {W} or {B}.| Temple of Triumph|Theros|228|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {R} or {W}.| Unknown Shores|Theros|229|C||Land|||{tap}: Add {C}.${1}, {tap}: Add one mana of any color.| Leonin Snarecaster|Theros|23|C|{1}{W}|Creature - Cat Soldier|2|1|When Leonin Snarecaster enters the battlefield, you may tap target creature.| Plains|Theros|230|L||Basic Land - Plains|||W| Plains|Theros|231|L||Basic Land - Plains|||W| Plains|Theros|232|L||Basic Land - Plains|||W| Plains|Theros|233|L||Basic Land - Plains|||W| Island|Theros|234|L||Basic Land - Island|||U| Island|Theros|235|L||Basic Land - Island|||U| Island|Theros|236|L||Basic Land - Island|||U| Island|Theros|237|L||Basic Land - Island|||U| Swamp|Theros|238|L||Basic Land - Swamp|||B| Swamp|Theros|239|L||Basic Land - Swamp|||B| Observant Alseid|Theros|24|C|{2}{W}|Enchantment Creature - Nymph|2|2|Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Vigilance$Enchanted creature gets +2/+2 and has vigilance.| Swamp|Theros|240|L||Basic Land - Swamp|||B| Swamp|Theros|241|L||Basic Land - Swamp|||B| Mountain|Theros|242|L||Basic Land - Mountain|||R| Mountain|Theros|243|L||Basic Land - Mountain|||R| Mountain|Theros|244|L||Basic Land - Mountain|||R| Mountain|Theros|245|L||Basic Land - Mountain|||R| Forest|Theros|246|L||Basic Land - Forest|||G| Forest|Theros|247|L||Basic Land - Forest|||G| Forest|Theros|248|L||Basic Land - Forest|||G| Forest|Theros|249|L||Basic Land - Forest|||G| Ordeal of Heliod|Theros|25|U|{1}{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.$When you sacrifice Ordeal of Heliod, you gain 10 life.| Phalanx Leader|Theros|26|U|{W}{W}|Creature - Human Soldier|1|1|Heroic - Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.| Ray of Dissolution|Theros|27|C|{2}{W}|Instant|||Destroy target enchantment. You gain 3 life.| Scholar of Athreos|Theros|28|C|{2}{W}|Creature - Human Cleric|1|4|{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.| Setessan Battle Priest|Theros|29|C|{1}{W}|Creature - Human Cleric|1|3|Heroic - Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.| Celestial Archon|Theros|3|R|{3}{W}{W}|Enchantment Creature - Archon|4|4|Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Flying, first strike$Enchanted creature gets +4/+4 and has flying and first strike.| Setessan Griffin|Theros|30|C|{4}{W}|Creature - Griffin|3|2|Flying${2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn.| Silent Artisan|Theros|31|C|{3}{W}{W}|Creature - Giant|3|5|| Soldier of the Pantheon|Theros|32|R|{W}|Creature - Human Soldier|2|1|Protection from multicolored$Whenever an opponent casts a multicolored spell, you gain 1 life.| Spear of Heliod|Theros|33|R|{1}{W}{W}|Legendary Enchantment Artifact|||Creatures you control get +1/+1.${1}{W}{W}, {tap}: Destroy target creature that dealt damage to you this turn.| Traveling Philosopher|Theros|34|C|{1}{W}|Creature - Human Advisor|2|2|| Vanquish the Foul|Theros|35|U|{5}{W}|Sorcery|||Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Wingsteed Rider|Theros|36|C|{1}{W}{W}|Creature - Human Knight|2|2|Flying$Heroic - Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.| Yoked Ox|Theros|37|C|{W}|Creature - Ox|0|4|| Annul|Theros|38|C|{U}|Instant|||Counter target artifact or enchantment spell.| Aqueous Form|Theros|39|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked.$Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Chained to the Rocks|Theros|4|R|{W}|Enchantment - Aura|||Enchant Mountain you control$When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)| Artisan of Forms|Theros|40|R|{1}{U}|Creature - Human Wizard|1|1|Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.| Benthic Giant|Theros|41|C|{5}{U}|Creature - Giant|4|5|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Bident of Thassa|Theros|42|R|{2}{U}{U}|Legendary Enchantment Artifact|||Whenever a creature you control deals combat damage to a player, you may draw a card.${1}{U}, {tap}: Creatures your opponents control attack this turn if able.| Breaching Hippocamp|Theros|43|C|{3}{U}|Creature - Horse Fish|3|2|Flash (You may cast this spell any time you could cast an instant.)$When Breaching Hippocamp enters the battlefield, untap another target creature you control.| Coastline Chimera|Theros|44|C|{3}{U}|Creature - Chimera|1|5|Flying${1}{W}: Coastline Chimera can block an additional creature this turn.| Crackling Triton|Theros|45|C|{2}{U}|Creature - Merfolk Wizard|2|3|{2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to any target.| Curse of the Swine|Theros|46|R|{X}{U}{U}|Sorcery|||Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.| Dissolve|Theros|47|U|{1}{U}{U}|Instant|||Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Fate Foretold|Theros|48|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Fate Foretold enters the battlefield, draw a card.$When enchanted creature dies, its controller draws a card.| Gainsay|Theros|49|U|{1}{U}|Instant|||Counter target blue spell.| Chosen by Heliod|Theros|5|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Chosen by Heliod enters the battlefield, draw a card.$Enchanted creature gets +0/+2.| Griptide|Theros|50|C|{3}{U}|Instant|||Put target creature on top of its owner's library.| Horizon Scholar|Theros|51|U|{5}{U}|Creature - Sphinx|4|4|Flying$When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Lost in a Labyrinth|Theros|52|C|{U}|Instant|||Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Master of Waves|Theros|53|M|{3}{U}|Creature - Merfolk Wizard|2|1|Protection from red$Elemental creatures you control get +1/+1.$When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)| Meletis Charlatan|Theros|54|R|{2}{U}|Creature - Human Wizard|2|3|{2}{U}, {tap}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.| Mnemonic Wall|Theros|55|C|{4}{U}|Creature - Wall|0|4|Defender$When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.| Nimbus Naiad|Theros|56|C|{2}{U}|Enchantment Creature - Nymph|2|2|Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Flying$Enchanted creature gets +2/+2 and has flying.| Omenspeaker|Theros|57|C|{1}{U}|Creature - Human Wizard|1|3|When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Ordeal of Thassa|Theros|58|U|{1}{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.$When you sacrifice Ordeal of Thassa, draw two cards.| Prescient Chimera|Theros|59|C|{3}{U}{U}|Creature - Chimera|3|4|Flying$Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Dauntless Onslaught|Theros|6|U|{2}{W}|Instant|||Up to two target creatures each get +2/+2 until end of turn.| Prognostic Sphinx|Theros|60|R|{3}{U}{U}|Creature - Sphinx|3|5|Flying$Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.$Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Sea God's Revenge|Theros|61|U|{5}{U}|Sorcery|||Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Sealock Monster|Theros|62|U|{3}{U}{U}|Creature - Octopus|5|5|Sealock Monster can't attack unless defending player controls an Island.${5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.| Shipbreaker Kraken|Theros|63|R|{4}{U}{U}|Creature - Kraken|6|6|{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)$When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.| Stymied Hopes|Theros|64|C|{1}{U}|Instant|||Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Swan Song|Theros|65|R|{U}|Instant|||Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.| Thassa, God of the Sea|Theros|66|M|{2}{U}|Legendary Enchantment Creature - God|5|5|Indestructible$As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)$At the beginning of your upkeep, scry 1.${1}{U}: Target creature you control can't be blocked this turn.| Thassa's Bounty|Theros|67|C|{5}{U}|Sorcery|||Draw three cards. Target player puts the top three cards of their library into their graveyard.| Thassa's Emissary|Theros|68|U|{3}{U}|Enchantment Creature - Crab|3|3|Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.$Enchanted creature gets +3/+3.| Triton Fortune Hunter|Theros|69|U|{2}{U}|Creature - Merfolk Soldier|2|2|Heroic - Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.| Decorated Griffin|Theros|7|U|{4}{W}|Creature - Griffin|2|3|Flying${1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.| Triton Shorethief|Theros|70|C|{U}|Creature - Merfolk Rogue|1|2|| Triton Tactics|Theros|71|U|{U}|Instant|||Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.| Vaporkin|Theros|72|C|{1}{U}|Creature - Elemental|2|1|Flying$Vaporkin can block only creatures with flying.| Voyage's End|Theros|73|C|{1}{U}|Instant|||Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Wavecrash Triton|Theros|74|C|{2}{U}|Creature - Merfolk Wizard|1|4|Heroic - Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Abhorrent Overlord|Theros|75|R|{5}{B}{B}|Creature - Demon|6|6|Flying$When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)$At the beginning of your upkeep, sacrifice a creature.| Agent of the Fates|Theros|76|R|{1}{B}{B}|Creature - Human Assassin|3|2|Deathtouch$Heroic - Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.| Asphodel Wanderer|Theros|77|C|{B}|Creature - Skeleton Soldier|1|1|{2}{B}: Regenerate Asphodel Wanderer.| Baleful Eidolon|Theros|78|C|{1}{B}|Enchantment Creature - Spirit|1|1|Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Enchanted creature gets +1/+1 and has deathtouch.| Blood-Toll Harpy|Theros|79|C|{2}{B}|Creature - Harpy|2|1|Flying$When Blood-Toll Harpy enters the battlefield, each player loses 1 life.| Divine Verdict|Theros|8|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Boon of Erebos|Theros|80|C|{B}|Instant|||Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.| Cavern Lampad|Theros|81|C|{3}{B}|Enchantment Creature - Nymph|2|2|Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Intimidate$Enchanted creature gets +2/+2 and has intimidate.| Cutthroat Maneuver|Theros|82|U|{3}{B}|Instant|||Up to two target creatures each get +1/+1 and gain lifelink until end of turn.| Dark Betrayal|Theros|83|U|{B}|Instant|||Destroy target black creature.| Disciple of Phenax|Theros|84|C|{2}{B}{B}|Creature - Human Cleric|1|3|When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)| Erebos, God of the Dead|Theros|85|M|{3}{B}|Legendary Enchantment Creature - God|5|7|Indestructible$As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)$Your opponents can't gain life.${1}{B}, Pay 2 life: Draw a card.| Erebos's Emissary|Theros|86|U|{3}{B}|Enchantment Creature - Snake|3|3|Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.$Enchanted creature gets +3/+3.| Felhide Minotaur|Theros|87|C|{2}{B}|Creature - Minotaur|2|3|| Fleshmad Steed|Theros|88|C|{1}{B}|Creature - Horse|2|2|Whenever another creature dies, tap Fleshmad Steed.| Gray Merchant of Asphodel|Theros|89|C|{3}{B}{B}|Creature - Zombie|2|4|When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)| Elspeth, Sun's Champion|Theros|9|M|{4}{W}{W}|Legendary Planeswalker - Elspeth|||+1: Put three 1/1 white Soldier creature tokens onto the battlefield.$-3: Destroy all creatures with power 4 or greater.$-7: You get an emblem with "Creatures you control get +2/+2 and have flying."| Hero's Downfall|Theros|90|R|{1}{B}{B}|Instant|||Destroy target creature or planeswalker.| Hythonia the Cruel|Theros|91|M|{4}{B}{B}|Legendary Creature - Gorgon|4|6|Deathtouch${6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.| Insatiable Harpy|Theros|92|U|{2}{B}{B}|Creature - Harpy|2|2|Flying, lifelink| Keepsake Gorgon|Theros|93|U|{3}{B}{B}|Creature - Gorgon|2|5|Deathtouch${5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)$When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.| Lash of the Whip|Theros|94|C|{4}{B}|Instant|||Target creature gets -4/-4 until end of turn.| Loathsome Catoblepas|Theros|95|C|{5}{B}|Creature - Beast|3|3|{2}{G}: Loathsome Catoblepas must be blocked this turn if able.$When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.| March of the Returned|Theros|96|C|{3}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Mogis's Marauder|Theros|97|U|{2}{B}|Creature - Human Berserker|2|2|When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)| Nighthowler|Theros|98|R|{1}{B}{B}|Enchantment Creature - Horror|0|0|Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.| Ordeal of Erebos|Theros|99|U|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.$When you sacrifice Ordeal of Erebos, target player discards two cards.| Amrou Scout|Time Spiral|1|C|{1}{W}|Creature - Kithkin Rebel Scout|2|1|{4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Cloudchaser Kestrel|Time Spiral|10|C|{1}{W}{W}|Creature - Bird|2|2|Flying$When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.${W}: Target permanent becomes white until end of turn.| Cyclopean Giant|Time Spiral|100|C|{2}{B}{B}|Creature - Zombie Giant|4|2|When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.| Dark Withering|Time Spiral|101|C|{4}{B}{B}|Instant|||Destroy target nonblack creature.$Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Deathspore Thallid|Time Spiral|102|C|{1}{B}|Creature - Zombie Fungus|1|1|At the beginning of your upkeep, put a spore counter on Deathspore Thallid.$Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.| Demonic Collusion|Time Spiral|103|R|{3}{B}{B}|Sorcery|||Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Search your library for a card and put that card into your hand. Then shuffle your library.| Dread Return|Time Spiral|104|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Drudge Reavers|Time Spiral|105|C|{3}{B}|Creature - Skeleton|2|1|Flash (You may cast this spell any time you could cast an instant.)${B}: Regenerate Drudge Reavers.| Endrek Sahr, Master Breeder|Time Spiral|106|R|{4}{B}|Legendary Creature - Human Wizard|2|2|Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.$When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.| Evil Eye of Urborg|Time Spiral|107|U|{4}{B}|Creature - Eye|6|3|Non-Eye creatures you control can't attack.$Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.| Faceless Devourer|Time Spiral|108|U|{2}{B}|Creature - Nightmare Horror|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$When Faceless Devourer enters the battlefield, exile another target creature with shadow.$When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Fallen Ideal|Time Spiral|109|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."$When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.| D'Avenant Healer|Time Spiral|11|C|{1}{W}{W}|Creature - Human Cleric Archer|1|2|{tap}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.${tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Feebleness|Time Spiral|110|C|{1}{B}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets -2/-1.| Gorgon Recluse|Time Spiral|111|C|{3}{B}{B}|Creature - Gorgon|2|4|Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.$Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Haunting Hymn|Time Spiral|112|U|{4}{B}{B}|Instant|||Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.| Liege of the Pit|Time Spiral|113|R|{5}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.$Morph {B}{B}{B}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Lim-Dul the Necromancer|Time Spiral|114|R|{5}{B}{B}|Legendary Creature - Human Wizard|4|4|Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.${1}{B}: Regenerate target Zombie.| Living End|Time Spiral|115|R||Sorcery|||Suspend 3-{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.| Magus of the Mirror|Time Spiral|116|R|{4}{B}{B}|Creature - Human Wizard|4|2|{tap}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.| Mana Skimmer|Time Spiral|117|C|{3}{B}|Creature - Leech|2|2|Flying$Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.| Mindlash Sliver|Time Spiral|118|C|{B}|Creature - Sliver|1|1|All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."| Mindstab|Time Spiral|119|C|{5}{B}|Sorcery|||Target player discards three cards.$Suspend 4-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Detainment Spell|Time Spiral|12|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature's activated abilities can't be activated.${1}{W}: Attach Detainment Spell to target creature.| Nether Traitor|Time Spiral|120|R|{B}{B}|Creature - Spirit|1|1|Haste$Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.| Nightshade Assassin|Time Spiral|121|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike$When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.$Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Phthisis|Time Spiral|122|U|{3}{B}{B}{B}{B}|Sorcery|||Destroy target creature. Its controller loses life equal to its power plus its toughness.$Suspend 5-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Pit Keeper|Time Spiral|123|C|{1}{B}|Creature - Human Wizard|2|1|When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.| Plague Sliver|Time Spiral|124|R|{2}{B}{B}|Creature - Sliver|5|5|All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."| Premature Burial|Time Spiral|125|U|{1}{B}|Sorcery|||Destroy target nonblack creature that entered the battlefield since your last turn ended.| Psychotic Episode|Time Spiral|126|C|{1}{B}{B}|Sorcery|||Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.$Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Sangrophage|Time Spiral|127|C|{B}{B}|Creature - Zombie|3|3|At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.| Sengir Nosferatu|Time Spiral|128|R|{3}{B}{B}|Creature - Vampire|4|4|Flying${1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."| Skittering Monstrosity|Time Spiral|129|U|{3}{B}{B}|Creature - Horror|5|5|When you cast a creature spell, sacrifice Skittering Monstrosity.| Divine Congregation|Time Spiral|13|C|{3}{W}|Sorcery|||You gain 2 life for each creature target player controls.$Suspend 5-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Skulking Knight|Time Spiral|130|C|{2}{B}|Creature - Zombie Knight|3|3|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$When Skulking Knight becomes the target of a spell or ability, sacrifice it.| Smallpox|Time Spiral|131|U|{B}{B}|Sorcery|||Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.| Strangling Soot|Time Spiral|132|C|{2}{B}|Instant|||Destroy target creature with toughness 3 or less.$Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Stronghold Overseer|Time Spiral|133|R|{3}{B}{B}{B}|Creature - Demon|5|5|Flying$Shadow (This creature can block or be blocked by only creatures with shadow.)${B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.| Sudden Death|Time Spiral|134|U|{1}{B}{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Target creature gets -4/-4 until end of turn.| Sudden Spoiling|Time Spiral|135|R|{1}{B}{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Creatures target player controls become 0/2 and lose all abilities until end of turn.| Tendrils of Corruption|Time Spiral|136|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Traitor's Clutch|Time Spiral|137|C|{4}{B}|Instant|||Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)$Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Trespasser il-Vec|Time Spiral|138|C|{2}{B}|Creature - Human Rogue|3|1|Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| Urborg Syphon-Mage|Time Spiral|139|C|{2}{B}|Creature - Human Spellshaper|2|2|{2}{B}, {tap}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.| Duskrider Peregrine|Time Spiral|14|U|{5}{W}|Creature - Bird|3|3|Flying, protection from black$Suspend 3-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Vampiric Sliver|Time Spiral|140|U|{3}{B}|Creature - Sliver|3|3|All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."| Viscid Lemures|Time Spiral|141|C|{4}{B}|Creature - Spirit|4|3|{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.| Aetherflame Wall|Time Spiral|142|C|{1}{R}|Creature - Wall|0|4|Defender$Ætherflame Wall can block creatures with shadow as though they didn't have shadow.${R}: Ætherflame Wall gets +1/+0 until end of turn.| Ancient Grudge|Time Spiral|143|C|{1}{R}|Instant|||Destroy target artifact.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Barbed Shocker|Time Spiral|144|U|{3}{R}|Creature - Insect|2|2|Trample, haste$Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.| Basalt Gargoyle|Time Spiral|145|U|{2}{R}|Creature - Gargoyle|3|2|Flying$Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${R}: Basalt Gargoyle gets +0/+1 until end of turn.| Blazing Blade Askari|Time Spiral|146|C|{2}{R}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${2}: Blazing Blade Askari becomes colorless until end of turn.| Bogardan Hellkite|Time Spiral|147|R|{6}{R}{R}|Creature - Dragon|5|5|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.| Bogardan Rager|Time Spiral|148|C|{5}{R}|Creature - Elemental|3|4|Flash (You may cast this spell any time you could cast an instant.)$When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.| Bonesplitter Sliver|Time Spiral|149|C|{3}{R}|Creature - Sliver|2|2|All Sliver creatures get +2/+0.| Errant Doomsayers|Time Spiral|15|C|{1}{W}|Creature - Human Rebel|1|1|{tap}: Tap target creature with toughness 2 or less.| Coal Stoker|Time Spiral|150|C|{3}{R}|Creature - Elemental|3|3|When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}.| Conflagrate|Time Spiral|151|U|{X}{X}{R}|Sorcery|||Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.$Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Empty the Warrens|Time Spiral|152|C|{3}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Firemaw Kavu|Time Spiral|153|U|{5}{R}|Creature - Kavu|4|2|Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.$When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.| Flamecore Elemental|Time Spiral|154|C|{2}{R}{R}|Creature - Elemental|5|4|Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Flowstone Channeler|Time Spiral|155|C|{2}{R}|Creature - Human Spellshaper|2|2|{1}{R}, {tap}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.| Fortune Thief|Time Spiral|156|R|{4}{R}|Creature - Human Rogue|0|1|Damage that would reduce your life total to less than 1 reduces it to 1 instead.$Morph {R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Fury Sliver|Time Spiral|157|U|{5}{R}|Creature - Sliver|3|3|All Sliver creatures have double strike.| Ghitu Firebreathing|Time Spiral|158|C|{1}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.${R}: Return Ghitu Firebreathing to its owner's hand.| Goblin Skycutter|Time Spiral|159|C|{1}{R}|Creature - Goblin Warrior|2|1|Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.| Evangelize|Time Spiral|16|R|{4}{W}|Sorcery|||Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)$Gain control of target creature of an opponent's choice that they control.| Grapeshot|Time Spiral|160|C|{1}{R}|Sorcery|||Grapeshot deals 1 damage to any target.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Greater Gargadon|Time Spiral|161|R|{9}{R}|Creature - Beast|9|7|Suspend 10-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.| Ground Rift|Time Spiral|162|C|{R}|Sorcery|||Target creature without flying can't block this turn.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Ib Halfheart, Goblin Tactician|Time Spiral|163|R|{3}{R}|Legendary Creature - Goblin Advisor|3|2|Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.$Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.| Ignite Memories|Time Spiral|164|U|{4}{R}|Sorcery|||Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Ironclaw Buzzardiers|Time Spiral|165|C|{2}{R}|Creature - Orc Scout|2|2|Ironclaw Buzzardiers can't block creatures with power 2 or greater.${R}: Ironclaw Buzzardiers gains flying until end of turn.| Jaya Ballard, Task Mage|Time Spiral|166|R|{1}{R}{R}|Legendary Creature - Human Spellshaper|2|2|{R}, {tap}, Discard a card: Destroy target blue permanent.${1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.${5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.| Keldon Halberdier|Time Spiral|167|C|{4}{R}|Creature - Human Warrior|4|1|First strike$Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Lightning Axe|Time Spiral|168|C|{R}|Instant|||As an additional cost to cast Lightning Axe, discard a card or pay {5}.$Lightning Axe deals 5 damage to target creature.| Magus of the Scroll|Time Spiral|169|R|{R}|Creature - Human Wizard|1|1|{3}, {tap}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to any target.| Flickering Spirit|Time Spiral|17|C|{3}{W}|Creature - Spirit|2|2|Flying${3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.| Mogg War Marshal|Time Spiral|170|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| Norin the Wary|Time Spiral|171|R|{R}|Legendary Creature - Human Warrior|2|1|When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.| Orcish Cannonade|Time Spiral|172|C|{1}{R}{R}|Instant|||Orcish Cannonade deals 2 damage to any target and 3 damage to you.$Draw a card.| Pardic Dragon|Time Spiral|173|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${R}: Pardic Dragon gets +1/+0 until end of turn.$Suspend 2-{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.| Plunder|Time Spiral|174|C|{4}{R}|Sorcery|||Destroy target artifact or land.$Suspend 4-{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Reiterate|Time Spiral|175|R|{1}{R}{R}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Copy target instant or sorcery spell. You may choose new targets for the copy.| Rift Bolt|Time Spiral|176|C|{2}{R}|Sorcery|||Rift Bolt deals 3 damage to any target.$Suspend 1-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Sedge Sliver|Time Spiral|177|R|{2}{R}|Creature - Sliver|2|2|All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."$All Slivers have "{B}: Regenerate this permanent."| Subterranean Shambler|Time Spiral|178|C|{3}{R}|Creature - Elemental|2|3|Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.| Sudden Shock|Time Spiral|179|U|{1}{R}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Sudden Shock deals 2 damage to any target.| Foriysian Interceptor|Time Spiral|18|C|{3}{W}|Creature - Human Soldier|0|5|Flash (You may cast this spell any time you could cast an instant.)$Defender$Foriysian Interceptor can block an additional creature each combat.| Sulfurous Blast|Time Spiral|180|U|{2}{R}{R}|Instant|||Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.| Tectonic Fiend|Time Spiral|181|U|{4}{R}{R}|Creature - Elemental|7|7|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Tectonic Fiend attacks each turn if able.| Thick-Skinned Goblin|Time Spiral|182|U|{1}{R}|Creature - Goblin Shaman|2|1|You may pay {0} rather than pay the echo cost for permanents you control.${R}: Thick-Skinned Goblin gains protection from red until end of turn.| Two-Headed Sliver|Time Spiral|183|C|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have "This creature can't be blocked except by two or more creatures."| Undying Rage|Time Spiral|184|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.$When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.| Viashino Bladescout|Time Spiral|185|C|{1}{R}{R}|Creature - Viashino Scout|2|1|Flash (You may cast this spell any time you could cast an instant.)$When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.| Volcanic Awakening|Time Spiral|186|U|{4}{R}{R}|Sorcery|||Destroy target land.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Wheel of Fate|Time Spiral|187|R||Sorcery|||Suspend 4-{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Each player discards their hand, then draws seven cards.| Word of Seizing|Time Spiral|188|R|{3}{R}{R}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.| Aether Web|Time Spiral|189|C|{1}{G}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)| Fortify|Time Spiral|19|C|{2}{W}|Instant|||Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.| Ashcoat Bear|Time Spiral|190|C|{1}{G}|Creature - Bear|2|2|Flash (You may cast this spell any time you could cast an instant.)| Aspect of Mongoose|Time Spiral|191|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has shroud. (It can't be the target of spells or abilities.)$When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.| Chameleon Blur|Time Spiral|192|C|{3}{G}|Instant|||Prevent all damage that creatures would deal to players this turn.| Durkwood Baloth|Time Spiral|193|C|{4}{G}{G}|Creature - Beast|5|5|Suspend 5-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Durkwood Tracker|Time Spiral|194|U|{4}{G}|Creature - Giant|4|3|{1}{G}, {tap}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.| Fungus Sliver|Time Spiral|195|R|{3}{G}|Creature - Fungus Sliver|2|2|All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)| Gemhide Sliver|Time Spiral|196|C|{1}{G}|Creature - Sliver|1|1|All Slivers have "{tap}: Add one mana of any color."| Glass Asp|Time Spiral|197|C|{1}{G}{G}|Creature - Snake|2|1|Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.| Greenseeker|Time Spiral|198|C|{G}|Creature - Elf Spellshaper|1|1|{G}, {tap}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Havenwood Wurm|Time Spiral|199|C|{6}{G}|Creature - Wurm|5|6|Flash (You may cast this spell any time you could cast an instant.)$Trample| Amrou Seekers|Time Spiral|2|C|{2}{W}|Creature - Kithkin Rebel|2|2|Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.| Gaze of Justice|Time Spiral|20|C|{W}|Sorcery|||As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.$Exile target creature.$Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)| Herd Gnarr|Time Spiral|200|C|{3}{G}|Creature - Beast|2|2|Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.| Hypergenesis|Time Spiral|201|R||Sorcery|||Suspend 3-{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.| Krosan Grip|Time Spiral|202|U|{2}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Destroy target artifact or enchantment.| Magus of the Candelabra|Time Spiral|203|R|{G}|Creature - Human Wizard|1|2|{X}, {tap}: Untap X target lands.| Might of Old Krosa|Time Spiral|204|U|{G}|Instant|||Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.| Might Sliver|Time Spiral|205|U|{4}{G}|Creature - Sliver|2|2|All Sliver creatures get +2/+2.| Molder|Time Spiral|206|C|{X}{G}|Instant|||Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.| Mwonvuli Acid-Moss|Time Spiral|207|C|{2}{G}{G}|Sorcery|||Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.| Nantuko Shaman|Time Spiral|208|C|{2}{G}|Creature - Insect Shaman|3|2|When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.$Suspend 1-{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Pendelhaven Elder|Time Spiral|209|U|{1}{G}|Creature - Elf Shaman|1|1|{tap}: Each 1/1 creature you control gets +1/+2 until end of turn.| Griffin Guide|Time Spiral|21|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.$When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.| Penumbra Spider|Time Spiral|210|C|{2}{G}{G}|Creature - Spider|2|4|Reach$When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.| Phantom Wurm|Time Spiral|211|U|{4}{G}{G}|Creature - Wurm Spirit|2|0|Phantom Wurm enters the battlefield with four +1/+1 counters on it.$If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.| Primal Forcemage|Time Spiral|212|U|{2}{G}|Creature - Elf Shaman|2|2|Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.| Savage Thallid|Time Spiral|213|C|{3}{G}{G}|Creature - Fungus|5|2|At the beginning of your upkeep, put a spore counter on Savage Thallid.$Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Regenerate target Fungus.| Scarwood Treefolk|Time Spiral|214|C|{3}{G}|Creature - Treefolk|3|5|Scarwood Treefolk enters the battlefield tapped.| Scryb Ranger|Time Spiral|215|U|{1}{G}|Creature - Faerie|1|1|Flash (You may cast this spell any time you could cast an instant.)$Flying, protection from blue$Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| Search for Tomorrow|Time Spiral|216|C|{2}{G}|Sorcery|||Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.$Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Spectral Force|Time Spiral|217|R|{3}{G}{G}|Creature - Elemental Spirit|8|8|Trample$Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.| Spike Tiller|Time Spiral|218|R|{3}{G}{G}|Creature - Spike|0|0|Spike Tiller enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.${2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.| Spinneret Sliver|Time Spiral|219|C|{1}{G}|Creature - Sliver|2|2|All Sliver creatures have reach. (They can block creatures with flying.)| Gustcloak Cavalier|Time Spiral|22|U|{3}{W}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Gustcloak Cavalier attacks, you may tap target creature.$Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.| Sporesower Thallid|Time Spiral|220|U|{2}{G}{G}|Creature - Fungus|4|4|At the beginning of your upkeep, put a spore counter on each Fungus you control.$Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Sprout|Time Spiral|221|C|{G}|Instant|||Put a 1/1 green Saproling creature token onto the battlefield.| Squall Line|Time Spiral|222|R|{X}{G}{G}|Instant|||Squall Line deals X damage to each creature with flying and each player.| Stonewood Invocation|Time Spiral|223|R|{3}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)| Strength in Numbers|Time Spiral|224|C|{1}{G}|Instant|||Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.| Thallid Germinator|Time Spiral|225|C|{2}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thallid Germinator.$Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.| Thallid Shell-Dweller|Time Spiral|226|C|{1}{G}|Creature - Fungus|0|5|Defender$At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.$Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.| Thelon of Havenwood|Time Spiral|227|R|{G}{G}|Legendary Creature - Elf Druid|2|2|Each Fungus creature gets +1/+1 for each spore counter on it.${B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.| Thelonite Hermit|Time Spiral|228|R|{3}{G}|Creature - Elf Shaman|1|1|Saproling creatures get +1/+1.$Morph {3}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.| Thrill of the Hunt|Time Spiral|229|C|{G}|Instant|||Target creature gets +1/+2 until end of turn.$Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Icatian Crier|Time Spiral|23|C|{2}{W}|Creature - Human Spellshaper|1|1|{1}{W}, {tap}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.| Tromp the Domains|Time Spiral|230|U|{5}{G}|Sorcery|||Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.| Unyaro Bees|Time Spiral|231|R|{G}{G}{G}|Creature - Insect|0|1|Flying${G}: Unyaro Bees gets +1/+1 until end of turn.${3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to any target.| Verdant Embrace|Time Spiral|232|R|{3}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."| Wormwood Dryad|Time Spiral|233|C|{2}{G}|Creature - Dryad|3|1|{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.${B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.| Wurmcalling|Time Spiral|234|R|{X}{G}|Sorcery|||Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)$Put an X/X green Wurm creature token onto the battlefield.| Yavimaya Dryad|Time Spiral|235|U|{1}{G}{G}|Creature - Dryad|2|1|Forestwalk$When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.| Dementia Sliver|Time Spiral|236|U|{3}{U}{B}|Creature - Sliver|3|3|All Slivers have "{tap}: Name a card. Target opponent reveals a card at random from their hand. If it's the named card, that player discards it. Activate this ability only during your turn."| Dralnu, Lich Lord|Time Spiral|237|R|{3}{U}{B}|Legendary Creature - Zombie Wizard|3|3|If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.${tap}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)| Firewake Sliver|Time Spiral|238|U|{1}{R}{G}|Creature - Sliver|1|1|All Sliver creatures have haste.$All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."| Ghostflame Sliver|Time Spiral|239|U|{B}{R}|Creature - Sliver|2|2|All Slivers are colorless.| Ivory Giant|Time Spiral|24|C|{5}{W}{W}|Creature - Giant|3|4|When Ivory Giant enters the battlefield, tap all nonwhite creatures.$Suspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Harmonic Sliver|Time Spiral|240|U|{1}{G}{W}|Creature - Sliver|1|1|All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."| Ith, High Arcanist|Time Spiral|241|R|{5}{W}{U}|Legendary Creature - Human Wizard|3|5|Vigilance${tap}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.$Suspend 4-{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Kaervek the Merciless|Time Spiral|242|R|{5}{B}{R}|Legendary Creature - Human Shaman|5|4|Whenever an opponent casts a spell, Kaervek the Merciless deals damage to any target equal to that spell's converted mana cost.| Mishra, Artificer Prodigy|Time Spiral|243|R|{1}{U}{B}{R}|Legendary Creature - Human Artificer|4|4|Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.| Opaline Sliver|Time Spiral|244|U|{1}{W}{U}|Creature - Sliver|2|2|All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."| Saffi Eriksdotter|Time Spiral|245|R|{G}{W}|Legendary Creature - Human Scout|2|2|Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.| Scion of the Ur-Dragon|Time Spiral|246|R|{W}{U}{B}{R}{G}|Legendary Creature - Dragon Avatar|4|4|Flying${2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.| Stonebrow, Krosan Hero|Time Spiral|247|R|{3}{R}{G}|Legendary Creature - Centaur Warrior|4|4|Trample$Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.| Assembly-Worker|Time Spiral|248|U|{3}|Artifact Creature - Assembly-Worker|2|2|{tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Brass Gnat|Time Spiral|249|C|{1}|Artifact Creature - Insect|1|1|Flying$Brass Gnat doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.| Jedit's Dragoons|Time Spiral|25|C|{5}{W}|Creature - Cat Soldier|2|5|Vigilance$When Jedit's Dragoons enters the battlefield, you gain 4 life.| Candles of Leng|Time Spiral|250|R|{2}|Artifact|||{4}, {tap}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.| Chromatic Star|Time Spiral|251|C|{1}|Artifact|||{1}, {tap}, Sacrifice Chromatic Star: Add one mana of any color.$When Chromatic Star is put into a graveyard from the battlefield, draw a card.| Chronatog Totem|Time Spiral|252|U|{3}|Artifact|||{tap}: Add {U}.${1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.${0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.| Clockwork Hydra|Time Spiral|253|U|{5}|Artifact Creature - Hydra|0|0|Clockwork Hydra enters the battlefield with four +1/+1 counters on it.$Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.${tap}: Put a +1/+1 counter on Clockwork Hydra.| Foriysian Totem|Time Spiral|254|U|{3}|Artifact|||{tap}: Add {R}.${4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.$As long as Foriysian Totem is a creature, it can block an additional creature each combat.| Gauntlet of Power|Time Spiral|255|R|{5}|Artifact|||As Gauntlet of Power enters the battlefield, choose a color.$Creatures of the chosen color get +1/+1.$Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to their mana pool (in addition to the mana the land produces).| Hivestone|Time Spiral|256|R|{2}|Artifact|||Creatures you control are Slivers in addition to their other creature types.| Jhoira's Timebug|Time Spiral|257|C|{2}|Artifact Creature - Insect|1|2|{tap}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.| Locket of Yesterdays|Time Spiral|258|U|{1}|Artifact|||Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.| Lotus Bloom|Time Spiral|259|R||Artifact|||Suspend 3-{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)${tap}, Sacrifice Lotus Bloom: Add three mana of any one color.| Knight of the Holy Nimbus|Time Spiral|26|U|{W}{W}|Creature - Human Rebel Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$If Knight of the Holy Nimbus would be destroyed, regenerate it.${2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.| Paradise Plume|Time Spiral|260|U|{4}|Artifact|||As Paradise Plume enters the battlefield, choose a color.$Whenever a player casts a spell of the chosen color, you may gain 1 life.${tap}: Add one mana of the chosen color.| Phyrexian Totem|Time Spiral|261|U|{3}|Artifact|||{tap}: Add {B}.${2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.$Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.| Prismatic Lens|Time Spiral|262|C|{2}|Artifact|||{tap}: Add {C}.${1}, {tap}: Add one mana of any color.| Sarpadian Empires, Vol. VII|Time Spiral|263|R|{3}|Artifact|||As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.${3}, {tap}: Put a 1/1 creature token of the chosen color and type onto the battlefield.| Stuffy Doll|Time Spiral|264|R|{5}|Artifact Creature - Construct|0|1|As Stuffy Doll enters the battlefield, choose a player.$Stuffy Doll is indestructible.$Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.${tap}: Stuffy Doll deals 1 damage to itself.| Thunder Totem|Time Spiral|265|U|{3}|Artifact|||{tap}: Add {W}.${1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.| Triskelavus|Time Spiral|266|R|{7}|Artifact Creature - Construct|1|1|Flying$Triskelavus enters the battlefield with three +1/+1 counters on it.${1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to any target."| Venser's Sliver|Time Spiral|267|C|{5}|Artifact Creature - Sliver|3|3|| Weatherseed Totem|Time Spiral|268|U|{3}|Artifact|||{tap}: Add {G}.${2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.$When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.| Academy Ruins|Time Spiral|269|R||Legendary Land|||{tap}: Add {C}.${1}{U}, {tap}: Put target artifact card from your graveyard on top of your library.| Magus of the Disk|Time Spiral|27|R|{2}{W}{W}|Creature - Human Wizard|2|4|Magus of the Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Calciform Pools|Time Spiral|270|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Calciform Pools.${1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.| Dreadship Reef|Time Spiral|271|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Dreadship Reef.${1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.| Flagstones of Trokair|Time Spiral|272|R||Legendary Land|||{tap}: Add {W}.$When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.| Fungal Reaches|Time Spiral|273|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Fungal Reaches.${1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.| Gemstone Caverns|Time Spiral|274|R||Legendary Land|||If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.${tap}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.| Kher Keep|Time Spiral|275|R||Legendary Land|||{tap}: Add {C}.${1}{R}, {tap}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.| Molten Slagheap|Time Spiral|276|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Molten Slagheap.${1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.| Saltcrusted Steppe|Time Spiral|277|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Saltcrusted Steppe.${1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.| Swarmyard|Time Spiral|278|R||Land|||{tap}: Add {C}.${tap}: Regenerate target Insect, Rat, Spider, or Squirrel.| Terramorphic Expanse|Time Spiral|279|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Mangara of Corondor|Time Spiral|28|R|{1}{W}{W}|Legendary Creature - Human Wizard|1|1|{tap}: Exile Mangara of Corondor and target permanent.| Urza's Factory|Time Spiral|280|U||Land - Urza s|||{tap}: Add {C}.${7}, {tap}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.| Vesuva|Time Spiral|281|R||Land|||You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.| Plains|Time Spiral|282|L||Basic Land - Plains|||W| Plains|Time Spiral|283|L||Basic Land - Plains|||W| Plains|Time Spiral|284|L||Basic Land - Plains|||W| Plains|Time Spiral|285|L||Basic Land - Plains|||W| Island|Time Spiral|286|L||Basic Land - Island|||U| Island|Time Spiral|287|L||Basic Land - Island|||U| Island|Time Spiral|288|L||Basic Land - Island|||U| Island|Time Spiral|289|L||Basic Land - Island|||U| Momentary Blink|Time Spiral|29|C|{1}{W}|Instant|||Exile target creature you control, then return it to the battlefield under its owner's control.$Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Swamp|Time Spiral|290|L||Basic Land - Swamp|||B| Swamp|Time Spiral|291|L||Basic Land - Swamp|||B| Swamp|Time Spiral|292|L||Basic Land - Swamp|||B| Swamp|Time Spiral|293|L||Basic Land - Swamp|||B| Mountain|Time Spiral|294|L||Basic Land - Mountain|||R| Mountain|Time Spiral|295|L||Basic Land - Mountain|||R| Mountain|Time Spiral|296|L||Basic Land - Mountain|||R| Mountain|Time Spiral|297|L||Basic Land - Mountain|||R| Forest|Time Spiral|298|L||Basic Land - Forest|||G| Forest|Time Spiral|299|L||Basic Land - Forest|||G| Angel's Grace|Time Spiral|3|R|{W}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Opal Guardian|Time Spiral|30|R|{W}{W}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.| Forest|Time Spiral|300|L||Basic Land - Forest|||G| Forest|Time Spiral|301|L||Basic Land - Forest|||G| Outrider en-Kor|Time Spiral|31|U|{2}{W}|Creature - Kor Rebel Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.| Pentarch Paladin|Time Spiral|32|R|{2}{W}{W}{W}|Creature - Human Knight|3|3|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$As Pentarch Paladin enters the battlefield, choose a color.${W}{W}, {tap}: Destroy target permanent of the chosen color.| Pentarch Ward|Time Spiral|33|C|{2}{W}|Enchantment - Aura|||Enchant creature$As Pentarch Ward enters the battlefield, choose a color.$When Pentarch Ward enters the battlefield, draw a card.$Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.| Plated Pegasus|Time Spiral|34|U|{2}{W}|Creature - Pegasus|1|2|Flash (You may cast this spell any time you could cast an instant.)$Flying$If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.| Pull from Eternity|Time Spiral|35|U|{W}|Instant|||Put target face-up exiled card into its owner's graveyard.| Pulmonic Sliver|Time Spiral|36|R|{3}{W}{W}|Creature - Sliver|3|3|All Sliver creatures have flying.$All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."| Quilled Sliver|Time Spiral|37|U|{1}{W}|Creature - Sliver|1|1|All Slivers have "{tap}: This permanent deals 1 damage to target attacking or blocking creature."| Restore Balance|Time Spiral|38|R||Sorcery|||Suspend 6-{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.| Return to Dust|Time Spiral|39|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Benalish Cavalry|Time Spiral|4|C|{1}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Serra Avenger|Time Spiral|40|R|{W}{W}|Creature - Angel|3|3|You can't cast Serra Avenger during your first, second, or third turns of the game.$Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Sidewinder Sliver|Time Spiral|41|C|{W}|Creature - Sliver|1|1|All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)| Spirit Loop|Time Spiral|42|U|{1}{W}|Enchantment - Aura|||Enchant creature you control$Whenever enchanted creature deals damage, you gain that much life.$When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.| Temporal Isolation|Time Spiral|43|C|{1}{W}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)$Prevent all damage that would be dealt by enchanted creature.| Tivadar of Thorn|Time Spiral|44|R|{1}{W}{W}|Legendary Creature - Human Knight|2|2|First strike, protection from red$When Tivadar of Thorn enters the battlefield, destroy target Goblin.| Watcher Sliver|Time Spiral|45|C|{3}{W}|Creature - Sliver|2|2|All Sliver creatures get +0/+2.| Weathered Bodyguards|Time Spiral|46|R|{5}{W}|Creature - Human Soldier|2|5|As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.$Morph {3}{W} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Zealot il-Vec|Time Spiral|47|C|{2}{W}|Creature - Human Rebel|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.| Ancestral Vision|Time Spiral|48|R||Sorcery|||Suspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Target player draws three cards.| Bewilder|Time Spiral|49|C|{2}{U}|Instant|||Target creature gets -3/-0 until end of turn.$Draw a card.| Castle Raptors|Time Spiral|5|C|{4}{W}|Creature - Bird Soldier|3|3|Flying$As long as Castle Raptors is untapped, it gets +0/+2.| Brine Elemental|Time Spiral|50|U|{4}{U}{U}|Creature - Elemental|5|4|Morph {5}{U}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Brine Elemental is turned face up, each opponent skips their next untap step.| Cancel|Time Spiral|51|C|{1}{U}{U}|Instant|||Counter target spell.| Careful Consideration|Time Spiral|52|U|{2}{U}{U}|Instant|||Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.| Clockspinning|Time Spiral|53|C|{U}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.| Coral Trickster|Time Spiral|54|C|{1}{U}|Creature - Merfolk Rogue|2|1|Morph {U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Coral Trickster is turned face up, you may tap or untap target permanent.| Crookclaw Transmuter|Time Spiral|55|C|{3}{U}|Creature - Bird Wizard|3|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.| Deep-Sea Kraken|Time Spiral|56|R|{7}{U}{U}{U}|Creature - Kraken|6|6|Deep-Sea Kraken is unblockable.$Suspend 9-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.| Draining Whelk|Time Spiral|57|R|{4}{U}{U}|Creature - Illusion|1|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.| Dream Stalker|Time Spiral|58|C|{1}{U}|Creature - Illusion|1|5|When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.| Drifter il-Dal|Time Spiral|59|C|{U}|Creature - Human Wizard|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.| Cavalry Master|Time Spiral|6|U|{2}{W}{W}|Creature - Human Knight|3|3|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)| Errant Ephemeron|Time Spiral|60|C|{6}{U}|Creature - Illusion|4|4|Flying$Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Eternity Snare|Time Spiral|61|C|{5}{U}|Enchantment - Aura|||Enchant creature$When Eternity Snare enters the battlefield, draw a card.$Enchanted creature doesn't untap during its controller's untap step.| Fathom Seer|Time Spiral|62|C|{1}{U}|Creature - Illusion|1|3|Morph-Return two Islands you control to their owner's hand. You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Fathom Seer is turned face up, draw two cards.| Fledgling Mawcor|Time Spiral|63|U|{3}{U}|Creature - Beast|2|2|Flying${tap}: Fledgling Mawcor deals 1 damage to any target.$Morph {U}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Fool's Demise|Time Spiral|64|U|{4}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.$When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.| Ixidron|Time Spiral|65|R|{3}{U}{U}|Creature - Illusion|*|*|As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)$Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.| Looter il-Kor|Time Spiral|66|C|{1}{U}|Creature - Kor Rogue|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.| Magus of the Jar|Time Spiral|67|R|{3}{U}{U}|Creature - Human Wizard|3|3|{tap}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.| Moonlace|Time Spiral|68|R|{U}|Instant|||Target spell or permanent becomes colorless.| Mystical Teachings|Time Spiral|69|C|{3}{U}|Instant|||Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.$Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Celestial Crusader|Time Spiral|7|U|{2}{W}{W}|Creature - Spirit|2|2|Flash (You may cast this spell any time you could cast an instant.)$Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Flying$Other white creatures get +1/+1.| Ophidian Eye|Time Spiral|70|C|{2}{U}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Paradox Haze|Time Spiral|71|U|{2}{U}|Enchantment - Aura|||Enchant player$At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.| Psionic Sliver|Time Spiral|72|R|{4}{U}|Creature - Sliver|2|2|All Sliver creatures have "{tap}: This creature deals 2 damage to any target and 3 damage to itself."| Riftwing Cloudskate|Time Spiral|73|U|{3}{U}{U}|Creature - Illusion|2|2|Flying$When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.$Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Sage of Epityr|Time Spiral|74|C|{U}|Creature - Human Wizard|1|1|When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.| Screeching Sliver|Time Spiral|75|C|{U}|Creature - Sliver|1|1|All Slivers have "{tap}: Target player puts the top card of their library into their graveyard."| Shadow Sliver|Time Spiral|76|C|{2}{U}|Creature - Sliver|1|1|All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)| Slipstream Serpent|Time Spiral|77|C|{7}{U}|Creature - Serpent|6|6|Slipstream Serpent can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Slipstream Serpent.$Morph {5}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Snapback|Time Spiral|78|C|{1}{U}|Instant|||You may exile a blue card from your hand rather than pay Snapback's mana cost.$Return target creature to its owner's hand.| Spell Burst|Time Spiral|79|U|{X}{U}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Counter target spell with converted mana cost X.| Children of Korlis|Time Spiral|8|C|{W}|Creature - Human Rebel Cleric|1|1|Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)| Spiketail Drakeling|Time Spiral|80|C|{1}{U}{U}|Creature - Drake|2|2|Flying$Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.| Sprite Noble|Time Spiral|81|R|{1}{U}{U}|Creature - Faerie|2|2|Flying$Other creatures you control with flying get +0/+1.${tap}: Other creatures you control with flying get +1/+0 until end of turn.| Stormcloud Djinn|Time Spiral|82|U|{4}{U}|Creature - Djinn|3|3|Flying$Stormcloud Djinn can block only creatures with flying.${R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.| Teferi, Mage of Zhalfir|Time Spiral|83|R|{2}{U}{U}{U}|Legendary Creature - Human Wizard|3|4|Flash (You may cast this spell any time you could cast an instant.)$Creature cards you own that aren't on the battlefield have flash.$Each opponent can cast spells only any time they could cast a sorcery.| Telekinetic Sliver|Time Spiral|84|U|{2}{U}{U}|Creature - Sliver|2|2|All Slivers have "{tap}: Tap target permanent."| Temporal Eddy|Time Spiral|85|C|{2}{U}{U}|Sorcery|||Put target creature or land on top of its owner's library.| Think Twice|Time Spiral|86|C|{1}{U}|Instant|||Draw a card.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Tolarian Sentinel|Time Spiral|87|C|{3}{U}|Creature - Human Spellshaper|1|3|Flying${U}, {tap}, Discard a card: Return target permanent you control to its owner's hand.| Trickbind|Time Spiral|88|R|{1}{U}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)| Truth or Tale|Time Spiral|89|U|{1}{U}|Instant|||Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.| Chronosavant|Time Spiral|9|R|{5}{W}|Creature - Giant|5|5|{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.| Vesuvan Shapeshifter|Time Spiral|90|R|{3}{U}{U}|Creature - Shapeshifter|0|0|As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."$Morph {1}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Viscerid Deepwalker|Time Spiral|91|C|{4}{U}|Creature - Homarid Warrior|2|3|{U}: Viscerid Deepwalker gets +1/+0 until end of turn.$Suspend 4-{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Voidmage Husher|Time Spiral|92|U|{3}{U}|Creature - Human Wizard|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)$Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.| Walk the Aeons|Time Spiral|93|R|{4}{U}{U}|Sorcery|||Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Target player takes an extra turn after this one.| Wipe Away|Time Spiral|94|U|{1}{U}{U}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Return target permanent to its owner's hand.| Assassinate|Time Spiral|95|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Basal Sliver|Time Spiral|96|C|{2}{B}|Creature - Sliver|2|2|All Slivers have "Sacrifice this permanent: Add {B}{B}."| Call to the Netherworld|Time Spiral|97|C|{B}|Sorcery|||Return target black creature card from your graveyard to your hand.$Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Corpulent Corpse|Time Spiral|98|C|{5}{B}|Creature - Zombie|3|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Suspend 5-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Curse of the Cabal|Time Spiral|99|R|{9}{B}|Sorcery|||Target player sacrifices half the permanents they control, rounded down.$Suspend 2-{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If they do, put two time counters on Curse of the Cabal.| Akroma, Angel of Wrath|Time Spiral "Timeshifted"|1|Special|{5}{W}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample, haste, protection from black and from red| Icatian Javelineers|Time Spiral "Timeshifted"|10|Special|{W}|Creature - Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to any target.| Sol'kanar the Swamp King|Time Spiral "Timeshifted"|100|Special|{2}{U}{B}{R}|Legendary Creature - Demon|5|5|Swampwalk$Whenever a player casts a black spell, you gain 1 life.| Spined Sliver|Time Spiral "Timeshifted"|101|Special|{R}{G}|Creature - Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.| Stormbind|Time Spiral "Timeshifted"|102|Special|{1}{R}{G}|Enchantment|||{2}, Discard a card at random: Stormbind deals 2 damage to any target.| Teferi's Moat|Time Spiral "Timeshifted"|103|Special|{3}{W}{U}|Enchantment|||As Teferi's Moat enters the battlefield, choose a color.$Creatures of the chosen color without flying can't attack you.| Vhati il-Dal|Time Spiral "Timeshifted"|104|Special|{2}{B}{G}|Legendary Creature - Human Warrior|3|3|{tap}: Until end of turn, target creature has base power 1 or base toughness 1.| Void|Time Spiral "Timeshifted"|105|Special|{3}{B}{R}|Sorcery|||Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals their hand and discards all nonland cards with converted mana cost equal to the number.| Assault|Time Spiral "Timeshifted"|106a|Special|{R}|Sorcery|||Assault deals 2 damage to any target.$| Battery|Time Spiral "Timeshifted"|106b|Special|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Claws of Gix|Time Spiral "Timeshifted"|107|Special|{0}|Artifact|||{1}, Sacrifice a permanent: You gain 1 life.| Dodecapod|Time Spiral "Timeshifted"|108|Special|{4}|Artifact Creature - Golem|3|3|If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.| Feldon's Cane|Time Spiral "Timeshifted"|109|Special|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| Moorish Cavalry|Time Spiral "Timeshifted"|11|Special|{2}{W}{W}|Creature - Human Knight|3|3|Trample| Grinning Totem|Time Spiral "Timeshifted"|110|Special|{4}|Artifact|||{2}, {tap}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles their library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.| Mindless Automaton|Time Spiral "Timeshifted"|111|Special|{4}|Artifact Creature - Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| Mirari|Time Spiral "Timeshifted"|112|Special|{5}|Legendary Artifact|||Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.| The Rack|Time Spiral "Timeshifted"|113|Special|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.| Serrated Arrows|Time Spiral "Timeshifted"|114|Special|{4}|Artifact|||Serrated Arrows enters the battlefield with three arrowhead counters on it.$At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.${tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.| Tormod's Crypt|Time Spiral "Timeshifted"|115|Special|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| War Barge|Time Spiral "Timeshifted"|116|Special|{4}|Artifact|||{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.| Arena|Time Spiral "Timeshifted"|117|Special||Land|||{3}, {tap}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Desert|Time Spiral "Timeshifted"|118|Special||Land - Desert|||{tap}: Add {C}.${tap}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.| Gemstone Mine|Time Spiral "Timeshifted"|119|Special||Land|||Gemstone Mine enters the battlefield with three mining counters on it.${tap}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.| Resurrection|Time Spiral "Timeshifted"|12|Special|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Pendelhaven|Time Spiral "Timeshifted"|120|Special||Legendary Land|||{tap}: Add {G}.${tap}: Target 1/1 creature gets +1/+2 until end of turn.| Safe Haven|Time Spiral "Timeshifted"|121|Special||Land|||{2}, {tap}: Exile target creature you control.$At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.| Sacred Mesa|Time Spiral "Timeshifted"|13|Special|{2}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.${1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| Soltari Priest|Time Spiral "Timeshifted"|14|Special|{W}{W}|Creature - Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| Squire|Time Spiral "Timeshifted"|15|Special|{1}{W}|Creature - Human Soldier|1|2|| Valor|Time Spiral "Timeshifted"|16|Special|{3}{W}|Creature - Incarnation|2|2|First strike$As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.| Witch Hunter|Time Spiral "Timeshifted"|17|Special|{2}{W}{W}|Creature - Human Cleric|1|1|{tap}: Witch Hunter deals 1 damage to target player.${1}{W}{W}, {tap}: Return target creature an opponent controls to its owner's hand.| Zhalfirin Commander|Time Spiral "Timeshifted"|18|Special|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.| Dandan|Time Spiral "Timeshifted"|19|Special|{U}{U}|Creature - Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| Auratog|Time Spiral "Timeshifted"|2|Special|{1}{W}|Creature - Atog|1|2|Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.| Flying Men|Time Spiral "Timeshifted"|20|Special|{U}|Creature - Human|1|1|Flying| Ghost Ship|Time Spiral "Timeshifted"|21|Special|{2}{U}{U}|Creature - Spirit|2|4|Flying${U}{U}{U}: Regenerate Ghost Ship.| Giant Oyster|Time Spiral "Timeshifted"|22|Special|{2}{U}{U}|Creature - Oyster|0|3|You may choose not to untap Giant Oyster during your untap step.${tap}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.| Leviathan|Time Spiral "Timeshifted"|23|Special|{5}{U}{U}{U}{U}|Creature - Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| Lord of Atlantis|Time Spiral "Timeshifted"|24|Special|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Merfolk Assassin|Time Spiral "Timeshifted"|25|Special|{U}{U}|Creature - Merfolk Assassin|1|2|{tap}: Destroy target creature with islandwalk.| Mistform Ultimus|Time Spiral "Timeshifted"|26|Special|{3}{U}|Legendary Creature - Illusion|3|3|Mistform Ultimus is every creature type (even if this card isn't on the battlefield).| Ovinomancer|Time Spiral "Timeshifted"|27|Special|{2}{U}|Creature - Human Wizard|0|1|When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.${tap}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.| Pirate Ship|Time Spiral "Timeshifted"|28|Special|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to any target.$When you control no Islands, sacrifice Pirate Ship.| Prodigal Sorcerer|Time Spiral "Timeshifted"|29|Special|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Celestial Dawn|Time Spiral "Timeshifted"|3|Special|{1}{W}{W}|Enchantment|||Lands you control are Plains.$Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.$You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.| Psionic Blast|Time Spiral "Timeshifted"|30|Special|{2}{U}|Instant|||Psionic Blast deals 4 damage to any target and 2 damage to you.| Sindbad|Time Spiral "Timeshifted"|31|Special|{1}{U}|Creature - Human|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| Stormscape Familiar|Time Spiral "Timeshifted"|32|Special|{1}{U}|Creature - Bird|1|1|Flying$White spells and black spells you cast cost {1} less to cast.| Unstable Mutation|Time Spiral "Timeshifted"|33|Special|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| Voidmage Prodigy|Time Spiral "Timeshifted"|34|Special|{U}{U}|Creature - Human Wizard|2|1|{U}{U}, Sacrifice a Wizard: Counter target spell.$Morph {U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Whispers of the Muse|Time Spiral "Timeshifted"|35|Special|{U}|Instant|||Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)$Draw a card.| Willbender|Time Spiral "Timeshifted"|36|Special|{1}{U}|Creature - Human Wizard|1|2|Morph {1}{U} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Willbender is turned face up, change the target of target spell or ability with a single target.| Avatar of Woe|Time Spiral "Timeshifted"|37|Special|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${tap}: Destroy target creature. It can't be regenerated.| Bad Moon|Time Spiral "Timeshifted"|38|Special|{1}{B}|Enchantment|||Black creatures get +1/+1.| Conspiracy|Time Spiral "Timeshifted"|39|Special|{3}{B}{B}|Enchantment|||As Conspiracy enters the battlefield, choose a creature type.$Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.| Consecrate Land|Time Spiral "Timeshifted"|4|Special|{W}|Enchantment - Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| Darkness|Time Spiral "Timeshifted"|40|Special|{B}|Instant|||Prevent all combat damage that would be dealt this turn.| Dauthi Slayer|Time Spiral "Timeshifted"|41|Special|{B}{B}|Creature - Dauthi Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Slayer attacks each turn if able.| Evil Eye of Orms-by-Gore|Time Spiral "Timeshifted"|42|Special|{4}{B}|Creature - Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| Faceless Butcher|Time Spiral "Timeshifted"|43|Special|{2}{B}{B}|Creature - Nightmare Horror|2|3|When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.$When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Funeral Charm|Time Spiral "Timeshifted"|44|Special|{B}|Instant|||Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.| Sengir Autocrat|Time Spiral "Timeshifted"|45|Special|{3}{B}|Creature - Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| Shadow Guildmage|Time Spiral "Timeshifted"|46|Special|{B}|Creature - Human Wizard|1|1|{U}, {tap}: Put target creature you control on top of its owner's library.${R}, {tap}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.| Soul Collector|Time Spiral "Timeshifted"|47|Special|{3}{B}{B}|Creature - Vampire|3|4|Flying$Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.$Morph {B}{B}{B} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Stupor|Time Spiral "Timeshifted"|48|Special|{2}{B}|Sorcery|||Target opponent discards a card at random, then discards a card.| Swamp Mosquito|Time Spiral "Timeshifted"|49|Special|{1}{B}|Creature - Insect|0|1|Flying$Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| Defiant Vanguard|Time Spiral "Timeshifted"|5|Special|{2}{W}|Creature - Human Rebel|2|2|When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.${5}, {tap}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.| Twisted Abomination|Time Spiral "Timeshifted"|50|Special|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Uncle Istvan|Time Spiral "Timeshifted"|51|Special|{1}{B}{B}{B}|Creature - Human|1|3|Prevent all damage that would be dealt to Uncle Istvan by creatures.| Undead Warchief|Time Spiral "Timeshifted"|52|Special|{2}{B}{B}|Creature - Zombie|1|1|Zombie spells you cast cost {1} less to cast.$Zombie creatures you control get +2/+1.| Undertaker|Time Spiral "Timeshifted"|53|Special|{1}{B}|Creature - Human Spellshaper|1|1|{B}, {tap}, Discard a card: Return target creature card from your graveyard to your hand.| Withered Wretch|Time Spiral "Timeshifted"|54|Special|{B}{B}|Creature - Zombie Cleric|2|2|{1}: Exile target card from a graveyard.| Avalanche Riders|Time Spiral "Timeshifted"|55|Special|{3}{R}|Creature - Human Nomad|2|2|Haste$Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Avalanche Riders enters the battlefield, destroy target land.| Browbeat|Time Spiral "Timeshifted"|56|Special|{2}{R}|Sorcery|||Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.| Desolation Giant|Time Spiral "Timeshifted"|57|Special|{2}{R}{R}|Creature - Giant|3|3|Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)$When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.| Disintegrate|Time Spiral "Timeshifted"|58|Special|{X}{R}|Sorcery|||Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Time Spiral "Timeshifted"|59|Special|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Disenchant|Time Spiral "Timeshifted"|6|Special|{1}{W}|Instant|||Destroy target artifact or enchantment.| Dragonstorm|Time Spiral "Timeshifted"|60|Special|{8}{R}|Sorcery|||Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Eron the Relentless|Time Spiral "Timeshifted"|61|Special|{3}{R}{R}|Legendary Creature - Human Rogue|5|2|Haste${R}{R}{R}: Regenerate Eron the Relentless.| Fiery Temper|Time Spiral "Timeshifted"|62|Special|{1}{R}{R}|Instant|||Fiery Temper deals 3 damage to any target.$Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Fire Whip|Time Spiral "Timeshifted"|63|Special|{1}{R}|Enchantment - Aura|||Enchant creature you control$Enchanted creature has "{tap}: This creature deals 1 damage to any target."$Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.| Goblin Snowman|Time Spiral "Timeshifted"|64|Special|{3}{R}|Creature - Goblin|1|1|Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.${tap}: Goblin Snowman deals 1 damage to target creature it's blocking.| Kobold Taskmaster|Time Spiral "Timeshifted"|65|Special|{1}{R}|Creature - Kobold|1|2|Other Kobold creatures you control get +1/+0.| Orcish Librarian|Time Spiral "Timeshifted"|66|Special|{1}{R}|Creature - Orc|1|1|{R}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.| Orgg|Time Spiral "Timeshifted"|67|Special|{3}{R}{R}|Creature - Orgg|6|6|Trample$Orgg can't attack if defending player controls an untapped creature with power 3 or greater.$Orgg can't block creatures with power 3 or greater.| Pandemonium|Time Spiral "Timeshifted"|68|Special|{3}{R}|Enchantment|||Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.| Suq'Ata Lancer|Time Spiral "Timeshifted"|69|Special|{2}{R}|Creature - Human Knight|2|2|Haste$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Enduring Renewal|Time Spiral "Timeshifted"|7|Special|{2}{W}{W}|Enchantment|||Play with your hand revealed.$If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.$Whenever a creature is put into your graveyard from the battlefield, return it to your hand.| Tribal Flames|Time Spiral "Timeshifted"|70|Special|{1}{R}|Sorcery|||Domain - Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.| Uthden Troll|Time Spiral "Timeshifted"|71|Special|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wildfire Emissary|Time Spiral "Timeshifted"|72|Special|{3}{R}|Creature - Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| Avoid Fate|Time Spiral "Timeshifted"|73|Special|{G}|Instant|||Counter target instant or Aura spell that targets a permanent you control.| Call of the Herd|Time Spiral "Timeshifted"|74|Special|{2}{G}|Sorcery|||Put a 3/3 green Elephant creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Cockatrice|Time Spiral "Timeshifted"|75|Special|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Giant|Time Spiral "Timeshifted"|76|Special|{3}{G}{G}{G}{G}|Creature - Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Gaea's Blessing|Time Spiral "Timeshifted"|77|Special|{1}{G}|Sorcery|||Target player shuffles up to three target cards from their graveyard into their library.$Draw a card.$When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.| Gaea's Liege|Time Spiral "Timeshifted"|78|Special|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Hail Storm|Time Spiral "Timeshifted"|79|Special|{1}{G}{G}|Instant|||Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.| Essence Sliver|Time Spiral "Timeshifted"|8|Special|{3}{W}|Creature - Sliver|3|3|Whenever a Sliver deals damage, its controller gains that much life.| Hunting Moa|Time Spiral "Timeshifted"|80|Special|{2}{G}|Creature - Bird Beast|3|2|Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.| Jolrael, Empress of Beasts|Time Spiral "Timeshifted"|81|Special|{3}{G}{G}|Legendary Creature - Human Spellshaper|3|3|{2}{G}, {tap}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.| Krosan Cloudscraper|Time Spiral "Timeshifted"|82|Special|{7}{G}{G}{G}|Creature - Beast Mutant|13|13|At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.$Morph {7}{G}{G} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Scragnoth|Time Spiral "Timeshifted"|83|Special|{4}{G}|Creature - Beast|3|4|Scragnoth can't be countered.$Protection from blue| Spike Feeder|Time Spiral "Timeshifted"|84|Special|{1}{G}{G}|Creature - Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| Spitting Slug|Time Spiral "Timeshifted"|85|Special|{1}{G}{G}|Creature - Slug|2|4|Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.| Thallid|Time Spiral "Timeshifted"|86|Special|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Thornscape Battlemage|Time Spiral "Timeshifted"|87|Special|{2}{G}|Creature - Elf Wizard|2|2|Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)$When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.$When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.| Verdeloth the Ancient|Time Spiral "Timeshifted"|88|Special|{4}{G}{G}|Legendary Creature - Treefolk|4|7|Kicker {X} (You may pay an additional {X} as you cast this spell.)$Saproling creatures and other Treefolk creatures get +1/+1.$When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.| Wall of Roots|Time Spiral "Timeshifted"|89|Special|{1}{G}|Creature - Plant Wall|0|5|Defender$Put a -0/-1 counter on Wall of Roots: Add {G}. Activate this ability only once each turn.| Honorable Passage|Time Spiral "Timeshifted"|9|Special|{1}{W}|Instant|||The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.| Whirling Dervish|Time Spiral "Timeshifted"|90|Special|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Coalition Victory|Time Spiral "Timeshifted"|91|Special|{3}{W}{U}{B}{R}{G}|Sorcery|||You win the game if you control a land of each basic land type and a creature of each color.| Fiery Justice|Time Spiral "Timeshifted"|92|Special|{R}{G}{W}|Sorcery|||Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.| Jasmine Boreal|Time Spiral "Timeshifted"|93|Special|{3}{G}{W}|Legendary Creature - Human|4|5|| Lightning Angel|Time Spiral "Timeshifted"|94|Special|{1}{R}{W}{U}|Creature - Angel|3|4|Flying, vigilance, haste| Merieke Ri Berit|Time Spiral "Timeshifted"|95|Special|{W}{U}{B}|Legendary Creature - Human|1|1|Merieke Ri Berit doesn't untap during your untap step.${tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.| Mystic Enforcer|Time Spiral "Timeshifted"|96|Special|{2}{G}{W}|Creature - Human Nomad Mystic|3|3|Protection from black$Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.| Mystic Snake|Time Spiral "Timeshifted"|97|Special|{1}{G}{U}{U}|Creature - Snake|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Mystic Snake enters the battlefield, counter target spell.| Nicol Bolas|Time Spiral "Timeshifted"|98|Special|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.| Shadowmage Infiltrator|Time Spiral "Timeshifted"|99|Special|{1}{U}{B}|Creature - Human Wizard|1|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.| Angel of Retribution|Torment|1|R|{6}{W}|Creature - Angel|5|5|Flying, first strike| Morningtide|Torment|10|R|{1}{W}|Sorcery|||Exile all cards from all graveyards.| Grim Lavamancer|Torment|100|R|{R}|Creature - Human Wizard|1|1|{R}, {tap}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.| Hell-Bent Raider|Torment|101|R|{1}{R}{R}|Creature - Human Barbarian|2|2|First strike, haste$Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.| Kamahl's Sledge|Torment|102|C|{5}{R}{R}|Sorcery|||Kamahl's Sledge deals 4 damage to target creature.$Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.| Longhorn Firebeast|Torment|103|C|{2}{R}|Creature - Elemental Ox Beast|3|2|When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.| Overmaster|Torment|104|R|{R}|Sorcery|||The next instant or sorcery spell you cast this turn can't be countered.$Draw a card.| Pardic Arsonist|Torment|105|U|{2}{R}{R}|Creature - Human Barbarian|3|3|Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."| Pardic Collaborator|Torment|106|U|{3}{R}|Creature - Human Barbarian|2|2|First strike${B}: Pardic Collaborator gets +1/+1 until end of turn.| Pardic Lancer|Torment|107|C|{4}{R}|Creature - Human Barbarian|3|2|Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.| Petradon|Torment|108|R|{6}{R}{R}|Creature - Nightmare Beast|5|6|When Petradon enters the battlefield, exile two target lands.$When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.${R}: Petradon gets +1/+0 until end of turn.| Petravark|Torment|109|C|{3}{R}|Creature - Nightmare Beast|2|2|When Petravark enters the battlefield, exile target land.$When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Mystic Familiar|Torment|11|C|{1}{W}|Creature - Bird|1|2|Flying$Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.| Pitchstone Wall|Torment|110|U|{2}{R}|Creature - Wall|2|5|Defender (This creature can't attack.)$Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.| Possessed Barbarian|Torment|111|R|{2}{R}{R}|Creature - Human Barbarian Horror|3|3|First strike$Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {tap}: Destroy target red creature."| Pyromania|Torment|112|U|{2}{R}|Enchantment|||{1}{R}, Discard a card at random: Pyromania deals 1 damage to any target.${1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to any target.| Radiate|Torment|113|R|{3}{R}{R}|Instant|||Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.| Skullscorch|Torment|114|R|{R}{R}|Sorcery|||Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.| Sonic Seizure|Torment|115|C|{R}|Instant|||As an additional cost to cast Sonic Seizure, discard a card at random.$Sonic Seizure deals 3 damage to any target.| Temporary Insanity|Torment|116|U|{3}{R}|Instant|||Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.| Violent Eruption|Torment|117|U|{1}{R}{R}{R}|Instant|||Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.$Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Acorn Harvest|Torment|118|C|{3}{G}|Sorcery|||Put two 1/1 green Squirrel creature tokens onto the battlefield.$Flashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Anurid Scavenger|Torment|119|U|{2}{G}|Creature - Frog Beast|3|3|Protection from black$At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.| Pay No Heed|Torment|12|C|{W}|Instant|||Prevent all damage a source of your choice would deal this turn.| Arrogant Wurm|Torment|120|U|{3}{G}{G}|Creature - Wurm|4|4|Trample$Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Basking Rootwalla|Torment|121|C|{G}|Creature - Lizard|1|1|{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.$Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Centaur Chieftain|Torment|122|U|{3}{G}|Creature - Centaur|3|3|Haste$Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."| Centaur Veteran|Torment|123|C|{5}{G}|Creature - Centaur|3|3|Trample${G}, Discard a card: Regenerate Centaur Veteran.| Dwell on the Past|Torment|124|U|{G}|Sorcery|||Target player shuffles up to four target cards from their graveyard into their library.| Far Wanderings|Torment|125|C|{2}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.| Gurzigost|Torment|126|R|{3}{G}{G}|Creature - Beast|6|8|At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.${G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.| Insist|Torment|127|R|{G}|Sorcery|||The next creature spell you cast this turn can't be countered.$Draw a card.| Invigorating Falls|Torment|128|C|{2}{G}{G}|Sorcery|||You gain life equal to the number of creature cards in all graveyards.| Krosan Constrictor|Torment|129|C|{3}{G}|Creature - Snake|2|2|Swampwalk${tap}: Target black creature gets -2/-0 until end of turn.| Possessed Nomad|Torment|13|R|{2}{W}{W}|Creature - Human Nomad Horror|3|3|Vigilance$Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {tap}: Destroy target white creature."| Krosan Restorer|Torment|130|C|{2}{G}|Creature - Human Druid|1|2|{tap}: Untap target land.$Threshold - {tap}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.| Nantuko Blightcutter|Torment|131|R|{2}{G}|Creature - Insect Druid|2|2|Protection from black$Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.| Nantuko Calmer|Torment|132|C|{2}{G}{G}|Creature - Insect Druid|2|3|{G}, {tap}, Sacrifice Nantuko Calmer: Destroy target enchantment.$Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.| Nantuko Cultivator|Torment|133|R|{3}{G}|Creature - Insect Druid|2|2|When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.| Narcissism|Torment|134|U|{2}{G}|Enchantment|||{G}, Discard a card: Target creature gets +2/+2 until end of turn.${G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.| Nostalgic Dreams|Torment|135|R|{G}{G}|Sorcery|||As an additional cost to cast Nostalgic Dreams, discard X cards.$Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.| Parallel Evolution|Torment|136|R|{3}{G}{G}|Sorcery|||For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.$Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Possessed Centaur|Torment|137|R|{2}{G}{G}|Creature - Centaur Horror|3|3|Trample$Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {tap}: Destroy target green creature."| Seton's Scout|Torment|138|U|{1}{G}|Creature - Centaur Druid Scout Archer|2|1|Reach (This creature can block creatures with flying.)$Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.| Cabal Coffers|Torment|139|U||Land|||{2}, {tap}: Add {B} for each Swamp you control.| Reborn Hero|Torment|14|R|{2}{W}|Creature - Human Soldier|2|2|Vigilance$Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."| Tainted Field|Torment|140|U||Land|||{tap}: Add {C}.${tap}: Add {W} or {B}. Activate this ability only if you control a Swamp.| Tainted Isle|Torment|141|U||Land|||{tap}: Add {C}.${tap}: Add {U} or {B}. Activate this ability only if you control a Swamp.| Tainted Peak|Torment|142|U||Land|||{tap}: Add {C}.${tap}: Add {B} or {R}. Activate this ability only if you control a Swamp.| Tainted Wood|Torment|143|U||Land|||{tap}: Add {C}.${tap}: Add {B} or {G}. Activate this ability only if you control a Swamp.| Spirit Flare|Torment|15|C|{3}{W}|Instant|||Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.$Flashback-{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Stern Judge|Torment|16|U|{2}{W}|Creature - Human Cleric|2|2|{tap}: Each player loses 1 life for each Swamp they control.| Strength of Isolation|Torment|17|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 and has protection from black.$Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Teroh's Faithful|Torment|18|C|{3}{W}|Creature - Human Cleric|1|4|When Teroh's Faithful enters the battlefield, you gain 4 life.| Teroh's Vanguard|Torment|19|U|{3}{W}|Creature - Human Nomad|2|3|Flash$Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."| Aven Trooper|Torment|2|C|{3}{W}|Creature - Bird Soldier|1|1|Flying${2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.| Transcendence|Torment|20|R|{3}{W}{W}{W}|Enchantment|||You don't lose the game for having 0 or less life.$$When you have 20 or more life, you lose the game.$$Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)| Vengeful Dreams|Torment|21|R|{W}{W}|Instant|||As an additional cost to cast Vengeful Dreams, discard X cards.$Exile X target attacking creatures.| Alter Reality|Torment|22|R|{1}{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)$Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ambassador Laquatus|Torment|23|R|{1}{U}{U}|Legendary Creature - Merfolk Wizard|1|3|{3}: Target player puts the top three cards of their library into their graveyard.| Aquamoeba|Torment|24|C|{1}{U}|Creature - Elemental Beast|1|3|Discard a card: Switch Aquamoeba's power and toughness until end of turn.| Balshan Collaborator|Torment|25|U|{3}{U}|Creature - Bird Soldier|2|2|Flying${B}: Balshan Collaborator gets +1/+1 until end of turn.| Breakthrough|Torment|26|U|{X}{U}|Sorcery|||Draw four cards, then choose X cards in your hand and discard the rest.| Cephalid Aristocrat|Torment|27|C|{4}{U}|Creature - Cephalid|3|3|Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.| Cephalid Illusionist|Torment|28|U|{1}{U}|Creature - Cephalid Wizard|1|1|Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.${2}{U}, {tap}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.| Cephalid Sage|Torment|29|U|{3}{U}|Creature - Cephalid|2|3|Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."| Cleansing Meditation|Torment|3|U|{1}{W}{W}|Sorcery|||Destroy all enchantments.$Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.| Cephalid Snitch|Torment|30|C|{1}{U}|Creature - Cephalid Wizard|1|1|Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.| Cephalid Vandal|Torment|31|R|{1}{U}|Creature - Cephalid Rogue|1|1|At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.| Churning Eddy|Torment|32|C|{3}{U}|Sorcery|||Return target creature and target land to their owners' hands.| Circular Logic|Torment|33|U|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each card in your graveyard.$Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Compulsion|Torment|34|U|{1}{U}|Enchantment|||{1}{U}, Discard a card: Draw a card.${1}{U}, Sacrifice Compulsion: Draw a card.| Coral Net|Torment|35|C|{U}|Enchantment - Aura|||Enchant green or white creature$Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."| Deep Analysis|Torment|36|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| False Memories|Torment|37|R|{1}{U}|Instant|||Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.| Ghostly Wings|Torment|38|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$Discard a card: Return enchanted creature to its owner's hand.| Hydromorph Guardian|Torment|39|C|{2}{U}|Creature - Elemental|2|2|{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.| Equal Treatment|Torment|4|U|{1}{W}|Instant|||If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.$$Draw a card.| Hydromorph Gull|Torment|40|U|{3}{U}|Creature - Elemental Bird|3|3|Flying${U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.| Liquify|Torment|41|C|{2}{U}|Instant|||Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Llawan, Cephalid Empress|Torment|42|R|{3}{U}|Legendary Creature - Cephalid|2|3|When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.$Your opponents can't cast blue creature spells.| Obsessive Search|Torment|43|C|{U}|Instant|||Draw a card.$Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Plagiarize|Torment|44|R|{3}{U}|Instant|||Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.| Possessed Aven|Torment|45|R|{2}{U}{U}|Creature - Bird Soldier Horror|3|3|Flying$Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {tap}: Destroy target blue creature."| Retraced Image|Torment|46|R|{U}|Sorcery|||Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.| Skywing Aven|Torment|47|C|{2}{U}|Creature - Bird Soldier|2|1|Flying$Discard a card: Return Skywing Aven to its owner's hand.| Stupefying Touch|Torment|48|U|{1}{U}|Enchantment - Aura|||Enchant creature$When Stupefying Touch enters the battlefield, draw a card.$Enchanted creature's activated abilities can't be activated.| Turbulent Dreams|Torment|49|R|{U}{U}|Sorcery|||As an additional cost to cast Turbulent Dreams, discard X cards.$Return X target nonland permanents to their owners' hands.| Floating Shield|Torment|5|C|{2}{W}|Enchantment - Aura|||Enchant creature$As Floating Shield enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.$Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.| Boneshard Slasher|Torment|50|U|{1}{B}|Creature - Horror|1|1|Flying$Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."| Cabal Ritual|Torment|51|C|{1}{B}|Instant|||Add {B}{B}{B}.$Threshold - Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.| Cabal Surgeon|Torment|52|C|{2}{B}{B}|Creature - Human Minion|2|1|{2}{B}{B}, {tap}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.| Cabal Torturer|Torment|53|C|{1}{B}{B}|Creature - Human Minion|1|1|{B}, {tap}: Target creature gets -1/-1 until end of turn.$Threshold - {3}{B}{B}, {tap}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.| Carrion Rats|Torment|54|C|{B}|Creature - Rat|2|1|Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.| Carrion Wurm|Torment|55|U|{3}{B}{B}|Creature - Zombie Wurm|6|5|Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.| Chainer, Dementia Master|Torment|56|R|{3}{B}{B}|Legendary Creature - Human Minion|3|3|Nightmare creatures get +1/+1.${B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.$When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.| Chainer's Edict|Torment|57|U|{1}{B}|Sorcery|||Target player sacrifices a creature.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Crippling Fatigue|Torment|58|C|{1}{B}{B}|Sorcery|||Target creature gets -2/-2 until end of turn.$Flashback-{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Dawn of the Dead|Torment|59|R|{2}{B}{B}{B}|Enchantment|||At the beginning of your upkeep, you lose 1 life.$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| Frantic Purification|Torment|6|C|{2}{W}|Instant|||Destroy target enchantment.$Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Faceless Butcher|Torment|60|C|{2}{B}{B}|Creature - Nightmare Horror|2|3|When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.$When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Gloomdrifter|Torment|61|U|{3}{B}|Creature - Zombie Minion|2|2|Flying$Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."| Gravegouger|Torment|62|C|{2}{B}|Creature - Nightmare Horror|2|2|When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.$When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.| Grotesque Hybrid|Torment|63|U|{4}{B}|Creature - Zombie|3|3|Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.$Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.| Hypnox|Torment|64|R|{8}{B}{B}{B}|Creature - Nightmare Horror|8|8|Flying$When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.$When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.| Ichorid|Torment|65|R|{3}{B}|Creature - Horror|3|1|Haste$At the beginning of the end step, sacrifice Ichorid.$At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.| Insidious Dreams|Torment|66|R|{3}{B}|Instant|||As an additional cost to cast Insidious Dreams, discard X cards.$Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.| Laquatus's Champion|Torment|67|R|{4}{B}{B}|Creature - Nightmare Horror|6|3|When Laquatus's Champion enters the battlefield, target player loses 6 life.$When Laquatus's Champion leaves the battlefield, that player gains 6 life.${B}: Regenerate Laquatus's Champion.| Last Laugh|Torment|68|R|{2}{B}{B}|Enchantment|||Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.$When no creatures are on the battlefield, sacrifice Last Laugh.| Mesmeric Fiend|Torment|69|C|{1}{B}|Creature - Nightmare Horror|1|1|When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.$When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.| Hypochondria|Torment|7|U|{1}{W}|Enchantment|||{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.${W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.| Mind Sludge|Torment|70|U|{4}{B}|Sorcery|||Target player discards a card for each Swamp you control.| Mortal Combat|Torment|71|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.| Mortiphobia|Torment|72|U|{1}{B}{B}|Enchantment|||{1}{B}, Discard a card: Exile target card from a graveyard.${1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.| Mutilate|Torment|73|R|{2}{B}{B}|Sorcery|||All creatures get -1/-1 until end of turn for each Swamp you control.| Nantuko Shade|Torment|74|R|{B}{B}|Creature - Insect Shade|2|1|{B}: Nantuko Shade gets +1/+1 until end of turn.| Organ Grinder|Torment|75|C|{2}{B}|Creature - Zombie|3|1|{tap}, Exile three cards from your graveyard: Target player loses 3 life.| Psychotic Haze|Torment|76|C|{2}{B}{B}|Instant|||Psychotic Haze deals 1 damage to each creature and each player.$Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Putrid Imp|Torment|77|C|{B}|Creature - Zombie Imp|1|1|Discard a card: Putrid Imp gains flying until end of turn.$Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.| Rancid Earth|Torment|78|C|{1}{B}{B}|Sorcery|||Destroy target land.$Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.| Restless Dreams|Torment|79|C|{B}|Sorcery|||As an additional cost to cast Restless Dreams, discard X cards.$Return X target creature cards from your graveyard to your hand.| Major Teroh|Torment|8|R|{3}{W}|Legendary Creature - Bird Soldier|2|3|Flying${3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.| Sengir Vampire|Torment|80|R|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Shade's Form|Torment|81|C|{1}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."$When enchanted creature dies, return that card to the battlefield under your control.| Shambling Swarm|Torment|82|R|{1}{B}{B}{B}|Creature - Horror|3|3|When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.| Sickening Dreams|Torment|83|U|{1}{B}|Sorcery|||As an additional cost to cast Sickening Dreams, discard X cards.$Sickening Dreams deals X damage to each creature and each player.| Slithery Stalker|Torment|84|U|{1}{B}{B}|Creature - Nightmare Horror|1|1|Swampwalk$When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.$When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Soul Scourge|Torment|85|C|{4}{B}|Creature - Nightmare Horror|3|2|Flying$When Soul Scourge enters the battlefield, target player loses 3 life.$When Soul Scourge leaves the battlefield, that player gains 3 life.| Strength of Lunacy|Torment|86|U|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has protection from white.$Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Unhinge|Torment|87|C|{2}{B}|Sorcery|||Target player discards a card.$Draw a card.| Waste Away|Torment|88|C|{4}{B}|Instant|||As an additional cost to cast Waste Away, discard a card.$Target creature gets -5/-5 until end of turn.| Zombie Trailblazer|Torment|89|U|{B}{B}{B}|Creature - Zombie Scout|2|2|Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.$Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.| Militant Monk|Torment|9|C|{1}{W}{W}|Creature - Human Monk Cleric|2|1|Vigilance${tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Accelerate|Torment|90|C|{1}{R}|Instant|||Target creature gains haste until end of turn.$Draw a card.| Balthor the Stout|Torment|91|R|{1}{R}{R}|Legendary Creature - Dwarf Barbarian|2|2|Other Barbarian creatures get +1/+1.${R}: Another target Barbarian creature gets +1/+0 until end of turn.| Barbarian Outcast|Torment|92|C|{1}{R}|Creature - Human Barbarian Beast|2|2|When you control no Swamps, sacrifice Barbarian Outcast.| Crackling Club|Torment|93|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0.$Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.| Crazed Firecat|Torment|94|U|{5}{R}{R}|Creature - Elemental Cat|4|4|When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.| Devastating Dreams|Torment|95|R|{R}{R}|Sorcery|||As an additional cost to cast Devastating Dreams, discard X cards at random.$Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.| Enslaved Dwarf|Torment|96|C|{R}|Creature - Dwarf|1|1|{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.| Fiery Temper|Torment|97|C|{1}{R}{R}|Instant|||Fiery Temper deals 3 damage to any target.$Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Flaming Gambit|Torment|98|U|{X}{R}|Instant|||Flaming Gambit deals X damage to target player. That player may choose a creature they control and have Flaming Gambit deal that damage to it instead.$Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Flash of Defiance|Torment|99|C|{1}{R}|Sorcery|||Green creatures and white creatures can't block this turn.$Flashback-{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Plains|Unglued|84|C||Basic Land - Plains|||W| Island|Unglued|85|C||Basic Land - Island|||U| Swamp|Unglued|86|C||Basic Land - Swamp|||B| Mountain|Unglued|87|C||Basic Land - Mountain|||R| Forest|Unglued|88|C||Basic Land - Forest|||G| Plains|Unhinged|136|L||Basic Land - Plains|||W| Island|Unhinged|137|L||Basic Land - Island|||U| Swamp|Unhinged|138|L||Basic Land - Swamp|||B| Mountain|Unhinged|139|L||Basic Land - Mountain|||R| Forest|Unhinged|140|L||Basic Land - Forest|||G| Animate Dead|Unlimited Edition|1|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Deathlace|Unlimited Edition|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| Elvish Archers|Unlimited Edition|100|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fastbond|Unlimited Edition|101|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Fog|Unlimited Edition|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Unlimited Edition|103|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Fungusaur|Unlimited Edition|104|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Gaea's Liege|Unlimited Edition|105|R|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Giant Growth|Unlimited Edition|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Unlimited Edition|107|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Unlimited Edition|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Unlimited Edition|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Demonic Attorney|Unlimited Edition|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of their library.| Instill Energy|Unlimited Edition|111|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Unlimited Edition|112|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Unlimited Edition|113|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of their choice.| Ley Druid|Unlimited Edition|114|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lifeforce|Unlimited Edition|115|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Lifelace|Unlimited Edition|116|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| Living Artifact|Unlimited Edition|117|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Unlimited Edition|118|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Unlimited Edition|119|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Demonic Hordes|Unlimited Edition|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Lure|Unlimited Edition|120|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Natural Selection|Unlimited Edition|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.| Regeneration|Unlimited Edition|122|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Unlimited Edition|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Unlimited Edition|124|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Unlimited Edition|125|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stream of Life|Unlimited Edition|126|C|{X}{G}|Sorcery|||Target player gains X life.| Thicket Basilisk|Unlimited Edition|127|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Timber Wolves|Unlimited Edition|128|R|{G}|Creature - Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Tranquility|Unlimited Edition|129|C|{2}{G}|Sorcery|||Destroy all enchantments.| Demonic Tutor|Unlimited Edition|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Tsunami|Unlimited Edition|130|U|{3}{G}|Sorcery|||Destroy all Islands.| Verduran Enchantress|Unlimited Edition|131|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Wall of Brambles|Unlimited Edition|132|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wall of Ice|Unlimited Edition|133|U|{2}{G}|Creature - Wall|0|7|Defender (This creature can't attack.)| Wall of Wood|Unlimited Edition|134|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Wanderlust|Unlimited Edition|135|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| War Mammoth|Unlimited Edition|136|C|{3}{G}|Creature - Elephant|3|3|Trample| Web|Unlimited Edition|137|R|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Wild Growth|Unlimited Edition|138|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| Burrowing|Unlimited Edition|139|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Drain Life|Unlimited Edition|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Chaoslace|Unlimited Edition|140|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| Disintegrate|Unlimited Edition|141|C|{X}{R}|Sorcery|||Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Unlimited Edition|142|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dwarven Demolition Team|Unlimited Edition|143|U|{2}{R}|Creature - Dwarf|1|1|{tap}: Destroy target Wall.| Dwarven Warriors|Unlimited Edition|144|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Earth Elemental|Unlimited Edition|145|U|{3}{R}{R}|Creature - Elemental|4|5|| Earthbind|Unlimited Edition|146|C|{R}|Enchantment - Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| Earthquake|Unlimited Edition|147|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| False Orders|Unlimited Edition|148|C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| Fire Elemental|Unlimited Edition|149|U|{3}{R}{R}|Creature - Elemental|5|4|| Drudge Skeletons|Unlimited Edition|15|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Fireball|Unlimited Edition|150|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Unlimited Edition|151|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flashfires|Unlimited Edition|152|U|{3}{R}|Sorcery|||Destroy all Plains.| Fork|Unlimited Edition|153|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| Goblin Balloon Brigade|Unlimited Edition|154|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin King|Unlimited Edition|155|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Granite Gargoyle|Unlimited Edition|156|R|{2}{R}|Creature - Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| Gray Ogre|Unlimited Edition|157|C|{2}{R}|Creature - Ogre|2|2|| Hill Giant|Unlimited Edition|158|C|{3}{R}|Creature - Giant|3|3|| Hurloon Minotaur|Unlimited Edition|159|C|{1}{R}{R}|Creature - Minotaur|2|3|| Evil Presence|Unlimited Edition|16|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Ironclaw Orcs|Unlimited Edition|160|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Keldon Warlord|Unlimited Edition|161|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Lightning Bolt|Unlimited Edition|162|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Mana Flare|Unlimited Edition|163|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.| Manabarbs|Unlimited Edition|164|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mons's Goblin Raiders|Unlimited Edition|165|C|{R}|Creature - Goblin|1|1|| Orcish Artillery|Unlimited Edition|166|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to any target and 3 damage to you.| Orcish Oriflamme|Unlimited Edition|167|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Power Surge|Unlimited Edition|168|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.| Raging River|Unlimited Edition|169|R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| Fear|Unlimited Edition|17|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Red Elemental Blast|Unlimited Edition|170|C|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Roc of Kher Ridges|Unlimited Edition|171|R|{3}{R}|Creature - Bird|3|3|Flying| Rock Hydra|Unlimited Edition|172|R|{X}{R}{R}|Creature - Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| Sedge Troll|Unlimited Edition|173|R|{2}{R}|Creature - Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.${B}: Regenerate Sedge Troll.| Shatter|Unlimited Edition|174|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Unlimited Edition|175|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Unlimited Edition|176|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Unlimited Edition|177|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Unlimited Edition|178|C|{2}{R}|Sorcery|||Destroy target land.| Tunnel|Unlimited Edition|179|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| Frozen Shade|Unlimited Edition|18|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Two-Headed Giant of Foriys|Unlimited Edition|180|R|{4}{R}|Creature - Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature each combat.| Uthden Troll|Unlimited Edition|181|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wall of Fire|Unlimited Edition|182|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Unlimited Edition|183|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Wheel of Fortune|Unlimited Edition|184|R|{2}{R}|Sorcery|||Each player discards their hand and draws seven cards.| Animate Wall|Unlimited Edition|185|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Armageddon|Unlimited Edition|186|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Unlimited Edition|187|R|{1}{W}|Sorcery|||Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Lance|Unlimited Edition|212|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.| Benalish Hero|Unlimited Edition|188|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Black Ward|Unlimited Edition|189|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| Gloom|Unlimited Edition|19|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Blaze of Glory|Unlimited Edition|190|R|{W}|Instant|||Cast Blaze of Glory only during combat before blockers are declared.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| Blessing|Unlimited Edition|191|R|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Blue Ward|Unlimited Edition|192|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| Castle|Unlimited Edition|193|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Black|Unlimited Edition|194|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Unlimited Edition|195|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Unlimited Edition|196|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Unlimited Edition|197|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Unlimited Edition|198|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Consecrate Land|Unlimited Edition|199|U|{W}|Enchantment - Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| Bad Moon|Unlimited Edition|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Howl from Beyond|Unlimited Edition|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Conversion|Unlimited Edition|200|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Crusade|Unlimited Edition|201|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Death Ward|Unlimited Edition|202|C|{W}|Instant|||Regenerate target creature.| Disenchant|Unlimited Edition|203|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Farmstead|Unlimited Edition|204|R|{W}{W}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| Green Ward|Unlimited Edition|205|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| Guardian Angel|Unlimited Edition|206|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| Healing Salve|Unlimited Edition|207|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Holy Armor|Unlimited Edition|208|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| Holy Strength|Unlimited Edition|209|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Hypnotic Specter|Unlimited Edition|21|U|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Island Sanctuary|Unlimited Edition|210|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Karma|Unlimited Edition|211|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.| Mesa Pegasus|Unlimited Edition|213|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Northern Paladin|Unlimited Edition|214|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Pearled Unicorn|Unlimited Edition|215|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Unlimited Edition|216|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if they own Personal Incarnation.$When Personal Incarnation dies, its owner loses half their life, rounded up.| Purelace|Unlimited Edition|217|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Unlimited Edition|218|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Resurrection|Unlimited Edition|219|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Reverse Damage|Unlimited Edition|220|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Unlimited Edition|221|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Unlimited Edition|222|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to any target this turn.| Savannah Lions|Unlimited Edition|223|R|{W}|Creature - Cat|2|1|| Serra Angel|Unlimited Edition|224|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Swords to Plowshares|Unlimited Edition|225|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Veteran Bodyguard|Unlimited Edition|226|R|{3}{W}{W}|Creature - Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| Wall of Swords|Unlimited Edition|227|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| White Knight|Unlimited Edition|228|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| White Ward|Unlimited Edition|229|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| Lord of the Pit|Unlimited Edition|23|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Wrath of God|Unlimited Edition|230|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Ankh of Mishra|Unlimited Edition|231|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Basalt Monolith|Unlimited Edition|232|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {C}{C}{C}.${3}: Untap Basalt Monolith.| Black Vise|Unlimited Edition|234|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.| Celestial Prism|Unlimited Edition|235|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color.| Chaos Orb|Unlimited Edition|236|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| Clockwork Beast|Unlimited Edition|237|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Lich|Unlimited Edition|22|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Conservator|Unlimited Edition|238|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Copper Tablet|Unlimited Edition|239|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| Mind Twist|Unlimited Edition|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Crystal Rod|Unlimited Edition|240|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Cyclopean Tomb|Unlimited Edition|241|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| Dingus Egg|Unlimited Edition|242|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Unlimited Edition|243|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Forcefield|Unlimited Edition|244|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| Gauntlet of Might|Unlimited Edition|245|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to their mana pool (in addition to the mana the land produces).| Glasses of Urza|Unlimited Edition|246|U|{1}|Artifact|||{tap}: Look at target player's hand.| Helm of Chatzuk|Unlimited Edition|247|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Unlimited Edition|248|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Icy Manipulator|Unlimited Edition|249|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Nether Shadow|Unlimited Edition|25|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Illusionary Mask|Unlimited Edition|250|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| Iron Star|Unlimited Edition|251|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Unlimited Edition|252|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jade Monolith|Unlimited Edition|253|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jade Statue|Unlimited Edition|254|U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| Jayemdae Tome|Unlimited Edition|255|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Juggernaut|Unlimited Edition|256|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Kormus Bell|Unlimited Edition|257|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Unlimited Edition|258|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Living Wall|Unlimited Edition|259|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| Nettling Imp|Unlimited Edition|26|U|{2}{B}|Creature - Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| Mana Vault|Unlimited Edition|260|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {C}{C}{C}.| Meekstone|Unlimited Edition|261|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Mox Emerald|Unlimited Edition|262|R|{0}|Artifact|||{tap}: Add {G}.| Mox Jet|Unlimited Edition|263|R|{0}|Artifact|||{tap}: Add {B}.| Mox Pearl|Unlimited Edition|264|R|{0}|Artifact|||{tap}: Add {W}.| Mox Ruby|Unlimited Edition|265|R|{0}|Artifact|||{tap}: Add {R}.| Mox Sapphire|Unlimited Edition|266|R|{0}|Artifact|||{tap}: Add {U}.| Nevinyrral's Disk|Unlimited Edition|267|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obsianus Golem|Unlimited Edition|268|U|{6}|Artifact Creature - Golem|4|6|| Rod of Ruin|Unlimited Edition|269|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to any target.| Nightmare|Unlimited Edition|27|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Sol Ring|Unlimited Edition|270|U|{1}|Artifact|||{tap}: Add {C}{C}.| Soul Net|Unlimited Edition|271|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Sunglasses of Urza|Unlimited Edition|272|R|{3}|Artifact|||You may spend white mana as though it were red mana.| The Hive|Unlimited Edition|273|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Throne of Bone|Unlimited Edition|274|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Time Vault|Unlimited Edition|275|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| Winter Orb|Unlimited Edition|276|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Unlimited Edition|277|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Badlands|Unlimited Edition|278|R||Land - Swamp Mountain|||| Bayou|Unlimited Edition|279|R||Land - Swamp Forest|||| Paralyze|Unlimited Edition|28|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If they do, untap the creature.| Forest|Unlimited Edition|280|L||Basic Land - Forest|||G| Island|Unlimited Edition|283|L||Basic Land - Island|||U| Mountain|Unlimited Edition|286|L||Basic Land - Mountain|||R| Plains|Unlimited Edition|289|L||Basic Land - Plains|||W| Pestilence|Unlimited Edition|29|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Plateau|Unlimited Edition|292|R||Land - Mountain Plains|||| Savannah|Unlimited Edition|293|R||Land - Forest Plains|||| Scrubland|Unlimited Edition|294|R||Land - Plains Swamp|||| Swamp|Unlimited Edition|295|L||Basic Land - Swamp|||B| Taiga|Unlimited Edition|298|R||Land - Mountain Forest|||| Tropical Island|Unlimited Edition|299|R||Land - Forest Island|||| Black Knight|Unlimited Edition|3|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Plague Rats|Unlimited Edition|30|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Tundra|Unlimited Edition|300|R||Land - Plains Island|||| Underground Sea|Unlimited Edition|301|R||Land - Island Swamp|||| Volcanic Island|Unlimited Edition|302|R||Land - Island Mountain|||| Raise Dead|Unlimited Edition|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Unlimited Edition|32|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sacrifice|Unlimited Edition|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add an amount of {B} equal to the sacrificed creature's converted mana cost.| Scathe Zombies|Unlimited Edition|34|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Unlimited Edition|35|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Unlimited Edition|36|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Simulacrum|Unlimited Edition|37|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| Sinkhole|Unlimited Edition|38|C|{B}{B}|Sorcery|||Destroy target land.| Terror|Unlimited Edition|39|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Bog Wraith|Unlimited Edition|4|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Unholy Strength|Unlimited Edition|40|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Wall of Bone|Unlimited Edition|41|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Unlimited Edition|42|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Unlimited Edition|43|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Will-o'-the-Wisp|Unlimited Edition|44|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Word of Command|Unlimited Edition|45|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands they control and only if mana they produce is spent to activate other mana abilities of lands they control and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| Zombie Master|Unlimited Edition|46|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Air Elemental|Unlimited Edition|47|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ancestral Recall|Unlimited Edition|48|R|{U}|Instant|||Target player draws three cards.| Animate Artifact|Unlimited Edition|49|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Contract from Below|Unlimited Edition|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| Blue Elemental Blast|Unlimited Edition|50|C|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Braingeyser|Unlimited Edition|51|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| Clone|Unlimited Edition|52|U|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Control Magic|Unlimited Edition|53|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Copy Artifact|Unlimited Edition|54|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| Counterspell|Unlimited Edition|55|U|{U}{U}|Instant|||Counter target spell.| Creature Bond|Unlimited Edition|56|C|{1}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| Drain Power|Unlimited Edition|57|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land they control. Then put all mana from that player's mana pool into yours.| Feedback|Unlimited Edition|58|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Unlimited Edition|59|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Cursed Land|Unlimited Edition|6|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Invisibility|Unlimited Edition|60|C|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| Jump|Unlimited Edition|61|C|{U}|Instant|||Target creature gains flying until end of turn.| Lifetap|Unlimited Edition|62|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Lord of Atlantis|Unlimited Edition|63|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Unlimited Edition|64|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Mahamoti Djinn|Unlimited Edition|65|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Short|Unlimited Edition|66|R|{2}{U}|Instant|||Tap all lands target player controls and empty their mana pool.| Merfolk of the Pearl Trident|Unlimited Edition|67|C|{U}|Creature - Merfolk|1|1|| Phantasmal Forces|Unlimited Edition|68|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Unlimited Edition|69|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Dark Ritual|Unlimited Edition|7|C|{B}|Instant|||Add {B}{B}{B}.| Black Lotus|Unlimited Edition|233|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color.| Phantom Monster|Unlimited Edition|70|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Unlimited Edition|71|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to any target.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Unlimited Edition|72|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Unlimited Edition|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Prodigal Sorcerer|Unlimited Edition|74|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Psionic Blast|Unlimited Edition|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to any target and 2 damage to you.| Ice Storm|Unlimited Edition|110|U|{2}{G}|Sorcery|||Destroy target land.| Psychic Venom|Unlimited Edition|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Sea Serpent|Unlimited Edition|77|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Siren's Call|Unlimited Edition|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| Sleight of Mind|Unlimited Edition|79|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Darkpact|Unlimited Edition|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| Spell Blast|Unlimited Edition|80|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Stasis|Unlimited Edition|81|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Unlimited Edition|82|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Thoughtlace|Unlimited Edition|83|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| Time Walk|Unlimited Edition|84|R|{1}{U}|Sorcery|||Take an extra turn after this one.| Timetwister|Unlimited Edition|85|R|{2}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| Twiddle|Unlimited Edition|86|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unsummon|Unlimited Edition|87|C|{U}|Instant|||Return target creature to its owner's hand.| Vesuvan Doppelganger|Unlimited Edition|88|R|{3}{U}{U}|Creature - Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| Volcanic Eruption|Unlimited Edition|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.| Deathgrip|Unlimited Edition|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Wall of Air|Unlimited Edition|90|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Water|Unlimited Edition|91|U|{1}{U}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| Water Elemental|Unlimited Edition|92|U|{3}{U}{U}|Creature - Elemental|5|4|| Aspect of Wolf|Unlimited Edition|93|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Berserk|Unlimited Edition|94|U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Birds of Paradise|Unlimited Edition|95|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Camouflage|Unlimited Edition|96|U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures they control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| Channel|Unlimited Edition|97|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.| Cockatrice|Unlimited Edition|98|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Wurm|Unlimited Edition|99|C|{4}{G}{G}|Creature - Wurm|6|4|| Academy Rector|Urza's Destiny|1|R|{3}{W}|Creature - Human Cleric|1|2|When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.| Jasmine Seer|Urza's Destiny|10|U|{3}{W}|Creature - Human Wizard|1|1|{2}{W}, {tap}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.| Wild Colos|Urza's Destiny|100|C|{2}{R}|Creature - Goat Beast|2|2|Haste| Ancient Silverback|Urza's Destiny|101|R|{4}{G}{G}|Creature - Ape|6|5|{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Compost|Urza's Destiny|102|U|{1}{G}|Enchantment|||Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.| Elvish Lookout|Urza's Destiny|103|C|{G}|Creature - Elf|1|1|Shroud (This permanent can't be the target of spells or abilities.)| Elvish Piper|Urza's Destiny|104|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Emperor Crocodile|Urza's Destiny|105|R|{3}{G}|Creature - Crocodile|5|5|When you control no other creatures, sacrifice Emperor Crocodile.| Gamekeeper|Urza's Destiny|106|U|{3}{G}|Creature - Elf|2|2|When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.| Goliath Beetle|Urza's Destiny|107|C|{2}{G}|Creature - Insect|3|1|Trample| Heart Warden|Urza's Destiny|108|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.${2}, Sacrifice Heart Warden: Draw a card.| Hunting Moa|Urza's Destiny|109|U|{2}{G}|Creature - Bird Beast|3|2|Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.| Mask of Law and Grace|Urza's Destiny|11|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black and from red.| Ivy Seer|Urza's Destiny|110|U|{3}{G}|Creature - Elf Wizard|1|1|{2}{G}, {tap}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.| Magnify|Urza's Destiny|111|C|{G}|Instant|||All creatures get +1/+1 until end of turn.| Marker Beetles|Urza's Destiny|112|C|{1}{G}{G}|Creature - Insect|2|3|When Marker Beetles dies, target creature gets +1/+1 until end of turn.${2}, Sacrifice Marker Beetles: Draw a card.| Momentum|Urza's Destiny|113|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may put a growth counter on Momentum.$Enchanted creature gets +1/+1 for each growth counter on Momentum.| Multani's Decree|Urza's Destiny|114|C|{3}{G}|Sorcery|||Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.| Pattern of Rebirth|Urza's Destiny|115|R|{3}{G}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, that creature's controller may search their library for a creature card and put that card onto the battlefield. If that player does, they shuffle their library.| Plated Spider|Urza's Destiny|116|C|{4}{G}|Creature - Spider|4|4|Reach (This creature can block creatures with flying.)| Plow Under|Urza's Destiny|117|R|{3}{G}{G}|Sorcery|||Put two target lands on top of their owners' libraries.| Rofellos, Llanowar Emissary|Urza's Destiny|118|R|{G}{G}|Legendary Creature - Elf Druid|2|1|{tap}: Add {G} for each Forest you control.| Rofellos's Gift|Urza's Destiny|119|C|{G}|Sorcery|||Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.| Master Healer|Urza's Destiny|12|R|{4}{W}|Creature - Human Cleric|1|4|{tap}: Prevent the next 4 damage that would be dealt to any target this turn.| Scent of Ivy|Urza's Destiny|120|C|{G}|Instant|||Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.| Splinter|Urza's Destiny|121|U|{2}{G}{G}|Sorcery|||Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles their library.| Taunting Elf|Urza's Destiny|122|C|{G}|Creature - Elf|0|1|All creatures able to block Taunting Elf do so.| Thorn Elemental|Urza's Destiny|123|R|{5}{G}{G}|Creature - Elemental|7|7|You may have Thorn Elemental assign its combat damage as though it weren't blocked.| Yavimaya Elder|Urza's Destiny|124|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| Yavimaya Enchantress|Urza's Destiny|125|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Braidwood Cup|Urza's Destiny|126|U|{3}|Artifact|||{tap}: You gain 1 life.| Braidwood Sextant|Urza's Destiny|127|U|{1}|Artifact|||{2}, {tap}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.| Brass Secretary|Urza's Destiny|128|U|{3}|Artifact Creature - Construct|2|1|{2}, Sacrifice Brass Secretary: Draw a card.| Caltrops|Urza's Destiny|129|U|{3}|Artifact|||Whenever a creature attacks, Caltrops deals 1 damage to it.| Opalescence|Urza's Destiny|13|R|{2}{W}{W}|Enchantment|||Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.| Extruder|Urza's Destiny|130|U|{4}|Artifact Creature - Juggernaut|4|3|Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Sacrifice an artifact: Put a +1/+1 counter on target creature.| Fodder Cannon|Urza's Destiny|131|U|{4}|Artifact|||{4}, {tap}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.| Junk Diver|Urza's Destiny|132|R|{3}|Artifact Creature - Bird|1|1|Flying$When Junk Diver dies, return another target artifact card from your graveyard to your hand.| Mantis Engine|Urza's Destiny|133|U|{5}|Artifact Creature - Insect|3|3|{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)${2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Masticore|Urza's Destiny|134|R|{4}|Artifact Creature - Masticore|4|4|At the beginning of your upkeep, sacrifice Masticore unless you discard a card.${2}: Masticore deals 1 damage to target creature.${2}: Regenerate Masticore.| Metalworker|Urza's Destiny|135|R|{3}|Artifact Creature - Construct|1|2|{tap}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.| Powder Keg|Urza's Destiny|136|R|{2}|Artifact|||At the beginning of your upkeep, you may put a fuse counter on Powder Keg.$${tap}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.| Scrying Glass|Urza's Destiny|137|R|{2}|Artifact|||{3}, {tap}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.| Storage Matrix|Urza's Destiny|138|R|{3}|Artifact|||As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.| Thran Dynamo|Urza's Destiny|139|U|{4}|Artifact|||{tap}: Add {C}{C}{C}.| Reliquary Monk|Urza's Destiny|14|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Reliquary Monk dies, destroy target artifact or enchantment.| Thran Foundry|Urza's Destiny|140|U|{1}|Artifact|||{1}, {tap}, Exile Thran Foundry: Target player shuffles their graveyard into their library.| Thran Golem|Urza's Destiny|141|R|{5}|Artifact Creature - Golem|3|3|As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.| Urza's Incubator|Urza's Destiny|142|R|{3}|Artifact|||As Urza's Incubator enters the battlefield, choose a creature type.$Creature spells of the chosen type cost {2} less to cast.| Yavimaya Hollow|Urza's Destiny|143|R||Legendary Land|||{tap}: Add {C}.$${G}, {tap}: Regenerate target creature.| Replenish|Urza's Destiny|15|R|{3}{W}|Sorcery|||Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)| Sanctimony|Urza's Destiny|16|U|{1}{W}|Enchantment|||Whenever an opponent taps a Mountain for mana, you may gain 1 life.| Scent of Jasmine|Urza's Destiny|17|C|{W}|Instant|||Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.| Scour|Urza's Destiny|18|U|{2}{W}{W}|Instant|||Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles their library.| Serra Advocate|Urza's Destiny|19|U|{3}{W}|Creature - Angel|2|2|Flying${tap}: Target attacking or blocking creature gets +2/+2 until end of turn.| Archery Training|Urza's Destiny|2|U|{W}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may put an arrow counter on Archery Training.$Enchanted creature has "{tap}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."| Solidarity|Urza's Destiny|20|C|{3}{W}|Instant|||Creatures you control get +0/+5 until end of turn.| Tethered Griffin|Urza's Destiny|21|R|{W}|Creature - Griffin|2|3|Flying$$When you control no enchantments, sacrifice Tethered Griffin.| Tormented Angel|Urza's Destiny|22|C|{3}{W}|Creature - Angel|1|5|Flying| Voice of Duty|Urza's Destiny|23|U|{3}{W}|Creature - Angel|2|2|Flying, protection from green| Voice of Reason|Urza's Destiny|24|U|{3}{W}|Creature - Angel|2|2|Flying, protection from blue| Wall of Glare|Urza's Destiny|25|C|{1}{W}|Creature - Wall|0|5|Defender (This creature can't attack.)$Wall of Glare can block any number of creatures.| Aura Thief|Urza's Destiny|26|R|{3}{U}|Creature - Illusion|2|2|Flying$When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)| Blizzard Elemental|Urza's Destiny|27|R|{5}{U}{U}|Creature - Elemental|5|5|Flying${3}{U}: Untap Blizzard Elemental.| Brine Seer|Urza's Destiny|28|U|{3}{U}|Creature - Human Wizard|1|1|{2}{U}, {tap}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.| Bubbling Beebles|Urza's Destiny|29|C|{4}{U}|Creature - Beeble|3|3|Bubbling Beebles is unblockable as long as defending player controls an enchantment.| Capashen Knight|Urza's Destiny|3|C|{1}{W}|Creature - Human Knight|1|1|First strike${1}{W}: Capashen Knight gets +1/+0 until end of turn.| Disappear|Urza's Destiny|30|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature${U}: Return enchanted creature and Disappear to their owners' hands.| Donate|Urza's Destiny|31|R|{2}{U}|Sorcery|||Target player gains control of target permanent you control.| Fatigue|Urza's Destiny|32|C|{1}{U}|Sorcery|||Target player skips their next draw step.| Fledgling Osprey|Urza's Destiny|33|C|{U}|Creature - Bird|1|1|Fledgling Osprey has flying as long as it's enchanted.| Illuminated Wings|Urza's Destiny|34|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.${2}, Sacrifice Illuminated Wings: Draw a card.| Iridescent Drake|Urza's Destiny|35|U|{3}{U}|Creature - Drake|2|2|Flying$When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.| Kingfisher|Urza's Destiny|36|C|{3}{U}|Creature - Bird|2|2|Flying$When Kingfisher dies, draw a card.| Mental Discipline|Urza's Destiny|37|C|{1}{U}{U}|Enchantment|||{1}{U}, Discard a card: Draw a card.| Metathran Elite|Urza's Destiny|38|U|{1}{U}{U}|Creature - Metathran Soldier|2|3|Metathran Elite is unblockable as long as it's enchanted.| Metathran Soldier|Urza's Destiny|39|C|{1}{U}|Creature - Metathran Soldier|1|1|Metathran Soldier is unblockable.| Capashen Standard|Urza's Destiny|4|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${2}, Sacrifice Capashen Standard: Draw a card.| Opposition|Urza's Destiny|40|R|{2}{U}{U}|Enchantment|||Tap an untapped creature you control: Tap target artifact, creature, or land.| Private Research|Urza's Destiny|41|U|{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may put a page counter on Private Research.$When enchanted creature dies, draw a card for each page counter on Private Research.| Quash|Urza's Destiny|42|U|{2}{U}{U}|Instant|||Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.| Rayne, Academy Chancellor|Urza's Destiny|43|R|{2}{U}|Legendary Creature - Human Wizard|1|1|Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.| Rescue|Urza's Destiny|44|C|{U}|Instant|||Return target permanent you control to its owner's hand.| Scent of Brine|Urza's Destiny|45|C|{1}{U}|Instant|||Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.| Sigil of Sleep|Urza's Destiny|46|C|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.| Telepathic Spies|Urza's Destiny|47|C|{2}{U}|Creature - Human Wizard|2|2|When Telepathic Spies enters the battlefield, look at target opponent's hand.| Temporal Adept|Urza's Destiny|48|R|{1}{U}{U}|Creature - Human Wizard|1|1|{U}{U}{U}, {tap}: Return target permanent to its owner's hand.| Thieving Magpie|Urza's Destiny|49|U|{2}{U}{U}|Creature - Bird|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Thieving Magpie deals damage to an opponent, draw a card.| Capashen Templar|Urza's Destiny|5|C|{2}{W}|Creature - Human Knight|2|2|{W}: Capashen Templar gets +0/+1 until end of turn.| Treachery|Urza's Destiny|50|R|{3}{U}|Enchantment - Aura|||Enchant creature$When Treachery enters the battlefield, untap up to five lands.$You control enchanted creature.| Apprentice Necromancer|Urza's Destiny|51|R|{1}{B}|Creature - Zombie Wizard|1|1|{B}, {tap}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.| Attrition|Urza's Destiny|52|R|{1}{B}{B}|Enchantment|||{B}, Sacrifice a creature: Destroy target nonblack creature.| Body Snatcher|Urza's Destiny|53|R|{2}{B}{B}|Creature - Minion|2|2|When Body Snatcher enters the battlefield, exile it unless you discard a creature card.$When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.| Bubbling Muck|Urza's Destiny|54|C|{B}|Sorcery|||Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to their mana pool (in addition to the mana the land produces).| Carnival of Souls|Urza's Destiny|55|R|{1}{B}|Enchantment|||Whenever a creature enters the battlefield, you lose 1 life and add {B}.| Chime of Night|Urza's Destiny|56|C|{1}{B}|Enchantment - Aura|||Enchant creature$When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.| Disease Carriers|Urza's Destiny|57|C|{2}{B}{B}|Creature - Rat|2|2|When Disease Carriers dies, target creature gets -2/-2 until end of turn.| Dying Wail|Urza's Destiny|58|C|{1}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, target player discards two cards.| Encroach|Urza's Destiny|59|U|{B}|Sorcery|||Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.| False Prophet|Urza's Destiny|6|R|{2}{W}{W}|Creature - Human Cleric|2|2|When False Prophet dies, exile all creatures.| Eradicate|Urza's Destiny|60|U|{2}{B}{B}|Sorcery|||Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles their library.| Festering Wound|Urza's Destiny|61|U|{1}{B}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may put an infection counter on Festering Wound.$At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.| Lurking Jackals|Urza's Destiny|62|U|{B}|Enchantment|||When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.| Nightshade Seer|Urza's Destiny|63|U|{3}{B}|Creature - Human Wizard|1|1|{2}{B}, {tap}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.| Phyrexian Monitor|Urza's Destiny|64|C|{3}{B}|Creature - Skeleton|2|2|{B}: Regenerate Phyrexian Monitor.| Phyrexian Negator|Urza's Destiny|65|R|{2}{B}|Creature - Horror|5|5|Trample$Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.| Plague Dogs|Urza's Destiny|66|U|{4}{B}|Creature - Zombie Hound|3|3|When Plague Dogs dies, all creatures get -1/-1 until end of turn.${2}, Sacrifice Plague Dogs: Draw a card.| Rapid Decay|Urza's Destiny|67|R|{1}{B}|Instant|||Exile up to three target cards from a single graveyard.$Cycling {2} ({2}, Discard this card: Draw a card.)| Ravenous Rats|Urza's Destiny|68|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Scent of Nightshade|Urza's Destiny|69|C|{1}{B}|Instant|||Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.| Fend Off|Urza's Destiny|7|C|{1}{W}|Instant|||Prevent all combat damage that would be dealt by target creature this turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Skittering Horror|Urza's Destiny|70|C|{2}{B}|Creature - Horror|4|3|When you cast a creature spell, sacrifice Skittering Horror.| Slinking Skirge|Urza's Destiny|71|C|{3}{B}|Creature - Imp|2|1|Flying${2}, Sacrifice Slinking Skirge: Draw a card.| Soul Feast|Urza's Destiny|72|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Squirming Mass|Urza's Destiny|73|C|{1}{B}|Creature - Horror|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Twisted Experiment|Urza's Destiny|74|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/-1.| Yawgmoth's Bargain|Urza's Destiny|75|R|{4}{B}{B}|Enchantment|||Skip your draw step.$$Pay 1 life: Draw a card.| Aether Sting|Urza's Destiny|76|U|{3}{R}|Enchantment|||Whenever an opponent casts a creature spell, Æther Sting deals 1 damage to that player.| Bloodshot Cyclops|Urza's Destiny|77|R|{5}{R}|Creature - Cyclops Giant|4|4|{tap}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.| Cinder Seer|Urza's Destiny|78|U|{3}{R}|Creature - Human Wizard|1|1|{2}{R}, {tap}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.| Colos Yearling|Urza's Destiny|79|C|{2}{R}|Creature - Goat Beast|1|1|Mountainwalk${R}: Colos Yearling gets +1/+0 until end of turn.| Field Surgeon|Urza's Destiny|8|C|{1}{W}|Creature - Human Cleric|1|1|Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.| Covetous Dragon|Urza's Destiny|80|R|{4}{R}|Creature - Dragon|6|5|Flying$When you control no artifacts, sacrifice Covetous Dragon.| Flame Jet|Urza's Destiny|81|C|{1}{R}|Sorcery|||Flame Jet deals 3 damage to target player.$Cycling {2} ({2}, Discard this card: Draw a card.)| Goblin Berserker|Urza's Destiny|82|U|{3}{R}|Creature - Goblin Berserker|2|2|First strike, haste| Goblin Festival|Urza's Destiny|83|R|{1}{R}|Enchantment|||{2}: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.| Goblin Gardener|Urza's Destiny|84|C|{3}{R}|Creature - Goblin|2|1|When Goblin Gardener dies, destroy target land.| Goblin Marshal|Urza's Destiny|85|R|{4}{R}{R}|Creature - Goblin Warrior|3|3|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield.| Goblin Masons|Urza's Destiny|86|C|{1}{R}|Creature - Goblin|2|1|When Goblin Masons dies, destroy target Wall.| Hulking Ogre|Urza's Destiny|87|C|{2}{R}|Creature - Ogre|3|3|Hulking Ogre can't block.| Impatience|Urza's Destiny|88|R|{2}{R}|Enchantment|||At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.| Incendiary|Urza's Destiny|89|U|{R}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may put a fuse counter on Incendiary.$When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.| Flicker|Urza's Destiny|9|R|{1}{W}|Sorcery|||Exile target nontoken permanent, then return it to the battlefield under its owner's control.| Keldon Champion|Urza's Destiny|90|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Champion enters the battlefield, it deals 3 damage to target player.| Keldon Vandals|Urza's Destiny|91|C|{2}{R}|Creature - Human Rogue|4|1|Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Vandals enters the battlefield, destroy target artifact.| Landslide|Urza's Destiny|92|U|{R}|Sorcery|||Sacrifice any number of Mountains. Landslide deals that much damage to target player.| Mark of Fury|Urza's Destiny|93|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste.$At the beginning of the end step, return Mark of Fury to its owner's hand.| Reckless Abandon|Urza's Destiny|94|C|{R}|Sorcery|||As an additional cost to cast Reckless Abandon, sacrifice a creature.$Reckless Abandon deals 4 damage to any target.| Repercussion|Urza's Destiny|95|R|{1}{R}{R}|Enchantment|||Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.| Scent of Cinder|Urza's Destiny|96|C|{1}{R}|Sorcery|||Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.| Sowing Salt|Urza's Destiny|97|U|{2}{R}{R}|Sorcery|||Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles their library.| Trumpet Blast|Urza's Destiny|98|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Wake of Destruction|Urza's Destiny|99|R|{3}{R}{R}{R}|Sorcery|||Destroy target land and all other lands with the same name as that land.| Angelic Curator|Urza's Legacy|1|C|{1}{W}|Creature - Angel Spirit|1|1|Flying, protection from artifacts| Iron Will|Urza's Legacy|10|C|{W}|Instant|||Target creature gets +0/+4 until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Defense of the Heart|Urza's Legacy|100|R|{3}{G}|Enchantment|||At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.| Deranged Hermit|Urza's Legacy|101|R|{3}{G}{G}|Creature - Elf|1|1|Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.$Squirrel creatures get +1/+1.| Gang of Elk|Urza's Legacy|102|U|{5}{G}|Creature - Elk Beast|5|4|Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.| Harmonic Convergence|Urza's Legacy|103|U|{2}{G}|Instant|||Put all enchantments on top of their owners' libraries.| Hidden Gibbons|Urza's Legacy|104|R|{G}|Enchantment|||When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.| Lone Wolf|Urza's Legacy|105|U|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Might of Oaks|Urza's Legacy|106|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Multani, Maro-Sorcerer|Urza's Legacy|107|R|{4}{G}{G}|Legendary Creature - Elemental|*|*|Shroud (This permanent can't be the target of spells or abilities.)$Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.| Multani's Acolyte|Urza's Legacy|108|C|{G}{G}|Creature - Elf|2|1|Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Multani's Acolyte enters the battlefield, draw a card.| Multani's Presence|Urza's Legacy|109|U|{G}|Enchantment|||Whenever a spell you've cast is countered, draw a card.| Karmic Guide|Urza's Legacy|11|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Rancor|Urza's Legacy|110|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Repopulate|Urza's Legacy|111|C|{1}{G}|Instant|||Shuffle all creature cards from target player's graveyard into that player's library.$Cycling {2} ({2}, Discard this card: Draw a card.)| Silk Net|Urza's Legacy|112|C|{G}|Instant|||Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)| Simian Grunts|Urza's Legacy|113|C|{2}{G}|Creature - Ape|3|4|Flash$Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Treefolk Mystic|Urza's Legacy|114|C|{3}{G}|Creature - Treefolk|2|4|Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.| Weatherseed Elf|Urza's Legacy|115|C|{G}|Creature - Elf|1|1|{tap}: Target creature gains forestwalk until end of turn.| Weatherseed Treefolk|Urza's Legacy|116|R|{2}{G}{G}{G}|Creature - Treefolk|5|3|Trample$When Weatherseed Treefolk dies, return it to its owner's hand.| Wing Snare|Urza's Legacy|117|U|{2}{G}|Sorcery|||Destroy target creature with flying.| Yavimaya Granger|Urza's Legacy|118|C|{2}{G}|Creature - Elf|2|2|Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Yavimaya Scion|Urza's Legacy|119|C|{4}{G}|Creature - Treefolk|4|4|Protection from artifacts| Knighthood|Urza's Legacy|12|U|{2}{W}|Enchantment|||Creatures you control have first strike.| Yavimaya Wurm|Urza's Legacy|120|C|{4}{G}{G}|Creature - Wurm|6|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Angel's Trumpet|Urza's Legacy|121|U|{3}|Artifact|||All creatures have vigilance.$At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.| Beast of Burden|Urza's Legacy|122|R|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Crawlspace|Urza's Legacy|123|R|{3}|Artifact|||No more than two creatures can attack you each combat.| Damping Engine|Urza's Legacy|124|R|{4}|Artifact|||A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.| Defense Grid|Urza's Legacy|125|R|{2}|Artifact|||Each spell costs {3} more to cast except during its controller's turn.| Grim Monolith|Urza's Legacy|126|R|{2}|Artifact|||Grim Monolith doesn't untap during your untap step.$${tap}: Add {C}{C}{C}.$${4}: Untap Grim Monolith.| Iron Maiden|Urza's Legacy|127|R|{3}|Artifact|||At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.| Jhoira's Toolbox|Urza's Legacy|128|U|{2}|Artifact Creature - Insect|1|1|{2}: Regenerate target artifact creature.| Memory Jar|Urza's Legacy|129|R|{5}|Artifact|||{tap}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.| Martyr's Cause|Urza's Legacy|13|U|{2}{W}|Enchantment|||Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.| Quicksilver Amulet|Urza's Legacy|130|R|{4}|Artifact|||{4}, {tap}: You may put a creature card from your hand onto the battlefield.| Ring of Gix|Urza's Legacy|131|R|{3}|Artifact|||Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${1}, {tap}: Tap target artifact, creature, or land.| Scrapheap|Urza's Legacy|132|R|{3}|Artifact|||Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.| Thran Lens|Urza's Legacy|133|R|{2}|Artifact|||All permanents are colorless.| Thran War Machine|Urza's Legacy|134|U|{4}|Artifact Creature - Construct|4|5|Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Thran War Machine attacks each turn if able.| Thran Weaponry|Urza's Legacy|135|R|{4}|Artifact|||Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$You may choose not to untap Thran Weaponry during your untap step.${2}, {tap}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.| Ticking Gnomes|Urza's Legacy|136|U|{3}|Artifact Creature - Gnome|3|3|Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to any target.| Urza's Blueprints|Urza's Legacy|137|R|{6}|Artifact|||Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${tap}: Draw a card.| Wheel of Torture|Urza's Legacy|138|R|{3}|Artifact|||At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.| Faerie Conclave|Urza's Legacy|139|U||Land|||Faerie Conclave enters the battlefield tapped.${tap}: Add {U}.${1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)| Mother of Runes|Urza's Legacy|14|U|{W}|Creature - Human Cleric|1|1|{tap}: Target creature you control gains protection from the color of your choice until end of turn.| Forbidding Watchtower|Urza's Legacy|140|U||Land|||Forbidding Watchtower enters the battlefield tapped.${tap}: Add {W}.${1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.| Ghitu Encampment|Urza's Legacy|141|U||Land|||Ghitu Encampment enters the battlefield tapped.${tap}: Add {R}.${1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)| Spawning Pool|Urza's Legacy|142|U||Land|||Spawning Pool enters the battlefield tapped.${tap}: Add {B}.${1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Treetop Village|Urza's Legacy|143|U||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G}.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Opal Avenger|Urza's Legacy|15|R|{2}{W}|Enchantment|||When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.| Opal Champion|Urza's Legacy|16|C|{2}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.| Peace and Quiet|Urza's Legacy|17|U|{1}{W}|Instant|||Destroy two target enchantments.| Planar Collapse|Urza's Legacy|18|R|{1}{W}|Enchantment|||At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.| Purify|Urza's Legacy|19|R|{3}{W}{W}|Sorcery|||Destroy all artifacts and enchantments.| Blessed Reversal|Urza's Legacy|2|R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| Radiant, Archangel|Urza's Legacy|20|R|{3}{W}{W}|Legendary Creature - Angel|3|3|Flying, vigilance$Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.| Radiant's Dragoons|Urza's Legacy|21|U|{3}{W}|Creature - Human Soldier|2|5|Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Radiant's Dragoons enters the battlefield, you gain 5 life.| Radiant's Judgment|Urza's Legacy|22|C|{2}{W}|Instant|||Destroy target creature with power 4 or greater.$Cycling {2} ({2}, Discard this card: Draw a card.)| Sustainer of the Realm|Urza's Legacy|23|U|{2}{W}{W}|Creature - Angel|2|3|Flying$Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.| Tragic Poet|Urza's Legacy|24|C|{W}|Creature - Human|1|1|{tap}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.| Anthroplasm|Urza's Legacy|25|R|{2}{U}{U}|Creature - Shapeshifter|0|0|Anthroplasm enters the battlefield with two +1/+1 counters on it.${X}, {tap}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.| Archivist|Urza's Legacy|26|R|{2}{U}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card.| Aura Flux|Urza's Legacy|27|C|{2}{U}|Enchantment|||Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."| Bouncing Beebles|Urza's Legacy|28|C|{2}{U}|Creature - Beeble|2|2|Bouncing Beebles is unblockable as long as defending player controls an artifact.| Cloud of Faeries|Urza's Legacy|29|C|{1}{U}|Creature - Faerie|1|1|Flying$When Cloud of Faeries enters the battlefield, untap up to two lands.$Cycling {2} ({2}, Discard this card: Draw a card.)| Burst of Energy|Urza's Legacy|3|C|{W}|Instant|||Untap target permanent.| Delusions of Mediocrity|Urza's Legacy|30|R|{3}{U}|Enchantment|||When Delusions of Mediocrity enters the battlefield, you gain 10 life.$When Delusions of Mediocrity leaves the battlefield, you lose 10 life.| Fleeting Image|Urza's Legacy|31|R|{2}{U}|Creature - Illusion|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Return Fleeting Image to its owner's hand.| Frantic Search|Urza's Legacy|32|C|{2}{U}|Instant|||Draw two cards, then discard two cards. Untap up to three lands.| Intervene|Urza's Legacy|33|C|{U}|Instant|||Counter target spell that targets a creature.| King Crab|Urza's Legacy|34|U|{4}{U}{U}|Creature - Crab|4|5|{1}{U}, {tap}: Put target green creature on top of its owner's library.| Levitation|Urza's Legacy|35|U|{2}{U}{U}|Enchantment|||Creatures you control have flying.| Miscalculation|Urza's Legacy|36|C|{1}{U}|Instant|||Counter target spell unless its controller pays {2}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Opportunity|Urza's Legacy|37|U|{4}{U}{U}|Instant|||Target player draws four cards.| Palinchron|Urza's Legacy|38|R|{5}{U}{U}|Creature - Illusion|4|5|Flying$When Palinchron enters the battlefield, untap up to seven lands.${2}{U}{U}: Return Palinchron to its owner's hand.| Raven Familiar|Urza's Legacy|39|U|{2}{U}|Creature - Bird|1|2|Flying$Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Cessation|Urza's Legacy|4|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.$When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.| Rebuild|Urza's Legacy|40|U|{2}{U}|Instant|||Return all artifacts to their owners' hands.$Cycling {2} ({2}, Discard this card: Draw a card.)| Second Chance|Urza's Legacy|41|R|{2}{U}|Enchantment|||At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.| Slow Motion|Urza's Legacy|42|C|{2}{U}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}.$When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.| Snap|Urza's Legacy|43|C|{1}{U}|Instant|||Return target creature to its owner's hand. Untap up to two lands.| Thornwind Faeries|Urza's Legacy|44|C|{1}{U}{U}|Creature - Faerie|1|1|Flying${tap}: Thornwind Faeries deals 1 damage to any target.| Tinker|Urza's Legacy|45|U|{2}{U}|Sorcery|||As an additional cost to cast Tinker, sacrifice an artifact.$Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.| Vigilant Drake|Urza's Legacy|46|C|{4}{U}|Creature - Drake|3|3|Flying$${2}{U}: Untap Vigilant Drake.| Walking Sponge|Urza's Legacy|47|U|{1}{U}|Creature - Sponge|1|1|{tap}: Target creature loses your choice of flying, first strike, or trample until end of turn.| Weatherseed Faeries|Urza's Legacy|48|C|{2}{U}|Creature - Faerie|2|1|Flying, protection from red| Bone Shredder|Urza's Legacy|49|U|{2}{B}|Creature - Minion|1|1|Flying$Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.| Defender of Law|Urza's Legacy|5|C|{2}{W}|Creature - Human Knight|2|1|Flash$Protection from red| Brink of Madness|Urza's Legacy|50|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand.| Engineered Plague|Urza's Legacy|51|U|{2}{B}|Enchantment|||As Engineered Plague enters the battlefield, choose a creature type.$$All creatures of the chosen type get -1/-1.| Eviscerator|Urza's Legacy|52|R|{3}{B}{B}|Creature - Horror|5|5|Protection from white$When Eviscerator enters the battlefield, you lose 5 life.| Fog of Gnats|Urza's Legacy|53|C|{B}{B}|Creature - Insect|1|1|Flying${B}: Regenerate Fog of Gnats.| Giant Cockroach|Urza's Legacy|54|C|{3}{B}|Creature - Insect|4|2|| Lurking Skirge|Urza's Legacy|55|R|{1}{B}|Enchantment|||When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.| No Mercy|Urza's Legacy|56|R|{2}{B}{B}|Enchantment|||Whenever a creature deals damage to you, destroy it.| Ostracize|Urza's Legacy|57|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a creature card from it. That player discards that card.| Phyrexian Broodlings|Urza's Legacy|58|C|{1}{B}{B}|Creature - Minion|2|2|{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.| Phyrexian Debaser|Urza's Legacy|59|C|{3}{B}|Creature - Carrier|2|2|Flying$${tap}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.| Devout Harpist|Urza's Legacy|6|C|{W}|Creature - Human|1|1|{tap}: Destroy target Aura attached to a creature.| Phyrexian Defiler|Urza's Legacy|60|U|{2}{B}{B}|Creature - Carrier|3|3|{tap}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.| Phyrexian Denouncer|Urza's Legacy|61|C|{1}{B}|Creature - Carrier|1|1|{tap}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.| Phyrexian Plaguelord|Urza's Legacy|62|R|{3}{B}{B}|Creature - Carrier|4|4|{tap}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.$Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Phyrexian Reclamation|Urza's Legacy|63|U|{B}|Enchantment|||{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.| Plague Beetle|Urza's Legacy|64|C|{B}|Creature - Insect|1|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Rank and File|Urza's Legacy|65|U|{2}{B}{B}|Creature - Zombie|3|3|When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.| Sick and Tired|Urza's Legacy|66|C|{2}{B}|Instant|||Two target creatures each get -1/-1 until end of turn.| Sleeper's Guile|Urza's Legacy|67|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)$When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.| Subversion|Urza's Legacy|68|R|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.| Swat|Urza's Legacy|69|C|{1}{B}{B}|Instant|||Destroy target creature with power 2 or less.$Cycling {2} ({2}, Discard this card: Draw a card.)| Erase|Urza's Legacy|7|C|{W}|Instant|||Exile target enchantment.| Tethered Skirge|Urza's Legacy|70|U|{2}{B}|Creature - Imp|2|2|Flying$Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.| Treacherous Link|Urza's Legacy|71|U|{1}{B}|Enchantment - Aura|||Enchant creature$All damage that would be dealt to enchanted creature is dealt to its controller instead.| Unearth|Urza's Legacy|72|C|{B}|Sorcery|||Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.$Cycling {2} ({2}, Discard this card: Draw a card.)| About Face|Urza's Legacy|73|C|{R}|Instant|||Switch target creature's power and toughness until end of turn.| Avalanche Riders|Urza's Legacy|74|U|{3}{R}|Creature - Human Nomad|2|2|Haste$Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Avalanche Riders enters the battlefield, destroy target land.| Defender of Chaos|Urza's Legacy|75|C|{2}{R}|Creature - Human Knight|2|1|Flash$Protection from white| Ghitu Fire-Eater|Urza's Legacy|76|U|{2}{R}|Creature - Human Nomad|2|2|{tap}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to any target.| Ghitu Slinger|Urza's Legacy|77|C|{2}{R}|Creature - Human Nomad|2|2|Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.| Ghitu War Cry|Urza's Legacy|78|U|{2}{R}|Enchantment|||{R}: Target creature gets +1/+0 until end of turn.| Goblin Medics|Urza's Legacy|79|C|{2}{R}|Creature - Goblin Shaman|1|1|Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.| Expendable Troops|Urza's Legacy|8|C|{1}{W}|Creature - Human Soldier|2|1|{tap}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.| Goblin Welder|Urza's Legacy|80|R|{R}|Creature - Goblin Artificer|1|1|{tap}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.| Granite Grip|Urza's Legacy|81|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 for each Mountain you control.| Impending Disaster|Urza's Legacy|82|R|{1}{R}|Enchantment|||At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.| Last-Ditch Effort|Urza's Legacy|83|U|{R}|Instant|||Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.| Lava Axe|Urza's Legacy|84|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Molten Hydra|Urza's Legacy|85|R|{1}{R}|Creature - Hydra|1|1|{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.${tap}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to any target equal to the number of +1/+1 counters removed this way.| Parch|Urza's Legacy|86|C|{1}{R}|Instant|||Choose one - Parch deals 2 damage to any target; or Parch deals 4 damage to target blue creature.| Pygmy Pyrosaur|Urza's Legacy|87|C|{1}{R}|Creature - Lizard|1|1|Pygmy Pyrosaur can't block.$${R}: Pygmy Pyrosaur gets +1/+0 until end of turn.| Pyromancy|Urza's Legacy|88|R|{2}{R}{R}|Enchantment|||{3}, Discard a card at random: Pyromancy deals damage to any target equal to the converted mana cost of the discarded card.| Rack and Ruin|Urza's Legacy|89|U|{2}{R}|Instant|||Destroy two target artifacts.| Hope and Glory|Urza's Legacy|9|U|{1}{W}|Instant|||Untap two target creatures. Each of them gets +1/+1 until end of turn.| Rivalry|Urza's Legacy|90|R|{2}{R}|Enchantment|||At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.| Shivan Phoenix|Urza's Legacy|91|R|{4}{R}{R}|Creature - Phoenix|3|4|Flying$When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.| Sluggishness|Urza's Legacy|92|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature can't block.$When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.| Viashino Bey|Urza's Legacy|93|C|{2}{R}{R}|Creature - Viashino|4|3|If Viashino Bey attacks, all creatures you control attack if able.| Viashino Cutthroat|Urza's Legacy|94|U|{2}{R}{R}|Creature - Viashino|5|3|Haste$At the beginning of the end step, return Viashino Cutthroat to its owner's hand.| Viashino Heretic|Urza's Legacy|95|U|{2}{R}|Creature - Viashino|1|3|{1}{R}, {tap}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.| Viashino Sandscout|Urza's Legacy|96|C|{1}{R}|Creature - Viashino Scout|2|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)| Bloated Toad|Urza's Legacy|97|U|{2}{G}|Creature - Frog|2|2|Protection from blue$Cycling {2} ({2}, Discard this card: Draw a card.)| Crop Rotation|Urza's Legacy|98|C|{G}|Instant|||As an additional cost to cast Crop Rotation, sacrifice a land.$Search your library for a land card and put that card onto the battlefield. Then shuffle your library.| Darkwatch Elves|Urza's Legacy|99|U|{2}{G}|Creature - Elf|2|2|Protection from black$Cycling {2} ({2}, Discard this card: Draw a card.)| Absolute Grace|Urza's Saga|1|U|{1}{W}|Enchantment|||All creatures have protection from black.| Disciple of Grace|Urza's Saga|10|C|{1}{W}|Creature - Human Cleric|1|2|Protection from black$Cycling {2} ({2}, Discard this card: Draw a card.)| Stroke of Genius|Urza's Saga|100|R|{X}{2}{U}|Instant|||Target player draws X cards.| Sunder|Urza's Saga|101|R|{3}{U}|Instant|||Return all lands to their owners' hands.| Telepathy|Urza's Saga|102|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Time Spiral|Urza's Saga|103|R|{4}{U}{U}|Sorcery|||Exile Time Spiral. Each player shuffles their graveyard and hand into their library, then draws seven cards. You untap up to six lands.| Tolarian Winds|Urza's Saga|104|C|{1}{U}|Instant|||Discard all the cards in your hand, then draw that many cards.| Turnabout|Urza's Saga|105|U|{2}{U}{U}|Instant|||Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.| Veil of Birds|Urza's Saga|106|C|{U}|Enchantment|||When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.| Veiled Apparition|Urza's Saga|107|U|{1}{U}|Enchantment|||When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."| Veiled Crocodile|Urza's Saga|108|R|{2}{U}|Enchantment|||When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.| Veiled Sentry|Urza's Saga|109|U|{U}|Enchantment|||When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.| Disciple of Law|Urza's Saga|11|C|{1}{W}|Creature - Human Cleric|1|2|Protection from red$Cycling {2} ({2}, Discard this card: Draw a card.)| Veiled Serpent|Urza's Saga|110|C|{2}{U}|Enchantment|||When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island.$Cycling {2} ({2}, Discard this card: Draw a card.)| Windfall|Urza's Saga|111|U|{2}{U}|Sorcery|||Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.| Wizard Mentor|Urza's Saga|112|C|{2}{U}|Creature - Human Wizard|2|2|{tap}: Return Wizard Mentor and target creature you control to their owner's hand.| Zephid|Urza's Saga|113|R|{4}{U}{U}|Creature - Illusion|3|4|Flying; shroud (This permanent can't be the target of spells or abilities.)| Zephid's Embrace|Urza's Saga|114|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)| Abyssal Horror|Urza's Saga|115|R|{4}{B}{B}|Creature - Horror|2|2|Flying$When Abyssal Horror enters the battlefield, target player discards two cards.| Befoul|Urza's Saga|116|C|{2}{B}{B}|Sorcery|||Destroy target land or nonblack creature. It can't be regenerated.| Bereavement|Urza's Saga|117|U|{1}{B}|Enchantment|||Whenever a green creature dies, its controller discards a card.| Blood Vassal|Urza's Saga|118|C|{2}{B}|Creature - Thrull|2|2|Sacrifice Blood Vassal: Add {B}{B}.| Bog Raiders|Urza's Saga|119|C|{2}{B}|Creature - Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Disenchant|Urza's Saga|12|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Breach|Urza's Saga|120|C|{2}{B}|Instant|||Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Cackling Fiend|Urza's Saga|121|C|{2}{B}{B}|Creature - Zombie|2|1|When Cackling Fiend enters the battlefield, each opponent discards a card.| Carrion Beetles|Urza's Saga|122|C|{B}|Creature - Insect|1|1|{2}{B}, {tap}: Exile up to three target cards from a single graveyard.| Contamination|Urza's Saga|123|R|{2}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.$If a land is tapped for mana, it produces {B} instead of any other type and amount.| Corrupt|Urza's Saga|124|C|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Crazed Skirge|Urza's Saga|125|U|{3}{B}|Creature - Imp|2|2|Flying, haste| Dark Hatchling|Urza's Saga|126|R|{4}{B}{B}|Creature - Horror|3|3|Flying$When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.| Dark Ritual|Urza's Saga|127|C|{B}|Instant|||Add {B}{B}{B}.| Darkest Hour|Urza's Saga|128|R|{B}|Enchantment|||All creatures are black.| Despondency|Urza's Saga|129|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-0.$When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.| Elite Archers|Urza's Saga|13|R|{5}{W}|Creature - Human Soldier Archer|3|3|{tap}: Elite Archers deals 3 damage to target attacking or blocking creature.| Diabolic Servitude|Urza's Saga|130|U|{3}{B}|Enchantment|||When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.$When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.$When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.| Discordant Dirge|Urza's Saga|131|R|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.${B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.| Duress|Urza's Saga|132|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Eastern Paladin|Urza's Saga|133|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target green creature.| Exhume|Urza's Saga|134|C|{1}{B}|Sorcery|||Each player puts a creature card from their graveyard onto the battlefield.| Expunge|Urza's Saga|135|C|{2}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.$Cycling {2} ({2}, Discard this card: Draw a card.)| Flesh Reaver|Urza's Saga|136|U|{1}{B}|Creature - Horror|4|4|Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.| Hollow Dogs|Urza's Saga|137|C|{4}{B}|Creature - Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| Ill-Gotten Gains|Urza's Saga|138|R|{2}{B}{B}|Sorcery|||Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.| Looming Shade|Urza's Saga|139|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Faith Healer|Urza's Saga|14|R|{1}{W}|Creature - Human Cleric|1|1|Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.| Lurking Evil|Urza's Saga|140|R|{B}{B}{B}|Enchantment|||Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.| Mana Leech|Urza's Saga|141|U|{2}{B}|Creature - Leech|1|1|You may choose not to untap Mana Leech during your untap step.${tap}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.| No Rest for the Wicked|Urza's Saga|142|U|{1}{B}|Enchantment|||Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.| Oppression|Urza's Saga|143|R|{1}{B}{B}|Enchantment|||Whenever a player casts a spell, that player discards a card.| Order of Yawgmoth|Urza's Saga|144|U|{2}{B}{B}|Creature - Zombie Knight|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Order of Yawgmoth deals damage to a player, that player discards a card.| Parasitic Bond|Urza's Saga|145|U|{3}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.| Persecute|Urza's Saga|146|R|{2}{B}{B}|Sorcery|||Choose a color. Target player reveals their hand and discards all cards of that color.| Pestilence|Urza's Saga|147|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Phyrexian Ghoul|Urza's Saga|148|C|{2}{B}|Creature - Zombie|2|2|Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.| Planar Void|Urza's Saga|149|U|{B}|Enchantment|||Whenever another card is put into a graveyard from anywhere, exile that card.| Glorious Anthem|Urza's Saga|15|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Priest of Gix|Urza's Saga|150|U|{2}{B}|Creature - Human Cleric Minion|2|1|When Priest of Gix enters the battlefield, add {B}{B}{B}.| Rain of Filth|Urza's Saga|151|U|{B}|Instant|||Until end of turn, lands you control gain "Sacrifice this land: Add {B}."| Ravenous Skirge|Urza's Saga|152|C|{2}{B}|Creature - Imp|1|1|Flying$Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.| Reclusive Wight|Urza's Saga|153|U|{3}{B}|Creature - Zombie Minion|4|4|At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.| Reprocess|Urza's Saga|154|R|{2}{B}{B}|Sorcery|||Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.| Sanguine Guard|Urza's Saga|155|U|{1}{B}{B}|Creature - Zombie Knight|2|2|First strike${1}{B}: Regenerate Sanguine Guard.| Sicken|Urza's Saga|156|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1.$Cycling {2} ({2}, Discard this card: Draw a card.)| Skirge Familiar|Urza's Saga|157|U|{4}{B}|Creature - Imp|3|2|Flying$Discard a card: Add {B}.| Skittering Skirge|Urza's Saga|158|C|{B}{B}|Creature - Imp|3|2|Flying$When you cast a creature spell, sacrifice Skittering Skirge.| Sleeper Agent|Urza's Saga|159|R|{B}|Creature - Minion|3|3|When Sleeper Agent enters the battlefield, target opponent gains control of it.$At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.| Healing Salve|Urza's Saga|16|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn.| Spined Fluke|Urza's Saga|160|U|{2}{B}|Creature - Worm Horror|5|1|When Spined Fluke enters the battlefield, sacrifice a creature.${B}: Regenerate Spined Fluke.| Tainted Aether|Urza's Saga|161|R|{2}{B}{B}|Enchantment|||Whenever a creature enters the battlefield, its controller sacrifices a creature or land.| Unnerve|Urza's Saga|162|C|{3}{B}|Sorcery|||Each opponent discards two cards.| Unworthy Dead|Urza's Saga|163|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Unworthy Dead.| Vampiric Embrace|Urza's Saga|164|U|{2}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.$Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.| Vebulid|Urza's Saga|165|R|{B}|Creature - Horror|0|0|Vebulid enters the battlefield with a +1/+1 counter on it.$At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.$When Vebulid attacks or blocks, destroy it at end of combat.| Victimize|Urza's Saga|166|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Vile Requiem|Urza's Saga|167|U|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Vile Requiem.${1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.| Western Paladin|Urza's Saga|168|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target white creature.| Witch Engine|Urza's Saga|169|R|{5}{B}|Creature - Horror|4|4|Swampwalk${tap}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)| Herald of Serra|Urza's Saga|17|R|{2}{W}{W}|Creature - Angel|3|4|Flying, vigilance$Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Yawgmoth's Edict|Urza's Saga|170|U|{1}{B}|Enchantment|||Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.| Yawgmoth's Will|Urza's Saga|171|R|{2}{B}|Sorcery|||Until end of turn, you may play cards from your graveyard.$If a card would be put into your graveyard from anywhere this turn, exile that card instead.| Acidic Soil|Urza's Saga|172|U|{2}{R}|Sorcery|||Acidic Soil deals damage to each player equal to the number of lands they control.| Antagonism|Urza's Saga|173|R|{3}{R}|Enchantment|||At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.| Arc Lightning|Urza's Saga|174|C|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Bedlam|Urza's Saga|175|R|{2}{R}{R}|Enchantment|||Creatures can't block.| Brand|Urza's Saga|176|R|{R}|Instant|||Gain control of all permanents you own. (This effect lasts indefinitely.)$Cycling {2} ({2}, Discard this card: Draw a card.)| Bravado|Urza's Saga|177|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each other creature you control.| Bulwark|Urza's Saga|178|R|{3}{R}{R}|Enchantment|||At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.| Crater Hellion|Urza's Saga|179|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| Humble|Urza's Saga|18|U|{1}{W}|Instant|||Target creature loses all abilities and becomes 0/1 until end of turn.| Destructive Urge|Urza's Saga|180|U|{1}{R}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.| Disorder|Urza's Saga|181|U|{1}{R}|Sorcery|||Disorder deals 2 damage to each white creature and each player who controls a white creature.| Dromosaur|Urza's Saga|182|C|{2}{R}|Creature - Lizard|2|3|Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.| Electryte|Urza's Saga|183|R|{3}{R}{R}|Creature - Beast|3|3|Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.| Falter|Urza's Saga|184|C|{1}{R}|Instant|||Creatures without flying can't block this turn.| Fault Line|Urza's Saga|185|R|{X}{R}{R}|Instant|||Fault Line deals X damage to each creature without flying and each player.| Fiery Mantle|Urza's Saga|186|C|{1}{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.$When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.| Fire Ants|Urza's Saga|187|U|{2}{R}|Creature - Insect|2|1|{tap}: Fire Ants deals 1 damage to each other creature without flying.| Gamble|Urza's Saga|188|R|{R}|Sorcery|||Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.| Goblin Cadets|Urza's Saga|189|U|{R}|Creature - Goblin|2|1|Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)| Intrepid Hero|Urza's Saga|19|R|{2}{W}|Creature - Human Soldier|1|1|{tap}: Destroy target creature with power 4 or greater.| Goblin Lackey|Urza's Saga|190|U|{R}|Creature - Goblin|1|1|Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.| Goblin Matron|Urza's Saga|191|C|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Goblin Offensive|Urza's Saga|192|U|{X}{1}{R}{R}|Sorcery|||Put X 1/1 red Goblin creature tokens onto the battlefield.| Goblin Patrol|Urza's Saga|193|C|{R}|Creature - Goblin|2|1|Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Goblin Raider|Urza's Saga|194|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Raider can't block.| Goblin Spelunkers|Urza's Saga|195|C|{2}{R}|Creature - Goblin Warrior|2|2|Mountainwalk| Goblin War Buggy|Urza's Saga|196|C|{1}{R}|Creature - Goblin|2|2|Haste$Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Guma|Urza's Saga|197|U|{2}{R}|Creature - Cat|2|2|Protection from blue| Headlong Rush|Urza's Saga|198|C|{1}{R}|Instant|||Attacking creatures gain first strike until end of turn.| Heat Ray|Urza's Saga|199|C|{X}{R}|Instant|||Heat Ray deals X damage to target creature.| Absolute Law|Urza's Saga|2|U|{1}{W}|Enchantment|||All creatures have protection from red.| Monk Idealist|Urza's Saga|20|U|{2}{W}|Creature - Human Monk Cleric|2|2|When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.| Jagged Lightning|Urza's Saga|200|U|{3}{R}{R}|Sorcery|||Jagged Lightning deals 3 damage to each of two target creatures.| Lay Waste|Urza's Saga|201|C|{3}{R}|Sorcery|||Destroy target land.$Cycling {2} ({2}, Discard this card: Draw a card.)| Lightning Dragon|Urza's Saga|202|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${R}: Lightning Dragon gets +1/+0 until end of turn.| Meltdown|Urza's Saga|203|U|{X}{R}|Sorcery|||Destroy each artifact with converted mana cost X or less.| Okk|Urza's Saga|204|R|{1}{R}|Creature - Goblin|4|4|Okk can't attack unless a creature with greater power also attacks.$Okk can't block unless a creature with greater power also blocks.| Outmaneuver|Urza's Saga|205|U|{X}{R}|Instant|||X target blocked creatures assign their combat damage this turn as though they weren't blocked.| Rain of Salt|Urza's Saga|206|U|{4}{R}{R}|Sorcery|||Destroy two target lands.| Raze|Urza's Saga|207|C|{R}|Sorcery|||As an additional cost to cast Raze, sacrifice a land.$Destroy target land.| Reflexes|Urza's Saga|208|C|{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)| Retromancer|Urza's Saga|209|C|{2}{R}{R}|Creature - Viashino Shaman|3|3|Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.| Monk Realist|Urza's Saga|21|C|{1}{W}|Creature - Human Monk Cleric|1|1|When Monk Realist enters the battlefield, destroy target enchantment.| Rumbling Crescendo|Urza's Saga|210|R|{3}{R}{R}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.${R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.| Scald|Urza's Saga|211|U|{1}{R}|Enchantment|||Whenever a player taps an Island for mana, Scald deals 1 damage to that player.| Scoria Wurm|Urza's Saga|212|R|{4}{R}|Creature - Wurm|7|7|At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.| Scrap|Urza's Saga|213|C|{2}{R}|Instant|||Destroy target artifact.$Cycling {2} ({2}, Discard this card: Draw a card.)| Shiv's Embrace|Urza's Saga|214|U|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.${R}: Enchanted creature gets +1/+0 until end of turn.| Shivan Hellkite|Urza's Saga|215|R|{5}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{R}: Shivan Hellkite deals 1 damage to any target.| Shivan Raptor|Urza's Saga|216|U|{2}{R}|Creature - Lizard|3|1|First strike, haste$Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Shower of Sparks|Urza's Saga|217|C|{R}|Instant|||Shower of Sparks deals 1 damage to target creature and 1 damage to target player.| Sneak Attack|Urza's Saga|218|R|{3}{R}|Enchantment|||{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.| Steam Blast|Urza's Saga|219|U|{2}{R}|Sorcery|||Steam Blast deals 2 damage to each creature and each player.| Opal Acrolith|Urza's Saga|22|U|{2}{W}|Enchantment|||Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.${0}: Opal Acrolith becomes an enchantment.| Sulfuric Vapors|Urza's Saga|220|R|{3}{R}|Enchantment|||If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.| Thundering Giant|Urza's Saga|221|U|{3}{R}{R}|Creature - Giant|4|3|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Torch Song|Urza's Saga|222|U|{2}{R}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Torch Song.${2}{R}, Sacrifice Torch Song: Torch Song deals X damage to any target, where X is the number of verse counters on Torch Song.| Viashino Outrider|Urza's Saga|223|C|{2}{R}|Creature - Viashino|4|3|Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Viashino Runner|Urza's Saga|224|C|{3}{R}|Creature - Viashino|3|2|Viashino Runner can't be blocked except by two or more creatures.| Viashino Sandswimmer|Urza's Saga|225|R|{2}{R}{R}|Creature - Viashino|3|2|{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.| Viashino Weaponsmith|Urza's Saga|226|C|{3}{R}|Creature - Viashino|2|2|Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.| Vug Lizard|Urza's Saga|227|U|{1}{R}{R}|Creature - Lizard|3|4|Mountainwalk$Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Wildfire|Urza's Saga|228|R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| Abundance|Urza's Saga|229|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.| Opal Archangel|Urza's Saga|23|R|{4}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.| Acridian|Urza's Saga|230|C|{1}{G}|Creature - Insect|2|4|Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Albino Troll|Urza's Saga|231|U|{1}{G}|Creature - Troll|3|3|Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${1}{G}: Regenerate Albino Troll.| Anaconda|Urza's Saga|232|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Argothian Elder|Urza's Saga|233|U|{3}{G}|Creature - Elf Druid|2|2|{tap}: Untap two target lands.| Argothian Enchantress|Urza's Saga|234|R|{1}{G}|Creature - Human Druid|0|1|Shroud (This permanent can't be the target of spells or abilities.)$Whenever you cast an enchantment spell, draw a card.| Argothian Swine|Urza's Saga|235|C|{3}{G}|Creature - Boar|3|3|Trample| Argothian Wurm|Urza's Saga|236|R|{3}{G}|Creature - Wurm|6|6|Trample$When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.| Blanchwood Armor|Urza's Saga|237|U|{2}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 for each Forest you control.| Blanchwood Treefolk|Urza's Saga|238|C|{4}{G}|Creature - Treefolk|4|5|| Bull Hippo|Urza's Saga|239|U|{3}{G}|Creature - Hippo|3|3|Islandwalk| Opal Caryatid|Urza's Saga|24|C|{W}|Enchantment|||When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.| Carpet of Flowers|Urza's Saga|240|U|{G}|Enchantment|||At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add up to X mana of any one color, where X is the number of Islands target opponent controls.| Cave Tiger|Urza's Saga|241|C|{2}{G}|Creature - Cat|2|2|Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.| Child of Gaea|Urza's Saga|242|R|{3}{G}{G}{G}|Creature - Elemental|7|7|Trample$At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.${1}{G}: Regenerate Child of Gaea.| Citanul Centaurs|Urza's Saga|243|R|{3}{G}|Creature - Centaur|6|3|Shroud (This permanent can't be the target of spells or abilities.)$Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Citanul Hierophants|Urza's Saga|244|R|{3}{G}|Creature - Human Druid|3|2|Creatures you control have "{tap}: Add {G}."| Cradle Guard|Urza's Saga|245|U|{1}{G}{G}|Creature - Treefolk|4|4|Trample$Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Crosswinds|Urza's Saga|246|U|{1}{G}|Enchantment|||Creatures with flying get -2/-0.| Elvish Herder|Urza's Saga|247|C|{G}|Creature - Elf|1|1|{G}: Target creature gains trample until end of turn.| Elvish Lyrist|Urza's Saga|248|C|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Lyrist: Destroy target enchantment.| Endless Wurm|Urza's Saga|249|R|{3}{G}{G}|Creature - Wurm|9|9|Trample$At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.| Opal Gargoyle|Urza's Saga|25|C|{1}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.| Exploration|Urza's Saga|250|R|{G}|Enchantment|||You may play an additional land on each of your turns.| Fecundity|Urza's Saga|251|U|{2}{G}|Enchantment|||Whenever a creature dies, that creature's controller may draw a card.| Fertile Ground|Urza's Saga|252|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).| Fortitude|Urza's Saga|253|C|{1}{G}|Enchantment - Aura|||Enchant creature$Sacrifice a Forest: Regenerate enchanted creature.$When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.| Gaea's Bounty|Urza's Saga|254|C|{2}{G}|Sorcery|||Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.| Gaea's Embrace|Urza's Saga|255|U|{2}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has trample.${G}: Regenerate enchanted creature.| Gorilla Warrior|Urza's Saga|256|C|{2}{G}|Creature - Ape Warrior|3|2|| Greater Good|Urza's Saga|257|R|{2}{G}{G}|Enchantment|||Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.| Greener Pastures|Urza's Saga|258|R|{2}{G}|Enchantment|||At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.| Hawkeater Moth|Urza's Saga|259|U|{3}{G}|Creature - Insect|1|2|Flying; shroud (This permanent can't be the target of spells or abilities.)| Opal Titan|Urza's Saga|26|R|{2}{W}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.| Hidden Ancients|Urza's Saga|260|U|{1}{G}|Enchantment|||When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.| Hidden Guerrillas|Urza's Saga|261|U|{G}|Enchantment|||When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.| Hidden Herd|Urza's Saga|262|R|{G}|Enchantment|||When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.| Hidden Predators|Urza's Saga|263|R|{G}|Enchantment|||When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.| Hidden Spider|Urza's Saga|264|C|{G}|Enchantment|||When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)| Hidden Stag|Urza's Saga|265|R|{1}{G}|Enchantment|||Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.$Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.| Hush|Urza's Saga|266|C|{3}{G}|Sorcery|||Destroy all enchantments.$Cycling {2} ({2}, Discard this card: Draw a card.)| Lull|Urza's Saga|267|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Midsummer Revel|Urza's Saga|268|R|{3}{G}{G}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.${G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.| Pouncing Jaguar|Urza's Saga|269|C|{G}|Creature - Cat|2|2|Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Pacifism|Urza's Saga|27|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Priest of Titania|Urza's Saga|270|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {G} for each Elf on the battlefield.| Rejuvenate|Urza's Saga|271|C|{3}{G}|Sorcery|||You gain 6 life.$Cycling {2} ({2}, Discard this card: Draw a card.)| Retaliation|Urza's Saga|272|U|{2}{G}|Enchantment|||Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."| Sporogenesis|Urza's Saga|273|R|{3}{G}|Enchantment|||At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.$Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature.$When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.| Spreading Algae|Urza's Saga|274|U|{G}|Enchantment - Aura|||Enchant Swamp$When enchanted land becomes tapped, destroy it.$When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.| Symbiosis|Urza's Saga|275|C|{1}{G}|Instant|||Two target creatures each get +2/+2 until end of turn.| Titania's Boon|Urza's Saga|276|U|{3}{G}|Sorcery|||Put a +1/+1 counter on each creature you control.| Titania's Chosen|Urza's Saga|277|U|{2}{G}|Creature - Elf Archer|1|1|Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.| Treefolk Seedlings|Urza's Saga|278|U|{2}{G}|Creature - Treefolk|2|*|Treefolk Seedlings's toughness is equal to the number of Forests you control.| Treetop Rangers|Urza's Saga|279|C|{2}{G}|Creature - Elf|2|2|Treetop Rangers can't be blocked except by creatures with flying.| Pariah|Urza's Saga|28|R|{2}{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$All damage that would be dealt to you is dealt to enchanted creature instead.| Venomous Fangs|Urza's Saga|280|C|{2}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to a creature, destroy the other creature.| Vernal Bloom|Urza's Saga|281|R|{3}{G}|Enchantment|||Whenever a Forest is tapped for mana, its controller adds {G} to their mana pool (in addition to the mana the land produces).| War Dance|Urza's Saga|282|U|{G}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on War Dance.$Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.| Whirlwind|Urza's Saga|283|R|{2}{G}{G}|Sorcery|||Destroy all creatures with flying.| Wild Dogs|Urza's Saga|284|C|{G}|Creature - Hound|2|1|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.$Cycling {2} ({2}, Discard this card: Draw a card.)| Winding Wurm|Urza's Saga|285|C|{4}{G}|Creature - Wurm|6|6|Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Barrin's Codex|Urza's Saga|286|R|{4}|Artifact|||At the beginning of your upkeep, you may put a page counter on Barrin's Codex.${4}, {tap}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.| Cathodion|Urza's Saga|287|U|{3}|Artifact Creature - Construct|3|3|When Cathodion dies, add {C}{C}{C}.| Chimeric Staff|Urza's Saga|288|R|{4}|Artifact|||{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.| Citanul Flute|Urza's Saga|289|R|{5}|Artifact|||{X}, {tap}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.| Path of Peace|Urza's Saga|29|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Claws of Gix|Urza's Saga|290|U|{0}|Artifact|||{1}, Sacrifice a permanent: You gain 1 life.| Copper Gnomes|Urza's Saga|291|R|{2}|Artifact Creature - Gnome|1|1|{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.| Crystal Chimes|Urza's Saga|292|U|{3}|Artifact|||{3}, {tap}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.| Dragon Blood|Urza's Saga|293|U|{3}|Artifact|||{3}, {tap}: Put a +1/+1 counter on target creature.| Endoskeleton|Urza's Saga|294|U|{2}|Artifact|||You may choose not to untap Endoskeleton during your untap step.${2}, {tap}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.| Fluctuator|Urza's Saga|295|R|{2}|Artifact|||Cycling abilities you activate cost you up to {2} less to activate.| Grafted Skullcap|Urza's Saga|296|R|{4}|Artifact|||At the beginning of your draw step, draw an additional card.$At the beginning of your end step, discard your hand.| Hopping Automaton|Urza's Saga|297|U|{3}|Artifact Creature - Construct|2|2|{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.| Karn, Silver Golem|Urza's Saga|298|R|{5}|Legendary Artifact Creature - Golem|4|4|Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.${1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.| Lifeline|Urza's Saga|299|R|{5}|Artifact|||Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.| Angelic Chorus|Urza's Saga|3|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.| Pegasus Charger|Urza's Saga|30|C|{2}{W}|Creature - Pegasus|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)| Lotus Blossom|Urza's Saga|300|R|{2}|Artifact|||At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.${tap}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.| Metrognome|Urza's Saga|301|R|{4}|Artifact|||When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield.${4}, {tap}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield.| Mishra's Helix|Urza's Saga|302|R|{5}|Artifact|||{X}, {tap}: Tap X target lands.| Mobile Fort|Urza's Saga|303|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.| Noetic Scales|Urza's Saga|304|R|{4}|Artifact|||At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.| Phyrexian Processor|Urza's Saga|306|R|{4}|Artifact|||As Phyrexian Processor enters the battlefield, pay any amount of life.${4}, {tap}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.| Phyrexian Colossus|Urza's Saga|306|R|{7}|Artifact Creature - Golem|8|8|Phyrexian Colossus doesn't untap during your untap step.$Pay 8 life: Untap Phyrexian Colossus.$Phyrexian Colossus can't be blocked except by three or more creatures.| Pit Trap|Urza's Saga|307|U|{2}|Artifact|||{2}, {tap}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.| Purging Scythe|Urza's Saga|308|R|{5}|Artifact|||At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.| Smokestack|Urza's Saga|309|R|{4}|Artifact|||At the beginning of your upkeep, you may put a soot counter on Smokestack.$At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.| Planar Birth|Urza's Saga|31|R|{1}{W}|Sorcery|||Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.| Temporal Aperture|Urza's Saga|310|R|{2}|Artifact|||{5}, {tap}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)| Thran Turbine|Urza's Saga|311|U|{1}|Artifact|||At the beginning of your upkeep, you may add {C} or {C}{C}. You can't spend this mana to cast spells.| Umbilicus|Urza's Saga|312|R|{4}|Artifact|||At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.| Urza's Armor|Urza's Saga|313|U|{6}|Artifact|||If a source would deal damage to you, prevent 1 of that damage.| Voltaic Key|Urza's Saga|314|U|{1}|Artifact|||{1}, {tap}: Untap target artifact.| Wall of Junk|Urza's Saga|315|U|{2}|Artifact Creature - Wall|0|7|Defender (This creature can't attack.)$Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| Whetstone|Urza's Saga|316|R|{3}|Artifact|||{3}: Each player puts the top two cards of their library into their graveyard.| Wirecat|Urza's Saga|317|U|{4}|Artifact Creature - Cat|4|3|Wirecat can't attack or block if an enchantment is on the battlefield.| Worn Powerstone|Urza's Saga|318|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${tap}: Add {C}{C}.| Blasted Landscape|Urza's Saga|319|U||Land|||{tap}: Add {C}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Presence of the Master|Urza's Saga|32|U|{3}{W}|Enchantment|||Whenever a player casts an enchantment spell, counter it.| Drifting Meadow|Urza's Saga|320|C||Land|||Drifting Meadow enters the battlefield tapped.${tap}: Add {W}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Gaea's Cradle|Urza's Saga|321|R||Legendary Land|||{tap}: Add {G} for each creature you control.| Phyrexian Tower|Urza's Saga|322|R||Legendary Land|||{tap}: Add {C}.${tap}, Sacrifice a creature: Add {B}{B}.| Polluted Mire|Urza's Saga|323|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Remote Isle|Urza's Saga|324|C||Land|||Remote Isle enters the battlefield tapped.${tap}: Add {U}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Serra's Sanctum|Urza's Saga|325|R||Legendary Land|||{tap}: Add {W} for each enchantment you control.| Shivan Gorge|Urza's Saga|326|R||Legendary Land|||{tap}: Add {C}.${2}{R}, {tap}: Shivan Gorge deals 1 damage to each opponent.| Slippery Karst|Urza's Saga|327|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Smoldering Crater|Urza's Saga|328|C||Land|||Smoldering Crater enters the battlefield tapped.${tap}: Add {R}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Thran Quarry|Urza's Saga|329|R||Land|||At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.${tap}: Add one mana of any color.| Redeem|Urza's Saga|33|U|{1}{W}|Instant|||Prevent all damage that would be dealt this turn to up to two target creatures.| Tolarian Academy|Urza's Saga|330|R||Legendary Land|||{tap}: Add {U} for each artifact you control.| Plains|Urza's Saga|331|L||Basic Land - Plains|||W| Plains|Urza's Saga|332|L||Basic Land - Plains|||W| Plains|Urza's Saga|333|L||Basic Land - Plains|||W| Plains|Urza's Saga|334|L||Basic Land - Plains|||W| Island|Urza's Saga|335|L||Basic Land - Island|||U| Island|Urza's Saga|336|L||Basic Land - Island|||U| Island|Urza's Saga|337|L||Basic Land - Island|||U| Island|Urza's Saga|338|L||Basic Land - Island|||U| Swamp|Urza's Saga|339|L||Basic Land - Swamp|||B| Remembrance|Urza's Saga|34|R|{3}{W}|Enchantment|||Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.| Swamp|Urza's Saga|340|L||Basic Land - Swamp|||B| Swamp|Urza's Saga|341|L||Basic Land - Swamp|||B| Swamp|Urza's Saga|342|L||Basic Land - Swamp|||B| Mountain|Urza's Saga|343|L||Basic Land - Mountain|||R| Mountain|Urza's Saga|344|L||Basic Land - Mountain|||R| Mountain|Urza's Saga|345|L||Basic Land - Mountain|||R| Mountain|Urza's Saga|346|L||Basic Land - Mountain|||R| Forest|Urza's Saga|347|L||Basic Land - Forest|||G| Forest|Urza's Saga|348|L||Basic Land - Forest|||G| Forest|Urza's Saga|349|L||Basic Land - Forest|||G| Rune of Protection: Artifacts|Urza's Saga|35|U|{1}{W}|Enchantment|||{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Forest|Urza's Saga|350|L||Basic Land - Forest|||G| Rune of Protection: Black|Urza's Saga|36|C|{1}{W}|Enchantment|||{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rune of Protection: Blue|Urza's Saga|37|C|{1}{W}|Enchantment|||{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rune of Protection: Green|Urza's Saga|38|C|{1}{W}|Enchantment|||{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rune of Protection: Lands|Urza's Saga|39|R|{1}{W}|Enchantment|||{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Angelic Page|Urza's Saga|4|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Rune of Protection: Red|Urza's Saga|40|C|{1}{W}|Enchantment|||{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rune of Protection: White|Urza's Saga|41|C|{1}{W}|Enchantment|||{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Sanctum Custodian|Urza's Saga|42|C|{2}{W}|Creature - Human Cleric|1|2|{tap}: Prevent the next 2 damage that would be dealt to any target this turn.| Sanctum Guardian|Urza's Saga|43|U|{1}{W}{W}|Creature - Human Cleric|1|4|Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.| Seasoned Marshal|Urza's Saga|44|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Serra Avatar|Urza's Saga|45|R|{4}{W}{W}{W}|Creature - Avatar|*|*|Serra Avatar's power and toughness are each equal to your life total.$When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.| Serra Zealot|Urza's Saga|46|C|{W}|Creature - Human Soldier|1|1|First strike| Serra's Embrace|Urza's Saga|47|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and vigilance.| Serra's Hymn|Urza's Saga|48|U|{W}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.$Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.| Serra's Liturgy|Urza's Saga|49|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.${W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.| Brilliant Halo|Urza's Saga|5|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.$When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.| Shimmering Barrier|Urza's Saga|50|U|{1}{W}|Creature - Wall|1|3|Defender (This creature can't attack.)$First strike$Cycling {2} ({2}, Discard this card: Draw a card.)| Silent Attendant|Urza's Saga|51|C|{2}{W}|Creature - Human Cleric|0|2|{tap}: You gain 1 life.| Songstitcher|Urza's Saga|52|U|{W}|Creature - Human Cleric|1|1|{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.| Soul Sculptor|Urza's Saga|53|R|{2}{W}|Creature - Human|1|1|{1}{W}, {tap}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.| Voice of Grace|Urza's Saga|54|U|{3}{W}|Creature - Angel|2|2|Flying, protection from black| Voice of Law|Urza's Saga|55|U|{3}{W}|Creature - Angel|2|2|Flying, protection from red| Waylay|Urza's Saga|56|U|{2}{W}|Instant|||Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.| Worship|Urza's Saga|57|R|{3}{W}|Enchantment|||If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Academy Researchers|Urza's Saga|58|U|{1}{U}{U}|Creature - Human Wizard|2|2|When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.| Annul|Urza's Saga|59|C|{U}|Instant|||Counter target artifact or enchantment spell.| Catastrophe|Urza's Saga|6|R|{4}{W}{W}|Sorcery|||Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.| Arcane Laboratory|Urza's Saga|60|U|{2}{U}|Enchantment|||Each player can't cast more than one spell each turn.| Attunement|Urza's Saga|61|R|{2}{U}|Enchantment|||Return Attunement to its owner's hand: Draw three cards, then discard four cards.| Back to Basics|Urza's Saga|62|R|{2}{U}|Enchantment|||Nonbasic lands don't untap during their controllers' untap steps.| Barrin, Master Wizard|Urza's Saga|63|R|{1}{U}{U}|Legendary Creature - Human Wizard|1|1|{2}, Sacrifice a permanent: Return target creature to its owner's hand.| Catalog|Urza's Saga|64|C|{2}{U}|Instant|||Draw two cards, then discard a card.| Cloak of Mists|Urza's Saga|65|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature is unblockable.| Confiscate|Urza's Saga|66|U|{4}{U}{U}|Enchantment - Aura|||Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)$You control enchanted permanent.| Coral Merfolk|Urza's Saga|67|C|{1}{U}|Creature - Merfolk|2|1|| Curfew|Urza's Saga|68|C|{U}|Instant|||Each player returns a creature they control to its owner's hand.| Disruptive Student|Urza's Saga|69|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1}.| Clear|Urza's Saga|7|U|{1}{W}|Instant|||Destroy target enchantment.$Cycling {2} ({2}, Discard this card: Draw a card.)| Douse|Urza's Saga|70|U|{2}{U}|Enchantment|||{1}{U}: Counter target red spell.| Drifting Djinn|Urza's Saga|71|R|{4}{U}{U}|Creature - Djinn|5|5|Flying$At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Enchantment Alteration|Urza's Saga|72|U|{U}|Instant|||Attach target Aura attached to a creature or land to another permanent of that type.| Energy Field|Urza's Saga|73|R|{1}{U}|Enchantment|||Prevent all damage that would be dealt to you by sources you don't control.$When a card is put into your graveyard from anywhere, sacrifice Energy Field.| Exhaustion|Urza's Saga|74|U|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during their next untap step.| Fog Bank|Urza's Saga|75|U|{1}{U}|Creature - Wall|0|2|Defender (This creature can't attack.)$Flying$Prevent all combat damage that would be dealt to and dealt by Fog Bank.| Gilded Drake|Urza's Saga|76|R|{1}{U}|Creature - Drake|3|3|Flying$When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)| Great Whale|Urza's Saga|77|R|{5}{U}{U}|Creature - Whale|5|5|When Great Whale enters the battlefield, untap up to seven lands.| Hermetic Study|Urza's Saga|78|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to any target."| Hibernation|Urza's Saga|79|U|{2}{U}|Instant|||Return all green permanents to their owners' hands.| Congregate|Urza's Saga|8|C|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Horseshoe Crab|Urza's Saga|80|C|{2}{U}|Creature - Crab|1|3|{U}: Untap Horseshoe Crab.| Imaginary Pet|Urza's Saga|81|R|{1}{U}|Creature - Illusion|4|4|At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.| Launch|Urza's Saga|82|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.| Lilting Refrain|Urza's Saga|83|U|{1}{U}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.$Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.| Lingering Mirage|Urza's Saga|84|U|{1}{U}|Enchantment - Aura|||Enchant land$Enchanted land is an Island.$Cycling {2} ({2}, Discard this card: Draw a card.)| Morphling|Urza's Saga|85|R|{3}{U}|Creature - Shapeshifter|3|3|{U}: Untap Morphling.${U}: Morphling gains flying until end of turn.${U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)${1}: Morphling gets +1/-1 until end of turn.${1}: Morphling gets -1/+1 until end of turn.| Pendrell Drake|Urza's Saga|86|C|{3}{U}|Creature - Drake|2|3|Flying$Cycling {2} ({2}, Discard this card: Draw a card.)| Pendrell Flux|Urza's Saga|87|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."| Peregrine Drake|Urza's Saga|88|U|{4}{U}|Creature - Drake|2|3|Flying$When Peregrine Drake enters the battlefield, untap up to five lands.| Power Sink|Urza's Saga|89|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Defensive Formation|Urza's Saga|9|U|{W}|Enchantment|||Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.| Power Taint|Urza's Saga|90|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Recantation|Urza's Saga|91|R|{3}{U}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Recantation.${U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.| Rescind|Urza's Saga|92|C|{1}{U}{U}|Instant|||Return target permanent to its owner's hand.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rewind|Urza's Saga|93|C|{2}{U}{U}|Instant|||Counter target spell. Untap up to four lands.| Sandbar Merfolk|Urza's Saga|94|C|{U}|Creature - Merfolk|1|1|Cycling {2} ({2}, Discard this card: Draw a card.)| Sandbar Serpent|Urza's Saga|95|U|{4}{U}|Creature - Serpent|3|4|Cycling {2} ({2}, Discard this card: Draw a card.)| Show and Tell|Urza's Saga|96|R|{2}{U}|Sorcery|||Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.| Somnophore|Urza's Saga|97|R|{2}{U}{U}|Creature - Illusion|2|2|Flying$Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.| Spire Owl|Urza's Saga|98|C|{1}{U}|Creature - Bird|1|1|Flying$When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Stern Proctor|Urza's Saga|99|U|{U}{U}|Creature - Human Wizard|1|2|When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.| Ancestral Recall|Vintage Masters|1|Bonus|{U}|Instant|||Target player draws three cards.| Afterlife|Vintage Masters|10|C|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Upheaval|Vintage Masters|100|M|{4}{U}{U}|Sorcery|||Return all permanents to their owners' hands.| Volrath's Shapeshifter|Vintage Masters|101|R|{1}{U}{U}|Creature - Shapeshifter|0|1|As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)${2}: Discard a card.| Waterfront Bouncer|Vintage Masters|102|U|{1}{U}|Creature - Merfolk Spellshaper|1|1|{U}, {tap}, Discard a card: Return target creature to its owner's hand.| Addle|Vintage Masters|103|C|{1}{B}|Sorcery|||Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.| Animate Dead|Vintage Masters|104|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Baleful Force|Vintage Masters|105|R|{5}{B}{B}{B}|Creature - Elemental|7|7|At the beginning of each upkeep, you draw a card and you lose 1 life.| Cabal Ritual|Vintage Masters|106|U|{1}{B}|Instant|||Add {B}{B}{B}.$Threshold - Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.| Carnophage|Vintage Masters|107|C|{B}|Creature - Zombie|2|2|At the beginning of your upkeep, tap Carnophage unless you pay 1 life.| Chainer's Edict|Vintage Masters|108|C|{1}{B}|Sorcery|||Target player sacrifices a creature.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Choking Sands|Vintage Masters|109|C|{1}{B}{B}|Sorcery|||Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.| Akroma's Blessing|Vintage Masters|11|U|{2}{W}|Instant|||Choose a color. Creatures you control gain protection from the chosen color until end of turn.$Cycling {W} ({W}, Discard this card: Draw a card.)| Crovax the Cursed|Vintage Masters|110|R|{2}{B}{B}|Legendary Creature - Vampire|0|0|Crovax the Cursed enters the battlefield with four +1/+1 counters on it.$At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.${B}: Crovax gains flying until end of turn.| Cruel Bargain|Vintage Masters|111|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| Dark Hatchling|Vintage Masters|112|U|{4}{B}{B}|Creature - Horror|3|3|Flying$When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.| Dark Ritual|Vintage Masters|113|C|{B}|Instant|||Add {B}{B}{B}.| Dauthi Mercenary|Vintage Masters|114|C|{2}{B}|Creature - Dauthi Knight Mercenary|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.| Death's-Head Buzzard|Vintage Masters|115|C|{1}{B}{B}|Creature - Bird|2|1|Flying$When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.| Demonic Tutor|Vintage Masters|116|M|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Drakestown Forgotten|Vintage Masters|117|R|{4}{B}|Creature - Zombie|0|0|Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.${2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.| Expunge|Vintage Masters|118|C|{2}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.$Cycling {2} ({2}, Discard this card: Draw a card.)| Fallen Askari|Vintage Masters|119|C|{1}{B}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Fallen Askari can't block.| Armageddon|Vintage Masters|12|M|{3}{W}|Sorcery|||Destroy all lands.| Famine|Vintage Masters|120|U|{3}{B}{B}|Sorcery|||Famine deals 3 damage to each creature and each player.| Fledgling Djinn|Vintage Masters|121|C|{1}{B}|Creature - Djinn|2|2|Flying$At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.| Hymn to Tourach|Vintage Masters|122|U|{B}{B}|Sorcery|||Target player discards two cards at random.| Ichorid|Vintage Masters|123|R|{3}{B}|Creature - Horror|3|1|Haste$At the beginning of the end step, sacrifice Ichorid.$At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.| Kezzerdrix|Vintage Masters|124|U|{2}{B}{B}|Creature - Rabbit Beast|4|4|First strike$At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.| Laquatus's Champion|Vintage Masters|125|R|{4}{B}{B}|Creature - Nightmare Horror|6|3|When Laquatus's Champion enters the battlefield, target player loses 6 life.$When Laquatus's Champion leaves the battlefield, that player gains 6 life.${B}: Regenerate Laquatus's Champion.| Living Death|Vintage Masters|126|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.| Lurking Evil|Vintage Masters|127|U|{B}{B}{B}|Enchantment|||Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.| Mesmeric Fiend|Vintage Masters|128|C|{1}{B}|Creature - Nightmare Horror|1|1|When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.$When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.| Nature's Ruin|Vintage Masters|129|R|{2}{B}|Sorcery|||Destroy all green creatures.| Astral Slide|Vintage Masters|13|U|{2}{W}|Enchantment|||Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.| Necropotence|Vintage Masters|130|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Nightscape Familiar|Vintage Masters|131|C|{1}{B}|Creature - Zombie|1|1|Blue spells and red spells you cast cost {1} less to cast.${1}{B}: Regenerate Nightscape Familiar.| Paralyze|Vintage Masters|132|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If they do, untap the creature.| Phyrexian Defiler|Vintage Masters|133|U|{2}{B}{B}|Creature - Carrier|3|3|{tap}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.| Predatory Nightstalker|Vintage Masters|134|C|{3}{B}{B}|Creature - Nightstalker|3|2|When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.| Putrid Imp|Vintage Masters|135|C|{B}|Creature - Zombie Imp|1|1|Discard a card: Putrid Imp gains flying until end of turn.$Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.| Reanimate|Vintage Masters|136|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Recurring Nightmare|Vintage Masters|137|R|{2}{B}|Enchantment|||Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.| Reign of the Pit|Vintage Masters|138|R|{4}{B}{B}|Sorcery|||Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.| Sarcomancy|Vintage Masters|139|U|{B}|Enchantment|||When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.$At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.| Balance|Vintage Masters|14|M|{1}{W}|Sorcery|||Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Skirge Familiar|Vintage Masters|140|C|{4}{B}|Creature - Imp|3|2|Flying$Discard a card: Add {B}.| Spinal Graft|Vintage Masters|141|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.| Tendrils of Agony|Vintage Masters|142|U|{2}{B}{B}|Sorcery|||Target player loses 2 life and you gain 2 life.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Tyrant's Choice|Vintage Masters|143|C|{1}{B}|Sorcery|||Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.| Urborg Uprising|Vintage Masters|144|C|{4}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.$$Draw a card.| Vampiric Tutor|Vintage Masters|145|R|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Visara the Dreadful|Vintage Masters|146|R|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${tap}: Destroy target creature. It can't be regenerated.| Yawgmoth's Bargain|Vintage Masters|147|M|{4}{B}{B}|Enchantment|||Skip your draw step.$$Pay 1 life: Draw a card.| Yawgmoth's Will|Vintage Masters|148|M|{2}{B}|Sorcery|||Until end of turn, you may play cards from your graveyard.$If a card would be put into your graveyard from anywhere this turn, exile that card instead.| Aftershock|Vintage Masters|149|C|{2}{R}{R}|Sorcery|||Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.| Battle Screech|Vintage Masters|15|C|{2}{W}{W}|Sorcery|||Put two 1/1 white Bird creature tokens with flying onto the battlefield.$Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Beetleback Chief|Vintage Masters|150|C|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.| Burning of Xinye|Vintage Masters|151|R|{4}{R}{R}|Sorcery|||You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.| Burning Wish|Vintage Masters|152|R|{1}{R}|Sorcery|||You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.| Chain Lightning|Vintage Masters|153|C|{R}|Sorcery|||Chain Lightning deals 3 damage to any target. Then that player or that creature's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.| Chaos Warp|Vintage Masters|154|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Chartooth Cougar|Vintage Masters|155|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Clickslither|Vintage Masters|156|R|{1}{R}{R}{R}|Creature - Insect|3|3|Haste$Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.| Crater Hellion|Vintage Masters|157|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| Falter|Vintage Masters|158|C|{1}{R}|Instant|||Creatures without flying can't block this turn.| Fireblast|Vintage Masters|159|U|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to any target.| Benalish Trapper|Vintage Masters|16|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Flametongue Kavu|Vintage Masters|160|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Flowstone Hellion|Vintage Masters|161|U|{4}{R}|Creature - Hellion Beast|3|3|Haste${0}: Flowstone Hellion gets +1/-1 until end of turn.| Gamble|Vintage Masters|162|R|{R}|Sorcery|||Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.| Giant Strength|Vintage Masters|163|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Goblin Commando|Vintage Masters|164|C|{4}{R}|Creature - Goblin|2|2|When Goblin Commando enters the battlefield, it deals 2 damage to target creature.| Goblin General|Vintage Masters|165|C|{1}{R}{R}|Creature - Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.| Goblin Goon|Vintage Masters|166|U|{3}{R}|Creature - Goblin Mutant|6|6|Goblin Goon can't attack unless you control more creatures than defending player.$Goblin Goon can't block unless you control more creatures than attacking player.| Goblin Lackey|Vintage Masters|167|R|{R}|Creature - Goblin|1|1|Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.| Goblin Matron|Vintage Masters|168|C|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Goblin Patrol|Vintage Masters|169|C|{R}|Creature - Goblin|2|1|Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Benevolent Bodyguard|Vintage Masters|17|C|{W}|Creature - Human Cleric|1|1|Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.| Goblin Piledriver|Vintage Masters|170|R|{1}{R}|Creature - Goblin Warrior|1|2|Protection from blue$Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.| Goblin Ringleader|Vintage Masters|171|U|{3}{R}|Creature - Goblin|2|2|Haste$When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.| Goblin Settler|Vintage Masters|172|U|{3}{R}|Creature - Goblin|1|1|When Goblin Settler enters the battlefield, destroy target land.| Goblin Warchief|Vintage Masters|173|U|{1}{R}{R}|Creature - Goblin Warrior|2|2|Goblin spells you cast cost {1} less to cast.$Goblin creatures you control have haste.| Hulking Goblin|Vintage Masters|174|C|{1}{R}|Creature - Goblin|2|2|Hulking Goblin can't block.| Kaervek's Torch|Vintage Masters|175|U|{X}{R}|Sorcery|||As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.$Kaervek's Torch deals X damage to any target.| Kindle|Vintage Masters|176|C|{1}{R}|Instant|||Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.| Lightning Dragon|Vintage Masters|177|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${R}: Lightning Dragon gets +1/+0 until end of turn.| Lightning Rift|Vintage Masters|178|U|{1}{R}|Enchantment|||Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.| Orcish Lumberjack|Vintage Masters|179|C|{R}|Creature - Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.| Breath of Life|Vintage Masters|18|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Pillaging Horde|Vintage Masters|180|U|{2}{R}{R}|Creature - Human Barbarian|5|5|When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.| Reckless Charge|Vintage Masters|181|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rites of Initiation|Vintage Masters|182|U|{R}|Instant|||Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.| Rorix Bladewing|Vintage Masters|183|R|{3}{R}{R}{R}|Legendary Creature - Dragon|6|5|Flying, haste| Scourge of the Throne|Vintage Masters|184|M|{4}{R}{R}|Creature - Dragon|5|5|Flying$Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.| Skirk Drill Sergeant|Vintage Masters|185|C|{1}{R}|Creature - Goblin|2|1|Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.| Skirk Prospector|Vintage Masters|186|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Add {R}.| Solar Blast|Vintage Masters|187|C|{3}{R}|Instant|||Solar Blast deals 3 damage to any target.$Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)$When you cycle Solar Blast, you may have it deal 1 damage to any target.| Spark Spray|Vintage Masters|188|C|{R}|Instant|||Spark Spray deals 1 damage to any target.$Cycling {R} ({R}, Discard this card: Draw a card.)| Starstorm|Vintage Masters|189|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3} ({3}, Discard this card: Draw a card.)| Brilliant Halo|Vintage Masters|19|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.$When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.| Sulfuric Vortex|Vintage Masters|190|R|{1}{R}{R}|Enchantment|||At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.$If a player would gain life, that player gains no life instead.| Wall of Diffusion|Vintage Masters|191|C|{1}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)$Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.| Wheel of Fortune|Vintage Masters|192|M|{2}{R}|Sorcery|||Each player discards their hand and draws seven cards.| Worldgorger Dragon|Vintage Masters|193|R|{3}{R}{R}{R}|Creature - Nightmare Dragon|7|7|Flying, trample$When Worldgorger Dragon enters the battlefield, exile all other permanents you control.$When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.| Armor of Thorns|Vintage Masters|194|C|{1}{G}|Enchantment - Aura|||You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant nonblack creature$Enchanted creature gets +2/+2.| Arrogant Wurm|Vintage Masters|195|C|{3}{G}{G}|Creature - Wurm|4|4|Trample$Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Basking Rootwalla|Vintage Masters|196|C|{G}|Creature - Lizard|1|1|{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.$Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Berserk|Vintage Masters|197|R|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Blastoderm|Vintage Masters|198|U|{2}{G}{G}|Creature - Beast|5|5|Shroud (This creature can't be the target of spells or abilities.)$Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Brindle Shoat|Vintage Masters|199|C|{1}{G}|Creature - Boar|1|1|When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.| Time Walk|Vintage Masters|2|Bonus|{1}{U}|Sorcery|||Take an extra turn after this one.| Council's Judgment|Vintage Masters|20|R|{1}{W}{W}|Sorcery|||Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.| Channel|Vintage Masters|200|M|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.| Claws of Wirewood|Vintage Masters|201|C|{3}{G}|Sorcery|||Claws of Wirewood deals 3 damage to each creature with flying and each player.$Cycling {2} ({2}, Discard this card: Draw a card.)| Deranged Hermit|Vintage Masters|202|R|{3}{G}{G}|Creature - Elf|1|1|Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.$Squirrel creatures get +1/+1.| Desert Twister|Vintage Masters|203|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Dreampod Druid|Vintage Masters|204|U|{1}{G}|Creature - Human Druid|2|2|At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.| Elephant Guide|Vintage Masters|205|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| Elvish Aberration|Vintage Masters|206|C|{5}{G}|Creature - Elf Mutant|4|5|{tap}: Add {G}{G}{G}.$Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Erhnam Djinn|Vintage Masters|207|U|{3}{G}|Creature - Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Eureka|Vintage Masters|208|M|{2}{G}{G}|Sorcery|||Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.| Fastbond|Vintage Masters|209|M|{G}|Enchantment|||You may play any number of lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Crescendo of War|Vintage Masters|21|R|{3}{W}|Enchantment|||At the beginning of each upkeep, put a strife counter on Crescendo of War.$Attacking creatures get +1/+0 for each strife counter on Crescendo of War.$Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.| Fyndhorn Elves|Vintage Masters|210|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G}.| Gaea's Embrace|Vintage Masters|211|U|{2}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has trample.${G}: Regenerate enchanted creature.| Genesis|Vintage Masters|212|R|{4}{G}|Creature - Incarnation|4|4|At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.| Giant Mantis|Vintage Masters|213|C|{3}{G}|Creature - Insect|2|4|Reach (This creature can block creatures with flying.)| Gigapede|Vintage Masters|214|R|{3}{G}{G}|Creature - Insect|6|1|Shroud (This creature can't be the target of spells or abilities.)$At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.| Grizzly Fate|Vintage Masters|215|U|{3}{G}{G}|Sorcery|||Put two 2/2 green Bear creature tokens onto the battlefield.$Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.$Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Hermit Druid|Vintage Masters|216|R|{1}{G}|Creature - Human Druid|1|1|{G}, {tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.| Jungle Wurm|Vintage Masters|217|C|{3}{G}{G}|Creature - Wurm|5|5|Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.| Krosan Tusker|Vintage Masters|218|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Krosan Vorine|Vintage Masters|219|C|{3}{G}|Creature - Cat Beast|3|2|Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)$Krosan Vorine can't be blocked by more than one creature.| Decree of Justice|Vintage Masters|22|R|{X}{X}{2}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)$When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.| Nature's Lore|Vintage Masters|220|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Norwood Priestess|Vintage Masters|221|R|{2}{G}{G}|Creature - Elf Druid|1|1|{tap}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.| Nostalgic Dreams|Vintage Masters|222|U|{G}{G}|Sorcery|||As an additional cost to cast Nostalgic Dreams, discard X cards.$Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.| Oath of Druids|Vintage Masters|223|M|{1}{G}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If they do, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.| Penumbra Wurm|Vintage Masters|224|U|{5}{G}{G}|Creature - Wurm|6|6|Trample$When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield.| Provoke|Vintage Masters|225|C|{1}{G}|Instant|||Untap target creature you don't control. That creature blocks this turn if able.$Draw a card.| Realm Seekers|Vintage Masters|226|R|{4}{G}{G}|Creature - Elf Scout|0|0|Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.${2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.| Regrowth|Vintage Masters|227|R|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Roar of the Wurm|Vintage Masters|228|U|{6}{G}|Sorcery|||Put a 6/6 green Wurm creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rofellos, Llanowar Emissary|Vintage Masters|229|R|{G}{G}|Legendary Creature - Elf Druid|2|1|{tap}: Add {G} for each Forest you control.| Deftblade Elite|Vintage Masters|23|C|{W}|Creature - Human Soldier|1|1|Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)${1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.| Saproling Burst|Vintage Masters|230|R|{4}{G}|Enchantment|||Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."$When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.| Silvos, Rogue Elemental|Vintage Masters|231|R|{3}{G}{G}{G}|Legendary Creature - Elemental|8|5|Trample${G}: Regenerate Silvos, Rogue Elemental.| Simian Grunts|Vintage Masters|232|C|{2}{G}|Creature - Ape|3|4|Flash$Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Sudden Strength|Vintage Masters|233|C|{3}{G}|Instant|||Target creature gets +3/+3 until end of turn.$$Draw a card.| Survival of the Fittest|Vintage Masters|234|R|{1}{G}|Enchantment|||{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| Sylvan Library|Vintage Masters|235|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Symbiotic Wurm|Vintage Masters|236|U|{5}{G}{G}{G}|Creature - Wurm|7|7|When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.| Tangle|Vintage Masters|237|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Each attacking creature doesn't untap during its controller's next untap step.| Tribute to the Wild|Vintage Masters|238|C|{1}{G}|Instant|||Each opponent sacrifices an artifact or enchantment.| Wild Mongrel|Vintage Masters|239|C|{1}{G}|Creature - Hound|2|2|Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.| Devout Witness|Vintage Masters|24|U|{2}{W}|Creature - Human Spellshaper|2|2|{1}{W}, {tap}, Discard a card: Destroy target artifact or enchantment.| Yavimaya Elder|Vintage Masters|240|U|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| Aether Mutation|Vintage Masters|241|U|{3}{G}{U}|Sorcery|||Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.| Armadillo Cloak|Vintage Masters|242|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| Baleful Strix|Vintage Masters|243|R|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Basandra, Battle Seraph|Vintage Masters|244|R|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying$Players can't cast spells during combat.${R}: Target creature attacks this turn if able.| Blazing Specter|Vintage Masters|245|U|{2}{B}{R}|Creature - Specter|2|2|Flying, haste$Whenever Blazing Specter deals combat damage to a player, that player discards a card.| Brago, King Eternal|Vintage Masters|246|R|{2}{W}{U}|Legendary Creature - Spirit|2|4|Flying$When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.| Dack Fayden|Vintage Masters|247|M|{1}{U}{R}|Legendary Planeswalker - Dack|||+1: Target player draws two cards, then discards two cards.$-2: Gain control of target artifact.$-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."| Dack's Duplicate|Vintage Masters|248|R|{2}{U}{R}|Creature - Shapeshifter|0|0|You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)| Death Grasp|Vintage Masters|249|U|{X}{W}{B}|Sorcery|||Death Grasp deals X damage to any target. You gain X life.| Empyrial Armor|Vintage Masters|25|U|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each card in your hand.| Deathreap Ritual|Vintage Masters|250|U|{2}{B}{G}|Enchantment|||Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card.| Edric, Spymaster of Trest|Vintage Masters|251|R|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Fires of Yavimaya|Vintage Masters|252|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Goblin Trenches|Vintage Masters|253|U|{1}{R}{W}|Enchantment|||{2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.| Grenzo, Dungeon Warden|Vintage Masters|254|R|{X}{B}{R}|Legendary Creature - Goblin Rogue|2|2|Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.${2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.| Magister of Worth|Vintage Masters|255|R|{4}{W}{B}|Creature - Angel|4|4|Flying$Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.| Marchesa, the Black Rose|Vintage Masters|256|M|{1}{U}{B}{R}|Legendary Creature - Human Wizard|3|3|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Other creatures you control have dethrone.$Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.| Prophetic Bolt|Vintage Masters|257|U|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Psychatog|Vintage Masters|258|U|{1}{U}{B}|Creature - Atog|1|2|Discard a card: Psychatog gets +1/+1 until end of turn.$Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.| Reviving Vapors|Vintage Masters|259|U|{2}{W}{U}|Instant|||Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.| Eternal Dragon|Vintage Masters|26|R|{5}{W}{W}|Creature - Dragon Spirit|5|5|Flying${3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Selvala, Explorer Returned|Vintage Masters|260|R|{1}{G}{W}|Legendary Creature - Elf Scout|2|4|Parley - {tap}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.| Shivan Wurm|Vintage Masters|261|R|{3}{R}{G}|Creature - Wurm|7|7|Trample$When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.| Spiritmonger|Vintage Masters|262|R|{3}{B}{G}|Creature - Beast|6|6|Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.${B}: Regenerate Spiritmonger.${G}: Spiritmonger becomes the color of your choice until end of turn.| Ankh of Mishra|Vintage Masters|263|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Chimeric Idol|Vintage Masters|264|U|{3}|Artifact|||{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.| City in a Bottle|Vintage Masters|265|M|{2}|Artifact|||Whenever a nontoken permanent originally printed in the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.$Players can't play cards originally printed in the Arabian Nights expansion.| Coercive Portal|Vintage Masters|266|M|{4}|Artifact|||Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.| Cursed Scroll|Vintage Masters|267|R|{1}|Artifact|||{3}, {tap}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to any target.| Flowstone Sculpture|Vintage Masters|268|R|{6}|Artifact Creature - Shapeshifter|4|4|{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)| Ivory Tower|Vintage Masters|269|U|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Exile|Vintage Masters|27|C|{2}{W}|Instant|||Exile target nonwhite attacking creature. You gain life equal to its toughness.| Karn, Silver Golem|Vintage Masters|270|R|{5}|Legendary Artifact Creature - Golem|4|4|Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.${1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.| Lion's Eye Diamond|Vintage Masters|271|M|{0}|Artifact|||Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color. Activate this ability only any time you could cast an instant.| Mana Crypt|Vintage Masters|272|M|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {C}{C}.| Mana Prism|Vintage Masters|273|C|{3}|Artifact|||{tap}: Add {C}.$${1}, {tap}: Add one mana of any color.| Mana Vault|Vintage Masters|274|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {C}{C}{C}.| Masticore|Vintage Masters|275|R|{4}|Artifact Creature - Masticore|4|4|At the beginning of your upkeep, sacrifice Masticore unless you discard a card.${2}: Masticore deals 1 damage to target creature.${2}: Regenerate Masticore.| Memory Jar|Vintage Masters|276|M|{5}|Artifact|||{tap}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.| Nevinyrral's Disk|Vintage Masters|277|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Null Rod|Vintage Masters|278|R|{2}|Artifact|||Activated abilities of artifacts can't be activated.| Predator, Flagship|Vintage Masters|279|R|{5}|Legendary Artifact|||{2}: Target creature gains flying until end of turn.${5}, {tap}: Destroy target creature with flying.| Gerrard's Battle Cry|Vintage Masters|28|R|{W}|Enchantment|||{2}{W}: Creatures you control get +1/+1 until end of turn.| Ring of Gix|Vintage Masters|280|R|{3}|Artifact|||Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${1}, {tap}: Tap target artifact, creature, or land.| Skullclamp|Vintage Masters|281|M|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Smokestack|Vintage Masters|282|R|{4}|Artifact|||At the beginning of your upkeep, you may put a soot counter on Smokestack.$At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.| Sol Ring|Vintage Masters|283|M|{1}|Artifact|||{tap}: Add {C}{C}.| Sphere of Resistance|Vintage Masters|284|R|{2}|Artifact|||Spells cost {1} more to cast.| Su-Chi|Vintage Masters|285|U|{4}|Artifact Creature - Construct|4|4|When Su-Chi dies, add {C}{C}{C}{C}.| Thopter Squadron|Vintage Masters|286|U|{5}|Artifact Creature - Thopter|0|0|Flying$Thopter Squadron enters the battlefield with three +1/+1 counters on it.${1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.${1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.| Time Vault|Vintage Masters|287|M|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| Triangle of War|Vintage Masters|288|U|{1}|Artifact|||{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)| Ancient Tomb|Vintage Masters|289|R||Land|||{tap}: Add {C}{C}. Ancient Tomb deals 2 damage to you.| Gilded Light|Vintage Masters|29|C|{1}{W}|Instant|||You gain shroud until end of turn. (You can't be the target of spells or abilities.)$Cycling {2} ({2}, Discard this card: Draw a card.)| Bad River|Vintage Masters|290|U||Land|||Bad River enters the battlefield tapped.${tap}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| Badlands|Vintage Masters|291|R||Land - Swamp Mountain|||| Barren Moor|Vintage Masters|292|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Bayou|Vintage Masters|293|R||Land - Swamp Forest|||| Bazaar of Baghdad|Vintage Masters|294|M||Land|||{tap}: Draw two cards, then discard three cards.| Caldera Lake|Vintage Masters|295|U||Land|||Caldera Lake enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {U} or {R}. Caldera Lake deals 1 damage to you.| Flood Plain|Vintage Masters|296|U||Land|||Flood Plain enters the battlefield tapped.${tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| Forgotten Cave|Vintage Masters|297|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Grand Coliseum|Vintage Masters|298|R||Land|||Grand Coliseum enters the battlefield tapped.${tap}: Add {C}.${tap}: Add one mana of any color. Grand Coliseum deals 1 damage to you.| Grasslands|Vintage Masters|299|U||Land|||Grasslands enters the battlefield tapped.${tap}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Timetwister|Vintage Masters|3|Bonus|{2}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| Gustcloak Harrier|Vintage Masters|30|C|{1}{W}{W}|Creature - Bird Soldier|2|2|Flying$Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.| Keldon Necropolis|Vintage Masters|300|R||Legendary Land|||{tap}: Add {C}.${4}{R}, {tap}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.| Kjeldoran Outpost|Vintage Masters|301|R||Land|||If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {W}.${1}{W}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield.| Lake of the Dead|Vintage Masters|302|R||Land|||If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {B}.${tap}, Sacrifice a Swamp: Add {B}{B}{B}{B}.| Library of Alexandria|Vintage Masters|303|M||Land|||{tap}: Add {C}.${tap}: Draw a card. Activate this ability only if you have exactly seven cards in hand.| Lonely Sandbar|Vintage Masters|304|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U}.$Cycling {U} ({U}, Discard this card: Draw a card.)| Mishra's Workshop|Vintage Masters|305|M||Land|||{tap}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.| Mountain Valley|Vintage Masters|306|U||Land|||Mountain Valley enters the battlefield tapped.${tap}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| Pine Barrens|Vintage Masters|307|U||Land|||Pine Barrens enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {B} or {G}. Pine Barrens deals 1 damage to you.| Plateau|Vintage Masters|308|R||Land - Mountain Plains|||| Rocky Tar Pit|Vintage Masters|309|U||Land|||Rocky Tar Pit enters the battlefield tapped.${tap}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| Jareth, Leonine Titan|Vintage Masters|31|R|{3}{W}{W}{W}|Legendary Creature - Cat Giant|4|7|Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.${W}: Jareth gains protection from the color of your choice until end of turn.| Salt Flats|Vintage Masters|310|U||Land|||Salt Flats enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {W} or {B}. Salt Flats deals 1 damage to you.| Savannah|Vintage Masters|311|R||Land - Forest Plains|||| Scabland|Vintage Masters|312|U||Land|||Scabland enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {R} or {W}. Scabland deals 1 damage to you.| Scrubland|Vintage Masters|313|R||Land - Plains Swamp|||| Secluded Steppe|Vintage Masters|314|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Skyshroud Forest|Vintage Masters|315|U||Land|||Skyshroud Forest enters the battlefield tapped.${tap}: Add {C}.${tap}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.| Strip Mine|Vintage Masters|316|R||Land|||{tap}: Add {C}.$${tap}, Sacrifice Strip Mine: Destroy target land.| Taiga|Vintage Masters|317|R||Land - Mountain Forest|||| Thawing Glaciers|Vintage Masters|318|R||Land|||Thawing Glaciers enters the battlefield tapped.${1}, {tap}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.| Tolarian Academy|Vintage Masters|319|M||Legendary Land|||{tap}: Add {U} for each artifact you control.| Karmic Guide|Vintage Masters|32|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Tranquil Thicket|Vintage Masters|320|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G}.$Cycling {G} ({G}, Discard this card: Draw a card.)| Tropical Island|Vintage Masters|321|R||Land - Forest Island|||| Tundra|Vintage Masters|322|R||Land - Plains Island|||| Underground Sea|Vintage Masters|323|R||Land - Island Swamp|||| Volcanic Island|Vintage Masters|324|R||Land - Island Mountain|||| Yavimaya Hollow|Vintage Masters|325|R||Legendary Land|||{tap}: Add {C}.${G}, {tap}: Regenerate target creature.| Kongming, 'Sleeping Dragon'|Vintage Masters|33|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.| Mistmoon Griffin|Vintage Masters|34|C|{3}{W}|Creature - Griffin|2|2|Flying$When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.| Mystic Zealot|Vintage Masters|35|U|{3}{W}|Creature - Human Nomad Mystic|2|4|Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.| Noble Templar|Vintage Masters|36|C|{5}{W}|Creature - Human Cleric Soldier|3|6|Vigilance$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Parallax Wave|Vintage Masters|37|R|{2}{W}{W}|Enchantment|||Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Parallax Wave: Exile target creature.$When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.| Phantom Nomad|Vintage Masters|38|C|{1}{W}|Creature - Spirit Nomad|0|0|Phantom Nomad enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.| Pianna, Nomad Captain|Vintage Masters|39|U|{1}{W}{W}|Legendary Creature - Human Nomad|2|2|Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.| Black Lotus|Vintage Masters|4|Bonus|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color.| Radiant, Archangel|Vintage Masters|40|U|{3}{W}{W}|Legendary Creature - Angel|3|3|Flying, vigilance$Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.| Radiant's Judgment|Vintage Masters|41|C|{2}{W}|Instant|||Destroy target creature with power 4 or greater.$Cycling {2} ({2}, Discard this card: Draw a card.)| Renewed Faith|Vintage Masters|42|C|{2}{W}|Instant|||You gain 6 life.$Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)$When you cycle Renewed Faith, you may gain 2 life.| Seal of Cleansing|Vintage Masters|43|C|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| Shelter|Vintage Masters|44|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$$Draw a card.| Sidar Jabari|Vintage Masters|45|U|{3}{W}|Legendary Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Sidar Jabari attacks, tap target creature defending player controls.| Soltari Emissary|Vintage Masters|46|C|{1}{W}|Creature - Soltari Soldier|2|1|{W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)| Soltari Trooper|Vintage Masters|47|C|{1}{W}|Creature - Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.| Spirit Cairn|Vintage Masters|48|R|{2}{W}|Enchantment|||Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.| Spirit Mirror|Vintage Masters|49|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.${0}: Destroy target Reflection.| Mox Emerald|Vintage Masters|5|Bonus|{0}|Artifact|||{tap}: Add {G}.| Stoic Champion|Vintage Masters|50|U|{W}{W}|Creature - Human Soldier|2|2|Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.| Swords to Plowshares|Vintage Masters|51|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Teroh's Faithful|Vintage Masters|52|C|{3}{W}|Creature - Human Cleric|1|4|When Teroh's Faithful enters the battlefield, you gain 4 life.| Winds of Rath|Vintage Masters|53|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| Zhalfirin Crusader|Vintage Masters|54|R|{1}{W}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.| Academy Elite|Vintage Masters|55|R|{3}{U}|Creature - Human Wizard|0|0|Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.${2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.| Aquamoeba|Vintage Masters|56|C|{1}{U}|Creature - Elemental Beast|1|3|Discard a card: Switch Aquamoeba's power and toughness until end of turn.| Brain Freeze|Vintage Masters|57|U|{1}{U}|Instant|||Target player puts the top three cards of their library into their graveyard.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Brainstorm|Vintage Masters|58|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Choking Tethers|Vintage Masters|59|C|{3}{U}|Instant|||Tap up to four target creatures.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)$When you cycle Choking Tethers, you may tap target creature.| Mox Jet|Vintage Masters|6|Bonus|{0}|Artifact|||{tap}: Add {B}.| Circular Logic|Vintage Masters|60|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each card in your graveyard.$Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Cloud Djinn|Vintage Masters|61|U|{5}{U}|Creature - Djinn|5|4|Flying$Cloud Djinn can block only creatures with flying.| Cloud of Faeries|Vintage Masters|62|U|{1}{U}|Creature - Faerie|1|1|Flying$When Cloud of Faeries enters the battlefield, untap up to two lands.$Cycling {2} ({2}, Discard this card: Draw a card.)| Control Magic|Vintage Masters|63|R|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Counterspell|Vintage Masters|64|C|{U}{U}|Instant|||Counter target spell.| Deep Analysis|Vintage Masters|65|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ephemeron|Vintage Masters|66|R|{4}{U}{U}|Creature - Illusion|4|4|Flying$Discard a card: Return Ephemeron to its owner's hand.| Fact or Fiction|Vintage Masters|67|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Flusterstorm|Vintage Masters|68|R|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Force of Will|Vintage Masters|69|R|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| Mox Pearl|Vintage Masters|7|Bonus|{0}|Artifact|||{tap}: Add {W}.| Frantic Search|Vintage Masters|70|C|{2}{U}|Instant|||Draw two cards, then discard two cards. Untap up to three lands.| Future Sight|Vintage Masters|71|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| Gush|Vintage Masters|72|U|{4}{U}|Instant|||You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.$Draw two cards.| High Tide|Vintage Masters|73|U|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to their mana pool (in addition to the mana the land produces).| Jace, the Mind Sculptor|Vintage Masters|74|M|{2}{U}{U}|Legendary Planeswalker - Jace|||+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.$0: Draw three cards, then put two cards from your hand on top of your library in any order.$-1: Return target creature to its owner's hand.$-12: Exile all cards from target player's library, then that player shuffles their hand into their library.| Keeneye Aven|Vintage Masters|75|C|{3}{U}|Creature - Bird Soldier|2|3|Flying$Cycling {2} ({2}, Discard this card: Draw a card.)| Killer Whale|Vintage Masters|76|C|{3}{U}{U}|Creature - Whale|3|5|{U}: Killer Whale gains flying until end of turn.| Krovikan Sorcerer|Vintage Masters|77|C|{2}{U}|Creature - Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| Mana Drain|Vintage Masters|78|M|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add X mana of {C}, where X is that spell's converted mana cost.| Man-o'-War|Vintage Masters|79|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Mox Ruby|Vintage Masters|8|Bonus|{0}|Artifact|||{tap}: Add {R}.| Mind's Desire|Vintage Masters|80|R|{4}{U}{U}|Sorcery|||Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Morphling|Vintage Masters|81|M|{3}{U}{U}|Creature - Shapeshifter|3|3|{U}: Untap Morphling.${U}: Morphling gains flying until end of turn.${U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)${1}: Morphling gets +1/-1 until end of turn.${1}: Morphling gets -1/+1 until end of turn.| Muzzio, Visionary Architect|Vintage Masters|82|M|{1}{U}{U}|Legendary Creature - Human Artificer|1|3|{3}{U}, {tap}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.| Obsessive Search|Vintage Masters|83|C|{U}|Instant|||Draw a card.$Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Ophidian|Vintage Masters|84|C|{2}{U}|Creature - Snake|1|3|Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.| Owl Familiar|Vintage Masters|85|C|{1}{U}|Creature - Bird|1|1|Flying$When Owl Familiar enters the battlefield, draw a card, then discard a card.| Palinchron|Vintage Masters|86|R|{5}{U}{U}|Creature - Illusion|4|5|Flying$When Palinchron enters the battlefield, untap up to seven lands.${2}{U}{U}: Return Palinchron to its owner's hand.| Plea for Power|Vintage Masters|87|R|{3}{U}|Sorcery|||Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.| Power Sink|Vintage Masters|88|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If they don't, that player taps all lands with mana abilities they control and empties their mana pool.| Repel|Vintage Masters|89|C|{3}{U}|Instant|||Put target creature on top of its owner's library.| Mox Sapphire|Vintage Masters|9|Bonus|{0}|Artifact|||{tap}: Add {U}.| Rescind|Vintage Masters|90|C|{1}{U}{U}|Instant|||Return target permanent to its owner's hand.$Cycling {2} ({2}, Discard this card: Draw a card.)| Scrivener|Vintage Masters|91|C|{4}{U}|Creature - Human Wizard|2|2|When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.| Sea Drake|Vintage Masters|92|R|{2}{U}|Creature - Drake|4|3|Flying$When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.| Serendib Efreet|Vintage Masters|93|U|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Skywing Aven|Vintage Masters|94|C|{2}{U}|Creature - Bird Soldier|2|1|Flying$Discard a card: Return Skywing Aven to its owner's hand.| Stroke of Genius|Vintage Masters|95|R|{X}{2}{U}|Instant|||Target player draws X cards.| Temporal Fissure|Vintage Masters|96|C|{4}{U}|Sorcery|||Return target permanent to its owner's hand.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Thalakos Drifters|Vintage Masters|97|U|{2}{U}{U}|Creature - Thalakos|3|3|Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)| Tradewind Rider|Vintage Masters|98|R|{3}{U}|Creature - Spirit|1|4|Flying${tap}, Tap two untapped creatures you control: Return target permanent to its owner's hand.| Turnabout|Vintage Masters|99|U|{2}{U}{U}|Instant|||Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.| Aku Djinn|Visions|1|R|{3}{B}{B}|Creature - Djinn|5|6|Trample$At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.| Forbidden Ritual|Visions|10|R|{2}{B}{B}|Sorcery|||Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless they sacrifice a permanent or discards a card. You may repeat this process any number of times.| Relic Ward|Visions|10|U|{1}{W}|Enchantment - Aura|||You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant artifact$Enchanted artifact has shroud. (It can't be the target of spells or abilities.)| Viashino Sandstalker|Visions|100|U|{1}{R}{R}|Creature - Viashino Warrior|4|2|Haste (This creature can attack the turn it comes under your control.)$At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)| Archangel|Visions|101|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Daraja Griffin|Visions|102|U|{3}{W}|Creature - Griffin|2|2|Flying$Sacrifice Daraja Griffin: Destroy target black creature.| Equipoise|Visions|103|R|{2}{W}|Enchantment|||At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land they control, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)| Eye of Singularity|Visions|104|R|{3}{W}|World Enchantment|||When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.$Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.| Freewind Falcon|Visions|105|C|{1}{W}|Creature - Bird|1|1|Flying, protection from red| Gossamer Chains|Visions|106|C|{W}{W}|Enchantment|||Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.| Honorable Passage|Visions|107|U|{1}{W}|Instant|||The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.| Hope Charm|Visions|108|C|{W}|Instant|||Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.| Infantry Veteran|Visions|109|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Funeral Charm|Visions|11|C|{B}|Instant|||Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.| Jamuraan Lion|Visions|110|C|{2}{W}|Creature - Cat|3|1|{W}, {tap}: Target creature can't block this turn.| Knight of Valor|Visions|111|C|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.| Longbow Archer|Visions|112|U|{W}{W}|Creature - Human Soldier Archer|2|2|First strike; reach (This creature can block creatures with flying.)| Miraculous Recovery|Visions|113|U|{4}{W}|Instant|||Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.| Parapet|Visions|114|C|{1}{W}|Enchantment|||You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Creatures you control get +0/+1.| Peace Talks|Visions|115|U|{1}{W}|Sorcery|||This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.| Remedy|Visions|117|C|{1}{W}|Instant|||Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.| Resistance Fighter|Visions|118|C|{W}|Creature - Human Soldier|1|1|Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.| Retribution of the Meek|Visions|119|R|{2}{W}|Sorcery|||Destroy all creatures with power 4 or greater. They can't be regenerated.| Infernal Harvest|Visions|12|C|{1}{B}|Sorcery|||As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand.$Infernal Harvest deals X damage divided as you choose among any number of target creatures.| Righteous Aura|Visions|120|C|{1}{W}|Enchantment|||{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Sun Clasp|Visions|121|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return enchanted creature to its owner's hand.| Teferi's Honor Guard|Visions|122|U|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Warrior's Honor|Visions|124|C|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Zhalfirin Crusader|Visions|125|R|{1}{W}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.| Army Ants|Visions|126|U|{1}{B}{R}|Creature - Insect|1|1|{tap}, Sacrifice a land: Destroy target land.| Breathstealer's Crypt|Visions|127|R|{2}{U}{B}|Enchantment|||If a player would draw a card, instead they draw a card and reveals it. If it's a creature card, that player discards it unless they pay 3 life.| Corrosion|Visions|128|R|{1}{B}{R}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.$When Corrosion leaves the battlefield, remove all rust counters from all permanents.| Femeref Enchantress|Visions|129|R|{G}{W}|Creature - Human Druid|1|2|Whenever an enchantment is put into a graveyard from the battlefield, draw a card.| Kaervek's Spite|Visions|13|R|{B}{B}{B}|Instant|||As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand.$Target player loses 5 life.| Firestorm Hellkite|Visions|130|R|{4}{U}{R}|Creature - Dragon|6|6|Flying, trample$Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Guiding Spirit|Visions|131|R|{1}{W}{U}|Creature - Angel Spirit|1|2|Flying${tap}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.| Mundungu|Visions|132|U|{1}{U}{B}|Creature - Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1} and 1 life.| Pygmy Hippo|Visions|133|R|{G}{U}|Creature - Hippo|2|2|Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and empty their mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add X mana of {C}, where X is the amount of mana emptied from defending player's mana pool this way.| Righteous War|Visions|134|R|{1}{W}{B}|Enchantment|||White creatures you control have protection from black.$Black creatures you control have protection from white.| Scalebane's Elite|Visions|135|U|{3}{G}{W}|Creature - Human Soldier|4|4|Protection from black| Simoon|Visions|136|U|{R}{G}|Instant|||Simoon deals 1 damage to each creature target opponent controls.| Squandered Resources|Visions|137|R|{B}{G}|Enchantment|||Sacrifice a land: Add one mana of any type the sacrificed land could produce.| Suleiman's Legacy|Visions|138|R|{R}{W}|Enchantment|||When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.$Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.| Tempest Drake|Visions|139|U|{1}{W}{U}|Creature - Drake|2|2|Flying, vigilance| Necromancy|Visions|14|U|{2}{B}|Enchantment|||You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.| Viashivan Dragon|Visions|140|R|{2}{R}{R}{G}{G}|Creature - Dragon|4|4|Flying${R}: Viashivan Dragon gets +1/+0 until end of turn.${G}: Viashivan Dragon gets +0/+1 until end of turn.| Anvil of Bogardan|Visions|141|R|{2}|Artifact|||Players have no maximum hand size.$At the beginning of each player's draw step, that player draws an additional card, then discards a card.| Brass-Talon Chimera|Visions|142|U|{4}|Artifact Creature - Chimera|2|2|First strike$Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)| Diamond Kaleidoscope|Visions|143|R|{4}|Artifact|||{3}, {tap}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.$Sacrifice a Prism token: Add one mana of any color.| Dragon Mask|Visions|144|U|{3}|Artifact|||{3}, {tap}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)| Helm of Awakening|Visions|145|U|{2}|Artifact|||Spells cost {1} less to cast.| Iron-Heart Chimera|Visions|146|U|{4}|Artifact Creature - Chimera|2|2|Vigilance$Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)| Juju Bubble|Visions|147|U|{1}|Artifact|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When you play a card, sacrifice Juju Bubble.${2}: You gain 1 life.| Lead-Belly Chimera|Visions|148|U|{4}|Artifact Creature - Chimera|2|2|Trample$Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)| Magma Mine|Visions|149|U|{1}|Artifact|||{4}: Put a pressure counter on Magma Mine.${tap}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to any target.| Necrosavant|Visions|15|R|{3}{B}{B}{B}|Creature - Zombie Giant|5|5|{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.| Matopi Golem|Visions|150|U|{5}|Artifact Creature - Golem|3|3|{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.| Phyrexian Marauder|Visions|151|R|{X}|Artifact Creature - Construct|0|0|Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.$Phyrexian Marauder can't block.$Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.| Phyrexian Walker|Visions|152|C|{0}|Artifact Creature - Construct|0|3|| Sands of Time|Visions|153|R|{4}|Artifact|||Each player skips their untap step.$At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.| Sisay's Ring|Visions|154|C|{4}|Artifact|||{tap}: Add {C}{C}.| Snake Basket|Visions|155|R|{4}|Artifact|||{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.| Teferi's Puzzle Box|Visions|156|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.| Tin-Wing Chimera|Visions|157|U|{4}|Artifact Creature - Chimera|2|2|Flying$Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)| Triangle of War|Visions|158|R|{1}|Artifact|||{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Wand of Denial|Visions|159|R|{2}|Artifact|||{tap}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.| Nekrataal|Visions|16|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Coral Atoll|Visions|160|U||Land|||Coral Atoll enters the battlefield tapped.$When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.${tap}: Add {C}{U}.| Dormant Volcano|Visions|161|U||Land|||Dormant Volcano enters the battlefield tapped.$When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.${tap}: Add {C}{R}.| Everglades|Visions|162|U||Land|||Everglades enters the battlefield tapped.$When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.${tap}: Add {C}{B}.| Griffin Canyon|Visions|163|R||Land|||{tap}: Add {C}.${tap}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.| Jungle Basin|Visions|164|U||Land|||Jungle Basin enters the battlefield tapped.$When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.${tap}: Add {C}{G}.| Karoo|Visions|165|U||Land|||Karoo enters the battlefield tapped.$When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.${tap}: Add {C}{W}.| Quicksand|Visions|166|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| Undiscovered Paradise|Visions|167|R||Land|||{tap}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.| Pillar Tombs of Aku|Visions|17|R|{2}{B}{B}|World Enchantment|||At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.| Python|Visions|18|C|{1}{B}{B}|Creature - Snake|3|2|| Suq'Ata Assassin|Visions|19|U|{1}{B}{B}|Creature - Human Assassin|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| Blanket of Night|Visions|2|U|{1}{B}{B}|Enchantment|||Each land is a Swamp in addition to its other land types.| Tar Pit Warrior|Visions|20|C|{2}{B}|Creature - Cyclops Warrior|3|4|When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.| Urborg Mindsucker|Visions|21|C|{2}{B}|Creature - Horror|2|2|{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.| Vampiric Tutor|Visions|22|R|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Vampirism|Visions|23|U|{1}{B}|Enchantment - Aura|||Enchant creature$When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1 for each other creature you control.$Other creatures you control get -1/-1.| Wake of Vultures|Visions|24|C|{3}{B}|Creature - Bird|3|1|Flying${1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.| Wicked Reward|Visions|25|C|{1}{B}|Instant|||As an additional cost to cast Wicked Reward, sacrifice a creature.$Target creature gets +4/+2 until end of turn.| Impulse|Visions|34|C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Betrayal|Visions|26|C|{U}|Enchantment - Aura|||Enchant creature an opponent controls$Whenever enchanted creature becomes tapped, you draw a card.| Breezekeeper|Visions|27|C|{3}{U}|Creature - Djinn|4|4|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| Chronatog|Visions|28|R|{1}{U}|Creature - Atog|1|2|{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.| Cloud Elemental|Visions|29|C|{2}{U}|Creature - Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| Brood of Cockroaches|Visions|3|U|{1}{B}|Creature - Insect|1|1|When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.| Desertion|Visions|30|R|{3}{U}{U}|Instant|||Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.| Dream Tides|Visions|31|U|{2}{U}{U}|Enchantment|||Creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.| Flooded Shoreline|Visions|32|R|{U}{U}|Enchantment|||{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.| Foreshadow|Visions|33|U|{1}{U}|Instant|||Name a card, then target opponent puts the top card of their library into their graveyard. If that card is the named card, you draw a card.$Draw a card at the beginning of the next turn's upkeep.| Inspiration|Visions|35|C|{3}{U}|Instant|||Target player draws two cards.| Knight of the Mists|Visions|36|C|{2}{U}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.| Man-o'-War|Visions|37|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Mystic Veil|Visions|38|C|{1}{U}|Enchantment - Aura|||You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature has shroud. (It can't be the target of spells or abilities.)| Ovinomancer|Visions|39|U|{2}{U}|Creature - Human Wizard|0|1|When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.${tap}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.| Vanishing|Visions|39|C|{U}|Enchantment - Aura|||Enchant creature${U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)| Coercion|Visions|4|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card.| Prosperity|Visions|40|U|{X}{U}|Sorcery|||Each player draws X cards.| Rainbow Efreet|Visions|41|R|{3}{U}|Creature - Efreet|3|1|Flying${U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Shimmering Efreet|Visions|42|U|{2}{U}|Creature - Efreet|2|2|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)| Shrieking Drake|Visions|43|C|{U}|Creature - Drake|1|1|Flying$When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.| Teferi's Realm|Visions|44|R|{1}{U}{U}|World Enchantment|||At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)| Three Wishes|Visions|45|R|{1}{U}{U}|Instant|||Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.| Time and Tide|Visions|46|U|{U}{U}|Instant|||Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.| Undo|Visions|47|C|{1}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.| Vision Charm|Visions|49|C|{U}|Instant|||Choose one - Target player puts the top four cards of their library into their graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)| Crypt Rats|Visions|5|C|{2}{B}|Creature - Rat|1|1|{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.| Waterspout Djinn|Visions|50|U|{2}{U}{U}|Creature - Djinn|4|4|Flying$At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.| Bull Elephant|Visions|51|C|{3}{G}|Creature - Elephant|4|4|When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.| City of Solitude|Visions|52|R|{2}{G}|Enchantment|||Players can cast spells and activate abilities only during their own turns.| Creeping Mold|Visions|53|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Elephant Grass|Visions|54|U|{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Black creatures can't attack you.$Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Elven Cache|Visions|55|C|{2}{G}{G}|Sorcery|||Return target card from your graveyard to your hand.| Emerald Charm|Visions|56|C|{G}|Instant|||Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.| Feral Instinct|Visions|57|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Giant Caterpillar|Visions|58|C|{3}{G}|Creature - Insect|3|3|{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.| Katabatic Winds|Visions|59|R|{2}{G}|Enchantment|||Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Creatures with flying can't attack or block, and their activated abilities with {tap} in their costs can't be activated.| Dark Privilege|Visions|6|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice a creature: Regenerate enchanted creature.| King Cheetah|Visions|60|C|{3}{G}|Creature - Cat|3|2|Flash| Kyscu Drake|Visions|61|U|{3}{G}|Creature - Drake|2|2|Flying${G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.$Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.| Lichenthrope|Visions|62|R|{3}{G}{G}|Creature - Plant Fungus|5|5|If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.$At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.| Mortal Wound|Visions|63|C|{G}|Enchantment - Aura|||Enchant creature$When enchanted creature is dealt damage, destroy it.| Natural Order|Visions|64|R|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| Panther Warriors|Visions|65|C|{4}{G}|Creature - Cat Warrior|6|3|| Quirion Druid|Visions|66|R|{2}{G}|Creature - Elf Druid|1|2|{G}, {tap}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)| Quirion Ranger|Visions|67|C|{G}|Creature - Elf|1|1|Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| River Boa|Visions|68|C|{1}{G}|Creature - Snake|2|1|Islandwalk${G}: Regenerate River Boa.| Rowen|Visions|69|R|{2}{G}{G}|Enchantment|||Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.| Death Watch|Visions|7|C|{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.| Spider Climb|Visions|70|C|{G}|Enchantment - Aura|||You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)| Stampeding Wildebeests|Visions|71|U|{2}{G}{G}|Creature - Antelope Beast|5|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, return a green creature you control to its owner's hand.| Summer Bloom|Visions|72|U|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Uktabi Orangutan|Visions|73|U|{2}{G}|Creature - Ape|2|2|When Uktabi Orangutan enters the battlefield, destroy target artifact.| Warthog|Visions|74|C|{1}{G}{G}|Creature - Boar|3|2|Swampwalk| Wind Shear|Visions|75|U|{2}{G}|Instant|||Attacking creatures with flying get -2/-2 and lose flying until end of turn.| Bogardan Phoenix|Visions|76|R|{2}{R}{R}{R}|Creature - Phoenix|3|3|Flying$When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.| Dwarven Vigilantes|Visions|77|C|{2}{R}|Creature - Dwarf|2|2|Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.| Elkin Lair|Visions|78|R|{3}{R}|World Enchantment|||At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.| Fireblast|Visions|79|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to any target.| Desolation|Visions|8|U|{1}{B}{B}|Enchantment|||At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.| Goblin Recruiter|Visions|80|U|{1}{R}|Creature - Goblin|1|1|When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.| Goblin Swine-Rider|Visions|81|C|{R}|Creature - Goblin|1|1|Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.| Hearth Charm|Visions|82|C|{R}|Instant|||Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.| Heat Wave|Visions|83|U|{2}{R}|Enchantment|||Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Blue creatures can't block creatures you control.$Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.| Hulking Cyclops|Visions|84|U|{3}{R}{R}|Creature - Cyclops|5|5|Hulking Cyclops can't block.| Tithe|Visions|84|R|{W}|Instant|||Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.| Keeper of Kookus|Visions|85|C|{R}|Creature - Goblin|1|1|{R}: Keeper of Kookus gains protection from red until end of turn.| Kookus|Visions|85|R|{3}{R}{R}|Creature - Djinn|3|5|Trample$At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.${R}: Kookus gets +1/+0 until end of turn.| Lightning Cloud|Visions|87|R|{3}{R}|Enchantment|||Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target.| Mob Mentality|Visions|88|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has trample.$Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.| Ogre Enforcer|Visions|89|R|{3}{R}{R}|Creature - Ogre|4|4|Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.| Fallen Askari|Visions|9|C|{1}{B}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Fallen Askari can't block.| Raging Gorilla|Visions|90|C|{2}{R}|Creature - Ape|2|3|Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.| Relentless Assault|Visions|91|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Rock Slide|Visions|92|C|{X}{R}|Instant|||Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.| Solfatara|Visions|93|C|{2}{R}|Instant|||Target player can't play land cards this turn.$Draw a card at the beginning of the next turn's upkeep.| Song of Blood|Visions|94|C|{1}{R}|Sorcery|||Put the top four cards of your library into your graveyard.$Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.| Spitting Drake|Visions|95|U|{3}{R}|Creature - Drake|2|2|Flying${R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Suq'Ata Lancer|Visions|96|C|{2}{R}|Creature - Human Knight|2|2|Haste$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Talruum Champion|Visions|97|C|{4}{R}|Creature - Minotaur|3|3|First strike$Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.| Talruum Piper|Visions|98|U|{4}{R}|Creature - Minotaur|3|3|All creatures with flying able to block Talruum Piper do so.| Tremor|Visions|99|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Abyssal Gatekeeper|Weatherlight|1|C|{1}{B}|Creature - Horror|1|1|When Abyssal Gatekeeper dies, each player sacrifices a creature.| Festering Evil|Weatherlight|10|U|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.$${B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.| Fire Whip|Weatherlight|100|C|{1}{R}|Enchantment - Aura|||Enchant creature you control$Enchanted creature has "{tap}: This creature deals 1 damage to any target."$Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.| Firestorm|Weatherlight|101|R|{R}|Instant|||As an additional cost to cast Firestorm, discard X cards.$Firestorm deals X damage to each of X target creatures and/or players.| Fit of Rage|Weatherlight|102|C|{1}{R}|Sorcery|||Target creature gets +3/+3 and gains first strike until end of turn.| Goblin Bomb|Weatherlight|103|R|{1}{R}|Enchantment|||At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.$Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.| Goblin Grenadiers|Weatherlight|104|U|{3}{R}|Creature - Goblin|2|2|Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.| Goblin Vandal|Weatherlight|105|C|{R}|Creature - Goblin Rogue|1|1|Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.| Heart of Bogardan|Weatherlight|106|R|{2}{R}{R}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature they control, where X is twice the number of age counters on Heart of Bogardan minus 2.| Heat Stroke|Weatherlight|107|R|{2}{R}|Enchantment|||At end of combat, destroy each creature that blocked or was blocked this turn.| Hurloon Shaman|Weatherlight|108|U|{1}{R}{R}|Creature - Minotaur Shaman|2|3|When Hurloon Shaman dies, each player sacrifices a land.| Lava Hounds|Weatherlight|109|U|{2}{R}{R}|Creature - Hound|4|4|Haste$When Lava Hounds enters the battlefield, it deals 4 damage to you.| Fledgling Djinn|Weatherlight|11|C|{1}{B}|Creature - Djinn|2|2|Flying$At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.| Lava Storm|Weatherlight|110|C|{3}{R}{R}|Instant|||Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.| Maraxus of Keld|Weatherlight|111|R|{4}{R}{R}|Legendary Creature - Human Warrior|*|*|Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.| Orcish Settlers|Weatherlight|112|U|{1}{R}|Creature - Orc|1|1|{X}{X}{R}, {tap}, Sacrifice Orcish Settlers: Destroy X target lands.| Roc Hatchling|Weatherlight|113|U|{R}|Creature - Bird|0|1|Roc Hatchling enters the battlefield with four shell counters on it.$At the beginning of your upkeep, remove a shell counter from Roc Hatchling.$As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.| Sawtooth Ogre|Weatherlight|114|C|{2}{R}{R}|Creature - Ogre|3|3|Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.| Thunderbolt|Weatherlight|115|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| Thundermare|Weatherlight|116|R|{5}{R}|Creature - Elemental Horse|5|5|Haste (This creature can attack the turn it comes under your control.)$When Thundermare enters the battlefield, tap all other creatures.| Abeyance|Weatherlight|117|R|{1}{W}|Instant|||Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.$Draw a card.| Alabaster Dragon|Weatherlight|118|R|{4}{W}{W}|Creature - Dragon|4|4|Flying$When Alabaster Dragon dies, shuffle it into its owner's library.| Alms|Weatherlight|119|C|{W}|Enchantment|||{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.| Gallowbraid|Weatherlight|12|R|{3}{B}{B}|Legendary Creature - Horror|5|5|Trample$Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Angelic Renewal|Weatherlight|120|C|{1}{W}|Enchantment|||Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.| Ardent Militia|Weatherlight|121|C|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Argivian Find|Weatherlight|122|U|{W}|Instant|||Return target artifact or enchantment card from your graveyard to your hand.| Aura of Silence|Weatherlight|123|U|{1}{W}{W}|Enchantment|||Artifact and enchantment spells your opponents cast cost {2} more to cast.$Sacrifice Aura of Silence: Destroy target artifact or enchantment.| Benalish Infantry|Weatherlight|124|C|{2}{W}|Creature - Human Soldier|1|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Benalish Knight|Weatherlight|125|C|{2}{W}|Creature - Human Knight|2|2|Flash (You may cast this spell any time you could cast an instant.)$First strike (This creature deals combat damage before creatures without first strike.)| Benalish Missionary|Weatherlight|126|C|{W}|Creature - Human Cleric|1|1|{1}{W}, {tap}: Prevent all combat damage that would be dealt by target blocked creature this turn.| Debt of Loyalty|Weatherlight|127|R|{1}{W}{W}|Instant|||Regenerate target creature. You gain control of that creature if it regenerates this way.| Duskrider Falcon|Weatherlight|128|C|{1}{W}|Creature - Bird|1|1|Flying, protection from black| Empyrial Armor|Weatherlight|129|C|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each card in your hand.| Haunting Misery|Weatherlight|13|C|{1}{B}{B}|Sorcery|||As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.$Haunting Misery deals X damage to target player.| Foriysian Brigade|Weatherlight|130|U|{3}{W}|Creature - Human Soldier|2|4|Foriysian Brigade can block an additional creature each combat.| Gerrard's Wisdom|Weatherlight|131|U|{2}{W}{W}|Sorcery|||You gain 2 life for each card in your hand.| Guided Strike|Weatherlight|132|C|{1}{W}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.$$Draw a card.| Heavy Ballista|Weatherlight|133|C|{3}{W}|Creature - Human Soldier|2|3|{tap}: Heavy Ballista deals 2 damage to target attacking or blocking creature.| Inner Sanctum|Weatherlight|134|R|{1}{W}{W}|Enchantment|||Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Prevent all damage that would be dealt to creatures you control.| Kithkin Armor|Weatherlight|135|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by creatures with power 3 or greater.$Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.| Master of Arms|Weatherlight|136|U|{2}{W}|Creature - Human Soldier|2|2|First strike${1}{W}: Tap target creature blocking Master of Arms.| Mistmoon Griffin|Weatherlight|137|U|{3}{W}|Creature - Griffin|2|2|Flying$When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.| Peacekeeper|Weatherlight|138|R|{2}{W}|Creature - Human|1|1|At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.$Creatures can't attack.| Revered Unicorn|Weatherlight|139|U|{1}{W}|Creature - Unicorn|2|3|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.| Hidden Horror|Weatherlight|14|U|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| Serenity|Weatherlight|140|R|{1}{W}|Enchantment|||At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.| Serra's Blessing|Weatherlight|141|U|{1}{W}|Enchantment|||Creatures you control have vigilance. (Attacking doesn't cause them to tap.)| Soul Shepherd|Weatherlight|142|C|{1}{W}|Creature - Human Cleric|2|1|{W}, Exile a creature card from your graveyard: You gain 1 life.| Southern Paladin|Weatherlight|143|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target red permanent.| Tariff|Weatherlight|144|R|{1}{W}|Sorcery|||Each player sacrifices the creature they control with the highest converted mana cost unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.| Volunteer Reserves|Weatherlight|145|U|{1}{W}|Creature - Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Bosium Strip|Weatherlight|146|R|{3}|Artifact|||{3}, {tap}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.| Bubble Matrix|Weatherlight|147|R|{4}|Artifact|||Prevent all damage that would be dealt to creatures.| Chimeric Sphere|Weatherlight|148|U|{3}|Artifact|||{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.${2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.| Dingus Staff|Weatherlight|149|U|{4}|Artifact|||Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.| Infernal Tribute|Weatherlight|15|R|{B}{B}{B}|Enchantment|||{2}, Sacrifice a nontoken permanent: Draw a card.| Jabari's Banner|Weatherlight|150|U|{2}|Artifact|||{1}, {tap}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Jangling Automaton|Weatherlight|151|C|{3}|Artifact Creature - Construct|3|2|Whenever Jangling Automaton attacks, untap all creatures defending player controls.| Mana Web|Weatherlight|152|R|{3}|Artifact|||Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.| Mind Stone|Weatherlight|153|C|{2}|Artifact|||{tap}: Add {C}.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| Null Rod|Weatherlight|154|R|{2}|Artifact|||Activated abilities of artifacts can't be activated.| Phyrexian Furnace|Weatherlight|155|U|{1}|Artifact|||{tap}: Exile the bottom card of target player's graveyard.${1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.| Serrated Biskelion|Weatherlight|156|U|{3}|Artifact Creature - Construct|2|2|{tap}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.| Steel Golem|Weatherlight|157|U|{3}|Artifact Creature - Golem|3|4|You can't cast creature spells.| Straw Golem|Weatherlight|158|U|{1}|Artifact Creature - Golem|2|3|When an opponent casts a creature spell, sacrifice Straw Golem.| Thran Forge|Weatherlight|159|U|{3}|Artifact|||{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.| Mischievous Poltergeist|Weatherlight|16|U|{2}{B}|Creature - Spirit|1|1|Flying$Pay 1 life: Regenerate Mischievous Poltergeist.| Thran Tome|Weatherlight|160|R|{4}|Artifact|||{5}, {tap}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.| Touchstone|Weatherlight|161|U|{2}|Artifact|||{tap}: Tap target artifact you don't control.| Well of Knowledge|Weatherlight|162|R|{3}|Artifact|||{2}: Draw a card. Any player may activate this ability but only during their draw step.| Xanthic Statue|Weatherlight|163|R|{8}|Artifact|||{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.| Gemstone Mine|Weatherlight|164|U||Land|||Gemstone Mine enters the battlefield with three mining counters on it.${tap}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.| Lotus Vale|Weatherlight|165|R||Land|||If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add three mana of any one color.| Scorched Ruins|Weatherlight|166|R||Land|||If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {C}{C}{C}{C}.| Winding Canyons|Weatherlight|167|R||Land|||{tap}: Add {C}.${2}, {tap}: Until end of turn, you may play creature cards as though they had flash.| Morinfen|Weatherlight|17|R|{3}{B}{B}|Legendary Creature - Horror|5|4|Flying$Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Necratog|Weatherlight|18|U|{1}{B}{B}|Creature - Atog|1|2|Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.| Odylic Wraith|Weatherlight|19|U|{3}{B}|Creature - Wraith|2|2|Swampwalk$Whenever Odylic Wraith deals damage to a player, that player discards a card.| Agonizing Memories|Weatherlight|2|U|{2}{B}{B}|Sorcery|||Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.| Razortooth Rats|Weatherlight|20|C|{2}{B}|Creature - Rat|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Shadow Rider|Weatherlight|21|C|{2}{B}{B}|Creature - Knight|3|3|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Shattered Crypt|Weatherlight|22|C|{X}{B}{B}|Sorcery|||Return X target creature cards from your graveyard to your hand. You lose X life.| Spinning Darkness|Weatherlight|23|C|{4}{B}{B}|Instant|||You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost.$Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.| Strands of Night|Weatherlight|24|U|{2}{B}{B}|Enchantment|||{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.| Tendrils of Despair|Weatherlight|25|C|{B}|Sorcery|||As an additional cost to cast Tendrils of Despair, sacrifice a creature.$Target opponent discards two cards.| Urborg Justice|Weatherlight|26|R|{B}{B}|Instant|||Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.| Urborg Stalker|Weatherlight|27|R|{3}{B}|Creature - Horror|2|4|At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.| Flux|Weatherlight|27|C|{2}{U}|Sorcery|||Each player discards any number of cards, then draws that many cards.$Draw a card.| Wave of Terror|Weatherlight|28|R|{2}{B}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.| Zombie Scavengers|Weatherlight|29|C|{2}{B}|Creature - Zombie|3|1|Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.| Barrow Ghoul|Weatherlight|3|C|{1}{B}|Creature - Zombie|4|4|At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.| Abduction|Weatherlight|30|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$When Abduction enters the battlefield, untap enchanted creature.$You control enchanted creature.$When enchanted creature dies, return that card to the battlefield under its owner's control.| Abjure|Weatherlight|31|C|{U}|Instant|||As an additional cost to cast Abjure, sacrifice a blue permanent.$Counter target spell.| Ancestral Knowledge|Weatherlight|32|R|{1}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.$When Ancestral Knowledge leaves the battlefield, shuffle your library.| Apathy|Weatherlight|33|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If they do, untap that creature.| Argivian Restoration|Weatherlight|34|U|{2}{U}{U}|Sorcery|||Return target artifact card from your graveyard to the battlefield.| Avizoa|Weatherlight|35|R|{3}{U}|Creature - Jellyfish|2|2|Flying${0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.| Cloud Djinn|Weatherlight|36|U|{5}{U}|Creature - Djinn|5|4|Flying$Cloud Djinn can block only creatures with flying.| Disrupt|Weatherlight|37|C|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$$Draw a card.| Ertai's Familiar|Weatherlight|38|R|{1}{U}|Creature - Illusion|2|2|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.${U}: Until your next upkeep, Ertai's Familiar can't phase out.| Bone Dancer|Weatherlight|4|R|{1}{B}{B}|Creature - Zombie|2|2|Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.| Fog Elemental|Weatherlight|40|C|{2}{U}|Creature - Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| Mana Chains|Weatherlight|41|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)| Manta Ray|Weatherlight|42|C|{1}{U}{U}|Creature - Fish|3|3|Manta Ray can't attack unless defending player controls an Island.$Manta Ray can't be blocked except by blue creatures.$When you control no Islands, sacrifice Manta Ray.| Merfolk Traders|Weatherlight|43|C|{1}{U}|Creature - Merfolk|1|2|When Merfolk Traders enters the battlefield, draw a card, then discard a card.| Noble Benefactor|Weatherlight|44|U|{2}{U}|Creature - Human Cleric|2|2|When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles it.| Ophidian|Weatherlight|45|C|{2}{U}|Creature - Snake|1|3|Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.| Paradigm Shift|Weatherlight|46|R|{1}{U}|Sorcery|||Exile all cards from your library. Then shuffle your graveyard into your library.| Pendrell Mists|Weatherlight|47|R|{3}{U}|Enchantment|||All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."| Phantom Warrior|Weatherlight|48|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Phantom Wings|Weatherlight|49|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.| Buried Alive|Weatherlight|5|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.| Psychic Vortex|Weatherlight|50|R|{2}{U}{U}|Enchantment|||Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your end step, sacrifice a land and discard your hand.| Relearn|Weatherlight|51|U|{1}{U}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| Sage Owl|Weatherlight|52|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Teferi's Veil|Weatherlight|53|U|{1}{U}|Enchantment|||Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Timid Drake|Weatherlight|54|U|{2}{U}|Creature - Drake|3|3|Flying$When another creature enters the battlefield, return Timid Drake to its owner's hand.| Tolarian Drake|Weatherlight|55|C|{2}{U}|Creature - Drake|2|4|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| Tolarian Entrancer|Weatherlight|56|R|{1}{U}|Creature - Human Wizard|1|1|Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.| Tolarian Serpent|Weatherlight|57|R|{5}{U}{U}|Creature - Serpent|7|7|At the beginning of your upkeep, put the top seven cards of your library into your graveyard.| Vodalian Illusionist|Weatherlight|58|U|{2}{U}|Creature - Merfolk Wizard|2|2|{U}{U}, {tap}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)| Aboroth|Weatherlight|59|R|{4}{G}{G}|Creature - Elemental|9|9|Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Circling Vultures|Weatherlight|6|U|{B}|Creature - Bird|3|2|Flying$You may discard Circling Vultures any time you could cast an instant.$At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.| Arctic Wolves|Weatherlight|60|U|{3}{G}{G}|Creature - Wolf|4|5|Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Arctic Wolves enters the battlefield, draw a card.| Barishi|Weatherlight|61|U|{2}{G}{G}|Creature - Elemental|4|3|When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.| Blossoming Wreath|Weatherlight|62|C|{G}|Instant|||You gain life equal to the number of creature cards in your graveyard.| Briar Shield|Weatherlight|63|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.| Call of the Wild|Weatherlight|64|R|{2}{G}{G}|Enchantment|||{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.| Choking Vines|Weatherlight|65|C|{X}{G}|Instant|||Cast Choking Vines only during the declare blockers step.$X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)| Dense Foliage|Weatherlight|66|R|{2}{G}|Enchantment|||Creatures can't be the targets of spells.| Downdraft|Weatherlight|67|U|{2}{G}|Enchantment|||{G}: Target creature loses flying until end of turn.$$Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.| Fallow Wurm|Weatherlight|68|U|{2}{G}|Creature - Wurm|4|4|When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.| Familiar Ground|Weatherlight|69|U|{2}{G}|Enchantment|||Each creature you control can't be blocked by more than one creature.| Coils of the Medusa|Weatherlight|7|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/-1.$Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.| Fungus Elemental|Weatherlight|70|R|{3}{G}|Creature - Fungus Elemental|3|3|{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.| Gaea's Blessing|Weatherlight|71|U|{1}{G}|Sorcery|||Target player shuffles up to three target cards from their graveyard into their library.$Draw a card.$When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.| Harvest Wurm|Weatherlight|72|C|{1}{G}|Creature - Wurm|3|2|When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.| Liege of the Hollows|Weatherlight|73|R|{2}{G}{G}|Creature - Spirit|3|4|When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.| Llanowar Behemoth|Weatherlight|74|U|{3}{G}{G}|Creature - Elemental|4|4|Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.| Llanowar Druid|Weatherlight|75|C|{1}{G}|Creature - Elf Druid|1|2|{tap}, Sacrifice Llanowar Druid: Untap all Forests.| Llanowar Sentinel|Weatherlight|76|C|{2}{G}|Creature - Elf|2|3|When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.| Mwonvuli Ooze|Weatherlight|77|R|{G}|Creature - Ooze|1+*|1+*|Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)$Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.| Nature's Kiss|Weatherlight|78|C|{1}{G}|Enchantment - Aura|||Enchant creature${1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.| Nature's Resurgence|Weatherlight|79|R|{2}{G}{G}|Sorcery|||Each player draws a card for each creature card in their graveyard.| Doomsday|Weatherlight|8|R|{B}{B}{B}|Sorcery|||Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.| Redwood Treefolk|Weatherlight|80|C|{4}{G}|Creature - Treefolk|3|6|| Rogue Elephant|Weatherlight|81|C|{G}|Creature - Elephant|3|3|When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.| Striped Bears|Weatherlight|82|C|{3}{G}|Creature - Bear|2|2|When Striped Bears enters the battlefield, draw a card.| Sylvan Hierophant|Weatherlight|83|U|{1}{G}|Creature - Human Cleric|1|2|When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.| Tranquil Grove|Weatherlight|84|R|{1}{G}|Enchantment|||{1}{G}{G}: Destroy all other enchantments.| Uktabi Efreet|Weatherlight|85|C|{2}{G}{G}|Creature - Efreet|5|4|Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Veteran Explorer|Weatherlight|86|U|{G}|Creature - Human Soldier Scout|1|1|When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it.| Vitalize|Weatherlight|87|C|{G}|Instant|||Untap all creatures you control.| Aether Flash|Weatherlight|88|U|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.| Betrothed of Fire|Weatherlight|89|C|{1}{R}|Enchantment - Aura|||Enchant creature$Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.$Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.| Fatal Blow|Weatherlight|9|C|{B}|Instant|||Destroy target creature that was dealt damage this turn. It can't be regenerated.| Bloodrock Cyclops|Weatherlight|90|C|{2}{R}|Creature - Cyclops|3|3|Bloodrock Cyclops attacks each turn if able.| Bogardan Firefiend|Weatherlight|91|C|{2}{R}|Creature - Elemental Spirit|2|1|When Bogardan Firefiend dies, it deals 2 damage to target creature.| Boiling Blood|Weatherlight|92|C|{2}{R}|Instant|||Target creature attacks this turn if able.$Draw a card.| Cinder Giant|Weatherlight|93|U|{3}{R}|Creature - Giant|5|3|At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.| Cinder Wall|Weatherlight|94|C|{R}|Creature - Wall|3|3|Defender (This creature can't attack.)$When Cinder Wall blocks, destroy it at end of combat.| Cone of Flame|Weatherlight|95|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to any target, 2 damage to another any target, and 3 damage to a third any target.| Desperate Gambit|Weatherlight|96|U|{R}|Instant|||Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.| Dwarven Berserker|Weatherlight|97|C|{1}{R}|Creature - Dwarf Berserker|1|1|Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.| Dwarven Thaumaturgist|Weatherlight|98|R|{2}{R}|Creature - Dwarf Shaman|1|2|{tap}: Switch target creature's power and toughness until end of turn.| Fervor|Weatherlight|99|R|{2}{R}|Enchantment|||Creatures you control have haste. (They can attack and {tap} as soon as they come under your control.)| Vengevine|World Magic Cup Qualifier|1|M|{2}{G}{G}|Creature - Elemental|4|3|Haste$Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.| Geist of Saint Traft|World Magic Cup Qualifier|2|M|{1}{W}{U{|Legendary Creature - Spirit Cleric|2|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.| Thalia, Guardian of Thraben|World Magic Cup Qualifier|3|R|{1}{W}|Legendary Creature - Human Soldier|2|1|First strike$Noncreature spells cost {1} more to cast.| Liliana of the Veil|World Magic Cup Qualifier|4|M|{1}{B}{B}|Legendary Planeswalker - Liliana|||+1: Each player discards a card.$-2: Target player sacrifices a creature.$-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.| Snapcaster Mage|World Magic Cup Qualifier|5|R|{1}{U}|Creature - Human Wizard|2|1|Flash$When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)| Inkmoth Nexus|World Magic Cup Qualifier|6|Special||Land|||{tap}: Add {C}.${1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.${1}, {tap}: Target Blinkmoth creature gets +1/+1 until end of turn.| Abrupt Decay|World Magic Cup Qualifier|6|R|{B}{G}|Instant|||Abrupt Decay can't be countered.$Destroy target nonland permanent with converted mana cost 3 or less.| Admonition Angel|Worldwake|1|M|{3}{W}{W}{W}|Creature - Angel|6|6|Flying$Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.$When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.| Kitesail Apprentice|Worldwake|10|C|{W}|Creature - Kor Soldier|1|1|As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.| Feral Contest|Worldwake|100|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.| Gnarlid Pack|Worldwake|101|C|{1}{G}|Creature - Beast|2|2|Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)$Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Grappler Spider|Worldwake|102|C|{1}{G}|Creature - Spider|2|1|Reach (This creature can block creatures with flying.)| Graypelt Hunter|Worldwake|103|C|{3}{G}|Creature - Human Warrior Ally|2|2|Trample$Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.| Groundswell|Worldwake|104|C|{G}|Instant|||Target creature gets +2/+2 until end of turn.$Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.| Harabaz Druid|Worldwake|105|R|{1}{G}|Creature - Human Druid Ally|0|1|{tap}: Add X mana of any one color, where X is the number of Allies you control.| Joraga Warcaller|Worldwake|106|R|{G}|Creature - Elf Warrior|1|1|Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)$Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.$Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.| Leatherback Baloth|Worldwake|107|U|{G}{G}{G}|Creature - Beast|4|5|| Nature's Claim|Worldwake|108|C|{G}|Instant|||Destroy target artifact or enchantment. Its controller gains 4 life.| Omnath, Locus of Mana|Worldwake|109|M|{2}{G}|Legendary Creature - Elemental|1|1|Green mana doesn't empty from your mana pool as steps and phases end.$Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.| Kor Firewalker|Worldwake|11|U|{W}{W}|Creature - Kor Soldier|2|2|Protection from red$Whenever a player casts a red spell, you may gain 1 life.| Quest for Renewal|Worldwake|110|U|{1}{G}|Enchantment|||Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.$As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.| Slingbow Trap|Worldwake|111|U|{3}{G}|Instant - Trap|||If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.$Destroy target attacking creature with flying.| Snapping Creeper|Worldwake|112|C|{2}{G}|Creature - Plant|2|3|Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.| Strength of the Tajuru|Worldwake|113|R|{X}{G}{G}|Instant|||Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)$Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.| Summit Apes|Worldwake|114|U|{3}{G}|Creature - Ape|5|2|As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.| Terastodon|Worldwake|115|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.| Vastwood Animist|Worldwake|116|U|{2}{G}|Creature - Elf Shaman Ally|1|1|{tap}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.| Vastwood Zendikon|Worldwake|117|C|{4}{G}|Enchantment - Aura|||Enchant land$Enchanted land is a 6/4 green Elemental creature. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Wolfbriar Elemental|Worldwake|118|R|{2}{G}{G}|Creature - Elemental|4|4|Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)$When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.| Novablast Wurm|Worldwake|119|M|{3}{G}{G}{W}{W}|Creature - Wurm|7|7|Whenever Novablast Wurm attacks, destroy all other creatures.| Lightkeeper of Emeria|Worldwake|12|U|{3}{W}|Creature - Angel|2|4|Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)$Flying$When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.| Wrexial, the Risen Deep|Worldwake|120|M|{3}{U}{U}{B}|Legendary Creature - Kraken|5|8|Islandwalk, swampwalk$Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.| Amulet of Vigor|Worldwake|121|R|{1}|Artifact|||Whenever a permanent enters the battlefield tapped and under your control, untap it.| Basilisk Collar|Worldwake|122|R|{1}|Artifact - Equipment|||Equipped creature has deathtouch and lifelink.$Equip {2}| Everflowing Chalice|Worldwake|123|U|{0}|Artifact|||Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${tap}: Add {C} for each charge counter on Everflowing Chalice.| Hammer of Ruin|Worldwake|124|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.$Equip {2}| Hedron Rover|Worldwake|125|C|{4}|Artifact Creature - Construct|2|2|Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.| Kitesail|Worldwake|126|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 and has flying.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Lodestone Golem|Worldwake|127|R|{4}|Artifact Creature - Golem|5|3|Nonartifact spells cost {1} more to cast.| Pilgrim's Eye|Worldwake|128|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Razor Boomerang|Worldwake|129|U|{3}|Artifact - Equipment|||Equipped creature has "{tap}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to any target. Return Razor Boomerang to its owner's hand."$Equip {2}| Loam Lion|Worldwake|13|U|{W}|Creature - Cat|1|1|Loam Lion gets +1/+2 as long as you control a Forest.| Seer's Sundial|Worldwake|130|R|{4}|Artifact|||Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Walking Atlas|Worldwake|131|C|{2}|Artifact Creature - Construct|1|1|{tap}: You may put a land card from your hand onto the battlefield.| Bojuka Bog|Worldwake|132|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${tap}: Add {B}.| Celestial Colonnade|Worldwake|133|R||Land|||Celestial Colonnade enters the battlefield tapped.${tap}: Add {W} or {U}.${3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.| Creeping Tar Pit|Worldwake|134|R||Land|||Creeping Tar Pit enters the battlefield tapped.${tap}: Add {U} or {B}.${1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.| Dread Statuary|Worldwake|135|U||Land|||{tap}: Add {C}.${4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.| Eye of Ugin|Worldwake|136|M||Legendary Land|||Colorless Eldrazi spells you cast cost {2} less to cast.${7}, {tap}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.| Halimar Depths|Worldwake|137|C||Land|||Halimar Depths enters the battlefield tapped.$When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.${tap}: Add {U}.| Khalni Garden|Worldwake|138|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.${tap}: Add {G}.| Lavaclaw Reaches|Worldwake|139|R||Land|||Lavaclaw Reaches enters the battlefield tapped.${tap}: Add {B} or {R}.${1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.| Marsh Threader|Worldwake|14|C|{1}{W}|Creature - Kor Scout|2|1|Swampwalk| Quicksand|Worldwake|140|C||Land|||{tap}: Add {C}.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| Raging Ravine|Worldwake|141|R||Land|||Raging Ravine enters the battlefield tapped.${tap}: Add {R} or {G}.${2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.| Sejiri Steppe|Worldwake|142|C||Land|||Sejiri Steppe enters the battlefield tapped.$When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.${tap}: Add {W}.| Smoldering Spires|Worldwake|143|C||Land|||Smoldering Spires enters the battlefield tapped.$When Smoldering Spires enters the battlefield, target creature can't block this turn.${tap}: Add {R}.| Stirring Wildwood|Worldwake|144|R||Land|||Stirring Wildwood enters the battlefield tapped.${tap}: Add {G} or {W}.${1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.| Tectonic Edge|Worldwake|145|U||Land|||{tap}: Add {C}.${1}, {tap}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.| Marshal's Anthem|Worldwake|15|R|{2}{W}{W}|Enchantment|||Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)$Creatures you control get +1/+1.$When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.| Perimeter Captain|Worldwake|16|U|{W}|Creature - Human Soldier|0|4|Defender$Whenever a creature you control with defender blocks, you may gain 2 life.| Refraction Trap|Worldwake|17|U|{3}{W}|Instant - Trap|||If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.$Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.| Rest for the Weary|Worldwake|18|C|{1}{W}|Instant|||Target player gains 4 life.$Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.| Ruin Ghost|Worldwake|19|U|{1}{W}|Creature - Spirit|1|1|{W}, {tap}: Exile target land you control, then return it to the battlefield under your control.| Apex Hawks|Worldwake|2|C|{2}{W}|Creature - Bird|2|2|Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)$Flying$Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Stoneforge Mystic|Worldwake|20|R|{1}{W}|Creature - Kor Artificer|1|2|When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.${1}{W}, {tap}: You may put an Equipment card from your hand onto the battlefield.| Talus Paladin|Worldwake|21|R|{3}{W}|Creature - Human Knight Ally|2|3|Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.| Terra Eternal|Worldwake|22|R|{2}{W}|Enchantment|||All lands are indestructible.| Veteran's Reflexes|Worldwake|23|C|{W}|Instant|||Target creature gets +1/+1 until end of turn. Untap that creature.| Aether Tradewinds|Worldwake|24|C|{2}{U}|Instant|||Return target permanent you control and target permanent you don't control to their owners' hands.| Calcite Snapper|Worldwake|25|C|{1}{U}{U}|Creature - Turtle|1|4|Shroud (This creature can't be the target of spells or abilities.)$Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.| Dispel|Worldwake|26|C|{U}|Instant|||Counter target instant spell.| Enclave Elite|Worldwake|27|C|{2}{U}|Creature - Merfolk Soldier|2|2|Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)$Islandwalk$Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Goliath Sphinx|Worldwake|28|R|{5}{U}{U}|Creature - Sphinx|8|7|Flying| Halimar Excavator|Worldwake|29|C|{1}{U}|Creature - Human Wizard Ally|1|3|Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of their library into their graveyard, where X is the number of Allies you control.| Archon of Redemption|Worldwake|3|R|{3}{W}{W}|Creature - Archon|3|4|Flying$Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.| Horizon Drake|Worldwake|30|U|{1}{U}{U}|Creature - Drake|3|1|Flying, protection from lands| Jace, the Mind Sculptor|Worldwake|31|M|{2}{U}{U}|Legendary Planeswalker - Jace|||+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.$0: Draw three cards, then put two cards from your hand on top of your library in any order.$-1: Return target creature to its owner's hand.$-12: Exile all cards from target player's library, then that player shuffles their hand into their library.| Jwari Shapeshifter|Worldwake|32|R|{1}{U}|Creature - Shapeshifter Ally|0|0|You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.| Mysteries of the Deep|Worldwake|33|C|{4}{U}|Instant|||Draw two cards.$Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.| Permafrost Trap|Worldwake|34|U|{2}{U}{U}|Instant - Trap|||If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.$Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.| Quest for Ula's Temple|Worldwake|35|R|{U}|Enchantment|||At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.$At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.| Sejiri Merfolk|Worldwake|36|U|{1}{U}|Creature - Merfolk Soldier|2|1|As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)| Selective Memory|Worldwake|37|R|{3}{U}|Sorcery|||Search your library for any number of nonland cards and exile them. Then shuffle your library.| Spell Contortion|Worldwake|38|U|{2}{U}|Instant|||Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)$Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.| Surrakar Banisher|Worldwake|39|C|{4}{U}|Creature - Surrakar|3|3|When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.| Battle Hurda|Worldwake|4|C|{4}{W}|Creature - Giant|3|3|First strike| Thada Adel, Acquisitor|Worldwake|40|R|{1}{U}{U}|Legendary Creature - Merfolk Rogue|2|2|Islandwalk$Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles their library. Until end of turn, you may play that card.| Tideforce Elemental|Worldwake|41|U|{2}{U}|Creature - Elemental|2|1|{U}, {tap}: You may tap or untap another target creature.$Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.| Treasure Hunt|Worldwake|42|C|{1}{U}|Sorcery|||Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.| Twitch|Worldwake|43|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card.| Vapor Snare|Worldwake|44|U|{4}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.| Voyager Drake|Worldwake|45|U|{3}{U}|Creature - Drake|3|3|Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)$Flying$When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.| Wind Zendikon|Worldwake|46|C|{U}|Enchantment - Aura|||Enchant land$Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Abyssal Persecutor|Worldwake|47|M|{2}{B}{B}|Creature - Demon|6|6|Flying, trample$You can't win the game and your opponents can't lose the game.| Agadeem Occultist|Worldwake|48|R|{2}{B}|Creature - Human Shaman Ally|0|2|{tap}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.| Anowon, the Ruin Sage|Worldwake|49|R|{3}{B}{B}|Legendary Creature - Vampire Shaman|4|3|At the beginning of your upkeep, each player sacrifices a non-Vampire creature.| Fledgling Griffin|Worldwake|5|C|{1}{W}|Creature - Griffin|2|2|Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.| Bloodhusk Ritualist|Worldwake|50|U|{2}{B}|Creature - Vampire Shaman|2|2|Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)$When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.| Bojuka Brigand|Worldwake|51|C|{1}{B}|Creature - Human Warrior Ally|1|1|Bojuka Brigand can't block.$Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.| Brink of Disaster|Worldwake|52|C|{2}{B}{B}|Enchantment - Aura|||Enchant creature or land$When enchanted permanent becomes tapped, destroy it.| Butcher of Malakir|Worldwake|53|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Caustic Crawler|Worldwake|54|U|{3}{B}{B}|Creature - Insect|4|3|Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.| Corrupted Zendikon|Worldwake|55|C|{1}{B}|Enchantment - Aura|||Enchant land$Enchanted land is a 3/3 black Ooze creature. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Dead Reckoning|Worldwake|56|C|{1}{B}{B}|Sorcery|||You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.| Death's Shadow|Worldwake|57|R|{B}|Creature - Avatar|13|13|Death's Shadow gets -X/-X, where X is your life total.| Jagwasp Swarm|Worldwake|58|C|{3}{B}|Creature - Insect|3|2|Flying| Kalastria Highborn|Worldwake|59|R|{B}{B}|Creature - Vampire Shaman|2|2|Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.| Guardian Zendikon|Worldwake|6|C|{2}{W}|Enchantment - Aura|||Enchant land$Enchanted land is a 2/6 white Wall creature with defender. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Mire's Toll|Worldwake|60|C|{B}|Sorcery|||Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.| Nemesis Trap|Worldwake|61|U|{4}{B}{B}|Instant - Trap|||If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.$Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.| Pulse Tracker|Worldwake|62|C|{B}|Creature - Vampire Rogue|1|1|Whenever Pulse Tracker attacks, each opponent loses 1 life.| Quag Vampires|Worldwake|63|C|{B}|Creature - Vampire Rogue|1|1|Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)$Swampwalk$Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Quest for the Nihil Stone|Worldwake|64|R|{B}|Enchantment|||Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.$At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.| Ruthless Cullblade|Worldwake|65|C|{1}{B}|Creature - Vampire Warrior|2|1|Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.| Scrib Nibblers|Worldwake|66|U|{2}{B}|Creature - Rat|1|1|{tap}: Exile the top card of target player's library. If it's a land card, you gain 1 life.$Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.| Shoreline Salvager|Worldwake|67|U|{3}{B}|Creature - Surrakar|3|3|Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.| Smother|Worldwake|68|U|{1}{B}|Instant|||Destroy target creature with converted mana cost 3 or less. It can't be regenerated.| Tomb Hex|Worldwake|69|C|{2}{B}|Instant|||Target creature gets -2/-2 until end of turn.$Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.| Hada Freeblade|Worldwake|7|U|{W}|Creature - Human Soldier Ally|0|1|Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.| Urge to Feed|Worldwake|70|U|{B}{B}|Instant|||Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.| Akoum Battlesinger|Worldwake|71|C|{1}{R}|Creature - Human Berserker Ally|1|1|Haste$Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.| Bazaar Trader|Worldwake|72|R|{1}{R}|Creature - Goblin|1|1|{tap}: Target player gains control of target artifact, creature, or land you control.| Bull Rush|Worldwake|73|C|{R}|Instant|||Target creature gets +2/+0 until end of turn.| Chain Reaction|Worldwake|74|R|{2}{R}{R}|Sorcery|||Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.| Claws of Valakut|Worldwake|75|C|{1}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 for each Mountain you control and has first strike.| Comet Storm|Worldwake|76|M|{X}{R}{R}|Instant|||Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)$Choose any target, then choose another any target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.| Cosi's Ravager|Worldwake|77|C|{3}{R}|Creature - Elemental|2|2|Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.| Crusher Zendikon|Worldwake|78|C|{2}{R}|Enchantment - Aura|||Enchant land$Enchanted land is a 4/2 red Beast creature with trample. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Cunning Sparkmage|Worldwake|79|U|{2}{R}|Creature - Human Shaman|0|1|Haste${tap}: Cunning Sparkmage deals 1 damage to any target.| Iona's Judgment|Worldwake|8|C|{4}{W}|Sorcery|||Exile target creature or enchantment.| Deathforge Shaman|Worldwake|80|U|{4}{R}|Creature - Ogre Shaman|4|3|Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)$When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.| Dragonmaster Outcast|Worldwake|81|M|{R}|Creature - Human Shaman|1|1|At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.| Goblin Roughrider|Worldwake|82|C|{2}{R}|Creature - Goblin Knight|3|2|| Grotag Thrasher|Worldwake|83|C|{4}{R}|Creature - Lizard|3|3|Whenever Grotag Thrasher attacks, target creature can't block this turn.| Kazuul, Tyrant of the Cliffs|Worldwake|84|R|{3}{R}{R}|Legendary Creature - Ogre Warrior|5|4|Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.| Mordant Dragon|Worldwake|85|R|{3}{R}{R}{R}|Creature - Dragon|5|5|Flying${1}{R}: Mordant Dragon gets +1/+0 until end of turn.$Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.| Quest for the Goblin Lord|Worldwake|86|U|{R}|Enchantment|||Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.$As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.| Ricochet Trap|Worldwake|87|U|{3}{R}|Instant - Trap|||If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost.$Change the target of target spell with a single target.| Roiling Terrain|Worldwake|88|C|{2}{R}{R}|Sorcery|||Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.| Rumbling Aftershocks|Worldwake|89|U|{4}{R}|Enchantment|||Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.| Join the Ranks|Worldwake|9|C|{3}{W}|Instant|||Put two 1/1 white Soldier Ally creature tokens onto the battlefield.| Searing Blaze|Worldwake|90|C|{R}{R}|Instant|||Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.$Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.| Skitter of Lizards|Worldwake|91|C|{R}|Creature - Lizard|1|1|Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)$Haste$Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Slavering Nulls|Worldwake|92|U|{1}{R}|Creature - Goblin Zombie|2|1|Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.| Stone Idol Trap|Worldwake|93|R|{5}{R}|Instant - Trap|||Stone Idol Trap costs {1} less to cast for each attacking creature.$Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.| Tuktuk Scrapper|Worldwake|94|U|{3}{R}|Creature - Goblin Artificer Ally|2|2|Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.| Arbor Elf|Worldwake|95|C|{G}|Creature - Elf Druid|1|1|{tap}: Untap target Forest.| Avenger of Zendikar|Worldwake|96|M|{5}{G}{G}|Creature - Elemental|5|5|When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.$Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.| Bestial Menace|Worldwake|97|U|{3}{G}{G}|Sorcery|||Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.| Canopy Cover|Worldwake|98|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by creatures with flying or reach.$Enchanted creature can't be the target of spells or abilities your opponents control.| Explore|Worldwake|99|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Wood Elves|WPN Gateway|1|Special|{2}{G}|Creature � Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Icatian Javelineers|WPN Gateway|2|Special|{W}|Creature � Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to any target.| Fiery Temper|WPN Gateway|3|Special|{1}{R}{R}|Instant|||Fiery Temper deals 3 damage to any target.$Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Boomerang|WPN Gateway|4|Special|{U}{U}|Instant|||Return target permanent to its owner's hand.| Calciderm|WPN Gateway|5|Special|{2}{W}{W}|Creature � Beast|5|5|Shroud (This creature can't be the target of spells or abilities.)$Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| Reckless Wurm|WPN Gateway|6|Special|{3}{R}{R}|Creature � Wurm|4|4|Trample$Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Yixlid Jailer|WPN Gateway|7|Special|{1}{B}|Creature � Zombie Wizard|2|1|Cards in graveyards lose all abilities.| Zoetic Cavern|WPN Gateway|8|Special||Land|||{T}: Add {C}.$Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Llanowar Elves|WPN Gateway|9|Special|{G}|Creature � Elf Druid|1|1|{T}: Add {G}.| Mogg Fanatic|WPN Gateway|10|Special|{R}|Creature � Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to any target.| Mind Stone|WPN Gateway|11|Special|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.| Dauntless Dourbark|WPN Gateway|12|Special|{3}{G}|Creature � Treefolk Warrior|*|*|Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.$Dauntless Dourbark has trample as long as you control another Treefolk.| Lava Axe|WPN Gateway|13|Special|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Cenn's Tactician|WPN Gateway|14|Special|{W}|Creature � Kithkin Soldier|1|1|{W}, {T}: Put a +1/+1 counter on target Soldier creature.$Each creature you control with a +1/+1 counter on it can block an additional creature each combat.| Oona's Blackguard|WPN Gateway|15|Special|{1}{B}|Creature � Faerie Rogue|1|1|Flying$Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.$Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.| Gravedigger|WPN Gateway|16|Special|{3}{B}|Creature � Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Boggart Ram-Gang|WPN Gateway|17|Special|{RG}{RG}{RG}|Creature � Goblin Warrior|3|3|Haste$Wither (This deals damage to creatures in the form of -1/-1 counters.)| Wilt-Leaf Cavaliers|WPN Gateway|18|Special|{GW}{GW}{GW}|Creature � Elf Knight|3|4|Vigilance| Duergar Hedge-Mage|WPN Gateway|19|Special|{2}{RW}|Creature � Dwarf Shaman|2|2|When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.$When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.| Selkie Hedge-Mage|WPN Gateway|20|Special|{2}{GU}|Creature � Merfolk Wizard|2|2|When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.$When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.| Sprouting Thrinax|WPN Gateway|21|Special|{B}{R}{G}|Creature � Lizard|3|3|When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.| Woolly Thoctar|WPN Gateway|22|Special|{W}{R}{G}|Creature � Beast|5|4|| Path to Exile|WPN Gateway|24|Special|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Hellspark Elemental|WPN Gateway|25|Special|{1}{R}|Creature � Elemental|3|1|Trample, haste$At the beginning of the end step, sacrifice Hellspark Elemental.$Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Marisi's Twinclaws|WPN Gateway|26|Special|{2}{RW}{G}|Creature � Cat Warrior|2|4|Double strike| Slave of Bolas|WPN Gateway|27|Special|{3}{UR}{B}|Sorcery|||Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Mycoid Shepherd|WPN Gateway|28|Special|{1}{W}{G}{G}|Creature � Fungus|5|4|Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.| Naya Sojourners|WPN Gateway|29|Special|{2}{W}{R}{G}|Creature � Elf Shaman|5|3|When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.$Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)| Mind Control|WPN Gateway|30|Special|{3}{U}{U}|Enchantment � Aura|||Enchant creature$You control enchanted creature.| Rise from the Grave|WPN Gateway|31|Special|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Kor Duelist|WPN Gateway|32|Special|{W}|Creature � Kor Soldier|1|1|As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)| Vampire Nighthawk|WPN Gateway|33|Special|{1}{B}{B}|Creature � Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Nissa's Chosen|WPN Gateway|34|Special|{G}{G}|Creature � Elf Warrior|2|3|If Nissa's Chosen would die, put it on the bottom of its owner's library instead.| Emeria Angel|WPN Gateway|35|Special|{2}{W}{W}|Creature � Angel|3|3|Flying$Landfall � Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.| Kor Firewalker|WPN Gateway|36|Special|{W}{W}|Creature � Kor Soldier|2|2|Protection from red$Whenever a player casts a red spell, you may gain 1 life.| Leatherback Baloth|WPN Gateway|37|Special|{G}{G}{G}|Creature � Beast|4|5|| Hada Freeblade|WPN Gateway|38|Special|{W}|Creature � Human Soldier Ally|0|1|Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.| Kalastria Highborn|WPN Gateway|39|Special|{B}{B}|Creature � Vampire Shaman|2|2|Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.| Syphon Mind|WPN Gateway|40|Special|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.| Pathrazer of Ulamog|WPN Gateway|46|Special|{11}|Creature � Eldrazi|9|9|Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)$Pathrazer of Ulamog can't be blocked except by three or more creatures.| Curse of Wizardry|WPN Gateway|47|Special|{2}{B}{B}|Enchantment|||As Curse of Wizardry enters the battlefield, choose a color.$Whenever a player casts a spell of the chosen color, that player loses 1 life.| Staggershock|WPN Gateway|48|Special|{2}{R}|Instant|||Staggershock deals 2 damage to any target.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Deathless Angel|WPN Gateway|49|Special|{4}{W}{W}|Creature � Angel|5|7|Flying${W}{W}: Target creature gains indestructible until end of turn.| Fling|WPN Gateway|50|Special|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Sylvan Ranger|WPN Gateway|51|Special|{1}{G}|Creature � Elf Scout|1|1|When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Plague Stinger|WPN Gateway|59|Special|{1}{B}|Creature � Insect Horror|1|1|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Golem's Heart|WPN Gateway|60|Special|{2}|Artifact|||Whenever a player casts an artifact spell, you may gain 1 life.| Skinrender|WPN Gateway|63|Special|{2}{B}{B}|Creature � Zombie|3|3|When Skinrender enters the battlefield, put three -1/-1 counters on target creature.| Master's Call|WPN Gateway|64|Special|{2}{W}|Instant|||Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.| Plague Myr|WPN Gateway|65|Special|{2}|Artifact Creature � Myr|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${T}: Add {C}.| Signal Pest|WPN Gateway|66|Special|{1}|Artifact Creature � Pest|0|1|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$Signal Pest can't be blocked except by creatures with flying or reach.| Fling|WPN Gateway|69|Special|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Sylvan Ranger|WPN Gateway|70|Special|{1}{G}|Creature � Elf Scout|1|1|When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Vault Skirge|WPN Gateway|71|Special|{1}{BP}|Artifact Creature � Imp|1|1|({BP} can be paid with either {B} or 2 life.)$Flying$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Maul Splicer|WPN Gateway|72|Special|{6}{G}|Creature � Human Artificer|1|1|When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.$Golem creatures you control have trample.| Shrine of Burning Rage|WPN Gateway|73|Special|{2}|Artifact|||At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.${3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to any target.| Tormented Soul|WPN Gateway|76|Special|{B}|Creature � Spirit|1|1|Tormented Soul can't block and can't be blocked.| Auramancer|WPN Gateway|77|Special|{2}{W}|Creature � Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Circle of Flame|WPN Gateway|78|Special|{1}{R}|Enchantment|||Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.| Gather the Townsfolk|WPN Gateway|79|Special|{1}{W}|Sorcery|||Put two 1/1 white Human creature tokens onto the battlefield.$Fateful hour � If you have 5 or less life, put five of those tokens onto the battlefield instead.| Curse of the Bloody Tome|WPN Gateway|80|Special|{2}{U}|Enchantment � Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player puts the top two cards of their library into their graveyard.| Curse of Thirst|WPN Gateway|81|Special|{4}{B}|Enchantment � Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.| Nearheath Stalker|WPN Gateway|82|Special|{4}{R}|Creature � Vampire Rogue|4|1|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Bloodcrazed Neonate|WPN Gateway|83|Special|{1}{R}|Creature � Vampire|2|1|Bloodcrazed Neonate attacks each turn if able.$Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.| Boneyard Wurm|WPN Gateway|84|Special|{1}{G}|Creature � Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.| Armament Master|Zendikar|1|R|{W}{W}|Creature - Kor Soldier|2|2|Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.| Devout Lightcaster|Zendikar|10|R|{W}{W}{W}|Creature - Kor Cleric|2|2|Protection from black$When Devout Lightcaster enters the battlefield, exile target black permanent.| Malakir Bloodwitch|Zendikar|100|R|{3}{B}{B}|Creature - Vampire Shaman|4|4|Flying, protection from white$When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.| Marsh Casualties|Zendikar|101|U|{B}{B}|Sorcery|||Kicker {3} (You may pay an additional {3} as you cast this spell.)$Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.| Mind Sludge|Zendikar|102|U|{4}{B}|Sorcery|||Target player discards a card for each Swamp you control.| Mindless Null|Zendikar|103|C|{2}{B}|Creature - Zombie|2|2|Mindless Null can't block unless you control a Vampire.| Mire Blight|Zendikar|104|C|{B}|Enchantment - Aura|||Enchant creature$When enchanted creature is dealt damage, destroy it.| Needlebite Trap|Zendikar|105|U|{5}{B}{B}|Instant - Trap|||If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.$Target player loses 5 life and you gain 5 life.| Nimana Sell-Sword|Zendikar|106|C|{3}{B}|Creature - Human Warrior Ally|2|2|Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.| Ob Nixilis, the Fallen|Zendikar|107|M|{3}{B}{B}|Legendary Creature - Demon|3|3|Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.| Quest for the Gravelord|Zendikar|108|U|{B}|Enchantment|||Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.$Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.| Ravenous Trap|Zendikar|109|U|{2}{B}{B}|Instant - Trap|||If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.$Exile all cards from target player's graveyard.| Emeria Angel|Zendikar|11|R|{2}{W}{W}|Creature - Angel|3|3|Flying$Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.| Sadistic Sacrament|Zendikar|110|R|{B}{B}{B}|Sorcery|||Kicker {7} (You may pay an additional {7} as you cast this spell.)$Search target player's library for up to three cards, exile them, then that player shuffles their library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles their library.| Sorin Markov|Zendikar|111|M|{3}{B}{B}{B}|Legendary Planeswalker - Sorin|||+2: Sorin Markov deals 2 damage to any target and you gain 2 life.$-3: Target opponent's life total becomes 10.$-7: You control target player during that player's next turn.| Soul Stair Expedition|Zendikar|112|C|{B}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.$Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.| Surrakar Marauder|Zendikar|113|C|{1}{B}|Creature - Surrakar|2|1|Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Vampire Hexmage|Zendikar|114|U|{B}{B}|Creature - Vampire Shaman|2|1|First strike$Sacrifice Vampire Hexmage: Remove all counters from target permanent.| Vampire Lacerator|Zendikar|115|C|{B}|Creature - Vampire Warrior|2|2|At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.| Vampire Nighthawk|Zendikar|116|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Vampire's Bite|Zendikar|117|C|{B}|Instant|||Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)$Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Bladetusk Boar|Zendikar|118|C|{3}{R}|Creature - Boar|3|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Burst Lightning|Zendikar|119|C|{R}|Instant|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Burst Lightning deals 2 damage to any target. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.| Felidar Sovereign|Zendikar|12|M|{4}{W}{W}|Creature - Cat Beast|4|6|Vigilance, lifelink$At the beginning of your upkeep, if you have 40 or more life, you win the game.| Chandra Ablaze|Zendikar|120|M|{4}{R}{R}|Legendary Planeswalker - Chandra|||+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.$-2: Each player discards their hand, then draws three cards.$-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.| Demolish|Zendikar|121|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Electropotence|Zendikar|122|R|{2}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.| Elemental Appeal|Zendikar|123|R|{R}{R}{R}{R}|Sorcery|||Kicker {5} (You may pay an additional {5} as you cast this spell.)$Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.| Geyser Glider|Zendikar|124|U|{3}{R}{R}|Creature - Elemental Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.| Goblin Bushwhacker|Zendikar|125|C|{R}|Creature - Goblin Warrior|1|1|Kicker {R} (You may pay an additional {R} as you cast this spell.)$When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.| Goblin Guide|Zendikar|126|R|{R}|Creature - Goblin Scout|2|2|Haste$Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.| Goblin Ruinblaster|Zendikar|127|U|{2}{R}|Creature - Goblin Shaman|2|1|Kicker {R} (You may pay an additional {R} as you cast this spell.)$Haste$When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.| Goblin Shortcutter|Zendikar|128|C|{1}{R}|Creature - Goblin Scout|2|1|When Goblin Shortcutter enters the battlefield, target creature can't block this turn.| Goblin War Paint|Zendikar|129|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has haste. (It can attack and {tap} no matter when it came under its controller's control.)| Iona, Shield of Emeria|Zendikar|13|M|{6}{W}{W}{W}|Legendary Creature - Angel|7|7|Flying$As Iona, Shield of Emeria enters the battlefield, choose a color.$Your opponents can't cast spells of the chosen color.| Hellfire Mongrel|Zendikar|130|U|{2}{R}|Creature - Elemental Hound|2|2|At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.| Hellkite Charger|Zendikar|131|R|{4}{R}{R}|Creature - Dragon|5|5|Flying, haste$Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.| Highland Berserker|Zendikar|132|C|{1}{R}|Creature - Human Berserker Ally|2|1|Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.| Inferno Trap|Zendikar|133|U|{3}{R}|Instant - Trap|||If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.$Inferno Trap deals 4 damage to target creature.| Kazuul Warlord|Zendikar|134|R|{4}{R}|Creature - Minotaur Warrior Ally|3|3|Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.| Lavaball Trap|Zendikar|135|R|{6}{R}{R}|Instant - Trap|||If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.$Destroy two target lands. Lavaball Trap deals 4 damage to each creature.| Magma Rift|Zendikar|136|C|{2}{R}|Sorcery|||As an additional cost to cast Magma Rift, sacrifice a land.$Magma Rift deals 5 damage to target creature.| Mark of Mutiny|Zendikar|137|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Molten Ravager|Zendikar|138|C|{2}{R}|Creature - Elemental|0|4|{R}: Molten Ravager gets +1/+0 until end of turn.| Murasa Pyromancer|Zendikar|139|U|{4}{R}{R}|Creature - Human Shaman Ally|3|2|Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.| Journey to Nowhere|Zendikar|14|C|{1}{W}|Enchantment|||When Journey to Nowhere enters the battlefield, exile target creature.$When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Obsidian Fireheart|Zendikar|140|M|{1}{R}{R}{R}|Creature - Elemental|4|4|{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)| Plated Geopede|Zendikar|141|C|{1}{R}|Creature - Insect|1|1|First strike$Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.| Punishing Fire|Zendikar|142|U|{1}{R}|Instant|||Punishing Fire deals 2 damage to any target.$Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.| Pyromancer Ascension|Zendikar|143|R|{1}{R}|Enchantment|||Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.$Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.| Quest for Pure Flame|Zendikar|144|U|{R}|Enchantment|||Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.$Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.| Ruinous Minotaur|Zendikar|145|C|{1}{R}{R}|Creature - Minotaur Warrior|5|2|Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.| Runeflare Trap|Zendikar|146|U|{4}{R}{R}|Instant - Trap|||If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.$Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.| Seismic Shudder|Zendikar|147|C|{1}{R}|Instant|||Seismic Shudder deals 1 damage to each creature without flying.| Shatterskull Giant|Zendikar|148|C|{2}{R}{R}|Creature - Giant Warrior|4|3|| Slaughter Cry|Zendikar|149|C|{2}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Kabira Evangel|Zendikar|15|R|{2}{W}|Creature - Human Cleric Ally|2|3|Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.| Spire Barrage|Zendikar|150|C|{4}{R}|Sorcery|||Spire Barrage deals damage to any target equal to the number of Mountains you control.| Torch Slinger|Zendikar|151|C|{2}{R}|Creature - Goblin Shaman|2|2|Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.| Tuktuk Grunts|Zendikar|152|C|{4}{R}|Creature - Goblin Warrior Ally|2|2|Haste$Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.| Unstable Footing|Zendikar|153|U|{R}|Instant|||Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)$Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.| Warren Instigator|Zendikar|154|M|{R}{R}|Creature - Goblin Berserker|1|1|Double strike$Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.| Zektar Shrine Expedition|Zendikar|155|C|{1}{R}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.$Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.| Baloth Cage Trap|Zendikar|156|U|{3}{G}{G}|Instant - Trap|||If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.$Put a 4/4 green Beast creature token onto the battlefield.| Baloth Woodcrasher|Zendikar|157|U|{4}{G}{G}|Creature - Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.| Beast Hunt|Zendikar|158|C|{3}{G}|Sorcery|||Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.| Beastmaster Ascension|Zendikar|159|R|{2}{G}|Enchantment|||Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.$As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.| Kazandu Blademaster|Zendikar|16|U|{W}{W}|Creature - Human Soldier Ally|1|1|First strike, vigilance$Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.| Cobra Trap|Zendikar|160|U|{4}{G}{G}|Instant - Trap|||If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.$Put four 1/1 green Snake creature tokens onto the battlefield.| Frontier Guide|Zendikar|161|U|{1}{G}|Creature - Elf Scout|1|1|{3}{G}, {tap}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Gigantiform|Zendikar|162|R|{3}{G}{G}|Enchantment - Aura|||Kicker {4}$Enchant creature$Enchanted creature is 8/8 and has trample.$When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.| Grazing Gladehart|Zendikar|163|C|{2}{G}|Creature - Antelope|2|2|Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.| Greenweaver Druid|Zendikar|164|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G}.| Harrow|Zendikar|165|C|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Joraga Bard|Zendikar|166|C|{3}{G}|Creature - Elf Rogue Ally|1|4|Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.| Khalni Heart Expedition|Zendikar|167|C|{1}{G}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.$Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Lotus Cobra|Zendikar|168|M|{1}{G}|Creature - Snake|2|1|Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color.| Mold Shambler|Zendikar|169|C|{3}{G}|Creature - Fungus Beast|3|3|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.| Kor Aeronaut|Zendikar|17|U|{W}{W}|Creature - Kor Soldier|2|2|Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)$Flying$When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.| Nissa Revane|Zendikar|170|M|{2}{G}{G}|Legendary Planeswalker - Nissa|||+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.$+1: You gain 2 life for each Elf you control.$-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.| Nissa's Chosen|Zendikar|171|C|{G}{G}|Creature - Elf Warrior|2|3|If Nissa's Chosen would die, put it on the bottom of its owner's library instead.| Oracle of Mul Daya|Zendikar|172|R|{3}{G}|Creature - Elf Shaman|2|2|You may play an additional land on each of your turns.$Play with the top card of your library revealed.$You may play the top card of your library if it's a land card.| Oran-Rief Recluse|Zendikar|173|C|{2}{G}|Creature - Spider|1|3|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$Reach (This creature can block creatures with flying.)$When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.| Oran-Rief Survivalist|Zendikar|174|C|{1}{G}|Creature - Human Warrior Ally|1|1|Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.| Predatory Urge|Zendikar|175|R|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."| Primal Bellow|Zendikar|176|U|{G}|Instant|||Target creature gets +1/+1 until end of turn for each Forest you control.| Quest for the Gemblades|Zendikar|177|U|{1}{G}|Enchantment|||Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.$Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.| Rampaging Baloths|Zendikar|178|M|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.| Relic Crush|Zendikar|179|C|{4}{G}|Instant|||Destroy target artifact or enchantment and up to one other target artifact or enchantment.| Kor Cartographer|Zendikar|18|C|{3}{W}|Creature - Kor Scout|2|2|When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.| River Boa|Zendikar|180|U|{1}{G}|Creature - Snake|2|1|Islandwalk${G}: Regenerate River Boa.| Savage Silhouette|Zendikar|181|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."| Scute Mob|Zendikar|182|R|{G}|Creature - Insect|1|1|At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.| Scythe Tiger|Zendikar|183|C|{G}|Creature - Cat|3|2|Shroud (This creature can't be the target of spells or abilities.)$When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.| Summoning Trap|Zendikar|184|R|{4}{G}{G}|Instant - Trap|||If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.$Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.| Tajuru Archer|Zendikar|185|U|{2}{G}|Creature - Elf Archer Ally|1|2|Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.| Tanglesap|Zendikar|186|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn by creatures without trample.| Terra Stomper|Zendikar|187|R|{3}{G}{G}{G}|Creature - Beast|8|8|Terra Stomper can't be countered.$Trample| Territorial Baloth|Zendikar|188|C|{4}{G}|Creature - Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.| Timbermaw Larva|Zendikar|189|C|{3}{G}|Creature - Beast|2|2|Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.| Kor Duelist|Zendikar|19|U|{W}|Creature - Kor Soldier|1|1|As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)| Turntimber Basilisk|Zendikar|190|U|{1}{G}{G}|Creature - Basilisk|2|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.| Turntimber Ranger|Zendikar|191|R|{3}{G}{G}|Creature - Elf Scout Ally|2|2|Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.| Vastwood Gorger|Zendikar|192|C|{5}{G}|Creature - Wurm|5|6|| Vines of Vastwood|Zendikar|193|C|{G}|Instant|||Kicker {G} (You may pay an additional {G} as you cast this spell.)$Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.| Zendikar Farguide|Zendikar|194|C|{4}{G}|Creature - Elemental|3|3|Forestwalk| Adventuring Gear|Zendikar|195|C|{1}|Artifact - Equipment|||Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Blade of the Bloodchief|Zendikar|196|R|{1}|Artifact - Equipment|||Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.$Equip {1}| Blazing Torch|Zendikar|197|U|{1}|Artifact - Equipment|||Equipped creature can't be blocked by Vampires or Zombies.$Equipped creature has "{tap}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Carnage Altar|Zendikar|198|U|{2}|Artifact|||{3}, Sacrifice a creature: Draw a card.| Eldrazi Monument|Zendikar|199|M|{5}|Artifact|||Creatures you control get +1/+1, have flying, and are indestructible.$At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.| Arrow Volley Trap|Zendikar|2|U|{3}{W}{W}|Instant - Trap|||If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.$Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.| Kor Hookmaster|Zendikar|20|C|{2}{W}|Creature - Kor Soldier|2|2|When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Eternity Vessel|Zendikar|200|M|{6}|Artifact|||Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.$Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.| Expedition Map|Zendikar|201|C|{1}|Artifact|||{2}, {tap}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Explorer's Scope|Zendikar|202|C|{1}|Artifact - Equipment|||Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Grappling Hook|Zendikar|203|R|{4}|Artifact - Equipment|||Equipped creature has double strike.$Whenever equipped creature attacks, you may have target creature block it this turn if able.$Equip {4}| Hedron Scrabbler|Zendikar|204|C|{2}|Artifact Creature - Construct|1|1|Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.| Khalni Gem|Zendikar|205|U|{4}|Artifact|||When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.${tap}: Add two mana of any one color.| Spidersilk Net|Zendikar|206|C|{0}|Artifact - Equipment|||Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Stonework Puma|Zendikar|207|C|{3}|Artifact Creature - Cat Ally|2|2|| Trailblazer's Boots|Zendikar|208|U|{2}|Artifact - Equipment|||Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)$Equip {2}| Trusty Machete|Zendikar|209|U|{1}|Artifact - Equipment|||Equipped creature gets +2/+1.$Equip {2}| Kor Outfitter|Zendikar|21|C|{W}{W}|Creature - Kor Soldier|2|2|When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.| Akoum Refuge|Zendikar|210|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${tap}: Add {B} or {R}.| Arid Mesa|Zendikar|211|R||Land|||{tap}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.| Crypt of Agadeem|Zendikar|212|R||Land|||Crypt of Agadeem enters the battlefield tapped.${tap}: Add {B}.${2}, {tap}: Add {B} for each black creature card in your graveyard.| Emeria, the Sky Ruin|Zendikar|213|R||Land|||Emeria, the Sky Ruin enters the battlefield tapped.$At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.${tap}: Add {W}.| Graypelt Refuge|Zendikar|214|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${tap}: Add {G} or {W}.| Jwar Isle Refuge|Zendikar|215|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${tap}: Add {U} or {B}.| Kabira Crossroads|Zendikar|216|C||Land|||Kabira Crossroads enters the battlefield tapped.$When Kabira Crossroads enters the battlefield, you gain 2 life.${tap}: Add {W}.| Kazandu Refuge|Zendikar|217|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G}.| Magosi, the Waterveil|Zendikar|218|R||Land|||Magosi, the Waterveil enters the battlefield tapped.${tap}: Add {U}.${U}, {tap}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.${tap}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.| Marsh Flats|Zendikar|219|R||Land|||{tap}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.| Kor Sanctifiers|Zendikar|22|C|{2}{W}|Creature - Kor Cleric|2|3|Kicker {W} (You may pay an additional {W} as you cast this spell.)$When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.| Misty Rainforest|Zendikar|220|R||Land|||{tap}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.| Oran-Rief, the Vastwood|Zendikar|221|R||Land|||Oran-Rief, the Vastwood enters the battlefield tapped.${tap}: Add {G}.${tap}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.| Piranha Marsh|Zendikar|222|C||Land|||Piranha Marsh enters the battlefield tapped.$When Piranha Marsh enters the battlefield, target player loses 1 life.${tap}: Add {B}.| Scalding Tarn|Zendikar|223|R||Land|||{tap}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.| Sejiri Refuge|Zendikar|224|U||Land|||Sejiri Refuge enters the battlefield tapped.$When Sejiri Refuge enters the battlefield, you gain 1 life.${tap}: Add {W} or {U}.| Soaring Seacliff|Zendikar|225|C||Land|||Soaring Seacliff enters the battlefield tapped.$When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.${tap}: Add {U}.| Teetering Peaks|Zendikar|226|C||Land|||Teetering Peaks enters the battlefield tapped.$When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.${tap}: Add {R}.| Turntimber Grove|Zendikar|227|C||Land|||Turntimber Grove enters the battlefield tapped.$When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.${tap}: Add {G}.| Valakut, the Molten Pinnacle|Zendikar|228|R||Land|||Valakut, the Molten Pinnacle enters the battlefield tapped.$Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.${tap}: Add {R}.| Verdant Catacombs|Zendikar|229|R||Land|||{tap}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.| Kor Skyfisher|Zendikar|23|C|{1}{W}|Creature - Kor Soldier|2|3|Flying$When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.| Plains|Zendikar|230|L||Basic Land - Plains|||W| Plains|Zendikar|231|L||Basic Land - Plains|||W| Plains|Zendikar|232|L||Basic Land - Plains|||W| Plains|Zendikar|233|L||Basic Land - Plains|||W| Island|Zendikar|234|L||Basic Land - Island|||U| Island|Zendikar|235|L||Basic Land - Island|||U| Island|Zendikar|236|L||Basic Land - Island|||U| Island|Zendikar|237|L||Basic Land - Island|||U| Swamp|Zendikar|238|L||Basic Land - Swamp|||B| Swamp|Zendikar|239|L||Basic Land - Swamp|||B| Landbind Ritual|Zendikar|24|U|{3}{W}{W}|Sorcery|||You gain 2 life for each Plains you control.| Swamp|Zendikar|240|L||Basic Land - Swamp|||B| Swamp|Zendikar|241|L||Basic Land - Swamp|||B| Mountain|Zendikar|242|L||Basic Land - Mountain|||R| Mountain|Zendikar|243|L||Basic Land - Mountain|||R| Mountain|Zendikar|244|L||Basic Land - Mountain|||R| Mountain|Zendikar|245|L||Basic Land - Mountain|||R| Forest|Zendikar|246|L||Basic Land - Forest|||G| Forest|Zendikar|247|L||Basic Land - Forest|||G| Forest|Zendikar|248|L||Basic Land - Forest|||G| Forest|Zendikar|249|L||Basic Land - Forest|||G| Luminarch Ascension|Zendikar|25|R|{1}{W}|Enchantment|||At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)${1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.| Makindi Shieldmate|Zendikar|26|C|{2}{W}|Creature - Kor Soldier Ally|0|3|Defender$Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.| Narrow Escape|Zendikar|27|C|{2}{W}|Instant|||Return target permanent you control to its owner's hand. You gain 4 life.| Nimbus Wings|Zendikar|28|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 and has flying.| Noble Vestige|Zendikar|29|C|{2}{W}|Creature - Spirit|1|2|Flying${tap}: Prevent the next 1 damage that would be dealt to target player this turn.| Bold Defense|Zendikar|3|C|{2}{W}|Instant|||Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)$Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.| Ondu Cleric|Zendikar|30|C|{1}{W}|Creature - Kor Cleric Ally|1|1|Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.| Pillarfield Ox|Zendikar|31|C|{3}{W}|Creature - Ox|2|4|| Pitfall Trap|Zendikar|32|U|{2}{W}|Instant - Trap|||If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.$Destroy target attacking creature without flying.| Quest for the Holy Relic|Zendikar|33|U|{W}|Enchantment|||Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.$Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.| Shepherd of the Lost|Zendikar|34|U|{4}{W}|Creature - Angel|3|3|Flying, first strike, vigilance| Shieldmate's Blessing|Zendikar|35|C|{W}|Instant|||Prevent the next 3 damage that would be dealt to any target this turn.| Steppe Lynx|Zendikar|36|C|{W}|Creature - Cat|0|1|Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.| Sunspring Expedition|Zendikar|37|C|{W}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.$Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.| Windborne Charge|Zendikar|38|U|{2}{W}{W}|Sorcery|||Two target creatures you control each get +2/+2 and gain flying until end of turn.| World Queller|Zendikar|39|R|{3}{W}{W}|Creature - Avatar|4|4|At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.| Brave the Elements|Zendikar|4|U|{W}|Instant|||Choose a color. White creatures you control gain protection from the chosen color until end of turn.| Aether Figment|Zendikar|40|U|{1}{U}|Creature - Illusion|1|1|Kicker {3} (You may pay an additional {3} as you cast this spell.)$Æther Figment is unblockable.$If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.| Archive Trap|Zendikar|41|R|{3}{U}{U}|Instant - Trap|||If an opponent searched their library this turn, you may pay {0} rather than pay Archive Trap's mana cost.$Target opponent puts the top thirteen cards of their library into their graveyard.| Archmage Ascension|Zendikar|42|R|{2}{U}|Enchantment|||At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.$As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.| Caller of Gales|Zendikar|43|C|{U}|Creature - Merfolk Wizard|1|1|{1}{U}, {tap}: Target creature gains flying until end of turn.| Cancel|Zendikar|44|C|{1}{U}{U}|Instant|||Counter target spell.| Cosi's Trickster|Zendikar|45|R|{U}|Creature - Merfolk Wizard|1|1|Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.| Gomazoa|Zendikar|46|U|{2}{U}|Creature - Jellyfish|0|3|Defender, flying${tap}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.| Hedron Crab|Zendikar|47|U|{U}|Creature - Crab|0|2|Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of their library into their graveyard.| Into the Roil|Zendikar|48|C|{1}{U}|Instant|||Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)$Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.| Ior Ruin Expedition|Zendikar|49|C|{1}{U}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.$Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.| Caravan Hurda|Zendikar|5|C|{4}{W}|Creature - Giant|1|5|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Kraken Hatchling|Zendikar|50|C|{U}|Creature - Kraken|0|4|| Lethargy Trap|Zendikar|51|C|{3}{U}|Instant - Trap|||If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.$Attacking creatures get -3/-0 until end of turn.| Living Tsunami|Zendikar|52|U|{2}{U}{U}|Creature - Elemental|4|4|Flying$At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.| Lorthos, the Tidemaker|Zendikar|53|M|{5}{U}{U}{U}|Legendary Creature - Octopus|8|8|Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.| Lullmage Mentor|Zendikar|54|R|{1}{U}{U}|Creature - Merfolk Wizard|2|2|Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.$Tap seven untapped Merfolk you control: Counter target spell.| Merfolk Seastalkers|Zendikar|55|U|{3}{U}|Creature - Merfolk Scout|2|3|Islandwalk${2}{U}: Tap target creature without flying.| Merfolk Wayfinder|Zendikar|56|U|{2}{U}|Creature - Merfolk Scout|1|2|Flying$When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.| Mindbreak Trap|Zendikar|57|M|{2}{U}{U}|Instant - Trap|||If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.$Exile any number of target spells.| Paralyzing Grasp|Zendikar|58|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.| Quest for Ancient Secrets|Zendikar|59|U|{U}|Enchantment|||Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.$Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.| Celestial Mantle|Zendikar|6|R|{3}{W}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Whenever enchanted creature deals combat damage to a player, double its controller's life total.| Reckless Scholar|Zendikar|60|C|{2}{U}|Creature - Human Wizard|2|1|{tap}: Target player draws a card, then discards a card.| Rite of Replication|Zendikar|61|R|{2}{U}{U}|Sorcery|||Kicker {5} (You may pay an additional {5} as you cast this spell.)$Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.| Roil Elemental|Zendikar|62|R|{3}{U}{U}{U}|Creature - Elemental|3|2|Flying$Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.| Sea Gate Loremaster|Zendikar|63|R|{4}{U}|Creature - Merfolk Wizard Ally|1|3|{tap}: Draw a card for each Ally you control.| Seascape Aerialist|Zendikar|64|U|{4}{U}|Creature - Merfolk Wizard Ally|2|3|Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.| Shoal Serpent|Zendikar|65|C|{5}{U}|Creature - Serpent|5|5|Defender$Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.| Sky Ruin Drake|Zendikar|66|C|{4}{U}|Creature - Drake|2|5|Flying| Spell Pierce|Zendikar|67|C|{U}|Instant|||Counter target noncreature spell unless its controller pays {2}.| Sphinx of Jwar Isle|Zendikar|68|R|{4}{U}{U}|Creature - Sphinx|5|5|Flying, shroud$You may look at the top card of your library. (You may do this at any time.)| Sphinx of Lost Truths|Zendikar|69|R|{3}{U}{U}|Creature - Sphinx|3|5|Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)$Flying$When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.| Cliff Threader|Zendikar|7|C|{1}{W}|Creature - Kor Scout|2|1|Mountainwalk| Spreading Seas|Zendikar|70|C|{1}{U}|Enchantment - Aura|||Enchant land$When Spreading Seas enters the battlefield, draw a card.$Enchanted land is an Island.| Summoner's Bane|Zendikar|71|U|{2}{U}{U}|Instant|||Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.| Tempest Owl|Zendikar|72|C|{1}{U}|Creature - Bird|1|2|Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)$Flying$When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.| Trapfinder's Trick|Zendikar|73|C|{1}{U}|Sorcery|||Target player reveals their hand and discards all Trap cards.| Trapmaker's Snare|Zendikar|74|U|{1}{U}|Instant|||Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.| Umara Raptor|Zendikar|75|C|{2}{U}|Creature - Bird Ally|1|1|Flying$Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.| Welkin Tern|Zendikar|76|C|{1}{U}|Creature - Bird|2|1|Flying$Welkin Tern can block only creatures with flying.| Whiplash Trap|Zendikar|77|C|{3}{U}{U}|Instant - Trap|||If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.$Return two target creatures to their owners' hands.| Windrider Eel|Zendikar|78|C|{3}{U}|Creature - Fish|2|2|Flying$Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.| Bala Ged Thief|Zendikar|79|R|{3}{B}|Creature - Human Rogue Ally|2|2|Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.| Conqueror's Pledge|Zendikar|8|R|{2}{W}{W}{W}|Sorcery|||Kicker {6} (You may pay an additional {6} as you cast this spell.)$Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.| Blood Seeker|Zendikar|80|C|{1}{B}|Creature - Vampire Shaman|1|1|Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.| Blood Tribute|Zendikar|81|R|{4}{B}{B}|Sorcery|||Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)$Target opponent loses half their life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.| Bloodchief Ascension|Zendikar|82|R|{B}|Enchantment|||At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)$Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.| Bloodghast|Zendikar|83|R|{B}{B}|Creature - Vampire Spirit|2|1|Bloodghast can't block.$Bloodghast has haste as long as an opponent has 10 or less life.$Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.| Bog Tatters|Zendikar|84|C|{4}{B}|Creature - Wraith|4|2|Swampwalk| Crypt Ripper|Zendikar|85|C|{2}{B}{B}|Creature - Shade|2|2|Haste${B}: Crypt Ripper gets +1/+1 until end of turn.| Desecrated Earth|Zendikar|86|C|{4}{B}|Sorcery|||Destroy target land. Its controller discards a card.| Disfigure|Zendikar|87|C|{B}|Instant|||Target creature gets -2/-2 until end of turn.| Feast of Blood|Zendikar|88|U|{1}{B}|Sorcery|||Cast Feast of Blood only if you control two or more Vampires.$Destroy target creature. You gain 4 life.| Gatekeeper of Malakir|Zendikar|89|U|{B}{B}|Creature - Vampire Warrior|2|2|Kicker {B} (You may pay an additional {B} as you cast this spell.)$When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.| Day of Judgment|Zendikar|9|R|{2}{W}{W}|Sorcery|||Destroy all creatures.| Giant Scorpion|Zendikar|90|C|{2}{B}|Creature - Scorpion|1|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Grim Discovery|Zendikar|91|C|{1}{B}|Sorcery|||Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.| Guul Draz Specter|Zendikar|92|R|{2}{B}{B}|Creature - Specter|2|2|Flying$Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.$Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.| Guul Draz Vampire|Zendikar|93|C|{B}|Creature - Vampire Rogue|1|1|As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Hagra Crocodile|Zendikar|94|C|{3}{B}|Creature - Crocodile|3|1|Hagra Crocodile can't block.$Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.| Hagra Diabolist|Zendikar|95|U|{4}{B}|Creature - Ogre Shaman Ally|3|2|Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.| Halo Hunter|Zendikar|96|R|{2}{B}{B}{B}|Creature - Demon|6|3|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$When Halo Hunter enters the battlefield, destroy target Angel.| Heartstabber Mosquito|Zendikar|97|C|{3}{B}|Creature - Insect|2|2|Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)$Flying$When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.| Hideous End|Zendikar|98|C|{1}{B}{B}|Instant|||Destroy target nonblack creature. Its controller loses 2 life.| Kalitas, Bloodchief of Ghet|Zendikar|99|M|{5}{B}{B}|Legendary Creature - Vampire Warrior|5|5|{B}{B}{B}, {tap}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.| Avenger of Zendikar|Duel Decks: Zendikar vs. Eldrazi|1|M|{5}{G}{G}|Creature - Elemental|5|5|When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.$Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.| Affa Guard Hound|Duel Decks: Zendikar vs. Eldrazi|2|U|{2}{W}|Creature - Hound|2|2|Flash$When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.| Caravan Escort|Duel Decks: Zendikar vs. Eldrazi|3|C|{W}|Creature - Human Knight|1|1|Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$2/2$$LEVEL 5+$5/5$First strike| Kabira Vindicator|Duel Decks: Zendikar vs. Eldrazi|4|U|{3}{W}|Creature - Human Knight|2|4|Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-4$3/6$Other creatures you control get +1/+1.$LEVEL 5+$4/8$Other creatures you control get +2/+2.| Knight of Cliffhaven|Duel Decks: Zendikar vs. Eldrazi|5|C|{1}{W}|Creature - Kor Knight|2|2|Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$2/3$Flying$LEVEL 4+$4/4$Flying, vigilance| Makindi Griffin|Duel Decks: Zendikar vs. Eldrazi|6|C|{3}{W}|Creature - Griffin|2|4|Flying| Oust|Duel Decks: Zendikar vs. Eldrazi|7|U|{W}|Sorcery|||Put target creature into its owner's library second from the top. Its controller gains 3 life.| Repel the Darkness|Duel Decks: Zendikar vs. Eldrazi|8|C|{2}{W}|Instant|||Tap up to two target creatures.$Draw a card.| Sheer Drop|Duel Decks: Zendikar vs. Eldrazi|9|C|{2}{W}|Sorcery|||Destroy target tapped creature.$Awaken 3-{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Beastbreaker of Bala Ged|Duel Decks: Zendikar vs. Eldrazi|10|U|{1}{G}|Creature - Human Warrior|2|2|Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$4/4$$LEVEL 4+$6/6$Trample| Daggerback Basilisk|Duel Decks: Zendikar vs. Eldrazi|11|C|{2}{G}|Creature - Basilisk|2|2|Deathtouch| Frontier Guide|Duel Decks: Zendikar vs. Eldrazi|12|U|{1}{G}|Creature - Elf Scout|1|1|{3}{G}, {tap}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Graypelt Hunter|Duel Decks: Zendikar vs. Eldrazi|13|C|{3}{G}|Creature - Human Warrior Ally|2|2|Trample$Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.| Grazing Gladehart|Duel Decks: Zendikar vs. Eldrazi|14|C|{2}{G}|Creature - Antelope|2|2|Landfall � Whenever a land enters the battlefield under your control, you may gain 2 life.| Groundswell|Duel Decks: Zendikar vs. Eldrazi|15|C|{G}|Instant|||Target creature gets +2/+2 until end of turn.$Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.| Harrow|Duel Decks: Zendikar vs. Eldrazi|16|C|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Joraga Bard|Duel Decks: Zendikar vs. Eldrazi|17|C|{3}{G}|Creature - Elf Rogue Ally|1|4|Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.| Khalni Heart Expedition|Duel Decks: Zendikar vs. Eldrazi|18|C|{1}{G}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.$Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Ondu Giant|Duel Decks: Zendikar vs. Eldrazi|19|C|{3}{G}|Creature - Giant Druid|2|4|When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Primal Command|Duel Decks: Zendikar vs. Eldrazi|20|R|{3}{G}{G}|Sorcery|||Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles their graveyard into their library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.| Retreat to Kazandu|Duel Decks: Zendikar vs. Eldrazi|21|U|{2}{G}|Enchantment|||Landfall-Whenever a land enters the battlefield under your control, choose one - Put a +1/+1 counter on target creature; or You gain 2 life.| Scute Mob|Duel Decks: Zendikar vs. Eldrazi|22|R|{G}|Creature - Insect|1|1|At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.| Tajuru Archer|Duel Decks: Zendikar vs. Eldrazi|23|U|{2}{G}|Creature - Elf Archer Ally|1|2|Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.| Territorial Baloth|Duel Decks: Zendikar vs. Eldrazi|24|C|{4}{G}|Creature - Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.| Turntimber Basilisk|Duel Decks: Zendikar vs. Eldrazi|25|U|{1}{G}{G}|Creature - Basilisk|2|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.| Wildheart Invoker|Duel Decks: Zendikar vs. Eldrazi|26|C|{2}{G}{G}|Creature - Elf Shaman|4|3|{8}: Target creature gets +5/+5 and gains trample until end of turn.| Veteran Warleader|Duel Decks: Zendikar vs. Eldrazi|27|R|{1}{G}{W}|Creature - Human Soldier Ally|0|0|Veteran Warleader's power and toughness are each equal to the number of creatures you control.$Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.| Explorer's Scope|Duel Decks: Zendikar vs. Eldrazi|28|U|{1}|Artifact - Equipment|||Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Seer's Sundial|Duel Decks: Zendikar vs. Eldrazi|29|R|{4}|Artifact|||Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Stonework Puma|Duel Decks: Zendikar vs. Eldrazi|30|C|{3}|Artifact Creature - Cat Ally|2|2|| Evolving Wilds|Duel Decks: Zendikar vs. Eldrazi|31|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Graypelt Refuge|Duel Decks: Zendikar vs. Eldrazi|32|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${tap}: Add {G} or {W}.| Stirring Wildwood|Duel Decks: Zendikar vs. Eldrazi|33|R||Land|||Stirring Wildwood enters the battlefield tapped.${tap}: Add {G} or {W}.${1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.| Turntimber Grove|Duel Decks: Zendikar vs. Eldrazi|34|C||Land|||Turntimber Grove enters the battlefield tapped.$When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.${tap}: Add {G}.| Plains|Duel Decks: Zendikar vs. Eldrazi|35|L||Basic Land - Plains|||W| Plains|Duel Decks: Zendikar vs. Eldrazi|36|L||Basic Land - Plains|||W| Plains|Duel Decks: Zendikar vs. Eldrazi|37|L||Basic Land - Plains|||W| Forest|Duel Decks: Zendikar vs. Eldrazi|38|L||Basic Land - Forest|||G| Forest|Duel Decks: Zendikar vs. Eldrazi|39|L||Basic Land - Forest|||G| Forest|Duel Decks: Zendikar vs. Eldrazi|40|L||Basic Land - Forest|||G| Oblivion Sower|Duel Decks: Zendikar vs. Eldrazi|41|M|{6}|Creature - Eldrazi|5|8|When you cast Oblivion Sower, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.| Artisan of Kozilek|Duel Decks: Zendikar vs. Eldrazi|42|U|{9}|Creature - Eldrazi|10|9|When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.$Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)| It That Betrays|Duel Decks: Zendikar vs. Eldrazi|43|R|{12}|Creature - Eldrazi|11|11|Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)$Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.| Ulamog's Crusher|Duel Decks: Zendikar vs. Eldrazi|44|C|{8}|Creature - Eldrazi|8|8|Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)$Ulamog's Crusher attacks each turn if able.| Bloodrite Invoker|Duel Decks: Zendikar vs. Eldrazi|45|C|{2}{B}|Creature - Vampire Shaman|3|1|{8}: Target player loses 3 life and you gain 3 life.| Bloodthrone Vampire|Duel Decks: Zendikar vs. Eldrazi|46|C|{1}{B}|Creature - Vampire|1|1|Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.| Butcher of Malakir|Duel Decks: Zendikar vs. Eldrazi|47|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Cadaver Imp|Duel Decks: Zendikar vs. Eldrazi|48|C|{1}{B}{B}|Creature - Imp|1|1|Flying$When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.| Consume the Meek|Duel Decks: Zendikar vs. Eldrazi|49|R|{3}{B}{B}|Instant|||Destroy each creature with converted mana cost 3 or less. They can't be regenerated.| Corpsehatch|Duel Decks: Zendikar vs. Eldrazi|50|U|{3}{B}{B}|Sorcery|||Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Dominator Drone|Duel Decks: Zendikar vs. Eldrazi|51|C|{2}{B}|Creature - Eldrazi Drone|3|2|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)$When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.| Heartstabber Mosquito|Duel Decks: Zendikar vs. Eldrazi|52|C|{3}{B}|Creature - Insect|2|2|Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)$Flying$When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.| Induce Despair|Duel Decks: Zendikar vs. Eldrazi|53|C|{2}{B}|Instant|||As an additional cost to cast Induce Despair, reveal a creature card from your hand.$Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.| Marsh Casualties|Duel Decks: Zendikar vs. Eldrazi|54|U|{B}{B}|Sorcery|||Kicker {3} (You may pay an additional {3} as you cast this spell.)$Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.| Pawn of Ulamog|Duel Decks: Zendikar vs. Eldrazi|55|U|{1}{B}{B}|Creature - Vampire Shaman|2|2|Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Read the Bones|Duel Decks: Zendikar vs. Eldrazi|56|C|{2}{B}|Sorcery|||Scry 2, then draw 2 cards. You lose 2 life. (To scry 2, look at the top 2 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Smother|Duel Decks: Zendikar vs. Eldrazi|57|U|{1}{B}|Instant|||Destroy target creature with converted mana cost 3 or less. It can't be regenerated.| Vampire Nighthawk|Duel Decks: Zendikar vs. Eldrazi|58|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Emrakul's Hatcher|Duel Decks: Zendikar vs. Eldrazi|59|C|{4}{R}|Creature - Eldrazi Drone|3|3|When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Forked Bolt|Duel Decks: Zendikar vs. Eldrazi|60|U|{R}|Sorcery|||Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.| Hellion Eruption|Duel Decks: Zendikar vs. Eldrazi|61|R|{5}{R}|Sorcery|||Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.| Magmaw|Duel Decks: Zendikar vs. Eldrazi|62|R|{3}{R}{R}|Creature - Elemental|4|4|{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.| Torch Slinger|Duel Decks: Zendikar vs. Eldrazi|63|C|{2}{R}|Creature - Goblin Shaman|2|2|Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.| Forerunner of Slaughter|Duel Decks: Zendikar vs. Eldrazi|64|U|{B}{R}|Creature - Eldrazi Drone|3|2|Devoid (This card has no color.)${1}: Target colorless creature gains haste until end of turn.| Mind Stone|Duel Decks: Zendikar vs. Eldrazi|65|U|{2}|Artifact|||{tap}: Add {C}.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| Runed Servitor|Duel Decks: Zendikar vs. Eldrazi|66|U|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Akoum Refuge|Duel Decks: Zendikar vs. Eldrazi|67|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${tap}: Add {B} or {R}.| Eldrazi Temple|Duel Decks: Zendikar vs. Eldrazi|68|U||Land|||{tap}: Add {C}.${tap}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.| Rocky Tar Pit|Duel Decks: Zendikar vs. Eldrazi|69|U||Land|||Rocky Tar Pit enters the battlefield tapped.${tap}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| Swamp|Duel Decks: Zendikar vs. Eldrazi|70|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Zendikar vs. Eldrazi|71|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Zendikar vs. Eldrazi|72|L||Basic Land - Swamp|||B| Mountain|Duel Decks: Zendikar vs. Eldrazi|73|L||Basic Land - Mountain|||M| Mountain|Duel Decks: Zendikar vs. Eldrazi|74|L||Basic Land - Mountain|||M| Mountain|Duel Decks: Zendikar vs. Eldrazi|75|L||Basic Land - Mountain|||M| Blight Herder|Battle for Zendikar|2|R|{5}|Creature - Eldrazi Processor|4|5|When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Kozilek's Channeler|Battle for Zendikar|10|C|{5}|Creature - Eldrazi|4|4|{T}: Add {C}{C}.| Eldrazi Devastator|Battle for Zendikar|7|C|{8}|Creature - Eldrazi|8|9|Trample| Titan's Presence|Battle for Zendikar|14|U|{3}|Instant|||As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.$Exile target creature if its power is less than or equal to the revealed card's power.| Ulamog, the Ceaseless Hunger|Battle for Zendikar|15|M|{1}{0}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.$Indestructible$Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.| Breaker of Armies|Battle for Zendikar|3|U|{8}|Creature - Eldrazi|10|8|All creatures able to block Breaker of Armies do so.| Desolation Twin|Battle for Zendikar|6|R|{1}{0}|Creature - Eldrazi|10|10|When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.| Conduit of Ruin|Battle for Zendikar|4|R|{6}|Creature - Eldrazi|5|5|When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it.$The first creature spell you cast each turn costs {2} less to cast.| Deathless Behemoth|Battle for Zendikar|5|U|{6}|Creature - Eldrazi|6|6|Vigilance$Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.| Void Winnower|Battle for Zendikar|17|M|{9}|Creature - Eldrazi|11|9|Your opponent can't cast spells with even converted mana costs. (Zero is even.)$Your opponents can't block with creatures with even converted mana costs.| Endless One|Battle for Zendikar|8|R|{X}|Creature - Eldrazi|0|0|Endless One enters the battlefield with X +1/+1 counters on it.| Scour from Existence|Battle for Zendikar|13|C|{7}|Instant|||Exile target permanent.| Gruesome Slaughter|Battle for Zendikar|9|R|{6}|Sorcery|||Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."| Bane of Bala Ged|Battle for Zendikar|1|U|{7}|Creature - Eldrazi|7|5|Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.| Ruin Processor|Battle for Zendikar|12|U|{7}|Creature - Eldrazi Processor|7|8|When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.| Ulamog's Despoiler|Battle for Zendikar|16|U|{6}|Creature - Eldrazi Processor|5|5|As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.| Oblivion Sower|Battle for Zendikar|11|M|{6}|Creature - Eldrazi|5|8|When you cast Oblivion Sower, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.| Angel of Renewal|Battle for Zendikar|18|U|{5}{W}|Creature - Angel Ally|4|4|Flying$When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.| Angelic Gift|Battle for Zendikar|19|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Angelic Gift enters the battlefield, draw a card.$Enchanted creature has flying.| Cliffside Lookout|Battle for Zendikar|20|C|{W}|Creature - Kor Scout Ally|1|1|{4}{W}: Creatures you control get +1/+1 until end of turn.| Courier Griffin|Battle for Zendikar|20|C|{3}{W}|Creature - Griffin|2|3|Flying$When Courier Griffin enters the battlefield, you gain 2 life.| Emeria Shepherd|Battle for Zendikar|22|R|{5}{W}{W}|Creature - Angel|4|4|Flying$Landfall � Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.| Encircling Fissure|Battle for Zendikar|23|U|{2}{W}|Instant|||Prevent all combat damage that would be dealt this turn by creatures target opponent controls.$Awaken 2 �{4}{W} (If you cast this spell for 5U, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Expedition Envoy|Battle for Zendikar|24|U|{W}|Creature - Human Scout Ally|2|1|| Felidar Cub|Battle for Zendikar|25|C|{1}{W}|Creature - Cat Beast|2|2|Sacrifice Felidar Cub: Destroy target enchantment.| Felidar Sovereign|Battle for Zendikar|26|R|{4}{W}{W}|Creature - Cat Beast|4|6|Vigilance, lifelink$At the beginning of your upkeep, if you have 40 or more life, you win the game.| Fortified Rampart|Battle for Zendikar|27|C|{1}{W}|Creature - Wall|0|6|Defender| Ghostly Sentinel|Battle for Zendikar|28|C|{4}{W}|Creature - Kor Spirit|3|3|Flying, vigilance| Gideon, Ally of Zendikar|Battle for Zendikar|29|M|{2}{W}{W}|Legendary Planeswalker - Gideon|4|+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.$0: Put a 2/2 white Knight Ally creature token onto the battlefield.$-4: You get an emblem with "Creatures you control get +1/+1."| Gideon's Reproach|Battle for Zendikar|30|C|{1}{W}|Instant|||Gideon's Reproach deals 4 damage to target attacking or blocking creature.| Hero of Goma Fada|Battle for Zendikar|31|R|{4}{W}|Creature - Human Knight Ally|4|3|Rally � Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.| Inspired Charge|Battle for Zendikar|32|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn.| Kitesail Scout|Battle for Zendikar|33|C|{W}|Creature - Kor Scout|1|1|Flying| Kor Bladewhirl|Battle for Zendikar|34|U|{1}{W}|Creature - Kor Soldier Ally|2|2|Rally � Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.| Kor Castigator|Battle for Zendikar|35|C|{1}{W}|Creature - Kor Wizard Ally|3|1|Kor Castigator can't be blocked by Eldrazi Scions.| Kor Entanglers|Battle for Zendikar|36|U|{4}{W}|Creature - Kor Soldier Ally|3|4|Rally � Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.| Lantern Scout|Battle for Zendikar|37|R|{2}{W}|Creature - Human Scout Ally|3|2|Rally � Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.| Lithomancer's Focus|Battle for Zendikar|38|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.| Makindi Patrol|Battle for Zendikar|39|C|{2}{W}|Creature - Human Knight Ally|2|3|Rally � Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.| Ondu Greathorn|Battle for Zendikar|40|C|{3}{W}|Creature - Beast|2|3|First strike$Landfall � Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.| Ondu Rising|Battle for Zendikar|41|U|{1}{W}|Sorcery|||Whenever a creature attacks this turn, it gains lifelink until end of turn.$Awaken 4�{4}{W} (If you cast this spell for 5U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Planar Outburst|Battle for Zendikar|42|R|{3}{W}{W}|Sorcery|||Destroy all nonland creatures.$Awaken 4�{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Quarantine Field|Battle for Zendikar|43|M|{X}{X}{W}{W}|Enchantment|||Quarantine Field enters the battlefield with X isolation counters on it.$When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.| Retreat to Emeria|Battle for Zendikar|44|U|{3}{W}|Enchantment|||Landfall � Whenever a land enters the battlefield under your control, choose one �$� Put a 1/1 white Kor Ally creature token onto the battlefield.$� Creatures you control get +1/+1 until end of turn.| Roil's Retribution|Battle for Zendikar|45|U|{3}{W}{W}|Instant|||Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.| Serene Steward|Battle for Zendikar|46|U|{1}{W}|Creature - Human Cleric Ally|2|2|Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.| Shadow Glider|Battle for Zendikar|47|C|{2}{W}|Creature - Kor Soldier|2|2|Flying| Sheer Drop|Battle for Zendikar|48|C|{2}{W}|Sorcery|||Destroy target tapped creature.$Awaken 3�{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Smite the Monstrous|Battle for Zendikar|49|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.| Stasis Snare|Battle for Zendikar|50|U|{1}{W}{W}|Enchantment|||Flash$When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)| Stone Haven Medic|Battle for Zendikar|51|C|{1}{W}|Creature - Kor Cleric|1|3|{W}, {t}: You gain 1 life.| Tandem Tactics|Battle for Zendikar|52|C|{1}{W}|Instant|||Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.| Unified Front|Battle for Zendikar|53|U|{3}{W}|Sorcery|||Converge � Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.| Adverse Conditions|Battle for Zendikar|54|U|{3}{U}|Instant|||Devoid (This card has no color.)$Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Anticipate|Battle for Zendikar|69|C|{1}{U}|Instant|||Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Benthic Infiltrator|Battle for Zendikar|55|C|{2}{U}|Creature - Eldrazi Drone|1|4|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)$Benthic Infiltrator can't be blocked.| Brilliant Spectrum|Battle for Zendikar|70|C|{3}{U}|Sorcery|||Converge � Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.| Cloud Manta|Battle for Zendikar|71|C|{3}{U}|Creature - Fish|3|2|Flying| Clutch of Currents|Battle for Zendikar|72|C|{U}|Sorcery|||Return target creature to its owner's hand.$Awaken 3�{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Coastal Discovery|Battle for Zendikar|73|U|{3}{U}|Sorcery|||Draw two cards.$Awaken 4�{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Coralhelm Guide|Battle for Zendikar|74|C|{1}{U}|Creature - Merfolk Scout Ally|2|1|{4}{U}: Target creature can't be blocked this turn.| Cryptic Cruiser|Battle for Zendikar|56|U|{3}{U}|Creature - Eldrazi Processor|3|3|Devoid (This card has no color.)${2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.| Dampening Pulse|Battle for Zendikar|75|U|{3}{U}|Enchantment|||Creatures your opponents control get -1/-0.| Dispel|Battle for Zendikar|76|C|{U}|Instant|||Counter target instant spell.| Drowner of Hope|Battle for Zendikar|57|R|{5}{U}|Creature - Eldrazi|5|5|Devoid (This card has no color.)$When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."$Sacrifice an Eldrazi Scion: Tap Target creature.| Eldrazi Skyspawner|Battle for Zendikar|58|C|{2}{U}|Creature - Eldrazi Drone|2|1|Devoid (This card has no color.)$Flying$When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Exert Influence|Battle for Zendikar|77|R|{4}{U}|Sorcery|||Converge � Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.| Guardian of Tazeem|Battle for Zendikar|78|R|{3}{U}{U}|Creature - Sphinx|4|5|Flying$Landfall � Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. | Halimar Tidecaller|Battle for Zendikar|79|U|{2}{U}|Creature - Human Wizard Ally|2|3|When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.$Land creatures you control have flying.| Horribly Awry|Battle for Zendikar|59|U|{1}{U}|Instant|||Devoid (This card has no color.)$Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Incubator Drone|Battle for Zendikar|60|C|{3}{U}|Creature - Eldrazi Drone|2|3|Devoid (This card has no color.)$When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Mist Intruder|Battle for Zendikar|61|C|{1}{U}|Creature - Eldrazi Drone|1|2|Devoid (This card has no color.)$Flying$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)| Murk Strider|Battle for Zendikar|62|C|{3}{U}|Creature - Eldrazi Processor|3|2|When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.| Oracle of Dust|Battle for Zendikar|63|C|{4}{U}|Creature - Eldrazi Processor|3|5|Devoid (This card has no color.)${2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.| Part the Waterveil|Battle for Zendikar|80|M|{4}{U}{U}|Sorcery|||Take an extra turn after this one. Exile Part the Waterveil.$Awaken 6�{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Prism Array|Battle for Zendikar|81|R|{4}{U}|Enchantment|||Converge � Prism Array enters the battlfield with a crystal counter on it for each color of mana spent to cast it.$Remove a crystal counter from Prism Array: Tap target creature.${W}{U}{B}{R}{G}: Scry 3. | Retreat to Coralhelm|Battle for Zendikar|82|U|{2}{U}|Enchantment|||Landfall � Whenever a land enters the battlefield under your control, choose one �$� You may tap or untap target creature.$� Scry 1.| Roilmage's Trick|Battle for Zendikar|83|C|{3}{U}|Instant|||Converge � Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.$Draw a card.| Ruination Guide|Battle for Zendikar|64|U|{2}{U}|Creature - Eldrazi Drone|3|2|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)$Other colorless creatures you control get +1/+0.| Rush of Ice|Battle for Zendikar|84|C|{U}|Sorcery|||Tap target creature. It doesn't untap during its controller's next untap step.$Awaken 3�{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Salvage Drone|Battle for Zendikar|65|C|{U}|Creature - Eldrazi Drone|1|1|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)$When Salvage Drone dies, you may draw a card. If you do, discard a card.| Scatter to the Winds|Battle for Zendikar|85|R|{1}{U}{U}|Instant|||Counter target spell.$Awaken 3�{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Spell Shrivel|Battle for Zendikar|66|C|{2}{U}|Instant|||Devoid (This card has no color.)$Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Tide Drifter|Battle for Zendikar|67|U|{1}{U}|Creature - Eldrazi Drone|0|5|Devoid (This card has no color.)$Other colorless creatures you control get +0/+1.| Tightening Coils|Battle for Zendikar|86|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -6/-0 and loses flying.| Ugin's Insight|Battle for Zendikar|87|R|{3}{U}{U}|Sorcery|||Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.| Ulamog's Reclaimer|Battle for Zendikar|68|U|{4}{U}|Creature - Eldrazi Processor|2|5|Devoid (This card has no color.)$When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.| Wave-Wing Elemental|Battle for Zendikar|88|C|{5}{U}|Creature - Elemental|3|4|Flying$Landfall � Whenver a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.| Windrider Patrol|Battle for Zendikar|89|U|{3}{U}{U}|Creature - Merfolk Wizard|4|3|Flying$Whenever Windrider Patrol deals combat damage to a player, scry 2.| Altar's Reap|Battle for Zendikar|103|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Bloodbond Vampire|Battle for Zendikar|104|U|{2}{B}{B}|Creature - Vampire Shaman Ally|3|3|Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.| Bone Splinters|Battle for Zendikar|105|C|{B}|Sorcery|||As an additional cost to cast Bone Splinters, sacrifice a creature.$Destroy target creature.| Carrier Thrall|Battle for Zendikar|106|U|{1}{B}|Creature - Vampire|2|1|When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion token onto the battlefield. It has "Sacrifice this creature. Add {C}."| Complete Disregard|Battle for Zendikar|90|C|{2}{B}|Instant|||Devoid (This card has no color.)$Exile target creature with power 3 or less.| Culling Drone|Battle for Zendikar|91|C|{1}{B}|Creature - Eldrazi Drone|2|2|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)| Defiant Bloodlord|Battle for Zendikar|107|R|{5}{B}{B}|Creature - Vampire|4|5|Flying$Whenever you gain life, target opponent loses that much life.| Demon's Grasp|Battle for Zendikar|108|C|{4}{B}|Sorcery|||Target creature gets -5/-5 until end of turn.| Dominator Drone|Battle for Zendikar|92|C|{2}{B}|Creature - Eldrazi Drone|3|2|Devoid (This creature has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)$When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.| Drana, Liberator of Malakir|Battle for Zendikar|109|M|{1}{B}{B}|Legendary Creature - Vampire Ally|2|3|Flying, first strike$Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.| Dutiful Return|Battle for Zendikar|110|C|{3}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Geyserfield Stalker|Battle for Zendikar|111|C|{4}{B}|Creature - Elemental|3|2|Menace$Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.| Grave Birthing|Battle for Zendikar|93|C|{2}{B}|Instant|||Devoid (This card has no color.)$Target opponent exiles a card from their graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."$Draw a card.| Grip of Desolation|Battle for Zendikar|94|U|{4}{B}{B}|Intant|||Devoid (This card has no color.)$Exile target creature and target land.| Guul Draz Overseer|Battle for Zendikar|112|R|{4}{B}{B}|Creature - Vampire|3|4|Flying$Landfall � Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.| Hagra Sharpshooter|Battle for Zendikar|113|U|{2}{B}|Creature - Human Assassin Ally|2|2|{4}{B}: Target creature gets -1/-1 until end of turn.| Kalastria Healer|Battle for Zendikar|114|C|{1}{B}|Creature - Vampire Cleric Ally|1|2|Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.| Kalastria Nightwatch|Battle for Zendikar|115|C|{4}{B}|Creature - Vampire Warrior Ally|4|5|Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.| Malakir Familiar|Battle for Zendikar|116|U|{2}{B}|Creature - Bat|2|1|Flying, deahtouch$Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.| Mind Raker|Battle for Zendikar|95|C|{3}{B}|Creature - Eldrazi Processor|3|3|Devoid (This card has no color.)$When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.| Mire's Malice|Battle for Zendikar|117|C|{3}{B}|Sorcery|||Target opponent discards two cards.$Awaken 3 - {5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Nirkana Assassin|Battle for Zendikar|118|C|{2}{B}|Creature - Vampire Assassin Ally|2|3|Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn.| Ob Nixilis Reignited|Battle for Zendikar|119|M|{3}{B}{B}|Legendary Planeswalker - Nixilis|5|+1: You draw a card and you lose 1 life.$-3: Destroy target creature.$-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."| Painful Truths|Battle for Zendikar|120|R|{2}{B}|Sorcery|||Converge � You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.| Retreat to Hagra|Battle for Zendikar|121|U|{2}{B}|Enchantment|||Landfall � Whenever a land enters the battlefield under your control, choose one �$� Target creature gets +1/+0 and gains deathtouch until end of turn.$� Each opponent loses 1 life and you gain 1 life.| Rising Miasma|Battle for Zendikar|122|U|{3}{B}|Sorcery|||All creatures get -2/-2 until end of turn. $Awaken 3 - {5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Ruinous Path|Battle for Zendikar|123|R|{1}{B}{B}|Sorcery|||Destroy target creature or planeswalker.$Awaken 4�{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Silent Skimmer|Battle for Zendikar|96|C|{3}{B}|Creature - Eldrazi Drone|0|4|Devoid (This card has no color.)$Flying$Whenever Silent Skimmer attacks, defending player loses 2 life.| Skitterskin|Battle for Zendikar|97|U|{3}{B}|Creature - Eldrazi Drone|4|3|Devoid (This card has no color.)$Skitterskin can't block.${1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.| Sludge Crawler|Battle for Zendikar|98|C|{B}|Creature - Eldrazi Drone|1|1|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, exile the top card of their library)${2}: Sludge Crawler gets +1/+1 until end of turn.| Smothering Abomination|Battle for Zendikar|99|R|{2}{B}{B}|Creature - Eldrazi|4|3|Devoid (This card has no color.)$Flying$At the beginning of your upkeep, sacrifice a creature.$Whenever you sacrifice a creature, draw a card.| Swarm Surge|Battle for Zendikar|100|C|{2}{B}|Sorcery|||Devoid (This card has no color.)$Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.| Transgress the Mind|Battle for Zendikar|101|U|{1}{B}|Sorcery|||Devoid (This card has no color.)$Target player reveals their hand. You choose a card with converted mana cost 3 or greater and exile that card.| Vampiric Rites|Battle for Zendikar|124|U|{B}|Enchantment|||{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.| Voracious Null|Battle for Zendikar|125|C|{2}{B}|Creature - Zombie|2|2|{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery.| Wasteland Strangler|Battle for Zendikar|102|R|{2}{B}|Creature - Eldrazi Processor|3|2|Devoid (This card has no color.)$When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.| Zulaport Cutthroat|Battle for Zendikar|126|U|{1}{B}|Creature - Human Rogue Ally|1|1|Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.| Akoum Firebird|Battle for Zendikar|138|M|{2}{R}{R}|Creature - Phoenix|3|3|Flying, haste$Akoum Firebird attacks each turn if able.$Landfall � Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.| Akoum Hellkite|Battle for Zendikar|139|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Landfall � Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land was a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.| Akoum Stonewaker|Battle for Zendikar|140|U|{1}{R}|Creature - Human Shaman|2|1|Landfall � Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.| Barrage Tyrant|Battle for Zendikar|127|R|{4}{R}|Creature - Eldrazi|5|3|Devoid (This card has no color.)${2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.| Belligerent Whiptail|Battle for Zendikar|141|C|{3}{R}|Creature - Wurm|4|2|Landfall � Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.| Boiling Earth|Battle for Zendikar|142|C|{1}{R}|Sorcery|||Boiling Earth deals 1 damage to each creature your opponents control.$Awaken 4�{6}{R} (If you cast this spell for 5U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Chasm Guide|Battle for Zendikar|143|U|{3}{R}|Creature - Goblin Scout Ally|3|2|Rally � Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.| Crumble to Dust|Battle for Zendikar|128|U|{3}{R}|Sorcery|||Devoid (This card has no color.)$Exile target nonbasic land. Search it's controller's graveyard, hand and library for any number of cards with the same name as that land and exile them. Then that player shuffles their library.| Dragonmaster Outcast|Battle for Zendikar|144|M|{R}|Creature - Human Shaman|1|1|At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.| Firemantle Mage|Battle for Zendikar|145|U|{2}{R}|Creature - Human Shaman Ally|2|2|Rally � Whenver Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn.| Goblin War Paint|Battle for Zendikar|146|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has haste.| Kozilek's Sentinel|Battle for Zendikar|129|C|{1}{R}|Creature - Eldrazi Drone|1|4|Devoid (This card has no color.)$Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.| Lavastep Raider|Battle for Zendikar|147|C|{R}|Creature - Goblin Warrior|1|1|{2}{R}: Lavastep Raider gets +2/+0 until end of turn.| Makindi Sliderunner|Battle for Zendikar|148|C|{1}{R}|Creature - Beast|2|1|Trample$Landfall � Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.| Molten Nursery|Battle for Zendikar|130|U|{2}{R}|Enchantment|||Devoid (This card has no color.)$Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.| Nettle Drone|Battle for Zendikar|131|C|{2}{R}|Creature - Eldrazi Drone|3|1|Devoid (This card has no color.)${t}: Nettle Drone deals 1 damage to each opponent.$Whenever you cast a colorless spell, untap Nettle Drone.| Ondu Champion|Battle for Zendikar|149|C|{2}{R}{R}|Creature - Minotaur Warrior Ally|4|3|Rally � Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.| Outnumber|Battle for Zendikar|150|C|{R}|Instant|||Outnumber deals damage to target creature equal to the number of creatures you control.| Processor Assault|Battle for Zendikar|132|U|{1}{R}|Sorcery|||Devoid (This card has no color.)$As an additional cost to cast Processor Assault, put a card an opponent owns from exile into its owner's graveyard.$Processor Assault deals 5 damage to target creature.| Radiant Flames|Battle for Zendikar|151|R|{2}{R}|Sorcery|||Converge � Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.| Reckless Cohort|Battle for Zendikar|152|C|{1}{R}|Creature - Human Warrior Ally|2|2|Reckless Cohort attacks each combat if able unless you control another Ally.| Retreat to Valakut|Battle for Zendikar|153|U|{2}{R}|Enchantment|||Landfall � Whenever a land enters the battlefield under your control, choose one �$� Target creature gets +2/+0 until end of turn.$� Target creature can't block this turn.| Rolling Thunder|Battle for Zendikar|154|U|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| Serpentine Spike|Battle for Zendikar|133|R|{5}{R}{R}|Sorcery|||Devoid (This card has no color.)$Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.| Shatterskull Recruit|Battle for Zendikar|155|C|{3}{R}{R}|Creature - Giant Warrior Ally|4|4|Menace| Stonefury|Battle for Zendikar|156|C|{3}{R}{R}|Instant|||Stonefury deals damage to target creature equal to the number of lands you control.| Sure Strike|Battle for Zendikar|157|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn.| Touch of the Void|Battle for Zendikar|134|C|{2}{R}|Sorcery|||Devoid (This card has no color.)$Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.| Tunneling Geopede|Battle for Zendikar|158|U|{2}{R}|Creature - Insect|3|2|Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.| Turn Against|Battle for Zendikar|135|U|{4}{R}|Instant|||Devoid (This card has no color.)$Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Valakut Invoker|Battle for Zendikar|159|C|{2}{R}|Creature - Human Shaman|2|3|{8}: Valakut Invoker deals 3 damage to any target.| Valakut Predator|Battle for Zendikar|160|C|{2}{R}|Creature - Elemental|2|2|Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.| Vestige of Emrakul|Battle for Zendikar|136|C|{3}{R}|Creature - Eldrazi Drone|3|4|Devoid (This card has no color.)$Trample| Vile Aggregate|Battle for Zendikar|137|U|{2}{R}|Creature - Eldrazi Drone|0|5|Devoid (This card has no color.)$Vile Aggregate's power is equal to the number of colorless creatures you control.$Trample$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)| Volcanic Upheaval|Battle for Zendikar|161|C|{3}{R}|Instant|||Destroy target land.| Zada, Hedron Grinder|Battle for Zendikar|162|R|{3}{R}|Legendary Creature - Goblin Ally|3|3|Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.| Beastcaller Savant|Battle for Zendikar|170|R|{1}{G}|Creature - Elf Shaman Ally|1|1|Haste${T}: Add one mana of any color. Spend this mana only to cast a creature spell.| Blisterpod|Battle for Zendikar|163|C|{G}|Creature - Eldrazi Drone|1|1|Devoid (This card has no color.)$When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Brood Monitor|Battle for Zendikar|164|U|{4}{G}{G}|Creature - Eldrazi Drone|3|3|Devoid (This card has no color.)$When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Broodhunter Wurm|Battle for Zendikar|171|C|{3}{G}|Creature - Wurm|4|3|| Call the Scions|Battle for Zendikar|165|C|{2}{G}|Sorcery|||Devoid (This card has no color.)$Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: add {C}."| Earthen Arms|Battle for Zendikar|172|C|{1}{G}|Sorcery|||Put two +1/+1 counters on target permanent.$Awaken 4 - {6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Eyeless Watcher|Battle for Zendikar|166|C|{3}{G}|Creature - Eldrazi Drone|1|1|Devoid (This card has no color.)$When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| From Beyond|Battle for Zendikar|167|R|{3}{G}|Enchantment|||Devoid (This card has no color.)$At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."${1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.| Giant Mantis|Battle for Zendikar|173|C|{3}{G}|Creature - Insect|2|4|Reach (This creature can block creatures with flying.)| Greenwarden of Murasa|Battle for Zendikar|174|M|{4}{G}{G}|Creature - Elemental|5|4|When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.$When Greenwarden of Murasa dies, you may exile it. If you do, you may return target card from your graveyard to your hand.| Infuse with the Elements|Battle for Zendikar|175|U|{3}{G}|Instant|||Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.| Jaddi Offshoot|Battle for Zendikar|176|U|{G}|Creature - Plant|0|3|Defender$Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.| Lifespring Druid|Battle for Zendikar|177|C|{2}{G}|Creature - Elf Druid|2|1|{T}: Add one mana of any color.| Murasa Ranger|Battle for Zendikar|178|U|{3}{G}|Creature - Human Warrior|3|3|Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. IF you do, put two +1/+1 counters on Murasa Ranger.| Natural Connection|Battle for Zendikar|179|C|{2}{G}|Instant|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Nissa's Renewal|Battle for Zendikar|180|R|{5}{G}|Sorcery|||Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.| Oran-Rief Hydra|Battle for Zendikar|181|R|{4}{G}{G}|Creature - Hydra|5|5|Trample$Landfall � Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.| Oran-Rief Invoker|Battle for Zendikar|182|C|{1}{G}|Creature - Human Shaman|2|2|{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.| Plated Crusher|Battle for Zendikar|183|U|{4}{G}{G}{G}|Creature - Beast|7|6|Trample, hexproof| Plummet|Battle for Zendikar|184|C|{1}{G}|Instant|||Destroy target creature with flying.| Reclaiming Vines|Battle for Zendikar|185|C|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Retreat to Kazandu|Battle for Zendikar|186|U|{2}{G}|Enchantment|||Landfall � Whenever a land enters the battlefield under your control, choose one �$� Put a +1/+1 counter on target creature.$� You gain 2 life.| Rot Shambler|Battle for Zendikar|187|U|{1}{G}|Creature - Fungus|1|1|Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.| Scythe Leopard|Battle for Zendikar|188|U|{G}|Creature - Cat|1|1|Landfall � Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.| Seek the Wilds|Battle for Zendikar|189|C|{1}{G}|Sorcery|||Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Snapping Gnarlid|Battle for Zendikar|190|C|{1}{G}|Creature - Beast|2|2|Landfall � Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.| Swell of Growth|Battle for Zendikar|191|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.| Sylvan Scrying|Battle for Zendikar|192|U|{1}{G}|Sorcery|||Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Tajuru Beastmaster|Battle for Zendikar|193|C|{5}{G}|Creature - Elf Warrior Ally|5|5|Rally — Whenever Tajuru Beastmaster or another Ally creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| Tajuru Stalwart|Battle for Zendikar|194|C|{2}{G}|Creature - Elf Scout Ally|0|1|Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.| Tajuru Warcaller|Battle for Zendikar|195|U|{3}{G}{G}|Creature - Elf Warrior Ally|2|1|Rally � Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.| Territorial Baloth|Battle for Zendikar|196|C|{4}{G}|Creature - Beast|4|4|Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.| Undergrowth Champion|Battle for Zendikar|197|M|{1}{G}{G}|Creature - Elemental|2|2|If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.$Landfall � Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.| Unnatural Aggression|Battle for Zendikar|168|C|{2}{G}|Instant|||Devoid (This card has no color.)$Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.| Void Attendant|Battle for Zendikar|169|U|{2}{G}|Creature - Eldrazi Processor|2|3|Devoid (This card has no color.)${1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Woodland Wanderer|Battle for Zendikar|198|R|{3}{G}|Creature - Elemental|2|2|Vigilance, trample$Converge � Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.| Angelic Captain|Battle for Zendikar|208|R|{3}{R}{W}|Creature - Angel Ally|4|3|Flying$Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.| Bring to Light|Battle for Zendikar|209|R|{3}{G}{U}|Sorcery|||Converge � Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.| Brood Butcher|Battle for Zendikar|199|R|{3}{B}{G}|Creature - Eldrazi Drone|3|3|Devoid (This card has no color.)$When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."${B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.| Brutal Expulsion|Battle for Zendikar|200|R|{2}{U}{R}|Instant|||Devoid (This card has no color.)$Choose one or both �$� Return target spell or creature to its owner's hand.$� Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.| Catacomb Sifter|Battle for Zendikar|201|U|{1}{B}{G}|Creature - Eldrazi Drone|2|3|Devoid (This card has no color.)$When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: add {C}."$Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Drana's Emissary|Battle for Zendikar|210|U|{1}{W}{B}|Creature - Vampire Cleric Ally|2|2|Flying$At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.| Dust Stalker|Battle for Zendikar|202|R|{2}{B}{R}|Creature - Eldrazi|5|3|Devoid (This card has no color.)$Haste$At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.| Fathom Feeder|Battle for Zendikar|203|R|{U}{B}|Creature - Eldrazi Drone|1|1|Devoid (This creature has no color.)$Deathtouch$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)${3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.| Forerunner of Slaughter|Battle for Zendikar|204|U|{B}{R}|Creature - Eldrazi Drone|3|2|Devoid (This card has no color.)${1}: Target colorless creature gains haste until end of turn.| Grove Rumbler|Battle for Zendikar|211|U|{2}{R}{G}|Creature - Elemental|3|3|Trample$Landfall � Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.| Grovetender Druids|Battle for Zendikar|212|U|{2}{G}{W}|Creature - Elf Druid Ally|3|3|Rally � Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield.| Herald of Kozilek|Battle for Zendikar|205|U|{1}{U}{R}|Creature - Eldrazi Drone|2|4|Devoid (This card has no color.)$Colorless spells you cast cost {1} less.| Kiora, Master of the Depths|Battle for Zendikar|213|M|{2}{G}{U}|Legendary Planeswalker - Kiora|4|+1: Untap up to one target creature and up to one target land.$-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.$-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield under your control.| March from the Tomb|Battle for Zendikar|214|R|{3}{W}{B}|Sorcery|||Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.| Munda, Ambush Leader|Battle for Zendikar|215|R|{2}{R}{W}|Legendary Creature - Kor Ally|3|4|Haste$Rally � Whenever Munda, Ambush Leader or another Ally enters the battlefield under you control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.| Noyan Dar, Roil Shaper|Battle for Zendikar|216|R|{3}{W}{U}|Legendary Creature - Merfolk Ally|4|4|Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.| Omnath, Locus of Rage|Battle for Zendikar|217|M|{3}{R}{R}{G}{G}|Legendary Creature - Elemental|5|5|Landfall � Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.$Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.| Resolute Blademaster|Battle for Zendikar|218|U|{3}{R}{W}|Creature - Human Soldier Ally|2|2|Rally � Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.| Roil Spout|Battle for Zendikar|219|U|{1}{W}{U}|Sorcery|||Put target creature on top of its owner's library.$Awaken 4�{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Sire of Stagnation|Battle for Zendikar|206|M|{4}{U}{B}|Creature - Eldrazi|5|7|Devoid (This card has no color.)$Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.| Skyrider Elf|Battle for Zendikar|220|U|{X}{G}{U}|Creature - Elf Warrior Ally|0|0|Flying$Converge � Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.| Ulamog's Nullifier|Battle for Zendikar|207|U|{2}{U}{B}|Creature - Eldrazi Processor|2|3|Devoid (This card has no color.)$Flash$Flying$When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.| Veteran Warleader|Battle for Zendikar|221|R|{1}{G}{W}|Creature - Human Soldier Ally|0|0|Veteran Warleader's power and toughness are each equal to the number of creatures you control.$Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.| Aligned Hedron Network|Battle for Zendikar|222|R|{4}|Artifact|||When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)| Hedron Archive|Battle for Zendikar|223|U|{4}|Artifact|||{t}: Add {C}{C}.${2}, {t}, Sacrifice Hedron Archive: Draw two cards.| Hedron Blade|Battle for Zendikar|224|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Pathway Arrows|Battle for Zendikar|225|U|{1}|Artifact - Equipment|||Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."$Equip {2}| Pilgrim's Eye|Battle for Zendikar|226|U|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Slab Hammer|Battle for Zendikar|227|U|{2}|Artifact - Equipment|||Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.$Equip {2}| Ally Encampment|Battle for Zendikar|228|R||Land|||{t}: Add {C}.${t}: Add one mana of any color. Spend this mana only to cast an Ally spell.${1}, {t}, Sacrifice Ally Encampment: Return an Ally you control to its owner's hand.| Blighted Cataract|Battle for Zendikar|229|U||Land|||{T}: Add {C}.${5}{U}, {T}, Sacrifice Blighted Cataract: Draw 2 cards.| Blighted Fen|Battle for Zendikar|230|U||Land|||{T}: Add {C}.${4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.| Blighted Gorge|Battle for Zendikar|231|U||Land|||{T}: Add {C}.${4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to any target.| Blighted Steppe|Battle for Zendikar|232|U||Land|||{T}: Add {C}.${3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.| Blighted Woodland|Battle for Zendikar|233|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| Canopy Vista|Battle for Zendikar|234|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| Cinder Glade|Battle for Zendikar|235|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Evolving Wilds|Battle for Zendikar|236|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Fertile Thicket|Battle for Zendikar|237|C||Land|||Fertile Thicket enters the battlefield tapped.$When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.${T}: Add {G}.| Forest|Battle for Zendikar|273|L||Basic Land - Forest|||| Forest|Battle for Zendikar|274|L||Basic Land - Forest|||| Forest|Battle for Zendikar|272|L||Basic Land - Forest|||| Forest|Battle for Zendikar|271|L||Basic Land - Forest|||| Forest|Battle for Zendikar|270|L||Basic Land - Forest|||| Island|Battle for Zendikar|258|L||Basic Land - Island|||({t}: Add {U} to yoru mana pool.)| Island|Battle for Zendikar|259|L||Basic Land - Island|||({t}: Add {U}.)| Island|Battle for Zendikar|256|L||Basic Land - Island|||({t}: Add {U}.)| Island|Battle for Zendikar|257|L||Basic Land - Island|||({t}: Add {U}.)| Island|Battle for Zendikar|255|L||Basic Land - Island|||({t}: Add {U}.)| Looming Spires|Battle for Zendikar|238|C||Land|||Looming Spires enters the battlefield tapped.$When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.${T}: Add {R}.| Lumbering Falls|Battle for Zendikar|239|R||Land|||Lumbering falls enters the battlefield tapped.${t}: Add {G} or {U}.${2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.| Mortuary Mire|Battle for Zendikar|240|C||Land|||Mortuary Mire enters the battlefield tapped.$When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.${T}: Add {B}.| Mountain|Battle for Zendikar|265|L||Basic Land - Mountain|||| Mountain|Battle for Zendikar|266|L||Basic Land - Mountain|||| Mountain|Battle for Zendikar|267|L||Basic Land - Mountain|||| Mountain|Battle for Zendikar|269|L||Basic Land - Mountain|||| Mountain|Battle for Zendikar|268|L||Basic Land - Mountain|||| Plains|Battle for Zendikar|250|L||Basic Land - Plains|||({T}: Add {W}.)| Plains|Battle for Zendikar|252|L||Basic Land - Plains|||({T}: Add {W}.)| Plains|Battle for Zendikar|253|L||Basic Land - Plains|||({T}: Add {W}.)| Plains|Battle for Zendikar|254|L||Basic Land - Plains|||({T}: Add {W}.)| Plains|Battle for Zendikar|251|L||Basic Land - Plains|||({T}: Add {W}.)| Prairie Stream|Battle for Zendikar|241|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Sanctum of Ugin|Battle for Zendikar|242|R||Land|||{T}: Add {C}.$Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.| Sandstone Bridge|Battle for Zendikar|243|C||Land|||Sandstone Bridge enters the battlefield tapped.$When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.${T}: Add {W}.| Shambling Vent|Battle for Zendikar|244|R||Land|||Shambling Vent enters the battlefield tapped.${T}: Add {W} or {B}.${1}{W}{B}: Shambling Vent becomes a 2/3 white and black elemental creature with lifelink until end of turn. It's still a land.| Shrine of the Forsaken Gods|Battle for Zendikar|245|R||Land|||{t}: Add {C}.${t}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.| Skyline Cascade|Battle for Zendikar|246|C||Land|||Skyline Cascade enters the battlefield tapped.$When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.${T}: Add {U}.| Smoldering Marsh|Battle for Zendikar|247|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| Spawning Bed|Battle for Zendikar|248|U||Land|||{T}: Add {C}.${6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."| Sunken Hollow|Battle for Zendikar|249|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Swamp|Battle for Zendikar|263|L||Basic Land - Swamp|||({t}: Add {B}.)| Swamp|Battle for Zendikar|262|L||Basic Land - Swamp|||({t}: Add {B}.)| Swamp|Battle for Zendikar|264|L||Basic Land - Swamp|||({t}: Add {B}.)| Swamp|Battle for Zendikar|260|L||Basic Land - Swamp|||({t}: Add {B}.)| Swamp|Battle for Zendikar|261|L||Basic Land - Swamp|||({t}: Add {B}.)| Bastion Protector|Commander 2015 Edition|1|R|{2}{W}|Creature - Human Soldier|3|3|Commander creatures you control get +2/+2 and have indestructible.| Broodbirth Viper|Commander 2015 Edition|10|U|{4}{U}|Creature - Snake|3|3|Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)$Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.| Plaxmanta|Commander 2015 Edition|100|U|{1}{U}|Creature - Beast|2|2|Flash$When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)$When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.| Preordain|Commander 2015 Edition|101|C|{U}|Sorcery|||Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Rapid Hybridization|Commander 2015 Edition|102|U|{U}|Instant|||Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.| Reins of Power|Commander 2015 Edition|103|R|{2}{U}{U}|Instant|||Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.| Repeal|Commander 2015 Edition|104|C|{X}{U}|Instant|||Return target nonland permanent with converted mana cost X to its owner's hand.$Draw a card.| Rite of Replication|Commander 2015 Edition|105|R|{2}{U}{U}|Sorcery|||Kicker {5} (You may pay an additional {5} as you cast this spell.)$Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.| Sleep|Commander 2015 Edition|106|U|{2}{U}{U}|Sorcery|||Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.| Stolen Goods|Commander 2015 Edition|107|R|{3}{U}|Sorcery|||Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.| Stroke of Genius|Commander 2015 Edition|108|R|{X}{2}{U}|Instant|||Target player draws X cards.| Talrand, Sky Summoner|Commander 2015 Edition|109|R|{2}{U}{U}|Legendary Creature - Merfolk Wizard|2|2|Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.| Gigantoplasm|Commander 2015 Edition|11|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X."| Thought Reflection|Commander 2015 Edition|110|R|{4}{U}{U}{U}|Enchantment|||If you would draw a card, draw two cards instead.| Windfall|Commander 2015 Edition|111|U|{2}{U}|Sorcery|||Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.| Altar's Reap|Commander 2015 Edition|112|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Ambition's Cost|Commander 2015 Edition|113|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Ancient Craving|Commander 2015 Edition|114|R|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Barter in Blood|Commander 2015 Edition|115|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Black Market|Commander 2015 Edition|116|R|{3}{B}{B}|Enchantment|||Whenever a creature dies, put a charge counter on Black Market.$At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.| Blood Bairn|Commander 2015 Edition|117|C|{2}{B}|Creature - Vampire|2|2|Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.| Butcher of Malakir|Commander 2015 Edition|118|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Champion of Stray Souls|Commander 2015 Edition|119|M|{4}{B}{B}|Creature - Skeleton Warrior|4|4|{3}{B}{B}, {tap}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.${5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.| Illusory Ambusher|Commander 2015 Edition|12|U|{4}{U}|Creature - Cat Illusion|4|1|Flash (You may cast this spell any time you could cast an instant.)$Whenever Illusory Ambusher is dealt damage, draw that many cards.| Diabolic Servitude|Commander 2015 Edition|120|U|{3}{B}|Enchantment|||When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.$When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.$When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.| Doomwake Giant|Commander 2015 Edition|121|R|{4}{B}|Enchantment Creature - Giant|4|6|Constellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.| Dreadbringer Lampads|Commander 2015 Edition|122|C|{4}{B}|Enchantment Creature - Nymph|4|2|Constellation - Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Eater of Hope|Commander 2015 Edition|123|R|{5}{B}{B}|Creature - Demon|6|4|Flying${B}, Sacrifice another creature: Regenerate Eater of Hope.${2}{B}, Sacrifice two other creatures: Destroy target creature.| Extractor Demon|Commander 2015 Edition|124|R|{4}{B}{B}|Creature - Demon|5|5|Flying$Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Fallen Ideal|Commander 2015 Edition|125|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."$When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.| Fate Unraveler|Commander 2015 Edition|126|R|{3}{B}|Enchantment Creature - Hag|3|4|Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.| Gild|Commander 2015 Edition|127|R|{3}{B}|Sorcery|||Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color."| Grave Peril|Commander 2015 Edition|128|C|{1}{B}|Enchantment|||When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.| Nighthowler|Commander 2015 Edition|129|R|{1}{B}{B}|Enchantment Creature - Horror|0|0|Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.| Mirror Match|Commander 2015 Edition|13|U|{4}{U}{U}|Instant|||Cast Mirror Match only during the declare blockers step.$For each creature attacking you or a planeswalker you control, put a token that's a copy of that creature onto the battlefield blocking that creature. Exile those tokens at end of combat.| Phyrexian Arena|Commander 2015 Edition|130|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Phyrexian Plaguelord|Commander 2015 Edition|131|R|{3}{B}{B}|Creature - Carrier|4|4|{tap}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.$Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Phyrexian Rager|Commander 2015 Edition|132|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Phyrexian Reclamation|Commander 2015 Edition|133|U|{B}|Enchantment|||{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.| Rise from the Grave|Commander 2015 Edition|134|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Seal of Doom|Commander 2015 Edition|135|C|{2}{B}|Enchantment|||Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.| Sever the Bloodline|Commander 2015 Edition|136|R|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Shriekmaw|Commander 2015 Edition|137|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Underworld Connections|Commander 2015 Edition|138|R|{1}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Pay 1 life: Draw a card."| Victimize|Commander 2015 Edition|139|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Mystic Confluence|Commander 2015 Edition|14|R|{3}{U}{U}|Instant|||Choose three. You may choose the same mode more than once.$� Counter target spell unless its controller pays {3}.$� Return target creature to its owner's hand.$� Draw a card.| Vow of Malice|Commander 2015 Edition|140|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Act of Aggression|Commander 2015 Edition|141|U|{3}{RP}{RP}|Instant|||({RP} can be paid with either {R} or 2 life.)$Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Borderland Behemoth|Commander 2015 Edition|142|R|{5}{R}{R}|Creature - Giant Warrior|4|4|Trample$Borderland Behemoth gets +4/+4 for each other Giant you control.| Breath of Darigaaz|Commander 2015 Edition|143|U|{1}{R}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.| Chain Reaction|Commander 2015 Edition|144|R|{2}{R}{R}|Sorcery|||Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.| Charmbreaker Devils|Commander 2015 Edition|145|R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.| Comet Storm|Commander 2015 Edition|146|M|{X}{R}{R}|Instant|||Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)$Choose any target, then choose another any target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.| Curse of the Nightly Hunt|Commander 2015 Edition|147|U|{2}{R}|Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls attack each turn if able.| Desolation Giant|Commander 2015 Edition|148|R|{2}{R}{R}|Creature - Giant|3|3|Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)$When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.| Desperate Ravings|Commander 2015 Edition|149|U|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Synthetic Destiny|Commander 2015 Edition|15|R|{4}{U}{U}|Instant|||Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.| Disaster Radius|Commander 2015 Edition|150|R|{5}{R}{R}|Sorcery|||As an additional cost to cast Disaster Radius, reveal a creature card from your hand.$Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.| Dragon Mage|Commander 2015 Edition|151|R|{5}{R}{R}|Creature - Dragon Wizard|5|5|Flying$Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.| Earthquake|Commander 2015 Edition|152|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Faithless Looting|Commander 2015 Edition|153|C|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Fall of the Hammer|Commander 2015 Edition|154|C|{1}{R}|Instant|||Target creature you control deals damage equal to its power to another target creature.| Fumiko the Lowblood|Commander 2015 Edition|155|R|{2}{R}{R}|Legendary Creature - Human Samurai|3|2|Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)$Creatures your opponents control attack each turn if able.| Hamletback Goliath|Commander 2015 Edition|156|R|{6}{R}|Creature - Giant Warrior|6|6|Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.| Hammerfist Giant|Commander 2015 Edition|157|R|{4}{R}{R}|Creature - Giant Warrior|5|4|{tap}: Hammerfist Giant deals 4 damage to each creature without flying and each player.| Hostility|Commander 2015 Edition|158|R|{3}{R}{R}{R}|Creature - Elemental Incarnation|6|6|Haste$If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.$When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.| Hunted Dragon|Commander 2015 Edition|159|R|{3}{R}{R}|Creature - Dragon|6|6|Flying, haste$When Hunted Dragon enters the battlefield, target opponent puts three 2/2 white Knight creature tokens with first strike onto the battlefield.| Banshee of the Dread Choir|Commander 2015 Edition|16|U|{3}{B}{B}|Creature - Spirit|4|4|Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)$Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.| Inferno Titan|Commander 2015 Edition|160|M|{4}{R}{R}|Creature - Giant|6|6|{R}: Inferno Titan gets +1/+0 until end of turn.$Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Magma Giant|Commander 2015 Edition|161|R|{5}{R}{R}|Creature - Giant|5|5|When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.| Magmaquake|Commander 2015 Edition|162|R|{X}{R}{R}|Instant|||Magmaquake deals X damage to each creature without flying and each planeswalker.| Mizzium Mortars|Commander 2015 Edition|163|R|{1}{R}|Sorcery|||Mizzium Mortars deals 4 damage to target creature you don't control.$Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Stinkdrinker Daredevil|Commander 2015 Edition|164|C|{2}{R}|Creature - Goblin Rogue|1|3|Giant spells you cast cost {2} less to cast.| Stoneshock Giant|Commander 2015 Edition|165|U|{3}{R}{R}|Creature - Giant|5|4|{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.| Sunrise Sovereign|Commander 2015 Edition|166|R|{5}{R}|Creature - Giant Warrior|5|5|Other Giant creatures you control get +2/+2 and have trample.| Taurean Mauler|Commander 2015 Edition|167|R|{2}{R}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.| Thundercloud Shaman|Commander 2015 Edition|168|U|{3}{R}{R}|Creature - Giant Shaman|4|4|When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.| Urza's Rage|Commander 2015 Edition|169|R|{2}{R}|Instant|||Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)$Urza's Rage can't be countered.$Urza's Rage deals 3 damage to any target. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.| Corpse Augur|Commander 2015 Edition|17|U|{3}{B}|Creature - Zombie Wizard|4|2|When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.| Vandalblast|Commander 2015 Edition|170|U|{R}|Sorcery|||Destroy target artifact you don't control.$Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Warstorm Surge|Commander 2015 Edition|171|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.| Word of Seizing|Commander 2015 Edition|172|R|{3}{R}{R}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.| Acidic Slime|Commander 2015 Edition|173|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Arbor Colossus|Commander 2015 Edition|174|R|{2}{G}{G}{G}|Creature - Giant|6|6|Reach${3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.| Bane of Progress|Commander 2015 Edition|175|R|{4}{G}{G}|Creature - Elemental|2|2|When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.| Beastmaster Ascension|Commander 2015 Edition|176|R|{2}{G}|Enchantment|||Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.$As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.| Caller of the Claw|Commander 2015 Edition|177|R|{2}{G}|Creature - Elf|2|2|Flash$When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.| Chameleon Colossus|Commander 2015 Edition|178|R|{2}{G}{G}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$Protection from black${2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.| Cloudthresher|Commander 2015 Edition|179|R|{2}{G}{G}{G}{G}|Creature - Elemental|7|7|Flash$Reach$When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.$Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Daxos's Torment|Commander 2015 Edition|18|R|{3}{B}|Enchantment|||Constellation - Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.| Cobra Trap|Commander 2015 Edition|180|U|{4}{G}{G}|Instant - Trap|||If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.$Put four 1/1 green Snake creature tokens onto the battlefield.| Desert Twister|Commander 2015 Edition|181|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Elvish Visionary|Commander 2015 Edition|182|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Eternal Witness|Commander 2015 Edition|183|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Experiment One|Commander 2015 Edition|184|U|{G}|Creature - Human Ooze|1|1|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)$Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.| Forgotten Ancient|Commander 2015 Edition|185|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Indrik Stomphowler|Commander 2015 Edition|186|U|{4}{G}|Creature - Beast|4|4|When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.| Kessig Cagebreakers|Commander 2015 Edition|187|R|{4}{G}|Creature - Human Rogue|3|4|Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.| Kodama's Reach|Commander 2015 Edition|188|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Krosan Grip|Commander 2015 Edition|189|U|{2}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Destroy target artifact or enchantment.| Deadly Tempest|Commander 2015 Edition|19|R|{4}{B}{B}|Sorcery|||Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.| Loaming Shaman|Commander 2015 Edition|190|R|{2}{G}|Creature - Centaur Shaman|3|2|When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.| Mulch|Commander 2015 Edition|191|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Mycoloth|Commander 2015 Edition|192|R|{3}{G}{G}|Creature - Fungus|4|4|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.| Noble Quarry|Commander 2015 Edition|193|U|{2}{G}|Enchantment Creature - Unicorn|1|1|Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$All creatures able to block Noble Quarry or enchanted creature do so.$Enchanted creature gets +1/+1.| Ohran Viper|Commander 2015 Edition|194|R|{1}{G}{G}|Snow Creature - Snake|1|3|Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.$Whenever Ohran Viper deals combat damage to a player, you may draw a card.| Overrun|Commander 2015 Edition|195|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Overwhelming Stampede|Commander 2015 Edition|196|R|{3}{G}{G}|Sorcery|||Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.| Patagia Viper|Commander 2015 Edition|197|U|{3}{G}|Creature - Snake|2|1|Flying$When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.$When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.| Primal Growth|Commander 2015 Edition|198|C|{2}{G}|Sorcery|||Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)$Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.| Rampant Growth|Commander 2015 Edition|199|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Dawnbreak Reclaimer|Commander 2015 Edition|2|R|{4}{W}{W}|Creature - Angel|5|5|Flying$At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.| Dread Summons|Commander 2015 Edition|20|R|{X}{B}{B}|Sorcery|||Each player puts the top X cards of their library into their graveyard. For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.| Sakura-Tribe Elder|Commander 2015 Edition|200|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Satyr Wayfinder|Commander 2015 Edition|201|C|{1}{G}|Creature - Satyr|1|1|When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.| Spider Spawning|Commander 2015 Edition|202|U|{4}{G}|Sorcery|||Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.$Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Stingerfling Spider|Commander 2015 Edition|203|U|{4}{G}|Creature - Spider|2|5|Reach$When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.| Terastodon|Commander 2015 Edition|204|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.| Thelonite Hermit|Commander 2015 Edition|205|R|{3}{G}|Creature - Elf Shaman|1|1|Saproling creatures get +1/+1.$Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.| Tribute to the Wild|Commander 2015 Edition|206|U|{1}{G}|Instant|||Each opponent sacrifices an artifact or enchantment.| Verdant Force|Commander 2015 Edition|207|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Viridian Emissary|Commander 2015 Edition|208|C|{1}{G}|Creature - Elf Scout|2|1|When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Viridian Shaman|Commander 2015 Edition|209|U|{2}{G}|Creature - Elf Shaman|2|2|When Viridian Shaman enters the battlefield, destroy target artifact.| Scourge of Nel Toth|Commander 2015 Edition|21|R|{5}{B}{B}|Creature - Zombie Dragon|6|6|Flying$You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.| Viridian Zealot|Commander 2015 Edition|210|R|{G}{G}|Creature - Elf Warrior|2|1|{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.| Wall of Blossoms|Commander 2015 Edition|211|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Wood Elves|Commander 2015 Edition|212|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Coiling Oracle|Commander 2015 Edition|213|C|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Counterflux|Commander 2015 Edition|214|R|{U}{U}{R}|Instant|||Counterflux can't be countered.$Counter target spell you don't control.$Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Death Grasp|Commander 2015 Edition|215|R|{X}{W}{B}|Sorcery|||Death Grasp deals X damage to any target. You gain X life.| Epic Experiment|Commander 2015 Edition|216|M|{X}{U}{R}|Sorcery|||Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.| Etherium-Horn Sorcerer|Commander 2015 Edition|217|R|{4}{U}{R}|Artifact Creature - Minotaur Wizard|3|6|{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Firemind's Foresight|Commander 2015 Edition|218|R|{5}{U}{R}|Instant|||Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.| Gisela, Blade of Goldnight|Commander 2015 Edition|219|M|{4}{R}{W}{W}|Legendary Creature - Angel|5|5|Flying, first strike$If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.$If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.| Thief of Blood|Commander 2015 Edition|22|U|{4}{B}{B}|Creature - Vampire|1|1|Flying$As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.| Goblin Electromancer|Commander 2015 Edition|220|C|{U}{R}|Creature - Goblin Wizard|2|2|Instant and sorcery spells you cast cost {1} less to cast.| Golgari Charm|Commander 2015 Edition|221|U|{B}{G}|Instant|||Choose one -$� All creatures get -1/-1 until end of turn.$� Destroy target enchantment.$� Regenerate each creature you control.| Grisly Salvage|Commander 2015 Edition|222|C|{B}{G}|Instant|||Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.| Jarad, Golgari Lich Lord|Commander 2015 Edition|223|M|{B}{B}{G}{G}|Legendary Creature - Zombie Elf|2|2|Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.${1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.$Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.| Korozda Guildmage|Commander 2015 Edition|224|U|{B}{G}|Creature - Elf Shaman|2|2|{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)${2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.| Lorescale Coatl|Commander 2015 Edition|225|U|{1}{G}{U}|Creature - Snake|2|2|Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.| Lotleth Troll|Commander 2015 Edition|226|R|{B}{G}|Creature - Zombie Troll|2|1|Trample$Discard a creature card: Put a +1/+1 counter on Lotleth Troll.${B}: Regenerate Lotleth Troll.| Melek, Izzet Paragon|Commander 2015 Edition|227|R|{4}{U}{R}|Legendary Creature - Weird Wizard|2|4|Play with the top card of your library revealed.$You may cast the top card of your library if it's an instant or sorcery card.$Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.| Mystic Snake|Commander 2015 Edition|228|R|{1}{G}{U}{U}|Creature - Snake|2|2|Flash$When Mystic Snake enters the battlefield, counter target spell.| Necromancer's Covenant|Commander 2015 Edition|229|R|{3}{W}{B}{B}|Enchantment|||When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.$Zombies you control have lifelink.| Wretched Confluence|Commander 2015 Edition|23|R|{3}{B}{B}|Instant|||Choose three. You may choose the same mode more than once.$� Target player draws a card and loses 1 life.$� Target creature gets -2/-2 until end of turn.$� Return target creature card from your graveyard to your hand.| Prime Speaker Zegana|Commander 2015 Edition|230|M|{2}{G}{G}{U}{U}|Legendary Creature - Merfolk Wizard|1|1|Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.$When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.| Prophetic Bolt|Commander 2015 Edition|231|R|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Putrefy|Commander 2015 Edition|232|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Steam Augury|Commander 2015 Edition|233|R|{2}{U}{R}|Instant|||Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.| Teysa, Envoy of Ghosts|Commander 2015 Edition|234|R|{5}{W}{B}|Legendary Creature - Human Advisor|4|4|Vigilance, protection from creatures$Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.| Treasury Thrull|Commander 2015 Edition|235|R|{4}{W}{B}|Creature - Thrull|4|4|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.| Trygon Predator|Commander 2015 Edition|236|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| Underworld Coinsmith|Commander 2015 Edition|237|U|{W}{B}|Enchantment Creature - Human Cleric|2|2|Constellation - Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.${W}{B}, Pay 1 life: Each opponent loses 1 life.| Vulturous Zombie|Commander 2015 Edition|238|R|{3}{B}{G}|Creature - Plant Zombie|3|3|Flying$Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.| Biomantic Mastery|Commander 2015 Edition|239|R|{4}{GU}{GU}{GU}|Sorcery|||Draw a card for each creature target player controls, then draw a card for each creature another target player controls.| Awaken the Sky Tyrant|Commander 2015 Edition|24|R|{3}{R}|Enchantment|||When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.| Call the Skybreaker|Commander 2015 Edition|240|R|{5}{UR}{UR}|Sorcery|||Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Cold-Eyed Selkie|Commander 2015 Edition|241|R|{1}{GU}{GU}|Creature - Merfolk Rogue|1|1|Islandwalk (This creature can't be blocked as long as defending player controls an Island.)$Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.| Snakeform|Commander 2015 Edition|242|C|{2}{GU}|Instant|||Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.$Draw a card.| Wistful Selkie|Commander 2015 Edition|243|U|{GU}{GU}{GU}|Creature - Merfolk Wizard|2|2|When Wistful Selkie enters the battlefield, draw a card.| Basalt Monolith|Commander 2015 Edition|244|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {C}{C}{C}.${3}: Untap Basalt Monolith.| Bonehoard|Commander 2015 Edition|245|R|{4}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.$Equip {2}| Boros Cluestone|Commander 2015 Edition|246|C|{3}|Artifact|||{tap}: Add {R} or {W}.${R}{W}, {tap}, Sacrifice Boros Cluestone: Draw a card.| Boros Signet|Commander 2015 Edition|247|C|{2}|Artifact|||{1}, {tap}: Add {R}{W}.| Burnished Hart|Commander 2015 Edition|248|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Coldsteel Heart|Commander 2015 Edition|249|U|{2}|Snow Artifact|||Coldsteel Heart enters the battlefield tapped.$As Coldsteel Heart enters the battlefield, choose a color.${tap}: Add one mana of the chosen color.| Dream Pillager|Commander 2015 Edition|25|R|{5}{R}{R}|Creature - Dragon|4|4|Flying$Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way.| Crystal Chimes|Commander 2015 Edition|250|U|{3}|Artifact|||{3}, {tap}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.| Darksteel Ingot|Commander 2015 Edition|251|U|{3}|Artifact|||Indestructible${tap}: Add one mana of any color.| Dreamstone Hedron|Commander 2015 Edition|252|U|{6}|Artifact|||{tap}: Add {C}{C}{C}.${3}, {tap}, Sacrifice Dreamstone Hedron: Draw three cards.| Eldrazi Monument|Commander 2015 Edition|253|M|{5}|Artifact|||Creatures you control get +1/+1 and have flying and indestructible.$At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.| Fellwar Stone|Commander 2015 Edition|254|U|{2}|Artifact|||{tap}: Add one mana of any color that a land an opponent controls could produce.| Golgari Signet|Commander 2015 Edition|255|C|{2}|Artifact|||{1}, {tap}: Add {B}{G}.| Izzet Signet|Commander 2015 Edition|256|C|{2}|Artifact|||{1}, {tap}: Add {U}{R}.| Lightning Greaves|Commander 2015 Edition|257|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Loxodon Warhammer|Commander 2015 Edition|258|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink.$Equip {3}| Mind Stone|Commander 2015 Edition|259|U|{2}|Artifact|||{tap}: Add {C}.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| Fiery Confluence|Commander 2015 Edition|26|R|{2}{R}{R}|Sorcery|||Choose three. You may choose the same mode more than once.$� Fiery Confluence deals 1 damage to each creature.$� Fiery Confluence deals 2 damage to each opponent.$� Destroy target artifact.| Orochi Hatchery|Commander 2015 Edition|260|R|{X}{X}|Artifact|||Orochi Hatchery enters the battlefield with X charge counters on it.${5}, {tap}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.| Orzhov Cluestone|Commander 2015 Edition|261|C|{3}|Artifact|||{tap}: Add {W} or {B}.${W}{B}, {tap}, Sacrifice Orzhov Cluestone: Draw a card.| Orzhov Signet|Commander 2015 Edition|262|C|{2}|Artifact|||{1}, {tap}: Add {W}{B}.| Psychosis Crawler|Commander 2015 Edition|263|R|{5}|Artifact Creature - Horror|*|*|Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.$Whenever you draw a card, each opponent loses 1 life.| Seer's Sundial|Commander 2015 Edition|264|R|{4}|Artifact|||Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Simic Keyrune|Commander 2015 Edition|265|U|{3}|Artifact|||{tap}: Add {G} or {U}.${G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)| Simic Signet|Commander 2015 Edition|266|C|{2}|Artifact|||{1}, {tap}: Add {G}{U}.| Skullclamp|Commander 2015 Edition|267|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sol Ring|Commander 2015 Edition|268|U|{1}|Artifact|||{tap}: Add {C}{C}.| Solemn Simulacrum|Commander 2015 Edition|269|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Magus of the Wheel|Commander 2015 Edition|27|R|{2}{R}|Creature - Human Wizard|3|3|{1}{R}, {tap}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.| Staff of Nin|Commander 2015 Edition|270|R|{6}|Artifact|||At the beginning of your upkeep, draw a card.${tap}: Staff of Nin deals 1 damage to any target.| Swiftfoot Boots|Commander 2015 Edition|271|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Sword of Vengeance|Commander 2015 Edition|272|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.$Equip {3}| Urza's Incubator|Commander 2015 Edition|273|R|{3}|Artifact|||As Urza's Incubator enters the battlefield, choose a creature type.$Creature spells of the chosen type cost {2} less to cast.| Wayfarer's Bauble|Commander 2015 Edition|274|C|{1}|Artifact|||{2}, {tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Worn Powerstone|Commander 2015 Edition|275|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${tap}: Add {C}{C}.| Ancient Amphitheater|Commander 2015 Edition|276|R||Land|||As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.${tap}: Add {R} or {W}.| Barren Moor|Commander 2015 Edition|277|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Blasted Landscape|Commander 2015 Edition|278|U||Land|||{tap}: Add {C}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Boros Garrison|Commander 2015 Edition|279|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{W}.| Meteor Blast|Commander 2015 Edition|28|U|{X}{R}{R}{R}|Sorcery|||Meteor Blast deals 4 damage to each of X target creatures and/or players.| Boros Guildgate|Commander 2015 Edition|280|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${tap}: Add {R} or {W}.| Command Tower|Commander 2015 Edition|281|C||Land|||{tap}: Add one mana of any color in your commander's color identity.| Drifting Meadow|Commander 2015 Edition|282|C||Land|||Drifting Meadow enters the battlefield tapped.${tap}: Add {W}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Evolving Wilds|Commander 2015 Edition|283|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Forgotten Cave|Commander 2015 Edition|284|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Ghost Quarter|Commander 2015 Edition|285|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.| Golgari Guildgate|Commander 2015 Edition|286|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${tap}: Add {B} or {G}.| Golgari Rot Farm|Commander 2015 Edition|287|C||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{G}.| Grim Backwoods|Commander 2015 Edition|288|R||Land|||{tap}: Add {C}.${2}{B}{G}, {tap}, Sacrifice a creature: Draw a card.| High Market|Commander 2015 Edition|289|R||Land|||{tap}: Add {C}.${tap}, Sacrifice a creature: You gain 1 life.| Mizzix's Mastery|Commander 2015 Edition|29|R|{3}{R}|Sorcery|||Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.$Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Izzet Boilerworks|Commander 2015 Edition|290|C||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{R}.| Izzet Guildgate|Commander 2015 Edition|291|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${tap}: Add {U} or {R}.| Jungle Hollow|Commander 2015 Edition|292|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${tap}: Add {B} or {G}.| Llanowar Reborn|Commander 2015 Edition|293|U||Land|||Llanowar Reborn enters the battlefield tapped.${tap}: Add {G}.$Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)| Mosswort Bridge|Commander 2015 Edition|294|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {G}.${G}, {tap}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| New Benalia|Commander 2015 Edition|295|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {W}.| Novijen, Heart of Progress|Commander 2015 Edition|296|U||Land|||{tap}: Add {C}.${G}{U}, {tap}: Put a +1/+1 counter on each creature that entered the battlefield this turn.| Oran-Rief, the Vastwood|Commander 2015 Edition|297|R||Land|||Oran-Rief, the Vastwood enters the battlefield tapped.${tap}: Add {G}.${tap}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.| Orzhov Basilica|Commander 2015 Edition|298|C||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{B}.| Orzhov Guildgate|Commander 2015 Edition|299|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${tap}: Add {W} or {B}.| Grasp of Fate|Commander 2015 Edition|3|R|{1}{W}{W}|Enchantment|||When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)| Rite of the Raging Storm|Commander 2015 Edition|30|U|{3}{R}{R}|Enchantment|||Creatures named Lightning Rager can't attack you or planeswalkers you control.$At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lightning Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."| Polluted Mire|Commander 2015 Edition|300|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Reliquary Tower|Commander 2015 Edition|301|U||Land|||You have no maximum hand size.${tap}: Add {C}.| Rogue's Passage|Commander 2015 Edition|302|U||Land|||{tap}: Add {C}.${4}, {tap}: Target creature can't be blocked this turn.| Scoured Barrens|Commander 2015 Edition|303|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${tap}: Add {W} or {B}.| Secluded Steppe|Commander 2015 Edition|304|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Simic Growth Chamber|Commander 2015 Edition|305|C||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{U}.| Simic Guildgate|Commander 2015 Edition|306|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${tap}: Add {G} or {U}.| Slippery Karst|Commander 2015 Edition|307|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Smoldering Crater|Commander 2015 Edition|308|C||Land|||Smoldering Crater enters the battlefield tapped.${tap}: Add {R}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Spinerock Knoll|Commander 2015 Edition|309|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {R}.${R}, {tap}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.| Warchief Giant|Commander 2015 Edition|31|U|{3}{R}{R}|Creature - Giant Warrior|5|3|Haste$Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)| Swiftwater Cliffs|Commander 2015 Edition|310|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${tap}: Add {U} or {R}.| Tainted Field|Commander 2015 Edition|311|U||Land|||{tap}: Add {C}.${tap}: Add {W} or {B}. Activate this ability only if you control a Swamp.| Tainted Wood|Commander 2015 Edition|312|U||Land|||{tap}: Add {C}.${tap}: Add {B} or {G}. Activate this ability only if you control a Swamp.| Temple of the False God|Commander 2015 Edition|313|U||Land|||{tap}: Add {C}{C}. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Commander 2015 Edition|314|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Thornwood Falls|Commander 2015 Edition|315|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${tap}: Add {G} or {U}.| Vivid Crag|Commander 2015 Edition|316|U||Land|||Vivid Crag enters the battlefield tapped with two charge counters on it.${tap}: Add {R}.${tap}, Remove a charge counter from Vivid Crag: Add one mana of any color.| Vivid Creek|Commander 2015 Edition|317|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U}.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Vivid Grove|Commander 2015 Edition|318|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G}.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color.| Vivid Marsh|Commander 2015 Edition|319|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${tap}: Add {B}.${tap}, Remove a charge counter from Vivid Marsh: Add one mana of any color.| Arachnogenesis|Commander 2015 Edition|32|R|{2}{G}|Instant|||Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.| Vivid Meadow|Commander 2015 Edition|320|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${tap}: Add {W}.${tap}, Remove a charge counter from Vivid Meadow: Add one mana of any color.| Wind-Scarred Crag|Commander 2015 Edition|321|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${tap}: Add {R} or {W}.| Zoetic Cavern|Commander 2015 Edition|322|U||Land|||{tap}: Add {C}.$Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Plains|Commander 2015 Edition|323|L||Basic Land - Plains|||W| Plains|Commander 2015 Edition|324|L||Basic Land - Plains|||W| Plains|Commander 2015 Edition|325|L||Basic Land - Plains|||W| Plains|Commander 2015 Edition|326|L||Basic Land - Plains|||W| Island|Commander 2015 Edition|327|L||Basic Land - Island|||U| Island|Commander 2015 Edition|328|L||Basic Land - Island|||U| Island|Commander 2015 Edition|329|L||Basic Land - Island|||U| Bloodspore Thrinax|Commander 2015 Edition|33|R|{2}{G}{G}|Creature - Lizard|2|2|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.| Island|Commander 2015 Edition|330|L||Basic Land - Island|||U| Swamp|Commander 2015 Edition|331|L||Basic Land - Swamp|||B| Swamp|Commander 2015 Edition|332|L||Basic Land - Swamp|||B| Swamp|Commander 2015 Edition|333|L||Basic Land - Swamp|||B| Swamp|Commander 2015 Edition|334|L||Basic Land - Swamp|||B| Mountain|Commander 2015 Edition|335|L||Basic Land - Mountain|||R| Mountain|Commander 2015 Edition|336|L||Basic Land - Mountain|||R| Mountain|Commander 2015 Edition|337|L||Basic Land - Mountain|||R| Mountain|Commander 2015 Edition|338|L||Basic Land - Mountain|||R| Forest|Commander 2015 Edition|339|L||Basic Land - Forest|||G| Caller of the Pack|Commander 2015 Edition|34|U|{5}{G}{G}|Creature - Beast|8|6|Trample$Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)| Forest|Commander 2015 Edition|340|L||Basic Land - Forest|||G| Forest|Commander 2015 Edition|341|L||Basic Land - Forest|||G| Forest|Commander 2015 Edition|342|L||Basic Land - Forest|||G| Centaur Vinecrasher|Commander 2015 Edition|35|R|{3}{G}|Creature - Plant Centaur|1|1|Trample$Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.$Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.| Ezuri's Predation|Commander 2015 Edition|36|R|{5}{G}{G}{G}|Sorcery|||For each creature your opponents control, put a 4/4 green Beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.| Great Oak Guardian|Commander 2015 Edition|37|U|{5}{G}|Creature - Treefolk|4|5|Flash (You may cast this spell any time you could cast an instant.)$Reach$When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.| Pathbreaker Ibex|Commander 2015 Edition|38|R|{4}{G}{G}|Creature - Goat|3|3|Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.| Skullwinder|Commander 2015 Edition|39|U|{2}{G}|Creature - Snake|1|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.| Herald of the Host|Commander 2015 Edition|4|U|{3}{W}{W}|Creature - Angel|4|4|Flying, vigilance$Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)| Verdant Confluence|Commander 2015 Edition|40|R|{4}{G}{G}|Sorcery|||Choose three. You may choose the same mode more than once.$� Put two +1/+1 counters on target creature.$� Return target permanent card from your graveyard to your hand.$� Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Anya, Merciless Angel|Commander 2015 Edition|41|M|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying$Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.$As long as an opponent's life total is less than half their starting life total, Anya has indestructible.| Arjun, the Shifting Flame|Commander 2015 Edition|42|M|{4}{U}{R}|Legendary Creature - Sphinx Wizard|5|5|Flying$Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.| Daxos the Returned|Commander 2015 Edition|43|M|{1}{W}{B}|Legendary Creature - Zombie Soldier|2|2|Whenever you cast an enchantment spell, you get an experience counter.${1}{W}{B}: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have."| Ezuri, Claw of Progress|Commander 2015 Edition|44|M|{2}{G}{U}|Legendary Creature - Elf Warrior|3|3|Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.| Kalemne, Disciple of Iroas|Commander 2015 Edition|45|M|{2}{R}{W}|Legendary Creature - Giant Soldier|3|3|Double strike, vigilance$Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.$Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.| Karlov of the Ghost Council|Commander 2015 Edition|46|M|{W}{B}|Legendary Creature - Spirit Advisor|2|2|Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.${W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.| Kaseto, Orochi Archmage|Commander 2015 Edition|47|M|{1}{G}{U}|Legendary Creature - Snake Wizard|2|2|{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.| Mazirek, Kraul Death Priest|Commander 2015 Edition|48|M|{3}{B}{G}|Legendary Creature - Insect Shaman|2|2|Flying$Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.| Meren of Clan Nel Toth|Commander 2015 Edition|49|M|{2}{B}{G}|Legendary Creature - Human Shaman|3|4|Whenever another creature you control dies, you get an experience counter.$At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.| Kalemne's Captain|Commander 2015 Edition|5|R|{3}{W}{W}|Creature - Giant Soldier|5|5|Vigilance${5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.| Mizzix of the Izmagnus|Commander 2015 Edition|50|M|{2}{U}{R}|Legendary Creature - Goblin Wizard|2|2|Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.$Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.| Blade of Selves|Commander 2015 Edition|51|R|{2}|Artifact - Equipment|||Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)$Equip {4}| Sandstone Oracle|Commander 2015 Edition|52|U|{7}|Artifact Creature - Sphinx|4|4|Flying$When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.| Scytheclaw|Commander 2015 Edition|53|R|{5}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +1/+1.$Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.$Equip {3}| Seal of the Guildpact|Commander 2015 Edition|54|R|{5}|Artifact|||As Seal of the Guildpact enters the battlefield, choose two colors.$Each spell you cast costs {1} less to cast for each of the chosen colors it is.| Thought Vessel|Commander 2015 Edition|55|C|{2}|Artifact|||You have no maximum hand size.${tap}: Add {C}.| Command Beacon|Commander 2015 Edition|56|R||Land|||{tap}: Add {C}.${tap}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.| Ajani's Chosen|Commander 2015 Edition|57|R|{2}{W}{W}|Creature - Cat Soldier|3|3|Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.| Angel of Serenity|Commander 2015 Edition|58|M|{4}{W}{W}{W}|Creature - Angel|5|6|Flying$When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.$When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.| Arbiter of Knollridge|Commander 2015 Edition|59|R|{6}{W}|Creature - Giant Wizard|5|5|Vigilance$When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.| Oreskos Explorer|Commander 2015 Edition|6|U|{1}{W}|Creature - Cat Scout|2|2|When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.| Aura of Silence|Commander 2015 Edition|60|U|{1}{W}{W}|Enchantment|||Artifact and enchantment spells your opponents cast cost {2} more to cast.$Sacrifice Aura of Silence: Destroy target artifact or enchantment.| Banishing Light|Commander 2015 Edition|61|U|{2}{W}|Enchantment|||When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)| Cage of Hands|Commander 2015 Edition|62|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${1}{W}: Return Cage of Hands to its owner's hand.| Celestial Ancient|Commander 2015 Edition|63|R|{3}{W}{W}|Creature - Elemental|3|3|Flying$Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.| Celestial Archon|Commander 2015 Edition|64|R|{3}{W}{W}|Enchantment Creature - Archon|4|4|Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Flying, first strike$Enchanted creature gets +4/+4 and has flying and first strike.| Crib Swap|Commander 2015 Edition|65|U|{2}{W}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.| Dawn to Dusk|Commander 2015 Edition|66|U|{2}{W}{W}|Sorcery|||Choose one or both -$� Return target enchantment card from your graveyard to your hand.$� Destroy target enchantment.| Dawnglare Invoker|Commander 2015 Edition|67|C|{2}{W}|Creature - Kor Wizard|2|1|Flying${8}: Tap all creatures target player controls.| Dictate of Heliod|Commander 2015 Edition|68|R|{3}{W}{W}|Enchantment|||Flash$Creatures you control get +2/+2.| Faith's Fetters|Commander 2015 Edition|69|C|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.| Righteous Confluence|Commander 2015 Edition|7|R|{3}{W}{W}|Sorcery|||Choose three. You may choose the same mode more than once.$� Put a 2/2 white Knight creature token with vigilance onto the battlefield.$� Exile target enchantment.$� You gain 5 life.| Ghostblade Eidolon|Commander 2015 Edition|70|U|{2}{W}|Enchantment Creature - Spirit|1|1|Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Double strike (This creature deals both first-strike and regular combat damage.)$Enchanted creature gets +1/+1 and has double strike.| Jareth, Leonine Titan|Commander 2015 Edition|71|R|{3}{W}{W}{W}|Legendary Creature - Cat Giant|4|7|Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.${W}: Jareth gains protection from the color of your choice until end of turn.| Karmic Justice|Commander 2015 Edition|72|R|{2}{W}|Enchantment|||Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.| Kor Sanctifiers|Commander 2015 Edition|73|C|{2}{W}|Creature - Kor Cleric|2|3|Kicker {W} (You may pay an additional {W} as you cast this spell.)$When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.| Marshal's Anthem|Commander 2015 Edition|74|R|{2}{W}{W}|Enchantment|||Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)$Creatures you control get +1/+1.$When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.| Mesa Enchantress|Commander 2015 Edition|75|R|{1}{W}{W}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Monk Idealist|Commander 2015 Edition|76|U|{2}{W}|Creature - Human Monk Cleric|2|2|When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.| Open the Vaults|Commander 2015 Edition|77|R|{4}{W}{W}|Sorcery|||Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)| Orim's Thunder|Commander 2015 Edition|78|C|{2}{W}|Instant|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.| Seal of Cleansing|Commander 2015 Edition|79|C|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| Shielded by Faith|Commander 2015 Edition|8|R|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has indestructible.$Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.| Sigil of the Empty Throne|Commander 2015 Edition|80|R|{3}{W}{W}|Enchantment|||Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.| Silent Sentinel|Commander 2015 Edition|81|R|{5}{W}{W}|Creature - Archon|4|6|Flying$Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.| Sun Titan|Commander 2015 Edition|82|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Victory's Herald|Commander 2015 Edition|83|R|{3}{W}{W}{W}|Creature - Angel|4|4|Flying$Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.| Vow of Duty|Commander 2015 Edition|84|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.| Aetherize|Commander 2015 Edition|85|U|{3}{U}|Instant|||Return all attacking creatures to their owner's hand.| Bident of Thassa|Commander 2015 Edition|86|R|{2}{U}{U}|Legendary Enchantment Artifact|||Whenever a creature you control deals combat damage to a player, you may draw a card.${1}{U}, {tap}: Creatures your opponents control attack this turn if able.| Blatant Thievery|Commander 2015 Edition|87|R|{4}{U}{U}{U}|Sorcery|||For each opponent, gain control of target permanent that player controls.| Blue Sun's Zenith|Commander 2015 Edition|88|R|{X}{U}{U}{U}|Instant|||Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.| Blustersquall|Commander 2015 Edition|89|U|{U}|Instant|||Tap target creature you don't control.$Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Aethersnatch|Commander 2015 Edition|9|R|{4}{U}{U}|Instant|||Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)| Brainstorm|Commander 2015 Edition|90|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Day of the Dragons|Commander 2015 Edition|91|R|{4}{U}{U}{U}|Enchantment|||When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.$When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.| Dominate|Commander 2015 Edition|92|U|{X}{1}{U}{U}|Instant|||Gain control of target creature with converted mana cost X or less.| Echoing Truth|Commander 2015 Edition|93|C|{1}{U}|Instant|||Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.| Fact or Fiction|Commander 2015 Edition|94|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Jace's Archivist|Commander 2015 Edition|95|R|{1}{U}{U}|Creature - Vedalken Wizard|2|2|{U}, {tap}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.| Lone Revenant|Commander 2015 Edition|96|R|{3}{U}{U}|Creature - Spirit|4|4|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Mulldrifter|Commander 2015 Edition|97|U|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Mystic Retrieval|Commander 2015 Edition|98|U|{3}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ninja of the Deep Hours|Commander 2015 Edition|99|C|{3}{U}|Creature - Human Ninja|2|2|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.| Ugin, the Spirit Dragon|Ugin's Fate|1|M|{8}|Legendary Planeswalker - Ugin|||+2: Ugin, the Spirit Dragon deals 3 damage to any target.$?X: Exile each permanent with converted mana cost X or less that's one or more colors.$?10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.| Mastery of the Unseen|Ugin's Fate|19|R|{1}{W}|Enchantment|||Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.${3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Smite the Monstrous|Ugin's Fate|24|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.| Soul Summons|Ugin's Fate|26|C|{1}{W}|Sorcery|||Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Watcher of the Roost|Ugin's Fate|30|U|{2}{W}|Creature - Bird Soldier|2|1|Flying$Morph-Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Watcher of the Roost is turned face up, you gain 2 life.| Jeskai Infiltrator|Ugin's Fate|36|R|{2}{U}|Creature - Human Monk|2|3|Jeskai Infiltrator can't be blocked as long as you control no other creatures.$When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Reality Shift|Ugin's Fate|46|U|{1}{U}|Instant|||Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)| Mystic of the Hidden Way|Ugin's Fate|48|C|{4}{U}|Creature - Human Monk|3|2|Mystic of the Hidden Way can't be blocked.$Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Write into Being|Ugin's Fate|59|C|{2}{U}|Sorcery|||Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Debilitating Injury|Ugin's Fate|68|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.| Grim Haruspex|Ugin's Fate|73|R|{2}{B}|Creature - Human Wizard|3|2|Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$Whenever another nontoken creature you control dies, draw a card.| Sultai Emissary|Ugin's Fate|85|C|{1}{B}|Creature - Zombie Warrior|1|1|When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Ruthless Ripper|Ugin's Fate|88|U|{B}|Creature - Human Assassin|1|1|Deathtouch$Morph-Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Ruthless Ripper is turned face up, target player loses 2 life.| Ainok Tracker|Ugin's Fate|96|C|{5}{R}|Creature - Hound Scout|3|3|First strike$Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Arc Lightning|Ugin's Fate|97|U|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Fierce Invocation|Ugin's Fate|98|C|{4}{R}|Sorcery|||Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Jeering Instigator|Ugin's Fate|113|R|{1}{R}|Creature - Goblin Rogue|2|1|Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.| Arashin War Beast|Ugin's Fate|123|U|{5}{G}{G}|Creature - Beast|6|6|Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Formless Nurturing|Ugin's Fate|129|C|{3}{G}|Sorcery|||Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Dragonscale Boon|Ugin's Fate|131|C|{3}{G}|Instant|||Put two +1/+1 counters on target creature and untap it.| Wildcall|Ugin's Fate|146|R|{X}{G}{G}|Sorcery|||Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Hewed Stone Retainers|Ugin's Fate|161|U|{3}|Artifact Creature - Golem|4|4|Cast Hewed Stone Retainers only if you've cast another spell this turn.| Ugin's Construct|Ugin's Fate|164|U|{4}|Artifact Creature - Construct|4|5|When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.| Altar of the Brood|Ugin's Fate|216|R|{1}|Artifact|||Whenever another permanent enters the battlefield under your control, each opponent puts the top card of their library into their graveyard.| Briber's Purse|Ugin's Fate|217|U|{X}|Artifact|||Briber's Purse enters the battlefield with X gem counters on it.${1}, {tap}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.| Ghostfire Blade|Ugin's Fate|220|R|{1}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {3}$Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.| Forest|Asia Pacific Land Program|1|L||Basic Land - Forest|||G| Island|Asia Pacific Land Program|2|L||Basic Land - Island|||U| Mountain|Asia Pacific Land Program|3|L||Basic Land - Mountain|||R| Plains|Asia Pacific Land Program|4|L||Basic Land - Plains|||W| Swamp|Asia Pacific Land Program|5|L||Basic Land - Swamp|||B| Forest|Asia Pacific Land Program|6|L||Basic Land - Forest|||G| Island|Asia Pacific Land Program|7|L||Basic Land - Island|||U| Mountain|Asia Pacific Land Program|8|L||Basic Land - Mountain|||R| Plains|Asia Pacific Land Program|9|L||Basic Land - Plains|||W| Swamp|Asia Pacific Land Program|10|L||Basic Land - Swamp|||B| Forest|Asia Pacific Land Program|11|L||Basic Land - Forest|||G| Island|Asia Pacific Land Program|12|L||Basic Land - Island|||U| Mountain|Asia Pacific Land Program|13|L||Basic Land - Mountain|||R| Plains|Asia Pacific Land Program|14|L||Basic Land - Plains|||W| Swamp|Asia Pacific Land Program|15|L||Basic Land - Swamp|||B| Forest|European Land Program|1|L||Basic Land - Forest|||G| Island|European Land Program|2|L||Basic Land - Island|||U| Mountain|European Land Program|3|L||Basic Land - Mountain|||R| Plains|European Land Program|4|L||Basic Land - Plains|||W| Swamp|European Land Program|5|L||Basic Land - Swamp|||B| Forest|European Land Program|6|L||Basic Land - Forest|||G| Island|European Land Program|7|L||Basic Land - Island|||U| Mountain|European Land Program|8|L||Basic Land - Mountain|||R| Plains|European Land Program|9|L||Basic Land - Plains|||W| Swamp|European Land Program|10|L||Basic Land - Swamp|||B| Forest|European Land Program|11|L||Basic Land - Forest|||G| Island|European Land Program|12|L||Basic Land - Island|||U| Mountain|European Land Program|13|L||Basic Land - Mountain|||R| Plains|European Land Program|14|L||Basic Land - Plains|||W| Swamp|European Land Program|15|L||Basic Land - Swamp|||B| Thran Quarry|Super Series|1|Special||Land|||At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.${tap}: Add one mana of any color.| Serra Avatar|Super Series|2|Special|{4}{W}{W}{W}|Creature - Avatar|*|*|Serra Avatar's power and toughness are each equal to your life total.$When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.| Lord of Atlantis|Super Series|3|Special|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Crusade|Super Series|4|Special|{W}{W}|Enchantment|||White creatures get +1/+1.| Elvish Lyrist|Super Series|5|C|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Lyrist: Destroy target enchantment.| City of Brass|Super Series|6|Special||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color.| Volcanic Hammer|Super Series|7|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to any target.| Giant Growth|Super Series|8|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Two-Headed Dragon|Super Series|9|Special|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature each combat.| Slith Firewalker|Super Series|10|Special|{R}{R}|Creature - Slith|1|1|Haste$Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.| Royal Assassin|Super Series|11|Special|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sakura-Tribe Elder|Super Series|12|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Shard Phoenix|Super Series|13|Special|{4}{R}|Creature - Phoenix|2|2|Flying$Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.${R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.| Soltari Priest|Super Series|14|Special|{W}{W}|Creature - Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| Whirling Dervish|Super Series|15|Special|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Glorious Anthem|Super Series|16|Special|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Elvish Champion|Super Series|17|Special|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Mad Auntie|Super Series|18|Special|{2}{B}|Creature - Goblin Shaman|2|2|Other Goblin creatures you control get +1/+1.${tap}: Regenerate another target Goblin.| Slith Firewalker|Super Series|19|Special|{R}{R}|Creature - Slith|1|1|Haste$Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.| Royal Assassin|Super Series|20|Special|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sakura-Tribe Elder|Super Series|21|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Shard Phoenix|Super Series|22|Special|{4}{R}|Creature - Phoenix|2|2|Flying$Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.${R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.| Soltari Priest|Super Series|23|Special|{W}{W}|Creature - Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| Whirling Dervish|Super Series|24|Special|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Glorious Anthem|Super Series|25|Special|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Elvish Champion|Super Series|26|Special|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Sakura-Tribe Elder|Super Series|27|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Shard Phoenix|Super Series|28|Special|{4}{R}|Creature - Phoenix|2|2|Flying$Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.${R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.| Soltari Priest|Super Series|29|Special|{W}{W}|Creature - Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| Whirling Dervish|Super Series|30|Special|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Glorious Anthem|Super Series|31|Special|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Elvish Champion|Super Series|32|Special|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Plains|Arena League|1|Special||Basic Land - Plains|||W| Island|Arena League|2|Special||Basic Land - Island|||U| Swamp|Arena League|3|Special||Basic Land - Swamp|||B| Mountain|Arena League|4|Special||Basic Land - Mountain|||R| Forest|Arena League|5|Special||Basic Land - Forest|||G| Disenchant|Arena League|6|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Fireball|Arena League|7|Special|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Plains|Arena League|8|Special||Basic Land - Plains|||W| Island|Arena League|9|Special||Basic Land - Island|||U| Swamp|Arena League|10|Special||Basic Land - Swamp|||B| Mountain|Arena League|11|Special||Basic Land - Mountain|||R| Forest|Arena League|12|Special||Basic Land - Forest|||G| Pouncing Jaguar|Arena League|13|C|{G}|Creature - Cat|2|2|Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Skittering Skirge|Arena League|14|C|{B}{B}|Creature - Imp|3|2|Flying$When you cast a creature spell, sacrifice Skittering Skirge.| Rewind|Arena League|15|C|{2}{U}{U}|Instant|||Counter target spell. Untap up to four lands.| Karn, Silver Golem|Arena League|16|Special|{5}|Legendary Artifact Creature - Golem|4|4|Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.${1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.| Duress|Arena League|17|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Uktabi Orangutan|Arena League|18|Special|{2}{G}|Creature - Ape|2|2|When Uktabi Orangutan enters the battlefield, destroy target artifact.| Chill|Arena League|19|Special|{1}{U}|Enchantment|||Red spells cost {2} more to cast.| Pillage|Arena League|20|Special|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Enlightened Tutor|Arena League|21|Special|{W}|Instant|||Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.| Stupor|Arena League|22|Special|{2}{B}|Sorcery|||Target opponent discards a card at random, then discards a card.| Plains|Arena League|23|Special||Basic Land - Plains|||W| Island|Arena League|24|Special||Basic Land - Island|||U| Swamp|Arena League|25|Special||Basic Land - Swamp|||B| Mountain|Arena League|26|Special||Basic Land - Mountain|||R| Forest|Arena League|27|Special||Basic Land - Forest|||G| Creeping Mold|Arena League|28|Special|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Dismiss|Arena League|29|Special|{2}{U}{U}|Instant|||Counter target spell.$Draw a card.| Fling|Arena League|30|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Empyrial Armor|Arena League|31|Special|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each card in your hand.| Plains|Arena League|32|Special||Basic Land - Plains|||W| Island|Arena League|33|Special||Basic Land - Island|||U| Swamp|Arena League|34|Special||Basic Land - Swamp|||B| Mountain|Arena League|35|Special||Basic Land - Mountain|||R| Forest|Arena League|36|Special||Basic Land - Forest|||G| Diabolic Edict|Arena League|37|C|{1}{B}|Instant|||Target player sacrifices a creature.| Gaea's Blessing|Arena League|38|Special|{1}{G}|Sorcery|||Target player shuffles up to three target cards from their graveyard into their library.$Draw a card.$When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.| Island|Arena League|39|Special||Basic Land - Island|||U| Forest|Arena League|40|Special||Basic Land - Forest|||G| Man-o'-War|Arena League|41|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Arc Lightning|Arena League|42|C|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Dauthi Slayer|Arena League|43|Special|{B}{B}|Creature - Dauthi Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Slayer attacks each turn if able.| Mana Leak|Arena League|44|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Plains|Arena League|45|Special||Basic Land - Plains|||W| Island|Arena League|46|Special||Basic Land - Island|||U| Swamp|Arena League|47|Special||Basic Land - Swamp|||B| Mountain|Arena League|48|Special||Basic Land - Mountain|||R| Forest|Arena League|49|Special||Basic Land - Forest|||G| Skirk Marauder|Arena League|50|C|{1}{R}|Creature - Goblin|2|1|Morph {2}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Skirk Marauder is turned face up, it deals 2 damage to any target.| Elvish Aberration|Arena League|51|C|{5}{G}|Creature - Elf Mutant|4|5|{tap}: Add {G}{G}{G}.$Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Bonesplitter|Arena League|52|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Plains|Arena League|53|Special||Basic Land - Plains|||W| Island|Arena League|54|Special||Basic Land - Island|||U| Swamp|Arena League|55|Special||Basic Land - Swamp|||B| Mountain|Arena League|56|Special||Basic Land - Mountain|||R| Forest|Arena League|57|Special||Basic Land - Forest|||G| Darksteel Ingot|Arena League|58|C|{3}|Artifact|||Indestructible${T}: Add one mana of any color.| Serum Visions|Arena League|59|C|{U}|Sorcery|||Draw a card.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Glacial Ray|Arena League|60|C|{1}{R}|Instant - Arcane|||Glacial Ray deals 2 damage to any target.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Circle of Protection: Art|Arena League|61|C|{1}{W}|Enchantment|||As Circle of Protection: Art comes into play, choose an artist.${1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.${1}{W}: Return Circle of Protection: Art to its owner's hand.| Mise|Arena League|62|Special|{U}|Instant|||Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards.| Booster Tutor|Arena League|63|Special|{B}|Instant|||Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)| Goblin Mime|Arena League|64|C|{1}{R}|Creature - Goblin Mime|2|2|When you speak, sacrifice Goblin Mime.| Granny's Payback|Arena League|65|Special|{7}{G}|Sorcery|||You gain life equal to your age.| Ashnod's Coupon|Arena League|66|Special|{0}|Artifact|||{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink.| Plains|Arena League|67|Special||Basic Land - Plains|||W| Island|Arena League|68|Special||Basic Land - Island|||U| Swamp|Arena League|69|Special||Basic Land - Swamp|||B| Mountain|Arena League|70|Special||Basic Land - Mountain|||R| Forest|Arena League|71|Special||Basic Land - Forest|||G| Genju of the Spires|Arena League|72|Special|{R}|Enchantment - Aura|||Enchant Mountain${2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.$When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.| Okina Nightwatch|Arena League|73|C|{4}{G}|Creature - Human Monk|4|3|As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.| Skyknight Legionnaire|Arena League|74|C|{1}{R}{W}|Creature - Human Knight|2|2|Flying, haste| Plains|Arena League|75|Special||Basic Land - Plains|||W| Island|Arena League|76|Special||Basic Land - Island|||U| Swamp|Arena League|77|Special||Basic Land - Swamp|||B| Mountain|Arena League|78|Special||Basic Land - Mountain|||R| Forest|Arena League|79|Special||Basic Land - Forest|||G| Castigate|Arena League|80|C|{W}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it and exile that card.| Wee Dragonauts|Arena League|81|C|{1}{U}{R}|Creature - Faerie Wizard|1|3|Flying$Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.| Coiling Oracle|Arena League|82|C|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Surging Flame|Arena League|83|C|{1}{R}|Instant|||Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)$Surging Flame deals 2 damage to any target.| Electrolyze|Champs|1|Special|{1}{U}{R}|Instant|||Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.$Draw a card.| Niv-Mizzet, the Firemind|Champs|2|Special|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.${T}: Draw a card.| Rakdos Guildmage|Champs|3|Special|{BR}{BR}|Creature - Zombie Shaman|2|2|({BR} can be paid with either {B} or {R}.)${3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.${3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.| Voidslime|Champs|4|Special|{G}{U}{U}|Instant|||Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)| Urza's Factory|Champs|5|Special||Land - Urza s|||{tap}: Add {C}.${7}, {tap}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.| Serra Avenger|Champs|6|Special|{W}{W}|Creature - Angel|3|3|You can't cast Serra Avenger during your first, second, or third turns of the game.$Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Blood Knight|Champs|7|Special|{R}{R}|Creature - Human Knight|2|2|First strike, protection from white| Groundbreaker|Champs|8|Special|{G}{G}{G}|Creature - Elemental|6|1|Trample, haste$At the beginning of the end step, sacrifice Groundbreaker.| Imperious Perfect|Champs|9|Special|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| Doran, the Siege Tower|Champs|10|Special|{W}{B}{G}|Legendary Creature - Treefolk Shaman|0|5|Each creature assigns combat damage equal to its toughness rather than its power.| Bramblewood Paragon|Champs|11|Special|{1}{G}|Creature - Elf Warrior|2|2|Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.$Each creature you control with a +1/+1 counter on it has trample.| Mutavault|Champs|12|Special||Land|||{T}: Add {C}.${1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.| Diaochan, Artful Beauty|Commander's Arsenal|5|Special|{3}{R}|Legendary Creature - Human Advisor|1|1|{tap}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.| Dragonlair Spider|Commander's Arsenal|6|Special|{2}{R}{R}{G}{G}|Creature - Spider|5|6|Reach$Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.| Duplicant|Commander's Arsenal|7|Special|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| Edric, Spymaster of Trest|Commander's Arsenal|8|Special|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Kaalia of the Vast|Commander's Arsenal|9|Special|{1}{W}{B}{R}|Legendary Creature - Human Cleric|2|2|Flying$Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.| Loyal Retainers|Commander's Arsenal|10|Special|{2}{W}|Creature - Human Advisor|1|1|Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.| Maelstrom Wanderer|Commander's Arsenal|11|Special|{5}{U}{R}{G}|Legendary Creature - Elemental|7|5|Creatures you control have haste.$Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)| The Mimeoplasm|Commander's Arsenal|12|Special|{2}{G}{U}{B}|Legendary Creature - Ooze|0|0|As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.| Vela the Night-Clad|Commander's Arsenal|18|Special|{4}{U}{B}|Legendary Creature - Human Wizard|4|4|Intimidate$Other creatures you control have intimidate.$Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.| Prairie Stream|Zendikar Expeditions|1|M||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Sunken Hollow|Zendikar Expeditions|2|M||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Smoldering Marsh|Zendikar Expeditions|3|M||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| Cinder Glade|Zendikar Expeditions|4|M||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Canopy Vista|Zendikar Expeditions|5|M||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| Hallowed Fountain|Zendikar Expeditions|6|M||Land - Plains Island|||({tap}: Add {W} or {U}.)$As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.| Watery Grave|Zendikar Expeditions|7|M|Land - Island Swamp|||({tap}: Add {U} or {B}.)$As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.| Blood Crypt|Zendikar Expeditions|8|M||Land - Swamp Mountain|||({tap}: Add {B} or {R}.)$As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.| Stomping Ground|Zendikar Expeditions|9|M||Land - Mountain Forest|||({tap}: Add {R} or {G}.)$As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.| Temple Garden|Zendikar Expeditions|10|M||Land - Forest Plains|||({tap}: Add {G} or {W}.)$As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.| Godless Shrine|Zendikar Expeditions|11|M||Land - Plains Swamp|||({tap}: Add {W} or {B}.)$As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.| Steam Vents|Zendikar Expeditions|12|M||Land - Island Mountain|||({tap}: Add {U} or {R}.)$As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.| Overgrown Tomb|Zendikar Expeditions|13|M||Land - Swamp Forest|||({tap}: Add {B} or {G}.)$As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.| Sacred Foundry|Zendikar Expeditions|14|M||Land - Mountain Plains|||({tap}: Add {R} or {W}.)$As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.| Breeding Pool|Zendikar Expeditions|15|M||Land - Forest Island|||({tap}: Add {G} or {U}.)$As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.| Flooded Strand|Zendikar Expeditions|16|M||Land|||{tap}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| Polluted Delta|Zendikar Expeditions|17|M||Land|||{tap}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| Bloodstained Mire|Zendikar Expeditions|18|M||Land|||{tap}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| Wooded Foothills|Zendikar Expeditions|19|M||Land|||{tap}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| Windswept Heath|Zendikar Expeditions|20|M||Land|||{tap}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Marsh Flats|Zendikar Expeditions|21|M||Land|||{tap}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.| Scalding Tarn|Zendikar Expeditions|22|M||Land|||{tap}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.| Verdant Catacombs|Zendikar Expeditions|23|M||Land|||{tap}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.| Arid Mesa|Zendikar Expeditions|24|M||Land|||{tap}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.| Misty Rainforest|Zendikar Expeditions|25|M||Land|||{tap}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.| Mystic Gate|Zendikar Expeditions|26|M||Land|||{tap}: Add {C}.${WU}, {tap}: Add {W}{W}, {W}{U}, or {U}{U}.| Sunken Ruins|Zendikar Expeditions|27|M||Land|||{tap}: Add {C}.${UB}, {tap}: Add {U}{U}, {U}{B}, or {B}{B}.| Graven Cairns|Zendikar Expeditions|28|M||Land|||{tap}: Add {C}.${BR}, {tap}: Add {B}{B}, {B}{R}, or {R}{R}.| Fire-Lit Thicket|Zendikar Expeditions|29|M||Land|||{tap}: Add {C}.${RG}, {tap}: Add {R}{R}, {R}{G}, or {G}{G}.| Wooded Bastion|Zendikar Expeditions|30|M||Land|||{tap}: Add {C}.${GW}, {tap}: Add {G}{G}, {G}{W}, or {W}{W}.| Fetid Heath|Zendikar Expeditions|31|M||Land|||{tap}: Add {C}.${WB}, {tap}: Add {W}{W}, {W}{B}, or {B}{B}.| Cascade Bluffs|Zendikar Expeditions|32|M||Land|||{tap}: Add {C}.${UR}, {tap}: Add {U}{U}, {U}{R}, or {R}{R}.| Twilight Mire|Zendikar Expeditions|33|M||Land|||{tap}: Add {C}.${BG}, {tap}: Add {B}{B}, {B}{G}, or {G}{G}.| Rugged Prairie|Zendikar Expeditions|34|M||Land|||{tap}: Add {C}.${RW}, {tap}: Add {R}{R}, {R}{W}, or {W}{W}.| Flooded Grove|Zendikar Expeditions|35|M||Land|||{tap}: Add {C}.${GU}, {tap}: Add {G}{G}, {G}{U}, or {U}{U}.| Ancient Tomb|Zendikar Expeditions|36|M||Land|||{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.| Dust Bowl|Zendikar Expeditions|37|M||Land|||{tap}: Add {C}.$${3}, {tap}, Sacrifice a land: Destroy target nonbasic land.| Eye of Ugin|Zendikar Expeditions|38|M||Legendary Land|||Colorless Eldrazi spells you cast cost {2} less to cast.${7}, {tap}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.| Forbidden Orchard|Zendikar Expeditions|39|M||Land|||{T}: Add one mana of any color.$Whenever you tap Forbidden Orchard for mana, target opponent puts a 1/1 colorless Spirit creature token onto the battlefield.| Horizon Canopy|Zendikar Expeditions|40|M||Land|||{tap}, Pay 1 life: Add {G} or {W}.${1}, {tap}, Sacrifice Horizon Canopy: Draw a card.| Kor Haven|Zendikar Expeditions|41|M||Legendary Land|||{tap}: Add {C}.$${1}{W}, {tap}: Prevent all combat damage that would be dealt by target attacking creature this turn.| Mana Confluence|Zendikar Expeditions|42|M||Land|||{tap}, Pay 1 life: Add one mana of any color.| Strip Mine|Zendikar Expeditions|43|M||Land|||{T}: Add {C}.${T}, Sacrifice Strip Mine: Destroy target land.| Tectonic Edge|Zendikar Expeditions|44|M||Land|||{tap}: Add {C}.${1}, {tap}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.| Wasteland|Zendikar Expeditions|45|M||Land|||{tap}: Add {C}.${tap}, Sacrifice Wasteland: Destroy target nonbasic land.| Deceiver of Form|Oath of the Gatewatch|1|R|{6}{C}|Creature - Eldrazi|8|8|At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form becomes copies of that card until end of turn. You may put that card on the bottom of your library.| Eldrazi Mimic|Oath of the Gatewatch|2|R|{2}|Creature - Eldrazi|2|1|Whenever another colorless creature enters the battlefield under your control, you may have the base power and toughness of Eldrazi Mimic become that creature's power and toughness until end of turn.| Endbringer|Oath of the Gatewatch|3|R|{5}{C}|Creature - Eldrazi|5|5|Untap Endbringer during each other player's untap step.${T}: Endbringer deals 1 damage to any target.${C}, {T}: Target creature can't attack or block this turn.${C}{C}, {T}: Draw a card.| Kozilek, the Great Distortion|Oath of the Gatewatch|4|M|{8}{C}{C}|Legendary Creature - Eldrazi|12|12|When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference.$Menace$Discard a card with converted mana cost X: Counter target spell with converted mana cost X.| Kozilek's Pathfinder|Oath of the Gatewatch|5|C|{6}|Creature - Eldrazi|5|5|{C}: Target creature can't block Kozilek's Pathfinder this turn.| Matter Reshaper|Oath of the Gatewatch|6|R|{2}{C}|Creature - Eldrazi|3|2|When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.| Reality Smasher|Oath of the Gatewatch|7|R|{4}{C}|Creature - Eldrazi|5|5|Trample, haste$Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.| Spatial Contortion|Oath of the Gatewatch|8|U|{1}{C}|Instant|||Target creature gets +3/-3 until end of turn.| Thought-Knot Seer|Oath of the Gatewatch|9|R|{3}{C}|Creature - Eldrazi|4|4|When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.$When Thought-Knot Seer leaves the battlefield, target opponent draws a card.| Walker of the Wastes|Oath of the Gatewatch|10|U|{4}{C}|Creature - Eldrazi|4|4|Trample$Walker of the Wastes gets +1/+1 for each land you control named Wastes.| Warden of Geometries|Oath of the Gatewatch|11|C|{4}|Creature - Eldrazi Drone|2|3|Vigilance${T}: Add {C}.| Warping Wail|Oath of the Gatewatch|12|U|{1}{C}|Instant|||Choose one — Exile target creature with power or toughness 1 or less.; Counter target sorcery spell.; Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Eldrazi Displacer|Oath of the Gatewatch|13|R|{2}{W}|Creature - Eldrazi|3|3|Devoid (This card has no color.)${2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control.| Affa Protector|Oath of the Gatewatch|14|C|{2}{W}|Creature - Human Soldier Ally|1|4|Vigilance| Allied Reinforcements|Oath of the Gatewatch|15|U|{3}{W}|Sorcery|||Put two 2/2 white Knight Ally creature tokens onto the battlefield.| Call the Gatewatch|Oath of the Gatewatch|16|R|{2}{W}|Sorcery|||Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.| Dazzling Reflection|Oath of the Gatewatch|17|C|{1}{W}|Instant|||You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.| Expedition Raptor|Oath of the Gatewatch|18|C|{3}{W}{W}|Creature - Bird|2|2|Flying$When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)| General Tazri|Oath of the Gatewatch|19|M|{4}{W}|Legendary Creature - Human Ally|3|4|When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.${W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.| Immolating Glare|Oath of the Gatewatch|20|U|{1}{W}|Instant|||Destroy target attacking creature.| Iona's Blessing|Oath of the Gatewatch|21|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has vigilance, and can block an additional creature.| Isolation Zone|Oath of the Gatewatch|22|C|{2}{W}{W}|Enchantment|||When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)| Kor Scythemaster|Oath of the Gatewatch|23|C|{2}{W}|Creature - Kor Soldier Ally|3|1|Kor Scythemaster has first strike as long as its attacking.| Kor Sky Climber|Oath of the Gatewatch|24|C|{2}{W}|Creature - Kor Soldier Ally|3|2|{1}{W}: Kor Sky Climber gains flying until end of turn.| Linvala, the Preserver|Oath of the Gatewatch|25|M|{4}{W}{W}|Legendary Creature - Angel|5|5|Flying$When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.$When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield.| Make a Stand|Oath of the Gatewatch|26|U|{2}{W}|Instant|||Creature you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)| Makindi Aeronaut|Oath of the Gatewatch|27|C|{1}{W}|Creature - Kor Scout Ally|1|3|Flying| Mighty Leap|Oath of the Gatewatch|28|C|{1}{W}|Instant|||Target creature gets +2/+2 and gain flying until end of turn.| Munda's Vanguard|Oath of the Gatewatch|29|R|{4}{W}|Creature - Kor Knight Ally|3|3|Cohort — {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.| Oath of Gideon|Oath of the Gatewatch|30|R|{2}{W}|Legendary Enchantment|||When Oath of Gideon enters the battlefield, put two 1/1 Kor Ally creature tokens onto the battlefield.$Each planeswalker you control enters the battlefield with an additional loyalty counter on it.| Ondu War Cleric|Oath of the Gatewatch|31|C|{1}{W}|Creature - Human Cleric Ally|2|2|Cohort — {T}, Tap an untapped Ally you control: You gain 2 life.| Relief Captain|Oath of the Gatewatch|32|U|{2}{W}{W}|Creature - Kor Knight Ally|3|2|When Relief Captain enters the battlefield, support 3 (Put a +1/+1 counter on each of up to three other target creatures.)| Searing Light|Oath of the Gatewatch|33|C|{W}|Instant|||Destroying target attacking or blocking creature with power 2 or less.| Shoulder to Shoulder|Oath of the Gatewatch|34|C|{2}{W}|Sorcery|||Support 2. (Put a +1/+1 counter on each of up to two target creatures.)$Draw a card.| Spawnbinder Mage|Oath of the Gatewatch|35|C|{3}{W}|Creature - Human Wizard Ally|2|4|Cohort — {T}, Tap an untapped Ally you control: Tap target creature.| Steppe Glider|Oath of the Gatewatch|36|U|{4}{W}|Creature - Elemental|2|4|Flying, vigilance${1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.| Stone Haven Outfitter|Oath of the Gatewatch|37|R|{1}{W}|Creature - Kor Artificer Ally|2|2|Equipped creatures you control get +1/+1.$Whenever an equipped creature you control dies, draw a card.| Stoneforge Acolyte|Oath of the Gatewatch|38|U|{W}|Creature - Kor Artificer Ally|1|2|Cohort — {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Wall of Resurgence|Oath of the Gatewatch|39|U|{2}{W}|Creature - Wall|0|6|Defender$When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.| Abstruse Interference|Oath of the Gatewatch|40|C|{2}{U}|Instant|||Devoid (This card has no color.)$Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Blinding Drone|Oath of the Gatewatch|41|C|{1}{U}|Creature - Eldrazi Drone|1|3|Devoid (This card has no color.)${C}, {T}: Tap target creature.| Cultivator Drone|Oath of the Gatewatch|42|C|{2}{U}|Creature - Eldrazi Drone|2|3|Devoid (This card has no color.)${T}: Add {C}. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}.| Deepfathom Skulker|Oath of the Gatewatch|43|R|{5}{U}|Creature - Eldrazi|4|4|Devoid (This card has no color.)$Whenever a creature you control deals combat damage to a player, you may draw a card.${3}{C}: Target creature can't be blocked this turn.| Dimensional Infiltrator|Oath of the Gatewatch|44|R|{1}{U}|Creature - Eldrazi|2|1|Devoid (This card has no color.)$Flash$Flying${1}{C}: Target opponent exiles the top card of their library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand.| Gravity Negator|Oath of the Gatewatch|45|C|{3}{U}|Creature - Eldrazi Drone|2|3|Devoid (This card has no color.)$Flying$Whenenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn.| Prophet of Distortion|Oath of the Gatewatch|46|U|{U}|Creature - Eldrazi Drone|1|2|Devoid (This card has no color.)${3}{C}: Draw a card.| Slip Through Space|Oath of the Gatewatch|47|C|{U}|Sorcery|||Devoid (This card has no color.)$Target creature can't be blocked this turn.$Draw a card.| Thought Harvester|Oath of the Gatewatch|48|U|{3}{U}|Creature - Eldrazi Drone|2|4|Devoid (This card has no color.)$Flying$Whenever you cast a colorless spell, target opponent exiles the top card of their library.| Void Shatter|Oath of the Gatewatch|49|U|{1}{U}{U}|Instant|||Devoid (This card has no color.)$Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Ancient Crab|Oath of the Gatewatch|50|C|{1}{U}{U}|Creature - Crab|1|5|| Comparative Analysis|Oath of the Gatewatch|51|C|{3}{U}|Instant|||Surge {2}{U} $Target player draws two cards.| Containment Membrane|Oath of the Gatewatch|52|C|{2}{U}|Enchantment - Aura|||Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Enchant creature$Enchanted creature doesn't untap during its controller's untap step.| Crush of Tentacles|Oath of the Gatewatch|53|M|{4}{U}{U}|Sorcery|||Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Return all nonland permanents to their owners' hands. If Crush of Tentacles surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield.| Cyclone Sire|Oath of the Gatewatch|54|U|{4}{U}|Creature - Elemental|3|4|Flying$When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.| Gift of Tusks|Oath of the Gatewatch|55|U|{U}|Instant|||Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.| Grip of the Roil|Oath of the Gatewatch|56|U|{2}{U}|Instant|||Surge {1}{U} (You masy cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Tap target creature. It doesn't untap during its controller's next untap step.$Draw a card.| Hedron Alignment|Oath of the Gatewatch|57|R|{2}{U}|Enchantment|||Hexproof$At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.${1}{U}: Scry 1.| Jwar Isle Avenger|Oath of the Gatewatch|58|C|{4}{U}|Creature - Sphinx|3|3|Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Flying| Negate|Oath of the Gatewatch|59|C|{1}{U}|Instant|||Counter target noncreature spell.| Oath of Jace|Oath of the Gatewatch|60|R|{2}{U}|Legendary Enchantment|||When Oath of Jace enters the battlefield, draw three cards, then discard two cards.$At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.| Overwhelming Denial|Oath of the Gatewatch|61|R|{2}{U}{U}|Instant|||Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Overwhelming Denial can't be countered by spell or abilities.$Counter target spell.| Roiling Waters|Oath of the Gatewatch|62|U|{5}{U}{U}|Sorcery|||Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.| Sphinx of the Final Word|Oath of the Gatewatch|63|M|{5}{U}{U}|Creature - Sphinx|5|5|Sphinx of the Final Word can't be countered.$Flying, hexproof$Instant and sorcery spells you control can't be countered.| Sweep Away|Oath of the Gatewatch|64|C|{2}{U}|Instant|||Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.| Umara Entangler|Oath of the Gatewatch|65|C|{1}{U}|Creature - Merfolk Rogue Ally|2|1|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Unity of Purpose|Oath of the Gatewatch|66|U|{3}{U}|Instant|||Support 2. (Put a +1/+1 counter on each of up to two target creatures.)$Untap each creature you control with a +1/+1 counter on it.| Bearer of Silence|Oath of the Gatewatch|67|R|{1}{B}|Creature - Eldrazi|2|1|Devoid (This card has no color.)$When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature.$Flying$Bearer of Silence can't block.| Dread Defiler|Oath of the Gatewatch|68|R|{6}{B}|Creature - Eldrazi|6|8|Devoid (This card has no color.)${3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power.| Essence Depleter|Oath of the Gatewatch|69|U|{2}{B}|Creature - Eldrazi|2|3|Devoid (This card has no color.)${1}{C}: Target opponent loses 1 life and you gain 1 life.| Flaying Tendrils|Oath of the Gatewatch|70|U|{1}{B}{B}|Sorcery|||Devoid (This card has no color.)$All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.| Havoc Sower|Oath of the Gatewatch|71|U|{3}{B}|Creature - Eldrazi Drone|3|3|Devoid (This card has no colorl.)${1}{C}: Havoc Sower gets +2/+1 until end of turn.| Inverter of Truth|Oath of the Gatewatch|72|M|{2}{B}{B}|Creature - Eldrazi|6|6|Devoid (This card has no color.)$Flying$When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.| Kozilek's Shrieker|Oath of the Gatewatch|73|C|{2}{B}|Creature - Eldrazi Drone|3|2|Devoid (This card has no color.)${C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)| Kozilek's Translator|Oath of the Gatewatch|74|C|{4}{B}|Creature - Eldrazi Drone|3|5|Devoid (This card has no color.)$Pay 1 life: Add {C}. Activate this ability only once each turn.| Oblivion Strike|Oath of the Gatewatch|75|C|{3}{B}|Sorcery|||Devoid (This card has no color.)$Exile target creature.| Reaver Drone|Oath of the Gatewatch|76|U|{B}|Creature - Eldrazi Drone|2|1|Devoid (This card has no color.)$At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.| Sifter of Skulls|Oath of the Gatewatch|77|R|{3}{B}|Creature - Eldrazi|4|3|Devoid (This card has no color.)$Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Sky Scourer|Oath of the Gatewatch|78|C|{1}{B}|Creature - Eldrazi Drone|1|2|Devoid (This card has no color.)$Flying$Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.| Slaughter Drone|Oath of the Gatewatch|79|C|{1}{B}|Creature - Eldrazi Drone|2|2|Devoid (This card has no color.)${C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage to a creature is enough to destroy it. {C} represents colorless mana.)| Unnatural Endurance|Oath of the Gatewatch|80|C|{B}|Instant|||Devoid (This card has no color.)$Target creature gets +2/+0 until end of turn. Regenerate it.| Visions of Brutality|Oath of the Gatewatch|81|U|{1}{B}|Enchantment - Aura|||Devoid (This card has no color.)$Enchant creature$Enchanted creature can't block.$Whenever enchanted creature deals damage, its controller loses that much life.| Witness the End|Oath of the Gatewatch|82|C|{3}{B}|Sorcery|||Devoid (This card has no color.)$Target opponent exiles two cards from their hand and loses 2 life.| Corpse Churn|Oath of the Gatewatch|83|C|{1}{B}|Instant|||Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.| Drana's Chosen|Oath of the Gatewatch|84|R|{3}{B}|Creature - Vampire Shaman Ally|2|2|Cohort — {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped.| Grasp of Darkness|Oath of the Gatewatch|85|U|{B}{B}|Instant|||Target creature gets -4/-4 until end of turn.| Kalitas, Traitor of Ghet|Oath of the Gatewatch|86|M|{2}{B}{B}|Legendary Creature - Vampire Warrior|3|4|Lifelink$If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield.${2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.| Malakir Soothsayer|Oath of the Gatewatch|87|U|{4}{B}|Creature - Vampire Shaman Ally|4|4|Cohort — {T}, Tap an untapped Ally you control: You draw a card and you lose a life.| Null Caller|Oath of the Gatewatch|88|U|{3}{B}|Creature - Vampire Shaman|2|4|{3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped.| Remorseless Punishment|Oath of the Gatewatch|89|R|{3}{B}{B}|Sorcery|||Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.| Tar Snare|Oath of the Gatewatch|90|C|{2}{B}|Instant|||Target creature gets -3/-2 until end of turn.| Untamed Hunger|Oath of the Gatewatch|91|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.(| Vampire Envoy|Oath of the Gatewatch|92|C|{2}{B}|Creature - Vampire Cleric Ally|1|4|Flying$Whenever Vampire Envoy becomes tapped, you gain 1 life.| Zulaport Chainmage|Oath of the Gatewatch|93|C|{3}{B}|Creature - Human Shaman Ally|4|2|Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life.| Consuming Sinkhole|Oath of the Gatewatch|94|C|{3}{R}|Instant|||Devoid (This card has no color.)$Choose one — Exile target land creature. Consuming Sinkhole deals 4 damage to target player.| Eldrazi Aggressor|Oath of the Gatewatch|95|C|{2}{R}|Creature - Eldrazi Drone|2|3|Devoid (This card has no color.)$Eldrazi Aggressor has haste as long as you control another colorless creature.| Eldrazi Obligator|Oath of the Gatewatch|96|R|{2}{R}|Creature - Eldrazi Drone|3|1|Devoid (This card has no color.)$Haste$When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Immobilizer Eldrazi|Oath of the Gatewatch|97|U|{1}{R}|Creature - Eldrazi Drone|2|1|Devoid (This card has no color.)${2}{C}: Each creature with toughness greater than its power can't block this turn.| Kozilek's Return|Oath of the Gatewatch|98|M|{2}{R}|Instant|||Devoid (This card has no color.)$Kozilek's Return deals 2 damage to each creature.$Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature.| Maw of Kozilek|Oath of the Gatewatch|99|C|{3}{R}|Creature - Eldrazi Drone|2|5|Devoid (This card has no color.)${C}: Maw of Kozilek gets +2/-2 until end of turn.| Reality Hemorrhage|Oath of the Gatewatch|100|C|{1}{R}|Instant|||Devoid (This card has no color.)$Reality Hemorrhage deals 2 damage to any target.| Akoum Flameseeker|Oath of the Gatewatch|101|C|{2}{R}|Creature - Human Shaman Ally|3|2|Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.| Boulder Salvo|Oath of the Gatewatch|102|C|{4}{R}|Sorcery|||Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Boulder Salvo deals 4 damage to target creature.| Brute Strength|Oath of the Gatewatch|103|C|{1}{R}|Instant|||Target creature gets +3/+1 and gain trample until end of turn.| Chandra, Flamecaller|Oath of the Gatewatch|104|M|{4}{R}{R}|Legendary Planeswalker - Chandra|||+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.$0: Discard all the cards in your hand, then draw that many cards plus one.$-X: Chandra, Flamecaller deals X damage to each creature.| Cinder Hellion|Oath of the Gatewatch|105|C|{4}{R}|Creature - Hellion|4|4|Trample$When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.| Devour in Flames|Oath of the Gatewatch|106|U|{2}{R}|Sorcery|||As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.$Devour in Flames deals 5 damage to target creature or planeswalker.| Embodiment of Fury|Oath of the Gatewatch|107|U|{3}{R}|Creature - Elemental|4|3|Trample$Land creatures you control have trample.$Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.| Expedite|Oath of the Gatewatch|108|C|{R}|Instant|||Target creature gains haste until end of turn.$Draw a card.| Fall of the Titans|Oath of the Gatewatch|109|R|{X}{X}{R}|Instant|||Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Fall of the Titans deals X damage to each of up to two target creatures and/or players.| Goblin Dark-Dwellers|Oath of the Gatewatch|110|R|{3}{R}{R}|Creature - Goblin|4|4|Menace$When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.| Goblin Freerunner|Oath of the Gatewatch|111|C|{3}{R}|Creature - Goblin Warrior Ally|3|2|Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Menace (This creature can't be blocked expect by two or more creatures.) Kazuul's Toll Collector|Oath of the Gatewatch|112|U|{2}{R}|Creature - Ogre Warrior|3|2|{0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.| Oath of Chandra|Oath of the Gatewatch|113|R|{1}{R}|Legendary Enchantment|||When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.$At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.| Press into Service|Oath of the Gatewatch|114|U|{4}{R}|Sorcery|||Support 2. (Put a +1/+1 counter on each of up to two target creatures.)$Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Pyromancer's Assault|Oath of the Gatewatch|115|U|{3}{R}|Enchantment|||Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target.| Reckless Bushwhacker|Oath of the Gatewatch|116|U|{2}{R}|Creature - Goblin Warrior Ally|2|1|Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Haste$When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.| Sparkmage's Gambit|Oath of the Gatewatch|117|C|{1}{R}|Sorcery|||Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.| Tears of Valakut|Oath of the Gatewatch|118|U|{1}{R}|Instant|||Tears of Valakut can't be countered.$Tears of Valakut deals 5 damage to target creature with flying.| Tyrant of Valakut|Oath of the Gatewatch|119|R|{5}{R}{R}|Creature - Dragon|5|4|Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Flying$When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to any target.| Zada's Commando|Oath of the Gatewatch|120|C|{1}{R}|Creature - Goblin Archer Ally|2|1|First strike$Cohort — {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent.| Birthing Hulk|Oath of the Gatewatch|121|U|{6}{G}|Creature - Eldrazi Drone|5|4|Devoid (This card has no color.)When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."${1}{C}: Regenerate Birthing Hulk.| Ruin in Their Wake|Oath of the Gatewatch|122|U|{1}{G}|Sorcery|||Devoid (This card has no color.)$Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.| Scion Summoner|Oath of the Gatewatch|123|C|{2}{G}|Creature - Eldrazi Drone|2|2|Devoid (This card has no color.)$When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}."| Stalking Drone|Oath of the Gatewatch|126|C|{1}{G}|Creature - Eldrazi Drone|2|2|Devoid (This card has no colorl.)${C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn.| Vile Redeemer|Oath of the Gatewatch|125|R|{2}{G}|Creature - Eldrazi|3|3|Devoid (This card has no color.)$Flash$When you cast Vile Redeemer, you may pay {C}. If you do put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. They have "Sacrifice this creature: Add {C}."| World Breaker|Oath of the Gatewatch|126|M|{6}{G}|Creature - Eldrazi|5|7|Devoid (This card has no color.)$When you cast World Breaker, exile target artifact, enchantment, or land.$Reach${2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.)| Baloth Pup|Oath of the Gatewatch|127|U|{1}{G}|Creature - Beast|3|1|Baloth Pup has trample as long as it has a +1/+1 counter on it.| Bonds of Mortality|Oath of the Gatewatch|128|U|{1}{G}|Enchantment|||When Bonds of Mortality enters the battlefield, draw a card.${G}: Creatures your opponents control lose hexproof and indestructible until end of turn.| Canopy Gorger|Oath of the Gatewatch|129|C|{4}{G}{G}|Creature - Wurm|6|5|| Elemental Uprising|Oath of the Gatewatch|130|C|{1}{G}|Instant|||Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.| Embodiment of Insight|Oath of the Gatewatch|131|U|{4}{G}|Creature - Elemental|4|4|Vigilance$Land creatures you control have vigilance.$Landfall — Whenever a land enters the battlefield under you control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.| Gladehart Cavalry|Oath of the Gatewatch|132|R|{5}{G}{G}|Creature - Elf Knight|6|6|When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)$Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.| Harvester Troll|Oath of the Gatewatch|133|U|{3}{G}|Creature - Troll|2|3|When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.| Lead by Example|Oath of the Gatewatch|134|C|{1}{G}|Instant|||Support 2. (Put a +1/+1 counter on each of up to two target creatures.)| Loam Larva|Oath of the Gatewatch|135|C|{1}{G}|Creature - Insect|1|3|When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.| Natural State|Oath of the Gatewatch|136|C|{G}|Instant|||Destroy target artifact or enchantment with converted mana cost 3 or less.| Netcaster Spider|Oath of the Gatewatch|137|C|{2}{G}|Creature - Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.| Nissa, Voice of Zendikar|Oath of the Gatewatch|138|M|{1}{G}{G}|Legendary Planeswalker - Nissa|||+1: Put a 0/1 green Plant creature token onto the battlefield.$-2: Put a +1/+1 counter on each creature you control.$-7: You gain X life and draw X cards, where X is the number of lands you control.| Nissa's Judgment|Oath of the Gatewatch|139|U|{4}{G}|Sorcery|||Support 2. (Put a +1/+1 counter on each of up to two target creatures.)$Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.| Oath of Nissa|Oath of the Gatewatch|140|R|{G}|Legendary Enchantment|||When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.$You may spend mana as though it were mana of any color to cast planeswalker spells.| Pulse of Murasa|Oath of the Gatewatch|141|C|{2}{G}|Instant|||Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.| Saddleback Lagac|Oath of the Gatewatch|142|C|{3}{G}|Creature - Lizard|3|1|When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Seed Guardian|Oath of the Gatewatch|143|U|{2}{G}{G}|Creature - Elemental|3|4|Reach$When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards your graveyard.| Sylvan Advocate|Oath of the Gatewatch|144|R|{1}{G}|Creature - Elf Druid Ally|2|3|Vigilance$As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.| Tajuru Pathwarden|Oath of the Gatewatch|145|C|{4}{G}|Creature - Elf Warrior Ally|5|4|Vigilance, trample| Vines of the Recluse|Oath of the Gatewatch|146|C|{G}|Instant|||Target creature gets +1/+2 and gains reach until end of turn. (A creature with reach can block creatures with flying.)| Zendikar Resurgent|Oath of the Gatewatch|147|R|{5}{G}{G}|Enchantment|||Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)$Whenever you cast a creature spell, draw a card.| Flayer Drone|Oath of the Gatewatch|148|U|{1}{B}{R}|Creature - Eldrazi Drone|3|1|Devoid (This card has no color.)$First strike$Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.| Mindmelter|Oath of the Gatewatch|149|U|{1}{U}{B}|Creature - Eldrazi Drone|2|2|Devoid (This card has no color.)$Mindmelter can't be blocked.${3}{C}: Target opponent exiles a card from their hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.)| Void Grafter|Oath of the Gatewatch|150|U|{1}{G}{U}|Creature - Eldrazi Drone|2|4|Devoid (This card has no color.)$Flash (You may cast this spell any time you could cast an instant.)$When Void Grafter enters the battlefield, another target creature you control gain hexproof until end of turn.| Ayli, Eternal Pilgrim|Oath of the Gatewatch|151|R|{W}{B}|Legendary Creature - Kor Cleric|2|3|Deathtouch${1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.${1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.| Baloth Null|Oath of the Gatewatch|152|U|{4}{B}{G}|Creature - Zombie Beast|4|5|When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.| Cliffhaven Vampire|Oath of the Gatewatch|153|U|{2}{W}{B}|Creature - Vampire Warrior Ally|2|4|Flying$Whenever you gain life, each opponent loses 1 life.| Joraga Auxiliary|Oath of the Gatewatch|154|U|{1}{G}{W}|Creature - Elf Soldier Ally|2|3|{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)| Jori En, Ruin Diver|Oath of the Gatewatch|155|R|{1}{U}{R}|Legendary Creature - Merfolk Wizard|2|3|Whenever you cast your second spell each turn, draw a card.| Mina and Denn, Wildborn|Oath of the Gatewatch|156|R|{2}{R}{G}|Legendary Creature - Elf Ally|4|4|You may play an additional land on each of your turns.${R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.| Reflector Mage|Oath of the Gatewatch|157|U|{1}{W}{U}|Creature - Human Wizard|2|3|When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.| Relentless Hunter|Oath of the Gatewatch|158|U|{1}{R}{G}|Creature - Human Warrior|3|3|{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.| Stormchaser Mage|Oath of the Gatewatch|159|U|{U}{R}|Creature - Human Wizard|1|3|Flying, haste$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| Weapons Trainer|Oath of the Gatewatch|160|U|{R}{W}|Creature - Human Soldier Ally|3|2|Other creatures you control get +1/+0 as long as you control an Equipment.| Bone Saw|Oath of the Gatewatch|161|C|{0}|Artifact - Equipment|||Equipped creature gets +1/+0.$Equip {1}| Captain's Claws|Oath of the Gatewatch|162|R|{2}|Artifact - Equipment|||Equipped creature gets +1/+0.$Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking.$Equip {1}| Chitinous Cloak|Oath of the Gatewatch|163|U|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)$Equip {3}| Hedron Crawler|Oath of the Gatewatch|164|C|{2}|Artifact Creature - Construct|0|1|{T}: Add {C}.| Seer's Lantern|Oath of the Gatewatch|165|C|{3}|Artifact|||{T}: Add {C}.${2}, {T}: Scry 1.| Stoneforge Masterwork|Oath of the Gatewatch|166|R|{1}|Artifact - Equipment|||Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.$Equip {2}| Strider Harness|Oath of the Gatewatch|167|U|{3}|Artifact - Equipment|||Equipped creature gets +1/+1 and has haste.$Equip {1}| Cinder Barrens|Oath of the Gatewatch|168|U||Land|||Cinder Barrens enters the battlefield tapped.${T}: Add {B} or {R}.| Corrupted Crossroads|Oath of the Gatewatch|169|R||Land|||{T}: Add {C}. ({C} represents colorless mana.)${T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.| Crumbling Vestige|Oath of the Gatewatch|170|C||Land|||Crumbling Vestige enters the battlefield tapped.$When Crumbling Vestige enters the battlefield, add one mana of any color.${T}: Add {C} to you mana pool. ({C} represents colorless mana.)| Hissing Quagmire|Oath of the Gatewatch|171|R||Land|||Hissing Quagmire enters the battlefield tapped.${T}: Add {B} or {G}.${1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.| Holdout Settlement|Oath of the Gatewatch|172|C||Land|||{T}: Add {C}. ({C} represents colorless mana.)${T}, Tap an untapped creature you control: Add one mana of any color.| Meandering River|Oath of the Gatewatch|173|U||Land|||Meandering River enters the battlefield tapped.${T}: Add {W} or {U}.| Mirrorpool|Oath of the Gatewatch|174|M||Land|||Mirrorpool enters the battlefield tapped.${T}: Add {C}.${2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.${4}{C}, {T}, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.| Needle Spires|Oath of the Gatewatch|175|R||Land|||Needle Spires enters the battlefield tapped.${T}: Add {R} or {W}.${2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.| Ruins of Oran-Rief|Oath of the Gatewatch|176|R||Land|||Ruins of Oran-Rief enters the battlefield tapped.${T}: Add {C}.${T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.| Sea Gate Wreckage|Oath of the Gatewatch|177|R||Land|||{T}: Add {C}. ({C} represents colorless mana.)${2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand.| Submerged Boneyard|Oath of the Gatewatch|178|U||Land|||Submerged Boneyard enters the battlefield tapped.${T}: Add {U} or {B}.| Timber Gorge|Oath of the Gatewatch|179|U||Land|||Timber Gorge enters the battlefield tapped.${T}: Add {R} or {G}.| Tranquil Expanse|Oath of the Gatewatch|180|U||Land|||Tranquil Expanse enters the battlefield tapped.${T}: Add {G} or {W}.| Unknown Shores|Oath of the Gatewatch|181|C||Land|||{T}: Add {C}. ({C} represents colorless mana.)${1}, {T}: Add one mana of any color.| Wandering Fumarole|Oath of the Gatewatch|182|R||Land|||Wandering Fumarole enters the battlefield tapped.${T}: Add {U} or {R}.${2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.| Wastes|Oath of the Gatewatch|183|C||Basic Land|||{T}: Add {C}.| Wastes|Oath of the Gatewatch|184|C||Basic Land|||{T}: Add {C}.| Geist of Saint Traft|Duel Decks: Blessed vs. Cursed|1|M|{1}{W}{U{|Legendary Creature - Spirit Cleric|2|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.| Bonds of Faith|Duel Decks: Blessed vs. Cursed|2|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.| Cathedral Sanctifier|Duel Decks: Blessed vs. Cursed|3|C|{W}|Creature - Human Cleric|1|1|When Cathedral Sanctifier enters the battlefield, you gain 3 life.| Champion of the Parish|Duel Decks: Blessed vs. Cursed|4|R|{W}|Creature - Human Soldier|1|1|Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.| Chapel Geist|Duel Decks: Blessed vs. Cursed|5|C|{1}{W}{W}|Creature - Spirit|2|3|Flying| Dearly Departed|Duel Decks: Blessed vs. Cursed|6|R|{4}{W}{W}|Creature - Spirit|5|5|Flying$As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.| Doomed Traveler|Duel Decks: Blessed vs. Cursed|7|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Eerie Interlude|Duel Decks: Blessed vs. Cursed|8|R|{2}{W}|Instant|||Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.| Elder Cathar|Duel Decks: Blessed vs. Cursed|9|C|{2}{W}|Creature - Human Soldier|2|2|When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.| Emancipation Angel|Duel Decks: Blessed vs. Cursed|10|U|{1}{W}{W}|Creature - Angel|3|3|Flying$When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.| Fiend Hunter|Duel Decks: Blessed vs. Cursed|11|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Gather the Townsfolk|Duel Decks: Blessed vs. Cursed|12|C|{1}{W}|Sorcery|||Put two 1/1 white Human creature tokens onto the battlefield.$Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead.| Goldnight Redeemer|Duel Decks: Blessed vs. Cursed|13|U|{4}{W}{W}|Creature - Angel|4|4|Flying$When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.| Increasing Devotion|Duel Decks: Blessed vs. Cursed|14|R|{3}{W}{W}|Sorcery|||Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.$Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Momentary Blink|Duel Decks: Blessed vs. Cursed|15|C|{1}{W}|Instant|||Exile target creature you control, then return it to the battlefield under its owner's control.$Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Moorland Inquisitor|Duel Decks: Blessed vs. Cursed|16|C|{1}{W}|Creature - Human Soldier|2|2|{2}{W}: Moorland Inquisitor gains first strike until end of turn.| Rebuke|Duel Decks: Blessed vs. Cursed|17|C|{2}{W}|Instant|||Destroy target attacking creature.| Slayer of the Wicked|Duel Decks: Blessed vs. Cursed|18|U|{3}{W}|Creature - Human Soldier|3|2|When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.| Spectral Gateguards|Duel Decks: Blessed vs. Cursed|19|C|{4}{W}|Creature - Spirit Soldier|2|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.| Thraben Heretic|Duel Decks: Blessed vs. Cursed|20|U|{1}{W}|Creature - Human Wizard|2|2|{tap}: Exile target creature card from a graveyard.| Topplegeist|Duel Decks: Blessed vs. Cursed|21|U|{W}|Creature - Spirit|1|1|Flying$When Topplegeist enters the battlefield, tap target creature an opponent controls.$Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.| Village Bell-Ringer|Duel Decks: Blessed vs. Cursed|22|C|{2}{W}|Creature - Human Scout|1|4|Flash (You may cast this spell any time you could cast an instant.)$When Village Bell-Ringer enters the battlefield, untap all creatures you control.| Voice of the Provinces|Duel Decks: Blessed vs. Cursed|23|C|{4}{W}{W}|Creature - Angel|3|3|Flying$When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.| Captain of the Mists|Duel Decks: Blessed vs. Cursed|24|R|{2}{U}|Creature - Human Wizard|2|3|Whenever another Human enters the battlefield under your control, untap Captain of the Mists.| Gryff Vanguard|Duel Decks: Blessed vs. Cursed|25|C|{4}{U}|Creature - Human Knight|3|2|Flying$When Gryff Vanguard enters the battlefield, draw a card.| Mist Raven|Duel Decks: Blessed vs. Cursed|26|C|{2}{U}{U}|Creature - Bird|2|2|Flying$When Mist Raven enters the battlefield, return target creature to its owner's hand.| Nephalia Smuggler|Duel Decks: Blessed vs. Cursed|27|U|{U}|Creature - Human Rogue|1|1|{3}{U}, {tap}: Exile another target creature you control, then return that card to the battlefield under your control.| Pore Over the Pages|Duel Decks: Blessed vs. Cursed|28|U|{3}{U}{U}|Sorcery|||Draw three cards, untap up to two lands, then discard a card.| Tandem Lookout|Duel Decks: Blessed vs. Cursed|29|U|{2}{U}|Creature - Human Scout|2|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."| Tower Geist|Duel Decks: Blessed vs. Cursed|30|U|{3}{U}|Creature - Spirit|2|2|Flying$When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.| Butcher's Cleaver|Duel Decks: Blessed vs. Cursed|31|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.$As long as equipped creature is a Human, it has lifelink.$Equip {3}| Sharpened Pitchfork|Duel Decks: Blessed vs. Cursed|32|U|{2}|Artifact - Equipment|||Equipped creature has first strike.$As long as equipped creature is a Human, it gets +1/+1.$Equip {1}| Seraph Sanctuary|Duel Decks: Blessed vs. Cursed|33|C||Land|||When Seraph Sanctuary enters the battlefield, you gain 1 life.$Whenever an Angel enters the battlefield under your control, you gain 1 life.${tap}: Add {C}.| Tranquil Cove|Duel Decks: Blessed vs. Cursed|34|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${tap}: Add {W} or {U}.| Plains|Duel Decks: Blessed vs. Cursed|35|L||Basic Land - Plains|||W| Plains|Duel Decks: Blessed vs. Cursed|36|L||Basic Land - Plains|||W| Plains|Duel Decks: Blessed vs. Cursed|37|L||Basic Land - Plains|||W| Island|Duel Decks: Blessed vs. Cursed|38|L||Basic Land - Island|||U| Island|Duel Decks: Blessed vs. Cursed|39|L||Basic Land - Island|||U| Island|Duel Decks: Blessed vs. Cursed|40|L||Basic Land - Island|||U| Mindwrack Demon|Duel Decks: Blessed vs. Cursed|41|M|{2}{B}{B}|Creature - Demon|4|5|Flying, trample$When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.$At the beginning of your upkeep, if you don't have 4 or more card types in your graveyard, you lose 4 life.| Compelling Deterrence|Duel Decks: Blessed vs. Cursed|42|U|{1}{U}|Instant|||Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.| Forbidden Alchemy|Duel Decks: Blessed vs. Cursed|43|C|{2}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.$Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Havengul Runebinder|Duel Decks: Blessed vs. Cursed|44|R|{2}{U}{U}|Creature - Human Wizard|2|2|{2}{U}, {tap}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.| Makeshift Mauler|Duel Decks: Blessed vs. Cursed|45|C|{3}{U}|Creature - Zombie Horror|4|5|As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.| Relentless Skaabs|Duel Decks: Blessed vs. Cursed|46|U|{3}{U}{U}|Creature - Zombie|4|4|As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Scrapskin Drake|Duel Decks: Blessed vs. Cursed|47|C|{2}{U}|Creature - Zombie Drake|2|3|Flying$Scrapskin Drake can block only creatures with flying.| Screeching Skaab|Duel Decks: Blessed vs. Cursed|48|C|{1}{U}|Creature - Zombie|2|1|When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.| Stitched Drake|Duel Decks: Blessed vs. Cursed|49|C|{1}{U}{U}|Creature - Zombie Drake|3|4|As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.$Flying| Abattoir Ghoul|Duel Decks: Blessed vs. Cursed|50|U|{3}{B}|Creature - Zombie|3|2|First strike$Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.| Appetite for Brains|Duel Decks: Blessed vs. Cursed|51|U|{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card.| Barter in Blood|Duel Decks: Blessed vs. Cursed|52|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Butcher Ghoul|Duel Decks: Blessed vs. Cursed|53|C|{1}{B}|Creature - Zombie|1|1|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Diregraf Ghoul|Duel Decks: Blessed vs. Cursed|54|U|{B}|Creature - Zombie|2|2|Diregraf Ghoul enters the battlefield tapped.| Dread Return|Duel Decks: Blessed vs. Cursed|55|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Driver of the Dead|Duel Decks: Blessed vs. Cursed|56|C|{3}{B}|Creature - Vampire|3|2|When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.| Falkenrath Noble|Duel Decks: Blessed vs. Cursed|57|U|{3}{B}|Creature - Vampire|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.| Ghoulraiser|Duel Decks: Blessed vs. Cursed|58|C|{1}{B}{B}|Creature - Zombie|2|2|When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.| Gravecrawler|Duel Decks: Blessed vs. Cursed|59|R|{B}|Creature - Zombie|2|1|Gravecrawler can't block.$You may cast Gravecrawler from your graveyard as long as you control a Zombie.| Harvester of Souls|Duel Decks: Blessed vs. Cursed|60|R|{4}{B}{B}|Creature - Demon|5|5|Deathtouch$Whenever another nontoken creature dies, you may draw a card.| Human Frailty|Duel Decks: Blessed vs. Cursed|61|U|{B}|Instant|||Destroy target Human creature.| Moan of the Unhallowed|Duel Decks: Blessed vs. Cursed|62|U|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Sever the Bloodline|Duel Decks: Blessed vs. Cursed|63|R|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Tooth Collector|Duel Decks: Blessed vs. Cursed|64|U|{2}{B}|Creature - Human Rogue|3|2|When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.${Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.| Tribute to Hunger|Duel Decks: Blessed vs. Cursed|65|U|{2}{B}|Instant|||Target opponent sacrifices a creature. You gain life equal to that creature's toughness.| Unbreathing Horde|Duel Decks: Blessed vs. Cursed|66|R|{2}{B}|Creature - Zombie|0|0|Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.$If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.| Victim of Night|Duel Decks: Blessed vs. Cursed|67|C|{B}{B}|Instant|||Destroy target non-Vampire, non-Werewolf, non-Zombie creature.| Diregraf Captain|Duel Decks: Blessed vs. Cursed|68|U|{1}{U}{B}|Creature - Zombie Soldier|2|2|Deathtouch$Other Zombie creatures you control get +1/+1.$Whenever another Zombie you control dies, target opponent loses 1 life.| Cobbled Wings|Duel Decks: Blessed vs. Cursed|69|C|{2}|Artifact - Equipment|||Equipped creature has flying.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Dismal Backwater|Duel Decks: Blessed vs. Cursed|70|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${tap}: Add {U} or {B}.| Island|Duel Decks: Blessed vs. Cursed|71|L||Basic Land - Island|||U| Island|Duel Decks: Blessed vs. Cursed|72|L||Basic Land - Island|||U| Island|Duel Decks: Blessed vs. Cursed|73|L||Basic Land - Island|||U| Swamp|Duel Decks: Blessed vs. Cursed|74|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Blessed vs. Cursed|75|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Blessed vs. Cursed|76|L||Basic Land - Swamp|||B| Ardent Plea|Alara Reborn|1|U|{1}{W}{U}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Fire|Apocalypse|128a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Apocalypse|128b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Fire|Apocalypse|128a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Apocalypse|128b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Illusion|Apocalypse|129a|U|{U}|Instant|||Target spell or permanent becomes the color of your choice until end of turn.$| Reality|Apocalypse|129b|U|{2}{G}|Instant|||$Destroy target artifact.| Illusion|Apocalypse|129a|U|{U}|Instant|||Target spell or permanent becomes the color of your choice until end of turn.$| Reality|Apocalypse|129b|U|{2}{G}|Instant|||$Destroy target artifact.| Life|Apocalypse|130a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Apocalypse|130b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| Life|Apocalypse|130a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Apocalypse|130b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| Night|Apocalypse|131a|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.$| Day|Apocalypse|131b|U|{2}{W}|Instant|||$Creatures target player controls get +1/+1 until end of turn.| Night|Apocalypse|131a|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.$| Day|Apocalypse|131b|U|{2}{W}|Instant|||$Creatures target player controls get +1/+1 until end of turn.| Order|Apocalypse|132a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Apocalypse|132b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Order|Apocalypse|132a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Apocalypse|132b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Wax|Archenemy|101a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Archenemy|101b|U|{W}|Instant|||$Destroy target enchantment.| Chalice of Life|Dark Ascension|146a|U|{3}|Artifact|||{tap}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.| Chalice of Death|Dark Ascension|146b|U||Artifact|||{tap}: Target player loses 5 life.| Elbrus, the Binding Blade|Dark Ascension|147a|M|{7}|Legendary Artifact - Equipment|||Equipped creature gets +1/+0.$When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.$Equip {1}| Ghastly Haunting|Dark Ascension|50b|U||Enchantment - Aura|||Enchant creature$You control enchanted creature.| Bound|Dissension|149a|R|{3}{B}{G}|Instant|||Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.$| Determined|Dissension|149b|R|{G}{U}|Instant|||$Other spells you control can't be countered this turn.$Draw a card.| Crime|Dissension|150a|R|{3}{W}{B}|Sorcery|||Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.$| Punishment|Dissension|150b|R|{X}{B}{G}|Sorcery|||$Destroy each artifact, creature, and enchantment with converted mana cost X.| Hide|Dissension|151a|R|{R}{W}|Instant|||Put target artifact or enchantment on the bottom of its owner's library.$| Seek|Dissension|151b|R|{W}{B}|Instant|||$Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles their library.| Hit|Dissension|152a|U|{1}{B}{R}|Instant|||Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.$| Run|Dissension|152b|U|{3}{R}{G}|Instant|||$Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.| Odds|Dissension|153a|R|{U}{R}|Instant|||Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.$| Ends|Dissension|153b|R|{3}{R}{W}|Instant|||$Target player sacrifices two attacking creatures.| Pure|Dissension|154a|U|{1}{R}{G}|Sorcery|||Destroy target multicolored permanent.$| Simple|Dissension|154b|U|{1}{G}{W}|Sorcery|||$Destroy all Auras and Equipment.| Research|Dissension|155a|R|{G}{U}|Instant|||Choose up to four cards you own from outside the game and shuffle them into your library.$| Development|Dissension|155b|R|{3}{U}{R}|Instant|||$Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.| Rise|Dissension|156a|U|{U}{B}|Sorcery|||Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.$| Fall|Dissension|156b|U|{B}{R}|Sorcery|||$Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.| Supply|Dissension|157a|U|{X}{G}{W}|Sorcery|||Put X 1/1 green Saproling creature tokens onto the battlefield.$| Demand|Dissension|157b|U|{1}{W}{U}|Sorcery|||$Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.| Trial|Dissension|158a|U|{W}{U}|Instant|||Return all creatures blocking or blocked by target creature to their owner's hand.$| Error|Dissension|158b|U|{U}{B}|Instant|||$Counter target multicolored spell.| Spite|Duel Decks: Ajani vs. Nicol Bolas|71a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Duel Decks: Ajani vs. Nicol Bolas|71b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| Pain|Duel Decks: Ajani vs. Nicol Bolas|72a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Duel Decks: Ajani vs. Nicol Bolas|72b|U|{3}{R}|Sorcery|||$Destroy target land.| Rise|Duel Decks: Ajani vs. Nicol Bolas|73a|U|{U}{B}|Sorcery|||Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.$| Fall|Duel Decks: Ajani vs. Nicol Bolas|73b|U|{B}{R}|Sorcery|||$Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.| Ice|Duel Decks: Izzet vs. Golgari|32a|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Fire|Duel Decks: Izzet vs. Golgari|32b|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Golgari Grave-Troll|Duel Decks: Izzet vs. Golgari|60|R|{4}{G}|Creature - troll skeleton|0|0|Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.${1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.$Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Life|Duel Decks: Izzet vs. Golgari|77a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Duel Decks: Izzet vs. Golgari|77b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| Reya Dawnbringer|Game Day|1|R|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.| Liliana's Specter|Game Day|2|C|{1}{B}{B}|Creature - Specter|2|1|Flying$When Liliana's Specter enters the battlefield, each opponent discards a card.| Mitotic Slime|Game Day|3|R|{4}{G}|Creature - Ooze|4|4|When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."| Memnite|Game Day|4|U|{0}|Artifact Creature - Construct|1|1|| Tempered Steel|Game Day|5|R|{1}{W}{W}|Enchantment|||Artifact creatures you control get +2/+2.| Treasure Mage|Game Day|6|U|{2}{U}|Creature - Human Wizard|2|2|When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.| Black Sun's Zenith|Game Day|7|R|{X}{B}{B}|Sorcery|||Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.| Myr Superion|Game Day|8|R|{2}|Artifact Creature - Myr|5|6|Spend only mana produced by creatures to cast Myr Superion.| Priest of Urabrask|Game Day|9|U|{2}{R}|Creature - Human Cleric|2|1|When Priest of Urabrask enters the battlefield, add {R}{R}{R}.| Stormblood Berserker|Game Day|10|U|{1}{R}|Creature - Human Berserker|1|1|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Stormblood Berserker can't be blocked except by two or more creatures.| Dungrove Elder|Game Day|11|R|{2}{G}|Creature - Treefolk|*|*| Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Dungrove Elder's power and toughness are each equal to the number of Forests you control.| Diregraf Ghoul|Game Day|12|U|{B}|Creature - Zombie|2|2|Diregraf Ghoul enters the battlefield tapped.| Elite Inquisitor|Game Day|13|R|{W}{W}|Creature - Human Soldier|2|2|First strike$Vigilance$Protection from Vampires, from Werewolves, and from Zombies| Zombie Apocalypse|Game Day|14|R|{3}{B}{B}{B}|Sorcery|||Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.| Strangleroot Geist|Game Day|15|U|{G}{G}|Creature - Spirit|2|1|Haste$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Suture Priest|Game Day|16|C|{1}{W}|Creature - Cleric|1|1|Whenever another creature enters the battlefield under your control, you may gain 1 life.$Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.| Pristine Talisman|Game Day|17|C|{3}|Artifact|||{T}: Add {C}. You gain 1 life.| Latch Seeker|Game Day|18|U|{1}{U}{U}|Creature - Spirit|3|1|Latch Seeker can't be blocked.| Killing Wave|Game Day|19|R|{X}{B}|Sorcery|||For each creature, its controller sacrifices it unless they pay X life.| Magmaquake|Game Day|20|R|{X}{R}{R}|Instant|||Magmaquake deals X damage to each creature without flying and each planeswalker.| Mwonvuli Beast Tracker|Game Day|21|U|{1}{G}{G}|Creature - Human Scout|2|1|When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.| Cryptborn Horror|Game Day|22|R|{1}{BR}{BR}||Creature - Horror|0|0|Trample$Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.| Dryad Militant|Game Day|23|U|{GW}|Creature - Dryad Soldier|2|1|If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.| Firemane Avenger|Game Day|24|R|{2}{W}{R}|Creature - Angel|3|3|Flying$Battalion Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.| Zameck Guildmage|Game Day|25|U|{U}{G}|Creature - Elf Wizard|2|2|{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.${G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.| Melek, Izzet Paragon|Game Day|26|R|{4}{U}{R}|Legendary Creature - Weird Wizard|2|4|Play with the top card of your library revealed.$You may cast the top card of your library if it's an instant or sorcery card.$Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.| Trostani's Summoner|Game Day|27|U|{5}{W}{G}|Creature - Elf Shaman|1|1|When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.| Hive Stirrings|Game Day|28|C|{2}{W}|Sorcery|||Put two 1/1 colorless Sliver creature tokens onto the battlefield.| Goblin Diplomats|Game Day|29|R|{1}{R}|Creature - Goblin|2|1|{T}: Each creature attacks this turn if able.| Phalanx Leader|Game Day|30|U|{W}{W}|Creature - Human Soldier|1|1|Heroic Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.| Nighthowler|Game Day|31|R|{1}{B}{B}|Enchantment Creature - Horror|0|0|Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.| Pain Seer|Game Day|32|R|{1}{B}|Creature - Human Wizard|2|2|Inspired Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.| Kiora's Follower|Game Day|33|U|{U}{G}|Creature - Merfolk|2|2|{T}: Untap another target permanent.| Squelching Leeches|Game Day|34|U|{2}{B}{B}|Creature - Leech|*|*|Squelching Leeches's power and toughness are each equal to the number of Swamps you control.| Dictate of Kruphix|Game Day|35|R|{1}{U}{U}|Enchantment|||Flash$At the beginning of each player's draw step, that player draws an additional card.| Hall of Triumph|Game Day|36|R|{3}|Legendary Artifact|||As Hall of Triumph enters the battlefield, choose a color.$Creatures you control of the chosen color get +1/+1.| Heir of the Wilds|Game Day|37|U|{1}{G}|Creature - Human Warrior|2|2|Deathtouch$Ferocious Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.| Utter End|Game Day|38|R|{2}{W}{B}|Instant|||Exile target nonland permanent.| Reclamation Sage|Game Day|39|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Chief Engineer|Game Day|40|R|{1}{U}|Creature - Vedalken Artificer|1|3|Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)| Mardu Shadowspear|Game Day|41|U|{B}|Creature - Human Warrior|1|1|Whenever Mardu Shadowspear attacks, each opponent loses 1 life.$Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Supplant Form|Game Day|42|R|{4}{U}{U}|Instant|||Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature.| Scaleguard Sentinels|Game Day|43|U|{G}{G}|Creature - Human Soldier|2|3|As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand.$Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels.| Thunderbreak Regent|Game Day|44|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever a Dragon you control becomes the target of a spell or ability your opponent controls, Thunderbreak Regent deals 3 damage to that player.| Conclave Naturalists|Game Day|45|U|{4}{G}|Creature - Dryad|4|4|When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.| Languish|Game Day|46|R|{2}{B}{B}|Sorcery|||All creatures get -4/-4 until end of turn.| Stasis Snare|Game Day|47|U|{1}{W}{W}|Enchantment|||Flash$When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield.| Radiant Flames|Game Day|48|R|{2}{R}|Sorcery||Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.| Immolating Glare|Game Day|49|U|{1}{W}|Instant|||Destroy target attacking creature.| Jori En, Ruin Diver|Game Day|50|R|{1}{U}{R}|Legendary Creature - Merfolk Wizard|2|3|Whenever you cast your second spell each turn, draw a card.| Incorrigible Youths|Game Day|51|U|{3}{R}{R}|Creature - Vampire|4|3|Haste$Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Anguished Unmaking|Game Day|52|R|{1}{W}{B}|Instant|||Exile target nonland permanent. You lose 3 life.| Unsubstantiate|Game Day|53|U|{1}{U}|Instant|||Return target spell or creature to its owner's hand.| Heron's Grace Champion|Game Day|54|R|{2}{G}{W}|Creature - Human Knight|3|3|Flash$Lifelink$When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.| Essence Extraction|Game Day|55|U|{1}{B}{B}|Instant|||Essence Extraction deals 3 damage to target creature and you gain 3 life.| Cultivator of Blades|Game Day|56|R|{3}{G}{G}|Creature - Elf Artificer|1|1|Fabricate 2$Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.| Trophy Mage|Game Day|57|U|{2}{U}|Creature - Human Wizard|2|2|When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.| Yahenni's Expertise|Game Day|58|R|{2}{B}{B}|Sorcery|||All creatures get -3/-3 until end of turn.$You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.| Trueheart Duelist|Game Day|59|U|{1}{W}|Creature - Human Warrior|2|2|Trueheart Duelist can block an additional creature each combat.$Embalm {2}{W}| Glorybringer|Game Day|60|R|{3}{R}{R}|Creature - Dragon|4|4|Flying, haste$You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.| Adorned Pouncer|Game Day|61|R|{1}{W}|Creature - Cat|1|1|Double strike$Eternalize {3}{W}{W}| Abrade|Game Day|62|U|{1}{R}|Instant|||Choose one — Abrade deals 3 damage to target creature.; Destroy target artifact.| Walk the Plank|Game Day|63|U|{B}{B}|Sorcery|||Destroy target non-Merfolk creature.| Garruk Relentless|Innistrad|181a|M|{3}{G}|Legendary Planeswalker - Garruk|||When Garruk Relentless has two or fewer loyalty counters on him, transform him.$0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.$0: Put a 2/2 green Wolf creature token onto the battlefield.| Garruk, the Veil-Cursed|Innistrad|181b|M||Legendary Planeswalker - Garruk|||+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.$-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.$-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.| Stand|Invasion|292a|U|{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature this turn.$| Deliver|Invasion|292b|U|{2}{U}|Instant|||$Return target permanent to its owner's hand.| Stand|Invasion|292a|U|{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature this turn.$| Deliver|Invasion|292b|U|{2}{U}|Instant|||$Return target permanent to its owner's hand.| Spite|Invasion|293a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Invasion|293b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| Spite|Invasion|293a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Invasion|293b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| Pain|Invasion|294a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Invasion|294b|U|{3}{R}|Sorcery|||$Destroy target land.| Pain|Invasion|294a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Invasion|294b|U|{3}{R}|Sorcery|||$Destroy target land.| Assault|Invasion|295a|U|{R}|Sorcery|||Assault deals 2 damage to any target.$| Battery|Invasion|295b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Assault|Invasion|295a|U|{R}|Sorcery|||Assault deals 2 damage to any target.$| Battery|Invasion|295b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Wax|Invasion|296a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Invasion|296b|U|{W}|Instant|||$Destroy target enchantment.| Wax|Invasion|296a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Invasion|296b|U|{W}|Instant|||$Destroy target enchantment.| Fire|Magic: The Gathering-Commander|198a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Magic: The Gathering-Commander|198b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Boom|Planar Chaos|112a|R|{1}{R}|Sorcery|||Destroy target land you control and target land you don't control.$| Bust|Planar Chaos|112b|R|{5}{R}|Sorcery|||$Destroy all lands.| Dead|Planar Chaos|113a|C|{R}|Instant|||Dead deals 2 damage to target creature.$| Gone|Planar Chaos|113b|C|{2}{R}|Instant|||$Return target creature you don't control to its owner's hand.| Rough|Planar Chaos|114a|U|{1}{R}|Sorcery|||Rough deals 2 damage to each creature without flying.$| Tumble|Planar Chaos|114b|U|{5}{R}|Sorcery|||$Tumble deals 6 damage to each creature with flying.| Assault|Planechase|103a|U|{R}|Sorcery|||Assault deals 2 damage to any target.$| Battery|Planechase|103b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Order|Planechase|104a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Planechase|104b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Golgari Grave-Troll|Ravnica: City of Guilds|167|R|{4}{G}|Creature - troll skeleton|0|0|Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.${1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.$Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Assault|Time Spiral "Timeshifted"|106a|Special|{R}|Sorcery|||Assault deals 2 damage to any target.$| Battery|Time Spiral "Timeshifted"|106b|Special|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Alive|Dragon's Maze|121a|U|{3}{G}|Sorcery|||Put a 3/3 green Centaur creature token onto the battlefield.$Fuse (You may cast one or both halves of this card from your hand.)| Well|Dragon's Maze|121b|U|{W}|Sorcery|||You gain 2 life for each creature you control.$Fuse (You may cast one or both halves of this card from your hand.)| Dangerous|Dragon's Maze|122a|U|{3}{G}|Sorcery|||All creatures able to block target creature this turn do so.$Fuse (You may cast one or both halves of this card from your hand.)| Armed|Dragon's Maze|122b|U|{1}{R}|Sorcery|||Target creature gets +1/+1 and gains double strike until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Beck|Dragon's Maze|123a|R|{G}{U}|Sorcery|||Whenever a creature enters the battlefield this turn, you may draw a card.$Fuse (You may cast one or both halves of this card from your hand.)| Call|Dragon's Maze|123b|R|{4}{W}{U}|Sorcery|||Put four 1/1 white Bird creature tokens with flying onto the battlefield.$Fuse (You may cast one or both halves of this card from your hand.)| Breaking|Dragon's Maze|124a|R|{U}{B}|Sorcery|||Target player puts the top eight cards of their library into their graveyard.$Fuse (You may cast one or both halves of this card from your hand.)| Entering|Dragon's Maze|124b|R|{4}{U}{B}|Sorcery|||Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Catch|Dragon's Maze|125a|R|{1}{U}{R}|Sorcery|||Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Release|Dragon's Maze|125b|R|{4}{R}{W}|Sorcery|||Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.$Fuse (You may cast one or both halves of this card from your hand.)| Dirty|Dragon's Maze|126a|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.$Fuse (You may cast one or both halves of this card from your hand.)| Down|Dragon's Maze|126b|U|{3}{B}|Sorcery|||Target player discards two cards.$Fuse (You may cast one or both halves of this card from your hand.)| Far|Dragon's Maze|127a|U|{1}{U}|Instant|||Return target creature to its owner's hand.$Fuse (You may cast one or both halves of this card from your hand.)| Away|Dragon's Maze|127b|U|{2}{B}|Instant|||Target player sacrifices a creature.$Fuse (You may cast one or both halves of this card from your hand.)| Flesh|Dragon's Maze|128a|R|{3}{B}{G}|Sorcery|||Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.$Fuse (You may cast one or both halves of this card from your hand.)| Blood|Dragon's Maze|128b|R|{R}{G}|Sorcery|||Target creature you control deals damage equal to its power to any target.$Fuse (You may cast one or both halves of this card from your hand.)| Give|Dragon's Maze|129a|U|{2}{G}|Sorcery|||Put three +1/+1 counters on target creature.$Fuse (You may cast one or both halves of this card from your hand.)| Take|Dragon's Maze|129b|U|{2}{U}|Sorcery|||Remove all +1/+1 counters from target creature you control. Draw that many cards.$Fuse (You may cast one or both halves of this card from your hand.)| Profit|Dragon's Maze|130a|U|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Loss|Dragon's Maze|130b|U|{2}{B}|Instant|||Creatures your opponents control get -1/-1 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Protect|Dragon's Maze|131a|U|{2}{W}|Instant|||Target creature gets +2/+4 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Serve|Dragon's Maze|131b|U|{1}{U}|Instant|||Target creature gets -6/-0 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Ready|Dragon's Maze|132a|R|{1}{G}{W}|Instant|||Creatures you control are indestructible this turn. Untap each creature you control.$Fuse (You may cast one or both halves of this card from your hand.)| Willing|Dragon's Maze|132b|R|{1}{W}{B}|Instant|||Creatures you control gain deathtouch and lifelink until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Trouble|Dragon's Maze|133a|U|{2}{R}|Sorcery|||Trouble deals damage to target player equal to the number of cards in that player's hand.$Fuse (You may cast one or both halves of this card from your hand.)| Toil|Dragon's Maze|133b|U|{2}{B}|Sorcery|||Target player draws two cards and loses 2 life.$Fuse (You may cast one or both halves of this card from your hand.)| Burn|Dragon's Maze|134a|U|{1}{R}|Instant|||Burn deals 2 damage to any target.$Fuse (You may cast one or both halves of this card from your hand.)| Turn|Dragon's Maze|134b|U|{2}{U}|Instant|||Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Tear|Dragon's Maze|135a|U|{W}|Instant|||Destroy target enchantment.$Fuse (You may cast one or both halves of this card from your hand.)| Wear|Dragon's Maze|135b|U|{1}{R}|Instant|||Destroy target artifact.$Fuse (You may cast one or both halves of this card from your hand.)| Arena|Media Inserts|1|Special||Land|||{3}, {tap}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Sewers of Estark|Media Inserts|2|Special|{2}{B}{B}|Instant|||Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.| Nalathni Dragon|Media Inserts|3|Special|{2}{R}{R}|Creature - Dragon|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.| Fireball|Media Inserts|4|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Blue Elemental Blast|Media Inserts|5|Special|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Mana Crypt|Media Inserts|6|Special|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {C}{C}.| Windseeker Centaur|Media Inserts|7|Special|{1}{R}{R}|Creature - Centaur|2|2|Vigilance| Giant Badger|Media Inserts|8|Special|{1}{G}{G}|Creature - Badger|2|2|Whenever Giant Badger blocks, it gets +2/+2 until end of turn.| Scent of Cinder|Media Inserts|9|Special|{1}{R}|Sorcery|||Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.| Lightning Hounds|Media Inserts|10|Special|{2}{R}{R}|Creature - Hound|3|2|First strike| Spined Wurm|Media Inserts|11|Special|{4}{G}|Creature - Wurm|5|4|| Warmonger|Media Inserts|12|Special|{3}{R}|Creature - Minotaur Monger|3|3|{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.| Silver Drake|Media Inserts|13|Special|{1}{W}{U}|Creature - Drake|3|3|Flying$When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.| Phyrexian Rager|Media Inserts|14|Special|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Jace Beleren|Media Inserts|15|Special|{1}{U}{U}|Legendary Planeswalker - Jace|||+2: Each player draws a card.$-1: Target player draws a card.$-10: Target player puts the top twenty cards of their library into their graveyard.| Garruk Wildspeaker|Media Inserts|16|Special|{2}{G}{G}|Legendary Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Brion Stoutarm|Media Inserts|17|Special|{2}{R}{W}|Legendary Creature - Giant Warrior|4|4|Lifelink${R}, {tap}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.| Jaya Ballard, Task Mage|Media Inserts|18|Special|{1}{R}{R}|Legendary Creature - Human Spellshaper|2|2|{R}, {tap}, Discard a card: Destroy target blue permanent.${1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.${5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.| Broodmate Dragon|Media Inserts|19|R|{3}{B}{R}{G}|Creature - Dragon|4|4|Flying$When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.| Honor of the Pure|Media Inserts|20|Special|{1}{W}|Enchantment|||White creatures you control get +1/+1.| Steward of Valeron|Media Inserts|21|Special|{G}{W}|Creature - Human Druid Knight|2|2|Vigilance${tap}: Add {G}.| Day of Judgment|Media Inserts|22|Special|{2}{W}{W}|Sorcery|||Destroy all creatures.| Celestial Colonnade|Media Inserts|23|Special||Land|||Celestial Colonnade enters the battlefield tapped.${tap}: Add {W} or {U}.${3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.| Retaliator Griffin|Media Inserts|24|Special|{1}{R}{G}{W}|Creature - Griffin|2|2|Flying$Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.| Kor Skyfisher|Media Inserts|25|Special|{1}{W}|Creature - Kor Soldier|2|3|Flying$When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.| Guul Draz Assassin|Media Inserts|26|Special|{B}|Creature - Vampire Assassin|1|1|Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-3$2/2${B}, {tap}: Target creature gets -2/-2 until end of turn.$LEVEL 4+$4/4${B}, {tap}: Target creature gets -4/-4 until end of turn.| Nissa Revane|Media Inserts|27|Special|{2}{G}{G}|Legendary Planeswalker - Nissa|||+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.$+1: You gain 2 life for each Elf you control.$-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.| Birds of Paradise|Media Inserts|28|Special|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color.| Memoricide|Media Inserts|29|Special|{3}{B}|Sorcery|||Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.| Liliana Vess|Media Inserts|30|Special|{3}{B}{B}|Legendary Planeswalker - Liliana||5|+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Bloodthrone Vampire|Media Inserts|31|Special|{1}{B}|Creature - Vampire|1|1|Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.| Mirran Crusader|Media Inserts|32|Special|{1}{W}{W}|Creature - Human Knight|2|2|Double strike, protection from black and from green| Surgical Extraction|Media Inserts|33|Special|{BP}|Instant|||({BP} can be paid with either {B} or 2 life.)$Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.| Frost Titan|Media Inserts|34|Special|{4}{U}{U}|Creature - Giant|6|6|Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.$Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.| Grave Titan|Media Inserts|35|Special|{4}{B}{B}|Creature - Giant|6|6|Deathtouch$Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.| Inferno Titan|Media Inserts|36|Special|{4}{R}{R}|Creature - Giant|6|6|{R}: Inferno Titan gets +1/+0 until end of turn.$Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Chandra's Phoenix|Media Inserts|37|R|{1}{R}{R}|Creature - Phoenix|2|2|Flying, haste$Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.| Treasure Hunt|Media Inserts|38|Special|{1}{U}|Sorcery|||Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.| Faithless Looting|Media Inserts|39|Special|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Devil's Play|Media Inserts|40|Special|{X}{R}|Sorcery|||Devil's Play deals X damage to any target.$Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Gravecrawler|Media Inserts|41|Special|{B}|Creature - Zombie|2|1|Gravecrawler can't block.$You may cast Gravecrawler from your graveyard as long as you control a Zombie.| Electrolyze|Media Inserts|42|Special|{1}{U}{R}|Instant|||Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.$Draw a card.| Feast of Blood|Media Inserts|43|U|{1}{B}|Sorcery|||Cast Feast of Blood only if you control two or more Vampires.$Destroy target creature. You gain 4 life.| Silverblade Paladin|Media Inserts|44|Special|{1}{W}{W}|Creature - Human Knight|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Silverblade Paladin is paired with another creature, both creatures have double strike.| Merfolk Mesmerist|Media Inserts|45|Special|{1}{U}|Creature - Merfolk Wizard|1|2|{U}, {tap}: Target player puts the top two cards of their library into their graveyard.| Knight Exemplar|Media Inserts|46|Special|{1}{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)| Sunblast Angel|Media Inserts|47|Special|{4}{W}{W}|Creature - Angel|4|5|Flying$When Sunblast Angel enters the battlefield, destroy all tapped creatures.| Serra Avatar|Media Inserts|48|Special|{4}{W}{W}{W}|Creature - Avatar|*|*|Serra Avatar's power and toughness are each equal to your life total.$When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.| Primordial Hydra|Media Inserts|49|Special|{X}{G}{G}|Creature - Hydra|0|0|Primordial Hydra enters the battlefield with X +1/+1 counters on it.$At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.$Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.| Vampire Nocturnus|Media Inserts|50|Special|{1}{B}{B}{B}|Creature - Vampire|3|3|Play with the top card of your library revealed.$As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.| Cathedral of War|Media Inserts|51|Special||Land|||Cathedral of War enters the battlefield tapped.$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${tap}: Add {C}.| Terastodon|Media Inserts|52|Special|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.| Arrest|Media Inserts|53|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Consume Spirit|Media Inserts|54|Special|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to any target and you gain X life.| Dreg Mangler|Media Inserts|55|Special|{1}{B}{G}|Creature - Plant Zombie|3|3|Haste$Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Supreme Verdict|Media Inserts|56|R|{1}{W}{W}{U}|Sorcery|||Supreme Verdict can't be countered.$Destroy all creatures.| Standstill|Media Inserts|57|Special|{1}{U}|Enchantment|||When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.| Breath of Malfegor|Media Inserts|58|Special|{3}{B}{R}|Instant|||Breath of Malfegor deals 5 damage to each opponent.| Angel of Glory's Rise|Media Inserts|59|Special|{5}{W}{W}|Creature - Angel|4|6|Flying$When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.| Turnabout|Media Inserts|60|Special|{2}{U}{U}|Instant|||Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.| Nightveil Specter|Media Inserts|61|Special|{UB}{UB}{UB}|Creature - Specter|2|3|Flying$Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.$You may play cards exiled with Nightveil Specter.| Voidmage Husher|Media Inserts|62|Special|{3}{U}|Creature - Human Wizard|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)$Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.| Ogre Arsonist|Media Inserts|63|Special|{4}{R}|Creature - Ogre|3|3|When Ogre Arsonist enters the battlefield, destroy target land.| Corrupt|Media Inserts|64|Special|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way.| Chandra's Fury|Media Inserts|65|Special|{4}{R}|Instant|||Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.| Render Silent|Media Inserts|66|Special|{W}{U}{U}|Instant|||Counter target spell. Its controller can't cast spells this turn.| Ratchet Bomb|Media Inserts|67|Special|{2}|Artifact|||{T}: Put a charge counter on Ratchet Bomb.${T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.| Bonescythe Sliver|Media Inserts|68|Special|{3}{W}|Creature - Sliver|2|2|Sliver creatures you control have double strike.| Ogre Battledriver|Media Inserts|69|Special|{2}{R}{R}|Creature - Ogre Warrior|3|3|Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {tap} this turn.)| Scavenging Ooze|Media Inserts|70|Special|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.| Hamletback Goliath|Media Inserts|71|Special|{6}{R}|Creature - Giant Warrior|6|6|Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.| Ajani, Caller of the Pride|Media Inserts|72|Special|{1}{W}{W}|Legendary Planeswalker - Ajani|4|+1: Put a +1/+1 counter on up to one target creature.$-3: Target creature gains flying and double strike until end of turn.$-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.| Jace, Memory Adept|Media Inserts|73|Special|{3}{U}{U}|Legendary Planeswalker - Jace|4|+1: Draw a card. Target player puts the top card of their library into their graveyard.$0: Target player puts the top ten cards of their library into their graveyard.$-7: Any number of target players each draw twenty cards.| Liliana of the Dark Realms|Media Inserts|74|Special|{2}{B}{B}|Legendary Planeswalker - Liliana|3|+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.$-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.$-6: You get an emblem with "Swamps you control have Tap: Add {B}{B}{B}{B}.'"| Chandra, Pyromaster|Media Inserts|75|Special|{2}{R}{R}|Legendary Planeswalker - Chandra||4|+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.$0: Exile the top card of your library. You may play it this turn.$-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.| Garruk, Caller of Beasts|Media Inserts|76|Special|{4}{G}{G}|Legendary Planeswalker - Garruk|4|+1: Reveal the top 5 cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.$-3: You may put a green creature card from your hand onto the battlefield.$-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."| Sylvan Caryatid|Media Inserts|77|Special|{1}{G}|Creature - Plant|0|3|Defender, hexproof${tap}: Add one mana of any color.| Karametra's Acolyte|Media Inserts|78|Special|{3}{G}|Creature - Human Druid|1|4|{tap}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)| Fated Conflagration|Media Inserts|79|R|{1}{R}{R}{R}|Instant|||Fated Conflagration deals 5 damage to target creature or planewalker. If it's your turn, scry 2.| High Tide|Media Inserts|80|Special|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to their mana pool (in addition to the mana the land produces).| Gaze of Granite|Media Inserts|81|R|{X}{B}{B}{G}|Sorcery|||Destroy each nonland permanent with converted mana cost X or less.| Wash Out|Media Inserts|82|Special|{3}{U}|Sorcery|||Return all permanents of the color of your choice to their owners' hands.| Acquire|Media Inserts|83|Special|{3}{U}{U}|Sorcery|||Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles their library.| Duress|Media Inserts|84|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Eidolon of Blossoms|Media Inserts|85|Special|{2}{G}{G}|Enchantment Creature - Spirit|2|2|Constellation - Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.| Magister of Worth|Media Inserts|86|Special|{4}{W}{B}|Creature - Angel|4|4|Flying$Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.| Soul of Ravnica|Media Inserts|87|Special|{4}{U}{U}|Creature - Avatar|6|6|Flying${5}{U}{U}: Draw a card for each color among permanents you control.${5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.| Soul of Zendikar|Media Inserts|88|Special|{4}{G}{G}|Creature - Avatar|6|6|Reach${3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield.${3}{G}{G}, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.| Stealer of Secrets|Media Inserts|89|Special|{2}{U}|Creature - Human Rogue|2|2|Whenever Stealer of Secrets deals combat damage to a player, draw a card.| Angelic Skirmisher|Media Inserts|90|Special|{4}{W}{W}|Creature - Angel|4|4|Flying$At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.| Xathrid Necromancer|Media Inserts|91|Special|{2}{B}|Creature - Human Wizard|2|2|Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.| Rattleclaw Mystic|Media Inserts|92|Special|{1}{G}|Creature - Human Shaman|2|1|{tap}: Add {G}, {U}, or {R}.$Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Rattleclaw Mystic is turned face up, add {G}{U}{R}.| Ankle Shanker|Media Inserts|93|Special|{2}{R}{W}{B}|Creature - Goblin Berserker|2|2|Haste$Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.| Ivorytusk Fortress|Media Inserts|94|Special|{2}{W}{B}{G}|Creature - Elephant|5|7|Untap each creature you control with a +1/+1 counter on it during each other player's untap step.| Rakshasa Vizier|Media Inserts|95|Special|{2}{B}{G}{U}|Creature - Cat Demon|4|4|Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.| Sage of the Inward Eye|Media Inserts|97|Special|{2}{U}{R}{W}|Creature - Djinn Wizard|3|4|Flying$Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.| Goblin Rabblemaster|Media Inserts|98|Special|{2}{R}|Creature - Goblin Warrior|2|2|Other Goblin creatures you control attack each turn if able.$At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.$When Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.| Ajani Steadfast|Media Inserts|99|Special|{3}{W}|Legendary Planeswalker - Ajani||4|+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.$-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.$-7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."| Jace, the Living Guildpact|Media Inserts|100|Special|{2}{U}{U}|Legendary Planeswalker - Jace||5|+1: Look at the top two cards of your library. Put one of them into your graveyard.$-3: Return another target nonland permanent to its owner's hand. $-8: Each player shuffles their hand and graveyard into their library. You draw seven cards.| Liliana Vess|Media Inserts|101|Special|{3}{B}{B}|Legendary Planeswalker - Liliana||5|+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Chandra, Pyromaster|Media Inserts|102|Special|{2}{R}{R}|Legendary Planeswalker - Chandra||4|+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.$0: Exile the top card of your library. You may play it this turn.$-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.| Nissa, Worldwaker|Media Inserts|103|Special|{3}{G}{G}|Legendary Planeswalker - Nissa||3|+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.$+1: Untap up to four target Forests.$-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.| Garruk, Apex Predator|Media Inserts|104|Special|{5}{B}{G}|Legendary Planeswalker - Garruk||5|+1: Destroy another target planeswalker.$+1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield.$-3: Destroy target creature. You gain life equal to its toughness.$-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."| Shamanic Revelation|Media Inserts|105|Special|{2}{G}{G}|Sorcery|||Draw a card for each creature you control.$Ferocious — You gain 4 life for each creature you control with power 4 or greater.| Ojutai's Command|Media Inserts|106|Special|{2}{W}{U}|Instant|||Choose two - Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield; or You gain 4 life; or Counter target creature spell; or Draw a card.| Dragonscale General|Media Inserts|107|Special|{3}{W}|Creature - Human Warrior|2|3|At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)| Sage-Eye Avengers|Media Inserts|108|Special|{4}{U}{U}|Creature - Djinn Monk|4|5|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.| Archfiend of Depravity|Media Inserts|109|Special|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.| Flamerush Rider|Media Inserts|110|Special|{4}{R}|Creature - Human Warrior|3|3|Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.$Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)| Temur War Shaman|Media Inserts|111|Special|{4}{G}{G}|Creature - Human Shaman|4|5|When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)$Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.| Arashin Sovereign|Media Inserts|112|Special|{5}{G}{W}|Creature - Dragon|6|6|Flying$When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.| Pristine Skywise|Media Inserts|113|Special|{4}{W}{U}|Creature - Dragon|6|4|Flying$Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until the end of turn.| Necromaster Dragon|Media Inserts|114|Special|{3}{U}{B}|Creature - Dragon|4|4|Flying$Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of their library into their graveyard.| Boltwing Marauder|Media Inserts|115|Special|{3}{B}{R}|Creature - Dragon|5|4|Flying$Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.| Harbinger of the Hunt|Media Inserts|116|Special|{3}{R}{G}|Creature - Dragon|5|3|Flying${2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying.${2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying.| Sultai Charm|Media Inserts|117|Special|{B}{G}{U}|Instant|||Choose one -$ Destroy target monocolored creature.$ Destroy target artifact or enchantment.$ Draw two cards, then discard a card.| Aeronaut Tinkerer|Media Inserts|118|C|{2}{U}|Creature - Human Artificer|2|3|Aeronaut Tinkerer has flying as long as you control an artifact.| Dragon Fodder|Media Inserts|119|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Dragonlord's Servant|Media Inserts|120|Special|{1}{R}|Creature - Goblin Shaman|1|3|Dragon spells you cast cost {1} less to cast.| Evolving Wilds|Media Inserts|121|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Foe-Razer Regent|Media Inserts|122|Special|{5}{G}{G}|Creature - Dragon|4|5|Flying$When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.$Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.| Relic Seeker|Media Inserts|123|Special|{1}{W}|Creature - Human Soldier|2|2|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.| Alhammarret, High Arbiter|Media Inserts|124|Special|{5}{U}{U}|Legendary Creature - Sphinx|5|5|Flying$As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.$Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).| Dwynen, Gilt-Leaf Daen|Media Inserts|125|Special|{2}{G}{G}|Legendary Creature - Elf Warrior|3|4|Reach$Other Elf creatures you control get +1/+1.$Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.| Hixus, Prison Warden|Media Inserts|126|Special|{3}{W}{W}|Legendary Creature - Human Soldier|4|4|Flash$Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.| Kothophed, Soul Hoarder|Media Inserts|127|Special|{4}{B}{B}|Legendary Creature - Demon|6|6|Flying$Whenever a permanent owned by another player is put into the graveyard from the battlefield, you draw one card and lose 1 life.| Pia and Kiran Nalaar|Media Inserts|128|Special|{2}{R}{R}|Legendary Creature - Human Artificer|2|2|When Pia and Kiran Nalaar enters the battlefield put 2 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.${2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.| Honored Hierarch|Media Inserts|129|Special|{G}|Creature - Human Druid|1|1|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$As long as Honored Hierarch is renowned, it has vigilance and "{t}: Add one mana of any color."| Seeker of the Way|Media Inserts|130|Special|{1}{W}|Creature - Human Warrior|2|2|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.| Valorous Stance|Media Inserts|131|Special|{1}{W}|Instant|||Choose one -$ Target creature gains indestructible until end of turn.$ Destroy target creature with toughness 4 or greater.| Dromoka, the Eternal|Media Inserts|132|Special|{3}{G}{W}|Legendary Creature - Dragon|5|5|Flying$Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)| Siege Rhino|Media Inserts|133|Special|{1}{W}{B}{G}|Creature - Rhino|4|5|Trample$When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.| Sandsteppe Citadel|Media Inserts|134|Special||Land|||Sandsteppe Citadel enters the battlefield tapped.${tap}: Add {W}, {B}, or {G}.| Ruinous Path|Media Inserts|135|Special|{1}{B}{B}|Sorcery|||Destroy target creature or planeswalker.$Awaken 4-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| Hero of Goma Fada|Media Inserts|136|Special|{4}{W}|Creature - Human Knight Ally|4|3|Rally � Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.| Drowner of Hope|Media Inserts|137|Special|{5}{U}|Creature - Eldrazi|5|5|Devoid (This card has no color.)$When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}."$Sacrifice an Eldrazi Scion: Tap Target creature.| Defiant Bloodlord|Media Inserts|138|Special|{5}{B}{B}|Creature - Vampire|4|5|Flying$Whenever you gain life, target opponent loses that much life.| Barrage Tyrant|Media Inserts|139|Special|{4}{R}|Creature - Eldrazi|5|3|Devoid (This card has no color.)${2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.| Oran-Rief Hydra|Media Inserts|140|Special|{4}{G}{G}|Creature - Hydra|5|5|Trample$Landfall � Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.| Scythe Leopard|Media Inserts|141|Special|{G}|Creature - Cat|1|1|Landfall-Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.| Genesis Hydra|Media Inserts|142|Special|{X}{G}{G}|Creature - Plant Hydra|0|0|When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.$Genesis Hydra enters the battlefield with X +1/+1 counters on it.| Munda's Vanguard|Media Inserts|143|R|{4}{W}|Creature - Kor Knight Ally|3|3|Cohort — {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.| Deepfathom Skulker|Media Inserts|144|R|{5}{U}|Creature - Eldrazi|4|4|Devoid (This card has no color.)$Whenever a creature you control deals combat damage to a player, you may draw a card.${3}{C}: Target creature can't be blocked this turn.| Dread Defiler|Media Inserts|145|R|{6}{B}|Creature - Eldrazi|6|8|Devoid (This card has no color.)${3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power.| Tyrant of Valakut|Media Inserts|146|R|{5}{R}{R}|Creature - Dragon|5|4|Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)$Flying$When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to any target.| Gladehart Cavalry|Media Inserts|147|R|{5}{G}{G}|Creature - Elf Knight|6|6|When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)$Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.| Goblin Dark-Dwellers|Media Inserts|148|R|{3}{R}{R}|Creature - Goblin|4|4|Menace$When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.| Drogskol Cavalry|Media Inserts|149|R|{5}{W}{W}|Creature - Spirit Knight|4|4|Flying$Whenever another Spirit enters the battlefield under your control, you gain 2 life.${3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield.| Nephalia Moondrakes|Media Inserts|150|R|{5}{U}{U}|Creature - Drake|5|5|Flying$When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.${4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.| Markov Dreadknight|Media Inserts|151|R|{3}{B}{B}|Creature - Vampire Knight|3|3|Flying${2}{B}, Discard a card: Put two +1/+1 counters on Markhov Dreadknight.| Flameblade Angel|Media Inserts|152|R|{4}{R}{R}|Creature - Angel|4|4|Flying$Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.| Soul Swallower|Media Inserts|153|R|{2}{G}{G}|Creature - Wurm|3|3|Trample$Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.| Elusive Tormentor|Media Inserts|154|R|{2}{B}{B}|Creature - Vampire Wizard|4|4|{1}, Discard a card: Transform Elusive Tormentor.| Insidious Mist|Media Inserts|154|R||Creature - Elemental|0|1|Hexproof, indestructible$Insideous Mist can't block and can't be blocked.$Whenever Insideous Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.| Ravenous Bloodseeker|Media Inserts|155|U|{1}{R}|Creature - Vampire Berserker|1|3|Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.| Thalia, Heretic Cathar|Media Inserts|156|R|{2}{W}|Legendary Creature - Human Soldier|3|2|First strike$Creatures and nonbasic lands your opponents control enter the battlefield tapped.| Sanctifier of Souls|Media Inserts|157|R|{3}{W}|Creature - Human Cleric|2|3|Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.${2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.| Niblis of Frost|Media Inserts|158|R|{2}{U}{U}|Creature - Spirit|3|3|Flying$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Noosegraf Mob|Media Inserts|159|R|{4}{B}{B}|Creature - Zombie|0|0|Noosegraf Mob enters the battlefield with five +1/+1 counters on it.$Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.| Assembled Alphas|Media Inserts|160|R|{5}{R}|Creature - Wolf|5|5|Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.| Ulvenwald Observer|Media Inserts|161|R|{4}{G}{G}|Creature - Treefolk|6|6|Whenever a creature you control with toughness 4 or greater dies, draw a card.| Skyship Stalker|Media Inserts|162|R|{2}{R}{R}|Creature - Dragon|3|3|Flying${R}: Skyship Stalker gets +1/+0 until end of turn.${R}: Skyship Stalker gains first strike until end of turn.${R}: Skyship Stalker gains haste until end of turn.| Emrakul, the Aeons Torn|Media Inserts|163|M|{15}|Legendary Creature - Eldrazi|15|15|Emrakul, the Aeons Torn can't be countered.$When you cast Emrakul, take an extra turn after this one.$Flying, protection from colored spells, annihilator 6$When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.| Scrap Trawler|Media Inserts|164|R|{3}|Artifact Creature - Construct|3|2|Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.| Archfiend of Ifnir|Media Inserts|165|R|{3}{B}{B}|Creature - Demon|5|4|Flying$Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.$Cycling {2}| Wildfire Eternal|Media Inserts|166|R|{3}{R}|Creature - Zombie Jackal Cleric|1|4|Afflict 4$Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery card from your hand without paying its mana cost.| Canopy Vista|Media Inserts|167|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| Cinder Glade|Media Inserts|168|R||Land - Moutain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Prairie Stream|Media Inserts|169|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Smoldering Marsh|Media Inserts|170|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| Sunken Hollow|Media Inserts|171|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Gideon, Ally of Zendikar|Media Inserts|172|M|{2}{W}{W}|Legendary Planeswalker - Gideon|||+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.$0: Create a 2/2 white Knight Ally creature token.$-4: You get an emblem with "Creatures you control get +1/+1."| Jace, Unraveler of Secrets|Media Inserts|173|M|{3}{U}{U}|Legendary Planeswalker - Jace|||+1: Scry 1, then draw a card.$-2: Return target creature to its owner's hand.$-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."| Liliana, the Last Hope|Media Inserts|174|M|{1}{B}{B}|Legendary Planeswalker - Liliana|||+1: Up to one target creature gets -2/-1 until your next turn.$-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.$-7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."| Chandra, Flamecaller|Media Inserts|175|M|{4}{R}{R}|Legendary Planeswalker - Chandra|||+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.$0: Discard all the cards in your hand, then draw that many cards plus one.$-X: Chandra, Flamecaller deals X damage to each creature.| Nissa, Voice of Zendikar|Media Inserts|176|M|{1}{G}{G}|Legendary Planeswalker - Nissa|||+1: Create a 0/1 green Plant creature token.$-2: Put a +1/+1 counter on each creature you control.$-7: You gain X life and draw X cards, where X is the number of lands you control.| Gideon of the Trials|Media Inserts|177|M|{1}{W}{W}|Legendary Planeswalker - Gideon|||+1: Until your next turn, prevent all damage target permanent would deal.$0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.$0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."| Jace, Unraveler of Secrets|Media Inserts|178|M|{3}{U}{U}|Legendary Planeswalker - Jace|||+1: Scry 1, then draw a card.$-2: Return target creature to its owner's hand.$-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."| Liliana, Death's Majesty|Media Inserts|179|M|{3}{B}{B}|Legendary Planeswalker - Liliana|||+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.$-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its others colors and types.$-7: Destroy all non-Zombie creatures.| Chandra, Torch of Defiance|Media Inserts|180|M|{2}{R}{R}|Legendary Planeswalker - Chandra|||+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.$+1: Add {R}{R}.$-3: Chandra, Torch of Defiance deals 4 damage to target creature.$-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."| Nicol Bolas, God-Pharaoh|Media Inserts|181|M|{4}{U}{B}{R}|Legendary Planeswalker - Bolas|||+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.$+1: Each opponent exiles two cards from their hand.$-4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent or creature an opponent controls.$-12: Exile each nonland permanent your opponents control.| Nissa, Steward of Elements|Media Inserts|182|M|{X}{G}{U}|Legendary Planeswalker - Nissa|||+2: Scry 2.$0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.$-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.| Burning Sun's Avatar|Media Inserts|183|R|{3}{R}{R}{R}|Creature - Dinosaur Avatar|6|6|When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent and 3 damage to up to one target creature.| Unclaimed Territory|Media Inserts|184|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.| Kytheon, Hero of Akros|Media Inserts|994|Special|{W}|Legendary Creature - Human Soldier|2|1|At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.${2}{W}: Kytheon gains indestructible until end of turn.| Gideon, Battle-Forged|Media Inserts|994|Special||Legendary Planeswalker - Gideon|3|+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.$+1: Until your next turn, target creature gains indestructible. Untap that creature.$0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.| Jace, Vryn's Prodigy|Media Inserts|995|Special|{1}{U}|Legendary Creature - Human Wizard|0|2|{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn''s Prodigy, then return him to the battefield transformed under his owner's control. | Jace, Telepath Unbound|Media Inserts|995|Special||Legendary Planeswalker - Jace|5|+1: Up to one target creature gets -2/-0 until your next turn.$-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.$-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of their library into their graveyard". | Liliana, Heretical Healer|Media Inserts|996|Special|{1}{B}{B}|Legendary Creature - Human Cleric|2|3|Lifelink$Whenever another nontoken creature you control dies, exile Liliana Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.| Liliana, Defiant Necromancer|Media Inserts|996|Special||Legendary Planeswalker - Liliana|3|+2: Each player discards a card.$-X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield.$-8: You get an emblem with "Whenever a creature you control dies, return it to the battlefield under your control at the beginning of the next end step."| Chandra, Fire of Kaladesh|Media Inserts|997|Special|{1}{R}{R}|Legendary Creature - Human Shaman|2|2|Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.${T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.| Chandra, Roaring Flame|Media Inserts|997|Special||Legendary Planeswalker - Chandra|4|+1: Chandra, Roaring Flame deals 2 damage to target player.$-2: Chandra, Roaring Flame deals 2 damage to target creature.$-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."| Nissa, Vastwood Seer|Media Inserts|998|Special|{2}{G}|Legendary Creature - Elf Scout|2|2|When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.$Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.| Nissa, Sage Animist|Media Inserts|998|Special||Legendary Planeswalker - Nissa|3|+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.$-2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.$-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.| Sultai|Media Inserts|999|Special|{{U}{B}{G}|Legendary Creature - Placeholder|2|2|| Dragonlord Kolaghan|Dragons of Tarkir|218|{4}{B}{R}|Legendary Creature - Elder Dragon|6|5|Flying$Haste$Other creatures you control have haste.$Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.| Always Watching|Shadows over Innistrad|1|R|{1}{W}{W}|Enchantment|||Nontoken creatures you control get +1/+1 and have vigilance.| Angel of Deliverance|Shadows over Innistrad|2|R|{6}{W}{W}|Creature - Angel|6|6|Flying$Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.| Angelic Purge|Shadows over Innistrad|3|C|{2}{W}|Sorcery|||As an additional cost to cast Angelic Purge, sacrifice a permanent.$Exile target artifact, creature, or enchantment.| Apothecary Geist|Shadows over Innistrad|4|C|{3}{W}|Creature - Spirit|2|3|Flying$When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.| Archangel Avacyn|Shadows over Innistrad|5a|M|{3}{W}{W}|Legendary Creature - Angel|4|4|Flash$Flying, vigilance$When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.$When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.| Avacyn, the Purifier|Shadows over Innistrad|5b|M||Legendary Creature - Angel|6|5|Flying$When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.| Avacynian Missionaries|Shadows over Innistrad|6a|U|{3}{W}|Creature - Human Cleric|3|3|At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.| Lunarch Inquisitors|Shadows over Innistrad|6b|U||Creature - Human Cleric|4|4|When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.| Bound by Moonsilver|Shadows over Innistrad|7|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack, block, or transform.$Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.| Bygone Bishop|Shadows over Innistrad|8|R|{2}{W}|Creature - Spirit Cleric|2|3|Flying$Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Cathar's Companion|Shadows over Innistrad|9|C|{2}{W}|Creature - Hound|3|1|Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)| Chaplain's Blessing|Shadows over Innistrad|10|C|{W}|Sorcery|||You gain 5 life.| Dauntless Cathar|Shadows over Innistrad|11|C|{2}{W}|Creature - Human Soldier|3|2|{1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.| Declaration in Stone|Shadows over Innistrad|12|R|{1}{W}|Sorcery|||Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.| Descend upon the Sinful|Shadows over Innistrad|13|M|{4}{W}{W}|Sorcery|||Exile all creatures$Delirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.| Devilthorn Fox|Shadows over Innistrad|14|C|{1}{W}|Creature - Fox|3|1|| Drogskol Cavalry|Shadows over Innistrad|15|R|{5}{W}{W}|Creature - Spirit Knight|4|4|Flying$Whenever another Spirit enters the battlefield under your control, you gain 2 life.${3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield.| Eerie Interlude|Shadows over Innistrad|16|R|{2}{W}|Instant|||Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.| Emissary of the Sleepless|Shadows over Innistrad|17|C|{4}{W}|Creature - Spirit|2|4|Flying$When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.| Ethereal Guidance|Shadows over Innistrad|18|C|{2}{W}|Sorcery|||Creatures you control get +2/+1 until end of turn.| Expose Evil|Shadows over Innistrad|19|C|{1}{W}|Instant|||Tap up to two target creatures.$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Gryff's Boon|Shadows over Innistrad|20|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has flying.${3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.| Hanweir Militia Captain|Shadows over Innistrad|21a|R|{1}{W}|Creature - Human Soldier|2|2|At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.| Westvale Cult Leader|Shadows over Innistrad|21b|R||Creature - Human Cleric|0|0|Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.$At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.| Hope Against Hope|Shadows over Innistrad|22|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each creature you control.$As long as enchanted creature is a Human, it has first strike.| Humble the Brute|Shadows over Innistrad|23|U|{4}{W}|Instant|||Destroy target creature with power 4 or greater.$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Inquisitor's Ox|Shadows over Innistrad|24|C|{3}{W}|Creature - Ox|2|5|Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.| Inspiring Captain|Shadows over Innistrad|25|C|{3}{W}|Creature - Human Knight|3|3|When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.| Militant Inquisitor|Shadows over Innistrad|26|C|{2}{W}|Creature - Human Cleric|2|3|Miltant Inquisitor gets +1/+0 for each Equipment you control.| Moorland Drifter|Shadows over Innistrad|27|C|{1}{W}|Creature - Spirit|2|2|Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.| Nahiri's Machinations|Shadows over Innistrad|28|U|{1}{W}|Enchantment|||At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.${1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.| Nearheath Chaplain|Shadows over Innistrad|29|U|{3}{W}|Creature - Human Cleric|3|1|Lifelink${2}{W}, Exile Neaheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.| Not Forgotten|Shadows over Innistrad|30|U|{1}{W}|Sorcery|||Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.| Odric, Lunarch Marshal|Shadows over Innistrad|31|R|{3}{W}|Legendary Creature - Human Soldier|3|3|At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.| Open the Armory|Shadows over Innistrad|32|U|{1}{W}|Sorcery|||Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.| Paranoid Parish-Blade|Shadows over Innistrad|33|U|{2}{W}|Creature - Human Soldier|3|2|Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.| Pious Evangel|Shadows over Innistrad|34a|U|{2}{W}|Creature - Human Cleric|2|2|Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.${2}, {T}, Sacrifice another permanent: Transform Pious Evangel.| Wayward Disciple|Shadows over Innistrad|34b|U||Creature - Human Cleric|2|4|Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.| Puncturing Light|Shadows over Innistrad|35|C|{1}{W}|Instant|||Destroy target attacking or blocking creature with power 3 or less.| Reaper of Flight Moonsilver|Shadows over Innistrad|36|U|{3}{W}{W}|Creature - Angel|3|3|Flying$Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.| Silverstrike|Shadows over Innistrad|37|U|{3}{W}|Instant|||Destroy target attacking creature. You gain 3 life.| Spectral Shepherd|Shadows over Innistrad|38|U|{2}{W}|Creature - Spirit|2|2|Flying${1}{U}: Return target Spirit you control to its owner's hand.| Stern Constable|Shadows over Innistrad|39|C|{W}|Creature - Human Soldier|1|1|{T}, Discard a card: Tap target creature.| Strength of Arms|Shadows over Innistrad|40|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.| Survive the Night|Shadows over Innistrad|41|C|{2}{W}|Instant|||Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Tenacity|Shadows over Innistrad|42|U|{3}{W}|Instant|||Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.| Thalia's Lieutenant|Shadows over Innistrad|43|R|{1}{W}|Creature - Human Soldier|1|1|When Thalia's Lieutenant enters the battlefield, put +1/+1 counter on each other Human you control.$Whenever another Human enters the battlefield under you control, put a +1/+1 counter on Thalia's Lieutenant.| Thraben Inspector|Shadows over Innistrad|44|C|{W}|Creature - Human Soldier|1|2|When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Topplegeist|Shadows over Innistrad|45|U|{W}|Creature - Spirit|1|1|Flying$When Topplegeist enters the battlefield, tap target creature an opponent controls.$Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.| Town Gossipmonger|Shadows over Innistrad|46a|U|{W}|Creature - Human|1|1|{T}, Tap an untapped creature you control: Transform Town Gossipmonger.| Incited Rabble|Shadows over Innistrad|46b|U||Creature - Human|2|3|Incited Rabble attacks each combat if able.${2}: Incited Rabble gets +1/+0 until end of turn.| Unruly Mob|Shadows over Innistrad|47|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.| Vessel of Ephemera|Shadows over Innistrad|48|C|{1}{W}|Enchantment|||{2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Aberrant Researcher|Shadows over Innistrad|49a|U|{3}{U}|Creature - Human Insect|3|2|Flying$At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.| Perfected Form|Shadows over Innistrad|49b|U||Creature - Insect Horror|5|4|Flying| Broken Concentration|Shadows over Innistrad|50|U|{1}{U}{U}|Instant|||Counter target spell.$Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Catalog|Shadows over Innistrad|51|C|{2}{U}|Instant|||Draw two cards, then discard a card.| Compelling Deterrence|Shadows over Innistrad|52|U|{1}{U}|Instant|||Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.| Confirm Suspicions|Shadows over Innistrad|53|R|{3}{U}{U}|Instant|||Counter target spell.$Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Daring Sleuth|Shadows over Innistrad|54a|U|{1}{U}|Creature - Human Rogue|2|1|When you sacrifice a Clue, transform Daring Sleuth.| Bearer of Overwhelming Truths|Shadows over Innistrad|54b|U||Creature - Human Wizard|3|2|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Deny Existence|Shadows over Innistrad|55|C|{2}{U}|Instant|||Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Drownyard Explorers|Shadows over Innistrad|56|C|{3}{U}|Creature - Human Wizard|2|4|When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Drunau Corpse Trawler|Shadows over Innistrad|57|U|{3}{U}|Creature - Zombie|1|1|When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.${2}{B}: Target Zombie gains deathtouch until end of turn.| Engulf the Shore|Shadows over Innistrad|58|R|{3}{U}|Instant|||Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.| Epiphany at the Drownyard|Shadows over Innistrad|59|R|{X}{U}|Instant|||Reveal the top X plus one cards of your library and separate them into two pilse. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.| Erdwal Illuminator|Shadows over Innistrad|60|U|{1}{U}|Creature - Spirit|1|3|Flying$Whenever you investigate for the first time each turn, investigate an additional time.| Essence Flux|Shadows over Innistrad|61|U|{U}|Instant|||Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.| Fleeting Memories|Shadows over Innistrad|62|U|{2}{U}|Enchantment|||When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")$Whenever you sacrifice a Clue, target player puts the top three cards of their graveyard into their graveyard.| Forgotten Creation|Shadows over Innistrad|63|R|{3}{U}|Creature - Zombie Horror|3|3|Skulk (This creature can't be blocked by creatures with greater power.)$At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.| Furtive Homunculus|Shadows over Innistrad|64|C|{1}{U}|Creature - Homunculus|2|1|Skulk (This creature can't be blocked by creatures with greater power.)| Geralf's Masterpiece|Shadows over Innistrad|65|M|{3}{U}{U}|Creature - Zombie Horror|7|7|Flying$Geralf's Masterpiece gets -1/-1 for each card in your hand.${3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.| Ghostly Wings|Shadows over Innistrad|66|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$Discard a card: Return enchanted creature to its owner's hand.| Gone Missing|Shadows over Innistrad|67|C|{4}{U}|Sorcery|||Put target permanent on top of its owner's library.$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Invasive Surgery|Shadows over Innistrad|68|U|{U}|Instant|||Counter target sorcery spell.$Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles their library.| Jace, Unraveler of Secrets|Shadows over Innistrad|69|M|{3}{U}{U}|Legendary Planeswalker - Jace|||+1: Scry 1, then draw a card.$-2: Return target creature to its owner's hand.$-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."| Jace's Scrutiny|Shadows over Innistrad|70|C|{1}{U}|Instant|||Target creature gets -4/-0 until end of turn.$Investigate (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Just the Wind|Shadows over Innistrad|71|C|{1}{U}|Instant|||Return target creature to its owner's hand.$Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Lamplighter of Selhoff|Shadows over Innistrad|72|C|{4}{U}|Creature - Zombie Horror|3|5|When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.| Manic Scribe|Shadows over Innistrad|73|U|{1}{U}|Creature - Human Wizard|0|3|When Manic Scribe enters the battlefield, each opponent puts the top three cards of their library into their graveyard.$Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of their library into their graveyard.| Nagging Thoughts|Shadows over Innistrad|74|C|{1}{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.$Madness {1}{U} (If you discard this card, discard into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Nephalia Moondrakes|Shadows over Innistrad|75|R|{5}{U}{U}|Creature - Drake|5|5|Flying$When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.${4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.| Niblis of Dusk|Shadows over Innistrad|76|C|{2}{U}|Creature - Spirit|2|1|Flying$Prowess| Ongoing Investigation|Shadows over Innistrad|77|U|{1}{U}|Enchantment|||Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")${1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.| Pieces of the Puzzle|Shadows over Innistrad|78|C|{2}{U}|Sorcery|||Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.| Pore Over the Pages|Shadows over Innistrad|79|U|{3}{U}{U}|Sorcery|||Draw three cards, untap up to two lands, then discard a card.| Press for Answers|Shadows over Innistrad|80|C|{1}{U}Sorcery|||Tap target creature. It doesn't untap during its controller's next uptap step.$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Rattlechains|Shadows over Innistrad|81|R|{1}{U}|Creature - Spirit|2|1|Flash$Flying$When Rattlechains enters the battlefield, target spirit gains hexproof until end of turn.$You may cast spirit cards as though they had flash.| Reckless Scholar|Shadows over Innistrad|82|U|{2}{U}|Creature - Human Wizard|2|1|{T}: Target player draw a card, then discards a card.| Rise from the Tides|Shadows over Innistrad|83|U|{5}{U}|Sorcery|||Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard.| Seagraf Skaab|Shadows over Innistrad|84|C|{1}{U}|Creature - Zombie|1|3|| Silburlind Snapper|Shadows over Innistrad|85|C|{5}{U}|Creature - Turtle|6|6|Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.| Silent Observer|Shadows over Innistrad|86|C|{3}{U}|Creature - Spirit|1|5|Flying| Sleep Paralysis|Shadows over Innistrad|87|C|{3}{U}|Enchantment - Aura|||Enchant creature$When Sleep Paralysis enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Startled Awake|Shadows over Innistrad|88a|M|{2}{U}{U}|Sorcery|||Target opponent puts the top thirteen cards of their library into their graveyard.${3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.| Persistent Nightmare|Shadows over Innistrad|88b|M||Creature - Nightmare|1|1|Skulk (This creature can't be blocked by creatures with greater power.)$When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.| Stitched Mangler|Shadows over Innistrad|89|C|{2}{U}|Creature - Zombie Horror|2|3|Stitched Mangler enters the battlefield tapped.$When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Stitchwing Skaab|Shadows over Innistrad|90|U|{3}{U}|Creature - Zombie Horror|3|1|Flying${1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.| Stormrider Spirit|Shadows over Innistrad|91|C|{4}{U}|Creature - Spirit|3|3|Flash (You may cast this spell any time you could cast an instant.)$Flying| Thing in the Ice|Shadows over Innistrad|92a|R|{1}{U}|Creature - Horror|0|4|Defender$Thing in the Ice enters the battlefield with four ice counters on it.$Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.| Awoken Horror|Shadows over Innistrad|92b|R||Creature - Kraken Horror|7|8|When this creature transforms into Awoken Horrow, return all non-Horror creatures to their owners' hands.| Trail of Evidence|Shadows over Innistrad|93|U|{2}{U}|Enchantment|||Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Uninvited Geist|Shadows over Innistrad|94a|U|{2}{U}|Creature - Spirit|2|2|Skulk (This creature can't be blocked by creatures with greater power.)$When Uninvited Geist deals combat damage to a player, transform it.| Unimpeded Trespasser|Shadows over Innistrad|94b|U||Creature - Spirit|3|3|Unimpeded Geist can't be blocked.| Vessel of Paramnesia|Shadows over Innistrad|95|C|{1}{U}|Enchantment|||{U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of their library into their graveyard. Draw a card.| Welcome to the Fold|Shadows over Innistrad|96|R|{2}{U}{U}|Sorcery|||Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.$Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.| Accursed Witch|Shadows over Innistrad|97a|U|{3}{B}|Creature - Human Shaman|4|2|Spells your opponents cast that target Accursed Witch cost {1} less to cast.$When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.| Infectious Curse|Shadows over Innistrad|97b|U||Enchantment - Aura Curse|||Enchant player$Spells you cast that target enchanted player cost {1} less to cast.$At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.| Alms of the Vein|Shadows over Innistrad|98|C|{2}{B}|Sorcery|||Target opponent loses 3 life and you gain 3 life.$Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Asylum Visitor|Shadows over Innistrad|99|R|{1}{B}|Creature - Vampire Wizard|3|1|At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.$Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Behind the Scenes|Shadows over Innistrad|100|U|{2}{B}|Enchantment|||Creature you control have skulk. (They can't be blocked by creatures with greater power.)${4}{W}: Creatures you control get +1/+1 until end of turn.| Behold the Beyond|Shadows over Innistrad|101|M|{5}{B}{B}|Sorcery|||Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.| Biting Rain|Shadows over Innistrad|102|U|{2}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.$Madness {2}{B} (If you discard this card, discard it into exile. WHen you do, cast it for its madness cost or put it into your graveyard.)| Call the Bloodline|Shadows over Innistrad|103|U|{1}{B}|Enchantment|||{1}, Discard a card: Put a 1/1 black Vampire Knight token with lifelink onto the battlefield. Activate this ability only once each turn.| Creeping Dread|Shadows over Innistrad|104|U|{3}{B}|Enchantment|||At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life.| Crow of Dark Tidings|Shadows over Innistrad|105|C|{2}{B}|Creature - Zombie Bird|2|2|Flying$When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.| Dead Weight|Shadows over Innistrad|106|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.| Diregraf Colossus|Shadows over Innistrad|107|R|{2}{B}|Creature - Zombie Giant|2|2|Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.$Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.| Elusive Tormentor|Shadows over Innistrad|108a|R|{2}{B}{B}|Creature - Vampire Wizard|4|4|{1}, Discard a card: Transform Elusive Tormentor.| Insidious Mist|Shadows over Innistrad|108b|R||Creature - Elemental|0|1|Hexproof, indestructible$Insideous Mist can't block and can't be blocked.$Whenever Insideous Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.| Ever After|Shadows over Innistrad|109|R|{4}{B}{B}|Sorcery|||Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.| Farbog Revenant|Shadows over Innistrad|110|C|{2}{B}|Creature - Spirit|1|3|Skulk (This creature can't be blocked by creature with greater power.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| From Under the Floorboards|Shadows over Innistrad|111|R|{3}{B}{B}|Sorcery|||Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.$Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life.| Ghoulcaller's Accomplice|Shadows over Innistrad|112|C|{1}{B}|Creature - Human Rogue|2|2|{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.| Ghoulsteed|Shadows over Innistrad|113|U|{4}{B}|Creature - Zombie Horse|4|4|{2}{B}, Discard two cards: Return Ghouldsteed from your graveyard to the battlefield tapped.| Gisa's Bidding|Shadows over Innistrad|114|U|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.$Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Grotesque Mutation|Shadows over Innistrad|115|C|{1}{B}|Instant|||Target creature gets +3/+1 and gains lifelink until end of turn.| Heir of Falkenrath|Shadows over Innistrad|116a|U|{1}{B}|Creature - Vampire|2|1|Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.| Heir to the Night|Shadows over Innistrad|116b|U||Creature - Vampire Berserker|3|2|Flying| Hound of the Farbogs|Shadows over Innistrad|117|C|{4}{B}|Creature - Zombie Hound|5|3|Delirium — Hound of the Farborgs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)| Indulgent Aristocrat|Shadows over Innistrad|118|U|{B}|Creature - Vampire|1|1|Lifelink${2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.| Kindly Stranger|Shadows over Innistrad|119a|U|{2}{B}|Creature - Human|2|3|Delirium — {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.| Demon-Possessed Witch|Shadows over Innistrad|119b|U||Creature - Human Shaman|4|3|When this creature transforms into Demon-Possessed Witch, you may destroy target creature.| Liliana's Indignation|Shadows over Innistrad|120|U|{X}{B}|Sorcery|Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.| Macabre Waltz|Shadows over Innistrad|121|C|{1}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand, then discard a card.| Markov Dreadknight|Shadows over Innistrad|122|R|{3}{B}{B}|Creature - Vampire Knight|3|3|Flying${2}{B}, Discard a card: Put two +1/+1 counters on Markhov Dreadknight.| Merciless Resolve|Shadows over Innistrad|123|C|{2}{B}|Instant|||As an additional cost to cast Merciless Resolve, sacrifice a creature or land.$Draw two cards.| Mindwrack Demon|Shadows over Innistrad|124|M|{2}{B}{B}|Creature - Demon|4|5|Flying, trample$When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.$Delirium — At the beginning of your upkeep, unless there are four or more card types among card in your graveyard, you lose 4 life.| Morkrut Necropod|Shadows over Innistrad|125|U|{5}{B}|Creature - Slug Horror|7|7|Menace (This creature can't be blocked except by two or more creatures.)$Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.| Murderous Compulsion|Shadows over Innistrad|126|C|{1}{B}|Sorcery|||Destroy target tapped creature.$Madness {1}{B} (If you discard card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Olivia's Bloodsworn|Shadows over Innistrad|127|U|{1}{B}|Creature - Vampire Soldier|2|1|Flying$Olivia's Bloodsworn can't block.${R}: Target Vampire gains haste until end of turn.| Pale Rider of Trostad|Shadows over Innistrad|128|U|{1}{B}|Creature - Spirit|3|3|Skulk (This creature can't be blocked by creatures with greater power.)$When Pale Rider of Trostad enters the battlefield, discard a card.| Pick the Brain|Shadows over Innistrad|129|U|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it and exile that card.$Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles their library.| Rancid Rats|Shadows over Innistrad|130|C|{1}{B}|Creature - Zombie Rat|1|1|Skulk (This creature can't be blocked by creatures with greater power.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Relentless Dead|Shadows over Innistrad|131|M|{B}{B}|Creature - Zombie|2|2|Menace (This creature can't be blocked except by two or more creatures.)$When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.$When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.| Rottenheart Ghoul|Shadows over Innistrad|132|C|{3}{B}|Creature - Zombie|2|4|When Rottenheart Ghoul dies, target player discards a card.| Sanitarium Skeleton|Shadows over Innistrad|133|C|{B}|Creature - Skeleton|1|2|{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.| Shamble Back|Shadows over Innistrad|134|C|{B}|Sorcery|||Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life.| Sinister Concoction|Shadows over Innistrad|135|U|{B}|Enchantment|||{B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.| Stallion of Ashmouth|Shadows over Innistrad|136|C|{3}{B}|Creature - Nightmare Horse|3|3|Delirium — {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.| Stromkirk Mentor|Shadows over Innistrad|137|C|{3}{B}|Creature - Vampire Soldier|4|2|When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.| Throttle|Shadows over Innistrad|138|C|{4}{B}|Instant|||Target creature gets -4/-4 until end of turn.| To the Slaughter|Shadows over Innistrad|139|R|{2}{B}|Instant|||Target player sacrifices a creature or planeswalker.$Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.| Tooth Collector|Shadows over Innistrad|140|U|{2}{B}|Creature - Human Rogue|3|2|When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.${Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.| Triskaidekaphobia|Shadows over Innistrad|141|R|{3}{B}|Enchantment|||At the beginning of your upkeep, choose one &mdash Each player with exactly 13 life loses the game, then each player gains 1 life. Each player with exactly 13 life loses the game, then each player loses 1 life.| Twins of Maurer Estate|Shadows over Innistrad|142|C|{4}{B}|Creature - Vampire|3|5|Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Vampire Noble|Shadows over Innistrad|143|C|{2}{B}|Creature - Vampire|3|2|| Vessel of Malignity|Shadows over Innistrad|144|C|{1}{B}|Enchantment|||{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate this ability only any time you could cast a sorcery.| Avacyn's Judgment|Shadows over Innistrad|145|R|{1}{R}|Sorcery|||Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)$Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.| Bloodmad Vampire|Shadows over Innistrad|146|C|{2}{R}|Creature - Vampire Berserker|4|1|Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.$Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Breakneck Rider|Shadows over Innistrad|147a|U|{1}{R}{R}|Creature - Human Scout Werewolf|3|3|At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.| Neck Breaker|Shadows over Innistrad|147b|U||Creature - Werewolf|4|3|Attacking creatures you control get +1/+0 and have trample.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.| Burn from Within|Shadows over Innistrad|148|R|{X}{R}|Sorcery|||Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.| Convicted Killer|Shadows over Innistrad|149a|C|{2}{R}|Creature - Human Werewolf|2|2|At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.| Branded Howler|Shadows over Innistrad|149b|C||Creature - Werewolf|4|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.| Dance with Devils|Shadows over Innistrad|150|U|{3}{R}|Instant|||Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to any target."| Devil's Playground|Shadows over Innistrad|151|R|{4}{R}{R}|Sorcery|||Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to any target."| Dissension in the Ranks|Shadows over Innistrad|152|U|{3}{R}{R}|Instant|||Target blocking creature fights another target blocking creature.| Dual Shot|Shadows over Innistrad|153|C|{R}|Instant|||Dual Shot deals 1 damage to each of up to two target creatures.| Ember-Eye Wolf|Shadows over Innistrad|154|C|{1}{R}|Creature - Wolf|1|2|Haste${1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.| Falkenrath Gorger|Shadows over Innistrad|155|R|{R}|Creature - Vampire Warrior|2|1|Each Vampire creature card you own that isn't on the battlefield has madness. Its madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Fiery Temper|Shadows over Innistrad|156|C|{1}{R}{R}|Instant|||Fiery Temper deals 3 damage to any target.$Madness {R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)| Flameblade Angel|Shadows over Innistrad|157|R|{4}{R}{R}|Creature - Angel|4|4|Flying$Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.| Gatstaf Arsonists|Shadows over Innistrad|158a|C|{4}{R}|Creature - Human Werewolf|5|4|At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.| Gatstaf Ravagers|Shadows over Innistrad|158b|C||Creature - Werewolf|6|5|Menace (THis creature can't be blocked except by two or more creatures.)$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.| Geier Reach Bandit|Shadows over Innistrad|159a|R|{2}{R}|Creature - Human Rogue Werewolf|3|2|Haste$At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.| Vildin-Pack Alpha|Shadows over Innistrad|159b|R||Creature - Werewolf|4|3|Whenever a Werewolf enters the battlefield under your control, you may transform it.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.| Geistblast|Shadows over Innistrad|160|U|{2}{R}|Instant|||Geistblast deals 2 damage to any target.${2}{U}, Exile Geist from your graveyard: Copy target instant or sorcery you control. You may choose new targets for the copy.| Gibbering Fiend|Shadows over Innistrad|161|U|{1}{R}|Creature - Devil|2|1|When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.$Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.| Goldnight Castigator|Shadows over Innistrad|162|M|{2}{R}{R}|Creature - Angel|4|9|Flying, haste$If a source would deal damage to you, it deals double that damage to you instead.$If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.| Harness the Storm|Shadows over Innistrad|163|R|{2}{R}|Enchantment|||Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard.| Howlpack Wolf|Shadows over Innistrad|164|C|{2}{R}|Creature - Wolf|3|3|Howlpack Wolf can't block unless you control another Wolf or Werewolf.| Hulking Devil|Shadows over Innistrad|165|C|{3}{R}|Creature - Devil|5|2|| Incorrigible Youths|Shadows over Innistrad|166|U|{3}{R}{R}|Creature - Vampire|4|3|Haste$Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Inner Struggle|Shadows over Innistrad|167|U|{3}{R}|Instant|||Target creature deals damage to itself equal to its power.| Insolent Neonate|Shadows over Innistrad|168|C|{R}|Creature - Vampire|1|1|Menace (This creature can't be blocked except by two or more creatures.)$Discard a card, Sacrifice Insolent Neonate: Draw a card.| Kessig Forgemaster|Shadows over Innistrad|169a|U|{1}{R}|Creature - Human Shaman Werewolf|2|1|Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.$At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.| Flameheart Werewolf|Shadows over Innistrad|169b|U||Creature - Werewolf|3|2|Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.| Lightning Axe|Shadows over Innistrad|170|U|{R}|Instant|||As an additional cost to cast Lightning Axe, discard a card or pay {5}.$Lightning Axe deals 5 damage to target creature.| Mad Prophet|Shadows over Innistrad|171|U|{3}{R}|Creature - Human Shaman|2|2|Haste${T}, Discard a card: Draw a card.| Magmatic Chasm|Shadows over Innistrad|172|C|{1}{R}|Sorcery|||Creatures without flying can't block this turn.| Malevolent Whispers|Shadows over Innistrad|173|U|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.$Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Pyre Hound|Shadows over Innistrad|174|C|{3}{R}|Creature - Elemental Hound|2|3|Trample$Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.| Ravenous Bloodseeker|Shadows over Innistrad|175|U|{1}{R}|Creature - Vampire Berserker|1|3|Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.| Reduce to Ashes|Shadows over Innistrad|176|C|{4}{R}|Sorcery|||Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.| Rush of Adrenaline|Shadows over Innistrad|177|C|{R}|Instant|||Target creature gets +2/+1 and gains trample until end of turn.| Sanguinary Mage|Shadows over Innistrad|178|C|{1}{R}|Creature - Vampire Wizard|1|3|Prowess| Scourge Wolf|Shadows over Innistrad|179|R|{R}{R}|Creature - Wolf Horror|2|2|First strike$Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.| Senseless Rage|Shadows over Innistrad|180|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Sin Prodder|Shadows over Innistrad|181|R|{2}{R}|Creature - Devil|3|2|Menace$At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.| Skin Invasion|Shadows over Innistrad|182a|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature attacks each combat if able.$When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.| Skin Shedder|Shadows over Innistrad|182b|U||Creature - Insect Horror|3|4|| Spiteful Motives|Shadows over Innistrad|183|U|{3}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +3/+0 and has first strike.| Stensia Masquerade|Shadows over Innistrad|184|U|{2}{R}|Enchantment|||Attacking creatures you control have first strike.$Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.$Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Structural Distortion|Shadows over Innistrad|185|C|{3}{R}|Sorcery|||Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.| Tormenting Voice|Shadows over Innistrad|186|C|{1}{R}|Sorcery|||As an additional cost to cast Tormenting Voice, discard a card.$Draw two cards.| Ulrich's Kindred|Shadows over Innistrad|187|U|{2}{R}|Creature - Wolf|3|2|Trample${3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.| Uncaged Fury|Shadows over Innistrad|188|C|{2}{R}|Instant|||Target creature gets +1/+1 and gain double strike until end of turn. (It deals both first-strike and regular combat damage.)| Vessel of Volatility|Shadows over Innistrad|189|C|{1}{R}|Enchantment|||{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.| Village Messenger|Shadows over Innistrad|190a|U|{R}|Creature - Human Werewolf|1|1|Haste$At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.| Moonrise Intruder|Shadows over Innistrad|190b|U||Creature - Werewolf|2|2|Menace (This creature can't be blocked except by two or more creatures.)$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.| Voldaren Duelist|Shadows over Innistrad|191|C|{3}{R}|Creature - Vampire Warrior|3|2|Haste$When Voldaren Duelist enters the battlefield, target creature can't block this turn.| Wolf of Devil's Breach|Shadows over Innistrad|192|M|{3}{R}{R}|Creature - Elemental Wolf|5|5|Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.| Aim High|Shadows over Innistrad|193|C|{1}{G}|Instant|||Untap target creature. It gets +2/+2 and gains reach until of turn. (It can block creatures with flying.)| Autumnal Gloom|Shadows over Innistrad|194a|U|{2}{G}|Enchantment|||{B}: Put the top card of your library into your graveyard.$Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.| Ancient of the Equinox|Shadows over Innistrad|194b|U||Creature - Treefolk|4|4|Trample, hexproof| Briarbridge Patrol|Shadows over Innistrad|195|U|{3}{G}|Creature - Human Warrior|3|3|Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")$At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.|3:52 PM 3/17/2016 Byway Courier|Shadows over Innistrad|196|C|{2}{G}|Creature - Human Scout|3|2|When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Clip Wings|Shadows over Innistrad|197|C|{1}{G}|Instant|||Each opponent sacrifices a creature with flying.| Confront the Unknown|Shadows over Innistrad|198|C|{G}|Instant|||Investigate, then target creature gets +1/+1 until end of turn. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Crawling Sensation|Shadows over Innistrad|199|U|{2}{G}|Enchantment|||At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.$Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.| Cryptolith Rite|Shadows over Innistrad|200|R|{1}{R}|Enchantment|||Creature you control have "{T}: Add one mana of any color."| Cult of the Waxing Moon|Shadows over Innistrad|201|U|{4}{G}|Creature - Human Shaman|5|4|Whenever a permanent you control transfrom into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield.| Deathcap Cultivator|Shadows over Innistrad|202|R|{1}{G}|Creature - Human Druid|2|1|{T}: Add {B} or {G}.$Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.| Duskwatch Recruiter|Shadows over Innistrad|203a|U|{1}{G}|Creature - Human Warrior Werewolf|2|2|{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.$At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.| Krallenhorde Howler|Shadows over Innistrad|203b|U||Creature - Werewolf|3|3|Creature spells you cast cost {1} less to cast.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.| Equestrian Skill|Shadows over Innistrad|204|C|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$As long as enchanted creature is a Human, it has trample.| Fork in the Road|Shadows over Innistrad|205|C|{1}{G}|Sorcery|||Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.| Gloomwidow|Shadows over Innistrad|206|U|{2}{G}|Creature - Spider|3|3|Reach$Gloomwidow can block only creatures with flying.| Graf Mole|Shadows over Innistrad|207|U|{2}{G}|Creature - Mole Beast|2|4|Whenever you sacrifice a Clue, you gain 3 life.| Groundskeeper|Shadows over Innistrad|208|U|{G}|Creature - Human Druid|1|1|{1}{G}: Return target basic land card from your graveyard to your hand.| Hermit of the Natterknolls|Shadows over Innistrad|209a|U|{2}{G}|Creature - Human Werewolf|2|3|Whenever an opponent casts a spell during your turn, draw a card.$At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.| Lone Wolf of the Natterknolls|Shadows over Innistrad|209b|U||Creature - Werewolf|3|5|Whenever an opponent cast a spell during your turn, draw two cards.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.| Hinterland Logger|Shadows over Innistrad|210a|C|{1}{G}|Creature - Human Werewolf|2|1|At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.| Timber Shredder|Shadows over Innistrad|210b|C||Creature - Werewolf|4|2|Trample$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.| Howlpack Resurgence|Shadows over Innistrad|211|U|{2}{G}|Enchantment|||Flash (You may cast this spell any time you could cast an instant.)$Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.| Inexorable Blob|Shadows over Innistrad|212|R|{2}{G}|Creature - Oooze|3|3|Delirium — Whenever Inexorable Blob attacks and there are at least four card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.| Intrepid Provisioner|Shadows over Innistrad|213|C|{3}{G}|Creature - Human Scout|3|3|Trample$When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.| Kessig Dire Swine|Shadows over Innistrad|214|C|{4}{G}{G}|Creature - Boar Horror|6|6|Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.| Lambholt Pacifist|Shadows over Innistrad|215a|U|{1}{G}|Creature - Human Shaman Werewolf|3|3|Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.$At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.| Lambholt Butcher|Shadows over Innistrad|215b|U||Creature - Werewolf|4|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.| Loam Dryad|Shadows over Innistrad|216|C|{G}|Creature - Dryad Horror|1|2|{T}, Tap an untapped creature you control: Add one mana of any color.| Might Beyond Reason|Shadows over Innistrad|217|C|{3}{G}|Instant|||Put two +1/+1 counter on target creature.$Delirium — Put three +1/+1 counter on that creature instead if there are four or more card types among cards in your graveyard.| Moldgraf Scavenger|Shadows over Innistrad|218|C|{1}{G}|Creature - Fungus|0|4|Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.| Moonlight Hunt|Shadows over Innistrad|219|U|{1}{G}|Instant|||Choose target creature you don't control. Each creature you control that's a Wolf or Werewolf deals damage equal to its power to that creature.| Obsessive Skinner|Shadows over Innistrad|220|U|{1}{G}|Creature - Human Rogue|1|1|When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.$Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.| Pack Guardian|Shadows over Innistrad|221|U|{2}{G}{G}|Creature - Wolf Spirit|4|3|Flash$When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.| Quilled Wolf|Shadows over Innistrad|222|C|{1}{G}|Creature - Wolf|2|2|{5}{G}: Quilled Wolf gets +4/+4 until end of turn.| Rabid Bite|Shadows over Innistrad|223|C|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature you don't control.| Root Out|Shadows over Innistrad|224|C|{2}{G}|Sorcery|||Destroy target artifact or enchantment.$Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Sage of Ancient Lore|Shadows over Innistrad|225a|R|{4}{G}|Creature - Human Shaman Werewolf|0|0|Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.$When Sage of Ancient Lore enters the battlefield, draw a card.$At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.| Werewolf of Ancient Hunger|Shadows over Innistrad|225b|R||Creature - Werewolf|0|0|Vigilance, trample$Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.| Seasons Past|Shadows over Innistrad|226|M|{4}{G}{G}|Sorcery|||Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.| Second Harvest|Shadows over Innistrad|227|R|{2}{G}{G}|Instant|||For each token you control, put a token onto the battlefield that's a copy of that permanent.| Silverfur Partisan|Shadows over Innistrad|228|R|{2}{G}|Creature - Wolf Warrior|2|2|Trample$Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield.| Solitary Hunter|Shadows over Innistrad|229a|C|{3}{G}|Creature - Human Warrior Werewolf|3|4|At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.| One of the Pack|Shadows over Innistrad|229b|C||Creature - Werewolf|5|6|At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.| Soul Swallower|Shadows over Innistrad|230|R|{2}{G}{G}|Creature - Wurm|3|3|Trample$Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.| Stoic Builder|Shadows over Innistrad|231|C|{2}{G}|Creature - Human|2|3|When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.| Thornhide Wolves|Shadows over Innistrad|232|C|{4}{G}|Creature - Wolf|4|5|| Tireless Tracker|Shadows over Innistrad|233|R|{2}{G}|Creature - Human Scout|3|2|Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")$Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.| Traverse the Ulvenwald|Shadows over Innistrad|234|R|{G}|Sorcery|||Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.$Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.| Ulvenwald Hydra|Shadows over Innistrad|235|M|{4}{G}{G}|Creature - Hydra|0|0|Reach$Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.$When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.| Ulvenwald Mysteries|Shadows over Innistrad|236|U|{2}{G}|Enchantment|||Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")$Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.| Vessel of Nascency|Shadows over Innistrad|237|C|{G}|Enchantment|||{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.| Veteran Cathar|Shadows over Innistrad|238|U|{1}{G}|Creature - Human Soldier|2|2|{3}{W}: Target Human gains double strike until end of turn.| Watcher in the Web|Shadows over Innistrad|239|C|{4}{G}|Creature - Spider|2|5|Reach (This creature can block creature with flying.)$Watcher in the Web can block an additional seven creatures each combat.| Weirding Wood|Shadows over Innistrad|240|U|{2}{G}|Enchantment - Aura|||Enchant land$When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")$Enchanted land has "{T}: Add two mana of any one color."| Altered Ego|Shadows over Innistrad|241|R|{X}{2}{G}{U}|Creature - Shapeshifter|0|0|Altered Ego can't be countered.$You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with an additional X +1/+1 counters on it.| Anguished Unmaking|Shadows over Innistrad|242|R|{1}{W}{B}|Instant|||Exile target nonland permanent. You lose 3 life.| Arlinn Kord|Shadows over Innistrad|243a|M|{2}{R}{G}|Legendary Planeswalker - Arlinn|||+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.$0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.| Arlinn, Embraced by the Moon|Shadows over Innistrad|243b|M||Legendary Planeswalker - Arlinn|||+1: Creatures you control get +1/+1 and gain trample until end of turn.$-1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.$-6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'"| Fevered Visions|Shadows over Innistrad|244|R|{1}{U}{R}|Enchantment|||At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.| The Gitrog Monster|Shadows over Innistrad|245|M|{3}{B}{G}|Legendary Creature - Frog Horror|6|6|Deathtouch$At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.$You may play an additional land on each of your turns.$Whenever one or more land cards are put into your graveyard from anywhere, draw a card.| Invocation of Saint Traft|Shadows over Innistrad|246|R|{1}{W}{U}|Enchantment - Aura|||Enchant Creature$Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat."| Nahiri, the Harbinger|Shadows over Innistrad|247|M|{2}{R}{W}|Legendary Planeswalker - Nahiri|||+2: You may discard a card. If you do, draw a card.$-2: Exile target enchantment, tapped artifact, or tapped creature.$-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.| Olivia, Mobilized for War|Shadows over Innistrad|248|M|{1}{B}{R}|Legendary Creature - Vampire Knight|3|3|Flying$Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.| Prized Amalgam|Shadows over Innistrad|249|R|{1}{U}{B}|Creature - Zombie|3|3|Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.| Sigarda, Heron's Grace|Shadows over Innistrad|250|M|{3}{G}{W}|Legendary Creature - Angel|4|5|Flying$You and Humans you control have hexproof.${2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield.| Sorin, Grim Nemesis|Shadows over Innistrad|251|M|{4}{W}{B}|Legendary Planeswalker - Sorin|||+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.$-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.$-9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.| Brain in a Jar|Shadows over Innistrad|252|R|{2}|Artifact|||{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana costs equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.${3}< {T}, Remove X charge counters from Brain in a Jar: Scry X.| Corrupted Grafstone|Shadows over Innistrad|253|R|{2}|Artifact|||Corrupted Grafstone enters the battlefield tapped.${T}: Choose a color of a card in your graveyard. Add mana of that color.| Epitaph Golem|Shadows over Innistrad|254|U|{5}|Artifact Creature - Golem|3|5|{2}: Put target card from your graveyard on the bottom of your library.| Explosive Apparatus|Shadows over Innistrad|255|C|{1}|Artifact|||{3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to any target.| Harvest Hand|Shadows over Innistrad|256a|U|{3}|Artifact Creature - Scarecrow|2|2|When Harvest Hand dies, return it to the battlefield transformed under your control.| Scrounged Scythe|Shadows over Innistrad|256b|U||Artifact - Equipment|||Equipped creature gets +1/+1.$As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)$Equip {2}| Haunted Cloak|Shadows over Innistrad|257|U|{3}|Artifact - Equipment|||Equipped creature has vigilance, trample, and haste.$Equip {1}| Magnifying Glass|Shadows over Innistrad|258|U|{3}|Artifact|||{T}: Add {C}.${4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")| Murderer's Axe|Shadows over Innistrad|259|U|{4}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip — Discard a card.| Neglected Heirloom|Shadows over Innistrad|260a|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$When equipped creature transforms, transform Neglected Heirloom.$Equip {1}| Ashmouth Blade|Shadows over Innistrad|260b|U||Artifact - Equipment|||Equipped creature gets +3/+3.$Equip {3}| Runaway Carriage|Shadows over Innistrad|261|U|{4}|Artifact Creature - Construct|5|6|Trample$When Runaway Carriage attacks or blocks, sacrifice it at end of combat.| Shard of Broken Glass|Shadows over Innistrad|262|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0.$Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Skeleton Key|Shadows over Innistrad|263|U|{1}|Artifact - Equipment|||Equipped creature has skulk. (It can't be blocked by creature with greater power.)$Whenever equipped creature deals combat damage to a player, you may draw a card. if you do, discard a card.$Equip {2}| Slayer's Plate|Shadows over Innistrad|264|R|{3}|Artifact - Equipment|||Equipped creature gets +4/+2.$Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.$Equip {3}| Tamiyo's Journal|Shadows over Innistrad|265|R|{5}|Legendary Artifact|||At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")${T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.| Thraben Gargoyle|Shadows over Innistrad|266a|U|{1}|Artifact Creature - Gargoyle|2|2|Defender${6}: Transform Thraben Gargoyle.| Stonewing Antagonizer|Shadows over Innistrad|266b|U||Artifact Creature - Gargoyle Horror|4|2|Flying| True-Faith Censer|Shadows over Innistrad|267|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 and has vigilance.$As long as equipped creature is a Human, it gets an additional +1/+0.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Wicker Witch|Shadows over Innistrad|268|C|{3}|Artifact Creature - Scarecrow|3|1|| Wild-Field Scarecrow|Shadows over Innistrad|269|U|{3}|Artifact Creature - Scarecrow|1|4|Defender${2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Choked Estuary|Shadows over Innistrad|270|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B}.| Drownyard Temple|Shadows over Innistrad|271|R||Land|||{T}: Add {C}.${3}: Return Drownyard Temple from your graveyard to the battlefield tapped.| Foreboding Ruins|Shadows over Innistrad|272|R||Land|||As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't Foreboding Ruins enters the battlefield tapped.${T}: Add {B} or {R}.| Forsaken Sanctuary|Shadows over Innistrad|273|U||Land|||Forsaken Sanctuary enters the battlefield tapped.${T}: Add {W} or {B}.| Fortified Village|Shadows over Innistrad|274|R||Land|||As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.${T}: Add {G} or {W}.| Foul Orchard|Shadows over Innistrad|275|U||Land|||Foul Orchard enters the battlefield tapped.${T}: Add {B} or {G}.| Game Trail|Shadows over Innistrad|276|R||Land|||As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.${T}: Add {R} or {G}.| Highland Lake|Shadows over Innistrad|277|U||Land|||Highland Lake enters the battlefield tapped.${T}: Add {U} or {R}.| Port Town|Shadows over Innistrad|278|R||Land|||As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.${T}: Add {W} or {U}.| Stone Quarry|Shadows over Innistrad|279|U||Land|||Stone Quarry enters the battlefield tapped.${T}: Add {R} or {W}.| Woodland Stream|Shadows over Innistrad|282|U||Land|||Woodland Stream enters the battlefield tapped.${T}: Add {G} or {U}.| Warped Landscape|Shadows over Innistrad|280|C||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Westvale Abbey|Shadows over Innistrad|281a|R||Land|||{T}: Add {C}.${5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.${5}, {T}, Sacrifice five creatures: Transform Westvale Abbey and untap it.| Ormendahl, Profane Prince|Shadows over Innistrad|281b|R||Legendary Creature - Demon|9|7|Flying, lifelink, indestructible, haste| Plains|Shadows over Innistrad|283|L||Basic Land - Plains|||W| Plains|Shadows over Innistrad|284|L||Basic Land - Plains|||W| Plains|Shadows over Innistrad|285|L||Basic Land - Plains|||W| Island|Shadows over Innistrad|286|L||Basic Land - Island|||U| Island|Shadows over Innistrad|287|L||Basic Land - Island|||U| Island|Shadows over Innistrad|288|L||Basic Land - Island|||U| Swamp|Shadows over Innistrad|289|L||Basic Land - Swamp|||B| Swamp|Shadows over Innistrad|290|L||Basic Land - Swamp|||B| Swamp|Shadows over Innistrad|291|L||Basic Land - Swamp|||B| Mountain|Shadows over Innistrad|292|L||Basic Land - Mountain|||R| Mountain|Shadows over Innistrad|293|L||Basic Land - Mountain|||R| Mountain|Shadows over Innistrad|294|L||Basic Land - Mountain|||R| Forest|Shadows over Innistrad|295|L||Basic Land - Forest|||G| Forest|Shadows over Innistrad|296|L||Basic Land - Forest|||G| Forest|Shadows over Innistrad|297|L||Basic Land - Forest|||G| Balance|Eternal Masters|2|M|{1}{W}|Sorcery|||Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Enlightened Tutor|Eternal Masters|9|R|{W}|Instant|||Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.| Karmic Guide|Eternal Masters|17|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Mesa Enchantress|Eternal Masters|19|U|{1}{W}{W}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Mother of Runes|Eternal Masters|22|R|{W}|Creature - Human Cleric|1|1|{T}: Target creature you control gains protection from the color of your choice until end of turn.| Squadron Hawk|Eternal Masters|31|C|{1}{W}|Creature - Bird|1|1|Flying$When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.| Swords to Plowshares|Eternal Masters|32|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Unexpectedly Absent|Eternal Masters|33|R|{X}{W}{W}|Instant|||Put target nonland permanent into its owner's library just beneath the top X cards of that library.| Wrath of God|Eternal Masters|38|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Brainstorm|Eternal Masters|40|U|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Control Magic|Eternal Masters|42|R|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Counterspell|Eternal Masters|43|C|{U}{U}|Instant|||Counter target spell.| Daze|Eternal Masters|44|U|{1}{U}|Instant|||You may return an Island you control to its owner's hand rather than pay Daze's mana cost.$Counter target spell unless its controller pays {1}.| Diminishing Returns|Eternal Masters|46|R|{2}{U}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.| Force of Will|Eternal Masters|49|M|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| Giant Tortoise|Eternal Masters|52|C|{1}{U}|Creature - Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| Hydroblast|Eternal Masters|55|U|{U}|Instant|||Choose one - Counter target spell if it's red; or destroy target permanent if it's red.| Jace, the Mind Sculptor|Eternal Masters|57|M|{2}{U}{U}|Legendary Planeswalker - Jace|||+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.$0: Draw three cards, then put two cards from your hand on top of your library in any order.$-1: Return target creature to its owner's hand.$-12: Exile all cards from target player's library, then that player shuffles their hand into their library.| Man-o'-War|Eternal Masters|59|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Mystical Tutor|Eternal Masters|62|R|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Oona's Grace|Eternal Masters|63|C|{2}{U}|Instant|||Target player draws a card.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Prodigal Sorcerer|Eternal Masters|67|U|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to any target.| Quiet Speculation|Eternal Masters|68|U|{1}{U}|Sorcery|||Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library.| Animate Dead|Eternal Masters|78|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Cabal Therapy|Eternal Masters|83|U|{B}|Sorcery|||Name a nonland card. Target player reveals their hand and discards all cards with that name.$Flashback Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Entomb|Eternal Masters|87|R|{B}|Instant|||Search your library for a card and put that card into your graveyard. Then shuffle your library.| Hymn to Tourach|Eternal Masters|92|U|{B}{B}|Sorcery|||Target player discards two cards at random.| Ichorid|Eternal Masters|93|R|{3}{B}|Creature - Horror|3|1|Haste$At the beginning of the end step, sacrifice Ichorid.$At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.| Innocent Blood|Eternal Masters|94|C|{B}|Sorcery|||Each player sacrifices a creature.| Nausea|Eternal Masters|97|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Necropotence|Eternal Masters|98|M|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Sengir Autocrat|Eternal Masters|105|U|{3}{B}|Creature - Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| Sinkhole|Eternal Masters|106|R|{B}{B}|Sorcery|||Destroy target land.| Toxic Deluge|Eternal Masters|108|R|{2}{B}|Sorcery|||As an additional cost to cast Toxic Deluge, pay X life.$All creatures get -X/-X until end of turn.| Vampiric Tutor|Eternal Masters|112|M|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Burning Vengeance|Eternal Masters|121|U|{2}{R}|Enchantment|||Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.| Chain Lightning|Eternal Masters|123|U|{R}|Sorcery|||Chain Lightning deals 3 damage to any target. Then that player or that creature's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.| Dualcaster Mage|Eternal Masters|127|R|{1}{R}{R}|Creature - Human Wizard|2|2|Flash$When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.| Firebolt|Eternal Masters|130|C|{R}|Sorcery|||Firebolt deals 2 damage to any target.$Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Gamble|Eternal Masters|132|R|{R}|Sorcery|||Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.| Price of Progress|Eternal Masters|141|U|{1}{R}|Instant|||Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.| Pyroblast|Eternal Masters|142|U|{R}|Instant|||Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.| Rorix Bladewing|Eternal Masters|145|R|{3}{R}{R}{R}|Legendary Creature - Dragon|6|5|Flying, haste| Sneak Attack|Eternal Masters|148|M|{3}{R}|Enchantment|||{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.| Sulfuric Vortex|Eternal Masters|150|R|{1}{R}{R}|Enchantment|||At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.$If a player would gain life, that player gains no life instead.| Wildfire Emissary|Eternal Masters|153|C|{3}{R}|Creature - Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| Worldgorger Dragon|Eternal Masters|154|M|{3}{R}{R}{R}|Creature - Nightmare Dragon|7|7|Flying, trample$When Worldgorger Dragon enters the battlefield, exile all other permanents you control.$When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.| Ancestral Mask|Eternal Masters|157|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 for each other enchantment on the battlefield.| Argothian Enchantress|Eternal Masters|158|M|{1}{G}|Creature - Human Druid|0|1|Shroud (This permanent can't be the target of spells or abilities.)$Whenever you cast an enchantment spell, draw a card.| Emperor Crocodile|Eternal Masters|165|C|{3}{G}|Creature - Crocodile|5|5|When you control no other creatures, sacrifice Emperor Crocodile.| Gaea's Blessing|Eternal Masters|168|U|{1}{G}|Sorcery|||Target player shuffles up to three target cards from their graveyard into their library.$Draw a card.$When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.| Green Sun's Zenith|Eternal Masters|169|R|{X}{G}|Sorcery|||Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.| Natural Order|Eternal Masters|177|M|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| Nimble Mongoose|Eternal Masters|179|C|{G}|Creature - Mongoose|1|1|Shroud (This permanent can't be the target of spells or abilities.)$Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.| Regal Force|Eternal Masters|181|R|{4}{G}{G}{G}|Creature - Elemental|5|5|When Regal Force enters the battlefield, draw a card for each green creature you control.| Sylvan Library|Eternal Masters|187|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Timberwatch Elf|Eternal Masters|190|U|{2}{G}|Creature - Elf|1|2|{tap}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Werebear|Eternal Masters|191|C|{1}{G}|Creature - Human Bear Druid|1|1|{tap}: Add {G}.$Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.| Wirewood Symbiote|Eternal Masters|192|U|{G}|Creature - Insect|1|1|Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| Baleful Strix|Eternal Masters|196|R|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Bloodbraid Elf|Eternal Masters|197|U|{2}{R}{G}|Creature - Elf Berserker|3|2|Haste$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Dack Fayden|Eternal Masters|199|M|{1}{U}{R}|Legendary Planeswalker - Dack|||+1: Target player draws two cards, then discards two cards.$-2: Gain control of target artifact.$-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."| Goblin Trenches|Eternal Masters|203|R|{1}{R}{W}|Enchantment|||{2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.| Maelstrom Wanderer|Eternal Masters|204|M|{5}{U}{R}{G}|Legendary Creature - Elemental|7|5|Creatures you control have haste.$Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)| Shaman of the Pack|Eternal Masters|205|U|{1}{B}{G}|Creature - Elf Shaman|3|2|When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.| Shardless Agent|Eternal Masters|206|R|{1}{G}{U}|Artifact Creature - Human Rogue|2|2|Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Vindicate|Eternal Masters|210|R|{1}{W}{B}|Sorcery|||Destroy target permanent.| Void|Eternal Masters|211|R|{3}{B}{R}|Sorcery|||Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals their hand and discards all nonland cards with converted mana cost equal to the number.| Wee Dragonauts|Eternal Masters|212|U|{1}{U}{R}|Creature - Faerie Wizard|1|3|Flying$Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.| Call the Skybreaker|Eternal Masters|214|R|{5}{UR}{UR}|Sorcery|||Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Deathrite Shaman|Eternal Masters|215|R|{BG}|Creature - Elf Shaman|1|2|{tap}: Exile target land card from a graveyard. Add one mana of any color.${B}, {tap}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.${G}, {tap}: Exile target creature card from a graveyard. You gain 2 life.| Giant Solifuge|Eternal Masters|216|R|{2}{RG}{RG}|Creature - Insect|4|1|({RG} can be paid with either {R} or {G}.)$Trample; haste; shroud (This permanent can't be the target of spells or abilities.)| Ashnod's Altar|Eternal Masters|218|U|{3}|Artifact|||Sacrifice a creature: Add {C}{C}.| Chrome Mox|Eternal Masters|219|M|{0}|Artifact|||Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.${tap}: Add one mana of any of the exiled card's colors.| Goblin Charbelcher|Eternal Masters|222|R|{4}|Artifact|||{3}, {tap}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.| Isochron Scepter|Eternal Masters|223|R|{2}|Artifact|||Imprint When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.| Mana Crypt|Eternal Masters|225|M|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {C}{C}.| Nevinyrral's Disk|Eternal Masters|228|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {T}: Destroy all artifacts, creatures, and enchantments.| Sensei's Divining Top|Eternal Masters|232|R|{1}|Artifact|||{1}: Look at the top three cards of your library, then put them back in any order.${tap}: Draw a card, then put Sensei's Divining Top on top of its owner's library.| Karakas|Eternal Masters|240|M||Legendary Land|||{tap}: Add {W}.${tap}: Return target legendary creature to its owner's hand.| Maze of Ith|Eternal Masters|241|R||Land|||{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Mishra's Factory|Eternal Masters|242|U||Land|||{tap}: Add {C}.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Wasteland|Eternal Masters|248|R||Land|||{T}: Add {C}.${T}, Sacrifice Wasteland: Destroy target nonbasic land.| Abundant Growth|Eternal Masters|156|C|{G}|Enchantment - Aura|||Enchant land$When Abundant Growth enters the battlefield, draw a card.$Enchanted land has "{tap}: Add one mana of any color."| Annihilate|Eternal Masters|79|U|{3}{B}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.$Draw a card.| Arcanis the Omnipotent|Eternal Masters|39|R|{3}{U}{U}{U}|Legendary Creature - Wizard|3|4|{tap}: Draw three cards.${2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.| Armadillo Cloak|Eternal Masters|195|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| Avarax|Eternal Masters|117|U|{3}{R}{R}|Creature - Beast|3|3|Haste$When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.${1}{R}: Avarax gets +1/+0 until end of turn.| Aven Riftwatcher|Eternal Masters|1|C|{2}{W}|Creature - Bird Rebel Soldier|2|3|Flying$Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.| Ballynock Cohort|Eternal Masters|3|C|{2}{W}|Creature - Kithkin Soldier|2|2|First strike$Ballynock Cohort gets +1/+1 as long as you control another white creature.| Battle Squadron|Eternal Masters|118|U|{3}{R}{R}|Creature - Goblin|*|*|Flying$Battle Squadron's power and toughness are each equal to the number of creatures you control.| Beetleback Chief|Eternal Masters|119|U|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.| Benevolent Bodyguard|Eternal Masters|4|C|{W}|Creature - Human Cleric|1|1|Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.| Blightsoil Druid|Eternal Masters|80|C|{1}{B}|Creature - Elf Druid|1|2|{tap}, Pay 1 life: Add {G}.| Blood Artist|Eternal Masters|81|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.| Bloodfell Caves|Eternal Masters|236|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${tap}: Add {B} or {R}.| Blossoming Sands|Eternal Masters|237|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${tap}: Add {G} or {W}.| Borderland Marauder|Eternal Masters|120|C|{1}{R}|Creature - Human Warrior|1|2|Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.| Brago, King Eternal|Eternal Masters|198|R|{2}{W}{U}|Legendary Creature - Spirit|2|4|Flying$When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.| Braids, Cabal Minion|Eternal Masters|82|R|{2}{B}{B}|Legendary Creature - Human Minion|2|2|At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.| Brawn|Eternal Masters|159|U|{3}{G}|Creature - Incarnation|3|3|Trample$As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.| Calciderm|Eternal Masters|5|U|{2}{W}{W}|Creature - Beast|5|5|Shroud (This creature can't be the target of spells or abilities.)$Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| Carbonize|Eternal Masters|122|C|{2}{R}|Instant|||Carbonize deals 3 damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Carrion Feeder|Eternal Masters|84|C|{B}|Creature - Zombie|1|1|Carrion Feeder can't block.$Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.| Centaur Chieftain|Eternal Masters|160|U|{3}{G}|Creature - Centaur|3|3|Haste$Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."| Cephalid Sage|Eternal Masters|41|C|{3}{U}|Creature - Cephalid|2|3|Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."| Civic Wayfinder|Eternal Masters|161|C|{2}{G}|Creature - Elf Warrior Druid|2|2|When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| Coalition Honor Guard|Eternal Masters|6|C|{3}{W}|Creature - Human Flagbearer|2|4|While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.| Commune with the Gods|Eternal Masters|162|C|{1}{G}|Sorcery|||Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.| Crater Hellion|Eternal Masters|124|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| Deadbridge Shaman|Eternal Masters|85|C|{2}{B}|Creature - Elf Shaman|3|1|When Deadbridge Shaman dies, target opponent discards a card.| Deep Analysis|Eternal Masters|45|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Desperate Ravings|Eternal Masters|125|C|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Dismal Backwater|Eternal Masters|238|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${tap}: Add {U} or {B}.| Dragon Egg|Eternal Masters|126|C|{2}{R}|Creature - Dragon|0|2|Defender$When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn".| Dream Twist|Eternal Masters|47|C|{U}|Instant|||Target player puts the top three cards of their library into their graveyard.$Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Duplicant|Eternal Masters|220|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| Duress|Eternal Masters|86|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Eight-and-a-Half-Tails|Eternal Masters|7|R|{W}{W}|Legendary Creature - Fox Cleric|2|2|{1}{W}: Target permanent you control gains protection from white until end of turn.${1}: Target spell or permanent becomes white until end of turn.| Elephant Guide|Eternal Masters|163|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| Elite Vanguard|Eternal Masters|8|C|{W}|Creature - Human Soldier|2|1|| Elvish Vanguard|Eternal Masters|164|C|{1}{G}|Creature - Elf Warrior|1|1|Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.| Emmessi Tome|Eternal Masters|221|U|{4}|Artifact|||{5}, {tap}: Draw two cards, then discard a card.| Extract from Darkness|Eternal Masters|200|U|{3}{U}{B}|Sorcery|||Each player puts the top two cards of their library into their graveyard. Then put a creature card from a graveyard onto the battlefield under your control.| Eyeblight's Ending|Eternal Masters|88|C|{2}{B}|Tribal Instant - Elf|||Destroy target non-Elf creature.| Fact or Fiction|Eternal Masters|48|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Faith's Fetters|Eternal Masters|10|U|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.| Faithless Looting|Eternal Masters|128|C|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Fervent Cathar|Eternal Masters|129|C|{2}{R}|Creature - Human Knight|2|1|Haste$When Fervent Cathar enters the battlefield, target creature can't block this turn.| Field of Souls|Eternal Masters|11|U|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| Flame Jab|Eternal Masters|131|U|{R}|Sorcery|||Flame Jab deals 1 damage to any target.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Flame-Kin Zealot|Eternal Masters|201|U|{1}{R}{R}{W}|Creature - Elemental Berserker|2|2|When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.| Flinthoof Boar|Eternal Masters|166|U|{1}{G}|Creature - Boar|2|2|Flinthoof Boar gets +1/+1 as long as you control a Mountain.${R}: Flinthoof Boar gains haste until end of turn. (It can attack and {tap} this turn.)| Fog|Eternal Masters|167|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Future Sight|Eternal Masters|50|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| Gaseous Form|Eternal Masters|51|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Ghitu Slinger|Eternal Masters|133|U|{2}{R}|Creature - Human Nomad|2|2|Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.| Glacial Wall|Eternal Masters|53|C|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| Glare of Subdual|Eternal Masters|202|R|{2}{G}{W}|Enchantment|||Tap an untapped creature you control: Tap target artifact or creature.| Glimmerpoint Stag|Eternal Masters|12|U|{2}{W}{W}|Creature - Elk|3|3|Vigilance$When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Gravedigger|Eternal Masters|89|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Harmonize|Eternal Masters|170|U|{2}{G}{G}|Sorcery|||Draw three cards.| Havoc Demon|Eternal Masters|90|U|{5}{B}{B}|Creature - Demon|5|5|Flying$When Havoc Demon dies, all creatures get -5/-5 until end of turn.| Heritage Druid|Eternal Masters|171|R|{G}|Creature - Elf Druid|1|1|Tap three untapped Elves you control: Add {G}{G}{G}.| Honden of Cleansing Fire|Eternal Masters|13|U|{3}{W}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, you gain 2 life for each Shrine you control.| Honden of Infinite Rage|Eternal Masters|134|U|{2}{R}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.| Honden of Life's Web|Eternal Masters|172|U|{4}{G}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.| Honden of Night's Reach|Eternal Masters|91|U|{3}{B}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, target opponent discards a card for each Shrine you control.| Honden of Seeing Winds|Eternal Masters|54|U|{4}{U}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, draw a card for each Shrine you control.| Humble|Eternal Masters|14|C|{1}{W}|Instant|||Target creature loses all abilities and becomes 0/1 until end of turn.| Imperious Perfect|Eternal Masters|173|R|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| Inkwell Leviathan|Eternal Masters|56|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample$Shroud (This creature can't be the target of spells or abilities.)| Intangible Virtue|Eternal Masters|15|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| Invigorate|Eternal Masters|174|U|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| Jareth, Leonine Titan|Eternal Masters|16|R|{3}{W}{W}{W}|Legendary Creature - Cat Giant|4|7|Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.${W}: Jareth gains protection from the color of your choice until end of turn.| Jetting Glasskite|Eternal Masters|58|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| Juggernaut|Eternal Masters|224|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Jungle Hollow|Eternal Masters|239|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${tap}: Add {B} or {G}.| Keldon Champion|Eternal Masters|135|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Champion enters the battlefield, it deals 3 damage to target player.| Keldon Marauders|Eternal Masters|136|C|{1}{R}|Creature - Human Warrior|3|3|Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.| Kird Ape|Eternal Masters|137|C|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Kor Hookmaster|Eternal Masters|18|C|{2}{W}|Creature - Kor Soldier|2|2|When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Llanowar Elves|Eternal Masters|175|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Lys Alana Huntmaster|Eternal Masters|176|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Lys Alana Scarblade|Eternal Masters|95|U|{2}{B}|Creature - Elf Assassin|1|1|{tap}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.| Malicious Affliction|Eternal Masters|96|R|{B}{B}|Instant|||Morbid - When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.$Destroy target nonblack creature.| Memory Lapse|Eternal Masters|60|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Merfolk Looter|Eternal Masters|61|U|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Millikin|Eternal Masters|226|U|{2}|Artifact Creature - Construct|0|1|{tap}, Put the top card of your library into your graveyard: Add {C}.| Mindless Automaton|Eternal Masters|227|U|{4}|Artifact Creature - Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| Mistral Charger|Eternal Masters|20|C|{1}{W}|Creature - Pegasus|2|1|Flying| Mogg Fanatic|Eternal Masters|138|C|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to any target.| Mogg War Marshal|Eternal Masters|139|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| Monk Idealist|Eternal Masters|21|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.| Nature's Claim|Eternal Masters|178|C|{G}|Instant|||Destroy target artifact or enchantment. Its controller gains 4 life.| Nekrataal|Eternal Masters|99|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Night's Whisper|Eternal Masters|100|C|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.| Orcish Oriflamme|Eternal Masters|140|C|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Pacifism|Eternal Masters|23|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Peregrine Drake|Eternal Masters|64|C|{4}{U}|Creature - Drake|2|3|Flying$When Peregrine Drake enters the battlefield, untap up to five lands.| Phantom Monster|Eternal Masters|65|C|{3}{U}|Creature - Illusion|3|3|Flying| Phyrexian Gargantua|Eternal Masters|101|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Phyrexian Ingester|Eternal Masters|66|U|{6}{U}|Creature - Beast|3|3|Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.$Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.| Phyrexian Rager|Eternal Masters|102|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Pilgrim's Eye|Eternal Masters|229|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Plague Witch|Eternal Masters|103|C|{1}{B}|Creature - Elf Spellshaper|1|1|{B}, {tap}, Discard a card: Target creature gets -1/-1 until end of turn.| Prismatic Lens|Eternal Masters|230|U|{2}|Artifact|||{tap}: Add {C}.${1}, {tap}: Add one mana of any color.| Prowling Pangolin|Eternal Masters|104|C|{3}{B}{B}|Creature - Beast|6|5|When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.| Pyrokinesis|Eternal Masters|143|R|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| Raise the Alarm|Eternal Masters|24|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| Rally the Peasants|Eternal Masters|25|C|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rancor|Eternal Masters|180|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Reckless Charge|Eternal Masters|144|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Relic of Progenitus|Eternal Masters|231|U|{1}|Artifact|||{tap}: Target player exiles a card from their graveyard.${1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.| Roar of the Wurm|Eternal Masters|182|U|{6}{G}|Sorcery|||Put a 6/6 green Wurm creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Roots|Eternal Masters|183|C|{3}{G}|Enchantment - Aura|||Enchant creature without flying$When Roots enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Rugged Highlands|Eternal Masters|243|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${tap}: Add {R} or {G}.| Scoured Barrens|Eternal Masters|244|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${tap}: Add {W} or {B}.| Screeching Skaab|Eternal Masters|69|C|{1}{U}|Creature - Zombie|2|1|When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.| Seal of Cleansing|Eternal Masters|26|C|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| Seal of Strength|Eternal Masters|184|C|{G}|Enchantment|||Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.| Second Thoughts|Eternal Masters|27|C|{4}{W}|Instant|||Exile target attacking creature.$Draw a card.| Seismic Stomp|Eternal Masters|146|C|{1}{R}|Sorcery|||Creatures without flying can't block this turn.| Sentinel Spider|Eternal Masters|185|C|{3}{G}{G}|Creature - Spider|4|4|Vigilance (Attacking doesn't cause this creature to tap.)$Reach (This creature can block creatures with flying.)| Serendib Efreet|Eternal Masters|70|R|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Serra Angel|Eternal Masters|28|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Shelter|Eternal Masters|29|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$$Draw a card.| Shoreline Ranger|Eternal Masters|71|C|{5}{U}|Creature - Bird Soldier|3|4|Flying$Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)| Siege-Gang Commander|Eternal Masters|147|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.| Silent Departure|Eternal Masters|72|C|{U}|Sorcery|||Return target creature to its owner's hand.$Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Silvos, Rogue Elemental|Eternal Masters|186|R|{3}{G}{G}{G}|Legendary Creature - Elemental|8|5|Trample${G}: Regenerate Silvos, Rogue Elemental.| Skulking Ghost|Eternal Masters|107|C|{1}{B}|Creature - Spirit|2|1|Flying$When Skulking Ghost becomes the target of a spell or ability, sacrifice it.| Soulcatcher|Eternal Masters|30|U|{1}{W}|Creature - Bird Soldier|1|1|Flying$Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.| Sphinx of the Steel Wind|Eternal Masters|207|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green| Sprite Noble|Eternal Masters|73|U|{1}{U}{U}|Creature - Faerie|2|2|Flying$Other creatures you control with flying get +0/+1.${tap}: Other creatures you control with flying get +1/+0 until end of turn.| Stingscourger|Eternal Masters|149|C|{1}{R}|Creature - Goblin Warrior|2|2|Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.| Stupefying Touch|Eternal Masters|74|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Stupefying Touch enters the battlefield, draw a card.$Enchanted creature's activated abilities can't be activated.| Swiftwater Cliffs|Eternal Masters|245|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${tap}: Add {U} or {R}.| Sylvan Might|Eternal Masters|188|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Thornweald Archer|Eternal Masters|189|C|{1}{G}|Creature - Elf Archer|2|1|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Thornwood Falls|Eternal Masters|246|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${tap}: Add {G} or {U}.| Thunderclap Wyvern|Eternal Masters|208|U|{2}{W}{U}|Creature - Drake|2|3|Flash$Flying$Other creatures you control with flying get +1/+1.| Ticking Gnomes|Eternal Masters|233|U|{3}|Artifact Creature - Gnome|3|3|Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to any target.| Tidal Wave|Eternal Masters|75|C|{2}{U}|Instant|||Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.| Tooth and Claw|Eternal Masters|151|U|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.| Torrent of Souls|Eternal Masters|217|U|{4}{BR}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)| Tragic Slip|Eternal Masters|109|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.| Tranquil Cove|Eternal Masters|247|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${tap}: Add {W} or {U}.| Trygon Predator|Eternal Masters|209|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| Twisted Abomination|Eternal Masters|110|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Undying Rage|Eternal Masters|152|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.$When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.| Urborg Uprising|Eternal Masters|111|C|{4}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.$$Draw a card.| Victimize|Eternal Masters|113|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Visara the Dreadful|Eternal Masters|114|R|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${tap}: Destroy target creature. It can't be regenerated.| Wake of Vultures|Eternal Masters|115|C|{3}{B}|Creature - Bird|3|1|Flying${1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.| Wakedancer|Eternal Masters|116|C|{2}{B}|Creature - Human Shaman|2|2|Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.| Wall of Omens|Eternal Masters|34|U|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| War Priest of Thune|Eternal Masters|35|U|{1}{W}|Creature - Human Cleric|2|2|When War Priest of Thune enters the battlefield, you may destroy target enchantment.| Warden of Evos Isle|Eternal Masters|76|C|{2}{U}|Creature - Bird Wizard|2|2|Flying$Creature spells with flying you cast cost {1} less to cast.| Welkin Guide|Eternal Masters|36|C|{4}{W}|Creature - Bird Cleric|2|2|Flying$When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.| Whitemane Lion|Eternal Masters|37|C|{1}{W}|Creature - Cat|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.| Wind-Scarred Crag|Eternal Masters|249|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${tap}: Add {R} or {W}.| Winter Orb|Eternal Masters|234|R|{2}|Artifact|||As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.| Wonder|Eternal Masters|77|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Worn Powerstone|Eternal Masters|235|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${tap}: Add {C}{C}.| Xantid Swarm|Eternal Masters|193|R|{G}|Creature - Insect|0|1|Flying$Whenever Xantid Swarm attacks, defending player can't cast spells this turn.| Yavimaya Enchantress|Eternal Masters|194|C|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Young Pyromancer|Eternal Masters|155|U|{1}{R}|Creature - Human Shaman|2|1|Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.| Zealous Persecution|Eternal Masters|213|U|{W}{B}|Instant|||Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.| Aegis Angel|Welcome Deck 2016|1|R|{4}{W}{W}|Creature - Angel|5|5|Flying$When Aegis Angel enters the battlefield, another target creature gains indestructible for as long as you control Aegis Angel.| Air Servant|Welcome Deck 2016|4|U|{4}{U}|Creature - Elemental|4|3|Flying${2}{U}: Tap target creature with flying.| Borderland Marauder|Welcome Deck 2016|11|C|{1}{R}|Creature - Human Warrior|1|2|Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.| Cone of Flame|Welcome Deck 2016|12|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to any target, 2 damage to another any target, and 3 damage to a third any target.| Disperse|Welcome Deck 2016|5|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| Incremental Growth|Welcome Deck 2016|14|U|{3}{G}{G}|Sorcery|||Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.| Marked by Honor|Welcome Deck 2016|2|C|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has vigilance.| Mind Rot|Welcome Deck 2016|7|C|{2}{B}|Sorcery|||Target player discards two cards.| Nightmare|Welcome Deck 2016|8|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Oakenform|Welcome Deck 2016|15|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Sengir Vampire|Welcome Deck 2016|9|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Serra Angel|Welcome Deck 2016|3|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Shivan Dragon|Welcome Deck 2016|13|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Soul of the Harvest|Welcome Deck 2016|16|R|{4}{G}{G}|Creature - Elemental|6|6|Trample$Whenever another nontoken creature enters the battlefield under your control, you may draw a card.| Sphinx of Magosi|Welcome Deck 2016|6|R|{3}{U}{U}{U}|Creature - Sphinx|6|6|Flying${2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.| Walking Corpse|Welcome Deck 2016|10|C|{1}{B}|Creature - Zombie|2|2|| Abundant Maw|Eldritch Moon|1|U|{8}|Creature - Eldrazi Leech|6|4|Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)$When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.| Decimator of the Provinces|Eldritch Moon|2|M|{10}|Creature - Eldrazi Boar|7|7|Emerge {6}{G}{G}{G} ((You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost)$When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.$Trample, haste| Distended Mindbender|Eldritch Moon|3|R|{8}|Creature - Eldrazi Insect|5|5|Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)$When you cast Distended Mindbender, target opponent reveals their hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.| Drownyard Behemoth|Eldritch Moon|4|U|{9}|Creature - Eldrazi Crab|5|7|Flash (You may cast this spell any time you could cast an instant.)$Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)$Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.| Elder Deep-Fiend|Eldritch Moon|5|R|{8}|Creature - Eldrazi Octopus|5|6|Flash$Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost)$When you cast Elder Deep-Fiend, tap up to four target permanents.| Emrakul, the Promised End|Eldritch Moon|6|M|{13}|Legendary Creature - Eldrazi|13|13|Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.$When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.$Flying, trample, protection from instants| Eternal Scourge|Eldritch Moon|7|R|{3}|Creature - Eldrazi Horror|3|3|You may cast Eternal Scourge from exile.$When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.| It of the Horrid Swarm|Eldritch Moon|8|C|{8}|Creature - Eldrazi Insect|4|4|Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)$When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield.| Lashweed Lurker|Eldritch Moon|9|U|{8}|Creature - Eldrazi Horror|5|4|Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)$When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.| Mockery of Nature|Eldritch Moon|10|U|{9}|Creature - Eldrazi Beast|6|5|Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)$When you cast Mockery of Nature, you may destroy target artifact or enchantment.| Vexing Scuttler|Eldritch Moon|11|U|{8}|Creature - Eldrazi Crab|4|5|Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)$When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.| Wretched Gryff|Eldritch Moon|12|C|{7}|Creature - Eldrazi Hippogriff|3|4|Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)$When you cast Wretched Gryff, draw a card.$Flying| Blessed Alliance|Eldritch Moon|13|U|{1}{W}|Instant|||Escalate {2} (Pay this cost for each mode chosen beyond the first.)$Choose one or more &mdash Target player gains 4 life. Untap up to two target creatures. Target opponent sacrifices an attacking creature.| Borrowed Grace|Eldritch Moon|14|C|{2}{W}|Instant|||Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)$Choose one or both — Creatures you control get +2/+0 until end of turn.; Creatures you control get +0/+2 until end of turn.| Bruna, the Fading Light|Eldritch Moon|15|R|{5}{W}{W}|Legendary Creature - Angel Horror|5|7|When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.$Flying, vigilance$(Melds with Gisela, the Broken Blade.)| Brisela, Voice of Nightmares|Eldritch Moon|15|M||Legendary Creature - Eldrazi Angel|9|10|Flying, first strike, vigilance, lifelink$Your opponents can't cast spells with converted mana cost 3 or less.| Choking Restraints|Eldritch Moon|16|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block${3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.| Collective Effort|Eldritch Moon|17|R|{1}{W}{W}|Sorcery|||Escalate — Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)$Choose one or more — Destroy target creature with power 4 or greater.; Destroy target enchantment.; Put a +1/+1 counter on each creature target player controls.| Courageous Outrider|Eldritch Moon|18|U|{3}{W}|Creature - Human Scout|3|4|When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Dawn Gryff|Eldritch Moon|19|C|{2}{W}|Creature - Hippogriff|2|2|Flying| Deploy the Gatewatch|Eldritch Moon|20|M|{4}{W}{W}|Sorcery|||Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| Desperate Sentry|Eldritch Moon|21|C|{2}{W}|Creature - Human Soldier|1|2|When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.$Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.| Drogskol Shieldmate|Eldritch Moon|22|U|{2}{W}|Creature - Spirit Soldier|2|3|Flash (You may cast this spell any time you could cast an instant.)$When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.| Extricator of Sin|Eldritch Moon|23|U|{2}{W}|Creature - Human Cleric|0|3|When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.$Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.| Extricator of Flesh|Eldritch Moon|23|U||Creature - Eldrazi Horror|3|5|Eldrazi you control have vigilance${2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.| Faith Unbroken|Eldritch Moon|24|U|{3}{W}|Enchantment - Aura|||Enchant creature you control$When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.$Enchanted creature gets +2/+2.| Faithbearer Paladin|Eldritch Moon|25|C|{4}{W}|Creature - Human Knight|3|4|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Fiend Binder|Eldritch Moon|26|C|{3}{W}|Creature - Human Soldier|3|2|Whenever Fiend Binder attacks, tap target creature defending player controls.| Geist of the Lonely Vigil|Eldritch Moon|27|U|{1}{W}|Creature - Spirit Cleric|2|3|Defender, flying$Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.| Gisela, the Broken Blade|Eldritch Moon|28|M|{2}{W}{W}|Legendary Creature - Angel Horror|4|3|Flying, first strike, lifelink$At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.| Give No Ground|Eldritch Moon|29|U|{3}{W}|Instant|||Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.| Guardian of Pilgrims|Eldritch Moon|30|C|{1}{W}|Creature - Spirit Cleric|2|2|When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.| Ironclad Slayer|Eldritch Moon|31|C|{2}{W}|Creature - Human Warrior|3|2|When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.| Ironwright's Cleansing|Eldritch Moon|32|C|{2}{W}|Sorcery|||Exile target artifact or enchantment.| Lone Rider|Eldritch Moon|33|U|{1}{W}|Creature - Human Knight|1|1|First strike, lifelink$At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.| It That Rides as One|Eldritch Moon|33|U||Creature - Eldrazi Horror|4|4|First strike, trample, lifelink| Long Road Home|Eldritch Moon|34|U|{1}{W}|Instant|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Lunarch Mantle|Eldritch Moon|35|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."| Peace of Mind|Eldritch Moon|36|U|{1}{W}|Enchantment|||{W}, Discard a card: You gain 3 life.| Providence|Eldritch Moon|37|R|{5}{W}{W}|Sorcery|||You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.$Your life total becomes 26.| Repel the Abominable|Eldritch Moon|38|U|{1}{W}|Instant|||Prevent all damage that would be dealt this turn by non-Human sources.| Sanctifier of Souls|Eldritch Moon|39|R|{3}{W}|Creature - Human Cleric|2|3|Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.${2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.| Selfless Spirit|Eldritch Moon|40|R|{1}{W}|Creature - Spirit|2|1|Flying$Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.| Sigarda's Aid|Eldritch Moon|41|R|{W}|Enchantment|||You may cast Aura and Equipment spells as though they had flash.$Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.| Sigardian Priest|Eldritch Moon|42|C|{1}{W}|Creature - Human Cleric|1|2|{1}, {T}: Tap target non-Human creature.| Spectral Reserves|Eldritch Moon|43|C|{3}{W}|Sorcery|||Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life.| Steadfast Cathar|Eldritch Moon|44|C|{1}{W}|Creature - Human Soldier|2|1|Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.| Subjugator Angel|Eldritch Moon|45|U|{4}{W}{W}|Creature - Angel|4|3|Flying$When Subjugator Angel enters the battlefield, tap all creatures your opponents control.| Thalia, Heretic Cathar|Eldritch Moon|46|R|{2}{W}|Legendary Creature - Human Soldier|3|2|First strike$Creatures and nonbasic lands your opponents control enter the battlefield tapped.| Thalia's Lancers|Eldritch Moon|47|R|{3}{W}{W}|Creature - Human Knight|4|4|First strike$When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.| Thraben Standard Bearer|Eldritch Moon|48|C|{W}|Creature - Human Soldier|1|1|{1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield.| Advanced Stitchwing|Eldritch Moon|49|U|{3}{U}{U}|Creature - Zombie Horror|3|4|Flying${2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.| Chilling Grasp|Eldritch Moon|50|U|{2}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controller's next uptap step.$Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Coax from the Blind Eternities|Eldritch Moon|51|R|{2}{U}|Sorcery|||You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand.| Contingency Plan|Eldritch Moon|52|C|{1}{U}|SOrcery|||Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.| Convolute|Eldritch Moon|53|C|{2}{U}|Instant|||COunter target spell unless its controller pays {4}.| Curious Homunculus|Eldritch Moon|54|U|{1}{U}|Creature - Homunculus|1|1|{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.$At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.| Voracious Reader|Eldritch Moon|54|U||Creature - Eldrazi Homunculus|3|4|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Instant and sorcery spells you cast cost {1} less to cast.| Displace|Eldritch Moon|55|C|{2}{U}|Instant|||Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.| Docent of Perfection|Eldritch Moon|56|R|{3}{U}{U}|Creature - Insect Horror|5|4|Flying$Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.| Final Iteration|Eldritch Moon|56|R||Creature - Eldrazi Insect|6|5|Flying$Wizards you control get +2/+1 and have flying.$Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.| Drag Under|Eldritch Moon|57|C|{2}{U}|Sorcery|||Return target creature to its owner's hand.$Draw a card.| Enlightened Maniac|Eldritch Moon|58|C|{3}{U}|Creature - Human|0|2|When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.| Exultant Cultist|Eldritch Moon|59|C|{2}{U}|Creature - Human Wizard|2|2|When Exultant Cultist dies, draw a card.| Fogwalker|Eldritch Moon|60|C|{1}{U}|Creature - Spirit|1|3|Skulk (This creature can't be blocked by creatures with greater power.)$When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during it controler's next untap step.| Fortune's Favor|Eldritch Moon|61|U|{3}{U}|Instant|||Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.| Geist of the Archives|Eldritch Moon|62|U|{2}{U}|Creature - Spirit|0|4|Defender$At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Grizzled Angler|Eldritch Moon|63|U|{2}{U}|Creature - Human|2|3|{T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.| Grisly Anglerfish|Eldritch Moon|63|U||Creature - Eldrazi Fish|4|5|{6}: Creatures your opponents control attack this turn if able.| Identity Thief|Eldritch Moon|64|R|{2}{U}{U}|Creature - Shapeshifter|0|3|Whenever Identity Thief attacks, you may exile another target non-token creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.| Imprisoned in the Moon|Eldritch Moon|65|R|{2}{U}|Enchantment - Aura|||Enchant creature, land, or planeswalker$Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.| Ingenious Skaab|Eldritch Moon|66|C|{2}{U}|Creature - Zombie Horror|2|3|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)${U}: Ingenious Skaab gets +1/-1 until end of turn.| Laboratory Brute|Eldritch Moon|67|C|{3}{U}|Creature - Zombie Horror|3|3|When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.| Lunar Force|Eldritch Moon|68|U|{2}{U}|Enchantment|||Whenever an opponent casts a spell, sacrifice Lunar Force and counter that spell.| Mausoleum Wanderer|Eldritch Moon|69|R|{U}|Creature - Spirit|1|1|Flying$Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.$Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.| Mind's Dilation|Eldritch Moon|70|M|{5}{U}{U}|Enchantment|||Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.| Nebelgast Herald|Eldritch Moon|71|U|{2}{U}|Creature - Spirit|2|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.| Niblis of Frost|Eldritch Moon|72|R|{2}{U}{U}|Creature - Spirit|3|3|Flying$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Scour the Laboratory|Eldritch Moon|73|U|{4}{U}{U}|Instant|||Delirium — Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard.$Draw three cards.| Spontaneous Mutation|Eldritch Moon|74|C|{U}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.| Summary Dismissal|Eldritch Moon|75|R|{2}{U}{U}|Instant|||Exile all other spells and counter all abilities.| Take Inventory|Eldritch Moon|76|C|{1}{U}|Sorcery|||Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.| Tattered Haunter|Eldritch Moon|77|C|{1}{U}|Creature - Spirit|2|1|Flying$Tattered Haunter can block only creatures with flying.| Turn Aside|Eldritch Moon|78|C|{U}|Instant|||Counter target spell that targets a permanent you control.| Unsubstantiate|Eldritch Moon|79|U|{1}{U}|Instant|||Return target spell or creature to its owner's hand.| Wharf Infiltrator|Eldritch Moon|80|R|{1}{U}|Creature - Human Horror|1|1|Skulk (This creature can't be blocked by creatures with greater power.)$Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.$Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.| Boon of Emrakul|Eldritch Moon|81|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/-3.| Borrowed Malevolence|Eldritch Moon|82|C|{B}|Instant|||Escalate {2} (Pay this cost for each mode chosen beyond the first.)$Choose one or both &mdash Target creature gets +1/+1 until end of turn. Target creature gets -1/-1 until end of turn.| Cemetery Recruitment|Eldritch Moon|83|C|{1}{B}|Sorcery|||Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.| Certain Death|Eldritch Moon|84|C|{5}{B}|Sorcery|||Destroy target creature. Its controller loses 2 life and you gain 2 life.| Collective Brutality|Eldritch Moon|85|R|{1}{B}|Sorcery|||Escalate — Discard a card. (Pay this cost for each mode chosen beyond the first.)$Choose one or more — Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.; Target creature gets -2/-2 until end of turn.; Target opponent loses 2 life and you gain 2 life.| Cryptbreaker|Eldritch Moon|86|R|{B}|Creature - Zombie|1|1|{1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.$Tap three untapped Zombies you control: You draw a card and you lose 1 life.| Dark Salvation|Eldritch Moon|87|R|{X}{X}{B}|Sorcery|||Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.| Dusk Feaster|Eldritch Moon|88|U|{5}{B}{B}|Creature - Vampire|4|5|Delirium — Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard.$Flying| Gavony Unhallowed|Eldritch Moon|89|C|{3}{B}|Creature - Zombie|2|4|Whenever another creature you control dies, put +1/+1 counter on Gavony Unhallowed.| Graf Harvest|Eldritch Moon|90|U|{B}|Enchantment|||Zombies you control have menace. (They can't be blocked except by two or more creatures.)${3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.| Graf Rats|Eldritch Moon|91|C|{1}{B}|Creature - Rat|2|1|At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.| Haunted Dead|Eldritch Moon|92|U|{3}{B}|Creature - Zombie|2|2|When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.${1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.| Liliana, the Last Hope|Eldritch Moon|93|M|{1}{B}{B}|Legendary Planeswalker - Liliana|||+1: Up to one target creature gets -2/-1 until your next turn.$-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.$-7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."| Liliana's Elite|Eldritch Moon|94|U|{2}{B}|Creature - Zombie|1|1|Liliana's Elite gets +1/+1 for each creature card in your graveyard.| Markov Crusader|Eldritch Moon|95|U|{4}{B}|Creature - Vampire Knight|4|3|Lifelink$Markov Crusader has haste as long as you control another Vampire.| Midnight Scavengers|Eldritch Moon|96|C|{4}{B}|Creature - Human Rogue|3|3|When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.$(Melds with Graf Rats.)| Chittering Host|Eldritch Moon|96|C||Creature - Eldrazi Horror|5|6|Haste$Menace (This creature can't be blocked except by two or more creatures.$When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.| Murder|Eldritch Moon|97|U|{1}{B}{B}|Instant|||Destroy target creature.| Noosegraf Mob|Eldritch Moon|98|R|{4}{B}{B}|Creature - Zombie|0|0|Noosegraf Mob enters the battlefield with five +1/+1 counters on it.$Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.| Oath of Liliana|Eldritch Moon|99|R|{2}{B}|Legendary Enchantment|||When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.$At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield.| Olivia's Dragoon|Eldritch Moon|100|C|{1}{B}|Creature - Vampire Berserker|2|2|Discard a card: Olivia's Dragoon gains flying until end of turn.| Prying Questions|Eldritch Moon|101|U|{2}{B}|Sorcery|||Target opponent loses 3 life and puts a card from their hand on top of their library.| Rise from the Grave|Eldritch Moon|102|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Ruthless Disposal|Eldritch Moon|103|U|{4}{B}|Sorcery|||As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature.$Two target creatures each get -13/-13 until end of turn.| Skirsdag Supplicant|Eldritch Moon|104|C|{2}{B}|Creature - Human Cleric|2|3|{B}, {T}, Discard a card: Each player loses 2 life.| Strange Augmentation|Eldritch Moon|105|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Delirium &mdash Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.| Stromkirk Condemned|Eldritch Moon|106|R|{B}{B}|Creature - Vampire Horror|2|2|Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.| Succumb to Temptation|Eldritch Moon|107|C|{1}{B}{B}|Instant|||You draw two cards and you lose 2 life.| Thraben Foulbloods|Eldritch Moon|108|C|{2}{B}|Creature - Zombie Hound|3|2|Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)| Tree of Perdition|Eldritch Moon|109|M|{3}{B}|Creature - Plant|0|13|Defender${tap}: Exchange target opponent's life total with Tree of Perdition's toughness.| Vampire Cutthroat|Eldritch Moon|110|U|{B}|Creature - Vampire Rogue|1|1|Skulk (This creature can't be blocked except by creatures with greater power.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Voldaren Pariah|Eldritch Moon|111|R|{3}{B}{B}|Creature - Vampire Horror|3|3|Flying$Sacrifice three other creatures: Transform Voldaren Pariah.$Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Abolisher of Bloodlines|Eldritch Moon|111|R||Creature - Eldrazi Vampire|6|5|Flying$When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.| Wailing Ghoul|Eldritch Moon|112|C|{1}{B}|Creature - Zombie|1|3|When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard.| Weirded Vampire|Eldritch Moon|113|C|{3}{B}|Creature - Vampire Horror|3|3|Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Whispers of Emrakul|Eldritch Moon|114|U|{1}{B}|Sorcery|||Target opponent discards a card at random.$Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.| Abandon Reason|Eldritch Moon|115|U|{2}{R}|Instant|||Up to two target creatures each get +1/+0 and gain first strike until end of turn.$Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Alchemist's Greeting|Eldritch Moon|116|C|{4}{R}|Sorcery|||Alchemist's Greeting deals 4 damage to target creature.$Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Assembled Alphas|Eldritch Moon|117|R|{5}{R}|Creature - Wolf|5|5|Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.| Bedlam Reveler|Eldritch Moon|118|R|{6}{R}{R}|Creature - Devil Horror|3|4|Bedlam Reveler costs {1} less to cast for each instant or sorcery card in your graveyard.$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.| Blood Mist|Eldritch Moon|119|U|{3}{R}|Enchantment|||At the beginning of combat on your turn, target creature you control gains double strike until end of turn.| Bold Impaler|Eldritch Moon|120|C|{R}|Creature - Vampire Knight|1|2|{2}{R}: Bold Impaler gets +2/+0 until end of turn.| Borrowed Hostility|Eldritch Moon|121|C|{R}|Instant|||Escalate {3} (Pay this cost for each mode chosen beyond the first.)$Choose one or both — Target creature gets +3/+0 until end of turn.; Target creature gains first strike until end of turn.| Brazen Wolves|Eldritch Moon|122|C|{2}{R}|Creature - Wolf|2|3|Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.| Collective Defiance|Eldritch Moon|123|R|{1}{R}{R}|Sorcery|||Escalate {1} (Pay this cost for each mode chosen beyond the first.)$Choose one or more — Target player discards all cards in their hand, then draws that many cards.; Collective Defiance deals 4 damage to target creature.; Collective Defiance deals 3 damage to target opponent.| Conduit of Storms|Eldritch Moon|124|U|{2}{R}|Creature - Werewolf Horror|2|3|Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.${3}{R}{R}: Transform Conduit of Storms.| Conduit of Emrakul|Eldritch Moon|124|U||Creature - Eldrazi Werewolf|5|4|Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.| Deranged Whelp|Eldritch Moon|125|U|{1}{R}|Creature - Wolf|2|1|Menace (This creature can't be blocked except by two or more creatures.)| Distemper of the Blood|Eldritch Moon|126|C|{1}{R}|Sorcery|||Target creature gets +2/+2 and gain trample until end of turn.$Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Falkenrath Reaver|Eldritch Moon|127|C|{1}{R}|Creature - Vampire|2|2|| Furyblade Vampire|Eldritch Moon|128|U|{1}{R}|Creature - Vampire Berserker|1|2|Trample$At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.| Galvanic Bombardment|Eldritch Moon|129|C|{R}|Instant|||Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.| Hanweir Garrison|Eldritch Moon|130|R|{2}{R}|Creature - Human Soldier|2|3|Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.$(Melds with Hanweir Battlements.)| Hanweir, the Writhing Township|Eldritch Moon|130|R||Legendary Creature - Eldrazi Ooze|7|4|Trample, haste$Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.| Harmless Offering|Eldritch Moon|131|R|{2}{R}|Sorcery|||Target opponent gains control of target permanent you control.| Impetuous Devils|Eldritch Moon|132|R|{2}{R}{R}|Creature - Devil|6|1|Trample, haste$When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.$At the beginning of the end step, sacrifice Impetuous Devils.| Incendiary Flow|Eldritch Moon|133|U|{1}{R}|Sorcery|||Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.| Insatiable Gorgers|Eldritch Moon|134|U|{2}{R}{R}|Creature - Vampire Berserker|5|3|Insatiable Gorgers attacks each combat if able.$Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Make Mischief|Eldritch Moon|135|C|{2}{R}|Sorcery|||Make Mischief deals 1 damage to any target. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to any target."| Mirrorwing Dragon|Eldritch Moon|136|M|{3}{R}{R}|Creature - Dragon|4|5|Flying$Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.| Nahiri's Wrath|Eldritch Moon|137|M|{2}{R}|Sorcery|||As an additional cost to cast Nahiri's Wrath, discard X cards.$Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.| Otherworldly Outburst|Eldritch Moon|138|C|{R}|Instant|||Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.| Prophetic Ravings|Eldritch Moon|139|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste and "{T}, Discard a card: Draw a card."| Savage Alliance|Eldritch Moon|140|U|{2}{R}|Instant|||Escalate {1} (Pay this cost for each mode chosen beyond the first.)$Choose one or more — Creature target player controls gain trample until end of turn.; Savage Alliance deals 2 damage to target creature.; Savage Alliance deals 1 damage to each creature target opponent controls.| Shreds of Sanity|Eldritch Moon|141|U|{2}{R}|Sorcery|||Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.| Smoldering Werewolf|Eldritch Moon|142|U|{2}{R}{R}|Creature - Werewolf Horror|3|2|When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.${4}{R}{R}: Transform Smoldering Werewolf.| Erupting Dreadwolf|Eldritch Moon|142|U||Creature - Eldrazi Werewolf|6|4|Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.| Spreading Flames|Eldritch Moon|143|U|{6}{R}|Instant|||Spreading Flames deals 6 damage divided as you choose among any number of target creatures.| Stensia Banquet|Eldritch Moon|144|C|{2}{R}|Sorcery|||Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.$Draw a card.| Stensia Innkeeper|Eldritch Moon|145|C|{3}{R}|Creature - Vampire|3|3|When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.| Stromkirk Occultist|Eldritch Moon|146|R|{2}{R}|Creature - Vampire Horror|3|2|Trample$Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.$Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Thermo-Alchemist|Eldritch Moon|147|C|{1}{R}|Creature - Human Shaman|0|3|Defender${T}: Thermo-Alchemist deals 1 damage to each opponent.$Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.| Vildin-Pack Outcast|Eldritch Moon|148|C|{4}{R}|Creature - Werewolf Horror|4|4|Trample${R}: Vildin-Pack Outcast gets +1/-1 until end of turn.${5}{R}{R}: Transform Vildin-Pack Outcast.| Dronepack Kindred|Eldritch Moon|148|C||Creature - Eldrazi Werewolf|5|7|Trample${1}: Dronepack Kindred gets +1/+0 until end of turn.| Weaver of Lightning|Eldritch Moon|149|U|{2}{R}|Creature - Human Shaman|1|4|Reach$Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.| Backwoods Survivalists|Eldritch Moon|150|C|{3}{G}|Creature - Human Warrior|4|3|Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.| Bloodbriar|Eldritch Moon|151|C|{2}{G}|Creature - Plant Elemental|2|3|Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.| Clear Shot|Eldritch Moon|152|U|{2}{G}|Instant|||Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.| Crop Sigil|Eldritch Moon|153|U|{G}|Enchantment|||At the beginning of your upkeep, you may put the top card of your library into your graveyard.$Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.| Crossroads Consecrator|Eldritch Moon|154|C|{G}|Creature - Human Cleric|1|2|{G}, {T}: Target attacking Human gets +1/+1 until end of turn.| Eldritch Evolution|Eldritch Moon|155|R|{1}{G}{G}|Sorcery|||As an additional cost to cast Eldritch Evolution, sacrifice a creature.$Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.| Emrakul's Evangel|Eldritch Moon|156|R|{2}{G}|Creature - Human Horror|3|2|{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way.| Emrakul's Influence|Eldritch Moon|157|U|{2}{G}{G}|Enchantment|||Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.| Foul Emissary|Eldritch Moon|158|U|{2}{G}|Creature - Human Horror|1|1|When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.$When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.| Gnarlwood Dryad|Eldritch Moon|159|U|{G}|Creature - Dryad Horror|1|1|Deathtouch$Delirium &mdash Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.| Grapple with the Past|Eldritch Moon|160|C|{1}{G}|Instant|||Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.| Hamlet Captain|Eldritch Moon|161|U|{1}{G}|Creature - Human Warrior|2|2|Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.| Ishkanah, Grafwidow|Eldritch Moon|162|M|{4}{G}|Legendary Creature - Spider|3|5|Reach$Delirium &mdash When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield.${5}{B}: Target opponent loses 1 life for each Spider you control.| Kessig Prowler|Eldritch Moon|163|U|{G}|Creature - Werewolf Horror|2|1|{4}{G}: Transform Kessig Prowler.| Sinuous Predator|Eldritch Moon|163|U||Creature - Eldrazi Werewolf|4|4|Sinuous Predator can't be blocked by more than one creature.| Noose Constrictor|Eldritch Moon|164|U|{1}{G}|Creature - Snake|2|2|Reach$Discard a card: Noose Constrictor gets +1/+1 until end of turn.| Permeating Mass|Eldritch Moon|165|R|{G}|Creature - Spirit|1|3|Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.| Prey Upon|Eldritch Moon|166|C|{G}|Sorcery|||Target creature you control fights target creature you don't control.| Primal Druid|Eldritch Moon|167|C|{1}{G}|Creature - Human Druid|0|3|When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Shrill Howler|Eldritch Moon|168|U|{2}{G}|Creature - Werewolf Horror|3|1|Creatures with power less than Shrill Howler's power can't block it.${5}{G}: Transform Shrill Howler.| Howling Chorus|Eldritch Moon|168|U||Creature - Eldrazi Werewolf|3|5|Creatures with power less than Howling Chorus's power can't block it.$Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.| Somberwald Stag|Eldritch Moon|169|U|{3}{G}{G}|Creature - Elk|4|3|When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.| Spirit of the Hunt|Eldritch Moon|170|R|{1}{G}{G}|Creature - Wolf Spirit|3|3|Flash$When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.| Splendid Reclamation|Eldritch Moon|171|R|{3}{G}|Sorcery|||Return all land cards from your graveyard to the battlefield tapped.| Springsage Ritual|Eldritch Moon|172|C|{3}{G}|Instant|||Destroy target artifact or enchantment. You gain 4 life.| Swift Spinner|Eldritch Moon|173|C|{3}{G}|Creature - Spider|2|3|Flash (You may cast this spell any time you could cast an instant.)$Reach (This creature can block creatures with flying.)| Tangleclaw Werewolf|Eldritch Moon|174|U|{2}{G}{G}|Creature - Werewolf Horror|2|4|Tangleclaw Werewolf can block an additional creature each combat.${6}{G}: Transform Tangleclaw Werewolf.| Fibrous Entangler|Eldritch Moon|174|U||Creature - Eldrazi Werewolf|4|6|Vigilance$Fibrous Entangler must be blocked if able.$Fibrous Entangler can block an additional creature each combat.| Ulvenwald Captive|Eldritch Moon|175|C|{1}{G}|Creature - Werewolf Horror|1|2|Defender${T}: Add {G}.${5}{G}{G}: Transform Ulvenwald Captive.| Ulvenwald Abomination|Eldritch Moon|175|C||Creature - Eldrazi Werewolf|4|6|{T}: Add {C}{C}.| Ulvenwald Observer|Eldritch Moon|176|R|{4}{G}{G}|Creature - Treefolk|6|6|Whenever a creature you control with toughness 4 or greater dies, draw a card.| Waxing Moon|Eldritch Moon|177|C|{1}{G}|Instant|||Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.| Wolfkin Bond|Eldritch Moon|178|C|{4}{G}|Enchantment - Aura|||Enchant creature$When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.$Enchanted creature gets +2/+2.| Woodcutter's Grit|Eldritch Moon|179|C|{2}{G}|Instant|||Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)| Woodland Patrol|Eldritch Moon|180|C|{2}{G}|Creature - Human Scout|3|2|Vigilance| Bloodhall Priest|Eldritch Moon|181|R|{2}{B}{R}|Creature - Vampire Cleric|4|4|Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.$Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)| Campaign of Vengeance|Eldritch Moon|182|U|{3}{W}{B}|Enchantment|||Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.| Gisa and Geralf|Eldritch Moon|183|M|{2}{U}{B}|Legendary Creature - Human Wizard|4|4|When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.$During each of your turns, you may cast a Zombie creature card from your graveyard.| Grim Flayer|Eldritch Moon|184|M|{B}{G}|Creature - Human Warrior|2|2|Trample$Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.$Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.| Heron's Grace Champion|Eldritch Moon|185|R|{2}{G}{W}|Creature - Human Knight|3|3|Flash$Lifelink$When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.| Mercurial Geists|Eldritch Moon|186|U|{2}{U}{R}|Creature - Spirit|1|3|Flying$Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.| Mournwillow|Eldritch Moon|187|U|{1}{B}{G}|Creature - Plant Skeleton|3|2|Haste$Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.| Ride Down|Eldritch Moon|188|U|{R}{W}|Instant|||Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.| Spell Queller|Eldritch Moon|189|R|{1}{W}{U}|Creature - Spirit|2|3|Flash$Flying$When Spell Queller enters the battlefied, exile target spell with converted mana cost 4 or less.$When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.| Tamiyo, Field Researcher|Eldritch Moon|190|M|{1}{G}{W}{U}|Legendary Planeswalker - Tamiyo|||+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.$-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.$-7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."| Ulrich of the Krallenhorde|Eldritch Moon|191|M|{3}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.$At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.| Ulrich, Uncontested Alpha|Eldritch Moon|191|M||Legendary Creature - Werewolf|6|6|Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.| Cathar's Shield|Eldritch Moon|192|C|{0}|Artifact - Equipment|||Equipped creature gets +0/+3 and has vigilance.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Cryptolith Fragment|Eldritch Moon|193|U|{3}|Artifact|||Cryptolith Fragment enters the battlefield tapped.${T}: Add one mana of any color. Each player loses 1 life.$At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.| Aurora of Emrakul|Eldritch Moon|193|U||Creature - Eldrazi Reflection|1|4|Flying, deathtouch$Whenever Aurora of Emrakul attacks, each opponent loses 3 life.| Cultist's Staff|Eldritch Moon|194|C|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Field Creeper|Eldritch Moon|195|C|{2}|Artifact Creature - Scarecrow|2|1|| Geist-Fueled Scarecrow|Eldritch Moon|196|U|{4}|Artifact Creature - Scarecrow|4|4|Creature spell you cast cost {1} more to cast.| Lupine Prototype|Eldritch Moon|197|R|{2}|Artifact Creature - Wolf Construct|5|5|Lupine Prototype can't attack or block unless a player has no cards in hand.| Slayer's Cleaver|Eldritch Moon|198|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.$Equip {4}| Soul Separator|Eldritch Moon|199|R|{3}|Artifact|||{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal that card's toughness.| Stitcher's Graft|Eldritch Moon|200|R|{1}|Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.$Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.$Equip {2}| Terrarion|Eldritch Moon|201|C|{1}|Artifact|||Terrarion enters the battlefield tapped.${2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.$When Terrarion is put into a graveyard from the battlefield, draw a card.| Thirsting Axe|Eldritch Moon|202|U|{3}|Artifact - Equipment|||Equipped creature gets +4/+0.$At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.$Equip {2}| Geier Reach Sanitarium|Eldritch Moon|203|R||Legendary Land|||{T}: Add {C}.${2}, {T}: Each player draws a card, then discards a card.| Hanweir Battlements|Eldritch Moon|204|R||Land|||{T}: Add {C}.${R},{T}: Target creature gains haste until end of turn.${3}{R}{R},{T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.| Nephalia Academy|Eldritch Moon|205|U||Land|||If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.${T}: Add {C}.| Acrobatic Maneuver|Kaladesh|1|C|{2}{W}|Instant|||Exile target creature you control, then return that card to the battlefield under its owner's control.$Draw a card. | Aerial Responder|Kaladesh|2|U|{1}{W}{W}|Creature - Dwarf Soldier|2|3|Flying, vigilance, lifelink| Aetherstorm Roc|Kaladesh|3|R|{2}{W}{W}|Creature - Bird|3|3|Flying$Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).$Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 creature on it and tap up to one target creature defending player controls.| Angel of Invention|Kaladesh|4|M|{3}{W}{W}|Creature - Angel|2|1|Flying, vigilance, lifelink$Fabricate 2 (When this creature enters, the battlefield, put two +1/+1 on it or create two 1/1 colorless Servo artifact creature tokens.)$Other creatures you control get +/1+1.| Authority of the Consuls|Kaladesh|5|R|{W}|Enchantment|||Creatures your opponents control enter the battlefield tapped.$Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.| Aviary Mechanic|Kaladesh|6|C|{1}{W}|Creature - Dwarf Artificer|2|2|When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.| Built to Last|Kaladesh|7|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. If its an artifact creature, it gains indestructible until end of turn.| Captured by the Consulate|Kaladesh|8|R|{3}{W}|Enchantment - Aura|||Enchant creature you don't control$Enchanted creature can't attack.$Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.| Cataclysmic Gearhulk|Kaladesh|9|M|{3}{W}{W}|Artifact Creature - Construct|4|5|Vigilance$When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.| Consulate Surveillance|Kaladesh|10|U|{3}{W}|Enchantment|||When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).$Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.| Consul's Shieldguard|Kaladesh|11|U|{3}{W}|Creature - Dwarf Soldier|3|4|When Consul's Shieldguard enters the battlefield, you get {E}{E}.$Whenever Consul's Shiedguard attack, you may pay {E}. If you do, another target attacking creature gets indestructible until end of turn. | Eddytrail Hawk|Kaladesh|12|C|{1}{W}|Creature - Bird|1|2|Flying$When Eddytail Hawk enters the battlefield, you get {E}{E}.$When Eddytail Hawk attacks you pay {E}. If you do, another target attacking creature gains flying until end of turn.| Fairgrounds Warden|Kaladesh|13|U|{2}{W}|Creature - Dwarf Soldier|1|3|When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield. | Fragmentize|Kaladesh|14|C|{W}|Sorcery|||Destroy target artifact or enchantment with converted mana cost 4 or less. | Fumigate|Kaladesh|15|R|{3}{W}{W}|Sorcery|||Destroy all creatures. You gain 1 life for each creature destroyed this way.| Gearshift Ace|Kaladesh|16|U|{1}{W}|Creature - Dwarf Pilot|2|1|First Strike$Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until the end of turn.| Glint-Sleeve Artisan|Kaladesh|17|C|{2}{W}|Creature - Dwarf Artificer|2|2|Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)| Herald of the Fair|Kaladesh|18|C|{2}{W}|Creature - Human|3|2|When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. | Impeccable Timing|Kaladesh|19|C|{1}{W}|Instant|||Impeccable Timing deals 3 damage to target attacking or blocking creature.| Inspired Charge|Kaladesh|20|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn.| Master Trinketeer|Kaladesh|21|R|{2}{W}|Creature - Dwarf Artificer|3|2|Servo and Thopter creatures you control get +1/+1.${3}{W}: Create a 1/1 colorless Servo artifact creature token.| Ninth Bridge Patrol|Kaladesh|22|C|{1}{W}|Creature - Dwarf Soldier|1|1|Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.| Pressure Point|Kaladesh|23|C|{1}{W}|Instant|||Tap target creature.$Draw a card.| Propeller Pioneer|Kaladesh|24|C|{3}{W}|Creature - Human Artificer|2|1|Flying$Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)| Refurbish|Kaladesh|25|U|{3}{W}|Sorcery|||Return target artifact card from your graveyard to the battlefield.| Revoke Privileges|Kaladesh|26|C|{2}{W}|Enchantment - Aura|||Enchant creature.$Enchanted creature can't attack, block, or crew Vehicles.| Servo Exhibition|Kaladesh|27|U|{1}{W}|Sorcery|||Create two 1/1 colorless Servo artifact creature tokens.| Skyswirl Harrier|Kaladesh|28|C|{4}{W}|Creature - Bird|3|4|Flying| Skywhaler's Shot|Kaladesh|29|U|{2}{W}|Instant|||Destroy target creature with power three or greater. Scry 1.| Tasseled Dromedary|Kaladesh|30|C|{W}|Creature - Camel|0|4|| Thriving Ibex|Kaladesh|31|C|{3}{W}|Creature - Goat|2|4|When Thriving Ibex Enters the battlefield, you get {E}{E} (two energy counters).$Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.| Toolcraft Exemplar|Kaladesh|32|R|{W}|Creature - Dwarf Artificer|1|1|At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn. | Trusty Companion|Kaladesh|33|U|{1}{W}|Creature - Hyena|3|2|Vigilance$Trusty Companion can't attack alone.| Visionary Augmenter|Kaladesh|34|U|{2}{W}{W}|Creature - Dwarf Artificer|2|1|Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)| Wispweaver Angel|Kaladesh|35|U|{4}{W}{W}|Creature - Angel|4|4|Flying$When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.| Aether Meltdown|Kaladesh|36|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature or vehicle.$When Aether Meltdown enters the battlefield, you get {E}{E}.$Enchanted permanent gets -4/-0.| Aether Theorist|Kaladesh|37|C|{1}{U}|Creature - Vedelkan Rogue|1|3|When Aether Theorist enters the battlefield, you get {E}{E}{E}.$Tap, Pay {E}: Scry 1.| Aether Tradewinds|Kaladesh|38|C|{2}{U}|Instant|||Return target permanent you control and target permanent you don't control to their owners' hands.| Aethersquall Ancient|Kaladesh|39|R|{5}{U}{U}|Creature - Leviathan|6|6|Flying$At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).$Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery. | Ceremonious Rejection|Kaladesh|40|U|{U}|Instant|||Counter target colorless spell.| Confiscation Coup|Kaladesh|41|R|{3}{U}{U}|Sorcery|||Choose target creature or artifact. You get {E}{E}{E}{E}, then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it.| Curio Vendor|Kaladesh|42|C|{1}{U}|Creature - Vedalken|2|1|| Disappearing Act|Kaladesh|43|U|{1}{U}{U}|Instant|||As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.$Counter target spell.| Dramatic Reversal|Kaladesh|44|C|{1}{U}|Instant|||Untap all nonland permanents you control.| Era of Innovation|Kaladesh|45|U|{1}{U}|Enchantment|||Whenever an artifact or creature enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).$Pay {E}{E}{E}{E}{E}{E}, sacrifice Era of Innovation: Draw three cards.| Experimental Aviator|Kaladesh|46|U|{3}{U}{U}|Creature - Human Artificer|0|3|Flying$When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.| Failed Inspection|Kaladesh|47|C|{2}{U}{U}|Instant|||Costner target spell. Draw a card, then discard a card.| Gearseeker Serpent|Kaladesh|48|C|{5}{U}{U}|Creature - Serpent|5|6|Gearseeker Serpent costs one less man to cast for each artifact you control$5U: Gearseeker Serpent can't be blocked this turn.| Glimmer of Genius|Kaladesh|49|U|{3}{U}|instant|||Scry 2, then draw two card. you get {E}{E}.| Glint-Nest Crane|Kaladesh|50|U|{1}{U}|Creature - Bird|1|3|Flying$When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Hightide Hermit|Kaladesh|51|C|{4}{U}|Creature - Crab|4|4|Defender$When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E}.$Pay {E}{E}: Hightide Hermit can attack as though it didn't have defender.| Insidious Will|Kaladesh|52|R|{2}{U}{U}|Instant|||Choose one—$• Counter target spell.$• You may choose new targets for target spell.$• Copy target instant or sorcery spell. You may choose new targets for the copy.| Janjeet Sentry|Kaladesh|53|U|{2}{U}|Creature - Vedalken Soldier|2|3|When Janjeet Sentry enters the battlefield, you get {E}{E}.$Tap, Pay {E}: Tap or untap target artifact or creature.| Long-Finned Skywhale|Kaladesh|54|U|{2}{U}{U}|Creature - Whale|4|3|Flying$Long-Finned Skywhale can only block creatures with flying.| Malfunction|Kaladesh|55|C|{3}{U}|Enchantment - Aura|||Enchant artifact or creature.$When Malfunction enters the battlefield, tap enchanted permanent.$Enchanted permanent doesn't untap during its controller's untap step.| Metallurgic Summonings|Kaladesh|56|M|{3}{U}{U}|Enchantment|||Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.${3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.| Minister of Inquiries|Kaladesh|57|U|{U}|Creature - Vedalken Advisor |1|2|When Minister of Inquiries enters the the battlefield, you get {E}{E}.$Ta[. Pay {E}: Target player puts three cards of their library into their graveyard.| Nimble Innovator|Kaladesh|58|C|{3}{U}|Creature - Veldaken Artificer|2|2|When Nimble Innovator enters the battlefield, draw a card.| Padeem, Consul of Innovation|Kaladesh|59|R|{3}{U}|Legendary Creature - Veldalken Artificer|1|4|Artifacts you control have hexproof.$At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.| Paradoxical Outcome|Kaladesh|60|R|{3}{U}|Instant|||Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.| Revolutionary Rebuff|Kaladesh|61|C|{1}{U}|Instant|||Counter target nonartifact spell unless its controller pays 2.| Saheeli's Artistry|Kaladesh|62|R|{4}{U}{U}|Sorcery|||Choose one or both —$• Create a token that's a copy of target artifact.$• Create a token that's a copy of target creature, except that it's an artifact in addition to its other types.| Select for Inspection|Kaladesh|63|C|{1}{U}|Instant|||Return target tapped creature to its owner's hand. Scry 1.| Shrewd Negotiation|Kaladesh|64|U|{4}{U}|Sorcery|||Exchange control of target artifact you control and target artifact or creature you don't control.| Tezzeret's Ambition|Kaladesh|65|C|{3}{U}{U}|Sorcery|||Draw three cards. If you control no artifacts, discard a card.| Thriving Turtle|Kaladesh|66|C|{U}|Creature - Turtle|0|3|When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).$Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.| Torrential Gearhulk|Kaladesh|67|M|{4}{U}{U}|Artifact Creature - Construct|5|6|Flash$When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.| Vedalken Blademaster|Kaladesh|68|C|{2}{U}|Creature - Vedaklen Solider|2|3|Prowess| Weldfast Wingsmith|Kaladesh|69|C|{3}{U}|Creature - Human Artificer|3|3|Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.| Wind Drake|Kaladesh|70|C|{2}{U}|Creature - Drake|2|2|Flying| Aetherborn Marauder|Kaladesh|71|U|{3}{B}|Creature - Aetherborn Rogue|2|2|Flying, lifelink$When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.| Ambitious Aetherborn|Kaladesh|72|C|{4}{B}|Creature - Aetherborn Artificer|4|3|Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)| Demon of Dark Schemes|Kaladesh|73|M|{3}{B}{B}{B}|Creature - Demon|5|5|Flying$When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.$Whenever another creature dies, you get {E} (an energy counter).${2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.| Dhund Operative|Kaladesh|74|C|{1}{B}|Creature - Human Rogue|2|2|As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.| Diabolic Tutor|Kaladesh|75|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Die Young|Kaladesh|76|C|{1}{B}|Sorcery|||Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.| Dukhara Scavenger|Kaladesh|77|C|{5}{B}|Creature - Crocodile|4|6|When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.| Eliminate the Competition|Kaladesh|78|R|{4}{B}|Sorcery|||As an additional cost to cast Eliminate the Competition, sacrifice X creatures.$Destroy X target creatures.| Embraal Bruiser|Kaladesh|79|U|{1}{B}|Creature - Human Warrior|3|1|Embraal Bruiser enters the battlefield tapped.$Embraal Bruiser has menace as long as you control an artifact.| Essence Extraction|Kaladesh|80|U|{1}{B}{B}|Instant|||Essence Extraction deals 3 damage to target creature and you gain 3 life.| Fortuitous Find|Kaladesh|81|C|{2}{B}|Sorcery|||Choose one or both —$• Return target artifact card from your graveyard to your hand.$• Return target creature card from your graveyard to your hand.| Foundry Screecher|Kaladesh|82|C|{2}{B}|Creature - Bat|2|1|Flying$Foundry Screecher gets +1/+0 as long as you control an artifact.| Fretwork Colony|Kaladesh|83|U|{1}{B}|Creature - Insect|1|1|Fretwork Colony can't block.$At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.| Gonti, Lord of Luxury|Kaladesh|84|R|{2}{B}{B}|Legendary Creature - Aetherborn Rogue|2|3|Deathtouch$When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.| Harsh Scrutiny|Kaladesh|85|U|{B}|Sorcery|||Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.| Lawless Broker|Kaladesh|86|C|{2}{B}|Creature - Aetherborn Rogue|3|2|When Lawless Broker dies, put a +1/+1 counter on target creature you control.| Live Fast|Kaladesh|87|C|{2}{B}|Sorcery|||You draw two cards, lose 2 life, and get {E}{E} (two energy counters).| Lost Legacy|Kaladesh|88|R|{1}{B}{B}|Sorcery|||Name a nonartifact, nonland card. Search target player's graveyard, hand and library for any number of cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from hand this way.| Make Obsolete|Kaladesh|89|U|{2}{B}|Instant|||Creatures your opponents control get -1/-1 until end of turn.| Marionette Master|Kaladesh|90|R|{4}{B}{B}|Creature - Human Artificer|1|3|Fabricate 3 (When this creature enters the battlefield, put three +1/+1 on it or create three 1/1 colorless Servo artifact creature tokens.)$Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.| Maulfist Squad|Kaladesh|91|C|{3}{B}|Creature - Human Artificer|3|1|Menace$Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)| Midnight Oil|Kaladesh|92|R|{2}{B}{B}|Enchantment|||Midnight Oil enters the battlefield with seven hour counters on it.$At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.$Your maximum hand size is equal to the number of hour counters on Midnight Oil.$Whenever you discard a card, you lose 1 life.| Mind Rot|Kaladesh|93|C|{2}{B}|Sorcery|||Target player discards two cards.| Morbid Curiosity|Kaladesh|94|U|{1}{B}{B}|Sorcery|||As an additional cast to cost Morbid Curiosity, sacrifice an artifact or creature.$Draw cards equal to the converted mana cost of the sacrificed permanent.| Night Market Lookout|Kaladesh|95|C|{B}|Creature - Human Rogue|1|1|Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.| Noxious Gearhulk|Kaladesh|96|M|{4}{B}{B}|Artifact Creature - Construct|5|4|Menace$When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.| Ovalchase Daredevil|Kaladesh|97|U|{3}{B}|Creature - Human Pilot|4|2|Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.| Prakhata Club Security|Kaladesh|98|C|{3}{B}|Creature - Aetherborn Warrior|3|4|| Rush of Vitality|Kaladesh|99|C|{1}{B}|Instant|||Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.| Subtle Strike|Kaladesh|100|C|{1}{B}|Instant|||Choose one or both —$• Target creature gets -1/-1 until end of turn.$• Put a +1/+1 counter on target creature.| Syndicate Trafficker|Kaladesh|101|R|{1}{B}|Crature - Aetherborn Rogue|3|1|{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.| Thriving Rats|Kaladesh|102|C|{1}{B}|Creature - Rat|1|2|When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters).$Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.| Tidy Conclusion|Kaladesh|103|C|{3}{B}{B}|Instant|||Destroy target creature. You gain 1 life for each artifact you control.| Underhanded Designs|Kaladesh|104|U|{1}{B}|Enchantment|||Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.${1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.| Weaponcraft Enthusiast|Kaladesh|105|U|{2}{B}|Creature - Aetherborn Artificer|0|1|Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two colorless Servo artifact creature tokens.)| Aethertorch Renegade|Kaladesh|106|U|{2}{R}|Creature - Human Rogue|1|2|When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters)${t}, Pay {E}{E} Aethertorch Renegade deals 1 damage to target creature.${t}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player. | Brazen Scourge|Kaladesh|107|U|{1}{R}{R}|Creature - Gremlin|3|3|Haste| Built to Smash|Kaladesh|108|C|{R}|Instant|||Target attacking creature gets +3/+3 until end of turn/ If it's an artifact creature, it gains trample until end of turn.| Cathartic Reunion|Kaladesh|109|C|{1}{R}|Sorcery|||As an additional cost to cast Cathartic Reunion, discard two cards.$Draw three cards.| Chandra, Torch of Defiance|Kaladesh|110|M|{2}{R}{R}|Legendary Planeswalker - Chandra|4|+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.$+1: Add {R}{R}.$-3: Chandra, Torch of Defiance deals 4 damage to target creature.$-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."| Chandra's Pyrohelix|Kaladesh|111|C|{1}{R}|Instant|||Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players.| Combustible Gearhulk|Kaladesh|112|M|{4}{R}{R}|Artifact Creature - Construct|6|6|First strike$When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into the graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. | Demolish|Kaladesh|113|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Fateful Showdown|Kaladesh|114|R|{2}{R}{R}|Instant|||Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.| Furious Reprisal|Kaladesh|115|U|{3}{R}|Sorcery|||Furious Reprisal deals 2 damage to each of two target creatures and/or players.| Giant Spectacle|Kaladesh|116|C|{1}{R}|Enchantment - Aura|||Enchant Creature$Enchanted creature gets +2/+1 and has menace| Harnessed Lightning|Kaladesh|117|U|{1}{R}|Instant|||Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.| Hijack|Kaladesh|118|C|{1}{R}{R}|Sorcery|||Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.| Incendiary Sabotage|Kaladesh|119|U|{2}{R}{R}|Instant|||As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.$Incendiary Sabotage deals 3 damage to each creature.| Inventor's Apprentice|Kaladesh|120|U|{R}|Creature - Human Artificer|1|2|Inventor's Apprentice gets +1/+1 as long as you control an artifact.| Lathnu Hellion|Kaladesh|121|R|{2}{R}|Creature - Hellion|4|4|Haste$When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).$At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.| Madcap Experiment|Kaladesh|122|R|{3}{R}|Sorcery|||Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.| Maulfist Doorbuster|Kaladesh|123|U|{3}{R}|Creature - Human Warrior|4|2|When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).$Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.| Pia Nalaar|Kaladesh|124|R|{2}{R}|Legendary Creature - Human Artificer|2|2|When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.${1}{R}: Target artifact creature gets +1/+0 until end of turn.${1}, Sacrifice an artifact: Target creature can't block this turn.| Quicksmith Genius|Kaladesh|125|U|{2}{R}|Creature - Artificer|3|2|Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.| Reckless Fireweaver |Kaladesh|126|C|{1}{R}|Creature - Human Artificer|1|3|Whenever an artifact enters the battlefield under your control, Reckless Fireweaver does 1 damage to each opponent.| Renegade Tactics|Kaladesh|127|C|{R}|Sorcery|||Target Creature can't block this turn.$Draw a card.| Ruinous Gremlin|Kaladesh|128|C|{R}|Creature - Gremlin|1|1|{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.| Salivating Gremlins|Kaladesh|129|C|{2}{R}|Creature - Gremlin|2|3|Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets+2/+0 and gains trample until end of turn.| Skyship Stalker|Kaladesh|130|R|{2}{R}{R}|Creature - Dragon|3|3|Flying${R}: Skyship Stalker gains +1/+0 until end of turn.${R}: Skyship Stalker gains first strike until end of turn.${R}: Skyship Stalker gains haste until end of turn.| Spark of Creativity|Kaladesh|131|U|{R}|Sorcery|||Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to exiled card's converted mana cost. If you don't, you may play that card until end of turn.| Speedway Fanatic|Kaladesh|132|U|{1}{R}|Creature - Human Pilot|2|1|Haste$Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.| Spireside Infiltrator|Kaladesh|133|C|{2}{R}|Creature - Human Rogue|3|2|Whenever Spireside Infiltrator becomes tapped, it deals one damage to each opponent.| Spontaneous Artist|Kaladesh|134|C|{3}{R}|Creature - Human Rogue|3|3|When Spontaneous Artist enters the battlefield, you get {E} (an energy counter).$Pay {E}: Target creature gains haste until end of turn.| Start Your Engines|Kaladesh|135|U|{3}{R}|Sorcery|||Vehicles you control becomes artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.| Territorial Gorger|Kaladesh|136|R|{3}{R}|Creature - Gremlin|2|2|Trample $Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn.| Terror of the Fairgrounds|Kaladesh|137|C|{3}{R}|Creature - Gremlin|5|2|| Thriving Grubs|Kaladesh|138|C|{1}{R}|Creature - Gremlin|2|1|When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters).$Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.| Wayward Giant|Kaladesh|139|C|{4}{R}|Creature - Giant|4|5|Menace| Welding Sparks|Kaladesh|140|C|{2}{R}|Instant|||Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.| Appetite for the Unnatural|Kaladesh|141|C|{2}{G}|Instant|||Destroy target artifact or enchantment. You gain 2 life.| Arborback Stomper|Kaladesh|142|U|{3}{G}{G}|Creature - Beast|5|4|Trample$When Arborback Stomper enters the battlefield, you gain 5 life.| Architect of the Untamed|Kaladesh|143|R|{2}{G}|Creature - Elf Artificer Druid|2|3|Whenever a land enters the battlefiend under your control, you get {E} (an energy counter).$Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.| Armorcraft Judge|Kaladesh|144|U|{3}{G}|Creature - Elf Artificer|3|3|When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.| Attune with Aether|Kaladesh|145|C|{G}|Sorcery|||Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters).| Blossoming Defense|Kaladesh|146|U|{G}|Instant|||Target creature you control gets +2/+2 and hexproof until end of turn.| Bristling Hydra|Kaladesh|147|R|{2}{G}{G}|Creature - Hydra|4|3|When Bristling Hydra enters the battlefield, you gain {E}{E}{E} (three energy counters).$Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.| Commencement of Festivities|Kaladesh|148|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt to players this turn.| Cowl Prowler|Kaladesh|149|C|{4}{G}{G}|Creature - Wurm|6|6|| Creeping Mold|Kaladesh|150|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Cultivator of Blades|Kaladesh|151|R|{3}{G}{G}|Creature - Elf Artificer|1|1|Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)$Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.| Dubious Challenge|Kaladesh|152|R|{3}{G}|Sorcery|||Look at the top ten cards of your library. Exile up to two creatures cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put into the battlefield under their control. Put the rest onto the battlefield under your control.| Durable Handicraft|Kaladesh|153|U|{1}{G}|Enchantment|||Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.${5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.| Elegant Edgecrafters|Kaladesh|154|U|{4}{G}{G}|Creature - Elf Artificer|3|4|Elegant Edgecrafters can't be blocked by creatures with power 2 or less.$Fabricate 2 (When this creature enters the battlefield, put two +1/+1 coutners on it or create two 1/1 colorless Servo artifact creature tokens.)| Fairgrounds Trumpeter|Kaladesh|155|U|{2}{G}|Creature - Elephant|2|2|At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.| Ghirapur Guide|Kaladesh|156|U|{2}{G}|Creature - Elf Scout|3|2|{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.| Highspire Artisan|Kaladesh|157|C|{2}{G}|Creature - Elf Artificer|0|3|Reach (This creature can block creatures with flying.)$Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)| Hunt the Weak|Kaladesh|158|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)| Kujar Seedsculptor|Kaladesh|159|C|{1}{G}|Creature - Elf Druid|1|2|When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.| Larger than Life|Kaladesh|160|C|{1}{G}|Sorcery|||Target creature gets +4/+4 and gains trample until end of turn.| Longtusk Cub|Kaladesh|161|U|{1}{G}|Creature - Cat|2|2|Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).$Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.| Nature's Way|Kaladesh|162|U|{1}{G}|Sorcery|||Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.| Nissa, Vital Force|Kaladesh|163|M|{3}{G}{G}|Legendary Planeswalker - Nissa|5|+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.$-3: Return target permanent card from your graveyard to your hand.$-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."| Ornamental Courage|Kaladesh|164|C|{G}|Instant|||Untap target creature. It gets +1/+3 until end of turn.| Oviya Pashiri, Sage Lifecrafter|Kaladesh|165|R|{G}|Legendary Creature - Human Artificer|1|2|{2}{G}, {t}: Create a 1/1 colorless Servo artifact creature token.${4}{G}, {t}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.| Peema Outrider|Kaladesh|166|C|{2}{G}{G}|Creature - Elf Artificer|3|3|Trample$Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)| Riparian Tiger|Kaladesh|167|C|{3}{G}{G}|Creature - Cat|4|4|Trample$When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters).$Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.| Sage of Shaila's Claim|Kaladesh|168|C|{1}{G}|Creature - Elf Druid|2|1|When Sage of Shalia's Claim enters the battlefield, you get {E}{E}{E} (three energy counters).| Servant of the Conduit|Kaladesh|169|U|{1}{G}|Creature - Elf Druid|2|2|When Servant of the Conduit enters teh battlefield, you get {E}{E} (two energy counters).${T}, Pay {E}: Add one mana of any color.| Take Down|Kaladesh|170|C|{G}|Sorcery|||Choose one —$• Take Down deals 4 damage to target creature with flying.$• Take Down deals 1 damage to each creature with flying| Thriving Rhino|Kaladesh|171|C|{2}{G}|Creature - Rhino|2|3|When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).$Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.| Verdurous Gearhulk|Kaladesh|172|M|{3}{G}{G}|Artifact Creature - Construct|4|4|Trample$When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.| Wild Wanderer|Kaladesh|173|C|{3}{G}|Creature - Elf Druid|3|2|When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Wildest Dreams|Kaladesh|174|R|{X}{X}{G}|Sorcery|||Return X target cards from your graveyard to your hand. Exile Wildest Dreams.| Wily Bandar|Kaladesh|175|C|{G}|Creature - Cat Monkey|1|1|{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)| Cloudblazer|Kaladesh|176|U|{3}{W}{U}|Creature - Human Scout|2|2|Flying$When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.| Contraband Kingpin|Kaladesh|177|U|{U}{B}|Creature - Aetherborn Rogue|1|4|Lifelink$Whenever an artifact enters the battlefield under your control, scry 1.| Depala, Pilot Exemplar|Kaladesh|178|R|{1}{R}{W}|Legendary Creature - Dwarf Pilot|3|3|Other Dwarves you control get +1/+1.$Each Vehicle you control gets +1/+1 as long as it's a creature.$Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.| Dovin Baan|Kaladesh|179|M|{2}{W}{U}|Legendary Planeswalker - Dovin|3|+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.$-1: You gain 2 life and draw a card.$-7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."| Empyreal Voyager|Kaladesh|180|U|{1}{G}{U}|Creature - Vedalken Scout|2|3|Flying, trample$Whenever Empyreal Voyager deals combat damage to a player you get that many {E} (energy counters.)| Engineered Might|Kaladesh|181|U|{3}{G}{W}|Sorcery|||Choose one -$• Target creature gets +5/+5 and gains trample until end of turn.$• Creatures you control get +2/+2 and gain vigilance until end of turn.| Hazardous Conditions|Kaladesh|182|U|{2}{B}{G}|Sorcery|||Creatures with no counters on them get -2/-2 until end of turn| Kambal, Consul of Allocation|Kaladesh|183|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|3|Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.| Rashmi, Eternities Crafter|Kaladesh|184|M|{2}{G}{U}|Legendary Creature - Elf Druid|2|3|Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand. | Restoration Gearsmith|Kaladesh|185|U|{2}{W}{B}|Creature - Human Artifcier|3|3|When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.| Saheeli Rai|Kaladesh|186|M|{1}{U}{R}|Legendary Planeswalker - Saheeli|3|+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.$-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.$-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.| Unlicensed Disintegration|Kaladesh|187|U|{1}{B}{R}|Instant|||Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.| Veteran Motorist|Kaladesh|188|U|{R}{W}|Creature - Dwarf Pilot|3|1|When Veteran Motorist enters the battlefield, scry 2.$Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.| Voltaic Brawler|Kaladesh|189|U|{R}{G}|Creature - Human Warrior|3|2|When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).$Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.| Whirler Virtuoso|Kaladesh|190|U|{1}{U}{R}|Creature - Vedalken Artificer|2|3|When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).$Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.| Accomplished Automaton|Kaladesh|191|C|{7}|Artifact Creature - Construct|5|7|Fabricate 1 When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)| Aetherflux Reservoir|Kaladesh|192|R|{4}|Artifact|||Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.$Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.| Aetherworks Marvel|Kaladesh|193|M|{4}|Legendary Artifact|||Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).${T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.| Animation Module|Kaladesh|194|R|{1}|Artifact|||Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do you create a 1/1 colorless Servo artifact creature token.${3}, {t}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.| Aradara Express|Kaladesh|195|C|{5}|Artifact - Vehicle|8|6|Menace$Crew 4 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)| Ballista Charger|Kaladesh|196|U|{5}|Artifact - Vehicle|6|6|Whenever Ballista Charger attacks, it deals 1 damage to any target.$Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)| Bastion Mastodon|Kaladesh|197|C|{5}|Artifact Creature - Elephant|4|5|{W}: Bastion Mastodon gets vigilance until end of turn.| Bomat Bazaar Barge|Kaladesh|198|U|{4}|Artifact - Vehicle|5|5|When Bomat Bazaar Barge enters the battlefield, draw a card.$Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)| Bomat Courier|Kaladesh|199|R|{1}|Artifact Creature - Construct|1|1|Haste$Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)${R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.| Chief of the Foundry|Kaladesh|200|U|{3}|Artifact Creature - Construct|2|3|Other artifact creatures you control get +1/+1.| Cogworker's Puzzleknot|Kaladesh|201|C|{2}|Artifact|||When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.${1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.| Consulate Skygate|Kaladesh|202|C|{2}|Artifact Creature - Wall|0|4|Defender$Reach| Cultivator's Caravan|Kaladesh|203|R|{3}|Artifact - Vehicle|5|5|{T}: Add one mana of any color.$Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)| Deadlock Trap|Kaladesh|204|R|{3}|Artifact|||Deadlock Trap enters the battlefield tapped.$When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters)${t}, Pay {E}: Tap target creature or planeswalker. It's activated abilities can't be activated this turn.| Decoction Module|Kaladesh|205|U|{2}|Artifact|||Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).${4}, {t}: Return target creature you control to its owner's hand.| Demolition Stomper|Kaladesh|206|U|{6}|Artifact - Vehicle|10|7|Demolition Stomper can't be blocked by creatures with power 2 or less.$Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)| Dukhara Peafowl|Kaladesh|207|C|{4}|Artifact Creature - Bird|2|4|{U}: Dukhara Peafowl gains flying until end of turn.| Dynavolt Tower|Kaladesh|208|R|{3}|Artifact|||Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).${t}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.| Eager Construct|Kaladesh|209|C|{2}|Artifact Creature - Construct|2|2|When Eager Construct enters the battlefield, each player may scry 1.| Electrostatic Pummeler|Kaladesh|210|R|{3}|Artifact Creature - Construct|1|1|When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).$Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.| Fabrication Module|Kaladesh|211|U|{3}|Artifact|||Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.${4}, {t}: You get {E}.| Filigree Familiar|Kaladesh|212|U|{3}|Artifact Creature - Fox|2|2|When Filigree Familiar enters the battlefield, you gain 2 life.$When Filigree Familiar dies, draw a card.| Fireforger's Puzzleknot|Kaladesh|213|C|{2}|Artifact|||When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target.${2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.| Fleetwheel Cruiser|Kaladesh|214|R|{4}|Artifact - Vehicle|5|3|Trample, Haste $When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until the end of turn.$Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)| Foundry Inspector|Kaladesh|215|U|{3}|Artifact Creature - Construct|3|2|Artifact spells you cast cost {1} less to cast.| Ghirapur Orrery|Kaladesh|216|R|{4}|Artifact|||Each player may play an additional land on each of their turns.$At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.| Glassblower's Puzzleknot|Kaladesh|217|C|{2}|Artifact|||When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)${2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.| Inventor's Goggles|Kaladesh|218|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+2.$Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Iron League Steed|Kaladesh|219|U|{4}|Artifact Creature - Construct|2|2|Haste$Fabricate 1 When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)| Key to the City|Kaladesh|220|R|{2}|Artifact|||{t}, Discard a card: Up to one target creature can't be blocked this turn.$Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.| Metalspinner's Puzzleknot|Kaladesh|221|C|{2}|Artifact|||When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.${2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.| Metalwork Colossus|Kaladesh|222|R|{1}{1}|Artifact Creature - Construct|10|10|Metalwork Colossus costs {X} less to cast, where X is the total converted mana cost of noncreature artifacts you control.$Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.| Multiform Wonder|Kaladesh|223|R|{5}|Artifact Creature - Construct|3|3|When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters).$Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.$Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.| Narnam Cobra|Kaladesh|224|C|{2}|Artifact Creature - snake|2|1|{G}: Narnam Cobra gains deathtouch until end of turn.| Ovalchase Dragster|Kaladesh|225|U|{4}|Artifact - Vehicle|6|1|Trample, haste$Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)| Panharmonicon|Kaladesh|226|R|{4}|Artifact|||If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.| Perpetual Timepiece|Kaladesh|227|U|{2}|Artifact|||{t}: Put the top two cards of your library into your graveyard.${2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.| Prakhata Pillar-Bug|Kaladesh|228|C|{3}|Artifact Creature - Insect|2|3|{B}: Prakhata Pillar-Bug gains lifelink until end of turn.| Prophetic Prism|Kaladesh|229|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {T}: Add one mana of any color.| Renegade Freighter|Kaladesh|230|C|{3}|Artifact - Vehicle|4|3|Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.$Crew 2 (Tap any number of creatures you control with total power 2 or more: The Vehicle becomes an artifact creature until end of turn.)| Scrapheap Scrounger|Kaladesh|231|R|{2}|Artifact Creature - Construct|3|2|Scrapheap Scrounger can't block.${1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.| Self-Assembler|Kaladesh|232|C|{5}|Artifact Creature - Assembly-Worker|4|4|When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.| Sky Skiff|Kaladesh|233|C|{2}|Artifact - Vehicle|2|3|Flying$Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)| Skysovereign, Consul Flagship|Kaladesh|234|M|{5}|Legendary Artifact - Vehicle|6|5|Flying$Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.$Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)| Smuggler's Copter|Kaladesh|235|R|{2}|Artifact - Vehicle|3|3|Flying$Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.$Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)| Snare Thopter|Kaladesh|236|U|{4}|Artifact Creature - Thopter|3|2|Flying, Haste| Torch Gauntlet|Kaladesh|237|C|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Weldfast Monitor|Kaladesh|238|C|{3}|Artifact Creature - Lizard|3|2|{R}: Weldfast Monitor gains menace until end of turn| Whirlermaker|Kaladesh|239|U|{3}|Artifact|||{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.| Woodweaver's Puzzleknot|Kaladesh|240|C|{2}|Artifact|||When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters).${2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}.| Workshop Assistant|Kaladesh|241|C|{3}|Artifact Creature - Construct|1|2|When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.| Aether Hub|Kaladesh|242|U||Land|||When Aether Hub enters the battlefield, you get {E} (an energy counter).${t}: Add {C}.${t}, Pay {E}: Add one mana of any color.| Blooming Marsh|Kaladesh|243|R||Land|||Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {B} or {G}.| Botanical Sanctum|Kaladesh|244|R||Land|||Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {G} or {U}.| Concealed Courtyard|Kaladesh|245|R||Land|||Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {W} or {B}.| Inspiring Vantage|Kaladesh|246|R||Land|||Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {R} or {W}.| Inventors' Fair|Kaladesh|247|R||Legendary Land|||At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.${t}: Add {C}.${4}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control threeor more artifacts.| Sequestered Stash|Kaladesh|248|U||Land|||{T}: Add {C}.${4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.| Spirebluff Canal|Kaladesh|249|R||Land|||Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {U} or {R}.| Plains|Kaladesh|250|L||Basic Land - Plains|||| Plains|Kaladesh|251|L||Basic Land - Plains|||| Plains|Kaladesh|252|L||Basic Land - Plains|||| Island|Kaladesh|253|L||Basic Land - Island|||| Island|Kaladesh|254|L||Basic Land - Island|||| Island|Kaladesh|255|L||Basic Land - Island|||| Swamp|Kaladesh|256|L||Basic Land - Swamp|||| Swamp|Kaladesh|257|L||Basic Land - Swamp|||| Swamp|Kaladesh|258|L||Basic Land - Swamp|||| Mountain|Kaladesh|259|L||Basic Land - Mountain|||| Mountain|Kaladesh|260|L||Basic Land - Mountain|||| Mountain|Kaladesh|261|L||Basic Land - Mountain|||| Forest|Kaladesh|262|L||Basic Land - Forest|||| Forest|Kaladesh|263|L||Basic Land - Forest|||| Forest|Kaladesh|264|L||Basic Land - Forest|||| Chandra, Pyrogenius|Kaladesh|265|M|{4}{R}{R}|Legendary Planeswalker - Chandra|5|+2: Chandra, Pyrogenius deals 2 damage to each opponent.$-3: Chandra, Pyrogenius deals 4 damage to target creature.$-10: Chandra, Pyrogenius deals 6 damage to target player and each creature they control.| Flame Lash|Kaladesh|266|C|{3}{R}|Instant|||Flame Lash deals 4 damage to any target.| Liberating Combustion|Kaladesh|267|R|{4}{R}|Sorcery|||Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. | Renegade Firebrand|Kaladesh|268|U|{2}{R}|Creature - Human Warrior|3|2|As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike.| Stone Quarry|Kaladesh|269|C||Land|||Stone Quarry enters the battlefield tapped.${t}: Add {R} or {W}.| Nissa, Nature's Artisan|Kaladesh|270|M|{4}{G}{G}|Legendary Planeswalker - Nissa|5|+3: You gain 3 life.$-4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.$-12: Creatures you control get +5/+5 and gain trample until end of turn.| Guardian of the Great Conduit|Kaladesh|271|U|{3}{G}|Creature - Elemental|2|4|Reach (This creature can block creatures with flying.)$As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)| Terrain Elemental|Kaladesh|272|C|{1}{G}|Creature - Elemental|3|2|| Verdant Crescendo|Kaladesh|273|R|{3}{G}|Sorcery|||Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.| Woodland Stream|Kaladesh|274|C||Land|||Woodland Stream enters the battlefield tapped.${t}: Add {G} or {U}.| Cataclysmic Gearhulk|Masterpiece Series|1|M|{3}{W}{W}|Artifact Creature - Construct|4|5|Vigilance$When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.| Combustible Gearhulk|Masterpiece Series|2|M|{4}{R}{R}|Artifact Creature - Construct|6|6|First strike$When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.| Noxious Gearhulk|Masterpiece Series|3|M|{4}{B}{B}|Artifact Creature - Construct|5|4|Menace$When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.| Torrential Gearhulk|Masterpiece Series|4|M|{4}{U}{U}|Artifact Creature - Construct|5|6|Flash$When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.| Verdurous Gearhulk|Masterpiece Series|5|M|{3}{G}{G}|Artifact Creature - Construct|4|4|Trample$When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.| Aether Vial|Masterpiece Series|6|M|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on Æther Vial.${tap}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.| Champion's Helm|Masterpiece Series|7|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2.$As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)$Equip {1}| Chromatic Lantern|Masterpiece Series|8|M|{3}|Artifact|||Lands you control have "{tap}: Add one mana of any color."${tap}: Add one mana of any color.| Chrome Mox|Masterpiece Series|9|M|{0}|Artifact|||Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.${tap}: Add one mana of any of the exiled card's colors.| Cloudstone Curio|Masterpiece Series|10|M|{3}|Artifact|||Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand.| Crucible of Worlds|Masterpiece Series|11|M|{3}|Artifact|||You may play land cards from your graveyard.| Gauntlet of Power|Masterpiece Series|12|M|{5}|Artifact|||As Gauntlet of Power enters the battlefield, choose a color.$Creatures of the chosen color get +1/+1.$Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to their mana pool.| Hangarback Walker|Masterpiece Series|13|M|{X}{X}|Artifact Creature - Construct|0|0|Hangarback Walker enters the battlefield with X +1/+1 counters on it.$When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token for each +1/+1 counter on Hangarback Walker.${1}, {T}: Put a +1/+1 counter on Hangarback Walker.| Lightning Greaves|Masterpiece Series|14|M|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Lotus Petal|Masterpiece Series|15|M|{0}|Artifact|||{tap}, Sacrifice Lotus Petal: Add one mana of any color.| Mana Crypt|Masterpiece Series|16|M|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${T}: Add {C}{C}.| Mana Vault|Masterpiece Series|17|M|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {C}{C}{C}.| Mind's Eye|Masterpiece Series|18|M|{5}|Artifact|||Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.| Mox Opal|Masterpiece Series|19|M|{0}|Legendary Artifact|||Metalcraft - {tap}: Add one mana of any color. Activate this ability only if you control three or more artifacts.| Painter's Servant|Masterpiece Series|20|M|{2}|Artifact Creature - Scarecrow|1|3|As Painter's Servant enters the battlefield, choose a color.$All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.| Rings of Brighthearth|Masterpiece Series|21|M|{3}|Artifact|||Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.| Scroll Rack|Masterpiece Series|22|M|{2}|Artifact|||{1}, {tap}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.| Sculpting Steel|Masterpiece Series|23|M|{3}|Artifact|||You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.| Sol Ring|Masterpiece Series|24|M|{1}|Artifact|||{tap}: Add {C}{C}.| Solemn Simulacrum|Masterpiece Series|25|M|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Static Orb|Masterpiece Series|26|M|{3}|Artifact|||As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.| Steel Overseer|Masterpiece Series|27|M|{2}|Artifact Creature - Construct|1|1|{tap}: Put a +1/+1 counter on each artifact creature you control.| Sword of Feast and Famine|Masterpiece Series|28|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from black and from green.$Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.$Equip {2}| Sword of Fire and Ice|Masterpiece Series|29|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from blue.$Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.$Equip {2}| Sword of Light and Shadow|Masterpiece Series|30|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}| Arcbound Ravager|Masterpiece Series|31|M|{2}|Artifact Creature - Beast|0|0|Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.$Modular 1.| Black Vise|Masterpiece Series|32|M|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.| Chalice of the Void|Masterpiece Series|33|M|{X}{X}|Artifact|||Chalice of the Void enters the battlefield with X charge counters on it.$Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.| Defense Grid|Masterpiece Series|34|M|{2}|Artifact|||Each spell costs {3} more to cast except during its controller's turn.| Duplicant|Masterpiece Series|35|M|{6}|Artifact Creature|2|4|Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the land creature card exiled with Duplicant. It's still a Shapeshifter.| Engineered Explosives|Masterpiece Series|36|M|{X}|Artifact|||Sunburst${2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.| Ensnaring Bridge|Masterpiece Series|37|M|{3}|Artifact|||Creatures with power greater than the number of cards in your hand can't attack.| Extraplanar Lens|Masterpiece Series|38|M|{3}|Artifact|||Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.$Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to their mana pool of any type that land produced.| Grindstone|Masterpiece Series|39|M|{1}|Artifact|||{3}, {T}: Target player puts the top two cards of their library into their graveyard. If both cards share a color, repeat this process.| Meekstone|Masterpiece Series|40|M|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Oblivion Stone|Masterpiece Series|41|M|{3}|Artifact|||{4}, {T}: Put a fate counter on target permanent.${5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.| Ornithopter|Masterpiece Series|42|M|{0}|Artifact Creature - Thopter|0|2|Flying| Paradox Engine|Masterpiece Series|43|M|{5}|Legendary Artifact|||Whenever you cast a spell, untap all nonland permanents you control.| Pithing Needle|Masterpiece Series|44|M|{1}|Artifact|||As Pithing Needle enters the battlefield, name a card.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Planar Bridge|Masterpiece Series|45|M|{6}|Legendary Artifact|||{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library.| Platinum Angel|Masterpiece Series|46|M|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Sphere of Resistance|Masterpiece Series|47|M|{2}|Artifact|||Spells cost {1} more to cast.| Staff of Domination|Masterpiece Series|48|M|{3}|Artifact|||{1}: Untap Staff of Domination.${2}, {T}: You gain 1 life.${3}, {T}: Untap target creature.${4}, {T}: Tap target creature.${5}, {T}: Draw a card.| Sundering Titan|Masterpiece Series|49|M|{8}|Artifact Creature - Golem|7|10|When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.| Sword of Body and Mind|Masterpiece Series|50|M|{3}|Artifact|||Equipped creature gets +2/+2 and has protection from green and from blue.$Whenever equipped creature deals combat damage to a player, you creature a 2/2 green Wolf creature token and that player puts the top ten cards of their library into their graveyard.$Equip {2}| Sword of War and Peace|Masterpiece Series|51|M|{3}|Artifact|||Equipped creature gets +2/+2 and has protection from red and from white.$Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.$Equip {2}| Trinisphere|Masterpiece Series|52|M|{3}|Artifact|||As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast.| Vedalken Shackles|Masterpiece Series|53|M|{3}|Artifact|||You may choose not to untap Vedalken Shackles during your untap step.${2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.| Wurmcoil Engine|Masterpiece Series|54|M|{6}|Artifact Creature - Wurm|6|6|Deathtouch, lifelink$When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.| Austere Command|Masterpiece Series Amonkhet|1|Special|{4}{W}{W}|Sorcery|||Choose two - Destroy all artifacts.; Destroy all enchantments.; Destroy all creatures with converted mana cost 3 or less.; Destroy all creatures with converted mana cost 4 or greater.| Aven Mindcensor|Masterpiece Series Amonkhet|2|Special|{2}{W}|Creature - Bird Wizard|2|1|Flash$Flying$If an opponent would search a library, that player search the top four cards of that library instead.| Containment Priest|Masterpiece Series Amonkhet|3|Special|{1}{W}|Creature - Human Cleric|2|2|Flash$If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.| Loyal Retainers|Masterpiece Series Amonkhet|4|Special|{2}{W}|Creature - Human Advisor|1|1|Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.| Oketra the True|Masterpiece Series Amonkhet|5|Special|{3}{W}|Legendary Creature - God|3|6|Double strike, indestructible$Oketra the True can't attack or block unless you control at least three other creatures.${3}{W}: Create a 1/1 white Warrior creature token with vigilance.| Worship|Masterpiece Series Amonkhet|6|Special|{3}{W}|Enchantment|||If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instant.| Wrath of God|Masterpiece Series Amonkhet|7|Special|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Consecrated Sphinx|Masterpiece Series Amonkhet|8|Special|{4}{U}{U}|Creature - Sphinx|4|6|Flying$Whenever an opponent draws a card, you may draw two cards.| Counterbalance|Masterpiece Series Amonkhet|9|Special|{U}{U}|Enchantment|||Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.| Counterspell|Masterpiece Series Amonkhet|10|Special|{U}{U}|Instant|||Counter target spell.| Cryptic Command|Masterpiece Series Amonkhet|11|Special|{1}{U}{U}{U}|Instant|||Choose two - Counter target spell.; Return target permanent to its owner's hand.; Tap all creatures your opponents control.; Draw a card.| Daze|Masterpiece Series Amonkhet|12|Special|{1}{U}|Instant|||You may return an Island you control to its owner's hand rather than pay Daze's mana cost.$Counter target spell unless its controller pays {1}.| Divert|Masterpiece Series Amonkhet|13|Special|{U}|Instant|||Change the target of target spell with a single target unless that spell's controller pays {2}.| Force of Will|Masterpiece Series Amonkhet|14|Special|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| Kefnet the Mindful|Masterpiece Series Amonkhet|15|Special|{2}{U}|Legendary Creature - God|5|5|Flying, indestructible$Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.${3}{U}: Draw a card, then you may return a land you control to its owner's hand.| Pact of Negation|Masterpiece Series Amonkhet|16|Special|{0}|Instant|||Counter target spell.$At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.| Spell Pierce|Masterpiece Series Amonkhet|17|Special|{U}|Instant|||Counter target noncreature spell unless its controller pays {2}.| Stifle|Masterpiece Series Amonkhet|18|Special|{U}|Instant|||Counter target activated or triggered ability.| Attrition|Masterpiece Series Amonkhet|19|Special|{1}{B}{B}|Enchantment|||{B}, Sacrifice a creature: Destroy target nonblack creature.| Dark Ritual|Masterpiece Series Amonkhet|21|Special|{B}|Instant|||Add {B}{B}{B}.| Diabolic Intent|Masterpiece Series Amonkhet|22|Special|{1}{B}|Sorcery|||As an additional cost to cast Diabolic Intent, sacrifice a creature.$Search your library for a card and put that card into your hand. Then shuffle your library.| Entomb|Masterpiece Series Amonkhet|23|Special|{B}|Instant|||Search your library for a card and put that card into your graveyard. Then shuffle your library.| Mind Twist|Masterpiece Series Amonkhet|24|Special|{X}{B}|Sorcery|||Target player discards X cards at random.| Aggravated Assault|Masterpiece Series Amonkhet|25|Special|{2}{R}|Enchantment|||{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.| Chain Lightning|Masterpiece Series Amonkhet|26|Special|{R}|Sorcery|||Chain Lightning deals 3 damage to any target. Then that player or that creature's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.| Hazoret the Fervent|Masterpiece Series Amonkhet|27|Special|{3}{R}|Legendary Creature - God|5|4|Indestructible, haste$Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.${2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.| Maelstrom Pulse|Masterpiece Series Amonkhet|29|Special|{1}{B}{G}|Sorcery|||Destroy target nonland permanent and all other permanents with the same name as that permanent.| Vindicate|Masterpiece Series Amonkhet|30|Special|{1}{W}{B}|Sorcery|||Destroy target permanent.| Armageddon|Masterpiece Series Amonkhet|31|Special|{3}{W}|Sorcery|||Destroy all lands.| Capsize|Masterpiece Series Amonkhet|32|Special|{1}{U}{U}|Instant|||Buyback {3}$Return target permanent to its owner's hand.| Forbid|Masterpiece Series Amonkhet|33|Special|{1}{U}{U}|Instant|||Buyback — Discard two cards.$Counter target spell.| Omniscience|Masterpiece Series Amonkhet|34|Special|{7}{U}{U}{U}|Enchantment|||You may cast spells from your hand without paying their mana costs.| Opposition|Masterpiece Series Amonkhet|35|Special|{2}{U}{U}|Enchantment|||Tap an untapped creature you control: Tap target artifact, creature, or land.| Sunder|Masterpiece Series Amonkhet|36|Special|{3}{U}{U}|Instant|||Return all lands to their owner's hands.| Threads of Disloyalty|Masterpiece Series Amonkhet|37|Special|Enchantment - Aura|||Enchant creature with converted mana cost 2 or less$You control enchanted creature.| Avatar of Woe|Masterpiece Series Amonkhet|38|Special|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear${T}: Destroy target creature. It can't be regenerated.| Damnation|Masterpiece Series Amonkhet|39|Special|{2}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated.| Desolation Angel|Masterpiece Series Amonkhet|40|Special|{3}{B}{B}|Creature - Angel|5|4|Kicker {W}{W}$Flying$When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.| Diabolic Edict|Masterpiece Series Amonkhet|41|Special|{1}{B}|Instant|||Target player sacrifices a creature.| Doomsday|Masterpiece Series Amonkhet|42|Special|{B}{B}{B}|Sorcery|||Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.| No Mercy|Masterpiece Series Amonkhet|43|Special|{2}{B}{B}|Enchantment|||Whenever a creature deals damage to you, destroy it.| Slaughter Pact|Masterpiece Series Amonkhet|44|Special|{0}|Instant|||Destroy target nonblack creature.$At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.| Thoughtseize|Masterpiece Series Amonkhet|45|Special|{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.| Blood Moon|Masterpiece Series Amonkhet|46|Special|{2}{R}|Enchantment|||Nonbasic lands are mountains.| Boil|Masterpiece Series Amonkhet|47|Special|{3}{R}|Instant|||Destroy all islands.| Shatterstorm|Masterpiece Series Amonkhet|48|Special|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Through the Breach|Masterpiece Series Amonkhet|49|Special|{4}{R}|Instant - Arcane|||You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.$Splice onto arcane {2}{R}{R}| Choke|Masterpiece Series Amonkhet|50|Special|{2}{G}|Enchantment|||Islands don't untap during their controllers' untap steps.| The Locust God|Masterpiece Series Amonkhet|51|Special|{4}{U}{R}|Legendary Creature - God|4|4|Flying$Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.${2}{U}{R}: Draw a card, then discard a card.$When The Locust God dies, return it to its owner's hand at the beginning of the next end step.| Lord of Extinction|Masterpiece Series Amonkhet|52|Special|{3}{B}{G}|Creature - Elemental|0|0|Lord of Extinction's power and toughness are each equal to the number of cards in all graveyard.| The Scarab God|Masterpiece Series Amonkhet|53|Special|{3}{U}{B}|Legendary Creature - God|5|5|At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.${2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.$When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.| The Scorpion God|Masterpiece Series Amonkhet|54|Special|{3}{B}{R}|Legendary Creature - God|6|5|Whenever a creature with a -1/-1 counter on it dies, draw a card.${1}{B}{R}: Put a -1/-1 counter on another target creature.$When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.| Duelist's Heritage|Commander 2016 Edition|1|R|{2}{W}|Enchantment|||Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.| Entrapment Maneuver|Commander 2016 Edition|2|R|{3}{W}|Instant|||Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.| Orzhov Advokist|Commander 2016 Edition|3|U|{2}{W}|Creature - Human Advisor|1|4|At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.| Selfless Squire|Commander 2016 Edition|4|R|{3}{W}|Creature - Human Soldier|1|1|Flash$When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.$Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.| Sublime Exhalation|Commander 2016 Edition|5|R|{6}{W}|Sorcery|||Undaunted (This spell costs {1} less to cast for each opponent.)$Destroy all creatures.| Coastal Breach|Commander 2016 Edition|6|R|{6}{U}|Sorcery|||Undaunted (This spell costs {1} less to cast for each opponent.)$Return all nonland permanents to their owners' hands.| Deepglow Skate|Commander 2016 Edition|7|R|{4}{U}|Creature - Fish|3|3|When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.| Faerie Artisans|Commander 2016 Edition|8|R|{3}{U}|Creature - Faerie Artificer|2|2|Flying$Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.| Grip of Phyresis|Commander 2016 Edition|9|U|{2}{U}|Instant|||Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it.| Manifold Insights|Commander 2016 Edition|10|R|{2}{U}|Sorcery|||Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.| Cruel Entertainment|Commander 2016 Edition|11|R|{6}{B}|Sorcery|||Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.| Curse of Vengeance|Commander 2016 Edition|12|R|{B}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.$When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.| Curtains' Call|Commander 2016 Edition|13|R|{5}{B}|Instant|||Undaunted (This spell costs {1} less to cast for each opponent.)$Destroy two target creatures.| Magus of the Will|Commander 2016 Edition|14|R|{2}{B}|Creature - Human Wizard|3|3|{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere else this turn, exile that card instead.| Parting Thoughts|Commander 2016 Edition|15|U|{2}{B}|Sorcery|||Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.| Charging Cinderhorn|Commander 2016 Edition|16|R|{3}{R}|Creature - Elemental Ox|4|2|Haste$At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.| Divergent Transformations|Commander 2016 Edition|17|R|{6}{R}|Instant|||Undaunted (This spell costs {1} less to cast for each opponent.)$Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.| Frenzied Fugue|Commander 2016 Edition|18|U|{3}{R}|Enchantment - Aura|||Enchant permanent$When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.| Goblin Spymaster|Commander 2016 Edition|19|R|{2}{R}|Creature - Goblin Rogue|2|1|First strike$At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."| Runehorn Hellkite|Commander 2016 Edition|20|R|{5}{R}|Creature - Dragon|5|5|Flying${5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.| Benefactor's Draught|Commander 2016 Edition|21|R|{1}{G}|Instant|||Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.$Draw a card.| Evolutionary Escalation|Commander 2016 Edition|22|U|{1}{G}|Enchantment|||At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.| Primeval Protector|Commander 2016 Edition|23|R|{10}{G}|Creature - Avatar|10|10|Primeval Protector costs {1} less to cast for each creature your opponents control.$When Primeval Protector enters the battlefield, put +1/+1 counter on each other creature you control.| Seeds of Renewal|Commander 2016 Edition|24|R|{6}{G}|Sorcery|||Undaunted (This spell costs {1} less to cast for each opponent.)$Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.| Stonehoof Chieftain|Commander 2016 Edition|25|R|{7}{G}|Creature - Centaur Warrior|8|8|Trample, indestructible$Whenever another creature you control attacks, it gains trample and indestructible until end of turn.| Akiri, Line-Slinger|Commander 2016 Edition|26|R|{R}{W}|Legendary Creature - Kod Soldier Ally|0|3|First strike, vigilance$Akiri, Line-Slinger gets +1/+0 for each artifact you control.$Partner (You can have two commanders if both have partner.)| Ancient Excavation|Commander 2016 Edition|27|U|{2}{U}{B}|Instant|||Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.$Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Atraxa, Praetors' Voice|Commander 2016 Edition|28|M|{G}{W}{U}{B}|Legendary Creature - Angel Horror|4|4|Flying, vigilance, deathtouch, lifelink$At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Breya, Etherium Shaper|Commander 2016 Edition|29|M|{W}{U}{B}{R}|Legendary Artifact Creature - Human|4|4|When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.${2}, Sacrifice two artifacts: Choose one — Breya deals 3 damage to target player.; Target creature gets -4/-4 until end of turn.; or You gain 5 life.| Bruse Tarl, Boorish Herder|Commander 2016 Edition|30|M|{2}{R}{W}|Legendary Creature - Human Ally|3|3|Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.$Partner (You can have two commanders if both have partner.)| Grave Upheaval|Commander 2016 Edition|31|U|{4}{B}{R}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. It gains haste.$Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your libary.)| Ikra Shidiqi, the Usurper|Commander 2016 Edition|32|M|{3}{B}{G}|Legendary Creature - Naga Wizard|3|7|Menace$Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.$Partner (You can have two commanders if both have partner.)| Ishai, Ojutai Dragonspeaker|Commander 2016 Edition|33|M|{2}{W}{U}|Legendary Creature - Bird Monk|1|1|Flying$Whenever an opponent cards a spell, put +1/+1 counter on Ishai, Ojutai Dragonspeaker.$Partner (You can have two commanders if both have partner.)| Kraum, Ludevic's Opus|Commander 2016 Edition|34|R|{3}{U}{R}|Legendary Creature - Zombie Horror|4|4|Flying, haste$Whenever an opponent casts their second spell each turn, draw a card.$Partner (You can have two commanders if both have partner.)| Kydele, Chosen of Kruphix|Commander 2016 Edition|35|M|{2}{G}{U}|Legendary Creature - Human Wizard|2|3|{T}: Add {C} for each card you've drawn this turn.$Partner (You can have two commanders if both have partner.)| Kynaios and Tiro of Meletis|Commander 2016 Edition|36|M|{R}{G}{W}{U}|Legendary Creature - Human Soldier|2|8|At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.| Ludevic, Necro-Alchemist|Commander 2016 Edition|37|M|{1}{U}{R}|Legendary Creature - Human Wizard|1|4|At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.$Partner (You can have two commanders if both have partner.)| Migratory Route|Commander 2016 Edition|38|U|{3}{W}{U}|Sorcery|||Create four 1/1 white Bird creature tokens with flying.$Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Ravos, Soultender|Commander 2016 Edition|39|M|{3}{W}{B}|Legendary Creature - Human Cleric|2|2|Flying$Other creatures you control get +1/+1.$At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.$Partner (You can have two commanders if both have partner.)| Reyhan, Last of the Abzan|Commander 2016 Edition|40|R|{1}{B}{G}|Legendary Creature - Human Warrior|0|0|Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.$Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that may +1/+1 counters on target creature.$Partner (You can have two commanders if both have partner.)| Saskia the Unyielding|Commander 2016 Edition|41|M|{B}{R}{G}{W}|Legendary Creature - Human Soldier|3|4|Vigilance, haste$As Saskia the Unyielding enters the battlefield, choose a player.$Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.| Sidar Kondo of Jamuraa|Commander 2016 Edition|42|M|{2}{G}{W}|Legendary Creature - Human Knight|2|5|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Creatures your opponents control with flying or reach can't block creatures with power 2 or less.)$Partner (You can have two commanders if both have partner.)| Silas Renn, Seeker Adept|Commander 2016 Edition|43|M|{1}{U}{B}|Legendary Artifact Creature - Human|2|2|Deathtouch$Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.$Partner (You can have two commanders if both have partner.)| Sylvan Reclamation|Commander 2016 Edition|44|U|{3}{G}{W}|Instant|||Exile up to two target artifacts and/or enchantments.$Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Tana, the Bloodsower|Commander 2016 Edition|45|M|{2}{R}{G}|Legendary Creature - Elf Druid|2|2|Trample$Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.$Partner (You can have two commanders if both have partner.)| Thrasios, Triton Hero|Commander 2016 Edition|46|R|{G}{U}|Legendary Creature - Merfolk Wizard|1|3|{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.$Partner (You can have two commanders if both have partner.)| Treacherous Terrain|Commander 2016 Edition|47|U|{6}{R}{G}|Sorcery|||Treacherous Terrain deals damage to each opponent requal to the number of lands that player controls.$Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Tymna the Weaver|Commander 2016 Edition|48|R|{1}{W}{B}|Legendary Creature - Human Cleric|2|2|Lifelink$At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.$Partner (You can have two commanders if both have partner.)| Vial Smasher the Fierce|Commander 2016 Edition|49|M|{1}{B}{R}|Legendary Creature - Goblin Berserker|2|3|Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random.$Partner (You can have two commanders if both have partner.)| Yidris, Maelstrom Wielder|Commander 2016 Edition|50|M|{U}{B}{R}{G}|Legendary Creature - Ogre Wizard|5|4|Trample$Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)| Armory Automaton|Commander 2016 Edition|51|R|{3}|Artifact Creature - Construct|2|2|Whenever Armory Automaton enters the battlefield or attacks, attach any number of target Equipments to it. (Control of Equipment doesn't change.)| Boompile|Commander 2016 Edition|52|R|{4}|Artifact|||{T}: Flip a coin. If you win the flip, destroy all nonland permanents.| Conqueror's Flail|Commander 2016 Edition|53|R|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 for each color among permanents you control.$As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.$Equip {2}| Crystalline Crawler|Commander 2016 Edition|54|R|{4}|Artifact Creature - Construct|1|1|Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.$Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.${T}: Put a +1/+1 counter on Crystalline Crawler.| Prismatic Geoscope|Commander 2016 Edition|55|R|{5}|Artifact|||Prismatic Geoscope enters the battlefield tapped.$Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.| Ash Barrens|Commander 2016 Edition|56|C||Land|||{T}: Add {C}.$Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Abzan Falconer|Commander 2016 Edition|57|U|{2}{W}|Creature - Human Soldier|2|3|Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)$Each creature you control with a +1/+1 counter on it has flying.| Blazing Archon|Commander 2016 Edition|58|R|{6}{W}{W}{W}|Creature - Archon|5|6|Flying$Creatures can't attack you.| Blind Obedience|Commander 2016 Edition|59|R|{1}{W}|Enchantment|||Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Artifacts and creatures your opponents control enter the battlefield tapped.| Brave the Sands|Commander 2016 Edition|60|U|{1}{W}|Enchantment|||Creatures you control have vigilance.$Each creature you control can block an additional creature each combat.| Cathars' Crusade|Commander 2016 Edition|61|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, put +1/+1 counter on each creature you control.| Citadel Siege|Commander 2016 Edition|62|R|{2}{W}{W}|Enchantment|||As Citadel Siege enters the battlefield, choose Khans or Dragons.$Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.$Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.| Custodi Soulbinders|Commander 2016 Edition|63|R|{3}{W}|Creature - Human Cleric|0|0|Custodi Soulbinders enters the battlefield with X +1/+1 counter on it, where X is the number of other creatures on the battlefield.${2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.| Dispeller's Capsule|Commander 2016 Edition|64|C|{W}|Artifact|||{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.| Elite Scaleguard|Commander 2016 Edition|65|U|{4}{W}|Creature - Human Soldier|2|3|When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the last toughness among creature you control and put two +1/+1 counters on it.)$Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.| Ghostly Prison|Commander 2016 Edition|66|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Hoofprints of the Stag|Commander 2016 Edition|67|R|{1}{W}|Tribal Enchantment - Elemental|||Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.${2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.| Hushwing Gryff|Commander 2016 Edition|68|R|{2}{W}|Creature - Hippogriff|2|1|Flash$Flying$Creatures entering the battlefield don't cause abilities to trigger.| Mentor of the Meek|Commander 2016 Edition|69|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.| Mirror Entity|Commander 2016 Edition|70|R|{2}{W}|Creature - Shapeshifter|1|1|Changeing (This card is every creature type.)${X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creatures types.| Oblation|Commander 2016 Edition|71|R|{2}{W}|Instant|||The owner of target nonland permanent shuffles it into their library, the draws two cards.| Open the Vaults|Commander 2016 Edition|72|R|{4}{W}{W}|Sorcery|||Return all artifact and enchantment cards from all graveyard to the battlefield under their owners' control. (Auras with to enchant remain in graveyard.)| Phyrexian Rebirth|Commander 2016 Edition|73|R|{4}{W}{W}|Sorcery|||Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way.| Reveillark|Commander 2016 Edition|74|R|{4}{W}|Creature - Elemental|4|3|Flying$When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.$Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Reverse the Sands|Commander 2016 Edition|75|R|{6}{W}{W}|Sorcery|||Redistribute any number of players' life totals. (Each of those players gets one life total back.)| Sanctum Gargoyle|Commander 2016 Edition|76|C|{3}{W}|Artifact Creature - Gargoyle|2|3|Flying$When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.| Sphere of Safety|Commander 2016 Edition|77|U|{4}{W}|Enchantment|||Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.| Swords to Plowshares|Commander 2016 Edition|78|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Wave of Reckoning|Commander 2016 Edition|79|R|{4}{W}|Sorcery|||Each creature deals damage to itself equal to its power.| Windborn Muse|Commander 2016 Edition|80|R|{3}{W}|Creature - Spirit|2|3|Flying$Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Academy Elite|Commander 2016 Edition|81|R|{3}{U}|Creature - Human Wizard|0|0|Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.${2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.| Aeon Chronicler|Commander 2016 Edition|82|R|{3}{U}{U}|Creature - Avatar|0|0|Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.$Suspend X — {X}{3}{U}. X can't be 0.$Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.| Arcane Denial|Commander 2016 Edition|83|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Chain of Vapor|Commander 2016 Edition|84|U|{U}|Instant|||Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.| Chasm Skulker|Commander 2016 Edition|85|R|{2}{U}|Creature - Squid Horror|1|1|Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.$When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)| Chief Engineer|Commander 2016 Edition|86|R|{1}{U}|Creature - Vedalken Artificer|1|3|Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pay {1} or one mana of that creature's color.)| Devastation Tide|Commander 2016 Edition|87|R|{3}{U}{U}|Sorcery|||Return all nonland permanents to their owners' hands.$Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Disdainful Stroke|Commander 2016 Edition|88|C|{1}{U}|Instant|||Counter target spell with converted mana cost 4 or greater.| Etherium Sculptor|Commander 2016 Edition|89|C|{1}{U}|Artifact Creature - Vedalken Artificer|1|2|Artifact spells you cast cost {1} less to cast.| Ethersworn Adjudicator|Commander 2016 Edition|90|M|{4}{U}|Artifact Creature - Vedalken Knight|4|4|Flying${1}{W}{B}, {T}: Destroy target creature or enchantment.${2}{U}: Untap Ethersworn Adjudicator.| Evacuation|Commander 2016 Edition|91|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Master of Etherium|Commander 2016 Edition|92|R|{2}{U}|Artifact Creature - Vedalken Wizard|0|0|Master of Etherium's power and toughness are each equal to the number of artifacts you control.$Other artifact creatures you control get +1/+1.| Minds Aglow|Commander 2016 Edition|93|R|{U}|Sorcery|||Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.| Propaganda|Commander 2016 Edition|94|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Read the Runes|Commander 2016 Edition|95|R|{X}{U}|Instant|||Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.| Reins of Power|Commander 2016 Edition|96|R|{2}{U}{U}|Instant|||Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.| Spelltwine|Commander 2016 Edition|97|R|{5}{U}|Sorcery|||Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able with paying their mana costs. Exile Spelltwine.| Swan Song|Commander 2016 Edition|98|R|{U}|Instant|||Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird token with flying.| Tezzeret's Gambit|Commander 2016 Edition|99|U|{3}{UP}|Sorcery|||({UP} can be paid with either {U} or 2 life.)$Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Thrummingbird|Commander 2016 Edition|100|U|{1}{U}|Creature - Bird Horror|1|1|Flying$Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Treasure Cruise|Commander 2016 Edition|101|C|{7}{U}|Sorcery|||Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)$Draw three cards.| Trinket Mage|Commander 2016 Edition|102|C|{2}{U}|Creature - Human Wizard|2|2|When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.| Vedalken Engineer|Commander 2016 Edition|103|C|{1}{U}|Creature - Vedalken Artificer|1|1|{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.| Windfall|Commander 2016 Edition|104|U|{2}{U}|Sorcery|||Each player discards their hand, then draws cards equal to the greatest number of cards a player discard this way.| Army of the Damned|Commander 2016 Edition|105|M|{5}{B}{B}{B}|Sorcery|||Create thirteen tapped 2/2 black Zombie creature tokens.$Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Bane of the Living|Commander 2016 Edition|106|R|{2}{B}{B}|Creature - Insect|4|3|Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.| Beacon of Unrest|Commander 2016 Edition|107|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Brutal Hordechief|Commander 2016 Edition|108|M|{3}{B}|Creature - Orc Warrior|3|3|Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.${3}{RW}{RW}: Creatures your opponents control block this turn if able, and you choose how those creatures block.| Executioner's Capsule|Commander 2016 Edition|109|C|{B}|Artifact|||{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.| Festercreep|Commander 2016 Edition|110|C|{1}{B}|Creature - Elemental|0|0|Festercreep enters the battlefield with a +1/+1 counter on it.${1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.| Ghastly Conscription|Commander 2016 Edition|111|M|{5}{B}{B}|Sorcery|||Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)| Guiltfeeder|Commander 2016 Edition|112|R|{3}{B}{B}|Creature - Horror|0|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.| In Garruk's Wake|Commander 2016 Edition|113|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control and all planeswalkers you don't control.| Languish|Commander 2016 Edition|114|R|{2}{B}{B}|Sorcery|||All creatures get -4/-4 until end of turn.| Necroplasm|Commander 2016 Edition|115|R|{1}{B}{B}|Creature - Ooze|1|1|At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.$At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.$Dredge 2 (If you would draw a card, instead you may return this card from your graveyard to your hand and put the top two cards of your library into your graveyard.)| Sangromancer|Commander 2016 Edition|116|R|{2}{B}{B}|Creature - Vampire Shaman|3|3|Flying$Whenever a creature an opponent controls dies, you may gain 3 life.$Whenever an opponent discards a card, you may gain 3 life.| Waste Not|Commander 2016 Edition|117|R|{1}{B}|Enchantment|||Whenever an opponent discards a create card, create a 2/2 black Zombie creature token.$Whenever an opponent discards a land card, add {B}{B}.$Whenever an opponent discards a noncreature, nonland card, draw a card.| Wight of Precinct Six|Commander 2016 Edition|118|U|{1}{B}|Creature - Zombie|1|1|Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.| Alesha, Who Smiles at Death|Commander 2016 Edition|119|R|{2}{R}|Legendary Creature - Human Warrior|3|2|First strike$Whenever Alesha, Who Smiles at Death attacks, you may pay {WB}{WB}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.| Blasphemous Act|Commander 2016 Edition|120|R|{8}{R}|Sorcery|||Blasphemous Act costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damamge to each creature.| Breath of Fury|Commander 2016 Edition|121|R|{2}{R}{R}|Enchantment - Aura|||Enchant creature you control$When enchanted creatures deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.| Chaos Warp|Commander 2016 Edition|122|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Daretti, Scrap Savant|Commander 2016 Edition|123|M|{3}{R}|Legendary Planeswalker - Daretti|||+2: Discard up to two cards, then draw that many cards.$-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.$-10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."| Dragon Mage|Commander 2016 Edition|124|R|{5}{R}{R}|Creature - Dragon Wizard|5|5|Flying$Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.| Godo, Bandit Warlord|Commander 2016 Edition|125|R|{5}{R}|Legendary Creature - Human Barbarian|3|3|When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.$Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.| Grab the Reins|Commander 2016 Edition|126|U|{3}{R}|Instant|||Choose one — Until end of turn, you gain control of target creature and it gains haste.; Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.$Entwine {2}{R} (Choose both if you pay the entwine cost.)| Hellkite Igniter|Commander 2016 Edition|127|R|{5}{R}{R}|Creature - Dragon|5|5|Flying, haste${1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.| Hellkite Tyrant|Commander 2016 Edition|128|M|{4}{R}{R}|Creature - Dragon|6|5|Flying, trample$Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.$At the beginning of your upkeep, if you control twenty of more artifacts, you win the game.| Humble Defector|Commander 2016 Edition|129|U|{1}{R}|Creature - Human Rogue|2|1|{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.| Kazuul, Tyrant of the Cliffs|Commander 2016 Edition|130|R|{3}{R}{R}|Legendary Creature - Ogre Warrior|5|4|Whenever a creature an opponent controls ataccks, if you're the defending player, create a 3/3 red Oger creature token unless that creature's controller pays {3}.| Past in Flames|Commander 2016 Edition|131|M|{3}{R}|Sorcery|||Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Exile it.)| Reforge the Soul|Commander 2016 Edition|132|R|{3}{R}{R}|Sorcery|||Each player discards their hand, then draws seven cards.$Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Slobad, Goblin Tinkerer|Commander 2016 Edition|133|R|{1}{R}|Legendary Creature - Goblin Artificer|1|2|Sacrifice an artifact: Target artifact gains indestructible until end of turn.| Stalking Vengeance|Commander 2016 Edition|134|R|{5}{R}{R}|Creature - Avatar|5|5|Haste$Whenever another creature you control dies, it deals damage equal to its power to target player.| Taurean Mauler|Commander 2016 Edition|135|R|{2}{R}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type.)$Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.| Trash for Treasure|Commander 2016 Edition|136|R|{2}{R}|Sorcery|||As an additional cost to cast Trash for Treasure, sacrifice an artifact.$Return target artifact card from your graveyard to the battlefield.| Volcanic Vision|Commander 2016 Edition|137|R|{5}{R}{R}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.| Wheel of Fate|Commander 2016 Edition|138|R||Sorcery|||Suspend 4 — {1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Each player discards their hand, then draws seven cards.| Whims of the Fates|Commander 2016 Edition|139|R|{5}{R}|Sorcery|||Starting with you, player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)| Whipflare|Commander 2016 Edition|140|U|{1}{R}|Sorcery|||Whipflare deals 2 damage to each nonartifact creature.| Beast Within|Commander 2016 Edition|141|U|{2}{G}|Instant|||Destroy target permanent. Its controlller creatures a 3/3 green Beast creature token.| Beastmaster Ascension|Commander 2016 Edition|142|R|{2}{G}|Enchantment|||Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.$As long as Beastmaster Ascension has seven or more quest counter on it, creatures you control get +5/+5.| Burgeoning|Commander 2016 Edition|143|R|{G}|Enchantment|||Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.| Champion of Lambholt|Commander 2016 Edition|144|R|{1}{G}{G}|Creature - Human Warrior|1|1|Creature with power less than Champion of Lambholt's power can't block creatures you control.$Whenever another creature enters the battlefield under your control, put +1/+1 counter on Champion of Lambholt.| Collective Voyage|Commander 2016 Edition|145|R|{G}|Sorcery|||Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their libary.| Cultivate|Commander 2016 Edition|146|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Den Protector|Commander 2016 Edition|147|R|{1}{G}|Creature - Human Warrior|2|1|Creatures with power less than Den Protector's power can't block it.$Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)$When Den Protector is turned face up, return target card from your graveyard to your hand.| Far Wanderings|Commander 2016 Edition|148|C|{2}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic lands cards, put them onto the battlefield tapped, then shuffle your library.| Farseek|Commander 2016 Edition|149|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Forgotten Ancient|Commander 2016 Edition|150|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Gamekeeper|Commander 2016 Edition|151|U|{3}{G}|Creature - Elf|2|2|When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.| Hardened Scales|Commander 2016 Edition|152|R|{G}|Enchantment|||If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.| Inspiring Call|Commander 2016 Edition|153|U|{2}{G}|Instant|||Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.| Kalonian Hydra|Commander 2016 Edition|154|M|{3}{G}{G}|Creature - Hydra|0|0|Trample$Kalonian Hydra enters the battlefield with four +1/+1 counters on it.$Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.| Kodama's Reach|Commander 2016 Edition|155|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Lurking Predators|Commander 2016 Edition|156|R|Enchantment|||Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.| Managorger Hydra|Commander 2016 Edition|157|R|{2}{G}|Creature - Hydra|1|1|Trample$Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.| Mycoloth|Commander 2016 Edition|158|R|{3}{G}{G}|Creature - Fungus|4|4|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.| Oath of Druids|Commander 2016 Edition|159|R|{1}{G}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If they do, that player puts that card on to the battlefield and all other cards revealed this way into their graveyard.| Quirion Explorer|Commander 2016 Edition|160|C|{1}{G}|Creature - Elf Druid Scount|1|1|{T}: Add one mana of any color that a land an opponent controls could produce.| Rampant Growth|Commander 2016 Edition|161|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Realm Seekers|Commander 2016 Edition|162|R|{4}{G}{G}|Creature - Elf Scout|0|0|Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.${2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.| Rites of Flourishing|Commander 2016 Edition|163|R|{2}{G}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Each player may play an additional land on each of their turns.| Sakura-Tribe Elder|Commander 2016 Edition|164|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Satyr Wayfinder|Commander 2016 Edition|165|C|{1}{G}|Creature - Satyr|1|1|When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.| Scavenging Ooze|Commander 2016 Edition|166|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.| Shamanic Revelation|Commander 2016 Edition|167|R|{3}{G}{G}|Sorcery|||Draw a card for each creature you control.$Ferocious — You gain 4 life for each creature you control with power 4 or greater.| Solidarity of Heroes|Commander 2016 Edition|168|U|{1}{G}|Instant|||Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first.$Choose any number of target creatures. Double the number of +1/+1 counters on each of them.| Sylvok Explorer|Commander 2016 Edition|169|C|{1}{G}|Creature - Human Druid|1|1|{T}: Add one mana of any color that a land an opponent controls could produce.| Tempt with Discovery|Commander 2016 Edition|170|R|{3}{G}|Sorcery|||Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who search a library this way shuffles it.| Thelonite Hermit|Commander 2016 Edition|171|R|{3}{G}|Creature - Elf Shaman|1|1|Saproling creatures get +1/+1.$Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.| Thunderfoot Baloth|Commander 2016 Edition|172|R|{4}{G}{G}|Creature - Beast|5|5|Trample$Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.| Tuskguard Captain|Commander 2016 Edition|173|U|{2}{G}|Creature - Human Warrior|2|3|Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)$Each creature you control with +1/+1 counter on it has trample.| Veteran Explorer|Commander 2016 Edition|174|U|{G}|Creature - Human Soldier Scout|1|1|When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it.| Wall of Blossoms|Commander 2016 Edition|175|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Wild Beastmaster|Commander 2016 Edition|176|R|{2}{G}|Creature - Human Shaman|1|1|Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.| Abzan Charm|Commander 2016 Edition|177|U|{W}{B}{G}|Instant|||Choose one &mdash Exile target creature with power 3 or greater.; You draw two cards and you lose 2 life.; Distribute two +1/+1 counters among one or two target creatures.| Ankle Shanker|Commander 2016 Edition|178|R|{2}{R}{W}{B}|Creature - Goblin Berserker|2|2|Haste$Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.| Artifact Mutation|Commander 2016 Edition|179|R|{R}{G}|Instant|||Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.| Aura Mutation|Commander 2016 Edition|180|R|{G}{W}|Instant|||Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.| Baleful Strix|Commander 2016 Edition|181|U|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Bituminous Blast|Commander 2016 Edition|182|U|{3}{B}{R}|Instant|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)$Bituminous Blast deals 4 damage to target creature.| Blood Tyrant|Commander 2016 Edition|183|R|{4}{U}{B}{R}|Creature - Vampire|5|5|Flying, trample$At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.$Whenever a player loses the game, put five +1/+1 counter on Blood Tyrant.| Bloodbraid Elf|Commander 2016 Edition|184|U|{2}{R}{G}|Creature - Elf Berserker|3|2|Haste$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)| Boros Charm|Commander 2016 Edition|185|U|{R}{W}|Instant|||Choose one — Boros Charm deals 4 damage to target player.; Permanents you control gain indestructible until end of turn.; Target creature gains double strike until end of turn.| Bred for the Hunt|Commander 2016 Edition|186|U|{1}{G}{U}|Enchantment|||Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.| Clan Defiance|Commander 2016 Edition|187|R|{X}{R}{G}|Sorcery|||Choose one or more — Clan Defiance deals X damage to target creature with flying.; Clan Defiance deals X damage to target creature without flying.; Clan Defiance deals X damage to target player.| Coiling Oracle|Commander 2016 Edition|188|C|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Consuming Aberration|Commander 2016 Edition|189|R|{3}{U}{B}|Creature - Horror|0|0|Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyard.$Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.| Corpsejack Menace|Commander 2016 Edition|190|R|{2}{B}{G}|Creature - Fungus|4|4|If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.| Crackling Doom|Commander 2016 Edition|191|R|{R}{W}{B}|Instant|||Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures they control.| Dauntless Escort|Commander 2016 Edition|192|R|{1}{G}{W}|Creature - Rhino Soldier|3|3|Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.| Decimate|Commander 2016 Edition|193|R|{2}{R}{G}|Sorcery|||Destroy target artifact, target creature, target enchantment, and target land.| Duneblast|Commander 2016 Edition|194|R|{4}{W}{B}{G}|Sorcery|||Choose up to one creature. Destroy the rest.| Edric, Spymaster of Trest|Commander 2016 Edition|195|R|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Enduring Scalelord|Commander 2016 Edition|196|U|{4}{G}{U}|Creature - Dragon|4|4|Flying$Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.| Etherium-Horn Sorcerer|Commander 2016 Edition|197|R|{4}{U}{R}|Artifact Creature - Minotaur Wizard|3|6|{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)| Fathom Mage|Commander 2016 Edition|198|R|{2}{G}{U}|Creature - Human Wizard|1|1|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)$Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.| Filigree Angel|Commander 2016 Edition|199|R|{5}{W}{W}{U}|Artifact Creature - Angel|4|4|Flying$When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.| Ghave, Guru of Spores|Commander 2016 Edition|200|M|{2}{B}{G}{W}|Legendary Creature - Fungus Shaman|0|0|Ghave, Guru of Spores enters the battlefield with five +1/+1 counter on it.${1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.${1}, Sacrifice a creature: Put a +1/+1 counter on target creature.| Glint-Eye Nephilim|Commander 2016 Edition|201|R|{U}{B}{R}{G}|Creature - Nephilim|2|2|Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.${1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.| Gwafa Hazid, Profiteer|Commander 2016 Edition|202|R|{1}{W}{U}|Legendary Creature - Human Rogue|2|2|{W}{U}, {T}: Put a bribert counter on target creature you don't control. Its controller draws a card.$Creatures with bribery counters can't attack or block.| Hanna, Ship's Navigator|Commander 2016 Edition|203|R|{1}{W}{U}|Legendary Creature - Human Artificer|1|2|{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.| Horizon Chimera|Commander 2016 Edition|204|U|{2}{G}{U}|Creature - Chimera|3|2|Flash$Flying, trample$Whenever you draw card, you gain 1 life.| Iroas, God of Victory|Commander 2016 Edition|205|M|{2}{R}{W}|Legendary Enchantment Creature - God|7|4|Indestructible$As long as your devotion to red and white is less than seven, Iroas isn't a creature.$Creatures you control have menace.$Prevent all damage that would be dealt to attacking creatures you control.| Jor Kadeen, the Prevailer|Commander 2016 Edition|206|R|{3}{R}{W}|Legendary Creature - Human Warrior|5|4|First strike$Metalcraft — Creature you control get +3/+0 as long as you control three or more artifacts.| Juniper Order Ranger|Commander 2016 Edition|207|U|{3}{G}{W}|Creature - Human Knight|2|4|Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and +1/+1 counter on Juniper Order Ranger.| Korozda Guildmage|Commander 2016 Edition|208|U|{B}{G}|Creature - Elf Shaman|2|2|{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)${2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.| Lavalanche|Commander 2016 Edition|209|R|{X}{B}{R}{G}|Sorcery|||Lavalanche deals X damage to target player and each creature they control.| Master Biomancer|Commander 2016 Edition|210|M|{2}{G}{U}|Creature - Elf Wizard|2|4|Each other creature you control enters the battlefield with a number of additional +1/+1 counter on it equal to Master Biomancer's power and as a Mutant in addition to its other types.| Merciless Eviction|Commander 2016 Edition|211|R|{4}{W}{B}|Sorcery|||Choose one — Exile all artifacts.; Exile all creatures.; Exile all enchantments.; Exile all planeswalkers.| Mortify|Commander 2016 Edition|212|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Nath of the Gilt-Leaf|Commander 2016 Edition|213|R|{3}{B}{G}|Legendary Creature - Elf Warrior|4|4|At the beginning of your upkeep, you may have target opponent discard a card at random.$Whenever an opponent discard a card, you may create a 1/1 green Elf Warrior creature token.| Naya Charm|Commander 2016 Edition|214|U|{R}{G}{W}|Instant|||Choose one — Naya Charm deals 3 damage to target creature.; Return target card from a graveyard to its owner's hand.; Tap all creatures target player controls.| Necrogenesis|Commander 2016 Edition|215|U|{B}{G}|Enchantment|||{2}: Exile target creature from a graveyard. Create a 1/1 green Saproling creature token.| Progenitor Mimic|Commander 2016 Edition|216|M|{4}{G}{U}|Creature - Shapeshifter|0|0|You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, creature a token that's a copy of this creature."| Putrefy|Commander 2016 Edition|217|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Rakdos Charm|Commander 2016 Edition|218|U|{B}{R}|Instant|||Choose one &mdash Exile all cards from target player's graveyard.; Destroy target artifact.; Each creature deals 1 damage to its controller.| Rubblehulk|Commander 2016 Edition|219|R|{4}{R}{G}|Creature - Elemental|0|0|Rubblehulk's power and toughness are each equal to the number of lands you control.$Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.| Selvala, Explorer Returned|Commander 2016 Edition|220|R|{1}{G}{W}|Legendary Creature - Elf Scout|2|4|Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.| Sharuum the Hegemon|Commander 2016 Edition|221|M|{3}{W}{U}{B}|Legendary Artifact Creature - Sphinx|5|5|Flying$When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.| Spellheart Chimera|Commander 2016 Edition|222|U|{1}{U}{R}|Creature - Chimera|0|3|Flying, trample$Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.| Sphinx Summoner|Commander 2016 Edition|223|R|{3}{U}{B}|Artifact Creature - Sphinx|3|3|Flying$When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.| Sydri, Galvanic Genius|Commander 2016 Edition|224|M|{W}{U}{B}|Legendary Creature - Human Artificer|2|2|{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.${W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.| Terminate|Commander 2016 Edition|225|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Utter End|Commander 2016 Edition|226|R|{2}{W}{B}|Instant|||Exile target nonland permanent.| Vorel of the Hull Clade|Commander 2016 Edition|227|R|{1}{G}{U}|Legendary Creature - Human Merfolk|1|4|{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.| Vulturous Zombie|Commander 2016 Edition|228|R|{3}{B}{G}|Creature - Plant Zombie|3|3|Flying$Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.| Whispering Madness|Commander 2016 Edition|229|R|{2}{U}{B}|Sorcery|||Each player discards their hand, then draws cards equal to the greater number of cards a player discarded this way.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deal combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Wilderness Elemental|Commander 2016 Edition|230|U|{1}{R}{G}|Creature - Elemental|0|3|Trample$Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.| Zedruu the Greathearted|Commander 2016 Edition|231|M|{1}{R}{W}{U}|Legendary Creature - Minotaur Monk|2|4|At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.${R}{W}{U}: Target opponent gains control of target permanent you control.| Zhur-Taa Druid|Commander 2016 Edition|232|C|{R}{G}|Creature - Human Druid|1|1|{T}: Add {G}.$Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.| Everlasting Torment|Commander 2016 Edition|233|R|{2}{BR}|Enchantment|||Plaers can't gain life.$Damage can't be prevented.$All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)| Mirrorweave|Commander 2016 Edition|234|R|{2}{WU}{WU}|Instant|||Each other creature becomes a copy of target nonlegendary creature until end of turn.| Selesnya Guildmage|Commander 2016 Edition|235|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Create a 1/1 green Saproling creature token.${3}{W}: Creatures you control get +1/+1 until end of turn.| Spitting Image|Commander 2016 Edition|236|R|{4}{GU}{GU}|Sorcery|||Create a token that's a copy of target creature.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Thopter Foundry|Commander 2016 Edition|237|U|{WB}{U}|Artifact|||{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.| Worm Harvest|Commander 2016 Edition|238|R|{2}{BG}{BG}{BG}|Sorcery|||Create a 1/1 black and green Worm creature token for each land card in your graveyard.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Trial|Commander 2016 Edition|239a|U|{W}{U}|Instant|||Return all creatures blocking or blocked by target creature to their owner's hand.| Error|Commander 2016 Edition|239b|U|{U}{B}|Instant|||Counter target multicolor spell.| Order|Commander 2016 Edition|240a|U|{3}{W}|Instant|||Exile target attacking creature.| Chaos|Commander 2016 Edition|240b|U|{2}{R}|Instant|||Creatures can't block this turn.| Akroan Horse|Commander 2016 Edition|241|R|{4}|Artifact Creature - Horse|0|4|Defender$When Akroan Horse enters the battlefield, an opponent gains control of it.$At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.| Assault Suit|Commander 2016 Edition|242|U|{4}|Artifact - Equipment|||Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.$At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.$Equip {3}| Astral Cornucopia|Commander 2016 Edition|243|R|{X}{X}{X}|Artifact|||Astral Cornucopia enters the battlefield with X charge counters on it.${T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.| Blinkmoth Urn|Commander 2016 Edition|244|R|{5}|Artifact|||At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} to their mana pool for each artifact they control.| Bonehoard|Commander 2016 Edition|245|R|{4}|Artifact - Equipment|||Living Weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attack this to it.)$Equipped creatures gets +X/+X, where X is the number of creatures cards in all graveyards.$Equip {2}| Cauldron of Souls|Commander 2016 Edition|246|R|{5}|Artifact|||{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Chromatic Lantern|Commander 2016 Edition|247|R|{3}|Artifact|||Lands you control have "{T}: Add one mana of any color."${T}: Add one mana of any color.| Commander's Sphere|Commander 2016 Edition|248|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Cranial Plating|Commander 2016 Edition|249|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each artifact you control.${B}{B}: Attach Cranial Plating to target creature you control.$Equip {1}| Darksteel Ingot|Commander 2016 Edition|250|U|{3}|Artifact|||Indestructible${T}: Add one mana of any color.| Empyrial Plate|Commander 2016 Edition|251|R|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 for each card in your hand.$Equip {2}| Etched Oracle|Commander 2016 Edition|252|U|{4}|Artifact Creature - Wizard|0|0|Sunburst (This enters the battlefield with +1/+1 counter on it for each color of mana spent to cast it.)${1}, Remove four +1/+1 counters from Etched oracle: Target player draws three cards.| Everflowing Chalice|Commander 2016 Edition|253|U|{0}|Artifact|||Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)$Everflowing Chalice enters the battlefield wth a charge counter on it for each time it was kicked.${T}: Add {C} for each charge counter on Everflowing Chalice.| Fellwar Stone|Commander 2016 Edition|254|U|{2}|Artifact|||{T}: Add one mana of any color that a land an opponent controls could produce.| Golgari Signet|Commander 2016 Edition|255|C|{2}|Artifact|||{1}, {T}: Add {B}{G}.| Gruul Signet|Commander 2016 Edition|256|C|{2}|Artifact|||{1}, {T}: Add {R}{G}.| Howling Mine|Commander 2016 Edition|257|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Ichor Wellspring|Commander 2016 Edition|258|C|{2}|Artifact|||When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.| Keening Stone|Commander 2016 Edition|259|R|{6}|Artifact|||{5}, {T}: Target player put the top X cards of their library into their graveyard, where X is the number of cards in that player's graveyard.| Lightning Greaves|Commander 2016 Edition|260|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Loxodon Warhammer|Commander 2016 Edition|261|U|{3}|Artifact - Equipment|||Equipped creatures gets +3/+0 and haste trampe and lifelink.$Equip {3}| Mycosynth Wellspring|Commander 2016 Edition|262|C|{2}|Artifact|||When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library from a basic land, reveal it, put it into your hand, then shuffle your library.| Myr Battlesphere|Commander 2016 Edition|263|R|{7}|Artifact Creature - Myr Construct|4|7|When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.$Whenever Myr Battlesphere attacks, you may tapped X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.| Myr Retriever|Commander 2016 Edition|264|U|{2}|Artifact Creature - Myr|1|1|When Myr Retriever dies, return another target artifact card from your graveyard to your hand.| Nevinyrral's Disk|Commander 2016 Edition|265|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {T}: Destroy all artifacts, creatures, and enchantments.| Orzhov Signet|Commander 2016 Edition|266|C|{2}|Artifact|||{1}, {T}: Add {W}{B}.| Psychosis Crawler|Commander 2016 Edition|267|R|{5|Artifact Creature - Horror|0|0|Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.$Whenever you draw a card, each opponent losses 1 life.| Rakdos Signet|Commander 2016 Edition|268|C|{2}|Artifact|||{1}, {T}: Add {B}{R}.| Shimmer Myr|Commander 2016 Edition|269|R|{3}|Artifact Creature - Myr|2|2|Flash$You may cast artifact spell as though they had flash.| Simic Signet|Commander 2016 Edition|270|C|{2}|Artifact|||{1}, {T}: Add {G}{U}.| Skullclamp|Commander 2016 Edition|271|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sol Ring|Commander 2016 Edition|272|U|{1}|Artifact|||{T}: Add {C}{C}.| Solemn Simulacrum|Commander 2016 Edition|273|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Soul of New Phyrexia|Commander 2016 Edition|274|M|{6}|Artifact Creature - Avatar|6|6|Trample${5}: Permanents you control gain indestructible until end of turn.${5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.| Sunforger|Commander 2016 Edition|275|R|{3}|Artifact - Equipment|||Equipped creatures gets +4/+0.${R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.$Equip {3}| Swiftfoot Boots|Commander 2016 Edition|276|U|{2}|Artifact - Equipment|||Equipped creatures has hexproof and haste.$Equip {1}| Temple Bell|Commander 2016 Edition|277|R|{3}|Artifact|||{T}: Each player draws a card.| Trading Post|Commander 2016 Edition|278|R|{4}|Artifact|||{1}, {T}, Discard a card: You gain 4 life.${1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.${1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.${1}, {T}, Sacrifice an artifact: Draw a card.| Venser's Journal|Commander 2016 Edition|279|R|{5}|Artifact|||You have no maximum hand size.$At the beginning of your upkeep, you gain 1 life for each card in your hand.| Whispersilk Cloak|Commander 2016 Edition|280|U|{3}|Artifact - Equipment|||Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)$Equip {2}| Arcane Sanctum|Commander 2016 Edition|281|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.| Azorius Chancery|Commander 2016 Edition|282|U||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancert enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{U}.| Boros Garrison|Commander 2016 Edition|283|U||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{W}.| Buried Ruin|Commander 2016 Edition|284|U||Land|||{T}: Add {C}.${2}, {T}, Sacirice Buried Ruin: Return target artifact card from your graveyard to your hand.| Caves of Koilos|Commander 2016 Edition|285|R||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.| Command Tower|Commander 2016 Edition|286|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Crumbling Necropolis|Commander 2016 Edition|287|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.| Darksteel Citadel|Commander 2016 Edition|288|U||Artifact Land|||Indestructible${T}: Add {C}.| Darkwater Catacombs|Commander 2016 Edition|289|R||Land|||{1}, {T}: Add {U}{B}.| Dimir Aqueduct|Commander 2016 Edition|290|U||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enter the battlefield, return a land you control to its owner's hand.${T}: Add {U}{B}.| Dismal Backwater|Commander 2016 Edition|291|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Dragonskull Summit|Commander 2016 Edition|292|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${T}: Add {B} or {R}.| Dreadship Reef|Commander 2016 Edition|293|U||Land|||{T}: Add {C}.${1}, {T}: Put a storage counter on Dreadship Reef.${1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {U}.| Evolving Wilds|Commander 2016 Edition|294|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Exotic Orchard|Commander 2016 Edition|295|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Forbidden Orchard|Commander 2016 Edition|296|R||Land|||{T}: Add one mana of any color.$Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.| Frontier Bivouac|Commander 2016 Edition|297|U||Land|||Frontier Bivouac enters the battlefield tapped.${T}: Add {G}, {U}, or {R}.| Golgari Rot Farm|Commander 2016 Edition|298|U||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{G}.| Grand Coliseum|Commander 2016 Edition|299|R||Land|||Grand Coliseum enters the battlefield tapped.${T}: Add {C}.${T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.| Gruul Turf|Commander 2016 Edition|300|U||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{G}.| Homeward Path|Commander 2016 Edition|301|R||Land|||{T}: Add {C}.${T}: Each player gains control of all creatures they own.| Izzet Boilerworks|Commander 2016 Edition|302|U||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{R}.| Jungle Hollow|Commander 2016 Edition|303|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${T}: Add {B} or {G}.| Jungle Shrine|Commander 2016 Edition|304|U||Land|||Jungle Shrine enters the battlefield tapped.${T}: Add {R}, {G}, or {W}.| Karplusan Forest|Commander 2016 Edition|305|R||Land|||{T}: Add {C}.${T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.| Krosan Verge|Commander 2016 Edition|306|U||Land|||Krosan Verge enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.| Mosswort Bridge|Commander 2016 Edition|307|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Murmuring Bosk|Commander 2016 Edition|308|R||Land - Forest|||({T}: Add {G}.)$As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.${T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.| Myriad Landscape|Commander 2016 Edition|309|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| Mystic Monastery|Commander 2016 Edition|310|U||Land|||Mystic Monastery enters the battlefield tapped.${T}: Add {U}, {R}, or {W}.| Nomad Outpost|Commander 2016 Edition|311|U||Land|||Nomad Outpost enters the battlefield tapped.${T}: Add {R}, {W}, or {B}.| Opal Palace|Commander 2016 Edition|312|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.| Opulent Palace|Commander 2016 Edition|313|U||Land|||Opulent Palace enters the battlefield tapped.${T}: Add {B}, {G}, or {U}.| Orzhov Basilica|Commander 2016 Edition|314|U||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{B}.| Rakdos Carnarium|Commander 2016 Edition|315|U||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{R}.| Reliquary Tower|Commander 2016 Edition|316|U||Land|||You have no maximum hand size.${T}: Add {C}.| Rootbound Crag|Commander 2016 Edition|317|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${T}: Add {R} or {G}.| Rugged Highlands|Commander 2016 Edition|318|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Rupture Spire|Commander 2016 Edition|319|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Sandsteppe Citadel|Commander 2016 Edition|320|U||Land|||Sandsteppe Citadel enters the battlefield tapped.${T}: Add {W}, {B}, or {G}.| Savage Lands|Commander 2016 Edition|321|U||Land|||Savage Lands enters the battlefield tapped.${T}: Add {B}, {R}, or {G}.| Seaside Citadel|Commander 2016 Edition|322|U||Land|||Seaside Citadel enters the battlefield tapped.${T}: Add {G}, {W}, or {U}.| Seat of the Synod|Commander 2016 Edition|323|C||Artifact Land|||{T}: Add {U}.| Selesnya Sanctuary|Commander 2016 Edition|324|U||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{W}.| Shadowblood Ridge|Commander 2016 Edition|325|R||Land|||{1}, {T}: Add {B}{R}.| Simic Growth Chamber|Commander 2016 Edition|326|U||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{U}.| Spinerock Knoll|Commander 2016 Edition|327|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${T}: Add {R}.${R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.| Sungrass Prairie|Commander 2016 Edition|328|R||Land|||{1}, {T}: Add {G}{W}.| Sunpetal Grove|Commander 2016 Edition|329|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control and Forest or a Plains.${T}: Add {G} or {W}.| Swiftwater Cliffs|Commander 2016 Edition|330|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.| Temple of the False God|Commander 2016 Edition|331|U||Land|||{T}: Add {C}{C}. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Commander 2016 Edition|332|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Thornwood Falls|Commander 2016 Edition|333|C||Land|||Thornwood Falls enters the battlefield tapped$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.| Transguild Promenade|Commander 2016 Edition|334|C||Land|||Transguild Promenade enters the battlefield tapped.$When Transguild Promendade enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Underground River|Commander 2016 Edition|335|R||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Underground River deals 1 damage to you.| Windbrisk Heights|Commander 2016 Edition|336|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.| Plains|Commander 2016 Edition|337|L||Basic Land - Plains|||| Plains|Commander 2016 Edition|338|L||Basic Land - Plains|||| Plains|Commander 2016 Edition|339|L||Basic Land - Plains|||| Island|Commander 2016 Edition|340|L||Basic Land - Island|||| Island|Commander 2016 Edition|341|L||Basic Land - Island|||| Island|Commander 2016 Edition|342|L||Basic Land - Island|||| Swamp|Commander 2016 Edition|343|L||Basic Land - Swamp|||| Swamp|Commander 2016 Edition|344|L||Basic Land - Swamp|||| Swamp|Commander 2016 Edition|345|L||Basic Land - Swamp|||| Mountain|Commander 2016 Edition|346|L||Basic Land - Mountain|||| Mountain|Commander 2016 Edition|347|L||Basic Land - Mountain|||| Mountain|Commander 2016 Edition|348|L||Basic Land - Mountain|||| Forest|Commander 2016 Edition|349|L||Basic Land - Forest|||| Forest|Commander 2016 Edition|350|L||Basic Land - Forest|||| Forest|Commander 2016 Edition|351|L||Basic Land - Forest|||| Aerial Modification|Aether Revolt|1|U|{4}{W}|Enchantment - Aura|||Enchant creature or Vehicle$As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.$Enchanted creature gets +2/+2 and has flying.| Aeronaut Admiral|Aether Revolt|2|U|{3}{W}|Creature - Human Pilot|3|1|Flying$Vehicles you control have flying.| Aether Inspector|Aether Revolt|3|C|{3}{W}|Creature - Dwarf Artificer|2|3|Vigilance$When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters).$Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.| Aethergeode Miner|Aether Revolt|4|R|{1}{W}|Creature - Dwarf Scout|3|1|Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters).$Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.| Airdrop Aeronauts|Aether Revolt|5|U|{3}{W}{W}|Creature - Dwarf Scout|4|3|Flying$Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.| Alley Evasion|Aether Revolt|6|C|{W}|Instant|||Choose one — Target creature you control gets +1/+2 until end of turn.; Return target creature you control to its owner's hand.| Audacious Infiltrator|Aether Revolt|7|C|{1}{W}|Creature - Dwarf Rogue|3|1|Audacious Infiltrator can't be blocked by artifact creatures.| Bastion Enforcer|Aether Revolt|8|C|{2}{W}|Creature - Dwarf Soldier|3|2|| Call for Unity|Aether Revolt|9|R|{3}{W}{W}|Enchantment|||Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.$Creatures you control get +1/+1 for each unity counter on Call for Unity.| Caught in the Brights|Aether Revolt|10|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$When a Vehicle you control attacks, exile enchanted creature.| Consulate Crackdown|Aether Revolt|11|R|{3}{W}{W}|Enchantment|||When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.| Conviction|Aether Revolt|12|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return Conviction to its owner's hand.| Countless Gears Renegade|Aether Revolt|13|C|{1}{W}|Creature - Dwarf Artificer|2|2|Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.| Dawnfeather Eagle|Aether Revolt|14|C|{4}{W}|Creature - Bird|3|3|Flying$When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.| Deadeye Harpooner|Aether Revolt|15|U|{2}{W}|Creature - Dwarf Warrior|2|2|Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.| Decommission|Aether Revolt|16|C|{2}{W}|Instant|||Destroy target artifact or enchantment.$Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.| Deft Dismissal|Aether Revolt|17|U|{3}{W}|Instant|||Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.| Exquisite Archangel|Aether Revolt|18|M|{5}{W}{W}|Creature - Angel|5|5|Flying$If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.| Felidar Guardian|Aether Revolt|19|U|{3}{W}|Creature - Cat Beast|1|4|When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.| Ghirapur Osprey|Aether Revolt|20|C|{2}{W}|Creature - Bird|2|2|Flying| Restoration Specialist|Aether Revolt|21|U|{1}{W}|Creature - Dwarf Artificer|2|1|{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.| Solemn Recruit|Aether Revolt|22|R|{1}{W}{W}|Creature - Dwarf Soldier|2|2|Double strike$Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.| Sram, Senior Edificer|Aether Revolt|23|R|{1}{W}|Legendary Creature - Dwarf Advisor|2|2|Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.| Sram's Expertise|Aether Revolt|24|R|{2}{W}{W}|Sorcery|||Create three 1/1 colorless Servo artifact creature tokens.$You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.| Thopter Arrest|Aether Revolt|25|U|{2}{W}|Enchantment|||When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.| Aether Swooper|Aether Revolt|26|C|{1}{U}|Creature - Vedalken Artificer|1|2|Flying$When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).$Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.| Aethertide Whale|Aether Revolt|27|R|{4}{U}{U}|Creature - Whale|6|4|Flying$When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).$Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.| Baral, Chief of Compliance|Aether Revolt|28|R|{1}{U}|Legendary Creature - Human Wizard|1|3|Instant and sorcery spells you cast cost {1} less to cast.$Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.| Baral's Expertise|Aether Revolt|29|R|{3}{U}{U}|Sorcery|||Return up to three target artifacts and/or creatures to their owners' hands.$You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.| Bastion Inventor|Aether Revolt|30|C|{5}{U}|Creature - Vedalken Artificer|4|4|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Disallow|Aether Revolt|31|R|{1}{U}{U}|Instant|||Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)| Dispersal Technician|Aether Revolt|32|C|{4}{U}|Creature - Vedalken Artificer|3|2|When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.| Efficient Construction|Aether Revolt|33|U|{3}{U}|Enchantment|||Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.| Hinterland Drake|Aether Revolt|34|C|{2}{U}|Creature - Drake|2|3|Flying$Hinterland Drake can't block artifact creatures.| Ice Over|Aether Revolt|35|C|{1}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent doesn't untap during its controller's untap step.| Illusionist's Stratagem|Aether Revolt|36|U|{3}{U}|Instant|||Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.$Draw a card.| Leave in the Dust|Aether Revolt|37|C|{3}{U}|Instant|||Return target nonland permanent to its owner's hand.$Draw a card.| Mechanized Production|Aether Revolt|38|M|{2}{U}{U}|Enchantment - Aura|||Enchant artifact you control$At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.| Metallic Rebuke|Aether Revolt|39|C|{2}{U}|Instant|||Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Counter target spell unless its controller pays {3}.| Negate|Aether Revolt|40|C|{1}{U}|Instant|||Counter target noncreature spell.| Quicksmith Spy|Aether Revolt|41|R|{3}{U}|Creature - Human Artificer|2|3|When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy.| Reverse Engineer|Aether Revolt|42|U|{3}{U}{U}|Sorcery|||Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {E}.)$Draw three cards.| Salvage Scuttler|Aether Revolt|43|U|{4}{U}|Creature - Crab|4|4|Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.| Shielded Aether Thief|Aether Revolt|44|U|{1}{U}|Creature - Vedalken Rogue|0|4|Flash (You may cast this spell any time you could cast an instant.)$Whenever Shield Aether Thief blocks, you get {E} (an energy counter).${T}, Pay {E}{E}{E}: Draw a card.| Shipwreck Moray|Aether Revolt|45|C|{3}{U}|Creature - Fish|0|5|When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters).$Pay {E}: Shipwreck Moray gets +2/-2 until end of turn.| Skyship Plunderer|Aether Revolt|46|U|{1}{U}|Creature - Human Pirate|2|1|Flying$Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.| Take into Custody|Aether Revolt|47|C|{U}|Instant|||Tap target creature. It doesn't untap during its controller's next untap step.| Trophy Mage|Aether Revolt|48|U|{2}{U}|Creature - Human Wizard|2|2|When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.| Whir of Invention|Aether Revolt|49|R|{X}{U}{U}{U}|Instant|||Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.| Wind-Kin Raiders|Aether Revolt|50|U|{4}{U}{U}|Creature - Human Artificer|4|3|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Flying| Aether Poisoner|Aether Revolt|51|C|{1}{B}|Creature - Human Artificer|1|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).$Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.| Alley Strangler|Aether Revolt|52|C|{2}{B}|Creature - Aetherborn Rogue|2|3|Menace| Battle at the Bridge|Aether Revolt|53|R|{X}{B}|Sorcery|||Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Target creature gets -X/-X until end of turn. You gain X life.| Cruel Finality|Aether Revolt|54|C|{2}{B}|Instant|||Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Daring Demolition|Aether Revolt|55|C|{2}{B}{B}|Sorcery|||Destroy target creature or Vehicle.| Defiant Salvager|Aether Revolt|56|C|{2}{B}|Creature - Aetherborn Artificer|2|2|Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.| Fatal Push|Aether Revolt|57|U|{B}|Instant|||Destroy target creature if it has converted mana cost 2 or less.$Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.| Fen Hauler|Aether Revolt|58|C|{6}{B}|Creature - Insect|5|5|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Fen Hauler can't be blocked by artifact creatures.| Foundry Hornet|Aether Revolt|59|U|{3}{B}|Creature - Insect|2|3|Flying$When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.| Fourth Bridge Prowler|Aether Revolt|60|C|{B}|Creature - Human Rogue|1|1|When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.| Gifted Aetherborn|Aether Revolt|61|U|{B}{B}|Creature - Aetherborn Vampire|2|3|Deathtouch$Lifelink| Glint-Sleeve Siphoner|Aether Revolt|62|R|{1}{B}|Creature - Human Rogue|2|1|Menace$Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter).$At the beginning of your upkeep, you may pay {E}{E}. If you do, draw a card and you lose 1 life.| Gonti's Machinations|Aether Revolt|63|U|{B}|Enchantment|||Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)$Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.| Herald of Anguish|Aether Revolt|64|M|{5}{B}{B}|Creature - Demon|5|5|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Flying$At the beginning of your end step, each opponent discards a card.${1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.| Ironclad Revolutionary|Aether Revolt|65|U|{4}{B}{B}|Creature - Aetherborn Artificer|4|4|When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.| Midnight Entourage|Aether Revolt|66|R|{2}{B}{B}|Creature - Aetherborn Rogue|3|3|Other Aetherborn you control get +1/+1.$Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.| Night Market Aeronaut|Aether Revolt|67|C|{3}{B}|Creature - Aetherborn Warrior|2|2|Flying$Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.| Perilous Predicament|Aether Revolt|68|U|{4}{B}|Instant|||Each opponent sacrifices an artifact and a nonartifact creature.| Renegade's Getaway|Aether Revolt|69|C|{2}{B}|Instant|||Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)| Resourceful Return|Aether Revolt|70|C|{1}{B}|Sorcery|||Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.| Secret Salvage|Aether Revolt|71|R|{3}{B}{B}|Sorcery|||Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library.| Sly Requisitioner|Aether Revolt|72|U|{4}{B}|Creature - Human Artificer|2|2|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.| Vengeful Rebel|Aether Revolt|73|U|{2}{B}|Creature - Aetherborn|3|2|Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.| Yahenni, Undying Partisan|Aether Revolt|74|R|{2}{B}|Legendary Creature - Aetherborn Vampire|2|2|Haste$Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.$Sacrifice another creature: Yahenni gains indestructible until end of turn.| Yahenni's Expertise|Aether Revolt|75|R|{2}{B}{B}|Sorcery|||All creatures get -3/-3 until end of turn.$You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.| Aether Chaser|Aether Revolt|76|C|{1}{R}|Creature - Human Artificer|2|1|First strike$When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).$Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.| Chandra's Revolution|Aether Revolt|77|C|{3}{R}|Sorcery|||Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.| Destructive Tampering|Aether Revolt|78|C|{2}{R}|Sorcery|||Choose one — Destroy target artifact.; Creatures without flying can't block this turn.| Embraal Gear-Smasher|Aether Revolt|79|C|{2}{R}|Creature - Human Warrior|2|3|{T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.| Enraged Giant|Aether Revolt|80|U|{5}{R}|Creature - Giant|4|4|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Trample, haste.| Freejam Regent|Aether Revolt|81|R|{4}{R}{R}|Creature - Dragon|4|4|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)$Flying${1}{R}: Freejam Regent gets +2/+0 until end of turn.| Frontline Rebel|Aether Revolt|82|C|{2}{R}|Creature - Human Warrior|3|3|Frontline Rebel attacks each combat if able.| Gremlin Infestation|Aether Revolt|83|U|{3}{R}|Enchantment - Aura|||Enchant artifact$At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.$When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.| Hungry Flames|Aether Revolt|84|U|{2}{R}|Instant|||Hungry Flames deals 3 damage to target creature and 2 damage to target player.| Indomitable Creativity|Aether Revolt|85|M|{X}{R}{R}{R}|Sorcery|||Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled card onto the battlefield, then shuffle their libraries.| Invigorated Rampage|Aether Revolt|86|U|{1}{R}|Instant|||Choose one — Target creature gets +4/+0 and gains trample until end of turn.; Two target creatures each get +2/+0 and gain trample until end of turn.| Kari Zev, Skyship Raider|Aether Revolt|87|R|{1}{R}|Legendary Creature - Human Pirate|1|3|First strike, menace$Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.| Kari Zev's Expertise|Aether Revolt|88|R|{1}{R}{R}|Sorcery|||Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.$You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.| Lathnu Sailback|Aether Revolt|89|C|{4}{R}|Creature - Lizard|5|4|| Lightning Runner|Aether Revolt|90|M|{3}{R}{R}|Creature - Human Warrior|2|2|Double strike, haste$Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you do, untap all creatures you control and after this phase, there is an additional combat phase.| Pia's Revolution|Aether Revolt|91|R|{2}{R}|Enchantment|||Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to them.| Precise Strike|Aether Revolt|92|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.| Quicksmith Rebel|Aether Revolt|93|R|{3}{R}|Creature - Human Artificer|3|2|When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.| Ravenous Intruder|Aether Revolt|94|U|{1}{R}|Creature - Gremlin|1|2|Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.| Reckless Racer|Aether Revolt|95|U|{2}{R}|Creature - Human Pilot|2|3|First strike$Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.| Release the Gremlins|Aether Revolt|96|R|{X}{X}{R}|Sorcery|||Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.| Scrapper Champion|Aether Revolt|97|U|{3}{R}|Creature - Human Artificer|2|2|Double strike (This creature deals both first-strike and regular combat damage.)$When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).$Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.| Shock|Aether Revolt|98|C|{R}|Instant|||Deal 2 damage to any target.| Siege Modification|Aether Revolt|99|U|{1}{R}{R}|Enchantment - Aura|||Enchant creature or Vehicle$As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.$Enchanted creature gets +3/+0 and has first strike.| Sweatworks Brawler|Aether Revolt|100|C|{3}{R}|Creature - Human Artificer|3|3|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Menace| Wrangle|Aether Revolt|101|C|{1}{R}|Sorcery|||Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.| Aether Herder|Aether Revolt|102|C|{3}{G}|Creature - Elf Artificer Druid|3|3|When Aether Herder enters the battlefield, you get {E}{E} (two energy counters).$Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.| Aetherstream Leopard|Aether Revolt|103|C|{2}{G}|Creature - Cat|2|3|Trample$When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter).$Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.| Aetherwind Basker|Aether Revolt|104|M|{4}{G}{G}{G}|Creature - Lizard|7|7|Trample$Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.$Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.| Aid from the Cowl|Aether Revolt|105|R|{3}{G}{G}|Enchantment|||Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.| Druid of the Cowl|Aether Revolt|106|C|{1}{G}|Creature - Elf Druid|1|3|{T}: Add {G}.| Greenbelt Rampager|Aether Revolt|107|R|{G}|Creature - Elephant|3|4|When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.| Greenwheel Liberator|Aether Revolt|108|R|{1}{G}|Creature - Elf Warrior|2|1|Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.| Heroic Intervention|Aether Revolt|109|R|{1}{G}|Instant|||Permanents you control gain hexproof and indestructible until end of turn.| Hidden Herbalists|Aether Revolt|110|U|{1}{G}|Creature - Human Druid|2|2|Revolt &mdash When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn add {G}{G};| Highspire Infusion|Aether Revolt|111|C|{1}{G}|Instant|||Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).| Lifecraft Awakening|Aether Revolt|112|U|{X}{G}|Instant|||Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.| Lifecraft Cavalry|Aether Revolt|113|C|{4}{G}|Creature - Elf Warrior|4|4|Trample$Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.| Lifecrafter's Gift|Aether Revolt|114|U|{3}{G}|Instant|||Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.| Maulfist Revolutionary|Aether Revolt|115|U|{1}{G}{G}|Creature - Human Warrior|3|3|Trample$When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or players, give that permanent or player another counter of that kind.| Monstrous Onslaught|Aether Revolt|116|U|{3}{G}{G}|Sorcery|||Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.| Narnam Renegade|Aether Revolt|117|U|{G}|Creature - Elf Warrior|1|2|Deathtouch$Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.| Natural Obsolescence|Aether Revolt|118|C|{1}{G}|Instant|||Put target artifact on the bottom of its owner's library.| Peema Aether-Seer|Aether Revolt|119|U|{3}{G}|Creature - Elf Druid|3|2|When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.$Pay {E}{E}{E}: Target creature blocks this turn if able.| Prey Upon|Aether Revolt|120|C|{G}|Sorcery|||Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)| Ridgescale Tusker|Aether Revolt|121|U|{3}{G}{G}|Creature - Beast|5|5|When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.| Rishkar, Peema Renegade|Aether Revolt|122|R|{2}{G}|Legendary Creature - Elf Druid|2|2|When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.$Each creature you control with a counter on it has "T: Add G."| Rishkar's Expertise|Aether Revolt|123|R|{4}{G}{G}|Sorcery|||Draw cards equal to the greatest power among creatures you control.$You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.| Scrounging Bandar|Aether Revolt|124|C|{1}{G}|Creature - Cat Monkey|0|0|Scrounging Bandar enters the battlefield with two +1/+1 counters on it.$At the beginning of you upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.| Silkweaver Elite|Aether Revolt|125|C|{2}{G}|Creature - Elf Archer|2|2|Reach (This creature can block creatures with flying.)$Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.| Unbridled Growth|Aether Revolt|126|C|{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}: Add one mana of any color."$Sacrifice Unbridled Growth: Draw a card.| Ajani Unyielding|Aether Revolt|127|M|{4}{G}{W}|Legendary Planeswalker - Ajani|||+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.$-2: Exile target creature. Its controller gains life equal to its power.$-9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.| Dark Intimations|Aether Revolt|128|R|{2}{U}{B}{R}|Sorcery|||Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.$When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.| Hidden Stockpile|Aether Revolt|129|U|{W}{B}|Enchantment|||Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.${1}, Sacrifice a creature: Scry 1.| Maverick Thopterist|Aether Revolt|130|U|{3}{U}{R}|Creature - Human Artificer|2|2|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$When Maverick Thopterist enters the battlefield, create two 1/1 flying Thopter creature tokens.| Oath of Ajani|Aether Revolt|131|R|{G}{W}|Legendary Enchantment|||When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.$Planeswalker spells you cast cost {1} less to cast.| Outland Boar|Aether Revolt|132|U|{2}{R}{G}|Creature - Boar|3|3|Outland Boar can't be blocked by creatures with power 2 or less.| Renegade Rallier|Aether Revolt|133|U|{1}{G}{W}|Creature - Human Warrior|3|2|Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to your battlefield.| Renegade Wheelsmith|Aether Revolt|134|U|{1}{R}{W}|Creature - Dwarf Pilot|3|2|Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.| Rogue Refiner|Aether Revolt|135|U|{1}{G}{U}|Creature - Human Rogue|3|2|When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).| Spire Patrol|Aether Revolt|136|U|{2}{W}{U}|Creature - Human Soldier|3|2|Flying$When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature does not untap during its controller's untap step.| Tezzeret the Schemer|Aether Revolt|137|M|{2}{U}{B}|Legendary Planeswalker - Tezzeret|||+1: Create a colorless artifact token named Etherium Cell which has "{T}, Sacrifice this artifact: Add one mana of any color."$-2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.$-7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."| Tezzeret's Touch|Aether Revolt|138|U|{1}{U}{B}|Enchantment - Aura|||Enchant artifact$Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.$When enchanted artifact is put into a graveyard, return that card to its owner's hand.| Weldfast Engineer|Aether Revolt|139|U|{1}{B}{R}|Creature - Human Artificer|3|3|At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.| Winding Constrictor|Aether Revolt|140|U|{B}{G}|Creature - Snake|2|3|If one or more counters would be placed on an artifact or creature you control, that many of those counters plus one are placed on that permanent instead.$If you would get one or more counters, you get that many of those counters plus one instead.| Aegis Automaton|Aether Revolt|141|C|{2}|Artifact Creature - Construct|0|3|{4}{W}: Return another target creature you control to its owner's hand.| Aethersphere Harvester|Aether Revolt|142|R|{3}|Artifact - Vehicle|3|5|Flying$When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).$Pay {E}: Aethersphere Harvester gains lifelink until end of turn.$Crew 1 (Tap any number of creature you control with power 1 or more: This Vehicle becomes an artifact creature until end of turn.)| Augmenting Automaton|Aether Revolt|143|C|{1}|Artifact Creature - Construct|1|1|{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.| Barricade Breaker|Aether Revolt|144|U|{7}|Artifact Creature - Juggernaut|7|5|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)$Barricade Breaker attacks each combat if able.| Cogwork Assembler|Aether Revolt|145|U|{3}|Artifact Creature - Assembly-Worker|2|3|{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.| Consulate Dreadnought|Aether Revolt|146|U|{1}|Artifact - Vehicle|7|11|Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)| Consulate Turret|Aether Revolt|147|C|{3}|Artifact|||{T}: You get {E} (an energy counter).${T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player.| Crackdown Construct|Aether Revolt|148|U|{4}|Artifact Creature - Construct|2|2|Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.| Daredevil Dragster|Aether Revolt|149|U|{3}|Artifact - Vehicle|4|4|At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.$Crew 2 (Tap any number of creature you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)| Filigree Crawler|Aether Revolt|150|C|{4}|Artifact Creature - Insect|2|2|When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.| Foundry Assembler|Aether Revolt|151|C|{5}|Artifact Creature - Assembly-Worker|3|3|Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1).)| Gonti's Aether Heart|Aether Revolt|152|M|{6}|Legendary Artifact|||Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters).$Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one.| Heart of Kiran|Aether Revolt|153|M|{2}|Legendary Artifact - Vehicle|4|4|Flying, vigilance$Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)$You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.| Hope of Ghirapur|Aether Revolt|154|R|{1}|Legendary Artifact Creature - Thopter|1|1|Flying$Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.| Implement of Combustion|Aether Revolt|155|C|{1}|Artifact|||{R}, Sacrifice Implement of Combustion: It deals 1 damage to target player.$When Implement of Combustion is put into a graveyard from the battlefield, draw a card.| Implement of Examination|Aether Revolt|156|C|{3}|Artifact|||{U}, Sacrifice Implement of Examination: Draw a card.$When Implement of Examination is put into a graveard from the battleifeld, draw a card.| Implement of Ferocity|Aether Revolt|157|C|{1}|Artifact|||{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.$When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.| Implement of Improvement|Aether Revolt|158|C|{1}|Artifact|||{W}, Sacrifice Implement of Improvement: You gain 2 life.$When Implement of Improvement is put into a graveyard from the battlefield, draw a card.| Implement of Malice|Aether Revolt|159|C|{2}|Artifact|||{B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.$When Implement of Malice is put into a graveyard from the battlefield, draw a card.| Inspiring Statuary|Aether Revolt|160|R|{3}|Artifact|||Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)| Irontread Crusher|Aether Revolt|161|C|{4}|Artifact - Vehicle|6|6|Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)| Lifecrafter's Bestiary|Aether Revolt|162|R|{3}|Artifact|||At the beginning of your upkeep, scry 1.$Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.| Merchant's Dockhand|Aether Revolt|163|R|{1}|Artifact Creature - Construct|1|2|{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Metallic Mimic|Aether Revolt|164|R|{2}|Artifact Creature - Shapeshifter|2|1|As Metallic Mimic enters the battlefield, choose a creature type.$Metallic Mimic is the chosen type in addition to its other types.$Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.| Mobile Garrison|Aether Revolt|165|C|{3}|Artifact - Vehicle|3|4|Whenever Mobile Garrison attacks, untap another target artifact or creature you control.$Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)| Night Market Guard|Aether Revolt|166|C|{3}|Artifact Creature - Construct|3|1|Night Market Guard can block an additional creature each combat.| Ornithopter|Aether Revolt|167|U|{0}|Artifact Creature - Thopter|0|2|Flying| Pacification Array|Aether Revolt|168|U|{1}|Artifact|||{2}, {t}: Tap target artifact or creature.| Paradox Engine|Aether Revolt|169|M|{5}|Legendary Artifact|||Whenever you cast a spell, untap all nonland permanents you control.| Peacewalker Colossus|Aether Revolt|170|R|{3}|Artifact - Vehicle|6|6|{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.$Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)| Planar Bridge|Aether Revolt|171|M|{6}|Legendary Artifact|||{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library.| Prizefighter Construct|Aether Revolt|172|C|{5}|Artifact Creature - Construct|6|2|| Renegade Map|Aether Revolt|173|C|{1}|Artifact|||Renegade Map enters the battlefield tapped.${T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Reservoir Walker|Aether Revolt|174|C|{5}|Artifact Creature - Construct|3|3|When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters).| Scrap Trawler|Aether Revolt|175|R|{3}|Artifact Creature - Construct|3|2|Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.| Servo Schematic|Aether Revolt|176|U|{2}|Artifact|||When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.| Treasure Keeper|Aether Revolt|177|U|{4}|Artifact Creature - Construct|3|3|When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.| Universal Solvent|Aether Revolt|178|C|{1}|Artifact|||{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.| Untethered Express|Aether Revolt|179|U|{4}|Artifact - Vehicle|4|4|Trample$Whenever Untethered Express attacks, put a +1/+1 counter on it.$Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)| Verdant Automaton|Aether Revolt|180|C|{2}|Artifact Creature - Construct|1|2|{3}{G}: Put a +1/+1 counter on Verdant Automaton.| Walking Ballista|Aether Revolt|181|R|{X}{X}|Artifact Creature - Construct|0|0|Walking Ballista enters the battlefield with X +1/+1 counters on it.${4}: Put a +1/+1 counter on Walking Ballista.$Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.| Watchful Automaton|Aether Revolt|182|C|{3}|Artifact Creature - Construct|2|2|{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Welder Automaton|Aether Revolt|183|C|{2}|Artifact Creature - Construct|2|1|{3}{R}: Welder Automaton deals 1 damage to each opponent.| Spire of Industry|Aether Revolt|184|R||Land|||{T}: Add {C}.${T}, Pay 1 life: Add one mana of any color. Activate this ability only if you control an artifact.| Ajani, Valiant Protector|Aether Revolt|185|M|{4}{G}{W}|Legendary Planeswalker - Ajani|||+2: Put two +1/+1 counters on up to one target creature.$+1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.$-11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.| Inspiring Roar|Aether Revolt|186|C|{3}{W}|Sorcery|||Put a +1/+1 counter on each creature you control.| Ajani's Comrade|Aether Revolt|187|U|{1}{G}|Creature - Elf Soldier|2|2|Trample$At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.| Ajani's Aid|Aether Revolt|188|R|{2}{G}{W}|Enchantment|||When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it.$Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.| Tranquil Expanse|Aether Revolt|189|C||Land|||Tranquil Expanse enters the battlefield tapped.${T}: Add {G} or {W}.| Tezzeret, Master of Metal|Aether Revolt|190|M|{4}{U}{B}|Legendary Planeswalker - Tezzeret|||+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.$-3: Target opponent loses life equal to the number of artifacts you control.$-8: Gain control of all artifacts and creatures target opponent controls.| Tezzeret's Betrayal|Aether Revolt|191|R|{3}{U}{B}|Sorcery|||Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Pendulum of Patterns|Aether Revolt|192|C|{2}|Artifact|||When Pendulum of Patterns enters the battlefield, you gain 3 life.${5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.| Tezzeret's Simulacrum|Aether Revolt|193|U|{3}|Artifact Creature - Golem|2|3|{T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.| Submerged Boneyard|Aether Revolt|194|C||Land|||Submerged Boneyard enters the battlefield tapped.${T}: Add {U} or {B}.| Attended Knight|Modern Masters 2017|1|C|{2}{W}|Creature - Human Knight|2|2|First strike$When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.| Banishing Stroke|Modern Masters 2017|2|U|{5}{W}|Instant|||Put target artifact, creature, or enchantment on the bottom of its owner's library.$Miracle {W}| Blade Splicer|Modern Masters 2017|3|R|{2}{W}|Creature - Human Artificer|1|1|When Blade Splicer enters the battleifled, create a 3/3 colorless Golem artifact creature token.$Golem creatures you control have first strike.| Entreat the Angels|Modern Masters 2017|4|M|{X}{X}{W}{W}{W}|Sorcery|||Create X 4/4 white Angel creature tokens with flying.$Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Eyes in the Skies|Modern Masters 2017|5|C|{3}{W}|Instant|||Create a 1/1 white Bird creature token with flying, then populate.| Flickerwisp|Modern Masters 2017|6|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Gideon's Lawkeeper|Modern Masters 2017|7|C|{W}|Creature - Human Soldier|1|1|{W}, {T}: Tap target creature.| Graceful Reprieve|Modern Masters 2017|8|C|{1}{W}|Instant|||When target creature dies this turn, return that card to the battlefield under its owner's control.| Intangible Virtue|Modern Masters 2017|9|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| Kor Hookmaster|Modern Masters 2017|10|C|{2}{W}|Creature - Kor Soldier|2|2|When Kor Hookmaster enters the battkefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Kor Skyfisher|Modern Masters 2017|11|C|{1}{W}|Creature - Kor Soldier|2|3|Flying$When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.| Lingering Souls|Modern Masters 2017|12|U|{2}{W}|Sorcery|||Create two 1/1 white Spirit creature tokens with flying.$Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Linvala, Keeper of Silence|Modern Masters 2017|13|M|{2}{W}{W}|Legendary Creature - Angel|3|4|Flying$Activated abilities of creatures your opponents control can't be activated.| Lone Missionary|Modern Masters 2017|14|C|{1}{W}|Creature - Kor Monk|2|1|When Lone Missionary enters the battlefield, you gain 4 life.| Master Splicer|Modern Masters 2017|15|U|{3}{W}|Creature - Human Artificer|1|1|When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.$Golem creatures you control get +1/+1.| Momentary Blink|Modern Masters 2017|16|C|{1}{W}|Instant|||Exile target creature you control, then return it to the battlefield under its owner's control.$Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Path to Exile|Modern Masters 2017|17|U|{W}|Instant|||Exile target creature. Its control may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Pitfall Trap|Modern Masters 2017|18|C|{2}{W}|Instant - Trap|||If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.$Destroy target attacking creature without flying.| Ranger of Eos|Modern Masters 2017|19|R|{3}{W}|Creature - Human Soldier|3|2|When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.| Restoration Angel|Modern Masters 2017|20|R|{3}{W}|Creature - Angel|3|4|Flash$Flying$When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.| Rootborn Defenses|Modern Masters 2017|21|C|{2}{W}|Instant|||Populate. Creatures you control gain indestructible until end of turn.| Seance|Modern Masters 2017|22|R|{2}{W}{W}|Enchantment|||At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.| Sensor Splicer|Modern Masters 2017|23|C|{4}{W}|Creature - Artificer|1|1|When Sensor Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.$Golem creatures you control have vigilance.| Soul Warden|Modern Masters 2017|24|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Stony Silence|Modern Masters 2017|25|R|{1}{W}|Enchantment|||Activated abilities of artifacts can't be activated.| Terminus|Modern Masters 2017|26|R|{4}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.$Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Urbis Protector|Modern Masters 2017|27|U|{4}{W}{W}|Creature - Human Cleric|1|1|When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.| Wake the Reflections|Modern Masters 2017|28|C|{W}|Sorcery|||Populate.| Youthful Knight|Modern Masters 2017|29|C|{1}{W}|Creature - Human Knight|2|1|First strike| Augur of Bolas|Modern Masters 2017|30|C|{1}{U}|Creature - Merfolk Wizard|1|3|When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Azure Mage|Modern Masters 2017|31|U|{1}{U}|Creature - Human Wizard|2|1|{3}{U}: Draw a card.| Cackling Counterpart|Modern Masters 2017|32|R|{1}{U}{U}|Instant|||Create a token that's a copy of target creature you control.$Flashback {5}{U}{U}| Compulsive Research|Modern Masters 2017|33|U|{2}{U}|Sorcery|||Target draws three cards. Then that player discard two cards unless they discard a land card.| Crippling Chill|Modern Masters 2017|34|C|{2}{U}|Instant|||Tap target creature. It doesn't untap during its controller's next untap step.$Draw a card.| Cyclonic Rift|Modern Masters 2017|35|R|{1}{U}|Instant|||Return target nonland permanent you don't control to its owner's hand.$Overload {6}{U}| Deadeye Navigator|Modern Masters 2017|36|R|{4}{U}{U}|Creature - Spirit|5|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."| Familiar's Ruse|Modern Masters 2017|37|U|{U}{U}|Instant|||As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.$Counter target spell.| Forbidden Alchemy|Modern Masters 2017|38|C|{2}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.$Flashback {6}{B}| Ghostly Flicker|Modern Masters 2017|39|C|{2}{U}|Instant|||Exile two target artifacts, creature, and/or lands you control, then return those cards to the battlefield under your control.| Gifts Ungiven|Modern Masters 2017|40|R|{3}{U}|Instant|||Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.| Grasp of Phantoms|Modern Masters 2017|41|C|{3}{U}|Sorcery|||Put target creature on top of its owner's library.$Flashback {7}{U}| Kraken Hatchling|Modern Masters 2017|42|C|{U}|Creature - Kraken|0|4|| Mist Raven|Modern Masters 2017|43|C|{2}{U}{U}|Creature - Bird|2|2|Flying$When Mist Raven enters the battlefield, return target creature to its owner's hand.| Mystical Teachings|Modern Masters 2017|44|C|{3}{U}|Instant|||Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.$Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Opportunity|Modern Masters 2017|45|U|{4}{U}{U}|Instant|||Target player draws four cards.| Phantasmal Image|Modern Masters 2017|46|R|{1}{U}|Creature - Illusion|0|0|You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."| Rewind|Modern Masters 2017|47|C|{2}{U}{U}|Instant|||Counter target spell. untap up to four lands.| Sea Gate Oracle|Modern Masters 2017|48|C|{2}{U}|Creature - Human Wizard|1|3|When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Serum Visions|Modern Masters 2017|49|U|{U}|Sorcery|||Draw a card. Scry 2.| Snapcaster Mage|Modern Masters 2017|50|M|{1}{U}|Creature - Human Wizard|2|1|Flash$When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)| Spell Pierce|Modern Masters 2017|51|C|{U}|Instant|||Counter target noncreature spell unless its controller pays {2}.| Spire Monitor|Modern Masters 2017|52|C|{4}{U}|Creature - Drake|3|3|Flash$Flying| Tandem Lookout|Modern Masters 2017|53|C|{2}{U}|Creature - Human Scout|2|1|Soulbond$As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."| Temporal Mastery|Modern Masters 2017|54|M|{5}{U}{U}|Sorcery|||Take an extra turn after this one. Exile Temporal Mastery.$Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Venser, Shaper Savant|Modern Masters 2017|55|R|{2}{U}{U}|Legendary Creature - Human Wizard|2|2|Flash$When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.| Wall of Frost|Modern Masters 2017|56|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Wing Splicer|Modern Masters 2017|57|U|{3}{W}|Creature - Human Artificer|1|1|When Wing Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.$Golem creatures you control have flying.| Wingcrafter|Modern Masters 2017|58|C|{U}|Creature - Human Wizard|1|1|Soulbond$As long as Wingcrafter is paired with another creature, both creatures have flying.| Centaur Healer|Modern Masters 2017|156|C|{1}{G}{W}|Creature - Centaur Cleric|3|3|When Centaur Healer enters the battlefield, you gain 3 life.| Abyssal Specter|Modern Masters 2017|59|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Bone Splinters|Modern Masters 2017|60|C|{B}|Sorcery|||As an additional cost to cast Bone Splinters, sacrifice a creature.$Destroy target creature.| Corpse Connoisseur|Modern Masters 2017|61|U|{4}{B}|Creature - Zombie Wizard|3|3|When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.$Unearth {3}{B}| Cower in Fear|Modern Masters 2017|62|C|{1}{B}{B}|Instant|||Creature your opponents control get -1/-1 until end of turn.| Damnation|Modern Masters 2017|63|R|{2}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated.| Death's Shadow|Modern Masters 2017|64|R|{B}|Creature - Avatar|13|13|Death's Shadow gets -X/-X, where X is your life total.| Delirium Skeins|Modern Masters 2017|65|C|{2}{B}|Sorcery|||Each player discards three cards.| Desecration Demon|Modern Masters 2017|66|R|{2}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.| Dregscape Zombie|Modern Masters 2017|67|C|{1}{B}|Creature - Zombie|2|1|Unearth {B}| Entomber Exarch|Modern Masters 2017|68|U|{2}{B}{B}|Creature - Cleric|2|2|When Entomber Exarch enters the battlefield, choose one — Return target creature card from your graveyard to your hand.; or Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.| Extractor Demon|Modern Masters 2017|69|R|{4}{B}{B}|Creature - Demon|5|5|Flying$Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Falkenrath Noble|Modern Masters 2017|70|C|{3}{B}|Creature - Vampire|2|2|Flying$Whenever Flakenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.| Gnawing Zombie|Modern Masters 2017|71|C|{1}{B}|Creature - Zombie|1|3|{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.| Griselbrand|Modern Masters 2017|72|M|{4}{B}{B}{B}{B}|Legendary Creature - Demon|7|7|Flying, lifelink$Pay 7 life: Draw seven cards.| Grisly Spectacle|Modern Masters 2017|73|C|{2}{B}{B}|Instant|||Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of their library into their graveyard.| Grixis Slavedriver|Modern Masters 2017|74|C|{5}{B}|Creature - Zombie Giant|4|4|When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token.$Unearth {3}{B}| Inquisition of Kozilek|Modern Masters 2017|75|U|{B}|Sorcery|||Target player reveals their hand. You choose a nonland card for it with converted mana cost 3 or less. That player discards that card.| Liliana of the Veil|Modern Masters 2017|76|M|{1}{B}{B}|Legendary Planeswalker - Liliana|||+1: Each player discards a card.$-2: Target player sacrifices a creature.$-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.| Mind Shatter|Modern Masters 2017|77|R|{X}{B}{B}|Sorcery|||Target player discards X cards at random.| Mortician Beetle|Modern Masters 2017|78|C|{B}|Creature - Insect|1|1|Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.| Night Terrors|Modern Masters 2017|79|C|{2}{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. Exile that card.| Ogre Jailbreaker|Modern Masters 2017|80|C|{3}{B}|Creature - Ogre Rogue|4|4|Defender$Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.| Pit Keeper|Modern Masters 2017|81|C|{1}{B}|Creature - Human Wizard|2|1|When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.| Recover|Modern Masters 2017|82|C|{2}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Draw a card.| Seal of Doom|Modern Masters 2017|83|U|{2}{B}|Enchantment|||Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.| Sever the Bloodline|Modern Masters 2017|84|R|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.$Flashback {5}{B}{B}| Unburial Rites|Modern Masters 2017|85|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback {3}{W}| Vampire Aristocrat|Modern Masters 2017|86|C|{2}{B}|Creature - Vampire Rogue|2|2|Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.| Vampire Nighthawk|Modern Masters 2017|87|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying, deathtouch, lifelink| Ancient Grudge|Modern Masters 2017|88|U|{1}{R}|Instant|||Destroy target artifact.$Flashback {G}| Battle-Rattle Shaman|Modern Masters 2017|89|C|{3}{R}|Creature - Goblin Shaman|2|2|At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.| Blood Moon|Modern Masters 2017|90|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains| Bonfire of the Damned|Modern Masters 2017|91|M|{X}{X}{R}|Sorcery|||Bonfire of the Damned deals X damage to target player and each creature they control.$Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Chandra's Outrage|Modern Masters 2017|92|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Dragon Fodder|Modern Masters 2017|93|C|{1}{R}|Sorcery|||Create two 1/1 red Goblin creature tokens.| Dynacharge|Modern Masters 2017|94|C|{R}|Instant|||Target creature you control gets +2/+0 until end of turn.$Overload {2}{R}| Goblin Assault|Modern Masters 2017|95|U|{2}{R}|Enchantment|||At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.$Goblin creatures attack each turn if able.| Goblin Guide|Modern Masters 2017|96|R|{R}|Creature - Goblin Scout|2|2|Haste$Whenever Goblin Guide attacks, defending players reveals the top card of their library. If it's a land card, that player puts it into their hand.| Hanweir Lancer|Modern Masters 2017|97|C|{2}{R}|Creature - Human Knight|2|2|Soulbond$As long as Hanweir Lancer is paired with another creature, both creatures have first strike.| Hellrider|Modern Masters 2017|98|R|{2}{R}{R}|Creature - Devil|3|3|Haste$Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.| Madcap Skills|Modern Masters 2017|99|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and has menace.| Magma Jet|Modern Masters 2017|100|C|{1}{R}|Instant|||Magma Jet deals 2 damage to any target. Scry 2.| Mizzium Mortars|Modern Masters 2017|101|R|{1}{R}|Sorcery|||Mizzium Mortars deals 4 damage to target creature you don't control.$Overload {3}{R}{R}{R}| Mogg Flunkies|Modern Masters 2017|102|C|{1}{R}|Creature - Goblin|3|3|Mogg Flunkies can't attack or block alone.| Molten Rain|Modern Masters 2017|103|U|{1}{R}{R}|Sorcery|||Destroy taget land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.| Mudbutton Torchrunner|Modern Masters 2017|104|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to any target.| Past in Flames|Modern Masters 2017|105|M|{3}{R}|Sorcery|||Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to it mana cost.$Flashbac {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Pyrewild Shaman|Modern Masters 2017|106|U|{2}{R}|Creature - Goblin Shaman|3|1|Bloodrush &mdash {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.$Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.| Pyroclasm|Modern Masters 2017|107|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Pyromancer Ascension|Modern Masters 2017|108|R|{1}{R}|Enchantment|||Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.$Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.| Rubblebelt Maaka|Modern Masters 2017|109|C|{3}{R}|Creature - Cat|3|3|Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.| Scorched Rusalka|Modern Masters 2017|110|C|{R}|Creature - Spirit|1|1|{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.| Scourge Devil|Modern Masters 2017|111|C|{4}{R}|Creature - Devil|3|3|When Scourge Devil enters the battlefield, creature you control get +1/+0 until end of turn.$Unearth {2}{R}| Skirsdag Cultist|Modern Masters 2017|112|U|{2}{R}{R}|Creature - Human Shaman|2|2|{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.| Thunderous Wrath|Modern Masters 2017|113|C|{4}{R}{R}|Instant|||Thunderous Wrath deals 5 damage to any target.$Miracle {R}| Traitorous Instinct|Modern Masters 2017|114|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gain haste.| Vithian Stinger|Modern Masters 2017|115|U|{2}{R}|Creature - Human Shaman|0|1|{T}: Vithian Stinger deals 1 damage to any target.$Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Zealous Conscripts|Modern Masters 2017|116|R|{4}{R}|Creature - Human Warrior|3|3|Haste$When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.| Arachnus Spinner|Modern Masters 2017|117|U|{5}{G}|Creature - Spider|5|7|Reach$Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you seach your library this way, shuffle it.| Arachnus Web|Modern Masters 2017|118|C|{2}{G}|Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.| Avacyn's Pilgrim|Modern Masters 2017|119|C|{G}|Creature - Human Monk|1|1|{T}: Add {W}.| Baloth Cage Trap|Modern Masters 2017|120|U|{3}{G}{G}|Instant - Trap|||If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.$Create a 4/4 green Beast creature token.| Call of the Herd|Modern Masters 2017|121|R|{2}{G}|Sorcery|||Create a 3/3 green Elephant creature token.$Flashback {3}{G}| Craterhoof Behemoth|Modern Masters 2017|122|M|{5}{G}{G}{G}|Creature - Beast|5|5|Haste$When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.| Death-Hood Cobra|Modern Masters 2017|123|C|{1}{G}|Creature - Snake|2|2|{1}{G}: Death-Hood Cobra gains reach until end of turn.${1}{G}: Death-Hood Cobra gains deathtouch until end of turn.| Druid's Deliverance|Modern Masters 2017|124|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt to your this turn. Populate.| Explore|Modern Masters 2017|125|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Fists of Ironwood|Modern Masters 2017|126|C|{1}{G}|Enchantment - Aura|||Enchant creature$When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.$Enchanted creature has trample.| Gaea's Anthem|Modern Masters 2017|127|U|{1}{G}{G}|Enchantment|||Creatures you control get +1/+1.| Harmonize|Modern Masters 2017|128|U|{2}{G}{G}|Sorcery|||Draw three cards.| Hungry Spriggan|Modern Masters 2017|129|C|{2}{G}|Creature - Goblin Warrior|1|1|Trample$Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.| Might of Old Krosa|Modern Masters 2017|130|U|{G}|Instant|||Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.| Penumbra Spider|Modern Masters 2017|131|C|{2}{G}{G}|Creature - Spider|2|4|Reach$When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.| Primal Command|Modern Masters 2017|132|R|{3}{G}{G}|Sorcery|||Choose two — Target player gains 7 life.; Put target noncreature permanent on top of its owner's library.; Target player shuffles their graveyard into their library.; Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.| Revive|Modern Masters 2017|133|C|{1}{G}|Sorcery|||Return target green card from your graveyard to your hand.| Scavenging Ooze|Modern Masters 2017|134|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.| Seal of Primordium|Modern Masters 2017|135|C|{1}{G}|Enchantment|||Sacrifice Seal of Primordium: Destroy target artifact or enchantment.| Slaughterhorn|Modern Masters 2017|136|C|{2}{G}|Creature - Beast|3|2|Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.| Slime Molding|Modern Masters 2017|137|C|{X}{G}|Sorcery|||Create an X/X green Ooze creature token.| Strength in Numbers|Modern Masters 2017|138|C|{1}{G}|Instant|||Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.| Summoning Trap|Modern Masters 2017|139|R|{4}{G}{G}|Instant - Trap|||If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.$Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.| Sylvan Ranger|Modern Masters 2017|140|C|{1}{G}|Creature - Elf Scout|1|1|When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Tarmogoyf|Modern Masters 2017|141|M|{1}{G}|Creature - Lhurgoyf|*|1+*|Tarmogoyf's power is equal to the number of cards types among cards in all graveyards and its toughness is equal to that number plus 1.| Thornscape Battlemage|Modern Masters 2017|142|U|{2}{G}|Creature - Elf Wizard|2|2|Kicker {R} and/or {W}$When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.$When Thornscape Battlemage enters the battlfield, if it was kicked with its {W} kicker, destroy target artifact.| Thragtusk|Modern Masters 2017|143|R|{4}{G}|Creature - Beast|5|3|When Thragtusk enters the battlefield, you gain 5 life.$When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.| Ulvenwald Tracker|Modern Masters 2017|144|R|{G}|Creature - Human Shaman|1|1|{1}{G}, {T}: Target creature you control fights another target creature.| Vital Splicer|Modern Masters 2017|145|U|{3}{G}|Creature - Human Artificer|1|1|When Vital Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.${1}: Regenerate target Golem you control.| Abrupt Decay|Modern Masters 2017|146|R|{B}{G}|Instant|||Abrupt Decay can't be countered.$Destroy target nonland permanent with converted mana cost 3 or less.| Advent of the Wurm|Modern Masters 2017|147|R|{1}{G}{G}{W}|Instant|||Create a 5/5 green Wurm creature token with trample.| Aethermage's Touch|Modern Masters 2017|148|R|{2}{W}{U}|Instant|||Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.| Agent of Masks|Modern Masters 2017|149|U|{3}{W}{B}|Creature - Human Advisor|2|3|At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.| Agony Warp|Modern Masters 2017|150|C|{U}{B}|Instant|||Target creature gets -3/-0 until end of turn.$Target creature gets -0/-3 until end of turn.| Auger Spree|Modern Masters 2017|151|C|{1}{B}{R}|Instant|||Target creature gets +4/-4 until end of turn.| Bronzebeak Moa|Modern Masters 2017|152|U|{2}{G}{W}|Creature - Bird|2|2|Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.| Broodmate Dragon|Modern Masters 2017|153|R|{3}{B}{R}{G}|Creature - Dragon|4|4|Flying$When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.| Call of the Conclave|Modern Masters 2017|154|C|{G}{W}|Sorcery|||Create a 3/3 green Centaur creature token.| Carnage Gladiator|Modern Masters 2017|155|U|{2}{B}{R}|Creature - Skeleton Warrior|4|2|Whenever a creature blocks, that creature's controller loses 1 life.${1}{B}{R}: Regenerate Carnage Gladiator.| Coiling Oracle|Modern Masters 2017|157|C|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Cruel Ultimatum|Modern Masters 2017|158|R|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.| Deputy of Acquittals|Modern Masters 2017|159|C|{W}{U}|Creature - Human Wizard|2|2|Flash$When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.| Dinrova Horror|Modern Masters 2017|160|C|{4}{U}{B}|Creature - Horror|4|4|When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.| Domri Rade|Modern Masters 2017|161|M|{1}{R}{G}|Legendary Planeswalker - Domri|||+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.$-2: Target creature you control fights another target creature.$-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."| Evil Twin|Modern Masters 2017|162|R|{2}{U}{B}|Creature - Shapeshifter|0|0|You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."| Falkenrath Aristocrat|Modern Masters 2017|163|R|{2}{B}{R}|Creature - Vampire|4|1|Flying, haste$Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.| Fiery Justice|Modern Masters 2017|164|R|{R}{G}{W}|Sorcery|||Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.| Ghor-Clan Rampager|Modern Masters 2017|165|U|{2}{R}{G}|Creature - Beast|4|4|Trample$Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.| Goblin Electromancer|Modern Masters 2017|166|C|{U}{R}|Creature - Goblin Wizard|2|2|Instant and sorcery spells you cast cost {1} less to cast.| Golgari Germination|Modern Masters 2017|167|U|{1}{B}{G}|Enchantment|||Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.| Golgari Rotwurm|Modern Masters 2017|168|C|{3}{B}{G}|Creature - Zombie Wurm|5|4|{B}, Sacrifice a creature: Target player loses 1 life.| Ground Assault|Modern Masters 2017|169|C|{R}{G}|Sorcery|||Ground Assault deals damage to target creature equal to the number of lands you control.| Gruul War Chant|Modern Masters 2017|170|U|{2}{R}{G}|Enchantment|||Attacking creatures you control get +1/+0 and have menace.| Izzet Charm|Modern Masters 2017|171|U|{U}{R}|Instant|||Choose one — Counter target noncreature spell unless its controller pays {2}.; Izzet Charm deals 2 damage to target creature.; Draw two cards, then discard two cards.| Kathari Bomber|Modern Masters 2017|172|C|{1}{B}{R}|Creature - Bird Shaman|2|2|Flying$When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.$Unearth {3}{B}{R}| Moroii|Modern Masters 2017|173|U|{2}{U}{B}|Creature - Vampire|4|4|Flying$At the beginning of your upkeep, you lose 1 life.| Mystic Genesis|Modern Masters 2017|174|U|{2}{G}{U}{U}|Instant|||Counter target spell. Create an X/X green Ooze creature token, where X is that spell's converted mana cost.| Niv-Mizzet, Dracogenius|Modern Masters 2017|175|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|5|5|Flying$Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.${U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.| Obzedat, Ghost Council|Modern Masters 2017|176|R|{1}{W}{W}{B}{B}|Legendary Creature - Spirit Advisor|5|5|When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.$At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.| Olivia Voldaren|Modern Masters 2017|177|M|{2}{B}{R}|Legendary Creature - Vampire|3|3|Flying${1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.${3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.| Pilfered Plans|Modern Masters 2017|178|C|{1}{U}{B}|Sorcery|||Target player puts the top two cards of their library into their graveyard. Draw two cards.| Putrefy|Modern Masters 2017|179|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Rhox War Monk|Modern Masters 2017|180|U|{G}{W}{U}|Creature - Rhino Monk|3|4|Lifelink| Sedraxis Specter|Modern Masters 2017|181|U|{U}{B}{R}|Creature - Specter|3|2|Flying$Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.$Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Simic Sky Swallower|Modern Masters 2017|182|R|{5}{G}{U}|Creature - Leviathan|6|6|Flying, trample$Shroud| Sin Collector|Modern Masters 2017|183|U|{1}{W}{B}|Creature - Human Cleric|2|1|When Sin Collecter enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.| Skyknight Legionnaire|Modern Masters 2017|184|C|{1}{R}{W}|Creature - Human Knight|2|2|Flying, haste| Soul Manipulation|Modern Masters 2017|185|U|{1}{U}{B}|Instant|||Choose one or both — Counter target creature spell.; or Return target creature card from your graveyard to your hand.| Soul Ransom|Modern Masters 2017|186|U|{2}{U}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.| Sphinx's Revelation|Modern Masters 2017|187|M|{X}{W}{U}{U}|Instant|||You gain X life and draw X cards.| Spike Jester|Modern Masters 2017|188|C|{B}{R}|Creature - Goblin Warrior|3|1|Haste| Sprouting Thrinax|Modern Masters 2017|189|U|{B}{R}{G}|Creature - Lizard|3|3|When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.| Stoic Angel|Modern Masters 2017|190|R|{1}{G}{W}{U}|Creature - Angel|3|4|Flying, vigilance$Players can't untap more than one creature during their untap steps.| Sunhome Guildmage|Modern Masters 2017|191|U|{R}{W}|Creature - Human Wizard|2|2|{1}{R}{W}: Creatures you control get +1/+0 until end of turn.${2}{R}{W}: Creeate a 1/1 red and white Soldier creature token with haste.| Talon Trooper|Modern Masters 2017|192|C|{1}{W}{U}|Creature - Bird Scout|2|3|Flying| Teleportal|Modern Masters 2017|193|U|{U}{R}|Sorcery|||Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.$Overload {3}{U}{R}| Terminate|Modern Masters 2017|194|U|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Thundersong Trumpeter|Modern Masters 2017|195|U|{R}{W}|Creature - Human Soldier|2|1|{T}: Target creature can't attack or block this turn.| Tower Gargoyle|Modern Masters 2017|196|U|{1}{W}{U}{B}|Artifact Creature - Gargoyle|4|4|Flying| Unflinching Courage|Modern Masters 2017|197|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample and lifelink.| Urban Evolution|Modern Masters 2017|198|U|{3}{G}{U}|Sorcery|||Draw three card. You may play an additional land this turn.| Vanish into Memory|Modern Masters 2017|199|U|{2}{W}{U}|Instant|||Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to the creature's toughness.| Voice of Resurgence|Modern Masters 2017|200|M|{G}{W}|Creature - Elemental|2|2|Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."| Wall of Denial|Modern Masters 2017|201|U|{1}{W}{U}|Creature - Wall|0|8|Defender, flying$Shroud| Wayfaring Temple|Modern Masters 2017|202|U|{1}{G}{W}|Creature - Elemental|0|0|Wayfaring Temple's power and toughness are each equal to the number of creatures you control.$Whenever Wayfaring Temple deals combat damage to a player, populate.| Woolly Thoctar|Modern Masters 2017|203|U|{R}{G}{W}|Creature - Beast|5|4|| Zur the Enchanter|Modern Masters 2017|204|R|{1}{W}{U}{B}|Legendary Creature - Human Wizard|1|4|Flying$Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.| Aethertow|Modern Masters 2017|205|C|{3}{WU}|Instant|||Put target attacking or blocking creature on top of its owner's library.$Conspire| Boros Reckoner|Modern Masters 2017|206|R|{RW}{RW}{RW}|Creature - Minotaur Wizard|3|3|Whenever Boros Reckoner is dealt combat damage, it deals that much damage to any target.${RW}: Boros Reckoner gains first strike until end of turn.| Burning-Tree Emissary|Modern Masters 2017|207|C|{RG}{RG}|Creature - Human Shaman|2|2|When Burning-Tree Emissary enters the battlefield, add {R}{G}.| Giantbaiting|Modern Masters 2017|208|C|{2}{RG}|Sorcery|||Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.$Conspire| Gift of Orzhova|Modern Masters 2017|209|C|{1}{WB}{WB}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying and lifelink.| Mistmeadow Witch|Modern Masters 2017|210|U|{1}{WU}|Creature - Kithkin Wizard|1|1|{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Sundering Growth|Modern Masters 2017|211|C|{GW}{GW}|Instant|||Destroy target artifact or enchantment, then populate.| Tattermunge Witch|Modern Masters 2017|212|U|{1}{RG}|Creature - Goblin Shaman|2|1|{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.| Torrent of Souls|Modern Masters 2017|213|U|{4}{BR}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls gets +2/+/0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls.| Wort, the Raidmother|Modern Masters 2017|214|R|{4}{RG}{RG}|Legendary Creature - Goblin Shaman|3|3|When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.$Each red or green instant or sorcery spell you cast has conspire.| Azorius Signet|Modern Masters 2017|215|U|{2}|Artifact|||{1}, {T}: Add {W}{U}.| Basilisk Collar|Modern Masters 2017|216|R|{1}|Artifact - Equipment|||Equipped creature has deathtouch and lifelink.$Equip {2}| Boros Signet|Modern Masters 2017|217|U|{2}|Artifact|||{1}, {T}: Add {R}{W}.| Damping Matrix|Modern Masters 2017|218|R|{3}|Artifact|||Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.| Dimir Signet|Modern Masters 2017|219|U|{2}|Artifact|||{1}, {T}: Add {U}{B}.| Golgari Signet|Modern Masters 2017|220|U|{2}|Artifact|||{1}, {T}: Add {B}{G}.| Grafdigger's Cage|Modern Masters 2017|221|R|{1}|Artifact|||Creature cards can't enter the battlefield from graveyards or libraries.$Players can't cast cards in graveyards or libraries.| Gruul Signet|Modern Masters 2017|222|U|{2}|Artifact|||{1}, {T}: Add {R}{G}.| Izzet Signet|Modern Masters 2017|223|U|{2}|Artifact|||{1}, {T}: Add {U}{R}.| Orzhov Signet|Modern Masters 2017|224|U|{2}|Artifact|||{1}, {T}: Add {W}{B}.| Rakdos Signet|Modern Masters 2017|225|U|{2}|Artifact|||{1}, {T}: Add {B}{R}.| Selesnya Signet|Modern Masters 2017|226|U|{2}|Artifact|||{1}, {T}: Add {G}{W}.| Simic Signet|Modern Masters 2017|227|U|{2}|Artifact|||{1}, {T}: Add {G}{U}.| Arcane Sanctum|Modern Masters 2017|228|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.| Arid Mesa|Modern Masters 2017|229|R||Land|||{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.| Azorius Guildgate|Modern Masters 2017|230|C||Land - Gate||||Azorius Guildgate enters the battlefield tapped.${T}: Add {W} or {U}.| Boros Guildgate|Modern Masters 2017|231|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${T}: Add {R} or {W}.| Cavern of Souls|Modern Masters 2017|232|M||Land|||As Cavern of Souls enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.| Crumbling Necropolis|Modern Masters 2017|233|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.| Dimir Guildgate|Modern Masters 2017|234|C||Land - Gate|||Dimir Guildgate enters the battlefield tapped.${T}: Add {U} or {B}.| Golgari Guildgate|Modern Masters 2017|235|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${T}: Add {B} or {G}.| Gruul Guildgate|Modern Masters 2017|236|C||Land - Gate|||Gruul Guildgate enters the battlefield tapped.${T}: Add {R} or {G}.| Izzet Guildgate|Modern Masters 2017|237|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${T}: Add {U} or {R}.| Jungle Shrine|Modern Masters 2017|238|U||Land|||Jungle Shrine enters the battlefield tapped.${T}: Add {R}, {G}, or {W}.| Marsh Flats|Modern Masters 2017|239|R||Land|||{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.| Misty Rainforest|Modern Masters 2017|240|R||Land|||{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.| Orzhov Guildgate|Modern Masters 2017|241|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${T}: Add {W} or {B}.| Rakdos Guildgate|Modern Masters 2017|242|C||Land - Gate|||Rakdos Guildgate enters the battlefield tapped.${T}: Add {B} or {R}.| Savage Lands|Modern Masters 2017|243|U||Land|||Savage Lands enters the battlefield tapped.${T}: Add {B}, {R}, or {G}.| Scalding Tarn|Modern Masters 2017|244|R||Land|||{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.| Seaside Citadel|Modern Masters 2017|245|U||Land|||Seaside Citadel enters the battlefield tapped.${T}: Add {G}, {W}, or {U}.| Selesnya Guildgate|Modern Masters 2017|246|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${T}: Add {G} or {W}.| Shimmering Grotto|Modern Masters 2017|247|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.| Simic Guildgate|Modern Masters 2017|248|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${T}: Add {G} or {U}.| Verdant Catacombs|Modern Masters 2017|249|R||Land|||{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.| Angel of Sanctions|Amonkhet|1|M|{3}{W}{W}|Creature - Angel|3|4|Flying$When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.$Embalm {5}{W}| Anointed Procession|Amonkhet|2|R|{3}{W}|Enchantment|||If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.| Anointer Priest|Amonkhet|3|C|{1}{W}|Creature - Human Cleric|1|3|Whenever a creature token enters the battlefield under your control, you gain 1 life.$Embalm {3}{W}| Approach of the Second Sun|Amonkhet|4|R|{6}{W}|Sorcery|||If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.| Aven Mindcensor|Amonkhet|5|R|{2}{W}|Creature - Bird Wizard|2|1|Flash$Flying$If an opponent would search a library, that player searches the top four cards of that library instead.| Binding Mummy|Amonkhet|6|C|{1}{W}|Creature - Zombie|2|2|Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.| Cartouche of Solidarity|Amonkhet|7|C|{W}|Enchantment - Aura Cartouche|||Enchant creature you control$When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.$Enchanted creature gets +1/+1 and has first strike.| Cast Out|Amonkhet|8|U|{3}{W}|Enchantment|||Flash$When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.$Cycling {W}| Compulsory Rest|Amonkhet|9|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life." Devoted Crop-Mate|Amonkhet|10|U|{2}{W}|Creature - Human Warrior|3|2|You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.| Djeru's Resolve|Amonkhet|11|C|{W}|Instant|||Untap target creature. Prevent all damage that would be dealt to it this turn.$Cycling {2}| Fan Bearer|Amonkhet|12|C|{W}|Creature - Zombie|1|2|{2}, {T}: Tap target creature.| Forsake the Worldly|Amonkhet|13|C|{2}{W}|Instant|||Exile target artifact or enchantment.$Cycling {2}| Gideon of the Trials|Amonkhet|14|M|{1}{W}{W}|Legendary Planeswalker - Gideon|||+1: Until your next turn, prevent all damage target permanent would deal.$0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.$0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponent can't win the game."| Gideon's Intervention|Amonkhet|15|R|{2}{W}{W}|Enchantment|||As Gideon's Intervention enters the battlefield, choose a card name.$Your opponents can't cast spells with the chosen name.$Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.| Glory-Bound Initiate|Amonkhet|16|R|{1}{W}|Creature - Human Warrior|3|1|You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn.| Gust Walker|Amonkhet|17|C|{1}{W}|Creature - Human Wizard|2|2|You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn.| Impeccable Timing|Amonkhet|18|C|{1}{W}|Instant|||Impeccable Timing deals 3 damage to target attacking or blocking creature.| In Oketra's Name|Amonkhet|19|C|{1}{W}|Instant|||Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.| Mighty Leap|Amonkhet|20|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Oketra the True|Amonkhet|21|M|{3}{W}|Legendary Creature - God|3|6|Double strike, indestructible$Oketra the True can't attack or block unless you control at least three other creatures.${3}{W}: Create a 1/1 white Warrior creature token with vigilance.| Oketra's Attendant|Amonkhet|22|U|{3}{W}{W}|Creature - Bird Soldier|3|3|Flying$Cycling {2}$Embalm {3}{W}{W}| Protection of the Hekma|Amonkhet|23|U|{4}{W}|Enchantment|||If a source an opponent controls would deal damage to you, prevent 1 of that damage.| Regal Caracal|Amonkhet|24|R|{3}{W}{W}|Creature - Cat|3|3|Other Cats you control get +1/+1 and have lifelink.$When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.| Renewed Faith|Amonkhet|25|U|{2}{W}|Instant|||You gain 6 life.$Cycling {1}{W}$When you cycle Renewed Faith, you may gain 2 life.| Rhet-Crop Spearmaster|Amonkhet|26|C|{2}{W}|Creature - Human Warrior|3|1|You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn.| Sacred Cat|Amonkhet|27|C|{W}|Creature - Cat|1|1|Lifelink$Embalm {W}| Seraph of the Suns|Amonkhet|28|U|{5}{W}{W}|Creature - Angel|4|4|Flying$Indestructible| Sparring Mummy|Amonkhet|29|C|{3}{W}|Creature - Zombie|3|3|When Sparring Mummy enters the battlefield, untap target creature.| Supply Caravan|Amonkhet|30|C|{4}{W}|Creature - Camel|3|5|When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.| Tah-Crop Elite|Amonkhet|31|C|{3}{W}|Creature - Bird Warrior|2|2|Flying$You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn.| Those Who Serve|Amonkhet|32|C|{2}{W}|Creature - Zombie|2|4|| Time to Reflect|Amonkhet|33|U|{W}|Instant|||Exile target creature that blocked or was blocked by a Zombie this turn.| Trial of Solidarity|Amonkhet|34|U|{2}{W}|Enchantment|||When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.$When a Cartouche enters the battlefield under you control, return Trial of Solidarity to its owner's hand.| Trueheart Duelist|Amonkhet|35|U|{1}{W}|Creature - Human Warrior|2|2|Trueheart Duelist can block an additional creature each combat.$Embalm {2}{W}| Unwavering Initiate|Amonkhet|36|C|{2}{W}|Creature - Human Warrior|3|2|Vigilance$Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)| Vizier of Deferment|Amonkhet|37|U|{2}{W}|Creature - Human Cleric|2|2|Flash$When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Vizier of Remedies|Amonkhet|38|U|{1}{W}|Creature - Human Cleric|2|1|If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.| Winged Shepherd|Amonkhet|39|C|{5}{W}|Creature - Angel|3|3|Flying, vigilance$Cycling {W}| Ancient Crab|Amonkhet|40|C|{1}{U}{U}|Creature - Crab|1|5|| Angler Drake|Amonkhet|41|U|{4}{U}{U}|Creature - Drake|4|4|Flying$When Angler Drake enters the battlefield, you may return target creature to its owner's hand.| As Foretold|Amonkhet|42|M|{2}{U}|Enchantment|||At the beginning of your upkeep, put a time counter on As Foretold.$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.| Aven Initiate|Amonkhet|43|C|{3}{U}|Creature - Bird Warrior|3|2|Flying$Embalm {6}{U}| Cancel|Amonkhet|44|C|{1}{U}{U}|Instant|||Counter target spell.| Cartouche of Knowledge|Amonkhet|45|C|{1}{U}|Enchantment - Aura Cartouche|||Enchant creature you control$When Cartouche of Knowledge enters the battlefield, draw a card.$Enchanted creature gets +1/+1 and has flying.| Censor|Amonkhet|46|U|{1}{U}|Instant|||Counter target spell unless its controller pays {1}.$Cycling {U}| Compelling Argument|Amonkhet|47|C|{1}{U}|Sorcery|||Target player puts the top five cards of their library into their graveyard.$Cycling {U}| Cryptic Serpent|Amonkhet|48|U|{5}{U}{U}|Creature - Serpent|6|5|Cryptic Serpent costs {1} less to cast for each instant and sorcery card in your graveyard.| Curator of Mysteries|Amonkhet|49|R|{2}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever you cycle or discard another card, scry 1.$Cycling {U}| Decision Paralysis|Amonkhet|50|C|{3}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.| Drake Haven|Amonkhet|51|R|{2}{U}|Enchantment|||When you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.| Essence Scatter|Amonkhet|52|C|{1}{U}|Instant|||Counter target creature spell.| Floodwaters|Amonkhet|53|C|{4}{U}{U}|Sorcery|||Return up to two target creatures to their owners' hands.$Cycling {2}| Galestrike|Amonkhet|54|U|{2}{U}|Instant|||Return target tapped creature to its owner's hand.$Draw a card.| Glyph Keeper|Amonkhet|55|R|{3}{U}{U}|Creature - Sphinx|5|3|Flying$Whenever Glyph Keeper becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.$Embalm {5}{U}{U}| Hekma Sentinels|Amonkhet|56|C|{2}{U}|Creature - Human Cleric|2|3|Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.| Hieroglyphic Illumination|Amonkhet|57|C|{3}{U}|Instant|||Draw two card.$Cycling {U}| Illusory Wrappings|Amonkhet|58|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has base power and toughness 0/2.| Kefnet the Mindful|Amonkhet|59|M|{2}{U}|Legendary Creature - God|5|5|Flying, indestructible$Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.${3}{U}: Draw a card, then you may return a land you control to its owner's hand.| Labyrinth Guardian|Amonkhet|60|U|{1}{U}|Creature - Illusion Warrior|2|3|When Labyrinth Guardian becomes the target of a spell, sacrifice it.$Embalm {3}{U}| Lay Claim|Amonkhet|61|U|{5}{U}{U}|Enchantment - Aura|||Enchant permanent$You control enchanted permanent.$Cycling {2}| Naga Oracle|Amonkhet|62|C|{3}{U}|Creature - Naga Cleric|2|4|When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.| New Perspectives|Amonkhet|63|R|{5}{U}|Enchantment|||When New Perspectives enters the battlefield, draw three cards.$As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.| Open into Wonder|Amonkhet|64|U|{X}{U}{U}|Sorcery|||X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."| Pull from Tomorrow|Amonkhet|65|R|{X}{U}{U}|Instant|||Draw X cards, then discard a card.| River Serpent|Amonkhet|66|C|{5}{U}|Creature - Serpent|5|5|River Serpent can't attack unless there are five or more cards in your graveyard.$Cycling {U}| Sacred Excavation|Amonkhet|67|U|{3}{U}|Sorcery|||Return up to two target cards with cycling from your graveyard to your hand.| Scribe of the Mindful|Amonkhet|68|C|{2}{U}|Creature - Human Cleric|2|2|{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.| Seeker of Insight|Amonkhet|69|C|{1}{U}|Creature - Human Wizard|1|3|{T}: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn.| Shimmerscale Drake|Amonkhet|70|C|{4}{U}|Creature - Drake|3|4|Flying$Cycling {2}| Slither Blade|Amonkhet|71|C|{U}|Creature - Naga Rogue|1|2|Slither Blade can't be blocked.| Tah-Crop Skirmisher|Amonkhet|72|C|{1}{U}|Creature - Naga Warrior|2|1|Embalm {3}{U}| Trial of Knowledge|Amonkhet|73|U|{3}{U}|Enchantment|||When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.$When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.| Vizier of Many Faces|Amonkhet|74|R|{2}{U}{U}|Creature - Shapeshifter Cleric|0|0|You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.$Embalm {3}{U}{U}| Vizier of Tumbling Sands|Amonkhet|75|U|{2}{U}|Creature - Human Cleric|1|3|{T}: Untap another target permanent.$Cycling {1}{U}$When you cycle Vizier of Tumbling Sands, untap target permanent.| Winds of Rebuke|Amonkhet|76|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand. Each player puts the top two cards of their library into their graveyard.| Zenith Seeker|Amonkhet|77|U|{3}{U}|Creature - Bird Wizard|2|2|Flying$Whenever you cycle or discard a card, target creature gains flying until end of turn.| Archfiend of Ifnir|Amonkhet|78|R|{3}{B}{B}|Creature - Demon|5|4|Flying$Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.$Cycling {2}| Baleful Ammit|Amonkhet|79|U|{2}{B}|Creature - Crocodile Demon|4|3|Lifelink$When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.| Blighted Bat|Amonkhet|80|C|{2}{B}|Creature - Zombie Bat|2|1|Flying${1}: Blighted Bat gains haste until end of turn.| Bone Picker|Amonkhet|81|U|{3}{B}|Creature - Bird|3|2|Bone Picker costs {3} less to cast if a creature died this turn.$Flying, deathtouch| Bontu the Glorified|Amonkhet|82|M|{2}{B}|Legendary Creature - God|4|6|Menace, indestructible$Bontu the Glorified can't attack or block unless a creature died under your control this turn.${1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.| Cartouche of Ambition|Amonkhet|83|C|{2}{B}|Enchantment - Aura Cartouche|||Enchant creature you control$When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.$Enchanted creature gets +1/+1 and has lifelink.| Cruel Reality|Amonkhet|84|M|{5}{B}{B}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.| Cursed Minotaur|Amonkhet|85|C|{2}{B}|Creature - Zombie Minotaur|3|2|Menace| Dispossess|Amonkhet|86|R|{2}{B}|Sorcery|||Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles their library.| Doomed Dissenter|Amonkhet|87|C|{1}{B}|Creature - Human|1|1|When Doomed Dissenter dies, create a 2/2 black Zombie creature token.| Dread Wanderer|Amonkhet|88|R|{B}|Creature - Zombie Jackal|2|1|Dread Wanderer enters the battlefield tapped.${2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.| Dune Beetle|Amonkhet|89|C|{1}{B}|Creature - Insect|1|4|| Faith of the Devoted|Amonkhet|90|U|{2}{B}|Enchantment|||Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.| Festering Mummy|Amonkhet|91|C|{B}|Creature - Zombie|1|1|When Festering Mummy dies, you may put a -1/-1 counter on target creature.| Final Reward|Amonkhet|92|C|{4}{B}|Instant|||Exile target creature.| Gravedigger|Amonkhet|93|U|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Grim Strider|Amonkhet|94|U|{3}{B}|Creature - Horror|6|6|Grim Strider gets -1/-1 for each card in your hand.| Horror of the Broken Lands|Amonkhet|95|C|{4}{B}|Creature - Horror|4|4|Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.$Cycling {B}| Lay Bare the Heart|Amonkhet|96|U|{1}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.| Liliana, Death's Majesty|Amonkhet|97|M|{3}{B}{B}|Legendary Planeswalker - Liliana|||+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.$-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.$-7: Destroy all non-Zombie creatures.| Liliana's Mastery|Amonkhet|98|R|{3}{B}{B}|Enchantment|||Zombies you control get +1/+1.When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.| Lord of the Accursed|Amonkhet|99|U|{2}{B}|Creature - Zombie|2|3|Other Zombies you control get +1/+1.${1}{B}, {T}: All Zombies gain menace until end of turn.| Miasmic Mummy|Amonkhet|100|C|{1}{B}|Creature - Zombie Jackal|2|2|When Miasmic Mummy enters the battlefield, each player discards a card.| Nest of Scarabs|Amonkhet|101|U|{2}{B}|Enchantment|||Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect tokens.| Painful Lesson|Amonkhet|102|C|{2}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Pitiless Vizier|Amonkhet|103|C|{3}{B}|Creature - Minotaur Cleric|4|2|Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn.| Plague Belcher|Amonkhet|104|R|{2}{B}|Creature - Zombie Beast|5|4|Menace$When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.$Whenever another Zombie you control dies, each opponent loses 1 life.| Ruthless Sniper|Amonkhet|105|U|{B}|Creature - Human Archer|1|2|Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.| Scarab Feast|Amonkhet|106|C|{B}|Instant|||Exile up to three target cards from a single graveyard.$Cycling {B}| Shadow of the Grave|Amonkhet|107|R|{1}{R}|Instant|||Return to your hand all cards in your graveyard that you cycled or discarded this turn.| Soulstinger|Amonkhet|108|C|{3}{B}|Creature - Scorpion Demon|4|5|When Soulstinger enters the battlefield, put two -1/-1 counter on target creature you control.$When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.| Splendid Agony|Amonkhet|109|C|{2}{B}|Instant|||Distribute two -1/-1 counters among one or two target creatures.| Stir the Sands|Amonkhet|110|U|{4}{B}{B}|Sorcery|||Create three 2/2 black Zombie creature tokens.$Cycling {3}{B}$When you cycle Stir the Sands, create a 2/2 black Zombie creature token.| Supernatural Stamina|Amonkhet|111|C|{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."| Trespasser's Curse|Amonkhet|112|C|{1}{B}|Enchantment - Aura Curse|||Enchant player$Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.| Trial of Ambition|Amonkhet|113|U|{1}{B}|Enchantment|||When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.$When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.| Unburden|Amonkhet|114|C|{1}{B}{B}|Sorcery|||Target player discards two cards.$Cycling {2}| Wander in Death|Amonkhet|115|C|{2}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.$Cycling {2}| Wasteland Scorpion|Amonkhet|116|C|{2}{B}|Creature - Scorpion|2|2|Deathtouch$Cycling {2}| Ahn-Crop Crasher|Amonkhet|117|U|{2}{R}|Creature - Minotaur Warrior|3|2|Haste$You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn.| Battlefield Scavenger|Amonkhet|118|U|{1}{R}|Creature - Jackal Rogue|2|2|You may exert Battlefield Scavenger as it attacks.$Whenever you exert a creature, you may discard a card. If you do, draw a card.| Blazing Volley|Amonkhet|119|C|{R}|Sorcery|||Blazing Volley deals damage to each creature your opponents control.| Bloodlust Inciter|Amonkhet|120|C|{R}|Creature - Human Warrior|1|1|{T}: Target creature gains haste until end of turn.| Bloodrage Brawler|Amonkhet|121|U|{1}{R}|Creature - Minotaur Warrior|4|3|When Bloodrage Brawler enters the battlefield, discard a card.| Brute Strength|Amonkhet|122|C|{1}{R}|Instant|||Target creature gets +3/+1 and gain trample until end of turn.| By Force|Amonkhet|123|U|{X}{R}|Sorcery|||Destroy X target artifacts.| Cartouche of Zeal|Amonkhet|124|C|{R}|Enchantment - Aura Cartouche|||Enchant creature you control$When Cartouche of Zeal enters the battlefield, target creature can't block this turn.$Enchanted creature gets +1/+1 and has haste.| Combat Celebrant|Amonkhet|125|M|{2}{R}|Creature - Human Warrior|4|1|If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.| Consuming Fervor|Amonkhet|126|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."| Deem Worthy|Amonkhet|127|U|{4}{R}|Instant|||Deem Worthy deals 7 damage to target creature.$Cycling {3}{R}$When you cycle Deem Worthy, you may have it deal 2 damage to target creature.| Desert Cerodon|Amonkhet|128|C|{5}{R}|Creature - Beast|6|4|Cycling {R}| Electrify|Amonkhet|129|C|{3}{R}|Instant|||Electrify deals 4 damage to target creature.| Emberhorn Minotaur|Amonkhet|130|C|{3}{R}|Creature - Minotaur Warrior|4|3|You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn.| Flameblade Adept|Amonkhet|131|U|{R}|Creature - Jackal Warrior|1|2|Menace$Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.| Fling|Amonkhet|132|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Glorious End|Amonkhet|133|M|{2}{R}|Instant|||End the turn. (Exile all spells and abilities on the stack, including the card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)$At the beginning of your next end step, you lose the game.| Glorybringer|Amonkhet|134|R|{3}{R}{R}|Creature - Dragon|4|4|Flying, haste$You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.| Harsh Mentor|Amonkhet|135|R|{1}{R}|Creature - Human Cleric|2|2|Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.| Hazoret the Fervent|Amonkhet|136|M|{3}{R}|Legendary Creature - God|5|4|Indestructible, haste$Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.${2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.| Hazoret's Favor|Amonkhet|137|R|{2}{R}|Enchantment|||At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.| Heart-Piercer Manticore|Amonkhet|138|R|{2}{R}{R}|Creature - Manticore|4|3|When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.$Embalm {5}{R}| Hyena Pack|Amonkhet|139|C|{2}{R}{R}|Creature - Hyena|3|4|| Limits of Solidarity|Amonkhet|140|U|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.$Cycling {2}| Magma Spray|Amonkhet|141|C|{R}|Instant|||Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.| Manticore of the Gauntlet|Amonkhet|142|C|{4}{R}|Creature - Manticore|5|4|When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent.| Minotaur Sureshot|Amonkhet|143|C|{2}{R}|Creature - Minotaur Archer|2|3|Reach${1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.| Nef-Crop Entangler|Amonkhet|144|C|{1}{R}|Creature - Human Warrior|2|1|Trample$You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn.| Nimble-Blade Khenra|Amonkhet|145|C|{1}{R}|Creature - Jackal Warrior|1|3|Prowess| Pathmaker Initiate|Amonkhet|146|C|{1}{R}|Creature - Human Wizard|2|1|{T}: Target creature with power 2 or less can't be blocked this turn.| Pursue Glory|Amonkhet|147|C|{3}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.$Cycling {2}| Soul-Scar Mage|Amonkhet|148|R|{R}|Creature - Human Wizard|1|2|Prowess$If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.| Sweltering Suns|Amonkhet|149|R|{1}{R}{R}|Sorcery|||Sweltering Suns deals 3 damage to each creature.$Cycling {3}| Thresher Lizard|Amonkhet|150|C|{2}{R}|Creature - Lizard|3|2|Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.| Tormenting Voice|Amonkhet|151|C|{1}{R}|Sorcery|||As an additional cost to cast Tormenting Voice, discard a card.$Draw two cards.| Trial of Zeal|Amonkhet|152|U|{2}{R}|Enchantment|||When Trial of Zeal enters the battlefield, it deals 3 damage to any target.$When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.| Trueheart Twins|Amonkhet|153|U|{4}{R}|Creature - Jackal Warrior|4|4|You may exert Trueheart Twins as it attacks.$Whenever you exert a creature, creatures you control get +1/+0 until end of turn.| Violent Impact|Amonkhet|154|C|{3}{R}|Sorcery|||Destroy target artifact or land.$Cycling {2}| Warfire Javelineer|Amonkhet|155|U|{3}{R}|Creature - Minotaur Warrior|2|3|When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.| Benefaction of Rhonas|Amonkhet|156|C|{2}{G}|Sorcery|||Reveal the top five cards of your library. You may put a creature card and/or enchantment card from among them into your hand. Put the rest into your graveyard.| Bitterblade Warrior|Amonkhet|157|C|{1}{G}|Creature - Jackal Warrior|2|2|You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn.| Cartouche of Strength|Amonkhet|158|C|{2}{G}|Enchantment - Aura Cartouche|||Enchant creature you control$When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls.$Enchanted creature gets +1/+1 and has trample.| Champion of Rhonas|Amonkhet|159|R|{3}{G}|Creature - Jackal Warrior|3|3|You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield.| Channeler Initiate|Amonkhet|160|R|{1}{G}|Creature - Human Druid|3|4|When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.${T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.| Colossapede|Amonkhet|161|C|{4}{G}|Creature - Insect|5|5|| Crocodile of the Crossing|Amonkhet|162|U|{3}{G}|Creature - Crocodile|5|4|Haste$When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.| Defiant Greatmaw|Amonkhet|163|U|{2}{G}|Creature - Hippo|4|5|When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.$Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.| Dissenter's Deliverance|Amonkhet|164|C|{1}{G}|Instant|||Destroy target artifact.$Cycling {G}| Exemplar of Strength|Amonkhet|165|U|{1}{G}|Creature - Human Warrior|4|4|When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.$Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.| Giant Spider|Amonkhet|166|C|{3}{G}|Creature - Spider|2|4|Reach| Gift of Paradise|Amonkhet|167|C|{2}{G}|Enchantment - Aura|||Enchant land$When Gift of Paradise enters the battlefield, you gain 3 life.$Enchanted land has "{T}: Add two mana of any one color."| Greater Sandwurm|Amonkhet|168|C|{5}{G}{G}|Creature - Wurm|7|7|Greater Sandwurm can't be blocked by creatures with power 2 or less.$Cycling {2}| Hapatra's Mark|Amonkhet|169|U|{G}|Instant|||Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it.| Harvest Season|Amonkhet|170|R|{2}{G}|Sorcery|||Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those card onto the battlefield tapped, then shuffle your library.| Haze of Pollen|Amonkhet|171|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Cycling {3}| Honored Hydra|Amonkhet|172|R|{5}{G}|Creature - Snake Hydra|6|6|Trample$Embalm {3}{G}| Hooded Brawler|Amonkhet|173|C|{2}{G}|Creature - Naga Warrior|3|2|You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn.| Initiate's Companion|Amonkhet|174|C|{1}{G}|Creature - Cat|3|1|Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.| Manglehorn|Amonkhet|175|U|{2}{G}|Creature - Beast|2|2|When Manglehorn enters the battlefield, you may destroy target artifact.$Artifacts your opponents control enter the battlefield tapped.| Naga Vitalist|Amonkhet|176|C|{1}{G}|Creature - Naga Druid|1|2|{T}: Add one mana of any type that a land you control could produce.| Oashra Cultivator|Amonkhet|177|C|{G}|Creature - Human Druid|0|3|{2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Ornery Kudu|Amonkhet|178|C|{2}{G}|Creature - Antelope|3|4|When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.| Pouncing Cheetah|Amonkhet|179|C|{2}{G}|Creature - Cat|3|2|Flash| Prowling Serpopard|Amonkhet|180|R|{1}{G}{G}|Creature - Cat Snake|4|3|Prowling Serpopard can't be countered.$Creature spells you control can't be countered.| Quarry Hauler|Amonkhet|181|C|{3}{G}|Creature - Camel|4|3|When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.| Rhonas the Indomitable|Amonkhet|182|M|{2}{G}|Legendary Creature - God|5|5|Deathtouch, indestructible$Rhonas, the Indomitable can't attack or block unless you control another creature with power 4 or greater.${2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.| Sandwurm Convergence|Amonkhet|183|R|{6}{G}{G}|Enchantment|||Creatures with flying can't attack you or planeswalkers you control.$At the beginning of your end step, create a 5/5 green Wurm creature token.| Scaled Behemoth|Amonkhet|184|U|{4}{G}{G}|Creature - Crocodile|6|7|Hexproof| Shed Weakness|Amonkhet|185|C|{G}|Instant|||Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.| Shefet Monitor|Amonkhet|186|U|{5}{G}|Creature - Lizard|6|5|Cycling {3}{G}$When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle your library.| Sixth Sense|Amonkhet|187|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."| Spidery Grasp|Amonkhet|188|C|{2}{G}|Instant|||Untap target creature. It gets +2/+4 and gains reach until end of turn.| Stinging Shot|Amonkhet|189|C|{G}|Instant|||Put three -1/-1 counters on target creature with flying.$Cycling {2}| Synchronized Strike|Amonkhet|190|U|{2}{G}|Instant|||Untap up to two target creatures. They each get +2/+2 until end of turn.| Trial of Strength|Amonkhet|191|U|{2}{G}|Enchantment|||When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.$When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.| Vizier of the Menagerie|Amonkhet|192|M|{3}{G}|Creature - Naga Cleric|3|4|You may look at the top card of your library. (You may do this at any time)$You may cast the top card of your library if it's a creature card.$You may spend mana as though it were mana of any type to cast creature spells.| Watchful Naga|Amonkhet|193|U|{2}{G}|Creature - Naga Wizard|2|2|You may exert Watchful Naga as it attacks. When you do, draw a card.| Ahn-Crop Champion|Amonkhet|194|U|{2}{G}{W}|Creature - Human Warrior|4|4|You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control.| Aven Wind Guide|Amonkhet|195|U|{2}{W}{U}|Creature - Bird Warrior|2|3|Flying, vigilance$Creature tokens you control have flying and vigilance.$Embalm {4}{W}{U}| Bounty of the Luxa|Amonkhet|196|R|{2}{G}{U}|Enchantment|||At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.| Decimator Beetle|Amonkhet|197|U|{3}{B}{G}|Creature - Insect|4|5|When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.$Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.| Enigma Drake|Amonkhet|198|U|{1}{U}{R}|Creature - Drake|0|4|Flying$Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.| Hapatra, Vizier of Poisons|Amonkhet|199|R|{B}{G}|Legendary Creature - Human Cleric|2|2|Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.$Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.| Honored Crop-Captain|Amonkhet|200|U|{R}{W}|Creature - Human Warrior|3|2|Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.| Khenra Charioteer|Amonkhet|201|U|{1}{R}{G}|Creature - Jackal Warrior|3|3|Trample$Other creatures you control have trample.| Merciless Javelineer|Amonkhet|202|U|{2}{B}{R}|Creature - Minotaur Warrior|4|2|{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.| Neheb, the Worthy|Amonkhet|203|R|{1}{B}{R}|Legendary Creature - Minotaur Warrior|2|2|First strike$Other Minotaurs you control have first strike.$As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.$Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.| Nissa, Steward of Elements|Amonkhet|204|M|{X}{G}{U}|Legendary Planeswalker - Nissa|||+2: Scry 2.$0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.$-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.| Samut, Voice of Dissent|Amonkhet|205|M|{3}{R}{G}|Legendary Creature - Human Warrior|3|4|Flash$Double strike, vigilance, haste$Other creatures you control have haste.${W}, {T}: Untap another target creature.| Shadowstorm Vizier|Amonkhet|206|U|{U}{B}|Creature - Human Cleric|1|3|Flying$Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.| Temmet, Vizier of Naktamun|Amonkhet|207|R|{W}{U}|Legendary Creature - Human Cleric|2|2|At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.$Embalm {3}{W}{U}| Wayward Servant|Amonkhet|208|U|{W}{B}|Creature - Zombie|2|2|Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.| Weaver of Currents|Amonkhet|209|U|{1}{G}{U}|Creature - Naga Druid|2|2|{T}: Add {C}{C}.| Dusk|Amonkhet|210a|R|{2}{W}{W}|Sorcery|||Destroy all creatures with power 3 or greater.| Dawn|Amonkhet|210b|R|{3}{W}{W}|Sorcery|||Aftermath (Cast this spell only from your graveyard. Then exile it.)$Return all creature cards with power 2 or less from your graveyard to your hand.| Commit|Amonkhet|211a|R|{3}{U}|Instant|||Put target spell or nonland permanent into its owner's library second from the top.| Memory|Amonkhet|211b|R|{4}{U}{U}|Sorcery|||Aftermath$Each player shuffles their hand and graveyard into their library, then draws seven cards.| Never|Amonkhet|212a|R|{1}{B}{B}|Sorcery|||Destroy target creature or planeswalker.| Return|Amonkhet|212b|R|{3}{B}|Sorcery|||Aftermath$Exile target card from a graveyard. Create a 2/2 black Zombie creature token.| Insult|Amonkhet|213a|R|{2}{R}|Sorcery|||Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.| Injury|Amonkhet|213b|R|{2}{R}|Sorcery|||Aftermath$Injury deals 2 damage to target creature and 2 damage to target player.| Mouth|Amonkhet|214a|R|{2}{G}|Sorcery|||Create a 3/3 green Hippo creature token.| Feed|Amonkhet|214b|R|{3}{G}|Sorcery|||Aftermath$Draw a card for each creature you control with power 3 or greater.| Start|Amonkhet|215a|U|{2}{W}|Instant|||Create two 1/1 white Warrior creature tokens with vigilance.| Finish|Amonkhet|215b|U|{2}{B}|Sorcery|||Aftermath$As an additional cost to cast End, sacrifice a creature.$Destroy target creature.| Reduce|Amonkhet|216a|U|{2}{U}|Instant|||Counter target spell unless its controller pays {3}.| Rubble|Amonkhet|216b|U|{2}{R}|Sorcery|||Aftermath$Up to three target lands don't untap during their controller's next untap step.| Destined|Amonkhet|217a|U|{1}{B}|Instant|||Target creature gets +1/+0 and gains indestuctible until end of turn.| Lead|Amonkhet|217b|U|{3}{G}|Sorcery|||Aftermath (Cast this spell only from your graveyard. Then exile it.)$All creatures able to block target creature this turn do so.| Onward|Amonkhet|218a|U|{2}{R}|Instant|||Target creature gets +X/+0 until end of turn, where X is its power.| Victory|Amonkhet|218b|U|{2}{W}|Sorcery|||Aftermath$Target creature gains double strike until end of turn.| Spring|Amonkhet|219a|U|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Mind|Amonkhet|219b|U|{4}{U}{U}|Instant|||Aftermath$Draw two cards.| Prepared|Amonkhet|220a|R|{1}{W}|Instant|||Untap target creature. It gains +2/+2 and has lifelink until end of turn.| Fight|Amonkhet|220b|R|{3}{G}|Sorcery|||Target creature you control fights target an opponent controls.| Failure|Amonkhet|221a|R|{1}{U}|Instant|||Return target spell to its owner's hand.| Comply|Amonkhet|221b|R|{W}|Sorcery|||Aftermath$Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.| Rags|Amonkhet|222a|R|{2}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Riches|Amonkhet|222b|R|{5}{U}{U}|Sorcery|Aftermath$Each opponent chooses a creature they control. You gain control of those creatures.| Cut|Amonkhet|223a|R|{1}{R}|Sorcery|||Cut deals 4 damage to target creature.| Ribbons|Amonkhet|223b|R|{X}{B}{B}|Sorcery|||Aftermath$Each opponent loses X life.| Heaven|Amonkhet|224a|R|{X}{G}|Instant|||Heaven deals X damage to each creature with flying.| Earth|Amonkhet|224b|R|{X}{R}{R}|Sorcery|||Earth deals X damage to each creature without flying.| Bontu's Monument|Amonkhet|225|U|{3}|Legendary Artifact|||Black creature spells you cast cost {1} less to cast.$Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.| Edifice of Authority|Amonkhet|226|U|{3}|Artifact|||{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.${1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counter on Edifice of Authority.| Embalmer's Tools|Amonkhet|227|U|{2}|Artifact|||Activated abilities of creature cards in your graveyard cost {1} less to activate.$Tap an untapped Zombie you control: Target player puts the top card of their library into their graveyard.| Gate to the Afterlife|Amonkhet|228|U|{3}|Artifact|||Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.${2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you seearch your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.| Hazoret's Monument|Amonkhet|229|U|{3}|Legendary Artifact|||Red creature spells you cast cost {1} less to cast.$Whenever you cast a creature spell, you may discard a card. If you do, draw a card.| Honed Khopesh|Amonkhet|230|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equip {1}| Kefnet's Monument|Amonkhet|231|U|{3}|Legendary Artifact|||Blue creature spells you cast cost {1} less to cast.$Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.| Luxa River Shrine|Amonkhet|232|C|{3}|Artifact|||{1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine.${T}: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.| Oketra's Monument|Amonkhet|233|U|{3}|Legendary Artifact|||White creature spells you cast cost {1} less to cast.$Whenever you cast a creature spell, create 1/1 a white Warrior creature token with vigilance.| Oracle's Vault|Amonkhet|234|R|{4}|Artifact|||{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.${T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.| Pyramid of the Pantheon|Amonkhet|235|R|{1}|Artifact|||{2}, {T}: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon.$ {T}: Add three mana of any one color. Activate this ability only of there are three or more brick counters on Pyramid of the Pantheon.| Rhonas's Monument|Amonkhet|236|U|{3}|Legendary Artifact|||Green creature spells you cast cost {1} less to cast.$Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.| Throne of the God-Pharaoh|Amonkhet|237|R|{2}|Legendary Artifact|||At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.| Watchers of the Dead|Amonkhet|238|U|{2}|Artifact Creature - Cat|2|2|Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.| Canyon Slough|Amonkhet|239|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Canyon Slough enters the battlefield tapped.$Cycling {2}| Cascading Cataracts|Amonkhet|240|R||Land|||Indestructible${T}: Add {C}.${5}, {T}: Add five mana in any combination of colors.| Cradle of the Accursed|Amonkhet|241|C||Land - Desert|||{T}: Add {C}.${3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.| Evolving Wilds|Amonkhet|242|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Fetid Pools|Amonkhet|243|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Fetid Pools enters the battlefield tapped.$Cycling {2}| Grasping Dunes|Amonkhet|244|U||Land - Desert|||{T}: Add {C}.${1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.| Irrigated Farmland|Amonkhet|245|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Irrigated Farmland enters the battlefield tapped.$Cycling {2}| Painted Bluffs|Amonkhet|246|C||Land - Desert|||{T}: Add {C}.${1}, {T}: Add one mana of any color.| Scattered Groves|Amonkhet|247|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Scattered Groves enters the battlefield tapped.$Cycling {2}| Sheltered Thicket|Amonkhet|248|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Sheltered Thicket enters the battlefield tapped.$Cycling {2}| Sunscorched Desert|Amonkhet|249|C||Land - Desert|||When Sunscorced Desert enters the battlefield, it deals 1 damage to target player.${T}: Add {C}.| Plains|Amonkhet|250|L||Basic Land - Plains|||| Island|Amonkhet|251|L||Basic Land - Island|||| Swamp|Amonkhet|252|L||Basic Land - Swamp|||| Mountain|Amonkhet|253|L||Basic Land - Mountain|||| Forest|Amonkhet|254|L||Basic Land - Forest|||| Plains|Amonkhet|255|L||Basic Land - Plains|||| Plains|Amonkhet|256|L||Basic Land - Plains|||| Plains|Amonkhet|257|L||Basic Land - Plains|||| Island|Amonkhet|258|L||Basic Land - Island|||| Island|Amonkhet|259|L||Basic Land - Island|||| Island|Amonkhet|260|L||Basic Land - Island|||| Swamp|Amonkhet|261|L||Basic Land - Swamp|||| Swamp|Amonkhet|262|L||Basic Land - Swamp|||| Swamp|Amonkhet|263|L||Basic Land - Swamp|||| Mountain|Amonkhet|264|L||Basic Land - Mountain|||| Mountain|Amonkhet|265|L||Basic Land - Mountain|||| Mountain|Amonkhet|266|L||Basic Land - Mountain|||| Forest|Amonkhet|267|L||Basic Land - Forest|||| Forest|Amonkhet|268|L||Basic Land - Forest|||| Forest|Amonkhet|269|L||Basic Land - Forest|||| Gideon, Martial Paragon|Amonkhet|270|M|{4}{W}|Legendary Planeswalker - Gideon|||+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn.$0: Until end of turn, Gideon, Martial Paragon, becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.$-10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.| Companion of the Trials|Amonkhet|271|U|{2}{W}|Creature - Bird Soldier|2|2|Flying${1}{W}: Untap target creature. Activate this ability only if you control a Gideon planeswalker.| Gideon's Resolve|Amonkhet|272|R|{4}{W}|Enchantment|||When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it.$Creature you control get +1/+1.| Graceful Cat|Amonkhet|273|C|{2}{W}|Creature - Cat|2|2|Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.| Stone Quarry|Amonkhet|274|C||Land|||Stone Quarry enters the battlefield tapped.${T}: Add {R} or {W}.| Liliana, Death Wielder|Amonkhet|274|M|{5}{B}{B}|Legendary Planeswalker - Liliana|||+2: Put a -1/-1 counter on up to one target creature.$-3: Destroy target creature with a -1/-1 counter on it.$-10: Return all creature cards from your graveyard to the battlefield.| Desiccated Naga|Amonkhet|276|U|{2}{B}|Creature - Zombie Naga|3|2|{3}{B}: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control a Liliana planeswalker.| Liliana's Influence|Amonkhet|277|R|{4}{B}{B}|Sorcery|||Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Tattered Mummy|Amonkhet|278|C|{1}{B}|Creature - Zombie Jackal|1|2|When Tattered Mummy dies, each opponent loses 2 life.| Foul Orchard|Amonkhet|279|C||Land|||Foul Orchard enters the battlefield tapped.${T}: Add {B} or {G}.| Divine Verdict|Welcome Deck 2017|1|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Glory Seeker|Welcome Deck 2017|2|C|{1}{W}|Creature - Human Soldier|2|2|| Serra Angel|Welcome Deck 2017|3|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Standing Troops|Welcome Deck 2017|4|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Stormfront Pegasus|Welcome Deck 2017|5|U|{1}{W}|Creature - Pegasus|2|1|Flying| Victory's Herald|Welcome Deck 2017|6|R|{3}{W}{W}{W}|Creature - Angel|4|4|Flying$Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.| Air Elemental|Welcome Deck 2017|7|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Coral Merfolk|Welcome Deck 2017|8|C|{1}{U}|Creature - Merfolk|2|1|| Drag Under|Welcome Deck 2017|9|C|{2}{U}|Sorcery|||Return target creature to its owner's hand.$Draw a card.| Inspiration|Welcome Deck 2017|10|C|{3}{U}|Instant|||Target player draws two cards.| Sleep Paralysis|Welcome Deck 2017|11|C|{3}{U}|Enchantment - Aura|||Enchant creature$When Sleep Paralysis enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Sphinx of Magosi|Welcome Deck 2017|12|R|{3}{U}{U}{U}|Creature - Sphinx|6|6|Flying${2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.| Stealer of Secrets|Welcome Deck 2017|13|C|{2}{U}|Creature - Human Rogue|2|2|Whenever Stealer of Secrets deals combat damage to a player, draw a card.| Tricks of the Trade|Welcome Deck 2017|14|C|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and is unblockable.| Bloodhunter Bat|Welcome Deck 2017|15|C|{3}{B}|Creature - Bat|2|2|Flying$When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.| Certain Death|Welcome Deck 2017|16|C|{5}{B}|Sorcery|||Destroy target creature. Its controller loses 2 life and you gain 2 life.| Nightmare|Welcome Deck 2017|17|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Raise Dead|Welcome Deck 2017|18|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Sengir Vampire|Welcome Deck 2017|19|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Untamed Hunger|Welcome Deck 2017|20|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.(| Falkenrath Reaver|Welcome Deck 2017|21|C|{1}{R}|Creature - Vampire|2|2|| Shivan Dragon|Welcome Deck 2017|22|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Thundering Giant|Welcome Deck 2017|23|U|{3}{R}{R}|Creature - Giant|4|3|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Garruk's Horde|Welcome Deck 2017|24|R|{5}{G}{G}|Creature - Beast|7|7|Trample$Play with the top card of your library revealed.$You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)| Oakenform|Welcome Deck 2017|25|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Rabid Bite|Welcome Deck 2017|26|C|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature you don't control.| Rootwalla|Welcome Deck 2017|27|C|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Stalking Tiger|Welcome Deck 2017|28|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Stampeding Rhino|Welcome Deck 2017|29|C|{4}{G}|Creature - Rhino|4|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Wing Snare|Welcome Deck 2017|30|U|{2}{G}|Sorcery|||Destroy target creature with flying.| Aerie Mystics|Commander Anthology|1|U|{4}{W}|Creature - Bird Wizard|3|3|Flying${1}{G}{U}: Creatures you control gain shroud until end of turn.| Akroma's Vengeance|Commander Anthology|2|R|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3} ({3}, Discard this card: Draw a card.)| Angel of Finality|Commander Anthology|3|R|{3}{W}|Creature - Angel|3|4|Flying$When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.| Angelic Arbiter|Commander Anthology|4|R|{5}{W}{W}|Creature - Angel|5|6|Flying$Each opponent who casta spell this turn can't attack with creatures.$Each opponent who attacked with a creature this turn can't cast spells.| Archangel of Strife|Commander Anthology|5|R|{5}{W}{W}|Creature - Angel|6|6|Flying$As Archangel of Strife enters the battlefield, each player chooses war or peace.$Creatures controlled by players who chose war get +3/+0.$Creatures controlled by players who chose peace get +0/+3.| Bathe in Light|Commander Anthology|6|U|{1}{W}|Instant|||Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.| Congregate|Commander Anthology|7|C|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Curse of the Forsaken|Commander Anthology|8|U|{2}{W}|Enchantment - Aura Curse|||Enchant player$Whenever a creature attacks enchanted player, its controller gains 1 life.| Darksteel Mutation|Commander Anthology|9|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.| Darksteel Mutation|Commander Anthology|9|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.| Fiend Hunter|Commander Anthology|10|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Flickerform|Commander Anthology|11|R|{1}{W}|Enchantment - Aura|||Enchant creature${2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature.| Flickerwisp|Commander Anthology|12|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Karmic Guide|Commander Anthology|13|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Kirtar's Wrath|Commander Anthology|14|R|{4}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.$Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.| Lightkeeper of Emeria|Commander Anthology|15|U|{3}{W}|Creature - Angel|2|4|Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)$Flying$When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.| Mirror Entity|Commander Anthology|16|R|{2}{W}|Creature - Shapeshifter|1|1|Changeing (This card is every creature type.)${X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creatures types.| Mother of Runes|Commander Anthology|17|U|{W}|Creature - Human Cleric|1|1|{T}: Target creature you control gains protection from the color of your choice until end of turn.| Orim's Thunder|Commander Anthology|18|C|{2}{W}|Instant|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.| Path to Exile|Commander Anthology|19|U|{W}|Instant|||Exile target creature. Its control may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Return to Dust|Commander Anthology|20|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Righteous Cause|Commander Anthology|21|U|{3}{W}{W}|Enchantment|||Whenever a creature attacks, you gain 1 life.| Serra Angel|Commander Anthology|22|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Shattered Angel|Commander Anthology|23|U|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.| Soul Snare|Commander Anthology|24|U|{W}|Enchantment|||{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.| Stonecloaker|Commander Anthology|25|U|{2}{W}|Creature - Gargoyle|3|2|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.$When Stonecloaker enters the battlefield, exile target card from a graveyard.| Tempt with Glory|Commander Anthology|26|R|{5}{W}|Sorcery|||Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.| Unexpectedly Absent|Commander Anthology|27|R|{X}{W}{W}|Instant|||Put target nonland permanent into its owner's library just beneath the top X cards of that library.| Voice of All|Commander Anthology|28|R|{2}{W}{W}|Creature - Angel|2|2|Flying$As Voice of All enters the battlefield, choose a color.$Voice of All has protection from the chosen color.| Vow of Duty|Commander Anthology|29|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.| Arcane Denial|Commander Anthology|30|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Azami, Lady of Scrolls|Commander Anthology|31|R|{2}{U}{U}{U}|Legendary Creature - Human Wizard|0|2|Tap an untapped Wizard you control: Draw a card.| Blue Sun's Zenith|Commander Anthology|32|R|{X}{U}{U}{U}|Instant|||Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.| Borrowing 100,000 Arrows|Commander Anthology|33|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Control Magic|Commander Anthology|34|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Curse of Inertia|Commander Anthology|35|U|{2}{U}|Enchantment - Aura Curse|||Enchant player$Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.| Deceiver Exarch|Commander Anthology|36|U|{2}{U}|Creature - Cleric|1|4|Flash (You may cast this spell any time you could cast an instant.)$When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.| Diviner Spirit|Commander Anthology|37|U|{4}{U}|Creature - Spirit|2|4|Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.| Djinn of Infinite Deceits|Commander Anthology|38|R|{4}{U}{U}|Creature - Djinn|2|7|Flying${tap}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.| Dungeon Geists|Commander Anthology|39|R|{2}{U}{U}|Creature - Spirit|3|3|Flying$When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.| Hada Spy Patrol|Commander Anthology|40|U|{1}{U}|Creature - Human Rogue|1|1|Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$2/2$Hada Spy Patrol is unblockable.$LEVEL 3+$3/3$Shroud$Hada Spy Patrol is unblockable.| Lu Xun, Scholar General|Commander Anthology|41|R|{2}{U}{U}|Legendary Creature - Human Soldier|1|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.| Thornwind Faeries|Commander Anthology|42|C|{1}{U}{U}|Creature - Faerie|1|1|Flying${tap}: Thornwind Faeries deals 1 damage to any target.| Wash Out|Commander Anthology|43|U|{3}{U}|Sorcery|||Return all permanents of the color of your choice to their owners' hands.| Wonder|Commander Anthology|44|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Altar's Reap|Commander Anthology|45|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Ambition's Cost|Commander Anthology|46|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Banshee of the Dread Choir|Commander Anthology|47|U|{3}{B}{B}|Creature - Spirit|4|4|Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)$Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.| Barter in Blood|Commander Anthology|48|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Blood Bairn|Commander Anthology|49|C|{2}{B}|Creature - Vampire|2|2|Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.| Butcher of Malakir|Commander Anthology|50|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Champion of Stray Souls|Commander Anthology|51|M|{4}{B}{B}|Creature - Skeleton Warrior|4|4|{3}{B}{B}, {tap}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.${5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.| Corpse Augur|Commander Anthology|52|U|{3}{B}|Creature - Zombie Wizard|4|2|When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.| Diabolic Servitude|Commander Anthology|53|U|{3}{B}|Enchantment|||When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.$When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.$When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.| Diabolic Tutor|Commander Anthology|54|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Dread Cacodemon|Commander Anthology|55|R|{7}{B}{B}{B}|Creature - Demon|8|8|When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.| Dread Summons|Commander Anthology|56|R|{X}{B}{B}|Sorcery|||Each player puts the top X cards of their library into their graveyard. For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.| Eater of Hope|Commander Anthology|57|R|{5}{B}{B}|Creature - Demon|6|4|Flying${B}, Sacrifice another creature: Regenerate Eater of Hope.${2}{B}, Sacrifice two other creatures: Destroy target creature.| Evincar's Justice|Commander Anthology|58|C|{2}{B}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Evincar's Justice deals 2 damage to each creature and each player.| Extractor Demon|Commander Anthology|59|R|{4}{B}{B}|Creature - Demon|5|5|Flying$Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Fallen Angel|Commander Anthology|60|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Phyrexian Plaguelord|Commander Anthology|61|R|{3}{B}{B}|Creature - Carrier|4|4|{tap}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.$Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Phyrexian Rager|Commander Anthology|62|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Razorjaw Oni|Commander Anthology|63|U|{3}{B}|Creature - Demon Spirit|4|5|Black creatures can't block.| Reiver Demon|Commander Anthology|64|R|{4}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.| Rise from the Grave|Commander Anthology|65|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Scourge of Nel Toth|Commander Anthology|66|R|{5}{B}{B}|Creature - Zombie Dragon|6|6|Flying$You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.| Sever the Bloodline|Commander Anthology|67|R|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.$Flashback {5}{B}{B}| Shriekmaw|Commander Anthology|68|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Syphon Flesh|Commander Anthology|69|U|{4}{B}|Sorcery|||Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.| Syphon Mind|Commander Anthology|70|C|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.| Thief of Blood|Commander Anthology|71|U|{4}{B}{B}|Creature - Vampire|1|1|Flying$As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.| Victimize|Commander Anthology|72|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Vow of Malice|Commander Anthology|73|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Wretched Confluence|Commander Anthology|74|R|{3}{B}{B}|Instant|||Choose three. You may choose the same mode more than once.$� Target player draws a card and loses 1 life.$� Target creature gets -2/-2 until end of turn.$� Return target creature card from your graveyard to your hand.| Akroma, Angel of Fury|Commander Anthology|75|R|{5}{R}{R}{R}|Legendary Creature - Angel|6|6|Akroma, Angel of Fury can't be countered.$Flying, trample, protection from white and from blue${R}: Akroma, Angel of Fury gets +1/+0 until end of turn.$Morph {3}{R}{R}{R} You may cast this card face downn as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Anger|Commander Anthology|76|U|{3}{R}|Creature - Incarnation|2|2|Haste$As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.| Avatar of Slaughter|Commander Anthology|77|R|{6}{R}{R}|Creature - Avatar|8|8|All creatures have double strike and attack each turn if able.| Cleansing Beam|Commander Anthology|78|U|{4}{R}|Instant|||Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.| Comet Storm|Commander Anthology|79|M|{X}{R}{R}|Instant|||Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)$Choose any target, then choose another any target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.| Death by Dragons|Commander Anthology|80|U|{4}{R}{R}|Sorcery|||Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.| Dragon Whelp|Commander Anthology|81|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Earthquake|Commander Anthology|82|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Furnace Whelp|Commander Anthology|83|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Mana-Charged Dragon|Commander Anthology|84|R|{4}{R}{R}|Creature - Dragon|5|5|Flying, trample$Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.| Oni of Wild Places|Commander Anthology|85|U|{5}{R}|Creature - Demon Spirit|6|5|Haste$At the beginning of your upkeep, return a red creature you control to its owner's hand.| Pyrohemia|Commander Anthology|86|U|{2}{R}{R}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.${R}: Pyrohemia deals 1 damage to each creature and each player.| Stranglehold|Commander Anthology|87|R|{3}{R}|Enchantment|||Your opponents can't search libraries.$If an opponent would begin an extra turn, that player skips that turn instead.| Sulfurous Blast|Commander Anthology|88|U|{2}{R}{R}|Instant|||Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.| Vow of Lightning|Commander Anthology|89|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.| Acidic Slime|Commander Anthology|90|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Bane of Progress|Commander Anthology|91|R|{4}{G}{G}|Creature - Elemental|2|2|When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.| Beastmaster Ascension|Commander Anthology|92|R|{2}{G}|Enchantment|||Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.$As long as Beastmaster Ascension has seven or more quest counter on it, creatures you control get +5/+5.| Bloodspore Thrinax|Commander Anthology|93|R|{2}{G}{G}|Creature - Lizard|2|2|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.| Caller of the Pack|Commander Anthology|94|U|{5}{G}{G}|Creature - Beast|8|6|Trample$Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)| Centaur Vinecrasher|Commander Anthology|95|R|{3}{G}|Creature - Plant Centaur|1|1|Trample$Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.$Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.| Cloudthresher|Commander Anthology|96|R|{2}{G}{G}{G}{G}|Creature - Elemental|7|7|Flash$Reach$When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.$Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Collective Unconscious|Commander Anthology|97|R|{4}{G}{G}|Sorcery|||Draw a card for each creature you control.| Creeperhulk|Commander Anthology|98|R|{3}{G}{G}|Creature - Plant Elemental|5|5|Trample${1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.| Curse of Predation|Commander Anthology|99|U|{2}{G}|Enchantment - Aura Curse|||Enchant player$Whenever a creature attacks enchanted player, put a +1/+1 counter on it.| Desert Twister|Commander Anthology|100|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Drove of Elves|Commander Anthology|101|U|{3}{G}|Creature - Elf|*|*|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Drove of Elves's power and toughness are each equal to the number of green permanents you control.| Elvish Archdruid|Commander Anthology|102|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${tap}: Add {G} for each Elf you control.| Elvish Mystic|Commander Anthology|103|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Elvish Skysweeper|Commander Anthology|104|C|{G}|Creature - Elf Warrior|1|1|{4}{G}, Sacrifice a creature: Destroy target creature with flying.| Elvish Visionary|Commander Anthology|105|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Essence Warden|Commander Anthology|106|C|{G}|Creature - Elf Shaman|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Eternal Witness|Commander Anthology|107|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Ezuri, Renegade Leader|Commander Anthology|108|R|{1}{G}{G}|Legendary Creature - Elf Warrior|2|2|{G}: Regenerate another target Elf.${2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.| Farhaven Elf|Commander Anthology|109|C|{2}{G}|Creature - Elf Druid|1|1|When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.| Fresh Meat|Commander Anthology|110|R|{3}{G}|Instant|||Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.| Freyalise, Llanowar's Fury|Commander Anthology|111|M|{3}{G}{G}|Legendary Planeswalker - Freyalise|||+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{tap}: Add {G}."$?2: Destroy target artifact or enchantment.$?6: Draw a card for each green creature you control.$Freyalise, Llanowar's Fury can be your commander.| Grave Sifter|Commander Anthology|112|R|{5}{G}|Creature - Elemental Beast|5|7|When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.| Great Oak Guardian|Commander Anthology|113|U|{5}{G}|Creature - Treefolk|4|5|Flash (You may cast this spell any time you could cast an instant.)$Reach$When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.| Grim Flowering|Commander Anthology|114|U|{5}{G}|Sorcery|||Draw a card for each creature card in your graveyard.| Harrow|Commander Anthology|115|C|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Hunting Triad|Commander Anthology|116|U|{3}{G}|Tribal Sorcery - Elf|||Put three 1/1 green Elf Warrior creature tokens onto the battlefield.$Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)| Immaculate Magistrate|Commander Anthology|117|R|{3}{G}|Creature - Elf Shaman|2|2|{tap}: Put a +1/+1 counter on target creature for each Elf you control.| Imperious Perfect|Commander Anthology|118|R|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| Indrik Stomphowler|Commander Anthology|119|U|{4}{G}|Creature - Beast|4|4|When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.| Joraga Warcaller|Commander Anthology|120|R|{G}|Creature - Elf Warrior|1|1|Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)$Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.$Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.| Kazandu Tuskcaller|Commander Anthology|121|R|{1}{G}|Creature - Human Shaman|1|1|Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-5$1/1${tap}: Put a 3/3 green Elephant creature token onto the battlefield.$LEVEL 6+$1/1${tap}: Put two 3/3 green Elephant creature tokens onto the battlefield.| Kessig Cagebreakers|Commander Anthology|122|R|{4}{G}|Creature - Human Rogue|3|4|Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.| Krosan Grip|Commander Anthology|123|U|{2}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Destroy target artifact or enchantment.| Lifeblood Hydra|Commander Anthology|124|R|{X}{G}{G}{G}|Creature - Hydra|0|0|Trample$Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.$When Lifeblood Hydra dies, you gain life and draw cards equal to its power.| Llanowar Elves|Commander Anthology|125|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Lys Alana Huntmaster|Commander Anthology|126|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Masked Admirers|Commander Anthology|127|U|{2}{G}{G}|Creature - Elf Shaman|3|2|When Masked Admirers enters the battlefield, draw a card.$Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.| Mulch|Commander Anthology|128|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Mycoloth|Commander Anthology|129|R|{3}{G}{G}|Creature - Fungus|4|4|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.| Overrun|Commander Anthology|130|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Overwhelming Stampede|Commander Anthology|131|R|{3}{G}{G}|Sorcery|||Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.| Pathbreaker Ibex|Commander Anthology|132|R|{4}{G}{G}|Creature - Goat|3|3|Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.| Phantom Nantuko|Commander Anthology|133|R|{2}{G}|Creature - Insect Spirit|0|0|Trample$Phantom Nantuko enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.${tap}: Put a +1/+1 counter on Phantom Nantuko.| Praetor's Counsel|Commander Anthology|134|M|{5}{G}{G}{G}|Sorcery|||Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.| Presence of Gond|Commander Anthology|135|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield."| Priest of Titania|Commander Anthology|136|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {G} for each Elf on the battlefield.| Primal Growth|Commander Anthology|137|C|{2}{G}|Sorcery|||Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)$Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.| Primordial Sage|Commander Anthology|138|R|{4}{G}{G}|Creature - Spirit|4|5|Whenever you cast a creature spell, you may draw a card.| Rampaging Baloths|Commander Anthology|139|M|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.| Reclamation Sage|Commander Anthology|140|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Restore|Commander Anthology|141|U|{1}{G}|Sorcery|||Put target land card from a graveyard onto the battlefield under your control.| Sakura-Tribe Elder|Commander Anthology|142|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Satyr Wayfinder|Commander Anthology|143|C|{1}{G}|Creature - Satyr|1|1|When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.| Siege Behemoth|Commander Anthology|144|R|{5}{G}{G}|Creature - Beast|7|4|Hexproof$As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.| Silklash Spider|Commander Anthology|145|R|{3}{G}{G}|Creature - Spider|2|7|Reach (This creature can block creatures with flying.)${X}{G}{G}: Silklash Spider deals X damage to each creature with flying.| Skullwinder|Commander Anthology|146|U|{2}{G}|Creature - Snake|1|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.| Song of the Dryads|Commander Anthology|147|R|{2}{G}|Enchantment - Aura|||Enchant permanent$Enchanted permanent is a colorless Forest land.| Soul of the Harvest|Commander Anthology|148|R|{4}{G}{G}|Creature - Elemental|6|6|Trample$Whenever another nontoken creature enters the battlefield under your control, you may draw a card.| Spider Spawning|Commander Anthology|149|U|{4}{G}|Sorcery|||Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.$Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Sylvan Offering|Commander Anthology|150|R|{X}{G}|Sorcery|||Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield.$Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.| Sylvan Ranger|Commander Anthology|151|C|{1}{G}|Creature - Elf Scout|1|1|When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Sylvan Safekeeper|Commander Anthology|152|R|{G}|Creature - Human Wizard|1|1|Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)| Terastodon|Commander Anthology|153|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.| Thornweald Archer|Commander Anthology|154|C|{1}{G}|Creature - Elf Archer|2|1|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Thunderfoot Baloth|Commander Anthology|155|R|{4}{G}{G}|Creature - Beast|5|5|Trample$Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.| Timberwatch Elf|Commander Anthology|156|C|{2}{G}|Creature - Elf|1|2|{tap}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Titania, Protector of Argoth|Commander Anthology|157|M|{3}{G}{G}|Legendary Creature - Elemental|5|3|When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.$Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.| Titania's Chosen|Commander Anthology|158|U|{2}{G}|Creature - Elf Archer|1|1|Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.| Tornado Elemental|Commander Anthology|159|R|{5}{G}{G}|Creature - Elemental|6|6|When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.$You may have Tornado Elemental assign its combat damage as though it weren't blocked.| Tribute to the Wild|Commander Anthology|160|U|{1}{G}|Instant|||Each opponent sacrifices an artifact or enchantment.| Verdant Force|Commander Anthology|161|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Viridian Emissary|Commander Anthology|162|C|{1}{G}|Creature - Elf Scout|2|1|When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Viridian Zealot|Commander Anthology|163|R|{G}{G}|Creature - Elf Warrior|2|1|{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.| Wall of Blossoms|Commander Anthology|164|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Wave of Vitriol|Commander Anthology|165|R|{5}{G}{G}|Sorcery|||Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles it.| Wellwisher|Commander Anthology|166|C|{1}{G}|Creature - Elf|1|1|{tap}: You gain 1 life for each Elf on the battlefield.| Whirlwind|Commander Anthology|167|R|{2}{G}{G}|Sorcery|||Destroy all creatures with flying.| Wolfbriar Elemental|Commander Anthology|168|R|{2}{G}{G}|Creature - Elemental|4|4|Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)$When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.| Wolfcaller's Howl|Commander Anthology|169|R|{3}{G}|Enchantment|||At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.| Wood Elves|Commander Anthology|170|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Wren's Run Packmaster|Commander Anthology|171|R|{3}{G}|Creature - Elf Warrior|5|5|Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)${2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.$Wolves you control have deathtouch.| Aethermage's Touch|Commander Anthology|172|R|{2}{W}{U}|Instant|||Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.| Angel of Despair|Commander Anthology|173|R|{3}{W}{W}{B}{B}|Creature - Angel|5|5|Flying$When Angel of Despair enters the battlefield, destroy target permanent.| Basandra, Battle Seraph|Commander Anthology|174|R|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying$Players can't cast spells during combat.${R}: Target creature attacks this turn if able.| Bladewing the Risen|Commander Anthology|175|R|{3}{B}{B}{R}{R}|Legendary Creature - Zombie Dragon|4|4|Flying$When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.${B}{R}: Dragon creatures get +1/+1 until end of turn.| Derevi, Empyrial Tactician|Commander Anthology|176|M|{G}{W}{U}|Legendary Creature - Bird Wizard|2|3|Flying$Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.${1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.| Golgari Charm|Commander Anthology|177|U|{B}{G}|Instant|||Choose one -$� All creatures get -1/-1 until end of turn.$� Destroy target enchantment.$� Regenerate each creature you control.| Grisly Salvage|Commander Anthology|178|C|{B}{G}|Instant|||Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.| Jarad, Golgari Lich Lord|Commander Anthology|179|M|{B}{B}{G}{G}|Legendary Creature - Zombie Elf|2|2|Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.${1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.$Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.| Kaalia of the Vast|Commander Anthology|180|M|{1}{W}{B}{R}|Legendary Creature - Human Cleric|2|2|Flying$Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.| Korozda Guildmage|Commander Anthology|181|U|{B}{G}|Creature - Elf Shaman|2|2|{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)${2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.| Leafdrake Roost|Commander Anthology|182|U|{3}{G}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{G}{U}, {tap}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."| Lotleth Troll|Commander Anthology|183|R|{B}{G}|Creature - Zombie Troll|2|1|Trample$Discard a creature card: Put a +1/+1 counter on Lotleth Troll.${B}: Regenerate Lotleth Troll.| Malfegor|Commander Anthology|184|M|{2}{B}{B}{R}{R}|Legendary Creature - Demon Dragon|6|6|Flying$When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.| Mazirek, Kraul Death Priest|Commander Anthology|185|M|{3}{B}{G}|Legendary Creature - Insect Shaman|2|2|Flying$Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.| Meren of Clan Nel Toth|Commander Anthology|186|M|{2}{B}{G}|Legendary Creature - Human Shaman|3|4|Whenever another creature you control dies, you get an experience counter.$At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.| Mortify|Commander Anthology|187|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Oros, the Avenger|Commander Anthology|188|R|{3}{W}{B}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.| Putrefy|Commander Anthology|189|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Roon of the Hidden Realm|Commander Anthology|190|M|{2}{G}{W}{U}|Legendary Creature - Rhino Soldier|4|4|Vigilance, trample${2}, {tap}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Rubinia Soulsinger|Commander Anthology|191|R|{2}{G}{W}{U}|Legendary Creature - Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| Selesnya Charm|Commander Anthology|192|U|{G}{W}|Instant|||Choose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.| Skyward Eye Prophets|Commander Anthology|193|U|{3}{G}{W}{U}|Creature - Human Wizard|3|3|Vigilance${tap}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.| Tariel, Reckoner of Souls|Commander Anthology|194|M|{4}{W}{B}{R}|Legendary Creature - Angel|4|7|Flying, vigilance${tap}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.| Terminate|Commander Anthology|195|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Vulturous Zombie|Commander Anthology|196|R|{3}{B}{G}|Creature - Plant Zombie|3|3|Flying$Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.| Winged Coatl|Commander Anthology|197|C|{1}{G}{U}|Creature - Snake|1|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Wrecking Ball|Commander Anthology|198|C|{2}{B}{R}|Instant|||Destroy target creature or land.| Boros Guildmage|Commander Anthology|199|U|{RW}{RW}|Creature - Human Wizard|2|2|{1}{R}: Target creature gains haste until end of turn.${1}{W}: Target creature gains first strike until end of turn.| Duergar Hedge-Mage|Commander Anthology|200|U|{2}{RW}|Creature � Dwarf Shaman|2|2|When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.$When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.| Gwyllion Hedge-Mage|Commander Anthology|201|U|{2}{WB}|Creature - Hag Wizard|2|2|When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.$When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.| Master Warcraft|Commander Anthology|202|R|{2}{RW}{RW}|Instant|||Cast Master Warcraft only before attackers are declared.$You choose which creatures attack this turn.$You choose which creatures block this turn and how those creatures block.| Mistmeadow Witch|Commander Anthology|203|U|{1}{WU}|Creature - Kithkin Wizard|1|1|{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Murkfiend Liege|Commander Anthology|204|R|{2}{GU}{GU}{GU}|Creature - Horror|4|4|Other green creatures you control get +1/+1.$Other blue creatures you control get +1/+1.$Untap all green and/or blue creatures you control during each other player's untap step.| Orzhov Guildmage|Commander Anthology|205|U|{WB}{WB}|Creature - Human Wizard|2|2|{2}{W}: Target player gains 1 life.${2}{B}: Each player loses 1 life.| Selesnya Guildmage|Commander Anthology|206|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Create a 1/1 green Saproling creature token.${3}{W}: Creatures you control get +1/+1 until end of turn.| Armillary Sphere|Commander Anthology|207|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Assault Suit|Commander Anthology|208|U|{4}|Artifact - Equipment|||Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.$At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.$Equip {3}| Azorius Keyrune|Commander Anthology|209|U|{3}|Artifact|||{tap}: Add {W} or {U}.${W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.| Basalt Monolith|Commander Anthology|210|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {C}{C}{C}.${3}: Untap Basalt Monolith.| Bonehoard|Commander Anthology|211|R|{4}|Artifact - Equipment|||Living Weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attack this to it.)$Equipped creatures gets +X/+X, where X is the number of creatures cards in all graveyards.$Equip {2}| Boros Signet|Commander Anthology|212|C|{2}|Artifact|||{1}, {T}: Add {R}{W}.| Commander's Sphere|Commander Anthology|213|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Conjurer's Closet|Commander Anthology|214|R|{5}|Artifact|||At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.| Darksteel Ingot|Commander Anthology|215|U|{3}|Artifact|||Indestructible${T}: Add one mana of any color.| Eldrazi Monument|Commander Anthology|216|M|{5}|Artifact|||Creatures you control get +1/+1 and have flying and indestructible.$At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.| Emerald Medallion|Commander Anthology|217|R|{2}|Artifact|||Green spells you cast cost {1} less to cast.| Golgari Signet|Commander Anthology|218|C|{2}|Artifact|||{1}, {T}: Add {B}{G}.| Leonin Bladetrap|Commander Anthology|219|U|{3}|Artifact|||Flash${2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.| Lightning Greaves|Commander Anthology|220|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Loreseeker's Stone|Commander Anthology|221|U|{6}|Artifact|||{3}, {tap}: Draw three cards. This ability costs {1} more to activate for each card in your hand.| Moss Diamond|Commander Anthology|222|U|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${tap}: Add {G}.| Orzhov Signet|Commander Anthology|223|C|{2}|Artifact|||{1}, {T}: Add {W}{B}.| Pilgrim's Eye|Commander Anthology|224|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Predator, Flagship|Commander Anthology|225|R|{5}|Legendary Artifact|||{2}: Target creature gains flying until end of turn.${5}, {tap}: Destroy target creature with flying.| Rakdos Signet|Commander Anthology|226|C|{2}|Artifact|||{1}, {T}: Add {B}{R}.| Seer's Sundial|Commander Anthology|227|R|{4}|Artifact|||Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Selesnya Signet|Commander Anthology|228|C|{2}|Artifact|||{1}, {T}: Add {G}{W}.| Simic Signet|Commander Anthology|229|C|{2}|Artifact|||{1}, {T}: Add {G}{U}.| Skullclamp|Commander Anthology|230|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sol Ring|Commander Anthology|231|U|{1}|Artifact|||{T}: Add {C}{C}.| Surveyor's Scope|Commander Anthology|232|R|{2}|Artifact|||{tap}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.| Swiftfoot Boots|Commander Anthology|233|U|{2}|Artifact - Equipment|||Equipped creatures has hexproof and haste.$Equip {1}| Sword of the Paruns|Commander Anthology|234|R|{4}|Artifact - Equipment|||As long as equipped creature is tapped, tapped creatures you control get +2/+0.$As long as equipped creature is untapped, untapped creatures you control get +0/+2.${3}: You may tap or untap equipped creature.$Equip {3}| Thought Vessel|Commander Anthology|235|C|{2}|Artifact|||You have no maximum hand size.${tap}: Add {C}.| Thousand-Year Elixir|Commander Anthology|236|R|{3}|Artifact|||You may activate abilities of creatures you control as though those creatures had haste.${1}, {tap}: Untap target creature.| Thunderstaff|Commander Anthology|237|U|{3}|Artifact|||As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.${2}, {tap}: Attacking creatures get +1/+0 until end of turn.| Akoum Refuge|Commander Anthology|238|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${tap}: Add {B} or {R}.| Azorius Chancery|Commander Anthology|239|C||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancert enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{U}.| Azorius Guildgate|Commander Anthology|240|C||Land - Gate||||Azorius Guildgate enters the battlefield tapped.${T}: Add {W} or {U}.| Bant Panorama|Commander Anthology|241|C||Land|||{tap}: Add {C}.${1}, {tap}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.| Barren Moor|Commander Anthology|242|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B}.$Cycling {B} ({B}, Discard this card: Draw a card.)| Bojuka Bog|Commander Anthology|243|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${tap}: Add {B}.| Boros Garrison|Commander Anthology|244|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{W}.| Command Tower|Commander Anthology|245|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Crystal Vein|Commander Anthology|246|U||Land|||{T}: Add {C}.${T}, Sacrifice Crystal Vein: Add {C}{C}.| Evolving Wilds|Commander Anthology|247|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Faerie Conclave|Commander Anthology|248|U||Land|||Faerie Conclave enters the battlefield tapped.${tap}: Add {U}.${1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)| Forgotten Cave|Commander Anthology|249|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Gargoyle Castle|Commander Anthology|250|R||Land|||{tap}: Add {C}.${5}, {tap}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.| Ghost Quarter|Commander Anthology|251|U||Land|||{tap}: Add {C}.${tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.| Golgari Guildgate|Commander Anthology|252|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${T}: Add {B} or {G}.| Golgari Rot Farm|Commander Anthology|253|C||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{G}.| Grim Backwoods|Commander Anthology|254|R||Land|||{tap}: Add {C}.${2}{B}{G}, {tap}, Sacrifice a creature: Draw a card.| Haunted Fengraf|Commander Anthology|255|C||Land|||{tap}: Add {C}.${3}, {tap}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.| Havenwood Battleground|Commander Anthology|256|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G}.${tap}, Sacrifice Havenwood Battleground: Add {G}{G}.| High Market|Commander Anthology|257|R||Land|||{tap}: Add {C}.${tap}, Sacrifice a creature: You gain 1 life.| Jungle Basin|Commander Anthology|258|U||Land|||Jungle Basin enters the battlefield tapped.$When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.${tap}: Add {C}{G}.| Jungle Hollow|Commander Anthology|259|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${T}: Add {B} or {G}.| Molten Slagheap|Commander Anthology|260|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Molten Slagheap.${1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.| Myriad Landscape|Commander Anthology|261|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| Opal Palace|Commander Anthology|262|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.| Oran-Rief, the Vastwood|Commander Anthology|263|R||Land|||Oran-Rief, the Vastwood enters the battlefield tapped.${tap}: Add {G}.${tap}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.| Orzhov Basilica|Commander Anthology|264|C||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{B}.| Polluted Mire|Commander Anthology|265|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rakdos Carnarium|Commander Anthology|266|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{R}.| Rupture Spire|Commander Anthology|267|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Saltcrusted Steppe|Commander Anthology|268|U||Land|||{tap}: Add {C}.${1}, {tap}: Put a storage counter on Saltcrusted Steppe.${1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.| Seaside Citadel|Commander Anthology|269|U||Land|||Seaside Citadel enters the battlefield tapped.${T}: Add {G}, {W}, or {U}.| Secluded Steppe|Commander Anthology|270|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W}.$Cycling {W} ({W}, Discard this card: Draw a card.)| Sejiri Refuge|Commander Anthology|271|U||Land|||Sejiri Refuge enters the battlefield tapped.$When Sejiri Refuge enters the battlefield, you gain 1 life.${tap}: Add {W} or {U}.| Selesnya Guildgate|Commander Anthology|272|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${T}: Add {G} or {W}.| Selesnya Sanctuary|Commander Anthology|273|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{W}.| Simic Guildgate|Commander Anthology|274|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${T}: Add {G} or {U}.| Slippery Karst|Commander Anthology|275|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Tainted Wood|Commander Anthology|276|U||Land|||{tap}: Add {C}.${tap}: Add {B} or {G}. Activate this ability only if you control a Swamp.| Temple of the False God|Commander Anthology|277|U||Land|||{T}: Add {C}{C}. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Commander Anthology|278|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Tranquil Thicket|Commander Anthology|279|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G}.$Cycling {G} ({G}, Discard this card: Draw a card.)| Transguild Promenade|Commander Anthology|280|C||Land|||Transguild Promenade enters the battlefield tapped.$When Transguild Promendade enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Vivid Grove|Commander Anthology|281|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G}.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color.| Vivid Marsh|Commander Anthology|282|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${tap}: Add {B}.${tap}, Remove a charge counter from Vivid Marsh: Add one mana of any color.| Vivid Meadow|Commander Anthology|283|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${tap}: Add {W}.${tap}, Remove a charge counter from Vivid Meadow: Add one mana of any color.| Zoetic Cavern|Commander Anthology|284|U||Land|||{tap}: Add {C}.$Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Plains|Commander Anthology|285|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Commander Anthology|286|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Commander Anthology|287|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Commander Anthology|288|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Commander Anthology|289|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Commander Anthology|290|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Commander Anthology|291|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Commander Anthology|292|L||Basic Land - Plains|||{T}: Add {W}.| Island|Commander Anthology|293|L||Basic Land - Island|||{T}: Add {U}.| Island|Commander Anthology|294|L||Basic Land - Island|||{T}: Add {U}.| Island|Commander Anthology|295|L||Basic Land - Island|||{T}: Add {U}.| Island|Commander Anthology|296|L||Basic Land - Island|||{T}: Add {U}.| Swamp|Commander Anthology|297|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Commander Anthology|298|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Commander Anthology|299|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Commander Anthology|300|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Commander Anthology|301|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Commander Anthology|302|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Commander Anthology|303|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Commander Anthology|304|L||Basic Land - Swamp|||{T}: Add {B}.| Mountain|Commander Anthology|305|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Commander Anthology|306|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Commander Anthology|307|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Commander Anthology|308|L||Basic Land - Mountain|||{T}: Add {R}.| Forest|Commander Anthology|309|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|310|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|311|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|312|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|313|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|314|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|315|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|316|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|317|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|318|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|319|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander Anthology|320|L||Basic Land - Forest|||{T}: Add {G}.| Armored Griffin|Planechase Anthology|1|U|{3}{W}|Creature - Griffin|2|3|Flying, vigilance| Auramancer|Planechase Anthology|2|C|{2}{W}|Creautre - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Auratouched Mage|Planechase Anthology|3|U|{5}{W}|Creature - Human Wizard|3|3|When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.| Cage of Hands|Planechase Anthology|4|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${1}{W}: Return Cage of Hands to its owner's hand.| Celestial Ancient|Planechase Anthology|5|R|{3}{W}{W}|Creature - Elemental|3|3|Flying$Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.| Felidar Umbra|Planechase Anthology|6|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink.${1}{W}: Attach Felidar Umbra to target creature you control.| Ghostly Prison|Planechase Anthology|7|U|{2}{W}|Enchantmen|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Hyena Umbra|Planechase Anthology|8|C|{W}|Enchantment|||Enchant creature$Enchanted creature gets +1/+1 and has first strike.$Totem armor| Kor Spiritdancer|Planechase Anthology|9|R|{1}{W}|Creature - Kor Wizard|0|2|Kor Spiritdancer gets +2/+2 for each Aura attached to it.$Whenever you cast an Aura spell, you may draw a card.| Mammoth Umbra|Planechase Anthology|10|U|{4}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has vigilance.$Totem armor| Sigil of the Empty Throne|Planechase Anthology|11|R|{3}{W}{W}|Enchantment|||Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.| Spirit Mantle|Planechase Anthology|12|U||{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has protection from creatures.| Three Dreams|Planechase Anthology|13|R|{4}{W}|Sorcery|||Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.| Augury Owl|Planechase Anthology|14|C|{1}{U}|Creature - Bird|1|1|Flying$When Augury Owl enters the battlefield, scry 3.| Cancel|Planechase Anthology|15|C|{1}{U}{U}|Instant|||Counter target spell.| Concentrate|Planechase Anthology|16|U|{2}{U}{U}|Sorcery|||Draw three cards.| Guard Gomazoa|Planechase Anthology|17|U|{2}{U}|Creature - Jellyfish|1|3|Defender, flying$Prevent all combat damage that would be dealt to Guard Gomazoa.| Higure, the Still Wind|Planechase Anthology|18|R|{3}{U}{U}|Legendary Creature - Human Ninja|3|4|Ninjutsi {2}{U}{U}$Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.${2}: Target Ninja creature can't be blocked this turn.| Illusory Angel|Planechase Anthology|19|U|{2}{U}|Creature - Angel|4|4|Flying$Cast Illusory Angel only if you've cast another spell this turn.| Mistblade Shinobi|Planechase Anthology|20|C|{2}{U}|Creature - Human Ninja|1|1|Ninjutsu {U}$Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.| Ninja of the Deep Hours|Planechase Anthology|21|C|{3}{U}|Creature - Human Ninja|2|2|Ninjutsu {1}{U}$Whenever Ninja of the Deep Hours deals combat damage to a player, you mya draw a card.| Peregrine Drake|Planechase Anthology|22|U|{4}{U}|Creature - Drake|2|3|Flying$When Peregrine Drake enters the battlefield, untap up to five lands.| Primal Plasma|Planechase Anthology|23|C|{3}{U}|Creature - Elemental Shapeshifter|0|0|As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.| Sakashima's Student|Planechase Anthology|24|R|{2}{U}{U}|Creature - Human Ninja|0|0|Ninjutsu {1}{U}$You may have Sakashima's Student enters the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.| See Beyond|Planechase Anthology|25|C|{1}{U}|Sorcery|||Draw two cards, then shuffle a card from your hand into your library.| Sunken Hope|Planechase Anthology|26|R|{3}{U}{U}|Enchantment|||At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.| Walker of Secret Ways|Planechase Anthology|27|U|{2}{U}|Creature - Human Ninja|1|2|Ninjutsu {1}{U}$Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.${1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.| Wall of Frost|Planechase Anthology|28|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Whirlpool Warrior|Planechase Anthology|29|R|{2}{U}|Creature - Merfolk Warrior|2|2|When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.${R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.| Assassinate|Planechase Anthology|30|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Cadaver Imp|Planechase Anthology|31|C|{1}{B}{B}|Creature - Imp|1|1|Flying$When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.| Dark Hatchling|Planechase Anthology|32|R|{4}{B}{B}|Creature - Horror|3|3|Flying$When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.| Ink-Eyes, Servant of Oni|Planechase Anthology|33|R|{4}{B}{B}|Legendary Creature - Rat Ninja|5|4|Ninjutsu {3}{B}{B}$Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.${1}{B}: Regenerate Ink-Eyes.| Liliana's Specter|Planechase Anthology|34|C|{1}{B}{B}|Creature - Specter|2|1|Flying$When Liliana's Specter enters the battlefield, each opponent discards a card.| Okiba-Gang Shinobi|Planechase Anthology|35|C|{3}{B}{B}|Creature - Rat Ninja|3|2|Ninjutsu {3}{B}$Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.| Skullsnatcher|Planechase Anthology|36|C|{1}{B}|Creature - Rat Ninja|2|1|Ninjutsu {B}$Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.| Throat Slitter|Planechase Anthology|37|U|{4}{B}|Creature - Rat Ninja|2|2|Ninjutsu {2}{B}$Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.| Tormented Soul|Planechase Anthology|38|C|{B}|Creature - Spirit|1|1|Tormented Soul can't block and can't be blocked.| Arc Trail|Planechase Anthology|39|U|{1}{R}|Sorcery|||Arc Trail deals 2 damage to any target and 1 damage to another any target.| Beetleback Chief|Planechase Anthology|40|U|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.| Erratic Explosion|Planechase Anthology|41|C|{2}{R}|Sorcery|||Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.| Fiery Conclusion|Planechase Anthology|42|C|{1}{R}|Instant|||As an additional cost to cast Fiery Conclusion, sacrifice a creature.$Fiery Conclusion deals 5 damage to target creature.| Fiery Fall|Planechase Anthology|43|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R}| Fling|Planechase Anthology|44|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Hellion Eruption|Planechase Anthology|45|R|{5}{R}|Sorcery|||Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.| Hissing Iguanar|Planechase Anthology|46|C|{2}{R}|Creature - Lizard|3|1|Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.| Mark of Mutiny|Planechase Anthology|47|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.| Mass Mutiny|Planechase Anthology|48|R|{3}{R}{R}|Sorcery|||For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.| Mudbutton Torchrunner|Planechase Anthology|49|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to any target.| Preyseizer Dragon|Planechase Anthology|50|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Devour 2$Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.| Rivals' Duel|Planechase Anthology|51|U|{3}{R}|Sorcery|||Choose two target creatures that share no creature types. Those creatures fight each other.| Thorn-Thrash Viashino|Planechase Anthology|52|C|{3}{R}|Creature - Viashino Warrior|2|2|Devour 2${G}: Thorn-Thrash Viashino gains trample until end of turn.| Thunder-Thrash Elder|Planechase Anthology|53|U|{2}{R}|Creature - Viashino Warrior|1|1|Devour 3| Warstorm Surge|Planechase Anthology|54|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.| Aura Gnarlid|Planechase Anthology|55|C|{2}{G}|Creature - Beast|2|2|Creatures with power less than Aura Gnarlid's power can't block it.$Aura Gnarlid gets +1/+1 for each Aura on the battlefield.| Awakening Zone|Planechase Anthology|56|R|{2}{G}|Enchantment|||At beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}."| Beast Within|Planechase Anthology|57|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Boar Umbra|Planechase Anthology|58|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Toten armor| Bramble Elemental|Planechase Anthology|59|C|{3}{G}{G}|Creature - Elemental|4|4|Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.| Brindle Shoat|Planechase Anthology|60|U|{1}{G}|Creature - Boar|1|1|When Brindle Shoat dies, create a 3/3 green Boar creature token.| Brutalizer Exarch|Planechase Anthology|61|U|{5}{G}|Creature - Cleric|3|3|When Brutalizer Exarch enters the battlefield, choose one — Search your library for a creature card, reveal it, then shuffle your library and put that card on topo of it; or Put target noncreature permanent on the bottom of its owner's library.| Cultivate|Planechase Anthology|62|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Dowsing Shaman|Planechase Anthology|63|U|{4}{G}|Creature - Centaur Shaman|3|4|{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.| Dreampod Druid|Planechase Anthology|64|U|{1}{G}|Creature - Human Druid|2|2|At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.| Gluttonous Slime|Planechase Anthology|65|U|{2}{G}|Creature - Ooze|2|2|Flash$Devour 1| Lumberknot|Planechase Anthology|66|U|{2}{G}{G}|Creature - Treefolk|1|1|Hexproof$Whenever a creature dies, put a +1/+1 counter on Lumberknot.| Mitotic Slime|Planechase Anthology|67|R|{4}{G}|Creature - Ooze|4|4|When Mitotic Slime dies, create two 2/2 green Ooze creature tokens with "When this creature dies, create two 1/1 green Ooze creature tokens."| Mycoloth|Planechase Anthology|68|R|{3}{G}{G}|Creature - Fungus|4|4|Devour 2$At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter Mycoloth.| Nest Invader|Planechase Anthology|69|C|{1}{G}|Creature - Eldrazi Drone|2|2|When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}."| Nullmage Advocate|Planechase Anthology|70|C|{2}{G}|Creature - Insect Druid|2|3|{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.| Ondu Giant|Planechase Anthology|71|C|{3}{G}|Creature - Giant Druid|2|4|When Ondu Giant enters the battlefield, you may search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Overrun|Planechase Anthology|72|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Penumbra Spider|Planechase Anthology|73|C|{2}{G}{G}|Creature - Spider|2|4|Reach$When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.| Predatory Urge|Planechase Anthology|74|R|{3}{G}|Enchantment - Aura|||Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."| Quiet Disrepair|Planechase Anthology|75|C|{1}{G}|Enchantment - Aura|||Enchant artifact or enchantment$At the beginning of your upkeep, choose one — Destroy enchanted permanent; or You gain 2 life.| Rancor|Planechase Anthology|76|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Silhana Ledgewalker|Planechase Anthology|77|C|{1}{G}|Creature - Elf Rogue|1|1|Hexproof$Silhana Ledgewalker can't be blocked except by creature with flying.| Snake Umbra|Planechase Anthology|78|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."$Totem armor| Tukatongue Thallid|Planechase Anthology|79|C|{G}|Creature - Fungus|1|1|When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.| Viridian Emissary|Planechase Anthology|80|C|{1}{G}|Creature - Elf Scout|2|1|When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Wall of Blossoms|Planechase Anthology|81|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Baleful Strix|Planechase Anthology|82|U|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Bituminous Blast|Planechase Anthology|83|U|{3}{B}{R}|Instant|||Cascade$Bituminous Blast deals 4 damage to target creature.| Bloodbraid Elf|Planechase Anthology|84|U|{2}{R}{G}|Creature - Elf Berserker|3|2|Haste$Cascade| Deny Reality|Planechase Anthology|85|C|{3}{U}{B}|Sorcery|||Cascade$Return target permanent to its owner's hand.| Dimir Infiltrator|Planechase Anthology|86|C|{U}{B}|Creature - Spirit|1|3|Dimir Infiltrator can't be blocked.$Transmute {1}{U}{B}| Dragonlair Spider|Planechase Anthology|87|R|{2}{R}{R}{G}{G}|Creature - Spider|5|6|Reach$Whenever an opponent casts a spell, create a 1/1 green Insect creature token.| Elderwood Scion|Planechase Anthology|88|R|{3}{G}{W}|Creature - Elemental|4|4|Trample, lifelink$Spells you cast that target Elderwood Scion cost {2} less to cast.$Spells your opponents cast that target Elderwood Scion cost {2} more to cast.| Enigma Sphinx|Planechase Anthology|89|R|{4}{W}{U}{B}|Artifact Creature - Sphinx|5|4|Flying$When Engima Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.$Cascade| Enlisted Wurm|Planechase Anthology|90|U|{4}{G}{W}|Creature - Wurm|5|5|Cascade| Etherium-Horn Sorcerer|Planechase Anthology|91|R|{4}{U}{R}|Artifact Creature - Minotaur Wizard|3|6|{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.$Cascade| Fires of Yavimaya|Planechase Anthology|92|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Fusion Elemental|Planechase Anthology|93|U|{W}{U}{B}{R}{G}|Creature - Elemental|8|8|| Glen Elendra Liege|Planechase Anthology|94|R|{1}{UB}{UB}{UB}|Creature - Faerie Knight|2|3|Flying$Other blue creatures you control get +1/+1.$Other black creatures you control get +1/+1.| Hellkite Hatchling|Planechase Anthology|95|U|{2}{R}{G}|Creature - Dragon|2|2|Devour 1$Hellkite Hatchling has flying and trample if it devoured a creature.| Indrik Umbra|Planechase Anthology|96|R|{4}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.$Totem armor| Inkfathom Witch|Planechase Anthology|97|U|{1}{UB}|Creature - Merfolk Wizard|1|1|Fear${2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.| Kathari Remnant|Planechase Anthology|98|U|{2}{U}{B}|Creature - Bird Skeleton|0|1|Flying${B}: Regenerate Kathari Remnant.$Cascade| Krond the Dawn-Clad|Planechase Anthology|99|M|{G}{G}{G}{W}{W}{W}|Legendary Creature - Archon|6|6|Flying, vigilance$Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.| Last Stand|Planechase Anthology|100|R|{W}{U}{B}{R}{G}|Sorcery|||Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.| Maelstrom Wanderer|Planechase Anthology|101|M|{5}{U}{R}{G}|Legendary Creature - Elemental|7|5|Creatures you control have haste.$Cascade, cascade| Noggle Ransacker|Planechase Anthology|102|U|{2}{UR}|Creature - Noggle Rogue|2|1|When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.| Pollenbright Wings|Planechase Anthology|103|U|{4}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.| Shardless Agent|Planechase Anthology|104|U|{1}{G}{U}|Artifact Creature - Human Rogue|2|2|Cascade| Silent-Blade Oni|Planechase Anthology|105|R|{3}{U}{U}{B}{B}|Creature - Demon Ninja|6|5|Ninjutsu {4}{U}{B}$Whenever Silent-Blade Oni deals combat damage to a player, look at the player's hand. You may cast a nonland card in it without paying that card's mana cost.| Thromok the Insatiable|Planechase Anthology|106|M|{3}{R}{G}|Legendary Creature - Hellion|0|0|Devour X, where X is the number of creatures devoured this way| Vela the Night-Clad|Planechase Anthology|107|M|{4}{U}{B}|Legendary Creature - Human Wizard|4|4|Intimidate$Other creatures you control have intimidate.$Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.| Armillary Sphere|Planechase Anthology|108|C|{2}|Artifact|||{2}, {T}, Sacrifce Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Farsight Mask|Planechase Anthology|109|U|{5}|Artifact|||Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.| Flayer Husk|Planechase Anthology|110|C|{1}|Artifact - Equipment|||Living weapon$Equipped creature gets +1/+1.$Equip {2}| Fractured Powerstone|Planechase Anthology|111|C|{2}|Artifact|||{T}: Add {C}.${T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.| Quietus SPike|Planechase Anthology|112|R|{3}|Artifact - Equipment|||Equipped creature has deathtouch.$Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.$Equip {3}| Sai of the Shinobi|Planechase Anthology|113|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.$Equip {2}| Thran Golem|Planechase Anthology|114|U|{5}|Artifact Creature - Golem|3|3|As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.| Whispersilk Cloak|Planechase Anthology|115|U|{3}|Artifact - Equipment|||Equipped creature can't be blocked and has shroud.$Equip {2}| Dimir Aqueduct|Planechase Anthology|116|C||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{B}.| Exotic Orchard|Planechase Anthology|117|R||Land|||{T}: Add one mana of any color that a land an opponent controls could product.| Graypelt Refuge|Planechase Anthology|118|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Gruul Turf|Planechase Anthology|119|C||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{G}.| Jwar Isle Refuge|Planechase Anthology|120|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Kazandu Refuge|Planechase Anthology|121|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Khalni Garden|Planechase Anthology|122|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.${T}: Add {G}.| Krosan Verge|Planechase Anthology|123|U||Land|||Krosan Verge enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.| Rupture Spire|Planechase Anthology|124|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Selesnya Sanctuary|Planechase Anthology|125|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{W}.| Shimmering Grotto|Planechase Anthology|126|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.| Skarrg, the Rage Pits|Planechase Anthology|127|U||Land|||{T}: Add {C}.${R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.| Tainted Isle|Planechase Anthology|128|U||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Activate this ability only if you control a Swamp.| Terramorphic Expanse|Planechase Anthology|129|C||Land|||{T}, Sacrifice Terramophic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Vitu-Ghazi, the City-Tree|Planechase Anthology|130|U||Land|||{T}: Add {C}.${2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.| Vivid Creek|Planechase Anthology|131|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${T}: Add {U}.${T}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Plains|Planechase Anthology|132|L||Basic Land - Plains|||| Plains|Planechase Anthology|133|L||Basic Land - Plains|||| Plains|Planechase Anthology|134|L||Basic Land - Plains|||| Plains|Planechase Anthology|135|L||Basic Land - Plains|||| Plains|Planechase Anthology|136|L||Basic Land - Plains|||| Island|Planechase Anthology|137|L||Basic Land - Island|||| Island|Planechase Anthology|138|L||Basic Land - Island|||| Island|Planechase Anthology|139|L||Basic Land - Island|||| Island|Planechase Anthology|140|L||Basic Land - Island|||| Island|Planechase Anthology|141|L||Basic Land - Island|||| Swamp|Planechase Anthology|142|L||Basic Land - Swamp|||| Swamp|Planechase Anthology|143|L||Basic Land - Swamp|||| Swamp|Planechase Anthology|144|L||Basic Land - Swamp|||| Swamp|Planechase Anthology|145|L||Basic Land - Swamp|||| Swamp|Planechase Anthology|146|L||Basic Land - Swamp|||| Mountain|Planechase Anthology|147|L||Basic Land - Mountain|||| Mountain|Planechase Anthology|148|L||Basic Land - Mountain|||| Mountain|Planechase Anthology|149|L||Basic Land - Mountain|||| Mountain|Planechase Anthology|150|L||Basic Land - Mountain|||| Mountain|Planechase Anthology|151|L||Basic Land - Mountain|||| Forest|Planechase Anthology|152|L||Basic Land - Forest|||| Forest|Planechase Anthology|153|L||Basic Land - Forest|||| Forest|Planechase Anthology|154|L||Basic Land - Forest|||| Forest|Planechase Anthology|155|L||Basic Land - Forest|||| Forest|Planechase Anthology|156|L||Basic Land - Forest|||| Alms Collector|Commander 2017 Edition|1|R|{3}{W}|Creature - Cat Cleric|3|4|Flash$If an opponent would draw two or more cards, instead you and that player each draw a card.| Balan, Wandering Knight|Commander 2017 Edition|2|R|{2}{W}{W}|Legendary Creature - Cat Knight|3|3|First strike$Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.$1W: Attach all Equipment you control to Balan.| Curse of Vitality|Commander 2017 Edition|3|U|{2}{W}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.| Fortunate Few|Commander 2017 Edition|4|R|{3}{W}{W}|Sorcery|||Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.| Kindred Boon|Commander 2017 Edition|5|R|{2}{W}{W}|Enchantment|||When Kindred Boon enters the battlefield choose a creature type.$1W: Put a divinity counter on target creature you control with the chosen type.$All creatures you control with a divinity counter become indestructible.| Scalelord Reckoner|Commander 2017 Edition|6|R|{5}{W}{W}|Creature - Dragon|4|4|Flying$Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.| Stalking Leonin|Commander 2017 Edition|7|R|{2}{W}|Creature - Cat Archer|3|3|When Stalking Leonin enters the battlefield, secretly choose an opponent.$Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once.| Teferi's Protection|Commander 2017 Edition|8|R|{2}{W}|Instant|||Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)$Exile Teferi's Protection.| Curse of Verbosity|Commander 2017 Edition|9|U|{2}{U}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player is attacked, draw a card. Each opponent attacking that player does the same.| Galecaster Colossus|Commander 2017 Edition|10|R|{5}{U}{U}|Creature - Giant Wizard|5|6|Tap an untapped Wizard you control: Return target non-land permanent you don't control to its owner's hand.| Kindred Discovery|Commander 2017 Edition|11|R|{3}{U}{U}|Enchantment|||As Kindred Discovery enters the battlefield, choose a creature type.$Whenever a creature you control of the chose type enters the battlefield or attacks, draw a card.| Magus of the Mind|Commander 2017 Edition|12|R|{4}{U}{U}|Creature - Human Wizard|4|5|U, T: Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play cards exiled this way without paying their mana costs.| Portal Mage|Commander 2017 Edition|13|R|{2}{U}|Creature - Human Wizard|2|2|Flash$If Portal Mage enters the battlefield during the declare attackers step, you may reselect the player or planeswalker that the target attacking creature attacks.| Bloodline Necromancer|Commander 2017 Edition|14|U|{4}{B}|Creature - Vampire Wizard|3|2|Lifelink$When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.| Boneyard Scourge|Commander 2017 Edition|15|R|{2}{B}{B}|Creature - Zombie Dragon|4|3|Flying$Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay 1B. If you do, return Boneyard Scourge from your graveyard to the battlefield.| Curse of Disturbance|Commander 2017 Edition|16|U|{2}{B}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.| Kheru Mind-Eater|Commander 2017 Edition|17|R|{2}{B}|Creature - Vampire|1|3|Menace$Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.$You may look at and play cards exiled with Kheru Mind-Eater.| Kindred Dominance|Commander 2017 Edition|18|R|{5}{B}{B}|Sorcery|||Choose a creature type. Destroy all creatures that are not the chosen type.| New Blood|Commander 2017 Edition|19|R|{2}{B}{B}|Sorcery|||As an additional cost to cast New Blood, tap an untapped Vampire you control.$Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.| Patron of the Vein|Commander 2017 Edition|20|R|{4}{B}{B}|Creature - Vampire Shaman|4|4|Flying$When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.$Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.| Vindictive Lich|Commander 2017 Edition|21|R|{3}{B}|Creature - Zombie Wizard|4|1|When Vindictive Lich dies, choose one or more. Each mode must target a different player.$*Target opponent sacrifices a creature.$*Target opponent discards two cards.$*Target opponent loses 5 life.| Bloodsworn Steward|Commander 2017 Edition|22|R|{2}{R}{R}|Creature - Vampire Knight|4|4|Flying$Commander creatures you control get +2/+2 and have haste.| Crimson Honor Guard|Commander 2017 Edition|23|R|{3}{R}{R}|Creature - Vampire Knight|4|5|Trample$At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.| Curse of Opulence|Commander 2017 Edition|24|U|{R}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "sacrifice this artifact: Add one mana of any color." Each opponent attacking that player does the same.| Disrupt Decorum|Commander 2017 Edition|25|R|{2}{R}{R}|Sorcery|||Goad all creatures you don't control.$(Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)| Izzet Chemister|Commander 2017 Edition|26|R|{2}{R}|Creature - Goblin Chemister|1|3|Haste$R, T: Exile target instant or sorcery card from your graveyard.$1R, T: Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.| Kindred Charge|Commander 2017 Edition|27|R|{4}{R}{R}|Sorcery|||Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.| Shifting Shadow|Commander 2017 Edition|28|R|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."| Territorial Hellkite|Commander 2017 Edition|29|R|{2}{R}{R}|Creature - Dragon|6|5|Flying, haste$At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.| Curse of Bounty|Commander 2017 Edition|30|U|{1}{G}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.| Hungry Lynx|Commander 2017 Edition|31|R|{1}{G}|Creature - Cat|2|2|Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)$At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.$Whenever a Rat dies, put a +1/+1 counter on each Cat you control.| Kindred Summons|Commander 2017 Edition|32|R|{5}{G}{G}|Instant|||Choose a creature type. Reveal the top card card of your library until you reveal X creatures of the chosen type, where X is the number of creatures you control of the chosen type, and place them onto the battlefield. Shuffle the other revealed cards into your library.| Qasali Slingers|Commander 2017 Edition|33|R|{4}{G}|Creature - Cat Warrior|3|5|Reach$Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.| Traverse the Outlands|Commander 2017 Edition|34|R|{4}{G}|Sorcery|||Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library.| Arahbo, Roar of the World|Commander 2017 Edition|35|M|{3}{G}{W}|Legendary Creature - Cat Avatar|5|5|Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.$Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.| Edgar Markov|Commander 2017 Edition|36|M|{3}{R}{W}{B}|Legendary Creature - Vampire Knight|4|4|Eminence - Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.$First strike, haste$Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.| Fractured Identity|Commander 2017 Edition|37|R|{3}{W}{U}|Sorcery|||Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.| Inalla, Archmage Ritualist|Commander 2017 Edition|38|M|{2}{U}{B}{R}|Legendary Creature - Human Wizard|4|5|Eminence - Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.$Tap five untapped Wizards you control: Target player loses 7 life.| Kess, Dissident Mage|Commander 2017 Edition|39|M|{1}{U}{B}{R}|Legendary Creature - Human Wizard|3|4|Flying$During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard this turn, exile it instead.| Licia, Sanguine Tribune|Commander 2017 Edition|40|M|{5}{R}{W}{B}|Legendary Creature - Vampire Soldier|4|4|Licia, Sanguine Tribune costs 1 less to cast for each 1 life you gained this turn.$First strike, lifelink$Pay 5 life: Put three +1/+1 counters on Licia. Activate this ability only on your turn and only once each turn.| Mairsil, the Pretender|Commander 2017 Edition|41|M|{1}{U}{B}{R}|Legendary Creature - Human Wizard|4|4|When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.$Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.| Mathas, Fiend Seeker|Commander 2017 Edition|42|M|{R}{W}{B}|Legendary Creature - Vampire|3|3|Menace$At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."| Mirri, Weatherlight Duelist|Commander 2017 Edition|43|M|{1}{G}{W}|Legendary Creature - Cat Warrior|3|2|First Strike$Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.$As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.| Nazahn, Revered Bladesmith|Commander 2017 Edition|44|M|{4}{G}{W}|Legendary Creature - Cat Artificer|5|4|When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle your library.$Whenever an equipped creature you control attacks, you may tap target creature defending player controls.| O-Kagachi, Vengeful Kami|Commander 2017 Edition|45|M|{1}{W}{U}{B}{R}{G}|Legendary Creature - Dragon Spirit|6|6|Flying, Trample$Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls| Taigam, Ojutai Master|Commander 2017 Edition|46|R|{2}{W}{U}|Legendary Creature - Human Monk|3|4|Instant, sorcery, and Dragon spells you control can't be countered.$Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)| Taigam, Sidisi's Hand|Commander 2017 Edition|47|R|{3}{U}{B}|Legendary Creature - Human Wizard|3|4|Skip your draw step.$At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.$B, T, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.| The Ur-Dragon|Commander 2017 Edition|48|M|{4}{W}{U}{B}{R}{G}|Legendary Creature - Dragon Avatar|10|10|Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.$Flying$Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield| Wasitora, Nekoru Queen|Commander 2017 Edition|49|M|{2}{B}{R}{G}|Legendary Creature - Cat Dragon|5|4|Flying, trample$Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying| Bloodforged War Axe|Commander 2017 Edition|50|R|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged War Axe.$Equip 2| Hammer of Nazahn|Commander 2017 Edition|51|R|{4}|Legendary Artifact - Equipment|||Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.$Equipped creature gets +2/+0 and has indestructible.$Equip 4| Heirloom Blade|Commander 2017 Edition|52|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+1.$Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.$Equip 1| Herald's Horn|Commander 2017 Edition|53|U|{3}|Artifact|||When Herald's Horn enters the battlefield, choose a creature type.$Creature spells you cast of the chosen type cost 1 less.$At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.| Mirror of the Forebears|Commander 2017 Edition|54|U|{2}|Artifact|||As Mirror of the Forebears enters the battlefield, choose a creature type.$1: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.| Ramos, Dragon Engine|Commander 2017 Edition|55|M|{6}|Legendary Artifact Creature - Dragon|4|4|Flying$Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn.| Path of Ancestry|Commander 2017 Edition|56|C||Land|||Path of Ancestry enters the battlefield tapped.$T: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Blind Obedience|Commander 2017 Edition|57|R|{1}{W}|Enchantment|||Extort$Artifacts and creatures your opponents control enter the battlefield tapped.| Condemn|Commander 2017 Edition|58|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Divine Reckoning|Commander 2017 Edition|59|R|{2}{W}{W}|Sorcery|||Each player chooses a creature they control. Destroy the rest.$Flashback {5}{W}{W}| Fell the Mighty|Commander 2017 Edition|60|R|{4}{W}|Sorcery|||Destroy all creatures with power greater than target creature's power.| Jareth, Leonine Titan|Commander 2017 Edition|61|R|{3}{W}{W}{W}|Legendary Creature - Cat Giant|4|7|Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.${W}: Jareth gains protection from the color of your choice until end of turn.| Jazal Goldmane|Commander 2017 Edition|62|M|{2}{W}{W}|Legendary Creature - Cat Warrior|4|4|First strike${3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.| Kemba, Kha Regent|Commander 2017 Edition|63|R|{1}{W}{W}|Legendary Creature - Cat Cleric|2|4|At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.| Leonin Arbiter|Commander 2017 Edition|64|R|{1}{W}|Creature - Cat Cleric|2|2|Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.| Leonin Relic-Warder|Commander 2017 Edition|65|U|{W}{W}|Creature - Cat Cleric|2|2|When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.$When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Leonin Shikari|Commander 2017 Edition|66|R|{1}{W}|Creature - Cat Soldier|2|2|You may activate equip abilities any time you could cast an instant.| Orator of Ojutai|Commander 2017 Edition|67|U|{1}{W}|Creature - Bird Monk|0|4|As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand.$Defender, flying$When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card.| Oreskos Explorer|Commander 2017 Edition|68|U|{1}{W}|Creature Cat Scout|2|2|When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.| Raksha Golden Cub|Commander 2017 Edition|69|R|{5}{W}{W}|Legendary Creature - Cat Soldier|3|4|Vigilance$As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.| Return to Dust|Commander 2017 Edition|70|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Rout|Commander 2017 Edition|71|R|{3}{W}{W}|Sorcery|||You may cast Rout as though it had flash if you pay {2} more to cast it.$Destroy all creatures. They can't be regenerated.| Seht's Tiger|Commander 2017 Edition|72|R|{2}{W}{W}|Creature - Cat|3|3|Flash$When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn.| Spirit of the Hearth|Commander 2017 Edition|73|R|{4}{W}{W}|Creature - Cat Spirit|4|5|Flying$You have hexproof.| Sunscorch Regent|Commander 2017 Edition|74|R|{3}{W}{W}|Creature - Dragon|4|3|Flying$Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.| Sunspear Shikari|Commander 2017 Edition|75|C|{1}{W}|Creature - Cat Soldier|2|2|As long as Sunspear Shikari is equipped, it has first strike and lifelink.| Swords to Plowshares|Commander 2017 Edition|76|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Taj-Nar Swordsmith|Commander 2017 Edition|77|U|{3}{W}|Creature - Cat Soldier|2|3|When Tar-Naj Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.| White Sun's Zenith|Commander 2017 Edition|78|R|{X}{W}{W}{W}|Instant|||Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.| Wing Shards|Commander 2017 Edition|79|U|{1}{W}{W}|Instant|||Target player sacrifices an attacking creature.$Storm| Arcanis the Omnipotent|Commander 2017 Edition|80|R|{3}{U}{U}{U}|Legendary Creature - Wizard|3|4|{T}: Draw three cards.${2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.| Archaeomancer|Commander 2017 Edition|81|C|{2}{U}{U}|Creature - Human Wizard|1|2|When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Azami, Lady of Scrolls|Commander 2017 Edition|82|R|{2}{U}{U}{U}|Legendary Creature - Human Wizard|0|2|Tap an untapped Wizard you control: Draw a card.| Body Double|Commander 2017 Edition|83|R|{4}{U}|Creature - Shapeshifter|0|0|You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.| Clone Legion|Commander 2017 Edition|84|M|{7}{U}{U}|Sorcery|||For each creature target player controls, create a token that's a copy of that creature.| Harbinger of the Tides|Commander 2017 Edition|85|R|{U}{U}|Creature - Merfolk Wizard|2|2|You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it.$When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.| Into the Roil|Commander 2017 Edition|86|C|{1}{U}|Instant|||Kicker {1}{U}$Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.| Merchant of Secrets|Commander 2017 Edition|87|C|{2}{U}|Creature - Human Wizard|1|1|When Merchant of Secrets enters the battlefield, draw a card.| Monastery Siege|Commander 2017 Edition|88|R|{2}{U}|Enchantment|||As Monastery Siege enters the battlefield, choose Khans or Dragons.$Khans — At the beginning of your draw step, draw an additional card, then discard a card.$Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.| Opportunity|Commander 2017 Edition|89|U|{4}{U}{U}|Instant|||Target player draws four cards.| Polymorphist's Jest|Commander 2017 Edition|90|R|{1}{U}{U}|Instant|||Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.| Reality Shift|Commander 2017 Edition|91|U|{1}{U}|Instant|||Exile target creature. Its controller manifests the top card of their library.| Sea Gate Oracle|Commander 2017 Edition|92|C|{2}{U}|Creature - Human Wizard|1|3|When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Serendib Sorcerer|Commander 2017 Edition|93|R|{1}{U}{U}|Creature - Human Wizard|1|1|{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.| Spelltwine|Commander 2017 Edition|94|R|{5}{U}|Sorcery|||Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.| Ambition's Cost|Commander 2017 Edition|95|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Anowon, the Ruin Sage|Commander 2017 Edition|96|R|{3}{B}{B}|Legendary Creature - Vampire Shaman|4|3|At the beginning of your upkeep, each player sacrifices a non-Vampire creature.| Apprentice Necromancer|Commander 2017 Edition|97|R|{1}{B}|Creature - Zombie Wizard|1|1|{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.| Black Market|Commander 2017 Edition|98|R|{3}{B}{B}|Enchantment|||Whenever a creature dies, put a charge counter on Black Market.$At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.| Blood Artist|Commander 2017 Edition|99|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.| Blood Tribute|Commander 2017 Edition|100|R|{4}{B}{B}|Sorcery|||Kicker — Tap an untapped Vampire you control.$Target opponent loses half their life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.| Bloodhusk Ritualist|Commander 2017 Edition|101|U|{2}{B}|Creature - Vampire Shaman|2|2|Multikicker {B}$When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.| Bloodlord of Vaasgoth|Commander 2017 Edition|102|M|{3}{B}{B}|Creature - Vampire Warrior|3|3|Bloodthirst 3$Flying$Whenever you cast a Vampire creature spell, it gains bloodthirst 3.| Butcher of Malakir|Commander 2017 Edition|103|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Captivating Vampire|Commander 2017 Edition|104|R|{1}{B}{B}|Creature - Vampire|2|2|Other Vampire creature you control get +1/+1.$Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.| Consuming Vapors|Commander 2017 Edition|105|R|{3}{B}|Sorcery|||Target player sacrifices a creature. You gain life equal to that creature's toughness.$Rebound| Corpse Augur|Commander 2017 Edition|106|U|{3}{B}|Creature - Zombie Wizard|4|2|When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.| Crux of Fate|Commander 2017 Edition|107|R|{3}{B}{B}|Sorcery|||Choose one — Destroy all Dragon creatures; or Destroy all non-Dragon creatures.| Damnable Pact|Commander 2017 Edition|108|R|{X}{B}{B}|Sorcery|||Target player draws X cards and loses X life.| Dark Imposter|Commander 2017 Edition|109|R|{2}{B}|Creature - Vampire Assassin|2|2|{4}{B}{B}: Exile target creature an put a +1/+1 counter on Dark Imposter.$Dark Imposter has all activated abilities of all creatures exiled with it.| Deathbringer Regent|Commander 2017 Edition|110|R|{5}{B}{B}|Creature - Dragon|5|6|Flying$When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.| Decree of Pain|Commander 2017 Edition|111|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B}$When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.| Drana, Kalastria Bloodchief|Commander 2017 Edition|112|R|{3}{B}{B}|Legendary Creature - Vampire Shaman|4|4|Flying${X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.| Falkenrath Noble|Commander 2017 Edition|113|C|{3}{B}|Creature - Vampire|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.| Go for the Throat|Commander 2017 Edition|114|U|{1}{B}|Instant|||Destroy target nonartifact creatures.| Magus of the Abyss|Commander 2017 Edition|115|R|{3}{B}|Creature - Human Wizard|4|3|At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.| Malakir Bloodwitch|Commander 2017 Edition|116|R|{3}{B}{B}|Creature - Vampire Shaman|4|4|Flying, protection from white$When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.| Necromantic Selection|Commander 2017 Edition|117|R|{4}{B}{B}{B}|Sorcery|||Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under you control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.| Painful Truths|Commander 2017 Edition|118|R|{2}{B}|Sorcery|||Converge — You draw X cards an you lose X life, where X is the number of colors of mana spent to cast Painful Truths.| Palace Siege|Commander 2017 Edition|119|R|{3}{B}{B}|Enchantment|||As Palace Siege enters the battlefield, choose Khans or Dragons.$Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.$Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.| Pawn of Ulamog|Commander 2017 Edition|120|U|{1}{B}{B}|Creature - Vampire Shaman|2|2|Whenever Pawn of Ulamog or another nontoken creature you control dies, you may creatue a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."| Puppeteer Clique|Commander 2017 Edition|121|R|{3}{B}{B}|Creature - Faerie Wizard|3|2|Flying$When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.$Persist| Read the Bones|Commander 2017 Edition|122|C|{2}{B}|Sorcery|||Srcy 2, then draw two cards. You lose 2 life.| Sangromancer|Commander 2017 Edition|123|R|{2}{B}{B}|Creature - Vampire Shaman|3|3|Flying$Whenever a creature an opponent controls dies, you may gain 3 life.$Whenever an opponent discards a card, you may gain 3 life.| Sanguine Bond|Commander 2017 Edition|124|R|{3}{B}{B}|Enchantment|||Whenever you gain life, target opponent loses that much life.| Skeletal Scrying|Commander 2017 Edition|125|U|{X}{B}|Instant|||As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.$You draw X cards and you lose X life.| Skeletal Vampire|Commander 2017 Edition|126|R|{4}{B}{B}|Creature - Vampire Skeleton|3|3|Flying$When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.${3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.$Sacrifice a Bat: Regenerate Skeletal Vampire.| Syphon Mind|Commander 2017 Edition|127|C|{3}{B}|Sorcery|||Each other players discards a card. You draw a card for each card discarded this way.| Underworld Connections|Commander 2017 Edition|128|R|{1}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}, Pay 1 life: Draw a card."| Vampire Nighthawk|Commander 2017 Edition|129|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying, deathtouch, lifelink| Vein Drinker|Commander 2017 Edition|130|R|{4}{B}{B}|Creature - Vampire|4|4|Flying${R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.$Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.| Chaos Warp|Commander 2017 Edition|131|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Comet Storm|Commander 2017 Edition|132|M|{X}{R}{R}|Instant|||Multikicker {1}$Choose any target, then choose another any target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.| Crucible of Fire|Commander 2017 Edition|133|R|{3}{R}|Enchantment|||Dragon creatures you control get +3/+3.| Dragon Tempest|Commander 2017 Edition|134|R|{1}{R}|Enchantment|||Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.$Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.| Dragonlord's Servant|Commander 2017 Edition|135|U|{1}{R}|Creature - Goblin Shaman|1|3|Dragon spells you cast cost {1} less to cast.| Dragonspeaker Shaman|Commander 2017 Edition|136|U|{1}{R}{R}|Creature - Human Barbarian Shaman|2|2|Dragon spells you cast cost {2} less to cast.| Earthquake|Commander 2017 Edition|137|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Hellkite Charger|Commander 2017 Edition|138|R|{4}{R}{R}|Creature - Dragon|5|5|Flying, haste$Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.| Outpost Siege|Commander 2017 Edition|139|R|{3}{R}|Enchantment|||As Outpost Siege enters the battlefield, choose Khans or Dragons.$Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.$Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.| Rakish Heir|Commander 2017 Edition|140|U|{2}{R}|Creature - Vampire|2|2|Whenever a Vampire you control deals combat damage to player, put a +1/+1 counter on it.| Ryusei, the Falling Star|Commander 2017 Edition|141|M|{5}{R}|Legendary Creature - Dragon Spirit|5|5|Flying$When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.| Scourge of Valkas|Commander 2017 Edition|142|M|{2}{R}{R}{R}|Creature - Dragon|4|4|Flying$Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.${R}: Scourge of Valkas gets +1/+0 until end of turn.| Tyrant's Familiar|Commander 2017 Edition|143|R|{5}{R}{R}|Creature - Dragon|5|5|Flying, haste$Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."| Utvara Hellkite|Commander 2017 Edition|144|M|{6}{R}{R}|Creature - Dragon|6|6|Flying$Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.| Abundance|Commander 2017 Edition|145|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.| Crushing Vines|Commander 2017 Edition|146|C|{2}{G}|Instant|||Choose one — Destroy target creature with flying. Destroy target artifact.| Cultivate|Commander 2017 Edition|147|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Elemental Bond|Commander 2017 Edition|148|U|{2}{G}|Enchantment|||Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.| Farseek|Commander 2017 Edition|149|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Frontier Siege|Commander 2017 Edition|150|R|{3}{G}|Enchantment|||As Frontier Siege enters the battlefield, choose Khans or Dragons.$Khans — At the beginning of each of your main phases, add {G}{G}.$Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.| Harmonize|Commander 2017 Edition|151|U|{2}{G}{G}|Sorcery|||Draw three cards.| Hunter's Prowess|Commander 2017 Edition|152|R|{4}{G}|Sorcery|||Until end of turn, target creature gets +3/+3 and gain trample and "Whenever this creature deals combat damage to a player, draw that many cards."| Jedit Ojanen of Efrava|Commander 2017 Edition|153|R|{3}{G}{G}{G}|Legendary Creature - Cat Warrior|5|5|Forestwalk$Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.| Kodama's Reach|Commander 2017 Edition|154|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Nissa's Pilgrimage|Commander 2017 Edition|155|C|{2}{G}|Sorcery|||Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.$Spell mastery — If there are two or mroe instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.| Rain of Thorns|Commander 2017 Edition|156|U|{4}{G}{G}|Sorcery|||Choose one or more — Destroy target artifact. Destroy target enchantment. Destroy target land.| Relic Crush|Commander 2017 Edition|157|U|{4}{G}|Instant|||Destroy artifact or enchantment and up to one other target artifact or enchantment.| Soul's Majesty|Commander 2017 Edition|158|R|{4}{G}|Sorcery|||Draw cards equal to the power of target creature you control.| Temur Sabertooth|Commander 2017 Edition|159|U|{2}{G}{G}|Creature - Cat|4|3|{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.| Zendikar Resurgent|Commander 2017 Edition|160|R|{5}{G}{G}|Enchantment|||Whenever you tap a land for mana, add one mana of any type that land produced.$Whenever you cast a creature spell, draw a card.| Atarka, World Render|Commander 2017 Edition|161|R|{5}{R}{G}|Legendary Creature - Dragon|6|4|Flying, trample$Whenever a Dragon you control attacks, it gains double strike until end of turn.| Behemoth Sledge|Commander 2017 Edition|162|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+2 and has lifelink and trample.$Equip {3}| Bladewing the Risen|Commander 2017 Edition|163|R|{3}{B}{B}{R}{R}|Legendary Creature - Zombie Dragon|4|4|Flying$When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.${B}{R}: Dragon creatures get +1/+1 until end of turn.| Blood Baron of Vizkopa|Commander 2017 Edition|164|M|{3}{W}{B}|Creature - Vampire|4|4|Lifelink, protection from white and from black$As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.| Broodmate Dragon|Commander 2017 Edition|165|R|{3}{B}{R}{G}|Creature - Dragon|4|4|Flying$When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.| Cauldron Dance|Commander 2017 Edition|166|U|{4}{B}{R}|Instant|||Cast Cauldron Dance only during combat.$Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.$You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.| Crackling Doom|Commander 2017 Edition|167|R|{R}{W}{B}|Instant|||Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures they control.| Crosis, the Purger|Commander 2017 Edition|168|R|{3}{U}{B}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever Crosis, the Purger deals combat damage to a player, you pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.| Crosis's Charm|Commander 2017 Edition|169|U|{U}{B}{R}|Instant|||Choose one — Return target permanent to its owner's hand. Destroy target nonblack creature. It can't be regenerated. Destroy target artifact.| Dromoka, the Eternal|Commander 2017 Edition|170|R|{3}{G}{W}|Legendary Creature - Dragon|5|5|Flying$Whenever a Dragon you control attacks, bolster 2.| Etherium-Horn Sorcerer|Commander 2017 Edition|171|R|{4}{U}{R}|Artifact Creature - Minotaur Wizard|3|6|{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.$Cascade| Fleecemane Lion|Commander 2017 Edition|172|R|{G}{W}|Creature - Cat|3|3|{3}{G}{W}: Monstrosity 1.$As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.| Havengul Lich|Commander 2017 Edition|173|M|{3}{U}{B}|Creature - Zombie Wizard|4|4|{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.| Intet, the Dreamer|Commander 2017 Edition|174|R|{3}{U}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.| Izzet Chronarch|Commander 2017 Edition|175|C|{3}{U}{R}|Creature - Human Wizard|2|2|When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Kolaghan, the Storm's Fury|Commander 2017 Edition|176|R|{3}{B}{R}|Legendary Creature - Dragon|4|5|Flying$Whenever a Dragon you control attacks, creature you control get +1/+0 until end of turn.$Dash {3}{B}{R}| Marchesa, the Black Rose|Commander 2017 Edition|177|M|{1}{U}{B}{R}|Legendary Creature - Human Wizard|3|3|Dethrone$Other creatures you control have dethrone.$Whenever a creature you control with +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.| Memory Plunder|Commander 2017 Edition|178|R|{UB}{UB}{UB}{UB}|Instant|||You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.| Merciless Eviction|Commander 2017 Edition|179|R|{4}{W}{B}|Sorcery|||Choose one — Exile all artifacts. Exile all creatures. Exile all enchantments. Exile all planeswalkers.| Mercurial Chemister|Commander 2017 Edition|180|R|{3}{U}{R}|Creature - Human Wizard|2|3|{U}, {T}: Draw two cards.${R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.| Mirari's Wake|Commander 2017 Edition|181|M|{3}{G}{W}|Enchantment|||Creatures you control get +1/+1.$Whenever you tap a land for mana, add one amana of any type that land produced.| Mortify|Commander 2017 Edition|182|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Nin, the Pain Artist|Commander 2017 Edition|183|R|{U}{R}|Legendary Creature - Vedalken Wizard|1|1|{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.| Niv-Mizzet, Dracogenius|Commander 2017 Edition|184|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|5|5|Flying$Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.${U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.| Niv-Mizzet, the Firemind|Commander 2017 Edition|185|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.${T}: Draw a card.| Nivix Guildmage|Commander 2017 Edition|186|U|{U}{R}|Creature - Human Wizard|2|2|{1}{U}{R}: Draw a card, then discard a card.${2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.| Ojutai, Soul of Winter|Commander 2017 Edition|187|R|{5}{W}{U}|Legendary Creature - Dragon|5|6|Flying, vigilance$Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.| Phantom Nishoba|Commander 2017 Edition|188|R|{5}{G}{W}|Creature - Cat Beast Spirit|0|0|Trample$Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.$Whenever Phantom Nishoba deals damage, you gain that much life.$If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.| Qasali Pridemage|Commander 2017 Edition|189|C|{G}{W}|Creature - Cat Wizard|2|2|Exalted${1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.| Rakdos Charm|Commander 2017 Edition|190|U|{B}{R}|Instant|||Choose one — Exile all cards from target player's graveyard. Destroy target artifact. Each creature deals 1 damage to its controller.| Savage Ventmaw|Commander 2017 Edition|191|U|{4}{R}{G}|Creature - Dragon|4|4|Flying$Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.| Scion of the Ur-Dragon|Commander 2017 Edition|192|R|{W}{U}{B}{R}{G}|Legendary Creature - Dragon Avatar|4|4|Flying${2}: Search your library from a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.| Shadowmage Infiltrator|Commander 2017 Edition|193|R|{1}{U}{B}|Creature - Human Wizard|1|3|Fear$Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.| Silumgar, the Drifting Death|Commander 2017 Edition|194|R|{4}{U}{B}|Legendary Creature - Dragon|3|7|Flying, hexproof$Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.| Silumgar's Command|Commander 2017 Edition|195|R|{3}{U}{B}|Instant|||Choose two — Counter target noncreature spell. Return target permanent to its owner's hand. Target creature gets -3/-3 until end of turn. Destroy target planeswalker.| Spellbound Dragon|Commander 2017 Edition|196|R|{3}{U}{R}|Creature - Dragon|3|5|Flying$Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.| Stromkirk Captain|Commander 2017 Edition|197|U|{1}{B}{R}|Creature - Vampire Soldier|2|2|First strike$Other Vampire creatures you control get +1/+1 and have first strike.| Teneb, the Harvester|Commander 2017 Edition|198|R|{3}{B}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.| Terminate|Commander 2017 Edition|199|U|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Tithe Drinker|Commander 2017 Edition|200|C|{W}{B}|Creature - Vampire|2|1|Lifelink$Extort| Vela the Night-Clad|Commander 2017 Edition|201|M|{4}{U}{B}|Legendary Creature - Human Wizard|4|4|Intimidate$Other creatures you control have intimidate.$Whenever Vela the Night-Clade or another creature you control leaves the battlefield, each opponent loses 1 life.| Argentum Armor|Commander 2017 Edition|202|R|{6}|Artifact - Equipment|||Equipped creature gets +6/+6.$Whenever equipped creature attacks, destroy target permanent.$Equip {6}| Armillary Sphere|Commander 2017 Edition|203|C|{2}|Artifact|||{2}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Blade of the Bloodchief|Commander 2017 Edition|204|R|{1}|Artifact - Equipment|||Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counter on it instead.| Boros Signet|Commander 2017 Edition|205|U|{2}|Artifact|||{1}, {T}: Add {R}{W}.| Commander's Sphere|Commander 2017 Edition|206|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacirifice Commander's Sphere: Draw a card.| Darksteel Ingot|Commander 2017 Edition|207|U|{3}|Artifact|||Indestructible${T}: Add one mana of any color.| Door of Destinies|Commander 2017 Edition|208|R|{4}|Artifact|||As Door of Destinies enters the battlefield, choose a creature type.$Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.$Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.| Dreamstone Hedron|Commander 2017 Edition|209|U|{6}|Artifact|||{T}: Add {C}{C}{C}.${3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.| Fellwar Stone|Commander 2017 Edition|210|U|{2}|Artifact|||{T}: Add one mana of any color that a land an opponent controls could produce.| Fist of Suns|Commander 2017 Edition|211|R|{3}|Artifact|||You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.| Grappling Hook|Commander 2017 Edition|212|R|{4}|Artifact - Equipment|||Equipped creature has double strike.$Whenever equipped creature attacks, you may have target creature block it this turn if able.$Equip {4}| Hedron Archive|Commander 2017 Edition|213|U|{4}|Artifact|||{T}: Add {C}{C}.${2}, {T}, Sacrifice Hedron Archive: Draw two cards.| Hero's Blade|Commander 2017 Edition|214|U|{2}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.$Equip {4}| Lightning Greaves|Commander 2017 Edition|215|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}| Loxodon Warhammer|Commander 2017 Edition|216|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink.$Equip {3}| Nevinyrral's Disk|Commander 2017 Edition|217|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {T}: Destroy all artifacts, creatures, and enchantments.| Nihil Spellbomb|Commander 2017 Edition|218|C|{1}|Artifact|||{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.$When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.| Orzhov Signet|Commander 2017 Edition|219|U|{2}|Artifact|||{1}, {T}: Add {W}{B}.| Quietus Spike|Commander 2017 Edition|220|R|{3}|Artifact - Equipment|||Equipped creature has deathtouch.$Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.$Equip {3}| Rakdos Signet|Commander 2017 Edition|221|U|{2}|Artifact|||{1}, {T}: Add {B}{R}.| Skullclamp|Commander 2017 Edition|222|U|{1}|Artifact - Equipment|||Equipped creature get +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sol Ring|Commander 2017 Edition|223|U|{1}|Artifact|||{T}: Add {C}{C}.| Staff of Nin|Commander 2017 Edition|224|R|{6}|Artifact|||At the beginning of your upkeep, draw a card.${T}: Staff of Nin deals 1 damage to any target.| Steel Hellkite|Commander 2017 Edition|225|R|{6}|Artifact Creature - Dragon|5|5|Flying${2}: Steel Hellkite gets +1/+0 until end of turn.${X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt damage by Steel Hellkite this turn. Activate this ability only once each turn.| Swiftfoot Boots|Commander 2017 Edition|226|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Sword of the Animist|Commander 2017 Edition|227|R|{2}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.$Equip {2}| Sword of Vengeance|Commander 2017 Edition|228|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.$Equip {3}| Unstable Obelisk|Commander 2017 Edition|229|U|{3}|Artifact|||{T}: Add {C}.${7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.| Wayfarer's Bauble|Commander 2017 Edition|230|C|{1}|Artifact|||{2}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Well of Lost Dreams|Commander 2017 Edition|231|R|{4}|Artifact|||Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.| Worn Powerstone|Commander 2017 Edition|232|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${T}: Add {C}{C}.| Akoum Refuge|Commander 2017 Edition|233|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${T}: Add {B} or {R}.| Arcane Sanctum|Commander 2017 Edition|234|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.| Blighted Woodland|Commander 2017 Edition|235|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| Bloodfell Caves|Commander 2017 Edition|236|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${T}: Add {B} or {R}.| Blossoming Sands|Commander 2017 Edition|237|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Snads enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Bojuka Bog|Commander 2017 Edition|238|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${T}: Add {B}.| Boros Garrison|Commander 2017 Edition|239|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{W}.| Boros Guildgate|Commander 2017 Edition|240|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${T}: Add {R} or {W}.| Cinder Barrens|Commander 2017 Edition|241|U||Land|||Cinder Barrens enters the battlefield tapped.${T}: Add {B} or {R}.| Command Tower|Commander 2017 Edition|242|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Crucible of the Spirit Dragon|Commander 2017 Edition|243|R||Land|||{T}: Add {C}.${1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.${T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.| Crumbling Necropolis|Commander 2017 Edition|244|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.| Dimir Aqueduct|Commander 2017 Edition|245|U||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{B}.| Dismal Backwater|Commander 2017 Edition|246|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Elfhame Palace|Commander 2017 Edition|247|U||Land|||Elfhame Palace enters the battlefield tapped.${T}: Add {G} or {W}.| Evolving Wilds|Commander 2017 Edition|248|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Exotic Orchard|Commander 2017 Edition|249|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Forsaken Sanctuary|Commander 2017 Edition|250|U||Land|||Forsaken Sanctuary enters the battlefield tapped.${T}: Add {W} or {B}.| Frontier Bivouac|Commander 2017 Edition|251|U||Land|||Frontier Bivouac enters the battlefield tapped.${T}: Add {G}, {U}, or {R}.| Grasslands|Commander 2017 Edition|252|U||Land|||Grasslands enters the battlefield tapped.${T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Graypelt Refuge|Commander 2017 Edition|253|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Grixis Panorama|Commander 2017 Edition|254|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Haven of the Spirit Dragon|Commander 2017 Edition|255|R||Land|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.${2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card of Ugin planeswalker card from your graveyard to your hand.| Izzet Boilerworks|Commander 2017 Edition|256|U||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{R}.| Jungle Shrine|Commander 2017 Edition|257|U||Land|||Jungle Shrine enters the battlefield tapped.${T}: Add {R}, {G}, or {W}.| Jwar Isle Refuge|Commander 2017 Edition|258|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Kabira Crossroads|Commander 2017 Edition|259|C||Land|||Kabira Crossroads enters the battlefield tapped.$When Kabira Crossroads enters the battlefield, you gain 2 life.${T}: Add {W}.| Krosan Verge|Commander 2017 Edition|260|U||Land|||Krosan Verge enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.| Mosswort Bridge|Commander 2017 Edition|261|R||Land|||Hideaway${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Myriad Landscape|Commander 2017 Edition|262|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| Mystic Monastery|Commander 2017 Edition|263|U||Land|||Mystic Monastery enters the battlefield tapped.${T}: Add {U}, {R}, or {W}.| Mystifying Maze|Commander 2017 Edition|264|R||Land|||{T}: Add {C}.${4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.| Nomad Outpost|Commander 2017 Edition|265|U||Land|||Nomad Outpost enters the battlefield tapped.${T}: Add {R}, {W}, or {B}.| Opal Palace|Commander 2017 Edition|266|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.| Opulent Palace|Commander 2017 Edition|267|U||Land|||Opulant Palace enters the battlefield tapped.${T}: Add {B}, {G}, or {U}.| Orzhov Basilica|Commander 2017 Edition|268|C||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{B}.| Orzhov Guildgate|Commander 2017 Edition|269|C||Land - Gate||||Orzhov Guildgate enters the battlefield tapped.${T}: Add {W} or {B}.| Rakdos Carnarium|Commander 2017 Edition|270|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T: Add {B}{R}.| Rakdos Guildgate|Commander 2017 Edition|271|C||Land - Gate|||Rakdos Guildgate enters the battlefield tapped.${T}: Add {B} or {R}.| Rogue's Passage|Commander 2017 Edition|272|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Saltcrusted Steppe|Commander 2017 Edition|273|U||Land|||{T}: Add {C}.${1}, {T}: Put a storage counter on Saltcrusted Steppe.${1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.| Sandsteppe Citadel|Commander 2017 Edition|274|U||Land|||Sandsteppe Citadel enters the battlefield tapped.${T}: Add {W}, {B}, or {G}.| Savage Lands|Commander 2017 Edition|275|U||Land|||Savage Lands enters the battlefield tapped.${T}: Add {B}, {R}, or {G}.| Scoured Barrens|Commander 2017 Edition|276|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${T}: Add {W} or {B}.| Seaside Citadel|Commander 2017 Edition|277|U||Land|||Seaside Citadel enters the battlefield tapped.${T}: Add {G}, {W}, or {U}.| Secluded Steppe|Commander 2017 Edition|278|C||Land|||Secluded Steppe enters the battlefield tapped.${T}: Add {W}.$Cycling {W}| Selesnya Guildgate|Commander 2017 Edition|279|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${T}: Add {G} or {W}.| Selesnya Sanctuary|Commander 2017 Edition|280|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{W}.| Stirring Wildwood|Commander 2017 Edition|281|R||Land|||Stirring Wildwood enters the battlefield tapped.${T}: Add {G} or {W}.${1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.| Stone Quarry|Commander 2017 Edition|282|U||Land|||Stone Quarry enters the battlefield tapped.${T}: Add {R} or {W}.| Swiftwater Cliffs|Commander 2017 Edition|283|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.| Temple of the False God|Commander 2017 Edition|284|U||Land|||{T}: Add {C}{C}. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Commander 2017 Edition|285|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Tranquil Expanse|Commander 2017 Edition|286|U||Land|||Tranquil Expanse enters the battlefield tapped.${T}: Add {G} or {W}.| Tranquil Thicket|Commander 2017 Edition|287|C||Land|||Tranquil Thicket enters the battlefield tapped.${T}: Add {G}.$Cycling {G}| Urborg Volcano|Commander 2017 Edition|288|U||Land|||Urborg Volcano enters the battlefield tapped.${T}: Add {B} or {R}.| Vivid Crag|Commander 2017 Edition|289|U||Land|||Vivid Crag enters the battlefield tapped with two charge counters on it.${T}: Add {R}.${T}, Remove a charge counter from Vivid Crag: Add one mana of any color.| Vivid Creek|Commander 2017 Edition|290|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${T}: Add {U}.${T}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Vivid Grove|Commander 2017 Edition|291|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${T}: Add {G}.${T}, Remove a charge counter from Vivid Grove: Add one mana of any color.| Vivid Marsh|Commander 2017 Edition|292|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${T}: Add {B}.${T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.| Vivid Meadow|Commander 2017 Edition|293|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${T}: Add {W}.${T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.| Wind-Scarred Crag|Commander 2017 Edition|294|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${T}: Add {R} or {W}.| Plains|Commander 2017 Edition|295|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Commander 2017 Edition|296|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Commander 2017 Edition|297|L||Basic Land - Plains|||{T}: Add {W}.| Island|Commander 2017 Edition|298|L||Basic Land - Island|||{T}: Add {U}.| Island|Commander 2017 Edition|299|L||Basic Land - Island|||{T}: Add {U}.| Island|Commander 2017 Edition|300|L||Basic Land - Island|||{T}: Add {U}.| Swamp|Commander 2017 Edition|301|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Commander 2017 Edition|302|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Commander 2017 Edition|303|L||Basic Land - Swamp|||{T}: Add {B}.| Mountain|Commander 2017 Edition|304|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Commander 2017 Edition|305|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Commander 2017 Edition|306|L||Basic Land - Mountain|||{T}: Add {R}.| Forest|Commander 2017 Edition|307|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander 2017 Edition|308|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Commander 2017 Edition|309|L||Basic Land - Forest|||{T}: Add {G}.| Aegis Angel|Archenemy: Nicol Bolas|1|R|{4}{W}{W}|Creature - Angel|5|5|Flying$When Aegis Angel enters the battlefield, another target creature gains indestructible for as long as you control Aegis Angel.| Aerial Responder|Archenemy: Nicol Bolas|2|U|{1}{W}{W}|Creature - Dwarf Soldier|2|3|Flying, vigilance, lifelink| Anointer of Champions|Archenemy: Nicol Bolas|3|U|{W}|Creature - Human Cleric|1|1|{T}: Target attacking creature gets +1/+1 until end of turn.| Doomed Traveler|Archenemy: Nicol Bolas|4|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Excoriate|Archenemy: Nicol Bolas|5|C|{3}{W}|Sorcery|||Exile target tapped creature.| Expedition Raptor|Archenemy: Nicol Bolas|6|C|{3}{W}{W}|Creature - Bird|2|2|Flying$When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)| Fencing Ace|Archenemy: Nicol Bolas|7|U|{1}{W}|Creature - Human Soldier|1|1|Double strike (This creature deals both first-strike and regular combat damage.)| Fiendslayer Paladin|Archenemy: Nicol Bolas|8|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike, lifelink$Fiendslayer Paladin can't be the target of black or red spells your opponents control.| Flickerwisp|Archenemy: Nicol Bolas|9|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Gideon Jura|Archenemy: Nicol Bolas|10|M|{3}{W}{W}|Legendary Planeswalker - Gideon|||+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.$-2: Destroy target tapped creature.$0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.| Gideon's Lawkeeper|Archenemy: Nicol Bolas|11|C|{W}|Creature - Human Soldier|1|1|{W}, {T}: Tap target creature.| Grand Abolisher|Archenemy: Nicol Bolas|12|R|{W}{W}|Creature - Human Cleric|2|2|During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.| Grasp of the Hieromancer|Archenemy: Nicol Bolas|13|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."| Lightwielder Paladin|Archenemy: Nicol Bolas|14|R|{3}{W}{W}|Creature - Human Knight|4|4|First strike (This creature deals combat damage before creatures without first strike.)$Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.| Mentor of the Meek|Archenemy: Nicol Bolas|15|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.| Moment of Heroism|Archenemy: Nicol Bolas|16|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Odric, Master Tactician|Archenemy: Nicol Bolas|17|R|{2}{W}{W}|Legendary Creature - Human Soldier|3|4|First strike (This creature deals combat damage before creatures without first strike.)$Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.| Precinct Captain|Archenemy: Nicol Bolas|18|R|{W}{W}|Creature - Human Soldier|2|2|First strike$Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.| Relief Captain|Archenemy: Nicol Bolas|19|U|{2}{W}{W}|Creature - Kor Knight Ally|3|2|When Relief Captain enters the battlefield, support 3 (Put a +1/+1 counter on each of up to three other target creatures.)| Shoulder to Shoulder|Archenemy: Nicol Bolas|20|C|{2}{W}|Sorcery|||Support 2. (Put a +1/+1 counter on each of up to two target creatures.)$Draw a card.| Sparring Mummy|Archenemy: Nicol Bolas|107|C|{3}{W}|Creature - Zombie|3|3|When Sparring Mummy enters the battlefield, untap target creature.| Sun Titan|Archenemy: Nicol Bolas|21|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Those Who Serve|Archenemy: Nicol Bolas|108|C|{2}{W}|Creature - Zombie|2|4|| Vizier of Deferment|Archenemy: Nicol Bolas|109|U|{2}{W}|Creature - Human Cleric|2|2|Flash$When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Youthful Knight|Archenemy: Nicol Bolas|22|C|{1}{W}|Creature - Human Knight|2|1|First strike| Compulsive Research|Archenemy: Nicol Bolas|23|U|{2}{U}|Sorcery|||Target draws three cards. Then that player discard two cards unless they discard a land card.| Icefall Regent|Archenemy: Nicol Bolas|24|R|{3}{U}{U}|Creature - Dragon|4|3|Flying$When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.$Spells your opponents cast that target Icefall Regent cost {2} more to cast.| Ior Ruin Expedition|Archenemy: Nicol Bolas|25|C|{1}{U}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.$Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.| Prognostic Sphinx|Archenemy: Nicol Bolas|26|R|{3}{U}{U}|Creature - Sphinx|3|5|Flying$Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.$Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Reckless Scholar|Archenemy: Nicol Bolas|27|U|{2}{U}|Creature - Human Wizard|2|1|{T}: Target player draw a card, then discards a card.| Sphinx of Jwar Isle|Archenemy: Nicol Bolas|28|R|{4}{U}{U}|Creature - Sphinx|5|5|Flying, shroud$You may look at the top card of your library. (You may do this at any time.)| Vision Skeins|Archenemy: Nicol Bolas|29|C|{1}{U}|Instant|||Each player draws two cards.| Windrider Eel|Archenemy: Nicol Bolas|30|C|{3}{U}|Creature - Fish|2|2|Flying$Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.| Archfiend of Depravity|Archenemy: Nicol Bolas|31|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.| Bone Picker|Archenemy: Nicol Bolas|110|U|{3}{B}|Creature - Bird|3|2|Bone Picker costs {3} less to cast if a creature died this turn.$Flying, deathtouch| Deathbringer Regent|Archenemy: Nicol Bolas|32|R|{5}{B}{B}|Creature - Dragon|5|6|Flying$When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.| Doom Blade|Archenemy: Nicol Bolas|33|C|{1}{B}|Instant|||Destroy target nonblack creature.| Harvester of Souls|Archenemy: Nicol Bolas|34|R|{4}{B}{B}|Creature - Demon|5|5|Deathtouch$Whenever another nontoken creature dies, you may draw a card.| Nightscape Familiar|Archenemy: Nicol Bolas|35|C|{1}{B}|Creature - Zombie|1|1|Blue spells and red spells you cast cost {1} less to cast.${1}{B}: Regenerate Nightscape Familiar.| Overseer of the Damned|Archenemy: Nicol Bolas|36|R|{5}{B}{B}|Creature - Demon|5|5|Flying$When Overseer of the Damned enters the battlefield, you may destroy target creature.$Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.| Reckless Spite|Archenemy: Nicol Bolas|37|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| Vampire Nighthawk|Archenemy: Nicol Bolas|38|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying, deathtouch, lifelink| Avatar of Fury|Archenemy: Nicol Bolas|39|R|{6}{R}{R}|Creature - Avatar|6|6|If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.$Flying${R}: Avatar of Fury gets +1/+0 until end of turn.| Battle-Rattle Shaman|Archenemy: Nicol Bolas|40|C|{3}{R}|Creature - Goblin Shaman|2|2|At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.| Blood Ogre|Archenemy: Nicol Bolas|41|C|{2}{R}|Creature - Ogre Warrior|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$First strike (This creature deals combat damage before creatures without first strike.)| Brute Strength|Archenemy: Nicol Bolas|111|C|{1}{R}|Instant|||Target creature gets +3/+1 and gain trample until end of turn.| Chandra, Pyromaster|Archenemy: Nicol Bolas|42|M|{2}{R}{R}|Legendary Planeswalker - Chandra||4|+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.$0: Exile the top card of your library. You may play it this turn.$-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.| Chandra's Outrage|Archenemy: Nicol Bolas|43|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Chandra's Phoenix|Archenemy: Nicol Bolas|44|R|{1}{R}{R}|Creature - Phoenix|2|2|Flying, haste$Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.| Coordinated Assault|Archenemy: Nicol Bolas|45|U|{R}|Instant|||Up to two target creatures each get +1/+0 and gain first strike until end of turn.| Dualcaster Mage|Archenemy: Nicol Bolas|46|R|{1}{R}{R}|Creature - Human Wizard|2|2|Flash$When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.| Fiery Fall|Archenemy: Nicol Bolas|47|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Flametongue Kavu|Archenemy: Nicol Bolas|48|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Gorehorn Minotaurs|Archenemy: Nicol Bolas|49|C|{2}{R}{R}|Creature - Minotaur Warrior|3|3|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)| Grim Lavamancer|Archenemy: Nicol Bolas|50|R|{R}|Creature - Human Wizard|1|1|{R}, {tap}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.| Guttersnipe|Archenemy: Nicol Bolas|51|U|{2}{R}|Creature - Goblin Shaman|2|2|Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.| Hammerhand|Archenemy: Nicol Bolas|52|C|{R}|Enchantment - Aura|||Enchant creature$When Hammerhand enters the battlefield, target creature can't block this turn.$Enchanted creature gets +1/+1 and has haste.| Inferno Titan|Archenemy: Nicol Bolas|53|M|{4}{R}{R}|Creature - Giant|6|6|{R}: Inferno Titan gets +1/+0 until end of turn.$Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Lightning Bolt|Archenemy: Nicol Bolas|54|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Limits of Solidarity|Archenemy: Nicol Bolas|112|U|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.$Cycling {2}| Obsidian Fireheart|Archenemy: Nicol Bolas|55|M|{1}{R}{R}{R}|Creature - Elemental|4|4|{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)| Pathmaker Initiate|Archenemy: Nicol Bolas|113|C|{1}{R}|Creature - Human Wizard|2|1|{T}: Target creature with power 2 or less can't be blocked this turn.| Searing Spear|Archenemy: Nicol Bolas|56|C|{2}{R}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.| Skarrgan Firebird|Archenemy: Nicol Bolas|57|U|{4}{R}{R}|Creature - Phoenix|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Flying${R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.| Stormblood Berserker|Archenemy: Nicol Bolas|58|U|{1}{R}|Creature - Human Berserker|1|1|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Stormblood Berserker can't be blocked except by two or more creatures.| Sudden Demise|Archenemy: Nicol Bolas|59|R|{X}{R}|Sorcery|||Choose a color. Sudden Demise deals X damage to each creature of the chosen color.| Torchling|Archenemy: Nicol Bolas|60|R|{3}{R}{R}|Creature - Shapeshifter|3|3|{R}: Untap Torchling.${R}: Target creature blocks Torchling this turn if able.${R}: Change the target of target spell that targets only Torchling.${1}: Torchling gets +1/-1 until end of turn.${1}: Torchling gets -1/+1 until end of turn.| Tormenting Voice|Archenemy: Nicol Bolas|114|C|{1}{R}|Sorcery|||As an additional cost to cast Tormenting Voice, discard a card.$Draw two cards.| Volcanic Geyser|Archenemy: Nicol Bolas|61|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to any target.| Cultivate|Archenemy: Nicol Bolas|62|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Explore|Archenemy: Nicol Bolas|63|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Fertilid|Archenemy: Nicol Bolas|64|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.| Forgotten Ancient|Archenemy: Nicol Bolas|65|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Greater Sandwurm|Archenemy: Nicol Bolas|115|C|{5}{G}{G}|Creature - Wurm|7|7|Greater Sandwurm can't be blocked by creatures with power 2 or less.$Cycling {2}| Hunter's Prowess|Archenemy: Nicol Bolas|66|R|{4}{G}|Sorcery|||Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."| Initiate's Companion|Archenemy: Nicol Bolas|116|C|{1}{G}|Creature - Cat|3|1|Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.| Khalni Heart Expedition|Archenemy: Nicol Bolas|67|C|{1}{G}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.$Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Nissa, Worldwaker|Archenemy: Nicol Bolas|68|M|{3}{G}{G}|Legendary Planeswalker - Nissa||3|+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.$+1: Untap up to four target Forests.$-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.| Oran-Rief Hydra|Archenemy: Nicol Bolas|69|R|{4}{G}{G}|Creature - Hydra|5|5|Trample$Landfall � Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.| Press the Advantage|Archenemy: Nicol Bolas|70|U|{2}{G}{G}|Instant|||Up to two target creatures each get +2/+2 and gain trample until end of turn.| Rampaging Baloths|Archenemy: Nicol Bolas|71|M|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.| Retreat to Kazandu|Archenemy: Nicol Bolas|72|U|{2}{G}|Enchantment|||Landfall � Whenever a land enters the battlefield under your control, choose one �$� Put a +1/+1 counter on target creature.$� You gain 2 life.| Scaled Behemoth|Archenemy: Nicol Bolas|117|U|{4}{G}{G}|Creature - Crocodile|6|7|Hexproof| Scute Mob|Archenemy: Nicol Bolas|73|R|{G}|Creature - Insect|1|1|At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.| Sixth Sense|Archenemy: Nicol Bolas|118|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."| Sylvan Bounty|Archenemy: Nicol Bolas|74|C|{5}{G}|Instant|||Target player gains 8 life.$Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Thragtusk|Archenemy: Nicol Bolas|75|R|{4}{G}|Creature - Beast|5|3|When Thragtusk enters the battlefield, you gain 5 life.$When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.| Turntimber Basilisk|Archenemy: Nicol Bolas|76|U|{1}{G}{G}|Creature - Basilisk|2|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.| Vastwood Zendikon|Archenemy: Nicol Bolas|77|C|{4}{G}|Enchantment - Aura|||Enchant land$Enchanted land is a 6/4 green Elemental creature. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Vines of the Recluse|Archenemy: Nicol Bolas|78|C|{G}|Instant|||Target creature gets +1/+2 and gains reach until end of turn. (A creature with reach can block creatures with flying.)| Woodborn Behemoth|Archenemy: Nicol Bolas|79|U|{3}{G}{G}|Creature - Elemental|4|4|As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.| Baleful Strix|Archenemy: Nicol Bolas|80|U|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Blood Tyrant|Archenemy: Nicol Bolas|81|R|{4}{U}{B}{R}|Creature - Vampire|5|5|Flying, trample$At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.$Whenever a player loses the game, put five +1/+1 counter on Blood Tyrant.| Cruel Ultimatum|Archenemy: Nicol Bolas|82|R|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.| Dreadbore|Archenemy: Nicol Bolas|83|R|{B}{R}|Sorcery|||Destroy target creature or planeswalker.| Extract from Darkness|Archenemy: Nicol Bolas|84|U|{3}{U}{B}|Sorcery|||Each player puts the top two cards of their library into their graveyard. Then put a creature card from a graveyard onto the battlefield under your control.| Nicol Bolas, Planeswalker|Archenemy: Nicol Bolas|85|U|{3}{U}{B}|Sorcery|||Each player puts the top two cards of their library into their graveyard. Then put a creature card from a graveyard onto the battlefield under your control.| Slave of Bolas|Archenemy: Nicol Bolas|86|U|{3}{UR}{B}|Sorcery|||Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Soul Ransom|Archenemy: Nicol Bolas|87|U|{2}{U}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.| Obelisk of Grixis|Archenemy: Nicol Bolas|88|C|{3}|Artifact|||{T}: Add {U}, {B}, or {R}.| Sword of the Animist|Archenemy: Nicol Bolas|89|R|{2}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.$Equip {2}| Talisman of Dominance|Archenemy: Nicol Bolas|90|U|{2}|Artifact|||{tap}: Add {C}.${tap}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.| Talisman of Indulgence|Archenemy: Nicol Bolas|91|U|{2}|Artifact|||{tap}: Add {C}.${tap}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.| Cinder Barrens|Archenemy: Nicol Bolas|119|U||Land|||Cinder Barrens enters the battlefield tapped.${T}: Add {B} or {R}.| Crumbling Necropolis|Archenemy: Nicol Bolas|92|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.| Dragonskull Summit|Archenemy: Nicol Bolas|93|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${T}: Add {B} or {R}.| Drowned Catacomb|Archenemy: Nicol Bolas|94|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${T}: Add {U} or {B}.| Grixis Panorama|Archenemy: Nicol Bolas|95|C||Land|||{T}: Add {C}.${1}, {tap}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Highland Lake|Archenemy: Nicol Bolas|120|U||Land|||Highland Lake enters the battlefield tapped.${T}: Add {U} or {R}.| Smoldering Spires|Archenemy: Nicol Bolas|96|C||Land|||Smoldering Spires enters the battlefield tapped.$When Smoldering Spires enters the battlefield, target creature can't block this turn.${tap}: Add {R}.| Submerged Boneyard|Archenemy: Nicol Bolas|121|C||Land|||Submerged Boneyard enters the battlefield tapped.${T}: Add {U} or {B}.| Woodland Stream|Archenemy: Nicol Bolas|122|C||Land|||Woodland Stream enters the battlefield tapped.${T}: Add {G} or {U}.| Plains|Archenemy: Nicol Bolas|97|L||Basic Land - Plains|||{T}: Add {W}.| Island|Archenemy: Nicol Bolas|98|L||Basic Land - Island|||{T}: Add {U}.| Swamp|Archenemy: Nicol Bolas|99|L||Basic Land - Swamp|||{T}: Add {B}.| Mountain|Archenemy: Nicol Bolas|100|L||Basic Land - Mountain|||{T}: Add {R}.| Forest|Archenemy: Nicol Bolas|101|L||Basic Land - Forest|||{T}: Add {G}.| Plains|Archenemy: Nicol Bolas|102|L||Basic Land - Plains|||{T}: Add {W}.| Island|Archenemy: Nicol Bolas|103|L||Basic Land - Island|||{T}: Add {U}.| Swamp|Archenemy: Nicol Bolas|104|L||Basic Land - Swamp|||{T}: Add {B}.| Mountain|Archenemy: Nicol Bolas|105|L||Basic Land - Mountain|||{T}: Add {R}.| Forest|Archenemy: Nicol Bolas|106|L||Basic Land - Forest|||{T}: Add {G}.| Act of Heroism|Hour of Devastation|1|C|{1}{W}|Instant|||Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.| Adorned Pouncer|Hour of Devastation|2|R|{1}{W}|Creature - Cat|1|1|Double strike$Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)| Angel of Condemnation|Hour of Devastation|3|R|{2}{W}{W}|Creature - Angel|3|3|Flying, vigilance${2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.${2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)| Angel of the God-Pharaoh|Hour of Devastation|4|U|{4}{W}{W}|Creature - Angel|4|4|Flying$Cycling {2} ({2}, Discard this card: Draw a card.)| Aven of Enduring Hope|Hour of Devastation|5|C|{4}{W}|Creature - Bird Cleric|3|3|Flying$When Aven of Enduring Hope enters the battlefield, you gain 3 life.| Crested Sunmare|Hour of Devastation|6|M|{3}{W}{W}|Creature - Horse|5|5|Other Horses you control have indestructible.$At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.| Dauntless Aven|Hour of Devastation|7|C|{2}{W}|Creature - Bird Warrior|2|1|Flying$Whenever Dauntless Aven attacks, untap target creature you control.| Desert's Hold|Hour of Devastation|8|U|{2}{W}|Enchantment - Aura|||Enchant creature$When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Disposal Mummy|Hour of Devastation|9|C|{2}{W}|Creature - Zombie Jackal|2|3|When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.| Djeru, With Eyes Open|Hour of Devastation|10|R|{3}{W}{W}|Legendary Creature - Human Warrior|4|3|Vigilance$When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle your library.$If a source would deal damage to a planeswalker you control, prevent 1 of that damage.| Djeru's Renunciation|Hour of Devastation|11|C|{1}{W}|Instant|||Tap up to two target creatures.$Cycling {W} ({W}, Discard this card: Draw a card.)| Dutiful Servants|Hour of Devastation|12|C|{3}{W}|Creature - Zombie|2|5|| Gideon's Defeat|Hour of Devastation|13|U|{W}|Instant|||Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.| God-Pharaoh's Faithful|Hour of Devastation|14|C|{W}|Creature - Human Wizard|0|4|Whenever you cast a blue, black or red spell, you gain 1 life.| Hour of Revelation|Hour of Devastation|15|R|{3}{W}{W}{W}|Sorcery|||Hour of Revelation costs {3} less to cast if there are ten or more nonland permanents on the battlefield.$Destroy all nonland permanents.| Mummy Paramount|Hour of Devastation|16|C|{1}{W}|Creature - Zombie|2|2|Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.| Oketra's Avenger|Hour of Devastation|17|C|{1}{W}|Creature - Human Warrior|3|1|You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature doesn't untap during its controller's next untap step.)| Oketra's Last Mercy|Hour of Devastation|18|R|{1}{W}{W}|Sorcery|||Your life total becomes your starting life total. Lands you control don't untap during your next untap phase| Overwhelming Splendor|Hour of Devastation|19|M|{6}{W}{W}|Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.$Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.| Sandblast|Hour of Devastation|20|C|{2}{W}|Instant|||Sandblast deals 5 damage to target attacking or blocking creature.| Saving Grace|Hour of Devastation|21|U|{1}{W}|Enchantment - Aura|||Flash$Enchant creature you control$When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.$Enchanted creature gets +0/+3.| Solemnity|Hour of Devastation|22|R|{2}{W}|Enchantment|||Players can't get counters.$Counters can't be put on artifacts, creatures, enchantments, or lands.| Solitary Camel|Hour of Devastation|23|C|{2}{W}|Creature - Camel|3|2|Solitary Camel has lifelink as long as you control a desert or there is a desert card in your graveyard. (Damage this creature deals also causes you to gain that much life.)| Steadfast Sentinel|Hour of Devastation|24|C|{3}{W}|Creature - Human Cleric|2|3|Vigilance$Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)| Steward of Solidarity|Hour of Devastation|25|U|{1}{W}|Creature - Human Warrior|2|2|{T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)| Sunscourge Champion|Hour of Devastation|26|U|{2}{W}|Creature - Human Wizard|2|3|When Sunscourge Champion enters the battlefield, you gain life equal to its power.$Eternalize�{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)| Unconventional Tactics|Hour of Devastation|27|U|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn.$Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.| Vizier of the True|Hour of Devastation|28|U|{3}{W}|Creature - Human Cleric|3|2|You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.)$Whenever you exert a creature, tap target creature an opponent controls.| Aerial Guide|Hour of Devastation|29|C|{2}{U}|Creature - Drake|2|2|Flying$Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.| Aven Reedstalker|Hour of Devastation|30|C|{3}{U}|Creature - Bird Warrior|2|3|Flash$Flying| Champion of Wits|Hour of Devastation|31|R|{2}{U}|Creature - Naga Wizard|2|1|When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.$Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)| Countervailing Winds|Hour of Devastation|32|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each card in your graveyard.$Cycling {2} ({2}, Discard this card: Draw a card.)| Cunning Survivor|Hour of Devastation|33|C|{1}{U}|Creature - Human Warrior|1|3|Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.| Eternal of Harsh Truths|Hour of Devastation|34|U|{2}{U}|Creature - Zombie Cleric|1|3|Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)$Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.| Fraying Sanity|Hour of Devastation|35|R|{2}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of each end step, enchanted player puts the top X cards of their library into their graveyard, where X is the total number of cards put into their graveyard from anywhere this turn.| Hour of Eternity|Hour of Devastation|36|R|{X}{X}{U}{U}{U}|Sorcery|||Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.| Imaginary Threats|Hour of Devastation|37|U|{2}{U}{U}|Instant|||Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.$Cycling {2} ({2}, Discard this card: Draw a card.)| Jace's Defeat|Hour of Devastation|38|U|{1}{U}|Instant|||Counter target blue spell. If it was a Jace planeswalker spell, scry 2.| Kefnet's Last Word|Hour of Devastation|39|R|{2}{U}{U}|Sorcery|||Gain control of target artifact, creature or enchantment. Lands you control don't untap during your next untap step.| Nimble Obstructionist|Hour of Devastation|40|R|{2}{U}|Creature - Bird Wizard|3|1|Flash$Flying$Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)$When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.| Ominous Sphinx|Hour of Devastation|41|U|{3}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever you cycle or discard a card,target creature an opponent controls gets -2/-0 until end of turn.| Proven Combatant|Hour of Devastation|42|C|{U}|Creature - Human Warrior|1|1|Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) | Riddleform|Hour of Devastation|43|U|{1}{U}|Enchantment|||Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.${2}{U}: Scry 1.| Seer of the Last Tomorrow|Hour of Devastation|44|C|{2}{U}|Creature - Naga Cleric|1|4|{U}, {T}, Discard a card: Target player puts the top three cards of their library into their graveyard.| Sinuous Striker|Hour of Devastation|45|U|{2}{U}|Creature - Naga Warrior|2|2|{U}: Sinuous Striker gets +1/-1 until end of turn.$Eternalize�{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.)| Spellweaver Eternal|Hour of Devastation|46|C|{1}{U}|Creature - Zombie Naga Wizard|2|1|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)| Strategic Planning|Hour of Devastation|47|C|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest in the graveyard.| Striped Riverwinder|Hour of Devastation|48|C|{6}{U}|Creature - Serpent|5|5|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Cycling {U} ({U}, Discard this card: Draw a card.)| Supreme Will|Hour of Devastation|49|U|{2}{U}|Instant|||Choose one �$� Counter target spell unless its controller pays {3}.$� Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Swarm Intelligence|Hour of Devastation|50|R|{6}{U}|Enchantment|||Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.| Tragic Lesson|Hour of Devastation|51|C|{2}{U}|Instant|||Draw two cards. Then discard a card unless you return a land you control to its owner's hand.| Unesh, Criosphinx Sovereign|Hour of Devastation|52|M|{4}{U}{U}|Legendary Creature - Sphinx|4|4|Flying$Sphinx spells you cast cost {2} less to cast.$Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent seperates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Unquenchable Thirst|Hour of Devastation|53|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Unsummon|Hour of Devastation|54|C|{U}|Instant|||Return target creature to its owner's hand.| Vizier of the Anointed|Hour of Devastation|55|U|{3}{U}|Creature - Human Cleric|2|4|When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle your library.$Whenever you activate an eternalize or embalm ability, draw a card.| Accursed Horde|Hour of Devastation|56|U|{3}{B}|Creature - Zombie|3|3|{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)| Ammit Eternal|Hour of Devastation|57|R|{2}{B}|Creature - Zombie Crocodile Demon|5|5|Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)$Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.$Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.| Apocalypse Demon|Hour of Devastation|58|R|{4}{B}{B}|Creature - Demon|0|0|Flying$Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.$At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.| Banewhip Punisher|Hour of Devastation|59|U|{2}{B}|Creature - Human Warrior|2|2|When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.${B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.| Bontu's Last Reckoning|Hour of Devastation|60|R|{1}{B}{B}|Sorcery|||Destroy all creatures. Lands you control don't untap during your next untap step.| Carrion Screecher|Hour of Devastation|61|C|{3}{B}|Creature - Zombie Bird|3|1|Flying| Doomfall|Hour of Devastation|62|U|{2}{B}|Sorcery|||Choose one �$� Target player exiles a creature they control.$� Target opponent reveals their hand. You choose a nonland card from it. Exile that card.| Dreamstealer|Hour of Devastation|63|R|{2}{B}|Creature - Human Wizard|1|2|Menace$When Dreamstealer deals combat damage to a player, that player discards that many cards.$Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)| Grisly Survivor|Hour of Devastation|64|C|{2}{B}|Creature - Minotaur Warrior|2|3|Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.| Hour of Glory|Hour of Devastation|65|R|{3}{B}|Instant|||Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards with the same name as that creature.| Khenra Eternal|Hour of Devastation|66|C|{1}{B}|Creature - Zombie Jackal Warrior|2|2|Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)| Lethal Sting|Hour of Devastation|67|C|{2}{B}|Sorcery|||As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control.$Destroy target creature.| Liliana's Defeat|Hour of Devastation|68|U|{B}|Sorcery|||Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.| Lurching Rotbeast|Hour of Devastation|69|C|{3}{B}|Creature - Zombie Beast|4|2|Cycling {B} ({B}, Discard this card: Draw a card.)| Marauding Boneslasher|Hour of Devastation|70|C|{2}{B}|Creature - Zombie Minotaur|3|3|Marauding Boneslasher can't block unless you control another Zombie.| Merciless Eternal|Hour of Devastation|71|U|{2}{B}|Creature - Zombie Cleric|2|2|Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)${2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn.| Moaning Wall|Hour of Devastation|72|C|{2}{B}|Creature - Zombie Wall|0|5|Defender$Cycling {2}| Razaketh, the Foulblooded|Hour of Devastation|73|M|{5}{B}{B}{B}|Legendary Creature - Demon|8|8|Flying, trample$Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library.| Razaketh's Rite|Hour of Devastation|74|U|{3}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.$Cycling {B} ({B}, Discard this card: Draw a card.)| Ruin Rat|Hour of Devastation|75|C|{1}{B}|Creature - Rat|1|1|Deathtouch$When Ruin Rat dies, exile target card from an opponent's graveyard.| Scrounger of Souls|Hour of Devastation|76|C|{4}{B}|Creature - Horror|3|4|Lifelink| Torment of Hailfire|Hour of Devastation|77|R|{X}{B}{B}|Sorcery|||Repeat the following process X times. Each opponent loses 3 life unless they sacrifice a nonland permanent or discards a card.| Torment of Scarabs|Hour of Devastation|78|U|{3}{B}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discards a card.| Torment of Venom|Hour of Devastation|79|C|{2}{B}{B}|Instant|||Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card.| Vile Manifestation|Hour of Devastation|80|U|{1}{B}|Creature - Horror|0|4|Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.$Cycling {2}| Without Weakness|Hour of Devastation|81|C|{1}{B}|Instant|||Target creature you control gains indestructible until end of turn.$Cycling {2}| Wretched Camel|Hour of Devastation|82|C|{1}{B}|Creature - Zombie Camel|2|1|When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.| Abrade|Hour of Devastation|83|U|{1}{R}|Instant|||Choose one * Abrade deals 3 damage to target creature.$* Destroy target artifact.| Blur of Blades|Hour of Devastation|84|C|{1}{R}|Instant|||Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.| Burning-Fist Minotaur|Hour of Devastation|85|U|{1}{R}|Creature - Minotaur Wizard|2|1|First strike${1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.| Chandra's Defeat|Hour of Devastation|86|U|{R}|Instant|||Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.| Chaos Maw|Hour of Devastation|87|R|{5}{R}{R}|Creature - Hellion|6|6|When Chaos Maw enters the battlefield, it deals 3 damage to each other creature. | Crash Through|Hour of Devastation|88|C|{R}|Sorcery|||Creatures you control gain trample until end of turn.$Draw a card.| Defiant Khenra|Hour of Devastation|89|C|{1}{R}|Creature - Jackal Warrior|2|2|| Earthshaker Khenra|Hour of Devastation|90|R|{1}{R}|Creature - Jackal Warrior|2|1|Haste$When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.$Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)| Fervent Paincaster|Hour of Devastation|91|U|{2}{R}|Creature - Human Wizard|3|1|{T}: Fervent Paincaster deals 1 damage to target player.${T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during its controller's next untap step.)| Firebrand Archer|Hour of Devastation|92|C|{1}{R}|Creature - Human Archer|2|1|Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.| Frontline Devastator|Hour of Devastation|93|C|{3}{R}|Creature - Zombie Minotaur Warrior|3|3|Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)${1}{R}: Frontline Devastator gets +1/+0 until end of turn.| Gilded Cerodon|Hour of Devastation|94|C|{4}{R}|Creature - Beast|4|4|Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn.| Granitic Titan|Hour of Devastation|95|C|{4}{R}{R}|Creature - Elemental|5|4|Menace$Cycling {2} ({2}, Discard this card: Draw a card.)| Hazoret's Undying Fury|Hour of Devastation|96|R|{4}{R}{R}|Sorcery|||Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. Land you control don't untap during your next untap step.| Hour of Devastation|Hour of Devastation|97|R|{3}{R}{R}|Sorcery|||All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.| Imminent Doom|Hour of Devastation|98|R|{2}{R}|Enchantment|||Imminent Doom enters the battlefield with a doom counter on it.$Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom. | Inferno Jet|Hour of Devastation|99|U|{5}{R}|Sorcery|||Inferno Jet deals 6 damage to target opponent.$Cycling {2} ({2}, Discard this card: Draw a card.)| Khenra Scrapper|Hour of Devastation|100|C|{2}{R}|Creature - Jackal Warrior|2|3|Menace$You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)| Kindled Fury|Hour of Devastation|101|C|{R}|Instant|||Target creature gets +1/+0 and gains first strile until end of turn.| Magmaroth|Hour of Devastation|102|U|{3}{R}|Creature - Elemental|5|5|At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.$Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.| Manticore Eternal|Hour of Devastation|103|U|{3}{R}{R}|Creature - Zombie Manticore|5|4|Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)$Manticore Eternal attacks each combat if able.| Neheb, the Eternal|Hour of Devastation|104|M|{3}{R}{R}|Legendary Creature - Zombie Minotaur Warrior|4|6|Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)$At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.| Open Fire|Hour of Devastation|105|C|{2}{R}|Instant|||Open Fire does 3 damage to any target.| Puncturing Blow|Hour of Devastation|106|C|{2}{R}{R}|Sorcery|||Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.| Sand Strangler|Hour of Devastation|107|U|{3}{R}|Creature - Beast|3|3|When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.| Thorned Moloch|Hour of Devastation|108|C|{2}{R}|Creature - Lizard|2|2|Prowess >(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Thorned Moloch has first strike as long as it's attacking.| Wildfire Eternal|Hour of Devastation|109|R|{3}{R}|Creature - Zombie Jackal Cleric|1|4|Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)$Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery card from your hand without paying its mana cost.| Ambuscade|Hour of Devastation|110|C|{2}{G}|Instant|||Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.| Beneath the Sands|Hour of Devastation|111|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.$Cycling {2} ({2}, Discard this card: Draw a card.)| Bitterbow Sharpshooters|Hour of Devastation|112|C|{4}{G}|Creature - Jackal Archer|4|4|Vigilance, reach| Devotee of Strength|Hour of Devastation|113|U|{2}{G}|Creature - Naga Wizard|3|2|{4}{G}: Target creature gets +2/+2 until end of turn.| Dune Diviner|Hour of Devastation|114|U|{2}{G}|Creature - Naga Cleric|2|3|{1}, Tap an untapped Desert you control: You gain 1 life.| Feral Prowler|Hour of Devastation|115|C|{1}{G}|Creature - Cat|1|3|When Feral Prowler dies, draw a card.| Frilled Sandwalla|Hour of Devastation|116|C|{G}|Creature - Lizard|1|1|{1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Gift of Strength|Hour of Devastation|117|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains reach until end of turn.| Harrier Naga|Hour of Devastation|118|C|{2}{G}|Creature - Naga Warrior|3|3|| Hope Tender|Hour of Devastation|119|U|{1}{G}|Creature - Human Druid|2|2|{1}, {T}: Untap target land.${1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.)| Hour of Promise|Hour of Devastation|120|R|{4}{G}|Sorcery|||Search your library for up to two land cards and put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.| Life Goes On|Hour of Devastation|121|C|{G}|Instant|||You gain 4 life. If a creature died this turn, you gain 8 life instead.| Majestic Myriarch|Hour of Devastation|122|M|{4}{G}|Creature - Chimera|0|0|Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.$At the beginning of each combat, if you control a creature with flying, Majestic Myriarch gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.| Nissa's Defeat|Hour of Devastation|123|U|{2}{G}|Sorcery|||Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.| Oasis Ritualist|Hour of Devastation|124|C|{3}{G}|Creature - Naga Druid|2|4|{t}: Add one mana of any color.${t}, Exert Oasis Ritualist: Add two mana of any one color to your manna pool. (An exerted creature won't untap during your next untap step.)| Overcome|Hour of Devastation|125|U|{3}{G}{G}|Sorcery|||Creatures you control get +2/+2 and gain trample until end of turn.| Pride Sovereign|Hour of Devastation|126|R|{2}{G}|Creature - Cat|2|2|Pride Sovereign gets +1/+1 for each other Cat you control.${W}, {t}, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)| Quarry Beetle|Hour of Devastation|127|U|{4}{G}|Creature - Insect|4|5|When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield.| Rampaging Hippo|Hour of Devastation|128|C|{4}{G}{G}|Creature - Hippo|5|6|Trample$Cycling {2} ({2}, Discard this card: Draw a card.)| Ramunap Excavator|Hour of Devastation|129|R|{2}{G}|Creature - Naga Cleric|2|3|You may play land cards from your graveyard.| Ramunap Hydra|Hour of Devastation|130|R|{3}{G}|Creature - Snake Hydra|3|3|Vigilance, reach, trample$Ramunap Hydra gets +1/+1 as long as you control a Desert.$Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.| Resilient Khenra|Hour of Devastation|131|R|{1}{G}|Creature - Jackal Wizard|2|2|When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.$Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)| Rhonas's Last Stand|Hour of Devastation|132|R|{G}{G}|Sorcery|||Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.| Rhonas's Stalwart|Hour of Devastation|133|C|{1}{G}|Creature - Human Warrior|2|2|You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)| Sidewinder Naga|Hour of Devastation|134|C|{2}{G}|Creature - Naga Warrior|3|2|As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.| Sifter Wurm|Hour of Devastation|135|U|{5}{G}{G}|Creature - Wurm|7|7|Trample$When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost.| Tenacious Hunter|Hour of Devastation|136|U|{2}{G}{G}|Creature - Crocodile|4|4|As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.| Uncage the Menagerie|Hour of Devastation|137|M|{X}{G}{G}|Sorcery|||Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.| Bloodwater Entity|Hour of Devastation|138|U|{1}{U}{R}|Creature - Elemental|2|2|Flying$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$When Bloodwater Elemental enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.| The Locust God|Hour of Devastation|139|M|{4}{U}{R}|Legendary Creature - God|4|4|Flying$Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.${2}{U}{R}: Draw a card, then discard a card.$When The Locust God dies, return it to its owner's hand at the beginning of the next end step.| Nicol Bolas, God-Pharaoh|Hour of Devastation|140|M|{4}{U}{B}{R}|Legendary Planeswalker - Bolas|7|+2: Target opponent exiles cards from the top of their library until they exile a non land card. Until end of turn, you may cast that card without paying its mana cost.$+1: Each opponent exiles two cards from their hand.$-4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent or creature an opponent controls.$-12: Exile each nonland permanent your opponents control.| Obelisk Spider|Hour of Devastation|141|U|{1}{B}{G}|Creature - Spider|1|4|Reach$Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.$Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.| Resolute Survivors|Hour of Devastation|142|U|{1}{R}{W}|Creature - Human Warrior|3|3|You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.)$Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.| River Hoopoe|Hour of Devastation|143|U|{G}{U}|Creature - Bird|1|3|Flying${3}{G}{U}: You gain 2 life and draw a card.| Samut, the Tested|Hour of Devastation|144|M|{2}{R}{G}|Legendary Planeswalker - Samut|4|+1: Up to one target creature gains double strike until end of turn.$-2: Samut, the Tested deals 2 damage divided as you choose among one or two target creatures and/or players.$-7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle your library.| The Scarab God|Hour of Devastation|145|M|{3}{U}{B}|Legendary Creature - God|5|5|At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.${2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.$When The Scarab God dies, return it to its owner's hand at the beginning of the next upkeep.| The Scorpion God|Hour of Devastation|146|M|{3}{B}{R}|Legendary Creature - God|6|5|Whenever a creature with a -1/-1 counter on it dies, draw a card.${1}{B}{R}: Put a -1/-1 counter on another target creature.$When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.| Unraveling Mummy|Hour of Devastation|147|U|{1}{W}{B}|Creature - Zombie|2|3|{1}{W}: Target attacking Zombie gains lifelink until end of turn.${1}{B}: Target attacking Zombie gains deathtouch until end of turn.| Farm // Market|Hour of Devastation|148|U|{2}{W}|Instant|||Destroy target attacking or blocking creature.$Market {2}{U}$Sorcery$Aftermath (Cast this spell only from your graveyard. Then exile it.)$Draw two cards, then discard two cards| Consign // Oblivion|Hour of Devastation|149|U|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.$Oblivion {4}{B}$Sorcery$Aftermath (Cast this spell only from your graveyard. Then exile it.)$Target opponent discards two cards.| Claim // Fame|Hour of Devastation|150|U|{B}|Sorcery|||Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.$Fame {1}{R}$Sorcery$Aftermath (Cast this spell only from your graveyard. Then exile it.)$Target creature gets +2/+0 and gains haste until end of turn.| Struggle // Survive|Hour of Devastation|151|U|{2}{R}|Instant|||Struggle deals damage to target creature equal to the number of lands you control.$Survive {1}{G}$Sorcery$Aftermath (Cast this spell only from your graveyard. Then exile it.)$Each player shuffles their graveyard into their library.| Appeal // Authority|Hour of Devastation|152|U|{G}|Sorcery|||Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.$Authority {1}{W}$Sorcery$Aftermath (Cast this spell only from your graveyard. Then exile it.)$Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.| Leave // Chance|Hour of Devastation|153|R|{1}{W}|Instant|||Return any number of target permanents you own to your hand.$Chance {3}{R}$Sorcery$Aftermath (Cast this spell only from your graveyard. Then exile it.)$Discard any number of cards, then draw that many cards.| Reason // Believe|Hour of Devastation|154|R|{U}|Sorcery|||Scry 3.$Believe {4}{G}$Sorcery$Aftermath$Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.| Grind // Dust|Hour of Devastation|155|R|{1}{B}|Sorcery|||Put a -1/-1 counter on each of up to two target creatures.$Dust {3}{W}$Sorcery$Aftermath (Cast this spell only from your graveyard. Then exile it.)$Exile any number of target creatures that have -1/-1 counters on them.| Refuse // Cooperate|Hour of Devastation|156|R|{3}{R}|Instant|||Refuse deals damage to target spell's controller equal to that spell's converted mana cost.$Cooperate {2}{U}$Instant$Aftermath (Cast this spell only from your graveyard. Then exile it.)$Copy target instant or sorcery spell. You may choose new targets for the copy.| Driven // Despair|Hour of Devastation|157|R|{1}{G}|Sorcery|||Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."$Despair {1}{B}$Sorcery$Aftermath$Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."| Abandoned Sarcophagus|Hour of Devastation|158|R|{3}|Artifact|||You may cast nonland cards with cycling from your graveyard.$If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.| Crook of Condemnation|Hour of Devastation|159|U|{2}|Artifact|||{1}, {t}: Exile target card from a graveyard.${1}, Exile Crook of Condemnation: Exile all cards from all graveyards.| Dagger of the Worthy|Hour of Devastation|160|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| God-Pharaoh's Gift|Hour of Devastation|161|R|{7}|Artifact|||At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.| Graven Abomination|Hour of Devastation|162|C|{3}|Artifact Creature - Horror|3|1|Whenever Graven Abomination attacks, exile target card from defending player's graveyard.| Hollow One|Hour of Devastation|163|R|{5}|Artifact Creature - Golem|4|4|Hollow One costs {2} less to cast for each card you've cycled or discarded this turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Manalith|Hour of Devastation|164|C|{3}|Artifact|||{T}: Add one mana of any color.| Mirage Mirror|Hour of Devastation|165|R|{3}|Artifact|||{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.| Sunset Pyramid|Hour of Devastation|166|U|{2}|Artifact|||Sunset Pyramid enters the battlefield with three brick counters on it.${2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card.${2}, {T}: Scry 1.| Traveler's Amulet|Hour of Devastation|167|C|{1}|Artifact|||{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Wall of Forgotten Pharaohs|Hour of Devastation|168|C|{2}|Artifact Creature - Wall|0|4|Defender${T}: Wall of Forgotten Pharaohs deals 1 damage to target player. Activate this ability only if you control a Desert or there is a Desert card in your graveyard.| Crypt of the Eternals|Hour of Devastation|169|U||Land|||When Crypt of the Eternals enters the battlefield, you gain 1 life.${T}: Add {C}.${1}, {T}: Add {U}, {B}, or {R}.| Desert of the Fervent|Hour of Devastation|170|C||Land - Desert|||Desert of the Fervent enters the battlefield tapped.${T}: Add {R}.$Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)| Desert of the Glorified|Hour of Devastation|171|C||Land - Desert|||Desert of the Glorified enters the battlefield tapped.${T}: Add {B}.$Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)| Desert of the Indomitable|Hour of Devastation|172|C||Land - Desert|||Desert of the Indomitable enters the battlefield tapped.${t}: Add {G}.$Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)| Desert of the Mindful|Hour of Devastation|173|C||Land - Desert|||Desert of the Mindful enters the battlefield tapped.${T}: Add {U}.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)| Desert of the True|Hour of Devastation|174|C||Land - Desert|||Desert of the True enters the battlefield tapped.${T}: Add {W}.$Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)| Dunes of the Dead|Hour of Devastation|175|U||Land - Desert|||{T}: Add {C}.$When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.| Endless Sands|Hour of Devastation|176|R||Land - Desert|||{t}: Add {C}.${2}, {t}: Exile target creature you control.${4}, {t}, Sacrifice Endless Sands: Return each creature exiled with Endless Sands to the battlefield under its owner's control.| Hashep Oasis|Hour of Devastation|177|U||Land - Desert|||{t}: Add {C}.${t}, Pay 1 life: Add {G}.${1}{G}{G}, {t}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.| Hostile Desert|Hour of Devastation|178|R||Land - Desert|||{T}: Add {C}.${2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.| Ifnir Deadlands|Hour of Devastation|179|U||Land - Desert|||{t}: Add {C}.${t}, Pay 1 life: Add {B}.${2}{B}{B}, {t}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery.| Ipnu Rivulet|Hour of Devastation|180|U||Land - Desert|||{t}: Add {C}.${t}, Pay 1 life: Add {U}.${1}{U}, {t}, Sacrifice a Desert: Target player puts the top four cards of their library into their graveyard.| Ramunap Ruins|Hour of Devastation|181|U||Land - Desert|||{t}: Add {C}.${t}, Pay 1 life: Add {R}.${2}{R}{R}, {t}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.| Scavenger Grounds|Hour of Devastation|182|R||Land - Desert|||{t}: Add {C}.${2}, {t}, Sacrifice a Desert: Exile all cards from all graveyards.| Shefet Dunes|Hour of Devastation|183|U||Land - Desert|||{t}: Add {C}.${t}, Pay 1 life: Add {W}.${2}{W}{W}, {t}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery.| Survivors' Encampment|Hour of Devastation|184|C||Land - Desert|||{T}: Add {C}.${T}, Tap an untapped creature you control: Add one mana of any color.| Plains|Hour of Devastation|185|L||Basic Land - Plains|||| Island|Hour of Devastation|186|L||Basic Land - Island|||| Swamp|Hour of Devastation|187|L||Basic Land - Swamp|||| Mountain|Hour of Devastation|188|L||Basic Land - Mountain|||| Forest|Hour of Devastation|189|L||Basic Land - Forest|||| Plains|Hour of Devastation|190|L||Basic Land - Plains|||| Plains|Hour of Devastation|191|L||Basic Land - Plains|||| Island|Hour of Devastation|192|L||Basic Land - Island|||| Island|Hour of Devastation|193|L||Basic Land - Island|||| Swamp|Hour of Devastation|194|L||Basic Land - Swamp|||| Swamp|Hour of Devastation|195|L||Basic Land - Swamp|||| Mountain|Hour of Devastation|196|L||Basic Land - Mountain|||| Mountain|Hour of Devastation|197|L||Basic Land - Mountain|||| Forest|Hour of Devastation|198|L||Basic Land - Forest|||| Forest|Hour of Devastation|199|L||Basic Land - Forest|||| Nissa, Genesis Mage|Hour of Devastation|200|M|{5}{G}{G}|Legendary Planeswalker - Nissa|5|+2: Untap up to two target creatures and up to two target lands.$-3: Target creature gets +5/+5 until end of turn.$-10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| Avid Reclaimer|Hour of Devastation|201|U|{2}{G}|Creature - Human Druid|2|2|{T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life.| Brambleweft Behemoth|Hour of Devastation|202|C|{4}{G}{G}|Creature - Elemental|6|6|Trample. (This creature can deal excess combat damage to defending player or planeswalker while attacking.)| Nissa's Encouragement|Hour of Devastation|203|R|{4}{G}|Sorcery|||Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle your library.| Woodland Stream|Hour of Devastation|204|C||Land|||Woodland Stream enters the battlefield tapped.${T}: Add {G} or {U}. | Nicol Bolas, the Deceiver|Hour of Devastation|205|M|{5}{U}{B}{R}|Legendary Planeswalker - Bolas|5|+3: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.$-3: Destroy target creature. Draw a card.$-11: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw 7 cards.| Wasp of the Bitter End|Hour of Devastation|206|U|{1}{B}|Creature - Insect Horror|2|1|Flying$Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.| Zealot of the God-Pharaoh|Hour of Devastation|207|C|{3}{R}|Creature - Minotaur Archer|4|3|{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent.| Visage of Bolas|Hour of Devastation|208|R|{4}|Artifact|||When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it.${t}: Add {U}, {B}, or {R}.| Cinder Barrens|Hour of Devastation|209|C||Land|||Cinder Barrens enters the battlefield tapped.${t}: Add {B} or {R}.| Adanto Vanguard|Ixalan|1|U|{1}{W}|Creature - Vampire Soldier|1|1|As long as Adanto Vanguard is attacking, it gets +2/+0.$Pay 4 life: Adanto Vanguard gains indestructible until end of turn.| Ashes of the Abhorrent|Ixalan|2|R|{1}{W}|Enchantment|||Players can't cast spells from graveyards or activate abilities from graveyards.$Whenever a creature dies, you gain 1 life.| Axis of Mortality|Ixalan|3|M|{4}{W}{W}|Enchantment|||At the beginning of your upkeep, you may have two target players exchange life totals.| Bellowing Aegisaur|Ixalan|4|U|{5}{W}|Creature - Dinosaur|3|5|Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.| Bishop of Rebirth|Ixalan|5|R|Creature - Vampire Cleric|3|4|Vigilance$Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.| Bishop's Soldier|Ixalan|6|C|{1}{W}|Creature - Vampire Soldier|2|2|Lifelink| Bright Reprisal|Ixalan|7|U|{4}{W}|Instant|||Destroy target attacking creature.$Draw a card.| Demystify|Ixalan|8|C|{W}|Instant|||Destroy target enchantment.| Duskborne Skymarcher|Ixalan|9|U|{W}|Creature - Vampire Cleric|1|1|Flying${W}, {T}: Target attacking vampire gets +1/+1 until end of turn.| Emissary of Sunrise|Ixalan|10|U|{2}{W}|Creature - Human Cleric|2|1|First strike$When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)| Encampment Keeper|Ixalan|11|C|{W}|Creature - Hound|1|1|First strike${7}{W}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.| Glorifier of Dusk|Ixalan|12|U|{3}{W}{W}|Creature - Vampire Soldier|4|4|Pay 2 life: Glorifier of Dusk gains flying until end of turn.$Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.| Goring Ceratops|Ixalan|13|R|Creature - Dinosaur|3|3|Double strike$Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.| Imperial Aerosaur|Ixalan|14|U|{3}{W}|Creature - Dinosaur|3|3|Flying$When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.| Imperial Lancer|Ixalan|15|U|{W}|Creature - Human Knight|1|1|Imperial Lancer has double strike as long as you control a Dinosaur.| Inspiring Cleric|Ixalan|16|U|{2}{W}|Creature - Vampire Cleric|3|2|When Inspiring Cleric enters the battlefield, you gain 4 life.| Ixalan's Binding|Ixalan|17|U|{3}{W}|Enchantment|||When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.$Your opponents can't cast spells with the same name as the exiled card.| Kinjalli's Caller|Ixalan|18|C|{W}|Creature - Human Cleric|0|3|Dinosaur spells you cast cost {1} less to cast.| Kinjalli's Sunwing|Ixalan|19|R|{2}{W}|Creature - Dinosaur|2|3|Flying$Creatures your opponents control enter the battlefield tapped.| Legion Conquistador|Ixalan|20|C|{2}{W}|Creature - Vampire Soldier|2|2|When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library| Legion's Judgment|Ixalan|21|C|{2}{W}|Sorcery|||Destroy target creature with power 4 or greater.| Legion's Landing|Ixalan|22a|R|{W}|Legendary Enchantment|||When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.$When you attack with three or more creatures, transform Legion's Landing.| Adanto, the First Fort|Ixalan|22b|R||Legendary Land|||T: Add W.$2W, T: Create a 1/1 white Vampire creature token with lifelink.| Looming Altisaur|Ixalan|23|C|{3}{W}|Creature - Dinosaur|1|7|| Mavren Fein, Dusk Apostle|Ixalan|24|R|{2}{W}|Legendary Creature - Vampire Cleric|2|2|Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.| Paladin of the Bloodstained|Ixalan|25|C|{3}{W}|Creature - Vampire Knight|3|2|When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.| Pious Interdiction|Ixalan|26|C|{3}{W}|Enchantment - Aura|||Enchant creature$When Pious Interdiction enters the battlefield, you gain 2 life.$Enchanted creature can't attack or block.| Priest of the Wakening Sun|Ixalan|27|R|{W}|Creature - Human Cleric|1|1|At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.${3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.| Pterodon Knight|Ixalan|28|C|{3}{W}|Creature - Human Knight|3|3|Pterodon Knight has flying as long as you control a Dinosaur.| Queen's Commission|Ixalan|29|C|{2}{W}|Sorcery|||Create two 1/1 white Vampire creature tokens with lifelink.| Rallying Roar|Ixalan|30|U|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn. Untap them.| Raptor Companion|Ixalan|31|C|{1}{W}|Creature - Dinosaur|3|1|| Ritual of Rejuvenation|Ixalan|32|C|{2}{W}|Instant|||You gain 4 life.$Draw a card.| Sanguine Sacrament|Ixalan|33|R|{X}{W}{W}|Instant|||You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.| Settle the Wreckage|Ixalan|34|R|{2}{W}{W}|Instant|||Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.| Sheltering Light|Ixalan|35|U|{W}|Instant|||Target creature gains indestructible until end of turn. Scry 1. | Shining Aerosaur|Ixalan|36|C|{4}{W}|Creature - Dinosaur|3|4|Flying| Skyblade of the Legion|Ixalan|37|C|{1}{W}|Creature - Vampire Soldier|1|3|Flying| Slash of Talons|Ixalan|38|C|{W}|Instant|||Slash of Talons deals 2 damage to target attacking or blocking creature.| Steadfast Armasaur|Ixalan|39|U|{3}{W}|Creature - Dinosaur|2|3|Vigilance${1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.| Sunrise Seeker|Ixalan|40|C|{4}{W}|Creature - Human Scout|3|3|Vigilance$When Sunrise Seeker enters the battlefield, it explores. | Territorial Hammerskull|Ixalan|41|C|{2}{W}|Creature - Dinosaur|2|3|Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.| Tocatli Honor Guard|Ixalan|42|R|{1}{W}|Creature - Human Soldier|1|3|Creatures entering the battlefield don't cause abilities to trigger.| Vampire's Zeal|Ixalan|43|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.| Wakening Sun's Avatar|Ixalan|44|M|{5}{W}{W}{W}|Creature - Dinosaur Avatar|7|7|When Wakening Sun's Avatar enters the battlefield, if you cast if from you hand, destroy all non-Dinosaur creatures.| Air Elemental|Ixalan|45|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Arcane Adaptation|Ixalan|46|R|{2}{U}|Enchantment|||As Arcane Adaptation enters the battlefield, choose a creature type.$Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.| Cancel|Ixalan|47|C|{1}{U}{U}|Instant|||Counter target spell.| Chart a Course|Ixalan|48|U|{1}{U}|Sorcery|||| Daring Saboteur|Ixalan|49|R|{1}{U}|Creature - Human Pirate|2|1|{2}{U}: Daring Saboteur can't be blocked this turn.$Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.| Deadeye Quartermaster|Ixalan|50|U|{3}{U}|Creature - Human Pirate|2|2|When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or a Vehicle card and put it into your hand. If you do, shuffle your library.| Deeproot Waters|Ixalan|51|U|{2}{U}|Enchantment|||Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof.| Depths of Desire|Ixalan|52|C|{2}{U}|Instant|||Return target creature to its owner's hand. Create a colorless Treasure token with "{t}, Sacrifice this artifact: Add one mana of any color."| Dive Down|Ixalan|53|C|{U}|Instant|||Target creature you control gets +0/+3 until end of turn. | Dreamcaller Siren|Ixalan|54|R|{2}{U}{U}|Creature - Siren Pirate|3|3|Flash$Flying$Dreamcaller Siren can only block creatures with flying.$When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two nonland permanents.| Entrancing Melody|Ixalan|55|R|{X}{U}{U}|Instant|||Gain control of target creature with converted mana cost X.| Favorable Winds|Ixalan|56|U|{1}{U}|Enchantment|||Creatures you control with flying get +1/+1.| Fleet Swallower|Ixalan|57|R|{5}{U}{U}|Creature - Fish|6|6|Whenever Fleet Swallower attacks, target player puts the top half of their library, rounded up, into their graveyard.| Headwater Sentries|Ixalan|58|C|{3}{U}|Creature - Merfolk Warrior|2|5|| Herald of Secret Streams|Ixalan|59|R|{3}{U}|Creature - Merfolk Warrior|2|3|Creatures you control with +1/+1 counters on them can't be blocked.| Jace, Cunning Castaway|Ixalan|60|M|{1}{U}{U}|Legendary Planeswalker - Jace|||+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.$-2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."$-5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.| Kopala, Warden of Waves|Ixalan|61|R|{1}{U}{U}|Legendary Creature - Merfolk Wizard|2|2|Spells your opponents cast that target a Merfolk you control cost {2} more to cast.$Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.| Lookout's Dispersal|Ixalan|62|U|{2}{U}|Instant|||Lookout's Dispersal costs {1} less to cast if you control a Pirate.$Counter target spell unless its controller pays {4}.| Navigator's Ruin|Ixalan|63|U|{2}{U}|Enchantment|||Raid/-- At the beginning of your end step, if you attacked with a creature this turm, target opponent puts the top four cards of their library into their graveyard.| One with the Wind|Ixalan|64|C|{1}{U}|Enchantment - Aura|||Enchant Creature$Enchanted creature gets +2/+2 and has flying.| Opt|Ixalan|65|C|{U}|Instant|||Scry 1.$Draw a card.| Overflowing Insight|Ixalan|66|M|{4}{U}{U}{U}|Sorcery|||Target player draws seven cards.| Perilous Voyage|Ixalan|67|U|{1}{U}|Instant|||Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.| Pirate's Prize|Ixalan|68|C|{3}{U}|Sorcery|||Draw two cards. Create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color."| Prosperous Pirates|Ixalan|69|C|{4}{U}|Creature - Human Pirate|3|4|When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color."| River Sneak|Ixalan|70|U|{1}{U}|Creature - Merfolk Warrior|1|1|River Sneak can't be blocked.$Whenever another Merfolk enters the battlefield under your control, River sneak gets +1/+1 until end of turn.| River's Rebuke|Ixalan|71|R|{4}{U}{U}|Sorcery|||Return all nonland permanents target player controls to their owner's hand.| Run Aground|Ixalan|72|C|{3}{U}|Instant|||Put target artifact or creature on top of it's owner's library.| Sailor of Means|Ixalan|73|C|{2}{U}|Creature - Human Pirate|1|4|When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color."| Search for Azcanta|Ixalan|74a|R|{1}{U}|Legendary Enchantment|||| Azcanta, The Sunken Ruin|Ixalan|74b|R||Legendary Land|||(Transforms from Search for Azcanta)/${t} : Add {U}.${2U} , {t} : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | Shaper Apprentice|Ixalan|75|C|{1}{U}|Creature - Merfolk Wizard|2|1|Shaper Apprentice has flying as long as you control another Merfolk.| Shipwreck Looter|Ixalan|76|C|{1}{U}|Creature - Human Pirate|2|1|Raid/-- When Shipwreck Looter enters the battlefield,if you attacked with a creature this turn, you may draw a card. If you do, discard a card.| Shore Keeper|Ixalan|77|C|{U}|Creature - Trilobite|0|3|{7u}, {t}, Sacrifice Shore Keeper: Draw three cards.| Siren Lookout|Ixalan|78|C|{2}{U}|Creature - Siren Pirate|1|2|Flying$When Siren Lookout enters the battlefield, it explores. | Siren Stormtamer|Ixalan|79|U|{U}|Creature - Siren Pirate Wizard|1|1|Flying${U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.| Siren's Ruse|Ixalan|80|C|{1}{U}|Instant|||Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.| Spell Pierce|Ixalan|81|C|{U}|Instant|||Counter target noncreature spell unless its controller pays {2}.| Spell Swindle|Ixalan|82|R|{3}{U}{U}|Instant|||Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "T, Sacrifice this artifact: Add one mana of any color."| Storm Fleet Aerialist|Ixalan|83|U|{1}{U}|Creature - Human Pirate|1|2|Flying$Raid - Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.| Storm Fleet Spy|Ixalan|84|U|{2}{U}|Creature - Human Pirate|2|2|Raid - When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card.| Storm Sculptor|Ixalan|85|C|{3}{U}|Creature - Merfolk Wizard|3|2|Storm Sculptor can't be blocked.$When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.| Tempest Caller|Ixalan|86|U|{2}{U}{U}|Creature - Merfolk Wizard|2|3|When Tempest Caller enters the battlefield, tap all creatures target opponent controls.| Watertrap Weaver|Ixalan|87|C|{2}{U}|Creature - Merfolk Wizard|2|2|When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Wind Strider|Ixalan|88|C|{4}{U}|Creature - Merfolk Wizard|3|3|Flash$Flying| Anointed Deacon|Ixalan|89|C|{4}{B}|Creature - Vampire Cleric|3|3|At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.| Arguel's Blood Fast|Ixalan|90a|R|{1}{B}|Legendary Enchantment|||{1}{B}, Pay 2 life: Draw a card.$At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.| Temple of Aclazotz|Ixalan|90b|R||Legendary Land|||{T}: Add {B}${T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Bishop of the Bloodstained|Ixalan|91|U|{3}{B}{B}|Creature - Vampire Cleric|3|3|When Bishop of the Bloodstained enters the battlefield, target player loses 1 life for each vampire you control.| Blight Keeper|Ixalan|92|C|{B}|Creature - Bat Imp|1|1|Flying${7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.| Bloodcrazed Paladin|Ixalan|93|R|{1}{B}|Creature - Vampire Knight|1|1|Flash$Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.| Boneyard Parley|Ixalan|94|M|{5}{B}{B}|Sorcery|||Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.| Contract Killing|Ixalan|95|C|{3}{B}{B}|Sorcery|||Destroy target creature. Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color."| Costly Plunder|Ixalan|96|C|{1}{B}|Instant|||As an additional cost to cast Costly Plunder, sacrifice an artifact or creature.$Draw two cards.| Dark Nourishment|Ixalan|97|U|{9}{7}|Instant|||Dark Nourishment deals 3 damage to any target. You gain 3 life.| Deadeye Tormentor|Ixalan|98|C|{2}{B}|Creature - Human Pirate|2|2|Raid — When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.| Deadeye Tracker|Ixalan|99|R|{B}|Creature - Human Pirate|1|1|{1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores.| Deathless Ancient|Ixalan|100|U|{4}{B}{B}|Creature - Vampire Knight|4|4|Flying$Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.| Desperate Castaways|Ixalan|101|C|{1}{B}|Creature - Human Pirate|2|3|Desperate Castaways can't attack unless you control an artifact.| Dire Fleet Hoarder|Ixalan|102|C|{1}{B}|Creature - Human Pirate|2|1|When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color."| Dire Fleet Interloper|Ixalan|103|C|{3}{B}|Creature - Human Pirate|2|2|Menace$When Dire Fleet Interloper enters the battlefield, it explores. | Dire Fleet Ravager|Ixalan|104|M|{3}{B}{B}|Creature - Orc Pirate Wizard|4|4|Menace, deathtouch$When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.| Duress|Ixalan|105|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Fathom Fleet Captain|Ixalan|106|R|{1}{B}|Creature - Human Pirate|2|1|Menace$Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, creature a 2/2 black Pirate creature token with menace.| Fathom Fleet Cutthroat|Ixalan|107|C|{3}{B}|Creature - Human Pirate|3|3|When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.| Grim Captain's Call|Ixalan|108|U|{2}{B}|Sorcery|||Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.| Heartless Pillage|Ixalan|109|U|{2}{B}|Sorcery|||Target opponent discards two cards.$Raid/ — If you attacked with a creature this turn, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."| Kitesail Freebooter|Ixalan|110|U|{1}{B}|Creature - Human Pirate|1|2|Flying$When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.| Lurking Chupacabra|Ixalan|111|U|{3}{B}|Creature - Beast Horror|2|3|Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn| March of the Drowned|Ixalan|112|C|{B}|Sorcery|||Choose one —$&bull; Return target creature card from your graveyard to your hand.$&bull; Return two target Pirate cards from your graveyard to your hand.| Mark of the Vampire|Ixalan|113|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has lifelink.| Queen's Agent|Ixalan|114|C|{5}{B}|Creature - Vampire Scout|3|3|Lifelink$When Queen's Agent enters the battlefield, it explores. | Queen's Bay Soldier|Ixalan|115|C|{1}{B}|Creature - Vampire Soldier|2|2|| Raiders' Wake|Ixalan|116|U|{3}{B}|Enchantment|||Whenever an opponent discards a card, that player loses 2 life.$Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.| Revel in Riches|Ixalan|117|R|{4}{B}|Enchantment|||Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."$At the beginning of your upkeep, if you control ten or more Treasures, you win the game.| Ruin Raider|Ixalan|118|R|{2}{B}|Creature - Orc Pirate|3|2|Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.| Ruthless Knave|Ixalan|119|U|{2}{B}|Creature - Orc Pirate|3|2|{2}{B}, Sacrifice a creature: Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color."$Sacrifice three Treasures: Draw a card.| Sanctum Seeker|Ixalan|120|R|{2}{B}{B}|Creature - Vampire Knight|3|4|Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.| Seekers' Squire|Ixalan|121|U|{1}{B}|Creature - Human Scout|1|2|When Seekers' Squire enters the battlefield, it explores. | Skittering Heartstopper|Ixalan|122|C|{B}|Creature - Insect|1|2|{B}: Skittering Heartstopper gains deathtouch until end of turn.| Skulduggery|Ixalan|123|C|{B}|Instant|||Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.| Skymarch Bloodletter|Ixalan|124|C|{2}{B}|Creature - Vampire Soldier|2|2|Flying$When Skymarch Bloodletters enters the battlefield, target opponent loses 1 life and you gain 1 life.| Spreading Rot|Ixalan|125|C|{4}{B}|Sorcery|||Destroy target land. Its controller loses 2 life.| Sword-Point Diplomacy|Ixalan|126|R|{2}{B}|Sorcery|||Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.| Vanquish the Weak|Ixalan|127|C|{2}{B}|Instant|||Destroy target creature with power 3 or less.| Vicious Conquistador|Ixalan|128|U|{B}|Creature - Vampire Soldier|1|2|Whenever Vicious Conquistador attacks, each opponent loses 1 life.| Vraska's Contempt|Ixalan|129|R|{2}{B}{B}|Instant|||Exile target creature or planeswalker. You gain 2 life.| Walk the Plank|Ixalan|130|U|{B}{B}|Sorcery|||Destroy target non-Merfolk creature.| Wanted Scoundrels|Ixalan|131|U|{1}{B}|Creature - Human Pirate|4|3|When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color."| Angrath's Marauders|Ixalan|132|R|{5}{R}{R}|Creature - Human Pirate|4|4|If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.| Bonded Horncrest|Ixalan|133|U|{3}{R}|Creature - Dinosaur|5|5|Bonded Horncrest can't attack or block alone.| Brazen Buccaneers|Ixalan|134|C|{3}{R}|Creature - Human Pirate|2|2|Haste$When Brazen Buccaneers enters the battlefield, it explores.| Burning Sun's Avatar|Ixalan|135|R|{3}{R}{R}{R}|Creature - Dinosaur Avatar|6|6|When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent and 3 damage to up to one target creature.| Captain Lannery Storm|Ixalan|136|R|{2}{R}|Legendary Creature - Human Pirate|2|2|Haste$Whenever Captain lannery Storm attacks, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."$Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.| Captivating Crew|Ixalan|137|R|{3}{R}|Creature - Human Pirate|4|3|{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.| Charging Monstrosaur|Ixalan|138|U|{4}{R}|Creature - Dinosaur|5|5|Trample, haste| Demolish|Ixalan|139|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Dinosaur Stampede|Ixalan|140|U|{2}{R}|Instant|||| Dual Shot|Ixalan|141|C|{R}|Instant|||Dual Shot deals 1 damage to each of up to two target creatures.| Fathom Fleet Firebrand|Ixalan|142|C|{1}{R}|Creature - Human Pirate|2|2|{1}{r}: Fathom Fleet Firebrand gets +1/+0 until end of turn.| Fiery Cannonade|Ixalan|143|U|{2}{R}|Instant|||Fiery Cannonade deals 2 damage to each non-Pirate creature.| Fire Shrine Keeper|Ixalan|144|C|{R}|Creature - Elemental|1|1|Menace${7}{R}, {t}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.| Firecannon Blast|Ixalan|145|C|{1}{R}{R}|Sorcery|||Firecannon Blast deals 3 damage to target creature.$Raid/ -- Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.| Frenzied Raptor|Ixalan|146|C|{2}{R}|Creature - Dinosaur|4|2|| Headstrong Brute|Ixalan|147|C|{2}{R}|Creature - Orc Pirate|3|3|Headstrong Brute can't block.$Headstrong Brute has menace as long as you control another Pirate.| Hijack|Ixalan|148|C|{1}{R}{R}|Sorcery|||Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.| Lightning Strike|Ixalan|149|U|{1}{R}|Instant|||Lightning Strike deals 3 damage to any target.| Lightning-Rig Crew|Ixalan|150|U|{2}{R}|Creature - Goblin Pirate|0|5|{T}: Lightning-Rig Crew deals 1 damage to each opponent.$Whenever you cast a Pirate spell, untap Lightning-Rig Crew.| Makeshift Munitions|Ixalan|151|U|{1}{R}|Enchantment|||{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.| Nest Robber|Ixalan|152|C|{1}{R}|Creature - Dinosaur|2|1|Haste| Otepec Huntmaster|Ixalan|153|U|{1}{R}|Creature - Human Shaman|1|2|Dinosaur spells you cast cost {1} less to cast.${T}: Target Dinosaur gains haste until end of turn.| Rampaging Ferocidon|Ixalan|154|R|{2}{R}|Creature - Dinosaur|3|3|Menace$Players can't gain life.$Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.| Raptor Hatchling|Ixalan|155|U|{1}{R}|Creature - Dinosaur|1|1|Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.| Repeating Barrage|Ixalan|156|R|{1}{R}{R}|Sorcery|||Repeating Barrage deals 3 damage to any target.$Raid — {3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.| Rigging Runner|Ixalan|157|U|{R}|Creature - Goblin Pirate|1|1|First strike$Raid/ — Rigging runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.| Rile|Ixalan|158|C|{R}|Sorcery|||Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.$Draw a card.| Rowdy Crew|Ixalan|159|M|{2}{R}{R}|Creature - Human Pirate|3|3|Trample$When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.| Rummaging Goblin|Ixalan|160|C|{2}{R}|Creature - Goblin Rogue|1|1|{t}, Discard a card: Draw a card.| Star of Extinction|Ixalan|161|M|{5}{R}{R}|Sorcery|||Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.| Storm Fleet Arsonist|Ixalan|162|U|{4}{R}|Creature - Orc Pirate|4|4|Raid - When Storm Fleet Arsonist enters the battlefield, if you attacked with a creature this turn, target opponent sacrifices a permanent.| Storm Fleet Pyromancer|Ixalan|163|C|{4}{R}|Creature - Human Pirate Wizard|3|2|Raid/ -- When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to any target.| Sun-Crowned Hunters|Ixalan|164|C|{4}{R}{R}|Creature - Dinosaur|5|4|Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent.| Sunbird's Invocation|Ixalan|165|R|{5}{R}|Enchantment|||Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.| Sure Strike|Ixalan|166|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn.| Swashbuckling|Ixalan|167|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has haste.| Thrash of Raptors|Ixalan|168|C|{3}{R}|Creature - Dinosaur|3|3|As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.| Tilonalli's Knight|Ixalan|169|C|{1}{R}|Creature - Human Knight|2|2|Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.| Tilonalli's Skinshifter|Ixalan|170|R|{2}{R}|Creature - Human Shaman|0|1|Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.| Trove of Temptation|Ixalan|171|U|{3}{R}|Enchantment|||Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.$At the beginning of your end step, create a colorless Treasure artifact token with "t, Sacrifice this artifact: Add one mana of any color.”| Unfriendly Fire|Ixalan|172|C|{4}{R}|Instant|||Unfriendly Fire deals 4 damage to any target.| Vance's Blasting Cannons|Ixalan|173a|R|{3}{R}|Legendary Enchantment|||At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.$Whenever you cast your third spell in a turn, transform Vance's Blasting Cannons.| Spitfire Bastion|Ixalan|173b|R||Legendary Land|||{t}: Add {r}.${2}{r}, {t}: Spitfire Bastion deals 3 damage to any target.| Wily Goblin|Ixalan|174|U|{R}{R}|Creature - Goblin Pirate|1|1|When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."| Ancient Brontodon|Ixalan|175|C|{6}{G}{G}|Creature - Dinosaur|9|9|| Atzocan Archer|Ixalan|176|U|{2}{G}|Creature - Human Archer|1|4|Reach$When Atzocan Archer enters the battlefield, you may have it fight another target creature.| Blinding Fog|Ixalan|177|C|{2}{G}|Instant|||Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn.| Blossom Dryad|Ixalan|178|C|{2}{G}|Creature - Dryad|2|2|{t}: Untap target land.| Carnage Tyrant|Ixalan|179|M|{4}{G}{G}|Creature - Dinosaur|7|6|Carnage Tyrant can't be countered.$Trample, hexproof| Colossal Dreadmaw|Ixalan|180|C|{4}{G}{G}|Creature - Dinosaur|6|6|Trample| Commune with Dinosaurs|Ixalan|181|C|{G}|Sorcery|||| Crash the Ramparts|Ixalan|182|C|{2}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.| Crushing Canopy|Ixalan|183|C|{2}{G}|Instant|||Choose one --$* Destroy target creature with flying.$* Destroy target enchantment.| Deathgorge Scavenger|Ixalan|184|R|{2}{G}|Creature - Dinosaur|3|2|Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.| Deeproot Champion|Ixalan|185|R|{1}{G}|Creature - Merfolk Shaman|1|1|Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.| Deeproot Warrior|Ixalan|186|C|{1}{G}|Creature - Merfolk Warrior|2|2|Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.| Drover of the Mighty|Ixalan|187|U|{1}{G}|Creature - Human Druid|1|1|Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.${T}: Add one mana of any color.| Emergent Growth|Ixalan|188|U|{3}{G}|Sorcery|||Target creature gets +5/+5 until end of turn and must be blocked this turn if able.| Emperor's Vanguard|Ixalan|189|R|{3}{G}|Creature - Human Scout|4|3|Whenever Emperor's Vanguard deals combat damage to a player, it explores.| Grazing Whiptail|Ixalan|190|C|{2}{G}{G}|Creature - Dinosaur|3|4|Reach (This creature can block creatures with flying.)/| Growing Rites of Itlimoc|Ixalan|191a|R|{2}{G}|Legendary Enchantment|||When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.$At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.| Itlimoc, Cradle of the Sun|Ixalan|191b|R||Legendary Land|||(Transforms from Growing Rites of Itlimoc.)/${T}: Add {G}.${T}: Add {G} for each creature you control.| Ixalli's Diviner|Ixalan|192|C|{1}{G}|Creature - Human Druid|0|3|When Ixalli's Diviner enters the battlefield, it explores. Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)| Ixalli's Keeper|Ixalan|193|C|{1}{G}|Creature - Human Shaman|2|2|{7}{g}, {t}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.| Jade Guardian|Ixalan|194|C|{3}{G}|Creature - Merfolk Shaman|2|2|Hexproof$When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.| Jungle Delver|Ixalan|195|C|{G}|Creature - Merfolk Warrior|1|1|{3}{g}: Put a +1/+1 counter on Jungle Delver.| Kumena's Speaker|Ixalan|196|U|{G}|Creature - Merfolk|1|1|Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.| Merfolk Branchwalker|Ixalan|197|U|{1}{G}|Creature - Merfolk Scout|2|1|When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put that card back or put it into your graveyard.)/| New Horizons|Ixalan|198|C|{2}{G}|Enchantment - Aura|||Enchant land$When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.$Enchanted land has "{t]: Add two mana of any one color."| Old-Growth Dryads|Ixalan|199|R|{G}|Creature - Dryad|3|3|When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.| Pounce|Ixalan|200|C|{1}{G}|Instant|||Target creature you control fights target creature you don't control.| Ranging Raptors|Ixalan|201|U|{2}{G}|Creature - Dinosaur|2|3|Enrage - Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield, then shuffle your library.| Ravenous Daggertooth|Ixalan|202|C|{2}{G}|Creature - Dinosaur|3|2|Enrage - Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.| Ripjaw Raptor|Ixalan|203|R|{2}{G}{G}|Creature - Dinosaur|4|5|Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.| River Heralds' Boon|Ixalan|204|C|{1}{G}|Instant|||Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.| Savage Stomp|Ixalan|205|U|{2}{G}|Sorcery|||Savage Stomp cost {2} less to cast if it targets a Dinosaur you control.$Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.| Shapers' Sanctuary|Ixalan|206|R|{G}|Enchantment|||Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.| Slice in Twain|Ixalan|207|U|{2}{G}{G}|Instant|||Destroy target artifact or enchantment.$Draw a card.| Snapping Sailback|Ixalan|208|U|{4}{G}|Creature - Dinosaur|4|4|Flash$Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it.| Spike-Tailed Ceratops|Ixalan|209|C|{4}{G}|Creature - Dinosaur|4|4|Spike-Tailed Ceratops can block an additional creature each combat.| Thundering Spineback|Ixalan|210|U|{5}{G}{G}|Creature - Dinosaur|5|5|Other Dinosaurs you control get +1/+1.${5}{G}: Create a 3/3 green Dinosaur creature token with trample.| Tishana's Wayfinder|Ixalan|211|C|{2}{G}|Creature - Merfolk Scout|2|2|When Tishana's Wayfinder enters the battlefield, it explores.| Verdant Rebirth|Ixalan|212|U|{1}{G}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."$Draw a card.| Verdant Sun's Avatar|Ixalan|213|R|{5}{G}{G}|Creature - Dinosaur Avatar|5|5|When Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.| Vineshaper Mystic|Ixalan|214|U|{2}{G}|Creature - Merfolk Shaman|1|3|When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.| Waker of the Wilds|Ixalan|215|R|{2}{G}{G}|Creature - Merfolk Shaman|3|3|{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.| Wildgrowth Walker|Ixalan|216|U|{1}{G}|Creature - Elemental|1|3|Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.| Admiral Beckett Brass|Ixalan|217|M|{1}{U}{B}{R}|Legendary Creature - Human Pirate|3|3|Other Pirates you control get +1/+1.$At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt damage by three or more Pirates this turn.| Belligerent Brontodon|Ixalan|218|U|{5}{G}{W}|Creature - Dinosaur|4|6|Each creature you control assigns combats damage equal to its toughness rather than its power.| Call to the Feast|Ixalan|219|U|{2}{W}{B}|Sorcery|||Create three 1/1 white Vampire creature tokens with lifelink.| Deadeye Plunderers|Ixalan|220|U|{3}{U}{B}|Creature - Human Pirate|3|3|Deadeye Plunderers gets +1/+1 for each artifact you control.${2}{U}{B}: Create a colorless artifact token named Treasure with "{T}, Sacrifice this artifact: Add one mana of any color."| Dire Fleet Captain|Ixalan|221|U|{B}{R}|Creature - Orc Pirate|2|2|Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.| Gishath, Sun's Avatar|Ixalan|222|M|{5}{R}{G}{W}|Legendary Creature - Dinosaur Avatar|7|6|Trample, vigilance, haste$Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.| Hostage Taker|Ixalan|223|R|{2}{U}{B}|Creature - Human Pirate|2|3|When Hostage Taker enters the battlefield, exile another target artifact or creature until Hostage Taker leaves the battlefield. You may cast that card as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.| Huatli, Warrior Poet|Ixalan|224|M|{3}{R}{W}|Legendary Planeswalker - Huatli|||+2: You gain life equal to the greatest power among creatures you control.$0: Create a 3/3 green Dinosaur creature token with trample.$-X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.| Marauding Looter|Ixalan|225|U|{2}{U}{R}|Creature - Human Pirate|4|3|Raid - At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.| Raging Swordtooth|Ixalan|226|U|{3}{R}{G}|Creature - Dinosaur|5|5|Trample$When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.| Regisaur Alpha|Ixalan|227|R|{3}{R}{G}|Creature - Dinosaur|4|4|Other Dinosaurs you control have haste.$When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.| Shapers of Nature|Ixalan|228|U|{1}{G}{U}|Creature - Merfolk Shaman|3|3|{3}{G}: Put a +1/+1 counter on target creature.${2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.| Sky Terror|Ixalan|229|U|{R}{W}|Creature - Dinosaur|2|2|Flying, Menace| Tishana, Voice of Thunder|Ixalan|230|M|{5}{G}{U}|Legendary Creature - Merfolk Shaman|*|*|Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.$You have no maximum hand size.$When Tishana enters the battlefield, draw a card for each creature you control.| Vona, Butcher of Magan|Ixalan|231|M|{3}{W}{B}|Legendary Creature - Vampire Knight|4|4|Vigilance, lifelink${t}, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.| Vraska, Relic Seeker|Ixalan|232|M|{4}{B}{G}|Legendary Planeswalker - Vraska|||+2: Create a 2/2 Black Pirate with Menace$-3: Destroy target artifact, creature or enchantment, create a treasure$-10: Target players life total becomes 1| Cobbled Wings|Ixalan|233|C|{2}|Artifact - Equipment|||Equipped creature has flying.$Equip {1}| Conqueror's Galleon|Ixalan|234a|R|{4}|Artifact - Vehicle|2|10|When Conqueror's Galleon attacks, exile it at the end of combat, then return it to the battlefield transformed under your control.$Crew 4| Conqueror's Foothold|Ixalan|234b|R||Land|||{T}: Add {C}.${2}, {T}: Draw a card, then discard a card.${4}, {T}: Draw a card.${6}, {T}: Return target card from your graveyard to your hand.| Dowsing Dagger|Ixalan|235a|R|{2}|Artifact - Equipment|||When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.$Equipped creature gets +2/+1.$Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.$Equip 2| Lost Vale|Ixalan|235b|R||Land|||T: Add three mana of any one color.| Dusk Legion Dreadnought|Ixalan|236|U|{5}|Artifact - Vehicle|4|6|Vigilance$Crew 2| Elaborate Firecannon|Ixalan|237|U|{2}|Artifact|||Elaborate Firecannon doesn't untap during your untap step.${4}, {t}: Elaborate Firecannon deals 2 damage to any target.$At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.| Fell Flagship|Ixalan|238|R|{3}|Artifact - Vehicle|||Pirates you control get +1/+0.$Whenever Fell Flagship deals combat damage to a player, that player discards a card.$Crew 3| Gilded Sentinel|Ixalan|239|C|{4}|Artifact Creature - Golem|||| Hierophant's Chalice|Ixalan|240|C|{3}|Artifact|||When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.${t}: Add {c}.| Pillar of Origins|Ixalan|241|U|{2}|Artifact|||As Pillar of Origins enters the battlefield, choose a creature type.${T}: Add one mana of any color. Spend this mana only to cast a creature spell if the chosen type.| Pirate's Cutlass|Ixalan|242|C|{3}|Artifact - Equipment|||When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.$Equipped creature gets +2/+1.$Equip 2| Primal Amulet|Ixalan|243a|R|{4}|Artifact|||Instant and sorcery spells you cast cost {1} less to cast.$Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.| Primal Wellspring|Ixalan|243b|R||Land|||Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.| Prying Blade|Ixalan|244|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0.$Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color."$Equip {2}| Sentinel Totem|Ixalan|245|U|{1}|Artifact|||When Sentinel Totem enters the battlefield, scry 1.${T}, Exile Sentinel Totem: Exile all cards from all graveyards.| Shadowed Caravel|Ixalan|246|R|{2}|Artifact - Vehicle|2|2|Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.$Crew 2| Sleek Schooner|Ixalan|247|U|{3}|Artifact - Vehicle|4|3|Crew 1| Sorcerous Spyglass|Ixalan|248|R|{2}|Artifact|||As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Thaumatic Compass|Ixalan|249a|R|{2}|Artifact|||{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.$At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.| Spires of Orazca|Ixalan|249b|R||Land|||{T}: Add {C}.${T}: Untap target attacking creature an opponent controls and remove it from combat.| Treasure Map|Ixalan|250a|R|{2}|Artifact|||{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color."| Treasure Cove|Ixalan|250b|R||Land|||{T}: Add {C}.${T}, Sacrifice a Treasure: Draw a card.| Vanquisher's Banner|Ixalan|251|R|{5}|Artifact|||As Vanquisher's Banner enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1.$Whenever you cast a creature spell of the chosen type, draw a card.| Dragonskull Summit|Ixalan|252|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${T}: Add {B} or {R}.| Drowned Catacomb|Ixalan|253|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${T}: Add {U} or {B}.| Field of Ruin|Ixalan|254|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.| Glacial Fortress|Ixalan|255|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${T}: Add {W} or {U}.| Rootbound Crag|Ixalan|256|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${T}: Add {R} or {G}.| Sunpetal Grove|Ixalan|257|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.${T}: Add {G} or {W}.| Unclaimed Territory|Ixalan|258|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.| Unknown Shores|Ixalan|259|C||Land|||{t}: Add {c}.${1}, {t}: Add one mana of any color.| Plains|Ixalan|260|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Ixalan|261|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Ixalan|262|L||Basic Land - Plains|||{T}: Add {W}.| Plains|Ixalan|263|L||Basic Land - Plains|||{T}: Add {W}.| Island|Ixalan|264|L||Basic Land - Island|||{T}: Add {U}.| Island|Ixalan|265|L||Basic Land - Island|||{T}: Add {U}.| Island|Ixalan|266|L||Basic Land - Island|||{T}: Add {U}.| Island|Ixalan|267|L||Basic Land - Island|||{T}: Add {U}.| Swamp|Ixalan|268|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Ixalan|269|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Ixalan|270|L||Basic Land - Swamp|||{T}: Add {B}.| Swamp|Ixalan|271|L||Basic Land - Swamp|||{T}: Add {B}.| Mountain|Ixalan|272|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Ixalan|273|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Ixalan|274|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Ixalan|275|L||Basic Land - Mountain|||{T}: Add {R}.| Forest|Ixalan|276|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Ixalan|277|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Ixalan|278|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Ixalan|279|L||Basic Land - Forest|||{T}: Add {G}.| Jace, Ingenious Mind-Mage|Ixalan|280|M|{4}{U}{U}|Legendary Planeswalker - Jace|||[+1]: Draw a card.$[+1]: Untap all creatures you control.$[-9]: Gain control of up to three target creatures.| Castaway's Despair|Ixalan|281|C|{3}{U}|Enchantment - Aura|||Enchant creature$When Castaway's Despair enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Grasping Current|Ixalan|282|R|{4}{U}|Sorcery|||Return up to two target creature's to their owner's hand.$Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, then put it into your hand. If you searched your library this way, shuffle it.| Jace's Sentinel|Ixalan|283|U|{1}{U}|Creature - Merfolk Warrior|1|3|As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.| Woodland Stream|Ixalan|284|C||Land|||Woodland Stream enters the battlefield tapped.${T}: Add {G} or {U}.| Huatli, Dinosaur Knight|Ixalan|285|M|{4}{R}{W}|Legendary Planeswalker - Huatli|||[+2]: Put two +1/+1 counters on up to one target Dinosaur you control.$[-3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control.$[-7]: Dinosaurs you control get +4/+4 until end of turn.| Huatli's Snubhorn|Ixalan|286|C|{1}{W}|Creature - Dinosaur|2|2|Vigilance| Huatli's Spurring|Ixalan|287|U|{R}|Instant|||Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.| Sun-Blessed Mount|Ixalan|288|R|{3}{R}{W}|Creature - Dinosaur|4|4|When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.| Stone Quarry|Ixalan|289|C||Land|||Stone Quarry enters the battlefield tapped.${T}: Add {R} or {W}.| Sword of Dungeons and Dragons|Unstable|1|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.$Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20. If you roll a 20, repeat this process.$Equip {2}| Jhoira of the Ghitu|Duel Decks: Mind vs. Might|1|M|{1}{U}{R}|Legendary Creature - Human Wizard|2|2|{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend.| Beacon of Tomorrows|Duel Decks: Mind vs. Might|2|R|{6}{U}{U}|Sorcery|||Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.| Deep-Sea Kraken|Duel Decks: Mind vs. Might|3|R|{7}{U}{U}{U}|Creature - Kraken|6|6|Deep-Sea Kraken can't be blocked.$Suspend 9—{2}{U}$Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.| Mind's Desire|Duel Decks: Mind vs. Might|4|R|{4}{U}{U}|Sorcery|||Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without playing its mana cost.$Storm| Peer Through Depths|Duel Decks: Mind vs. Might|5|C|{1}{U}|Instant - Arcane|||Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Quicken|Duel Decks: Mind vs. Might|6|R|{U}|Instant|||The next sorcery card you cast this turn can be cast as though it had flash.$Draw a card.| Reach Through Mists|Duel Decks: Mind vs. Might|7|C|{U}|Instant - Arcane|||Draw a card.| Sage-Eye Avengers|Duel Decks: Mind vs. Might|8|R|{4}{U}{U}|Creature - Djinn Monk|4|5|Prowess$Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avenger's power.| Sift Through Sands|Duel Decks: Mind vs. Might|9|C|{1}{U}{U}|Instant - Arcane|||Draw two cards, then discard a card.$If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.| Snap|Duel Decks: Mind vs. Might|10|C|{1}{U}|Instant|||Return target creature to its owner's hand. Untap up to two lands.| Talrand, Sky Summoner|Duel Decks: Mind vs. Might|11|R|{2}{U}{U}|Legendary Creature - Merfolk Wizard|2|2|Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.| Temporal Fissure|Duel Decks: Mind vs. Might|12|C|{4}{U}|Sorcery|||Return target permanent to its owner's hand.$Storm| The Unspeakable|Duel Decks: Mind vs. Might|13|R|{6}{U}{U}{U}|Legendary Creature - Spirit|6|7|Flying, trample$Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.| Desperate Ritual|Duel Decks: Mind vs. Might|14|U|{1}{R}|Instant - Arcane|||Add {R}{R}{R}.$Splice onto Arcane {1}{R}| Empty the Warrens|Duel Decks: Mind vs. Might|15|R|{3}{R}|Sorcery|||Create two 1/1 red Goblin creature tokens.$Storm| Grapeshot|Duel Decks: Mind vs. Might|16|C|{1}{R}|Sorcery|||Grapeshot deals 1 damage to any target.$Storm| Rift Bolt|Duel Decks: Mind vs. Might|17|C|{2}{R}|Sorcery|||Rift Bolt deals 3 damage to any target.$Suspend 1—{R}| Shivan Meteor|Duel Decks: Mind vs. Might|18|U|{3}{R}{R}|Sorcery|||Shivan Meteor deals 13 damage to target creature.$Suspend 2—{1}{R}{R}| Volcanic Vision|Duel Decks: Mind vs. Might|19|R|{5}{R}{R}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.| Young Pyromancer|Duel Decks: Mind vs. Might|20|U|{1}{R}|Creature - Human Shaman|2|1|Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.| Firemind's Foresight|Duel Decks: Mind vs. Might|21|R|{5}{U}{R}|Instant|||Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.| Goblin Electromancer|Duel Decks: Mind vs. Might|22|C|{U}{R}|Creature - Goblin Wizard|2|2|Instant and sorcery spells you cast cost {1} less to cast.| Jori En, Ruin Diver|Duel Decks: Mind vs. Might|23|R|{1}{U}{R}|Legendary Creature - Merfolk Wizard|2|3|Whenever you cast your second spell each turn, draw a card.| Nivix Cyclops|Duel Decks: Mind vs. Might|24|C|{1}{U}{R}|Creature - Cyclops|1|4|Defender$Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.| Spellheart Chimera|Duel Decks: Mind vs. Might|25|U|{1}{U}{R}|Creature- Chimera|0|3|Flying, trample$Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.| Nucklavee|Duel Decks: Mind vs. Might|26|U|{4}{UR}{UR}|Creature - Beast|4|4|When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.$When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.| Swiftwater Cliffs|Duel Decks: Mind vs. Might|27|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.| Island|Duel Decks: Mind vs. Might|28|L||Basic Land - Island|||{T}: Add {U}.| Island|Duel Decks: Mind vs. Might|29|L||Basic Land - Island|||{T}: Add {U}.| Island|Duel Decks: Mind vs. Might|30|L||Basic Land - Island|||{T}: Add {U}.| Mountain|Duel Decks: Mind vs. Might|31|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Duel Decks: Mind vs. Might|32|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Duel Decks: Mind vs. Might|33|L||Basic Land - Mountain|||{T}: Add {R}.| Lovisa Coldeyes|Duel Decks: Mind vs. Might|34|M|{3}{R}{R}|Legendary Creature - Human|3|3|Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.| Beacon of Destruction|Duel Decks: Mind vs. Might|35|R|{3}{R}{R}|Instant|||Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.| Boldwyr Intimidator|Duel Decks: Mind vs. Might|36|U|{5}{R}{R}|Creature - Giant Warrior|5|5|Cowards can't block Warriors.${R}: Target creature becomes a Coward until end of turn.${2}{R}: Target creature becomes a Warrior until end of turn.| Firebolt|Duel Decks: Mind vs. Might|37|C|{R}|Sorcery|||Firebolt deals 2 damage to any target.$Flashback {4}{R}| Gorehorn Minotaurs|Duel Decks: Mind vs. Might|38|C|{2}{R}{R}|Creature - Minotaur Warrior|3|3|Bloodthirst 2| Kamahl, Pit Fighter|Duel Decks: Mind vs. Might|39|R|{4}{R}{R}|Legendary Creature - Human Barbarian|6|1|Haste${T}: Kamahl, Pit Fighter deals 3 damage to any target.| Kruin Striker|Duel Decks: Mind vs. Might|40|C|{1}{R}|Creature - Human Warrior|2|1|Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gain trample until end of turn.| Zo-Zu the Punisher|Duel Decks: Mind vs. Might|41|R|{1}{R}{R}|Legendary Creature - Goblin Warrior|2|2|Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.| Ambassador Oak|Duel Decks: Mind vs. Might|42|C|{3}{G}|Creature - Treefolk Warrior|3|3|When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.| Beast Attack|Duel Decks: Mind vs. Might|43|U|{2}{G}{G}{G}|Instant|||Create a 4/4 green Beast creature token.$Flashback {2}{G}{G}{G}| Call of the Herd|Duel Decks: Mind vs. Might|44|R|{2}{G}|Sorcery|||Create a 3/3 green Elephant creature token.$Flashback {3}{G}| Cloudcrown Oak|Duel Decks: Mind vs. Might|45|C|{2}{G}{G}|Creature - Treefolk Warrior|3|4|Reach| Harmonize|Duel Decks: Mind vs. Might|46|U|{2}{G}{G}|Sorcery|||Draw three cards.| Increasing Savagery|Duel Decks: Mind vs. Might|47|R|{2}{G}{G}|Sorcery|||Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+10 counters on that creature instead.$Flashback {5}{G}{G}| Rampant Growth|Duel Decks: Mind vs. Might|48|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Roar of the Wurm|Duel Decks: Mind vs. Might|49|U|{6}{G}|Sorcery|||Create a 6/6 green Wurm creature token.$Flashback {3}{G}| Skarrgan Pit-Skulk|Duel Decks: Mind vs. Might|50|C|{G}|Creature - Human Warrior|1|1|Bloodthirst 1$Creatures with power less than Skarrgan Pit-Skulk's power can't block it.| Sylvan Might|Duel Decks: Mind vs. Might|51|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Flashback {2}{G}{G}| Talara's Battalion|Duel Decks: Mind vs. Might|52|R|{1}{G}|Creature - Elf Warrior|4|3|Trample$Cast Talara's Battalion only if you've cast another green spell this turn.| Radha, Heir to Keld|Duel Decks: Mind vs. Might|53|R|{R}{G}|Legendary Creature - Elf Warrior|2|2|Whenever Radha, Heir to Keld attacks, you may add {R}{R}.${T}: Add {G}.| Relentless Hunter|Duel Decks: Mind vs. Might|54|U|{1}{R}{G}|Creature - Human Warrior|3|3|{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.| Burning-Tree Emissary|Duel Decks: Mind vs. Might|55|U|{RG}{RG}|Creature - Human Shaman|2|2|When Burning-Tree Emissary enters the battlefield, add {R}{G}.| Guttural Response|Duel Decks: Mind vs. Might|56|U|{RG}|Instant|||Counter target blue instant spell.| Rubblebelt Raiders|Duel Decks: Mind vs. Might|57|R|{1}{RG}{RG}{RG}|Creature - Human Warrior|3|3|Whenever Rubblebelt Raiders attacks, put a +1/+1 coounter on it for each attacking creature you control.| Coat of Arms|Duel Decks: Mind vs. Might|58|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.| Rugged Highlands|Duel Decks: Mind vs. Might|59|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Mountain|Duel Decks: Mind vs. Might|60|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Duel Decks: Mind vs. Might|61|L||Basic Land - Mountain|||{T}: Add {R}.| Mountain|Duel Decks: Mind vs. Might|62|L||Basic Land - Mountain|||{T}: Add {R}.| Forest|Duel Decks: Mind vs. Might|63|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Duel Decks: Mind vs. Might|64|L||Basic Land - Forest|||{T}: Add {G}.| Forest|Duel Decks: Mind vs. Might|65|L||Basic Land - Forest|||{T}: Add {G}.| Chandra, Gremlin Wrangler|Heroes of the Realm|1|M|{2}{R}{R}|Legendary Planeswalker - Chandra|3|+1: Create a 2/2 red Gremlin creature token.$-2:Chandra, Gremlin Wrangler deals X damage to any target, where X is the number of Gremlins you control.| Dungeon Master|Heroes of the Realm|1|M|{2}{W}{U}|Legendary Planeswalker - Dungeon Master|||+1: Target opponent creates a 1/1 black Skeleton creature token with “When this creature dies, each opponent loses 2 life.”$+1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.$-6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)| Nira, Hellkite Duelist|Heroes of the Realm|3|M|{W}{U}{B}{R}{G}|Legendary Creature — Dragon|6|6|Flash$Flying, trample, haste$When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.| Baffling End|Rivals of Ixalan|1|U|{1}{W}|Enchantment|||When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.$When Baffling End leaves the battlefield, target opponent create a 3/3 green Dinosaur creature token with trample.| Bishop of Binding|Rivals of Ixalan|2|R|{3}{W}|Creature - Vampire Cleric|1|1|When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.$Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.| Blazing Hope|Rivals of Ixalan|3|U|{W}|Instant|||Exile target creature with power greater than or equal to your life total.| Cleansing Ray|Rivals of Ixalan|4|C|{1}{W}|Sorcery|||Choose one -$•Destroy target Vampire.$•Destroy target enchantment.| Divine Verdict|Rivals of Ixalan|5|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Everdawn Champion|Rivals of Ixalan|6|U|{1}{W}{W}|Creature - Human Soldier|2|2|Prevent all combat damage that would be dealt to Everdawn Champion.| Exultant Skymarcher|Rivals of Ixalan|7|C|{1}{W}{W}|Creature - Vampire Soldier|2|3|Flying| Famished Paladin|Rivals of Ixalan|8|U|{1}{W}|Creature - Vampire Knight|3|3|Famished Paladin doesn't untap during your untap step.$Whenever you gain life, untap Famished Paladin.| Forerunner of the Legion|Rivals of Ixalan|9|U|{2}{W}|Creature - Vampire Knight|2|2|When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.$Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.| Imperial Ceratops|Rivals of Ixalan|10|U|{4}{W}|Creature - Dinosaur|3|5|Enrage - Whenever Imperial Ceratops is dealt damage, you gain 2 life.| Legion Conquistador|Rivals of Ixalan|11|C|{2}{W}|Creature - Vampire Soldier|2|2|When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.| Luminous Bonds|Rivals of Ixalan|12|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Majestic Heliopterus|Rivals of Ixalan|13|U|{3}{W}|Creature - Dinosaur|2|2|Flying$Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.| Martyr of Dusk|Rivals of Ixalan|14|C|{1}{W}|Creature - Vampire Soldier|2|1|When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.| Moment of Triumph|Rivals of Ixalan|15|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. You gain 2 life.| Paladin of Atonement|Rivals of Ixalan|16|R|{1}{W}|Creature - Vampire Knight|1|1|At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.$When Paladin of Atonement dies, you gain life equal to its toughness.| Pride of Conquerors|Rivals of Ixalan|17|U|{1}{W}|Instant|||Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.| Radiant Destiny|Rivals of Ixalan|18|R|{2}{W}|Enchantment|||Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$As Radiant Destiny enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.| Raptor Companion|Rivals of Ixalan|19|C|{1}{W}|Creature - Dinosaur|3|1|| Sanguine Glorifier|Rivals of Ixalan|20|C|{3}{W}|Creature - Vampire Cleric|3|3|When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.| Skymarcher Aspirant|Rivals of Ixalan|21|U|{W}|Creature - Vampire Soldier|2|1|Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Skymarcher Aspirant has flying as long as you have the city's blessing.| Slaughter the Strong|Rivals of Ixalan|22|R|{1}{W}{W}|Sorcery|||Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.| Snubhorn Sentry|Rivals of Ixalan|23|C|{W}|Creature - Dinosaur|0|3|Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.| Sphinx's Decree|Rivals of Ixalan|24|R|{1}{W}|Sorcery|||Each opponent can't cast instant or sorcery spells during that player's next turn.| Squire's Devotion|Rivals of Ixalan|25|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has lifelink.$When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.| Sun Sentinel|Rivals of Ixalan|26|C|{1}{W}|Creature - Human Soldier|2|2|Vigilance| Sun-Crested Pterodon|Rivals of Ixalan|27|C|{4}{W}|Creature - Dinosaur|2|5|Flying$Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.| Temple Altisaur|Rivals of Ixalan|28|R|{4}{W}|Creature - Dinosaur|3|4|If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.| Trapjaw Tyrant|Rivals of Ixalan|29|M|{3}{W}{W}|Creature - Dinosaur|5|5|Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.| Zetalpa, Primal Dawn|Rivals of Ixalan|30|R|{6}{W}{W}|Legendary Creature - Elder Dinosaur|4|8|Flying, double strike, vigilance, trample, indestructible| Admiral's Order|Rivals of Ixalan|31|R|{1}{U}{U}|Instant|||Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.$Counter target spell.| Aquatic Incursion|Rivals of Ixalan|32|U|{3}{U}|Enchantment|||When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the target of spells or abilities your opponents control.)${3}{U}: Target Merfolk can't be blocked this turn.| Crafty Cutpurse|Rivals of Ixalan|33|R|{3}{U}|Creature - Human Pirate|2|2|Flash$When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created your control instead.| Crashing Tide|Rivals of Ixalan|34|C|{2}{U}|Sorcery|||Crashing tide has flash as long as you control a Merfolk. $Return target creature to it's owner's hand.$Draw a card.| Curious Obsession|Rivals of Ixalan|35|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card.$At the beginning of your end step, if you didn't attack with a creature this turn sacrifice Curious Obsession.| Deadeye Rig-Hauler|Rivals of Ixalan|36|C|{3}{U}|Creature - Human Pirate|3|2|Raid— When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.| Expel From Orazca|Rivals of Ixalan|37|U|{1}{U}|Instant|||Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.| Flood of Recollection|Rivals of Ixalan|38|U|{U}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.| Hornswoggle|Rivals of Ixalan|39|U|{2}{U}|Instant|||Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."| Induced Amnesia|Rivals of Ixalan|40|R|{2}{U}|Enchantment|||When Induced Amnesia enters the battlefield, target player exiles all the cards in their hand face down, then draws that many cards.$When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.| Kitesail Corsair|Rivals of Ixalan|41|C|{1}{U}|Creature - Human Pirate|2|1|Kitesail Corsair has flying as long as it's attacking.| Kumena's Awakening|Rivals of Ixalan|42|R|{2}{U}{U}|Enchantment|||Ascend (If you control ten or more permenants, you get the city's blessing for the rest of the game.)$At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.| Mist-Cloaked Herald|Rivals of Ixalan|43|C|{U}|Creature - Merfolk Warrior|1|1|Mist-Cloaked Herald can't be blocked.| Negate|Rivals of Ixalan|44|C|{1}{U}|Instant|||Counter target noncreature spell.| Nezahal, Primal Tide|Rivals of Ixalan|45|M|{5}{U}{U}|Legendary Creature - Elder Dinosaur|7|7|Nezahal, Primal Tide can't be countered.$You have no maximum hand size.$Whenever an opponent casts a noncreature spell, draw a card.$Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.| Release to the Wind|Rivals of Ixalan|46|R|{2}{U}|Instant|||Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.| River Darter|Rivals of Ixalan|47|C|{2}{U}|Creature - Merfolk Warrior|2|3|River Darter can't be blocked by Dinosaurs.| Riverwise Augur|Rivals of Ixalan|48|U|{3}{U}|Creature - Merfolk Wizard|2|2|When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. | Sailor of Means|Rivals of Ixalan|49|C|{2}{U}|Creature - Human Pirate|1|4|When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color." | Sea Legs|Rivals of Ixalan|50|C|{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.| Seafloor Oracle|Rivals of Ixalan|51|R|{2}{U}{U}|Creature - Merfolk Wizard|2|3|Whenever a Merfolk you controls deals combat damage to a player, draw a card.| Secrets of the Golden City|Rivals of Ixalan|52|C|{1}{U}{U}|Sorcery|||Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Draw two cards. If you have the city's blessing, draw three cards instead.| Silvergill Adept|Rivals of Ixalan|53|U|{1}{U}|Creature - Merfolk Wizard|2|1|As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.$When Silvergill Adept enters the battlefield, draw a card.| Siren Reaver|Rivals of Ixalan|54|U|{3}{U}|Creature - Siren Pirate|3|2|Raid — Siren Reaver costs {1} less to cast if you attacked with a creature this turn.$Flying| Slippery Scoundrel|Rivals of Ixalan|55|U|{2}{U}|Creature - Human Pirate|2|2|Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$As long as you have the city's blessing Slippery Scoundrel has Hexproof and can't be blocked.| Soul of the Rapids|Rivals of Ixalan|56|C|{3}{U}{U}|Creature - Elemental|3|2|Flying$Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Spire Winder|Rivals of Ixalan|57|C|{3}{U}|Creature - snake|2|3|Flying$Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Spire Winder gets +1/+1 as long as you have the city's blessing.| Sworn Guardian|Rivals of Ixalan|58|C|{1}{U}|Creature - Merfolk Warrior|1|3|| Timestream Navigator|Rivals of Ixalan|59|M|{1}{U}|Creature - Human Pirate Wizard|1|1|Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)${2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.| Warkite Marauder|Rivals of Ixalan|60|R|{1}{U}|Creature - Human Pirate|2|1|Flying$Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.| Waterknot|Rivals of Ixalan|61|C|{1}{U}{U}|Enchantment - Aura|||Enchant Crerature$When Waterknot enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during it's controller's untap step.| Arterial Flow|Rivals of Ixalan|62|U|{1}{B}{B}|Sorcery|||Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.| Canal Monitor|Rivals of Ixalan|63|C|{4}{B}|Creature - Lizard|5|3|| Champion of Dusk|Rivals of Ixalan|64|R|{3}{B}{B}|Creature - Vampire Knight|4|4|When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.| Dark Inquiry|Rivals of Ixalan|65|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a non land card from it. That player discards that card.| Dead Man's Chest|Rivals of Ixalan|66|R|{1}{B}|Enchantment - Aura|||Enchant creature an opponent controls$When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.| Dinosaur Hunter|Rivals of Ixalan|67|C|{1}{B}|Creature - Human Pirate|2|2|Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.| Dire Fleet Poisoner|Rivals of Ixalan|68|R|{1}{B}|Creature - Human Pirate|2|2|Flash$Deathtouch$When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.| Dusk Charger|Rivals of Ixalan|69|C|{3}{B}|Creature - Horse|3|3|Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Dusk Charger gets +2/+2 as long as you have the city's blessing.| Dusk Legion Zealot|Rivals of Ixalan|70|C|{1}{B}|Creature - Vampire Soldier|1|1|When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.| Fathom Fleet Boarder|Rivals of Ixalan|71|C|{2}{B}|Creature - Orc Pirate|3|3|When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.| Forerunner of the Coalition|Rivals of Ixalan|72|U|{2}{B}|Creature - Human Pirate|2|2|When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.$Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.| Golden Demise|Rivals of Ixalan|73|U|{1}{B}{B}|Sorcery|||Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.| Grasping Scoundrel|Rivals of Ixalan|74|C|{B}|Creature - Human Pirate|1|1|Grasping Scoundrel gets +1/+0 as long as it's attacking.| Gruesome Fate|Rivals of Ixalan|75|C|{7}{5}|Sorcery|||Each opponent loses 1 life for each creature you control.| Impale|Rivals of Ixalan|76|C|{2}{B}{B}|Sorcery|||Destroy target creature.| Mastermind's Acquisition|Rivals of Ixalan|77|R|{2}{B}{B}|Sorcery|||Choose one —$• Search your library for a card, put it into your hand, then shuffle your library.$• Choose a card you own from outside the game and put it into your hand.| Mausoleum Harpy|Rivals of Ixalan|78|U|{4}{B}|Creature - Harpy|3|3|Flying$Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. | Moment of Craving|Rivals of Ixalan|79|C|{1}{B}|Instant|||Target creature gets -2/-2 until end of turn. You gain 2 life.| Oathsworn Vampire|Rivals of Ixalan|80|U|{1}{B}|Creature - Vampire Knight|2|2|Oathsworn Vampire enters the battlefield tapped.$You may cast Oathsworn Vampire from your graveyard if you gained life this turn.| Pitiless Plunderer|Rivals of Ixalan|81|U|{3}{B}|Creature - Human Pirate|1|4|Whenever another creature you control dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."| Ravenous Chupacabra|Rivals of Ixalan|82|U|{2}{B}{B}|Creature - Beast Horror|2|2|When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.| Reaver Ambush|Rivals of Ixalan|83|U|{2}{B}|Instant|||Exile target creature with power 3 or less.| Recover|Rivals of Ixalan|84|C|{2}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Draw a card.| Sadistic Skymarcher|Rivals of Ixalan|85|U|{2}{B}|Creature - Vampire Soldier|2|2|As an additional cost to cast Sadistic Skymarcher, reveal a Vampire card from your hand or pay {1}.$Flying, lifelink| Tetzimoc, Primal Death|Rivals of Ixalan|86|R|{4}{B}{B}|Legendary Creature - Elder Dinosaur|6|6|Deathtouch${B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.$When Tetzimoc, Primal Death enters the battlefield, destroy each creature your opponents control with a prey counter on it.| Tomb Robber|Rivals of Ixalan|87|R|{2}{B}|Creature - Human Pirate|1|1|Menace${1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)| Twilight Prophet|Rivals of Ixalan|88|M|{2}{B}{B}|Creature - Vampire Cleric|2|4|Flying$Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.| Vampire Revenant|Rivals of Ixalan|89|C|{3}{B}|Creature - Vampire Spirit|3|1|Flying| Vona's Hunger|Rivals of Ixalan|90|R|{2}{B}|Instant|||Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control rounded up.| Voracious Vampire|Rivals of Ixalan|91|C|{2}{B}|Creature - Vampire Knight|2|2|Menace$When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.| Blood Sun|Rivals of Ixalan|92|R|{2}{R}|Enchantment|||When Blood Sun enters the battlefield, draw a card.$All lands lose all abilities except mana abilities.| Bombard|Rivals of Ixalan|93|C|{2}{R}|Instant|||Bombard deals 4 damage to target creature.| Brass's Bounty|Rivals of Ixalan|94|R|{6}{R}|Sorcery|||For each land you control, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color."| Brazen Freebooter|Rivals of Ixalan|95|C|{3}{R}|Creature - Human Pirate|3|3|When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "{T}, sacrifice this artifact: Add one mana of any color."| Buccaneer's Bravado|Rivals of Ixalan|96|C|{1}{R}|Instant|||Choose one —$• Target creature gets +1/+1 and gains first strike until end of turn.$• Target Pirate gets +1/+1 and gains double strike until end of turn.| Charging Tuskodon|Rivals of Ixalan|97|U|{3}{R}{R}|Creature - Dinosaur|4|4|Trample$If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.| Daring Buccaneer|Rivals of Ixalan|98|U|{R}|Creature - Human Pirate|2|2|As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay {2}.| Dire Fleet Daredevil|Rivals of Ixalan|99|R|{1}{R}|Creature - Human Pirate|2|1|First strike$When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.| Etali, Primal Storm|Rivals of Ixalan|100|R|{4}{R}{R}|Legendary Creature - Elder Dinosaur|6|6|Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.| Fanatical Firebrand|Rivals of Ixalan|101|C|{R}|Creature - Goblin Pirate|1|1|Haste${t}, Sacrifice Fanatical Firebrand: It deals one damage to any target.| Forerunner of the Empire|Rivals of Ixalan|102|U|{3}{R}|Creature - Human Soldier|1|3|When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.$Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.| Form of the Dinosaur|Rivals of Ixalan|103|R|{4}{R}{R}|Enchantment|||When Form of the Dinosaur enters the battlefield, your life total becomes 15.$At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.| Frilled Deathspitter|Rivals of Ixalan|104|C|{2}{R}|Creature - Dinosaur|3|2|Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent.| Goblin Trailblazer|Rivals of Ixalan|105|C|{1}{R}|Creature - Goblin Pirate|2|1|Menace| Mutiny|Rivals of Ixalan|106|C|{R}|Sorcery|||Target creature an opponent controls deals damage equal to its power to another target creature that player controls.| Needletooth Raptor|Rivals of Ixalan|107|U|{3}{R}|Creature - Dinosaur|2|2|<Enrage> - Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.| Orazca Raptor|Rivals of Ixalan|108|C|{2}{R}{R}|Creature - Dinosaur|3|4|| Pirate's Pillage|Rivals of Ixalan|109|U|{3}{R}|Sorcery|||As an additional cost to cast Pirate's Pillage, discard a card.$Draw two cards and create two colorless Treasure artifacts with "{t}, Sacrifice this artifact: Add one mana of any color."| Reckless Rage|Rivals of Ixalan|110|U|{R}|Instant|||Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.| Rekindling Phoenix|Rivals of Ixalan|111|M|{2}{R}{R}|Creature - Phoenix|4|3|Flying$When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."| See Red|Rivals of Ixalan|112|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has first strike.$At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.| Shake the Foundations|Rivals of Ixalan|113|U|{2}{R}|Instant|||Shake the Foundations deals 1 damage to each creature without flying.$Draw a card.| Shatter|Rivals of Ixalan|114|C|{1}{R}|Instant|||Destroy target artifact.| Silverclad Ferocidons|Rivals of Ixalan|115|R|{5}{R}{R}|Creature - Dinosaur|8|5|Enrage — Whenever Steelclad Ferocidons is dealt damage, each opponent sacrifices a permanent.| Stampeding Horncrest|Rivals of Ixalan|116|C|{4}{R}|Creature - Dinosaur|4|4|Stampeding Horncrest has haste as long as you control another dinosaur.| Storm Fleet Swashbuckler|Rivals of Ixalan|117|U|{1}{R}|Creature - Human Pirate|2|2|Ascend (If you control 10 or more permanents, you gain the city's blessing for the rest of the game.)$Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.| Sun-Collared Raptor|Rivals of Ixalan|118|C|{1}{R}|Creature - Dinosaur|1|2|Trample${2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.| Swaggering Corsair|Rivals of Ixalan|119|C|{2}{R}|Creature - Human Pirate|2|2|Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.| Tilonalli's Crown|Rivals of Ixalan|120|C|{1}{R}|Enchantment - Aura|||Enchant creature$When Tilonali's Crown enters the battlefield, it deals 1 damage to enchanted creature.$Enchanted creature gets +3/+0 and has trample.| Tilonalli's Summoner|Rivals of Ixalan|121|R|{1}{R}|Creature - Human Shaman|1|1|Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.| Aggressive Urge|Rivals of Ixalan|122|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn.$Draw a card.| Cacophodon|Rivals of Ixalan|123|U|{3}{G}|Creature - Dinosaur|2|5|Enrage — Whenever Cacophodon is dealt damage, untap target permanent.| Cherished Hatchling|Rivals of Ixalan|124|U|{1}{G}|Creature - Dinosaur|2|1|When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."| Colossal Dreadmaw|Rivals of Ixalan|125|C|{4}{G}{G}|Creature - Dinosaur|6|6|Trample| Crested Herdcaller|Rivals of Ixalan|126|U|{3}{G}{G}|Creature - Dinosaur|3|3|Trample$When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.| Deeproot Elite|Rivals of Ixalan|127|R|{1}{G}|Creature - Merfolk Warrior|1|1|Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.| Enter the Unknown|Rivals of Ixalan|128|U|{G}|Sorcery|||Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) $You may play an additional land this turn.| Forerunner of the Heralds|Rivals of Ixalan|129|U|{3}{G}|Creature - Merfolk Scout|3|2|When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.$Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.| Ghalta, Primal Hunger|Rivals of Ixalan|130|R|{1}{0}{G}{G}|Legendary Creature - Elder Dinosaur|12|12|Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control.$Trample| Giltgrove Stalker|Rivals of Ixalan|131|C|{1}{G}|Creature - Merfolk Warrior|2|1|Giltgrove Stalker can't be blocked by creatures with power 2 or less.| Hardy Veteran|Rivals of Ixalan|132|C|{1}{G}|Creature - Human Warrior|2|2|As long as it's your turn, Hardy Veteran gets +0/+2.| Hunt the Weak|Rivals of Ixalan|133|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)| Jade Bearer|Rivals of Ixalan|134|C|{G}|Creature - Merfolk Shaman|1|1|When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.| Jadecraft Artisan|Rivals of Ixalan|135|C|{3}{G}|Creature - Merfolk Shaman|3|3|When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.| Jadelight Ranger|Rivals of Ixalan|136|R|{1}{G}{G}|Creature - Merfolk Scout|2|1|When Jadelight Ranger enters the battlefield it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) | Jungleborn Pioneer|Rivals of Ixalan|137|C|{2}{G}|Creature - Merfolk Scout|2|2|When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)| Knight of the Stampede|Rivals of Ixalan|138|C|{3}{G}|Creature - Human Knight|2|4|Dinosaur spells you cast cost {2} less to cast.| Naturalize|Rivals of Ixalan|139|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Orazca Frillback|Rivals of Ixalan|140|C|{2}{G}|Creature - Dinosaur|4|2|| Overgrown Armasaur|Rivals of Ixalan|141|C|{3}{G}{G}|Creature - Dinosaur|4|4|Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.| Path of Discovery|Rivals of Ixalan|142|R|{3}{G}|Enchantment|||Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)| Plummet|Rivals of Ixalan|143|C|{1}{G}|Instant|||Destroy target creature with flying.| Polyraptor|Rivals of Ixalan|144|M|{6}{G}{G}|Creature - Dinosaur|5|5|Enrage — Whenever Polyraptor is dealt damage, create a token that is a copy of Polyraptor.| Strength of the Pack|Rivals of Ixalan|145|U|{4}{G}{G}|Sorcery|||Put two +1/+1 counters on each creature you control.| Swift Warden|Rivals of Ixalan|146|U|{1}{G}{G}|Creature - Merfolk Warrior|3|3|When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)| Tendershoot Dryad|Rivals of Ixalan|147|R|{4}{G}|Creature - Dryad|2|2|Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$At the beginning of each upkeep, create a 1/1 green Saproling creature token.$Saprolings you control get +2/+2 as long as you have the city's blessing.| Thrashing Brontodon|Rivals of Ixalan|148|U|{1}{G}{G}|Creature - Dinosaur|3|4|{1}, Sacrificing Thrashing Brontodon: Destroy target artifact or enchantment.| Thunderherd Migration|Rivals of Ixalan|149|U|{1}{G}|Sorcery|||As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay {1}.$Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Wayward Swordtooth|Rivals of Ixalan|150|R|{2}{G}|Creature - Dinosaur|5|5|Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$You may play an additional land on each of your turns. $Wayward Sawtooth can't attack or block unless you have the city's blessing.| World Shaper|Rivals of Ixalan|151|R|{3}{G}|Creature - Merfolk Shaman|3|3|Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.$When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.| Angrath, the Flame-Chained|Rivals of Ixalan|152|M|{3}{B}{R}|Legendary Planeswalker - Angrath|4|+1: Each opponent discards a card and loses 2 life.$-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.$-8: Each opponent loses life equal to the number of cards in their graveyard.| Atzocan Seer|Rivals of Ixalan|153|U|{1}{G}{W}|Creature - Human Druid|2|3|{t}: Add one mana of any color to your manan pool.$Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.| Azor, the Lawbringer|Rivals of Ixalan|154|M|{2}{W}{W}{U}{U}|Legendary Creature - Sphinx|6|6|Flying$When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant and sorcery spells during that player's next turn.$Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.| Deadeye Brawler|Rivals of Ixalan|155|U|{2}{U}{B}|Creature - Human Pirate|2|4|Deathtouch$Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.| Dire Fleet Neckbreaker|Rivals of Ixalan|156|U|{2}{B}{R}|Creature - Orc Pirate|3|2|Attacking Pirates you control get +2/+0.| Elenda, the Dusk Rose|Rivals of Ixalan|157|M|{2}{W}{B}|Legendary Creature - Vampire Knight|1|1|Lifelink$Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.$When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power| Hadana's Climb|Rivals of Ixalan|158|R|{1}{G}{U}|Legendary Enchantment|||At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.| Winged Temple of Orazca|Rivals of Ixalan|158|R||Legendary Land|||(Transforms from Hadana's Climb.)${T}: Add one mana of any color.${1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.| Huatli, Radiant Champion|Rivals of Ixalan|159|M|{2}{G}{W}|Legendary Planeswalker - Huatli|3|+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.$-1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.$-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."| Journey to Eternity|Rivals of Ixalan|160|R|{1}{B}{G}|Legendary Enchantment - Aura|||Enchant creature you control$When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.| Atzal, Cave of Eternity|Rivals of Ixalan|160|R||Legendary Land|||(Transforms from Journey to Eternity.)${t}: Add one mana of any color.${3}{B}{G}, {t}: Return target creature card from your graveyard to the battlefield.| Jungle Creeper|Rivals of Ixalan|161|U|{1}{B}{G}|Creature - Elemental|3|3|{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.| Kumena, Tyrant of Orazca|Rivals of Ixalan|162|M|{1}{G}{U}|Legendary Creature - Merfolk Shaman|2|4|Tap another untapped Merfolk you control: Kumena, Tyrant of Orzaca can't be blocked this turn.$Tap three untapped Merfolk you control: Draw a card.$Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.| Legion Lieutenant|Rivals of Ixalan|163|U|{W}{B}|Creature - Vampire Knight|2|2|Other Vampires you control get +1/+1.| Merfolk Mistbinder|Rivals of Ixalan|164|U|{G}{U}|Creature - Merfolk Shaman|2|2|Other Merfolk you control get +1/+1.| Path of Mettle|Rivals of Ixalan|165|R|{R}{W}|Legendary Enchantment|||When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.$Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.| Metzali, Tower of Triumph|Rivals of Ixalan|165|R||Legendary Land|||(Transforms from Path of Mettle.)${t}: Add one mana of any color.${1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.${2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.| Profane Procession|Rivals of Ixalan|166|R|{1}{W}{B}|Legendary Enchantment|||{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.| Tomb of the Dusk Rose|Rivals of Ixalan|166|R||Legendary Land|||(Transforms from Profane Procession.)${T}: Add one mana of any color.${2}{W}{B},{T} : Put a creature card exiled with this permanent onto the battlefield under your control.| Protean Raider|Rivals of Ixalan|167|R|{1}{U}{R}|Creature - Shapeshifter Pirate|2|2|Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.| Raging Regisaur|Rivals of Ixalan|168|U|{2}{R}{G}|Creature - Dinosaur|4|4|Whenever Raging Regisaur attacks, it deals 1 damage to any target.| Relentless Raptor|Rivals of Ixalan|169|U|{R}{W}|Creature - Dinosaur|3|3|Vigilance$Relentless Raptor attacks or blocks each combat if able.| Resplendent Griffin|Rivals of Ixalan|170|U|{1}{W}{U}|Creature - Griffin|2|2|Flying$Ascend (If you control ten or more permenants, you get the city's blessing for the rest of the game.)$Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.| Siegehorn Ceratops|Rivals of Ixalan|171|R|{G}{W}|Creature - Dinosaur|2|2|Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)| Storm Fleet Sprinter|Rivals of Ixalan|172|U|{1}{U}{R}|Creature - Human Pirate|2|2|Haste$Storm Fleet Sprinter can't be blocked.| Storm the Vault|Rivals of Ixalan|173|R|{2}{U}{R}|Legendary Enchantment|||Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."$At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.| Vault of Catlacan|Rivals of Ixalan|173|R||Legendary Land|||(Transforms from Storm the Vault.)${T}: Add one mana of any color.${T}: Add {U} for each artifact you control.| Zacama, Primal Calamity|Rivals of Ixalan|174|M|{6}{R}{G}{W}|Legendary Creature - Elder Dinosaur|9|9|Vigilance, reach, trample$When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.${2}{R}: Zacama deals 3 damage to target creature.${2}{G}: Destroy target artifact or enchantment.${2}{W}: You gain 3 life.| Awakened Amalgam|Rivals of Ixalan|175|R|{4}|Artifact Creature - Golem|0|0|Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.| Azor's Gateway|Rivals of Ixalan|176|M|{2}|Legendary Artifact|||{1}, {t}: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.| Sanctum of the Sun|Rivals of Ixalan|176|M||Legendary Land|||(Transforms from Azor's Gateway.)${t}: Add X mana of any one color, where X is your life total.| Captain's Hook|Rivals of Ixalan|177|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.$Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.$Equip {1}| Gleaming Barrier|Rivals of Ixalan|178|C|{2}|Artifact Creature - Wall|0|4|Defender$When Gleaming Barrier dies, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color."| Golden Guardian|Rivals of Ixalan|179|R|{4}|Artifact Creature - Golem|4|4|Defender${2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.| Gold-Forge Garrison|Rivals of Ixalan|179|R||Land|||(Transforms from Golden Guardian.)${t}: Add two mana of any one color.${4}, {T}: Create a 4/4 colorless Golem artifact creature token.| The Immortal Sun|Rivals of Ixalan|180|M|{6}|Legendary Artifact|||Players can't activate planeswalkers' loyalty abilities.$At the beginning of your draw step, draw an additional card.$Spells you cast cost {1} less to cast.$Creatures you control get +1/+1.| Orazca Relic|Rivals of Ixalan|181|C|{3}|Artifact|||Ascend (If you control ten or more permanents, you gain the city's blessing for the rest of the game.)${T}: Add {C}.${T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.| Silent Gravestone|Rivals of Ixalan|182|R|{1}|Artifact|||Cards in graveyards can't be the targets of spells or abilities.${4}, {t}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.| Strider Harness|Rivals of Ixalan|183|C|{3}|Artifact - Equipment|||Equipped creature gets +1/+1 and has haste.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Traveler's Amulet|Rivals of Ixalan|184|C|{1}|Artifact|||{1}, Sacrifice Traveler's Amulet: Search your library for a basic land, reveal it, put it into your hand, then shuffle your library.| Arch of Orazca|Rivals of Ixalan|185|R||Land|||Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)${t}: Add {C}.${5}, {t}: Draw a card. Activate this ability only if you have the city's blessing.| Evolving Wilds|Rivals of Ixalan|186|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Forsaken Sanctuary|Rivals of Ixalan|187|U||Land|||Forsaken Sanctuary enters the battlefield tapped.${T}: Add {W} or {B}.| Foul Orchard|Rivals of Ixalan|188|U||Land|||Foul Orchard enters the battlefield tapped.${T}: Add {B} or {G}.| Highland Lake|Rivals of Ixalan|189|U||Land|||Highland Lake enters the battlefield tapped.${T}: Add {U} or {R}.| Stone Quarry|Rivals of Ixalan|190|C||Land|||Stone Quarry enters the battlefield tapped.${T}: Add {R} or {W}.| Woodland Stream|Rivals of Ixalan|191|U||Land|||Woodland Stream enters the battlefield tapped.${T}: Add {G} or {U}.| Plains|Rivals of Ixalan|192|L||Basic Land|||({T}: Add {W}.)| Island|Rivals of Ixalan|193|L||Basic Land|||({T}: Add {U}.)| Swamp|Rivals of Ixalan|194|L||Basic Land|||({T}: Add {B}.)| Mountain|Rivals of Ixalan|195|L||Basic Land|||({T}: Add {R}.)| Forest|Rivals of Ixalan|196|L||Basic Land|||({T}: Add {G}.)| Vraska, Scheming Gorgon|Rivals of Ixalan|197|M|{4}{B}{B}|Legendary Planeswalker - Vraska|5|+2: Creatures you control get +1/+0 until end of turn.$-3: Destroy target creature.$-10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."| Vampire Champion|Rivals of Ixalan|198|C|{3}{B}|Creature - Vampire Soldier|3|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Vraska's Conquistador|Rivals of Ixalan|199|U|{1}{B}|Creature - Vampire Soldier|2|1|Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.| Vraska's Scorn|Rivals of Ixalan|200|R|{2}{B}{B}|Sorcery|||Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Angrath, Minotaur Pirate|Rivals of Ixalan|201|M|{4}{B}{R}|Legendary Planeswalker - Angrath|5|+2: Angrath, Minotaur Pirate deals 1 damage to target opponent and each creature that player controls.$-3: Return target Pirate card from your graveyard to the battlefield.$-11: Destroy all creature target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.| Angrath's Ambusher|Rivals of Ixalan|202|U|{2}{B}|Creature - Orc Pirate|2|3|Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.| Swab Goblin|Rivals of Ixalan|203|C|{1}{R}|Creature - Goblin Pirate|2|2|| Angrath's Fury|Rivals of Ixalan|204|R|{3}{B}{R}|Sorcery|||Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Cinder Barrens|Rivals of Ixalan|205|C||Land|||Cinder Barrens enters the battlefield tapped.${T}: Add {B} or {R}.| As Luck Would Have It|Unstable|102|R|{G}|Enchantment|||Hexproof$Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then is there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)| Baron Von Count|Unstable|127|M|{1}{B}{R}|Legendary Creature - Human Villain|3|3|Baron Von Count enters the battlefield with a doom counter on "5."$Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.$When the doom counter moves from "1," destroy target player and put that doom counter on "5."| Big Boa Constrictor|Unstable|51|C|{3}{B}|Host Creature - Snake|1|2|When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.| Bumbling Pangolin|Unstable|78|C|{3}{R}|Host Creature - Beast|2|2|When this creature enters the battlefield, you may destroy target artifact.| Buzzing Whack-a-Doodle|Unstable|141|U|{4}|Artifact|||As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise it has Buzz.$*Whack - T: Target player loses 2 life. $*Doodle - T: You gain 3 life.$*Buzz - 2, T: Draw a card.| Chittering Doom|Unstable|104|U|{3}{G}|Enchantment|||Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.| Common Iguana|Unstable|79|C|{1}{R}|Host Creature - Lizard|1|3|When this creature enters the battlefield, you may discard a card. If you do, draw a card.| Contraption Cannon|Unstable|144|U|{4}|Artifact|||2, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.| Crow Storm|Unstable|31|U|{2}{U}|Sorcery|||Create a 1/2 blue Bird creature token with flying named Storm Crow.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Curious Killbot|Unstable|145|C|{2}|Artifact Creature - Killbot|2|1|| Dirty Rat|Unstable|53|C|{1}{B}|Host Creature - Rat|1|1|When this creature enters the battlefield, target opponent discards a card.| Eager Beaver|Unstable|107|C|{2}{G}|Host Creature - Beaver|3|2|When this creature enters the battlefield, you may untap target permanent.| Earl of Squirrel|Unstable|108|R|{4}{G}{G}|Creature - Squirrel Advisor|4|4|Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)$Creature tokens you control are Squirrels in addition to their other creature types.$Other Squirrels you control get +1/+1.| Feisty Stegosaurus|Unstable|81|C|{4}{R}|Host Creature - Dinosaur|2|1|When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.| Forest|Unstable|216|C||Basic Land - Forest|||G| GO TO JAIL|Unstable|8|C|{W}|Enchantment|||When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.$At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.| Gnome-Made Engine|Unstable|148|C|{4}|Host Creature - Construct|2|2|When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.| Ground Pounder|Unstable|110|C|{1}{G}|Creature - Goblin Warrior|2|2|3G: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.$Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.| Hammer Helper|Unstable|85|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.| Hammer Jammer|Unstable|86|U|{3}{R}|Creature - Goblin Warrior|0|0|As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.$Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.| Hangman|Unstable|56|R|{B}|Creature - Human Villain|1|1|As Hangman enters the battlefield, secretly note a word with six to eight letters.$1: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.$When a player guesses the noted word of all of its letters, sacrifice Hangman.| Hazmat Suit (Used)|Unstable|57|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has menace.$Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.| Hot Fix|Unstable|133|R|{4}{W}{U}|Sorcery||| You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.| Hydradoodle|Unstable|112|R|{X}{X}{G}{G}|Creature - Hydra Hound|0|0|As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results.$Reach, trample| Incite Insight|Unstable|36|R|{X}{U}{U}|Sorcery|||Assemble X Contraptions.| Inhumaniac|Unstable|59|U|{1}{B}|Creature - Brainiac|1|1|At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.| Island|Unstable|213|C||Basic Land - Island|||U| Jackknight|Unstable|11|R|{1}{W}|Artifact Creature - Cyborg Knight|1|1|Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.| Krark's Other Thumb|Unstable|151|U|{2}|Legendary Artifact|||If you would roll a die, instead roll two of those dice and ignore one of those results.| Lobe Lobber|Unstable|153|U|{2}|Artifact - Equipment|||Equipped creature has "T: This creature deals 1 damage to target player. Roll a six-sided die. On a 5 or higher, untap it."$Equip 2| Mad Science Fair Project|Unstable|154|C|{3}|Artifact|||T: Roll a six-sided die. On a 3 or lower, target player adds {C} to their mana pool. Otherwise, that player adds one mana of any color they choose to their mana pool.| Mer Man|Unstable|39|C|{4}{U}|Host Creature - Human Fish|3|3|When this creature enters the battlefield, you may draw a card.| Mountain|Unstable|215|C||Basic Land - Mountain|||R| Numbing Jellyfish|Unstable|42|C|{3}{U}|Host Creature - Jellyfish|2|3|When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of their library into their graveyard, where X is the result.| Ordinary Pony|Unstable|17|C|{2}{W}|Host Creature - Horse|2|3|When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control.| Painiac|Unstable|91|C|{2}{R}|Creature - Brainiac|0|3|At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.| Plains|Unstable|212|C||Basic Land - Plains|||W| Shaggy Camel|Unstable|22|C|{3}{W}|Host Creature - Camel|3|3|When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.| Skull Saucer|Unstable|66|U|{4}{B}{B}|Creature - Zombie Head|4|1|Flying$When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.| Snickering Squirrel|Unstable|68|C|{B}|Creature - Squirrel Advisor|1|1|You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.| Split Screen|Unstable|158|R|{4}|Artifact|||When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.$Play with your libraries' top cards revealed.$When Split Screen leaves the battlefield, shuffle your libraries together.| Spy Eye|Unstable|46|U|{2}{U}{U}|Creature - Eye Spy|1|3|Flying$Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.| Squirrel-Powered Scheme|Unstable|70|U|{2}{B}|Enchantment|||Increase the result of each die you roll by 2.| Box of Freerange Goblins|Unstable|77|C|{4}{R}{R}|Sorcery |||Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.| Staff of the Letter Magus|Unstable|159|U|{3}|Artifact|||As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.$Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.| Steamflogger Boss|Unstable|93|R|{3}{R}|Creature - Goblin Rigger|3|3|Other Riggers you control get +1/+0 and have haste.$If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.| Steamflogger Service Rep|Unstable|124|U|{2}{G}|Creature - Goblin Rigger|1|1|Whenever another Goblin enters the battlefield under your control, you may pay 1. If you do, Steamflogger Service Rep assembles a Contraption.| Steel Squirrel|Unstable|162|U|{2}|Artifact Creature - Squirrel|1|1|Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.$6: Roll a six-sided die.| Stinging Scorpion|Unstable|72|C|{4}{B}|Host Creature - Scorpion|3|2|When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.| Summon the Pack|Unstable|74|M|{7}{B}|Sorcery|||Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game)| Swamp|Unstable|214|C||Basic Land - Swamp|||B| Sword of Dungeons and Dragons|Unstable|1|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.$Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20. If you roll a 20, repeat this process.$Equip {2}| Target Minotaur|Unstable|98|C|{1}{R}|Creature - Minotaur Warrior|2|1|Prowess| The Big Idea|Unstable|76|R|{4}{R}{R}|Legendary Creature - Brainiac Villain|4|4|2{BR}{BR}, T: Roll a six-sided dice. Create a number of 1/1 red Brainiac creature tokens equal to the result. $Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.| Time Out|Unstable|48|C|{4}{U}|Instant|||Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.| Voracious Vacuum|Unstable|164|C|{3}|Host Creature - Construct|1|1|When this creature enters the battlefield, put a +1/+1 counter on target creature.| Wall of Fortune|Unstable|50|C|{1}{U}|Artifact Creature - Wall|0|4|Defender$You may tap an untapped Wall you control to have any player reroll a die that player rolled.| Wild Crocodile|Unstable|125|C|{1}{G}|Host Creature - Crocodile|1|1|When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Willing Test Subject|Unstable|126|C|{2}{G}|Creature- Spider Monkey Scientist|2|2|Reach$Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.$6: Roll a six-sided die.| Garbage Elemental|Unstable|82|U|{4}{R}|Creature - Elemental|3|2|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.| Oddly Uneven|Unstable|15|R|{3}{W}{W}|Sorcery|||Choose one --$* Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)$* Destroy each creature with an even number of words in its name.| capital offense|Unstable|52|C|{2}{B}{B}|Instant|||target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.) Very Cryptic Command|Unstable|49|R|{1}{U}{U}{U}|Instant|||Choose two - Return target permanent to its controller's hand.; Draw two cards, then discard a card.; Change the target of target spell with a single target.; Turn over target nontoken creature.| Master of Waves|Duel Decks: Merfolk vs. Goblins|1|M|{3}{U}|Creature - Merfolk Wizard|2|1|Protection from red$Elemental creatures you control get +1/+1.$When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)| Aquitect's Will|Duel Decks: Merfolk vs. Goblins|2|C|{U}|Tribal Sorcery - Merfolk|||Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.| Claustrophobia|Duel Decks: Merfolk vs. Goblins|3|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Concentrate|Duel Decks: Merfolk vs. Goblins|4|U|{2}{U}{U}|Sorcery|||Draw three cards.| Engulf the Shore|Duel Decks: Merfolk vs. Goblins|5|R|{3}{U}|Instant|||Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.| Essence Scatter|Duel Decks: Merfolk vs. Goblins|6|C|{1}{U}|Instant|||Counter target creature spell.| Harbinger of the Tides|Duel Decks: Merfolk vs. Goblins|7|R|{U}{U}|Creature - Merfolk Wizard|2|2|You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)$When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.| Inkfathom Divers|Duel Decks: Merfolk vs. Goblins|8|C|{3}{U}{U}|Creature - Merfolk Soldier|3|3|Islandwalk (This creature can't be blocked as long as defending player controls an Island.)$When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.| Master of the Pearl Trident|Duel Decks: Merfolk vs. Goblins|9|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)| Merfolk Looter|Duel Decks: Merfolk vs. Goblins|10|U|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Merfolk Sovereign|Duel Decks: Merfolk vs. Goblins|11|R|{1}{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures you control get +1/+1.${tap}: Target Merfolk creature can't be blocked this turn.| Merfolk Wayfinder|Duel Decks: Merfolk vs. Goblins|12|U|{2}{U}|Creature - Merfolk Scout|1|2|Flying$When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.| Merrow Reejerey|Duel Decks: Merfolk vs. Goblins|13|U|{2}{U}|Creature - Merfolk Soldier|2|2|Other Merfolk creatures you control get +1/+1.$Whenever you cast a Merfolk spell, you may tap or untap target permanent.| Mind Spring|Duel Decks: Merfolk vs. Goblins|14|R|{X}{U}{U}|Sorcery|||Draw X cards.| Misdirection|Duel Decks: Merfolk vs. Goblins|15|R|{3}{U}{U}|Instant|||You may exile a blue card from your hand rather than pay Misdirection's mana cost.$Change the target of target spell with a single target.| Rootwater Hunter|Duel Decks: Merfolk vs. Goblins|16|U|{2}{U}|Creature - Merfolk|1|1|{tap}: Rootwater Hunter deals 1 damage to any target.| Scroll Thief|Duel Decks: Merfolk vs. Goblins|17|C|{2}{U}|Creature - Merfolk Rogue|1|3|Whenever Scroll Thief deals combat damage to a player, draw a card.| Streambed Aquitects|Duel Decks: Merfolk vs. Goblins|18|C|{1}{U}{U}|Creature - Merfolk Scout|2|3|{tap}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)${tap}: Target land becomes an Island until end of turn.| Tidal Courier|Duel Decks: Merfolk vs. Goblins|19|U|{3}{U}|Creature - Merfolk|1|2|When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.${3}{U}: Tidal Courier gains flying until end of turn.| Tidal Warrior|Duel Decks: Merfolk vs. Goblins|20|C|{U}|Creature - Merfolk Warrior|1|1|{tap}: Target land becomes an Island until end of turn.| Tidal Wave|Duel Decks: Merfolk vs. Goblins|21|C|{2}{U}|Instant|||Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.| Tidebinder Mage|Duel Decks: Merfolk vs. Goblins|22|R|{U}{U}|Creature - Merfolk Wizard|2|2|When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.| Triton Tactics|Duel Decks: Merfolk vs. Goblins|23|U|{U}|Instant|||Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.| Wake Thrasher|Duel Decks: Merfolk vs. Goblins|24|R|{2}{U}|Creature - Merfolk Soldier|1|1|Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.| Cold-Eyed Selkie|Duel Decks: Merfolk vs. Goblins|25|R|{1}{GU}{GU}|Creature - Merfolk Rogue|1|1|Islandwalk (This creature can't be blocked as long as defending player controls an Island.)$Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.| Blighted Cataract|Duel Decks: Merfolk vs. Goblins|26|U||Land|||{tap}: Add {C}.${5}{U}, {tap}, Sacrifice Blighted Cataract: Draw two cards.| Lonely Sandbar|Duel Decks: Merfolk vs. Goblins|27|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U}.$Cycling {U} ({U}, Discard this card: Draw a card.)| Island|Duel Decks: Merfolk vs. Goblins|28|L||Basic Land - Island|||| Island|Duel Decks: Merfolk vs. Goblins|29|L||Basic Land - Island|||| Warren Instigator|Duel Decks: Merfolk vs. Goblins|32|M|{R}{R}|Creature - Goblin Berserker|1|1|Double strike$Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.| Battle Squadron|Duel Decks: Merfolk vs. Goblins|33|U|{3}{R}{R}|Creature - Goblin|*|*|Flying$Battle Squadron's power and toughness are each equal to the number of creatures you control.| Boggart Brute|Duel Decks: Merfolk vs. Goblins|34|C|{2}{R}|Creature - Goblin Warrior|3|2|Menace (This creature can't be blocked except by two or more creatures.)| Brute Strength|Duel Decks: Merfolk vs. Goblins|35|C|{1}{R}|Instant|||Target creature gets +3/+1 and gains trample until end of turn.| Cleaver Riot|Duel Decks: Merfolk vs. Goblins|36|U|{4}{R}|Sorcery|||Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)| Ember Hauler|Duel Decks: Merfolk vs. Goblins|37|U|{R}{R}|Creature - Goblin|2|2|{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to any target.| Foundry Street Denizen|Duel Decks: Merfolk vs. Goblins|38|C|{R}|Creature - Goblin Warrior|1|1|Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.| Gempalm Incinerator|Duel Decks: Merfolk vs. Goblins|39|U|{2}{R}|Creature - Goblin|2|1|Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)$When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.| Ghostfire|Duel Decks: Merfolk vs. Goblins|40|C|{2}{R}|Instant|||Ghostfire is colorless.$Ghostfire deals 3 damage to any target.| Goblin Chieftain|Duel Decks: Merfolk vs. Goblins|41|R|{1}{R}{R}|Creature - Goblin|2|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Other Goblin creatures you control get +1/+1 and have haste.| Goblin Diplomats|Duel Decks: Merfolk vs. Goblins|42|R|{1}{R}|Creature - Goblin|2|1|{tap}: Each creature attacks this turn if able.| Goblin Glory Chaser|Duel Decks: Merfolk vs. Goblins|43|U|{R}|Creature - Goblin Warrior|1|1|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)$As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)| Goblin Goon|Duel Decks: Merfolk vs. Goblins|44|R|{3}{R}|Creature - Goblin Mutant|6|6|Goblin Goon can't attack unless you control more creatures than defending player.$Goblin Goon can't block unless you control more creatures than attacking player.| Goblin Grenade|Duel Decks: Merfolk vs. Goblins|45|U|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to any target.| Goblin Rabblemaster|Duel Decks: Merfolk vs. Goblins|46|R|{2}{R}|Creature - Goblin Warrior|2|2|Other Goblin creatures you control attack each combat if able.$At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.$Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.| Goblin Razerunners|Duel Decks: Merfolk vs. Goblins|47|R|{2}{R}{R}|Creature - Goblin Warrior|3|4|{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.$At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.| Goblin Ringleader|Duel Decks: Merfolk vs. Goblins|48|U|{3}{R}|Creature - Goblin|2|2|Haste$When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.| Goblin Tunneler|Duel Decks: Merfolk vs. Goblins|49|C|{1}{R}|Creature - Goblin Rogue|1|1|{tap}: Target creature with power 2 or less can't be blocked this turn.| Goblin Wardriver|Duel Decks: Merfolk vs. Goblins|50|U|{R}{R}|Creature - Goblin Warrior|2|2|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)| Hordeling Outburst|Duel Decks: Merfolk vs. Goblins|51|U|{1}{R}{R}|Sorcery|||Create three 1/1 red Goblin creature tokens.| Krenko, Mob Boss|Duel Decks: Merfolk vs. Goblins|52|R|{2}{R}{R}|Legendary Creature - Goblin Warrior|3|3|{tap}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.| Krenko's Command|Duel Decks: Merfolk vs. Goblins|53|C|{1}{R}|Sorcery|||Create two 1/1 red Goblin creature tokens.| Relentless Assault|Duel Decks: Merfolk vs. Goblins|54|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Tarfire|Duel Decks: Merfolk vs. Goblins|55|C|{R}|Tribal Instant - Goblin|||Tarfire deals 2 damage to any target.| Brittle Effigy|Duel Decks: Merfolk vs. Goblins|56|R|{1}|Artifact|||{4}, {tap}, Exile Brittle Effigy: Exile target creature.| Goblin Charbelcher|Duel Decks: Merfolk vs. Goblins|57|R|{4}|Artifact|||{3}, {tap}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.| Blighted Gorge|Duel Decks: Merfolk vs. Goblins|58|U||Land|||{tap}: Add {C}.${4}{R}, {tap}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to any target.| Forgotten Cave|Duel Decks: Merfolk vs. Goblins|59|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R}.$Cycling {R} ({R}, Discard this card: Draw a card.)| Mountain|Duel Decks: Merfolk vs. Goblins|60|L||Basic Land - Mountain|||| Mountain|Duel Decks: Merfolk vs. Goblins|61|L||Basic Land - Mountain|||| The Cheese Stands Alone|Unglued|2|R|{4}{W}{W}|Enchantment|||When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.| Lexivore|Unglued|7|U|{3}{W}|Creature - Beast|2|3| Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)| Miss Demeanor|Unglued|10|U|{3}{W}|Creature - Lady of Proper Etiquette|3|1| Flying, first strike At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.| Once More with Feeling|Unglued|11|R|{W}{W}{W}{W}|Sorcery|||Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling - A deck can have only one card named Once More with Feeling.| Checks and Balances|Unglued|16|U|{2}{U}|Enchantment|||Cast Checks and Balances only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.| Chicken a la King|Unglued|17|R|{1}{U}{U}|Creature - Bird|2|2| Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die.| Clambassadors|Unglued|18|C|{3}{U}|Creature - Clamfolk|4|4| Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.| Clam-I-Am|Unglued|19|C|{2}{U}|Creature - Clamfolk|2|2| If you roll a 3 on a six-sided die, you may reroll that die.| Denied!|Unglued|22|C|{U}|Instant|||Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.| Fowl Play|Unglued|24|C|{2}{U}|Enchantment - Aura|||Enchant creature Enchanted creature is a Bird with base power and toughness 1/1 and loses all abilities.| Free-for-All|Unglued|25|R|{3}{U}|Enchantment|||When Free-for-All enters the battlefield, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield. When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.| Psychic Network|Unglued|26|R|{U}|Enchantment|||Each player plays with the top card of their library held against their forehead, revealed to each other player.| Deadhead|Unglued|30|C|{3}{B}|Creature - Zombie|3|3| {0}: Return Deadhead from your graveyard to the battlefield. Activate this ability only if an opponent isn't touching their hand (of cards).| Jumbo Imp|Unglued|34|U|{2}{B}|Creature - Imp|0|0| Flying$As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.$At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.| Organ Harvest|Unglued|35|C|{B}|Sorcery|||Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.| Poultrygeist|Unglued|37|C|{2}{B}|Creature - Bird|1|1| Flying Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.| Temp of the Damned|Unglued|38|C|{2}{B}|Creature - Zombie|3|3| As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.| Burning Cinder Fury of Crimson Chaos Fire|Unglued|40|R|{3}{R}|Enchantment|||Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.| Chicken Egg|Unglued|41|R|{1}{R}|Creature - Egg|0|1| At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.| Goblin Bookie|Unglued|43|C|{R}|Creature - Goblin|1|1| {R}, {T}: Reflip any coin or reroll any die. (Activate this ability only any time it makes sense.)| Goblin Bowling Team|Unglued|44|C|{3}{R}|Creature - Goblin|1|1| If Goblin Bowling Team would deal damage to a creature or player, it deals that much damage plus the result of a six-sided die roll to that creature or player instead.| Goblin Tutor|Unglued|45|U|{R}|Instant|||Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle your library. 2 - A card named Goblin Tutor 3 - An enchantment card 4 - An artifact card 5 - A creature card 6 - An instant or sorcery card| Jalum Grifter|Unglued|47|R|{3}{R}{R}|Legendary Creature - Devil|3|5| {1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If the opponent chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.| Krazy Kow|Unglued|48|C|{3}{R}|Creature - Cow|3|3| At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.| Ricochet|Unglued|50|U|{R}|Enchantment|||Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.| Spark Fiend|Unglued|51|R|{4}{R}|Creature - Beast, When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.| Strategy, Schmategy|Unglued|52|R|{1}{R}|Sorcery|||Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 - Do nothing. 2 - Destroy all artifacts. 3 - Destroy all lands. 4 - Strategy, Schmategy deals 3 damage to each creature and each player. 5 - Each player discards their hand and draws seven cards. 6 - Repeat this process two more times.| The Ultimate Nightmare of Wizards of the Coast Customer Service|Unglued|53|U|{X}{Y}{Z}{R}{R}|Sorcery|||The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players.| Elvish Impersonators|Unglued|56|C|{3}{G}|Creature - Elves, */*, As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.| Flock of Rabid Sheep|Unglued|57|U|{X}{G}{G}|Sorcery|||Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.| Free-Range Chicken|Unglued|58|C|{3}{G}|Creature - Bird|3|3| {1}{G}: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later that turn, sacrifice it.)| Gerrymandering|Unglued|59|U|{2}{G}|Sorcery|||Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under that player's control.| Growth Spurt|Unglued|61|C|{1}{G}|Instant|||Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.| Hungry Hungry Heifer|Unglued|63|U|{2}{G}|Creature - Cow|3|3| At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.| Incoming!|Unglued|64|R|{4}{G}{G}{G}{G}|Sorcery|||Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles their library.| Team Spirit|Unglued|67|C|{2}{G}|Instant|||Creatures target player's team controls get +1/+1 until end of turn.| Timmy, Power Gamer|Unglued|68|R|{2}{G}{G}|Legendary Creature - Human Gamer|1|1| {4}: You may put a creature card from your hand onto the battlefield.| Giant Fan|Unglued|74|R|{4}|Artifact|||{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.| Jack-in-the-Mox|Unglued|75|R|{0}|Artifact|||{T}: Roll a six-sided die. This ability has the indicated effect. 1 - Sacrifice Jack-in-the-Mox and you lose 5 life. 2 - Add {W}. 3 - Add {U}. 4 - Add {B}. 5 - Add {R}. 6 - Add {G}.| Paper Tiger|Unglued|78|C|{4}|Artifact Creature - Cat|4|3| Creatures named Rock Lobster can't attack or block.| Rock Lobster|Unglued|79|C|{4}|Artifact Creature - Lobster|4|3| Creatures named Scissors Lizard can't attack or block.| Scissors Lizard|Unglued|80|C|{4}|Artifact Creature - Lizard|4|3| Creatures named Paper Tiger can't attack or block.| Spatula of the Ages|Unglued|81|U|{4}|Artifact|||{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered permanent card from your hand onto the battlefield.| Urza's Science Fair Project|Unglued|83|U|{6}|Artifact Creature - Construct|4|4| {2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result. 1 - It gets -2/-2 until end of turn. 2 - Prevent all combat damage it would deal this turn. 3 - It gains vigilance until end of turn. 4 - It gains first strike until end of turn. 5 - It gains flying until end of turn. 6 - It gets +2/+2 until end of turn.| Snow Mercy|Happy Holidays|10|R|{2}{W}{W}|Snow Enchantment|||Whenever a creature deals damage to you, put a globe counter on it.${t},{untap},{t},{untap},{t}: Tap all creatures with globe counters on them.| Fruitcake Elemental|Happy Holidays|6|R|{1}{G}{G}|Creature - Elemental|7|7|Fruitcake Elemental is indestructible.$At the end of your turn, Fruitcake Elemental deals 7 damage to you.${3}: Target player gains control of Fruitcake Elemental.| Season's Beatings|Happy Holidays|9|R|{R}{R}{R}{R}|Sorcery|||Family gathering - Each creature target player controls deals damage equal to its power to another random creature that player controls.| Mox Lotus|Unhinged|124|R|{15}|Artifact|||{t}: Add infinity.${100}: Add one mana of any color.&You don't lose life due to mana burn.| Karn, Scion of Urza|Dominaria|1|M|{4}|Legendary Planeswalker - Karn|5|+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.$−1: Put a card you own with a silver counter on it from exile into your hand.$−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."| Adamant Will|Dominaria|2|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)| Aven Sentry|Dominaria|3|C|{3}{W}|Creature - Bird Soldier|3|2|Flying| Baird, Steward of Argive|Dominaria|4|U|{2}{W}{W}|Legendary Creature - Human Soldier|2|4|Vigilance$Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.| Benalish Honor Guard|Dominaria|5|C|{1}{W}|Creature - Human Knight|2|2|Benalish Honor Guard gets +1/+0 for each legendary creature you control.| Benalish Marshal|Dominaria|6|R|{W}{W}{W}|Creature - Human Knight|3|3|Other creatures you control get +1/+1.| Blessed Light|Dominaria|7|C|{4}{W}|Instant|||Exile target creature or enchantment.| Board the Weatherlight|Dominaria|8|U|{1}{W}|Sorcery|||Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in random order. (Artifacts, legendaries, and Sagas are historic.)| Call the Cavalry|Dominaria|9|C|{3}{W}|Sorcery|||Create two 2/2 white Knight creature tokens with vigilance.| Charge|Dominaria|10|C|{W}|Instant|||Creatures you control get +1/+1 until end of turn.| D'Avenant Trapper|Dominaria|11|C|{2}{W}|Creature - Human Archer|3|2|Whenever you cast a historic spell, tap target creature an opponent controls.| Danitha Capashen, Paragon|Dominaria|12|U|{2}{W}|Legendary Creature - Human Knight|2|2|First strike, vigilance, lifelink$Aura and Equipment spells you cast cost {1} less to cast.| Daring Archaeologist|Dominaria|13|R|{3}{W}|Creature - Human Artificer|3|3|When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.$Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)| Dauntless Bodyguard|Dominaria|14|U|{W}|Creature - Human Knight|2|1|As Dauntless Bodyguard enters the battlefield, choose another creature you control.$Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.| Dub|Dominaria|15|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.| Evra, Halcyon Witness|Dominaria|16|R|{4}{W}{W}|Legendary Creature - Avatar|4|4|Lifelink${4}: Exchange your life total with Evra, Halcyon Witness's power.| Excavation Elephant|Dominaria|17|C|{4}{W}|Creature - Elephant|3|5|Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)$When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.| Fall of the Thran|Dominaria|18|R|{5}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Destroy all lands.$II, III — Each player returns two land cards from their graveyard to the battlefield.| Gideon's Reproach|Dominaria|29|C|{1}{W}|Instant|||Gideon's Reproach deals 4 damage to target attacking or blocking creature.| Healing Grace|Dominaria|20|C|{W}|Instant|||Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.| History of Benalia|Dominaria|21|M|{1}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Create a 2/2 white Knight creature token with vigilance.$III — Knights you control get +2/+1 until end of turn.| Invoke the Divine|Dominaria|22|C|{2}{W}|Instant|||Destroy target artifact or enchantment. You gain 4 life.| Knight of Grace|Dominaria|23|U|{1}{W}|Creature - Human Knight|2|2|First strike$Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)$Knight of Grace gets +1/+0 as long as any player controls a black permanent.| Knight of New Benalia|Dominaria|24|C|{1}{W}|Creature - Human Knight|3|1|| Kwende, Pride of Femeref|Dominaria|25|U|{3}{W}|Legendary Creature - Human Knight|2|2|Double strike$Creatures you control with first strike have double strike.| Lyra Dawnbringer|Dominaria|26|M|{3}{W}{W}|Legendary Creature - Angel|5|5|Flying, first strike, lifelink$Other Angels you control get +1/+1 and have lifelink.| Mesa Unicorn|Dominaria|27|C|{1}{W}|Creature - Unicorn|2|2|Lifelink| On Serra's Wings|Dominaria|28|U|{3}{W}|Legendary Enchantment - Aura|||Enchant creature$Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.| Pegasus Courser|Dominaria|29|C|{2}{W}|Creature - Pegasus|1|3|Flying$Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.| Sanctum Spirit|Dominaria|30|U|{3}{W}|Creature - Spirit|3|2|Lifelink$Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)| Seal Away|Dominaria|31|U|{1}{W}|Enchantment|||Flash$When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.| Sergeant-at-Arms|Dominaria|32|C|{2}{W}|Creature - Human Soldier|2|3|Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)$When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white soldier creature tokens.| Serra Angel|Dominaria|33|U|{3}{W}{W}|Creature - Angel|4|4|Flying, vigilance| Serra Disciple|Dominaria|34|C|{1}{W}|Creature - Bird Cleric|1|1|Flying, first strike$Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)| Shalai, Voice of Plenty|Dominaria|35|R|{3}{W}|Legendary Creature - Angel|3|4|Flying$You, planeswalkers you control, and other creatures you control have hexproof.${4}{G}{G}: Put a +1/+1 counter on each creature you control.| Teshar, Ancestor's Apostle|Dominaria|36|R|{3}{W}|Legendary Creature - Bird Cleric|2|2|Flying$Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)| Tragic Poet|Dominaria|37|C|{W}|Creature - Human|1|1|{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.| Triumph of Gerrard|Dominaria|38|U|{1}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Put a +1/+1 counter on target creature you control with the greatest power.$III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.| Urza's Ruinous Blast|Dominaria|39|R|{4}{W}|Legendary Sorcery|||(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)$Exile all nonland permanents that aren't legendary.| Academy Drake|Dominaria|40|C|{2}{U}|Creature - Drake|2|2|Kicker {4} (You may pay an additional {4} as you cast this spell.)$Flying$If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.| Academy Journeymage|Dominaria|41|C|{4}{U}|Creature - Human Wizard|3|2|This spell costs {1} less to cast if you control a Wizard.$When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.| The Antiquities War|Dominaria|42|R|{3}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.| Arcane Flight|Dominaria|43|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying| Artificer's Assistant|Dominaria|44|C|{U}|Creature - Bird|1|1|Flying$Whenever you cast a Historic spell scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Befuddle|Dominaria|45|C|{2}{U}|Instant|||Target creature gets -4/-0 until end of turn.$Draw a card.| Blink of an Eye|Dominaria|46|C|{1}{U}|Instant|||Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)$Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.| Cloudreader Sphinx|Dominaria|47|C|{4}{U}|Creature - Sphinx|3|4|Flying$When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Cold-Water Snapper|Dominaria|48|C|{5}{U}|Creature - Turtle|4|5|Hexproof| Curator's Ward|Dominaria|49|U|{2}{U}|Enchantment - Aura|||Enchant permanent$Enchanted permanent has hexproof.$When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)| Deep Freeze|Dominaria|50|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.| Diligent Excavator|Dominaria|51|U|{1}{U}|Creature - Human Artificer|1|3|Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.)| Divination|Dominaria|52|C|{2}{U}|Sorcery|||Draw two cards.| Homarid Explorer|Dominaria|53|C|{3}{U}|Creature - Homarid Scout|3|3|When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.| In Bolas's Clutches|Dominaria|54|U|{4}{U}{U}|Legendary Enchantment - Aura|||Enchant permanent$You control enchanted permanent.$Enchanted permanent is legendary.| Karn's Temporal Sundering|Dominaria|55|R|{4}{U}{U}|Legendary Sorcery|||(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)$Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.| Merfolk Trickster|Dominaria|56|U|{U}{U}|Creature - Merfolk Wizard|2|2|Flash$When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.| The Mirari Conjecture|Dominaria|57|R|{4}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Return target instant card from your graveyard to your hand.$II — Return target sorcery card from your graveyard to your hand.$III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.| Naban, Dean of Iteration|Dominaria|58|R|{1}{U}|Legendary Creature - Human Wizard|2|1|If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.| Naru Meha, Master Wizard|Dominaria|59|M|{2}{U}{U}|Legendary Creature - Human Wizard|3|3|Flash$When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.$Other Wizards you control get +1/+1.| Opt|Dominaria|60|C|{U}|Instant|||Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)$Draw a card.| Precognition Field|Dominaria|61|R|{3}{U}|Enchantment|||You may look at the top card of your library. (You may do this at any time.)$You may cast the top card of your library if it's an instant or sorcery card.${3}: Exile the top card of your library.| Relic Runner|Dominaria|62|C|{1}{U}|Creature - Human Rogue|2|1|Relic Runner can't be blocked if you've cast an historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)| Rescue|Dominaria|63|C|{U}|Instant|||Return target permanent you control to it's owner's hand.| Sage of Lat-Nam|Dominaria|64|U|{1}{U}|Creature - Human Artificer|1|2|{t}, Sacrifice an artifact: Draw a card.| Sentinel of the Pearl Trident|Dominaria|65|U|{4}{U}|Creature - Merfolk Soldier|3|3|When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)| Slinn Voda, the Rising Deep|Dominaria|66|U|{6}{U}{U}|Legendary Creature - Leviathan|8|8|Kicker {1}{U}$When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.| Syncopate|Dominaria|67|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Tempest Djinn|Dominaria|68|R|{U}{U}{U}|Creature - Djinn|0|4|Flying$Tempest Djinn gets +1/+0 for each basic Island you control.| Tetsuko Umezawa, Fugitive|Dominaria|69|U|{1}{U}|Legendary Creature - Human Rogue|1|3|Creatures you control with power or toughness 1 or less can't be blocked.| Time of Ice|Dominaria|70|U|{3}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.$III — Return all tapped creatures to their owners' hands.| Tolarian Scholar|Dominaria|71|C|{2}{U}|Creature - Human Wizard|2|3|| Unwind|Dominaria|72|C|{2}{U}|Instant|||Counter target noncreature spell. Untap up to three lands.| Vodalian Arcanist|Dominaria|73|C|{1}{U}|Creature - Merfolk Wizard|1|3|{t}: Add {C}. Spend this mana only to cast an instant or sorcery spell.| Weight of Memory|Dominaria|74|U|{3}{U}{U}|Sorcery|||Draw three cards. Target player puts the top three cards of their library into their graveyard.| Wizard's Retort|Dominaria|75|U|{1}{U}{U}|Instant|||This spell costs {1} less to cast if you control a Wizard.$Counter target spell.| Zahid, Djinn of the Lamp|Dominaria|76|R|{4}{U}{U}|Legendary Creature - Djinn|5|6|You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.$Flying| Blessing of Belzenlok|Dominaria|77|C|{B}|Instant|||Target creature gets +2/+1 until end of turn. If it's legendary it also gains lifelink until end of turn.| Cabal Evangel|Dominaria|78|C|{1}{B}|Creature - Human Cleric|2|2|| Cabal Paladin|Dominaria|79|C|{3}{B}|Creature - Human Knight|4|2|Whenever you cast a historic spell Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries and Sagas are historic.)| Caligo Skin-Witch|Dominaria|80|C|{1}{B}|Creature - Human Wizard|1|3|Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)$When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.| Cast Down|Dominaria|81|U|{1}{B}|Instant|||Destroy target nonlegendary creature.| Chainer's Torment|Dominaria|82|U|{3}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.$III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.| Dark Bargain|Dominaria|83|C|{3}{B}|Instant|||Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.| Deathbloom Thallid|Dominaria|84|C|{2}{B}|Creature - Fungus|3|2|When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.| Demonic Vigor|Dominaria|85|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$When enchanted creature dies, return that card to its owner's hand.| Demonlord Belzenlok|Dominaria|86|M|{4}{B}{B}|Legendary Creature - Elder Demon|6|6|Flying, trample$When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.| Divest|Dominaria|87|C|{B}|Sorcery|||Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.| Dread Shade|Dominaria|88|R|{B}{B}{B}|Creature - Shade|3|3|{B}: Dread Shade gets +1/+1 until end of turn.| Drudge Sentinel|Dominaria|89|C|{2}{B}|Creature - Skeleton Warrior|2|1|{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)| The Eldest Reborn|Dominaria|90|U|{4}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Each opponent sacrifices a creature or planeswalker.$II — Each opponent discards a card.$III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.| Eviscerate|Dominaria|91|C|{3}{B}|Sorcery|||Destroy target creature.| Feral Abomination|Dominaria|92|C|{5}{B}|Creature - Thrull|5|5|Deathtouch| Final Parting|Dominaria|93|U|{3}{B}{B}|Sorcery|||Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.| Fungal Infection|Dominaria|94|C|{B}|Instant|||Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.| Josu Vess, Lich Knight|Dominaria|95|R|{2}{B}{B}|Legendary Creature - Zombie Knight|4|5|Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)$Menace$When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.| Kazarov, Sengir Pureblood|Dominaria|96|R|{5}{B}{B}|Legendary Creature - Vampire|4|4|Flying$Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.${3}{R}: Kazarov deals 2 damage to target creature.| Knight of Malice|Dominaria|97|U|{1}{B}|Creature - Human Knight|2|2|First strike$Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)$Knight of Malice gets +1/+0 as long as any player controls a white permanent.| Lich's Mastery|Dominaria|98|R|{3}{B}{B}{B}|Legendary Enchantment|||Hexproof$You can't lose the game.$Whenever you gain life, draw that many cards.$Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.$When Lich's Mastery leaves the battlefield, you lose the game.| Lingering Phantom|Dominaria|99|U|{5}{B}|Creature - Spirit|5|4|Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)| Phyrexian Scriptures|Dominaria|100|M|{2}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.$II — Destroy all nonartifact creatures.$III — Exile all cards from all opponents' graveyards.| Rat Colony|Dominaria|101|C|{1}{B}|Creature - Rat|2|1|Rat Colony gets +1/+0 for each other Rat you control.$A deck can have any number of cards named Rat Colony.| Rite of Belzenlok|Dominaria|102|R|{2}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Create two 0/1 black Cleric creature tokens.$III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."| Settle the Score|Dominaria|103|U|{2}{B}{B}|Sorcery|||Exile target creature. Put two loyalty counters on a planeswalker you control.| Soul Salvage|Dominaria|104|C|{2}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Stronghold Confessor|Dominaria|105|C|{B}|Creature - Human Cleric|1|1|Kicker {3} (you may pay an additional {3} as you cast this spell.)$Menace$If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.| Thallid Omnivore|Dominaria|106|C|{3}{B}|Creature - Fungus|3|3|{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a saproling was sacrificed in this way you gain 2 life.| Thallid Soothsayer|Dominaria|107|U|{3}{B}|Creature - Fungus|2|3|{2}, Sacrifice a creature: Draw a card.| Torgaar, Famine Incarnate|Dominaria|108|R|{6}{B}{B}|Legendary Creature - Avatar|7|6|As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.$When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.| Urgoros, the Empty One|Dominaria|109|U|{4}{B}{B}|Legendary Creature - Specter|4|3|Flying$Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.| Vicious Offering|Dominaria|110|C|{1}{B}|Instant|||Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)$Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.| Whisper, Blood Liturgist|Dominaria|111|U|{3}{B}|Legendary Creature - Human Cleric|2|2|{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.| Windgrace Acolyte|Dominaria|112|C|{4}{B}|Creature - Cat Warrior|3|3|Flying$When Windgrace Acolyte enters the battlefield, put the top three cards of your library into your graveyard and you gain 3 life.| Yargle, Glutton of Urborg|Dominaria|113|U|{4}{B}|Legendary Creature - Frog Spirit|9|3|| Yawgmoth's Vile Offering|Dominaria|114|R|{4}{B}|Legendary Sorcery|||(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)$Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswaler. Exile Yawgmoth's Vile Offering.| Bloodstone Goblin|Dominaria|115|C|{1}{R}|Creature - Goblin Warrior|2|2|Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)| Champion of the Flame|Dominaria|116|U|{1}{R}|Creature - Human Warrior|1|1|Trample$Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.| Fervent Strike|Dominaria|117|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike and haste until end of turn.| Fiery Intervention|Dominaria|118|C|{4}{R}|Sorcery|||Choose one -$-Fiery Intervention deals 5 damage to target creature.$-Destroy target artifact.| Fight with Fire|Dominaria|119|U|{2}{R}|Sorcery|||Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.)$Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)| Fire Elemental|Dominaria|120|C|{3}{R}{R}|Creature - Elemental|5|4|| Firefist Adept|Dominaria|121|U|{4}{R}|Creature - Human Wizard|3|3|When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.| The First Eruption|Dominaria|122|R|{2}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — The First Eruption deals 1 damage to each creature without flying.$II — Add {R}{R}.$III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.| The Flame of Keld|Dominaria|123|U|{1}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Discard your hand.$II — Draw two cards.$III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.| Frenzied Rage|Dominaria|124|C|{1}{R}|Enchantment - Aura|||Enchantment creature$Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)| Ghitu Chronicler|Dominaria|125|C|{1}{R}|Creature - Human Wizard|1|3|Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)$When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.| Ghitu Journeymage|Dominaria|126|C|{2}{R}|Creature - Human Wizard|3|2|When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.| Ghitu Lavarunner|Dominaria|127|C|{R}|Creature - Human Wizard|1|2|As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.| Goblin Barrage|Dominaria|128|U|{3}{R}|Sorcery|||Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)$Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.| Goblin Chainwhirler|Dominaria|129|R|{R}{R}{R}|Creature - Goblin Warrior|3|3|First strike$When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.| Goblin Warchief|Dominaria|130|U|{1}{R}{R}|Creatur - Goblin Warrior|2|2|Goblin spells you cast cost {1} less to cast.$Goblins you control have haste.| Haphazard Bombardment|Dominaria|131|R|{5}{R}|Enchantment|||When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.$At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.| Jaya Ballard|Dominaria|132|M|{2}{R}{R}{R}|Legendary Planeswalker - Jaya|5|+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.$+1: Discard up to three cards, then draw that many cards.$−8: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead."| Jaya's Immolating Inferno|Dominaria|133|R|{X}{R}{R}|Legendary Sorcery|||(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)$Jaya's Immolating Inferno deals X damage to each of up to three targets.| Keldon Overseer|Dominaria|134|C|{2}{R}|Creature - Human Warrior|3|1|Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)$Haste$When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Keldon Raider|Dominaria|135|C|{2}{R}{R}|Creature - Human Warrior|4|3|When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.| Keldon Warcaller|Dominaria|136|C|{1}{R}|Creature - Human Warrior|2|2|Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.| Orcish Vandal|Dominaria|137|C|{1}{R}|Creature - Orc Warrior|1|1|{t}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.| Radiating Lightning|Dominaria|138|C|{3}{R}|Instant|||Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.| Rampaging Cyclops|Dominaria|139|C|{3}{R}|Creature - Cyclops|4|4|Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.| Run Amok|Dominaria|140|C|{1}{R}|Instant|||Target attacking creature gets +3/+3 and gains trample until end of turn.| Seismic Shift|Dominaria|141|C|{3}{R}|Sorcery|||Destroy target land. Up to two target creatures can't block this turn.| Shivan Fire|Dominaria|142|C|{R}|Instant|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.| Siege-Gang Commander|Dominaria|143|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.| Skirk Prospector|Dominaria|144|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Add {R}.| Skizzik|Dominaria|145|U|{3}{R}|Creature - Elemental|5|3|Kicker {R} (You may pay an additional {R} as you cast this spell.)$Trample, haste$At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.| Squee, the Immortal|Dominaria|146|R|{1}{R}{R}|Legendary Creature - Goblin|2|1|You may cast Squee, the Immortal from your graveyard or from exile.| Two-Headed Giant|Dominaria|147|R|{2}{R}{R}|Creature - Giant Warrior|4|4|Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.| Valduk, Keeper of the Flame|Dominaria|148|U|{2}{R}|Legendary Creature - Human Shaman|3|2|At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.| Verix Bladewing|Dominaria|149|M|{2}{R}{R}|Legendary Creature - Dragon|4|4|Kicker {3} (You may pay an additional {3} as you cast this spell.)$Flying$When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.| Warcry Phoenix|Dominaria|150|U|{3}{R}|Creature - Phoenix|2|2|Flying, haste$Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.| Warlord's Fury|Dominaria|151|C|{R}|Sorcery|||Creatures you control gain first strike until end of turn.$Draw a card.| Wizard's Lightning|Dominaria|152|U|{2}{R}|Instant|||This spell costs {2} less to cast if you control a Wizard.$Wizard's Lightning deals 3 damage to any target.| Adventurous Impulse|Dominaria|153|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Ancient Animus|Dominaria|154|C|{1}{G}|Instant|||Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)| Arbor Armament|Dominaria|155|C|{G}|Instant|||Put a +1/+1 counter on target creature. That creature gains reach until end of turn. | Baloth Gorger|Dominaria|156|C|{2}{G}{G}|Creature - Beast|4|4|Kicker {4} (You may pay an additional 4 as you cast this spell.)$If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.| Broken Bond|Dominaria|157|C|{1}{G}|Sorcery|||Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.| Corrosive Ooze|Dominaria|158|C|{1}{G}|Creature - Ooze|2|2|Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.| Elfhame Druid|Dominaria|159|U|{1}{G}|Creature - Elf Druid|0|2|{T}: Add {G}.${T}: Add {G}{G}. Spend this mana only to cast kicked spells.| Fungal Plots|Dominaria|160|U|{1}{G}|Enchantment|||{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.$Sacrifice two Saprolings: You gain 2 life and draw a card.| Gaea's Blessing|Dominaria|161|U|{1}{G}|Sorcery|||Target player shuffles up to three target cards from their graveyard into their library.$Draw a card.$When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.| Gaea's Protector|Dominaria|162|C|{3}{G}|Creature - Elemental Warrior|4|2|Gaea's Protector must be blocked if able.| Gift of Growth|Dominaria|163|C|{1}{G}|Instant|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.| Grow from the Ashes|Dominaria|164|C|{2}{G}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Search you library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.| Grunn, the Lonely King|Dominaria|165|U|{4}{G}{G}|Legendary Creature - Ape Warrior|5|5|Kicker {3} (You may pay an additional {3} as you cast this spell.)$If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.$Whenever Grunn attacks alone, double its power and toughness until end of turn.| Kamahl's Druidic Vow|Dominaria|166|R|{X}{G}{G}|Legendary Sorcery|||(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)$Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.| Krosan Druid|Dominaria|167|C|{2}{G}|Creature - Centaur Druid|2|3|Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.)$When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.| Llanowar Elves|Dominaria|168|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Llanowar Envoy|Dominaria|169|C|{2}{G}|Creature - Elf Scout|3|2|{1}{G}: Add one mana of any color.| Llanowar Scout|Dominaria|170|C|{1}{G}|Creature - Elf Scout|1|3|{T}: You may put a land card from your hand onto the battlefield.| Mammoth Spider|Dominaria|171|C|{4}{G}|Creature - Spider|3|5|Reach| Marwyn, the Nurturer|Dominaria|172|R|{2}{G}|Legendary Creature - Elf Druid|1|1|Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.${T}: Add an amount of {G} equal to Marwyn's power.| The Mending of Dominaria|Dominaria|173|R|{3}{G}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.$III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.| Multani, Yavimaya's Avatar|Dominaria|174|M|{4}{G}{G}|Legendary Creature - Elemental Avatar|0|0|Reach, trample$Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.${1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.| Nature's Spiral|Dominaria|175|U|{1}{G}|Sorcery|||Return target permanent card from your graveyard to your hand.| Pierce the Sky|Dominaria|176|C|{1}{G}|Instant|||Pierce the Sky deals 7 damage to target creature with flying.| Primordial Wurm|Dominaria|177|C|{4}{G}{G}|Creature - Wurm|7|6|| Saproling Migration|Dominaria|178|C|{1}{G}|Sorcery|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Create two 1/1 green saproling creature tokens . If this spell was kicked, create four of those tokens instead.| Song of Freyalise|Dominaria|179|U|{1}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Until your next turn, creatures you control gain "T: Add one mana of any color."$III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.| Spore Swarm|Dominaria|180|U|{3}{G}|Instant|||Create three 1/1 green Saproling creature tokens.| Sporecrown Thallid|Dominaria|181|U|{1}{G}|Creature - Fungus|2|2|Each other creature you control that's a Fungus or Saproling gets +1/+1.| Steel Leaf Champion|Dominaria|182|R|{G}{G}{G}|Creature - Elf Knight|5|4|Steel Leaf Champion can't be blocked by creatures with power 2 or less.| Sylvan Awakening|Dominaria|183|R|{2}{G}|Sorcery|||Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.| Territorial Allosaurus|Dominaria|184|R|{2}{G}{G}|Creature - Dinosaur|5|5|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.| Thorn Elemental|Dominaria|185|U|{5}{G}{G}|Creature - Elemental|7|7|You may have Thorn Elemental assign its combat damage as though it weren't blocked.| Untamed Kavu|Dominaria|186|U|{1}{G}|Creature - Kavu|2|2|Kicker {3} (You may pay an additional {3} as you cast this spell.)$Vigilance, trample$If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.| Verdant Force|Dominaria|187|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, create a 1/1 green Saproling creature token.| Wild Onslaught|Dominaria|188|U|{3}{G}|Instant|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.| Yavimaya Sapherd|Dominaria|189|C|{2}{G}|Creature - Fungus|2|2|When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. | Adeliz, the Cinder Wind|Dominaria|190|U|{1}{U}{R}|Legendary Creature - Human Wizard|2|2|Flying, haste$Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.| Arvad the Cursed|Dominaria|191|U|{3}{W}{B}|Legendary Creature - Vampire Knight|3|3|Deathtouch, lifelink$Other legendary creatures you control get +2/+2.| Aryel, Knight of Windgrace|Dominaria|192|R|{2}{W}{B}|Legendary Creature - Human Knight|4|4|Vigilance${2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.${B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.| Darigaaz Reincarnated|Dominaria|193|M|{4}{B}{R}{G}|Legendary Creature - Dragon|7|7|Flying, trample, haste$If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.$At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.| Garna, the Bloodflame|Dominaria|194|U|{3}{B}{R}|Legendary Creature - Human Warrior|3|3|Flash$When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.$Other creatures you control have haste.| Grand Warlord Radha|Dominaria|195|R|{2}{R}{G}|Legendary Creature - Elf Warrior|3|4|Haste$Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.| Hallar, the Firefletcher|Dominaria|196|U|{1}{R}{G}|Legendary Creature - Elf Archer|3|3|Trample$Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.| Jhoira, Weatherlight Captain|Dominaria|197|M|{2}{U}{R}|Legendary Creature - Human Artificer|3|3|Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)| Jodah, Archmage Eternal|Dominaria|198|R|{1}{U}{R}{W}|Legendary Creature - Human Wizard|4|3|Flying$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.| Muldrotha, the Gravetide|Dominaria|199|M|{3}{B}{G}{U}|Legendary Creature - Elemental Avatar|6|6|During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)| Oath of Teferi|Dominaria|200|R|{3}{W}{U}|Legendary Enchantment|||When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.$You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.| Primevals' Glorious Rebirth|Dominaria|201|R|{5}{W}{B}|Legendary Sorcery|||(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)$Return all legendary permanent cards from your graveyard to the battlefield.| Raff Capashen, Ship's Mage|Dominaria|202|U|{2}{W}{U}|Legendary Creature - Human Wizard|3|3|Flash$Flying$You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)| Rona, Disciple of Gix|Dominaria|203|U|{1}{U}{B}|Legendary Creature - Human Artificer|2|2|When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)$You may cast nonland cards exiled with Rona.${4}, {T}: Exile the top card of your library.| Shanna, Sisay's Legacy|Dominaria|204|U|{G}{W}|Legendary Creature - Human Warrior|0|0|Shanna, Sisay's Legacy can't be the target of abilities your opponents control.$Shanna gets +1/+1 for each creature you control.| Slimefoot, the Stowaway|Dominaria|205|U|{1}{B}{G}|Legendary Creature - Fungus|2|3|Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.${4}: Create a 1/1 green Saproling creature token.| Tatyova, Benthic Druid|Dominaria|206|U|{3}{G}{U}|Legendary Creature - Merfolk Druid|3|3|Whenever a land enters the battlefield under your control, you gain one life and you draw a card.| Teferi, Hero of Dominaria|Dominaria|207|M|{3}{W}{U}|Legendary Planeswalker - Teferi|4|+1: Draw a card. At the beginning of the next end step, untap two lands.$−3: Put target nonland permanent into its owner's library third from the top.$−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."| Tiana, Ship's Caretaker|Dominaria|208|U|{3}{R}{W}|Legendary Creature - Angel Artificer|3|3|Flying, first strike$Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.| Aesthir Glider|Dominaria|209|C|{3}|Artifact Creature - Bird Construct|2|1|Flying$Aesthir Glider can't block.| Amaranthine Wall|Dominaria|210|U|{4}|Artifact Creature - Wall|0|6|Defender${2}: Amaranthine Wall gains indestructible until end of turn.| Blackblade Reforged|Dominaria|211|R|{2}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1 for each land you control.$Equip legendary creature {3}$Equip {7}| Bloodtallow Candle|Dominaria|212|C|{1}|Artifact|||{6}, {t}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.| Damping Sphere|Dominaria|213|U|{2}|Artifact|||If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.$Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.| Forebear's Blade|Dominaria|214|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has vigilance and trample.$Whenever equipped creature dies, attach Forebear's Blade to target creature you control.$Equip {3}| Gilded Lotus|Dominaria|215|R|{5}|Artifact|||{t}: Add three mana of any one color.| Guardians of Koilos|Dominaria|216|C|{5}|Artifact Creature - Construct|4|4|When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to it's owners hand. (Artifacts, legendaries, and Sagas are historic.)| Helm of the Host|Dominaria|217|R|{4}|Legendary Artifact - Equipment|||At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.$Equip {5}| Howling Golem|Dominaria|218|U|{3}|Artifact Creature - Golem|2|3|Whenever Howling Golem attacks or blocks, each player draws a card.| Icy Manipulator|Dominaria|219|U|{4}|Artifact|||{1}, {T}: Tap target artifact, creature, or land.| Jhoira's Familiar|Dominaria|220|U|{4}|Artifact Creature - Bird|2|2|Flying$Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)| Jousting Lance|Dominaria|221|C|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$As long as it's your turn, equipped creature has first strike.$Equip {3}| Juggernaut|Dominaria|222|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each combat if able.$Juggernaut can't be blocked by Walls.| Mishra's Self-Replicator|Dominaria|223|R|{5}|Artifact Creature - Assembly-Worker|2|2|Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)| Mox Amber|Dominaria|224|M|{0}|Legendary Artifact|||{T}: Add one mana of any color among legendary creatures and planeswalkers you control.| Navigator's Compass|Dominaria|225|C|{1}|Artifact|||When Navigator's Compass enters the battlefield, you gain 3 life.${T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.| Pardic Wanderer|Dominaria|226|C|{6}|Artifact Creature - Golem|5|5|Trample| Powerstone Shard|Dominaria|227|C|{3}|Artifact|||{T}: Add {C} for each artifact you control named Powerstone Shard.| Shield of the Realm|Dominaria|228|U|{2}|Artifact - Equipment|||If a source would deal damage to equipped creature, prevent 2 of that damage.$Equip {1}| Short Sword|Dominaria|229|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equip {1}| Skittering Surveyor|Dominaria|230|C|{3}|Artifact Creature - Construct|1|2|When Skittering Surveyor enters the battlefield, you may search your library for a basic land, reveal it, put it into your hand, then shuffle your library.| Sorcerer's Wand|Dominaria|231|U|{1}|Artifact - Equipment|||Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead."$Equip {3}| Sparring Construct|Dominaria|232|C|{1}|Artifact Creature - Construct|||When Sparring Construct dies, put a +1/+1 counter on target creature you control.| Thran Temporal Gateway|Dominaria|233|R|{4}|Legendary Artifact|||{4}, {t}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)| Traxos, Scourge of Kroog|Dominaria|234|R|{4}|Legendary Artifact Creature - Construct|7|7|Trample$Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.$Whenever you cast a historic spell untap Traxos. (Artifacts, legendaries, and Sagas are historic.)| Urza's Tome|Dominaria|235|U|{2}|Artifact|||{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)| Voltaic Servant|Dominaria|236|C|{2}|Artifact Creature - Construct|1|3|At the beginning of your end step, untap target artifact.| Weatherlight|Dominaria|237|M|{4}|Legendary Artifact - Vehicle|4|5|Flying$Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in any order. (Artifacts, legendaries, and Sagas are historic.)$Crew 3| Cabal Stronghold|Dominaria|238|R||Land|||{t}: Add {C}.${3}, {t}: Add {B} for each basic Swamp you control.| Clifftop Retreat|Dominaria|239|R||Land|||Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.${T}: Add {R} or {W}.| Hinterland Harbor|Dominaria|240|R||Land|||Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.${T}: Add {G} or {U}.| Isolated Chapel|Dominaria|241|R||Land|||Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.${T}: Add {W} or {B}.| Memorial to Folly|Dominaria|242|U||Land|||Memorial to Folly enters the battlefield tapped.${t}: Add {B}.${2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.| Memorial to Genius|Dominaria|243|U||Land|||Memorial to Genius enters the battlefield tapped.${t}: Add {U}.${4}{U}, {t}, Sacrifice Memorial to Genius: Draw two cards.| Memorial to Glory|Dominaria|244|U||Land|||Memorial to Glory enters the battlefield tapped.${t}: Add {W}.${3}{W}, {t}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.| Memorial to Unity|Dominaria|245|U||Land|||Memorial to Unity enters the battlefield tapped.${T}: Add {G}.${2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.| Memorial to War|Dominaria|246|U||Land|||Memorial to War enters the battlefield tapped.${t}: Add {R}.${4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.| Sulfur Falls|Dominaria|247|R||Land|||Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.${T}: Add {U} or {R}.| Woodland Cemetery|Dominaria|248|R||Land|||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.${T}: Add {B} or {G}.| Zhalfirin Void|Dominaria|249|U||Land|||When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${t}: Add {C}.| Plains|Dominaria|250|L||Basic Land - Plains|||| Plains|Dominaria|251|L||Basic Land - Plains|||| Plains|Dominaria|252|L||Basic Land - Plains|||| Plains|Dominaria|253|L||Basic Land - Plains|||| Island|Dominaria|254|L||Basic Land - Island|||| Island|Dominaria|255|L||Basic Land - Island|||| Island|Dominaria|256|L|{2}{5}{6}|Basic Land - Island|||| Island|Dominaria|257|L||Basic Land - Island|||| Swamp|Dominaria|258|L||Basic Land - Swamp|||| Swamp|Dominaria|259|L||Basic Land - Swamp|||| Swamp|Dominaria|260|L||Basic Land - Swamp|||| Swamp|Dominaria|261|L||Basic Land - Swamp|||| Mountain|Dominaria|262|L||Basic Land - Mountain|||| Mountain|Dominaria|263|L||Basic Land - Mountain|||| Mountain|Dominaria|264|L||Basic Land - Mountain|||| Mountain|Dominaria|265|L||Basic Land - Mountain|||| Forest|Dominaria|266|L||Basic Land - Forest|||| Forest|Dominaria|267|L||Basic Land - Forest|||| Forest|Dominaria|268|L||Basic Land - Forest|||| Forest|Dominaria|269|L||Basic Land - Forest|||| Teferi, Timebender|Dominaria|270|M|{4}{W}{U}|Legendary Planeswalker - Teferi|5|+2: Untap up to one target artifact or creature.$-3: You gain 2 life and draw two cards.$-9: Take an extra turn after this one.| Temporal Machinations|Dominaria|271|U|{2}{U}|Sorcery|||Return target creature to its owner's hand. If you control an artifact, draw a card.| Niambi, Faithful Healer|Dominaria|272|R|{1}{W}{U}|Legendary Creature - Human Cleric|2|2|When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Teferi's Sentinel|Dominaria|273|U|{5}|Artifact Creature - Golem|2|6|As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.| Meandering River|Dominaria|274|C||Land|||Meandering River enters the battlefield tapped.${T}: Add {W} or {U}.| Chandra, Bold Pyromancer|Dominaria|275|M|{4}{R}{R}|Legendary Planeswalker - Chandra|5|+1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player.$−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.$−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.| Chandra's Outburst|Dominaria|276|R|{3}{R}{R}|Sorcery|||Chandra's Outburst deals 4 damage to target player or planeswalker.$Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Karplusan Hound|Dominaria|277|U|{3}{R}|Creature - Hound|3|3|Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.| Pyromantic Pilgrim|Dominaria|278|C|{2}{R}|Creature - Human Wizard|3|1|Haste| Timber Gorge|Dominaria|279|C||Land|||Timber Gorge enters the battlefield tapped.${t}: Add {R} or {G}.| Firesong and Sunspeaker|Dominaria|280|R|{4}{R}{W}|Legendary Creature - Minotaur Cleric|4|6|Red instant and sorcery spells you control have lifelink.$Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to any target.| Will Kenrith|Battlebond|1|M|{4}{U}{U}|Legendary Planeswalker - Will|||+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.$-2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.$-8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."$Partner with Rowan Kenrith$Will Kenrith can be your commander.| Rowan Kenrith|Battlebond|2|M|{4}{R}{R}|Legendary Planeswalker - Rowan|||+2: During target player's next turn, each creature that player controls attacks if able. $-2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. $-8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."$Partner with Will Kenrith$Rowan Kenrith can be your commander.| Regna, the Redeemer|Battlebond|3|R|{5}{W}|Legendary Creature - Angel|4|4|Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)$Flying$At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.| Krav, the Unredeemed|Battlebond|4|R|{4}{B}|Legendary Creature - Demon|3|3|Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)${B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.| Zndrsplt, Eye of Wisdom|Battlebond|5|R|{4}{U}|Legendary Creature - Homunculus|1|4|Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)$At the beginning of combat on your turn, flip a coin until you lose a flip.$Whenever a player wins a coin flip, draw a card.| Okaun, Eye of Chaos|Battlebond|6|R|{4}{R}|Legendary Creature - Cyclops Berserker|3|3|Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.)$At the beginning of combat on your turn, flip a coin until you lose a flip.$Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.| Virtus the Veiled|Battlebond|7|R|{2}{B}|Legendary Creature - Azra Assassin|1|1|Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.)$Deathtouch$Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.| Gorm the Great|Battlebond|8|R|{3}{G}|Legendary Creature - Giant Warrior|2|7|Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)$Vigilance$Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.| Khorvath Brightflame|Battlebond|9|R|{5}{R}|Legendary Creature - Dragon|3|4|Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)$Flying, haste$Knights your team controls have flying and haste.| Sylvia Brightspear|Battlebond|10|R|{2}{W}|Legendary Creature - Human Knight|2|2|Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.)$Double strike$Dragons your team controls have double strike.| Pir, Imaginative Rascal|Battlebond|11|R|{2}{G}|Legendary Creature - Human|1|1|Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)$If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.| Toothy, Imaginary Friend|Battlebond|12|R|{3}{U}|Legendary Creature - Illusion|1|1|Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)$Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.$When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.| Blaring Recruiter|Battlebond|13|U|{3}{W}|Creature - Elf Warrior|2|2|Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)${2}{W}: Create a 1/1 white Warrior creature token.| Blaring Captain|Battlebond|14|U|{3}{B}|Creature - Azra Warrior|2|2|Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)$Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.| Chakram Retriever|Battlebond|15|U|{4}{U}|Creature - Elemental Hound|2|4|Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)$Whenever you cast a spell during your turn, untap target creature.| Chakram Slinger|Battlebond|16|U|{4}{R}|Creature - Human Warrior|2|4|Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.)${R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker.| Soulblade Corrupter|Battlebond|17|U|{4}{B}|Creature - Human Warrior|3|3|Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)$Deathtouch$Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.| Soulblade Renewer|Battlebond|18|U|{4}{G}|Creature - Elf Warrior|2|2|Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)$When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)| Impetuous Protege|Battlebond|19|U|{2}{R}|Creature - Human Warrior|0|4|Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)$Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.| Proud Mentor|Battlebond|20|U|{2}{W}|Creature - Human Warrior|1|1|Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.)${W}, {T}: Tap target creature.| Ley Weaver|Battlebond|21|U|{3}{G}|Creature - Human Druid|2|2|Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.)${T}: Untap two target lands.| Lore Weaver|Battlebond|22|U|{3}{U}|Creature - Human Wizard|2|2|Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.)${5}{U}{U}: Target player draws two cards.| Arena Rector|Battlebond|23|M|{3}{W}|Creature - Human Cleric|1|2|When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.| Aurora Champion|Battlebond|24|C|{2}{W}|Creature - Elf Warrior|3|2|Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.| Brightling|Battlebond|25|M|{1}{W}{W}|Creature - Shapeshifter|3|3|{W}: Brightling gains vigilance until end of turn.${W}: Brightling gains lifelink until end of turn.${W}: Return Brightling to its owner's hand.${1}: Brightling gets +1/-1 or -1/+1 until end of turn.| Bring Down|Battlebond|26|U|{3}{W}|Sorcery|||Assist$Destroy target creature with power 4 or greater.| Dwarven Lightsmith|Battlebond|27|C|{5}{W}|Creature - Dwarf Cleric|3|4|Assist$When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.| Jubilant Mascot|Battlebond|28|U|{2}{W}|Creature - Homunculus|1|1|At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)| Play of the Game|Battlebond|29|R|{6}{W}{W}|Sorcery|||Assist$Exile all nonland permanents.| Regna's Sanction|Battlebond|30|R|{3}{W}|Sorcery|||For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.| Skystreamer|Battlebond|31|C|{4}{W}|Creature - Griffin|3|2|Assist$Flying$When Skystreamer enters the battlefield, target player gains 4 life.| Together Forever|Battlebond|32|R|{W}{W}|Enchantment|||When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)${1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.| Arcane Artisan|Battlebond|33|M|{2}{U}|Creature - Human Wizard|0|3|{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.$When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.| Fumble|Battlebond|34|U|{1}{U}|Instant|||Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.| Game Plan|Battlebond|35|R|{5}{U}|Sorcery|||Assist$Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.| Huddle Up|Battlebond|36|C|{2}{U}|Sorcery|||Assist$Two target players each draw a card.| Nimbus Champion|Battlebond|37|U|{5}{U}|Creature - Avatar Warrior|4|4|Flying$Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.| Out of Bounds|Battlebond|38|U|{3}{U}|Instant|||Assist$Counter target spell.| Saltwater Stalwart|Battlebond|39|C|{3}{U}|Creature - Merfolk Warrior|2|4|Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.| Soaring Show-Off|Battlebond|40|C|{2}{U}|Creature - Bird Warrior|2|2|Flying$When Soaring Show-Off enters the battlefield, each player draws a card.| Spellseeker|Battlebond|41|R|{2}{U}|Creature - Human Wizard|1|1|When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library.| Spellweaver Duo|Battlebond|42|C|{6}{U}|Creature - Human Wizard|4|4|Assist$When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.| Zndrsplt's Judgment|Battlebond|43|R|{4}{U}|Sorcery|||For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.| Archfiend of Despair|Battlebond|44|M|{6}{B}{B}|Creature - Demon|6|6|Flying$Your opponents can't gain life.$At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)| Bloodborn Scoundrels|Battlebond|45|C|{5}{B}|Creature - Vampire Rogue|4|4|Assist$When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.| Fan Favorite|Battlebond|46|C|{3}{B}|Creature - Human Rogue|2|2|Assist${2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.| Gang Up|Battlebond|47|U|{X}{B}|Instant|||Assist$Destroy target creature with power X or less.| Inner Demon|Battlebond|48|U|{2}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.$When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.| Mindblade Render|Battlebond|49|R|{1}{B}|Creature - Azra Warrior|1|3|Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.| Sickle Dancer|Battlebond|50|C|{2}{B}|Creature - Human Warrior|3|2|Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.| Stunning Reversal|Battlebond|51|M|{3}{B}|Instant|||The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. $Exile Stunning Reversal.| Thrasher Brute|Battlebond|52|U|{3}{B}|Creature - Orc Warrior|4|3|Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.| Thrilling Encore|Battlebond|53|R|{4}{B}|Instant|||Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.| Virtus's Maneuver|Battlebond|54|R|{2}{B}|Sorcery|||For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.| Azra Bladeseeker|Battlebond|55|C|{2}{R}|Creature - Azra Warrior|3|2|When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.| Bonus Round|Battlebond|56|R|{1}{R}{R}|Sorcery|||Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.| Bull-Rush Bruiser|Battlebond|57|C|{3}{R}|Creature - Minotaur Warrior|4|3|Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.| Cheering Fanatic|Battlebond|58|U|{1}{R}|Creature - Goblin|2|2|Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn.| Khorvath's Fury|Battlebond|59|R|{4}{R}|Sorcery|||For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.| Lava-Field Overlord|Battlebond|60|U|{7}{R}{R}|Creature - Dragon|5|4|Assist$Flying$When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls.| Magma Hellion|Battlebond|61|C|{6}{R}|Creature - Hellion|5|4|Assist$Trample, haste| Najeela, the Blade-Blossom|Battlebond|62|M|{2}{R}|Legendary Creature - Human Warrior|3|2|Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.${W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.| Stadium Vendors|Battlebond|63|C|{3}{R}|Creature - Goblin|3|3|When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.| Stolen Strategy|Battlebond|64|R|{4}{R}|Enchantment|||At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.| Bramble Sovereign|Battlebond|65|M|{2}{G}{G}|Creature - Dryad|4|4|Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.| Charging Binox|Battlebond|66|C|{7}{G}|Creature - Beast|7|5|Assist$Trample| Combo Attack|Battlebond|67|C|{2}{G}|Sorcery|||Two target creatures your team controls each deal damage equal to their power to target creature.| The Crowd Goes Wild|Battlebond|68|U|{X}{G}|Sorcery|||Assist$Each creature with a +1/+1 counter on it gains trample until end of turn.| Decorated Champion|Battlebond|69|U|{1}{G}|Creature - Elf Warrior|2|2|Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.| Generous Patron|Battlebond|70|R|{2}{G}|Creature - Elf Advisor|1|4|When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)$Whenever you put one or more counters on a creature you don't control, draw a card.| Grothama, All-Devouring|Battlebond|71|M|{3}{G}{G}|Legendary Creature - Wurm|10|8|Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."$When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.| Jungle Wayfinder|Battlebond|72|C|{2}{G}|Creature - Elf Warrior|3|3|When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.| Pir's Whim|Battlebond|73|R|{3}{G}|Sorcery|||For each player, choose friend or foe. Each friend searches their library for a land card, puts it on the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control.| Archon of Valor's Reach|Battlebond|74|R|{4}{W}{G}|Creature - Archon|5|6|Flying, vigilance, trample$As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.$Players can't cast spells of the chosen type.| Azra Oddsmaker|Battlebond|75|U|{1}{B}{R}|Creature - Azra Warrior|3|3|At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.| Last One Standing|Battlebond|76|R|{1}{B}{R}|Sorcery|||Choose a creature at random, then destroy the rest.| Rushblade Commander|Battlebond|77|U|{B}{R}|Creature - Azra Warrior|2|2|Warriors your team controls have haste.| Vampire Charmseeker|Battlebond|78|U|{6}{U}{B}|Creature - Vampire Wizard|3|4|Assist$Flying$When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.| Sentinel Tower|Battlebond|79|R|{4}|Artifact|||Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.| Victory Chimes|Battlebond|80|R|{3}|Artifact|||Untap Victory Chimes during each other player's untap step.${T}: A player of your choice adds {C}.| Bountiful Promenade|Battlebond|81|R||Land|||Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.${T}: Add {G} or {W}.| Luxury Suite|Battlebond|82|R||Land|||Luxury Suite enters the battlefield tapped unless you have two or more opponents.${T}: Add {B} or {R}.| Morphic Pool|Battlebond|83|R||Land|||Morphic Pool enters the battlefield tapped unless you have two or more opponents.${T}: Add {U} or {B}.| Sea of Clouds|Battlebond|84|R||Land|||Sea of Clouds enters the battlefield tapped unless you have two or more opponents.${T}: Add {W} or {U}.| Spire Garden|Battlebond|85|R||Land|||Spire Garden enters the battlefield tapped unless you have two or more opponents.${T}: Add {R} or {G}.| Angel of Retribution|Battlebond|86|U|{6}{W}|Creature - Angel|5|5|Flying, first strike| Angelic Chorus|Battlebond|87|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.| Angelic Gift|Battlebond|88|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Angelic Gift enters the battlefield, draw a card.$Enchanted creature has flying.| Battle Mastery|Battlebond|89|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)| Champion of Arashin|Battlebond|90|C|{3}{W}|Creature - Hound Warrior|3|2|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Doomed Traveler|Battlebond|91|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.| Expedition Raptor|Battlebond|92|C|{3}{W}{W}|Creature - Bird|2|2|Flying$When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)| Kor Spiritdancer|Battlebond|93|R|{1}{W}|Creature - Kor Wizard|0|2|Kor Spiritdancer gets +2/+2 for each Aura attached to it.$Whenever you cast an Aura spell, you may draw a card.| Land Tax|Battlebond|94|M|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| Lightwalker|Battlebond|95|C|{1}{W}|Creature - Human Warrior|2|1|Lightwalker has flying as long as it has a +1/+1 counter on it.| Long Road Home|Battlebond|96|U|{1}{W}|Instant|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Loyal Pegasus|Battlebond|97|U|{W}|Creature - Pegasus|2|1|Flying$Loyal Pegasus can't attack or block alone.| Mangara of Corondor|Battlebond|98|R|{1}{W}{W}|Legendary Creature - Human Wizard|1|1|{T}: Exile Mangara of Corondor and target permanent.| Midnight Guard|Battlebond|99|C|{2}{W}|Creature - Human Soldier|2|3|Whenever another creature enters the battlefield, untap Midnight Guard.| Oreskos Explorer|Battlebond|100|U|{1}{W}|Creature - Cat Scout|2|2|When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.| Pacifism|Battlebond|101|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Raptor Companion|Battlebond|102|C|{1}{W}|Creature - Dinosaur|3|1|| Rebuke|Battlebond|103|C|{2}{W}|Instant|||Destroy target attacking creature.| Royal Trooper|Battlebond|104|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.| Shoulder to Shoulder|Battlebond|105|C|{2}{W}|Sorcery|||Support 2. (Put a +1/+1 counter on each of up to two target creatures.)$Draw a card.| Silverchase Fox|Battlebond|106|C|{1}{W}|Creature - Fox|2|2|{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.| Solemn Offering|Battlebond|107|U|{2}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 4 life.| Sparring Mummy|Battlebond|108|C|{3}{W}|Creature - Zombie|3|3|When Sparring Mummy enters the battlefield, untap target creature.| Steppe Glider|Battlebond|109|U|{4}{W}|Creature - Elemental|2|4|Flying, vigilance${1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.| Swords to Plowshares|Battlebond|110|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Take Up Arms|Battlebond|111|U|{4}{W}|Instant|||Create three 1/1 white Warrior creature tokens.| Tandem Tactics|Battlebond|112|C|{1}{W}|Instant|||Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.| Benthic Giant|Battlebond|113|C|{5}{U}|Creature - Giant|4|5|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Call to Heel|Battlebond|114|C|{1}{U}|Instant|||Return target creature to its owner's hand. Its controller draws a card.| Claustrophobia|Battlebond|115|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Coralhelm Guide|Battlebond|116|C|{1}{U}|Creature - Merfolk Scout Ally|2|1|{4}{U}: Target creature can't be blocked this turn.| Fog Bank|Battlebond|117|U|{1}{U}|Creature - Wall|0|2|Defender, flying$Prevent all combat damage that would be dealt to and dealt by Fog Bank.| Frost Lynx|Battlebond|118|C|{2}{U}|Creature - Elemental Cat|2|2|When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Impulse|Battlebond|119|C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Kitesail Corsair|Battlebond|120|C|{1}{U}|Creature - Human Pirate|2|1|Kitesail Corsair has flying as long as it's attacking.| Kraken Hatchling|Battlebond|121|C|{U}|Creature - Kraken|0|4|| Mystic Confluence|Battlebond|122|R|{3}{U}{U}|Instant|||Choose three. You may choose the same mode more than once.$• Counter target spell unless its controller pays {3}.$• Return target creature to its owner's hand.$• Draw a card.| Negate|Battlebond|123|C|{1}{U}|Instant|||Counter target noncreature spell.| Nimbus of the Isles|Battlebond|124|C|{4}{U}|Creature - Elemental|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)| Omenspeaker|Battlebond|125|C|{1}{U}|Creature - Human Wizard|1|3|When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Opportunity|Battlebond|126|U|{4}{U}{U}|Instant|||Target player draws four cards.| Oracle's Insight|Battlebond|127|U|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Peregrine Drake|Battlebond|128|U|{4}{U}|Creature - Drake|2|3|Flying$When Peregrine Drake enters the battlefield, untap up to five lands.| Phantom Warrior|Battlebond|129|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior can't be blocked.| Reckless Scholar|Battlebond|130|U|{2}{U}|Creature - Human Wizard|2|1|{T}: Target player draws a card, then discards a card.| Sower of Temptation|Battlebond|131|R|{2}{U}{U}|Creature - Faerie Wizard|2|2|Flying$When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.| Spell Snare|Battlebond|132|U|{U}|Instant|||Counter target spell with converted mana cost 2.| Switcheroo|Battlebond|133|U|{4}{U}|Sorcery|||Exchange control of two target creatures.| Tidespout Tyrant|Battlebond|134|R|{5}{U}{U}{U}|Creature - Djinn|5|5|Flying$Whenever you cast a spell, return target permanent to its owner's hand.| Totally Lost|Battlebond|135|C|{4}{U}|Instant|||Put target nonland permanent on top of its owner's library.| True-Name Nemesis|Battlebond|136|M|{1}{U}{U}|Creature - Merfolk Rogue|3|1|As True-Name Nemesis enters the battlefield, choose a player.$True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)| Watercourser|Battlebond|137|C|{2}{U}|Creature - Elemental|2|3|{U}: Watercourser gets +1/-1 until end of turn.| Assassin's Strike|Battlebond|138|U|{4}{B}{B}|Sorcery|||Destroy target creature. Its controller discards a card.| Assassinate|Battlebond|139|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Daggerdrome Imp|Battlebond|140|C|{1}{B}|Creature - Imp|1|1|Flying$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Diabolic Intent|Battlebond|141|R|{1}{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Search your library for a card and put that card into your hand. Then shuffle your library.| Doomed Dissenter|Battlebond|142|C|{1}{B}|Creature - Human|1|1|When Doomed Dissenter dies, create a 2/2 black Zombie creature token.| Eyeblight Assassin|Battlebond|143|C|{2}{B}|Creature - Elf Assassin|2|2|When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.| Fill with Fright|Battlebond|144|C|{3}{B}|Sorcery|||Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Grotesque Mutation|Battlebond|145|C|{1}{B}|Instant|||Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Hand of Silumgar|Battlebond|146|C|{1}{B}|Creature - Human Warrior|2|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Last Gasp|Battlebond|147|C|{1}{B}|Instant|||Target creature gets -3/-3 until end of turn.| Liturgy of Blood|Battlebond|148|C|{3}{B}{B}|Sorcery|||Destroy target creature. Add {B}{B}{B}.| Morbid Curiosity|Battlebond|149|U|{1}{B}{B}|Sorcery|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Draw cards equal to the converted mana cost of the sacrificed permanent.| Nirkana Revenant|Battlebond|150|M|{4}{B}{B}|Creature - Vampire Shade|4|4|Whenever you tap a Swamp for mana, add an additional {B}.${B}: Nirkana Revenant gets +1/+1 until end of turn.| Noosegraf Mob|Battlebond|151|R|{4}{B}{B}|Creature - Zombie|0|0|Noosegraf Mob enters the battlefield with five +1/+1 counters on it.$Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.| Noxious Dragon|Battlebond|152|U|{4}{B}{B}|Creature - Dragon|4|4|Flying$When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.| Nyxathid|Battlebond|153|R|{1}{B}{B}|Creature - Elemental|7|7|As Nyxathid enters the battlefield, choose an opponent.$Nyxathid gets -1/-1 for each card in the chosen player's hand.| Painful Lesson|Battlebond|154|C|{2}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Prakhata Club Security|Battlebond|155|C|{3}{B}|Creature - Aetherborn Warrior|3|4|| Quest for the Gravelord|Battlebond|156|U|{B}|Enchantment|||Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.$Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.| Rotfeaster Maggot|Battlebond|157|C|{4}{B}|Creature - Insect|3|5|When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.| Screeching Buzzard|Battlebond|158|C|{3}{B}|Creature - Bird|2|2|Flying$When Screeching Buzzard dies, each opponent discards a card.| Shambling Ghoul|Battlebond|159|C|{1}{B}|Creature - Zombie|2|3|Shambling Ghoul enters the battlefield tapped.| Slum Reaper|Battlebond|160|U|{3}{B}|Creature - Horror|4|2|When Slum Reaper enters the battlefield, each player sacrifices a creature.| Swarm of Bloodflies|Battlebond|161|U|{4}{B}|Creature - Insect|0|0|Flying$Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.$Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.| Tavern Swindler|Battlebond|162|U|{1}{B}|Creature - Human Rogue|2|2|{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.| Tenacious Dead|Battlebond|163|U|{B}|Creature - Skeleton Warrior|1|1|When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.| Bathe in Dragonfire|Battlebond|164|C|{2}{R}|Sorcery|||Bathe in Dragonfire deals 4 damage to target creature.| Battle Rampart|Battlebond|165|C|{2}{R}|Creature - Wall|1|3|Defender${T}: Target creature gains haste until end of turn.| Battle-Rattle Shaman|Battlebond|166|U|{3}{R}|Creature - Goblin Shaman|2|2|At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.| Blaze|Battlebond|167|U|{X}{R}|Sorcery|||Blaze deals X damage to any target.| Blood Feud|Battlebond|168|U|{4}{R}{R}|Sorcery|||Target creature fights another target creature. (Each deals damage equal to its power to the other.)| Boldwyr Intimidator|Battlebond|169|U|{5}{R}{R}|Creature - Giant Warrior|5|5|Cowards can't block Warriors.${R}: Target creature becomes a Coward until end of turn.${2}{R}: Target creature becomes a Warrior until end of turn.| Borderland Marauder|Battlebond|170|C|{1}{R}|Creature - Human Warrior|1|2|Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.| Chain Lightning|Battlebond|171|U|{R}|Sorcery|||Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.| Dragon Breath|Battlebond|172|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste.${R}: Enchanted creature gets +1/+0 until end of turn.$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.| Dragon Hatchling|Battlebond|173|C|{1}{R}|Creature - Dragon|0|1|Flying${R}: Dragon Hatchling gets +1/+0 until end of turn.| Earth Elemental|Battlebond|174|C|{3}{R}{R}|Creature - Elemental|4|5|| Ember Beast|Battlebond|175|C|{2}{R}|Creature - Beast|3|4|Ember Beast can't attack or block alone.| Enthralling Victor|Battlebond|176|U|{3}{R}|Creature - Human Warrior|3|2|When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)| Expedite|Battlebond|177|C|{R}|Instant|||Target creature gains haste until end of turn.$Draw a card.| Flamewave Invoker|Battlebond|178|U|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.| Goblin Razerunners|Battlebond|179|R|{2}{R}{R}|Creature - Goblin Warrior|3|4|{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.$At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.| Lightning Talons|Battlebond|180|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)| Magmatic Force|Battlebond|181|R|{5}{R}{R}{R}|Creature - Elemental|7|7|At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.| Pathmaker Initiate|Battlebond|182|C|{1}{R}|Creature - Human Wizard|2|1|{T}: Target creature with power 2 or less can't be blocked this turn.| Reckless Reveler|Battlebond|183|C|{1}{R}|Creature - Satyr|2|1|{R}, Sacrifice Reckless Reveler: Destroy target artifact.| Shock|Battlebond|184|C|{R}|Instant|||Shock deals 2 damage to any target.| Thunder Strike|Battlebond|185|C|{1}{R}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Trumpet Blast|Battlebond|186|U|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| War's Toll|Battlebond|187|R|{3}{R}|Enchantment|||Whenever an opponent taps a land for mana, tap all lands that player controls.$If a creature an opponent controls attacks, all creatures that opponent controls attack if able.| Wrap in Flames|Battlebond|188|C|{3}{R}|Sorcery|||Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.| Aim High|Battlebond|189|U|{1}{G}|Instant|||Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)| Beast Within|Battlebond|190|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Canopy Spider|Battlebond|191|C|{1}{G}|Creature - Spider|1|3|Reach (This creature can block creatures with flying.)| Charging Rhino|Battlebond|192|C|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| Cowl Prowler|Battlebond|193|C|{4}{G}{G}|Creature - Wurm|6|6|| Daggerback Basilisk|Battlebond|194|C|{2}{G}|Creature - Basilisk|2|2|Deathtouch| Doubling Season|Battlebond|195|M|{4}{G}|Enchantment|||If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.$If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.| Elvish Visionary|Battlebond|196|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Feral Hydra|Battlebond|197|U|{X}{G}|Creature - Hydra Beast|0|0|Feral Hydra enters the battlefield with X +1/+1 counters on it.${3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.| Fertile Ground|Battlebond|198|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.| Fertilid|Battlebond|199|U|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.| Giant Growth|Battlebond|200|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Greater Good|Battlebond|201|R|{2}{G}{G}|Enchantment|||Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.| Hunted Wumpus|Battlebond|202|U|{3}{G}|Creature - Beast|6|6|When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.| Karametra's Favor|Battlebond|203|U|{1}{G}|Enchantment - Aura|||Enchant creature$When Karametra's Favor enters the battlefield, draw a card.$Enchanted creature has "{T}: Add one mana of any color."| Kraul Warrior|Battlebond|204|C|{1}{G}|Creature - Insect Warrior|2|2|{5}{G}: Kraul Warrior gets +3/+3 until end of turn.| Lead by Example|Battlebond|205|C|{1}{G}|Instant|||Support 2. (Put a +1/+1 counter on each of up to two target creatures.)| Magus of the Candelabra|Battlebond|206|R|{G}|Creature - Human Wizard|1|2|{X}, {T}: Untap X target lands.| Plated Crusher|Battlebond|207|U|{4}{G}{G}{G}|Creature - Beast|7|6|Trample, hexproof| Primal Huntbeast|Battlebond|208|C|{3}{G}|Creature - Beast|3|3|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Pulse of Murasa|Battlebond|209|U|{2}{G}|Instant|||Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.| Return to the Earth|Battlebond|210|C|{3}{G}|Instant|||Destroy target artifact, enchantment, or creature with flying.| Saddleback Lagac|Battlebond|211|C|{3}{G}|Creature - Lizard|3|1|When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)| Seedborn Muse|Battlebond|212|R|{3}{G}{G}|Creature - Spirit|2|4|Untap all permanents you control during each other player's untap step.| Skyshroud Claim|Battlebond|213|C|{3}{G}|Sorcery|||Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.| Veteran Explorer|Battlebond|214|U|{G}|Creature - Human Soldier Scout|1|1|When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it.| Vigor|Battlebond|215|R|{3}{G}{G}{G}|Creature - Elemental Incarnation|6|6|Trample$If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.$When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.| Wandering Wolf|Battlebond|216|C|{1}{G}|Creature - Wolf|2|1|Creatures with power less than Wandering Wolf's power can't block it.| Apocalypse Hydra|Battlebond|217|R|{X}{R}{G}|Creature - Hydra|0|0|Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.| Auger Spree|Battlebond|218|C|{1}{B}{R}|Instant|||Target creature gets +4/-4 until end of turn.| Centaur Healer|Battlebond|219|C|{1}{G}{W}|Creature - Centaur Cleric|3|3|When Centaur Healer enters the battlefield, you gain 3 life.| Dinrova Horror|Battlebond|220|U|{4}{U}{B}|Creature - Horror|4|4|When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.| Enduring Scalelord|Battlebond|221|U|{4}{G}{W}|Creature - Dragon|4|4|Flying$Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.| Evil Twin|Battlebond|222|R|{2}{U}{B}|Creature - Shapeshifter|0|0|You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."| Gwafa Hazid, Profiteer|Battlebond|223|R|{1}{W}{U}|Legendary Creature - Human Rogue|2|2|{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.$Creatures with bribery counters on them can't attack or block.| Jelenn Sphinx|Battlebond|224|U|{3}{W}{U}|Creature - Sphinx|1|5|Flying, vigilance$Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.| Kiss of the Amesha|Battlebond|225|U|{4}{W}{U}|Sorcery|||Target player gains 7 life and draws two cards.| Relentless Hunter|Battlebond|226|U|{1}{R}{G}|Creature - Human Warrior|3|3|{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.| Rhox Brute|Battlebond|227|C|{2}{R}{G}|Creature - Rhino Warrior|4|4|| Riptide Crab|Battlebond|228|C|{1}{W}{U}|Creature - Crab|1|3|Vigilance$When Riptide Crab dies, draw a card.| Savage Ventmaw|Battlebond|229|U|{4}{R}{G}|Creature - Dragon|4|4|Flying$Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.| Unflinching Courage|Battlebond|230|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample and lifelink.| Urborg Drake|Battlebond|231|C|{1}{U}{B}|Creature - Drake|2|3|Flying$Urborg Drake attacks each combat if able.| Consulate Skygate|Battlebond|232|C|{2}|Artifact Creature - Wall|0|4|Defender$Reach (This creature can block creatures with flying.)| Culling Dais|Battlebond|233|U|{2}|Artifact|||{T}, Sacrifice a creature: Put a charge counter on Culling Dais.${1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.| Eager Construct|Battlebond|234|C|{2}|Artifact Creature - Construct|2|2|When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Genesis Chamber|Battlebond|235|U|{2}|Artifact|||Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.| Gold-Forged Sentinel|Battlebond|236|U|{6}|Artifact Creature - Chimera|4|4|Flying| Hexplate Golem|Battlebond|237|C|{7}|Artifact Creature - Golem|5|7|| Juggernaut|Battlebond|238|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each combat if able.$Juggernaut can't be blocked by Walls.| Millennial Gargoyle|Battlebond|239|C|{4}|Artifact Creature - Gargoyle|2|2|Flying| Mind's Eye|Battlebond|240|R|{5}|Artifact|||Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.| Mycosynth Lattice|Battlebond|241|M|{6}|Artifact|||All permanents are artifacts in addition to their other types.$All cards that aren't on the battlefield, spells, and permanents are colorless.$Players may spend mana as though it were mana of any color.| Night Market Guard|Battlebond|242|C|{3}|Artifact Creature - Construct|3|1|Night Market Guard can block an additional creature each combat.| Peace Strider|Battlebond|243|C|{4}|Artifact Creature - Construct|3|3|When Peace Strider enters the battlefield, you gain 3 life.| Pierce Strider|Battlebond|244|C|{4}|Artifact Creature - Construct|3|3|When Pierce Strider enters the battlefield, target opponent loses 3 life.| Seer's Lantern|Battlebond|245|C|{3}|Artifact|||{T}: Add {C}. ({C} represents colorless mana.)${2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Spectral Searchlight|Battlebond|246|U|{3}|Artifact|||{T}: Choose a player. That player adds one mana of any color they choose.| Stone Golem|Battlebond|247|C|{5}|Artifact Creature - Golem|4|4|| Tyrant's Machine|Battlebond|248|C|{2}|Artifact|||{4}, {T}: Tap target creature.| Yotian Soldier|Battlebond|249|C|{3}|Artifact Creature - Soldier|1|4|Vigilance| Plains|Battlebond|250|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Battlebond|251|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Battlebond|252|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Battlebond|253|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Battlebond|254|C||Basic Land - Forest|||({T}: Add {G}.)| Aegis of the Heavens|Core Set 2019|1|U|{1}{W}|Instant|||Target creature gets +1/+7 until end of turn.| Aethershield Artificer|Core Set 2019|2|U|{3}{W}|Creature - Dwarf Artificer|3|3|At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn.| Ajani, Adversary of Tyrants|Core Set 2019|3|M|{2}{W}{W}|Legendary Planeswalker - Ajani|4|+1: Put a +1/+1 counter on each of up to two target creatures.$−2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.$−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."| Ajani's Last Stand|Core Set 2019|4|R|{2}{W}{W}|Enchantment|||Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.$When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.| Ajani's Pridemate|Core Set 2019|5|U|{1}{W}|Creature - Cat Soldier|2|2|Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.| Ajani's Welcome|Core Set 2019|6|U|{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you gain 1 life.| Angel of the Dawn|Core Set 2019|7|C|{4}{W}|Creature - Angel|3|3|Flying$When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.| Cavalry Drillmaster|Core Set 2019|8|C|{1}{W}|Creature - Human Knight|2|1|When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn.| Cleansing Nova|Core Set 2019|9|R|{3}{W}{W}|Sorcery|||Choose one —$• Destroy all creatures.$• Destroy all artifacts and enchantments.| Daybreak Chaplain|Core Set 2019|10|C|{1}{W}|Creature - Human Cleric|1|3|Lifelink| Dwarven Priest|Core Set 2019|11|C|{3}{W}|Creature - Dwarf Cleric|2|4|When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.| Gallant Cavalry|Core Set 2019|12|C|{3}{W}|Creature - Human Knight|2|2|Vigilance$When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.| Herald of Faith|Core Set 2019|13|U|{3}{W}{W}|Creature - Angel|4|3|Flying$Whenever Herald of Faith attacks, you gain 2 life.| Hieromancer's Cage|Core Set 2019|14|U|{3}{W}|Enchantment|||When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.| Inspired Charge|Core Set 2019|15|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn.| Invoke the Divine|Core Set 2019|16|C|{2}{W}|Instant|||Destroy target artifact or enchantment. You gain 4 life.| Isolate|Core Set 2019|17|R|{W}|Instant|||Exile target permanent with converted mana cost 1.| Knight of the Tusk|Core Set 2019|18|C|{4}{W}{W}|Creature - Human Knight|3|7|Vigilance| Knight's Pledge|Core Set 2019|19|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Knightly Valor|Core Set 2019|20|U|{4}{W}|Enchantment - Aura|||Enchant creature$When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance.$Enchanted creature gets +2/+2 and has vigilance.| Lena, Selfless Champion|Core Set 2019|21|R|{4}{W}{W}|Legendary Creature - Human Knight|3|3|When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.$Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.| Leonin Vanguard|Core Set 2019|22|U|{W}|Creature - Cat Soldier|1|1|At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.| Leonin Warleader|Core Set 2019|23|R|{2}{W}{W}|Creature - Cat Soldier|4|4|Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.| Loxodon Line Breaker|Core Set 2019|24|C|{2}{W}|Creature - Elephant Soldier|3|2|| Luminous Bonds|Core Set 2019|25|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Make a Stand|Core Set 2019|26|U|{2}{W}|Instant|||Creatures you control get +1/+0 and gain indestructible until end of turn.| Mentor of the Meek|Core Set 2019|27|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.| Mighty Leap|Core Set 2019|28|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Militia Bugler|Core Set 2019|29|U|{2}{W}|Creature - Human Soldier|2|3|Vigilance$When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Novice Knight|Core Set 2019|30|U|{W}|Creature - Human Knight|2|3|Defender$As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.| Oreskos Swiftclaw|Core Set 2019|31|C|{1}{W}|Creature - Cat Warrior|3|1|| Pegasus Courser|Core Set 2019|32|C|{2}{W}|Creature - Pegasus|1|3|Flying$Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.| Remorseful Cleric|Core Set 2019|33|R|{1}{W}|Creature - Spirit Cleric|2|1|Flying$Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.| Resplendent Angel|Core Set 2019|34|M|{1}{W}{W}|Creature - Angel|3|3|Flying$At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.${3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.| Revitalize|Core Set 2019|35|C|{1}{W}|Instant|||You gain 3 life.$Draw a card.| Rustwing Falcon|Core Set 2019|36|C|{W}|Creature - Bird|1|2|Flying| Shield Mare|Core Set 2019|37|U|{1}{W}{W}|Creature - Horse|2|3|Shield Mare can't be blocked by red creatures.$When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.| Star-Crowned Stag|Core Set 2019|38|C|{3}{W}|Creature - Elk|3|3|Whenever Star-Crowned Stag attacks, tap target creature defending player controls.| Suncleanser|Core Set 2019|39|R|{1}{W}|Creature - Human Cleric|1|4|When Suncleanser enters the battlefield, choose one —$• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.$• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.| Take Vengeance|Core Set 2019|40|C|{1}{W}|Sorcery|||Destroy target tapped creature.| Trusty Packbeast|Core Set 2019|41|C|{2}{W}|Creature - Beast|2|3|When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.| Valiant Knight|Core Set 2019|42|R|{3}{W}|Creature - Human Knight|3|4|Other Knights you control get +1/+1.${3}{W}{W}: Knights you control gain double strike until end of turn.| Aether Tunnel|Core Set 2019|43|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and can't be blocked.| Anticipate|Core Set 2019|44|C|{1}{U}|Instant|||Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Aven Wind Mage|Core Set 2019|45|C|{2}{U}|Creature - Bird Wizard|2|2|Flying$Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.| Aviation Pioneer|Core Set 2019|46|C|{2}{U}|Creature - Human Artificer|1|2|When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.| Bone to Ash|Core Set 2019|47|U|{2}{U}{U}|Instant|||Counter target creature spell.$Draw a card.| Cancel|Core Set 2019|48|C|{1}{U}{U}|Instant|||Counter target spell.| Departed Deckhand|Core Set 2019|49|U|{1}{U}|Creature - Spirit Pirate|2|2|When Departed Deckhand becomes the target of a spell, sacrifice it.$Departed Deckhand can't be blocked except by Spirits.${3}{U}: Another target creature you control can't be blocked this turn except by Spirits.| Disperse|Core Set 2019|50|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| Divination|Core Set 2019|51|C|{2}{U}|Sorcery|||Draw two cards.| Djinn of Wishes|Core Set 2019|52|R|{3}{U}{U}|Creature - Djinn|4|4|Flying$Djinn of Wishes enters the battlefield with three wish counters on it.${2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.| Dwindle|Core Set 2019|53|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -6/-0.$When enchanted creature blocks, destroy it.| Essence Scatter|Core Set 2019|54|C|{1}{U}|Instant|||Counter target creature spell.| Exclusion Mage|Core Set 2019|55|U|{2}{U}|Creature - Human Wizard|2|2|When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.| Frilled Sea Serpent|Core Set 2019|56|C|{4}{U}{U}|Creature - Serpent|4|6|{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.| Gearsmith Prodigy|Core Set 2019|57|C|{U}|Creature - Human Artificer|1|2|Gearsmith Prodigy gets +1/+0 as long as you control an artifact.| Ghostform|Core Set 2019|58|C|{1}{U}|Sorcery|||Up to two target creatures can't be blocked this turn.| Horizon Scholar|Core Set 2019|59|U|{5}{U}|Creature - Sphinx|4|4|Flying$When Horizon Scholar enters the battlefield, scry 2.| Metamorphic Alteration|Core Set 2019|60|R|{1}{U}|Enchantment - Aura|||Enchant creature$As Metamorphic Alteration enters the battlefield, choose a creature.$Enchanted creature is a copy of the chosen creature.| Mirror Image|Core Set 2019|61|U|{2}{U}|Creature - Shapeshifter|0|0|You may have Mirror Image enter the battlefield as a copy of any creature you control.| Mistcaller|Core Set 2019|62|R|{U}|Creature - Merfolk Wizard|1|1|Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.| Mystic Archaeologist|Core Set 2019|63|R|{1}{U}|Creature - Human Wizard|2|1|{3}{U}{U}: Draw two cards.| Omenspeaker|Core Set 2019|64|C|{1}{U}|Creature - Human Wizard|1|3|When Omenspeaker enters the battlefield, scry 2.| Omniscience|Core Set 2019|65|M|{7}{U}{U}{U}|Enchantment|||You may cast spells from your hand without paying their mana costs.| One with the Machine|Core Set 2019|66|R|{3}{U}|Sorcery|||Draw cards equal to the highest converted mana cost among artifacts you control.| Patient Rebuilding|Core Set 2019|67|R|{3}{U}{U}|Enchantment|||At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard, then you draw a card for each land card put into that graveyard this way.| Psychic Corrosion|Core Set 2019|68|U|{2}{U}|Enchantment|||Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard.| Sai, Master Thopterist|Core Set 2019|69|R|{2}{U}|Legendary Creature - Human Artificer|1|4|Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.${1}{U}, Sacrifice two artifacts: Draw a card.| Salvager of Secrets|Core Set 2019|70|C|{3}{U}{U}|Creature - Merfolk Wizard|2|2|When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Scholar of Stars|Core Set 2019|71|C|{3}{U}|Creature - Human Artificer|3|2|When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.| Sift|Core Set 2019|72|U|{3}{U}|Sorcery|||Draw three cards, then discard a card.| Skilled Animator|Core Set 2019|73|U|{2}{U}|Creature - Human Artificer|1|3|When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.| Sleep|Core Set 2019|74|U|{2}{U}{U}|Sorcery|||Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.| Snapping Drake|Core Set 2019|75|C|{3}{U}|Creature - Drake|3|2|Flying| Supreme Phantom|Core Set 2019|76|R|{1}{U}|Creature - Spirit|1|3|Flying$Other Spirits you control get +1/+1.| Surge Mare|Core Set 2019|77|U|{U}{U}|Creature - Horse Fish|0|5|Surge Mare can't be blocked by green creatures.$Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.${1}{U}: Surge Mare gets +2/-2 until end of turn.| Switcheroo|Core Set 2019|78|U|{4}{U}|Sorcery|||Exchange control of two target creatures.| Tezzeret, Artifice Master|Core Set 2019|79|M|{3}{U}{U}|Legendary Planeswalker - Tezzeret|5|+1: Create a 1/1 colorless Thopter artifact creature token with flying.$0: Draw a card. If you control three or more artifacts, draw two cards instead.$−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."| Tolarian Scholar|Core Set 2019|80|C|{2}{U}|Creature - Human Wizard|2|3|| Totally Lost|Core Set 2019|81|C|{4}{U}|Instant|||Put target nonland permanent on top of its owner's library.| Uncomfortable Chill|Core Set 2019|82|C|{2}{U}|Instant|||Creatures your opponents control get -2/-0 until end of turn.$Draw a card.| Wall of Mist|Core Set 2019|83|C|{1}{U}|Creature - Wall|0|5|Defender| Windreader Sphinx|Core Set 2019|84|R|{5}{U}{U}|Creature - Sphinx|3|7|Flying$Whenever a creature with flying attacks, you may draw a card.| Abnormal Endurance|Core Set 2019|85|C|{1}{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."| Blood Divination|Core Set 2019|86|U|{3}{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Draw three cards.| Bogstomper|Core Set 2019|87|C|{4}{B}{B}|Creature - Beast|6|5|| Bone Dragon|Core Set 2019|88|M|{3}{B}{B}|Creature - Dragon Skeleton|5|4|Flying${3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.| Child of Night|Core Set 2019|89|C|{1}{B}|Creature - Vampire|2|1|Lifelink| Death Baron|Core Set 2019|90|R|{1}{B}{B}|Creature - Zombie Wizard|2|2|Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.| Demon of Catastrophes|Core Set 2019|91|R|{2}{B}{B}|Creature - Demon|6|6|As an additional cost to cast this spell, sacrifice a creature.$Flying, trample| Diregraf Ghoul|Core Set 2019|92|U|{B}|Creature - Zombie|2|2|Diregraf Ghoul enters the battlefield tapped.| Doomed Dissenter|Core Set 2019|93|C|{1}{B}|Creature - Human|1|1|When Doomed Dissenter dies, create a 2/2 black Zombie creature token.| Duress|Core Set 2019|94|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Epicure of Blood|Core Set 2019|95|C|{4}{B}|Creature - Vampire|4|4|Whenever you gain life, each opponent loses 1 life.| Fell Specter|Core Set 2019|96|U|{3}{B}|Creature - Specter|1|3|Flying$When Fell Specter enters the battlefield, target opponent discards a card.$Whenever an opponent discards a card, that player loses 2 life.| Fraying Omnipotence|Core Set 2019|97|R|{3}{B}{B}|Sorcery|||Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.| Gravedigger|Core Set 2019|98|U|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Graveyard Marshal|Core Set 2019|99|R|{B}{B}|Creature - Zombie Soldier|3|2|{2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.| Hired Blade|Core Set 2019|100|C|{2}{B}|Creature - Human Assassin|3|2|Flash| Infectious Horror|Core Set 2019|101|C|{3}{B}|Creature - Zombie Horror|2|2|Whenever Infectious Horror attacks, each opponent loses 2 life.| Infernal Reckoning|Core Set 2019|102|R|{B}|Instant|||Exile target colorless creature. You gain life equal to its power.| Infernal Scarring|Core Set 2019|103|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."| Isareth the Awakener|Core Set 2019|104|R|{1}{B}{B}|Legendary Creature - Human Wizard|3|3|Deathtouch$Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.| Lich's Caress|Core Set 2019|105|C|{3}{B}{B}|Sorcery|||Destroy target creature. You gain 3 life.| Liliana, Untouched by Death|Core Set 2019|106|M|{2}{B}{B}|Legendary Planeswalker - Liliana|4|+1: Put the top three cards of your library into your graveyard. If at least one of them is a Zombie card, each opponent loses 2 life and you gain 2 life.$−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.$−3: You may cast Zombie cards from your graveyard this turn.| Liliana's Contract|Core Set 2019|107|R|{3}{B}{B}|Enchantment|||When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.$At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.| Macabre Waltz|Core Set 2019|108|C|{1}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand, then discard a card.| Mind Rot|Core Set 2019|109|C|{2}{B}|Sorcery|||Target player discards two cards.| Murder|Core Set 2019|110|U|{1}{B}{B}|Instant|||Destroy target creature.| Nightmare's Thirst|Core Set 2019|111|U|{B}|Instant|||You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.| Open the Graves|Core Set 2019|112|R|{3}{B}{B}|Enchantment|||Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.| Phylactery Lich|Core Set 2019|113|R|{B}{B}{B}|Creature - Zombie|5|5|Indestructible$As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.$When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.| Plague Mare|Core Set 2019|114|U|{1}{B}{B}|Creature - Nightmare Horse|2|2|Plague Mare can't be blocked by white creatures.$When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.| Ravenous Harpy|Core Set 2019|115|U|{2}{B}|Creature - Harpy|1|2|Flying${1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.| Reassembling Skeleton|Core Set 2019|116|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Rise from the Grave|Core Set 2019|117|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Skeleton Archer|Core Set 2019|118|C|{3}{B}|Creature - Skeleton Archer|3|3|When Skeleton Archer enters the battlefield, it deals 1 damage to any target.| Skymarch Bloodletter|Core Set 2019|119|C|{2}{B}|Creature - Vampire Soldier|2|2|Flying$When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.| Sovereign's Bite|Core Set 2019|120|C|{1}{B}|Sorcery|||Target player loses 3 life and you gain 3 life.| Stitcher's Supplier|Core Set 2019|121|U|{B}|Creature - Zombie|1|1|When Stitcher's Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard.| Strangling Spores|Core Set 2019|122|C|{3}{B}|Instant|||Target creature gets -3/-3 until end of turn.| Two-Headed Zombie|Core Set 2019|123|C|{3}{B}|Creature - Zombie|4|2|Menace| Vampire Neonate|Core Set 2019|124|C|{B}|Creature - Vampire|0|3|{2}, {T}: Each opponent loses 1 life and you gain 1 life.| Vampire Sovereign|Core Set 2019|125|U|{3}{B}{B}|Creature - Vampire|3|4|Flying$When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.| Walking Corpse|Core Set 2019|126|C|{1}{B}|Creature - Zombie|2|2|| Act of Treason|Core Set 2019|127|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Alpine Moon|Core Set 2019|128|R|{R}|Enchantment|||As Alpine Moon enters the battlefield, choose a nonbasic land card name.$Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."| Apex of Power|Core Set 2019|129|M|{7}{R}{R}{R}|Sorcery|||Exile the top seven cards of your library. Until end of turn, you may cast nonland cards exiled this way.$If this spell was cast from your hand, add ten mana of any one color.| Banefire|Core Set 2019|130|R|{X}{R}|Sorcery|||Banefire deals X damage to any target.$If X is 5 or more, this spell can't be countered and the damage can't be prevented.| Boggart Brute|Core Set 2019|131|C|{2}{R}|Creature - Goblin Warrior|3|2|Menace| Catalyst Elemental|Core Set 2019|132|C|{2}{R}|Creature - Elemental|2|2|Sacrifice Catalyst Elemental: Add {R}{R}.| Crash Through|Core Set 2019|133|C|{R}|Sorcery|||Creatures you control gain trample until end of turn.$Draw a card.| Dark-Dweller Oracle|Core Set 2019|134|R|{1}{R}|Creature - Goblin Shaman|2|2|{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.| Demanding Dragon|Core Set 2019|135|R|{3}{R}{R}|Creature - Dragon|5|5|Flying$When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.| Dismissive Pyromancer|Core Set 2019|136|R|{1}{R}|Creature - Human Wizard|2|2|{R}, {T}, Discard a card: Draw a card.${2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.| Doublecast|Core Set 2019|137|U|{R}{R}|Sorcery|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.| Dragon Egg|Core Set 2019|138|U|{2}{R}|Creature - Dragon|0|2|Defender$When Dragon Egg dies, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."| Electrify|Core Set 2019|139|C|{3}{R}|Instant|||Electrify deals 4 damage to target creature.| Fiery Finish|Core Set 2019|140|U|{4}{R}{R}|Sorcery|||Fiery Finish deals 7 damage to target creature.| Fire Elemental|Core Set 2019|141|C|{3}{R}{R}|Creature - Elemental|5|4|| Goblin Instigator|Core Set 2019|142|C|{1}{R}|Creature - Goblin Rogue|1|1|When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.| Goblin Motivator|Core Set 2019|143|C|{R}|Creature - Goblin Warrior|1|1|{T}: Target creature gains haste until end of turn.| Goblin Trashmaster|Core Set 2019|144|R|{2}{R}{R}|Creature - Goblin Warrior|3|3|Other Goblins you control get +1/+1.$Sacrifice a Goblin: Destroy target artifact.| Guttersnipe|Core Set 2019|145|U|{2}{R}|Creature - Goblin Shaman|2|2|Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.| Havoc Devils|Core Set 2019|146|C|{2}{R}{R}|Creature - Devil|4|3|Trample| Hostile Minotaur|Core Set 2019|147|C|{3}{R}|Creature - Minotaur|3|3|Haste| Inferno Hellion|Core Set 2019|148|U|{3}{R}|Creature - Hellion|7|3|Trample$At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.| Lathliss, Dragon Queen|Core Set 2019|149|R|{4}{R}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.${1}{R}: Dragons you control get +1/+0 until end of turn.| Lava Axe|Core Set 2019|150|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player or planeswalker.| Lightning Mare|Core Set 2019|151|U|{R}{R}|Creature - Elemental Horse|3|1|This spell can't be countered.$Lightning Mare can't be blocked by blue creatures.${1}{R}: Lightning Mare gets +1/+0 until end of turn.| Lightning Strike|Core Set 2019|152|U|{1}{R}|Instant|||Lightning Strike deals 3 damage to any target.| Onakke Ogre|Core Set 2019|153|C|{2}{R}|Creature - Ogre Warrior|4|2|| Sarkhan, Fireblood|Core Set 2019|154|M|{1}{R}{R}|Legendary Planeswalker - Sarkhan|3|+1: You may discard a card. If you do, draw a card.$+1: Add two mana of any combination of colors. Spend this mana only to cast Dragon spells.$−7: Create four 5/5 red Dragon creature tokens with flying.| Sarkhan's Unsealing|Core Set 2019|155|R|{3}{R}|Enchantment|||Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.$Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.| Shock|Core Set 2019|156|C|{R}|Instant|||Shock deals 2 damage to any target.| Siegebreaker Giant|Core Set 2019|157|U|{3}{R}{R}|Creature - Giant Warrior|6|3|Trample${3}{R}: Target creature can't block this turn.| Smelt|Core Set 2019|158|C|{R}|Instant|||Destroy target artifact.| Sparktongue Dragon|Core Set 2019|159|C|{3}{R}{R}|Creature - Dragon|3|3|Flying$When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.| Spit Flame|Core Set 2019|160|R|{2}{R}|Instant|||Spit Flame deals 4 damage to target creature.$Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.| Sure Strike|Core Set 2019|161|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn.| Tectonic Rift|Core Set 2019|162|U|{3}{R}|Sorcery|||Destroy target land. Creatures without flying can't block this turn.| Thud|Core Set 2019|163|U|{R}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Thud deals damage equal to the sacrificed creature's power to any target.| Tormenting Voice|Core Set 2019|164|C|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard a card.$Draw two cards.| Trumpet Blast|Core Set 2019|165|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Viashino Pyromancer|Core Set 2019|166|C|{1}{R}|Creature - Viashino Wizard|2|1|When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.| Volcanic Dragon|Core Set 2019|167|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste| Volley Veteran|Core Set 2019|168|U|{3}{R}|Creature - Goblin Warrior|4|2|When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.| Blanchwood Armor|Core Set 2019|169|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each Forest you control.| Bristling Boar|Core Set 2019|170|C|{3}{G}|Creature - Boar|4|3|Bristling Boar can't be blocked by more than one creature.| Centaur Courser|Core Set 2019|171|C|{2}{G}|Creature - Centaur Warrior|3|3|| Colossal Dreadmaw|Core Set 2019|172|C|{4}{G}{G}|Creature - Dinosaur|6|6|Trample| Colossal Majesty|Core Set 2019|173|U|{2}{G}|Enchantment|||At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.| Daggerback Basilisk|Core Set 2019|174|C|{2}{G}|Creature - Basilisk|2|2|Deathtouch| Declare Dominance|Core Set 2019|175|U|{3}{G}{G}|Sorcery|||Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.| Druid of Horns|Core Set 2019|176|U|{3}{G}|Creature - Human Druid|2|3|Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.| Druid of the Cowl|Core Set 2019|177|C|{1}{G}|Creature - Elf Druid|1|3|{T}: Add {G}.| Dryad Greenseeker|Core Set 2019|178|U|{1}{G}|Creature - Dryad|1|3|{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.| Elvish Clancaller|Core Set 2019|179|R|{G}{G}|Creature - Elf Druid|1|1|Other Elves you control get +1/+1.${4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.| Elvish Rejuvenator|Core Set 2019|180|C|{2}{G}|Creature - Elf Druid|1|1|Whenever Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.| Ghastbark Twins|Core Set 2019|181|U|{5}{G}{G}|Creature - Treefolk|7|7|Trample$Ghastbark Twins can block an additional creature each combat.| Ghirapur Guide|Core Set 2019|182|U|{2}{G}|Creature - Elf Scout|3|2|{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.| Giant Spider|Core Set 2019|183|C|{3}{G}|Creature - Spider|2|4|Reach| Gift of Paradise|Core Set 2019|184|U|{2}{G}|Enchantment - Aura|||Enchant land$When Gift of Paradise enters the battlefield, you gain 3 life.$Enchanted land has "{T}: Add two mana of any one color."| Gigantosaurus|Core Set 2019|185|R|{G}{G}{G}{G}{G}|Creature - Dinosaur|10|10|| Goreclaw, Terror of Qal Sisma|Core Set 2019|186|R|{3}{G}|Legendary Creature - Bear|4|3|Creature spells you cast with power 4 or greater cost {2} less to cast.$Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.| Greenwood Sentinel|Core Set 2019|187|C|{1}{G}|Creature - Elf Scout|2|2|Vigilance| Highland Game|Core Set 2019|188|C|{1}{G}|Creature - Elk|2|1|When Highland Game dies, you gain 2 life.| Hungering Hydra|Core Set 2019|189|R|{X}{G}|Creature - Hydra|0|0|Hungering Hydra enters the battlefield with X +1/+1 counters on it.$Hungering Hydra can't be blocked by more than one creature.$Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it.| Naturalize|Core Set 2019|190|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Oakenform|Core Set 2019|191|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Pelakka Wurm|Core Set 2019|192|R|{4}{G}{G}{G}|Creature - Wurm|7|7|Trample$When Pelakka Wurm enters the battlefield, you gain 7 life.$When Pelakka Wurm dies, draw a card.| Plummet|Core Set 2019|193|C|{1}{G}|Instant|||Destroy target creature with flying.| Prodigious Growth|Core Set 2019|194|R|{4}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +7/+7 and has trample.| Rabid Bite|Core Set 2019|195|C|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature you don't control.| Reclamation Sage|Core Set 2019|196|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Recollect|Core Set 2019|197|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.| Rhox Oracle|Core Set 2019|198|C|{4}{G}|Creature - Rhino Monk|4|2|When Rhox Oracle enters the battlefield, draw a card.| Root Snare|Core Set 2019|199|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Runic Armasaur|Core Set 2019|200|R|{1}{G}{G}|Creature - Dinosaur|2|5|Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.| Scapeshift|Core Set 2019|201|M|{2}{G}{G}|Sorcery|||Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.| Talons of Wildwood|Core Set 2019|202|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has trample.${2}{G}: Return Talons of Wildwood from your graveyard to your hand.| Thorn Lieutenant|Core Set 2019|203|R|{1}{G}|Creature - Elf Warrior|2|3|Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.${5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.| Thornhide Wolves|Core Set 2019|204|C|{4}{G}|Creature - Wolf|4|5|| Titanic Growth|Core Set 2019|205|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.| Vigilant Baloth|Core Set 2019|206|U|{3}{G}{G}|Creature - Beast|5|5|Vigilance| Vine Mare|Core Set 2019|207|U|{2}{G}{G}|Creature - Elemental Horse|5|3|Hexproof$Vine Mare can't be blocked by black creatures.| Vivien Reid|Core Set 2019|208|M|{3}{G}{G}|Legendary Planeswalker - Vivien|5|+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$−3: Destroy target artifact, enchantment, or creature with flying.$−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."| Vivien's Invocation|Core Set 2019|209|R|{5}{G}{G}|Sorcery|||Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equals to its power to target creature an opponent controls.| Wall of Vines|Core Set 2019|210|C|{G}|Creature - Plant Wall|0|3|Defender| Aerial Engineer|Core Set 2019|211|U|{2}{W}{U}|Creature - Human Artificer|2|4|As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.| Arcades, the Strategist|Core Set 2019|212|M|{1}{G}{W}{U}|Legendary Creature - Elder Dragon|3|5|Flying, vigilance$Whenever a creature with defender enters the battlefield under your control, draw a card.$Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.| Brawl-Bash Ogre|Core Set 2019|213|U|{2}{B}{R}|Creature - Ogre Warrior|3|3|Menace$Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.| Chromium, the Mutable|Core Set 2019|214|M|{4}{W}{U}{B}|Legendary Creature - Elder Dragon|7|7|Flash$This spell can't be countered.$Flying$Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.| Draconic Disciple|Core Set 2019|215|U|{1}{R}{G}|Creature - Human Shaman|2|2|{T}: Add one mana of any color.${7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.| Enigma Drake|Core Set 2019|216|U|{1}{U}{R}|Creature - Drake|*|4|Flying$Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.| Heroic Reinforcements|Core Set 2019|217|U|{2}{R}{W}|Sorcery|||Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste.| Nicol Bolas, the Arisen|Core Set 2019|218|M||Legendary Planeswalker - Bolas|7|+2: Draw two cards.$−3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.$−4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.$−12: Exile all but the bottom card of target player's library.| Nicol Bolas, the Ravager|Core Set 2019|218|M|{1}{U}{B}{R}|Legendary Creature - Elder Dragon|4|4|Flying$When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.${4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.| Palladia-Mors, the Ruiner|Core Set 2019|219|M|{3}{W}{R}{G}|Legendary Creature - Elder Dragon|6|6|Flying, vigilance, trample$Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.| Poison-Tip Archer|Core Set 2019|220|U|{2}{B}{G}|Creature - Elf Archer|2|3|Reach$Whenever another creature dies, each opponent loses 1 life.| Psychic Symbiont|Core Set 2019|221|U|{4}{U}{B}|Creature - Nightmare Horror|3|3|Flying$When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.| Regal Bloodlord|Core Set 2019|222|U|{3}{W}{B}|Creature - Vampire Soldier|2|4|Flying$At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.| Satyr Enchanter|Core Set 2019|223|U|{1}{G}{W}|Creature - Satyr Druid|2|2|Whenever you cast an enchantment spell, draw a card.| Skyrider Patrol|Core Set 2019|224|U|{2}{G}{U}|Creature - Elf Scout|2|3|Flying$At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.| Vaevictis Asmadi, the Dire|Core Set 2019|225|M|{3}{B}{R}{G}|Legendary Creature - Elder Dragon|6|6|Flying$Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.| Amulet of Safekeeping|Core Set 2019|226|R|{2}|Artifact|||Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.$Creature tokens get -1/-0.| Arcane Encyclopedia|Core Set 2019|227|U|{3}|Artifact|||{3}, {T}: Draw a card.| Chaos Wand|Core Set 2019|228|R|{3}|Artifact|||{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.| Crucible of Worlds|Core Set 2019|229|M|{3}|Artifact|||You may play land cards from your graveyard.| Desecrated Tomb|Core Set 2019|230|R|{3}|Artifact|||Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.| Diamond Mare|Core Set 2019|231|U|{2}|Artifact Creature - Horse|1|3|As Diamond Mare enters the battlefield, choose a color.$Whenever you cast a spell of the chosen color, you gain 1 life.| Dragon's Hoard|Core Set 2019|232|R|{3}|Artifact|||Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.${T}, Remove a gold counter from Dragon's Hoard: Draw a card.${T}: Add one mana of any color.| Explosive Apparatus|Core Set 2019|233|C|{1}|Artifact|||{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.| Field Creeper|Core Set 2019|234|C|{2}|Artifact Creature - Scarecrow|2|1|| Fountain of Renewal|Core Set 2019|235|U|{1}|Artifact|||At the beginning of your upkeep, you gain 1 life.${3}, Sacrifice Fountain of Renewal: Draw a card.| Gargoyle Sentinel|Core Set 2019|236|U|{3}|Artifact Creature - Gargoyle|3|3|Defender${3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.| Gearsmith Guardian|Core Set 2019|237|C|{5}|Artifact Creature - Construct|3|5|Gearsmith Guardian gets +2/+0 as long as you control a blue creature.| Magistrate's Scepter|Core Set 2019|238|R|{3}|Artifact|||{4}, {T}: Put a charge counter on Magistrate's Scepter.${T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.| Manalith|Core Set 2019|239|C|{3}|Artifact|||{T}: Add one mana of any color.| Marauder's Axe|Core Set 2019|240|C|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {2}| Meteor Golem|Core Set 2019|241|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.| Millstone|Core Set 2019|242|U|{2}|Artifact|||{2}, {T}: Target player puts the top two cards of their library into their graveyard.| Rogue's Gloves|Core Set 2019|243|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw a card.$Equip {2}| Sigiled Sword of Valeron|Core Set 2019|244|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.$Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.$Equip {3}| Skyscanner|Core Set 2019|245|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Skyscanner enters the battlefield, draw a card.| Suspicious Bookcase|Core Set 2019|246|U|{2}|Artifact Creature - Wall|0|4|Defender${3}, {T}: Target creature can't be blocked this turn.| Transmogrifying Wand|Core Set 2019|247|R|{3}|Artifact|||Transmogrifying Wand enters the battlefield with three charge counters on it.${1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery.| Cinder Barrens|Core Set 2019|248|C||Land|||Cinder Barrens enters the battlefield tapped.${T}: Add {B} or {R}.| Detection Tower|Core Set 2019|249|R||Land|||{T}: Add {C}.${1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.| Forsaken Sanctuary|Core Set 2019|250|C||Land|||Forsaken Sanctuary enters the battlefield tapped.${T}: Add {W} or {B}.| Foul Orchard|Core Set 2019|251|C||Land|||Foul Orchard enters the battlefield tapped.${T}: Add {B} or {G}.| Highland Lake|Core Set 2019|252|C||Land|||Highland Lake enters the battlefield tapped.${T}: Add {U} or {R}.| Meandering River|Core Set 2019|253|C||Land|||Meandering River enters the battlefield tapped.${T}: Add {W} or {U}.| Reliquary Tower|Core Set 2019|254|U||Land|||You have no maximum hand size.${T}: Add {C}.| Rupture Spire|Core Set 2019|255|U||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Stone Quarry|Core Set 2019|256|C||Land|||Stone Quarry enters the battlefield tapped.${T}: Add {R} or {W}.| Submerged Boneyard|Core Set 2019|257|C||Land|||Submerged Boneyard enters the battlefield tapped.${T}: Add {U} or {B}.| Timber Gorge|Core Set 2019|258|C||Land|||Timber Gorge enters the battlefield tapped.${T}: Add {R} or {G}.| Tranquil Expanse|Core Set 2019|259|C||Land|||Tranquil Expanse enters the battlefield tapped.${T}: Add {G} or {W}.| Woodland Stream|Core Set 2019|260|C||Land|||Woodland Stream enters the battlefield tapped.${T}: Add {G} or {U}.| Plains|Core Set 2019|261|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Core Set 2019|265|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Core Set 2019|269|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Core Set 2019|273|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Core Set 2019|277|C||Basic Land - Forest|||({T}: Add {G}.)| Ajani, Wise Counselor|Core Set 2019|281|M|{3}{W}{W}|Legendary Planeswalker - Ajani|5|+2: You gain 1 life for each creature you control.$−3: Creatures you control get +2/+2 until end of turn.$−9: Put X +1/+1 counters on target creature, where X is your life total.| Ajani's Influence|Core Set 2019|282|R|{2}{W}{W}|Sorcery|||Put two +1/+1 counters on target creature.$Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Court Cleric|Core Set 2019|283|U|{W}|Creature - Human Cleric|1|1|Lifelink$Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.| Serra's Guardian|Core Set 2019|284|R|{4}{W}{W}|Creature - Angel|5|5|Flying$Vigilance$Other creatures you control have vigilance.| Silverbeak Griffin|Core Set 2019|285|C|{W}{W}|Creature - Griffin|2|2|Flying| Tezzeret, Cruel Machinist|Core Set 2019|286|M|{4}{U}{U}|Legendary Planeswalker - Tezzeret|4|+1: Draw a card.$0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.$−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.| Riddlemaster Sphinx|Core Set 2019|287|R|{4}{U}{U}|Creature - Sphinx|5|5|Flying$When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.| Pendulum of Patterns|Core Set 2019|288|C|{2}|Artifact|||When Pendulum of Patterns enters the battlefield, you gain 3 life.${5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.| Tezzeret's Gatebreaker|Core Set 2019|289|R|{4}|Artifact|||When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.${5}{U}, {T}, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.| Tezzeret's Strider|Core Set 2019|290|U|{3}|Artifact Creature - Golem|3|1|As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace.| Liliana, the Necromancer|Core Set 2019|291|M|{3}{B}{B}|Legendary Planeswalker - Liliana|4|+1: Target player loses 2 life.$−1: Return target creature card from your graveyard to your hand.$−7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.| Arisen Gorgon|Core Set 2019|292|U|{1}{B}{B}|Creature - Zombie Gorgon|3|3|Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker.| Gravewaker|Core Set 2019|293|R|{4}{B}{B}|Creature - Bird Spirit|5|5|Flying${5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.| Liliana's Spoils|Core Set 2019|294|R|{3}{B}|Sorcery|||Target opponent discards a card.$Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Tattered Mummy|Core Set 2019|295|C|{1}{B}|Creature - Zombie Jackal|1|2|When Tattered Mummy dies, each opponent loses 2 life.| Sarkhan, Dragonsoul|Core Set 2019|296|M|{4}{R}{R}|Legendary Planeswalker - Sarkhan|5|+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.$−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.$−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.| Kargan Dragonrider|Core Set 2019|297|C|{1}{R}|Creature - Human Warrior|2|2|As long as you control a Dragon, Kargan Dragonrider has flying.| Sarkhan's Dragonfire|Core Set 2019|298|R|{3}{R}{R}|Sorcery|||Sarkhan's Dragonfire deals 3 damage to any target.$Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Sarkhan's Whelp|Core Set 2019|299|U|{2}{R}|Creature - Dragon|2|2|Flying$Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.| Shivan Dragon|Core Set 2019|300|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Vivien of the Arkbow|Core Set 2019|301|M|{4}{G}{G}|Legendary Planeswalker - Vivien|5|+2: Put two +1/+1 counters on up to one target creature.$−3: Target creature you control deals damage equal to its power to target creature you don't control.$−9: Creatures you control get +4/+4 and gain trample until end of turn.| Aggressive Mammoth|Core Set 2019|302|R|{3}{G}{G}{G}|Creature - Elephant|8|8|Trample$Other creatures you control have trample.| Skalla Wolf|Core Set 2019|303|R|{3}{G}{G}|Creature - Wolf Spirit|3|3|When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Ursine Champion|Core Set 2019|304|C|{1}{G}|Creature - Human Berserker|2|2|{5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn.| Vivien's Jaguar|Core Set 2019|305|U|{2}{G}|Creature - Cat Spirit|3|2|Reach${2}{G}: Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker.| Nexus of Fate|Core Set 2019|306|M|{5}{U}{U}|Instant|||Take an extra turn after this one.$If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.| Sun Sentinel|Core Set 2019|307|C|{1}{W}|Creature - Human Soldier|2|2|Vigilance| Air Elemental|Core Set 2019|308|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Befuddle|Core Set 2019|309|C|{2}{U}|Instant|||Target creature gets -4/-0 until end of turn.$Draw a card.| Mist-Cloaked Herald|Core Set 2019|310|C|{U}|Creature - Merfolk Warrior|1|1|Mist-Cloaked Herald can't be blocked.| Waterknot|Core Set 2019|311|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Waterknot enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Grasping Scoundrel|Core Set 2019|312|C|{B}|Creature - Human Pirate|1|1|Grasping Scoundrel gets +1/+0 as long as it's attacking.| Radiating Lightning|Core Set 2019|313|C|{3}{R}|Instant|||Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.| Llanowar Elves|Core Set 2019|314|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Mu Yanling|Global Series: Jiang Yanggu & Mu Yanling|1|M|{4}{U}{U}|Legendary Planeswalker - Yanling|||+2: Target creature can't be blocked this turn.$−3: Draw two cards.$−10: Tap all creatures your opponents control. You take an extra turn after this one.| Colorful Feiyi Sparrow|Global Series: Jiang Yanggu & Mu Yanling|2|C|{1}{W}|Creature - Bird|1|3|Flying| Purple-Crystal Crab|Global Series: Jiang Yanggu & Mu Yanling|3|C|{1}{U}|Creature - Crab|1|1|When Purple-Crystal Crab dies, draw card.| Vivid Flying Fish|Global Series: Jiang Yanggu & Mu Yanling|4|C|{1}{U}|Creature - Fish Lizard|1|1|Vivid Flying Fish has flying as long as it's attacking.| Welkin Tern|Global Series: Jiang Yanggu & Mu Yanling|5|C|{1}{U}|Creature - Bird|2|1|Flying$Welkin Tern can block only creatures with flying.| Heavenly Qilin|Global Series: Jiang Yanggu & Mu Yanling|6|C|{2}{W}|Creature - Kirin|2|2|Flying$Whenenver Heavenly Qilin attacks, another target creature you control gains flying until end of turn.| Armored Whirl Turtle|Global Series: Jiang Yanggu & Mu Yanling|7|C|{2}{U}|Creature - Turtle|0|5|| Nine-Tail White Fox|Global Series: Jiang Yanggu & Mu Yanling|8|C|{2}{U}|Creature - Fox Spirit|2|2|Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.| Earth-Origin Yak|Global Series: Jiang Yanggu & Mu Yanling|9|C|{3}{W}|Creature - Ox|2|4|When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.| Moon-Eating Dog|Global Series: Jiang Yanggu & Mu Yanling|10|U|{3}{U}|Creature - Hound|3|3|As long as you control a Yanling planeswalker, Moon-Eating Dog has flying.| Stormcloud Spirit|Global Series: Jiang Yanggu & Mu Yanling|11|U|{3}{U}{U}|Creature - Spirit|4|4|Flying| Ancestor Dragon|Global Series: Jiang Yanggu & Mu Yanling|12|R|{4}{W}{W}|Creature - Dragon|5|6|Flying$Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.| Cloak of Mists|Global Series: Jiang Yanggu & Mu Yanling|13|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked.| Qilin's Blessing|Global Series: Jiang Yanggu & Mu Yanling|14|C|{W}|Instant|||Target creature gets +2/+2 until end of turn.| Drown in Shapelessness|Global Series: Jiang Yanggu & Mu Yanling|15|C|{1}{U}|Instant|||Return target creature to its owner's hand.| Dragon's Presence|Global Series: Jiang Yanggu & Mu Yanling|16|C|{2}{W}|Instant|||Dragon's Presence deals 5 damage to target attacking or blocking creature.| Brilliant Plan|Global Series: Jiang Yanggu & Mu Yanling|17|U|{4}{U}|Sorcery|||Draw three cards.| Rhythmic Water Vortex|Global Series: Jiang Yanggu & Mu Yanling|18|R|{3}{U}{U}|Sorcery|||Return up to two target creatures to their owner's hand.$Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it.| Meandering River|Global Series: Jiang Yanggu & Mu Yanling|19|C||Land|||Meandering River enters the battlefield tapped.${T}: Add {W} or {U}.| Plains|Global Series: Jiang Yanggu & Mu Yanling|20|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Global Series: Jiang Yanggu & Mu Yanling|21|C||Basic Land - Island|||({T}: Add {U}.)| Jiang Yanggu|Global Series: Jiang Yanggu & Mu Yanling|22|M|{4}{G}|Legendary Planeswalker - Yanggu|||+1: Target creature gets +2/+2 until end of turn.$−1: If you don't control a creature named Mowu, create a legendary 3/3 green Hound creature token named Mowu.$−5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.| Leopard-Spotted Jiao|Global Series: Jiang Yanggu & Mu Yanling|23|C|{1}{R}|Creature - Beast|3|1|| Feiyi Snake|Global Series: Jiang Yanggu & Mu Yanling|24|C|{1}{G}|Creature - Snake|2|1|Reach| Sacred White Deer|Global Series: Jiang Yanggu & Mu Yanling|25|U|{1}{G}|Creature - Elk|2|2|{3}{G}, {T}: You gain 4 life. Activate this ability only if you control a Yanggu planeswalker.| Reckless Pangolin|Global Series: Jiang Yanggu & Mu Yanling|26|C|{2}{G}|Creature - Pangolin|2|2|Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn.| Giant Spider|Global Series: Jiang Yanggu & Mu Yanling|27|C|{3}{G}|Creature - Spider|2|4|Reach| Ferocious Zheng|Global Series: Jiang Yanggu & Mu Yanling|28|C|{2}{G}{G}|Creature - Cat Beast|4|4|| Fire-Omen Crane|Global Series: Jiang Yanggu & Mu Yanling|29|U|{3}{R}{R}|Creature - Bird Spirit|3|3|Flying$Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.| Screeching Phoenix|Global Series: Jiang Yanggu & Mu Yanling|30|R|{4}{R}{R}|Creature - Phoenix|4|4|Flying${2}{R}: Creatures you control get +1/+0 until end of turn.| Earthshaking Si|Global Series: Jiang Yanggu & Mu Yanling|31|C|{5}{G}|Creature - Beast|5|5|Trample| Hardened-Scale Armor|Global Series: Jiang Yanggu & Mu Yanling|32|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/3.| Breath of Fire|Global Series: Jiang Yanggu & Mu Yanling|33|C|{1}{R}|Instant|||Breath of Fire deals 2 damage to target creature.| Aggressive Instinct|Global Series: Jiang Yanggu & Mu Yanling|34|C|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature you don't control.| Confidence from Strength|Global Series: Jiang Yanggu & Mu Yanling|35|C|{2}{G}|Sorcery|||Target creature gets +4/+4 until and gains trample until end of turn.| Journey for the Elixir|Global Series: Jiang Yanggu & Mu Yanling|36|R|{2}{G}|Sorcery|||Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle your library.| Cleansing Screech|Global Series: Jiang Yanggu & Mu Yanling|37|C|{4}{R}|Sorcery|||Cleansing Screech deals 4 damage to any target.| Timber Gorge|Global Series: Jiang Yanggu & Mu Yanling|38|C||Land|||Timber Gorge enters the battlefield tapped.${T}: Add {R} or {G}.| Mountain|Global Series: Jiang Yanggu & Mu Yanling|39|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Global Series: Jiang Yanggu & Mu Yanling|40|C||Basic Land - Forest|||({T}: Add {G}.)| Boreas Charger|Commander 2018|1|R|{2}{W}|Creature - Pegasus|2|1|Flying$When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library.| Empyrial Storm|Commander 2018|2|R|{4}{W}{W}|Sorcery|||When you cast this spell, copy it for each time you've cast your commander from the command zone this game.$Create a 4/4 white Angel creature token with flying.| Heavenly Blademaster|Commander 2018|3|R|{5}{W}|Creature - Angel|3|6|Flying, double strike$When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.$Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.| Loyal Unicorn|Commander 2018|4|U|{3}{W}|Creature - Unicorn|3|4|Vigilance$Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.| Magus of the Balance|Commander 2018|5|R|{1}{W}|Creature - Human Wizard|2|2|{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Aminatou's Augury|Commander 2018|6|R|{6}{U}{U}|Sorcery|||Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a card of that type from among the exiled cards without paying its mana cost.| Echo Storm|Commander 2018|7|R|{3}{U}{U}|Sorcery|||When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.$Create a token that's a copy of target artifact.| Estrid's Invocation|Commander 2018|8|R|{2}{U}|Enchantment|||You may have Estrid's Invocation enter the battlefield as a copy of any enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."| Ever-Watching Threshold|Commander 2018|9|R|{2}{U}|Enchantment|||Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, draw a card.| Loyal Drake|Commander 2018|10|U|{2}{U}|Creature - Drake|2|2|Flying$Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.| Octopus Umbra|Commander 2018|11|R|{3}{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."$Totem armor| Primordial Mist|Commander 2018|12|R|{4}{U}|Enchantment|||At the beginning of your end step, you may manifest the top card of your library.$Exile a face-down permanent you control face up: You may play that card this turn.| Vedalken Humiliator|Commander 2018|13|R|{3}{U}|Creature - Vedalken Wizard|3|4|Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.| Bloodtracker|Commander 2018|14|R|{3}{B}|Creature - Vampire Wizard|2|2|Flying${B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.$When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.| Entreat the Dead|Commander 2018|15|R|{X}{X}{B}{B}{B}|Sorcery|||Return X target creature cards from your graveyard to the battlefield.$Miracle {X}{B}{B}| Loyal Subordinate|Commander 2018|16|U|{2}{B}|Creature - Zombie|3|1|Menace$Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.| Night Incarnate|Commander 2018|17|R|{4}{B}|Creature - Elemental|3|4|Deathtouch$When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.$Evoke {3}{B}| Skull Storm|Commander 2018|18|R|{7}{B}{B}|Sorcery|||When you cast this spell, copy it for each time you've cast your commander from the command zone this game.$Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.| Sower of Discord|Commander 2018|19|R|{4}{B}{B}|Creature - Demon|6|6|Flying$As Sower of Discord enters the battlefield, choose two players.$Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.| Emissary of Grudges|Commander 2018|20|R|{5}{R}|Creature - Efreet|6|5|Flying, haste$As Emissary of Grudges enters the battlefield, secretly choose an opponent.$Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate this ability only once.| Enchanter's Bane|Commander 2018|21|R|{1}{R}|Enchantment|||At the beginning of your end step, target enchantment deals damage equal to its converted mana cost to its controller unless that player sacrifices it.| Fury Storm|Commander 2018|22|R|{2}{R}{R}|Instant|||When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.$Copy target instant or sorcery spell. You may choose new targets for the copy.| Loyal Apprentice|Commander 2018|23|U|{1}{R}|Creature - Human Artificer|2|1|Haste$Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.| Nesting Dragon|Commander 2018|24|R|{3}{R}{R}|Creature - Dragon|5|4|Flying$Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"| Reality Scramble|Commander 2018|25|R|{2}{R}{R}|Sorcery|||Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.$Retrace| Saheeli's Directive|Commander 2018|26|R|{X}{R}{R}{R}|Sorcery|||Improvise$Reveal the top X cards of your library. You may put any number of artifact cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.| Treasure Nabber|Commander 2018|27|R|{2}{R}|Creature - Goblin Rogue|3|2|Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.| Varchild, Betrayer of Kjeldor|Commander 2018|28|R|{2}{R}|Legendary Creature - Human Knight|3|3|Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.$Survivors your opponents control can't block, and they can't attack you or a planeswalker you control.$When Varchild leaves the battlefield, gain control of all Survivors.| Crash of Rhino Beetles|Commander 2018|29|R|{4}{G}|Creature - Insect|5|5|Trample$Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.| Genesis Storm|Commander 2018|30|R|{4}{G}{G}|Sorcery|||When you cast this spell, copy it for each time you've cast your commander from the command zone this game.$Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.| Loyal Guardian|Commander 2018|31|U|{4}{G}|Creature - Rhino|4|4|Trample$Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.| Myth Unbound|Commander 2018|32|R|{2}{G}|Enchantment|||Your commander costs {1} less to cast for each time it's been cast from the command zone this game.$Whenever your commander is put into the command zone from anywhere, draw a card.| Nylea's Colossus|Commander 2018|33|R|{6}{G}|Enchantment Creature - Giant|6|6|Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.| Ravenous Slime|Commander 2018|34|R|{2}{G}|Creature - Ooze|1|1|Ravenous Slime can't be blocked by creatures with power 2 or less.$If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.| Turntimber Sower|Commander 2018|35|R|{2}{G}|Creature - Elf Druid|3|3|Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.${G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.| Whiptongue Hydra|Commander 2018|36|R|{5}{G}|Creature - Lizard Hydra|4|4|Reach$When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.| Aminatou, the Fateshifter|Commander 2018|37|M|{W}{U}{B}|Legendary Planeswalker - Aminatou|3|+1: Draw a card, then put a card from your hand on top of your library.$−1: Exile another target permanent you own, then return it to the battlefield under your control.$−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.$Aminatou, the Fateshifter can be your commander.| Arixmethes, Slumbering Isle|Commander 2018|38|R|{2}{G}{U}|Legendary Creature - Kraken|12|12|Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.$As long as Arixmethes has a slumber counter on it, it's a land.$Whenever you cast a spell, you may remove a slumber counter from Arixmethes.${T}: Add {G}{U}.| Brudiclad, Telchor Engineer|Commander 2018|39|M|{4}{U}{R}|Legendary Artifact Creature - Artificer|4|4|Creature tokens you control have haste.$At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.| Estrid, the Masked|Commander 2018|40|M|{1}{G}{W}{U}|Legendary Planeswalker - Estrid|3|+2: Untap each enchanted permanent you control.$−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.$−7: Put the top seven cards of your library into your graveyard. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.$Estrid, the Masked can be your commander.| Gyrus, Waker of Corpses|Commander 2018|41|M|{X}{B}{R}{G}|Legendary Creature - Hydra|0|0|Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.$Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.| Kestia, the Cultivator|Commander 2018|42|M|{1}{G}{W}{U}|Legendary Enchantment Creature - Nymph|4|4|Bestow {3}{G}{W}{U}$Enchanted creature gets +4/+4.$Whenever an enchanted creature or enchantment creature you control attacks, draw a card.| Lord Windgrace|Commander 2018|43|M|{2}{B}{R}{G}|Legendary Planeswalker - Windgrace|5|+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.$−3: Return up to two target land cards from your graveyard to the battlefield.$−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.$Lord Windgrace can be your commander.| Saheeli, the Gifted|Commander 2018|44|M|{2}{U}{R}|Legendary Planeswalker - Saheeli|4|+1: Create a 1/1 colorless Servo artifact creature token.$+1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.$−7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.$Saheeli, the Gifted can be your commander.| Tawnos, Urza's Apprentice|Commander 2018|45|M|{U}{R}|Legendary Creature - Human Artificer|1|3|Haste${U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy.| Thantis, the Warweaver|Commander 2018|46|M|{3}{B}{R}{G}|Legendary Creature - Spider|5|5|Vigilance, reach$All creatures attack each combat if able.$Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.| Tuvasa the Sunlit|Commander 2018|47|M|{G}{W}{U}|Legendary Creature - Merfolk Shaman|1|1|Tuvasa the Sunlit gets +1/+1 for each enchantment you control.$Whenever you cast your first enchantment spell each turn, draw a card.| Varina, Lich Queen|Commander 2018|48|M|{1}{W}{U}{B}|Legendary Creature - Zombie Wizard|4|4|Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.${2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.| Windgrace's Judgment|Commander 2018|49|R|{3}{B}{G}|Instant|||For any number of opponents, destroy target nonland permanent that player controls.| Xantcha, Sleeper Agent|Commander 2018|50|R|{1}{B}{R}|Legendary Creature - Minion|5|5|As Xantcha, Sleeper Agent enters the battlefield, an opponent of your choice gains control of it.$Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.${3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.| Yennett, Cryptic Sovereign|Commander 2018|51|M|{2}{W}{U}{B}|Legendary Creature - Sphinx|3|5|Flying, vigilance, menace$Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. If that card's converted mana cost is odd, you may cast it without paying its mana cost. Otherwise, draw a card.| Yuriko, the Tiger's Shadow|Commander 2018|52|R|{1}{U}{B}|Legendary Creature - Human Ninja|1|3|Commander ninjutsu {U}{B}$Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's converted mana cost.| Ancient Stone Idol|Commander 2018|53|R|{10}|Artifact Creature - Golem|12|12|Flash$This spell costs {1} less to cast for each attacking creature.$Trample$When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.| Coveted Jewel|Commander 2018|54|R|{6}|Artifact|||When Coveted Jewel enters the battlefield, draw three cards.${T}: Add three mana of any one color.$Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.| Endless Atlas|Commander 2018|55|R|{2}|Artifact|||{2}, {T}: Draw a card. Activate this ability only if you control three or more lands with the same name.| Geode Golem|Commander 2018|56|U|{5}|Artifact Creature - Golem|5|3|Trample$Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost.| Retrofitter Foundry|Commander 2018|57|R|{1}|Artifact|||{3}: Untap Retrofitter Foundry.${2}, {T}: Create a 1/1 colorless Servo artifact creature token.${1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.${T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.| Forge of Heroes|Commander 2018|58|C||Land|||{T}: Add {C}.${T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.| Isolated Watchtower|Commander 2018|59|R||Land|||{T}: Add {C}.${2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate this ability only if an opponent controls at least two more lands than you.| Adarkar Valkyrie|Commander 2018|60|R|{4}{W}{W}|Snow Creature - Angel|4|5|Flying, vigilance${T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.| Ajani's Chosen|Commander 2018|61|R|{2}{W}{W}|Creature - Cat Soldier|3|3|Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.| Akroma's Vengeance|Commander 2018|62|R|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3}| Banishing Stroke|Commander 2018|63|U|{5}{W}|Instant|||Put target artifact, creature, or enchantment on the bottom of its owner's library.$Miracle {W}| Celestial Archon|Commander 2018|64|R|{3}{W}{W}|Enchantment Creature - Archon|4|4|Bestow {5}{W}{W}$Flying, first strike$Enchanted creature gets +4/+4 and has flying and first strike.| Crib Swap|Commander 2018|65|U|{2}{W}|Tribal Instant - Shapeshifter|||Changeling$Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.| Dismantling Blow|Commander 2018|66|C|{2}{W}|Instant|||Kicker {2}{U}$Destroy target artifact or enchantment. If this spell was kicked, draw two cards.| Entreat the Angels|Commander 2018|67|M|{X}{X}{W}{W}{W}|Sorcery|||Create X 4/4 white Angel creature tokens with flying.$Miracle {X}{W}{W}| Lightform|Commander 2018|68|U|{1}{W}{W}|Enchantment|||When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it.$Enchanted creature has flying and lifelink.| Martial Coup|Commander 2018|69|R|{X}{W}{W}|Sorcery|||Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.| Phyrexian Rebirth|Commander 2018|70|R|{4}{W}{W}|Sorcery|||Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way.| Return to Dust|Commander 2018|71|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Sage's Reverie|Commander 2018|72|U|{3}{W}|Enchantment - Aura|||Enchant creature$When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.$Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.| Serra Avatar|Commander 2018|73|M|{4}{W}{W}{W}|Creature - Avatar|*|*|Serra Avatar's power and toughness are each equal to your life total.$When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.| Sigil of the Empty Throne|Commander 2018|74|R|{3}{W}{W}|Enchantment|||Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.| Silent Sentinel|Commander 2018|75|R|{5}{W}{W}|Creature - Archon|4|6|Flying$Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.| Soul Snare|Commander 2018|76|U|{W}|Enchantment|||{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.| Terminus|Commander 2018|77|R|{4}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.$Miracle {W}| Unquestioned Authority|Commander 2018|78|U|{2}{W}|Enchantment - Aura|||Enchant creature$When Unquestioned Authority enters the battlefield, draw a card.$Enchanted creature has protection from creatures.| Winds of Rath|Commander 2018|79|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| Aether Gale|Commander 2018|80|R|{3}{U}{U}|Sorcery|||Return six target nonland permanents to their owners' hands.| Archetype of Imagination|Commander 2018|81|U|{4}{U}{U}|Enchantment Creature - Human Wizard|3|2|Creatures you control have flying.$Creatures your opponents control lose flying and can't have or gain flying.| Brainstorm|Commander 2018|82|U|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Cloudform|Commander 2018|83|U|{1}{U}{U}|Enchantment|||When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it.$Enchanted creature has flying and hexproof.| Conundrum Sphinx|Commander 2018|84|R|{2}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.| Devastation Tide|Commander 2018|85|R|{3}{U}{U}|Sorcery|||Return all nonland permanents to their owners' hands.$Miracle {1}{U}| Dictate of Kruphix|Commander 2018|86|R|{1}{U}{U}|Enchantment|||Flash$At the beginning of each player's draw step, that player draws an additional card.| Djinn of Wishes|Commander 2018|87|R|{3}{U}{U}|Creature - Djinn|4|4|Flying$Djinn of Wishes enters the battlefield with three wish counters on it.${2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.| Dream Cache|Commander 2018|88|C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| Eel Umbra|Commander 2018|89|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+1.$Totem armor| Etherium Sculptor|Commander 2018|90|C|{1}{U}|Artifact Creature - Vedalken Artificer|1|2|Artifact spells you cast cost {1} less to cast.| Inkwell Leviathan|Commander 2018|91|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Trample$Islandwalk$Shroud| Into the Roil|Commander 2018|92|C|{1}{U}|Instant|||Kicker {1}{U}$Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.| Jeskai Infiltrator|Commander 2018|93|R|{2}{U}|Creature - Human Monk|2|3|Jeskai Infiltrator can't be blocked as long as you control no other creatures.$When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards.| Mulldrifter|Commander 2018|94|U|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U}| Ninja of the Deep Hours|Commander 2018|95|C|{3}{U}|Creature - Human Ninja|2|2|Ninjutsu {1}{U}$Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.| Ponder|Commander 2018|96|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Portent|Commander 2018|97|C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.$Draw a card at the beginning of the next turn's upkeep.| Predict|Commander 2018|98|U|{1}{U}|Instant|||Choose a card name, then target player puts the top card of their library into their graveyard. If that card has the chosen name, you draw two cards. Otherwise, you draw a card.| Reverse Engineer|Commander 2018|99|U|{3}{U}{U}|Sorcery|||Improvise$Draw three cards.| Saheeli's Artistry|Commander 2018|100|R|{4}{U}{U}|Sorcery|||Choose one or both —$• Create a token that's a copy of target artifact.$• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.| Sharding Sphinx|Commander 2018|101|R|{4}{U}{U}|Artifact Creature - Sphinx|4|4|Flying$Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.| Sigiled Starfish|Commander 2018|102|U|{1}{U}|Creature - Starfish|0|3|{T}: Scry 1.| Sphinx of Jwar Isle|Commander 2018|103|R|{4}{U}{U}|Creature - Sphinx|5|5|Flying$Shroud$You may look at the top card of your library.| Sphinx of Uthuun|Commander 2018|104|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Telling Time|Commander 2018|105|C|{1}{U}|Instant|||Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.| Thirst for Knowledge|Commander 2018|106|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Thopter Spy Network|Commander 2018|107|R|{2}{U}{U}|Enchantment|||At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.$Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.| Tidings|Commander 2018|108|U|{3}{U}{U}|Sorcery|||Draw four cards.| Treasure Hunt|Commander 2018|109|C|{1}{U}|Sorcery|||Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.| Vow of Flight|Commander 2018|110|U|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.| Whirler Rogue|Commander 2018|111|U|{2}{U}{U}|Creature - Human Rogue Artificer|2|2|When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.$Tap two untapped artifacts you control: Target creature can't be blocked this turn.| Whitewater Naiads|Commander 2018|112|U|{3}{U}{U}|Enchantment Creature - Nymph|4|4|Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.| Army of the Damned|Commander 2018|113|M|{5}{B}{B}{B}|Sorcery|||Create thirteen tapped 2/2 black Zombie creature tokens.$Flashback {7}{B}{B}{B}| Moonlight Bargain|Commander 2018|114|R|{3}{B}{B}|Instant|||Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.| Phyrexian Delver|Commander 2018|115|R|{3}{B}{B}|Creature - Zombie|3|2|When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.| Retreat to Hagra|Commander 2018|116|U|{2}{B}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Target creature gets +1/+0 and gains deathtouch until end of turn.$• Each opponent loses 1 life and you gain 1 life.| Ruinous Path|Commander 2018|117|R|{1}{B}{B}|Sorcery|||Destroy target creature or planeswalker.$Awaken 4—{5}{B}{B}| Soul of Innistrad|Commander 2018|118|M|{4}{B}{B}|Creature - Avatar|6|6|Deathtouch${3}{B}{B}: Return up to three target creature cards from your graveyard to your hand.${3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.| Stitch Together|Commander 2018|119|U|{B}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.| Blasphemous Act|Commander 2018|120|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Chain Reaction|Commander 2018|121|R|{2}{R}{R}|Sorcery|||Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.| Chaos Warp|Commander 2018|122|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Flameblast Dragon|Commander 2018|123|R|{4}{R}{R}|Creature - Dragon|5|5|Flying$Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.| Hellkite Igniter|Commander 2018|124|R|{5}{R}{R}|Creature - Dragon|5|5|Flying, haste${1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.| Magmaquake|Commander 2018|125|R|{X}{R}{R}|Instant|||Magmaquake deals X damage to each creature without flying and each planeswalker.| Thopter Engineer|Commander 2018|126|U|{2}{R}|Creature - Human Artificer|1|3|When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.$Artifact creatures you control have haste.| Acidic Slime|Commander 2018|127|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Aura Gnarlid|Commander 2018|128|C|{2}{G}|Creature - Beast|2|2|Creatures with power less than Aura Gnarlid's power can't block it.$Aura Gnarlid gets +1/+1 for each Aura on the battlefield.| Avenger of Zendikar|Commander 2018|129|M|{5}{G}{G}|Creature - Elemental|5|5|When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.$Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.| Baloth Woodcrasher|Commander 2018|130|U|{4}{G}{G}|Creature - Beast|4|4|Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.| Bear Umbra|Commander 2018|131|R|{2}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."$Totem armor| Boon Satyr|Commander 2018|132|R|{1}{G}{G}|Enchantment Creature - Satyr|4|2|Flash$Bestow {3}{G}{G}$Enchanted creature gets +4/+2.| Borderland Explorer|Commander 2018|133|C|{1}{G}|Creature - Elf Scout|3|1|When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.| Budoka Gardener|Commander 2018|134|R|{1}{G}|Creature - Human Monk|2|1|{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.| Centaur Vinecrasher|Commander 2018|135|R|{3}{G}|Creature - Plant Centaur|1|1|Trample$Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.$Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.| Consign to Dust|Commander 2018|136|U|{2}{G}|Instant|||Strive — This spell costs {2}{G} more to cast for each target beyond the first.$Destroy any number of target artifacts and/or enchantments.| Creeping Renaissance|Commander 2018|137|R|{3}{G}{G}|Sorcery|||Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.$Flashback {5}{G}{G}| Cultivate|Commander 2018|138|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Dawn's Reflection|Commander 2018|139|C|{3}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.| Eidolon of Blossoms|Commander 2018|140|R|{2}{G}{G}|Enchantment Creature - Spirit|2|2|Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.| Enchantress's Presence|Commander 2018|141|R|{2}{G}|Enchantment|||Whenever you cast an enchantment spell, draw a card.| Epic Proportions|Commander 2018|142|R|{4}{G}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +5/+5 and has trample.| Explore|Commander 2018|143|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Explosive Vegetation|Commander 2018|144|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Far Wanderings|Commander 2018|145|C|{2}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.| Farhaven Elf|Commander 2018|146|C|{2}{G}|Creature - Elf Druid|1|1|When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Fertile Ground|Commander 2018|147|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.| Grapple with the Past|Commander 2018|148|C|{1}{G}|Instant|||Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.| Ground Seal|Commander 2018|149|R|{1}{G}|Enchantment|||When Ground Seal enters the battlefield, draw a card.$Cards in graveyards can't be the targets of spells or abilities.| Harrow|Commander 2018|150|C|{2}{G}|Instant|||As an additional cost to cast this spell, sacrifice a land.$Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.| Herald of the Pantheon|Commander 2018|151|R|{1}{G}|Creature - Centaur Shaman|2|2|Enchantment spells you cast cost {1} less to cast.$Whenever you cast an enchantment spell, you gain 1 life.| Hunting Wilds|Commander 2018|152|U|{3}{G}|Sorcery|||Kicker {3}{G}$Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle your library.$If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.| Hydra Omnivore|Commander 2018|153|M|{4}{G}{G}|Creature - Hydra|8|8|Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.| Khalni Heart Expedition|Commander 2018|154|C|{1}{G}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.$Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Kruphix's Insight|Commander 2018|155|C|{2}{G}|Sorcery|||Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.| Moldgraf Monstrosity|Commander 2018|156|R|{4}{G}{G}{G}|Creature - Insect|8|8|Trample$When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.| Overgrowth|Commander 2018|157|C|{2}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.| Rampaging Baloths|Commander 2018|158|R|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.| Reclamation Sage|Commander 2018|159|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Sakura-Tribe Elder|Commander 2018|160|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Scute Mob|Commander 2018|161|R|{G}|Creature - Insect|1|1|At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.| Snake Umbra|Commander 2018|162|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."$Totem armor| Spawning Grounds|Commander 2018|163|R|{6}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."| Vow of Wildness|Commander 2018|164|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.| Wild Growth|Commander 2018|165|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional {G}.| Yavimaya Elder|Commander 2018|166|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| Yavimaya Enchantress|Commander 2018|167|C|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Aethermage's Touch|Commander 2018|168|R|{2}{W}{U}|Instant|||Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.| Bant Charm|Commander 2018|169|U|{G}{W}{U}|Instant|||Choose one —$• Destroy target artifact.$• Put target creature on the bottom of its owner's library.$• Counter target instant spell.| Bruna, Light of Alabaster|Commander 2018|170|M|{3}{W}{W}{U}|Legendary Creature - Angel|5|5|Flying, vigilance$Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.| Charnelhoard Wurm|Commander 2018|171|R|{4}{B}{R}{G}|Creature - Wurm|6|6|Trample$Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.| Cold-Eyed Selkie|Commander 2018|172|R|{1}{G/U}{G/U}|Creature - Merfolk Rogue|1|1|Islandwalk$Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.| Daxos of Meletis|Commander 2018|173|R|{1}{W}{U}|Legendary Creature - Human Soldier|2|2|Daxos of Meletis can't be blocked by creatures with power 3 or greater.$Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.| Deathreap Ritual|Commander 2018|174|U|{2}{B}{G}|Enchantment|||Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.| Decimate|Commander 2018|175|R|{2}{R}{G}|Sorcery|||Destroy target artifact, target creature, target enchantment, and target land.| Duskmantle Seer|Commander 2018|176|R|{2}{U}{B}|Creature - Vampire Wizard|4|4|Flying$At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's converted mana cost, then puts it into their hand.| Elderwood Scion|Commander 2018|177|R|{3}{G}{W}|Creature - Elemental|4|4|Trample, lifelink$Spells you cast that target Elderwood Scion cost {2} less to cast.$Spells your opponents cast that target Elderwood Scion cost {2} more to cast.| Enigma Sphinx|Commander 2018|178|R|{4}{W}{U}{B}|Artifact Creature - Sphinx|5|4|Flying$When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.$Cascade| Esper Charm|Commander 2018|179|U|{W}{U}{B}|Instant|||Choose one —$• Destroy target enchantment.$• Draw two cards.$• Target player discards two cards.| Finest Hour|Commander 2018|180|R|{2}{G}{W}{U}|Enchantment|||Exalted$Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.| Gaze of Granite|Commander 2018|181|R|{X}{B}{B}{G}|Sorcery|||Destroy each nonland permanent with converted mana cost X or less.| Grisly Salvage|Commander 2018|182|C|{B}{G}|Instant|||Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.| High Priest of Penance|Commander 2018|183|R|{W}{B}|Creature - Human Cleric|1|1|Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.| Lavalanche|Commander 2018|184|R|{X}{B}{R}{G}|Sorcery|||Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.| Maverick Thopterist|Commander 2018|185|U|{3}{U}{R}|Creature - Human Artificer|2|2|Improvise$When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.| Mortify|Commander 2018|186|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Putrefy|Commander 2018|187|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Righteous Authority|Commander 2018|188|R|{3}{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each card in its controller's hand.$At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.| Rubblehulk|Commander 2018|189|R|{4}{R}{G}|Creature - Elemental|*|*|Rubblehulk's power and toughness are each equal to the number of lands you control.$Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.| Savage Twister|Commander 2018|190|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Silent-Blade Oni|Commander 2018|191|R|{3}{U}{U}{B}{B}|Creature - Demon Ninja|6|5|Ninjutsu {4}{U}{B}$Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.| Unflinching Courage|Commander 2018|192|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample and lifelink.| Utter End|Commander 2018|193|R|{2}{W}{B}|Instant|||Exile target nonland permanent.| Worm Harvest|Commander 2018|194|R|{2}{B/G}{B/G}{B/G}|Sorcery|||Create a 1/1 black and green Worm creature token for each land card in your graveyard.$Retrace| Zendikar Incarnate|Commander 2018|195|U|{2}{R}{G}|Creature - Elemental|*|4|Zendikar Incarnate's power is equal to the number of lands you control.| Azorius Signet|Commander 2018|196|U|{2}|Artifact|||{1}, {T}: Add {W}{U}.| Blinkmoth Urn|Commander 2018|197|R|{5}|Artifact|||At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.| Bosh, Iron Golem|Commander 2018|198|R|{8}|Legendary Artifact Creature - Golem|6|7|Trample${3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target.| Chief of the Foundry|Commander 2018|199|U|{3}|Artifact Creature - Construct|2|3|Other artifact creatures you control get +1/+1.| Commander's Sphere|Commander 2018|200|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Crystal Ball|Commander 2018|201|U|{3}|Artifact|||{1}, {T}: Scry 2.| Darksteel Juggernaut|Commander 2018|202|R|{5}|Artifact Creature - Juggernaut|*|*|Indestructible$Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.$Darksteel Juggernaut attacks each combat if able.| Dimir Signet|Commander 2018|203|U|{2}|Artifact|||{1}, {T}: Add {U}{B}.| Dreamstone Hedron|Commander 2018|204|U|{6}|Artifact|||{T}: Add {C}{C}{C}.${3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.| Duplicant|Commander 2018|205|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.| Hedron Archive|Commander 2018|206|U|{4}|Artifact|||{T}: Add {C}{C}.${2}, {T}, Sacrifice Hedron Archive: Draw two cards.| Izzet Signet|Commander 2018|207|U|{2}|Artifact|||{1}, {T}: Add {U}{R}.| Magnifying Glass|Commander 2018|208|U|{3}|Artifact|||{T}: Add {C}.${4}, {T}: Investigate.| Mimic Vat|Commander 2018|209|R|{3}|Artifact|||Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.${3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.| Mind Stone|Commander 2018|210|C|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.| Mirrorworks|Commander 2018|211|R|{5}|Artifact|||Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.| Myr Battlesphere|Commander 2018|212|R|{7}|Artifact Creature - Myr Construct|4|7|When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.$Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.| Orzhov Signet|Commander 2018|213|C|{2}|Artifact|||{1}, {T}: Add {W}{B}.| Pilgrim's Eye|Commander 2018|214|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Prismatic Lens|Commander 2018|215|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}: Add one mana of any color.| Prototype Portal|Commander 2018|216|R|{4}|Artifact|||Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.${X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.| Psychosis Crawler|Commander 2018|217|R|{5}|Artifact Creature - Horror|*|*|Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.$Whenever you draw a card, each opponent loses 1 life.| Scrabbling Claws|Commander 2018|218|U|{1}|Artifact|||{T}: Target player exiles a card from their graveyard.${1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.| Scuttling Doom Engine|Commander 2018|219|R|{6}|Artifact Creature - Construct|6|6|Scuttling Doom Engine can't be blocked by creatures with power 2 or less.$When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.| Seer's Lantern|Commander 2018|220|C|{3}|Artifact|||{T}: Add {C}.${2}, {T}: Scry 1.| Seer's Sundial|Commander 2018|221|R|{4}|Artifact|||Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Sol Ring|Commander 2018|222|U|{1}|Artifact|||{T}: Add {C}{C}.| Soul of New Phyrexia|Commander 2018|223|M|{6}|Artifact Creature - Avatar|6|6|Trample${5}: Permanents you control gain indestructible until end of turn.${5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.| Steel Hellkite|Commander 2018|224|R|{6}|Artifact Creature - Dragon|5|5|Flying${2}: Steel Hellkite gets +1/+0 until end of turn.${X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.| Swiftfoot Boots|Commander 2018|225|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Thopter Assembly|Commander 2018|226|R|{6}|Artifact Creature - Thopter|5|5|Flying$At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.| Unstable Obelisk|Commander 2018|227|U|{3}|Artifact|||{T}: Add {C}.${7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.| Unwinding Clock|Commander 2018|228|R|{4}|Artifact|||Untap all artifacts you control during each other player's untap step.| Vessel of Endless Rest|Commander 2018|229|U|{3}|Artifact|||When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.${T}: Add one mana of any color.| Worn Powerstone|Commander 2018|230|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${T}: Add {C}{C}.| Akoum Refuge|Commander 2018|231|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${T}: Add {B} or {R}.| Arcane Sanctum|Commander 2018|232|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.| Azorius Chancery|Commander 2018|233|U||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{U}.| Azorius Guildgate|Commander 2018|234|C||Land - Gate|||Azorius Guildgate enters the battlefield tapped.${T}: Add {W} or {U}.| Barren Moor|Commander 2018|235|C||Land|||Barren Moor enters the battlefield tapped.${T}: Add {B}.$Cycling {B}| Blighted Woodland|Commander 2018|236|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Blossoming Sands|Commander 2018|237|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Bojuka Bog|Commander 2018|238|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${T}: Add {B}.| Buried Ruin|Commander 2018|239|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.| Command Tower|Commander 2018|240|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Darksteel Citadel|Commander 2018|241|U||Artifact Land|||Indestructible${T}: Add {C}.| Dimir Aqueduct|Commander 2018|242|U||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{B}.| Dimir Guildgate|Commander 2018|243|C||Land - Gate|||Dimir Guildgate enters the battlefield tapped.${T}: Add {U} or {B}.| Dismal Backwater|Commander 2018|244|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Evolving Wilds|Commander 2018|245|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Forgotten Cave|Commander 2018|246|C||Land|||Forgotten Cave enters the battlefield tapped.${T}: Add {R}.$Cycling {R}| Forsaken Sanctuary|Commander 2018|247|U||Land|||Forsaken Sanctuary enters the battlefield tapped.${T}: Add {W} or {B}.| Foundry of the Consuls|Commander 2018|248|U||Land|||{T}: Add {C}.${5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.| Golgari Rot Farm|Commander 2018|249|U||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{G}.| Great Furnace|Commander 2018|250|C||Artifact Land|||{T}: Add {R}.| Grim Backwoods|Commander 2018|251|R||Land|||{T}: Add {C}.${2}{B}{G}, {T}, Sacrifice a creature: Draw a card.| Gruul Turf|Commander 2018|252|U||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{G}.| Halimar Depths|Commander 2018|253|C||Land|||Halimar Depths enters the battlefield tapped.$When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.${T}: Add {U}.| Haunted Fengraf|Commander 2018|254|C||Land|||{T}: Add {C}.${3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.| Highland Lake|Commander 2018|255|U||Land|||Highland Lake enters the battlefield tapped.${T}: Add {U} or {R}.| Izzet Boilerworks|Commander 2018|256|U||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{R}.| Izzet Guildgate|Commander 2018|257|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${T}: Add {U} or {R}.| Jund Panorama|Commander 2018|258|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.| Jungle Hollow|Commander 2018|259|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${T}: Add {B} or {G}.| Jwar Isle Refuge|Commander 2018|260|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Kazandu Refuge|Commander 2018|261|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Khalni Garden|Commander 2018|262|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.${T}: Add {G}.| Krosan Verge|Commander 2018|263|U||Land|||Krosan Verge enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle your library.| Lonely Sandbar|Commander 2018|264|C||Land|||Lonely Sandbar enters the battlefield tapped.${T}: Add {U}.$Cycling {U}| Meandering River|Commander 2018|265|U||Land|||Meandering River enters the battlefield tapped.${T}: Add {W} or {U}.| Mortuary Mire|Commander 2018|266|C||Land|||Mortuary Mire enters the battlefield tapped.$When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.${T}: Add {B}.| Mosswort Bridge|Commander 2018|267|R||Land|||Hideaway${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Mountain Valley|Commander 2018|268|U||Land|||Mountain Valley enters the battlefield tapped.${T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle your library.| Myriad Landscape|Commander 2018|269|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| New Benalia|Commander 2018|270|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1.${T}: Add {W}.| Orzhov Basilica|Commander 2018|271|U||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{B}.| Orzhov Guildgate|Commander 2018|272|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${T}: Add {W} or {B}.| Rakdos Carnarium|Commander 2018|273|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{R}.| Rocky Tar Pit|Commander 2018|274|U||Land|||Rocky Tar Pit enters the battlefield tapped.${T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library.| Savage Lands|Commander 2018|275|U||Land|||Savage Lands enters the battlefield tapped.${T}: Add {B}, {R}, or {G}.| Scoured Barrens|Commander 2018|276|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${T}: Add {W} or {B}.| Seaside Citadel|Commander 2018|277|U||Land|||Seaside Citadel enters the battlefield tapped.${T}: Add {G}, {W}, or {U}.| Seat of the Synod|Commander 2018|278|C||Artifact Land|||(Seat of the Synod isn't a spell.)${T}: Add {U}.| Secluded Steppe|Commander 2018|279|C||Land|||Secluded Steppe enters the battlefield tapped.${T}: Add {W}.$Cycling {W}| Sejiri Refuge|Commander 2018|280|U||Land|||Sejiri Refuge enters the battlefield tapped.$When Sejiri Refuge enters the battlefield, you gain 1 life.${T}: Add {W} or {U}.| Selesnya Sanctuary|Commander 2018|281|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{W}.| Simic Growth Chamber|Commander 2018|282|U||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{U}.| Submerged Boneyard|Commander 2018|283|U||Land|||Submerged Boneyard enters the battlefield tapped.${T}: Add {U} or {B}.| Swiftwater Cliffs|Commander 2018|284|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.| Temple of the False God|Commander 2018|285|U||Land|||{T}: Add {C}{C}. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Commander 2018|286|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Thornwood Falls|Commander 2018|287|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.| Tranquil Cove|Commander 2018|288|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${T}: Add {W} or {U}.| Tranquil Expanse|Commander 2018|289|U||Land|||Tranquil Expanse enters the battlefield tapped.${T}: Add {G} or {W}.| Tranquil Thicket|Commander 2018|290|C||Land|||Tranquil Thicket enters the battlefield tapped.${T}: Add {G}.$Cycling {G}| Warped Landscape|Commander 2018|291|C||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Woodland Stream|Commander 2018|292|C||Land|||Woodland Stream enters the battlefield tapped.${T}: Add {G} or {U}.| Plains|Commander 2018|293|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Commander 2018|294|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Commander 2018|295|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Commander 2018|296|C||Basic Land - Island|||({T}: Add {U}.)| Island|Commander 2018|297|C||Basic Land - Island|||({T}: Add {U}.)| Island|Commander 2018|298|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Commander 2018|299|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Commander 2018|300|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Commander 2018|301|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Commander 2018|302|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Commander 2018|303|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Commander 2018|304|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Commander 2018|305|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Commander 2018|306|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Commander 2018|307|C||Basic Land - Forest|||({T}: Add {G}.)| Bludgeoning Pain|Star Wars|300|C|{1}{B}|Instant|||Target creature gets -2/-2 until end of turn. Tap that creature.| Bor Gullet|Star Wars|301|U|{3}{U}{B}|Creature - Horror Cephalid|4|4|When Bor Gullet enters the battlefield, target opponent reveals their hand. You choose a card from it. That player discards that card.| Chirrut Imwe|Star Wars|302|R|{G}{W}{U}|Legendary Creature - Human Monk|3|3|Chirrut Imwe can block up to two additional creatures.${1}{W}: Prevent all combat damage that would be dealt to Chirrut Imwe until end of turn.| Director Krennic|Star Wars|303|R|{3}{B}{B}|Legendary Creature - Human Advisor|3|4|When Director Krennic enters the battlefield, create two 1/1 black Trooper creature tokens.$When Director Krennic leaves the battlefield, destroy target basic land.| Force Protection|Star Wars|304|C|{W}|Instant|||Target creature you control gains protection from color of your choice until end of turn. Scry 1.| Gerrera's Revolutionary|Star Wars|305|C|{R}|Creature - Barabel Rebel|2|1|Gerrera's Revolutionary attacks each turn if able.| Hammerhead Corvette|Star Wars|306|U|{3}{G}|Artifact Creature - Rebel Starship|3|3|Spaceflight$Whenever Hammerhead Corvette attacks, you may untap target Starship creature defending player controls and have that creature block Hammerhead Corvette this turn if able.| Imperial Hovertank|Star Wars|307|U|{4}{W}{B}|Artifact Creature - Trooper Construct|4|4|Whenever a Trooper creature you control attacks, defending player loses 1 life and you gain 1 life.| Jyn Erso and Cassian Andor|Star Wars|308|R|{2}{R}{W}|Legendary Creature - Human Rebel|4|4|At the beginning of combat on your turn, target creature gets +1/+0 and gains haste until end of turn.| Occupation|Star Wars|309|U|{W}{B}|Enchantment|||Creatures your opponents control enter the battlefield tapped.${W}{B}: Target creature can't attack or block this turn, and its activated abilities can't be activated until end of turn.| Resistance|Star Wars|310|U|{R}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, Resistance deals 1 damage to each opponent.${R}{W}: Target creature gains haste until end of turn and must attack or block this turn if able.| Thermal Detonator|Star Wars|311|C|{1}|Artifact|||{2}, Sacrifice Thermal Detonator: Thermal Detonator deals 2 damage to target creature without spaceflight or target player.| TIE Striker|Star Wars|312|C|{1}{B}|Artifact Creature - Starship|2|1|Spaceflight| U-Wing|Star Wars|313|U|{2}{U}|Artifact Creature - Rebel Starship|2|2|Spaceflight$As long as U-Wing is tapped, it gets +1/+0.$As long as U-Wing is untapped, it gets +0/+1.| Vader's Command|Star Wars|314|R|{2}{B}{B}|Instant|||Choose two -$ Counter target spell unless its controller pays 5 life.$ Destroy target planeswalker.$ Destroy target nonartifact creature.$ Gain 5 life.| Astromech Droid|Star Wars|400|C|{W}|Artifact Creature - Droid|0|1|{T}: Target starship creature you control gets +1/+1 and gains vigilance until end of turn.$Repair 4| Buried Ruin|Star Wars|401|C||Land|||{T}: Add {1} to your mana pool.${2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.| Finn|Star Wars|402|U|{3}{G}|Legendary Creature - Human Trooper Soldier|3|3|Whenever Finn or another nontoken creature you control enters the battlefield under your control, you gain 1 life for each nontoken creature you control.| Flame Trooper|Star Wars|403|C|{2}{R}|Creature - Human Trooper|2|2|Trooper creatures you control have menace.| Force Stasis|Star Wars|404|C|{1}{U}|Instant|||Choose one -$ Tap target creature. It doesn't untap during its controller's next untap step.$ Return target instant or sorcery spell you don't control to its owner's hand.| General Hux|Star Wars|405|U|{3}{B}|Legendary Creature - Human Advisor|3|3|Whenever General Hux or another nontoken creature enters the battlefield under your control, until end of turn, target creature gains "{B}: This creature gets +1/+1 until end of turn."| Kylo Ren|Star Wars|406|M|{1}{U}{B}{R}|Legendary Creature - Human Sith|3|3|Haste, first strike$Kylo Ren attacks each turn if able.$Whenever Kylo Ren attacks, it gets +1/+0 for each creature in your graveyard and you may tap target creature defending player controls.| Outer Rim Gang|Star Wars|407|C|{2}{B}{R}{G}|Creature - Human Rogue Hunter|4|4|When Outer Rim Gang enters the battlefield, each creature with a bounty counter on it gets -2/-2 until end of turn.| Poe Dameron|Star Wars|408|U|{3}{W}|Legendary Creature - Human Soldier|3|3|Whenever Poe Dameron or another nontoken creature enters the battlefield under your control, starship creatures you control get +1/+1 until end of turn.| Rathtar|Star Wars|409|C|{2}{R}{G}|Creature - Beast|4|4|{5}{G}{G}: Monstrosity 2.$When Rathtar becomes monstrous, any number of target creatures must block it this turn if able.| Rey|Star Wars|410|R|{G}{W}{U}|Legendary Creature - Human Knight|3|3|Vigilance, first strike$Whenever Rey enters or leaves the battlefield, reveal the top card of target player's library. You gain life equal to that card's converted mana cost.| Riot Trooper|Star Wars|411|C|{2}{W}|Creature - Human Trooper|2|2|Each trooper creature you control can block an additional creature each combat.| Salvage Trader|Star Wars|412|C|{3}{U}|Creature - Crolute|2|3|{T}: Exchange control of target artifact you control and target artifact an opponent controls with the same converted mana cost.| Sins of the Father|Star Wars|413|C|{1}{B}|Sorcery|||Exile target player's graveyard. That player loses 1 life for each instant or sorcery card exiled this way.| Upsilon-class Shuttle|Star Wars|414|C|{5}|Artifact Creature - Starship|2|3|Spaceflight$Whenever Upsilon-class Shuttle attacks, target creature you control gains spaceflight until end of turn.| Canto Bight Enforcer|Star Wars|500|U|{1}{B}|Creature - Human Hunter|2|2|When Canto Bight Enforcer enters the battlefield, you may put a bounty counter on target creature.$Bounty - Whenever a creature an opponent controls with a bounty counter on it dies, put a +1/+1 counter on Canto Bight Enforcer.| Cantonica Casino|Star Wars|501|R|{2}|Artifact|||{T}: Roll two six-sided dice. If you roll doubles, gain 10 life. Otherwise, lose 1 life.| Captain Phasma|Star Wars|502|R|{4}{W}|Legendary Creature - Human Trooper|4|4|Nontoken Trooper creatures you control have "When this creature enters the battlefield, creature 1/1/ white Trooper creature token."${W}{U}{B}{R}{G}: Search your library for a Trooper creature card, reveal it, put it into your hand, then shuffle your library.| Code Slice|Star Wars|503|C|{R}|Sorcery|||Put a bounty counter on target creature.$Artifact creatures with bounty counters on them can't block this turn.| Delay Tactic|Star Wars|504|C|{1}{U}|Instant|||Choose one -$ Creatures you control gain hexproof until end of turn.$ Creatures target opponent controls don't untap during their next untap step.| Fathier|Star Wars|505|C|{2}{R}{R}|Creature - Beast|3|3|Haste${4}{R}{R}: Monstrosity 2.| First Order Dreadnought|Star Wars|506|M|{4}{B}{B}|Artifact Creature - Starship|5|6|Spaceflight${2}{B}, {T}: Destroy target creature.| Force Projection|Star Wars|507|R|{1}{U}{U}|Sorcery|||Create a token that is a copy of target creature except that it is an Illusion in addition to its other types and gains "When this creature becomes the target of a spell, sacrifice it."$Scry 2.| Force Telepathy|Star Wars|508|C|{UB}|Instant|||Target player reveals their hand.$Scry 2| Glorious Charge|Star Wars|509|C|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Inspire|Star Wars|510|C|{1}{U}|Instant|||Untap target creature.$Draw a card.| Luke Skywalker, the Last Jedi|Star Wars|511|M|{2}{G}{W}|Legendary Planeswalker - Luke|||+1: Put two +1/+1 counters on up to one target creature.$-3: Put target noncreature permanent on top of its owner's library.$-6: You get an emblem with "Prevent all damage that would be dealt to you during combat." Exile Luke Skywalker, the Last Jedi.| Mouse Droid|Star Wars|512|C|{1}{U}|Artifact Creature - Droid|0|1|When Mouse Droid dies, draw a card.$Repair 3| Porg Nest|Star Wars|513|U|{2}{G}|Creature - Bird|0|2|Defender$At the beginning of your upkeep, create a 0/1 green Bird creature token named Porg with "{G}: Monstrosity 1."| Praetorian Trooper|Star Wars|514|R|{3}{R}|Creature - Human Trooper|2|2|Trooper creatures you control have double strike.| Resistance Bomber|Star Wars|515|U|{3}{R}|Artifact Creature - Rebel Starship|2|2|Spaceflight$Resistance Bomber enters the battlefield with a charge counter on it.$Remove a charge counter from Resistance Bomber: Resistance Bomber deals 5 damage to target creature. Activate this ability only if Resistance Bomber is attacking.| Sai Tok|Star Wars|516|U|{B}{B}|Instant|||Destroy target creature or planeswalker if it has converted mana cost 4 or less.| Supreme Leader Snoke|Star Wars|517|M|{U}{B}{R}|Legendary Planeswalker - Snoke|||+1: Put a loyalty counter on Supreme Leader Snoke for each life lost by all opponents from noncombat sources this turn.$-1: Draw a card and lose 1 life.$-X: Gain control of target creature with converted mana cost X. Untap that creature. It gains haste. Sacrifice that creature at the beginning of the next end step.| TIE Silencer|Star Wars|518|R|{1}{B}{R}|Artifact Creature - Starship|2|2|Haste$Spaceflight$Whenever TIE Silencer attacks, it deals 1 damage to defending player and 1 damage to up to one target creature that player controls.| Vulptex|Star Wars|519|C|{1}{W}|Creature - Fox|1|1|When Vulptex enters the battlefield, put a +1/+1 counter on target creature.| Afterburn|Star Wars|600|C|{R}|Instant|||Choose One -$ Target creature gains haste and first strike until end of turn.$ Remove target creature from combat.| Chewbacca, the Beast|Star Wars|601|R|{1}{G}{G}|Legendary Creature - Wookie Warrior|3|3|Partner with Han Solo, Scrumrat$Whenever Chewbacca, the Beast attacks, another target attacking creature you control gains indestructible until end of turn.| Conscription|Star Wars|602|U|{2}{U}{U}|Sorcery|||Gain control of target creature with power 2 or less. It becomes a Trooper in addition to its other types.| Corellian Gunship|Star Wars|603|C|{R}|Artifact Creature - Starship|1|1|Spaceflight$When Corellian Gunship enters the battlefield, it deals 1 damage to target player or planeswalker.| Despair|Star Wars|604|U|{B}{B}|Instant|||Each opponent sacrifices a creature.| Droid Uprising|Star Wars|605|U|{2}{W}{W}|Instant|||Tap all nonartifact creatures.$Create two colorless 1/1 Droid artifact creature tokens.| Dryden Vos|Star Wars|606|R|{1}{B}{R}|Legendary Creature - Human Rogue|2|3|Menace$When Dryden Vos enters the battlefield, put a bounty counter on target creature.$Bounty - Whenever a creature an opponent controls with a bounty counter on it dies, Dryden Vos deals 2 damage to any target.| Enfys Nest|Star Wars|607|M|{G}{W}|Legendary Creature - Human Rebel|2|1|Vigilance$Whenever Enfys Nest enters the battlefield, you may exile target creature an opponent controls. If you do, that player gains life equal to that creature's power.| Gamble|Star Wars|608|R|{R}|Sorcery|||Search you library for a card, put that card into your hand, discard a card at random, then shuffle your library.| Han Solo, Scrumrat|Star Wars|609|R|{2}{W}|Legendary Creature - Human Rogue|2|2|Partner with Chewbacca, the Beast$R: Han Solo, Scrumrat gains first strike until end of turn.$Whenever Han Solo, Scrumrat deals damage during your turn, put a +1/+1 counter on another target creature you control.| Kalevan Star Yacht|Star Wars|610|U|{3}{B}|Artifact Creature - Starship|2|3|Spaceflight$When Kalevan Star Yacht enters the battlefield, lose 1 life, draw a card, and put a bounty counter on up to one target creature.| Maelstrom Blockade|Star Wars|611|C|{2}{WB}|Instant|||Exile target attacking creature.| Mud Trooper|Star Wars|612|U|{B}|Creature - Human Trooper|1|1|Trooper creatures you control have "2: This creature gets +1/+1 until end of turn."| Range Trooper|Star Wars|613|U|{3}{W}|Creature - Human Trooper|2|2|Trooper creatures you control have "When this creature enters that battlefield, you may exile target creature. Return that creature to the battlefield at the beginning of the next end step."| Tobias Beckett|Star Wars|614|R|{3}{B}|Legendary Creature - Human Hunter|4|3|When Tobias Becket enters the battlefield, put a bounty counter on target creature an opponent controls.$Bounty - Whenever a creature an opponent controls with a bounty counter on it dies, exile the top card of that player's library. You may cast cards exiled this way and spend mana as though it were mana of any type to cast that spell.| Underground Forum|Star Wars|615|U||Land|||T: Add {1}.${1}, {T}: Add {B}, {R}, or {G}.${2}, {T}: Put a bounty counter on target creature.| Blade Instructor|Guilds of Ravnica|1|C|{2}{W}|Creature - Human Soldier|3|1|Mentor| Bounty Agent|Guilds of Ravnica|2|R|{1}{W}|Creature - Human Soldier|2|2|Vigilance${T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.| Candlelight Vigil|Guilds of Ravnica|3|C|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+2 and has vigilance.| Citywide Bust|Guilds of Ravnica|4|R|{1}{W}{W}|Sorcery|||Destroy all creatures with toughness 4 or greater.| Collar the Culprit|Guilds of Ravnica|5|C|{3}{W}|Instant|||Destroy target creature with toughness 4 or greater.| Conclave Tribunal|Guilds of Ravnica|6|U|{3}{W}|Enchantment|||Convoke$When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.| Crush Contraband|Guilds of Ravnica|7|U|{3}{W}|Instant|||Choose one or both —$• Exile target artifact.$• Exile target enchantment.| Dawn of Hope|Guilds of Ravnica|8|R|{1}{W}|Enchantment|||Whenever you gain life, you may pay {2}. If you do, draw a card.${3}{W}: Create a 1/1 white Soldier creature token with lifelink.| Demotion|Guilds of Ravnica|9|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't block and its activated abilities can't be activated.| Divine Visitation|Guilds of Ravnica|10|M|{3}{W}{W}|Enchantment|||If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.| Flight of Equenauts|Guilds of Ravnica|11|U|{7}{W}|Creature - Human Knight|4|5|Convoke$Flying| Gird for Battle|Guilds of Ravnica|12|U|{W}|Sorcery|||Put a +1/+1 counter on each of up to two target creatures.| Haazda Marshal|Guilds of Ravnica|13|U|{W}|Creature - Human Soldier|1|1|Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.| Healer's Hawk|Guilds of Ravnica|14|C|{W}|Creature - Bird|1|1|Flying, lifelink| Hunted Witness|Guilds of Ravnica|15|C|{W}|Creature - Human|1|1|When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.| Inspiring Unicorn|Guilds of Ravnica|16|U|{2}{W}{W}|Creature - Unicorn|2|2|Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.| Intrusive Packbeast|Guilds of Ravnica|17|C|{4}{W}|Creature - Beast|3|3|Vigilance$When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.| Ledev Guardian|Guilds of Ravnica|18|C|{3}{W}|Creature - Human Knight|2|4|Convoke| Light of the Legion|Guilds of Ravnica|19|R|{4}{W}{W}|Creature - Angel|5|5|Flying$Mentor$When Light of the Legion dies, put a +1/+1 counter on each white creature you control.| Loxodon Restorer|Guilds of Ravnica|20|C|{4}{W}{W}|Creature - Elephant Cleric|3|4|Convoke$When Loxodon Restorer enters the battlefield, you gain 4 life.| Luminous Bonds|Guilds of Ravnica|21|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Parhelion Patrol|Guilds of Ravnica|22|C|{3}{W}|Creature - Human Knight|2|3|Flying, vigilance$Mentor| Righteous Blow|Guilds of Ravnica|23|C|{W}|Instant|||Righteous Blow deals 2 damage to target attacking or blocking creature.| Roc Charger|Guilds of Ravnica|24|U|{2}{W}|Creature - Bird|1|3|Flying$Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.| Skyline Scout|Guilds of Ravnica|25|C|{1}{W}|Creature - Human Scout|2|1|Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.| Sunhome Stalwart|Guilds of Ravnica|26|U|{1}{W}|Creature - Human Soldier|2|2|First strike$Mentor| Sworn Companions|Guilds of Ravnica|27|C|{2}{W}|Sorcery|||Create two 1/1 white Soldier creature tokens with lifelink.| Take Heart|Guilds of Ravnica|28|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.| Tenth District Guard|Guilds of Ravnica|29|C|{1}{W}|Creature - Human Soldier|2|2|When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.| Venerated Loxodon|Guilds of Ravnica|30|R|{4}{W}|Creature - Elephant Cleric|4|4|Convoke$When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.| Capture Sphere|Guilds of Ravnica|31|C|{3}{U}|Enchantment - Aura|||Flash$Enchant creature$When Capture Sphere enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Chemister's Insight|Guilds of Ravnica|32|U|{3}{U}|Instant|||Draw two cards.$Jump-start| Citywatch Sphinx|Guilds of Ravnica|33|U|{5}{U}|Creature - Sphinx|5|4|Flying$When Citywatch Sphinx dies, surveil 2.| Dazzling Lights|Guilds of Ravnica|34|C|{U}|Instant|||Target creature gets -3/-0 until end of turn.$Surveil 2.| Devious Cover-up|Guilds of Ravnica|35|C|{2}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.$You may shuffle up to four target cards from your graveyard into your library.| Dimir Informant|Guilds of Ravnica|36|C|{2}{U}|Creature - Human Rogue|1|4|When Dimir Informant enters the battlefield, surveil 2.| Disdainful Stroke|Guilds of Ravnica|37|C|{1}{U}|Instant|||Counter target spell with converted mana cost 4 or greater.| Dream Eater|Guilds of Ravnica|38|M|{4}{U}{U}|Creature - Nightmare Sphinx|4|3|Flash$Flying$When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.| Drowned Secrets|Guilds of Ravnica|39|R|{1}{U}|Enchantment|||Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.| Enhanced Surveillance|Guilds of Ravnica|40|U|{1}{U}|Enchantment|||You may look at an additional two cards each time you surveil.$Exile Enhanced Surveillance: Shuffle your graveyard into your library.| Guild Summit|Guilds of Ravnica|41|U|{2}{U}|Enchantment|||When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.$Whenever a Gate enters the battlefield under your control, draw a card.| Leapfrog|Guilds of Ravnica|42|C|{2}{U}|Creature - Frog|3|1|Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.| Maximize Altitude|Guilds of Ravnica|43|C|{U}|Sorcery|||Target creature gets +1/+1 and gains flying until end of turn.$Jump-start| Mission Briefing|Guilds of Ravnica|44|R|{U}{U}|Instant|||Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead.| Murmuring Mystic|Guilds of Ravnica|45|U|{3}{U}|Creature - Human Wizard|1|5|Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.| Muse Drake|Guilds of Ravnica|46|C|{3}{U}|Creature - Drake|1|3|Flying$When Muse Drake enters the battlefield, draw a card.| Narcomoeba|Guilds of Ravnica|47|R|{1}{U}|Creature - Illusion|1|1|Flying$When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.| Nightveil Sprite|Guilds of Ravnica|48|U|{1}{U}|Creature - Faerie Rogue|1|2|Flying$Whenever Nightveil Sprite attacks, surveil 1.| Omnispell Adept|Guilds of Ravnica|49|R|{4}{U}|Creature - Human Wizard|3|4|{2}{U}, {T}: You may cast an instant or sorcery card from your hand without paying its mana cost.| Passwall Adept|Guilds of Ravnica|50|C|{1}{U}|Creature - Human Wizard|1|3|{2}{U}: Target creature can't be blocked this turn.| Quasiduplicate|Guilds of Ravnica|51|R|{1}{U}{U}|Sorcery|||Create a token that's a copy of target creature you control.$Jump-start| Radical Idea|Guilds of Ravnica|52|C|{1}{U}|Instant|||Draw a card.$Jump-start| Selective Snare|Guilds of Ravnica|53|U|{X}{U}|Sorcery|||Return X target creatures of the creature type of your choice to their owner's hand.| Sinister Sabotage|Guilds of Ravnica|54|U|{1}{U}{U}|Instant|||Counter target spell.$Surveil 1.| Thoughtbound Phantasm|Guilds of Ravnica|55|U|{U}|Creature - Spirit|2|2|Defender$Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.$As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.| Unexplained Disappearance|Guilds of Ravnica|56|C|{1}{U}|Instant|||Return target creature to its owner's hand.$Surveil 1.| Vedalken Mesmerist|Guilds of Ravnica|57|C|{1}{U}|Creature - Vedalken Wizard|2|1|Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.| Wall of Mist|Guilds of Ravnica|58|C|{1}{U}|Creature - Wall|0|5|Defender| Watcher in the Mist|Guilds of Ravnica|59|C|{3}{U}{U}|Creature - Spirit|3|4|Flying$When Watcher in the Mist enters the battlefield, surveil 2.| Wishcoin Crab|Guilds of Ravnica|60|C|{3}{U}|Creature - Crab|2|5|| Barrier of Bones|Guilds of Ravnica|61|C|{B}|Creature - Skeleton Wall|0|3|Defender$When Barrier of Bones enters the battlefield, surveil 1.| Bartizan Bats|Guilds of Ravnica|62|C|{3}{B}|Creature - Bat|3|1|Flying| Blood Operative|Guilds of Ravnica|63|R|{1}{B}{B}|Creature - Vampire Assassin|3|1|Lifelink$When Blood Operative enters the battlefield, you may exile target card from a graveyard.$Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.| Burglar Rat|Guilds of Ravnica|64|C|{1}{B}|Creature - Rat|1|1|When Burglar Rat enters the battlefield, each opponent discards a card.| Child of Night|Guilds of Ravnica|65|C|{1}{B}|Creature - Vampire|2|1|Lifelink| Creeping Chill|Guilds of Ravnica|66|U|{3}{B}|Sorcery|||Creeping Chill deals 3 damage to each opponent and you gain 3 life.$When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.| Dead Weight|Guilds of Ravnica|67|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.| Deadly Visit|Guilds of Ravnica|68|C|{3}{B}{B}|Sorcery|||Destroy target creature.$Surveil 2.| Doom Whisperer|Guilds of Ravnica|69|M|{3}{B}{B}|Creature - Nightmare Demon|6|6|Flying, trample$Pay 2 life: Surveil 2.| Douser of Lights|Guilds of Ravnica|70|C|{4}{B}|Creature - Horror|4|5|| Gruesome Menagerie|Guilds of Ravnica|71|R|{3}{B}{B}|Sorcery|||Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield.| Hired Poisoner|Guilds of Ravnica|72|C|{B}|Creature - Human Assassin|1|1|Deathtouch| Kraul Swarm|Guilds of Ravnica|73|U|{4}{B}|Creature - Insect Warrior|4|1|Flying${2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.| Lotleth Giant|Guilds of Ravnica|74|U|{6}{B}|Creature - Zombie Giant|6|5|Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.| Mausoleum Secrets|Guilds of Ravnica|75|R|{1}{B}|Instant|||Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.| Mephitic Vapors|Guilds of Ravnica|76|C|{2}{B}|Sorcery|||All creatures get -1/-1 until end of turn.$Surveil 2.| Midnight Reaper|Guilds of Ravnica|77|R|{2}{B}|Creature - Zombie Knight|3|2|Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.| Moodmark Painter|Guilds of Ravnica|78|C|{2}{B}{B}|Creature - Human Shaman|2|3|Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.| Necrotic Wound|Guilds of Ravnica|79|U|{B}|Instant|||Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.| Never Happened|Guilds of Ravnica|80|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.| Pilfering Imp|Guilds of Ravnica|81|U|{B}|Creature - Imp|1|1|Flying${1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Plaguecrafter|Guilds of Ravnica|82|U|{2}{B}|Creature - Human Shaman|3|2|When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.| Price of Fame|Guilds of Ravnica|83|U|{3}{B}|Instant|||This spell costs {2} less to cast if it targets a legendary creature.$Destroy target creature.$Surveil 2.| Ritual of Soot|Guilds of Ravnica|84|R|{2}{B}{B}|Sorcery|||Destroy all creatures with converted mana cost 3 or less.| Severed Strands|Guilds of Ravnica|85|C|{1}{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.| Spinal Centipede|Guilds of Ravnica|86|C|{2}{B}|Creature - Insect|3|2|When Spinal Centipede dies, put a +1/+1 counter on target creature you control.| Undercity Necrolisk|Guilds of Ravnica|87|U|{3}{B}|Creature - Zombie Lizard|3|3|{1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery.| Veiled Shade|Guilds of Ravnica|88|C|{2}{B}|Creature - Shade|2|2|{1}{B}: Veiled Shade gets +1/+1 until end of turn.| Vicious Rumors|Guilds of Ravnica|89|C|{B}|Sorcery|||Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then puts the top card of their library into their graveyard. You gain 1 life.| Whispering Snitch|Guilds of Ravnica|90|U|{1}{B}|Creature - Vampire Rogue|1|3|Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.| Arclight Phoenix|Guilds of Ravnica|91|M|{3}{R}|Creature - Phoenix|3|2|Flying, haste$At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, you may return Arclight Phoenix from your graveyard to the battlefield.| Barging Sergeant|Guilds of Ravnica|92|C|{4}{R}|Creature - Minotaur Soldier|4|2|Haste$Mentor| Book Devourer|Guilds of Ravnica|93|U|{5}{R}|Creature - Beast|4|5|Trample$Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.| Command the Storm|Guilds of Ravnica|94|C|{4}{R}|Instant|||Command the Storm deals 5 damage to target creature.| Cosmotronic Wave|Guilds of Ravnica|95|C|{3}{R}|Sorcery|||Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.| Direct Current|Guilds of Ravnica|96|C|{1}{R}{R}|Sorcery|||Direct Current deals 2 damage to any target.$Jump-start| Electrostatic Field|Guilds of Ravnica|97|U|{1}{R}|Creature - Wall|0|4|Defender$When you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.| Erratic Cyclops|Guilds of Ravnica|98|R|{3}{R}|Creature - Cyclops Shaman|0|8|Trample$Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.| Experimental Frenzy|Guilds of Ravnica|99|R|{3}{R}|Enchantment|||You may look at the top card of your library any time.$You may play the top card of your library.$You can't play cards from your hand.${3}{R}: Destroy Experimental Frenzy.| Fearless Halberdier|Guilds of Ravnica|100|C|{2}{R}|Creature - Human Warrior|3|2|| Fire Urchin|Guilds of Ravnica|101|C|{1}{R}|Creature - Elemental|1|3|Trample$Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.| Goblin Banneret|Guilds of Ravnica|102|U|{R}|Creature - Goblin Soldier|1|1|Mentor${1}{R}: Goblin Banneret gets +2/+0 until end of turn.| Goblin Cratermaker|Guilds of Ravnica|103|U|{1}{R}|Creature - Goblin Warrior|2|2|{1}, Sacrifice Goblin Cratermaker: Choose one —$• Goblin Cratermaker deals 2 damage to target creature.$• Destroy target colorless nonland permanent.| Goblin Locksmith|Guilds of Ravnica|104|C|{1}{R}|Creature - Goblin Rogue|2|1|Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.| Gravitic Punch|Guilds of Ravnica|105|C|{3}{R}|Sorcery|||Target creature you control deals damage equal to its power to target player.$Jump-start| Hellkite Whelp|Guilds of Ravnica|106|U|{4}{R}|Creature - Dragon|3|3|Flying$Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.| Inescapable Blaze|Guilds of Ravnica|107|U|{4}{R}{R}|Instant|||This spell can't be countered.$Inescapable Blaze deals 6 damage to any target.| Lava Coil|Guilds of Ravnica|108|U|{1}{R}|Sorcery|||Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.| Legion Warboss|Guilds of Ravnica|109|R|{2}{R}|Creature - Goblin Soldier|2|2|Mentor$At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.| Maniacal Rage|Guilds of Ravnica|110|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Maximize Velocity|Guilds of Ravnica|111|C|{R}|Sorcery|||Target creature gets +1/+1 and gains haste until end of turn.$Jump-start| Ornery Goblin|Guilds of Ravnica|112|C|{1}{R}|Creature - Goblin Warrior|2|1|Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.| Risk Factor|Guilds of Ravnica|113|R|{2}{R}|Instant|||Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.$Jump-start| Rubblebelt Boar|Guilds of Ravnica|114|C|{3}{R}|Creature - Boar|3|3|When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.| Runaway Steam-Kin|Guilds of Ravnica|115|R|{1}{R}|Creature - Elemental|1|1|Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.$Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.| Smelt-Ward Minotaur|Guilds of Ravnica|116|U|{2}{R}|Creature - Minotaur Warrior|2|3|Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.| Street Riot|Guilds of Ravnica|117|U|{4}{R}|Enchantment|||As long as it's your turn, creatures you control get +1/+0 and have trample.| Sure Strike|Guilds of Ravnica|118|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn.| Torch Courier|Guilds of Ravnica|119|C|{R}|Creature - Goblin|1|1|Haste$Sacrifice Torch Courier: Another target creature gains haste until end of turn.| Wojek Bodyguard|Guilds of Ravnica|120|C|{2}{R}|Creature - Human Soldier|3|3|Mentor$Wojek Bodyguard can't attack or block alone.| Affectionate Indrik|Guilds of Ravnica|121|U|{5}{G}|Creature - Beast|4|4|When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.| Arboretum Elemental|Guilds of Ravnica|122|U|{7}{G}{G}|Creature - Elemental|7|5|Convoke$Hexproof| Beast Whisperer|Guilds of Ravnica|123|R|{2}{G}{G}|Creature - Elf Druid|2|3|Whenever you cast a creature spell, draw a card.| Bounty of Might|Guilds of Ravnica|124|R|{4}{G}{G}|Instant|||Target creature gets +3/+3 until end of turn.$Target creature gets +3/+3 until end of turn.$Target creature gets +3/+3 until end of turn.| Circuitous Route|Guilds of Ravnica|125|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and/or Gate cards and put them onto the battlefield tapped, then shuffle your library.| Crushing Canopy|Guilds of Ravnica|126|C|{2}{G}|Instant|||Choose one —$• Destroy target creature with flying.$• Destroy target enchantment.| Devkarin Dissident|Guilds of Ravnica|127|C|{1}{G}|Creature - Elf Warrior|2|2|{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.| District Guide|Guilds of Ravnica|128|U|{2}{G}|Creature - Elf Scout|2|2|When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.| Generous Stray|Guilds of Ravnica|129|C|{2}{G}|Creature - Cat|1|2|When Generous Stray enters the battlefield, draw a card.| Golgari Raiders|Guilds of Ravnica|130|U|{3}{G}|Creature - Elf Warrior|0|0|Haste$Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.| Grappling Sundew|Guilds of Ravnica|131|U|{1}{G}|Creature - Plant|0|4|Defender, reach${4}{G}: Grappling Sundew gains indestructible until end of turn.| Hatchery Spider|Guilds of Ravnica|132|R|{5}{G}{G}|Creature - Spider|5|7|Reach$Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| Hitchclaw Recluse|Guilds of Ravnica|133|C|{2}{G}|Creature - Spider|1|4|Reach| Ironshell Beetle|Guilds of Ravnica|134|C|{1}{G}|Creature - Insect|1|1|When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.| Kraul Foragers|Guilds of Ravnica|135|C|{4}{G}|Creature - Insect Scout|4|4|Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.| Kraul Harpooner|Guilds of Ravnica|136|U|{1}{G}|Creature - Insect Warrior|3|2|Reach$Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.| Might of the Masses|Guilds of Ravnica|137|U|{G}|Instant|||Target creature gets +1/+1 until end of turn for each creature you control.| Nullhide Ferox|Guilds of Ravnica|138|M|{2}{G}{G}|Creature - Beast|6|6|Hexproof$You can't cast noncreature spells.${2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.$If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.| Pack's Favor|Guilds of Ravnica|139|C|{2}{G}|Instant|||Convoke$Target creature gets +3/+3 until end of turn.| Pause for Reflection|Guilds of Ravnica|140|C|{2}{G}|Instant|||Convoke$Prevent all combat damage that would be dealt this turn.| Pelt Collector|Guilds of Ravnica|141|R|{G}|Creature - Elf Warrior|1|1|Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.$As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.| Portcullis Vine|Guilds of Ravnica|142|C|{G}|Creature - Plant Wall|0|3|Defender${2}, {T}, Sacrifice a creature with defender: Draw a card.| Prey Upon|Guilds of Ravnica|143|C|{G}|Sorcery|||Target creature you control fights target creature you don't control.| Siege Wurm|Guilds of Ravnica|144|C|{5}{G}{G}|Creature - Wurm|5|5|Convoke$Trample| Sprouting Renewal|Guilds of Ravnica|145|U|{2}{G}|Sorcery|||Convoke$Choose one —$• Create a 2/2 green and white Elf Knight creature token with vigilance.$• Destroy target artifact or enchantment.| Urban Utopia|Guilds of Ravnica|146|C|{1}{G}|Enchantment - Aura|||Enchant land$When Urban Utopia enters the battlefield, draw a card.$Enchanted land has "{T}: Add one mana of any color."| Vigorspore Wurm|Guilds of Ravnica|147|C|{5}{G}|Creature - Wurm|6|4|Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.$Vigorspore Wurm can't be blocked by more than one creature.| Vivid Revival|Guilds of Ravnica|148|R|{4}{G}|Sorcery|||Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.| Wary Okapi|Guilds of Ravnica|149|C|{2}{G}|Creature - Antelope|3|2|Vigilance| Wild Ceratok|Guilds of Ravnica|150|C|{3}{G}|Creature - Rhino|4|3|| Artful Takedown|Guilds of Ravnica|151|C|{2}{U}{B}|Instant|||Choose one or both —$• Tap target creature.$• Target creature gets -2/-4 until end of turn.| Assassin's Trophy|Guilds of Ravnica|152|R|{B}{G}|Instant|||Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.| Aurelia, Exemplar of Justice|Guilds of Ravnica|153|M|{2}{R}{W}|Legendary Creature - Angel|2|5|Flying$Mentor$At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.| Beacon Bolt|Guilds of Ravnica|154|U|{1}{U}{R}|Sorcery|||Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.$Jump-start| Beamsplitter Mage|Guilds of Ravnica|155|U|{U}{R}|Creature - Vedalken Wizard|2|2|Whenever you cast an instant or sorcery that targets only Beamsplitter Mage, if you control one or more creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.| Boros Challenger|Guilds of Ravnica|156|U|{R}{W}|Creature - Human Soldier|2|3|Mentor${2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.| Camaraderie|Guilds of Ravnica|157|R|{4}{G}{W}|Sorcery|||You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.| Centaur Peacemaker|Guilds of Ravnica|158|C|{1}{G}{W}|Creature - Centaur Cleric|3|3|When Centaur Peacemaker enters the battlefield, each player gains 4 life.| Chance for Glory|Guilds of Ravnica|159|M|{1}{R}{W}|Instant|||Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Charnel Troll|Guilds of Ravnica|160|R|{1}{B}{G}|Creature - Troll|4|4|Trample$At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.${B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll.| Conclave Cavalier|Guilds of Ravnica|161|U|{G}{G}{W}{W}|Creature - Centaur Knight|4|4|Vigilance$When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.| Conclave Guildmage|Guilds of Ravnica|162|U|{G}{W}|Creature - Elf Cleric|2|2|{G}, {T}: Creatures you control gain trample until end of turn.${5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.| Crackling Drake|Guilds of Ravnica|163|U|{U}{U}{R}{R}|Creature - Drake|*|4|Flying$Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.$When Crackling Drake enters the battlefield, draw a card.| Darkblade Agent|Guilds of Ravnica|164|C|{1}{U}{B}|Creature - Human Assassin|2|3|As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, draw a card."| Deafening Clarion|Guilds of Ravnica|165|R|{1}{R}{W}|Sorcery|||Choose one or both —$• Deafening Clarion deals 3 damage to each creature.$• Creatures you control gain lifelink until end of turn.| Dimir Spybug|Guilds of Ravnica|166|U|{U}{B}|Creature - Insect|1|1|Flying$Menace$Whenever you surveil, put a +1/+1 counter on Dimir Spybug.| Disinformation Campaign|Guilds of Ravnica|167|U|{1}{U}{B}|Enchantment|||When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.$Whenever you surveil, return Disinformation Campaign to its owner's hand.| Emmara, Soul of the Accord|Guilds of Ravnica|168|R|{G}{W}|Legendary Creature - Elf Cleric|2|2|Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.| Erstwhile Trooper|Guilds of Ravnica|169|C|{1}{B}{G}|Creature - Zombie Soldier|2|2|Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.| Etrata, the Silencer|Guilds of Ravnica|170|R|{2}{U}{B}|Legendary Creature - Vampire Assassin|3|5|Etrata, the Silencer can't be blocked.$Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.| Firemind's Research|Guilds of Ravnica|171|R|{U}{R}|Enchantment|||Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.${1}{U}, Remove two charge counters from Firemind's Research: Draw a card.${1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.| Garrison Sergeant|Guilds of Ravnica|172|C|{3}{R}{W}|Creature - Viashino Soldier|3|3|Garrison Sergeant has double strike as long as you control a Gate.| Glowspore Shaman|Guilds of Ravnica|173|U|{B}{G}|Creature - Elf Shaman|3|1|When Glowspore Shaman enters the battlefield, put the top three cards of your library into your graveyard. You may put a land card from your graveyard on top of your library.| Goblin Electromancer|Guilds of Ravnica|174|C|{U}{R}|Creature - Goblin Wizard|2|2|Instant and sorcery spells you cast cost {1} less to cast.| Golgari Findbroker|Guilds of Ravnica|175|U|{B}{B}{G}{G}|Creature - Elf Shaman|3|4|When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.| Hammer Dropper|Guilds of Ravnica|176|C|{2}{R}{W}|Creature - Giant Soldier|5|2|Mentor| House Guildmage|Guilds of Ravnica|177|U|{U}{B}|Creature - Human Wizard|2|2|{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step.${2}{B}, {T}: Surveil 2.| Hypothesizzle|Guilds of Ravnica|178|C|{3}{U}{R}|Instant|||Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.| Ionize|Guilds of Ravnica|179|R|{1}{U}{R}|Instant|||Counter target spell. Ionize deals 2 damage to that spell's controller.| Izoni, Thousand-Eyed|Guilds of Ravnica|180|R|{2}{B}{B}{G}{G}|Legendary Creature - Elf Shaman|2|3|Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.${B}{G}, Sacrifice another creature: You gain 1 life and draw a card.| Join Shields|Guilds of Ravnica|181|U|{3}{G}{W}|Instant|||Untap all creatures you control. They gain hexproof and indestructible until end of turn.| Justice Strike|Guilds of Ravnica|182|U|{R}{W}|Instant|||Target creature deals damage to itself equal to its power.| Knight of Autumn|Guilds of Ravnica|183|R|{1}{G}{W}|Creature - Dryad Knight|2|1|When Knight of Autumn enters the battlefield, choose one —$• Put two +1/+1 counters on Knight of Autumn.$• Destroy target artifact or enchantment.$• You gain 4 life.| Lazav, the Multifarious|Guilds of Ravnica|184|M|{U}{B}|Legendary Creature - Shapeshifter|1|3|When Lazav, the Multifarious enters the battlefield, surveil 1.${X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.| League Guildmage|Guilds of Ravnica|185|U|{U}{R}|Creature - Human Wizard|2|2|{3}{U}, {T}: Draw a card.${X}{R}, {T}: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.| Ledev Champion|Guilds of Ravnica|186|U|{1}{G}{W}|Creature - Elf Knight|2|2|Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.${3}{G}{W}: Create a 1/1 white soldier creature token with lifelink.| Legion Guildmage|Guilds of Ravnica|187|U|{R}{W}|Creature - Human Wizard|2|2|{5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent.${2}{W}, {T}: Tap another target creature.| March of the Multitudes|Guilds of Ravnica|188|M|{X}{G}{W}{W}|Instant|||Convoke$Create X 1/1 white Soldier creature tokens with lifelink.| Mnemonic Betrayal|Guilds of Ravnica|189|M|{1}{U}{B}|Sorcery|||Exile all card from all opponents' graveyards. You may cast those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owner's graveyards.$Exile Mnemonic Betrayal.| Molderhulk|Guilds of Ravnica|190|U|{7}{B}{G}|Creature - Fungus Zombie|6|6|Undergrowth — This spell costs {1} less to cast for each creature card in your graveyard.$When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.| Nightveil Predator|Guilds of Ravnica|191|U|{U}{U}{B}{B}|Creature - Vampire|3|3|Flying, deathtouch$Hexproof| Niv-Mizzet, Parun|Guilds of Ravnica|192|R|{U}{U}{U}{R}{R}{R}|Legendary Creature - Dragon Wizard|5|5|This spell can't be countered.$Flying$Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.$Whenever a player casts an instant or sorcery spell, you draw a card.| Notion Rain|Guilds of Ravnica|193|C|{1}{U}{B}|Sorcery|||Surveil 2, then draw two cards. Notion Rain deals 2 damage to you.| Ochran Assassin|Guilds of Ravnica|194|U|{1}{B}{G}|Creature - Elf Assassin|1|1|Deathtouch$All creatures able to block Ochran Assassin do so.| Ral, Izzet Viceroy|Guilds of Ravnica|195|M|{3}{U}{R}|Legendary Planeswalker - Ral|5|+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.$-3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.$-8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."| Rhizome Lurcher|Guilds of Ravnica|196|C|{2}{B}{G}|Creature - Fungus Zombie|2|2|Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.| Rosemane Centaur|Guilds of Ravnica|197|C|{3}{G}{W}|Creature - Centaur Soldier|4|4|Convoke$Vigilance| Skyknight Legionnaire|Guilds of Ravnica|198|C|{1}{R}{W}|Creature - Human Knight|2|2|Flying, haste| Sonic Assault|Guilds of Ravnica|199|C|{1}{U}{R}|Instant|||Tap target creature. Sonic Assault deals 2 damage to that creature's controller.$Jump-start| Sumala Woodshaper|Guilds of Ravnica|200|C|{2}{G}{W}|Creature - Elf Druid|2|1|When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Swarm Guildmage|Guilds of Ravnica|201|U|{B}{G}|Creature - Elf Shaman|2|2|{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn.${1}{G}, {T}: You gain 2 life.| Swathcutter Giant|Guilds of Ravnica|202|U|{4}{R}{W}|Creature - Giant Soldier|5|5|Vigilance$Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.| Swiftblade Vindicator|Guilds of Ravnica|203|R|{R}{W}|Creature - Human Soldier|1|1|Double strike, vigilance, trample| Tajic, Legion's Edge|Guilds of Ravnica|204|R|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|Haste$Mentor$Prevent all noncombat damage that would be dealt to other creatures you control.${R}{W}: Tajic, Legion's Edge gains first strike until end of turn.| Thief of Sanity|Guilds of Ravnica|205|R|{1}{U}{B}|Creature - Specter|2|2|Flying$Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.| Thought Erasure|Guilds of Ravnica|206|U|{U}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.$Surveil 1.| Thousand-Year Storm|Guilds of Ravnica|207|M|{4}{U}{R}|Enchantment|||Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.| Trostani Discordant|Guilds of Ravnica|208|M|{3}{G}{W}|Legendary Creature - Dryad|1|4|Other creatures you control get +1/+1.$When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.$At the beginning of your end step, each player gains control of all creatures they own.| Truefire Captain|Guilds of Ravnica|209|U|{R}{R}{W}{W}|Creature - Human Knight|4|3|Mentor$Whenever Truefire Captain is dealt damage, it deals that much damage to target player.| Undercity Uprising|Guilds of Ravnica|210|C|{2}{B}{G}|Sorcery|||Creatures you control gain deathtouch until end of turn. Target creature you control fights target creature you don't control.| Underrealm Lich|Guilds of Ravnica|211|M|{3}{B}{G}|Creature - Zombie Elf Shaman|4|3|If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.$Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.| Unmoored Ego|Guilds of Ravnica|212|R|{1}{U}{B}|Sorcery|||Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.| Vraska, Golgari Queen|Guilds of Ravnica|213|M|{2}{B}{G}|Legendary Planeswalker - Vraska|4|+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.$-3: Destroy target nonland permanent with converted mana cost 3 or less.$-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."| Wee Dragonauts|Guilds of Ravnica|214|U|{1}{U}{R}|Creature - Faerie Wizard|1|3|Flying$Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.| Worldsoul Colossus|Guilds of Ravnica|215|U|{X}{G}{W}|Creature - Elemental|0|0|Convoke$Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.| Fresh-Faced Recruit|Guilds of Ravnica|216|C|{1}{R/W}|Creature - Human Soldier|2|1|As long as it's your turn, Fresh-Faced Recruit has first strike.| Piston-Fist Cyclops|Guilds of Ravnica|217|C|{1}{U/R}{U/R}|Creature - Cyclops|4|3|Defender$As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.| Pitiless Gorgon|Guilds of Ravnica|218|C|{1}{B/G}{B/G}|Creature - Gorgon|2|2|Deathtouch| Vernadi Shieldmate|Guilds of Ravnica|219|C|{1}{G/W}|Creature - Human Soldier|2|2|Vigilance| Whisper Agent|Guilds of Ravnica|220|C|{1}{U/B}{U/B}|Creature - Human Rogue|3|2|Flash$When Whisper Agent enters the battlefield, surveil 1.| Assemble|Guilds of Ravnica|221|R|{4}{G}{W}|Instant|||Create three 2/2 green and white Elf Knight creature tokens with vigilance.| Assure|Guilds of Ravnica|221|R|{G/W}{G/W}|Instant|||Put a +1/+1 counter on target creature. It gains indestructible until end of turn.| Concoct|Guilds of Ravnica|222|R|{3}{U}{B}|Sorcery|||Surveil 3, then return a creature card from your graveyard to the battlefield.| Connive|Guilds of Ravnica|222|R|{2}{U/B}{U/B}|Sorcery|||Gain control of target creature with power 2 or less.| Discovery|Guilds of Ravnica|223|U|{1}{U/B}|Sorcery|||Surveil 2, then draw a card.| Dispersal|Guilds of Ravnica|223|U|{3}{U}{B}|Instant|||Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.| Expansion|Guilds of Ravnica|224|R|{U/R}{U/R}|Instant|||Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.| Explosion|Guilds of Ravnica|224|R|{X}{U}{U}{R}{R}|Instant|||Explosion deals X damage to any target. Target player draws X cards.| Finality|Guilds of Ravnica|225|R|{4}{B}{G}|Sorcery|||You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.| Find|Guilds of Ravnica|225|R|{B/G}{B/G}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Flourish|Guilds of Ravnica|226|U|{4}{G}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| Flower|Guilds of Ravnica|226|U|{G/W}|Sorcery|||Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.| Integrity|Guilds of Ravnica|227|U|{R/W}|Instant|||Target creature gets +2/+2 until end of turn.| Intervention|Guilds of Ravnica|227|U|{2}{R}{W}|Instant|||Intervention deals 3 damage to any target and you gain 3 life.| Invent|Guilds of Ravnica|228|U|{4}{U}{R}|Instant|||Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.| Invert|Guilds of Ravnica|228|U|{U/R}|Instant|||Switch the power and toughness of each of up to two target creatures until end of turn.| Response|Guilds of Ravnica|229|R|{R/W}{R/W}|Instant|||Response deals 5 damage to target attacking or blocking creature.| Resurgence|Guilds of Ravnica|229|R|{3}{R}{W}|Sorcery|||Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Statue|Guilds of Ravnica|230|U|{2}{B}{G}|Instant|||Destroy target artifact, creature, or enchantment.| Status|Guilds of Ravnica|230|U|{B/G}|Instant|||Target creature gets +1/+1 and gains deathtouch until end of turn.| Boros Locket|Guilds of Ravnica|231|C|{3}|Artifact|||{T}: Add {R} or {W}.${R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.| Chamber Sentry|Guilds of Ravnica|232|R|{X}|Artifact Creature - Construct|0|0|Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.${X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.${W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.| Chromatic Lantern|Guilds of Ravnica|233|R|{3}|Artifact|||Lands you control have "{T}: Add one mana of any color."${T}: Add one mana of any color.| Dimir Locket|Guilds of Ravnica|234|C|{3}|Artifact|||{T}: Add {U} or {B}.${U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.| Gatekeeper Gargoyle|Guilds of Ravnica|235|U|{6}|Artifact Creature - Gargoyle|3|3|Flying$Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.| Glaive of the Guildpact|Guilds of Ravnica|236|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace.$Equip {3}| Golgari Locket|Guilds of Ravnica|237|C|{3}|Artifact|||{T}: Add {B} or {G}.${B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.| Izzet Locket|Guilds of Ravnica|238|C|{3}|Artifact|||{T}: Add {U} or {R}.${U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.| Rampaging Monument|Guilds of Ravnica|239|U|{4}|Artifact Creature - Cleric|0|0|Trample$Rampaging Monument enters the battlefield with three +1/+1 counters on it.$Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.| Selesnya Locket|Guilds of Ravnica|240|C|{3}|Artifact|||{T}: Add {G} or {W}.${G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.| Silent Dart|Guilds of Ravnica|241|U|{1}|Artifact|||{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.| Wand of Vertebrae|Guilds of Ravnica|242|U|{1}|Artifact|||{T}: Put the top card of your library into your graveyard.${2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.| Boros Guildgate|Guilds of Ravnica|243|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${T}: Add {R} or {W}.| Dimir Guildgate|Guilds of Ravnica|245|C||Land - Gate|||Dimir Guildgate enters the battlefield tapped.${T}: Add {U} or {B}.| Gateway Plaza|Guilds of Ravnica|247|C||Land - Gate|||Gateway Plaza enters the battlefield tapped.$When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Golgari Guildgate|Guilds of Ravnica|248|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${T}: Add {B} or {G}.| Guildmages' Forum|Guilds of Ravnica|250|R||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.| Izzet Guildgate|Guilds of Ravnica|251|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${T}: Add {U} or {R}.| Overgrown Tomb|Guilds of Ravnica|253|R||Land - Swamp Forest|||({T}: Add {B} or {G}.)$As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.| Sacred Foundry|Guilds of Ravnica|254|R||Land - Mountain Plains|||({T}: Add {R} or {W}.)$As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.| Selesnya Guildgate|Guilds of Ravnica|255|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${T}: Add {G} or {W}.| Steam Vents|Guilds of Ravnica|257|R||Land - Island Mountain|||({T}: Add {U} or {R}.)$As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.| Temple Garden|Guilds of Ravnica|258|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.| Watery Grave|Guilds of Ravnica|259|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.| Plains|Guilds of Ravnica|260|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Guilds of Ravnica|261|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Guilds of Ravnica|262|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Guilds of Ravnica|263|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Guilds of Ravnica|264|C||Basic Land - Forest|||({T}: Add {G}.)| Ral, Caller of Storms|Guilds of Ravnica|265|M|{4}{U}{R}|Legendary Planeswalker - Ral|4|+1: Draw a card.$-2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.$-7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.| Ral's Dispersal|Guilds of Ravnica|266|R|{3}{U}{U}|Instant|||Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Precision Bolt|Guilds of Ravnica|267|C|{2}{R}|Sorcery|||Precision Bolt deals 3 damage to any target.| Ral's Staticaster|Guilds of Ravnica|268|U|{2}{U}{R}|Creature - Viashino Wizard|3|3|Trample$Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.| Vraska, Regal Gorgon|Guilds of Ravnica|269|M|{5}{B}{G}|Legendary Planeswalker - Vraska|5|+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn.$-3: Destroy target creature.$-10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.| Kraul Raider|Guilds of Ravnica|270|C|{2}{B}|Creature - Insect Warrior|2|3|Menace| Attendant of Vraska|Guilds of Ravnica|271|U|{1}{B}{G}|Creature - Zombie Soldier|3|3|When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.| Vraska's Stoneglare|Guilds of Ravnica|272|R|{4}{B}{G}|Sorcery|||Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Impervious Greatwurm|Guilds of Ravnica|273|M|{7}{G}{G}{G}|Creature - Wurm|16|16|Convoke$Indestructible| Angel of Grace|Ravnica Allegiance|1|M|{3}{W}{W}|Creature - Angel|5|4|Flash$Flying$When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.${4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.| Angelic Exaltation|Ravnica Allegiance|2|U|{3}{W}|Enchantment|||Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.| Archway Angel|Ravnica Allegiance|3|U|{5}{W}|Creature - Angel|3|4|Flying$When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.| Arrester's Zeal|Ravnica Allegiance|4|C|{W}|Instant|||Target creature gets +2/+2 until end of turn.$Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.| Bring to Trial|Ravnica Allegiance|5|C|{2}{W}|Sorcery|||Exile target creature with power 4 or greater.| Civic Stalwart|Ravnica Allegiance|6|C|{3}{W}|Creature - Elephant Soldier|3|3|When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.| Concordia Pegasus|Ravnica Allegiance|7|C|{1}{W}|Creature - Pegasus|1|3|Flying| Expose to Daylight|Ravnica Allegiance|8|C|{2}{W}|Instant|||Destroy target artifact or enchantment. Scry 1.| Forbidding Spirit|Ravnica Allegiance|9|U|{1}{W}{W}|Creature - Spirit Cleric|3|3|When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.| Haazda Officer|Ravnica Allegiance|10|C|{2}{W}|Creature - Human Soldier|3|2|When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.| Hero of Precinct One|Ravnica Allegiance|11|R|{1}{W}|Creature - Human Warrior|2|2|Whenever you cast a multicolored spell, create a 1/1 white Human creature token.| Impassioned Orator|Ravnica Allegiance|12|C|{1}{W}|Creature - Human Cleric|2|2|Whenever another creature enters the battlefield under your control, you gain 1 life.| Justiciar's Portal|Ravnica Allegiance|13|C|{1}{W}|Instant|||Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.| Knight of Sorrows|Ravnica Allegiance|14|C|{4}{W}|Creature - Human Knight|3|3|Knight of Sorrows can block an additional creature each combat.$Afterlife 1| Lumbering Battlement|Ravnica Allegiance|15|R|{4}{W}|Creature - Beast|4|5|Vigilance$When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.$Lumbering Battlement gets +2/+2 for each card exiled with it.| Ministrant of Obligation|Ravnica Allegiance|16|U|{2}{W}|Creature - Human Cleric|2|1|Afterlife 2| Prowling Caracal|Ravnica Allegiance|17|C|{1}{W}|Creature - Cat|3|1|| Rally to Battle|Ravnica Allegiance|18|U|{3}{W}|Instant|||Creatures you control get +1/+3 until end of turn. Untap them.| Resolute Watchdog|Ravnica Allegiance|19|U|{W}|Creature - Hound|1|3|Defender${1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn.| Sentinel's Mark|Ravnica Allegiance|20|U|{1}{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+2 and has vigilance.$Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.| Sky Tether|Ravnica Allegiance|21|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender and loses flying.| Smothering Tithe|Ravnica Allegiance|22|R|{3}{W}|Enchantment|||Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."| Spirit of the Spires|Ravnica Allegiance|23|U|{3}{W}|Creature - Spirit|2|4|Flying$Other creatures you control with flying get +0/+1.| Summary Judgment|Ravnica Allegiance|24|C|{1}{W}|Instant|||Summary Judgment deals 3 damage to target tapped creature.$Addendum — If you cast this spell during your main phase, it deals 5 damage to that creature instead.| Syndicate Messenger|Ravnica Allegiance|25|C|{3}{W}|Creature - Bird|2|3|Flying$Afterlife 1| Tenth District Veteran|Ravnica Allegiance|26|C|{2}{W}|Creature - Human Soldier|2|3|Vigilance$Whenever Tenth District Veteran attacks, untap another target creature you control.| Tithe Taker|Ravnica Allegiance|27|R|{1}{W}|Creature - Human Soldier|2|1|During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.$Afterlife 1| Twilight Panther|Ravnica Allegiance|28|C|{W}|Creature - Cat Spirit|1|2|{B}: Twilight Panther gains deathtouch until end of turn.| Unbreakable Formation|Ravnica Allegiance|29|R|{2}{W}|Instant|||Creatures you control gain indestructible until end of turn.$Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures, and they also gain vigilance until end of turn.| Watchful Giant|Ravnica Allegiance|30|C|{5}{W}|Creature - Giant Soldier|3|6|When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.| Arrester's Admonition|Ravnica Allegiance|31|C|{2}{U}|Instant|||Return target creature to its owner's hand.$Addendum — If you cast this spell during your main phase, draw a card.| Benthic Biomancer|Ravnica Allegiance|32|R|{U}|Creature - Merfolk Wizard Mutant|1|1|{1}{U}: Adapt 1.$Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.| Chillbringer|Ravnica Allegiance|33|C|{4}{U}|Creature - Elemental|3|3|Flying$When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.| Clear the Mind|Ravnica Allegiance|34|C|{2}{U}|Sorcery|||Target player shuffles their graveyard into their library.$Draw a card.| Code of Constraint|Ravnica Allegiance|35|U|{2}{U}|Instant|||Target creature gets -4/-0 until end of turn.$Draw a card.$Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.| Coral Commando|Ravnica Allegiance|36|C|{2}{U}|Creature - Merfolk Warrior|3|2|| Essence Capture|Ravnica Allegiance|37|U|{U}{U}|Instant|||Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.| Eyes Everywhere|Ravnica Allegiance|38|U|{2}{U}|Enchantment|||At the beginning of your upkeep, scry 1.${5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.| Faerie Duelist|Ravnica Allegiance|39|C|{1}{U}|Creature - Faerie Rogue|1|2|Flash$Flying$When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.| Gateway Sneak|Ravnica Allegiance|40|U|{2}{U}|Creature - Vedalken Rogue|1|3|Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.$Whenever Gateway Sneak deals combat damage to a player, draw a card.| Humongulus|Ravnica Allegiance|41|C|{4}{U}|Creature - Homunculus|2|5|Hexproof| Mass Manipulation|Ravnica Allegiance|42|R|{X}{X}{U}{U}{U}{U}|Sorcery|||Gain control of X target creatures and/or planeswalkers.| Mesmerizing Benthid|Ravnica Allegiance|43|M|{3}{U}{U}|Creature - Octopus|4|5|When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."$Mesmerizing Benthid has hexproof as long as you control an Illusion.| Persistent Petitioners|Ravnica Allegiance|44|C|{1}{U}|Creature - Human Advisor|1|3|{1}, {T}: Target player puts the top card of their library into their graveyard.$Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard.$A deck can have any number of cards named Persistent Petitioners.| Precognitive Perception|Ravnica Allegiance|45|R|{3}{U}{U}|Instant|||Draw three cards.$Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.| Prying Eyes|Ravnica Allegiance|46|C|{4}{U}{U}|Instant|||Draw four cards, then discard two cards.| Pteramander|Ravnica Allegiance|47|U|{U}|Creature - Salamander Drake|1|1|Flying${7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard.| Quench|Ravnica Allegiance|48|C|{1}{U}|Instant|||Counter target spell unless its controller pays {2}.| Sage's Row Savant|Ravnica Allegiance|49|C|{1}{U}|Creature - Vedalken Wizard|2|1|When Sage's Row Savant enters the battlefield, scry 2.| Senate Courier|Ravnica Allegiance|50|C|{2}{U}|Creature - Bird|1|4|Flying${1}{W}: Senate Courier gains vigilance until end of turn.| Shimmer of Possibility|Ravnica Allegiance|51|C|{1}{U}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.| Skatewing Spy|Ravnica Allegiance|52|U|{3}{U}|Creature - Vedalken Rogue Mutant|2|3|{5}{U}: Adapt 2.$Each creature you control with a +1/+1 counter on it has flying.| Skitter Eel|Ravnica Allegiance|53|C|{3}{U}|Creature - Fish Crab|3|3|{2}{U}: Adapt 2.| Slimebind|Ravnica Allegiance|54|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets -4/-0.| Sphinx of Foresight|Ravnica Allegiance|55|R|{2}{U}{U}|Creature - Sphinx|4|4|You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.$Flying$At the beginning of your upkeep, scry 1.| Swirling Torrent|Ravnica Allegiance|56|U|{5}{U}|Sorcery|||Choose one or both —$• Put target creature on top of its owner's library.$• Return target creature to its owner's hand.| Thought Collapse|Ravnica Allegiance|57|C|{1}{U}{U}|Instant|||Counter target spell. Its controller puts the top three cards of their library into their graveyard.| Verity Circle|Ravnica Allegiance|58|R|{2}{U}|Enchantment|||Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.${4}{U}: Tap target creature without flying.| Wall of Lost Thoughts|Ravnica Allegiance|59|U|{1}{U}|Creature - Wall|0|4|Defender$When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard.| Windstorm Drake|Ravnica Allegiance|60|U|{4}{U}|Creature - Drake|3|3|Flying$Other creatures you control with flying get +1/+0.| Awaken the Erstwhile|Ravnica Allegiance|61|R|{3}{B}{B}|Sorcery|||Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.| Bankrupt in Blood|Ravnica Allegiance|62|U|{1}{B}|Sorcery|||As an additional cost to cast this spell, sacrifice two creatures.$Draw three cards.| Blade Juggler|Ravnica Allegiance|63|C|{4}{B}|Creature - Human Rogue|3|2|Spectacle {2}{B}$When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.| Bladebrand|Ravnica Allegiance|64|C|{1}{B}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.| Bloodmist Infiltrator|Ravnica Allegiance|65|U|{2}{B}|Creature - Vampire|3|1|Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.| Carrion Imp|Ravnica Allegiance|66|C|{3}{B}|Creature - Imp|2|3|Flying$When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.| Catacomb Crocodile|Ravnica Allegiance|67|C|{4}{B}|Creature - Crocodile|3|7|| Clear the Stage|Ravnica Allegiance|68|U|{4}{B}|Instant|||Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.| Consign to the Pit|Ravnica Allegiance|69|C|{5}{B}|Sorcery|||Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.| Cry of the Carnarium|Ravnica Allegiance|70|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.| Dead Revels|Ravnica Allegiance|71|C|{3}{B}|Sorcery|||Spectacle {1}{B}$Return up to two target creature cards from your graveyard to your hand.| Debtors' Transport|Ravnica Allegiance|72|C|{5}{B}|Creature - Thrull|5|3|Afterlife 2| Drill Bit|Ravnica Allegiance|73|U|{2}{B}|Sorcery|||Spectacle {B}$Target player reveals their hand. You choose a nonland card from it. That player discards that card.| Font of Agonies|Ravnica Allegiance|74|R|{B}|Enchantment|||Whenever you pay life, put that many blood counters on Font of Agonies.${1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.| Grotesque Demise|Ravnica Allegiance|75|C|{2}{B}|Instant|||Exile target creature with power 3 or less.| Gutterbones|Ravnica Allegiance|76|R|{B}|Creature - Skeleton Warrior|2|1|Gutterbones enters the battlefield tapped.${1}{B}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.| Ill-Gotten Inheritance|Ravnica Allegiance|77|C|{3}{B}|Enchantment|||At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.${5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.| Noxious Groodion|Ravnica Allegiance|78|C|{2}{B}|Creature - Beast|2|2|Deathtouch| Orzhov Enforcer|Ravnica Allegiance|79|U|{1}{B}|Creature - Human Rogue|1|2|Deathtouch$Afterlife 1| Orzhov Racketeers|Ravnica Allegiance|80|U|{4}{B}|Creature - Human Rogue|3|2|Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.$Afterlife 2| Pestilent Spirit|Ravnica Allegiance|81|R|{2}{B}|Creature - Spirit|3|2|Menace, deathtouch$Instant and sorcery spells you control have deathtouch.| Plague Wight|Ravnica Allegiance|82|C|{1}{B}|Creature - Zombie|2|1|Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.| Priest of Forgotten Gods|Ravnica Allegiance|83|R|{1}{B}|Creature - Human Cleric|1|2|{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.| Rakdos Trumpeter|Ravnica Allegiance|84|C|{1}{B}|Creature - Human Shaman|1|3|Menace${3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.| Spawn of Mayhem|Ravnica Allegiance|85|M|{2}{B}{B}|Creature - Demon|4|4|Spectacle {1}{B}{B}$Flying, trample$At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.| Spire Mangler|Ravnica Allegiance|86|U|{2}{B}|Creature - Insect|2|1|Flash$Flying$When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.| Thirsting Shade|Ravnica Allegiance|87|C|{B}|Creature - Shade|1|1|Lifelink${2}{B}: Thirsting Shade gets +1/+1 until end of turn.| Undercity Scavenger|Ravnica Allegiance|88|C|{3}{B}|Creature - Ogre Warrior|3|3|When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.| Undercity's Embrace|Ravnica Allegiance|89|C|{2}{B}|Instant|||Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.| Vindictive Vampire|Ravnica Allegiance|90|U|{3}{B}|Creature - Vampire|2|3|Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.| Act of Treason|Ravnica Allegiance|91|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Amplifire|Ravnica Allegiance|92|R|{2}{R}{R}|Creature - Elemental|1|1|At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.| Burn Bright|Ravnica Allegiance|93|C|{2}{R}|Instant|||Creatures you control get +2/+0 until end of turn.| Burning-Tree Vandal|Ravnica Allegiance|94|C|{2}{R}|Creature - Human Rogue|2|1|Riot$Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.| Cavalcade of Calamity|Ravnica Allegiance|95|U|{1}{R}|Enchantment|||Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.| Clamor Shaman|Ravnica Allegiance|96|U|{2}{R}|Creature - Goblin Shaman|1|1|Riot$Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.| Dagger Caster|Ravnica Allegiance|97|U|{3}{R}|Creature - Viashino Rogue|2|3|When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.| Deface|Ravnica Allegiance|98|C|{R}|Sorcery|||Choose one —$• Destroy target artifact.$• Destroy target creature with defender.| Electrodominance|Ravnica Allegiance|99|R|{X}{R}{R}|Instant|||Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.| Feral Maaka|Ravnica Allegiance|100|C|{1}{R}|Creature - Cat|2|2|| Flames of the Raze-Boar|Ravnica Allegiance|101|U|{5}{R}|Instant|||Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.| Gates Ablaze|Ravnica Allegiance|102|U|{2}{R}|Sorcery|||Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.| Ghor-Clan Wrecker|Ravnica Allegiance|103|C|{3}{R}|Creature - Human Warrior|2|2|Riot$Menace| Goblin Gathering|Ravnica Allegiance|104|C|{2}{R}|Sorcery|||Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.| Gravel-Hide Goblin|Ravnica Allegiance|105|C|{1}{R}|Creature - Goblin Shaman|2|1|{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.| Immolation Shaman|Ravnica Allegiance|106|R|{1}{R}|Creature - Viashino Shaman|1|3|Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.${3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.| Light Up the Stage|Ravnica Allegiance|107|U|{2}{R}|Sorcery|||Spectacle {R}$Exile the top two cards of your library. Until the end of your next turn, you may play those cards.| Mirror March|Ravnica Allegiance|108|R|{5}{R}|Enchantment|||Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.| Rix Maadi Reveler|Ravnica Allegiance|109|R|{1}{R}|Creature - Human Shaman|2|2|Spectacle {2}{B}{R}$When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.| Rubble Reading|Ravnica Allegiance|110|C|{3}{R}|Sorcery|||Destroy target land. Scry 2.| Rubblebelt Recluse|Ravnica Allegiance|111|C|{4}{R}|Creature - Ogre Berserker|6|5|Rubblebelt Recluse attacks each combat if able.| Rumbling Ruin|Ravnica Allegiance|112|U|{5}{R}|Creature - Elemental|6|6|When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.| Scorchmark|Ravnica Allegiance|113|C|{1}{R}|Instant|||Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.| Skarrgan Hellkite|Ravnica Allegiance|114|M|{3}{R}{R}|Creature - Dragon|4|4|Riot$Flying${3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.| Skewer the Critics|Ravnica Allegiance|115|C|{2}{R}|Sorcery|||Spectacle {R}$Skewer the Critics deals 3 damage to any target.| Smelt-Ward Ignus|Ravnica Allegiance|116|U|{1}{R}|Creature - Elemental|2|1|{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.| Spear Spewer|Ravnica Allegiance|117|C|{R}|Creature - Goblin Warrior|0|2|Defender${T}: Spear Spewer deals 1 damage to each player.| Spikewheel Acrobat|Ravnica Allegiance|118|C|{3}{R}|Creature - Human Rogue|5|2|Spectacle {2}{R}| Storm Strike|Ravnica Allegiance|119|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.| Tin Street Dodger|Ravnica Allegiance|120|U|{R}|Creature - Goblin Rogue|1|1|Haste${R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.| Axebane Beast|Ravnica Allegiance|121|C|{3}{G}|Creature - Beast|3|4|| Biogenic Ooze|Ravnica Allegiance|122|M|{3}{G}{G}|Creature - Ooze|2|2|When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.$At the beginning of your end step, put a +1/+1 counter on each Ooze you control.${1}{G}{G}{G}: Create a 2/2 green Ooze creature token.| Biogenic Upgrade|Ravnica Allegiance|123|U|{4}{G}{G}|Sorcery|||Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.| End-Raze Forerunners|Ravnica Allegiance|124|R|{5}{G}{G}{G}|Creature - Boar|7|7|Vigilance, trample, haste$When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.| Enraged Ceratok|Ravnica Allegiance|125|U|{2}{G}{G}|Creature - Rhino|4|4|Enraged Ceratok can't be blocked by creatures with power 2 or less.| Gatebreaker Ram|Ravnica Allegiance|126|U|{2}{G}|Creature - Sheep|2|2|Gatebreaker Ram gets +1/+1 for each Gate you control.$As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.| Gift of Strength|Ravnica Allegiance|127|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains reach until end of turn.| Growth-Chamber Guardian|Ravnica Allegiance|128|R|{1}{G}|Creature - Elf Crab Warrior|2|2|{2}{G}: Adapt 2.$Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.| Gruul Beastmaster|Ravnica Allegiance|129|U|{3}{G}|Creature - Human Shaman|2|2|Riot$Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.| Guardian Project|Ravnica Allegiance|130|R|{3}{G}|Enchantment|||Whenever a nontoken creature enters the battlefield under your control, if that creature does not have the same name as another creature you control or a creature card in your graveyard, draw a card.| Incubation Druid|Ravnica Allegiance|131|R|{1}{G}|Creature - Elf Druid|0|2|{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.${3}{G}{G}: Adapt 3.| Mammoth Spider|Ravnica Allegiance|132|C|{4}{G}|Creature - Spider|3|5|Reach| Open the Gates|Ravnica Allegiance|133|C|{G}|Sorcery|||Search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.| Rampage of the Clans|Ravnica Allegiance|134|R|{3}{G}|Instant|||Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.| Rampaging Rendhorn|Ravnica Allegiance|135|C|{4}{G}|Creature - Beast|4|4|Riot| Regenesis|Ravnica Allegiance|136|U|{3}{G}{G}|Instant|||Return up to two target permanent cards from your graveyard to your hand.| Root Snare|Ravnica Allegiance|137|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Sagittars' Volley|Ravnica Allegiance|138|C|{2}{G}|Instant|||Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.| Saruli Caretaker|Ravnica Allegiance|139|C|{G}|Creature - Dryad|0|3|Defender${T}, Tap an untapped creature you control: Add one mana of any color.| Sauroform Hybrid|Ravnica Allegiance|140|C|{1}{G}|Creature - Human Lizard Warrior|2|2|{4}{G}{G}: Adapt 4.| Silhana Wayfinder|Ravnica Allegiance|141|U|{1}{G}|Creature - Elf Scout|2|1|When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.| Steeple Creeper|Ravnica Allegiance|142|C|{2}{G}|Creature - Frog Snake|4|2|{3}{U}: Steeple Creeper gains flying until end of turn.| Stony Strength|Ravnica Allegiance|143|C|{G}|Instant|||Put a +1/+1 counter on target creature you control. Untap that creature.| Sylvan Brushstrider|Ravnica Allegiance|144|C|{2}{G}|Creature - Beast|3|2|When Sylvan Brushstrider enters the battlefield, you gain 2 life.| Territorial Boar|Ravnica Allegiance|145|C|{1}{G}|Creature - Boar|2|2|Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.| Titanic Brawl|Ravnica Allegiance|146|C|{1}{G}|Instant|||This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.$Target creature you control fights target creature you don't control.| Tower Defense|Ravnica Allegiance|147|U|{1}{G}|Instant|||Creatures you control get +0/+5 and gain reach until end of turn.| Trollbred Guardian|Ravnica Allegiance|148|U|{4}{G}|Creature - Troll Frog Warrior|5|5|{2}{G}: Adapt 2.$Each creature you control with a +1/+1 counter on it has trample.| Wilderness Reclamation|Ravnica Allegiance|149|U|{3}{G}|Enchantment|||At the beginning of your end step, untap all lands you control.| Wrecking Beast|Ravnica Allegiance|150|C|{5}{G}{G}|Creature - Beast|6|6|Riot$Trample| Absorb|Ravnica Allegiance|151|R|{W}{U}{U}|Instant|||Counter target spell. You gain 3 life.| Aeromunculus|Ravnica Allegiance|152|C|{1}{G}{U}|Creature - Homunculus Mutant|2|3|Flying${2}{G}{U}: Adapt 1.| Applied Biomancy|Ravnica Allegiance|153|C|{G}{U}|Instant|||Choose one or both —$• Target creature gets +1/+1 until end of turn.$• Return target creature to its owner's hand.| Azorius Knight-Arbiter|Ravnica Allegiance|154|C|{3}{W}{U}|Creature - Human Knight|2|5|Vigilance$Azorius Knight-Arbiter can't be blocked.| Azorius Skyguard|Ravnica Allegiance|155|U|{4}{W}{U}|Creature - Human Knight|3|3|Flying, first strike$Creatures your opponents control get -1/-0.| Basilica Bell-Haunt|Ravnica Allegiance|156|U|{W}{W}{B}{B}|Creature - Spirit|3|4|When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.| Bedevil|Ravnica Allegiance|157|R|{B}{B}{R}|Instant|||Destroy target artifact, creature, or planeswalker.| Biomancer's Familiar|Ravnica Allegiance|158|R|{G}{U}|Creature - Mutant|2|2|Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.${T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.| Bolrac-Clan Crusher|Ravnica Allegiance|159|U|{3}{R}{G}|Creature - Ogre Warrior|4|4|{T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.| Captive Audience|Ravnica Allegiance|160|M|{5}{B}{R}|Enchantment|||Captive Audience enters the battlefield under the control of an opponent of your choice.$At the beginning of your upkeep, choose one that hasn't been chosen —$• Your life total becomes 4.$• Discard your hand.$• Each opponent creates five 2/2 black Zombie creature tokens.| Cindervines|Ravnica Allegiance|161|R|{R}{G}|Enchantment|||Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.${1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.| Clan Guildmage|Ravnica Allegiance|162|U|{R}{G}|Creature - Human Shaman|2|2|{1}{R}, {T}: Target creature can't block this turn.${2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.| Combine Guildmage|Ravnica Allegiance|163|U|{G}{U}|Creature - Merfolk Wizard|2|2|{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.${1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.| Cult Guildmage|Ravnica Allegiance|164|U|{B}{R}|Creature - Human Shaman|2|2|{3}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.${R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker.| Deputy of Detention|Ravnica Allegiance|165|R|{1}{W}{U}|Creature - Vedalken Wizard|1|3|When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.| Domri, Chaos Bringer|Ravnica Allegiance|166|M|{2}{R}{G}|Legendary Planeswalker - Domri|5|+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot.$−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.$−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."| Dovin, Grand Arbiter|Ravnica Allegiance|167|M|{1}{W}{U}|Legendary Planeswalker - Dovin|3|+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.$-1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.$-7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.| Dovin's Acuity|Ravnica Allegiance|168|U|{1}{W}{U}|Enchantment|||When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.$Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.| Emergency Powers|Ravnica Allegiance|169|M|{5}{W}{U}|Instant|||Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.$Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.| Ethereal Absolution|Ravnica Allegiance|170|R|{4}{W}{B}|Enchantment|||Creatures you control get +1/+1.$Creatures your opponents control get -1/-1.${2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.| Final Payment|Ravnica Allegiance|171|C|{W}{B}|Instant|||As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.$Destroy target creature.| Fireblade Artist|Ravnica Allegiance|172|U|{B}{R}|Creature - Human Shaman|2|2|Haste$At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.| Frenzied Arynx|Ravnica Allegiance|173|C|{2}{R}{G}|Creature - Cat Beast|3|3|Riot$Trample${4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.| Frilled Mystic|Ravnica Allegiance|174|U|{G}{G}{U}{U}|Creature - Elf Lizard Wizard|3|2|Flash$When Frilled Mystic enters the battlefield, you may counter target spell.| Galloping Lizrog|Ravnica Allegiance|175|U|{3}{G}{U}|Creature - Frog Lizard|3|3|Trample$When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.| Get the Point|Ravnica Allegiance|176|C|{3}{B}{R}|Instant|||Destroy target creature. Scry 1.| Grasping Thrull|Ravnica Allegiance|177|C|{3}{W}{B}|Creature - Thrull|3|3|Flying$When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.| Growth Spiral|Ravnica Allegiance|178|C|{G}{U}|Instant|||Draw a card. You may put a land card from your hand onto the battlefield.| Gruul Spellbreaker|Ravnica Allegiance|179|R|{1}{R}{G}|Creature - Ogre Warrior|3|3|Riot$Trample$As long as it's your turn, you and Gruul Spellbreaker have hexproof.| Gyre Engineer|Ravnica Allegiance|180|U|{1}{G}{U}|Creature - Vedalken Wizard|1|1|{T}: Add {G}{U}.| Hackrobat|Ravnica Allegiance|181|U|{1}{B}{R}|Creature - Human Rogue|2|3|Spectacle {B}{R}${B}: Hackrobat gains deathtouch until end of turn.${R}: Hackrobat gets +2/-2 until end of turn.| High Alert|Ravnica Allegiance|182|U|{1}{W}{U}|Enchantment|||Each creature you control assigns combat damage equal to its toughness rather than its power.$Creatures you control can attack as though they didn't have defender.${2}{W}{U}: Untap target creature.| Hydroid Krasis|Ravnica Allegiance|183|M|{X}{G}{U}|Creature - Jellyfish Hydra Beast|0|0|When you cast this spell, you gain half X life and draw half X cards. Round down each time.$Flying, trample$Hydroid Krasis enters the battlefield with X +1/+1 counters on it.| Imperious Oligarch|Ravnica Allegiance|184|C|{W}{B}|Creature - Human Cleric|2|1|Vigilance$Afterlife 1| Judith, the Scourge Diva|Ravnica Allegiance|185|R|{1}{B}{R}|Legendary Creature - Human Shaman|2|2|Other creatures you control get +1/+0.$Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.| Kaya, Orzhov Usurper|Ravnica Allegiance|186|M|{1}{W}{B}|Legendary Planeswalker - Kaya|3|+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.$-1: Exile target nonland permanent with converted mana cost 1 or less.$-5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.| Kaya's Wrath|Ravnica Allegiance|187|R|{W}{W}{B}{B}|Sorcery|||Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.| Knight of the Last Breath|Ravnica Allegiance|188|U|{5}{W}{B}|Creature - Giant Knight|4|4|{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.$Afterlife 3| Lavinia, Azorius Renegade|Ravnica Allegiance|189|R|{W}{U}|Legendary Creature - Human Soldier|2|2|Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.$Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.| Lawmage's Binding|Ravnica Allegiance|190|C|{1}{W}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Macabre Mockery|Ravnica Allegiance|191|U|{2}{B}{R}|Instant|||Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Mortify|Ravnica Allegiance|192|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Nikya of the Old Ways|Ravnica Allegiance|193|R|{3}{R}{G}|Legendary Creature - Centaur Druid|5|5|You can't cast noncreature spells.$Whenever you tap a land for mana, add one mana of any type that land produced.| Pitiless Pontiff|Ravnica Allegiance|194|U|{W}{B}|Creature - Vampire Cleric|2|2|{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn.| Prime Speaker Vannifar|Ravnica Allegiance|195|M|{2}{G}{U}|Legendary Creature - Elf Ooze Wizard|2|4|{T}, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.| Rafter Demon|Ravnica Allegiance|196|C|{2}{B}{R}|Creature - Demon|4|2|Spectacle {3}{B}{R}$When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.| Rakdos Firewheeler|Ravnica Allegiance|197|U|{B}{B}{R}{R}|Creature - Human Rogue|4|3|When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.| Rakdos Roustabout|Ravnica Allegiance|198|C|{1}{B}{R}|Creature - Ogre Warrior|3|2|Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.| Rakdos, the Showstopper|Ravnica Allegiance|199|M|{4}{B}{R}|Legendary Creature - Demon|6|6|Flying, trample$When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.| Ravager Wurm|Ravnica Allegiance|200|M|{3}{R}{G}{G}|Creature - Wurm|4|5|Riot$When Ravager Wurm enters the battlefield, choose up to one —$• Ravager Wurm fights target creature you don't control.$• Destroy target land with an activated ability that isn't a mana ability.| Rhythm of the Wild|Ravnica Allegiance|201|U|{1}{R}{G}|Enchantment|||Creature spells you control can't be countered.$Nontoken creatures you control have riot.| Rubblebelt Runner|Ravnica Allegiance|202|C|{1}{R}{G}|Creature - Viashino Warrior|3|3|Rubblebelt Runner can't be blocked by creature tokens.| Savage Smash|Ravnica Allegiance|203|C|{1}{R}{G}|Sorcery|||Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.| Senate Guildmage|Ravnica Allegiance|204|U|{W}{U}|Creature - Human Wizard|2|2|{W}, {T}: You gain 2 life.${U}, {T}: Draw a card, then discard a card.| Seraph of the Scales|Ravnica Allegiance|205|M|{2}{W}{B}|Creature - Angel|4|3|Flying${W}: Seraph of the Scales gains vigilance until end of turn.${B}: Seraph of the Scales gains deathtouch until end of turn.$Afterlife 2| Sharktocrab|Ravnica Allegiance|206|U|{2}{G}{U}|Creature - Fish Octopus Crab|4|4|{2}{G}{U}: Adapt 1.$Whenever one or more +1/+1 counter are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Simic Ascendancy|Ravnica Allegiance|207|R|{G}{U}|Enchantment|||{1}{G}{U}: Put a +1/+1 counter on target creature you control.$Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.$At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.| Sphinx of New Prahv|Ravnica Allegiance|208|U|{W}{W}{U}{U}|Creature - Sphinx|4|3|Flying, vigilance$Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.| Sphinx's Insight|Ravnica Allegiance|209|C|{2}{W}{U}|Instant|||Draw two cards.$Addendum — If you cast this spell during your main phase, you gain 2 life.| Sunder Shaman|Ravnica Allegiance|210|U|{R}{R}{G}{G}|Creature - Giant Shaman|5|5|Sunder Shaman can't be blocked by more than one creature.$Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.| Syndicate Guildmage|Ravnica Allegiance|211|U|{W}{B}|Creature - Human Cleric|2|2|{1}{W}, {T}: Tap target creature with power 4 or greater.${4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.| Teysa Karlov|Ravnica Allegiance|212|R|{2}{W}{B}|Legendary Creature - Human Advisor|2|4|If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.$Creature tokens you control have vigilance and lifelink.| Theater of Horrors|Ravnica Allegiance|213|R|{1}{B}{R}|Enchantment|||At the beginning of your upkeep, exile the top card of your library.$During your turn, if an opponent lost life this turn, you may play cards exiled with Theater of Horrors.${3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.| Zegana, Utopian Speaker|Ravnica Allegiance|214|R|{2}{G}{U}|Legendary Creature - Merfolk Wizard|4|4|When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.${4}{G}{U}: Adapt 4.$Each creature you control with a +1/+1 counter on it has trample.| Zhur-Taa Goblin|Ravnica Allegiance|215|U|{R}{G}|Creature - Goblin Berserker|2|2|Riot| Footlight Fiend|Ravnica Allegiance|216|C|{B/R}|Creature - Devil|1|1|When Footlight Fiend dies, it deals 1 damage to any target.| Rubble Slinger|Ravnica Allegiance|217|C|{2}{R/G}|Creature - Human Warrior|2|3|Reach| Scuttlegator|Ravnica Allegiance|218|C|{4}{G/U}{G/U}|Creature - Crab Turtle Crocodile|6|6|Defender${6}{G/U}{G/U}: Adapt 3.$As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.| Senate Griffin|Ravnica Allegiance|219|C|{2}{W/U}{W/U}|Creature - Griffin|3|2|Flying$When Senate Griffin enters the battlefield, scry 1.| Vizkopa Vampire|Ravnica Allegiance|220|C|{2}{W/B}|Creature - Vampire|3|1|Lifelink| Bedazzle|Ravnica Allegiance|221|R|{4}{B}{R}|Instant|||Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.| Bedeck|Ravnica Allegiance|221|R|{B/R}{B/R}|Instant|||Target creature gets +3/-3 until end of turn.| Carnage|Ravnica Allegiance|222|U|{2}{B}{R}|Sorcery|||Carnage deals 3 damage to target opponent. That player discards two cards.| Carnival|Ravnica Allegiance|222|U|{B/R}|Instant|||Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.| Collision|Ravnica Allegiance|223|U|{1}{R/G}|Instant|||Collision deals 6 damage to target creature with flying.| Colossus|Ravnica Allegiance|223|U|{R}{G}|Instant|||Target creature gets +4/+2 and gains trample until end of turn.| Consecrate|Ravnica Allegiance|224|U|{1}{W/B}|Instant|||Exile target card from a graveyard.$Draw a card.| Consume|Ravnica Allegiance|224|U|{2}{W}{B}|Sorcery|||Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.| Deploy|Ravnica Allegiance|225|U|{2}{W}{U}|Instant|||Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.| Depose|Ravnica Allegiance|225|U|{1}{W/U}|Instant|||Tap target creature.$Draw a card.| Incongruity|Ravnica Allegiance|226|U|{1}{G}{U}|Instant|||Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.| Incubation|Ravnica Allegiance|226|U|{G/U}|Sorcery|||Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Replicate|Ravnica Allegiance|227|R|{1}{G}{U}|Sorcery|||Create a token that's a copy of target creature you control.| Repudiate|Ravnica Allegiance|227|R|{G/U}{G/U}|Instant|||Counter target activated or triggered ability.| Revenge|Ravnica Allegiance|228|R|{4}{W}{B}|Sorcery|||Double your life total. Target opponent loses half their life, rounded up.| Revival|Ravnica Allegiance|228|R|{W/B}{W/B}|Sorcery|||Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.| Thrash|Ravnica Allegiance|229|R|{R/G}{R/G}|Instant|||Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.| Threat|Ravnica Allegiance|229|R|{2}{R}{G}|Sorcery|||Create a 4/4 red and green Beast creature token with trample.| Warden|Ravnica Allegiance|230|R|{3}{W}{U}|Sorcery|||Create a 4/4 white and blue Sphinx creature token with flying and vigilance.| Warrant|Ravnica Allegiance|230|R|{W/U}{W/U}|Instant|||Put target attacking or blocking creature on top of its owner's library.| Azorius Locket|Ravnica Allegiance|231|C|{3}|Artifact|||{T}: Add {W} or {U}.${W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.| Gate Colossus|Ravnica Allegiance|232|U|{8}|Artifact Creature - Construct|8|8|This spell costs {1} less to cast for each Gate you control.$Gate Colossus can't be blocked by creatures with power 2 or less.$Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.| Glass of the Guildpact|Ravnica Allegiance|233|R|{2}|Artifact|||Multicolored creatures you control get +1/+1.| Gruul Locket|Ravnica Allegiance|234|C|{3}|Artifact|||{T}: Add {R} or {G}.${R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.| Junktroller|Ravnica Allegiance|235|U|{4}|Artifact Creature - Golem|0|6|Defender${T}: Put target card from a graveyard on the bottom of its owner's library.| Orzhov Locket|Ravnica Allegiance|236|C|{3}|Artifact|||{T}: Add {W} or {B}.${W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.| Rakdos Locket|Ravnica Allegiance|237|C|{3}|Artifact|||{T}: Add {B} or {R}.${B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.| Scrabbling Claws|Ravnica Allegiance|238|U|{1}|Artifact|||{T}: Target player exiles a card from their graveyard.${1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.| Screaming Shield|Ravnica Allegiance|239|U|{1}|Artifact - Equipment|||Equipped creature gets +0/+3 and has "{2}, {T}: Target player puts the top three cards of their library into their graveyard."$Equip {3}| Simic Locket|Ravnica Allegiance|240|C|{3}|Artifact|||{T}: Add {G} or {U}.${G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.| Sphinx of the Guildpact|Ravnica Allegiance|241|U|{7}|Artifact Creature - Sphinx|5|5|Sphinx of the Guildpact is all colors.$Flying$Hexproof from monocolored| Tome of the Guildpact|Ravnica Allegiance|242|R|{5}|Artifact|||Whenever you cast a multicolored spell, draw a card.${T}: Add one mana of any color.| Azorius Guildgate|Ravnica Allegiance|243|C||Land - Gate|||Azorius Guildgate enters the battlefield tapped.${T}: Add {W} or {U}.| Blood Crypt|Ravnica Allegiance|245|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Breeding Pool|Ravnica Allegiance|246|R||Land - Forest Island|||({T}: Add {G} or {U}.)$As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Gateway Plaza|Ravnica Allegiance|247|C||Land - Gate|||Gateway Plaza enters the battlefield tapped.$When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Godless Shrine|Ravnica Allegiance|248|R||Land - Plains Swamp|||({T}: Add {W} or {B}.)$As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Gruul Guildgate|Ravnica Allegiance|249|C||Land - Gate|||Gruul Guildgate enters the battlefield tapped.${T}: Add {R} or {G}.| Hallowed Fountain|Ravnica Allegiance|251|R||Land - Plains Island|||({T}: Add {W} or {U}.)$As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Orzhov Guildgate|Ravnica Allegiance|252|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${T}: Add {W} or {B}.| Plaza of Harmony|Ravnica Allegiance|254|R||Land|||When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.${T}: Add {C}.${T}: Add one mana of any type a Gate you control could produce.| Rakdos Guildgate|Ravnica Allegiance|255|C||Land - Gate|||Rakdos Guildgate enters the battlefield tapped.${T}: Add {B} or {R}.| Simic Guildgate|Ravnica Allegiance|257|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${T}: Add {G} or {U}.| Stomping Ground|Ravnica Allegiance|259|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Dovin, Architect of Law|Ravnica Allegiance|265|M|{4}{W}{U}|Legendary Planeswalker - Dovin|5|+1: You gain 2 life and draw a card.$-1: Tap target creature. It doesn't untap during its controller's next untap step.$-9: Tap all permanents target opponent controls. That player skips their next untap step.| Elite Arrester|Ravnica Allegiance|266|C|{W}|Creature - Human Soldier|0|3|{1}{U}, {T}: Tap target creature.| Dovin's Dismissal|Ravnica Allegiance|267|R|{2}{W}{U}|Instant|||Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Dovin's Automaton|Ravnica Allegiance|268|U|{4}|Artifact Creature - Homunculus|3|3|As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance.| Domri, City Smasher|Ravnica Allegiance|269|M|{4}{R}{G}|Legendary Planeswalker - Domri|4|+2: Creatures you control get +1/+1 and gain haste until end of turn.$-3: Domri, City Smasher deals 3 damage to any target.$-8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.| Ragefire|Ravnica Allegiance|270|C|{1}{R}|Sorcery|||Ragefire deals 3 damage to target creature.| Charging War Boar|Ravnica Allegiance|271|U|{1}{R}{G}|Creature - Boar|3|1|Haste$As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample.| Domri's Nodorog|Ravnica Allegiance|272|R|{3}{R}{G}|Creature - Beast|5|2|Trample$When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.| The Haunt of Hightower|Ravnica Allegiance|273|M|{4}{B}{B}|Legendary Creature - Vampire|3|3|Flying, lifelink$Whenever The Haunt of Hightower attacks, defending player discards a card.$Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.| Karn, the Great Creator|War of the Spark|1|R|{4}|Legendary Planeswalker - Karn|5|Activated abilities of artifacts your opponents control can't be activated.$+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.$-2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.| Ugin, the Ineffable|War of the Spark|2|R|{6}|Legendary Planeswalker - Ugin|4|Colorless spells you cast cost {2} less to cast.$+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.$-3: Destroy target permanent that's one or more colors.| Ugin's Conjurant|War of the Spark|3|U|{X}|Creature - Spirit Monk|0|0|Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.| Ajani's Pridemate|War of the Spark|4|U|{1}{W}|Creature - Cat Soldier|2|2|Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.| Battlefield Promotion|War of the Spark|5|C|{1}{W}|Instant|||Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.| Bond of Discipline|War of the Spark|6|U|{4}{W}|Sorcery|||Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.| Bulwark Giant|War of the Spark|7|C|{5}{W}|Creature - Giant Soldier|3|6|When Bulwark Giant enters the battlefield, you gain 5 life.| Charmed Stray|War of the Spark|8|C|{W}|Creature - Cat|1|1|Lifelink$Whenever Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.| Defiant Strike|War of the Spark|9|C|{W}|Instant|||Target creature gets +1/+0 until end of turn.$Draw a card.| Divine Arrow|War of the Spark|10|C|{1}{W}|Instant|||Divine Arrow deals 4 damage to target attacking or blocking creature.| Enforcer Griffin|War of the Spark|11|C|{4}{W}|Creature - Griffin|3|4|Flying| Finale of Glory|War of the Spark|12|M|{X}{W}{W}|Sorcery|||Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.| Gideon Blackblade|War of the Spark|13|M|{1}{W}{W}|Legendary Planeswalker - Gideon|4|As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.$Prevent all damage that would be dealt to Gideon Blackblade during your turn.$+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.$-6: Exile target nonland permanent.| Gideon's Sacrifice|War of the Spark|14|C|{W}|Instant|||Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead.| Gideon's Triumph|War of the Spark|15|U|{1}{W}|Instant|||Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.| God-Eternal Oketra|War of the Spark|16|M|{3}{W}{W}|Legendary Creature - Zombie God|3|6|Double strike$Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.$When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.| Grateful Apparition|War of the Spark|17|U|{1}{W}|Creature - Spirit|1|1|Flying$Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate.| Ignite the Beacon|War of the Spark|18|R|{4}{W}|Instant|||Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.| Ironclad Krovod|War of the Spark|19|C|{3}{W}|Creature - Beast|2|5|| Law-Rune Enforcer|War of the Spark|20|C|{W}|Creature - Human Soldier|1|2|{1}, {T}: Tap target creature with converted mana cost 2 or greater.| Loxodon Sergeant|War of the Spark|21|C|{3}{W}|Creature - Elephant Soldier|3|3|Vigilance$When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.| Makeshift Battalion|War of the Spark|22|C|{2}{W}|Creature - Human Soldier|3|2|Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.| Martyr for the Cause|War of the Spark|23|C|{1}{W}|Creature - Human Soldier|2|2|When Martyr for the Cause dies, proliferate.| Parhelion II|War of the Spark|24|R|{6}{W}{W}|Legendary Artifact - Vehicle|5|5|Flying, first strike, vigilance$Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.$Crew 4| Pouncing Lynx|War of the Spark|25|C|{1}{W}|Creature - Cat|2|1|As long as it's your turn, Pouncing Lynx has first strike.| Prison Realm|War of the Spark|26|U|{2}{W}|Enchantment|||When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.$When Prison Realm enters the battlefield, scry 1.| Rally of Wings|War of the Spark|27|U|{1}{W}|Instant|||Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.| Ravnica at War|War of the Spark|28|R|{3}{W}|Sorcery|||Exile all multicolored permanents.| Rising Populace|War of the Spark|29|C|{2}{W}|Creature - Human|2|2|Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.| Single Combat|War of the Spark|30|R|{3}{W}{W}|Sorcery|||Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.| Sunblade Angel|War of the Spark|31|U|{5}{W}|Creature - Angel|3|3|Flying, first strike, vigilance, lifelink| Teyo, the Shieldmage|War of the Spark|32|U|{2}{W}|Legendary Planeswalker - Teyo|5|You have hexproof.$-2: Create a 0/3 white Wall creature token with defender.| Teyo's Lightshield|War of the Spark|33|C|{2}{W}|Creature - Illusion|0|3|When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.| Tomik, Distinguished Advokist|War of the Spark|34|R|{W}{W}|Legendary Creature - Human Advisor|2|3|Flying$Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.$Your opponents can't play land cards from graveyards.| Topple the Statue|War of the Spark|35|C|{2}{W}|Instant|||Tap target permanent. If it's an artifact, destroy it.$Draw a card.| Trusted Pegasus|War of the Spark|36|C|{2}{W}|Creature - Pegasus|2|2|Flying$Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.| The Wanderer|War of the Spark|37|U|{3}{W}|Legendary Planeswalker|5|Prevent all noncombat damage that would be dealt to you and other permanents you control.$-2: Exile target creature with power 4 or greater.| Wanderer's Strike|War of the Spark|38|C|{4}{W}|Sorcery|||Exile target creature, then proliferate.| War Screecher|War of the Spark|39|C|{1}{W}|Creature - Bird|1|3|Flying${5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.| Ashiok's Skulker|War of the Spark|40|C|{4}{U}|Creature - Nightmare|3|5|{3}{U}: Ashiok's Skulker can't be blocked this turn.| Augur of Bolas|War of the Spark|41|U|{1}{U}|Creature - Merfolk Wizard|1|3|When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Aven Eternal|War of the Spark|42|C|{2}{U}|Creature - Zombie Bird Warrior|2|2|Flying$When Aven Eternal enters the battlefield, amass 1.| Bond of Insight|War of the Spark|43|U|{3}{U}|Sorcery|||Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.| Callous Dismissal|War of the Spark|44|C|{1}{U}|Sorcery|||Return target nonland permanent to its owner's hand.$Amass 1.| Commence the Endgame|War of the Spark|45|R|{4}{U}{U}|Instant|||This spell can't be countered.$Draw two cards, then amass X, where X is the number of cards in your hand.| Contentious Plan|War of the Spark|46|C|{1}{U}|Sorcery|||Proliferate.$Draw a card.| Crush Dissent|War of the Spark|47|C|{3}{U}|Instant|||Counter target spell unless its controller pays {2}.$Amass 2.| Erratic Visionary|War of the Spark|48|C|{1}{U}|Creature - Human Wizard|1|3|{1}{U}, {T}: Draw a card, then discard a card.| Eternal Skylord|War of the Spark|49|U|{4}{U}|Creature - Zombie Wizard|3|3|When Eternal Skylord enters the battlefield, amass 2.$Zombie tokens you control have flying.| Fblthp, the Lost|War of the Spark|50|R|{1}{U}|Legendary Creature - Homunculus|1|1|When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.$When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.| Finale of Revelation|War of the Spark|51|M|{X}{U}{U}|Sorcery|||Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.$Exile Finale of Revelation.| Flux Channeler|War of the Spark|52|U|{2}{U}|Creature - Human Wizard|2|2|Whenever you cast a noncreature spell, proliferate.| God-Eternal Kefnet|War of the Spark|53|M|{2}{U}{U}|Legendary Creature - Zombie God|4|5|Flying$You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast.$When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.| Jace, Wielder of Mysteries|War of the Spark|54|R|{1}{U}{U}{U}|Legendary Planeswalker - Jace|4|If you would draw a card while your library has no cards in it, you win the game instead.$+1: Target player puts the top two cards of their library into their graveyard. Draw a card.$-8: Draw seven cards. Then if your library has no cards in it, you win the game.| Jace's Triumph|War of the Spark|55|U|{2}{U}|Sorcery|||Draw two cards. If you control a Jace planeswalker, draw three cards instead.| Kasmina, Enigmatic Mentor|War of the Spark|56|U|{3}{U}|Legendary Planeswalker - Kasmina|5|Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.$-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.| Kasmina's Transmutation|War of the Spark|57|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and has base power and toughness 1/1.| Kiora's Dambreaker|War of the Spark|58|C|{5}{U}|Creature - Leviathan|5|6|When Kiora's Dambreaker enters the battlefield, proliferate.| Lazotep Plating|War of the Spark|59|U|{1}{U}|Instant|||Amass 1.$You and permanents you control gain hexproof until end of turn.| Naga Eternal|War of the Spark|60|C|{2}{U}|Creature - Zombie Naga|3|2|| Narset, Parter of Veils|War of the Spark|61|U|{1}{U}{U}|Legendary Planeswalker - Narset|5|Each opponent can't draw more than one card each turn.$-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Narset's Reversal|War of the Spark|62|R|{U}{U}|Instant|||Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.| No Escape|War of the Spark|63|C|{2}{U}|Instant|||Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.$Scry 1.| Relentless Advance|War of the Spark|64|C|{3}{U}|Sorcery|||Amass 3.| Rescuer Sphinx|War of the Spark|65|U|{2}{U}{U}|Creature - Sphinx|3|2|Flying$As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.| Silent Submersible|War of the Spark|66|R|{U}{U}|Artifact - Vehicle|2|3|Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.$Crew 2| Sky Theater Strix|War of the Spark|67|C|{1}{U}|Creature - Bird|1|2|Flying$Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.| Spark Double|War of the Spark|68|R|{3}{U}|Creature - Illusion|0|0|You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.| Spellkeeper Weird|War of the Spark|69|C|{2}{U}|Creature - Weird|1|4|{2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.| Stealth Mission|War of the Spark|70|C|{2}{U}|Sorcery|||Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.| Tamiyo's Epiphany|War of the Spark|71|C|{3}{U}|Sorcery|||Scry 4, then draw two cards.| Teferi's Time Twist|War of the Spark|72|C|{1}{U}|Instant|||Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.| Thunder Drake|War of the Spark|73|C|{3}{U}|Creature - Elemental Drake|2|3|Flying$Whenever you cast you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.| Totally Lost|War of the Spark|74|C|{4}{U}|Instant|||Put target nonland permanent on top of its owner's library.| Wall of Runes|War of the Spark|75|C|{U}|Creature - Wall|0|4|Defender$When Wall of Runes enters the battlefield, scry 1.| Aid the Fallen|War of the Spark|76|C|{1}{B}|Sorcery|||Choose one or both—$• Return target creature card from your graveyard to your hand.$• Return target planeswalker card from your graveyard to your hand.| Banehound|War of the Spark|77|C|{B}|Creature - Nightmare Hound|1|1|Lifelink, haste| Bleeding Edge|War of the Spark|78|U|{1}{B}{B}|Sorcery|||Up to one target creature gets -2/-2 until end of turn. Amass 2.| Bolas's Citadel|War of the Spark|79|R|{3}{B}{B}{B}|Legendary Artifact|||You may look at the top card of your library any time.$You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.${T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.| Bond of Revival|War of the Spark|80|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.| Charity Extractor|War of the Spark|81|C|{3}{B}|Creature - Human Knight|1|5|Lifelink| Command the Dreadhorde|War of the Spark|82|R|{4}{B}{B}|Sorcery|||Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.| Davriel, Rogue Shadowmage|War of the Spark|83|U|{2}{B}|Legendary Planeswalker - Davriel|3|At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.$-1: Target player discards a card.| Davriel's Shadowfugue|War of the Spark|84|C|{3}{B}|Sorcery|||Target player discards two cards and loses 2 life.| Deliver Unto Evil|War of the Spark|85|R|{2}{B}|Sorcery|||Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.$Exile Deliver Unto Evil.| Dreadhorde Invasion|War of the Spark|86|R|{1}{B}|Enchantment|||At the beginning of your upkeep, you lose 1 life and amass 1.$Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.| Dreadmalkin|War of the Spark|87|U|{B}|Creature - Zombie Cat|1|1|Menace${2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.| Duskmantle Operative|War of the Spark|88|C|{1}{B}|Creature - Human Rogue|2|2|Duskmantle Operative can't be blocked by creatures with power 4 or greater.| The Elderspell|War of the Spark|89|R|{B}{B}|Sorcery|||Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.| Eternal Taskmaster|War of the Spark|90|U|{1}{B}|Creature - Zombie|2|3|Eternal Taskmaster enters the battlefield tapped.$Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.| Finale of Eternity|War of the Spark|91|M|{X}{B}{B}|Sorcery|||Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.| God-Eternal Bontu|War of the Spark|92|M|{3}{B}{B}|Legendary Creature - Zombie God|5|6|Menace$When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.$When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.| Herald of the Dreadhorde|War of the Spark|93|C|{3}{B}|Creature - Zombie Warrior|3|2|When Herald of the Dreadhorde dies, amass 2.| Kaya's Ghostform|War of the Spark|94|C|{B}|Enchantment - Aura|||Enchant creature or planeswalker you control$When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.| Lazotep Behemoth|War of the Spark|95|C|{4}{B}|Creature - Zombie Hippo|5|4|| Lazotep Reaver|War of the Spark|96|C|{1}{B}|Creature - Zombie Beast|1|2|When Lazotep Reaver enters the battlefield, amass 1.| Liliana, Dreadhorde General|War of the Spark|97|M|{4}{B}{B}|Legendary Planeswalker - Liliana|6|Whenever a creature you control dies, draw a card.$+1: Create a 2/2 black Zombie creature token.$-4: Each player sacrifices two creatures.$-9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.| Liliana's Triumph|War of the Spark|98|U|{1}{B}|Instant|||Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.| Massacre Girl|War of the Spark|99|R|{3}{B}{B}|Legendary Creature - Human Assassin|4|4|Menace$When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.| Ob Nixilis, the Hate-Twisted|War of the Spark|100|U|{3}{B}{B}|Legendary Planeswalker - Nixilis|5|Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.$-2: Destroy target creature. Its controller draws two cards.| Ob Nixilis's Cruelty|War of the Spark|101|C|{2}{B}|Instant|||Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.| Price of Betrayal|War of the Spark|102|U|{B}|Sorcery|||Remove up to five counters from target artifact, creature, planeswalker, or opponent.| Shriekdiver|War of the Spark|103|C|{2}{B}|Creature - Zombie Bird Warrior|2|1|Flying${1}: Shriekdiver gains haste until end of turn.| Sorin's Thirst|War of the Spark|104|C|{B}{B}|Instant|||Sorin's Thirst deals 2 damage to target creature and you gain 2 life.| Spark Harvest|War of the Spark|105|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.$Destroy target creature or planeswalker.| Spark Reaper|War of the Spark|106|C|{2}{B}|Creature - Zombie|2|3|{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.| Tithebearer Giant|War of the Spark|107|C|{5}{B}|Creature - Giant Warrior|4|5|When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.| Toll of the Invasion|War of the Spark|108|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.$Amass 1.| Unlikely Aid|War of the Spark|109|C|{1}{B}|Instant|||Target creature gets +2/+0 and gains indestructible until end of turn.| Vampire Opportunist|War of the Spark|110|C|{1}{B}|Creature - Vampire|2|1|{6}{B}: Each opponent loses 2 life and you gain 2 life.| Vizier of the Scorpion|War of the Spark|111|U|{2}{B}|Creature - Zombie Wizard|1|1|When Vizier of the Scorpion enters the battlefield, amass 1.$Zombie tokens you control have deathtouch.| Vraska's Finisher|War of the Spark|112|C|{2}{B}|Creature - Gorgon Assassin|3|2|When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.| Ahn-Crop Invader|War of the Spark|113|C|{2}{R}|Creature - Zombie Minotaur Warrior|2|2|As long as it's your turn, Ahn-Crop Invader has first strike.${1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.| Blindblast|War of the Spark|114|C|{2}{R}|Instant|||Blindblast deals 1 damage to target creature. That creature can't block this turn.$Draw a card.| Bolt Bend|War of the Spark|115|U|{3}{R}|Instant|||This spell costs {3} less to cast if you control a creature with power 4 or greater.$Change the target of target spell or ability with a single target.| Bond of Passion|War of the Spark|116|U|{4}{R}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.| Burning Prophet|War of the Spark|117|C|{1}{R}|Creature - Human Wizard|1|3|Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.| Chainwhip Cyclops|War of the Spark|118|C|{4}{R}|Creature - Cyclops Warrior|4|4|{3}{R}: Target creature can't block this turn.| Chandra, Fire Artisan|War of the Spark|119|R|{2}{R}{R}|Legendary Planeswalker - Chandra|4|Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.$+1: Exile the top card of your library. You may play it this turn.$-7: Exile the top seven cards of your library. You may play them this turn.| Chandra's Pyrohelix|War of the Spark|120|C|{1}{R}|Instant|||Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.| Chandra's Triumph|War of the Spark|121|U|{1}{R}|Instant|||Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage to that permanent instead if you control a Chandra planeswalker.| Cyclops Electromancer|War of the Spark|122|U|{4}{R}|Creature - Cyclops Wizard|4|2|When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.| Demolish|War of the Spark|123|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Devouring Hellion|War of the Spark|124|U|{2}{R}|Creature - Hellion|2|2|As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.| Dreadhorde Arcanist|War of the Spark|125|R|{1}{R}|Creature - Zombie Wizard|1|3|Trample$Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.| Dreadhorde Twins|War of the Spark|126|U|{3}{R}|Creature - Zombie Jackal Warrior|2|2|When Dreadhorde Twins enters the battlefield, amass 2.$Zombie tokens you control have trample.| Finale of Promise|War of the Spark|127|M|{X}{R}{R}|Sorcery|||You may cast up to one target instant card and/or sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.| Goblin Assailant|War of the Spark|128|C|{1}{R}|Creature - Goblin Warrior|2|2|| Goblin Assault Team|War of the Spark|129|C|{3}{R}|Creature - Goblin Warrior|4|1|Haste$When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.| Grim Initiate|War of the Spark|130|C|{R}|Creature - Zombie Warrior|1|1|First strike$When Grim Initiate dies, amass 1.| Heartfire|War of the Spark|131|C|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice a creature or planeswalker.$Heartfire deals 4 damage to any target.| Honor the God-Pharaoh|War of the Spark|132|C|{2}{R}|Sorcery|||As an additional cost to cast this spell, discard a card.$Draw two cards. Amass 1.| Ilharg, the Raze-Boar|War of the Spark|133|M|{3}{R}{R}|Legendary Creature - Boar God|6|6|Trample$Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.$When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.| Invading Manticore|War of the Spark|134|C|{5}{R}|Creature - Zombie Manticore|4|5|When Invading Manticore enters the battlefield, amass 2.| Jaya, Venerated Firemage|War of the Spark|135|U|{4}{R}|Legendary Planeswalker - Jaya|5|If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.$-2: Jaya, Venerated Firemage deals 2 damage to any target.| Jaya's Greeting|War of the Spark|136|C|{1}{R}|Instant|||Jaya's Greeting deals 3 damage to target creature. Scry 1.| Krenko, Tin Street Kingpin|War of the Spark|137|R|{2}{R}|Legendary Creature - Goblin|1|2|Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.| Mizzium Tank|War of the Spark|138|R|{1}{R}{R}|Artifact - Vehicle|3|2|Trample$Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.$Crew 1| Nahiri's Stoneblades|War of the Spark|139|C|{1}{R}|Instant|||Up to two target creatures each get +2/+0 until end of turn.| Neheb, Dreadhorde Champion|War of the Spark|140|R|{2}{R}{R}|Legendary Creature - Zombie Minotaur Warrior|5|4|Trample$Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.| Raging Kronch|War of the Spark|141|C|{2}{R}|Creature - Beast|4|3|Raging Kronch can't attack alone.| Samut's Sprint|War of the Spark|142|C|{R}|Instant|||Target creature gets +2/+1 and gains haste until end of turn. Scry 1.| Sarkhan the Masterless|War of the Spark|143|R|{3}{R}{R}|Legendary Planeswalker - Sarkhan|5|Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.$+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.$-3: Create a 4/4 red Dragon creature token with flying.| Sarkhan's Catharsis|War of the Spark|144|C|{4}{R}|Instant|||Sarkhan's Catharsis deals 5 damage to target player or planeswalker.| Spellgorger Weird|War of the Spark|145|C|{2}{R}|Creature - Weird|2|2|Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.| Tibalt, Rakish Instigator|War of the Spark|146|U|{2}{R}|Legendary Planeswalker - Tibalt|5|Your opponents can't gain life.$-2: Create a 1/1 red Devil creature token with "Whenever this creature dies, it deals 1 damage to any target."| Tibalt's Rager|War of the Spark|147|U|{1}{R}|Creature - Devil|1|2|When Tibalt's Rager dies, it deals 1 damage to any target.${1}{R}: Tibalt's Rager gets +2/+0 until end of turn.| Turret Ogre|War of the Spark|148|C|{3}{R}|Creature - Ogre Warrior|4|3|Reach$When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.| Arboreal Grazer|War of the Spark|149|C|{G}|Creature - Beast|0|3|Reach$When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.| Arlinn, Voice of the Pack|War of the Spark|150|U|{4}{G}{G}|Legendary Planeswalker - Arlinn|7|Each creature you control that's a Wolf or Werewolf enters the battlefield with an additional +1/+1 counter on it.$-2: Create a 2/2 green Wolf creature token.| Arlinn's Wolf|War of the Spark|151|C|{2}{G}|Creature - Wolf|3|2|Arlinn's Wolf can't be blocked by creatures with power 2 or less.| Awakening of Vitu-Ghazi|War of the Spark|152|R|{3}{G}{G}|Instant|||Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.| Band Together|War of the Spark|153|C|{2}{G}|Instant|||Up to two target creatures you control each deal damage equal to their power to another target creature.| Bloom Hulk|War of the Spark|154|C|{3}{G}|Creature - Plant Elemental|4|4|When Bloom Hulk enters the battlefield, proliferate.| Bond of Flourishing|War of the Spark|155|U|{1}{G}|Sorcery|||Look at the top three card of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.| Centaur Nurturer|War of the Spark|156|C|{3}{G}|Creature - Centaur Druid|2|4|When Centaur Nurturer enters the battlefield, you gain 3 life.${T}: Add one mana of any color.| Challenger Troll|War of the Spark|157|U|{4}{G}|Creature - Troll|6|5|Each creature you control with power 4 or greater can't be blocked by more than one creature.| Courage in Crisis|War of the Spark|158|C|{2}{G}|Sorcery|||Put a +1/+1 counter on target creature, then proliferate.| Evolution Sage|War of the Spark|159|U|{2}{G}|Creature - Elf Druid|3|2|Whenever a land enters the battlefield under your control, proliferate.| Finale of Devastation|War of the Spark|160|M|{X}{G}{G}|Sorcery|||Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.| Forced Landing|War of the Spark|161|C|{1}{G}|Instant|||Put target creature with flying on the bottom of its owner's library.| Giant Growth|War of the Spark|162|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| God-Eternal Rhonas|War of the Spark|163|M|{3}{G}{G}|Legendary Creature - Zombie God|5|5|Deathtouch$When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.$When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.| Jiang Yanggu, Wildcrafter|War of the Spark|164|U|{2}{G}|Legendary Planeswalker - Yanggu|3|Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."$-1: Put a +1/+1 counter on target creature.| Kraul Stinger|War of the Spark|165|C|{2}{G}|Creature - Insect Assassin|2|2|Deathtouch| Kronch Wrangler|War of the Spark|166|C|{1}{G}|Creature - Human Warrior|2|1|Trample$Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.| Mowu, Loyal Companion|War of the Spark|167|U|{3}{G}|Legendary Creature - Hound|3|3|Trample, vigilance$If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.| New Horizons|War of the Spark|168|C|{2}{G}|Enchantment - Aura|||Enchant land$When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.$Enchanted land has "{T}: Add two mana of any one color."| Nissa, Who Shakes the World|War of the Spark|169|R|{3}{G}{G}|Legendary Planeswalker - Nissa|5|Whenever you tap a Forest for mana, add an additional {G}.$+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.$-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.| Nissa's Triumph|War of the Spark|170|U|{G}{G}|Sorcery|||Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library.| Paradise Druid|War of the Spark|171|U|{1}{G}|Creature - Elf Druid|2|1|Paradise Druid has hexproof as long as it's untapped.${T}: Add one mana of any color.| Planewide Celebration|War of the Spark|172|R|{5}{G}{G}|Sorcery|||Choose four. You may choose the same mode more than once.$• Create a 2/2 Citizen creature token that's all colors.$• Return target permanent card from your graveyard to your hand.$• Proliferate.$• You gain 4 life.| Pollenbright Druid|War of the Spark|173|C|{1}{G}|Creature - Elf Druid|1|1|When Pollenbright Druid enters the battlefield, choose one —$• Put a +1/+1 counter on target creature.$• Proliferate.| Primordial Wurm|War of the Spark|174|C|{4}{G}{G}|Creature - Wurm|7|6|| Return to Nature|War of the Spark|175|C|{1}{G}|Instant|||Choose one —$• Destroy target artifact.$• Destroy target enchantment.$• Exile target card from a graveyard.| Snarespinner|War of the Spark|176|C|{1}{G}|Creature - Spider|1|3|Reach$Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.| Steady Aim|War of the Spark|177|C|{1}{G}|Instant|||Untap target creature. It gets +1/+4 and gains reach until end of turn.| Storm the Citadel|War of the Spark|178|U|{4}{G}|Sorcery|||Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."| Thundering Ceratok|War of the Spark|179|C|{4}{G}|Creature - Rhino|4|5|Trample$When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.| Vivien, Champion of the Wilds|War of the Spark|180|R|{2}{G}|Legendary Planeswalker - Vivien|4|You may cast creature spells as though they had flash.$+1: Until your next turn, up to one target creature gains vigilance and reach.$-2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card.| Vivien's Arkbow|War of the Spark|181|R|{1}{G}|Legendary Artifact|||{X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| Vivien's Grizzly|War of the Spark|182|C|{2}{G}|Creature - Bear Spirit|2|3|{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.| Wardscale Crocodile|War of the Spark|183|C|{4}{G}|Creature - Crocodile|5|3|Hexproof| Ajani, the Greathearted|War of the Spark|184|R|{2}{G}{W}|Legendary Planeswalker - Ajani|5|Creatures you control have vigilance.$+1: You gain 3 life.$-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.| Angrath's Rampage|War of the Spark|185|U|{B}{R}|Sorcery|||Choose one —$• Target player sacrifices an artifact.$• Target player sacrifices a creature.$• Target player sacrifices a planeswalker.| Bioessence Hydra|War of the Spark|186|R|{3}{G}{U}|Creature - Hydra Mutant|4|4|Trample$Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.$Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.| Casualties of War|War of the Spark|187|R|{2}{B}{B}{G}{G}|Sorcery|||Choose one or more —$• Destroy target artifact.$• Destroy target creature.$• Destroy target enchantment.$• Destroy target land.$• Destroy target planeswalker.| Cruel Celebrant|War of the Spark|188|U|{W}{B}|Creature - Vampire|1|2|Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.| Deathsprout|War of the Spark|189|U|{1}{B}{B}{G}|Instant|||Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Despark|War of the Spark|190|U|{W}{B}|Instant|||Exile target permanent with converted mana cost 4 or greater.| Domri, Anarch of Bolas|War of the Spark|191|R|{1}{R}{G}|Legendary Planeswalker - Domri|3|Creatures you control get +1/+0.$+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.$-2: Target creature you control fights target creature you don't control.| Domri's Ambush|War of the Spark|192|U|{R}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.| Dovin's Veto|War of the Spark|193|U|{W}{U}|Instant|||This spell can't be countered.$Counter target noncreature spell.| Dreadhorde Butcher|War of the Spark|194|R|{B}{R}|Creature - Zombie Warrior|1|1|Haste$Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.$When Dreadhorde Butcher dies, it deals damage equal to its power to any target.| Elite Guardmage|War of the Spark|195|U|{2}{W}{U}|Creature - Human Wizard|2|3|Flying$When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.| Enter the God-Eternals|War of the Spark|196|R|{2}{U}{U}{B}|Sorcery|||Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4.| Feather, the Redeemed|War of the Spark|197|R|{R}{W}{W}|Legendary Creature - Angel|3|4|Flying$Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.| Gleaming Overseer|War of the Spark|198|U|{1}{U}{B}|Creature - Zombie Wizard|1|4|When Gleaming Overseer enters the battlefield, amass 1.$Zombie tokens you control have hexproof and menace.| Heartwarming Redemption|War of the Spark|199|U|{2}{R}{W}|Instant|||Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.| Huatli's Raptor|War of the Spark|200|U|{G}{W}|Creature - Dinosaur|2|3|Vigilance$When Huatli's Raptor enters the battlefield, proliferate.| Invade the City|War of the Spark|201|U|{1}{U}{R}|Sorcery|||Amass X, where X is the number of instant and sorcery cards in your graveyard.| Leyline Prowler|War of the Spark|202|U|{1}{B}{G}|Creature - Nightmare Beast|2|3|Deathtouch, lifelink${T}: Add one mana of any color.| Living Twister|War of the Spark|203|R|{R}{R}{G}|Creature - Elemental|2|5|{1}{R}, Discard a land card: Living Twister deals 2 damage to any target.${G}: Return a tapped land you control to its owner's hand.| Mayhem Devil|War of the Spark|204|U|{1}{B}{R}|Creature - Devil|3|3|Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.| Merfolk Skydiver|War of the Spark|205|U|{G}{U}|Creature - Merfolk Mutant|1|1|Flying$When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.${3}{G}{U}: Proliferate.| Neoform|War of the Spark|206|U|{G}{U}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.| Nicol Bolas, Dragon-God|War of the Spark|207|M|{U}{B}{B}{B}{R}|Legendary Planeswalker - Bolas|4|Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.$+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.$-3: Destroy target creature or planeswalker.$-8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.| Niv-Mizzet Reborn|War of the Spark|208|M|{W}{U}{B}{R}{G}|Legendary Creature - Dragon Avatar|6|6|Flying$When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.| Oath of Kaya|War of the Spark|209|R|{1}{W}{B}|Legendary Enchantment|||When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.$Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.| Pledge of Unity|War of the Spark|210|U|{1}{G}{W}|Instant|||Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.| Ral, Storm Conduit|War of the Spark|211|R|{2}{U}{R}|Legendary Planeswalker - Ral|4|Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.$+2: Scry 1.$-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.| Ral's Outburst|War of the Spark|212|U|{2}{U}{R}|Instant|||Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.| Roalesk, Apex Hybrid|War of the Spark|213|M|{2}{G}{G}{U}|Legendary Creature - Human Mutant|4|5|Flying, trample$When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.$When Roalesk dies, proliferate, then proliferate again.| Role Reversal|War of the Spark|214|R|{U}{U}{R}|Sorcery|||Exchange control of two target permanents that share a permanent type.| Rubblebelt Rioters|War of the Spark|215|U|{1}{R}{G}|Creature - Human Berserker|0|4|Haste$Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.| Solar Blaze|War of the Spark|216|R|{2}{R}{W}|Sorcery|||Each creature deals damage to itself equal to its power.| Sorin, Vengeful Bloodlord|War of the Spark|217|R|{2}{W}{B}|Legendary Planeswalker - Sorin|4|As long as it's your turn, creatures and planeswalkers you control have lifelink.$+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.$-X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.| Soul Diviner|War of the Spark|218|R|{U}{B}|Creature - Zombie Wizard|2|3|{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.| Storrev, Devkarin Lich|War of the Spark|219|R|{1}{B}{B}{G}|Legendary Creature - Zombie Elf Wizard|5|4|Trample$Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.| Tamiyo, Collector of Tales|War of the Spark|220|R|{2}{G}{U}|Legendary Planeswalker - Tamiyo|5|Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.$+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.$-3: Return target card from your graveyard to your hand.| Teferi, Time Raveler|War of the Spark|221|R|{1}{W}{U}|Legendary Planeswalker - Teferi|4|Each opponent can cast spells only any time they could cast a sorcery.$+1: Until your next turn, you may cast sorcery spells as though they had flash.$-3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.| Tenth District Legionnaire|War of the Spark|222|U|{R}{W}|Creature - Human Soldier|2|2|Haste$Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.| Time Wipe|War of the Spark|223|R|{2}{W}{W}{U}|Sorcery|||Return a creature you control to its owner's hand, then destroy all creatures.| Tolsimir, Friend to Wolves|War of the Spark|224|R|{2}{G}{G}{W}|Legendary Creature - Elf Scout|3|3|When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.$Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature an opponent controls.| Tyrant's Scorn|War of the Spark|225|U|{U}{B}|Instant|||Choose one —$• Destroy target creature with converted mana cost 3 or less.$• Return target creature to its owner's hand.| Widespread Brutality|War of the Spark|226|R|{1}{B}{R}{R}|Sorcery|||Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature.| Angrath, Captain of Chaos|War of the Spark|227|U|{2}{B/R}{B/R}|Legendary Planeswalker - Angrath|5|Creatures you control have menace.$-2: Amass 2.| Ashiok, Dream Render|War of the Spark|228|U|{1}{U/B}{U/B}|Legendary Planeswalker - Ashiok|5|Spells and abilities your opponents control can't cause their controller to search their library.$-1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.| Dovin, Hand of Control|War of the Spark|229|U|{2}{W/U}|Legendary Planeswalker - Dovin|5|Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.$-1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.| Huatli, the Sun's Heart|War of the Spark|230|U|{2}{G/W}|Legendary Planeswalker - Huatli|7|Each creature you control assigns combat damage equal to its toughness rather than its power.$-3: You gain life equal to the greatest toughness among creatures you control.| Kaya, Bane of the Dead|War of the Spark|231|U|{3}{W/B}{W/B}{W/B}|Legendary Planeswalker - Kaya|7|Your opponents and permanents your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof.$-3: Exile target creature.| Kiora, Behemoth Beckoner|War of the Spark|232|U|{2}{G/U}|Legendary Planeswalker - Kiora|7|Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.$-1: Untap target permanent.| Nahiri, Storm of Stone|War of the Spark|233|U|{2}{R/W}{R/W}|Legendary Planeswalker - Nahiri|6|As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.$-X: Nahiri, Storm of Stone deals X damage to target tapped creature.| Saheeli, Sublime Artificer|War of the Spark|234|U|{1}{U/R}{U/R}|Legendary Planeswalker - Saheeli|5|Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.$-2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.| Samut, Tyrant Smasher|War of the Spark|235|U|{2}{R/G}{R/G}|Legendary Planeswalker - Samut|5|Creatures you control have haste.$-1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.| Vraska, Swarm's Eminence|War of the Spark|236|U|{2}{B/G}{B/G}|Legendary Planeswalker - Vraska|5|Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.$-2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."| Firemind Vessel|War of the Spark|237|U|{4}|Artifact|||Firemind Vessel enters the battlefield tapped.${T}: Add two mana of different colors.| God-Pharaoh's Statue|War of the Spark|238|U|{6}|Legendary Artifact|||Spells your opponents cast cost {2} more to cast.$At the beginning of your end step, each opponent loses 1 life.| Guild Globe|War of the Spark|239|C|{2}|Artifact|||When Guild Globe enters the battlefield, draw a card.${2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.| Iron Bully|War of the Spark|240|C|{3}|Artifact Creature - Golem|1|1|Menace$When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.| Mana Geode|War of the Spark|241|C|{3}|Artifact|||When Mana Geode enters the battlefield, scry 1.${T}: Add one mana of any color.| Prismite|War of the Spark|242|C|{2}|Artifact Creature - Golem|2|1|{2}: Add one mana of any color.| Saheeli's Silverwing|War of the Spark|243|C|{4}|Artifact Creature - Drake|2|3|Flying$When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.| Blast Zone|War of the Spark|244|R||Land|||Blast Zone enters the battlefield with a charge counter on it.${T}: Add {C}.${X}{X}, {T}: Put X charge counters on Blast Zone.${3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.| Emergence Zone|War of the Spark|245|U||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.| Gateway Plaza|War of the Spark|246|C||Land - Gate|||Gateway Plaza enters the battlefield tapped.$When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Interplanar Beacon|War of the Spark|247|U||Land|||Whenever you cast a planeswalker spell, you gain 1 life.${T}: Add {C}.${1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.| Karn's Bastion|War of the Spark|248|R||Land|||{T}: Add {C}.${4}, {T}: Proliferate.| Mobilized District|War of the Spark|249|R||Land|||{T}: Add {C}.${4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.| Plains|War of the Spark|252|C||Basic Land - Plains|||({T}: Add {W}.)| Island|War of the Spark|254|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|War of the Spark|258|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|War of the Spark|261|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|War of the Spark|264|C||Basic Land - Forest|||({T}: Add {G}.)| Gideon, the Oathsworn|War of the Spark|265|M|{4}{W}{W}|Legendary Planeswalker - Gideon|4|Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.$+2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.$-9: Exile Gideon, the Oathsworn and each creature your opponents control.| Desperate Lunge|War of the Spark|266|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.| Gideon's Battle Cry|War of the Spark|267|R|{2}{W}{W}|Sorcery|||Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Gideon's Company|War of the Spark|268|U|{3}{W}|Creature - Human Soldier|3|3|Whenever you gain life, put two +1/+1 counters on Gideon's Company.${3}{W}: Put a loyalty counter on target Gideon planeswalker.| Orzhov Guildgate|War of the Spark|269|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${T}: Add {W} or {B}.| Jace, Arcane Strategist|War of the Spark|270|M|{4}{U}{U}|Legendary Planeswalker - Jace|4|Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.$+1: Draw a card.$-7: Creatures you control can't be blocked this turn.| Guildpact Informant|War of the Spark|271|C|{2}{U}|Creature - Faerie Rogue|1|1|Flying$Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate.| Jace's Projection|War of the Spark|272|U|{2}{U}{U}|Creature - Wizard Illusion|2|2|Whenever you draw a card, put a +1/+1 counter on Jace's Projection.${3}{U}: Put a loyalty counter on target Jace planeswalker.| Jace's Ruse|War of the Spark|273|R|{3}{U}{U}|Sorcery|||Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Simic Guildgate|War of the Spark|274|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${T}: Add {G} or {U}.| Tezzeret, Master of the Bridge|War of the Spark|275|M|{4}{U}{B}|Legendary Planeswalker - Tezzeret|5|Creature and planeswalker spells you cast have affinity for artifacts.$+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.$-3: Return target artifact card from your graveyard to your hand.$-8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.| Morophon, the Boundless|Modern Horizons|1|M|{7}|Legendary Creature - Shapeshifter|6|6|Changeling$As Morophon, the Boundless enters the battlefield, choose a creature type.$Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.$Other creatures you control of the chosen type get +1/+1.| Answered Prayers|Modern Horizons|2|C|{1}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.| Astral Drift|Modern Horizons|3|R|{2}{W}|Enchantment|||Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.$Cycling {2}{W}| Battle Screech|Modern Horizons|4|U|{2}{W}{W}|Sorcery|||Create two 1/1 white Bird creature tokens with flying.$Flashback—Tap three untapped white creatures you control.| Dismantling Blow|Modern Horizons|5|U|{2}{W}|Instant|||Kicker {2}{U}$Destroy target artifact or enchantment. If this spell was kicked, draw two cards.| Enduring Sliver|Modern Horizons|6|C|{1}{W}|Creature - Sliver|2|2|Outlast {2}$Other sliver creatures you control have outlast {2}.| Ephemerate|Modern Horizons|7|C|{W}|Instant|||Exile target creature you control, then return it to the battlefield under its owner's control.$Rebound| Face of Divinity|Modern Horizons|8|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$As long as another Aura is attached to enchanted creature, it has first strike and lifelink.| First Sliver's Chosen|Modern Horizons|9|U|{4}{W}|Creature - Sliver|3|3|Sliver creatures you control have exalted.| Force of Virtue|Modern Horizons|10|R|{2}{W}{W}|Enchantment|||If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.$Flash$Creatures you control get +1/+1.| Generous Gift|Modern Horizons|11|U|{2}{W}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.| Gilded Light|Modern Horizons|12|C|{1}{W}|Instant|||You gain shroud until end of turn.$Cycling {2}| Giver of Runes|Modern Horizons|13|R|{W}|Creature - Kor Cleric|1|2|{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.| Impostor of the Sixth Pride|Modern Horizons|14|C|{1}{W}|Creature - Shapeshifter|3|1|Changeling| Irregular Cohort|Modern Horizons|15|C|{2}{W}{W}|Creature - Shapeshifter|2|2|Changeling$When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.| King of the Pride|Modern Horizons|16|U|{2}{W}|Creature - Cat|2|1|Other Cats you control get +2/+1.| Knight of Old Benalia|Modern Horizons|17|C|{3}{W}{W}|Creature - Human Knight|3|3|Suspend 5—{W}$When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.| Lancer Sliver|Modern Horizons|18|C|{2}{W}|Creature - Sliver|2|2|Sliver creatures you control have first strike.| Martyr's Soul|Modern Horizons|19|C|{2}{W}|Creature - Spirit Soldier|3|2|Convoke$When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.| On Thin Ice|Modern Horizons|20|R|{W}|Snow Enchantment - Aura|||Enchant snow land you control$When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.| Ranger-Captain of Eos|Modern Horizons|21|M|{1}{W}{W}|Creature - Human Soldier|3|3|When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library.$Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.| Recruit the Worthy|Modern Horizons|22|C|{W}|Instant|||Buyback {3}$Create a 1/1 white Soldier creature token.| Reprobation|Modern Horizons|23|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1.| Rhox Veteran|Modern Horizons|24|C|{3}{W}|Creature - Rhino Soldier|2|4|Battle cry$Whenever Rhox Veteran attacks, tap target creature an opponent controls.| Segovian Angel|Modern Horizons|25|C|{W}|Creature - Angel|1|1|Flying, vigilance| Serra the Benevolent|Modern Horizons|26|M|{2}{W}{W}|Legendary Planeswalker - Serra|4|+2: Creatures you control with flying get +1/+1 until end of turn.$-3: Create a 4/4 white Angel creature token with flying and vigilance.$-6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."| Settle Beyond Reality|Modern Horizons|27|C|{4}{W}|Sorcery|||Choose one or both —$• Exile target creature you don't control.$• Exile target creature you control, then return it to the battlefield under its owner's control.| Shelter|Modern Horizons|28|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$Draw a card.| Sisay, Weatherlight Captain|Modern Horizons|29|R|{2}{W}|Legendary Creature - Human Soldier|2|2|Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.${W}{U}{B}{R}{G}: Search your library for a legendary permanent card with converted mana cost less than Sisay's power, put that card onto the battlefield, then shuffle your library.| Soul-Strike Technique|Modern Horizons|30|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has vigilance.$When enchanted creature dies, manifest the top card of your library.| Splicer's Skill|Modern Horizons|31|U|{2}{W}|Sorcery|||Create a 3/3 colorless Golem artifact creature token.$Splice onto instant or sorcery {3}{W}| Stirring Address|Modern Horizons|32|C|{1}{W}|Instant|||Target creature you control gets +2/+2 until end of turn.$Overload {5}{W}| Trustworthy Scout|Modern Horizons|33|C|{1}{W}|Creature - Human Scout|2|2|{1}{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle your library.| Valiant Changeling|Modern Horizons|34|U|{5}{W}{W}|Creature - Shapeshifter|3|3|This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}.$Changeling$Double strike| Vesperlark|Modern Horizons|35|U|{2}{W}|Creature - Elemental|2|1|Flying$When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.$Evoke {1}{W}| Wall of One Thousand Cuts|Modern Horizons|36|C|{3}{W}{W}|Creature - Wall|3|5|Defender, flying${W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.| Winds of Abandon|Modern Horizons|37|R|{1}{W}|Sorcery|||Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.$Overload {4}{W}{W}| Wing Shards|Modern Horizons|38|U|{1}{W}{W}|Instant|||Target player sacrifices an attacking creature.$Storm| Zhalfirin Decoy|Modern Horizons|39|U|{1}{W}|Creature - Human Soldier|1|3|{T}: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn.| Archmage's Charm|Modern Horizons|40|R|{U}{U}{U}|Instant|||Choose one —$• Counter target spell.$• Target player draws two cards.$• Gain control of target nonland permanent with converted mana cost 1 or less.| Bazaar Trademage|Modern Horizons|41|R|{2}{U}|Creature - Human Wizard|3|4|Flying$When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.| Blizzard Strix|Modern Horizons|42|U|{4}{U}|Snow Creature - Bird|3|2|Flash$Flying$When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Chillerpillar|Modern Horizons|43|C|{3}{U}|Snow Creature - Insect|3|3|{4}{S}{S}: Monstrosity 2.$As long as Chillerpillar is monstrous, it has flying.| Choking Tethers|Modern Horizons|44|C|{3}{U}|Instant|||Tap up to four target creatures.$Cycling {1}{U}$When you cycle Choking Tethers, you may tap target creature.| Cunning Evasion|Modern Horizons|45|U|{1}{U}|Enchantment|||Whenever a creature you control becomes blocked, you may return it to its owner's hand.| Echo of Eons|Modern Horizons|46|M|{4}{U}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library, then draws seven cards.$Flashback {2}{U}| Everdream|Modern Horizons|47|U|{1}{U}|Instant|||Draw a card.$Splice onto instant or sorcery {2}{U}| Exclude|Modern Horizons|48|U|{2}{U}|Instant|||Counter target creature spell.$Draw a card.| Eyekite|Modern Horizons|49|C|{1}{U}|Creature - Drake|1|2|Flying$Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.| Fact or Fiction|Modern Horizons|50|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Faerie Seer|Modern Horizons|51|C|{U}|Creature - Faerie Wizard|1|1|Flying$When Faerie Seer enters the battlefield, scry 2.| Force of Negation|Modern Horizons|52|R|{1}{U}{U}|Instant|||If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.$Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Future Sight|Modern Horizons|53|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| Iceberg Cancrix|Modern Horizons|54|C|{1}{U}|Snow Creature - Crab|0|4|Whenever another snow permanent enters the battlefield under your control, you may have target player put the top two cards of their library into their graveyard.| Man-o'-War|Modern Horizons|55|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Marit Lage's Slumber|Modern Horizons|56|R|{1}{U}|Legendary Snow Enchantment|||Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.$At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.| Mirrodin Besieged|Modern Horizons|57|R|{2}{U}|Enchantment|||As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.$• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.$• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.| Mist-Syndicate Naga|Modern Horizons|58|R|{2}{U}|Creature - Naga Ninja|3|1|Ninjutsu {2}{U}$Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.| Moonblade Shinobi|Modern Horizons|59|C|{3}{U}|Creature - Human Ninja|3|2|Ninjutsu {2}{U}$Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.| Oneirophage|Modern Horizons|60|U|{3}{U}|Creature - Squid Illusion|1|2|Flying$Whenever you draw a card, put a +1/+1 counter on Oneirophage.| Phantasmal Form|Modern Horizons|61|C|{2}{U}|Instant|||Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.$Draw a card.| Phantom Ninja|Modern Horizons|62|C|{1}{U}{U}|Creature - Illusion Ninja|2|2|Phantom Ninja can't be blocked.| Pondering Mage|Modern Horizons|63|C|{3}{U}{U}|Creature - Human Wizard|3|4|When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.| Prohibit|Modern Horizons|64|C|{1}{U}|Instant|||Kicker {2}$Counter target spell if its converted mana cost is 2 or less. If this spell was kicked, counter that spell if its converted mana cost is 4 or less instead.| Rain of Revelation|Modern Horizons|65|C|{3}{U}|Instant|||Draw three cards, then discard a card.| Rebuild|Modern Horizons|66|U|{2}{U}|Instant|||Return all artifacts to their owners' hands.$Cycling {2}| Scour All Possibilities|Modern Horizons|67|C|{1}{U}|Sorcery|||Scry 2, then draw a card.$Flashback {4}{U}| Scuttling Sliver|Modern Horizons|68|U|{2}{U}|Creature - Sliver Trilobite|2|2|Sliver creatures you control have "{2}: Untap this creature."| Smoke Shroud|Modern Horizons|69|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.| Spell Snuff|Modern Horizons|70|C|{1}{U}{U}|Instant|||Counter target spell.$Fateful hour — If you have 5 or less life, draw a card.| Stream of Thought|Modern Horizons|71|C|{U}|Sorcery|||Target player puts the top four cards of their library into their graveyard. You shuffle up to four cards from your graveyard into your library.$Replicate {2}{U}{U}| String of Disappearances|Modern Horizons|72|C|{U}|Instant|||Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.| Tribute Mage|Modern Horizons|73|U|{2}{U}|Creature - Human Wizard|2|2|When Tribute Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 2, reveal that card, put it into your hand, then shuffle your library.| Twisted Reflection|Modern Horizons|74|U|{1}{U}|Instant|||Choose one—$• Target creature gets -6/-0 until end of turn.$• Switch target creature's power and toughness until end of turn.$Entwine {B}| Urza, Lord High Artificer|Modern Horizons|75|M|{2}{U}{U}|Legendary Creature - Human Artificer|1|4|When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."$Tap an untapped artifact you control: Add {U}.${5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.| Watcher for Tomorrow|Modern Horizons|76|U|{1}{U}|Creature - Human Wizard|2|1|Hideaway$When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.| Windcaller Aven|Modern Horizons|77|C|{4}{U}{U}|Creature - Bird Wizard|4|3|Flying$Cycling {U}$When you cycle Windcaller Aven, target creature gains flying until end of turn.| Winter's Rest|Modern Horizons|78|C|{1}{U}|Snow Enchantment - Aura|||Enchant creature$When Winter's Rest enters the battlefield, tap enchanted creature.$As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.| Azra Smokeshaper|Modern Horizons|79|C|{3}{B}|Creature - Azra Ninja|3|3|Ninjutsu {1}{B}$When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.| Cabal Therapist|Modern Horizons|80|R|{B}|Creature - Horror|1|1|Menace$At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.| Carrion Feeder|Modern Horizons|81|U|{B}|Creature - Zombie|1|1|Carrion Feeder can't block.$Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.| Changeling Outcast|Modern Horizons|82|C|{B}|Creature - Shapeshifter|1|1|Changeling$Changeling Outcast can't block and can't be blocked.| Cordial Vampire|Modern Horizons|83|R|{B}{B}|Creature - Vampire|1|1|Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each vampire creature you control.| Crypt Rats|Modern Horizons|84|U|{2}{B}|Creature - Rat|1|1|{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.| Dead of Winter|Modern Horizons|85|R|{2}{B}|Sorcery|||All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.| Defile|Modern Horizons|86|C|{B}|Instant|||Target creature gets -1/-1 until end of turn for each Swamp you control.| Diabolic Edict|Modern Horizons|87|C|{1}{B}|Instant|||Target player sacrifices a creature.| Dregscape Sliver|Modern Horizons|88|U|{1}{B}|Creature - Sliver|2|2|Each Sliver creature card in your graveyard has unearth {2}.$Unearth {2}| Endling|Modern Horizons|89|R|{2}{B}{B}|Creature - Zombie Shapeshifter|3|3|{B}: Endling gains menace until end of turn.${B}: Endling gains deathtouch until end of turn.${B}: Endling gains undying until end of turn.${1}: Endling gets +1/-1 or -1/+1 until end of turn.| Feaster of Fools|Modern Horizons|90|U|{4}{B}{B}|Creature - Demon|3|3|Convoke$Flying$Devour 2| First-Sphere Gargantua|Modern Horizons|91|C|{4}{B}{B}|Creature - Horror|5|4|When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.$Unearth {2}{B}| Force of Despair|Modern Horizons|92|R|{1}{B}{B}|Instant|||If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.$Destroy all creatures that entered the battlefield this turn.| Gluttonous Slug|Modern Horizons|93|C|{1}{B}|Creature - Slug Horror|0|3|Menace$Evolve| Graveshifter|Modern Horizons|94|U|{3}{B}|Creature - Shapeshifter|2|2|Changeling$When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.| Headless Specter|Modern Horizons|95|C|{1}{B}{B}|Creature - Specter|2|2|Flying$Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.| Mind Rake|Modern Horizons|96|C|{2}{B}|Sorcery|||Target player discards two cards.$Overload {1}{B}| Mob|Modern Horizons|97|C|{4}{B}|Instant|||Convoke$Destroy target creature.| Nether Spirit|Modern Horizons|98|R|{1}{B}{B}|Creature - Spirit|2|2|At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.| Ninja of the New Moon|Modern Horizons|99|C|{3}{B}{B}|Creature - Spirit Ninja|6|3|Ninjutsu {3}{B}| Plague Engineer|Modern Horizons|100|R|{2}{B}|Creature - Carrier|2|2|Deathtouch$As Plague Engineer enters the battlefield, choose a creature type.$Creatures of the chosen type your opponents control get -1/-1.| Putrid Goblin|Modern Horizons|101|C|{1}{B}|Creature - Zombie Goblin|2|2|Persist| Rank Officer|Modern Horizons|102|C|{3}{B}|Creature - Zombie Soldier|3|1|When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.${1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.| Ransack the Lab|Modern Horizons|103|C|{1}{B}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Return from Extinction|Modern Horizons|104|C|{1}{B}|Sorcery|||Choose one —$• Return target creature card from your graveyard to your hand.$• Return two target creature cards that share a creature type from your graveyard to your hand.| Sadistic Obsession|Modern Horizons|105|U|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature."| Shatter Assumptions|Modern Horizons|106|U|{1}{B}{B}|Sorcery|||Choose one —$• Target opponent reveals their hand and discards all colorless nonland cards.$• Target opponent reveals their hand and discards all multicolored cards.| Silumgar Scavenger|Modern Horizons|107|C|{4}{B}|Creature - Zombie Bird|2|3|Flying$Exploit$Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.| Sling-Gang Lieutenant|Modern Horizons|108|U|{3}{B}|Creature - Goblin|1|1|When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.$Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.| Smiting Helix|Modern Horizons|109|U|{3}{B}|Sorcery|||Smiting Helix deals 3 damage to any target and you gain 3 life.$Flashback {R}{W}| Throatseeker|Modern Horizons|110|U|{2}{B}|Creature - Vampire Ninja|3|2|Unblocked attacking Ninjas you control have lifelink.| Umezawa's Charm|Modern Horizons|111|C|{1}{B}|Instant|||Choose one—$• Target creature gets +2/+2 until end of turn.$• Target creature gets -1/-1 until end of turn.$• You gain 2 life.| Undead Augur|Modern Horizons|112|U|{B}{B}|Creature - Zombie Wizard|2|2|Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.| Unearth|Modern Horizons|113|C|{B}|Sorcery|||Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.$Cycling {2}| Venomous Changeling|Modern Horizons|114|C|{2}{B}|Creature - Shapeshifter|1|3|Changeling$Deathtouch| Warteye Witch|Modern Horizons|115|C|{2}{B}|Creature - Goblin Shaman|3|2|Whenever Warteye Witch or another creature you control dies, scry 1.| Yawgmoth, Thran Physician|Modern Horizons|116|M|{2}{B}{B}|Legendary Creature - Human Cleric|2|4|Protection from Humans$Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.${B}{B}, Discard a card: Proliferate.| Alpine Guide|Modern Horizons|117|U|{2}{R}|Snow Creature - Human Scout|3|3|When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle your library.$Alpine Guide attacks each combat if able.$When Alpine Guide leaves the battlefield, sacrifice a Mountain.| Aria of Flame|Modern Horizons|118|R|{2}{R}|Enchantment|||When Aria of Flame enters the battlefield, each opponent gains 10 life.$Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.| Bladeback Sliver|Modern Horizons|119|C|{1}{R}|Creature - Sliver|2|2|Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker."| Bogardan Dragonheart|Modern Horizons|120|C|{2}{R}|Creature - Human Shaman|2|2|Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.| Cleaving Sliver|Modern Horizons|121|C|{3}{R}|Creature - Sliver|2|2|Sliver creatures you control get +2/+0.| Firebolt|Modern Horizons|122|U|{R}|Sorcery|||Firebolt deals 2 damage to any target.$Flashback {4}{R}| Fists of Flame|Modern Horizons|123|C|{1}{R}|Instant|||Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.| Force of Rage|Modern Horizons|124|R|{1}{R}{R}|Instant|||If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.$Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.| Geomancer's Gambit|Modern Horizons|125|C|{2}{R}|Sorcery|||Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.$Draw a card.| Goatnap|Modern Horizons|126|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.| Goblin Champion|Modern Horizons|127|C|{R}|Creature - Goblin Warrior|0|1|Haste$Exalted| Goblin Engineer|Modern Horizons|128|R|{1}{R}|Creature - Goblin Artificer|1|2|When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library.${R}, {T}, Sacrifice an artifact: Return target artifact card with converted mana cost 3 or less from your graveyard to the battlefield.| Goblin Matron|Modern Horizons|129|U|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Goblin Oriflamme|Modern Horizons|130|U|{1}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Goblin War Party|Modern Horizons|131|C|{3}{R}|Sorcery|||Choose one —$• Create three 1/1 red Goblin creature tokens.$• Creatures you control get +1/+1 and gain haste until end of turn.$Entwine {2}{R}| Hollowhead Sliver|Modern Horizons|132|U|{2}{R}|Creature - Sliver|2|2|Sliver creatures you control have "{T}, Discard a card: Draw a card."| Igneous Elemental|Modern Horizons|133|C|{4}{R}{R}|Creature - Elemental|4|3|This spell costs {2} less to cast if there is a land card in your graveyard.$When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature.| Lava Dart|Modern Horizons|134|C|{R}|Instant|||Lava Dart deals 1 damage to any target.$Flashback—Sacrifice a Mountain.| Magmatic Sinkhole|Modern Horizons|135|C|{5}{R}|Instant|||Delve$Magmatic Sinkhole deals 5 damage to target creature or planeswalker.| Orcish Hellraiser|Modern Horizons|136|C|{1}{R}|Creature - Orc Warrior|3|2|Echo {R}$When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.| Ore-Scale Guardian|Modern Horizons|137|U|{5}{R}{R}|Creature - Dragon|4|4|This spell costs {1} less to cast for each land card in your graveyard.$Flying, haste| Pashalik Mons|Modern Horizons|138|R|{2}{R}|Legendary Creature - Goblin Warrior|2|2|Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.${3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.| Pillage|Modern Horizons|139|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Planebound Accomplice|Modern Horizons|140|R|{2}{R}|Creature - Human Wizard|1|3|{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.| Pyrophobia|Modern Horizons|141|C|{1}{R}|Sorcery|||Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.| Quakefoot Cyclops|Modern Horizons|142|C|{4}{R}|Creature - Cyclops|4|4|When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.$Cycling {1}{R}$When you cycle Quakefoot Cyclops, target creature can't block this turn.| Ravenous Giant|Modern Horizons|143|U|{2}{R}{R}|Creature - Giant|5|5|At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.| Reckless Charge|Modern Horizons|144|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R}| Seasoned Pyromancer|Modern Horizons|145|M|{1}{R}{R}|Creature - Human Shaman|2|2|When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.${3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.| Shenanigans|Modern Horizons|146|C|{1}{R}|Sorcery|||Destroy target artifact.$Dredge 1| Spinehorn Minotaur|Modern Horizons|147|C|{2}{R}|Creature - Minotaur Berserker|2|3|As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.| Spiteful Sliver|Modern Horizons|148|R|{2}{R}|Creature - Sliver|2|2|Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."| Tectonic Reformation|Modern Horizons|149|R|{1}{R}|Enchantment|||Each land card in your hand has cycling {R}.$Cycling {2}| Throes of Chaos|Modern Horizons|150|U|{3}{R}|Sorcery|||Cascade$Retrace| Urza's Rage|Modern Horizons|151|U|{2}{R}|Instant|||Kicker {8}{R}$This spell can't be countered.$Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.| Vengeful Devil|Modern Horizons|152|U|{1}{R}|Creature - Devil|1|1|Haste$Morbid — {T}: Vengeful Devil deals 1 damage to any target. Activate this ability only if a creature died this turn.| Viashino Sandsprinter|Modern Horizons|153|C|{1}{R}{R}|Creature - Viashino Warrior|4|1|Trample, haste$At the beginning of the end step, return Viashino Sandsprinter to its owner's hand.$Cycling {R}| Volatile Claws|Modern Horizons|154|C|{2}{R}|Instant|||Until end of turn, creatures you control get +2/+0 and gain all creature types.| Ayula, Queen Among Bears|Modern Horizons|155|R|{1}{G}|Legendary Creature - Bear|2|2|Whenever another Bear enters the battlefield under your control, choose one —$• Put two +1/+1 counters on target Bear.$• Target Bear you control fights target creature you don't control.| Ayula's Influence|Modern Horizons|156|R|{G}{G}{G}|Enchantment|||Discard a land card: Create a 2/2 green Bear creature token.| Bellowing Elk|Modern Horizons|157|C|{3}{G}|Creature - Elk|4|2|As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.| Collector Ouphe|Modern Horizons|158|R|{1}{G}|Creature - Ouphe|2|2|Activated abilities of artifacts can't be activated.| Conifer Wurm|Modern Horizons|159|U|{4}{G}|Snow Creature - Wurm|4|4|Trample${3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.| Crashing Footfalls|Modern Horizons|160|R||Sorcery|||Suspend 4—{G}$Create two 4/4 green Rhino creature tokens with trample.| Deep Forest Hermit|Modern Horizons|161|R|{3}{G}{G}|Creature - Elf Druid|1|1|Vanishing 3$When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.$Squirrels you control get +1/+1.| Elvish Fury|Modern Horizons|162|C|{G}|Instant|||Buyback {4}$Target creature gets +2/+2 until end of turn.| Excavating Anurid|Modern Horizons|163|C|{4}{G}|Creature - Frog Beast|4|4|When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.$Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.| Force of Vigor|Modern Horizons|164|R|{2}{G}{G}|Instant|||If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.$Destroy up to two target artifacts and/or enchantments.| Frostwalla|Modern Horizons|165|C|{2}{G}|Snow Creature - Lizard|2|2|{S}: Frostwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Genesis|Modern Horizons|166|R|{4}{G}|Creature - Incarnation|4|4|At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.| Glacial Revelation|Modern Horizons|167|U|{2}{G}|Sorcery|||Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.| Hexdrinker|Modern Horizons|168|M|{G}|Creature - Snake|2|1|Level up {1}$LEVEL 3-7$4/4$Protection from instants$LEVEL 8+$6/6$Protection from everything| Krosan Tusker|Modern Horizons|169|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G}$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Llanowar Tribe|Modern Horizons|170|U|{G}{G}{G}|Creature - Elf Druid|3|3|{T}: Add {G}{G}{G}.| Mother Bear|Modern Horizons|171|C|{1}{G}|Creature - Bear|2|2|{3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate this ability only any time you could cast a sorcery.| Murasa Behemoth|Modern Horizons|172|C|{4}{G}{G}|Creature - Beast|5|5|Trample$Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.| Nantuko Cultivator|Modern Horizons|173|U|{3}{G}|Creature - Insect Druid|2|2|When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.| Nimble Mongoose|Modern Horizons|174|C|{G}|Creature - Mongoose|1|1|Shroud$Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.| Regrowth|Modern Horizons|175|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Rime Tender|Modern Horizons|176|C|{1}{G}|Snow Creature - Human Druid|2|2|{T}: Untap another target snow permanent.| Saddled Rimestag|Modern Horizons|177|U|{1}{G}|Snow Creature - Elk|2|2|Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.| Savage Swipe|Modern Horizons|178|C|{G}|Sorcery|||Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control.| Scale Up|Modern Horizons|179|U|{G}|Sorcery|||Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.$Overload {4}{G}{G}| Spore Frog|Modern Horizons|180|C|{G}|Creature - Frog|1|1|Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.| Springbloom Druid|Modern Horizons|181|C|{2}{G}|Creature - Elf Druid|1|1|When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Squirrel Nest|Modern Horizons|182|U|{1}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."| Tempered Sliver|Modern Horizons|183|U|{2}{G}|Creature - Sliver|2|2|Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."| Thornado|Modern Horizons|184|C|{2}{G}|Instant|||Destroy target creature with flying.$Cycling {1}{G}| Treefolk Umbra|Modern Horizons|185|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.$Totem armor| Treetop Ambusher|Modern Horizons|186|C|{1}{G}|Creature - Elf Berserker|2|1|Dash {1}{G}$Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.| Trumpeting Herd|Modern Horizons|187|C|{2}{G}{G}|Sorcery|||Create a 3/3 green Elephant creature token.$Rebound| Twin-Silk Spider|Modern Horizons|188|C|{2}{G}|Creature - Spider|1|2|Reach$When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.| Unbound Flourishing|Modern Horizons|189|M|{2}{G}|Enchantment|||Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.$Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.| Wall of Blossoms|Modern Horizons|190|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Weather the Storm|Modern Horizons|191|C|{1}{G}|Instant|||You gain 3 life.$Storm| Webweaver Changeling|Modern Horizons|192|U|{3}{G}{G}|Creature - Shapeshifter|3|5|Changeling$Reach$When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.| Winding Way|Modern Horizons|193|C|{1}{G}|Sorcery|||Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.| Abominable Treefolk|Modern Horizons|194|U|{2}{G}{U}|Snow Creature - Treefolk|*|*|Trample$Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.$When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Cloudshredder Sliver|Modern Horizons|195|R|{R}{W}|Creature - Sliver|1|1|Sliver creatures you control have flying and haste.| Collected Conjuring|Modern Horizons|196|R|{2}{U}{R}|Sorcery|||Exile the top six cards of your library. You may cast up to two sorcery cards with converted mana costs 3 or less from among them without paying their mana cost. Put the exiled cards not cast this way on the bottom of your library in a random order.| Eladamri's Call|Modern Horizons|197|R|{G}{W}|Instant|||Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.| Etchings of the Chosen|Modern Horizons|198|U|{1}{W}{B}|Enchantment|||As Etchings of the Chosen enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1.${1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.| Fallen Shinobi|Modern Horizons|199|R|{3}{U}{B}|Creature - Zombie Ninja|5|4|Ninjutsu {2}{U}{B}$Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana cost.| The First Sliver|Modern Horizons|200|M|{W}{U}{B}{R}{G}|Legendary Creature - Sliver|7|7|Cascade$Sliver spells you cast have cascade.| Good-Fortune Unicorn|Modern Horizons|201|U|{1}{G}{W}|Creature - Unicorn|2|2|Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.| Hogaak, Arisen Necropolis|Modern Horizons|202|R|{5}{B/G}{B/G}|Legendary Creature - Avatar|8|8|You can't spend mana to cast this spell.$Convoke, delve$You may cast Hogaak, Arisen Necropolis from your graveyard.$Trample| Ice-Fang Coatl|Modern Horizons|203|R|{G}{U}|Snow Creature - Snake|1|1|Flash$Flying$When Ice-Fang Coatl enters the battlefield, draw a card.$Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.| Ingenious Infiltrator|Modern Horizons|204|U|{2}{U}{B}|Creature - Vedalken Ninja|2|3|Ninjutsu {U}{B}$Whenever a Ninja you control deals combat damage to a player, draw a card.| Kaya's Guile|Modern Horizons|205|R|{1}{W}{B}|Instant|||Choose two —$• Each opponent sacrifices a creature.$• Exile all cards from each opponent's graveyard.$• Create a 1/1 white and black Spirit creature token with flying.$• You gain 4 life.$Entwine {3}| Kess, Dissident Mage|Modern Horizons|206|M|{1}{U}{B}{R}|Legendary Creature - Human Wizard|3|4|Flying$During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard, exile it instead.| Lavabelly Sliver|Modern Horizons|207|U|{1}{R}{W}|Creature - Sliver|2|2|Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."| Lightning Skelemental|Modern Horizons|208|R|{B}{R}{R}|Creature - Elemental Skeleton|6|1|Trample, haste$Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards.$At the beginning of the end step, sacrifice Lightning Skelemental.| Munitions Expert|Modern Horizons|209|U|{B}{R}|Creature - Goblin|1|1|Flash$When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.| Nature's Chant|Modern Horizons|210|C|{1}{G/W}|Instant|||Destroy target artifact or enchantment.| Reap the Past|Modern Horizons|211|R|{X}{R}{G}|Sorcery|||Return X cards at random from your graveyard to your hand. Exile Reap the Past.| Rotwidow Pack|Modern Horizons|212|U|{2}{B}{G}|Creature - Spider|2|4|Reach${3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.| Ruination Rioter|Modern Horizons|213|U|{R}{G}|Creature - Human Berserker|2|2|When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.| Soulherder|Modern Horizons|214|U|{1}{W}{U}|Creature - Spirit|1|1|Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.$At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.| Thundering Djinn|Modern Horizons|215|U|{3}{U}{R}|Creature - Djinn|3|4|Flying$Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.| Unsettled Mariner|Modern Horizons|216|R|{W}{U}|Creature - Shapeshifter|2|2|Changeling$Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.| Wrenn and Six|Modern Horizons|217|M|{R}{G}|Legendary Planeswalker - Wrenn|3|+1: Return up to one target land card from your graveyard to your hand.$-1: Wrenn and Six deals 1 damage to any target.$-7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace."| Altar of Dementia|Modern Horizons|218|R|{2}|Artifact|||Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard.| Amorphous Axe|Modern Horizons|219|C|{2}|Artifact - Equipment|||Equipped creature gets +3/+0 and is every creature type.$Equip {3}| Arcum's Astrolabe|Modern Horizons|220|C|{S}|Snow Artifact|||({S} can be paid with one mana from a snow permanent.)$When Arcum's Astrolabe enters the battlefield, draw a card.${1}, {T}: Add one mana of any color.| Birthing Boughs|Modern Horizons|221|U|{3}|Artifact|||{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling.| Farmstead Gleaner|Modern Horizons|222|U|{3}|Artifact Creature - Scarecrow|2|2|Farmstead Gleaner doesn't untap during your untap step.${2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner.| Fountain of Ichor|Modern Horizons|223|C|{3}|Artifact|||{T}: Add one mana of any color.${3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.| Icehide Golem|Modern Horizons|224|U|{S}|Snow Artifact Creature - Golem|2|2|({S} can be paid with one mana from a snow permanent.)| Lesser Masticore|Modern Horizons|225|U|{2}|Artifact Creature - Masticore|2|2|As an additional cost to cast this spell, discard a card.${4}: Lesser Masticore deals 1 damage to target creature.$Persist| Mox Tantalite|Modern Horizons|226|M||Artifact|||Suspend 3—{0}${T}: Add one mana of any color.| Scrapyard Recombiner|Modern Horizons|227|R|{3}|Artifact Creature - Construct|0|0|Modular 2${T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle your library.| Sword of Sinew and Steel|Modern Horizons|228|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from black and from red.$Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.$Equip {2}| Sword of Truth and Justice|Modern Horizons|229|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from blue.$Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate.$Equip {2}| Talisman of Conviction|Modern Horizons|230|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.| Talisman of Creativity|Modern Horizons|231|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.| Talisman of Curiosity|Modern Horizons|232|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.| Talisman of Hierarchy|Modern Horizons|233|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.| Talisman of Resilience|Modern Horizons|234|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.| Universal Automaton|Modern Horizons|235|C|{1}|Artifact Creature - Shapeshifter|1|1|Changeling| Barren Moor|Modern Horizons|236|U||Land|||Barren Moor enters the battlefield tapped.${T}: Add {B}.$Cycling {B}| Cave of Temptation|Modern Horizons|237|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery.| Fiery Islet|Modern Horizons|238|R||Land|||{T}, Pay 1 life: Add {U} or {R}.${1}, {T}, Sacrifice Fiery Islet: Draw a card.| Forgotten Cave|Modern Horizons|239|U||Land|||Forgotten Cave enters the battlefield tapped.${T}: Add {R}.$Cycling {R}| Frostwalk Bastion|Modern Horizons|240|U||Snow Land|||{T}: Add {C}.${1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land.$Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Hall of Heliod's Generosity|Modern Horizons|241|R||Legendary Land|||{T}: Add {C}.${1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.| Lonely Sandbar|Modern Horizons|242|U||Land|||Lonely Sandbar enters the battlefield tapped.${T}: Add {U}.$Cycling {U}| Nurturing Peatland|Modern Horizons|243|R||Land|||{T}, Pay 1 life: Add {B} or {G}.${1}, {T}, Sacrifice Nurturing Peatland: Draw a card.| Prismatic Vista|Modern Horizons|244|R||Land|||{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.| Secluded Steppe|Modern Horizons|245|U||Land|||Secluded Steppe enters the battlefield tapped.${T}: Add {W}.$Cycling {W}| Silent Clearing|Modern Horizons|246|R||Land|||{T}, Pay 1 life: Add {W} or {B}.${1}, {T}, Sacrifice Silent Clearing: Draw a card.| Sunbaked Canyon|Modern Horizons|247|R||Land|||{T}, Pay 1 life: Add {R} or {W}.${1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.| Tranquil Thicket|Modern Horizons|248|U||Land|||Tranquil Thicket enters the battlefield tapped.${T}: Add {G}.$Cycling {G}| Waterlogged Grove|Modern Horizons|249|R||Land|||{T}, Pay 1 life: Add {G} or {U}.${1}, {T}, Sacrifice Waterlogged Grove: Draw a card.| Snow-Covered Plains|Modern Horizons|250|C||Basic Snow Land - Plains|||({T}: Add {W}.)| Snow-Covered Island|Modern Horizons|251|C||Basic Snow Land - Island|||({T}: Add {U}.)| Snow-Covered Swamp|Modern Horizons|252|C||Basic Snow Land - Swamp|||({T}: Add {B}.)| Snow-Covered Mountain|Modern Horizons|253|C||Basic Snow Land - Mountain|||({T}: Add {R}.)| Snow-Covered Forest|Modern Horizons|254|C||Basic Snow Land - Forest|||({T}: Add {G}.)| Flusterstorm|Modern Horizons|255|R|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$Storm| Aerial Assault|Core Set 2020|1|C|{2}{W}|Sorcery|||Destroy target tapped creature. You gain 1 life for each creature you control with flying.| Ajani, Strength of the Pride|Core Set 2020|2|M|{2}{W}{W}|Legendary Planeswalker - Ajani|5|+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.$−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."$0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.| Ancestral Blade|Core Set 2020|3|U|{1}{W}|Artifact - Equipment|||When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.$Equipped creature gets +1/+1.$Equip {1}| Angel of Vitality|Core Set 2020|4|U|{2}{W}|Creature - Angel|2|2|Flying$If you would gain life, you gain that much life plus 1 instead.$Angel of Vitality gets +2/+2 as long as you have 25 or more life.| Angelic Gift|Core Set 2020|5|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Angelic Gift enters the battlefield, draw a card.$Enchanted creature has flying.| Apostle of Purifying Light|Core Set 2020|6|U|{1}{W}|Creature - Human Cleric|2|1|Protection from black${2}: Exile target card from a graveyard.| Battalion Foot Soldier|Core Set 2020|7|C|{2}{W}|Creature - Human Soldier|2|2|When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.| Bishop of Wings|Core Set 2020|8|R|{W}{W}|Creature - Human Cleric|1|4|Whenever an Angel enters the battlefield under your control, you gain 4 life.$Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.| Brought Back|Core Set 2020|9|R|{W}{W}|Instant|||Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.| Cavalier of Dawn|Core Set 2020|10|M|{2}{W}{W}{W}|Creature - Elemental Knight|4|6|Vigilance$When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.$When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.| Dawning Angel|Core Set 2020|11|C|{4}{W}|Creature - Angel|3|2|Flying$When Dawning Angel enters the battlefield, you gain 4 life.| Daybreak Chaplain|Core Set 2020|12|C|{1}{W}|Creature - Human Cleric|1|3|Lifelink| Devout Decree|Core Set 2020|13|U|{1}{W}|Sorcery|||Exile target creature or planeswalker that's black or red. Scry 1.| Disenchant|Core Set 2020|14|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Eternal Isolation|Core Set 2020|15|U|{1}{W}|Sorcery|||Put target creature with power 4 or greater on the bottom of its owner's library.| Fencing Ace|Core Set 2020|16|U|{1}{W}|Creature - Human Soldier|1|1|Double strike| Gauntlets of Light|Core Set 2020|17|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.$Enchanted creature has "{2}{W}: Untap this creature."| Glaring Aegis|Core Set 2020|18|C|{W}|Enchantment - Aura|||Enchant creature$When Glaring Aegis enters the battlefield, tap target creature an opponent controls.$Enchanted creature gets +1/+3.| Gods Willing|Core Set 2020|19|U|{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$Scry 1.| Griffin Protector|Core Set 2020|20|C|{3}{W}|Creature - Griffin|2|3|Flying$Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.| Griffin Sentinel|Core Set 2020|21|C|{2}{W}|Creature - Griffin|1|3|Flying$Vigilance| Hanged Executioner|Core Set 2020|22|R|{2}{W}|Creature - Spirit|1|1|Flying$When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.${3}{W}, Exile Hanged Executioner: Exile target creature.| Herald of the Sun|Core Set 2020|23|U|{4}{W}{W}|Creature - Angel|4|4|Flying${3}{W}: Put a +1/+1 counter on another target creature with flying.| Inspired Charge|Core Set 2020|24|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn.| Inspiring Captain|Core Set 2020|25|C|{3}{W}|Creature - Human Knight|3|3|When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.| Leyline of Sanctity|Core Set 2020|26|R|{2}{W}{W}|Enchantment|||If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.$You have hexproof.| Loxodon Lifechanter|Core Set 2020|27|R|{5}{W}|Creature - Elephant Cleric|4|6|When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.${5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.| Loyal Pegasus|Core Set 2020|28|U|{W}|Creature - Pegasus|2|1|Flying$Loyal Pegasus can't attack or block alone.| Master Splicer|Core Set 2020|29|U|{3}{W}|Creature - Human Artificer|1|1|When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.$Golems you control get +1/+1.| Moment of Heroism|Core Set 2020|30|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.| Moorland Inquisitor|Core Set 2020|31|C|{1}{W}|Creature - Human Soldier|2|2|{2}{W}: Moorland Inquisitor gains first strike until end of turn.| Pacifism|Core Set 2020|32|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Planar Cleansing|Core Set 2020|33|R|{3}{W}{W}{W}|Sorcery|||Destroy all nonland permanents.| Raise the Alarm|Core Set 2020|34|C|{1}{W}|Instant|||Create two 1/1 white Soldier creature tokens.| Rule of Law|Core Set 2020|35|U|{2}{W}|Enchantment|||Each player can't cast more than one spell each turn.| Sephara, Sky's Blade|Core Set 2020|36|R|{4}{W}{W}{W}|Legendary Creature - Angel|7|7|You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.$Flying, lifelink$Other creatures you control with flying have indestructible.| Soulmender|Core Set 2020|37|C|{W}|Creature - Human Cleric|1|1|{T}: You gain 1 life.| Squad Captain|Core Set 2020|38|C|{4}{W}|Creature - Human Soldier|2|2|Vigilance$Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.| Starfield Mystic|Core Set 2020|39|R|{1}{W}|Creature - Human Cleric|2|2|Enchantment spells you cast cost {1} less to cast.$Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.| Steadfast Sentry|Core Set 2020|40|C|{2}{W}|Creature - Human Soldier|3|2|Vigilance$When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.| Yoked Ox|Core Set 2020|41|C|{W}|Creature - Ox|0|4|| Aether Gust|Core Set 2020|42|U|{1}{U}|Instant|||Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.| Agent of Treachery|Core Set 2020|43|R|{5}{U}{U}|Creature - Human Rogue|2|3|When Agent of Treachery enters the battlefield, gain control of target permanent.$At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.| Air Elemental|Core Set 2020|44|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Anticipate|Core Set 2020|45|C|{1}{U}|Instant|||Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Atemsis, All-Seeing|Core Set 2020|46|R|{3}{U}{U}{U}|Legendary Creature - Sphinx|4|5|Flying${2}{U}, {T}: Draw two cards, then discard a card.$Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.| Befuddle|Core Set 2020|47|C|{2}{U}|Instant|||Target creature gets -4/-0 until end of turn.$Draw a card.| Bone to Ash|Core Set 2020|48|C|{2}{U}{U}|Instant|||Counter target creature spell.$Draw a card.| Boreal Elemental|Core Set 2020|49|C|{4}{U}|Creature - Elemental|3|4|Flying$Spells your opponents cast that target Boreal Elemental cost {2} more to cast.| Brineborn Cutthroat|Core Set 2020|50|U|{1}{U}|Creature - Merfolk Pirate|2|1|Flash$Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.| Captivating Gyre|Core Set 2020|51|U|{4}{U}{U}|Sorcery|||Return up to three target creatures to their owners' hands.| Cavalier of Gales|Core Set 2020|52|M|{2}{U}{U}{U}|Creature - Elemental Knight|5|5|Flying$When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.$When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.| Cerulean Drake|Core Set 2020|53|U|{1}{U}|Creature - Drake|1|1|Flying$Protection from red$Sacrifice Cerulean Drake: Counter target spell that targets you.| Cloudkin Seer|Core Set 2020|54|C|{2}{U}|Creature - Elemental Wizard|2|1|Flying$When Cloudkin Seer enters the battlefield, draw a card.| Convolute|Core Set 2020|55|C|{2}{U}|Instant|||Counter target spell unless its controller pays {4}.| Drawn from Dreams|Core Set 2020|56|R|{2}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.| Dungeon Geists|Core Set 2020|57|R|{2}{U}{U}|Creature - Spirit|3|3|Flying$When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.| Faerie Miscreant|Core Set 2020|58|C|{U}|Creature - Faerie Rogue|1|1|Flying$When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.| Flood of Tears|Core Set 2020|59|R|{4}{U}{U}|Sorcery|||Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.| Fortress Crab|Core Set 2020|60|C|{3}{U}|Creature - Crab|1|6|| Frilled Sea Serpent|Core Set 2020|61|C|{4}{U}{U}|Creature - Serpent|4|6|{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.| Frost Lynx|Core Set 2020|62|C|{2}{U}|Creature - Elemental Cat|2|2|When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Hard Cover|Core Set 2020|63|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."| Leyline of Anticipation|Core Set 2020|64|R|{2}{U}{U}|Enchantment|||If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.$You may cast spells as though they had flash.| Masterful Replication|Core Set 2020|65|R|{5}{U}|Instant|||Choose one —$• Create two 3/3 colorless Golem artifact creature tokens.$• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.| Metropolis Sprite|Core Set 2020|66|C|{1}{U}|Creature - Faerie Rogue|1|2|Flying${U}: Metropolis Sprite gets +1/-1 until end of turn.| Moat Piranhas|Core Set 2020|67|C|{1}{U}|Creature - Fish|3|3|Defender| Mu Yanling, Sky Dancer|Core Set 2020|68|M|{1}{U}{U}|Legendary Planeswalker - Yanling|2|+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.$−3: Create a 4/4 blue Elemental Bird creature token with flying.$−8: You get an emblem with "Islands you control have '{T}: Draw a card.'"| Negate|Core Set 2020|69|C|{1}{U}|Instant|||Counter target noncreature spell.| Octoprophet|Core Set 2020|70|C|{3}{U}|Creature - Octopus|3|3|When Octoprophet enters the battlefield, scry 2.| Portal of Sanctuary|Core Set 2020|71|U|{2}{U}|Artifact|||{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn.| Renowned Weaponsmith|Core Set 2020|72|U|{1}{U}|Creature - Human Artificer|1|3|{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.${U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.| Sage's Row Denizen|Core Set 2020|73|C|{2}{U}|Creature - Vedalken Wizard|2|3|Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of their library into their graveyard.| Scholar of the Ages|Core Set 2020|74|U|{5}{U}{U}|Creature - Human Wizard|3|3|When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.| Sleep Paralysis|Core Set 2020|75|C|{3}{U}|Enchantment - Aura|||Enchant creature$When Sleep Paralysis enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Spectral Sailor|Core Set 2020|76|U|{U}|Creature - Spirit Pirate|1|1|Flash$Flying${3}{U}: Draw a card.| Tale's End|Core Set 2020|77|R|{1}{U}|Instant|||Counter target activated ability, triggered ability, or legendary spell.| Unsummon|Core Set 2020|78|C|{U}|Instant|||Return target creature to its owner's hand.| Warden of Evos Isle|Core Set 2020|79|U|{2}{U}|Creature - Bird Wizard|2|2|Flying$Creature spells with flying you cast cost {1} less to cast.| Winged Words|Core Set 2020|80|C|{2}{U}|Sorcery|||This spell costs {1} less to cast if you control a creature with flying.$Draw two cards.| Yarok's Wavecrasher|Core Set 2020|81|U|{3}{U}|Creature - Elemental|4|4|When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.| Zephyr Charge|Core Set 2020|82|C|{1}{U}|Enchantment|||{1}{U}: Target creature gains flying until end of turn.| Agonizing Syphon|Core Set 2020|83|C|{3}{B}|Sorcery|||Agonizing Syphon deals 3 damage to any target and you gain 3 life.| Audacious Thief|Core Set 2020|84|C|{2}{B}|Creature - Human Rogue|2|2|Whenever Audacious Thief attacks, you draw a card and you lose 1 life.| Barony Vampire|Core Set 2020|85|C|{2}{B}|Creature - Vampire|3|2|| Bladebrand|Core Set 2020|86|C|{1}{B}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.| Blightbeetle|Core Set 2020|87|U|{1}{B}|Creature - Insect|1|1|Protection from green$Creatures your opponents control can't have +1/+1 counters put on them.| Blood Burglar|Core Set 2020|88|C|{1}{B}|Creature - Vampire Rogue|2|2|As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)| Blood for Bones|Core Set 2020|89|U|{3}{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.| Bloodsoaked Altar|Core Set 2020|90|U|{4}{B}{B}|Artifact|||{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery.| Bloodthirsty Aerialist|Core Set 2020|91|U|{1}{B}{B}|Creature - Vampire Rogue|2|3|Flying$Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.| Bone Splinters|Core Set 2020|92|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Destroy target creature.| Boneclad Necromancer|Core Set 2020|93|C|{3}{B}{B}|Creature - Human Wizard|3|3|When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.| Cavalier of Night|Core Set 2020|94|M|{2}{B}{B}{B}|Creature - Elemental Knight|4|5|Lifelink$When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.$When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.| Disfigure|Core Set 2020|95|U|{B}|Instant|||Target creature gets -2/-2 until end of turn.| Dread Presence|Core Set 2020|96|R|{3}{B}|Creature - Nightmare|3|3|Whenever a Swamp enters the battlefield under your control, choose one —$• You draw a card and you lose 1 life.$• Dread Presence deals 2 damage to any target and you gain 2 life.| Duress|Core Set 2020|97|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Embodiment of Agonies|Core Set 2020|98|R|{1}{B}{B}|Creature - Demon|0|0|Flying, deathtouch$Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard.| Epicure of Blood|Core Set 2020|99|C|{4}{B}|Creature - Vampire|4|4|Whenever you gain life, each opponent loses 1 life.| Fathom Fleet Cutthroat|Core Set 2020|100|C|{3}{B}|Creature - Human Pirate|3|3|When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.| Feral Abomination|Core Set 2020|101|C|{5}{B}|Creature - Thrull|5|5|Deathtouch| Gorging Vulture|Core Set 2020|102|C|{2}{B}|Creature - Bird|2|2|Flying$When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way.| Gravedigger|Core Set 2020|103|U|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Gruesome Scourger|Core Set 2020|104|U|{3}{B}{B}|Creature - Orc Warrior|3|3|When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.| Knight of the Ebon Legion|Core Set 2020|105|R|{B}|Creature - Vampire Knight|1|2|{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.$At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion.| Legion's End|Core Set 2020|106|R|{1}{B}|Sorcery|||Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.| Leyline of the Void|Core Set 2020|107|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.| Mind Rot|Core Set 2020|108|C|{2}{B}|Sorcery|||Target player discards two cards.| Murder|Core Set 2020|109|C|{1}{B}{B}|Instant|||Destroy target creature.| Noxious Grasp|Core Set 2020|110|U|{1}{B}|Instant|||Destroy target creature or planeswalker that's green or white. You gain 1 life.| Rotting Regisaur|Core Set 2020|111|R|{2}{B}|Creature - Zombie Dinosaur|7|6|At the beginning of your upkeep, discard a card.| Sanitarium Skeleton|Core Set 2020|112|C|{B}|Creature - Skeleton|1|2|{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.| Scheming Symmetry|Core Set 2020|113|R|{B}|Sorcery|||Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it.| Sorcerer of the Fang|Core Set 2020|114|C|{1}{B}|Creature - Human Wizard|1|3|{5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.| Sorin, Imperious Bloodlord|Core Set 2020|115|M|{2}{B}|Legendary Planeswalker - Sorin|4|+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.$+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.$−3: You may put a Vampire creature card from your hand onto the battlefield.| Soul Salvage|Core Set 2020|116|C|{2}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Thought Distortion|Core Set 2020|117|U|{4}{B}{B}|Sorcery|||This spell can't be countered.$Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.| Undead Servant|Core Set 2020|118|C|{3}{B}|Creature - Zombie|3|2|When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.| Unholy Indenture|Core Set 2020|119|C|{2}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.| Vampire of the Dire Moon|Core Set 2020|120|U|{B}|Creature - Vampire|1|1|Deathtouch$Lifelink| Vengeful Warchief|Core Set 2020|121|U|{4}{B}|Creature - Orc Warrior|4|4|Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief.| Vilis, Broker of Blood|Core Set 2020|122|R|{5}{B}{B}{B}|Legendary Creature - Demon|8|8|Flying${B}, Pay 2 life: Target creature gets -1/-1 until end of turn.$Whenever you lose life, draw that many cards.| Yarok's Fenlurker|Core Set 2020|123|U|{B}{B}|Creature - Horror|1|1|When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand.${2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn.| Act of Treason|Core Set 2020|124|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Cavalier of Flame|Core Set 2020|125|M|{2}{R}{R}{R}|Creature - Elemental Knight|6|5|{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.$When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.$When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.| Chandra, Acolyte of Flame|Core Set 2020|126|R|{1}{R}{R}|Legendary Planeswalker - Chandra|4|0: Put a loyalty counter on each red planeswalker you control.$0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.$−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.| Chandra, Awakened Inferno|Core Set 2020|127|M|{4}{R}{R}|Legendary Planeswalker - Chandra|6|This spell can't be countered.$+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."$−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.$−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.| Chandra, Novice Pyromancer|Core Set 2020|128|U|{3}{R}|Legendary Planeswalker - Chandra|5|+1: Elementals you control get +2/+0 until end of turn.$−1: Add {R}{R}.$−2: Chandra, Novice Pyromancer deals 2 damage to any target.| Chandra's Embercat|Core Set 2020|129|C|{1}{R}|Creature - Elemental Cat|2|2|{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.| Chandra's Outrage|Core Set 2020|130|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Chandra's Regulator|Core Set 2020|131|R|{1}{R}|Legendary Artifact|||Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.${1}, {T}, Discard a Mountain card or a red card: Draw a card.| Chandra's Spitfire|Core Set 2020|132|U|{2}{R}|Creature - Elemental|1|3|Flying$Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.| Daggersail Aeronaut|Core Set 2020|133|C|{3}{R}|Creature - Goblin|3|2|As long as it's your turn, Daggersail Aeronaut has flying.| Destructive Digger|Core Set 2020|134|C|{2}{R}|Creature - Goblin|3|2|{3}, {T}, Sacrifice an artifact or land: Draw a card.| Dragon Mage|Core Set 2020|135|U|{5}{R}{R}|Creature - Dragon Wizard|5|5|Flying$Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.| Drakuseth, Maw of Flames|Core Set 2020|136|R|{4}{R}{R}{R}|Legendary Creature - Dragon|7|7|Flying$Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.| Ember Hauler|Core Set 2020|137|U|{R}{R}|Creature - Goblin|2|2|{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.| Fire Elemental|Core Set 2020|138|C|{3}{R}{R}|Creature - Elemental|5|4|| Flame Sweep|Core Set 2020|139|U|{2}{R}|Instant|||Flame Sweep deals 2 damage to each creature except for creatures you control with flying.| Fry|Core Set 2020|140|U|{1}{R}|Instant|||This spell can't be countered.$Fry deals 5 damage to target creature or planeswalker that's white or blue.| Glint-Horn Buccaneer|Core Set 2020|141|R|{1}{R}{R}|Creature - Minotaur Pirate|2|4|Haste$Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.${1}{R}, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.| Goblin Bird-Grabber|Core Set 2020|142|C|{1}{R}|Creature - Goblin|2|1|{R}: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying.| Goblin Ringleader|Core Set 2020|143|U|{3}{R}|Creature - Goblin|2|2|Haste$When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.| Goblin Smuggler|Core Set 2020|144|C|{2}{R}|Creature - Goblin Rogue|2|2|Haste${T}: Another target creature with power 2 or less can't be blocked this turn.| Infuriate|Core Set 2020|145|C|{R}|Instant|||Target creature gets +3/+2 until end of turn.| Keldon Raider|Core Set 2020|146|C|{2}{R}{R}|Creature - Human Warrior|4|3|When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.| Lavakin Brawler|Core Set 2020|147|C|{3}{R}|Creature - Elemental Warrior|2|4|Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.| Leyline of Combustion|Core Set 2020|148|R|{2}{R}{R}|Enchantment|||If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.$Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.| Maniacal Rage|Core Set 2020|149|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Marauding Raptor|Core Set 2020|150|R|{1}{R}|Creature - Dinosaur|2|3|Creature spells you cast cost {1} less to cast.$Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.| Mask of Immolation|Core Set 2020|151|U|{1}{R}|Artifact - Equipment|||When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.$Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."$Equip {2}| Pack Mastiff|Core Set 2020|152|C|{1}{R}|Creature - Hound|2|2|{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.| Rapacious Dragon|Core Set 2020|153|U|{4}{R}|Creature - Dragon|3|3|Flying$When Rapacious Dragon enters the battlefield, create two Treasure tokens.| Reckless Air Strike|Core Set 2020|154|C|{R}|Sorcery|||Choose one —$• Reckless Air Strike deals 3 damage to target creature with flying.$• Destroy target artifact.| Reduce to Ashes|Core Set 2020|155|C|{4}{R}|Sorcery|||Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.| Repeated Reverberation|Core Set 2020|156|R|{2}{R}{R}|Instant|||When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.| Ripscale Predator|Core Set 2020|157|C|{4}{R}{R}|Creature - Dinosaur|6|5|Menace| Scampering Scorcher|Core Set 2020|158|U|{3}{R}|Creature - Elemental|1|1|When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn.| Scorch Spitter|Core Set 2020|159|C|{R}|Creature - Elemental Lizard|1|1|Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.| Shock|Core Set 2020|160|C|{R}|Instant|||Shock deals 2 damage to any target.| Tectonic Rift|Core Set 2020|161|C|{3}{R}|Sorcery|||Destroy target land. Creatures without flying can't block this turn.| Thunderkin Awakener|Core Set 2020|162|R|{1}{R}|Creature - Elemental Shaman|1|2|Haste$Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.| Uncaged Fury|Core Set 2020|163|U|{2}{R}|Instant|||Target creature gets +1/+1 and gains double strike until end of turn.| Unchained Berserker|Core Set 2020|164|U|{1}{R}|Creature - Human Berserker|1|1|Protection from white$Unchained Berserker gets +2/+0 as long as it's attacking.| Barkhide Troll|Core Set 2020|165|U|{G}{G}|Creature - Troll|2|2|Barkhide Troll enters the battlefield with a +1/+1 counter on it.${1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn.| Brightwood Tracker|Core Set 2020|166|C|{3}{G}|Creature - Elf Scout|2|4|{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Cavalier of Thorns|Core Set 2020|167|M|{2}{G}{G}{G}|Creature - Elemental Knight|5|6|Reach$When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.$When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.| Centaur Courser|Core Set 2020|168|C|{2}{G}|Creature - Centaur Warrior|3|3|| Elvish Reclaimer|Core Set 2020|169|R|{G}|Creature - Elf Warrior|1|2|Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.${2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.| Feral Invocation|Core Set 2020|170|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2.| Ferocious Pup|Core Set 2020|171|C|{2}{G}|Creature - Wolf|0|1|When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.| Gargos, Vicious Watcher|Core Set 2020|172|R|{3}{G}{G}{G}|Legendary Creature - Hydra|8|7|Vigilance$Hydra spells you cast cost {4} less to cast.$Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.| Gift of Paradise|Core Set 2020|173|C|{2}{G}|Enchantment - Aura|||Enchant land$When Gift of Paradise enters the battlefield, you gain 3 life.$Enchanted land has "{T}: Add two mana of any one color."| Greenwood Sentinel|Core Set 2020|174|C|{1}{G}|Creature - Elf Scout|2|2|Vigilance| Growth Cycle|Core Set 2020|175|C|{1}{G}|Instant|||Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.| Healer of the Glade|Core Set 2020|176|C|{G}|Creature - Elemental|1|2|When Healer of the Glade enters the battlefield, you gain 3 life.| Howling Giant|Core Set 2020|177|U|{5}{G}{G}|Creature - Giant Druid|5|5|Reach$When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.| Leafkin Druid|Core Set 2020|178|C|{1}{G}|Creature - Elemental Druid|0|3|{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.| Leyline of Abundance|Core Set 2020|179|R|{2}{G}{G}|Enchantment|||If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.$Whenever you tap a creature for mana, add an additional {G}.${6}{G}{G}: Put a +1/+1 counter on each creature you control.| Loaming Shaman|Core Set 2020|180|U|{2}{G}|Creature - Centaur Shaman|3|2|When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.| Mammoth Spider|Core Set 2020|181|C|{4}{G}|Creature - Spider|3|5|Reach| Might of the Masses|Core Set 2020|182|U|{G}|Instant|||Target creature gets +1/+1 until end of turn for each creature you control.| Natural End|Core Set 2020|183|C|{2}{G}|Instant|||Destroy target artifact or enchantment. You gain 3 life.| Netcaster Spider|Core Set 2020|184|C|{2}{G}|Creature - Spider|2|3|Reach$Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.| Nightpack Ambusher|Core Set 2020|185|R|{2}{G}{G}|Creature - Wolf|4|4|Flash$Other Wolves and Werewolves you control get +1/+1.$At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.| Overcome|Core Set 2020|186|U|{3}{G}{G}|Sorcery|||Creatures you control get +2/+2 and gain trample until end of turn.| Overgrowth Elemental|Core Set 2020|187|U|{2}{G}|Creature - Elemental|3|2|When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.$Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.| Plummet|Core Set 2020|188|C|{1}{G}|Instant|||Destroy target creature with flying.| Pulse of Murasa|Core Set 2020|189|U|{2}{G}|Instant|||Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.| Rabid Bite|Core Set 2020|190|C|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature you don't control.| Season of Growth|Core Set 2020|191|U|{1}{G}|Enchantment|||Whenever a creature enters the battlefield under your control, scry 1.$Whenever you cast a spell that targets a creature you control, draw a card.| Sedge Scorpion|Core Set 2020|192|C|{G}|Creature - Scorpion|1|1|Deathtouch| Shared Summons|Core Set 2020|193|R|{3}{G}{G}|Instant|||Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library.| Shifting Ceratops|Core Set 2020|194|R|{2}{G}{G}|Creature - Dinosaur|5|4|This spell can't be countered.$Protection from blue${G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.| Silverback Shaman|Core Set 2020|195|C|{3}{G}{G}|Creature - Ape Shaman|5|4|Trample$When Silverback Shaman dies, draw a card.| Thicket Crasher|Core Set 2020|196|C|{3}{G}|Creature - Elemental Rhino|4|3|Trample$Other Elementals you control have trample.| Thrashing Brontodon|Core Set 2020|197|U|{1}{G}{G}|Creature - Dinosaur|3|4|{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.| Veil of Summer|Core Set 2020|198|U|{G}|Instant|||Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn.| Vivien, Arkbow Ranger|Core Set 2020|199|M|{1}{G}{G}{G}|Legendary Planeswalker - Vivien|4|+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.$−3: Target creature you control deals damage equal to its power to target creature or planeswalker.$−5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand.| Voracious Hydra|Core Set 2020|200|R|{X}{G}{G}|Creature - Hydra|0|1|Trample$Voracious Hydra enters the battlefield with X +1/+1 counters on it.$When Voracious Hydra enters the battlefield, choose one —$• Double the number of +1/+1 counters on Voracious Hydra.$• Voracious Hydra fights target creature you don't control.| Vorstclaw|Core Set 2020|201|C|{4}{G}{G}|Creature - Elemental Horror|7|7|| Wakeroot Elemental|Core Set 2020|202|R|{4}{G}{G}|Creature - Elemental|5|5|{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land.| Wolfkin Bond|Core Set 2020|203|C|{4}{G}|Enchantment - Aura|||Enchant creature$When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.$Enchanted creature gets +2/+2.| Wolfrider's Saddle|Core Set 2020|204|U|{3}{G}|Artifact - Equipment|||When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.$Equipped creature gets +1/+1 and can't be blocked by more than one creature.$Equip {3}| Woodland Champion|Core Set 2020|205|U|{1}{G}|Creature - Elf Scout|2|2|Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.| Corpse Knight|Core Set 2020|206|U|{W}{B}|Creature - Zombie Knight|2|2|Whenever another creature enters the battlefield under your control, each opponent loses 1 life.| Creeping Trailblazer|Core Set 2020|207|U|{R}{G}|Creature - Elemental|2|2|Other Elementals you control get +1/+0.${2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.| Empyrean Eagle|Core Set 2020|208|U|{1}{W}{U}|Creature - Bird Spirit|2|3|Flying$Other creatures you control with flying get +1/+1.| Ironroot Warlord|Core Set 2020|209|U|{1}{G}{W}|Creature - Treefolk Soldier|*|5|Ironroot Warlord's power is equal to the number of creatures you control.${3}{G}{W}: Create a 1/1 white Soldier creature token.| Kaalia, Zenith Seeker|Core Set 2020|210|M|{R}{W}{B}|Legendary Creature - Human Cleric|3|3|Flying, vigilance$When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.| Kethis, the Hidden Hand|Core Set 2020|211|M|{W}{B}{G}|Legendary Creature - Elf Advisor|3|4|Legendary spells you cast cost {1} less to cast.$Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."| Kykar, Wind's Fury|Core Set 2020|212|M|{1}{U}{R}{W}|Legendary Creature - Bird Wizard|3|3|Flying$Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.$Sacrifice a Spirit: Add {R}.| Lightning Stormkin|Core Set 2020|213|U|{U}{R}|Creature - Elemental Wizard|2|2|Flying$Haste| Moldervine Reclamation|Core Set 2020|214|U|{3}{B}{G}|Enchantment|||Whenever a creature you control dies, you gain 1 life and draw a card.| Ogre Siegebreaker|Core Set 2020|215|U|{2}{B}{R}|Creature - Ogre Berserker|4|3|{2}{B}{R}: Destroy target creature that was dealt damage this turn.| Omnath, Locus of the Roil|Core Set 2020|216|M|{1}{G}{U}{R}|Legendary Creature - Elemental|3|3|When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.$Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.| Risen Reef|Core Set 2020|217|U|{1}{G}{U}|Creature - Elemental|1|1|Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.| Skyknight Vanguard|Core Set 2020|218|U|{R}{W}|Creature - Human Knight|1|2|Flying$Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.| Tomebound Lich|Core Set 2020|219|U|{1}{U}{B}|Creature - Zombie Wizard|1|3|Deathtouch$Lifelink$Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.| Yarok, the Desecrated|Core Set 2020|220|M|{2}{B}{G}{U}|Legendary Creature - Elemental Horror|3|5|Deathtouch, lifelink$If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.| Anvilwrought Raptor|Core Set 2020|221|C|{4}|Artifact Creature - Bird|2|1|Flying$First strike| Bag of Holding|Core Set 2020|222|R|{1}|Artifact|||Whenever you discard a card, exile that card from your graveyard.${2}, {T}: Draw a card, then discard a card.${4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.| Colossus Hammer|Core Set 2020|223|U|{1}|Artifact - Equipment|||Equipped creature gets +10/+10 and loses flying.$Equip {8}| Diamond Knight|Core Set 2020|224|U|{3}|Artifact Creature - Knight|1|1|Vigilance$As Diamond Knight enters the battlefield, choose a color.$Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.| Diviner's Lockbox|Core Set 2020|225|U|{4}|Artifact|||{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate this ability only any time you could cast a sorcery.| Golos, Tireless Pilgrim|Core Set 2020|226|R|{5}|Legendary Artifact Creature - Scout|3|5|When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.${2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.| Grafdigger's Cage|Core Set 2020|227|R|{1}|Artifact|||Creature cards in graveyards and libraries can't enter the battlefield.$Players can't cast spells from graveyards or libraries.| Heart-Piercer Bow|Core Set 2020|228|C|{2}|Artifact - Equipment|||Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.$Equip {1}| Icon of Ancestry|Core Set 2020|229|R|{3}|Artifact|||As Icon of Ancestry enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1.${3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Manifold Key|Core Set 2020|230|U|{1}|Artifact|||{1}, {T}: Untap another target artifact.${3}, {T}: Target creature can't be blocked this turn.| Marauder's Axe|Core Set 2020|231|C|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {2}| Meteor Golem|Core Set 2020|232|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.| Mystic Forge|Core Set 2020|233|R|{4}|Artifact|||You may look at the top card of your library any time.$You may cast the top card of your library if it's an artifact card or a colorless nonland card.${T}, Pay 1 life: Exile the top card of your library.| Pattern Matcher|Core Set 2020|234|U|{4}|Artifact Creature - Golem|3|3|When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library.| Prismite|Core Set 2020|235|C|{2}|Artifact Creature - Golem|2|1|{2}: Add one mana of any color.| Retributive Wand|Core Set 2020|236|U|{3}|Artifact|||{3}, {T}: Retributive Wand deals 1 damage to any target.$When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.| Salvager of Ruin|Core Set 2020|237|U|{3}|Artifact Creature - Construct|2|1|Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.| Scuttlemutt|Core Set 2020|238|U|{3}|Artifact Creature - Scarecrow|2|2|{T}: Add one mana of any color.${T}: Target creature becomes the color or colors of your choice until end of turn.| Steel Overseer|Core Set 2020|239|R|{2}|Artifact Creature - Construct|1|1|{T}: Put a +1/+1 counter on each artifact creature you control.| Stone Golem|Core Set 2020|240|C|{5}|Artifact Creature - Golem|4|4|| Vial of Dragonfire|Core Set 2020|241|C|{2}|Artifact|||{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.| Bloodfell Caves|Core Set 2020|242|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${T}: Add {B} or {R}.| Blossoming Sands|Core Set 2020|243|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Cryptic Caves|Core Set 2020|244|U||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.| Dismal Backwater|Core Set 2020|245|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Evolving Wilds|Core Set 2020|246|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Field of the Dead|Core Set 2020|247|R||Land|||Field of the Dead enters the battlefield tapped.${T}: Add {C}.$Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.| Jungle Hollow|Core Set 2020|248|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${T}: Add {B} or {G}.| Lotus Field|Core Set 2020|249|R||Land|||Hexproof$Lotus Field enters the battlefield tapped.$When Lotus Field enters the battlefield, sacrifice two lands.${T}: Add three mana of any one color.| Rugged Highlands|Core Set 2020|250|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Scoured Barrens|Core Set 2020|251|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${T}: Add {W} or {B}.| Swiftwater Cliffs|Core Set 2020|252|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.| Temple of Epiphany|Core Set 2020|253|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.| Temple of Malady|Core Set 2020|254|R||Land|||Temple of Malady enters the battlefield tapped.$When Temple of Malady enters the battlefield, scry 1.${T}: Add {B} or {G}.| Temple of Mystery|Core Set 2020|255|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1.${T}: Add {G} or {U}.| Temple of Silence|Core Set 2020|256|R||Land|||Temple of Silence enters the battlefield tapped.$When Temple of Silence enters the battlefield, scry 1.${T}: Add {W} or {B}.| Temple of Triumph|Core Set 2020|257|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1.${T}: Add {R} or {W}.| Thornwood Falls|Core Set 2020|258|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.| Tranquil Cove|Core Set 2020|259|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${T}: Add {W} or {U}.| Wind-Scarred Crag|Core Set 2020|260|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${T}: Add {R} or {W}.| Plains|Core Set 2020|261|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Core Set 2020|265|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Core Set 2020|269|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Core Set 2020|273|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Core Set 2020|277|C||Basic Land - Forest|||({T}: Add {G}.)| Rienne, Angel of Rebirth|Core Set 2020|281|M|{2}{R}{G}{W}|Legendary Creature - Angel|5|4|Flying$Other multicolored creatures you control get +1/+0.$Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.| Ajani, Inspiring Leader|Core Set 2020|282|M|{4}{W}{W}|Legendary Planeswalker - Ajani|5|+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.$−3: Exile target creature. Its controller gains 2 life.$−10: Creatures you control gain flying and double strike until end of turn.| Goldmane Griffin|Core Set 2020|283|R|{3}{W}{W}|Creature - Griffin|3|2|Flying, vigilance$When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Savannah Sage|Core Set 2020|284|C|{1}{W}|Creature - Cat Cleric|2|2|When Savannah Sage enters the battlefield, you gain 2 life.| Twinblade Paladin|Core Set 2020|285|U|{3}{W}|Creature - Human Knight|3|3|Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.$As long as you have 25 or more life, Twinblade Paladin has double strike.| Mu Yanling, Celestial Wind|Core Set 2020|286|M|{4}{U}{U}|Legendary Planeswalker - Yanling|5|+1: Until your next turn, up to one target creature gets -5/-0.$−3: Return up to two target creatures to their owners' hands.$−7: Creatures you control with flying get +5/+5 until end of turn.| Celestial Messenger|Core Set 2020|287|C|{2}{U}{U}|Creature - Bird Spirit|3|2|Flash$Flying$Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.| Waterkin Shaman|Core Set 2020|288|U|{1}{U}|Creature - Elemental Shaman|2|1|Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.| Yanling's Harbinger|Core Set 2020|289|R|{3}{U}{U}|Creature - Bird|2|4|Flying$When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Sorin, Vampire Lord|Core Set 2020|290|M|{4}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Up to one target creature gets +2/+0 until end of turn.$−2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.$−8: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature."| Savage Gorger|Core Set 2020|291|C|{1}{B}{B}|Creature - Vampire|1|1|Flying$At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger.| Sorin's Guide|Core Set 2020|292|R|{3}{B}{B}|Creature - Vampire|4|2|When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Thirsting Bloodlord|Core Set 2020|293|U|{2}{B}{B}|Creature - Vampire|3|3|Other Vampires you control get +1/+1.| Chandra, Flame's Fury|Core Set 2020|294|M|{4}{R}{R}|Legendary Planeswalker - Chandra|4|+1: Chandra, Flame's Fury deals 2 damage to any target.$−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.$−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.| Chandra's Flame Wave|Core Set 2020|295|R|{3}{R}{R}|Sorcery|||Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Pyroclastic Elemental|Core Set 2020|296|U|{3}{R}{R}|Creature - Elemental|5|4|{1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player.| Wildfire Elemental|Core Set 2020|297|C|{2}{R}{R}|Creature - Elemental|3|3|Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.| Vivien, Nature's Avenger|Core Set 2020|298|M|{4}{G}{G}|Legendary Planeswalker - Vivien|3|+1: Put three +1/+1 counters on up to one target creature.$−1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.$−6: Target creature gets +10/+10 and gains trample until end of turn.| Ethereal Elk|Core Set 2020|299|R|{3}{G}{G}|Creature - Elk Spirit|3|3|Trample$When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Gnarlback Rhino|Core Set 2020|300|U|{2}{G}{G}|Creature - Rhino|4|4|Trample$Whenever you cast a spell that targets Gnarlback Rhino, draw a card.| Vivien's Crocodile|Core Set 2020|301|C|{2}{G}|Creature - Crocodile Spirit|3|3|Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.| Angelic Guardian|Core Set 2020|302|R|{4}{W}{W}|Creature - Angel|5|5|Flying$Whenever one or more creatures you control attack, they gain indestructible until end of turn.| Bastion Enforcer|Core Set 2020|303|C|{2}{W}|Creature - Dwarf Soldier|3|2|| Concordia Pegasus|Core Set 2020|304|C|{1}{W}|Creature - Pegasus|1|3|Flying| Haazda Officer|Core Set 2020|305|C|{2}{W}|Creature - Human Soldier|3|2|When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.| Impassioned Orator|Core Set 2020|306|C|{1}{W}|Creature - Human Cleric|2|2|Whenever another creature enters the battlefield under your control, you gain 1 life.| Imperial Outrider|Core Set 2020|307|C|{3}{W}|Creature - Human Knight|1|5|| Ironclad Krovod|Core Set 2020|308|C|{3}{W}|Creature - Beast|2|5|| Prowling Caracal|Core Set 2020|309|C|{1}{W}|Creature - Cat|3|1|| Serra's Guardian|Core Set 2020|310|R|{4}{W}{W}|Creature - Angel|5|5|Flying$Vigilance$Other creatures you control have vigilance.| Show of Valor|Core Set 2020|311|C|{1}{W}|Instant|||Target creature gets +2/+4 until end of turn.| Siege Mastodon|Core Set 2020|312|C|{4}{W}|Creature - Elephant|3|5|| Take Vengeance|Core Set 2020|313|C|{1}{W}|Sorcery|||Destroy target tapped creature.| Trusted Pegasus|Core Set 2020|314|C|{2}{W}|Creature - Pegasus|2|2|Flying$Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.| Coral Merfolk|Core Set 2020|315|C|{1}{U}|Creature - Merfolk|2|1|| Phantom Warrior|Core Set 2020|316|C|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior can't be blocked.| Riddlemaster Sphinx|Core Set 2020|317|R|{4}{U}{U}|Creature - Sphinx|5|5|Flying$When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.| Snapping Drake|Core Set 2020|318|C|{3}{U}|Creature - Drake|3|2|Flying| Bartizan Bats|Core Set 2020|319|C|{3}{B}|Creature - Bat|3|1|Flying| Bogstomper|Core Set 2020|320|C|{4}{B}{B}|Creature - Beast|6|5|| Dark Remedy|Core Set 2020|321|C|{1}{B}|Instant|||Target creature gets +1/+3 until end of turn.| Disentomb|Core Set 2020|322|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Gravewaker|Core Set 2020|323|R|{4}{B}{B}|Creature - Bird Spirit|5|5|Flying${5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.| Skeleton Archer|Core Set 2020|324|C|{3}{B}|Creature - Skeleton Archer|3|3|When Skeleton Archer enters the battlefield, it deals 1 damage to any target.| Sorin's Thirst|Core Set 2020|325|C|{B}{B}|Instant|||Sorin's Thirst deals 2 damage to target creature and you gain 2 life.| Vampire Opportunist|Core Set 2020|326|C|{1}{B}|Creature - Vampire|2|1|{6}{B}: Each opponent loses 2 life and you gain 2 life.| Walking Corpse|Core Set 2020|327|C|{1}{B}|Creature - Zombie|2|2|| Engulfing Eruption|Core Set 2020|328|C|{2}{R}{R}|Sorcery|||Engulfing Eruption deals 5 damage to target creature.| Fearless Halberdier|Core Set 2020|329|C|{2}{R}|Creature - Human Warrior|3|2|| Goblin Assailant|Core Set 2020|330|C|{1}{R}|Creature - Goblin Warrior|2|2|| Hostile Minotaur|Core Set 2020|331|C|{3}{R}|Creature - Minotaur|3|3|Haste| Immortal Phoenix|Core Set 2020|332|R|{4}{R}{R}|Creature - Phoenix|5|3|Flying$When Immortal Phoenix dies, return it to its owner's hand.| Nimble Birdsticker|Core Set 2020|333|C|{2}{R}|Creature - Goblin|2|3|Reach| Rubblebelt Recluse|Core Set 2020|334|C|{4}{R}|Creature - Ogre Berserker|6|5|Rubblebelt Recluse attacks each combat if able.| Shivan Dragon|Core Set 2020|335|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Volcanic Dragon|Core Set 2020|336|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste| Aggressive Mammoth|Core Set 2020|337|R|{3}{G}{G}{G}|Creature - Elephant|8|8|Trample$Other creatures you control have trample.| Bristling Boar|Core Set 2020|338|C|{3}{G}|Creature - Boar|4|3|Bristling Boar can't be blocked by more than one creature.| Canopy Spider|Core Set 2020|339|C|{1}{G}|Creature - Spider|1|3|Reach| Frilled Sandwalla|Core Set 2020|340|C|{G}|Creature - Lizard|1|1|{1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Oakenform|Core Set 2020|341|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Prized Unicorn|Core Set 2020|342|C|{3}{G}|Creature - Unicorn|2|2|All creatures able to block Prized Unicorn do so.| Titanic Growth|Core Set 2020|343|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.| Woodland Mystic|Core Set 2020|344|C|{1}{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Cliffside Rescuer|Commander 2019|1|U|{1}{W}|Creature - Kor Soldier|2|2|Vigilance${T}, Sacrifice Cliffside Rescuer: Target permanent you control gets protection from each opponent until end of turn.| Commander's Insignia|Commander 2019|2|R|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.| Doomed Artisan|Commander 2019|3|R|{2}{W}|Creature - Human Artificer|1|1|Sculptures you control can't attack or block.$At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control."| Mandate of Peace|Commander 2019|4|R|{1}{W}|Instant|||Cast this spell only during combat.$Your opponents can't cast spells this turn.$End the combat phase.| Sevinne's Reclamation|Commander 2019|5|R|{2}{W}|Sorcery|||Return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.$Flashback {4}{W}| Song of the Worldsoul|Commander 2019|6|R|{4}{W}{W}|Enchantment|||Whenever you cast a spell, populate.| Thalia's Geistcaller|Commander 2019|7|R|{2}{W}|Creature - Human Cleric|3|1|Lifelink$Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.$Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.| Kadena's Silencer|Commander 2019|8|R|{1}{U}|Creature - Naga Wizard|2|1|When Kadena's Silencer is turned face up, counter all abilities your opponents control.$Megamorph {1}{U}| Leadership Vacuum|Commander 2019|9|U|{2}{U}|Instant|||Target player returns each commander they control from the battlefield to the command zone.$Draw a card.| Mass Diminish|Commander 2019|10|R|{1}{U}|Sorcery|||Until your next turn, creatures target player controls have base power and toughness 1/1.$Flashback {3}{U}| Sudden Substitution|Commander 2019|11|R|{2}{U}{U}|Instant|||Split second$Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.| Thought Sponge|Commander 2019|12|R|{3}{U}|Creature - Sponge|1|1|Flash$Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.$When Thought Sponge dies, draw cards equal to its power.| Wall of Stolen Identity|Commander 2019|13|R|{3}{U}|Creature - Shapeshifter Wall|0|0|You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a wall in addition to its other types and it has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.| Archfiend of Spite|Commander 2019|14|R|{5}{B}{B}|Creature - Demon|6|6|Flying$Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents.$Madness {3}{B}{B}| Bone Miser|Commander 2019|15|R|{4}{B}|Creature - Zombie Wizard|4|4|Whenever you discard a creature card, create a 2/2 black Zombie creature token.$Whenever you discard a land card, add {B}{B}.$Whenever you discard a noncreature, nonland card, draw a card.| Curse of Fool's Wisdom|Commander 2019|16|R|{4}{B}{B}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.$Madness {3}{B}| Gift of Doom|Commander 2019|17|R|{4}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has deathtouch and indestructible.$Morph—Sacrifice another creature.$As Gift of Doom is turned face up, you may attach it to a creature.| K'rrik, Son of Yawgmoth|Commander 2019|18|R|{4}{B/P}{B/P}{B/P}|Legendary Creature - Horror Minion|2|2|({B/P} can be paid with either {B} or 2 life.)$Lifelink$For each {B} in a cost, you may pay 2 life rather than pay that mana.$Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.| Mire in Misery|Commander 2019|19|U|{1}{B}|Sorcery|||Each opponent sacrifices a creature or enchantment.| Nightmare Unmaking|Commander 2019|20|R|{3}{B}{B}|Sorcery|||Choose one —$• Exile each creature with power greater than the number of cards in your hand.$• Exile each creature with power less than the number of cards in your hand.| Thieving Amalgam|Commander 2019|21|R|{5}{B}{B}|Creature - Ape Snake|6|7|At the beginning of each opponent's upkeep, you manifest the top card of that player's library.$Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.| Anje's Ravager|Commander 2019|22|R|{2}{R}|Creature - Vampire Berserker|3|3|Anje's Ravager attacks each combat if able.$Whenever Anje's Ravager attacks, discard your hand, then draw three cards.$Madness {1}{R}| Backdraft Hellkite|Commander 2019|23|R|{3}{R}{R}|Creature - Dragon|4|4|Flying$Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.| Dockside Extortionist|Commander 2019|24|R|{1}{R}|Creature - Goblin Pirate|1|2|When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.| Ghired's Belligerence|Commander 2019|25|R|{X}{R}{R}|Sorcery|||Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate.| Hate Mirage|Commander 2019|26|U|{3}{R}|Sorcery|||Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.| Ignite the Future|Commander 2019|27|R|{3}{R}|Sorcery|||Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.$Flashback {7}{R}| Skyfire Phoenix|Commander 2019|28|R|{2}{R}{R}|Creature - Phoenix|3|3|Flying, haste$When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.| Tectonic Hellion|Commander 2019|29|R|{5}{R}{R}|Creature - Hellion|8|5|Haste$Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.| Wildfire Devils|Commander 2019|30|R|{3}{R}|Creature - Devil|4|2|When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.| Apex Altisaur|Commander 2019|31|R|{7}{G}{G}|Creature - Dinosaur|10|10|When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.$Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.| Full Flowering|Commander 2019|32|R|{X}{X}{G}|Sorcery|||Populate X times.| Ohran Frostfang|Commander 2019|33|R|{3}{G}{G}|Snow Creature - Snake|2|6|Attacking creatures you control have deathtouch.$Whenever a creature you control deals combat damage to a player, draw a card.| Road of Return|Commander 2019|34|R|{G}{G}|Sorcery|||Choose one —$• Return target permanent card from your graveyard to your hand.$• Put your commander into your hand from the command zone.$Entwine {2}| Selesnya Eulogist|Commander 2019|35|R|{2}{G}|Creature - Centaur Druid|3|3|{2}{G}: Exile target creature card from a graveyard, then populate.| Voice of Many|Commander 2019|36|U|{2}{G}{G}|Creature - Elf Druid|3|3|When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.| Anje Falkenrath|Commander 2019|37|M|{1}{B}{R}|Legendary Creature - Vampire|1|3|Haste${T}, Discard a card: Draw a card.$Whenever you discard a card, if it has madness, untap Anje Falkenrath.| Atla Palani, Nest Tender|Commander 2019|38|M|{1}{R}{G}{W}|Legendary Creature - Human Shaman|2|3|{2}, {T}: Create a 0/1 green Egg creature token with defender.$Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.| Chainer, Nightmare Adept|Commander 2019|39|M|{2}{B}{R}|Legendary Creature - Human Minion|3|2|Discard a card: You may cast a creature card from your graveyard this turn. Activate this ability only once each turn.$Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.| Elsha of the Infinite|Commander 2019|40|M|{2}{U}{R}{W}|Legendary Creature - Djinn Monk|3|3|Prowess$You may look at the top card of your library any time.$You may cast the top card of your library if it's a noncreature, nonland card, and you may cast it as though it had flash.| Gerrard, Weatherlight Hero|Commander 2019|41|R|{2}{R}{W}|Legendary Creature - Human Soldier|3|3|First strike$When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.| Ghired, Conclave Exile|Commander 2019|42|M|{2}{R}{G}{W}|Legendary Creature - Human Shaman|2|5|When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample.$Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking.| Greven, Predator Captain|Commander 2019|43|M|{3}{B}{R}|Legendary Creature - Human Warrior|5|5|Menace$Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn.$Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.| Grismold, the Dreadsower|Commander 2019|44|R|{1}{B}{G}|Legendary Creature - Troll Shaman|3|3|Trample$At the beginning of your end step, each player creates a 1/1 green Plant creature token.$Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.| Kadena, Slinking Sorcerer|Commander 2019|45|M|{1}{B}{G}{U}|Legendary Creature - Naga Wizard|3|3|The first face-down creature spell you cast each turn costs {3} less to cast.$Whenever a face-down creature enters the battlefield under your control, draw a card.| Marisi, Breaker of the Coil|Commander 2019|46|M|{1}{R}{G}{W}|Legendary Creature - Cat Warrior|5|4|Your opponents can't cast spells during combat.$Whenever a creature you control deals combat damage to a player, goad each creature that player controls| Pramikon, Sky Rampart|Commander 2019|47|M|{U}{R}{W}|Legendary Creature - Wall|1|5|Flying, defender$As Pramikon, Sky Rampart enters the battlefield, choose left or right.$Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.| Rayami, First of the Fallen|Commander 2019|48|M|{1}{B}{G}{U}|Legendary Creature - Vampire|5|4|If a nontoken creature would die, exile that card with a blood counter on it instead.$As long as an exiled creature with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.| Sevinne, the Chronoclasm|Commander 2019|49|M|{2}{U}{R}{W}|Legendary Creature - Human Wizard|2|2|Prevent all damage that would be dealt to Sevinne, the Chronoclasm.$Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.| Tahngarth, First Mate|Commander 2019|50|R|{2}{R}{G}|Legendary Creature - Minotaur Warrior|5|5|Tahngarth, First Mate can't be blocked by more than one creature.$Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.| Volrath, the Shapestealer|Commander 2019|51|M|{2}{B}{G}{U}|Legendary Creature - Shapeshifter|7|5|At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.${1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.| Aeon Engine|Commander 2019|52|R|{5}|Artifact|||Aeon Engine enters the battlefield tapped.${T}, Exile Aeon Engine: Reverse the game's turn order.| Bloodthirsty Blade|Commander 2019|53|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0 and is goaded.${1}: Attach Bloodthirsty Blade to target creature an opponent controls. Active this ability only any time you could cast a sorcery.| Empowered Autogenerator|Commander 2019|54|R|{4}|Artifact|||Empowered Autogenerator enters the battlefield tapped.${T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.| Idol of Oblivion|Commander 2019|55|R|{2}|Artifact|||{T}: Draw a card. Activate this ability only if you created a token this turn.${8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.| Pendant of Prosperity|Commander 2019|56|R|{3}|Artifact|||Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.${2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.| Scaretiller|Commander 2019|57|C|{4}|Artifact Creature - Scarecrow|1|4|Whenever Scaretiller becomes tapped, choose one —$• You may put a land card from your hand onto the battlefield tapped.$• Return target land card from your graveyard to the battlefield tapped.| Scroll of Fate|Commander 2019|58|R|{3}|Artifact|||{T}: Manifest a card from your hand.| Sanctum of Eternity|Commander 2019|59|R||Land|||{T}: Add {C}.${2}, {T}: Return target commander you own from the battlefield to your hand. Activate this ability only during your turn.| Desolation Twin|Commander 2019|60|R|{10}|Creature - Eldrazi|10|10|When you cast this spell, create a 10/10 colorless Eldrazi creature token.| Angel of Sanctions|Commander 2019|61|M|{3}{W}{W}|Creature - Angel|3|4|Flying$When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.$Embalm {5}{W}| Divine Reckoning|Commander 2019|62|R|{2}{W}{W}|Sorcery|||Each player chooses a creature they control. Destroy the rest.$Flashback {5}{W}{W}| Dawn|Commander 2019|63|R|{3}{W}{W}|Sorcery|||Aftermath$Return all creature cards with power 2 or less from your graveyard to your hand.| Dusk|Commander 2019|63|R|{2}{W}{W}|Sorcery|||Destroy all creatures with power 3 or greater.| Ghostly Prison|Commander 2019|64|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Hour of Reckoning|Commander 2019|65|R|{4}{W}{W}{W}|Sorcery|||Convoke$Destroy all nontoken creatures.| Increasing Devotion|Commander 2019|66|R|{3}{W}{W}|Sorcery|||Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.$Flashback {7}{W}{W}| Intangible Virtue|Commander 2019|67|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| Phyrexian Rebirth|Commander 2019|68|R|{4}{W}{W}|Sorcery|||Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way.| Prismatic Strands|Commander 2019|69|C|{2}{W}|Instant|||Prevent all damage that sources of the color of your choice would deal this turn.$Flashback—Tap an untapped white creature you control.| Pristine Angel|Commander 2019|70|M|{4}{W}{W}|Creature - Angel|4|4|Flying$As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.$Whenever you cast a spell, you may untap Pristine Angel.| Purify the Grave|Commander 2019|71|U|{W}|Instant|||Exile target card from a graveyard.$Flashback {W}| Ray of Distortion|Commander 2019|72|C|{3}{W}|Instant|||Destroy target artifact or enchantment.$Flashback {4}{W}{W}| Roc Egg|Commander 2019|73|U|{2}{W}|Creature - Bird Egg|0|3|Defender$When Roc Egg dies, create a 3/3 white Bird creature token with flying.| Rootborn Defenses|Commander 2019|74|C|{2}{W}|Instant|||Populate. Creatures you control gain indestructible until end of turn.| Storm Herd|Commander 2019|75|R|{8}{W}{W}|Sorcery|||Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.| Sun Titan|Commander 2019|76|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Trostani's Judgment|Commander 2019|77|C|{5}{W}|Instant|||Exile target creature, then populate.| Wingmate Roc|Commander 2019|78|M|{3}{W}{W}|Creature - Bird|3|4|Flying$Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, create a 3/4 white Bird creature token with flying.$Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.| Zetalpa, Primal Dawn|Commander 2019|79|R|{6}{W}{W}|Legendary Creature - Elder Dinosaur|4|8|Flying, double strike, vigilance, trample, indestructible| Chemister's Insight|Commander 2019|80|U|{3}{U}|Instant|||Draw two cards.$Jump-start| Chromeshell Crab|Commander 2019|81|R|{4}{U}|Creature - Crab Beast|3|3|Morph {4}{U}$When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.| Clever Impersonator|Commander 2019|82|M|{2}{U}{U}|Creature - Shapeshifter|0|0|You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.| Deep Analysis|Commander 2019|83|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback—{1}{U}, Pay 3 life.| Echoing Truth|Commander 2019|84|C|{1}{U}|Instant|||Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.| Fact or Fiction|Commander 2019|85|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Fervent Denial|Commander 2019|86|U|{3}{U}{U}|Instant|||Counter target spell.$Flashback {5}{U}{U}| Ixidron|Commander 2019|87|R|{3}{U}{U}|Creature - Illusion|*|*|As Ixidron enters the battlefield, turn all other nontoken creatures face down.$Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.| Jace's Sanctum|Commander 2019|88|R|{3}{U}|Enchantment|||Instant and sorcery spells you cast cost {1} less to cast.$Whenever you cast an instant or sorcery spell, scry 1.| Kheru Spellsnatcher|Commander 2019|89|R|{3}{U}|Creature - Naga Wizard|3|3|Morph {4}{U}{U}$When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.| Mystic Retrieval|Commander 2019|90|U|{3}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.$Flashback {2}{R}| Oona's Grace|Commander 2019|91|C|{2}{U}|Instant|||Target player draws a card.$Retrace| Reality Shift|Commander 2019|92|U|{1}{U}|Instant|||Exile target creature. Its controller manifests the top card of their library.| River Kelpie|Commander 2019|93|R|{3}{U}{U}|Creature - Beast|3|3|Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.$Whenever a player casts a spell from a graveyard, draw a card.$Persist| Runic Repetition|Commander 2019|94|U|{2}{U}|Sorcery|||Return target exiled card with flashback you own to your hand.| Secrets of the Dead|Commander 2019|95|U|{2}{U}|Enchantment|||Whenever you cast a spell from your graveyard, draw a card.| Stratus Dancer|Commander 2019|96|R|{1}{U}|Creature - Djinn Monk|2|1|Flying$Megamorph {1}{U}$When Stratus Dancer is turned face up, counter target instant or sorcery spell.| Talrand, Sky Summoner|Commander 2019|97|R|{2}{U}{U}|Legendary Creature - Merfolk Wizard|2|2|Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.| Tezzeret's Gambit|Commander 2019|98|U|{3}{U/P}|Sorcery|||({U/P} can be paid with either {U} or 2 life.)$Draw two cards, then proliferate.| Think Twice|Commander 2019|99|C|{1}{U}|Instant|||Draw a card.$Flashback {2}{U}| Thousand Winds|Commander 2019|100|R|{4}{U}{U}|Creature - Elemental|5|6|Flying$Morph {5}{U}{U}$When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.| Vesuvan Shapeshifter|Commander 2019|101|R|{3}{U}{U}|Creature - Shapeshifter|0|0|As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."$Morph {1}{U}| Willbender|Commander 2019|102|U|{1}{U}|Creature - Human Wizard|1|2|Morph {1}{U}$When Willbender is turned face up, change the target of target spell or ability with a single target.| Asylum Visitor|Commander 2019|103|R|{1}{B}|Creature - Vampire Wizard|3|1|At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.$Madness {1}{B}| Bane of the Living|Commander 2019|104|R|{2}{B}{B}|Creature - Insect|4|3|Morph {X}{B}{B}$When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.| Beacon of Unrest|Commander 2019|105|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Big Game Hunter|Commander 2019|106|U|{1}{B}{B}|Creature - Human Rebel Assassin|1|1|When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.$Madness {B}| Boneyard Parley|Commander 2019|107|M|{5}{B}{B}|Sorcery|||Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.| Call to the Netherworld|Commander 2019|108|C|{B}|Sorcery|||Return target black creature card from your graveyard to your hand.$Madness {0}| Champion of Stray Souls|Commander 2019|109|M|{4}{B}{B}|Creature - Skeleton Warrior|4|4|{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.${5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.| Dark Withering|Commander 2019|110|C|{4}{B}{B}|Instant|||Destroy target nonblack creature.$Madness {B}| Doomed Necromancer|Commander 2019|111|R|{2}{B}|Creature - Human Cleric Mercenary|2|2|{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.| Faith of the Devoted|Commander 2019|112|U|{2}{B}|Enchantment|||Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.| From Under the Floorboards|Commander 2019|113|R|{3}{B}{B}|Sorcery|||Madness {X}{B}{B}$Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.| Geth, Lord of the Vault|Commander 2019|114|M|{4}{B}{B}|Legendary Creature - Zombie|5|5|Intimidate${X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of their library into their graveyard.| Ghastly Conscription|Commander 2019|115|M|{5}{B}{B}|Sorcery|||Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards.| Gorgon Recluse|Commander 2019|116|C|{3}{B}{B}|Creature - Gorgon|2|4|Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.$Madness {B}{B}| Grave Scrabbler|Commander 2019|117|C|{3}{B}|Creature - Zombie|2|2|Madness {1}{B}$When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.| Grim Haruspex|Commander 2019|118|R|{2}{B}|Creature - Human Wizard|3|2|Morph {B}$Whenever another nontoken creature you control dies, draw a card.| Hedonist's Trove|Commander 2019|119|R|{5}{B}{B}|Enchantment|||When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard.$You may play land cards exiled with Hedonist's Trove.$You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.| Hex|Commander 2019|120|R|{4}{B}{B}|Sorcery|||Destroy six target creatures.| In Garruk's Wake|Commander 2019|121|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control and all planeswalkers you don't control.| Murderous Compulsion|Commander 2019|122|C|{1}{B}|Sorcery|||Destroy target tapped creature.$Madness {1}{B}| Nightshade Assassin|Commander 2019|123|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike$When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.$Madness {1}{B}| Ob Nixilis Reignited|Commander 2019|124|M|{3}{B}{B}|Legendary Planeswalker - Nixilis|5|+1: You draw a card and you lose 1 life.$−3: Destroy target creature.$−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."| Overseer of the Damned|Commander 2019|125|R|{5}{B}{B}|Creature - Demon|5|5|Flying$When Overseer of the Damned enters the battlefield, you may destroy target creature.$Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.| Plaguecrafter|Commander 2019|126|U|{2}{B}|Creature - Human Shaman|3|2|When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.| Sanitarium Skeleton|Commander 2019|127|C|{B}|Creature - Skeleton|1|2|{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.| Silumgar Assassin|Commander 2019|128|R|{1}{B}|Creature - Human Assassin|2|1|Creatures with power greater than Silumgar Assassin's power can't block it.$Megamorph {2}{B}$When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.| Skinthinner|Commander 2019|129|C|{1}{B}|Creature - Zombie|2|1|Morph {3}{B}{B}$When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.| Soul of Innistrad|Commander 2019|130|M|{4}{B}{B}|Creature - Avatar|6|6|Deathtouch${3}{B}{B}: Return up to three target creature cards from your graveyard to your hand.${3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.| The Eldest Reborn|Commander 2019|131|U|{4}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Each opponent sacrifices a creature or planeswalker.$II — Each opponent discards a card.$III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.| Zombie Infestation|Commander 2019|132|U|{1}{B}|Enchantment|||Discard two cards: Create a 2/2 black Zombie creature token.| Alchemist's Greeting|Commander 2019|133|C|{4}{R}|Sorcery|||Alchemist's Greeting deals 4 damage to target creature.$Madness {1}{R}| Avacyn's Judgment|Commander 2019|134|R|{1}{R}|Sorcery|||Madness {X}{R}$Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.| Burning Vengeance|Commander 2019|135|U|{2}{R}|Enchantment|||Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.| Chaos Warp|Commander 2019|136|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Desperate Ravings|Commander 2019|137|U|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U}| Devil's Play|Commander 2019|138|R|{X}{R}|Sorcery|||Devil's Play deals X damage to any target.$Flashback {X}{R}{R}{R}| Dragonmaster Outcast|Commander 2019|139|M|{R}|Creature - Human Shaman|1|1|At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.| Faithless Looting|Commander 2019|140|C|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R}| Feldon of the Third Path|Commander 2019|141|M|{1}{R}{R}|Legendary Creature - Human Artificer|2|3|{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.| Fiery Temper|Commander 2019|142|C|{1}{R}{R}|Instant|||Fiery Temper deals 3 damage to any target.$Madness {R}| Flamerush Rider|Commander 2019|143|R|{4}{R}|Creature - Human Warrior|3|3|Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.$Dash {2}{R}{R}| Flayer of the Hatebound|Commander 2019|144|R|{5}{R}|Creature - Devil|4|2|Undying$Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.| Guttersnipe|Commander 2019|145|U|{2}{R}|Creature - Goblin Shaman|2|2|Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.| Heart-Piercer Manticore|Commander 2019|146|R|{2}{R}{R}|Creature - Manticore|4|3|When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.$Embalm {5}{R}| Increasing Vengeance|Commander 2019|147|R|{R}{R}|Instant|||Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.$Flashback {3}{R}{R}| Magmaquake|Commander 2019|148|R|{X}{R}{R}|Instant|||Magmaquake deals X damage to each creature without flying and each planeswalker.| Magus of the Wheel|Commander 2019|149|R|{2}{R}|Creature - Human Wizard|3|3|{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.| Malevolent Whispers|Commander 2019|150|U|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.$Madness {3}{R}| Rolling Temblor|Commander 2019|151|U|{2}{R}|Sorcery|||Rolling Temblor deals 2 damage to each creature without flying.$Flashback {4}{R}{R}| Squee, Goblin Nabob|Commander 2019|152|R|{2}{R}|Legendary Creature - Goblin|1|1|At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.| Stromkirk Occultist|Commander 2019|153|R|{2}{R}|Creature - Vampire Horror|3|2|Trample$Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.$Madness {1}{R}| Violent Eruption|Commander 2019|154|U|{1}{R}{R}{R}|Instant|||Violent Eruption deals 4 damage divided as you choose among any number of targets.$Madness {1}{R}{R}| Warstorm Surge|Commander 2019|155|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.| Ainok Survivalist|Commander 2019|156|C|{1}{G}|Creature - Hound Shaman|2|1|Megamorph {1}{G}$When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.| Beast Within|Commander 2019|157|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Colossal Majesty|Commander 2019|158|U|{2}{G}|Enchantment|||At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.| Cultivate|Commander 2019|159|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Deathmist Raptor|Commander 2019|160|M|{1}{G}{G}|Creature - Dinosaur Beast|3|3|Deathtouch$Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.$Megamorph {4}{G}| Den Protector|Commander 2019|161|R|{1}{G}|Creature - Human Warrior|2|1|Creatures with power less than Den Protector's power can't block it.$Megamorph {1}{G}$When Den Protector is turned face up, return target card from your graveyard to your hand.| Druid's Deliverance|Commander 2019|162|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt to you this turn. Populate.| Elemental Bond|Commander 2019|163|U|{2}{G}|Enchantment|||Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.| Explore|Commander 2019|164|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Farseek|Commander 2019|165|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Fresh Meat|Commander 2019|166|R|{3}{G}|Instant|||Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.| Garruk, Primal Hunter|Commander 2019|167|M|{2}{G}{G}{G}|Legendary Planeswalker - Garruk|3|+1: Create a 3/3 green Beast creature token.$−3: Draw cards equal to the greatest power among creatures you control.$−6: Create a 6/6 green Wurm creature token for each land you control.| Garruk's Packleader|Commander 2019|168|U|{4}{G}|Creature - Beast|4|4|Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.| Giant Adephage|Commander 2019|169|M|{5}{G}{G}|Creature - Insect|7|7|Trample$Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.| Great Oak Guardian|Commander 2019|170|U|{5}{G}|Creature - Treefolk|4|5|Flash$Reach$When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.| Harmonize|Commander 2019|171|U|{2}{G}{G}|Sorcery|||Draw three cards.| Hooded Hydra|Commander 2019|172|M|{X}{G}{G}|Creature - Snake Hydra|0|0|Hooded Hydra enters the battlefield with X +1/+1 counters on it.$When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.$Morph {3}{G}{G}$As Hooded Hydra is turned face up, put five +1/+1 counters on it.| Momentous Fall|Commander 2019|173|R|{2}{G}{G}|Instant|||As an additional cost to cast this spell, sacrifice a creature.$You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.| Nantuko Vigilante|Commander 2019|174|C|{3}{G}|Creature - Insect Druid Mutant|3|2|Morph {1}{G}$When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.| Overwhelming Stampede|Commander 2019|175|R|{3}{G}{G}|Sorcery|||Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.| Rampaging Baloths|Commander 2019|176|R|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.| Sakura-Tribe Elder|Commander 2019|177|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Second Harvest|Commander 2019|178|R|{2}{G}{G}|Instant|||For each token you control, create a token that's a copy of that permanent.| Seedborn Muse|Commander 2019|179|R|{3}{G}{G}|Creature - Spirit|2|4|Untap all permanents you control during each other player's untap step.| Shamanic Revelation|Commander 2019|180|R|{3}{G}{G}|Sorcery|||Draw a card for each creature you control.$Ferocious — You gain 4 life for each creature you control with power 4 or greater.| Slice in Twain|Commander 2019|181|U|{2}{G}{G}|Instant|||Destroy target artifact or enchantment.$Draw a card.| Soul of Zendikar|Commander 2019|182|M|{4}{G}{G}|Creature - Avatar|6|6|Reach${3}{G}{G}: Create a 3/3 green Beast creature token.${3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.| Tempt with Discovery|Commander 2019|183|R|{3}{G}|Sorcery|||Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.| Thelonite Hermit|Commander 2019|184|R|{3}{G}|Creature - Elf Shaman|1|1|Saproling creatures get +1/+1.$Morph {3}{G}{G}$When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.| Thragtusk|Commander 2019|185|R|{4}{G}|Creature - Beast|5|3|When Thragtusk enters the battlefield, you gain 5 life.$When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.| Trail of Mystery|Commander 2019|186|R|{1}{G}|Enchantment|||Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.$Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.| Biomass Mutation|Commander 2019|187|R|{X}{G/U}{G/U}|Instant|||Creatures you control have base power and toughness X/X until end of turn.| Bloodhall Priest|Commander 2019|188|R|{2}{B}{R}|Creature - Vampire Cleric|4|4|Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.$Madness {1}{B}{R}| Bounty of the Luxa|Commander 2019|189|R|{2}{G}{U}|Enchantment|||At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.| Crackling Drake|Commander 2019|190|U|{U}{U}{R}{R}|Creature - Drake|*|4|Flying$Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.$When Crackling Drake enters the battlefield, draw a card.| Emmara Tandris|Commander 2019|191|R|{5}{G}{W}|Legendary Creature - Elf Shaman|5|7|Prevent all damage that would be dealt to creature tokens you control.| Farm|Commander 2019|192|U|{2}{W}|Instant|||Destroy target attacking or blocking creature.| Market|Commander 2019|192|U|{2}{U}|Sorcery|||Aftermath$Draw two cards, then discard two cards.| Growing Ranks|Commander 2019|193|R|{2}{G/W}{G/W}|Enchantment|||At the beginning of your upkeep, populate.| Icefeather Aven|Commander 2019|194|U|{G}{U}|Creature - Bird Shaman|2|2|Flying$Morph {1}{G}{U}$When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.| Naya Charm|Commander 2019|195|U|{R}{G}{W}|Instant|||Choose one —$• Naya Charm deals 3 damage to target creature.$• Return target card from a graveyard to its owner's hand.$• Tap all creatures target player controls.| Pristine Skywise|Commander 2019|196|R|{4}{W}{U}|Creature - Dragon|6|4|Flying$Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.| Putrefy|Commander 2019|197|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Ral Zarek|Commander 2019|198|M|{2}{U}{R}|Legendary Planeswalker - Ral|4|+1: Tap target permanent, then untap another target permanent.$−2: Ral Zarek deals 3 damage to any target.$−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.| Cooperate|Commander 2019|199|R|{2}{U}|Instant|||Aftermath$Copy target instant or sorcery spell. You may choose new targets for the copy.| Refuse|Commander 2019|199|R|{3}{R}|Instant|||Refuse deals damage to target spell's controller equal to that spell's converted mana cost.| Sagu Mauler|Commander 2019|200|R|{4}{G}{U}|Creature - Beast|6|6|Trample, hexproof$Morph {3}{G}{U}| Secret Plans|Commander 2019|201|U|{G}{U}|Enchantment|||Face-down creatures you control get +0/+1.$Whenever a permanent you control is turned face up, draw a card.| Sultai Charm|Commander 2019|202|U|{B}{G}{U}|Instant|||Choose one —$• Destroy target monocolored creature.$• Destroy target artifact or enchantment.$• Draw two cards, then discard a card.| Sundering Growth|Commander 2019|203|C|{G/W}{G/W}|Instant|||Destroy target artifact or enchantment, then populate.| Trostani, Selesnya's Voice|Commander 2019|204|M|{G}{G}{W}{W}|Legendary Creature - Dryad|2|5|Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.${1}{G}{W}, {T}: Populate.| Urban Evolution|Commander 2019|205|U|{3}{G}{U}|Sorcery|||Draw three cards. You may play an additional land this turn.| Vitu-Ghazi Guildmage|Commander 2019|206|U|{G}{W}|Creature - Dryad Shaman|2|2|{4}{G}{W}: Create a 3/3 green Centaur creature token.${2}{G}{W}: Populate.| Vraska the Unseen|Commander 2019|207|M|{3}{B}{G}|Legendary Planeswalker - Vraska|5|+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.$−3: Destroy target nonland permanent.$−7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."| Wayfaring Temple|Commander 2019|208|R|{1}{G}{W}|Creature - Elemental|*|*|Wayfaring Temple's power and toughness are each equal to the number of creatures you control.$Whenever Wayfaring Temple deals combat damage to a player, populate.| Armillary Sphere|Commander 2019|209|C|{2}|Artifact|||{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Azorius Locket|Commander 2019|210|C|{3}|Artifact|||{T}: Add {W} or {U}.${W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.| Burnished Hart|Commander 2019|211|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Commander's Sphere|Commander 2019|212|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Grimoire of the Dead|Commander 2019|213|M|{4}|Legendary Artifact|||{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.${T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.| Hedron Archive|Commander 2019|214|U|{4}|Artifact|||{T}: Add {C}{C}.${2}, {T}, Sacrifice Hedron Archive: Draw two cards.| Izzet Locket|Commander 2019|215|C|{3}|Artifact|||{T}: Add {U} or {R}.${U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.| Key to the City|Commander 2019|216|R|{2}|Artifact|||{T}, Discard a card: Up to one target creature can't be blocked this turn.$Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.| Lightning Greaves|Commander 2019|217|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}| Meteor Golem|Commander 2019|218|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.| Mimic Vat|Commander 2019|219|R|{3}|Artifact|||Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.${3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.| Rakdos Locket|Commander 2019|220|C|{3}|Artifact|||{T}: Add {B} or {R}.${B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.| Sol Ring|Commander 2019|221|U|{1}|Artifact|||{T}: Add {C}{C}.| Solemn Simulacrum|Commander 2019|222|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Soul Foundry|Commander 2019|223|R|{4}|Artifact|||Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.${X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.| Strionic Resonator|Commander 2019|224|R|{2}|Artifact|||{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.| Thran Dynamo|Commander 2019|225|U|{4}|Artifact|||{T}: Add {C}{C}{C}.| Akoum Refuge|Commander 2019|226|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${T}: Add {B} or {R}.| Ash Barrens|Commander 2019|227|C||Land|||{T}: Add {C}.$Basic landcycling {1}| Azorius Chancery|Commander 2019|228|U||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{U}.| Barren Moor|Commander 2019|229|U||Land|||Barren Moor enters the battlefield tapped.${T}: Add {B}.$Cycling {B}| Bloodfell Caves|Commander 2019|230|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${T}: Add {B} or {R}.| Blossoming Sands|Commander 2019|231|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Bojuka Bog|Commander 2019|232|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${T}: Add {B}.| Boros Garrison|Commander 2019|233|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{W}.| Boros Guildgate|Commander 2019|234|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${T}: Add {R} or {W}.| Cinder Barrens|Commander 2019|235|C||Land|||Cinder Barrens enters the battlefield tapped.${T}: Add {B} or {R}.| Cinder Glade|Commander 2019|236|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Command Tower|Commander 2019|237|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Darkwater Catacombs|Commander 2019|238|R||Land|||{1}, {T}: Add {U}{B}.| Dimir Aqueduct|Commander 2019|239|U||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{B}.| Drownyard Temple|Commander 2019|240|R||Land|||{T}: Add {C}.${3}: Return Drownyard Temple from your graveyard to the battlefield tapped.| Evolving Wilds|Commander 2019|241|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Exotic Orchard|Commander 2019|242|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Forgotten Cave|Commander 2019|243|C||Land|||Forgotten Cave enters the battlefield tapped.${T}: Add {R}.$Cycling {R}| Foul Orchard|Commander 2019|244|U||Land|||Foul Orchard enters the battlefield tapped.${T}: Add {B} or {G}.| Gargoyle Castle|Commander 2019|245|R||Land|||{T}: Add {C}.${5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.| Geier Reach Sanitarium|Commander 2019|246|R||Legendary Land|||{T}: Add {C}.${2}, {T}: Each player draws a card, then discards a card.| Golgari Guildgate|Commander 2019|247|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${T}: Add {B} or {G}.| Golgari Rot Farm|Commander 2019|248|U||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{G}.| Graypelt Refuge|Commander 2019|249|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Gruul Turf|Commander 2019|250|U||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{G}.| Highland Lake|Commander 2019|251|U||Land|||Highland Lake enters the battlefield tapped.${T}: Add {U} or {R}.| Izzet Boilerworks|Commander 2019|252|U||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{R}.| Izzet Guildgate|Commander 2019|253|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${T}: Add {U} or {R}.| Jungle Hollow|Commander 2019|254|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${T}: Add {B} or {G}.| Jungle Shrine|Commander 2019|255|U||Land|||Jungle Shrine enters the battlefield tapped.${T}: Add {R}, {G}, or {W}.| Kazandu Refuge|Commander 2019|256|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Krosan Verge|Commander 2019|257|U||Land|||Krosan Verge enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle your library.| Llanowar Wastes|Commander 2019|258|R||Land|||{T}: Add {C}.${T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.| Memorial to Folly|Commander 2019|259|U||Land|||Memorial to Folly enters the battlefield tapped.${T}: Add {B}.${2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.| Mortuary Mire|Commander 2019|260|C||Land|||Mortuary Mire enters the battlefield tapped.$When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.${T}: Add {B}.| Myriad Landscape|Commander 2019|261|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| Mystic Monastery|Commander 2019|262|U||Land|||Mystic Monastery enters the battlefield tapped.${T}: Add {U}, {R}, or {W}.| Naya Panorama|Commander 2019|263|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.| Opulent Palace|Commander 2019|264|U||Land|||Opulent Palace enters the battlefield tapped.${T}: Add {B}, {G}, or {U}.| Prairie Stream|Commander 2019|265|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Rakdos Carnarium|Commander 2019|266|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{R}.| Rakdos Guildgate|Commander 2019|267|C||Land - Gate|||Rakdos Guildgate enters the battlefield tapped.${T}: Add {B} or {R}.| Reliquary Tower|Commander 2019|268|U||Land|||You have no maximum hand size.${T}: Add {C}.| Rix Maadi, Dungeon Palace|Commander 2019|269|U||Land|||{T}: Add {C}.${1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.| Rogue's Passage|Commander 2019|270|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Rugged Highlands|Commander 2019|271|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Selesnya Sanctuary|Commander 2019|272|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{W}.| Shrine of the Forsaken Gods|Commander 2019|273|R||Land|||{T}: Add {C}.${T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.| Simic Growth Chamber|Commander 2019|274|U||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{U}.| Simic Guildgate|Commander 2019|275|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${T}: Add {G} or {U}.| Stone Quarry|Commander 2019|276|U||Land|||Stone Quarry enters the battlefield tapped.${T}: Add {R} or {W}.| Sungrass Prairie|Commander 2019|277|R||Land|||{1}, {T}: Add {G}{W}.| Sunken Hollow|Commander 2019|278|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Swiftwater Cliffs|Commander 2019|279|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.| Temple of the False God|Commander 2019|280|U||Land|||{T}: Add {C}{C}. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Commander 2019|281|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Thespian's Stage|Commander 2019|282|R||Land|||{T}: Add {C}.${2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.| Thornwood Falls|Commander 2019|283|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.| Tranquil Cove|Commander 2019|284|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${T}: Add {W} or {U}.| Wind-Scarred Crag|Commander 2019|285|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${T}: Add {R} or {W}.| Woodland Stream|Commander 2019|286|C||Land|||Woodland Stream enters the battlefield tapped.${T}: Add {G} or {U}.| Yavimaya Coast|Commander 2019|287|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Plains|Commander 2019|288|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Commander 2019|291|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Commander 2019|294|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Commander 2019|297|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Commander 2019|300|C||Basic Land - Forest|||({T}: Add {G}.)| Highcliff Felidar|Game Night 2019|1|M|{5}{W}{W}|Creature - Cat Beast|5|5|Vigilance$When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.| Sphinx of Enlightenment|Game Night 2019|2|M|{4}{U}{U}|Creature - Sphinx|5|5|Flying$When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.| Calculating Lich|Game Night 2019|3|M|{4}{B}{B}|Creature - Zombie Wizard|5|5|Menace$Whenever a creature attacks one of your opponents, that player loses 1 life.| Fiendish Duo|Game Night 2019|4|M|{4}{R}{R}|Creature - Devil|5|5|First strike$If a source would deal damage to an opponent, it deals double that damage that player instead.| Earthshaker Giant|Game Night 2019|5|M|{4}{G}{G}|Creature - Giant Druid|6|6|Trample$When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.| Alseid of Life's Bounty|Theros Beyond Death|1|U|{W}|Enchantment Creature - Nymph|1|1|Lifelink${1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.| Archon of Falling Stars|Theros Beyond Death|2|U|{4}{W}{W}|Creature - Archon|4|4|Flying$When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.| Archon of Sun's Grace|Theros Beyond Death|3|R|{2}{W}{W}|Creature - Archon|3|4|Flying, lifelink$Pegasus creatures you control have lifelink.$Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.| Banishing Light|Theros Beyond Death|4|U|{2}{W}|Enchantment|||When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.| The Birth of Meletis|Theros Beyond Death|5|U|{1}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library.$II — Create a 0/4 colorless Wall artifact creature token with defender.$III — You gain 2 life.| Captivating Unicorn|Theros Beyond Death|6|C|{4}{W}|Creature - Unicorn|4|4|Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.| Commanding Presence|Theros Beyond Death|7|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."| Dawn Evangel|Theros Beyond Death|8|U|{2}{W}|Enchantment Creature - Human Cleric|2|3|Whenever a creature dies, if an Aura you control was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand.| Daxos, Blessed by the Sun|Theros Beyond Death|9|U|{W}{W}|Legendary Enchantment Creature - Demigod|2|*|Daxos's toughness is equal to your devotion to white.$Whenever another creature you control enters the battlefield or dies, you gain 1 life.| Daybreak Chimera|Theros Beyond Death|10|C|{3}{W}{W}|Creature - Chimera|3|3|This spell costs {X} less to cast, where X is your devotion to white.$Flying| Dreadful Apathy|Theros Beyond Death|11|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${2}{W}: Exile enchanted creature.| Eidolon of Obstruction|Theros Beyond Death|12|R|{1}{W}|Enchantment Creature - Spirit|2|1|First strike$Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.| Elspeth Conquers Death|Theros Beyond Death|13|R|{3}{W}{W}|Enchantment - Saga|||I - Exile target permanent an opponent controls with converted mana cost 3 or greater.$II - Noncreature spells your opponents cast cost {2} more to cast until your next turn.$III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.| Elspeth, Sun's Nemesis|Theros Beyond Death|14|M|{2}{W}{W}|Legendary Planeswalker - Elspeth|5|−1: Up to two target creatures you control each get +2/+1 until end of turn.$−2: Create two 1/1 white Human Soldier creature tokens.$−3: You gain 5 life.$Escape—{4}{W}{W}, Exile four other cards from your graveyard.| Favored of Iroas|Theros Beyond Death|15|U|{2}{W}|Creature - Human Soldier|2|2|Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.| Flicker of Fate|Theros Beyond Death|16|C|{1}{W}|Instant|||Exile target creature or enchantment, then return it to the battlefield under its owner's control.| Glory Bearers|Theros Beyond Death|17|C|{3}{W}|Enchantment Creature - Human Cleric|3|4|Whenever another creature you control attacks, it gets +0/+1 until end of turn.| Heliod, Sun-Crowned|Theros Beyond Death|18|M|{2}{W}|Legendary Enchantment Creature - God|5|5|Indestructible$As long as your devotion to white is less than five, Heliod isn't a creature.$Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.${1}{W}: Another target creature gains lifelink until end of turn.| Heliod's Intervention|Theros Beyond Death|19|R|{X}{W}{W}|Instant|||Choose one —$• Destroy X target artifacts and/or enchantments.$• Target player gains twice X life.| Heliod's Pilgrim|Theros Beyond Death|20|C|{2}{W}|Creature - Human Cleric|1|2|When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.| Heliod's Punishment|Theros Beyond Death|21|U|{1}{W}|Enchantment - Aura|||Enchant creature$Heliod's Punishment enters the battlefield with four task counters on it.$Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."| Hero of the Pride|Theros Beyond Death|22|C|{1}{W}|Creature - Cat Soldier|2|2|Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.| Hero of the Winds|Theros Beyond Death|23|U|{3}{W}|Creature - Human Soldier|1|4|Flying$Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.| Idyllic Tutor|Theros Beyond Death|24|R|{2}{W}|Sorcery|||Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.| Indomitable Will|Theros Beyond Death|25|C|{1}{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+2.| Karametra's Blessing|Theros Beyond Death|26|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn.| Lagonna-Band Storyteller|Theros Beyond Death|27|U|{3}{W}|Creature - Centaur Advisor|3|4|When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost.| Leonin of the Lost Pride|Theros Beyond Death|28|C|{1}{W}|Creature - Cat Warrior|3|1|When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.| Nyxborn Courser|Theros Beyond Death|29|C|{1}{W}{W}|Enchantment Creature - Centaur Scout|2|4|| Omen of the Sun|Theros Beyond Death|30|C|{2}{W}|Enchantment|||Flash$When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.${2}{W}, Sacrifice Omen of the Sun: Scry 2.| Phalanx Tactics|Theros Beyond Death|31|U|{1}{W}|Instant|||Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.| Pious Wayfarer|Theros Beyond Death|32|C|{W}|Creature - Human Scout|1|2|Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.| Reverent Hoplite|Theros Beyond Death|33|U|{4}{W}|Creature - Human Soldier|1|2|When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white.| Revoke Existence|Theros Beyond Death|34|C|{1}{W}|Sorcery|||Exile target artifact or enchantment.| Rumbling Sentry|Theros Beyond Death|35|C|{3}{W}{W}|Creature - Giant|3|6|When Rumbling Sentry enters the battlefield, scry 1.| Sentinel's Eyes|Theros Beyond Death|36|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has vigilance.$Escape—{W}, Exile two other cards from your graveyard.| Shatter the Sky|Theros Beyond Death|37|R|{2}{W}{W}|Sorcery|||Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.| Sunmane Pegasus|Theros Beyond Death|38|C|{3}{W}|Creature - Pegasus|2|3|Flying${1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn.| Taranika, Akroan Veteran|Theros Beyond Death|39|R|{1}{W}{W}|Legendary Creature - Human Soldier|3|3|Vigilance$Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.| Transcendent Envoy|Theros Beyond Death|40|C|{1}{W}|Enchantment Creature - Griffin|1|2|Flying$Aura spells you cast cost {1} less to cast.| Triumphant Surge|Theros Beyond Death|41|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater. You gain 3 life.| Alirios, Enraptured|Theros Beyond Death|42|U|{2}{U}|Legendary Creature - Human|2|3|Alirios, Enraptured enters the battlefield tapped.$Alirios doesn't untap during your untap step if you control a Reflection.$When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.| Ashiok's Erasure|Theros Beyond Death|43|R|{2}{U}{U}|Enchantment|||Flash$When Ashiok's Erasure enters the battlefield, exile target spell.$Your opponents can't cast spells with the same name as the exiled card.$When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.| Brine Giant|Theros Beyond Death|44|C|{6}{U}|Creature - Giant|5|6|This spell costs {1} less to cast for each enchantment you control.| Callaphe, Beloved of the Sea|Theros Beyond Death|45|U|{1}{U}{U}|Legendary Enchantment Creature - Demigod|*|3|Callaphe's power is equal to your to devotion to blue.$Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast".| Chain to Memory|Theros Beyond Death|46|C|{U}|Instant|||Target creature gets -4/-0 until end of turn. Scry 2.| Deny the Divine|Theros Beyond Death|47|C|{2}{U}|Instant|||Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Eidolon of Philosophy|Theros Beyond Death|48|C|{U}|Enchantment Creature - Spirit|1|2|{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.| Elite Instructor|Theros Beyond Death|49|C|{2}{U}|Creature - Human Wizard|2|2|When Elite Instructor enters the battlefield, draw a card, then discard a card.| Glimpse of Freedom|Theros Beyond Death|50|U|{1}{U}|Instant|||Draw a card.$Escape—{2}{U}, Exile five other cards from your graveyard.| Ichthyomorphosis|Theros Beyond Death|51|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.| Kiora Bests the Sea God|Theros Beyond Death|52|M|{5}{U}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Create an 8/8 blue Kraken creature token with hexproof.$II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.$III — Gain control of target permanent an opponent controls. Untap it.| Medomai's Prophecy|Theros Beyond Death|53|U|{1}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I — Scry 2.$II — Choose a card name.$III — When you cast a spell with the chosen card name for the first time this turn, draw two cards.$IV — Look at the top card of each player's library.| Memory Drain|Theros Beyond Death|54|C|{2}{U}{U}|Instant|||Counter target spell. Scry 2.| Nadir Kraken|Theros Beyond Death|55|R|{1}{U}{U}|Creature - Kraken|2|3|Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.| Naiad of Hidden Coves|Theros Beyond Death|56|C|{2}{U}|Enchantment Creature - Nymph|2|3|As long as it's not your turn, spells you cast cost {1} less to cast.| Nyxborn Seaguard|Theros Beyond Death|57|C|{2}{U}{U}|Enchantment Creature - Merfolk Soldier|2|5|| Omen of the Sea|Theros Beyond Death|58|C|{1}{U}|Enchantment|||Flash$When Omen of the Sea enters the battlefield, scry 2, then draw a card.${2}{U}, Sacrifice Omen of the Sea: Scry 2.| One with the Stars|Theros Beyond Death|59|U|{3}{U}|Enchantment - Aura|||Enchant creature or enchantment$Enchanted permanent is an enchantment and loses all other card types.| Protean Thaumaturge|Theros Beyond Death|60|R|{1}{U}|Creature - Human Wizard|1|1|Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.| Riptide Turtle|Theros Beyond Death|61|C|{1}{U}|Creature - Turtle|0|5|Flash$Defender| Sage of Mysteries|Theros Beyond Death|62|U|{U}|Creature - Human Wizard|0|2|Constellation — Whenever an enchantment enters the battlefield under your control, target player puts the top two cards of their library into their graveyard.| Sea God's Scorn|Theros Beyond Death|63|U|{4}{U}{U}|Sorcery|||Return up to three target creatures and/or enchantments to their owners' hands.| Shimmerwing Chimera|Theros Beyond Death|64|U|{3}{U}|Enchantment Creature - Chimera|3|2|Flying$At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.| Shoal Kraken|Theros Beyond Death|65|U|{4}{U}|Creature - Kraken|3|5|Constellation — Whenever an enchantment enters the battlefield under your control, you may a draw card. If you do, discard a card.| Sleep of the Dead|Theros Beyond Death|66|C|{U}|Sorcery|||Tap target creature. It doesn't untap during its controller's next untap step.$Escape—{2}{U}, Exile three other cards from your graveyard.| Starlit Mantle|Theros Beyond Death|67|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature you control$When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn.$Enchanted creature gets +1/+1.| Stern Dismissal|Theros Beyond Death|68|C|{U}|Instant|||Return target creature or enchantment an opponent controls to its owner's hand.| Stinging Lionfish|Theros Beyond Death|69|U|{1}{U}|Enchantment Creature - Fish|2|1|Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.| Sweet Oblivion|Theros Beyond Death|70|U|{1}{U}|Sorcery|||Target player puts the top four cards of their library into their graveyard.$Escape—{3}{U}, Exile four other cards from your graveyard.| Thassa, Deep-Dwelling|Theros Beyond Death|71|M|{3}{U}|Legendary Enchantment Creature - God|6|5|Indestructible$As long as your devotion to blue is less than five, Thassa isn't a creature.$At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.${3}{U}: Tap another target creature.| Thassa's Intervention|Theros Beyond Death|72|R|{X}{U}{U}|Instant|||Choose one-$• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.$• Counter target spell unless its controller pays twice {X}.| Thassa's Oracle|Theros Beyond Death|73|R|{U}{U}|Creature - Merfolk Wizard|1|3|When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game.| Thirst for Meaning|Theros Beyond Death|74|C|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an enchantment card.| Threnody Singer|Theros Beyond Death|75|U|{1}{U}|Creature - Siren|1|3|Flash$Flying$When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue.| Thryx, the Sudden Storm|Theros Beyond Death|76|R|{3}{U}{U}|Legendary Creature - Elemental Giant|4|5|Flash$Flying$Spells you cast with converted mana cost 5 or greater cost {1} less to cast and can't be countered.| Towering-Wave Mystic|Theros Beyond Death|77|C|{1}{U}|Creature - Merfolk Wizard|2|1|Whenever Towering-Wave Mystic deals damage, target player puts that many cards from the top of their library into their graveyard.| Triton Waverider|Theros Beyond Death|78|C|{3}{U}|Creature - Merfolk Wizard|3|3|Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.| Vexing Gull|Theros Beyond Death|79|C|{2}{U}|Creature - Bird|2|2|Flash$Flying| Wavebreak Hippocamp|Theros Beyond Death|80|R|{2}{U}|Enchantment Creature - Horse Fish|2|2|Whenever you cast your first spell during each opponent's turn, draw a card.| Whirlwind Denial|Theros Beyond Death|81|U|{2}{U}|Instant|||For each spell and ability your opponents control, counter it unless its controller pays {4}.| Witness of Tomorrows|Theros Beyond Death|82|C|{4}{U}|Enchantment Creature - Sphinx|3|4|Flying${3}{U}: Scry 1.| Agonizing Remorse|Theros Beyond Death|83|U|{1}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.| Aphemia, the Cacophony|Theros Beyond Death|84|R|{1}{B}|Legendary Enchantment Creature - Harpy|2|1|Flying$At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.| Aspect of Lamprey|Theros Beyond Death|85|C|{3}{B}|Enchantment - Aura|||Enchant creature you control$When Aspect of Lamprey enters the battlefield, target opponent discards two cards.$Enchanted creature has lifelink.| Blight-Breath Catoblepas|Theros Beyond Death|86|C|{4}{B}{B}|Creature - Beast|3|2|When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black.| Cling to Dust|Theros Beyond Death|87|U|{B}|Instant|||Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.$Escape—{3}{B}, Exile five other cards from your graveyard.| Discordant Piper|Theros Beyond Death|88|C|{1}{B}|Creature - Zombie Satyr|2|1|When Discordant Piper dies, create a 0/1 white Goat creature token.| Drag to the Underworld|Theros Beyond Death|89|U|{2}{B}{B}|Instant|||This spell costs {X} less to cast, where X is your devotion to black.$Destroy target creature.| Eat to Extinction|Theros Beyond Death|90|R|{3}{B}|Instant|||Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.| Elspeth's Nightmare|Theros Beyond Death|91|U|{2}{B}|Enchantment - Saga|||I - Destroy target creature an opponent controls with power 2 or less.$II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.$III - Exile target opponent's graveyard.| Enemy of Enlightenment|Theros Beyond Death|92|U|{5}{B}|Enchantment Creature - Demon|5|5|Flying$Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.$At the beginning of your upkeep, each player discards a card.| Erebos, Bleak-Hearted|Theros Beyond Death|93|M|{3}{B}|Legendary Enchantment Creature - God|5|6|Indestructible$As long as your devotion to black is less than five, Erebos isn't a creature.$Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.${1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.| Erebos's Intervention|Theros Beyond Death|94|R|{X}{B}|Instant|||Choose one —$• Target creature gets -X/-X until end of turn. You gain X life.$• Exile up to twice X target cards from graveyards.| Final Death|Theros Beyond Death|95|C|{4}{B}|Instant|||Exile target creature.| Fruit of Tizerus|Theros Beyond Death|96|C|{B}|Sorcery|||Target player loses 2 life.$Escape—{3}{B}, Exile three other cards from your graveyard.| Funeral Rites|Theros Beyond Death|97|C|{2}{B}|Sorcery|||You draw two cards, lose 2 life, and put the top two cards of your library into your graveyard,| Gravebreaker Lamia|Theros Beyond Death|98|R|{4}{B}|Enchantment Creature - Snake Lamia|4|4|Lifelink$When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library.$Spells you cast from your graveyard cost {1} less to cast.| Gray Merchant of Asphodel|Theros Beyond Death|99|U|{3}{B}{B}|Creature - Zombie|2|4|When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.| Grim Physician|Theros Beyond Death|100|C|{B}|Creature - Zombie|1|1|When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.| Hateful Eidolon|Theros Beyond Death|101|U|{B}|Enchantment Creature - Spirit|1|2|Lifelink$Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.| Inevitable End|Theros Beyond Death|102|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."| Lampad of Death's Vigil|Theros Beyond Death|103|C|{1}{B}|Enchantment Creature - Nymph|1|3|{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.| Minion's Return|Theros Beyond Death|104|U|{2}{B}|Enchantment - Aura|||Flash$Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| Mire Triton|Theros Beyond Death|105|U|{1}{B}|Creature - Zombie Merfolk|2|1|Deathtouch$When Mire Triton enters the battlefield, put the top two cards of your library into your graveyard and you gain 2 life.| Mire's Grasp|Theros Beyond Death|106|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-3.| Mogis's Favor|Theros Beyond Death|107|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-1.$Escape—{2}{B}, Exile two other cards from your graveyard.| Nightmare Shepherd|Theros Beyond Death|108|R|{2}{B}{B}|Enchantment Creature - Demon|4|4|Flying$Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.| Nyxborn Marauder|Theros Beyond Death|109|C|{2}{B}{B}|Enchantment Creature - Minotaur|4|3|| Omen of the Dead|Theros Beyond Death|110|C|{B}|Enchantment|||Flash$When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.${2}{B}, Sacrifice Omen of the Dead: Scry 2.| Pharika's Libation|Theros Beyond Death|111|C|{2}{B}|Instant|||Choose one —$• Target opponent sacrifices a creature.$• Target opponent sacrifices an enchantment.| Pharika's Spawn|Theros Beyond Death|112|U|{3}{B}|Creature - Gorgon|3|4|Escape—{5}{B}, Exile three other cards from your graveyard.$Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature.| Rage-Scarred Berserker|Theros Beyond Death|113|C|{4}{B}|Creature - Minotaur Berserker|5|4|When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn.| Scavenging Harpy|Theros Beyond Death|114|C|{2}{B}|Creature - Harpy|2|1|Flying$When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.| Soulreaper of Mogis|Theros Beyond Death|115|C|{2}{B}|Enchantment Creature - Minotaur Shaman|2|3|{2}{B}, Sacrifice a creature: Draw a card.| Temple Thief|Theros Beyond Death|116|C|{1}{B}|Creature - Human Rogue|2|2|Temple Thief can't be blocked by enchanted creatures or enchantment creatures.| Treacherous Blessing|Theros Beyond Death|117|R|{2}{B}|Enchantment|||When Treacherous Blessing enters the battlefield, draw three cards.$Whenever you cast a spell, you lose 1 life.$When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.| Tymaret Calls the Dead|Theros Beyond Death|118|R|{2}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Put the top three cards of your library into your graveyard. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.$III — You gain X life and scry X, where X is the number of Zombies you control.| Tymaret, Chosen from Death|Theros Beyond Death|119|U|{B}{B}|Legendary Enchantment Creature - Demigod|2|*|Tymaret's toughness is equal to your devotion to black.${1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.| Underworld Charger|Theros Beyond Death|120|C|{2}{B}|Creature - Nightmare Horse|3|3|Underworld Charger can't block.$Escape—{4}{B}, Exile three other cards from your graveyard.$Underworld Charger escapes with two +1/+1 counters on it.| Underworld Dreams|Theros Beyond Death|121|U|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.| Venomous Hierophant|Theros Beyond Death|122|C|{3}{B}|Creature - Gorgon Cleric|3|3|Deathtouch$When Venomous Hierophant enters the battlefield, put the top three cards of your library into your graveyard.| Woe Strider|Theros Beyond Death|123|R|{2}{B}|Creature - Horror|3|2|When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.$Sacrifice another creature: Scry 1.$Escape—{3}{B}{B}, Exile four other cards from your graveyard.$Woe Strider escapes with two +1/+1 counters on it.| The Akroan War|Theros Beyond Death|124|R|{3}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Gain control of target creature for as long as The Akroan War remains on the battlefield.$II — Until your next turn, creatures your opponents control attack each combat if able.$III — Each tapped creature deals damage to itself equal to its power.| Anax, Hardened in the Forge|Theros Beyond Death|125|U|{1}{R}{R}|Legendary Enchantment Creature - Demigod|*|3|Anax's power is equal to your devotion to red.$Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.| Arena Trickster|Theros Beyond Death|126|C|{3}{R}|Creature - Human Shaman|3|3|Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.| Aspect of Manticore|Theros Beyond Death|127|C|{2}{R}|Enchantment - Aura|||Flash$Enchant creature$When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.$Enchanted creature gets +2/+0.| Blood Aspirant|Theros Beyond Death|128|U|{1}{R}|Creature - Satyr Berserker|1|1|Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.${1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.| Careless Celebrant|Theros Beyond Death|129|U|{1}{R}|Creature - Satyr Shaman|2|1|When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.| Dreamshaper Shaman|Theros Beyond Death|130|U|{5}{R}|Enchantment Creature - Minotaur Shaman|5|4|At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.| Dreamstalker Manticore|Theros Beyond Death|131|U|{2}{R}|Enchantment Creature - Manticore|4|2|Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.| Escape Velocity|Theros Beyond Death|132|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has haste.$Escape—{1}{R}, Exile two other cards from your graveyard.| Fateful End|Theros Beyond Death|133|U|{2}{R}|Instant|||Fateful End deals 3 damage to any target. Scry 1.| Final Flare|Theros Beyond Death|134|C|{2}{R}|Instant|||As an additional cost to cast this spell, sacrifice a creature or enchantment.$Final Flare deals 5 damage to target creature.| Flummoxed Cyclops|Theros Beyond Death|135|C|{3}{R}|Creature - Cyclops|4|4|Reach$Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.| Furious Rise|Theros Beyond Death|136|U|{2}{R}|Enchantment|||At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.| Hero of the Games|Theros Beyond Death|137|C|{2}{R}|Creature - Human Soldier|3|2|Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.| Heroes of the Revel|Theros Beyond Death|138|U|{4}{R}|Creature - Satyr Soldier|4|4|When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."$Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.| Impending Doom|Theros Beyond Death|139|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and attacks each combat if able.$When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.| Incendiary Oracle|Theros Beyond Death|140|C|{1}{R}|Creature - Human Shaman|2|2|{1}{R}: Incendiary Oracle gets +1/+0 until end of turn.$If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.| Infuriate|Theros Beyond Death|141|C|{R}|Instant|||Target creature gets +3/+2 until end of turn.| Iroas's Blessing|Theros Beyond Death|142|C|{3}{R}|Enchantment - Aura|||Enchant creature you control$When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.$Enchanted creature gets +1/+1.| Irreverent Revelers|Theros Beyond Death|143|C|{2}{R}|Creature - Satyr|2|2|When Irreverent Revelers enters the battlefield, choose one —$• Destroy target artifact.$• Irreverent Revelers gains haste until end of turn.| Nyxborn Brute|Theros Beyond Death|144|C|{3}{R}{R}|Enchantment Creature - Cyclops|7|3|| Omen of the Forge|Theros Beyond Death|145|C|{1}{R}|Enchantment|||Flash$When Omen of the Forge enters the battlefield, it deals 2 damage to any target.${2}{R}, Sacrifice Omen of the Forge: Scry 2.| Oread of Mountain's Blaze|Theros Beyond Death|146|C|{1}{R}|Enchantment Creature - Nymph|1|3|{2}{R}, Discard a card: Draw a card.| Ox of Agonas|Theros Beyond Death|147|M|{3}{R}{R}|Creature - Ox|4|2|When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.$Escape—{R}{R}, Exile eight other cards from your graveyard.$Ox of Agonas escapes with a +1/+1 counter on it.| Phoenix of Ash|Theros Beyond Death|148|R|{1}{R}{R}|Creature - Phoenix|2|2|Flying, haste${2}{R}: Phoenix of Ash gets +2/+0 until end of turn.$Escape — {2}{R}{R}, Exile three other cards from your graveyard.$Phoenix of Ash escapes with a +1/+1 counter on it.| Portent of Betrayal|Theros Beyond Death|149|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1.| Purphoros, Bronze-Blooded|Theros Beyond Death|150|M|{4}{R}|Legendary Enchantment Creature - God|7|6|Indestructible$As long as your devotion to red is less than five, Purphoros isn't a creature.$Other creatures you control have haste.${2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.| Purphoros's Intervention|Theros Beyond Death|151|R|{X}{R}|Sorcery|||Choose one —$• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.$• Purphoros's Intervention deals twice X damage to target creature or planeswalker.| Satyr's Cunning|Theros Beyond Death|152|C|{R}|Sorcery|||Create a 1/1 red Satyr creature token with "This creature can't block."$Escape—{2}{R}, Exile two other cards from your graveyard.| Skophos Maze-Warden|Theros Beyond Death|153|U|{3}{R}|Creature - Minotaur Warrior|3|4|{1}: Skophos Maze-Warden gets +1/-1 until the end of turn.$Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature.| Skophos Warleader|Theros Beyond Death|154|C|{4}{R}|Creature - Minotaur Warrior|4|5|{R}, Sacrifice another creature or enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn.| Stampede Rider|Theros Beyond Death|155|C|{2}{R}|Creature - Satyr|2|3|Trample$At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.| Storm Herald|Theros Beyond Death|156|R|{2}{R}|Creature - Human Shaman|3|2|Haste$When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.| Storm's Wrath|Theros Beyond Death|157|R|{2}{R}{R}|Sorcery|||Storm's Wrath deals 4 damage to each creature and each planeswalker.| Tectonic Giant|Theros Beyond Death|158|R|{2}{R}{R}|Creature - Elemental Giant|3|4|Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —$• Tectonic Giant deals 3 damage to each opponent.$• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.| Thrill of Possibility|Theros Beyond Death|159|C|{1}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.| The Triumph of Anax|Theros Beyond Death|160|U|{2}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.$IV — Target creature you control fights up to one target creature you don't control.| Underworld Breach|Theros Beyond Death|161|R|{1}{R}|Enchantment|||Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.$At the beginning of the end step, sacrifice Underworld Breach.| Underworld Fires|Theros Beyond Death|162|U|{1}{R}|Sorcery|||Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.| Underworld Rage-Hound|Theros Beyond Death|163|C|{1}{R}|Creature - Elemental Hound|3|1|Underworld Rage-Hound attacks each combat if able.$Escape—{3}{R}, Exile three other cards from your graveyard.$Underworld Rage-Hound escapes with a +1/+1 counter on it.| Wrap in Flames|Theros Beyond Death|164|C|{3}{R}|Sorcery|||Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.| Arasta of the Endless Web|Theros Beyond Death|165|R|{2}{G}{G}|Legendary Enchantment Creature - Spider|3|5|Reach$Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.| The Binding of the Titans|Theros Beyond Death|166|U|{1}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Each player puts the top three cards of their library into their graveyard.$II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.$III — Return target creature or land card from your graveyard to your hand.| Chainweb Aracnir|Theros Beyond Death|167|U|{G}|Creature - Spider|1|2|Reach$When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.$Escape—{3}{G}{G}, Exile four other cards from your graveyard.$Chainweb Aracnir escapes with three +1/+1 counters on it.| Destiny Spinner|Theros Beyond Death|168|U|{1}{G}|Enchantment Creature - Human|2|3|Creature and enchantment spells you control can't be countered.${3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.| Dryad of the Ilysian Grove|Theros Beyond Death|169|R|{2}{G}|Enchantment Creature - Nymph|2|4|You may play an additional land on each of your turns.$Lands you control are every basic land type in addition to their other types.| The First Iroan Games|Theros Beyond Death|170|R|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I — Create a 1/1 white Human Soldier token.$II — Put three +1/+1 counters on target creature you control.$III — If you control a creature with power 4 or greater, draw two cards.$IV — Create a Gold token.| Gift of Strength|Theros Beyond Death|171|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains reach until end of turn.| Hydra's Growth|Theros Beyond Death|172|U|{2}{G}|Enchantment - Aura|||Enchant creature$When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.$At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.| Hyrax Tower Scout|Theros Beyond Death|173|C|{2}{G}|Creature - Human Scout|3|3|When Hyrax Tower Scout enters the battlefield, untap target creature.| Ilysian Caryatid|Theros Beyond Death|174|C|{1}{G}|Creature - Plant|1|1|{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.| Inspire Awe|Theros Beyond Death|175|C|{3}{G}|Instant|||Prevent all combat damage that would be dealt this turn except by enchanted creatures and enchantment creatures. Scry 2.| Klothys's Design|Theros Beyond Death|176|U|{5}{G}|Sorcery|||Creatures you control get +X/+X until end of turn, where X is your devotion to green.| Loathsome Chimera|Theros Beyond Death|177|C|{2}{G}|Creature - Chimera|4|1|Escape-{4}{G}, exile three other cards from your graveyard.$Loathsome Chimera escapes with a +1/+1 counter on it.| Mantle of the Wolf|Theros Beyond Death|178|R|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+4.$When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.| Moss Viper|Theros Beyond Death|179|C|{G}|Creature - Snake|1|1|Deathtouch| Mystic Repeal|Theros Beyond Death|180|U|{G}|Instant|||Put target enchantment on the bottom of its owner's library.| Nessian Boar|Theros Beyond Death|181|R|{3}{G}{G}|Creature - Boar|10|6|All creatures able to block Nessian Boar do so.$Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.| Nessian Hornbeetle|Theros Beyond Death|182|U|{1}{G}|Creature - Insect|2|2|At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.| Nessian Wanderer|Theros Beyond Death|183|U|{1}{G}|Creature - Satyr Scout|1|3|Constellation — Whenever an enchantment enters the battelfield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.| Nexus Wardens|Theros Beyond Death|184|C|{2}{G}|Creature - Satyr Archer|1|4|Reach$Constellation — Whenever an enchantment enters the battlefield under you control, you gain 2 life.| Nylea, Keen-Eyed|Theros Beyond Death|185|M|{3}{G}|Legendary Enchantment Creature - God|5|6|Indestructible$As long as your devotion to green is less than five, Nylea isn't a creature.$Creature spells you cast cost {1} less to cast.${2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.| Nylea's Forerunner|Theros Beyond Death|186|C|{4}{G}|Enchantment Creature - Beast|5|3|Trample$Other creatures you control have trample.| Nylea's Huntmaster|Theros Beyond Death|187|C|{3}{G}|Creature - Centaur Shaman|4|3|When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green.| Nylea's Intervention|Theros Beyond Death|188|R|{X}{G}{G}|Sorcery|||Choose one —$• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.$• Nylea's Intervention deals twice X damage to each creature with flying.| Nyx Herald|Theros Beyond Death|189|U|{2}{G}|Enchantment Creature - Centaur Shaman|2|3|At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.| Nyxbloom Ancient|Theros Beyond Death|190|M|{4}{G}{G}{G}|Enchantment Creature - Elemental|5|5|Trample$If you tap a permanent for mana, it produces three times as much of that mana instead.| Nyxborn Colossus|Theros Beyond Death|191|C|{3}{G}{G}{G}|Enchantment Creature - Giant|6|7|| Omen of the Hunt|Theros Beyond Death|192|C|{2}{G}|Enchantment|||Flash$When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.${2}{G}, Sacrifice Omen of the Hunt: Scry 2.| Pheres-Band Brawler|Theros Beyond Death|193|U|{4}{G}{G}|Creature - Centaur Warrior|4|4|When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control.| Plummet|Theros Beyond Death|194|C|{1}{G}|Instant|||Destroy target creature with flying.| Relentless Pursuit|Theros Beyond Death|195|C|{2}{G}|Sorcery|||Reveal the top four cards of your library. You may put a creature card and/or land card from among them into your hand. Put the rest into your graveyard.| Renata, Called to the Hunt|Theros Beyond Death|196|U|{2}{G}{G}|Legendary Enchantment Creature - Demigod|*|3|Renata's power is equal to your devotion to green.$Each other creature you control enters the battlefield with an additional +1/+1 counter on it.| Return to Nature|Theros Beyond Death|197|C|{1}{G}|Instant|||Choose one —$• Destroy target artifact.$• Destroy target enchantment.$• Exile target card from a graveyard.| Setessan Champion|Theros Beyond Death|198|R|{2}{G}|Creature - Human Warrior|1|3|Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.| Setessan Petitioner|Theros Beyond Death|199|U|{1}{G}{G}|Creature - Human Druid|2|2|When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green.| Setessan Skirmisher|Theros Beyond Death|200|C|{1}{G}|Creature - Human Warrior|2|1|Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.| Setessan Training|Theros Beyond Death|201|C|{1}{G}|Enchantment - Aura|||Enchant creature you control$When Setessan Training enters the battlefield, draw a card.$Enchanted creature gets +1/+0 and has trample.| Skola Grovedancer|Theros Beyond Death|202|C|{1}{G}|Enchantment Creature - Satyr Druid|2|2|Whenever a land card is put into your graveyard from anywhere, you gain 1 life.${2}{G}: Put the top card of your library into your graveyard.| Voracious Typhon|Theros Beyond Death|203|C|{2}{G}{G}|Creature - Snake Beast|4|4|Escape—{5}{G}{G}, Exile four other cards from your graveyard.$Voracious Typhon escapes with three +1/+1 counters on it.| Warbriar Blessing|Theros Beyond Death|204|C|{1}{G}|Enchantment - Aura|||Enchant creature you control$When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control.$Enchanted creature gets +0/+2.| Wolfwillow Haven|Theros Beyond Death|205|U|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional {G}.${4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn.| Acolyte of Affliction|Theros Beyond Death|206|U|{2}{B}{G}|Creature - Human Cleric|2|3|When Acolyte of Affliction enters the battlefield, put the top two cards of your library into your graveyard, then you may return a permanent card from your graveyard to your hand.| Allure of the Unknown|Theros Beyond Death|207|R|{3}{B}{R}|Sorcery|||Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.| Ashiok, Nightmare Muse|Theros Beyond Death|208|M|{3}{U}{B}|Legendary Planeswalker - Ashiok|5|+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."$−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.$−7: You may cast up to three face-up cards your opponents own from exile without paying their mana costs.| Atris, Oracle of Half-Truths|Theros Beyond Death|209|R|{2}{U}{B}|Legendary Creature - Human Advisor|3|2|Menace$When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.| Bronzehide Lion|Theros Beyond Death|210|R|{G}{W}|Creature - Cat|3|3|{G}{W}: Bronzehide Lion gains indestructible until end of turn.$When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.| Calix, Destiny's Hand|Theros Beyond Death|211|M|{2}{G}{W}|Legendary Planeswalker - Calix|4|+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.$−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.$−7: Return all enchantment cards from your graveyard to the battlefield.| Dalakos, Crafter of Wonders|Theros Beyond Death|212|R|{1}{U}{R}|Legendary Creature - Merfolk Artificer|2|4|{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.$Equipped creatures you control have flying and haste.| Devourer of Memory|Theros Beyond Death|213|U|{U}{B}|Creature - Nightmare|2|1|Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.${1}{U}{B}: Put the top card of your library into your graveyard.| Dream Trawler|Theros Beyond Death|214|R|{2}{W}{W}{U}{U}|Creature - Sphinx|3|5|Flying, lifelink$Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.$Whenever Dream Trawler attacks, draw a card.$Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.| Enigmatic Incarnation|Theros Beyond Death|215|R|{2}{G}{U}|Enchantment|||At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.| Eutropia the Twice-Favored|Theros Beyond Death|216|U|{1}{G}{U}|Legendary Creature - Human Wizard|2|2|Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.| Gallia of the Endless Dance|Theros Beyond Death|217|R|{R}{G}|Legendary Creature - Satyr|2|2|Haste$Other Satyrs you control get +1/+1 and have haste.$Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.| Haktos the Unscarred|Theros Beyond Death|218|R|{R}{R}{W}{W}|Legendary Creature - Human Warrior|6|1|Haktos the Unscarred attacks each combat if able.$As Haktos enters the battlefield, choose 2, 3, or 4 at random.$Haktos has protection from each converted mana cost other than the chosen number.| Hero of the Nyxborn|Theros Beyond Death|219|U|{1}{R}{W}|Enchantment Creature - Human Soldier|2|2|When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.$Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.| Klothys, God of Destiny|Theros Beyond Death|220|M|{1}{R}{G}|Legendary Enchantment Creature - God|4|5|Indestructible$As long as your devotion to red and green is less than seven, Klothys isn't a creature.$At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.| Kroxa, Titan of Death's Hunger|Theros Beyond Death|221|M|{B}{R}|Legendary Creature - Elder Giant|6|6|When Kroxa enters the battlefield, sacrifice it unless it escaped.$Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.$Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard.| Kunoros, Hound of Athreos|Theros Beyond Death|222|R|{1}{W}{B}|Legendary Creature - Hound|3|3|Vigilance, menace, lifelink$Creature cards in graveyards can't enter the battlefield.$Players can't cast spells from graveyards.| Mischievous Chimera|Theros Beyond Death|223|U|{U}{R}|Enchantment Creature - Chimera|2|2|Flying$Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.| Polukranos, Unchained|Theros Beyond Death|224|M|{2}{B}{G}|Legendary Creature - Zombie Hydra|0|0|Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.$If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.${1}{B}{G}: Polukranos fights another target creature.$Escape—{4}{B}{G}, Exile six other cards from your graveyard.| Rise to Glory|Theros Beyond Death|225|U|{3}{W}{B}|Sorcery|||Choose one or both —$• Return target creature card from your graveyard to the battlefield.$• Return target Aura card from your graveyard to the battlefield.| Siona, Captain of the Pyleas|Theros Beyond Death|226|U|{1}{G}{W}|Legendary Creature - Human Soldier|2|2|When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.| Slaughter-Priest of Mogis|Theros Beyond Death|227|U|{B}{R}|Creature - Minotaur Shaman|2|2|Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.${2}, Sacrifice a creature or enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.| Staggering Insight|Theros Beyond Death|228|U|{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."| Uro, Titan of Nature's Wrath|Theros Beyond Death|229|M|{1}{G}{U}|Legendary Creature - Elder Giant|6|6|When Uro enters the battlefield, sacrifice it unless it escaped.$Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.$Escape-{G}{G}{U}{U}, Exile five other cards from your graveyard.| Warden of the Chained|Theros Beyond Death|230|U|{1}{R}{G}|Creature - Minotaur Warrior|4|4|Trample$Warden of the Chained can't attack unless you control another creature with power 4 or greater.| Altar of the Pantheon|Theros Beyond Death|231|C|{3}|Artifact|||Your devotion to each color and each combination of colors is increased by one.${T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.| Bronze Sword|Theros Beyond Death|232|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {3}| Entrancing Lyre|Theros Beyond Death|233|U|{3}|Artifact|||You may choose not to untap Entrancing Lyre during your untap step.${X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.| Mirror Shield|Theros Beyond Death|234|U|{2}|Artifact - Equipment|||Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."$Equip {2}| Nyx Lotus|Theros Beyond Death|235|R|{4}|Legendary Artifact|||Nyx Lotus enters the battlefield tapped.${T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color.| Shadowspear|Theros Beyond Death|236|R|{1}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1 and has trample and lifelink.${1}: Permanents your opponents control lose hexproof and indestructible until end of turn.$Equip {2}| Soul-Guide Lantern|Theros Beyond Death|237|U|{1}|Artifact|||When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.${T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.${1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.| Thaumaturge's Familiar|Theros Beyond Death|238|C|{3}|Artifact Creature - Bird|1|3|Flying$When Thaumaturge's Familiar enters the battlefield, scry 1.| Thundering Chariot|Theros Beyond Death|239|U|{4}|Artifact - Vehicle|3|3|First strike, trample, haste$Crew 1| Traveler's Amulet|Theros Beyond Death|240|C|{1}|Artifact|||{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Wings of Hubris|Theros Beyond Death|241|C|{2}|Artifact - Equipment|||Equipped creature has flying.$Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.$Equip {1}| Field of Ruin|Theros Beyond Death|242|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.| Labyrinth of Skophos|Theros Beyond Death|243|R||Land|||{T}: Add {C}.${4}, {T}: Remove target attacking or blocking creature from combat.| Temple of Abandon|Theros Beyond Death|244|R||Land|||Temple of Abandon enters the battlefield tapped.$When Temple of Abandon enters the battlefield, scry 1.${T}: Add {R} or {G}.| Temple of Deceit|Theros Beyond Death|245|R||Land|||Temple of Deceit enters the battlefield tapped.$When Temple of Deceit enters the battlefield, scry 1.${T}: Add {U} or {B}.| Temple of Enlightenment|Theros Beyond Death|246|R||Land|||Temple of Enlightenment enters the battlefield tapped.$When Temple of Enlightenment enters the battlefield, scry 1.${T}: Add {W} or {U}.| Temple of Malice|Theros Beyond Death|247|R||Land|||Temple of Malice enters the battlefield tapped.$When Temple of Malice enters the battlefield, scry 1.${T}: Add {B} or {R}.| Temple of Plenty|Theros Beyond Death|248|R||Land|||Temple of Plenty enters the battlefield tapped.$When Temple of Plenty enters the battlefield, scry 1.${T}: Add {G} or {W}.| Unknown Shores|Theros Beyond Death|249|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.| Plains|Theros Beyond Death|250|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Theros Beyond Death|251|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Theros Beyond Death|252|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Theros Beyond Death|253|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Theros Beyond Death|254|C||Basic Land - Forest|||({T}: Add {G}.)| Athreos, Shroud-Veiled|Theros Beyond Death|269|M|{4}{W}{B}|Legendary Enchantment Creature - God|4|7|Indestructible$As long as your devotion to white and black is less than seven, Athreos isn't a creature.$At the beginning of your end step, put a coin counter on another target creature.$Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.| Elspeth, Undaunted Hero|Theros Beyond Death|270|M|{2}{W}{W}{W}|Legendary Planeswalker - Elspeth|5|+2: Put a +1/+1 counter on each of up to two target creatures.$−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.$−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.| Eidolon of Inspiration|Theros Beyond Death|271|U|{1}{W}{W}|Enchantment Creature - Spirit|2|2|At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.| Elspeth's Devotee|Theros Beyond Death|272|R|{2}{W}{W}|Creature - Human Soldier|3|3|When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Sunlit Hoplite|Theros Beyond Death|273|C|{1}{W}|Creature - Human Soldier|2|1|As long as it's your turn, Sunlit Hoplite has first strike.$Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.| Ashiok, Sculptor of Fears|Theros Beyond Death|274|M|{4}{U}{B}|Legendary Planeswalker - Ashiok|4|+2: Draw a card. Each player puts the top two cards of their library into their graveyard.$−5: Put target creature card from a graveyard onto the battlefield under your control.$−11: Gain control of all creatures target opponent controls.| Swimmer in Nightmares|Theros Beyond Death|275|U|{2}{U}|Creature - Nightmare Merfolk|1|4|Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.$Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.| Mindwrack Harpy|Theros Beyond Death|276|C|{3}{B}|Enchantment Creature - Harpy|3|2|Flying$At the beginning of combat on your turn, each player puts the top three cards of their library into their graveyard.| Ashiok's Forerunner|Theros Beyond Death|277|R|{3}{U}{B}|Creature - Human Wizard|3|3|Flash$When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Grasping Giant|Theros Beyond Death|288|R|{5}{W}|Creature - Giant|5|7|Vigilance$Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.| Victory's Envoy|Theros Beyond Death|289|R|{3}{W}{W}|Creature - Human Cleric|3|3|At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.| Sphinx Mindbreaker|Theros Beyond Death|290|R|{5}{U}{U}|Creature - Sphinx|6|6|Flying$When Sphinx Mindbreaker enters the battlefield, each opponent puts the top ten cards of their library into their graveyard.| Serpent of Yawning Depths|Theros Beyond Death|291|R|{4}{U}{U}|Enchantment Creature - Serpent|6|6|Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.| Demon of Loathing|Theros Beyond Death|292|R|{5}{B}{B}|Creature - Demon|7|7|Flying, trample$Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.| Underworld Sentinel|Theros Beyond Death|293|R|{3}{B}{B}|Creature - Skeleton Soldier|4|5|Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.$When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.| Deathbellow War Cry|Theros Beyond Death|294|R|{5}{R}{R}{R}|Sorcery|||Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library.| Terror of Mount Velus|Theros Beyond Death|295|R|{5}{R}{R}|Creature - Dragon|5|5|Flying, double strike$When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.| Ironscale Hydra|Theros Beyond Death|296|R|{3}{G}{G}|Creature - Hydra|5|5|If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.| Treeshaker Chimera|Theros Beyond Death|297|R|{5}{G}{G}|Creature - Chimera|8|5|All creatures able to block Treeshaker Chimera do so.$When Treeshaker Chimera dies, draw three cards.| Acclaimed Contender|Throne of Eldraine|1|R|{2}{W}|Creature - Human Knight|3|3|When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| All That Glitters|Throne of Eldraine|2|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.| Archon of Absolution|Throne of Eldraine|3|U|{3}{W}|Creature - Archon|3|2|Flying$Protection from white$Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.| Ardenvale Paladin|Throne of Eldraine|4|C|{3}{W}|Creature - Human Knight|2|5|Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.| Ardenvale Tactician|Throne of Eldraine|5|C|{1}{W}{W}|Creature - Human Knight|2|3|Flying| Dizzying Swoop|Throne of Eldraine|5|C|{1}{W}|Instant - Adventure|2|3|Tap up to two target creatures.| Bartered Cow|Throne of Eldraine|6|C|{3}{W}|Creature - Ox|3|3|When Bartered Cow dies or when you discard it, create a Food token.| Beloved Princess|Throne of Eldraine|7|C|{W}|Creature - Human Noble|1|1|Lifelink$Beloved Princess can't be blocked by creatures with power 3 or greater.| Charming Prince|Throne of Eldraine|8|R|{1}{W}|Creature - Human Noble|2|2|When Charming Prince enters the battlefield, choose one —$• Scry 2.$• You gain 3 life.$• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.| The Circle of Loyalty|Throne of Eldraine|9|M|{4}{W}{W}|Legendary Artifact|||This spell costs {1} less to cast for each Knight you control.$Creatures you control get +1/+1.$Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.${3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.| Deafening Silence|Throne of Eldraine|10|U|{W}|Enchantment|||Each player can't cast more than one noncreature spell each turn.| Faerie Guidemother|Throne of Eldraine|11|C|{W}|Creature - Faerie|1|1|Flying| Gift of the Fae|Throne of Eldraine|11|C|{1}{W}|Sorcery - Adventure|1|1|Target creature gets +2/+1 and gains flying until end of turn.| Flutterfox|Throne of Eldraine|12|C|{1}{W}|Creature - Fox|2|2|As long as you control an artifact or enchantment, Flutterfox has flying.| Fortifying Provisions|Throne of Eldraine|13|C|{2}{W}|Enchantment|||Creatures you control get +0/+1.$When Fortifying Provisions enters the battlefield, create a Food token.| Chop Down|Throne of Eldraine|14|R|{2}{W}|Instant - Adventure|1|2|Destroy target creature with power 4 or greater.| Giant Killer|Throne of Eldraine|14|R|{W}|Creature - Human Peasant|1|2|{1}{W}, {T}: Tap target creature.| Glass Casket|Throne of Eldraine|15|U|{1}{W}|Artifact|||When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield.| Happily Ever After|Throne of Eldraine|16|R|{2}{W}|Enchantment|||When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.$At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.| Harmonious Archon|Throne of Eldraine|17|M|{4}{W}{W}|Creature - Archon|4|5|Flying$Non-Archon creatures have base power and toughness 3/3.$When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.| Hushbringer|Throne of Eldraine|18|R|{1}{W}|Creature - Faerie|1|2|Flying, lifelink$Creatures entering the battlefield or dying don't cause abilities to trigger.| Knight of the Keep|Throne of Eldraine|19|C|{2}{W}|Creature - Human Knight|3|2|| Linden, the Steadfast Queen|Throne of Eldraine|20|R|{W}{W}{W}|Legendary Creature - Human Noble|3|3|Vigilance$Whenever a white creature you control attacks, you gain 1 life.| Lonesome Unicorn|Throne of Eldraine|21|C|{4}{W}|Creature - Unicorn|3|3|Vigilance| Rider in Need|Throne of Eldraine|21|C|{2}{W}|Sorcery - Adventure|3|3|Create a 2/2 white Knight creature token with vigilance.| Mysterious Pathlighter|Throne of Eldraine|22|U|{2}{W}|Creature - Faerie|2|2|Flying$Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it.| Outflank|Throne of Eldraine|23|C|{W}|Instant|||Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.| Prized Griffin|Throne of Eldraine|24|C|{4}{W}|Creature - Griffin|3|4|Flying| Rally for the Throne|Throne of Eldraine|25|U|{2}{W}|Instant|||Create two 1/1 white Human creature tokens.$Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.| Cast Off|Throne of Eldraine|26|M|{3}{W}{W}|Sorcery - Adventure|7|7|Destroy all non-Giant creatures.| Realm-Cloaked Giant|Throne of Eldraine|26|M|{5}{W}{W}|Creature - Giant|7|7|Vigilance| Righteousness|Throne of Eldraine|27|U|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Shepherd of the Flock|Throne of Eldraine|28|U|{1}{W}|Creature - Human Peasant|3|1|| Usher to Safety|Throne of Eldraine|28|U|{W}|Instant - Adventure|3|1|Return target permanent you control to its owner's hand.| Shining Armor|Throne of Eldraine|29|C|{1}{W}|Artifact - Equipment|||Flash$When Shining Armor enters the battlefield, attach it to target Knight you control.$Equipped creature gets +0/+2 and has vigilance.$Equip {3}| Silverflame Ritual|Throne of Eldraine|30|C|{3}{W}|Sorcery|||Put a +1/+1 counter on each creature you control.$Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.| On Alert|Throne of Eldraine|31|C|{2}{W}|Instant - Adventure|2|1|Target creature gets +2/+2 until end of turn. Untap it.| Silverflame Squire|Throne of Eldraine|31|C|{1}{W}|Creature - Human Soldier|2|1|| Syr Alin, the Lion's Claw|Throne of Eldraine|32|U|{3}{W}{W}|Legendary Creature - Human Knight|4|4|First strike$Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.| Trapped in the Tower|Throne of Eldraine|33|C|{1}{W}|Enchantment - Aura|||Enchant creature without flying$Enchanted creature can't attack or block, and its activated abilities can't be activated.| True Love's Kiss|Throne of Eldraine|34|C|{2}{W}{W}|Instant|||Exile target artifact or enchantment.$Draw a card.| Venerable Knight|Throne of Eldraine|35|U|{W}|Creature - Human Knight|2|1|When Venerable Knight dies, put a +1/+1 counter on target Knight you control.| Worthy Knight|Throne of Eldraine|36|R|{1}{W}|Creature - Human Knight|2|2|Whenever you cast a Knight spell, create a 1/1 white Human creature token.| Youthful Knight|Throne of Eldraine|37|C|{1}{W}|Creature - Human Knight|2|1|First strike| Animating Faerie|Throne of Eldraine|38|U|{2}{U}|Creature - Faerie|2|2|Flying| Bring to Life|Throne of Eldraine|38|U|{2}{U}|Sorcery - Adventure|2|2|Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.| Brazen Borrower|Throne of Eldraine|39|M|{1}{U}{U}|Creature - Faerie Rogue|3|1|Flash$Flying$Brazen Borrower can block only creatures with flying.| Petty Theft|Throne of Eldraine|39|M|{1}{U}|Instant - Adventure|3|1|Return target nonland permanent an opponent controls to its owner's hand.| Charmed Sleep|Throne of Eldraine|40|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Charmed Sleep enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Corridor Monitor|Throne of Eldraine|41|C|{1}{U}|Artifact Creature - Construct|1|4|When Corridor Monitor enters the battlefield, untap target artifact or creature you control.| Didn't Say Please|Throne of Eldraine|42|C|{1}{U}{U}|Instant|||Counter target spell. Its controller puts the top three cards of their library into their graveyard.| Emry, Lurker of the Loch|Throne of Eldraine|43|R|{2}{U}|Legendary Creature - Merfolk Wizard|1|2|This spell costs {1} less to cast for each artifact you control.$When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.${T}: Choose target artifact card in your graveyard. You may cast that card this turn.| Fae of Wishes|Throne of Eldraine|44|R|{1}{U}|Creature - Faerie Wizard|1|4|Flying${1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.| Granted|Throne of Eldraine|44|R|{3}{U}|Sorcery - Adventure|1|4|You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.| Faerie Vandal|Throne of Eldraine|45|U|{1}{U}|Creature - Faerie Rogue|1|2|Flash$Flying$Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.| Folio of Fancies|Throne of Eldraine|46|R|{1}{U}|Artifact|||Players have no maximum hand size.${X}{X}, {T}: Each player draws X cards.${2}{U}, {T}: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard.| Frogify|Throne of Eldraine|47|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.| Gadwick, the Wizened|Throne of Eldraine|48|R|{X}{U}{U}{U}|Legendary Creature - Human Wizard|3|3|When Gadwick, the Wizened enters the battlefield, draw X cards.$Whenever you cast a blue spell, tap target nonland permanent an opponent controls.| Hypnotic Sprite|Throne of Eldraine|49|U|{U}{U}|Creature - Faerie|2|1|Flying| Mesmeric Glare|Throne of Eldraine|49|U|{2}{U}|Instant - Adventure|2|1|Counter target spell with converted mana cost 3 or less.| Into the Story|Throne of Eldraine|50|U|{5}{U}{U}|Instant|||This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.$Draw four cards.| The Magic Mirror|Throne of Eldraine|51|M|{6}{U}{U}{U}|Legendary Artifact|||This spell costs {1} less to cast for each instant and sorcery card in your graveyard.$You have no maximum hand size.$At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.| Mantle of Tides|Throne of Eldraine|52|C|{U}|Artifact - Equipment|||Equipped creature gets +1/+2.$Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.$Equip {3}| Merfolk Secretkeeper|Throne of Eldraine|53|C|{U}|Creature - Merfolk Wizard|0|4|| Venture Deeper|Throne of Eldraine|53|C|{U}|Sorcery - Adventure|0|4|Target player puts the top four cards of their library into their graveyard.| Midnight Clock|Throne of Eldraine|54|R|{2}{U}|Artifact|||{T}: Add {U}.${2}{U}: Put an hour counter on Midnight Clock.$At the beginning of each upkeep, put an hour counter on Midnight Clock.$When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.| Mirrormade|Throne of Eldraine|55|R|{1}{U}{U}|Enchantment|||You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.| Mistford River Turtle|Throne of Eldraine|56|C|{3}{U}|Creature - Turtle|1|5|Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.| Moonlit Scavengers|Throne of Eldraine|57|C|{5}{U}|Creature - Merfolk Rogue|4|5|When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.| Mystical Dispute|Throne of Eldraine|58|U|{2}{U}|Instant|||This spell costs {2} less to cast if it targets a blue spell.$Counter target spell unless its controller pays {3}.| Opt|Throne of Eldraine|59|C|{U}|Instant|||Scry 1.$Draw a card.| Overwhelmed Apprentice|Throne of Eldraine|60|U|{U}|Creature - Human Wizard|1|2|When Overwhelmed Apprentice enters the battlefield, each opponent puts the top two cards of their library into their graveyard. Then you scry 2.| Queen of Ice|Throne of Eldraine|61|C|{2}{U}|Creature - Human Noble Wizard|2|3|Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.| Rage of Winter|Throne of Eldraine|61|C|{1}{U}|Sorcery - Adventure|2|3|Tap target creature. It doesn't untap during its controller's next untap step.| Run Away Together|Throne of Eldraine|62|C|{1}{U}|Instant|||Choose two target creatures controlled by different players. Return those creatures to their owners' hands.| Sage of the Falls|Throne of Eldraine|63|U|{4}{U}|Creature - Merfolk Wizard|2|5|Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.| So Tiny|Throne of Eldraine|64|C|{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.| Steelgaze Griffin|Throne of Eldraine|65|C|{4}{U}|Creature - Griffin|2|4|Flying$Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.| Stolen by the Fae|Throne of Eldraine|66|R|{X}{U}{U}|Sorcery|||Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.| Syr Elenora, the Discerning|Throne of Eldraine|67|U|{3}{U}{U}|Legendary Creature - Human Knight|*|4|Syr Elenora, the Discerning's power is equal to the number of cards in your hand.$When Syr Elenora enters the battlefield, draw a card.$Spells your opponents cast that target Syr Elenora cost {2} more to cast.| Tome Raider|Throne of Eldraine|68|C|{2}{U}|Creature - Faerie|1|1|Flying$When Tome Raider enters the battlefield, draw a card.| Turn into a Pumpkin|Throne of Eldraine|69|U|{3}{U}|Instant|||Return target nonland permanent to its owner's hand. Draw a card.$Adamant — If at least three blue mana was spent to cast this spell, create a Food token.| Unexplained Vision|Throne of Eldraine|70|C|{4}{U}|Sorcery|||Draw three cards.$Adamant — If at least three blue mana was spent to cast this spell, scry 3.| Vantress Gargoyle|Throne of Eldraine|71|R|{1}{U}|Artifact Creature - Gargoyle|5|4|Flying$Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.$Vantress Gargoyle can't block unless you have four or more cards in hand.${T}: Each player puts the top card of their library into their graveyard.| Vantress Paladin|Throne of Eldraine|72|C|{3}{U}|Creature - Human Knight|2|2|Flying$Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.| Wishful Merfolk|Throne of Eldraine|73|C|{1}{U}|Creature - Merfolk|3|2|Defender${1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.| Witching Well|Throne of Eldraine|74|C|{U}|Artifact|||When Witching Well enters the battlefield, scry 2.${3}{U}, Sacrifice Witching Well: Draw two cards.| Ayara, First of Locthwain|Throne of Eldraine|75|R|{B}{B}{B}|Legendary Creature - Elf Noble|2|3|Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.${T}, Sacrifice another black creature: Draw a card.| Bake into a Pie|Throne of Eldraine|76|C|{2}{B}{B}|Instant|||Destroy target creature. Create a Food token.| Barrow Witches|Throne of Eldraine|77|C|{4}{B}|Creature - Human Warlock|3|4|When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.| Belle of the Brawl|Throne of Eldraine|78|U|{2}{B}|Creature - Human Knight|3|2|Menace$Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.| Blacklance Paragon|Throne of Eldraine|79|R|{1}{B}|Creature - Human Knight|3|1|Flash$When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.| Bog Naughty|Throne of Eldraine|80|U|{3}{B}{B}|Creature - Faerie|3|3|Flying${2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.| Cauldron Familiar|Throne of Eldraine|81|U|{B}|Creature - Cat|1|1|When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.$Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.| The Cauldron of Eternity|Throne of Eldraine|82|M|{10}{B}{B}|Legendary Artifact|||This spell costs {2} less to cast for each creature card in your graveyard.$Whenever a creature you control dies, put it on the bottom of its owner's library.${2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.| Cauldron's Gift|Throne of Eldraine|83|U|{4}{B}|Sorcery|||Adamant — If at least three black mana was spent to cast this spell, put the top four cards of your library into your graveyard.$You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.| Clackbridge Troll|Throne of Eldraine|84|R|{3}{B}{B}|Creature - Troll|8|8|Trample, haste$When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.$At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.| Epic Downfall|Throne of Eldraine|85|U|{1}{B}|Sorcery|||Exile target creature with converted mana cost 3 or greater.| Eye Collector|Throne of Eldraine|86|C|{B}|Creature - Faerie|1|1|Flying$Whenever Eye Collector deals combat damage to a player, each player puts the top card of their library into their graveyard.| Festive Funeral|Throne of Eldraine|87|C|{4}{B}|Instant|||Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.| Foreboding Fruit|Throne of Eldraine|88|C|{2}{B}|Sorcery|||Target player draws two cards and loses 2 life.$Adamant — If at least three black mana was spent to cast this spell, create a Food token.| Forever Young|Throne of Eldraine|89|C|{1}{B}|Sorcery|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card.| Foulmire Knight|Throne of Eldraine|90|U|{B}|Creature - Zombie Knight|1|1|Deathtouch| Profane Insight|Throne of Eldraine|90|U|{2}{B}|Instant - Adventure|1|1|You draw a card and you lose 1 life.| Giant's Skewer|Throne of Eldraine|91|C|{1}{B}|Artifact - Equipment|||Equipped creature gets +2/+1.$Whenever equipped creature deals combat damage to a creature, create a Food token.$Equip {3}| Lash of Thorns|Throne of Eldraine|92|C|{B}|Instant|||Target creature gets +2/+1 and gains deathtouch until end of turn.| Locthwain Paladin|Throne of Eldraine|93|C|{3}{B}|Creature - Human Knight|3|2|Menace$Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.| Lost Legion|Throne of Eldraine|94|C|{1}{B}{B}|Creature - Spirit Knight|2|3|When Lost Legion enters the battlefield, scry 2.| Malevolent Noble|Throne of Eldraine|95|C|{1}{B}|Creature - Human Noble|2|2|{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.| Memory Theft|Throne of Eldraine|96|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.| Murderous Rider|Throne of Eldraine|97|R|{1}{B}{B}|Creature - Zombie Knight|2|3|Lifelink$When Murderous Rider dies, put it on the bottom of its owner's library.| Swift End|Throne of Eldraine|97|R|{1}{B}{B}|Instant - Adventure|2|3|Destroy target creature or planeswalker. You lose 2 life.| Oathsworn Knight|Throne of Eldraine|98|R|{1}{B}{B}|Creature - Human Knight|0|0|Oathsworn Knight enters the battlefield with four +1/+1 counters on it.$Oathsworn Knight attacks each combat if able.$If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.| Alter Fate|Throne of Eldraine|99|U|{1}{B}|Sorcery - Adventure|2|2|Return target creature card from your graveyard to your hand.| Order of Midnight|Throne of Eldraine|99|U|{1}{B}|Creature - Human Knight|2|2|Flying$Order of Midnight can't block.| Piper of the Swarm|Throne of Eldraine|100|R|{1}{B}|Creature - Human Warlock|1|3|Rats you control have menace.${1}{B}, {T}: Create a 1/1 black Rat creature token.${2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.| Rankle, Master of Pranks|Throne of Eldraine|101|M|{2}{B}{B}|Legendary Creature - Faerie Rogue|3|3|Flying, haste$Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —$• Each player discards a card.$• Each player loses 1 life and draws a card.$• Each player sacrifices a creature.| Harvest Fear|Throne of Eldraine|102|C|{3}{B}|Sorcery - Adventure|4|5|Target opponent discards two cards.| Reaper of Night|Throne of Eldraine|102|C|{5}{B}{B}|Creature - Specter|4|5|Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.| Reave Soul|Throne of Eldraine|103|C|{1}{B}|Sorcery|||Destroy target creature with power 3 or less.| Revenge of Ravens|Throne of Eldraine|104|U|{3}{B}|Enchantment|||Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.| Curry Favor|Throne of Eldraine|105|C|{B}|Sorcery - Adventure|2|1|You gain X life and each opponent loses X life, where X is the number of Knights you control.| Smitten Swordmaster|Throne of Eldraine|105|C|{1}{B}|Creature - Human Knight|2|1|Lifelink| Specter's Shriek|Throne of Eldraine|106|U|{B}|Sorcery|||Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.| Syr Konrad, the Grim|Throne of Eldraine|107|U|{3}{B}{B}|Legendary Creature - Human Knight|5|4|Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.${1}{B}: Each player puts the top card of their library into their graveyard.| Tempting Witch|Throne of Eldraine|108|C|{2}{B}|Creature - Human Warlock|1|3|When Tempting Witch enters the battlefield, create a Food token.${2}, {T}, Sacrifice a Food: Target player loses 3 life.| Wicked Guardian|Throne of Eldraine|109|C|{3}{B}|Creature - Human Noble|4|2|When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.| Wishclaw Talisman|Throne of Eldraine|110|R|{1}{B}|Artifact|||Wishclaw Talisman enters the battlefield with three wish counters on it.${1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.| Witch's Vengeance|Throne of Eldraine|111|R|{1}{B}{B}|Sorcery|||Creatures of the creature type of your choice get -3/-3 until end of turn.| Barge In|Throne of Eldraine|112|C|{R}|Instant|||Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.| Bloodhaze Wolverine|Throne of Eldraine|113|C|{1}{R}|Creature - Wolverine|2|1|Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.| Blow Your House Down|Throne of Eldraine|114|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn. Destroy any of them that are Walls.| Bonecrusher Giant|Throne of Eldraine|115|R|{2}{R}|Creature - Giant|4|3|Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.| Stomp|Throne of Eldraine|115|R|{1}{R}|Instant - Adventure|4|3|Damage can't be prevented this turn. Stomp deals 2 damage to any target.| Brimstone Trebuchet|Throne of Eldraine|116|C|{2}{R}|Artifact Creature - Wall|1|3|Defender, reach${T}: Brimstone Trebuchet deals 1 damage to each opponent.$Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.| Burning-Yard Trainer|Throne of Eldraine|117|U|{4}{R}|Creature - Human Knight|3|3|Trample, haste$When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.| Claim the Firstborn|Throne of Eldraine|118|U|{R}|Sorcery|||Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.| Crystal Slipper|Throne of Eldraine|119|C|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 and has haste.$Equip {1}| Embercleave|Throne of Eldraine|120|M|{4}{R}{R}|Legendary Artifact - Equipment|||Flash$This spell costs {1} less to cast for each attacking creature you control.$When Embercleave enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+1 and has double strike and trample.$Equip {3}| Embereth Paladin|Throne of Eldraine|121|C|{3}{R}|Creature - Human Knight|4|1|Haste$Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.| Battle Display|Throne of Eldraine|122|U|{R}|Sorcery - Adventure|2|1|Destroy target artifact.| Embereth Shieldbreaker|Throne of Eldraine|122|U|{1}{R}|Creature - Human Knight|2|1|| Ferocity of the Wilds|Throne of Eldraine|123|U|{2}{R}|Enchantment|||Attacking non-Human creatures you control get +1/+0 and have trample.| Fervent Champion|Throne of Eldraine|124|R|{R}|Creature - Human Knight|1|1|First strike, haste$Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.$Equip abilities you activate that target Fervent Champion cost {3} less to activate.| Fires of Invention|Throne of Eldraine|125|R|{3}{R}|Enchantment|||You can cast spells only during your turn and you can cast no more than two spells each turn.$You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.| Fling|Throne of Eldraine|126|C|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Irencrag Feat|Throne of Eldraine|127|R|{1}{R}{R}{R}|Sorcery|||Add seven {R}. You can cast only one more spell this turn.| Irencrag Pyromancer|Throne of Eldraine|128|R|{2}{R}|Creature - Human Wizard|0|4|Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.| Joust|Throne of Eldraine|129|U|{1}{R}|Sorcery|||Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other.| Mad Ratter|Throne of Eldraine|130|U|{3}{R}|Creature - Goblin|1|2|Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.| Haggle|Throne of Eldraine|131|C|{R}|Instant - Adventure|2|3|You may discard a card. If you do, draw a card.| Merchant of the Vale|Throne of Eldraine|131|C|{2}{R}|Creature - Human Peasant|2|3|{2}{R}, Discard a card: Draw a card.| Ogre Errant|Throne of Eldraine|132|C|{3}{R}|Creature - Ogre Knight|3|4|Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn.| Opportunistic Dragon|Throne of Eldraine|133|R|{2}{R}{R}|Creature - Dragon|4|3|Flying$When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.| Raging Redcap|Throne of Eldraine|134|C|{2}{R}|Creature - Goblin Knight|1|2|Double strike| Redcap Melee|Throne of Eldraine|135|U|{R}|Instant|||Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.| Redcap Raiders|Throne of Eldraine|136|C|{2}{R}|Creature - Goblin Warrior|3|2|Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.| Boulder Rush|Throne of Eldraine|137|C|{R}|Instant - Adventure|3|1|Target creature gets +2/+0 until end of turn.| Rimrock Knight|Throne of Eldraine|137|C|{1}{R}|Creature - Dwarf Knight|3|1|Rimrock Knight can't block.| Robber of the Rich|Throne of Eldraine|138|M|{1}{R}|Creature - Human Archer Rogue|2|2|Reach, haste$Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.| Scorching Dragonfire|Throne of Eldraine|139|C|{1}{R}|Instant|||Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.| Searing Barrage|Throne of Eldraine|140|C|{4}{R}|Instant|||Searing Barrage deals 5 damage to target creature.$Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.| Seven Dwarves|Throne of Eldraine|141|C|{1}{R}|Creature - Dwarf|2|2|Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.$A deck can have up to seven cards named Seven Dwarves.| Skullknocker Ogre|Throne of Eldraine|142|U|{3}{R}|Creature - Ogre|4|3|Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.| Slaying Fire|Throne of Eldraine|143|U|{2}{R}|Instant|||Slaying Fire deals 3 damage to any target.$Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.| Sundering Stroke|Throne of Eldraine|144|R|{6}{R}|Sorcery|||Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.| Syr Carah, the Bold|Throne of Eldraine|145|U|{3}{R}{R}|Legendary Creature - Human Knight|3|3|When Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.${T}: Syr Carah deals 1 damage to any target.| Thrill of Possibility|Throne of Eldraine|146|C|{1}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.| Torbran, Thane of Red Fell|Throne of Eldraine|147|R|{1}{R}{R}{R}|Legendary Creature - Dwarf Noble|2|4|If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.| Weaselback Redcap|Throne of Eldraine|148|C|{R}|Creature - Goblin Knight|1|1|{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.| Beanstalk Giant|Throne of Eldraine|149|U|{6}{G}|Creature - Giant|*|*|Beanstalk Giant's power and toughness are each equal to the number of lands you control.| Fertile Footsteps|Throne of Eldraine|149|U|{2}{G}|Sorcery - Adventure|*|*|Search your library for a basic land card, put it onto the battlefield, then shuffle your library.| Curious Pair|Throne of Eldraine|150|C|{1}{G}|Creature - Human Peasant|1|3|| Treats to Share|Throne of Eldraine|150|C|{G}|Sorcery - Adventure|1|3|Create a Food token.| Edgewall Innkeeper|Throne of Eldraine|151|U|{G}|Creature - Human Peasant|1|1|Whenever you cast a creature spell that has an Adventure, draw a card.| Feasting Troll King|Throne of Eldraine|152|R|{2}{G}{G}{G}{G}|Creature - Troll Noble|7|6|Vigilance, trample$When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens.$Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.| Fell the Pheasant|Throne of Eldraine|153|C|{1}{G}|Instant|||Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token.| Fierce Witchstalker|Throne of Eldraine|154|C|{2}{G}{G}|Creature - Wolf|4|4|Trample$When Fierce Witchstalker enters the battlefield, create a Food token.| Flaxen Intruder|Throne of Eldraine|155|U|{G}|Creature - Human Berserker|1|2|Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.| Welcome Home|Throne of Eldraine|155|U|{5}{G}{G}|Sorcery - Adventure|1|2|Create three 2/2 green Bear creature tokens.| Garenbrig Carver|Throne of Eldraine|156|C|{3}{G}|Creature - Human Warrior|3|2|| Shield's Might|Throne of Eldraine|156|C|{1}{G}|Instant - Adventure|3|2|Target creature gets +2/+2 until end of turn.| Garenbrig Paladin|Throne of Eldraine|157|C|{4}{G}|Creature - Giant Knight|4|4|Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.$Garenbrig Paladin can't be blocked by creatures with power 2 or less.| Garenbrig Squire|Throne of Eldraine|158|C|{1}{G}|Creature - Human Soldier|2|2|Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn.| Giant Opportunity|Throne of Eldraine|159|U|{2}{G}|Sorcery|||You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens.| Gilded Goose|Throne of Eldraine|160|R|{G}|Creature - Bird|0|2|Flying$When Gilded Goose enters the battlefield, create a Food token.${1}{G}, {T}: Create a Food token.${T}, Sacrifice a Food: Add one mana of any color.| The Great Henge|Throne of Eldraine|161|M|{7}{G}{G}|Legendary Artifact|||This spell costs {X} less to cast, where X is the greatest power among creatures you control.${T}: Add {G}{G}. You gain 2 life.$Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.| Insatiable Appetite|Throne of Eldraine|162|C|{1}{G}|Instant|||You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.| Keeper of Fables|Throne of Eldraine|163|U|{3}{G}{G}|Creature - Cat|4|5|Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.| Kenrith's Transformation|Throne of Eldraine|164|U|{1}{G}|Enchantment - Aura|||Enchant creature$When Kenrith's Transformation enters the battlefield, draw a card.$Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.| Heart's Desire|Throne of Eldraine|165|R|{G}|Sorcery - Adventure|5|5|Create a 1/1 white Human creature token.| Lovestruck Beast|Throne of Eldraine|165|R|{2}{G}|Creature - Beast Noble|5|5|Lovestruck Beast can't attack unless you control a 1/1 creature.| Maraleaf Rider|Throne of Eldraine|166|C|{1}{G}|Creature - Elf Knight|3|1|Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.| Oakhame Adversary|Throne of Eldraine|167|U|{3}{G}|Creature - Elf Warrior|2|3|This spell costs {2} less to cast if an opponent controls a green permanent.$Deathtouch$Whenever Oakhame Adversary deals combat damage to a player, draw a card.| Once and Future|Throne of Eldraine|168|U|{3}{G}|Instant|||Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.$Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.| Once Upon a Time|Throne of Eldraine|169|R|{1}{G}|Instant|||If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.$Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Outmuscle|Throne of Eldraine|170|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control, then it fights target creature you don't control.$Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.| Questing Beast|Throne of Eldraine|171|M|{2}{G}{G}|Legendary Creature - Beast|4|4|Vigilance, deathtouch, haste$Questing Beast can't be blocked by creatures with power 2 or less.$Combat damage that would be dealt by creatures you control can't be prevented.$Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.| Return of the Wildspeaker|Throne of Eldraine|172|R|{4}{G}|Instant|||Choose one —$• Draw cards equal to the greatest power among non-Human creatures you control.$• Non-Human creatures you control get +3/+3 until end of turn.| Return to Nature|Throne of Eldraine|173|C|{1}{G}|Instant|||Choose one —$• Destroy target artifact.$• Destroy target enchantment.$• Exile target card from a graveyard.| Rosethorn Acolyte|Throne of Eldraine|174|C|{2}{G}|Creature - Elf Druid|2|3|{T}: Add one mana of any color.| Seasonal Ritual|Throne of Eldraine|174|C|{G}|Sorcery - Adventure|2|3|Add one mana of any color.| Rosethorn Halberd|Throne of Eldraine|175|C|{G}|Artifact - Equipment|||When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.$Equipped creature gets +2/+1.$Equip {5}| Sporecap Spider|Throne of Eldraine|176|C|{2}{G}|Creature - Spider|1|5|Reach| Syr Faren, the Hengehammer|Throne of Eldraine|177|U|{G}{G}|Legendary Creature - Human Knight|2|2|Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.| Tall as a Beanstalk|Throne of Eldraine|178|C|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.| Trail of Crumbs|Throne of Eldraine|179|U|{1}{G}|Enchantment|||When Trail of Crumbs enters the battlefield, create a Food token.$Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Oaken Boon|Throne of Eldraine|180|C|{3}{G}|Sorcery - Adventure|6|5|Put two +1/+1 counters on target creature.| Tuinvale Treefolk|Throne of Eldraine|180|C|{5}{G}|Creature - Treefolk Druid|6|5|| Wicked Wolf|Throne of Eldraine|181|R|{2}{G}{G}|Creature - Wolf|3|3|When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.$Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.| Wildborn Preserver|Throne of Eldraine|182|R|{1}{G}|Creature - Elf Archer|2|2|Flash$Reach$Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.| Wildwood Tracker|Throne of Eldraine|183|C|{G}|Creature - Elf Warrior|1|1|Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.| Wolf's Quarry|Throne of Eldraine|184|C|{4}{G}{G}|Sorcery|||Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token."| Yorvo, Lord of Garenbrig|Throne of Eldraine|185|R|{G}{G}{G}|Legendary Creature - Giant Noble|0|0|Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.$Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.| Dance of the Manse|Throne of Eldraine|186|R|{X}{W}{U}|Sorcery|||Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.| Doom Foretold|Throne of Eldraine|187|R|{2}{W}{B}|Enchantment|||At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.| Drown in the Loch|Throne of Eldraine|188|U|{U}{B}|Instant|||Choose one —$• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.$• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.| Escape to the Wilds|Throne of Eldraine|189|R|{3}{R}{G}|Sorcery|||Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.$You may play an additional land this turn.| Faeburrow Elder|Throne of Eldraine|190|R|{1}{G}{W}|Creature - Treefolk Druid|0|0|Vigilance$Faeburrow Elder gets +1/+1 for each color among permanents you control.${T}: For each color among permanents you control, add one mana of that color.| Garruk, Cursed Huntsman|Throne of Eldraine|191|M|{4}{B}{G}|Legendary Planeswalker - Garruk|5|0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."$−3: Destroy target creature. Draw a card.$−6: You get an emblem with "Creatures you control get +3/+3 and have trample."| Grumgully, the Generous|Throne of Eldraine|192|U|{1}{R}{G}|Legendary Creature - Goblin Shaman|3|3|Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.| Improbable Alliance|Throne of Eldraine|193|U|{U}{R}|Enchantment|||Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.${4}{U}{R}: Draw a card, then discard a card.| Inspiring Veteran|Throne of Eldraine|194|U|{R}{W}|Creature - Human Knight|2|2|Other Knights you control get +1/+1.| Lochmere Serpent|Throne of Eldraine|195|R|{4}{U}{B}|Creature - Serpent|7|7|Flash${U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.${B}, Sacrifice a Swamp: You gain 1 life and draw a card.${U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.| Maraleaf Pixie|Throne of Eldraine|196|U|{G}{U}|Creature - Faerie|2|2|Flying${T}: Add {G} or {U}.| Oko, Thief of Crowns|Throne of Eldraine|197|M|{1}{G}{U}|Legendary Planeswalker - Oko|4|+2: Create a Food token.$+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.$−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.| Outlaws' Merriment|Throne of Eldraine|198|M|{1}{R}{W}{W}|Enchantment|||At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.$• 3/1 Human Warrior with trample and haste.$• 2/1 Human Cleric with lifelink and haste.$• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."| The Royal Scions|Throne of Eldraine|199|M|{1}{U}{R}|Legendary Planeswalker - Will Rowan|5|+1: Draw a card, then discard a card.$+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.$−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.| Savvy Hunter|Throne of Eldraine|200|U|{1}{B}{G}|Creature - Human Warrior|3|3|Whenever Savvy Hunter attacks or blocks, create a Food token.$Sacrifice two Foods: Draw a card.| Shinechaser|Throne of Eldraine|201|U|{1}{W}{U}|Creature - Faerie|1|1|Flying, vigilance$Shinechaser gets +1/+1 as long as you control an artifact.$Shinechaser gets +1/+1 as long as you control an enchantment.| Steelclaw Lance|Throne of Eldraine|202|U|{B}{R}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip Knight {1}$Equip {3}| Stormfist Crusader|Throne of Eldraine|203|R|{B}{R}|Creature - Human Knight|2|2|Menace$At the beginning of your upkeep, each player draws a card and loses 1 life.| Wandermare|Throne of Eldraine|204|U|{1}{G}{W}|Creature - Horse|3|3|Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare.| Wintermoor Commander|Throne of Eldraine|205|U|{W}{B}|Creature - Human Knight|2|*|Deathtouch$Wintermoor Commander's toughness is equal to the number of Knights you control.$Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn.| Arcanist's Owl|Throne of Eldraine|206|U|{W/U}{W/U}{W/U}{W/U}|Artifact Creature - Bird|3|3|Flying$When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Covetous Urge|Throne of Eldraine|207|U|{U/B}{U/B}{U/B}{U/B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.| Deathless Knight|Throne of Eldraine|208|U|{B/G}{B/G}{B/G}{B/G}|Creature - Skeleton Knight|4|2|Haste$When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.| Elite Headhunter|Throne of Eldraine|209|U|{B/R}{B/R}{B/R}{B/R}|Creature - Human Knight|2|3|Menace${B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.| Fireborn Knight|Throne of Eldraine|210|U|{R/W}{R/W}{R/W}{R/W}|Creature - Human Knight|2|3|Double strike${R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.| Loch Dragon|Throne of Eldraine|211|U|{U/R}{U/R}{U/R}{U/R}|Creature - Dragon|3|2|Flying$Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.| Bring Back|Throne of Eldraine|212|U|{G/W}{G/W}{G/W}{G/W}|Sorcery - Adventure|2|2|Create two 1/1 white Human creature tokens.| Oakhame Ranger|Throne of Eldraine|212|U|{G/W}{G/W}{G/W}{G/W}|Creature - Elf Knight|2|2|{T}: Creatures you control get +1/+1 until end of turn.| Rampart Smasher|Throne of Eldraine|213|U|{R/G}{R/G}{R/G}{R/G}|Creature - Giant|5|5|Rampart Smasher can't be blocked by Knights or Walls.| Resolute Rider|Throne of Eldraine|214|U|{W/B}{W/B}{W/B}{W/B}|Creature - Human Knight|4|2|{W/B}{W/B}: Resolute Rider gains lifelink until end of turn.${W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn.| Thunderous Snapper|Throne of Eldraine|215|U|{G/U}{G/U}{G/U}{G/U}|Creature - Turtle Hydra|4|4|Whenever you cast a spell with converted mana cost 5 or greater, draw a card.| Clockwork Servant|Throne of Eldraine|216|U|{3}|Artifact Creature - Gnome|2|3|Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.| Crashing Drawbridge|Throne of Eldraine|217|C|{2}|Artifact Creature - Wall|0|4|Defender${T}: Creatures you control gain haste until end of turn.| Enchanted Carriage|Throne of Eldraine|218|U|{5}|Artifact - Vehicle|4|4|When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.$Crew 2| Gingerbrute|Throne of Eldraine|219|C|{1}|Artifact Creature - Food Golem|1|1|Haste${1}: Gingerbrute can't be blocked this turn except by creatures with haste.${2}, {T}, Sacrifice Gingerbrute: You gain 3 life.| Golden Egg|Throne of Eldraine|220|C|{2}|Artifact - Food|||When Golden Egg enters the battlefield, draw a card.${1}, {T}, Sacrifice Golden Egg: Add one mana of any color.${2}, {T}, Sacrifice Golden Egg: You gain 3 life.| Henge Walker|Throne of Eldraine|221|C|{3}|Artifact Creature - Golem|2|2|Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.| Heraldic Banner|Throne of Eldraine|222|U|{3}|Artifact|||As Heraldic Banner enters the battlefield, choose a color.$Creatures you control of the chosen color get +1/+0.${T}: Add one mana of the chosen color.| Inquisitive Puppet|Throne of Eldraine|223|U|{1}|Artifact Creature - Construct|0|2|When Inquisitive Puppet enters the battlefield, scry 1.$Exile Inquisitive Puppet: Create a 1/1 white Human creature token.| Jousting Dummy|Throne of Eldraine|224|C|{2}|Artifact Creature - Scarecrow Knight|2|1|{3}: Jousting Dummy gets +1/+0 until end of turn.| Locthwain Gargoyle|Throne of Eldraine|225|C|{1}|Artifact Creature - Gargoyle|0|3|{4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.| Lucky Clover|Throne of Eldraine|226|U|{2}|Artifact|||Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.| Prophet of the Peak|Throne of Eldraine|227|C|{6}|Artifact Creature - Cat|5|5|When Prophet of the Peak enters the battlefield, scry 2.| Roving Keep|Throne of Eldraine|228|C|{7}|Artifact Creature - Wall|5|7|Defender${7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.| Scalding Cauldron|Throne of Eldraine|229|C|{1}|Artifact|||{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.| Shambling Suit|Throne of Eldraine|230|U|{3}|Artifact Creature - Construct|*|3|Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.| Signpost Scarecrow|Throne of Eldraine|231|C|{4}|Artifact Creature - Scarecrow|2|4|Vigilance${2}: Add one mana of any color.| Sorcerer's Broom|Throne of Eldraine|232|U|{2}|Artifact Creature - Spirit|2|1|Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom.| Sorcerous Spyglass|Throne of Eldraine|233|R|{2}|Artifact|||As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Spinning Wheel|Throne of Eldraine|234|U|{3}|Artifact|||{T}: Add one mana of any color.${5}, {T}: Tap target creature.| Stonecoil Serpent|Throne of Eldraine|235|R|{X}|Artifact Creature - Snake|0|0|Reach, trample, protection from multicolored$Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.| Weapon Rack|Throne of Eldraine|236|C|{4}|Artifact|||Weapon Rack enters the battlefield with three +1/+1 counters on it.${T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.| Witch's Oven|Throne of Eldraine|237|U|{1}|Artifact|||{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead.| Castle Ardenvale|Throne of Eldraine|238|R||Land|||Castle Ardenvale enters the battlefield tapped unless you control a Plains.${T}: Add {W}.${2}{W}{W}, {T}: Create a 1/1 white Human creature token.| Castle Embereth|Throne of Eldraine|239|R||Land|||Castle Embereth enters the battlefield tapped unless you control a Mountain.${T}: Add {R}.${1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.| Castle Garenbrig|Throne of Eldraine|240|R||Land|||Castle Garenbrig enters the battlefield tapped unless you control a Forest.${T}: Add {G}.${2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.| Castle Locthwain|Throne of Eldraine|241|R||Land|||Castle Locthwain enters the battlefield tapped unless you control a Swamp.${T}: Add {B}.${1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.| Castle Vantress|Throne of Eldraine|242|R||Land|||Castle Vantress enters the battlefield tapped unless you control an Island.${T}: Add {U}.${2}{U}{U}, {T}: Scry 2.| Dwarven Mine|Throne of Eldraine|243|C||Land - Mountain|||({T}: Add {R}.)$Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.$When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.| Fabled Passage|Throne of Eldraine|244|R||Land|||{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.| Gingerbread Cabin|Throne of Eldraine|245|C||Land - Forest|||({T}: Add {G}.)$Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.$When Gingerbread Cabin enters the battlefield untapped, create a Food token.| Idyllic Grange|Throne of Eldraine|246|C||Land - Plains|||({T}: Add {W}.)$Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.$When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.| Mystic Sanctuary|Throne of Eldraine|247|C||Land - Island|||({T}: Add {U}.)$Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.$When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.| Tournament Grounds|Throne of Eldraine|248|U||Land|||{T}: Add {C}.${T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.| Witch's Cottage|Throne of Eldraine|249|C||Land - Swamp|||({T}: Add {B}.)$Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.$When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.| Plains|Throne of Eldraine|250|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Throne of Eldraine|251|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Throne of Eldraine|252|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Throne of Eldraine|253|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Throne of Eldraine|254|C||Basic Land - Island|||({T}: Add {U}.)| Island|Throne of Eldraine|255|C||Basic Land - Island|||({T}: Add {U}.)| Island|Throne of Eldraine|256|C||Basic Land - Island|||({T}: Add {U}.)| Island|Throne of Eldraine|257|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Throne of Eldraine|258|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Throne of Eldraine|259|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Throne of Eldraine|260|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Throne of Eldraine|261|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Throne of Eldraine|262|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Throne of Eldraine|263|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Throne of Eldraine|264|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Throne of Eldraine|265|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Throne of Eldraine|266|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Throne of Eldraine|267|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Throne of Eldraine|268|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Throne of Eldraine|269|C||Basic Land - Forest|||({T}: Add {G}.)| Garruk, Cursed Huntsman|Throne of Eldraine|270|M|{4}{B}{G}|Legendary Planeswalker - Garruk|5|0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."$−3: Destroy target creature. Draw a card.$−6: You get an emblem with "Creatures you control get +3/+3 and have trample."| Oko, Thief of Crowns|Throne of Eldraine|271|M|{1}{G}{U}|Legendary Planeswalker - Oko|4|+2: Create a Food token.$+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.$−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.| The Royal Scions|Throne of Eldraine|272|M|{1}{U}{R}|Legendary Planeswalker - Will Rowan|5|+1: Draw a card, then discard a card.$+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.$−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.| Ardenvale Tactician|Throne of Eldraine|273|C|{1}{W}{W}|Creature - Human Knight|2|3|Flying| Dizzying Swoop|Throne of Eldraine|273|C|{1}{W}|Instant - Adventure|2|3|Tap up to two target creatures.| Faerie Guidemother|Throne of Eldraine|274|C|{W}|Creature - Faerie|1|1|Flying| Gift of the Fae|Throne of Eldraine|274|C|{1}{W}|Sorcery - Adventure|1|1|Target creature gets +2/+1 and gains flying until end of turn.| Chop Down|Throne of Eldraine|275|R|{2}{W}|Instant - Adventure|1|2|Destroy target creature with power 4 or greater.| Giant Killer|Throne of Eldraine|275|R|{W}|Creature - Human Peasant|1|2|{1}{W}, {T}: Tap target creature.| Lonesome Unicorn|Throne of Eldraine|276|C|{4}{W}|Creature - Unicorn|3|3|Vigilance| Rider in Need|Throne of Eldraine|276|C|{2}{W}|Sorcery - Adventure|3|3|Create a 2/2 white Knight creature token with vigilance.| Cast Off|Throne of Eldraine|277|M|{3}{W}{W}|Sorcery - Adventure|7|7|Destroy all non-Giant creatures.| Realm-Cloaked Giant|Throne of Eldraine|277|M|{5}{W}{W}|Creature - Giant|7|7|Vigilance| Shepherd of the Flock|Throne of Eldraine|278|U|{1}{W}|Creature - Human Peasant|3|1|| Usher to Safety|Throne of Eldraine|278|U|{W}|Instant - Adventure|3|1|Return target permanent you control to its owner's hand.| On Alert|Throne of Eldraine|279|C|{2}{W}|Instant - Adventure|2|1|Target creature gets +2/+2 until end of turn. Untap it.| Silverflame Squire|Throne of Eldraine|279|C|{1}{W}|Creature - Human Soldier|2|1|| Animating Faerie|Throne of Eldraine|280|U|{2}{U}|Creature - Faerie|2|2|Flying| Bring to Life|Throne of Eldraine|280|U|{2}{U}|Sorcery - Adventure|2|2|Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.| Brazen Borrower|Throne of Eldraine|281|M|{1}{U}{U}|Creature - Faerie Rogue|3|1|Flash$Flying$Brazen Borrower can block only creatures with flying.| Petty Theft|Throne of Eldraine|281|M|{1}{U}|Instant - Adventure|3|1|Return target nonland permanent an opponent controls to its owner's hand.| Fae of Wishes|Throne of Eldraine|282|R|{1}{U}|Creature - Faerie Wizard|1|4|Flying${1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.| Granted|Throne of Eldraine|282|R|{3}{U}|Sorcery - Adventure|1|4|You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.| Hypnotic Sprite|Throne of Eldraine|283|U|{U}{U}|Creature - Faerie|2|1|Flying| Mesmeric Glare|Throne of Eldraine|283|U|{2}{U}|Instant - Adventure|2|1|Counter target spell with converted mana cost 3 or less.| Merfolk Secretkeeper|Throne of Eldraine|284|C|{U}|Creature - Merfolk Wizard|0|4|| Venture Deeper|Throne of Eldraine|284|C|{U}|Sorcery - Adventure|0|4|Target player puts the top four cards of their library into their graveyard.| Queen of Ice|Throne of Eldraine|285|C|{2}{U}|Creature - Human Noble Wizard|2|3|Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.| Rage of Winter|Throne of Eldraine|285|C|{1}{U}|Sorcery - Adventure|2|3|Tap target creature. It doesn't untap during its controller's next untap step.| Foulmire Knight|Throne of Eldraine|286|U|{B}|Creature - Zombie Knight|1|1|Deathtouch| Profane Insight|Throne of Eldraine|286|U|{2}{B}|Instant - Adventure|1|1|You draw a card and you lose 1 life.| Murderous Rider|Throne of Eldraine|287|R|{1}{B}{B}|Creature - Zombie Knight|2|3|Lifelink$When Murderous Rider dies, put it on the bottom of its owner's library.| Swift End|Throne of Eldraine|287|R|{1}{B}{B}|Instant - Adventure|2|3|Destroy target creature or planeswalker. You lose 2 life.| Alter Fate|Throne of Eldraine|288|U|{1}{B}|Sorcery - Adventure|2|2|Return target creature card from your graveyard to your hand.| Order of Midnight|Throne of Eldraine|288|U|{1}{B}|Creature - Human Knight|2|2|Flying$Order of Midnight can't block.| Harvest Fear|Throne of Eldraine|289|C|{3}{B}|Sorcery - Adventure|4|5|Target opponent discards two cards.| Reaper of Night|Throne of Eldraine|289|C|{5}{B}{B}|Creature - Specter|4|5|Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.| Curry Favor|Throne of Eldraine|290|C|{B}|Sorcery - Adventure|2|1|You gain X life and each opponent loses X life, where X is the number of Knights you control.| Smitten Swordmaster|Throne of Eldraine|290|C|{1}{B}|Creature - Human Knight|2|1|Lifelink| Bonecrusher Giant|Throne of Eldraine|291|R|{2}{R}|Creature - Giant|4|3|Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.| Stomp|Throne of Eldraine|291|R|{1}{R}|Instant - Adventure|4|3|Damage can't be prevented this turn. Stomp deals 2 damage to any target.| Battle Display|Throne of Eldraine|292|U|{R}|Sorcery - Adventure|2|1|Destroy target artifact.| Embereth Shieldbreaker|Throne of Eldraine|292|U|{1}{R}|Creature - Human Knight|2|1|| Haggle|Throne of Eldraine|293|C|{R}|Instant - Adventure|2|3|You may discard a card. If you do, draw a card.| Merchant of the Vale|Throne of Eldraine|293|C|{2}{R}|Creature - Human Peasant|2|3|{2}{R}, Discard a card: Draw a card.| Boulder Rush|Throne of Eldraine|294|C|{R}|Instant - Adventure|3|1|Target creature gets +2/+0 until end of turn.| Rimrock Knight|Throne of Eldraine|294|C|{1}{R}|Creature - Dwarf Knight|3|1|Rimrock Knight can't block.| Beanstalk Giant|Throne of Eldraine|295|U|{6}{G}|Creature - Giant|*|*|Beanstalk Giant's power and toughness are each equal to the number of lands you control.| Fertile Footsteps|Throne of Eldraine|295|U|{2}{G}|Sorcery - Adventure|*|*|Search your library for a basic land card, put it onto the battlefield, then shuffle your library.| Curious Pair|Throne of Eldraine|296|C|{1}{G}|Creature - Human Peasant|1|3|| Treats to Share|Throne of Eldraine|296|C|{G}|Sorcery - Adventure|1|3|Create a Food token.| Flaxen Intruder|Throne of Eldraine|297|U|{G}|Creature - Human Berserker|1|2|Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.| Welcome Home|Throne of Eldraine|297|U|{5}{G}{G}|Sorcery - Adventure|1|2|Create three 2/2 green Bear creature tokens.| Garenbrig Carver|Throne of Eldraine|298|C|{3}{G}|Creature - Human Warrior|3|2|| Shield's Might|Throne of Eldraine|298|C|{1}{G}|Instant - Adventure|3|2|Target creature gets +2/+2 until end of turn.| Heart's Desire|Throne of Eldraine|299|R|{G}|Sorcery - Adventure|5|5|Create a 1/1 white Human creature token.| Lovestruck Beast|Throne of Eldraine|299|R|{2}{G}|Creature - Beast Noble|5|5|Lovestruck Beast can't attack unless you control a 1/1 creature.| Rosethorn Acolyte|Throne of Eldraine|300|C|{2}{G}|Creature - Elf Druid|2|3|{T}: Add one mana of any color.| Seasonal Ritual|Throne of Eldraine|300|C|{G}|Sorcery - Adventure|2|3|Add one mana of any color.| Oaken Boon|Throne of Eldraine|301|C|{3}{G}|Sorcery - Adventure|6|5|Put two +1/+1 counters on target creature.| Tuinvale Treefolk|Throne of Eldraine|301|C|{5}{G}|Creature - Treefolk Druid|6|5|| Bring Back|Throne of Eldraine|302|U|{G/W}{G/W}{G/W}{G/W}|Sorcery - Adventure|2|2|Create two 1/1 white Human creature tokens.| Oakhame Ranger|Throne of Eldraine|302|U|{G/W}{G/W}{G/W}{G/W}|Creature - Elf Knight|2|2|{T}: Creatures you control get +1/+1 until end of turn.| Kenrith, the Returned King|Throne of Eldraine|303|M|{4}{W}|Legendary Creature - Human Noble|5|5|{R}: All creatures gain trample and haste until end of turn.${1}{G}: Put a +1/+1 counter on target creature.${2}{W}: Target player gains 5 life.${3}{U}: Target player draws a card.${4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.| Rowan, Fearless Sparkmage|Throne of Eldraine|304|M|{3}{R}{R}|Legendary Planeswalker - Rowan|5|+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.$−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.$−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.| Garrison Griffin|Throne of Eldraine|305|C|{2}{W}|Creature - Griffin|2|2|Flying$Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.| Rowan's Battleguard|Throne of Eldraine|306|U|{3}{R}|Creature - Human Knight|3|3|First strike$As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.| Rowan's Stalwarts|Throne of Eldraine|307|R|{4}{R}|Creature - Human Knight|5|2|When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Wind-Scarred Crag|Throne of Eldraine|308|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${T}: Add {R} or {W}.| Oko, the Trickster|Throne of Eldraine|309|M|{4}{G}{U}|Legendary Planeswalker - Oko|4|+1: Put two +1/+1 counters on up to one target creature you control.$0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.$−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.| Oko's Accomplices|Throne of Eldraine|310|C|{2}{U}|Creature - Faerie|2|3|Flying| Bramblefort Fink|Throne of Eldraine|311|U|{1}{G}|Creature - Ouphe|2|2|{8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker.| Oko's Hospitality|Throne of Eldraine|312|R|{3}{G}{U}|Instant|||Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Thornwood Falls|Throne of Eldraine|313|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.| Mace of the Valiant|Throne of Eldraine|314|R|{2}{W}|Artifact - Equipment|||Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.$Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.$Equip {3}| Silverwing Squadron|Throne of Eldraine|315|R|{5}{W}|Creature - Human Knight|*|*|Flying, vigilance$Silverwing Squadron's power and toughness are each equal to the number of creatures you control.$Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.| Faerie Formation|Throne of Eldraine|316|R|{4}{U}|Creature - Faerie|5|4|Flying${3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.| Shimmer Dragon|Throne of Eldraine|317|R|{4}{U}{U}|Creature - Dragon|5|6|Flying$As long as you control four or more artifacts, Shimmer Dragon has hexproof.$Tap two untapped artifacts you control: Draw a card.| Workshop Elders|Throne of Eldraine|318|R|{6}{U}|Creature - Human Artificer|4|4|Artifact creatures you control have flying.$At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.| Chittering Witch|Throne of Eldraine|319|R|{3}{B}|Creature - Human Warlock|2|2|When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.${1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.| Taste of Death|Throne of Eldraine|320|R|{4}{B}{B}|Sorcery|||Each player sacrifices three creatures. You create three Food tokens.| Embereth Skyblazer|Throne of Eldraine|321|R|{3}{R}|Creature - Human Knight|4|3|As long as it's your turn, Embereth Skyblazer has flying.$Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.| Steelbane Hydra|Throne of Eldraine|322|R|{X}{G}{G}|Creature - Turtle Hydra|0|0|Steelbane Hydra enters the battlefield with X +1/+1 counters on it.${2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.| Thorn Mammoth|Throne of Eldraine|323|R|{5}{G}{G}|Creature - Elephant|6|6|Trample$Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.| Alela, Artful Provocateur|Throne of Eldraine|324|M|{1}{W}{U}{B}|Legendary Creature - Faerie Warlock|2|3|Flying, deathtouch, lifelink$Other creatures you control with flying get +1/+0.$Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.| Banish into Fable|Throne of Eldraine|325|R|{4}{W}{U}|Instant|||When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.$Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.| Chulane, Teller of Tales|Throne of Eldraine|326|M|{2}{G}{W}{U}|Legendary Creature - Human Druid|2|4|Vigilance$Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.${3}, {T}: Return target creature you control to its owner's hand.| Gluttonous Troll|Throne of Eldraine|327|R|{2}{B}{G}|Creature - Troll|3|3|Trample$When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have.${1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.| Knights' Charge|Throne of Eldraine|328|R|{1}{W}{B}|Enchantment|||Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.${6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.| Korvold, Fae-Cursed King|Throne of Eldraine|329|M|{2}{B}{R}{G}|Legendary Creature - Dragon Noble|4|4|Flying$Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.$Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.| Syr Gwyn, Hero of Ashvale|Throne of Eldraine|330|M|{3}{R}{W}{B}|Legendary Creature - Human Knight|5|5|Vigilance, menace$Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.$Equipment you control have equip Knight {0}.| Arcane Signet|Throne of Eldraine|331|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Tome of Legends|Throne of Eldraine|332|R|{2}|Artifact|||Tome of Legends enters the battlefield with a page counter on it.$Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.${1}, {T}, Remove a page counter from Tome of Legends: Draw a card.| Command Tower|Throne of Eldraine|333|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Acclaimed Contender|Throne of Eldraine|334|R|{2}{W}|Creature - Human Knight|3|3|When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Charming Prince|Throne of Eldraine|335|R|{1}{W}|Creature - Human Noble|2|2|When Charming Prince enters the battlefield, choose one —$• Scry 2.$• You gain 3 life.$• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.| The Circle of Loyalty|Throne of Eldraine|336|M|{4}{W}{W}|Legendary Artifact|||This spell costs {1} less to cast for each Knight you control.$Creatures you control get +1/+1.$Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.${3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.| Happily Ever After|Throne of Eldraine|337|R|{2}{W}|Enchantment|||When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.$At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.| Harmonious Archon|Throne of Eldraine|338|M|{4}{W}{W}|Creature - Archon|4|5|Flying$Non-Archon creatures have base power and toughness 3/3.$When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.| Hushbringer|Throne of Eldraine|339|R|{1}{W}|Creature - Faerie|1|2|Flying, lifelink$Creatures entering the battlefield or dying don't cause abilities to trigger.| Linden, the Steadfast Queen|Throne of Eldraine|340|R|{W}{W}{W}|Legendary Creature - Human Noble|3|3|Vigilance$Whenever a white creature you control attacks, you gain 1 life.| Worthy Knight|Throne of Eldraine|341|R|{1}{W}|Creature - Human Knight|2|2|Whenever you cast a Knight spell, create a 1/1 white Human creature token.| Emry, Lurker of the Loch|Throne of Eldraine|342|R|{2}{U}|Legendary Creature - Merfolk Wizard|1|2|This spell costs {1} less to cast for each artifact you control.$When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.${T}: Choose target artifact card in your graveyard. You may cast that card this turn.| Folio of Fancies|Throne of Eldraine|343|R|{1}{U}|Artifact|||Players have no maximum hand size.${X}{X}, {T}: Each player draws X cards.${2}{U}, {T}: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard.| Gadwick, the Wizened|Throne of Eldraine|344|R|{X}{U}{U}{U}|Legendary Creature - Human Wizard|3|3|When Gadwick, the Wizened enters the battlefield, draw X cards.$Whenever you cast a blue spell, tap target nonland permanent an opponent controls.| The Magic Mirror|Throne of Eldraine|345|M|{6}{U}{U}{U}|Legendary Artifact|||This spell costs {1} less to cast for each instant and sorcery card in your graveyard.$You have no maximum hand size.$At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.| Midnight Clock|Throne of Eldraine|346|R|{2}{U}|Artifact|||{T}: Add {U}.${2}{U}: Put an hour counter on Midnight Clock.$At the beginning of each upkeep, put an hour counter on Midnight Clock.$When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.| Mirrormade|Throne of Eldraine|347|R|{1}{U}{U}|Enchantment|||You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.| Stolen by the Fae|Throne of Eldraine|348|R|{X}{U}{U}|Sorcery|||Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.| Vantress Gargoyle|Throne of Eldraine|349|R|{1}{U}|Artifact Creature - Gargoyle|5|4|Flying$Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.$Vantress Gargoyle can't block unless you have four or more cards in hand.${T}: Each player puts the top card of their library into their graveyard.| Ayara, First of Locthwain|Throne of Eldraine|350|R|{B}{B}{B}|Legendary Creature - Elf Noble|2|3|Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.${T}, Sacrifice another black creature: Draw a card.| Blacklance Paragon|Throne of Eldraine|351|R|{1}{B}|Creature - Human Knight|3|1|Flash$When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.| The Cauldron of Eternity|Throne of Eldraine|352|M|{10}{B}{B}|Legendary Artifact|||This spell costs {2} less to cast for each creature card in your graveyard.$Whenever a creature you control dies, put it on the bottom of its owner's library.${2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.| Clackbridge Troll|Throne of Eldraine|353|R|{3}{B}{B}|Creature - Troll|8|8|Trample, haste$When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.$At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.| Oathsworn Knight|Throne of Eldraine|354|R|{1}{B}{B}|Creature - Human Knight|0|0|Oathsworn Knight enters the battlefield with four +1/+1 counters on it.$Oathsworn Knight attacks each combat if able.$If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.| Piper of the Swarm|Throne of Eldraine|355|R|{1}{B}|Creature - Human Warlock|1|3|Rats you control have menace.${1}{B}, {T}: Create a 1/1 black Rat creature token.${2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.| Rankle, Master of Pranks|Throne of Eldraine|356|M|{2}{B}{B}|Legendary Creature - Faerie Rogue|3|3|Flying, haste$Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —$• Each player discards a card.$• Each player loses 1 life and draws a card.$• Each player sacrifices a creature.| Wishclaw Talisman|Throne of Eldraine|357|R|{1}{B}|Artifact|||Wishclaw Talisman enters the battlefield with three wish counters on it.${1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.| Witch's Vengeance|Throne of Eldraine|358|R|{1}{B}{B}|Sorcery|||Creatures of the creature type of your choice get -3/-3 until end of turn.| Embercleave|Throne of Eldraine|359|M|{4}{R}{R}|Legendary Artifact - Equipment|||Flash$This spell costs {1} less to cast for each attacking creature you control.$When Embercleave enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+1 and has double strike and trample.$Equip {3}| Fervent Champion|Throne of Eldraine|360|R|{R}|Creature - Human Knight|1|1|First strike, haste$Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.$Equip abilities you activate that target Fervent Champion cost {3} less to activate.| Fires of Invention|Throne of Eldraine|361|R|{3}{R}|Enchantment|||You can cast spells only during your turn and you can cast no more than two spells each turn.$You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.| Irencrag Feat|Throne of Eldraine|362|R|{1}{R}{R}{R}|Sorcery|||Add seven {R}. You can cast only one more spell this turn.| Irencrag Pyromancer|Throne of Eldraine|363|R|{2}{R}|Creature - Human Wizard|0|4|Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.| Opportunistic Dragon|Throne of Eldraine|364|R|{2}{R}{R}|Creature - Dragon|4|3|Flying$When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.| Robber of the Rich|Throne of Eldraine|365|M|{1}{R}|Creature - Human Archer Rogue|2|2|Reach, haste$Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.| Sundering Stroke|Throne of Eldraine|366|R|{6}{R}|Sorcery|||Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.| Torbran, Thane of Red Fell|Throne of Eldraine|367|R|{1}{R}{R}{R}|Legendary Creature - Dwarf Noble|2|4|If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.| Feasting Troll King|Throne of Eldraine|368|R|{2}{G}{G}{G}{G}|Creature - Troll Noble|7|6|Vigilance, trample$When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens.$Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.| Gilded Goose|Throne of Eldraine|369|R|{G}|Creature - Bird|0|2|Flying$When Gilded Goose enters the battlefield, create a Food token.${1}{G}, {T}: Create a Food token.${T}, Sacrifice a Food: Add one mana of any color.| The Great Henge|Throne of Eldraine|370|M|{7}{G}{G}|Legendary Artifact|||This spell costs {X} less to cast, where X is the greatest power among creatures you control.${T}: Add {G}{G}. You gain 2 life.$Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.| Once Upon a Time|Throne of Eldraine|371|R|{1}{G}|Instant|||If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.$Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Questing Beast|Throne of Eldraine|372|M|{2}{G}{G}|Legendary Creature - Beast|4|4|Vigilance, deathtouch, haste$Questing Beast can't be blocked by creatures with power 2 or less.$Combat damage that would be dealt by creatures you control can't be prevented.$Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.| Return of the Wildspeaker|Throne of Eldraine|373|R|{4}{G}|Instant|||Choose one —$• Draw cards equal to the greatest power among non-Human creatures you control.$• Non-Human creatures you control get +3/+3 until end of turn.| Wicked Wolf|Throne of Eldraine|374|R|{2}{G}{G}|Creature - Wolf|3|3|When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.$Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.| Wildborn Preserver|Throne of Eldraine|375|R|{1}{G}|Creature - Elf Archer|2|2|Flash$Reach$Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.| Yorvo, Lord of Garenbrig|Throne of Eldraine|376|R|{G}{G}{G}|Legendary Creature - Giant Noble|0|0|Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.$Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.| Dance of the Manse|Throne of Eldraine|377|R|{X}{W}{U}|Sorcery|||Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.| Doom Foretold|Throne of Eldraine|378|R|{2}{W}{B}|Enchantment|||At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.| Escape to the Wilds|Throne of Eldraine|379|R|{3}{R}{G}|Sorcery|||Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.$You may play an additional land this turn.| Faeburrow Elder|Throne of Eldraine|380|R|{1}{G}{W}|Creature - Treefolk Druid|0|0|Vigilance$Faeburrow Elder gets +1/+1 for each color among permanents you control.${T}: For each color among permanents you control, add one mana of that color.| Lochmere Serpent|Throne of Eldraine|381|R|{4}{U}{B}|Creature - Serpent|7|7|Flash${U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.${B}, Sacrifice a Swamp: You gain 1 life and draw a card.${U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.| Outlaws' Merriment|Throne of Eldraine|382|M|{1}{R}{W}{W}|Enchantment|||At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.$• 3/1 Human Warrior with trample and haste.$• 2/1 Human Cleric with lifelink and haste.$• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."| Stormfist Crusader|Throne of Eldraine|383|R|{B}{R}|Creature - Human Knight|2|2|Menace$At the beginning of your upkeep, each player draws a card and loses 1 life.| Sorcerous Spyglass|Throne of Eldraine|384|R|{2}|Artifact|||As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Stonecoil Serpent|Throne of Eldraine|385|R|{X}|Artifact Creature - Snake|0|0|Reach, trample, protection from multicolored$Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.| Castle Ardenvale|Throne of Eldraine|386|R||Land|||Castle Ardenvale enters the battlefield tapped unless you control a Plains.${T}: Add {W}.${2}{W}{W}, {T}: Create a 1/1 white Human creature token.| Castle Embereth|Throne of Eldraine|387|R||Land|||Castle Embereth enters the battlefield tapped unless you control a Mountain.${T}: Add {R}.${1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.| Castle Garenbrig|Throne of Eldraine|388|R||Land|||Castle Garenbrig enters the battlefield tapped unless you control a Forest.${T}: Add {G}.${2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.| Castle Locthwain|Throne of Eldraine|389|R||Land|||Castle Locthwain enters the battlefield tapped unless you control a Swamp.${T}: Add {B}.${1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.| Castle Vantress|Throne of Eldraine|390|R||Land|||Castle Vantress enters the battlefield tapped unless you control an Island.${T}: Add {U}.${2}{U}{U}, {T}: Scry 2.| Fabled Passage|Throne of Eldraine|391|R||Land|||{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.| Piper of the Swarm|Throne of Eldraine|392|R|{1}{B}|Creature - Human Warlock|1|3|Rats you control have menace.${1}{B}, {T}: Create a 1/1 black Rat creature token.${2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.| Glass Casket|Throne of Eldraine|393|U|{1}{W}|Artifact|||When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield.| Slaying Fire|Throne of Eldraine|394|U|{2}{R}|Instant|||Slaying Fire deals 3 damage to any target.$Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.| Kenrith's Transformation|Throne of Eldraine|395|U|{1}{G}|Enchantment - Aura|||Enchant creature$When Kenrith's Transformation enters the battlefield, draw a card.$Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.| Improbable Alliance|Throne of Eldraine|396|U|{U}{R}|Enchantment|||Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.${4}{U}{R}: Draw a card, then discard a card.| Inspiring Veteran|Throne of Eldraine|397|U|{R}{W}|Creature - Human Knight|2|2|Other Knights you control get +1/+1.| Trynn, Champion of Freedom|Commander 2020|1|M|{3}{W}|Legendary Creature - Human Soldier|3|3|Partner with Silvar, Devourer of the Free$At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.| Haldan, Avid Arcanist|Commander 2020|2|M|{2}{U}|Legendary Creature - Human Wizard|1|4|Partner with Pako, Arcane Retriever$You may play noncreature cards from exile with fetch counters on them if you exiled them, and you may spend mana as though it were mana of any color to cast those spells.| Nikara, Lair Scavenger|Commander 2020|3|M|{2}{B}|Legendary Creature - Human Cleric|2|2|Partner with Yannik, Scavenging Sentinel$Menace$Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and lose 1 life.| Brallin, Skyshark Rider|Commander 2020|4|M|{3}{R}|Legendary Creature - Human Shaman|3|3|Partner with Shabraz, the Skyshark$Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent.${R}: Target Shark gains trample until end of turn.| Cazur, Ruthless Stalker|Commander 2020|5|M|{3}{G}|Legendary Creature - Human Warrior|3|3|Partner with Ukkima, Stalking Shadow$Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.| Akim, the Soaring Wind|Commander 2020|6|M|{2}{U}{R}{W}|Legendary Creature - Bird Dinosaur|3|4|Flying$Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.${3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.| Gavi, Nest Warden|Commander 2020|7|M|{2}{U}{R}{W}|Legendary Creature - Human Shaman|2|5|You may pay {0} rather than pay the cycling cost of the first card you cycle each turn.$Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.| Jirina Kudro|Commander 2020|8|M|{1}{R}{W}{B}|Legendary Creature - Human Soldier|3|3|When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.$Other Humans you control get +2/+0.| Kalamax, the Stormsire|Commander 2020|9|M|{1}{G}{U}{R}|Legendary Creature - Elemental Dinosaur|4|4|Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.$Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.| Kathril, Aspect Warper|Commander 2020|10|M|{2}{W}{B}{G}|Legendary Creature - Nightmare Insect|3|3|When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.| Kelsien, the Plague|Commander 2020|11|M|{R}{W}{B}|Legendary Creature - Human Assassin|2|2|Vigilance, haste$Kelsien, the Plague gets +1/+1 for each experience counter you have.${T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.| Otrimi, the Ever-Playful|Commander 2020|12|M|{3}{B}{G}{U}|Legendary Creature - Nightmare Beast|6|6|Mutate {1}{B}{G}{U}$Trample$Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.| Pako, Arcane Retriever|Commander 2020|13|M|{3}{R}{G}|Legendary Creature - Elemental Hound|3|3|Partner with Haldan, Avid Arcanist$Haste$Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.| Shabraz, the Skyshark|Commander 2020|14|M|{3}{W}{U}|Legendary Creature - Shark Bird|3|3|Partner with Brallin, Skyshark Rider$Flying$Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.${W/U}: Target Human gains flying until end of turn.| Silvar, Devourer of the Free|Commander 2020|15|M|{3}{B}{R}|Legendary Creature - Cat Nightmare|4|2|Partner with Trynn, Champion of Freedom$Menace$Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.| Tayam, Luminous Enigma|Commander 2020|16|M|{1}{W}{B}{G}|Legendary Creature - Nightmare Beast|3|3|Each other creature you control enters the battlefield with an additional vigilance counter on it.${3}, Remove three counters from among creatures you control: Put the top three cards of your library into your graveyard, then return a permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Ukkima, Stalking Shadow|Commander 2020|17|M|{1}{U}{B}|Legendary Creature - Whale Wolf|2|2|Partner with Cazur, Ruthless Stalker$Ukkima, Stalking Shadow can't be blocked.$When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.| Xyris, the Writhing Storm|Commander 2020|18|M|{2}{G}{U}{R}|Legendary Creature - Snake Leviathan|3|5|Flying$Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.$Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.| Yannik, Scavenging Sentinel|Commander 2020|19|M|{2}{G}{W}|Legendary Creature - Hyena Beast|3|3|Partner with Nikara, Lair Scavenger$Vigilance$When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.| Zaxara, the Exemplary|Commander 2020|20|M|{1}{B}{G}{U}|Legendary Creature - Nightmare Hydra|2|3|Deathtouch${T}: Add two mana of any one color.$Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.| Cryptic Trilobite|Commander 2020|21|R|{X}{X}|Creature - Trilobite|0|0|Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.$Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities.${1}, {T}: Put a +1/+1 counter on Cryptic Trilobite.| Avenging Huntbonder|Commander 2020|22|R|{3}{W}{W}|Creature - Human Warrior|3|3|Double strike$Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.| Call the Coppercoats|Commander 2020|23|R|{2}{W}|Instant|||Strive — This spell costs {1}{W} more to cast for each target beyond the first.$Choose any number of target opponents. Create X 1/1 white Human soldier creature tokens, where X is the number of creatures those opponents control.| Cartographer's Hawk|Commander 2020|24|R|{1}{W}|Creature - Bird|2|1|Flying$When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.| Dismantling Wave|Commander 2020|25|R|{2}{W}|Sorcery|||For each opponent, destroy up to one target artifact or enchantment that player controls.$Cycling {6}{W}{W}$When you cycle Dismantling Wave, destroy all artifacts and enchantments.| Flawless Maneuver|Commander 2020|26|R|{2}{W}|Instant|||If you control a commander, you may cast this spell without paying its mana cost.$Creatures you control gain indestructible until end of turn.| Herald of the Forgotten|Commander 2020|27|R|{6}{W}{W}|Creature - Cat Beast|6|6|Flying$When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.| Martial Impetus|Commander 2020|28|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and is goaded.$Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.| Verge Rangers|Commander 2020|29|R|{2}{W}|Creature - Human Scout|3|3|First strike$You may look at the top card of your library any time.$As long as an opponent controls more lands than you, you may play lands from the top of your library.| Vitality Hunter|Commander 2020|30|R|{3}{W}|Creature - Nightmare|3|4|Lifelink${X}{W}{W}: Monstrosity X.$When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures.| Crystalline Resonance|Commander 2020|31|R|{2}{U}|Enchantment|||Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.| Decoy Gambit|Commander 2020|32|R|{2}{U}|Instant|||For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.| Eon Frolicker|Commander 2020|33|R|{2}{U}{U}|Creature - Elemental Otter|5|5|Flying$When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player.| Ethereal Forager|Commander 2020|34|R|{4}{U}{U}|Creature - Elemental Whale|3|3|Delve$Flying$Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.| Fierce Guardianship|Commander 2020|35|R|{2}{U}|Instant|||If you control a commander, you may cast this spell without paying its mana cost.$Counter target noncreature spell.| Nascent Metamorph|Commander 2020|36|R|{1}{U}|Creature - Shapeshifter|1|1|Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.| Psychic Impetus|Commander 2020|37|U|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, you scry 2.| Souvenir Snatcher|Commander 2020|38|R|{4}{U}|Creature - Bird|4|4|Mutate {5}{U}$Flying$Whenever this creature mutates, gain control of target noncreature artifact.| Tidal Barracuda|Commander 2020|39|R|{3}{U}|Creature - Fish|3|4|Any player may cast spells as though they had flash.$Your opponents can't cast spells during your turn.| Boneyard Mycodrax|Commander 2020|40|R|{2}{B}|Creature - Fungus|*|*|Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.$Scavenge {4}{B}| Daring Fiendbonder|Commander 2020|41|R|{3}{B}|Creature - Human Warlock|5|1|Haste$Daring Fiendbonder attacks each combat if able.${1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate this ability only any time you could cast a sorcery.| Deadly Rollick|Commander 2020|42|R|{3}{B}|Instant|||If you control a commander, you may cast this spell without paying its mana cost.$Exile target creature.| Dredge the Mire|Commander 2020|43|R|{3}{B}|Sorcery|||Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.| Mindleecher|Commander 2020|44|R|{4}{B}{B}|Creature - Nightmare|5|5|Mutate {4}{B}$Flying$Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.| Netherborn Altar|Commander 2020|45|R|{1}{B}|Artifact|||{T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.| Parasitic Impetus|Commander 2020|46|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.| Species Specialist|Commander 2020|47|R|{2}{B}{B}|Creature - Human Warrior|2|3|As Species Specialist enters the battlefield, choose a creature type.$Whenever a creature of the chosen type dies, you may draw a card.| Titan Hunter|Commander 2020|48|R|{4}{B}|Creature - Human Warrior|4|5|At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player.${1}{B}, Sacrifice a creature: You gain 4 life.| Agitator Ant|Commander 2020|49|R|{2}{R}|Creature - Insect|2|2|At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way.| Deflecting Swat|Commander 2020|50|R|{2}{R}|Instant|||If you control a commander, you may cast this spell without paying its mana cost.$You may choose new targets for target spell or ability.| Fireflux Squad|Commander 2020|51|R|{3}{R}|Creature - Human Soldier|4|3|Haste$Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.| Frontier Warmonger|Commander 2020|52|R|{3}{R}|Creature - Human Warrior|4|4|Whenever one or more creatures attack an opponent or a planeswalker an opponent controls, those creatures gain menace until end of turn.| Lavabrink Floodgates|Commander 2020|53|R|{3}{R}|Artifact|||{T}: Add {R}{R}.$At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice it. When you do, it deals 6 damage to each creature.| Molten Echoes|Commander 2020|54|R|{2}{R}{R}|Enchantment|||As Molten Echoes enters the battlefield, choose a creature type.$Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.| Shiny Impetus|Commander 2020|55|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, you create a Treasure token.| Spellpyre Phoenix|Commander 2020|56|R|{3}{R}{R}|Creature - Phoenix|4|2|Flying$When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.$At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.| Surly Badgersaur|Commander 2020|57|R|{3}{R}|Creature - Badger Dinosaur|3|3|Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur.$Whenever you discard a land card, create a treasure token.$Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.| Capricopian|Commander 2020|58|R|{X}{G}|Creature - Goat Hydra|0|0|Capricopian enters the battlefield with X +1/+1 counters on it.${2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step.| Curious Herd|Commander 2020|59|R|{3}{G}|Instant|||Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.| Glademuse|Commander 2020|60|R|{2}{G}|Creature - Beast|2|4|Whenever a player casts a spell, if it's not their turn, that player draws a card.| Obscuring Haze|Commander 2020|61|R|{2}{G}|Instant|||If you control a commander, you may cast this spell without paying its mana cost.$Prevent all damage that would be dealt this turn by creatures your opponents control.| Predatory Impetus|Commander 2020|62|U|{4}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3, must be blocked if able, and is goaded.| Ravenous Gigantotherium|Commander 2020|63|R|{5}{G}{G}|Creature - Beast|3|3|Devour 3$When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium.| Sawtusk Demolisher|Commander 2020|64|R|{4}{G}{G}|Creature - Beast|6|6|Mutate {3}{G}$Trample$Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.| Selective Adaptation|Commander 2020|65|R|{4}{G}{G}|Sorcery|||Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.| Slippery Bogbonder|Commander 2020|66|R|{3}{G}|Creature - Human Druid|3|3|Flash$Hexproof$When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.| Bonder's Ornament|Commander 2020|67|C|{3}|Artifact|||{T}: Add one mana of any color.${4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.| Manascape Refractor|Commander 2020|68|R|{3}|Artifact|||Manascape Refractor enters the battlefield tapped.$Manascape Refractor has all activated abilities of all lands on the battlefield.$You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.| Sanctuary Blade|Commander 2020|69|R|{2}|Artifact - Equipment|||As Sanctuary Blade becomes attached to a creature, choose a color.$Equipped creature gets +2/+0 and has protection from the last chosen color.$Equip {3}| Twinning Staff|Commander 2020|70|R|{3}|Artifact|||If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.${7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.| Nesting Grounds|Commander 2020|71|R||Land|||{T}: Add {C}.${1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate this ability only any time you could cast a sorcery.| Aerial Responder|Commander 2020|72|U|{1}{W}{W}|Creature - Dwarf Soldier|2|3|Flying, vigilance, lifelink| Akroma, Angel of Wrath|Commander 2020|73|M|{5}{W}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample, haste, protection from black and from red| Akroma's Vengeance|Commander 2020|74|R|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3}| Angel of Finality|Commander 2020|75|R|{3}{W}|Creature - Angel|3|4|Flying$When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.| Astral Drift|Commander 2020|76|R|{2}{W}|Enchantment|||Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.$Cycling {2}{W}| Banisher Priest|Commander 2020|77|U|{1}{W}{W}|Creature - Human Cleric|2|2|When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.| Bounty Agent|Commander 2020|78|R|{1}{W}|Creature - Human Soldier|2|2|Vigilance${T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.| Cast Out|Commander 2020|79|U|{3}{W}|Enchantment|||Flash$When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.$Cycling {W}| Cataclysmic Gearhulk|Commander 2020|80|M|{3}{W}{W}|Artifact Creature - Construct|4|5|Vigilance$When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.| Cavalry Pegasus|Commander 2020|81|C|{1}{W}|Creature - Pegasus|1|1|Flying$Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.| Citywide Bust|Commander 2020|82|R|{1}{W}{W}|Sorcery|||Destroy all creatures with toughness 4 or greater.| Cleansing Nova|Commander 2020|83|R|{3}{W}{W}|Sorcery|||Choose one —$• Destroy all creatures.$• Destroy all artifacts and enchantments.| Dearly Departed|Commander 2020|84|R|{4}{W}{W}|Creature - Spirit|5|5|Flying$As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.| Decree of Justice|Commander 2020|85|R|{X}{X}{2}{W}{W}|Sorcery|||Create X 4/4 white Angel creature tokens with flying.$Cycling {2}{W}$When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.| Descend upon the Sinful|Commander 2020|86|M|{4}{W}{W}|Sorcery|||Exile all creatures.$Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.| Devout Chaplain|Commander 2020|87|U|{2}{W}|Creature - Human Cleric|2|2|{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.| Eternal Dragon|Commander 2020|88|R|{5}{W}{W}|Creature - Dragon Spirit|5|5|Flying${3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.$Plainscycling {2}| Frontline Medic|Commander 2020|89|R|{2}{W}|Creature - Human Cleric|3|3|Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.$Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.| Hoofprints of the Stag|Commander 2020|90|R|{1}{W}|Tribal Enchantment - Elemental|||Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.${2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.| Increasing Devotion|Commander 2020|91|R|{3}{W}{W}|Sorcery|||Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.$Flashback {7}{W}{W}| Kalemne's Captain|Commander 2020|92|R|{3}{W}{W}|Creature - Giant Soldier|5|5|Vigilance${5}{W}{W}: Monstrosity 3.$When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.| Knight of the White Orchid|Commander 2020|93|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.| Magus of the Disk|Commander 2020|94|R|{2}{W}{W}|Creature - Human Wizard|2|4|Magus of the Disk enters the battlefield tapped.${1}, {T}: Destroy all artifacts, creatures, and enchantments.| Odric, Lunarch Marshal|Commander 2020|95|R|{3}{W}|Legendary Creature - Human Soldier|3|3|At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.| Odric, Master Tactician|Commander 2020|96|R|{2}{W}{W}|Legendary Creature - Human Soldier|3|4|First strike$Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.| Reveillark|Commander 2020|97|R|{4}{W}|Creature - Elemental|4|3|Flying$When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.$Evoke {5}{W}| Riders of Gavony|Commander 2020|98|R|{2}{W}{W}|Creature - Human Knight|3|3|Vigilance$As Riders of Gavony enters the battlefield, choose a creature type.$Human creatures you control have protection from creatures of the chosen type.| Solemn Recruit|Commander 2020|99|R|{1}{W}{W}|Creature - Dwarf Warrior|2|2|Double strike$Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.| Spirit Cairn|Commander 2020|100|U|{2}{W}|Enchantment|||Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.| Sun Titan|Commander 2020|101|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Sunblast Angel|Commander 2020|102|R|{4}{W}{W}|Creature - Angel|4|5|Flying$When Sunblast Angel enters the battlefield, destroy all tapped creatures.| Thalia's Lieutenant|Commander 2020|103|R|{1}{W}|Creature - Human Soldier|1|1|When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.$Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.| Thraben Doomsayer|Commander 2020|104|R|{1}{W}{W}|Creature - Human Cleric|2|2|{T}: Create a 1/1 white Human creature token.$Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.| Together Forever|Commander 2020|105|R|{W}{W}|Enchantment|||When Together Forever enters the battlefield, support 2.${1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.| Unexpectedly Absent|Commander 2020|106|R|{X}{W}{W}|Instant|||Put target nonland permanent into its owner's library just beneath the top X cards of that library.| Zetalpa, Primal Dawn|Commander 2020|107|R|{6}{W}{W}|Legendary Creature - Elder Dinosaur|4|8|Flying, double strike, vigilance, trample, indestructible| Chemister's Insight|Commander 2020|108|U|{3}{U}|Instant|||Draw two cards.$Jump-start| Curator of Mysteries|Commander 2020|109|R|{2}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever you cycle or discard another card, scry 1.$Cycling {U}| Drake Haven|Commander 2020|110|R|{2}{U}|Enchantment|||Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.| Frantic Search|Commander 2020|111|C|{2}{U}|Instant|||Draw two cards, then discard two cards. Untap up to three lands.| Hieroglyphic Illumination|Commander 2020|112|C|{3}{U}|Instant|||Draw two cards.$Cycling {U}| Illusory Ambusher|Commander 2020|113|U|{4}{U}|Creature - Cat Illusion|4|1|Flash$Whenever Illusory Ambusher is dealt damage, draw that many cards.| Jace, Architect of Thought|Commander 2020|114|M|{2}{U}{U}|Legendary Planeswalker - Jace|4|+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.$−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.$−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles their library. You may cast those cards without paying their mana costs.| Lunar Mystic|Commander 2020|115|R|{2}{U}{U}|Creature - Human Wizard|2|2|Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.| Mind Spring|Commander 2020|116|R|{X}{U}{U}|Sorcery|||Draw X cards.| Mulldrifter|Commander 2020|117|U|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U}| Murmuring Mystic|Commander 2020|118|U|{3}{U}|Creature - Human Wizard|1|5|Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.| New Perspectives|Commander 2020|119|R|{5}{U}|Enchantment|||When New Perspectives enters the battlefield, draw three cards.$As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.| Niblis of Frost|Commander 2020|120|R|{2}{U}{U}|Creature - Spirit|3|3|Flying$Prowess$Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Nimble Obstructionist|Commander 2020|121|R|{2}{U}|Creature - Bird Wizard|3|1|Flash$Flying$Cycling {2}{U}$When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.| Portal Mage|Commander 2020|122|R|{2}{U}|Creature - Human Wizard|2|2|Flash$When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking.| Propaganda|Commander 2020|123|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Swarm Intelligence|Commander 2020|124|R|{6}{U}|Enchantment|||Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.| Talrand, Sky Summoner|Commander 2020|125|R|{2}{U}{U}|Legendary Creature - Merfolk Wizard|2|2|Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.| Vizier of Tumbling Sands|Commander 2020|126|U|{2}{U}|Creature - Human Cleric|1|3|{T}: Untap another target permanent.$Cycling {1}{U}$When you cycle Vizier of Tumbling Sands, untap target permanent.| Whiplash Trap|Commander 2020|127|C|{3}{U}{U}|Instant - Trap|||If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.$Return two target creatures to their owners' hands.| Windfall|Commander 2020|128|U|{2}{U}|Sorcery|||Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.| Ambition's Cost|Commander 2020|129|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Cairn Wanderer|Commander 2020|130|R|{4}{B}|Creature - Shapeshifter|4|4|Changeling$As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.| Deadly Tempest|Commander 2020|131|R|{4}{B}{B}|Sorcery|||Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.| Disciple of Bolas|Commander 2020|132|R|{3}{B}|Creature - Human Wizard|2|1|When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.| Ever After|Commander 2020|133|R|{4}{B}{B}|Sorcery|||Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.| Painful Truths|Commander 2020|134|R|{2}{B}|Sorcery|||Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.| Profane Command|Commander 2020|135|R|{X}{B}{B}|Sorcery|||Choose two —$• Target player loses X life.$• Return target creature card with converted mana cost X or less from your graveyard to the battlefield.$• Target creature gets -X/-X until end of turn.$• Up to X target creatures gain fear until end of turn.| Shriekmaw|Commander 2020|136|U|{4}{B}|Creature - Elemental|3|2|Fear$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B}| Soul of Innistrad|Commander 2020|137|M|{4}{B}{B}|Creature - Avatar|6|6|Deathtouch${3}{B}{B}: Return up to three target creature cards from your graveyard to your hand.${3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.| Soulflayer|Commander 2020|138|R|{4}{B}{B}|Creature - Demon|4|4|Delve$If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.| Unburial Rites|Commander 2020|139|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback {3}{W}| Vampire Nighthawk|Commander 2020|140|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying, deathtouch, lifelink| Xathrid Necromancer|Commander 2020|141|R|{2}{B}|Creature - Human Wizard|2|2|Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.| Zulaport Cutthroat|Commander 2020|142|U|{1}{B}|Creature - Human Rogue Ally|1|1|Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.| Alesha, Who Smiles at Death|Commander 2020|143|R|{2}{R}|Legendary Creature - Human Warrior|3|2|First strike$Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.| Captivating Crew|Commander 2020|144|R|{3}{R}|Creature - Human Pirate|4|3|{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.| Chandra, Flamecaller|Commander 2020|145|M|{4}{R}{R}|Legendary Planeswalker - Chandra|4|+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.$0: Discard all the cards in your hand, then draw that many cards plus one.$−X: Chandra, Flamecaller deals X damage to each creature.| Chaos Warp|Commander 2020|146|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Charmbreaker Devils|Commander 2020|147|R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.| Comet Storm|Commander 2020|148|M|{X}{R}{R}|Instant|||Multikicker {1}$Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.| Commune with Lava|Commander 2020|149|R|{X}{R}{R}|Instant|||Exile the top X cards of your library. Until the end of your next turn, you may play those cards.| Dualcaster Mage|Commander 2020|150|R|{1}{R}{R}|Creature - Human Wizard|2|2|Flash$When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.| Etali, Primal Storm|Commander 2020|151|R|{4}{R}{R}|Legendary Creature - Elder Dinosaur|6|6|Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.| Fumiko the Lowblood|Commander 2020|152|R|{2}{R}{R}|Legendary Creature - Human Samurai|3|2|Fumiko the Lowblood has bushido X, where X is the number of attacking creatures.$Creatures your opponents control attack each combat if able.| Goblin Dark-Dwellers|Commander 2020|153|R|{3}{R}{R}|Creature - Goblin|4|4|Menace$When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.| Humble Defector|Commander 2020|154|U|{1}{R}|Creature - Human Rogue|2|1|{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.| Lightning Rift|Commander 2020|155|U|{1}{R}|Enchantment|||Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.| Magus of the Wheel|Commander 2020|156|R|{2}{R}|Creature - Human Wizard|3|3|{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.| Outpost Siege|Commander 2020|157|R|{3}{R}|Enchantment|||As Outpost Siege enters the battlefield, choose Khans or Dragons.$• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.$• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.| Shared Animosity|Commander 2020|158|R|{2}{R}|Enchantment|||Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.| Slice and Dice|Commander 2020|159|U|{4}{R}{R}|Sorcery|||Slice and Dice deals 4 damage to each creature.$Cycling {2}{R}$When you cycle Slice and Dice, you may have it deal 1 damage to each creature.| Starstorm|Commander 2020|160|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3}| Surreal Memoir|Commander 2020|161|U|{3}{R}|Sorcery|||Return an instant card at random from your graveyard to your hand.$Rebound| Tectonic Reformation|Commander 2020|162|R|{1}{R}|Enchantment|||Each land card in your hand has cycling {R}.$Cycling {2}| Titan of Eternal Fire|Commander 2020|163|R|{5}{R}|Creature - Giant|5|6|Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target."| Vigilante Justice|Commander 2020|164|U|{3}{R}|Enchantment|||Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.| Acidic Slime|Commander 2020|165|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Animist's Awakening|Commander 2020|166|R|{X}{G}|Sorcery|||Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.$Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.| Beast Whisperer|Commander 2020|167|R|{2}{G}{G}|Creature - Elf Druid|2|3|Whenever you cast a creature spell, draw a card.| Beast Within|Commander 2020|168|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Crop Rotation|Commander 2020|169|C|{G}|Instant|||As an additional cost to cast this spell, sacrifice a land.$Search your library for a land card and put that card onto the battlefield. Then shuffle your library.| Cultivate|Commander 2020|170|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Evolution Charm|Commander 2020|171|C|{1}{G}|Instant|||Choose one —$• Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.$• Return target creature card from your graveyard to your hand.$• Target creature gains flying until end of turn.| Genesis Hydra|Commander 2020|172|R|{X}{G}{G}|Creature - Plant Hydra|0|0|When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.$Genesis Hydra enters the battlefield with X +1/+1 counters on it.| Harmonize|Commander 2020|173|U|{2}{G}{G}|Sorcery|||Draw three cards.| Harrow|Commander 2020|174|C|{2}{G}|Instant|||As an additional cost to cast this spell, sacrifice a land.$Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.| Heroes' Bane|Commander 2020|175|U|{3}{G}{G}|Creature - Hydra|0|0|Heroes' Bane enters the battlefield with four +1/+1 counters on it.${2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.| Hornet Queen|Commander 2020|176|R|{4}{G}{G}{G}|Creature - Insect|2|2|Flying$Deathtouch$When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.| Hungering Hydra|Commander 2020|177|R|{X}{G}|Creature - Hydra|0|0|Hungering Hydra enters the battlefield with X +1/+1 counters on it.$Hungering Hydra can't be blocked by more than one creature.$Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it.| Hunter's Insight|Commander 2020|178|U|{2}{G}|Instant|||Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.| Hunting Pack|Commander 2020|179|U|{5}{G}{G}|Instant|||Create a 4/4 green Beast creature token.$Storm| Kodama's Reach|Commander 2020|180|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Krosan Grip|Commander 2020|181|U|{2}{G}|Instant|||Split second$Destroy target artifact or enchantment.| Majestic Myriarch|Commander 2020|182|M|{4}{G}|Creature - Chimera|*|*|Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.$At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.| Masked Admirers|Commander 2020|183|R|{2}{G}{G}|Creature - Elf Shaman|3|2|When Masked Admirers enters the battlefield, draw a card.$Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.| Natural Connection|Commander 2020|184|C|{2}{G}|Instant|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Predator Ooze|Commander 2020|185|R|{G}{G}{G}|Creature - Ooze|1|1|Indestructible$Whenever Predator Ooze attacks, put a +1/+1 counter on it.$Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.| Reclamation Sage|Commander 2020|186|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Sakura-Tribe Elder|Commander 2020|187|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Satyr Wayfinder|Commander 2020|188|C|{1}{G}|Creature - Satyr|1|1|When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.| Skullwinder|Commander 2020|189|U|{2}{G}|Creature - Snake|1|3|Deathtouch$When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.| Slice in Twain|Commander 2020|190|U|{2}{G}{G}|Instant|||Destroy target artifact or enchantment.$Draw a card.| Splinterfright|Commander 2020|191|R|{2}{G}|Creature - Elemental|*|*|Trample$Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.$At the beginning of your upkeep, put the top two cards of your library into your graveyard.| Strength of the Tajuru|Commander 2020|192|R|{X}{G}{G}|Instant|||Multikicker {1}$Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.| Tribute to the Wild|Commander 2020|193|U|{1}{G}|Instant|||Each opponent sacrifices an artifact or enchantment.| Vastwood Hydra|Commander 2020|194|R|{X}{G}{G}|Creature - Hydra|0|0|Vastwood Hydra enters the battlefield with X +1/+1 counters on it.$When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.| Vorapede|Commander 2020|195|M|{2}{G}{G}{G}|Creature - Insect|5|4|Vigilance, trample$Undying| Wilderness Reclamation|Commander 2020|196|U|{3}{G}|Enchantment|||At the beginning of your end step, untap all lands you control.| Yavimaya Dryad|Commander 2020|197|U|{1}{G}{G}|Creature - Dryad|2|1|Forestwalk$When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.| Abzan Ascendancy|Commander 2020|198|R|{W}{B}{G}|Enchantment|||When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.$Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.| Abzan Charm|Commander 2020|199|U|{W}{B}{G}|Instant|||Choose one —$• Exile target creature with power 3 or greater.$• You draw two cards and you lose 2 life.$• Distribute two +1/+1 counters among one or two target creatures.| Adriana, Captain of the Guard|Commander 2020|200|R|{3}{R}{W}|Legendary Creature - Human Knight|4|4|Melee$Other creatures you control have melee.| Ajani Unyielding|Commander 2020|201|M|{4}{G}{W}|Legendary Planeswalker - Ajani|4|+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.$−2: Exile target creature. Its controller gains life equal to its power.$−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.| Archon of Valor's Reach|Commander 2020|202|R|{4}{G}{W}|Creature - Archon|5|6|Flying, vigilance, trample$As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.$Players can't cast spells of the chosen type.| Artifact Mutation|Commander 2020|203|R|{R}{G}|Instant|||Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.| Cold-Eyed Selkie|Commander 2020|204|R|{1}{G/U}{G/U}|Creature - Merfolk Rogue|1|1|Islandwalk$Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.| Crackling Doom|Commander 2020|205|R|{R}{W}{B}|Instant|||Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.| Crackling Drake|Commander 2020|206|U|{U}{U}{R}{R}|Creature - Drake|*|4|Flying$Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.$When Crackling Drake enters the battlefield, draw a card.| Deadbridge Chant|Commander 2020|207|M|{4}{B}{G}|Enchantment|||When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.$At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.| Deathsprout|Commander 2020|208|U|{1}{B}{B}{G}|Instant|||Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Despark|Commander 2020|209|U|{W}{B}|Instant|||Exile target permanent with converted mana cost 4 or greater.| Djinn Illuminatus|Commander 2020|210|R|{5}{U/R}{U/R}|Creature - Djinn|3|5|({U/R} can be paid with either {U} or {R}.)$Flying$Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.| Duneblast|Commander 2020|211|R|{4}{W}{B}{G}|Sorcery|||Choose up to one creature. Destroy the rest.| Finality|Commander 2020|212|R|{4}{B}{G}|Sorcery|||You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.| Find|Commander 2020|212|R|{B/G}{B/G}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Garna, the Bloodflame|Commander 2020|213|U|{3}{B}{R}|Legendary Creature - Human Warrior|3|3|Flash$When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.$Other creatures you control have haste.| Gaze of Granite|Commander 2020|214|R|{X}{B}{B}{G}|Sorcery|||Destroy each nonland permanent with converted mana cost X or less.| Grisly Salvage|Commander 2020|215|C|{B}{G}|Instant|||Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.| Growth Spiral|Commander 2020|216|C|{G}{U}|Instant|||Draw a card. You may put a land card from your hand onto the battlefield.| Isperia, Supreme Judge|Commander 2020|217|M|{2}{W}{W}{U}{U}|Legendary Creature - Sphinx|6|4|Flying$Whenever a creature attacks you or a planeswalker you control, you may draw a card.| Karametra, God of Harvests|Commander 2020|218|M|{3}{G}{W}|Legendary Enchantment Creature - God|6|7|Indestructible$As long as your devotion to green and white is less than seven, Karametra isn't a creature.$Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.| The Locust God|Commander 2020|219|M|{4}{U}{R}|Legendary Creature - God|4|4|Flying$Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.${2}{U}{R}: Draw a card, then discard a card.$When The Locust God dies, return it to its owner's hand at the beginning of the next end step.| Melek, Izzet Paragon|Commander 2020|220|R|{4}{U}{R}|Legendary Creature - Weird Wizard|2|4|Play with the top card of your library revealed.$You may cast instant and sorcery spells from the top of your library.$Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.| Mercurial Chemister|Commander 2020|221|R|{3}{U}{R}|Creature - Human Wizard|2|3|{U}, {T}: Draw two cards.${R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.| Migratory Route|Commander 2020|222|U|{3}{W}{U}|Sorcery|||Create four 1/1 white Bird creature tokens with flying.$Basic landcycling {2}| Nahiri, the Harbinger|Commander 2020|223|M|{2}{R}{W}|Legendary Planeswalker - Nahiri|4|+2: You may discard a card. If you do, draw a card.$−2: Exile target enchantment, tapped artifact, or tapped creature.$−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.| Nissa, Steward of Elements|Commander 2020|224|M|{X}{G}{U}|Legendary Planeswalker - Nissa|X|+2: Scry 2.$0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.$−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.| Niv-Mizzet, the Firemind|Commander 2020|225|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.${T}: Draw a card.| Nyx Weaver|Commander 2020|226|U|{1}{B}{G}|Enchantment Creature - Spider|2|3|Reach$At the beginning of your upkeep, put the top two cards of your library into your graveyard.${1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.| Prophetic Bolt|Commander 2020|227|R|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Putrefy|Commander 2020|228|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Rashmi, Eternities Crafter|Commander 2020|229|M|{2}{G}{U}|Legendary Creature - Elf Druid|2|3|Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser converted mana cost. If you don't cast it, put it into your hand.| Temur Charm|Commander 2020|230|U|{G}{U}{R}|Instant|||Choose one —$• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.$• Counter target spell unless its controller pays {3}.$• Creatures with power 3 or less can't block this turn.| Terminate|Commander 2020|231|U|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Trygon Predator|Commander 2020|232|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| Villainous Wealth|Commander 2020|233|R|{X}{B}{G}{U}|Sorcery|||Target opponent exiles the top X cards of their library. You may cast any number of spells with converted mana cost X or less from among them without paying their mana costs.| Wort, the Raidmother|Commander 2020|234|R|{4}{R/G}{R/G}|Legendary Creature - Goblin Shaman|3|3|When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.$Each red or green instant or sorcery spell you cast has conspire.| Wydwen, the Biting Gale|Commander 2020|235|R|{2}{U}{B}|Legendary Creature - Faerie Wizard|3|3|Flash$Flying${U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.| Abandoned Sarcophagus|Commander 2020|236|R|{3}|Artifact|||You may cast nonland cards with cycling from your graveyard.$If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.| Arcane Signet|Commander 2020|237|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Azorius Signet|Commander 2020|238|U|{2}|Artifact|||{1}, {T}: Add {W}{U}.| Boros Signet|Commander 2020|239|U|{2}|Artifact|||{1}, {T}: Add {R}{W}.| Commander's Sphere|Commander 2020|240|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Fluctuator|Commander 2020|241|R|{2}|Artifact|||Cycling abilities you activate cost up to {2} less to activate.| Heirloom Blade|Commander 2020|242|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+1.$Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.$Equip {1}| Izzet Signet|Commander 2020|243|U|{2}|Artifact|||{1}, {T}: Add {U}{R}.| Lifecrafter's Bestiary|Commander 2020|244|R|{3}|Artifact|||At the beginning of your upkeep, scry 1.$Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.| Lightning Greaves|Commander 2020|245|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}| Mimic Vat|Commander 2020|246|R|{3}|Artifact|||Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.${3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.| Orzhov Signet|Commander 2020|247|U|{2}|Artifact|||{1}, {T}: Add {W}{B}.| Psychosis Crawler|Commander 2020|248|R|{5}|Artifact Creature - Horror|*|*|Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.$Whenever you draw a card, each opponent loses 1 life.| Rakdos Signet|Commander 2020|249|U|{2}|Artifact|||{1}, {T}: Add {B}{R}.| Silent Arbiter|Commander 2020|250|R|{4}|Artifact Creature - Construct|1|5|No more than one creature can attack each combat.$No more than one creature can block each combat.| Skullclamp|Commander 2020|251|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sol Ring|Commander 2020|252|U|{1}|Artifact|||{T}: Add {C}{C}.| Solemn Simulacrum|Commander 2020|253|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Swiftfoot Boots|Commander 2020|254|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Ash Barrens|Commander 2020|255|C||Land|||{T}: Add {C}.$Basic landcycling {1}| Azorius Chancery|Commander 2020|256|U||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{U}.| Battlefield Forge|Commander 2020|257|R||Land|||{T}: Add {C}.${T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.| Blighted Woodland|Commander 2020|258|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Bojuka Bog|Commander 2020|259|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${T}: Add {B}.| Boros Garrison|Commander 2020|260|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{W}.| Canopy Vista|Commander 2020|261|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| Caves of Koilos|Commander 2020|262|R||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.| Cinder Glade|Commander 2020|263|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Command Tower|Commander 2020|264|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Darkwater Catacombs|Commander 2020|265|R||Land|||{1}, {T}: Add {U}{B}.| Desert of the Fervent|Commander 2020|266|C||Land - Desert|||Desert of the Fervent enters the battlefield tapped.${T}: Add {R}.$Cycling {1}{R}| Desert of the Mindful|Commander 2020|267|C||Land - Desert|||Desert of the Mindful enters the battlefield tapped.${T}: Add {U}.$Cycling {1}{U}| Desert of the True|Commander 2020|268|C||Land - Desert|||Desert of the True enters the battlefield tapped.${T}: Add {W}.$Cycling {1}{W}| Desolate Lighthouse|Commander 2020|269|R||Land|||{T}: Add {C}.${1}{U}{R}, {T}: Draw a card, then discard a card.| Dimir Aqueduct|Commander 2020|270|U||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{B}.| Drifting Meadow|Commander 2020|271|C||Land|||Drifting Meadow enters the battlefield tapped.${T}: Add {W}.$Cycling {2}| Endless Sands|Commander 2020|272|R||Land - Desert|||{T}: Add {C}.${2}, {T}: Exile target creature you control.${4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.| Exotic Orchard|Commander 2020|273|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Forgotten Cave|Commander 2020|274|U||Land|||Forgotten Cave enters the battlefield tapped.${T}: Add {R}.$Cycling {R}| Frontier Bivouac|Commander 2020|275|U||Land|||Frontier Bivouac enters the battlefield tapped.${T}: Add {G}, {U}, or {R}.| Gavony Township|Commander 2020|276|R||Land|||{T}: Add {C}.${2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.| Golgari Rot Farm|Commander 2020|277|U||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{G}.| Grim Backwoods|Commander 2020|278|R||Land|||{T}: Add {C}.${2}{B}{G}, {T}, Sacrifice a creature: Draw a card.| Gruul Turf|Commander 2020|279|U||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{G}.| Halimar Depths|Commander 2020|280|C||Land|||Halimar Depths enters the battlefield tapped.$When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.${T}: Add {U}.| Hostile Desert|Commander 2020|281|R||Land - Desert|||{T}: Add {C}.${2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.| Irrigated Farmland|Commander 2020|282|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Irrigated Farmland enters the battlefield tapped.$Cycling {2}| Izzet Boilerworks|Commander 2020|283|U||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{R}.| Kessig Wolf Run|Commander 2020|284|R||Land|||{T}: Add {C}.${X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.| Krosan Verge|Commander 2020|285|U||Land|||Krosan Verge enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle your library.| Llanowar Wastes|Commander 2020|286|R||Land|||{T}: Add {C}.${T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.| Lonely Sandbar|Commander 2020|287|U||Land|||Lonely Sandbar enters the battlefield tapped.${T}: Add {U}.$Cycling {U}| Memorial to Folly|Commander 2020|288|U||Land|||Memorial to Folly enters the battlefield tapped.${T}: Add {B}.${2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.| Mortuary Mire|Commander 2020|289|C||Land|||Mortuary Mire enters the battlefield tapped.$When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.${T}: Add {B}.| Mossfire Valley|Commander 2020|290|R||Land|||{1}, {T}: Add {R}{G}.| Mosswort Bridge|Commander 2020|291|R||Land|||Hideaway${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Myriad Landscape|Commander 2020|292|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| Mystic Monastery|Commander 2020|293|U||Land|||Mystic Monastery enters the battlefield tapped.${T}: Add {U}, {R}, or {W}.| Nomad Outpost|Commander 2020|294|U||Land|||Nomad Outpost enters the battlefield tapped.${T}: Add {R}, {W}, or {B}.| Opulent Palace|Commander 2020|295|U||Land|||Opulent Palace enters the battlefield tapped.${T}: Add {B}, {G}, or {U}.| Oran-Rief, the Vastwood|Commander 2020|296|R||Land|||Oran-Rief, the Vastwood enters the battlefield tapped.${T}: Add {G}.${T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.| Orzhov Basilica|Commander 2020|297|C||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{B}.| Path of Ancestry|Commander 2020|298|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Prairie Stream|Commander 2020|299|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Rakdos Carnarium|Commander 2020|300|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{R}.| Reliquary Tower|Commander 2020|301|U||Land|||You have no maximum hand size.${T}: Add {C}.| Remote Isle|Commander 2020|302|C||Land|||Remote Isle enters the battlefield tapped.${T}: Add {U}.$Cycling {2}| Rogue's Passage|Commander 2020|303|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Rupture Spire|Commander 2020|304|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Sandsteppe Citadel|Commander 2020|305|U||Land|||Sandsteppe Citadel enters the battlefield tapped.${T}: Add {W}, {B}, or {G}.| Scavenger Grounds|Commander 2020|306|R||Land - Desert|||{T}: Add {C}.${2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards.| Secluded Steppe|Commander 2020|307|U||Land|||Secluded Steppe enters the battlefield tapped.${T}: Add {W}.$Cycling {W}| Selesnya Sanctuary|Commander 2020|308|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{W}.| Shadowblood Ridge|Commander 2020|309|R||Land|||{1}, {T}: Add {B}{R}.| Shivan Reef|Commander 2020|310|R||Land|||{T}: Add {C}.${T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.| Simic Growth Chamber|Commander 2020|311|U||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{U}.| Skycloud Expanse|Commander 2020|312|R||Land|||{1}, {T}: Add {W}{U}.| Smoldering Crater|Commander 2020|313|C||Land|||Smoldering Crater enters the battlefield tapped.${T}: Add {R}.$Cycling {2}| Smoldering Marsh|Commander 2020|314|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| Soaring Seacliff|Commander 2020|315|C||Land|||Soaring Seacliff enters the battlefield tapped.$When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.${T}: Add {U}.| Spinerock Knoll|Commander 2020|316|R||Land|||Hideaway${T}: Add {R}.${R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.| Sungrass Prairie|Commander 2020|317|R||Land|||{1}, {T}: Add {G}{W}.| Sunken Hollow|Commander 2020|318|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Temple of the False God|Commander 2020|319|U||Land|||{T}: Add {C}{C}. Activate this ability only if you control five or more lands.| Unclaimed Territory|Commander 2020|320|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.| Windbrisk Heights|Commander 2020|321|R||Land|||Hideaway${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.| Yavimaya Coast|Commander 2020|322|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Adaptive Shimmerer|Ikoria: Lair of Behemoths|1|C|{5}|Creature - Insect|0|0|Flash$Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.| Farfinder|Ikoria: Lair of Behemoths|2|C|{3}|Creature - Fox|1|1|Vigilance$When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Mysterious Egg|Ikoria: Lair of Behemoths|3|C|{1}|Creature - Egg|0|2|Whenever this creature mutates, put a +1/+1 counter on it.| Blade Banish|Ikoria: Lair of Behemoths|4|C|{3}{W}|Instant|||Exile target creature with power 4 or greater.| Checkpoint Officer|Ikoria: Lair of Behemoths|5|C|{1}{W}|Creature - Human Soldier|1|2|{1}{W}, {T}: Tap target creature.| Coordinated Charge|Ikoria: Lair of Behemoths|6|C|{4}{W}|Instant|||Creatures you control get +2/+1 until end of turn.$Cycling {2}| Cubwarden|Ikoria: Lair of Behemoths|7|R|{3}{W}|Creature - Cat|3|5|Mutate {2}{W}{W}$Lifelink$Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.| Daysquad Marshal|Ikoria: Lair of Behemoths|8|C|{3}{W}|Creature - Human Soldier|3|3|When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.| Divine Arrow|Ikoria: Lair of Behemoths|9|C|{1}{W}|Instant|||Divine Arrow deals 4 damage to target attacking or blocking creature.| Drannith Healer|Ikoria: Lair of Behemoths|10|C|{1}{W}|Creature - Human Cleric|2|2|Whenever you cycle another card, you gain 1 life.$Cycling {1}| Drannith Magistrate|Ikoria: Lair of Behemoths|11|R|{1}{W}|Creature - Human Wizard|1|3|Your opponents can't cast spells from anywhere other than their hands.| Fight as One|Ikoria: Lair of Behemoths|12|U|{W}|Instant|||Choose one or both—$• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.$• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.| Flourishing Fox|Ikoria: Lair of Behemoths|13|U|{W}|Creature - Fox|1|1|Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.$Cycling {1}| Garrison Cat|Ikoria: Lair of Behemoths|14|C|{W}|Creature - Cat|1|1|When Garrison Cat dies, create a 1/1 white Human Soldier creature token.| Helica Glider|Ikoria: Lair of Behemoths|15|C|{2}{W}|Creature - Nightmare Squirrel|2|2|Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.| Huntmaster Liger|Ikoria: Lair of Behemoths|16|U|{3}{W}|Creature - Cat|3|4|Mutate {2}{W}$Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.| Imposing Vantasaur|Ikoria: Lair of Behemoths|17|C|{5}{W}|Creature - Dinosaur|3|6|Vigilance$Cycling {1}| Keensight Mentor|Ikoria: Lair of Behemoths|18|U|{2}{W}|Creature - Human Cleric|1|4|When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.${1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.| Lavabrink Venturer|Ikoria: Lair of Behemoths|19|R|{2}{W}|Creature - Human Soldier|3|3|As Lavabrink Venturer enters the battlefield, choose odd or even.$Lavabrink Venturer has protection from each converted mana cost of the chosen value.| Light of Hope|Ikoria: Lair of Behemoths|20|C|{W}|Instant|||Choose one —$• You gain 4 life.$• Destroy target enchantment.$• Put a +1/+1 counter on target creature.| Luminous Broodmoth|Ikoria: Lair of Behemoths|21|M|{2}{W}{W}|Creature - Insect|3|4|Flying$Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.| Majestic Auricorn|Ikoria: Lair of Behemoths|22|U|{4}{W}|Creature - Unicorn|4|4|Mutate {3}{W}$Vigilance$Whenever this creature mutates, you gain 4 life.| Maned Serval|Ikoria: Lair of Behemoths|23|C|{1}{W}|Creature - Cat|1|4|Vigilance| Mythos of Snapdax|Ikoria: Lair of Behemoths|24|R|{2}{W}{W}|Sorcery|||Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.| Pacifism|Ikoria: Lair of Behemoths|25|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Patagia Tiger|Ikoria: Lair of Behemoths|26|C|{4}{W}|Creature - Cat|3|4|Flying$When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.| Perimeter Sergeant|Ikoria: Lair of Behemoths|27|C|{2}{W}|Creature - Human Soldier|3|2|Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.| Sanctuary Lockdown|Ikoria: Lair of Behemoths|28|U|{2}{W}|Enchantment|||Humans you control get +1/+1.${2}, Tap two untapped Humans you control: Tap target creature an opponent controls.| Savai Sabertooth|Ikoria: Lair of Behemoths|29|C|{1}{W}|Creature - Cat|3|1|| Snare Tactician|Ikoria: Lair of Behemoths|30|C|{2}{W}|Creature - Human Soldier|2|3|Whenever you cycle a card, tap target creature an opponent controls.| Solid Footing|Ikoria: Lair of Behemoths|31|C|{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+1.$As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.| Splendor Mare|Ikoria: Lair of Behemoths|32|U|{2}{W}|Creature - Elk Unicorn|3|3|Lifelink$Cycling {1}{W}$When you cycle Splendor Mare, put a lifelink counter on target creature you control.| Spontaneous Flight|Ikoria: Lair of Behemoths|33|C|{2}{W}|Instant|||Target creature gets +2/+2 until end of turn. Put a flying counter on it.| Stormwild Capridor|Ikoria: Lair of Behemoths|34|U|{2}{W}|Creature - Bird Goat|1|3|Flying$If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.| Swallow Whole|Ikoria: Lair of Behemoths|35|U|{W}|Sorcery|||As an additional cost to cast this spell, tap an untapped creature you control.$Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.| Valiant Rescuer|Ikoria: Lair of Behemoths|36|U|{1}{W}|Creature - Human Soldier|3|1|Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.$Cycling {2}| Vulpikeet|Ikoria: Lair of Behemoths|37|C|{3}{W}|Creature - Fox Bird|2|3|Mutate {2}{W}$Flying$Whenever this creature mutates, put a +1/+1 counter on it.| Will of the All-Hunter|Ikoria: Lair of Behemoths|38|U|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.$Cycling {2}| Aegis Turtle|Ikoria: Lair of Behemoths|39|C|{U}|Creature - Turtle|0|5|| Anticipate|Ikoria: Lair of Behemoths|40|C|{1}{U}|Instant|||Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Archipelagore|Ikoria: Lair of Behemoths|41|U|{5}{U}{U}|Creature - Leviathan|7|7|Mutate {5}{U}$Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.| Avian Oddity|Ikoria: Lair of Behemoths|42|U|{3}{U}|Creature - Bird|2|4|Flying$Cycling {2}{U}$When you cycle Avian Oddity, put a flying counter on target creature you control.| Boon of the Wish-Giver|Ikoria: Lair of Behemoths|43|U|{4}{U}{U}|Sorcery|||Draw four cards.$Cycling {1}| Capture Sphere|Ikoria: Lair of Behemoths|44|C|{3}{U}|Enchantment - Aura|||Flash$Enchant creature$When Capture Sphere enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Convolute|Ikoria: Lair of Behemoths|45|C|{2}{U}|Instant|||Counter target spell unless its controller pays {4}.| Crystacean|Ikoria: Lair of Behemoths|46|C|{3}{U}|Creature - Crab|1|6|Flash| Dreamtail Heron|Ikoria: Lair of Behemoths|47|C|{4}{U}|Creature - Elemental Bird|3|4|Mutate {3}{U}$Flying$Whenever this creature mutates, draw a card.| Escape Protocol|Ikoria: Lair of Behemoths|48|U|{1}{U}|Enchantment|||Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.| Essence Scatter|Ikoria: Lair of Behemoths|49|C|{1}{U}|Instant|||Counter target creature spell.| Facet Reader|Ikoria: Lair of Behemoths|50|C|{1}{U}|Creature - Human Wizard|1|2|{1}, {T}: Draw a card, then discard a card.| Frost Lynx|Ikoria: Lair of Behemoths|51|C|{2}{U}|Creature - Elemental Cat|2|2|When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Frostveil Ambush|Ikoria: Lair of Behemoths|52|C|{3}{U}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.$Cycling {1}| Glimmerbell|Ikoria: Lair of Behemoths|53|C|{1}{U}|Creature - Elemental Jellyfish|1|3|Flying${1}{U}: Untap Glimmerbell.| Gust of Wind|Ikoria: Lair of Behemoths|54|C|{3}{U}|Sorcery|||This spell costs {2} less to cast if you control a creature with flying.$Return target nonland permanent you don't control to its owner's hand.$Draw a card.| Hampering Snare|Ikoria: Lair of Behemoths|55|C|{1}{U}|Instant|||Creatures your opponents control get -2/-0 until end of turn.$Cycling {2}| Keep Safe|Ikoria: Lair of Behemoths|56|C|{1}{U}|Instant|||Counter target spell that targets a permanent you control.$Draw a card.| Mystic Subdual|Ikoria: Lair of Behemoths|57|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets -2/-0 and loses all abilities.| Mythos of Illuna|Ikoria: Lair of Behemoths|58|R|{2}{U}{U}|Sorcery|||Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."| Neutralize|Ikoria: Lair of Behemoths|59|U|{1}{U}{U}|Instant|||Counter target spell.$Cycling {2}| Of One Mind|Ikoria: Lair of Behemoths|60|C|{2}{U}|Sorcery|||This spell costs {2} less to cast if you control a Human creature and a non-Human creature.$Draw two cards.| Ominous Seas|Ikoria: Lair of Behemoths|61|U|{1}{U}|Enchantment|||Whenever you draw a card, put a foreshadow counter on Ominous Seas.$Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.$Cycling {2}| Phase Dolphin|Ikoria: Lair of Behemoths|62|C|{2}{U}|Creature - Elemental Whale|1|4|Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.| Pollywog Symbiote|Ikoria: Lair of Behemoths|63|U|{1}{U}|Creature - Frog|1|3|Each creature spell you cast costs {1} less to cast if it has mutate.$Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.| Pouncing Shoreshark|Ikoria: Lair of Behemoths|64|U|{4}{U}|Creature - Shark Beast|4|3|Mutate {3}{U}$Flash$Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.| Reconnaissance Mission|Ikoria: Lair of Behemoths|65|U|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to a player, you may draw a card.$Cycling {2}| Sea-Dasher Octopus|Ikoria: Lair of Behemoths|66|R|{1}{U}{U}|Creature - Octopus|2|2|Mutate {1}{U}$Flash$Whenever this creature deals combat damage to a player, draw a card.| Shark Typhoon|Ikoria: Lair of Behemoths|67|R|{5}{U}|Enchantment|||Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.$Cycling {X}{1}{U}$When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.| Startling Development|Ikoria: Lair of Behemoths|68|C|{1}{U}|Instant|||Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.$Cycling {1}| Thieving Otter|Ikoria: Lair of Behemoths|69|C|{2}{U}|Creature - Otter|2|2|Whenever Thieving Otter deals damage to an opponent, draw a card.| Voracious Greatshark|Ikoria: Lair of Behemoths|70|R|{3}{U}{U}|Creature - Shark|5|4|Flash$When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.| Wingfold Pteron|Ikoria: Lair of Behemoths|71|C|{5}{U}|Creature - Dinosaur|3|6|Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it.| Wingspan Mentor|Ikoria: Lair of Behemoths|72|U|{2}{U}|Creature - Human Wizard|1|3|When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.${2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.| Bastion of Remembrance|Ikoria: Lair of Behemoths|73|U|{2}{B}|Enchantment|||When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.| Blitz Leech|Ikoria: Lair of Behemoths|74|C|{5}{B}|Creature - Leech|5|2|Flash$When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.| Blood Curdle|Ikoria: Lair of Behemoths|75|C|{3}{B}|Instant|||Destroy target creature. Put a menace counter on a creature you control.| Boot Nipper|Ikoria: Lair of Behemoths|76|C|{1}{B}|Creature - Beast|2|1|Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.| Bushmeat Poacher|Ikoria: Lair of Behemoths|77|C|{3}{B}|Creature - Human Soldier|2|4|{1}, {T}, Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card.| Call of the Death-Dweller|Ikoria: Lair of Behemoths|78|U|{2}{B}|Sorcery|||Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.| Cavern Whisperer|Ikoria: Lair of Behemoths|79|C|{4}{B}|Creature - Nightmare|4|4|Mutate {3}{B}$Menace$Whenever this creature mutates, each opponent discards a card.| Chittering Harvester|Ikoria: Lair of Behemoths|80|U|{5}{B}|Creature - Nightmare|4|6|Mutate {4}{B}$Whenever this creature mutates, each opponent sacrifices a creature.| Corpse Churn|Ikoria: Lair of Behemoths|81|C|{1}{B}|Instant|||Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.| Dark Bargain|Ikoria: Lair of Behemoths|82|C|{3}{B}|Instant|||Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.| Dead Weight|Ikoria: Lair of Behemoths|83|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.| Dirge Bat|Ikoria: Lair of Behemoths|84|R|{2}{B}{B}|Creature - Bat|3|3|Mutate {4}{B}{B}$Flash$Flying$Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.| Durable Coilbug|Ikoria: Lair of Behemoths|85|C|{1}{B}|Creature - Insect|2|2|{4}{B}: Return Durable Coilbug from your graveyard to your hand.| Duskfang Mentor|Ikoria: Lair of Behemoths|86|U|{2}{B}|Creature - Human Cleric|1|3|When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.${1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.| Easy Prey|Ikoria: Lair of Behemoths|87|U|{1}{B}|Instant|||Destroy target creature with converted mana cost 2 or less.$Cycling {2}| Extinction Event|Ikoria: Lair of Behemoths|88|R|{3}{B}|Sorcery|||Choose odd or even. Exile each creature with converted mana cost of the chosen value.| Gloom Pangolin|Ikoria: Lair of Behemoths|89|C|{2}{B}|Creature - Nightmare Pangolin|1|5|| Grimdancer|Ikoria: Lair of Behemoths|90|U|{1}{B}{B}|Creature - Nightmare|3|3|Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.| Heartless Act|Ikoria: Lair of Behemoths|91|U|{1}{B}|Instant|||Choose one —$• Destroy target creature with no counters on it.$• Remove up to three counters from target creature.| Hunted Nightmare|Ikoria: Lair of Behemoths|92|R|{1}{B}{B}|Creature - Nightmare|4|5|Menace$When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.| Insatiable Hemophage|Ikoria: Lair of Behemoths|93|U|{3}{B}|Creature - Nightmare|3|3|Mutate {2}{B}$Deathtouch$Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.| Lurking Deadeye|Ikoria: Lair of Behemoths|94|C|{3}{B}|Creature - Human Assassin|4|2|Flash$When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.| Memory Leak|Ikoria: Lair of Behemoths|95|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.$Cycling {1}| Mutual Destruction|Ikoria: Lair of Behemoths|96|C|{B}|Sorcery|||This spell has flash as long as you control a permanent with flash.$As an additional cost to cast this spell, sacrifice a creature.$Destroy target creature.| Mythos of Nethroi|Ikoria: Lair of Behemoths|97|R|{2}{B}|Instant|||Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.| Nightsquad Commando|Ikoria: Lair of Behemoths|98|C|{2}{B}|Creature - Human Soldier|2|3|When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.| Serrated Scorpion|Ikoria: Lair of Behemoths|99|C|{B}|Creature - Scorpion|1|2|When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.| Suffocating Fumes|Ikoria: Lair of Behemoths|100|C|{2}{B}|Instant|||Creatures your opponents control get -1/-1 until end of turn.$Cycling {2}| Unbreakable Bond|Ikoria: Lair of Behemoths|101|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with a lifelink counter on it.| Unexpected Fangs|Ikoria: Lair of Behemoths|102|C|{1}{B}|Instant|||Put a +1/+1 counter and a lifelink counter on target creature.| Unlikely Aid|Ikoria: Lair of Behemoths|103|C|{1}{B}|Instant|||Target creature gets +2/+0 and gains indestructible until end of turn.| Void Beckoner|Ikoria: Lair of Behemoths|104|U|{6}{B}{B}|Creature - Nightmare Horror|8|8|Deathtouch$Cycling {2}{B}$When you cycle Void Beckoner, put a deathtouch counter on target creature you control.| Whisper Squad|Ikoria: Lair of Behemoths|105|C|{B}|Creature - Human Soldier|1|1|{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library.| Zagoth Mamba|Ikoria: Lair of Behemoths|106|U|{B}|Creature - Nightmare Snake|1|1|Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.| Blazing Volley|Ikoria: Lair of Behemoths|107|C|{R}|Sorcery|||Blazing Volley deals 1 damage to each creature your opponents control.| Blisterspit Gremlin|Ikoria: Lair of Behemoths|108|C|{R}|Creature - Gremlin|1|1|{1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent.$Whenever you cast a noncreature spell, untap Blisterspit Gremlin.| Blitz of the Thunder-Raptor|Ikoria: Lair of Behemoths|109|U|{1}{R}|Instant|||Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.| Cathartic Reunion|Ikoria: Lair of Behemoths|110|C|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard two cards.$Draw three cards.| Clash of Titans|Ikoria: Lair of Behemoths|111|U|{3}{R}{R}|Instant|||Target creature fights another target creature.| Cloudpiercer|Ikoria: Lair of Behemoths|112|C|{4}{R}|Creature - Dinosaur|5|4|Mutate {3}{R}$Reach$Whenever this creature mutates, you may discard a card. If you do, draw a card.| Drannith Stinger|Ikoria: Lair of Behemoths|113|C|{1}{R}|Creature - Human Wizard|2|2|Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.$Cycling {1}| Everquill Phoenix|Ikoria: Lair of Behemoths|114|R|{2}{R}{R}|Creature - Phoenix|4|4|Mutate {3}{R}$Flying$Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."| Ferocious Tigorilla|Ikoria: Lair of Behemoths|115|C|{3}{R}|Creature - Cat Ape|4|3|Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it.| Fire Prophecy|Ikoria: Lair of Behemoths|116|C|{1}{R}|Instant|||Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.| Flame Spill|Ikoria: Lair of Behemoths|117|U|{2}{R}|Instant|||Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.| Footfall Crater|Ikoria: Lair of Behemoths|118|U|{R}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}: Target creature gains trample and haste until end of turn."$Cycling {1}| Forbidden Friendship|Ikoria: Lair of Behemoths|119|C|{1}{R}|Sorcery|||Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.| Frenzied Raptor|Ikoria: Lair of Behemoths|120|C|{2}{R}|Creature - Dinosaur|4|2|| Frillscare Mentor|Ikoria: Lair of Behemoths|121|U|{2}{R}|Creature - Human Warrior|3|2|When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control.${2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.| Go for Blood|Ikoria: Lair of Behemoths|122|C|{1}{R}|Sorcery|||Target creature you control fights target creature you don't control.$Cycling {1}| Heightened Reflexes|Ikoria: Lair of Behemoths|123|C|{R}|Instant|||Target creature gets +1/+0 until end of turn. Put a first strike counter on it.| Lava Serpent|Ikoria: Lair of Behemoths|124|C|{5}{R}|Creature - Elemental Serpent|5|5|Haste$Cycling {2}| Lukka, Coppercoat Outcast|Ikoria: Lair of Behemoths|125|M|{3}{R}{R}|Legendary Planeswalker - Lukka|5|+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."$−2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.$−7: Each creature you control deals damage equal to its power to each opponent.| Momentum Rumbler|Ikoria: Lair of Behemoths|126|U|{3}{R}|Creature - Dinosaur|3|3|Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it.$Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.| Mythos of Vadrok|Ikoria: Lair of Behemoths|127|R|{2}{R}{R}|Sorcery|||Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.| Porcuparrot|Ikoria: Lair of Behemoths|128|U|{3}{R}|Creature - Bird Beast|3|4|Mutate {2}{R}${T}: This creature deals X damage to any target, where X is the number of times this creature has mutated.| Prickly Marmoset|Ikoria: Lair of Behemoths|129|C|{2}{R}|Creature - Monkey|2|3|First strike$Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.| Pyroceratops|Ikoria: Lair of Behemoths|130|C|{3}{R}|Creature - Elemental Dinosaur|2|3|Trample$Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.| Raking Claws|Ikoria: Lair of Behemoths|131|C|{1}{R}|Instant|||Target creature gains double strike until end of turn.$Cycling {2}| Reptilian Reflection|Ikoria: Lair of Behemoths|132|U|{2}{R}|Enchantment|||Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.| Rooting Moloch|Ikoria: Lair of Behemoths|133|U|{4}{R}|Creature - Lizard|4|4|When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.$Cycling {2}| Rumbling Rockslide|Ikoria: Lair of Behemoths|134|C|{3}{R}|Sorcery|||Rumbling Rockslide deals damage to target creature equal to the number of lands you control.| Sanctuary Smasher|Ikoria: Lair of Behemoths|135|U|{4}{R}{R}|Creature - Rhino Beast|6|4|First strike$Cycling {2}{R}$When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.| Shredded Sails|Ikoria: Lair of Behemoths|136|C|{1}{R}|Instant|||Choose one —$• Destroy target artifact.$• Shredded Sails deals 4 damage to target creature with flying.$Cycling {2}| Spelleater Wolverine|Ikoria: Lair of Behemoths|137|C|{2}{R}|Creature - Wolverine|3|2|Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.| Tentative Connection|Ikoria: Lair of Behemoths|138|C|{3}{R}|Sorcery|||This spell costs {3} less to cast if you control a creature with menace.$Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Unpredictable Cyclone|Ikoria: Lair of Behemoths|139|R|{3}{R}{R}|Enchantment|||If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.$Cycling {2}| Weaponize the Monsters|Ikoria: Lair of Behemoths|140|U|{R}|Enchantment|||{2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.| Yidaro, Wandering Monster|Ikoria: Lair of Behemoths|141|R|{5}{R}{R}|Legendary Creature - Dinosaur Turtle|8|8|Trample, haste$Cycling {1}{R}$When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead.| Adventurous Impulse|Ikoria: Lair of Behemoths|142|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Almighty Brushwagg|Ikoria: Lair of Behemoths|143|C|{G}|Creature - Brushwagg|1|1|Trample${3}{G}: Almighty Brushwagg gets +3/+3 until end of turn.| Auspicious Starrix|Ikoria: Lair of Behemoths|144|U|{4}{G}|Creature - Elk Beast|6|6|Mutate {5}{G}$Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.| Barrier Breach|Ikoria: Lair of Behemoths|145|U|{2}{G}|Instant|||Exile up to three target enchantments.$Cycling {2}| Bristling Boar|Ikoria: Lair of Behemoths|146|C|{3}{G}|Creature - Boar|4|3|Bristling Boar can't be blocked by more than one creature.| Charge of the Forever-Beast|Ikoria: Lair of Behemoths|147|U|{2}{G}|Sorcery|||As an additional cost to cast this spell, reveal a creature card from your hand.$Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.| Colossification|Ikoria: Lair of Behemoths|148|R|{5}{G}{G}|Enchantment - Aura|||Enchant creature$When Colossification enters the battlefield, tap enchanted creature.$Enchanted creature gets +20/+20.| Essence Symbiote|Ikoria: Lair of Behemoths|149|C|{1}{G}|Creature - Beast|2|2|Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.| Excavation Mole|Ikoria: Lair of Behemoths|150|C|{2}{G}|Creature - Mole|3|3|Trample$When Excavation Mole enters the battlefield, put the top three cards of your library into your graveyard.| Exuberant Wolfbear|Ikoria: Lair of Behemoths|151|U|{3}{G}|Creature - Wolf Bear|4|4|Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.| Fertilid|Ikoria: Lair of Behemoths|152|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.| Flycatcher Giraffid|Ikoria: Lair of Behemoths|153|C|{4}{G}|Creature - Antelope Lizard|3|5|Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.| Fully Grown|Ikoria: Lair of Behemoths|154|C|{2}{G}|Instant|||Target creature gets +3/+3 until end of turn. Put a trample counter on it.| Gemrazer|Ikoria: Lair of Behemoths|155|R|{3}{G}|Creature - Beast|4|4|Mutate {1}{G}{G}$Reach, trample$Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.| Glowstone Recluse|Ikoria: Lair of Behemoths|156|U|{2}{G}|Creature - Spider|2|3|Mutate {3}{G}$Reach$Whenever this creature mutates, put two +1/+1 counters on it.| Greater Sandwurm|Ikoria: Lair of Behemoths|157|C|{5}{G}{G}|Creature - Wurm|7|7|Greater Sandwurm can't be blocked by creatures with power 2 or less.$Cycling {2}| Honey Mammoth|Ikoria: Lair of Behemoths|158|C|{4}{G}{G}|Creature - Elephant|6|6|When Honey Mammoth enters the battlefield, you gain 4 life.| Hornbash Mentor|Ikoria: Lair of Behemoths|159|U|{2}{G}|Creature - Human Warrior|3|3|When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control.${2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample.| Humble Naturalist|Ikoria: Lair of Behemoths|160|C|{1}{G}|Creature - Human Druid|1|3|{T}: Add one mana of any color. Spend this mana only to cast a creature spell.| Ivy Elemental|Ikoria: Lair of Behemoths|161|U|{X}{G}|Creature - Elemental|0|0|Ivy Elemental enters the battlefield with X +1/+1 counters on it.| Kogla, the Titan Ape|Ikoria: Lair of Behemoths|162|R|{3}{G}{G}{G}|Legendary Creature - Ape|7|6|When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.$Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.${1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.| Lead the Stampede|Ikoria: Lair of Behemoths|163|U|{2}{G}|Sorcery|||Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Migration Path|Ikoria: Lair of Behemoths|164|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.$Cycling {2}| Migratory Greathorn|Ikoria: Lair of Behemoths|165|C|{3}{G}|Creature - Beast|3|4|Mutate {2}{G}$Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Monstrous Step|Ikoria: Lair of Behemoths|166|U|{4}{G}|Sorcery|||Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.$Cycling {2}| Mosscoat Goriak|Ikoria: Lair of Behemoths|167|C|{2}{G}|Creature - Beast|2|4|Vigilance| Mythos of Brokkos|Ikoria: Lair of Behemoths|168|R|{2}{G}{G}|Sorcery|||If {U}{B} was spent to cast Mythos of Brokkos, search your library for a card, put that card into your graveyard, then shuffle your library.$Return up to two permanent cards from your graveyard to your hand.| Plummet|Ikoria: Lair of Behemoths|169|C|{1}{G}|Instant|||Destroy target creature with flying.| Ram Through|Ikoria: Lair of Behemoths|170|C|{1}{G}|Instant|||Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.| Sudden Spinnerets|Ikoria: Lair of Behemoths|171|C|{G}|Instant|||Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.| Survivors' Bond|Ikoria: Lair of Behemoths|172|C|{1}{G}|Sorcery|||Choose one or both —$• Return target Human creature card from your graveyard to your hand.$• Return target non-Human creature card from your graveyard to your hand.| Thwart the Enemy|Ikoria: Lair of Behemoths|173|C|{2}{G}|Instant|||Prevent all damage that would be dealt this turn by creatures your opponents control.| Titanoth Rex|Ikoria: Lair of Behemoths|174|U|{7}{G}{G}|Creature - Dinosaur Beast|11|11|Trample$Cycling {1}{G}$When you cycle Titanoth Rex, put a trample counter on target creature you control.| Vivien, Monsters' Advocate|Ikoria: Lair of Behemoths|175|M|{3}{G}{G}|Legendary Planeswalker - Vivien|3|You may look at the top card of your library any time.$You may cast creature spells from the top of your library.$+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.$−2: When you cast your next creature spell this turn, search your library for a creature card with lesser converted mana cost, put it onto the battlefield, then shuffle your library.| Wilt|Ikoria: Lair of Behemoths|176|C|{1}{G}|Instant|||Destroy target artifact or enchantment.$Cycling {2}| Back for More|Ikoria: Lair of Behemoths|177|U|{4}{B}{G}|Instant|||Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control.| Boneyard Lurker|Ikoria: Lair of Behemoths|178|U|{2}{B}{G}|Creature - Nightmare Beast|4|4|Mutate {2}{B/G}{B/G}$Whenever this creature mutates, return target permanent card from your graveyard to your hand.| Brokkos, Apex of Forever|Ikoria: Lair of Behemoths|179|M|{2}{B}{G}{U}|Legendary Creature - Nightmare Beast Elemental|6|6|Mutate {2}{U/B}{G}{G}$Trample$You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.| Channeled Force|Ikoria: Lair of Behemoths|180|U|{2}{U}{R}|Instant|||As an additional cost to cast this spell, discard X cards.$Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.| Chevill, Bane of Monsters|Ikoria: Lair of Behemoths|181|M|{B}{G}|Legendary Creature - Human Rogue|1|3|Deathtouch$At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.$Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.| Death's Oasis|Ikoria: Lair of Behemoths|182|R|{W}{B}{G}|Enchantment|||Whenever a nontoken creature you control dies, put the top two cards of your library into your graveyard. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.${1}, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control.| Dire Tactics|Ikoria: Lair of Behemoths|183|U|{W}{B}|Instant|||Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.| Eerie Ultimatum|Ikoria: Lair of Behemoths|184|R|{W}{W}{B}{B}{B}{G}{G}|Sorcery|||Return any number of permanent cards with different names from your graveyard to the battlefield.| Emergent Ultimatum|Ikoria: Lair of Behemoths|185|R|{B}{B}{G}{G}{G}{U}{U}|Sorcery|||Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.| Frondland Felidar|Ikoria: Lair of Behemoths|186|R|{2}{G}{W}|Creature - Cat Beast|3|5|Vigilance$Creatures you control with vigilance have "{1}, {T}: Tap target creature."| General Kudro of Drannith|Ikoria: Lair of Behemoths|187|M|{1}{W}{B}|Legendary Creature - Human Soldier|3|3|Other Humans you control get +1/+1.$Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.${2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.| General's Enforcer|Ikoria: Lair of Behemoths|188|U|{W}{B}|Creature - Human Soldier|2|3|Legendary Humans you control have indestructible.${2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.| Genesis Ultimatum|Ikoria: Lair of Behemoths|189|R|{G}{G}{U}{U}{U}{R}{R}|Sorcery|||Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.| Illuna, Apex of Wishes|Ikoria: Lair of Behemoths|190|M|{2}{G}{U}{R}|Legendary Creature - Beast Elemental Dinosaur|6|6|Mutate {3}{R/G}{U}{U}$Flying, trample$Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.| Inspired Ultimatum|Ikoria: Lair of Behemoths|191|R|{U}{U}{R}{R}{R}{W}{W}|Sorcery|||Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.| Kinnan, Bonder Prodigy|Ikoria: Lair of Behemoths|192|M|{G}{U}|Legendary Creature - Human Druid|2|2|Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.${5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| Labyrinth Raptor|Ikoria: Lair of Behemoths|193|R|{B}{R}|Creature - Nightmare Dinosaur|2|2|Menace$Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.${B}{R}: Creatures you control with menace get +1/+0 until end of turn.| Lore Drakkis|Ikoria: Lair of Behemoths|194|U|{1}{U}{R}|Creature - Lizard Beast|2|3|Mutate {U/R}{U/R}$Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.| Narset of the Ancient Way|Ikoria: Lair of Behemoths|195|M|{1}{U}{R}{W}|Legendary Planeswalker - Narset|4|+1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell.$−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.$−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."| Necropanther|Ikoria: Lair of Behemoths|196|U|{1}{W}{B}|Creature - Cat Nightmare|3|3|Mutate {2}{W/B}{W/B}$Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.| Nethroi, Apex of Death|Ikoria: Lair of Behemoths|197|M|{2}{W}{B}{G}|Legendary Creature - Cat Nightmare Beast|5|5|Mutate {4}{G/W}{B}{B}$Deathtouch, lifelink$Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.| Offspring's Revenge|Ikoria: Lair of Behemoths|198|R|{2}{R}{W}{B}|Enchantment|||At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.| Parcelbeast|Ikoria: Lair of Behemoths|199|U|{2}{G}{U}|Creature - Elemental Beast|2|4|Mutate {G}{U}${1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.| Primal Empathy|Ikoria: Lair of Behemoths|200|U|{1}{G}{U}|Enchantment|||At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.| Quartzwood Crasher|Ikoria: Lair of Behemoths|201|R|{2}{R}{R}{G}|Creature - Dinosaur Beast|6|6|Trample$Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.| Regal Leosaur|Ikoria: Lair of Behemoths|202|U|{R}{W}|Creature - Dinosaur Cat|2|2|Mutate {1}{R/W}{R/W}$Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.| Rielle, the Everwise|Ikoria: Lair of Behemoths|203|M|{1}{U}{R}|Legendary Creature - Human Wizard|0|3|Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.$Whenever you discard one or more cards for the first time each turn, draw that many cards.| Ruinous Ultimatum|Ikoria: Lair of Behemoths|204|R|{R}{R}{W}{W}{W}{B}{B}|Sorcery|||Destroy all nonland permanents your opponents control.| Savai Thundermane|Ikoria: Lair of Behemoths|205|U|{R}{W}|Creature - Elemental Cat|3|2|Whenever you cycle a card, you may pay {2}. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.| Skull Prophet|Ikoria: Lair of Behemoths|206|U|{B}{G}|Creature - Human Druid|3|1|{T}: Add {B} or {G}.${T}: Put the top two cards of your library into your graveyard.| Skycat Sovereign|Ikoria: Lair of Behemoths|207|R|{W}{U}|Creature - Elemental Cat|1|1|Flying$Skycat Sovereign gets +1/+1 for each other creature you control with flying.${2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.| Slitherwisp|Ikoria: Lair of Behemoths|208|R|{U}{B}{B}|Creature - Elemental Nightmare|3|2|Flash$Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.| Snapdax, Apex of the Hunt|Ikoria: Lair of Behemoths|209|M|{1}{R}{W}{B}|Legendary Creature - Dinosaur Cat Nightmare|3|5|Mutate {2}{B/R}{W}{W}$Double Strike$Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.| Song of Creation|Ikoria: Lair of Behemoths|210|R|{1}{G}{U}{R}|Enchantment|||You may play an additional land on each of your turns.$Whenever you cast a spell, draw two cards.$At the beginning of your end step, discard your hand.| Sprite Dragon|Ikoria: Lair of Behemoths|211|U|{U}{R}|Creature - Faerie Dragon|1|1|Flying, haste$Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.| Titans' Nest|Ikoria: Lair of Behemoths|212|R|{1}{B}{G}{U}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.$Exile a card from your graveyard: Add {C}. Spend this mana only to cast a colored spell without {X} in its mana cost.| Trumpeting Gnarr|Ikoria: Lair of Behemoths|213|U|{1}{G}{U}|Creature - Beast|3|3|Mutate {3}{G/U}{G/U}$Whenever this creature mutates, create a 3/3 green Beast creature token.| Vadrok, Apex of Thunder|Ikoria: Lair of Behemoths|214|M|{U}{R}{W}|Legendary Creature - Elemental Dinosaur Cat|3|3|Mutate {1}{W/U}{R}{R}$Flying, first strike$Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.| Whirlwind of Thought|Ikoria: Lair of Behemoths|215|R|{1}{U}{R}{W}|Enchantment|||Whenever you cast a noncreature spell, draw a card.| Winota, Joiner of Forces|Ikoria: Lair of Behemoths|216|M|{2}{R}{W}|Legendary Creature - Human Warrior|4|4|Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.| Zenith Flare|Ikoria: Lair of Behemoths|217|U|{2}{R}{W}|Instant|||Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.| Alert Heedbonder|Ikoria: Lair of Behemoths|218|U|{1}{G/W}{G/W}|Creature - Human Scout|2|4|Vigilance$At the beginning of your end step, you gain 1 life for each creature you control with vigilance.| Cunning Nightbonder|Ikoria: Lair of Behemoths|219|U|{U/B}{U/B}|Creature - Human Rogue|2|2|Flash$Spells with flash you cast cost {1} less to cast and can't be countered.| Fiend Artisan|Ikoria: Lair of Behemoths|220|M|{B/G}{B/G}|Creature - Nightmare|1|1|Fiend Artisan gets +1/+1 for each creature card in your graveyard.${X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.| Gyruda, Doom of Depths|Ikoria: Lair of Behemoths|221|R|{4}{U/B}{U/B}|Legendary Creature - Demon Kraken|6|6|Companion — Your starting deck contains only cards with even converted mana costs.$When Gyruda, Doom of Depths enters the battlefield, each player puts the top four cards of the library into their graveyard. Put a creature card with an even converted mana cost from among those cards onto the battlefield under your control.| Jegantha, the Wellspring|Ikoria: Lair of Behemoths|222|R|{4}{R/G}|Legendary Creature - Elemental Elk|5|5|Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost.${T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.| Jubilant Skybonder|Ikoria: Lair of Behemoths|223|U|{1}{W/U}{W/U}|Creature - Human Wizard|2|2|Flying$Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."| Kaheera, the Orphanguard|Ikoria: Lair of Behemoths|224|R|{1}{G/W}{G/W}|Legendary Creature - Cat Beast|3|2|Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card.$Vigilance$Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.| Keruga, the Macrosage|Ikoria: Lair of Behemoths|225|R|{3}{G/U}{G/U}|Legendary Creature - Dinosaur Hippo|5|4|Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards.$When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.| Lurrus of the Dream-Den|Ikoria: Lair of Behemoths|226|R|{1}{W/B}{W/B}|Legendary Creature - Cat Nightmare|3|2|Companion — Each permanent card in your starting deck has converted mana cost 2 or less.$Lifelink$During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.| Lutri, the Spellchaser|Ikoria: Lair of Behemoths|227|R|{1}{U/R}{U/R}|Legendary Creature - Elemental Otter|3|2|Companion — Each nonland card in your starting deck has a different name.$Flash$When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.| Obosh, the Preypiercer|Ikoria: Lair of Behemoths|228|R|{3}{B/R}{B/R}|Legendary Creature - Hellion Horror|3|5|Companion — Your starting deck contains only cards with odd converted mana costs and land cards.$If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.| Proud Wildbonder|Ikoria: Lair of Behemoths|229|U|{2}{R/G}{R/G}|Creature - Human Warrior|4|3|Trample$Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."| Sonorous Howlbonder|Ikoria: Lair of Behemoths|230|U|{1}{B/R}{B/R}|Creature - Human Warrior|2|2|Menace$Each creature you control with menace can't be blocked except by three or more creatures.| Umori, the Collector|Ikoria: Lair of Behemoths|231|R|{2}{B/G}{B/G}|Legendary Creature - Ooze|4|5|Companion — Each nonland card in your starting deck shares a card type.$As Umori, the Collector enters the battlefield, choose a card type.$Spells you cast of the chosen type cost {1} less to cast.| Yorion, Sky Nomad|Ikoria: Lair of Behemoths|232|R|{3}{W/U}{W/U}|Legendary Creature - Bird Serpent|4|5|Companion — Your starting deck contains at least twenty cards more than the minimum deck size.$Flying$When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.| Zirda, the Dawnwaker|Ikoria: Lair of Behemoths|233|R|{1}{R/W}{R/W}|Legendary Creature - Elemental Fox|3|3|Companion — Each permanent card in your starting deck has an activated ability.$Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.${1}, {T}: Target creature can't block this turn.| Crystalline Giant|Ikoria: Lair of Behemoths|234|R|{3}|Artifact Creature - Giant|3|3|At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, or +1/+1. Put a counter of that kind on Crystalline Giant.| Indatha Crystal|Ikoria: Lair of Behemoths|235|U|{3}|Artifact|||{T}: Add {W}, {B}, or {G}.$Cycling {2}| Ketria Crystal|Ikoria: Lair of Behemoths|236|U|{3}|Artifact|||{T}: Add {G}, {U}, or {R}.$Cycling {2}| The Ozolith|Ikoria: Lair of Behemoths|237|R|{1}|Legendary Artifact|||Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.$At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.| Raugrin Crystal|Ikoria: Lair of Behemoths|238|U|{3}|Artifact|||{T}: Add {U}, {R}, or {W}.$Cycling {2}| Savai Crystal|Ikoria: Lair of Behemoths|239|U|{3}|Artifact|||{T}: Add {R}, {W}, or {B}.$Cycling {2}| Sleeper Dart|Ikoria: Lair of Behemoths|240|C|{2}|Artifact|||When Sleeper Dart enters the battlefield, draw a card.${T}, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.| Springjaw Trap|Ikoria: Lair of Behemoths|241|C|{1}|Artifact|||Flash${4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target.| Zagoth Crystal|Ikoria: Lair of Behemoths|242|U|{3}|Artifact|||{T}: Add {B}, {G}, or {U}.$Cycling {2}| Bloodfell Caves|Ikoria: Lair of Behemoths|243|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${T}: Add {B} or {R}.| Blossoming Sands|Ikoria: Lair of Behemoths|244|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Bonders' Enclave|Ikoria: Lair of Behemoths|245|R||Land|||{T}: Add {C}.${3}, {T}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.| Dismal Backwater|Ikoria: Lair of Behemoths|246|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Evolving Wilds|Ikoria: Lair of Behemoths|247|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Indatha Triome|Ikoria: Lair of Behemoths|248|R||Land - Plains Swamp Forest|||({T}: Add {W}, {B}, or {G}.)$Indatha Triome enters the battlefield tapped.$Cycling {3}| Jungle Hollow|Ikoria: Lair of Behemoths|249|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${T}: Add {B} or {G}.| Ketria Triome|Ikoria: Lair of Behemoths|250|R||Land - Forest Island Mountain|||({T}: Add {G}, {U}, or {R}.)$Ketria Triome enters the battlefield tapped.$Cycling {3}| Raugrin Triome|Ikoria: Lair of Behemoths|251|R||Land - Island Mountain Plains|||({T}: Add {U}, {R}, or {W}.)$Raugrin Triome enters the battlefield tapped.$Cycling {3}| Rugged Highlands|Ikoria: Lair of Behemoths|252|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Savai Triome|Ikoria: Lair of Behemoths|253|R||Land - Mountain Plains Swamp|||({T}: Add {R}, {W}, or {B}.)$Savai Triome enters the battlefield tapped.$Cycling {3}| Scoured Barrens|Ikoria: Lair of Behemoths|254|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${T}: Add {W} or {B}.| Swiftwater Cliffs|Ikoria: Lair of Behemoths|255|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.| Thornwood Falls|Ikoria: Lair of Behemoths|256|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.| Tranquil Cove|Ikoria: Lair of Behemoths|257|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${T}: Add {W} or {U}.| Wind-Scarred Crag|Ikoria: Lair of Behemoths|258|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${T}: Add {R} or {W}.| Zagoth Triome|Ikoria: Lair of Behemoths|259|R||Land - Swamp Forest Island|||({T}: Add {B}, {G}, or {U}.)$Zagoth Triome enters the battlefield tapped.$Cycling {3}| Plains|Ikoria: Lair of Behemoths|260|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Ikoria: Lair of Behemoths|261|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Ikoria: Lair of Behemoths|262|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Ikoria: Lair of Behemoths|263|C||Basic Land - Island|||({T}: Add {U}.)| Island|Ikoria: Lair of Behemoths|264|C||Basic Land - Island|||({T}: Add {U}.)| Island|Ikoria: Lair of Behemoths|265|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Ikoria: Lair of Behemoths|266|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Ikoria: Lair of Behemoths|267|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Ikoria: Lair of Behemoths|268|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Ikoria: Lair of Behemoths|269|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Ikoria: Lair of Behemoths|270|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Ikoria: Lair of Behemoths|271|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Ikoria: Lair of Behemoths|272|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Ikoria: Lair of Behemoths|273|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Ikoria: Lair of Behemoths|274|C||Basic Land - Forest|||({T}: Add {G}.)| Zilortha, Strength Incarnate|Ikoria: Lair of Behemoths|275|M|{3}{R}{G}|Legendary Creature - Dinosaur|7|3|Trample$Lethal damage dealt to creatures you control is determined by their power rather than their toughness.| Lukka, Coppercoat Outcast|Ikoria: Lair of Behemoths|276|M|{3}{R}{R}|Legendary Planeswalker - Lukka|5|+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."$−2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.$−7: Each creature you control deals damage equal to its power to each opponent.| Vivien, Monsters' Advocate|Ikoria: Lair of Behemoths|277|M|{3}{G}{G}|Legendary Planeswalker - Vivien|3|You may look at the top card of your library any time.$You may cast creature spells from the top of your library.$+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.$−2: When you cast your next creature spell this turn, search your library for a creature card with lesser converted mana cost, put it onto the battlefield, then shuffle your library.| Narset of the Ancient Way|Ikoria: Lair of Behemoths|278|M|{1}{U}{R}{W}|Legendary Planeswalker - Narset|4|+1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell.$−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.$−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."| Cubwarden|Ikoria: Lair of Behemoths|279|R|{3}{W}|Creature - Cat|3|5|Mutate {2}{W}{W}$Lifelink$Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.| Huntmaster Liger|Ikoria: Lair of Behemoths|280|U|{3}{W}|Creature - Cat|3|4|Mutate {2}{W}$Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.| Majestic Auricorn|Ikoria: Lair of Behemoths|281|U|{4}{W}|Creature - Unicorn|4|4|Mutate {3}{W}$Vigilance$Whenever this creature mutates, you gain 4 life.| Vulpikeet|Ikoria: Lair of Behemoths|282|C|{3}{W}|Creature - Fox Bird|2|3|Mutate {2}{W}$Flying$Whenever this creature mutates, put a +1/+1 counter on it.| Archipelagore|Ikoria: Lair of Behemoths|283|U|{5}{U}{U}|Creature - Leviathan|7|7|Mutate {5}{U}$Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.| Dreamtail Heron|Ikoria: Lair of Behemoths|284|C|{4}{U}|Creature - Elemental Bird|3|4|Mutate {3}{U}$Flying$Whenever this creature mutates, draw a card.| Pouncing Shoreshark|Ikoria: Lair of Behemoths|285|U|{4}{U}|Creature - Shark Beast|4|3|Mutate {3}{U}$Flash$Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.| Sea-Dasher Octopus|Ikoria: Lair of Behemoths|286|R|{1}{U}{U}|Creature - Octopus|2|2|Mutate {1}{U}$Flash$Whenever this creature deals combat damage to a player, draw a card.| Cavern Whisperer|Ikoria: Lair of Behemoths|287|C|{4}{B}|Creature - Nightmare|4|4|Mutate {3}{B}$Menace$Whenever this creature mutates, each opponent discards a card.| Chittering Harvester|Ikoria: Lair of Behemoths|288|U|{5}{B}|Creature - Nightmare|4|6|Mutate {4}{B}$Whenever this creature mutates, each opponent sacrifices a creature.| Dirge Bat|Ikoria: Lair of Behemoths|289|R|{2}{B}{B}|Creature - Bat|3|3|Mutate {4}{B}{B}$Flash$Flying$Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.| Insatiable Hemophage|Ikoria: Lair of Behemoths|290|U|{3}{B}|Creature - Nightmare|3|3|Mutate {2}{B}$Deathtouch$Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.| Cloudpiercer|Ikoria: Lair of Behemoths|291|C|{4}{R}|Creature - Dinosaur|5|4|Mutate {3}{R}$Reach$Whenever this creature mutates, you may discard a card. If you do, draw a card.| Everquill Phoenix|Ikoria: Lair of Behemoths|292|R|{2}{R}{R}|Creature - Phoenix|4|4|Mutate {3}{R}$Flying$Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."| Porcuparrot|Ikoria: Lair of Behemoths|293|U|{3}{R}|Creature - Bird Beast|3|4|Mutate {2}{R}${T}: This creature deals X damage to any target, where X is the number of times this creature has mutated.| Auspicious Starrix|Ikoria: Lair of Behemoths|294|U|{4}{G}|Creature - Elk Beast|6|6|Mutate {5}{G}$Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.| Gemrazer|Ikoria: Lair of Behemoths|295|R|{3}{G}|Creature - Beast|4|4|Mutate {1}{G}{G}$Reach, trample$Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.| Glowstone Recluse|Ikoria: Lair of Behemoths|296|U|{2}{G}|Creature - Spider|2|3|Mutate {3}{G}$Reach$Whenever this creature mutates, put two +1/+1 counters on it.| Migratory Greathorn|Ikoria: Lair of Behemoths|297|C|{3}{G}|Creature - Beast|3|4|Mutate {2}{G}$Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Boneyard Lurker|Ikoria: Lair of Behemoths|298|U|{2}{B}{G}|Creature - Nightmare Beast|4|4|Mutate {2}{B/G}{B/G}$Whenever this creature mutates, return target permanent card from your graveyard to your hand.| Brokkos, Apex of Forever|Ikoria: Lair of Behemoths|299|M|{2}{B}{G}{U}|Legendary Creature - Nightmare Beast Elemental|6|6|Mutate {2}{U/B}{G}{G}$Trample$You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.| Illuna, Apex of Wishes|Ikoria: Lair of Behemoths|300|M|{2}{G}{U}{R}|Legendary Creature - Beast Elemental Dinosaur|6|6|Mutate {3}{R/G}{U}{U}$Flying, trample$Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.| Lore Drakkis|Ikoria: Lair of Behemoths|301|U|{1}{U}{R}|Creature - Lizard Beast|2|3|Mutate {U/R}{U/R}$Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.| Necropanther|Ikoria: Lair of Behemoths|302|U|{1}{W}{B}|Creature - Cat Nightmare|3|3|Mutate {2}{W/B}{W/B}$Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.| Nethroi, Apex of Death|Ikoria: Lair of Behemoths|303|M|{2}{W}{B}{G}|Legendary Creature - Cat Nightmare Beast|5|5|Mutate {4}{G/W}{B}{B}$Deathtouch, lifelink$Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.| Parcelbeast|Ikoria: Lair of Behemoths|304|U|{2}{G}{U}|Creature - Elemental Beast|2|4|Mutate {G}{U}${1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.| Regal Leosaur|Ikoria: Lair of Behemoths|305|U|{R}{W}|Creature - Dinosaur Cat|2|2|Mutate {1}{R/W}{R/W}$Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.| Snapdax, Apex of the Hunt|Ikoria: Lair of Behemoths|306|M|{1}{R}{W}{B}|Legendary Creature - Dinosaur Cat Nightmare|3|5|Mutate {2}{B/R}{W}{W}$Double Strike$Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.| Trumpeting Gnarr|Ikoria: Lair of Behemoths|307|U|{1}{G}{U}|Creature - Beast|3|3|Mutate {3}{G/U}{G/U}$Whenever this creature mutates, create a 3/3 green Beast creature token.| Vadrok, Apex of Thunder|Ikoria: Lair of Behemoths|308|M|{U}{R}{W}|Legendary Creature - Elemental Dinosaur Cat|3|3|Mutate {1}{W/U}{R}{R}$Flying, first strike$Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.| Indatha Triome|Ikoria: Lair of Behemoths|309|R||Land - Plains Swamp Forest|||({T}: Add {W}, {B}, or {G}.)$Indatha Triome enters the battlefield tapped.$Cycling {3}| Ketria Triome|Ikoria: Lair of Behemoths|310|R||Land - Forest Island Mountain|||({T}: Add {G}, {U}, or {R}.)$Ketria Triome enters the battlefield tapped.$Cycling {3}| Raugrin Triome|Ikoria: Lair of Behemoths|311|R||Land - Island Mountain Plains|||({T}: Add {U}, {R}, or {W}.)$Raugrin Triome enters the battlefield tapped.$Cycling {3}| Savai Triome|Ikoria: Lair of Behemoths|312|R||Land - Mountain Plains Swamp|||({T}: Add {R}, {W}, or {B}.)$Savai Triome enters the battlefield tapped.$Cycling {3}| Zagoth Triome|Ikoria: Lair of Behemoths|313|R||Land - Swamp Forest Island|||({T}: Add {B}, {G}, or {U}.)$Zagoth Triome enters the battlefield tapped.$Cycling {3}| Drannith Magistrate|Ikoria: Lair of Behemoths|314|R|{1}{W}|Creature - Human Wizard|1|3|Your opponents can't cast spells from anywhere other than their hands.| Lavabrink Venturer|Ikoria: Lair of Behemoths|315|R|{2}{W}|Creature - Human Soldier|3|3|As Lavabrink Venturer enters the battlefield, choose odd or even.$Lavabrink Venturer has protection from each converted mana cost of the chosen value.| Luminous Broodmoth|Ikoria: Lair of Behemoths|316|M|{2}{W}{W}|Creature - Insect|3|4|Flying$Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.| Mythos of Snapdax|Ikoria: Lair of Behemoths|317|R|{2}{W}{W}|Sorcery|||Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.| Mythos of Illuna|Ikoria: Lair of Behemoths|318|R|{2}{U}{U}|Sorcery|||Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."| Shark Typhoon|Ikoria: Lair of Behemoths|319|R|{5}{U}|Enchantment|||Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.$Cycling {X}{1}{U}$When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.| Voracious Greatshark|Ikoria: Lair of Behemoths|320|R|{3}{U}{U}|Creature - Shark|5|4|Flash$When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.| Extinction Event|Ikoria: Lair of Behemoths|321|R|{3}{B}|Sorcery|||Choose odd or even. Exile each creature with converted mana cost of the chosen value.| Hunted Nightmare|Ikoria: Lair of Behemoths|322|R|{1}{B}{B}|Creature - Nightmare|4|5|Menace$When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.| Mythos of Nethroi|Ikoria: Lair of Behemoths|323|R|{2}{B}|Instant|||Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.| Mythos of Vadrok|Ikoria: Lair of Behemoths|324|R|{2}{R}{R}|Sorcery|||Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.| Unpredictable Cyclone|Ikoria: Lair of Behemoths|325|R|{3}{R}{R}|Enchantment|||If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.$Cycling {2}| Yidaro, Wandering Monster|Ikoria: Lair of Behemoths|326|R|{5}{R}{R}|Legendary Creature - Dinosaur Turtle|8|8|Trample, haste$Cycling {1}{R}$When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead.| Colossification|Ikoria: Lair of Behemoths|327|R|{5}{G}{G}|Enchantment - Aura|||Enchant creature$When Colossification enters the battlefield, tap enchanted creature.$Enchanted creature gets +20/+20.| Kogla, the Titan Ape|Ikoria: Lair of Behemoths|328|R|{3}{G}{G}{G}|Legendary Creature - Ape|7|6|When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.$Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.${1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.| Mythos of Brokkos|Ikoria: Lair of Behemoths|329|R|{2}{G}{G}|Sorcery|||If {U}{B} was spent to cast Mythos of Brokkos, search your library for a card, put that card into your graveyard, then shuffle your library.$Return up to two permanent cards from your graveyard to your hand.| Chevill, Bane of Monsters|Ikoria: Lair of Behemoths|330|M|{B}{G}|Legendary Creature - Human Rogue|1|3|Deathtouch$At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.$Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.| Death's Oasis|Ikoria: Lair of Behemoths|331|R|{W}{B}{G}|Enchantment|||Whenever a nontoken creature you control dies, put the top two cards of your library into your graveyard. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.${1}, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control.| Eerie Ultimatum|Ikoria: Lair of Behemoths|332|R|{W}{W}{B}{B}{B}{G}{G}|Sorcery|||Return any number of permanent cards with different names from your graveyard to the battlefield.| Emergent Ultimatum|Ikoria: Lair of Behemoths|333|R|{B}{B}{G}{G}{G}{U}{U}|Sorcery|||Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.| Frondland Felidar|Ikoria: Lair of Behemoths|334|R|{2}{G}{W}|Creature - Cat Beast|3|5|Vigilance$Creatures you control with vigilance have "{1}, {T}: Tap target creature."| General Kudro of Drannith|Ikoria: Lair of Behemoths|335|M|{1}{W}{B}|Legendary Creature - Human Soldier|3|3|Other Humans you control get +1/+1.$Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.${2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.| Genesis Ultimatum|Ikoria: Lair of Behemoths|336|R|{G}{G}{U}{U}{U}{R}{R}|Sorcery|||Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.| Inspired Ultimatum|Ikoria: Lair of Behemoths|337|R|{U}{U}{R}{R}{R}{W}{W}|Sorcery|||Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.| Kinnan, Bonder Prodigy|Ikoria: Lair of Behemoths|338|M|{G}{U}|Legendary Creature - Human Druid|2|2|Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.${5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| Labyrinth Raptor|Ikoria: Lair of Behemoths|339|R|{B}{R}|Creature - Nightmare Dinosaur|2|2|Menace$Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.${B}{R}: Creatures you control with menace get +1/+0 until end of turn.| Offspring's Revenge|Ikoria: Lair of Behemoths|340|R|{2}{R}{W}{B}|Enchantment|||At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.| Quartzwood Crasher|Ikoria: Lair of Behemoths|341|R|{2}{R}{R}{G}|Creature - Dinosaur Beast|6|6|Trample$Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.| Rielle, the Everwise|Ikoria: Lair of Behemoths|342|M|{1}{U}{R}|Legendary Creature - Human Wizard|0|3|Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.$Whenever you discard one or more cards for the first time each turn, draw that many cards.| Ruinous Ultimatum|Ikoria: Lair of Behemoths|343|R|{R}{R}{W}{W}{W}{B}{B}|Sorcery|||Destroy all nonland permanents your opponents control.| Skycat Sovereign|Ikoria: Lair of Behemoths|344|R|{W}{U}|Creature - Elemental Cat|1|1|Flying$Skycat Sovereign gets +1/+1 for each other creature you control with flying.${2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.| Slitherwisp|Ikoria: Lair of Behemoths|345|R|{U}{B}{B}|Creature - Elemental Nightmare|3|2|Flash$Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.| Song of Creation|Ikoria: Lair of Behemoths|346|R|{1}{G}{U}{R}|Enchantment|||You may play an additional land on each of your turns.$Whenever you cast a spell, draw two cards.$At the beginning of your end step, discard your hand.| Titans' Nest|Ikoria: Lair of Behemoths|347|R|{1}{B}{G}{U}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.$Exile a card from your graveyard: Add {C}. Spend this mana only to cast a colored spell without {X} in its mana cost.| Whirlwind of Thought|Ikoria: Lair of Behemoths|348|R|{1}{U}{R}{W}|Enchantment|||Whenever you cast a noncreature spell, draw a card.| Winota, Joiner of Forces|Ikoria: Lair of Behemoths|349|M|{2}{R}{W}|Legendary Creature - Human Warrior|4|4|Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.| Fiend Artisan|Ikoria: Lair of Behemoths|350|M|{B/G}{B/G}|Creature - Nightmare|1|1|Fiend Artisan gets +1/+1 for each creature card in your graveyard.${X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.| Gyruda, Doom of Depths|Ikoria: Lair of Behemoths|351|R|{4}{U/B}{U/B}|Legendary Creature - Demon Kraken|6|6|Companion — Your starting deck contains only cards with even converted mana costs.$When Gyruda, Doom of Depths enters the battlefield, each player puts the top four cards of the library into their graveyard. Put a creature card with an even converted mana cost from among those cards onto the battlefield under your control.| Jegantha, the Wellspring|Ikoria: Lair of Behemoths|352|R|{4}{R/G}|Legendary Creature - Elemental Elk|5|5|Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost.${T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.| Kaheera, the Orphanguard|Ikoria: Lair of Behemoths|353|R|{1}{G/W}{G/W}|Legendary Creature - Cat Beast|3|2|Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card.$Vigilance$Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.| Keruga, the Macrosage|Ikoria: Lair of Behemoths|354|R|{3}{G/U}{G/U}|Legendary Creature - Dinosaur Hippo|5|4|Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards.$When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.| Lurrus of the Dream-Den|Ikoria: Lair of Behemoths|355|R|{1}{W/B}{W/B}|Legendary Creature - Cat Nightmare|3|2|Companion — Each permanent card in your starting deck has converted mana cost 2 or less.$Lifelink$During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.| Lutri, the Spellchaser|Ikoria: Lair of Behemoths|356|R|{1}{U/R}{U/R}|Legendary Creature - Elemental Otter|3|2|Companion — Each nonland card in your starting deck has a different name.$Flash$When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.| Obosh, the Preypiercer|Ikoria: Lair of Behemoths|357|R|{3}{B/R}{B/R}|Legendary Creature - Hellion Horror|3|5|Companion — Your starting deck contains only cards with odd converted mana costs and land cards.$If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.| Umori, the Collector|Ikoria: Lair of Behemoths|358|R|{2}{B/G}{B/G}|Legendary Creature - Ooze|4|5|Companion — Each nonland card in your starting deck shares a card type.$As Umori, the Collector enters the battlefield, choose a card type.$Spells you cast of the chosen type cost {1} less to cast.| Yorion, Sky Nomad|Ikoria: Lair of Behemoths|359|R|{3}{W/U}{W/U}|Legendary Creature - Bird Serpent|4|5|Companion — Your starting deck contains at least twenty cards more than the minimum deck size.$Flying$When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.| Zirda, the Dawnwaker|Ikoria: Lair of Behemoths|360|R|{1}{R/W}{R/W}|Legendary Creature - Elemental Fox|3|3|Companion — Each permanent card in your starting deck has an activated ability.$Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.${1}, {T}: Target creature can't block this turn.| Crystalline Giant|Ikoria: Lair of Behemoths|361|R|{3}|Artifact Creature - Giant|3|3|At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, or +1/+1. Put a counter of that kind on Crystalline Giant.| The Ozolith|Ikoria: Lair of Behemoths|362|R|{1}|Legendary Artifact|||Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.$At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.| Bonders' Enclave|Ikoria: Lair of Behemoths|363|R||Land|||{T}: Add {C}.${3}, {T}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.| Colossification|Ikoria: Lair of Behemoths|364|R|{5}{G}{G}|Enchantment - Aura|||Enchant creature$When Colossification enters the battlefield, tap enchanted creature.$Enchanted creature gets +20/+20.| Flourishing Fox|Ikoria: Lair of Behemoths|365|U|{W}|Creature - Fox|1|1|Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.$Cycling {1}| Heartless Act|Ikoria: Lair of Behemoths|366|U|{1}{B}|Instant|||Choose one —$• Destroy target creature with no counters on it.$• Remove up to three counters from target creature.| Forbidden Friendship|Ikoria: Lair of Behemoths|367|C|{1}{R}|Sorcery|||Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.| Migration Path|Ikoria: Lair of Behemoths|368|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.$Cycling {2}| Sprite Dragon|Ikoria: Lair of Behemoths|369|U|{U}{R}|Creature - Faerie Dragon|1|1|Flying, haste$Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.| Huntmaster Liger|Ikoria: Lair of Behemoths|370|U|{3}{W}|Creature - Cat|3|4|Mutate {2}{W}$Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.| Luminous Broodmoth|Ikoria: Lair of Behemoths|371|M|{2}{W}{W}|Creature - Insect|3|4|Flying$Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.| Pollywog Symbiote|Ikoria: Lair of Behemoths|372|U|{1}{U}|Creature - Frog|1|3|Each creature spell you cast costs {1} less to cast if it has mutate.$Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.| Void Beckoner|Ikoria: Lair of Behemoths|373|U|{6}{B}{B}|Creature - Nightmare Horror|8|8|Deathtouch$Cycling {2}{B}$When you cycle Void Beckoner, put a deathtouch counter on target creature you control.| Everquill Phoenix|Ikoria: Lair of Behemoths|374|R|{2}{R}{R}|Creature - Phoenix|4|4|Mutate {3}{R}$Flying$Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."| Yidaro, Wandering Monster|Ikoria: Lair of Behemoths|375|R|{5}{R}{R}|Legendary Creature - Dinosaur Turtle|8|8|Trample, haste$Cycling {1}{R}$When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead.| Gemrazer|Ikoria: Lair of Behemoths|376|R|{3}{G}|Creature - Beast|4|4|Mutate {1}{G}{G}$Reach, trample$Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.| Titanoth Rex|Ikoria: Lair of Behemoths|377|U|{7}{G}{G}|Creature - Dinosaur Beast|11|11|Trample$Cycling {1}{G}$When you cycle Titanoth Rex, put a trample counter on target creature you control.| Brokkos, Apex of Forever|Ikoria: Lair of Behemoths|378|M|{2}{B}{G}{U}|Legendary Creature - Nightmare Beast Elemental|6|6|Mutate {2}{U/B}{G}{G}$Trample$You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.| Illuna, Apex of Wishes|Ikoria: Lair of Behemoths|379|M|{2}{G}{U}{R}|Legendary Creature - Beast Elemental Dinosaur|6|6|Mutate {3}{R/G}{U}{U}$Flying, trample$Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.| Nethroi, Apex of Death|Ikoria: Lair of Behemoths|380|M|{2}{W}{B}{G}|Legendary Creature - Cat Nightmare Beast|5|5|Mutate {4}{G/W}{B}{B}$Deathtouch, lifelink$Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.| Snapdax, Apex of the Hunt|Ikoria: Lair of Behemoths|381|M|{1}{R}{W}{B}|Legendary Creature - Dinosaur Cat Nightmare|3|5|Mutate {2}{B/R}{W}{W}$Double Strike$Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.| Sprite Dragon|Ikoria: Lair of Behemoths|382|U|{U}{R}|Creature - Faerie Dragon|1|1|Flying, haste$Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.| Vadrok, Apex of Thunder|Ikoria: Lair of Behemoths|383|M|{U}{R}{W}|Legendary Creature - Elemental Dinosaur Cat|3|3|Mutate {1}{W/U}{R}{R}$Flying, first strike$Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.| Gyruda, Doom of Depths|Ikoria: Lair of Behemoths|384|R|{4}{U/B}{U/B}|Legendary Creature - Demon Kraken|6|6|Companion — Your starting deck contains only cards with even converted mana costs.$When Gyruda, Doom of Depths enters the battlefield, each player puts the top four cards of the library into their graveyard. Put a creature card with an even converted mana cost from among those cards onto the battlefield under your control.| Mysterious Egg|Ikoria: Lair of Behemoths|385|C|{1}|Creature - Egg|0|2|Whenever this creature mutates, put a +1/+1 counter on it.| Dirge Bat|Ikoria: Lair of Behemoths|386|R|{2}{B}{B}|Creature - Bat|3|3|Mutate {4}{B}{B}$Flash$Flying$Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.| Crystalline Giant|Ikoria: Lair of Behemoths|387|R|{3}|Artifact Creature - Giant|3|3|At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, or +1/+1. Put a counter of that kind on Crystalline Giant.| Ugin, the Spirit Dragon|Core Set 2021|1|M|{8}|Legendary Planeswalker - Ugin|7|+2: Ugin, the Spirit Dragon deals 3 damage to any target.$−X: Exile each permanent with converted mana cost X or less that's one or more colors.$−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.| Alpine Watchdog|Core Set 2021|2|C|{1}{W}|Creature - Dog|2|2|Vigilance| Angelic Ascension|Core Set 2021|3|U|{1}{W}|Instant|||Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.| Anointed Chorister|Core Set 2021|4|C|{W}|Creature - Human Cleric|1|1|Lifelink${4}{W}: Anointed Chorister gets +3/+3 until end of turn.| Aven Gagglemaster|Core Set 2021|5|U|{3}{W}{W}|Creature - Bird Warrior|4|3|Flying$When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.| Baneslayer Angel|Core Set 2021|6|M|{3}{W}{W}|Creature - Angel|5|5|Flying, first strike, lifelink, protection from Demons and from Dragons| Basri Ket|Core Set 2021|7|M|{1}{W}{W}|Legendary Planeswalker - Basri|3|+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.$−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.$−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."| Basri's Acolyte|Core Set 2021|8|C|{2}{W}{W}|Creature - Cat Cleric|2|3|Lifelink$When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.| Basri's Lieutenant|Core Set 2021|9|R|{3}{W}|Creature - Human Knight|3|4|Vigilance, protection from multicolored$When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.$Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.| Basri's Solidarity|Core Set 2021|10|U|{1}{W}|Sorcery|||Put a +1/+1 counter on each creature you control.| Celestial Enforcer|Core Set 2021|11|C|{2}{W}|Creature - Human Cleric|2|3|{1}{W}, {T}: Tap target creature. Activate this ability only if you control a creature with flying.| Concordia Pegasus|Core Set 2021|12|C|{1}{W}|Creature - Pegasus|1|3|Flying| Containment Priest|Core Set 2021|13|R|{1}{W}|Creature - Human Cleric|2|2|Flash$If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.| Daybreak Charger|Core Set 2021|14|C|{1}{W}|Creature - Unicorn|3|1|When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.| Defiant Strike|Core Set 2021|15|C|{W}|Instant|||Target creature gets +1/+0 until end of turn.$Draw a card.| Dub|Core Set 2021|16|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.| Faith's Fetters|Core Set 2021|17|U|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.| Falconer Adept|Core Set 2021|18|U|{3}{W}|Creature - Human Soldier|2|3|Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.| Feat of Resistance|Core Set 2021|19|C|{1}{W}|Instant|||Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.| Gale Swooper|Core Set 2021|20|C|{3}{W}|Creature - Griffin|3|2|Flying$When Gale Swooper enters the battlefield, target creature gains flying until end of turn.| Glorious Anthem|Core Set 2021|21|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Griffin Aerie|Core Set 2021|22|U|{1}{W}|Enchantment|||At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.| Idol of Endurance|Core Set 2021|23|R|{2}{W}|Artifact|||When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield.${1}{W}, {T}: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost.| Legion's Judgment|Core Set 2021|24|C|{2}{W}|Sorcery|||Destroy target creature with power 4 or greater.| Light of Promise|Core Set 2021|25|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."| Makeshift Battalion|Core Set 2021|26|C|{2}{W}|Creature - Human Soldier|3|2|Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.| Mangara, the Diplomat|Core Set 2021|27|M|{3}{W}|Legendary Creature - Human Cleric|2|4|Lifelink$Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or a planeswalker you control, draw a card.$Whenever an opponent casts their second spell each turn, draw a card.| Nine Lives|Core Set 2021|28|R|{1}{W}{W}|Enchantment|||Hexproof$If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.$When there are nine or more incarnation counters on Nine Lives, exile it.$When Nine Lives leaves the battlefield, you lose the game.| Pack Leader|Core Set 2021|29|R|{1}{W}|Creature - Dog|2|2|Other Dogs you control get +1/+1.$Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.| Rambunctious Mutt|Core Set 2021|30|C|{3}{W}{W}|Creature - Dog|3|4|When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.| Revitalize|Core Set 2021|31|C|{1}{W}|Instant|||You gain 3 life.$Draw a card.| Runed Halo|Core Set 2021|32|R|{W}{W}|Enchantment|||As Runed Halo enters the battlefield, choose a card name.$You have protection from the chosen card name.| Sanctum of Tranquil Light|Core Set 2021|33|U|{W}|Legendary Enchantment - Shrine|||{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.| Seasoned Hallowblade|Core Set 2021|34|U|{1}{W}|Creature - Human Warrior|3|1|Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn.| Secure the Scene|Core Set 2021|35|C|{4}{W}|Sorcery|||Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.| Selfless Savior|Core Set 2021|36|U|{W}|Creature - Dog|1|1|Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn.| Siege Striker|Core Set 2021|37|U|{2}{W}|Creature - Human Soldier|1|1|Double strike$Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.| Speaker of the Heavens|Core Set 2021|38|R|{W}|Creature - Human Cleric|1|1|Vigilance, lifelink${T}: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 more life than your starting life total and only any time you could cast a sorcery.| Staunch Shieldmate|Core Set 2021|39|C|{W}|Creature - Dwarf Soldier|1|3|| Swift Response|Core Set 2021|40|C|{1}{W}|Instant|||Destroy target tapped creature.| Tempered Veteran|Core Set 2021|41|U|{1}{W}|Creature - Human Knight|1|2|{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.${4}{W}{W}, {T}: Put a +1/+1 counter on target creature.| Valorous Steed|Core Set 2021|42|C|{4}{W}|Creature - Unicorn|3|3|Vigilance$When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.| Vryn Wingmare|Core Set 2021|43|U|{2}{W}|Creature - Pegasus|2|1|Flying$Noncreature spells cost {1} more to cast.| Warded Battlements|Core Set 2021|44|C|{2}{W}|Creature - Wall|0|3|Defender$Attacking creatures you control get +1/+0.| Barrin, Tolarian Archmage|Core Set 2021|45|R|{1}{U}{U}|Legendary Creature - Human Wizard|2|2|When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.$At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.| Cancel|Core Set 2021|46|C|{1}{U}{U}|Instant|||Counter target spell.| Capture Sphere|Core Set 2021|47|C|{3}{U}|Enchantment - Aura|||Flash$Enchant creature$When Capture Sphere enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Discontinuity|Core Set 2021|48|M|{3}{U}{U}{U}|Instant|||As long as it's your turn, this spell costs {2}{U}{U} less to cast.$End the turn.| Enthralling Hold|Core Set 2021|49|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature$You can't choose an untapped creature as this spell's target as you cast it.$You control enchanted creature.| Frantic Inventory|Core Set 2021|50|C|{1}{U}|Instant|||Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.| Frost Breath|Core Set 2021|51|C|{2}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.| Ghostly Pilferer|Core Set 2021|52|R|{1}{U}|Creature - Spirit Rogue|2|1|Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.$Whenever an opponent casts a spell from anywhere other than their hand, draw a card.$Discard a card: Ghostly Pilferer can't be blocked this turn.| Jeskai Elder|Core Set 2021|53|U|{1}{U}|Creature - Human Monk|1|2|Prowess$Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.| Keen Glidemaster|Core Set 2021|54|C|{1}{U}|Creature - Human Soldier|2|1|{2}{U}: Target creature gains flying until end of turn.| Library Larcenist|Core Set 2021|55|C|{2}{U}|Creature - Merfolk Rogue|1|2|Whenever Library Larcenist attacks, draw a card.| Lofty Denial|Core Set 2021|56|C|{1}{U}|Instant|||Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.| Miscast|Core Set 2021|57|U|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {3}.| Mistral Singer|Core Set 2021|58|C|{2}{U}|Creature - Siren|2|2|Flying$Prowess| Opt|Core Set 2021|59|C|{U}|Instant|||Scry 1.$Draw a card.| Pursued Whale|Core Set 2021|60|R|{5}{U}{U}|Creature - Whale|8|8|When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."$Spells your opponents cast that target Pursued Whale cost {3} more to cast.| Rain of Revelation|Core Set 2021|61|U|{3}{U}|Instant|||Draw three cards, then discard a card.| Read the Tides|Core Set 2021|62|C|{5}{U}|Sorcery|||Choose one —$• Draw three cards.$• Return up to two target creatures to their owners' hands.| Rewind|Core Set 2021|63|U|{2}{U}{U}|Instant|||Counter target spell. Untap up to four lands.| Riddleform|Core Set 2021|64|U|{1}{U}|Enchantment|||Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.${2}{U}: Scry 1.| Roaming Ghostlight|Core Set 2021|65|C|{3}{U}{U}|Creature - Spirit|3|2|Flying$When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.| Rookie Mistake|Core Set 2021|66|C|{U}|Instant|||Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.| Rousing Read|Core Set 2021|67|C|{2}{U}|Enchantment - Aura|||Enchant creature$When Rousing Read enters the battlefield, draw two cards, then discard a card.$Enchanted creature gets +1/+1 and has flying.| Sanctum of Calm Waters|Core Set 2021|68|U|{3}{U}|Legendary Enchantment - Shrine|||At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.| See the Truth|Core Set 2021|69|R|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.| Shacklegeist|Core Set 2021|70|R|{1}{U}|Creature - Spirit|2|2|Flying$Shacklegeist can block only creatures with flying.$Tap two untapped Spirits you control: Tap target creature you don't control.| Shipwreck Dowser|Core Set 2021|71|U|{3}{U}{U}|Creature - Merfolk Wizard|3|3|Prowess$When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Spined Megalodon|Core Set 2021|72|C|{5}{U}{U}|Creature - Shark|5|7|Hexproof$Whenever Spined Megalodon attacks, scry 1.| Stormwing Entity|Core Set 2021|73|R|{3}{U}{U}|Creature - Elemental|3|3|This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn.$Flying$Prowess$When Stormwing Entity enters the battlefield, scry 2.| Sublime Epiphany|Core Set 2021|74|R|{4}{U}{U}|Instant|||Choose one or more —$• Counter target spell.$• Counter target activated or triggered ability.$• Return target nonland permanent to its owner's hand.$• Create a token that's a copy of target creature you control.$• Target player draws a card.| Teferi, Master of Time|Core Set 2021|75|M|{2}{U}{U}|Legendary Planeswalker - Teferi|3|You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.$+1: Draw a card, then discard a card.$−3: Target creature you don't control phases out.$−10: Take two extra turns after this one.| Teferi's Ageless Insight|Core Set 2021|76|R|{2}{U}{U}|Legendary Enchantment|||If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.| Teferi's Protege|Core Set 2021|77|C|{2}{U}|Creature - Human Wizard|2|3|{1}{U}, {T}: Draw a card, then discard a card.| Teferi's Tutelage|Core Set 2021|78|U|{2}{U}|Enchantment|||When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.$Whenever you draw a card, target opponent mills two cards.| Tide Skimmer|Core Set 2021|79|U|{3}{U}|Creature - Drake|2|3|Flying$Whenever you attack with two or more creatures with flying, draw a card.| Tolarian Kraken|Core Set 2021|80|U|{4}{U}{U}|Creature - Kraken|4|6|Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.| Tome Anima|Core Set 2021|81|C|{3}{U}|Creature - Spirit|3|3|Tome Anima can't be blocked as long as you've drawn two or more cards this turn.| Unsubstantiate|Core Set 2021|82|U|{1}{U}|Instant|||Return target spell or creature to its owner's hand.| Vodalian Arcanist|Core Set 2021|83|C|{1}{U}|Creature - Merfolk Wizard|1|3|{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.| Waker of Waves|Core Set 2021|84|U|{5}{U}{U}|Creature - Whale|7|7|Creatures your opponents control get -1/-0.${1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.| Wall of Runes|Core Set 2021|85|C|{U}|Creature - Wall|0|4|Defender$When Wall of Runes enters the battlefield, scry 1.| Wishcoin Crab|Core Set 2021|86|C|{3}{U}|Creature - Crab|2|5|| Alchemist's Gift|Core Set 2021|87|C|{B}|Instant|||Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn.| Archfiend's Vessel|Core Set 2021|88|U|{B}|Creature - Human Cleric|1|1|Lifelink$When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.| Bad Deal|Core Set 2021|89|U|{4}{B}{B}|Sorcery|||You draw two cards and each opponent discards two cards. Each player loses 2 life.| Blood Glutton|Core Set 2021|90|C|{4}{B}|Creature - Vampire|4|3|Lifelink| Caged Zombie|Core Set 2021|91|C|{2}{B}|Creature - Zombie|2|3|{1}{B}, {T}: Each opponent loses 2 life. Activate this ability only if a creature died this turn.| Carrion Grub|Core Set 2021|92|U|{3}{B}|Creature - Insect|0|5|Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.$When Carrion Grub enters the battlefield, mill four cards.| Crypt Lurker|Core Set 2021|93|C|{3}{B}|Creature - Horror|3|4|When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.| Deathbloom Thallid|Core Set 2021|94|C|{2}{B}|Creature - Fungus|3|2|When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.| Demonic Embrace|Core Set 2021|95|R|{1}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.$You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.| Duress|Core Set 2021|96|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Eliminate|Core Set 2021|97|U|{1}{B}|Instant|||Destroy target creature or planeswalker with converted mana cost 3 or less.| Fetid Imp|Core Set 2021|98|C|{1}{B}|Creature - Imp|1|2|Flying${B}: Fetid Imp gains deathtouch until end of turn.| Finishing Blow|Core Set 2021|99|C|{4}{B}|Instant|||Destroy target creature or planeswalker.| Gloom Sower|Core Set 2021|100|C|{5}{B}{B}|Creature - Horror|8|6|Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.| Goremand|Core Set 2021|101|U|{4}{B}{B}|Creature - Demon|5|5|As an additional cost to cast this spell, sacrifice a creature.$Flying$Trample$When Goremand enters the battlefield, each opponent sacrifices a creature.| Grasp of Darkness|Core Set 2021|102|C|{B}{B}|Instant|||Target creature gets -4/-4 until end of turn.| Grim Tutor|Core Set 2021|103|M|{1}{B}{B}|Sorcery|||Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life.| Hooded Blightfang|Core Set 2021|104|R|{2}{B}|Creature - Snake|1|4|Deathtouch$Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.$Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.| Infernal Scarring|Core Set 2021|105|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."| Kaervek, the Spiteful|Core Set 2021|106|R|{2}{B}{B}|Legendary Creature - Human Warlock|3|2|Other creatures get -1/-1.| Kitesail Freebooter|Core Set 2021|107|U|{1}{B}|Creature - Human Pirate|1|2|Flying$When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.| Liliana, Waker of the Dead|Core Set 2021|108|M|{2}{B}{B}|Legendary Planeswalker - Liliana|4|+1: Each player discards a card. Each opponent who can't loses 3 life.$−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.$−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."| Liliana's Devotee|Core Set 2021|109|U|{2}{B}|Creature - Human Warlock|2|3|Zombies you control get +1/+0.$At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.| Liliana's Standard Bearer|Core Set 2021|110|R|{2}{B}|Creature - Zombie Knight|3|1|Flash$When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.| Liliana's Steward|Core Set 2021|111|C|{B}|Creature - Zombie|1|2|{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.| Malefic Scythe|Core Set 2021|112|U|{1}{B}|Artifact - Equipment|||Malefic Scythe enters the battlefield with a soul counter on it.$Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.$Whenever equipped creature dies, put a soul counter on Malefic Scythe.$Equip {1}| Masked Blackguard|Core Set 2021|113|C|{1}{B}|Creature - Human Rogue|2|1|Flash${2}{B}: Masked Blackguard gets +1/+1 until end of turn.| Massacre Wurm|Core Set 2021|114|M|{3}{B}{B}{B}|Creature - Wurm|6|5|When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.$Whenever a creature an opponent controls dies, that player loses 2 life.| Mind Rot|Core Set 2021|115|C|{2}{B}|Sorcery|||Target player discards two cards.| Necromentia|Core Set 2021|116|R|{1}{B}{B}|Sorcery|||Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.| Peer into the Abyss|Core Set 2021|117|R|{4}{B}{B}{B}|Sorcery|||Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.| Pestilent Haze|Core Set 2021|118|U|{1}{B}{B}|Sorcery|||Choose one —$• All creatures get -2/-2 until end of turn.$• Remove two loyalty counters from each planeswalker.| Rise Again|Core Set 2021|119|C|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Sanctum of Stone Fangs|Core Set 2021|120|U|{1}{B}|Legendary Enchantment - Shrine|||At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.| Sanguine Indulgence|Core Set 2021|121|C|{3}{B}|Sorcery|||This spell costs {3} less to cast if you've gained 3 or more life this turn.$Return up to two target creature cards from your graveyard to your hand.| Silversmote Ghoul|Core Set 2021|122|U|{2}{B}|Creature - Zombie Vampire|3|1|At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.${1}{B}, Sacrifice Silversmote Ghoul: Draw a card.| Skeleton Archer|Core Set 2021|123|C|{3}{B}|Creature - Skeleton Archer|3|3|When Skeleton Archer enters the battlefield, it deals 1 damage to any target.| Tavern Swindler|Core Set 2021|124|U|{1}{B}|Creature - Human Rogue|2|2|{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.| Thieves' Guild Enforcer|Core Set 2021|125|R|{B}|Creature - Human Rogue|1|1|Flash$Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.$As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.| Village Rites|Core Set 2021|126|C|{B}|Instant|||As an additional cost to cast this spell, sacrifice a creature.$Draw two cards.| Vito, Thorn of the Dusk Rose|Core Set 2021|127|R|{2}{B}|Legendary Creature - Vampire Cleric|1|3|Whenever you gain life, target opponent loses that much life.${3}{B}{B}: Creatures you control gain lifelink until end of turn.| Walking Corpse|Core Set 2021|128|C|{1}{B}|Creature - Zombie|2|2|| Witch's Cauldron|Core Set 2021|129|U|{B}|Artifact|||{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.| Battle-Rattle Shaman|Core Set 2021|130|U|{3}{R}|Creature - Goblin Shaman|2|2|At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.| Bolt Hound|Core Set 2021|131|U|{2}{R}|Creature - Elemental Dog|2|2|Haste$Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.| Bone Pit Brute|Core Set 2021|132|C|{4}{R}{R}|Creature - Cyclops|4|5|Menace$When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.| Brash Taunter|Core Set 2021|133|R|{4}{R}|Creature - Goblin|1|1|Indestructible$Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.${2}{R}, {T}: Brash Taunter fights another target creature.| Burn Bright|Core Set 2021|134|C|{2}{R}|Instant|||Creatures you control get +2/+0 until end of turn.| Chandra, Heart of Fire|Core Set 2021|135|M|{3}{R}{R}|Legendary Planeswalker - Chandra|5|+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.$+1: Chandra, Heart of Fire deals 2 damage to any target.$−9: Search your graveyard and library for any number of red instant and/or sorcery spells, exile them, then shuffle your library. You may cast them this turn. Add six {R}.| Chandra's Incinerator|Core Set 2021|136|R|{5}{R}|Creature - Elemental|6|6|This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.$Trample$Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.| Chandra's Magmutt|Core Set 2021|137|C|{1}{R}|Creature - Elemental Dog|2|2|{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.| Chandra's Pyreling|Core Set 2021|138|U|{1}{R}|Creature - Elemental Lizard|1|3|Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn.| Conspicuous Snoop|Core Set 2021|139|R|{R}{R}|Creature - Goblin Rogue|2|2|Play with the top card of your library revealed.$You may cast Goblin spells from the top of your library.$As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.| Crash Through|Core Set 2021|140|C|{R}|Sorcery|||Creatures you control gain trample until end of turn.$Draw a card.| Destructive Tampering|Core Set 2021|141|C|{2}{R}|Sorcery|||Choose one —$• Destroy target artifact.$• Creatures without flying can't block this turn.| Double Vision|Core Set 2021|142|R|{3}{R}{R}|Enchantment|||Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.| Fiery Emancipation|Core Set 2021|143|M|{3}{R}{R}{R}|Enchantment|||If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.| Furious Rise|Core Set 2021|144|U|{2}{R}|Enchantment|||At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.| Furor of the Bitten|Core Set 2021|145|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and attacks each combat if able.| Gadrak, the Crown-Scourge|Core Set 2021|146|R|{2}{R}|Legendary Creature - Dragon|5|4|Flying$Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.$At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn.| Goblin Arsonist|Core Set 2021|147|C|{R}|Creature - Goblin Shaman|1|1|When Goblin Arsonist dies, you may have it deal 1 damage to any target.| Goblin Wizardry|Core Set 2021|148|C|{3}{R}|Instant|||Create two 1/1 red Goblin Wizard creature tokens with prowess.| Havoc Jester|Core Set 2021|149|U|{4}{R}|Creature - Devil|5|5|Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.| Heartfire Immolator|Core Set 2021|150|U|{1}{R}|Creature - Human Wizard|2|2|Prowess${R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.| Hellkite Punisher|Core Set 2021|151|U|{5}{R}{R}|Creature - Dragon|6|6|Flying${R}: Hellkite Punisher gets +1/+0 until end of turn.| Hobblefiend|Core Set 2021|152|C|{1}{R}|Creature - Devil|2|1|Trample${1}, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.| Igneous Cur|Core Set 2021|153|C|{1}{R}|Creature - Elemental Dog|1|2|{1}{R}: Igneous Cur gets +2/+0 until end of turn.| Kinetic Augur|Core Set 2021|154|U|{3}{R}|Creature - Human Shaman|*|4|Trample$Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.$When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.| Onakke Ogre|Core Set 2021|155|C|{2}{R}|Creature - Ogre Warrior|4|2|| Pitchburn Devils|Core Set 2021|156|C|{4}{R}|Creature - Devil|3|3|When Pitchburn Devils dies, it deals 3 damage to any target.| Sanctum of Shattered Heights|Core Set 2021|157|U|{2}{R}|Legendary Enchantment - Shrine|||{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.| Scorching Dragonfire|Core Set 2021|158|C|{1}{R}|Instant|||Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.| Shock|Core Set 2021|159|C|{R}|Instant|||Shock deals 2 damage to any target.| Soul Sear|Core Set 2021|160|U|{2}{R}|Instant|||Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.| Spellgorger Weird|Core Set 2021|161|C|{2}{R}|Creature - Weird|2|2|Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.| Subira, Tulzidi Caravanner|Core Set 2021|162|R|{2}{R}|Legendary Creature - Human Shaman|2|3|Haste${1}: Another target creature with power 2 or less can't be blocked this turn.${1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.| Sure Strike|Core Set 2021|163|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn.| Terror of the Peaks|Core Set 2021|164|M|{3}{R}{R}|Creature - Dragon|5|4|Flying$Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.$Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.| Thrill of Possibility|Core Set 2021|165|C|{1}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.| Traitorous Greed|Core Set 2021|166|U|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color.| Transmogrify|Core Set 2021|167|R|{3}{R}|Sorcery|||Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.| Turn to Slag|Core Set 2021|168|C|{3}{R}{R}|Sorcery|||Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.| Turret Ogre|Core Set 2021|169|C|{3}{R}|Creature - Ogre Warrior|4|3|Reach$When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.| Unleash Fury|Core Set 2021|170|U|{1}{R}|Instant|||Double the power of target creature until end of turn.| Volcanic Geyser|Core Set 2021|171|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to any target.| Volcanic Salvo|Core Set 2021|172|R|{10}{R}{R}|Sorcery|||This spell costs {X} less to cast, where X is the total power of creatures you control.$Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.| Azusa, Lost but Seeking|Core Set 2021|173|R|{2}{G}|Legendary Creature - Human Monk|1|2|You may play two additional lands on each of your turns.| Burlfist Oak|Core Set 2021|174|U|{2}{G}{G}|Creature - Treefolk|2|3|Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.| Canopy Stalker|Core Set 2021|175|U|{3}{G}|Creature - Cat|4|2|Canopy Stalker must be blocked if able.$When Canopy Stalker dies, you gain 1 life for each creature that died this turn.| Colossal Dreadmaw|Core Set 2021|176|C|{4}{G}{G}|Creature - Dinosaur|6|6|Trample| Cultivate|Core Set 2021|177|U|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Drowsing Tyrannodon|Core Set 2021|178|C|{1}{G}|Creature - Dinosaur|3|3|Defender$As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.| Elder Gargaroth|Core Set 2021|179|M|{3}{G}{G}|Creature - Beast|6|6|Vigilance, reach, trample$Whenever Elder Gargaroth attacks or blocks, choose one —$• Create a 3/3 green Beast creature token.$• You gain 3 life.$• Draw a card.| Feline Sovereign|Core Set 2021|180|R|{2}{G}|Creature - Cat|2|3|Other Cats you control get +1/+1 and have protection from Dogs.$Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.| Fierce Empath|Core Set 2021|181|U|{2}{G}|Creature - Elf|1|1|When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.| Fungal Rebirth|Core Set 2021|182|U|{2}{G}|Instant|||Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.| Garruk, Unleashed|Core Set 2021|183|M|{2}{G}{G}|Legendary Planeswalker - Garruk|4|+1: Up to one target creature gets +3/+3 and gains trample until end of turn.$−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.$−7: Create an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."| Garruk's Gorehorn|Core Set 2021|184|C|{4}{G}|Creature - Beast|7|3|| Garruk's Harbinger|Core Set 2021|185|R|{1}{G}{G}|Creature - Beast|4|3|Hexproof from Black$Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Garruk's Uprising|Core Set 2021|186|U|{2}{G}|Enchantment|||When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.$Creatures you control have trample.$Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.| Gnarled Sage|Core Set 2021|187|C|{3}{G}{G}|Creature - Treefolk Druid|4|4|Reach$As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance.| Heroic Intervention|Core Set 2021|188|R|{1}{G}|Instant|||Permanents you control gain hexproof and indestructible until end of turn.| Hunter's Edge|Core Set 2021|189|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.| Invigorating Surge|Core Set 2021|190|U|{2}{G}|Instant|||Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.| Jolrael, Mwonvuli Recluse|Core Set 2021|191|R|{1}{G}|Legendary Creature - Human Druid|1|2|Whenever you draw your second card each turn, create a 2/2 green Cat creature token.${4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.| Life Goes On|Core Set 2021|192|C|{G}|Instant|||You gain 4 life. If a creature died this turn, you gain 8 life instead.| Llanowar Visionary|Core Set 2021|193|C|{2}{G}|Creature - Elf Druid|2|2|When Llanowar Visionary enters the battlefield, draw a card.${T}: Add {G}.| Ornery Dilophosaur|Core Set 2021|194|C|{3}{G}|Creature - Dinosaur|2|2|Deathtouch$Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.| Portcullis Vine|Core Set 2021|195|C|{G}|Creature - Plant Wall|0|3|Defender${2}, {T}, Sacrifice a creature with defender: Draw a card.| Pridemalkin|Core Set 2021|196|C|{2}{G}|Creature - Cat|2|1|When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.$Each creature you control with a +1/+1 counter on it has trample.| Primal Might|Core Set 2021|197|R|{X}{G}|Sorcery|||Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.| Quirion Dryad|Core Set 2021|198|U|{1}{G}|Creature - Dryad|1|1|Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.| Ranger's Guile|Core Set 2021|199|C|{G}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn.| Return to Nature|Core Set 2021|200|C|{1}{G}|Instant|||Choose one —$• Destroy target artifact.$• Destroy target enchantment.$• Exile target card from a graveyard.| Run Afoul|Core Set 2021|201|C|{G}|Instant|||Target opponent sacrifices a creature with flying.| Sabertooth Mauler|Core Set 2021|202|C|{3}{G}|Creature - Cat|3|3|At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.| Sanctum of Fruitful Harvest|Core Set 2021|203|U|{2}{G}|Legendary Enchantment - Shrine|||At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.| Scavenging Ooze|Core Set 2021|204|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.| Setessan Training|Core Set 2021|205|C|{1}{G}|Enchantment - Aura|||Enchant creature you control$When Setessan Training enters the battlefield, draw a card.$Enchanted creature gets +1/+0 and has trample.| Skyway Sniper|Core Set 2021|206|U|{G}|Creature - Elf Archer|1|2|Reach${2}{G}: Skyway Sniper deals 1 damage to target creature with flying.| Snarespinner|Core Set 2021|207|C|{1}{G}|Creature - Spider|1|3|Reach$Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.| Sporeweb Weaver|Core Set 2021|208|R|{2}{G}|Creature - Spider|1|4|Reach, hexproof from blue$Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.| Thrashing Brontodon|Core Set 2021|209|U|{1}{G}{G}|Creature - Dinosaur|3|4|{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.| Titanic Growth|Core Set 2021|210|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.| Track Down|Core Set 2021|211|C|{1}{G}|Sorcery|||Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card.| Trufflesnout|Core Set 2021|212|C|{2}{G}|Creature - Boar|2|2|When Trufflesnout enters the battlefield, choose one —$• Put a +1/+1 counter on Trufflesnout.$• You gain 4 life.| Warden of the Woods|Core Set 2021|213|U|{4}{G}{G}|Creature - Treefolk|5|7|Vigilance$Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.| Wildwood Scourge|Core Set 2021|214|U|{X}{G}|Creature - Hydra|0|0|Wildwood Scourge enters the battlefield with X +1/+1 counters on it.$Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.| Alpine Houndmaster|Core Set 2021|215|U|{R}{W}|Creature - Human Warrior|2|2|When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.$Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.| Conclave Mentor|Core Set 2021|216|U|{G}{W}|Creature - Centaur Cleric|2|2|If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.$When Conclave Mentor dies, you gain life equal to its power.| Dire Fleet Warmonger|Core Set 2021|217|U|{1}{B}{R}|Creature - Orc Pirate|3|3|At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn.| Experimental Overload|Core Set 2021|218|U|{2}{U}{R}|Sorcery|||Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.| Indulging Patrician|Core Set 2021|219|U|{1}{W}{B}|Creature - Vampire Noble|1|4|Flying$Lifelink$At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.| Leafkin Avenger|Core Set 2021|220|U|{2}{R}{G}|Creature - Elemental Druid|4|3|{T}: Add {G} for each creature you control with power 4 or greater.${7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker.| Lorescale Coatl|Core Set 2021|221|U|{1}{G}{U}|Creature - Snake|2|2|Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.| Niambi, Esteemed Speaker|Core Set 2021|222|R|{W}{U}|Legendary Creature - Human Cleric|2|1|Flash$When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.${1}{W}{U}, {T}, Discard a legendary card: Draw two cards.| Obsessive Stitcher|Core Set 2021|223|U|{1}{U}{B}|Creature - Human Wizard|0|3|{T}: Draw a card, then discard a card.${2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.| Radha, Heart of Keld|Core Set 2021|224|R|{1}{R}{G}|Legendary Creature - Elf Warrior|3|3|As long as it's your turn, Radha, Heart of Keld has first strike.$You may look at the top card of your library any time, and you may play lands from the top of your library.${4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.| Sanctum of All|Core Set 2021|225|R|{W}{U}{B}{R}{G}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.$If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.| Twinblade Assassins|Core Set 2021|226|U|{3}{B}{G}|Creature - Elf Assassin|5|4|At the beginning of your end step, if a creature died this turn, draw a card.| Watcher of the Spheres|Core Set 2021|227|U|{W}{U}|Creature - Bird Wizard|2|2|Flying$Creature spells with flying you cast cost {1} less to cast.$Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.| Chromatic Orrery|Core Set 2021|228|M|{7}|Legendary Artifact|||You may spend mana as though it were mana of any color.${T}: Add {C}{C}{C}{C}{C}.${5}, {T}: Draw a card for each color among permanents you control.| Chrome Replicator|Core Set 2021|229|U|{5}|Artifact Creature - Construct|4|4|When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.| Epitaph Golem|Core Set 2021|230|U|{5}|Artifact Creature - Golem|3|5|{2}: Put target card from your graveyard on the bottom of your library.| Forgotten Sentinel|Core Set 2021|231|C|{4}|Artifact Creature - Golem|4|3|Forgotten Sentinel enters the battlefield tapped.| Mazemind Tome|Core Set 2021|232|R|{2}|Artifact|||{T}, Put a page counter on Mazemind Tome: Scry 1.${2}, {T}, Put a page counter on Mazemind Tome: Draw a card.$When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.| Meteorite|Core Set 2021|233|U|{5}|Artifact|||When Meteorite enters the battlefield, it deals 2 damage to any target.${T}: Add one mana of any color.| Palladium Myr|Core Set 2021|234|U|{3}|Artifact Creature - Myr|2|2|{T}: Add {C}{C}.| Prismite|Core Set 2021|235|C|{2}|Artifact Creature - Golem|2|1|{2}: Add one mana of any color.| Short Sword|Core Set 2021|236|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equip {1}| Silent Dart|Core Set 2021|237|C|{1}|Artifact|||{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.| Skyscanner|Core Set 2021|238|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Skyscanner enters the battlefield, draw a card.| Solemn Simulacrum|Core Set 2021|239|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Sparkhunter Masticore|Core Set 2021|240|R|{3}|Artifact Creature - Masticore|3|4|As an additional cost to cast this spell, discard a card.$Protection from planeswalkers${1}: Sparkhunter Masticore deals 1 damage to target planeswalker.${3}: Sparkhunter Masticore gains indestructible until end of turn.| Tormod's Crypt|Core Set 2021|241|U|{0}|Artifact|||{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Animal Sanctuary|Core Set 2021|242|R||Land|||{T}: Add {C}.${2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.| Bloodfell Caves|Core Set 2021|243|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${T}: Add {B} or {R}.| Blossoming Sands|Core Set 2021|244|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Dismal Backwater|Core Set 2021|245|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Fabled Passage|Core Set 2021|246|R||Land|||{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.| Jungle Hollow|Core Set 2021|247|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${T}: Add {B} or {G}.| Radiant Fountain|Core Set 2021|248|C||Land|||When Radiant Fountain enters the battlefield, you gain 2 life.${T}: Add {C}.| Rugged Highlands|Core Set 2021|249|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Scoured Barrens|Core Set 2021|250|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${T}: Add {W} or {B}.| Swiftwater Cliffs|Core Set 2021|251|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.| Temple of Epiphany|Core Set 2021|252|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.| Temple of Malady|Core Set 2021|253|R||Land|||Temple of Malady enters the battlefield tapped.$When Temple of Malady enters the battlefield, scry 1.${T}: Add {B} or {G}.| Temple of Mystery|Core Set 2021|254|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1.${T}: Add {G} or {U}.| Temple of Silence|Core Set 2021|255|R||Land|||Temple of Silence enters the battlefield tapped.$When Temple of Silence enters the battlefield, scry 1.${T}: Add {W} or {B}.| Temple of Triumph|Core Set 2021|256|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1.${T}: Add {R} or {W}.| Thornwood Falls|Core Set 2021|257|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.| Tranquil Cove|Core Set 2021|258|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${T}: Add {W} or {U}.| Wind-Scarred Crag|Core Set 2021|259|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${T}: Add {R} or {W}.| Plains|Core Set 2021|260|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Core Set 2021|261|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Core Set 2021|262|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Core Set 2021|263|C||Basic Land - Island|||({T}: Add {U}.)| Island|Core Set 2021|264|C||Basic Land - Island|||({T}: Add {U}.)| Island|Core Set 2021|265|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Core Set 2021|266|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Core Set 2021|267|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Core Set 2021|268|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Core Set 2021|269|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Core Set 2021|270|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Core Set 2021|271|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Core Set 2021|272|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Core Set 2021|273|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Core Set 2021|274|C||Basic Land - Forest|||({T}: Add {G}.)| Teferi, Master of Time|Core Set 2021|275|M|{2}{U}{U}|Legendary Planeswalker - Teferi|3|You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.$+1: Draw a card, then discard a card.$−3: Target creature you don't control phases out.$−10: Take two extra turns after this one.| Teferi, Master of Time|Core Set 2021|276|M|{2}{U}{U}|Legendary Planeswalker - Teferi|3|You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.$+1: Draw a card, then discard a card.$−3: Target creature you don't control phases out.$−10: Take two extra turns after this one.| Teferi, Master of Time|Core Set 2021|277|M|{2}{U}{U}|Legendary Planeswalker - Teferi|3|You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.$+1: Draw a card, then discard a card.$−3: Target creature you don't control phases out.$−10: Take two extra turns after this one.| Rin and Seri, Inseparable|Core Set 2021|278|M|{1}{R}{G}{W}|Legendary Creature - Dog Cat|4|4|Whenever you cast a Dog spell, create a 1/1 green Cat creature token.$Whenever you cast a Cat spell, create a 1/1 white Dog creature token.${R}{G}{W}, {T}: Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.| Ugin, the Spirit Dragon|Core Set 2021|279|M|{8}|Legendary Planeswalker - Ugin|7|+2: Ugin, the Spirit Dragon deals 3 damage to any target.$−X: Exile each permanent with converted mana cost X or less that's one or more colors.$−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.| Basri Ket|Core Set 2021|280|M|{1}{W}{W}|Legendary Planeswalker - Basri|3|+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.$−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.$−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."| Teferi, Master of Time|Core Set 2021|281|M|{2}{U}{U}|Legendary Planeswalker - Teferi|3|You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.$+1: Draw a card, then discard a card.$−3: Target creature you don't control phases out.$−10: Take two extra turns after this one.| Liliana, Waker of the Dead|Core Set 2021|282|M|{2}{B}{B}|Legendary Planeswalker - Liliana|4|+1: Each player discards a card. Each opponent who can't loses 3 life.$−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.$−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."| Chandra, Heart of Fire|Core Set 2021|283|M|{3}{R}{R}|Legendary Planeswalker - Chandra|5|+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.$+1: Chandra, Heart of Fire deals 2 damage to any target.$−9: Search your graveyard and library for any number of red instant and/or sorcery spells, exile them, then shuffle your library. You may cast them this turn. Add six {R}.| Garruk, Unleashed|Core Set 2021|284|M|{2}{G}{G}|Legendary Planeswalker - Garruk|4|+1: Up to one target creature gets +3/+3 and gains trample until end of turn.$−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.$−7: Create an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."| Ugin, the Spirit Dragon|Core Set 2021|285|M|{8}|Legendary Planeswalker - Ugin|7|+2: Ugin, the Spirit Dragon deals 3 damage to any target.$−X: Exile each permanent with converted mana cost X or less that's one or more colors.$−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.| Basri Ket|Core Set 2021|286|M|{1}{W}{W}|Legendary Planeswalker - Basri|3|+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.$−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.$−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."| Basri's Acolyte|Core Set 2021|287|C|{2}{W}{W}|Creature - Cat Cleric|2|3|Lifelink$When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.| Basri's Lieutenant|Core Set 2021|288|R|{3}{W}|Creature - Human Knight|3|4|Vigilance, protection from multicolored$When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.$Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.| Basri's Solidarity|Core Set 2021|289|U|{1}{W}|Sorcery|||Put a +1/+1 counter on each creature you control.| Teferi, Master of Time|Core Set 2021|290|M|{2}{U}{U}|Legendary Planeswalker - Teferi|3|You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.$+1: Draw a card, then discard a card.$−3: Target creature you don't control phases out.$−10: Take two extra turns after this one.| Teferi, Master of Time|Core Set 2021|291|M|{2}{U}{U}|Legendary Planeswalker - Teferi|3|You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.$+1: Draw a card, then discard a card.$−3: Target creature you don't control phases out.$−10: Take two extra turns after this one.| Teferi, Master of Time|Core Set 2021|292|M|{2}{U}{U}|Legendary Planeswalker - Teferi|3|You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.$+1: Draw a card, then discard a card.$−3: Target creature you don't control phases out.$−10: Take two extra turns after this one.| Teferi, Master of Time|Core Set 2021|293|M|{2}{U}{U}|Legendary Planeswalker - Teferi|3|You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.$+1: Draw a card, then discard a card.$−3: Target creature you don't control phases out.$−10: Take two extra turns after this one.| Teferi's Ageless Insight|Core Set 2021|294|R|{2}{U}{U}|Legendary Enchantment|||If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.| Teferi's Protege|Core Set 2021|295|C|{2}{U}|Creature - Human Wizard|2|3|{1}{U}, {T}: Draw a card, then discard a card.| Teferi's Tutelage|Core Set 2021|296|U|{2}{U}|Enchantment|||When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.$Whenever you draw a card, target opponent mills two cards.| Liliana, Waker of the Dead|Core Set 2021|297|M|{2}{B}{B}|Legendary Planeswalker - Liliana|4|+1: Each player discards a card. Each opponent who can't loses 3 life.$−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.$−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."| Liliana's Devotee|Core Set 2021|298|U|{2}{B}|Creature - Human Warlock|2|3|Zombies you control get +1/+0.$At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.| Liliana's Standard Bearer|Core Set 2021|299|R|{2}{B}|Creature - Zombie Knight|3|1|Flash$When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.| Liliana's Steward|Core Set 2021|300|C|{B}|Creature - Zombie|1|2|{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.| Chandra, Heart of Fire|Core Set 2021|301|M|{3}{R}{R}|Legendary Planeswalker - Chandra|5|+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.$+1: Chandra, Heart of Fire deals 2 damage to any target.$−9: Search your graveyard and library for any number of red instant and/or sorcery spells, exile them, then shuffle your library. You may cast them this turn. Add six {R}.| Chandra's Incinerator|Core Set 2021|302|R|{5}{R}|Creature - Elemental|6|6|This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.$Trample$Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.| Chandra's Magmutt|Core Set 2021|303|C|{1}{R}|Creature - Elemental Dog|2|2|{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.| Chandra's Pyreling|Core Set 2021|304|U|{1}{R}|Creature - Elemental Lizard|1|3|Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn.| Garruk, Unleashed|Core Set 2021|305|M|{2}{G}{G}|Legendary Planeswalker - Garruk|4|+1: Up to one target creature gets +3/+3 and gains trample until end of turn.$−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.$−7: Create an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."| Garruk's Gorehorn|Core Set 2021|306|C|{4}{G}|Creature - Beast|7|3|| Garruk's Harbinger|Core Set 2021|307|R|{1}{G}{G}|Creature - Beast|4|3|Hexproof from Black$Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Garruk's Uprising|Core Set 2021|308|U|{2}{G}|Enchantment|||When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.$Creatures you control have trample.$Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.| Plains|Core Set 2021|309|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Core Set 2021|310|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Core Set 2021|311|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Core Set 2021|312|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Core Set 2021|313|C||Basic Land - Forest|||({T}: Add {G}.)| Containment Priest|Core Set 2021|314|R|{1}{W}|Creature - Human Cleric|2|2|Flash$If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.| Grim Tutor|Core Set 2021|315|M|{1}{B}{B}|Sorcery|||Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life.| Massacre Wurm|Core Set 2021|316|M|{3}{B}{B}{B}|Creature - Wurm|6|5|When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.$Whenever a creature an opponent controls dies, that player loses 2 life.| Cultivate|Core Set 2021|317|R|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Scavenging Ooze|Core Set 2021|318|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.| Solemn Simulacrum|Core Set 2021|319|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Basri, Devoted Paladin|Core Set 2021|320|M|{4}{W}{W}|Legendary Planeswalker - Basri|4|+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.$−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.$−6: Creatures you control get +2/+2 and gain flying until end of turn.| Adherent of Hope|Core Set 2021|321|C|{1}{W}|Creature - Human Soldier|2|1|At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.| Basri's Aegis|Core Set 2021|322|R|{2}{W}{W}|Sorcery|||Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Sigiled Contender|Core Set 2021|323|U|{3}{W}|Creature - Human Warrior|3|3|Sigiled Contender has lifelink as long as it has a +1/+1 counter on it.| Teferi, Timeless Voyager|Core Set 2021|324|M|{4}{U}{U}|Legendary Planeswalker - Teferi|4|+1: Draw a card.$−3: Put target creature on top of its owner's library.$−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in.| Historian of Zhalfir|Core Set 2021|325|U|{2}{U}{U}|Creature - Human Wizard|3|3|Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.| Mystic Skyfish|Core Set 2021|326|C|{2}{U}|Creature - Fish|3|1|Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.| Teferi's Wavecaster|Core Set 2021|327|R|{3}{U}{U}|Creature - Merfolk Wizard|3|3|Flash$When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Liliana, Death Mage|Core Set 2021|328|M|{4}{B}{B}|Legendary Planeswalker - Liliana|4|+1: Return up to one target creature card from your graveyard to your hand.$−3: Destroy target creature. Its controller loses 2 life.$−7: Target opponent loses 2 life for each creature card in their graveyard.| Liliana's Scorn|Core Set 2021|329|R|{3}{B}{B}|Sorcery|||Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Liliana's Scrounger|Core Set 2021|330|U|{2}{B}|Creature - Human Wizard|3|2|At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.| Spirit of Malevolence|Core Set 2021|331|C|{1}{B}|Creature - Spirit|2|1|When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.| Chandra, Flame's Catalyst|Core Set 2021|332|M|{4}{R}{R}|Legendary Planeswalker - Chandra|5|+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.$−2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.$−8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.| Chandra's Firemaw|Core Set 2021|333|R|{3}{R}{R}|Creature - Hellion|4|2|Haste$When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Keral Keep Disciples|Core Set 2021|334|U|{2}{R}{R}|Creature - Human Monk|4|3|Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.| Storm Caller|Core Set 2021|335|C|{2}{R}|Creature - Ogre Shaman|3|2|When Storm Caller enters the battlefield, it deals 2 damage to each opponent.| Garruk, Savage Herald|Core Set 2021|336|M|{4}{G}{G}|Legendary Planeswalker - Garruk|5|+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.$−2: Target creature you control deals damage equal to its power to another target creature.$−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."| Garruk's Warsteed|Core Set 2021|337|R|{3}{G}{G}|Creature - Rhino|3|5|Vigilance$When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Predatory Wurm|Core Set 2021|338|U|{3}{G}|Creature - Wurm|4|4|Vigilance$Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.| Wildwood Patrol|Core Set 2021|339|C|{2}{G}|Creature - Centaur Scout|4|2|Trample| Baneslayer Angel|Core Set 2021|340|M|{3}{W}{W}|Creature - Angel|5|5|Flying, first strike, lifelink, protection from Demons and from Dragons| Glorious Anthem|Core Set 2021|341|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Idol of Endurance|Core Set 2021|342|R|{2}{W}|Artifact|||When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield.${1}{W}, {T}: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost.| Mangara, the Diplomat|Core Set 2021|343|M|{3}{W}|Legendary Creature - Human Cleric|2|4|Lifelink$Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or a planeswalker you control, draw a card.$Whenever an opponent casts their second spell each turn, draw a card.| Nine Lives|Core Set 2021|344|R|{1}{W}{W}|Enchantment|||Hexproof$If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.$When there are nine or more incarnation counters on Nine Lives, exile it.$When Nine Lives leaves the battlefield, you lose the game.| Pack Leader|Core Set 2021|345|R|{1}{W}|Creature - Dog|2|2|Other Dogs you control get +1/+1.$Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.| Runed Halo|Core Set 2021|346|R|{W}{W}|Enchantment|||As Runed Halo enters the battlefield, choose a card name.$You have protection from the chosen card name.| Speaker of the Heavens|Core Set 2021|347|R|{W}|Creature - Human Cleric|1|1|Vigilance, lifelink${T}: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 more life than your starting life total and only any time you could cast a sorcery.| Barrin, Tolarian Archmage|Core Set 2021|348|R|{1}{U}{U}|Legendary Creature - Human Wizard|2|2|When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.$At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.| Discontinuity|Core Set 2021|349|M|{3}{U}{U}{U}|Instant|||As long as it's your turn, this spell costs {2}{U}{U} less to cast.$End the turn.| Ghostly Pilferer|Core Set 2021|350|R|{1}{U}|Creature - Spirit Rogue|2|1|Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.$Whenever an opponent casts a spell from anywhere other than their hand, draw a card.$Discard a card: Ghostly Pilferer can't be blocked this turn.| Pursued Whale|Core Set 2021|351|R|{5}{U}{U}|Creature - Whale|8|8|When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."$Spells your opponents cast that target Pursued Whale cost {3} more to cast.| See the Truth|Core Set 2021|352|R|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.| Shacklegeist|Core Set 2021|353|R|{1}{U}|Creature - Spirit|2|2|Flying$Shacklegeist can block only creatures with flying.$Tap two untapped Spirits you control: Tap target creature you don't control.| Stormwing Entity|Core Set 2021|354|R|{3}{U}{U}|Creature - Elemental|3|3|This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn.$Flying$Prowess$When Stormwing Entity enters the battlefield, scry 2.| Sublime Epiphany|Core Set 2021|355|R|{4}{U}{U}|Instant|||Choose one or more —$• Counter target spell.$• Counter target activated or triggered ability.$• Return target nonland permanent to its owner's hand.$• Create a token that's a copy of target creature you control.$• Target player draws a card.| Demonic Embrace|Core Set 2021|356|R|{1}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.$You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.| Hooded Blightfang|Core Set 2021|357|R|{2}{B}|Creature - Snake|1|4|Deathtouch$Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.$Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.| Kaervek, the Spiteful|Core Set 2021|358|R|{2}{B}{B}|Legendary Creature - Human Warlock|3|2|Other creatures get -1/-1.| Necromentia|Core Set 2021|359|R|{1}{B}{B}|Sorcery|||Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.| Peer into the Abyss|Core Set 2021|360|R|{4}{B}{B}{B}|Sorcery|||Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.| Thieves' Guild Enforcer|Core Set 2021|361|R|{B}|Creature - Human Rogue|1|1|Flash$Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.$As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.| Vito, Thorn of the Dusk Rose|Core Set 2021|362|R|{2}{B}|Legendary Creature - Vampire Cleric|1|3|Whenever you gain life, target opponent loses that much life.${3}{B}{B}: Creatures you control gain lifelink until end of turn.| Brash Taunter|Core Set 2021|363|R|{4}{R}|Creature - Goblin|1|1|Indestructible$Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.${2}{R}, {T}: Brash Taunter fights another target creature.| Conspicuous Snoop|Core Set 2021|364|R|{R}{R}|Creature - Goblin Rogue|2|2|Play with the top card of your library revealed.$You may cast Goblin spells from the top of your library.$As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.| Double Vision|Core Set 2021|365|R|{3}{R}{R}|Enchantment|||Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.| Fiery Emancipation|Core Set 2021|366|M|{3}{R}{R}{R}|Enchantment|||If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.| Gadrak, the Crown-Scourge|Core Set 2021|367|R|{2}{R}|Legendary Creature - Dragon|5|4|Flying$Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.$At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn.| Subira, Tulzidi Caravanner|Core Set 2021|368|R|{2}{R}|Legendary Creature - Human Shaman|2|3|Haste${1}: Another target creature with power 2 or less can't be blocked this turn.${1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.| Terror of the Peaks|Core Set 2021|369|M|{3}{R}{R}|Creature - Dragon|5|4|Flying$Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.$Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.| Transmogrify|Core Set 2021|370|R|{3}{R}|Sorcery|||Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.| Volcanic Salvo|Core Set 2021|371|R|{10}{R}{R}|Sorcery|||This spell costs {X} less to cast, where X is the total power of creatures you control.$Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.| Azusa, Lost but Seeking|Core Set 2021|372|R|{2}{G}|Legendary Creature - Human Monk|1|2|You may play two additional lands on each of your turns.| Elder Gargaroth|Core Set 2021|373|M|{3}{G}{G}|Creature - Beast|6|6|Vigilance, reach, trample$Whenever Elder Gargaroth attacks or blocks, choose one —$• Create a 3/3 green Beast creature token.$• You gain 3 life.$• Draw a card.| Feline Sovereign|Core Set 2021|374|R|{2}{G}|Creature - Cat|2|3|Other Cats you control get +1/+1 and have protection from Dogs.$Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.| Heroic Intervention|Core Set 2021|375|R|{1}{G}|Instant|||Permanents you control gain hexproof and indestructible until end of turn.| Jolrael, Mwonvuli Recluse|Core Set 2021|376|R|{1}{G}|Legendary Creature - Human Druid|1|2|Whenever you draw your second card each turn, create a 2/2 green Cat creature token.${4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.| Primal Might|Core Set 2021|377|R|{X}{G}|Sorcery|||Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.| Sporeweb Weaver|Core Set 2021|378|R|{2}{G}|Creature - Spider|1|4|Reach, hexproof from blue$Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.| Niambi, Esteemed Speaker|Core Set 2021|379|R|{W}{U}|Legendary Creature - Human Cleric|2|1|Flash$When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.${1}{W}{U}, {T}, Discard a legendary card: Draw two cards.| Radha, Heart of Keld|Core Set 2021|380|R|{1}{R}{G}|Legendary Creature - Elf Warrior|3|3|As long as it's your turn, Radha, Heart of Keld has first strike.$You may look at the top card of your library any time, and you may play lands from the top of your library.${4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.| Sanctum of All|Core Set 2021|381|R|{W}{U}{B}{R}{G}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.$If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.| Chromatic Orrery|Core Set 2021|382|M|{7}|Legendary Artifact|||You may spend mana as though it were mana of any color.${T}: Add {C}{C}{C}{C}{C}.${5}, {T}: Draw a card for each color among permanents you control.| Mazemind Tome|Core Set 2021|383|R|{2}|Artifact|||{T}, Put a page counter on Mazemind Tome: Scry 1.${2}, {T}, Put a page counter on Mazemind Tome: Draw a card.$When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.| Sparkhunter Masticore|Core Set 2021|384|R|{3}|Artifact Creature - Masticore|3|4|As an additional cost to cast this spell, discard a card.$Protection from planeswalkers${1}: Sparkhunter Masticore deals 1 damage to target planeswalker.${3}: Sparkhunter Masticore gains indestructible until end of turn.| Animal Sanctuary|Core Set 2021|385|R||Land|||{T}: Add {C}.${2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.| Fabled Passage|Core Set 2021|386|R||Land|||{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.| Temple of Epiphany|Core Set 2021|387|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.| Temple of Malady|Core Set 2021|388|R||Land|||Temple of Malady enters the battlefield tapped.$When Temple of Malady enters the battlefield, scry 1.${T}: Add {B} or {G}.| Temple of Mystery|Core Set 2021|389|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1.${T}: Add {G} or {U}.| Temple of Silence|Core Set 2021|390|R||Land|||Temple of Silence enters the battlefield tapped.$When Temple of Silence enters the battlefield, scry 1.${T}: Add {W} or {B}.| Temple of Triumph|Core Set 2021|391|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1.${T}: Add {R} or {W}.| Pack Leader|Core Set 2021|392|R|{1}{W}|Creature - Dog|2|2|Other Dogs you control get +1/+1.$Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.| Selfless Savior|Core Set 2021|393|U|{W}|Creature - Dog|1|1|Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn.| Frantic Inventory|Core Set 2021|394|C|{1}{U}|Instant|||Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.| Eliminate|Core Set 2021|395|U|{1}{B}|Instant|||Destroy target creature or planeswalker with converted mana cost 3 or less.| Heartfire Immolator|Core Set 2021|396|U|{1}{R}|Creature - Human Wizard|2|2|Prowess${R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.| Llanowar Visionary|Core Set 2021|397|C|{2}{G}|Creature - Elf Druid|2|2|When Llanowar Visionary enters the battlefield, draw a card.${T}: Add {G}.| Blessed Sanctuary|Jumpstart|1|R|{3}{W}{W}|Enchantment|||Prevent all noncombat damage that would be dealt to you and creatures you control.$Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.| Brightmare|Jumpstart|2|U|{2}{W}|Creature - Unicorn|2|3|When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.| Emiel the Blessed|Jumpstart|3|M|{2}{W}{W}|Legendary Creature - Unicorn|4|4|{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.$Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.| Release the Dogs|Jumpstart|4|U|{3}{W}|Sorcery|||Create four 1/1 white Dog creature tokens.| Steel-Plume Marshal|Jumpstart|5|R|{3}{W}{W}|Creature - Bird Soldier|3|3|Flying$Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.| Stone Haven Pilgrim|Jumpstart|6|U|{1}{W}|Creature - Kor Cleric|2|2|Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.| Supply Runners|Jumpstart|7|U|{4}{W}|Creature - Dog|2|2|When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.| Trusty Retriever|Jumpstart|8|C|{3}{W}|Creature - Dog|2|3|When Trusty Retriever enters the battlefield, choose one —$• Put a +1/+1 counter on Trusty Retriever.$• Return target artifact or enchantment card from your graveyard to your hand.| Archaeomender|Jumpstart|9|C|{2}{U}|Creature - Human Wizard|2|3|When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.| Bruvac the Grandiloquent|Jumpstart|10|M|{2}{U}|Legendary Creature - Human Advisor|1|4|If an opponent would mill one or more cards, they mill twice that many cards instead.| Corsair Captain|Jumpstart|11|R|{2}{U}|Creature - Human Pirate|2|2|When Corsair Captain enters the battlefield, create a treasure token.$Other Pirates you control get +1/+1.| Inniaz, the Gale Force|Jumpstart|12|R|{3}{U}{U}|Legendary Creature - Djinn|4|4|Flying${2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn.$Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.| Ormos, Archive Keeper|Jumpstart|13|R|{4}{U}{U}|Legendary Creature - Sphinx|5|5|Flying$If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.${1}{U}{U}, Discard three cards with different names: Draw five cards.| Scholar of the Lost Trove|Jumpstart|14|R|{5}{U}{U}|Creature - Sphinx|5|5|Flying$When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.| Kels, Fight Fixer|Jumpstart|15|R|{2}{B}{B}|Legendary Creature - Azra Warlock|4|3|Menace$Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card.${1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.| Nocturnal Feeder|Jumpstart|16|C|{2}{B}|Creature - Vampire Rogue|2|1|Flying$When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.| Tinybones, Trinket Thief|Jumpstart|17|M|{1}{B}|Legendary Creature - Skeleton Rogue|1|2|At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.${4}{B}{B}: Each opponent with no cards in hand loses 10 life.| Witch of the Moors|Jumpstart|18|R|{3}{B}{B}|Creature - Human Warlock|4|4|Deathtouch$At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.| Chained Brute|Jumpstart|19|U|{1}{R}|Creature - Devil|4|3|Chained Brute doesn't untap during your untap step.${1}, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn.| Immolating Gyre|Jumpstart|20|M|{4}{R}{R}|Sorcery|||Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.| Lightning Phoenix|Jumpstart|21|R|{2}{R}|Creature - Phoenix|2|2|Flying, haste$Lightning Phoenix can't block.$At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield.| Lightning Visionary|Jumpstart|22|C|{1}{R}|Creature - Minotaur Shaman|2|1|Prowess| Living Lightning|Jumpstart|23|U|{3}{R}|Creature - Elemental Shaman|3|2|When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.| Muxus, Goblin Grandee|Jumpstart|24|R|{4}{R}{R}|Legendary Creature - Goblin Noble|4|4|When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.$Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.| Sethron, Hurloon General|Jumpstart|25|R|{3}{R}{R}|Legendary Creature - Minotaur Warrior|4|4|Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.${2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn.| Spiteful Prankster|Jumpstart|26|U|{2}{R}|Creature - Devil|3|2|As long as it's your turn, Spiteful Prankster has first strike.$Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.| Zurzoth, Chaos Rider|Jumpstart|27|R|{2}{R}|Legendary Creature - Devil|2|3|Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."$Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.| Allosaurus Shepherd|Jumpstart|28|M|{G}|Creature - Elf Shaman|1|1|Allosaurus Shepherd can't be countered.$Green spells you control can't be countered.${4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.| Branching Evolution|Jumpstart|29|R|{2}{G}|Enchantment|||If one or more +1/+1 counters would be put a on a creature you control, twice that many +1/+1 counters are put on that creature instead.| Neyith of the Dire Hunt|Jumpstart|30|R|{2}{G}{G}|Legendary Creature - Human Warrior|3|3|Whenever one or more creatures you control fight or become blocked, draw a card.$At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able.| Towering Titan|Jumpstart|31|M|{4}{G}{G}|Creature - Giant|0|0|Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.$Sacrifice a creature with defender: All creatures gain trample until end of turn.| Lightning-Core Excavator|Jumpstart|32|C|{1}|Artifact Creature - Golem|0|3|{5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.| Thriving Bluff|Jumpstart|33|C||Land|||Thriving Bluff enters the battlefield tapped.$As Thriving Bluff enters the battlefield, choose a color other than red.${T}: Add {R} or one mana of the chosen color.| Thriving Grove|Jumpstart|34|C||Land|||Thriving Grove enters the battlefield tapped.$As Thriving Grove enters the battlefield, choose a color other than green.${T}: Add {G} or one mana of the chosen color.| Thriving Heath|Jumpstart|35|C||Land|||Thriving Heath enters the battlefield tapped.$As Thriving Heath enters the battlefield, choose a color other than white.${T}: Add {W} or one mana of the chosen color.| Thriving Isle|Jumpstart|36|C||Land|||Thriving Isle enters the battlefield tapped.$As Thriving Isle enters the battlefield, choose a color other than blue.${T}: Add {U} or one mana of the chosen color.| Thriving Moor|Jumpstart|37|C||Land|||Thriving Moor enters the battlefield tapped.$As Thriving Moor enters the battlefield, choose a color other than black.${T}: Add {B} or one mana of the chosen color.| Plains|Jumpstart|38|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Jumpstart|39|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Jumpstart|40|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Jumpstart|41|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Jumpstart|42|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Jumpstart|43|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Jumpstart|44|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Jumpstart|45|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Jumpstart|46|C||Basic Land - Island|||({T}: Add {U}.)| Island|Jumpstart|47|C||Basic Land - Island|||({T}: Add {U}.)| Island|Jumpstart|48|C||Basic Land - Island|||({T}: Add {U}.)| Island|Jumpstart|49|C||Basic Land - Island|||({T}: Add {U}.)| Island|Jumpstart|50|C||Basic Land - Island|||({T}: Add {U}.)| Island|Jumpstart|51|C||Basic Land - Island|||({T}: Add {U}.)| Island|Jumpstart|52|C||Basic Land - Island|||({T}: Add {U}.)| Island|Jumpstart|53|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Jumpstart|54|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Jumpstart|55|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Jumpstart|56|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Jumpstart|57|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Jumpstart|58|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Jumpstart|59|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Jumpstart|60|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Jumpstart|61|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Jumpstart|62|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Jumpstart|63|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Jumpstart|64|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Jumpstart|65|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Jumpstart|66|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Jumpstart|67|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Jumpstart|68|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Jumpstart|69|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Jumpstart|70|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Jumpstart|71|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Jumpstart|72|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Jumpstart|73|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Jumpstart|74|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Jumpstart|75|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Jumpstart|76|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Jumpstart|77|C||Basic Land - Forest|||({T}: Add {G}.)| Terramorphic Expanse|Jumpstart|78|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Aegis of the Heavens|Jumpstart|79|U|{1}{W}|Instant|||Target creature gets +1/+7 until end of turn.| Aerial Assault|Jumpstart|80|C|{2}{W}|Sorcery|||Destroy target tapped creature. You gain 1 life for each creature you control with flying.| Affa Guard Hound|Jumpstart|81|U|{2}{W}|Creature - Dog|2|2|Flash$When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.| Ajani's Chosen|Jumpstart|82|R|{2}{W}{W}|Creature - Cat Soldier|3|3|Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.| Alabaster Mage|Jumpstart|83|U|{1}{W}|Creature - Human Wizard|2|1|{1}{W}: Target creature you control gains lifelink until end of turn.| Angel of Mercy|Jumpstart|84|C|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Angel of the Dire Hour|Jumpstart|85|R|{5}{W}{W}|Creature - Angel|5|4|Flash$Flying$When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.| Angelic Arbiter|Jumpstart|86|R|{5}{W}{W}|Creature - Angel|5|6|Flying$Each opponent who cast a spell this turn can't attack with creatures.$Each opponent who attacked with a creature this turn can't cast spells.| Angelic Edict|Jumpstart|87|C|{4}{W}|Sorcery|||Exile target creature or enchantment.| Angelic Page|Jumpstart|88|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${T}: Target attacking or blocking creature gets +1/+1 until end of turn.| Archon of Justice|Jumpstart|89|R|{3}{W}{W}|Creature - Archon|4|4|Flying$When Archon of Justice dies, exile target permanent.| Archon of Redemption|Jumpstart|90|R|{3}{W}{W}|Creature - Archon|3|4|Flying$Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.| Battlefield Promotion|Jumpstart|91|C|{1}{W}|Instant|||Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.| Blessed Spirits|Jumpstart|92|U|{2}{W}|Creature - Spirit|2|2|Flying$Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.| Bulwark Giant|Jumpstart|93|C|{5}{W}|Creature - Giant Soldier|3|6|When Bulwark Giant enters the battlefield, you gain 5 life.| Cathar's Companion|Jumpstart|94|C|{2}{W}|Creature - Dog|3|1|Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn.| Cathars' Crusade|Jumpstart|95|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.| Celestial Mantle|Jumpstart|96|R|{3}{W}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Whenever enchanted creature deals combat damage to a player, double its controller's life total.| Cloudshift|Jumpstart|97|C|{W}|Instant|||Exile target creature you control, then return that card to the battlefield under your control.| Cradle of Vitality|Jumpstart|98|R|{3}{W}|Enchantment|||Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.| Dauntless Onslaught|Jumpstart|99|U|{2}{W}|Instant|||Up to two target creatures each get +2/+2 until end of turn.| Divine Arrow|Jumpstart|100|C|{1}{W}|Instant|||Divine Arrow deals 4 damage to target attacking or blocking creature.| Duelist's Heritage|Jumpstart|101|R|{2}{W}|Enchantment|||Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.| Emancipation Angel|Jumpstart|102|U|{1}{W}{W}|Creature - Angel|3|3|Flying$When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.| Face of Divinity|Jumpstart|103|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$As long as another Aura is attached to enchanted creature, it has first strike and lifelink.| Forced Worship|Jumpstart|104|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.${2}{W}: Return Forced Worship to its owner's hand.| Fortify|Jumpstart|105|C|{2}{W}|Instant|||Choose one —$• Creatures you control get +2/+0 until end of turn.$• Creatures you control get +0/+2 until end of turn.| Gird for Battle|Jumpstart|106|U|{W}|Sorcery|||Put a +1/+1 counter on each of up to two target creatures.| Healer's Hawk|Jumpstart|107|C|{W}|Creature - Bird|1|1|Flying, lifelink| High Sentinels of Arashin|Jumpstart|108|R|{3}{W}|Creature - Bird Soldier|3|4|Flying$High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.${3}{W}: Put a +1/+1 counter on target creature.| Indomitable Will|Jumpstart|109|C|{1}{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+2.| Inspired Charge|Jumpstart|110|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn.| Inspiring Captain|Jumpstart|111|C|{3}{W}|Creature - Human Knight|3|3|When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.| Inspiring Unicorn|Jumpstart|112|U|{2}{W}{W}|Creature - Unicorn|2|2|Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.| Isamaru, Hound of Konda|Jumpstart|113|R|{W}|Legendary Creature - Dog|2|2|| Knight of the Tusk|Jumpstart|114|C|{4}{W}{W}|Creature - Human Knight|3|7|Vigilance| Knightly Valor|Jumpstart|115|C|{4}{W}|Enchantment - Aura|||Enchant creature$When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance.$Enchanted creature gets +2/+2 and has vigilance.| Kor Spiritdancer|Jumpstart|116|R|{1}{W}|Creature - Kor Wizard|0|2|Kor Spiritdancer gets +2/+2 for each Aura attached to it.$Whenever you cast an Aura spell, you may draw a card.| Lena, Selfless Champion|Jumpstart|117|R|{4}{W}{W}|Legendary Creature - Human Knight|3|3|When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.$Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.| Lightwalker|Jumpstart|118|C|{1}{W}|Creature - Human Warrior|2|1|Lightwalker has flying as long as it has a +1/+1 counter on it.| Linvala, Keeper of Silence|Jumpstart|119|M|{2}{W}{W}|Legendary Creature - Angel|3|4|Flying$Activated abilities of creatures your opponents control can't be activated.| Long Road Home|Jumpstart|120|U|{1}{W}|Instant|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Mentor of the Meek|Jumpstart|121|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.| Mesa Unicorn|Jumpstart|122|C|{1}{W}|Creature - Unicorn|2|2|Lifelink| Mikaeus, the Lunarch|Jumpstart|123|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${T}: Put a +1/+1 counter on Mikaeus.${T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.| Moment of Heroism|Jumpstart|124|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.| Pacifism|Jumpstart|125|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Path of Bravery|Jumpstart|126|R|{2}{W}|Enchantment|||As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.$Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.| Path to Exile|Jumpstart|127|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Patron of the Valiant|Jumpstart|128|U|{3}{W}{W}|Creature - Angel|4|4|Flying$When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.| Raise the Alarm|Jumpstart|129|C|{1}{W}|Instant|||Create two 1/1 white Soldier creature tokens.| Rhox Faithmender|Jumpstart|130|R|{3}{W}|Creature - Rhino Monk|1|5|Lifelink$If you would gain life, you gain twice that much life instead.| Ronom Unicorn|Jumpstart|131|C|{1}{W}|Creature - Unicorn|2|2|Sacrifice Ronom Unicorn: Destroy target enchantment.| Serra Angel|Jumpstart|132|U|{3}{W}{W}|Creature - Angel|4|4|Flying, vigilance| Sky Tether|Jumpstart|133|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender and loses flying.| Take Heart|Jumpstart|134|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.| Tandem Tactics|Jumpstart|135|C|{1}{W}|Instant|||Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.| Valorous Stance|Jumpstart|136|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.| Voice of the Provinces|Jumpstart|137|C|{4}{W}{W}|Creature - Angel|3|3|Flying$When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.| Aegis Turtle|Jumpstart|138|C|{U}|Creature - Turtle|0|5|| Battleground Geist|Jumpstart|139|U|{4}{U}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +1/+0.| Befuddle|Jumpstart|140|C|{2}{U}|Instant|||Target creature gets -4/-0 until end of turn.$Draw a card.| Belltower Sphinx|Jumpstart|141|U|{4}{U}|Creature - Sphinx|2|5|Flying$Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.| Chart a Course|Jumpstart|142|U|{1}{U}|Sorcery|||Draw two cards. Then discard a card unless you attacked this turn.| Cloudreader Sphinx|Jumpstart|143|C|{4}{U}|Creature - Sphinx|3|4|Flying$When Cloudreader Sphinx enters the battlefield, scry 2.| Coastal Piracy|Jumpstart|144|U|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to an opponent, you may draw a card.| Crookclaw Transmuter|Jumpstart|145|C|{3}{U}|Creature - Bird Wizard|3|1|Flash$Flying$When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.| Cryptic Serpent|Jumpstart|146|U|{5}{U}{U}|Creature - Serpent|6|5|This spell costs {1} less to cast for each instant and sorcery card in your graveyard.| Curiosity|Jumpstart|147|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Curious Obsession|Jumpstart|148|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."$At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.| Departed Deckhand|Jumpstart|149|U|{1}{U}|Creature - Spirit Pirate|2|2|When Departed Deckhand becomes the target of a spell, sacrifice it.$Departed Deckhand can't be blocked except by Spirits.${3}{U}: Another target creature you control can't be blocked this turn except by Spirits.| Erratic Visionary|Jumpstart|150|C|{1}{U}|Creature - Human Wizard|1|3|{1}{U}, {T}: Draw a card, then discard a card.| Essence Flux|Jumpstart|151|U|{U}|Instant|||Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.| Exclude|Jumpstart|152|U|{2}{U}|Instant|||Counter target creature spell.$Draw a card.| Exclusion Mage|Jumpstart|153|U|{2}{U}|Creature - Human Wizard|2|2|When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.| Kira, Great Glass-Spinner|Jumpstart|154|R|{1}{U}{U}|Legendary Creature - Spirit|2|2|Flying$Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."| Kitesail Corsair|Jumpstart|155|C|{1}{U}|Creature - Human Pirate|2|1|Kitesail Corsair has flying as long as it's attacking.| Leave in the Dust|Jumpstart|156|C|{3}{U}|Instant|||Return target nonland permanent to its owner's hand.$Draw a card.| Murmuring Phantasm|Jumpstart|157|C|{1}{U}|Creature - Spirit|0|5|Defender| Mystic Archaeologist|Jumpstart|158|R|{1}{U}|Creature - Human Wizard|2|1|{3}{U}{U}: Draw two cards.| Narcolepsy|Jumpstart|159|C|{1}{U}|Enchantment - Aura|||Enchant creature$At the beginning of each upkeep, if enchanted creature is untapped, tap it.| Nebelgast Herald|Jumpstart|160|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.| Octoprophet|Jumpstart|161|C|{3}{U}|Creature - Octopus|3|3|When Octoprophet enters the battlefield, scry 2.| Oneirophage|Jumpstart|162|U|{3}{U}|Creature - Squid Illusion|1|2|Flying$Whenever you draw a card, put a +1/+1 counter on Oneirophage.| Peel from Reality|Jumpstart|163|C|{1}{U}|Instant|||Return target creature you control and target creature you don't control to their owners' hands.| Prescient Chimera|Jumpstart|164|C|{3}{U}{U}|Creature - Chimera|3|4|Flying$Whenever you cast an instant or sorcery spell, scry 1.| Prosperous Pirates|Jumpstart|165|C|{4}{U}|Creature - Human Pirate|3|4|When Prosperous Pirates enters the battlefield, create two Treasure tokens.| Rattlechains|Jumpstart|166|R|{1}{U}|Creature - Spirit|2|1|Flash$Flying$When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.$You may cast Spirit spells as though they had flash.| Read the Runes|Jumpstart|167|R|{X}{U}|Instant|||Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.| Reckless Scholar|Jumpstart|168|U|{2}{U}|Creature - Human Wizard|2|1|{T}: Target player draws a card, then discards a card.| Rhystic Study|Jumpstart|169|R|{2}{U}|Enchantment|||Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.| Rishadan Airship|Jumpstart|170|C|{2}{U}|Creature - Human Pirate|3|1|Flying$Rishadan Airship can block only creatures with flying.| Sage's Row Savant|Jumpstart|171|C|{1}{U}|Creature - Vedalken Wizard|2|1|When Sage's Row Savant enters the battlefield, scry 2.| Sailor of Means|Jumpstart|172|C|{2}{U}|Creature - Human Pirate|1|4|When Sailor of Means enters the battlefield, create a Treasure token.| Sea Gate Oracle|Jumpstart|173|C|{2}{U}|Creature - Human Wizard|1|3|When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Selhoff Occultist|Jumpstart|174|C|{2}{U}|Creature - Human Rogue|2|3|Whenever Selhoff Occultist or another creature dies, target player mills a card.| Serendib Efreet|Jumpstart|175|R|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Sharding Sphinx|Jumpstart|176|R|{4}{U}{U}|Artifact Creature - Sphinx|4|4|Flying$Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.| Sigiled Starfish|Jumpstart|177|U|{1}{U}|Creature - Starfish|0|3|{T}: Scry 1.| Spectral Sailor|Jumpstart|178|U|{U}|Creature - Spirit Pirate|1|1|Flash$Flying${3}{U}: Draw a card.| Storm Sculptor|Jumpstart|179|C|{3}{U}|Creature - Merfolk Wizard|3|2|Storm Sculptor can't be blocked.$When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.| Sweep Away|Jumpstart|180|C|{2}{U}|Instant|||Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.| Talrand, Sky Summoner|Jumpstart|181|R|{2}{U}{U}|Legendary Creature - Merfolk Wizard|2|2|Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.| Talrand's Invocation|Jumpstart|182|U|{2}{U}{U}|Sorcery|||Create two 2/2 blue Drake creature tokens with flying.| Thirst for Knowledge|Jumpstart|183|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Thought Collapse|Jumpstart|184|C|{1}{U}{U}|Instant|||Counter target spell. Its controller mills three cards.| Thought Scour|Jumpstart|185|C|{U}|Instant|||Target player mills two cards.$Draw a card.| Towering-Wave Mystic|Jumpstart|186|C|{1}{U}|Creature - Merfolk Wizard|2|1|Whenever Towering-Wave Mystic deals damage, target player mills that many cards.| Vedalken Archmage|Jumpstart|187|R|{2}{U}{U}|Creature - Vedalken Wizard|0|2|Whenever you cast an artifact spell, draw a card.| Vedalken Entrancer|Jumpstart|188|C|{3}{U}|Creature - Vedalken Wizard|1|4|{U}, {T}: Target player mills two cards.| Voyage's End|Jumpstart|189|C|{1}{U}|Instant|||Return target creature to its owner's hand. Scry 1.| Wall of Lost Thoughts|Jumpstart|190|U|{1}{U}|Creature - Wall|0|4|Defender$When Wall of Lost Thoughts enters the battlefield, target player mills four cards.| Warden of Evos Isle|Jumpstart|191|U|{2}{U}|Creature - Bird Wizard|2|2|Flying$Creature spells with flying you cast cost {1} less to cast.| Waterknot|Jumpstart|192|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Waterknot enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Whelming Wave|Jumpstart|193|R|{2}{U}{U}|Sorcery|||Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.| Windreader Sphinx|Jumpstart|194|R|{5}{U}{U}|Creature - Sphinx|3|7|Flying$Whenever a creature with flying attacks, you may draw a card.| Windstorm Drake|Jumpstart|195|U|{4}{U}|Creature - Drake|3|3|Flying$Other creatures you control with flying get +1/+0.| Winged Words|Jumpstart|196|C|{2}{U}|Sorcery|||This spell costs {1} less to cast if you control a creature with flying.$Draw two cards.| Wishful Merfolk|Jumpstart|197|C|{1}{U}|Creature - Merfolk|3|2|Defender${1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.| Wizard's Retort|Jumpstart|198|U|{1}{U}{U}|Instant|||This spell costs {1} less to cast if you control a Wizard.$Counter target spell.| Agonizing Syphon|Jumpstart|199|C|{3}{B}|Sorcery|||Agonizing Syphon deals 3 damage to any target and you gain 3 life.| Assassin's Strike|Jumpstart|200|U|{4}{B}{B}|Sorcery|||Destroy target creature. Its controller discards a card.| Bake into a Pie|Jumpstart|201|C|{2}{B}{B}|Instant|||Destroy target creature. Create a Food token.| Barter in Blood|Jumpstart|202|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Black Cat|Jumpstart|203|C|{1}{B}|Creature - Zombie Cat|1|1|When Black Cat dies, target opponent discards a card at random.| Black Market|Jumpstart|204|R|{3}{B}{B}|Enchantment|||Whenever a creature dies, put a charge counter on Black Market.$At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.| Blighted Bat|Jumpstart|205|C|{2}{B}|Creature - Zombie Bat|2|1|Flying${1}: Blighted Bat gains haste until end of turn.| Blood Artist|Jumpstart|206|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.| Blood Divination|Jumpstart|207|U|{3}{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Draw three cards.| Blood Host|Jumpstart|208|U|{3}{B}{B}|Creature - Vampire|3|3|{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.| Bloodbond Vampire|Jumpstart|209|U|{2}{B}{B}|Creature - Vampire Shaman Ally|3|3|Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.| Bloodhunter Bat|Jumpstart|210|C|{3}{B}|Creature - Bat|2|2|Flying$When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.| Bogbrew Witch|Jumpstart|211|R|{3}{B}|Creature - Human Wizard|1|3|{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.| Bone Picker|Jumpstart|212|U|{3}{B}|Creature - Bird|3|2|This spell costs {3} less to cast if a creature died this turn.$Flying, deathtouch| Bone Splinters|Jumpstart|213|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Destroy target creature.| Burglar Rat|Jumpstart|214|C|{1}{B}|Creature - Rat|1|1|When Burglar Rat enters the battlefield, each opponent discards a card.| Cadaver Imp|Jumpstart|215|C|{1}{B}{B}|Creature - Imp|1|1|Flying$When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.| Cauldron Familiar|Jumpstart|216|C|{B}|Creature - Cat|1|1|When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.$Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.| Cemetery Recruitment|Jumpstart|217|C|{1}{B}|Sorcery|||Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.| Child of Night|Jumpstart|218|C|{1}{B}|Creature - Vampire|2|1|Lifelink| Corpse Hauler|Jumpstart|219|C|{1}{B}|Creature - Human Rogue|2|1|{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.| Corpse Traders|Jumpstart|220|U|{3}{B}|Creature - Human Rogue|3|3|{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Crow of Dark Tidings|Jumpstart|221|C|{2}{B}|Creature - Zombie Bird|2|1|Flying$When Crow of Dark Tidings enters the battlefield or dies, mill two cards.| Death's Approach|Jumpstart|222|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.| Douse in Gloom|Jumpstart|223|C|{2}{B}|Instant|||Douse in Gloom deals 2 damage to target creature and you gain 2 life.| Drainpipe Vermin|Jumpstart|224|C|{B}|Creature - Rat|1|1|When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.| Drana, Liberator of Malakir|Jumpstart|225|M|{1}{B}{B}|Legendary Creature - Vampire Ally|2|3|Flying, first strike$Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.| Dutiful Attendant|Jumpstart|226|C|{2}{B}|Creature - Human Warrior|1|2|When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.| Entomber Exarch|Jumpstart|227|U|{2}{B}{B}|Creature - Cleric|2|2|When Entomber Exarch enters the battlefield, choose one —$• Return target creature card from your graveyard to your hand.$• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.| Eternal Taskmaster|Jumpstart|228|U|{1}{B}|Creature - Zombie|2|3|Eternal Taskmaster enters the battlefield tapped.$Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.| Eternal Thirst|Jumpstart|229|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."| Exhume|Jumpstart|230|U|{1}{B}|Sorcery|||Each player puts a creature card from their graveyard onto the battlefield.| Exquisite Blood|Jumpstart|231|R|{4}{B}|Enchantment|||Whenever an opponent loses life, you gain that much life.| Falkenrath Noble|Jumpstart|232|U|{3}{B}|Creature - Vampire Noble|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.| Fell Specter|Jumpstart|233|U|{3}{B}|Creature - Specter|1|3|Flying$When Fell Specter enters the battlefield, target opponent discards a card.$Whenever an opponent discards a card, that player loses 2 life.| Festering Newt|Jumpstart|234|C|{B}|Creature - Salamander|1|1|When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.| Funeral Rites|Jumpstart|235|C|{2}{B}|Sorcery|||You draw two cards, lose 2 life, then mill two cards.| Ghoulcaller Gisa|Jumpstart|236|M|{3}{B}{B}|Legendary Creature - Human Wizard|3|4|{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.| Ghoulcaller's Accomplice|Jumpstart|237|C|{1}{B}|Creature - Human Rogue|2|2|{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.| Ghoulraiser|Jumpstart|238|C|{1}{B}{B}|Creature - Zombie|2|2|When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.| Gifted Aetherborn|Jumpstart|239|U|{B}{B}|Creature - Aetherborn Vampire|2|3|Deathtouch, lifelink| Gonti, Lord of Luxury|Jumpstart|240|R|{2}{B}{B}|Legendary Creature - Aetherborn Rogue|2|3|Deathtouch$When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.| Gravewaker|Jumpstart|241|R|{4}{B}{B}|Creature - Bird Spirit|5|5|Flying${5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.| Gristle Grinner|Jumpstart|242|U|{4}{B}|Creature - Zombie|3|3|Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.| Harvester of Souls|Jumpstart|243|R|{4}{B}{B}|Creature - Demon|5|5|Deathtouch$Whenever another nontoken creature dies, you may draw a card.| Innocent Blood|Jumpstart|244|C|{B}|Sorcery|||Each player sacrifices a creature.| Kalastria Nightwatch|Jumpstart|245|C|{4}{B}|Creature - Vampire Warrior Ally|4|5|Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.| Languish|Jumpstart|246|R|{2}{B}{B}|Sorcery|||All creatures get -4/-4 until end of turn.| Last Gasp|Jumpstart|247|C|{1}{B}|Instant|||Target creature gets -3/-3 until end of turn.| Launch Party|Jumpstart|248|C|{3}{B}|Instant|||As an additional cost to cast this spell, sacrifice a creature.$Destroy target creature. Its controller loses 2 life.| Lawless Broker|Jumpstart|249|C|{2}{B}|Creature - Aetherborn Rogue|3|2|When Lawless Broker dies, put a +1/+1 counter on target creature you control.| Liliana's Elite|Jumpstart|250|U|{2}{B}|Creature - Zombie|1|1|Liliana's Elite gets +1/+1 for each creature card in your graveyard.| Liliana's Reaver|Jumpstart|251|R|{2}{B}{B}|Creature - Zombie|4|3|Deathtouch$Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.| Macabre Waltz|Jumpstart|252|C|{1}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand, then discard a card.| Malakir Familiar|Jumpstart|253|U|{2}{B}|Creature - Bat|2|1|Flying, deathtouch$Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.| Mark of the Vampire|Jumpstart|254|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has lifelink.| Mausoleum Turnkey|Jumpstart|255|U|{3}{B}|Creature - Ogre Rogue|3|2|When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.| Miasmic Mummy|Jumpstart|256|C|{1}{B}|Creature - Zombie Jackal|2|2|When Miasmic Mummy enters the battlefield, each player discards a card.| Mire Triton|Jumpstart|257|U|{1}{B}|Creature - Zombie Merfolk|2|1|Deathtouch$When Mire Triton enters the battlefield, mill two cards and you gain 2 life.| Nightshade Stinger|Jumpstart|258|C|{B}|Creature - Faerie Rogue|1|1|Flying$Nightshade Stinger can't block.| Nyxathid|Jumpstart|259|R|{1}{B}{B}|Creature - Elemental|7|7|As Nyxathid enters the battlefield, choose an opponent.$Nyxathid gets -1/-1 for each card in the chosen player's hand.| Ogre Slumlord|Jumpstart|260|R|{3}{B}{B}|Creature - Ogre Rogue|3|3|Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.$Rats you control have deathtouch.| Oona's Blackguard|Jumpstart|261|U|{1}{B}|Creature - Faerie Rogue|1|1|Flying$Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.$Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.| Parasitic Implant|Jumpstart|262|C|{3}{B}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.| Phyrexian Broodlings|Jumpstart|263|C|{1}{B}{B}|Creature - Minion|2|2|{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.| Phyrexian Debaser|Jumpstart|264|C|{3}{B}|Creature - Carrier|2|2|Flying${T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.| Phyrexian Gargantua|Jumpstart|265|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Phyrexian Rager|Jumpstart|266|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Phyrexian Reclamation|Jumpstart|267|U|{B}|Enchantment|||{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.| Plagued Rusalka|Jumpstart|268|C|{B}|Creature - Spirit|1|1|{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Ravenous Chupacabra|Jumpstart|269|U|{2}{B}{B}|Creature - Beast Horror|2|2|When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.| Reanimate|Jumpstart|270|R|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Rise of the Dark Realms|Jumpstart|271|M|{7}{B}{B}|Sorcery|||Put all creature cards from all graveyards onto the battlefield under your control.| Sangromancer|Jumpstart|272|R|{2}{B}{B}|Creature - Vampire Shaman|3|3|Flying$Whenever a creature an opponent controls dies, you may gain 3 life.$Whenever an opponent discards a card, you may gain 3 life.| Sanitarium Skeleton|Jumpstart|273|C|{B}|Creature - Skeleton|1|2|{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.| Scourge of Nel Toth|Jumpstart|274|R|{5}{B}{B}|Creature - Zombie Dragon|6|6|Flying$You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.| Sengir Vampire|Jumpstart|275|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Settle the Score|Jumpstart|276|U|{2}{B}{B}|Sorcery|||Exile target creature. Put two loyalty counters on a planeswalker you control.| Shambling Goblin|Jumpstart|277|C|{B}|Creature - Zombie Goblin|1|1|When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.| Sheoldred, Whispering One|Jumpstart|278|M|{5}{B}{B}|Legendary Creature - Praetor|6|6|Swampwalk$At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.$At the beginning of each opponent's upkeep, that player sacrifices a creature.| Slate Street Ruffian|Jumpstart|279|C|{2}{B}|Creature - Human Warrior|2|2|Whenever Slate Street Ruffian becomes blocked, defending player discards a card.| Soul Salvage|Jumpstart|280|C|{2}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Stab Wound|Jumpstart|281|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.$At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.| Swarm of Bloodflies|Jumpstart|282|U|{4}{B}|Creature - Insect|0|0|Flying$Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.$Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.| Tempting Witch|Jumpstart|283|U|{2}{B}|Creature - Human Warlock|1|3|When Tempting Witch enters the battlefield, create a Food token.${2}, {T}, Sacrifice a Food: Target player loses 3 life.| Tithebearer Giant|Jumpstart|284|C|{5}{B}|Creature - Giant Warrior|4|5|When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.| Vampire Neonate|Jumpstart|285|C|{B}|Creature - Vampire|0|3|{2}, {T}: Each opponent loses 1 life and you gain 1 life.| Wailing Ghoul|Jumpstart|286|C|{1}{B}|Creature - Zombie|1|3|When Wailing Ghoul enters the battlefield, mill two cards.| Wight of Precinct Six|Jumpstart|287|C|{1}{B}|Creature - Zombie|1|1|Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.| Zombie Infestation|Jumpstart|288|U|{1}{B}|Enchantment|||Discard two cards: Create a 2/2 black Zombie creature token.| Act of Treason|Jumpstart|289|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Ashmouth Hound|Jumpstart|290|C|{1}{R}|Creature - Elemental Dog|2|1|Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.| Ball Lightning|Jumpstart|291|R|{R}{R}{R}|Creature - Elemental|6|1|Trample$Haste$At the beginning of the end step, sacrifice Ball Lightning.| Barrage of Expendables|Jumpstart|292|U|{R}|Enchantment|||{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.| Bathe in Dragonfire|Jumpstart|293|C|{2}{R}|Sorcery|||Bathe in Dragonfire deals 4 damage to target creature.| Beetleback Chief|Jumpstart|294|U|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.| Blindblast|Jumpstart|295|C|{2}{R}|Instant|||Blindblast deals 1 damage to target creature. That creature can't block this turn.$Draw a card.| Bloodrage Brawler|Jumpstart|296|U|{1}{R}|Creature - Minotaur Warrior|4|3|When Bloodrage Brawler enters the battlefield, discard a card.| Bloodrock Cyclops|Jumpstart|297|C|{2}{R}|Creature - Cyclops|3|3|Bloodrock Cyclops attacks each combat if able.| Bloodshot Trainee|Jumpstart|298|U|{3}{R}|Creature - Goblin Warrior|2|3|{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.| Boggart Brute|Jumpstart|299|C|{2}{R}|Creature - Goblin Warrior|3|2|Menace| Borderland Marauder|Jumpstart|300|C|{1}{R}|Creature - Human Warrior|1|2|Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.| Borderland Minotaur|Jumpstart|301|C|{2}{R}{R}|Creature - Minotaur Warrior|4|3|| Chain Lightning|Jumpstart|302|U|{R}|Sorcery|||Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.| Charmbreaker Devils|Jumpstart|303|R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.| Cinder Elemental|Jumpstart|304|U|{3}{R}|Creature - Elemental|2|2|{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.| Collateral Damage|Jumpstart|305|C|{R}|Instant|||As an additional cost to cast this spell, sacrifice a creature.$Collateral Damage deals 3 damage to any target.| Dance with Devils|Jumpstart|306|U|{3}{R}|Instant|||Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."| Doublecast|Jumpstart|307|U|{R}{R}|Sorcery|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.| Draconic Roar|Jumpstart|308|U|{1}{R}|Instant|||As an additional cost to cast this spell, you may reveal a Dragon card from your hand.$Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.| Dragon Fodder|Jumpstart|309|C|{1}{R}|Sorcery|||Create two 1/1 red Goblin creature tokens.| Dragon Hatchling|Jumpstart|310|C|{1}{R}|Creature - Dragon|0|1|Flying${R}: Dragon Hatchling gets +1/+0 until end of turn.| Dragonlord's Servant|Jumpstart|311|U|{1}{R}|Creature - Goblin Shaman|1|3|Dragon spells you cast cost {1} less to cast.| Dragonspeaker Shaman|Jumpstart|312|U|{1}{R}{R}|Creature - Human Barbarian Shaman|2|2|Dragon spells you cast cost {2} less to cast.| Dualcaster Mage|Jumpstart|313|R|{1}{R}{R}|Creature - Human Wizard|2|2|Flash$When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.| Etali, Primal Storm|Jumpstart|314|R|{4}{R}{R}|Legendary Creature - Elder Dinosaur|6|6|Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.| Fanatical Firebrand|Jumpstart|315|C|{R}|Creature - Goblin Pirate|1|1|Haste${T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.| Flame Lash|Jumpstart|316|C|{3}{R}|Instant|||Flame Lash deals 4 damage to any target.| Flames of the Firebrand|Jumpstart|317|U|{2}{R}|Sorcery|||Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.| Flames of the Raze-Boar|Jumpstart|318|U|{5}{R}|Instant|||Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.| Flametongue Kavu|Jumpstart|319|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Fling|Jumpstart|320|C|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to any target.| Flurry of Horns|Jumpstart|321|C|{4}{R}|Sorcery|||Create two 2/3 red Minotaur creature tokens with haste.| Forge Devil|Jumpstart|322|C|{R}|Creature - Devil|1|1|When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.| Furnace Whelp|Jumpstart|323|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Goblin Chieftain|Jumpstart|324|R|{1}{R}{R}|Creature - Goblin|2|2|Haste$Other Goblin creatures you control get +1/+1 and have haste.| Goblin Commando|Jumpstart|325|U|{4}{R}|Creature - Goblin|2|2|When Goblin Commando enters the battlefield, it deals 2 damage to target creature.| Goblin Goon|Jumpstart|326|R|{3}{R}|Creature - Goblin Mutant|6|6|Goblin Goon can't attack unless you control more creatures than defending player.$Goblin Goon can't block unless you control more creatures than attacking player.| Goblin Instigator|Jumpstart|327|C|{1}{R}|Creature - Goblin Rogue|1|1|When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.| Goblin Lore|Jumpstart|328|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| Goblin Rally|Jumpstart|329|U|{3}{R}{R}|Sorcery|||Create four 1/1 red Goblin creature tokens.| Goblin Shortcutter|Jumpstart|330|C|{1}{R}|Creature - Goblin Scout|2|1|When Goblin Shortcutter enters the battlefield, target creature can't block this turn.| Grim Lavamancer|Jumpstart|331|R|{R}|Creature - Human Wizard|1|1|{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.| Hamletback Goliath|Jumpstart|332|R|{6}{R}|Creature - Giant Warrior|6|6|Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.| Heartfire|Jumpstart|333|C|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice a creature or planeswalker.$Heartfire deals 4 damage to any target.| Hellrider|Jumpstart|334|R|{2}{R}{R}|Creature - Devil|3|3|Haste$Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.| Homing Lightning|Jumpstart|335|U|{2}{R}{R}|Instant|||Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.| Hungry Flames|Jumpstart|336|C|{2}{R}|Instant|||Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.| Inferno Hellion|Jumpstart|337|U|{3}{R}|Creature - Hellion|7|3|Trample$At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.| Kiln Fiend|Jumpstart|338|C|{1}{R}|Creature - Elemental Beast|1|2|Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.| Krenko, Mob Boss|Jumpstart|339|R|{2}{R}{R}|Legendary Creature - Goblin Warrior|3|3|{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.| Lathliss, Dragon Queen|Jumpstart|340|R|{4}{R}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.${1}{R}: Dragons you control get +1/+0 until end of turn.| Lightning Axe|Jumpstart|341|U|{R}|Instant|||As an additional cost to cast this spell, discard a card or pay {5}.$Lightning Axe deals 5 damage to target creature.| Lightning Bolt|Jumpstart|342|U|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Lightning Diadem|Jumpstart|343|C|{5}{R}|Enchantment - Aura|||Enchant creature$When Lightning Diadem enters the battlefield, it deals 2 damage to any target.$Enchanted creature gets +2/+2.| Lightning Elemental|Jumpstart|344|C|{3}{R}|Creature - Elemental|4|1|Haste| Lightning Shrieker|Jumpstart|345|C|{4}{R}|Creature - Dragon|5|5|Flying, trample, haste$At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.| Magma Jet|Jumpstart|346|U|{1}{R}|Instant|||Magma Jet deals 2 damage to any target. Scry 2.| Magmaquake|Jumpstart|347|R|{X}{R}{R}|Instant|||Magmaquake deals X damage to each creature without flying and each planeswalker.| Makeshift Munitions|Jumpstart|348|U|{1}{R}|Enchantment|||{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.| Minotaur Skullcleaver|Jumpstart|349|C|{2}{R}|Creature - Minotaur Berserker|2|2|Haste$When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.| Minotaur Sureshot|Jumpstart|350|C|{2}{R}|Creature - Minotaur Archer|2|3|Reach${1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.| Molten Ravager|Jumpstart|351|C|{2}{R}|Creature - Elemental|0|4|{R}: Molten Ravager gets +1/+0 until end of turn.| Mugging|Jumpstart|352|C|{R}|Sorcery|||Mugging deals 2 damage to target creature. That creature can't block this turn.| Ornery Goblin|Jumpstart|353|C|{1}{R}|Creature - Goblin Warrior|2|1|Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.| Outnumber|Jumpstart|354|C|{R}|Instant|||Outnumber deals damage to target creature equal to the number of creatures you control.| Pillar of Flame|Jumpstart|355|C|{R}|Sorcery|||Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.| Pyroclastic Elemental|Jumpstart|356|U|{3}{R}{R}|Creature - Elemental|5|4|{1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player.| Rageblood Shaman|Jumpstart|357|R|{1}{R}{R}|Creature - Minotaur Shaman|2|3|Trample$Other Minotaur creatures you control get +1/+1 and have trample.| Rapacious Dragon|Jumpstart|358|U|{4}{R}|Creature - Dragon|3|3|Flying$When Rapacious Dragon enters the battlefield, create two Treasure tokens.| Riddle of Lightning|Jumpstart|359|U|{3}{R}{R}|Instant|||Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player.| Sarkhan's Rage|Jumpstart|360|C|{4}{R}|Instant|||Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.| Sarkhan's Unsealing|Jumpstart|361|R|{3}{R}|Enchantment|||Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.$Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.| Seismic Elemental|Jumpstart|362|U|{3}{R}{R}|Creature - Elemental|4|4|When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.| Sin Prodder|Jumpstart|363|R|{2}{R}|Creature - Devil|3|2|Menace$At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.| Spitting Earth|Jumpstart|364|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Thermo-Alchemist|Jumpstart|365|C|{1}{R}|Creature - Human Shaman|0|3|Defender${T}: Thermo-Alchemist deals 1 damage to each opponent.$Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.| Tibalt's Rager|Jumpstart|366|U|{1}{R}|Creature - Devil|1|2|When Tibalt's Rager dies, it deals 1 damage to any target.${1}{R}: Tibalt's Rager gets +2/+0 until end of turn.| Torch Fiend|Jumpstart|367|C|{1}{R}|Creature - Devil|2|1|{R}, Sacrifice Torch Fiend: Destroy target artifact.| Volcanic Fallout|Jumpstart|368|U|{1}{R}{R}|Instant|||This spell can't be countered.$Volcanic Fallout deals 2 damage to each creature and each player.| Volley Veteran|Jumpstart|369|U|{3}{R}|Creature - Goblin Warrior|4|2|When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.| Warfire Javelineer|Jumpstart|370|U|{3}{R}|Creature - Minotaur Warrior|2|3|When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.| Weaver of Lightning|Jumpstart|371|U|{2}{R}|Creature - Human Shaman|1|4|Reach$Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.| Young Pyromancer|Jumpstart|372|U|{1}{R}|Creature - Human Shaman|2|1|Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.| Affectionate Indrik|Jumpstart|373|U|{5}{G}|Creature - Beast|4|4|When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.| Aggressive Urge|Jumpstart|374|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn.$Draw a card.| Ambassador Oak|Jumpstart|375|C|{3}{G}|Creature - Treefolk Warrior|3|3|When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.| Arbor Armament|Jumpstart|376|C|{G}|Instant|||Put a +1/+1 counter on target creature. That creature gains reach until end of turn.| Armorcraft Judge|Jumpstart|377|U|{3}{G}|Creature - Elf Artificer|3|3|When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.| Assault Formation|Jumpstart|378|R|{1}{G}|Enchantment|||Each creature you control assigns combat damage equal to its toughness rather than its power.${G}: Target creature with defender can attack this turn as though it didn't have defender.${2}{G}: Creatures you control get +0/+1 until end of turn.| Awakener Druid|Jumpstart|379|U|{2}{G}|Creature - Human Druid|1|1|When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.| Brindle Shoat|Jumpstart|380|U|{1}{G}|Creature - Boar|1|1|When Brindle Shoat dies, create a 3/3 green Boar creature token.| Brushstrider|Jumpstart|381|U|{1}{G}|Creature - Beast|3|1|Vigilance| Carven Caryatid|Jumpstart|382|U|{1}{G}{G}|Creature - Spirit|2|5|Defender$When Carven Caryatid enters the battlefield, draw a card.| Champion of Lambholt|Jumpstart|383|R|{1}{G}{G}|Creature - Human Warrior|1|1|Creatures with power less than Champion of Lambholt's power can't block creatures you control.$Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.| Commune with Dinosaurs|Jumpstart|384|C|{G}|Sorcery|||Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Craterhoof Behemoth|Jumpstart|385|M|{5}{G}{G}{G}|Creature - Beast|5|5|Haste$When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.| Crushing Canopy|Jumpstart|386|C|{2}{G}|Instant|||Choose one —$• Destroy target creature with flying.$• Destroy target enchantment.| Dawntreader Elk|Jumpstart|387|C|{1}{G}|Creature - Elk|2|2|{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Drover of the Mighty|Jumpstart|388|U|{1}{G}|Creature - Human Druid|1|1|Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.${T}: Add one mana of any color.| Dwynen's Elite|Jumpstart|389|U|{1}{G}|Creature - Elf Warrior|2|2|When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.| Elemental Uprising|Jumpstart|390|C|{1}{G}|Instant|||Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.| Elvish Archdruid|Jumpstart|391|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${T}: Add {G} for each Elf you control.| Enlarge|Jumpstart|392|U|{3}{G}{G}|Sorcery|||Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.| Explore|Jumpstart|393|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Fa'adiyah Seer|Jumpstart|394|C|{1}{G}|Creature - Human Shaman|1|1|{T}: Draw a card and reveal it. If it isn't a land card, discard it.| Feral Hydra|Jumpstart|395|U|{X}{G}|Creature - Hydra Beast|0|0|Feral Hydra enters the battlefield with X +1/+1 counters on it.${3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.| Feral Invocation|Jumpstart|396|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2.| Feral Prowler|Jumpstart|397|C|{1}{G}|Creature - Cat|1|3|When Feral Prowler dies, draw a card.| Fertilid|Jumpstart|398|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.| Ghalta, Primal Hunger|Jumpstart|399|R|{10}{G}{G}|Legendary Creature - Elder Dinosaur|12|12|This spell costs {X} less to cast, where X is the total power of creatures you control.$Trample| Ghirapur Guide|Jumpstart|400|U|{2}{G}|Creature - Elf Scout|3|2|{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.| Grave Bramble|Jumpstart|401|C|{1}{G}{G}|Creature - Plant|3|4|Defender, protection from Zombies| Hunter's Insight|Jumpstart|402|U|{2}{G}|Instant|||Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.| Initiate's Companion|Jumpstart|403|C|{1}{G}|Creature - Cat|3|1|Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.| Inspiring Call|Jumpstart|404|U|{2}{G}|Instant|||Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.| Ironshell Beetle|Jumpstart|405|C|{1}{G}|Creature - Insect|1|1|When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.| Irresistible Prey|Jumpstart|406|U|{G}|Sorcery|||Target creature must be blocked this turn if able.$Draw a card.| Keeper of Fables|Jumpstart|407|U|{3}{G}{G}|Creature - Cat|4|5|Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.| Leaf Gilder|Jumpstart|408|C|{1}{G}|Creature - Elf Druid|2|1|{T}: Add {G}.| Lifecrafter's Gift|Jumpstart|409|U|{3}{G}|Instant|||Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.| Lurking Predators|Jumpstart|410|R|{4}{G}{G}|Enchantment|||Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.| Momentous Fall|Jumpstart|411|R|{2}{G}{G}|Instant|||As an additional cost to cast this spell, sacrifice a creature.$You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.| Nature's Way|Jumpstart|412|U|{1}{G}|Sorcery|||Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.| Nessian Hornbeetle|Jumpstart|413|U|{1}{G}|Creature - Insect|2|2|At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.| New Horizons|Jumpstart|414|C|{2}{G}|Enchantment - Aura|||Enchant land$When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.$Enchanted land has "{T}: Add two mana of any one color."| Oracle of Mul Daya|Jumpstart|415|R|{3}{G}|Creature - Elf Shaman|2|2|You may play an additional land on each of your turns.$Play with the top card of your library revealed.$You may play lands from the top of your library.| Orazca Frillback|Jumpstart|416|C|{2}{G}|Creature - Dinosaur|4|2|| Overgrown Battlement|Jumpstart|417|U|{1}{G}|Creature - Wall|0|4|Defender${T}: Add {G} for each creature with defender you control.| Penumbra Bobcat|Jumpstart|418|C|{2}{G}|Creature - Cat|2|1|When Penumbra Bobcat dies, create a 2/1 black Cat creature token.| Pouncing Cheetah|Jumpstart|419|C|{2}{G}|Creature - Cat|3|2|Flash| Presence of Gond|Jumpstart|420|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."| Primeval Bounty|Jumpstart|421|M|{5}{G}|Enchantment|||Whenever you cast a creature spell, create a 3/3 green Beast creature token.$Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.$Whenever a land enters the battlefield under your control, you gain 3 life.| Primordial Sage|Jumpstart|422|R|{4}{G}{G}|Creature - Spirit|4|5|Whenever you cast a creature spell, you may draw a card.| Rampaging Brontodon|Jumpstart|423|R|{5}{G}{G}|Creature - Dinosaur|7|7|Trample$Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.| Ravenous Baloth|Jumpstart|424|R|{2}{G}{G}|Creature - Beast|4|4|Sacrifice a Beast: You gain 4 life.| Rishkar, Peema Renegade|Jumpstart|425|R|{2}{G}|Legendary Creature - Elf Druid|2|2|When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.$Each creature you control with a counter on it has "{T}: Add {G}."| Rumbling Baloth|Jumpstart|426|C|{2}{G}{G}|Creature - Beast|4|4|| Savage Stomp|Jumpstart|427|U|{2}{G}|Sorcery|||This spell costs {2} less to cast if it targets a Dinosaur you control.$Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.| Scrounging Bandar|Jumpstart|428|C|{1}{G}|Creature - Cat Monkey|0|0|Scrounging Bandar enters the battlefield with two +1/+1 counters on it.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.| Selvala, Heart of the Wilds|Jumpstart|429|M|{1}{G}{G}|Legendary Creature - Elf Scout|2|3|Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.${G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.| Silhana Wayfinder|Jumpstart|430|U|{1}{G}|Creature - Elf Scout|2|1|When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.| Somberwald Stag|Jumpstart|431|U|{3}{G}{G}|Creature - Elk|4|3|When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.| Soul of the Harvest|Jumpstart|432|R|{4}{G}{G}|Creature - Elemental|6|6|Trample$Whenever another nontoken creature enters the battlefield under your control, you may draw a card.| Sporemound|Jumpstart|433|C|{3}{G}{G}|Creature - Fungus|3|3|Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.| Sylvan Brushstrider|Jumpstart|434|C|{2}{G}|Creature - Beast|3|2|When Sylvan Brushstrider enters the battlefield, you gain 2 life.| Sylvan Ranger|Jumpstart|435|C|{1}{G}|Creature - Elf Scout|1|1|When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Thragtusk|Jumpstart|436|R|{4}{G}|Creature - Beast|5|3|When Thragtusk enters the battlefield, you gain 5 life.$When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.| Thundering Spineback|Jumpstart|437|U|{5}{G}{G}|Creature - Dinosaur|5|5|Other Dinosaurs you control get +1/+1.${5}{G}: Create a 3/3 green Dinosaur creature token with trample.| Time to Feed|Jumpstart|438|C|{2}{G}|Sorcery|||Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.| Ulvenwald Hydra|Jumpstart|439|M|{4}{G}{G}|Creature - Hydra|*|*|Reach$Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.$When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.| Vastwood Zendikon|Jumpstart|440|C|{4}{G}|Enchantment - Aura|||Enchant land$Enchanted land is a 6/4 green Elemental creature. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Verdant Embrace|Jumpstart|441|R|{3}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."| Wall of Blossoms|Jumpstart|442|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Wall of Vines|Jumpstart|443|C|{G}|Creature - Plant Wall|0|3|Defender$Reach| Wildheart Invoker|Jumpstart|444|C|{2}{G}{G}|Creature - Elf Shaman|4|3|{8}: Target creature gets +5/+5 and gains trample until end of turn.| Wildsize|Jumpstart|445|C|{2}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Draw a card.| Woodborn Behemoth|Jumpstart|446|U|{3}{G}{G}|Creature - Elemental|4|4|As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.| Wren's Run Vanquisher|Jumpstart|447|U|{1}{G}|Creature - Elf Warrior|3|3|As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.$Deathtouch| Zendikar's Roil|Jumpstart|448|U|{3}{G}{G}|Enchantment|||Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.| Auger Spree|Jumpstart|449|C|{1}{B}{R}|Instant|||Target creature gets +4/-4 until end of turn.| Dinrova Horror|Jumpstart|450|U|{4}{U}{B}|Creature - Horror|4|4|When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.| Fusion Elemental|Jumpstart|451|U|{W}{U}{B}{R}{G}|Creature - Elemental|8|8|| Ironroot Warlord|Jumpstart|452|U|{1}{G}{W}|Creature - Treefolk Soldier|*|5|Ironroot Warlord's power is equal to the number of creatures you control.${3}{G}{W}: Create a 1/1 white Soldier creature token.| Lawmage's Binding|Jumpstart|453|C|{1}{W}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Maelstrom Archangel|Jumpstart|454|M|{W}{U}{B}{R}{G}|Creature - Angel|5|5|Flying$Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.| Raging Regisaur|Jumpstart|455|U|{2}{R}{G}|Creature - Dinosaur|4|4|Whenever Raging Regisaur attacks, it deals 1 damage to any target.| Aether Spellbomb|Jumpstart|456|C|{1}|Artifact|||{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.${1}, Sacrifice Aether Spellbomb: Draw a card.| Alloy Myr|Jumpstart|457|C|{3}|Artifact Creature - Myr|2|2|{T}: Add one mana of any color.| Ancestral Statue|Jumpstart|458|C|{4}|Artifact Creature - Golem|3|4|When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.| Arcane Encyclopedia|Jumpstart|459|U|{3}|Artifact|||{3}, {T}: Draw a card.| Bubbling Cauldron|Jumpstart|460|U|{2}|Artifact|||{1}, {T}, Sacrifice a creature: You gain 4 life.${1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.| Chamber Sentry|Jumpstart|461|R|{X}|Artifact Creature - Construct|0|0|Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.${X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.${W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.| Chromatic Sphere|Jumpstart|462|C|{1}|Artifact|||{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.| Dragonloft Idol|Jumpstart|463|U|{4}|Artifact Creature - Gargoyle|3|3|As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.| Dreamstone Hedron|Jumpstart|464|U|{6}|Artifact|||{T}: Add {C}{C}{C}.${3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.| Gargoyle Sentinel|Jumpstart|465|U|{3}|Artifact Creature - Gargoyle|3|3|Defender${3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.| Gingerbrute|Jumpstart|466|C|{1}|Artifact Creature - Food Golem|1|1|Haste${1}: Gingerbrute can't be blocked this turn except by creatures with haste.${2}, {T}, Sacrifice Gingerbrute: You gain 3 life.| Guardian Idol|Jumpstart|467|U|{2}|Artifact|||Guardian Idol enters the battlefield tapped.${T}: Add {C}.${2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.| Hedron Archive|Jumpstart|468|U|{4}|Artifact|||{T}: Add {C}{C}.${2}, {T}, Sacrifice Hedron Archive: Draw two cards.| Herald's Horn|Jumpstart|469|U|{3}|Artifact|||As Herald's Horn enters the battlefield, choose a creature type.$Creature spells you cast of the chosen type cost {1} less to cast.$At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.| Jousting Dummy|Jumpstart|470|C|{2}|Artifact Creature - Scarecrow Knight|2|1|{3}: Jousting Dummy gets +1/+0 until end of turn.| Juggernaut|Jumpstart|471|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each combat if able.$Juggernaut can't be blocked by Walls.| Mana Geode|Jumpstart|472|C|{3}|Artifact|||When Mana Geode enters the battlefield, scry 1.${T}: Add one mana of any color.| Marauder's Axe|Jumpstart|473|C|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {2}| Meteor Golem|Jumpstart|474|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.| Myr Sire|Jumpstart|475|C|{2}|Artifact Creature - Myr|1|1|When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.| Perilous Myr|Jumpstart|476|U|{2}|Artifact Creature - Myr|1|1|When Perilous Myr dies, it deals 2 damage to any target.| Pirate's Cutlass|Jumpstart|477|C|{3}|Artifact - Equipment|||When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.$Equipped creature gets +2/+1.$Equip {2}| Prophetic Prism|Jumpstart|478|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {T}: Add one mana of any color.| Rogue's Gloves|Jumpstart|479|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw a card.$Equip {2}| Roving Keep|Jumpstart|480|C|{7}|Artifact Creature - Wall|5|7|Defender${7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.| Runed Servitor|Jumpstart|481|C|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Scarecrone|Jumpstart|482|R|{3}|Artifact Creature - Scarecrow|1|2|{1}, Sacrifice a Scarecrow: Draw a card.${4}, {T}: Return target artifact creature card from your graveyard to the battlefield.| Scroll of Avacyn|Jumpstart|483|C|{1}|Artifact|||{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.| Scuttlemutt|Jumpstart|484|U|{3}|Artifact Creature - Scarecrow|2|2|{T}: Add one mana of any color.${T}: Target creature becomes the color or colors of your choice until end of turn.| Signpost Scarecrow|Jumpstart|485|C|{4}|Artifact Creature - Scarecrow|2|4|Vigilance${2}: Add one mana of any color.| Skittering Surveyor|Jumpstart|486|C|{3}|Artifact Creature - Construct|1|2|When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Suspicious Bookcase|Jumpstart|487|U|{2}|Artifact Creature - Wall|0|4|Defender${3}, {T}: Target creature can't be blocked this turn.| Terrarion|Jumpstart|488|C|{1}|Artifact|||Terrarion enters the battlefield tapped.${2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.$When Terrarion is put into a graveyard from the battlefield, draw a card.| Unstable Obelisk|Jumpstart|489|U|{3}|Artifact|||{T}: Add {C}.${7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.| Warmonger's Chariot|Jumpstart|490|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$As long as equipped creature has defender, it can attack as though it didn't have defender.$Equip {3}| Buried Ruin|Jumpstart|491|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.| Mirrodin's Core|Jumpstart|492|U||Land|||{T}: Add {C}.${T}: Put a charge counter on Mirrodin's Core.${T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.| Phyrexian Tower|Jumpstart|493|R||Legendary Land|||{T}: Add {C}.${T}, Sacrifice a creature: Add {B}{B}.| Riptide Laboratory|Jumpstart|494|R||Land|||{T}: Add {C}.${1}{U}, {T}: Return target Wizard you control to its owner's hand.| Rupture Spire|Jumpstart|495|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Karn Liberated|Double Masters|1|M|{7}|Legendary Planeswalker - Karn|6|+4: Target player exiles a card from their hand.$−3: Exile target permanent.$−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.| Alabaster Mage|Double Masters|2|C|{1}{W}|Creature - Human Wizard|2|1|{1}{W}: Target creature you control gains lifelink until end of turn.| Ancestral Blade|Double Masters|3|C|{1}{W}|Artifact - Equipment|||When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.$Equipped creature gets +1/+1.$Equip {1}| Angel of the Dawn|Double Masters|4|C|{4}{W}|Creature - Angel|3|3|Flying$When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.| Archangel of Thune|Double Masters|5|M|{3}{W}{W}|Creature - Angel|3|4|Flying$Lifelink$Whenever you gain life, put a +1/+1 counter on each creature you control.| Auriok Salvagers|Double Masters|6|U|{3}{W}|Creature - Human Soldier|2|4|{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.| Austere Command|Double Masters|7|R|{4}{W}{W}|Sorcery|||Choose two —$• Destroy all artifacts.$• Destroy all enchantments.$• Destroy all creatures with converted mana cost 3 or less.$• Destroy all creatures with converted mana cost 4 or greater.| Avacyn, Angel of Hope|Double Masters|8|M|{5}{W}{W}{W}|Legendary Creature - Angel|8|8|Flying, vigilance, indestructible$Other permanents you control have indestructible.| Blade Splicer|Double Masters|9|R|{2}{W}|Creature - Human Artificer|1|1|When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.$Golem creatures you control have first strike.| Boon Reflection|Double Masters|10|R|{4}{W}|Enchantment|||If you would gain life, you gain twice that much life instead.| Council's Judgment|Double Masters|11|R|{1}{W}{W}|Sorcery|||Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.| Crib Swap|Double Masters|12|C|{2}{W}|Tribal Instant - Shapeshifter|||Changeling$Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.| Crusader of Odric|Double Masters|13|C|{2}{W}|Creature - Human Soldier|*|*|Crusader of Odric's power and toughness are each equal to the number of creatures you control.| Ethersworn Canonist|Double Masters|14|R|{1}{W}|Artifact Creature - Human Cleric|2|2|Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.| Fencing Ace|Double Masters|15|U|{1}{W}|Creature - Human Soldier|1|1|Double strike| Flickerwisp|Double Masters|16|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Fortify|Double Masters|17|C|{2}{W}|Instant|||Choose one —$• Creatures you control get +2/+0 until end of turn.$• Creatures you control get +0/+2 until end of turn.| Glint-Sleeve Artisan|Double Masters|18|C|{2}{W}|Creature - Dwarf Artificer|2|2|Fabricate 1| Kemba, Kha Regent|Double Masters|19|R|{1}{W}{W}|Legendary Creature - Cat Cleric|2|4|At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.| Land Tax|Double Masters|20|M|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.| Leonin Abunas|Double Masters|21|R|{3}{W}|Creature - Cat Cleric|2|5|Artifacts you control have hexproof.| Master Splicer|Double Masters|22|U|{3}{W}|Creature - Human Artificer|1|1|When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.$Golems you control get +1/+1.| Myrsmith|Double Masters|23|U|{1}{W}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.| Open the Vaults|Double Masters|24|R|{4}{W}{W}|Sorcery|||Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.| Path to Exile|Double Masters|25|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.| Puresteel Paladin|Double Masters|26|R|{W}{W}|Creature - Human Knight|2|2|Whenever an Equipment enters the battlefield under your control, you may draw a card.$Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.| Remember the Fallen|Double Masters|27|C|{2}{W}|Sorcery|||Choose one or both —$• Return target creature card from your graveyard to your hand.$• Return target artifact card from your graveyard to your hand.| Revoke Existence|Double Masters|28|C|{1}{W}|Sorcery|||Exile target artifact or enchantment.| Sanctum Gargoyle|Double Masters|29|C|{3}{W}|Artifact Creature - Gargoyle|2|3|Flying$When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.| Sanctum Spirit|Double Masters|30|C|{3}{W}|Creature - Spirit|3|2|Lifelink$Discard a historic card: Sanctum Spirit gains indestructible until end of turn.| Stoneforge Mystic|Double Masters|31|R|{1}{W}|Creature - Kor Artificer|1|2|When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.${1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.| Stonehewer Giant|Double Masters|32|R|{3}{W}{W}|Creature - Giant Warrior|4|4|Vigilance${1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.| Strength of Arms|Double Masters|33|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.| Tempered Steel|Double Masters|34|R|{1}{W}{W}|Enchantment|||Artifact creatures you control get +2/+2.| Thraben Inspector|Double Masters|35|C|{W}|Creature - Human Soldier|1|2|When Thraben Inspector enters the battlefield, investigate.| Topple the Statue|Double Masters|36|U|{2}{W}|Instant|||Tap target permanent. If it's an artifact, destroy it.$Draw a card.| Valor in Akros|Double Masters|37|U|{3}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| Valorous Stance|Double Masters|38|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.| Wrath of God|Double Masters|39|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Apprentice Wizard|Double Masters|40|C|{1}{U}{U}|Creature - Human Wizard|0|1|{U}, {T}: Add {C}{C}{C}.| Arcum Dagsson|Double Masters|41|M|{3}{U}|Legendary Creature - Human Artificer|2|2|{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle their library.| Argivian Restoration|Double Masters|42|C|{2}{U}{U}|Sorcery|||Return target artifact card from your graveyard to the battlefield.| Braids, Conjurer Adept|Double Masters|43|R|{2}{U}{U}|Legendary Creature - Human Wizard|2|2|At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.| Brainstorm|Double Masters|44|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Cloudreader Sphinx|Double Masters|45|C|{4}{U}|Creature - Sphinx|3|4|Flying$When Cloudreader Sphinx enters the battlefield, scry 2.| Corridor Monitor|Double Masters|46|C|{1}{U}|Artifact Creature - Construct|1|4|When Corridor Monitor enters the battlefield, untap target artifact or creature you control.| Cyclonic Rift|Double Masters|47|R|{1}{U}|Instant|||Return target nonland permanent you don't control to its owner's hand.$Overload {6}{U}| Deepglow Skate|Double Masters|48|R|{4}{U}|Creature - Fish|3|3|When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.| Esperzoa|Double Masters|49|U|{2}{U}|Artifact Creature - Jellyfish|4|3|Flying$At the beginning of your upkeep, return an artifact you control to its owner's hand.| Faerie Mechanist|Double Masters|50|C|{3}{U}|Artifact Creature - Faerie Artificer|2|2|Flying$When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Force of Will|Double Masters|51|M|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.$Counter target spell.| Frogify|Double Masters|52|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.| Grand Architect|Double Masters|53|R|{1}{U}{U}|Creature - Vedalken Artificer|1|3|Other blue creatures you control get +1/+1.${U}: Target artifact creature becomes blue until end of turn.$Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.| Hinder|Double Masters|54|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.| Inkwell Leviathan|Double Masters|55|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Trample$Islandwalk$Shroud| Jace, the Mind Sculptor|Double Masters|56|M|{2}{U}{U}|Legendary Planeswalker - Jace|3|+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.$0: Draw three cards, then put two cards from your hand on top of your library in any order.$−1: Return target creature to its owner's hand.$−12: Exile all cards from target player's library, then that player shuffles their hand into their library.| Master of Etherium|Double Masters|57|R|{2}{U}|Artifact Creature - Vedalken Wizard|*|*|Master of Etherium's power and toughness are each equal to the number of artifacts you control.$Other artifact creatures you control get +1/+1.| Master Transmuter|Double Masters|58|R|{3}{U}|Artifact Creature - Human Artificer|1|2|{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.| Metallic Rebuke|Double Masters|59|C|{2}{U}|Instant|||Improvise$Counter target spell unless its controller pays {3}.| Parasitic Strix|Double Masters|60|C|{2}{U}|Artifact Creature - Bird|2|2|Flying$When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.| Phyrexian Metamorph|Double Masters|61|R|{3}{U/P}|Artifact Creature - Shapeshifter|0|0|({U/P} can be paid with either {U} or 2 life.)$You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.| Pongify|Double Masters|62|U|{U}|Instant|||Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.| Relic Runner|Double Masters|63|C|{1}{U}|Creature - Human Rogue|2|1|Relic Runner can't be blocked if you've cast a historic spell this turn.| Reshape|Double Masters|64|R|{X}{U}{U}|Sorcery|||As an additional cost to cast this spell, sacrifice an artifact.$Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.| Riddlesmith|Double Masters|65|U|{1}{U}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.| Rush of Knowledge|Double Masters|66|U|{4}{U}|Sorcery|||Draw cards equal to the highest converted mana cost among permanents you control.| Sentinel of the Pearl Trident|Double Masters|67|U|{4}{U}|Creature - Merfolk Soldier|3|3|Flash$When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.| Serra Sphinx|Double Masters|68|U|{3}{U}{U}|Creature - Sphinx|4|4|Flying, vigilance| Sift|Double Masters|69|C|{3}{U}|Sorcery|||Draw three cards, then discard a card.| Steel Sabotage|Double Masters|70|C|{U}|Instant|||Choose one —$• Counter target artifact spell.$• Return target artifact to its owner's hand.| Thirst for Knowledge|Double Masters|71|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Thought Reflection|Double Masters|72|R|{4}{U}{U}{U}|Enchantment|||If you would draw a card, draw two cards instead.| Treasure Mage|Double Masters|73|U|{2}{U}|Creature - Human Wizard|2|2|When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.| Vedalken Infuser|Double Masters|74|C|{3}{U}|Creature - Vedalken Wizard|1|4|At the beginning of your upkeep, you may put a charge counter on target artifact.| Well of Ideas|Double Masters|75|R|{5}{U}|Enchantment|||When Well of Ideas enters the battlefield, draw two cards.$At the beginning of each other player's draw step, that player draws an additional card.$At the beginning of your draw step, draw two additional cards.| Ad Nauseam|Double Masters|76|R|{3}{B}{B}|Instant|||Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.| Beacon of Unrest|Double Masters|77|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Bone Picker|Double Masters|78|C|{3}{B}|Creature - Bird|3|2|This spell costs {3} less to cast if a creature died this turn.$Flying, deathtouch| Cast Down|Double Masters|79|C|{1}{B}|Instant|||Destroy target nonlegendary creature.| Costly Plunder|Double Masters|80|C|{1}{B}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Draw two cards.| Dark Confidant|Double Masters|81|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.| Death's Shadow|Double Masters|82|R|{B}|Creature - Avatar|13|13|Death's Shadow gets -X/-X, where X is your life total.| Defiant Salvager|Double Masters|83|C|{2}{B}|Creature - Aetherborn Artificer|2|2|Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.| Dire Fleet Hoarder|Double Masters|84|C|{1}{B}|Creature - Human Pirate|2|1|When Dire Fleet Hoarder dies, create a Treasure token.| Disciple of Bolas|Double Masters|85|R|{3}{B}|Creature - Human Wizard|2|1|When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.| Disciple of the Vault|Double Masters|86|U|{B}|Creature - Human Cleric|1|1|Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.| Divest|Double Masters|87|C|{B}|Sorcery|||Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.| Doomed Necromancer|Double Masters|88|R|{2}{B}|Creature - Human Cleric Mercenary|2|2|{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.| Dread Return|Double Masters|89|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback—Sacrifice three creatures.| Driver of the Dead|Double Masters|90|C|{3}{B}|Creature - Vampire|3|2|When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.| Drown in Sorrow|Double Masters|91|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn. Scry 1.| Executioner's Capsule|Double Masters|92|C|{B}|Artifact|||{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.| Fatal Push|Double Masters|93|U|{B}|Instant|||Destroy target creature if it has converted mana cost 2 or less.$Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.| Geth, Lord of the Vault|Double Masters|94|M|{4}{B}{B}|Legendary Creature - Zombie|5|5|Intimidate${X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.| Glaze Fiend|Double Masters|95|C|{1}{B}|Artifact Creature - Illusion|0|1|Flying$Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.| Heartless Pillage|Double Masters|96|C|{2}{B}|Sorcery|||Target opponent discards two cards.$Raid — If you attacked this turn, create a Treasure token.| Magus of the Abyss|Double Masters|97|R|{3}{B}|Creature - Human Wizard|4|3|At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.| Magus of the Will|Double Masters|98|R|{2}{B}|Creature - Human Wizard|3|3|{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.| Morkrut Banshee|Double Masters|99|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.| Oubliette|Double Masters|100|U|{1}{B}{B}|Enchantment|||When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.$When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.| Ovalchase Daredevil|Double Masters|101|U|{3}{B}|Creature - Human Pilot|4|2|Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.| Painsmith|Double Masters|102|U|{1}{B}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.| Ravenous Trap|Double Masters|103|R|{2}{B}{B}|Instant - Trap|||If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.$Exile all cards from target player's graveyard.| Salvage Titan|Double Masters|104|R|{4}{B}{B}|Artifact Creature - Golem|6|4|You may sacrifice three artifacts rather than pay this spell's mana cost.$Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.| Silumgar Scavenger|Double Masters|105|C|{4}{B}|Creature - Zombie Bird|2|3|Flying$Exploit$Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.| Skirsdag High Priest|Double Masters|106|R|{1}{B}|Creature - Human Cleric|1|2|Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate this ability only if a creature died this turn.| Skithiryx, the Blight Dragon|Double Masters|107|M|{3}{B}{B}|Legendary Creature - Dragon Skeleton|4|4|Flying$Infect${B}: Skithiryx, the Blight Dragon gains haste until end of turn.${B}{B}: Regenerate Skithiryx.| Supernatural Stamina|Double Masters|108|C|{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."| Thoughtseize|Double Masters|109|R|{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.| Toxic Deluge|Double Masters|110|R|{2}{B}|Sorcery|||As an additional cost to cast this spell, pay X life.$All creatures get -X/-X until end of turn.| Twisted Abomination|Double Masters|111|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2}| Vampire Hexmage|Double Masters|112|U|{B}{B}|Creature - Vampire Shaman|2|1|First strike$Sacrifice Vampire Hexmage: Remove all counters from target permanent.| Wound Reflection|Double Masters|113|R|{5}{B}|Enchantment|||At the beginning of each end step, each opponent loses life equal to the life they lost this turn.| Abrade|Double Masters|114|C|{1}{R}|Instant|||Choose one —$• Abrade deals 3 damage to target creature.$• Destroy target artifact.| Balduvian Rage|Double Masters|115|C|{X}{R}|Instant|||Target attacking creature gets +X/+0 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Battle-Rattle Shaman|Double Masters|116|C|{3}{R}|Creature - Goblin Shaman|2|2|At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.| Blasphemous Act|Double Masters|117|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Blood Moon|Double Masters|118|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Bloodshot Trainee|Double Masters|119|U|{3}{R}|Creature - Goblin Warrior|2|3|{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.| Brimstone Volley|Double Masters|120|U|{2}{R}|Instant|||Brimstone Volley deals 3 damage to any target.$Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.| Cathartic Reunion|Double Masters|121|C|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard two cards.$Draw three cards.| Cragganwick Cremator|Double Masters|122|R|{2}{R}{R}|Creature - Giant Shaman|5|4|When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker.| Dismantle|Double Masters|123|U|{2}{R}|Sorcery|||Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.| Dualcaster Mage|Double Masters|124|R|{1}{R}{R}|Creature - Human Wizard|2|2|Flash$When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.| Galvanic Blast|Double Masters|125|U|{R}|Instant|||Galvanic Blast deals 2 damage to any target.$Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.| Goblin Gaveleer|Double Masters|126|C|{R}|Creature - Goblin Warrior|1|1|Trample$Goblin Gaveleer gets +2/+0 for each Equipment attached to it.| Goblin Guide|Double Masters|127|R|{R}|Creature - Goblin Scout|2|2|Haste$Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.| Godo, Bandit Warlord|Double Masters|128|R|{5}{R}|Legendary Creature - Human Barbarian|3|3|When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.$Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.| Grim Lavamancer|Double Masters|129|R|{R}|Creature - Human Wizard|1|1|{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.| Heat Shimmer|Double Masters|130|R|{2}{R}|Sorcery|||Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."| Imperial Recruiter|Double Masters|131|M|{2}{R}|Creature - Human Advisor|1|1|When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.| Ion Storm|Double Masters|132|R|{2}{R}|Enchantment|||{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.| Kazuul's Toll Collector|Double Masters|133|C|{2}{R}|Creature - Ogre Warrior|3|2|{0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.| Kuldotha Flamefiend|Double Masters|134|U|{4}{R}{R}|Creature - Elemental|4|4|When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.| Lightning Axe|Double Masters|135|C|{R}|Instant|||As an additional cost to cast this spell, discard a card or pay {5}.$Lightning Axe deals 5 damage to target creature.| Mana Echoes|Double Masters|136|M|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.| Orcish Vandal|Double Masters|137|C|{1}{R}|Creature - Orc Warrior|1|1|{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.| Pyrewild Shaman|Double Masters|138|U|{2}{R}|Creature - Goblin Shaman|3|1|Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.$Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.| Rage Reflection|Double Masters|139|R|{4}{R}{R}|Enchantment|||Creatures you control have double strike.| Rapacious Dragon|Double Masters|140|C|{4}{R}|Creature - Dragon|3|3|Flying$When Rapacious Dragon enters the battlefield, create two Treasure tokens.| Ravenous Intruder|Double Masters|141|U|{1}{R}|Creature - Gremlin|1|2|Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.| Rolling Earthquake|Double Masters|142|R|{X}{R}|Sorcery|||Rolling Earthquake deals X damage to each creature without horsemanship and each player.| Salivating Gremlins|Double Masters|143|C|{2}{R}|Creature - Gremlin|2|3|Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.| Skinbrand Goblin|Double Masters|144|C|{1}{R}|Creature - Goblin Warrior|2|1|Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.| Sneak Attack|Double Masters|145|M|{3}{R}|Enchantment|||{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.| Temur Battle Rage|Double Masters|146|C|{1}{R}|Instant|||Target creature gains double strike until end of turn.$Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.| Thopter Engineer|Double Masters|147|U|{2}{R}|Creature - Human Artificer|1|3|When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.$Artifact creatures you control have haste.| Trash for Treasure|Double Masters|148|U|{2}{R}|Sorcery|||As an additional cost to cast this spell, sacrifice an artifact.$Return target artifact card from your graveyard to the battlefield.| Tuktuk the Explorer|Double Masters|149|R|{2}{R}|Legendary Creature - Goblin|1|1|Haste$When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.| Weapon Surge|Double Masters|150|C|{R}|Instant|||Target creature you control gets +1/+0 and gains first strike until end of turn.$Overload {1}{R}| Ancient Stirrings|Double Masters|151|C|{G}|Sorcery|||Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.| Avenger of Zendikar|Double Masters|152|M|{5}{G}{G}|Creature - Elemental|5|5|When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.$Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.| Awakening Zone|Double Masters|153|R|{2}{G}|Enchantment|||At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."| Bloodbriar|Double Masters|154|C|{2}{G}|Creature - Plant Elemental|2|3|Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.| Bloodspore Thrinax|Double Masters|155|R|{2}{G}{G}|Creature - Lizard|2|2|Devour 1$Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.| Champion of Lambholt|Double Masters|156|R|{1}{G}{G}|Creature - Human Warrior|1|1|Creatures with power less than Champion of Lambholt's power can't block creatures you control.$Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.| Chatter of the Squirrel|Double Masters|157|C|{G}|Sorcery|||Create a 1/1 green Squirrel creature token.$Flashback {1}{G}| Chord of Calling|Double Masters|158|R|{X}{G}{G}{G}|Instant|||Convoke$Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.| Clear Shot|Double Masters|159|C|{2}{G}|Instant|||Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.| Conclave Naturalists|Double Masters|160|C|{4}{G}|Creature - Dryad|4|4|When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.| Crop Rotation|Double Masters|161|U|{G}|Instant|||As an additional cost to cast this spell, sacrifice a land.$Search your library for a land card, put that card onto the battlefield, then shuffle your library.| Crushing Vines|Double Masters|162|C|{2}{G}|Instant|||Choose one —$• Destroy target creature with flying.$• Destroy target artifact.| Death-Hood Cobra|Double Masters|163|C|{1}{G}|Creature - Snake|2|2|{1}{G}: Death-Hood Cobra gains reach until end of turn.${1}{G}: Death-Hood Cobra gains deathtouch until end of turn.| Doubling Season|Double Masters|164|M|{4}{G}|Enchantment|||If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.$If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.| Elvish Aberration|Double Masters|165|C|{5}{G}|Creature - Elf Mutant|4|5|{T}: Add {G}{G}{G}.$Forestcycling {2}| Enlarge|Double Masters|166|U|{3}{G}{G}|Sorcery|||Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.| Exploration|Double Masters|167|R|{G}|Enchantment|||You may play an additional land on each of your turns.| Fierce Empath|Double Masters|168|C|{2}{G}|Creature - Elf|1|1|When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.| Gelatinous Genesis|Double Masters|169|U|{X}{X}{G}|Sorcery|||Create X X/X green Ooze creature tokens.| Greater Good|Double Masters|170|R|{2}{G}{G}|Enchantment|||Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.| Heartbeat of Spring|Double Masters|171|R|{2}{G}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana of any type that land produced.| Invigorate|Double Masters|172|U|{2}{G}|Instant|||If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| Kozilek's Predator|Double Masters|173|C|{3}{G}|Creature - Eldrazi Drone|3|3|When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."| Liege of the Tangle|Double Masters|174|R|{6}{G}{G}|Creature - Elemental|8|8|Trample$Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.| Mana Reflection|Double Masters|175|R|{4}{G}{G}|Enchantment|||If you tap a permanent for mana, it produces twice as much of that mana instead.| Might of the Masses|Double Masters|176|C|{G}|Instant|||Target creature gets +1/+1 until end of turn for each creature you control.| Noble Hierarch|Double Masters|177|R|{G}|Creature - Human Druid|0|1|Exalted${T}: Add {G}, {W}, or {U}.| Reclamation Sage|Double Masters|178|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Shamanic Revelation|Double Masters|179|R|{3}{G}{G}|Sorcery|||Draw a card for each creature you control.$Ferocious — You gain 4 life for each creature you control with power 4 or greater.| Skullmulcher|Double Masters|180|U|{4}{G}|Creature - Elemental|3|3|Devour 1$When Skullmulcher enters the battlefield, draw a card for each creature it devoured.| Sylvan Might|Double Masters|181|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Flashback {2}{G}{G}| Terastodon|Double Masters|182|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.| Thragtusk|Double Masters|183|R|{4}{G}|Creature - Beast|5|3|When Thragtusk enters the battlefield, you gain 5 life.$When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.| Ulvenwald Mysteries|Double Masters|184|U|{2}{G}|Enchantment|||Whenever a nontoken creature you control dies, investigate.$Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.| Vengevine|Double Masters|185|M|{2}{G}{G}|Creature - Elemental|4|3|Haste$Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.| Veteran Explorer|Double Masters|186|U|{G}|Creature - Human Soldier Scout|1|1|When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it.| Whisperer of the Wilds|Double Masters|187|C|{1}{G}|Creature - Human Shaman|0|2|{T}: Add {G}.$Ferocious — {T}: Add {G}{G}. Activate this ability only if you control a creature with power 4 or greater.| Woodland Champion|Double Masters|188|U|{1}{G}|Creature - Elf Scout|2|2|Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.| Arixmethes, Slumbering Isle|Double Masters|189|R|{2}{G}{U}|Legendary Creature - Kraken|12|12|Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.$As long as Arixmethes has a slumber counter on it, it's a land.$Whenever you cast a spell, you may remove a slumber counter from Arixmethes.${T}: Add {G}{U}.| Atraxa, Praetors' Voice|Double Masters|190|M|{G}{W}{U}{B}|Legendary Creature - Angel Horror|4|4|Flying, vigilance, deathtouch, lifelink$At the beginning of your end step, proliferate.| Baleful Strix|Double Masters|191|R|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Breya, Etherium Shaper|Double Masters|192|M|{W}{U}{B}{R}|Legendary Artifact Creature - Human|4|4|When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.${2}, Sacrifice two artifacts: Choose one —$• Breya deals 3 damage to target player or planeswalker.$• Target creature gets -4/-4 until end of turn.$• You gain 5 life.| Brudiclad, Telchor Engineer|Double Masters|193|R|{4}{U}{R}|Legendary Artifact Creature - Artificer|4|4|Creature tokens you control have haste.$At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.| Deathreap Ritual|Double Masters|194|U|{2}{B}{G}|Enchantment|||Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.| Falkenrath Aristocrat|Double Masters|195|R|{2}{B}{R}|Creature - Vampire Noble|4|1|Flying, haste$Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.| Fulminator Mage|Double Masters|196|R|{1}{B/R}{B/R}|Creature - Elemental Shaman|2|2|Sacrifice Fulminator Mage: Destroy target nonbasic land.| Geist of Saint Traft|Double Masters|197|M|{1}{W}{U}|Legendary Creature - Spirit Cleric|2|2|Hexproof$Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.| Ghor-Clan Rampager|Double Masters|198|U|{2}{R}{G}|Creature - Beast|4|4|Trample$Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.| Glassdust Hulk|Double Masters|199|U|{3}{W}{U}|Artifact Creature - Golem|3|4|Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.$Cycling {W/U}| Hanna, Ship's Navigator|Double Masters|200|R|{1}{W}{U}|Legendary Creature - Human Artificer|1|2|{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.| Hidden Stockpile|Double Masters|201|U|{W}{B}|Enchantment|||Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.${1}, Sacrifice a creature: Scry 1.| Izzet Charm|Double Masters|202|U|{U}{R}|Instant|||Choose one —$• Counter target noncreature spell unless its controller pays {2}.$• Izzet Charm deals 2 damage to target creature.$• Draw two cards, then discard two cards.| Jhoira, Weatherlight Captain|Double Masters|203|R|{2}{U}{R}|Legendary Creature - Human Artificer|3|3|Whenever you cast a historic spell, draw a card.| Kaalia of the Vast|Double Masters|204|M|{1}{R}{W}{B}|Legendary Creature - Human Cleric|2|2|Flying$Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.| Karrthus, Tyrant of Jund|Double Masters|205|M|{4}{B}{R}{G}|Legendary Creature - Dragon|7|7|Flying, haste$When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.$Other Dragon creatures you control have haste.| Maelstrom Nexus|Double Masters|206|M|{W}{U}{B}{R}{G}|Enchantment|||The first spell you cast each turn has cascade.| Maelstrom Pulse|Double Masters|207|R|{1}{B}{G}|Sorcery|||Destroy target nonland permanent and all other permanents with the same name as that permanent.| Manamorphose|Double Masters|208|U|{1}{R/G}|Instant|||Add two mana in any combination of colors.$Draw a card.| Mazirek, Kraul Death Priest|Double Masters|209|R|{3}{B}{G}|Legendary Creature - Insect Shaman|2|2|Flying$Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.| Meddling Mage|Double Masters|210|R|{W}{U}|Creature - Human Wizard|2|2|As Meddling Mage enters the battlefield, choose a nonland card name.$Spells with the chosen name can't be cast.| Merciless Eviction|Double Masters|211|R|{4}{W}{B}|Sorcery|||Choose one —$• Exile all artifacts.$• Exile all creatures.$• Exile all enchantments.$• Exile all planeswalkers.| Progenitor Mimic|Double Masters|212|R|{4}{G}{U}|Creature - Shapeshifter|0|0|You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."| Rhys the Redeemed|Double Masters|213|R|{G/W}|Legendary Creature - Elf Warrior|1|1|{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.${4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.| Riku of Two Reflections|Double Masters|214|M|{2}{G}{U}{R}|Legendary Creature - Human Wizard|2|2|Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.$Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.| Savageborn Hydra|Double Masters|215|R|{X}{R}{G}|Creature - Hydra|0|0|Double strike$Savageborn Hydra enters the battlefield with X +1/+1 counters on it.${1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.| The Scarab God|Double Masters|216|M|{3}{U}{B}|Legendary Creature - God|5|5|At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.${2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.$When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.| Selesnya Guildmage|Double Masters|217|U|{G/W}{G/W}|Creature - Elf Wizard|2|2|{3}{G}: Create a 1/1 green Saproling creature token.${3}{W}: Creatures you control get +1/+1 until end of turn.| Sen Triplets|Double Masters|218|M|{2}{W}{U}{B}|Legendary Artifact Creature - Human Wizard|3|3|At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.| Sharuum the Hegemon|Double Masters|219|R|{3}{W}{U}{B}|Legendary Artifact Creature - Sphinx|5|5|Flying$When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.| Sphinx Summoner|Double Masters|220|U|{3}{U}{B}|Artifact Creature - Sphinx|3|3|Flying$When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.| Swiftblade Vindicator|Double Masters|221|R|{R}{W}|Creature - Human Soldier|1|1|Double strike, vigilance, trample| Thopter Foundry|Double Masters|222|U|{W/B}{U}|Artifact|||{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.| Time Sieve|Double Masters|223|R|{U}{B}|Artifact|||{T}, Sacrifice five artifacts: Take an extra turn after this one.| Unlicensed Disintegration|Double Masters|224|U|{1}{B}{R}|Instant|||Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.| Vexing Shusher|Double Masters|225|R|{R/G}{R/G}|Creature - Goblin Shaman|2|2|This spell can't be countered.${R/G}: Target spell can't be countered.| Vish Kal, Blood Arbiter|Double Masters|226|R|{4}{W}{B}{B}|Legendary Creature - Vampire|5|5|Flying, lifelink$Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.$Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.| Voice of Resurgence|Double Masters|227|R|{G}{W}|Creature - Elemental|2|2|Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."| Weapons Trainer|Double Masters|228|U|{R}{W}|Creature - Human Soldier Ally|3|2|Other creatures you control get +1/+0 as long as you control an Equipment.| Yavimaya's Embrace|Double Masters|229|U|{5}{G}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets +2/+2 and has trample.| Accomplished Automaton|Double Masters|230|C|{7}|Artifact Creature - Construct|5|7|Fabricate 1| Adaptive Automaton|Double Masters|231|R|{3}|Artifact Creature - Construct|2|2|As Adaptive Automaton enters the battlefield, choose a creature type.$Adaptive Automaton is the chosen type in addition to its other types.$Other creatures you control of the chosen type get +1/+1.| Basalt Monolith|Double Masters|232|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${T}: Add {C}{C}{C}.${3}: Untap Basalt Monolith.| Basilisk Collar|Double Masters|233|R|{1}|Artifact - Equipment|||Equipped creature has deathtouch and lifelink.$Equip {2}| Batterskull|Double Masters|234|M|{5}|Artifact - Equipment|||Living weapon$Equipped creature gets +4/+4 and has vigilance and lifelink.${3}: Return Batterskull to its owner's hand.$Equip {5}| Blightsteel Colossus|Double Masters|235|M|{12}|Artifact Creature - Golem|11|11|Trample, infect, indestructible$If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.| Bosh, Iron Golem|Double Masters|236|R|{8}|Legendary Artifact Creature - Golem|6|7|Trample${3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target.| Cathodion|Double Masters|237|C|{3}|Artifact Creature - Construct|3|3|When Cathodion dies, add {C}{C}{C}.| Chief of the Foundry|Double Masters|238|U|{3}|Artifact Creature - Construct|2|3|Other artifact creatures you control get +1/+1.| Chromatic Star|Double Masters|239|C|{1}|Artifact|||{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.$When Chromatic Star is put into a graveyard from the battlefield, draw a card.| Chrome Mox|Double Masters|240|M|{0}|Artifact|||Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.${T}: Add one mana of any of the exiled card's colors.| Clone Shell|Double Masters|241|U|{5}|Artifact Creature - Shapeshifter|2|2|Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.$When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.| Cogwork Assembler|Double Masters|242|U|{3}|Artifact Creature - Assembly-Worker|2|3|{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.| Conjurer's Closet|Double Masters|243|R|{5}|Artifact|||At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.| Coretapper|Double Masters|244|U|{2}|Artifact Creature - Myr|1|1|{T}: Put a charge counter on target artifact.$Sacrifice Coretapper: Put two charge counters on target artifact.| Cranial Plating|Double Masters|245|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each artifact you control.${B}{B}: Attach Cranial Plating to target creature you control.$Equip {1}| Culling Dais|Double Masters|246|U|{2}|Artifact|||{T}, Sacrifice a creature: Put a charge counter on Culling Dais.${1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.| Darksteel Axe|Double Masters|247|C|{1}|Artifact - Equipment|||Indestructible$Equipped creature gets +2/+0.$Equip {2}| Darksteel Forge|Double Masters|248|M|{9}|Artifact|||Artifacts you control have indestructible.| Duplicant|Double Masters|249|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.| Eager Construct|Double Masters|250|C|{2}|Artifact Creature - Construct|2|2|When Eager Construct enters the battlefield, each player may scry 1.| Endless Atlas|Double Masters|251|R|{2}|Artifact|||{2}, {T}: Draw a card. Activate this ability only if you control three or more lands with the same name.| Engineered Explosives|Double Masters|252|R|{X}|Artifact|||Sunburst${2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.| Ensnaring Bridge|Double Masters|253|M|{3}|Artifact|||Creatures with power greater than the number of cards in your hand can't attack.| Everflowing Chalice|Double Masters|254|C|{0}|Artifact|||Multikicker {2}$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${T}: Add {C} for each charge counter on Everflowing Chalice.| Expedition Map|Double Masters|255|C|{1}|Artifact|||{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Flayer Husk|Double Masters|256|C|{1}|Artifact - Equipment|||Living weapon$Equipped creature gets +1/+1.$Equip {2}| Gleaming Barrier|Double Masters|257|C|{2}|Artifact Creature - Wall|0|4|Defender$When Gleaming Barrier dies, create a Treasure token.| Golem Artisan|Double Masters|258|U|{5}|Artifact Creature - Golem|3|3|{2}: Target artifact creature gets +1/+1 until end of turn.${2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.| Golem-Skin Gauntlets|Double Masters|259|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 for each Equipment attached to it.$Equip {2}| Hammer of Nazahn|Double Masters|260|R|{4}|Legendary Artifact - Equipment|||Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.$Equipped creature gets +2/+0 and has indestructible.$Equip {4}| Ichor Wellspring|Double Masters|261|C|{2}|Artifact|||When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.| Iron Bully|Double Masters|262|C|{3}|Artifact Creature - Golem|1|1|Menace$When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.| Iron League Steed|Double Masters|263|C|{4}|Artifact Creature - Construct|2|2|Haste$Fabricate 1| Isochron Scepter|Double Masters|264|R|{2}|Artifact|||Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.| Jhoira's Familiar|Double Masters|265|U|{4}|Artifact Creature - Bird|2|2|Flying$Historic spells you cast cost {1} less to cast.| Kuldotha Forgemaster|Double Masters|266|R|{5}|Artifact Creature - Construct|3|5|{T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.| Lightning Greaves|Double Masters|267|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}| Lux Cannon|Double Masters|268|R|{4}|Artifact|||{T}: Put a charge counter on Lux Cannon.${T}, Remove three charge counters from Lux Cannon: Destroy target permanent.| Magnifying Glass|Double Masters|269|C|{3}|Artifact|||{T}: Add {C}.${4}, {T}: Investigate.| Mana Crypt|Double Masters|270|M|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${T}: Add {C}{C}.| Masterwork of Ingenuity|Double Masters|271|R|{1}|Artifact - Equipment|||You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.| Mesmeric Orb|Double Masters|272|R|{2}|Artifact|||Whenever a permanent becomes untapped, that permanent's controller mills a card.| Metalspinner's Puzzleknot|Double Masters|273|C|{2}|Artifact|||When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.${2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.| Mishra's Bauble|Double Masters|274|U|{0}|Artifact|||{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.| Mox Opal|Double Masters|275|M|{0}|Legendary Artifact|||Metalcraft — {T}: Add one mana of any color. Activate this ability only if you control three or more artifacts.| Myr Battlesphere|Double Masters|276|R|{7}|Artifact Creature - Myr Construct|4|7|When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.$Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.| Myr Retriever|Double Masters|277|C|{2}|Artifact Creature - Myr|1|1|When Myr Retriever dies, return another target artifact card from your graveyard to your hand.| O-Naginata|Double Masters|278|U|{1}|Artifact - Equipment|||O-Naginata can be attached only to a creature with power 3 or greater.$Equipped creature gets +3/+0 and has trample.$Equip {2}| Oblivion Stone|Double Masters|279|R|{3}|Artifact|||{4}, {T}: Put a fate counter on target permanent.${5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.| Peace Strider|Double Masters|280|C|{4}|Artifact Creature - Construct|3|3|When Peace Strider enters the battlefield, you gain 3 life.| Pentad Prism|Double Masters|281|U|{2}|Artifact|||Sunburst$Remove a charge counter from Pentad Prism: Add one mana of any color.| Phyrexian Revoker|Double Masters|282|R|{2}|Artifact Creature - Horror|2|1|As Phyrexian Revoker enters the battlefield, choose a nonland card name.$Activated abilities of sources with the chosen name can't be activated.| Pyrite Spellbomb|Double Masters|283|C|{1}|Artifact|||{R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.${1}, Sacrifice Pyrite Spellbomb: Draw a card.| Ratchet Bomb|Double Masters|284|R|{2}|Artifact|||{T}: Put a charge counter on Ratchet Bomb.${T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.| Sandstone Oracle|Double Masters|285|U|{7}|Artifact Creature - Sphinx|4|4|Flying$When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.| Sculpting Steel|Double Masters|286|R|{3}|Artifact|||You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.| Sickleslicer|Double Masters|287|C|{3}|Artifact - Equipment|||Living weapon$Equipped creature gets +2/+2.$Equip {4}| Skinwing|Double Masters|288|C|{4}|Artifact - Equipment|||Living weapon$Equipped creature gets +2/+2 and has flying.$Equip {6}| Spellskite|Double Masters|289|R|{2}|Artifact Creature - Horror|0|4|{U/P}: Change a target of target spell or ability to Spellskite.| Sphinx of the Guildpact|Double Masters|290|U|{7}|Artifact Creature - Sphinx|5|5|Sphinx of the Guildpact is all colors.$Flying$Hexproof from monocolored| Springleaf Drum|Double Masters|291|U|{1}|Artifact|||{T}, Tap an untapped creature you control: Add one mana of any color.| Sundering Titan|Double Masters|292|R|{8}|Artifact Creature - Golem|7|10|When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.| Sunforger|Double Masters|293|R|{3}|Artifact - Equipment|||Equipped creature gets +4/+0.${R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.$Equip {3}| Surge Node|Double Masters|294|C|{1}|Artifact|||Surge Node enters the battlefield with six charge counters on it.${1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.| Sword of Body and Mind|Double Masters|295|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from green and from blue.$Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.$Equip {2}| Sword of Feast and Famine|Double Masters|296|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from black and from green.$Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.$Equip {2}| Sword of Fire and Ice|Double Masters|297|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from blue.$Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.$Equip {2}| Sword of Light and Shadow|Double Masters|298|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}| Sword of the Meek|Double Masters|299|R|{2}|Artifact - Equipment|||Equipped creature gets +1/+2.$Equip {2}$Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.| Sword of War and Peace|Double Masters|300|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from white.$Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.$Equip {2}| Throne of Geth|Double Masters|301|U|{2}|Artifact|||{T}, Sacrifice an artifact: Proliferate.| Treasure Keeper|Double Masters|302|U|{4}|Artifact Creature - Construct|3|3|When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.| Trinisphere|Double Masters|303|M|{3}|Artifact|||As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast.| Tumble Magnet|Double Masters|304|C|{3}|Artifact|||Tumble Magnet enters the battlefield with three charge counters on it.${T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.| Vulshok Gauntlets|Double Masters|305|C|{2}|Artifact - Equipment|||Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.$Equip {3}| Walking Ballista|Double Masters|306|R|{X}{X}|Artifact Creature - Construct|0|0|Walking Ballista enters the battlefield with X +1/+1 counters on it.${4}: Put a +1/+1 counter on Walking Ballista.$Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.| Welding Jar|Double Masters|307|U|{0}|Artifact|||Sacrifice Welding Jar: Regenerate target artifact.| Wurmcoil Engine|Double Masters|308|M|{6}|Artifact Creature - Wurm|6|6|Deathtouch, lifelink$When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.| Academy Ruins|Double Masters|309|R||Legendary Land|||{T}: Add {C}.${1}{U}, {T}: Put target artifact card from your graveyard on top of your library.| Ash Barrens|Double Masters|310|U||Land|||{T}: Add {C}.$Basic landcycling {1}| Blinkmoth Nexus|Double Masters|311|R||Land|||{T}: Add {C}.${1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.${1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.| Buried Ruin|Double Masters|312|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.| Cascade Bluffs|Double Masters|313|R||Land|||{T}: Add {C}.${U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.| Dark Depths|Double Masters|314|M||Legendary Snow Land|||Dark Depths enters the battlefield with ten ice counters on it.${3}: Remove an ice counter from Dark Depths.$When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.| Darksteel Citadel|Double Masters|315|U||Artifact Land|||Indestructible${T}: Add {C}.| Fetid Heath|Double Masters|316|R||Land|||{T}: Add {C}.${W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.| Fire-Lit Thicket|Double Masters|317|R||Land|||{T}: Add {C}.${R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.| Flooded Grove|Double Masters|318|R||Land|||{T}: Add {C}.${G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.| Glimmervoid|Double Masters|319|R||Land|||At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.${T}: Add one mana of any color.| Graven Cairns|Double Masters|320|R||Land|||{T}: Add {C}.${B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.| High Market|Double Masters|321|R||Land|||{T}: Add {C}.${T}, Sacrifice a creature: You gain 1 life.| Maze of Ith|Double Masters|322|R||Land|||{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Mishra's Factory|Double Masters|323|U||Land|||{T}: Add {C}.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${T}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Mystic Gate|Double Masters|324|R||Land|||{T}: Add {C}.${W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.| Rugged Prairie|Double Masters|325|R||Land|||{T}: Add {C}.${R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.| Sunken Ruins|Double Masters|326|R||Land|||{T}: Add {C}.${U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.| Thespian's Stage|Double Masters|327|R||Land|||{T}: Add {C}.${2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.| Twilight Mire|Double Masters|328|R||Land|||{T}: Add {C}.${B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.| Urza's Mine|Double Masters|329|C||Land - Urza’s Mine|||{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.| Urza's Power Plant|Double Masters|330|C||Land - Urza’s Power-Plant|||{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.| Urza's Tower|Double Masters|331|C||Land - Urza’s Tower|||{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.| Wooded Bastion|Double Masters|332|R||Land|||{T}: Add {C}.${G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.| Karn Liberated|Double Masters|333|M|{7}|Legendary Planeswalker - Karn|6|+4: Target player exiles a card from their hand.$−3: Exile target permanent.$−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.| Jace, the Mind Sculptor|Double Masters|334|M|{2}{U}{U}|Legendary Planeswalker - Jace|3|+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.$0: Draw three cards, then put two cards from your hand on top of your library in any order.$−1: Return target creature to its owner's hand.$−12: Exile all cards from target player's library, then that player shuffles their hand into their library.| Avacyn, Angel of Hope|Double Masters|335|M|{5}{W}{W}{W}|Legendary Creature - Angel|8|8|Flying, vigilance, indestructible$Other permanents you control have indestructible.| Council's Judgment|Double Masters|336|R|{1}{W}{W}|Sorcery|||Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.| Stoneforge Mystic|Double Masters|337|R|{1}{W}|Creature - Kor Artificer|1|2|When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.${1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.| Brainstorm|Double Masters|338|R|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Cyclonic Rift|Double Masters|339|R|{1}{U}|Instant|||Return target nonland permanent you don't control to its owner's hand.$Overload {6}{U}| Force of Will|Double Masters|340|M|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.$Counter target spell.| Phyrexian Metamorph|Double Masters|341|R|{3}{U/P}|Artifact Creature - Shapeshifter|0|0|({U/P} can be paid with either {U} or 2 life.)$You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.| Dark Confidant|Double Masters|342|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.| Fatal Push|Double Masters|343|R|{B}|Instant|||Destroy target creature if it has converted mana cost 2 or less.$Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.| Thoughtseize|Double Masters|344|R|{B}|Sorcery|||Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.| Toxic Deluge|Double Masters|345|R|{2}{B}|Sorcery|||As an additional cost to cast this spell, pay X life.$All creatures get -X/-X until end of turn.| Blood Moon|Double Masters|346|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Goblin Guide|Double Masters|347|R|{R}|Creature - Goblin Scout|2|2|Haste$Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.| Sneak Attack|Double Masters|348|M|{3}{R}|Enchantment|||{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.| Crop Rotation|Double Masters|349|R|{G}|Instant|||As an additional cost to cast this spell, sacrifice a land.$Search your library for a land card, put that card onto the battlefield, then shuffle your library.| Doubling Season|Double Masters|350|M|{4}{G}|Enchantment|||If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.$If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.| Exploration|Double Masters|351|R|{G}|Enchantment|||You may play an additional land on each of your turns.| Noble Hierarch|Double Masters|352|R|{G}|Creature - Human Druid|0|1|Exalted${T}: Add {G}, {W}, or {U}.| Atraxa, Praetors' Voice|Double Masters|353|M|{G}{W}{U}{B}|Legendary Creature - Angel Horror|4|4|Flying, vigilance, deathtouch, lifelink$At the beginning of your end step, proliferate.| Kaalia of the Vast|Double Masters|354|M|{1}{R}{W}{B}|Legendary Creature - Human Cleric|2|2|Flying$Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.| Meddling Mage|Double Masters|355|R|{W}{U}|Creature - Human Wizard|2|2|As Meddling Mage enters the battlefield, choose a nonland card name.$Spells with the chosen name can't be cast.| Batterskull|Double Masters|356|M|{5}|Artifact - Equipment|||Living weapon$Equipped creature gets +4/+4 and has vigilance and lifelink.${3}: Return Batterskull to its owner's hand.$Equip {5}| Blightsteel Colossus|Double Masters|357|M|{12}|Artifact Creature - Golem|11|11|Trample, infect, indestructible$If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.| Chrome Mox|Double Masters|358|M|{0}|Artifact|||Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.${T}: Add one mana of any of the exiled card's colors.| Expedition Map|Double Masters|359|R|{1}|Artifact|||{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Lightning Greaves|Double Masters|360|R|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}| Mana Crypt|Double Masters|361|M|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${T}: Add {C}{C}.| Mox Opal|Double Masters|362|M|{0}|Legendary Artifact|||Metalcraft — {T}: Add one mana of any color. Activate this ability only if you control three or more artifacts.| Sword of Body and Mind|Double Masters|363|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from green and from blue.$Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.$Equip {2}| Sword of Feast and Famine|Double Masters|364|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from black and from green.$Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.$Equip {2}| Sword of Fire and Ice|Double Masters|365|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from blue.$Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.$Equip {2}| Sword of Light and Shadow|Double Masters|366|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}| Sword of War and Peace|Double Masters|367|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from white.$Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.$Equip {2}| Wurmcoil Engine|Double Masters|368|M|{6}|Artifact Creature - Wurm|6|6|Deathtouch, lifelink$When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.| Academy Ruins|Double Masters|369|R||Legendary Land|||{T}: Add {C}.${1}{U}, {T}: Put target artifact card from your graveyard on top of your library.| Urza's Mine|Double Masters|370|R||Land - Urza’s Mine|||{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.| Urza's Power Plant|Double Masters|371|R||Land - Urza’s Power-Plant|||{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.| Urza's Tower|Double Masters|372|R||Land - Urza’s Tower|||{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.| Plains|Double Masters|373|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Double Masters|374|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Double Masters|375|C||Basic Land - Island|||({T}: Add {U}.)| Island|Double Masters|376|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Double Masters|377|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Double Masters|378|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Double Masters|379|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Double Masters|380|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Double Masters|381|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Double Masters|382|C||Basic Land - Forest|||({T}: Add {G}.)| Wrath of God|Double Masters|383|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Chord of Calling|Double Masters|384|R|{X}{G}{G}{G}|Instant|||Convoke$Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.| Anowon, the Ruin Thief|Zendikar Rising Commander|1|M|{2}{U}{B}|Legendary Creature - Vampire Rogue|2|4|Other Rogues you control get +1/+1.$Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.| Obuun, Mul Daya Ancestor|Zendikar Rising Commander|2|M|{1}{R}{G}{W}|Legendary Creature - Elf Spirit|3|3|At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.$Landfall — Whenever land enters the battlefield under your control, put a +1/+1 counter on target creature.| Trove Warden|Zendikar Rising Commander|3|R|{2}{W}{W}|Creature - Cat Beast|3|4|Vigilance$Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard.$When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.| Enigma Thief|Zendikar Rising Commander|4|R|{5}{U}{U}|Creature - Sphinx Rogue|5|5|Prowl {3}{U}$Flying$When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.| Whispersteel Dagger|Zendikar Rising Commander|5|R|{2}{B}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.$Equip {3}| Geode Rager|Zendikar Rising Commander|6|R|{4}{R}{R}|Creature - Elemental|4|3|First strike$Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls.| Abzan Falconer|Zendikar Rising Commander|9|U|{2}{W}|Creature - Human Soldier|2|3|Outlast {W}$Each creature you control with a +1/+1 counter on it has flying.| Admonition Angel|Zendikar Rising Commander|10|M|{3}{W}{W}{W}|Creature - Angel|6|6|Flying$Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.$When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.| Banishing Light|Zendikar Rising Commander|11|U|{2}{W}|Enchantment|||When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.| Condemn|Zendikar Rising Commander|12|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Crush Contraband|Zendikar Rising Commander|13|U|{3}{W}|Instant|||Choose one or both —$• Exile target artifact.$• Exile target enchantment.| Elite Scaleguard|Zendikar Rising Commander|14|U|{4}{W}|Creature - Human Soldier|2|3|When Elite Scaleguard enters the battlefield, bolster 2.$Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.| Emeria Angel|Zendikar Rising Commander|15|R|{2}{W}{W}|Creature - Angel|3|3|Flying$Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.| Emeria Shepherd|Zendikar Rising Commander|16|R|{5}{W}{W}|Creature - Angel|4|4|Flying$Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.| Hour of Revelation|Zendikar Rising Commander|17|R|{3}{W}{W}{W}|Sorcery|||This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.$Destroy all nonland permanents.| Kor Cartographer|Zendikar Rising Commander|18|C|{3}{W}|Creature - Kor Scout|2|2|When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.| Planar Outburst|Zendikar Rising Commander|19|R|{3}{W}{W}|Sorcery|||Destroy all nonland creatures.$Awaken 4—{5}{W}{W}{W}| Retreat to Emeria|Zendikar Rising Commander|20|U|{3}{W}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Create a 1/1 white Kor Ally creature token.$• Creatures you control get +1/+1 until end of turn.| Sun Titan|Zendikar Rising Commander|21|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Together Forever|Zendikar Rising Commander|22|R|{W}{W}|Enchantment|||When Together Forever enters the battlefield, support 2.${1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.| Aetherize|Zendikar Rising Commander|23|U|{3}{U}|Instant|||Return all attacking creatures to their owner's hand.| Distant Melody|Zendikar Rising Commander|24|C|{3}{U}|Sorcery|||Choose a creature type. Draw a card for each permanent you control of that type.| Fact or Fiction|Zendikar Rising Commander|25|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Faerie Vandal|Zendikar Rising Commander|26|U|{1}{U}|Creature - Faerie Rogue|1|2|Flash$Flying$Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.| Invisible Stalker|Zendikar Rising Commander|27|U|{1}{U}|Creature - Human Rogue|1|1|Hexproof$Invisible Stalker can't be blocked.| Latchkey Faerie|Zendikar Rising Commander|28|C|{3}{U}|Creature - Faerie Rogue|3|1|Flying$Prowl {2}{U}$When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.| Marang River Prowler|Zendikar Rising Commander|29|U|{2}{U}|Creature - Human Rogue|2|1|Marang River Prowler can't block and can't be blocked.$You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.| Master Thief|Zendikar Rising Commander|30|U|{2}{U}{U}|Creature - Human Rogue|2|2|When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.| Military Intelligence|Zendikar Rising Commander|31|U|{1}{U}|Enchantment|||Whenever you attack with two or more creatures, draw a card.| Nightveil Sprite|Zendikar Rising Commander|32|U|{1}{U}|Creature - Faerie Rogue|1|2|Flying$Whenever Nightveil Sprite attacks, surveil 1.| Notorious Throng|Zendikar Rising Commander|33|R|{3}{U}|Tribal Sorcery - Rogue|||Prowl {5}{U}$Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.| Open into Wonder|Zendikar Rising Commander|34|U|{X}{U}{U}|Sorcery|||X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."| Scourge of Fleets|Zendikar Rising Commander|35|R|{5}{U}{U}|Creature - Kraken|6|6|When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.| Slither Blade|Zendikar Rising Commander|36|C|{U}|Creature - Naga Rogue|1|2|Slither Blade can't be blocked.| Stolen Identity|Zendikar Rising Commander|37|R|{4}{U}{U}|Sorcery|||Create a token that's a copy of target artifact or creature.$Cipher| Triton Shorestalker|Zendikar Rising Commander|38|C|{U}|Creature - Merfolk Rogue|1|1|Triton Shorestalker can't be blocked.| Whirler Rogue|Zendikar Rising Commander|39|U|{2}{U}{U}|Creature - Human Rogue Artificer|2|2|When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.$Tap two untapped artifacts you control: Target creature can't be blocked this turn.| Changeling Outcast|Zendikar Rising Commander|40|C|{B}|Creature - Shapeshifter|1|1|Changeling$Changeling Outcast can't block and can't be blocked.| Endless Obedience|Zendikar Rising Commander|41|U|{4}{B}{B}|Sorcery|||Convoke$Put target creature card from a graveyard onto the battlefield under your control.| Fated Return|Zendikar Rising Commander|42|R|{4}{B}{B}{B}|Instant|||Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.| Frogtosser Banneret|Zendikar Rising Commander|43|C|{1}{B}|Creature - Goblin Rogue|1|1|Haste$Goblin spells and Rogue spells you cast cost {1} less to cast.| Gonti, Lord of Luxury|Zendikar Rising Commander|44|R|{2}{B}{B}|Legendary Creature - Aetherborn Rogue|2|3|Deathtouch$When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.| In Garruk's Wake|Zendikar Rising Commander|45|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control and all planeswalkers you don't control.| Marsh Flitter|Zendikar Rising Commander|46|U|{3}{B}|Creature - Faerie Rogue|1|1|Flying$When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.$Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.| Murder|Zendikar Rising Commander|47|C|{1}{B}{B}|Instant|||Destroy target creature.| Necromantic Selection|Zendikar Rising Commander|48|R|{4}{B}{B}{B}|Sorcery|||Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.| Nighthowler|Zendikar Rising Commander|49|R|{1}{B}{B}|Enchantment Creature - Horror|0|0|Bestow {2}{B}{B}$Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.| Ogre Slumlord|Zendikar Rising Commander|50|R|{3}{B}{B}|Creature - Ogre Rogue|3|3|Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.$Rats you control have deathtouch.| Oona's Blackguard|Zendikar Rising Commander|51|U|{1}{B}|Creature - Faerie Rogue|1|1|Flying$Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.$Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.| Price of Fame|Zendikar Rising Commander|52|U|{3}{B}|Instant|||This spell costs {2} less to cast if it targets a legendary creature.$Destroy target creature.$Surveil 2.| Rise from the Grave|Zendikar Rising Commander|53|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Sepulchral Primordial|Zendikar Rising Commander|54|R|{5}{B}{B}|Creature - Avatar|5|4|Intimidate$When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.| Stinkdrinker Bandit|Zendikar Rising Commander|55|U|{3}{B}|Creature - Goblin Rogue|2|1|Prowl {1}{B}$Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.| Syr Konrad, the Grim|Zendikar Rising Commander|56|U|{3}{B}{B}|Legendary Creature - Human Knight|5|4|Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.${1}{B}: Each player mills a card.| Zulaport Cutthroat|Zendikar Rising Commander|57|U|{1}{B}|Creature - Human Rogue Ally|1|1|Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.| Abundance|Zendikar Rising Commander|58|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.| Acidic Slime|Zendikar Rising Commander|59|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Armorcraft Judge|Zendikar Rising Commander|60|U|{3}{G}|Creature - Elf Artificer|3|3|When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.| Beanstalk Giant|Zendikar Rising Commander|61|U|{6}{G}|Creature - Giant|*|*|Beanstalk Giant's power and toughness are each equal to the number of lands you control.| Fertile Footsteps|Zendikar Rising Commander|61|U|{2}{G}|Sorcery - Adventure|*|*|Search your library for a basic land card, put it onto the battlefield, then shuffle your library.| Circuitous Route|Zendikar Rising Commander|62|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.| Elvish Rejuvenator|Zendikar Rising Commander|63|C|{2}{G}|Creature - Elf Druid|1|1|When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.| Embodiment of Insight|Zendikar Rising Commander|64|U|{4}{G}|Creature - Elemental|4|4|Vigilance$Land creatures you control have vigilance.$Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.| Evolution Sage|Zendikar Rising Commander|65|U|{2}{G}|Creature - Elf Druid|3|2|Whenever a land enters the battlefield under your control, proliferate.| Far Wanderings|Zendikar Rising Commander|66|C|{2}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.| Fertilid|Zendikar Rising Commander|67|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.| Harmonize|Zendikar Rising Commander|68|U|{2}{G}{G}|Sorcery|||Draw three cards.| Harrow|Zendikar Rising Commander|69|C|{2}{G}|Instant|||As an additional cost to cast this spell, sacrifice a land.$Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.| Inspiring Call|Zendikar Rising Commander|70|U|{2}{G}|Instant|||Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.| Keeper of Fables|Zendikar Rising Commander|71|U|{3}{G}{G}|Creature - Cat|4|5|Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.| Khalni Heart Expedition|Zendikar Rising Commander|72|C|{1}{G}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.$Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Kodama's Reach|Zendikar Rising Commander|73|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| The Mending of Dominaria|Zendikar Rising Commander|74|R|{3}{G}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.$III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.| Multani, Yavimaya's Avatar|Zendikar Rising Commander|75|M|{4}{G}{G}|Legendary Creature - Elemental Avatar|0|0|Reach, trample$Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.${1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.| Nissa's Renewal|Zendikar Rising Commander|76|R|{5}{G}|Sorcery|||Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.| Rampaging Baloths|Zendikar Rising Commander|77|R|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.| Retreat to Kazandu|Zendikar Rising Commander|78|U|{2}{G}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Put a +1/+1 counter on target creature.$• You gain 2 life.| Return of the Wildspeaker|Zendikar Rising Commander|79|R|{4}{G}|Instant|||Choose one —$• Draw cards equal to the greatest power among non-Human creatures you control.$• Non-Human creatures you control get +3/+3 until end of turn.| Rites of Flourishing|Zendikar Rising Commander|80|R|{2}{G}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Each player may play an additional land on each of their turns.| Satyr Wayfinder|Zendikar Rising Commander|81|C|{1}{G}|Creature - Satyr|1|1|When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.| Sporemound|Zendikar Rising Commander|82|C|{3}{G}{G}|Creature - Fungus|3|3|Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.| Springbloom Druid|Zendikar Rising Commander|83|C|{2}{G}|Creature - Elf Druid|1|1|When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Sylvan Advocate|Zendikar Rising Commander|84|R|{1}{G}|Creature - Elf Druid Ally|2|3|Vigilance$As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.| Tuskguard Captain|Zendikar Rising Commander|85|U|{2}{G}|Creature - Human Warrior|2|3|Outlast {G}$Each creature you control with a +1/+1 counter on it has trample.| Waker of the Wilds|Zendikar Rising Commander|86|R|{2}{G}{G}|Creature - Merfolk Shaman|3|3|{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.| Yavimaya Elder|Zendikar Rising Commander|87|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| Zendikar's Roil|Zendikar Rising Commander|88|U|{3}{G}{G}|Enchantment|||Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.| Consuming Aberration|Zendikar Rising Commander|89|R|{3}{U}{B}|Creature - Horror|*|*|Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.$Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.| Extract from Darkness|Zendikar Rising Commander|90|U|{3}{U}{B}|Sorcery|||Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.| Ground Assault|Zendikar Rising Commander|91|U|{R}{G}|Sorcery|||Ground Assault deals damage to target creature equal to the number of lands you control.| Lazav, Dimir Mastermind|Zendikar Rising Commander|92|M|{U}{U}{B}{B}|Legendary Creature - Shapeshifter|3|3|Hexproof$Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.| Living Twister|Zendikar Rising Commander|93|R|{R}{R}{G}|Creature - Elemental|2|5|{1}{R}, Discard a land card: Living Twister deals 2 damage to any target.${G}: Return a tapped land you control to its owner's hand.| Mina and Denn, Wildborn|Zendikar Rising Commander|94|R|{2}{R}{G}|Legendary Creature - Elf Ally|4|4|You may play an additional land on each of your turns.${R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.| Naya Charm|Zendikar Rising Commander|95|U|{R}{G}{W}|Instant|||Choose one —$• Naya Charm deals 3 damage to target creature.$• Return target card from a graveyard to its owner's hand.$• Tap all creatures target player controls.| Notion Thief|Zendikar Rising Commander|96|R|{2}{U}{B}|Creature - Human Rogue|3|1|Flash$If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.| Omnath, Locus of Rage|Zendikar Rising Commander|97|M|{3}{R}{R}{G}{G}|Legendary Creature - Elemental|5|5|Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.$Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.| Oona, Queen of the Fae|Zendikar Rising Commander|98|R|{3}{U/B}{U/B}{U/B}|Legendary Creature - Faerie Wizard|5|5|Flying${X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.| Silumgar's Command|Zendikar Rising Commander|99|R|{3}{U}{B}|Instant|||Choose two —$• Counter target noncreature spell.$• Return target permanent to its owner's hand.$• Target creature gets -3/-3 until end of turn.$• Destroy target planeswalker.| Soul Manipulation|Zendikar Rising Commander|100|U|{1}{U}{B}|Instant|||Choose one or both —$• Counter target creature spell.$• Return target creature card from your graveyard to your hand.| Spinal Embrace|Zendikar Rising Commander|101|R|{3}{U}{U}{B}|Instant|||Cast this spell only during combat.$Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.| Struggle|Zendikar Rising Commander|102|U|{2}{R}|Instant|||Struggle deals damage to target creature equal to the number of lands you control.| Survive|Zendikar Rising Commander|102|U|{1}{G}|Sorcery|||Aftermath$Each player shuffles their graveyard into their library.| Sygg, River Cutthroat|Zendikar Rising Commander|103|R|{U/B}{U/B}|Legendary Creature - Merfolk Rogue|1|3|At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card.| Sylvan Reclamation|Zendikar Rising Commander|104|U|{3}{G}{W}|Instant|||Exile up to two target artifacts and/or enchantments.$Basic landcycling {2}| Treacherous Terrain|Zendikar Rising Commander|105|U|{6}{R}{G}|Sorcery|||Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.$Basic landcycling {2}| Arcane Signet|Zendikar Rising Commander|106|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Blackblade Reforged|Zendikar Rising Commander|107|R|{2}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1 for each land you control.$Equip legendary creature {3}$Equip {7}| Bonehoard|Zendikar Rising Commander|108|R|{4}|Artifact - Equipment|||Living weapon$Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.$Equip {2}| Commander's Sphere|Zendikar Rising Commander|109|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Dimir Keyrune|Zendikar Rising Commander|110|U|{3}|Artifact|||{T}: Add {U} or {B}.${U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.| Dimir Locket|Zendikar Rising Commander|111|C|{3}|Artifact|||{T}: Add {U} or {B}.${U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.| Dimir Signet|Zendikar Rising Commander|112|U|{2}|Artifact|||{1}, {T}: Add {U}{B}.| Heirloom Blade|Zendikar Rising Commander|113|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+1.$Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.$Equip {1}| Mind Stone|Zendikar Rising Commander|114|C|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.| Obelisk of Urd|Zendikar Rising Commander|115|R|{6}|Artifact|||Convoke$As Obelisk of Urd enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +2/+2.| Sandstone Oracle|Zendikar Rising Commander|116|U|{7}|Artifact Creature - Sphinx|4|4|Flying$When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.| Scaretiller|Zendikar Rising Commander|117|C|{4}|Artifact Creature - Scarecrow|1|4|Whenever Scaretiller becomes tapped, choose one —$• You may put a land card from your hand onto the battlefield tapped.$• Return target land card from your graveyard to the battlefield tapped.| Scytheclaw|Zendikar Rising Commander|118|R|{5}|Artifact - Equipment|||Living weapon$Equipped creature gets +1/+1.$Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.$Equip {3}| Seer's Sundial|Zendikar Rising Commander|119|R|{4}|Artifact|||Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Sol Ring|Zendikar Rising Commander|120|U|{1}|Artifact|||{T}: Add {C}{C}.| Blighted Woodland|Zendikar Rising Commander|121|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Boros Garrison|Zendikar Rising Commander|122|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{W}.| Boros Guildgate|Zendikar Rising Commander|123|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${T}: Add {R} or {W}.| Command Tower|Zendikar Rising Commander|124|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Cryptic Caves|Zendikar Rising Commander|125|U||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.| Dimir Aqueduct|Zendikar Rising Commander|126|U||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{B}.| Dimir Guildgate|Zendikar Rising Commander|127|C||Land - Gate|||Dimir Guildgate enters the battlefield tapped.${T}: Add {U} or {B}.| Dismal Backwater|Zendikar Rising Commander|128|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Evolving Wilds|Zendikar Rising Commander|129|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Gruul Guildgate|Zendikar Rising Commander|130|C||Land - Gate|||Gruul Guildgate enters the battlefield tapped.${T}: Add {R} or {G}.| Gruul Turf|Zendikar Rising Commander|131|U||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{G}.| Jungle Shrine|Zendikar Rising Commander|132|U||Land|||Jungle Shrine enters the battlefield tapped.${T}: Add {R}, {G}, or {W}.| Jwar Isle Refuge|Zendikar Rising Commander|133|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Krosan Verge|Zendikar Rising Commander|134|U||Land|||Krosan Verge enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle your library.| Myriad Landscape|Zendikar Rising Commander|135|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| Naya Panorama|Zendikar Rising Commander|136|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.| Needle Spires|Zendikar Rising Commander|137|R||Land|||Needle Spires enters the battlefield tapped.${T}: Add {R} or {W}.${2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.| Rogue's Passage|Zendikar Rising Commander|138|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Selesnya Guildgate|Zendikar Rising Commander|139|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${T}: Add {G} or {W}.| Selesnya Sanctuary|Zendikar Rising Commander|140|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{W}.| Submerged Boneyard|Zendikar Rising Commander|141|U||Land|||Submerged Boneyard enters the battlefield tapped.${T}: Add {U} or {B}.| Terramorphic Expanse|Zendikar Rising Commander|142|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Allied Assault|Zendikar Rising|1|U|{2}{W}|Instant|||Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party.| Angel of Destiny|Zendikar Rising|2|M|{3}{W}{W}|Creature - Angel Cleric|2|6|Flying, double strike$Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.$At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.| Angelheart Protector|Zendikar Rising|3|C|{2}{W}|Creature - Human Cleric|3|2|When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn.| Archon of Emeria|Zendikar Rising|4|R|{2}{W}|Creature - Archon|2|3|Flying$Each player can't cast more than one spell each turn.$Nonbasic lands your opponents control enter the battlefield tapped.| Archpriest of Iona|Zendikar Rising|5|R|{W}|Creature - Human Cleric|*|2|Archpriest of Iona's power is equal to the number of creatures in your party.$At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.| Attended Healer|Zendikar Rising|6|U|{3}{W}|Creature - Kor Cleric|2|3|Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.${2}{W}: Another target Cleric gains lifelink until end of turn.| Canyon Jerboa|Zendikar Rising|7|U|{2}{W}|Creature - Mouse|1|2|Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| Cliffhaven Sell-Sword|Zendikar Rising|8|C|{1}{W}|Creature - Kor Warrior|3|1|| Dauntless Unity|Zendikar Rising|9|C|{1}{W}|Instant|||Kicker {1}{W}$Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.| Disenchant|Zendikar Rising|10|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Emeria Captain|Zendikar Rising|11|U|{3}{W}|Creature - Angel Warrior|1|1|Flying, vigilance$When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party.| Emeria's Call|Zendikar Rising|12|M|{4}{W}{W}{W}|Sorcery|||Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.| Emeria, Shattered Skyclave|Zendikar Rising|12|M||Land|||As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.${T}: Add {W}.| Expedition Healer|Zendikar Rising|13|C|{1}{W}|Creature - Kor Cleric|2|2|Vigilance$Expedition Healer has lifelink as long as you control another Cleric.| Farsight Adept|Zendikar Rising|14|C|{2}{W}|Creature - Kor Wizard|3|3|When Farsight Adept enters the battlefield, you and target opponent each draw a card.| Fearless Fledgling|Zendikar Rising|15|U|{1}{W}|Creature - Griffin|1|1|Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.| Felidar Retreat|Zendikar Rising|16|R|{3}{W}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Create a 2/2 white Cat Beast creature token.$• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.| Journey to Oblivion|Zendikar Rising|17|U|{4}{W}|Enchantment|||This spell costs {1} less to cast for each creature in your party.$When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.| Kabira Outrider|Zendikar Rising|18|C|{3}{W}|Creature - Human Warrior|3|3|When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party.| Kabira Plateau|Zendikar Rising|19|U||Land|||Kabira Plateau enters the battlefield tapped.${T}: Add {W}.| Kabira Takedown|Zendikar Rising|19|U|{1}{W}|Instant|||Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.| Kitesail Cleric|Zendikar Rising|20|U|{W}|Creature - Kor Cleric|1|1|Kicker {2}{W}$Flying$When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.| Kor Blademaster|Zendikar Rising|21|U|{1}{W}|Creature - Kor Warrior|1|1|Double strike$Equipped Warriors you control have double strike.| Kor Celebrant|Zendikar Rising|22|C|{2}{W}|Creature - Kor Cleric|1|4|Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.| Legion Angel|Zendikar Rising|23|R|{2}{W}{W}|Creature - Angel Warrior|4|3|Flying$When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.| Luminarch Aspirant|Zendikar Rising|24|R|{1}{W}|Creature - Human Cleric|1|1|At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.| Makindi Ox|Zendikar Rising|25|C|{4}{W}|Creature - Ox|4|4|Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.| Makindi Mesas|Zendikar Rising|26|U||Land|||Makindi Mesas enters the battlefield tapped.${T}: Add {W}.| Makindi Stampede|Zendikar Rising|26|U|{3}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| Maul of the Skyclaves|Zendikar Rising|27|R|{2}{W}|Artifact - Equipment|||When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+2 and has flying and first strike.$Equip {2}{W}{W}| Mesa Lynx|Zendikar Rising|28|C|{1}{W}|Creature - Cat|2|1|As long as it's not your turn, Mesa Lynx gets +0/+2.| Nahiri's Binding|Zendikar Rising|29|C|{1}{W}{W}|Enchantment - Aura|||Enchant creature or planeswalker$Enchanted permanent can't attack or block, and its activated abilities can't be activated.| Ondu Inversion|Zendikar Rising|30|R|{6}{W}{W}|Sorcery|||Destroy all nonland permanents.| Ondu Skyruins|Zendikar Rising|30|R||Land|||Ondu Skyruins enters the battlefield tapped.${T}: Add {W}.| Paired Tactician|Zendikar Rising|31|U|{2}{W}|Creature - Human Warrior|3|2|Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.| Practiced Tactics|Zendikar Rising|32|C|{W}|Instant|||Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party.| Pressure Point|Zendikar Rising|33|C|{1}{W}|Instant|||Tap target creature.$Draw a card.| Prowling Felidar|Zendikar Rising|34|C|{3}{W}|Creature - Cat Beast|2|3|Vigilance$Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.| Resolute Strike|Zendikar Rising|35|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.| Sea Gate Banneret|Zendikar Rising|36|C|{W}|Creature - Kor Warrior|1|2|{4}{W}: Creatures you control get +1/+1 until end of turn.| Sejiri Glacier|Zendikar Rising|37|U||Land|||Sejiri Glacier enters the battlefield tapped.${T}: Add {W}.| Sejiri Shelter|Zendikar Rising|37|U|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.| Shepherd of Heroes|Zendikar Rising|38|C|{4}{W}|Creature - Angel Cleric|3|4|Flying$When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party.| Skyclave Apparition|Zendikar Rising|39|R|{1}{W}{W}|Creature - Kor Spirit|2|2|When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less.$When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card.| Skyclave Basilica|Zendikar Rising|40|U||Land|||Skyclave Basilica enters the battlefield tapped.${T}: Add {W}.| Skyclave Cleric|Zendikar Rising|40|U|{1}{W}|Creature - Kor Cleric|1|3|When Skyclave Cleric enters the battlefield, you gain 2 life.| Squad Commander|Zendikar Rising|41|R|{3}{W}|Creature - Kor Warrior|3|3|When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party.$At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.| Smite the Monstrous|Zendikar Rising|42|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.| Tazeem Raptor|Zendikar Rising|43|C|{2}{W}|Creature - Bird|2|2|Flying$When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.| Tazri, Beacon of Unity|Zendikar Rising|44|M|{4}{W}|Legendary Creature - Human Warrior|4|6|This spell costs {1} less to cast for each creature in your party.${2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.| Anticognition|Zendikar Rising|45|C|{1}{U}|Instant|||Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.| Beyeen Coast|Zendikar Rising|46|U||Land|||Beyeen Coast enters the battlefield tapped.${T}: Add {U}.| Beyeen Veil|Zendikar Rising|46|U|{1}{U}|Instant|||Creatures your opponents control get -2/-0 until end of turn.| Bubble Snare|Zendikar Rising|47|C|{U}|Enchantment - Aura|||Kicker {2}{U}$Enchant creature$When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Cascade Seer|Zendikar Rising|48|C|{3}{U}|Creature - Merfolk Wizard|3|3|When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party.| Charix, the Raging Isle|Zendikar Rising|49|R|{2}{U}{U}|Legendary Creature - Leviathan Crab|0|17|Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.${3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.| Chilling Trap|Zendikar Rising|50|C|{U}|Instant|||Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.| Cleric of Chill Depths|Zendikar Rising|51|C|{1}{U}|Creature - Merfolk Cleric|1|3|Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.| Concerted Defense|Zendikar Rising|52|U|{U}|Instant|||Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party.| Confounding Conundrum|Zendikar Rising|53|R|{1}{U}|Enchantment|||When Confounding Conundrum enters the battlefield, draw a card.$Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.| Coralhelm Chronicler|Zendikar Rising|54|R|{2}{U}|Creature - Merfolk Wizard|2|2|Whenever you cast a kicked spell, draw a card, then discard a card.$When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Cunning Geysermage|Zendikar Rising|55|C|{2}{U}|Creature - Human Wizard|3|2|Kicker {2}{U}$When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.| Deliberate|Zendikar Rising|56|C|{1}{U}|Instant|||Scry 2, then draw a card.| Expedition Diviner|Zendikar Rising|57|C|{3}{U}|Creature - Merfolk Wizard|3|2|Flying$As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."| Field Research|Zendikar Rising|58|C|{2}{U}|Sorcery|||Kicker {2}{U}$Draw two cards. If this spell was kicked, draw three cards instead.| Glacial Grasp|Zendikar Rising|59|C|{2}{U}|Instant|||Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step.$Draw a card.| Glasspool Mimic|Zendikar Rising|60|R|{2}{U}|Creature - Shapeshifter Rogue|0|0|You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.| Glasspool Shore|Zendikar Rising|60|R||Land|||Glasspool Shore enters the battlefield tapped.${T}: Add {U}.| Inscription of Insight|Zendikar Rising|61|R|{3}{U}|Sorcery|||Kicker {2}{U}{U}$Choose one. If this spell was kicked, choose any number instead.$• Return up to two target creatures to their owners' hands.$• Scry 2, then draw two cards.$• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.| Into the Roil|Zendikar Rising|62|C|{1}{U}|Instant|||Kicker {1}{U}$Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.| Jace, Mirror Mage|Zendikar Rising|63|M|{1}{U}{U}|Legendary Planeswalker - Jace|4|Kicker {2}$When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1.$+1: Scry 2.$0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage.| Jwari Disruption|Zendikar Rising|64|U|{1}{U}|Instant|||Counter target spell unless its controller pays {1}.| Jwari Ruins|Zendikar Rising|64|U||Land|||Jwari Ruins enters the battlefield tapped.${T}: Add {U}.| Living Tempest|Zendikar Rising|65|C|{4}{U}|Creature - Elemental|3|3|Flash$Flying| Lullmage's Domination|Zendikar Rising|66|U|{X}{U}{U}{U}|Sorcery|||This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.$Gain control of target creature with converted mana cost X.| Maddening Cacophony|Zendikar Rising|67|R|{1}{U}|Sorcery|||Kicker {3}{U}$Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.| Master of Winds|Zendikar Rising|68|R|{2}{U}{U}|Creature - Sphinx Wizard|1|4|Flying$When Master of Winds enters the battlefield, draw two cards, then discard a card.$Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.| Merfolk Falconer|Zendikar Rising|69|U|{3}{U}{U}|Creature - Merfolk Wizard|4|4|Flying$Whenever you cast a kicked spell, scry 2.| Merfolk Windrobber|Zendikar Rising|70|U|{U}|Creature - Merfolk Rogue|1|1|Flying$Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card.$Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard.| Negate|Zendikar Rising|71|C|{1}{U}|Instant|||Counter target noncreature spell.| Nimble Trapfinder|Zendikar Rising|72|R|{1}{U}|Creature - Human Rogue|2|1|Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.$At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.| Risen Riptide|Zendikar Rising|73|C|{2}{U}|Creature - Elemental|0|5|Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.| Roost of Drakes|Zendikar Rising|74|U|{U}|Enchantment|||Kicker {2}{U}$When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.$Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.| Ruin Crab|Zendikar Rising|75|U|{U}|Creature - Crab|0|3|Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards.| Sea Gate Restoration|Zendikar Rising|76|M|{4}{U}{U}{U}|Sorcery|||Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.| Sea Gate, Reborn|Zendikar Rising|76|M||Land|||As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.${T}: Add {U}.| Sea Gate Stormcaller|Zendikar Rising|77|M|{1}{U}|Creature - Human Wizard|2|1|Kicker {4}{U}$When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.| Seafloor Stalker|Zendikar Rising|78|C|{2}{U}|Creature - Merfolk Rogue|2|3|{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party.| Shell Shield|Zendikar Rising|79|C|{U}|Instant|||Kicker {1}$Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn.| Silundi Isle|Zendikar Rising|80|U||Land|||Silundi Isle enters the battlefield tapped.${T}: Add {U}.| Silundi Vision|Zendikar Rising|80|U|{2}{U}|Instant|||Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Skyclave Plunder|Zendikar Rising|81|U|{4}{U}|Sorcery|||Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order.| Skyclave Squid|Zendikar Rising|82|C|{1}{U}|Creature - Squid|3|2|Defender$Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.| Sure-Footed Infiltrator|Zendikar Rising|83|U|{3}{U}|Creature - Merfolk Rogue|2|3|Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.$Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.| Tazeem Roilmage|Zendikar Rising|84|C|{1}{U}|Creature - Merfolk Wizard|2|1|Kicker {4}$When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.| Thieving Skydiver|Zendikar Rising|85|R|{1}{U}|Creature - Merfolk Rogue|2|1|Kicker {X}. X can't be 0.$Flying$When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.| Umara Skyfalls|Zendikar Rising|86|U||Land|||Umara Skyfalls enters the battlefield tapped.${T}: Add {U}.| Umara Wizard|Zendikar Rising|86|U|{4}{U}|Creature - Merfolk Wizard|4|3|Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.| Windrider Wizard|Zendikar Rising|87|U|{2}{U}|Creature - Human Wizard|2|2|Flying$Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.| Zulaport Duelist|Zendikar Rising|88|C|{U}|Creature - Human Rogue|1|1|Flash$When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards.| Acquisitions Expert|Zendikar Rising|89|U|{1}{B}|Creature - Human Rogue|1|2|When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.| Agadeem's Awakening|Zendikar Rising|90|M|{X}{B}{B}{B}|Sorcery|||Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less.| Agadeem, the Undercrypt|Zendikar Rising|90|M||Land|||As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.${T}: Add {B}.| Blackbloom Bog|Zendikar Rising|91|U||Land|||Blackbloom Bog enters the battlefield tapped.${T}: Add {B}.| Blackbloom Rogue|Zendikar Rising|91|U|{2}{B}|Creature - Human Rogue|2|3|Menace$Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.| Blood Beckoning|Zendikar Rising|92|C|{B}|Sorcery|||Kicker {3}$Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.| Blood Price|Zendikar Rising|93|C|{3}{B}|Sorcery|||Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.| Bloodchief's Thirst|Zendikar Rising|94|U|{B}|Sorcery|||Kicker {2}{B}$Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.| Coveted Prize|Zendikar Rising|95|R|{4}{B}|Sorcery|||This spell costs {1} less to cast for each creature in your party.$Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.| Deadly Alliance|Zendikar Rising|96|C|{4}{B}|Instant|||This spell costs {1} less to cast for each creature in your party.$Destroy target creature or planeswalker.| Demon's Disciple|Zendikar Rising|97|U|{2}{B}|Creature - Human Cleric|3|1|When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.| Drana, the Last Bloodchief|Zendikar Rising|98|M|{3}{B}{B}|Legendary Creature - Vampire Cleric|4|4|Flying$Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types.| Drana's Silencer|Zendikar Rising|99|C|{5}{B}|Creature - Vampire Rogue|3|2|When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party.| Dreadwurm|Zendikar Rising|100|C|{4}{B}|Creature - Wurm Horror|5|4|Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn.| Expedition Skulker|Zendikar Rising|101|C|{1}{B}|Creature - Vampire Rogue|2|2|Expedition Skulker has deathtouch as long as you control another Rogue.| Feed the Swarm|Zendikar Rising|102|C|{1}{B}|Sorcery|||Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost.| Ghastly Gloomhunter|Zendikar Rising|103|C|{1}{B}|Creature - Zombie Bat|1|1|Kicker {3}{B}$Flying, lifelink$If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.| Guul Draz Mucklord|Zendikar Rising|104|C|{2}{B}|Creature - Crocodile|2|3|When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.| Hagra Constrictor|Zendikar Rising|105|C|{2}{B}|Creature - Snake|0|0|Hagra Constrictor enters the battlefield with two +1/+1 counters on it.$Each creature you control with a +1/+1 counter on it has menace.| Hagra Broodpit|Zendikar Rising|106|R||Land|||Hagra Broodpit enters the battlefield tapped.${T}: Add {B}.| Hagra Mauling|Zendikar Rising|106|R|{2}{B}{B}|Instant|||This spell costs {1} less to cast if an opponent controls no basic lands.$Destroy target creature.| Highborn Vampire|Zendikar Rising|107|C|{3}{B}|Creature - Vampire Warrior|4|3|| Inscription of Ruin|Zendikar Rising|108|R|{2}{B}|Sorcery|||Kicker {2}{B}{B}$Choose one. If this spell was kicked, choose any number instead.$• Target opponent discards two cards.$• Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.$• Destroy target creature with converted mana cost 3 or less.| Lithoform Blight|Zendikar Rising|109|U|{1}{B}|Enchantment - Aura|||Enchant land$When Lithoform Blight enters the battlefield, draw a card.$Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."| Malakir Blood-Priest|Zendikar Rising|110|C|{1}{B}|Creature - Vampire Cleric|2|1|When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party.| Malakir Mire|Zendikar Rising|111|U||Land|||Malakir Mire enters the battlefield tapped.${T}: Add {B}.| Malakir Rebirth|Zendikar Rising|111|U|{B}|Instant|||Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."| Marauding Blight-Priest|Zendikar Rising|112|C|{2}{B}|Creature - Vampire Cleric|3|2|Whenever you gain life, each opponent loses 1 life.| Mind Carver|Zendikar Rising|113|U|{B}|Artifact - Equipment|||When Mind Carver enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.$Equip {2}{B}| Mind Drain|Zendikar Rising|114|C|{2}{B}|Sorcery|||Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life.| Nighthawk Scavenger|Zendikar Rising|115|R|{1}{B}{B}|Creature - Vampire Rogue|1+*|3|Flying, deathtouch, lifelink$Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.| Nimana Skitter-Sneak|Zendikar Rising|116|C|{3}{B}|Creature - Human Rogue|3|4|As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace.| Nimana Skydancer|Zendikar Rising|117|C|{2}{B}|Creature - Human Rogue|2|1|Flash$Flying$When Nimana Skydancer enters the battlefield, target opponent mills two cards.| Nullpriest of Oblivion|Zendikar Rising|118|R|{1}{B}|Creature - Vampire Cleric|2|1|Kicker {3}{B}$Menace, lifelink$When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.| Oblivion's Hunger|Zendikar Rising|119|C|{1}{B}|Instant|||Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it.| Pelakka Caverns|Zendikar Rising|120|U||Land|||Pelakka Caverns enters the battlefield tapped.${T}: Add {B}.| Pelakka Predation|Zendikar Rising|120|U|{2}{B}|Sorcery|||Target opponent reveals their hand. You may choose a card from it with converted mana cost 3 or greater. That player discards that card.| Scion of the Swarm|Zendikar Rising|121|U|{3}{B}{B}|Creature - Vampire Cleric|3|3|Flying$Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.| Scourge of the Skyclaves|Zendikar Rising|122|M|{1}{B}|Creature - Demon|*|*|Kicker {4}{B}$When you cast this spell, if it was kicked, each player loses half their life, rounded up.$Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.| Shadow Stinger|Zendikar Rising|123|U|{2}{B}|Creature - Vampire Rogue|1|4|Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.$Whenever Shadow Stinger deals combat damage to a player, that player mills three cards.| Shadows' Verdict|Zendikar Rising|124|R|{3}{B}{B}|Sorcery|||Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards.| Skyclave Shade|Zendikar Rising|125|R|{1}{B}|Creature - Shade|3|1|Kicker {2}{B}$Skyclave Shade can't block.$If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.$Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.| Skyclave Shadowcat|Zendikar Rising|126|U|{3}{B}|Creature - Cat Horror|3|3|{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.$Whenever a creature you control with a +1/+1 counter on it dies, draw a card.| Soul Shatter|Zendikar Rising|127|R|{2}{B}|Instant|||Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.| Subtle Strike|Zendikar Rising|128|C|{1}{B}|Instant|||Choose one or both —$• Target creature gets -1/-1 until end of turn.$• Put a +1/+1 counter on target creature.| Taborax, Hope's Demise|Zendikar Rising|129|R|{2}{B}|Legendary Creature - Demon Cleric|2|2|Flying$Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.$Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.| Thwart the Grave|Zendikar Rising|130|U|{4}{B}{B}|Sorcery|||This spell costs {1} less to cast for each creature in your party.$Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.| Vanquish the Weak|Zendikar Rising|131|C|{2}{B}|Instant|||Destroy target creature with power 3 or less.| Zof Bloodbog|Zendikar Rising|132|U||Land|||Zof Bloodbog enters the battlefield tapped.${T}: Add {B}.| Zof Consumption|Zendikar Rising|132|U|{4}{B}{B}|Sorcery|||Each opponent loses 4 life and you gain 4 life.| Akoum Hellhound|Zendikar Rising|133|C|{R}|Creature - Elemental Dog|0|1|Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.| Akoum Teeth|Zendikar Rising|134|U||Land|||Akoum Teeth enters the battlefield tapped.${T}: Add {R}.| Akoum Warrior|Zendikar Rising|134|U|{5}{R}|Creature - Minotaur Warrior|4|5|Trample| Ardent Electromancer|Zendikar Rising|135|C|{2}{R}|Creature - Human Wizard|3|2|When Ardent Electromancer enters the battlefield, add {R} for each creature in your party.| Cinderclasm|Zendikar Rising|136|U|{1}{R}|Instant|||Kicker {R}$Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.| Cleansing Wildfire|Zendikar Rising|137|C|{1}{R}|Sorcery|||Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.$Draw a card.| Expedition Champion|Zendikar Rising|138|C|{2}{R}|Creature - Human Warrior|2|3|Expedition Champion gets +2/+0 as long as you control another Warrior.| Fireblade Charger|Zendikar Rising|139|U|{R}|Creature - Goblin Warrior|1|1|As long as Fireblade Charger is equipped, it has haste.$When Fireblade Charger dies, it deals damage equal to its power to any target.| Fissure Wizard|Zendikar Rising|140|C|{1}{R}|Creature - Goblin Wizard|2|1|When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.| Goma Fada Vanguard|Zendikar Rising|141|U|{1}{R}|Creature - Human Warrior|2|2|Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.| Grotag Bug-Catcher|Zendikar Rising|142|C|{1}{R}|Creature - Goblin Warrior|1|2|Trample$Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party.| Grotag Night-Runner|Zendikar Rising|143|U|{2}{R}|Creature - Goblin Rogue|2|3|Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.| Inordinate Rage|Zendikar Rising|144|C|{1}{R}|Instant|||Target creature gets +3/+2 until end of turn. Scry 1.| Kargan Intimidator|Zendikar Rising|145|R|{1}{R}|Creature - Human Warrior|3|1|Cowards can't block Warriors.${1}: Choose one that hasn't been chosen this turn —$• Kargan Intimidator gets +1/+1 until end of turn.$• Target creature becomes a Coward until end of turn.$• Target Warrior gains trample until end of turn.| Kazuul's Cliffs|Zendikar Rising|146|U||Land|||Kazuul's Cliffs enters the battlefield tapped.${T}: Add {R}.| Kazuul's Fury|Zendikar Rising|146|U|{2}{R}|Instant|||As an additional cost to cast this spell, sacrifice a creature.$Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.| Leyline Tyrant|Zendikar Rising|147|M|{2}{R}{R}|Creature - Dragon|4|4|Flying$You don't lose unspent red mana as steps and phases end.$When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.| Magmatic Channeler|Zendikar Rising|148|R|{1}{R}|Creature - Human Wizard|1|3|As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.${T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.| Molten Blast|Zendikar Rising|149|C|{2}{R}|Instant|||Choose one —$• Molten Blast deals 2 damage to target creature or planeswalker.$• Destroy target artifact.| Moraug, Fury of Akoum|Zendikar Rising|150|M|{4}{R}{R}|Legendary Creature - Minotaur Warrior|6|6|Each creature you control gets +1/+0 for each time it has attacked this turn.$Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.| Nahiri's Lithoforming|Zendikar Rising|151|R|{X}{R}{R}|Sorcery|||Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.| Pyroclastic Hellion|Zendikar Rising|152|C|{4}{R}|Creature - Hellion|4|5|When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.| Relic Robber|Zendikar Rising|153|R|{2}{R}|Creature - Goblin Rogue|2|2|Haste$Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."| Rockslide Sorcerer|Zendikar Rising|154|U|{3}{R}|Creature - Human Wizard|3|3|Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.| Roil Eruption|Zendikar Rising|155|C|{1}{R}|Sorcery|||Kicker {5}$Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.| Roiling Vortex|Zendikar Rising|156|R|{1}{R}|Enchantment|||At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.$Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.${R}: Your opponents can't gain life this turn.| Scavenged Blade|Zendikar Rising|157|C|{1}{R}|Artifact - Equipment|||When Scavenged Blade enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+0.$Equip {2}{R}| Scorch Rider|Zendikar Rising|158|C|{3}{R}|Creature - Human Warrior|4|3|Kicker {1}{R}$When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.| Shatterskull Charger|Zendikar Rising|159|R|{1}{R}{R}|Creature - Giant Warrior|4|3|Kicker {2}$Trample, haste$If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.$At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.| Shatterskull Minotaur|Zendikar Rising|160|U|{4}{R}{R}|Creature - Minotaur Warrior|5|4|This spell costs {1} less to cast for each creature in your party.$Haste| Shatterskull Smashing|Zendikar Rising|161|M|{X}{R}{R}|Sorcery|||Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.| Shatterskull, the Hammer Pass|Zendikar Rising|161|M||Land|||As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.${T}: Add {R}.| Sizzling Barrage|Zendikar Rising|162|C|{1}{R}|Instant|||Sizzling Barrage deals 4 damage to target creature that blocked this turn.| Skyclave Geopede|Zendikar Rising|163|U|{2}{R}|Creature - Insect|3|1|Trample$Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.| Sneaking Guide|Zendikar Rising|164|C|{R}|Creature - Goblin Rogue|1|1|{2}, {T}: Target creature with power 2 or less can't be blocked this turn.| Song-Mad Ruins|Zendikar Rising|165|U||Land|||Song-Mad Ruins enters the battlefield tapped.${T}: Add {R}.| Song-Mad Treachery|Zendikar Rising|165|U|{3}{R}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Spikefield Cave|Zendikar Rising|166|U||Land|||Spikefield Cave enters the battlefield tapped.${T}: Add {R}.| Spikefield Hazard|Zendikar Rising|166|U|{R}|Instant|||Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.| Spitfire Lagac|Zendikar Rising|167|C|{3}{R}|Creature - Lizard|3|4|Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.| Synchronized Spellcraft|Zendikar Rising|168|C|{4}{R}|Instant|||Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party.| Teeterpeak Ambusher|Zendikar Rising|169|C|{1}{R}|Creature - Goblin Warrior|1|3|{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.| Thundering Rebuke|Zendikar Rising|170|U|{1}{R}|Sorcery|||Thundering Rebuke deals 4 damage to target creature or planeswalker.| Thundering Sparkmage|Zendikar Rising|171|U|{3}{R}|Creature - Human Wizard|2|2|When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party.| Tormenting Voice|Zendikar Rising|172|C|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard a card.$Draw two cards.| Tuktuk Rubblefort|Zendikar Rising|173|C|{2}{R}|Creature - Wall|0|3|Defender, reach$Creatures you control have haste.| Valakut Awakening|Zendikar Rising|174|R|{2}{R}|Instant|||Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.| Valakut Stoneforge|Zendikar Rising|174|R||Land|||Valakut Stoneforge enters the battlefield tapped.${T}: Add {R}.| Valakut Exploration|Zendikar Rising|175|R|{2}{R}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.$At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.| Wayward Guide-Beast|Zendikar Rising|176|R|{R}|Creature - Beast|2|2|Trample, haste$Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.| Adventure Awaits|Zendikar Rising|177|C|{1}{G}|Sorcery|||Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.| Ancient Greenwarden|Zendikar Rising|178|M|{4}{G}{G}|Creature - Elemental|5|7|Reach$You may play lands from your graveyard.$If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.| Ashaya, Soul of the Wild|Zendikar Rising|179|M|{3}{G}{G}|Legendary Creature - Elemental|*|*|Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.$Nontoken creatures you control are Forest lands in addition to their other types.| Bala Ged Recovery|Zendikar Rising|180|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.| Bala Ged Sanctuary|Zendikar Rising|180|U||Land|||Bala Ged Sanctuary enters the battlefield tapped.${T}: Add {G}.| Broken Wings|Zendikar Rising|181|C|{2}{G}|Instant|||Destroy target artifact, enchantment, or creature with flying.| Canopy Baloth|Zendikar Rising|182|C|{3}{G}|Creature - Beast|4|3|Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.| Cragplate Baloth|Zendikar Rising|183|R|{5}{G}{G}|Creature - Beast|6|6|Kicker {2}{G}$This spell can't be countered.$Hexproof, haste$If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.| Dauntless Survivor|Zendikar Rising|184|C|{1}{G}|Creature - Human Warrior|1|1|When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.| Gnarlid Colony|Zendikar Rising|185|C|{1}{G}|Creature - Beast|2|2|Kicker {2}{G}$If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.$Each creature you control with a +1/+1 counter on it has trample.| Inscription of Abundance|Zendikar Rising|186|R|{1}{G}|Instant|||Kicker {2}{G}$Choose one. If this spell was kicked, choose any number instead.$• Put two +1/+1 counters on target creature.$• Target player gains X life, where X is the greatest power among creatures they control.$• Target creature you control fights target creature you don't control.| Iridescent Hornbeetle|Zendikar Rising|187|U|{4}{G}|Creature - Insect|3|4|At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.| Joraga Visionary|Zendikar Rising|188|C|{3}{G}|Creature - Elf Wizard|3|2|When Joraga Visionary enters the battlefield, draw a card.| Kazandu Mammoth|Zendikar Rising|189|R|{1}{G}{G}|Creature - Elephant|3|3|Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.| Kazandu Valley|Zendikar Rising|189|R||Land|||Kazandu Valley enters the battlefield tapped.${T}: Add {G}.| Kazandu Nectarpot|Zendikar Rising|190|C|{1}{G}|Creature - Insect|1|3|Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.| Kazandu Stomper|Zendikar Rising|191|C|{5}{G}|Creature - Beast|6|5|Trample$When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.| Khalni Ambush|Zendikar Rising|192|U|{2}{G}|Instant|||Target creature you control fights target creature you don't control.| Khalni Territory|Zendikar Rising|192|U||Land|||Khalni Territory enters the battlefield tapped.${T}: Add {G}.| Lotus Cobra|Zendikar Rising|193|R|{1}{G}|Creature - Snake|2|1|Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.| Might of Murasa|Zendikar Rising|194|C|{1}{G}|Instant|||Kicker {2}{G}$Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.| Murasa Brute|Zendikar Rising|195|C|{2}{G}|Creature - Troll Warrior|3|3|| Murasa Sproutling|Zendikar Rising|196|U|{2}{G}|Creature - Plant Elemental|3|3|Kicker {1}{G}$When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand.| Nissa's Zendikon|Zendikar Rising|197|C|{3}{G}|Enchantment - Aura|||Enchant land$Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Oran-Rief Ooze|Zendikar Rising|198|R|{2}{G}|Creature - Ooze|2|2|When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.$Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.| Rabid Bite|Zendikar Rising|199|C|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature you don't control.| Reclaim the Wastes|Zendikar Rising|200|C|{G}|Sorcery|||Kicker {3}$Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one.| Roiling Regrowth|Zendikar Rising|201|U|{2}{G}|Instant|||Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Scale the Heights|Zendikar Rising|202|C|{2}{G}|Sorcery|||Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.$Draw a card.| Scute Swarm|Zendikar Rising|203|R|{2}{G}|Creature - Insect|1|1|Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.| Skyclave Pick-Axe|Zendikar Rising|204|U|{G}|Artifact - Equipment|||When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.$Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.$Equip {2}{G}| Springmantle Cleric|Zendikar Rising|205|U|{4}{G}|Creature - Elf Cleric|2|3|Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.| Strength of Solidarity|Zendikar Rising|206|C|{G}|Sorcery|||Choose target creature you control. Put a +1/+1 counter on it for each creature in your party.| Swarm Shambler|Zendikar Rising|207|R|{G}|Creature - Fungus Beast|0|0|Swarm Shambler enters the battlefield with a +1/+1 counter on it.$Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.${1}, {T}: Put a +1/+1 counter on Swarm Shambler.| Tajuru Blightblade|Zendikar Rising|208|C|{G}|Creature - Elf Rogue|1|1|Deathtouch| Tajuru Paragon|Zendikar Rising|209|R|{1}{G}|Creature - Elf|3|2|Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.$Kicker {3}$When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.| Tajuru Snarecaster|Zendikar Rising|210|C|{2}{G}|Creature - Elf Rogue|1|4|Reach| Tangled Florahedron|Zendikar Rising|211|U|{1}{G}|Creature - Elemental|1|1|{T}: Add {G}.| Tangled Vale|Zendikar Rising|211|U||Land|||Tangled Vale enters the battlefield tapped.${T}: Add {G}.| Taunting Arbormage|Zendikar Rising|212|U|{2}{G}|Creature - Elf Wizard|2|3|Kicker {3}$When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.| Territorial Scythecat|Zendikar Rising|213|C|{2}{G}|Creature - Cat|2|1|Trample$Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.| Turntimber Ascetic|Zendikar Rising|214|C|{4}{G}|Creature - Giant Cleric|5|4|When Turntimber Ascetic enters the battlefield, you gain 3 life.| Turntimber Symbiosis|Zendikar Rising|215|M|{4}{G}{G}{G}|Sorcery|||Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.| Turntimber, Serpentine Wood|Zendikar Rising|215|M||Land|||As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.${T}: Add {G}.| Vastwood Fortification|Zendikar Rising|216|U|{G}|Instant|||Put a +1/+1 counter on target creature.| Vastwood Thicket|Zendikar Rising|216|U||Land|||Vastwood Thicket enters the battlefield tapped.${T}: Add {G}.| Vastwood Surge|Zendikar Rising|217|U|{3}{G}|Sorcery|||Kicker {4}$Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counters on each creature you control.| Veteran Adventurer|Zendikar Rising|218|U|{5}{G}|Creature - Human|5|5|Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.$This spell costs {1} less to cast for each creature in your party.$Vigilance| Vine Gecko|Zendikar Rising|219|U|{1}{G}|Creature - Elemental Lizard|2|2|The first kicked spell you cast each turn costs {1} less to cast.$Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.| Akiri, Fearless Voyager|Zendikar Rising|220|R|{1}{R}{W}|Legendary Creature - Kor Warrior|3|3|Whenever you attack a player with one or more equipped creatures, draw a card.${W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.| Brushfire Elemental|Zendikar Rising|221|U|{R}{G}|Creature - Elemental|1|1|Haste$Brushfire Elemental can't be blocked by creatures with power 2 or less.$Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.| Cleric of Life's Bond|Zendikar Rising|222|U|{W}{B}|Creature - Vampire Cleric|2|2|Whenever another Cleric enters the battlefield under your control, you gain 1 life.$Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.| Grakmaw, Skyclave Ravager|Zendikar Rising|223|R|{1}{B}{G}|Legendary Creature - Hydra Horror|0|0|Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.$Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.$When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.| Kargan Warleader|Zendikar Rising|224|U|{1}{R}{W}|Creature - Human Warrior|3|3|Other Warriors you control get +1/+1.| Kaza, Roil Chaser|Zendikar Rising|225|R|{U}{R}|Legendary Creature - Human Wizard|1|2|Flying, haste${T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.| Linvala, Shield of Sea Gate|Zendikar Rising|226|R|{1}{W}{U}|Legendary Creature - Angel Wizard|3|3|Flying$At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.$Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.| Lullmage's Familiar|Zendikar Rising|227|U|{1}{G}{U}|Creature - Beast|2|4|{T}: Add {G} or {U}.$Whenever you cast a kicked spell, you gain 2 life.| Moss-Pit Skeleton|Zendikar Rising|228|U|{B}{G}|Creature - Plant Skeleton|2|2|Kicker {3}$If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.$Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.| Murasa Rootgrazer|Zendikar Rising|229|U|{G}{W}|Creature - Beast|2|3|Vigilance${T}: You may put a basic land card from your hand onto the battlefield.${T}: Return target basic land you control to its owner's hand.| Nahiri, Heir of the Ancients|Zendikar Rising|230|M|{2}{R}{W}|Legendary Planeswalker - Nahiri|4|+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.$−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$−3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.| Nissa of Shadowed Boughs|Zendikar Rising|231|M|{2}{B}{G}|Legendary Planeswalker - Nissa|4|Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.$+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.$−5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.| Omnath, Locus of Creation|Zendikar Rising|232|M|{R}{G}{W}{U}|Legendary Creature - Elemental|4|4|When Omnath, Locus of Creation enters the battlefield, draw a card.$Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.| Orah, Skyclave Hierophant|Zendikar Rising|233|R|{2}{W}{B}|Legendary Creature - Kor Cleric|3|3|Lifelink$Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.| Phylath, World Sculptor|Zendikar Rising|234|R|{4}{R}{G}|Legendary Creature - Elemental|5|5|When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.$Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.| Ravager's Mace|Zendikar Rising|235|U|{1}{B}{R}|Artifact - Equipment|||When Ravager's Mace enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+0 for each creature in your party and has menace.$Equip {2}{B}{R}| Soaring Thought-Thief|Zendikar Rising|236|U|{U}{B}|Creature - Human Rogue|1|3|Flash$Flying$As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.$Whenever one or more Rogues you control attack, each opponent mills two cards.| Spoils of Adventure|Zendikar Rising|237|U|{4}{W}{U}|Instant|||This spell costs {1} less to cast for each creature in your party.$You gain 3 life and draw three cards.| Umara Mystic|Zendikar Rising|238|U|{1}{U}{R}|Creature - Merfolk Wizard|1|3|Flying$Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.| Verazol, the Split Current|Zendikar Rising|239|R|{X}{G}{U}|Legendary Creature - Serpent|0|0|Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.$Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol, the Split Current. If you do, copy that spell. You may choose new targets for that copy.| Yasharn, Implacable Earth|Zendikar Rising|240|R|{2}{G}{W}|Legendary Creature - Elemental Boar|4|4|When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library.$Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.| Zagras, Thief of Heartbeats|Zendikar Rising|241|R|{4}{B}{R}|Legendary Creature - Vampire Rogue|4|4|This spell costs {1} less to cast for each creature in your party.$Flying, deathtouch, haste$Other creatures you control have deathtouch.$Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.| Zareth San, the Trickster|Zendikar Rising|242|R|{3}{U}{B}|Legendary Creature - Merfolk Rogue|4|4|Flash${2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.$Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.| Cliffhaven Kitesail|Zendikar Rising|243|C|{1}|Artifact - Equipment|||When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.$Equipped creature has flying.$Equip {2}| Forsaken Monument|Zendikar Rising|244|M|{5}|Legendary Artifact|||Colorless creatures you control get +2/+2.$Whenever you tap a permanent for {C}, add an additional {C}.$Whenever you cast a colorless spell, you gain 2 life.| Lithoform Engine|Zendikar Rising|245|M|{4}|Legendary Artifact|||{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.${3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.${4}, {T}: Copy target permanent spell you control.| Myriad Construct|Zendikar Rising|246|R|{4}|Artifact Creature - Construct|4|4|Kicker {3}$If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.$When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.| Relic Amulet|Zendikar Rising|247|U|{2}|Artifact|||Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.${2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.| Relic Axe|Zendikar Rising|248|U|{2}|Artifact - Equipment|||When Relic Axe enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.$Equip {2}| Relic Golem|Zendikar Rising|249|U|{3}|Artifact Creature - Golem|6|6|Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.${2}, {T}: Target player mills two cards.| Relic Vial|Zendikar Rising|250|U|{3}|Artifact|||{2}, {T}, Sacrifice a creature: Draw a card.$As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."| Sea Gate Colossus|Zendikar Rising|251|C|{7}|Artifact Creature - Golem Warrior|7|5|This spell costs {1} less for each creature in your party.| Skyclave Relic|Zendikar Rising|252|R|{3}|Artifact|||Kicker {3}$Indestructible$When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.${T}: Add one mana of any color.| Skyclave Sentinel|Zendikar Rising|253|C|{3}|Artifact Creature - Gargoyle|2|3|Kicker {4}$Flying, defender$If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.$As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.| Spare Supplies|Zendikar Rising|254|C|{2}|Artifact|||Spare Supplies enters the battlefield tapped.$When Spare Supplies enters the battlefield, draw a card.${2}, {T}, Sacrifice Spare Supplies: Draw a card.| Stonework Packbeast|Zendikar Rising|255|C|{2}|Artifact Creature - Beast|2|1|Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.${2}: Add one mana of any color.| Utility Knife|Zendikar Rising|256|C|{1}|Artifact - Equipment|||When Utility Knife enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+1.$Equip {3}| Base Camp|Zendikar Rising|257|U||Land|||Base Camp enters the battlefield tapped.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.| Boulderloft Pathway|Zendikar Rising|258|R||Land|||{T}: Add {W}.| Branchloft Pathway|Zendikar Rising|258|R||Land|||{T}: Add {G}.| Brightclimb Pathway|Zendikar Rising|259|R||Land|||{T}: Add {W}.| Grimclimb Pathway|Zendikar Rising|259|R||Land|||{T}: Add {B}.| Clearwater Pathway|Zendikar Rising|260|R||Land|||{T}: Add {U}.| Murkwater Pathway|Zendikar Rising|260|R||Land|||{T}: Add {B}.| Cragcrown Pathway|Zendikar Rising|261|R||Land|||{T}: Add {R}.| Timbercrown Pathway|Zendikar Rising|261|R||Land|||{T}: Add {G}.| Crawling Barrens|Zendikar Rising|262|R||Land|||{T}: Add {C}.${4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.| Needleverge Pathway|Zendikar Rising|263|R||Land|||{T}: Add {R}.| Pillarverge Pathway|Zendikar Rising|263|R||Land|||{T}: Add {W}.| Lavaglide Pathway|Zendikar Rising|264|R||Land|||{T}: Add {R}.| Riverglide Pathway|Zendikar Rising|264|R||Land|||{T}: Add {U}.| Throne of Makindi|Zendikar Rising|265|R||Land|||{T}: Add {C}.${1}, {T}: Put a charge counter on Throne of Makindi.${T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.| Plains|Zendikar Rising|266|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Zendikar Rising|267|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Zendikar Rising|268|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Zendikar Rising|269|C||Basic Land - Island|||({T}: Add {U}.)| Island|Zendikar Rising|270|C||Basic Land - Island|||({T}: Add {U}.)| Island|Zendikar Rising|271|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Zendikar Rising|272|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Zendikar Rising|273|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Zendikar Rising|274|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Zendikar Rising|275|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Zendikar Rising|276|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Zendikar Rising|277|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Zendikar Rising|278|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Zendikar Rising|279|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Zendikar Rising|280|C||Basic Land - Forest|||({T}: Add {G}.)| Jace, Mirror Mage|Zendikar Rising|281|M|{1}{U}{U}|Legendary Planeswalker - Jace|4|Kicker {2}$When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1.$+1: Scry 2.$0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage.| Nahiri, Heir of the Ancients|Zendikar Rising|282|M|{2}{R}{W}|Legendary Planeswalker - Nahiri|4|+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.$−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$−3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.| Nissa of Shadowed Boughs|Zendikar Rising|283|M|{2}{B}{G}|Legendary Planeswalker - Nissa|4|Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.$+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.$−5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.| Boulderloft Pathway|Zendikar Rising|284|R||Land|||{T}: Add {W}.| Branchloft Pathway|Zendikar Rising|284|R||Land|||{T}: Add {G}.| Brightclimb Pathway|Zendikar Rising|285|R||Land|||{T}: Add {W}.| Grimclimb Pathway|Zendikar Rising|285|R||Land|||{T}: Add {B}.| Clearwater Pathway|Zendikar Rising|286|R||Land|||{T}: Add {U}.| Murkwater Pathway|Zendikar Rising|286|R||Land|||{T}: Add {B}.| Cragcrown Pathway|Zendikar Rising|287|R||Land|||{T}: Add {R}.| Timbercrown Pathway|Zendikar Rising|287|R||Land|||{T}: Add {G}.| Needleverge Pathway|Zendikar Rising|288|R||Land|||{T}: Add {R}.| Pillarverge Pathway|Zendikar Rising|288|R||Land|||{T}: Add {W}.| Lavaglide Pathway|Zendikar Rising|289|R||Land|||{T}: Add {R}.| Riverglide Pathway|Zendikar Rising|289|R||Land|||{T}: Add {U}.| Canyon Jerboa|Zendikar Rising|290|U|{2}{W}|Creature - Mouse|1|2|Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| Fearless Fledgling|Zendikar Rising|291|U|{1}{W}|Creature - Griffin|1|1|Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.| Felidar Retreat|Zendikar Rising|292|R|{3}{W}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Create a 2/2 white Cat Beast creature token.$• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.| Makindi Ox|Zendikar Rising|293|C|{4}{W}|Creature - Ox|4|4|Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.| Prowling Felidar|Zendikar Rising|294|C|{3}{W}|Creature - Cat Beast|2|3|Vigilance$Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.| Ruin Crab|Zendikar Rising|295|U|{U}|Creature - Crab|0|3|Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards.| Skyclave Squid|Zendikar Rising|296|C|{1}{U}|Creature - Squid|3|2|Defender$Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.| Dreadwurm|Zendikar Rising|297|C|{4}{B}|Creature - Wurm Horror|5|4|Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn.| Skyclave Shade|Zendikar Rising|298|R|{1}{B}|Creature - Shade|3|1|Kicker {2}{B}$Skyclave Shade can't block.$If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.$Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.| Akoum Hellhound|Zendikar Rising|299|C|{R}|Creature - Elemental Dog|0|1|Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.| Moraug, Fury of Akoum|Zendikar Rising|300|M|{4}{R}{R}|Legendary Creature - Minotaur Warrior|6|6|Each creature you control gets +1/+0 for each time it has attacked this turn.$Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.| Skyclave Geopede|Zendikar Rising|301|U|{2}{R}|Creature - Insect|3|1|Trample$Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.| Spitfire Lagac|Zendikar Rising|302|C|{3}{R}|Creature - Lizard|3|4|Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.| Valakut Exploration|Zendikar Rising|303|R|{2}{R}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.$At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.| Canopy Baloth|Zendikar Rising|304|C|{3}{G}|Creature - Beast|4|3|Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.| Kazandu Mammoth|Zendikar Rising|305|R|{1}{G}{G}|Creature - Elephant|3|3|Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.| Kazandu Valley|Zendikar Rising|305|R||Land|||Kazandu Valley enters the battlefield tapped.${T}: Add {G}.| Kazandu Nectarpot|Zendikar Rising|306|C|{1}{G}|Creature - Insect|1|3|Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.| Lotus Cobra|Zendikar Rising|307|R|{1}{G}|Creature - Snake|2|1|Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.| Scute Swarm|Zendikar Rising|308|R|{2}{G}|Creature - Insect|1|1|Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.| Skyclave Pick-Axe|Zendikar Rising|309|U|{G}|Artifact - Equipment|||When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.$Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.$Equip {2}{G}| Territorial Scythecat|Zendikar Rising|310|C|{2}{G}|Creature - Cat|2|1|Trample$Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.| Brushfire Elemental|Zendikar Rising|311|U|{R}{G}|Creature - Elemental|1|1|Haste$Brushfire Elemental can't be blocked by creatures with power 2 or less.$Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.| Omnath, Locus of Creation|Zendikar Rising|312|M|{R}{G}{W}{U}|Legendary Creature - Elemental|4|4|When Omnath, Locus of Creation enters the battlefield, draw a card.$Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.| Phylath, World Sculptor|Zendikar Rising|313|R|{4}{R}{G}|Legendary Creature - Elemental|5|5|When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.$Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.| Angel of Destiny|Zendikar Rising|314|M|{3}{W}{W}|Creature - Angel Cleric|2|6|Flying, double strike$Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.$At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.| Archon of Emeria|Zendikar Rising|315|R|{2}{W}|Creature - Archon|2|3|Flying$Each player can't cast more than one spell each turn.$Nonbasic lands your opponents control enter the battlefield tapped.| Archpriest of Iona|Zendikar Rising|316|R|{W}|Creature - Human Cleric|*|2|Archpriest of Iona's power is equal to the number of creatures in your party.$At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.| Emeria's Call|Zendikar Rising|317|M|{4}{W}{W}{W}|Sorcery|||Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.| Emeria, Shattered Skyclave|Zendikar Rising|317|M||Land|||As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.${T}: Add {W}.| Legion Angel|Zendikar Rising|318|R|{2}{W}{W}|Creature - Angel Warrior|4|3|Flying$When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.| Luminarch Aspirant|Zendikar Rising|319|R|{1}{W}|Creature - Human Cleric|1|1|At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.| Maul of the Skyclaves|Zendikar Rising|320|R|{2}{W}|Artifact - Equipment|||When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+2 and has flying and first strike.$Equip {2}{W}{W}| Ondu Inversion|Zendikar Rising|321|R|{6}{W}{W}|Sorcery|||Destroy all nonland permanents.| Ondu Skyruins|Zendikar Rising|321|R||Land|||Ondu Skyruins enters the battlefield tapped.${T}: Add {W}.| Skyclave Apparition|Zendikar Rising|322|R|{1}{W}{W}|Creature - Kor Spirit|2|2|When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less.$When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card.| Squad Commander|Zendikar Rising|323|R|{3}{W}|Creature - Kor Warrior|3|3|When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party.$At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.| Tazri, Beacon of Unity|Zendikar Rising|324|M|{4}{W}|Legendary Creature - Human Warrior|4|6|This spell costs {1} less to cast for each creature in your party.${2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.| Charix, the Raging Isle|Zendikar Rising|325|R|{2}{U}{U}|Legendary Creature - Leviathan Crab|0|17|Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.${3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.| Confounding Conundrum|Zendikar Rising|326|R|{1}{U}|Enchantment|||When Confounding Conundrum enters the battlefield, draw a card.$Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.| Coralhelm Chronicler|Zendikar Rising|327|R|{2}{U}|Creature - Merfolk Wizard|2|2|Whenever you cast a kicked spell, draw a card, then discard a card.$When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Glasspool Mimic|Zendikar Rising|328|R|{2}{U}|Creature - Shapeshifter Rogue|0|0|You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.| Glasspool Shore|Zendikar Rising|328|R||Land|||Glasspool Shore enters the battlefield tapped.${T}: Add {U}.| Inscription of Insight|Zendikar Rising|329|R|{3}{U}|Sorcery|||Kicker {2}{U}{U}$Choose one. If this spell was kicked, choose any number instead.$• Return up to two target creatures to their owners' hands.$• Scry 2, then draw two cards.$• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.| Maddening Cacophony|Zendikar Rising|330|R|{1}{U}|Sorcery|||Kicker {3}{U}$Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.| Master of Winds|Zendikar Rising|331|R|{2}{U}{U}|Creature - Sphinx Wizard|1|4|Flying$When Master of Winds enters the battlefield, draw two cards, then discard a card.$Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.| Nimble Trapfinder|Zendikar Rising|332|R|{1}{U}|Creature - Human Rogue|2|1|Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.$At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.| Sea Gate Restoration|Zendikar Rising|333|M|{4}{U}{U}{U}|Sorcery|||Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.| Sea Gate, Reborn|Zendikar Rising|333|M||Land|||As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.${T}: Add {U}.| Sea Gate Stormcaller|Zendikar Rising|334|M|{1}{U}|Creature - Human Wizard|2|1|Kicker {4}{U}$When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.| Thieving Skydiver|Zendikar Rising|335|R|{1}{U}|Creature - Merfolk Rogue|2|1|Kicker {X}. X can't be 0.$Flying$When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.| Agadeem's Awakening|Zendikar Rising|336|M|{X}{B}{B}{B}|Sorcery|||Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less.| Agadeem, the Undercrypt|Zendikar Rising|336|M||Land|||As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.${T}: Add {B}.| Coveted Prize|Zendikar Rising|337|R|{4}{B}|Sorcery|||This spell costs {1} less to cast for each creature in your party.$Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.| Drana, the Last Bloodchief|Zendikar Rising|338|M|{3}{B}{B}|Legendary Creature - Vampire Cleric|4|4|Flying$Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types.| Hagra Broodpit|Zendikar Rising|339|R||Land|||Hagra Broodpit enters the battlefield tapped.${T}: Add {B}.| Hagra Mauling|Zendikar Rising|339|R|{2}{B}{B}|Instant|||This spell costs {1} less to cast if an opponent controls no basic lands.$Destroy target creature.| Inscription of Ruin|Zendikar Rising|340|R|{2}{B}|Sorcery|||Kicker {2}{B}{B}$Choose one. If this spell was kicked, choose any number instead.$• Target opponent discards two cards.$• Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.$• Destroy target creature with converted mana cost 3 or less.| Nighthawk Scavenger|Zendikar Rising|341|R|{1}{B}{B}|Creature - Vampire Rogue|1+*|3|Flying, deathtouch, lifelink$Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.| Nullpriest of Oblivion|Zendikar Rising|342|R|{1}{B}|Creature - Vampire Cleric|2|1|Kicker {3}{B}$Menace, lifelink$When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.| Scourge of the Skyclaves|Zendikar Rising|343|M|{1}{B}|Creature - Demon|*|*|Kicker {4}{B}$When you cast this spell, if it was kicked, each player loses half their life, rounded up.$Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.| Shadows' Verdict|Zendikar Rising|344|R|{3}{B}{B}|Sorcery|||Exile all creatures and all planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards.| Soul Shatter|Zendikar Rising|345|R|{2}{B}|Instant|||Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.| Taborax, Hope's Demise|Zendikar Rising|346|R|{2}{B}|Legendary Creature - Demon Cleric|2|2|Flying$Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.$Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.| Kargan Intimidator|Zendikar Rising|347|R|{1}{R}|Creature - Human Warrior|3|1|Cowards can't block Warriors.${1}: Choose one that hasn't been chosen this turn —$• Kargan Intimidator gets +1/+1 until end of turn.$• Target creature becomes a Coward until end of turn.$• Target Warrior gains trample until end of turn.| Leyline Tyrant|Zendikar Rising|348|M|{2}{R}{R}|Creature - Dragon|4|4|Flying$You don't lose unspent red mana as steps and phases end.$When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.| Magmatic Channeler|Zendikar Rising|349|R|{1}{R}|Creature - Human Wizard|1|3|As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.${T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.| Nahiri's Lithoforming|Zendikar Rising|350|R|{X}{R}{R}|Sorcery|||Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.| Relic Robber|Zendikar Rising|351|R|{2}{R}|Creature - Goblin Rogue|2|2|Haste$Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."| Roiling Vortex|Zendikar Rising|352|R|{1}{R}|Enchantment|||At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.$Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.${R}: Your opponents can't gain life this turn.| Shatterskull Charger|Zendikar Rising|353|R|{1}{R}{R}|Creature - Giant Warrior|4|3|Kicker {2}$Trample, haste$If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.$At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.| Shatterskull Smashing|Zendikar Rising|354|M|{X}{R}{R}|Sorcery|||Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.| Shatterskull, the Hammer Pass|Zendikar Rising|354|M||Land|||As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.${T}: Add {R}.| Valakut Awakening|Zendikar Rising|355|R|{2}{R}|Instant|||Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.| Valakut Stoneforge|Zendikar Rising|355|R||Land|||Valakut Stoneforge enters the battlefield tapped.${T}: Add {R}.| Wayward Guide-Beast|Zendikar Rising|356|R|{R}|Creature - Beast|2|2|Trample, haste$Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.| Ancient Greenwarden|Zendikar Rising|357|M|{4}{G}{G}|Creature - Elemental|5|7|Reach$You may play lands from your graveyard.$If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.| Ashaya, Soul of the Wild|Zendikar Rising|358|M|{3}{G}{G}|Legendary Creature - Elemental|*|*|Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.$Nontoken creatures you control are Forest lands in addition to their other types.| Cragplate Baloth|Zendikar Rising|359|R|{5}{G}{G}|Creature - Beast|6|6|Kicker {2}{G}$This spell can't be countered.$Hexproof, haste$If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.| Inscription of Abundance|Zendikar Rising|360|R|{1}{G}|Instant|||Kicker {2}{G}$Choose one. If this spell was kicked, choose any number instead.$• Put two +1/+1 counters on target creature.$• Target player gains X life, where X is the greatest power among creatures they control.$• Target creature you control fights target creature you don't control.| Oran-Rief Ooze|Zendikar Rising|361|R|{2}{G}|Creature - Ooze|2|2|When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.$Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.| Swarm Shambler|Zendikar Rising|362|R|{G}|Creature - Fungus Beast|0|0|Swarm Shambler enters the battlefield with a +1/+1 counter on it.$Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.${1}, {T}: Put a +1/+1 counter on Swarm Shambler.| Tajuru Paragon|Zendikar Rising|363|R|{1}{G}|Creature - Elf|3|2|Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.$Kicker {3}$When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.| Turntimber Symbiosis|Zendikar Rising|364|M|{4}{G}{G}{G}|Sorcery|||Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.| Turntimber, Serpentine Wood|Zendikar Rising|364|M||Land|||As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.${T}: Add {G}.| Akiri, Fearless Voyager|Zendikar Rising|365|R|{1}{R}{W}|Legendary Creature - Kor Warrior|3|3|Whenever you attack a player with one or more equipped creatures, draw a card.${W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.| Grakmaw, Skyclave Ravager|Zendikar Rising|366|R|{1}{B}{G}|Legendary Creature - Hydra Horror|0|0|Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.$Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.$When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.| Kaza, Roil Chaser|Zendikar Rising|367|R|{U}{R}|Legendary Creature - Human Wizard|1|2|Flying, haste${T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.| Linvala, Shield of Sea Gate|Zendikar Rising|368|R|{1}{W}{U}|Legendary Creature - Angel Wizard|3|3|Flying$At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.$Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.| Orah, Skyclave Hierophant|Zendikar Rising|369|R|{2}{W}{B}|Legendary Creature - Kor Cleric|3|3|Lifelink$Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.| Verazol, the Split Current|Zendikar Rising|370|R|{X}{G}{U}|Legendary Creature - Serpent|0|0|Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.$Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol, the Split Current. If you do, copy that spell. You may choose new targets for that copy.| Yasharn, Implacable Earth|Zendikar Rising|371|R|{2}{G}{W}|Legendary Creature - Elemental Boar|4|4|When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library.$Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.| Zagras, Thief of Heartbeats|Zendikar Rising|372|R|{4}{B}{R}|Legendary Creature - Vampire Rogue|4|4|This spell costs {1} less to cast for each creature in your party.$Flying, deathtouch, haste$Other creatures you control have deathtouch.$Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.| Zareth San, the Trickster|Zendikar Rising|373|R|{3}{U}{B}|Legendary Creature - Merfolk Rogue|4|4|Flash${2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.$Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.| Forsaken Monument|Zendikar Rising|374|M|{5}|Legendary Artifact|||Colorless creatures you control get +2/+2.$Whenever you tap a permanent for {C}, add an additional {C}.$Whenever you cast a colorless spell, you gain 2 life.| Lithoform Engine|Zendikar Rising|375|M|{4}|Legendary Artifact|||{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.${3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.${4}, {T}: Copy target permanent spell you control.| Myriad Construct|Zendikar Rising|376|R|{4}|Artifact Creature - Construct|4|4|Kicker {3}$If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.$When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.| Skyclave Relic|Zendikar Rising|377|R|{3}|Artifact|||Kicker {3}$Indestructible$When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.${T}: Add one mana of any color.| Crawling Barrens|Zendikar Rising|378|R||Land|||{T}: Add {C}.${4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.| Throne of Makindi|Zendikar Rising|379|R||Land|||{T}: Add {C}.${1}, {T}: Put a charge counter on Throne of Makindi.${T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.| Plains|Zendikar Rising|380|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Zendikar Rising|381|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Zendikar Rising|382|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Zendikar Rising|383|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Zendikar Rising|384|C||Basic Land - Forest|||({T}: Add {G}.)| Orah, Skyclave Hierophant|Zendikar Rising|385|R|{2}{W}{B}|Legendary Creature - Kor Cleric|3|3|Lifelink$Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.| Charix, the Raging Isle|Zendikar Rising|386|R|{2}{U}{U}|Legendary Creature - Leviathan Crab|0|17|Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.${3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.| Into the Roil|Zendikar Rising|387|C|{1}{U}|Instant|||Kicker {1}{U}$Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.| Bloodchief's Thirst|Zendikar Rising|388|U|{B}|Sorcery|||Kicker {2}{B}$Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.| Roil Eruption|Zendikar Rising|389|C|{1}{R}|Sorcery|||Kicker {5}$Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.| Roiling Regrowth|Zendikar Rising|390|U|{2}{G}|Instant|||Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Kargan Warleader|Zendikar Rising|391|U|{1}{R}{W}|Creature - Human Warrior|3|3|Other Warriors you control get +1/+1.| The Prismatic Piper|Commander Legends|1|C|{5}|Legendary Creature - Shapeshifter|3|3|If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.$Partner| Akroma, Vision of Ixidor|Commander Legends|2|M|{5}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample$At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.$Partner| Akroma's Will|Commander Legends|3|R|{3}{W}|Instant|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Creatures you control gain flying, vigilance, and double strike until end of turn.$• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.| Alharu, Solemn Ritualist|Commander Legends|4|U|{4}{W}|Legendary Creature - Human Monk|3|3|When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.$Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.$Partner| Ancestral Blade|Commander Legends|5|C|{1}{W}|Artifact - Equipment|||When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.$Equipped creature gets +1/+1.$Equip {1}| Angel of the Dawn|Commander Legends|6|C|{4}{W}|Creature - Angel|3|3|Flying$When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.| Angelic Gift|Commander Legends|7|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Angelic Gift enters the battlefield, draw a card.$Enchanted creature has flying.| Anointer of Valor|Commander Legends|8|C|{5}{W}|Creature - Angel|3|5|Flying$Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.| Archon of Coronation|Commander Legends|9|M|{4}{W}{W}|Creature - Archon|5|5|Flying$When Archon of Coronation enters the battlefield, you become the monarch.$As long as you're the monarch, damage doesn't cause you to lose life.| Ardenn, Intrepid Archaeologist|Commander Legends|10|U|{2}{W}|Legendary Creature - Kor Scout|2|2|At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.$Partner| Armored Skyhunter|Commander Legends|11|R|{3}{W}|Creature - Cat Knight|3|3|Flying$Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.| Austere Command|Commander Legends|12|R|{4}{W}{W}|Sorcery|||Choose two —$• Destroy all artifacts.$• Destroy all enchantments.$• Destroy all creatures with converted mana cost 3 or less.$• Destroy all creatures with converted mana cost 4 or greater.| Benevolent Blessing|Commander Legends|13|C|{1}{W}|Enchantment - Aura|||Flash$Enchant creature$As Benevolent Blessing enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.| Cage of Hands|Commander Legends|14|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${1}{W}: Return Cage of Hands to its owner's hand.| Captain's Call|Commander Legends|15|C|{3}{W}|Sorcery|||Create three 1/1 white Soldier creature tokens.| Court of Grace|Commander Legends|16|R|{2}{W}{W}|Enchantment|||When Court of Grace enters the battlefield, you become the monarch.$At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.| Court Street Denizen|Commander Legends|17|C|{2}{W}|Creature - Human Soldier|2|2|Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.| Dispeller's Capsule|Commander Legends|18|C|{W}|Artifact|||{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.| Doomed Traveler|Commander Legends|19|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.| Faith's Fetters|Commander Legends|20|U|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.| Fencing Ace|Commander Legends|21|U|{1}{W}|Creature - Human Soldier|1|1|Double strike| First Response|Commander Legends|22|U|{3}{W}|Enchantment|||At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.| Inspiring Roar|Commander Legends|23|C|{3}{W}|Sorcery|||Put a +1/+1 counter on each creature you control.| Intangible Virtue|Commander Legends|24|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| Iona's Judgment|Commander Legends|25|C|{4}{W}|Sorcery|||Exile target creature or enchantment.| Kangee's Lieutenant|Commander Legends|26|U|{2}{W}|Creature - Bird Soldier|1|1|Flying$Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn.$Encore {5}{W}| Keeper of the Accord|Commander Legends|27|R|{3}{W}|Creature - Human Soldier|3|4|At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.$At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.| Keleth, Sunmane Familiar|Commander Legends|28|U|{1}{W}|Legendary Creature - Horse|1|1|Whenever a commander you control attacks, put a +1/+1 counter on it.$Partner| Kinsbaile Courier|Commander Legends|29|C|{2}{W}|Creature - Kithkin Soldier|2|1|When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.$Encore {2}{W}| Kor Cartographer|Commander Legends|30|C|{3}{W}|Creature - Kor Scout|2|2|When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.| Livio, Oathsworn Sentinel|Commander Legends|31|R|{1}{W}|Legendary Creature - Human Knight|2|2|{1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it.${2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control.$Partner| Make a Stand|Commander Legends|32|U|{2}{W}|Instant|||Creatures you control get +1/+0 and gain indestructible until end of turn.| Ninth Bridge Patrol|Commander Legends|33|C|{1}{W}|Creature - Dwarf Soldier|1|1|Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.| Open the Armory|Commander Legends|34|U|{1}{W}|Sorcery|||Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.| Orzhov Advokist|Commander Legends|35|U|{2}{W}|Creature - Human Advisor|1|4|At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.| Palace Sentinels|Commander Legends|36|C|{3}{W}|Creature - Human Soldier|2|4|When Palace Sentinels enters the battlefield, you become the monarch.| Patron of the Valiant|Commander Legends|37|U|{3}{W}{W}|Creature - Angel|4|4|Flying$When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.| Prava of the Steel Legion|Commander Legends|38|U|{2}{W}|Legendary Creature - Cat Soldier|1|4|As long as it's your turn, creature tokens you control get +1/+4.${3}{W}: Create a 1/1 white Soldier creature token.$Partner| Promise of Tomorrow|Commander Legends|39|R|{2}{W}|Enchantment|||Whenever a creature you control dies, exile it.$At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.| Radiant, Serra Archangel|Commander Legends|40|U|{6}{W}|Legendary Creature - Angel|6|4|Flying$Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.$Partner| Raise the Alarm|Commander Legends|41|C|{1}{W}|Instant|||Create two 1/1 white Soldier creature tokens.| Rebbec, Architect of Ascension|Commander Legends|42|U|{3}{W}|Legendary Creature - Human Artificer|3|4|Artifacts you control have protection from each converted mana cost among artifacts you control.$Partner| Return to Dust|Commander Legends|43|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Seraph of Dawn|Commander Legends|44|C|{2}{W}{W}|Creature - Angel|2|4|Flying$Lifelink| Seraphic Greatsword|Commander Legends|45|M|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+2.$Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.$Equip {4}| Skywhaler's Shot|Commander Legends|46|C|{2}{W}|Instant|||Destroy target creature with power 3 or greater. Scry 1.| Slash the Ranks|Commander Legends|47|R|{3}{W}{W}|Sorcery|||Destroy all creatures and planeswalkers except for commanders.| Slaughter the Strong|Commander Legends|48|U|{1}{W}{W}|Sorcery|||Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.| Slith Ascendant|Commander Legends|49|C|{1}{W}{W}|Creature - Slith|1|1|Flying$Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.| Soul of Eternity|Commander Legends|50|R|{5}{W}{W}|Creature - Avatar|*|*|Soul of Eternity's power and toughness are each equal to your life total.$Encore {7}{W}{W}| Squad Captain|Commander Legends|51|C|{4}{W}|Creature - Human Soldier|2|2|Vigilance$Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.| Triumphant Reckoning|Commander Legends|52|M|{6}{W}{W}{W}|Sorcery|||Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.| Trusty Packbeast|Commander Legends|53|C|{2}{W}|Creature - Beast|2|3|When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.| Vow of Duty|Commander Legends|54|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.| Amphin Mutineer|Commander Legends|55|R|{3}{U}|Creature - Salamander Pirate|3|3|When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.$Encore {4}{U}{U}| Aqueous Form|Commander Legends|56|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked.$Whenever enchanted creature attacks, scry 1.| Aven Surveyor|Commander Legends|57|C|{3}{U}{U}|Creature - Bird Scout|2|2|Flying$When Aven Surveyor enters the battlefield, choose one —$• Put a +1/+1 counter on Aven Surveyor.$• Return target creature to its owner's hand.| Azure Fleet Admiral|Commander Legends|58|C|{3}{U}|Creature - Human Pirate|3|3|When Azure Fleet Admiral enters the battlefield, you become the monarch.$Azure Fleet Admiral can't be blocked by creatures the monarch controls.| Body of Knowledge|Commander Legends|59|R|{3}{U}{U}|Creature - Avatar|*|*|Body of Knowledge's power and toughness are each equal to the number of cards in your hand.$You have no maximum hand size.$Whenever Body of Knowledge is dealt damage, draw that many cards.| Brinelin, the Moon Kraken|Commander Legends|60|U|{6}{U}{U}|Legendary Creature - Kraken|6|8|When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with converted mana cost 6 or greater, you may return target nonland permanent to its owner's hand.$Partner| Flood of Recollection|Commander Legends|61|C|{U}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.| Confiscate|Commander Legends|62|U|{4}{U}{U}|Enchantment - Aura|||Enchant permanent$You control enchanted permanent.| Court of Cunning|Commander Legends|63|R|{1}{U}{U}|Enchantment|||When Court of Cunning enters the battlefield, you become the monarch.$At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.| Daring Saboteur|Commander Legends|64|U|{1}{U}|Creature - Human Pirate|2|1|{2}{U}: Daring Saboteur can't be blocked this turn.$Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.| Deranged Assistant|Commander Legends|65|C|{1}{U}|Creature - Human Wizard|1|1|{T}, Mill a card: Add {C}.| Eligeth, Crossroads Augur|Commander Legends|66|R|{4}{U}{U}|Legendary Creature - Sphinx|5|6|Flying$If you would scry a number of cards, draw that many cards instead.$Partner| Esior, Wardwing Familiar|Commander Legends|67|U|{1}{U}|Legendary Creature - Bird|1|3|Flying$Spells your opponents cast that target one or more commanders you control cost {3} more to cast.$Partner| Fall from Favor|Commander Legends|68|C|{2}{U}|Enchantment - Aura|||Enchant creature$When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.$Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.| Forceful Denial|Commander Legends|69|C|{3}{U}{U}|Instant|||Cascade$Counter target spell.| Galestrike|Commander Legends|70|C|{2}{U}|Instant|||Return target tapped creature to its owner's hand.$Draw a card.| Ghost of Ramirez DePietro|Commander Legends|71|U|{2}{U}|Legendary Creature - Pirate Spirit|2|3|Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.$Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.$Partner| Glacian, Powerstone Engineer|Commander Legends|72|U|{5}{U}|Legendary Creature - Human Artificer|3|6|{T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard.$Partner| Horizon Scholar|Commander Legends|73|U|{5}{U}|Creature - Sphinx|4|4|Flying$When Horizon Scholar enters the battlefield, scry 2.| Hullbreacher|Commander Legends|74|R|{2}{U}|Creature - Merfolk Pirate|3|2|Flash$If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.| Interpret the Signs|Commander Legends|75|U|{5}{U}|Sorcery|||Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost.| Kitesail Corsair|Commander Legends|76|C|{1}{U}|Creature - Human Pirate|2|1|Kitesail Corsair has flying as long as it's attacking.| Kitesail Skirmisher|Commander Legends|77|C|{3}{U}|Creature - Human Pirate|3|1|Flying$Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.$Encore {4}{U}| Laboratory Drudge|Commander Legends|78|R|{3}{U}|Creature - Zombie Horror|3|4|At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.| Malcolm, Keen-Eyed Navigator|Commander Legends|79|U|{2}{U}|Legendary Creature - Siren Pirate|2|2|Flying$Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage.$Partner| Mana Drain|Commander Legends|80|M|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's converted mana cost.| Merchant Raiders|Commander Legends|81|U|{3}{U}|Creature - Human Pirate|2|4|Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.| Mnemonic Deluge|Commander Legends|82|M|{6}{U}{U}{U}|Sorcery|||Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.| Omenspeaker|Commander Legends|83|C|{1}{U}|Creature - Human Wizard|1|3|When Omenspeaker enters the battlefield, scry 2.| Preordain|Commander Legends|84|C|{U}|Sorcery|||Scry 2, then draw a card.| Prosperous Pirates|Commander Legends|85|C|{4}{U}|Creature - Human Pirate|3|4|When Prosperous Pirates enters the battlefield, create two Treasure tokens.| Prying Eyes|Commander Legends|86|C|{4}{U}{U}|Instant|||Draw four cards, then discard two cards.| Run Away Together|Commander Legends|87|C|{1}{U}|Instant|||Choose two target creatures controlled by different players. Return those creatures to their owners' hands.| Sailor of Means|Commander Legends|88|C|{2}{U}|Creature - Human Pirate|1|4|When Sailor of Means enters the battlefield, create a Treasure token.| Sakashima of a Thousand Faces|Commander Legends|89|M|{3}{U}|Legendary Creature - Human Rogue|3|1|You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.$The "legend rule" doesn't apply to permanents you control.$Partner| Sakashima's Protege|Commander Legends|90|R|{4}{U}{U}|Creature - Shapeshifter|3|1|Flash$Cascade$You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.| Sakashima's Will|Commander Legends|91|R|{3}{U}|Sorcery|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Target opponent chooses a creature they control. You gain control of it.$• Choose a creature you control. Each other creautre you control becomes a copy of that creature until end of turn.| Scholar of Stars|Commander Legends|92|C|{3}{U}|Creature - Human Artificer|3|2|When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.| Scholar of the Ages|Commander Legends|93|U|{5}{U}{U}|Creature - Human Wizard|3|3|When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.| Scrapdiver Serpent|Commander Legends|94|C|{5}{U}{U}|Creature - Serpent|5|5|Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.| Siani, Eye of the Storm|Commander Legends|95|U|{3}{U}|Legendary Creature - Djinn Monk|3|2|Flying$Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.$Partner| Siren Stormtamer|Commander Legends|96|U|{U}|Creature - Siren Pirate Wizard|1|1|Flying${U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.| Skaab Goliath|Commander Legends|97|C|{5}{U}|Creature - Zombie Giant|6|9|As an additional cost to cast this spell, exile two creature cards from your graveyard.$Trample| Skilled Animator|Commander Legends|98|U|{2}{U}|Creature - Human Artificer|1|3|When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.| Sphinx of the Second Sun|Commander Legends|99|M|{6}{U}{U}|Creature - Sphinx|6|6|Flying$At the beginning of your postcombat main phase, you get an additional beginning phase after this phase.| Spontaneous Mutation|Commander Legends|100|C|{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.| Strategic Planning|Commander Legends|101|C|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Supreme Will|Commander Legends|102|U|{2}{U}|Instant|||Choose one —$• Counter target spell unless its controller pays {3}.$• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Thirst for Knowledge|Commander Legends|103|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Trove Tracker|Commander Legends|104|C|{2}{U}|Creature - Human Pirate|2|2|When Trove Tracker dies, draw a card.$Encore {5}{U}{U}| Vow of Flight|Commander Legends|105|U|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.| Warden of Evos Isle|Commander Legends|106|U|{2}{U}|Creature - Bird Wizard|2|2|Flying$Creature spells with flying you cast cost {1} less to cast.| Wrong Turn|Commander Legends|107|R|{2}{U}|Instant|||Target opponent gains control of target creature.| Armix, Filigree Thrasher|Commander Legends|108|U|{2}{B}|Legendary Artifact Creature - Golem|3|2|Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.$Partner| Bitter Revelation|Commander Legends|109|C|{3}{B}|Sorcery|||Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.| Bladebrand|Commander Legends|110|C|{1}{B}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.| Briarblade Adept|Commander Legends|111|C|{4}{B}|Creature - Elf Assassin|3|4|Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.$Encore {3}{B}| Cast Down|Commander Legends|112|U|{1}{B}|Instant|||Destroy target nonlegendary creature.| Corpse Churn|Commander Legends|113|C|{1}{B}|Instant|||Mill three cards, then you may return a creature card from your graveyard to your hand.| Court of Ambition|Commander Legends|114|R|{2}{B}{B}|Enchantment|||When Court of Ambition enters the battlefield, you become the monarch.$At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.| Crow of Dark Tidings|Commander Legends|115|C|{2}{B}|Creature - Zombie Bird|2|1|Flying$When Crow of Dark Tidings enters the battlefield or dies, mill two cards.| Cuombajj Witches|Commander Legends|116|U|{B}{B}|Creature - Human Wizard|1|3|{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.| Defiant Salvager|Commander Legends|117|C|{2}{B}|Creature - Aetherborn Artificer|2|2|Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.| Demonic Lore|Commander Legends|118|U|{2}{B}|Enchantment|||When Demonic Lore enters the battlefield, draw three cards.$At the beginning of your end step, you lose 2 life for each card in your hand.| Dhund Operative|Commander Legends|119|C|{1}{B}|Creature - Human Rogue|2|2|As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.| Elvish Doomsayer|Commander Legends|120|C|{1}{B}|Creature - Elf Shaman|1|1|When Elvish Doomsayer dies, each opponent discards a card.| Elvish Dreadlord|Commander Legends|121|R|{3}{B}{B}|Creature - Zombie Elf|3|3|Deathtouch$When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.$Encore {5}{B}{B}| Exquisite Huntmaster|Commander Legends|122|C|{3}{B}|Creature - Elf Warrior|4|2|When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.$Encore {4}{B}| Eyeblight Assassin|Commander Legends|123|C|{2}{B}|Creature - Elf Assassin|2|2|When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.| Eyeblight Cullers|Commander Legends|124|C|{4}{B}|Creature - Elf Warrior|3|3|When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards.| Eyeblight Massacre|Commander Legends|125|C|{2}{B}{B}|Sorcery|||Non-Elf creatures get -2/-2 until end of turn.| Falthis, Shadowcat Familiar|Commander Legends|126|U|{2}{B}|Legendary Creature - Nightmare Cat|2|2|Commanders you control have menace and deathtouch.$Partner| Feast of Succession|Commander Legends|127|U|{4}{B}{B}|Sorcery|||All creatures get -4/-4 until end of turn. You become the monarch.| Fleshbag Marauder|Commander Legends|128|C|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Ghastly Demise|Commander Legends|129|C|{B}|Instant|||Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.| Gilt-Leaf Winnower|Commander Legends|130|U|{3}{B}{B}|Creature - Elf Warrior|4|3|Menace$When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.| Keskit, the Flesh Sculptor|Commander Legends|131|U|{2}{B}|Legendary Creature - Human Artificer|1|3|{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.$Partner| Maalfeld Twins|Commander Legends|132|C|{5}{B}|Creature - Zombie|4|4|When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.| Miara, Thorn of the Glade|Commander Legends|133|U|{1}{B}|Legendary Creature - Elf Scout|1|2|Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card.$Partner| Murder|Commander Legends|134|C|{1}{B}{B}|Instant|||Destroy target creature.| Nadier, Agent of the Duskenel|Commander Legends|135|U|{5}{B}|Legendary Creature - Elf Warrior|3|3|Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel.$When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.$Partner| Nadier's Nightblade|Commander Legends|136|U|{2}{B}|Creature - Elf Warrior|1|3|Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.| Necrotic Hex|Commander Legends|137|R|{6}{B}|Sorcery|||Each player sacrifices six creatures.$You create six tapped 2/2 black Zombie creature tokens.| Nightshade Harvester|Commander Legends|138|R|{3}{B}|Creature - Elf Shaman|2|2|Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.| Noxious Dragon|Commander Legends|139|U|{4}{B}{B}|Creature - Dragon|4|4|Flying$When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.| Null Caller|Commander Legends|140|U|{3}{B}|Creature - Vampire Shaman|2|4|{3}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.| Opposition Agent|Commander Legends|141|R|{2}{B}|Creature - Human Rogue|3|2|Flash$You control your opponents while they're searching their libraries.$While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.| Phyrexian Rager|Commander Legends|142|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Plague Reaver|Commander Legends|143|R|{2}{B}|Creature - Beast|6|5|At the beginning of your end step, sacrifice each other creature you control.$Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.| Pride of the Perfect|Commander Legends|144|U|{3}{B}|Enchantment|||Elves you control get +2/+0.| Profane Transfusion|Commander Legends|145|M|{6}{B}{B}{B}|Sorcery|||Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.| Rakshasa Debaser|Commander Legends|146|R|{4}{B}{B}|Creature - Cat Demon|6|6|Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.$Encore {6}{B}{B}| Revenant|Commander Legends|147|U|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Sanitarium Skeleton|Commander Legends|148|C|{B}|Creature - Skeleton|1|2|{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.| Sengir, the Dark Baron|Commander Legends|149|R|{4}{B}{B}|Legendary Creature - Vampire Noble|4|4|Flying$Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.$Whenever another player loses the game, you gain life equal to that player's life total as the turn began.$Partner| Spark Harvest|Commander Legends|150|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.$Destroy target creature or planeswalker.| Supernatural Stamina|Commander Legends|151|C|{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."| Szat's Will|Commander Legends|152|R|{4}{B}|Instant|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Each opponent sacrifices a creature they control with the greatest power.$• Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.| Tevesh Szat, Doom of Fools|Commander Legends|153|M|{4}{B}|Legendary Planeswalker - Szat|4|+2: Create two 0/1 black Thrull creature tokens.$+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.$−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.$Tevesh Szat, Doom of Fools can be your commander.$Partner| Thorn of the Black Rose|Commander Legends|154|C|{3}{B}|Creature - Human Assassin|1|3|Deathtouch$When Thorn of the Black Rose enters the battlefield, you become the monarch.| Tormod, the Desecrator|Commander Legends|155|U|{3}{B}|Legendary Creature - Zombie Wizard|4|2|Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.$Partner| Vampiric Tutor|Commander Legends|156|M|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Victimize|Commander Legends|157|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Viscera Seer|Commander Legends|158|C|{B}|Creature - Vampire Wizard|1|1|Sacrifice a creature: Scry 1.| Vow of Torment|Commander Legends|159|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has menace, and can't attack you or a planeswalker you control.| Alena, Kessig Trapper|Commander Legends|160|U|{4}{R}|Legendary Creature - Human Scout|4|3|First strike${T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.$Partner| Aurora Phoenix|Commander Legends|161|R|{4}{R}{R}|Creature - Phoenix|5|3|Flying$Cascade$Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.| Blasphemous Act|Commander Legends|162|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Boarding Party|Commander Legends|163|C|{5}{R}|Creature - Human Pirate|6|3|Haste$Cascade| Brazen Freebooter|Commander Legends|164|C|{3}{R}|Creature - Human Pirate|3|3|When Brazen Freebooter enters the battlefield, create a Treasure token.| Breeches, Brazen Plunderer|Commander Legends|165|U|{3}{R}|Legendary Creature - Goblin Pirate|3|3|Menace$Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.$Partner| Burning Anger|Commander Legends|166|U|{4}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: This creature deals damage equal to its power to any target."| Champion of the Flame|Commander Legends|167|C|{1}{R}|Creature - Human Warrior|1|1|Trample$Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.| Coastline Marauders|Commander Legends|168|U|{2}{R}|Creature - Human Pirate|0|3|Trample$Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.$Encore {4}{R}{R}| Coercive Recruiter|Commander Legends|169|R|{4}{R}|Creature - Orc Pirate|4|3|Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.| Court of Ire|Commander Legends|170|R|{3}{R}{R}|Enchantment|||When Court of Ire enters the battlefield, you become the monarch.$At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage to that player or permanent instead.| Crimson Fleet Commodore|Commander Legends|171|C|{3}{R}|Creature - Ogre Pirate|5|2|Trample$When Crimson Fleet Commodore enters the battlefield, you become the monarch.| Dargo, the Shipwrecker|Commander Legends|172|U|{6}{R}|Legendary Creature - Giant Pirate|7|5|As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.$Trample$Partner| Dragon Egg|Commander Legends|173|C|{2}{R}|Creature - Dragon Egg|0|2|Defender$When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."| Dragon Mantle|Commander Legends|174|C|{R}|Enchantment - Aura|||Enchant creature$When Dragon Mantle enters the battlefield, draw a card.$Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."| Emberwilde Captain|Commander Legends|175|R|{3}{R}|Creature - Djinn Pirate|4|2|When Emberwilde Captain enters the battlefield, you become the monarch.$Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.| Explosion of Riches|Commander Legends|176|U|{5}{R}|Sorcery|||Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.| Fathom Fleet Swordjack|Commander Legends|177|U|{3}{R}|Creature - Orc Pirate|4|3|Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.$Encore {5}{R}| Fiery Cannonade|Commander Legends|178|C|{2}{R}|Instant|||Fiery Cannonade deals 2 damage to each non-Pirate creature.| Flamekin Herald|Commander Legends|179|R|{2}{R}|Creature - Elemental Wizard|3|2|Commander spells you cast have cascade.| Frenzied Saddlebrute|Commander Legends|180|U|{4}{R}|Creature - Orc Warrior|||Haste$All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.| Furnace Celebration|Commander Legends|181|U|{1}{R}{R}|Enchantment|||Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target.| Goblin Trailblazer|Commander Legends|182|C|{1}{R}|Creature - Goblin Pirate|2|1|Menace| Hellkite Courser|Commander Legends|183|M|{4}{R}{R}|Creature - Dragon|6|5|Flying$When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.| Humble Defector|Commander Legends|184|U|{1}{R}|Creature - Human Rogue|2|1|{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.| Impulsive Pilferer|Commander Legends|185|C|{R}|Creature - Goblin Pirate|1|1|When Impulsive Pilferer dies, create a Treasure token.$Encore {3}{R}| Jeska, Thrice Reborn|Commander Legends|186|M|{2}{R}|Legendary Planeswalker - Jeska|0|Jeska, Thrice Reborn enters the battlefield with a loyalty counter on it for each time you've cast a commander from the command zone this game.$0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.$−X: Jeska, Thrice Reborn deals X damage to each of up to three targets.$Jeska, Thrice Reborn can be your commander.$Partner| Jeska's Will|Commander Legends|187|R|{2}{R}|Sorcery|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Add {R} for each card in target opponent's hand.$• Exile the top three cards of your library. You may play them this turn.| Kediss, Emberclaw Familiar|Commander Legends|188|U|{1}{R}|Legendary Creature - Elemental Lizard|1|1|Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.$Partner| Krark, the Thumbless|Commander Legends|189|R|{1}{R}|Legendary Creature - Goblin Wizard|2|2|Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.$Partner| Lightning-Rig Crew|Commander Legends|190|U|{2}{R}|Creature - Goblin Pirate|0|5|{T}: Lightning-Rig Crew deals 1 damage to each opponent.$Whenever you cast a Pirate spell, untap Lightning-Rig Crew.| Makeshift Munitions|Commander Legends|191|C|{1}{R}|Enchantment|||{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.| Meteoric Mace|Commander Legends|192|U|{4}{R}{R}|Artifact - Equipment|||Equipped creature gets +4/+0 and has trample.$Equip {4}$Cascade| Port Razer|Commander Legends|193|M|{3}{R}{R}|Creature - Orc Pirate|4|4|Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.$Port Razer can't attack a player it has already attacked this turn.| Portent of Betrayal|Commander Legends|194|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1.| Renegade Tactics|Commander Legends|195|C|{R}|Sorcery|||Target creature can't block this turn.$Draw a card.| Ripscale Predator|Commander Legends|196|C|{4}{R}{R}|Creature - Dinosaur|6|5|Menace| Rograkh, Son of Rohgahh|Commander Legends|197|U|{0}|Legendary Creature - Kobold Warrior|0|1|First strike, menace, trample$Partner| Rummaging Goblin|Commander Legends|198|C|{2}{R}|Creature - Goblin Rogue|1|1|{T}, Discard a card: Draw a card.| Skyraker Giant|Commander Legends|199|C|{2}{R}{R}|Creature - Giant|4|3|Reach| Soul's Fire|Commander Legends|200|C|{2}{R}|Instant|||Target creature you control deals damage equal to its power to any target.| Soulfire Eruption|Commander Legends|201|M|{6}{R}{R}{R}|Sorcery|||Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's converted mana cost to that permanent or player. You may play the exiled cards until the end of your next turn.| Sparktongue Dragon|Commander Legends|202|C|{3}{R}{R}|Creature - Dragon|3|3|Flying$When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.| Stonefury|Commander Legends|203|C|{3}{R}{R}|Instant|||Stonefury deals damage to target creature equal to the number of lands you control.| Toggo, Goblin Weaponsmith|Commander Legends|204|U|{2}{R}|Legendary Creature - Goblin Artificer|2|2|Whenever a land enters the battlefield under your control, create an artifact equipment token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.$Partner| Undying Rage|Commander Legends|205|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.$When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.| Valakut Invoker|Commander Legends|206|C|{2}{R}|Creature - Human Shaman|2|3|{8}: Valakut Invoker deals 3 damage to any target.| Volcanic Dragon|Commander Legends|207|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste| Volcanic Torrent|Commander Legends|208|U|{4}{R}|Sorcery|||Cascade$Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.| Vow of Lightning|Commander Legends|209|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.| Welding Sparks|Commander Legends|210|C|{2}{R}|Instant|||Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.| Wheel of Misfortune|Commander Legends|211|R|{2}{R}|Sorcery|||Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.| Wild Celebrants|Commander Legends|212|C|{3}{R}{R}|Creature - Satyr|5|3|When Wild Celebrants enters the battlefield, you may destroy target artifact.| Ambush Viper|Commander Legends|213|C|{1}{G}|Creature - Snake|2|1|Flash$Deathtouch| Anara, Wolvid Familiar|Commander Legends|214|U|{3}{G}|Legendary Creature - Wolf Beast|4|4|As long as it's your turn, commanders you control have indestructible.$Partner| Ancient Animus|Commander Legends|215|C|{1}{G}|Instant|||Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls.| Annoyed Altisaur|Commander Legends|216|C|{5}{G}{G}|Creature - Dinosaur|6|5|Reach, trample$Cascade| Apex Devastator|Commander Legends|217|M|{8}{G}{G}|Creature - Chimera Hydra|10|10|Cascade, cascade, cascade, cascade| Armorcraft Judge|Commander Legends|218|U|{3}{G}|Creature - Elf Artificer|3|3|When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.| Biowaste Blob|Commander Legends|219|R|{2}{G}{G}|Creature - Ooze|0|0|Oozes you control get +1/+1.$At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.| Court of Bounty|Commander Legends|220|R|{2}{G}{G}|Enchantment|||When Court of Bounty enters the battlefield, you become the monarch.$At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.| Crushing Vines|Commander Legends|221|C|{2}{G}|Instant|||Choose one —$• Destroy target creature with flying.$• Destroy target artifact.| Dawnglade Regent|Commander Legends|222|R|{5}{G}{G}|Creature - Elk|8|8|When Dawnglade Regent enters the battlefield, you become the monarch.$As long as you're the monarch, permanents you control have hexproof.| Elvish Visionary|Commander Legends|223|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Entourage of Trest|Commander Legends|224|C|{4}{G}|Creature - Elf Soldier|4|4|When Entourage of Trest enters the battlefield, you become the monarch.$Entourage of Trest can block an additional creature each combat as long as you're the monarch.| Farhaven Elf|Commander Legends|225|C|{2}{G}|Creature - Elf Druid|1|1|When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Fertilid|Commander Legends|226|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.| Fin-Clade Fugitives|Commander Legends|227|C|{5}{G}|Creature - Elf Salamander Rogue|7|4|Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.$Encore {4}{G}| Fyndhorn Elves|Commander Legends|228|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Gift of Paradise|Commander Legends|229|C|{2}{G}|Enchantment - Aura|||Enchant land$When Gift of Paradise enters the battlefield, you gain 3 life.$Enchanted land has "{T}: Add two mana of any one color."| Gilanra, Caller of Wirewood|Commander Legends|230|U|{2}{G}|Legendary Creature - Elf Druid|1|2|{T}: Add {G}. When you spend this mana to cast a spell with converted mana cost 6 or greater, draw a card.$Partner| Halana, Kessig Ranger|Commander Legends|231|U|{3}{G}|Legendary Creature - Human Archer|3|4|Reach$Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.$Partner| Hunter's Insight|Commander Legends|232|U|{2}{G}|Instant|||Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.| Ich-Tekik, Salvage Splicer|Commander Legends|233|U|{4}{G}|Legendary Creature - Human Artificer|1|1|When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.$Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.$Partner| Immaculate Magistrate|Commander Legends|234|R|{3}{G}|Creature - Elf Shaman|2|2|{T}: Put a +1/+1 counter on target creature for each Elf you control.| Imperious Perfect|Commander Legends|235|U|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {T}: Create a 1/1 green Elf Warrior creature token.| Ivy Lane Denizen|Commander Legends|236|C|{3}{G}|Creature - Elf Warrior|2|3|Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.| Kamahl, Heart of Krosa|Commander Legends|237|M|{6}{G}{G}|Legendary Creature - Human Druid|5|5|At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.${1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.$Partner| Kamahl's Will|Commander Legends|238|R|{3}{G}|Instant|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.$• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.| Kodama of the East Tree|Commander Legends|239|R|{4}{G}{G}|Legendary Creature - Spirit|6|6|Reach$Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield.$Partner| Lifecrafter's Gift|Commander Legends|240|C|{3}{G}|Instant|||Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.| Lys Alana Bowmaster|Commander Legends|241|C|{2}{G}|Creature - Elf Archer|2|2|Reach$Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.| Magus of the Order|Commander Legends|242|R|{2}{G}{G}|Creature - Human Wizard|3|3|{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle your library.| Molder Beast|Commander Legends|243|C|{4}{G}|Creature - Beast|5|3|Trample$Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.| Monstrous Onslaught|Commander Legends|244|U|{3}{G}{G}|Sorcery|||Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.| Natural Reclamation|Commander Legends|245|C|{4}{G}|Instant|||Cascade$Destroy target artifact or enchantment.| Numa, Joraga Chieftain|Commander Legends|246|U|{2}{G}|Legendary Creature - Elf Warrior|2|2|At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves.$Partner| Ordeal of Nylea|Commander Legends|247|U|{1}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.$When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Reclamation Sage|Commander Legends|248|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Reshape the Earth|Commander Legends|249|M|{6}{G}{G}{G}|Sorcery|||Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle your library.| Rootweaver Druid|Commander Legends|250|R|{2}{G}|Creature - Elf Druid|2|1|When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles it.| Scaled Behemoth|Commander Legends|251|U|{4}{G}{G}|Creature - Crocodile|6|7|Hexproof| Scrounging Bandar|Commander Legends|252|C|{1}{G}|Creature - Cat Monkey|0|0|Scrounging Bandar enters the battlefield with two +1/+1 counters on it.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.| Sentinel Spider|Commander Legends|253|C|{3}{G}{G}|Creature - Spider|4|4|Vigilance$Reach| Sifter Wurm|Commander Legends|254|U|{5}{G}{G}|Creature - Wurm|7|7|Trample$When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost.| Silverback Shaman|Commander Legends|255|C|{3}{G}{G}|Creature - Ape Shaman|5|4|Trample$When Silverback Shaman dies, draw a card.| Slurrk, All-Ingesting|Commander Legends|256|U|{5}{G}|Legendary Creature - Ooze|0|0|Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.$Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.$Partner| Soul's Might|Commander Legends|257|C|{4}{G}|Sorcery|||Put X +1/+1 counters on target creature, where X is that creature's power.| Stingerfling Spider|Commander Legends|258|U|{4}{G}|Creature - Spider|2|5|Reach$When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.| Strength of the Pack|Commander Legends|259|U|{4}{G}{G}|Sorcery|||Put two +1/+1 counters on each creature you control.| Sweet-Gum Recluse|Commander Legends|260|R|{4}{G}{G}|Creature - Spider|0|3|Flash$Cascade$Reach$When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.| Three Visits|Commander Legends|261|U|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Vow of Wildness|Commander Legends|262|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.| Wildheart Invoker|Commander Legends|263|C|{2}{G}{G}|Creature - Elf Shaman|4|3|{8}: Target creature gets +5/+5 and gains trample until end of turn.| Wildsize|Commander Legends|264|C|{2}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Draw a card.| Abomination of Llanowar|Commander Legends|265|U|{1}{B}{G}|Legendary Creature - Elf Horror|*|*|Vigilance; menace$Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.| Amareth, the Lustrous|Commander Legends|266|R|{3}{G}{W}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.| Araumi of the Dead Tide|Commander Legends|267|U|{1}{U}{B}|Legendary Creature - Merfolk Wizard|1|4|{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost.| Archelos, Lagoon Mystic|Commander Legends|268|R|{1}{B}{G}{U}|Legendary Creature - Turtle Shaman|2|4|As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.$As long as Archelos is untapped, other permanents enter the battlefield untapped.| Averna, the Chaos Bloom|Commander Legends|269|R|{G}{U}{R}|Legendary Creature - Elemental Shaman|4|2|As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.| Belbe, Corrupted Observer|Commander Legends|270|R|{B}{G}|Legendary Creature - Zombie Elf|2|2|At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn.| Bell Borca, Spectral Sergeant|Commander Legends|271|R|{2}{R}{W}|Legendary Creature - Spirit Soldier|*|5|Note the converted mana cost of each card as it's put into exile.$Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.$At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.| Blim, Comedic Genius|Commander Legends|272|R|{2}{B}{R}|Legendary Creature - Imp|4|3|Flying$Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.| Captain Vargus Wrath|Commander Legends|273|U|{U}{R}|Legendary Creature - Orc Pirate|1|1|Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.| Colfenor, the Last Yew|Commander Legends|274|R|{3}{W}{B}{G}|Legendary Creature - Treefolk Shaman|3|7|Vigilance, reach$Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.| Ghen, Arcanum Weaver|Commander Legends|275|R|{R}{W}{B}|Legendary Creature - Human Wizard|2|3|{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.| Gnostro, Voice of the Crags|Commander Legends|276|R|{1}{U}{R}{W}|Legendary Creature - Chimera|3|3|{T}: Choose one. X is the number of spells you've cast this turn.$• Scry X.$• Gnostro, Voice of the Crags deals X damage to target creature.$• You gain X life.| Gor Muldrak, Amphinologist|Commander Legends|277|R|{1}{G}{U}|Legendary Creature - Human Scout|3|2|You and permanents you control have protection from Salamanders.$At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.| Hamza, Guardian of Arashin|Commander Legends|278|U|{4}{G}{W}|Legendary Creature - Elephant Warrior|5|5|This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.$Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.| Hans Eriksson|Commander Legends|279|R|{2}{R}{G}|Legendary Creature - Human Scout|1|4|Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.| Imoti, Celebrant of Bounty|Commander Legends|280|U|{3}{G}{U}|Legendary Creature - Naga Druid|3|1|Cascade$Spells you cast with converted mana cost 6 or greater have cascade.| Jared Carthalion, True Heir|Commander Legends|281|R|{R}{G}{W}|Legendary Creature - Human Warrior|3|3|When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.$If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.| Juri, Master of the Revue|Commander Legends|282|U|{B}{R}|Legendary Creature - Human Shaman|1|1|Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue.$When Juri dies, it deals damage equal its power to any target.| Kangee, Sky Warden|Commander Legends|283|U|{3}{W}{U}|Legendary Creature - Bird Wizard|3|3|Flying, vigilance$Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.$Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.| Kwain, Itinerant Meddler|Commander Legends|284|R|{W}{U}|Legendary Creature - Rabbit Wizard|1|3|{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.| Lathiel, the Bounteous Dawn|Commander Legends|285|R|{2}{G}{W}|Legendary Creature - Unicorn|2|2|Lifelink$At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.| Liesa, Shroud of Dusk|Commander Legends|286|R|{2}{W}{W}{B}|Legendary Creature - Angel|5|5|Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.$Flying, lifelink$Whenever a player casts a spell, they lose 2 life.| Nevinyrral, Urborg Tyrant|Commander Legends|287|R|{3}{W}{U}{B}|Legendary Creature - Zombie Wizard|3|6|Hexproof from artifacts, creatures, and enchantments$When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn.$When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.| Nymris, Oona's Trickster|Commander Legends|288|R|{3}{U}{B}|Legendary Creature - Faerie Knight|1|6|Flash$Flying$Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.| Obeka, Brute Chronologist|Commander Legends|289|R|{1}{U}{B}{R}|Legendary Creature - Ogre Wizard|3|4|{T}: The player whose turn it is may end the turn.| Reyav, Master Smith|Commander Legends|290|U|{R}{W}|Legendary Creature - Dwarf Artificer|2|2|Whenever an enchanted or equipped creature you control attacks, that creature gains double strike until end of turn| Thalisse, Reverent Medium|Commander Legends|291|U|{3}{W}{B}|Legendary Creature - Human Cleric|3|4|At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.| Tuya Bearclaw|Commander Legends|292|U|{1}{R}{G}|Legendary Creature - Human Warrior|2|2|Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.| Yurlok of Scorch Thrash|Commander Legends|293|R|{1}{B}{R}{G}|Legendary Creature - Viashino Shaman|4|4|Vigilance$A player losing unspent mana causes that player to lose that much life.${1}, {T}: Each player adds {B}{R}{G}.| Zara, Renegade Recruiter|Commander Legends|294|R|{3}{U}{R}|Legendary Creature - Human Pirate|4|3|Flying$Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.| Amorphous Axe|Commander Legends|295|C|{2}|Artifact - Equipment|||Equipped creature gets +3/+0 and is every creature type.$Equip {3}| Angelic Armaments|Commander Legends|296|U|{3}|Artifact - Equipment|||Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.$Equip {4}| Arcane Signet|Commander Legends|297|U|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Armillary Sphere|Commander Legends|298|C|{2}|Artifact|||{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.| Armory of Iroas|Commander Legends|299|C|{2}|Artifact - Equipment|||Whenever equipped creature attacks, put a +1/+1 counter on it.$Equip {2}| Bladegriff Prototype|Commander Legends|300|R|{5}|Artifact Creature - Griffin|3|2|Flying$Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.| Brass Herald|Commander Legends|301|U|{6}|Artifact Creature - Golem|2|2|As Brass Herald enters the battlefield, choose a creature type.$When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.$Creatures of the chosen type get +1/+1.| Burnished Hart|Commander Legends|302|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Charcoal Diamond|Commander Legends|303|C|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${T}: Add {B}.| Codex Shredder|Commander Legends|304|U|{1}|Artifact|||{T}: Target player mills a card.${5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.| Commander's Plate|Commander Legends|305|M|{1}|Artifact - Equipment|||Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.$Equip commander {3}$Equip {5}| Commander's Sphere|Commander Legends|306|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Dreamstone Hedron|Commander Legends|307|U|{6}|Artifact|||{T}: Add {C}{C}{C}.${3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.| Filigree Familiar|Commander Legends|308|C|{3}|Artifact Creature - Fox|2|2|When Filigree Familiar enters the battlefield, you gain 2 life.$When Filigree Familiar dies, draw a card.| Fire Diamond|Commander Legends|309|C|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${T}: Add {R}.| Foundry Inspector|Commander Legends|310|C|{3}|Artifact Creature - Construct|3|2|Artifact spells you cast cost {1} less to cast.| Golem Artisan|Commander Legends|311|U|{5}|Artifact Creature - Golem|3|3|{2}: Target artifact creature gets +1/+1 until end of turn.${2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.| Grafted Wargear|Commander Legends|312|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.$Equip {0}| Haunted Cloak|Commander Legends|313|C|{3}|Artifact - Equipment|||Equipped creature has vigilance, trample, and haste.$Equip {1}| Hero's Blade|Commander Legends|314|U|{2}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.$Equip {4}| Horizon Stone|Commander Legends|315|R|{5}|Artifact|||If you would lose unspent mana, that mana becomes colorless instead.| Howling Golem|Commander Legends|316|C|{3}|Artifact Creature - Golem|2|3|Whenever Howling Golem attacks or blocks, each player draws a card.| Ingenuity Engine|Commander Legends|317|U|{7}|Artifact|||Cascade${1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand.| Jalum Tome|Commander Legends|318|C|{3}|Artifact|||{2}, {T}: Draw a card, then discard a card.| Jeweled Lotus|Commander Legends|319|M|{0}|Artifact|||{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.| Loreseeker's Stone|Commander Legends|320|U|{6}|Artifact|||{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.| Lumengrid Gargoyle|Commander Legends|321|C|{6}|Artifact Creature - Gargoyle|4|4|Flying| Maelstrom Colossus|Commander Legends|322|C|{8}|Artifact Creature - Golem|7|7|Cascade| Marble Diamond|Commander Legends|323|C|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${T}: Add {W}.| Mask of Memory|Commander Legends|324|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.$Equip {1}| Meteor Golem|Commander Legends|325|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.| Mindless Automaton|Commander Legends|326|U|{4}|Artifact Creature - Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| Moss Diamond|Commander Legends|327|C|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${T}: Add {G}.| Nevinyrral's Disk|Commander Legends|328|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {T}: Destroy all artifacts, creatures, and enchantments.| Pennon Blade|Commander Legends|329|U|{3}|Artifact - Equipment|||Equipped creature gets +1/+1 for each creature you control.$Equip {4}| Perilous Myr|Commander Legends|330|C|{2}|Artifact Creature - Myr|1|1|When Perilous Myr dies, it deals 2 damage to any target.| Phyrexian Triniform|Commander Legends|331|M|{9}|Artifact Creature - Golem|9|9|When Phyrexian Triniform dies, create three 3/3 colorless Golem artifact creature tokens.$Encore {12}| Pilgrim's Eye|Commander Legends|332|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Pirate's Cutlass|Commander Legends|333|C|{3}|Artifact - Equipment|||When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.$Equipped creature gets +2/+1.$Equip {2}| Prophetic Prism|Commander Legends|334|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {T}: Add one mana of any color.| Rings of Brighthearth|Commander Legends|335|R|{3}|Artifact|||Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.| Sandstone Oracle|Commander Legends|336|U|{7}|Artifact Creature - Sphinx|4|4|Flying$When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.| Scroll Rack|Commander Legends|337|M|{2}|Artifact|||{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.| Seer's Lantern|Commander Legends|338|C|{3}|Artifact|||{T}: Add {C}.${2}, {T}: Scry 1.| Shimmer Myr|Commander Legends|339|U|{3}|Artifact Creature - Myr|2|2|Flash$You may cast artifact spells as though they had flash.| Sisay's Ring|Commander Legends|340|C|{4}|Artifact|||{T}: Add {C}{C}.| Sky Diamond|Commander Legends|341|C|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${T}: Add {U}.| Spectral Searchlight|Commander Legends|342|C|{3}|Artifact|||{T}: Choose a player. That player adds one mana of any color they choose.| Staff of Domination|Commander Legends|343|R|{3}|Artifact|||{1}: Untap Staff of Domination.${2}, {T}: You gain 1 life.${3}, {T}: Untap target creature.${4}, {T}: Tap target creature.${5}, {T}: Draw a card.| Staunch Throneguard|Commander Legends|344|C|{5}|Artifact Creature - Construct|2|5|Vigilance$When Staunch Throneguard enters the battlefield, you become the monarch.| Sunset Pyramid|Commander Legends|345|U|{2}|Artifact|||Sunset Pyramid enters the battlefield with three brick counters on it.${2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card.${2}, {T}: Scry 1.| Thought Vessel|Commander Legends|346|U|{2}|Artifact|||You have no maximum hand size.${T}: Add {C}.| Universal Solvent|Commander Legends|347|C|{1}|Artifact|||{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.| Workshop Assistant|Commander Legends|348|C|{3}|Artifact Creature - Construct|1|2|When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.| Command Beacon|Commander Legends|349|R||Land|||{T}: Add {C}.${T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.| Command Tower|Commander Legends|350|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Guildless Commons|Commander Legends|351|U||Land|||Guildless Commons enters the battlefield tapped.$When Guildless Commons enters the battlefield, return a land you control to its owner's hand.${T}: Add {C}{C}.| Opal Palace|Commander Legends|352|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.| Path of Ancestry|Commander Legends|353|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Rejuvenating Springs|Commander Legends|354|R||Land|||Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.${T}: Add {G} or {U}.| Rupture Spire|Commander Legends|355|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Spectator Seating|Commander Legends|356|R||Land|||Spectator Seating enters the battlefield tapped unless you have two or more opponents.${T}: Add {R} or {W}.| Terramorphic Expanse|Commander Legends|357|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Training Center|Commander Legends|358|R||Land|||Training Center enters the battlefield tapped unless you have two or more opponents.${T}: Add {U} or {R}.| Undergrowth Stadium|Commander Legends|359|R||Land|||Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.${T}: Add {B} or {G}.| Vault of Champions|Commander Legends|360|R||Land|||Vault of Champions enters the battlefield tapped unless you have two or more opponents.${T}: Add {W} or {B}.| War Room|Commander Legends|361|R||Land|||{T}: Add {C}.${3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.| Wyleth, Soul of Steel|Commander Legends|362|M|{1}{R}{W}|Legendary Creature - Human Warrior|2|2|Trample$Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.| Timely Ward|Commander Legends|363|R|{2}{W}|Enchantment - Aura|||You may cast this spell as though it had flash if it targets a commander.$Enchant creature$Enchanted creature has indestructible.| Blazing Sunsteel|Commander Legends|364|R|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 for each opponent you have.$Whenever equipped creature is dealt damage, it deals that much damage to any target.$Equip {4}| Aesi, Tyrant of Gyre Strait|Commander Legends|365|M|{4}{G}{U}|Legendary Creature - Serpent|5|5|You may play an additional land on each of your turns.$Whenever a land enters the battlefield under your control, you may draw a card.| Trench Behemoth|Commander Legends|366|R|{5}{U}{U}|Creature - Kraken|7|7|Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.$Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.| Stumpsquall Hydra|Commander Legends|367|R|{X}{G}{G}{G}|Creature - Hydra|1|1|When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.| Elder Deep-Fiend|Commander Legends|368|R|{8}|Creature - Eldrazi Octopus|5|6|Flash$Emerge {5}{U}{U}$When you cast this spell, tap up to four target permanents.| Condemn|Commander Legends|369|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Danitha Capashen, Paragon|Commander Legends|370|U|{2}{W}|Legendary Creature - Human Knight|2|2|First strike, vigilance, lifelink$Aura and Equipment spells you cast cost {1} less to cast.| Dawn Charm|Commander Legends|371|U|{1}{W}|Instant|||Choose one —$• Prevent all combat damage that would be dealt this turn.$• Regenerate target creature.$• Counter target spell that targets you.| Disenchant|Commander Legends|372|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Faith Unbroken|Commander Legends|373|U|{3}{W}|Enchantment - Aura|||Enchant creature you control$When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.$Enchanted creature gets +2/+2.| Flickerwisp|Commander Legends|374|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Generous Gift|Commander Legends|375|U|{2}{W}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.| Ironclad Slayer|Commander Legends|376|C|{2}{W}|Creature - Human Warrior|3|2|When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.| Kor Cartographer|Commander Legends|377|C|{3}{W}|Creature - Kor Scout|2|2|When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.| Martial Coup|Commander Legends|378|R|{X}{W}{W}|Sorcery|||Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.| Odric, Lunarch Marshal|Commander Legends|379|R|{3}{W}|Legendary Creature - Human Soldier|3|3|At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.| On Serra's Wings|Commander Legends|380|U|{3}{W}|Legendary Enchantment - Aura|||Enchant creature$Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.| Oreskos Explorer|Commander Legends|381|U|{1}{W}|Creature - Cat Scout|2|2|When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.| Relic Seeker|Commander Legends|382|R|{1}{W}|Creature - Human Soldier|2|2|Renown 1$When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.| Return to Dust|Commander Legends|383|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Sigarda's Aid|Commander Legends|384|R|{W}|Enchantment|||You may cast Aura and Equipment spells as though they had flash.$Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.| Spirit Mantle|Commander Legends|385|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has protection from creatures.| Sram, Senior Edificer|Commander Legends|386|R|{1}{W}|Legendary Creature - Dwarf Advisor|2|2|Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.| Swords to Plowshares|Commander Legends|387|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Unbreakable Formation|Commander Legends|388|R|{2}{W}|Instant|||Creatures you control gain indestructible until end of turn.$Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.| Unquestioned Authority|Commander Legends|389|U|{2}{W}|Enchantment - Aura|||Enchant creature$When Unquestioned Authority enters the battlefield, draw a card.$Enchanted creature has protection from creatures.| Valorous Stance|Commander Legends|390|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.| White Sun's Zenith|Commander Legends|391|R|{X}{W}{W}{W}|Instant|||Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.| Winds of Rath|Commander Legends|392|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| Arcane Denial|Commander Legends|393|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Compulsive Research|Commander Legends|394|C|{2}{U}|Sorcery|||Target player draws three cards. Then that player discards two cards unless they discard a land card.| Counterspell|Commander Legends|395|C|{U}{U}|Instant|||Counter target spell.| Fact or Fiction|Commander Legends|396|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Into the Roil|Commander Legends|397|C|{1}{U}|Instant|||Kicker {1}{U}$Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.| Ior Ruin Expedition|Commander Legends|398|C|{1}{U}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.$Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.| Meloku the Clouded Mirror|Commander Legends|399|R|{4}{U}|Legendary Creature - Moonfolk Wizard|2|4|Flying${1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.| Mulldrifter|Commander Legends|400|U|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U}| Nezahal, Primal Tide|Commander Legends|401|R|{5}{U}{U}|Legendary Creature - Elder Dinosaur|7|7|This spell can't be countered.$You have no maximum hand size.$Whenever an opponent casts a noncreature spell, draw a card.$Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.| Peel from Reality|Commander Legends|402|C|{1}{U}|Instant|||Return target creature you control and target creature you don't control to their owners' hands.| Scourge of Fleets|Commander Legends|403|R|{5}{U}{U}|Creature - Kraken|6|6|When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.| Shipbreaker Kraken|Commander Legends|404|R|{4}{U}{U}|Creature - Kraken|6|6|{6}{U}{U}: Monstrosity 4.$When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.| Slinn Voda, the Rising Deep|Commander Legends|405|U|{6}{U}{U}|Legendary Creature - Leviathan|8|8|Kicker {1}{U}$When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.| Sphinx of Uthuun|Commander Legends|406|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Stormtide Leviathan|Commander Legends|407|R|{5}{U}{U}{U}|Creature - Leviathan|8|8|Islandwalk$All lands are Islands in addition to their other types.$Creatures without flying or islandwalk can't attack.| Tromokratis|Commander Legends|408|R|{5}{U}{U}|Legendary Creature - Kraken|8|8|Tromokratis has hexproof unless it's attacking or blocking.$Tromokratis can't be blocked unless all creatures defending player controls block it.| Whelming Wave|Commander Legends|409|R|{2}{U}{U}|Sorcery|||Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.| Abrade|Commander Legends|410|U|{1}{R}|Instant|||Choose one —$• Abrade deals 3 damage to target creature.$• Destroy target artifact.| Comet Storm|Commander Legends|411|M|{X}{R}{R}|Instant|||Multikicker {1}$Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.| Dualcaster Mage|Commander Legends|412|R|{1}{R}{R}|Creature - Human Wizard|2|2|Flash$When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.| Expedite|Commander Legends|413|C|{R}|Instant|||Target creature gains haste until end of turn.$Draw a card.| Fists of Flame|Commander Legends|414|C|{1}{R}|Instant|||Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.| Jaya's Immolating Inferno|Commander Legends|415|R|{X}{R}{R}|Legendary Sorcery|||(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)$Jaya's Immolating Inferno deals X damage to each of up to three targets.| Relentless Assault|Commander Legends|416|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Temur Battle Rage|Commander Legends|417|C|{1}{R}|Instant|||Target creature gains double strike until end of turn.$Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.| Volcanic Fallout|Commander Legends|418|U|{1}{R}{R}|Instant|||This spell can't be countered.$Volcanic Fallout deals 2 damage to each creature and each player.| Wild Ricochet|Commander Legends|419|R|{2}{R}{R}|Instant|||You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.| Word of Seizing|Commander Legends|420|R|{3}{R}{R}|Instant|||Split second$Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.| Acidic Slime|Commander Legends|421|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Avenger of Zendikar|Commander Legends|422|M|{5}{G}{G}|Creature - Elemental|5|5|When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.$Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.| Beast Within|Commander Legends|423|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Cultivate|Commander Legends|424|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Eternal Witness|Commander Legends|425|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Explore|Commander Legends|426|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Harmonize|Commander Legends|427|U|{2}{G}{G}|Sorcery|||Draw three cards.| Khalni Heart Expedition|Commander Legends|428|C|{1}{G}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.$Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Kodama's Reach|Commander Legends|429|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Molimo, Maro-Sorcerer|Commander Legends|430|R|{4}{G}{G}{G}|Legendary Creature - Elemental|*|*|Trample$Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.| Rampaging Baloths|Commander Legends|431|R|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.| Rampant Growth|Commander Legends|432|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Ramunap Excavator|Commander Legends|433|R|{2}{G}|Creature - Naga Cleric|2|3|You may play lands from your graveyard.| Reclamation Sage|Commander Legends|434|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Retreat to Kazandu|Commander Legends|435|U|{2}{G}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Put a +1/+1 counter on target creature.$• You gain 2 life.| Search for Tomorrow|Commander Legends|436|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield, then shuffle your library.$Suspend 2—{G}| Sporemound|Commander Legends|437|C|{3}{G}{G}|Creature - Fungus|3|3|Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.| Terastodon|Commander Legends|438|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.| Verdant Sun's Avatar|Commander Legends|439|R|{5}{G}{G}|Creature - Dinosaur Avatar|5|5|Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.| Wickerbough Elder|Commander Legends|440|C|{3}{G}|Creature - Treefolk Shaman|4|4|Wickerbough Elder enters the battlefield with a -1/-1 counter on it.${G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.| Yavimaya Elder|Commander Legends|441|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| Boros Charm|Commander Legends|442|U|{R}{W}|Instant|||Choose one —$• Boros Charm deals 4 damage to target player or planeswalker.$• Permanents you control gain indestructible until end of turn.$• Target creature gains double strike until end of turn.| Coiling Oracle|Commander Legends|443|C|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Deflecting Palm|Commander Legends|444|R|{R}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.| Fathom Mage|Commander Legends|445|R|{2}{G}{U}|Creature - Human Wizard|1|1|Evolve$Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.| Growth Spiral|Commander Legends|446|C|{G}{U}|Instant|||Draw a card. You may put a land card from your hand onto the battlefield.| Master Warcraft|Commander Legends|447|R|{2}{R/W}{R/W}|Instant|||Cast this spell only before attackers are declared.$You choose which creatures attack this turn.$You choose which creatures block this turn and how those creatures block.| Murkfiend Liege|Commander Legends|448|R|{2}{G/U}{G/U}{G/U}|Creature - Horror|4|4|Other green creatures you control get +1/+1.$Other blue creatures you control get +1/+1.$Untap all green and/or blue creatures you control during each other player's untap step.| Response|Commander Legends|449|R|{R/W}{R/W}|Instant|||Response deals 5 damage to target attacking or blocking creature.| Resurgence|Commander Legends|449|R|{3}{R}{W}|Sorcery|||Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Sharktocrab|Commander Legends|450|U|{2}{G}{U}|Creature - Shark Octopus Crab|4|4|{2}{G}{U}: Adapt 1.$Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Simic Charm|Commander Legends|451|U|{G}{U}|Instant|||Choose one —$• Target creature gets +3/+3 until end of turn.$• Permanents you control gain hexproof until end of turn.$• Return target creature to its owner's hand.| Simic Sky Swallower|Commander Legends|452|R|{5}{G}{U}|Creature - Leviathan|6|6|Flying, trample$Shroud| Spitting Image|Commander Legends|453|R|{4}{G/U}{G/U}|Sorcery|||Create a token that's a copy of target creature.$Retrace| Tiana, Ship's Caretaker|Commander Legends|454|U|{3}{R}{W}|Legendary Creature - Angel Artificer|3|3|Flying, first strike$Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.| Urban Evolution|Commander Legends|455|U|{3}{G}{U}|Sorcery|||Draw three cards. You may play an additional land this turn.| Tear|Commander Legends|456|U|{W}|Instant|||Destroy target enchantment.$Fuse| Wear|Commander Legends|456|U|{1}{R}|Instant|||Destroy target artifact.$Fuse| Blackblade Reforged|Commander Legends|457|R|{2}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1 for each land you control.$Equip legendary creature {3}$Equip {7}| Bonesplitter|Commander Legends|458|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {1}| Boros Signet|Commander Legends|459|C|{2}|Artifact|||{1}, {T}: Add {R}{W}.| Brass Squire|Commander Legends|460|U|{3}|Artifact Creature - Myr|1|3|{T}: Attach target Equipment you control to target creature you control.| Explorer's Scope|Commander Legends|461|C|{1}|Artifact - Equipment|||Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Equip {1}| Fireshrieker|Commander Legends|462|U|{3}|Artifact - Equipment|||Equipped creature has double strike.$Equip {2}| Haunted Cloak|Commander Legends|463|C|{3}|Artifact - Equipment|||Equipped creature has vigilance, trample, and haste.$Equip {1}| Hero's Blade|Commander Legends|464|U|{2}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.$Equip {4}| Loxodon Warhammer|Commander Legends|465|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink.$Equip {3}| Mask of Avacyn|Commander Legends|466|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+2 and has hexproof.$Equip {3}| Meteor Golem|Commander Legends|467|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.| Ring of Thune|Commander Legends|468|U|{2}|Artifact - Equipment|||Equipped creature has vigilance.$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.$Equip {1}| Ring of Valkas|Commander Legends|469|U|{2}|Artifact - Equipment|||Equipped creature has haste.$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.$Equip {1}| Seer's Sundial|Commander Legends|470|R|{4}|Artifact|||Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Simic Signet|Commander Legends|471|C|{2}|Artifact|||{1}, {T}: Add {G}{U}.| Sol Ring|Commander Legends|472|U|{1}|Artifact|||{T}: Add {C}{C}.| Sunforger|Commander Legends|473|R|{3}|Artifact - Equipment|||Equipped creature gets +4/+0.${R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.$Equip {3}| Swiftfoot Boots|Commander Legends|474|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Sword of Vengeance|Commander Legends|475|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.$Equip {3}| Blighted Woodland|Commander Legends|476|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Boros Garrison|Commander Legends|477|U||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{W}.| Boros Guildgate|Commander Legends|478|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${T}: Add {R} or {W}.| Command Tower|Commander Legends|479|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Coral Atoll|Commander Legends|480|U||Land|||Coral Atoll enters the battlefield tapped.$When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.${T}: Add {C}{U}.| Encroaching Wastes|Commander Legends|481|U||Land|||{T}: Add {C}.${4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.| Evolving Wilds|Commander Legends|482|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Forgotten Cave|Commander Legends|483|C||Land|||Forgotten Cave enters the battlefield tapped.${T}: Add {R}.$Cycling {R}| Jungle Basin|Commander Legends|484|U||Land|||Jungle Basin enters the battlefield tapped.$When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.${T}: Add {C}{G}.| Memorial to Genius|Commander Legends|485|U||Land|||Memorial to Genius enters the battlefield tapped.${T}: Add {U}.${4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.| Memorial to War|Commander Legends|486|U||Land|||Memorial to War enters the battlefield tapped.${T}: Add {R}.${4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.| Myriad Landscape|Commander Legends|487|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| Reliquary Tower|Commander Legends|488|U||Land|||You have no maximum hand size.${T}: Add {C}.| Rogue's Passage|Commander Legends|489|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Rupture Spire|Commander Legends|490|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Secluded Steppe|Commander Legends|491|U||Land|||Secluded Steppe enters the battlefield tapped.${T}: Add {W}.$Cycling {W}| Simic Growth Chamber|Commander Legends|492|U||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{U}.| Simic Guildgate|Commander Legends|493|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${T}: Add {G} or {U}.| Slayers' Stronghold|Commander Legends|494|R||Land|||{T}: Add {C}.${R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.| Stone Quarry|Commander Legends|495|U||Land|||Stone Quarry enters the battlefield tapped.${T}: Add {R} or {W}.| Sunhome, Fortress of the Legion|Commander Legends|496|U||Land|||{T}: Add {C}.${2}{R}{W}, {T}: Target creature gains double strike until end of turn.| Terramorphic Expanse|Commander Legends|497|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Thornwood Falls|Commander Legends|498|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.| Transguild Promenade|Commander Legends|499|C||Land|||Transguild Promenade enters the battlefield tapped.$When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| Vivid Creek|Commander Legends|500|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${T}: Add {U}.${T}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Vivid Grove|Commander Legends|501|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${T}: Add {G}.${T}, Remove a charge counter from Vivid Grove: Add one mana of any color.| Wind-Scarred Crag|Commander Legends|502|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${T}: Add {R} or {W}.| Woodland Stream|Commander Legends|503|C||Land|||Woodland Stream enters the battlefield tapped.${T}: Add {G} or {U}.| Plains|Commander Legends|504|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Commander Legends|505|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Commander Legends|506|C||Basic Land - Island|||({T}: Add {U}.)| Island|Commander Legends|507|C||Basic Land - Island|||({T}: Add {U}.)| Mountain|Commander Legends|508|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Commander Legends|509|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Commander Legends|510|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Commander Legends|511|C||Basic Land - Forest|||({T}: Add {G}.)| Tevesh Szat, Doom of Fools|Commander Legends|512|M|{4}{B}|Legendary Planeswalker - Szat|4|+2: Create two 0/1 black Thrull creature tokens.$+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.$−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.$Tevesh Szat, Doom of Fools can be your commander.$Partner| Jeska, Thrice Reborn|Commander Legends|513|M|{2}{R}|Legendary Planeswalker - Jeska|0|Jeska, Thrice Reborn enters the battlefield with a loyalty counter on it for each time you've cast a commander from the command zone this game.$0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.$−X: Jeska, Thrice Reborn deals X damage to each of up to three targets.$Jeska, Thrice Reborn can be your commander.$Partner| Najeela, the Blade-Blossom|Commander Legends|514|M|{2}{R}|Legendary Creature - Human Warrior|3|2|Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.${W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.| Akiri, Line-Slinger|Commander Legends|515|M|{R}{W}|Legendary Creature - Kor Soldier Ally|0|3|First strike, vigilance$Akiri, Line-Slinger gets +1/+0 for each artifact you control.$Partner| Brago, King Eternal|Commander Legends|516|M|{2}{W}{U}|Legendary Creature - Spirit Noble|2|4|Flying$Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.| Bruse Tarl, Boorish Herder|Commander Legends|517|M|{2}{R}{W}|Legendary Creature - Human Ally|3|3|Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.$Partner| Derevi, Empyrial Tactician|Commander Legends|518|M|{G}{W}{U}|Legendary Creature - Bird Wizard|2|3|Flying$Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.${1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.| Ikra Shidiqi, the Usurper|Commander Legends|519|M|{3}{B}{G}|Legendary Creature - Naga Wizard|3|7|Menace$Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.$Partner| Ishai, Ojutai Dragonspeaker|Commander Legends|520|M|{2}{W}{U}|Legendary Creature - Bird Monk|1|1|Flying$Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.$Partner| Karador, Ghost Chieftain|Commander Legends|521|M|{5}{W}{B}{G}|Legendary Creature - Centaur Spirit|3|4|This spell costs {1} less to cast for each creature card in your graveyard.$During each of your turns, you may cast a creature spell from your graveyard.| Karametra, God of Harvests|Commander Legends|522|M|{3}{G}{W}|Legendary Enchantment Creature - God|6|7|Indestructible$As long as your devotion to green and white is less than seven, Karametra isn't a creature.$Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.| Kraum, Ludevic's Opus|Commander Legends|523|M|{3}{U}{R}|Legendary Creature - Zombie Horror|4|4|Flying, haste$Whenever an opponent casts their second spell each turn, draw a card.$Partner| Kydele, Chosen of Kruphix|Commander Legends|524|M|{2}{G}{U}|Legendary Creature - Human Wizard|2|3|{T}: Add {C} for each card you've drawn this turn.$Partner| Ludevic, Necro-Alchemist|Commander Legends|525|M|{1}{U}{R}|Legendary Creature - Human Wizard|1|4|At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.$Partner| Maelstrom Wanderer|Commander Legends|526|M|{5}{G}{U}{R}|Legendary Creature - Elemental|7|5|Creatures you control have haste.$Cascade, cascade| Marath, Will of the Wild|Commander Legends|527|M|{R}{G}{W}|Legendary Creature - Elemental Beast|0|0|Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.${X}, Remove X +1/+1 counters from Marath: Choose one —$• Put X +1/+1 counters on target creature. X can't be 0.$• Marath deals X damage to any target. X can't be 0.$• Create an X/X green Elemental creature token. X can't be 0.| Muldrotha, the Gravetide|Commander Legends|528|M|{3}{B}{G}{U}|Legendary Creature - Elemental Avatar|6|6|During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard.| Nekusar, the Mindrazer|Commander Legends|529|M|{2}{U}{B}{R}|Legendary Creature - Zombie Wizard|2|4|At the beginning of each player's draw step, that player draws an additional card.$Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.| Prossh, Skyraider of Kher|Commander Legends|530|M|{3}{B}{R}{G}|Legendary Creature - Dragon|5|5|When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh.$Flying$Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.| Queen Marchesa|Commander Legends|531|M|{1}{R}{W}{B}|Legendary Creature - Human Assassin|3|3|Deathtouch, haste$When Queen Marchesa enters the battlefield, you become the monarch.$At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.| Rakdos, Lord of Riots|Commander Legends|532|M|{B}{B}{R}{R}|Legendary Creature - Demon|6|6|You can't cast this spell unless an opponent lost life this turn.$Flying, trample$Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.| Ravos, Soultender|Commander Legends|533|M|{3}{W}{B}|Legendary Creature - Human Cleric|2|2|Flying$Other creatures you control get +1/+1.$At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.$Partner| Reyhan, Last of the Abzan|Commander Legends|534|M|{1}{B}{G}|Legendary Creature - Human Warrior|0|0|Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.$Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.$Partner| Sidar Kondo of Jamuraa|Commander Legends|535|M|{2}{G}{W}|Legendary Creature - Human Knight|2|5|Flanking$Creatures your opponents control without flying or reach can't block creatures with power 2 or less.$Partner| Silas Renn, Seeker Adept|Commander Legends|536|M|{1}{U}{B}|Legendary Artifact Creature - Human|2|2|Deathtouch$Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.$Partner| Tana, the Bloodsower|Commander Legends|537|M|{2}{R}{G}|Legendary Creature - Elf Druid|2|2|Trample$Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.$Partner| Thrasios, Triton Hero|Commander Legends|538|M|{G}{U}|Legendary Creature - Merfolk Wizard|1|3|{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.$Partner| Tymna the Weaver|Commander Legends|539|M|{1}{W}{B}|Legendary Creature - Human Cleric|2|2|Lifelink$At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.$Partner| Vial Smasher the Fierce|Commander Legends|540|M|{1}{B}{R}|Legendary Creature - Goblin Berserker|2|3|Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to that player or a planeswalker that player controls.$Partner| Xenagos, God of Revels|Commander Legends|541|M|{3}{R}{G}|Legendary Enchantment Creature - God|6|5|Indestructible$As long as your devotion to red and green is less than seven, Xenagos isn't a creature.$At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.| Yuriko, the Tiger's Shadow|Commander Legends|542|M|{1}{U}{B}|Legendary Creature - Human Ninja|1|3|Commander ninjutsu {U}{B}$Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's converted mana cost.| Zedruu the Greathearted|Commander Legends|543|M|{1}{U}{R}{W}|Legendary Creature - Minotaur Monk|2|4|At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.${U}{R}{W}: Target opponent gains control of target permanent you control.| Zur the Enchanter|Commander Legends|544|M|{1}{W}{U}{B}|Legendary Creature - Human Wizard|1|4|Flying$Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.| Ramos, Dragon Engine|Commander Legends|545|M|{6}|Legendary Artifact Creature - Dragon|4|4|Flying$Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.$Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn.| The Prismatic Piper|Commander Legends|546|C|{5}|Legendary Creature - Shapeshifter|3|3|If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.$Partner| Akroma, Vision of Ixidor|Commander Legends|547|M|{5}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample$At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.$Partner| Alharu, Solemn Ritualist|Commander Legends|548|U|{4}{W}|Legendary Creature - Human Monk|3|3|When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.$Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.$Partner| Ardenn, Intrepid Archaeologist|Commander Legends|549|U|{2}{W}|Legendary Creature - Kor Scout|2|2|At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.$Partner| Keleth, Sunmane Familiar|Commander Legends|550|U|{1}{W}|Legendary Creature - Horse|1|1|Whenever a commander you control attacks, put a +1/+1 counter on it.$Partner| Livio, Oathsworn Sentinel|Commander Legends|551|R|{1}{W}|Legendary Creature - Human Knight|2|2|{1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it.${2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control.$Partner| Prava of the Steel Legion|Commander Legends|552|U|{2}{W}|Legendary Creature - Cat Soldier|1|4|As long as it's your turn, creature tokens you control get +1/+4.${3}{W}: Create a 1/1 white Soldier creature token.$Partner| Radiant, Serra Archangel|Commander Legends|553|U|{6}{W}|Legendary Creature - Angel|6|4|Flying$Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.$Partner| Rebbec, Architect of Ascension|Commander Legends|554|U|{3}{W}|Legendary Creature - Human Artificer|3|4|Artifacts you control have protection from each converted mana cost among artifacts you control.$Partner| Brinelin, the Moon Kraken|Commander Legends|555|U|{6}{U}{U}|Legendary Creature - Kraken|6|8|When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with converted mana cost 6 or greater, you may return target nonland permanent to its owner's hand.$Partner| Eligeth, Crossroads Augur|Commander Legends|556|R|{4}{U}{U}|Legendary Creature - Sphinx|5|6|Flying$If you would scry a number of cards, draw that many cards instead.$Partner| Esior, Wardwing Familiar|Commander Legends|557|U|{1}{U}|Legendary Creature - Bird|1|3|Flying$Spells your opponents cast that target one or more commanders you control cost {3} more to cast.$Partner| Ghost of Ramirez DePietro|Commander Legends|558|U|{2}{U}|Legendary Creature - Pirate Spirit|2|3|Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.$Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.$Partner| Glacian, Powerstone Engineer|Commander Legends|559|U|{5}{U}|Legendary Creature - Human Artificer|3|6|{T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard.$Partner| Malcolm, Keen-Eyed Navigator|Commander Legends|560|U|{2}{U}|Legendary Creature - Siren Pirate|2|2|Flying$Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage.$Partner| Sakashima of a Thousand Faces|Commander Legends|561|M|{3}{U}|Legendary Creature - Human Rogue|3|1|You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.$The "legend rule" doesn't apply to permanents you control.$Partner| Siani, Eye of the Storm|Commander Legends|562|U|{3}{U}|Legendary Creature - Djinn Monk|3|2|Flying$Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.$Partner| Armix, Filigree Thrasher|Commander Legends|563|U|{2}{B}|Legendary Artifact Creature - Golem|3|2|Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.$Partner| Falthis, Shadowcat Familiar|Commander Legends|564|U|{2}{B}|Legendary Creature - Nightmare Cat|2|2|Commanders you control have menace and deathtouch.$Partner| Keskit, the Flesh Sculptor|Commander Legends|565|U|{2}{B}|Legendary Creature - Human Artificer|1|3|{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.$Partner| Miara, Thorn of the Glade|Commander Legends|566|U|{1}{B}|Legendary Creature - Elf Scout|1|2|Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card.$Partner| Nadier, Agent of the Duskenel|Commander Legends|567|U|{5}{B}|Legendary Creature - Elf Warrior|3|3|Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel.$When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.$Partner| Sengir, the Dark Baron|Commander Legends|568|R|{4}{B}{B}|Legendary Creature - Vampire Noble|4|4|Flying$Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.$Whenever another player loses the game, you gain life equal to that player's life total as the turn began.$Partner| Tormod, the Desecrator|Commander Legends|569|U|{3}{B}|Legendary Creature - Zombie Wizard|4|2|Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.$Partner| Alena, Kessig Trapper|Commander Legends|570|U|{4}{R}|Legendary Creature - Human Scout|4|3|First strike${T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.$Partner| Breeches, Brazen Plunderer|Commander Legends|571|U|{3}{R}|Legendary Creature - Goblin Pirate|3|3|Menace$Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.$Partner| Dargo, the Shipwrecker|Commander Legends|572|U|{6}{R}|Legendary Creature - Giant Pirate|7|5|As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.$Trample$Partner| Kediss, Emberclaw Familiar|Commander Legends|573|U|{1}{R}|Legendary Creature - Elemental Lizard|1|1|Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.$Partner| Krark, the Thumbless|Commander Legends|574|R|{1}{R}|Legendary Creature - Goblin Wizard|2|2|Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.$Partner| Rograkh, Son of Rohgahh|Commander Legends|575|U|{0}|Legendary Creature - Kobold Warrior|0|1|First strike, menace, trample$Partner| Toggo, Goblin Weaponsmith|Commander Legends|576|U|{2}{R}|Legendary Creature - Goblin Artificer|2|2|Whenever a land enters the battlefield under your control, create an artifact equipment token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.$Partner| Anara, Wolvid Familiar|Commander Legends|577|U|{3}{G}|Legendary Creature - Wolf Beast|4|4|As long as it's your turn, commanders you control have indestructible.$Partner| Gilanra, Caller of Wirewood|Commander Legends|578|U|{2}{G}|Legendary Creature - Elf Druid|1|2|{T}: Add {G}. When you spend this mana to cast a spell with converted mana cost 6 or greater, draw a card.$Partner| Halana, Kessig Ranger|Commander Legends|579|U|{3}{G}|Legendary Creature - Human Archer|3|4|Reach$Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.$Partner| Ich-Tekik, Salvage Splicer|Commander Legends|580|U|{4}{G}|Legendary Creature - Human Artificer|1|1|When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.$Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.$Partner| Kamahl, Heart of Krosa|Commander Legends|581|M|{6}{G}{G}|Legendary Creature - Human Druid|5|5|At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.${1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.$Partner| Kodama of the East Tree|Commander Legends|582|R|{4}{G}{G}|Legendary Creature - Spirit|6|6|Reach$Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield.$Partner| Numa, Joraga Chieftain|Commander Legends|583|U|{2}{G}|Legendary Creature - Elf Warrior|2|2|At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves.$Partner| Slurrk, All-Ingesting|Commander Legends|584|U|{5}{G}|Legendary Creature - Ooze|0|0|Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.$Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.$Partner| Abomination of Llanowar|Commander Legends|585|U|{1}{B}{G}|Legendary Creature - Elf Horror|*|*|Vigilance; menace$Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.| Amareth, the Lustrous|Commander Legends|586|R|{3}{G}{W}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.| Araumi of the Dead Tide|Commander Legends|587|U|{1}{U}{B}|Legendary Creature - Merfolk Wizard|1|4|{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost.| Archelos, Lagoon Mystic|Commander Legends|588|R|{1}{B}{G}{U}|Legendary Creature - Turtle Shaman|2|4|As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.$As long as Archelos is untapped, other permanents enter the battlefield untapped.| Averna, the Chaos Bloom|Commander Legends|589|R|{G}{U}{R}|Legendary Creature - Elemental Shaman|4|2|As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.| Belbe, Corrupted Observer|Commander Legends|590|R|{B}{G}|Legendary Creature - Zombie Elf|2|2|At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn.| Bell Borca, Spectral Sergeant|Commander Legends|591|R|{2}{R}{W}|Legendary Creature - Spirit Soldier|*|5|Note the converted mana cost of each card as it's put into exile.$Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.$At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.| Blim, Comedic Genius|Commander Legends|592|R|{2}{B}{R}|Legendary Creature - Imp|4|3|Flying$Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.| Captain Vargus Wrath|Commander Legends|593|U|{U}{R}|Legendary Creature - Orc Pirate|1|1|Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.| Colfenor, the Last Yew|Commander Legends|594|R|{3}{W}{B}{G}|Legendary Creature - Treefolk Shaman|3|7|Vigilance, reach$Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.| Ghen, Arcanum Weaver|Commander Legends|595|R|{R}{W}{B}|Legendary Creature - Human Wizard|2|3|{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.| Gnostro, Voice of the Crags|Commander Legends|596|R|{1}{U}{R}{W}|Legendary Creature - Chimera|3|3|{T}: Choose one. X is the number of spells you've cast this turn.$• Scry X.$• Gnostro, Voice of the Crags deals X damage to target creature.$• You gain X life.| Gor Muldrak, Amphinologist|Commander Legends|597|R|{1}{G}{U}|Legendary Creature - Human Scout|3|2|You and permanents you control have protection from Salamanders.$At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.| Hamza, Guardian of Arashin|Commander Legends|598|U|{4}{G}{W}|Legendary Creature - Elephant Warrior|5|5|This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.$Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.| Hans Eriksson|Commander Legends|599|R|{2}{R}{G}|Legendary Creature - Human Scout|1|4|Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.| Imoti, Celebrant of Bounty|Commander Legends|600|U|{3}{G}{U}|Legendary Creature - Naga Druid|3|1|Cascade$Spells you cast with converted mana cost 6 or greater have cascade.| Jared Carthalion, True Heir|Commander Legends|601|R|{R}{G}{W}|Legendary Creature - Human Warrior|3|3|When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.$If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.| Juri, Master of the Revue|Commander Legends|602|U|{B}{R}|Legendary Creature - Human Shaman|1|1|Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue.$When Juri dies, it deals damage equal its power to any target.| Kangee, Sky Warden|Commander Legends|603|U|{3}{W}{U}|Legendary Creature - Bird Wizard|3|3|Flying, vigilance$Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.$Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.| Kwain, Itinerant Meddler|Commander Legends|604|R|{W}{U}|Legendary Creature - Rabbit Wizard|1|3|{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.| Lathiel, the Bounteous Dawn|Commander Legends|605|R|{2}{G}{W}|Legendary Creature - Unicorn|2|2|Lifelink$At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.| Liesa, Shroud of Dusk|Commander Legends|606|R|{2}{W}{W}{B}|Legendary Creature - Angel|5|5|Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.$Flying, lifelink$Whenever a player casts a spell, they lose 2 life.| Nevinyrral, Urborg Tyrant|Commander Legends|607|R|{3}{W}{U}{B}|Legendary Creature - Zombie Wizard|3|6|Hexproof from artifacts, creatures, and enchantments$When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn.$When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.| Nymris, Oona's Trickster|Commander Legends|608|R|{3}{U}{B}|Legendary Creature - Faerie Knight|1|6|Flash$Flying$Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.| Obeka, Brute Chronologist|Commander Legends|609|R|{1}{U}{B}{R}|Legendary Creature - Ogre Wizard|3|4|{T}: The player whose turn it is may end the turn.| Reyav, Master Smith|Commander Legends|610|U|{R}{W}|Legendary Creature - Dwarf Artificer|2|2|Whenever an enchanted or equipped creature you control attacks, that creature gains double strike until end of turn| Thalisse, Reverent Medium|Commander Legends|611|U|{3}{W}{B}|Legendary Creature - Human Cleric|3|4|At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.| Tuya Bearclaw|Commander Legends|612|U|{1}{R}{G}|Legendary Creature - Human Warrior|2|2|Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.| Yurlok of Scorch Thrash|Commander Legends|613|R|{1}{B}{R}{G}|Legendary Creature - Viashino Shaman|4|4|Vigilance$A player losing unspent mana causes that player to lose that much life.${1}, {T}: Each player adds {B}{R}{G}.| Zara, Renegade Recruiter|Commander Legends|614|R|{3}{U}{R}|Legendary Creature - Human Pirate|4|3|Flying$Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.| Akroma's Will|Commander Legends|615|R|{3}{W}|Instant|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Creatures you control gain flying, vigilance, and double strike until end of turn.$• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.| Archon of Coronation|Commander Legends|616|M|{4}{W}{W}|Creature - Archon|5|5|Flying$When Archon of Coronation enters the battlefield, you become the monarch.$As long as you're the monarch, damage doesn't cause you to lose life.| Armored Skyhunter|Commander Legends|617|R|{3}{W}|Creature - Cat Knight|3|3|Flying$Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.| Austere Command|Commander Legends|618|R|{4}{W}{W}|Sorcery|||Choose two —$• Destroy all artifacts.$• Destroy all enchantments.$• Destroy all creatures with converted mana cost 3 or less.$• Destroy all creatures with converted mana cost 4 or greater.| Court of Grace|Commander Legends|619|R|{2}{W}{W}|Enchantment|||When Court of Grace enters the battlefield, you become the monarch.$At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.| Generous Gift|Commander Legends|620|U|{2}{W}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.| Keeper of the Accord|Commander Legends|621|R|{3}{W}|Creature - Human Soldier|3|4|At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.$At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.| Promise of Tomorrow|Commander Legends|622|R|{2}{W}|Enchantment|||Whenever a creature you control dies, exile it.$At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.| Return to Dust|Commander Legends|623|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Seraphic Greatsword|Commander Legends|624|M|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+2.$Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.$Equip {4}| Slash the Ranks|Commander Legends|625|R|{3}{W}{W}|Sorcery|||Destroy all creatures and planeswalkers except for commanders.| Soul of Eternity|Commander Legends|626|R|{5}{W}{W}|Creature - Avatar|*|*|Soul of Eternity's power and toughness are each equal to your life total.$Encore {7}{W}{W}| Swords to Plowshares|Commander Legends|627|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Triumphant Reckoning|Commander Legends|628|M|{6}{W}{W}{W}|Sorcery|||Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.| Amphin Mutineer|Commander Legends|629|R|{3}{U}|Creature - Salamander Pirate|3|3|When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.$Encore {4}{U}{U}| Arcane Denial|Commander Legends|630|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Body of Knowledge|Commander Legends|631|R|{3}{U}{U}|Creature - Avatar|*|*|Body of Knowledge's power and toughness are each equal to the number of cards in your hand.$You have no maximum hand size.$Whenever Body of Knowledge is dealt damage, draw that many cards.| Counterspell|Commander Legends|632|C|{U}{U}|Instant|||Counter target spell.| Court of Cunning|Commander Legends|633|R|{1}{U}{U}|Enchantment|||When Court of Cunning enters the battlefield, you become the monarch.$At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.| Fact or Fiction|Commander Legends|634|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Hullbreacher|Commander Legends|635|R|{2}{U}|Creature - Merfolk Pirate|3|2|Flash$If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.| Laboratory Drudge|Commander Legends|636|R|{3}{U}|Creature - Zombie Horror|3|4|At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.| Mana Drain|Commander Legends|637|M|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's converted mana cost.| Mnemonic Deluge|Commander Legends|638|M|{6}{U}{U}{U}|Sorcery|||Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.| Mulldrifter|Commander Legends|639|U|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U}| Preordain|Commander Legends|640|C|{U}|Sorcery|||Scry 2, then draw a card.| Sakashima's Protege|Commander Legends|641|R|{4}{U}{U}|Creature - Shapeshifter|3|1|Flash$Cascade$You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.| Sakashima's Will|Commander Legends|642|R|{3}{U}|Sorcery|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Target opponent chooses a creature they control. You gain control of it.$• Choose a creature you control. Each other creautre you control becomes a copy of that creature until end of turn.| Sphinx of the Second Sun|Commander Legends|643|M|{6}{U}{U}|Creature - Sphinx|6|6|Flying$At the beginning of your postcombat main phase, you get an additional beginning phase after this phase.| Wrong Turn|Commander Legends|644|R|{2}{U}|Instant|||Target opponent gains control of target creature.| Court of Ambition|Commander Legends|645|R|{2}{B}{B}|Enchantment|||When Court of Ambition enters the battlefield, you become the monarch.$At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.| Cuombajj Witches|Commander Legends|646|U|{B}{B}|Creature - Human Wizard|1|3|{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.| Elvish Dreadlord|Commander Legends|647|R|{3}{B}{B}|Creature - Zombie Elf|3|3|Deathtouch$When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.$Encore {5}{B}{B}| Fleshbag Marauder|Commander Legends|648|C|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Necrotic Hex|Commander Legends|649|R|{6}{B}|Sorcery|||Each player sacrifices six creatures.$You create six tapped 2/2 black Zombie creature tokens.| Nightshade Harvester|Commander Legends|650|R|{3}{B}|Creature - Elf Shaman|2|2|Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.| Opposition Agent|Commander Legends|651|R|{2}{B}|Creature - Human Rogue|3|2|Flash$You control your opponents while they're searching their libraries.$While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.| Plague Reaver|Commander Legends|652|R|{2}{B}|Creature - Beast|6|5|At the beginning of your end step, sacrifice each other creature you control.$Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.| Profane Transfusion|Commander Legends|653|M|{6}{B}{B}{B}|Sorcery|||Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.| Rakshasa Debaser|Commander Legends|654|R|{4}{B}{B}|Creature - Cat Demon|6|6|Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.$Encore {6}{B}{B}| Szat's Will|Commander Legends|655|R|{4}{B}|Instant|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Each opponent sacrifices a creature they control with the greatest power.$• Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.| Vampiric Tutor|Commander Legends|656|M|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Victimize|Commander Legends|657|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Viscera Seer|Commander Legends|658|C|{B}|Creature - Vampire Wizard|1|1|Sacrifice a creature: Scry 1.| Abrade|Commander Legends|659|U|{1}{R}|Instant|||Choose one —$• Abrade deals 3 damage to target creature.$• Destroy target artifact.| Aurora Phoenix|Commander Legends|660|R|{4}{R}{R}|Creature - Phoenix|5|3|Flying$Cascade$Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.| Blasphemous Act|Commander Legends|661|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Coercive Recruiter|Commander Legends|662|R|{4}{R}|Creature - Orc Pirate|4|3|Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.| Court of Ire|Commander Legends|663|R|{3}{R}{R}|Enchantment|||When Court of Ire enters the battlefield, you become the monarch.$At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage to that player or permanent instead.| Emberwilde Captain|Commander Legends|664|R|{3}{R}|Creature - Djinn Pirate|4|2|When Emberwilde Captain enters the battlefield, you become the monarch.$Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.| Flamekin Herald|Commander Legends|665|R|{2}{R}|Creature - Elemental Wizard|3|2|Commander spells you cast have cascade.| Hellkite Courser|Commander Legends|666|M|{4}{R}{R}|Creature - Dragon|6|5|Flying$When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.| Humble Defector|Commander Legends|667|U|{1}{R}|Creature - Human Rogue|2|1|{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.| Jeska's Will|Commander Legends|668|R|{2}{R}|Sorcery|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Add {R} for each card in target opponent's hand.$• Exile the top three cards of your library. You may play them this turn.| Port Razer|Commander Legends|669|M|{3}{R}{R}|Creature - Orc Pirate|4|4|Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.$Port Razer can't attack a player it has already attacked this turn.| Soulfire Eruption|Commander Legends|670|M|{6}{R}{R}{R}|Sorcery|||Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's converted mana cost to that permanent or player. You may play the exiled cards until the end of your next turn.| Temur Battle Rage|Commander Legends|671|C|{1}{R}|Instant|||Target creature gains double strike until end of turn.$Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.| Wheel of Misfortune|Commander Legends|672|R|{2}{R}|Sorcery|||Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.| Acidic Slime|Commander Legends|673|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Apex Devastator|Commander Legends|674|M|{8}{G}{G}|Creature - Chimera Hydra|10|10|Cascade, cascade, cascade, cascade| Biowaste Blob|Commander Legends|675|R|{2}{G}{G}|Creature - Ooze|0|0|Oozes you control get +1/+1.$At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.| Court of Bounty|Commander Legends|676|R|{2}{G}{G}|Enchantment|||When Court of Bounty enters the battlefield, you become the monarch.$At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.| Dawnglade Regent|Commander Legends|677|R|{5}{G}{G}|Creature - Elk|8|8|When Dawnglade Regent enters the battlefield, you become the monarch.$As long as you're the monarch, permanents you control have hexproof.| Fyndhorn Elves|Commander Legends|678|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Immaculate Magistrate|Commander Legends|679|R|{3}{G}|Creature - Elf Shaman|2|2|{T}: Put a +1/+1 counter on target creature for each Elf you control.| Kamahl's Will|Commander Legends|680|R|{3}{G}|Instant|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.$• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.| Kodama's Reach|Commander Legends|681|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Magus of the Order|Commander Legends|682|R|{2}{G}{G}|Creature - Human Wizard|3|3|{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle your library.| Reshape the Earth|Commander Legends|683|M|{6}{G}{G}{G}|Sorcery|||Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle your library.| Rootweaver Druid|Commander Legends|684|R|{2}{G}|Creature - Elf Druid|2|1|When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles it.| Sweet-Gum Recluse|Commander Legends|685|R|{4}{G}{G}|Creature - Spider|0|3|Flash$Cascade$Reach$When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.| Three Visits|Commander Legends|686|U|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Boros Charm|Commander Legends|687|U|{R}{W}|Instant|||Choose one —$• Boros Charm deals 4 damage to target player or planeswalker.$• Permanents you control gain indestructible until end of turn.$• Target creature gains double strike until end of turn.| Coiling Oracle|Commander Legends|688|C|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Arcane Signet|Commander Legends|689|U|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Bladegriff Prototype|Commander Legends|690|R|{5}|Artifact Creature - Griffin|3|2|Flying$Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.| Burnished Hart|Commander Legends|691|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Commander's Plate|Commander Legends|692|M|{1}|Artifact - Equipment|||Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.$Equip commander {3}$Equip {5}| Commander's Sphere|Commander Legends|693|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Horizon Stone|Commander Legends|694|R|{5}|Artifact|||If you would lose unspent mana, that mana becomes colorless instead.| Jeweled Lotus|Commander Legends|695|M|{0}|Artifact|||{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.| Nevinyrral's Disk|Commander Legends|696|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {T}: Destroy all artifacts, creatures, and enchantments.| Phyrexian Triniform|Commander Legends|697|M|{9}|Artifact Creature - Golem|9|9|When Phyrexian Triniform dies, create three 3/3 colorless Golem artifact creature tokens.$Encore {12}| Rings of Brighthearth|Commander Legends|698|R|{3}|Artifact|||Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.| Scroll Rack|Commander Legends|699|M|{2}|Artifact|||{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.| Sol Ring|Commander Legends|700|U|{1}|Artifact|||{T}: Add {C}{C}.| Staff of Domination|Commander Legends|701|R|{3}|Artifact|||{1}: Untap Staff of Domination.${2}, {T}: You gain 1 life.${3}, {T}: Untap target creature.${4}, {T}: Tap target creature.${5}, {T}: Draw a card.| Swiftfoot Boots|Commander Legends|702|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Thought Vessel|Commander Legends|703|U|{2}|Artifact|||You have no maximum hand size.${T}: Add {C}.| Command Beacon|Commander Legends|704|R||Land|||{T}: Add {C}.${T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.| Command Tower|Commander Legends|705|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Myriad Landscape|Commander Legends|706|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| Opal Palace|Commander Legends|707|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.| Path of Ancestry|Commander Legends|708|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Rejuvenating Springs|Commander Legends|709|R||Land|||Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.${T}: Add {G} or {U}.| Reliquary Tower|Commander Legends|710|U||Land|||You have no maximum hand size.${T}: Add {C}.| Spectator Seating|Commander Legends|711|R||Land|||Spectator Seating enters the battlefield tapped unless you have two or more opponents.${T}: Add {R} or {W}.| Terramorphic Expanse|Commander Legends|712|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Training Center|Commander Legends|713|R||Land|||Training Center enters the battlefield tapped unless you have two or more opponents.${T}: Add {U} or {R}.| Undergrowth Stadium|Commander Legends|714|R||Land|||Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.${T}: Add {B} or {G}.| Vault of Champions|Commander Legends|715|R||Land|||Vault of Champions enters the battlefield tapped unless you have two or more opponents.${T}: Add {W} or {B}.| War Room|Commander Legends|716|R||Land|||{T}: Add {C}.${3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.| Mana Confluence|Commander Legends|721|M||Land|||{T}, Pay 1 life: Add one mana of any color.| Sengir, the Dark Baron|Commander Legends|722|R|{4}{B}{B}|Legendary Creature - Vampire Noble|4|4|Flying$Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.$Whenever another player loses the game, you gain life equal to that player's life total as the turn began.$Partner| Lathril, Blade of the Elves|Kaldheim Commander|1|M|{2}{B}{G}|Legendary Creature - Elf Noble|2|3|Menace$Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.${T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.| Ranar the Ever-Watchful|Kaldheim Commander|2|M|{2}{W}{U}|Legendary Creature - Spirit Warrior|2|3|Flying, vigilance$The first card you foretell each turn costs {0} to foretell.$Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying.| Cosmic Intervention|Kaldheim Commander|3|R|{3}{W}|Instant|||If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.$Foretell {1}{W}| Hero of Bretagard|Kaldheim Commander|4|R|{2}{W}|Creature - Human Warrior|1|1|Whenever you exile one or more cards from your hand and/or permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard.$As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.$As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.| Stoic Farmer|Kaldheim Commander|5|R|{3}{W}|Creature - Dwarf Peasant|3|3|When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle your library.$Foretell {1}{W}| Sage of the Beyond|Kaldheim Commander|6|R|{5}{U}{U}|Creature - Spirit Giant|5|5|Flying$Spells you cast from anywhere other than your hand cost {2} less to cast.$Foretell {4}{U}| Spectral Deluge|Kaldheim Commander|7|R|{4}{U}{U}|Sorcery|||Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.$Foretell {1}{U}{U}| Tales of the Ancestors|Kaldheim Commander|8|R|{3}{U}|Sorcery|||Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.$Foretell {1}{U}| Pact of the Serpent|Kaldheim Commander|9|R|{1}{B}{B}|Sorcery|||Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.| Ruthless Winnower|Kaldheim Commander|10|R|{3}{B}{B}|Creature - Elf Rogue|4|4|At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.| Serpent's Soul-Jar|Kaldheim Commander|11|R|{2}{B}|Artifact|||Whenever an Elf you control dies, exile it.${T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.| Bounty of Skemfar|Kaldheim Commander|12|R|{2}{G}|Sorcery|||Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.| Crown of Skemfar|Kaldheim Commander|13|R|{2}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each Elf you control and has reach.${2}{G}: Return Crown of Skemfar from your graveyard to your hand.| Wolverine Riders|Kaldheim Commander|14|R|{4}{G}{G}|Creature - Elf Warrior|4|4|At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.$Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.| Elderfang Venom|Kaldheim Commander|15|R|{2}{B}{G}|Enchantment|||Attacking Elves you control have deathtouch.$Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.| Ethereal Valkyrie|Kaldheim Commander|16|R|{4}{W}{U}|Creature - Spirit Angel|4|4|Flying$Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}.| Angel of Finality|Kaldheim Commander|17|R|{3}{W}|Creature - Angel|3|4|Flying$When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.| Angel of Serenity|Kaldheim Commander|18|M|{4}{W}{W}{W}|Creature - Angel|5|6|Flying$When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.$When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.| Banishing Light|Kaldheim Commander|19|U|{2}{W}|Enchantment|||When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.| Cleansing Nova|Kaldheim Commander|20|R|{3}{W}{W}|Sorcery|||Choose one —$• Destroy all creatures.$• Destroy all artifacts and enchantments.| Cloudgoat Ranger|Kaldheim Commander|21|U|{3}{W}{W}|Creature - Giant Warrior|3|3|When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.$Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.| Eerie Interlude|Kaldheim Commander|22|R|{2}{W}|Instant|||Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.| Evangel of Heliod|Kaldheim Commander|23|U|{4}{W}{W}|Creature - Human Cleric|1|3|When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white.| Flickerwisp|Kaldheim Commander|24|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Geist-Honored Monk|Kaldheim Commander|25|R|{3}{W}{W}|Creature - Human Monk|*|*|Vigilance$Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.$When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.| Ghostly Prison|Kaldheim Commander|26|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Goldnight Commander|Kaldheim Commander|27|U|{3}{W}|Creature - Human Cleric Soldier|2|2|Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| Kor Cartographer|Kaldheim Commander|28|C|{3}{W}|Creature - Kor Scout|2|2|When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.| Marshal's Anthem|Kaldheim Commander|29|R|{2}{W}{W}|Enchantment|||Multikicker {1}{W}$Creatures you control get +1/+1.$When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.| Momentary Blink|Kaldheim Commander|30|C|{1}{W}|Instant|||Exile target creature you control, then return it to the battlefield under its owner's control.$Flashback {3}{U}| Restoration Angel|Kaldheim Commander|31|C|{3}{W}|Creature - Angel|3|4|Flash$Flying$When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.| Return to Dust|Kaldheim Commander|32|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Storm Herd|Kaldheim Commander|33|R|{8}{W}{W}|Sorcery|||Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.| Sun Titan|Kaldheim Commander|34|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Wall of Omens|Kaldheim Commander|35|U|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| Arcane Artisan|Kaldheim Commander|36|M|{2}{U}|Creature - Human Wizard|0|3|{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.$When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.| Curse of the Swine|Kaldheim Commander|37|R|{X}{U}{U}|Sorcery|||Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.| Day of the Dragons|Kaldheim Commander|38|R|{4}{U}{U}{U}|Enchantment|||When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.$When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.| Ghostly Flicker|Kaldheim Commander|39|C|{2}{U}|Instant|||Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.| Inspired Sphinx|Kaldheim Commander|40|M|{5}{U}{U}|Creature - Sphinx|5|5|Flying$When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.${3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.| Mist Raven|Kaldheim Commander|41|C|{2}{U}{U}|Creature - Bird|2|2|Flying$When Mist Raven enters the battlefield, return target creature to its owner's hand.| Mulldrifter|Kaldheim Commander|42|U|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U}| Sea Gate Oracle|Kaldheim Commander|43|C|{2}{U}|Creature - Human Wizard|1|3|When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Synthetic Destiny|Kaldheim Commander|44|R|{4}{U}{U}|Instant|||Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.| Whirler Rogue|Kaldheim Commander|45|U|{2}{U}{U}|Creature - Human Rogue Artificer|2|2|When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.$Tap two untapped artifacts you control: Target creature can't be blocked this turn.| Windfall|Kaldheim Commander|46|U|{2}{U}|Sorcery|||Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.| Ambition's Cost|Kaldheim Commander|47|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Eyeblight Cullers|Kaldheim Commander|48|C|{4}{B}|Creature - Elf Warrior|3|3|When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards.| Eyeblight Massacre|Kaldheim Commander|49|U|{2}{B}{B}|Sorcery|||Non-Elf creatures get -2/-2 until end of turn.| Lys Alana Scarblade|Kaldheim Commander|50|U|{2}{B}|Creature - Elf Assassin|1|1|{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.| Miara, Thorn of the Glade|Kaldheim Commander|51|U|{1}{B}|Legendary Creature - Elf Scout|1|2|Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card.$Partner| Pride of the Perfect|Kaldheim Commander|52|U|{3}{B}|Enchantment|||Elves you control get +2/+0.| Prowess of the Fair|Kaldheim Commander|53|U|{1}{B}|Tribal Enchantment - Elf|||Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.| Beast Whisperer|Kaldheim Commander|54|R|{2}{G}{G}|Creature - Elf Druid|2|3|Whenever you cast a creature spell, draw a card.| Cultivator of Blades|Kaldheim Commander|55|R|{3}{G}{G}|Creature - Elf Artificer|1|1|Fabricate 2$Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.| Dwynen, Gilt-Leaf Daen|Kaldheim Commander|56|R|{2}{G}{G}|Legendary Creature - Elf Warrior|3|4|Reach$Other Elf creatures you control get +1/+1.$Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.| Elvish Archdruid|Kaldheim Commander|57|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${T}: Add {G} for each Elf you control.| Elvish Mystic|Kaldheim Commander|58|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G}.| Elvish Promenade|Kaldheim Commander|59|U|{3}{G}|Tribal Sorcery - Elf|||Create a 1/1 green Elf Warrior creature token for each Elf you control.| Elvish Rejuvenator|Kaldheim Commander|60|C|{2}{G}|Creature - Elf Druid|1|1|When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.| End-Raze Forerunners|Kaldheim Commander|61|R|{5}{G}{G}{G}|Creature - Boar|7|7|Vigilance, trample, haste$When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.| Farhaven Elf|Kaldheim Commander|62|C|{2}{G}|Creature - Elf Druid|1|1|When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Harvest Season|Kaldheim Commander|63|R|{2}{G}|Sorcery|||Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.| Imperious Perfect|Kaldheim Commander|64|R|{2}{G}|Creature - Elf Warrior|2|2|Other Elves you control get +1/+1.${G}, {T}: Create a 1/1 green Elf Warrior creature token.| Jagged-Scar Archers|Kaldheim Commander|65|U|{1}{G}{G}|Creature - Elf Archer|*|*|Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.${T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.| Llanowar Tribe|Kaldheim Commander|66|U|{G}{G}{G}|Creature - Elf Druid|3|3|{T}: Add {G}{G}{G}.| Lys Alana Huntmaster|Kaldheim Commander|67|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.| Marwyn, the Nurturer|Kaldheim Commander|68|R|{2}{G}|Legendary Creature - Elf Druid|1|1|Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.${T}: Add an amount of {G} equal to Marwyn's power.| Masked Admirers|Kaldheim Commander|69|R|{2}{G}{G}|Creature - Elf Shaman|3|2|When Masked Admirers enters the battlefield, draw a card.$Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.| Nullmage Shepherd|Kaldheim Commander|70|U|{3}{G}|Creature - Elf Shaman|2|4|Tap four untapped creatures you control: Destroy target artifact or enchantment.| Numa, Joraga Chieftain|Kaldheim Commander|71|U|{2}{G}|Legendary Creature - Elf Warrior|2|2|At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves.$Partner| Reclamation Sage|Kaldheim Commander|72|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Rhys the Exiled|Kaldheim Commander|73|R|{2}{G}|Legendary Creature - Elf Warrior|3|2|Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.${B}, Sacrifice an Elf: Regenerate Rhys the Exiled.| Springbloom Druid|Kaldheim Commander|74|C|{2}{G}|Creature - Elf Druid|1|1|When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Sylvan Messenger|Kaldheim Commander|75|U|{3}{G}|Creature - Elf|2|2|Trample$When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.| Timberwatch Elf|Kaldheim Commander|76|C|{2}{G}|Creature - Elf|1|2|{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Voice of Many|Kaldheim Commander|77|U|{2}{G}{G}|Creature - Elf Druid|3|3|When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.| Voice of the Woods|Kaldheim Commander|78|R|{3}{G}{G}|Creature - Elf|2|2|Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.| Wirewood Channeler|Kaldheim Commander|79|U|{3}{G}|Creature - Elf Druid|2|2|{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.| Wood Elves|Kaldheim Commander|80|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Abomination of Llanowar|Kaldheim Commander|81|U|{1}{B}{G}|Legendary Creature - Elf Horror|*|*|Vigilance; menace$Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.| Brago, King Eternal|Kaldheim Commander|82|R|{2}{W}{U}|Legendary Creature - Spirit Noble|2|4|Flying$Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.| Casualties of War|Kaldheim Commander|83|R|{2}{B}{B}{G}{G}|Sorcery|||Choose one or more —$• Destroy target artifact.$• Destroy target creature.$• Destroy target enchantment.$• Destroy target land.$• Destroy target planeswalker.| Cloudblazer|Kaldheim Commander|84|U|{3}{W}{U}|Creature - Human Scout|2|2|Flying$When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.| Empyrean Eagle|Kaldheim Commander|85|U|{1}{W}{U}|Creature - Bird Spirit|2|3|Flying$Other creatures you control with flying get +1/+1.| Golgari Findbroker|Kaldheim Commander|86|U|{B}{B}{G}{G}|Creature - Elf Shaman|3|4|When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.| Migratory Route|Kaldheim Commander|87|U|{3}{W}{U}|Sorcery|||Create four 1/1 white Bird creature tokens with flying.$Basic landcycling {2}| Mistmeadow Witch|Kaldheim Commander|88|U|{1}{W/U}|Creature - Kithkin Wizard|1|1|{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Moldervine Reclamation|Kaldheim Commander|89|U|{3}{B}{G}|Enchantment|||Whenever a creature you control dies, you gain 1 life and draw a card.| Poison-Tip Archer|Kaldheim Commander|90|U|{2}{B}{G}|Creature - Elf Archer|2|3|Reach$Deathtouch$Whenever another creature dies, each opponent loses 1 life.| Putrefy|Kaldheim Commander|91|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Shaman of the Pack|Kaldheim Commander|92|U|{1}{B}{G}|Creature - Elf Shaman|3|2|When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.| Soulherder|Kaldheim Commander|93|U|{1}{W}{U}|Creature - Spirit|1|1|Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.$At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.| Thunderclap Wyvern|Kaldheim Commander|94|U|{2}{W}{U}|Creature - Drake|2|3|Flash$Flying$Other creatures you control with flying get +1/+1.| Twinblade Assassins|Kaldheim Commander|95|U|{3}{B}{G}|Creature - Elf Assassin|5|4|At the beginning of your end step, if a creature died this turn, draw a card.| Arcane Signet|Kaldheim Commander|96|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Azorius Signet|Kaldheim Commander|97|U|{2}|Artifact|||{1}, {T}: Add {W}{U}.| Burnished Hart|Kaldheim Commander|98|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Commander's Sphere|Kaldheim Commander|99|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Marble Diamond|Kaldheim Commander|100|C|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${T}: Add {W}.| Meteor Golem|Kaldheim Commander|101|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.| Mind Stone|Kaldheim Commander|102|C|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.| Sky Diamond|Kaldheim Commander|103|C|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${T}: Add {U}.| Sol Ring|Kaldheim Commander|104|U|{1}|Artifact|||{T}: Add {C}{C}.| Swiftfoot Boots|Kaldheim Commander|105|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Azorius Chancery|Kaldheim Commander|106|U||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{U}.| Azorius Guildgate|Kaldheim Commander|107|C||Land - Gate|||Azorius Guildgate enters the battlefield tapped.${T}: Add {W} or {U}.| Command Tower|Kaldheim Commander|108|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Cryptic Caves|Kaldheim Commander|109|U||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.| Foul Orchard|Kaldheim Commander|110|U||Land|||Foul Orchard enters the battlefield tapped.${T}: Add {B} or {G}.| Golgari Guildgate|Kaldheim Commander|111|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${T}: Add {B} or {G}.| Golgari Rot Farm|Kaldheim Commander|112|U||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{G}.| Jungle Hollow|Kaldheim Commander|113|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${T}: Add {B} or {G}.| Meandering River|Kaldheim Commander|114|C||Land|||Meandering River enters the battlefield tapped.${T}: Add {W} or {U}.| Myriad Landscape|Kaldheim Commander|115|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.| Opal Palace|Kaldheim Commander|116|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.| Path of Ancestry|Kaldheim Commander|117|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Sejiri Refuge|Kaldheim Commander|118|U||Land|||Sejiri Refuge enters the battlefield tapped.$When Sejiri Refuge enters the battlefield, you gain 1 life.${T}: Add {W} or {U}.| Tranquil Cove|Kaldheim Commander|119|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${T}: Add {W} or {U}.| Axgard Braggart|Kaldheim|1|C|{3}{W}|Creature - Dwarf Warrior|3|3|Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it.| Battershield Warrior|Kaldheim|2|U|{2}{W}|Creature - Human Warrior|2|2|Boast — {1}{W}: Creatures you control get +1/+1 until end of turn.| Battlefield Raptor|Kaldheim|3|C|{W}|Creature - Bird|1|2|Flying, first strike| Beskir Shieldmate|Kaldheim|4|C|{1}{W}|Creature - Human Warrior|2|1|When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.| Bound in Gold|Kaldheim|5|C|{2}{W}|Enchantment - Aura|||Enchant permanent$Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.| Clarion Spirit|Kaldheim|6|U|{1}{W}|Creature - Spirit|2|2|Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.| Codespell Cleric|Kaldheim|7|C|{W}|Creature - Human Cleric|1|1|Vigilance$When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.| Divine Gambit|Kaldheim|8|U|{W}{W}|Sorcery|||Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.| Doomskar|Kaldheim|9|R|{3}{W}{W}|Sorcery|||Destroy all creatures.$Foretell {1}{W}{W}| Doomskar Oracle|Kaldheim|10|C|{2}{W}|Creature - Human Cleric|3|2|Whenever you cast your second spell each turn, you gain 2 life.$Foretell {W}| Giant Ox|Kaldheim|11|C|{1}{W}|Creature - Ox|0|6|Giant Ox crews Vehicles using its toughness rather than its power.| Glorious Protector|Kaldheim|12|R|{2}{W}{W}|Creature - Angel Cleric|3|4|Flash$Flying$When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.$Foretell {2}{W}| Gods' Hall Guardian|Kaldheim|13|C|{5}{W}|Creature - Cat|3|6|Vigilance$Foretell {3}{W}| Goldmaw Champion|Kaldheim|14|C|{2}{W}|Creature - Dwarf Warrior|2|3|Boast — {1}{W}: Tap target creature.| Halvar, God of Battle|Kaldheim|15|M|{2}{W}{W}|Legendary Creature - God|4|4|Creatures you control that are enchanted or equipped have double strike.$At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.| Sword of the Realms|Kaldheim|15|M|{1}{W}|Legendary Artifact - Equipment|||Equipped creature gets +2/+0 and has vigilance.$Whenever equipped creature dies, return it to its owner's hand.$Equip {1}{W}| Invoke the Divine|Kaldheim|16|C|{2}{W}|Instant|||Destroy target artifact or enchantment. You gain 4 life.| Iron Verdict|Kaldheim|17|C|{2}{W}|Instant|||Iron Verdict deals 5 damage to target tapped creature.$Foretell {W}| Kaya's Onslaught|Kaldheim|18|U|{2}{W}|Instant|||Target creature gets +1/+1 and gains double strike until end of turn.$Foretell {W}| Master Skald|Kaldheim|19|C|{4}{W}|Creature - Dwarf Warrior|4|4|When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.| Rally the Ranks|Kaldheim|20|R|{1}{W}|Enchantment|||As Rally the Ranks enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1.| Reidane, God of the Worthy|Kaldheim|21|R|{2}{W}|Legendary Creature - God|2|3|Flying, vigilance$Snow lands your opponents control enter the battlefield tapped.$Noncreature spells your opponents cast with converted mana cost 4 or greater cost {2} more to cast.| Valkmira, Protector's Shield|Kaldheim|21|R|{3}{W}|Legendary Artifact|||If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.$Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.| Resplendent Marshal|Kaldheim|22|M|{1}{W}{W}|Creature - Angel Warrior|3|3|Flying$When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.| Revitalize|Kaldheim|23|C|{1}{W}|Instant|||You gain 3 life.$Draw a card.| Righteous Valkyrie|Kaldheim|24|R|{2}{W}|Creature - Angel Cleric|2|4|Flying$Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.| Rune of Sustenance|Kaldheim|25|U|{1}{W}|Enchantment - Aura Rune|||Enchant permanent$When Rune of Sustenance enters the battlefield, draw a card.$As long as enchanted permanent is a creature, it has lifelink.$As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."| Runeforge Champion|Kaldheim|26|R|{2}{W}|Creature - Dwarf Warrior|2|3|When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle it.$You may pay {1} rather than pay the mana cost for Rune spells you cast.| Search for Glory|Kaldheim|27|R|{2}{W}|Snow Sorcery|||Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle your library. You gain 1 life for each {S} spent to cast this spell.| Shepherd of the Cosmos|Kaldheim|28|U|{4}{W}{W}|Creature - Angel Warrior|3|3|Flying$When Shepherd of the Cosmos enters the battlefield, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.$Foretell {3}{W}| Sigrid, God-Favored|Kaldheim|29|R|{1}{W}{W}|Legendary Creature - Human Warrior|2|2|Flash$First strike, protection from God creatures$When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.| Spectral Steel|Kaldheim|30|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.${1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.| Stalwart Valkyrie|Kaldheim|31|C|{3}{W}|Creature - Angel Warrior|3|2|You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.$Flying| Starnheim Courser|Kaldheim|32|C|{2}{W}|Creature - Pegasus|2|2|Flying$Artifact and enchantment spells you cast cost {1} less to cast.| Starnheim Unleashed|Kaldheim|33|M|{2}{W}{W}|Sorcery|||Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.$Foretell {X}{X}{W}| Story Seeker|Kaldheim|34|C|{1}{W}|Creature - Dwarf Cleric|2|2|Lifelink| Usher of the Fallen|Kaldheim|35|U|{W}|Creature - Spirit Warrior|2|1|Boast — {1}{W}: Create a 1/1 white Human Warrior creature token.| Valkyrie's Sword|Kaldheim|36|U|{1}{W}|Artifact - Equipment|||When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.$Equipped creature gets +2/+1.$Equip {3}| Valor of the Worthy|Kaldheim|37|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.| Warhorn Blast|Kaldheim|38|C|{4}{W}|Instant|||Creatures you control get +2/+1 until end of turn.$Foretell {2}{W}| Wings of the Cosmos|Kaldheim|39|C|{W}|Instant|||Target creature gets +1/+3 and gains flying until end of turn. Untap it.| Alrund, God of the Cosmos|Kaldheim|40|M|{3}{U}{U}|Legendary Creature - God|1|1|Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.$At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards revealed this way of the chosen type into your hand and the rest on the bottom of your library in any order.| Hakka, Whispering Raven|Kaldheim|40|M|{1}{U}|Legendary Creature - Bird|2|3|Flying$Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.| Alrund's Epiphany|Kaldheim|41|M|{5}{U}{U}|Sorcery|||Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.$Foretell {4}{U}{U}| Annul|Kaldheim|42|C|{U}|Instant|||Counter target artifact or enchantment spell.| Ascendant Spirit|Kaldheim|43|R|{U}|Snow Creature - Spirit|1|1|{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.${S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.${S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."| Augury Raven|Kaldheim|44|C|{3}{U}|Creature - Bird|3|3|Flying$Foretell {1}{U}| Avalanche Caller|Kaldheim|45|U|{1}{U}|Snow Creature - Human Wizard|1|3|{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land.| Behold the Multiverse|Kaldheim|46|C|{3}{U}|Instant|||Scry 2, then draw two cards.$Foretell {1}{U}| Berg Strider|Kaldheim|47|C|{4}{U}|Snow Creature - Giant Wizard|4|4|When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step.| Bind the Monster|Kaldheim|48|C|{U}|Enchantment - Aura|||Enchant creature$When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.$Enchanted creature doesn't untap during its controller's untap step.| Brinebarrow Intruder|Kaldheim|49|C|{U}|Creature - Human Rogue|1|2|Flash$When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.| Cosima, God of the Voyage|Kaldheim|50|R|{2}{U}|Legendary Creature - God|2|4|At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."| The Omenkeel|Kaldheim|50|R|{1}{U}|Legendary Artifact - Vehicle|3|3|Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.$Crew 1| Cosmos Charger|Kaldheim|51|R|{3}{U}|Creature - Horse Spirit|3|3|Flash$Flying$Foretelling cards from your hand costs {1} less and can be done on any player's turn.$Foretell {2}{U}| Cyclone Summoner|Kaldheim|52|R|{5}{U}{U}|Creature - Giant Wizard|7|7|When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.| Depart the Realm|Kaldheim|53|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.$Foretell {U}| Disdainful Stroke|Kaldheim|54|C|{1}{U}|Instant|||Counter target spell with converted mana cost 4 or greater.| Draugr Thought-Thief|Kaldheim|55|C|{2}{U}|Creature - Zombie Rogue|3|2|When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.| Frost Augur|Kaldheim|56|U|{U}|Snow Creature - Human Wizard|1|2|{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand.| Frostpeak Yeti|Kaldheim|57|C|{3}{U}|Snow Creature - Yeti|3|3|{1}{S}: Frostpeak Yeti can't be blocked this turn.| Frostpyre Arcanist|Kaldheim|58|U|{4}{U}|Creature - Giant Wizard|2|5|This spell costs {1} less to cast if you control a Giant or a Wizard.$When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle your library.| Giant's Amulet|Kaldheim|59|U|{U}|Artifact - Equipment|||When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.$Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."$Equip {2}| Glimpse the Cosmos|Kaldheim|60|U|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.$As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.| Graven Lore|Kaldheim|61|R|{3}{U}{U}|Snow Instant|||Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards.| Icebind Pillar|Kaldheim|62|U|{2}{U}|Snow Artifact|||{S}, {T}: Tap target artifact or creature.| Icebreaker Kraken|Kaldheim|63|R|{10}{U}{U}|Snow Creature - Kraken|8|8|This spell costs {1} less to cast for each snow land you control.$When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step.$Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.| Inga Rune-Eyes|Kaldheim|64|U|{3}{U}|Legendary Creature - Human Wizard|3|3|When Inga Rune-Eyes enters the battlefield, scry 3.$When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.| Karfell Harbinger|Kaldheim|65|C|{1}{U}|Creature - Zombie Wizard|1|3|{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.| Littjara Kinseekers|Kaldheim|66|C|{3}{U}|Creature - Shapeshifter|2|4|Changeling$When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.| Mists of Littjara|Kaldheim|67|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature or Vehicle$Enchanted creature gets -3/-0.| Mistwalker|Kaldheim|68|C|{2}{U}|Creature - Shapeshifter|1|4|Changeling$Flying${1}{U}: Mistwalker gets +1/-1 until end of turn.| Mystic Reflection|Kaldheim|69|R|{1}{U}|Instant|||Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.$Foretell {U}| Orvar, the All-Form|Kaldheim|70|M|{3}{U}|Legendary Creature - Shapeshifter|3|3|Changeling$Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.$When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.| Pilfering Hawk|Kaldheim|71|C|{1}{U}|Snow Creature - Bird|1|2|Flying${S}, {T}: Draw a card, then discard a card.| Ravenform|Kaldheim|72|C|{2}{U}|Sorcery|||Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.$Foretell {U}| Reflections of Littjara|Kaldheim|73|R|{4}{U}|Enchantment|||As Reflections of Littjara enters the battlefield, choose a creature type.$Whenever you cast a spell of the chosen type, copy that spell.| Run Ashore|Kaldheim|74|C|{4}{U}{U}|Instant|||Choose one or both —$• The owner of target nonland permanent puts it on the top or bottom of their library.$• Return target nonland permanent to its owner's hand.| Rune of Flight|Kaldheim|75|U|{1}{U}|Enchantment - Aura Rune|||Enchant permanent$When Rune of Flight enters the battlefield, draw a card.$As long as enchanted permanent is a creature, it has flying.$As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."| Saw It Coming|Kaldheim|76|U|{1}{U}{U}|Instant|||Counter target spell.$Foretell {1}{U}| Strategic Planning|Kaldheim|77|C|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Undersea Invader|Kaldheim|78|C|{4}{U}{U}|Creature - Giant Rogue|5|6|Flash$Undersea Invader enters the battlefield tapped.| Blood on the Snow|Kaldheim|79|R|{4}{B}{B}|Snow Sorcery|||Choose one —$• Destroy all creatures.$• Destroy all planeswalkers.$Then return a creature or planeswalker card with converted mana cost X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell.| Bloodsky Berserker|Kaldheim|80|U|{1}{B}|Creature - Human Berserker|1|1|Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn.| Burning-Rune Demon|Kaldheim|81|M|{4}{B}{B}|Creature - Demon Berserker|6|6|Flying$When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle your library.| Crippling Fear|Kaldheim|82|R|{2}{B}{B}|Sorcery|||Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.| Deathknell Berserker|Kaldheim|83|C|{1}{B}|Creature - Elf Berserker|2|2|When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.| Demonic Gifts|Kaldheim|84|C|{1}{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."| Dogged Pursuit|Kaldheim|85|C|{3}{B}|Enchantment|||At the beginning of your end step, each opponent loses 1 life and you gain 1 life.| Draugr Necromancer|Kaldheim|86|R|{3}{B}|Snow Creature - Zombie Cleric|4|4|If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.$You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.| Draugr Recruiter|Kaldheim|87|C|{3}{B}|Creature - Zombie Cleric|3|3|Boast — {3}{B}: Return target creature card from your graveyard to your hand.| Draugr's Helm|Kaldheim|88|U|{1}{B}|Artifact - Equipment|||When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it.$Equipped creature gets +2/+2 and has menace.$Equip {4}| Dread Rider|Kaldheim|89|C|{5}{B}|Creature - Spirit Knight|3|7|{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.| Dream Devourer|Kaldheim|90|R|{1}{B}|Creature - Demon Cleric|0|3|Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.$Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.| Duskwielder|Kaldheim|91|C|{B}|Creature - Elf Berserker|1|2|Boast — {1}: Target opponent loses 1 life and you gain 1 life.| Egon, God of Death|Kaldheim|92|R|{2}{B}|Legendary Creature - God|6|6|Deathtouch$At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.| Throne of Death|Kaldheim|92|R|{B}|Legendary Artifact|||At the beginning of your upkeep, mill a card.${2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.| Elderfang Disciple|Kaldheim|93|C|{1}{B}|Creature - Elf Cleric|1|1|When Elderfang Disciple enters the battlefield, each opponent discards a card.| Eradicator Valkyrie|Kaldheim|94|M|{2}{B}{B}|Creature - Angel Berserker|4|3|Flying, lifelink, hexproof from planeswalkers$Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker.| Feed the Serpent|Kaldheim|95|C|{2}{B}{B}|Instant|||Exile target creature or planeswalker.| Grim Draugr|Kaldheim|96|C|{2}{B}|Snow Creature - Zombie Berserker|3|2|{1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn.| Hailstorm Valkyrie|Kaldheim|97|U|{3}{B}|Snow Creature - Angel Wizard|2|2|Flying, trample${S}{S}: Hailstorm Valkyrie gets +2/+2 until end of turn.| Haunting Voyage|Kaldheim|98|M|{4}{B}{B}|Sorcery|||Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.$Foretell {5}{B}{B}| Infernal Pet|Kaldheim|99|C|{2}{B}|Creature - Imp|2|2|Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.| Jarl of the Forsaken|Kaldheim|100|C|{3}{B}|Creature - Zombie Cleric|3|2|Flash$When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.$Foretell {1}{B}| Karfell Kennel-Master|Kaldheim|101|C|{4}{B}|Creature - Zombie Berserker|4|4|When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn.| Koma's Faithful|Kaldheim|102|C|{2}{B}|Creature - Elf Cleric|3|1|Lifelink$When Koma's Faithful dies, each player mills three cards.| Poison the Cup|Kaldheim|103|U|{1}{B}{B}|Instant|||Destroy target creature. If this spell was foretold, scry 2.$Foretell {1}{B}| Priest of the Haunted Edge|Kaldheim|104|C|{1}{B}|Snow Creature - Zombie Cleric|0|4|{T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate this ability only any time you could cast a sorcery.| Raise the Draugr|Kaldheim|105|C|{1}{B}|Instant|||Choose one —$• Return target creature card from your graveyard to your hand.$• Return two target creature cards that share a creature type from your graveyard to your hand.| Return Upon the Tide|Kaldheim|106|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.$Foretell {3}{B}| Rise of the Dread Marn|Kaldheim|107|R|{2}{B}|Instant|||Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.$Foretell {B}| Rune of Mortality|Kaldheim|108|U|{1}{B}|Enchantment - Aura Rune|||Enchant permanent$When Rune of Mortality enters the battlefield, draw a card.$As long as enchanted permanent is a creature, it has deathtouch.$As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."| Skemfar Avenger|Kaldheim|109|R|{1}{B}|Creature - Elf Berserker|3|1|Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.| Skemfar Shadowsage|Kaldheim|110|U|{3}{B}|Creature - Elf Cleric|2|5|When Skemfar Shadowsage enters the battlefield, choose one —$• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.$• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.| Skull Raid|Kaldheim|111|C|{3}{B}|Sorcery|||Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.$Foretell {1}{B}| Tergrid's Lantern|Kaldheim|112|R|{3}{B}|Legendary Artifact|||{T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.${3}{B}: Untap Tergrid's Lantern.| Tergrid, God of Fright|Kaldheim|112|R|{3}{B}{B}|Legendary Creature - God|4|5|Menace$Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.| Tergrid's Shadow|Kaldheim|113|U|{3}{B}{B}|Instant|||Each player sacrifices two creatures.$Foretell {2}{B}{B}| Tibalt, Cosmic Impostor|Kaldheim|114|M|{5}{B}{R}|Legendary Planeswalker - Tibalt|5|As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."$+2: Exile the top card of each player's library.$−3: Exile target artifact or creature.$−8: Exile all cards from all graveyards. Add {R}{R}{R}.| Valki, God of Lies|Kaldheim|114|M|{1}{B}|Legendary Creature - God|2|1|When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.${X}: Choose a creature card exiled with Valki with converted mana cost X. Valki becomes a copy of that card.| Varragoth, Bloodsky Sire|Kaldheim|115|R|{2}{B}|Legendary Creature - Demon Rogue|2|3|Deathtouch$Boast — {1}{B}: Target player searches their library for a card, then shuffles their library and puts that card on top of it.| Vengeful Reaper|Kaldheim|116|U|{3}{B}|Creature - Angel Cleric|2|3|Flying, deathtouch, haste$Foretell {1}{B}| Village Rites|Kaldheim|117|C|{B}|Instant|||As an additional cost to cast this spell, sacrifice a creature.$Draw two cards.| Weigh Down|Kaldheim|118|C|{B}|Sorcery|||As an additional cost to cast this spell, exile a creature card from your graveyard.$Target creature gets -3/-3 until end of turn.| Withercrown|Kaldheim|119|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."| Arni Brokenbrow|Kaldheim|120|R|{2}{R}|Legendary Creature - Human Berserker|3|3|Haste$Boast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn.| Axgard Cavalry|Kaldheim|121|C|{1}{R}|Creature - Dwarf Berserker|2|2|{T}: Target creature gains haste until end of turn.| Basalt Ravager|Kaldheim|122|U|{3}{R}|Creature - Giant Wizard|4|2|When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.| Birgi, God of Storytelling|Kaldheim|123|R|{2}{R}|Legendary Creature - God|3|3|Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.$Creatures you control can boast twice during each of your turns rather than once.| Harnfel, Horn of Bounty|Kaldheim|123|R|{4}{R}|Legendary Artifact|||Discard a card: Exile the top two cards of your library. You may play those cards this turn.| Breakneck Berserker|Kaldheim|124|C|{2}{R}|Creature - Dwarf Berserker|3|2|Haste| Calamity Bearer|Kaldheim|125|R|{2}{R}{R}|Creature - Giant Berserker|3|4|If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.| Cinderheart Giant|Kaldheim|126|C|{5}{R}{R}|Creature - Giant Berserker|7|6|Trample$When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.| Craven Hulk|Kaldheim|127|C|{3}{R}|Creature - Giant Coward|4|4|Craven Hulk can't block alone.| Crush the Weak|Kaldheim|128|U|{2}{R}|Sorcery|||Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.$Foretell {R}| Demon Bolt|Kaldheim|129|C|{2}{R}|Instant|||Demon Bolt deals 4 damage to target creature or planeswalker.$Foretell {R}| Doomskar Titan|Kaldheim|130|U|{4}{R}{R}|Creature - Giant Berserker|4|4|When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.$Foretell {4}{R}| Dragonkin Berserker|Kaldheim|131|R|{1}{R}|Creature - Human Berserker|2|2|First strike$Boast abilities you activate cost {1} less to activate for each Dragon you control.$Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying.| Dual Strike|Kaldheim|132|U|{R}{R}|Instant|||When you cast your next instant or sorcery spell with converted mana cost 4 or less this turn, copy that spell. You may choose new targets for the copy.$Foretell {R}| Dwarven Hammer|Kaldheim|133|U|{2}{R}|Artifact - Equipment|||When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.$Equipped creature gets +3/+0 and has trample.$Equip {3}| Dwarven Reinforcements|Kaldheim|134|C|{3}{R}|Sorcery|||Create two 2/1 red Dwarf Berserker creature tokens.$Foretell {1}{R}| Fearless Liberator|Kaldheim|135|U|{1}{R}|Creature - Dwarf Berserker|2|1|Boast — {2}{R}: Create a 2/1 red Dwarf Berserker creature token.| Fearless Pup|Kaldheim|136|C|{R}|Creature - Wolf|1|1|First strike$Boast — {2}{R}: Fearless Pup gets +2/+0 until end of turn.| Frenzied Raider|Kaldheim|137|U|{1}{R}|Creature - Demon Berserker|2|2|Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.| Frost Bite|Kaldheim|138|C|{R}|Snow Instant|||Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.| Goldspan Dragon|Kaldheim|139|M|{3}{R}{R}|Creature - Dragon|4|4|Flying, haste$Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.$Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."| Hagi Mob|Kaldheim|140|C|{4}{R}|Creature - Troll Berserker|5|4|Boast — {1}{R}: Hagi Mob deals 1 damage to any target.| Immersturm Raider|Kaldheim|141|C|{1}{R}|Creature - Demon Berserker|2|1|When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.| Magda, Brazen Outlaw|Kaldheim|142|R|{1}{R}|Legendary Creature - Dwarf Berserker|2|1|Other Dwarves you control get +1/+0.$Whenever a Dwarf you control becomes tapped, create a Treasure token.$Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library.| Open the Omenpaths|Kaldheim|143|C|{2}{R}|Instant|||Choose one —$• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.$• Creatures you control get +1/+0 until end of turn.| Provoke the Trolls|Kaldheim|144|U|{3}{R}|Instant|||Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.| Quakebringer|Kaldheim|145|M|{3}{R}{R}|Creature - Giant Berserker|5|4|Your opponents can't gain life.$At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant.$Foretell {2}{R}{R}| Reckless Crew|Kaldheim|146|R|{3}{R}|Sorcery|||Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.| Run Amok|Kaldheim|147|C|{1}{R}|Instant|||Target attacking creature gets +3/+3 and gains trample until end of turn.| Rune of Speed|Kaldheim|148|U|{1}{R}|Enchantment - Aura Rune|||Enchant permanent$When Rune of Speed enters the battlefield, draw a card.$As long as enchanted permanent is a creature, it gets +1/+0 and has haste.$As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."| Seize the Spoils|Kaldheim|149|C|{2}{R}|Sorcery|||As an additional cost to cast this spell, discard a card.$Draw two cards and create a Treasure token.| Shackles of Treachery|Kaldheim|150|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."| Smashing Success|Kaldheim|151|C|{3}{R}|Instant|||Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token.| Squash|Kaldheim|152|C|{4}{R}|Instant|||This spell costs {3} less to cast if you control a Giant.$Squash deals 6 damage to target creature or planeswalker.| Tibalt's Trickery|Kaldheim|153|R|{1}{R}|Instant|||Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.| Toralf's Hammer|Kaldheim|154|M|{1}{R}|Legendary Artifact - Equipment|||Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."$Equipped creature gets +3/+0 as long as it's legendary.$Equip {1}{R}| Toralf, God of Fury|Kaldheim|154|M|{2}{R}{R}|Legendary Creature - God|5|4|Trample$Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.| Tormentor's Helm|Kaldheim|155|C|{R}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature becomes blocked, it deals 1 damage to defending player.$Equip {1}| Tundra Fumarole|Kaldheim|156|R|{1}{R}{R}|Snow Sorcery|||Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end.| Tuskeri Firewalker|Kaldheim|157|C|{2}{R}|Creature - Human Berserker|3|2|Boast — {1}: Exile the top card of your library. You may play that card this turn.| Vault Robber|Kaldheim|158|C|{1}{R}|Creature - Dwarf Rogue|1|3|{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token.| Arachnoform|Kaldheim|159|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has reach, and is every creature type.| Battle Mammoth|Kaldheim|160|M|{3}{G}{G}|Creature - Elephant|6|5|Trample$Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.$Foretell {2}{G}{G}| Blessing of Frost|Kaldheim|161|R|{3}{G}|Snow Sorcery|||Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.| Blizzard Brawl|Kaldheim|162|U|{G}|Snow Sorcery|||Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other.| Boreal Outrider|Kaldheim|163|U|{2}{G}|Snow Creature - Elf Warrior|3|2|Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it.| Broken Wings|Kaldheim|164|C|{2}{G}|Instant|||Destroy target artifact, enchantment, or creature with flying.| Elderleaf Mentor|Kaldheim|165|C|{3}{G}|Creature - Elf Warrior|3|2|When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.| Elven Bow|Kaldheim|166|U|{G}|Artifact - Equipment|||When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.$Equipped creature gets +1/+2 and has reach.$Equip {3}| Elvish Warmaster|Kaldheim|167|R|{1}{G}|Creature - Elf Warrior|2|2|Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.${5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.| Esika, God of the Tree|Kaldheim|168|M|{1}{G}{G}|Legendary Creature - God|1|4|Vigilance${T}: Add one mana of any color.$Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."| The Prismatic Bridge|Kaldheim|168|M|{W}{U}{B}{R}{G}|Legendary Enchantment|||At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.| Esika's Chariot|Kaldheim|169|R|{3}{G}|Legendary Artifact - Vehicle|4|4|When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens.$Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.$Crew 4| Fynn, the Fangbearer|Kaldheim|170|U|{1}{G}|Legendary Creature - Human Warrior|1|3|Deathtouch$Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.| Glittering Frost|Kaldheim|171|C|{2}{G}|Snow Enchantment - Aura|||Enchant land$Enchanted land is snow.$Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.| Gnottvold Recluse|Kaldheim|172|C|{2}{G}|Creature - Spider|4|2|Reach| Grizzled Outrider|Kaldheim|173|C|{4}{G}|Creature - Elf Warrior|5|5|| Guardian Gladewalker|Kaldheim|174|C|{1}{G}|Creature - Shapeshifter|1|1|Changeling$When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.| Horizon Seeker|Kaldheim|175|C|{2}{G}|Creature - Human Warrior|3|2|Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Icehide Troll|Kaldheim|176|C|{2}{G}|Snow Creature - Troll Warrior|2|3|{S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it.| In Search of Greatness|Kaldheim|177|R|{G}{G}|Enchantment|||At the beginning of your upkeep, you may cast a permanent spell from your hand with converted mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1.| Jaspera Sentinel|Kaldheim|178|C|{G}|Creature - Elf Rogue|1|2|Reach${T}, Tap an untapped creature you control: Add one mana of any color.| Jorn, God of Winter|Kaldheim|179|R|{2}{G}|Legendary Snow Creature - God|3|3|Whenever Jorn attacks, untap each snow permanent you control.| Kaldring, the Rimestaff|Kaldheim|179|R|{1}{U}{B}|Legendary Snow Artifact|||{T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.| King Harald's Revenge|Kaldheim|180|C|{2}{G}|Sorcery|||Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.| Kolvori, God of Kinship|Kaldheim|181|R|{2}{G}{G}|Legendary Creature - God|2|4|As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.${1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| The Ringhart Crest|Kaldheim|181|R|{1}{G}|Legendary Artifact|||As The Ringhart Crest enters the battlefield, choose a creature type.${T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.| Littjara Glade-Warden|Kaldheim|182|U|{3}{G}|Creature - Shapeshifter|3|3|Changeling${2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery.| Mammoth Growth|Kaldheim|183|C|{2}{G}|Instant|||Target creature gets +4/+4 until end of turn.$Foretell {G}| Masked Vandal|Kaldheim|184|C|{1}{G}|Creature - Shapeshifter|1|3|Changeling$When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.| Old-Growth Troll|Kaldheim|185|R|{G}{G}{G}|Creature - Troll Warrior|4|4|Trample$When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"| Path to the World Tree|Kaldheim|186|U|{1}{G}|Enchantment|||When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.${2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.| Ravenous Lindwurm|Kaldheim|187|C|{4}{G}{G}|Creature - Wurm|6|6|When Ravenous Lindwurm enters the battlefield, you gain 4 life.| Realmwalker|Kaldheim|188|R|{2}{G}|Creature - Shapeshifter|2|3|Changeling$As Realmwalker enters the battlefield, choose a creature type.$You may look at the top card of your library any time.$You may cast creature spells of the chosen type from the top of your library.| Rootless Yew|Kaldheim|189|U|{3}{G}{G}|Creature - Treefolk|5|4|When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library.| Roots of Wisdom|Kaldheim|190|C|{1}{G}|Sorcery|||Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card.| Rune of Might|Kaldheim|191|U|{1}{G}|Enchantment - Aura Rune|||Enchant permanent$When Rune of Might enters the battlefield, draw a card.$As long as enchanted permanent is a creature, it gets +1/+1 and has trample.$As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."| Sarulf's Packmate|Kaldheim|192|C|{3}{G}|Creature - Wolf|3|3|When Sarulf's Packmate enters the battlefield, draw a card.$Foretell {1}{G}| Sculptor of Winter|Kaldheim|193|C|{1}{G}|Snow Creature - Elf Rogue|2|2|{T}: Untap target snow land.| Snakeskin Veil|Kaldheim|194|C|{G}|Instant|||Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.| Spirit of the Aldergard|Kaldheim|195|U|{3}{G}|Snow Creature - Bear Spirit|0|4|When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle your library.$Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.| Struggle for Skemfar|Kaldheim|196|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.$Foretell {G}| Toski, Bearer of Secrets|Kaldheim|197|R|{3}{G}|Legendary Creature - Squirrel|1|1|This spell can't be countered.$Indestructible$Toski, Bearer of Secrets attacks each combat if able.$Whenever a creature you control deals combat damage to a player, draw a card.| Tyvar Kell|Kaldheim|198|M|{2}{G}{G}|Legendary Planeswalker - Tyvar|3|Elves you control have "{T}: Add {B}."$+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.$0: Create a 1/1 green Elf Warrior creature token.$−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."| Vorinclex, Monstrous Raider|Kaldheim|199|M|{4}{G}{G}|Legendary Creature - Phyrexian Praetor|6|6|Trample, haste$If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.$If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.| Aegar, the Freezing Flame|Kaldheim|200|U|{1}{U}{R}|Legendary Creature - Giant Wizard|3|3|Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.| Arni Slays the Troll|Kaldheim|201|U|{R}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Target creature you control fights up to one target creature you don't control.$II — Add {R}. Put two +1/+1 counters on up to one target creature you control.$III — You gain life equal to the greatest power among creatures you control.| Ascent of the Worthy|Kaldheim|202|U|{1}{W}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.$III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.| Battle for Bretagard|Kaldheim|203|R|{1}{G}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Create a 1/1 white Human Warrior creature token.$II — Create a 1/1 green Elf Warrior creature token.$III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.| Battle of Frost and Fire|Kaldheim|204|R|{3}{U}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.$II — Scry 3.$III — Whenever you cast a spell with converted mana cost 5 or greater this turn, draw two cards, then discard a card.| The Bears of Littjara|Kaldheim|205|R|{1}{G}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Create a 2/2 blue Shapeshifter creature token with changeling.$II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.$III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.| Binding the Old Gods|Kaldheim|206|U|{2}{B}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Destroy target nonland permanent an opponent controls.$II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library.$III — Creatures you control gain deathtouch until end of turn.| The Bloodsky Massacre|Kaldheim|207|R|{1}{B}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Create a 2/3 red Demon Berserker creature token with menace.$II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.$III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.| Fall of the Impostor|Kaldheim|208|U|{1}{G}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Put a +1/+1 counter on up to one target creature.$III — Exile a creature with the greatest power among creatures target opponent controls.| Firja, Judge of Valor|Kaldheim|209|U|{2}{W}{B}{B}|Legendary Creature - Angel Cleric|2|4|Flying, lifelink$Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Firja's Retribution|Kaldheim|210|R|{1}{W}{W}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.$II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."$III — Angels you control gain double strike until end of turn.| Forging the Tyrite Sword|Kaldheim|211|U|{1}{R}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II — Create a Treasure token.$III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library.| Harald, King of Skemfar|Kaldheim|212|U|{1}{B}{G}|Legendary Creature - Elf Warrior|3|2|Menace$When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Harald Unites the Elves|Kaldheim|213|R|{2}{B}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.$II — Put a +1/+1 counter on each Elf you control.$III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.| Immersturm Predator|Kaldheim|214|R|{2}{B}{R}|Creature - Vampire Dragon|3|3|Flying$Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.$Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.| Invasion of the Giants|Kaldheim|215|U|{U}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Scry 2.$II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.$III — The next Giant spell you cast this turn costs {2} less to cast.| Kardur, Doomscourge|Kaldheim|216|U|{2}{B}{R}|Legendary Creature - Demon Berserker|4|3|When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.$Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.| Kardur's Vicious Return|Kaldheim|217|U|{2}{B}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.$II — Each player discards a card.$III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.| Kaya the Inexorable|Kaldheim|218|M|{3}{W}{B}|Legendary Planeswalker - Kaya|5|+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."$−3: Exile target nonland permanent.$−7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."| King Narfi's Betrayal|Kaldheim|219|R|{1}{U}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.$II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.| Koll, the Forgemaster|Kaldheim|220|U|{R}{W}|Legendary Creature - Dwarf Warrior|2|2|Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.$Creature tokens you control that are enchanted or equipped get +1/+1.| Koma, Cosmos Serpent|Kaldheim|221|M|{3}{G}{G}{U}{U}|Legendary Creature - Serpent|6|6|This spell can't be countered.$At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.$Sacrifice another Serpent: Choose one —$• Tap target permanent. Its activated abilities can't be activated this turn.$• Koma, Cosmos Serpent gains indestructible until end of turn.| Maja, Bretagard Protector|Kaldheim|222|U|{2}{G}{W}{W}|Legendary Creature - Human Warrior|2|3|Other creatures you control get +1/+1.$Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.| Moritte of the Frost|Kaldheim|223|U|{2}{G}{U}{U}|Legendary Snow Creature - Shapeshifter|0|0|Changeling$You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.| Narfi, Betrayer King|Kaldheim|224|U|{3}{U}{B}|Legendary Snow Creature - Zombie Wizard|4|3|Other snow and Zombie creatures you control get +1/+1.${S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.| Niko Aris|Kaldheim|225|M|{X}{W}{U}{U}|Legendary Planeswalker - Niko|3|When Niko Aris enters the battlefield, create X Shard tokens.$+1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.$−1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.$−1: Create a Shard token.| Niko Defies Destiny|Kaldheim|226|U|{1}{W}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — You gain 2 life for each foretold card you own in exile.$II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell.$III — Return target card with foretell from your graveyard to your hand.| The Raven's Warning|Kaldheim|227|R|{1}{W}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.$II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.$III — You may put a card you own from outside the game on top of your library.| Sarulf, Realm Eater|Kaldheim|228|R|{1}{B}{G}|Legendary Creature - Wolf|3|3|Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.$At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.| Showdown of the Skalds|Kaldheim|229|R|{2}{R}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.$II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.| Svella, Ice Shaper|Kaldheim|230|U|{1}{R}{G}|Legendary Snow Creature - Troll Warrior|2|4|{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color."${6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.| The Three Seasons|Kaldheim|231|U|{G}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Mill three cards.$II — Return up to two target snow permanent cards from your graveyard to your hand.$III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.| The Trickster-God's Heist|Kaldheim|232|U|{2}{U}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — You may exchange control of two target creatures.$II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.$III — Target player loses 3 life and you gain 3 life.| Vega, the Watcher|Kaldheim|233|U|{1}{W}{U}|Legendary Creature - Bird Spirit|2|2|Flying$Whenever you cast a spell from anywhere other than your hand, draw a card.| Waking the Trolls|Kaldheim|234|R|{4}{R}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Destroy target land.$II — Put target land card from a graveyard onto the battlefield under your control.$III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.| Bloodline Pretender|Kaldheim|235|U|{3}|Artifact Creature - Shapeshifter|2|2|Changeling$As Bloodline Pretender enters the battlefield, choose a creature type.$Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.| Colossal Plow|Kaldheim|236|U|{2}|Artifact - Vehicle|6|3|Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.$Crew 6| Cosmos Elixir|Kaldheim|237|R|{4}|Artifact|||At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.| Funeral Longboat|Kaldheim|238|C|{2}|Artifact - Vehicle|3|3|Vigilance$Crew 1| Goldvein Pick|Kaldheim|239|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature deals combat damage to a player, create a Treasure token.$Equip {1}| Maskwood Nexus|Kaldheim|240|R|{4}|Artifact|||Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.${3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.| Pyre of Heroes|Kaldheim|241|R|{2}|Artifact|||{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has converted mana cost equal to 1 plus that creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.| Raiders' Karve|Kaldheim|242|C|{3}|Artifact - Vehicle|4|4|Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Crew 3| Raven Wings|Kaldheim|243|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.$Equip {2}| Replicating Ring|Kaldheim|244|U|{3}|Snow Artifact|||{T}: Add one mana of any color.$At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."| Runed Crown|Kaldheim|245|U|{3}|Artifact - Equipment|||When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle it.$Equipped creature gets +1/+1.$Equip {2}| Scorn Effigy|Kaldheim|246|C|{3}|Artifact Creature - Scarecrow|2|3|Foretell {0}| Weathered Runestone|Kaldheim|247|U|{2}|Artifact|||Nonland permanent cards in graveyards and libraries can't enter the battlefield.$Players can't cast spells from graveyards or libraries.| Alpine Meadow|Kaldheim|248|C||Snow Land - Mountain Plains|||({T}: Add {R} or {W}.)$Alpine Meadow enters the battlefield tapped.| Arctic Treeline|Kaldheim|249|C||Snow Land - Forest Plains|||({T}: Add {G} or {W}.)$Arctic Treeline enters the battlefield tapped.| Axgard Armory|Kaldheim|250|U||Land|||Axgard Armory enters the battlefield tapped.${T}: Add {W}.${1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle your library.| Barkchannel Pathway|Kaldheim|251|R||Land|||{T}: Add {G}.| Tidechannel Pathway|Kaldheim|251|R||Land|||{T}: Add {U}.| Blightstep Pathway|Kaldheim|252|R||Land|||{T}: Add {B}.| Searstep Pathway|Kaldheim|252|R||Land|||{T}: Add {R}.| Bretagard Stronghold|Kaldheim|253|U||Land|||Bretagard Stronghold enters the battlefield tapped.${T}: Add {G}.${G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate this ability only any time you could cast a sorcery.| Darkbore Pathway|Kaldheim|254|R||Land|||{T}: Add {B}.| Slitherbore Pathway|Kaldheim|254|R||Land|||{T}: Add {G}.| Faceless Haven|Kaldheim|255|R||Snow Land|||{T}: Add {C}.${S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land.| Gates of Istfell|Kaldheim|256|U||Land|||Gates of Istfell enters the battlefield tapped.${T}: Add {W}.${2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards.| Glacial Floodplain|Kaldheim|257|C||Snow Land - Plains Island|||({T}: Add {W} or {U}.)$Glacial Floodplain enters the battlefield tapped.| Gnottvold Slumbermound|Kaldheim|258|U||Land|||Gnottvold Slumbermound enters the battlefield tapped.${T}: Add {R}.${3}{R}{G}{G}, {T}, Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.| Great Hall of Starnheim|Kaldheim|259|U||Land|||Great Hall of Starnheim enters the battlefield tapped.${T}: Add {B}.${W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate this ability only any time you could cast a sorcery.| Hengegate Pathway|Kaldheim|260|R||Land|||{T}: Add {W}.| Mistgate Pathway|Kaldheim|260|R||Land|||{T}: Add {U}.| Highland Forest|Kaldheim|261|C||Snow Land - Mountain Forest|||({T}: Add {R} or {G}.)$Highland Forest enters the battlefield tapped.| Ice Tunnel|Kaldheim|262|C||Snow Land - Island Swamp|||({T}: Add {U} or {B}.)$Ice Tunnel enters the battlefield tapped.| Immersturm Skullcairn|Kaldheim|263|U||Land|||Immersturm Skullcairn enters the battlefield tapped.${T}: Add {B}.${1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate this ability only any time you could cast a sorcery.| Littjara Mirrorlake|Kaldheim|264|U||Land|||Littjara Mirrorlake enters the battlefield tapped.${T}: Add {U}.${2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate this ability only any time you could cast a sorcery.| Port of Karfell|Kaldheim|265|U||Land|||Port of Karfell enters the battlefield tapped.${T}: Add {U}.${3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped.| Rimewood Falls|Kaldheim|266|C||Snow Land - Forest Island|||({T}: Add {G} or {U}.)$Rimewood Falls enters the battlefield tapped.| Shimmerdrift Vale|Kaldheim|267|C||Snow Land|||Shimmerdrift Vale enters the battlefield tapped.$As Shimmerdrift Vale enters the battlefield, choose a color.${T}: Add one mana of the chosen color.| Skemfar Elderhall|Kaldheim|268|U||Land|||Skemfar Elderhall enters the battlefield tapped.${T}: Add {G}.${2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate this ability only any time you could cast a sorcery.| Snowfield Sinkhole|Kaldheim|269|C||Snow Land - Plains Swamp|||({T}: Add {W} or {B}.)$Snowfield Sinkhole enters the battlefield tapped.| Sulfurous Mire|Kaldheim|270|C||Snow Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Sulfurous Mire enters the battlefield tapped.| Surtland Frostpyre|Kaldheim|271|U||Land|||Surtland Frostpyre enters the battlefield tapped.${T}: Add {R}.${2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate this ability only any time you could cast a sorcery.| Tyrite Sanctum|Kaldheim|272|R||Land|||{T}: Add {C}.${2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.${4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.| Volatile Fjord|Kaldheim|273|C||Snow Land - Island Mountain|||({T}: Add {U} or {R}.)$Volatile Fjord enters the battlefield tapped.| Woodland Chasm|Kaldheim|274|C||Snow Land - Swamp Forest|||({T}: Add {B} or {G}.)$Woodland Chasm enters the battlefield tapped.| The World Tree|Kaldheim|275|R||Land|||The World Tree enters the battlefield tapped.${T}: Add {G}.$As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."${W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle your library.| Snow-Covered Plains|Kaldheim|276|C||Basic Snow Land - Plains|||({T}: Add {W}.)| Snow-Covered Plains|Kaldheim|277|C||Basic Snow Land - Plains|||({T}: Add {W}.)| Snow-Covered Island|Kaldheim|278|C||Basic Snow Land - Island|||({T}: Add {U}.)| Snow-Covered Island|Kaldheim|279|C||Basic Snow Land - Island|||({T}: Add {U}.)| Snow-Covered Swamp|Kaldheim|280|C||Basic Snow Land - Swamp|||({T}: Add {B}.)| Snow-Covered Swamp|Kaldheim|281|C||Basic Snow Land - Swamp|||({T}: Add {B}.)| Snow-Covered Mountain|Kaldheim|282|C||Basic Snow Land - Mountain|||({T}: Add {R}.)| Snow-Covered Mountain|Kaldheim|283|C||Basic Snow Land - Mountain|||({T}: Add {R}.)| Snow-Covered Forest|Kaldheim|284|C||Basic Snow Land - Forest|||({T}: Add {G}.)| Snow-Covered Forest|Kaldheim|285|C||Basic Snow Land - Forest|||({T}: Add {G}.)| Tibalt, Cosmic Impostor|Kaldheim|286|M|{5}{B}{R}|Legendary Planeswalker - Tibalt|5|As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."$+2: Exile the top card of each player's library.$−3: Exile target artifact or creature.$−8: Exile all cards from all graveyards. Add {R}{R}{R}.| Valki, God of Lies|Kaldheim|286|M|{1}{B}|Legendary Creature - God|2|1|When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.${X}: Choose a creature card exiled with Valki with converted mana cost X. Valki becomes a copy of that card.| Tyvar Kell|Kaldheim|287|M|{2}{G}{G}|Legendary Planeswalker - Tyvar|3|Elves you control have "{T}: Add {B}."$+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.$0: Create a 1/1 green Elf Warrior creature token.$−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."| Kaya the Inexorable|Kaldheim|288|M|{3}{W}{B}|Legendary Planeswalker - Kaya|5|+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."$−3: Exile target nonland permanent.$−7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."| Niko Aris|Kaldheim|289|M|{X}{W}{U}{U}|Legendary Planeswalker - Niko|3|When Niko Aris enters the battlefield, create X Shard tokens.$+1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.$−1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.$−1: Create a Shard token.| Barkchannel Pathway|Kaldheim|290|R||Land|||{T}: Add {G}.| Tidechannel Pathway|Kaldheim|290|R||Land|||{T}: Add {U}.| Blightstep Pathway|Kaldheim|291|R||Land|||{T}: Add {B}.| Searstep Pathway|Kaldheim|291|R||Land|||{T}: Add {R}.| Darkbore Pathway|Kaldheim|292|R||Land|||{T}: Add {B}.| Slitherbore Pathway|Kaldheim|292|R||Land|||{T}: Add {G}.| Hengegate Pathway|Kaldheim|293|R||Land|||{T}: Add {W}.| Mistgate Pathway|Kaldheim|293|R||Land|||{T}: Add {U}.| Starnheim Unleashed|Kaldheim|294|M|{2}{W}{W}|Sorcery|||Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.$Foretell {X}{X}{W}| Alrund's Epiphany|Kaldheim|295|M|{5}{U}{U}|Sorcery|||Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.$Foretell {4}{U}{U}| Haunting Voyage|Kaldheim|296|M|{4}{B}{B}|Sorcery|||Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.$Foretell {5}{B}{B}| Quakebringer|Kaldheim|297|M|{3}{R}{R}|Creature - Giant Berserker|5|4|Your opponents can't gain life.$At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant.$Foretell {2}{R}{R}| Battle Mammoth|Kaldheim|298|M|{3}{G}{G}|Creature - Elephant|6|5|Trample$Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.$Foretell {2}{G}{G}| Halvar, God of Battle|Kaldheim|299|M|{2}{W}{W}|Legendary Creature - God|4|4|Creatures you control that are enchanted or equipped have double strike.$At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.| Sword of the Realms|Kaldheim|299|M|{1}{W}|Legendary Artifact - Equipment|||Equipped creature gets +2/+0 and has vigilance.$Whenever equipped creature dies, return it to its owner's hand.$Equip {1}{W}| Reidane, God of the Worthy|Kaldheim|300|R|{2}{W}|Legendary Creature - God|2|3|Flying, vigilance$Snow lands your opponents control enter the battlefield tapped.$Noncreature spells your opponents cast with converted mana cost 4 or greater cost {2} more to cast.| Valkmira, Protector's Shield|Kaldheim|300|R|{3}{W}|Legendary Artifact|||If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.$Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.| Sigrid, God-Favored|Kaldheim|301|R|{1}{W}{W}|Legendary Creature - Human Warrior|2|2|Flash$First strike, protection from God creatures$When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.| Alrund, God of the Cosmos|Kaldheim|302|M|{3}{U}{U}|Legendary Creature - God|1|1|Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.$At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards revealed this way of the chosen type into your hand and the rest on the bottom of your library in any order.| Hakka, Whispering Raven|Kaldheim|302|M|{1}{U}|Legendary Creature - Bird|2|3|Flying$Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.| Cosima, God of the Voyage|Kaldheim|303|R|{2}{U}|Legendary Creature - God|2|4|At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."| The Omenkeel|Kaldheim|303|R|{1}{U}|Legendary Artifact - Vehicle|3|3|Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.$Crew 1| Inga Rune-Eyes|Kaldheim|304|U|{3}{U}|Legendary Creature - Human Wizard|3|3|When Inga Rune-Eyes enters the battlefield, scry 3.$When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.| Orvar, the All-Form|Kaldheim|305|M|{3}{U}|Legendary Creature - Shapeshifter|3|3|Changeling$Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.$When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.| Egon, God of Death|Kaldheim|306|R|{2}{B}|Legendary Creature - God|6|6|Deathtouch$At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.| Throne of Death|Kaldheim|306|R|{B}|Legendary Artifact|||At the beginning of your upkeep, mill a card.${2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.| Tergrid's Lantern|Kaldheim|307|R|{3}{B}|Legendary Artifact|||{T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.${3}{B}: Untap Tergrid's Lantern.| Tergrid, God of Fright|Kaldheim|307|R|{3}{B}{B}|Legendary Creature - God|4|5|Menace$Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.| Tibalt, Cosmic Impostor|Kaldheim|308|M|{5}{B}{R}|Legendary Planeswalker - Tibalt|5|As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."$+2: Exile the top card of each player's library.$−3: Exile target artifact or creature.$−8: Exile all cards from all graveyards. Add {R}{R}{R}.| Valki, God of Lies|Kaldheim|308|M|{1}{B}|Legendary Creature - God|2|1|When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.${X}: Choose a creature card exiled with Valki with converted mana cost X. Valki becomes a copy of that card.| Varragoth, Bloodsky Sire|Kaldheim|309|R|{2}{B}|Legendary Creature - Demon Rogue|2|3|Deathtouch$Boast — {1}{B}: Target player searches their library for a card, then shuffles their library and puts that card on top of it.| Arni Brokenbrow|Kaldheim|310|R|{2}{R}|Legendary Creature - Human Berserker|3|3|Haste$Boast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn.| Birgi, God of Storytelling|Kaldheim|311|R|{2}{R}|Legendary Creature - God|3|3|Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.$Creatures you control can boast twice during each of your turns rather than once.| Harnfel, Horn of Bounty|Kaldheim|311|R|{4}{R}|Legendary Artifact|||Discard a card: Exile the top two cards of your library. You may play those cards this turn.| Magda, Brazen Outlaw|Kaldheim|312|R|{1}{R}|Legendary Creature - Dwarf Berserker|2|1|Other Dwarves you control get +1/+0.$Whenever a Dwarf you control becomes tapped, create a Treasure token.$Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library.| Toralf's Hammer|Kaldheim|313|M|{1}{R}|Legendary Artifact - Equipment|||Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."$Equipped creature gets +3/+0 as long as it's legendary.$Equip {1}{R}| Toralf, God of Fury|Kaldheim|313|M|{2}{R}{R}|Legendary Creature - God|5|4|Trample$Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.| Esika, God of the Tree|Kaldheim|314|M|{1}{G}{G}|Legendary Creature - God|1|4|Vigilance${T}: Add one mana of any color.$Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."| The Prismatic Bridge|Kaldheim|314|M|{W}{U}{B}{R}{G}|Legendary Enchantment|||At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.| Esika's Chariot|Kaldheim|315|R|{3}{G}|Legendary Artifact - Vehicle|4|4|When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens.$Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.$Crew 4| Fynn, the Fangbearer|Kaldheim|316|U|{1}{G}|Legendary Creature - Human Warrior|1|3|Deathtouch$Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.| Jorn, God of Winter|Kaldheim|317|R|{2}{G}|Legendary Snow Creature - God|3|3|Whenever Jorn attacks, untap each snow permanent you control.| Kaldring, the Rimestaff|Kaldheim|317|R|{1}{U}{B}|Legendary Snow Artifact|||{T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.| Kolvori, God of Kinship|Kaldheim|318|R|{2}{G}{G}|Legendary Creature - God|2|4|As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.${1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| The Ringhart Crest|Kaldheim|318|R|{1}{G}|Legendary Artifact|||As The Ringhart Crest enters the battlefield, choose a creature type.${T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.| Toski, Bearer of Secrets|Kaldheim|319|R|{3}{G}|Legendary Creature - Squirrel|1|1|This spell can't be countered.$Indestructible$Toski, Bearer of Secrets attacks each combat if able.$Whenever a creature you control deals combat damage to a player, draw a card.| Vorinclex, Monstrous Raider|Kaldheim|320|M|{4}{G}{G}|Legendary Creature - Phyrexian Praetor|6|6|Trample, haste$If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.$If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.| Aegar, the Freezing Flame|Kaldheim|321|U|{1}{U}{R}|Legendary Creature - Giant Wizard|3|3|Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.| Firja, Judge of Valor|Kaldheim|322|U|{2}{W}{B}{B}|Legendary Creature - Angel Cleric|2|4|Flying, lifelink$Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Harald, King of Skemfar|Kaldheim|323|U|{1}{B}{G}|Legendary Creature - Elf Warrior|3|2|Menace$When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Kardur, Doomscourge|Kaldheim|324|U|{2}{B}{R}|Legendary Creature - Demon Berserker|4|3|When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.$Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.| Koll, the Forgemaster|Kaldheim|325|U|{R}{W}|Legendary Creature - Dwarf Warrior|2|2|Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.$Creature tokens you control that are enchanted or equipped get +1/+1.| Koma, Cosmos Serpent|Kaldheim|326|M|{3}{G}{G}{U}{U}|Legendary Creature - Serpent|6|6|This spell can't be countered.$At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.$Sacrifice another Serpent: Choose one —$• Tap target permanent. Its activated abilities can't be activated this turn.$• Koma, Cosmos Serpent gains indestructible until end of turn.| Maja, Bretagard Protector|Kaldheim|327|U|{2}{G}{W}{W}|Legendary Creature - Human Warrior|2|3|Other creatures you control get +1/+1.$Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.| Moritte of the Frost|Kaldheim|328|U|{2}{G}{U}{U}|Legendary Snow Creature - Shapeshifter|0|0|Changeling$You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.| Narfi, Betrayer King|Kaldheim|329|U|{3}{U}{B}|Legendary Snow Creature - Zombie Wizard|4|3|Other snow and Zombie creatures you control get +1/+1.${S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.| Sarulf, Realm Eater|Kaldheim|330|R|{1}{B}{G}|Legendary Creature - Wolf|3|3|Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.$At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.| Svella, Ice Shaper|Kaldheim|331|U|{1}{R}{G}|Legendary Snow Creature - Troll Warrior|2|4|{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color."${6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.| Vega, the Watcher|Kaldheim|332|U|{1}{W}{U}|Legendary Creature - Bird Spirit|2|2|Flying$Whenever you cast a spell from anywhere other than your hand, draw a card.| Vorinclex, Monstrous Raider|Kaldheim|333|M|{4}{G}{G}|Legendary Creature - Phyrexian Praetor|6|6|Trample, haste$If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.$If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.| Doomskar|Kaldheim|334|R|{3}{W}{W}|Sorcery|||Destroy all creatures.$Foretell {1}{W}{W}| Glorious Protector|Kaldheim|335|R|{2}{W}{W}|Creature - Angel Cleric|3|4|Flash$Flying$When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.$Foretell {2}{W}| Rally the Ranks|Kaldheim|336|R|{1}{W}|Enchantment|||As Rally the Ranks enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1.| Resplendent Marshal|Kaldheim|337|M|{1}{W}{W}|Creature - Angel Warrior|3|3|Flying$When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.| Righteous Valkyrie|Kaldheim|338|R|{2}{W}|Creature - Angel Cleric|2|4|Flying$Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.| Runeforge Champion|Kaldheim|339|R|{2}{W}|Creature - Dwarf Warrior|2|3|When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle it.$You may pay {1} rather than pay the mana cost for Rune spells you cast.| Search for Glory|Kaldheim|340|R|{2}{W}|Snow Sorcery|||Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle your library. You gain 1 life for each {S} spent to cast this spell.| Ascendant Spirit|Kaldheim|341|R|{U}|Snow Creature - Spirit|1|1|{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.${S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.${S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."| Cosmos Charger|Kaldheim|342|R|{3}{U}|Creature - Horse Spirit|3|3|Flash$Flying$Foretelling cards from your hand costs {1} less and can be done on any player's turn.$Foretell {2}{U}| Cyclone Summoner|Kaldheim|343|R|{5}{U}{U}|Creature - Giant Wizard|7|7|When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.| Graven Lore|Kaldheim|344|R|{3}{U}{U}|Snow Instant|||Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards.| Icebreaker Kraken|Kaldheim|345|R|{10}{U}{U}|Snow Creature - Kraken|8|8|This spell costs {1} less to cast for each snow land you control.$When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step.$Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.| Mystic Reflection|Kaldheim|346|R|{1}{U}|Instant|||Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.$Foretell {U}| Reflections of Littjara|Kaldheim|347|R|{4}{U}|Enchantment|||As Reflections of Littjara enters the battlefield, choose a creature type.$Whenever you cast a spell of the chosen type, copy that spell.| Blood on the Snow|Kaldheim|348|R|{4}{B}{B}|Snow Sorcery|||Choose one —$• Destroy all creatures.$• Destroy all planeswalkers.$Then return a creature or planeswalker card with converted mana cost X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell.| Burning-Rune Demon|Kaldheim|349|M|{4}{B}{B}|Creature - Demon Berserker|6|6|Flying$When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle your library.| Crippling Fear|Kaldheim|350|R|{2}{B}{B}|Sorcery|||Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.| Draugr Necromancer|Kaldheim|351|R|{3}{B}|Snow Creature - Zombie Cleric|4|4|If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.$You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.| Dream Devourer|Kaldheim|352|R|{1}{B}|Creature - Demon Cleric|0|3|Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.$Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.| Eradicator Valkyrie|Kaldheim|353|M|{2}{B}{B}|Creature - Angel Berserker|4|3|Flying, lifelink, hexproof from planeswalkers$Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker.| Rise of the Dread Marn|Kaldheim|354|R|{2}{B}|Instant|||Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.$Foretell {B}| Skemfar Avenger|Kaldheim|355|R|{1}{B}|Creature - Elf Berserker|3|1|Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.| Calamity Bearer|Kaldheim|356|R|{2}{R}{R}|Creature - Giant Berserker|3|4|If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.| Dragonkin Berserker|Kaldheim|357|R|{1}{R}|Creature - Human Berserker|2|2|First strike$Boast abilities you activate cost {1} less to activate for each Dragon you control.$Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying.| Goldspan Dragon|Kaldheim|358|M|{3}{R}{R}|Creature - Dragon|4|4|Flying, haste$Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.$Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."| Reckless Crew|Kaldheim|359|R|{3}{R}|Sorcery|||Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.| Tibalt's Trickery|Kaldheim|360|R|{1}{R}|Instant|||Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.| Tundra Fumarole|Kaldheim|361|R|{1}{R}{R}|Snow Sorcery|||Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end.| Blessing of Frost|Kaldheim|362|R|{3}{G}|Snow Sorcery|||Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.| Elvish Warmaster|Kaldheim|363|R|{1}{G}|Creature - Elf Warrior|2|2|Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.${5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.| In Search of Greatness|Kaldheim|364|R|{G}{G}|Enchantment|||At the beginning of your upkeep, you may cast a permanent spell from your hand with converted mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1.| Old-Growth Troll|Kaldheim|365|R|{G}{G}{G}|Creature - Troll Warrior|4|4|Trample$When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"| Realmwalker|Kaldheim|366|R|{2}{G}|Creature - Shapeshifter|2|3|Changeling$As Realmwalker enters the battlefield, choose a creature type.$You may look at the top card of your library any time.$You may cast creature spells of the chosen type from the top of your library.| Immersturm Predator|Kaldheim|367|R|{2}{B}{R}|Creature - Vampire Dragon|3|3|Flying$Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.$Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.| Cosmos Elixir|Kaldheim|368|R|{4}|Artifact|||At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.| Maskwood Nexus|Kaldheim|369|R|{4}|Artifact|||Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.${3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.| Pyre of Heroes|Kaldheim|370|R|{2}|Artifact|||{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has converted mana cost equal to 1 plus that creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.| Faceless Haven|Kaldheim|371|R||Snow Land|||{T}: Add {C}.${S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land.| Tyrite Sanctum|Kaldheim|372|R||Land|||{T}: Add {C}.${2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.${4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.| The World Tree|Kaldheim|373|R||Land|||The World Tree enters the battlefield tapped.${T}: Add {G}.$As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."${W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle your library.| Valkyrie Harbinger|Kaldheim|374|R|{4}{W}{W}|Creature - Angel Cleric|4|5|Flying, lifelink$At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.| Surtland Elementalist|Kaldheim|375|R|{5}{U}{U}|Creature - Giant Wizard|8|8|As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}.$Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.| Cleaving Reaper|Kaldheim|376|R|{3}{B}{B}|Creature - Angel Berserker|5|3|Flying, trample$Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate this ability only if you had an Angel or Berserker enter the battlefield under your control this turn.| Surtland Flinger|Kaldheim|377|R|{3}{R}{R}|Creature - Giant Berserker|4|6|Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.| Canopy Tactician|Kaldheim|378|R|{3}{G}|Creature - Elf Warrior|3|3|Other Elves you control get +1/+1.${T}: Add {G}{G}{G}.| Armed and Armored|Kaldheim|379|U|{1}{W}|Instant|||Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.| Starnheim Aspirant|Kaldheim|380|U|{2}{W}|Creature - Human Cleric|2|2|Angel spells you cast cost {2} less to cast.| Warchanter Skald|Kaldheim|381|U|{2}{W}|Creature - Dwarf Cleric|2|3|Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.| Youthful Valkyrie|Kaldheim|382|U|{1}{W}|Creature - Angel|1|3|Flying$Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.| Absorb Identity|Kaldheim|383|U|{1}{U}|Instant|||Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.| Giant's Grasp|Kaldheim|384|U|{2}{U}{U}|Enchantment - Aura|||Enchant Giant you control$When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.| Elderfang Ritualist|Kaldheim|385|U|{2}{B}|Creature - Elf Cleric|3|1|When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.| Renegade Reaper|Kaldheim|386|U|{2}{B}|Creature - Angel Berserker|2|3|Flying$When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life.| Thornmantle Striker|Kaldheim|387|U|{4}{B}|Creature - Elf Rogue|4|3|When Thornmantle Striker enters the battlefield, choose one —$• Remove X counters from target permanent, where X is the number of Elves you control.$• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.| Bearded Axe|Kaldheim|388|U|{2}{R}|Artifact - Equipment|||Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.$Equip {2}| Fire Giant's Fury|Kaldheim|389|U|{1}{R}|Sorcery|||Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.| Gilded Assault Cart|Kaldheim|390|U|{1}{R}{R}|Artifact - Vehicle|5|1|Trample$Crew 2$Sacrifice two Treasures: Return Gilded Assault Cart from your graveyard to your hand.| Elven Ambush|Kaldheim|391|U|{3}{G}|Instant|||Create a 1/1 green Elf Warrior creature token for each Elf you control.| Gladewalker Ritualist|Kaldheim|392|U|{2}{G}|Creature - Shapeshifter|3|3|Changeling$Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.| Rampage of the Valkyries|Kaldheim|393|U|{3}{W}{B}|Enchantment|||When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.$Whenever an Angel you control dies, each other player sacrifices a creature.| Plains|Kaldheim|394|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Kaldheim|395|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Kaldheim|396|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Kaldheim|397|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Kaldheim|398|C||Basic Land - Forest|||({T}: Add {G}.)| Realmwalker|Kaldheim|399|R|{2}{G}|Creature - Shapeshifter|2|3|Changeling$As Realmwalker enters the battlefield, choose a creature type.$You may look at the top card of your library any time.$You may cast creature spells of the chosen type from the top of your library.| Reflections of Littjara|Kaldheim|400|R|{4}{U}|Enchantment|||As Reflections of Littjara enters the battlefield, choose a creature type.$Whenever you cast a spell of the chosen type, copy that spell.| Usher of the Fallen|Kaldheim|401|U|{W}|Creature - Spirit Warrior|2|1|Boast — {1}{W}: Create a 1/1 white Human Warrior creature token.| Strategic Planning|Kaldheim|402|C|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Poison the Cup|Kaldheim|403|U|{1}{B}{B}|Instant|||Destroy target creature. If this spell was foretold, scry 2.$Foretell {1}{B}| Frost Bite|Kaldheim|404|C|{R}|Snow Instant|||Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.| Masked Vandal|Kaldheim|405|C|{1}{G}|Creature - Shapeshifter|1|3|Changeling$When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.| Environmental Sciences|Strixhaven: School of Mages|1|C|{2}|Sorcery - Lesson|||Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.| Expanded Anatomy|Strixhaven: School of Mages|2|C|{3}|Sorcery - Lesson|||Put two +1/+1 counters on target creature. It gains vigilance until end of turn.| Introduction to Annihilation|Strixhaven: School of Mages|3|C|{5}|Sorcery - Lesson|||Exile target nonland permanent. Its controller draws a card.| Introduction to Prophecy|Strixhaven: School of Mages|4|C|{3}|Sorcery - Lesson|||Scry 2, then draw a card.| Mascot Exhibition|Strixhaven: School of Mages|5|M|{7}|Sorcery - Lesson|||Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.| Explore the Vastlands|Strixhaven: School of Mages|6|R|{3}|Sorcery|||Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.| Wandering Archaic|Strixhaven: School of Mages|6|R|{5}|Creature - Avatar|4|4|Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.| Academic Probation|Strixhaven: School of Mages|7|R|{1}{W}|Sorcery - Lesson|||Choose one —$• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.$• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.| Ageless Guardian|Strixhaven: School of Mages|8|C|{1}{W}|Creature - Spirit Soldier|1|4|| Beaming Defiance|Strixhaven: School of Mages|9|C|{1}{W}|Instant|||Target creature you control gets +2/+2 and gains hexproof until end of turn.| Clever Lumimancer|Strixhaven: School of Mages|10|U|{W}|Creature - Human Wizard|0|1|Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.| Combat Professor|Strixhaven: School of Mages|11|C|{3}{W}|Creature - Bird Cleric|2|3|Flying$At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.| Defend the Campus|Strixhaven: School of Mages|12|C|{3}{W}|Instant|||Choose one —$• Creatures you control get +1/+1 until end of turn.$• Destroy target creature with power 4 or greater.| Detention Vortex|Strixhaven: School of Mages|13|U|{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent can't attack or block, and its activated abilities can't be activated.${3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.| Devastating Mastery|Strixhaven: School of Mages|14|R|{2}{W}{W}{W}{W}|Sorcery|||You may pay {2}{W}{W} rather than pay this spell's mana cost.$If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.$Destroy all nonland permanents.| Dueling Coach|Strixhaven: School of Mages|15|U|{3}{W}|Creature - Human Monk|2|2|When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.${4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.| Eager First-Year|Strixhaven: School of Mages|16|C|{1}{W}|Creature - Human Wizard|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.| Elite Spellbinder|Strixhaven: School of Mages|17|R|{2}{W}|Creature - Human Cleric|3|1|Flying$When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.| Expel|Strixhaven: School of Mages|18|C|{2}{W}|Instant|||Exile target tapped creature.| Guiding Voice|Strixhaven: School of Mages|19|C|{W}|Sorcery|||Put a +1/+1 counter on target creature.$Learn.| Leonin Lightscribe|Strixhaven: School of Mages|20|R|{1}{W}|Creature - Cat Cleric|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.| Mavinda, Students' Advocate|Strixhaven: School of Mages|21|M|{2}{W}|Legendary Creature - Bird Advisor|2|3|Flying${0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.| Pilgrim of the Ages|Strixhaven: School of Mages|22|C|{2}{W}|Creature - Spirit|2|1|When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.${6}: Return Pilgrim of the Ages from your graveyard to your hand.| Pillardrop Rescuer|Strixhaven: School of Mages|23|C|{4}{W}|Creature - Spirit Cleric|2|2|Flying$When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.| Professor of Symbology|Strixhaven: School of Mages|24|U|{1}{W}|Creature - Kor Cleric|2|1|When Professor of Symbology enters the battlefield, learn.| Reduce to Memory|Strixhaven: School of Mages|25|U|{1}{W}{W}|Sorcery - Lesson|||Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.| Secret Rendezvous|Strixhaven: School of Mages|26|U|{1}{W}{W}|Sorcery|||You and target opponent each draw three cards.| Semester's End|Strixhaven: School of Mages|27|R|{3}{W}|Instant|||Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.| Show of Confidence|Strixhaven: School of Mages|28|U|{1}{W}|Instant|||When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.$Put a +1/+1 counter on target creature. It gains vigilance until end of turn.| Sparring Regimen|Strixhaven: School of Mages|29|R|{2}{W}|Enchantment|||When Sparring Regimen enters the battlefield, learn.$Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.| Star Pupil|Strixhaven: School of Mages|30|C|{W}|Creature - Human Wizard|0|0|Star Pupil enters the battlefield with a +1/+1 counter on it.$When Star Pupil dies, put its counters on target creature you control.| Stonebinder's Familiar|Strixhaven: School of Mages|31|U|{W}|Creature - Spirit Dog|1|1|Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.| Stonerise Spirit|Strixhaven: School of Mages|32|C|{1}{W}|Creature - Spirit Bird|1|2|Flying${4}, Exile a card from your graveyard: Target creature gains flying until end of turn.| Strict Proctor|Strixhaven: School of Mages|33|R|{1}{W}|Creature - Spirit Cleric|1|3|Flying$Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.| Study Break|Strixhaven: School of Mages|34|C|{1}{W}|Instant|||Tap up to two target creatures.$Learn.| Thunderous Orator|Strixhaven: School of Mages|35|U|{1}{W}|Creature - Kor Wizard|2|2|Vigilance$Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.| Arcane Subtraction|Strixhaven: School of Mages|36|C|{1}{U}|Instant|||Target creature gets -4/-0 until end of turn.$Learn.| Archmage Emeritus|Strixhaven: School of Mages|37|R|{2}{U}{U}|Creature - Human Wizard|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.| Burrog Befuddler|Strixhaven: School of Mages|38|C|{1}{U}|Creature - Frog Wizard|2|1|Flash$When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.| Bury in Books|Strixhaven: School of Mages|39|C|{4}{U}|Instant|||This spell costs {2} less to cast if it targets an attacking creature.$Put target creature into its owner's library second from the top.| Curate|Strixhaven: School of Mages|40|C|{1}{U}|Instant|||Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.$Draw a card.| Divide by Zero|Strixhaven: School of Mages|41|U|{2}{U}|Instant|||Return target spell or permanent with mana value 1 or greater to its owner's hand.$Learn.| Dream Strix|Strixhaven: School of Mages|42|R|{2}{U}|Creature - Bird Illusion|3|2|Flying$When Dream Strix becomes the target of a spell, sacrifice it.$When Dream Strix dies, learn.| Frost Trickster|Strixhaven: School of Mages|43|C|{2}{U}|Creature - Bird Wizard|2|2|Flying$When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Ingenious Mastery|Strixhaven: School of Mages|44|R|{X}{2}{U}|Sorcery|||You may pay {2}{U} rather than pay this spell's mana cost.$If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.| Kelpie Guide|Strixhaven: School of Mages|45|U|{2}{U}|Creature - Beast|2|2|{T}: Untap another target permanent you control.${T}: Tap target permanent. Activate only if you control eight or more lands.| Mentor's Guidance|Strixhaven: School of Mages|46|U|{2}{U}|Sorcery|||When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.$Scry 1, then draw a card.| Mercurial Transformation|Strixhaven: School of Mages|47|U|{1}{U}|Sorcery - Lesson|||Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.| Multiple Choice|Strixhaven: School of Mages|48|R|{X}{U}|Sorcery|||If X is 1, scry 1, then draw a card.$If X is 2, you may choose a player. They return a creature they control to its owner's hand.$If X is 3, create a 4/4 blue and red Elemental creature token.$If X is 4 or more, do all of the above.| Pop Quiz|Strixhaven: School of Mages|49|C|{2}{U}|Instant|||Draw a card.$Learn.| Reject|Strixhaven: School of Mages|50|C|{1}{U}|Instant|||Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Resculpt|Strixhaven: School of Mages|51|C|{1}{U}|Instant|||Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.| Serpentine Curve|Strixhaven: School of Mages|52|C|{3}{U}|Sorcery|||Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.| Snow Day|Strixhaven: School of Mages|53|U|{4}{U}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.$Draw two cards, then discard a card.| Solve the Equation|Strixhaven: School of Mages|54|U|{2}{U}|Sorcery|||Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.| Soothsayer Adept|Strixhaven: School of Mages|55|C|{1}{U}|Creature - Merfolk Wizard|1|3|{1}{U}, {T}: Draw a card, then discard a card.| Symmetry Sage|Strixhaven: School of Mages|56|U|{U}|Creature - Human Wizard|0|2|Flying$Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.| Teachings of the Archaics|Strixhaven: School of Mages|57|R|{2}{U}|Sorcery - Lesson|||If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.| Tempted by the Oriq|Strixhaven: School of Mages|58|R|{1}{U}{U}{U}|Sorcery|||For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.| Test of Talents|Strixhaven: School of Mages|59|U|{1}{U}|Instant|||Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.| Vortex Runner|Strixhaven: School of Mages|60|C|{2}{U}|Creature - Human Wizard|2|3|As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.| Waterfall Aerialist|Strixhaven: School of Mages|61|C|{3}{U}|Creature - Djinn Wizard|3|1|Flying$Ward {2}| Wormhole Serpent|Strixhaven: School of Mages|62|U|{4}{U}|Creature - Serpent|3|5|{3}{U}: Target creature can't be blocked this turn.| Arrogant Poet|Strixhaven: School of Mages|63|C|{1}{B}|Creature - Human Warlock|2|1|Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.| Baleful Mastery|Strixhaven: School of Mages|64|R|{3}{B}|Instant|||You may pay {1}{B} rather than pay this spell's mana cost.$If the {1}{B} cost was paid, an opponent draws a card.$Exile target creature or planeswalker.| Brackish Trudge|Strixhaven: School of Mages|65|U|{2}{B}|Creature - Fungus Beast|4|2|Brackish Trudge enters the battlefield tapped.${1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn.| Callous Bloodmage|Strixhaven: School of Mages|66|R|{2}{B}|Creature - Vampire Warlock|2|1|When Callous Bloodmage enters the battlefield, choose one —$• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."$• You draw a card and you lose 1 life.$• Exile target player's graveyard.| Confront the Past|Strixhaven: School of Mages|67|R|{X}{B}|Sorcery - Lesson|||Choose one —$• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.$• Remove twice X loyalty counters from target planeswalker an opponent controls.| Crushing Disappointment|Strixhaven: School of Mages|68|C|{3}{B}|Instant|||Each player loses 2 life. You draw two cards.| Essence Infusion|Strixhaven: School of Mages|69|C|{1}{B}|Sorcery|||Put two +1/+1 counters on target creature. It gains lifelink until end of turn.| Eyetwitch|Strixhaven: School of Mages|70|U|{B}|Creature - Eye Bat|1|1|Flying$When Eyetwitch dies, learn.| Flunk|Strixhaven: School of Mages|71|U|{1}{B}|Instant|||Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.| Go Blank|Strixhaven: School of Mages|72|U|{2}{B}|Sorcery|||Target player discards two cards. Then exile all cards from that player's graveyard.| Hunt for Specimens|Strixhaven: School of Mages|73|C|{1}{B}|Sorcery|||Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."$Learn.| Lash of Malice|Strixhaven: School of Mages|74|C|{B}|Instant|||Target creature gets +2/-2 until end of turn.| Leech Fanatic|Strixhaven: School of Mages|75|C|{1}{B}|Creature - Human Warlock|2|2|As long as it's your turn, Leech Fanatic has lifelink.| Mage Hunter|Strixhaven: School of Mages|76|U|{3}{B}|Creature - Horror|3|4|Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.| Mage Hunters' Onslaught|Strixhaven: School of Mages|77|C|{2}{B}{B}|Sorcery|||Destroy target creature or planeswalker.$Whenever a creature blocks this turn, its controller loses 1 life.| Necrotic Fumes|Strixhaven: School of Mages|78|U|{1}{B}{B}|Sorcery - Lesson|||As an additional cost to cast this spell, exile a creature you control.$Exile target creature or planeswalker.| Novice Dissector|Strixhaven: School of Mages|79|C|{3}{B}|Creature - Troll Warlock|3|3|{1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.| Oriq Loremage|Strixhaven: School of Mages|80|R|{2}{B}{B}|Creature - Human Warlock|3|3|{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.| Plumb the Forbidden|Strixhaven: School of Mages|81|U|{1}{B}|Instant|||As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.$You draw a card and you lose 1 life.| Poet's Quill|Strixhaven: School of Mages|82|R|{1}{B}|Artifact - Equipment|||When Poet's Quill enters the battlefield, learn.$Equipped creature gets +1/+1 and has lifelink.$Equip {1}{B}| Professor Onyx|Strixhaven: School of Mages|83|M|{4}{B}{B}|Legendary Planeswalker - Liliana|5|Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.$+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.$−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.$−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.| Professor's Warning|Strixhaven: School of Mages|84|C|{B}|Instant|||Choose one —$• Put a +1/+1 counter on target creature.$• Target creature gains indestructible until end of turn.| Promising Duskmage|Strixhaven: School of Mages|85|C|{2}{B}|Creature - Human Warlock|2|3|When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.| Sedgemoor Witch|Strixhaven: School of Mages|86|R|{2}{B}|Creature - Human Warlock|3|2|Menace$Ward—Pay 3 life.$Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."| Specter of the Fens|Strixhaven: School of Mages|87|C|{3}{B}|Creature - Specter|2|3|Flying${5}{B}: Target opponent loses 2 life and you gain 2 life.| Tenured Inkcaster|Strixhaven: School of Mages|88|U|{4}{B}|Creature - Vampire Warlock|2|2|When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.$Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.| Umbral Juke|Strixhaven: School of Mages|89|U|{2}{B}|Instant|||Choose one —$• Target player sacrifices a creature or planeswalker.$• Create a 2/1 white and black Inkling creature token with flying.| Unwilling Ingredient|Strixhaven: School of Mages|90|C|{B}|Creature - Frog|1|1|Menace${2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.| Academic Dispute|Strixhaven: School of Mages|91|U|{R}|Instant|||Target creature blocks this turn if able. You may have it gain reach until end of turn.$Learn.| Ardent Dustspeaker|Strixhaven: School of Mages|92|U|{4}{R}|Creature - Minotaur Shaman|3|4|Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.| Blood Age General|Strixhaven: School of Mages|93|C|{1}{R}|Creature - Spirit Warrior|2|2|{T}: Attacking Spirits get +1/+0 until end of turn.| Conspiracy Theorist|Strixhaven: School of Mages|94|R|{1}{R}|Creature - Human Shaman|2|2|Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card.$Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.| Crackle with Power|Strixhaven: School of Mages|95|M|{X}{X}{X}{R}{R}|Sorcery|||Crackle with Power deals five times X damage to each of up to X targets.| Draconic Intervention|Strixhaven: School of Mages|96|R|{2}{R}{R}|Sorcery|||As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.$Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.$Exile Draconic Intervention.| Dragon's Approach|Strixhaven: School of Mages|97|C|{2}{R}|Sorcery|||Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.$A deck can have any number of cards named Dragon's Approach.| Efreet Flamepainter|Strixhaven: School of Mages|98|R|{3}{R}|Creature - Efreet Shaman|1|4|Double strike$Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.| Enthusiastic Study|Strixhaven: School of Mages|99|C|{2}{R}|Instant|||Target creature gets +3/+1 and gains trample until end of turn.$Learn.| Explosive Welcome|Strixhaven: School of Mages|100|U|{7}{R}|Instant|||Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.| Fervent Mastery|Strixhaven: School of Mages|101|R|{3}{R}{R}|Sorcery|||You may pay {2}{R}{R} rather than pay this spell's mana cost.$If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.$Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.| First Day of Class|Strixhaven: School of Mages|102|C|{1}{R}|Instant|||Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.$Learn.| Fuming Effigy|Strixhaven: School of Mages|103|C|{3}{R}|Creature - Spirit|4|3|Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.| Grinning Ignus|Strixhaven: School of Mages|104|U|{2}{R}|Creature - Elemental|2|2|{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.| Hall Monitor|Strixhaven: School of Mages|105|U|{R}|Creature - Lizard Shaman|1|1|Haste${1}{R}, {T}: Target creature can't block this turn.| Heated Debate|Strixhaven: School of Mages|106|C|{2}{R}|Instant|||This spell can't be countered.$Heated Debate deals 4 damage to target creature or planeswalker.| Igneous Inspiration|Strixhaven: School of Mages|107|U|{2}{R}|Sorcery|||Igneous Inspiration deals 3 damage to any target.$Learn.| Illuminate History|Strixhaven: School of Mages|108|R|{2}{R}{R}|Sorcery - Lesson|||Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.| Illustrious Historian|Strixhaven: School of Mages|109|C|{1}{R}|Creature - Human Shaman|2|1|{5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.| Mascot Interception|Strixhaven: School of Mages|110|U|{3}{R}|Sorcery|||This spell costs {3} less to cast if it targets a creature token.$Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.| Pigment Storm|Strixhaven: School of Mages|111|C|{3}{R}{R}|Sorcery|||Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.| Pillardrop Warden|Strixhaven: School of Mages|112|C|{3}{R}|Creature - Spirit Dwarf|1|5|Reach${2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.| Retriever Phoenix|Strixhaven: School of Mages|113|R|{3}{R}|Creature - Phoenix|2|2|Flying, haste$When Retriever Phoenix enters the battlefield, if you cast it, learn.$As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.| Start from Scratch|Strixhaven: School of Mages|114|U|{2}{R}|Sorcery - Lesson|||Choose one —$• Start from Scratch deals 1 damage to any target.$• Destroy target artifact.| Storm-Kiln Artist|Strixhaven: School of Mages|115|U|{3}{R}|Creature - Dwarf Shaman|2|2|Storm-Kiln Artist gets +1/+0 for each artifact you control.$Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.| Sudden Breakthrough|Strixhaven: School of Mages|116|C|{1}{R}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn.$Create a Treasure token.| Tome Shredder|Strixhaven: School of Mages|117|C|{2}{R}|Creature - Wolf|2|2|Haste${T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.| Twinscroll Shaman|Strixhaven: School of Mages|118|C|{2}{R}|Creature - Dwarf Shaman|1|2|Double strike| Accomplished Alchemist|Strixhaven: School of Mages|119|R|{3}{G}|Creature - Elf Druid|2|5|{T}: Add one mana of any color.${T}: Add X mana of any one color, where X is the amount of life you gained this turn.| Basic Conjuration|Strixhaven: School of Mages|120|R|{1}{G}{G}|Sorcery - Lesson|||Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.| Bayou Groff|Strixhaven: School of Mages|121|C|{1}{G}|Creature - Plant Dog|5|4|As an additional cost to cast this spell, sacrifice a creature or pay {3}.| Big Play|Strixhaven: School of Mages|122|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.| Bookwurm|Strixhaven: School of Mages|123|U|{7}{G}|Creature - Wurm|7|7|Trample$When Bookwurm enters the battlefield, you gain 3 life and draw a card.${2}{G}: Put Bookwurm from your graveyard into your library third from the top.| Charge Through|Strixhaven: School of Mages|124|C|{G}|Instant|||Target creature gains trample until end of turn.$Draw a card.| Containment Breach|Strixhaven: School of Mages|125|U|{2}{G}|Sorcery - Lesson|||Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."| Devouring Tendrils|Strixhaven: School of Mages|126|U|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.| Dragonsguard Elite|Strixhaven: School of Mages|127|R|{1}{G}|Creature - Human Druid|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.${4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.| Ecological Appreciation|Strixhaven: School of Mages|128|M|{X}{2}{G}|Sorcery|||Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.| Emergent Sequence|Strixhaven: School of Mages|129|U|{1}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.| Exponential Growth|Strixhaven: School of Mages|130|R|{X}{X}{G}{G}|Sorcery|||Until end of turn, double target creature's power X times.| Field Trip|Strixhaven: School of Mages|131|C|{2}{G}|Sorcery|||Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.$Learn.| Fortifying Draught|Strixhaven: School of Mages|132|U|{G}|Instant|||You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.| Gnarled Professor|Strixhaven: School of Mages|133|R|{2}{G}{G}|Creature - Treefolk Druid|5|4|Trample$When Gnarled Professor enters the battlefield, learn.| Honor Troll|Strixhaven: School of Mages|134|U|{2}{G}|Creature - Troll Druid|2|3|Vigilance$If you would gain life, you gain that much life plus 1 instead.$Honor Troll gets +2/+1 as long as you have 25 or more life.| Karok Wrangler|Strixhaven: School of Mages|135|U|{4}{G}|Creature - Elf Druid|3|3|Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.| Leyline Invocation|Strixhaven: School of Mages|136|C|{5}{G}|Sorcery|||Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.| Mage Duel|Strixhaven: School of Mages|137|C|{2}{G}|Sorcery|||This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn.$Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control.| Master Symmetrist|Strixhaven: School of Mages|138|U|{2}{G}{G}|Creature - Rhino Druid|4|4|Reach$Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.| Overgrown Arch|Strixhaven: School of Mages|139|U|{1}{G}|Creature - Plant Wall|0|4|Defender${T}: You gain 1 life.${2}, Sacrifice Overgrown Arch: Learn.| Professor of Zoomancy|Strixhaven: School of Mages|140|C|{3}{G}|Creature - Bear Druid|4|3|When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."| Reckless Amplimancer|Strixhaven: School of Mages|141|C|{1}{G}|Creature - Elf Druid|2|2|{4}{G}: Double Reckless Amplimancer's power and toughness until end of turn.| Scurrid Colony|Strixhaven: School of Mages|142|C|{1}{G}|Creature - Squirrel|2|2|Reach$Scurrid Colony gets +2/+2 as long as you control eight or more lands.| Spined Karok|Strixhaven: School of Mages|143|C|{2}{G}|Creature - Crocodile|2|4|| Springmane Cervin|Strixhaven: School of Mages|144|C|{2}{G}|Creature - Elk|3|2|When Springmane Cervin enters the battlefield, you gain 2 life.| Tangletrap|Strixhaven: School of Mages|145|C|{1}{G}|Instant|||Choose one —$• Tangletrap deals 5 damage to target creature with flying.$• Destroy target artifact.| Verdant Mastery|Strixhaven: School of Mages|146|R|{5}{G}|Sorcery|||You may pay {3}{G} rather than pay this spell's mana cost.$Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.| Augmenter Pugilist|Strixhaven: School of Mages|147|R|{1}{G}{G}|Creature - Troll Druid|3|3|Trample$As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.| Echoing Equation|Strixhaven: School of Mages|147|R|{3}{U}{U}|Sorcery|||Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary if the chosen creature is legendary.| Blex, Vexing Pest|Strixhaven: School of Mages|148|M|{2}{G}|Legendary Creature - Pest|3|2|Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.$When Blex, Vexing Pest dies, you gain 4 life.| Search for Blex|Strixhaven: School of Mages|148|M|{2}{B}{B}|Sorcery|||Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.| Awaken the Blood Avatar|Strixhaven: School of Mages|149|M|{6}{B}{R}|Sorcery|||As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.$Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."| Extus, Oriq Overlord|Strixhaven: School of Mages|149|M|{1}{W}{B}{B}|Legendary Creature - Human Warlock|2|4|Double strike$Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.| Flamescroll Celebrant|Strixhaven: School of Mages|150|R|{1}{R}|Creature - Human Shaman|2|1|Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.${1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn.| Revel in Silence|Strixhaven: School of Mages|150|R|{W}{W}|Instant|||Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn.$Exile Revel in Silence.| Jadzi, Oracle of Arcavios|Strixhaven: School of Mages|151|M|{6}{U}{U}|Legendary Creature - Human Wizard|5|5|Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand.$Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield.| Journey to the Oracle|Strixhaven: School of Mages|151|M|{2}{G}{G}|Sorcery|||You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.| Imbraham, Dean of Theory|Strixhaven: School of Mages|152|R|{2}{U}{U}|Legendary Creature - Bird Wizard|3|3|Flying${X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.| Kianne, Dean of Substance|Strixhaven: School of Mages|152|R|{2}{G}|Legendary Creature - Elf Druid|2|2|{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.${4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.| Lukka, Wayward Bonder|Strixhaven: School of Mages|153|M|{4}{R}{R}|Legendary Planeswalker - Lukka|5|+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.$−2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.$−7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."| Mila, Crafty Companion|Strixhaven: School of Mages|153|M|{1}{W}{W}|Legendary Creature - Fox|2|3|Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.$Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.| Pestilent Cauldron|Strixhaven: School of Mages|154|R|{2}{B}|Artifact|||{T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."${1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn.${4}, {T}: Exile four target cards from a single graveyard. Draw a card.| Restorative Burst|Strixhaven: School of Mages|154|R|{3}{G}{G}|Sorcery|||Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.| Augusta, Dean of Order|Strixhaven: School of Mages|155|R|{2}{W}|Legendary Creature - Human Cleric|1|3|Other tapped creatures you control get +1/+0.$Other untapped creatures you control get +0/+1.$Whenever you attack, untap each creature you control, then tap any number of creatures you control.| Plargg, Dean of Chaos|Strixhaven: School of Mages|155|R|{1}{R}|Legendary Creature - Orc Shaman|2|2|{T}, Discard a card: Draw a card.${4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.| Rowan, Scholar of Sparks|Strixhaven: School of Mages|156|M|{2}{R}|Legendary Planeswalker - Rowan|2|Instant and sorcery spells you cast cost {1} less to cast.$+1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.$−4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy."| Will, Scholar of Frost|Strixhaven: School of Mages|156|M|{4}{U}|Legendary Planeswalker - Will|4|Instant and sorcery spells you cast cost {1} less to cast.$+1: Up to one target creature has base power and toughness 0/2 until your next turn.$−3: Draw two cards.$−7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.| Deadly Vanity|Strixhaven: School of Mages|157|R|{5}{B}{B}{B}|Sorcery|||Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.| Selfless Glyphweaver|Strixhaven: School of Mages|157|R|{2}{W}|Creature - Human Cleric|2|3|Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.| Embrose, Dean of Shadow|Strixhaven: School of Mages|158|R|{2}{B}{B}|Legendary Creature - Human Warlock|4|4|{T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.$Whenever a creature you control with a +1/+1 counter on it dies, draw a card.| Shaile, Dean of Radiance|Strixhaven: School of Mages|158|R|{1}{W}|Legendary Creature - Bird Cleric|1|1|Flying, vigilance${T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.| Flamethrower Sonata|Strixhaven: School of Mages|159|R|{1}{R}|Sorcery|||Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.| Torrent Sculptor|Strixhaven: School of Mages|159|R|{2}{U}{U}|Creature - Merfolk Wizard|2|2|Ward {2}$When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.| Nassari, Dean of Expression|Strixhaven: School of Mages|160|R|{3}{R}{R}|Legendary Creature - Efreet Shaman|4|4|At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.$Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.| Uvilda, Dean of Perfection|Strixhaven: School of Mages|160|R|{2}{U}|Legendary Creature - Djinn Wizard|2|2|{T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way."| Lisette, Dean of the Root|Strixhaven: School of Mages|161|R|{2}{G}{G}|Legendary Creature - Human Druid|4|4|Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.| Valentin, Dean of the Vein|Strixhaven: School of Mages|161|R|{B}|Legendary Creature - Vampire Warlock|1|1|Menace, lifelink$If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."| Aether Helix|Strixhaven: School of Mages|162|U|{3}{G}{U}|Sorcery|||Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.| Beledros Witherbloom|Strixhaven: School of Mages|163|M|{5}{B}{G}|Legendary Creature - Elder Dragon|4|4|Flying$At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."$Pay 10 life: Untap all lands you control. Activate only once each turn.| Biomathematician|Strixhaven: School of Mages|164|C|{1}{G}{U}|Creature - Human Wizard|2|2|When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.| Blade Historian|Strixhaven: School of Mages|165|R|{R/W}{R/W}{R/W}{R/W}|Creature - Human Cleric|2|3|Attacking creatures you control have double strike.| Blood Researcher|Strixhaven: School of Mages|166|C|{1}{B}{G}|Creature - Vampire Druid|2|2|Menace$Whenever you gain life, put a +1/+1 counter on Blood Researcher.| Blot Out the Sky|Strixhaven: School of Mages|167|M|{X}{W}{B}|Sorcery|||Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.| Body of Research|Strixhaven: School of Mages|168|M|{G}{G}{G}{U}{U}{U}|Sorcery|||Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.| Closing Statement|Strixhaven: School of Mages|169|U|{3}{W}{B}|Instant|||This spell costs {2} less to cast during your end step.$Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.| Cram Session|Strixhaven: School of Mages|170|C|{1}{B/G}|Sorcery|||You gain 4 life.$Learn.| Creative Outburst|Strixhaven: School of Mages|171|U|{3}{U}{U}{R}{R}|Instant|||Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.${U/R}{U/R}, Discard Creative Outburst: Create a Treasure token.| Culling Ritual|Strixhaven: School of Mages|172|R|{2}{B}{G}|Sorcery|||Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.| Culmination of Studies|Strixhaven: School of Mages|173|R|{X}{U}{R}|Sorcery|||Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.| Daemogoth Titan|Strixhaven: School of Mages|174|R|{B/G}{B/G}{B/G}{B/G}|Creature - Demon|11|10|Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.| Daemogoth Woe-Eater|Strixhaven: School of Mages|175|U|{1}{B}{B/G}{G}|Creature - Demon|7|6|At the beginning of your upkeep, sacrifice a creature.$When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.| Deadly Brew|Strixhaven: School of Mages|176|U|{B}{G}|Sorcery|||Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.| Decisive Denial|Strixhaven: School of Mages|177|U|{G}{U}|Instant|||Choose one —$• Target creature you control fights target creature you don't control.$• Counter target noncreature spell unless its controller pays {3}.| Dina, Soul Steeper|Strixhaven: School of Mages|178|U|{B}{G}|Legendary Creature - Dryad Druid|1|3|Whenever you gain life, each opponent loses 1 life.${1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.| Double Major|Strixhaven: School of Mages|179|R|{G}{U}|Instant|||Copy target creature spell you control, except it isn't legendary if the spell is legendary.| Dramatic Finale|Strixhaven: School of Mages|180|R|{W/B}{W/B}{W/B}{W/B}|Enchantment|||Creature tokens you control get +1/+1.$Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.| Elemental Expressionist|Strixhaven: School of Mages|181|R|{U/R}{U/R}{U/R}{U/R}|Creature - Orc Wizard|4|4|Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token."| Elemental Masterpiece|Strixhaven: School of Mages|182|C|{5}{U}{R}|Sorcery|||Create two 4/4 blue and red Elemental creature tokens.${U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token.| Elemental Summoning|Strixhaven: School of Mages|183|C|{3}{U/R}{U/R}|Sorcery - Lesson|||Create a 4/4 blue and red Elemental creature token.| Eureka Moment|Strixhaven: School of Mages|184|C|{2}{G}{U}|Instant|||Draw two cards. You may put a land card from your hand onto the battlefield.| Exhilarating Elocution|Strixhaven: School of Mages|185|C|{2}{W}{B}|Sorcery|||Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.| Expressive Iteration|Strixhaven: School of Mages|186|U|{U}{R}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.| Fractal Summoning|Strixhaven: School of Mages|187|C|{X}{G/U}{G/U}|Sorcery - Lesson|||Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.| Fracture|Strixhaven: School of Mages|188|U|{W}{B}|Instant|||Destroy target artifact, enchantment, or planeswalker.| Galazeth Prismari|Strixhaven: School of Mages|189|M|{2}{U}{R}|Legendary Creature - Elder Dragon|3|4|Flying$When Galazeth Prismari enters the battlefield, create a Treasure token.$Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."| Golden Ratio|Strixhaven: School of Mages|190|U|{1}{G}{U}|Sorcery|||Draw a card for each different power among creatures you control.| Harness Infinity|Strixhaven: School of Mages|191|M|{1}{B}{B}{B}{G}{G}{G}|Instant|||Exchange your hand and graveyard.$Exile Harness Infinity.| Hofri Ghostforge|Strixhaven: School of Mages|192|M|{3}{R}{W}|Legendary Creature - Dwarf Cleric|4|5|Spirits you control get +1/+1 and have trample and haste.$Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard."| Humiliate|Strixhaven: School of Mages|193|U|{W}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.| Infuse with Vitality|Strixhaven: School of Mages|194|C|{B}{G}|Instant|||Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."$You gain 2 life.| Inkling Summoning|Strixhaven: School of Mages|195|C|{1}{W/B}{W/B}|Sorcery - Lesson|||Create a 2/1 white and black Inkling creature token with flying.| Kasmina, Enigma Sage|Strixhaven: School of Mages|196|M|{1}{G}{U}|Legendary Planeswalker - Kasmina|2|Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.$+2: Scry 1.$−X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.$−8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.| Killian, Ink Duelist|Strixhaven: School of Mages|197|U|{W}{B}|Legendary Creature - Human Warlock|2|2|Lifelink$Menace$Spells you cast that target a creature cost {2} less to cast.| Lorehold Apprentice|Strixhaven: School of Mages|198|U|{R}{W}|Creature - Human Cleric|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."| Lorehold Command|Strixhaven: School of Mages|199|R|{3}{R}{W}|Instant|||Choose two —$• Create a 3/2 red and white Spirit creature token.$• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.$• Lorehold Command deals 3 damage to any target. Target player gains 3 life.$• Sacrifice a permanent, then draw two cards.| Lorehold Excavation|Strixhaven: School of Mages|200|U|{R}{W}|Enchantment|||At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent.${5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.| Lorehold Pledgemage|Strixhaven: School of Mages|201|C|{1}{R/W}{R/W}|Creature - Kor Shaman|2|2|First strike$Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.| Maelstrom Muse|Strixhaven: School of Mages|202|U|{1}{U}{U/R}{R}|Creature - Djinn Wizard|2|4|Flying$Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.| Magma Opus|Strixhaven: School of Mages|203|M|{6}{U}{R}|Instant|||Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.${U/R}{U/R}, Discard Magma Opus: Create a Treasure token.| Make Your Mark|Strixhaven: School of Mages|204|C|{R/W}|Instant|||Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.| Manifestation Sage|Strixhaven: School of Mages|205|R|{G/U}{G/U}{G/U}{G/U}|Creature - Human Wizard|2|2|When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.| Moldering Karok|Strixhaven: School of Mages|206|C|{2}{B}{G}|Creature - Zombie Crocodile|3|3|Trample, lifelink| Mortality Spear|Strixhaven: School of Mages|207|U|{2}{B}{G}|Instant|||This spell costs {2} less to cast if you gained life this turn.$Destroy target nonland permanent.| Needlethorn Drake|Strixhaven: School of Mages|208|C|{G}{U}|Creature - Drake|1|1|Flying, deathtouch| Oggyar Battle-Seer|Strixhaven: School of Mages|209|C|{3}{U}{R}|Creature - Ogre Shaman|3|4|Haste${T}: Scry 1.| Owlin Shieldmage|Strixhaven: School of Mages|210|C|{3}{W}{B}|Creature - Bird Warlock|3|3|Flying$Ward—Pay 3 life.| Pest Summoning|Strixhaven: School of Mages|211|C|{1}{B/G}{B/G}|Sorcery - Lesson|||Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."| Practical Research|Strixhaven: School of Mages|212|U|{3}{U}{R}|Instant|||Draw four cards. Then discard two cards unless you discard an instant or sorcery card.| Prismari Apprentice|Strixhaven: School of Mages|213|U|{U}{R}|Creature - Human Shaman|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.| Prismari Command|Strixhaven: School of Mages|214|R|{1}{U}{R}|Instant|||Choose two —$• Prismari Command deals 2 damage to any target.$• Target player draws two cards, then discards two cards.$• Target player creates a Treasure token.$• Destroy target artifact.| Prismari Pledgemage|Strixhaven: School of Mages|215|C|{U/R}{U/R}|Creature - Orc Wizard|3|3|Defender$Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.| Quandrix Apprentice|Strixhaven: School of Mages|216|U|{G}{U}|Creature - Human Wizard|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.| Quandrix Command|Strixhaven: School of Mages|217|R|{1}{G}{U}|Instant|||Choose two —$• Return target creature or planeswalker to its owner's hand.$• Counter target artifact or enchantment spell.$• Put two +1/+1 counters on target creature.$• Target player shuffles up to three target cards from their graveyard into their library.| Quandrix Cultivator|Strixhaven: School of Mages|218|U|{1}{G}{G/U}{U}|Creature - Turtle Druid|3|4|When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.| Quandrix Pledgemage|Strixhaven: School of Mages|219|C|{1}{G/U}{G/U}|Creature - Merfolk Druid|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.| Quintorius, Field Historian|Strixhaven: School of Mages|220|U|{3}{R}{W}|Legendary Creature - Elephant Cleric|2|4|Spirits you control get +1/+0.$Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.| Radiant Scrollwielder|Strixhaven: School of Mages|221|R|{2}{R}{W}|Creature - Dwarf Cleric|2|4|Instant and sorcery spells you control have lifelink.$At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.| Reconstruct History|Strixhaven: School of Mages|222|U|{2}{R}{W}|Sorcery|||Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.$Exile Reconstruct History.| Relic Sloth|Strixhaven: School of Mages|223|C|{3}{R}{W}|Creature - Beast|4|4|Vigilance$Menace| Returned Pastcaller|Strixhaven: School of Mages|224|U|{3}{R}{R/W}{W}|Creature - Spirit Cleric|4|2|Flying$When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand.| Rip Apart|Strixhaven: School of Mages|225|U|{R}{W}|Sorcery|||Choose one —$• Rip Apart deals 3 damage to target creature or planeswalker.$• Destroy target artifact or enchantment.| Rise of Extus|Strixhaven: School of Mages|226|C|{4}{W/B}{W/B}|Sorcery|||Exile target creature. Exile up to one target instant or sorcery card from a graveyard.$Learn.| Rootha, Mercurial Artist|Strixhaven: School of Mages|227|U|{1}{U}{R}|Legendary Creature - Orc Shaman|1|4|{2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.| Rushed Rebirth|Strixhaven: School of Mages|228|R|{B}{G}|Instant|||Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.| Shadewing Laureate|Strixhaven: School of Mages|229|U|{W}{W/B}{B}|Creature - Human Warlock|2|2|Flying$Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.| Shadrix Silverquill|Strixhaven: School of Mages|230|M|{3}{W}{B}|Legendary Creature - Elder Dragon|2|5|Flying, double strike$At the beginning of combat on your turn, you may choose two. Each mode must target a different player.$• Target player creates a 2/1 white and black Inkling creature token with flying.$• Target player draws a card and loses 1 life.$• Target player puts a +1/+1 counter on each creature they control.| Silverquill Apprentice|Strixhaven: School of Mages|231|U|{W}{B}|Creature - Human Warlock|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.| Silverquill Command|Strixhaven: School of Mages|232|R|{2}{W}{B}|Sorcery|||Choose two —$• Target creature gets +3/+3 and gains flying until end of turn.$• Return target creature card with mana value 2 or less from your graveyard to the battlefield.$• Target player draws a card and loses 1 life.$• Target opponent sacrifices a creature.| Silverquill Pledgemage|Strixhaven: School of Mages|233|C|{1}{W/B}{W/B}|Creature - Vampire Cleric|3|1|Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.| Silverquill Silencer|Strixhaven: School of Mages|234|R|{W}{B}|Creature - Human Cleric|3|2|As Silverquill Silencer enters the battlefield, choose a nonland card name.$Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.| Spectacle Mage|Strixhaven: School of Mages|235|C|{1}{U}{R}|Creature - Bird Shaman|2|2|Flying$Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast.| Spirit Summoning|Strixhaven: School of Mages|236|C|{1}{R/W}{R/W}|Sorcery - Lesson|||Create a 3/2 red and white Spirit creature token.| Spiteful Squad|Strixhaven: School of Mages|237|C|{2}{W}{B}|Creature - Human Warlock|0|0|Deathtouch$Spiteful Squad enters the battlefield with two +1/+1 counters on it.$When Spiteful Squad dies, put its counters on target creature you control.| Square Up|Strixhaven: School of Mages|238|C|{1}{G/U}|Instant|||Target creature has base power and toughness 4/4 until end of turn.| Stonebound Mentor|Strixhaven: School of Mages|239|C|{1}{R}{W}|Creature - Spirit Advisor|3|3|Whenever one or more cards leave your graveyard, scry 1.| Tanazir Quandrix|Strixhaven: School of Mages|240|M|{3}{G}{U}|Legendary Creature - Elder Dragon|4|4|Flying, trample$When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.$Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.| Teach by Example|Strixhaven: School of Mages|241|C|{U/R}{U/R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.| Tend the Pests|Strixhaven: School of Mages|242|U|{B}{G}|Instant|||As an additional cost to cast this spell, sacrifice a creature.$Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.| Thrilling Discovery|Strixhaven: School of Mages|243|C|{R}{W}|Sorcery|||You gain 2 life. Then you may discard two cards. If you do, draw three cards.| Vanishing Verse|Strixhaven: School of Mages|244|R|{W}{B}|Instant|||Exile target monocolored permanent.| Velomachus Lorehold|Strixhaven: School of Mages|245|M|{5}{R}{W}|Legendary Creature - Elder Dragon|5|5|Flying, vigilance, haste$Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.| Venerable Warsinger|Strixhaven: School of Mages|246|R|{1}{R}{W}|Creature - Spirit Cleric|3|3|Vigilance, trample$Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.| Witherbloom Apprentice|Strixhaven: School of Mages|247|U|{B}{G}|Creature - Human Druid|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.| Witherbloom Command|Strixhaven: School of Mages|248|R|{B}{G}|Sorcery|||Choose two —$• Target player mills three cards, then you return a land card from your graveyard to your hand.$• Destroy target noncreature, nonland permanent with mana value 2 or less.$• Target creature gets -3/-1 until end of turn.$• Target opponent loses 2 life and you gain 2 life.| Witherbloom Pledgemage|Strixhaven: School of Mages|249|C|{3}{B/G}{B/G}|Creature - Treefolk Warlock|5|5|Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.| Zimone, Quandrix Prodigy|Strixhaven: School of Mages|250|U|{G}{U}|Legendary Creature - Human Wizard|1|2|{1}, {T}: You may put a land card from your hand onto the battlefield tapped.${4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.| Biblioplex Assistant|Strixhaven: School of Mages|251|C|{4}|Artifact Creature - Gargoyle|2|1|Flying$When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.| Campus Guide|Strixhaven: School of Mages|252|C|{2}|Artifact Creature - Golem|2|1|When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.| Codie, Vociferous Codex|Strixhaven: School of Mages|253|R|{3}|Legendary Artifact Creature - Construct|1|4|You can't cast permanent spells.${4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.| Cogwork Archivist|Strixhaven: School of Mages|254|C|{6}|Artifact Creature - Construct|4|5|Reach${2}, {T}: Put target card from a graveyard on the bottom of its owner's library.| Excavated Wall|Strixhaven: School of Mages|255|C|{1}|Artifact Creature - Wall|0|4|Defender${1}, {T}: Mill a card.| Letter of Acceptance|Strixhaven: School of Mages|256|C|{3}|Artifact|||{T}: Add one mana of any color.${2}, {T}, Sacrifice Letter of Acceptance: Draw a card.| Reflective Golem|Strixhaven: School of Mages|257|U|{3}|Artifact Creature - Golem|2|3|Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.| Spell Satchel|Strixhaven: School of Mages|258|U|{2}|Artifact|||Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.${T}, Remove a book counter from Spell Satchel: Add {C}.${3}, {T}, Remove three book counters from Spell Satchel: Draw a card.| Strixhaven Stadium|Strixhaven: School of Mages|259|R|{3}|Artifact|||{T}: Add {C}. Put a point counter on Strixhaven Stadium.$Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.$Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.| Team Pennant|Strixhaven: School of Mages|260|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+1 and has vigilance and trample.$Equip creature token {1}$Equip {3}| Zephyr Boots|Strixhaven: School of Mages|261|U|{1}|Artifact - Equipment|||Equipped creature has flying.$Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.$Equip {2}| Access Tunnel|Strixhaven: School of Mages|262|U||Land|||{T}: Add {C}.${3}, {T}: Target creature with power 3 or less can't be blocked this turn.| Archway Commons|Strixhaven: School of Mages|263|C||Land|||Archway Commons enters the battlefield tapped.$When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color.| The Biblioplex|Strixhaven: School of Mages|264|R||Land|||{T}: Add {C}.${2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.| Frostboil Snarl|Strixhaven: School of Mages|265|R||Land|||As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.${T}: Add {U} or {R}.| Furycalm Snarl|Strixhaven: School of Mages|266|R||Land|||As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.${T}: Add {R} or {W}.| Hall of Oracles|Strixhaven: School of Mages|267|R||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.| Lorehold Campus|Strixhaven: School of Mages|268|C||Land|||Lorehold Campus enters the battlefield tapped.${T}: Add {R} or {W}.${4}, {T}: Scry 1.| Necroblossom Snarl|Strixhaven: School of Mages|269|R||Land|||As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.${T}: Add {B} or {G}.| Prismari Campus|Strixhaven: School of Mages|270|C||Land|||Prismari Campus enters the battlefield tapped.${T}: Add {U} or {R}.${4}, {T}: Scry 1.| Quandrix Campus|Strixhaven: School of Mages|271|C||Land|||Quandrix Campus enters the battlefield tapped.${T}: Add {G} or {U}.${4}, {T}: Scry 1.| Shineshadow Snarl|Strixhaven: School of Mages|272|R||Land|||As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.${T}: Add {W} or {B}.| Silverquill Campus|Strixhaven: School of Mages|273|C||Land|||Silverquill Campus enters the battlefield tapped.${T}: Add {W} or {B}.${4}, {T}: Scry 1.| Vineglimmer Snarl|Strixhaven: School of Mages|274|R||Land|||As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.${T}: Add {G} or {U}.| Witherbloom Campus|Strixhaven: School of Mages|275|C||Land|||Witherbloom Campus enters the battlefield tapped.${T}: Add {B} or {G}.${4}, {T}: Scry 1.| Professor Onyx|Strixhaven: School of Mages|276|M|{4}{B}{B}|Legendary Planeswalker - Liliana|5|Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.$+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.$−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.$−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.| Lukka, Wayward Bonder|Strixhaven: School of Mages|277|M|{4}{R}{R}|Legendary Planeswalker - Lukka|5|+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.$−2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.$−7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."| Mila, Crafty Companion|Strixhaven: School of Mages|277|M|{1}{W}{W}|Legendary Creature - Fox|2|3|Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.$Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.| Rowan, Scholar of Sparks|Strixhaven: School of Mages|278|M|{2}{R}|Legendary Planeswalker - Rowan|2|Instant and sorcery spells you cast cost {1} less to cast.$+1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.$−4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy."| Will, Scholar of Frost|Strixhaven: School of Mages|278|M|{4}{U}|Legendary Planeswalker - Will|4|Instant and sorcery spells you cast cost {1} less to cast.$+1: Up to one target creature has base power and toughness 0/2 until your next turn.$−3: Draw two cards.$−7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.| Kasmina, Enigma Sage|Strixhaven: School of Mages|279|M|{1}{G}{U}|Legendary Planeswalker - Kasmina|2|Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.$+2: Scry 1.$−X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.$−8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.| Shadrix Silverquill|Strixhaven: School of Mages|280|M|{3}{W}{B}|Legendary Creature - Elder Dragon|2|5|Flying, double strike$At the beginning of combat on your turn, you may choose two. Each mode must target a different player.$• Target player creates a 2/1 white and black Inkling creature token with flying.$• Target player draws a card and loses 1 life.$• Target player puts a +1/+1 counter on each creature they control.| Galazeth Prismari|Strixhaven: School of Mages|281|M|{2}{U}{R}|Legendary Creature - Elder Dragon|3|4|Flying$When Galazeth Prismari enters the battlefield, create a Treasure token.$Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."| Beledros Witherbloom|Strixhaven: School of Mages|282|M|{5}{B}{G}|Legendary Creature - Elder Dragon|4|4|Flying$At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."$Pay 10 life: Untap all lands you control. Activate only once each turn.| Velomachus Lorehold|Strixhaven: School of Mages|283|M|{5}{R}{W}|Legendary Creature - Elder Dragon|5|5|Flying, vigilance, haste$Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.| Tanazir Quandrix|Strixhaven: School of Mages|284|M|{3}{G}{U}|Legendary Creature - Elder Dragon|4|4|Flying, trample$When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.$Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.| Mascot Exhibition|Strixhaven: School of Mages|285|M|{7}|Sorcery - Lesson|||Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.| Explore the Vastlands|Strixhaven: School of Mages|286|R|{3}|Sorcery|||Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.| Wandering Archaic|Strixhaven: School of Mages|286|R|{5}|Creature - Avatar|4|4|Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.| Academic Probation|Strixhaven: School of Mages|287|R|{1}{W}|Sorcery - Lesson|||Choose one —$• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.$• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.| Devastating Mastery|Strixhaven: School of Mages|288|R|{2}{W}{W}{W}{W}|Sorcery|||You may pay {2}{W}{W} rather than pay this spell's mana cost.$If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.$Destroy all nonland permanents.| Elite Spellbinder|Strixhaven: School of Mages|289|R|{2}{W}|Creature - Human Cleric|3|1|Flying$When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.| Leonin Lightscribe|Strixhaven: School of Mages|290|R|{1}{W}|Creature - Cat Cleric|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.| Mavinda, Students' Advocate|Strixhaven: School of Mages|291|M|{2}{W}|Legendary Creature - Bird Advisor|2|3|Flying${0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.| Semester's End|Strixhaven: School of Mages|292|R|{3}{W}|Instant|||Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.| Sparring Regimen|Strixhaven: School of Mages|293|R|{2}{W}|Enchantment|||When Sparring Regimen enters the battlefield, learn.$Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.| Strict Proctor|Strixhaven: School of Mages|294|R|{1}{W}|Creature - Spirit Cleric|1|3|Flying$Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.| Archmage Emeritus|Strixhaven: School of Mages|295|R|{2}{U}{U}|Creature - Human Wizard|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.| Dream Strix|Strixhaven: School of Mages|296|R|{2}{U}|Creature - Bird Illusion|3|2|Flying$When Dream Strix becomes the target of a spell, sacrifice it.$When Dream Strix dies, learn.| Ingenious Mastery|Strixhaven: School of Mages|297|R|{X}{2}{U}|Sorcery|||You may pay {2}{U} rather than pay this spell's mana cost.$If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.| Multiple Choice|Strixhaven: School of Mages|298|R|{X}{U}|Sorcery|||If X is 1, scry 1, then draw a card.$If X is 2, you may choose a player. They return a creature they control to its owner's hand.$If X is 3, create a 4/4 blue and red Elemental creature token.$If X is 4 or more, do all of the above.| Teachings of the Archaics|Strixhaven: School of Mages|299|R|{2}{U}|Sorcery - Lesson|||If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.| Tempted by the Oriq|Strixhaven: School of Mages|300|R|{1}{U}{U}{U}|Sorcery|||For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.| Baleful Mastery|Strixhaven: School of Mages|301|R|{3}{B}|Instant|||You may pay {1}{B} rather than pay this spell's mana cost.$If the {1}{B} cost was paid, an opponent draws a card.$Exile target creature or planeswalker.| Callous Bloodmage|Strixhaven: School of Mages|302|R|{2}{B}|Creature - Vampire Warlock|2|1|When Callous Bloodmage enters the battlefield, choose one —$• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."$• You draw a card and you lose 1 life.$• Exile target player's graveyard.| Confront the Past|Strixhaven: School of Mages|303|R|{X}{B}|Sorcery - Lesson|||Choose one —$• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.$• Remove twice X loyalty counters from target planeswalker an opponent controls.| Oriq Loremage|Strixhaven: School of Mages|304|R|{2}{B}{B}|Creature - Human Warlock|3|3|{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.| Poet's Quill|Strixhaven: School of Mages|305|R|{1}{B}|Artifact - Equipment|||When Poet's Quill enters the battlefield, learn.$Equipped creature gets +1/+1 and has lifelink.$Equip {1}{B}| Sedgemoor Witch|Strixhaven: School of Mages|306|R|{2}{B}|Creature - Human Warlock|3|2|Menace$Ward—Pay 3 life.$Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."| Conspiracy Theorist|Strixhaven: School of Mages|307|R|{1}{R}|Creature - Human Shaman|2|2|Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card.$Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.| Crackle with Power|Strixhaven: School of Mages|308|M|{X}{X}{X}{R}{R}|Sorcery|||Crackle with Power deals five times X damage to each of up to X targets.| Draconic Intervention|Strixhaven: School of Mages|309|R|{2}{R}{R}|Sorcery|||As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.$Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.$Exile Draconic Intervention.| Efreet Flamepainter|Strixhaven: School of Mages|310|R|{3}{R}|Creature - Efreet Shaman|1|4|Double strike$Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.| Fervent Mastery|Strixhaven: School of Mages|311|R|{3}{R}{R}|Sorcery|||You may pay {2}{R}{R} rather than pay this spell's mana cost.$If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.$Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.| Illuminate History|Strixhaven: School of Mages|312|R|{2}{R}{R}|Sorcery - Lesson|||Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.| Retriever Phoenix|Strixhaven: School of Mages|313|R|{3}{R}|Creature - Phoenix|2|2|Flying, haste$When Retriever Phoenix enters the battlefield, if you cast it, learn.$As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.| Accomplished Alchemist|Strixhaven: School of Mages|314|R|{3}{G}|Creature - Elf Druid|2|5|{T}: Add one mana of any color.${T}: Add X mana of any one color, where X is the amount of life you gained this turn.| Basic Conjuration|Strixhaven: School of Mages|315|R|{1}{G}{G}|Sorcery - Lesson|||Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.| Dragonsguard Elite|Strixhaven: School of Mages|316|R|{1}{G}|Creature - Human Druid|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.${4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.| Ecological Appreciation|Strixhaven: School of Mages|317|M|{X}{2}{G}|Sorcery|||Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.| Exponential Growth|Strixhaven: School of Mages|318|R|{X}{X}{G}{G}|Sorcery|||Until end of turn, double target creature's power X times.| Gnarled Professor|Strixhaven: School of Mages|319|R|{2}{G}{G}|Creature - Treefolk Druid|5|4|Trample$When Gnarled Professor enters the battlefield, learn.| Verdant Mastery|Strixhaven: School of Mages|320|R|{5}{G}|Sorcery|||You may pay {3}{G} rather than pay this spell's mana cost.$Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.| Augmenter Pugilist|Strixhaven: School of Mages|321|R|{1}{G}{G}|Creature - Troll Druid|3|3|Trample$As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.| Echoing Equation|Strixhaven: School of Mages|321|R|{3}{U}{U}|Sorcery|||Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary if the chosen creature is legendary.| Blex, Vexing Pest|Strixhaven: School of Mages|322|M|{2}{G}|Legendary Creature - Pest|3|2|Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.$When Blex, Vexing Pest dies, you gain 4 life.| Search for Blex|Strixhaven: School of Mages|322|M|{2}{B}{B}|Sorcery|||Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.| Awaken the Blood Avatar|Strixhaven: School of Mages|323|M|{6}{B}{R}|Sorcery|||As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.$Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."| Extus, Oriq Overlord|Strixhaven: School of Mages|323|M|{1}{W}{B}{B}|Legendary Creature - Human Warlock|2|4|Double strike$Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.| Flamescroll Celebrant|Strixhaven: School of Mages|324|R|{1}{R}|Creature - Human Shaman|2|1|Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.${1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn.| Revel in Silence|Strixhaven: School of Mages|324|R|{W}{W}|Instant|||Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn.$Exile Revel in Silence.| Jadzi, Oracle of Arcavios|Strixhaven: School of Mages|325|M|{6}{U}{U}|Legendary Creature - Human Wizard|5|5|Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand.$Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield.| Journey to the Oracle|Strixhaven: School of Mages|325|M|{2}{G}{G}|Sorcery|||You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.| Imbraham, Dean of Theory|Strixhaven: School of Mages|326|R|{2}{U}{U}|Legendary Creature - Bird Wizard|3|3|Flying${X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.| Kianne, Dean of Substance|Strixhaven: School of Mages|326|R|{2}{G}|Legendary Creature - Elf Druid|2|2|{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.${4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.| Pestilent Cauldron|Strixhaven: School of Mages|327|R|{2}{B}|Artifact|||{T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."${1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn.${4}, {T}: Exile four target cards from a single graveyard. Draw a card.| Restorative Burst|Strixhaven: School of Mages|327|R|{3}{G}{G}|Sorcery|||Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.| Augusta, Dean of Order|Strixhaven: School of Mages|328|R|{2}{W}|Legendary Creature - Human Cleric|1|3|Other tapped creatures you control get +1/+0.$Other untapped creatures you control get +0/+1.$Whenever you attack, untap each creature you control, then tap any number of creatures you control.| Plargg, Dean of Chaos|Strixhaven: School of Mages|328|R|{1}{R}|Legendary Creature - Orc Shaman|2|2|{T}, Discard a card: Draw a card.${4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.| Deadly Vanity|Strixhaven: School of Mages|329|R|{5}{B}{B}{B}|Sorcery|||Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.| Selfless Glyphweaver|Strixhaven: School of Mages|329|R|{2}{W}|Creature - Human Cleric|2|3|Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.| Embrose, Dean of Shadow|Strixhaven: School of Mages|330|R|{2}{B}{B}|Legendary Creature - Human Warlock|4|4|{T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.$Whenever a creature you control with a +1/+1 counter on it dies, draw a card.| Shaile, Dean of Radiance|Strixhaven: School of Mages|330|R|{1}{W}|Legendary Creature - Bird Cleric|1|1|Flying, vigilance${T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.| Flamethrower Sonata|Strixhaven: School of Mages|331|R|{1}{R}|Sorcery|||Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.| Torrent Sculptor|Strixhaven: School of Mages|331|R|{2}{U}{U}|Creature - Merfolk Wizard|2|2|Ward {2}$When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.| Nassari, Dean of Expression|Strixhaven: School of Mages|332|R|{3}{R}{R}|Legendary Creature - Efreet Shaman|4|4|At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.$Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.| Uvilda, Dean of Perfection|Strixhaven: School of Mages|332|R|{2}{U}|Legendary Creature - Djinn Wizard|2|2|{T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way."| Lisette, Dean of the Root|Strixhaven: School of Mages|333|R|{2}{G}{G}|Legendary Creature - Human Druid|4|4|Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.| Valentin, Dean of the Vein|Strixhaven: School of Mages|333|R|{B}|Legendary Creature - Vampire Warlock|1|1|Menace, lifelink$If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."| Blade Historian|Strixhaven: School of Mages|334|R|{R/W}{R/W}{R/W}{R/W}|Creature - Human Cleric|2|3|Attacking creatures you control have double strike.| Blot Out the Sky|Strixhaven: School of Mages|335|M|{X}{W}{B}|Sorcery|||Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.| Body of Research|Strixhaven: School of Mages|336|M|{G}{G}{G}{U}{U}{U}|Sorcery|||Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.| Culling Ritual|Strixhaven: School of Mages|337|R|{2}{B}{G}|Sorcery|||Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.| Culmination of Studies|Strixhaven: School of Mages|338|R|{X}{U}{R}|Sorcery|||Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.| Daemogoth Titan|Strixhaven: School of Mages|339|R|{B/G}{B/G}{B/G}{B/G}|Creature - Demon|11|10|Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.| Double Major|Strixhaven: School of Mages|340|R|{G}{U}|Instant|||Copy target creature spell you control, except it isn't legendary if the spell is legendary.| Dramatic Finale|Strixhaven: School of Mages|341|R|{W/B}{W/B}{W/B}{W/B}|Enchantment|||Creature tokens you control get +1/+1.$Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.| Elemental Expressionist|Strixhaven: School of Mages|342|R|{U/R}{U/R}{U/R}{U/R}|Creature - Orc Wizard|4|4|Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token."| Harness Infinity|Strixhaven: School of Mages|343|M|{1}{B}{B}{B}{G}{G}{G}|Instant|||Exchange your hand and graveyard.$Exile Harness Infinity.| Hofri Ghostforge|Strixhaven: School of Mages|344|M|{3}{R}{W}|Legendary Creature - Dwarf Cleric|4|5|Spirits you control get +1/+1 and have trample and haste.$Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard."| Lorehold Command|Strixhaven: School of Mages|345|R|{3}{R}{W}|Instant|||Choose two —$• Create a 3/2 red and white Spirit creature token.$• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.$• Lorehold Command deals 3 damage to any target. Target player gains 3 life.$• Sacrifice a permanent, then draw two cards.| Magma Opus|Strixhaven: School of Mages|346|M|{6}{U}{R}|Instant|||Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.${U/R}{U/R}, Discard Magma Opus: Create a Treasure token.| Manifestation Sage|Strixhaven: School of Mages|347|R|{G/U}{G/U}{G/U}{G/U}|Creature - Human Wizard|2|2|When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.| Prismari Command|Strixhaven: School of Mages|348|R|{1}{U}{R}|Instant|||Choose two —$• Prismari Command deals 2 damage to any target.$• Target player draws two cards, then discards two cards.$• Target player creates a Treasure token.$• Destroy target artifact.| Quandrix Command|Strixhaven: School of Mages|349|R|{1}{G}{U}|Instant|||Choose two —$• Return target creature or planeswalker to its owner's hand.$• Counter target artifact or enchantment spell.$• Put two +1/+1 counters on target creature.$• Target player shuffles up to three target cards from their graveyard into their library.| Radiant Scrollwielder|Strixhaven: School of Mages|350|R|{2}{R}{W}|Creature - Dwarf Cleric|2|4|Instant and sorcery spells you control have lifelink.$At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.| Rushed Rebirth|Strixhaven: School of Mages|351|R|{B}{G}|Instant|||Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.| Silverquill Command|Strixhaven: School of Mages|352|R|{2}{W}{B}|Sorcery|||Choose two —$• Target creature gets +3/+3 and gains flying until end of turn.$• Return target creature card with mana value 2 or less from your graveyard to the battlefield.$• Target player draws a card and loses 1 life.$• Target opponent sacrifices a creature.| Silverquill Silencer|Strixhaven: School of Mages|353|R|{W}{B}|Creature - Human Cleric|3|2|As Silverquill Silencer enters the battlefield, choose a nonland card name.$Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.| Vanishing Verse|Strixhaven: School of Mages|354|R|{W}{B}|Instant|||Exile target monocolored permanent.| Venerable Warsinger|Strixhaven: School of Mages|355|R|{1}{R}{W}|Creature - Spirit Cleric|3|3|Vigilance, trample$Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.| Witherbloom Command|Strixhaven: School of Mages|356|R|{B}{G}|Sorcery|||Choose two —$• Target player mills three cards, then you return a land card from your graveyard to your hand.$• Destroy target noncreature, nonland permanent with mana value 2 or less.$• Target creature gets -3/-1 until end of turn.$• Target opponent loses 2 life and you gain 2 life.| Codie, Vociferous Codex|Strixhaven: School of Mages|357|R|{3}|Legendary Artifact Creature - Construct|1|4|You can't cast permanent spells.${4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.| Strixhaven Stadium|Strixhaven: School of Mages|358|R|{3}|Artifact|||{T}: Add {C}. Put a point counter on Strixhaven Stadium.$Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.$Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.| The Biblioplex|Strixhaven: School of Mages|359|R||Land|||{T}: Add {C}.${2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.| Frostboil Snarl|Strixhaven: School of Mages|360|R||Land|||As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.${T}: Add {U} or {R}.| Furycalm Snarl|Strixhaven: School of Mages|361|R||Land|||As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.${T}: Add {R} or {W}.| Hall of Oracles|Strixhaven: School of Mages|362|R||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.| Necroblossom Snarl|Strixhaven: School of Mages|363|R||Land|||As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.${T}: Add {B} or {G}.| Shineshadow Snarl|Strixhaven: School of Mages|364|R||Land|||As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.${T}: Add {W} or {B}.| Vineglimmer Snarl|Strixhaven: School of Mages|365|R||Land|||As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.${T}: Add {G} or {U}.| Plains|Strixhaven: School of Mages|366|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Strixhaven: School of Mages|367|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Strixhaven: School of Mages|368|C||Basic Land - Island|||({T}: Add {U}.)| Island|Strixhaven: School of Mages|369|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Strixhaven: School of Mages|370|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Strixhaven: School of Mages|371|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Strixhaven: School of Mages|372|C||Basic Land - Mountain|||({T}: Add {R}.)| Mountain|Strixhaven: School of Mages|373|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Strixhaven: School of Mages|374|C||Basic Land - Forest|||({T}: Add {G}.)| Forest|Strixhaven: School of Mages|375|C||Basic Land - Forest|||({T}: Add {G}.)| Dragonsguard Elite|Strixhaven: School of Mages|376|R|{1}{G}|Creature - Human Druid|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.${4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.| Archmage Emeritus|Strixhaven: School of Mages|377|R|{2}{U}{U}|Creature - Human Wizard|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.| Fracture|Strixhaven: School of Mages|378|U|{W}{B}|Instant|||Destroy target artifact, enchantment, or planeswalker.| Expressive Iteration|Strixhaven: School of Mages|379|U|{U}{R}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.| Mortality Spear|Strixhaven: School of Mages|380|U|{2}{B}{G}|Instant|||This spell costs {2} less to cast if you gained life this turn.$Destroy target nonland permanent.| Rip Apart|Strixhaven: School of Mages|381|U|{R}{W}|Sorcery|||Choose one —$• Rip Apart deals 3 damage to target creature or planeswalker.$• Destroy target artifact or enchantment.| Decisive Denial|Strixhaven: School of Mages|382|U|{G}{U}|Instant|||Choose one —$• Target creature you control fights target creature you don't control.$• Counter target noncreature spell unless its controller pays {3}.| Breena, the Demagogue|Commander 2021|1|M|{1}{W}{B}|Legendary Creature - Bird Warlock|1|3|Flying$Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.| Felisa, Fang of Silverquill|Commander 2021|2|M|{2}{W}{B}|Legendary Creature - Vampire Wizard|3|2|Flying$Mentor$Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.| Veyran, Voice of Duality|Commander 2021|3|M|{1}{U}{R}|Legendary Creature - Efreet Wizard|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.$If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.| Zaffai, Thunder Conductor|Commander 2021|4|M|{2}{U}{R}|Legendary Creature - Human Shaman|1|4|Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.| Gyome, Master Chef|Commander 2021|5|M|{2}{B}{G}|Legendary Creature - Troll Warlock|5|3|Trample$At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.${1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.| Willowdusk, Essence Seer|Commander 2021|6|M|{1}{B}{G}|Legendary Creature - Dryad Druid|3|3|{1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.| Alibou, Ancient Witness|Commander 2021|7|M|{3}{R}{W}|Legendary Artifact Creature - Golem|4|5|Other artifact creatures you control have haste.$Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.| Osgir, the Reconstructor|Commander 2021|8|M|{2}{R}{W}|Legendary Creature - Giant Artificer|4|4|Vigilance${1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.${X}, {T}, Exile an artifact with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.| Adrix and Nev, Twincasters|Commander 2021|9|M|{2}{G}{U}|Legendary Creature - Merfolk Wizard|2|2|Ward {2}$If one or more tokens would be created under your control, twice that many of those tokens are created instead.| Esix, Fractal Bloom|Commander 2021|10|M|{4}{G}{U}|Legendary Creature - Fractal|4|4|Flying$The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.| Angel of the Ruins|Commander 2021|11|R|{5}{W}{W}|Artifact Creature - Angel|5|7|Flying$When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.$Plainscycling {2}| Archaeomancer's Map|Commander 2021|12|R|{2}{W}|Artifact|||When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.$Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.| Bronze Guardian|Commander 2021|13|R|{4}{W}|Artifact Creature - Golem|*|5|Double strike$Ward {2}$Other artifacts you control have ward {2}.$Bronze Guardian's power is equal to the number of artifacts you control.| Combat Calligrapher|Commander 2021|14|R|{3}{W}|Creature - Bird Cleric|3|3|Flying$Inklings can't attack you or planeswalkers you control.$Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.| Digsite Engineer|Commander 2021|15|R|{2}{W}|Creature - Dwarf Artificer|3|3|Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."| Excavation Technique|Commander 2021|16|R|{3}{W}|Sorcery|||Demonstrate$Destroy target nonland permanent. Its controller creates two Treasure tokens.| Guardian Archon|Commander 2021|17|R|{4}{W}{W}|Creature - Archon|5|5|Flying$As Guardian Archon enters the battlefield, secretly choose an opponent.$Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.| Losheel, Clockwork Scholar|Commander 2021|18|R|{2}{W}|Legendary Creature - Elephant Artificer|2|4|Prevent all combat damage that would be dealt to attacking artifact creatures you control.$Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.| Monologue Tax|Commander 2021|19|R|{2}{W}|Enchantment|||Whenever an opponent casts their second spell each turn, you create a Treasure token.| Nils, Discipline Enforcer|Commander 2021|20|R|{2}{W}|Legendary Creature - Human Cleric|2|2|At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.$Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.| Promise of Loyalty|Commander 2021|21|R|{4}{W}|Sorcery|||Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.| Scholarship Sponsor|Commander 2021|22|R|{3}{W}|Creature - Human Advisor|3|3|When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.| Commander's Insight|Commander 2021|23|R|{X}{U}{U}{U}|Instant|||Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.| Curiosity Crafter|Commander 2021|24|R|{3}{U}|Creature - Bird Wizard|3|3|Flying$You have no maximum hand size.$Whenever a creature token you control deals combat damage to a player, draw a card.| Dazzling Sphinx|Commander 2021|25|R|{3}{U}{U}|Creature - Sphinx|4|5|Flying$Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.| Deekah, Fractal Theorist|Commander 2021|26|R|{4}{U}|Legendary Creature - Human Wizard|3|3|Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.${3}{U}: Target creature token can't be blocked this turn.| Inspiring Refrain|Commander 2021|27|R|{4}{U}{U}|Sorcery|||Draw two cards. Exile Inspiring Refrain with three time counters on it.$Suspend 3—{2}{U}| Muse Vortex|Commander 2021|28|R|{X}{U}{U}|Sorcery|||Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.| Octavia, Living Thesis|Commander 2021|29|R|{8}{U}{U}|Legendary Creature - Elemental Octopus|8|8|This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.$Ward {8}$Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.| Perplexing Test|Commander 2021|30|R|{3}{U}{U}|Instant|||Choose one —$• Return all creature tokens to their owners' hands.$• Return all nontoken creatures to their owners' hands.| Replication Technique|Commander 2021|31|R|{4}{U}|Sorcery|||Demonstrate$Create a token that's a copy of target permanent you control.| Sly Instigator|Commander 2021|32|R|{3}{U}|Creature - Human Wizard|2|4|{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature.| Spawning Kraken|Commander 2021|33|R|{5}{U}|Creature - Kraken|6|6|Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.| Theoretical Duplication|Commander 2021|34|R|{2}{U}|Instant|||Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.| Author of Shadows|Commander 2021|35|R|{4}{B}|Creature - Shade Warlock|3|3|When Author of Shadows enters the battlefield, exile all cards from all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.| Blight Mound|Commander 2021|36|R|{2}{B}|Enchantment|||Attacking Pests you control get +1/+0 and have menace.$Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."| Bold Plagiarist|Commander 2021|37|R|{3}{B}|Creature - Vampire Rogue|2|2|Flash$Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.| Cunning Rhetoric|Commander 2021|38|R|{2}{B}|Enchantment|||Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.| Essence Pulse|Commander 2021|39|R|{3}{B}|Sorcery|||You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.| Fain, the Broker|Commander 2021|40|R|{2}{B}|Legendary Creature - Human Warlock|3|3|{T}, Sacrifice a creature: Put two +1/+1 counters on target creature.${T}, Remove a counter from a creature you control: Create a Treasure token.${T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.${3}{B}: Untap Fain, the Broker.| Incarnation Technique|Commander 2021|41|R|{4}{B}|Sorcery|||Demonstrate$Mill five cards, then return a creature card from your graveyard to the battlefield.| Keen Duelist|Commander 2021|42|R|{1}{B}|Creature - Human Wizard|2|2|At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.| Marshland Bloodcaster|Commander 2021|43|R|{4}{B}|Creature - Vampire Warlock|3|5|Flying${1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.| Stinging Study|Commander 2021|44|R|{4}{B}|Instant|||You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.| Tivash, Gloom Summoner|Commander 2021|45|R|{4}{B}|Legendary Creature - Human Warlock|4|4|Lifelink$At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.| Veinwitch Coven|Commander 2021|46|R|{2}{B}|Creature - Vampire Warlock|3|3|Menace$Whenever you gain life, you pay {B}. If you do, return target creature card from your graveyard to your hand.| Audacious Reshapers|Commander 2021|47|R|{2}{R}|Creature - Human Artificer|3|3|{T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way.| Battlemage's Bracers|Commander 2021|48|R|{2}{R}|Artifact - Equipment|||Equipped creature has haste.$Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.$Equip {2}| Creative Technique|Commander 2021|49|R|{4}{R}|Sorcery|||Demonstrate$Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.| Cursed Mirror|Commander 2021|50|R|{2}{R}|Artifact|||{T}: Add {R}.$As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.| Fiery Encore|Commander 2021|51|R|{4}{R}|Sorcery|||Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.$Storm| Inferno Project|Commander 2021|52|R|{6}{R}|Creature - Elemental|0|0|Trample$Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.| Laelia, the Blade Reforged|Commander 2021|53|R|{2}{R}|Legendary Creature - Spirit Warrior|2|2|Haste$Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.$Whenever a spell or ability you control exiles one or more cards from your library and/or your graveyard, put a +1/+1 counter on Laelia.| Radiant Performer|Commander 2021|54|R|{3}{R}{R}|Creature - Human Wizard|2|2|Flash$When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.| Rionya, Fire Dancer|Commander 2021|55|R|{3}{R}{R}|Legendary Creature - Human Wizard|3|4|At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.| Rousing Refrain|Commander 2021|56|R|{3}{R}{R}|Sorcery|||Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.$Suspend 3—{1}{R}| Ruin Grinder|Commander 2021|57|R|{5}{R}|Artifact Creature - Construct|7|4|Menace$When Ruin Grinder dies, each player may discard their hand and draw seven cards.$Mountaincycling {2}| Surge to Victory|Commander 2021|58|R|{4}{R}{R}|Sorcery|||Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.| Blossoming Bogbeast|Commander 2021|59|R|{4}{G}|Creature - Beast|3|3|Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.| Ezzaroot Channeler|Commander 2021|60|R|{5}{G}|Creature - Treefolk Druid|4|6|Reach$Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn.${T}: You gain 2 life.| Fractal Harness|Commander 2021|61|R|{X}{2}{G}|Artifact - Equipment|||When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.$Whenever equipped creature attacks, double the number of +1/+1 counters on it.$Equip {2}| Guardian Augmenter|Commander 2021|62|R|{2}{G}|Creature - Troll Wizard|2|2|Flash$Commander creatures you control get +2/+2.$Commanders you control have hexproof.| Healing Technique|Commander 2021|63|R|{3}{G}|Sorcery|||Demonstrate$Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.| Paradox Zone|Commander 2021|64|R|{4}{G}|Enchantment|||Paradox Zone enters the battlefield with a growth counter on it.$At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.| Pest Infestation|Commander 2021|65|R|{X}{X}{G}|Sorcery|||Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."| Ruxa, Patient Professor|Commander 2021|66|R|{2}{G}{G}|Legendary Creature - Bear Druid|4|4|Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.$Creatures you control with no abilities get +1/+1.$You may have creatures you control with no abilities assign their combat damage as though they weren't blocked.| Sequence Engine|Commander 2021|67|R|{2}{G}|Artifact|||{X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.| Sproutback Trudge|Commander 2021|68|R|{7}{G}{G}|Creature - Fungus Beast|9|7|This spell costs {X} less to cast, where X is the amount of life you gained this turn.$Trample$At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.| Trudge Garden|Commander 2021|69|R|{2}{G}|Enchantment|||Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.| Yedora, Grave Gardener|Commander 2021|70|R|{4}{G}|Legendary Creature - Treefolk Druid|5|5|Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land.| Inkshield|Commander 2021|71|R|{3}{W}{B}|Instant|||Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.| Oversimplify|Commander 2021|72|R|{3}{G}{U}|Sorcery|||Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.| Reinterpret|Commander 2021|73|R|{2}{U}{R}|Instant|||Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost.| Revival Experiment|Commander 2021|74|R|{4}{B}{G}|Sorcery|||For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.| Wake the Past|Commander 2021|75|R|{5}{R}{W}|Sorcery|||Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.| Elementalist's Palette|Commander 2021|76|R|{3}|Artifact|||Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette.${T}: Add one mana of any color.${T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}.| Geometric Nexus|Commander 2021|77|R|{2}|Artifact|||Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value.${6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.| Tempting Contract|Commander 2021|78|R|{4}|Artifact|||At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.| Triplicate Titan|Commander 2021|79|R|{9}|Artifact Creature - Golem|9|9|Flying, vigilance, trample$When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.| Study Hall|Commander 2021|80|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.| Witch's Clinic|Commander 2021|81|R||Land|||{T}: Add {C}.${2}, {T}: Target commander gains lifelink until end of turn.| Desolation Twin|Commander 2021|82|R|{10}|Creature - Eldrazi|10|10|When you cast this spell, create a 10/10 colorless Eldrazi creature token.| Angel of Serenity|Commander 2021|83|M|{4}{W}{W}{W}|Creature - Angel|5|6|Flying$When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.$When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.| Boreas Charger|Commander 2021|84|R|{2}{W}|Creature - Pegasus|2|1|Flying$When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.| Citadel Siege|Commander 2021|85|R|{2}{W}{W}|Enchantment|||As Citadel Siege enters the battlefield, choose Khans or Dragons.$• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.$• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.| Cleansing Nova|Commander 2021|86|R|{3}{W}{W}|Sorcery|||Choose one —$• Destroy all creatures.$• Destroy all artifacts and enchantments.| Darksteel Mutation|Commander 2021|87|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.| Dispatch|Commander 2021|88|U|{W}|Instant|||Tap target creature.$Metalcraft — If you control three or more artifacts, exile that creature.| Dispeller's Capsule|Commander 2021|89|C|{W}|Artifact|||{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.| Duelist's Heritage|Commander 2021|90|R|{2}{W}|Enchantment|||Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.| Elite Scaleguard|Commander 2021|91|U|{4}{W}|Creature - Human Soldier|2|3|When Elite Scaleguard enters the battlefield, bolster 2.$Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.| Ghostly Prison|Commander 2021|92|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Gideon, Champion of Justice|Commander 2021|93|M|{2}{W}{W}|Legendary Planeswalker - Gideon|4|+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.$0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.$−15: Exile all other permanents.| Hunted Lammasu|Commander 2021|94|R|{2}{W}{W}|Creature - Lammasu|5|5|Flying$When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.| Knight of the White Orchid|Commander 2021|95|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.| Martial Impetus|Commander 2021|96|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and is goaded.$Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.| Oblation|Commander 2021|97|R|{2}{W}|Instant|||The owner of target nonland permanent shuffles it into their library, then draws two cards.| Oreskos Explorer|Commander 2021|98|U|{1}{W}|Creature - Cat Scout|2|2|When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.| Orzhov Advokist|Commander 2021|99|U|{2}{W}|Creature - Human Advisor|1|4|At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.| Return to Dust|Commander 2021|100|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Rout|Commander 2021|101|R|{3}{W}{W}|Sorcery|||You may cast Rout as though it had flash if you pay {2} more to cast it.$Destroy all creatures. They can't be regenerated.| Sanctum Gargoyle|Commander 2021|102|C|{3}{W}|Artifact Creature - Gargoyle|2|3|Flying$When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.| Selfless Squire|Commander 2021|103|R|{3}{W}|Creature - Human Soldier|1|1|Flash$When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.$Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.| Soul Snare|Commander 2021|104|U|{W}|Enchantment|||{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.| Stalking Leonin|Commander 2021|105|R|{2}{W}|Creature - Cat Archer|3|3|When Stalking Leonin enters the battlefield, secretly choose an opponent.$Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.| Sun Titan|Commander 2021|106|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Sunscorch Regent|Commander 2021|107|R|{3}{W}{W}|Creature - Dragon|4|3|Flying$Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.| Together Forever|Commander 2021|108|R|{W}{W}|Enchantment|||When Together Forever enters the battlefield, support 2.${1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.| Tragic Arrogance|Commander 2021|109|R|{3}{W}{W}|Sorcery|||For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.| Vow of Duty|Commander 2021|110|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.| Windborn Muse|Commander 2021|111|R|{3}{W}|Creature - Spirit|2|3|Flying$Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Zetalpa, Primal Dawn|Commander 2021|112|R|{6}{W}{W}|Legendary Creature - Elder Dinosaur|4|8|Flying, double strike, vigilance, trample, indestructible| Aether Gale|Commander 2021|113|R|{3}{U}{U}|Sorcery|||Return six target nonland permanents to their owners' hands.| Aetherspouts|Commander 2021|114|R|{3}{U}{U}|Instant|||For each attacking creature, its owner puts it on the top or bottom of their library.| Brainstorm|Commander 2021|115|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Champion of Wits|Commander 2021|116|R|{2}{U}|Creature - Naga Wizard|2|1|When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.$Eternalize {5}{U}{U}| Crafty Cutpurse|Commander 2021|117|R|{3}{U}|Creature - Human Pirate|2|2|Flash$When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.| Curse of the Swine|Commander 2021|118|R|{X}{U}{U}|Sorcery|||Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.| Dig Through Time|Commander 2021|119|R|{6}{U}{U}|Instant|||Delve$Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.| Diluvian Primordial|Commander 2021|120|R|{5}{U}{U}|Creature - Avatar|5|5|Flying$When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard this turn, exile it instead.| Living Lore|Commander 2021|121|U|{3}{U}|Creature - Avatar|*|*|As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.$Living Lore's power and toughness are each equal to the exiled card's converted mana cost.$Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.| Metallurgic Summonings|Commander 2021|122|M|{3}{U}{U}|Enchantment|||Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.${3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.| Mind's Desire|Commander 2021|123|R|{4}{U}{U}|Sorcery|||Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.$Storm| Naru Meha, Master Wizard|Commander 2021|124|M|{2}{U}{U}|Legendary Creature - Human Wizard|3|3|Flash$When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.$Other Wizards you control get +1/+1.| Ponder|Commander 2021|125|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Rapid Hybridization|Commander 2021|126|U|{U}|Instant|||Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.| Reef Worm|Commander 2021|127|R|{3}{U}|Creature - Worm|0|1|When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"| Rite of Replication|Commander 2021|128|R|{2}{U}{U}|Sorcery|||Kicker {5}$Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.| Serum Visions|Commander 2021|129|U|{U}|Sorcery|||Draw a card. Scry 2.| Swarm Intelligence|Commander 2021|130|R|{6}{U}|Enchantment|||Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.| Talrand, Sky Summoner|Commander 2021|131|R|{2}{U}{U}|Legendary Creature - Merfolk Wizard|2|2|Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.| Traumatic Visions|Commander 2021|132|C|{3}{U}{U}|Instant|||Counter target spell.$Basic landcycling {1}{U}| Treasure Cruise|Commander 2021|133|C|{7}{U}|Sorcery|||Delve$Draw three cards.| Ambition's Cost|Commander 2021|134|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Ancient Craving|Commander 2021|135|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Bloodthirsty Aerialist|Commander 2021|136|U|{1}{B}{B}|Creature - Vampire Rogue|2|3|Flying$Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.| Bloodtracker|Commander 2021|137|R|{3}{B}|Creature - Vampire Wizard|2|2|Flying${B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.$When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.| Curse of Disturbance|Commander 2021|138|U|{2}{B}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.| Damnable Pact|Commander 2021|139|R|{X}{B}{B}|Sorcery|||Target player draws X cards and loses X life.| Deadly Tempest|Commander 2021|140|R|{4}{B}{B}|Sorcery|||Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.| Deathbringer Regent|Commander 2021|141|R|{5}{B}{B}|Creature - Dragon|5|6|Flying$When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.| Defiant Bloodlord|Commander 2021|142|R|{5}{B}{B}|Creature - Vampire|4|5|Flying$Whenever you gain life, target opponent loses that much life.| Epicure of Blood|Commander 2021|143|C|{4}{B}|Creature - Vampire|4|4|Whenever you gain life, each opponent loses 1 life.| Feed the Swarm|Commander 2021|144|C|{1}{B}|Sorcery|||Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.| Greed|Commander 2021|145|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Infernal Offering|Commander 2021|146|R|{4}{B}|Sorcery|||Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.$Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.| Necropolis Regent|Commander 2021|147|M|{3}{B}{B}{B}|Creature - Vampire|6|5|Flying$Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.| Noxious Gearhulk|Commander 2021|148|M|{4}{B}{B}|Artifact Creature - Construct|5|4|Menace$When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.| Ob Nixilis Reignited|Commander 2021|149|M|{3}{B}{B}|Legendary Planeswalker - Nixilis|5|+1: You draw a card and you lose 1 life.$−3: Destroy target creature.$−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."| Parasitic Impetus|Commander 2021|150|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.| Reckless Spite|Commander 2021|151|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| Sangromancer|Commander 2021|152|R|{2}{B}{B}|Creature - Vampire Shaman|3|3|Flying$Whenever a creature an opponent controls dies, you may gain 3 life.$Whenever an opponent discards a card, you may gain 3 life.| Sanguine Bond|Commander 2021|153|R|{3}{B}{B}|Enchantment|||Whenever you gain life, target opponent loses that much life.| Silversmote Ghoul|Commander 2021|154|U|{2}{B}|Creature - Zombie Vampire|3|1|At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.${1}{B}, Sacrifice Silversmote Ghoul: Draw a card.| Suffer the Past|Commander 2021|155|U|{X}{B}|Instant|||Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.| Taste of Death|Commander 2021|156|R|{4}{B}{B}|Sorcery|||Each player sacrifices three creatures. You create three Food tokens.| Vampire Nighthawk|Commander 2021|157|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying, deathtouch, lifelink| Apex of Power|Commander 2021|158|M|{7}{R}{R}{R}|Sorcery|||Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.$If this spell was cast from your hand, add ten mana of any one color.| Blasphemous Act|Commander 2021|159|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Brass's Bounty|Commander 2021|160|R|{6}{R}|Sorcery|||For each land you control, create a Treasure token.| Chain Reaction|Commander 2021|161|R|{2}{R}{R}|Sorcery|||Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.| Charmbreaker Devils|Commander 2021|162|R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.| Combustible Gearhulk|Commander 2021|163|M|{4}{R}{R}|Artifact Creature - Construct|6|6|First strike$When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.| Daretti, Scrap Savant|Commander 2021|164|M|{3}{R}|Legendary Planeswalker - Daretti|3|+2: Discard up to two cards, then draw that many cards.$−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.$−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."$Daretti, Scrap Savant can be your commander.| Dualcaster Mage|Commander 2021|165|R|{1}{R}{R}|Creature - Human Wizard|2|2|Flash$When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.| Erratic Cyclops|Commander 2021|166|R|{3}{R}|Creature - Cyclops Shaman|0|8|Trample$Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.| Etali, Primal Storm|Commander 2021|167|R|{4}{R}{R}|Legendary Creature - Elder Dinosaur|6|6|Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.| Faithless Looting|Commander 2021|168|C|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R}| Feldon of the Third Path|Commander 2021|169|M|{1}{R}{R}|Legendary Creature - Human Artificer|2|3|{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.| Fiery Fall|Commander 2021|170|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R}| Hellkite Igniter|Commander 2021|171|R|{5}{R}{R}|Creature - Dragon|5|5|Flying, haste${1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.| Hellkite Tyrant|Commander 2021|172|M|{4}{R}{R}|Creature - Dragon|6|5|Flying, trample$Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.$At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.| Hoard-Smelter Dragon|Commander 2021|173|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.| Humble Defector|Commander 2021|174|U|{1}{R}|Creature - Human Rogue|2|1|{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.| Jaya Ballard|Commander 2021|175|M|{2}{R}{R}{R}|Legendary Planeswalker - Jaya|5|+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.$+1: Discard up to three cards, then draw that many cards.$−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."| Mana Geyser|Commander 2021|176|C|{3}{R}{R}|Sorcery|||Add {R} for each tapped land your opponents control.| Pia Nalaar|Commander 2021|177|R|{2}{R}|Legendary Creature - Human Artificer|2|2|When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.${1}{R}: Target artifact creature gets +1/+0 until end of turn.${1}, Sacrifice an artifact: Target creature can't block this turn.| Quicksmith Genius|Commander 2021|178|U|{2}{R}|Creature - Human Artificer|3|2|Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.| Seething Song|Commander 2021|179|C|{2}{R}|Instant|||Add {R}{R}{R}{R}{R}.| Sunbird's Invocation|Commander 2021|180|R|{5}{R}|Enchantment|||Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.| Thopter Engineer|Commander 2021|181|U|{2}{R}|Creature - Human Artificer|1|3|When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.$Artifact creatures you control have haste.| Volcanic Vision|Commander 2021|182|R|{5}{R}{R}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.| Wildfire Devils|Commander 2021|183|R|{3}{R}|Creature - Devil|4|2|When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.| Ageless Entity|Commander 2021|184|R|{3}{G}{G}|Creature - Elemental|4|4|Whenever you gain life, put that many +1/+1 counters on Ageless Entity.| Arashi, the Sky Asunder|Commander 2021|185|R|{3}{G}{G}|Legendary Creature - Spirit|5|5|{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.$Channel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.| Beast Within|Commander 2021|186|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Cultivate|Commander 2021|187|U|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| Ezuri's Predation|Commander 2021|188|R|{5}{G}{G}{G}|Sorcery|||For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures.| Forgotten Ancient|Commander 2021|189|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Garruk, Primal Hunter|Commander 2021|190|M|{2}{G}{G}{G}|Legendary Planeswalker - Garruk|3|+1: Create a 3/3 green Beast creature token.$−3: Draw cards equal to the greatest power among creatures you control.$−6: Create a 6/6 green Wurm creature token for each land you control.| Gift of Paradise|Commander 2021|191|C|{2}{G}|Enchantment - Aura|||Enchant land$When Gift of Paradise enters the battlefield, you gain 3 life.$Enchanted land has "{T}: Add two mana of any one color."| Hornet Nest|Commander 2021|192|R|{2}{G}|Creature - Insect|0|2|Defender$Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.| Hornet Queen|Commander 2021|193|R|{4}{G}{G}{G}|Creature - Insect|2|2|Flying$Deathtouch$When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.| Hydra Broodmaster|Commander 2021|194|R|{4}{G}{G}|Creature - Hydra|7|7|{X}{X}{G}: Monstrosity X.$When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.| Incubation Druid|Commander 2021|195|R|{1}{G}|Creature - Elf Druid|0|2|{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.${3}{G}{G}: Adapt 3.| Kazandu Tuskcaller|Commander 2021|196|R|{1}{G}|Creature - Human Shaman|1|1|Level up {1}{G}$LEVEL 2-5$1/1${T}: Create a 3/3 green Elephant creature token.$LEVEL 6+$1/1${T}: Create two 3/3 green Elephant creature tokens.| Kodama's Reach|Commander 2021|197|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Krosan Grip|Commander 2021|198|U|{2}{G}|Instant|||Split second$Destroy target artifact or enchantment.| Managorger Hydra|Commander 2021|199|R|{2}{G}|Creature - Hydra|1|1|Trample$Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.| Nissa's Expedition|Commander 2021|200|U|{4}{G}|Sorcery|||Convoke$Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| Nissa's Renewal|Commander 2021|201|R|{5}{G}|Sorcery|||Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.| Pulse of Murasa|Commander 2021|202|U|{2}{G}|Instant|||Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.| Rampaging Baloths|Commander 2021|203|R|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.| Rampant Growth|Commander 2021|204|C|{1}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Return of the Wildspeaker|Commander 2021|205|R|{4}{G}|Instant|||Choose one —$• Draw cards equal to the greatest power among non-Human creatures you control.$• Non-Human creatures you control get +3/+3 until end of turn.| Shamanic Revelation|Commander 2021|206|R|{3}{G}{G}|Sorcery|||Draw a card for each creature you control.$Ferocious — You gain 4 life for each creature you control with power 4 or greater.| Terastodon|Commander 2021|207|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.| Verdant Sun's Avatar|Commander 2021|208|R|{5}{G}{G}|Creature - Dinosaur Avatar|5|5|Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.| Biomass Mutation|Commander 2021|209|R|{X}{G/U}{G/U}|Instant|||Creatures you control have base power and toughness X/X until end of turn.| Boros Charm|Commander 2021|210|U|{R}{W}|Instant|||Choose one —$• Boros Charm deals 4 damage to target player or planeswalker.$• Permanents you control gain indestructible until end of turn.$• Target creature gains double strike until end of turn.| Call the Skybreaker|Commander 2021|211|R|{5}{U/R}{U/R}|Sorcery|||Create a 5/5 blue and red Elemental creature token with flying.$Retrace| Coiling Oracle|Commander 2021|212|C|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Crackling Drake|Commander 2021|213|U|{U}{U}{R}{R}|Creature - Drake|*|4|Flying$Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.$When Crackling Drake enters the battlefield, draw a card.| Deathbringer Liege|Commander 2021|214|R|{2}{W/B}{W/B}{W/B}|Creature - Horror|3|4|Other white creatures you control get +1/+1.$Other black creatures you control get +1/+1.$Whenever you cast a white spell, you may tap target creature.$Whenever you cast a black spell, you may destroy target creature if it's tapped.| Debtors' Knell|Commander 2021|215|R|{4}{W/B}{W/B}{W/B}|Enchantment|||({W/B} can be paid with either {W} or {B}.)$At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.| Epic Experiment|Commander 2021|216|M|{X}{U}{R}|Sorcery|||Exile the top X cards of your library. You may cast instant and sorcery spells with converted mana cost X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.| Gaze of Granite|Commander 2021|217|R|{X}{B}{B}{G}|Sorcery|||Destroy each nonland permanent with converted mana cost X or less.| Gluttonous Troll|Commander 2021|218|R|{2}{B}{G}|Creature - Troll|3|3|Trample$When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have.${1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.| Incongruity|Commander 2021|219|U|{1}{G}{U}|Instant|||Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.| Incubation|Commander 2021|219|U|{G/U}|Sorcery|||Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Jor Kadeen, the Prevailer|Commander 2021|220|R|{3}{R}{W}|Legendary Creature - Human Warrior|5|4|First strike$Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.| Kaseto, Orochi Archmage|Commander 2021|221|M|{1}{G}{U}|Legendary Creature - Snake Wizard|2|2|{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.| Leyline Prowler|Commander 2021|222|U|{1}{B}{G}|Creature - Nightmare Beast|2|3|Deathtouch, lifelink${T}: Add one mana of any color.| Magister of Worth|Commander 2021|223|R|{4}{W}{B}|Creature - Angel|4|4|Flying$Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.| Master Biomancer|Commander 2021|224|M|{2}{G}{U}|Creature - Elf Wizard|2|4|Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.| Moldervine Reclamation|Commander 2021|225|U|{3}{B}{G}|Enchantment|||Whenever a creature you control dies, you gain 1 life and draw a card.| Plaxcaster Frogling|Commander 2021|226|U|{1}{G}{U}|Creature - Frog Mutant|0|0|Graft 3${2}: Target creature with a +1/+1 counter on it gains shroud until end of turn.| Primal Empathy|Commander 2021|227|U|{1}{G}{U}|Enchantment|||At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.| Sapling of Colfenor|Commander 2021|228|R|{3}{B/G}{B/G}|Legendary Creature - Treefolk Shaman|2|5|Indestructible$Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.| Spitting Image|Commander 2021|229|R|{4}{G/U}{G/U}|Sorcery|||Create a token that's a copy of target creature.$Retrace| Teysa, Envoy of Ghosts|Commander 2021|230|R|{5}{W}{B}|Legendary Creature - Human Advisor|4|4|Vigilance, protection from creatures$Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.| Trygon Predator|Commander 2021|231|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| Utter End|Commander 2021|232|R|{2}{W}{B}|Instant|||Exile target nonland permanent.| Alhammarret's Archive|Commander 2021|233|M|{5}|Legendary Artifact|||If you would gain life, you gain twice that much life instead.$If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.| Arcane Signet|Commander 2021|234|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Bloodthirsty Blade|Commander 2021|235|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0 and is goaded.${1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate this ability only any time you could cast a sorcery.| Boros Locket|Commander 2021|236|C|{3}|Artifact|||{T}: Add {R} or {W}.${R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.| Bosh, Iron Golem|Commander 2021|237|R|{8}|Legendary Artifact Creature - Golem|6|7|Trample${3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.| Burnished Hart|Commander 2021|238|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| Commander's Sphere|Commander 2021|239|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Coveted Jewel|Commander 2021|240|R|{6}|Artifact|||When Coveted Jewel enters the battlefield, draw three cards.${T}: Add three mana of any one color.$Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.| Druidic Satchel|Commander 2021|241|R|{3}|Artifact|||{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.| Duplicant|Commander 2021|242|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.| Elixir of Immortality|Commander 2021|243|U|{1}|Artifact|||{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Hedron Archive|Commander 2021|244|U|{4}|Artifact|||{T}: Add {C}{C}.${2}, {T}, Sacrifice Hedron Archive: Draw two cards.| Ichor Wellspring|Commander 2021|245|C|{2}|Artifact|||When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.| Idol of Oblivion|Commander 2021|246|R|{2}|Artifact|||{T}: Draw a card. Activate only if you created a token this turn.${8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.| Izzet Signet|Commander 2021|247|C|{2}|Artifact|||{1}, {T}: Add {U}{R}.| Key to the City|Commander 2021|248|R|{2}|Artifact|||{T}, Discard a card: Up to one target creature can't be blocked this turn.$Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.| Loxodon Warhammer|Commander 2021|249|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink.$Equip {3}| Meteor Golem|Commander 2021|250|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.| Mind Stone|Commander 2021|251|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.| Mycosynth Wellspring|Commander 2021|252|C|{2}|Artifact|||When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.| Myr Battlesphere|Commander 2021|253|R|{7}|Artifact Creature - Myr Construct|4|7|When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.$Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.| Orzhov Signet|Commander 2021|254|U|{2}|Artifact|||{1}, {T}: Add {W}{B}.| Paradise Plume|Commander 2021|255|U|{4}|Artifact|||As Paradise Plume enters the battlefield, choose a color.$Whenever a player casts a spell of the chosen color, you may gain 1 life.${T}: Add one mana of the chosen color.| Pendant of Prosperity|Commander 2021|256|R|{3}|Artifact|||Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.${2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.| Pilgrim's Eye|Commander 2021|257|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.| Pristine Talisman|Commander 2021|258|C|{3}|Artifact|||{T}: Add {C}. You gain 1 life.| Pyromancer's Goggles|Commander 2021|259|M|{5}|Legendary Artifact|||{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.| Scrap Trawler|Commander 2021|260|R|{3}|Artifact Creature - Construct|3|2|Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.| Sculpting Steel|Commander 2021|261|R|{3}|Artifact|||You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.| Simic Signet|Commander 2021|262|C|{2}|Artifact|||{1}, {T}: Add {G}{U}.| Sol Ring|Commander 2021|263|U|{1}|Artifact|||{T}: Add {C}{C}.| Solemn Simulacrum|Commander 2021|264|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Spectral Searchlight|Commander 2021|265|U|{3}|Artifact|||{T}: Choose a player. That player adds one mana of any color they choose.| Steel Hellkite|Commander 2021|266|R|{6}|Artifact Creature - Dragon|5|5|Flying${2}: Steel Hellkite gets +1/+0 until end of turn.${X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.| Steel Overseer|Commander 2021|267|R|{2}|Artifact Creature - Construct|1|1|{T}: Put a +1/+1 counter on each artifact creature you control.| Sun Droplet|Commander 2021|268|U|{2}|Artifact|||Whenever you're dealt damage, put that many charge counters on Sun Droplet.$At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.| Talisman of Creativity|Commander 2021|269|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.| Talisman of Resilience|Commander 2021|270|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.| Thousand-Year Elixir|Commander 2021|271|R|{3}|Artifact|||You may activate abilities of creatures you control as though those creatures had haste.${1}, {T}: Untap target creature.| Unstable Obelisk|Commander 2021|272|U|{3}|Artifact|||{T}: Add {C}.${7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.| Venser's Journal|Commander 2021|273|R|{5}|Artifact|||You have no maximum hand size.$At the beginning of your upkeep, you gain 1 life for each card in your hand.| Victory Chimes|Commander 2021|274|R|{3}|Artifact|||Untap Victory Chimes during each other player's untap step.${T}: A player of your choice adds {C}.| Well of Lost Dreams|Commander 2021|275|R|{4}|Artifact|||Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.| Ancient Den|Commander 2021|276|C||Artifact Land|||{T}: Add {W}.| Barren Moor|Commander 2021|277|U||Land|||Barren Moor enters the battlefield tapped.${T}: Add {B}.$Cycling {B}| Battlefield Forge|Commander 2021|278|R||Land|||{T}: Add {C}.${T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.| Blighted Cataract|Commander 2021|279|U||Land|||{T}: Add {C}.${5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.| Blighted Woodland|Commander 2021|280|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| Bojuka Bog|Commander 2021|281|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${T}: Add {B}.| Boros Garrison|Commander 2021|282|U||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{W}.| Caves of Koilos|Commander 2021|283|R||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.| Command Tower|Commander 2021|284|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Darksteel Citadel|Commander 2021|285|U||Artifact Land|||Indestructible${T}: Add {C}.| Desert of the Fervent|Commander 2021|286|C||Land - Desert|||Desert of the Fervent enters the battlefield tapped.${T}: Add {R}.$Cycling {1}{R}| Desert of the Mindful|Commander 2021|287|C||Land - Desert|||Desert of the Mindful enters the battlefield tapped.${T}: Add {U}.$Cycling {1}{U}| Exotic Orchard|Commander 2021|288|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Forgotten Cave|Commander 2021|289|C||Land|||Forgotten Cave enters the battlefield tapped.${T}: Add {R}.$Cycling {R}| Gingerbread Cabin|Commander 2021|290|C||Land - Forest|||({T}: Add {G}.)$Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.$When Gingerbread Cabin enters the battlefield untapped, create a Food token.| Golgari Rot Farm|Commander 2021|291|U||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{G}.| Great Furnace|Commander 2021|292|C||Artifact Land|||{T}: Add {R}.| High Market|Commander 2021|293|R||Land|||{T}: Add {C}.${T}, Sacrifice a creature: You gain 1 life.| Izzet Boilerworks|Commander 2021|294|U||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{R}.| Jungle Hollow|Commander 2021|295|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${T}: Add {B} or {G}.| Llanowar Reborn|Commander 2021|296|U||Land|||Llanowar Reborn enters the battlefield tapped.${T}: Add {G}.$Graft 1| Llanowar Wastes|Commander 2021|297|R||Land|||{T}: Add {C}.${T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.| Lonely Sandbar|Commander 2021|298|C||Land|||Lonely Sandbar enters the battlefield tapped.${T}: Add {U}.$Cycling {U}| Lumbering Falls|Commander 2021|299|R||Land|||Lumbering Falls enters the battlefield tapped.${T}: Add {G} or {U}.${2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.| Mage-Ring Network|Commander 2021|300|U||Land|||{T}: Add {C}.${1}, {T}: Put a storage counter on Mage-Ring Network.${T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.| Memorial to Genius|Commander 2021|301|U||Land|||Memorial to Genius enters the battlefield tapped.${T}: Add {U}.${4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.| Mikokoro, Center of the Sea|Commander 2021|302|R||Legendary Land|||{T}: Add {C}.${2}, {T}: Each player draws a card.| Mosswort Bridge|Commander 2021|303|R||Land|||Hideaway${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Myriad Landscape|Commander 2021|304|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.| Novijen, Heart of Progress|Commander 2021|305|U||Land|||{T}: Add {C}.${G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.| Opal Palace|Commander 2021|306|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.| Oran-Rief, the Vastwood|Commander 2021|307|R||Land|||Oran-Rief, the Vastwood enters the battlefield tapped.${T}: Add {G}.${T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.| Orzhov Basilica|Commander 2021|308|U||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{B}.| Phyrexia's Core|Commander 2021|309|U||Land|||{T}: Add {C}.${1}, {T}, Sacrifice an artifact: You gain 1 life.| Radiant Fountain|Commander 2021|310|C||Land|||When Radiant Fountain enters the battlefield, you gain 2 life.${T}: Add {C}.| Reliquary Tower|Commander 2021|311|U||Land|||You have no maximum hand size.${T}: Add {C}.| Rogue's Passage|Commander 2021|312|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Sapseep Forest|Commander 2021|313|U||Land - Forest|||({T}: Add {G}.)$Sapseep Forest enters the battlefield tapped.${G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.| Scavenger Grounds|Commander 2021|314|R||Land - Desert|||{T}: Add {C}.${2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards.| Secluded Steppe|Commander 2021|315|C||Land|||Secluded Steppe enters the battlefield tapped.${T}: Add {W}.$Cycling {W}| Shivan Reef|Commander 2021|316|R||Land|||{T}: Add {C}.${T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.| Simic Growth Chamber|Commander 2021|317|U||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{U}.| Slayers' Stronghold|Commander 2021|318|R||Land|||{T}: Add {C}.${R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.| Sunhome, Fortress of the Legion|Commander 2021|319|U||Land|||{T}: Add {C}.${2}{R}{W}, {T}: Target creature gains double strike until end of turn.| Tainted Field|Commander 2021|320|U||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Activate this ability only if you control a Swamp.| Tainted Wood|Commander 2021|321|U||Land|||{T}: Add {C}.${T}: Add {B} or {G}. Activate only if you control a Swamp.| Temple of Epiphany|Commander 2021|322|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.| Temple of Malady|Commander 2021|323|R||Land|||Temple of Malady enters the battlefield tapped.$When Temple of Malady enters the battlefield, scry 1.${T}: Add {B} or {G}.| Temple of Mystery|Commander 2021|324|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1.${T}: Add {G} or {U}.| Temple of Silence|Commander 2021|325|R||Land|||Temple of Silence enters the battlefield tapped.$When Temple of Silence enters the battlefield, scry 1.${T}: Add {W} or {B}.| Temple of the False God|Commander 2021|326|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.| Temple of Triumph|Commander 2021|327|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1.${T}: Add {R} or {W}.| Tranquil Thicket|Commander 2021|408|C||Land|||Tranquil Thicket enters the battlefield tapped.${T}: Add {G}.$Cycling {G}| Yavimaya Coast|Commander 2021|409|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| +2 Mace|Adventures in the Forgotten Realms|1|C|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {3}| Arborea Pegasus|Adventures in the Forgotten Realms|2|C|{3}{W}|Creature - Pegasus|2|3|Flying$When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.| Blink Dog|Adventures in the Forgotten Realms|3|U|{2}{W}|Creature - Dog|1|1|Double strike$Teleport — {3}{W}: Blink Dog phases out.| The Book of Exalted Deeds|Adventures in the Forgotten Realms|4|M|{W}{W}{W}|Legendary Artifact|||At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.${W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.| Celestial Unicorn|Adventures in the Forgotten Realms|5|C|{2}{W}|Creature - Unicorn|3|2|Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.| Cleric Class|Adventures in the Forgotten Realms|6|U|{W}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$If you would gain life, you gain that much life plus 1 instead.${3}{W}: Level 2$Whenever you gain life, put a +1/+1 counter on target creature you control.${4}{W}: Level 3$When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.| Cloister Gargoyle|Adventures in the Forgotten Realms|7|U|{2}{W}|Artifact Creature - Gargoyle|0|4|When Cloister Gargoyle enters the battlefield, venture into the dungeon.$As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.| Dancing Sword|Adventures in the Forgotten Realms|8|R|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+1.$When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.$Equip {1}| Dawnbringer Cleric|Adventures in the Forgotten Realms|9|C|{1}{W}|Creature - Human Cleric|1|3|When Dawnbringer Cleric enters the battlefield, choose one —$• Cure Wounds — You gain 2 life.$• Dispel Magic — Destroy target enchantment.$• Gentle Repose — Exile target card from a graveyard.| Delver's Torch|Adventures in the Forgotten Realms|10|C|{1}{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, venture into the dungeon.$Equip {3}| Devoted Paladin|Adventures in the Forgotten Realms|11|C|{4}{W}|Creature - Orc Knight|4|4|Beacon of Hope — When Devoted Paladin enters the battelfield, creatures you control get +1/+1 and gain vigilance until end of turn.| Divine Smite|Adventures in the Forgotten Realms|12|U|{1}{W}|Instant|||Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.| Dragon's Disciple|Adventures in the Forgotten Realms|13|U|{1}{W}|Creature - Human Monk|1|3|As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do, or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.$Dragons you control have ward {1}.| Dwarfhold Champion|Adventures in the Forgotten Realms|14|C|{1}{W}|Creature - Dwarf Warrior|3|1|As long as Dwarfhold Champion is equipped, it gets +0/+2.| Flumph|Adventures in the Forgotten Realms|15|R|{1}{W}|Creature - Jellyfish|0|4|Defender, flying$Whenever Flumph is dealt damage, you and target opponent each draw a card.| Gloom Stalker|Adventures in the Forgotten Realms|16|C|{2}{W}|Creature - Dwarf Ranger|2|3|As long as you've completed a dungeon, Gloom Stalker has double strike.| Grand Master of Flowers|Adventures in the Forgotten Realms|17|M|{2}{W}{W}|Legendary Planeswalker - Bahamut|3|As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.$+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.$+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle it.| Guardian of Faith|Adventures in the Forgotten Realms|18|R|{1}{W}{W}|Creature - Spirit Knight|3|2|Flash$Vigilance$When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.| Half-Elf Monk|Adventures in the Forgotten Realms|19|C|{3}{W}|Creature - Human Elf Monk|1|4|Vigilance$Stunning Strike — {1}{W}, {T}: Tap target creature.| Icingdeath, Frost Tyrant|Adventures in the Forgotten Realms|20|M|{2}{W}{W}|Legendary Creature - Dragon|4|3|Flying, vigilance$When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0", "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.| Ingenious Smith|Adventures in the Forgotten Realms|21|U|{1}{W}|Creature - Human Artificer|1|1|When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.| Keen-Eared Sentry|Adventures in the Forgotten Realms|22|U|{1}{W}|Creature - Human Soldier|2|1|You have hexproof.$Your opponents can't venture into the dungeon more than once each turn.| Loyal Warhound|Adventures in the Forgotten Realms|23|R|{1}{W}|Creature - Dog|3|1|Vigilance$When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.| Minimus Containment|Adventures in the Forgotten Realms|24|C|{2}{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.| Monk of the Open Hand|Adventures in the Forgotten Realms|25|U|{W}|Creature - Elf Monk|1|1|Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.| Moon-Blessed Cleric|Adventures in the Forgotten Realms|26|U|{2}{W}|Creature - Human Elf Cleric|3|2|Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.| Nadaar, Selfless Paladin|Adventures in the Forgotten Realms|27|R|{2}{W}|Legendary Creature - Dragon Knight|3|3|Vigilance$Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon.$Other creatures you control get +1/+1 as long as you've completed a dungeon.| Oswald Fiddlebender|Adventures in the Forgotten Realms|28|R|{1}{W}|Legendary Creature - Gnome Artificer|2|2|{W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.| Paladin Class|Adventures in the Forgotten Realms|29|R|{W}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Spells your opponents cast during your turn cost {1} more to cast.${2}{W}: Level 2$Creatures you control get +1/+1.${4}{W}: Level 3$Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.| Paladin's Shield|Adventures in the Forgotten Realms|30|C|{1}{W}|Artifact - Equipment|||Flash$When Paladin's Shield enters the battlefield, attach it to target creature you control.$Equipped creature gets +0/+2.$Equip {3}| Planar Ally|Adventures in the Forgotten Realms|31|C|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Planar Ally attacks, venture into the dungeon.| Plate Armor|Adventures in the Forgotten Realms|32|U|{2}{W}|Artifact - Equipment|||Equipped creature gets +3/+3 and has ward {1}.$Equip {3}. This ability costs {1} less to activate for each other Equipment you control.| Portable Hole|Adventures in the Forgotten Realms|33|U|{W}|Artifact|||When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.| Potion of Healing|Adventures in the Forgotten Realms|34|C|{1}{W}|Artifact|||When Potion of Healing enters the battlefield, draw a card.${W}, {T}, Sacrifice Potion of Healing: You gain 3 life.| Priest of Ancient Lore|Adventures in the Forgotten Realms|35|C|{2}{W}|Creature - Dwarf Cleric|2|1|When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.| Rally Maneuver|Adventures in the Forgotten Realms|36|U|{2}{W}|Instant|||Target creature get +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.| Ranger's Hawk|Adventures in the Forgotten Realms|37|C|{W}|Creature - Bird|1|1|Flying${3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.| Steadfast Paladin|Adventures in the Forgotten Realms|38|C|{1}{W}|Creature - Dwarf Knight|2|2|Lifelink| Teleportation Circle|Adventures in the Forgotten Realms|39|R|{3}{W}|Enchantment|||At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.| Veteran Dungeoneer|Adventures in the Forgotten Realms|40|C|{3}{W}|Creature - Human Warrior|3|4|When Veteran Dungeoneer enters the battlefield, venture into the dungeon.| White Dragon|Adventures in the Forgotten Realms|41|U|{4}{W}{W}|Creature - Dragon|4|4|Flying$Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| You Hear Something on Watch|Adventures in the Forgotten Realms|42|C|{1}{W}|Instant|||Choose one —$• Rouse the Party — Creatures you control get +1/+1 until end of turn.$• Set Off Traps — This spell deals 5 damage to target attacking creature.| You're Ambushed on the Road|Adventures in the Forgotten Realms|43|C|{W}|Instant|||Choose one —$• Make a Retreat — Return target creature you control to its owner's hand.$• Stand and Fight — Target creature gets +1/+3 until end of turn.| Aberrant Mind Sorcerer|Adventures in the Forgotten Realms|44|U|{4}{U}|Creature - Human Elf Shaman|3|4|Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.$1-9 & You may put that card on top of your library.$10-20 & Return that card to your hand.| Air-Cult Elemental|Adventures in the Forgotten Realms|45|C|{4}{U}{U}|Creature - Elemental|2|5|Flying$Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.| Arcane Investigator|Adventures in the Forgotten Realms|46|C|{1}{U}|Creature - Elf Wizard|2|1|Search the Room — {5}{U}: Roll a d20.$1-9 & Draw a card.$10-20 & Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Bar the Gate|Adventures in the Forgotten Realms|47|C|{2}{U}|Instant|||Counter target creature or planeswalker spell. Venture into the dungeon.| The Blackstaff of Waterdeep|Adventures in the Forgotten Realms|48|R|{U}|Legendary Artifact|||You many choose not to untap The Blackstaff of Waterdeep during your untap step.$Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.| Blue Dragon|Adventures in the Forgotten Realms|49|U|{5}{U}{U}|Creature - Dragon|5|5|Flying$Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.| Charmed Sleep|Adventures in the Forgotten Realms|50|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Charmed Sleep enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Clever Conjurer|Adventures in the Forgotten Realms|51|C|{2}{U}|Creature - Gnome Wizard|2|3|Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.| Contact Other Plane|Adventures in the Forgotten Realms|52|C|{3}{U}|Instant|||Roll a d20.$1-9 & Draw two cards.$10-19 & Scry 2, then draw two cards.$20 & Scry 3, then draw three cards.| Demilich|Adventures in the Forgotten Realms|53|M|{U}{U}{U}{U}|Creature - Skeleton Wizard|4|3|This spell costs {U} less to cast for each instant and sorcery you've cast this turn.$Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.$You may cast Demilich from your graveyard by exiling four instants and/or sorcery cards from your graveyard in addition to paying its other costs.| Displacer Beast|Adventures in the Forgotten Realms|54|U|{2}{U}|Creature - Cat Beast|3|2|When Displacer Beast enters the battlefield, venture into the dungeon.$Displacement — {3}{U}: Return Displacer Beast to its owner's hand.| Djinni Windseer|Adventures in the Forgotten Realms|55|C|{3}{U}|Creature - Djinn|3|3|Flying$When Djinni Windseer enters the battlefield, roll a d20.$1-9 & Scry 1.$10-19 & Scry 2.$20 & Scry 3.| Dragon Turtle|Adventures in the Forgotten Realms|56|R|{1}{U}{U}|Creature - Dragon Turtle|3|5|Flash$Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.| Eccentric Apprentice|Adventures in the Forgotten Realms|57|U|{2}{U}|Creature - Tiefling Wizard|2|2|Flying$When Eccentric Apprentice enters the battlefield, venture into the dungeon.$At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.| Feywild Trickster|Adventures in the Forgotten Realms|58|U|{2}{U}|Creature - Gnome Warlock|2|2|Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.| Fly|Adventures in the Forgotten Realms|59|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."| Grazilaxx, Illithid Scholar|Adventures in the Forgotten Realms|60|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.| Guild Thief|Adventures in the Forgotten Realms|61|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action — {3}{U}: Guild Thief can't be blocked this turn.| Iymrith, Desert Doom|Adventures in the Forgotten Realms|62|M|{3}{U}{U}|Legendary Creature - Dragon|5|5|Flying$Iymrith, Desert Doom has ward {4} as long as it's untapped.$Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.| Mind Flayer|Adventures in the Forgotten Realms|63|R|{3}{U}{U}|Creature - Horror|3|3|Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.| Mordenkainen|Adventures in the Forgotten Realms|64|M|{4}{U}{U}|Legendary Planeswalker - Mordenkainen|5|+2: Draw two cards, then put a card from your hand on the bottom of your library.$−2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."$−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."| Mordenkainen's Polymorph|Adventures in the Forgotten Realms|65|C|{1}{U}|Instant|||Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.| Pixie Guide|Adventures in the Forgotten Realms|66|C|{1}{U}|Creature - Faerie|1|3|Flying$Grant an Advantage — if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.| Power of Persuasion|Adventures in the Forgotten Realms|67|U|{2}{U}|Sorcery|||Choose target creature an opponent controls, then roll a d20.$1-9 & Return it to its owner's hand.$10-19 & Its owner puts it on the top of bottom of their library.$20 & Gain control of it until the end of your next turn.| Ray of Frost|Adventures in the Forgotten Realms|68|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.$As long as enchanted creature is red, it loses all abilities.$Enchanted creature doesn't untap during its controller's untap step.| Rimeshield Frost Giant|Adventures in the Forgotten Realms|69|C|{3}{U}{U}|Creature - Giant Warrior|4|5|Ward {3}| Scion of Stygia|Adventures in the Forgotten Realms|70|C|{2}{U}|Creature - Tiefling Shaman|2|1|Flash$Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.$1-9 & Tap that creature.$10-20 & Tap that creature. It doesn't untap during its controller's next untap step.| Secret Door|Adventures in the Forgotten Realms|71|C|{U}|Artifact Creature - Wall|0|4|Defender${4}{U}: Venture into the dungeon. Activate only as a sorcery.| Shocking Grasp|Adventures in the Forgotten Realms|72|C|{1}{U}|Instant|||Target creature gets -2/-0 until end of turn.$Draw a card.| Shortcut Seeker|Adventures in the Forgotten Realms|73|C|{3}{U}|Creature - Human Rogue|2|5|Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.| Silver Raven|Adventures in the Forgotten Realms|74|C|{U}|Artifact Creature - Bird|1|1|Flying$When Silver Raven enters the battlefield, scry 1.| Soulknife Spy|Adventures in the Forgotten Realms|75|C|{2}{U}|Creature - Elf Rogue|3|2|Whenever Soulknife Spy deals combat damage to a player, draw a card.| Split the Party|Adventures in the Forgotten Realms|76|U|{3}{U}{U}|Sorcery|||Choose target player. Return half the creatures they control to their owner's hand, rounded up.| Sudden Insight|Adventures in the Forgotten Realms|77|U|{4}{U}{U}|Instant|||Draw a card for each different mana value among nonland cards in your graveyard.| Tasha's Hideous Laughter|Adventures in the Forgotten Realms|78|R|{1}{U}{U}|Sorcery|||Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.| Trickster's Talisman|Adventures in the Forgotten Realms|79|U|{U}|Artifact - Equipment|||Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."$Equip {2}| True Polymorph|Adventures in the Forgotten Realms|80|R|{4}{U}{U}|Instant|||Target artifact or creature becomes a copy of another target artifact or creature.| Wizard Class|Adventures in the Forgotten Realms|81|U|{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$You have no maximum hand size.${2}{U}: Level 2$When this Class becomes level 2, draw two cards.${4}{U}: Level 3$Whenever you draw a card, put a +1/+1 counter on target creature you control.| Wizard's Spellbook|Adventures in the Forgotten Realms|82|R|{5}{U}{U}|Artifact|||{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.$1-9 & Copy that card. You may cast the copy.$10-19 & Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.$20 & Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.| You Come to a River|Adventures in the Forgotten Realms|83|C|{1}{U}|Instant|||Choose one —$• Fight the Current — Return target nonland permanent to its owner's hand.$• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.| You Find the Villains' Lair|Adventures in the Forgotten Realms|84|C|{1}{U}{U}|Instant|||Choose one —$• Foil Their Scheme — Counter target spell.$• Learn Their Secrets — Draw two cards, then discard two cards.| You See a Guard Approach|Adventures in the Forgotten Realms|85|C|{U}|Instant|||Choose one —$• Distract the Guard — Tap target creature.$• Hide — Target creature you control gains hexproof until end of turn.| Yuan-Ti Malison|Adventures in the Forgotten Realms|86|R|{1}{U}|Creature - Snake Rogue|2|1|Yuan-Ti Malison can't be blocked as long as it's attacking alone.$Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.| Acererak the Archlich|Adventures in the Forgotten Realms|87|M|{2}{B}|Legendary Creature - Zombie Wizard|5|5|When Acererak the Archlich enters the battlefield, if you have not completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.$Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.| Asmodeus the Archfiend|Adventures in the Forgotten Realms|88|R|{4}{B}{B}|Legendary Creature - Devil God|6|6|Binding Contract — If you would draw a card, exile the top card of your library face down instead.${B}{B}{B}: Draw seven cards.${B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.| Baleful Beholder|Adventures in the Forgotten Realms|89|C|{4}{B}{B}|Creature - Beholder|6|5|When Baleful Beholder enters the battlefield, choose one —$• Antimagic Cone — Each opponent sacrifices an enchantment.$• Fear Ray — Creatures you control gain menace until end of turn.| Black Dragon|Adventures in the Forgotten Realms|90|U|{5}{B}{B}|Creature - Dragon|4|4|Flying$Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.| The Book of Vile Darkness|Adventures in the Forgotten Realms|91|M|{B}{B}{B}|Legendary Artifact|||At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.${T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.| Check for Traps|Adventures in the Forgotten Realms|92|U|{1}{B}|Sorcery|||Target opponent reveals their hand. You. choose a nonland card from it. Exile that card. If an instant or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.| Clattering Skeletons|Adventures in the Forgotten Realms|93|C|{3}{B}|Creature - Skeleton|4|3|When Clattering Skeletons dies, venture into the dungeon.| Deadly Dispute|Adventures in the Forgotten Realms|94|C|{1}{B}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Draw two cards and create a Treasure token.| Death-Priest of Myrkul|Adventures in the Forgotten Realms|95|U|{2}{B}{B}|Creature - Tiefling Cleric|2|2|Skeletons, Vampires, and Zombies you control get +1/+1.$At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.| Demogorgon's Clutches|Adventures in the Forgotten Realms|96|U|{2}{B}|Sorcery|||Target opponent discards two cards, mills two cards, and loses 2 life.| Devour Intellect|Adventures in the Forgotten Realms|97|C|{B}|Sorcery|||Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards a card.| Drider|Adventures in the Forgotten Realms|98|U|{4}{B}|Creature - Elf Spider|4|3|Reach$Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.| Dungeon Crawler|Adventures in the Forgotten Realms|99|U|{B}|Creature - Zombie|2|1|Dungeon Crawler enters the battlefield tapped.$Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.| Ebondeath, Dracolich|Adventures in the Forgotten Realms|100|M|{2}{B}{B}|Legendary Creature - Zombie Dragon|5|2|Flash$Flying$Ebondeath, Dracolich enters the battlefield tapped.$You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.| Eyes of the Beholder|Adventures in the Forgotten Realms|101|C|{4}{B}{B}|Instant|||Target creature gets -11/-11 until end of turn.| Fates' Reversal|Adventures in the Forgotten Realms|102|C|{1}{B}|Sorcery|||Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.| Feign Death|Adventures in the Forgotten Realms|103|C|{B}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."| Forsworn Paladin|Adventures in the Forgotten Realms|104|R|{B}|Creature - Human Knight|1|1|Menace${1}{B}, {T}, Pay 1 life: Create a Treasure token.${2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.| Gelatinous Cube|Adventures in the Forgotten Realms|105|R|{2}{B}{B}|Creature - Ooze|4|3|Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.$Dissolve — {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.| Grim Bounty|Adventures in the Forgotten Realms|106|C|{2}{B}{B}|Sorcery|||Destroy target creature or planeswalker. Create a Treasure token.| Grim Wanderer|Adventures in the Forgotten Realms|107|U|{1}{B}|Creature - Goblin Warlock|5|3|Flash$Tragic Backstory — Cast this spell only if a creature died this turn.| Herald of Hadar|Adventures in the Forgotten Realms|108|C|{4}{B}|Creature - Human Warlock|4|4|Circle of Death — {5}{B}: Roll a d20.$1-9 & Each opponent loses 2 life.$10-19 & Each opponent loses 2 life and you gain 2 life.$20 & Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.| Hired Hexblade|Adventures in the Forgotten Realms|109|C|{1}{B}|Creature - Elf Warlock|2|2|When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.| Hoard Robber|Adventures in the Forgotten Realms|110|C|{1}{B}|Creature - Tiefling Rogue|1|3|Whenever Hoard Robber deals combat damage to a player, create a Treasure token.| Lightfoot Rogue|Adventures in the Forgotten Realms|111|U|{1}{B}|Creature - Halfling Rogue|2|1|Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.$1-9 & Lightfoot Rogue gains deathtouch until end of turn.$10-19 & It gets +1/+0 and gains deathtouch until end of turn.$20 & It gets +3/+0 and gains first strike and deathtouch until end of turn.| Lolth, Spider Queen|Adventures in the Forgotten Realms|112|M|{3}{B}{B}|Legendary Planeswalker - Lolth|4|Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.$0: You draw a card and you lose 1 life.$−3: Create two 2/1 black Spider creature tokens with menace and reach.$−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."| Manticore|Adventures in the Forgotten Realms|113|C|{3}{B}|Creature - Manticore|2|1|Flash$Flying$Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.| Power Word Kill|Adventures in the Forgotten Realms|114|U|{1}{B}|Instant|||Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.| Precipitous Drop|Adventures in the Forgotten Realms|115|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Precipitous Drop enters the battlefield, venture into the dungeon.$Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.| Ray of Enfeeblement|Adventures in the Forgotten Realms|116|U|{B}|Instant|||Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.| Reaper's Talisman|Adventures in the Forgotten Realms|117|U|{B}|Artifact - Equipment|||Whenever equipped creature attacks, it gains deathtouch until end of turn.$Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.$Equip {2}| Sepulcher Ghoul|Adventures in the Forgotten Realms|118|C|{1}{B}|Creature - Zombie|2|1|Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.| Shambling Ghast|Adventures in the Forgotten Realms|119|C|{B}|Creature - Zombie|1|1|When Shambling Ghast dies, choose one —$• Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.$• Search the Body — Create a Treasure token.| Skullport Merchant|Adventures in the Forgotten Realms|120|U|{2}{B}|Creature - Dwarf Citizen|1|4|When Skullport Merchant enters the battlefield, create a Treasure token.${1}{B}, Sacrifice another creature or a Treasure: Draw a card.| Sphere of Annihilation|Adventures in the Forgotten Realms|121|R|{X}{B}|Artifact|||Sphere of Annihilation enters the battlefield with X void counters on it.$At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in all graveyards with mana value less than or equal to the number of void counters on it.| Thieves' Tools|Adventures in the Forgotten Realms|122|C|{1}{B}|Artifact - Equipment|||When Thieves' Tools enters the battlefield, create a Treasure token.$Equipped creature can't be blocked as long as its power is 3 or less.$Equip {2}| Vampire Spawn|Adventures in the Forgotten Realms|123|C|{2}{B}|Creature - Vampire|2|3|When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.| Vorpal Sword|Adventures in the Forgotten Realms|124|R|{B}|Artifact - Equipment|||Equipped creature gets +2/+0 and has deathtouch.${5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."$Equip {B}{B}| Warlock Class|Adventures in the Forgotten Realms|125|U|{B}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.${1}{B}: Level 2$When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.${6}{B}: Level 3$At the beginning of your end step, each opponent loses life equal to the life they lost this turn.| Westgate Regent|Adventures in the Forgotten Realms|126|R|{3}{B}{B}|Creature - Vampire|4|4|Flying$Ward — Discard a card.$Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.| Wight|Adventures in the Forgotten Realms|127|R|{1}{B}|Creature - Zombie Soldier|3|2|Wight enters the battlefield tapped.$Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.| Yuan-Ti Fang-Blade|Adventures in the Forgotten Realms|128|C|{2}{B}|Creature - Snake Rogue|2|2|Deathtouch$Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.| Zombie Ogre|Adventures in the Forgotten Realms|129|C|{3}{B}{B}|Creature - Zombie Ogre|3|5|At the beginning of your end step, if a creature died this turn, venture into the dungeon.| Armory Veteran|Adventures in the Forgotten Realms|130|C|{1}{R}|Creature - Orc Warrior|2|2|As long as Armory Veteran is equipped, it has menace.| Barbarian Class|Adventures in the Forgotten Realms|131|U|{R}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.${1}{R}: Level 2$Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.${2}{R}: Level 3$Creatures you control have haste.| Battle Cry Goblin|Adventures in the Forgotten Realms|132|U|{1}{R}|Creature - Goblin|2|2|{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.$Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.| Boots of Speed|Adventures in the Forgotten Realms|133|C|{R}|Artifact - Equipment|||Equipped creature gets +1/+0 and has haste.$Equip {1}| Brazen Dwarf|Adventures in the Forgotten Realms|134|C|{1}{R}|Creature - Dwarf Shaman|1|3|Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.| Burning Hands|Adventures in the Forgotten Realms|135|U|{1}{R}|Instant|||Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.| Chaos Channeler|Adventures in the Forgotten Realms|136|U|{2}{R}{R}|Creature - Human Shaman|4|3|Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.$1-9 & Exile the top card of your library. You may play it this turn.$10-19 & Exile the top two cards of your library. You may play them this turn.$20 & Exile the top three cards of your library. You may play them this turn.| Critical Hit|Adventures in the Forgotten Realms|137|U|{1}{R}|Instant|||Target creature gains double strike until end of turn.$When you roll a natural 20, return Critical Hit from your graveyard to your hand.| Delina, Wild Mage|Adventures in the Forgotten Realms|138|R|{3}{R}|Legendary Creature - Elf Shaman|3|2|Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.$1-14 & Create a tapped and attacking token that's a copy of that creature except it's not legendary and it has "Exile this creature at end of combat."$15-20 & Create one of those tokens. You may roll again.| Dragon's Fire|Adventures in the Forgotten Realms|139|C|{1}{R}|Instant|||As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.$Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.| Dueling Rapier|Adventures in the Forgotten Realms|140|C|{R}|Artifact - Equipment|||Flash$When Dueling Rapier enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+0.$Equip {4}| Earth-Cult Elemental|Adventures in the Forgotten Realms|141|C|{4}{R}{R}|Creature - Elemental|6|6|Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.$1-9 & Each player sacrifices a permanent.$10-19 & Each opponent sacrifices a permanent.$20 & Each opponent sacrifices two permanents.| Farideh's Fireball|Adventures in the Forgotten Realms|142|C|{3}{R}{R}|Instant|||Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.$1-9 & Farideh's Fireball deals 2 damage to each player.$10-20 & Farideh's Fireball deals 2 damage to each opponent.| Flameskull|Adventures in the Forgotten Realms|143|M|{1}{R}{R}|Creature - Skeleton|3|1|Flying$Flameskull can't block.$Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.| Goblin Javelineer|Adventures in the Forgotten Realms|144|C|{R}|Creature - Goblin Warrior|1|1|Haste$Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.| Goblin Morningstar|Adventures in the Forgotten Realms|145|U|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 and has trample.$Equip {1}{R}$When Goblin Morningstar enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-20 & Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.| Hoarding Ogre|Adventures in the Forgotten Realms|146|C|{3}{R}|Creature - Ogre|3|3|Whenever Hoarding Ogre attacks, roll a d20.$1-9 & Create a Treasure token.$10-19 & Create two Treasure tokens.$20 & Create three Treasure tokens.| Hobgoblin Bandit Lord|Adventures in the Forgotten Realms|147|R|{1}{R}{R}|Creature - Goblin Rogue|2|3|Other Goblins you control get +1/+1.${R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.| Hobgoblin Captain|Adventures in the Forgotten Realms|148|C|{1}{R}|Creature - Goblin Barbarian|3|1|Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.| Hulking Bugbear|Adventures in the Forgotten Realms|149|U|{1}{R}{R}|Creature - Goblin|3|3|Haste| Improvised Weaponry|Adventures in the Forgotten Realms|150|C|{2}{R}|Sorcery|||Improvised Weaponry deals 2 damage to any target. Create a Treasure token.| Inferno of the Star Mounts|Adventures in the Forgotten Realms|151|M|{4}{R}{R}|Legendary Creature - Dragon|6|6|This spell can't be countered.$Flying, haste${R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.| Jaded Sell-Sword|Adventures in the Forgotten Realms|152|C|{3}{R}|Creature - Dragon Warrior|4|3|When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.| Kick in the Door|Adventures in the Forgotten Realms|153|C|{R}|Sorcery|||Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.| Magic Missile|Adventures in the Forgotten Realms|154|U|{1}{R}{R}|Sorcery|||This spell can't be countered.$Magic Missile deals 3 damage divided as you choose among one, two, or three targets.| Meteor Swarm|Adventures in the Forgotten Realms|155|R|{X}{R}{R}{R}|Sorcery|||Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.| Minion of the Mighty|Adventures in the Forgotten Realms|156|R|{R}|Creature - Kobold|0|1|Menace$Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.| Orb of Dragonkind|Adventures in the Forgotten Realms|157|R|{1}{R}|Artifact|||{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or to activate abilities of Dragons.${R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Plundering Barbarian|Adventures in the Forgotten Realms|158|C|{2}{R}|Creature - Dwarf Barbarian|2|2|When Plundering Barbarian enters the battlefield, choose one —$• Smash the Chest — Destroy target artifact.$• Pry It Open — Create a Treasure token.| Price of Loyalty|Adventures in the Forgotten Realms|159|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.| Red Dragon|Adventures in the Forgotten Realms|160|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.| Rust Monster|Adventures in the Forgotten Realms|161|U|{2}{R}|Creature - Beast|2|1|First strike$Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.| Swarming Goblins|Adventures in the Forgotten Realms|162|C|{4}{R}|Creature - Goblin|4|3|When Swarming Goblins enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-19 & Create two of those tokens.$20 & Create three of those tokens.| Tiger-Tribe Hunter|Adventures in the Forgotten Realms|163|U|{3}{R}{R}|Creature - Human Barbarian|4|4|Trample$Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.| Unexpected Windfall|Adventures in the Forgotten Realms|164|C|{2}{R}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards and create two Treasure tokens.| Valor Singer|Adventures in the Forgotten Realms|165|C|{2}{R}|Creature - Tiefling Bard|2|3|Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.| Wish|Adventures in the Forgotten Realms|166|R|{2}{R}|Sorcery|||You may play a card you own from outside the game this turn.| Xorn|Adventures in the Forgotten Realms|167|R|{2}{R}|Creature - Elemental|3|2|If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.| You Come to the Gnoll Camp|Adventures in the Forgotten Realms|168|C|{1}{R}|Instant|||Choose one —$• Intimidate Them — Up to two target creatures can't block this turn.$• Fend Them Off — Target creature gets +3/+1 until end of turn.| You Find Some Prisoners|Adventures in the Forgotten Realms|169|U|{1}{R}|Instant|||Choose one —$• Break Their Chains — Destroy target artifact.$• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as through it were mana of any color to cast it.| You See a Pair of Goblins|Adventures in the Forgotten Realms|170|U|{2}{R}|Instant|||Choose one —$• Charge Them — Creatures you control get +2/+0 until end of turn.$• Befriend Them — Create two 1/1 red Goblin creature tokens.| Zalto, Fire Giant Duke|Adventures in the Forgotten Realms|171|R|{3}{R}{R}|Legendary Creature - Giant Barbarian|7|3|Trample$Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon.| Zariel, Archduke of Avernus|Adventures in the Forgotten Realms|172|M|{2}{R}{R}|Legendary Planeswalker - Zariel|4|+1: Creatures you control get +1/+0 and gain haste until end of turn.$0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."$−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."| Bulette|Adventures in the Forgotten Realms|173|C|{3}{G}|Creature - Beast|3|3|At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.| Bull's Strength|Adventures in the Forgotten Realms|174|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn. Untap it.| Choose Your Weapon|Adventures in the Forgotten Realms|175|U|{2}{G}|Instant|||Choose one —$• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.$• Archery — This spell deals 5 damage to target creature with flying.| Circle of Dreams Druid|Adventures in the Forgotten Realms|176|R|{G}{G}{G}|Creature - Elf Druid|2|1|{T}: Add {G} for each creature you control.| Circle of the Moon Druid|Adventures in the Forgotten Realms|177|C|{2}{G}|Creature - Human Elf Druid|2|4|Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2.| Compelled Duel|Adventures in the Forgotten Realms|178|C|{1}{G}|Sorcery|||Target creature gets +3/+3 until end of turn and must be blocked this turn if able.| Dire Wolf Prowler|Adventures in the Forgotten Realms|179|C|{2}{G}|Creature - Wolf|2|2|{1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.| Druid Class|Adventures in the Forgotten Realms|180|U|{1}{G}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Whenever a land enters the battlefield under your control, you gain 1 life.${2}{G}: Level 2$You may play an additional land on each of your turns.${4}{G}: Level 3$When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.| Ellywick Tumblestrum|Adventures in the Forgotten Realms|181|M|{2}{G}{G}|Legendary Planeswalker - Ellywick|4|+1: Venture into the dungeon.$−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.$−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."| Elturgard Ranger|Adventures in the Forgotten Realms|182|C|{4}{G}|Creature - Human Elf Ranger|4|1|Reach$When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.| Find the Path|Adventures in the Forgotten Realms|183|C|{2}{G}|Enchantment - Aura|||Enchant land$When Find the Path enters the battlefield, venture into the dungeon.$Enchanted land has "{T}: Add {G}{G}."| Froghemoth|Adventures in the Forgotten Realms|184|R|{3}{G}{G}|Creature - Frog Horror|4|4|Trample, haste$Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature exiled this way. You gain 1 life for each noncreature card exiled this way.| Gnoll Hunter|Adventures in the Forgotten Realms|185|C|{1}{G}|Creature - Gnoll|2|2|Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.| Green Dragon|Adventures in the Forgotten Realms|186|U|{4}{G}{G}|Creature - Dragon|4|4|Flying$Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.| Hill Giant Herdgorger|Adventures in the Forgotten Realms|187|C|{4}{G}{G}|Creature - Giant|7|6|When Hill Giant Herdgorger enters the battlefield, you gain 3 life.| Hunter's Mark|Adventures in the Forgotten Realms|188|U|{3}{G}|Instant|||This spell costs {3} less to cast if it targets a blue permanent you don't control.$This spell can't be countered.$Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.| Inspiring Bard|Adventures in the Forgotten Realms|189|C|{3}{G}|Creature - Elf Bard|3|3|When Inspiring Bard enters the battlefield, choose one —$• Bardic Inspiration — Target creature gets +2/+2 until end of turn.$• Song of Rest — You gain 3 life.| Instrument of the Bards|Adventures in the Forgotten Realms|190|R|{G}|Legendary Artifact|||At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.${3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.| Intrepid Outlander|Adventures in the Forgotten Realms|191|U|{1}{G}|Creature - Orc Ranger|2|3|Reach$Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.| Loathsome Troll|Adventures in the Forgotten Realms|192|U|{3}{G}{G}|Creature - Troll|6|2|{3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard.$1-9 & Put Loathsome Troll on top of your library.$10-19 & Return Loathsome Troll to your hand.$20 & Return Loathsome Troll to the battlefield tapped.| Long Rest|Adventures in the Forgotten Realms|193|R|{X}{G}{G}{G}|Sorcery|||Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.| Lurking Roper|Adventures in the Forgotten Realms|194|U|{2}{G}|Creature - Horror|4|5|Lurking Roper doesn't untap during your untap step.$Whenever you gain life, untap Lurking Roper.| Neverwinter Dryad|Adventures in the Forgotten Realms|195|C|{G}|Creature - Dryad|1|1|{2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.| Ochre Jelly|Adventures in the Forgotten Realms|196|R|{X}{G}|Creature - Ooze|0|0|Trample$Ochre Jelly enters the battlefield with X +1/+1 counters on it.$Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.| Old Gnawbone|Adventures in the Forgotten Realms|197|M|{5}{G}{G}|Legendary Creature - Dragon|7|7|Flying$Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.| Owlbear|Adventures in the Forgotten Realms|198|C|{3}{G}{G}|Creature - Bird Bear|4|4|Trample$Keen Senses — When Owlbear enters the battlefield, draw a card.| Plummet|Adventures in the Forgotten Realms|199|C|{1}{G}|Instant|||Destroy target creature with flying.| Prosperous Innkeeper|Adventures in the Forgotten Realms|200|U|{1}{G}|Creature - Halfling Citizen|1|1|When Prosperous Innkeeper enters the battlefield, create a Treasure token.$Whenever another creature enters the battlefield under your control, you gain 1 life.| Purple Worm|Adventures in the Forgotten Realms|201|U|{5}{G}{G}|Creature - Worm|8|7|This spell costs {2} less to cast if a creature died this turn.$Ward {2}| Ranger Class|Adventures in the Forgotten Realms|202|R|{1}{G}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.${1}{G}: Level 2$Whenever you attack, put a +1/+1 counter on target attacking creature.${3} {G}: Level 3$You may look at the top card of your library any time.$You may cast creature spells from the top of your library.| Ranger's Longbow|Adventures in the Forgotten Realms|203|C|{1}{G}|Artifact - Equipment|||Equipped creature gets +2/+1 and has reach.$Equip {3}| Scaled Herbalist|Adventures in the Forgotten Realms|204|C|{1}{G}|Creature - Lizard Druid|1|3|{T}: You may put a land card from your hand onto the battlefield.| Spoils of the Hunt|Adventures in the Forgotten Realms|205|C|{2}{G}|Instant|||Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.| Sylvan Shepherd|Adventures in the Forgotten Realms|206|C|{2}{G}|Creature - Human Druid|2|3|Vigilance$Whenever Sylvan Shepherd attacks, roll a d20.$1-9 & You gain 1 life.$10-19 & You gain 2 life.$20 & You gain 5 life.| The Tarrasque|Adventures in the Forgotten Realms|207|M|{6}{G}{G}{G}|Legendary Creature - Dinosaur|10|10|The Tarrasque has haste and ward {10} as long as it was cast.$Whenever The Tarrasque attacks, it fights target creature defending player controls.| Underdark Basilisk|Adventures in the Forgotten Realms|208|C|{1}{G}|Creature - Basilisk|1|2|Deathtouch| Varis, Silverymoon Ranger|Adventures in the Forgotten Realms|209|R|{1}{G}{G}|Legendary Creature - Human Elf Ranger|3|3|Reach, ward {1}$Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.$Whenever you complete a dungeon, create a 2/2 green Wolf creature token.| Wandering Troubadour|Adventures in the Forgotten Realms|210|U|{3}{G}|Creature - Dragon Bard|4|2|At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.| Werewolf Pack Leader|Adventures in the Forgotten Realms|211|R|{G}{G}|Creature - Human Werewolf|3|3|Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.${3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.| Wild Shape|Adventures in the Forgotten Realms|212|U|{G}|Instant|||Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.$• 1/3 Turtle with hexproof.$• 1/5 Spider with reach.$• 3/3 Elephant with trample.| You Find a Cursed Idol|Adventures in the Forgotten Realms|213|C|{1}{G}|Sorcery|||Choose one —$• Smash It — Destroy target artifact.$• Lift the Curse — Destroy target enchantment.$• Steal Its Eyes — Create a Treasure token and venture into the dungeon.| You Happen On a Glade|Adventures in the Forgotten Realms|214|U|{2}{G}|Instant|||Choose one —$• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.$• Make Camp — Return target permanent card from your graveyard to your hand.| You Meet in a Tavern|Adventures in the Forgotten Realms|215|U|{2}{G}{G}|Sorcery|||Choose one —$• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.$• Start a Brawl — Creatures you control get +2/+2 until end of turn.| Adult Gold Dragon|Adventures in the Forgotten Realms|216|R|{3}{R}{W}|Creature - Dragon|4|3|Flying, lifelink, haste| Bard Class|Adventures in the Forgotten Realms|217|R|{R}{G}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.${R}{G}: Level 2$Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.${3}{R}{G}: Level 3$Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.| Barrowin of Clan Undurr|Adventures in the Forgotten Realms|218|U|{2}{W}{B}|Legendary Creature - Dwarf Cleric|3|3|When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.$Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.| Bruenor Battlehammer|Adventures in the Forgotten Realms|219|U|{2}{R}{W}|Legendary Creature - Dwarf Warrior|5|3|Each creature you control gets +2/+0 for each Equipment attached to it.$You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.| Drizzt Do'Urden|Adventures in the Forgotten Realms|220|R|{3}{G}{W}|Legendary Creature - Elf Ranger|3|3|Double strike$When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.$Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.| Farideh, Devil's Chosen|Adventures in the Forgotten Realms|221|U|{2}{U}{R}|Legendary Creature - Tiefling Warlock|3|3|Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.| Fighter Class|Adventures in the Forgotten Realms|222|R|{R}{W}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.${1}{R}{W}: Level 2$Equip abilities you activate cost {2} less to activate.${3}{R}{W}: Level 3$Whenever a creature you control attacks, up to one target creature blocks it this combat if able.| Gretchen Titchwillow|Adventures in the Forgotten Realms|223|U|{G}{U}|Legendary Creature - Halfling Druid|0|4|{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.| Hama Pashar, Ruin Seeker|Adventures in the Forgotten Realms|224|U|{1}{W}{U}|Legendary Creature - Human Wizard|2|3|Room abilities of dungeons you own trigger an additional time.| Kalain, Reclusive Painter|Adventures in the Forgotten Realms|225|U|{B}{R}|Legendary Creature - Human Elf Bard|1|2|When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.$Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.| Krydle of Baldur's Gate|Adventures in the Forgotten Realms|226|U|{U}{B}|Legendary Creature - Human Elf Rogue|1|3|Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.$Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.| Minsc, Beloved Ranger|Adventures in the Forgotten Realms|227|M|{R}{G}{W}|Legendary Creature - Human Ranger|3|3|When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.${X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only a sorcery.| Monk Class|Adventures in the Forgotten Realms|228|R|{W}{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$The second spell you cast each turn costs {1} less to cast.${W}{U}: Level 2$When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.${1}{W}{U}: Level 3$At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."| Orcus, Prince of Undeath|Adventures in the Forgotten Realms|229|R|{X}{2}{B}{R}|Legendary Creature - Demon|5|3|Flying, trample$When Orcus, Prince of Undeath enters the battlefield, choose one —$• Each other creature gets -X/-X until end of turn. You lose X life.$• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.| Rogue Class|Adventures in the Forgotten Realms|230|R|{U}{B}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Whenever a creature you controls deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.${1}{U}{B}: Level 2$Creatures you control have menace.${2}{U}{B}: Level 3$You may play cards exiled with Rogue Class, and you may spend mana as through it were mana of any color to cast them.| Shessra, Death's Whisper|Adventures in the Forgotten Realms|231|U|{2}{B}{G}|Legendary Creature - Human Elf Warlock|1|3|Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.$Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.| Skeletal Swarming|Adventures in the Forgotten Realms|232|R|{3}{B}{G}|Enchantment|||Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.$At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.| Sorcerer Class|Adventures in the Forgotten Realms|233|R|{U}{R}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.${U}{R}: Level 2$Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."${3}{U}{R}: Level 3$Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant or sorcery spells you've cast this turn.| Targ Nar, Demon-Fang Gnoll|Adventures in the Forgotten Realms|234|U|{R}{G}|Legendary Creature - Gnoll|2|2|Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.${2}{R}{G}: Double Targ Nar's power and toughness until end of turn.| Tiamat|Adventures in the Forgotten Realms|235|M|{2}{W}{U}{B}{R}{G}|Legendary Creature - Dragon God|7|7|Flying$When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.| Trelasarra, Moon Dancer|Adventures in the Forgotten Realms|236|U|{G}{W}|Legendary Creature - Elf Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.| Triumphant Adventurer|Adventures in the Forgotten Realms|237|R|{W}{B}|Creature - Human Knight|1|1|Deathtouch$As long as it's your turn, Triumphant Adventurer has first strike.$Whenever Triumphant Adventurer attacks, venture into the dungeon.| Volo, Guide to Monsters|Adventures in the Forgotten Realms|238|R|{2}{G}{U}|Legendary Creature - Human Wizard|3|2|Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.| Xanathar, Guild Kingpin|Adventures in the Forgotten Realms|239|M|{4}{U}{B}|Legendary Creature - Beholder|5|6|At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look atthe top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.| Bag of Holding|Adventures in the Forgotten Realms|240|U|{1}|Artifact|||Whenever you discard a card, exile that card from your graveyard.${2}, {T}: Draw a card, then discard a card.${4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.| The Deck of Many Things|Adventures in the Forgotten Realms|241|M|{5}|Legendary Artifact|||{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.$1-9 & Return a card at random from your graveyard to your hand.$10-19 & Draw two cards.$20 & Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.| Dungeon Map|Adventures in the Forgotten Realms|242|U|{3}|Artifact|||{T}: Add {C}.${3}, {T}: Venture into the dungeon. Activate only as a sorcery.| Eye of Vecna|Adventures in the Forgotten Realms|243|R|{2}|Legendary Artifact|||When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.$At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.| Fifty Feet of Rope|Adventures in the Forgotten Realms|244|U|{1}|Artifact|||Climb Over — {T}: Target Wall can't block this turn.$Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.$Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery.| Greataxe|Adventures in the Forgotten Realms|245|C|{1}|Artifact - Equipment|||Equipped creature gets +4/+0.$Equip {5}| Hand of Vecna|Adventures in the Forgotten Realms|246|R|{3}|Legendary Artifact - Equipment|||At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.$Equip—Pay 1 life for each card in your hand.$Equip {2}| Iron Golem|Adventures in the Forgotten Realms|247|U|{4}|Artifact Creature - Golem|5|3|Vigilance$Iron Golem attacks or blocks each combat if able.| Leather Armor|Adventures in the Forgotten Realms|248|C|{1}|Artifact - Equipment|||Equipped creature gets +0/+1 and has ward {1}.$Equip {0}. Activate only once each turn.| Mimic|Adventures in the Forgotten Realms|249|C|{2}|Artifact - Treasure|||{T}, Sacrifice Mimic: Add one mana of any color.${2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.| Spare Dagger|Adventures in the Forgotten Realms|250|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."$Equip {1}| Spiked Pit Trap|Adventures in the Forgotten Realms|251|C|{1}|Artifact|||Flash${5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.$1-9 & Spiked Pit Trap deals 5 damage to that creature.$10-20 & Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.| Treasure Chest|Adventures in the Forgotten Realms|252|R|{3}|Artifact|||{4}, Sacrifice Treasure Chest: Roll a d20.$1 & Trapped! — You lose 3 life.$2-9 & Create five Treasure tokens.$10-19 & You gain 3 life and draw three cards.$20 & Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.| Cave of the Frost Dragon|Adventures in the Forgotten Realms|253|R||Land|||If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.${T}: Add {W}.${4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.| Den of the Bugbear|Adventures in the Forgotten Realms|254|R||Land|||If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.${T}: Add {R}.${3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.| Dungeon Descent|Adventures in the Forgotten Realms|255|R||Land|||Dungeon Descent enters the battlefield tapped.${T}: Add {C}.${4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.| Evolving Wilds|Adventures in the Forgotten Realms|256|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Hall of Storm Giants|Adventures in the Forgotten Realms|257|R||Land|||If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.${T}: Add {U}.${5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land.| Hive of the Eye Tyrant|Adventures in the Forgotten Realms|258|R||Land|||If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.${T}: Add {B}.${3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.| Lair of the Hydra|Adventures in the Forgotten Realms|259|R||Land|||If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.${T}: Add {G}.${X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.| Temple of the Dragon Queen|Adventures in the Forgotten Realms|260|U||Land|||As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.$As Temple of the Dragon Queen enters the battlefield, choose a color.${T}: Add one mana of the chosen color.| Treasure Vault|Adventures in the Forgotten Realms|261|R||Artifact Land|||{T}: Add {C}.${X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.| Plains|Adventures in the Forgotten Realms|262|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Adventures in the Forgotten Realms|266|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Adventures in the Forgotten Realms|270|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Adventures in the Forgotten Realms|274|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Adventures in the Forgotten Realms|278|C||Basic Land - Forest|||({T}: Add {G}.)| Abiding Grace|Modern Horizons 2|1|U|{2}{W}|Enchantment|||At the beginning of your end step, choose one —$• You gain 1 life.$• Return target creature card with mana value 1 from your graveyard to the battlefield.| Arcbound Javelineer|Modern Horizons 2|2|U|{W}|Artifact Creature - Soldier|0|1|{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.$Modular 1| Arcbound Mouser|Modern Horizons 2|3|C|{W}|Artifact Creature - Cat|0|0|Lifelink$Modular 1| Arcbound Prototype|Modern Horizons 2|4|C|{1}{W}|Artifact Creature - Assembly-Worker|0|0|Modular 2| Barbed Spike|Modern Horizons 2|5|U|{1}{W}|Artifact - Equipment|||When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying and attach Barbed Spike to it.$Equipped creature gets +1/+0.$Equip {2}| Blacksmith's Skill|Modern Horizons 2|6|C|{W}|Instant|||Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.| Blossoming Calm|Modern Horizons 2|7|U|{W}|Instant|||You gain hexproof until your next turn. You gain 2 life.$Rebound| Break Ties|Modern Horizons 2|8|C|{2}{W}|Instant|||Choose one —$• Destroy target artifact.$• Destroy target enchantment.$• Exile target card from a graveyard.$Reinforce 1—{W}| Caprichrome|Modern Horizons 2|9|U|{3}{W}|Artifact Creature - Goat|2|2|Flash$Vigilance$Devour artifact 1| Constable of the Realm|Modern Horizons 2|10|U|{4}{W}|Creature - Giant Soldier|3|3|Renown 2$Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.| Disciple of the Sun|Modern Horizons 2|11|C|{4}{W}|Creature - Human Cleric|3|3|Lifelink$When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.| Esper Sentinel|Modern Horizons 2|12|R|{W}|Artifact Creature - Human Soldier|1|1|Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.| Fairgrounds Patrol|Modern Horizons 2|13|C|{1}{W}|Creature - Human Soldier|2|1|{1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter creature token with flying. Activate only as a sorcery.| Glorious Enforcer|Modern Horizons 2|14|U|{5}{W}{W}|Creature - Angel|5|5|Flying, lifelink$At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.| Guardian Kirin|Modern Horizons 2|15|C|{3}{W}|Creature - Kirin|2|3|Flying$Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.| Healer's Flock|Modern Horizons 2|16|U|{W}{W}{W}|Creature - Bird|3|3|Flying, lifelink| Knighted Myr|Modern Horizons 2|17|C|{2}{W}|Artifact Creature - Myr Knight|2|2|{2}{W}: Adapt 1.$Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.| Landscaper Colos|Modern Horizons 2|18|C|{5}{W}|Creature - Goat Beast|4|6|When Landscaper Colos enters the battlefield, put target card from an opponent's graveyard on the bottom of their library.$Basic landcycling {1}{W}| Late to Dinner|Modern Horizons 2|19|C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. Create a Food token.| Lens Flare|Modern Horizons 2|20|C|{4}{W}|Instant|||Affinity for artifacts$"Lens Flare" deals 5 damage to target attacking or blocking creature.| Marble Gargoyle|Modern Horizons 2|21|C|{2}{W}|Artifact Creature - Gargoyle|2|2|Flying${W}: Marble Gargoyle gets +0/+1 until end of turn.| Nykthos Paragon|Modern Horizons 2|22|R|{4}{W}{W}|Enchantment Creature - Human Soldier|4|6|Whenever you gain life, you may put that many +1/+1 counters on each creature you control. You may do this only once each turn.| Out of Time|Modern Horizons 2|23|R|{1}{W}{W}|Enchantment|||When Out of Time enters the battlefield, untap all creatures, then phase them out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature phased out this way.$Vanishing| Piercing Rays|Modern Horizons 2|24|C|{1}{W}|Sorcery|||Exile target tapped creature.$Forecast—{2}{W}, Reveal Piercing Rays from your hand: Tap target untapped creature.| Prismatic Ending|Modern Horizons 2|25|U|{X}{W}|Sorcery|||Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.| Resurgent Belief|Modern Horizons 2|26|R||Sorcery|||Suspend 2—{1}{W}$Return all enchantment cards from your graveyard to the battlefield.| Sanctifier en-Vec|Modern Horizons 2|27|R|{W}{W}|Creature - Human Cleric|2|2|Protection from black and from red$When Sanctifier en-Vec enters the battlefield, exile all cards that are black and red from all graveyards.$If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.| Scour the Desert|Modern Horizons 2|28|U|{3}{W}{W}|Sorcery|||Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.| Search the Premises|Modern Horizons 2|29|R|{3}{W}|Enchantment|||Whenever a creature attacks you or a planeswalker you control, investigate.| Serra's Emissary|Modern Horizons 2|30|M|{4}{W}{W}{W}|Creature - Angel|7|7|Flying$As Serra's Emissary enters the battlefield, choose a card type.$You and creatures you control have protection from the chosen card type.| Skyblade's Boon|Modern Horizons 2|31|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.${2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.| Solitude|Modern Horizons 2|32|M|{3}{W}{W}|Creature - Elemental Incarnation|3|2|Flash$Lifelink$When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.$Evoke—Exile a white card from your hand.| Soul of Migration|Modern Horizons 2|33|C|{5}{W}{W}|Creature - Elemental|2|4|Flying$When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.$Evoke {3}{W}| Thraben Watcher|Modern Horizons 2|34|U|{2}{W}{W}|Creature - Angel|2|2|Flying, vigilance$Other nontoken creatures you control get +1/+1 and have vigilance.| Timeless Dragon|Modern Horizons 2|35|R|{3}{W}{W}|Creature - Dragon|5|5|Flying$Plainscycling {2}$Eternalize {2}{W}{W}| Unbounded Potential|Modern Horizons 2|36|C|{1}{W}|Instant|||Choose one —$• Put a +1/+1 counter on each of up to two target creatures.$• Proliferate.$Entwine {3}{W}| Aeromoeba|Modern Horizons 2|37|C|{3}{U}|Creature - Elemental Beast|2|4|Flying$Discard a card: Switch Aeromoeba's power and toughness until end of turn.| Burdened Aerialist|Modern Horizons 2|38|C|{2}{U}|Creature - Human Pirate|3|1|When Burdened Aerialist enters the battlefield, create a Treasure token.$Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.| Dress Down|Modern Horizons 2|39|R|{1}{U}|Enchantment|||Flash$When Dress Down enters the battlefield, draw a card.$Creatures lose all abilities.$At the beginning of the end step, sacrifice Dress Down.| Etherium Spinner|Modern Horizons 2|40|C|{2}{U}|Artifact Creature - Human Wizard|2|1|Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.| Filigree Attendant|Modern Horizons 2|41|U|{2}{U}{U}|Artifact Creature - Homunculus|*|3|Flying$Filigree Attendant's power is equal to the number of artifacts you control.| Floodhound|Modern Horizons 2|42|C|{U}|Creature - Elemental Dog|1|2|{3}, {T}: Investigate.| Foul Watcher|Modern Horizons 2|43|C|{1}{U}|Creature - Nightmare Bird|1|2|Flying$When Foul Watcher enters the battlefield, surveil 1.$Delirium — Foul Watcher gets +1/+0 as long as there are four more card types among cards in your graveyard.| Fractured Sanity|Modern Horizons 2|44|R|{U}{U}{U}|Sorcery|||Each opponent mills fourteen cards.$Cycling {1}{U}$When you cycle Fractured Sanity, each opponent mills four cards.| Ghost-Lit Drifter|Modern Horizons 2|45|U|{2}{U}|Creature - Spirit|2|2|Flying${2}{U}: Another target creature gains flying until end of turn.$Channel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.| Hard Evidence|Modern Horizons 2|46|C|{U}|Sorcery|||Create a 0/3 blue Crab creature token.$Investigate.| Inevitable Betrayal|Modern Horizons 2|47|R||Sorcery|||Suspend 3—{1}{U}{U}$Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.| Junk Winder|Modern Horizons 2|48|U|{5}{U}{U}|Creature - Serpent|5|6|Affinity for tokens$Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.| Lose Focus|Modern Horizons 2|49|C|{1}{U}|Instant|||Replicate {U}$Counter target spell unless its controller pays {2}.| Lucid Dreams|Modern Horizons 2|50|U|{3}{U}{U}|Sorcery|||Draw X cards, where X is the number of card types among cards in your graveyard.| Mental Journey|Modern Horizons 2|51|C|{4}{U}{U}|Instant|||Draw three cards.$Basic landcycling {1}{U}| Murktide Regent|Modern Horizons 2|52|M|{5}{U}{U}|Creature - Dragon|3|3|Delve$Flying$Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant or sorcery card exiled with it.$Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.| Mystic Redaction|Modern Horizons 2|53|U|{2}{U}|Enchantment|||At the beginning of your upkeep, scry 1.$Whenever you discard a card, each opponent mills two cards.| Parcel Myr|Modern Horizons 2|54|C|{1}{U}|Artifact Creature - Clue Myr|2|1|{2}, Sacrifice Parcel Myr: Draw a card.| Phantasmal Dreadmaw|Modern Horizons 2|55|C|{2}{U}{U}|Creature - Dinosaur Illusion|6|6|Trample$When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.| Raving Visionary|Modern Horizons 2|56|U|{1}{U}|Creature - Merfolk Wizard|1|1|{U}, {T}: Draw a card, then discard a card.$Delirium — {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.| Recalibrate|Modern Horizons 2|57|C|{1}{U}|Instant|||Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.| Rise and Shine|Modern Horizons 2|58|R|{1}{U}|Sorcery|||Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.$Overload {4}{U}{U}| Rishadan Dockhand|Modern Horizons 2|59|R|{U}|Creature - Merfolk|1|2|Islandwalk${1}, {T}: Tap target land.| Said // Done|Modern Horizons 2|60|U|{2}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.$Done${3}{U}$Instant$Tap up to two target creatures. They don't untap during their controllers' next untap step.| Scuttletide|Modern Horizons 2|61|U|{1}{U}|Enchantment|||{1}, Discard a card: Create a 0/3 blue Crab creature token.$Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.| Shattered Ego|Modern Horizons 2|62|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-0.${3}{U}{U}: Put enchanted creature into its owner's library third from the top.| So Shiny|Modern Horizons 2|63|C|{2}{U}|Enchantment - Aura|||Enchant creature$When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.$Enchanted creature doesn't untap during its controller's untap step.| Specimen Collector|Modern Horizons 2|64|U|{4}{U}|Creature - Vedalken Wizard|2|1|When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.$When Specimen Collector dies, create a token that's a copy of target token you control.| Steelfin Whale|Modern Horizons 2|65|C|{5}{U}|Creature - Whale|3|4|Affinity for artifacts$Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.| Step Through|Modern Horizons 2|66|C|{3}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.$Wizardcycling {2}| Subtlety|Modern Horizons 2|67|M|{2}{U}{U}|Creature - Elemental Incarnation|3|3|Flash$Flying$When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.$Evoke—Exile a blue card from your hand.| Suspend|Modern Horizons 2|68|R|{U}|Instant|||Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend.| Svyelun of Sea and Sky|Modern Horizons 2|69|M|{1}{U}{U}|Legendary Creature - Merfolk God|3|4|Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.$Whenever Svyelun attacks, draw a card.$Other Merfolk you control have ward {1}.| Sweep the Skies|Modern Horizons 2|70|U|{X}{U}{U}|Sorcery|||Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.| Thought Monitor|Modern Horizons 2|71|R|{6}{U}|Artifact Creature - Construct|2|2|Affinity for artifacts$Flying$When Thought Monitor enters the battlefield, draw two cards.| Tide Shaper|Modern Horizons 2|72|U|{U}|Creature - Merfolk Wizard|1|1|Kicker {1}$When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.$Tide Shaper gets +1/+1 as long as an opponent controls an Island.| Vedalken Infiltrator|Modern Horizons 2|73|U|{1}{U}|Creature - Vedalken Rogue|1|3|Vedalken Infiltrator can't be blocked.$Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.| Archfiend of Sorrows|Modern Horizons 2|74|U|{5}{B}{B}|Creature - Demon|4|5|Flying$When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.$Unearth {3}{B}{B}| Archon of Cruelty|Modern Horizons 2|75|M|{6}{B}{B}|Creature - Archon|6|6|Flying$Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.| Bone Shards|Modern Horizons 2|76|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or discard a card.$Destroy target creature or planeswalker.| Break the Ice|Modern Horizons 2|77|U|{B}{B}|Sorcery|||Destroy target land that is snow or could produce {C}.$Overload {4}{B}{B}| Cabal Initiate|Modern Horizons 2|78|C|{1}{B}|Creature - Human Warlock|2|1|Discard a card: Cabal Initiate gains lifelink until end of turn.$Threshold — Cabal Initiate get +1/+2 as long as seven or more cards are in your graveyard.| Clattering Augur|Modern Horizons 2|79|U|{1}{B}|Creature - Skeleton Shaman|1|1|Clattering Augur can't block.$When Clattering Augur enters the battlefield, you draw a card and you lose 1 life.${2}{B}{B}: Return Clattering Augur from your graveyard to your hand.| Damn|Modern Horizons 2|80|R|{B}{B}|Sorcery|||Destroy target creature. A creature destroyed this way can't be regenerated.$Overload {2}{W}{W}| Dauthi Voidwalker|Modern Horizons 2|81|R|{B}{B}|Creature - Dauthi Rogue|3|2|Shadow$If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.${T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.| Discerning Taste|Modern Horizons 2|82|C|{2}{B}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.| Echoing Return|Modern Horizons 2|83|C|{B}|Sorcery|||Return target creature card and all other cards with the same name as that card from your graveyard to your hand.| Feast of Sanity|Modern Horizons 2|84|U|{3}{B}|Enchantment|||Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.| Flay Essence|Modern Horizons 2|85|U|{1}{B}{B}|Sorcery|||Exile target creature or planeswalker. You gain life equal to the number of counters on it.| Gilt-Blade Prowler|Modern Horizons 2|86|C|{2}{B}|Creature - Human Rogue|2|3|{1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.| Grief|Modern Horizons 2|87|M|{2}{B}{B}|Creature - Elemental Incarnation|3|2|Menace$When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.$Evoke—Exile a black card from your hand.| Hell Mongrel|Modern Horizons 2|88|C|{3}{B}|Creature - Nightmare Dog|4|3|Discard a card: Hell Mongrel gets +1/+1 until end of turn.$Madness {2}{B}| Kitchen Imp|Modern Horizons 2|89|C|{3}{B}|Creature - Imp|2|2|Flying, haste$Madness {B}| Legion Vanguard|Modern Horizons 2|90|U|{1}{B}|Creature - Vampire Soldier|2|2|{1}, Sacrifice another creature: Legion Vanguard explores.| Loathsome Curator|Modern Horizons 2|91|C|{4}{B}|Creature - Gorgon Wizard|5|4|Exploit$Menace$When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less.| Magus of the Bridge|Modern Horizons 2|92|R|{B}{B}{B}|Creature - Human Wizard|4|4|Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.$When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.| Necrogoyf|Modern Horizons 2|93|R|{3}{B}{B}|Creature - Lhurgoyf|*|4|Necrogoyf's power is equal to the number of creature cards in all graveyards.$At the beginning of each player's upkeep, that player discards a card.$Madness {1}{B}{B}| Necromancer's Familiar|Modern Horizons 2|94|U|{3}{B}|Creature - Bird Spirit|3|1|Flying$Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.${B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.| Nested Shambler|Modern Horizons 2|95|C|{B}|Creature - Zombie|1|1|When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.| Persist|Modern Horizons 2|96|R|{1}{B}|Sorcery|||Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.| Profane Tutor|Modern Horizons 2|97|R||Sorcery|||Suspend 2—{1}{B}$Search your library for a card, put that card into your hand, then shuffle.| Radiant Epicure|Modern Horizons 2|98|U|{4}{B}|Creature - Vampire Wizard|5|5|Converge — When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.| Sinister Starfish|Modern Horizons 2|99|C|{1}{B}|Creature - Starfish|0|3|{T}: Surveil 1.| Sudden Edict|Modern Horizons 2|100|U|{1}{B}|Instant|||Split second$Target player sacrifices a creature.| Tizerus Charger|Modern Horizons 2|101|C|{2}{B}|Creature - Pegasus|3|2|Escape—{4}{B}, Exile five other cards from your graveyard.$Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it.| Tourach, Dread Cantor|Modern Horizons 2|102|M|{1}{B}|Legendary Creature - Human Cleric|2|1|Kicker {B}{B}$Protection from white$Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.$When Tourach enters the battelfield, if it was kicked, target opponent discards two cards at random.| Tourach's Canticle|Modern Horizons 2|103|C|{3}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.| Tragic Fall|Modern Horizons 2|104|C|{1}{B}|Instant|||Target creature gets -3/-3 until end of turn.$Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.| Underworld Hermit|Modern Horizons 2|105|U|{4}{B}{B}|Creature - Human Peasant|3|3|When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black.| Unmarked Grave|Modern Horizons 2|106|R|{1}{B}|Sorcery|||Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.| Vermin Gorger|Modern Horizons 2|107|C|{1}{B}|Creature - Vampire|2|2|{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.| Vile Entomber|Modern Horizons 2|108|U|{2}{B}{B}|Creature - Zombie Warlock|2|2|Deathtouch$When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle.| World-Weary|Modern Horizons 2|109|C|{3}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -4/-4.$Basic landcycling {1}{B}| Young Necromancer|Modern Horizons 2|110|U|{4}{B}|Creature - Human Warlock|2|3|When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.| Arcbound Slasher|Modern Horizons 2|111|C|{4}{R}|Artifact Creature - Cat|0|0|Modular 4$Riot| Arcbound Tracker|Modern Horizons 2|112|C|{2}{R}|Artifact Creature - Dog|0|0|Menace$Modular 2$Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.| Arcbound Whelp|Modern Horizons 2|113|U|{3}{R}|Artifact Creature - Dragon|0|0|Flying${R}: Arcbound Whelp gets +1/+0 until end of turn.$Modular 2| Battle Plan|Modern Horizons 2|114|C|{3}{R}|Enchantment|||At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.$Basic landcycling {1}{R}| Blazing Rootwalla|Modern Horizons 2|115|U|{R}|Creature - Lizard|1|1|{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.$Madness {0}| Bloodbraid Marauder|Modern Horizons 2|116|R|{1}{R}|Creature - Human Berserker|3|1|Bloodbraid Marauder can't block.$Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard.| Breya's Apprentice|Modern Horizons 2|117|R|{2}{R}|Artifact Creature - Human Artificer|2|3|When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.${T}, Sacrifice an artifact: Choose one —$• Exile the top card of your library. Until the end of your next turn, you may play that card.$• Target creature gets +2/+0 until end of turn.| Calibrated Blast|Modern Horizons 2|118|R|{2}{R}|Instant|||Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.$Flashback {3}{R}{R}| Captain Ripley Vance|Modern Horizons 2|119|U|{2}{R}|Legendary Creature - Human Pirate|3|2|Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.| Chef's Kiss|Modern Horizons 2|120|R|{1}{R}{R}|Instant|||Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.| Dragon's Rage Channeler|Modern Horizons 2|121|U|{R}|Creature - Human Shaman|1|1|Whenever you cast a noncreature spell, surveil 1.$Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.| Faithless Salvaging|Modern Horizons 2|122|C|{1}{R}|Instant|||Discard a card, then draw a card.$Rebound| Fast // Furious|Modern Horizons 2|123|U|{2}{R}|Instant|||Discard a card, then draw two cards.$Furious${3}{R}{R}$Sorcery$Furious deals 3 damage to each creature without flying.| Flame Blitz|Modern Horizons 2|124|U|{R}|Enchantment|||At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker.$Cycling {2}| Flametongue Yearling|Modern Horizons 2|125|U|{R}{R}|Creature - Kavu|2|1|Multikicker {2}$Flametongue Yearling enters the battlefield with a +1/+1 counter on it for each time it was kicked.$When Flametongue Yearling enters the battlefield, it deals damage equal to its power to target creature.| Fury|Modern Horizons 2|126|M|{3}{R}{R}|Creature - Elemental Incarnation|3|3|Double strike$When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.$Evoke—Exile a red card from your hand.| Galvanic Relay|Modern Horizons 2|127|C|{2}{R}|Sorcery|||Exile the top card of your library. During your next turn, you may play that card.$Storm| Gargadon|Modern Horizons 2|128|C|{5}{R}{R}|Creature - Beast|7|5|Trample$Suspend 4—{1}{R}| Glimpse of Tomorrow|Modern Horizons 2|129|R||Sorcery|||Suspend 3—{R}{R}$Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.| Goblin Traprunner|Modern Horizons 2|130|U|{3}{R}|Creature - Goblin|4|2|Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.| Gouged Zealot|Modern Horizons 2|131|C|{3}{R}|Creature - Cyclops Berserker|4|3|Reach$Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.| Harmonic Prodigy|Modern Horizons 2|132|R|{1}{R}|Creature - Human Wizard|1|3|Prowess$If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.| Kaleidoscorch|Modern Horizons 2|133|U|{1}{R}|Sorcery|||Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell.$Flashback {4}{R}| Lightning Spear|Modern Horizons 2|134|C|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 and has trample.${2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target.$Equip {1}| Mine Collapse|Modern Horizons 2|135|C|{3}{R}|Instant|||If it's your turn, you may sacrifice a Mountain rater than pay this spell's mana cost.$Mine Collapse deals 5 damage to target creature or planeswalker.| Mount Velus Manticore|Modern Horizons 2|136|C|{2}{R}{R}|Enchantment Creature - Manticore|3|4|At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.| Obsidian Charmaw|Modern Horizons 2|137|R|{3}{R}{R}|Creature - Dragon|4|4|This spell costs {1} less to cast for each land your opponents control that could produce {C}.$Flying$When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.| Ragavan, Nimble Pilferer|Modern Horizons 2|138|M|{R}|Legendary Creature - Monkey Pirate|2|1|Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.$Dash {1}{R}| Revolutionist|Modern Horizons 2|139|C|{5}{R}|Creature - Human Wizard|3|3|When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.$Madness {3}{R}| Skophos Reaver|Modern Horizons 2|140|C|{2}{R}|Creature - Minotaur Warrior|2|3|As long as it's your turn, Skophos Reaver gets +2/+0.$Madness {1}{R}| Slag Strider|Modern Horizons 2|141|U|{5}{R}{R}|Creature - Elemental|3|3|Affinity for artifacts${1}, Sacrifice an artifact: Slag Strider deals 1 damage to any target.| Spreading Insurrection|Modern Horizons 2|142|U|{4}{R}|Sorcery|||Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.$Storm| Strike It Rich|Modern Horizons 2|143|U|{R}|Sorcery|||Create a Treasure token.$Flashback {2}{R}| Tavern Scoundrel|Modern Horizons 2|144|C|{1}{R}|Creature - Human Rogue|1|3|Whenever you win a coin flip, create two Treasure tokens.${1}, {T}, Sacrifice another permanent: Flip a coin.| Unholy Heat|Modern Horizons 2|145|C|{R}|Instant|||Unholy Heat deals 2 damage to target creature or planeswalker.$Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.| Viashino Lashclaw|Modern Horizons 2|146|C|{1}{R}|Creature - Viashino Warrior|2|2|{T}, Discard a card: Creatures you control gain haste until end of turn.| Abundant Harvest|Modern Horizons 2|147|C|{G}|Sorcery|||Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.| Aeve, Progenitor Ooze|Modern Horizons 2|148|R|{2}{G}{G}{G}|Legendary Creature - Ooze|2|2|Storm$Aeve, Progenitor Ooze isn't legendary as long as it's a token.$Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.| Bannerhide Krushok|Modern Horizons 2|149|C|{3}{G}|Creature - Beast|4|4|Trample$Reinforce 2—{1}{G}$Scavenge {5}{G}{G}| Blessed Respite|Modern Horizons 2|150|U|{1}{G}|Instant|||Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.| Chatterfang, Squirrel General|Modern Horizons 2|151|M|{2}{G}|Legendary Creature - Squirrel Warrior|3|3|Forestwalk$If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.${B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.| Chatterstorm|Modern Horizons 2|152|C|{1}{G}|Sorcery|||Create a 1/1 green Squirrel creature token.$Storm| Chitterspitter|Modern Horizons 2|153|R|{2}{G}|Artifact|||At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.$Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.${G}, {T}: Create a 1/1 green Squirrel creature token.| Crack Open|Modern Horizons 2|154|C|{2}{G}|Sorcery|||Destroy target artifact or enchantment. Create a Treasure token.| Deepwood Denizen|Modern Horizons 2|155|C|{2}{G}|Creature - Elf Warrior|3|2|Vigilance${5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.| Duskshell Crawler|Modern Horizons 2|156|C|{1}{G}|Creature - Insect|0|3|When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.$Each creature you control with a +1/+1 counter on it has trample.| Endurance|Modern Horizons 2|157|M|{1}{G}{G}|Creature - Elemental Incarnation|3|4|Flash$Reach$When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.$Evoke—Exile a green card from your hand.| Fae Offering|Modern Horizons 2|158|U|{2}{G}|Enchantment|||At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.| Flourishing Strike|Modern Horizons 2|159|C|{1}{G}|Instant|||Choose one —$• Flourishing Strike deals 5 damage to target creature with flying.$• Target creature gets +3/+3 until end of turn.$Entwine {2}{G}| Foundation Breaker|Modern Horizons 2|160|U|{3}{G}|Creature - Elemental|2|2|When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment.$Evoke {1}{G}| Funnel-Web Recluse|Modern Horizons 2|161|C|{4}{G}|Creature - Spider|3|5|Reach$Morbid — When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate.| Gaea's Will|Modern Horizons 2|162|R||Sorcery|||Suspend 4—{G}$Until end of turn, you may play lands and cast spells from your graveyard.$If a card would be put into your graveyard from anywhere this turn, exile that card instead.| Glimmer Bairn|Modern Horizons 2|163|C|{G}|Creature - Ouphe|1|2|Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.| Glinting Creeper|Modern Horizons 2|164|U|{4}{G}|Creature - Plant|0|0|Converge — Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it.$Glinting Creeper can't be blocked by creatures with power 2 or less.| Herd Baloth|Modern Horizons 2|165|U|{3}{G}{G}|Creature - Beast|4|4|Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.| Ignoble Hierarch|Modern Horizons 2|166|R|{G}|Creature - Goblin Shaman|0|1|Exalted${T}: Add {B}, {R}, or {G}.| Jade Avenger|Modern Horizons 2|167|C|{1}{G}|Creature - Frog Samurai|2|2|Bushido 2| Jewel-Eyed Cobra|Modern Horizons 2|168|C|{2}{G}|Creature - Snake|3|1|Deathtouch$When Jewel-Eyed Cobra dies, create a Treasure token.| Orchard Strider|Modern Horizons 2|169|C|{4}{G}{G}|Creature - Treefolk|6|4|When Orchard Strider enters the battlefield, create two Food tokens.$Basic landcycling {1}{G}| Rift Sower|Modern Horizons 2|170|C|{2}{G}|Creature - Elf Druid|1|3|{T}: Add one mana of any color.$Suspend 2—{G}| Sanctum Weaver|Modern Horizons 2|171|R|{1}{G}|Enchantment Creature - Dryad|0|2|{T}: Add X mana of any one color, where X is the number of enchantments you control.| Scurry Oak|Modern Horizons 2|172|U|{2}{G}|Creature - Treefolk|1|2|Evolve$Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.| Smell Fear|Modern Horizons 2|173|C|{1}{G}|Sorcery|||Proliferate.$Target creature you control fights up to one target creature you don't control.| Squirrel Sanctuary|Modern Horizons 2|174|U|{G}|Enchantment|||When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.$Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.| Squirrel Sovereign|Modern Horizons 2|175|U|{1}{G}|Creature - Squirrel Noble|2|2|Other Squirrels you control get +1/+1.| Sylvan Anthem|Modern Horizons 2|176|R|{G}{G}|Enchantment|||Green creatures you control get +1/+1.$Whenever a green creature enters the battlefield under your control, scry 1.| Terramorph|Modern Horizons 2|177|U|{3}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield, then shuffle.$Rebound| Thrasta, Tempest's Roar|Modern Horizons 2|178|M|{10}{G}{G}|Legendary Creature - Dinosaur|7|7|This spell costs {3} less to cast for each other spell cast this turn.$Trample, haste$Trample over planeswalkers$Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn.| Timeless Witness|Modern Horizons 2|179|U|{2}{G}{G}|Creature - Human Shaman|2|1|When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.$Eternalize {5}{G}{G}| Tireless Provisioner|Modern Horizons 2|180|U|{2}{G}|Creature - Elf Scout|3|2|Landfall — Whenever a land enters the battelfield under your control, create a Food token or a Treasure token.| Urban Daggertooth|Modern Horizons 2|181|C|{2}{G}{G}|Creature - Dinosaur|4|3|Vigilance$Enrage — Whenever Urban Daggertooth is dealt damage, proliferate.| Verdant Command|Modern Horizons 2|182|R|{1}{G}|Instant|||Choose two —$• Target player creates two tapped 1/1 green Squirrel creature tokens.$• Counter target loyalty ability of a planeswalker.$• Exile target card from a graveyard.$• Target player gains 3 life.| Wren's Run Hydra|Modern Horizons 2|183|U|{X}{G}|Creature - Hydra|0|0|Reach$Wren's Run Hydra enters the battlefield with X +1/+1 counters on it.$Reinforce X—{X}{G}{G}| Arcbound Shikari|Modern Horizons 2|184|U|{1}{R}{W}|Artifact Creature - Cat Soldier|0|0|First strike$When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.$Modular 2| Arcus Acolyte|Modern Horizons 2|185|U|{G}{W}|Creature - Human Cleric Archer|2|2|Reach, lifelink$Outlast {G/W}$Each other creature you control without a +1/+1 counter on it has outlast {G/W}.| Asmoranomardicadaistinaculdacar|Modern Horizons 2|186|R||Legendary Creature - Human Wizard|3|3|As long as you've discarded a card this turn, you may pay {B/R} to cast this spell.$When Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.$Sacrifice two Foods: Target creature deals 6 damage to itself.| Breathless Knight|Modern Horizons 2|187|C|{1}{W}{B}|Creature - Spirit Knight|2|2|Flying, lifelink$Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.| Captured by Lagacs|Modern Horizons 2|188|C|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$When Captured by Lagacs enters the battlefield, support 2.| Carth the Lion|Modern Horizons 2|189|R|{2}{B}{G}|Legendary Creature - Human Warrior|3|5|Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Planeswalkers' loyalty abilities you activate cost an additional {+1} to activate.| Chrome Courier|Modern Horizons 2|190|C|{1}{W}{U}|Artifact Creature - Thopter|1|1|Flying$When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.| Combine Chrysalis|Modern Horizons 2|191|U|{G}{U}|Artifact|||Creature tokens you control have flying.${2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.| Dakkon, Shadow Slayer|Modern Horizons 2|192|M|{W}{U}{B}|Legendary Planeswalker - Dakkon|0|Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.$+1: Surveil 2.$−3: Exile target creature.$−6: You may put an artifact card from your hand or graveyard onto the battlefield.| Dihada's Ploy|Modern Horizons 2|193|C|{1}{U}{B}|Instant|||Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn.$Jump-start| Drey Keeper|Modern Horizons 2|194|C|{3}{B}{G}|Creature - Elf Druid|2|2|When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.${3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.| Ethersworn Sphinx|Modern Horizons 2|195|U|{7}{W}{U}|Artifact Creature - Sphinx|4|4|Affinity for artifacts$Flying$Cascade| Foundry Helix|Modern Horizons 2|196|C|{1}{R}{W}|Instant|||As an additional cost to cast this spell, sacrifice a permanent.$Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.| Garth One-Eye|Modern Horizons 2|197|M|{W}{U}{B}{R}{G}|Legendary Creature - Human Wizard|5|5|{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy.| General Ferrous Rokiric|Modern Horizons 2|198|R|{1}{R}{W}|Legendary Creature - Human Soldier|3|1|Hexproof from monocolored$Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.| Geyadrone Dihada|Modern Horizons 2|199|M|{1}{U}{B}{R}|Legendary Planeswalker - Dihada|4|Protection from permanents with corruption counters on them$+1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.$−3: Gain control of target creature or planeswalker until end of tun. Untap it and put a corruption counter on it. It gains haste until end of turn.$−7: Gain control of each permanent with a corruption counter on it.| Goblin Anarchomancer|Modern Horizons 2|200|C|{R}{G}|Creature - Goblin Shaman|2|2|Each spell you cast that's red or green costs {1} less to cast.| Graceful Restoration|Modern Horizons 2|201|U|{3}{W}{B}|Sorcery|||Choose one —$• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.$• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.| Grist, the Hunger Tide|Modern Horizons 2|202|M|{1}{B}{G}|Legendary Planeswalker - Grist|3|As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.$+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.$−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.$−5: Each opponent loses life equal to the number of creature cards in your graveyard.| Lazotep Chancellor|Modern Horizons 2|203|U|{U}{B}|Creature - Zombie Wizard|1|3|Whenever you discard a card, you may pay {1}. If you do, amass 2.| Lonis, Cryptozoologist|Modern Horizons 2|204|R|{G}{U}|Legendary Creature - Snake Elf Scout|1|2|Whenever another nontoken creature enters the battlefield under your control, investigate.${T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.| Master of Death|Modern Horizons 2|205|R|{1}{U}{B}|Creature - Zombie Wizard|3|1|When Master of Death enters the battlefield, surveil 2.$At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.| Moderation|Modern Horizons 2|206|R|{1}{W}{U}|Enchantment|||You can't cast more than one spell each turn.$Whenever you cast a spell, draw a card.| Piru, the Volatile|Modern Horizons 2|207|R|{2}{R}{R}{W}{W}{B}{B}|Legendary Creature - Elder Dragon|7|7|Flying, lifelink$At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay {R}{W}{B}.$When Piru dies, it deals 7 damage to each nonlegendary creature.| Priest of Fell Rites|Modern Horizons 2|208|R|{W}{B}|Creature - Human Warlock|2|2|{T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.$Unearth {3}{W}{B}| Prophetic Titan|Modern Horizons 2|209|U|{4}{U}{R}|Creature - Giant Wizard|4|4|Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead.$• Prophetic Titan deals 4 damage to any target.$• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.| Rakdos Headliner|Modern Horizons 2|210|U|{B}{R}|Creature - Devil|3|3|Haste$Echo—Discard a card.| Ravenous Squirrel|Modern Horizons 2|211|U|{B/G}|Creature - Squirrel|1|1|Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.${1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.| Road // Ruin|Modern Horizons 2|212|U|{2}{G}|Instant|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$Ruin${1}{R}{R}$Sorcery$Aftermath$Ruin deals damage to target creature equal to the number of lands you control.| Storm God's Oracle|Modern Horizons 2|213|C|{1}{U}{R}|Enchantment Creature - Human Shaman|1|3|{1}: Storm God's Oracle gets +1/-1 until end of turn.$When Storm God's Oracle dies, it deals 3 damage to any target.| Sythis, Harvest's Hand|Modern Horizons 2|214|R|{G}{W}|Legendary Enchantment Creature - Nymph|1|2|Whenever you cast an enchantment spell, you gain 1 life and draw a card.| Terminal Agony|Modern Horizons 2|215|C|{2}{B}{R}|Sorcery|||Destroy target creature.$Madness {B}{R}| Territorial Kavu|Modern Horizons 2|216|R|{R}{G}|Creature - Kavu|*|*|Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.$Whenever Territorial Kavu attacks, choose one —$• Discard a card. If you do, draw a card.$• Exile up to one target card from a graveyard.| Wavesifter|Modern Horizons 2|217|C|{3}{G}{U}|Creature - Elemental|3|2|Flying$When Wavesifter enters the battlefield, investigate twice.$Evoke {G}{U}| Yusri, Fortune's Flame|Modern Horizons 2|218|R|{1}{U}{R}|Legendary Creature - Efreet|2|3|Flying$Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yursi deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.| Academy Manufactor|Modern Horizons 2|219|R|{3}|Artifact Creature - Assembly-Worker|1|3|If you would create a Clue, Food, or Treasure token, instead create one of each.| Altar of the Goyf|Modern Horizons 2|220|U|{5}|Tribal Artifact - Lhurgoyf|||Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyard.$Lhurgoyf creatures you control have trample.| Batterbone|Modern Horizons 2|221|U|{2}|Artifact - Equipment|||Living weapon$Equipped creature gets +1/+1 and has vigilance and lifelink.$Equip {5}| Bottle Golems|Modern Horizons 2|222|C|{4}|Artifact Creature - Golem|3|3|Trample$When Bottle Golems dies, you gain life equal to its power.| Brainstone|Modern Horizons 2|223|U|{1}|Artifact|||{2},{T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order.| Dermotaxi|Modern Horizons 2|224|R|{2}|Artifact - Vehicle|0|0|Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard.$Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the imprinted card, except it's a Vehicle artifact in addition to its other types.| Diamond Lion|Modern Horizons 2|225|R|{2}|Artifact Creature - Cat|2|2|{T}, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant.| Fodder Tosser|Modern Horizons 2|226|C|{3}|Artifact|||{T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker.| Kaldra Compleat|Modern Horizons 2|227|M|{7}|Legendary Artifact - Equipment|||Living weapon$Indestructible$Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."$Equip {7}| Liquimetal Torque|Modern Horizons 2|228|U|{2}|Artifact|||{T}: Add {C}.${T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.| Monoskelion|Modern Horizons 2|229|U|{2}|Artifact Creature - Construct|1|1|Monoskelion enters the battlefield with a +1/+1 counter on it.${1}, Remove a +1/+1 counter from Monoskelion: Monoskelion deals 1 damage to any target.| Myr Scrapling|Modern Horizons 2|230|C|{1}|Artifact Creature - Myr|1|1|Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.| Nettlecyst|Modern Horizons 2|231|R|{3}|Artifact - Equipment|||Living weapon$Equipped creature gets +1/+1 for each artifact and/or enchantment you control.$Equip {2}| Ornithopter of Paradise|Modern Horizons 2|232|C|{2}|Artifact Creature - Thopter|0|2|Flying${T}: Add one mana of any color.| Sanctuary Raptor|Modern Horizons 2|233|U|{3}|Artifact Creature - Bird|2|1|Flying$Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.| Scion of Draco|Modern Horizons 2|234|M|{12}|Artifact Creature - Dragon|4|4|Domain — This spell costs {2} less to cast for each basic land type among lands you control.$Flying$Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.| Sojourner's Companion|Modern Horizons 2|235|C|{7}|Artifact Creature - Salamander|4|4|Affinity for artifacts$Artifact landcycling {2}| Sol Talisman|Modern Horizons 2|236|R||Artifact|||Suspend 3—{1}${T}: Add {C}{C}.| Steel Dromedary|Modern Horizons 2|237|U|{3}|Artifact Creature - Camel|2|2|Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it.$Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.$At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.| Sword of Hearth and Home|Modern Horizons 2|238|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from green and from white.$Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.$Equip {2}| Tormod's Cryptkeeper|Modern Horizons 2|239|C|{3}|Artifact Creature - Golem|3|2|Vigilance${T}, Sacrifice Tormod's Cryptkeeper: Exile all cards from target player's graveyard.| The Underworld Cookbook|Modern Horizons 2|240|U|{1}|Artifact|||{T}, Discard a card: Create a Food token.${4}, {T}, Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand.| Vectis Gloves|Modern Horizons 2|241|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0 and has artifact landwalk.$Equip {2}| Void Mirror|Modern Horizons 2|242|R|{2}|Artifact|||Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.| Zabaz, the Glimmerwasp|Modern Horizons 2|243|R|{1}|Legendary Artifact Creature - Insect|0|0|Modular 1$If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.${R}: Destroy target artifact you control.${W}: Zabaz, the Glimmerwasp gains flying until end of turn.| Arid Mesa|Modern Horizons 2|244|R||Land|||{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.| Darkmoss Bridge|Modern Horizons 2|245|C||Artifact Land|||Darkmoss Bridge enters the battlefield tapped.$Indestructible${T}: Add {B} or {G}.| Drossforge Bridge|Modern Horizons 2|246|C||Artifact Land|||Drossforge Bridge enters the battlefield tapped.$Indestructible${T}: Add {B} or {R}.| Goldmire Bridge|Modern Horizons 2|247|C||Artifact Land|||Goldmire Bridge enters the battlefield tapped.$Indestructible${T}: Add {W} or {B}.| Marsh Flats|Modern Horizons 2|248|R||Land|||{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.| Mistvault Bridge|Modern Horizons 2|249|C||Artifact Land|||Mistvault Bridge enters the battlefield tapped.$Indestructible${T}: Add {U} or {B}.| Misty Rainforest|Modern Horizons 2|250|R||Land|||{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.| Power Depot|Modern Horizons 2|251|U||Artifact Land|||Power Depot enters the battlefield tapped.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.$Modular 1| Razortide Bridge|Modern Horizons 2|252|C||Artifact Land|||Razortide Bridge enters the battlefield tapped.$Indestructible${T}: Add {W} or {U}.| Rustvale Bridge|Modern Horizons 2|253|C||Artifact Land|||Rustvale Bridge enters the battlefield tapped.$Indestructible${T}: Add {R} or {W}.| Scalding Tarn|Modern Horizons 2|254|R||Land|||{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.| Silverbluff Bridge|Modern Horizons 2|255|C||Artifact Land|||Silverbluff Bridge enters the battlefield tapped.$Indestructible${T}: Add {U} or {R}.| Slagwoods Bridge|Modern Horizons 2|256|C||Artifact Land|||Slagwoods Bridge enters the battlefield tapped.$Indestructible${T}: Add {R} or {G}.| Tanglepool Bridge|Modern Horizons 2|257|C||Artifact Land|||Tanglepool Bridge enters the battlefield tapped.$Indestructible${T}: Add {G} or {U}.| Thornglint Bridge|Modern Horizons 2|258|C||Artifact Land|||Thornglint Bridge enters the battlefield tapped.$Indestructible${T}: Add {G} or {W}.| Urza's Saga|Modern Horizons 2|259|R||Enchantment Land - Urza’s Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Urza's Saga gains "{T}: Add {C}."$II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"$III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.| Verdant Catacombs|Modern Horizons 2|260|R||Land|||{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.| Yavimaya, Cradle of Growth|Modern Horizons 2|261|R||Legendary Land|||Each land is a Forest in addition to its other land types.| Angelic Curator|Modern Horizons 2|262|U|{1}{W}|Creature - Angel Spirit|1|1|Flying, protection from artifacts| Karmic Guide|Modern Horizons 2|263|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W}$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Seal of Cleansing|Modern Horizons 2|264|U|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| Solitary Confinement|Modern Horizons 2|265|R|{2}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.$Skip your draw step.$You have shroud.$Prevent all damage that would be dealt to you.| Soul Snare|Modern Horizons 2|266|U|{W}|Enchantment|||{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.| Counterspell|Modern Horizons 2|267|U|{U}{U}|Instant|||Counter target spell.| Sea Drake|Modern Horizons 2|268|U|{2}{U}|Creature - Drake|4|3|Flying$When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.| Seal of Removal|Modern Horizons 2|269|U|{U}|Enchantment|||Sacrifice Seal of Removal: Return target creature to its owner's hand.| Upheaval|Modern Horizons 2|270|R|{4}{U}{U}|Sorcery|||Return all permanents to their owners' hands.| Wonder|Modern Horizons 2|271|R|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Bone Shredder|Modern Horizons 2|272|U|{2}{B}|Creature - Minion|1|1|Flying$Echo {2}{B}$When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.| Braids, Cabal Minion|Modern Horizons 2|273|R|{2}{B}{B}|Legendary Creature - Human Minion|2|2|At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.| Greed|Modern Horizons 2|274|U|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Patriarch's Bidding|Modern Horizons 2|275|R|{3}{B}{B}|Sorcery|||Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.| Skirge Familiar|Modern Horizons 2|276|U|{4}{B}|Creature - Imp|3|2|Flying$Discard a card: Add {B}.| Chance Encounter|Modern Horizons 2|277|R|{2}{R}{R}|Enchantment|||Whenever you win a coin flip, put a luck counter on Chance Encounter.$At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.| Flame Rift|Modern Horizons 2|278|U|{1}{R}|Sorcery|||Flame Rift deals 4 damage to each player.| Goblin Bombardment|Modern Horizons 2|279|R|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.| Gorilla Shaman|Modern Horizons 2|280|U|{R}|Creature - Ape Shaman|1|1|{X}{X}{1}: Destroy target noncreature artifact with mana value X.| Imperial Recruiter|Modern Horizons 2|281|M|{2}{R}|Creature - Human Advisor|1|1|When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.| Mogg Salvage|Modern Horizons 2|282|U|{2}{R}|Instant|||If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.$Destroy target artifact.| Enchantress's Presence|Modern Horizons 2|283|R|{2}{G}|Enchantment|||Whenever you cast an enchantment spell, draw a card.| Hunting Pack|Modern Horizons 2|284|U|{5}{G}{G}|Instant|||Create a 4/4 green Beast creature token.$Storm| Quirion Ranger|Modern Horizons 2|285|U|{G}|Creature - Elf|1|1|Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.| Squirrel Mob|Modern Horizons 2|286|R|{1}{G}{G}|Creature - Squirrel|2|2|Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.| Titania, Protector of Argoth|Modern Horizons 2|287|M|{3}{G}{G}|Legendary Creature - Elemental|5|3|When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.$Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.| Yavimaya Elder|Modern Horizons 2|288|U|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.${2}, Sacrifice Yavimaya Elder: Draw a card.| Chainer, Nightmare Adept|Modern Horizons 2|289|R|{2}{B}{R}|Legendary Creature - Human Minion|3|2|Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.$Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.| Fire // Ice|Modern Horizons 2|290|R|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two targets.$Ice${1}{U}$Instant$Tap target permanent.$Draw a card.| Mirari's Wake|Modern Horizons 2|291|M|{3}{G}{W}|Enchantment|||Creatures you control get +1/+1.$Whenever you tap a land for mana, add one mana of any type that land produced.| Shardless Agent|Modern Horizons 2|292|R|{1}{G}{U}|Artifact Creature - Human Rogue|2|2|Cascade| Sterling Grove|Modern Horizons 2|293|R|{G}{W}|Enchantment|||Other enchantments you control have shroud.${1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put the card on top.| Vindicate|Modern Horizons 2|294|R|{1}{W}{B}|Sorcery|||Destroy target permanent.| Cursed Totem|Modern Horizons 2|295|R|{2}|Artifact|||Activated abilities of creatures can't be activated.| Extruder|Modern Horizons 2|296|U|{4}|Artifact Creature - Juggernaut|4|3|Echo {4}$Sacrifice an artifact: Put a +1/+1 counter on target creature.| Millikin|Modern Horizons 2|297|U|{2}|Artifact Creature - Construct|0|1|{T}, Mill a card: Add {C}.| Nevinyrral's Disk|Modern Horizons 2|298|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {T}: Destroy all artifacts, creatures, and enchantments.| Patchwork Gnomes|Modern Horizons 2|299|C|{3}|Artifact Creature - Gnome|2|1|Discard a card: Regenerate Patchwork Gnomes.| Zuran Orb|Modern Horizons 2|300|U|{0}|Artifact|||Sacrifice a land: You gain 2 life.| Cabal Coffers|Modern Horizons 2|301|M||Land|||{2}, {T}: Add {B} for each Swamp you control.| Mishra's Factory|Modern Horizons 2|302|U||Land|||{T}: Add {C}.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${T}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Riptide Laboratory|Modern Horizons 2|303|R||Land|||{T}: Add {C}.${1}{U}, {T}: Return target Wizard you control to its owner's hand.| Plains|Modern Horizons 2|481|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Modern Horizons 2|483|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Modern Horizons 2|485|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Modern Horizons 2|487|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Modern Horizons 2|489|C||Basic Land - Forest|||({T}: Add {G}.)| Sanctum Prelate|Modern Horizons 2|491|M|{1}{W}{W}|Creature - Human Cleric|2|2|As Sanctum Prelate enters the battlefield, choose a number.$Noncreature spells with mana value equal to the chosen number can't be cast.| Galea, Kindler of Hope|Forgotten Realms Commander|1|M|{1}{G}{U}{W}|Legendary Creature - Elf Knight|4|4|Vigilance$You may look at the top card of your library any time.$You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."| Prosper, Tome-Bound|Forgotten Realms Commander|2|M|{2}{B}{R}|Legendary Creature - Tiefling Warlock|1|4|Deathtouch$Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.$Pact Boon — Whenever you play a card from exile, create a Treasure token.| Sefris of the Hidden Ways|Forgotten Realms Commander|3|M|{W}{U}{B}|Legendary Creature - Human Wizard|2|3|Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn.$Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.| Vrondiss, Rage of Ancients|Forgotten Realms Commander|4|M|{3}{R}{G}|Legendary Creature - Dragon Barbarian|5|4|Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."$Whenever you roll one or more dice, you may have Vrondiss, Rage of Ancients deal 1 damage to itself.| Fey Steed|Forgotten Realms Commander|5|R|{2}{W}{W}|Creature - Elk|4|4|Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.$Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.| Holy Avenger|Forgotten Realms Commander|6|R|{2}{W}|Artifact - Equipment|||Equipped creature has double strike.$Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.$Equip {2}{W}| Immovable Rod|Forgotten Realms Commander|7|R|{W}|Artifact|||You may choose not to untap Immovable Rod during your untap step.$Whenever Immovable Rod becomes untapped, venture into the dungeon.${3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.| Mantle of the Ancients|Forgotten Realms Commander|8|R|{3}{W}{W}|Enchantment - Aura|||Enchant creature you control$When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.$Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.| Radiant Solar|Forgotten Realms Commander|9|R|{5}{W}|Creature - Angel|3|6|Flying, lifelink$Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon.${W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.| Revivify|Forgotten Realms Commander|10|R|{2}{W}|Instant|||Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.$1-14 & Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.$15+ & Return those cards from your graveyard to the battlefield.| Robe of Stars|Forgotten Realms Commander|11|R|{1}{W}|Artifact - Equipment|||Equipped creature gets +0/+3.$Astral Projection — {1}{W}: Equipped creature phases out.$Equip {1}| Thorough Investigation|Forgotten Realms Commander|12|R|{2}{W}|Enchantment|||Whenever you attack, investigate.$Whenever you sacrifice a Clue, venture into the dungeon.| Valiant Endeavor|Forgotten Realms Commander|13|R|{4}{W}{W}|Sorcery|||Roll two d6 and choose on result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.| Arcane Endeavor|Forgotten Realms Commander|14|R|{5}{U}{U}|Sorcery|||Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.| Diviner's Portent|Forgotten Realms Commander|15|R|{X}{U}{U}{U}|Instant|||Roll a d20 and add the number of cards in your hand.$1-14 & Draw X cards.$15+ & Scry X, then draw X cards.| Minn, Wily Illusionist|Forgotten Realms Commander|16|R|{1}{U}{U}|Legendary Creature - Gnome Wizard|1|3|Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."$Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.| Netherese Puzzle-Ward|Forgotten Realms Commander|17|R|{3}{U}|Enchantment|||Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.$Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.| Phantom Steed|Forgotten Realms Commander|18|R|{3}{U}|Creature - Horse Illusion|4|3|Flash$When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.$Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled creature, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.| Rod of Absorption|Forgotten Realms Commander|19|R|{2}{U}|Artifact|||Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.${X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.| Winged Boots|Forgotten Realms Commander|20|R|{1}{U}|Artifact - Equipment|||Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.$Equip {1}| Bag of Devouring|Forgotten Realms Commander|21|R|{B}|Artifact|||Whenever you sacrifice another nontoken artifact or creature, exile it.${2}, {T}, Sacrifice another artifact or creature: Draw a card.${3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.| Danse Macabre|Forgotten Realms Commander|22|R|{3}{B}{B}|Sorcery|||Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.$1-14 & Return a creature card put into a graveyard this way to the battlefield under your control.$15+ & Return up to two creature cards put into a graveyard this way to the battlefield under your control| Death Tyrant|Forgotten Realms Commander|23|R|{4}{B}|Creature - Beholder Skeleton|4|6|Menace$Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.${5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.| Grave Endeavor|Forgotten Realms Commander|24|R|{5}{B}{B}|Instant|||Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.| Grim Hireling|Forgotten Realms Commander|25|R|{3}{B}|Creature - Tiefling Rogue|3|2|Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.${B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.| Hellish Rebuke|Forgotten Realms Commander|26|R|{2}{B}|Instant|||Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."| Lorcan, Warlock Collector|Forgotten Realms Commander|27|R|{5}{B}{B}|Legendary Creature - Devil|6|6|Flying$Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.$If a Warlock you control would die, exile it instead.| Wand of Orcus|Forgotten Realms Commander|28|R|{2}{B}|Legendary Artifact - Equipment|||Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.$Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.$Equip {3}| Berserker's Frenzy|Forgotten Realms Commander|29|R|{2}{R}|Instant|||Cast this spell only before combat or during combat before blockers are declared.$Roll two d20 and ignore the lower roll.$1-14 & Choose any number of creatures. They block this turn if able.$15-20 & You choose which creatures block this turn and how those creatures block.| Chaos Dragon|Forgotten Realms Commander|30|R|{1}{R}{R}|Creature - Dragon|4|4|Flying, haste$Chaos Dragon attacks each combat if able.$At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.| Fiendlash|Forgotten Realms Commander|31|R|{1}{R}|Artifact - Equipment|||Equipped creature gets +2/+0 and has reach.$Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.$Equip {2}{R}| Maddening Hex|Forgotten Realms Commander|32|R|{1}{R}{R}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attaching Maddening Hex to another one of your opponents chosen at random.| Reckless Endeavor|Forgotten Realms Commander|33|R|{5}{R}{R}|Sorcery|||Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.| Share the Spoils|Forgotten Realms Commander|34|R|{1}{R}|Enchantment|||When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.$During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.| Vengeful Ancestor|Forgotten Realms Commander|35|R|{2}{R}{R}|Creature - Spirit Dragon|3|4|Flyingh$When Vengeful Ancestor enters the battlefield or attacks, goad target creature.$Whenever a goaded creature attacks, it deals 1 damage to its controller.| Wild-Magic Sorcerer|Forgotten Realms Commander|36|R|{3}{R}|Creature - Orc Shaman|4|3|The first spell you cast from exile each turn has cascade.| Bag of Tricks|Forgotten Realms Commander|37|R|{1}{G}|Artifact|||{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.| Belt of Giant Strength|Forgotten Realms Commander|38|R|{1}{G}|Artifact - Equipment|||Equipped creature has base power and toughness 10/10.$Equip {10}. This ability costs {X} less to activate where X is the power of the creature it targets.| Druid of Purification|Forgotten Realms Commander|39|R|{3}{G}|Creature - Human Druid|2|3|When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.| Indomitable Might|Forgotten Realms Commander|40|R|{3}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +3/+3.$Enchanted creature's controller may have it assign combat damage as though it weren't blocked.| Neverwinter Hydra|Forgotten Realms Commander|41|R|{X}{X}{G}{G}|Creature - Hydra|0|0|As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.$Trample$Ward {4}| Song of Inspiration|Forgotten Realms Commander|42|R|{3}{G}{G}|Instant|||Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.$1-14 & Return those cards to your hand.$15+ & Return those cards to your hand. You gain life equal to their total mana value.| Wild Endeavor|Forgotten Realms Commander|43|R|{4}{G}{G}|Sorcery|||Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.| Catti-brie of Mithral Hall|Forgotten Realms Commander|44|R|{G}{W}|Legendary Creature - Human Archer|2|2|First strike, reach$Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.${1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.| Dragonborn Champion|Forgotten Realms Commander|45|R|{2}{R}{G}|Creature - Dragon Warrior|5|3|Trample$Whenever a source you control deals 5 or more damage to a player, draw a card.| Extract Brain|Forgotten Realms Commander|46|R|{X}{U}{B}|Sorcery|||Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.| Fevered Suspicion|Forgotten Realms Commander|47|R|{6}{B}{R}|Sorcery|||Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.$Rebound| Hurl Through Hell|Forgotten Realms Commander|48|R|{2}{B}{R}|Instant|||Exile target creature. Until the end of your next turn, you my cast that card and you may spend mana as though it were mana of any color to cast that spell.| Karazikar, the Eye Tyrant|Forgotten Realms Commander|49|M|{3}{B}{R}|Legendary Creature - Beholder|5|5|Whenever you attack a player, tap target creature that player controls and goad it.$Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.| Klauth, Unrivaled Ancient|Forgotten Realms Commander|50|M|{5}{R}{G}|Legendary Creature - Dragon|4|4|Flying, haste$Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.| Klauth's Will|Forgotten Realms Commander|51|R|{X}{R}{R}{G}|Instant|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Breathe Flame — Klauth's Will deals X damage to each creature without flying.$• Smash Relics — Destroy up to X target artifacts and/or enchantments.| Midnight Pathlighter|Forgotten Realms Commander|52|R|{2}{W}{U}|Creature - Human Wizard|2|3|Creatures you control can't be blocked except by legendary creatures.$Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.| Nihiloor|Forgotten Realms Commander|53|M|{2}{W}{U}{B}|Legendary Creature - Horror|3|5|When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.$Whenever you attack with a creature an oponent owns, you gain 2 life and that player loses 2 life.| Ride the Avalanche|Forgotten Realms Commander|54|R|{G}{U}|Instant|||The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.| Storvald, Frost Giant Jarl|Forgotten Realms Commander|55|M|{4}{G}{W}{U}|Legendary Creature - Giant|7|7|Ward {3}$Other creatures you control have ward {3}.$Whenever Storvald, Frost Giant Jarl enters the battlefield or attacks, choose one or both —$• Target creature has base power and toughness 7/7 until end of turn.$• Target creature has base power and toughness 1/1 until end of turn.| Wulfgar of Icewind Dale|Forgotten Realms Commander|56|R|{3}{R}{G}|Legendary Creature - Human Barbarian|4|4|Melee$Whenever a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time.| Bucknard's Everfull Purse|Forgotten Realms Commander|57|U|{2}|Artifact|||{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.| Clay Golem|Forgotten Realms Commander|58|U|{4}|Artifact Creature - Golem|4|4|{6}, Roll a d8: Monstrosity X, where X is the result.$Berserk — When Clay Golem becomes monstrous, destroy target permanent.| Component Pouch|Forgotten Realms Commander|59|U|{3}|Artifact|||{T}, Remove a component counter from Component Pouch: Add two mana of different colors.${T}: Roll a d20.$1-9 & Put a component counter on Component Pouch.$10-20 & Put two component counters on Component Pouch.| Ebony Fly|Forgotten Realms Commander|60|U|{2}|Artifact|||Ebony Fly enters the battlefield tapped.${T}: Add {C}.${4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.$Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.| Sword of Hours|Forgotten Realms Commander|61|U|{2}|Artifact - Equipment|||Whenever equipped creature attacks, put a +1/+1 counter on it.$Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.$Equip {2}| Underdark Rift|Forgotten Realms Commander|62|U||Land|||{T}: Add {C}.${5}, {T}, Exile Underdark Rift: Roll a d10. Put a target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only has a sorcery.| Angel of Finality|Forgotten Realms Commander|63|R|{3}{W}|Creature - Angel|3|4|Flying$When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.| Angelic Gift|Forgotten Realms Commander|64|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Angelic Gift enters the battlefield, draw a card.$Enchanted creature has flying.| Cataclysmic Gearhulk|Forgotten Realms Commander|65|M|{3}{W}{W}|Artifact Creature - Construct|4|5|Vigilance$When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.| Eternal Dragon|Forgotten Realms Commander|66|R|{5}{W}{W}|Creature - Dragon Spirit|5|5|Flying${3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.$Plainscycling {2}| Gryff's Boon|Forgotten Realms Commander|67|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has flying.${3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.| Karmic Guide|Forgotten Realms Commander|68|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W}$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Puresteel Paladin|Forgotten Realms Commander|69|R|{W}{W}|Creature - Human Knight|2|2|Whenever an Equipment enters the battlefield under your control, you may draw a card.$Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.| Realm-Cloaked Giant|Forgotten Realms Commander|70|M|{5}{W}{W}|Creature - Giant|7|7|Vigilance| Cast Off|Forgotten Realms Commander|70|M|{3}{W}{W}|Sorcery - Adventure|7|7|Destroy all non-Giant creatures.| Ronom Unicorn|Forgotten Realms Commander|71|C|{1}{W}|Creature - Unicorn|2|2|Sacrifice Ronom Unicorn: Destroy target enchantment.| Sram, Senior Edificer|Forgotten Realms Commander|72|R|{1}{W}|Legendary Creature - Dwarf Advisor|2|2|Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.| Sun Titan|Forgotten Realms Commander|73|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.| Sunblast Angel|Forgotten Realms Commander|74|R|{4}{W}{W}|Creature - Angel|4|5|Flying$When Sunblast Angel enters the battlefield, destroy all tapped creatures.| Swords to Plowshares|Forgotten Realms Commander|75|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Valorous Stance|Forgotten Realms Commander|76|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.| Wall of Omens|Forgotten Realms Commander|77|U|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| Winds of Rath|Forgotten Realms Commander|78|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| Brainstorm|Forgotten Realms Commander|79|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Champion of Wits|Forgotten Realms Commander|80|R|{2}{U}|Creature - Naga Wizard|2|1|When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.$Eternalize {5}{U}{U}| Curator of Mysteries|Forgotten Realms Commander|81|R|{2}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever you cycle or discard another card, scry 1.$Cycling {U}| Curse of Verbosity|Forgotten Realms Commander|82|U|{2}{U}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.| Eel Umbra|Forgotten Realms Commander|83|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+1.$Totem armor| Forbidden Alchemy|Forgotten Realms Commander|84|U|{2}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.$Flashback {6}{B}| Imprisoned in the Moon|Forgotten Realms Commander|85|R|{2}{U}|Enchantment - Aura|||Enchant creature, land, or planeswalker$Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.| Merfolk Looter|Forgotten Realms Commander|86|U|{1}{U}|Creature - Merfolk Rogue|1|1|{T}: Draw a card, then discard a card.| Mulldrifter|Forgotten Realms Commander|87|U|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U}| Murder of Crows|Forgotten Realms Commander|88|U|{3}{U}{U}|Creature - Bird|4|4|Flying$Whenever another creature dies, you may draw a card. If you do, discard a card.| Phantasmal Image|Forgotten Realms Commander|89|R|{1}{U}|Creature - Illusion|0|0|You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."| Prognostic Sphinx|Forgotten Realms Commander|90|R|{3}{U}{U}|Creature - Sphinx|3|5|Flying$Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.$Whenever Prognostic Sphinx attacks, scry 3.| Propaganda|Forgotten Realms Commander|91|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Psychic Impetus|Forgotten Realms Commander|92|U|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, you scry 2.| Riverwise Augur|Forgotten Realms Commander|93|U|{3}{U}|Creature - Merfolk Wizard|2|2|When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.| Serum Visions|Forgotten Realms Commander|94|U|{U}|Sorcery|||Draw a card. Scry 2.| Chittering Witch|Forgotten Realms Commander|95|R|{3}{B}|Creature - Human Warlock|2|2|When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.${1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.| Consuming Vapors|Forgotten Realms Commander|96|R|{3}{B}|Sorcery|||Target player sacrifices a creature. You gain life equal to that creature's toughness.$Rebound| Dead Man's Chest|Forgotten Realms Commander|97|R|{1}{B}|Enchantment - Aura|||Enchant creature an opponent controls$When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.| Doomed Necromancer|Forgotten Realms Commander|98|R|{2}{B}|Creature - Human Cleric Mercenary|2|2|{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.| Fiend of the Shadows|Forgotten Realms Commander|99|R|{3}{B}{B}|Creature - Vampire Wizard|3|3|Flying$Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.$Sacrifice a Human: Regenerate Fiend of the Shadows.| Gonti, Lord of Luxury|Forgotten Realms Commander|100|R|{2}{B}{B}|Legendary Creature - Aetherborn Rogue|2|3|Deathtouch$When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.| Hex|Forgotten Realms Commander|101|R|{4}{B}{B}|Sorcery|||Destroy six target creatures.| Marionette Master|Forgotten Realms Commander|102|R|{4}{B}{B}|Creature - Human Artificer|1|3|Fabricate 3$Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.| Necromantic Selection|Forgotten Realms Commander|103|R|{4}{B}{B}{B}|Sorcery|||Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.| Ogre Slumlord|Forgotten Realms Commander|104|R|{3}{B}{B}|Creature - Ogre Rogue|3|3|Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.$Rats you control have deathtouch.| Phthisis|Forgotten Realms Commander|105|U|{3}{B}{B}{B}{B}|Sorcery|||Destroy target creature. Its controller loses life equal to its power plus its toughness.$Suspend 5—{1}{B}| Piper of the Swarm|Forgotten Realms Commander|106|R|{1}{B}|Creature - Human Warlock|1|3|Rats you control have menace.${1}{B}, {T}: Create a 1/1 black Rat creature token.${2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.| Plaguecrafter|Forgotten Realms Commander|107|U|{2}{B}|Creature - Human Shaman|3|2|When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.| Pontiff of Blight|Forgotten Realms Commander|108|R|{4}{B}{B}|Creature - Zombie Cleric|2|7|Extort$Other creatures you control have extort.| Reassembling Skeleton|Forgotten Realms Commander|109|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Shriekmaw|Forgotten Realms Commander|110|U|{4}{B}|Creature - Elemental|3|2|Fear$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B}| Unburial Rites|Forgotten Realms Commander|111|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback {3}{W}| Victimize|Forgotten Realms Commander|112|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Anger|Forgotten Realms Commander|113|U|{3}{R}|Creature - Incarnation|2|2|Haste$As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.| Apex of Power|Forgotten Realms Commander|114|M|{7}{R}{R}{R}|Sorcery|||Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.$If this spell was cast from your hand, add ten mana of any one color.| Bogardan Hellkite|Forgotten Realms Commander|115|M|{6}{R}{R}|Creature - Dragon|5|5|Flash$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.| Chain Reaction|Forgotten Realms Commander|116|R|{2}{R}{R}|Sorcery|||Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.| Chaos Warp|Forgotten Realms Commander|117|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Commune with Lava|Forgotten Realms Commander|118|R|{X}{R}{R}|Instant|||Exile the top X cards of your library. Until the end of your next turn, you may play those cards.| Dark-Dweller Oracle|Forgotten Realms Commander|119|R|{1}{R}|Creature - Goblin Shaman|2|2|{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.| Demanding Dragon|Forgotten Realms Commander|120|R|{3}{R}{R}|Creature - Dragon|5|5|Flying$When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.| Dire Fleet Daredevil|Forgotten Realms Commander|121|R|{1}{R}|Creature - Human Pirate|2|1|First strike$When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.| Disrupt Decorum|Forgotten Realms Commander|122|R|{2}{R}{R}|Sorcery|||Goad all creatures you don't control.| Dragonlord's Servant|Forgotten Realms Commander|123|U|{1}{R}|Creature - Goblin Shaman|1|3|Dragon spells you cast cost {1} less to cast.| Dragonmaster Outcast|Forgotten Realms Commander|124|M|{R}|Creature - Human Shaman|1|1|At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.| Dream Pillager|Forgotten Realms Commander|125|R|{5}{R}{R}|Creature - Dragon|4|4|Flying$Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.| Etali, Primal Storm|Forgotten Realms Commander|126|R|{4}{R}{R}|Legendary Creature - Elder Dinosaur|6|6|Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.| Gratuitous Violence|Forgotten Realms Commander|127|R|{2}{R}{R}{R}|Enchantment|||If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.| Hoard-Smelter Dragon|Forgotten Realms Commander|128|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.| Ignite the Future|Forgotten Realms Commander|129|R|{3}{R}|Sorcery|||Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.$Flashback {7}{R}| Izzet Chemister|Forgotten Realms Commander|130|R|{2}{R}|Creature - Goblin Wizard|1|3|Haste${R}, {T}: Exile target instant or sorcery card from your graveyard.${1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.| Light Up the Stage|Forgotten Realms Commander|131|U|{2}{R}|Sorcery|||Spectacle {R}$Exile the top two cards of your library. Until the end of your next turn, you may play those cards.| Loyal Apprentice|Forgotten Realms Commander|132|U|{1}{R}|Creature - Human Artificer|2|1|Haste$Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.| Magmaquake|Forgotten Realms Commander|133|R|{X}{R}{R}|Instant|||Magmaquake deals X damage to each creature without flying and each planeswalker.| Opportunistic Dragon|Forgotten Realms Commander|134|R|{2}{R}{R}|Creature - Dragon|4|3|Flying$When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.| Outpost Siege|Forgotten Realms Commander|135|R|{3}{R}|Enchantment|||As Outpost Siege enters the battlefield, choose Khans or Dragons.$• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.$• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.| Rile|Forgotten Realms Commander|136|C|{R}|Sorcery|||Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.$Draw a card.| Scourge of Valkas|Forgotten Realms Commander|137|R|{2}{R}{R}{R}|Creature - Dragon|4|4|Flying$Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.${R}: Scourge of Valkas gets +1/+0 until end of turn.| Shiny Impetus|Forgotten Realms Commander|138|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, you create a Treasure token.| Shivan Hellkite|Forgotten Realms Commander|139|R|{5}{R}{R}|Creature - Dragon|5|5|Flying${1}{R}: Shivan Hellkite deals 1 damage to any target.| Skyline Despot|Forgotten Realms Commander|140|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Skyline Despot enters the battlefield, you become the monarch.$At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.| Skyship Stalker|Forgotten Realms Commander|141|R|{2}{R}{R}|Creature - Dragon|3|3|Flying${R}: Skyship Stalker gets +1/+0 until end of turn.${R}: Skyship Stalker gains first strike until end of turn.${R}: Skyship Stalker gains haste until end of turn.| Spit Flame|Forgotten Realms Commander|142|R|{2}{R}|Instant|||Spit Flame deals 4 damage to target creature.$Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.| Taurean Mauler|Forgotten Realms Commander|143|R|{2}{R}|Creature - Shapeshifter|2|2|Changeling$Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.| Tectonic Giant|Forgotten Realms Commander|144|R|{2}{R}{R}|Creature - Elemental Giant|3|4|Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —$• Tectonic Giant deals 3 damage to each opponent.$• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.| Terror of Mount Velus|Forgotten Realms Commander|145|R|{5}{R}{R}|Creature - Dragon|5|5|Flying, double strike$When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.| Throes of Chaos|Forgotten Realms Commander|146|U|{3}{R}|Sorcery|||Cascade$Retrace| Thunderbreak Regent|Forgotten Realms Commander|147|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.| Vandalblast|Forgotten Realms Commander|148|U|{R}|Sorcery|||Destroy target artifact you don't control.$Overload {4}{R}| Warstorm Surge|Forgotten Realms Commander|149|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.| Abundant Growth|Forgotten Realms Commander|150|C|{G}|Enchantment - Aura|||Enchant land$When Abundant Growth enters the battlefield, draw a card.$Enchanted land has "{T}: Add one mana of any color."| Acidic Slime|Forgotten Realms Commander|151|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Beast Within|Forgotten Realms Commander|152|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Chameleon Colossus|Forgotten Realms Commander|153|R|{2}{G}{G}|Creature - Shapeshifter|4|4|Changeling$Protection from black${2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.| Colossal Majesty|Forgotten Realms Commander|154|U|{2}{G}|Enchantment|||At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.| Cultivate|Forgotten Realms Commander|155|U|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| Decree of Savagery|Forgotten Realms Commander|156|R|{7}{G}{G}|Instant|||Put four +1/+1 counters on each creature you control.$Cycling {4}{G}{G}$When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.| Explore|Forgotten Realms Commander|157|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Fertile Ground|Forgotten Realms Commander|158|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.| Garruk's Uprising|Forgotten Realms Commander|159|U|{2}{G}|Enchantment|||When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.$Creatures you control have trample.$Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.| Greater Good|Forgotten Realms Commander|160|R|{2}{G}{G}|Enchantment|||Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.| Heroic Intervention|Forgotten Realms Commander|161|R|{1}{G}|Instant|||Permanents you control gain hexproof and indestructible until end of turn.| Kenrith's Transformation|Forgotten Realms Commander|162|U|{1}{G}|Enchantment - Aura|||Enchant creature$When Kenrith's Transformation enters the battlefield, draw a card.$Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.| Kindred Summons|Forgotten Realms Commander|163|R|{5}{G}{G}|Instant|||Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.| Nature's Lore|Forgotten Realms Commander|164|C|{1}{G}|Sorcery|||Search your library for a Forest card, put that card onto the battlefield, then shuffle.| Paradise Druid|Forgotten Realms Commander|165|U|{1}{G}|Creature - Elf Druid|2|1|Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)${T}: Add one mana of any color.| Rampant Growth|Forgotten Realms Commander|166|C|{1}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Rancor|Forgotten Realms Commander|167|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Return of the Wildspeaker|Forgotten Realms Commander|168|R|{4}{G}|Instant|||Choose one —$• Draw cards equal to the greatest power among non-Human creatures you control.$• Non-Human creatures you control get +3/+3 until end of turn.| Return to Nature|Forgotten Realms Commander|169|C|{1}{G}|Instant|||Choose one —$• Destroy target artifact.$• Destroy target enchantment.$• Exile target card from a graveyard.| Rishkar's Expertise|Forgotten Realms Commander|170|R|{4}{G}{G}|Sorcery|||Draw cards equal to the greatest power among creatures you control.$You may cast a spell with mana value 5 or less from your hand without paying its mana cost.| Shamanic Revelation|Forgotten Realms Commander|171|R|{3}{G}{G}|Sorcery|||Draw a card for each creature you control.$Ferocious — You gain 4 life for each creature you control with power 4 or greater.| Utopia Sprawl|Forgotten Realms Commander|172|U|{G}|Enchantment - Aura|||Enchant Forest$As Utopia Sprawl enters the battlefield, choose a color.$Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.| Verdant Embrace|Forgotten Realms Commander|173|R|{3}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."| Wild Growth|Forgotten Realms Commander|174|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional {G}.| Ashen Rider|Forgotten Realms Commander|175|M|{4}{W}{W}{B}{B}|Creature - Archon|5|5|Flying$When Ashen Rider enters the battlefield or dies, exile target permanent.| Atarka, World Render|Forgotten Realms Commander|176|R|{5}{R}{G}|Legendary Creature - Dragon|6|4|Flying, trample$Whenever a Dragon you control attacks, it gains double strike until end of turn.| Baleful Strix|Forgotten Realms Commander|177|R|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Bant Charm|Forgotten Realms Commander|178|U|{G}{W}{U}|Instant|||Choose one —$• Destroy target artifact.$• Put target creature on the bottom of its owner's library.$• Counter target instant spell.| Bedevil|Forgotten Realms Commander|179|R|{B}{B}{R}|Instant|||Destroy target artifact, creature, or planeswalker.| Behemoth Sledge|Forgotten Realms Commander|180|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+2 and has trample and lifelink.$Equip {3}| Bituminous Blast|Forgotten Realms Commander|181|U|{3}{B}{R}|Instant|||Cascade$Bituminous Blast deals 4 damage to target creature.| Cloudblazer|Forgotten Realms Commander|182|U|{3}{W}{U}|Creature - Human Scout|2|2|Flying$When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.| Cold-Eyed Selkie|Forgotten Realms Commander|183|R|{1}{G/U}{G/U}|Creature - Merfolk Rogue|1|1|Islandwalk$Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.| Despark|Forgotten Realms Commander|184|U|{W}{B}|Instant|||Exile target permanent with mana value 4 or greater.| Fleecemane Lion|Forgotten Realms Commander|185|R|{G}{W}|Creature - Cat|3|3|{3}{G}{W}: Monstrosity 1.$As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.| Hostage Taker|Forgotten Realms Commander|186|R|{2}{U}{B}|Creature - Human Pirate|2|3|When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.| Knight of Autumn|Forgotten Realms Commander|187|R|{1}{G}{W}|Creature - Dryad Knight|2|1|When Knight of Autumn enters the battlefield, choose one —$• Put two +1/+1 counters on Knight of Autumn.$• Destroy target artifact or enchantment.$• You gain 4 life.| Necrotic Sliver|Forgotten Realms Commander|188|U|{1}{W}{B}|Creature - Sliver|2|2|All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."| Obsessive Stitcher|Forgotten Realms Commander|189|U|{1}{U}{B}|Creature - Human Wizard|0|3|{T}: Draw a card, then discard a card.${2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.| Rakdos Charm|Forgotten Realms Commander|190|U|{B}{R}|Instant|||Choose one —$• Exile all cards from target player's graveyard.$• Destroy target artifact.$• Each creature deals 1 damage to its controller.| Savage Ventmaw|Forgotten Realms Commander|191|U|{4}{R}{G}|Creature - Dragon|4|4|Flying$Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.| Shielding Plax|Forgotten Realms Commander|192|C|{2}{G/U}|Enchantment - Aura|||({G/U} can be paid with either {G} or {U}.)$Enchant creature$When Shielding Plax enters the battlefield, draw a card.$Enchanted creature can't be the target of spells or abilities your opponents control.| Terminate|Forgotten Realms Commander|193|U|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Theater of Horrors|Forgotten Realms Commander|194|R|{1}{B}{R}|Enchantment|||At the beginning of your upkeep, exile the top card of your library.$During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.${3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.| Utter End|Forgotten Realms Commander|195|R|{2}{W}{B}|Instant|||Exile target nonland permanent.| Vanish into Memory|Forgotten Realms Commander|196|U|{2}{W}{U}|Instant|||Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.| Arcane Signet|Forgotten Realms Commander|197|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Argentum Armor|Forgotten Realms Commander|198|R|{6}|Artifact - Equipment|||Equipped creature gets +6/+6.$Whenever equipped creature attacks, destroy target permanent.$Equip {6}| Basilisk Collar|Forgotten Realms Commander|199|R|{1}|Artifact - Equipment|||Equipped creature has deathtouch and lifelink.$Equip {2}| Burnished Hart|Forgotten Realms Commander|200|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| Chaos Wand|Forgotten Realms Commander|201|R|{3}|Artifact|||{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.| Colossus Hammer|Forgotten Realms Commander|202|U|{1}|Artifact - Equipment|||Equipped creature gets +10/+10 and loses flying.$Equip {8}| Commander's Sphere|Forgotten Realms Commander|203|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Dragon's Hoard|Forgotten Realms Commander|204|R|{3}|Artifact|||Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.${T}, Remove a gold counter from Dragon's Hoard: Draw a card.${T}: Add one mana of any color.| Explorer's Scope|Forgotten Realms Commander|205|C|{1}|Artifact - Equipment|||Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Equip {1}| Fellwar Stone|Forgotten Realms Commander|206|U|{2}|Artifact|||{T}: Add one mana of any color that a land an opponent controls could produce.| Gruul Signet|Forgotten Realms Commander|207|U|{2}|Artifact|||{1}, {T}: Add {R}{G}.| Heirloom Blade|Forgotten Realms Commander|208|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+1.$Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.$Equip {1}| Masterwork of Ingenuity|Forgotten Realms Commander|209|R|{1}|Artifact - Equipment|||You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.| Meteor Golem|Forgotten Realms Commander|210|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.| Mind Stone|Forgotten Realms Commander|211|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.| Moonsilver Spear|Forgotten Realms Commander|212|R|{4}|Artifact - Equipment|||Equipped creature has first strike.$Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.$Equip {4}| Orazca Relic|Forgotten Realms Commander|213|C|{3}|Artifact|||Ascend${T}: Add {C}.${T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.| Rakdos Signet|Forgotten Realms Commander|214|U|{2}|Artifact|||{1}, {T}: Add {B}{R}.| Sol Ring|Forgotten Realms Commander|215|U|{1}|Artifact|||{T}: Add {C}{C}.| Solemn Simulacrum|Forgotten Realms Commander|216|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.$When Solemn Simulacrum dies, you may draw a card.| Swiftfoot Boots|Forgotten Realms Commander|217|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Sword of the Animist|Forgotten Realms Commander|218|R|{2}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$Equip {2}| Talisman of Indulgence|Forgotten Realms Commander|219|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.| Unstable Obelisk|Forgotten Realms Commander|220|U|{3}|Artifact|||{T}: Add {C}.${7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.| Viridian Longbow|Forgotten Realms Commander|221|C|{1}|Artifact - Equipment|||Equipped creature has "{T}: This creature deals 1 damage to any target."$Equip {3}| Wayfarer's Bauble|Forgotten Realms Commander|222|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Arcane Sanctum|Forgotten Realms Commander|223|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.| Azorius Chancery|Forgotten Realms Commander|224|U||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{U}.| Bant Panorama|Forgotten Realms Commander|225|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.| Bojuka Bog|Forgotten Realms Commander|226|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${T}: Add {B}.| Canopy Vista|Forgotten Realms Commander|227|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| Choked Estuary|Forgotten Realms Commander|228|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B}.| Cinder Glade|Forgotten Realms Commander|229|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Command Tower|Forgotten Realms Commander|230|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Crucible of the Spirit Dragon|Forgotten Realms Commander|231|R||Land|||{T}: Add {C}.${1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.${T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.| Darkwater Catacombs|Forgotten Realms Commander|232|R||Land|||{1}, {T}: Add {U}{B}.| Desert|Forgotten Realms Commander|233|U||Land - Desert|||{T}: Add {C}.${T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.| Dimir Aqueduct|Forgotten Realms Commander|234|U||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{B}.| Esper Panorama|Forgotten Realms Commander|235|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.| Exotic Orchard|Forgotten Realms Commander|236|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Flood Plain|Forgotten Realms Commander|237|U||Land|||Flood Plain enters the battlefield tapped.${T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.| Foreboding Ruins|Forgotten Realms Commander|238|R||Land|||As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.${T}: Add {B} or {R}.| Fortified Village|Forgotten Realms Commander|239|R||Land|||As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.${T}: Add {G} or {W}.| Game Trail|Forgotten Realms Commander|240|R||Land|||As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.${T}: Add {R} or {G}.| Geier Reach Sanitarium|Forgotten Realms Commander|241|R||Legendary Land|||{T}: Add {C}.${2}, {T}: Each player draws a card, then discards a card.| Grasslands|Forgotten Realms Commander|242|U||Land|||Grasslands enters the battlefield tapped.${T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.| Gruul Turf|Forgotten Realms Commander|243|U||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{G}.| Halimar Depths|Forgotten Realms Commander|244|C||Land|||Halimar Depths enters the battlefield tapped.$When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.${T}: Add {U}.| Haven of the Spirit Dragon|Forgotten Realms Commander|245|R||Land|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.${2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.| High Market|Forgotten Realms Commander|246|R||Land|||{T}: Add {C}.${T}, Sacrifice a creature: You gain 1 life.| Lumbering Falls|Forgotten Realms Commander|247|R||Land|||Lumbering Falls enters the battlefield tapped.${T}: Add {G} or {U}.${2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.| Mishra's Factory|Forgotten Realms Commander|248|U||Land|||{T}: Add {C}.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${T}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Mortuary Mire|Forgotten Realms Commander|249|C||Land|||Mortuary Mire enters the battlefield tapped.$When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.${T}: Add {B}.| Mossfire Valley|Forgotten Realms Commander|250|R||Land|||{1}, {T}: Add {R}{G}.| Mosswort Bridge|Forgotten Realms Commander|251|R||Land|||Hideaway${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Nimbus Maze|Forgotten Realms Commander|252|R||Land|||{T}: Add {C}.${T}: Add {W}. Activate only if you control an Island.${T}: Add {U}. Activate only if you control a Plains.| Orzhov Basilica|Forgotten Realms Commander|253|U||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{B}.| Path of Ancestry|Forgotten Realms Commander|254|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Port Town|Forgotten Realms Commander|255|R||Land|||As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.${T}: Add {W} or {U}.| Prairie Stream|Forgotten Realms Commander|256|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Rakdos Carnarium|Forgotten Realms Commander|257|U||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{R}.| Seaside Citadel|Forgotten Realms Commander|258|U||Land|||Seaside Citadel enters the battlefield tapped.${T}: Add {G}, {W}, or {U}.| Shadowblood Ridge|Forgotten Realms Commander|259|R||Land|||{1}, {T}: Add {B}{R}.| Simic Growth Chamber|Forgotten Realms Commander|260|U||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{U}.| Skycloud Expanse|Forgotten Realms Commander|261|R||Land|||{1}, {T}: Add {W}{U}.| Smoldering Marsh|Forgotten Realms Commander|262|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| Spinerock Knoll|Forgotten Realms Commander|263|R||Land|||Hideaway${T}: Add {R}.${R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.| Sungrass Prairie|Forgotten Realms Commander|264|R||Land|||{1}, {T}: Add {G}{W}.| Sunken Hollow|Forgotten Realms Commander|265|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Tainted Peak|Forgotten Realms Commander|266|U||Land|||{T}: Add {C}.${T}: Add {B} or {R}. Activate only if you control a Swamp.| Terramorphic Expanse|Forgotten Realms Commander|267|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Thriving Grove|Forgotten Realms Commander|268|C||Land|||Thriving Grove enters the battlefield tapped.$As Thriving Grove enters the battlefield, choose a color other than green.${T}: Add {G} or one mana of the chosen color.| Thriving Heath|Forgotten Realms Commander|269|C||Land|||Thriving Heath enters the battlefield tapped.$As Thriving Heath enters the battlefield, choose a color other than white.${T}: Add {W} or one mana of the chosen color.| Thriving Isle|Forgotten Realms Commander|270|C||Land|||Thriving Isle enters the battlefield tapped.$As Thriving Isle enters the battlefield, choose a color other than blue.${T}: Add {U} or one mana of the chosen color.| Thriving Moor|Forgotten Realms Commander|271|C||Land|||Thriving Moor enters the battlefield tapped.$As Thriving Moor enters the battlefield, choose a color other than black.${T}: Add {B} or one mana of the chosen color.| Vitu-Ghazi, the City-Tree|Forgotten Realms Commander|272|U||Land|||{T}: Add {C}.${2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.| Zhalfirin Void|Forgotten Realms Commander|273|U||Land|||When Zhalfirin Void enters the battlefield, scry 1.${T}: Add {C}.| Dragonspeaker Shaman|Forgotten Realms Commander|330|U|{1}{R}{R}|Creature - Human Barbarian Shaman|2|2|Dragon spells you cast cost {2} less to cast.| Lightning Greaves|Forgotten Realms Commander|331|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}| Adeline, Resplendent Cathar|Innistrad: Midnight Hunt|1|R|{1}{W}{W}|Legendary Creature - Human Knight|*|4|Vigilance$Adeline, Resplendent Cathar's power is equal to the number of creatures you control.$Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.| Ambitious Farmhand|Innistrad: Midnight Hunt|2|U|{1}{W}|Creature - Human Peasant|1|1|When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.$Coven—{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.| Seasoned Cathar|Innistrad: Midnight Hunt|2|U||Creature - Human Knight|3|3|Lifelink| Beloved Beggar|Innistrad: Midnight Hunt|3|U|{1}{W}|Creature - Human Peasant|0|4|Disturb {4}{W}{W}| Generous Soul|Innistrad: Midnight Hunt|3|U||Creature - Spirit|4|4|Flying, vigilance$If Generous Soul would be put into a graveyard from anywhere, exile it instead.| Bereaved Survivor|Innistrad: Midnight Hunt|4|U|{2}{W}|Creature - Human Peasant|2|1|When another creature you control dies, transform Bereaved Survivor.| Dauntless Avenger|Innistrad: Midnight Hunt|4|U||Creature - Human Soldier|3|2|Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.| Blessed Defiance|Innistrad: Midnight Hunt|5|C|{W}|Instant|||Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.| Borrowed Time|Innistrad: Midnight Hunt|6|U|{2}{W}|Enchantment|||When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.| Brutal Cathar|Innistrad: Midnight Hunt|7|R|{2}{W}|Creature - Human Soldier Werewolf|2|2|When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.$Daybound| Moonrage Brute|Innistrad: Midnight Hunt|7|R||Creature - Werewolf|3|3|First strike$Ward—Pay 3 life.$Nightbound| Candlegrove Witch|Innistrad: Midnight Hunt|8|C|{1}{W}|Creature - Human Warlock|2|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.| Candletrap|Innistrad: Midnight Hunt|9|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender.$Prevent all combat damage that would be dealt by enchanted creature.$Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.| Cathar Commando|Innistrad: Midnight Hunt|10|C|{1}{W}|Creature - Human Soldier|3|1|Flash${1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.| Cathar's Call|Innistrad: Midnight Hunt|11|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."| Celestus Sanctifier|Innistrad: Midnight Hunt|12|C|{2}{W}|Creature - Human Cleric|3|2|If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.$Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.| Chaplain of Alms|Innistrad: Midnight Hunt|13|U|{W}|Creature - Human Cleric|1|1|First strike$Ward {1}$Disturb {3}{W}| Chapel Shieldgeist|Innistrad: Midnight Hunt|13|U||Creature - Spirit Cleric|2|1|Flying, first strike$Each creature you control has ward {1}.$If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.| Clarion Cathars|Innistrad: Midnight Hunt|14|C|{3}{W}|Creature - Human Knight|3|3|When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.| Curse of Silence|Innistrad: Midnight Hunt|15|R|{W}|Enchantment - Aura Curse|||Enchant player$As Curse of Silence enters the battlefield, choose a card name.$Spells with the chosen name enchanted player casts cost {2} more to cast.$Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.| Duelcraft Trainer|Innistrad: Midnight Hunt|16|U|{3}{W}|Creature - Human Soldier|3|3|First strike$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.| Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.| Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.| Fateful Absence|Innistrad: Midnight Hunt|18|R|{1}{W}|Instant|||Destroy target creature or planeswalker. Its controller investigates.| Flare of Faith|Innistrad: Midnight Hunt|19|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead.| Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Gavony Silversmith|Innistrad: Midnight Hunt|21|C|{3}{W}|Creature - Human Soldier|2|3|When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.| Gavony Trapper|Innistrad: Midnight Hunt|22|C|{W}|Creature - Human Soldier|0|2|{2}, {T}: Tap target creature.| Hedgewitch's Mask|Innistrad: Midnight Hunt|23|C|{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equipped creature can't be blocked by creatures with power 4 or greater.$Equip {2}| Homestead Courage|Innistrad: Midnight Hunt|24|C|{W}|Sorcery|||Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.$Flashback {W}| Intrepid Adversary|Innistrad: Midnight Hunt|25|M|{1}{W}|Creature - Human Scout|3|1|Lifelink$When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.$Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.| Loyal Gryff|Innistrad: Midnight Hunt|26|U|{2}{W}|Creature - Hippogriff|2|2|Flash$Flying$When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.| Lunarch Veteran|Innistrad: Midnight Hunt|27|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield under your control, you gain 1 life.$Disturb {1}{W}| Luminous Phantom|Innistrad: Midnight Hunt|27|C||Creature - Spirit Cleric|1|1|Flying$Whenever another creature you control leaves the battlefield, you gain 1 life.$If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.| Mourning Patrol|Innistrad: Midnight Hunt|28|C|{2}{W}|Creature - Human Soldier|2|3|Vigilance$Disturb {3}{W}| Morning Apparition|Innistrad: Midnight Hunt|28|C||Creature - Spirit Soldier|2|1|Flying, vigilance$If Morning Apparition would be put into a graveyard from anywhere, exile it instead.| Odric's Outrider|Innistrad: Midnight Hunt|29|U|{3}{W}|Creature - Human Knight|2|4|Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.| Ritual Guardian|Innistrad: Midnight Hunt|30|C|{2}{W}|Creature - Human Soldier|3|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.| Ritual of Hope|Innistrad: Midnight Hunt|31|U|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.| Search Party Captain|Innistrad: Midnight Hunt|32|C|{3}{W}|Creature - Human Soldier|2|2|This spell costs {1} less to cast for each creature you attacked with this turn.$When Search Party Captain enters the battlefield, draw a card.| Sigarda's Splendor|Innistrad: Midnight Hunt|33|R|{2}{W}{W}|Enchantment|||As Sigarda's Splendor enters the battlefield, note your life total.$At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.$Whenever you cast a white spell, you gain 1 life.| Sigardian Savior|Innistrad: Midnight Hunt|34|M|{3}{W}{W}|Creature - Angel|3|3|Flying$When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.| Soul-Guide Gryff|Innistrad: Midnight Hunt|35|C|{4}{W}|Creature - Hippogriff Spirit|3|4|Flying$When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.| Sungold Barrage|Innistrad: Midnight Hunt|36|C|{2}{W}|Instant|||Destroy target creature with toughness 4 or greater.| Sungold Sentinel|Innistrad: Midnight Hunt|37|R|{1}{W}|Creature - Human Soldier|3|2|Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.$Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.| Sunset Revelry|Innistrad: Midnight Hunt|38|U|{1}{W}|Sorcery|||If an opponent has more life than you, you gain 4 life.$If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.$If an opponent has more cards in hand than you, draw a card.| Thraben Exorcism|Innistrad: Midnight Hunt|39|C|{1}{W}|Instant|||Exile target Spirit, creature with disturb, or enchantment.| Unruly Mob|Innistrad: Midnight Hunt|40|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.| Vanquish the Horde|Innistrad: Midnight Hunt|41|R|{6}{W}{W}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Destroy all creatures.| Baithook Angler|Innistrad: Midnight Hunt|42|C|{1}{U}|Creature - Human Peasant|2|1|Disturb {1}{U}| Hook-Haunt Drifter|Innistrad: Midnight Hunt|42|C||Creature - Spirit|1|2|Flying$If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.| Component Collector|Innistrad: Midnight Hunt|43|C|{2}{U}|Creature - Homunculus|1|4|If it's neither day nor night, it becomes day as Component Collector enters the battlefield.$Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.| Consider|Innistrad: Midnight Hunt|44|C|{U}|Instant|||Look at the top card of your library. You may put that card into your graveyard.$Draw a card.| Covetous Castaway|Innistrad: Midnight Hunt|45|U|{1}{U}|Creature - Human|1|3|When Covetous Castaway dies, mill three cards.$Disturb {3}{U}{U}| Ghostly Castigator|Innistrad: Midnight Hunt|45|U||Creature - Spirit|3|4|Flying$When Ghostly Castigator enters the battlefield, shuffle up to three target cards from your graveyard into your library.$If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.| Curse of Surveillance|Innistrad: Midnight Hunt|46|R|{4}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.| Delver of Secrets|Innistrad: Midnight Hunt|47|U|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.| Insectile Aberration|Innistrad: Midnight Hunt|47|U||Creature - Human Insect|3|2|Flying| Devious Cover-Up|Innistrad: Midnight Hunt|48|C|{2}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.| Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Drownyard Amalgam|Innistrad: Midnight Hunt|50|C|{4}{U}|Creature - Zombie Horror|3|6|When Drownyard Amalgam enters the battlefield, target player mills three cards.${2}{U}: Drownyard Amalgam can't be blocked this turn.| Fading Hope|Innistrad: Midnight Hunt|51|U|{U}|Instant|||Return target creature to its owner's hand. If its mana value was 3 or less, scry 1.| Falcon Abomination|Innistrad: Midnight Hunt|52|C|{2}{U}|Creature - Zombie Bird|2|2|Flying$When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed.| Firmament Sage|Innistrad: Midnight Hunt|53|U|{3}{U}|Creature - Human Wizard|2|3|If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.$Whenever day becomes night or night becomes day, draw a card.| Flip the Switch|Innistrad: Midnight Hunt|54|C|{2}{U}|Instant|||Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed.| Galedrifter|Innistrad: Midnight Hunt|55|C|{3}{U}|Creature - Hippogriff|3|2|Flying$Disturb {4}{U}| Waildrifter|Innistrad: Midnight Hunt|55|C||Creature - Hippogriff Spirit|2|2|Flying$If Waildrifter would be put into a graveyard from anywhere, exile it instead.| Geistwave|Innistrad: Midnight Hunt|56|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.| Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As an additional cost to cast this spell, sacrifice a creature.$Enchant creature$You control enchanted creature.$Enchanted creature gets +1/+1.| Larder Zombie|Innistrad: Midnight Hunt|58|C|{U}|Creature - Zombie|1|3|Defender$Tap three untapped creatures you control: Look at the top card of your library. You may put it into your graveyard.| Lier, Disciple of the Drowned|Innistrad: Midnight Hunt|59|M|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|Spells can't be countered.$Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.| Locked in the Cemetery|Innistrad: Midnight Hunt|60|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Malevolent Hermit|Innistrad: Midnight Hunt|61|R|{1}{U}|Creature - Human Wizard|2|1|{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.$Disturb {2}{U}| Benevolent Geist|Innistrad: Midnight Hunt|61|R||Creature - Spirit Wizard|2|2|Flying$Noncreature spells you control can't be countered.$If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.| Memory Deluge|Innistrad: Midnight Hunt|62|R|{2}{U}{U}|Instant|||Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.$Flashback {5}{U}{U}| Mysterious Tome|Innistrad: Midnight Hunt|63|U|{2}{U}|Artifact|||{2}, {T}: Draw a card. Transform Mysterious Tome.| Chilling Chronicle|Innistrad: Midnight Hunt|63|U||Artifact|||{1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.| Nebelgast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.| Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."| Organ Hoarder|Innistrad: Midnight Hunt|66|C|{3}{U}|Creature - Zombie|3|2|When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into you graveyard.| Otherworldly Gaze|Innistrad: Midnight Hunt|67|C|{U}|Instant|||Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.$Flashback {1}{U}| Overwhelmed Archivist|Innistrad: Midnight Hunt|68|U|{2}{U}|Creature - Human Wizard|3|2|When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.$Disturb {3}{U}| Archive Haunt|Innistrad: Midnight Hunt|68|U||Creature - Spirit Wizard|2|1|Flying$Whenever Archive Haunt attacks, draw a card, then discard a card.$If Archive Haunt would be put into a graveyard from anywhere, exile it instead.| Patrician Geist|Innistrad: Midnight Hunt|69|R|{2}{U}|Creature - Spirit Knight|2|2|Flying$Other Spirits you control get +1/+1.$Spells you cast from your graveyard cost {1} less to cast.| Phantom Carriage|Innistrad: Midnight Hunt|70|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.| Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.| Poppet Factory|Innistrad: Midnight Hunt|71|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.| Revenge of the Drowned|Innistrad: Midnight Hunt|72|C|{3}{U}|Instant|||Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed.| Secrets of the Key|Innistrad: Midnight Hunt|73|C|{U}|Instant|||Investigate. If this spell was cast from a graveyard, investigate twice instead.$Flashback {3}{U}| Shipwreck Sifters|Innistrad: Midnight Hunt|74|C|{1}{U}|Creature - Spirit|1|2|When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.$Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.| Skaab Wrangler|Innistrad: Midnight Hunt|75|U|{1}{U}|Creature - Human Wizard|2|1|Tap three untapped creatures you control: Tap target creature.| Sludge Monster|Innistrad: Midnight Hunt|76|R|{3}{U}{U}|Creature - Horror|5|5|Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.$Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.| Spectral Adversary|Innistrad: Midnight Hunt|77|M|{1}{U}|Creature - Spirit|2|1|Flash$Flying$When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.| Startle|Innistrad: Midnight Hunt|78|C|{1}{U}|Instant|||Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed.$Draw a card.| Stormrider Spirit|Innistrad: Midnight Hunt|79|C|{4}{U}|Creature - Spirit|3|3|Flash$Flying| Suspicious Stowaway|Innistrad: Midnight Hunt|80|R|{1}{U}|Creature - Human Rogue Werewolf|1|1|Suspicious Stowaway can't be blocked.$Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.$Daybound| Seafaring Werewolf|Innistrad: Midnight Hunt|80|R||Creature - Werewolf|2|1|Seafaring Werewolf can't be blocked.$Whenever Seafaring Werewolf deals combat damage to a player, draw a card.$Nightbound| Triskaidekaphile|Innistrad: Midnight Hunt|81|R|{1}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.$At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.${3}{U}: Draw a card.| Unblinking Observer|Innistrad: Midnight Hunt|82|C|{1}{U}|Creature - Homunculus|2|1|{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.| Vivisection|Innistrad: Midnight Hunt|83|U|{3}{U}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Draw three cards.| Arrogant Outlaw|Innistrad: Midnight Hunt|84|C|{2}{B}|Creature - Vampire Noble|3|2|When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.| Baneblade Scoundrel|Innistrad: Midnight Hunt|85|U|{3}{B}|Creature - Human Rogue Werewolf|4|3|Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.$Daybound| Baneclaw Marauder|Innistrad: Midnight Hunt|85|U||Creature - Werewolf|5|4|Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.$Whenever a creature blocking "Doomclaw Marauder" dies, its controller loses 1 life.$Nightbound| Bat Whisperer|Innistrad: Midnight Hunt|86|C|{3}{B}|Creature - Vampire|4|2|When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.| Bladebrand|Innistrad: Midnight Hunt|87|C|{1}{B}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.| Blood Pact|Innistrad: Midnight Hunt|88|C|{2}{B}|Instant|||Target player draws two cards and loses 2 life.| Bloodline Culling|Innistrad: Midnight Hunt|89|R|{1}{B}{B}|Instant|||Choose one —$• Target creature gets -5/-5 until end of turn.$• Creature tokens get -2/-2 until end of turn.| Bloodtithe Collector|Innistrad: Midnight Hunt|90|U|{4}{B}|Creature - Vampire Noble|3|4|Flying$When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.| Champion of the Perished|Innistrad: Midnight Hunt|91|R|{B}|Creature - Zombie|1|1|Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.| Covert Cutpurse|Innistrad: Midnight Hunt|92|U|{2}{B}|Creature - Human Rogue|2|1|When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.$Disturb {4}{B}| Covetous Geist|Innistrad: Midnight Hunt|92|U||Creature - Spirit Rogue|2|2|Flying, deathtouch$If Covetous Geist would be put into a graveyard from anywhere, exile it instead.| Crawl from the Cellar|Innistrad: Midnight Hunt|93|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.$Flashback {3}{B}| Curse of Leeches|Innistrad: Midnight Hunt|94|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$As this permanent transforms into Curse of Leeches, attach it to a player.$At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.$Daybound| Leeching Lurker|Innistrad: Midnight Hunt|94|R||Creature - Leech Horror|4|4|Lifelink$Nightbound| Defenestrate|Innistrad: Midnight Hunt|95|C|{2}{B}|Instant|||Destroy target creature without flying.| Diregraf Horde|Innistrad: Midnight Hunt|96|C|{4}{B}|Creature - Zombie|3|4|When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards.| Dreadhound|Innistrad: Midnight Hunt|97|U|{4}{B}{B}|Creature - Demon Dog|6|6|When Dreadhound enters the battlefield, mill three cards.$Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.| Duress|Innistrad: Midnight Hunt|98|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.| Eaten Alive|Innistrad: Midnight Hunt|99|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.$Exile target creature or planeswalker.| Ecstatic Awakener|Innistrad: Midnight Hunt|100|C|{B}|Creature - Human Wizard|1|1|{2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.| Awoken Demon|Innistrad: Midnight Hunt|100|C||Creature - Demon|4|4|| Foul Play|Innistrad: Midnight Hunt|101|U|{1}{B}|Sorcery|||Destroy target creature with power 2 or less. Investigate.| Ghoulish Procession|Innistrad: Midnight Hunt|102|U|{1}{B}|Enchantment|||Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn.| Gisa, Glorious Resurrector|Innistrad: Midnight Hunt|103|R|{2}{B}{B}|Legendary Creature - Human Wizard|4|4|If a creature an opponent controls would die, exile it instead.$At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.| Graveyard Trespasser|Innistrad: Midnight Hunt|104|R|{2}{B}|Creature - Human Werewolf|3|3|Ward—Discard a card.$Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.$Daybound| Graveyard Glutton|Innistrad: Midnight Hunt|104|R||Creature - Werewolf|4|4|Ward—Discard a card.$Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.$Nightbound| Heirloom Mirror|Innistrad: Midnight Hunt|105|U|{1}{B}|Artifact|||{1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has 3 or more ritual counters on it, remove them and transform it. Activate only as a sorcery.| Inherited Fiend|Innistrad: Midnight Hunt|105|U||Creature - Demon|4|4|Flying${2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.| Hobbling Zombie|Innistrad: Midnight Hunt|106|C|{2}{B}|Creature - Zombie|2|2|Deathtouch$When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed.| Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.| Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.| Jerren, Corrupted Bishop|Innistrad: Midnight Hunt|109|M|{2}{B}|Legendary Creature - Human Cleric|2|3|Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.${2}: Target Human you control gains lifelink until end of turn.$At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.| Ormendahl, the Corrupter|Innistrad: Midnight Hunt|109|M||Legendary Creature - Demon|6|6|Flying, trample, lifelink$Sacrifice another creature: Draw a card.| Lord of the Forsaken|Innistrad: Midnight Hunt|110|M|{4}{B}{B}|Creature - Demon|6|6|Flying, trample${B}, Sacrifice another creature: Target player mills three cards.$Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.| Mask of Griselbrand|Innistrad: Midnight Hunt|111|R|{1}{B}{B}|Legendary Artifact - Equipment|||Equipped creature has flying and lifelink.$Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.$Equip {3}| The Meathook Massacre|Innistrad: Midnight Hunt|112|M|{X}{B}{B}|Legendary Enchantment|||When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.$Whenever a creature you control dies, each opponent loses 1 life.$Whenever a creature an opponent controls dies, you gain 1 life.| Morbid Opportunist|Innistrad: Midnight Hunt|113|U|{2}{B}|Creature - Human Rogue|1|3|Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.| Morkrut Behemoth|Innistrad: Midnight Hunt|114|C|{4}{B}|Creature - Zombie Giant|7|6|As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.$Menace| Necrosynthesis|Innistrad: Midnight Hunt|115|U|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."$When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.| No Way Out|Innistrad: Midnight Hunt|116|C|{2}{B}|Sorcery|||Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed.| Novice Occultist|Innistrad: Midnight Hunt|117|C|{1}{B}|Creature - Human Wizard|1|2|When Novice Occultist dies, you draw a card and you lose 1 life.| Olivia's Midnight Ambush|Innistrad: Midnight Hunt|118|C|{1}{B}|Instant|||Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.| Rotten Reunion|Innistrad: Midnight Hunt|119|C|{B}|Instant|||Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed.$Flashback {1}{B}| Shady Traveler|Innistrad: Midnight Hunt|120|C|{2}{B}|Creature - Human Werewolf|2|3|Menace$Daybound| Stalking Predator|Innistrad: Midnight Hunt|120|C||Creature - Werewolf|4|4|Menace$Nightbound| Siege Zombie|Innistrad: Midnight Hunt|121|C|{1}{B}|Creature - Zombie|2|2|Tap three untapped creatures you control: Each opponent loses 1 life.| Slaughter Specialist|Innistrad: Midnight Hunt|122|R|{1}{B}|Creature - Vampire Warrior|3|3|When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.| Stromkirk Bloodthief|Innistrad: Midnight Hunt|123|U|{2}{B}|Creature - Vampire Rogue|2|2|At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.| Tainted Adversary|Innistrad: Midnight Hunt|124|M|{1}{B}|Creature - Zombie|2|3|Deathtouch$When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed.| Vampire Interloper|Innistrad: Midnight Hunt|125|C|{1}{B}|Creature - Vampire Scout|2|1|Flying$Vampire Interloper can't block.| Vengeful Strangler|Innistrad: Midnight Hunt|126|U|{1}{B}|Creature - Human Rogue|2|1|Vengeful Strangler can't block.$When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.| Strangling Grasp|Innistrad: Midnight Hunt|126|U||Enchantment - Aura|||Enchant creature or planeswalker an opponent controls$At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent and loses 1 life.| Abandon the Post|Innistrad: Midnight Hunt|127|C|{1}{R}|Sorcery|||Up to two target creatures can't block this turn.$Flashback {3}{R}| Ardent Elementalist|Innistrad: Midnight Hunt|128|C|{3}{R}|Creature - Human Shaman|2|1|When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Bloodthirsty Adversary|Innistrad: Midnight Hunt|129|M|{1}{R}|Creature - Vampire|2|2|Haste$When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.| Brimstone Vandal|Innistrad: Midnight Hunt|130|C|{2}{R}|Creature - Devil|2|3|Menace$If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.$Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.| Burn Down the House|Innistrad: Midnight Hunt|131|R|{3}{R}{R}|Sorcery|||Choose one —$• Burn Down the House deals 5 damage to each creature and each planeswalker.$• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.| Burn the Accursed|Innistrad: Midnight Hunt|132|C|{4}{R}|Instant|||Burn the Accused deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.| Cathartic Pyre|Innistrad: Midnight Hunt|133|U|{1}{R}|Instant|||Choose one —$• Cathartic Pyre deals 3 damage to target creature or planeswalker.$• Discard up to two cards, then draw that many cards.| Curse of Shaken Faith|Innistrad: Midnight Hunt|134|R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.| Electric Revelation|Innistrad: Midnight Hunt|135|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}| Falkenrath Perforator|Innistrad: Midnight Hunt|136|C|{1}{R}|Creature - Vampire|2|1|Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.| Falkenrath Pit Fighter|Innistrad: Midnight Hunt|137|R|{R}|Creature - Vampire Warrior|2|1|{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.| Famished Foragers|Innistrad: Midnight Hunt|138|C|{3}{R}|Creature - Vampire|4|3|When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.${2}{R}, Discard a card: Draw a card.| Fangblade Brigand|Innistrad: Midnight Hunt|139|U|{3}{R}|Creature - Human Werewolf|3|4|{1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.$Daybound| Fangblade Eviscerator|Innistrad: Midnight Hunt|139|U||Creature - Werewolf|4|5|{1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.${4}{R}: Creatures you control get +2/+0 until end of turn.$Nightbound| Festival Crasher|Innistrad: Midnight Hunt|140|C|{1}{R}|Creature - Devil|1|3|Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.| Flame Channeler|Innistrad: Midnight Hunt|141|U|{1}{R}|Creature - Human Wizard|2|2|When a spell you control deals damage, transform Flame Channeler.| Embodiment of Flame|Innistrad: Midnight Hunt|141|U||Creature - Elemental Wizard|3|3|Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.${1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.| Geistflame Reservoir|Innistrad: Midnight Hunt|142|R|{2}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.${1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.${1}{R}, {T}: Exile the top card of your library. You may play that card this turn.| Harvesttide Infiltrator|Innistrad: Midnight Hunt|143|C|{2}{R}|Creature - Human Werewolf|3|2|Trample$Daybound| Harvesttide Assailant|Innistrad: Midnight Hunt|143|C||Creature - Werewolf|4|4|Trample$Nightbound| Immolation|Innistrad: Midnight Hunt|144|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.| Lambholt Harrier|Innistrad: Midnight Hunt|145|C|{1}{R}|Creature - Wolf|2|2|{3}{R}: Target creature can't block this turn.| Light Up the Night|Innistrad: Midnight Hunt|146|R|{X}{R}|Sorcery|||Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.$Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.| Lunar Frenzy|Innistrad: Midnight Hunt|147|U|{X}{R}|Instant|||Target creature you control gets +X/+0 and gains first strike and trample until end of turn.| Moonrager's Slash|Innistrad: Midnight Hunt|148|C|{2}{R}|Instant|||This spell costs {2} less to cast if it's night.$Moonrager's Slash deals 3 damage to any target.| Moonveil Regent|Innistrad: Midnight Hunt|149|M|{3}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.$When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.| Mounted Dreadknight|Innistrad: Midnight Hunt|150|C|{4}{R}|Creature - Vampire Knight|5|4|Trample$Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.| Neonate's Rush|Innistrad: Midnight Hunt|151|C|{2}{R}|Instant|||This spell costs {1} less to cast if you control a Vampire.$Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.| Obsessive Astronomer|Innistrad: Midnight Hunt|152|U|{1}{R}|Creature - Human Wizard|2|2|If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.$Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.| Pack's Betrayal|Innistrad: Midnight Hunt|153|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2.| Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.| Purifying Dragon|Innistrad: Midnight Hunt|155|U|{3}{R}{R}|Creature - Dragon|4|3|Flying$Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to that creature instead.| Raze the Effigy|Innistrad: Midnight Hunt|156|C|{R}|Instant|||Choose one—$• Destroy target artifact.$• Target attacking creature gets +2/+2 until end of turn.| Reckless Stormseeker|Innistrad: Midnight Hunt|157|R|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound| Storm-Charged Slasher|Innistrad: Midnight Hunt|157|R||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound| Seize the Storm|Innistrad: Midnight Hunt|158|U|{4}{R}|Sorcery|||Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard, plus the number of cards with flashback you own in exile."$Flashback {6}{R}| Smoldering Egg|Innistrad: Midnight Hunt|159|R|{1}{R}|Creature - Dragon Egg|0|4|Defender$Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.| Ashmouth Dragon|Innistrad: Midnight Hunt|159|R||Creature - Dragon|4|4|Flying$Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.| Spellrune Painter|Innistrad: Midnight Hunt|160|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound| Spellrune Howler|Innistrad: Midnight Hunt|160|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound| Stolen Vitality|Innistrad: Midnight Hunt|161|C|{1}{R}|Instant|||Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.| Sunstreak Phoenix|Innistrad: Midnight Hunt|162|M|{2}{R}{R}|Creature - Phoenix|4|2|Flying$If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.$When day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.| Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound| Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound| Thermo-Alchemist|Innistrad: Midnight Hunt|164|U|{1}{R}|Creature - Human Shaman|0|3|Defender${T}: Thermo-Alchemist deals 1 damage to each opponent.$Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.| Village Watch|Innistrad: Midnight Hunt|165|U|{4}{R}|Creature - Human Werewolf|4|3|Haste$Daybound| Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound| Voldaren Ambusher|Innistrad: Midnight Hunt|166|U|{2}{R}|Creature - Vampire Archer|2|2|When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.| Voldaren Stinger|Innistrad: Midnight Hunt|167|C|{R}|Creature - Vampire Warrior|1|1|Voldaren Stinger has first strike as long as it's attacking.${2}{R}: Voldaren Stinger gets +2/+0 until end of turn.| Augur of Autumn|Innistrad: Midnight Hunt|168|R|{1}{G}{G}|Creature - Human Druid|2|3|You may look at the top card of your library any time.$You may play lands from the top of your library.$Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.| Bird Admirer|Innistrad: Midnight Hunt|169|C|{2}{G}|Creature - Human Archer Werewolf|1|4|Reach$Daybound| Wing Shredder|Innistrad: Midnight Hunt|169|C||Creature - Human Werewolf|3|5|Reach$Nightbound| Bounding Wolf|Innistrad: Midnight Hunt|170|C|{2}{G}|Creature - Wolf|3|2|Flash$Reach| Bramble Armor|Innistrad: Midnight Hunt|171|C|{1}{G}|Artifact - Equipment|||When Bramble Armor enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+1.$Equip {4}| Briarbridge Tracker|Innistrad: Midnight Hunt|172|R|{2}{G}|Creature - Human Scout|2|3|Vigilance$When Briarbridge Tracker enters the battlefield, investigate.$As long as you control a token, Briarbridge Tracker gets +2/+0.| Brood Weaver|Innistrad: Midnight Hunt|173|U|{3}{G}|Creature - Spider|2|4|Reach$When Brood Weaver dies, create a 1/2 green Spider creature token with reach.| Burly Breaker|Innistrad: Midnight Hunt|174|U|{3}{G}{G}|Creature - Human Werewolf|6|5|Ward {1}$Daybound| Dire-Strain Demolisher|Innistrad: Midnight Hunt|174|U||Creature - Werewolf|8|7|Ward {3}$Nightbound| Candlelit Cavalry|Innistrad: Midnight Hunt|175|C|{4}{G}|Creature - Human Knight|5|5|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.| Clear Shot|Innistrad: Midnight Hunt|176|U|{2}{G}|Instant|||Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.| Consuming Blob|Innistrad: Midnight Hunt|177|M|{3}{G}{G}|Creature - Ooze|*|*+1|Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.$At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1".| Contortionist Troupe|Innistrad: Midnight Hunt|178|U|{X}{G}|Creature - Human|0|0|Contortionist Troupe enters the battlefield with X +1/+1 counters on it.$Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.| Dawnhart Mentor|Innistrad: Midnight Hunt|179|U|{2}{G}|Creature - Human Warlock|0|4|When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.$Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.| Dawnhart Rejuvenator|Innistrad: Midnight Hunt|180|C|{3}{G}|Creature - Human Warlock|2|4|When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.${T}: Add one mana of any color.| Deathbonnet Sprout|Innistrad: Midnight Hunt|181|U|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout.| Deathbonnet Hulk|Innistrad: Midnight Hunt|181|U||Creature - Fungus Horror|3|3|At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.| Defend the Celestus|Innistrad: Midnight Hunt|182|U|{2}{G}{G}|Instant|||Distribute three +1/+1 counters among one, two, or three target creatures you control.| Dryad's Revival|Innistrad: Midnight Hunt|183|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.$Flashback {4}{G}| Duel for Dominance|Innistrad: Midnight Hunt|184|C|{1}{G}|Instant|||Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.| Eccentric Farmer|Innistrad: Midnight Hunt|185|C|{2}{G}|Creature - Human Peasant|2|3|When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand.| Harvesttide Sentry|Innistrad: Midnight Hunt|186|C|{1}{G}|Creature - Human Warrior|3|1|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.| Hound Tamer|Innistrad: Midnight Hunt|187|U|{2}{G}|Creature - Human Werewolf|3|3|Trample${3}{G}: Put a +1/+1 counter on target creature.$Daybound| Untamed Pup|Innistrad: Midnight Hunt|187|U||Creature - Werewolf|4|4|Trample$Other Wolves and Werewolves you control have trample.${3}{G}: Put a +1/+1 counter on target creature.$Nightbound| Howl of the Hunt|Innistrad: Midnight Hunt|188|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.$Enchanted creature gets +2/+2 and has vigilance.| Might of the Old Ways|Innistrad: Midnight Hunt|189|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn.$Coven — Then if you control three or more creatures with different powers, draw a card.| Outland Liberator|Innistrad: Midnight Hunt|190|U|{1}{G}|Creature - Human Werewolf|2|2|{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.$Daybound| Frenzied Trapbreaker|Innistrad: Midnight Hunt|190|U||Creature - Werewolf|3|3|{1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.$Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.$Nightbound| Path to the Festival|Innistrad: Midnight Hunt|191|C|{2}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1.$Flashback {4}{G}| Pestilent Wolf|Innistrad: Midnight Hunt|192|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Pestilent Wolf gains deathtouch until end of turn.| Plummet|Innistrad: Midnight Hunt|193|C|{1}{G}|Instant|||Destroy target creature with flying.| Primal Adversary|Innistrad: Midnight Hunt|194|M|{2}{G}|Creature - Wolf|4|3|Trample$When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.| Return to Nature|Innistrad: Midnight Hunt|195|C|{1}{G}|Instant|||Choose one —$• Destroy target artifact.$• Destroy target enchantment.$• Exile target card from a graveyard.| Rise of the Ants|Innistrad: Midnight Hunt|196|U|{4}{G}{G}|Sorcery|||Create two 3/3 green Insect creature tokens. You gain 2 life.$Flashback {6}{G}{G}| Saryth, the Viper's Fang|Innistrad: Midnight Hunt|197|R|{2}{G}{G}|Legendary Creature - Human Warlock|3|4|Other tapped creatures you control have deathtouch.$Other untapped creatures you control have hexproof.${1}, {T}: Untap another target creature or land you control.| Shadowbeast Sighting|Innistrad: Midnight Hunt|198|C|{3}{G}|Sorcery|||Create a 4/4 green Beast creature token.$Flashback {6}{G}| Snarling Wolf|Innistrad: Midnight Hunt|199|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.| Storm the Festival|Innistrad: Midnight Hunt|200|R|{3}{G}{G}{G}|Sorcery|||Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.$Flashback {7}{G}{G}{G}| Tapping at the Window|Innistrad: Midnight Hunt|201|C|{1}{G}|Sorcery|||Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.$Flashback {2}{G}| Timberland Guide|Innistrad: Midnight Hunt|202|C|{1}{G}|Creature - Human Scout|1|1|When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.| Tireless Hauler|Innistrad: Midnight Hunt|203|C|{4}{G}|Creature - Human Werewolf|4|5|Vigilance$Daybound| Dire-Strain Brawler|Innistrad: Midnight Hunt|203|C||Creature - Werewolf|6|6|Vigilance$Nightbound| Tovolar's Huntmaster|Innistrad: Midnight Hunt|204|R|{4}{G}{G}|Creature - Human Werewolf|6|6|Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.$Daybound| Tovolar's Packleader|Innistrad: Midnight Hunt|204|R||Creature - Werewolf|7|7|Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.${2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.$Nightbound| Turn the Earth|Innistrad: Midnight Hunt|205|U|{G}|Instant|||Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.$Flashback {1}{G}| Unnatural Growth|Innistrad: Midnight Hunt|206|R|{1}{G}{G}{G}{G}|Enchantment|||At the beginning of each combat, double the power and toughness of each creature you control until end of turn.| Willow Geist|Innistrad: Midnight Hunt|207|R|{G}|Creature - Treefolk Spirit|1|1|Trample$Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.$When Willow Geist dies, you gain life equal to its power.| Wrenn and Seven|Innistrad: Midnight Hunt|208|M|{3}{G}{G}|Legendary Planeswalker - Wrenn|5|+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.$0: Put any number of land cards from your hand onto the battlefield tapped.$−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."$−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."| Angelfire Ignition|Innistrad: Midnight Hunt|209|R|{1}{R}{W}|Sorcery|||Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.$Flashback {2}{R}{W}| Arcane Infusion|Innistrad: Midnight Hunt|210|U|{U}{R}|Instant|||Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Flashback {3}{U}{R}| Arlinn, the Pack's Hope|Innistrad: Midnight Hunt|211|M|{2}{R}{G}|Legendary Planeswalker - Arlinn|4|Daybound$+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.$−3: Create two 2/2 green Wolf creature tokens.| Arlinn, the Moon's Fury|Innistrad: Midnight Hunt|211|M||Legendary Planeswalker - Arlinn|4|Nightbound$+2: Add {R}{G}.$0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.| Bladestitched Skaab|Innistrad: Midnight Hunt|212|U|{U}{B}|Creature - Zombie Soldier|2|3|Other Zombies you control get +1/+0.| Can't Stay Away|Innistrad: Midnight Hunt|213|R|{W}{B}|Sorcery|||Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."$Flashback {3}{W}{B}| Corpse Cobble|Innistrad: Midnight Hunt|214|U|{U}{B}|Instant|||As an additional cost to cast this spell, sacrifice any number of creatures.$Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.$Flashback {3}{U}{B}| Croaking Counterpart|Innistrad: Midnight Hunt|215|R|{1}{G}{U}|Sorcery|||Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.$Flashback {3}{G}{U}| Dawnhart Wardens|Innistrad: Midnight Hunt|216|U|{1}{G}{W}|Creature - Human Warlock|3|3|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.| Dennick, Pious Apprentice|Innistrad: Midnight Hunt|217|R|{W}{U}|Legendary Creature - Human Soldier|2|3|Lifelink$Cards in graveyards can't be the targets of spells or abilities.$Disturb {2}{W}{U}| Dennick, Pious Apparition|Innistrad: Midnight Hunt|217|R||Legendary Creature - Spirit Soldier|3|2|Flying$Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn.$If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.| Devoted Grafkeeper|Innistrad: Midnight Hunt|218|U|{W}{U}|Creature - Human Peasant|2|1|When Devoted Grafkeeper enters the battlefield, mill two cards.$Whenever you cast a spell from your graveyard, tap target creature you don't control.$Disturb {1}{W}{U}| Departed Soulkeeper|Innistrad: Midnight Hunt|218|U||Creature - Spirit|3|1|Flying$Departed Soulkeeper can block only creatures with flying.$If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.| Dire-Strain Rampage|Innistrad: Midnight Hunt|219|R|{1}{R}{G}|Sorcery|||Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.$Flashback {3}{R}{G}| Diregraf Rebirth|Innistrad: Midnight Hunt|220|U|{3}{B}{G}|Sorcery|||This spell costs {1} less to cast for each creature that died this turn.$Return target creature card from your graveyard to the battlefield.$Flashback {5}{B}{G}| Faithful Mending|Innistrad: Midnight Hunt|221|U|{W}{U}|Instant|||You gain 2 life, draw two cards, then discard two cards.$Flashback {1}{W}{U}| Fleshtaker|Innistrad: Midnight Hunt|222|U|{W}{B}|Creature - Human Assassin|2|2|Whenever you sacrifice another creature, you gain 1 life and scry 1.${1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.| Florian, Voldaren Scion|Innistrad: Midnight Hunt|223|R|{1}{B}{R}|Legendary Creature - Vampire Noble|3|3|First strike$At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.| Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}| Ghoulcaller's Harvest|Innistrad: Midnight Hunt|225|R|{B}{G}|Sorcery|||Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.$Flashback {3}{B}{G}| Grizzly Ghoul|Innistrad: Midnight Hunt|226|U|{2}{B}{G}|Creature - Zombie Bear|4|3|Trample$Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.| Hallowed Respite|Innistrad: Midnight Hunt|227|R|{W}{U}|Sorcery|||Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.$Flashback {1}{W}{U}| Hungry for More|Innistrad: Midnight Hunt|228|U|{B}{R}|Sorcery|||Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.$Flashback {1}{B}{R}| Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}| Katilda, Dawnhart Prime|Innistrad: Midnight Hunt|230|R|{G}{W}|Legendary Creature - Human Warlock|1|1|Protection from Werewolves$Human creatures you control have "{T}: Add one mana of any of this creature's colors."${4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.| Kessig Naturalist|Innistrad: Midnight Hunt|231|U|{R}{G}|Creature - Human Werewolf|2|2|Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Daybound| Lord of the Ulvenwald|Innistrad: Midnight Hunt|231|U||Creature - Werewolf|3|3|Other Wolves and Werewolves you control get +1/+1.$Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Nightbound| Liesa, Forgotten Archangel|Innistrad: Midnight Hunt|232|R|{2}{W}{W}{B}|Legendary Creature - Angel|4|5|Flying, lifelink$Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.$If a creature an opponent controls would die, exile it instead.| Ludevic, Necrogenius|Innistrad: Midnight Hunt|233|R|{U}{B}|Legendary Creature - Human Wizard|2|3|Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.${X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery.| Olag, Ludevic's Hubris|Innistrad: Midnight Hunt|233|R||Legendary Creature - Zombie|4|4|As this permanent transforms into Olag, Ludevic's Hubris, it becomes a copy of one of the exiled cards, except it's name is still "Olag, Ludevic's Hubris", it has base power and toughness 4/4, and it's a black and blue Legendary Zombie in addition to its other colors and types. Put a +1/+1 counter on it for each card exiled this way.| Old Stickfingers|Innistrad: Midnight Hunt|234|R|{X}{B}{G}|Legendary Creature - Horror|*|*|When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.$Old Stickfingers' power and toughness are equal to the number of creature cards in your graveyard.| Rem Karolus, Stalwart Slayer|Innistrad: Midnight Hunt|235|R|{1}{R}{W}|Legendary Creature - Human Knight|2|3|Flying, haste$If a spell would deal damage to you or another permanent you control, prevent that damage.$If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.| Rite of Harmony|Innistrad: Midnight Hunt|236|R|{G}{W}|Instant|||Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.$Flashback {2}{G}{W}| Rite of Oblivion|Innistrad: Midnight Hunt|237|U|{W}{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a nonland permanent.$Exile target nonland permanent$Flashback {2}{W}{B}| Rootcoil Creeper|Innistrad: Midnight Hunt|238|U|{G}{U}|Creature - Plant Horror|2|2|{T}: Add one mana of any color.${T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.${G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own in exile to your hand.| Sacred Fire|Innistrad: Midnight Hunt|239|U|{R}{W}|Instant|||Sacred Fire deals 2 damage to any target and you gain 2 life.$Flashback {4}{R}{W}| Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Siphon Insight|Innistrad: Midnight Hunt|241|R|{U}{B}|Instant|||Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$Flashback {1}{U}{B}| Slogurk, the Overslime|Innistrad: Midnight Hunt|242|R|{1}{G}{U}|Legendary Creature - Ooze|3|3|Trample$Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.$Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.$When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.| Storm Skreelix|Innistrad: Midnight Hunt|243|U|{3}{U}{R}|Creature - Drake Horror|2|4|Flying$Instant and sorcery spells you cast cost {1} less to cast.$Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.| Sunrise Cavalier|Innistrad: Midnight Hunt|244|U|{1}{R}{W}|Creature - Human Knight|3|3|Trample, haste$If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.$Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.| Teferi, Who Slows the Sunset|Innistrad: Midnight Hunt|245|M|{2}{W}{U}|Legendary Planeswalker - Teferi|4|+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.$−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.$−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."| Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound| Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound| Unnatural Moonrise|Innistrad: Midnight Hunt|247|U|{R}{G}|Sorcery|||It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and has "Whenever this creature deals combat damage to a player, draw a card."$Flashback {2}{R}{G}| Vadrik, Astral Archmage|Innistrad: Midnight Hunt|248|R|{1}{U}{R}|Legendary Creature - Human Wizard|1|2|If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.$Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.$Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.| Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.| Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}| Winterthorn Blessing|Innistrad: Midnight Hunt|251|U|{G}{U}|Sorcery|||Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.$Flashback {1}{G}{U}| The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.| Crossroads Candleguide|Innistrad: Midnight Hunt|253|C|{4}|Artifact Creature - Scarecrow|3|4|When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.${2}: Add one mana of any color.| Jack-o'-Lantern|Innistrad: Midnight Hunt|254|C|{1}|Artifact|||{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.${1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.| Moonsilver Key|Innistrad: Midnight Hunt|255|U|{2}|Artifact|||{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.| Mystic Skull|Innistrad: Midnight Hunt|256|U|{2}|Artifact|||{1}, {T}: Add one mana of any color.${5}, {T}: Transform Mystic Skull.| Mystic Monstrosity|Innistrad: Midnight Hunt|256|U||Artifact Creature - Construct|5|6|Lands you control have "{T}: Add one mana of any color."| Pithing Needle|Innistrad: Midnight Hunt|257|R|{1}|Artifact|||As Pithing Needle enters the battlefield, choose a card name.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Silver Bolt|Innistrad: Midnight Hunt|258|C|{1}|Artifact|||{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.| Stuffed Bear|Innistrad: Midnight Hunt|259|C|{2}|Artifact|||{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.| Deserted Beach|Innistrad: Midnight Hunt|260|R||Land|||Deserted Beach enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {U}.| Evolving Wilds|Innistrad: Midnight Hunt|261|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Field of Ruin|Innistrad: Midnight Hunt|262|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.| Haunted Ridge|Innistrad: Midnight Hunt|263|R||Land|||Haunted Ridge enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {R}.| Hostile Hostel|Innistrad: Midnight Hunt|264|M||Land|||{T}: Add {C}.${1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.| Creeping Inn|Innistrad: Midnight Hunt|264|M||Artifact Creature - Horror Construct|3|7|Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.${4}: Creeping Inn phases out.| Overgrown Farmland|Innistrad: Midnight Hunt|265|R||Land|||Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.${T}: Add {G} or {W}.| Rockfall Vale|Innistrad: Midnight Hunt|266|R||Land|||Rockfall Vale enters the battlefield tapped unless you control two or more other lands.${T}: Add {R} or {G}.| Shipwreck Marsh|Innistrad: Midnight Hunt|267|R||Land|||Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.${T}: Add {U} or {B}.| Plains|Innistrad: Midnight Hunt|268|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Innistrad: Midnight Hunt|270|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Innistrad: Midnight Hunt|272|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Innistrad: Midnight Hunt|274|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Innistrad: Midnight Hunt|276|C||Basic Land - Forest|||({T}: Add {G}.)| Faceless Agent|Jumpstart: Historic Horizons|1|C|{3}|Creature - Shapeshifter|2|2|Changeling$When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.| Baffling Defenses|Jumpstart: Historic Horizons|2|C|{1}{W}|Instant|||Target creature's base power perpetually becomes 0.| Benalish Partisan|Jumpstart: Historic Horizons|3|R|{1}{W}|Creature - Human Soldier|1|2|Lifelink$Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.$Cycling {1}{W}| Leonin Sanctifier|Jumpstart: Historic Horizons|4|C|{1}{W}|Creature - Cat Cleric|2|1|Lifelink$When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.| Lumbering Lightshield|Jumpstart: Historic Horizons|5|C|{1}{W}|Creature - Illusion|1|4|When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs {1} more to cast."| Teyo, Aegis Adept|Jumpstart: Historic Horizons|6|M|{2}{W}{W}|Legendary Planeswalker - Teyo|4|+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender."$−2: Conjure a Lumbering Lightshield card onto the battlefield.$−6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."| Wingsteed Trainer|Jumpstart: Historic Horizons|7|U|{3}{W}|Creature - Human|2|3|When Wingsteed Trainer enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.| Bounty of the Deep|Jumpstart: Historic Horizons|8|C|{2}{U}|Sorcery|||If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards.| Ethereal Grasp|Jumpstart: Historic Horizons|9|C|{2}{U}|Instant|||Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature."| Kiora, the Tide's Fury|Jumpstart: Historic Horizons|10|M|{3}{U}|Legendary Planeswalker - Kiora|4|+1: Conjure a Kraken Hatchling into your hand.$+1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn.$−3: You may sacrifice a Kraken. If you do, create a 8/8 blue Kraken creature token.| Mentor of Evos Isle|Jumpstart: Historic Horizons|11|C|{2}{U}|Creature - Bird Wizard|2|1|Flying$When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.| Shoreline Scout|Jumpstart: Historic Horizons|12|U|{U}|Creature - Merfolk Scout|1|1|When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a Tropical Island card into your hand.$As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.| Tome of the Infinite|Jumpstart: Historic Horizons|13|R|{2}{U}|Legendary Artifact|||{U}, {T}: Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| Boneyard Aberration|Jumpstart: Historic Horizons|14|U|{4}{B}|Creature - Skeleton Dog|3|3|When Boneyard Aberration dies, exile it. If you do, conjure three Reassembling Skeleton cards into your graveyard.| Davriel, Soul Broker|Jumpstart: Historic Horizons|15|M|{2}{B}{B}|Legendary Planeswalker - Davriel|4|+1: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature.$−2: Accept one of Davriel's offers, then accept one of Davriel's conditions.$−3: Target creature an opponent controls perpetually gets -3/-3.| Davriel's Withering|Jumpstart: Historic Horizons|16|C|{B}|Instant|||Target creature an opponent controls perpetually gets -1/-2.| Manor Guardian|Jumpstart: Historic Horizons|17|U|{2}{B}|Creature - Demon|4|3|When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less.| Plaguecrafter's Familiar|Jumpstart: Historic Horizons|18|C|{1}{B}|Creature - Rat|1|1|Deathtouch$When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch.| Subversive Acolyte|Jumpstart: Historic Horizons|19|R|{1}{B}|Creature - Human|2|3|{2}, Pay 2 life: Choose one. Activate only once.$• Subversive Acolyte becomes a Human Cleric. It gets +1/+1 and gains lifelink.$• Subversive Acolyte becomes a Phyrexian. It gets +3/+2 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."| Managorger Phoenix|Jumpstart: Historic Horizons|20|R|{R}{R}|Creature - Phoenix|2|2|Flying$Managorger Phoenix can't block.$Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.| Reckless Ringleader|Jumpstart: Historic Horizons|21|C|{R}|Creature - Goblin Rogue|1|1|Haste$When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.| Sarkhan's Scorn|Jumpstart: Historic Horizons|22|C|{2}{R}|Instant|||Sarkhan's Scorn deals damage equal to the number of turns you have begun to target creature or planeswalker.| Sarkhan, Wanderer to Shiv|Jumpstart: Historic Horizons|23|M|{3}{R}|Legendary Planeswalker - Sarkhan|4|+1: Dragon cards in your hand perpetually gain "This spell costs {1} less to cast," and "You may pay {X} rather than pay this spell's mana cost, where X is its mana value."$0: Conjure a Shivan Dragon card into your hand.$−2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.| Scion of Shiv|Jumpstart: Historic Horizons|24|C|{2}{R}{R}|Creature - Dragon|3|3|Flying${2}{R}: Scion of Shiv perpetually gets +1/+0.| Static Discharge|Jumpstart: Historic Horizons|25|U|{1}{R}|Sorcery|||Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.| Freyalise, Skyshroud Partisan|Jumpstart: Historic Horizons|26|M|{1}{G}{G}|Legendary Planeswalker - Freyalise|4|+1: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1.$−1: Seek an Elf card.$−6: Conjure a Regal Force card onto the battlefield.| Longtusk Stalker|Jumpstart: Historic Horizons|27|U|{G}|Creature - Cat|1|1|Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}.$Pay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.| Pool of Vigorous Growth|Jumpstart: Historic Horizons|28|R|{1}{G}|Artifact|||{X}, {T}, Discard a card: Create a token that's a copy of a random creature card with mana value X. Activate only as a sorcery.| Skyshroud Ambush|Jumpstart: Historic Horizons|29|C|{1}{G}|Instant|||Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.| Skyshroud Lookout|Jumpstart: Historic Horizons|30|U|{1}{G}|Creature - Elf Archer|1|1|Reach$When Skyshroud Lookout enters the battlefield, seek an Elf card.| Veteran Charger|Jumpstart: Historic Horizons|31|C|{2}{G}|Creature - Centaur Soldier|2|2|When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.| Abiding Grace|Jumpstart: Historic Horizons|32|U|{2}{W}|Enchantment|||At the beginning of your end step, choose one —$• You gain 1 life.$• Return target creature card with mana value 1 from your graveyard to the battlefield.| Abzan Battle Priest|Jumpstart: Historic Horizons|33|U|{3}{W}|Creature - Human Cleric|3|2|Outlast {W}$Each creature you control with a +1/+1 counter on it has lifelink.| Abzan Falconer|Jumpstart: Historic Horizons|34|U|{2}{W}|Creature - Human Soldier|2|3|Outlast {W}$Each creature you control with a +1/+1 counter on it has flying.| Ainok Bond-Kin|Jumpstart: Historic Horizons|36|C|{1}{W}|Creature - Dog Soldier|2|1|Outlast {1}{W}$Each creature you control with a +1/+1 counter on it has first strike.| Angelic Purge|Jumpstart: Historic Horizons|42|C|{2}{W}|Sorcery|||As an additional cost to cast this spell, sacrifice a permanent.$Exile target artifact, creature, or enchantment.| Angel of the God-Pharaoh|Jumpstart: Historic Horizons|44|U|{4}{W}{W}|Creature - Angel|4|4|Flying$Cycling {2}| Anointer of Valor|Jumpstart: Historic Horizons|46|C|{5}{W}|Creature - Angel|3|5|Flying$Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.| Arcbound Mouser|Jumpstart: Historic Horizons|47|C|{W}|Artifact Creature - Cat|0|0|Lifelink$Modular 1| Arcbound Prototype|Jumpstart: Historic Horizons|48|C|{1}{W}|Artifact Creature - Assembly-Worker|0|0|Modular 2| Barbed Spike|Jumpstart: Historic Horizons|50|U|{1}{W}|Artifact - Equipment|||When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.$Equipped creature gets +1/+0.$Equip {2}| Battle Screech|Jumpstart: Historic Horizons|53|U|{2}{W}{W}|Sorcery|||Create two 1/1 white Bird creature tokens with flying.$Flashback—Tap three untapped white creatures you control.| Blade Splicer|Jumpstart: Historic Horizons|54|R|{2}{W}|Creature - Phyrexian Human Artificer|1|1|When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.$Golems you control have first strike.| Bonds of Faith|Jumpstart: Historic Horizons|55|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.| Bonescythe Sliver|Jumpstart: Historic Horizons|56|R|{3}{W}|Creature - Sliver|2|2|Sliver creatures you control have double strike.| Boros Elite|Jumpstart: Historic Horizons|57|U|{W}|Creature - Human Soldier|1|1|Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.| Devouring Light|Jumpstart: Historic Horizons|67|U|{1}{W}{W}|Instant|||Convoke$Exile target attacking or blocking creature.| Disciple of the Sun|Jumpstart: Historic Horizons|68|C|{4}{W}|Creature - Human Cleric|3|3|Lifelink$When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.| Djeru's Renunciation|Jumpstart: Historic Horizons|69|C|{1}{W}|Instant|||Tap up to two target creatures.$Cycling {W}| Doomed Traveler|Jumpstart: Historic Horizons|70|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.| Enduring Sliver|Jumpstart: Historic Horizons|74|C|{1}{W}|Creature - Sliver|2|2|Outlast {2}$Other Sliver creatures you control have outlast {2}.| Esper Sentinel|Jumpstart: Historic Horizons|75|R|{W}|Artifact Creature - Human Soldier|1|1|Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.| Fairgrounds Patrol|Jumpstart: Historic Horizons|77|C|{1}{W}|Creature - Human Soldier|2|1|{1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.| First Sliver's Chosen|Jumpstart: Historic Horizons|81|U|{4}{W}|Creature - Sliver|3|3|Sliver creatures you control have exalted.| Gilded Light|Jumpstart: Historic Horizons|86|C|{1}{W}|Instant|||You gain shroud until end of turn.$Cycling {2}| Glorious Enforcer|Jumpstart: Historic Horizons|89|U|{5}{W}{W}|Creature - Angel|5|5|Flying, lifelink$At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.| Hanweir Militia Captain|Jumpstart: Historic Horizons|90|R|{1}{W}|Creature - Human Soldier|2|2|At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.| Westvale Cult Leader|Jumpstart: Historic Horizons|90|R||Creature - Human Cleric|*|*|Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.$At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.| Healer's Flock|Jumpstart: Historic Horizons|91|U|{W}{W}{W}|Creature - Bird|3|3|Flying, lifelink| Hive Stirrings|Jumpstart: Historic Horizons|94|C|{2}{W}|Sorcery|||Create two 1/1 colorless Sliver creature tokens.| Impostor of the Sixth Pride|Jumpstart: Historic Horizons|96|C|{1}{W}|Creature - Shapeshifter|3|1|Changeling| Irregular Cohort|Jumpstart: Historic Horizons|97|C|{2}{W}{W}|Creature - Shapeshifter|2|2|Changeling$When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.| King of the Pride|Jumpstart: Historic Horizons|99|U|{2}{W}|Creature - Cat|2|1|Other Cats you control get +2/+1.| Kor Skyfisher|Jumpstart: Historic Horizons|100|C|{1}{W}|Creature - Kor Soldier|2|3|Flying$When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.| Lancer Sliver|Jumpstart: Historic Horizons|102|C|{2}{W}|Creature - Sliver|2|2|Sliver creatures you control have first strike.| Late to Dinner|Jumpstart: Historic Horizons|103|C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. Create a Food token.| Radiant's Judgment|Jumpstart: Historic Horizons|114|C|{2}{W}|Instant|||Destroy target creature with power 4 or greater.$Cycling {2}| Ranger-Captain of Eos|Jumpstart: Historic Horizons|115|M|{1}{W}{W}|Creature - Human Soldier Ranger|3|3|When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.$Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.| Reprobation|Jumpstart: Historic Horizons|116|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1.| Restoration Angel|Jumpstart: Historic Horizons|117|R|{3}{W}|Creature - Angel|3|4|Flash$Flying$When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.| Return to the Ranks|Jumpstart: Historic Horizons|118|R|{X}{W}{W}|Sorcery|||Convoke$Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.| Roc Egg|Jumpstart: Historic Horizons|120|U|{2}{W}|Creature - Bird Egg|0|3|Defender$When Roc Egg dies, create a 3/3 white Bird creature token with flying.| Sandsteppe Outcast|Jumpstart: Historic Horizons|121|C|{2}{W}|Creature - Human Warrior|2|1|When Sandsteppe Outcast enters the battlefield, choose one —$• Put a +1/+1 counter on Sandsteppe Outcast.$• Create a 1/1 white Spirit creature token with flying.| Scour the Desert|Jumpstart: Historic Horizons|122|U|{3}{W}{W}|Sorcery|||Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.| Segovian Angel|Jumpstart: Historic Horizons|125|C|{W}|Creature - Angel|1|1|Flying, vigilance| Selfless Cathar|Jumpstart: Historic Horizons|126|C|{W}|Creature - Human Cleric|1|1|{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.| Sentinel Sliver|Jumpstart: Historic Horizons|128|C|{1}{W}|Creature - Sliver|2|2|Sliver creatures you control have vigilance.| Seraph of Dawn|Jumpstart: Historic Horizons|129|C|{2}{W}{W}|Creature - Angel|2|4|Flying, lifelink| Serra's Emissary|Jumpstart: Historic Horizons|131|M|{4}{W}{W}{W}|Creature - Angel|7|7|Flying$As Serra's Emissary enters the battlefield, choose a card type.$You and creatures you control have protection from the chosen card type.| Serra the Benevolent|Jumpstart: Historic Horizons|132|M|{2}{W}{W}|Legendary Planeswalker - Serra|4|+2: Creatures you control with flying get +1/+1 until end of turn.$−3: Create a 4/4 white Angel creature token with flying and vigilance.$−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."| Shelter|Jumpstart: Historic Horizons|133|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$Draw a card.| Skyblade's Boon|Jumpstart: Historic Horizons|136|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.${2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.| Soul of Migration|Jumpstart: Historic Horizons|138|C|{5}{W}{W}|Creature - Elemental|2|4|Flying$When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.$Evoke {3}{W}| Steelform Sliver|Jumpstart: Historic Horizons|144|U|{2}{W}|Creature - Sliver|2|2|Sliver creatures you control get +0/+1.| Stirring Address|Jumpstart: Historic Horizons|145|C|{1}{W}|Instant|||Target creature you control gets +2/+2 until end of turn.$Overload {5}{W}| Sustainer of the Realm|Jumpstart: Historic Horizons|146|C|{2}{W}{W}|Creature - Angel|2|3|Flying$Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.| Thalia's Lieutenant|Jumpstart: Historic Horizons|148|R|{1}{W}|Creature - Human Soldier|1|1|When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.$Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.| Thraben Standard Bearer|Jumpstart: Historic Horizons|150|C|{W}|Creature - Human Soldier|1|1|{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.| Thraben Watcher|Jumpstart: Historic Horizons|151|U|{2}{W}{W}|Creature - Angel|2|2|Flying, vigilance$Other nontoken creatures you control get +1/+1 and have vigilance.| Vesperlark|Jumpstart: Historic Horizons|156|U|{2}{W}|Creature - Elemental|2|1|Flying$When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.$Evoke {1}{W}| Wall of One Thousand Cuts|Jumpstart: Historic Horizons|157|C|{3}{W}{W}|Creature - Wall|3|5|Defender, flying${W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.| Winged Shepherd|Jumpstart: Historic Horizons|158|C|{5}{W}|Creature - Angel|3|3|Flying, vigilance$Cycling {W}| Yoked Plowbeast|Jumpstart: Historic Horizons|160|C|{5}{W}{W}|Creature - Beast|5|5|Cycling {2}| Zhalfirin Decoy|Jumpstart: Historic Horizons|162|U|{1}{W}|Creature - Human Soldier|1|3|{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.| Aeromoeba|Jumpstart: Historic Horizons|163|C|{3}{U}|Creature - Elemental Beast|2|4|Flying$Discard a card: Switch Aeromoeba's power and toughness until end of turn.| Archmage's Charm|Jumpstart: Historic Horizons|166|R|{U}{U}{U}|Instant|||Choose one —$• Counter target spell.$• Target player draws two cards.$• Gain control of target nonland permanent with mana value 1 or less.| Bazaar Trademage|Jumpstart: Historic Horizons|169|R|{2}{U}|Creature - Human Wizard|3|4|Flying$When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.| Breaching Hippocamp|Jumpstart: Historic Horizons|170|C|{3}{U}|Creature - Horse Fish|3|2|Flash$When Breaching Hippocamp enters the battlefield, untap another target creature you control.| Burdened Aerialist|Jumpstart: Historic Horizons|173|C|{2}{U}|Creature - Human Pirate|3|1|When Burdened Aerialist enters the battlefield, create a Treasure token.$Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.| Choking Tethers|Jumpstart: Historic Horizons|178|C|{3}{U}|Instant|||Tap up to four target creatures.$Cycling {1}{U}$When you cycle Choking Tethers, you may tap target creature.| Coralhelm Guide|Jumpstart: Historic Horizons|179|C|{1}{U}|Creature - Merfolk Scout Ally|2|1|{4}{U}: Target creature can't be blocked this turn.| Diffusion Sliver|Jumpstart: Historic Horizons|181|U|{1}{U}|Creature - Sliver|1|1|Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.| Dismiss|Jumpstart: Historic Horizons|182|U|{2}{U}{U}|Instant|||Counter target spell.$Draw a card.| Etherium Spinner|Jumpstart: Historic Horizons|184|C|{2}{U}|Artifact Creature - Human Wizard|2|1|Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.| Eyekite|Jumpstart: Historic Horizons|188|C|{1}{U}|Creature - Drake|1|2|Flying$Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.| Faerie Seer|Jumpstart: Historic Horizons|190|C|{U}|Creature - Faerie Wizard|1|1|Flying$When Faerie Seer enters the battlefield, scry 2.| Filigree Attendant|Jumpstart: Historic Horizons|192|U|{2}{U}{U}|Artifact Creature - Homunculus|*|3|Flying$Filigree Attendant's power is equal to the number of artifacts you control.| Floodhound|Jumpstart: Historic Horizons|193|C|{U}|Creature - Elemental Dog|1|2|{3}, {T}: Investigate.| Foul Watcher|Jumpstart: Historic Horizons|194|C|{1}{U}|Creature - Nightmare Bird|1|2|Flying$When Foul Watcher enters the battlefield, surveil 1.$Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.| Ghost-Lit Drifter|Jumpstart: Historic Horizons|196|U|{2}{U}|Creature - Spirit|2|2|Flying${2}{U}: Another target creature gains flying until end of turn.$Channel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.| Hard Evidence|Jumpstart: Historic Horizons|200|C|{U}|Sorcery|||Create a 0/3 blue Crab creature token.$Investigate.| Junk Winder|Jumpstart: Historic Horizons|204|U|{5}{U}{U}|Creature - Serpent|5|6|Affinity for tokens$Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.| Just the Wind|Jumpstart: Historic Horizons|205|C|{1}{U}|Instant|||Return target creature to its owner's hand.$Madness {U}| Manic Scribe|Jumpstart: Historic Horizons|211|U|{1}{U}|Creature - Human Wizard|0|3|When Manic Scribe enters the battlefield, each opponent mills three cards.$Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.| Man-o'-War|Jumpstart: Historic Horizons|212|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Master of the Pearl Trident|Jumpstart: Historic Horizons|214|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures you control get +1/+1 and have islandwalk.| Mist-Syndicate Naga|Jumpstart: Historic Horizons|218|R|{2}{U}|Creature - Naga Ninja|3|1|Ninjutsu {2}{U}$Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.| Moonblade Shinobi|Jumpstart: Historic Horizons|220|C|{3}{U}|Creature - Human Ninja|3|2|Ninjutsu {2}{U}$Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.| Mulldrifter|Jumpstart: Historic Horizons|221|C|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U}| Ninja of the Deep Hours|Jumpstart: Historic Horizons|223|C|{3}{U}|Creature - Human Ninja|2|2|Ninjutsu {1}{U}$Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.| Ojutai's Summons|Jumpstart: Historic Horizons|224|C|{3}{U}{U}|Sorcery|||Create a 2/2 blue Djinn Monk creature token with flying.$Rebound| Parcel Myr|Jumpstart: Historic Horizons|227|C|{1}{U}|Artifact Creature - Clue Myr|2|1|{2}, Sacrifice Parcel Myr: Draw a card.| Phantasmal Form|Jumpstart: Historic Horizons|229|C|{2}{U}|Instant|||Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.$Draw a card.| Phantom Ninja|Jumpstart: Historic Horizons|230|C|{1}{U}{U}|Creature - Illusion Ninja|2|2|Phantom Ninja can't be blocked.| Pondering Mage|Jumpstart: Historic Horizons|231|C|{3}{U}{U}|Creature - Human Wizard|3|4|When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.| Raving Visionary|Jumpstart: Historic Horizons|234|U|{1}{U}|Creature - Merfolk Wizard|1|1|{U}, {T}: Draw a card, then discard a card.$Delirium — {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.| Recalibrate|Jumpstart: Historic Horizons|235|C|{1}{U}|Instant|||Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.| Rise and Shine|Jumpstart: Historic Horizons|238|R|{1}{U}|Sorcery|||Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.$Overload {4}{U}{U}| Scour All Possibilities|Jumpstart: Historic Horizons|242|C|{1}{U}|Sorcery|||Scry 2, then draw a card.$Flashback {4}{U}| Scour the Laboratory|Jumpstart: Historic Horizons|243|U|{4}{U}{U}|Instant|||Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.$Draw three cards.| Scuttletide|Jumpstart: Historic Horizons|244|U|{1}{U}|Enchantment|||{1}, Discard a card: Create a 0/3 blue Crab creature token.$Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.| Scuttling Sliver|Jumpstart: Historic Horizons|245|U|{2}{U}|Creature - Sliver Trilobite|2|2|Sliver creatures you control have "{2}: Untap this creature."| So Shiny|Jumpstart: Historic Horizons|252|C|{2}{U}|Enchantment - Aura|||Enchant creature$When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.$Enchanted creature doesn't untap during its controller's untap step.| Specimen Collector|Jumpstart: Historic Horizons|253|U|{4}{U}|Creature - Vedalken Wizard|2|1|When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.$When Specimen Collector dies, create a token that's a copy of target token you control.| Steelfin Whale|Jumpstart: Historic Horizons|255|C|{5}{U}|Creature - Whale|3|4|Affinity for artifacts$Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.| Stitchwing Skaab|Jumpstart: Historic Horizons|256|U|{3}{U}|Creature - Zombie Horror|3|1|Flying${1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.| Svyelun of Sea and Sky|Jumpstart: Historic Horizons|259|M|{1}{U}{U}|Legendary Creature - Merfolk God|3|4|Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.$Whenever Svyelun attacks, draw a card.$Other Merfolk you control have ward {1}.| Thought Monitor|Jumpstart: Historic Horizons|261|R|{6}{U}|Artifact Creature - Construct|2|2|Affinity for artifacts$Flying$When Thought Monitor enters the battlefield, draw two cards.| Tightening Coils|Jumpstart: Historic Horizons|263|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -6/-0 and loses flying.| Windcaller Aven|Jumpstart: Historic Horizons|275|C|{4}{U}{U}|Creature - Bird Wizard|4|3|Flying$Cycling {U}$When you cycle Windcaller Aven, target creature gains flying until end of turn.| Wonder|Jumpstart: Historic Horizons|279|R|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Accursed Horde|Jumpstart: Historic Horizons|282|U|{3}{B}|Creature - Zombie|3|3|{1}{B}: Target attacking Zombie gains indestructible until end of turn.| Archfiend of Sorrows|Jumpstart: Historic Horizons|285|U|{5}{B}{B}|Creature - Demon|4|5|Flying$When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.$Unearth {3}{B}{B}| Asylum Visitor|Jumpstart: Historic Horizons|286|R|{1}{B}|Creature - Vampire Wizard|3|1|At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.$Madness {1}{B}| Azra Smokeshaper|Jumpstart: Historic Horizons|287|C|{3}{B}|Creature - Azra Ninja|3|3|Ninjutsu {1}{B}$When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.| Bone Shards|Jumpstart: Historic Horizons|298|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or discard a card.$Destroy target creature or planeswalker.| Cabal Initiate|Jumpstart: Historic Horizons|300|C|{1}{B}|Creature - Human Warlock|2|1|Discard a card: Cabal Initiate gains lifelink until end of turn.$Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.| Carrier Thrall|Jumpstart: Historic Horizons|302|U|{1}{B}|Creature - Vampire|2|1|When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."| Changeling Outcast|Jumpstart: Historic Horizons|304|C|{B}|Creature - Shapeshifter|1|1|Changeling$Changeling Outcast can't block and can't be blocked.| Clattering Augur|Jumpstart: Historic Horizons|305|U|{1}{B}|Creature - Skeleton Shaman|1|1|Clattering Augur can't block.$When Clattering Augur enters the battlefield, you draw a card and you lose 1 life.${2}{B}{B}: Return Clattering Augur from your graveyard to your hand.| Cordial Vampire|Jumpstart: Historic Horizons|306|R|{B}{B}|Creature - Vampire|1|1|Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.| Dark Salvation|Jumpstart: Historic Horizons|308|R|{X}{X}{B}|Sorcery|||Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.| Death Wind|Jumpstart: Historic Horizons|314|C|{X}{B}|Instant|||Target creature gets -X/-X until end of turn.| Diregraf Colossus|Jumpstart: Historic Horizons|316|R|{2}{B}|Creature - Zombie Giant|2|2|Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.$Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.| Discerning Taste|Jumpstart: Historic Horizons|317|C|{2}{B}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.| Dregscape Sliver|Jumpstart: Historic Horizons|319|U|{1}{B}|Creature - Sliver|2|2|Each Sliver creature card in your graveyard has unearth {2}.$Unearth {2}| Echoing Return|Jumpstart: Historic Horizons|320|C|{B}|Sorcery|||Return target creature card and all other cards with the same name as that card from your graveyard to your hand.| Endling|Jumpstart: Historic Horizons|322|R|{2}{B}{B}|Creature - Zombie Shapeshifter|3|3|{B}: Endling gains menace until end of turn.${B}: Endling gains deathtouch until end of turn.${B}: Endling gains undying until end of turn.${1}: Endling gets +1/-1 or -1/+1 until end of turn.| Eyeblight Assassin|Jumpstart: Historic Horizons|325|C|{2}{B}|Creature - Elf Assassin|2|2|When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.| Facevaulter|Jumpstart: Historic Horizons|326|C|{B}|Creature - Goblin Warrior|1|1|{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.| First-Sphere Gargantua|Jumpstart: Historic Horizons|330|C|{4}{B}{B}|Creature - Phyrexian Horror|5|4|When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.$Unearth {2}{B}| Fleshbag Marauder|Jumpstart: Historic Horizons|331|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Gilt-Blade Prowler|Jumpstart: Historic Horizons|332|C|{2}{B}|Creature - Human Rogue|2|3|{1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.| Graveshifter|Jumpstart: Historic Horizons|334|U|{3}{B}|Creature - Shapeshifter|2|2|Changeling$When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.| Haunted Dead|Jumpstart: Historic Horizons|336|U|{3}{B}|Creature - Zombie|2|2|When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.${1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.| Heir of Falkenrath|Jumpstart: Historic Horizons|338|U|{1}{B}|Creature - Vampire|2|1|Discard a card: Transform Heir of Falkenrath. Activate only once each turn.| Heir to the Night|Jumpstart: Historic Horizons|338|U||Creature - Vampire Berserker|3|2|Flying| Hell Mongrel|Jumpstart: Historic Horizons|339|C|{3}{B}|Creature - Nightmare Dog|4|3|Discard a card: Hell Mongrel gets +1/+1 until end of turn.$Madness {2}{B}| Indulgent Aristocrat|Jumpstart: Historic Horizons|340|U|{B}|Creature - Vampire Noble|1|1|Lifelink${2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.| Kitchen Imp|Jumpstart: Historic Horizons|342|C|{3}{B}|Creature - Imp|2|2|Flying, haste$Madness {B}| Leeching Sliver|Jumpstart: Historic Horizons|344|U|{1}{B}|Creature - Sliver|1|1|Whenever a Sliver you control attacks, defending player loses 1 life.| Legion Vanguard|Jumpstart: Historic Horizons|345|U|{1}{B}|Creature - Vampire Soldier|2|2|{1}, Sacrifice another creature: Legion Vanguard explores.| Markov Crusader|Jumpstart: Historic Horizons|354|U|{4}{B}|Creature - Vampire Knight|4|3|Lifelink$Markov Crusader has haste as long as you control another Vampire.| Marrow-Gnawer|Jumpstart: Historic Horizons|355|R|{3}{B}{B}|Legendary Creature - Rat Rogue|2|3|All Rats have fear.${T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.| Mind Rake|Jumpstart: Historic Horizons|357|C|{2}{B}|Sorcery|||Target player discards two cards.$Overload {1}{B}| Mob|Jumpstart: Historic Horizons|359|C|{4}{B}|Instant|||Convoke$Destroy target creature.| Necrogoyf|Jumpstart: Historic Horizons|363|R|{3}{B}{B}|Creature - Lhurgoyf|*|4|Necrogoyf's power is equal to the number of creature cards in all graveyards.$At the beginning of each player's upkeep, that player discards a card.$Madness {1}{B}{B}| Necromancer's Familiar|Jumpstart: Historic Horizons|364|U|{3}{B}|Creature - Bird Spirit|3|1|Flying$Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.${B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.| Nested Shambler|Jumpstart: Historic Horizons|365|C|{B}|Creature - Zombie|1|1|When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.| Nether Spirit|Jumpstart: Historic Horizons|366|R|{1}{B}{B}|Creature - Spirit|2|2|At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.| Nezumi Cutthroat|Jumpstart: Historic Horizons|367|C|{1}{B}|Creature - Rat Warrior|2|1|Fear$Nezumi Cutthroat can't block.| Okiba-Gang Shinobi|Jumpstart: Historic Horizons|370|C|{3}{B}{B}|Creature - Rat Ninja|3|2|Ninjutsu {3}{B}$Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.| Putrid Goblin|Jumpstart: Historic Horizons|375|C|{1}{B}|Creature - Zombie Goblin|2|2|Persist| Ransack the Lab|Jumpstart: Historic Horizons|378|C|{1}{B}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Ruin Rat|Jumpstart: Historic Horizons|381|C|{1}{B}|Creature - Rat|1|1|Deathtouch$When Ruin Rat dies, exile target card from an opponent's graveyard.| Sinister Starfish|Jumpstart: Historic Horizons|383|C|{1}{B}|Creature - Starfish|0|3|{T}: Surveil 1.| Skullsnatcher|Jumpstart: Historic Horizons|384|C|{1}{B}|Creature - Rat Ninja|2|1|Ninjutsu {B}$Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.| Sling-Gang Lieutenant|Jumpstart: Historic Horizons|386|U|{3}{B}|Creature - Goblin|1|1|When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.$Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.| Sudden Edict|Jumpstart: Historic Horizons|389|U|{1}{B}|Instant|||Split second$Target player sacrifices a creature.| Throatseeker|Jumpstart: Historic Horizons|391|U|{2}{B}|Creature - Vampire Ninja|3|2|Unblocked attacking Ninjas you control have lifelink.| Tourach's Canticle|Jumpstart: Historic Horizons|393|C|{3}{B}|Sorcery|||Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.| Undead Augur|Jumpstart: Historic Horizons|396|U|{B}{B}|Creature - Zombie Wizard|2|2|Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.| Venomous Changeling|Jumpstart: Historic Horizons|400|C|{2}{B}|Creature - Shapeshifter|1|3|Changeling$Deathtouch| Vermin Gorger|Jumpstart: Historic Horizons|401|C|{1}{B}|Creature - Vampire|2|2|{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.| Warteye Witch|Jumpstart: Historic Horizons|404|C|{2}{B}|Creature - Goblin Shaman|3|2|Whenever Warteye Witch or another creature you control dies, scry 1.| Yawgmoth, Thran Physician|Jumpstart: Historic Horizons|405|M|{2}{B}{B}|Legendary Creature - Human Cleric|2|4|Protection from Humans$Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.${B}{B}, Discard a card: Proliferate.| Young Necromancer|Jumpstart: Historic Horizons|406|U|{4}{B}|Creature - Human Warlock|2|3|When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.| Alchemist's Greeting|Jumpstart: Historic Horizons|407|C|{4}{R}|Sorcery|||Alchemist's Greeting deals 4 damage to target creature.$Madness {1}{R}| Arcbound Slasher|Jumpstart: Historic Horizons|408|C|{4}{R}|Artifact Creature - Cat|0|0|Modular 4$Riot| Arcbound Tracker|Jumpstart: Historic Horizons|409|C|{2}{R}|Artifact Creature - Dog|0|0|Menace$Modular 2$Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.| Arcbound Whelp|Jumpstart: Historic Horizons|410|U|{3}{R}|Artifact Creature - Dragon|0|0|Flying${R}: Arcbound Whelp gets +1/+0 until end of turn.$Modular 2| Battle Squadron|Jumpstart: Historic Horizons|413|U|{3}{R}{R}|Creature - Goblin|*|*|Flying$Battle Squadron's power and toughness are each equal to the number of creatures you control.| Belligerent Sliver|Jumpstart: Historic Horizons|415|U|{2}{R}|Creature - Sliver|2|2|Sliver creatures you control have menace.| Bladeback Sliver|Jumpstart: Historic Horizons|417|C|{1}{R}|Creature - Sliver|2|2|Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker."| Blazing Rootwalla|Jumpstart: Historic Horizons|418|U|{R}|Creature - Lizard|1|1|{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.$Madness {0}| Blisterstick Shaman|Jumpstart: Historic Horizons|419|C|{2}{R}|Creature - Goblin Shaman|2|1|When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target.| Bloodbraid Marauder|Jumpstart: Historic Horizons|420|R|{1}{R}|Creature - Human Berserker|3|1|Bloodbraid Marauder can't block.$Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard.| Blur Sliver|Jumpstart: Historic Horizons|422|C|{2}{R}|Creature - Sliver|2|2|Sliver creatures you control have haste.| Bogardan Dragonheart|Jumpstart: Historic Horizons|423|C|{2}{R}|Creature - Human Shaman|2|2|Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.| Breya's Apprentice|Jumpstart: Historic Horizons|424|R|{2}{R}|Artifact Creature - Human Artificer|2|3|When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.${T}, Sacrifice an artifact: Choose one —$• Exile the top card of your library. Until the end of your next turn, you may play that card.$• Target creature gets +2/+0 until end of turn.| Captain Ripley Vance|Jumpstart: Historic Horizons|427|U|{2}{R}|Legendary Creature - Human Pirate|3|2|Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.| Cleaving Sliver|Jumpstart: Historic Horizons|430|C|{3}{R}|Creature - Sliver|2|2|Sliver creatures you control get +2/+0.| Dragon Mantle|Jumpstart: Historic Horizons|437|C|{R}|Enchantment - Aura|||Enchant creature$When Dragon Mantle enters the battlefield, draw a card.$Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."| Dragon's Rage Channeler|Jumpstart: Historic Horizons|438|U|{R}|Creature - Human Shaman|1|1|Whenever you cast a noncreature spell, surveil 1.$Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.| Faithless Salvaging|Jumpstart: Historic Horizons|439|C|{1}{R}|Instant|||Discard a card, then draw a card.$Rebound| Fiery Temper|Jumpstart: Historic Horizons|440|C|{1}{R}{R}|Instant|||Fiery Temper deals 3 damage to any target.$Madness {R}| Fists of Flame|Jumpstart: Historic Horizons|443|C|{1}{R}|Instant|||Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.| Foundry Street Denizen|Jumpstart: Historic Horizons|446|C|{R}|Creature - Goblin Warrior|1|1|Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.| Furyblade Vampire|Jumpstart: Historic Horizons|448|U|{1}{R}|Creature - Vampire Berserker|1|2|Trample$At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.| Galvanic Relay|Jumpstart: Historic Horizons|450|C|{2}{R}|Sorcery|||Exile the top card of your library. During your next turn, you may play that card.$Storm| Geomancer's Gambit|Jumpstart: Historic Horizons|452|C|{2}{R}|Sorcery|||Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.$Draw a card.| Goatnap|Jumpstart: Historic Horizons|453|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.| Goblin Dark-Dwellers|Jumpstart: Historic Horizons|457|R|{3}{R}{R}|Creature - Goblin|4|4|Menace$When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.| Goblin Engineer|Jumpstart: Historic Horizons|458|R|{1}{R}|Creature - Goblin Artificer|1|2|When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.${R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.| Gouged Zealot|Jumpstart: Historic Horizons|463|C|{3}{R}|Creature - Cyclops Berserker|4|3|Reach$Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.| Harmonic Prodigy|Jumpstart: Historic Horizons|466|R|{1}{R}|Creature - Human Wizard|1|3|Prowess$If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.| Hollowhead Sliver|Jumpstart: Historic Horizons|469|U|{2}{R}|Creature - Sliver|2|2|Sliver creatures you control have "{T}, Discard a card: Draw a card."| Hordeling Outburst|Jumpstart: Historic Horizons|470|U|{1}{R}{R}|Sorcery|||Create three 1/1 red Goblin creature tokens.| Igneous Elemental|Jumpstart: Historic Horizons|471|C|{4}{R}{R}|Creature - Elemental|4|3|This spell costs {2} less to cast if there is a land card in your graveyard.$When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature.| Incorrigible Youths|Jumpstart: Historic Horizons|473|U|{3}{R}{R}|Creature - Vampire|4|3|Haste$Madness {2}{R}| Insatiable Gorgers|Jumpstart: Historic Horizons|474|U|{2}{R}{R}|Creature - Vampire Berserker|5|3|Insatiable Gorgers attacks each combat if able.$Madness {3}{R}| Insolent Neonate|Jumpstart: Historic Horizons|475|C|{R}|Creature - Vampire|1|1|Menace$Discard a card, Sacrifice Insolent Neonate: Draw a card.| Krenko's Command|Jumpstart: Historic Horizons|480|C|{1}{R}|Sorcery|||Create two 1/1 red Goblin creature tokens.| Kuldotha Flamefiend|Jumpstart: Historic Horizons|481|U|{4}{R}{R}|Creature - Elemental|4|4|When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.| Lightning Spear|Jumpstart: Historic Horizons|484|C|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 and has trample.${2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target.$Equip {1}| Mad Prophet|Jumpstart: Historic Horizons|487|C|{3}{R}|Creature - Human Shaman|2|2|Haste${T}, Discard a card: Draw a card.| Ore-Scale Guardian|Jumpstart: Historic Horizons|493|U|{5}{R}{R}|Creature - Dragon|4|4|This spell costs {1} less to cast for each land card in your graveyard.$Flying, haste| Pashalik Mons|Jumpstart: Historic Horizons|495|R|{2}{R}|Legendary Creature - Goblin Warrior|2|2|Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.${3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.| Rage Forger|Jumpstart: Historic Horizons|496|U|{2}{R}|Creature - Elemental Shaman|2|2|When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.$Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.| Ravenous Bloodseeker|Jumpstart: Historic Horizons|498|U|{1}{R}|Creature - Vampire Berserker|1|3|Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.| Reckless Charge|Jumpstart: Historic Horizons|500|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R}| Reckless Racer|Jumpstart: Historic Horizons|501|U|{2}{R}|Creature - Human Pilot|2|3|First strike$Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.| Reckless Wurm|Jumpstart: Historic Horizons|502|U|{3}{R}{R}|Creature - Wurm|4|4|Trample$Madness {2}{R}| Renegade Tactics|Jumpstart: Historic Horizons|503|C|{R}|Sorcery|||Target creature can't block this turn.$Draw a card.| Revolutionist|Jumpstart: Historic Horizons|504|C|{5}{R}|Creature - Human Wizard|3|3|When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.$Madness {3}{R}| Seasoned Pyromancer|Jumpstart: Historic Horizons|509|M|{1}{R}{R}|Creature - Human Shaman|2|2|When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.${3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.| Shiv's Embrace|Jumpstart: Historic Horizons|511|U|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.${R}: Enchanted creature gets +1/+0 until end of turn.| Skophos Reaver|Jumpstart: Historic Horizons|513|C|{2}{R}|Creature - Minotaur Warrior|2|3|As long as it's your turn, Skophos Reaver gets +2/+0.$Madness {1}{R}| Slag Strider|Jumpstart: Historic Horizons|514|U|{5}{R}{R}|Creature - Elemental|3|3|Affinity for artifacts${1}, Sacrifice an artifact: Slag Strider deals 1 damage to any target.| Spinehorn Minotaur|Jumpstart: Historic Horizons|516|C|{2}{R}|Creature - Minotaur Berserker|2|3|As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.| Spiteful Sliver|Jumpstart: Historic Horizons|517|R|{2}{R}|Creature - Sliver|2|2|Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."| Spreading Insurrection|Jumpstart: Historic Horizons|518|U|{4}{R}|Sorcery|||Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.$Storm| Strike It Rich|Jumpstart: Historic Horizons|521|U|{R}|Sorcery|||Create a Treasure token.$Flashback {2}{R}| Striking Sliver|Jumpstart: Historic Horizons|522|C|{R}|Creature - Sliver|1|1|Sliver creatures you control have first strike.| Throes of Chaos|Jumpstart: Historic Horizons|526|U|{3}{R}|Sorcery|||Cascade$Retrace| Thunderbreak Regent|Jumpstart: Historic Horizons|527|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.| Unholy Heat|Jumpstart: Historic Horizons|529|C|{R}|Instant|||Unholy Heat deals 2 damage to target creature or planeswalker.$Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.| Viashino Lashclaw|Jumpstart: Historic Horizons|530|C|{1}{R}|Creature - Viashino Warrior|2|2|{T}, Discard a card: Creatures you control gain haste until end of turn.| Adaptive Snapjaw|Jumpstart: Historic Horizons|537|C|{4}{G}|Creature - Lizard Beast|6|2|Evolve| Aetherstream Leopard|Jumpstart: Historic Horizons|538|C|{2}{G}|Creature - Cat|2|3|Trample$When Aetherstream Leopard enters the battlefield, you get {E}.$Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.| Aeve, Progenitor Ooze|Jumpstart: Historic Horizons|539|R|{2}{G}{G}{G}|Legendary Creature - Ooze|2|2|Storm$Aeve, Progenitor Ooze isn't legendary if it's a token.$Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.| Awaken the Bear|Jumpstart: Historic Horizons|542|C|{2}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.| Ayula, Queen Among Bears|Jumpstart: Historic Horizons|543|R|{1}{G}|Legendary Creature - Bear|2|2|Whenever another Bear enters the battlefield under your control, choose one —$• Put two +1/+1 counters on target Bear.$• Target Bear you control fights target creature you don't control.| Bannerhide Krushok|Jumpstart: Historic Horizons|544|C|{3}{G}|Creature - Beast|4|4|Trample$Reinforce 2—{1}{G}$Scavenge {5}{G}{G}| Battering Krasis|Jumpstart: Historic Horizons|545|C|{2}{G}|Creature - Shark Beast|2|1|Trample$Evolve| Bear Cub|Jumpstart: Historic Horizons|546|C|{1}{G}|Creature - Bear|2|2|| Bestial Menace|Jumpstart: Historic Horizons|547|U|{3}{G}{G}|Sorcery|||Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.| Chatterfang, Squirrel General|Jumpstart: Historic Horizons|552|M|{2}{G}|Legendary Creature - Squirrel Warrior|3|3|Forestwalk$If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.${B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.| Chatter of the Squirrel|Jumpstart: Historic Horizons|553|C|{G}|Sorcery|||Create a 1/1 green Squirrel creature token.$Flashback {1}{G}| Chatterstorm|Jumpstart: Historic Horizons|554|C|{1}{G}|Sorcery|||Create a 1/1 green Squirrel creature token.$Storm| Chitterspitter|Jumpstart: Historic Horizons|555|R|{2}{G}|Artifact|||At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.$Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.${G}, {T}: Create a 1/1 green Squirrel creature token.| Crocanura|Jumpstart: Historic Horizons|557|C|{2}{G}|Creature - Crocodile Frog|1|3|Reach$Evolve| Deepwood Denizen|Jumpstart: Historic Horizons|558|C|{2}{G}|Creature - Elf Warrior|3|2|Vigilance${5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.| Duskshell Crawler|Jumpstart: Historic Horizons|561|C|{1}{G}|Creature - Insect|0|3|When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.$Each creature you control with a +1/+1 counter on it has trample.| Excavating Anurid|Jumpstart: Historic Horizons|568|C|{4}{G}|Creature - Frog Beast|4|4|When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.$Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.| Funnel-Web Recluse|Jumpstart: Historic Horizons|573|C|{4}{G}|Creature - Spider|3|5|Reach$Morbid — When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate.| Glimmer Bairn|Jumpstart: Historic Horizons|576|C|{G}|Creature - Ouphe|1|2|Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.| Grizzly Bears|Jumpstart: Historic Horizons|580|C|{1}{G}|Creature - Bear|2|2|| Hardened Scales|Jumpstart: Historic Horizons|582|R|{G}|Enchantment|||If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.| Harrow|Jumpstart: Historic Horizons|583|C|{2}{G}|Instant|||As an additional cost to cast this spell, sacrifice a land.$Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.| Herd Baloth|Jumpstart: Historic Horizons|584|U|{3}{G}{G}|Creature - Beast|4|4|Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.| Hunting Pack|Jumpstart: Historic Horizons|587|U|{5}{G}{G}|Instant|||Create a 4/4 green Beast creature token.$Storm| Incremental Growth|Jumpstart: Historic Horizons|588|U|{3}{G}{G}|Sorcery|||Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.| Jewel-Eyed Cobra|Jumpstart: Historic Horizons|592|C|{2}{G}|Creature - Snake|3|1|Deathtouch$When Jewel-Eyed Cobra dies, create a Treasure token.| Llanowar Tribe|Jumpstart: Historic Horizons|598|U|{G}{G}{G}|Creature - Elf Druid|3|3|{T}: Add {G}{G}{G}.| Manaweft Sliver|Jumpstart: Historic Horizons|601|U|{1}{G}|Creature - Sliver|1|1|Sliver creatures you control have "{T}: Add one mana of any color."| Mother Bear|Jumpstart: Historic Horizons|604|C|{1}{G}|Creature - Bear|2|2|{3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.| Murasa Behemoth|Jumpstart: Historic Horizons|606|C|{4}{G}{G}|Creature - Beast|5|5|Trample$Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.| Nantuko Cultivator|Jumpstart: Historic Horizons|607|U|{3}{G}|Creature - Insect Druid|2|2|When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.| Parallel Lives|Jumpstart: Historic Horizons|615|R|{3}{G}|Enchantment|||If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.| Predatory Sliver|Jumpstart: Historic Horizons|619|C|{1}{G}|Creature - Sliver|1|1|Sliver creatures you control get +1/+1.| Prey's Vengeance|Jumpstart: Historic Horizons|620|C|{G}|Instant|||Target creature gets +2/+2 until end of turn.$Rebound| Runeclaw Bear|Jumpstart: Historic Horizons|624|C|{1}{G}|Creature - Bear|2|2|| Sanctum Weaver|Jumpstart: Historic Horizons|627|R|{1}{G}|Enchantment Creature - Dryad|0|2|{T}: Add X mana of any one color, where X is the number of enchantments you control.| Savage Swipe|Jumpstart: Historic Horizons|630|C|{G}|Sorcery|||Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control.| Scale Up|Jumpstart: Historic Horizons|631|U|{G}|Sorcery|||Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.$Overload {4}{G}{G}| Scurry Oak|Jumpstart: Historic Horizons|633|U|{2}{G}|Creature - Treefolk|1|2|Evolve$Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.| Servant of the Scale|Jumpstart: Historic Horizons|635|C|{G}|Creature - Human Soldier|0|0|Servant of the Scale enters the battlefield with a +1/+1 counter on it.$When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.| Smell Fear|Jumpstart: Historic Horizons|638|C|{1}{G}|Sorcery|||Proliferate.$Target creature you control fights up to one target creature you don't control.| Springbloom Druid|Jumpstart: Historic Horizons|642|C|{2}{G}|Creature - Elf Druid|1|1|When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| Squirrel Mob|Jumpstart: Historic Horizons|644|R|{1}{G}{G}|Creature - Squirrel|2|2|Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.| Squirrel Sanctuary|Jumpstart: Historic Horizons|645|U|{G}|Enchantment|||When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.$Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.| Squirrel Sovereign|Jumpstart: Historic Horizons|646|U|{1}{G}|Creature - Squirrel Noble|2|2|Other Squirrels you control get +1/+1.| Squirrel Wrangler|Jumpstart: Historic Horizons|647|R|{2}{G}{G}|Creature - Human Druid|2|2|{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.${1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.| Striped Bears|Jumpstart: Historic Horizons|648|C|{3}{G}|Creature - Bear|2|2|When Striped Bears enters the battlefield, draw a card.| Sylvan Anthem|Jumpstart: Historic Horizons|649|R|{G}{G}|Enchantment|||Green creatures you control get +1/+1.$Whenever a green creature enters the battlefield under your control, scry 1.| Tajuru Pathwarden|Jumpstart: Historic Horizons|650|C|{4}{G}|Creature - Elf Warrior Ally|5|4|Vigilance, trample| Tempered Sliver|Jumpstart: Historic Horizons|652|U|{2}{G}|Creature - Sliver|2|2|Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."| Timeless Witness|Jumpstart: Historic Horizons|654|U|{2}{G}{G}|Creature - Human Shaman|2|1|When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.$Eternalize {5}{G}{G}| Tireless Provisioner|Jumpstart: Historic Horizons|655|U|{2}{G}|Creature - Elf Scout|3|2|Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token.| Trumpeting Herd|Jumpstart: Historic Horizons|659|C|{2}{G}{G}|Sorcery|||Create a 3/3 green Elephant creature token.$Rebound| Twin-Silk Spider|Jumpstart: Historic Horizons|660|C|{2}{G}|Creature - Spider|1|2|Reach$When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.| Ulvenwald Mysteries|Jumpstart: Historic Horizons|661|U|{2}{G}|Enchantment|||Whenever a nontoken creature you control dies, investigate.$Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.| Urban Daggertooth|Jumpstart: Historic Horizons|662|C|{2}{G}{G}|Creature - Dinosaur|4|3|Vigilance$Enrage — Whenever Urban Daggertooth is dealt damage, proliferate.| Verdant Command|Jumpstart: Historic Horizons|664|R|{1}{G}|Instant|||Choose two —$• Target player creates two tapped 1/1 green Squirrel creature tokens.$• Counter target loyalty ability of a planeswalker.$• Exile target card from a graveyard.$• Target player gains 3 life.| Webweaver Changeling|Jumpstart: Historic Horizons|666|U|{3}{G}{G}|Creature - Shapeshifter|3|5|Changeling$Reach$When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.| Winding Way|Jumpstart: Historic Horizons|670|C|{1}{G}|Sorcery|||Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.| Wren's Run Hydra|Jumpstart: Historic Horizons|672|U|{X}{G}|Creature - Hydra|0|0|Reach$Wren's Run Hydra enters the battlefield with X +1/+1 counters on it.$Reinforce X—{X}{G}{G}| Arcbound Shikari|Jumpstart: Historic Horizons|677|U|{1}{R}{W}|Artifact Creature - Cat Soldier|0|0|First strike$When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.$Modular 2| Arcus Acolyte|Jumpstart: Historic Horizons|678|U|{G}{W}|Creature - Human Cleric Archer|2|2|Reach, lifelink$Outlast {G/W}$Each other creature you control without a +1/+1 counter on it has outlast {G/W}.| Breathless Knight|Jumpstart: Historic Horizons|680|C|{1}{W}{B}|Creature - Spirit Knight|2|2|Flying, lifelink$Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.| Bred for the Hunt|Jumpstart: Historic Horizons|681|U|{1}{G}{U}|Enchantment|||Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.| Captured by Lagacs|Jumpstart: Historic Horizons|682|C|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$When Captured by Lagacs enters the battlefield, support 2.| Chainer, Nightmare Adept|Jumpstart: Historic Horizons|683|R|{2}{B}{R}|Legendary Creature - Human Minion|3|2|Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.$Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.| Chrome Courier|Jumpstart: Historic Horizons|684|C|{1}{W}{U}|Artifact Creature - Thopter|1|1|Flying$When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.| Cloudshredder Sliver|Jumpstart: Historic Horizons|685|R|{R}{W}|Creature - Sliver|1|1|Sliver creatures you control have flying and haste.| Combine Chrysalis|Jumpstart: Historic Horizons|686|U|{G}{U}|Artifact|||Creature tokens you control have flying.${2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.| Drey Keeper|Jumpstart: Historic Horizons|687|C|{3}{B}{G}|Creature - Elf Druid|2|2|When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.${3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.| Elusive Krasis|Jumpstart: Historic Horizons|688|U|{1}{G}{U}|Creature - Fish Mutant|0|4|Elusive Krasis can't be blocked.$Evolve| Etchings of the Chosen|Jumpstart: Historic Horizons|689|U|{1}{W}{B}|Enchantment|||As Etchings of the Chosen enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1.${1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.| The First Sliver|Jumpstart: Historic Horizons|691|M|{W}{U}{B}{R}{G}|Legendary Creature - Sliver|7|7|Cascade$Sliver spells you cast have cascade.| Goblin Anarchomancer|Jumpstart: Historic Horizons|693|C|{R}{G}|Creature - Goblin Shaman|2|2|Each spell you cast that's red or green costs {1} less to cast.| Good-Fortune Unicorn|Jumpstart: Historic Horizons|694|U|{1}{G}{W}|Creature - Unicorn|2|2|Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.| Graceful Restoration|Jumpstart: Historic Horizons|695|U|{3}{W}{B}|Sorcery|||Choose one —$• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.$• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.| Ingenious Infiltrator|Jumpstart: Historic Horizons|697|U|{2}{U}{B}|Creature - Vedalken Ninja|2|3|Ninjutsu {U}{B}$Whenever a Ninja you control deals combat damage to a player, draw a card.| Lavabelly Sliver|Jumpstart: Historic Horizons|701|U|{1}{R}{W}|Creature - Sliver|2|2|Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."| Lazotep Chancellor|Jumpstart: Historic Horizons|702|U|{U}{B}|Creature - Zombie Wizard|1|3|Whenever you discard a card, you may pay {1}. If you do, amass 2.| Lonis, Cryptozoologist|Jumpstart: Historic Horizons|703|R|{G}{U}|Legendary Creature - Snake Elf Scout|1|2|Whenever another nontoken creature enters the battlefield under your control, investigate.${T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.| Munitions Expert|Jumpstart: Historic Horizons|705|U|{B}{R}|Creature - Goblin|1|1|Flash$When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.| Nimbus Swimmer|Jumpstart: Historic Horizons|706|U|{X}{G}{U}|Creature - Leviathan|0|0|Flying$Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.| Priest of Fell Rites|Jumpstart: Historic Horizons|707|R|{W}{B}|Creature - Human Warlock|2|2|{T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.$Unearth {3}{W}{B}| Prophetic Titan|Jumpstart: Historic Horizons|708|U|{4}{U}{R}|Creature - Giant Wizard|4|4|Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead.$• Prophetic Titan deals 4 damage to any target.$• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.| Rakdos Headliner|Jumpstart: Historic Horizons|709|U|{B}{R}|Creature - Devil|3|3|Haste$Echo—Discard a card.| Reap the Past|Jumpstart: Historic Horizons|710|R|{X}{R}{G}|Sorcery|||Return X cards at random from your graveyard to your hand. Exile Reap the Past.| Rotwidow Pack|Jumpstart: Historic Horizons|712|U|{2}{B}{G}|Creature - Spider|2|4|Reach${3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.| Ruination Rioter|Jumpstart: Historic Horizons|713|U|{R}{G}|Creature - Human Berserker|2|2|When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.| Shambleshark|Jumpstart: Historic Horizons|714|C|{G}{U}|Creature - Shark Crab|2|1|Flash$Evolve| Soulherder|Jumpstart: Historic Horizons|718|U|{1}{W}{U}|Creature - Spirit|1|1|Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.$At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.| Sterling Grove|Jumpstart: Historic Horizons|720|R|{G}{W}|Enchantment|||Other enchantments you control have shroud.${1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.| Storm God's Oracle|Jumpstart: Historic Horizons|721|C|{1}{U}{R}|Enchantment Creature - Human Shaman|1|3|{1}: Storm God's Oracle gets +1/-1 until end of turn.$When Storm God's Oracle dies, it deals 3 damage to any target.| Sythis, Harvest's Hand|Jumpstart: Historic Horizons|722|R|{G}{W}|Legendary Enchantment Creature - Nymph|1|2|Whenever you cast an enchantment spell, you gain 1 life and draw a card.| Terminal Agony|Jumpstart: Historic Horizons|723|C|{2}{B}{R}|Sorcery|||Destroy target creature.$Madness {B}{R}| Territorial Kavu|Jumpstart: Historic Horizons|724|R|{R}{G}|Creature - Kavu|*|*|Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.$Whenever Territorial Kavu attacks, choose one —$• Discard a card. If you do, draw a card.$• Exile up to one target card from a graveyard.| Thundering Djinn|Jumpstart: Historic Horizons|725|U|{3}{U}{R}|Creature - Djinn|3|4|Flying$Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.| Wavesifter|Jumpstart: Historic Horizons|726|C|{3}{G}{U}|Creature - Elemental|3|2|Flying$When Wavesifter enters the battlefield, investigate twice.$Evoke {G}{U}| Ravenous Squirrel|Jumpstart: Historic Horizons|728|U|{B/G}|Creature - Squirrel|1|1|Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.${1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.| Fast // Furious|Jumpstart: Historic Horizons|730|U|{2}{R}|Instant|||Discard a card, then draw two cards.$Furious${3}{R}{R}$Sorcery$Furious deals 3 damage to each creature without flying.| Altar of the Goyf|Jumpstart: Historic Horizons|733|U|{5}|Tribal Artifact - Lhurgoyf|||Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.$Lhurgoyf creatures you control have trample.| Amorphous Axe|Jumpstart: Historic Horizons|734|C|{2}|Artifact - Equipment|||Equipped creature gets +3/+0 and is every creature type.$Equip {3}| Batterbone|Jumpstart: Historic Horizons|735|U|{2}|Artifact - Equipment|||Living weapon$Equipped creature gets +1/+1 and has vigilance and lifelink.$Equip {5}| Birthing Boughs|Jumpstart: Historic Horizons|736|U|{3}|Artifact|||{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling.| Bonded Construct|Jumpstart: Historic Horizons|738|C|{1}|Artifact Creature - Construct|2|1|Bonded Construct can't attack alone.| Implement of Combustion|Jumpstart: Historic Horizons|744|C|{1}|Artifact|||{R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker.$When Implement of Combustion is put into a graveyard from the battlefield, draw a card.| Monoskelion|Jumpstart: Historic Horizons|748|U|{2}|Artifact Creature - Construct|1|1|Monoskelion enters the battlefield with a +1/+1 counter on it.${1}, Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target.| Myr Enforcer|Jumpstart: Historic Horizons|749|C|{7}|Artifact Creature - Myr|4|4|Affinity for artifacts| Myr Scrapling|Jumpstart: Historic Horizons|750|C|{1}|Artifact Creature - Myr|1|1|Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.| Nettlecyst|Jumpstart: Historic Horizons|752|R|{3}|Artifact - Equipment|||Living weapon$Equipped creature gets +1/+1 for each artifact and/or enchantment you control.$Equip {2}| Ornithopter of Paradise|Jumpstart: Historic Horizons|753|C|{2}|Artifact Creature - Thopter|0|2|Flying${T}: Add one mana of any color.| Sanctuary Raptor|Jumpstart: Historic Horizons|755|U|{3}|Artifact Creature - Bird|2|1|Flying$Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.| Treasure Keeper|Jumpstart: Historic Horizons|758|U|{4}|Artifact Creature - Construct|3|3|When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.| Universal Automaton|Jumpstart: Historic Horizons|759|C|{1}|Artifact Creature - Shapeshifter|1|1|Changeling| Zabaz, the Glimmerwasp|Jumpstart: Historic Horizons|762|R|{1}|Legendary Artifact Creature - Insect|0|0|Modular 1$If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.${R}: Destroy target artifact you control.${W}: Zabaz, the Glimmerwasp gains flying until end of turn.| Khalni Garden|Jumpstart: Historic Horizons|770|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.${T}: Add {G}.| Sliver Hive|Jumpstart: Historic Horizons|776|R||Land|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.${5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.| Leinore, Autumn Sovereign|Midnight Hunt Commander|1|M|{2}{G}{W}|Legendary Creature - Human Noble|0|4|Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.| Wilhelt, the Rotcleaver|Midnight Hunt Commander|2|M|{2}{U}{B}|Legendary Creature - Zombie Warrior|3|3|Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed.$At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.| Eloise, Nephalia Sleuth|Midnight Hunt Commander|3|M|{3}{U}{B}|Legendary Creature - Human Rogue|4|4|Whenever another creature you control dies, investigate.$Whenever you sacrifice a token, surveil 1.| Kyler, Sigardian Emissary|Midnight Hunt Commander|4|M|{3}{G}{W}|Legendary Creature - Human Cleric|2|2|Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.$Other Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary.| Celestial Judgment|Midnight Hunt Commander|5|R|{4}{W}{W}|Sorcery|||For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.| Curse of Conformity|Midnight Hunt Commander|6|R|{4}{W}|Enchantment - Aura Curse|||Enchant player$Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.| Moorland Rescuer|Midnight Hunt Commander|7|R|{5}{W}|Creature - Human Knight|4|4|When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.| Sigarda's Vanguard|Midnight Hunt Commander|8|R|{4}{W}|Creature - Angel|3|3|Flash$Flying$Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.| Stalwart Pathlighter|Midnight Hunt Commander|9|R|{2}{W}|Creature - Human Soldier|3|1|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.| Wall of Mourning|Midnight Hunt Commander|10|R|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.$Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.| Cleaver Skaab|Midnight Hunt Commander|11|R|{3}{U}|Creature - Zombie Horror|2|4|{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.| Curse of Unbinding|Midnight Hunt Commander|12|R|{6}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.| Drown in Dreams|Midnight Hunt Commander|13|R|{X}{2}{U}|Instant|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Target player draws X cards.$• Target player mills twice X cards.| Empty the Laboratory|Midnight Hunt Commander|14|R|{X}{U}{U}|Sorcery|||Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.| Hordewing Skaab|Midnight Hunt Commander|15|R|{4}{U}|Creature - Zombie Horror|3|3|Flying$Other Zombies you control have flying.$Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.| Shadow Kin|Midnight Hunt Commander|16|R|{3}{U}|Creature - Shapeshifter|2|2|Flash$At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.| Crowded Crypt|Midnight Hunt Commander|17|R|{2}{B}|Artifact|||{T}: Add {B}.$Whenever a creature you control dies, put a corpse counter on Crowded Crypt.${4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt.| Curse of the Restless Dead|Midnight Hunt Commander|18|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed.| Ghouls' Night Out|Midnight Hunt Commander|19|R|{3}{B}{B}|Sorcery|||For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed.| Gorex, the Tombshell|Midnight Hunt Commander|20|R|{6}{B}{B}|Legendary Creature - Zombie Turtle|4|4|As an additional cost to cast this spell, you may exile a number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.$Deathtouch$Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.| Prowling Geistcatcher|Midnight Hunt Commander|21|R|{3}{B}|Creature - Human Rogue|2|4|Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.$When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.| Ravenous Rotbelly|Midnight Hunt Commander|22|R|{4}{B}|Creature - Zombie Horror|4|5|When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.| Tomb Tyrant|Midnight Hunt Commander|23|R|{3}{B}|Creature - Zombie Noble|3|3|Other Zombies you control get +1/+1.${2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.| Celebrate the Harvest|Midnight Hunt Commander|24|R|{3}{G}|Sorcery|||Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.| Curse of Clinging Webs|Midnight Hunt Commander|25|R|{2}{G}|Enchantment - Aura Curse|||Enchant player$Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.| Heronblade Elite|Midnight Hunt Commander|26|R|{2}{G}|Creature - Human Warrior|1|1|Vigilance$Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.${T}: Add X mana of any one color, where X is Heronblade Elite's power.| Kurbis, Harvest Celebrant|Midnight Hunt Commander|27|R|{X}{G}{G}|Legendary Creature - Treefolk|0|0|Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.$Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.| Ruinous Intrusion|Midnight Hunt Commander|28|R|{3}{G}|Instant|||Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.| Sigardian Zealot|Midnight Hunt Commander|29|R|{4}{G}|Creature - Human Cleric|3|3|At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.| Somberwald Beastmaster|Midnight Hunt Commander|30|R|{6}{G}|Creature - Human Ranger|1|1|When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.$Creature tokens you control have deathtouch.| Avacyn's Memorial|Midnight Hunt Commander|31|M|{5}{W}{W}{W}|Legendary Artifact|||Indestructible$Other legendary permanents you control have indestructible.| Visions of Glory|Midnight Hunt Commander|32|R|{4}{W}|Sorcery|||Create a 1/1 white Human creature token for each creature you control.$Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.| Visions of Duplicity|Midnight Hunt Commander|33|R|{2}{U}|Sorcery|||Exchange control of two target creatures you don't control.$Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.| Visions of Dread|Midnight Hunt Commander|34|R|{2}{B}|Sorcery|||Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.$Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.| Curse of Obsession|Midnight Hunt Commander|35|R|{4}{R}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's draw step, that player draws two additional cards.$At the beginning of enchanted player's end step, that player discards their hand.| Visions of Ruin|Midnight Hunt Commander|36|R|{3}{R}|Sorcery|||Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.$Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.| Visions of Dominance|Midnight Hunt Commander|37|R|{2}{G}|Sorcery|||Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.$Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.| Lynde, Cheerful Tormentor|Midnight Hunt Commander|38|M|{1}{U}{B}{R}|Legendary Creature - Human Warlock|2|4|Deathtouch$Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.$At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.| Abzan Falconer|Midnight Hunt Commander|77|U|{2}{W}|Creature - Human Soldier|2|3|Outlast {W}$Each creature you control with a +1/+1 counter on it has flying.| Ainok Bond-Kin|Midnight Hunt Commander|78|C|{1}{W}|Creature - Dog Soldier|2|1|Outlast {1}{W}$Each creature you control with a +1/+1 counter on it has first strike.| Angel of Glory's Rise|Midnight Hunt Commander|79|R|{5}{W}{W}|Creature - Angel|4|6|Flying$When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.| Bastion Protector|Midnight Hunt Commander|80|R|{2}{W}|Creature - Human Soldier|3|3|Commander creatures you control get +2/+2 and have indestructible.| Citadel Siege|Midnight Hunt Commander|81|R|{2}{W}{W}|Enchantment|||As Citadel Siege enters the battlefield, choose Khans or Dragons.$• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.$• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.| Cleansing Nova|Midnight Hunt Commander|82|R|{3}{W}{W}|Sorcery|||Choose one —$• Destroy all creatures.$• Destroy all artifacts and enchantments.| Custodi Soulbinders|Midnight Hunt Commander|83|R|{3}{W}|Creature - Human Cleric|0|0|Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.${2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.| Dearly Departed|Midnight Hunt Commander|84|R|{4}{W}{W}|Creature - Spirit|5|5|Flying$As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.| Elite Scaleguard|Midnight Hunt Commander|85|U|{4}{W}|Creature - Human Soldier|2|3|When Elite Scaleguard enters the battlefield, bolster 2.$Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.| Herald of War|Midnight Hunt Commander|86|R|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Herald of War attacks, put a +1/+1 counter on it.$Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.| Hour of Reckoning|Midnight Hunt Commander|87|R|{4}{W}{W}{W}|Sorcery|||Convoke$Destroy all nontoken creatures.| Knight of the White Orchid|Midnight Hunt Commander|88|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.| Mikaeus, the Lunarch|Midnight Hunt Commander|89|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${T}: Put a +1/+1 counter on Mikaeus.${T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.| Odric, Master Tactician|Midnight Hunt Commander|90|R|{2}{W}{W}|Legendary Creature - Human Soldier|3|4|First strike$Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.| Orzhov Advokist|Midnight Hunt Commander|91|U|{2}{W}|Creature - Human Advisor|1|4|At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.| Return to Dust|Midnight Hunt Commander|92|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Riders of Gavony|Midnight Hunt Commander|93|R|{2}{W}{W}|Creature - Human Knight|3|3|Vigilance$As Riders of Gavony enters the battlefield, choose a creature type.$Human creatures you control have protection from creatures of the chosen type.| Swords to Plowshares|Midnight Hunt Commander|94|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Unbreakable Formation|Midnight Hunt Commander|95|R|{2}{W}|Instant|||Creatures you control gain indestructible until end of turn.$Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.| Victory's Envoy|Midnight Hunt Commander|96|R|{3}{W}{W}|Creature - Human Cleric|3|3|At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.| Aetherspouts|Midnight Hunt Commander|97|R|{3}{U}{U}|Instant|||For each attacking creature, its owner puts it on the top or bottom of their library.| Distant Melody|Midnight Hunt Commander|98|C|{3}{U}|Sorcery|||Choose a creature type. Draw a card for each permanent you control of that type.| Eternal Skylord|Midnight Hunt Commander|99|U|{4}{U}|Creature - Zombie Wizard|3|3|When Eternal Skylord enters the battlefield, amass 2.$Zombie tokens you control have flying.| Forgotten Creation|Midnight Hunt Commander|100|R|{3}{U}|Creature - Zombie Horror|3|3|Skulk$At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.| Havengul Runebinder|Midnight Hunt Commander|101|R|{2}{U}{U}|Creature - Human Wizard|2|2|{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.| Hour of Eternity|Midnight Hunt Commander|102|R|{X}{X}{U}{U}{U}|Sorcery|||Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.| Rooftop Storm|Midnight Hunt Commander|103|R|{5}{U}|Enchantment|||You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.| Stitcher Geralf|Midnight Hunt Commander|104|M|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.| Undead Alchemist|Midnight Hunt Commander|105|R|{3}{U}|Creature - Zombie|4|2|If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.$Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.| Army of the Damned|Midnight Hunt Commander|106|M|{5}{B}{B}{B}|Sorcery|||Create thirteen tapped 2/2 black Zombie creature tokens.$Flashback {7}{B}{B}{B}| Butcher of Malakir|Midnight Hunt Commander|107|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Cemetery Reaper|Midnight Hunt Commander|108|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures you control get +1/+1.${2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.| Corpse Augur|Midnight Hunt Commander|109|U|{3}{B}|Creature - Zombie Wizard|4|2|When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.| Dark Salvation|Midnight Hunt Commander|110|R|{X}{X}{B}|Sorcery|||Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.| Death Baron|Midnight Hunt Commander|111|R|{1}{B}{B}|Creature - Zombie Wizard|2|2|Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.| Diregraf Colossus|Midnight Hunt Commander|112|R|{2}{B}|Creature - Zombie Giant|2|2|Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.$Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.| Dread Summons|Midnight Hunt Commander|113|R|{X}{B}{B}|Sorcery|||Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.| Dreadhorde Invasion|Midnight Hunt Commander|114|R|{1}{B}|Enchantment|||At the beginning of your upkeep, you lose 1 life and amass 1.$Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.| Eater of Hope|Midnight Hunt Commander|115|R|{5}{B}{B}|Creature - Demon|6|4|Flying${B}, Sacrifice another creature: Regenerate Eater of Hope.${2}{B}, Sacrifice two other creatures: Destroy target creature.| Endless Ranks of the Dead|Midnight Hunt Commander|116|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.| Feed the Swarm|Midnight Hunt Commander|117|C|{1}{B}|Sorcery|||Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.| Fleshbag Marauder|Midnight Hunt Commander|118|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Go for the Throat|Midnight Hunt Commander|119|U|{1}{B}|Instant|||Destroy target nonartifact creature.| Gravespawn Sovereign|Midnight Hunt Commander|120|R|{4}{B}{B}|Creature - Zombie|3|3|Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.| Liliana, Death's Majesty|Midnight Hunt Commander|121|M|{3}{B}{B}|Legendary Planeswalker - Liliana|5|+1: Create a 2/2 black Zombie creature token. Mill two cards.$−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.$−7: Destroy all non-Zombie creatures.| Liliana's Devotee|Midnight Hunt Commander|122|U|{2}{B}|Creature - Human Warlock|2|3|Zombies you control get +1/+0.$At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.| Liliana's Mastery|Midnight Hunt Commander|123|R|{3}{B}{B}|Enchantment|||Zombies you control get +1/+1.$When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.| Lord of the Accursed|Midnight Hunt Commander|124|U|{2}{B}|Creature - Zombie|2|3|Other Zombies you control get +1/+1.${1}{B}, {T}: All Zombies gain menace until end of turn.| Midnight Reaper|Midnight Hunt Commander|125|R|{2}{B}|Creature - Zombie Knight|3|2|Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.| Open the Graves|Midnight Hunt Commander|126|R|{3}{B}{B}|Enchantment|||Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.| Overseer of the Damned|Midnight Hunt Commander|127|R|{5}{B}{B}|Creature - Demon|5|5|Flying$When Overseer of the Damned enters the battlefield, you may destroy target creature.$Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.| Spark Reaper|Midnight Hunt Commander|128|C|{2}{B}|Creature - Zombie|2|3|{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.| Syphon Flesh|Midnight Hunt Commander|129|U|{4}{B}|Sorcery|||Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.| Undead Augur|Midnight Hunt Commander|130|U|{B}{B}|Creature - Zombie Wizard|2|2|Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.| Zombie Apocalypse|Midnight Hunt Commander|131|R|{3}{B}{B}{B}|Sorcery|||Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.| Avacyn's Pilgrim|Midnight Hunt Commander|132|C|{G}|Creature - Human Monk|1|1|{T}: Add {W}.| Beast Within|Midnight Hunt Commander|133|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Bestial Menace|Midnight Hunt Commander|134|U|{3}{G}{G}|Sorcery|||Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.| Biogenic Upgrade|Midnight Hunt Commander|135|U|{4}{G}{G}|Sorcery|||Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.| Champion of Lambholt|Midnight Hunt Commander|136|R|{1}{G}{G}|Creature - Human Warrior|1|1|Creatures with power less than Champion of Lambholt's power can't block creatures you control.$Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.| Death's Presence|Midnight Hunt Commander|137|R|{5}{G}|Enchantment|||Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.| Eternal Witness|Midnight Hunt Commander|138|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Growth Spasm|Midnight Hunt Commander|139|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."| Gyre Sage|Midnight Hunt Commander|140|R|{1}{G}|Creature - Elf Druid|1|2|Evolve${T}: Add {G} for each +1/+1 counter on Gyre Sage.| Inspiring Call|Midnight Hunt Commander|141|U|{2}{G}|Instant|||Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.| Kessig Cagebreakers|Midnight Hunt Commander|142|R|{4}{G}|Creature - Human Rogue|3|4|Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.| Shamanic Revelation|Midnight Hunt Commander|143|R|{3}{G}{G}|Sorcery|||Draw a card for each creature you control.$Ferocious — You gain 4 life for each creature you control with power 4 or greater.| Somberwald Sage|Midnight Hunt Commander|144|R|{2}{G}|Creature - Human Druid|0|1|{T}: Add three mana of any one color. Spend this mana only to cast creature spells.| Verdurous Gearhulk|Midnight Hunt Commander|145|M|{3}{G}{G}|Artifact Creature - Construct|4|4|Trample$When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.| Wild Beastmaster|Midnight Hunt Commander|146|R|{2}{G}|Creature - Human Shaman|1|1|Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.| Yavimaya Elder|Midnight Hunt Commander|147|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.${2}, Sacrifice Yavimaya Elder: Draw a card.| Diregraf Captain|Midnight Hunt Commander|148|U|{1}{U}{B}|Creature - Zombie Soldier|2|2|Deathtouch$Other Zombie creatures you control get +1/+1.$Whenever another Zombie you control dies, target opponent loses 1 life.| Enduring Scalelord|Midnight Hunt Commander|149|U|{4}{G}{W}|Creature - Dragon|4|4|Flying$Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.| Gisa and Geralf|Midnight Hunt Commander|150|M|{2}{U}{B}|Legendary Creature - Human Wizard|4|4|When Gisa and Geralf enters the battlefield, mill four cards.$During each of your turns, you may cast a Zombie creature spell from your graveyard.| Gleaming Overseer|Midnight Hunt Commander|151|U|{1}{U}{B}|Creature - Zombie Wizard|1|4|When Gleaming Overseer enters the battlefield, amass 1.$Zombie tokens you control have hexproof and menace.| Heron's Grace Champion|Midnight Hunt Commander|152|R|{2}{G}{W}|Creature - Human Knight|3|3|Flash$Lifelink$When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.| Juniper Order Ranger|Midnight Hunt Commander|153|U|{3}{G}{W}|Creature - Human Knight Ranger|2|4|Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.| Ruthless Deathfang|Midnight Hunt Commander|154|U|{4}{U}{B}|Creature - Dragon|4|4|Flying$Whenever you sacrifice a creature, target opponent sacrifices a creature.| Sigarda, Heron's Grace|Midnight Hunt Commander|155|M|{3}{G}{W}|Legendary Creature - Angel|4|5|Flying$You and Humans you control have hexproof.${2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.| Trostani's Summoner|Midnight Hunt Commander|156|U|{5}{G}{W}|Creature - Elf Shaman|1|1|When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.| Arcane Signet|Midnight Hunt Commander|157|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Charcoal Diamond|Midnight Hunt Commander|158|C|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${T}: Add {B}.| Commander's Sphere|Midnight Hunt Commander|159|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Lifecrafter's Bestiary|Midnight Hunt Commander|160|R|{3}|Artifact|||At the beginning of your upkeep, scry 1.$Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.| Sky Diamond|Midnight Hunt Commander|161|C|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${T}: Add {U}.| Sol Ring|Midnight Hunt Commander|162|U|{1}|Artifact|||{T}: Add {C}{C}.| Swiftfoot Boots|Midnight Hunt Commander|163|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Talisman of Dominance|Midnight Hunt Commander|164|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.| Talisman of Unity|Midnight Hunt Commander|165|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.| Blighted Woodland|Midnight Hunt Commander|166|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| Bojuka Bog|Midnight Hunt Commander|167|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${T}: Add {B}.| Canopy Vista|Midnight Hunt Commander|168|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| Choked Estuary|Midnight Hunt Commander|169|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B}.| Command Tower|Midnight Hunt Commander|170|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Darkwater Catacombs|Midnight Hunt Commander|171|R||Land|||{1}, {T}: Add {U}{B}.| Dimir Aqueduct|Midnight Hunt Commander|172|U||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{B}.| Exotic Orchard|Midnight Hunt Commander|173|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Fortified Village|Midnight Hunt Commander|174|R||Land|||As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.${T}: Add {G} or {W}.| Krosan Verge|Midnight Hunt Commander|175|U||Land|||Krosan Verge enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.| Mortuary Mire|Midnight Hunt Commander|176|C||Land|||Mortuary Mire enters the battlefield tapped.$When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.${T}: Add {B}.| Myriad Landscape|Midnight Hunt Commander|177|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.| Path of Ancestry|Midnight Hunt Commander|178|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Rogue's Passage|Midnight Hunt Commander|179|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Selesnya Sanctuary|Midnight Hunt Commander|180|U||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${T}: Add {G}{W}.| Sungrass Prairie|Midnight Hunt Commander|181|R||Land|||{1}, {T}: Add {G}{W}.| Sunken Hollow|Midnight Hunt Commander|182|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Tainted Isle|Midnight Hunt Commander|183|U||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Activate only if you control a Swamp.| Temple of Deceit|Midnight Hunt Commander|184|R||Land|||Temple of Deceit enters the battlefield tapped.$When Temple of Deceit enters the battlefield, scry 1.${T}: Add {U} or {B}.| Temple of Plenty|Midnight Hunt Commander|185|R||Land|||Temple of Plenty enters the battlefield tapped.$When Temple of Plenty enters the battlefield, scry 1.${T}: Add {G} or {W}.| Temple of the False God|Midnight Hunt Commander|186|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.| Unclaimed Territory|Midnight Hunt Commander|187|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.| Adamant Will|Innistrad: Crimson Vow|1|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains indestructible until end of turn.| Angelic Quartermaster|Innistrad: Crimson Vow|2|U|{3}{W}{W}|Creature - Angel Soldier|3|3|Flying$When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.| Arm the Cathars|Innistrad: Crimson Vow|3|U|{1}{W}{W}|Sorcery|||Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.| Bride's Gown|Innistrad: Crimson Vow|4|U|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.$Equip {2}| By Invitation Only|Innistrad: Crimson Vow|5|R|{3}{W}{W}|Sorcery|||Choose a number between 0 and 13. Each player sacrifices that many creatures.| Cemetery Protector|Innistrad: Crimson Vow|6|M|{2}{W}{W}|Creature - Human Soldier|3|4|Flash$When Cemetery Protector enters the battlefield, exile a card from a graveyard.$Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.| Circle of Confinement|Innistrad: Crimson Vow|7|U|{1}{W}|Enchantment|||When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.$Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.| Dawnhart Geist|Innistrad: Crimson Vow|8|U|{1}{W}|Creature - Spirit Warlock|1|3|Whenever you cast an enchantment spell, you gain 2 life.| Distracting Geist|Innistrad: Crimson Vow|9|U|{2}{W}|Creature - Spirit|2|1|Whenever Distracting Geist attacks, tap target creature defending player controls.$Disturb {4}{W}| Clever Distraction|Innistrad: Crimson Vow|9|U||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."$If Clever Distraction would be put into a graveyard from anywhere, exile it instead.| Drogskol Infantry|Innistrad: Crimson Vow|10|C|{1}{W}|Creature - Spirit Soldier|2|2|Disturb {3}{W}| Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.| Estwald Shieldbasher|Innistrad: Crimson Vow|11|C|{3}{W}|Creature - Human Soldier|4|2|Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn.| Faithbound Judge|Innistrad: Crimson Vow|12|M|{1}{W}{W}|Creature - Spirit Soldier|4|4|Defender, flying, vigilance$At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.$As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.$Disturb {5}{W}{W}| Sinner's Judgment|Innistrad: Crimson Vow|12|M||Enchantment - Aura Curse|||Enchant player$At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.$If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.| Fierce Retribution|Innistrad: Crimson Vow|13|C|{1}{W}|Instant|||Cleave {5}{W}$Destroy target [attacking] creature.| Fleeting Spirit|Innistrad: Crimson Vow|14|U|{1}{W}|Creature - Spirit|3|1|{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.$Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.| Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training| Gryffwing Cavalry|Innistrad: Crimson Vow|16|U|{3}{W}|Creature - Human Knight|2|2|Flying$Training$Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.| Hallowed Haunting|Innistrad: Crimson Vow|17|M|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."| Heron of Hope|Innistrad: Crimson Vow|18|C|{3}{W}|Creature - Bird|2|3|Flying$If you would gain life, you gain that much life plus 1 instead.${1}{W}: Heron of Hope gains lifelink until end of turn.| Heron-Blessed Geist|Innistrad: Crimson Vow|19|C|{4}{W}|Creature - Spirit|3|3|Flying${3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.| Hopeful Initiate|Innistrad: Crimson Vow|20|R|{W}|Creature - Human Warlock|1|2|Training${2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.| Katilda, Dawnhart Martyr|Innistrad: Crimson Vow|21|R|{1}{W}{W}|Legendary Creature - Spirit Warlock|*|*|Flying, lifelink, protection from Vampires$Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.$Disturb {3}{W}{W}| Katilda's Rising Dawn|Innistrad: Crimson Vow|21|R||Legendary Enchantment - Aura|||Enchant creature$Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.$If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.| Kindly Ancestor|Innistrad: Crimson Vow|22|C|{2}{W}|Creature - Spirit|2|3|Lifelink$Disturb {1}{W}| Ancestor's Embrace|Innistrad: Crimson Vow|22|C||Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink.$If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.| Lantern Flare|Innistrad: Crimson Vow|23|R|{1}{W}|Instant|||Cleave {X}{R}{W}$Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]| Militia Rallier|Innistrad: Crimson Vow|24|C|{2}{W}|Creature - Human Soldier|3|3|Militia Rallier can't attack alone.$Whenever Militia Rallier attacks, untap target creature.| Nebelgast Beguiler|Innistrad: Crimson Vow|25|C|{4}{W}|Creature - Spirit|2|5|{W}, {T}: Tap target creature.| Nurturing Presence|Innistrad: Crimson Vow|26|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."$When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.| Ollenbock Escort|Innistrad: Crimson Vow|27|U|{W}|Creature - Human Cleric|1|1|Vigilance$Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.| Panicked Bystander|Innistrad: Crimson Vow|28|U|{1}{W}|Creature - Human Peasant|2|2|Whenever Panicked Bystander or another creature you control dies, you gain 1 life.$At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.| Cackling Culprit|Innistrad: Crimson Vow|28|U||Creature - Human Rogue|3|5|Whenever Cackling Culprit or another creature you control dies, you gain 1 life.${1}{B}: Cackling Culprit gains deathtouch until end of turn.| Parish-Blade Trainee|Innistrad: Crimson Vow|29|C|{1}{W}|Creature - Human Soldier|1|2|Training$When Parish-Blade Trainee dies, put its counters on target creature you control.| Piercing Light|Innistrad: Crimson Vow|30|C|{W}|Instant|||Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1.| Radiant Grace|Innistrad: Crimson Vow|31|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has vigilance.$When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.| Radiant Restraints|Innistrad: Crimson Vow|31|U||Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls enter the battlefield tapped.| Resistance Squad|Innistrad: Crimson Vow|32|U|{2}{W}|Creature - Human Soldier|3|2|When Resistance Squad enters the battlefield, if you control another Human, draw a card.| Sanctify|Innistrad: Crimson Vow|33|C|{1}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 3 life.| Savior of Ollenbock|Innistrad: Crimson Vow|34|M|{1}{W}{W}|Creature - Human Soldier|1|2|Training$Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.$When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.| Sigarda's Imprisonment|Innistrad: Crimson Vow|35|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${4}{W}: Exile enchanted creature. Create a Blood token.| Sigarda's Summons|Innistrad: Crimson Vow|36|R|{4}{W}{W}|Enchantment|||Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.| Supernatural Rescue|Innistrad: Crimson Vow|37|C|{3}{W}|Enchantment - Aura|||This spell has flash as long as you control a Spirit.$When you cast this spell, tap up to two target creatures you don't control.$Enchant creature you control$Enchanted creature gets +1/+2.| Thalia, Guardian of Thraben|Innistrad: Crimson Vow|38|R|{1}{W}|Legendary Creature - Human Soldier|2|1|First strike$Noncreature spells cost {1} more to cast.| Traveling Minister|Innistrad: Crimson Vow|39|C|{W}|Creature - Human Cleric|1|1|{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.| Twinblade Geist|Innistrad: Crimson Vow|40|U|{1}{W}|Creature - Spirit Warrior|1|1|Double strike$Disturb {2}{W}| Twinblade Invocation|Innistrad: Crimson Vow|40|U||Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.$If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.| Unholy Officiant|Innistrad: Crimson Vow|41|C|{W}|Creature - Vampire Cleric|1|2|Vigilance${4}{W}: Put a +1/+1 counter on Unholy Officiant.| Valorous Stance|Innistrad: Crimson Vow|42|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.| Vampire Slayer|Innistrad: Crimson Vow|43|C|{1}{W}|Creature - Human Soldier|2|2|Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.| Voice of the Blessed|Innistrad: Crimson Vow|44|R|{W}{W}|Creature - Spirit Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.$As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.$As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.| Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.| Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.| Welcoming Vampire|Innistrad: Crimson Vow|46|R|{2}{W}|Creature - Vampire|2|3|Flying$Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.| Alchemist's Retrieval|Innistrad: Crimson Vow|47|C|{U}|Instant|||Cleave {1}{U}$Return target nonland permanent [you control] to its owner's hand.| Binding Geist|Innistrad: Crimson Vow|48|C|{2}{U}|Creature - Spirit|3|1|Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.$Disturb {1}{U}| Spectral Binding|Innistrad: Crimson Vow|48|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-0.$If Spectral Binding would be put into a graveyard from anywhere, exile it instead.| Biolume Egg|Innistrad: Crimson Vow|49|U|{2}{U}|Creature - Serpent Egg|0|4|Defender$When Biolume Egg enters the battlefield, scry 2.$When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.| Biolume Serpent|Innistrad: Crimson Vow|49|U||Creature - Serpent|4|4|Sacrifice two Islands: Biolume Serpent can't be blocked this turn.| Cemetery Illuminator|Innistrad: Crimson Vow|50|M|{1}{U}{U}|Creature - Spirit|2|3|Flying$Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.$You may look at the top card of your library any time.$Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.| Chill of the Grave|Innistrad: Crimson Vow|51|C|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Zombie.$Tap target creature. It doesn't untap during its controller's next untap step.$Draw a card.| Cobbled Lancer|Innistrad: Crimson Vow|52|U|{U}|Creature - Zombie Horse|3|3|As an additional cost to cast this spell, exile a creature card from your graveyard.${3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.| Consuming Tide|Innistrad: Crimson Vow|53|R|{2}{U}{U}|Sorcery|||Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.| Cradle of Safety|Innistrad: Crimson Vow|54|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature you control$When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn.$Enchanted creature gets +1/+1.| Cruel Witness|Innistrad: Crimson Vow|55|C|{2}{U}{U}|Creature - Bird Horror|3|3|Flying$Whenever you cast a noncreature spell, look at the top card of your library. You may put that card into your graveyard.| Diver Skaab|Innistrad: Crimson Vow|56|U|{3}{U}{U}|Creature - Zombie|3|5|Exploit$When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.| Dreadlight Monstrosity|Innistrad: Crimson Vow|57|C|{4}{U}{U}|Creature - Crab Horror|5|5|Ward {2}${3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.| Dreamshackle Geist|Innistrad: Crimson Vow|58|R|{1}{U}{U}|Creature - Spirit|3|1|Flying$At the beginning of combat on your turn, choose up to one —$• Tap target creature.$• Target creature doesn't untap during its controller's next untap step.| Fear of Death|Innistrad: Crimson Vow|59|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Fear of Death enters the battlefield, mill two cards.$Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.| Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.| Geralf, Visionary Stitcher|Innistrad: Crimson Vow|61|R|{2}{U}|Legendary Creature - Human Wizard|1|4|Zombies you control have flying.${U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.| Gutter Skulker|Innistrad: Crimson Vow|62|U|{3}{U}|Creature - Spirit|3|3|Gutter Skulker can't be blocked as long as it's attacking alone.$Disturb {3}{U}| Gutter Shortcut|Innistrad: Crimson Vow|62|U||Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked as long as it's attacking alone.$If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.| Hullbreaker Horror|Innistrad: Crimson Vow|63|R|{5}{U}{U}|Creature - Kraken Horror|7|8|Flash$This spell can't be countered.$Whenever you cast a spell, choose up to one —$• Return target spell you don't control to its owner's hand.$• Return target nonland permanent to its owner's hand.| Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]| Jacob Hauken, Inspector|Innistrad: Crimson Vow|65|M|{1}{U}|Legendary Creature - Human Advisor|0|2|{T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector.| Hauken's Insight|Innistrad: Crimson Vow|65|M||Legendary Enchantment|||At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.$Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.| Lantern Bearer|Innistrad: Crimson Vow|66|C|{U}|Creature - Spirit|1|1|Flying$Disturb {2}{U}| Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.| Lunar Rejection|Innistrad: Crimson Vow|67|U|{1}{U}|Instant|||Cleave {3}{U}$Return target [Wolf or Werewolf] creature to its owner's hand.$Draw a card.| Mirrorhall Mimic|Innistrad: Crimson Vow|68|R|{3}{U}|Creature - Spirit|0|0|You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.$Disturb {3}{U}{U}| Ghastly Mimicry|Innistrad: Crimson Vow|68|R||Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.$If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.| Mischievous Catgeist|Innistrad: Crimson Vow|69|U|{1}{U}|Creature - Cat Spirit|1|1|Whenever Mischievous Catgeist deals combat damage to a player, draw a card.$Disturb {2}{U}| Catlike Curiosity|Innistrad: Crimson Vow|69|U||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."$If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.| Necroduality|Innistrad: Crimson Vow|70|M|{3}{U}|Enchantment|||Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.| Overcharged Amalgam|Innistrad: Crimson Vow|71|R|{2}{U}{U}|Creature - Zombie Horror|3|3|Flash$Flying$Exploit$When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.| Patchwork Crawler|Innistrad: Crimson Vow|72|R|{1}{U}|Creature - Zombie Horror|1|2|{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.$Patchwork Crawler has all activated abilities of all creature cards exiled with it.| Repository Skaab|Innistrad: Crimson Vow|73|C|{3}{U}|Creature - Zombie|3|3|Exploit$When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.| Scattered Thoughts|Innistrad: Crimson Vow|74|C|{3}{U}|Instant|||Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.| Screaming Swarm|Innistrad: Crimson Vow|75|U|{5}{U}|Creature - Bird Horror|4|4|Flying$Whenever you attack with one or more creatures, target player mills that many cards.${2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.| Selhoff Entomber|Innistrad: Crimson Vow|76|C|{1}{U}|Creature - Zombie|1|3|{T}, Discard a creature card: Draw a card.| Serpentine Ambush|Innistrad: Crimson Vow|77|C|{1}{U}|Instant|||Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.| Skywarp Skaab|Innistrad: Crimson Vow|78|C|{3}{U}{U}|Creature - Zombie Drake|2|5|Flying$When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.| Soulcipher Board|Innistrad: Crimson Vow|79|U|{1}{U}|Artifact|||Soulcipher Board enters the battlefield with three omen counters on it.${1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard.$Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.| Cipherbound Spirit|Innistrad: Crimson Vow|79|U||Creature - Spirit|3|2|Flying$Cipherbound Spirit can block only creatures with flying.${3}{U}: Draw two cards, then discard a card.| Steelclad Spirit|Innistrad: Crimson Vow|80|C|{1}{U}|Creature - Spirit|3|3|Defender$Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.| Stitched Assistant|Innistrad: Crimson Vow|81|C|{2}{U}|Creature - Zombie|3|2|Exploit$When Stitched Assistant exploits a creature, scry 1, then draw a card.| Stormchaser Drake|Innistrad: Crimson Vow|82|U|{1}{U}|Creature - Drake|2|1|Flying$Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.| Syncopate|Innistrad: Crimson Vow|83|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Syphon Essence|Innistrad: Crimson Vow|84|C|{2}{U}|Instant|||Counter target creature or planeswalker spell. Create a Blood token.| Thirst for Discovery|Innistrad: Crimson Vow|85|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard a basic land card.| Wanderlight Spirit|Innistrad: Crimson Vow|86|C|{2}{U}|Creature - Spirit|2|3|Flying$Wanderlight Spirit can block only creatures with flying.| Wash Away|Innistrad: Crimson Vow|87|U|{U}|Instant|||Cleave {1}{U}{U}$Counter target spell [that wasn't cast from its owner's hand].| Whispering Wizard|Innistrad: Crimson Vow|88|U|{3}{U}|Creature - Human Wizard|3|2|Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.| Winged Portent|Innistrad: Crimson Vow|89|R|{1}{U}{U}|Instant|||Cleave {4}{G}{U}$Draw a card for each creature [with flying] you control.| Witness the Future|Innistrad: Crimson Vow|90|U|{2}{U}|Sorcery|||Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.| Wretched Throng|Innistrad: Crimson Vow|91|C|{1}{U}|Creature - Zombie Horror|2|1|When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.| Aim for the Head|Innistrad: Crimson Vow|92|C|{2}{B}|Sorcery|||Choose one —$• Exile target Zombie.$• Target opponent exiles two cards from their hand.| Archghoul of Thraben|Innistrad: Crimson Vow|93|U|{2}{B}|Creature - Zombie Cleric|3|2|Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.| Bleed Dry|Innistrad: Crimson Vow|94|C|{2}{B}{B}|Instant|||Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.| Blood Fountain|Innistrad: Crimson Vow|95|C|{B}|Artifact|||When Blood Fountain enters the battlefield, create a Blood token.${3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.| Bloodcrazed Socialite|Innistrad: Crimson Vow|96|C|{3}{B}|Creature - Vampire|3|3|Menace$When Bloodcrazed Socialite enters the battlefield, create a Blood token.$Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.| Bloodsworn Squire|Innistrad: Crimson Vow|97|U|{3}{B}|Creature - Vampire Soldier|3|3|{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.| Bloodsworn Knight|Innistrad: Crimson Vow|97|U||Creature - Vampire Knight|*|*|Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.${1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.| Bloodvial Purveyor|Innistrad: Crimson Vow|98|R|{2}{B}{B}|Creature - Vampire|5|6|Flying, trample$Whenever an opponent casts a spell, that player creates a Blood token.$Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.| Catapult Fodder|Innistrad: Crimson Vow|99|U|{2}{B}|Creature - Zombie|1|5|At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.| Catapult Captain|Innistrad: Crimson Vow|99|U||Creature - Zombie|2|6|{2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.| Cemetery Desecrator|Innistrad: Crimson Vow|100|M|{4}{B}{B}|Creature - Zombie|4|4|Menace$When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —$• Remove X counters from target permanent, where X is the mana value of the exiled card.$• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.| Concealing Curtains|Innistrad: Crimson Vow|101|R|{B}|Creature - Wall|0|4|Defender${2}{B}: Transform Concealing Curtains. Activate only as a sorcery.| Revealing Eye|Innistrad: Crimson Vow|101|R||Creature - Eye Horror|3|4|Menace$When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.| Courier Bat|Innistrad: Crimson Vow|102|C|{2}{B}|Creature - Bat|2|2|Flying$When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.| Demonic Bargain|Innistrad: Crimson Vow|103|R|{2}{B}|Sorcery|||Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.| Desperate Farmer|Innistrad: Crimson Vow|104|C|{2}{B}|Creature - Human Peasant|2|2|Lifelink$When another creature you control dies, transform Desperate Farmer.| Depraved Harvester|Innistrad: Crimson Vow|104|C||Creature - Human Knight|4|3|Lifelink| Diregraf Scavenger|Innistrad: Crimson Vow|105|C|{3}{B}|Creature - Zombie Bear|2|3|Deathtouch$When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.| Doomed Dissenter|Innistrad: Crimson Vow|106|C|{1}{B}|Creature - Human|1|1|When Doomed Dissenter dies, create a 2/2 black Zombie creature token.| Dread Fugue|Innistrad: Crimson Vow|107|U|{B}|Sorcery|||Cleave {2}{B}$Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.| Dreadfeast Demon|Innistrad: Crimson Vow|108|R|{5}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.| Dying to Serve|Innistrad: Crimson Vow|109|R|{2}{B}|Enchantment|||Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.| Edgar's Awakening|Innistrad: Crimson Vow|110|U|{3}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.| Falkenrath Forebear|Innistrad: Crimson Vow|111|R|{2}{B}|Creature - Vampire|3|1|Flying$Falkenrath Forebear can't block.$Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.${B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.| Fell Stinger|Innistrad: Crimson Vow|112|U|{2}{B}|Creature - Zombie Scorpion|3|2|Deathtouch$Exploit$When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.| Gift of Fangs|Innistrad: Crimson Vow|113|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.| Gluttonous Guest|Innistrad: Crimson Vow|114|C|{2}{B}|Creature - Vampire|1|4|When Gluttonous Guest enters the battlefield, create a Blood token.$Whenever you sacrifice a Blood token, you gain 1 life.| Graf Reaver|Innistrad: Crimson Vow|115|R|{1}{B}|Creature - Zombie Warrior|3|3|Exploit$When Graf Reaver exploits a creature, destroy target planeswalker.$At the beginning of your upkeep, Graf Reaver deals 1 damage to you.| Grisly Ritual|Innistrad: Crimson Vow|116|C|{5}{B}|Sorcery|||Destroy target creature or planeswalker. Create two Blood tokens.| Groom's Finery|Innistrad: Crimson Vow|117|U|{1}{B}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.$Equip {2}| Headless Rider|Innistrad: Crimson Vow|118|R|{2}{B}|Creature - Zombie|3|1|Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.| Henrika Domnathi|Innistrad: Crimson Vow|119|M|{2}{B}{B}|Legendary Creature - Vampire|1|3|Flying$At the beginning of combat on your turn, choose one that hasn't been chosen —$• Each player sacrifices a creature.$• You draw a card and you lose 1 life.$• Transform Henrika Domnathi.| Henrika, Infernal Seer|Innistrad: Crimson Vow|119|M||Legendary Creature - Vampire|3|4|Flying, deathtouch, lifelink${1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.| Hero's Downfall|Innistrad: Crimson Vow|120|U|{1}{B}{B}|Instant|||Destroy target creature or planeswalker.| Innocent Traveler|Innistrad: Crimson Vow|121|U|{2}{B}{B}|Creature - Human|1|3|At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.| Malicious Invader|Innistrad: Crimson Vow|121|U||Creature - Vampire|3|3|Flying$Malicious Invader gets +2/+0 as long as an opponent controls a Human.| Mindleech Ghoul|Innistrad: Crimson Vow|122|C|{1}{B}|Creature - Zombie|2|2|Exploit$When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.| Parasitic Grasp|Innistrad: Crimson Vow|123|U|{1}{B}|Instant|||Cleave {1}{B}{B}$Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.| Path of Peril|Innistrad: Crimson Vow|124|R|{1}{B}{B}|Sorcery|||Cleave {4}{W}{B}$Destroy all creatures [with mana value 2 or less].| Persistent Specimen|Innistrad: Crimson Vow|125|C|{B}|Creature - Skeleton|1|1|{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.| Pointed Discussion|Innistrad: Crimson Vow|126|C|{2}{B}|Sorcery|||You draw two cards, lose 2 life, then create a Blood token.| Ragged Recluse|Innistrad: Crimson Vow|127|C|{1}{B}|Creature - Human Peasant|2|1|At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.| Odious Witch|Innistrad: Crimson Vow|127|C||Creature - Human Warlock|3|3|Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.| Restless Bloodseeker|Innistrad: Crimson Vow|128|U|{1}{B}|Creature - Vampire|1|3|At the beginning of your end step, if you gained life this turn, create a Blood token.$Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.| Bloodsoaked Reveler|Innistrad: Crimson Vow|128|U||Creature - Vampire|3|3|At the beginning of your end step, if you gained life this turn, create a Blood token.${4}{B}: Each opponent loses 2 life and you gain 2 life.| Rot-Tide Gargantua|Innistrad: Crimson Vow|129|C|{3}{B}{B}|Creature - Zombie Kraken|5|4|Exploit$When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.| Skulking Killer|Innistrad: Crimson Vow|130|U|{3}{B}|Creature - Vampire Assassin|4|2|When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.| Sorin the Mirthless|Innistrad: Crimson Vow|131|M|{2}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.$−2: Create a 2/3 black Vampire creature token with flying and lifelink.$−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.| Toxrill, the Corrosive|Innistrad: Crimson Vow|132|M|{5}{B}{B}|Legendary Creature - Slug Horror|7|7|At the beginning of each end step, put a slime counter on each creature you don't control.$Creatures you don't control get -1/-1 for each slime counter on them.$Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.${U}{B}, Sacrifice a Slug: Draw a card.| Undead Butler|Innistrad: Crimson Vow|133|U|{1}{B}|Creature - Zombie|1|2|When Undead Butler enters the battlefield, mill three cards.$When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.| Undying Malice|Innistrad: Crimson Vow|134|C|{B}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."| Unhallowed Phalanx|Innistrad: Crimson Vow|135|C|{4}{B}|Creature - Zombie Soldier|1|13|Unhallowed Phalanx enters the battlefield tapped.| Vampire's Kiss|Innistrad: Crimson Vow|136|C|{1}{B}|Sorcery|||Target player loses 2 life and you gain 2 life. Create two Blood tokens.| Voldaren Bloodcaster|Innistrad: Crimson Vow|137|R|{1}{B}|Creature - Vampire Wizard|2|1|Flying$Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token.$Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.| Bloodbat Summoner|Innistrad: Crimson Vow|137|R||Creature - Vampire Wizard|3|3|Flying$At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.| Wedding Security|Innistrad: Crimson Vow|138|U|{3}{B}{B}|Creature - Vampire Soldier|4|4|Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.| Abrade|Innistrad: Crimson Vow|139|C|{1}{R}|Instant|||Choose one —$• Abrade deals 3 damage to target creature.$• Destroy target artifact.| Alchemist's Gambit|Innistrad: Crimson Vow|140|R|{1}{R}{R}|Sorcery|||Cleave {4}{U}{U}{R}$Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]$Exile Alchemist's Gambit.| Alluring Suitor|Innistrad: Crimson Vow|141|U|{2}{R}|Creature - Vampire|2|3|When you attack with exactly two creatures, transform Alluring Suitor.| Deadly Dancer|Innistrad: Crimson Vow|141|U||Creature - Vampire|3|3|Trample$When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.${R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn.| Ancestral Anger|Innistrad: Crimson Vow|142|C|{R}|Sorcery|||Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.$Draw a card.| Ballista Watcher|Innistrad: Crimson Vow|143|U|{2}{R}{R}|Creature - Human Soldier Werewolf|4|3|{2}{R}, {T}: Ballista Watcher deals 1 damage to any target.$Daybound| Ballista Wielder|Innistrad: Crimson Vow|143|U||Creature - Werewolf|5|5|{2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.$Nightbound| Belligerent Guest|Innistrad: Crimson Vow|144|C|{2}{R}|Creature - Vampire|3|2|Trample$Whenever Belligerent Guest deals combat damage to a player, create a Blood token.| Blood Hypnotist|Innistrad: Crimson Vow|145|U|{2}{R}|Creature - Vampire|3|3|Blood Hypnotist can't block.$Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.| Blood Petal Celebrant|Innistrad: Crimson Vow|146|C|{1}{R}|Creature - Vampire|2|1|Blood Petal Celebrant has first strike as long as it's attacking.$When Blood Petal Celebrant dies, create a Blood token.| Bloody Betrayal|Innistrad: Crimson Vow|147|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token.| Cemetery Gatekeeper|Innistrad: Crimson Vow|148|M|{1}{R}|Creature - Vampire|2|1|First strike$When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.$Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.| Chandra, Dressed to Kill|Innistrad: Crimson Vow|149|M|{1}{R}{R}|Legendary Planeswalker - Chandra|3|+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.$+1: Exile the top card of your library. If it's red, you may cast it this turn.$−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."| Change of Fortune|Innistrad: Crimson Vow|150|R|{3}{R}|Sorcery|||Discard your hand, then draw a card for each card you've discarded this turn.| Creepy Puppeteer|Innistrad: Crimson Vow|151|R|{3}{R}|Creature - Human Rogue|4|3|Haste$Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.| Curse of Hospitality|Innistrad: Crimson Vow|152|R|{2}{R}|Enchantment - Aura Curse|||Enchant player$Creatures attacking enchanted player have trample.$Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.| Daybreak Combatants|Innistrad: Crimson Vow|153|C|{2}{R}|Creature - Human Warrior|2|2|Haste$When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.| Dominating Vampire|Innistrad: Crimson Vow|154|R|{1}{R}{R}|Creature - Vampire|3|3|When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.| End the Festivities|Innistrad: Crimson Vow|155|C|{R}|Sorcery|||End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.| Falkenrath Celebrants|Innistrad: Crimson Vow|156|C|{4}{R}|Creature - Vampire|4|4|Menace$When Falkenrath Celebrants enters the battlefield, create two Blood tokens.| Fearful Villager|Innistrad: Crimson Vow|157|C|{2}{R}|Creature - Human Werewolf|2|3|Menace$Daybound| Fearsome Werewolf|Innistrad: Crimson Vow|157|C||Creature - Werewolf|4|3|Menace$Nightbound| Flame-Blessed Bolt|Innistrad: Crimson Vow|158|C|{R}|Instant|||Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.| Frenzied Devils|Innistrad: Crimson Vow|159|U|{4}{R}|Creature - Devil|3|3|Haste$Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.| Honeymoon Hearse|Innistrad: Crimson Vow|160|U|{2}{R}|Artifact - Vehicle|5|5|Trample$Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.| Hungry Ridgewolf|Innistrad: Crimson Vow|161|C|{1}{R}|Creature - Wolf|2|2|As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.| Ill-Tempered Loner|Innistrad: Crimson Vow|162|R|{2}{R}{R}|Creature - Human Werewolf|3|3|Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.${1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.$Daybound| Howlpack Avenger|Innistrad: Crimson Vow|162|R||Creature - Werewolf|4|4|Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.${1}{R}: Howlpack Avenger gets +2/+0 until end of turn.$Nightbound| Into the Night|Innistrad: Crimson Vow|163|U|{3}{R}|Sorcery|||It becomes night. Discard any number of cards, then draw that many cards plus one.| Kessig Flamebreather|Innistrad: Crimson Vow|164|C|{1}{R}|Creature - Human Shaman|1|3|Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.| Kessig Wolfrider|Innistrad: Crimson Vow|165|R|{R}|Creature - Human Knight|1|2|Menace${2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.| Lacerate Flesh|Innistrad: Crimson Vow|166|C|{4}{R}|Sorcery|||Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way.| Lambholt Raconteur|Innistrad: Crimson Vow|167|U|{3}{R}|Creature - Human Werewolf|2|4|Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.$Daybound| Lambholt Ravager|Innistrad: Crimson Vow|167|U||Creature - Werewolf|4|4|Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.$Nightbound| Lightning Wolf|Innistrad: Crimson Vow|168|C|{3}{R}|Creature - Wolf|4|3|{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.| Magma Pummeler|Innistrad: Crimson Vow|169|U|{X}{R}{R}|Creature - Elemental|0|0|Magma Pummeler enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.| Manaform Hellkite|Innistrad: Crimson Vow|170|M|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.| Markov Retribution|Innistrad: Crimson Vow|171|U|{2}{R}|Sorcery|||Choose one or both —$• Creatures you control get +1/+0 until end of turn.$• Target Vampire you control deals damage equal to its power to another target creature.| Olivia's Attendants|Innistrad: Crimson Vow|172|R|{4}{R}{R}|Creature - Vampire|6|6|Menace$Whenever Olivia's Attendants deals damage, create that many Blood tokens.${2}{R}: Olivia's Attendants deals 1 damage to any target.| Pyre Spawn|Innistrad: Crimson Vow|173|C|{4}{R}{R}|Creature - Elemental|6|4|When Pyre Spawn dies, it deals 3 damage to any target.| Reckless Impulse|Innistrad: Crimson Vow|174|C|{1}{R}|Sorcery|||Exile the top two cards of your library. Until the end of your next turn, you may play those cards.| Rending Flame|Innistrad: Crimson Vow|175|U|{2}{R}|Instant|||Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.| Runebound Wolf|Innistrad: Crimson Vow|176|U|{1}{R}|Creature - Wolf|2|2|{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.| Sanguine Statuette|Innistrad: Crimson Vow|177|U|{1}{R}|Artifact|||When Sanguine Statuette enters the battlefield, create a Blood token.$Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.| Stensia Uprising|Innistrad: Crimson Vow|178|R|{2}{R}{R}|Enchantment|||At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.| Sure Strike|Innistrad: Crimson Vow|179|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn.| Vampires' Vengeance|Innistrad: Crimson Vow|180|U|{2}{R}|Instant|||Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.| Volatile Arsonist|Innistrad: Crimson Vow|181|M|{3}{R}{R}|Creature - Human Werewolf|4|4|Menace, haste$Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Daybound| Dire-Strain Anarchist|Innistrad: Crimson Vow|181|M||Creature - Werewolf|5|5|Menace, haste$Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Nightbound| Voldaren Epicure|Innistrad: Crimson Vow|182|C|{R}|Creature - Vampire|1|1|When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token.| Voltaic Visionary|Innistrad: Crimson Vow|183|U|{1}{R}|Creature - Human Wizard|3|1|{T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.$When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.| Volt-Charged Berserker|Innistrad: Crimson Vow|183|U||Creature - Human Berserker|4|3|Volt-Charged Berserker can't block.| Weary Prisoner|Innistrad: Crimson Vow|184|C|{3}{R}|Creature - Human Werewolf|2|6|Defender$Daybound| Wrathful Jailbreaker|Innistrad: Crimson Vow|184|C||Creature - Werewolf|6|6|Wrathful Jailbreaker attacks each combat if able.$Nightbound| Apprentice Sharpshooter|Innistrad: Crimson Vow|185|C|{2}{G}|Creature - Human Archer|1|4|Reach$Training| Ascendant Packleader|Innistrad: Crimson Vow|186|R|{G}|Creature - Wolf|2|1|Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.$Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.| Avabruck Caretaker|Innistrad: Crimson Vow|187|M|{4}{G}{G}|Creature - Human Werewolf|4|4|Hexproof$At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.$Daybound| Hollowhenge Huntmaster|Innistrad: Crimson Vow|187|M||Creature - Werewolf|6|6|Hexproof$Other permanents you control have hexproof.$At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.$Nightbound| Bramble Armor|Innistrad: Crimson Vow|188|C|{1}{G}|Artifact - Equipment|||When Bramble Armor enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+1.$Equip {4}| Bramble Wurm|Innistrad: Crimson Vow|189|U|{6}{G}|Creature - Wurm|7|6|Reach, trample$When Bramble Wurm enters the battlefield, you gain 5 life.${2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life.| Cartographer's Survey|Innistrad: Crimson Vow|190|U|{3}{G}|Sorcery|||Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.| Cemetery Prowler|Innistrad: Crimson Vow|191|M|{1}{G}{G}|Creature - Wolf|3|4|Vigilance$Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.$Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.| Cloaked Cadet|Innistrad: Crimson Vow|192|U|{4}{G}|Creature - Human Ranger|2|4|Training$Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.| Crawling Infestation|Innistrad: Crimson Vow|193|U|{2}{G}|Enchantment|||At the beginning of your upkeep, you may mill two cards.$Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.| Crushing Canopy|Innistrad: Crimson Vow|194|C|{2}{G}|Instant|||Choose one —$• Destroy target creature with flying.$• Destroy target enchantment.| Cultivator Colossus|Innistrad: Crimson Vow|195|M|{4}{G}{G}{G}|Creature - Plant Beast|*|*|Trample$Cultivator Colossus's power and toughness are each equal to the number of lands you control.$When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.| Dawnhart Disciple|Innistrad: Crimson Vow|196|C|{1}{G}|Creature - Human Warlock|2|2|Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn.| Dig Up|Innistrad: Crimson Vow|197|R|{G}|Sorcery|||Cleave {1}{B}{B}{G}$Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.| Dormant Grove|Innistrad: Crimson Vow|198|U|{3}{G}|Enchantment|||At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.| Gnarled Grovestrider|Innistrad: Crimson Vow|198|U||Creature - Treefolk|3|6|Vigilance$Other creatures you control have vigilance.| Flourishing Hunter|Innistrad: Crimson Vow|199|C|{4}{G}{G}|Creature - Wolf Spirit|6|6|When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.| Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.| Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.| Hiveheart Shaman|Innistrad: Crimson Vow|202|R|{3}{G}|Creature - Human Shaman|3|5|Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.${5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.| Hookhand Mariner|Innistrad: Crimson Vow|203|C|{3}{G}|Creature - Human Werewolf|4|4|Daybound| Riphook Raider|Innistrad: Crimson Vow|203|C||Creature - Werewolf|6|4|Riphook Raider can't be blocked by creatures with power 2 or less.$Nightbound| Howling Moon|Innistrad: Crimson Vow|204|R|{2}{G}|Enchantment|||At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.$Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.| Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound| Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound| Infestation Expert|Innistrad: Crimson Vow|206|U|{4}{G}|Creature - Human Werewolf|3|4|Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.$Daybound| Infested Werewolf|Innistrad: Crimson Vow|206|U||Creature - Werewolf|4|5|Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.$Nightbound| Laid to Rest|Innistrad: Crimson Vow|207|U|{3}{G}|Enchantment|||Whenever a Human you control dies, draw a card.$Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.| Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.| Moldgraf Millipede|Innistrad: Crimson Vow|209|C|{4}{G}|Creature - Insect Horror|2|2|When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.| Mulch|Innistrad: Crimson Vow|210|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Nature's Embrace|Innistrad: Crimson Vow|211|C|{2}{G}|Enchantment - Aura|||Enchant creature or land$As long as enchanted permanent is a creature, it gets +2/+2.$As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."| Oakshade Stalker|Innistrad: Crimson Vow|212|U|{2}{G}|Creature - Human Ranger Werewolf|3|3|You may cast this spell as though it had flash if you pay {2} more to cast it.$Daybound| Moonlit Ambusher|Innistrad: Crimson Vow|212|U||Creature - Werewolf|6|3|Nightbound| Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.| Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.| Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.| Rural Recruit|Innistrad: Crimson Vow|216|C|{3}{G}|Creature - Human Peasant|1|1|Training$When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.| Sawblade Slinger|Innistrad: Crimson Vow|217|U|{3}{G}|Creature - Human Archer|4|3|When Sawblade Slinger enters the battlefield, choose up to one —$• Destroy target artifact an opponent controls.$• Sawblade Slinger fights target Zombie an opponent controls.| Sheltering Boughs|Innistrad: Crimson Vow|218|C|{2}{G}|Enchantment - Aura|||Enchant creature$When Sheltering Boughs enters the battlefield, draw a card.$Enchanted creature gets +1/+3.| Snarling Wolf|Innistrad: Crimson Vow|219|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.| Spiked Ripsaw|Innistrad: Crimson Vow|220|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.$Equip {3}| Splendid Reclamation|Innistrad: Crimson Vow|221|R|{3}{G}|Sorcery|||Return all land cards from your graveyard to the battlefield tapped.| Spore Crawler|Innistrad: Crimson Vow|222|C|{2}{G}|Creature - Fungus|3|2|When Spore Crawler dies, draw a card.| Sporeback Wolf|Innistrad: Crimson Vow|223|C|{1}{G}|Creature - Wolf|2|2|As long as it's your turn, Sporeback Wolf gets +0/+2.| Toxic Scorpion|Innistrad: Crimson Vow|224|C|{1}{G}|Creature - Scorpion|1|1|Deathtouch$When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.| Ulvenwald Oddity|Innistrad: Crimson Vow|225|R|{2}{G}{G}|Creature - Beast|4|4|Trample, haste${5}{G}{G}: Transform Ulvenwald Oddity.| Ulvenwald Behemoth|Innistrad: Crimson Vow|225|R||Creature - Beast Horror|8|8|Trample, haste$Other creatures you control get +1/+1 and have trample and haste.| Weaver of Blossoms|Innistrad: Crimson Vow|226|C|{2}{G}|Creature - Human Werewolf|2|3|{T}: Add one mana of any color.$Daybound| Blossom-Clad Werewolf|Innistrad: Crimson Vow|226|C||Creature - Werewolf|3|4|{T}: Add two mana of any one color.$Nightbound| Witch's Web|Innistrad: Crimson Vow|227|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains reach until end of turn. Untap it.| Wolf Strike|Innistrad: Crimson Vow|228|C|{2}{G}|Instant|||Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.| Wolfkin Outcast|Innistrad: Crimson Vow|229|U|{5}{G}|Creature - Human Werewolf|5|4|This spell costs {2} less to cast if you control a Wolf or Werewolf.$Daybound| Wedding Crasher|Innistrad: Crimson Vow|229|U||Creature - Werewolf|6|5|Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.$Nightbound| Ancient Lumberknot|Innistrad: Crimson Vow|230|U|{2}{B}{G}|Creature - Treefolk|1|4|Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.| Anje, Maid of Dishonor|Innistrad: Crimson Vow|231|R|{2}{B}{R}|Legendary Creature - Vampire|4|5|Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn.${2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.| Bloodtithe Harvester|Innistrad: Crimson Vow|232|U|{B}{R}|Creature - Vampire|3|2|When Bloodtithe Harvester enters the battlefield, create a Blood token.${T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.| Brine Comber|Innistrad: Crimson Vow|233|U|{1}{W}{U}|Creature - Spirit|1|1|Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$Disturb {W}{U}| Brinebound Gift|Innistrad: Crimson Vow|233|U||Enchantment - Aura|||Enchant creature$Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.| Child of the Pack|Innistrad: Crimson Vow|234|U|{2}{R}{G}|Creature - Human Werewolf|2|5|{2}{R}{G}: Create a 2/2 green Wolf creature token.$Daybound| Savage Packmate|Innistrad: Crimson Vow|234|U||Creature - Werewolf|5|5|Trample$Other creatures you control get +1/+0.$Nightbound| Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}| Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."$If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.| Edgar, Charmed Groom|Innistrad: Crimson Vow|236|R|{2}{W}{B}|Legendary Creature - Vampire Noble|4|4|Other Vampires you control get +1/+1.$When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.| Edgar Markov's Coffin|Innistrad: Crimson Vow|236|R||Legendary Artifact|||At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.| Eruth, Tormented Prophet|Innistrad: Crimson Vow|237|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|4|If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.| Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.| Halana and Alena, Partners|Innistrad: Crimson Vow|239|R|{2}{R}{G}|Legendary Creature - Human Ranger|2|3|First strike, reach$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.| Kaya, Geist Hunter|Innistrad: Crimson Vow|240|M|{1}{W}{B}|Legendary Planeswalker - Kaya|3|+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.$−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.$−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.| Markov Purifier|Innistrad: Crimson Vow|241|U|{1}{W}{B}|Creature - Vampire Cleric|2|3|Lifelink$At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.| Markov Waltzer|Innistrad: Crimson Vow|242|U|{2}{R}{W}|Creature - Vampire|1|3|Flying, haste$At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.| Odric, Blood-Cursed|Innistrad: Crimson Vow|243|R|{1}{R}{W}|Legendary Creature - Vampire Soldier|3|3|When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control.| Old Rutstein|Innistrad: Crimson Vow|244|R|{1}{B}{G}|Legendary Creature - Human Peasant|1|4|When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.| Olivia, Crimson Bride|Innistrad: Crimson Vow|245|M|{4}{B}{R}|Legendary Creature - Vampire Noble|3|4|Flying, haste$Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."| Runo Stromkirk|Innistrad: Crimson Vow|246|R|{1}{U}{B}|Legendary Creature - Vampire Cleric|1|4|Flying$When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.$At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.| Krothuss, Lord of the Deep|Innistrad: Crimson Vow|246|R||Legendary Creature - Kraken Horror|3|5|Flying$Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.| Sigardian Paladin|Innistrad: Crimson Vow|247|U|{2}{G}{W}|Creature - Human Knight|4|4|As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.${1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.| Skull Skaab|Innistrad: Crimson Vow|248|U|{U}{B}|Creature - Zombie|2|2|Exploit$Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.| Torens, Fist of the Angels|Innistrad: Crimson Vow|249|R|{1}{G}{W}|Legendary Creature - Human Cleric|2|2|Training$Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.| Vilespawn Spider|Innistrad: Crimson Vow|250|U|{G}{U}|Creature - Spider|2|3|Reach$At the beginning of your upkeep, mill a card.${2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.| Wandering Mind|Innistrad: Crimson Vow|251|U|{1}{U}{R}|Creature - Horror|2|1|Flying$When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Blood Servitor|Innistrad: Crimson Vow|252|C|{3}|Artifact Creature - Construct|2|2|When Blood Servitor enters the battlefield, create a Blood token.| Boarded Window|Innistrad: Crimson Vow|253|U|{3}|Artifact|||Creatures attacking you get -1/-0.$At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.| Ceremonial Knife|Innistrad: Crimson Vow|254|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."$Equip {2}| Dollhouse of Horrors|Innistrad: Crimson Vow|255|R|{5}|Artifact|||{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.| Foreboding Statue|Innistrad: Crimson Vow|256|U|{3}|Artifact Creature - Construct|1|2|{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.$At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.| Forsaken Thresher|Innistrad: Crimson Vow|256|U||Artifact Creature - Construct|5|5|At the beginning of your precombat main phase, add one mana of any color.| Honored Heirloom|Innistrad: Crimson Vow|257|C|{3}|Artifact|||{T}: Add one mana of any color.${2}, {T}: Exile target card from a graveyard.| Investigator's Journal|Innistrad: Crimson Vow|258|R|{2}|Artifact - Clue|||Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.${2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.${2}, Sacrifice Investigator's Journal: Draw a card.| Lantern of the Lost|Innistrad: Crimson Vow|259|U|{1}|Artifact|||When Lantern of the Lost enters the battlefield, exile target card from a graveyard.${1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.| Wedding Invitation|Innistrad: Crimson Vow|260|C|{2}|Artifact|||When Wedding Invitation enters the battlefield, draw a card.${T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.| Deathcap Glade|Innistrad: Crimson Vow|261|R||Land|||Deathcap Glade enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {G}.| Dreamroot Cascade|Innistrad: Crimson Vow|262|R||Land|||Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.${T}: Add {G} or {U}.| Evolving Wilds|Innistrad: Crimson Vow|263|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Shattered Sanctum|Innistrad: Crimson Vow|264|R||Land|||Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {B}.| Stormcarved Coast|Innistrad: Crimson Vow|265|R||Land|||Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.${T}: Add {U} or {R}.| Sundown Pass|Innistrad: Crimson Vow|266|R||Land|||Sundown Pass enters the battlefield tapped unless you control two or more other lands.${T}: Add {R} or {W}.| Voldaren Estate|Innistrad: Crimson Vow|267|R||Land|||{T}: Add {C}.${T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.${5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control.| Plains|Innistrad: Crimson Vow|398|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Innistrad: Crimson Vow|399|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Innistrad: Crimson Vow|400|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Innistrad: Crimson Vow|401|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Innistrad: Crimson Vow|402|C||Basic Land - Forest|||({T}: Add {G}.)| Millicent, Restless Revenant|Crimson Vow Commander|1|M|{5}{W}{U}|Legendary Creature - Spirit Soldier|4|4|This spell costs {1} less to cast for each Spirit you control.$Flying$Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.| Strefan, Maurer Progenitor|Crimson Vow Commander|2|M|{2}{B}{R}|Legendary Creature - Vampire Noble|3|2|Flying$At the beginning of your end step, create a Blood token for each player who lost life this turn.$Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.| Donal, Herald of Wings|Crimson Vow Commander|3|M|{2}{U}{U}|Legendary Creature - Human Wizard|3|3|Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn.| Timothar, Baron of Bats|Crimson Vow Commander|4|M|{4}{B}{B}|Legendary Creature - Vampire Noble|4|4|Ward—Discard a card.$Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."| Drogskol Reinforcements|Crimson Vow Commander|5|R|{3}{W}|Creature - Spirit Soldier|2|2|Melee$Other Spirits you control have melee.$Prevent all noncombat damage that would be dealt to Spirits you control.| Haunted Library|Crimson Vow Commander|6|R|{1}{W}|Enchantment|||Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.| Priest of the Blessed Graf|Crimson Vow Commander|7|R|{2}{W}|Creature - Human Cleric|1|2|At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.| Rhoda, Geist Avenger|Crimson Vow Commander|8|R|{3}{W}|Legendary Creature - Human Soldier|3|3|Partner with Timin, Youthful Geist$Vigilance$Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.| Storm of Souls|Crimson Vow Commander|9|R|{4}{W}{W}|Sorcery|||Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.| Sudden Salvation|Crimson Vow Commander|10|R|{2}{W}{W}|Instant|||Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.| Breath of the Sleepless|Crimson Vow Commander|11|R|{3}{U}|Enchantment|||You may cast Spirit spells as though they had flash.$Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.| Ethereal Investigator|Crimson Vow Commander|12|R|{3}{U}|Creature - Spirit|2|3|Flying$When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have.$Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.| Haunting Imitation|Crimson Vow Commander|13|R|{2}{U}|Sorcery|||Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.| Occult Epiphany|Crimson Vow Commander|14|R|{X}{U}|Instant|||Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.| Spectral Arcanist|Crimson Vow Commander|15|R|{3}{U}|Creature - Spirit Wizard|3|2|Flying$When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.| Timin, Youthful Geist|Crimson Vow Commander|16|R|{4}{U}|Legendary Creature - Spirit|3|4|Partner with Rhoda, Geist Avenger$Flying$At the beginning of each combat, tap up to one target creature.| Crossway Troublemakers|Crimson Vow Commander|17|R|{5}{B}|Creature - Vampire|5|5|Attacking Vampires you control have deathtouch and lifelink.$Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.| Glass-Cast Heart|Crimson Vow Commander|18|R|{2}{B}|Artifact|||Whenever one or more Vampires you control attack, create a Blood token.${B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.${B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.| Kamber, the Plunderer|Crimson Vow Commander|19|R|{3}{B}|Legendary Creature - Vampire Rogue|3|4|Partner with Laurine, the Diversion$Lifelink$Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.| Olivia's Wrath|Crimson Vow Commander|20|R|{4}{B}|Sorcery|||Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.| Predators' Hour|Crimson Vow Commander|21|R|{1}{B}|Sorcery|||Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."| Shadowgrange Archfiend|Crimson Vow Commander|22|R|{6}{B}|Creature - Demon|8|4|When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.$Madness—{2}{B}, Pay 8 life.| Arterial Alchemy|Crimson Vow Commander|23|R|{2}{R}|Enchantment|||When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.$Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.| Imposing Grandeur|Crimson Vow Commander|24|R|{4}{R}|Sorcery|||Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.| Laurine, the Diversion|Crimson Vow Commander|25|R|{2}{R}|Legendary Creature - Human Rogue|3|3|Partner with Kamber, the Plunderer$First strike${2}, Sacrifice an artifact or creature: Goad target creature.| Markov Enforcer|Crimson Vow Commander|26|R|{4}{R}{R}|Creature - Vampire Soldier|6|6|Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.$Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.| Midnight Arsonist|Crimson Vow Commander|27|R|{3}{R}|Creature - Vampire|3|2|When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.| Scion of Opulence|Crimson Vow Commander|28|R|{2}{R}|Creature - Vampire Noble|3|1|Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token.${R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.| Disorder in the Court|Crimson Vow Commander|29|R|{X}{W}{U}|Instant|||Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step.| Sinister Waltz|Crimson Vow Commander|30|R|{3}{B}{R}|Sorcery|||Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.| Breathkeeper Seraph|Crimson Vow Commander|31|R|{4}{W}{W}|Creature - Angel|4|4|Flying, soulbond$As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."| Wedding Ring|Crimson Vow Commander|32|M|{2}{W}{W}|Artifact|||When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.$Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.$Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.| Imperious Mindbreaker|Crimson Vow Commander|33|R|{1}{U}{U}|Creature - Human Wizard|1|4|Soulbond$As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."| Doom Weaver|Crimson Vow Commander|34|R|{4}{B}{B}|Creature - Spider Horror|1|8|Reach$Soulbond$As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."| Mirage Phalanx|Crimson Vow Commander|35|R|{4}{R}{R}|Creature - Human Soldier|4|4|Soulbond$As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."| Hollowhenge Overlord|Crimson Vow Commander|36|R|{4}{G}{G}|Creature - Wolf|4|4|Flash$At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.| Thundering Mightmare|Crimson Vow Commander|37|R|{4}{G}|Creature - Horse Spirit|3|3|Soulbond$As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."| Umbris, Fear Manifest|Crimson Vow Commander|38|M|{3}{U}{B}|Legendary Creature - Nightmare Horror|1|1|Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.$Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.| Angel of Flight Alabaster|Crimson Vow Commander|77|R|{4}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.| Benevolent Offering|Crimson Vow Commander|78|R|{3}{W}|Instant|||Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.$Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.| Boreas Charger|Crimson Vow Commander|79|R|{2}{W}|Creature - Pegasus|2|1|Flying$When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.| Bygone Bishop|Crimson Vow Commander|80|R|{2}{W}|Creature - Spirit Cleric|2|3|Flying$Whenever you cast a creature spell with mana value 3 or less, investigate.| Crush Contraband|Crimson Vow Commander|81|U|{3}{W}|Instant|||Choose one or both —$• Exile target artifact.$• Exile target enchantment.| Custodi Soulbinders|Crimson Vow Commander|82|R|{3}{W}|Creature - Human Cleric|0|0|Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.${2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.| Custodi Squire|Crimson Vow Commander|83|C|{4}{W}|Creature - Spirit Cleric|3|3|Flying$Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.| Darksteel Mutation|Crimson Vow Commander|84|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.| Fell the Mighty|Crimson Vow Commander|85|R|{4}{W}|Sorcery|||Destroy all creatures with power greater than target creature's power.| Field of Souls|Crimson Vow Commander|86|U|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.| Ghostly Prison|Crimson Vow Commander|87|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Hallowed Spiritkeeper|Crimson Vow Commander|88|R|{1}{W}{W}|Creature - Avatar|3|2|Vigilance$When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.| Hanged Executioner|Crimson Vow Commander|89|R|{2}{W}|Creature - Spirit|1|1|Flying$When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.${3}{W}, Exile Hanged Executioner: Exile target creature.| Karmic Guide|Crimson Vow Commander|90|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W}$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Kirtar's Wrath|Crimson Vow Commander|91|R|{4}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.$Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.| Knight of the White Orchid|Crimson Vow Commander|92|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.| Mentor of the Meek|Crimson Vow Commander|93|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.| Mirror Entity|Crimson Vow Commander|94|R|{2}{W}|Creature - Shapeshifter|1|1|Changeling${X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.| Oyobi, Who Split the Heavens|Crimson Vow Commander|95|R|{6}{W}|Legendary Creature - Spirit|3|6|Flying$Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.| Promise of Bunrei|Crimson Vow Commander|96|R|{2}{W}|Enchantment|||When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.| Remorseful Cleric|Crimson Vow Commander|97|R|{1}{W}|Creature - Spirit Cleric|2|1|Flying$Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.| Spectral Shepherd|Crimson Vow Commander|98|U|{2}{W}|Creature - Spirit|2|2|Flying${1}{U}: Return target Spirit you control to its owner's hand.| Swords to Plowshares|Crimson Vow Commander|99|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Twilight Drover|Crimson Vow Commander|100|R|{2}{W}|Creature - Spirit|1|1|Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.${2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.| Windborn Muse|Crimson Vow Commander|101|R|{3}{W}|Creature - Spirit|2|3|Flying$Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Arcane Denial|Crimson Vow Commander|102|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Distant Melody|Crimson Vow Commander|103|C|{3}{U}|Sorcery|||Choose a creature type. Draw a card for each permanent you control of that type.| Flood of Tears|Crimson Vow Commander|104|R|{4}{U}{U}|Sorcery|||Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.| Ghostly Pilferer|Crimson Vow Commander|105|R|{1}{U}|Creature - Spirit Rogue|2|1|Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.$Whenever an opponent casts a spell from anywhere other than their hand, draw a card.$Discard a card: Ghostly Pilferer can't be blocked this turn.| Imprisoned in the Moon|Crimson Vow Commander|106|R|{2}{U}|Enchantment - Aura|||Enchant creature, land, or planeswalker$Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.| Kami of the Crescent Moon|Crimson Vow Commander|107|R|{U}{U}|Legendary Creature - Spirit|1|3|At the beginning of each player's draw step, that player draws an additional card.| Midnight Clock|Crimson Vow Commander|108|R|{2}{U}|Artifact|||{T}: Add {U}.${2}{U}: Put an hour counter on Midnight Clock.$At the beginning of each upkeep, put an hour counter on Midnight Clock.$When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.| Nebelgast Herald|Crimson Vow Commander|109|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.| Rattlechains|Crimson Vow Commander|110|R|{1}{U}|Creature - Spirit|2|1|Flash$Flying$When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.$You may cast Spirit spells as though they had flash.| Reconnaissance Mission|Crimson Vow Commander|111|U|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to a player, you may draw a card.$Cycling {2}| Shacklegeist|Crimson Vow Commander|112|R|{1}{U}|Creature - Spirit|2|2|Flying$Shacklegeist can block only creatures with flying.$Tap two untapped Spirits you control: Tap target creature you don't control.| Sire of the Storm|Crimson Vow Commander|113|U|{4}{U}{U}|Creature - Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, you may draw a card.| Spectral Sailor|Crimson Vow Commander|114|U|{U}|Creature - Spirit Pirate|1|1|Flash$Flying${3}{U}: Draw a card.| Supreme Phantom|Crimson Vow Commander|115|R|{1}{U}|Creature - Spirit|1|3|Flying$Other Spirits you control get +1/+1.| Verity Circle|Crimson Vow Commander|116|R|{2}{U}|Enchantment|||Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.${4}{U}: Tap target creature without flying.| Ancient Craving|Crimson Vow Commander|117|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Anowon, the Ruin Sage|Crimson Vow Commander|118|R|{3}{B}{B}|Legendary Creature - Vampire Shaman|4|3|At the beginning of your upkeep, each player sacrifices a non-Vampire creature.| Blood Artist|Crimson Vow Commander|119|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.| Bloodline Necromancer|Crimson Vow Commander|120|U|{4}{B}|Creature - Vampire Wizard|3|2|Lifelink$When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.| Bloodlord of Vaasgoth|Crimson Vow Commander|121|M|{3}{B}{B}|Creature - Vampire Warrior|3|3|Bloodthirst 3$Flying$Whenever you cast a Vampire creature spell, it gains bloodthirst 3.| Bloodtracker|Crimson Vow Commander|122|R|{3}{B}|Creature - Vampire Wizard|2|2|Flying${B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.$When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.| Butcher of Malakir|Crimson Vow Commander|123|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Champion of Dusk|Crimson Vow Commander|124|R|{3}{B}{B}|Creature - Vampire Knight|4|4|When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.| Cordial Vampire|Crimson Vow Commander|125|R|{B}{B}|Creature - Vampire|1|1|Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.| Damnable Pact|Crimson Vow Commander|126|R|{X}{B}{B}|Sorcery|||Target player draws X cards and loses X life.| Dark Impostor|Crimson Vow Commander|127|R|{2}{B}|Creature - Vampire Assassin|2|2|{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.$Dark Impostor has all activated abilities of all creature cards exiled with it.| Falkenrath Noble|Crimson Vow Commander|128|U|{3}{B}|Creature - Vampire Noble|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.| Feed the Swarm|Crimson Vow Commander|129|C|{1}{B}|Sorcery|||Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.| Indulgent Aristocrat|Crimson Vow Commander|130|U|{B}|Creature - Vampire Noble|1|1|Lifelink${2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.| Malakir Bloodwitch|Crimson Vow Commander|131|R|{3}{B}{B}|Creature - Vampire Shaman|4|4|Flying, protection from white$When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.| Necropolis Regent|Crimson Vow Commander|132|M|{3}{B}{B}{B}|Creature - Vampire|6|5|Flying$Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.| Night's Whisper|Crimson Vow Commander|133|C|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.| Nirkana Revenant|Crimson Vow Commander|134|M|{4}{B}{B}|Creature - Vampire Shade|4|4|Whenever you tap a Swamp for mana, add an additional {B}.${B}: Nirkana Revenant gets +1/+1 until end of turn.| Patron of the Vein|Crimson Vow Commander|135|R|{4}{B}{B}|Creature - Vampire Shaman|4|4|Flying$When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.$Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.| Sanctum Seeker|Crimson Vow Commander|136|R|{2}{B}{B}|Creature - Vampire Knight|3|4|Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.| Stromkirk Condemned|Crimson Vow Commander|137|R|{B}{B}|Creature - Vampire Horror|2|2|Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.| Underworld Connections|Crimson Vow Commander|138|R|{1}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}, Pay 1 life: Draw a card."| Urge to Feed|Crimson Vow Commander|139|U|{B}{B}|Instant|||Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.| Vampire Nighthawk|Crimson Vow Commander|140|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying, deathtouch, lifelink| Anje's Ravager|Crimson Vow Commander|141|R|{2}{R}|Creature - Vampire Berserker|3|3|Anje's Ravager attacks each combat if able.$Whenever Anje's Ravager attacks, discard your hand, then draw three cards.$Madness {1}{R}| Avacyn's Judgment|Crimson Vow Commander|142|R|{1}{R}|Sorcery|||Madness {X}{R}$Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.| Blasphemous Act|Crimson Vow Commander|143|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Bloodsworn Steward|Crimson Vow Commander|144|R|{2}{R}{R}|Creature - Vampire Knight|4|4|Flying$Commander creatures you control get +2/+2 and have haste.| Crimson Honor Guard|Crimson Vow Commander|145|R|{3}{R}{R}|Creature - Vampire Knight|4|5|Trample$At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.| Falkenrath Gorger|Crimson Vow Commander|146|R|{R}|Creature - Vampire Berserker|2|1|Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.| Mob Rule|Crimson Vow Commander|147|R|{4}{R}{R}|Sorcery|||Choose one —$• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.$• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.| Molten Echoes|Crimson Vow Commander|148|R|{2}{R}{R}|Enchantment|||As Molten Echoes enters the battlefield, choose a creature type.$Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.| Rakish Heir|Crimson Vow Commander|149|U|{2}{R}|Creature - Vampire|2|2|Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.| Stensia Masquerade|Crimson Vow Commander|150|U|{2}{R}|Enchantment|||Attacking creatures you control have first strike.$Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.$Madness {2}{R}| Stromkirk Occultist|Crimson Vow Commander|151|R|{2}{R}|Creature - Vampire Horror|3|2|Trample$Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.$Madness {1}{R}| Vandalblast|Crimson Vow Commander|152|U|{R}|Sorcery|||Destroy target artifact you don't control.$Overload {4}{R}| Dovin, Grand Arbiter|Crimson Vow Commander|153|M|{1}{W}{U}|Legendary Planeswalker - Dovin|3|+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.$−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.$−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.| Drogskol Captain|Crimson Vow Commander|154|U|{1}{W}{U}|Creature - Spirit Soldier|2|2|Flying$Other Spirit creatures you control get +1/+1 and have hexproof.| Geist of Saint Traft|Crimson Vow Commander|155|M|{1}{W}{U}|Legendary Creature - Spirit Cleric|2|2|Hexproof$Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.| Rakdos Charm|Crimson Vow Commander|156|U|{B}{R}|Instant|||Choose one —$• Exile all cards from target player's graveyard.$• Destroy target artifact.$• Each creature deals 1 damage to its controller.| Stromkirk Captain|Crimson Vow Commander|157|U|{1}{B}{R}|Creature - Vampire Soldier|2|2|First strike$Other Vampire creatures you control get +1/+1 and have first strike.| Vampiric Dragon|Crimson Vow Commander|158|R|{6}{B}{R}|Creature - Vampire Dragon|5|5|Flying$Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.${1}{R}: Vampiric Dragon deals 1 damage to target creature.| Arcane Signet|Crimson Vow Commander|159|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Azorius Locket|Crimson Vow Commander|160|C|{3}|Artifact|||{T}: Add {W} or {U}.${W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.| Azorius Signet|Crimson Vow Commander|161|U|{2}|Artifact|||{1}, {T}: Add {W}{U}.| Charcoal Diamond|Crimson Vow Commander|162|C|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${T}: Add {B}.| Commander's Sphere|Crimson Vow Commander|163|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Fire Diamond|Crimson Vow Commander|164|C|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${T}: Add {R}.| Marble Diamond|Crimson Vow Commander|165|C|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${T}: Add {W}.| Rakdos Signet|Crimson Vow Commander|166|U|{2}|Artifact|||{1}, {T}: Add {B}{R}.| Sky Diamond|Crimson Vow Commander|167|C|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${T}: Add {U}.| Sol Ring|Crimson Vow Commander|168|U|{1}|Artifact|||{T}: Add {C}{C}.| Swiftfoot Boots|Crimson Vow Commander|169|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Unstable Obelisk|Crimson Vow Commander|170|U|{3}|Artifact|||{T}: Add {C}.${7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.| Azorius Chancery|Crimson Vow Commander|171|U||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{U}.| Command Tower|Crimson Vow Commander|172|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Exotic Orchard|Crimson Vow Commander|173|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Foreboding Ruins|Crimson Vow Commander|174|R||Land|||As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.${T}: Add {B} or {R}.| Moorland Haunt|Crimson Vow Commander|175|R||Land|||{T}: Add {C}.${W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.| Myriad Landscape|Crimson Vow Commander|176|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.| Path of Ancestry|Crimson Vow Commander|177|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Port Town|Crimson Vow Commander|178|R||Land|||As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.${T}: Add {W} or {U}.| Prairie Stream|Crimson Vow Commander|179|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Rakdos Carnarium|Crimson Vow Commander|180|U||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{R}.| Shadowblood Ridge|Crimson Vow Commander|181|R||Land|||{1}, {T}: Add {B}{R}.| Skycloud Expanse|Crimson Vow Commander|182|R||Land|||{1}, {T}: Add {W}{U}.| Smoldering Marsh|Crimson Vow Commander|183|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| Tainted Peak|Crimson Vow Commander|184|U||Land|||{T}: Add {C}.${T}: Add {B} or {R}. Activate only if you control a Swamp.| Temple of Enlightenment|Crimson Vow Commander|185|R||Land|||Temple of Enlightenment enters the battlefield tapped.$When Temple of Enlightenment enters the battlefield, scry 1.${T}: Add {W} or {U}.| Temple of Malice|Crimson Vow Commander|186|R||Land|||Temple of Malice enters the battlefield tapped.$When Temple of Malice enters the battlefield, scry 1.${T}: Add {B} or {R}.| Temple of the False God|Crimson Vow Commander|187|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.| Unclaimed Territory|Crimson Vow Commander|188|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.| Standard Procedure|Unfinity|1|M||Instant|||{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.| Aerialephant|Unfinity|2|C|{3}{W}|Creature - Elephant Performer|3|2|Flying$When Aerialephant enters the battlefield, you get {TK}, then you may put a sticker a nonland permanent you own.| Assembled Ensemble|Unfinity|3|U|{4}{W}|Artifact Creature - Clown Robot Bard|*|6|Vigilance$Assembled Ensemble's power is equal to the number of Robots you control.$Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.| Bar Entry|Unfinity|4|C|{3}{W}|Instant|||Choose one --$* Destroy target creature with power 4 or greater.$* Destroy target creature with any part of its head higher than the bar.| _____ Bird Gets the Worm|Unfinity|5|C|{3}{W}{W}|Creature - Bird Guest|2|4|Flying$When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker.| Clowning Around|Unfinity|6|C|{1}{W}|Sorcery|||Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature tojen.| Complaints Clerk|Unfinity|7|U|{3}{W}|Creature - Beast Employee|3|3|When Complaints Clerk enters the battlefield, open an Attraction.$Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.| Far Out|Unfinity|8|M|{2}{W}|Enchantment|||Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.| Form of the Approach of the Second Sun|Unfinity|9|R|{4}{W}|Enchantment|||When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.$When you draw yourself, you win the game.$When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.| Get Your Head in the Game|Unfinity|10|U|{2}{W}|Enchantment|||Flash$When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it leaves the battlefield, then touch it with your head. When it stops touching it, sacrifice it.| Gobsmacked|Unfinity|11|C|{1}{W}|Enchantment - Aura|||Enchant nonland permanent$As Gobsmacked enters the battlefield, choose a person outside the game.$As long as you can see the chosen person from your seat, Gobsmacked enchanted permanent can't attack or block, and it's activated abilities can't be activated.| A Good Day to Pie|Unfinity|12|C|{1}{W}|Instant|||Tap up to two target creatures.$Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.| Hat Trick|Unfinity|13|C|{1}{W}|Instant|||Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.| Impounding Lot-Bot|Unfinity|14|C|{3}{W}|Artifact Creature - Robot|3|4|When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.| Jetpack Janitor|Unfinity|15|C|{2}{W}|Creature - Human Employee|3|2|Alpha strike| Katerina of Myra's Marvels|Unfinity|16|R|{2}{W}{W}|Legendary Creature - Human Performer|3|3|As Katerina of Myra's Marvels enters the battlefield, choose a letter.$Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.$Partner| Knight in _____ Armor|Unfinity|17|U|{1}{W}|Creature - Human Knight Performer|2|1|First strike$As this creature enters the battlefield, you may put a name sticker on it.$This creature has protection from names that start with the same letter as a name sticker on it.| Leading Performance|Unfinity|18|C|{1}{W}|Sorcery|||Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.| Main Event Horizon|Unfinity|19|R|{3}{W}{W}|Sorcery|||As an additional cost to cast this spell, choose A through M or N through Z.$Destroy each creature whose name begins with a letter in the chosen range.| Now You See Me . . .|Unfinity|20|C|{W}|Instant|||Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.| Park Bleater|Unfinity|21|U|{2}{W}|Creature - Goat Employee|2|2|Whenever another creature you own enters the battlefield, you get {TK}.${W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn.| Park Re-Entry|Unfinity|22|U|{3}{W}{W}|Sorcery|||Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.| Pin Collection|Unfinity|23|U|{X}{W}|Artifact - Equipment|||When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.$Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.$Equip {2}| Ride Guide|Unfinity|24|C|{4}{W}|Creature - Human Employee|4|4|When Ride Guide enters the battlefield, open an attraction.| Robo-Pinata|Unfinity|25|C|{2}{W}|Artifact Creature - Clown Robot|2|1|When Robo-Pinata dies, choose one --$* You get {TK}{TK}.$* You may put a sticker on a nonland permanent you own.| Sanguine Sipper|Unfinity|26|C|{1}{W}|Creature - Vampire Guest|3|1|Sanguine Sipper has lifelink as long as you control a stickered permanent.| Solaflora, Intergalactic Icon|Unfinity|27|R|{3}{W}{W}|Legendary Creature - Human Guest|3|3|Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.$Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.| Starlight Spectacular|Unfinity|28|R|{2}{W}{W}|Enchantment|||Parade! -- At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it.| Surprise Party|Unfinity|29|R|{2}{W}|Enchantment|||When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.$Robots you control get +1/+0 and have vigilance.| Sword-Swallowing Seraph|Unfinity|30|U|{4}{W}{W}|Creature - Angel Performer|4|4|Flying, vigilance$When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.${1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.| T.A.P.P.E.R.|Unfinity|31|C|{W}|Artifact Creature - Clown Robot|1|2|{T}, Tap an untapped creature you control that has a hat: Tap target creature.| Trapeze Artist|Unfinity|32|U|{W}|Creature - Human Performer|2|1|Flying$Trapeze Artist enters the battlefield by being flipped from a height of at least one foot. If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.| Animate Object|Unfinity|33|U|{4}{U}|Sorcery|||You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature.| Astroquarium|Unfinity|34|U|{2}{U}|Artifact|||When Astroquarium enters the battlefield, you may put an art sticker on it.${1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.| Baaallerina|Unfinity|35|U|{3}{U}|Creature - Sheep Performer|3|3|Flying$When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.${2}{U}: Another target creature with a name sticker on it gains flying until end of turn.| Bag Check|Unfinity|36|C|{1}{U}{U}|Instant|||Counter target spell, then as a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.| Bamboozling Beeble|Unfinity|37|C|{U}|Creature - Beeble|1|1|Protection from Robots${1}, {T}: The next tie target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one to those rolls to ignore.| Bioluminary|Unfinity|38|U|{2}{U}|Creature - Merfolk Performer|1|3|Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.| Blufferfish|Unfinity|39|C|{4}{U}{U}|Creature - Fish|3|6|{3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.| Boing!|Unfinity|40|C|{1}{U}|Instant|||Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.| Busted!|Unfinity|41|U|{1}{U}|Instant|||Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.| Command Performance|Unfinity|42|C|{1}{U}|Sorcery|||Choose two --$* Open an Attraction.$* Roll to visit your Attractions.$* You get {TK}{TK}.$* You may put a sticker on a nonland permanent you own.| Croakid Amphibonaut|Unfinity|43|C|{4}{U}|Creature - Frog Guest|4|3|Croakid Amphibonaut has flying as long as you control a stickered permanent.| Decisions, Decisions|Unfinity|44|C|{3}{U}|Sorcery|||Reveal the top three cards of your library, then choose a consonant. Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.| Exchange of Words|Unfinity|45|R|{1}{U}{U}|Enchantment|||When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.| Fluros of Myra's Marvels|Unfinity|46|R|{2}{U}{U}|Legendary Creature - Merfolk Performer|3|4|As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.$Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.$Partner| Focused Funambulist|Unfinity|47|C|{1}{U}|Creature - Human Performer|2|1|Flash$As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.| Glitterflitter|Unfinity|48|C|{2}{U}|Creature - Faerie Performer|2|2|Flying$When Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.| How Is This a Par Three?!|Unfinity|49|R|{2}{U}{U}|Enchantment|||Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.| Make a _____ Splash|Unfinity|50|U|{2}{U}|Enchantment|||Flash$When this enchantment enters the battlefield, you may put a name sticker on it.$Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.| Mobile Clone|Unfinity|51|R|{2}{U}{U}|Sorcery|||Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature.| Monitor Monitor|Unfinity|52|U|{2}{U}{U}|Creature - Human Employee|2|5|When Monitor Monitor enters the battlefield, open an Attraction.$Once each turn, you may pay {1} to reroll one or more dice you rolled.| Motion Sickness|Unfinity|53|C|{3}{U}|Enchantment - Aura|||Enchant creature$When Motion Sickness enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.| Octo Opus|Unfinity|54|U|{3}{U}{U}|Enchantment|||When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half."$Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.| Phone a Friend|Unfinity|55|M|{3}{U}{U}|Sorcery|||Call someone and ask them to choose one. If they don't answer, an opponent choses one.$* A -- Gain control of target creature you don't control.$* B -- Choose target creature you control. Create two tokens that are each copies of it.$* C -- Take an extra turn after this one.$* D -- Draw seven cards.| Plate Spinning|Unfinity|56|M|{3}{U}{U}|Enchantment|||Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.| Prize Wall|Unfinity|57|C|{1}{U}|Creature - Wall|0|4|Defender${U}, {T}: You get {TK}.${4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.| Seasoned Buttoneer|Unfinity|58|C|{2}{U}|Creature - Vedalken Employee|2|2|When Seasoned Buttoneer enters the battlefield, open an Attraction.| Super-Duper Lost|Unfinity|59|C|{4}{U}|Instant|||Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.| Treacherous Trapezist|Unfinity|60|R|{1}{U}{U}|Creature - Porcupine Performer|2|3|Flying$Whenever you cast an alliterative spell, scry 2.$Other alliterative creatures you control have flying.| _____ _____ _____ Trespasser|Unfinity|61|U|{1}{U}|Creature - Human Rogue Guest|2|1|When this creature enters the battlefield, you may put a name sticker on it.${3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.| Unlawful Entry|Unfinity|62|C|{1}{U}|Instant|||Target creature gets +1/+0 and gains flying until end of turn.$Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.| Vedalken Squirrel-Whacker|Unfinity|63|R|{3}{U}|Creature - Vedalken Guest|*|*|As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.$If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.| Wizards of the _____|Unfinity|64|C|{2}{U}{U}|Creature - Human Wizard Performer|3|1|When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Animate Graveyard|Unfinity|65|R|{3}{B}{B}|Enchantment - Aura|||Enchant your graveyard$Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.$If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.| Attempted Murder|Unfinity|66|U|{X}{B}{B}|Sorcery|||Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.| Black Hole|Unfinity|67|R|{3}{B}|Sorcery|||Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.| Carnival Carnivore|Unfinity|68|C|{5}{B}|Creature - Alien Crab Horror|4|6|Deathtouch$When Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.| Deadbeat Attendant|Unfinity|69|C|{1}{B}|Creature - Vampire Employee|3|2|When Deadbeat Attendant enters the battlefield, open an Attraction.| Discourtesy Clerk|Unfinity|70|U|{3}{B}|Creature - Vampire Employee|3|2|When Discourtesy Clerk enters the battlefield, open an Attraction.$At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.| Disemvowel|Unfinity|71|C|{3}{B}{B}|Sorcery|||Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name.| Dissatisfied Customer|Unfinity|72|C|{2}{B}|Creature - Vampire Guest|2|1|Flying, haste$When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.| Down for Repairs|Unfinity|73|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls.| Exit Through the Grift Shop|Unfinity|74|M|{2}{B}|Sorcery|||Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.| Gray Merchant of Alphabet|Unfinity|75|U|{3}{B}{B}|Creature - Zombie Performer|2|4|When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.| Haberthrasher|Unfinity|76|U|{1}{B}|Creature - Human Hatificer Assassin|2|2|Deathtouch$Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.| Knife and Death|Unfinity|77|R|{2}{B}{B}|Sorcery|||Just a second$One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet. For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.| Last Voyage of the _____|Unfinity|78|U|{3}{B}|Enchantment|||When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.$Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.$When this Aura leaves the battlefield, sacrifice enchanted creature.| Line Cutter|Unfinity|80|C|{3}{B}|Creature - Human Rogue Guest|3|4|When Line Cutter enters the battlefield, roll to visit your Attractions.| Night Shift of the Living Dead|Unfinity|81|U|{3}{B}|Enchantment|||After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.$Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.| Nocturno of Myra's Marvels|Unfinity|82|R|{2}{B}{B}|Legendary Creature - Vampire Performer|2|2|As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.$Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.$Partner| Photo Op|Unfinity|83|M|{B}|Sorcery|||Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.$You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.| Questionable Cuisine|Unfinity|84|C|{3}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat.| Quick Fixer|Unfinity|85|U|{2}{B}|Creature - Azra Employee|2|3|Menace$Whenever Quick Fixer deals combat damage to a player, open an Attraction.| Rat in the Hat|Unfinity|86|C|{B}|Creature - Rat Rogue|1|2|{T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.| A Real Handful|Unfinity|87|U|{3}{B}|Creature - Alien Child Guest|1|1|As long as one or more hands are touching A Real Handful, it gets +2/+2.$As long as two or more hands are touching A Real Handful, it has menace.$As long as three or more hands are touching A Real Handful, it has lifelink.| Saw in Half|Unfinity|88|R|{2}{B}|Instant|||Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.| Scampire|Unfinity|89|U|{2}{B}|Creature - Vampire Employee|1|3|When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard.${3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.| Scared Stiff|Unfinity|90|C|{2}{B}|Creature - Zombie Coward Guest|3|2|Scared Stiff has menace as long as you control a stickered permanent.| Scooch|Unfinity|91|C|{1}{B}|Instant|||Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.$Draw a card.| Six-Sided Die|Unfinity|92|C|{2}{B}|Instant|||Choose target creature. Roll a six-sided die.$1 -- It has base toughness 1 until end of turn.$2 -- Put two -1/-1 counters on it.$3 -- Six-Sided Die deals 3 damage to it and you gain 3 life.$4 -- It gets -4/-4 until end of turn.$5 -- Destroy it.$6 -- Exile it.| Soul Swindler|Unfinity|93|C|{4}{B}|Creature - Demon Employee|5|3|As long as you've visited an attraction this turn, Soul Swindler has indestructible.$When Soul Swindler enters the battlefield, open an Attraction.| Step Right Up|Unfinity|94|C|{3}{B}|Sorcery|||Open two Attractions.| Wolf in _____ Clothing|Unfinity|95|C|{3}{B}|Creature - Wolf Guest|2|3|When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker.| Xenosquirrels|Unfinity|96|C|{1}{B}|Creature - Alien Squirrel|0|0|Xenosquirrels enters the battlefield with two +1/+1 counters on it.$After you roll a die, you may remove a +1/+1 from Xenosquirrels. If you do, increase or decrease the result by 1.| Aardwolf's Advantage|Unfinity|97|C|{2}{R}|Sorcery|||Creatures you control get +2/+0 and gain alpha strike until end of turn.| Amped Up|Unfinity|98|C|{5}{R}|Sorcery|||This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.$Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.| Art Appreciation|Unfinity|99|C|{1}{R}|Sorcery|||Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.| _____ Balls of Fire|Unfinity|100|U|{3}{R}|Enchantment|||When this enchantment enters the battlefield, you may put a name sticker on it.$Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.| Big Winner|Unfinity|101|C|{3}{R}|Creature - Ogre Warrior Guest|5|2|Big Winner has trample as long as you control a stickered permanent.| Carnival Barker|Unfinity|102|R|{2}{R}|Creature - Dog Employee|3|3|{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who appluaded. Activate only as a sorcery and only once.| Circuits Act|Unfinity|103|C|{2}{R}|Sorcery|||Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.| Devil K. Nevil|Unfinity|104|R|{2}{R}|Legendary Creature - Devil Performer|2|1|Haste$When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it.| Don't Try This at Home|Unfinity|105|R|{1}{R}|Enchantment|||If a hot source you control would deal damage, it deals that much damage plus 1 instead.${1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.| Eelectrocute|Unfinity|106|C|{1}{R}|Instant|||Eelectrocute deals 2 damage to any target.$You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.| _____ Goblin|Unfinity|107|C|{2}{R}|Creature - Goblin Guest|2|2|When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker.| Goblin Airbrusher|Unfinity|108|U|{1}{R}|Creature - Goblin Employee|2|1|Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens.| Goblin Blastronauts|Unfinity|109|U|{3}{R}{R}|Creature - Goblin Employee|5|4|When Goblin Blastronauts enters the battlefield, open an Attraction.$Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.| Goblin Cruciverbalist|Unfinity|110|R|{2}{R}|Creature - Goblin Wizard Guest|1|4|Haste$When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.$Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.| Goblin Girder Gang|Unfinity|111|U|{3}{R}|Creature - Goblin Employee|0|4|Reach$Whenever you roll a result not stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.$Goblin Girder Gang gets +1/+0 for each result stored on it.| Ignacio of Myra's Marvels|Unfinity|112|R|{2}{R}{R}|Legendary Creature - Lizard Performer|4|3|As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.$Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.$Partner| Juggletron|Unfinity|113|U|{2}{R}|Artifact Creature - Clown Robot|0|4|Trample$Whenever Juggletron attacks, you may put an art sticker on it.$Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.| Minotaur de Force|Unfinity|114|C|{1}{R}|Creature - Minotaur Performer|2|1|Haste$When Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.| Non-Human Cannonball|Unfinity|115|C|{2}{R}|Artifact Creature - Clown Robot|4|3|When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.| Omniclown Colossus|Unfinity|116|R|{8}{R}{R}|Artifact Creature - Clown Robot|7|7|Affinity for Clowns$Trample| Pie-roclasm|Unfinity|116|R|{3}{R}{R}|Sorcery - Adventure|7|7|Pie-roclasm deals p damage to each non-Clown creature.| One-Clown Band|Unfinity|117|C|{1}{R}|Artifact Creature - Clown Robot Bard|1|3|{2}{R}: Target Robot gets +2/+0 until end of turn.| Opening Ceremony|Unfinity|118|M|{4}{R}{R}|Sorcery|||Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.| Priority Boarding|Unfinity|119|U|{2}{R}|Enchantment|||Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.| Proficient Pyrodancer|Unfinity|120|U|{2}{R}|Creature - Human Performer|2|3|When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.${2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.| Rad Rascal|Unfinity|121|C|{3}{R}|Creature - Devil Employee|3|3|When Rad Rascal enters the battlefield, open an Attraction.| Rock Star|Unfinity|122|C|{4}{R}|Creature - Elemental Performer|4|5|Reach$When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.| Slight Malfunction|Unfinity|123|C|{1}{R}|Sorcery|||Choose one --$* Destroy target artifact.$* Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.| Ticking Mime Bomb|Unfinity|124|U|{3}{R}|Artifact Creature - Clown Robot Mime|2|2|When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.| Trigger Happy|Unfinity|125|U|{1}{R}|Instant|||Choose a triggered ability of target permanent. It triggers. You control that ability.| Vorthos, Steward of Myth|Unfinity|126|M|{1}{R}|Legendary Creature - Human Gamer|1|3|As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.$Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.| Wee Champion|Unfinity|127|C|{R}|Creature - Minotaur Child Guest|0|1|Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.| Well Done|Unfinity|128|C|{2}{R}{R}|Sorcery|||Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.| Alpha Guard|Unfinity|129|C|{1}{G}|Creature - Elf Employee|1|2|When Alpha Guard enters the battlefield, choose a letter.${T}: Untap another target permanent whose name starts with the chosen letter.| Atomwheel Acrobats|Unfinity|130|C|{3}{G}|Creature - Elf Performer|3|2|Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.${2}{G}: Roll a six-sided die.| Blorbian Buddy|Unfinity|131|C|{G}|Creature - Alien Guest|1|1|Trample${G}, {T}: You get {TK}.| Centaur of Attention|Unfinity|132|R|{3}{G}{G}|Creature - Centaur Performer|3|3|When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.$At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.$Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.| Chicken Troupe|Unfinity|133|C|{1}{G}|Creature - Bird Performer|2|2|Ward {2}$When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.| Clandestine Chameleon|Unfinity|134|U|{3}{G}|Creature - Lizard Guest|4|3|When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.$Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.| Coming Attraction|Unfinity|135|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction.| Done for the Day|Unfinity|136|U|{2}{G}|Enchantment|||At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.| Embiggen|Unfinity|137|C|{G}|Instant|||Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.| Fight the _____ Fight|Unfinity|138|U|{1}{G}|Enchantment - Aura|||Enchant creature you control$When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.$Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.| Finishing Move|Unfinity|139|C|{2}{G}|Sorcery|||You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.| Grabby Tabby|Unfinity|140|C|{3}{G}|Creature - Cat Guest|4|3|Grabby Tabby has vigilance as long as you control a stickered permanent.| Hardy of Myra's Marvels|Unfinity|141|R|{2}{G}{G}|Legendary Creature - Elf Performer|4|4|As Hardy of Myra's Marvels enters the battlefield, choose a number.$Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.$Partner| Icing Manipulator|Unfinity|142|U|{1}{G}|Creature - Human Employee|1|3|Each +1/+1 counter on a creature you control is also a Food token.${3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.| An Incident Has Occurred|Unfinity|143|C|{1}{G}|Sorcery|||Choose one or both --$* Destroy target creature with flying.$* Destroy target Attraction.$You may apologize. If you do, you gain 3 life.| Jermane, Pride of the Circus|Unfinity|144|R|{G}{G}|Legendary Creature - Cat Performer|2|3|{G}, {T}: Put two +1/+1 counters on target creature with four or more legs.${1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.| Killer Cosplay|Unfinity|145|M|{G}|Artifact - Equipment|||Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.$Equip {3}| Lineprancers|Unfinity|146|U|{1}{G}|Creature - Centaur Performer|2|2|When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own.${3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.| Mistakes Were Made|Unfinity|147|C|{1}{G}|Instant|||Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.| _____-o-saurus|Unfinity|148|C|{4}{G}{G}|Creature - Alien Dinosaur|3|3|Trample$When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker.| Pair o' Dice Lost|Unfinity|149|U|{3}{G}{G}|Instant|||Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.| Petting Zookeeper|Unfinity|150|C|{2}{G}|Creature - Elf Employee|0|4|Reach$When Petting Zookeeper enters the battlefield, open an Attraction.| Pie-Eating Contest|Unfinity|151|U|{4}{G}|Sorcery|||As an additional cost to cast this spell, gobble X.$X target creatures you control each get +2/+2 and gain trample until end of turn.| Plot Armor|Unfinity|152|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.| Resolute Veggiesaur|Unfinity|153|U|{2}{G}|Creature - Dinosaur Employee|3|3|Trample$Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.| Sole Performer|Unfinity|154|R|{2}{G}{G}|Creature - Elf Performer|2|2|{T}: Add {T}{T}. Activate only once each turn.| Spelling Bee|Unfinity|155|R|{2}{G}|Creature - Alien Insect|1|1|Flying, deathtouch$Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of their library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.| Squirrel Squatters|Unfinity|156|U|{3}{G}{G}|Creature - Squirrel|4|4|When Squirrel Squatters enters the battlefield, open an Attraction.$Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.| Stiltstrider|Unfinity|157|C|{3}{G}{G}|Creature - Rhino Performer|5|4|Reach$When Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.| Tchotchke Elemental|Unfinity|158|R|{G}|Creature - Elemental|1|1|Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.$Tchotchke Elemental gets +1/+1 for each knickknack counter on it.| Tug of War|Unfinity|159|M|{4}{G}|Sorcery|||Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.| Vegetation Abomination|Unfinity|160|C|{2}{G}|Artifact Creature - Plant Mutant Food|2|2|Deathtouch${T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.| Ambassador Blorpityblorpboop|Unfinity|161|U|{3}{G}{U}|Legendary Creature - Alien Advisor Guest|3|3|When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.$At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control.| Angelic Harold|Unfinity|162|U|{1}{W}{U}|Legendary Creature - Angel Performer|2|2|Flying$When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.$Each creature you control with three or more words in its name gets +1/+1.| Captain Rex Nebula|Unfinity|164|R|{1}{R}{W}|Legendary Creature - Human Pilot Employee|2|2|At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land -- Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle."| Claire D'Loon, Joy Sculptor|Unfinity|165|R|{W}{U}|Legendary Creature - Human Performer|2|3|When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens.${1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.| Comet, Stellar Pup|Unfinity|166|M|{2}{R}{W}|Legendary Planeswalker - Comet|5|0: Roll a six-sided die.$1 or 2 -- [+2] , then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.$3 -- [-1], then return a card with mana value 2 or less from your graveyard to your hand.$4 or 5 -- Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].$6 -- [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.| Dee Kay, Finder of the Lost|Unfinity|167|U|{1}{U}{B}|Legendary Creature - Zombie Employee|1|4|When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.$Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.$Whenever you roll a 4, you may tap or untap target artifact or creature.$Whenever you roll a 6, return target creature card from your graveyard to your hand.| Grand Marshal Macie|Unfinity|168|M|{1}{W}{B}|Legendary Creature - Human Performer|2|2|You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.$Whenever Macie becomes untapped, remove all pause counters from it.${2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.| It Came from Planet Glurg|Unfinity|169|M|{X}{X}{G}{U}|Legendary Creature - Alien Ooze|0|0|You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield.| Lila, Hospitality Hostess|Unfinity|170|M|{2}{G}{W}|Legendary Creature - Elf Employee|3|3|You may look at the top card of your library any time.$You may cast common spells from the top of your library.$Guests you control get +1/+1.| Magar of the Magic Strings|Unfinity|171|M|{1}{B}{R}|Legendary Creature - Minotaur Performer|3|3|{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."| Meet and Greet "Sisay"|Unfinity|172|R|{R}{G}|Legendary Creature - Elf Performer|1|1|Whenever you cast a spell, choose one --$* Flavor -- Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.$* History -- Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.| Monoxa, Midway Manager|Unfinity|173|U|{2}{B}{R}|Legendary Creature - Vampire Employee|3|3|Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.${6}: Roll a six-sided die.| The Most Dangerous Gamer|Unfinity|174|R|{2}{B}{G}|Legendary Creature - Human Gamer Guest|2|2|Deathtouch$Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.$Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.$Whenever you claim the prize of an Attraction, destroy target permanent.| Myra the Magnificent|Unfinity|175|M|{2}{U}{R}|Legendary Creature - Human Performer|2|4|Whenever you cast an instant or sorcery spell from your hand, open an Attraction.${X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost.| Pietra, Crafter of Clowns|Unfinity|176|U|{1}{R}{W}|Legendary Creature - Human Clown Artificer|3|2|Haste$Robots you control get +1/+1.${R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.| Roxi, Publicist to the Stars|Unfinity|177|U|{2}{U}{R}|Legendary Creature - Human Employee|*|4|Flying$Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.$When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.| Space Beleren|Unfinity|178|M|{2}{W}{U}|Legendary Planeswalker - Jace|3|Space sculptor$+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.$-1: Put a +1/+1 counter on each creature in the sector of your choice.$-5: Destroy all creatures in the sector of your choice.| The Space Family Goblinson|Unfinity|179|U|{2}{R}{G}|Legendary Creature - Goblin Guest|1|1|The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.$Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.| Spinnerette, Arachnobat|Unfinity|180|U|{3}{B}{G}|Legendary Creature - Spider Performer|2|4|Reach$When Spinnerette, Arachnobat enters the battlefield, open an Attraction.$As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.| Truss, Chief Engineer|Unfinity|181|R|{U}{B}|Legendary Creature - Vedalken Rogue Employee|1|3|Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.${2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.| Tusk and Whiskers|Unfinity|182|U|{3}{G}{W}|Legendary Creature - Elephant Mouse Performer|4|4|Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.${2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.| Autograph Book|Unfinity|183|U|{2}|Artifact|||Autograph Book enters the battlefield with a page counter on it for each person who has signed it.${3}, {T}, Remove a page counter from Autograph Book: Draw a card.| Blue Ribbon|Unfinity|184|R|{1}|Artifact - Equipment|||When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.$Equipped creature has best in show.$Equip {3}| Celebr-8000|Unfinity|185|R|{5}|Artifact Creature - Clown Robot|3|3|At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.$* 2 -- menace$* 3 -- vigilance$* 4 -- lifelink$* 5 -- flying$* 6 -- indestructible| Clown Car|Unfinity|186|R|{X}|Artifact - Vehicle|1|1|When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 on Clown Car.$Crew 2| D00-DL, Caricaturist|Unfinity|187|R|{6}|Legendary Artifact Creature - Robot|1|1|When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.| Draconian Gate-Bot|Unfinity|188|C|{5}|Artifact Creature - Robot|4|2|When Draconian Gate-Bot enters the battlefield, choose one --$* Open an Attraction.$* Destroy target Attraction.| Greatest Show in the Multiverse|Unfinity|189|M|{7}|Artifact Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.$I, II, III -- Choose one of the exiled cards at random. You may cast it without paying its mana cost.| Park Map|Unfinity|190|C|{1}|Artifact|||{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.| _____ _____ Rocketship|Unfinity|191|U|{4}|Artifact - Vehicle|2|3|Flying$When this Vehicle enters the battlefield, you may put up to two name stickers on it.$Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.$Crew 2| Souvenir T-Shirt|Unfinity|192|R|{3}|Artifact - Equipment|||Gear Up, sponsored by Wizards of the Coast -- As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.$Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.$Equip {4}| Strength-Testing Hammer|Unfinity|193|U|{1}|Artifact - Equipment|||Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.$Equip {3}| Ticket Turbotubes|Unfinity|194|C|{3}|Artifact|||{T}: Add one mana of any color.${3}, {T}: You get {TK}.| Ticketomaton|Unfinity|195|C|{3}|Artifact Creature - Robot|2|2|When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.| Wicker Picker|Unfinity|196|U|{3}|Artifact Creature - Scarecrow Guest|2|3|Creature spells you cast have sticker kicker {1}.| The Big Top|Unfinity|197|U||Land|||{T}: Add one mana of any color that appears on your top.| Nearby Planet|Unfinity|198|C||Land|||Rangeling$Nearby Planet enters the battlefield tapped.$When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.| Urza's Fun House|Unfinity|199|R||Land - Urza's|||{T}: Add {C}.${T}: Add {}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.${7}, {T}: Head to AskUrza.com and click Urza's Fun House.| Balloon Stand|Unfinity|200a|U||Artifact - Attraction|||Visit -- Choose one.$* Create a 1/1 red Balloon creature token with flying.$* Sacrifice a Balloon. If you do, target creature gains flying until end of turn.| Bounce Chamber|Unfinity|201a|U||Artifact - Attraction|||Visit -- Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand.| Bumper Cars|Unfinity|202a|U||Artifact - Attraction|||Visit -- Target creature must be blocked this turn if table.| Centrifuge|Unfinity|203a|R||Artifact - Attraction|||Visit -- Each player draws a card from the library of the player to their right. You create three Treasure tokens.| Clown Extruder|Unfinity|204a|C||Artifact - Attraction|||Visit -- Create a 1/1 white Clown Robot artifact creature token.| Concession Stand|Unfinity|205a|U||Artifact - Attraction|||Visit -- Create a Food token.| Costume Shop|Unfinity|206a|C||Artifact - Attraction|||Visit -- You may put a sticker on a nonland permanent you own.| Cover the Spot|Unfinity|207a|C||Artifact - Attraction|||Visit -- Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot. If those cards completely cover Cover the Spot, claim the prize!$Prize -- You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.| Dart Throw|Unfinity|208a|C||Artifact - Attraction|||Visit -- Throw a card you own from outside the game onto the playing area from a distance of three feet. If that card touches Dart Throw, claim the prize!$Prize -- Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.| Drop Tower|Unfinity|209a|C||Artifact - Attraction|||Visit -- Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.| Ferris Wheel|Unfinity|210|R||Artifact - Attraction|||Visit -- Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.| Foam Weapons Kiosk|Unfinity|211a|C||Artifact - Attraction|||Visit -- Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.| Fortune Teller|Unfinity|212a|C||Artifact - Attraction|||Visit -- Scry 1.| Gallery of Legends|Unfinity|213a|R||Artifact - Attraction|||Visit -- Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.| Gift Shop|Unfinity|214a|R||Artifact - Attraction|||Visit -- Choose one that hasn't been chosen.$* Create a 1/1 red Balloon creature token with flying.$* Create a 2/2 pink Teddy Bear creature token.$* Create two Food tokens.$* You get {TK}{TK}{TK}.$* You may put a sticker on a nonland permanent you own.| Guess Your Fate|Unfinity|215a|U||Artifact - Attraction|||Visit -- Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!$Prize -- Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.| Hall of Mirrors|Unfinity|216a|R||Artifact - Attraction|||Visit -- Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary.| Haunted House|Unfinity|217a|R||Artifact - Attraction|||Visit -- Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.| Information Booth|Unfinity|218a|U||Artifact - Attraction|||Visit -- Draw a card.| Kiddie Coaster|Unfinity|219a|C||Artifact - Attraction|||Visit -- Creatures you control get +1/+0 until end of turn.| Log Flume|Unfinity|220a|R||Artifact - Attraction|||Visit -- Choose up to four creatures you control. Those creatures jump in a log until end of turn.| Memory Test|Unfinity|221a|R||Artifact - Attraction|||When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.$Visit -- Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!$Prize -- Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.| Merry-Go-Round|Unfinity|222a|R||Artifact - Attraction|||Visit -- Creatures you control with power 2 or less gain horsemanship until end of turn.| Pick-a-Beeble|Unfinity|223a|C||Artifact - Attraction|||Visit -- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!$Prize -- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.| Push Your Luck|Unfinity|224a|R||Artifact - Attraction|||Visit -- Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.$Prize -- Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction.| Roller Coaster|Unfinity|225a|U||Artifact - Attraction|||Visit -- Creatures you control get +2/+0 until end of turn.| Scavenger Hunt|Unfinity|226c|U||Artifact - Attraction|||Visit -- Choose "a creature wearing a hat," "a book or scroll", or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.$Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.| Scavenger Hunt|Unfinity|226f|U||Artifact - Attraction|||Visit -- Choose "a four-legged creature," "a liquid other than water", or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.$Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.| Scavenger Hunt|Unfinity|226a|U||Artifact - Attraction|||Visit -- Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.$Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.| Scavenger Hunt|Unfinity|226b|U||Artifact - Attraction|||Visit -- Choose "an elf or goblin," "a tail", or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.$Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.| Scavenger Hunt|Unfinity|226e|U||Artifact - Attraction|||Visit -- Choose "a vampire or zombie," "fire, lightning, or an explosion", or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.$Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.| Scavenger Hunt|Unfinity|226d|U||Artifact - Attraction|||Visit -- Choose "a weapon," "five or more creatures", or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.$Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.| Spinny Ride|Unfinity|227a|C||Artifact - Attraction|||Visit -- Tap target creature an opponent controls.| Squirrel Stack|Unfinity|228a|U||Artifact - Attraction|||Visit -- You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!$Prize -- Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.| Storybook Ride|Unfinity|229a|R||Artifact - Attraction|||Visit -- Exile the top X cards of your library, where X is the number of Attractions you've visited this turn. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.| The Superlatorium|Unfinity|230d|U||Artifact - Attraction|||Visit -- An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!$Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.| The Superlatorium|Unfinity|230b|U||Artifact - Attraction|||Visit -- An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!$Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.| The Superlatorium|Unfinity|230a|U||Artifact - Attraction|||Visit -- An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!$Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.| The Superlatorium|Unfinity|230e|U||Artifact - Attraction|||Visit -- An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!$Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.| The Superlatorium|Unfinity|230f|U||Artifact - Attraction|||Visit -- An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!$Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.| The Superlatorium|Unfinity|230c|U||Artifact - Attraction|||Visit -- An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!$Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.| Swinging Ship|Unfinity|231a|R||Artifact - Attraction|||Visit -- After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.| Trash Bin|Unfinity|232a|U||Artifact - Attraction|||Visit -- Mill two cards, then return a card at random from your graveyard to your hand.| Trivia Contest|Unfinity|233c|U||Artifact - Attraction|||Visit -- An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!$Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.| Trivia Contest|Unfinity|233b|U||Artifact - Attraction|||Visit -- An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!$Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.| Trivia Contest|Unfinity|233a|U||Artifact - Attraction|||Visit -- An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!$Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.| Trivia Contest|Unfinity|233f|U||Artifact - Attraction|||Visit -- An opponent choses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!$Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.| Trivia Contest|Unfinity|233e|U||Artifact - Attraction|||Visit -- An opponent choses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!$Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.| Trivia Contest|Unfinity|233d|U||Artifact - Attraction|||Visit -- An opponent choses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!$Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.| Tunnel of Love|Unfinity|234a|R||Artifact - Attraction|||Visit -- Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.| Plains|Unfinity|235|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Unfinity|236|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Unfinity|237|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Unfinity|238|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Unfinity|239|C||Basic Land - Forest|||({T}: Add {G}.)| Hallowed Fountain|Unfinity|277|R||Land - Plains Island|||({T}: Add {W} or {U}.)$As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Watery Grave|Unfinity|278|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Blood Crypt|Unfinity|279|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Stomping Ground|Unfinity|280|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Temple Garden|Unfinity|281|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Godless Shrine|Unfinity|282|R||Land - Plains Swamp|||({T}: Add {W} or {B}.)$As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Steam Vents|Unfinity|283|R||Land - Island Mountain|||({T}: Add {U} or {R}.)$As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Overgrown Tomb|Unfinity|284|R||Land - Swamp Forest|||({T}: Add {B} or {G}.)$As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Sacred Foundry|Unfinity|285|R||Land - Mountain Plains|||({T}: Add {R} or {W}.)$As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Breeding Pool|Unfinity|286|R||Land - Forest Island|||({T}: Add {G} or {U}.)$As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.| Water Gun Balloon Game|Unfinity|538|R|{2}|Artifact|||As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."$Whenever a player casts a spell, move that player's pop! counter up one.$Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."| Ancestral Katana|Kamigawa: Neon Dynasty|1|C|{1}{W}|Artifact - Equipment|||Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.$Equipped creature gets +2/+1.$Equip {3}| Ao, the Dawn Sky|Kamigawa: Neon Dynasty|2|M|{3}{W}{W}|Legendary Creature - Dragon Spirit|5|4|Flying, vigilance$When Ao, the Dawn Sky dies, choose one —$• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.$• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.| Banishing Slash|Kamigawa: Neon Dynasty|3|U|{W}{W}|Sorcery|||Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.| Befriending the Moths|Kamigawa: Neon Dynasty|4|C|{3}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — Target creature you control gets +1/+1 and gains flying until end of turn.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Imperial Moth|Kamigawa: Neon Dynasty|4|C||Enchantment Creature - Insect|2|4|Flying| Blade-Blizzard Kitsune|Kamigawa: Neon Dynasty|5|U|{2}{W}|Creature - Fox Ninja|2|2|Ninjutsu {3}{W}$Double strike| Born to Drive|Kamigawa: Neon Dynasty|6|U|{2}{W}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.$Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."| Brilliant Restoration|Kamigawa: Neon Dynasty|7|R|{3}{W}{W}{W}{W}|Sorcery|||Return all artifact and enchantment cards from your graveyard to the battlefield.| Cloudsteel Kirin|Kamigawa: Neon Dynasty|8|R|{2}{W}|Artifact Creature - Equipment Kirin|3|2|Flying$Equipped creature has flying and "You can't lose the game and your opponents can't win the game."$Reconfigure {5}| Dragonfly Suit|Kamigawa: Neon Dynasty|9|C|{2}{W}|Artifact - Vehicle|3|2|Flying$Crew 1| Eiganjo Exemplar|Kamigawa: Neon Dynasty|10|C|{1}{W}|Enchantment Creature - Human Samurai|2|1|Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.| Era of Enlightenment|Kamigawa: Neon Dynasty|11|C|{1}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Scry 2.$II — You gain 2 life.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Hand of Enlightenment|Kamigawa: Neon Dynasty|11|C||Enchantment Creature - Human Monk|2|2|First strike| The Fall of Lord Konda|Kamigawa: Neon Dynasty|12|U|{2}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Exile target creature an opponent controls with mana value 4 or greater.$II — Each player gains control of all permanents they own.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Fragment of Konda|Kamigawa: Neon Dynasty|12|U||Enchantment Creature - Human Noble|1|3|Defender$When Fragment of Konda dies, draw a card.| Farewell|Kamigawa: Neon Dynasty|13|R|{4}{W}{W}|Sorcery|||Choose one or more —$• Exile all artifacts.$• Exile all creatures.$• Exile all enchantments.$• Exile all graveyards.| Go-Shintai of Shared Purpose|Kamigawa: Neon Dynasty|14|U|{3}{W}|Legendary Enchantment Creature - Shrine|1|3|Vigilance$At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.| Golden-Tail Disciple|Kamigawa: Neon Dynasty|15|C|{2}{W}|Enchantment Creature - Fox Monk|2|3|Lifelink| Hotshot Mechanic|Kamigawa: Neon Dynasty|16|U|{W}|Artifact Creature - Fox Pilot|2|1|Hotshot Mechanic crews Vehicles as though its power were 2 greater.| Imperial Oath|Kamigawa: Neon Dynasty|17|C|{5}{W}|Sorcery|||Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.| Imperial Recovery Unit|Kamigawa: Neon Dynasty|18|U|{2}{W}|Artifact - Vehicle|3|4|Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.$Crew 2| Imperial Subduer|Kamigawa: Neon Dynasty|19|C|{2}{W}|Creature - Human Samurai|3|2|Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.| Intercessor's Arrest|Kamigawa: Neon Dynasty|20|C|{2}{W}|Enchantment - Aura|||Enchant permanent$Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.| Invoke Justice|Kamigawa: Neon Dynasty|21|R|{1}{W}{W}{W}{W}|Sorcery|||Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.| Kitsune Ace|Kamigawa: Neon Dynasty|22|C|{1}{W}|Creature - Fox Pilot|2|2|Whenever a Vehicle you control attacks, choose one —$• That Vehicle gains first strike until end of turn.$• Untap Kitsune Ace.| Kyodai, Soul of Kamigawa|Kamigawa: Neon Dynasty|23|R|{3}{W}|Legendary Creature - Dragon Spirit|3|3|Flash$Flying$When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.${W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn.| Light the Way|Kamigawa: Neon Dynasty|24|C|{W}|Instant|||Choose one —$• Put a +1/+1 counter on target creature or Vehicle. Untap it.$• Return target permanent you control to its owner's hand.| Light-Paws, Emperor's Voice|Kamigawa: Neon Dynasty|25|R|{1}{W}|Legendary Creature - Fox Advisor|2|2|Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.| Lion Sash|Kamigawa: Neon Dynasty|26|R|{1}{W}|Artifact Creature - Equipment Cat|1|1|{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.$Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.$Reconfigure {2}| Lucky Offering|Kamigawa: Neon Dynasty|27|C|{W}|Sorcery|||Destroy target artifact with mana value 3 or less. You gain 3 life.| March of Otherworldly Light|Kamigawa: Neon Dynasty|28|R|{X}{W}|Instant|||As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.$Exile target artifact, creature, or enchantment with mana value X or less.| Michiko's Reign of Truth|Kamigawa: Neon Dynasty|29|U|{1}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Portrait of Michiko|Kamigawa: Neon Dynasty|29|U||Enchantment Creature - Human Noble|0|0|Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.| Mothrider Patrol|Kamigawa: Neon Dynasty|30|C|{W}|Creature - Fox Warrior|1|1|Flying${3}{W}, {T}: Tap target creature.| Norika Yamazaki, the Poet|Kamigawa: Neon Dynasty|31|U|{2}{W}|Legendary Creature - Human Samurai|3|2|Vigilance$Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.| Regent's Authority|Kamigawa: Neon Dynasty|32|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.| Repel the Vile|Kamigawa: Neon Dynasty|33|C|{3}{W}|Instant|||Choose one —$• Exile target creature with power 4 or greater.$• Exile target enchantment.| The Restoration of Eiganjo|Kamigawa: Neon Dynasty|34|R|{2}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.$II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Architect of Restoration|Kamigawa: Neon Dynasty|34|R||Enchantment Creature - Fox Monk|3|4|Vigilance$Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.| Selfless Samurai|Kamigawa: Neon Dynasty|35|U|{1}{W}|Creature - Fox Samurai|2|2|Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.$Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn.| Seven-Tail Mentor|Kamigawa: Neon Dynasty|36|C|{3}{W}|Creature - Fox Samurai|2|3|When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.| Sky-Blessed Samurai|Kamigawa: Neon Dynasty|37|U|{6}{W}|Enchantment Creature - Human Samurai|4|4|This spell costs {1} less to cast for each enchantment you control.$Flying| Spirited Companion|Kamigawa: Neon Dynasty|38|C|{1}{W}|Enchantment Creature - Dog|1|1|When Spirited Companion enters the battlefield, draw a card.| Sunblade Samurai|Kamigawa: Neon Dynasty|39|C|{4}{W}|Enchantment Creature - Human Samurai|4|4|Vigilance$Channel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.| Touch the Spirit Realm|Kamigawa: Neon Dynasty|40|U|{2}{W}|Enchantment|||When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.$Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.| Wanderer's Intervention|Kamigawa: Neon Dynasty|41|C|{1}{W}|Instant|||Wanderer's Intervention deals 4 damage to target attacking or blocking creature.| The Wandering Emperor|Kamigawa: Neon Dynasty|42|M|{2}{W}{W}|Legendary Planeswalker|3|Flash$As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.$+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.$−1: Create a 2/2 white Samurai creature token with vigilance.$−2: Exile target tapped creature. You gain 2 life.| When We Were Young|Kamigawa: Neon Dynasty|43|U|{3}{W}|Instant|||Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.| Acquisition Octopus|Kamigawa: Neon Dynasty|44|U|{2}{U}|Artifact Creature - Equipment Octopus|2|2|Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.$Reconfigure {2}| Anchor to Reality|Kamigawa: Neon Dynasty|45|U|{2}{U}{U}|Sorcery|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.| Armguard Familiar|Kamigawa: Neon Dynasty|46|C|{1}{U}|Artifact Creature - Equipment Beast|2|1|Ward {2}$Equipped creature gets +2/+1 and has ward {2}.$Reconfigure {4}| Awakened Awareness|Kamigawa: Neon Dynasty|47|U|{X}{U}{U}|Enchantment - Aura|||Enchant artifact or creature$When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.$As long as enchanted permanent is a creature, it has base power and toughness 1/1.| Behold the Unspeakable|Kamigawa: Neon Dynasty|48|U|{3}{U}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Creatures you don't control get -2/-0 until your next turn.$II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Vision of the Unspeakable|Kamigawa: Neon Dynasty|48|U||Enchantment Creature - Spirit|0|0|Flying, trample$Vision of the Unspeakable gets +1/+1 for each card in your hand.| Covert Technician|Kamigawa: Neon Dynasty|49|U|{2}{U}|Artifact Creature - Human Ninja|2|4|Ninjutsu {1}{U}$Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.| Discover the Impossible|Kamigawa: Neon Dynasty|50|U|{2}{U}|Instant|||Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.| Disruption Protocol|Kamigawa: Neon Dynasty|51|C|{U}{U}|Instant|||As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}.$Counter target spell.| Essence Capture|Kamigawa: Neon Dynasty|52|U|{U}{U}|Instant|||Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.| Futurist Operative|Kamigawa: Neon Dynasty|53|U|{3}{U}|Creature - Human Ninja|3|4|As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.${2}{U}: Untap Futurist Operative.| Futurist Sentinel|Kamigawa: Neon Dynasty|54|C|{3}{U}|Artifact - Vehicle|6|6|Crew 3| Go-Shintai of Lost Wisdom|Kamigawa: Neon Dynasty|55|U|{1}{U}|Legendary Enchantment Creature - Shrine|0|4|Flying$At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control.| Guardians of Oboro|Kamigawa: Neon Dynasty|56|C|{2}{U}|Creature - Moonfolk Samurai|3|4|Defender$Modified creatures you control can attack as though they didn't have defender.| Inventive Iteration|Kamigawa: Neon Dynasty|57|R|{3}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Return up to one target creature or planeswalker to its owner's hand.$II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Living Breakthrough|Kamigawa: Neon Dynasty|57|R||Enchantment Creature - Moonfolk|3|3|Flying$Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.| Invoke the Winds|Kamigawa: Neon Dynasty|58|R|{1}{U}{U}{U}{U}|Sorcery|||Gain control of target artifact or creature. Untap it.| Jin-Gitaxias, Progress Tyrant|Kamigawa: Neon Dynasty|59|M|{5}{U}{U}|Legendary Creature - Phyrexian Praetor|5|5|Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn.$Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.| Kairi, the Swirling Sky|Kamigawa: Neon Dynasty|60|M|{4}{U}{U}|Legendary Creature - Dragon Spirit|6|6|Flying, ward {3}$When Kairi, the Swirling Sky dies, choose one —$• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.$• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.| March of Swirling Mist|Kamigawa: Neon Dynasty|61|R|{X}{U}|Instant|||As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.$Up to X target creatures phase out.| Mindlink Mech|Kamigawa: Neon Dynasty|62|R|{2}{U}|Artifact - Vehicle|4|3|Flying$Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.$Crew 1| Mirrorshell Crab|Kamigawa: Neon Dynasty|63|C|{5}{U}{U}|Artifact Creature - Crab|5|7|Ward {3}$Channel — {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.| Mnemonic Sphere|Kamigawa: Neon Dynasty|64|C|{1}{U}|Artifact|||{1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.$Channel — {U}, Discard Mnemonic Sphere: Draw a card.| Mobilizer Mech|Kamigawa: Neon Dynasty|65|U|{1}{U}|Artifact - Vehicle|3|4|Flying$Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.$Crew 3| The Modern Age|Kamigawa: Neon Dynasty|66|C|{1}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — Draw a card, then discard a card.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Vector Glider|Kamigawa: Neon Dynasty|66|C||Enchantment Creature - Spirit|2|3|Flying| Moon-Circuit Hacker|Kamigawa: Neon Dynasty|67|C|{1}{U}|Enchantment Creature - Human Ninja|2|1|Ninjutsu {U}$Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.| Moonfolk Puzzlemaker|Kamigawa: Neon Dynasty|68|C|{2}{U}|Artifact Creature - Moonfolk Wizard|1|4|Flying$Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.| Moonsnare Prototype|Kamigawa: Neon Dynasty|69|C|{U}|Artifact|||{T}, Tap an untapped artifact or creature you control: Add {C}.$Channel — {4}{U}, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library.| Moonsnare Specialist|Kamigawa: Neon Dynasty|70|C|{3}{U}|Creature - Human Ninja|2|2|Ninjutsu {2}{U}$When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.| Network Disruptor|Kamigawa: Neon Dynasty|71|C|{U}|Artifact Creature - Moonfolk Rogue|1|1|Flying$When Network Disruptor enters the battlefield, tap target permanent.| Planar Incision|Kamigawa: Neon Dynasty|72|C|{1}{U}|Instant|||Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.| Prosperous Thief|Kamigawa: Neon Dynasty|73|U|{2}{U}|Creature - Human Ninja|3|2|Ninjutsu {1}{U}$Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.| The Reality Chip|Kamigawa: Neon Dynasty|74|R|{1}{U}|Legendary Artifact Creature - Equipment Jellyfish|0|4|You may look at the top card of your library any time.$As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.$Reconfigure {2}{U}| Reality Heist|Kamigawa: Neon Dynasty|75|U|{5}{U}{U}|Instant|||This spell costs {1} less to cast for each artifact you control.$Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.| Replication Specialist|Kamigawa: Neon Dynasty|76|U|{4}{U}|Creature - Moonfolk Artificer|3|4|Flying$Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.| Saiba Trespassers|Kamigawa: Neon Dynasty|77|C|{4}{U}|Artifact Creature - Moonfolk Rogue|3|5|Channel — {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.| Short Circuit|Kamigawa: Neon Dynasty|78|C|{1}{U}|Enchantment - Aura|||Flash$Enchant artifact or creature$As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.| Skyswimmer Koi|Kamigawa: Neon Dynasty|79|C|{3}{U}|Creature - Fish|3|3|Flying$Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.| Spell Pierce|Kamigawa: Neon Dynasty|80|C|{U}|Instant|||Counter target noncreature spell unless its controller pays {2}.| Suit Up|Kamigawa: Neon Dynasty|81|C|{2}{U}|Instant|||Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.$Draw a card.| Tameshi, Reality Architect|Kamigawa: Neon Dynasty|82|R|{2}{U}|Legendary Creature - Moonfolk Wizard|2|3|Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.${X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.| Tamiyo's Compleation|Kamigawa: Neon Dynasty|83|C|{3}{U}|Enchantment - Aura|||Flash$Enchant artifact, creature, or planeswalker$When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.$Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.| Tezzeret, Betrayer of Flesh|Kamigawa: Neon Dynasty|84|M|{2}{U}{U}|Legendary Planeswalker - Tezzeret|4|The first activated ability of an artifact you activate each turn costs {2} less to activate.$+1: Draw two cards. Then discard two cards unless you discard an artifact card.$−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.$−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."| Thirst for Knowledge|Kamigawa: Neon Dynasty|85|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Thousand-Faced Shadow|Kamigawa: Neon Dynasty|86|R|{U}|Creature - Human Ninja|1|1|Ninjutsu {2}{U}{U}$Flying$When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.| Assassin's Ink|Kamigawa: Neon Dynasty|87|U|{2}{B}{B}|Instant|||This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment.$Destroy target creature or planeswalker.| Biting-Palm Ninja|Kamigawa: Neon Dynasty|88|R|{2}{B}|Creature - Human Ninja|3|3|Ninjutsu {2}{B}$Biting-Palm Ninja enters the battlefield with a menace counter on it.$Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.| Blade of the Oni|Kamigawa: Neon Dynasty|89|M|{1}{B}|Artifact Creature - Equipment Demon|3|1|Menace$Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.$Reconfigure {2}{B}{B}| Chainflail Centipede|Kamigawa: Neon Dynasty|90|C|{2}{B}|Artifact Creature - Equipment Insect|2|2|Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.$Reconfigure {2}| Clawing Torment|Kamigawa: Neon Dynasty|91|C|{B}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets -1/-1 and can't block.$Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."| Debt to the Kami|Kamigawa: Neon Dynasty|92|C|{2}{B}|Instant|||Choose one —$• Target opponent exiles a creature they control.$• Target opponent exiles an enchantment they control.| Dockside Chef|Kamigawa: Neon Dynasty|93|U|{B}|Enchantment Creature - Human Citizen|1|2|{1}{B}, Sacrifice an artifact or creature: Draw a card.| Dokuchi Shadow-Walker|Kamigawa: Neon Dynasty|94|C|{4}{B}{B}|Creature - Ogre Ninja|5|5|Ninjutsu {3}{B}| Dokuchi Silencer|Kamigawa: Neon Dynasty|95|U|{1}{B}|Creature - Human Ninja|2|1|Ninjutsu {1}{B}$Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.| Enormous Energy Blade|Kamigawa: Neon Dynasty|96|U|{2}{B}|Artifact - Equipment|||Equipped creature gets +4/+0.$Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.$Equip {2}| Go-Shintai of Hidden Cruelty|Kamigawa: Neon Dynasty|97|U|{3}{B}|Legendary Enchantment Creature - Shrine|2|2|Deathtouch$At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.| Gravelighter|Kamigawa: Neon Dynasty|98|U|{2}{B}|Creature - Spirit|2|2|Flying$When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature.| Hidetsugu, Devouring Chaos|Kamigawa: Neon Dynasty|99|R|{3}{B}|Legendary Creature - Ogre Demon|4|4|{B}, Sacrifice a creature: Scry 2.${2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.| Inkrise Infiltrator|Kamigawa: Neon Dynasty|100|C|{1}{B}|Creature - Human Ninja|1|2|Flying${3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn.| Invoke Despair|Kamigawa: Neon Dynasty|101|R|{1}{B}{B}{B}{B}|Sorcery|||Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.| Junji, the Midnight Sky|Kamigawa: Neon Dynasty|102|M|{3}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying, menace$When Junji, the Midnight Sky dies, choose one —$• Each opponent discards two cards and loses 2 life.$• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.| Kaito's Pursuit|Kamigawa: Neon Dynasty|103|C|{2}{B}|Sorcery|||Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn.| Kami of Restless Shadows|Kamigawa: Neon Dynasty|104|C|{4}{B}|Creature - Spirit|3|3|When Kami of Restless Shadows enters the battlefield, choose one —$• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.$• Put target creature card from your graveyard on top of your library.| Kami of Terrible Secrets|Kamigawa: Neon Dynasty|105|C|{3}{B}|Creature - Spirit|3|4|When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.| Leech Gauntlet|Kamigawa: Neon Dynasty|106|U|{1}{B}|Artifact Creature - Equipment Leech|2|2|Lifelink$Equipped creature has lifelink.$Reconfigure {4}| Lethal Exploit|Kamigawa: Neon Dynasty|107|C|{1}{B}|Instant|||Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell.| Life of Toshiro Umezawa|Kamigawa: Neon Dynasty|108|U|{1}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — Choose one —$• Target creature gets +2/+2 until end of turn.$• Target creature gets -1/-1 until end of turn.$• You gain 2 life.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Memory of Toshiro|Kamigawa: Neon Dynasty|108|U||Enchantment Creature - Human Samurai|2|3|{T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.| The Long Reach of Night|Kamigawa: Neon Dynasty|109|U|{3}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — Each opponent sacrifices a creature unless they discard a card.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Animus of Night's Reach|Kamigawa: Neon Dynasty|109|U||Enchantment Creature - Spirit|0|4|Menace$Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.| Malicious Malfunction|Kamigawa: Neon Dynasty|110|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.| March of Wretched Sorrow|Kamigawa: Neon Dynasty|111|R|{X}{B}|Instant|||As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.$March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.| Mukotai Ambusher|Kamigawa: Neon Dynasty|112|C|{3}{B}|Artifact Creature - Rat Ninja|3|2|Ninjutsu {1}{B}$Lifelink| Mukotai Soulripper|Kamigawa: Neon Dynasty|113|R|{1}{B}|Artifact - Vehicle|4|3|Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.$Crew 2| Nashi, Moon Sage's Scion|Kamigawa: Neon Dynasty|114|M|{1}{B}{B}|Legendary Creature - Rat Ninja|3|2|Ninjutsu {3}{B}$Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.| Nezumi Bladeblesser|Kamigawa: Neon Dynasty|115|C|{2}{B}|Creature - Rat Samurai|3|2|Nezumi Bladeblesser has deathtouch as long as you control an artifact.$Nezumi Bladeblesser has menace as long as you control an enchantment.| Nezumi Prowler|Kamigawa: Neon Dynasty|116|U|{1}{B}|Artifact Creature - Rat Ninja|3|1|Ninjutsu {1}{B}$When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.| Okiba Reckoner Raid|Kamigawa: Neon Dynasty|117|C|{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — Each opponent loses 1 life and you gain 1 life.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Nezumi Road Captain|Kamigawa: Neon Dynasty|117|C||Enchantment Creature - Rat Rogue|2|2|Menace$Vehicles you control have menace.| Okiba Salvage|Kamigawa: Neon Dynasty|118|U|{4}{B}|Sorcery|||Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.| Reckoner Shakedown|Kamigawa: Neon Dynasty|119|C|{2}{B}|Sorcery|||Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.| Reckoner's Bargain|Kamigawa: Neon Dynasty|120|C|{1}{B}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or creature.$You gain life equal to the sacrificed permanent's mana value. Draw two cards.| Return to Action|Kamigawa: Neon Dynasty|121|C|{1}{B}|Instant|||Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."| Soul Transfer|Kamigawa: Neon Dynasty|122|R|{1}{B}{B}|Sorcery|||Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.$• Exile target creature or planeswalker.$• Return target creature or planeswalker card from your graveyard to your hand.| Tatsunari, Toad Rider|Kamigawa: Neon Dynasty|123|R|{2}{B}|Legendary Creature - Human Ninja|3|3|Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."${1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.| Tribute to Horobi|Kamigawa: Neon Dynasty|124|R|{1}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — Each opponent creates a 1/1 black Rat Rogue creature token.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Echo of Death's Wail|Kamigawa: Neon Dynasty|124|R||Enchantment Creature - Spirit|3|3|Flying, haste$When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.$Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.| Twisted Embrace|Kamigawa: Neon Dynasty|125|C|{2}{B}{B}|Enchantment - Aura|||Enchant artifact or creature you control$When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.$As long as enchanted permanent is a creature, it gets +1/+1.| Undercity Scrounger|Kamigawa: Neon Dynasty|126|C|{2}{B}|Artifact Creature - Human Rogue|1|4|{T}: Create a Treasure token. Activate only if a creature died this turn.| Unforgiving One|Kamigawa: Neon Dynasty|127|U|{2}{B}|Creature - Spirit|2|3|Menace$Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control.| Virus Beetle|Kamigawa: Neon Dynasty|128|C|{1}{B}|Artifact Creature - Insect|1|1|When Virus Beetle enters the battlefield, each opponent discards a card.| You Are Already Dead|Kamigawa: Neon Dynasty|129|C|{B}|Instant|||Destroy target creature that was dealt damage this turn.$Draw a card.| Akki Ember-Keeper|Kamigawa: Neon Dynasty|130|C|{1}{R}|Enchantment Creature - Goblin Warrior|2|1|Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token.| Akki Ronin|Kamigawa: Neon Dynasty|131|C|{1}{R}|Creature - Goblin Samurai|1|3|Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.| Akki War Paint|Kamigawa: Neon Dynasty|132|C|{R}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets +2/+1.| Ambitious Assault|Kamigawa: Neon Dynasty|133|C|{2}{R}|Instant|||Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card.| Atsushi, the Blazing Sky|Kamigawa: Neon Dynasty|134|M|{2}{R}{R}|Legendary Creature - Dragon Spirit|4|4|Flying, trample$When Atsushi, the Blazing Sky dies, choose one —$• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.$• Create three Treasure tokens.| Bronzeplate Boar|Kamigawa: Neon Dynasty|135|U|{2}{R}|Artifact Creature - Equipment Boar|3|2|Trample$Equipped creature gets +3/+2 and has trample.$Reconfigure {5}| Crackling Emergence|Kamigawa: Neon Dynasty|136|C|{1}{R}|Enchantment - Aura|||Enchant land you control$Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.$If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.| Dragonspark Reactor|Kamigawa: Neon Dynasty|137|U|{1}{R}|Artifact|||Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.${4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.| Experimental Synthesizer|Kamigawa: Neon Dynasty|138|C|{R}|Artifact|||When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.${2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.| Explosive Entry|Kamigawa: Neon Dynasty|139|C|{1}{R}|Sorcery|||Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.| Explosive Singularity|Kamigawa: Neon Dynasty|140|M|{8}{R}{R}|Sorcery|||As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.$Explosive Singularity deals 10 damage to any target.| Fable of the Mirror-Breaker|Kamigawa: Neon Dynasty|141|R|{2}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."$II — You may discard up to two cards. If you do, draw that many cards.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Reflection of Kiki-Jiki|Kamigawa: Neon Dynasty|141|R||Enchantment Creature - Goblin Shaman|2|2|{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.| Flame Discharge|Kamigawa: Neon Dynasty|142|U|{X}{R}|Instant|||Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead.| Gift of Wrath|Kamigawa: Neon Dynasty|143|C|{3}{R}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets +2/+2 and has menace.$When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.| Go-Shintai of Ancient Wars|Kamigawa: Neon Dynasty|144|U|{2}{R}|Legendary Enchantment Creature - Shrine|2|2|First strike$At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.| Goro-Goro, Disciple of Ryusei|Kamigawa: Neon Dynasty|145|R|{1}{R}|Legendary Creature - Goblin Samurai|2|2|{R}: Creatures you control gain haste until end of turn.${3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature.| Heiko Yamazaki, the General|Kamigawa: Neon Dynasty|146|U|{3}{R}|Legendary Creature - Human Samurai|3|3|Trample$Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.| Invoke Calamity|Kamigawa: Neon Dynasty|147|R|{1}{R}{R}{R}{R}|Instant|||You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.| Ironhoof Boar|Kamigawa: Neon Dynasty|148|C|{5}{R}|Artifact Creature - Boar|5|4|Trample, haste$Channel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.| Kami of Industry|Kamigawa: Neon Dynasty|149|C|{4}{R}|Creature - Spirit|3|6|When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.| Kami's Flare|Kamigawa: Neon Dynasty|150|C|{1}{R}|Instant|||Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature.| Kindled Fury|Kamigawa: Neon Dynasty|151|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.| Kumano Faces Kakkazan|Kamigawa: Neon Dynasty|152|U|{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.$II — When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Etching of Kumano|Kamigawa: Neon Dynasty|152|U||Enchantment Creature - Human Shaman|2|2|Haste$If a creature dealt damage this turn by a source you controlled would die, exile it instead.| Lizard Blades|Kamigawa: Neon Dynasty|153|R|{1}{R}|Artifact Creature - Equipment Lizard|1|1|Double strike$Equipped creature has double strike.$Reconfigure {2}| March of Reckless Joy|Kamigawa: Neon Dynasty|154|R|{X}{R}|Instant|||As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.$Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.| Ogre-Head Helm|Kamigawa: Neon Dynasty|155|R|{1}{R}|Artifact Creature - Equipment Ogre|2|2|Equipped creature gets +2/+2.$Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.$Reconfigure {3}| Peerless Samurai|Kamigawa: Neon Dynasty|156|C|{2}{R}|Creature - Human Samurai|2|3|Menace$Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.| Rabbit Battery|Kamigawa: Neon Dynasty|157|U|{R}|Artifact Creature - Equipment Rabbit|1|1|Haste$Equipped creature gets +1/+1 and has haste.$Reconfigure {R}| Reinforced Ronin|Kamigawa: Neon Dynasty|158|U|{R}|Artifact Creature - Human Samurai|2|2|Haste$At the beginning of your end step, return Reinforced Ronin to its owner's hand.$Channel — {1}{R}, Discard Reinforced Ronin: Draw a card.| Scrap Welder|Kamigawa: Neon Dynasty|159|R|{2}{R}|Creature - Goblin Artificer|3|3|{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.| Scrapyard Steelbreaker|Kamigawa: Neon Dynasty|160|C|{3}{R}|Artifact Creature - Human Warrior|3|4|{1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.| Seismic Wave|Kamigawa: Neon Dynasty|161|U|{2}{R}|Instant|||Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.| The Shattered States Era|Kamigawa: Neon Dynasty|162|C|{4}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.$II — Creatures you control get +1/+0 until end of turn.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Nameless Conqueror|Kamigawa: Neon Dynasty|162|C||Enchantment Creature - Human Samurai|3|3|Trample, haste| Simian Sling|Kamigawa: Neon Dynasty|163|C|{R}|Artifact Creature - Equipment Monkey|1|1|Equipped creature gets +1/+1.$Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.$Reconfigure {2}| Sokenzan Smelter|Kamigawa: Neon Dynasty|164|U|{1}{R}|Creature - Goblin Artificer|2|2|At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.| Tempered in Solitude|Kamigawa: Neon Dynasty|165|U|{1}{R}|Enchantment|||Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.| Thundering Raiju|Kamigawa: Neon Dynasty|166|R|{2}{R}{R}|Creature - Spirit|3|3|Haste$Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju.| Towashi Songshaper|Kamigawa: Neon Dynasty|167|C|{1}{R}|Artifact Creature - Human Artificer|2|2|Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.| Twinshot Sniper|Kamigawa: Neon Dynasty|168|U|{3}{R}|Artifact Creature - Goblin Archer|2|3|Reach$When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.$Channel — {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.| Unstoppable Ogre|Kamigawa: Neon Dynasty|169|C|{2}{R}|Artifact Creature - Ogre Warrior|4|1|When Unstoppable Ogre enters the battlefield, target creature can't block this turn.| Upriser Renegade|Kamigawa: Neon Dynasty|170|U|{1}{R}|Creature - Human Samurai|1|3|Upriser Renegade gets +2/+0 for each other modified creature you control.| Voltage Surge|Kamigawa: Neon Dynasty|171|C|{R}|Instant|||As an additional cost to cast this spell, you may sacrifice an artifact.$Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.| Azusa's Many Journeys|Kamigawa: Neon Dynasty|172|U|{1}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — You may play an additional land this turn.$II — You gain 3 life.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Likeness of the Seeker|Kamigawa: Neon Dynasty|172|U||Enchantment Creature - Human Monk|3|3|Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.| Bamboo Grove Archer|Kamigawa: Neon Dynasty|173|C|{1}{G}|Enchantment Creature - Snake Archer|3|3|Defender, reach$Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.| Bearer of Memory|Kamigawa: Neon Dynasty|174|C|{2}{G}|Enchantment Creature - Human Monk|3|2|{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.| Blossom Prancer|Kamigawa: Neon Dynasty|175|U|{3}{G}{G}|Creature - Spirit|4|4|Reach$When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.| Boon of Boseiju|Kamigawa: Neon Dynasty|176|U|{1}{G}|Instant|||Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.| Boseiju Reaches Skyward|Kamigawa: Neon Dynasty|177|U|{3}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.$II — Put up to one target land card from your graveyard on top of your library.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Branch of Boseiju|Kamigawa: Neon Dynasty|177|U||Enchantment Creature - Plant|0|0|Reach$Branch of Boseiju gets +1/+1 for each land you control.| Careful Cultivation|Kamigawa: Neon Dynasty|178|C|{2}{G}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."$Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."| Coiling Stalker|Kamigawa: Neon Dynasty|179|C|{1}{G}|Creature - Snake Ninja|2|1|Ninjutsu {1}{G}$Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.| Commune with Spirits|Kamigawa: Neon Dynasty|180|C|{G}|Sorcery|||Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| The Dragon-Kami Reborn|Kamigawa: Neon Dynasty|181|R|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Dragon-Kami's Egg|Kamigawa: Neon Dynasty|181|R||Enchantment Creature - Egg|0|1|Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.| Fade into Antiquity|Kamigawa: Neon Dynasty|182|C|{2}{G}|Sorcery|||Exile target artifact or enchantment.| Fang of Shigeki|Kamigawa: Neon Dynasty|183|C|{G}|Enchantment Creature - Snake Ninja|1|1|Deathtouch| Favor of Jukai|Kamigawa: Neon Dynasty|184|C|{3}{G}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets +3/+3 and has reach.$Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.| Generous Visitor|Kamigawa: Neon Dynasty|185|U|{G}|Creature - Spirit|1|1|Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.| Geothermal Kami|Kamigawa: Neon Dynasty|186|C|{3}{G}|Creature - Spirit|4|3|When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.| Go-Shintai of Boundless Vigor|Kamigawa: Neon Dynasty|187|U|{1}{G}|Legendary Enchantment Creature - Shrine|1|1|Trample$At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.| Grafted Growth|Kamigawa: Neon Dynasty|188|C|{2}{G}|Enchantment - Aura|||Enchant land$When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.$Enchanted land has "{T}: Add two mana of any one color."| Greater Tanuki|Kamigawa: Neon Dynasty|189|C|{4}{G}{G}|Enchantment Creature - Dog|6|5|Trample$Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Harmonious Emergence|Kamigawa: Neon Dynasty|190|C|{3}{G}|Enchantment - Aura|||Enchant land you control$Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.$If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.| Heir of the Ancient Fang|Kamigawa: Neon Dynasty|191|C|{2}{G}|Creature - Snake Samurai|2|3|Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature.| Historian's Wisdom|Kamigawa: Neon Dynasty|192|U|{2}{G}|Enchantment - Aura|||Enchant artifact or creature$When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.$As long as enchanted permanent is a creature, it gets +2/+1.| Invoke the Ancients|Kamigawa: Neon Dynasty|193|R|{1}{G}{G}{G}{G}|Sorcery|||Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.| Jugan Defends the Temple|Kamigawa: Neon Dynasty|194|M|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."$II — Put a +1/+1 counter on each of up to two target creatures.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Remnant of the Rising Star|Kamigawa: Neon Dynasty|194|M||Enchantment Creature - Dragon Spirit|2|2|Flying$Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.$As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample.| Jukai Preserver|Kamigawa: Neon Dynasty|195|C|{3}{G}|Enchantment Creature - Human Druid|3|3|When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.$Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.| Jukai Trainee|Kamigawa: Neon Dynasty|196|C|{1}{G}|Creature - Human Samurai|2|2|Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.| Kami of Transience|Kamigawa: Neon Dynasty|197|R|{1}{G}|Creature - Spirit|2|2|Trample$Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.$At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.| Kappa Tech-Wrecker|Kamigawa: Neon Dynasty|198|U|{1}{G}|Creature - Turtle Ninja|1|3|Ninjutsu {1}{G}$Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.$Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.| Kodama of the West Tree|Kamigawa: Neon Dynasty|199|M|{2}{G}|Legendary Creature - Spirit|3|3|Reach$Modified creatures you control have trample.$Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Kura, the Boundless Sky|Kamigawa: Neon Dynasty|200|M|{3}{G}{G}|Legendary Creature - Dragon Spirit|4|4|Flying, deathtouch$When Kura, the Boundless Sky dies, choose one —$• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.$• Create an X/X green Spirit creature token, where X is the number of lands you control.| March of Burgeoning Life|Kamigawa: Neon Dynasty|201|R|{X}{G}|Instant|||As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.$Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.| Master's Rebuke|Kamigawa: Neon Dynasty|202|C|{1}{G}|Instant|||Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.| Orochi Merge-Keeper|Kamigawa: Neon Dynasty|203|U|{1}{G}|Creature - Snake Druid|1|1|{T}: Add {G}.$As long as Orochi Merge-Keeper is modified, it has "{T}: Add {G}{G}."| Roaring Earth|Kamigawa: Neon Dynasty|204|U|{1}{G}|Enchantment|||Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.$Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.| Season of Renewal|Kamigawa: Neon Dynasty|205|C|{2}{G}|Instant|||Choose one or both —$• Return target creature card from your graveyard to your hand.$• Return target enchantment card from your graveyard to your hand.| Shigeki, Jukai Visionary|Kamigawa: Neon Dynasty|206|R|{1}{G}|Legendary Enchantment Creature - Snake Druid|1|3|{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.$Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.| Spinning Wheel Kick|Kamigawa: Neon Dynasty|207|U|{X}{X}{G}{G}|Sorcery|||Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.| Spring-Leaf Avenger|Kamigawa: Neon Dynasty|208|R|{3}{G}{G}|Creature - Insect Ninja|6|5|Ninjutsu {3}{G}$Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.| Storyweave|Kamigawa: Neon Dynasty|209|U|{2}{G}|Instant|||Choose one —$• Put two +1/+1 counters on target creature you control.$• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.| Tales of Master Seshiro|Kamigawa: Neon Dynasty|210|C|{4}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Seshiro's Living Legacy|Kamigawa: Neon Dynasty|210|C||Enchantment Creature - Snake Warrior|5|5|Vigilance, haste| Tamiyo's Safekeeping|Kamigawa: Neon Dynasty|211|C|{G}|Instant|||Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.| Teachings of the Kirin|Kamigawa: Neon Dynasty|212|R|{1}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Mill three cards. Create a 1/1 colorless Spirit creature token.$II — Put a +1/+1 counter on target creature you control.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Kirin-Touched Orochi|Kamigawa: Neon Dynasty|212|R||Enchantment Creature - Snake Monk|1|1|Whenever Kirin-Touched Orochi attacks, choose one —$• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.$• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.| Weaver of Harmony|Kamigawa: Neon Dynasty|213|R|{1}{G}|Enchantment Creature - Snake Druid|2|2|Other enchantment creatures you control get +1/+1.${G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy.| Webspinner Cuff|Kamigawa: Neon Dynasty|214|U|{2}{G}|Artifact Creature - Equipment Spider|1|4|Reach$Equipped creature gets +1/+4 and has reach.$Reconfigure {4}| Asari Captain|Kamigawa: Neon Dynasty|215|U|{3}{R}{W}|Creature - Human Samurai|4|3|Haste$Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.| Colossal Skyturtle|Kamigawa: Neon Dynasty|216|U|{4}{G}{G}{U}|Enchantment Creature - Turtle|6|5|Flying, ward {2}$Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.$Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand.| Eiganjo Uprising|Kamigawa: Neon Dynasty|217|R|{X}{R}{W}|Sorcery|||Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.$Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.| Enthusiastic Mechanaut|Kamigawa: Neon Dynasty|218|U|{U}{R}|Artifact Creature - Goblin Artificer|2|2|Flying$Artifact spells you cast cost {1} less to cast.| Gloomshrieker|Kamigawa: Neon Dynasty|219|U|{1}{B}{G}|Enchantment Creature - Cat Beast|2|1|Menace$When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.$If Gloomshrieker would die, exile it instead.| Greasefang, Okiba Boss|Kamigawa: Neon Dynasty|220|R|{1}{W}{B}|Legendary Creature - Rat Pilot|4|3|At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.| Hidetsugu Consumes All|Kamigawa: Neon Dynasty|221|M|{1}{B}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Destroy each nonland permanent with mana value 1 or less.$II — Exile all graveyards.$III — Exile this Saga, then return it to the battlefield transformed under your control.| Vessel of the All-Consuming|Kamigawa: Neon Dynasty|221|M||Enchantment Creature - Ogre Shaman|3|3|Trample$Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.$Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.| Hinata, Dawn-Crowned|Kamigawa: Neon Dynasty|222|R|{1}{U}{R}{W}|Legendary Creature - Kirin Spirit|4|4|Flying, trample$Spells you cast cost {1} less to cast for each target.$Spells your opponents cast cost {1} more to cast for each target.| Invigorating Hot Spring|Kamigawa: Neon Dynasty|223|U|{1}{R}{G}|Enchantment|||Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.$Modified creatures you control have haste.$Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.| Isshin, Two Heavens as One|Kamigawa: Neon Dynasty|224|R|{R}{W}{B}|Legendary Creature - Human Samurai|3|4|If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.| Jukai Naturalist|Kamigawa: Neon Dynasty|225|U|{G}{W}|Enchantment Creature - Human Monk|2|2|Lifelink$Enchantment spells you cast cost {1} less to cast.| Kaito Shizuki|Kamigawa: Neon Dynasty|226|M|{1}{U}{B}|Legendary Planeswalker - Kaito|3|At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.$+1: Draw a card. Then discard a card unless you attacked this turn.$−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."$−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."| The Kami War|Kamigawa: Neon Dynasty|227|M|{1}{W}{U}{B}{R}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Exile target nonland permanent an opponent controls.$II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.$III — Exile this Saga, then return it to the battlefield transformed under your control.| O-Kagachi Made Manifest|Kamigawa: Neon Dynasty|227|M||Enchantment Creature - Dragon Spirit|6|6|O-Kagachi Made Manifest is all colors.$Flying, trample$Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.| Kotose, the Silent Spider|Kamigawa: Neon Dynasty|228|R|{3}{U}{B}|Legendary Creature - Human Ninja|4|4|When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.| Naomi, Pillar of Order|Kamigawa: Neon Dynasty|229|U|{3}{W}{B}|Legendary Creature - Human Advisor|4|4|Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.| Oni-Cult Anvil|Kamigawa: Neon Dynasty|230|U|{B}{R}|Artifact|||Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.${T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life.| Prodigy's Prototype|Kamigawa: Neon Dynasty|231|U|{1}{W}{U}|Artifact - Vehicle|3|4|Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."$Crew 2| Raiyuu, Storm's Edge|Kamigawa: Neon Dynasty|232|R|{2}{R}{W}|Legendary Creature - Human Samurai|3|3|First strike$Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.| Risona, Asari Commander|Kamigawa: Neon Dynasty|233|R|{1}{R}{W}|Legendary Creature - Human Samurai|3|3|Haste$Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.$Whenever combat damage is dealt to you, remove an indestructible counter from Risona.| Satoru Umezawa|Kamigawa: Neon Dynasty|234|R|{1}{U}{B}|Legendary Creature - Human Ninja|2|4|Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.$Each creature card in your hand has ninjutsu {2}{U}{B}.| Satsuki, the Living Lore|Kamigawa: Neon Dynasty|235|R|{G}{W}|Legendary Creature - Human Druid|1|3|{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.$When Satsuki, the Living Lore dies, choose up to one —$• Return target Saga or enchantment creature you control to its owner's hand.$• Return target Saga card from your graveyard to your hand.| Silver-Fur Master|Kamigawa: Neon Dynasty|236|U|{U}{B}|Creature - Rat Ninja|2|2|Ninjutsu {U}{B}$Ninjutsu abilities you activate cost {1} less to activate.$Other Ninja and Rogue creatures you control get +1/+1.| Spirit-Sister's Call|Kamigawa: Neon Dynasty|237|M|{3}{W}{B}|Enchantment|||At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."| Tamiyo, Compleated Sage|Kamigawa: Neon Dynasty|238|M|{2}{G}{G/U/P}{U}|Legendary Planeswalker - Tamiyo|5|Compleated$+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.$−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.$−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card."| Automated Artificer|Kamigawa: Neon Dynasty|239|C|{2}|Artifact Creature - Artificer|1|3|{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.| Bronze Cudgels|Kamigawa: Neon Dynasty|240|U|{1}|Artifact - Equipment|||{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.$Equip {1}| Brute Suit|Kamigawa: Neon Dynasty|241|C|{3}|Artifact - Vehicle|4|3|Vigilance$Crew 1| Circuit Mender|Kamigawa: Neon Dynasty|242|U|{3}|Artifact Creature - Insect|2|3|When Circuit Mender enters the battlefield, you gain 2 life.$When Circuit Mender leaves the battlefield, draw a card.| Containment Construct|Kamigawa: Neon Dynasty|243|U|{2}|Artifact Creature - Construct|2|1|Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.| Dramatist's Puppet|Kamigawa: Neon Dynasty|244|C|{4}|Artifact Creature - Construct|2|4|When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.| Eater of Virtue|Kamigawa: Neon Dynasty|245|R|{1}|Legendary Artifact - Equipment|||Whenever equipped creature dies, exile it.$Equipped creature gets +2/+0.$As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.$Equip {1}| Ecologist's Terrarium|Kamigawa: Neon Dynasty|246|C|{2}|Artifact|||When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.${2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.| High-Speed Hoverbike|Kamigawa: Neon Dynasty|247|U|{2}|Artifact - Vehicle|2|2|Flash$Flying$When High-Speed Hoverbike enters the battlefield, tap up to one target creature.$Crew 1| Iron Apprentice|Kamigawa: Neon Dynasty|248|C|{1}|Artifact Creature - Construct|0|0|Iron Apprentice enters the battlefield with a +1/+1 counter on it.$When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.| Mechtitan Core|Kamigawa: Neon Dynasty|249|R|{2}|Artifact - Vehicle|2|4|{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.$Crew 2| Mirror Box|Kamigawa: Neon Dynasty|250|R|{3}|Artifact|||The "legend rule" doesn't apply to permanents you control.$Each legendary creature you control gets +1/+1.$Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.| Network Terminal|Kamigawa: Neon Dynasty|251|C|{3}|Artifact|||{T}: Add one mana of any color.${1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.| Ninja's Kunai|Kamigawa: Neon Dynasty|252|C|{1}|Artifact - Equipment|||Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."$Equip {1}| Papercraft Decoy|Kamigawa: Neon Dynasty|253|C|{2}|Artifact Creature - Frog|2|1|When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card.| Patchwork Automaton|Kamigawa: Neon Dynasty|254|U|{2}|Artifact Creature - Construct|1|1|Ward {2}$Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.| Reckoner Bankbuster|Kamigawa: Neon Dynasty|255|R|{2}|Artifact - Vehicle|4|4|Reckoner Bankbuster enters the battlefield with three charge counters on it.${2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."$Crew 3| Reito Sentinel|Kamigawa: Neon Dynasty|256|U|{3}|Artifact Creature - Construct|3|3|Defender$When Reito Sentinel enters the battlefield, target player mills three cards.${3}: Put target card from a graveyard on the bottom of its owner's library.| Runaway Trash-Bot|Kamigawa: Neon Dynasty|257|U|{3}|Artifact Creature - Construct|0|4|Trample$Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.| Searchlight Companion|Kamigawa: Neon Dynasty|258|C|{3}|Artifact Creature - Drone|1|1|Flying$When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.| Shrine Steward|Kamigawa: Neon Dynasty|259|C|{5}|Artifact Creature - Construct|3|2|When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.| Surgehacker Mech|Kamigawa: Neon Dynasty|260|R|{4}|Artifact - Vehicle|5|5|Menace$When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.$Crew 4| Thundersteel Colossus|Kamigawa: Neon Dynasty|261|C|{7}|Artifact - Vehicle|7|7|Trample, haste$Crew 2| Towashi Guide-Bot|Kamigawa: Neon Dynasty|262|U|{4}|Artifact Creature - Construct|2|1|When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.${4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control.| Walking Skyscraper|Kamigawa: Neon Dynasty|263|U|{8}|Artifact Creature - Construct|8|8|This spell costs {1} less to cast for each modified creature you control.$Trample$Walking Skyscraper has hexproof as long as it's untapped.| Bloodfell Caves|Kamigawa: Neon Dynasty|264|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${T}: Add {B} or {R}.| Blossoming Sands|Kamigawa: Neon Dynasty|265|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${T}: Add {G} or {W}.| Boseiju, Who Endures|Kamigawa: Neon Dynasty|266|R||Legendary Land|||{T}: Add {G}.$Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.| Dismal Backwater|Kamigawa: Neon Dynasty|267|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Eiganjo, Seat of the Empire|Kamigawa: Neon Dynasty|268|R||Legendary Land|||{T}: Add {W}.$Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.| Jungle Hollow|Kamigawa: Neon Dynasty|269|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${T}: Add {B} or {G}.| Mech Hangar|Kamigawa: Neon Dynasty|270|U||Land|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.${3}, {T}: Target Vehicle becomes an artifact creature until end of turn.| Otawara, Soaring City|Kamigawa: Neon Dynasty|271|R||Legendary Land|||{T}: Add {U}.$Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.| Roadside Reliquary|Kamigawa: Neon Dynasty|272|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.| Rugged Highlands|Kamigawa: Neon Dynasty|273|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Scoured Barrens|Kamigawa: Neon Dynasty|274|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${T}: Add {W} or {B}.| Secluded Courtyard|Kamigawa: Neon Dynasty|275|U||Land|||As Secluded Courtyard enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.| Sokenzan, Crucible of Defiance|Kamigawa: Neon Dynasty|276|R||Legendary Land|||{T}: Add {R}.$Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.| Swiftwater Cliffs|Kamigawa: Neon Dynasty|277|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.| Takenuma, Abandoned Mire|Kamigawa: Neon Dynasty|278|R||Legendary Land|||{T}: Add {B}.$Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.| Thornwood Falls|Kamigawa: Neon Dynasty|279|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.| Tranquil Cove|Kamigawa: Neon Dynasty|280|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${T}: Add {W} or {U}.| Uncharted Haven|Kamigawa: Neon Dynasty|281|C||Land|||Uncharted Haven enters the battlefield tapped.$As Uncharted Haven enters the battlefield, choose a color.${T}: Add one mana of the chosen color.| Wind-Scarred Crag|Kamigawa: Neon Dynasty|282|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${T}: Add {R} or {W}.| Plains|Kamigawa: Neon Dynasty|283|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Kamigawa: Neon Dynasty|285|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Kamigawa: Neon Dynasty|287|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Kamigawa: Neon Dynasty|289|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Kamigawa: Neon Dynasty|291|C||Basic Land - Forest|||({T}: Add {G}.)| Chishiro, the Shattered Blade|Neon Dynasty Commander|1|M|{2}{R}{G}|Legendary Creature - Snake Samurai|4|4|Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.$At the beginning of your end step, put a +1/+1 counter on each modified creature you control.| Kotori, Pilot Prodigy|Neon Dynasty Commander|2|M|{1}{W}{U}|Legendary Creature - Moonfolk Pilot|2|4|Vehicles you control have crew 2.$At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.| Kaima, the Fractured Calm|Neon Dynasty Commander|3|M|{2}{R}{G}|Legendary Creature - Spirit|3|3|At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.| Shorikai, Genesis Engine|Neon Dynasty Commander|4|M|{2}{W}{U}|Legendary Artifact - Vehicle|8|8|{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."$Crew 8$Shorikai, Genesis Engine can be your commander.| Aerial Surveyor|Neon Dynasty Commander|5|R|{2}{W}|Artifact - Vehicle|3|4|Flying$Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.$Crew 2| Drumbellower|Neon Dynasty Commander|6|R|{2}{W}|Creature - Spirit|2|1|Flying$Untap all creatures you control during each other player's untap step.| Ironsoul Enforcer|Neon Dynasty Commander|7|R|{4}{W}|Artifact Creature - Human Samurai|4|4|Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.| Organic Extinction|Neon Dynasty Commander|8|R|{8}{W}{W}|Sorcery|||Improvise$Destroy all nonartifact creatures.| Release to Memory|Neon Dynasty Commander|9|R|{3}{W}|Instant|||Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.| Swift Reconfiguration|Neon Dynasty Commander|10|R|{W}|Enchantment - Aura|||Flash$Enchant creature or Vehicle$Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types.| Access Denied|Neon Dynasty Commander|11|R|{3}{U}{U}|Instant|||Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.| Cyberdrive Awakener|Neon Dynasty Commander|12|R|{5}{U}|Artifact Creature - Construct|4|4|Flying$Other artifact creatures you control have flying.$When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.| Imposter Mech|Neon Dynasty Commander|13|R|{1}{U}|Artifact - Vehicle|3|1|You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except its a Vehicle artifact with crew 3 and it loses all other card types.$Crew 3| Kappa Cannoneer|Neon Dynasty Commander|14|R|{5}{U}|Artifact Creature - Turtle Warrior|4|4|Improvise$Ward {4}$Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.| Katsumasa, the Animator|Neon Dynasty Commander|15|R|{2}{U}{U}|Legendary Creature - Moonfolk Artificer|3|3|Flying${2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.$At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.| Research Thief|Neon Dynasty Commander|16|R|{4}{U}|Artifact Creature - Moonfolk Wizard|3|3|Flash$Flying$Whenever an artifact creature you control deals combat damage to a player, draw a card.| Universal Surveillance|Neon Dynasty Commander|17|R|{X}{U}{U}{U}|Sorcery|||Improvise$Draw X cards.| Akki Battle Squad|Neon Dynasty Commander|18|R|{5}{R}|Creature - Goblin Samurai|6|6|Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn.| Collision of Realms|Neon Dynasty Commander|19|R|{6}{R}|Sorcery|||Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.| Kami of Celebration|Neon Dynasty Commander|20|R|{4}{R}|Creature - Spirit|3|3|Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn.$Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.| Komainu Battle Armor|Neon Dynasty Commander|21|R|{2}{R}|Artifact Creature - Equipment Dog|2|2|Menace$Equipped creature gets +2/+2 and has menace.$Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.$Reconfigure {4}| Smoke Spirits' Aid|Neon Dynasty Commander|22|R|{X}{R}|Sorcery|||For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."| Unquenchable Fury|Neon Dynasty Commander|23|R|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."$When Unquenchable Fury is put into your graveyard from the battlfield, return it to your hand.| Ascendant Acolyte|Neon Dynasty Commander|24|R|{4}{G}|Creature - Human Monk|1|1|Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.$At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.| Concord with the Kami|Neon Dynasty Commander|25|R|{3}{G}|Enchantment|||At the beginning of your end step, choose one or more —$• Put a +1/+1 counter on target creature with a counter on it.$• Draw a card if you control an enchanted creature.$• Create a 1/1 colorless Spirit creature token if you control an equipped creature.| Kosei, Penitent Warlord|Neon Dynasty Commander|26|R|{1}{G}{G}|Legendary Creature - Ogre Samurai|0|5|As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each opponent."| One with the Kami|Neon Dynasty Commander|27|R|{3}{G}|Enchantment - Aura|||Flash$Enchant creature you control$Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power.| Rampant Rejuvenator|Neon Dynasty Commander|28|R|{3}{G}|Creature - Plant Hydra|0|0|Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.$When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.| Silkguard|Neon Dynasty Commander|29|R|{X}{G}|Instant|||Put a +1/+1 counter on each of up to X target creatures you control.$Auras, Equipment, and modified creatures you control gain hexproof until end of turn.| Tanuki Transplanter|Neon Dynasty Commander|30|R|{3}{G}|Artifact Creature - Equipment Dog|2|4|Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.$Reconfigure {3}| Myojin of Blooming Dawn|Neon Dynasty Commander|31|R|{5}{W}{W}{W}|Legendary Creature - Spirit|4|6|Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.$Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.| Yoshimaru, Ever Faithful|Neon Dynasty Commander|32|M|{W}|Legendary Creature - Dog|1|1|Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.$Partner| Myojin of Cryptic Dreams|Neon Dynasty Commander|33|R|{5}{U}{U}{U}|Legendary Creature - Spirit|3|3|Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.$Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times.| Myojin of Grim Betrayal|Neon Dynasty Commander|34|R|{5}{B}{B}{B}|Legendary Creature - Spirit|5|2|Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.$Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.| Ruthless Technomancer|Neon Dynasty Commander|35|R|{3}{B}|Creature - Human Wizard|2|4|When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.${2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.| Myojin of Roaring Blades|Neon Dynasty Commander|36|R|{5}{R}{R}{R}|Legendary Creature - Spirit|7|4|Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.$Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.| Go-Shintai of Life's Origin|Neon Dynasty Commander|37|M|{3}{G}|Legendary Enchantment Creature - Shrine|3|4|{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.$Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.| Myojin of Towering Might|Neon Dynasty Commander|38|R|{5}{G}{G}{G}|Legendary Creature - Spirit|8|8|Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.$Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.| Angel of Eternal Dawn|Alchemy: Innistrad|1|R|{2}{W}|Creature - Angel|2|4|Flying$When Angel of Eternal Dawn enters the battlefield, it becomes day.$It can't become night.$Your opponents can't cast spells with mana value greater than the number of turns they have begun.| Angel of Unity|Alchemy: Innistrad|2|U|{1}{W}|Creature - Angel Cleric|1|3|Flying, lifelink$Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1.| Captain Eberhart|Alchemy: Innistrad|3|M|{1}{W}|Legendary Creature - Human Soldier|1|1|Double strike$Spells cast from among cards you drew this turn cost {1} less to cast.$Spells cast from among cards your opponents drew this turn cost {1} more to cast.| Divine Purge|Alchemy: Innistrad|4|R|{1}{W}{W}|Sorcery|||Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.| Ethereal Escort|Alchemy: Innistrad|5|M|{2}{W}|Creature - Spirit|3|3|Lifelink$Whenever Ethereal Escort enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink.| Expedition Supplier|Alchemy: Innistrad|6|R|{2}{W}|Creature - Human Warrior|2|2|Whenever Expedition Supplier or another Human enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.| Faithful Disciple|Alchemy: Innistrad|7|U|{1}{W}|Creature - Human Cleric|2|2|Vigilance$When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.| Inquisitor Captain|Alchemy: Innistrad|8|R|{3}{W}|Creature - Human Cleric|3|3|Vigilance$When Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.| Sigardian Evangel|Alchemy: Innistrad|9|R|{1}{W}|Creature - Human Cleric|3|1|When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.$When Sigardian Evangel enters the battlefield, tap target permanent you don't control.| Slayer's Bounty|Alchemy: Innistrad|10|R|{W}|Legendary Artifact - Clue|||When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.$Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.${2}, Sacrifice Slayer's Bounty: Draw a card.| Suntail Squadron|Alchemy: Innistrad|11|R|{2}{W}{W}|Instant|||Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.| Absorb Energy|Alchemy: Innistrad|12|R|{1}{U}{U}|Instant|||Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."| Unexpected Conversion|Alchemy: Innistrad|13|R|{2}{U}|Sorcery|||Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.| Clone Crafter|Alchemy: Innistrad|14|R|{1}{U}|Creature - Human Wizard|1|2|When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| Discover the Formula|Alchemy: Innistrad|15|R|{4}{U}{U}|Instant|||Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."| Geist of Regret|Alchemy: Innistrad|16|M|{4}{U}|Creature - Spirit|4|5|Flying$When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.$Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.| Geistchanneler|Alchemy: Innistrad|17|R|{1}{U}|Creature - Human Wizard|1|3|When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast."| Kindred Denial|Alchemy: Innistrad|18|U|{2}{U}{U}|Instant|||Counter target spell. Seek a card with the same mana value as that spell.| Obsessive Collector|Alchemy: Innistrad|19|R|{3}{U}|Creature - Spirit|4|3|Flying$Ward {2}$Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.| Oglor, Devoted Assistant|Alchemy: Innistrad|20|M|{1}{U}|Legendary Creature - Homunculus|1|1|At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.$Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."| Rimewall Protector|Alchemy: Innistrad|21|U|{1}{U}{U}|Creature - Giant Wizard|3|4|Ward {1}$When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}.| Sinister Reflections|Alchemy: Innistrad|22|R|{1}{U}|Instant|||Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.| Tireless Angler|Alchemy: Innistrad|23|R|{2}{U}|Creature - Human Rogue|1|4|Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook.| Cursebound Witch|Alchemy: Innistrad|24|U|{B}|Creature - Human Warlock|1|2|When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.| Assemble from Parts|Alchemy: Innistrad|25|R|{B}|Instant|||Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."| Break Expectations|Alchemy: Innistrad|26|U|{B}|Sorcery|||Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.| Citystalker Connoisseur|Alchemy: Innistrad|27|R|{3}{B}|Creature - Vampire|3|3|Deathtouch$When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.| Gutmorn, Pactbound Servant|Alchemy: Innistrad|28|M|{2}{B}|Legendary Creature - Demon|1|3|Flying, deathtouch$Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.$Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| Patient Zero|Alchemy: Innistrad|29|R|{1}{B}|Creature - Zombie|2|2|Lifelink$Damage isn't removed from creatures your opponents control during cleanup steps.| Predatory Sludge|Alchemy: Innistrad|30|R|{2}{B}|Creature - Ooze|3|3|Menace$As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.| Puppet Raiser|Alchemy: Innistrad|31|M|{3}{B}|Creature - Zombie Wizard|3|4|At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to that mana value of that card plus one. That card perpetually gains menace.| Sanguine Brushstroke|Alchemy: Innistrad|32|R|{1}{B}{B}|Enchantment|||When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield.$Whenever you sacrifice a Blood token, each opponent loses 1 life.| Sap Vitality|Alchemy: Innistrad|33|R|{B}{B}|Instant|||Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.| Veteran Ghoulcaller|Alchemy: Innistrad|34|R|{1}{B}|Creature - Human Rogue|2|1|Menace$Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.| Arms Scavenger|Alchemy: Innistrad|35|R|{1}{R}|Creature - Human Warrior|2|2|At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.| Bloodrage Alpha|Alchemy: Innistrad|36|R|{3}{R}|Creature - Wolf|4|4|When Bloodrage Alpha enters the battlefield, choose one —$• Another target Wolf or Werewolf you control fights target creature you don't control.$• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."| Brittle Blast|Alchemy: Innistrad|37|U|{2}{R}|Instant|||Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.| Conductive Current|Alchemy: Innistrad|38|R|{R}{R}{R}|Sorcery|||Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."| Electrostatic Blast|Alchemy: Innistrad|39|R|{1}{R}|Instant|||Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.| Fearsome Whelp|Alchemy: Innistrad|40|U|{1}{R}|Creature - Dragon|1|1|Flying$At the beginning of your upkeep, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast."| Frenzied Geistblaster|Alchemy: Innistrad|41|R|{1}{R}|Creature - Human Wizard|2|2|Prowess$When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.| Rahilda, Wanted Cutthroat|Alchemy: Innistrad|42|M|{1}{R}|Legendary Creature - Human Werewolf|2|2|First strike$When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.$Daybound| Rahilda, Feral Outlaw|Alchemy: Innistrad|42|M||Legendary Creature - Human Werewolf|2|2|Double strike$When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.$Nightbound| Tibalt, Wicked Tormentor|Alchemy: Innistrad|43|M|{3}{R}{R}|Legendary Planeswalker - Tibalt|3|+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormenter's spellbook, then exile it. Until end of turn, you may cast that card.$+1: Tibalt, Wicked Tormenter deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.$−X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."| Toralf's Disciple|Alchemy: Innistrad|44|R|{2}{R}|Creature - Human Warrior|3|3|Haste$Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.| Town-Razer Tyrant|Alchemy: Innistrad|45|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your end step, this permanent deals 2 damage to you unless you sacrifice it."| Antique Collector|Alchemy: Innistrad|46|R|{1}{G}|Creature - Human Rogue|2|2|Antique Collector can't be blocked by creatures with power 2 or less.$When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if its in your graveyard. If you do, investigate."| Garruk, Wrath of the Wilds|Alchemy: Innistrad|47|M|{2}{G}{G}|Legendary Planeswalker - Garruk|3|+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."$−1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.$−5: Until end of turn, creatures you control get +3/+3 and gain trample.| Geistpack Alpha|Alchemy: Innistrad|48|R|{3}{G}|Creature - Wolf|5|4|Trample$When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.| Grizzled Huntmaster|Alchemy: Innistrad|49|R|{1}{G}{G}|Creature - Human Warrior|4|3|When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.| Hinterland Chef|Alchemy: Innistrad|50|R|{2}{G}|Creature - Human Scout|3|3|When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life."| Hollowhenge Wrangler|Alchemy: Innistrad|51|R|{3}{G}{G}|Creature - Elemental|6|6|When Hollowhenge Wrangler enters the battlefield, seek a land card.$Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.| Ishkanah, Broodmother|Alchemy: Innistrad|52|M|{3}{G}|Legendary Creature - Spider|3|5|Reach$Other Spiders you control get +1/+2.${1}{B/G}, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.| Lupine Harbingers|Alchemy: Innistrad|53|R|{3}{G}|Creature - Wolf|4|4|Trample, haste$Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.$Foretell {4}{G}{G}| Ravenous Pursuit|Alchemy: Innistrad|54|R|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.| Settle the Wilds|Alchemy: Innistrad|55|U|{1}{G}{G}|Sorcery|||Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.| Tenacious Pup|Alchemy: Innistrad|56|U|{G}|Creature - Wolf|1|2|When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.| Begin Anew|Alchemy: Innistrad|57|R|{G}{G}{W}{W}|Sorcery|||Destroy all creatures. Creature cards in your hand perpetually get +1/+1.| Gitrog, Horror of Zhava|Alchemy: Innistrad|58|R|{2}{B}{G}|Legendary Creature - Frog Horror|6|6|Menace$At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.$Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card."| Key to the Archive|Alchemy: Innistrad|59|R|{4}|Artifact|||Key to the Archive enters the battlefield tapped.$When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.${T}: Add two mana in any combination of colors.| Soulstealer Axe|Alchemy: Innistrad|60|U|{1}|Artifact - Equipment|||Equipped creature has trample.$Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.$Equip {2}| Wickerwing Effigy|Alchemy: Innistrad|61|R|{3}|Artifact Creature - Scarecrow|1|4|Defender$You may look at the top card of your library any time.$You may cast creature spells from the top of your library.$Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.| Ominous Traveler|Alchemy: Innistrad|62|R|{2}|Creature - Human|1|1|When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a card named Ominous Traveler you control to its owner's hand."| Forsaken Crossroads|Alchemy: Innistrad|63|R||Land|||Forsaken Crossroads enters the battlefield tapped.$As Forsaken Crossroads enters the battlefield, choose a color.$When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.${T}: Add one mana of the chosen color.| Angelic Observer|Streets of New Capenna|1|U|{5}{W}|Creature - Angel Advisor|3|3|This spell costs {1} less to cast for each Citizen you control.$Flying| Backup Agent|Streets of New Capenna|2|C|{1}{W}|Creature - Human Citizen|1|1|When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.| Ballroom Brawlers|Streets of New Capenna|3|U|{3}{W}{W}|Creature - Human Warrior|3|5|Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.| Boon of Safety|Streets of New Capenna|4|C|{W}|Instant|||Put a shield counter on target creature.$Scry 1.| Brokers Initiate|Streets of New Capenna|5|C|{W}|Creature - Cat Citizen|0|4|{4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn.| Buy Your Silence|Streets of New Capenna|6|C|{4}{W}|Sorcery|||Exile target nonland permanent. Its controller creates a Treasure token.| Celebrity Fencer|Streets of New Capenna|7|C|{3}{W}|Creature - Elf Druid|3|2|Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.| Citizen's Crowbar|Streets of New Capenna|8|U|{1}{W}|Artifact - Equipment|||When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.$Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."$Equip {2}| Dapper Shieldmate|Streets of New Capenna|9|C|{3}{W}|Creature - Human Soldier|2|2|Dapper Shieldmate enters the battlefield with a shield counter on it.$As long as it's your turn, Dapper Shieldmate gets +2/+0.| Depopulate|Streets of New Capenna|10|R|{2}{W}{W}|Sorcery|||Each player who controls a multicolored creature draws a card. Then destroy all creatures.| Elspeth Resplendent|Streets of New Capenna|11|M|{3}{W}{W}|Legendary Planeswalker - Elspeth|5|+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.$−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.$−7: Create five 3/3 white Angel creature tokens with flying.| Extraction Specialist|Streets of New Capenna|12|R|{2}{W}|Creature - Human Rogue|3|2|Lifelink$When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.| Gathering Throng|Streets of New Capenna|13|C|{2}{W}|Creature - Human Citizen|3|1|When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.| Giada, Font of Hope|Streets of New Capenna|14|R|{1}{W}|Legendary Creature - Angel|2|2|Flying, vigilance$Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.${T}: Add {W}. Spend this mana only to cast an Angel spell.| Halo Fountain|Streets of New Capenna|15|M|{2}{W}|Artifact|||{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.${W}{W}, {T}, Untap two tapped creatures you control: Draw a card.${W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.| Hold for Ransom|Streets of New Capenna|16|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."| Illuminator Virtuoso|Streets of New Capenna|17|U|{1}{W}|Creature - Human Rogue|1|1|Double strike$Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives.| Inspiring Overseer|Streets of New Capenna|18|C|{2}{W}|Creature - Angel Cleric|2|1|Flying$When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.| Kill Shot|Streets of New Capenna|19|C|{2}{W}|Instant|||Destroy target attacking creature.| Knockout Blow|Streets of New Capenna|20|U|{2}{W}|Instant|||This spell costs {2} less to cast if it targets a red creature.$Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.| Mage's Attendant|Streets of New Capenna|21|U|{2}{W}|Creature - Cat Rogue|3|2|When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}."| Mysterious Limousine|Streets of New Capenna|22|R|{3}{W}{W}|Artifact - Vehicle|4|4|Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.$Crew 2| Patch Up|Streets of New Capenna|23|U|{2}{W}|Sorcery|||Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.| Rabble Rousing|Streets of New Capenna|24|R|{4}{W}|Enchantment|||Hideaway 5$Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.| Raffine's Guidance|Streets of New Capenna|25|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.| Raffine's Informant|Streets of New Capenna|26|C|{1}{W}|Creature - Human Wizard|2|1|When Raffine's Informant enters the battlefield, it connives.| Refuse to Yield|Streets of New Capenna|27|U|{1}{W}|Instant|||Target creature gets +2/+7 until end of turn. Untap it.| Revelation of Power|Streets of New Capenna|28|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.| Rumor Gatherer|Streets of New Capenna|29|U|{1}{W}{W}|Creature - Elf Wizard|2|1|Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.| Sanctuary Warden|Streets of New Capenna|30|M|{4}{W}{W}|Creature - Angel Soldier|5|5|Flying$Sanctuary Warden enters the battlefield with two shield counters on it.$Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.| Sky Crier|Streets of New Capenna|31|C|{1}{W}|Creature - Bird Citizen|1|1|Flying, lifelink${3}{W}: You and target opponent each draw a card.| Speakeasy Server|Streets of New Capenna|32|C|{4}{W}|Creature - Bird Citizen|3|3|Flying$When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.| Swooping Protector|Streets of New Capenna|33|U|{3}{W}|Creature - Bird Citizen|2|1|Flash$Flying$Swooping Protector enters the battlefield with a shield counter on it.| All-Seeing Arbiter|Streets of New Capenna|34|M|{4}{U}{U}|Creature - Avatar|5|4|Flying$Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.$Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.| Backstreet Bruiser|Streets of New Capenna|35|C|{1}{U}|Creature - Cephalid Rogue|3|3|Defender$As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.| Brokers Veteran|Streets of New Capenna|36|C|{1}{U}|Creature - Human Soldier|2|1|When Brokers Veteran dies, put a shield counter on target creature you control.| Case the Joint|Streets of New Capenna|37|C|{3}{U}|Instant|||Draw two cards, then look at the top card of each player's library.| Cut Your Losses|Streets of New Capenna|38|R|{4}{U}{U}|Sorcery|||Casualty 2$Target player mills half their library, rounded down.| Disdainful Stroke|Streets of New Capenna|39|C|{1}{U}|Instant|||Counter target spell with mana value 4 or greater.| Echo Inspector|Streets of New Capenna|40|C|{3}{U}|Creature - Bird Rogue|2|3|Flying$When Echo Inspector enters the battlefield, it connives.| Errant, Street Artist|Streets of New Capenna|41|R|{U}|Legendary Creature - Human Rogue|0|3|Flash$Defender, haste${1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.| Even the Score|Streets of New Capenna|42|M|{X}{U}{U}{U}|Instant|||This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.$Draw X cards.| Expendable Lackey|Streets of New Capenna|43|C|{U}|Creature - Human Citizen|1|1|{1}{U}, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.| Faerie Vandal|Streets of New Capenna|44|U|{1}{U}|Creature - Faerie Rogue|1|2|Flash$Flying$Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.| Hypnotic Grifter|Streets of New Capenna|45|U|{U}|Creature - Human Rogue|1|2|{3}: Hypnotic Grifter connives.| Ledger Shredder|Streets of New Capenna|46|R|{1}{U}|Creature - Bird Advisor|1|3|Flying$Whenever a player casts their second spell each turn, Ledger Shredder connives.| A Little Chat|Streets of New Capenna|47|U|{1}{U}|Instant|||Casualty 1$Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Majestic Metamorphosis|Streets of New Capenna|48|C|{2}{U}|Instant|||Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.$Draw a card.| Make Disappear|Streets of New Capenna|49|C|{1}{U}|Instant|||Casualty 1$Counter target spell unless its controller pays {2}.| Obscura Initiate|Streets of New Capenna|50|C|{2}{U}|Creature - Bird Citizen|2|2|Flying${1}{W/B}: Obscura Initiate gains lifelink until end of turn.| An Offer You Can't Refuse|Streets of New Capenna|51|U|{U}|Instant|||Counter target noncreature spell. Its controller creates two Treasure tokens.| Out of the Way|Streets of New Capenna|52|U|{3}{U}|Instant|||This spell costs {2} less to cast if it targets a green permanent.$Return target nonland permanent an opponent controls to its owner's hand.$Draw a card.| Psionic Snoop|Streets of New Capenna|53|C|{2}{U}|Creature - Human Rogue|0|3|Flash$When Psionic Snoop enters the battlefield, it connives.| Psychic Pickpocket|Streets of New Capenna|54|U|{4}{U}|Creature - Cephalid Rogue|3|2|When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand.| Public Enemy|Streets of New Capenna|55|U|{2}{U}|Enchantment - Aura|||Enchant creature$All creatures attack enchanted creature's controller each combat if able.$When enchanted creature dies, draw a card.| Reservoir Kraken|Streets of New Capenna|56|R|{2}{U}{U}|Creature - Kraken|6|6|Trample, ward {2}$At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."| Rooftop Nuisance|Streets of New Capenna|57|C|{2}{U}|Sorcery|||Casualty 1$Tap target creature. It doesn't untap during its controller's next untap step.$Draw a card.| Run Out of Town|Streets of New Capenna|58|C|{3}{U}|Instant|||The owner of target nonland permanent puts it on the top or bottom of their library.| Security Bypass|Streets of New Capenna|59|C|{1}{U}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is attacking alone, it can't be blocked.$Enchanted creature has "Whenever this creature deals combat damage to a player, it connives."| Sewer Crocodile|Streets of New Capenna|60|C|{5}{U}|Creature - Crocodile|4|6|{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.| Sleep with the Fishes|Streets of New Capenna|61|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$When Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."$Enchanted creature doesn't untap during its controller's untap step.| Slip Out the Back|Streets of New Capenna|62|U|{U}|Instant|||Put a +1/+1 counter on target creature. It phases out.| Undercover Operative|Streets of New Capenna|63|R|{2}{U}{U}|Creature - Shapeshifter Rogue|0|0|You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature.| Wingshield Agent|Streets of New Capenna|64|U|{2}{U}|Creature - Human Soldier|2|3|Wingshield Agent enters the battlefield with a shield counter on it.$Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.| Wiretapping|Streets of New Capenna|65|R|{4}{U}|Enchantment|||Hideaway 5$Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.| Witness Protection|Streets of New Capenna|66|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson.| Angel of Suffering|Streets of New Capenna|67|M|{3}{B}{B}|Creature - Nightmare Angel|5|3|Flying$If damage would be dealt to you, prevent that damage and mill twice that many cards.| Body Launderer|Streets of New Capenna|68|M|{2}{B}{B}|Creature - Ogre Rogue|3|3|Deathtouch$Whenever another nontoken creature you control dies, Body Launderer connives.$When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.| Cemetery Tampering|Streets of New Capenna|69|R|{2}{B}|Enchantment|||Hideaway 5$At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.| Corrupt Court Official|Streets of New Capenna|70|C|{1}{B}|Creature - Human Advisor|1|1|When Corrupt Court Official enters the battlefield, target opponent discards a card.| Crooked Custodian|Streets of New Capenna|71|C|{1}{B}|Creature - Ogre Rogue|3|2|Crooked Custodian enters the battlefield tapped.| Cut of the Profits|Streets of New Capenna|72|R|{X}{B}{B}|Sorcery|||Casualty 3$You draw X cards and you lose X life.| Cutthroat Contender|Streets of New Capenna|73|C|{B}|Creature - Vampire Warrior|1|1|Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.| Deal Gone Bad|Streets of New Capenna|74|C|{3}{B}|Instant|||Target creature gets -3/-3 until end of turn. Target player mills three cards.| Demon's Due|Streets of New Capenna|75|C|{3}{B}|Instant|||Scry 2, then draw two cards. You lose 2 life.| Dig Up the Body|Streets of New Capenna|76|C|{2}{B}|Instant|||Casualty 1$Mill two cards, then you may return a creature card from your graveyard to your hand.| Dusk Mangler|Streets of New Capenna|77|U|{5}{B}{B}|Creature - Horror|5|4|As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.$When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.| Extract the Truth|Streets of New Capenna|78|C|{1}{B}|Sorcery|||Choose one —$• Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card.$• Target opponent sacrifices an enchantment.| Fake Your Own Death|Streets of New Capenna|79|C|{1}{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token."| Girder Goons|Streets of New Capenna|80|C|{4}{B}|Creature - Ogre Warrior|4|4|When Girder Goons dies, create a tapped 2/2 black Rogue creature token.$Blitz {3}{B}| Graveyard Shift|Streets of New Capenna|81|U|{4}{B}|Sorcery|||This spell has flash as long as there are five or more mana values among cards in your graveyard.$Return target creature card from your graveyard to the battlefield.| Grisly Sigil|Streets of New Capenna|82|U|{B}|Sorcery|||Casualty 1$Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.| Illicit Shipment|Streets of New Capenna|83|U|{3}{B}{B}|Sorcery|||Casualty 3$Search your library for a card, put it into your hand, then shuffle.| Incriminate|Streets of New Capenna|84|C|{1}{B}|Sorcery|||Choose two target creatures controlled by the same player. That player sacrifices one of them.| Join the Maestros|Streets of New Capenna|85|C|{4}{B}|Sorcery|||Casualty 2$Create a 4/3 black Ogre Warrior creature token.| Maestros Initiate|Streets of New Capenna|86|C|{2}{B}|Creature - Human Citizen|3|1|{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.| Midnight Assassin|Streets of New Capenna|87|C|{2}{B}|Creature - Vampire Assassin|1|2|Flying, deathtouch| Murder|Streets of New Capenna|88|C|{1}{B}{B}|Instant|||Destroy target creature.| Night Clubber|Streets of New Capenna|89|U|{1}{B}{B}|Creature - Human Warrior|2|2|When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.$Blitz {2}{B}| Raffine's Silencer|Streets of New Capenna|90|U|{2}{B}|Creature - Human Assassin|1|1|When Raffine's Silencer enters the battlefield, it connives.$When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.| Revel Ruiner|Streets of New Capenna|91|C|{3}{B}|Creature - Cephalid Rogue|3|1|Menace$When Revel Ruiner enters the battlefield, it connives.| Rogues' Gallery|Streets of New Capenna|92|U|{2}{B}|Sorcery|||For each color, return up to one target creature card of that color from your graveyard to your hand.| Sanguine Spy|Streets of New Capenna|93|R|{2}{B}|Creature - Vampire Rogue|2|3|Menace, lifelink${1}, Sacrifice another creature: Look at the top card of your library. You may put that card into your graveyard.$At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.| Shadow of Mortality|Streets of New Capenna|94|R|{13}{B}{B}|Creature - Avatar|7|7|If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.| Shakedown Heavy|Streets of New Capenna|95|R|{2}{B}|Creature - Ogre Warrior|6|4|Menace$Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.| Tavern Swindler|Streets of New Capenna|96|U|{1}{B}|Creature - Human Rogue|2|2|{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.| Tenacious Underdog|Streets of New Capenna|97|R|{1}{B}|Creature - Human Warrior|3|2|Blitz—{2}{B}{B}, Pay 2 life.$You may cast Tenacious Underdog from your graveyard using its blitz ability.| Vampire Scrivener|Streets of New Capenna|98|U|{4}{B}|Creature - Vampire Warlock|2|2|Flying$Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.$Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.| Whack|Streets of New Capenna|99|U|{3}{B}|Sorcery|||This spell costs {3} less to cast if it targets a white creature.$Target creature gets -4/-4 until end of turn.| Antagonize|Streets of New Capenna|100|C|{1}{R}|Instant|||Target creature gets +4/+3 until end of turn.| Arcane Bombardment|Streets of New Capenna|101|M|{4}{R}{R}|Enchantment|||Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.| Big Score|Streets of New Capenna|102|C|{3}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards and create two Treasure tokens.| Call In a Professional|Streets of New Capenna|103|U|{2}{R}|Instant|||Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target.| Daring Escape|Streets of New Capenna|104|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.| Devilish Valet|Streets of New Capenna|105|R|{2}{R}|Creature - Devil Warrior|1|3|Trample, haste$Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.| Exhibition Magician|Streets of New Capenna|106|C|{2}{R}|Creature - Human Wizard|2|1|When Exhibition Magician enters the battlefield, choose one —$• Create a 1/1 green and white Citizen creature token.$• Create a Treasure token.| Glittering Stockpile|Streets of New Capenna|107|U|{2}{R}|Artifact - Treasure|||{T}: Add {R}. Put a stash counter on Glittering Stockpile.${T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.| Goldhound|Streets of New Capenna|108|C|{R}|Artifact Creature - Treasure Dog|1|1|First strike$Menace${T}, Sacrifice Goldhound: Add one mana of any color.| Hoard Hauler|Streets of New Capenna|109|R|{3}{R}|Artifact - Vehicle|5|5|Trample$Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.$Crew 3| Involuntary Employment|Streets of New Capenna|110|U|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token.| Jackhammer|Streets of New Capenna|111|C|{1}{R}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {2}| Jaxis, the Troublemaker|Streets of New Capenna|112|R|{3}{R}|Legendary Creature - Human Warrior|2|3|{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.$Blitz {1}{R}| Light 'Em Up|Streets of New Capenna|113|C|{1}{R}|Sorcery|||Casualty 2$Light 'Em Up deals 2 damage to target creature or planeswalker.| Mayhem Patrol|Streets of New Capenna|114|C|{1}{R}|Creature - Devil Warrior|1|2|Menace$Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.$Blitz {1}{R}| Plasma Jockey|Streets of New Capenna|115|C|{3}{R}|Creature - Viashino Warrior|3|1|Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.$Blitz {2}{R}| Professional Face-Breaker|Streets of New Capenna|116|R|{2}{R}|Creature - Human Warrior|2|3|Menace$Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.$Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.| Pugnacious Pugilist|Streets of New Capenna|117|U|{3}{R}{R}|Creature - Ogre Warrior|4|4|Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."$Blitz {3}{R}| Pyre-Sledge Arsonist|Streets of New Capenna|118|U|{2}{R}|Creature - Viashino Shaman|2|2|{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.| Ready to Rumble|Streets of New Capenna|119|C|{4}{R}|Sorcery|||Choose one —$• Ready to Rumble deals 5 damage to target creature or planeswalker.$• Destroy target artifact.| Riveteers Initiate|Streets of New Capenna|120|C|{1}{R}|Creature - Viashino Citizen|2|2|{1}{B/G}: Riveteers Initiate gains deathtouch until end of turn.| Riveteers Requisitioner|Streets of New Capenna|121|U|{1}{R}|Creature - Viashino Rogue|3|1|When Riveteers Requisitioner dies, create a Treasure token.$Blitz {2}{R}| Rob the Archives|Streets of New Capenna|122|U|{1}{R}|Sorcery|||Casualty 1$Exile the top two cards of your library. You may play those cards this turn.| Sizzling Soloist|Streets of New Capenna|123|U|{3}{R}|Creature - Human Citizen|3|2|Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.| Sticky Fingers|Streets of New Capenna|124|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token."$When enchanted creature dies, draw a card.| Strangle|Streets of New Capenna|125|C|{R}|Sorcery|||Strangle deals 3 damage to target creature or planeswalker.| Structural Assault|Streets of New Capenna|126|R|{3}{R}{R}|Sorcery|||Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.| Torch Breath|Streets of New Capenna|127|U|{X}{R}|Instant|||This spell costs {2} less to cast if it targets a blue permanent.$This spell can't be countered.$Torch Breath deals X damage to target creature or planeswalker.| Unlucky Witness|Streets of New Capenna|128|U|{R}|Creature - Human Citizen|1|1|When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.| Urabrask, Heretic Praetor|Streets of New Capenna|129|M|{3}{R}{R}|Legendary Creature - Phyrexian Praetor|4|4|Haste$At the beginning of your upkeep, exile the top card of your library. You may play it this turn.$At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.| Widespread Thieving|Streets of New Capenna|130|R|{2}{R}|Enchantment|||Hideaway 5$Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.| Witty Roastmaster|Streets of New Capenna|131|C|{2}{R}|Creature - Devil Citizen|3|2|Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.| Wrecking Crew|Streets of New Capenna|132|C|{4}{R}|Creature - Human Warrior|4|5|Reach, trample| Attended Socialite|Streets of New Capenna|133|C|{1}{G}|Creature - Elf Druid|2|1|Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.| Bootleggers' Stash|Streets of New Capenna|134|M|{5}{G}|Artifact|||Lands you control have "{T}: Create a Treasure token."| Bouncer's Beatdown|Streets of New Capenna|135|U|{2}{G}|Instant|||This spell costs {2} less to cast if it targets a black permanent.$Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.| Broken Wings|Streets of New Capenna|136|C|{2}{G}|Instant|||Destroy target artifact, enchantment, or creature with flying.| Cabaretti Initiate|Streets of New Capenna|137|C|{G}|Creature - Raccoon Citizen|1|2|{2}{R/W}: Cabaretti Initiate gains double strike until end of turn.| Caldaia Strongarm|Streets of New Capenna|138|C|{4}{G}|Creature - Human Warrior|2|3|When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.$Blitz {3}{G}| Capenna Express|Streets of New Capenna|139|C|{3}{G}|Artifact - Vehicle|6|6|Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.$Crew 3| Civic Gardener|Streets of New Capenna|140|C|{1}{G}|Creature - Human Citizen|2|2|Whenever Civic Gardener attacks, untap target creature or land.| Cleanup Crew|Streets of New Capenna|141|U|{4}{G}{G}|Creature - Human Citizen|6|6|When Cleanup Crew enters the battlefield, choose one —$• Destroy target artifact.$• Destroy target enchantment.$• Exile target card from a graveyard.$• You gain 4 life.| Courier's Briefcase|Streets of New Capenna|142|U|{1}{G}|Artifact - Treasure|||When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.${T}, Sacrifice Courier's Briefcase: Add one mana of any color.${W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.| Elegant Entourage|Streets of New Capenna|143|U|{3}{G}|Creature - Elf Druid|4|4|Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.| Evolving Door|Streets of New Capenna|144|R|{2}{G}|Artifact|||{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.| Fight Rigging|Streets of New Capenna|145|R|{2}{G}|Enchantment|||Hideaway 5$At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.| For the Family|Streets of New Capenna|146|C|{G}|Instant|||Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.| Freelance Muscle|Streets of New Capenna|147|U|{4}{G}|Creature - Rhino Warrior|4|4|Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.| Gala Greeters|Streets of New Capenna|148|R|{1}{G}|Creature - Elf Druid|1|1|Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —$• Put a +1/+1 counter on Gala Greeters.$• Create a tapped Treasure token.$• You gain 2 life.| Glittermonger|Streets of New Capenna|149|C|{3}{G}|Creature - Elf Rogue|1|4|{T}: Create a Treasure token.| High-Rise Sawjack|Streets of New Capenna|150|C|{2}{G}|Creature - Elf Citizen|2|3|Reach$Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.| Jewel Thief|Streets of New Capenna|151|C|{2}{G}|Creature - Cat Rogue|3|3|Vigilance, trample$When Jewel Thief enters the battlefield, create a Treasure token.| Luxurious Libation|Streets of New Capenna|152|U|{X}{G}|Instant|||Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.| Most Wanted|Streets of New Capenna|153|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+1.$When enchanted creature dies, create two Treasure tokens.| Prizefight|Streets of New Capenna|154|C|{1}{G}|Instant|||Target creature you control fights target creature you don't control.$Create a Treasure token.| Rhox Pummeler|Streets of New Capenna|155|C|{5}{G}|Creature - Rhino Soldier|6|3|Rhox Pummeler enters the battlefield with a shield counter on it.$Rhox Pummeler has trample as long as it has a shield counter on it.| Riveteers Decoy|Streets of New Capenna|156|U|{1}{G}|Creature - Human Warrior|3|1|Riveteers Decoy must be blocked if able.$Blitz {3}{G}| Social Climber|Streets of New Capenna|157|C|{2}{G}|Creature - Human Druid|3|2|Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.| Take to the Streets|Streets of New Capenna|158|U|{4}{G}|Sorcery|||Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.| Titan of Industry|Streets of New Capenna|159|M|{4}{G}{G}{G}|Creature - Elemental|7|7|Reach, trample$When Titan of Industry enters the battlefield, choose two —$• Destroy target artifact or enchantment.$• Target player gains 5 life.$• Create a 4/4 green Rhino Warrior creature token.$• Put a shield counter on a creature you control.| Topiary Stomper|Streets of New Capenna|160|R|{1}{G}{G}|Creature - Plant Dinosaur|4|4|Vigilance$When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$Topiary Stomper can't attack or block unless you control seven or more lands.| Venom Connoisseur|Streets of New Capenna|161|U|{1}{G}|Creature - Human Druid|2|2|Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.| Vivien on the Hunt|Streets of New Capenna|162|M|{4}{G}{G}|Legendary Planeswalker - Vivien|4|+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.$+1: Mill five cards, then put any number of creature cards milled this way into your hand.$−1: Create a 4/4 green Rhino Warrior creature token.| Voice of the Vermin|Streets of New Capenna|163|U|{3}{G}|Creature - Human Citizen|2|2|Voice of the Vermin enters the battlefield with a shield counter on it.$Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.| Warm Welcome|Streets of New Capenna|164|C|{2}{G}|Instant|||Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.| Workshop Warchief|Streets of New Capenna|165|R|{3}{G}{G}|Creature - Rhino Warrior|5|3|Trample$When Workshop Warchief enters the battlefield, you gain 3 life.$When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.$Blitz {4}{G}{G}| Aven Heartstabber|Streets of New Capenna|166|R|{U}{B}|Creature - Bird Assassin|1|1|Flying$As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.$When Aven Heartstabber dies, mill two cards, then draw a card.| Black Market Tycoon|Streets of New Capenna|167|R|{R}{G}|Creature - Cat Rogue|2|2|At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.${T}: Create a Treasure token.| Body Dropper|Streets of New Capenna|168|C|{B}{R}|Creature - Devil Warrior|2|2|Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.${B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn.| Brazen Upstart|Streets of New Capenna|169|U|{R}{G}{W}|Creature - Elf Shaman|4|2|Vigilance$When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Brokers Ascendancy|Streets of New Capenna|170|R|{G}{W}{U}|Enchantment|||At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.| Brokers Charm|Streets of New Capenna|171|U|{G}{W}{U}|Instant|||Choose one —$• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.$• Destroy target enchantment.$• Draw two cards.| Cabaretti Ascendancy|Streets of New Capenna|172|R|{R}{G}{W}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.| Cabaretti Charm|Streets of New Capenna|173|U|{R}{G}{W}|Instant|||Choose one —$• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.$• Creatures you control get +1/+1 and gain trample until end of turn.$• Create two 1/1 green and white Citizen creature tokens.| Celestial Regulator|Streets of New Capenna|174|C|{1}{W}{U}|Creature - Angel Advisor|2|3|Flying$When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.| Ceremonial Groundbreaker|Streets of New Capenna|175|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+1 and has trample.$Equip Citizen {1}$Equip {3}| Civil Servant|Streets of New Capenna|176|C|{G}{W}|Creature - Cat Citizen|2|3|Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.| Cormela, Glamour Thief|Streets of New Capenna|177|U|{1}{U}{B}{R}|Legendary Creature - Vampire Rogue|2|4|Haste${1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.$When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.| Corpse Appraiser|Streets of New Capenna|178|U|{U}{B}{R}|Creature - Vampire Rogue|3|3|When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.| Corpse Explosion|Streets of New Capenna|179|R|{1}{B}{R}|Sorcery|||As an additional cost to cast this spell, exile a creature card from your graveyard.$Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.| Crew Captain|Streets of New Capenna|180|U|{B}{R}{G}|Creature - Human Warrior|4|2|Haste$Crew Captain has indestructible as long as it entered the battlefield this turn.| Darling of the Masses|Streets of New Capenna|181|U|{2}{G}{W}|Creature - Elf Citizen|2|4|Other Citizens you control get +1/+0.$Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.| Disciplined Duelist|Streets of New Capenna|182|U|{G}{W}{U}|Creature - Human Citizen|2|1|Double strike$Disciplined Duelist enters the battlefield with a shield counter on it.| Endless Detour|Streets of New Capenna|183|R|{G}{W}{U}|Instant|||The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.| Evelyn, the Covetous|Streets of New Capenna|184|R|{2}{U/B}{B}{B/R}|Legendary Creature - Vampire Rogue|2|5|Flash$Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.$Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it.| Exotic Pets|Streets of New Capenna|185|U|{1}{W}{U}|Instant|||Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.| Falco Spara, Pactweaver|Streets of New Capenna|186|M|{1}{G}{W}{U}|Legendary Creature - Bird Demon|3|3|Flying, trample$Falco Spara, Pactweaver enters the battlefield with a shield counter on it.$You may look at the top card of your library any time.$You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.| Fatal Grudge|Streets of New Capenna|187|U|{B}{R}|Sorcery|||As an additional cost to cast this spell, sacrifice a nonland permanent.$Each opponent chooses a permanent they control that shares a type with the sacrificed permanent and sacrifices it.$Draw a card.| Fleetfoot Dancer|Streets of New Capenna|188|R|{1}{R}{G}{W}|Creature - Elf Druid|4|4|Trample, lifelink, haste| Forge Boss|Streets of New Capenna|189|U|{2}{B}{R}|Creature - Human Warrior|3|4|Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.| Glamorous Outlaw|Streets of New Capenna|190|C|{3}{U}{B}{R}|Creature - Vampire Rogue|4|5|When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.${2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.| Hostile Takeover|Streets of New Capenna|191|R|{2}{U}{B}{R}|Sorcery|||Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.| Incandescent Aria|Streets of New Capenna|192|R|{R}{G}{W}|Sorcery|||Incandescent Aria deals 3 damage to each nontoken creature.| Jetmir, Nexus of Revels|Streets of New Capenna|193|M|{1}{R}{G}{W}|Legendary Creature - Cat Demon|5|4|Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.$Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.$Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.| Jetmir's Fixer|Streets of New Capenna|194|C|{R}{G}|Creature - Cat Warrior|2|2|{R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.| Jinnie Fay, Jetmir's Second|Streets of New Capenna|195|R|{R/G}{G}{G/W}|Legendary Creature - Elf Druid|3|3|If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.| Lagrella, the Magpie|Streets of New Capenna|196|U|{G}{W}{U}|Legendary Creature - Human Soldier|2|3|When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.| Lord Xander, the Collector|Streets of New Capenna|197|M|{4}{U}{B}{R}|Legendary Creature - Vampire Demon Noble|6|6|When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.$Whenever Lord Xander attacks, defending player mills half their library, rounded down.$When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.| Maestros Ascendancy|Streets of New Capenna|198|R|{U}{B}{R}|Enchantment|||Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.| Maestros Charm|Streets of New Capenna|199|U|{U}{B}{R}|Instant|||Choose one —$• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.$• Each opponent loses 3 life and you gain 3 life.$• Maestros Charm deals 5 damage to target creature or planeswalker.| Maestros Diabolist|Streets of New Capenna|200|R|{U}{B}{R}|Creature - Vampire Warrior|1|4|Deathtouch, haste$Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."| Masked Bandits|Streets of New Capenna|201|C|{3}{B}{R}{G}|Creature - Raccoon Rogue|5|5|Vigilance$Menace${2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.| Meeting of the Five|Streets of New Capenna|202|M|{3}{W}{U}{B}{R}{G}|Sorcery|||Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.| Metropolis Angel|Streets of New Capenna|203|U|{2}{W}{U}|Creature - Angel Soldier|3|1|Flying$Whenever you attack with one or more creatures with counters on them, draw a card.| Mr. Orfeo, the Boulder|Streets of New Capenna|204|U|{1}{B}{R}{G}|Legendary Creature - Rhino Warrior|2|4|Whenever you attack, double target creature's power until end of turn.| Nimble Larcenist|Streets of New Capenna|205|U|{W}{U}{B}|Creature - Bird Rogue|2|1|Flying$When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.| Ob Nixilis, the Adversary|Streets of New Capenna|206|M|{1}{B}{R}|Legendary Planeswalker - Nixilis|3|Casualty X. The copy isn't legendary and has starting loyalty X.$+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.$−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."$−7: Target player draws seven cards and loses 7 life.| Obscura Ascendancy|Streets of New Capenna|207|R|{W}{U}{B}|Enchantment|||Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.$As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.| Obscura Charm|Streets of New Capenna|208|U|{W}{U}{B}|Instant|||Choose one —$• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.$• Counter target instant or sorcery spell.$• Destroy target creature or planeswalker with mana value 3 or less.| Obscura Interceptor|Streets of New Capenna|209|R|{1}{W}{U}{B}|Creature - Cephalid Wizard|3|1|Flash$Lifelink$When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand.| Ognis, the Dragon's Lash|Streets of New Capenna|210|R|{1}{B/R}{R}{R/G}|Legendary Creature - Viashino Warrior|3|3|Haste$Whenever a creature you control with haste attacks, create a tapped Treasure token.| Park Heights Pegasus|Streets of New Capenna|211|R|{G}{W}|Creature - Pegasus|2|1|Flying, trample$Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.| Queza, Augur of Agonies|Streets of New Capenna|212|U|{1}{W}{U}{B}|Legendary Creature - Cephalid Advisor|3|4|Whenever you draw a card, target opponent loses 1 life and you gain 1 life.| Raffine, Scheming Seer|Streets of New Capenna|213|M|{W}{U}{B}|Legendary Creature - Sphinx Demon|1|4|Flying, ward {1}$Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures.| Rakish Revelers|Streets of New Capenna|214|C|{2}{R}{G}{W}|Creature - Elf Druid Rogue|5|3|When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.${2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.| Rigo, Streetwise Mentor|Streets of New Capenna|215|R|{G/W}{W}{W/U}|Legendary Creature - Cat Citizen|2|2|Rigo, Streetwise Mentor enters the battlefield with a shield counter on it.$Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.| Riveteers Ascendancy|Streets of New Capenna|216|R|{B}{R}{G}|Enchantment|||Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.| Riveteers Charm|Streets of New Capenna|217|U|{B}{R}{G}|Instant|||Choose one —$• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.$• Exile the top three cards of your library. Until your next end step, you may play those cards.$• Exile target player's graveyard.| Rocco, Cabaretti Caterer|Streets of New Capenna|218|U|{X}{R}{G}{W}|Legendary Creature - Elf Druid|3|1|When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.| Scheming Fence|Streets of New Capenna|219|R|{W}{U}|Creature - Human Citizen|2|3|As Scheming Fence enters the battlefield, you may choose a nonland permanent.$Activated abilities of the chosen permanent can't be activated.$Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.| Security Rhox|Streets of New Capenna|220|U|{2}{R}{G}|Creature - Rhino Warrior|5|4|You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.| Shattered Seraph|Streets of New Capenna|221|C|{4}{W}{U}{B}|Creature - Angel Rogue|4|4|Flying$When Shattered Seraph enters the battlefield, you gain 3 life.${2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.| Snooping Newsie|Streets of New Capenna|222|C|{U}{B}|Creature - Human Rogue|2|2|When Snooping Newsie enters the battlefield, mill two cards.$As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink.| Soul of Emancipation|Streets of New Capenna|223|R|{4}{G}{W}{U}|Creature - Avatar|5|7|When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.| Spara's Adjudicators|Streets of New Capenna|224|C|{2}{G}{W}{U}|Creature - Cat Citizen|4|4|When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.${2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.| Stimulus Package|Streets of New Capenna|225|U|{2}{R}{G}|Enchantment|||When Stimulus Package enters the battlefield, create two Treasure tokens.$Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.| Syndicate Infiltrator|Streets of New Capenna|226|U|{2}{U}{B}|Creature - Vampire Wizard|3|3|Flying$As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.| Tainted Indulgence|Streets of New Capenna|227|U|{U}{B}|Instant|||Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.| Toluz, Clever Conductor|Streets of New Capenna|228|R|{W/U}{U}{U/B}|Legendary Creature - Human Rogue|3|1|When Toluz, Clever Conductor enters the battlefield, it connives.$Whenever you discard one or more cards, exile them from your graveyard.$When Toluz, Clever Conductor dies, put the cards exiled with it into their owner's hand.| Unleash the Inferno|Streets of New Capenna|229|R|{1}{B}{R}{G}|Instant|||Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.| Void Rend|Streets of New Capenna|230|R|{W}{U}{B}|Instant|||This spell can't be countered.$Destroy target nonland permanent.| Ziatora, the Incinerator|Streets of New Capenna|231|M|{3}{B}{R}{G}|Legendary Creature - Demon Dragon|6|6|Flying$At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.| Ziatora's Envoy|Streets of New Capenna|232|R|{1}{B}{R}{G}|Creature - Viashino Warrior|5|4|Trample$Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.$Blitz {2}{B}{R}{G}| Arc Spitter|Streets of New Capenna|233|U|{1}|Artifact - Equipment|||Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."$Equip {1}| Brass Knuckles|Streets of New Capenna|234|U|{4}|Artifact - Equipment|||When you cast this spell, copy it.$Equipped creature has double strike as long as two or more Equipment are attached to it.$Equip {1}| Cement Shoes|Streets of New Capenna|235|U|{1}|Artifact - Equipment|||Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."$Equipped creature doesn't untap during its controller's untap step.$Equip {2}| Chrome Cat|Streets of New Capenna|236|C|{3}|Artifact Creature - Cat|3|2|When Chrome Cat enters the battlefield, scry 1.| Getaway Car|Streets of New Capenna|237|R|{3}|Artifact - Vehicle|4|3|Haste$Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.$Crew 1| Gilded Pinions|Streets of New Capenna|238|C|{2}|Artifact - Equipment|||When Gilded Pinions enters the battlefield, create a Treasure token.$Equipped creature has flying.$Equip {2}| Halo Scarab|Streets of New Capenna|239|C|{2}|Artifact Creature - Insect|2|1|{2}, Exile Halo Scarab from your graveyard: Create a Treasure token.| Luxior, Giada's Gift|Streets of New Capenna|240|M|{1}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1 for each counter on it.$Equipped permanent isn't a planeswalker and is a creature in addition to its other types.$Equip planeswalker {1}$Equip {3}| Ominous Parcel|Streets of New Capenna|241|C|{1}|Artifact|||{2}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.${5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.| Paragon of Modernity|Streets of New Capenna|242|C|{4}|Artifact Creature - Angel Warrior|2|2|Flying${3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.| Quick-Draw Dagger|Streets of New Capenna|243|C|{3}|Artifact - Equipment|||Flash$When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.$Equipped creature gets +1/+1.$Equip {1}| Scuttling Butler|Streets of New Capenna|244|U|{3}|Artifact Creature - Construct|4|1|At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.| Suspicious Bookcase|Streets of New Capenna|245|U|{2}|Artifact Creature - Wall|0|4|Defender${3}, {T}: Target creature can't be blocked this turn.| Unlicensed Hearse|Streets of New Capenna|246|R|{2}|Artifact - Vehicle|*|*|{T}: Exile up to two target cards from a single graveyard.$Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.$Crew 2| Botanical Plaza|Streets of New Capenna|247|C||Land|||Botanical Plaza enters the battlefield tapped.${T}: Add {G} or {W}.${2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.| Brokers Hideout|Streets of New Capenna|248|C||Land|||When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.| Cabaretti Courtyard|Streets of New Capenna|249|C||Land|||When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.| Jetmir's Garden|Streets of New Capenna|250|R||Land - Mountain Forest Plains|||({T}: Add {R}, {G}, or {W}.)$Jetmir's Garden enters the battlefield tapped.$Cycling {3}| Maestros Theater|Streets of New Capenna|251|C||Land|||When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.| Obscura Storefront|Streets of New Capenna|252|C||Land|||When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.| Racers' Ring|Streets of New Capenna|253|C||Land|||Racers' Ring enters the battlefield tapped.${T}: Add {R} or {G}.${2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.| Raffine's Tower|Streets of New Capenna|254|R||Land - Plains Island Swamp|||({T}: Add {W}, {U}, or {B}.)$Raffine's Tower enters the battlefield tapped.$Cycling {3}| Riveteers Overlook|Streets of New Capenna|255|C||Land|||When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.| Skybridge Towers|Streets of New Capenna|256|C||Land|||Skybridge Towers enters the battlefield tapped.${T}: Add {W} or {U}.${2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.| Spara's Headquarters|Streets of New Capenna|257|R||Land - Forest Plains Island|||({T}: Add {G}, {W}, or {U}.)$Spara's Headquarters enters the battlefield tapped.$Cycling {3}| Tramway Station|Streets of New Capenna|258|C||Land|||Tramway Station enters the battlefield tapped.${T}: Add {B} or {R}.${2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.| Waterfront District|Streets of New Capenna|259|C||Land|||Waterfront District enters the battlefield tapped.${T}: Add {U} or {B}.${2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.| Xander's Lounge|Streets of New Capenna|260|R||Land - Island Swamp Mountain|||({T}: Add {U}, {B}, or {R}.)$Xander's Lounge enters the battlefield tapped.$Cycling {3}| Ziatora's Proving Ground|Streets of New Capenna|261|R||Land - Swamp Mountain Forest|||({T}: Add {B}, {R}, or {G}.)$Ziatora's Proving Ground enters the battlefield tapped.$Cycling {3}| Plains|Streets of New Capenna|262|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Streets of New Capenna|264|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Streets of New Capenna|266|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Streets of New Capenna|268|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Streets of New Capenna|270|C||Basic Land - Forest|||({T}: Add {G}.)| Faceless One|Commander Legends: Battle for Baldur's Gate|1|S|{5}|Legendary Enchantment Creature - Background|3|3|If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color.$Choose a Background| Abdel Adrian, Gorion's Ward|Commander Legends: Battle for Baldur's Gate|2|U|{4}{W}|Legendary Creature - Human Warrior|4|4|When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.$Choose a Background| Ancient Gold Dragon|Commander Legends: Battle for Baldur's Gate|3|M|{5}{W}{W}|Creature - Elder Dragon|7|10|Flying$Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.| Archivist of Oghma|Commander Legends: Battle for Baldur's Gate|4|R|{1}{W}|Creature - Halfling Cleric|2|2|Flash$Whenever an opponent searches their library, you gain 1 life and draw a card.| Ascend from Avernus|Commander Legends: Battle for Baldur's Gate|5|R|{X}{W}{W}{W}|Sorcery|||Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.| Astral Confrontation|Commander Legends: Battle for Baldur's Gate|6|C|{4}{W}|Instant|||This spell costs {1} less to cast for each opponent you're attacking.$Exile target creature.| Bane's Invoker|Commander Legends: Battle for Baldur's Gate|7|C|{1}{W}|Creature - Human Cleric|2|2|Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn.| Banishment|Commander Legends: Battle for Baldur's Gate|8|U|{3}{W}|Enchantment|||Flash$When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.| Battle Angels of Tyr|Commander Legends: Battle for Baldur's Gate|9|M|{2}{W}{W}|Creature - Angel Knight|4|4|Flying, myriad$Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.| Beckoning Will-o'-Wisp|Commander Legends: Battle for Baldur's Gate|10|U|{2}{W}|Creature - Spirit|1|3|Flying$Lure the Unwary — At the beginning of combat on your turn, choose an opponent.$Creatures attacking the last chosen player get +1/+0.| Blessed Hippogriff|Commander Legends: Battle for Baldur's Gate|11|C|{3}{W}|Creature - Hippogriff|2|3|Flying$Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.| Tyr's Blessing|Commander Legends: Battle for Baldur's Gate|11|C|{W}|Instant - Adventure|2|3|Target creature gains indestructible until end of turn.| Contraband Livestock|Commander Legends: Battle for Baldur's Gate|12|U|{1}{W}|Instant|||Exile target creature, then roll a d20.$1-9 & Its controller creates a 4/4 green Ox creature token.$10-19 & Its controller creates a 2/2 green Boar creature token.$20 & Its controller creates a 0/1 white Goat creature token.| Crystal Dragon|Commander Legends: Battle for Baldur's Gate|13|U|{4}{W}{W}|Creature - Dragon|4|4|Flying, vigilance| Rob the Hoard|Commander Legends: Battle for Baldur's Gate|13|U|{1}{W}|Sorcery - Adventure|4|4|Return target artifact, enchantment, or legendary card from your graveyard to your hand.| Cut a Deal|Commander Legends: Battle for Baldur's Gate|14|U|{2}{W}|Sorcery|||Each opponent draws a card, then you draw a card for each opponent who drew a card this way.| Dawnbringer Cleric|Commander Legends: Battle for Baldur's Gate|15|C|{1}{W}|Creature - Human Cleric|1|3|When Dawnbringer Cleric enters the battlefield, choose one —$• Cure Wounds — You gain 2 life.$• Dispel Magic — Destroy target enchantment.$• Gentle Repose — Exile target card from a graveyard.| Ellyn Harbreeze, Busybody|Commander Legends: Battle for Baldur's Gate|16|U|{3}{W}|Legendary Creature - Human Peasant|2|4|{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.$Choose a Background| Far Traveler|Commander Legends: Battle for Baldur's Gate|17|U|{2}{W}|Legendary Enchantment - Background|||Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."| Flaming Fist|Commander Legends: Battle for Baldur's Gate|18|C|{2}{W}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."| Flaming Fist Officer|Commander Legends: Battle for Baldur's Gate|19|C|{2}{W}|Creature - Gnome Soldier|2|2|Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.| Githzerai Monk|Commander Legends: Battle for Baldur's Gate|20|U|{4}{W}|Creature - Gith Monk|3|2|Flash$Flying$Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control.| Goliath Paladin|Commander Legends: Battle for Baldur's Gate|21|C|{4}{W}|Creature - Giant Knight|3|6|Vigilance$When Goliath Paladin enters the battlefield, you take the initiative.| Greatsword of Tyr|Commander Legends: Battle for Baldur's Gate|22|C|{1}{W}|Artifact - Equipment|||Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.$Equip {W}| Guardian Naga|Commander Legends: Battle for Baldur's Gate|23|C|{5}{W}{W}|Creature - Naga|5|6|Vigilance$As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.| Banishing Coils|Commander Legends: Battle for Baldur's Gate|23|C|{2}{W}|Instant - Adventure|5|6|Exile target artifact or enchantment.| Guiding Bolt|Commander Legends: Battle for Baldur's Gate|24|C|{2}{W}|Instant|||Destroy target creature with power 4 or greater.$Scry 2.| Hammers of Moradin|Commander Legends: Battle for Baldur's Gate|25|U|{2}{W}|Creature - Dwarf Cleric|3|3|Myriad$Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.| Horn of Valhalla|Commander Legends: Battle for Baldur's Gate|26|R|{1}{W}|Artifact - Equipment|||Equipped creature gets +1/+1 for each creature you control.$Equip {3}| Ysgard's Call|Commander Legends: Battle for Baldur's Gate|26|R|{X}{W}{W}|Sorcery - Adventure|||Create X 1/1 white Soldier creature tokens.| Icewind Stalwart|Commander Legends: Battle for Baldur's Gate|27|C|{3}{W}|Creature - Tiefling Warrior|3|3|Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.| Inspiring Leader|Commander Legends: Battle for Baldur's Gate|28|U|{2}{W}|Legendary Enchantment - Background|||Commander creatures you own have "Creature tokens you control get +2/+2."| Lae'zel, Vlaakith's Champion|Commander Legends: Battle for Baldur's Gate|29|R|{2}{W}|Legendary Creature - Gith Warrior|3|3|If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.$Choose a Background| Lae'zel's Acrobatics|Commander Legends: Battle for Baldur's Gate|30|R|{3}{W}|Instant|||Exile all nontoken creatures you control, then roll a d20.$1-9 & Return those cards to the battlefield under their owner's control at the beginning of the next end step.$10-20 & Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.| Legion Loyalty|Commander Legends: Battle for Baldur's Gate|31|M|{6}{W}{W}|Enchantment|||Creatures you control have myriad.| Lulu, Loyal Hollyphant|Commander Legends: Battle for Baldur's Gate|32|U|{3}{W}|Legendary Creature - Elephant Angel|3|2|Flying$At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.$Choose a Background| Martial Impetus|Commander Legends: Battle for Baldur's Gate|33|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and is goaded.$Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.| Minimus Containment|Commander Legends: Battle for Baldur's Gate|34|C|{2}{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.| Noble Heritage|Commander Legends: Battle for Baldur's Gate|35|R|{1}{W}|Legendary Enchantment - Background|||Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."| Pegasus Guardian|Commander Legends: Battle for Baldur's Gate|36|C|{5}{W}|Creature - Pegasus|3|3|Flying$At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.| Rescue the Foal|Commander Legends: Battle for Baldur's Gate|36|C|{1}{W}|Instant - Adventure|3|3|Exile target creature you control, then return that card to the battlefield under its owner's control.| Rasaad yn Bashir|Commander Legends: Battle for Baldur's Gate|37|U|{2}{W}|Legendary Creature - Human Monk|0|3|Each creature you control assigns combat damage equal to its toughness rather than its power.$Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.$Choose a Background| Recruitment Drive|Commander Legends: Battle for Baldur's Gate|38|C|{2}{W}|Sorcery|||Roll a d20.$1-9 & Create two 1/1 white Soldier creature tokens.$10-19 & Create two 2/2 white Knight creature tokens.$20 & Create three 2/2 white Knight creature tokens.| Rescuer Chwinga|Commander Legends: Battle for Baldur's Gate|39|U|{1}{W}|Creature - Spirit Elemental|2|2|Flash$Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.| Roving Harper|Commander Legends: Battle for Baldur's Gate|40|C|{2}{W}|Creature - Elf Scout|2|2|When Roving Harper enters the battlefield, draw a card.| Scouting Hawk|Commander Legends: Battle for Baldur's Gate|41|C|{2}{W}|Creature - Bird|1|1|Flying$Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.| Sculpted Sunburst|Commander Legends: Battle for Baldur's Gate|42|R|{3}{W}{W}|Sorcery|||Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.| Slaughter the Strong|Commander Legends: Battle for Baldur's Gate|43|U|{1}{W}{W}|Sorcery|||Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.| Steadfast Unicorn|Commander Legends: Battle for Baldur's Gate|44|C|{W}|Creature - Unicorn|1|2|{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.| Stoneskin|Commander Legends: Battle for Baldur's Gate|45|U|{2}{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +0/+10.| Tabaxi Toucaneers|Commander Legends: Battle for Baldur's Gate|46|C|{4}{W}|Creature - Cat Ranger|3|2|Flying$Myriad| Undercellar Sweep|Commander Legends: Battle for Baldur's Gate|47|U|{4}{W}|Enchantment|||When Undercellar Sweep enters the battlefield, you take the initiative.$Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature token that are tapped and attacking.| Veteran Soldier|Commander Legends: Battle for Baldur's Gate|48|U|{1}{W}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player."| White Plume Adventurer|Commander Legends: Battle for Baldur's Gate|49|R|{2}{W}|Creature - Orc Cleric|3|3|When White Plume Adventurer enters the battlefield, you take the initiative.$At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.| Windshaper Planetar|Commander Legends: Battle for Baldur's Gate|50|R|{4}{W}|Creature - Angel|4|4|Flash$Flying$When Windshaper Planetar enters the battlefield during the declare attackers step, you may reselect which player or planeswalker each attacking creature is attacking.| Wyrm's Crossing Patrol|Commander Legends: Battle for Baldur's Gate|51|C|{W}|Creature - Human Soldier|1|1|Myriad| Your Temple Is Under Attack|Commander Legends: Battle for Baldur's Gate|52|C|{2}{W}|Instant|||Choose one —$• Pray for Protection — Creatures you control gain indestructible until end of turn.$• Strike a Deal — You and target opponent each draw two cards.| You're Confronted by Robbers|Commander Legends: Battle for Baldur's Gate|53|C|{3}{W}|Instant|||Choose one —$• Stall for Time — Tap up to three target creatures.$• Call for Aid — Create three 1/1 white Soldier creature tokens.| Aarakocra Sneak|Commander Legends: Battle for Baldur's Gate|54|C|{3}{U}|Creature - Bird Rogue|1|4|Flying$When Aarakocra Sneak enters the battlefield, you take the initiative.| Alora, Merry Thief|Commander Legends: Battle for Baldur's Gate|55|U|{2}{U}|Legendary Creature - Halfling Rogue|3|2|Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.$Choose a Background| Ancient Silver Dragon|Commander Legends: Battle for Baldur's Gate|56|M|{6}{U}{U}|Creature - Elder Dragon|8|8|Flying$Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.| Bane's Contingency|Commander Legends: Battle for Baldur's Gate|57|U|{1}{U}{U}|Instant|||Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.| Blur|Commander Legends: Battle for Baldur's Gate|58|C|{2}{U}|Instant|||Exile target creature you control, then return that card to the battlefield under its owner's control.$Draw a card.| Candlekeep Inspiration|Commander Legends: Battle for Baldur's Gate|59|U|{4}{U}|Sorcery|||Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.| Candlekeep Sage|Commander Legends: Battle for Baldur's Gate|60|C|{2}{U}|Legendary Enchantment - Background|||Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."| Cone of Cold|Commander Legends: Battle for Baldur's Gate|61|U|{3}{U}|Sorcery|||Roll a d20.$1-9 & Tap all creatures your opponents control.$10-19 & Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.$20 & Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.| Contact Other Plane|Commander Legends: Battle for Baldur's Gate|62|C|{3}{U}|Instant|||Roll a d20.$1—9 & Draw two cards.$10—19 & Scry 2, then draw two cards.$20 & Scry 3, then draw three cards.| Displacer Kitten|Commander Legends: Battle for Baldur's Gate|63|R|{3}{U}|Creature - Cat Beast|2|2|Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.| Draconic Lore|Commander Legends: Battle for Baldur's Gate|64|C|{5}{U}|Instant|||This spell costs {2} less to cast if you control a Dragon.$Draw three cards.| Dragonborn Looter|Commander Legends: Battle for Baldur's Gate|65|C|{1}{U}|Creature - Dragon Rogue|1|2|{1}, {T}: Draw a card, then discard a card.| Dream Fracture|Commander Legends: Battle for Baldur's Gate|66|C|{1}{U}{U}|Instant|||Counter target spell. Its controller draws a card.$Draw a card.| Dungeon Delver|Commander Legends: Battle for Baldur's Gate|67|U|{1}{U}|Legendary Enchantment - Background|||Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."| Elminster's Simulacrum|Commander Legends: Battle for Baldur's Gate|68|M|{4}{U}{U}|Instant|||For each opponent, you create a token that's a copy of up to one target creature that player controls.| Feywild Caretaker|Commander Legends: Battle for Baldur's Gate|69|U|{4}{U}|Creature - Orc Wizard|3|4|When Feywild Caretaker enters the battlefield, you take the initiative.$At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.| Feywild Visitor|Commander Legends: Battle for Baldur's Gate|70|U|{2}{U}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."| Font of Magic|Commander Legends: Battle for Baldur's Gate|71|M|{3}{U}|Enchantment|||Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.| Gale, Waterdeep Prodigy|Commander Legends: Battle for Baldur's Gate|72|R|{2}{U}|Legendary Creature - Human Wizard|1|3|Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.$Choose a Background| Gale's Redirection|Commander Legends: Battle for Baldur's Gate|73|R|{3}{U}{U}|Instant|||Exile target spell, then roll a d20 and add that spell's mana value.$1-14 & You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$15+ & You may cast the exiled card without paying its mana cost for as long as it remains exiled.| Goggles of Night|Commander Legends: Battle for Baldur's Gate|74|C|{1}{U}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.$Equip {2}| Gray Harbor Merfolk|Commander Legends: Battle for Baldur's Gate|75|C|{1}{U}|Creature - Merfolk Rogue|0|3|Gray Harbor Merfolk can't be blocked.$Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.| Illithid Harvester|Commander Legends: Battle for Baldur's Gate|76|R|{4}{U}|Creature - Horror|4|4|Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.| Plant Tadpoles|Commander Legends: Battle for Baldur's Gate|76|R|{X}{U}{U}|Sorcery - Adventure|4|4|Tap X target creatures. They don't untap during their controllers' next untap steps.| Imoen, Mystic Trickster|Commander Legends: Battle for Baldur's Gate|77|U|{2}{U}|Legendary Creature - Human Rogue Wizard|2|3|Ward {2}$At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.$Choose a Background| Irenicus's Vile Duplication|Commander Legends: Battle for Baldur's Gate|78|U|{3}{U}|Sorcery|||Create a token that's a copy of target creature you control, except the token has flying and isn't legendary if that creature is legendary.| Juvenile Mist Dragon|Commander Legends: Battle for Baldur's Gate|79|U|{3}{U}{U}|Creature - Dragon|4|3|Flying$Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.| Kenku Artificer|Commander Legends: Battle for Baldur's Gate|80|C|{2}{U}|Creature - Bird Artificer|1|1|Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.| Kindred Discovery|Commander Legends: Battle for Baldur's Gate|81|R|{3}{U}{U}|Enchantment|||As Kindred Discovery enters the battlefield, choose a creature type.$Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.| Lapis Orb of Dragonkind|Commander Legends: Battle for Baldur's Gate|82|C|{2}{U}|Artifact|||{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2.| Modify Memory|Commander Legends: Battle for Baldur's Gate|83|U|{4}{U}|Sorcery|||Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.| Moonshae Pixie|Commander Legends: Battle for Baldur's Gate|84|U|{3}{U}|Creature - Faerie|2|2|Flying$When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.| Pixie Dust|Commander Legends: Battle for Baldur's Gate|84|U|{1}{U}|Instant - Adventure|2|2|Up to three target creatures gain flying until end of turn.| Mystery Key|Commander Legends: Battle for Baldur's Gate|85|U|{1}{U}|Artifact - Equipment|||When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.$Equip {1}| Nimbleclaw Adept|Commander Legends: Battle for Baldur's Gate|86|C|{3}{U}|Creature - Dragon Wizard|2|3|Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn.| Oceanus Dragon|Commander Legends: Battle for Baldur's Gate|87|C|{4}{U}{U}|Creature - Dragon|3|5|Flying$When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it.| Pseudodragon Familiar|Commander Legends: Battle for Baldur's Gate|88|C|{2}{U}|Creature - Dragon|2|1|Flying${2}{U}: Target creature gains flying until end of turn.| Psychic Impetus|Commander Legends: Battle for Baldur's Gate|89|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, you scry 2.| Renari, Merchant of Marvels|Commander Legends: Battle for Baldur's Gate|90|U|{3}{U}|Legendary Creature - Dragon Artificer|2|4|You may cast Dragon spells and artifact spells as though they had flash.$Choose a Background| Robe of the Archmagi|Commander Legends: Battle for Baldur's Gate|91|R|{2}{U}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you draw that many cards.$Equip {4}$Equip Shaman, Warlock, or Wizard {1}| Run Away Together|Commander Legends: Battle for Baldur's Gate|92|C|{1}{U}|Instant|||Choose two target creatures controlled by different players. Return those creatures to their owners' hands.| Sailors' Bane|Commander Legends: Battle for Baldur's Gate|93|U|{7}{U}{U}|Creature - Dragon Turtle|7|7|This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.$Ward {4}| Sapphire Dragon|Commander Legends: Battle for Baldur's Gate|94|U|{5}{U}{U}|Creature - Dragon|5|6|Flying$Whenever Sapphire Dragon attacks or blocks, scry 2.| Psionic Pulse|Commander Legends: Battle for Baldur's Gate|94|U|{2}{U}|Instant - Adventure|5|6|Counter target noncreature spell.| Sea Hag|Commander Legends: Battle for Baldur's Gate|95|C|{4}{U}|Creature - Hag|3|5|When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.| Aquatic Ingress|Commander Legends: Battle for Baldur's Gate|95|C|{2}{U}|Instant - Adventure|3|5|Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn.| Shameless Charlatan|Commander Legends: Battle for Baldur's Gate|96|R|{1}{U}|Legendary Enchantment - Background|||Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."| Stunning Strike|Commander Legends: Battle for Baldur's Gate|97|C|{2}{U}|Enchantment - Aura|||Flash$Enchant creature$When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.$As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.| Sword Coast Sailor|Commander Legends: Battle for Baldur's Gate|98|U|{1}{U}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."| Sword Coast Serpent|Commander Legends: Battle for Baldur's Gate|99|C|{5}{U}{U}|Creature - Serpent Dragon|6|6|Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.| Capsizing Wave|Commander Legends: Battle for Baldur's Gate|99|C|{1}{U}|Instant - Adventure|6|6|Return target creature to its owner's hand.| Tomb of Horrors Adventurer|Commander Legends: Battle for Baldur's Gate|100|R|{5}{U}|Creature - Elf Monk|4|4|When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.$Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies.| Tymora's Invoker|Commander Legends: Battle for Baldur's Gate|101|C|{1}{U}|Creature - Orc Rogue|1|3|Sleight of Hand — {8}: Draw two cards.| Vhal, Candlekeep Researcher|Commander Legends: Battle for Baldur's Gate|102|U|{3}{U}|Legendary Creature - Human Wizard|2|3|Vigilance${T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.$Choose a Background| Volo, Itinerant Scholar|Commander Legends: Battle for Baldur's Gate|103|M|{2}{U}|Legendary Creature - Human Wizard|2|3|When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."${2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.$Choose a Background| Winter Eladrin|Commander Legends: Battle for Baldur's Gate|104|C|{2}{U}|Creature - Faerie Elf Wizard|2|2|Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.| Wizards of Thay|Commander Legends: Battle for Baldur's Gate|105|R|{3}{U}|Creature - Human Wizard|3|3|Myriad$Instant and sorcery spells you cast cost {1} less to cast.$You may cast sorcery spells as though they had flash.| Young Blue Dragon|Commander Legends: Battle for Baldur's Gate|106|C|{4}{U}|Creature - Dragon|3|3|Flying| Sand Augury|Commander Legends: Battle for Baldur's Gate|106|C|{1}{U}|Sorcery - Adventure|3|3|Scry 1, then draw a card.| Agent of the Iron Throne|Commander Legends: Battle for Baldur's Gate|107|U|{2}{B}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."| Agent of the Shadow Thieves|Commander Legends: Battle for Baldur's Gate|108|U|{1}{B}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."| Altar of Bhaal|Commander Legends: Battle for Baldur's Gate|109|R|{1}{B}|Artifact|||{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.| Bone Offering|Commander Legends: Battle for Baldur's Gate|109|R|{2}{B}|Sorcery - Adventure|||Create a tapped 4/1 black Skeleton creature token with menace.| Ambition's Cost|Commander Legends: Battle for Baldur's Gate|110|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Ancient Brass Dragon|Commander Legends: Battle for Baldur's Gate|111|M|{5}{B}{B}|Creature - Elder Dragon|7|6|Flying$Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.| Armor of Shadows|Commander Legends: Battle for Baldur's Gate|112|C|{B}|Instant|||Until end of turn, target creature gets +1/+0 and gains indestructible.| Arms of Hadar|Commander Legends: Battle for Baldur's Gate|113|C|{3}{B}|Sorcery|||Creatures target player controls get -2/-2 until end of turn.| Astarion's Thirst|Commander Legends: Battle for Baldur's Gate|114|R|{3}{B}|Instant|||Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.| Atrocious Experiment|Commander Legends: Battle for Baldur's Gate|115|C|{2}{B}|Sorcery|||Target player mills two cards, draws two cards, and loses 2 life.| Blood Money|Commander Legends: Battle for Baldur's Gate|116|M|{5}{B}{B}|Sorcery|||Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token.| Bonecaller Cleric|Commander Legends: Battle for Baldur's Gate|117|U|{1}{B}|Creature - Human Cleric|2|1|{3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.| Call to the Void|Commander Legends: Battle for Baldur's Gate|118|R|{4}{B}|Sorcery|||Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.| Cast Down|Commander Legends: Battle for Baldur's Gate|119|U|{1}{B}|Instant|||Destroy target nonlegendary creature.| Chain Devil|Commander Legends: Battle for Baldur's Gate|120|C|{3}{B}|Creature - Devil|4|2|Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.| Cloudkill|Commander Legends: Battle for Baldur's Gate|121|U|{4}{B}{B}|Sorcery|||All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.| Criminal Past|Commander Legends: Battle for Baldur's Gate|122|U|{2}{B}|Legendary Enchantment - Background|||Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard."| Cultist of the Absolute|Commander Legends: Battle for Baldur's Gate|123|R|{B}|Legendary Enchantment - Background|||Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."| Deadly Dispute|Commander Legends: Battle for Baldur's Gate|124|C|{1}{B}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Draw two cards and create a Treasure token.| Elder Brain|Commander Legends: Battle for Baldur's Gate|125|R|{5}{B}{B}|Creature - Horror|6|6|Menace$Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.| Eldritch Pact|Commander Legends: Battle for Baldur's Gate|126|R|{6}{B}|Sorcery|||Target player draws X cards and loses X life, where X is the number of cards in their graveyard.| Ghastly Death Tyrant|Commander Legends: Battle for Baldur's Gate|127|C|{4}{B}{B}|Creature - Beholder Skeleton|6|5|When Ghastly Death Tyrant enters the battlefield, choose one —$• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.$• Death Ray — Creatures you control gain deathtouch until end of turn.| Ghost Lantern|Commander Legends: Battle for Baldur's Gate|128|U|{B}|Artifact - Equipment|||Whenever a creature you control dies, put a +1/+1 counter on equipped creature.$Equip {1}| Bind Spirit|Commander Legends: Battle for Baldur's Gate|128|U|{1}{B}|Instant - Adventure|||Return target creature card from your graveyard to your hand.| Gray Slaad|Commander Legends: Battle for Baldur's Gate|129|C|{2}{B}|Creature - Frog Horror|4|1|As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.| Entropic Decay|Commander Legends: Battle for Baldur's Gate|129|C|{1}{B}|Sorcery - Adventure|4|1|Mill four cards.| Guildsworn Prowler|Commander Legends: Battle for Baldur's Gate|130|C|{1}{B}|Creature - Tiefling Rogue Assassin|2|1|Deathtouch$When Guildsworn Prowler dies, if it wasn't blocking, draw a card.| Hezrou|Commander Legends: Battle for Baldur's Gate|131|C|{5}{B}{B}|Creature - Frog Demon|6|6|Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.| Demonic Stench|Commander Legends: Battle for Baldur's Gate|131|C|{B}|Instant - Adventure|6|6|Each creature that blocked this turn gets -1/-1 until end of turn.| Intellect Devourer|Commander Legends: Battle for Baldur's Gate|132|R|{3}{B}|Creature - Horror|2|4|Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.$Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.| Mold Folk|Commander Legends: Battle for Baldur's Gate|133|C|{1}{B}|Creature - Fungus Warrior|1|1|Lifelink$Mold Harvest — {1}, Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk.| Murder|Commander Legends: Battle for Baldur's Gate|134|C|{1}{B}{B}|Instant|||Destroy target creature.| Myrkul's Edict|Commander Legends: Battle for Baldur's Gate|135|C|{1}{B}|Sorcery|||Roll a d20.$1-9 & Choose an opponent. That player sacrifices a creature.$10-19 & Each opponent sacrifices a creature.$20 & Each opponent sacrifices a creature with the greatest power among creatures that player controls.| Myrkul's Invoker|Commander Legends: Battle for Baldur's Gate|136|C|{2}{B}|Creature - Cat Rogue|2|3|Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn.| Nefarious Imp|Commander Legends: Battle for Baldur's Gate|137|C|{2}{B}|Creature - Imp|2|1|Flying$Whenever one or more permanents you control leave the battlefield, scry 1.| Nothic|Commander Legends: Battle for Baldur's Gate|138|U|{4}{B}|Creature - Horror|4|3|Weird Insight — When Nothic dies, roll a d20.$1-9 & You draw a card and you lose 1 life.$10-19 & You draw two cards and you lose 2 life.$20 & You draw seven cards and you lose 7 life.| Pact Weapon|Commander Legends: Battle for Baldur's Gate|139|M|{3}{B}|Artifact - Equipment|||As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.$Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.$Equip—Discard a card.| Parasitic Impetus|Commander Legends: Battle for Baldur's Gate|140|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.| Passageway Seer|Commander Legends: Battle for Baldur's Gate|141|U|{3}{B}|Creature - Tiefling Warlock|2|2|Lifelink$When Passageway Seer enters the battlefield, you take the initiative.$At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.| Ravenloft Adventurer|Commander Legends: Battle for Baldur's Gate|142|R|{3}{B}|Creature - Human Rogue Assassin|3|4|When Ravenloft Adventurer enters the battlefield, you take the initiative.$If a creature an opponent controls would die, instead exile it and put a hit counter on it.$Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.| Safana, Calimport Cutthroat|Commander Legends: Battle for Baldur's Gate|143|U|{2}{B}|Legendary Creature - Human Rogue|3|2|Menace$At the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.$Choose a Background| Sarevok, Deathbringer|Commander Legends: Battle for Baldur's Gate|144|U|{3}{B}|Legendary Creature - Human Knight|3|4|At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.$Choose a Background| Scion of Halaster|Commander Legends: Battle for Baldur's Gate|145|C|{1}{B}|Legendary Enchantment - Background|||Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."| Shadowheart, Dark Justiciar|Commander Legends: Battle for Baldur's Gate|146|R|{3}{B}|Legendary Creature - Human Elf Cleric|3|4|{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.$Choose a Background| Sigil of Myrkul|Commander Legends: Battle for Baldur's Gate|147|U|{2}{B}|Enchantment|||At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.| Sivriss, Nightmare Speaker|Commander Legends: Battle for Baldur's Gate|148|U|{3}{B}|Legendary Creature - Snake Cleric Warlock|3|3|{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life.$Choose a Background| Skullport Merchant|Commander Legends: Battle for Baldur's Gate|149|U|{2}{B}|Creature - Dwarf Citizen|1|4|When Skullport Merchant enters the battlefield, create a Treasure token.${1}{B}, Sacrifice another creature or a Treasure: Draw a card.| Stirge|Commander Legends: Battle for Baldur's Gate|150|C|{B}|Creature - Insect Bat|1|1|Flying$Stirge can't block.$Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.| Summon Undead|Commander Legends: Battle for Baldur's Gate|151|C|{4}{B}|Sorcery|||You may mill three cards. Then return a creature card from your graveyard to the battlefield.| Thieves' Tools|Commander Legends: Battle for Baldur's Gate|152|C|{1}{B}|Artifact - Equipment|||When Thieves' Tools enters the battlefield, create a Treasure token.$Equipped creature can't be blocked as long as its power is 3 or less.$Equip {2}| Topaz Dragon|Commander Legends: Battle for Baldur's Gate|153|U|{4}{B}{B}|Creature - Dragon|4|4|Flying, deathtouch| Entropic Cloud|Commander Legends: Battle for Baldur's Gate|153|U|{1}{B}|Instant - Adventure|4|4|Creatures you control gain deathtouch until end of turn.| Underdark Explorer|Commander Legends: Battle for Baldur's Gate|154|C|{4}{B}|Creature - Lizard Warrior|5|3|Menace$When Underdark Explorer enters the battlefield, you take the initiative.| Vicious Battlerager|Commander Legends: Battle for Baldur's Gate|155|C|{3}{B}|Creature - Dwarf Barbarian|1|5|When Vicious Battlerager enters the battlefield, you take the initiative.$Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.| Viconia, Drow Apostate|Commander Legends: Battle for Baldur's Gate|156|U|{2}{B}|Legendary Creature - Elf Cleric|2|3|At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.$Choose a Background| Vrock|Commander Legends: Battle for Baldur's Gate|157|U|{3}{B}{B}|Creature - Bird Demon|3|3|Flying$Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.| Zhentarim Bandit|Commander Legends: Battle for Baldur's Gate|158|C|{1}{B}|Creature - Halfling Rogue|2|1|Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token.| Amber Gristle O'Maul|Commander Legends: Battle for Baldur's Gate|159|U|{3}{R}|Legendary Creature - Dwarf Cleric|3|3|Haste$Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.$Choose a Background| Amethyst Dragon|Commander Legends: Battle for Baldur's Gate|160|U|{4}{R}{R}|Creature - Dragon|4|4|Flying, haste| Explosive Crystal|Commander Legends: Battle for Baldur's Gate|160|U|{4}{R}|Sorcery - Adventure|4|4|Explosive Crystal deals 4 damage divided as you choose among any number of targets.| Ancient Copper Dragon|Commander Legends: Battle for Baldur's Gate|161|M|{4}{R}{R}|Creature - Elder Dragon|6|5|Flying$Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.| Balor|Commander Legends: Battle for Baldur's Gate|162|M|{3}{R}{R}|Creature - Demon|5|5|Flying$Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.$• Target opponent draws three cards, then discards three cards at random.$• Target opponent sacrifices a nontoken artifact.$• Balor deals damage to target opponent equal to the number of cards in their hand.| Bhaal's Invoker|Commander Legends: Battle for Baldur's Gate|163|C|{2}{R}|Creature - Dragon Shaman|4|2|Scorching Ray — {8}: Bhaal's Invoker deals 4 damage to each opponent.| Bloodboil Sorcerer|Commander Legends: Battle for Baldur's Gate|164|U|{3}{R}|Creature - Human Shaman|3|3|Whenever Bloodboil Sorcerer enters the battlefield, you take the initiative.$Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature.| Breath Weapon|Commander Legends: Battle for Baldur's Gate|165|C|{2}{R}|Instant|||Breath Weapon deals 2 damage to each non-Dragon creature.| Carnelian Orb of Dragonkind|Commander Legends: Battle for Baldur's Gate|166|C|{2}{R}|Artifact|||{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.| Caves of Chaos Adventurer|Commander Legends: Battle for Baldur's Gate|167|R|{3}{R}|Creature - Human Barbarian|5|3|Trample$When Caves of Chaos Adventurer enters the battlefield, you take the initiative.$Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.| Coronation of Chaos|Commander Legends: Battle for Baldur's Gate|168|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn. Goad them.| Descent into Avernus|Commander Legends: Battle for Baldur's Gate|169|R|{2}{R}|Enchantment|||At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.| Dragon Cultist|Commander Legends: Battle for Baldur's Gate|170|U|{4}{R}|Legendary Enchantment - Background|||Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."| Earth Tremor|Commander Legends: Battle for Baldur's Gate|171|C|{3}{R}|Instant|||Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.| Elturel Survivors|Commander Legends: Battle for Baldur's Gate|172|R|{3}{R}|Creature - Tiefling Peasant|0|4|Trample, myriad$As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.| Fang Dragon|Commander Legends: Battle for Baldur's Gate|173|C|{5}{R}{R}|Creature - Dragon|6|3|Flying| Forktail Sweep|Commander Legends: Battle for Baldur's Gate|173|C|{1}{R}|Sorcery - Adventure|6|3|Forktail Sweep deals 1 damage to each creature you don't control.| Firbolg Flutist|Commander Legends: Battle for Baldur's Gate|174|R|{4}{R}{R}|Creature - Giant Bard|4|4|Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn.| Fireball|Commander Legends: Battle for Baldur's Gate|175|U|{X}{R}|Sorcery|||This spell costs {1} more to cast for each target beyond the first.$Fireball deals X damage divided evenly, rounded down, among any number of targets.| Ganax, Astral Hunter|Commander Legends: Battle for Baldur's Gate|176|U|{4}{R}|Legendary Creature - Dragon|3|4|Flying$Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token.$Choose a Background| Genasi Enforcers|Commander Legends: Battle for Baldur's Gate|177|C|{1}{R}|Creature - Elemental Shaman|1|3|Myriad${1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn.| Gnoll War Band|Commander Legends: Battle for Baldur's Gate|178|U|{5}{R}|Creature - Gnoll|5|5|This spell costs {1} less to cast for each opponent who was dealt damage this turn.$Menace$Myriad| Guild Artisan|Commander Legends: Battle for Baldur's Gate|179|U|{1}{R}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, create two Treasure tokens."| Gut, True Soul Zealot|Commander Legends: Battle for Baldur's Gate|180|U|{2}{R}|Legendary Creature - Goblin Shaman|2|2|Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.$Choose a Background| Hoarding Ogre|Commander Legends: Battle for Baldur's Gate|181|C|{3}{R}|Creature - Ogre|3|3|Whenever Hoarding Ogre attacks, roll a d20.$1—9 & Create a Treasure token.$10—19 & Create two Treasure tokens.$20 & Create three Treasure tokens.| Ingenious Artillerist|Commander Legends: Battle for Baldur's Gate|182|C|{2}{R}|Creature - Human Artificer|3|1|Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent.| Inspired Tinkering|Commander Legends: Battle for Baldur's Gate|183|U|{4}{R}|Sorcery|||Exile the top three cards of your library. Until the end of your next turn, you may play those cards.$Create three Treasure tokens.| Insufferable Balladeer|Commander Legends: Battle for Baldur's Gate|184|C|{1}{R}|Creature - Dwarf Bard|2|1|Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it.| Javelin of Lightning|Commander Legends: Battle for Baldur's Gate|185|C|{1}{R}|Artifact - Equipment|||Flash$When Javelin of Lightning enters the battlefield, attach it to target creature you control.$As long as it's your turn, equipped creature gets +2/+0 and has first strike.$Equip {4}| Karlach, Fury of Avernus|Commander Legends: Battle for Baldur's Gate|186|M|{4}{R}|Legendary Creature - Tiefling Barbarian|5|4|Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.$Choose a Background| Lightning Bolt|Commander Legends: Battle for Baldur's Gate|187|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.| Livaan, Cultist of Tiamat|Commander Legends: Battle for Baldur's Gate|188|U|{2}{R}|Legendary Creature - Dragon Shaman|1|3|Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.$Choose a Background| Nemesis Phoenix|Commander Legends: Battle for Baldur's Gate|189|U|{3}{R}{R}|Creature - Phoenix|4|2|Flying${2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.| Pack Attack|Commander Legends: Battle for Baldur's Gate|190|C|{2}{R}|Instant|||Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.$Draw a card.| Patron of the Arts|Commander Legends: Battle for Baldur's Gate|191|C|{2}{R}|Creature - Dragon Noble|3|1|When Patron of the Arts enters the battlefield or dies, create a Treasure token.| Popular Entertainer|Commander Legends: Battle for Baldur's Gate|192|R|{1}{R}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls."| Reckless Barbarian|Commander Legends: Battle for Baldur's Gate|193|C|{1}{R}|Creature - Dragon Barbarian|2|2|Sacrifice Reckless Barbarian: Add {R}{R}.| Shiny Impetus|Commander Legends: Battle for Baldur's Gate|194|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, you create a Treasure token.| Stirring Bard|Commander Legends: Battle for Baldur's Gate|195|C|{3}{R}|Creature - Dragon Bard|0|4|Defender$When Stirring Bard enters the battlefield, you take the initiative.$Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn.| Storm King's Thunder|Commander Legends: Battle for Baldur's Gate|196|M|{X}{R}{R}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.| Street Urchin|Commander Legends: Battle for Baldur's Gate|197|U|{1}{R}|Legendary Enchantment - Background|||Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."| Swashbuckler Extraordinaire|Commander Legends: Battle for Baldur's Gate|198|U|{2}{R}|Creature - Dragon Rogue Warrior|2|2|When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token.$Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.| Taunting Kobold|Commander Legends: Battle for Baldur's Gate|199|U|{R}|Creature - Kobold|0|1|Haste$Whenever Taunting Kobold attacks, goad target creature an opponent controls.| Tavern Brawler|Commander Legends: Battle for Baldur's Gate|200|C|{2}{R}|Legendary Enchantment - Background|||Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."| Thunderwave|Commander Legends: Battle for Baldur's Gate|201|U|{2}{R}{R}|Sorcery|||Roll a d20.$1-9 & Thunderwave deals 3 damage to each creature.$10-19 & You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.$20 & Thunderwave deals 6 damage to each creature your opponents control.| Tiamat's Fanatics|Commander Legends: Battle for Baldur's Gate|202|C|{4}{R}|Creature - Dragon Warrior|4|3|Haste$Myriad| Two-Handed Axe|Commander Legends: Battle for Baldur's Gate|203|U|{2}{R}|Artifact - Equipment|||Whenever equipped creature attacks, double its power until end of turn.$Equip {1}{R}| Sweeping Cleave|Commander Legends: Battle for Baldur's Gate|203|U|{1}{R}|Instant - Adventure|||Target creature you control gains double strike until end of turn.| Wand of Wonder|Commander Legends: Battle for Baldur's Gate|204|R|{3}{R}|Artifact|||{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.$1-9 & X is one.$10-19 & X is two.$20 & X is three.| Warehouse Thief|Commander Legends: Battle for Baldur's Gate|205|C|{3}{R}|Creature - Tiefling Rogue|4|2|{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.| Wild Magic Surge|Commander Legends: Battle for Baldur's Gate|206|U|{R}{R}|Instant|||Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.| Wrathful Red Dragon|Commander Legends: Battle for Baldur's Gate|207|R|{3}{R}{R}|Creature - Dragon|5|5|Flying$Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.| Wyll, Blade of Frontiers|Commander Legends: Battle for Baldur's Gate|208|R|{1}{R}|Legendary Creature - Human Warlock|1|1|If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.$Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.$Choose a Background| Wyll's Reversal|Commander Legends: Battle for Baldur's Gate|209|R|{2}{R}|Instant|||Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.$1-14 & You may choose new targets for that spell or ability.$15+ & You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.| Young Red Dragon|Commander Legends: Battle for Baldur's Gate|210|C|{3}{R}|Creature - Dragon|3|2|Flying$Young Red Dragon can't block.| Bathe in Gold|Commander Legends: Battle for Baldur's Gate|210|C|{1}{R}|Instant - Adventure|3|2|Create a Treasure token.| You've Been Caught Stealing|Commander Legends: Battle for Baldur's Gate|211|C|{1}{R}|Sorcery|||Choose one —$• Threaten the Merchant — Each creature blocks this turn if able.$• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn.| Acolyte of Bahamut|Commander Legends: Battle for Baldur's Gate|212|U|{1}{G}|Legendary Enchantment - Background|||Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."| Ambitious Dragonborn|Commander Legends: Battle for Baldur's Gate|213|C|{3}{G}|Creature - Dragon Barbarian|0|0|Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.| Ancient Bronze Dragon|Commander Legends: Battle for Baldur's Gate|214|M|{5}{G}{G}|Creature - Elder Dragon|7|7|Flying$Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.| Avenging Hunter|Commander Legends: Battle for Baldur's Gate|215|C|{4}{G}|Creature - Dragon Ranger|5|4|Trample$When Avenging Hunter enters the battlefield, you take the initiative.| Band Together|Commander Legends: Battle for Baldur's Gate|216|C|{2}{G}|Instant|||Up to two target creatures you control each deal damage equal to their power to another target creature.| Barroom Brawl|Commander Legends: Battle for Baldur's Gate|217|R|{1}{G}|Sorcery|||Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.| Bramble Sovereign|Commander Legends: Battle for Baldur's Gate|218|M|{2}{G}{G}|Creature - Dryad|4|4|Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.| Carefree Swinemaster|Commander Legends: Battle for Baldur's Gate|219|C|{2}{G}|Creature - Gnome Ranger|1|4|Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.| Circle of the Land Druid|Commander Legends: Battle for Baldur's Gate|220|C|{1}{G}|Creature - Gnome Druid|1|1|When Circle of the Land Druid enters the battlefield, you may mill four cards.$Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.| Cloakwood Hermit|Commander Legends: Battle for Baldur's Gate|221|U|{2}{G}|Legendary Enchantment - Background|||Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."| Cloakwood Swarmkeeper|Commander Legends: Battle for Baldur's Gate|222|C|{G}|Creature - Elf Ranger|1|1|Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.| Colossal Badger|Commander Legends: Battle for Baldur's Gate|223|C|{5}{G}|Creature - Badger|6|5|When Colossal Badger enters the battlefield, you gain 3 life.| Dig Deep|Commander Legends: Battle for Baldur's Gate|223|C|{1}{G}|Sorcery - Adventure|6|5|Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.| Draconic Muralists|Commander Legends: Battle for Baldur's Gate|224|U|{3}{G}|Creature - Dragon Bard|4|3|When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.| Dread Linnorm|Commander Legends: Battle for Baldur's Gate|225|C|{6}{G}|Creature - Snake Dragon|7|6|Dread Linnorm can't be blocked by creatures with power 3 or less.| Scale Deflection|Commander Legends: Battle for Baldur's Gate|225|C|{3}{G}|Instant - Adventure|7|6|Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn.| Druid of the Emerald Grove|Commander Legends: Battle for Baldur's Gate|226|C|{3}{G}|Creature - Dwarf Druid|2|2|When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic lands cards and reveal them, then roll a d20.$1-9 & Put those cards into your hand, then shuffle.$10-19 & Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.$20 & Put those cards onto the battlefield tapped, then shuffle.| Druidic Ritual|Commander Legends: Battle for Baldur's Gate|227|C|{2}{G}|Sorcery|||You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.| Earthquake Dragon|Commander Legends: Battle for Baldur's Gate|228|R|{14}{G}|Creature - Elemental Dragon|10|10|This spell costs {X} less to cast, where X is the total mana value of Dragons you control.$Flying, trample${2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.| Emerald Dragon|Commander Legends: Battle for Baldur's Gate|229|U|{4}{G}{G}|Creature - Dragon|4|4|Flying, trample| Dissonant Wave|Commander Legends: Battle for Baldur's Gate|229|U|{2}{G}|Instant - Adventure|4|4|Counter target activated or triggered ability from a noncreature source.| Erinis, Gloom Stalker|Commander Legends: Battle for Baldur's Gate|230|U|{2}{G}|Legendary Creature - Halfling Ranger|3|3|Deathtouch$Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.$Choose a Background| Ettercap|Commander Legends: Battle for Baldur's Gate|231|C|{4}{G}|Creature - Spider Beast|2|5|Reach| Web Shot|Commander Legends: Battle for Baldur's Gate|231|C|{2}{G}|Instant - Adventure|2|5|Destroy target creature with flying.| Explore the Underdark|Commander Legends: Battle for Baldur's Gate|232|U|{4}{G}|Sorcery|||Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.$You take the initiative.| Giant Ankheg|Commander Legends: Battle for Baldur's Gate|233|U|{6}{G}{G}|Creature - Insect|8|8|Trample$Ward {2}$Other creatures you control have trample and ward {2}.| Halsin, Emerald Archdruid|Commander Legends: Battle for Baldur's Gate|234|U|{3}{G}|Legendary Creature - Elf Druid|2|4|{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.$Choose a Background| Hardy Outlander|Commander Legends: Battle for Baldur's Gate|235|U|{1}{G}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."| Jade Orb of Dragonkind|Commander Legends: Battle for Baldur's Gate|236|C|{2}{G}|Artifact|||{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.| Jaheira, Friend of the Forest|Commander Legends: Battle for Baldur's Gate|237|R|{2}{G}|Legendary Creature - Human Elf Druid|2|3|Tokens you control have "{T}: Add {G}."$Choose a Background| Jaheira's Respite|Commander Legends: Battle for Baldur's Gate|238|R|{4}{G}|Instant|||Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.$Prevent all combat damage that would be dealt this turn.| Lurking Green Dragon|Commander Legends: Battle for Baldur's Gate|239|C|{3}{G}|Creature - Dragon|4|4|Flying$Lurking Green Dragon can't attack unless defending player controls a creature with flying.| Majestic Genesis|Commander Legends: Battle for Baldur's Gate|240|M|{6}{G}{G}|Sorcery|||Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| Master Chef|Commander Legends: Battle for Baldur's Gate|241|C|{2}{G}|Legendary Enchantment - Background|||Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."| Monster Manual|Commander Legends: Battle for Baldur's Gate|242|R|{3}{G}|Artifact|||{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.| Zoological Study|Commander Legends: Battle for Baldur's Gate|242|R|{2}{G}|Sorcery - Adventure|||Mill five cards, then return a creature card milled this way to your hand.| Myconid Spore Tender|Commander Legends: Battle for Baldur's Gate|243|C|{3}{G}|Creature - Fungus|4|1|Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment.| Nature's Lore|Commander Legends: Battle for Baldur's Gate|244|C|{1}{G}|Sorcery|||Search your library for a Forest card, put that card onto the battlefield, then shuffle.| Overwhelming Encounter|Commander Legends: Battle for Baldur's Gate|245|U|{3}{G}{G}|Sorcery|||Creatures you control gain vigilance and trample until end of turn. Roll a d20.$1-9 & Creatures you control get +2/+2 until end of turn.$10-19 & Put two +1/+1 counters on each creature you control.$20 & Put four +1/+1 counters on each creature you control.| Owlbear Cub|Commander Legends: Battle for Baldur's Gate|246|R|{2}{G}|Creature - Bird Bear|3|3|Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in random order.| Owlbear Shepherd|Commander Legends: Battle for Baldur's Gate|247|U|{2}{G}|Creature - Goblin Druid|1|4|At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.| Poison the Blade|Commander Legends: Battle for Baldur's Gate|248|C|{1}{G}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.| Predatory Impetus|Commander Legends: Battle for Baldur's Gate|249|C|{4}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3, must be blocked if able, and is goaded.| Raised by Giants|Commander Legends: Battle for Baldur's Gate|250|R|{5}{G}|Legendary Enchantment - Background|||Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.| Saddle of the Cavalier|Commander Legends: Battle for Baldur's Gate|251|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.$Equip {3}| Scaled Nurturer|Commander Legends: Battle for Baldur's Gate|252|C|{1}{G}|Creature - Dragon Druid|0|2|{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life.| Sharpshooter Elf|Commander Legends: Battle for Baldur's Gate|253|U|{2}{G}|Creature - Elf Ranger|*|2|Reach$Sharpshooter Elf's power is equal to the number of creatures you control.$When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.| Silvanus's Invoker|Commander Legends: Battle for Baldur's Gate|254|C|{2}{G}|Creature - Dragon Druid|3|2|Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.| Skanos Dragonheart|Commander Legends: Battle for Baldur's Gate|255|U|{4}{G}|Legendary Creature - Dragon Ranger|4|4|Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.$Choose a Background| Skullwinder|Commander Legends: Battle for Baldur's Gate|256|U|{2}{G}|Creature - Snake|1|3|Deathtouch$When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.| Split the Spoils|Commander Legends: Battle for Baldur's Gate|257|U|{2}{G}|Sorcery|||Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.| Traverse the Outlands|Commander Legends: Battle for Baldur's Gate|258|R|{4}{G}|Sorcery|||Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.| Undercellar Myconid|Commander Legends: Battle for Baldur's Gate|259|C|{2}{G}|Creature - Fungus|1|2|Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.${T}: Add one mana of any color.| Undermountain Adventurer|Commander Legends: Battle for Baldur's Gate|260|R|{3}{G}|Creature - Giant Warrior|3|4|Vigilance$When Undermountain Adventurer enters the battlefield, you take the initiative.${T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.| Wilson, Refined Grizzly|Commander Legends: Battle for Baldur's Gate|261|U|{1}{G}|Legendary Creature - Bear Warrior|2|2|This spell can't be countered.$Vigilance, reach, trample, ward {2}$Choose a Background| You Look Upon the Tarrasque|Commander Legends: Battle for Baldur's Gate|262|U|{4}{G}|Instant|||Choose one —$• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.$• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.| You Meet in a Tavern|Commander Legends: Battle for Baldur's Gate|263|C|{2}{G}{G}|Sorcery|||Choose one —$• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.$• Start a Brawl — Creatures you control get +2/+2 until end of turn.| Alaundo the Seer|Commander Legends: Battle for Baldur's Gate|264|R|{2}{G}{U}|Legendary Creature - Human Shaman|3|5|{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.| Astarion, the Decadent|Commander Legends: Battle for Baldur's Gate|265|R|{4}{W}{B}|Legendary Creature - Vampire Elf Rogue|4|4|Deathtouch, lifelink$At the beginning of your end step, choose one —$• Feed — Target opponent loses life equal to the amount of life they lost this turn.$• Friends — You gain life equal to the amount of life you gained this turn.| Baba Lysaga, Night Witch|Commander Legends: Battle for Baldur's Gate|266|R|{1}{B}{G}|Legendary Creature - Human Warlock|3|3|{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.| Bane, Lord of Darkness|Commander Legends: Battle for Baldur's Gate|267|R|{1}{W}{U}{B}|Legendary Creature - God|5|2|As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.$Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.| Bhaal, Lord of Murder|Commander Legends: Battle for Baldur's Gate|268|R|{2}{B}{R}{G}|Legendary Creature - God|4|4|As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.$Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.| Cadira, Caller of the Small|Commander Legends: Battle for Baldur's Gate|269|U|{1}{G}{W}|Legendary Creature - Orc Ranger|3|3|Trample$Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.| Commander Liara Portyr|Commander Legends: Battle for Baldur's Gate|270|U|{3}{R}{W}|Legendary Creature - Human Soldier|5|3|Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.| The Council of Four|Commander Legends: Battle for Baldur's Gate|271|R|{3}{W}{U}|Legendary Creature - Human Noble|0|8|Whenever a player draws their second card during their turn, you draw a card.$Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.| Duke Ulder Ravengard|Commander Legends: Battle for Baldur's Gate|272|R|{4}{R}{W}|Legendary Creature - Human Noble Soldier|5|5|At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn.| Dynaheir, Invoker Adept|Commander Legends: Battle for Baldur's Gate|273|R|{1}{U}{R}{W}|Legendary Creature - Human Wizard|4|4|Haste$You may activate abilities of other creatures you control as though those creatures had haste.${T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.| Elminster|Commander Legends: Battle for Baldur's Gate|274|M|{3}{W}{U}|Legendary Planeswalker - Elminster|5|Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.$+2: Draw a card, then scry 2.$−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.$Elminster can be your commander.| Gluntch, the Bestower|Commander Legends: Battle for Baldur's Gate|275|R|{1}{G}{W}|Legendary Creature - Jellyfish|0|5|Flying$At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.| Gorion, Wise Mentor|Commander Legends: Battle for Baldur's Gate|276|R|{G}{W}{U}|Legendary Creature - Human Wizard|3|4|Vigilance$Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.| Jan Jansen, Chaos Crafter|Commander Legends: Battle for Baldur's Gate|277|R|{R}{W}{B}|Legendary Creature - Gnome Artificer|3|3|Haste${T}, Sacrifice an artifact creature: Create two Treasure tokens.${T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.| Jon Irenicus, Shattered One|Commander Legends: Battle for Baldur's Gate|278|R|{2}{U}{B}|Legendary Creature - Elf Wizard|3|3|At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed."$Whenever a creature you own but don't control attacks, you draw a card.| Kagha, Shadow Archdruid|Commander Legends: Battle for Baldur's Gate|279|U|{2}{B}{G}|Legendary Creature - Elf Druid|1|4|Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards.$Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.| Korlessa, Scale Singer|Commander Legends: Battle for Baldur's Gate|280|U|{G}{U}|Legendary Creature - Dragon Bard|1|4|You may look at the top card of your library any time.$You may cast Dragon spells from the top of your library.| Lozhan, Dragons' Legacy|Commander Legends: Battle for Baldur's Gate|281|U|{3}{U}{R}|Legendary Creature - Dragon Shaman|4|2|Flying$Whenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.| Mahadi, Emporium Master|Commander Legends: Battle for Baldur's Gate|282|U|{1}{B}{R}|Legendary Creature - Cat Devil|3|3|At the beginning of your end step, create a Treasure token for each creature that died this turn.| Mazzy, Truesword Paladin|Commander Legends: Battle for Baldur's Gate|283|R|{1}{R}{G}{W}|Legendary Creature - Halfling Knight|3|4|Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.$Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.| Miirym, Sentinel Wyrm|Commander Legends: Battle for Baldur's Gate|284|R|{3}{G}{U}{R}|Legendary Creature - Dragon Spirit|6|6|Flying, ward {2}$Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary.| Minsc & Boo, Timeless Heroes|Commander Legends: Battle for Baldur's Gate|285|M|{2}{R}{G}|Legendary Planeswalker - Minsc|3|When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.$+1: Put three +1/+1 counters on up to one target creature with trample or haste.$−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.$Minsc & Boo, Timeless Heroes can be your commander.| Minthara, Merciless Soul|Commander Legends: Battle for Baldur's Gate|286|U|{2}{W}{B}|Legendary Creature - Elf Cleric|2|2|Ward {X}, where X is the number of experience counters you have.$At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.$Creatures you control get +1/+0 for each experience counter you have.| Myrkul, Lord of Bones|Commander Legends: Battle for Baldur's Gate|287|R|{4}{W}{B}{G}|Legendary Creature - God|7|5|As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.$Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.| Neera, Wild Mage|Commander Legends: Battle for Baldur's Gate|288|R|{4}{U}{R}|Legendary Creature - Human Elf Shaman|2|7|Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.| Nine-Fingers Keene|Commander Legends: Battle for Baldur's Gate|289|R|{1}{B}{G}{U}|Legendary Creature - Human Rogue|4|4|Menace$Ward—Pay 9 life.$Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.| Oji, the Exquisite Blade|Commander Legends: Battle for Baldur's Gate|290|U|{2}{W}{U}|Legendary Creature - Human Monk|2|3|When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.$Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.| Raggadragga, Goreguts Boss|Commander Legends: Battle for Baldur's Gate|291|R|{2}{R}{G}|Legendary Creature - Human Boar|4|4|Each creature you control with a mana ability gets +2/+2.$Whenever a creature you control with a mana ability attacks, untap it.$Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.| Raphael, Fiendish Savior|Commander Legends: Battle for Baldur's Gate|292|R|{3}{B}{R}|Legendary Creature - Devil Noble|4|4|Flying$Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.$At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."| Rilsa Rael, Kingpin|Commander Legends: Battle for Baldur's Gate|293|U|{3}{U}{B}|Legendary Creature - Human Rogue|2|5|Deathtouch$When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.$Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.| Tasha, the Witch Queen|Commander Legends: Battle for Baldur's Gate|294|M|{3}{U}{B}|Legendary Planeswalker - Tasha|4|Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.$+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.$−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.$Tasha, the Witch Queen can be your commander.| Thrakkus the Butcher|Commander Legends: Battle for Baldur's Gate|295|U|{3}{R}{G}|Legendary Creature - Dragon Peasant|3|4|Trample$Whenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn.| Zevlor, Elturel Exile|Commander Legends: Battle for Baldur's Gate|296|R|{1}{U}{B}{R}|Legendary Creature - Tiefling Warrior|4|2|Haste${2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.| Arcane Encyclopedia|Commander Legends: Battle for Baldur's Gate|297|U|{3}|Artifact|||{3}, {T}: Draw a card.| Arcane Signet|Commander Legends: Battle for Baldur's Gate|298|U|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Bag of Holding|Commander Legends: Battle for Baldur's Gate|299|U|{1}|Artifact|||Whenever you discard a card, exile that card from your graveyard.${2}, {T}: Draw a card, then discard a card.${4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.| Basilisk Collar|Commander Legends: Battle for Baldur's Gate|300|R|{1}|Artifact - Equipment|||Equipped creature has deathtouch and lifelink.$Equip {2}| Blade of Selves|Commander Legends: Battle for Baldur's Gate|301|R|{2}|Artifact - Equipment|||Equipped creature has myriad.$Equip {4}| Bronze Walrus|Commander Legends: Battle for Baldur's Gate|302|C|{3}|Artifact Creature - Walrus|2|2|When Bronze Walrus enters the battlefield, scry 2.${T}: Add one mana of any color.| Burnished Hart|Commander Legends: Battle for Baldur's Gate|303|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| Campfire|Commander Legends: Battle for Baldur's Gate|304|U|{1}|Artifact|||{1}, {T}: You gain 2 life.${2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.| Charcoal Diamond|Commander Legends: Battle for Baldur's Gate|305|C|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${T}: Add {B}.| Chardalyn Dragon|Commander Legends: Battle for Baldur's Gate|306|C|{6}|Artifact Creature - Dragon|4|4|Flying| Cloak of the Bat|Commander Legends: Battle for Baldur's Gate|307|C|{2}|Artifact - Equipment|||Equipped creature has flying and haste.$Equip {2}| Clockwork Fox|Commander Legends: Battle for Baldur's Gate|308|C|{3}|Artifact Creature - Fox|3|2|When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.| Decanter of Endless Water|Commander Legends: Battle for Baldur's Gate|309|C|{3}|Artifact|||You have no maximum hand size.${T}: Add one mana of any color.| Dire Mimic|Commander Legends: Battle for Baldur's Gate|310|C|{2}|Artifact - Treasure|||Flash${T}, Sacrifice Dire Mimic: Add one mana of any color.${3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.| Drillworks Mole|Commander Legends: Battle for Baldur's Gate|311|U|{1}|Artifact Creature - Mole|1|1|{2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.| Dungeoneer's Pack|Commander Legends: Battle for Baldur's Gate|312|U|{3}|Artifact|||Dungeoneer's Pack enters the battlefield tapped.${2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery.| Fire Diamond|Commander Legends: Battle for Baldur's Gate|313|C|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${T}: Add {R}.| Fraying Line|Commander Legends: Battle for Baldur's Gate|314|R|{4}|Artifact|||When Fraying Line enters the battlefield, put a rope counter on target creature you control.$At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.| Gate Colossus|Commander Legends: Battle for Baldur's Gate|315|U|{8}|Artifact Creature - Construct|8|8|This spell costs {1} less to cast for each Gate you control.$Gate Colossus can't be blocked by creatures with power 2 or less.$Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.| Geode Golem|Commander Legends: Battle for Baldur's Gate|316|U|{5}|Artifact Creature - Golem|5|3|Trample$Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost.| Iron Mastiff|Commander Legends: Battle for Baldur's Gate|317|U|{4}|Artifact Creature - Dog|4|4|Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.$1-9 & Iron Mastiff deals damage equal to its power to you.$10-19 & Iron Mastiff deals damage equal to its power to defending player.$20 & Iron Mastiff deals damage equal to its power to each opponent.| Lantern of Revealing|Commander Legends: Battle for Baldur's Gate|318|C|{3}|Artifact|||{T}: Add one mana of any color.${4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.| Manifold Key|Commander Legends: Battle for Baldur's Gate|319|U|{1}|Artifact|||{1}, {T}: Untap another target artifact.${3}, {T}: Target creature can't be blocked this turn.| Marble Diamond|Commander Legends: Battle for Baldur's Gate|320|C|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${T}: Add {W}.| Marching Duodrone|Commander Legends: Battle for Baldur's Gate|321|C|{2}|Artifact Creature - Construct|2|2|Whenever Marching Duodrone attacks, each player creates a Treasure token.| Marut|Commander Legends: Battle for Baldur's Gate|322|C|{8}|Artifact Creature - Construct|7|7|Trample$When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.| Meteor Golem|Commander Legends: Battle for Baldur's Gate|323|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.| Mighty Servant of Leuk-o|Commander Legends: Battle for Baldur's Gate|324|R|{3}|Artifact - Vehicle|6|6|Trample$Ward—Discard a card.$Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.$Crew 4| Mind Stone|Commander Legends: Battle for Baldur's Gate|325|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.| Mirror of Life Trapping|Commander Legends: Battle for Baldur's Gate|326|R|{4}|Artifact|||Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.| Moss Diamond|Commander Legends: Battle for Baldur's Gate|327|C|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${T}: Add {G}.| Nautiloid Ship|Commander Legends: Battle for Baldur's Gate|328|M|{4}|Artifact - Vehicle|5|5|Flying$When Nautiloid Ship enters the battlefield, exile target player's graveyard.$Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.$Crew 3| Navigation Orb|Commander Legends: Battle for Baldur's Gate|329|C|{3}|Artifact|||{2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| Nimblewright Schematic|Commander Legends: Battle for Baldur's Gate|330|C|{2}|Artifact|||When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.| Noble's Purse|Commander Legends: Battle for Baldur's Gate|331|U|{2}|Artifact|||Noble's Purse enters the battlefield tapped and with three coin counters on it.${T}, Remove a coin counter from Noble's Purse: Create a Treasure token.| Patriar's Seal|Commander Legends: Battle for Baldur's Gate|332|U|{3}|Artifact|||{T}: Add one mana of any color.${1}, {T}: Untap target legendary creature you control.| Pilgrim's Eye|Commander Legends: Battle for Baldur's Gate|333|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.| Prized Statue|Commander Legends: Battle for Baldur's Gate|334|C|{2}|Artifact|||When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token.| Prophetic Prism|Commander Legends: Battle for Baldur's Gate|335|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {T}: Add one mana of any color.| Rug of Smothering|Commander Legends: Battle for Baldur's Gate|336|U|{3}|Artifact Creature - Construct|1|3|Flying$Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.| Sky Diamond|Commander Legends: Battle for Baldur's Gate|337|C|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${T}: Add {U}.| Stonespeaker Crystal|Commander Legends: Battle for Baldur's Gate|338|U|{4}|Artifact|||{T}: Add {C}{C}.${2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.| Swiftfoot Boots|Commander Legends: Battle for Baldur's Gate|339|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Trailblazer's Torch|Commander Legends: Battle for Baldur's Gate|340|C|{4}|Artifact - Equipment|||When Trailblazer's Torch enters the battlefield, you take the initiative.$Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.$Equip {1}| Treasure Keeper|Commander Legends: Battle for Baldur's Gate|341|U|{4}|Artifact Creature - Construct|3|3|When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.| Universal Solvent|Commander Legends: Battle for Baldur's Gate|342|C|{1}|Artifact|||{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.| Vexing Puzzlebox|Commander Legends: Battle for Baldur's Gate|343|M|{3}|Artifact|||Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.${T}: Add one mana of any color. Roll a d20.${T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.| Wayfarer's Bauble|Commander Legends: Battle for Baldur's Gate|344|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Baldur's Gate|Commander Legends: Battle for Baldur's Gate|345|R||Legendary Land - Gate|||{T}: Add {C}.${2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.| Basilisk Gate|Commander Legends: Battle for Baldur's Gate|346|C||Land - Gate|||{T}: Add {C}.${2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.| Black Dragon Gate|Commander Legends: Battle for Baldur's Gate|347|C||Land - Gate|||Black Dragon Gate enters the battlefield tapped.$As Black Dragon Gate enters the battlefield, choose a color other than black.${T}: Add {B} or one mana of the chosen color.| Bountiful Promenade|Commander Legends: Battle for Baldur's Gate|348|R||Land|||Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.${T}: Add {G} or {W}.| Citadel Gate|Commander Legends: Battle for Baldur's Gate|349|C||Land - Gate|||Citadel Gate enters the battlefield tapped.$As Citadel Gate enters the battlefield, choose a color other than white.${T}: Add {W} or one mana of the chosen color.| Cliffgate|Commander Legends: Battle for Baldur's Gate|350|C||Land - Gate|||Cliffgate enters the battlefield tapped.$As Cliffgate enters the battlefield, choose a color other than red.${T}: Add {R} or one mana of the chosen color.| Command Tower|Commander Legends: Battle for Baldur's Gate|351|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Evolving Wilds|Commander Legends: Battle for Baldur's Gate|352|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Gond Gate|Commander Legends: Battle for Baldur's Gate|353|U||Land - Gate|||Gates you control enter the battlefield untapped.${T}: Add {C}.${T}: Add one mana of any color that a Gate you control could produce.| Heap Gate|Commander Legends: Battle for Baldur's Gate|354|C||Land - Gate|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${1}, {T}, Tap an untapped Gate you control: Create a Treasure token.| Luxury Suite|Commander Legends: Battle for Baldur's Gate|355|R||Land|||Luxury Suite enters the battlefield tapped unless you have two or more opponents.${T}: Add {B} or {R}.| Manor Gate|Commander Legends: Battle for Baldur's Gate|356|C||Land - Gate|||Manor Gate enters the battlefield tapped.$As Manor Gate enters the battlefield, choose a color other than green.${T}: Add {G} or one mana of the chosen color.| Morphic Pool|Commander Legends: Battle for Baldur's Gate|357|R||Land|||Morphic Pool enters the battlefield tapped unless you have two or more opponents.${T}: Add {U} or {B}.| Reflecting Pool|Commander Legends: Battle for Baldur's Gate|358|R||Land|||{T}: Add one mana of any type that a land you control could produce.| Sea Gate|Commander Legends: Battle for Baldur's Gate|359|C||Land - Gate|||Sea Gate enters the battlefield tapped.$As Sea Gate enters the battlefield, choose a color other than blue.${T}: Add {U} or one mana of the chosen color.| Sea of Clouds|Commander Legends: Battle for Baldur's Gate|360|R||Land|||Sea of Clouds enters the battlefield tapped unless you have two or more opponents.${T}: Add {W} or {U}.| Spire Garden|Commander Legends: Battle for Baldur's Gate|361|R||Land|||Spire Garden enters the battlefield tapped unless you have two or more opponents.${T}: Add {R} or {G}.| Plains|Commander Legends: Battle for Baldur's Gate|451|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Commander Legends: Battle for Baldur's Gate|455|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Commander Legends: Battle for Baldur's Gate|459|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Commander Legends: Battle for Baldur's Gate|463|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Commander Legends: Battle for Baldur's Gate|467|C||Basic Land - Forest|||({T}: Add {G}.)| Captain N'ghathrod|Commander Legends: Battle for Baldur's Gate|646|M|{3}{U}{B}|Legendary Creature - Horror Pirate|3|6|Horrors you control have menace.$Whenever a Horror you control deals combat damage to a player, that player mills that many cards.$At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.| Faldorn, Dread Wolf Herald|Commander Legends: Battle for Baldur's Gate|647|M|{1}{R}{G}|Legendary Creature - Human Druid|3|3|Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.${1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.| Firkraag, Cunning Instigator|Commander Legends: Battle for Baldur's Gate|648|M|{3}{U}{R}|Legendary Creature - Dragon|3|3|Flying, haste$Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.$Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.| Nalia de'Arnise|Commander Legends: Battle for Baldur's Gate|649|M|{1}{W}{B}|Legendary Creature - Human Rogue|3|3|You may look at the top card of your library any time.$You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.$At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.| Folk Hero|Commander Legends: Battle for Baldur's Gate|650|M|{1}{W}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."| Clan Crafter|Commander Legends: Battle for Baldur's Gate|651|M|{1}{U}|Legendary Enchantment - Background|||Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."| Zellix, Sanity Flayer|Commander Legends: Battle for Baldur's Gate|652|M|{2}{U}|Legendary Creature - Horror|2|3|Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.${1}, {T}: Target player mills three cards.$Choose a Background| Burakos, Party Leader|Commander Legends: Battle for Baldur's Gate|653|M|{3}{B}|Legendary Creature - Orc|2|4|Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.$Whenever Burakos, Party Leader attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.$Choose a Background| Haunted One|Commander Legends: Battle for Baldur's Gate|654|M|{2}{B}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn."| Baeloth Barrityl, Entertainer|Commander Legends: Battle for Baldur's Gate|655|M|{4}{R}|Legendary Creature - Elf Shaman|2|5|Creatures your opponents control with power less than Baeloth Barrityl's power are goaded.$Whenever a goaded attacking or blocking creature dies, you create a Treasure token.$Choose a Background| Passionate Archaeologist|Commander Legends: Battle for Baldur's Gate|656|M|{1}{R}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."| Durnan of the Yawning Portal|Commander Legends: Battle for Baldur's Gate|657|M|{3}{G}|Legendary Creature - Human Warrior|3|3|Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted.$Choose a Background| Deep Gnome Terramancer|Commander Legends: Battle for Baldur's Gate|658|R|{1}{W}|Creature - Gnome Wizard|2|2|Flash$Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.| Harper Recruiter|Commander Legends: Battle for Baldur's Gate|659|R|{2}{W}|Creature - Human Warrior|3|1|Flying$Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.| Seasoned Dungeoneer|Commander Legends: Battle for Baldur's Gate|660|R|{3}{W}|Creature - Human Warrior|3|4|When Seasoned Dungeoneer enters the battlefield, you take the initiative.$Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.| Stick Together|Commander Legends: Battle for Baldur's Gate|661|R|{3}{W}{W}|Sorcery|||Each player choose a party from among creatures they control, then sacrifices the rest.| Aboleth Spawn|Commander Legends: Battle for Baldur's Gate|662|R|{2}{U}|Creature - Fish Horror|2|3|Flash$Ward {2}$Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.| Artificer Class|Commander Legends: Battle for Baldur's Gate|663|R|{1}{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$The first artifact spell you cast each turn costs {1} less to cast.${1}{U}: Level 2$When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.${5}{U}: Level 3$At the beginning of your end step, create a token that's a copy of target artifact you control.| Astral Dragon|Commander Legends: Battle for Baldur's Gate|664|R|{6}{U}{U}|Creature - Dragon|4|4|Flying$Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.| Endless Evil|Commander Legends: Battle for Baldur's Gate|665|R|{2}{U}|Enchantment - Aura|||Enchant creature you control$At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.$When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.| Grell Philosopher|Commander Legends: Battle for Baldur's Gate|666|R|{2}{U}|Creature - Horror Wizard|1|4|Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as thought it were mana of any color to activate those abilities.| Mocking Doppelganger|Commander Legends: Battle for Baldur's Gate|667|R|{3}{U}|Creature - Shapeshifter|0|0|Flash$You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded."| Psionic Ritual|Commander Legends: Battle for Baldur's Gate|668|R|{4}{U}{U}|Sorcery|||Replicate—Tap an untapped Horror you control.$Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.$Exile Psionic Ritual.| Black Market Connections|Commander Legends: Battle for Baldur's Gate|669|R|{2}{B}|Enchantment|||At the beginning of your precombat main phase, choose one or more —$• Sell Contraband — Create a Treasure token. You lose 1 life.$• Buy Information — Draw a card. You lose 2 life.$• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.| Brainstealer Dragon|Commander Legends: Battle for Baldur's Gate|670|R|{5}{B}{B}|Creature - Dragon Horror|6|6|Flying$At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.$Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.| From the Catacombs|Commander Legends: Battle for Baldur's Gate|671|R|{3}{B}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.$You take the initiative.$Escape—{3}{B}{B}, Exile five other cards from your graveyard.| Solemn Doomguide|Commander Legends: Battle for Baldur's Gate|672|R|{3}{B}{B}|Creature - Tiefling Cleric|4|5|Flying$Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}.| Uchuulon|Commander Legends: Battle for Baldur's Gate|673|R|{3}{B}|Creature - Crab Ooze Horror|*|4|Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.$Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you, create a token that's a copy of Uchuulon.| Bothersome Quasit|Commander Legends: Battle for Baldur's Gate|674|R|{2}{R}|Creature - Demon|3|2|Menace$Goaded creatures your opponents control can't block.$Whenever you cast a noncreature spell, goad target creature an opponent controls.| Death Kiss|Commander Legends: Battle for Baldur's Gate|675|R|{5}{R}|Creature - Beholder|5|5|Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.${X}{X}{R}: Monstrosity X.$When Death Kiss becomes monstrous, goad up to X target creatures your opponents control.| Delayed Blast Fireball|Commander Legends: Battle for Baldur's Gate|676|R|{1}{R}{R}|Instant|||Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.$Foretell {4}{R}{R}| Loot Dispute|Commander Legends: Battle for Baldur's Gate|677|R|{3}{R}|Enchantment|||When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.$Whenever you attack a player who has the initiative, create a Treasure token.$Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.| Nalfeshnee|Commander Legends: Battle for Baldur's Gate|678|R|{5}{R}|Creature - Beast Demon|4|6|Flying$Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent."| Spectacular Showdown|Commander Legends: Battle for Baldur's Gate|679|R|{1}{R}|Sorcery|||Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way.$Overload {4}{R}{R}{R}| Green Slime|Commander Legends: Battle for Baldur's Gate|680|R|{2}{G}|Creature - Ooze|2|2|Flash$When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.$Foretell {G}| Journey to the Lost City|Commander Legends: Battle for Baldur's Gate|681|R|{3}{G}|Enchantment|||At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.$1-9 & You may put a land card from among those cards onto the battlefield.$10-19 & Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.$20 & Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.| Tlincalli Hunter|Commander Legends: Battle for Baldur's Gate|682|R|{5}{G}{G}|Creature - Scorpion Scout|7|7|Trample$Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.| Retrieve Prey|Commander Legends: Battle for Baldur's Gate|682|R|{1}{G}|Sorcery - Adventure|7|7|Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card.| Venture Forth|Commander Legends: Battle for Baldur's Gate|683|R|{3}{G}|Sorcery|||Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.$Suspend 3—{1}{G}| Multiclass Baldric|Commander Legends: Battle for Baldur's Gate|684|R|{1}|Artifact - Equipment|||Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.$As long as you have a full party, prevent all damage that would be dealt to equipped creature.$Equip {2}| Sarevok's Tome|Commander Legends: Battle for Baldur's Gate|685|R|{4}|Artifact|||When Sarevok's Tome enters the battlefield, you take the initiative.${T}: Add {C}. If you have the initiative, add {C}{C} instead.${3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.| Archpriest of Iona|Commander Legends: Battle for Baldur's Gate|686|R|{W}|Creature - Human Cleric|*|2|Archpriest of Iona's power is equal to the number of creatures in your party.$At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.| Austere Command|Commander Legends: Battle for Baldur's Gate|687|R|{4}{W}{W}|Sorcery|||Choose two —$• Destroy all artifacts.$• Destroy all enchantments.$• Destroy all creatures with mana value 3 or less.$• Destroy all creatures with mana value 4 or greater.| Aven Mindcensor|Commander Legends: Battle for Baldur's Gate|688|U|{2}{W}|Creature - Bird Wizard|2|1|Flash$Flying$If an opponent would search a library, that player searches the top four cards of that library instead.| Bygone Bishop|Commander Legends: Battle for Baldur's Gate|689|R|{2}{W}|Creature - Spirit Cleric|2|3|Flying$Whenever you cast a creature spell with mana value 3 or less, investigate.| Crib Swap|Commander Legends: Battle for Baldur's Gate|690|C|{2}{W}|Tribal Instant - Shapeshifter|||Changeling$Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.| Dusk // Dawn|Commander Legends: Battle for Baldur's Gate|691|R|{2}{W}{W}|Sorcery|||Destroy all creatures with power 3 or greater.$Dawn${3}{W}{W}$Sorcery$Aftermath$Return all creature cards with power 2 or less from your graveyard to your hand.| Eight-and-a-Half-Tails|Commander Legends: Battle for Baldur's Gate|692|R|{W}{W}|Legendary Creature - Fox Cleric|2|2|{1}{W}: Target permanent you control gains protection from white until end of turn.${1}: Target spell or permanent becomes white until end of turn.| Frontline Medic|Commander Legends: Battle for Baldur's Gate|693|R|{2}{W}|Creature - Human Cleric|3|3|Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.$Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.| Galepowder Mage|Commander Legends: Battle for Baldur's Gate|694|R|{3}{W}|Creature - Kithkin Wizard|3|3|Flying$Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Glorious Protector|Commander Legends: Battle for Baldur's Gate|695|R|{2}{W}{W}|Creature - Angel Cleric|3|4|Flash$Flying$When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.$Foretell {2}{W}| Irregular Cohort|Commander Legends: Battle for Baldur's Gate|696|C|{2}{W}{W}|Creature - Shapeshifter|2|2|Changeling$When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.| Jazal Goldmane|Commander Legends: Battle for Baldur's Gate|697|M|{2}{W}{W}|Legendary Creature - Cat Warrior|4|4|First strike${3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.| Mage's Attendant|Commander Legends: Battle for Baldur's Gate|698|U|{2}{W}|Creature - Cat Rogue|3|2|When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}."| Magus of the Balance|Commander Legends: Battle for Baldur's Gate|699|R|{1}{W}|Creature - Human Wizard|2|2|{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Mikaeus, the Lunarch|Commander Legends: Battle for Baldur's Gate|700|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${T}: Put a +1/+1 counter on Mikaeus.${T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.| Mirror Entity|Commander Legends: Battle for Baldur's Gate|701|R|{2}{W}|Creature - Shapeshifter|1|1|Changeling${X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.| Mother of Runes|Commander Legends: Battle for Baldur's Gate|702|U|{W}|Creature - Human Cleric|1|1|{T}: Target creature you control gains protection from the color of your choice until end of turn.| Order of Whiteclay|Commander Legends: Battle for Baldur's Gate|703|R|{1}{W}{W}|Creature - Kithkin Cleric|1|4|{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield.| Priest of Ancient Lore|Commander Legends: Battle for Baldur's Gate|704|C|{2}{W}|Creature - Dwarf Cleric|2|1|When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.| Rumor Gatherer|Commander Legends: Battle for Baldur's Gate|705|U|{1}{W}{W}|Creature - Elf Wizard|2|1|Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.| Selfless Spirit|Commander Legends: Battle for Baldur's Gate|706|R|{1}{W}|Creature - Spirit Cleric|2|1|Flying$Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.| Sevinne's Reclamation|Commander Legends: Battle for Baldur's Gate|707|R|{2}{W}|Sorcery|||Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.$Flashback {4}{W}| Solemn Recruit|Commander Legends: Battle for Baldur's Gate|708|R|{1}{W}{W}|Creature - Dwarf Warrior|2|2|Double strike$Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.| Squad Commander|Commander Legends: Battle for Baldur's Gate|709|R|{3}{W}|Creature - Kor Warrior|3|3|When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party.$At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.| Unbreakable Formation|Commander Legends: Battle for Baldur's Gate|710|R|{2}{W}|Instant|||Creatures you control gain indestructible until end of turn.$Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.| Valiant Changeling|Commander Legends: Battle for Baldur's Gate|711|U|{5}{W}{W}|Creature - Shapeshifter|3|3|This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}.$Changeling$Double strike| Aether Gale|Commander Legends: Battle for Baldur's Gate|712|R|{3}{U}{U}|Sorcery|||Return six target nonland permanents to their owners' hands.| Angler Turtle|Commander Legends: Battle for Baldur's Gate|713|R|{5}{U}{U}|Creature - Turtle|5|7|Hexproof$Creatures your opponents control attack each combat if able.| Chasm Skulker|Commander Legends: Battle for Baldur's Gate|714|R|{2}{U}|Creature - Squid Horror|1|1|Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.$When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.| Compulsive Research|Commander Legends: Battle for Baldur's Gate|715|C|{2}{U}|Sorcery|||Target player draws three cards. Then that player discards two cards unless they discard a land card.| Curse of the Swine|Commander Legends: Battle for Baldur's Gate|716|R|{X}{U}{U}|Sorcery|||Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.| Curse of Verbosity|Commander Legends: Battle for Baldur's Gate|717|U|{2}{U}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.| Dissipation Field|Commander Legends: Battle for Baldur's Gate|718|R|{2}{U}{U}|Enchantment|||Whenever a permanent deals damage to you, return it to its owner's hand.| Domineering Will|Commander Legends: Battle for Baldur's Gate|719|R|{3}{U}|Instant|||Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.| Fact or Fiction|Commander Legends: Battle for Baldur's Gate|720|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Forgotten Creation|Commander Legends: Battle for Baldur's Gate|721|R|{3}{U}|Creature - Zombie Horror|3|3|Skulk$At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.| Fractured Sanity|Commander Legends: Battle for Baldur's Gate|722|R|{U}{U}{U}|Sorcery|||Each opponent mills fourteen cards.$Cycling {1}{U}$When you cycle Fractured Sanity, each opponent mills four cards.| Grazilaxx, Illithid Scholar|Commander Legends: Battle for Baldur's Gate|723|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.| Hullbreaker Horror|Commander Legends: Battle for Baldur's Gate|724|R|{5}{U}{U}|Creature - Kraken Horror|7|8|Flash$This spell can't be countered.$Whenever you cast a spell, choose up to one —$• Return target spell you don't control to its owner's hand.$• Return target nonland permanent to its owner's hand.| Keiga, the Tide Star|Commander Legends: Battle for Baldur's Gate|725|R|{5}{U}|Legendary Creature - Dragon Spirit|5|5|Flying$When Keiga, the Tide Star dies, gain control of target creature.| Leyline of Anticipation|Commander Legends: Battle for Baldur's Gate|726|R|{2}{U}{U}|Enchantment|||If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.$You may cast spells as though they had flash.| Midnight Clock|Commander Legends: Battle for Baldur's Gate|727|R|{2}{U}|Artifact|||{T}: Add {U}.${2}{U}: Put an hour counter on Midnight Clock.$At the beginning of each upkeep, put an hour counter on Midnight Clock.$When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.| Mind Flayer|Commander Legends: Battle for Baldur's Gate|728|R|{3}{U}{U}|Creature - Horror|3|3|Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.| Overcharged Amalgam|Commander Legends: Battle for Baldur's Gate|729|R|{2}{U}{U}|Creature - Zombie Horror|3|3|Flash$Flying$Exploit$When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.| Propaganda|Commander Legends: Battle for Baldur's Gate|730|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Pull from Tomorrow|Commander Legends: Battle for Baldur's Gate|731|R|{X}{U}{U}|Instant|||Draw X cards, then discard a card.| Pursued Whale|Commander Legends: Battle for Baldur's Gate|732|R|{5}{U}{U}|Creature - Whale|8|8|When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."$Spells your opponents cast that target Pursued Whale cost {3} more to cast.| Reflections of Littjara|Commander Legends: Battle for Baldur's Gate|733|R|{4}{U}|Enchantment|||As Reflections of Littjara enters the battlefield, choose a creature type.$Whenever you cast a spell of the chosen type, copy that spell.| Reins of Power|Commander Legends: Battle for Baldur's Gate|734|R|{2}{U}{U}|Instant|||Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.| Sludge Monster|Commander Legends: Battle for Baldur's Gate|735|R|{3}{U}{U}|Creature - Horror|5|5|Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.$Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.| Sly Instigator|Commander Legends: Battle for Baldur's Gate|736|R|{3}{U}|Creature - Human Wizard|2|4|{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature.| Wharf Infiltrator|Commander Legends: Battle for Baldur's Gate|737|R|{1}{U}|Creature - Human Horror|1|1|Skulk$Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.$Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.| Will Kenrith|Commander Legends: Battle for Baldur's Gate|738|M|{4}{U}{U}|Legendary Planeswalker - Will|4|+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.$−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.$−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."$Partner with Rowan Kenrith$Will Kenrith can be your commander.| Black Market|Commander Legends: Battle for Baldur's Gate|739|R|{3}{B}{B}|Enchantment|||Whenever a creature dies, put a charge counter on Black Market.$At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.| Bloodsoaked Champion|Commander Legends: Battle for Baldur's Gate|740|R|{B}|Creature - Human Warrior|2|1|Bloodsoaked Champion can't block.$Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.| Butcher of Malakir|Commander Legends: Battle for Baldur's Gate|741|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Calculating Lich|Commander Legends: Battle for Baldur's Gate|742|M|{4}{B}{B}|Creature - Zombie Wizard|5|5|Menace$Whenever a creature attacks one of your opponents, that player loses 1 life.| Changeling Outcast|Commander Legends: Battle for Baldur's Gate|743|C|{B}|Creature - Shapeshifter|1|1|Changeling$Changeling Outcast can't block and can't be blocked.| Corpse Augur|Commander Legends: Battle for Baldur's Gate|744|U|{3}{B}|Creature - Zombie Wizard|4|2|When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.| Crippling Fear|Commander Legends: Battle for Baldur's Gate|745|R|{2}{B}{B}|Sorcery|||Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.| Curtains' Call|Commander Legends: Battle for Baldur's Gate|746|R|{5}{B}|Instant|||Undaunted$Destroy two target creatures.| Dark Hatchling|Commander Legends: Battle for Baldur's Gate|747|R|{4}{B}{B}|Creature - Horror|3|3|Flying$When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.| Dauthi Horror|Commander Legends: Battle for Baldur's Gate|748|C|{1}{B}|Creature - Dauthi Horror|2|1|Shadow$Dauthi Horror can't be blocked by white creatures.| Dire Fleet Ravager|Commander Legends: Battle for Baldur's Gate|749|M|{3}{B}{B}|Creature - Orc Pirate Wizard|4|4|Menace, deathtouch$When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.| Dross Harvester|Commander Legends: Battle for Baldur's Gate|750|R|{1}{B}{B}|Creature - Horror|4|4|Protection from white$At the beginning of your end step, you lose 4 life.$Whenever a creature dies, you gain 2 life.| Dusk Mangler|Commander Legends: Battle for Baldur's Gate|751|U|{5}{B}{B}|Creature - Horror|5|4|As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.$When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.| Feed the Swarm|Commander Legends: Battle for Baldur's Gate|752|C|{1}{B}|Sorcery|||Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.| Gonti, Lord of Luxury|Commander Legends: Battle for Baldur's Gate|753|R|{2}{B}{B}|Legendary Creature - Aetherborn Rogue|2|3|Deathtouch$When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.| Grim Haruspex|Commander Legends: Battle for Baldur's Gate|754|R|{2}{B}|Creature - Human Wizard|3|2|Morph {B}$Whenever another nontoken creature you control dies, draw a card.| Grim Hireling|Commander Legends: Battle for Baldur's Gate|755|R|{3}{B}|Creature - Tiefling Rogue|3|2|Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.${B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.| Guiltfeeder|Commander Legends: Battle for Baldur's Gate|756|R|{3}{B}{B}|Creature - Horror|0|4|Fear$Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.| Hex|Commander Legends: Battle for Baldur's Gate|757|R|{4}{B}{B}|Sorcery|||Destroy six target creatures.| Hunted Horror|Commander Legends: Battle for Baldur's Gate|758|R|{B}{B}|Creature - Horror|7|7|Trample$When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.| In Garruk's Wake|Commander Legends: Battle for Baldur's Gate|759|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control and all planeswalkers you don't control.| Malakir Blood-Priest|Commander Legends: Battle for Baldur's Gate|760|C|{1}{B}|Creature - Vampire Cleric|2|1|When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party.| Mardu Strike Leader|Commander Legends: Battle for Baldur's Gate|761|R|{2}{B}|Creature - Human Warrior|3|2|Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.$Dash {3}{B}| Mindblade Render|Commander Legends: Battle for Baldur's Gate|762|R|{1}{B}|Creature - Azra Warrior|1|3|Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.| Nighthawk Scavenger|Commander Legends: Battle for Baldur's Gate|763|R|{1}{B}{B}|Creature - Vampire Rogue|1+*|3|Flying, deathtouch, lifelink$Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.| Nighthowler|Commander Legends: Battle for Baldur's Gate|764|R|{1}{B}{B}|Enchantment Creature - Horror|0|0|Bestow {2}{B}{B}$Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.| Nihilith|Commander Legends: Battle for Baldur's Gate|765|R|{4}{B}{B}|Creature - Horror|4|4|Fear$Suspend 7—{1}{B}$Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.| Phyrexian Rager|Commander Legends: Battle for Baldur's Gate|766|C|{2}{B}|Creature - Phyrexian Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Plague Spitter|Commander Legends: Battle for Baldur's Gate|767|U|{2}{B}|Creature - Phyrexian Horror|2|2|At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.$When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.| Pontiff of Blight|Commander Legends: Battle for Baldur's Gate|768|R|{4}{B}{B}|Creature - Zombie Cleric|2|7|Extort$Other creatures you control have extort.| Puppeteer Clique|Commander Legends: Battle for Baldur's Gate|769|R|{3}{B}{B}|Creature - Faerie Wizard|3|2|Flying$When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.$Persist| Ravenous Chupacabra|Commander Legends: Battle for Baldur's Gate|770|U|{2}{B}{B}|Creature - Beast Horror|2|2|When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.| Sewer Nemesis|Commander Legends: Battle for Baldur's Gate|771|R|{3}{B}|Creature - Horror|*|*|As Sewer Nemesis enters the battlefield, choose a player.$Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.$Whenever the chosen player casts a spell, that player mills a card.| Syphon Mind|Commander Legends: Battle for Baldur's Gate|772|C|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.| Thwart the Grave|Commander Legends: Battle for Baldur's Gate|773|U|{4}{B}{B}|Sorcery|||This spell costs {1} less to cast for each creature in your party.$Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.| Woe Strider|Commander Legends: Battle for Baldur's Gate|774|R|{2}{B}|Creature - Horror|3|2|When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.$Sacrifice another creature: Scry 1.$Escape—{3}{B}{B}, Exile four other cards from your graveyard.$Woe Strider escapes with two +1/+1 counters on it.| Zulaport Cutthroat|Commander Legends: Battle for Baldur's Gate|775|U|{1}{B}|Creature - Human Rogue Ally|1|1|Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.| Agitator Ant|Commander Legends: Battle for Baldur's Gate|776|R|{2}{R}|Creature - Insect|2|2|At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way.| The Akroan War|Commander Legends: Battle for Baldur's Gate|777|R|{3}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Gain control of target creature for as long as The Akroan War remains on the battlefield.$II — Until your next turn, creatures your opponents control attack each combat if able.$III — Each tapped creature deals damage to itself equal to its power.| Aurora Phoenix|Commander Legends: Battle for Baldur's Gate|778|R|{4}{R}{R}|Creature - Phoenix|5|3|Flying$Cascade$Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.| Avatar of Slaughter|Commander Legends: Battle for Baldur's Gate|779|R|{6}{R}{R}|Creature - Avatar|8|8|All creatures have double strike and attack each combat if able.| Blasphemous Act|Commander Legends: Battle for Baldur's Gate|780|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Bonecrusher Giant|Commander Legends: Battle for Baldur's Gate|781|R|{2}{R}|Creature - Giant|4|3|Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.| Stomp|Commander Legends: Battle for Baldur's Gate|781|R|{1}{R}|Instant - Adventure|4|3|Damage can't be prevented this turn. Stomp deals 2 damage to any target.| Brash Taunter|Commander Legends: Battle for Baldur's Gate|782|R|{4}{R}|Creature - Goblin|1|1|Indestructible$Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.${2}{R}, {T}: Brash Taunter fights another target creature.| Chain Reaction|Commander Legends: Battle for Baldur's Gate|783|R|{2}{R}{R}|Sorcery|||Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.| Chaos Dragon|Commander Legends: Battle for Baldur's Gate|784|R|{1}{R}{R}|Creature - Dragon|4|4|Flying, haste$Chaos Dragon attacks each combat if able.$At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.| Chaos Warp|Commander Legends: Battle for Baldur's Gate|785|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Curse of Opulence|Commander Legends: Battle for Baldur's Gate|786|U|{R}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same.| Demon Bolt|Commander Legends: Battle for Baldur's Gate|787|C|{2}{R}|Instant|||Demon Bolt deals 4 damage to target creature or planeswalker.$Foretell {R}| Dire Fleet Daredevil|Commander Legends: Battle for Baldur's Gate|788|R|{1}{R}|Creature - Human Pirate|2|1|First strike$When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.| Disrupt Decorum|Commander Legends: Battle for Baldur's Gate|789|R|{2}{R}{R}|Sorcery|||Goad all creatures you don't control.| Drakuseth, Maw of Flames|Commander Legends: Battle for Baldur's Gate|790|R|{4}{R}{R}{R}|Legendary Creature - Dragon|7|7|Flying$Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.| Dream Pillager|Commander Legends: Battle for Baldur's Gate|791|R|{5}{R}{R}|Creature - Dragon|4|4|Flying$Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.| Embereth Shieldbreaker|Commander Legends: Battle for Baldur's Gate|792|U|{1}{R}|Creature - Human Knight|2|1|| Battle Display|Commander Legends: Battle for Baldur's Gate|792|U|{R}|Sorcery - Adventure|2|1|Destroy target artifact.| Etali, Primal Storm|Commander Legends: Battle for Baldur's Gate|793|R|{4}{R}{R}|Legendary Creature - Elder Dinosaur|6|6|Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.| Geode Rager|Commander Legends: Battle for Baldur's Gate|794|R|{4}{R}{R}|Creature - Elemental|4|3|First strike$Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls.| Goblin Spymaster|Commander Legends: Battle for Baldur's Gate|795|R|{2}{R}|Creature - Goblin Rogue|2|1|First strike$At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."| Greater Gargadon|Commander Legends: Battle for Baldur's Gate|796|R|{9}{R}|Creature - Beast|9|7|Suspend 10—{R}$Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.| Ignite the Future|Commander Legends: Battle for Baldur's Gate|797|R|{3}{R}|Sorcery|||Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.$Flashback {7}{R}| Izzet Chemister|Commander Legends: Battle for Baldur's Gate|798|R|{2}{R}|Creature - Goblin Wizard|1|3|Haste${R}, {T}: Exile target instant or sorcery card from your graveyard.${1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.| Jeska's Will|Commander Legends: Battle for Baldur's Gate|799|R|{2}{R}|Sorcery|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Add {R} for each card in target opponent's hand.$• Exile the top three cards of your library. You may play them this turn.| Kazuul, Tyrant of the Cliffs|Commander Legends: Battle for Baldur's Gate|800|R|{3}{R}{R}|Legendary Creature - Ogre Warrior|5|4|Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.| Laelia, the Blade Reforged|Commander Legends: Battle for Baldur's Gate|801|R|{2}{R}|Legendary Creature - Spirit Warrior|2|2|Haste$Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.$Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.| Light Up the Stage|Commander Legends: Battle for Baldur's Gate|802|U|{2}{R}|Sorcery|||Spectacle {R}$Exile the top two cards of your library. Until the end of your next turn, you may play those cards.| Mizzium Mortars|Commander Legends: Battle for Baldur's Gate|803|R|{1}{R}|Sorcery|||Mizzium Mortars deals 4 damage to target creature you don't control.$Overload {3}{R}{R}{R}| Outpost Siege|Commander Legends: Battle for Baldur's Gate|804|R|{3}{R}|Enchantment|||As Outpost Siege enters the battlefield, choose Khans or Dragons.$• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.$• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.| Rowan Kenrith|Commander Legends: Battle for Baldur's Gate|805|M|{4}{R}{R}|Legendary Planeswalker - Rowan|4|+2: During target player's next turn, each creature that player controls attacks if able.$−2: Rowan Kenrith deals 3 damage to each tapped creature target player controls.$−8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."$Partner with Will Kenrith$Rowan Kenrith can be your commander.| Ryusei, the Falling Star|Commander Legends: Battle for Baldur's Gate|806|R|{5}{R}|Legendary Creature - Dragon Spirit|5|5|Flying$When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.| Stolen Strategy|Commander Legends: Battle for Baldur's Gate|807|R|{4}{R}|Enchantment|||At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.| Tectonic Giant|Commander Legends: Battle for Baldur's Gate|808|R|{2}{R}{R}|Creature - Elemental Giant|3|4|Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —$• Tectonic Giant deals 3 damage to each opponent.$• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.| Territorial Hellkite|Commander Legends: Battle for Baldur's Gate|809|R|{2}{R}{R}|Creature - Dragon|6|5|Flying, haste$At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.| Thunder Dragon|Commander Legends: Battle for Baldur's Gate|810|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.| Urabrask the Hidden|Commander Legends: Battle for Baldur's Gate|811|M|{3}{R}{R}|Legendary Creature - Phyrexian Praetor|4|4|Creatures you control have haste.$Creatures your opponents control enter the battlefield tapped.| Vengeful Ancestor|Commander Legends: Battle for Baldur's Gate|812|R|{2}{R}{R}|Creature - Spirit Dragon|3|4|Flying$Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature.$Whenever a goaded creature attacks, it deals 1 damage to its controller.| Volcanic Torrent|Commander Legends: Battle for Baldur's Gate|813|U|{4}{R}|Sorcery|||Cascade$Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.| Warmonger Hellkite|Commander Legends: Battle for Baldur's Gate|814|R|{4}{R}{R}|Creature - Dragon|5|5|Flying$All creatures attack each combat if able.${1}{R}: Attacking creatures get +1/+0 until end of turn.| Warstorm Surge|Commander Legends: Battle for Baldur's Gate|815|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.| Wild-Magic Sorcerer|Commander Legends: Battle for Baldur's Gate|816|R|{3}{R}|Creature - Orc Shaman|4|3|The first spell you cast from exile each turn has cascade.| Arasta of the Endless Web|Commander Legends: Battle for Baldur's Gate|817|R|{2}{G}{G}|Legendary Enchantment Creature - Spider|3|5|Reach$Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.| Battle Mammoth|Commander Legends: Battle for Baldur's Gate|818|M|{3}{G}{G}|Creature - Elephant|6|5|Trample$Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.$Foretell {2}{G}{G}| Beanstalk Giant|Commander Legends: Battle for Baldur's Gate|819|U|{6}{G}|Creature - Giant|*|*|Beanstalk Giant's power and toughness are each equal to the number of lands you control.| Fertile Footsteps|Commander Legends: Battle for Baldur's Gate|819|U|{2}{G}|Sorcery - Adventure|*|*|Search your library for a basic land card, put it onto the battlefield, then shuffle.| Beast Within|Commander Legends: Battle for Baldur's Gate|820|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Cultivate|Commander Legends: Battle for Baldur's Gate|821|U|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| End-Raze Forerunners|Commander Legends: Battle for Baldur's Gate|822|R|{5}{G}{G}{G}|Creature - Boar|7|7|Vigilance, trample, haste$When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.| Explore|Commander Legends: Battle for Baldur's Gate|823|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Ezuri's Predation|Commander Legends: Battle for Baldur's Gate|824|R|{5}{G}{G}{G}|Sorcery|||For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those Beasts fights a different one of those creatures.| Hornet Queen|Commander Legends: Battle for Baldur's Gate|825|M|{4}{G}{G}{G}|Creature - Insect|2|2|Flying$Deathtouch$When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.| Kodama's Reach|Commander Legends: Battle for Baldur's Gate|826|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| Lovestruck Beast|Commander Legends: Battle for Baldur's Gate|827|R|{2}{G}|Creature - Beast Noble|5|5|Lovestruck Beast can't attack unless you control a 1/1 creature.| Heart's Desire|Commander Legends: Battle for Baldur's Gate|827|R|{G}|Sorcery - Adventure|5|5|Create a 1/1 white Human creature token.| Managorger Hydra|Commander Legends: Battle for Baldur's Gate|828|R|{2}{G}|Creature - Hydra|1|1|Trample$Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.| Natural Reclamation|Commander Legends: Battle for Baldur's Gate|829|C|{4}{G}|Instant|||Cascade$Destroy target artifact or enchantment.| Primeval Bounty|Commander Legends: Battle for Baldur's Gate|830|M|{5}{G}|Enchantment|||Whenever you cast a creature spell, create a 3/3 green Beast creature token.$Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.$Whenever a land enters the battlefield under your control, you gain 3 life.| Return of the Wildspeaker|Commander Legends: Battle for Baldur's Gate|831|R|{4}{G}|Instant|||Choose one —$• Draw cards equal to the greatest power among non-Human creatures you control.$• Non-Human creatures you control get +3/+3 until end of turn.| Sakura-Tribe Elder|Commander Legends: Battle for Baldur's Gate|832|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Sandwurm Convergence|Commander Legends: Battle for Baldur's Gate|833|R|{6}{G}{G}|Enchantment|||Creatures with flying can't attack you or planeswalkers you control.$At the beginning of your end step, create a 5/5 green Wurm creature token.| Search for Tomorrow|Commander Legends: Battle for Baldur's Gate|834|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield, then shuffle.$Suspend 2—{G}| Sweet-Gum Recluse|Commander Legends: Battle for Baldur's Gate|835|R|{4}{G}{G}|Creature - Spider|0|3|Flash$Cascade$Reach$When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.| Terramorph|Commander Legends: Battle for Baldur's Gate|836|U|{3}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield, then shuffle.$Rebound| Three Visits|Commander Legends: Battle for Baldur's Gate|837|U|{1}{G}|Sorcery|||Search your library for a Forest card, put that card onto the battlefield, then shuffle.| Vivien, Champion of the Wilds|Commander Legends: Battle for Baldur's Gate|838|R|{2}{G}|Legendary Planeswalker - Vivien|4|You may cast creature spells as though they had flash.$+1: Until your next turn, up to one target creature gains vigilance and reach.$−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.| Bloodbraid Elf|Commander Legends: Battle for Baldur's Gate|839|U|{2}{R}{G}|Creature - Elf Berserker|3|2|Haste$Cascade| Consuming Aberration|Commander Legends: Battle for Baldur's Gate|840|R|{3}{U}{B}|Creature - Horror|*|*|Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.$Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.| Despark|Commander Legends: Battle for Baldur's Gate|841|U|{W}{B}|Instant|||Exile target permanent with mana value 4 or greater.| Drown in the Loch|Commander Legends: Battle for Baldur's Gate|842|U|{U}{B}|Instant|||Choose one —$• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.$• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.| Escape to the Wilds|Commander Legends: Battle for Baldur's Gate|843|R|{3}{R}{G}|Sorcery|||Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.$You may play an additional land this turn.| Extract from Darkness|Commander Legends: Battle for Baldur's Gate|844|U|{3}{U}{B}|Sorcery|||Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.| Felisa, Fang of Silverquill|Commander Legends: Battle for Baldur's Gate|845|M|{2}{W}{B}|Legendary Creature - Vampire Wizard|3|2|Flying$Mentor$Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.| Firja's Retribution|Commander Legends: Battle for Baldur's Gate|846|R|{1}{W}{W}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.$II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."$III — Angels you control gain double strike until end of turn.| Grumgully, the Generous|Commander Legends: Battle for Baldur's Gate|847|U|{1}{R}{G}|Legendary Creature - Goblin Shaman|3|3|Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.| High Priest of Penance|Commander Legends: Battle for Baldur's Gate|848|R|{W}{B}|Creature - Human Cleric|1|1|Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.| Memory Plunder|Commander Legends: Battle for Baldur's Gate|849|R|{U/B}{U/B}{U/B}{U/B}|Instant|||You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.| Nemesis of Reason|Commander Legends: Battle for Baldur's Gate|850|R|{3}{U}{B}|Creature - Leviathan Horror|3|7|Whenever Nemesis of Reason attacks, defending player mills ten cards.| Niv-Mizzet, Parun|Commander Legends: Battle for Baldur's Gate|851|R|{U}{U}{U}{R}{R}{R}|Legendary Creature - Dragon Wizard|5|5|This spell can't be countered.$Flying$Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.$Whenever a player casts an instant or sorcery spell, you draw a card.| Sprite Dragon|Commander Legends: Battle for Baldur's Gate|852|U|{U}{R}|Creature - Faerie Dragon|1|1|Flying, haste$Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.| Xenagos, the Reveler|Commander Legends: Battle for Baldur's Gate|853|M|{2}{R}{G}|Legendary Planeswalker - Xenagos|3|+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.$0: Create a 2/2 red and green Satyr creature token with haste.$−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.| Bloodthirsty Blade|Commander Legends: Battle for Baldur's Gate|854|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0 and is goaded.${1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.| Chaos Wand|Commander Legends: Battle for Baldur's Gate|855|R|{3}|Artifact|||{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.| Dimir Keyrune|Commander Legends: Battle for Baldur's Gate|856|U|{3}|Artifact|||{T}: Add {U} or {B}.${U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.| Dimir Signet|Commander Legends: Battle for Baldur's Gate|857|C|{2}|Artifact|||{1}, {T}: Add {U}{B}.| Dragon's Hoard|Commander Legends: Battle for Baldur's Gate|858|R|{3}|Artifact|||Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.${T}, Remove a gold counter from Dragon's Hoard: Draw a card.${T}: Add one mana of any color.| Everflowing Chalice|Commander Legends: Battle for Baldur's Gate|859|U|{0}|Artifact|||Multikicker {2}$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${T}: Add {C} for each charge counter on Everflowing Chalice.| Fellwar Stone|Commander Legends: Battle for Baldur's Gate|860|U|{2}|Artifact|||{T}: Add one mana of any color that a land an opponent controls could produce.| Hedron Archive|Commander Legends: Battle for Baldur's Gate|861|U|{4}|Artifact|||{T}: Add {C}{C}.${2}, {T}, Sacrifice Hedron Archive: Draw two cards.| Herald's Horn|Commander Legends: Battle for Baldur's Gate|862|U|{3}|Artifact|||As Herald's Horn enters the battlefield, choose a creature type.$Creature spells you cast of the chosen type cost {1} less to cast.$At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.| Izzet Signet|Commander Legends: Battle for Baldur's Gate|863|C|{2}|Artifact|||{1}, {T}: Add {U}{R}.| Lightning Greaves|Commander Legends: Battle for Baldur's Gate|864|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}| Maskwood Nexus|Commander Legends: Battle for Baldur's Gate|865|R|{4}|Artifact|||Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.${3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.| Mindcrank|Commander Legends: Battle for Baldur's Gate|866|U|{2}|Artifact|||Whenever an opponent loses life, that player mills that many cards.| Orzhov Signet|Commander Legends: Battle for Baldur's Gate|867|U|{2}|Artifact|||{1}, {T}: Add {W}{B}.| Phyrexian Revoker|Commander Legends: Battle for Baldur's Gate|868|R|{2}|Artifact Creature - Phyrexian Horror|2|1|As Phyrexian Revoker enters the battlefield, choose a nonland card name.$Activated abilities of sources with the chosen name can't be activated.| Psychosis Crawler|Commander Legends: Battle for Baldur's Gate|869|R|{5}|Artifact Creature - Phyrexian Horror|*|*|Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.$Whenever you draw a card, each opponent loses 1 life.| Skullclamp|Commander Legends: Battle for Baldur's Gate|870|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sol Ring|Commander Legends: Battle for Baldur's Gate|871|U|{1}|Artifact|||{T}: Add {C}{C}.| Solemn Simulacrum|Commander Legends: Battle for Baldur's Gate|872|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.$When Solemn Simulacrum dies, you may draw a card.| Spellskite|Commander Legends: Battle for Baldur's Gate|873|R|{2}|Artifact Creature - Phyrexian Horror|0|4|{U/P}: Change a target of target spell or ability to Spellskite.| Steel Hellkite|Commander Legends: Battle for Baldur's Gate|874|R|{6}|Artifact Creature - Dragon|5|5|Flying${2}: Steel Hellkite gets +1/+0 until end of turn.${X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.| Stuffy Doll|Commander Legends: Battle for Baldur's Gate|875|R|{5}|Artifact Creature - Construct|0|1|Indestructible$As Stuffy Doll enters the battlefield, choose a player.$Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.${T}: Stuffy Doll deals 1 damage to itself.| Talisman of Creativity|Commander Legends: Battle for Baldur's Gate|876|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.| Talisman of Dominance|Commander Legends: Battle for Baldur's Gate|877|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.| Talisman of Hierarchy|Commander Legends: Battle for Baldur's Gate|878|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.| Thought Vessel|Commander Legends: Battle for Baldur's Gate|879|U|{2}|Artifact|||You have no maximum hand size.${T}: Add {C}.| Ash Barrens|Commander Legends: Battle for Baldur's Gate|880|U||Land|||{T}: Add {C}.$Basic landcycling {1}| Blighted Woodland|Commander Legends: Battle for Baldur's Gate|881|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| Bojuka Bog|Commander Legends: Battle for Baldur's Gate|882|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile target player's graveyard.${T}: Add {B}.| Castle Embereth|Commander Legends: Battle for Baldur's Gate|883|R||Land|||Castle Embereth enters the battlefield tapped unless you control a Mountain.${T}: Add {R}.${1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.| Castle Locthwain|Commander Legends: Battle for Baldur's Gate|884|R||Land|||Castle Locthwain enters the battlefield tapped unless you control a Swamp.${T}: Add {B}.${1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.| Castle Vantress|Commander Legends: Battle for Baldur's Gate|885|R||Land|||Castle Vantress enters the battlefield tapped unless you control an Island.${T}: Add {U}.${2}{U}{U}, {T}: Scry 2.| Choked Estuary|Commander Legends: Battle for Baldur's Gate|886|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B}.| Cinder Glade|Commander Legends: Battle for Baldur's Gate|887|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Creeping Tar Pit|Commander Legends: Battle for Baldur's Gate|888|R||Land|||Creeping Tar Pit enters the battlefield tapped.${T}: Add {U} or {B}.${1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.| Darkwater Catacombs|Commander Legends: Battle for Baldur's Gate|889|R||Land|||{1}, {T}: Add {U}{B}.| Desolate Lighthouse|Commander Legends: Battle for Baldur's Gate|890|R||Land|||{T}: Add {C}.${1}{U}{R}, {T}: Draw a card, then discard a card.| Dimir Aqueduct|Commander Legends: Battle for Baldur's Gate|891|U||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{B}.| Drownyard Temple|Commander Legends: Battle for Baldur's Gate|892|R||Land|||{T}: Add {C}.${3}: Return Drownyard Temple from your graveyard to the battlefield tapped.| Exotic Orchard|Commander Legends: Battle for Baldur's Gate|893|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Game Trail|Commander Legends: Battle for Baldur's Gate|894|R||Land|||As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.${T}: Add {R} or {G}.| Gruul Turf|Commander Legends: Battle for Baldur's Gate|895|U||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{G}.| Highland Forest|Commander Legends: Battle for Baldur's Gate|896|C||Snow Land - Mountain Forest|||({T}: Add {R} or {G}.)$Highland Forest enters the battlefield tapped.| Izzet Boilerworks|Commander Legends: Battle for Baldur's Gate|897|U||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${T}: Add {U}{R}.| Kessig Wolf Run|Commander Legends: Battle for Baldur's Gate|898|R||Land|||{T}: Add {C}.${X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.| Kher Keep|Commander Legends: Battle for Baldur's Gate|899|R||Legendary Land|||{T}: Add {C}.${1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.| Mortuary Mire|Commander Legends: Battle for Baldur's Gate|900|C||Land|||Mortuary Mire enters the battlefield tapped.$When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.${T}: Add {B}.| Mossfire Valley|Commander Legends: Battle for Baldur's Gate|901|R||Land|||{1}, {T}: Add {R}{G}.| Mosswort Bridge|Commander Legends: Battle for Baldur's Gate|902|R||Land|||Hideaway 4$Mosswort Bridge enters the battlefield tapped.${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Mutavault|Commander Legends: Battle for Baldur's Gate|903|R||Land|||{T}: Add {C}.${1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.| Myriad Landscape|Commander Legends: Battle for Baldur's Gate|904|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.| Nephalia Drownyard|Commander Legends: Battle for Baldur's Gate|905|R||Land|||{T}: Add {C}.${1}{U}{B}, {T}: Target player mills three cards.| Orzhov Basilica|Commander Legends: Battle for Baldur's Gate|906|U||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{B}.| Path of Ancestry|Commander Legends: Battle for Baldur's Gate|907|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Port of Karfell|Commander Legends: Battle for Baldur's Gate|908|U||Land|||Port of Karfell enters the battlefield tapped.${T}: Add {U}.${3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped.| Prismari Campus|Commander Legends: Battle for Baldur's Gate|909|C||Land|||Prismari Campus enters the battlefield tapped.${T}: Add {U} or {R}.${4}, {T}: Scry 1.| Raging Ravine|Commander Legends: Battle for Baldur's Gate|910|R||Land|||Raging Ravine enters the battlefield tapped.${T}: Add {R} or {G}.${2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.| Reliquary Tower|Commander Legends: Battle for Baldur's Gate|911|U||Land|||You have no maximum hand size.${T}: Add {C}.| River of Tears|Commander Legends: Battle for Baldur's Gate|912|R||Land|||{T}: Add {U}. If you played a land this turn, add {B} instead.| Rogue's Passage|Commander Legends: Battle for Baldur's Gate|913|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Shambling Vent|Commander Legends: Battle for Baldur's Gate|914|R||Land|||Shambling Vent enters the battlefield tapped.${T}: Add {W} or {B}.${1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.| Snowfield Sinkhole|Commander Legends: Battle for Baldur's Gate|915|C||Snow Land - Plains Swamp|||({T}: Add {W} or {B}.)$Snowfield Sinkhole enters the battlefield tapped.| Spinerock Knoll|Commander Legends: Battle for Baldur's Gate|916|R||Land|||Hideaway 4$Spinerock Knoll enters the battlefield tapped.${T}: Add {R}.${R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.| Starlit Sanctum|Commander Legends: Battle for Baldur's Gate|917|U||Land|||{T}: Add {C}.${W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.${B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.| Sunken Hollow|Commander Legends: Battle for Baldur's Gate|918|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Tainted Field|Commander Legends: Battle for Baldur's Gate|919|U||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Activate only if you control a Swamp.| Tainted Isle|Commander Legends: Battle for Baldur's Gate|920|U||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Activate only if you control a Swamp.| Temple of Abandon|Commander Legends: Battle for Baldur's Gate|921|R||Land|||Temple of Abandon enters the battlefield tapped.$When Temple of Abandon enters the battlefield, scry 1.${T}: Add {R} or {G}.| Temple of Deceit|Commander Legends: Battle for Baldur's Gate|922|R||Land|||Temple of Deceit enters the battlefield tapped.$When Temple of Deceit enters the battlefield, scry 1.${T}: Add {U} or {B}.| Temple of Epiphany|Commander Legends: Battle for Baldur's Gate|923|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.| Temple of Silence|Commander Legends: Battle for Baldur's Gate|924|R||Land|||Temple of Silence enters the battlefield tapped.$When Temple of Silence enters the battlefield, scry 1.${T}: Add {W} or {B}.| Temple of the False God|Commander Legends: Battle for Baldur's Gate|925|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.| Terrain Generator|Commander Legends: Battle for Baldur's Gate|926|U||Land|||{T}: Add {C}.${2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.| Vault of the Archangel|Commander Legends: Battle for Baldur's Gate|927|R||Land|||{T}: Add {C}.${2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.| Wandering Fumarole|Commander Legends: Battle for Baldur's Gate|928|R||Land|||Wandering Fumarole enters the battlefield tapped.${T}: Add {U} or {R}.${2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.| War Room|Commander Legends: Battle for Baldur's Gate|929|R||Land|||{T}: Add {C}.${3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.| Windbrisk Heights|Commander Legends: Battle for Baldur's Gate|930|R||Land|||Hideaway 4$Windbrisk Heights enters the battlefield tapped.${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.| Anhelo, the Painter|New Capenna Commander|1|M|{U}{B}{R}|Legendary Creature - Vampire Assassin|1|3|Deathtouch$The first instant or sorcery spell you cast each turn has casualty 2.| Henzie "Toolbox" Torre|New Capenna Commander|2|M|{B}{R}{G}|Legendary Creature - Devil Rogue|3|3|Each creature you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost.$Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.| Kamiz, Obscura Oculus|New Capenna Commander|3|M|{1}{W}{U}{B}|Legendary Creature - Cephalid Rogue|2|4|Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn.| Kitt Kanto, Mayhem Diva|New Capenna Commander|4|M|{1}{R}{G}{W}|Legendary Creature - Cat Bard Druid|3|3|When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.$At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.| Perrie, the Pulverizer|New Capenna Commander|5|M|{1}{G}{U}{W}|Legendary Creature - Rhino Soldier|3|3|When Perrie enters the battlefield, put a shield counter on target creature.$Whenever Perrie attacks, target creature you control gains trample and gets +X/+X, where X is the number of different kinds of counters among permanents you control.| The Beamtown Bullies|New Capenna Commander|6|M|{1}{B}{R}{G}|Legendary Creature - Ogre Devil Warrior|4|4|Vigilance, haste${T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it.| Kros, Defense Contractor|New Capenna Commander|7|M|{1}{G}{W}{U}|Legendary Creature - Cat Advisor|2|4|At the beginning of your upkeep, put a shield counter on target creature an opponent controls.$Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn.| Parnesse, the Subtle Brush|New Capenna Commander|8|M|{2}{U}{B}{R}|Legendary Creature - Vampire Wizard|4|4|Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.$Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.| Phabine, Boss's Confidant|New Capenna Commander|9|M|{3}{R}{G}{W}|Legendary Creature - Cat Advisor|3|6|Creature tokens you control have haste.$Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.| Tivit, Seller of Secrets|New Capenna Commander|10|M|{3}{W}{U}{B}|Legendary Creature - Sphinx Rogue|6|6|Flying, ward {3}$Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.$While voting, you may vote an additional time.| Aerial Extortionist|New Capenna Commander|11|R|{3}{W}{W}|Creature - Bird Soldier|4|3|Flying$Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.$Whenever another player casts a spell from anywhere other than their hand, draw a card.| Angelic Sleuth|New Capenna Commander|12|R|{2}{W}|Creature - Angel Advisor|2|3|Flying$Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate.| Boss's Chauffeur|New Capenna Commander|13|R|{4}{W}|Creature - Elf Citizen|0|0|Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.$Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur.$When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.| Contractual Safeguard|New Capenna Commander|14|R|{2}{W}|Instant|||Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control.$Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.| Damning Verdict|New Capenna Commander|15|R|{3}{W}{W}|Sorcery|||Destroy all creatures with no counters on them.| Grand Crescendo|New Capenna Commander|16|R|{X}{W}{W}|Instant|||Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.| Jailbreak|New Capenna Commander|17|R|{1}{W}|Sorcery|||Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.| Master of Ceremonies|New Capenna Commander|18|R|{3}{W}|Creature - Rhino Druid|3|4|At the beginning of your upkeep, each opponent choses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.| Resourceful Defense|New Capenna Commander|19|R|{2}{W}|Enchantment|||Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.${4}{W}: Move any number of counters from target permanent you control to another target permanent you control.| Skyboon Evangelist|New Capenna Commander|20|R|{4}{W}|Creature - Bird Advisor|3|3|Flying$When Skyboon Evangelist enters the battlefield, support 6.$Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.| Smuggler's Share|New Capenna Commander|21|R|{2}{W}|Enchantment|||At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.| Aven Courier|New Capenna Commander|22|R|{1}{U}|Creature - Bird Advisor|1|1|Flying$Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.| Cephalid Facetaker|New Capenna Commander|23|R|{2}{U}|Creature - Cephalid Rogue|1|4|Cephalid Facetaker can't be blocked.$At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except its a 1/4 and has "This creature can't be blocked."| Change of Plans|New Capenna Commander|24|R|{X}{1}{U}|Instant|||Each of X target creatures you control connive. You may have any number of them phase out.| Extravagant Replication|New Capenna Commander|25|R|{4}{U}{U}|Enchantment|||At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.| Flawless Forgery|New Capenna Commander|26|R|{3}{U}{U}|Sorcery|||Casualty 3$Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.| In Too Deep|New Capenna Commander|27|R|{U}{U}|Enchantment - Aura|||Split second$Enchant creature, planeswalker, or Clue$Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities.| Mask of the Schemer|New Capenna Commander|28|R|{2}{U}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player.$Equip {2}| Shield Broker|New Capenna Commander|29|R|{3}{U}{U}|Creature - Cephalid Advisor|3|4|When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it.| Sinister Concierge|New Capenna Commander|30|R|{1}{U}|Creature - Human Wizard|2|1|When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend.| Skyway Robber|New Capenna Commander|31|R|{3}{U}|Creature - Bird Rogue|3|3|Flying$Escape—{3}{U}, Exile five other cards from your graveyard.$Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."| Storm of Forms|New Capenna Commander|32|R|{3}{U}|Instant|||When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.$Return target nonland permanent to its owner's hand.| Bellowing Mauler|New Capenna Commander|33|R|{4}{B}|Creature - Ogre Warrior|4|6|At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.| Body Count|New Capenna Commander|34|R|{2}{B}|Instant|||Spectacle {B}$Draw a card for each creature that died under your control this turn.| Dogged Detective|New Capenna Commander|35|R|{1}{B}|Creature - Human Rogue|2|1|When Dogged Detective enters the battlefield, surveil 2.$Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.| Lethal Scheme|New Capenna Commander|36|R|{2}{B}{B}|Instant|||Convoke$Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives.| Make an Example|New Capenna Commander|37|R|{3}{B}|Sorcery|||Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile.| Misfortune Teller|New Capenna Commander|38|R|{3}{B}|Creature - Human Warlock|3|1|Deathtouch$Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.| Protection Racket|New Capenna Commander|39|R|{2}{B}|Enchantment|||At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player pay pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.| Waste Management|New Capenna Commander|40|R|{2}{B}|Instant|||Kicker {3}{B}$Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.| Wave of Rats|New Capenna Commander|41|R|{3}{B}|Creature - Rat|4|2|Trample$When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.$Blitz {4}{B}| Writ of Return|New Capenna Commander|42|R|{3}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield tapped.$Cipher| Xander's Pact|New Capenna Commander|43|R|{4}{B}{B}|Sorcery|||Casualty 2$Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.| Audacious Swap|New Capenna Commander|44|R|{3}{R}|Instant|||Casualty 2$The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.| Determined Iteration|New Capenna Commander|45|R|{1}{R}|Enchantment|||At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step.| Indulge // Excess|New Capenna Commander|46|R|{2}{R}|Sorcery|||Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.$Excess${1}{R}$Sorcery$Aftermath$Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.| Industrial Advancement|New Capenna Commander|47|R|{3}{R}|Enchantment|||At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, when X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| Life of the Party|New Capenna Commander|48|R|{3}{R}|Creature - Elemental|0|1|First strike, trample, haste$Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.$When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game.| Mezzio Mugger|New Capenna Commander|49|R|{4}{R}|Creature - Viashino Rogue|3|3|Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.$Blitz {2}{R}| Rain of Riches|New Capenna Commander|50|R|{3}{R}{R}|Enchantment|||When Rain of Riches enters the battlefield, create two Treasure tokens.$The first spell you cast each turn that mana from a Treasure was spent to cast has cascade.| Rose Room Treasurer|New Capenna Commander|51|R|{3}{R}|Creature - Ogre Warrior|4|3|Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.| Seize the Spotlight|New Capenna Commander|52|R|{2}{R}|Sorcery|||Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.| Spellbinding Soprano|New Capenna Commander|53|R|{1}{R}|Creature - Human Bard|2|2|Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast.$Encore {3}{R}| Turf War|New Capenna Commander|54|R|{4}{R}|Enchantment|||When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls.$Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.| Bribe Taker|New Capenna Commander|55|R|{5}{G}|Creature - Rhino Warrior|6|6|Trample$When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.| Caldaia Guardian|New Capenna Commander|56|R|{3}{G}|Creature - Human Soldier|4|3|Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.$Blitz {2}{G}| Crash the Party|New Capenna Commander|57|R|{5}{G}|Instant|||Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.| Dodgy Jalopy|New Capenna Commander|58|R|{2}{G}|Artifact - Vehicle|*|5|Trample$Dodgy Jalopy's power is equal to the highest mana value among creatures you control.$Crew 3$Scavenge {2}{G}| Family's Favor|New Capenna Commander|59|R|{2}{G}|Enchantment|||Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card."| First Responder|New Capenna Commander|60|R|{3}{G}|Creature - Ogre Citizen|3|3|Vigilance$At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on First Responder.| Killer Service|New Capenna Commander|61|R|{2}{G}|Enchantment|||When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have.$At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.| Next of Kin|New Capenna Commander|62|R|{2}{G}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.| Park Heights Maverick|New Capenna Commander|63|R|{2}{G}|Creature - Human Soldier|2|2|Dethrone$Park Heights Maverick can't be blocked by creatures with power 2 or less.$Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate.| Scepter of Celebration|New Capenna Commander|64|R|{2}{G}|Artifact - Equipment|||Equipped creature gets +2/+0 and has trample.$Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.$Equip {3}| Vivien's Stampede|New Capenna Commander|65|R|{4}{G}{G}|Sorcery|||Each creature you control gains vigilance, trample, and melee until end of turn.$At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.| Agent's Toolkit|New Capenna Commander|66|R|{1}{G}{U}|Artifact - Clue|||Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it.$Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.${2}, Sacrifice Agent's Toolkit: Draw a card.| Bess, Soul Nourisher|New Capenna Commander|67|R|{1}{G}{W}|Legendary Creature - Human Citizen|1|1|Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.$Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.| Brokers Confluence|New Capenna Commander|68|R|{2}{G}{W}{U}|Instant|||Choose three. You may choose the same mode more than once.$• Proliferate.$• Target creature phases out.$• Counter target activated or triggered ability.| Cabaretti Confluence|New Capenna Commander|69|R|{3}{R}{G}{W}|Sorcery|||Choose three. You may choose the same mode more than once.$• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.$• Exile target artifact or enchantment.$• Creatures target player controls gets +1/+1 and gain first strike until end of turn.| Cryptic Pursuit|New Capenna Commander|70|R|{2}{U}{R}|Enchantment|||Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library.$Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.| Denry Klin, Editor in Chief|New Capenna Commander|71|R|{2}{W}{U}|Legendary Creature - Cat Advisor|2|2|Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.$Whenever a nontoken creature you control enters the battlefield, if Denry has counters on it, put the same number and kind of counters on that creature.| Grime Gorger|New Capenna Commander|72|R|{2}{B}{G}|Creature - Horror|3|3|Menace$Whenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 on Grime Gorger for each card exiled this way.| Jolene, the Plunder Queen|New Capenna Commander|73|R|{2}{R}{G}|Legendary Creature - Human Warrior|2|2|Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.$If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.$Sacrifice five Treasures: Put five +1/+1 counters on Jolene.| Life Insurance|New Capenna Commander|74|R|{3}{W}{B}|Enchantment|||Extort$Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.| Maestros Confluence|New Capenna Commander|75|R|{3}{U}{B}{R}|Sorcery|||Choose three. You may choose the same mode more than once.$• Return target monocolored instant or sorcery card from your graveyard to your hand.$• Target creature gets -3/-3 until end of turn.$• Goad each creature target player controls.| Obscura Confluence|New Capenna Commander|76|R|{1}{W}{U}{B}|Instant|||Choose three. You may choose the same mode more than once.$• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.$• Target creature connives.$• Target player returns a creature card from their graveyard to their hand.| Oskar, Rubbish Reclaimer|New Capenna Commander|77|R|{3}{U}{B}|Legendary Creature - Human Wizard|3|3|This spell costs {1} less to cast for each different mana value among cards in your graveyard.$Whenever you discard a nonland card, you may cast it from your graveyard.| Prosperous Partnership|New Capenna Commander|78|R|{1}{R}{W}|Enchantment|||When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.$Tap three untapped creatures you control: Create a Treasure token.| Riveteers Confluence|New Capenna Commander|79|R|{2}{B}{R}{G}|Sorcery|||Choose three. You may choose the same mode more than once.$• You draw a card and you lose 1 life.$• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.$• You may put a land card from your hand or graveyard onto the battlefield tapped.| Syrix, Carrier of the Flame|New Capenna Commander|80|R|{2}{B}{R}|Legendary Creature - Phoenix|3|3|Flying, haste$At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.$Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.| Currency Converter|New Capenna Commander|81|R|{1}|Artifact|||Whenever you discard a card, you may exile that card from your graveyard.${2}, {T}: Draw a card, then discard a card.${T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.| False Floor|New Capenna Commander|82|R|{4}|Artifact|||False Floor enters the battlefield tapped.$Creatures enter the battlefield tapped.${2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery.| Gavel of the Righteous|New Capenna Commander|83|R|{2}|Artifact - Equipment|||At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous.$Equipped creature gets +1/+1 for each counter on Gavel of the Righteous.$As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike.$Equip—Pay {3} or remove a counter from Gavel of the Righteous.| Smuggler's Buggy|New Capenna Commander|84|R|{4}|Artifact - Vehicle|5|5|Hideaway 4$Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand.$Crew 2| Weathered Sentinels|New Capenna Commander|85|R|{3}|Artifact Creature - Wall|2|5|Defender, vigilance, reach, trample$Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.$Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.| Bennie Bracks, Zoologist|New Capenna Commander|86|M|{3}{W}|Legendary Creature - Elf Druid|3|2|Convoke$At the beginning of each end step, if you created a token this turn, draw a card.| Tenuous Truce|New Capenna Commander|87|R|{1}{W}|Enchantment - Aura|||Enchant opponent$At the beginning of enchanted opponent's end step, you and that player each draw a card.$When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.| Swindler's Scheme|New Capenna Commander|88|R|{2}{U}|Enchantment|||Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.| Mari, the Killing Quill|New Capenna Commander|89|R|{1}{B}{B}|Legendary Creature - Vampire Assassin|3|2|Whenever a creature an opponent controls dies, exile it with a hit counter on it.$Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."| Spiteful Repossession|New Capenna Commander|90|R|{4}{R}|Sorcery|||Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.| Boxing Ring|New Capenna Commander|91|R|{1}{G}|Artifact|||Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.${T}: Create a Treasure token. Activate only if you control a creature that fought this turn.| Vazi, Keen Negotiator|New Capenna Commander|92|R|{2}{B}{R}{G}|Legendary Creature - Human Advisor|3|3|Haste${T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.$Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast or activate it, put a +1/+1 counter on target creature, then draw a card.| Threefold Signal|New Capenna Commander|93|M|{3}|Artifact|||When Threefold Signal enters the battlefield, scry 3.$Each spell you cast that's exactly three colors has replicate {3}.| Artisan of Kozilek|New Capenna Commander|191|U|{9}|Creature - Eldrazi|10|9|When you cast this spell, you may return target creature card from your graveyard to the battlefield.$Annihilator 2| Archon of Coronation|New Capenna Commander|192|M|{4}{W}{W}|Creature - Archon|5|5|Flying$When Archon of Coronation enters the battlefield, you become the monarch.$As long as you're the monarch, damage doesn't cause you to lose life.| Austere Command|New Capenna Commander|193|R|{4}{W}{W}|Sorcery|||Choose two —$• Destroy all artifacts.$• Destroy all enchantments.$• Destroy all creatures with mana value 3 or less.$• Destroy all creatures with mana value 4 or greater.| Avenging Huntbonder|New Capenna Commander|194|R|{3}{W}{W}|Creature - Human Warrior|3|3|Double strike$Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.| Call the Coppercoats|New Capenna Commander|195|R|{2}{W}|Instant|||Strive — This spell costs {1}{W} more to cast for each target beyond the first.$Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.| Declaration in Stone|New Capenna Commander|196|R|{1}{W}|Sorcery|||Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.| Duelist's Heritage|New Capenna Commander|197|R|{2}{W}|Enchantment|||Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.| Dusk // Dawn|New Capenna Commander|198|R|{2}{W}{W}|Sorcery|||Destroy all creatures with power 3 or greater.$Dawn${3}{W}{W}$Sorcery$Aftermath$Return all creature cards with power 2 or less from your graveyard to your hand.| Felidar Retreat|New Capenna Commander|199|R|{3}{W}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Create a 2/2 white Cat Beast creature token.$• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.| Fell the Mighty|New Capenna Commander|200|R|{4}{W}|Sorcery|||Destroy all creatures with power greater than target creature's power.| Generous Gift|New Capenna Commander|201|U|{2}{W}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.| Grateful Apparition|New Capenna Commander|202|U|{1}{W}|Creature - Spirit|1|1|Flying$Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate.| Hoofprints of the Stag|New Capenna Commander|203|R|{1}{W}|Tribal Enchantment - Elemental|||Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.${2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.| Intangible Virtue|New Capenna Commander|204|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| Luminarch Aspirant|New Capenna Commander|205|R|{1}{W}|Creature - Human Cleric|1|1|At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.| Martial Coup|New Capenna Commander|206|R|{X}{W}{W}|Sorcery|||Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.| Orzhov Advokist|New Capenna Commander|207|U|{2}{W}|Creature - Human Advisor|1|4|At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.| Path to Exile|New Capenna Commander|208|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Planar Outburst|New Capenna Commander|209|R|{3}{W}{W}|Sorcery|||Destroy all nonland creatures.$Awaken 4—{5}{W}{W}{W}| Sun Titan|New Capenna Commander|210|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.| Swords to Plowshares|New Capenna Commander|211|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Together Forever|New Capenna Commander|212|R|{W}{W}|Enchantment|||When Together Forever enters the battlefield, support 2.${1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.| Champion of Wits|New Capenna Commander|213|R|{2}{U}|Creature - Naga Wizard|2|1|When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.$Eternalize {5}{U}{U}| Chasm Skulker|New Capenna Commander|214|R|{2}{U}|Creature - Squid Horror|1|1|Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.$When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.| Clone Legion|New Capenna Commander|215|M|{7}{U}{U}|Sorcery|||For each creature target player controls, create a token that's a copy of that creature.| Commit // Memory|New Capenna Commander|216|R|{3}{U}|Instant|||Put target spell or nonland permanent into its owner's library second from the top.$Memory${4}{U}{U}$Sorcery$Aftermath$Each player shuffles their hand and graveyard into their library, then draws seven cards.| Daring Saboteur|New Capenna Commander|217|U|{1}{U}|Creature - Human Pirate|2|1|{2}{U}: Daring Saboteur can't be blocked this turn.$Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.| Deep Analysis|New Capenna Commander|218|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback—{1}{U}, Pay 3 life.| Dig Through Time|New Capenna Commander|219|R|{6}{U}{U}|Instant|||Delve$Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.| Drawn from Dreams|New Capenna Commander|220|R|{2}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.| Fact or Fiction|New Capenna Commander|221|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Frantic Search|New Capenna Commander|222|C|{2}{U}|Instant|||Draw two cards, then discard two cards. Untap up to three lands.| Ghostly Pilferer|New Capenna Commander|223|R|{1}{U}|Creature - Spirit Rogue|2|1|Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.$Whenever an opponent casts a spell from anywhere other than their hand, draw a card.$Discard a card: Ghostly Pilferer can't be blocked this turn.| Identity Thief|New Capenna Commander|224|R|{2}{U}{U}|Creature - Shapeshifter|0|3|Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.| Looter il-Kor|New Capenna Commander|225|C|{1}{U}|Creature - Kor Rogue|1|1|Shadow$Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.| Midnight Clock|New Capenna Commander|226|R|{2}{U}|Artifact|||{T}: Add {U}.${2}{U}: Put an hour counter on Midnight Clock.$At the beginning of each upkeep, put an hour counter on Midnight Clock.$When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.| Mystic Confluence|New Capenna Commander|227|R|{3}{U}{U}|Instant|||Choose three. You may choose the same mode more than once.$• Counter target spell unless its controller pays {3}.$• Return target creature to its owner's hand.$• Draw a card.| Nadir Kraken|New Capenna Commander|228|R|{1}{U}{U}|Creature - Kraken|2|3|Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.| Ponder|New Capenna Commander|229|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle.$Draw a card.| Preordain|New Capenna Commander|230|C|{U}|Sorcery|||Scry 2, then draw a card.| River's Rebuke|New Capenna Commander|231|R|{4}{U}{U}|Sorcery|||Return all nonland permanents target player controls to their owner's hand.| Skyship Plunderer|New Capenna Commander|232|U|{1}{U}|Creature - Human Pirate|2|1|Flying$Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.| Stolen Identity|New Capenna Commander|233|R|{4}{U}{U}|Sorcery|||Create a token that's a copy of target artifact or creature.$Cipher| Talrand's Invocation|New Capenna Commander|234|U|{2}{U}{U}|Sorcery|||Create two 2/2 blue Drake creature tokens with flying.| Tezzeret's Gambit|New Capenna Commander|235|R|{3}{U/P}|Sorcery|||({U/P} can be paid with either {U} or 2 life.)$Draw two cards, then proliferate.| Thrummingbird|New Capenna Commander|236|U|{1}{U}|Creature - Phyrexian Bird Horror|1|1|Flying$Whenever Thrummingbird deals combat damage to a player, proliferate.| Treasure Cruise|New Capenna Commander|237|C|{7}{U}|Sorcery|||Delve$Draw three cards.| Whirler Rogue|New Capenna Commander|238|U|{2}{U}{U}|Creature - Human Rogue Artificer|2|2|When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.$Tap two untapped artifacts you control: Target creature can't be blocked this turn.| Wingspan Mentor|New Capenna Commander|239|U|{2}{U}|Creature - Human Wizard|1|3|When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.${2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.| Zndrsplt's Judgment|New Capenna Commander|240|R|{4}{U}|Sorcery|||For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.| Aether Snap|New Capenna Commander|241|R|{3}{B}{B}|Sorcery|||Remove all counters from all permanents and exile all tokens.| Army of the Damned|New Capenna Commander|242|M|{5}{B}{B}{B}|Sorcery|||Create thirteen tapped 2/2 black Zombie creature tokens.$Flashback {7}{B}{B}{B}| Bloodsoaked Champion|New Capenna Commander|243|R|{B}|Creature - Human Warrior|2|1|Bloodsoaked Champion can't block.$Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.| Custodi Lich|New Capenna Commander|244|R|{3}{B}{B}|Creature - Zombie Cleric|4|2|When Custodi Lich enters the battlefield, you become the monarch.$Whenever you become the monarch, target player sacrifices a creature.| Damnable Pact|New Capenna Commander|245|R|{X}{B}{B}|Sorcery|||Target player draws X cards and loses X life.| Deathbringer Regent|New Capenna Commander|246|R|{5}{B}{B}|Creature - Dragon|5|6|Flying$When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.| Disciple of Bolas|New Capenna Commander|247|R|{3}{B}|Creature - Human Wizard|2|1|When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.| Drana, Liberator of Malakir|New Capenna Commander|248|M|{1}{B}{B}|Legendary Creature - Vampire Ally|2|3|Flying, first strike$Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.| Dread Summons|New Capenna Commander|249|R|{X}{B}{B}|Sorcery|||Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.| Feed the Swarm|New Capenna Commander|250|C|{1}{B}|Sorcery|||Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.| Graveblade Marauder|New Capenna Commander|251|R|{2}{B}|Creature - Human Warrior|1|4|Deathtouch$Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.| Hex|New Capenna Commander|252|R|{4}{B}{B}|Sorcery|||Destroy six target creatures.| Nightmare Unmaking|New Capenna Commander|253|R|{3}{B}{B}|Sorcery|||Choose one —$• Exile each creature with power greater than the number of cards in your hand.$• Exile each creature with power less than the number of cards in your hand.| Noxious Gearhulk|New Capenna Commander|254|M|{4}{B}{B}|Artifact Creature - Construct|5|4|Menace$When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.| Painful Truths|New Capenna Commander|255|R|{2}{B}|Sorcery|||Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.| Profane Command|New Capenna Commander|256|R|{X}{B}{B}|Sorcery|||Choose two —$• Target player loses X life.$• Return target creature card with mana value X or less from your graveyard to the battlefield.$• Target creature gets -X/-X until end of turn.$• Up to X target creatures gain fear until end of turn.| Puppeteer Clique|New Capenna Commander|257|R|{3}{B}{B}|Creature - Faerie Wizard|3|2|Flying$When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.$Persist| Reign of the Pit|New Capenna Commander|258|R|{4}{B}{B}|Sorcery|||Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.| Sever the Bloodline|New Capenna Commander|259|R|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.$Flashback {5}{B}{B}| Skyclave Shade|New Capenna Commander|260|R|{1}{B}|Creature - Shade|3|1|Kicker {2}{B}$Skyclave Shade can't block.$If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.$Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.| Victimize|New Capenna Commander|261|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Woe Strider|New Capenna Commander|262|R|{2}{B}|Creature - Horror|3|2|When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.$Sacrifice another creature: Scry 1.$Escape—{3}{B}{B}, Exile four other cards from your graveyard.$Woe Strider escapes with two +1/+1 counters on it.| Agitator Ant|New Capenna Commander|263|R|{2}{R}|Creature - Insect|2|2|At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way.| Blasphemous Act|New Capenna Commander|264|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Chain Reaction|New Capenna Commander|265|R|{2}{R}{R}|Sorcery|||Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.| Chaos Warp|New Capenna Commander|266|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Double Vision|New Capenna Commander|267|R|{3}{R}{R}|Enchantment|||Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.| Etali, Primal Storm|New Capenna Commander|268|R|{4}{R}{R}|Legendary Creature - Elder Dinosaur|6|6|Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.| Inferno Titan|New Capenna Commander|269|M|{4}{R}{R}|Creature - Giant|6|6|{R}: Inferno Titan gets +1/+0 until end of turn.$Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.| Kazuul, Tyrant of the Cliffs|New Capenna Commander|270|R|{3}{R}{R}|Legendary Creature - Ogre Warrior|5|4|Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.| Magus of the Wheel|New Capenna Commander|271|R|{2}{R}|Creature - Human Wizard|3|3|{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.| Outpost Siege|New Capenna Commander|272|R|{3}{R}|Enchantment|||As Outpost Siege enters the battlefield, choose Khans or Dragons.$• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.$• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.| Rekindling Phoenix|New Capenna Commander|273|M|{2}{R}{R}|Creature - Phoenix|4|3|Flying$When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."| Rite of the Raging Storm|New Capenna Commander|274|U|{3}{R}{R}|Enchantment|||Creatures named Lightning Rager can't attack you or planeswalkers you control.$At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."| Squee, the Immortal|New Capenna Commander|275|R|{1}{R}{R}|Legendary Creature - Goblin|2|1|You may cast Squee, the Immortal from your graveyard or from exile.| Stalking Vengeance|New Capenna Commander|276|R|{5}{R}{R}|Creature - Avatar|5|5|Haste$Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.| Warstorm Surge|New Capenna Commander|277|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.| Zurzoth, Chaos Rider|New Capenna Commander|278|R|{2}{R}|Legendary Creature - Devil|2|3|Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."$Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.| Arasta of the Endless Web|New Capenna Commander|279|R|{2}{G}{G}|Legendary Enchantment Creature - Spider|3|5|Reach$Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.| Avenger of Zendikar|New Capenna Commander|280|M|{5}{G}{G}|Creature - Elemental|5|5|When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.$Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.| Awakening Zone|New Capenna Commander|281|R|{2}{G}|Enchantment|||At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."| Beast Within|New Capenna Commander|282|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Beastmaster Ascension|New Capenna Commander|283|R|{2}{G}|Enchantment|||Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.$As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.| Champion of Lambholt|New Capenna Commander|284|R|{1}{G}{G}|Creature - Human Warrior|1|1|Creatures with power less than Champion of Lambholt's power can't block creatures you control.$Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.| Cultivate|New Capenna Commander|285|U|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| Devoted Druid|New Capenna Commander|286|U|{1}{G}|Creature - Elf Druid|0|2|{T}: Add {G}.$Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.| Evolution Sage|New Capenna Commander|287|U|{2}{G}|Creature - Elf Druid|3|2|Whenever a land enters the battlefield under your control, proliferate.| Evolutionary Leap|New Capenna Commander|288|R|{1}{G}|Enchantment|||{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.| Explore|New Capenna Commander|289|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Farseek|New Capenna Commander|290|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.| Forgotten Ancient|New Capenna Commander|291|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Garruk's Uprising|New Capenna Commander|292|U|{2}{G}|Enchantment|||When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.$Creatures you control have trample.$Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.| Giant Adephage|New Capenna Commander|293|M|{5}{G}{G}|Creature - Insect|7|7|Trample$Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.| Greenwarden of Murasa|New Capenna Commander|294|M|{4}{G}{G}|Creature - Elemental|5|4|When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.$When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.| Harmonize|New Capenna Commander|295|U|{2}{G}{G}|Sorcery|||Draw three cards.| Incubation Druid|New Capenna Commander|296|R|{1}{G}|Creature - Elf Druid|0|2|{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.${3}{G}{G}: Adapt 3.| Indrik Stomphowler|New Capenna Commander|297|U|{4}{G}|Creature - Beast|4|4|When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.| Kodama's Reach|New Capenna Commander|298|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| Leafkin Druid|New Capenna Commander|299|C|{1}{G}|Creature - Elemental Druid|0|3|{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.| Life's Legacy|New Capenna Commander|300|R|{1}{G}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Draw cards equal to the sacrificed creature's power.| Migration Path|New Capenna Commander|301|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.$Cycling {2}| Mitotic Slime|New Capenna Commander|302|R|{4}{G}|Creature - Ooze|4|4|When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."| Overgrown Battlement|New Capenna Commander|303|U|{1}{G}|Creature - Wall|0|4|Defender${T}: Add {G} for each creature with defender you control.| Rampant Growth|New Capenna Commander|304|C|{1}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Rishkar, Peema Renegade|New Capenna Commander|305|R|{2}{G}|Legendary Creature - Elf Druid|2|2|When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.$Each creature you control with a counter on it has "{T}: Add {G}."| Rishkar's Expertise|New Capenna Commander|306|R|{4}{G}{G}|Sorcery|||Draw cards equal to the greatest power among creatures you control.$You may cast a spell with mana value 5 or less from your hand without paying its mana cost.| Sakura-Tribe Elder|New Capenna Commander|307|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Sandwurm Convergence|New Capenna Commander|308|R|{6}{G}{G}|Enchantment|||Creatures with flying can't attack you or planeswalkers you control.$At the beginning of your end step, create a 5/5 green Wurm creature token.| Scavenging Ooze|New Capenna Commander|309|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.| Scute Swarm|New Capenna Commander|310|R|{2}{G}|Creature - Insect|1|1|Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.| Shamanic Revelation|New Capenna Commander|311|R|{3}{G}{G}|Sorcery|||Draw a card for each creature you control.$Ferocious — You gain 4 life for each creature you control with power 4 or greater.| Slippery Bogbonder|New Capenna Commander|312|R|{3}{G}|Creature - Human Druid|3|3|Flash$Hexproof$When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.| Steelbane Hydra|New Capenna Commander|313|R|{X}{G}{G}|Creature - Turtle Hydra|0|0|Steelbane Hydra enters the battlefield with X +1/+1 counters on it.${2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.| Sylvan Offering|New Capenna Commander|314|R|{X}{G}|Sorcery|||Choose an opponent. You and that player each create an X/X green Treefolk creature token.$Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.| Temur Sabertooth|New Capenna Commander|315|U|{2}{G}{G}|Creature - Cat|4|3|{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.| Thragtusk|New Capenna Commander|316|R|{4}{G}|Creature - Beast|5|3|When Thragtusk enters the battlefield, you gain 5 life.$When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.| Thunderfoot Baloth|New Capenna Commander|317|R|{4}{G}{G}|Creature - Beast|5|5|Trample$Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.| Treeshaker Chimera|New Capenna Commander|318|R|{5}{G}{G}|Creature - Chimera|8|5|All creatures able to block Treeshaker Chimera do so.$When Treeshaker Chimera dies, draw three cards.| Wall of Roots|New Capenna Commander|319|C|{1}{G}|Creature - Plant Wall|0|5|Defender$Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.| Wickerbough Elder|New Capenna Commander|320|C|{3}{G}|Creature - Treefolk Shaman|4|4|Wickerbough Elder enters the battlefield with a -1/-1 counter on it.${G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.| Wood Elves|New Capenna Commander|321|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.| Woodfall Primus|New Capenna Commander|322|R|{5}{G}{G}{G}|Creature - Treefolk Shaman|6|6|Trample$When Woodfall Primus enters the battlefield, destroy target noncreature permanent.$Persist| World Shaper|New Capenna Commander|323|R|{3}{G}|Creature - Merfolk Shaman|3|3|Whenever World Shaper attacks, you may mill three cards.$When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.| Ajani Unyielding|New Capenna Commander|324|M|{4}{G}{W}|Legendary Planeswalker - Ajani|4|+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.$−2: Exile target creature. Its controller gains life equal to its power.$−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.| Alela, Artful Provocateur|New Capenna Commander|325|M|{1}{W}{U}{B}|Legendary Creature - Faerie Warlock|2|3|Flying, deathtouch, lifelink$Other creatures you control with flying get +1/+0.$Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.| Artifact Mutation|New Capenna Commander|326|R|{R}{G}|Instant|||Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.| Assemble the Legion|New Capenna Commander|327|R|{3}{R}{W}|Enchantment|||At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.| Aura Mutation|New Capenna Commander|328|R|{G}{W}|Instant|||Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.| Aven Mimeomancer|New Capenna Commander|329|R|{1}{W}{U}|Creature - Bird Wizard|3|1|Flying$At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.| Bant Charm|New Capenna Commander|330|U|{G}{W}{U}|Instant|||Choose one —$• Destroy target artifact.$• Put target creature on the bottom of its owner's library.$• Counter target instant spell.| Bedevil|New Capenna Commander|331|R|{B}{B}{R}|Instant|||Destroy target artifact, creature, or planeswalker.| Boros Charm|New Capenna Commander|332|U|{R}{W}|Instant|||Choose one —$• Boros Charm deals 4 damage to target player or planeswalker.$• Permanents you control gain indestructible until end of turn.$• Target creature gains double strike until end of turn.| Call the Skybreaker|New Capenna Commander|333|R|{5}{U/R}{U/R}|Sorcery|||Create a 5/5 blue and red Elemental creature token with flying.$Retrace| Camaraderie|New Capenna Commander|334|R|{4}{G}{W}|Sorcery|||You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.| Daxos of Meletis|New Capenna Commander|335|R|{1}{W}{U}|Legendary Creature - Human Soldier|2|2|Daxos of Meletis can't be blocked by creatures with power 3 or greater.$Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.| Deathreap Ritual|New Capenna Commander|336|U|{2}{B}{G}|Enchantment|||Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.| Dragonlord Ojutai|New Capenna Commander|337|M|{3}{W}{U}|Legendary Creature - Elder Dragon|5|4|Flying$Dragonlord Ojutai has hexproof as long as it's untapped.$Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Fallen Shinobi|New Capenna Commander|338|R|{3}{U}{B}|Creature - Zombie Ninja|5|4|Ninjutsu {2}{U}{B}$Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.| Fathom Mage|New Capenna Commander|339|R|{2}{G}{U}|Creature - Human Wizard|1|1|Evolve$Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.| Gahiji, Honored One|New Capenna Commander|340|M|{2}{R}{G}{W}|Legendary Creature - Beast|4|4|Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.| Goblin Electromancer|New Capenna Commander|341|C|{U}{R}|Creature - Goblin Wizard|2|2|Instant and sorcery spells you cast cost {1} less to cast.| Inkfathom Witch|New Capenna Commander|342|U|{1}{U/B}|Creature - Merfolk Wizard|1|1|Fear${2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.| Jenara, Asura of War|New Capenna Commander|343|M|{G}{W}{U}|Legendary Creature - Angel|3|3|Flying${1}{W}: Put a +1/+1 counter on Jenara, Asura of War.| Kess, Dissident Mage|New Capenna Commander|344|M|{1}{U}{B}{R}|Legendary Creature - Human Wizard|3|4|Flying$Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.| Kresh the Bloodbraided|New Capenna Commander|345|M|{2}{B}{R}{G}|Legendary Creature - Human Warrior|3|3|Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.| March of the Multitudes|New Capenna Commander|346|M|{X}{G}{W}{W}|Instant|||Convoke$Create X 1/1 white Soldier creature tokens with lifelink.| Mask of Riddles|New Capenna Commander|347|U|{U}{B}|Artifact - Equipment|||Equipped creature has fear.$Whenever equipped creature deals combat damage to a player, you may draw a card.$Equip {2}| Primal Empathy|New Capenna Commander|348|U|{1}{G}{U}|Enchantment|||At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.| Roalesk, Apex Hybrid|New Capenna Commander|349|M|{2}{G}{G}{U}|Legendary Creature - Human Mutant|4|5|Flying, trample$When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.$When Roalesk dies, proliferate, then proliferate again.| Selvala, Explorer Returned|New Capenna Commander|350|R|{1}{G}{W}|Legendary Creature - Elf Scout|2|4|Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.| Shadowmage Infiltrator|New Capenna Commander|351|U|{1}{U}{B}|Creature - Human Wizard|1|3|Fear$Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.| Silent-Blade Oni|New Capenna Commander|352|R|{3}{U}{U}{B}{B}|Creature - Demon Ninja|6|5|Ninjutsu {4}{U}{B}$Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.| Terminate|New Capenna Commander|353|U|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Thief of Sanity|New Capenna Commander|354|R|{1}{U}{B}|Creature - Specter|2|2|Flying$Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.| Urban Evolution|New Capenna Commander|355|U|{3}{G}{U}|Sorcery|||Draw three cards. You may play an additional land this turn.| Utter End|New Capenna Commander|356|R|{2}{W}{B}|Instant|||Exile target nonland permanent.| Vorel of the Hull Clade|New Capenna Commander|357|R|{1}{G}{U}|Legendary Creature - Human Merfolk|1|4|{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.| Windgrace's Judgment|New Capenna Commander|358|R|{3}{B}{G}|Instant|||For any number of opponents, destroy target nonland permanent that player controls.| Wrexial, the Risen Deep|New Capenna Commander|359|M|{3}{U}{U}{B}|Legendary Creature - Kraken|5|8|Islandwalk, swampwalk$Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard this turn, exile it instead.| Arcane Signet|New Capenna Commander|360|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Azorius Signet|New Capenna Commander|361|U|{2}|Artifact|||{1}, {T}: Add {W}{U}.| Bloodthirsty Blade|New Capenna Commander|362|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0 and is goaded.${1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.| Commander's Sphere|New Capenna Commander|363|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Crystalline Giant|New Capenna Commander|364|R|{3}|Artifact Creature - Giant|3|3|At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.| Dimir Signet|New Capenna Commander|365|C|{2}|Artifact|||{1}, {T}: Add {U}{B}.| Everflowing Chalice|New Capenna Commander|366|C|{0}|Artifact|||Multikicker {2}$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${T}: Add {C} for each charge counter on Everflowing Chalice.| Fellwar Stone|New Capenna Commander|367|U|{2}|Artifact|||{T}: Add one mana of any color that a land an opponent controls could produce.| Idol of Oblivion|New Capenna Commander|368|R|{2}|Artifact|||{T}: Draw a card. Activate only if you created a token this turn.${8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.| Izzet Signet|New Capenna Commander|369|U|{2}|Artifact|||{1}, {T}: Add {U}{R}.| Lifecrafter's Bestiary|New Capenna Commander|370|R|{3}|Artifact|||At the beginning of your upkeep, scry 1.$Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.| Lightning Greaves|New Capenna Commander|371|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}| Mimic Vat|New Capenna Commander|372|R|{3}|Artifact|||Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.${3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.| Oblivion Stone|New Capenna Commander|373|R|{3}|Artifact|||{4}, {T}: Put a fate counter on target permanent.${5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.| Oracle's Vault|New Capenna Commander|374|R|{4}|Artifact|||{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.${T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.| Orzhov Signet|New Capenna Commander|375|U|{2}|Artifact|||{1}, {T}: Add {W}{B}.| Power Conduit|New Capenna Commander|376|U|{2}|Artifact|||{T}, Remove a counter from a permanent you control: Choose one —$• Put a charge counter on target artifact.$• Put a +1/+1 counter on target creature.| Quietus Spike|New Capenna Commander|377|R|{3}|Artifact - Equipment|||Equipped creature has deathtouch.$Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.$Equip {3}| Rakdos Signet|New Capenna Commander|378|U|{2}|Artifact|||{1}, {T}: Add {B}{R}.| Sol Ring|New Capenna Commander|379|U|{1}|Artifact|||{T}: Add {C}{C}.| Solemn Simulacrum|New Capenna Commander|380|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.$When Solemn Simulacrum dies, you may draw a card.| Strionic Resonator|New Capenna Commander|381|R|{2}|Artifact|||{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.| Swiftfoot Boots|New Capenna Commander|382|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Twinning Staff|New Capenna Commander|383|R|{3}|Artifact|||If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.${7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.| Wayfarer's Bauble|New Capenna Commander|384|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Arcane Sanctum|New Capenna Commander|385|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.| Ash Barrens|New Capenna Commander|386|U||Land|||{T}: Add {C}.$Basic landcycling {1}| Bant Panorama|New Capenna Commander|387|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.| Blighted Woodland|New Capenna Commander|388|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| Canopy Vista|New Capenna Commander|389|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| Cascade Bluffs|New Capenna Commander|390|R||Land|||{T}: Add {C}.${U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.| Castle Ardenvale|New Capenna Commander|391|R||Land|||Castle Ardenvale enters the battlefield tapped unless you control a Plains.${T}: Add {W}.${2}{W}{W}, {T}: Create a 1/1 white Human creature token.| Castle Embereth|New Capenna Commander|392|R||Land|||Castle Embereth enters the battlefield tapped unless you control a Mountain.${T}: Add {R}.${1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.| Choked Estuary|New Capenna Commander|393|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B}.| Cinder Glade|New Capenna Commander|394|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Command Tower|New Capenna Commander|395|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Creeping Tar Pit|New Capenna Commander|396|R||Land|||Creeping Tar Pit enters the battlefield tapped.${T}: Add {U} or {B}.${1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.| Crumbling Necropolis|New Capenna Commander|397|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.| Darkwater Catacombs|New Capenna Commander|398|R||Land|||{1}, {T}: Add {U}{B}.| Esper Panorama|New Capenna Commander|399|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.| Exotic Orchard|New Capenna Commander|400|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Fetid Heath|New Capenna Commander|401|R||Land|||{T}: Add {C}.${W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.| Flooded Grove|New Capenna Commander|402|R||Land|||{T}: Add {C}.${G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.| Foreboding Ruins|New Capenna Commander|403|R||Land|||As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.${T}: Add {B} or {R}.| Fortified Village|New Capenna Commander|404|R||Land|||As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.${T}: Add {G} or {W}.| Game Trail|New Capenna Commander|405|R||Land|||As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.${T}: Add {R} or {G}.| Gavony Township|New Capenna Commander|406|R||Land|||{T}: Add {C}.${2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.| Grixis Panorama|New Capenna Commander|407|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.| Jund Panorama|New Capenna Commander|408|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.| Jungle Shrine|New Capenna Commander|409|U||Land|||Jungle Shrine enters the battlefield tapped.${T}: Add {R}, {G}, or {W}.| Karn's Bastion|New Capenna Commander|410|R||Land|||{T}: Add {C}.${4}, {T}: Proliferate.| Kessig Wolf Run|New Capenna Commander|411|R||Land|||{T}: Add {C}.${X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.| Littjara Mirrorlake|New Capenna Commander|412|U||Land|||Littjara Mirrorlake enters the battlefield tapped.${T}: Add {U}.${2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.| Llanowar Reborn|New Capenna Commander|413|U||Land|||Llanowar Reborn enters the battlefield tapped.${T}: Add {G}.$Graft 1| Mossfire Valley|New Capenna Commander|414|R||Land|||{1}, {T}: Add {R}{G}.| Mosswort Bridge|New Capenna Commander|415|R||Land|||Hideaway${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Myriad Landscape|New Capenna Commander|416|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.| Naya Panorama|New Capenna Commander|417|C||Land|||{T}: Add {C}.${1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.| Nesting Grounds|New Capenna Commander|418|R||Land|||{T}: Add {C}.${1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.| Path of Ancestry|New Capenna Commander|419|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Port Town|New Capenna Commander|420|R||Land|||As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.${T}: Add {W} or {U}.| Prairie Stream|New Capenna Commander|421|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Rogue's Passage|New Capenna Commander|422|U||Land|||{T}: Add {C}.${4}, {T}: Target creature can't be blocked this turn.| Rugged Prairie|New Capenna Commander|423|R||Land|||{T}: Add {C}.${R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.| Savage Lands|New Capenna Commander|424|U||Land|||Savage Lands enters the battlefield tapped.${T}: Add {B}, {R}, or {G}.| Seaside Citadel|New Capenna Commander|425|U||Land|||Seaside Citadel enters the battlefield tapped.${T}: Add {G}, {W}, or {U}.| Shadowblood Ridge|New Capenna Commander|426|R||Land|||{1}, {T}: Add {B}{R}.| Skycloud Expanse|New Capenna Commander|427|R||Land|||{1}, {T}: Add {W}{U}.| Smoldering Marsh|New Capenna Commander|428|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| Spinerock Knoll|New Capenna Commander|429|R||Land|||Hideaway${T}: Add {R}.${R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.| Sungrass Prairie|New Capenna Commander|430|R||Land|||{1}, {T}: Add {G}{W}.| Sunken Hollow|New Capenna Commander|431|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Temple of Epiphany|New Capenna Commander|432|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.| Temple of Malady|New Capenna Commander|433|R||Land|||Temple of Malady enters the battlefield tapped.$When Temple of Malady enters the battlefield, scry 1.${T}: Add {B} or {G}.| Temple of Mystery|New Capenna Commander|434|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1.${T}: Add {G} or {U}.| Temple of Silence|New Capenna Commander|435|R||Land|||Temple of Silence enters the battlefield tapped.$When Temple of Silence enters the battlefield, scry 1.${T}: Add {W} or {B}.| Temple of the False God|New Capenna Commander|436|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.| Temple of Triumph|New Capenna Commander|437|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1.${T}: Add {R} or {W}.| Thriving Bluff|New Capenna Commander|438|C||Land|||Thriving Bluff enters the battlefield tapped.$As Thriving Bluff enters the battlefield, choose a color other than red.${T}: Add {R} or one mana of the chosen color.| Thriving Grove|New Capenna Commander|439|C||Land|||Thriving Grove enters the battlefield tapped.$As Thriving Grove enters the battlefield, choose a color other than green.${T}: Add {G} or one mana of the chosen color.| Thriving Heath|New Capenna Commander|440|C||Land|||Thriving Heath enters the battlefield tapped.$As Thriving Heath enters the battlefield, choose a color other than white.${T}: Add {W} or one mana of the chosen color.| Thriving Isle|New Capenna Commander|441|C||Land|||Thriving Isle enters the battlefield tapped.$As Thriving Isle enters the battlefield, choose a color other than blue.${T}: Add {U} or one mana of the chosen color.| Thriving Moor|New Capenna Commander|442|C||Land|||Thriving Moor enters the battlefield tapped.$As Thriving Moor enters the battlefield, choose a color other than black.${T}: Add {B} or one mana of the chosen color.| Twilight Mire|New Capenna Commander|443|R||Land|||{T}: Add {C}.${B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.| Vivid Creek|New Capenna Commander|444|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${T}: Add {U}.${T}, Remove a charge counter from Vivid Creek: Add one mana of any color.| Vivid Grove|New Capenna Commander|445|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${T}: Add {G}.${T}, Remove a charge counter from Vivid Grove: Add one mana of any color.| Vivid Meadow|New Capenna Commander|446|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${T}: Add {W}.${T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.| Windbrisk Heights|New Capenna Commander|447|R||Land|||Hideaway${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.| Szarekh, the Silent King|Warhammer 40,000|1|M|{1}{B}{B}{B}|Legendary Artifact Creature - Necron|3|4|Flying$My Will Be Done -- Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.| Abaddon the Despoiler|Warhammer 40,000|2|M|{2}{U}{B}{R}|Legendary Creature - Astartes Warrior|5|5|Trample$Mark of Chaos Ascendant -- During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.| Inquisitor Greyfax|Warhammer 40,000|3|M|{1}{W}{U}{B}|Legendary Creature - Human Inquisitor|3|3|Vigilance$Unquestionable Wisdom -- Other creatures you control get +1/+0 and have vigilance.$Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate.| The Swarmlord|Warhammer 40,000|4|M|{3}{G}{U}{R}|Legendary Creature - Tyranid|5|5|Rapid Regeneration -- The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.$Xenos Cunning -- Whenever a creature you control with a counter on it dies, draw a card.| Imotekh the Stormlord|Warhammer 40,000|5|M|{2}{B}{B}|Legendary Artifact Creature - Necron|3|3|Phaeron -- Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.$Grand Strategist -- At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.| Be'lakor, the Dark Master|Warhammer 40,000|6|M|{3}{U}{B}{R}|Legendary Creature - Demon Noble|6|5|Flying$Prince of Chaos -- When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.$Lord of Torment -- Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.| Magus Lucea Kane|Warhammer 40,000|7|M|{1}{G}{U}{R}|Legendary Creature - Human Tyranid Wizard|1|1|Spiritual Leader -- At the beginning of combat on your turn, put a +1/+1 counter on target creature.$Psychic Stimulus -- {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy.| Marneus Calgar|Warhammer 40,000|8|M|{2}{W}{U}{B}|Legendary Creature - Astartes Warrior|3|5|Double strike$Master Tactician -- Whenever one or more tokens enter the battlefield under your control, draw a card.$Chapter Master -- {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.| And They Shall Know No Fear|Warhammer 40,000|9|U|{1}{W}|Instant|||Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.| Celestine, the Living Saint|Warhammer 40,000|10|R|{4}{W}|Legendary Creature - Human Warrior|3|4|Flying, lifelink$Healing Tears -- At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.| Defenders of Humanity|Warhammer 40,000|11|R|{X}{2}{W}|Enchantment|||When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.${X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.| For the Emperor!|Warhammer 40,000|12|R|{3}{W}|Sorcery|||Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.| Grey Knight Paragon|Warhammer 40,000|13|U|{4}{W}|Creature - Astartes Knight|4|4|Flash$Rites of Banishment -- When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.| Space Marine Devastator|Warhammer 40,000|14|R|{3}{W}|Creature - Astartes Warrior|3|3|Squad {2}$Grav-cannon -- When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.| Space Marine Scout|Warhammer 40,000|15|U|{2}{W}|Creature - Astartes Scout|2|1|First strike, vigilance$Concealed Position -- When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.| Thunderwolf Cavalry|Warhammer 40,000|16|U|{4}{W}|Creature - Astartes Warrior|4|4|First strike$Crushing Teeth -- Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.| Triumph of Saint Katherine|Warhammer 40,000|17|R|{4}{W}|Creature - Human Warrior|5|5|Lifelink$Praesidium Protectiva -- When Triumph of Saint Katherine dies, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.$Miracle {1}{W}| Ultramarines Honour Guard|Warhammer 40,000|18|R|{3}{W}|Creature - Astartes Warrior|2|2|Squad {2}$Other creatures you control get +1/+1.| Vexilus Praetor|Warhammer 40,000|19|R|{3}{W}|Creature - Custodes Warrior|3|4|Flash$Vigilance$Aegis of the Emperor -- Commanders you control have protection from everything.| Zephyrim|Warhammer 40,000|20|R|{3}{W}|Creature - Human Warrior|3|3|Squad {2}$Flying, vigilance$Miracle {1}{W}| Genestealer Locus|Warhammer 40,000|21|U|{3}{U}|Creature - Tyranid Human|3|3|Neurotraumal Rod -- Whenever a creature attacks you, it gets -1/-0 until end of turn.$Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.| Genestealer Patriarch|Warhammer 40,000|22|R|{4}{U}|Creature - Tyranid|4|4|Genestealer's Kiss -- Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.$Children of the Cult -- Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.| Heralds of Tzeentch|Warhammer 40,000|23|U|{4}{U}|Creature - Demon|3|3|Flying$Cascade| Lord of Change|Warhammer 40,000|24|R|{6}{U}|Creature - Demon|6|6|Flying, ward {3}$Architect of Deception -- When Lord of Change enters the battlefield, draw three cards.| Sicarian Infiltrator|Warhammer 40,000|25|U|{2}{U}|Artifact Creature - Human Soldier|1|2|Flash$Squad {2}$Benediction of the Omnissiah -- When Sicarian Infiltrator enters the battlefield, draw a card.| Sister of Silence|Warhammer 40,000|26|R|{4}{U}|Creature - Human Knight|3|3|Flash$Psychic Abomination -- When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.| Vanguard Suppressor|Warhammer 40,000|27|R|{3}{U}|Creature - Astartes Warrior|3|2|Squad {2}$Flying$Suppressing Fire -- Whenever Vanguard Suppressor deals combat damage to a player, draw a card.| Anrakyr the Traveller|Warhammer 40,000|28|R|{4}{B}|Legendary Artifact Creature - Necron|4|4|Lord of the Pyrrhian Legions -- Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.| Arco-Flagellant|Warhammer 40,000|29|R|{2}{B}|Creature - Human|3|1|Squad {2}$Arco-Flagellant can't block.$Endurant -- Pay 3 life: Arco-Flagellant gains indestructible until end of turn.| Biotransference|Warhammer 40,000|30|R|{2}{B}{B}|Enchantment|||Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.$Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.| Blight Grenade|Warhammer 40,000|31|R|{4}{B}|Sorcery|||Destroy target creature.$All creatures get -3/-3 until end of turn.| Chronomancer|Warhammer 40,000|32|R|{1}{B}|Artifact Creature - Necron Wizard|1|1|Flying$Atomic Transmutation -- {1}, {T}, Sacrifice another artifact: Draw a card.$Unearth {2}{B}| Cryptek|Warhammer 40,000|33|R|{3}{B}|Artifact Creature - Necron Wizard|3|3|{1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.| Flayed One|Warhammer 40,000|34|U|{2}{B}|Artifact Creature - Necron|4|1|Lifelink$Flesh Flayer -- When Flayed One enters the battlefield, mill three cards.| Great Unclean One|Warhammer 40,000|35|R|{4}{B}|Creature - Demon|4|5|Reverberating Summons -- At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.| Hexmark Destroyer|Warhammer 40,000|36|U|{4}{B}{B}|Artifact Creature - Necron|6|6|Multi-threat Eliminator -- Hexmark Destroyer can't be blocked except by six or more creatures.$Unearth {4}{B}{B}| Illuminor Szeras|Warhammer 40,000|37|R|{2}{B}|Legendary Artifact Creature - Necron|3|3|Secrets of the Soul -- {T}, Sacrifice another creature: Add an amount of {B} equal to the sacrificed creature's mana value.| Lokhust Heavy Destroyer|Warhammer 40,000|38|R|{1}{B}{B}{B}|Artifact Creature - Necron|3|2|Flying$Enmitic Exterminator -- When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature.$Unearth {5}{B}{B}{B}| Lychguard|Warhammer 40,000|39|R|{2}{B}|Artifact Creature - Necron|2|3|Guardian Patrols -- {3}{B}, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.| Mandate of Abaddon|Warhammer 40,000|40|R|{3}{B}|Sorcery|||Choose target creature you control. Destroy all creatures with power less than that creature's power.| Mortarion, Daemon Primarch|Warhammer 40,000|41|R|{5}{B}|Legendary Creature - Demon Primarch|5|6|Flying$Primarch of the Death Guard -- At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.| Necron Deathmark|Warhammer 40,000|42|R|{3}{B}{B}|Artifact Creature - Necron|5|3|Flash$Synaptic Disintegrator -- When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards.| Necron Overlord|Warhammer 40,000|43|R|{2}{B}{B}|Artifact Creature - Necron Noble|2|5|Relentless Mind -- {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life.| Nurgle's Conscription|Warhammer 40,000|44|R|{4}{B}|Instant|||Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.| Nurgle's Rot|Warhammer 40,000|45|U|{B}|Enchantment - Aura|||Enchant creature an opponent controls$When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.| Out of the Tombs|Warhammer 40,000|46|R|{2}{B}|Enchantment|||At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.$If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.| Plague Drone|Warhammer 40,000|47|R|{3}{B}|Creature - Demon|3|3|Flying$Rot Fly -- If an opponent would gain life, that player loses that much life instead.| Plasmancer|Warhammer 40,000|48|U|{2}{B}{B}|Artifact Creature - Necron Wizard|3|3|Flying$Dynastic Advisor -- When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.| Poxwalkers|Warhammer 40,000|49|R|{2}{B}|Creature - Zombie|3|1|Deathtouch$Curse of the Walking Pox -- Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.| Primaris Eliminator|Warhammer 40,000|50|R|{4}{B}|Creature - Astartes Warrior|3|2|When Primaris Eliminator enters the battlefield, choose one --$* Executioner Round -- Destroy target creature.$* Hyperfang Round -- Creatures target player controls get -2/-2 until end of turn.| Psychomancer|Warhammer 40,000|51|U|{1}{B}|Artifact Creature - Necron Wizard|1|1|Flying$Harbinger of Despair -- Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.| Royal Warden|Warhammer 40,000|52|R|{3}{B}{B}|Artifact Creature - Necron|3|2|Phalanx Commander -- When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.$Unearth {3}{B}| Sanguinary Priest|Warhammer 40,000|53|U|{3}{B}|Creature - Astartes Cleric|2|4|Lifelink$Blood Chalice -- Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.| Sautekh Immortal|Warhammer 40,000|54|U|{2}{B}|Artifact Creature - Necron|2|2|Flash$Elite Troops -- Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn.| Shard of the Nightbringer|Warhammer 40,000|55|R|{5}{B}{B}{B}|Creature - C'tan|8|8|Flying$Drain Life -- When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.| Shard of the Void Dragon|Warhammer 40,000|56|R|{4}{B}{B}{B}|Creature - C'tan|7|7|Flying$Sphere of the Void Dragon -- Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent.$Matter Absorption -- Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon.| Skorpekh Destroyer|Warhammer 40,000|57|U|{2}{B}{B}|Artifact Creature - Necron|4|2|Deathtouch$Hyperphase Threshers -- Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.| Skorpekh Lord|Warhammer 40,000|58|R|{2}{B}|Artifact Creature - Necron Noble|3|2|Menace$Command Protocols -- Other artifact creatures you control get +1/+0 and have menace.$Unearth {2}{B}| Sloppity Bilepiper|Warhammer 40,000|59|R|{3}{B}|Creature - Demon|3|3|Jolly Gutpipes -- {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade.| Tallyman of Nurgle|Warhammer 40,000|60|R|{2}{B}|Creature - Astartes Warrior|2|3|Lifelink$The Seven-fold Chant -- At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.| Technomancer|Warhammer 40,000|61|R|{5}{B}{B}|Artifact Creature - Necron Wizard|5|1|When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.| Their Name Is Death|Warhammer 40,000|62|R|{3}{B}{B}{B}|Sorcery|||Destroy all nonartifact creatures.| Their Number Is Legion|Warhammer 40,000|63|R|{X}{B}{B}{B}{B}|Sorcery|||Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.$You may cast Their Number Is Legion from your graveyard.| Tomb Blade|Warhammer 40,000|64|R|{4}{B}{B}|Artifact Creature - Necron|5|4|Flying$Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.$Unearth {6}{B}{B}| Trazyn the Infinite|Warhammer 40,000|65|R|{4}{B}{B}|Legendary Artifact Creature - Necron|4|6|Deathtouch$Prismatic Gallery -- As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.| Triarch Praetorian|Warhammer 40,000|66|U|{1}{B}|Artifact Creature - Necron|2|1|Flying$Dynastic Codes -- When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life.$Unearth {4}{B}| Triarch Stalker|Warhammer 40,000|67|R|{3}{B}{B}|Artifact Creature - Necron|4|5|Targeting Relay -- At the beginning of combat on your turn, choose an opponent.$Creatures attacking the last chosen player have menace.| Venomcrawler|Warhammer 40,000|68|R|{3}{B}|Artifact Creature - Demon|2|2|Lifelink$Devourer of Souls -- Whenever another creature dies, put a +1/+1 counter on Venomcrawler.| The War in Heaven|Warhammer 40,000|69|R|{3}{B}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- You draw three cards and you lose 3 life.$II -- Mill three cards.$III -- Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.| Acolyte Hybrid|Warhammer 40,000|70|U|{2}{R}|Creature - Tyranid Human|2|2|Heavy Rock Cutter -- Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.| Aspiring Champion|Warhammer 40,000|71|R|{3}{R}|Creature - Astartes Warrior|3|3|Menace$Ruinous Ascension -- When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.| Bloodcrusher of Khorne|Warhammer 40,000|72|U|{3}{R}|Creature - Demon Knight|3|3|Trample$Devastating Charge -- Other creatures you control have trample.| Bloodthirster|Warhammer 40,000|73|R|{5}{R}|Creature - Demon|6|6|Flying, trample$Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.$Bloodthirster can't attack a player it has already attacked this turn.| Chaos Terminator Lord|Warhammer 40,000|74|U|{3}{R}|Creature - Astartes Warrior|3|3|Lord of Chaos -- At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.| Dark Apostle|Warhammer 40,000|75|R|{3}{R}|Creature - Astartes Warlock|3|3|Gift of Chaos -- {3}, {T}: The next noncreature spell you cast this turn has cascade.| Exocrine|Warhammer 40,000|76|R|{X}{2}{R}|Creature - Tyranid|2|2|Ravenous$Bio-plasmic Barrage -- When Exocrine enters the battlefield, it deals X damage to each player and each other creature.| Herald of Slaanesh|Warhammer 40,000|77|U|{2}{R}|Creature - Demon|2|2|Locus of Slaanesh -- Demon spells you cast cost {2} less to cast.$Other Demons you control have haste.| Keeper of Secrets|Warhammer 40,000|78|R|{5}{R}|Creature - Demon|6|4|First strike, haste$Symphony of Pain -- Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent.| Kharn the Betrayer|Warhammer 40,000|79|R|{3}{R}|Legendary Creature - Astartes Berserker|5|1|Berzerker -- Kharn the Betrayer attacks or blocks each combat if able.$Sigil of Corruption -- When you lose control of Kharn the Betrayer, draw two cards.$The Betrayer -- If damage would be dealt to Kharn the Betrayer, prevent that damage and an opponent of your choice gains control of it.| Knight Rampager|Warhammer 40,000|80|R|{4}{R}|Artifact Creature - Knight|6|5|Trample$Frenzied Rampage -- At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.$When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.| Let the Galaxy Burn|Warhammer 40,000|81|R|{X}{5}{R}|Sorcery|||Cascade$Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.| Noise Marine|Warhammer 40,000|82|U|{4}{R}|Creature - Astartes Warrior|3|2|Cascade$Sonic Blaster -- When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.| The Red Terror|Warhammer 40,000|83|R|{3}{R}|Legendary Creature - Tyranid|4|3|Advanced Species -- Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.| Screamer-Killer|Warhammer 40,000|84|R|{4}{R}|Creature - Tyranid|5|5|Trample$Bio-Plasmic Scream -- Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.| Seeker of Slaanesh|Warhammer 40,000|85|U|{3}{R}|Creature - Demon|3|3|Haste$Allure of Slaanesh -- Each opponent must attack with at least one creature each combat if able.| Aberrant|Warhammer 40,000|86|U|{X}{1}{G}|Creature - Tyranid Mutant|0|0|Ravenous$Trample$Heavy Power Hammer -- Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.| Biophagus|Warhammer 40,000|87|R|{1}{G}|Creature - Human Tyranid Wizard|1|3|Genomic Enhancement -- {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.| Bone Sabres|Warhammer 40,000|88|R|{2}{G}|Artifact - Equipment|||Whenever equipped creature attacks, put four +1/+1 counters on it.$Equip {3}| Broodlord|Warhammer 40,000|89|R|{X}{3}{G}|Creature - Tyranid|3|3|Ravenous$Brood Telepathy -- When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.| Clamavus|Warhammer 40,000|90|R|{4}{G}|Creature - Human Tyranid Artificer|3|3|Proclamator Hailer -- Each creature you control gets +1/+1 for each +1/+1 counter on it.| Haruspex|Warhammer 40,000|91|R|{3}{G}|Creature - Tyranid|2|2|Rapacious Hunger -- Whenever another creature dies, put a +1/+1 counter on Haruspex.$Devouring Monster -- {T}, Remove X +1/+1 counters from Haruspex: Add X mana of any one color.| Hierophant Bio-Titan|Warhammer 40,000|92|R|{10}{G}{G}|Creature - Tyranid|12|12|Frenzied Metabolism -- As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.$Vigilance, reach, ward {2}$Titanic -- Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.| Hormagaunt Horde|Warhammer 40,000|93|R|{X}{G}|Creature - Tyranid|1|1|Ravenous$Endless Swarm -- Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return Hormagaunt Horde from your graveyard to your hand.| Lictor|Warhammer 40,000|94|R|{3}{G}|Creature - Tyranid|3|3|Flash$Pheromone Trail -- When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.| Nexos|Warhammer 40,000|95|R|{1}{G}|Creature - Human Tyranid Advisor|2|2|Strategic Coordinator -- Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}."| Old One Eye|Warhammer 40,000|96|R|{5}{G}|Legendary Creature - Tyranid|6|6|Trample$Other creatures you control have trample.$When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.$Fast Healing -- At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.| Purestrain Genestealer|Warhammer 40,000|97|U|{2}{G}|Creature - Tyranid|1|1|Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.$Vanguard Species -- Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Sporocyst|Warhammer 40,000|98|R|{X}{X}{G}|Creature - Tyranid|0|0|Ravenous$Defender$Spore Chimney -- When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.| Termagant Swarm|Warhammer 40,000|99|R|{X}{G}|Creature - Tyranid|0|0|Ravenous$Death Frenzy -- When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.| Tervigon|Warhammer 40,000|100|R|{X}{1}{G}|Creature - Tyranid|0|0|Ravenous$Trample$Spawn Termagants -- Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.| Toxicrene|Warhammer 40,000|101|R|{3}{G}|Creature - Tyranid|2|4|Reach, deathtouch$Hypertoxic Miasma -- All lands have "{T}: Add one mana of any color" and lose all other abilities.| Tyranid Invasion|Warhammer 40,000|102|U|{3}{G}|Sorcery|||Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.| Tyrant Guard|Warhammer 40,000|103|R|{X}{2}{G}|Creature - Tyranid|3|3|Ravenous$Shieldwall -- Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.| Assault Intercessor|Warhammer 40,000|104|R|{1}{W}{B}|Creature - Astartes Warrior|3|2|First strike, menace$Chainsword -- Whenever a creature an opponent controls dies, that player loses 2 life.| Atalan Jackal|Warhammer 40,000|105|R|{1}{R}{G}|Creature - Human Tyranid Scout|2|2|Trample, haste$Skilled Outrider -- Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Belisarius Cawl|Warhammer 40,000|106|R|{2}{W}{U}|Legendary Artifact Creature - Human|2|4|Ultima Founding -- {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.$Master of Machines -- {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Birth of the Imperium|Warhammer 40,000|107|R|{2}{W}{U}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.$II -- Each opponent sacrifices a creature.$III -- Draw two cards for each opponent who controls fewer creatures than you.| Blood for the Blood God!|Warhammer 40,000|108|R|{8}{B}{B}{R}|Instant|||This spell costs {1} less to cast for each creature that died this turn.$Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!| Callidus Assassin|Warhammer 40,000|109|R|{4}{U}{B}|Creature - Human Shapeshifter Assassin|3|3|Flash$Polymorphine -- You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."| Chaos Defiler|Warhammer 40,000|110|R|{3}{B}{R}|Artifact Creature - Demon Construct|5|4|Trample$Battle Cannon -- When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.| Chaos Mutation|Warhammer 40,000|111|R|{3}{U}{R}|Instant|||Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.| Commissar Severina Raine|Warhammer 40,000|112|R|{1}{W}{B}|Legendary Creature - Human Soldier|2|2|Leading from the Front -- Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.$Summary Execution -- {2}, Sacrifice another creature: You gain 2 life and draw a card.| Company Commander|Warhammer 40,000|113|R|{2}{W}{B}|Creature - Human Soldier|2|4|Command Section -- When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.$Bring it Down! -- Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.| Cybernetica Datasmith|Warhammer 40,000|114|R|{1}{U}{B}|Artifact Creature - Human Artificer|0|1|Protection from Robots$Field Reprogramming -- {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."| Deathleaper, Terror Weapon|Warhammer 40,000|115|R|{2}{R}{G}|Legendary Creature - Tyranid|3|3|Flash$Haste$Flesh Hooks -- Creatures you control that entered the battlefield this turn have double strike.| Deny the Witch|Warhammer 40,000|116|U|{1}{W}{U}{B}|Instant|||Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.| Drach'Nyen|Warhammer 40,000|117|R|{4}{B}{R}|Legendary Artifact - Equipment|||Echo of the First Murder -- When Drach'Nyen enters the battlefield, exile up to one target creature.$Daemon Sword -- Equipped creature has menace and gets +X/+0, where X is the exiled card's power.$Equip {2}| Epistolary Librarian|Warhammer 40,000|118|R|{2}{W}{U}|Creature - Astartes Wizard|3|4|Veil of Time -- Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.| Exalted Flamer of Tzeentch|Warhammer 40,000|119|R|{2}{U}{R}|Creature - Demon|2|4|Sorcerous Inspiration -- At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Fire of Tzeentch -- Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.| Exterminatus|Warhammer 40,000|120|R|{5}{W}{B}|Sorcery|||Nonland permanents your opponents control lose indestructible until end of turn.$Destroy all nonland permanents.| The First Tyrannic War|Warhammer 40,000|121|R|{2}{G}{U}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.$II, III -- Double the number of each kind of counter on target creature you control.| The Flesh Is Weak|Warhammer 40,000|122|R|{2}{W}{U}{B}|Enchantment|||When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.$Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.$Nonartifact creatures get -1/-1.| Gargoyle Flock|Warhammer 40,000|123|R|{2}{G}{U}|Creature - Tyranid Gargoyle|2|2|Flying$Skyswarm -- At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.| Ghyrson Starn, Kelermorph|Warhammer 40,000|124|R|{1}{U}{R}|Legendary Creature - Tyranid Human|3|2|Ward {2}$Three Autostubs -- Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.| Helbrute|Warhammer 40,000|125|R|{3}{B}{R}|Artifact Creature - Astartes Dreadnought|5|4|Haste$Sarcophagus -- You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.| The Horus Heresy|Warhammer 40,000|126|R|{3}{U}{B}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.$II -- Draw a card for each creature you control but don't own.$III -- Starting with you, each player chooses a creature. Destroy each creature chosen this way.| Inquisitor Eisenhorn|Warhammer 40,000|127|R|{2}{U}{B}|Legendary Creature - Human Inquisitor|2|3|You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.$Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times.| Kill! Maim! Burn!|Warhammer 40,000|128|R|{3}{B}{R}|Instant|||Choose one or more --$* Destroy target artifact.$* Destroy target creature.$* Kill! Maim! Burn! deals 3 damage to target player.| The Lost and the Damned|Warhammer 40,000|129|U|{1}{U}{R}|Enchantment|||Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create 3/3 red Spawn creature token.| Lucius the Eternal|Warhammer 40,000|130|R|{3}{B}{R}|Legendary Creature - Astartes Warrior|5|3|Haste$Armor of Shrieking Souls -- When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.| Magnus the Red|Warhammer 40,000|131|R|{3}{U}{R}|Legendary Creature - Demon Primarch|4|5|Flying$Unearthly Power -- Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.$Blade of Magnus -- Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.| Malanthrope|Warhammer 40,000|132|R|{1}{G}{U}|Creature - Tyranid|2|2|Flying$Scavenge the Dead -- When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.| Mawloc|Warhammer 40,000|133|R|{X}{R}{G}|Creature - Tyranid|2|2|Ravenous$Terror from the Deep -- When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.| Mutalith Vortex Beast|Warhammer 40,000|134|R|{4}{U}{R}|Creature - Mutant Beast|6|6|Trample$Warp Vortex -- When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.| Neyam Shai Murad|Warhammer 40,000|135|R|{2}{W}{B}|Legendary Creature - Human Rogue|3|3|Rogue Trader -- Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player choses a permanent card in your graveyard, then you put it onto the battlefield under your control.| Pink Horror|Warhammer 40,000|136|R|{3}{U}{R}|Creature - Demon Horror|4|4|Coruscating Flames -- Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.$Split -- When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target."| Primaris Chaplain|Warhammer 40,000|137|U|{2}{W}{B}|Creature - Astartes Cleric|3|3|Battle cry$Rosarius -- Whenever Primaris Chaplain attacks, it gains indestructible until end of turn.| Ravener|Warhammer 40,000|138|R|{X}{G}{U}|Creature - Tyranid|0|0|Flash$Ravenous$When Ravener enters the battlefield, target creature attacks target opponent this turn if able.| The Ruinous Powers|Warhammer 40,000|139|R|{2}{B}{R}|Enchantment|||At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.| Shadow in the Warp|Warhammer 40,000|140|R|{1}{R}{G}|Enchantment|||The first creature spell you cast each turn costs {2} less to cast.$Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.| Sister Hospitaller|Warhammer 40,000|141|R|{4}{W}{B}|Creature - Human Cleric|3|2|Medicus Ministorum -- When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.| Sister Repentia|Warhammer 40,000|142|R|{3}{W}{B}|Creature - Human Warrior|5|1|Martyrdom -- When Sister Repentia dies, you gain 2 life and draw two cards.$Miracle {W}{B}| Trygon Prime|Warhammer 40,000|143|U|{2}{G}{U}|Creature - Tyranid|4|4|Subterranean Assault -- Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.| Tyranid Harridan|Warhammer 40,000|144|R|{4}{G}{U}|Creature - Tyranid|4|4|Flying, ward {4}$Shrieking Gargoyles -- Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.| Tyranid Prime|Warhammer 40,000|145|R|{1}{G}{U}|Creature - Tyranid|0|4|Evolve$Synapse Creature -- Other creatures you control have evolve.| Tzaangor Shaman|Warhammer 40,000|146|R|{2}{U}{R}|Creature - Mutant Shaman|3|3|Flying$Sorcerous Elixir -- Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.| Venomthrope|Warhammer 40,000|147|U|{1}{G}{U}|Creature - Tyranid|2|2|Flying, deathtouch, hexproof| Winged Hive Tyrant|Warhammer 40,000|148|R|{3}{U}{R}|Creature - Tyranid|4|4|Flying, haste$The Will of the Hive Mind -- Other creatures you control with counters on them have flying and haste.| Zoanthrope|Warhammer 40,000|149|R|{X}{U}{R}|Creature - Tyranid|0|0|Ravenous$Flying, ward {2}$Warp Blast -- When Zoanthrope enters the battlefield, it deals X damage to any target.| Canoptek Scarab Swarm|Warhammer 40,000|150|R|{4}|Artifact Creature - Insect|1|1|Flying$Feeder Mandibles -- When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.| Canoptek Spyder|Warhammer 40,000|151|R|{5}|Artifact Creature - Spider|4|4|Flying$Fabricator Claw Array -- Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.| Canoptek Tomb Sentinel|Warhammer 40,000|152|R|{4}|Artifact Creature - Insect|4|3|Vigilance$Exile Cannon -- When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.$Unearth {7}| Canoptek Wraith|Warhammer 40,000|153|R|{3}|Artifact Creature - Wraith|2|1|Wraith Form -- Canoptek Wraith can't be blocked.$Transdimensional Scout -- When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.| Convergence of Dominion|Warhammer 40,000|154|R|{3}|Artifact|||Dynastic Command Node -- As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.$Translocation Protocols -- {3}, {T}: Mill three cards.| Cryptothrall|Warhammer 40,000|155|R|{4}|Artifact Creature - Construct|3|3|Protector -- Other artifact creatures you control have hexproof.| Ghost Ark|Warhammer 40,000|156|R|{4}|Artifact - Vehicle|3|3|Flying$Repair Barge -- Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.$Crew 2| The Golden Throne|Warhammer 40,000|157|R|{4}|Legendary Artifact|||Arcane Life-support -- If you would lose the game, instead exile The Golden Throne and your life total becomes 1.$A Thousand Souls Die Every Day -- {T}, Sacrifice a creature: Add three mana in any combination of colors.| Goliath Truck|Warhammer 40,000|158|U|{4}|Artifact - Vehicle|4|4|Stowage -- Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.$Crew 2| Inquisitorial Rosette|Warhammer 40,000|159|R|{2}|Artifact - Equipment|||Inquisition Agents -- Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.$Equip {3}| Knight Paladin|Warhammer 40,000|160|R|{5}|Artifact - Vehicle|6|6|Trample$Rapid-fire Battle Cannon -- When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.$Crew 1| Necron Monolith|Warhammer 40,000|161|R|{7}|Artifact - Vehicle|7|7|Flying, indestructible$Eternity Gate -- Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.$Crew 4| Night Scythe|Warhammer 40,000|162|U|{3}|Artifact - Vehicle|3|1|Flying$Invasion Beams -- When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.$Crew 2| Reaver Titan|Warhammer 40,000|163|R|{7}|Artifact - Vehicle|10|10|Void Shields -- Protection from mana value 3 or less.$Gatling Blaster -- Whenever Reaver Titan attacks, it deals 5 damage to each opponent.$Crew 4| Redemptor Dreadnought|Warhammer 40,000|164|R|{5}|Artifact Creature - Astartes Dreadnought|4|4|Fallen Warrior -- As an additional cost to cast this spell, you may exile a creature card from your graveyard.$Trample$Plasma Incinerator -- Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.| Resurrection Orb|Warhammer 40,000|165|R|{2}|Artifact - Equipment|||Equipped creature has lifelink.$Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.$Equip {4}| Sceptre of Eternal Glory|Warhammer 40,000|166|R|{4}|Legendary Artifact|||{T}: Add one mana of any color.${T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.| Thunderhawk Gunship|Warhammer 40,000|167|R|{6}|Artifact - Vehicle|6|6|Flying$When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.$Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.$Crew 2| Tomb Fortress|Warhammer 40,000|168|R||Land|||Tomb Fortress enters the battlefield tapped.${T}: Add {B}.${2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.| Fabricate|Warhammer 40,000|181|R|{2}{U}|Sorcery|||Search your library for an artifact card, reveal it, put it into your hand, then shuffle.| Bastion Protector|Warhammer 40,000|182|R|{2}{W}|Creature - Human Soldier|3|3|Commander creatures you control get +2/+2 and have indestructible.| Collective Effort|Warhammer 40,000|183|R|{1}{W}{W}|Sorcery|||Escalate--Tap an untapped creature you control.$Choose one or more --$* Destroy target creature with power 4 or greater.$* Destroy target enchantment.$* Put a +1/+1 counter on each creature target player controls.| Deploy to the Front|Warhammer 40,000|184|R|{5}{W}{W}|Sorcery|||Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.| Entrapment Maneuver|Warhammer 40,000|185|R|{3}{W}|Instant|||Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.| Fell the Mighty|Warhammer 40,000|186|R|{4}{W}|Sorcery|||Destroy all creatures with power greater than target creature's power.| Hour of Reckoning|Warhammer 40,000|187|R|{4}{W}{W}{W}|Sorcery|||Convoke$Destroy all nontoken creatures.| Launch the Fleet|Warhammer 40,000|188|R|{W}|Sorcery|||Strive -- This spell costs {1} more to cast for each target beyond the first.$Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."| Martial Coup|Warhammer 40,000|189|R|{X}{W}{W}|Sorcery|||Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.| Swords to Plowshares|Warhammer 40,000|190|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Aetherize|Warhammer 40,000|191|U|{3}{U}|Instant|||Return all attacking creatures to their owner's hand.| Brainstorm|Warhammer 40,000|192|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Reconnaissance Mission|Warhammer 40,000|193|U|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to a player, you may draw a card.$Cycling {2}| Beacon of Unrest|Warhammer 40,000|194|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Bile Blight|Warhammer 40,000|195|U|{B}{B}|Instant|||Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.| Dark Ritual|Warhammer 40,000|196|C|{B}|Instant|||Add {B}{B}{B}.| Darkness|Warhammer 40,000|197|C|{B}|Instant|||Prevent all combat damage that would be dealt this turn.| Decree of Pain|Warhammer 40,000|198|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B}$When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.| Defile|Warhammer 40,000|199|U|{B}|Instant|||Target creature gets -1/-1 until end of turn for each Swamp you control.| Dread Return|Warhammer 40,000|200|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback--Sacrifice three creatures.| Go for the Throat|Warhammer 40,000|201|C|{1}{B}|Instant|||Destroy target nonartifact creature.| Living Death|Warhammer 40,000|202|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.| Mutilate|Warhammer 40,000|203|R|{2}{B}{B}|Sorcery|||All creatures get -1/-1 until end of turn for each Swamp you control.| Blasphemous Act|Warhammer 40,000|204|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Chaos Warp|Warhammer 40,000|205|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.| Past in Flames|Warhammer 40,000|206|M|{3}{R}|Sorcery|||Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Flashback {4}{R}| Reverberate|Warhammer 40,000|207|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Starstorm|Warhammer 40,000|208|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3}| Warstorm Surge|Warhammer 40,000|209|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.| Abundance|Warhammer 40,000|210|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.| Cultivate|Warhammer 40,000|211|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| Death's Presence|Warhammer 40,000|212|R|{5}{G}|Enchantment|||Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.| Explore|Warhammer 40,000|213|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Farseek|Warhammer 40,000|214|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.| Hardened Scales|Warhammer 40,000|215|R|{G}|Enchantment|||If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.| Harrow|Warhammer 40,000|216|C|{2}{G}|Instant|||As an additional cost to cast this spell, sacrifice a land.$Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.| Inspiring Call|Warhammer 40,000|217|U|{2}{G}|Instant|||Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.| New Horizons|Warhammer 40,000|218|C|{2}{G}|Enchantment - Aura|||Enchant land$When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.$Enchanted land has "{T}: Add two mana of any one color."| Overgrowth|Warhammer 40,000|219|C|{2}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.| Rampant Growth|Warhammer 40,000|220|C|{1}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Bituminous Blast|Warhammer 40,000|221|U|{3}{B}{R}|Instant|||Cascade$Bituminous Blast deals 4 damage to target creature.| Bred for the Hunt|Warhammer 40,000|222|U|{1}{G}{U}|Enchantment|||Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.| Deny Reality|Warhammer 40,000|223|C|{3}{U}{B}|Sorcery|||Cascade$Return target permanent to its owner's hand.| Hull Breach|Warhammer 40,000|224|U|{R}{G}|Sorcery|||Choose one --$* Destroy target artifact.$* Destroy target enchantment.$* Destroy target artifact and target enchantment.| Mortify|Warhammer 40,000|225|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Utter End|Warhammer 40,000|226|R|{2}{W}{B}|Instant|||Exile target nonland permanent.| Arcane Signet|Warhammer 40,000|227|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Assault Suit|Warhammer 40,000|230|U|{4}|Artifact - Equipment|||Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.$At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.$Equip {3}| Caged Sun|Warhammer 40,000|231|R|{6}|Artifact|||As Caged Sun enters the battlefield, choose a color.$Creatures you control of the chosen color get +1/+1.$Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.| Chromatic Lantern|Warhammer 40,000|232|R|{3}|Artifact|||Lands you control have "{T}: Add one mana of any color."${T}: Add one mana of any color.| Commander's Sphere|Warhammer 40,000|233|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Cranial Plating|Warhammer 40,000|236|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each artifact you control.${B}{B}: Attach Cranial Plating to target creature you control.$Equip {1}| Endless Atlas|Warhammer 40,000|237|R|{2}|Artifact|||{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.| Everflowing Chalice|Warhammer 40,000|238|R|{0}|Artifact|||Multikicker {2}$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${T}: Add {C} for each charge counter on Everflowing Chalice.| Gilded Lotus|Warhammer 40,000|239|R|{5}|Artifact|||{T}: Add three mana of any one color.| Hedron Archive|Warhammer 40,000|240|U|{4}|Artifact|||{T}: Add {C}{C}.${2}, {T}, Sacrifice Hedron Archive: Draw two cards.| Herald's Horn|Warhammer 40,000|241|U|{3}|Artifact|||As Herald's Horn enters the battlefield, choose a creature type.$Creature spells you cast of the chosen type cost {1} less to cast.$At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.| Icon of Ancestry|Warhammer 40,000|242|R|{3}|Artifact|||As Icon of Ancestry enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1.${3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Mask of Memory|Warhammer 40,000|243|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.$Equip {1}| Mind Stone|Warhammer 40,000|244|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.| Mystic Forge|Warhammer 40,000|246|R|{4}|Artifact|||You may look at the top card of your library any time.$You may cast artifact spells and colorless spells from the top of your library.${T}, Pay 1 life: Exile the top card of your library.| Sculpting Steel|Warhammer 40,000|247|R|{3}|Artifact|||You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.| Skullclamp|Warhammer 40,000|248|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sol Ring|Warhammer 40,000|249|U|{1}|Artifact|||{T}: Add {C}{C}.| Talisman of Creativity|Warhammer 40,000|253|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.| Talisman of Dominance|Warhammer 40,000|254|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.| Talisman of Hierarchy|Warhammer 40,000|256|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.| Talisman of Indulgence|Warhammer 40,000|257|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.| Talisman of Progress|Warhammer 40,000|258|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.| Thought Vessel|Warhammer 40,000|259|C|{2}|Artifact|||You have no maximum hand size.${T}: Add {C}.| Unstable Obelisk|Warhammer 40,000|260|C|{3}|Artifact|||{T}: Add {C}.${7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.| Wayfarer's Bauble|Warhammer 40,000|261|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Worn Powerstone|Warhammer 40,000|263|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${T}: Add {C}{C}.| Arcane Sanctum|Warhammer 40,000|264|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.| Ash Barrens|Warhammer 40,000|265|U||Land|||{T}: Add {C}.$Basic landcycling {1}| Barren Moor|Warhammer 40,000|266|U||Land|||Barren Moor enters the battlefield tapped.${T}: Add {B}.$Cycling {B}| Cave of Temptation|Warhammer 40,000|267|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.| Choked Estuary|Warhammer 40,000|268|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B}.| Cinder Glade|Warhammer 40,000|269|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Command Tower|Warhammer 40,000|270|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Crumbling Necropolis|Warhammer 40,000|273|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.| Darkwater Catacombs|Warhammer 40,000|274|R||Land|||{1}, {T}: Add {U}{B}.| Desert of the Glorified|Warhammer 40,000|275|C||Land - Desert|||Desert of the Glorified enters the battlefield tapped.${T}: Add {B}.$Cycling {1}{B}| Dismal Backwater|Warhammer 40,000|276|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.| Evolving Wilds|Warhammer 40,000|277|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Exotic Orchard|Warhammer 40,000|278|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Foreboding Ruins|Warhammer 40,000|279|R||Land|||As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.${T}: Add {B} or {R}.| Forgotten Cave|Warhammer 40,000|280|C||Land|||Forgotten Cave enters the battlefield tapped.${T}: Add {R}.$Cycling {R}| Frontier Bivouac|Warhammer 40,000|281|U||Land|||Frontier Bivouac enters the battlefield tapped.${T}: Add {G}, {U}, or {R}.| Game Trail|Warhammer 40,000|282|R||Land|||As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.${T}: Add {R} or {G}.| Memorial to Glory|Warhammer 40,000|283|U||Land|||Memorial to Glory enters the battlefield tapped.${T}: Add {W}.${3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.| Molten Slagheap|Warhammer 40,000|284|U||Land|||{T}: Add {C}.${1}, {T}: Put a storage counter on Molten Slagheap.${1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.| Myriad Landscape|Warhammer 40,000|285|U||Land|||Myriad Landscape enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.| Opal Palace|Warhammer 40,000|286|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.| Path of Ancestry|Warhammer 40,000|287|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| Polluted Mire|Warhammer 40,000|288|C||Land|||Polluted Mire enters the battlefield tapped.${T}: Add {B}.$Cycling {2}| Port Town|Warhammer 40,000|289|R||Land|||As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.${T}: Add {W} or {U}.| Prairie Stream|Warhammer 40,000|290|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Reliquary Tower|Warhammer 40,000|291|U||Land|||You have no maximum hand size.${T}: Add {C}.| Rugged Highlands|Warhammer 40,000|292|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.| Scoured Barrens|Warhammer 40,000|293|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${T}: Add {W} or {B}.| Skycloud Expanse|Warhammer 40,000|294|R||Land|||{1}, {T}: Add {W}{U}.| Sunken Hollow|Warhammer 40,000|295|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Swiftwater Cliffs|Warhammer 40,000|296|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.| Temple of Abandon|Warhammer 40,000|297|R||Land|||Temple of Abandon enters the battlefield tapped.$When Temple of Abandon enters the battlefield, scry 1.${T}: Add {R} or {G}.| Temple of Epiphany|Warhammer 40,000|298|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.| Temple of Mystery|Warhammer 40,000|299|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1.${T}: Add {G} or {U}.| Temple of the False God|Warhammer 40,000|300|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.| Terramorphic Expanse|Warhammer 40,000|301|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Thornwood Falls|Warhammer 40,000|302|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.| Tranquil Cove|Warhammer 40,000|303|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${T}: Add {W} or {U}.| Unclaimed Territory|Warhammer 40,000|304|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.| Vault of Whispers|Warhammer 40,000|305|C||Artifact Land|||(Vault of Whispers isn't a spell.)${T}: Add {B}.| Plains|Warhammer 40,000|306|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Warhammer 40,000|307|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Warhammer 40,000|310|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Warhammer 40,000|315|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Warhammer 40,000|317|C||Basic Land - Forest|||({T}: Add {G}.)| Karn, Living Legacy|Dominaria United|1|M|{4}|Legendary Planeswalker - Karn|4|+1: Create a tapped Powerstone token.$-1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and rest on the bottom of your library in a random order.$-7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."| Anointed Peacekeeper|Dominaria United|2|R|{2}{W}|Creature - Human Cleric|3|3|Vigilance$As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.$Spells your opponents cast with the chosen name cost {2} more to cast.$Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.| Archangel of Wrath|Dominaria United|3|R|{2}{W}{W}|Creature - Angel|3|4|Kicker {B} and/or {R}$Flying, lifelink$When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.$When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.| Argivian Cavalier|Dominaria United|4|C|{2}{W}|Creature - Orc Knight|2|2|Enlist$When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.| Argivian Phalanx|Dominaria United|5|C|{5}{W}|Creature - Human Kor Soldier|4|4|This spell costs {1} less to cast for each creature you control.$Vigilance| Artillery Blast|Dominaria United|6|C|{1}{W}|Instant|||Domain--Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.| Benalish Faithbonder|Dominaria United|7|C|{1}{W}|Creature - Human Cleric|1|3|Vigilance$Enlist| Benalish Sleeper|Dominaria United|8|C|{1}{W}|Creature - Phyrexian Human Soldier|3|1|Kicker {B}$When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.| Captain's Call|Dominaria United|9|C|{3}{W}|Sorcery|||Create three 1/1 white Soldier creature tokens.| Charismatic Vanguard|Dominaria United|10|C|{2}{W}|Creature - Dwarf Soldier|3|2|{4}{W}: Creatures you control get +1/+1 until end of turn.| Citizen's Arrest|Dominaria United|11|C|{1}{W}{W}|Enchantment|||When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.| Cleaving Skyrider|Dominaria United|12|U|{2}{W}|Creature - Human Warrior|2|2|Flash$Kicker {2}{R}$Flying$When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.| Clockwork Drawbridge|Dominaria United|13|C|{W}|Artifact Creature - Wall|0|3|Defender${2}{W}, {T}: Tap target creature.| Coalition Skyknight|Dominaria United|14|U|{3}{W}|Creature - Human Knight|2|2|Flying$Enlist| Danitha, Benalia's Hope|Dominaria United|15|R|{4}{W}|Legendary Creature - Human Knight|4|4|First strike, vigilance, lifelink$When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand onto the battlefield attached to Danitha.| Defiler of Faith|Dominaria United|16|R|{3}{W}{W}|Creature - Phyrexian Human|5|5|Vigilance$As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.$Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.| Destroy Evil|Dominaria United|17|C|{1}{W}|Instant|||Choose one--$* Destroy target creature with toughness 4 or greater.$* Destroy target enchantment.| Griffin Protector|Dominaria United|18|C|{3}{W}|Creature - Griffin|2|3|Flying$Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.| Guardian of New Benalia|Dominaria United|19|R|{1}{W}|Creature - Human Soldier|2|2|Enlist$Whenever Guardian of New Benalia enlists a creature, scry 2.$Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.| Heroic Charge|Dominaria United|20|C|{2}{W}{W}|Instant|||Kicker {1}{R}$Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.| Join Forces|Dominaria United|21|U|{2}{W}|Instant|||Untap up to two target creatures. They each get +2/+2 until end of turn.| Juniper Order Rootweaver|Dominaria United|22|C|{1}{W}|Creature - Human Druid|2|2|Kicker {G}$When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.| Knight of Dawn's Light|Dominaria United|23|U|{1}{W}|Creature - Human Knight|2|2|First strike$If you would gain life, you gain that much life plus 1 instead.${1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn.| Leyline Binding|Dominaria United|24|R|{5}{W}|Enchantment|||Flash$Domain -- This spell costs {1} less to cast for each basic land type among lands you control.$When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.| Love Song of Night and Day|Dominaria United|25|U|{2}{W}|Enchantment - Saga|||Read ahead$I -- You and target opponent each draw two cards.$II -- Create a 1/1 white Bird creature token with flying.$III -- Put a +1/+1 counter on each of up to two target creatures.| Mesa Cavalier|Dominaria United|26|C|{2}{W}|Creature - Human Knight|2|1|Flying$When Mesa Cavalier enters the battlefield, you gain 2 life.| Phyrexian Missionary|Dominaria United|27|U|{1}{W}|Creature - Phyrexian Human Cleric|2|3|Kicker {1}{B}$Lifelink$When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.| Prayer of Binding|Dominaria United|28|U|{3}{W}|Enchantment|||Flash$When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.| Resolute Reinforcements|Dominaria United|29|U|{1}{W}|Creature - Human Soldier|1|1|Flash$When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.| Runic Shot|Dominaria United|30|U|{W}|Sorcery|||Kicker {U}$Destroy target tapped creature. If this spell was kicked, scry 2.| Samite Herbalist|Dominaria United|31|C|{1}{W}|Creature - Human Cleric|2|1|Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1.| Serra Paragon|Dominaria United|32|M|{2}{W}{W}|Creature - Angel|3|4|Flying$Once during each of your turns, you may play a land card from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."| Shalai's Acolyte|Dominaria United|33|U|{4}{W}|Creature - Angel|3|4|Kicker {1}{G}$Flying$If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.| Stall for Time|Dominaria United|34|C|{2}{W}|Instant|||Kicker {1}{U}$Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures.$Draw a card.| Take Up the Shield|Dominaria United|35|C|{1}{W}|Instant|||Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn.| Temporary Lockdown|Dominaria United|36|R|{1}{W}{W}|Enchantment|||When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.| Urza Assembles the Titans|Dominaria United|37|R|{3}{W}{W}|Enchantment - Saga|||Read ahead$I--Scry 4, then you may reveal the top card of your library. if a planeswalker card is revealed this way, put it into your hand.$II--You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.$III--You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.| Valiant Veteran|Dominaria United|38|R|{1}{W}|Creature - Kor Soldier|2|2|Other Soldiers you control get +1/+1.${3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.| Wingmantle Chaplain|Dominaria United|39|U|{3}{W}|Creature - Human Cleric|0|3|Defender$When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.$Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.| Academy Loremaster|Dominaria United|40|R|{U}{U}|Creature - Human Wizard|2|3|At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.| Academy Wall|Dominaria United|41|C|{2}{U}|Creature - Wall|0|5|Defender$Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.| Aether Channeler|Dominaria United|42|R|{2}{U}|Creature - Human Wizard|2|1|When Aether Channeler enters the battlefield, choose one --$* Create a 1/1 white Bird creature token with flying.$* Return another target nonland permanent to its owner's hand.$* Draw a card.| Battlewing Mystic|Dominaria United|43|U|{1}{U}|Creature - Bird Wizard|2|1|Kicker {R}$Flying$When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.| Combat Research|Dominaria United|44|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."$As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}.| Coral Colony|Dominaria United|45|U|{1}{U}|Creature - Wall|1|4|Defender${1}{U}, {T}: Target player mills X cards, where X is the number of cards you control with defender.| Defiler of Dreams|Dominaria United|46|R|{3}{U}{U}|Creature - Phyrexian Sphinx|4|3|Flying$As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.$Whenever you cast a blue permanent spell, draw a card.| Djinn of the Fountain|Dominaria United|47|U|{4}{U}{U}|Creature - Djinn|4|4|Flying$Whenever you cast an instant or sorcery spell, choose one --$* Djinn of the Fountain gets +1/+1 until end of turn.$* Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.$* Scry 1.| Ertai's Scorn|Dominaria United|48|U|{1}{U}{U}|Instant|||This spell costs {U} less to cast if an opponent cast two or more spells this turn.$Counter target spell.| Essence Scatter|Dominaria United|49|C|{1}{U}|Instant|||Counter target creature spell.| Founding the Third Path|Dominaria United|50|U|{1}{U}|Enchantment - Saga|||Read ahead$I -- You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.$II -- Target player mills four cards.$III -- Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.| Frostfist Strider|Dominaria United|51|U|{3}{U}{U}|Creature - Elemental Giant|4|4|Ward {2}$When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it.| Haughty Djinn|Dominaria United|52|R|{1}{U}{U}|Creature - Djinn|*|4|Flying$Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.$Instant and sorcery spells you cast cost {1} less to cast.| Haunting Figment|Dominaria United|53|C|{1}{U}|Creature - Illusion|2|1|Vigilance$Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.| Impede Momentum|Dominaria United|54|C|{1}{U}|Sorcery|||Tap target creature and put three stun counters on it.$Scry 1.| Impulse|Dominaria United|55|C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Joint Exploration|Dominaria United|56|U|{1}{U}|Instant|||Kicker {G}$Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.| Micromancer|Dominaria United|57|U|{3}{U}|Creature - Human Wizard|3|3|When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.| Negate|Dominaria United|58|C|{1}{U}|Instant|||Counter target noncreature spell.| The Phasing of Zhalfir|Dominaria United|59|R|{2}{U}{U}|Enchantment - Saga|||Read ahead$I, II -- Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.$III -- Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.| Phyrexian Espionage|Dominaria United|60|C|{2}{U}|Sorcery|||Kicker {1}{B}$Draw two cards. If this spell was kicked, each opponent discards a card.| Pixie Illusionist|Dominaria United|61|C|{U}|Creature - Faerie Wizard|1|1|Kicker {3}{G}$Flying$If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.${T}: Target land you control becomes the basic land type of your choice until end of turn.| Protect the Negotiators|Dominaria United|62|U|{1}{U}|Instant|||Kicker {W}$If this spell was kicked, create a 1/1 white Soldier creature token.$Counter target spell unless its controller pays {1} for each creature you control.| Rona's Vortex|Dominaria United|63|U|{U}|Instant|||Kicker {2}{B}$Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.| Shore Up|Dominaria United|64|C|{U}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.| Silver Scrutiny|Dominaria United|65|R|{X}{U}{U}|Sorcery|||You may cast Silver Scrutiny as though it had flash if X is 3 or less.$Draw X cards.| Soaring Drake|Dominaria United|66|C|{2}{U}|Creature - Drake|2|3|Flying| Sphinx of Clear Skies|Dominaria United|67|M|{3}{U}{U}|Creature - Sphinx|5|5|Flying, ward {2}$Domain -- Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Talas Lookout|Dominaria United|68|C|{2}{U}{U}|Creature - Human Pirate|3|2|Flying$When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.| Tidepool Turtle|Dominaria United|69|C|{3}{U}|Creature - Turtle|2|5|{2}{U}: Scry 1.| Timely Interference|Dominaria United|70|C|{U}|Instant|||Kicker {1}{R}$Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.$Draw a card.| Tolarian Geyser|Dominaria United|71|C|{2}{U}|Sorcery|||Kicker {W}$Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.| Tolarian Terror|Dominaria United|72|C|{6}{U}|Creature - Serpent|5|5|This spell costs {1} less to cast for each instant and sorcery card in your graveyard.$Ward {2}| Vesuvan Duplimancy|Dominaria United|73|M|{3}{U}|Enchantment|||Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.| Voda Sea Scavenger|Dominaria United|74|C|{2}{U}|Creature - Merfolk Rogue|3|2|Domain -- When Voda Sea Scavenger enters the battlefield, look at the top card X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.| Vodalian Hexcatcher|Dominaria United|75|R|{1}{U}|Creature - Merfolk Wizard|1|1|Flash$Other Merfolk you control get +1/+1.$Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.| Vodalian Mindsinger|Dominaria United|76|R|{1}{U}{U}|Creature - Merfolk Wizard|2|2|Kicker {1}{R} and/or {1}{G}$Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.$When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.| Volshe Tideturner|Dominaria United|77|C|{1}{U}|Creature - Merfolk Wizard|1|3|{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.| Aggressive Sabotage|Dominaria United|78|C|{2}{B}|Sorcery|||Kicker {R}$Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.| Balduvian Atrocity|Dominaria United|79|U|{2}{B}|Creature - Phyrexian Berserker|2|3|Kicker {R}$Menace$When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.| Battle-Rage Blessing|Dominaria United|80|C|{1}{B}|Instant|||Target creature gains deathtouch and indestructible until end of turn.| Battlefly Swarm|Dominaria United|81|C|{B}|Creature - Phyrexian Insect|1|1|Flying${B}: Battlefly Swarm gains deathtouch until end of turn.| Blight Pile|Dominaria United|82|U|{1}{B}|Creature - Phyrexian|3|3|Defender${2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.| Bone Splinters|Dominaria United|83|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Destroy target creature.| Braids, Arisen Nightmare|Dominaria United|84|R|{1}{B}{B}|Legendary Creature - Nightmare|3|3|At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.| Braids's Frightful Return|Dominaria United|85|U|{2}{B}|Enchantment - Saga|||Read ahead$I -- You may sacrifice a creature. If you do, each opponent discards a card.$II -- Return target creature card from your graveyard to your hand.$III -- Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.| Choking Miasma|Dominaria United|86|U|{1}{B}{B}|Sorcery|||Kicker {G}$If this spell was kicked, put a +1/+1 counter on a creature you control.$All creatures get -2/-2 until end of turn.| The Cruelty of Gix|Dominaria United|87|R|{3}{B}{B}|Enchantment - Saga|||Read ahead$I -- Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.$II -- Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.$III -- Put target creature card from a graveyard onto the battlefield under your control.| Cult Conscript|Dominaria United|88|U|{B}|Creature - Skeleton Warrior|2|1|Cult Conscript enters the battlefield tapped.${1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.| Cut Down|Dominaria United|89|U|{B}|Instant|||Destroy target creature with total power and toughness 5 or less.| Defiler of Flesh|Dominaria United|90|R|{2}{B}{B}|Creature - Phyrexian Horror|4|4|Menace$As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.$Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.| Drag to the Bottom|Dominaria United|91|R|{2}{B}{B}|Sorcery|||Domain -- Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.| Eerie Soultender|Dominaria United|92|C|{2}{B}|Creature - Spirit Cleric|3|1|When Eerie Soultender enters the battlefield, mill three cards.${4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.| Evolved Sleeper|Dominaria United|93|R|{B}|Creature - Human|1|1|{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.${1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.${1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.| Extinguish the Light|Dominaria United|94|C|{2}{B}{B}|Instant|||Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.| Gibbering Barricade|Dominaria United|95|C|{2}{B}|Creature - Nightmare Wall|2|4|Defender${2}{B}, Sacrifice a creature: You gain 1 life and draw a card.| Knight of Dusk's Shadow|Dominaria United|96|U|{1}{B}|Creature - Human Knight|2|2|Menace$Your opponents can't gain life.${1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.| Liliana of the Veil|Dominaria United|97|M|{1}{B}{B}|Legendary Planeswalker - Liliana|3|+1: Each player discards a card.$-2: Target player sacrifices a creature.$-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.| Monstrous War-Leech|Dominaria United|98|U|{3}{B}|Creature - Leech Horror|*|*|Kicker {U}$As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards.$Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.| Phyrexian Rager|Dominaria United|99|C|{2}{B}|Creature - Phyrexian Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Phyrexian Vivisector|Dominaria United|100|C|{1}{B}|Creature - Phyrexian Human|2|2|Whenever a creature you control dies, scry 1.| Phyrexian Warhorse|Dominaria United|101|C|{3}{B}|Creature - Phyrexian Horse|3|3|Kicker {W}$When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.${1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.| Pilfer|Dominaria United|102|U|{1}{B}|Sorcery|||Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.| The Raven Man|Dominaria United|103|R|{1}{B}|Legendary Creature - Human Wizard|2|1|At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."${3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.| Sengir Connoisseur|Dominaria United|104|U|{3}{B}{B}|Creature - Vampire|3|3|Flying$Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This aility triggers only once each turn.| Shadow Prophecy|Dominaria United|105|C|{2}{B}|Instant|||Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.| Shadow-Rite Priest|Dominaria United|106|R|{1}{B}|Creature - Human Cleric|2|2|Other Clerics you control get +1/+1.${3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.| Sheoldred, the Apocalypse|Dominaria United|107|M|{2}{B}{B}|Legendary Creature - Phyrexian Praetor|4|5|Deathtouch$Whenever you draw a card, you gain 2 life.$Whenever an opponent draws a card, they lose 2 life.| Sheoldred's Restoration|Dominaria United|108|U|{3}{B}|Sorcery|||Kicker {2}{W}$Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life.$Exile Sheoldred's Restoration.| Splatter Goblin|Dominaria United|109|C|{1}{B}|Creature - Phyrexian Goblin|2|1|When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.| Stronghold Arena|Dominaria United|110|R|{1}{B}|Enchantment|||Kicker {G} and/or {W}$When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.$Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.| Tattered Apparition|Dominaria United|111|C|{3}{B}|Creature - Shade|2|2|Flying${1}{B}: Tattered Apparition gets +1/+1 until end of turn.| Toxic Abomination|Dominaria United|112|C|{1}{B}|Creature - Phyrexian Zombie|3|2|When Toxic Abomination enters the battlefield, you lose 2 life.| Tribute to Urborg|Dominaria United|113|C|{1}{B}|Instant|||Kicker {1}{U}$Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.| Urborg Repossession|Dominaria United|114|C|{B}|Sorcery|||Kicker {1}{G}$Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.| Writhing Necromass|Dominaria United|115|C|{6}{B}|Creature - Zombie Giant|5|5|This spell costs {1} less to cast for each creature card in your graveyard.$Deathtouch| Balduvian Berserker|Dominaria United|116|U|{2}{R}|Creature - Kor Berserker|1|3|Enlist$When Balduvian Berserker dies, it deals damage equal to its power to any target.| Chaotic Transformation|Dominaria United|117|R|{5}{R}|Sorcery|||Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.| Coalition Warbrute|Dominaria United|118|C|{3}{R}|Creature - Minotaur Berserker|3|4|Enlist$Trample| Defiler of Instinct|Dominaria United|119|R|{2}{R}{R}|Creature - Phyrexian Kavu|4|4|First strike$As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.$Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.| Dragon Whelp|Dominaria United|120|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| The Elder Dragon War|Dominaria United|121|R|{2}{R}{R}|Enchantment - Saga|||Read ahead$I -- The Elder Dragon War deals 2 damage to each creature and each opponent.$II -- Discard any number of cards, then draw that many cards.$III -- Create a 4/4 red Dragon creature token with flying.| Electrostatic Infantry|Dominaria United|122|U|{1}{R}|Creature - Dwarf Wizard|1|2|Trample$Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.| Fires of Victory|Dominaria United|123|U|{1}{R}|Instant|||Kicker {2}{U}$If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.| Flowstone Infusion|Dominaria United|124|C|{R}|Instant|||Target creature gets +2/-2 until end of turn.| Flowstone Kavu|Dominaria United|125|C|{2}{R}|Creature - Kavu|2|3|Menace${R}: Flowstone Kavu gets +1/-1 until end of turn.| Furious Bellow|Dominaria United|126|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn. Scry 1.| Ghitu Amplifier|Dominaria United|127|C|{1}{R}|Creature - Human Wizard|1|2|Kicker {2}{U}$When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.$Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.| Goblin Picker|Dominaria United|128|C|{1}{R}|Creature - Goblin|2|2|{R}, {T}, Discard a card: Draw a card.| Hammerhand|Dominaria United|129|C|{R}|Enchantment - Aura|||Enchant creature$When Hammerhand enters the battlefield, target creature can't block this turn.$Enchanted creature gets +1/+1 and has haste.| Hurler Cyclops|Dominaria United|130|U|{3}{R}{R}|Creature - Cyclops|5|4|{1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target.| Hurloon Battle Hymn|Dominaria United|131|U|{2}{R}|Instant|||Kicker {W}$Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.| In Thrall to the Pit|Dominaria United|132|C|{3}{R}|Sorcery|||Kicker {2}{B}$Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.| Jaya, Fiery Negotiator|Dominaria United|133|M|{2}{R}{R}|Legendary Planeswalker - Jaya|4|+1: Create a 1/1 red Monk creature token with prowess.$-1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.$-2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.$-8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."| Jaya's Firenado|Dominaria United|134|C|{4}{R}|Sorcery|||Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1.| Keldon Flamesage|Dominaria United|135|R|{2}{R}|Creature - Human Shaman|2|3|Enlist$Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.| Keldon Strike Team|Dominaria United|136|C|{2}{R}|Creature - Human Warrior|3|1|Kicker {1}{W}$When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.$As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.| Lightning Strike|Dominaria United|137|C|{1}{R}|Instant|||Lightning Strike deals 3 damage to any target.| Meria's Outrider|Dominaria United|138|C|{4}{R}|Creature - Elf Archer|4|4|Reach$Domain--When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control.| Molten Monstrosity|Dominaria United|139|C|{7}{R}|Creature - Hellion|5|5|This spell costs {X} less to cast, where X is the greatest power among creatures you control.$Trample| Phoenix Chick|Dominaria United|140|U|{R}|Creature - Phoenix|1|1|Flying, haste$Phoenix Chick can't block.$Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.| Radha's Firebrand|Dominaria United|141|R|{1}{R}|Creature - Human Warrior|3|1|Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.$Domain -- {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.| Rundvelt Hordemaster|Dominaria United|142|R|{1}{R}|Creature - Goblin Warrior|1|1|Other Goblins you control get +1/+1.$Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.| Shivan Devastator|Dominaria United|143|M|{X}{R}|Creature - Dragon Hydra|0|0|Flying, haste$Shivan Devastator enters the battlefield with X +1/+1 counters on it.| Smash to Dust|Dominaria United|144|C|{1}{R}|Sorcery|||Choose one --$* Destroy target artifact.$* Destroy target creature with defender.$* Smash to Dust deals 1 damage to each creature your opponents control.| Sprouting Goblin|Dominaria United|145|U|{1}{R}|Creature - Goblin Druid|2|2|Kicker {G}$When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.${R}, {T}, Sacrifice a land: Draw a card.| Squee, Dubious Monarch|Dominaria United|146|R|{2}{R}|Legendary Creature - Goblin Noble|2|2|Haste$Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.$You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.| Temporal Firestorm|Dominaria United|147|R|{3}{R}{R}|Sorcery|||Kicker {1}{W} and/or {1}{U}$Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.$Temporal Firestorm deals 5 damage to each creature and each planeswalker.| Thrill of Possibility|Dominaria United|148|C|{1}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.| Twinferno|Dominaria United|149|U|{1}{R}|Instant|||Choose one --$* When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$* Target creature you control gains double strike until end of turn.| Viashino Branchrider|Dominaria United|150|C|{R}|Creature - Viashino Warrior|1|1|Kicker {2}{G}$Haste$If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it.${2}{R}: Viashino Branchrider gets +2/+0 until end of turn.| Warhost's Frenzy|Dominaria United|151|U|{2}{R}|Instant|||Kicker {B}$Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.| Yavimaya Steelcrusher|Dominaria United|152|C|{1}{R}|Creature - Ape Warrior|2|2|Enlist${1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.| Yotia Declares War|Dominaria United|153|U|{1}{R}|Enchantment - Saga|||Read ahead$I -- Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.$II -- Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.$III -- Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.| Barkweave Crusher|Dominaria United|154|C|{3}{G}|Creature - Elemental Warrior|2|5|Enlist| Bite Down|Dominaria United|155|C|{1}{G}|Instant|||Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.| Bog Badger|Dominaria United|156|C|{2}{G}|Creature - Badger|3|3|Kicker {B}$When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn.| Broken Wings|Dominaria United|157|C|{2}{G}|Instant|||Destroy target artifact, enchantment, or creature with flying.| Colossal Growth|Dominaria United|158|C|{1}{G}|Instant|||Kicker {R}$Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.| Deathbloom Gardener|Dominaria United|159|C|{2}{G}|Creature - Elf Druid|1|1|Deathtouch${T}: Add one mana of any color.| Defiler of Vigor|Dominaria United|160|R|{3}{G}{G}|Creature - Phyrexian Wurm|6|6|Trample$As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.$Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.| Elfhame Wurm|Dominaria United|161|C|{4}{G}|Creature - Wurm|5|4|Vigilance, trample| Elvish Hydromancer|Dominaria United|162|U|{2}{G}|Creature - Elf Wizard|3|2|Kicker {3}{U}$When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control.| Floriferous Vinewall|Dominaria United|163|C|{1}{G}|Creature - Plant Wall|0|2|Defender$When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Gaea's Might|Dominaria United|164|C|{G}|Instant|||Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.| Herd Migration|Dominaria United|165|R|{6}{G}|Sorcery|||Domain -- Create a 3/3 green Beast creature token for each basic land type among lands you control.${1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.| Hexbane Tortoise|Dominaria United|166|C|{2}{G}|Creature - Turtle|3|2|Ward {2}$Enlist| Leaf-Crowned Visionary|Dominaria United|167|R|{G}{G}|Creature - Elf Druid|1|1|Other Elves you control get +1/+1.$Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.| Linebreaker Baloth|Dominaria United|168|U|{3}{G}{G}|Creature - Beast|4|5|Enlist$Linebreaker Baloth can't be blocked by creatures with power 2 or less.| Llanowar Greenwidow|Dominaria United|169|R|{2}{G}|Creature - Spider|4|3|Reach, trample$Domain -- {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead." This ability costs {1} less to activate for each basic land type among lands you control.| Llanowar Loamspeaker|Dominaria United|170|R|{1}{G}|Creature - Elf Druid|1|3|{T}: Add one mana of any color.${T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.| Llanowar Stalker|Dominaria United|171|C|{G}|Creature - Elf Warrior|1|1|Whenever another creature enters the battlefield under your control, Llanowar Stalker gets +1/+0 until end of turn.| Magnigoth Sentry|Dominaria United|172|C|{3}{G}|Creature - Treefolk|4|4|Reach| Mossbeard Ancient|Dominaria United|173|U|{5}{G}{G}|Creature - Treefolk|7|7|Trample$When Mossbeard Ancient enters the battlefield, you gain 5 life.| Nishoba Brawler|Dominaria United|174|U|{1}{G}|Creature - Cat Warrior|*|3|Trample$Domain -- Nishoba Brawler's power is equal to the number of basic land types among lands you control.| Quirion Beastcaller|Dominaria United|175|R|{1}{G}|Creature - Dryad Warrior|2|2|Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.$When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.| Scout the Wilderness|Dominaria United|176|C|{2}{G}|Sorcery|||Kicker {1}{W}$Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.| Silverback Elder|Dominaria United|177|M|{2}{G}{G}{G}|Creature - Ape Shaman|5|7|Whenever you cast a creature spell, choose one --$* Destroy target artifact or enchantment.$* Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.$* You gain 4 life.| Slimefoot's Survey|Dominaria United|178|U|{4}{G}|Sorcery|||Domain -- Search your library for up to two land cards that each have a basic land type, put them into the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.| Snarespinner|Dominaria United|179|C|{1}{G}|Creature - Spider|1|3|Reach$Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.| Strength of the Coalition|Dominaria United|180|U|{G}|Instant|||Kicker {2}{W}$Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.| Sunbathing Rootwalla|Dominaria United|181|C|{1}{G}|Creature - Lizard|2|2|Domain -- {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.| Tail Swipe|Dominaria United|182|U|{G}|Instant|||Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other.| Tear Asunder|Dominaria United|183|U|{1}{G}|Instant|||Kicker {1}{B}$Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.| Territorial Maro|Dominaria United|184|U|{4}{G}|Creature - Elemental|*|*|Domain -- Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.| Threats Undetected|Dominaria United|185|R|{2}{G}|Sorcery|||Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.| Urborg Lhurgoyf|Dominaria United|186|R|{1}{G}|Creature - Lhurgoyf|*|1+*|Kicker {U} and/or {B}$As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.$Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.| Vineshaper Prodigy|Dominaria United|187|C|{1}{G}|Creature - Elf Druid|2|2|Kicker {1}{U}$When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| The Weatherseed Treaty|Dominaria United|188|U|{2}{G}|Enchantment - Saga|||Read ahead$I -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$II -- Create a 1/1 green Saproling creature token.$III -- Domain -- Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.| The World Spell|Dominaria United|189|M|{5}{G}{G}|Enchantment - Saga|||Read ahead$I, II -- Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$III -- Put up to two non-Saga permanent cards from your hand onto the battlefield.| Yavimaya Iconoclast|Dominaria United|190|U|{1}{G}|Creature - Elf|3|2|Kicker {R}$Trample$When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn.| Yavimaya Sojourner|Dominaria United|191|C|{7}{G}|Creature - Treefolk|4|6|Domain -- This spell costs {1} less to cast for each basic land type among lands you control.| Ajani, Sleeper Agent|Dominaria United|192|M|{1}{G}{G/W/P}{W}|Legendary Planeswalker - Ajani|4|Compleated$+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.$-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.$-6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."| Aron, Benalia's Ruin|Dominaria United|193|U|{W}{W}{B}|Legendary Creature - Phyrexian Human|3|3|Menace${W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.| Astor, Bearer of Blades|Dominaria United|194|R|{2}{R}{W}|Legendary Creature - Human Warrior|4|4|When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Equipment you control have equip {1}.$Vehicles you control have crew 1.| Baird, Argivian Recruiter|Dominaria United|195|U|{R}{W}|Legendary Creature - Human Soldier|2|2|At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.| Balmor, Battlemage Captain|Dominaria United|196|U|{U}{R}|Legendary Creature - Bird Wizard|1|3|Flying$Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.| Bortuk Bonerattle|Dominaria United|197|U|{4}{B}{G}|Legendary Creature - Troll Shaman|4|4|Domain -- When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.| Elas il-Kor, Sadistic Pilgrim|Dominaria United|198|U|{W}{B}|Legendary Creature - Phyrexian Kor Cleric|2|2|Deathtouch$Whenever another creature enters the battlefield under your control, you gain 1 life.$Whenever another creature you control dies, each opponent loses 1 life.| Ertai Resurrected|Dominaria United|199|R|{2}{U}{B}|Legendary Creature - Phyrexian Human Wizard|3|2|Flash$When Ertai Resurrected enters the battlefield, choose up to one --$* Counter target spell, activated ability, or triggered ability. Its controller draws a card.$* Destroy another target creature or planeswalker. Its controller draws a card.| Garna, Bloodfist of Keld|Dominaria United|200|U|{1}{B}{R}{R}|Legendary Creature - Human Berserker|4|3|Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.| Ivy, Gleeful Spellthief|Dominaria United|201|R|{G}{U}|Legendary Creature - Faerie Rogue|2|1|Flying$Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy.| Jhoira, Ageless Innovator|Dominaria United|202|R|{U}{R}|Legendary Creature - Human Artificer|2|3|{T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.| Jodah, the Unifier|Dominaria United|203|M|{W}{U}{B}{R}{G}|Legendary Creature - Human Wizard|5|5|Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.$Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.| King Darien XLVIII|Dominaria United|204|R|{1}{G}{W}|Legendary Creature - Human Soldier|2|3|Other creatures you control get +1/+1.${3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.$Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.| Lagomos, Hand of Hatred|Dominaria United|205|U|{1}{B}{R}|Legendary Creature - Human Shaman|1|3|At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.${T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.| Meria, Scholar of Antiquity|Dominaria United|206|R|{1}{R}{G}|Legendary Creature - Elf Artificer|3|3|Tap an untapped nontoken artifact you control: Add {G}.$Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.| Nael, Avizoa Aeronaut|Dominaria United|207|U|{2}{G}{U}|Legendary Creature - Elf Scout|2|4|Flying$Domain -- Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.| Najal, the Storm Runner|Dominaria United|208|U|{2}{U}{U}{R}|Legendary Creature - Efreet Wizard|5|4|You may cast sorcery spells as though they had flash.$Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.| Nemata, Primeval Warden|Dominaria United|209|R|{2}{B}{G}|Legendary Creature - Treefolk|3|4|Reach$If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.${G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.${1}{B}, Sacrifice two Saprolings: Draw a card.| Queen Allenal of Ruadach|Dominaria United|210|U|{G}{W}{W}|Legendary Creature - Elf Noble|*|*|Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.$If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.| Radha, Coalition Warlord|Dominaria United|211|U|{2}{R}{G}|Legendary Creature - Elf Warrior|3|3|Domain -- Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.| Raff, Weatherlight Stalwart|Dominaria United|212|U|{W}{U}|Legendary Creature - Human Wizard|1|3|Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.${3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.| Ratadrabik of Urborg|Dominaria United|213|R|{2}{W}{B}|Legendary Creature - Zombie Wizard|3|3|Vigilance, ward {2}$Other zombies you control have vigilance.$Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.| Rith, Liberated Primeval|Dominaria United|214|M|{2}{R}{G}{W}|Legendary Creature - Dragon|5|5|Flying, ward {2}$Other Dragons you control have ward {2}.$At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.| Rivaz of the Claw|Dominaria United|215|R|{1}{B}{R}|Legendary Creature - Viashino Warlock|3|3|Menace${T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.$Once during each of your turns, you may cast a Dragon creature spell from your graveyard.$Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."| Rona, Sheoldred's Faithful|Dominaria United|216|U|{1}{U}{B}{B}|Legendary Creature - Human Wizard|3|4|Whenever you cast an instant or sorcery spell, each opponent loses 1 life.$You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.| Rulik Mons, Warren Chief|Dominaria United|217|U|{1}{R}{G}{G}|Legendary Creature - Goblin|3|3|Menace$Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.| Shanna, Purifying Blade|Dominaria United|218|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|Lifelink$At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.| Sol'Kanar the Tainted|Dominaria United|219|M|{2}{U}{B}{R}|Legendary Creature - Elemental Demon|5|5|At the beginning of your end step, choose one that hasn't been chosen --$* Draw a card.$* Each opponent loses 2 life and you gain 2 life.$* Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.$* Exile Sol'Kanar, then return it to the battlefield under an opponent's control.| Soul of Windgrace|Dominaria United|220|M|{1}{B}{R}{G}|Legendary Creature - Cat Avatar|5|4|Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.${G}, Discard a land card: You gain 3 life.${1}{R}, Discard a land card: Draw a card.${2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.| Stenn, Paranoid Partisan|Dominaria United|221|R|{W}{U}|Legendary Creature - Human Wizard|2|2|As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.$Spells you cast of the chosen type cost {1} less to cast.${1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.| Tatyova, Steward of Tides|Dominaria United|222|U|{G}{G}{U}|Legendary Creature - Merfolk Druid|3|3|Land creatures you control have flying.$Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.| Tori D'Avenant, Fury Rider|Dominaria United|223|U|{1}{R}{R}{W}|Legendary Creature - Human Knight|3|3|Vigilance, trample$Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn Untap each other white attacking creature you control.| Tura Kennerud, Skyknight|Dominaria United|224|U|{2}{W}{U}{U}|Legendary Creature - Human Knight|3|3|Flying$Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.| Uurg, Spawn of Turg|Dominaria United|225|U|{B}{B}{G}|Legendary Creature - Frog Beast|*|5|Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.$At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.${B}{G}, Sacrifice a land: You gain 2 life.| Vohar, Vodalian Desecrator|Dominaria United|226|U|{U}{B}|Legendary Creature - Phyrexian Merfolk Wizard|1|2|{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.${2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.| Zar Ojanen, Scion of Efrava|Dominaria United|227|U|{3}{G}{W}|Legendary Creature - Cat Warrior|4|4|Domain -- Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.| Zur, Eternal Schemer|Dominaria United|228|M|{W}{U}{B}|Legendary Creature - Human Wizard|1|4|Flying$Enchantment creatures you control have deathtouch, lifelink, and hexproof.${1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.| Automatic Librarian|Dominaria United|229|C|{3}|Artifact Creature - Construct|3|2|When Automatic Librarian enters the battlefield, scry 2.| Golden Argosy|Dominaria United|230|R|{4}|Legendary Artifact - Vehicle|3|6|Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.$Crew 1| Hero's Heirloom|Dominaria United|231|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+1.$As long as equipped creature is legendary, it has trample and haste.$Equip {2}| Inscribed Tablet|Dominaria United|232|U|{1}|Artifact|||{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.| Jodah's Codex|Dominaria United|233|U|{5}|Artifact|||Domain -- {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control.| Karn's Sylex|Dominaria United|234|M|{3}|Legendary Artifact|||Karn's Sylex enters the battlefield tapped.$Players can't pay life to cast spells or to activate abilities that aren't mana abilities.${X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.| Meteorite|Dominaria United|235|C|{5}|Artifact|||When Meteorite enters the battlefield, it deals 2 damage to any target.${T}: Add one mana of any color.| Relic of Legends|Dominaria United|236|U|{3}|Artifact|||{T}: Add one mana of any color.$Tap an untapped legendary creature you control: Add one mana of any color.| Salvaged Manaworker|Dominaria United|237|C|{2}|Artifact Creature - Construct|1|3|{1}: Add one mana of any color. Activate only once each turn.| Shield-Wall Sentinel|Dominaria United|238|C|{4}|Artifact Creature - Golem|1|3|Defender$When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.| Timeless Lotus|Dominaria United|239|M|{5}|Legendary Artifact|||Timeless Lotus enters the battlefield tapped.${T}: Add {W}{U}{B}{R}{G}.| Vanquisher's Axe|Dominaria United|240|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {2}| Walking Bulwark|Dominaria United|241|U|{1}|Artifact Creature - Golem|0|3|Defender${2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.| Weatherlight Compleated|Dominaria United|242|M|{2}|Legendary Artifact - Vehicle|5|5|Flying$As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.$Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.| Adarkar Wastes|Dominaria United|243|R||Land|||{T}: Add {C}.${T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.| Caves of Koilos|Dominaria United|244|R||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.| Contaminated Aquifer|Dominaria United|245|C||Land - Island Swamp|||({T}: Add {U} or {B}.)$Contaminated Aquifer enters the battlefield tapped.| Crystal Grotto|Dominaria United|246|C||Land|||When Crystal Grotto enters the battlefield, scry 1.${T}: Add {C}.${1}, {T}: Add one mana of any color.| Geothermal Bog|Dominaria United|247|C||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Geothermal Bog enters the battlefield tapped.| Haunted Mire|Dominaria United|248|C||Land - Swamp Forest|||({T}: Add {B} or {G}.)$Haunted Mire enters the battlefield tapped.| Idyllic Beachfront|Dominaria United|249|C||Land - Plains Island|||({T}: Add {W} or {U}.)$Idyllic Beachfront enters the battlefield tapped.| Karplusan Forest|Dominaria United|250|R||Land|||{T}: Add {C}.${T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.| Molten Tributary|Dominaria United|251|C||Land - Island Mountain|||({T}: Add {U} or {R}.)$Molten Tributary enters the battlefield tapped.| Plaza of Heroes|Dominaria United|252|R||Land|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a legendary spell.${T}: Add one mana of any color among legendary permanents you control.${3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.| Radiant Grove|Dominaria United|253|C||Land - Forest Plains|||({T}: Add {G} or {W}.)$Radiant Grove enters the battlefield tapped.| Sacred Peaks|Dominaria United|254|C||Land - Mountain Plains|||({T}: Add {R} or {W}.)$Sacred Peaks enters the battlefield tapped.| Shivan Reef|Dominaria United|255|R||Land|||{T}: Add {C}.${T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.| Sulfurous Springs|Dominaria United|256|R||Land|||{T}: Add {C}.${T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.| Sunlit Marsh|Dominaria United|257|C||Land - Plains Swamp|||({T}: Add {W} or {B}.)$Sunlit Marsh enters the battlefield tapped.| Tangled Islet|Dominaria United|258|C||Land - Forest Island|||({T}: Add {G} or {U}.)$Tangled Islet enters the battlefield tapped.| Thran Portal|Dominaria United|259|R||Land - Gate|||Thran Portal enters the battlefield tapped unless you control two or fewer other lands.$As Thran Portal enters the battlefield, choose a basic land type.$Thran Portal is the chosen type in addition to its other types.$Mana abilities of Thran Portal cost an additional 1 life to activate.| Wooded Ridgeline|Dominaria United|260|C||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Wooded Ridgeline enters the battlefield tapped.| Yavimaya Coast|Dominaria United|261|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Plains|Dominaria United|262|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Dominaria United|265|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Dominaria United|268|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Dominaria United|271|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Dominaria United|274|C||Basic Land - Forest|||({T}: Add {G}.)| Serra Redeemer|Dominaria United|282|R|{3}{W}{W}|Creature - Angel Soldier|2|4|Flying$Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.| Cosmic Epiphany|Dominaria United|283|R|{4}{U}{U}|Sorcery|||Draw cards equal to the number of instant and sorcery cards in your graveyard.| Tyrannical Pitlord|Dominaria United|284|R|{4}{B}{B}|Creature - Demon|6|6|Flying, trample$As Tyrannical Pitlord enters the battlefield, choose another creature you control.$Those chosen creature gets +3/+3 and has flying.$When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.| Ragefire Hellkite|Dominaria United|285|R|{4}{R}{R}|Creature - Dragon|5|3|Flying$Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn.| Briar Hydra|Dominaria United|286|R|{5}{G}|Creature - Plant Hydra|6|6|Trample$Domain -- Whenever Briar Hydra deals combat damage to a player, put a X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.| Dihada, Binder of Wills|Dominaria United Commander|1|M|{1}{R}{W}{B}|Legendary Planeswalker - Dihada|5|+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.$-3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.$-11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.$Dihada, Binder of Wills can be your commander.| Jared Carthalion|Dominaria United Commander|2|M|{W}{U}{B}{R}{G}|Legendary Planeswalker - Jared|5|+1: Create a 3/3 Kavu creature token with trample that's all colors.$-3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.$-6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.$Jared Carthalion can be your commander.| Jenson Carthalion, Druid Exile|Dominaria United Commander|3|M|{G}{W}|Legendary Creature - Human Druid|2|2|Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.${5}, {T}: Add {W}{U}{B}{R}{G}.| Shanid, Sleepers' Scourge|Dominaria United Commander|4|M|{1}{R}{W}{B}|Legendary Creature - Human Knight|2|4|Menace$Other legendary creatures you control have menace.$Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.| Zeriam, Golden Wind|Dominaria United Commander|5|R|{3}{W}|Legendary Creature - Griffin|3|4|Flying$Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.| Moira, Urborg Haunt|Dominaria United Commander|6|R|{2}{B}|Legendary Creature - Spirit Wizard|3|2|Menace$Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.| Mana Cannons|Dominaria United Commander|7|R|{2}{R}|Enchantment|||Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.| The Reaver Cleaver|Dominaria United Commander|8|R|{2}{R}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."$Equip {3}| Bladewing, Deathless Tyrant|Dominaria United Commander|9|R|{5}{B}{R}|Legendary Creature - Dragon Skeleton|6|6|Flying, haste$Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.| Cadric, Soul Kindler|Dominaria United Commander|10|R|{2}{R}{W}|Legendary Creature - Dwarf Wizard|4|3|The "legend rule" doesn't apply to tokens you control.$Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.| Fallaji Wayfarer|Dominaria United Commander|11|R|{2}{G}|Creature - Human Scout|2|4|Fallaji Wayfarer is all colors. This ability doesn't affect its color identity.$Multicolored spells you cast have convoke.| Iridian Maelstrom|Dominaria United Commander|12|R|{W}{U}{B}{R}{G}|Sorcery|||Destroy each creature that isn't all colors.| Primeval Spawn|Dominaria United Commander|13|R|{5}{W}{U}{B}{R}{G}|Creature - Avatar|10|10|If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.$Vigilance, trample, lifelink$When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.| Two-Headed Hellkite|Dominaria United Commander|14|R|{1}{W}{U}{B}{R}{G}|Creature - Dragon|5|5|Flying, menace, haste$Whenever Two-Headed Hellkite attacks, draw two cards.| Unite the Coalition|Dominaria United Commander|15|R|{2}{W}{U}{B}{R}{G}|Instant|||Choose five. You may choose the same mode more than once.$* Target permanent phases out.$* Target player draws a card.$* Exile target player's graveyard.$* Unite the Coalition deals 2 damage to any target.$* Destroy target artifact or enchantment.| Verrak, Warped Sengir|Dominaria United Commander|16|R|{1}{W}{B}|Legendary Creature - Vampire|2|2|Flying, deathtouch, lifelink$Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.| Gerrard's Hourglass Pendant|Dominaria United Commander|17|R|{1}|Legendary Artifact|||Flash$If a player would begin an extra turn, that player skips that turn instead.${4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.| Obsidian Obelisk|Dominaria United Commander|18|R|{2}|Artifact|||Obsidian Obelisk enters the battlefield tapped.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.| The Peregrine Dynamo|Dominaria United Commander|19|R|{3}|Legendary Artifact Creature - Construct|1|5|Haste${1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy.| Tiller Engine|Dominaria United Commander|20|R|{2}|Artifact Creature - Construct|1|3|Whenever a land enters the battlefield tapped and under your control, choose one --$* Untap that land.$* Tap target nonland permanent an opponent controls.| Historian's Boon|Dominaria United Commander|21|R|{3}{W}|Enchantment|||Whenever Historian's Boon or another nontoken permanent enters the battlefield under your control, create a 1/1 white Soldier creature token.$Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.| Robaran Mercenaries|Dominaria United Commander|22|R|{3}{W}|Creature - Human Mercenary|3|4|Vigilance$Robaran Mercenaries has all activated abilties of all legendary creatures you control.| Emperor Mihail II|Dominaria United Commander|23|R|{1}{U}{U}|Legendary Creature - Merfolk Noble|3|3|You may look at the top card of your library any time.$You may cast Merfolk spells from the top of your library.$Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.| Activated Sleeper|Dominaria United Commander|24|R|{2}{B}|Creature - Phyrexian Shapeshifter|0|0|Flash$You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battelfield this turn, except it's a Phyrexian in addition to its other types.| Rosnakht, Heir of Rohgahh|Dominaria United Commander|25|R|{R}|Legendary Creature - Kobold Warrior|0|1|Battle cry$Heroic -- Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.| Baru, Wurmspeaker|Dominaria United Commander|26|R|{2}{G}{G}|Legendary Creature - Human Druid|3|3|Wurms you control get +2/+2 and have trample.${7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, whre X is the greatest power among Wurms you control.| Greensleeves, Maro-Sorcerer|Dominaria United Commander|27|M|{3}{G}{G}|Legendary Creature - Elemental|*|*|Protection from planeswalkers and from Wizards$Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.$Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.| The Mana Rig|Dominaria United Commander|28|M|{3}|Legendary Artifact|||Whenever you cast a multicolored spell, create a tapped Powerstone token.${X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.| Ayesha Tanaka, Armorer|Dominaria United Commander|29|R|{3}{W}{U}|Legendary Creature - Human Artificer|2|4|Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.$Ayesha can't be blocked as long as defending player controls three or more artifacts.| The Ever-Changing 'Dane|Dominaria United Commander|30|R|{W}{U}{B}|Legendary Creature - Shapeshifter|3|3|{1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.| General Marhault Elsdragon|Dominaria United Commander|31|U|{2}{R}{G}|Legendary Creature - Elf Warrior|4|4|Whenever a creature you control becomes blocked, that creature gets +3/+3 until end of turn for each creature blocking it.| Hazezon, Shaper of Sand|Dominaria United Commander|32|R|{R}{G}{W}|Legendary Creature - Human Warrior|3|3|Desertwalk$You may play Desert lands from your graveyard.$Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.| Jasmine Boreal of the Seven|Dominaria United Commander|33|U|{1}{G}{W}|Legendary Creature - Human Druid|2|4|{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.$Creatures you control with no abilities can't be blocked by creatures with abilities.| Jedit Ojanen, Mercenary|Dominaria United Commander|34|M|{1}{W}{U}|Legendary Creature - Cat Mercenary|3|3|Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk.| The Lady of Otaria|Dominaria United Commander|35|M|{3}{R}{G}|Legendary Creature - Avatar|5|5|You may tap three untapped Dwarves you control rather than pay this spell's mana cost.$At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand and the rest on the bottom of your library in a random order.| Ohabi Caleria|Dominaria United Commander|36|R|{1}{G}{W}|Legendary Creature - Elf Archer|1|3|Reach$Untap all Archers you control during each other player's untap step.$Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.| Orca, Siege Demon|Dominaria United Commander|37|R|{5}{B}{R}|Legendary Creature - Demon|5|5|Trample$Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.$When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.| Ramirez DePietro, Pillager|Dominaria United Commander|38|U|{2}{U}{B}|Legendary Creature - Human Pirate|4|3|When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.$Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.| Ramses, Assassin Lord|Dominaria United Commander|39|R|{2}{U}{B}|Legendary Creature - Human Assassin|4|4|Deathtouch$Other Assassins you control get +1/+1.$Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.| Rasputin, the Oneiromancer|Dominaria United Commander|40|R|{1}{W}{U}|Legendary Creature - Human Wizard|4|1|When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.${T}, Remove one or more dream counters from Rasputin: Add that much {C}.${T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.| Rohgahh, Kher Keep Overlord|Dominaria United Commander|41|R|{3}{B}{R}|Legendary Creature - Kobold Warrior|4|4|Other Kobolds you control get +2/+2.$Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.$Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.| Stangg, Echo Warrior|Dominaria United Commander|42|R|{2}{R}{G}|Legendary Creature - Human Warrior|3|4|Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.| Sivitri, Dragon Master|Dominaria United Commander|43|M|{2}{U}{B}|Legendary Planeswalker - Sivitri|4|+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.$-3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.$-7: Destroy all non-Dragon creatures.$Sivitri, Dragon Master can be your commander.| Tetsuo, Imperial Champion|Dominaria United Commander|44|M|{U}{B}{R}|Legendary Creature - Human Samurai|3|3|Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one --$* Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target.$* You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost.| Tobias, Doomed Conqueror|Dominaria United Commander|45|U|{2}{W}{U}|Legendary Creature - Human Soldier|3|2|Flash$When Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn.| Tor Wauki the Younger|Dominaria United Commander|46|U|{3}{B}{R}|Legendary Creature - Human Archer|3|3|Reach, lifelink$If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.$Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.| Torsten, Founder of Benalia|Dominaria United Commander|47|M|{5}{G}{W}|Legendary Creature - Human Soldier|7|7|When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.$When Torsten dies, create seven 1/1 white Soldier creature tokens.| Xira, the Golden Sting|Dominaria United Commander|48|R|{1}{B}{R}{G}|Legendary Creature - Insect Assassin|3|3|Flying, haste$Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.| Anafenza, Kin-Tree Spirit|Dominaria United Commander|97|R|{W}{W}|Legendary Creature - Spirit Soldier|2|2|Whenever another nontoken creature enters the battlefield under your control, bolster 1.| The Circle of Loyalty|Dominaria United Commander|98|M|{4}{W}{W}|Legendary Artifact|||This spell costs {1} less to cast for each Knight you control.$Creatures you control get +1/+1.$Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.${3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.| Day of Destiny|Dominaria United Commander|99|R|{3}{W}|Legendary Enchantment|||Legendary creatures you control get +2/+2.| Generous Gift|Dominaria United Commander|100|U|{2}{W}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.| Hero of Precinct One|Dominaria United Commander|101|R|{1}{W}|Creature - Human Warrior|2|2|Whenever you cast a multicolored spell, create a 1/1 white Human creature token.| Jazal Goldmane|Dominaria United Commander|102|M|{2}{W}{W}|Legendary Creature - Cat Warrior|4|4|First strike${3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.| Odric, Lunarch Marshal|Dominaria United Commander|103|R|{3}{W}|Legendary Creature - Human Soldier|3|3|At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.| Path to Exile|Dominaria United Commander|104|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Teshar, Ancestor's Apostle|Dominaria United Commander|105|R|{3}{W}|Legendary Creature - Bird Cleric|2|2|Flying$Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield.| Unbreakable Formation|Dominaria United Commander|106|R|{2}{W}|Instant|||Creatures you control gain indestructible until end of turn.$Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.| Urza's Ruinous Blast|Dominaria United Commander|107|R|{4}{W}|Legendary Sorcery|||(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)$Exile all nonland permanents that aren't legendary.| Zetalpa, Primal Dawn|Dominaria United Commander|108|R|{6}{W}{W}|Legendary Creature - Elder Dinosaur|4|8|Flying, double strike, vigilance, trample, indestructible| Echoing Truth|Dominaria United Commander|109|C|{1}{U}|Instant|||Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.| Ambition's Cost|Dominaria United Commander|110|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Drana, Liberator of Malakir|Dominaria United Commander|111|M|{1}{B}{B}|Legendary Creature - Vampire Ally|2|3|Flying, first strike$Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.| Hero's Downfall|Dominaria United Commander|112|U|{1}{B}{B}|Instant|||Destroy target creature or planeswalker.| Josu Vess, Lich Knight|Dominaria United Commander|113|R|{2}{B}{B}|Legendary Creature - Zombie Knight|4|5|Kicker {5}{B}$Menace$When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.| Kothophed, Soul Hoarder|Dominaria United Commander|114|R|{4}{B}{B}|Legendary Creature - Demon|6|6|Flying$Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.| Night's Whisper|Dominaria United Commander|115|C|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.| Painful Truths|Dominaria United Commander|116|R|{2}{B}|Sorcery|||Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.| Read the Bones|Dominaria United Commander|117|C|{2}{B}|Sorcery|||Scry 2, then draw two cards. You lose 2 life.| Alesha, Who Smiles at Death|Dominaria United Commander|118|R|{2}{R}|Legendary Creature - Human Warrior|3|2|First strike$Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.| Ashling the Pilgrim|Dominaria United Commander|119|R|{1}{R}|Legendary Creature - Elemental Shaman|1|1|{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.| Captain Lannery Storm|Dominaria United Commander|120|R|{2}{R}|Legendary Creature - Human Pirate|2|2|Haste$Whenever Captain Lannery Storm attacks, create a Treasure token.$Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.| Etali, Primal Storm|Dominaria United Commander|121|R|{4}{R}{R}|Legendary Creature - Elder Dinosaur|6|6|Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.| Faithless Looting|Dominaria United Commander|122|C|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R}| Kari Zev, Skyship Raider|Dominaria United Commander|123|R|{1}{R}|Legendary Creature - Human Pirate|1|3|First strike, menace$Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.| Krenko, Tin Street Kingpin|Dominaria United Commander|124|R|{2}{R}|Legendary Creature - Goblin|1|2|Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.| Neheb, Dreadhorde Champion|Dominaria United Commander|125|R|{2}{R}{R}|Legendary Creature - Zombie Minotaur Warrior|5|4|Trample$Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.| Radiant Flames|Dominaria United Commander|126|R|{2}{R}|Sorcery|||Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.| Thrill of Possibility|Dominaria United Commander|127|C|{1}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.| Abundant Growth|Dominaria United Commander|128|C|{G}|Enchantment - Aura|||Enchant land$When Abundant Growth enters the battlefield, draw a card.$Enchanted land has "{T}: Add one mana of any color."| Beast Within|Dominaria United Commander|129|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Cultivate|Dominaria United Commander|130|U|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| Explore|Dominaria United Commander|131|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Explosive Vegetation|Dominaria United Commander|132|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| Farseek|Dominaria United Commander|133|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.| Kodama's Reach|Dominaria United Commander|134|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| Migration Path|Dominaria United Commander|135|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.$Cycling {2}| Path to the World Tree|Dominaria United Commander|136|U|{1}{G}|Enchantment|||When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.${2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.| Search for Tomorrow|Dominaria United Commander|137|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield, then shuffle.$Suspend 2--{G}| Abzan Charm|Dominaria United Commander|138|U|{W}{B}{G}|Instant|||Choose one --$* Exile target creature with power 3 or greater.$* You draw two cards and you lose 2 life.$* Distribute two +1/+1 counters among one or two target creatures.| Adriana, Captain of the Guard|Dominaria United Commander|139|R|{3}{R}{W}|Legendary Creature - Human Knight|4|4|Melee$Other creatures you control have melee.| Archelos, Lagoon Mystic|Dominaria United Commander|140|R|{1}{B}{G}{U}|Legendary Creature - Turtle Shaman|2|4|As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.$As long as Archelos is untapped, other permanents enter the battlefield untapped.| Arvad the Cursed|Dominaria United Commander|141|U|{3}{W}{B}|Legendary Creature - Vampire Knight|3|3|Deathtouch, lifelink$Other legendary creatures you control get +2/+2.| Atla Palani, Nest Tender|Dominaria United Commander|142|R|{1}{R}{G}{W}|Legendary Creature - Human Shaman|2|3|{2}, {T}: Create a 0/1 green Egg creature token with defender.$Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.| Baleful Strix|Dominaria United Commander|143|R|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Bedevil|Dominaria United Commander|144|R|{B}{B}{R}|Instant|||Destroy target artifact, creature, or planeswalker.| Bell Borca, Spectral Sergeant|Dominaria United Commander|145|R|{2}{R}{W}|Legendary Creature - Spirit Soldier|*|5|Note the mana value of each card as it's put into exile.$Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.$At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.| Chromanticore|Dominaria United Commander|146|M|{W}{U}{B}{R}{G}|Enchantment Creature - Manticore|4|4|Bestow {2}{W}{U}{B}{R}{G}$Flying, first strike, vigilance, trample, lifelink$Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.| Coiling Oracle|Dominaria United Commander|147|C|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Duneblast|Dominaria United Commander|148|R|{4}{W}{B}{G}|Sorcery|||Choose up to one creature. Destroy the rest.| Faeburrow Elder|Dominaria United Commander|149|R|{1}{G}{W}|Creature - Treefolk Druid|0|0|Vigilance$Faeburrow Elder gets +1/+1 for each color among permanents you control.${T}: For each color among permanents you control, add one mana of that color.| Fusion Elemental|Dominaria United Commander|150|U|{W}{U}{B}{R}{G}|Creature - Elemental|8|8|| Garna, the Bloodflame|Dominaria United Commander|151|U|{3}{B}{R}|Legendary Creature - Human Warrior|3|3|Flash$When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.$Other creatures you control have haste.| Glint-Eye Nephilim|Dominaria United Commander|152|R|{U}{B}{R}{G}|Creature - Nephilim|2|2|Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.${1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.| Growth Spiral|Dominaria United Commander|153|C|{G}{U}|Instant|||Draw a card. You may put a land card from your hand onto the battlefield.| Illuna, Apex of Wishes|Dominaria United Commander|154|M|{2}{G}{U}{R}|Legendary Creature - Beast Elemental Dinosaur|6|6|Mutate {3}{R/G}{U}{U}$Flying, trample$Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.| Kaya's Wrath|Dominaria United Commander|155|R|{W}{W}{B}{B}|Sorcery|||Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.| Knight of New Alara|Dominaria United Commander|156|R|{2}{G}{W}|Creature - Human Knight|2|2|Each other multicolored creature you control gets +1/+1 for each of its colors.| Lavalanche|Dominaria United Commander|157|R|{X}{B}{R}{G}|Sorcery|||Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.| Maelstrom Archangel|Dominaria United Commander|158|M|{W}{U}{B}{R}{G}|Creature - Angel|5|5|Flying$Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.| Maelstrom Nexus|Dominaria United Commander|159|M|{W}{U}{B}{R}{G}|Enchantment|||The first spell you cast each turn has cascade.| Merciless Eviction|Dominaria United Commander|160|R|{4}{W}{B}|Sorcery|||Choose one --$* Exile all artifacts.$* Exile all creatures.$* Exile all enchantments.$* Exile all planeswalkers.| Mortify|Dominaria United Commander|161|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Naya Charm|Dominaria United Commander|162|U|{R}{G}{W}|Instant|||Choose one --$* Naya Charm deals 3 damage to target creature.$* Return target card from a graveyard to its owner's hand.$* Tap all creatures target player controls.| Nethroi, Apex of Death|Dominaria United Commander|163|M|{2}{W}{B}{G}|Legendary Creature - Cat Nightmare Beast|5|5|Mutate {4}{G/W}{B}{B}$Deathtouch, lifelink$Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.| O-Kagachi, Vengeful Kami|Dominaria United Commander|164|M|{1}{W}{U}{B}{R}{G}|Legendary Creature - Dragon Spirit|6|6|Flying, trample$Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.| Primevals' Glorious Rebirth|Dominaria United Commander|165|R|{5}{W}{B}|Legendary Sorcery|||(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)$Return all legendary permanent cards from your graveyard to the battlefield.| Rienne, Angel of Rebirth|Dominaria United Commander|166|M|{2}{R}{G}{W}|Legendary Creature - Angel|5|4|Flying$Other multicolored creatures you control get +1/+0.$Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.| Selvala, Explorer Returned|Dominaria United Commander|167|R|{1}{G}{W}|Legendary Creature - Elf Scout|2|4|Parley -- {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.| Sultai Charm|Dominaria United Commander|168|U|{B}{G}{U}|Instant|||Choose one --$* Destroy target monocolored creature.$* Destroy target artifact or enchantment.$* Draw two cards, then discard a card.| Surrak Dragonclaw|Dominaria United Commander|169|M|{2}{G}{U}{R}|Legendary Creature - Human Warrior|6|6|Flash$This spell can't be countered.$Creature spells you control can't be countered.$Other creatures you control have trample.| Sylvan Reclamation|Dominaria United Commander|170|U|{3}{G}{W}|Instant|||Exile up to two target artifacts and/or enchantments.$Basic landcycling {2}| Tajic, Blade of the Legion|Dominaria United Commander|171|R|{2}{R}{W}|Legendary Creature - Human Soldier|2|2|Indestructible$Battalion -- Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.| Terminate|Dominaria United Commander|172|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Time Wipe|Dominaria United Commander|173|R|{2}{W}{W}{U}|Sorcery|||Return a creature you control to its owner's hand, then destroy all creatures.| Wear // Tear|Dominaria United Commander|174|U|{1}{R}|Instant|||Destroy target artifact.$Fuse$Tear${W}$Instant$Destroy target enchantment.$Fuse| Xyris, the Writhing Storm|Dominaria United Commander|175|M|{2}{G}{U}{R}|Legendary Creature - Snake Leviathan|3|5|Flying$Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.$Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.| Zaxara, the Exemplary|Dominaria United Commander|176|M|{1}{B}{G}{U}|Legendary Creature - Nightmare Hydra|2|3|Deathtouch${T}: Add two mana of any one color.$Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.| Arcane Signet|Dominaria United Commander|177|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| Blackblade Reforged|Dominaria United Commander|178|R|{2}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1 for each land you control.$Equip legendary creature {3}$Equip {7}| Bontu's Monument|Dominaria United Commander|179|U|{3}|Legendary Artifact|||Black creature spells you cast cost {1} less to cast.$Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.| Coalition Relic|Dominaria United Commander|180|R|{3}|Artifact|||{T}: Add one mana of any color.${T}: Put a charge counter on Coalition Relic.$At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.| Commander's Sphere|Dominaria United Commander|181|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| Fellwar Stone|Dominaria United Commander|182|U|{2}|Artifact|||{T}: Add one mana of any color that a land an opponent controls could produce.| Hazoret's Monument|Dominaria United Commander|183|U|{3}|Legendary Artifact|||Red creature spells you cast cost {1} less to cast.$Whenever you cast a creature spell, you may discard a card. If you do, draw a card.| Hedron Archive|Dominaria United Commander|184|U|{4}|Artifact|||{T}: Add {C}{C}.${2}, {T}, Sacrifice Hedron Archive: Draw two cards.| Heroes' Podium|Dominaria United Commander|185|R|{5}|Legendary Artifact|||Each legendary creature you control gets +1/+1 for each other legendary creature you control.${X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Hero's Blade|Dominaria United Commander|186|U|{2}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.$Equip {4}| Honor-Worn Shaku|Dominaria United Commander|187|U|{3}|Artifact|||{T}: Add {C}.$Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.| Oketra's Monument|Dominaria United Commander|188|U|{3}|Legendary Artifact|||White creature spells you cast cost {1} less to cast.$Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.| Prophetic Prism|Dominaria United Commander|189|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {T}: Add one mana of any color.| Sol Ring|Dominaria United Commander|190|U|{1}|Artifact|||{T}: Add {C}{C}.| Solemn Simulacrum|Dominaria United Commander|191|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.$When Solemn Simulacrum dies, you may draw a card.| Sword of the Chosen|Dominaria United Commander|192|R|{2}|Legendary Artifact|||{T}: Target legendary creature gets +2/+2 until end of turn.| Tenza, Godo's Maul|Dominaria United Commander|193|U|{3}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.$Equip {1}| Transguild Courier|Dominaria United Commander|194|U|{4}|Artifact Creature - Golem|3|3|Transguild Courier is all colors.| Traxos, Scourge of Kroog|Dominaria United Commander|195|R|{4}|Legendary Artifact Creature - Construct|7|7|Trample$Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.$Whenever you cast a historic spell, untap Traxos.| Arcane Sanctum|Dominaria United Commander|196|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.| Bad River|Dominaria United Commander|197|U||Land|||Bad River enters the battlefield tapped.${T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.| Battlefield Forge|Dominaria United Commander|198|R||Land|||{T}: Add {C}.${T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.| Bojuka Bog|Dominaria United Commander|199|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile target player's graveyard.${T}: Add {B}.| Boros Garrison|Dominaria United Commander|200|U||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${T}: Add {R}{W}.| Canopy Vista|Dominaria United Commander|201|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| Cascading Cataracts|Dominaria United Commander|202|R||Land|||Indestructible${T}: Add {C}.${5}, {T}: Add five mana in any combination of colors.| Cinder Glade|Dominaria United Commander|203|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Command Tower|Dominaria United Commander|204|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Crumbling Necropolis|Dominaria United Commander|205|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.| Crystal Quarry|Dominaria United Commander|206|R||Land|||{T}: Add {C}.${5}, {T}: Add {W}{U}{B}{R}{G}.| Dragonskull Summit|Dominaria United Commander|207|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${T}: Add {B} or {R}.| Evolving Wilds|Dominaria United Commander|208|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Exotic Orchard|Dominaria United Commander|209|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| Flood Plain|Dominaria United Commander|210|U||Land|||Flood Plain enters the battlefield tapped.${T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.| Foreboding Ruins|Dominaria United Commander|211|R||Land|||As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.${T}: Add {B} or {R}.| Frontier Bivouac|Dominaria United Commander|212|U||Land|||Frontier Bivouac enters the battlefield tapped.${T}: Add {G}, {U}, or {R}.| Geier Reach Sanitarium|Dominaria United Commander|213|R||Legendary Land|||{T}: Add {C}.${2}, {T}: Each player draws a card, then discards a card.| Grasslands|Dominaria United Commander|214|U||Land|||Grasslands enters the battlefield tapped.${T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.| Jungle Shrine|Dominaria United Commander|215|U||Land|||Jungle Shrine enters the battlefield tapped.${T}: Add {R}, {G}, or {W}.| Krosan Verge|Dominaria United Commander|216|U||Land|||Krosan Verge enters the battlefield tapped.${T}: Add {C}.${2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.| Mikokoro, Center of the Sea|Dominaria United Commander|217|R||Legendary Land|||{T}: Add {C}.${2}, {T}: Each player draws a card.| Mobilized District|Dominaria United Commander|218|R||Land|||{T}: Add {C}.${4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.| Mountain Valley|Dominaria United Commander|219|U||Land|||Mountain Valley enters the battlefield tapped.${T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.| Murmuring Bosk|Dominaria United Commander|220|R||Land - Forest|||({T}: Add {G}.)$As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.${T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.| Mystic Monastery|Dominaria United Commander|221|U||Land|||Mystic Monastery enters the battlefield tapped.${T}: Add {U}, {R}, or {W}.| Nomad Outpost|Dominaria United Commander|222|U||Land|||Nomad Outpost enters the battlefield tapped.${T}: Add {R}, {W}, or {B}.| Opulent Palace|Dominaria United Commander|223|U||Land|||Opulent Palace enters the battlefield tapped.${T}: Add {B}, {G}, or {U}.| Orzhov Basilica|Dominaria United Commander|224|U||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${T}: Add {W}{B}.| Prairie Stream|Dominaria United Commander|225|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| Rakdos Carnarium|Dominaria United Commander|226|U||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${T}: Add {B}{R}.| Reliquary Tower|Dominaria United Commander|227|U||Land|||You have no maximum hand size.${T}: Add {C}.| Rocky Tar Pit|Dominaria United Commander|228|U||Land|||Rocky Tar Pit enters the battlefield tapped.${T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.| Sandsteppe Citadel|Dominaria United Commander|229|U||Land|||Sandsteppe Citadel enters the battlefield tapped.${T}: Add {W}, {B}, or {G}.| Savage Lands|Dominaria United Commander|230|U||Land|||Savage Lands enters the battlefield tapped.${T}: Add {B}, {R}, or {G}.| Seaside Citadel|Dominaria United Commander|231|U||Land|||Seaside Citadel enters the battlefield tapped.${T}: Add {G}, {W}, or {U}.| Shivan Gorge|Dominaria United Commander|232|R||Legendary Land|||{T}: Add {C}.${2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.| Shizo, Death's Storehouse|Dominaria United Commander|233|R||Legendary Land|||{T}: Add {B}.${B}, {T}: Target legendary creature gains fear until end of turn.| Smoldering Marsh|Dominaria United Commander|234|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| Sunken Hollow|Dominaria United Commander|235|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| Temple of Malice|Dominaria United Commander|236|R||Land|||Temple of Malice enters the battlefield tapped.$When Temple of Malice enters the battlefield, scry 1.${T}: Add {B} or {R}.| Temple of Silence|Dominaria United Commander|237|R||Land|||Temple of Silence enters the battlefield tapped.$When Temple of Silence enters the battlefield, scry 1.${T}: Add {W} or {B}.| Temple of Triumph|Dominaria United Commander|238|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1.${T}: Add {R} or {W}.| Terramorphic Expanse|Dominaria United Commander|239|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Tyrite Sanctum|Dominaria United Commander|240|R||Land|||{T}: Add {C}.${2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.${4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.| Zamriel, Seraph of Steel|Game Night 2022|1|M|{2}{W}{W}|Legendary Creature - Angel|3|4|Flying$As long as it's your turn, equipped creatures you control have indestructible.| Maeve, Insidious Singer|Game Night 2022|2|M|{2}{U}{U}|Legendary Creature - Siren|3|4|{2}{U}: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card.| Vogar, Necropolis Tyrant|Game Night 2022|3|M|{3}{B}{B}|Legendary Creature - Zombie Giant|4|4|Menace$Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant.$When Vogar dies, draw a card for each +1/+1 counter on it.| Nogi, Draco-Zealot|Game Night 2022|4|M|{1}{R}{R}|Legendary Creature - Kobold Shaman|3|3|Dragon spells you cast cost {1} less to cast.$Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.| Imaryll, Elfhame Elite|Game Night 2022|6|M|{2}{G}{G}|Legendary Creature - Elf Warrior|3|3|Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.$You may have Imaryll assign its combat damage as though it weren't blocked.| Recruitment Officer|The Brothers' War|23|U|{W}|Creature - Human Soldier|2|1|{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Surge Engine|The Brothers' War|81|M|{2}|Artifact Creature - Construct|3|2|Defender${U}: Surge Engine loses defender and gains "This creature can't be blocked."${2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.${4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.| Mishra, Lost to Phyrexia|The Brothers' War|163b|M||Legendary Artifact Creature - Phyrexian Artificer|9|9|Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three --$* Target opponent discards two cards.$* Mishra deals 3 damage to any target.$* Destroy target artifact or planeswalker.$* Creatures you control gain menace and trample until end of turn.$* Creatures you don't control get -1/-1 until end of turn.$* Create two tapped Powerstone tokens.| Phyrexian Dragon Engine|The Brothers' War|163a|R|{3}|Artifact Creature - Phyrexian Dragon|2|2|Double strike$When Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.$Unearth {3}{R}{R}$(Melds with Mishra, Claimed by Gix.)| Mishra, Claimed by Gix|The Brothers' War|216|M|{2}{B}{R}|Legendary Creature - Phyrexian Human Artificer|3|5|Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.| Queen Kayla bin-Kroog|The Brothers' War|218|R|{1}{R}{W}|Legendary Creature - Human Noble|2|3|{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.| Urza, Lord Protector|The Brothers' War|225|M|{1}{W}{U}|Legendary Creature - Human Artificer|2|4|Artifact, instant, and sorcery spells you cast cost {1} less to cast.${7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.| The Mightstone and Weakstone|The Brothers' War|238a|R|{5}|Legendary Artifact - Powerstone|||When The Mightstone and Weakstone enters the battlefield, choose one --$* Draw two cards.$* Target creature gets -5/-5 until end of turn.${T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.$(Melds with Urza, Lord Protector.)| Urza, Planeswalker|The Brothers' War|238b|M||Legendary Planeswalker - Urza|7|Once during each of your turns, you may activate an additional loyalty ability of Urza, Planeswalker.$+2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life.$+1: Draw two cards, then discard a card.$0: Create two 1/1 colorless Soldier artifact creature tokens.$-3: Exile target nonland permanent.$-10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.| Mishra's Foundry|The Brothers' War|265|R||Land|||{T}: Add {C}.${2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.| Plains|The Brothers' War|278|C||Basic Land - Plains|||({T}: Add {W}.)| Island|The Brothers' War|280|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|The Brothers' War|282|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|The Brothers' War|284|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|The Brothers' War|286|C||Basic Land - Forest|||({T}: Add {G}.)| Mishra, Eminent One|The Brothers' War Commander|1|M|{2}{U}{B}{R}|Legendary Creature - Human Artificer|5|4|At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Urza, Chief Artificer|The Brothers' War Commander|2|M|{3}{W}{U}{B}|Legendary Creature - Human Artificer|4|5|Affinity for artifact creatures$Artifact creatures you control have menace.$At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."| Preordain|The Brothers' War Commander|92|C|{U}|Sorcery|||Scry 2, then draw a card.| Baleful Strix|The Brothers' War Commander|120|R|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Skullclamp|The Brothers' War Commander|159|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sol Ring|The Brothers' War Commander|160|U|{1}|Artifact|||{T}: Add {C}{C}.| Command Tower|The Brothers' War Commander|178|C||Land|||{T}: Add one mana of any color in your commander's color identity.| Reliquary Tower|The Brothers' War Commander|196|U||Land|||You have no maximum hand size.${T}: Add {C}.| Prowl, Stoic Strategist|Transformers|1|M|{3}{W}|Legendary Artifact Creature - Robot|3|3|More Than Meets the Eye {2}{W}$Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.$Whenever a player plays a card exiled with Prowl, you may draw a card and convert Prowl.| Prowl, Pursuit Vehicle|Transformers|1|M||Legendary Artifact - Vehicle|2|3|Living metal$Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.| Ratchet, Field Medic|Transformers|2|M|{2}{W}|Legendary Artifact Creature - Robot|2|4|More Than Meets the Eye {1}{W}$Lifelink$Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.| Ratchet, Rescue Racer|Transformers|2|M||Legendary Artifact - Vehicle|1|4|Living metal$Lifelink$Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.| Jetfire, Ingenious Scientist|Transformers|3|M|{4}{U}|Legendary Artifact Creature - Robot|3|4|More Than Meets the Eye {3}{U}$Flying$Remove one or more +1/+1 counters from among artifacts you control: Target palyer adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire.| Jetfire, Air Guardian|Transformers|3|M||Legendary Artifact - Vehicle|3|4|Living metal$Flying${U}{U}{U}: Convert Jetfire, then adapt 3.| Blitzwing, Cruel Tormentor|Transformers|4|M|{5}{B}|Legendary Artifact Creature - Robot|6|5|More Than Meets the Eye {3}{B}$At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.| Blitzwing, Adaptive Assailant|Transformers|4|M||Legendary Artifact - Vehicle|3|5|Living metal$At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.$Whenever Blitzwing deals combat damage to a player, convert it.| Starscream, Power Hungry|Transformers|5|M|{3}{B}|Legendary Artifact Creature - Robot|2|3|More Than Meets the Eye {2}{B}$Flying$Whenever you draw a card, if you're the monarch, target opponent loses 2 life.$Whenever one or more creatures deal combat damage to you, convert Starscream.| Starscream, Seeker Leader|Transformers|5|M||Legendary Artifact - Vehicle|2|3|Living metal$Flying, menace, haste$Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.$Whenever you become the monarch, convert Starscream.| Slicer, Hired Muscle|Transformers|6|M|{4}{R}|Legendary Artifact Creature - Robot|3|4|More Than Meets the Eye {2}{R}$Double strike, haste$At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.| Slicer, High-Speed Antagonist|Transformers|6|M||Legendary Artifact - Vehicle|3|2|Living metal$First strike, haste$Whenever Slicer deals combat damage to a player, convert it at end of combat.| Arcee, Sharpshooter|Transformers|7|M|{1}{R}{W}|Legendary Artifact Creature - Robot|2|2|More Than Meets the Eye {R}{W}$First strike${1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.| Arcee, Acrobatic Coupe|Transformers|7|M||Legendary Artifact - Vehicle|2|2|Living metal$Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.| Blaster, Combat DJ|Transformers|8|M|{3}{R}{G}|Legendary Artifact Creature - Robot|3|3|More Than Meets the Eye {1}{R}{G}$Other nontoken artifact creatures and Vehicles you control have modular 1.$Whenever you put one or more +1/+1 counters on Blaster, convert it.| Blaster, Morale Booster|Transformers|8|M||Legendary Artifact|||Modular 3${X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.| Cyclonus, the Saboteur|Transformers|9|M|{2}{U}{B}|Legendary Artifact Creature - Robot|2|5|More Than Meets the Eye {5}{U}{B}$Flying$Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it.| Cyclonus, Cybertronian Fighter|Transformers|9|M||Legendary Artifact - Vehicle|5|5|Living metal$Flying$Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase.| Flamewar, Brash Veteran|Transformers|10|M|{1}{B}{R}|Legendary Artifact Creature - Robot|3|2|More Than Meets the Eye {B}{R}$Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.${1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.| Flamewar, Streetwise Operative|Transformers|10|M||Legendary Artifact - Vehicle|2|1|Living metal$Menace, deathtouch$Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.| Goldbug, Humanity's Ally|Transformers|11|M|{1}{W}{U}|Legendary Artifact Creature - Robot|3|3|More Than Meets the Eye {W}{U}$Prevent all combat damage that would be dealt to attacking Humans you control.$Whenever you cast your second spell each turn, convert Goldbug.| Goldbug, Scrappy Scout|Transformers|11|M||Legendary Artifact - Vehicle|1|3|Living metal$Human spells you control can't be countered.$Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.| Megatron, Tyrant|Transformers|12|M|{3}{R}{W}{B}|Legendary Artifact Creature - Robot|7|5|More Than Meets the Eye {1}{R}{W}{B}$Your opponents can't cast spells during combat.$At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.| Megatron, Destructive Force|Transformers|12|M||Legendary Artifact - Vehicle|4|5|Living metal$Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.| Optimus Prime, Hero|Transformers|13|M|{3}{U}{R}{W}|Legendary Artifact Creature - Robot|4|8|More Than Meets the Eye {2}{U}{R}{W}$At the beginning of each step, bolster 1.$When Optimus Prime dies, return it to the battlefield converted under its owner's control.| Optimus Prime, Autobot Leader|Transformers|13|M||Legendary Artifact - Vehicle|6|8|Living metal$Trample$Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.| Soundwave, Sonic Spy|Transformers|14|M|{1}{W}{U}{B}|Legendary Artifact Creature - Robot|5|4|More Than Meets the Eye {2}{W}{U}{B}$Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.| Soundwave, Superior Champion|Transformers|14|M||Legendary Artifact|||Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.$Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a 2/2 blue Robot artifact creature token with flying and hexproof.| Ultra Magnus, Tactician|Transformers|15|M|{4}{R}{G}{W}|Legendary Artifact Creature - Robot|7|7|More Than Meets the Eye {2}{R}{G}{W}$Ward {2}$Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.| Ultra Magnus, Armored Carrier|Transformers|15|M||Legendary Artifact - Vehicle|4|7|Living metal$Haste$Formidable -- Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If htose creatures have total power 8 or greater, convert Ultra Magnus.|