# XMage — Magic, Another Game Engine [![Build Status](https://travis-ci.org/magefree/mage.svg?branch=master)](https://travis-ci.org/magefree/mage) [![Coverage](https://sonarcloud.io/api/project_badges/measure?project=JayDi85_mage&metric=coverage)](https://sonarcloud.io/dashboard?id=JayDi85_mage) [![latest release](https://img.shields.io/github/v/release/magefree/mage)](https://github.com/magefree/mage/releases/) [![commints since latest release](https://img.shields.io/github/commits-since/magefree/mage/latest)](https://github.com/magefree/mage/commits/) [![Join the chat at https://gitter.im/magefree/mage](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/magefree/mage?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over **20 000** unique cards and more than 50.000 reprints from different editions. You can also find custom sets like Star Wars. All regular sets have nearly all implemented cards. It supports single matches and tournaments with dozens of game modes like duel, multiplayer, standard, modern, commander, pauper, oathbreaker, historic, freeform, richman and much more. Local server supports a [special test mode](https://github.com/magefree/mage/wiki/Development-Testing-Tools) for testing combos and other game situations with pre-defined conditions. There are [public servers](http://xmage.today/servers/) where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends. XMage community and resources: * [Official XMage forum](http://www.slightlymagic.net/forum/viewforum.php?f=70); * [Official XMage support and feature request on github](https://github.com/magefree/mage/issues); * [Reddit XMage group](https://www.reddit.com/r/XMage/); * [Reddit XMage discord channel](https://discord.gg/Pqf42yn); * [Latest releases](https://github.com/magefree/mage/releases); * [Latest news](https://jaydi85.github.io/xmage-web-news/news.html); * [Project documentation](https://github.com/magefree/mage/wiki). Servers status: * http://xmage.today/servers/ Beta server with un-released or under development features: * http://xmage.today/ ## Features * Multiplatform app: Windows, Linux, MacOS; * Deck editor (support multiple deck formats and deck sources); * Two player duel or a multiplayer free-for-all game with up to 10 players; * Computer AI opponents; * Players rating system (Glicko); * Supports special formats like Commander (up to 10 players), Oathbreaker, Cube, Tiny Leaders, Super Standard, Historic Standard and more; * Single matches or tournaments supported (elimination or swiss type handling), which can be played with up to 16 players: * Booster (also Cube) draft tournaments (4-16) * Sealed (also from Cube) tournaments (2-16) ## Bug report / feature request The best way to report bug or feature request is [github's issues page](https://github.com/magefree/mage/issues). There are another way to report bugs too: * Feedback from xmage app's main menu; * Bug thread in the [Official XMage forum](http://www.slightlymagic.net/forum/viewforum.php?f=70). ## Installation / running * Download [latest XMage launcher file](http://xmage.de) and put it to any folder like `D:\games\xmage`; * You need to have [Java version 8 or later](http://java.com/) to run launcher; * If you can't run it then create `run-LAUNCHER.cmd` text file in launcher folder and put that line to it and save as ANSI format: * `java -Djava.net.preferIPv4Stack=true -jar XMageLauncher-0.3.8.jar` * or just [downlod and unpack that archive](http://xmage.today/X/run.zip) to launcher folder. Look [here](http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632) for more detailed instructions. [Wiki page](https://github.com/magefree/mage/wiki) contains detail information about private or public server setup. ### Server options The XMage server locates by default the configuration file from the current working directory to the relative path `config/config.xml` (`config\config.xml` in Windows). To change this location, start the server with the property `xmage.config.path` set to the desired location, for example `-Dxmage.config.path=config/otherconfig.xml`. The option can be set from the XMageLauncher in `Settings > Java > Server java options`. ## Troubleshooting / FAQ Github issues page contain [popular problems and fixes](https://github.com/magefree/mage/issues?q=is%3Aissue+label%3AFAQ+): * [Program freezes on startup (white/blue/black screen)](https://github.com/magefree/mage/issues/4461#issuecomment-361108597); * [Can't download images or it stops after some time](https://www.reddit.com/r/XMage/comments/agmcjf/new_xmage_release_with_ravnica_allegiance_rna/); * [MacOS can't open launcher](https://www.reddit.com/r/XMage/comments/kf8l34/updated_java_on_osx_xmage_not_working/ggej8cq/) * [MacOS client freezes in GUI (on connect dialog, on new match)](https://github.com/magefree/mage/issues/4920#issuecomment-517944308); * [Ugly cards and GUI drawing in games](https://github.com/magefree/mage/issues/4626#issuecomment-374640070); * [No texts or small buttons in launcher](https://github.com/magefree/mage/issues/4126); * [Can't run client, could not open ...jvm.cfg](https://github.com/magefree/mage/issues/1272#issuecomment-529789018). ## Performance tweaks If you have a good GPU, it's very likely you'll be able increase performance by **a lot** through extra Java flags. XMage runs on JRE 8, so [this link](https://docs.oracle.com/javase/8/docs/technotes/guides/2d/flags.html) should give you the available flags. ### How to enable the extra flags 1. Launch XMage 2. In the menu bar from the launcher, click on "Settings", which will open up the Settings Window 3. Go to the "Java" tab 4. You can pass extra flags by editing the "Client java options" text field ### Linux tweaks #### Enable OpenGL More info about [OpenGL](https://docs.oracle.com/javase/8/docs/technotes/guides/2d/flags.html#opengl): * `-Dsun.java2d.opengl=true` Possible problems: * _**Caveat**_: [There's a bug](https://bugs.openjdk.java.net/browse/JDK-6545140) with the file chooser when OpenGL is enabled (you use the file chooser when you, for instance, try to load a deck from disk). The [suggested workaround](https://bugs.java.com/bugdatabase/view_bug.do?bug_id=6439320) will make the game crash, so it's not an option. * _**Workaround**_: When using [i3](https://github.com/i3/i3), you're able to work around the bug by toggling the "floating" capabilities of the window and forcing it to re-render. #### Enable XRender More info about [XRender](https://docs.oracle.com/javase/8/docs/technotes/guides/2d/flags.html#xrender): * `-Dsun.java2d.xrender=true` #### Increase memory usage This is not guaranteed to yield improvements, but it depends on your use-case. If you have a lot of RAM to spare, you can increase the initial heap size for good measure. More details about [memory settings](https://stackoverflow.com/a/57839720/8401696): * `-Xms1G -Xmx2G` ## Developer Full project documentation and instructions for developers can be found in [wiki pages](http://github.com/magefree/mage/wiki/). First steps for Xmage's developers: * [Setting up your Development Environment](https://github.com/magefree/mage/wiki/Setting-up-your-Development-Environment) * [Development Testing Tools](https://github.com/magefree/mage/wiki/Development-Testing-Tools) * [Development Workflow](https://github.com/magefree/mage/wiki/Development-Workflow) * [Development HOWTO Guides](https://github.com/magefree/mage/wiki/Development-HOWTO-Guides) [Torch icons created by Freepik - Flaticon](https://www.flaticon.com/free-icons/torch)