Magic Another Game Engine
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2015-09-12 19:35:02 +02:00
Mage * Starfield of Nyx - Fixed that the continuous effect's dependancy to continuousEffects that add subtype aura was not checked. Reworked the dependency check to be a bit more generic (#1259). 2015-09-12 19:35:02 +02:00
Mage.Client Xmage 1.4.4v0 2015-09-05 12:51:07 +02:00
Mage.Common * Fixed that activation of gained abilities of face down permanents (e.g. by Singing Bell Strike) did uninteded reveal the face down creature. 2015-09-11 00:13:48 +02:00
Mage.Plugins Xmage 1.4.4v0 2015-09-05 12:51:07 +02:00
Mage.Server Xmage 1.4.4v0 2015-09-05 12:51:07 +02:00
Mage.Server.Console Xmage 1.4.4v0 2015-09-05 12:51:07 +02:00
Mage.Server.Plugins * Suspend, added the card name to the rule text of the ability triggering, so different suspended cards were not auto put on the stack by the activated same rule text option. 2015-09-11 23:06:26 +02:00
Mage.Sets * Starfield of Nyx - Fixed that the continuous effect's dependancy to continuousEffects that add subtype aura was not checked. Reworked the dependency check to be a bit more generic (#1259). 2015-09-12 19:35:02 +02:00
Mage.Stats Xmage 1.4.4v0 2015-09-05 12:51:07 +02:00
Mage.Tests * Starfield of Nyx - Fixed that the continuous effect's dependancy to continuousEffects that add subtype aura was not checked. Reworked the dependency check to be a bit more generic (#1259). 2015-09-12 19:35:02 +02:00
Mage.Updater Xmage 1.4.4v0 2015-09-05 12:51:07 +02:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils [BFZ] Updated mtg-cards-data.txt for 9/11 spoilers. Implemented Akoum Firebird. 2015-09-11 12:13:20 -05:00
.gitignore Refactored a lot of the artifact/enchantment destruction. Using common filter types to reduce code duplication. 2015-06-05 12:05:51 -04:00
clean_dbs.sh edited TODOs and comment header in clean_dbs.sh 2015-07-15 22:06:02 +03:00
pom.xml Xmage 1.4.4v0 2015-09-05 12:51:07 +02:00
readme.md Readme: simplifying feature list + minor edits 2015-07-27 07:06:34 -04:00

XMage - Magic, Another Game Engine

XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over 10,000 unique cards (nearly 20,000 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (detailed overview).

There are public servers where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor (load and save decks)
  • Simple computer AI opponent
  • Two player duel or a multiplayer free-for-all game with up to 10 players
  • Supports special formats like Commander (up to 10 players), Cube, Tiny Leaders, Super Standard, Historic Standard
  • There are two tournament types supported (elimination or swiss type handling), which can be played with up to 16 players:
    • Booster (also Cube) draft tournaments (4-16)
    • Sealed (also from Cube) tournaments (2-16)

Installation

Download and install the latest XMage release. You will need to have Version 7 or later of the Java Runtime Environment.

Look here for more detailed instructions. Here you can find a log of the latest changes.

Developer

If you are interested in developing XMage, here are some useful resources: