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LevelX2
ae1f726f56
* Bioshift - Fixed that always all counters were moved, the remove counter event was not fired and that the two targetes were handled as one target definition.
2015-06-18 13:39:49 +02:00
..
frozen/org/mage/test
/clientside
* Redesigned idle timeout handling to prevent selecting wrong player for timeout.
2014-12-27 17:31:52 +01:00
test
* Bioshift - Fixed that always all counters were moved, the remove counter event was not fired and that the two targetes were handled as one target definition.
2015-06-18 13:39:49 +02:00