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* Gain control abilities - fixed wrong target chooses by AI (selects weakest permanent instead most powerful); * Target of an opponent’s choice abilities - fixed that AI was able to cancel card cast, fixed wrong target chooses (Evangelize, Echo Chamber, Arena, Preacher, etc); |
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.. | ||
simulators | ||
Attackers.java | ||
CombatEvaluator.java | ||
ComputerPlayer.java | ||
PermanentComparator.java | ||
PermanentEvaluator.java |