Magic Another Game Engine
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2014-08-29 14:59:58 +02:00
Mage * Cavern of Souls - Fixed that conditional mana in the mana pool remembers correctly for which creature subtrype its usable. 2014-08-29 14:48:04 +02:00
Mage.Client [UI] sorting layout if counters on a permanent were changed 2014-08-29 13:33:23 +04:00
Mage.Common Some minor changes. 2014-08-28 13:32:44 +02:00
Mage.Plugins Use dependency management to use common versions of log4j and junit in all the projects. 2014-08-09 19:38:34 -04:00
Mage.Server More changes to user and session handling. Fixes somes issues with client reconnect and connecting other instance. 2014-08-29 01:46:53 +02:00
Mage.Server.Console Some more changes to Server Console and Admin server handling. 2014-08-18 21:48:59 +02:00
Mage.Server.Plugins Fixed some effects that did target doesn't untap next untap step not handle quite correctly. 2014-08-26 16:59:37 +02:00
Mage.Sets * Aether Vial - Added info about added counter to game log. 2014-08-29 14:59:58 +02:00
Mage.Stats Mage.Stats WS module for getting server stats in json format 2014-08-27 03:38:43 +04:00
Mage.Tests * Cavern of Souls - Fixed that conditional mana in the mana pool remembers correctly for which creature subtrype its usable. 2014-08-29 14:48:04 +02:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
temp * Remove JRE6 from start scripts. Reduced Xmx value of client to 512m (should be enough and reduces problems that client does not start because of not available memory). 2014-02-15 09:30:01 +01:00
Utils Changes to logging. 2014-08-19 08:31:57 +02:00
.gitignore Some minor changes. 2014-08-28 13:32:44 +02:00
pom.xml Mage.Stats WS module for getting server stats in json format 2014-08-27 03:38:43 +04:00
readme.md * github readme file - some minor updates. 2014-07-23 12:06:41 +02:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for over 8,500 unique cards (15,481 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor to build your desired decks.
  • There is a simple computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft tournaments (4-16)
  • Sealed (also from Cube) tournaments (2-16)

Installation

Download the latest release from here. You need this to be able to play on the public server.

After you extract the content of the archive, you will find batch files to start the client/server in the corresponding directories. See the included readme files for more instructions.

You will need to have the Java Runtime Environment Version 7.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: