Magic Another Game Engine
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2014-05-06 12:37:46 +02:00
Mage Increased card repository number for new dev release. 2014-05-03 02:50:51 +02:00
Mage.Client * JOU Intro Packs - changed basic lands to THS lands. 2014-05-05 19:30:03 +02:00
Mage.Common Made head line connection info shorter, to have enough space if sreen size is small with new mem info. 2014-05-03 02:49:23 +02:00
Mage.Plugins Switched to binary/source format java 1.7. 2014-02-18 17:35:32 +01:00
Mage.Server Added error handling for TournamentSession 2014-05-03 14:12:31 +05:30
Mage.Server.Console Issue#424: Client now detects connection loss and asks for reconnecting 2014-04-28 22:02:29 +05:30
Mage.Server.Plugins Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly. 2014-05-01 19:34:52 +02:00
Mage.Sets * Triton Tactics - Fixed that the delayed effect is only applied in the current turn if possible not also in the next turn, if Triton Tactis was played after combat phase. 2014-05-06 12:37:46 +02:00
Mage.Tests Added misssing reconnect() method of SimpleMageClient. 2014-04-29 08:17:48 +02:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
temp * Remove JRE6 from start scripts. Reduced Xmx value of client to 512m (should be enough and reduces problems that client does not start because of not available memory). 2014-02-15 09:30:01 +01:00
Utils Updated readme.md and mtg-cards-data.txt. 2014-04-26 10:04:11 +02:00
.gitignore Adding the new server log to .gitignore. 2014-05-02 09:49:32 +02:00
pom.xml Set the correct TimingRule for Spells != Instants, some minor changes to can be cast checks. 2014-02-11 15:53:35 +01:00
readme.md * Mortal Obstinacy - Mortal Obstinacy was not sacrificed as the triggered effect was used. Decision to sacrifice Mortal Obstinacy takes place now during resolution instead of while ability goes to stack. 2014-04-26 10:39:45 +02:00

MAGE - Magic, Another Game Engine

MAGE allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for about 8,000 unique cards (13,715 in all). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play MAGE against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the MAGE forum here.

Features

  • There is a basic computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft (4-16)
  • Sealed (2-16)

Installation

Download the latest release from here. You need this to be able to play on the official server.

After you extract the content of the archive, you will find batch files to start the client/server in the corresponding directories. See the included readme files for more instructions.

You will need to have the Java Runtime Environment Version 7.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing MAGE here are a couple of links that might interest you: