Magic Another Game Engine
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2014-08-15 12:42:56 +02:00
Mage * Convoke - Fixed that creatures with protection from color of convoke spell could not be tapped. Fixes #513- 2014-08-15 12:42:56 +02:00
Mage.Client Setting java.util.Arrays.useLegacyMergeSort=true in client main to avoid Comparison method violates its general contract of swing class. (Fixes #451). 2014-08-14 11:49:46 +02:00
Mage.Common Fixes #492 : Tarmogoyf p/t stats now also displayed in grave&exile zones 2014-08-11 13:55:07 +04:00
Mage.Plugins Use dependency management to use common versions of log4j and junit in all the projects. 2014-08-09 19:38:34 -04:00
Mage.Server Changed lost connection handling. Changed logging message. 2014-08-14 08:15:58 +02:00
Mage.Server.Console Use dependency management to use common versions of log4j and junit in all the projects. 2014-08-09 19:38:34 -04:00
Mage.Server.Plugins Asserting action count in tests. minor changes. 2014-08-15 10:52:37 +04:00
Mage.Sets Added CantBlockCreaturesSourceEffect. Sneaky Homunculus, Brassclaw Orcs, Ironclaw Orcs, Ironclaw Buzzardiers. Fix Curse of the Nightly Hunt 2014-08-14 23:41:45 -04:00
Mage.Tests * Convoke - Fixed that creatures with protection from color of convoke spell could not be tapped. Fixes #513- 2014-08-15 12:42:56 +02:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
temp * Remove JRE6 from start scripts. Reduced Xmx value of client to 512m (should be enough and reduces problems that client does not start because of not available memory). 2014-02-15 09:30:01 +01:00
Utils Some NPE fixing for server and client. 2014-08-12 08:51:06 +02:00
.gitignore Added Council's Judgment, Hydroblast, Sterling Grove, Riftstone Portal and False Cure. 2014-08-08 07:29:37 -04:00
pom.xml Use dependency management to use common versions of log4j and junit in all the projects. 2014-08-09 19:38:34 -04:00
readme.md * github readme file - some minor updates. 2014-07-23 12:06:41 +02:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for over 8,500 unique cards (15,481 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor to build your desired decks.
  • There is a simple computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft tournaments (4-16)
  • Sealed (also from Cube) tournaments (2-16)

Installation

Download the latest release from here. You need this to be able to play on the public server.

After you extract the content of the archive, you will find batch files to start the client/server in the corresponding directories. See the included readme files for more instructions.

You will need to have the Java Runtime Environment Version 7.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: