Magic Another Game Engine
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2015-04-18 11:53:51 +02:00
Mage * Soulfire Grand Master - Fixed that a countered spell did wrongly return to hand if second ability was used. 2015-04-18 11:53:51 +02:00
Mage.Client * Fixed that card name text was covered by next card beneath if cards are displayed close together (library search). 2015-04-16 16:29:54 +02:00
Mage.Common * Fixed that card name text was covered by next card beneath if cards are displayed close together (library search). 2015-04-16 16:29:54 +02:00
Mage.Plugins * Some minor changes to pom files. 2014-10-22 11:55:19 +02:00
Mage.Server Fixed a bug that user data was not set for players of tournaments (fixes #903). 2015-04-12 08:34:23 +02:00
Mage.Server.Console * Some changes to version handling. Added display of server version (incl. minor server version) in client window titel. 2014-10-31 10:35:53 +01:00
Mage.Server.Plugins * Fixed attack tap handling - You can no longer attack with a mana producing creature that will be get tapped for attacking and use the creature itself to produce mana to pay for effects like Ghostly Prison if the mana ability has the cost to tap the creature. 2015-04-16 15:57:17 +02:00
Mage.Sets * Soulfire Grand Master - Fixed that a countered spell did wrongly return to hand if second ability was used. 2015-04-18 11:53:51 +02:00
Mage.Stats * Fixed the annoying SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder" on client start. Updated a lot of POM references. Fixed warnings of Test Project. Some changes to logging. 2015-02-20 13:58:13 +01:00
Mage.Tests * Soulfire Grand Master - Fixed that a countered spell did wrongly return to hand if second ability was used. 2015-04-18 11:53:51 +02:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils * Fixed land image downloading from gatherer and handling of Anthology Duel Decks. 2015-04-12 10:37:16 +02:00
.gitignore [DTK] Added 5 multicolor cards. 2015-03-18 15:59:16 +01:00
pom.xml Readded uninteneded from pom-xml removed project references again (fixes #787). 2015-03-11 11:15:42 +01:00
readme.md * Some minor updates to the readme.md. 2015-01-23 11:54:23 +01:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for over 9,500 unique cards (over 17.800 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor to build your desired decks.
  • There is a simple computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft tournaments (4-16)
  • Sealed (also from Cube) tournaments (2-16)

Installation

Install the XMage Launcher to download and install always the latest XMage release from here. You will need to have the Java Runtime Environment Version 7 or later.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: