Magic Another Game Engine
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2015-02-01 16:43:04 +01:00
Mage * Fixed / reworked prevent damage by source effect (related to Burrenton Forge-Tender, Pay no Heed, Prahv, Spires of Order). 2015-02-01 16:05:35 +01:00
Mage.Client * Fixed handling of morphed cards in exile zone. 2015-01-31 12:45:54 +01:00
Mage.Common * Fixed handling of morphed cards in exile zone. 2015-01-31 12:45:54 +01:00
Mage.Plugins * Some minor changes to pom files. 2014-10-22 11:55:19 +02:00
Mage.Server * Fixed possible null pointer exception. 2015-01-26 19:26:49 +01:00
Mage.Server.Console * Some changes to version handling. Added display of server version (incl. minor server version) in client window titel. 2014-10-31 10:35:53 +01:00
Mage.Server.Plugins * AI PLayer - Fixed a problem with targets of Venser, Shaper Savant. 2015-01-31 10:00:16 +01:00
Mage.Sets * Reworked Grisly Salvage. 2015-02-01 16:43:04 +01:00
Mage.Stats Added Mage.Stats/server.log to .gitignore. 2015-01-05 10:40:22 +01:00
Mage.Tests * Rally the Ancestors - Fixed that creatures cards were moved to exile also if already in the graveyard. Problem was that the zoneChangeCounter was not raised as a permanent card left the battlefield. So some more fixes were neccessary for implementations that are based on this fixed zoneChangeCounter of permanents leaving the battlefield. I guess there will be some more bugs caused by this change but I guess this is the correct way to go. 2015-01-31 19:17:22 +01:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils * Fixed handling of enlarged view for manifested and morphed cards. 2015-01-24 19:43:53 +01:00
.gitignore [FRF] Added the 7 missing white cards. 2015-01-13 19:19:25 -05:00
pom.xml * Some changes to pom files to use local repository for com\googlecode\jspf\jspf-core\0.9.1\. 2014-10-22 14:52:03 +02:00
readme.md * Some minor updates to the readme.md. 2015-01-23 11:54:23 +01:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for over 9,500 unique cards (over 17.800 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor to build your desired decks.
  • There is a simple computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft tournaments (4-16)
  • Sealed (also from Cube) tournaments (2-16)

Installation

Install the XMage Launcher to download and install always the latest XMage release from here. You will need to have the Java Runtime Environment Version 7 or later.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: