Magic Another Game Engine
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Mark Langen 577bdaea84 Fixes and additions to card rendering
* Vehicles are rendered with a vehicle background and changed P/T box color
* Kaladesh Inventions are rendered with the invention frame
* Kaladesh Inventions use the full-frame art if they detect that you have that full art downloaded instead of normal card images.
* Changed land text-box colors to be a bit more saturated to make it clearer what colors they produce
* Added mana symbol in the textbox of basic lands instead of rules text as long as they have no additional abilities.
* Fixed problem with triggered abilities on the stack showing up with a type of "??? Ability". Not sure what the real cause is but those abilities have abilityType = null, just worked around it.
2016-09-14 19:37:12 -06:00
Mage Fixes and additions to card rendering 2016-09-14 19:37:12 -06:00
Mage.Client Fixes and additions to card rendering 2016-09-14 19:37:12 -06:00
Mage.Common replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
Mage.Plugins XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
Mage.Server replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
Mage.Server.Console XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
Mage.Server.Plugins replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
Mage.Sets Fixes and additions to card rendering 2016-09-14 19:37:12 -06:00
Mage.Stats XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
Mage.Tests * ZonesHandler - fixed possible null pointer exception (#2271). Cause still unclear. 2016-09-14 23:25:36 +02:00
Mage.Updater XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils [KLD] Updated mtg-cards-data with 9/14 spoilers. Implemented some black cards and reprints. 2016-09-14 14:29:16 -05:00
.gitignore Merge remote-tracking branch 'magefree/master' 2016-09-02 19:44:51 -04:00
.travis.yml setup TravisCI build, add badge to readme 2016-07-30 09:57:16 -07:00
clean_dbs.sh make clean_dbs.sh executable 2015-11-08 22:32:42 -08:00
pom.xml XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
readme.md setup TravisCI build, add badge to readme 2016-07-30 09:57:16 -07:00

XMage — Magic, Another Game Engine

Join the chat at https://gitter.im/magefree/mage Build Status

XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over 14000 unique cards (over 27000 counting all cards from different editions). Starting with Morningtide, all regular sets have nearly all the cards implemented (detailed overview).

There are public servers where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor (load and save decks)
  • Simple computer AI opponent
  • Two player duel or a multiplayer free-for-all game with up to 10 players
  • Supports special formats like Commander (up to 10 players), Cube, Tiny Leaders, Super Standard, Historic Standard
  • There are two tournament types supported (elimination or swiss type handling), which can be played with up to 16 players:
    • Booster (also Cube) draft tournaments (4-16)
    • Sealed (also from Cube) tournaments (2-16)

Installation

Download and install the latest XMage release. You will need to have Version 7 or later of the Java Runtime Environment.

Look here for more detailed instructions.
Here you can find a log of the latest changes.

Developer

If you are interested in developing XMage, here are some useful resources: