Magic Another Game Engine
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Mark Langen 5af417ed0b More Drag & Drop editor fixes
* Fixed cards being blurry. The problem isn't completely fixed, but the fix will suffice in most cases. Card Images are only loaded in once, and the cards were loaded in initially at a small size instead of their eventual size after layout. Really they should reload images when resized, but I will tackle that later, and it's only noticable when significantly resizing cards within one usage of the editor anyways.
* Removed some of the unneeded UI on the sideboard half of the DeckView so that componently are less likely to overlap at a small size. Not sure how to ideally handle this, as Swing doesn't really provide an elegant way to hide components at small sizes, and I'm sure the user would rather the components overlap than be unable to resize the window as small as they want due to a minimum size requirement.
2016-10-04 00:23:13 -06:00
Mage Various new Drag & Drop deck editor improvements 2016-10-04 00:09:51 -06:00
Mage.Client More Drag & Drop editor fixes 2016-10-04 00:23:13 -06:00
Mage.Common Fixed some possible null pointer exceptions. 2016-10-03 22:07:10 +02:00
Mage.Plugins XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
Mage.Server Fixed some problems with constructed formats definition and custom sets. 2016-10-03 20:25:08 +02:00
Mage.Server.Console XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
Mage.Server.Plugins Changed Duel Commander starting life total to 20. 2016-10-04 00:24:45 -05:00
Mage.Sets Fixed some null pointer exceptions with Thieves Auction and Avatar of the Might. 2016-10-03 20:19:57 +02:00
Mage.Stats XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
Mage.Tests Fixed a problem with filetring of CantBeTargetedAllEffect. 2016-10-03 19:43:26 +02:00
Mage.Updater XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils Merge pull request #2410 from spjspj/master 2016-10-02 17:35:04 +11:00
.gitignore Improved .gitignore 2016-09-29 06:13:23 -05:00
.travis.yml setup TravisCI build, add badge to readme 2016-07-30 09:57:16 -07:00
clean_dbs.sh make clean_dbs.sh executable 2015-11-08 22:32:42 -08:00
pom.xml Updated POM to use Java 8. Updated some tool versions in the POMs. 2016-09-29 16:21:32 +02:00
readme.md setup TravisCI build, add badge to readme 2016-07-30 09:57:16 -07:00

XMage — Magic, Another Game Engine

Join the chat at https://gitter.im/magefree/mage Build Status

XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over 14000 unique cards (over 27000 counting all cards from different editions). Starting with Morningtide, all regular sets have nearly all the cards implemented (detailed overview).

There are public servers where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor (load and save decks)
  • Simple computer AI opponent
  • Two player duel or a multiplayer free-for-all game with up to 10 players
  • Supports special formats like Commander (up to 10 players), Cube, Tiny Leaders, Super Standard, Historic Standard
  • There are two tournament types supported (elimination or swiss type handling), which can be played with up to 16 players:
    • Booster (also Cube) draft tournaments (4-16)
    • Sealed (also from Cube) tournaments (2-16)

Installation

Download and install the latest XMage release. You will need to have Version 7 or later of the Java Runtime Environment.

Look here for more detailed instructions.
Here you can find a log of the latest changes.

Developer

If you are interested in developing XMage, here are some useful resources: