Magic Another Game Engine
Find a file
2014-06-20 20:44:10 +02:00
Mage Fixed possible NPE of AddManaOfAnyColorEffect. 2014-06-20 20:44:10 +02:00
Mage.Client * Added Morph ability. 2014-06-09 17:53:55 +02:00
Mage.Common * Necropotence - Fixed that card name was shown as target for face down cards on stack or if player selects order of triggered effects. 2014-06-20 01:04:28 +02:00
Mage.Plugins Switched to binary/source format java 1.7. 2014-02-18 17:35:32 +01:00
Mage.Server Removed redundant remove user from chat call and some formatting. 2014-06-16 07:48:15 +02:00
Mage.Server.Console fixed auto reconnect feature 2014-05-28 08:35:10 +03:00
Mage.Server.Plugins * Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa). 2014-06-20 14:45:35 +02:00
Mage.Sets * Court Hussar, Azorius Herald fixed mana was spent condition for permanents. Batwing Brume - Fixed both triggered effects that did not work correctly. 2014-06-20 19:26:15 +02:00
Mage.Tests * Court Hussar, Azorius Herald fixed mana was spent condition for permanents. Batwing Brume - Fixed both triggered effects that did not work correctly. 2014-06-20 19:26:15 +02:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
temp * Remove JRE6 from start scripts. Reduced Xmx value of client to 512m (should be enough and reduces problems that client does not start because of not available memory). 2014-02-15 09:30:01 +01:00
Utils * Added Morph to kexword.txt for card generation. 2014-06-10 00:36:19 +02:00
.gitignore Adding the new server log to .gitignore. 2014-05-02 09:49:32 +02:00
pom.xml Set the correct TimingRule for Spells != Instants, some minor changes to can be cast checks. 2014-02-11 15:53:35 +01:00
readme.md Minor changes to the read me. 2014-05-26 17:31:05 +02:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for about 8,000 unique cards (13,715 in all). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • There is a basic computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft (4-16)
  • Sealed (2-16)

Installation

Download the latest release from here. You need this to be able to play on the official server.

After you extract the content of the archive, you will find batch files to start the client/server in the corresponding directories. See the included readme files for more instructions.

You will need to have the Java Runtime Environment Version 7.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: