Magic Another Game Engine
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2014-11-07 14:24:07 +01:00
Mage * Commander - Players no longer go to a sideboarding phase during caommander matches. 2014-11-07 14:24:07 +01:00
Mage.Client Changed handling of tooltip size calculation. 2014-11-06 23:13:34 +01:00
Mage.Common * Changed handling of missing deck object for player. 2014-11-05 01:06:45 +01:00
Mage.Plugins * Some minor changes to pom files. 2014-10-22 11:55:19 +02:00
Mage.Server * Commander - Players no longer go to a sideboarding phase during caommander matches. 2014-11-07 14:24:07 +01:00
Mage.Server.Console * Some changes to version handling. Added display of server version (incl. minor server version) in client window titel. 2014-10-31 10:35:53 +01:00
Mage.Server.Plugins * Commander - Players no longer go to a sideboarding phase during caommander matches. 2014-11-07 14:24:07 +01:00
Mage.Sets * Genesis Wave - Fixed that the cards were not revealed and it was not optional to put permanents to the battlefield. 2014-11-07 13:48:14 +01:00
Mage.Stats * Some minor changes to pom files. 2014-10-22 11:55:19 +02:00
Mage.Tests * Fixed Batwing Brume, CankerousThirst, Invert the Skies, Moonhold, Unnerving Assault, Tin Street Hooligan, Dawnglow Infusion, Firespout where the condition if a special kind of mana was paid was always false. 2014-11-06 12:14:06 +01:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
temp * Remove JRE6 from start scripts. Reduced Xmx value of client to 512m (should be enough and reduces problems that client does not start because of not available memory). 2014-02-15 09:30:01 +01:00
Utils * Appetite for Brains - Fixed a bug that it could wrongly only exile creature cards. 2014-11-04 13:41:46 +01:00
.gitignore Some minor changes. 2014-08-28 13:32:44 +02:00
pom.xml * Some changes to pom files to use local repository for com\googlecode\jspf\jspf-core\0.9.1\. 2014-10-22 14:52:03 +02:00
readme.md * github readme file - some minor updates. 2014-07-23 12:06:41 +02:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for over 8,500 unique cards (15,481 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor to build your desired decks.
  • There is a simple computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft tournaments (4-16)
  • Sealed (also from Cube) tournaments (2-16)

Installation

Download the latest release from here. You need this to be able to play on the public server.

After you extract the content of the archive, you will find batch files to start the client/server in the corresponding directories. See the included readme files for more instructions.

You will need to have the Java Runtime Environment Version 7.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: