Magic Another Game Engine
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2014-06-02 15:03:14 +02:00
Mage * Batterskull - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached. 2014-06-02 15:03:14 +02:00
Mage.Client build fix 2014-06-02 16:01:47 +04:00
Mage.Common [refactor] removed generic parameter from Spell 2014-06-01 11:58:22 +03:00
Mage.Plugins Switched to binary/source format java 1.7. 2014-02-18 17:35:32 +01:00
Mage.Server Added some debug messages. 2014-06-02 08:31:06 +02:00
Mage.Server.Console fixed auto reconnect feature 2014-05-28 08:35:10 +03:00
Mage.Server.Plugins Set for simulated games of the AI the simulation flag (please report if this causes any problems). 2014-06-02 08:32:22 +02:00
Mage.Sets * Batterskull - Fixed that last ability brought back Batterskull to hand nly, if still on the battlefield during the resoltution of the effect. 2014-06-02 14:59:43 +02:00
Mage.Tests * Batterskull - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached. 2014-06-02 15:03:14 +02:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
temp * Remove JRE6 from start scripts. Reduced Xmx value of client to 512m (should be enough and reduces problems that client does not start because of not available memory). 2014-02-15 09:30:01 +01:00
Utils Added dev release to command examples. 2014-06-02 08:33:33 +02:00
.gitignore Adding the new server log to .gitignore. 2014-05-02 09:49:32 +02:00
pom.xml Set the correct TimingRule for Spells != Instants, some minor changes to can be cast checks. 2014-02-11 15:53:35 +01:00
readme.md Minor changes to the read me. 2014-05-26 17:31:05 +02:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for about 8,000 unique cards (13,715 in all). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • There is a basic computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft (4-16)
  • Sealed (2-16)

Installation

Download the latest release from here. You need this to be able to play on the official server.

After you extract the content of the archive, you will find batch files to start the client/server in the corresponding directories. See the included readme files for more instructions.

You will need to have the Java Runtime Environment Version 7.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: