Magic Another Game Engine
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2014-05-31 10:48:03 +02:00
Mage * Stromgald Cabal - Fixed that he could counter blue spells instead of correctly white spells. 2014-05-31 10:48:03 +02:00
Mage.Client * Client - fixed wrong borders on some of the client menu bar items at the top of the window. 2014-05-30 23:00:22 +02:00
Mage.Common * Tournament handling - Fixed player handling for swiss tournament. No more quit sound or stat eif player already finished the tournament correctly. 2014-05-30 15:43:59 +02:00
Mage.Plugins Switched to binary/source format java 1.7. 2014-02-18 17:35:32 +01:00
Mage.Server Updated some texts, changed from MAGE to XMage. 2014-05-30 21:00:01 +02:00
Mage.Server.Console fixed auto reconnect feature 2014-05-28 08:35:10 +03:00
Mage.Server.Plugins * Theros block format - Fixed wrong set code for Journey into Nyx. 2014-05-30 23:14:36 +02:00
Mage.Sets * Stromgald Cabal - Fixed that he could counter blue spells instead of correctly white spells. 2014-05-31 10:48:03 +02:00
Mage.Tests * Progenitor Mimic - Fixed a bug that the every turn created token did not trigger "enters the battlefield" tiggers that checked for specific attributes. Added Test for that. 2014-05-30 20:26:30 +02:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
temp * Remove JRE6 from start scripts. Reduced Xmx value of client to 512m (should be enough and reduces problems that client does not start because of not available memory). 2014-02-15 09:30:01 +01:00
Utils Some name changes MAGE to XMage. 2014-05-27 00:14:51 +02:00
.gitignore Adding the new server log to .gitignore. 2014-05-02 09:49:32 +02:00
pom.xml Set the correct TimingRule for Spells != Instants, some minor changes to can be cast checks. 2014-02-11 15:53:35 +01:00
readme.md Minor changes to the read me. 2014-05-26 17:31:05 +02:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for about 8,000 unique cards (13,715 in all). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • There is a basic computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft (4-16)
  • Sealed (2-16)

Installation

Download the latest release from here. You need this to be able to play on the official server.

After you extract the content of the archive, you will find batch files to start the client/server in the corresponding directories. See the included readme files for more instructions.

You will need to have the Java Runtime Environment Version 7.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: