Magic Another Game Engine
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Evan Kranzler 947351932b
Ready for Review: Implementing Battles (#10156)
* add types and subtypes

* add startingDefense attribute

* [MOM] Implement Invasion of Ravnica / Guildpact Paragon

* fix two small errors

* refactor various instances of "any target"

* fully implement defense counters

* battles can now be attacked

* [MOM] Implement Invasion of Dominaria / Serra Faithkeeper

* [MOM] Implement Invasion of Innistrad / Deluge of the Dead

* [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship

* [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs

* [MOM] Implement Invasion of Karsus / Refraction Elemental

* [MOM] Implement Invasion of Tolvada / The Broken Sky

* simplify battle info ability

* fix verify failure

* some more fixes for attacking battles

* [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree

* [MOM] Implement Invasion of Lorwyn / Winnowing Forces

* [MOM] Implement Invasion of Moag / Bloomwielder Dryads

* [MOM] Implement Invasion of Shandalar / Leyline Surge

* [MOM] Implement Invasion of Belenon / Belenon War Anthem

* [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn

* [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring

* [MOM] Implement Marshal of Zhalfir

* [MOM] Implement Sunfall

* implement protectors for sieges

* partially implement siege defeated trigger

* fix verify failure

* some updates to blocking

* [MOM] Implement Invasion of Mercadia / Kyren Flamewright

* [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering

* [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir

* [MOM] Implement Invasion of Xerex / Vertex Paladin

* add initial battle test

* fix verify failure

* [MOM] Implement Invasion of Amonkhet / Lazotep Convert

* [MOM] update spoiler

* update how protectors are chosen

* update text

* battles can't block

* add control change test

* rename battle test for duel

* add multiplayer test

* [MOM] Implement Invasion of Alara / Awaken the Maelstrom

* [MOM] Implement Invasion of Eldraine

* [MOM] Implement Invasion of Ergamon / Truga Cliffhanger

* [MOM] Implement Invasion of Ixalan / Belligerent Regisaur

* battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway)

* add TODO

* add ignore for randomly failing test

* a few small fixes

* add defense to MtgJsonCard (unused like loyalty)

* implement ProtectorIdPredicate

* small fixes
2023-04-13 20:03:16 -04:00
.github Mtg Fetch bot: explicit permissions (#9242) 2022-07-08 21:43:34 -04:00
Mage Ready for Review: Implementing Battles (#10156) 2023-04-13 20:03:16 -04:00
Mage.Client Ready for Review: Implementing Battles (#10156) 2023-04-13 20:03:16 -04:00
Mage.Common Ready for Review: Implementing Battles (#10156) 2023-04-13 20:03:16 -04:00
Mage.Plugins [DEV] JDK 11+ support. All builds still target Java 1.8. 2022-08-05 00:17:00 -04:00
Mage.Server Cheats: improved cheat and test commands to use same set_code-card_name notation, added additional tests (related to #10139, cheat command example: battlefield:Human:XLN-Island:1) 2023-04-04 22:05:22 +04:00
Mage.Server.Console Refactor: added auto-generated readable readme file to releases 2023-03-12 13:56:29 +04:00
Mage.Server.Plugins Ready for Review: Implementing Battles (#10156) 2023-04-13 20:03:16 -04:00
Mage.Sets Ready for Review: Implementing Battles (#10156) 2023-04-13 20:03:16 -04:00
Mage.Tests Ready for Review: Implementing Battles (#10156) 2023-04-13 20:03:16 -04:00
Mage.Verify Ready for Review: Implementing Battles (#10156) 2023-04-13 20:03:16 -04:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils Ready for Review: Implementing Battles (#10156) 2023-04-13 20:03:16 -04:00
.gitignore Code: added test coverage reports by JaCoCo lib (generate by command like "mvn install -Djacoco.skip=false"); 2021-08-27 20:51:42 +04:00
.travis.yml openjdk-ea builds have an error, they don't even start. Disabling to not use credits unnecesarily until they are fixed 2022-08-22 21:56:45 -04:00
clean_dbs.sh make clean_dbs.sh executable 2015-11-08 22:32:42 -08:00
LICENSE.txt add current MIT license to root 2018-06-02 17:48:28 +02:00
pom.xml Refactor: added auto-generated readable readme file to releases 2023-03-12 13:56:29 +04:00
readme.md [CLB] added initiative icon (#9010) 2022-06-08 08:33:44 -04:00
RemoveHeaders.java remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
sonar-project.properties added sonarcloud support (hopefully it works) 2019-01-05 11:29:35 -05:00

XMage — Magic, Another Game Engine

Build Status Coverage latest release commints since latest release Join the chat at https://gitter.im/magefree/mage

XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over 20 000 unique cards and more than 50.000 reprints from different editions. You can also find custom sets like Star Wars. All regular sets have nearly all implemented cards.

It's support single matches and tournaments with dozens game modes like duel, multiplayer, standard, modern, commander, pauper, oathbreaker, historic, freeform and much more.

Local server supports a special test mode for testing combos and other game situations with pre-defined conditions.

There are public servers where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.

XMage community and resources:

Servers status:

Beta server with un-released or under development features:

Features

  • Multiplatform app: Windows, Linux, MacOS;
  • Deck editor (support multiple deck formats and deck sources);
  • Two player duel or a multiplayer free-for-all game with up to 10 players;
  • Computer AI opponents;
  • Players rating system (Glicko);
  • Supports special formats like Commander (up to 10 players), Oathbreaker, Cube, Tiny Leaders, Super Standard, Historic Standard and more;
  • Single matches or tournaments supported (elimination or swiss type handling), which can be played with up to 16 players:
    • Booster (also Cube) draft tournaments (4-16)
    • Sealed (also from Cube) tournaments (2-16)

Bug report / feature request

The best way to report bug or feature request is github's issues page. There are another way to report bugs too:

Installation / running

Look here for more detailed instructions.

Wiki page contains detail information about private or public server setup.

Server options

The XMage server locates by default the configuration file from the current working directory to the relative path config/config.xml (config\config.xml in Windows). To change this location, start the server with the property xmage.config.path set to the desired location, for example -Dxmage.config.path=config/otherconfig.xml. The option can be set from the XMageLauncher in Settings > Java > Server java options.

Troubleshooting / FAQ

Github issues page contain popular problems and fixes:

Performance tweaks

If you have a good GPU, it's very likely you'll be able increase performance by a lot through extra Java flags.

XMage runs on JRE 8, so this link should give you the available flags.

How to enable the extra flags

  1. Launch XMage
  2. In the menu bar from the launcher, click on "Settings", which will open up the Settings Window
  3. Go to the "Java" tab
  4. You can pass extra flags by editing the "Client java options" text field

Linux tweaks

Enable OpenGL

More info about OpenGL:

  • -Dsun.java2d.opengl=true

Possible problems:

  • Caveat: There's a bug with the file chooser when OpenGL is enabled (you use the file chooser when you, for instance, try to load a deck from disk). The suggested workaround will make the game crash, so it's not an option.
  • Workaround: When using i3, you're able to work around the bug by toggling the "floating" capabilities of the window and forcing it to re-render.

Enable XRender

More info about XRender:

  • -Dsun.java2d.xrender=true

Increase memory usage

This is not guaranteed to yield improvements, but it depends on your use-case. If you have a lot of RAM to spare, you might as well increase the initial heap size for good measure. More details about memory settings:

  • -Xms1G -Xmx2G

Developer

Full project documentation and instructions for developers can be found in wiki pages.

First steps for Xmage's developers:

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