Magic Another Game Engine
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2014-10-04 11:13:38 +02:00
Mage * Fixed a concurrent modification exception of triggered abilities. 2014-10-04 11:13:38 +02:00
Mage.Client * Fixed Standard Format selection. Client used fixed date. Check on deck validator used wrong month (1.11 insted of 1.10). 2014-10-02 16:59:25 +02:00
Mage.Common Fixed NPE in tooltips for Emblem choose-trigger 2014-10-02 12:17:25 +04:00
Mage.Plugins Use dependency management to use common versions of log4j and junit in all the projects. 2014-08-09 19:38:34 -04:00
Mage.Server * Multiplayer - Fixed a bug that a player that left a multiplayer game was not handled correctly. Next game did not start. Running game was ended after some minutes. 2014-10-04 11:13:11 +02:00
Mage.Server.Console * Client connect - Fixed that reconnect request was also shown if no successful connection was set up before. 2014-09-25 23:13:05 +02:00
Mage.Server.Plugins * AI added little passivity penalty for passing turn to get AI more active. 2014-10-03 12:07:59 +02:00
Mage.Sets * Ghost Quarter - Fixed that the second part of the effect did not work, if the target is not destroyed (e.g. indestructible). (Fix #587). 2014-10-02 22:56:15 +02:00
Mage.Stats Mage.Stats WS module for getting server stats in json format 2014-08-27 03:38:43 +04:00
Mage.Tests * Fixed that AI used activated abilities for Battlefield as the card was on hand (fix #588). 2014-10-03 13:12:03 +02:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
temp * Remove JRE6 from start scripts. Reduced Xmx value of client to 512m (should be enough and reduces problems that client does not start because of not available memory). 2014-02-15 09:30:01 +01:00
Utils * Some minor handling changes to client connect to server actions. 2014-09-27 11:23:18 +02:00
.gitignore Some minor changes. 2014-08-28 13:32:44 +02:00
pom.xml Mage.Stats WS module for getting server stats in json format 2014-08-27 03:38:43 +04:00
readme.md * github readme file - some minor updates. 2014-07-23 12:06:41 +02:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for over 8,500 unique cards (15,481 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor to build your desired decks.
  • There is a simple computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft tournaments (4-16)
  • Sealed (also from Cube) tournaments (2-16)

Installation

Download the latest release from here. You need this to be able to play on the public server.

After you extract the content of the archive, you will find batch files to start the client/server in the corresponding directories. See the included readme files for more instructions.

You will need to have the Java Runtime Environment Version 7.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: