Magic Another Game Engine
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2014-08-24 07:03:01 +02:00
Mage * Restric activated abilities - Fixed a bug that restriction effects that prevented permanents from using activated abilities were not applied to activated mana abilities used tp pay mana costs (e.g. Linvala, Keeper of Silence). 2014-08-24 06:56:47 +02:00
Mage.Client * Client - Added number of active games to the header of the games column of the user list. 2014-08-24 07:03:01 +02:00
Mage.Common * Client - Added number of active games to the header of the games column of the user list. 2014-08-24 07:03:01 +02:00
Mage.Plugins Use dependency management to use common versions of log4j and junit in all the projects. 2014-08-09 19:38:34 -04:00
Mage.Server * Client - Added number of active games to the header of the games column of the user list. 2014-08-24 07:03:01 +02:00
Mage.Server.Console Some more changes to Server Console and Admin server handling. 2014-08-18 21:48:59 +02:00
Mage.Server.Plugins * Added possibility for choose method to deselect cards. 2014-08-19 16:36:52 +02:00
Mage.Sets * Illusionist's Gambit - Fixed that the effect prevented that the creatures removed from attacking could also not attack other players, block or use activated abilities. 2014-08-24 06:52:54 +02:00
Mage.Tests Some changes to test. 2014-08-23 17:58:50 +02:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
temp * Remove JRE6 from start scripts. Reduced Xmx value of client to 512m (should be enough and reduces problems that client does not start because of not available memory). 2014-02-15 09:30:01 +01:00
Utils Changes to logging. 2014-08-19 08:31:57 +02:00
.gitignore Some more changes to Server Console and Admin server handling. 2014-08-18 21:48:59 +02:00
pom.xml Use dependency management to use common versions of log4j and junit in all the projects. 2014-08-09 19:38:34 -04:00
readme.md * github readme file - some minor updates. 2014-07-23 12:06:41 +02:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for over 8,500 unique cards (15,481 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor to build your desired decks.
  • There is a simple computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft tournaments (4-16)
  • Sealed (also from Cube) tournaments (2-16)

Installation

Download the latest release from here. You need this to be able to play on the public server.

After you extract the content of the archive, you will find batch files to start the client/server in the corresponding directories. See the included readme files for more instructions.

You will need to have the Java Runtime Environment Version 7.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: