Magic Another Game Engine
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Alexander Novotny c45a546526
Fixes for Vessel of the all-consuming (#10306)
* Added some tests for Vessel of the All-Consuming
* Fixed Vessel of the All-consuming
Fixes magefree/mage#10283

Added more commentsto the test.

The bug was for a few reasons. The map was keeping track of how many times a player was dealt damage, not how much damage was being dealt. As well, creating a MageObjectReference from an ability doesn't seem like it works properly, so retrieving from the map never worked.

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Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2023-05-12 11:45:45 +04:00
.github Mtg Fetch bot: explicit permissions (#9242) 2022-07-08 21:43:34 -04:00
Mage Cleanup: replace custom code with common classes, text fixes to abilities (#10304) 2023-05-09 18:01:48 +04:00
Mage.Client docs: added some comments about tokens, verify, test mode, etc 2023-05-09 12:27:18 +04:00
Mage.Common dev: enabled debug main menu by default in developer builds (example: test render dialog) 2023-05-09 00:49:46 +04:00
Mage.Plugins [DEV] JDK 11+ support. All builds still target Java 1.8. 2022-08-05 00:17:00 -04:00
Mage.Server Fixed NPE error in drafting and timeout 2023-05-09 16:54:22 +04:00
Mage.Server.Console Refactor: added auto-generated readable readme file to releases 2023-03-12 13:56:29 +04:00
Mage.Server.Plugins Game: fixed that search by card name was able to return a wrong card (example: cheat command) 2023-05-08 22:58:30 +04:00
Mage.Sets Fixes for Vessel of the all-consuming (#10306) 2023-05-12 11:45:45 +04:00
Mage.Tests Fixes for Vessel of the all-consuming (#10306) 2023-05-12 11:45:45 +04:00
Mage.Verify Merge fix 2023-05-11 01:12:42 +04:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils [LTR] Implement Gandalf, Friend of the Shire 2023-05-08 17:28:38 -04:00
.gitignore Code: added test coverage reports by JaCoCo lib (generate by command like "mvn install -Djacoco.skip=false"); 2021-08-27 20:51:42 +04:00
.travis.yml Build: clean travis config 2023-04-26 00:10:01 +04:00
clean_dbs.sh make clean_dbs.sh executable 2015-11-08 22:32:42 -08:00
LICENSE.txt add current MIT license to root 2018-06-02 17:48:28 +02:00
pom.xml Refactor: added auto-generated readable readme file to releases 2023-03-12 13:56:29 +04:00
readme.md docs: added sonarcloud badges (loc, code coverage, tech debt), fixed travis badge, now a static code analysis by sonarcloud report available by https://sonarcloud.io/project/overview?id=magefree_mage 2023-05-10 18:16:49 +04:00
RemoveHeaders.java remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
sonar-project.properties added sonarcloud support (hopefully it works) 2019-01-05 11:29:35 -05:00

XMage — Magic, Another Game Engine

Build Status Lines of Code Coverage Technical Debt latest release commints since latest release Join the chat at https://gitter.im/magefree/mage

XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over 20 000 unique cards and more than 50.000 reprints from different editions. You can also find custom sets like Star Wars. All regular sets have nearly all implemented cards.

It supports single matches and tournaments with dozens of game modes like duel, multiplayer, standard, modern, commander, pauper, oathbreaker, historic, freeform, richman and much more.

Local server supports a special test mode for testing combos and other game situations with pre-defined conditions.

There are public servers where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.

XMage community and resources:

Servers status:

Beta server with un-released or under development features:

Features

  • Multiplatform app: Windows, Linux, MacOS;
  • Deck editor (support multiple deck formats and deck sources);
  • Two player duel or a multiplayer free-for-all game with up to 10 players;
  • Computer AI opponents;
  • Players rating system (Glicko);
  • Supports special formats like Commander (up to 10 players), Oathbreaker, Cube, Tiny Leaders, Super Standard, Historic Standard and more;
  • Single matches or tournaments supported (elimination or swiss type handling), which can be played with up to 16 players:
    • Booster (also Cube) draft tournaments (4-16)
    • Sealed (also from Cube) tournaments (2-16)

Bug report / feature request

The best way to report bug or feature request is github's issues page. There are another way to report bugs too:

Installation / running

Look here for more detailed instructions.

Wiki page contains detail information about private or public server setup.

Server options

The XMage server locates by default the configuration file from the current working directory to the relative path config/config.xml (config\config.xml in Windows). To change this location, start the server with the property xmage.config.path set to the desired location, for example -Dxmage.config.path=config/otherconfig.xml. The option can be set from the XMageLauncher in Settings > Java > Server java options.

Troubleshooting / FAQ

Github issues page contain popular problems and fixes:

Performance tweaks

If you have a good GPU, it's very likely you'll be able increase performance by a lot through extra Java flags.

XMage runs on JRE 8, so this link should give you the available flags.

How to enable the extra flags

  1. Launch XMage
  2. In the menu bar from the launcher, click on "Settings", which will open up the Settings Window
  3. Go to the "Java" tab
  4. You can pass extra flags by editing the "Client java options" text field

Linux tweaks

Enable OpenGL

More info about OpenGL:

  • -Dsun.java2d.opengl=true

Possible problems:

  • Caveat: There's a bug with the file chooser when OpenGL is enabled (you use the file chooser when you, for instance, try to load a deck from disk). The suggested workaround will make the game crash, so it's not an option.
  • Workaround: When using i3, you're able to work around the bug by toggling the "floating" capabilities of the window and forcing it to re-render.

Enable XRender

More info about XRender:

  • -Dsun.java2d.xrender=true

Increase memory usage

This is not guaranteed to yield improvements, but it depends on your use-case. If you have a lot of RAM to spare, you can increase the initial heap size for good measure. More details about memory settings:

  • -Xms1G -Xmx2G

Developer

Full project documentation and instructions for developers can be found in wiki pages.

First steps for Xmage's developers:

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