Magic Another Game Engine
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2015-08-30 18:10:42 -05:00
Mage * Leeching Bite - Fixed target handling to use correctly two target instances. 2015-08-30 21:15:09 +02:00
Mage.Client Implemented [BFZ] Omnath, Locus of Rage, [MRD] Dross Scorpion, and[SCG] Vengeful Dead. Changed some cards from using DiesCreatureTriggedAbility to DiesThisOrAnotherCreatureAbility. 2015-08-30 14:47:21 -05:00
Mage.Common Fixed an text reference to xmage.info. 2015-08-29 09:56:30 +02:00
Mage.Plugins Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
Mage.Server * Added button popup menu to be able to automatically answer ability related "Yes" / "No" requests (related to #328). 2015-08-28 11:44:14 +02:00
Mage.Server.Console Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
Mage.Server.Plugins * Master of the Wild Hunt - Fixed that the damage that the controller of the targeted creature could assign was handled targeted and so hexproof could wrongly block that assignment. 2015-08-30 21:30:58 +02:00
Mage.Sets [BFZ] Implemented Oran-Rief Hydra and Nissa's Renewal. 2015-08-30 18:10:42 -05:00
Mage.Stats Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
Mage.Tests * Fixed that the new early way to add counters to permanents entering the battlefield (e.g. used for Undying) checked effects while the permanents was not already set to Zone battlefield. That caused e.g. the ability of Tatterkite not to work at that time. 2015-08-30 10:04:36 +02:00
Mage.Updater Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils [BFZ] Implemented Oran-Rief Hydra and Nissa's Renewal. 2015-08-30 18:10:42 -05:00
.gitignore Refactored a lot of the artifact/enchantment destruction. Using common filter types to reduce code duplication. 2015-06-05 12:05:51 -04:00
clean_dbs.sh edited TODOs and comment header in clean_dbs.sh 2015-07-15 22:06:02 +03:00
pom.xml Xmage 1.4.3v0 2015-08-06 22:18:01 +02:00
readme.md Readme: simplifying feature list + minor edits 2015-07-27 07:06:34 -04:00

XMage - Magic, Another Game Engine

XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over 10,000 unique cards (nearly 20,000 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (detailed overview).

There are public servers where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor (load and save decks)
  • Simple computer AI opponent
  • Two player duel or a multiplayer free-for-all game with up to 10 players
  • Supports special formats like Commander (up to 10 players), Cube, Tiny Leaders, Super Standard, Historic Standard
  • There are two tournament types supported (elimination or swiss type handling), which can be played with up to 16 players:
    • Booster (also Cube) draft tournaments (4-16)
    • Sealed (also from Cube) tournaments (2-16)

Installation

Download and install the latest XMage release. You will need to have Version 7 or later of the Java Runtime Environment.

Look here for more detailed instructions. Here you can find a log of the latest changes.

Developer

If you are interested in developing XMage, here are some useful resources: