Magic Another Game Engine
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2014-08-10 01:06:31 -04:00
Mage * Fixed a bug that prevented some continuous effects of permanents to work correctly if the permanents controller changed (e.g. play lands from libraray with a controlled Courser of Kruphix). 2014-08-09 23:38:20 +02:00
Mage.Client [UI] Capitalize first leffer of abilities in ability (mode) picker 2014-08-09 10:41:17 +04:00
Mage.Common Some changes to logging. 2014-08-07 17:17:04 +02:00
Mage.Plugins Switched to binary/source format java 1.7. 2014-02-18 17:35:32 +01:00
Mage.Server Some more changes concerning ThoughtAsEffects. 2014-08-09 11:48:40 +02:00
Mage.Server.Console fixed auto reconnect feature 2014-05-28 08:35:10 +03:00
Mage.Server.Plugins Some more changes concerning ThoughtAsEffects. 2014-08-09 11:48:40 +02:00
Mage.Sets Recover implemented 2014-08-10 01:06:31 -04:00
Mage.Tests * Chandra Pyromaster - Fixed that the exiled card from second ability could e.g. not be cast with overload. Fixes #486. Added tests. 2014-08-08 12:00:57 +02:00
Mage.Updater Minor changes to readme.md. Some minor formatiing. 2014-03-02 21:58:13 +01:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
temp * Remove JRE6 from start scripts. Reduced Xmx value of client to 512m (should be enough and reduces problems that client does not start because of not available memory). 2014-02-15 09:30:01 +01:00
Utils Fixed some missing return statements. 2014-08-01 00:22:20 +02:00
.gitignore Added Council's Judgment, Hydroblast, Sterling Grove, Riftstone Portal and False Cure. 2014-08-08 07:29:37 -04:00
pom.xml Set the correct TimingRule for Spells != Instants, some minor changes to can be cast checks. 2014-02-11 15:53:35 +01:00
readme.md * github readme file - some minor updates. 2014-07-23 12:06:41 +02:00

XMage - Magic, Another Game Engine

XMage allows you to play magic against one or more online players or computer opponents. It includes full rules enforcement for over 8,500 unique cards (15,481 counting all cards from different editions). Starting with Eventide, all regular sets have nearly all the cards implemented (see here in detail which cards are implemented).

There are public servers where you can play XMage against other players. Apart from this, you can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor to build your desired decks.
  • There is a simple computer AI opponent available.
  • You can play either a two player duel or a multiplayer free-for-all game with up to 10 players.
  • Commander format(also up to 10 players).
  • There are two tournament types supported witch can be played with up to 16 players:
  • Elimination or swiss type handling
  • Booster (also Cube) draft tournaments (4-16)
  • Sealed (also from Cube) tournaments (2-16)

Installation

Download the latest release from here. You need this to be able to play on the public server.

After you extract the content of the archive, you will find batch files to start the client/server in the corresponding directories. See the included readme files for more instructions.

You will need to have the Java Runtime Environment Version 7.

Here you can find a log of the latest changes: [Release changes] (http://github.com/magefree/mage/wiki/Release-changes)

(look here for more in detail description what to do: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632)

Developer

If you are interesting in developing XMage here are a couple of links that might interest you: