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https://github.com/correl/planning-poker.git
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Remove room name entry
Saving this till there's proper room state creation
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parent
8e4a7ff564
commit
6d51fb9632
2 changed files with 1 additions and 19 deletions
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@ -86,13 +86,7 @@ updateUrl url model =
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(Room.init
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(Room.init
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{ id = id
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{ id = id
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, player = model.player
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, player = model.player
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, roomName =
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, roomName = "Planning Poker"
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case String.trim entryModel.roomName of
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"" ->
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"Planning Poker"
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trimmed ->
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trimmed
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, playerName = entryModel.playerName
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, playerName = entryModel.playerName
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}
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}
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)
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)
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@ -14,7 +14,6 @@ import PlanningPokerUI as UI
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type alias Model =
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type alias Model =
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{ playerName : String
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{ playerName : String
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, roomName : String
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, player : Maybe String
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, player : Maybe String
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, error : Maybe String
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, error : Maybe String
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}
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}
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@ -22,7 +21,6 @@ type alias Model =
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type Msg
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type Msg
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= PlayerNameChanged String
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= PlayerNameChanged String
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| RoomNameChanged String
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| CreateRoom
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| CreateRoom
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| JoinedRoom String
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| JoinedRoom String
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@ -30,7 +28,6 @@ type Msg
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init : () -> ( Model, Cmd Msg )
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init : () -> ( Model, Cmd Msg )
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init _ =
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init _ =
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( { playerName = ""
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( { playerName = ""
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, roomName = ""
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, player = Nothing
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, player = Nothing
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, error = Nothing
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, error = Nothing
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}
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}
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@ -44,8 +41,6 @@ update key msg model =
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PlayerNameChanged newName ->
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PlayerNameChanged newName ->
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( { model | playerName = newName }, Cmd.none )
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( { model | playerName = newName }, Cmd.none )
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RoomNameChanged newName ->
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( { model | roomName = newName }, Cmd.none )
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CreateRoom ->
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CreateRoom ->
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let
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let
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@ -83,13 +78,6 @@ layout model =
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, label = Input.labelHidden "Your name"
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, label = Input.labelHidden "Your name"
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, placeholder = Just (Input.placeholder [] (text "Your name"))
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, placeholder = Just (Input.placeholder [] (text "Your name"))
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}
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}
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, el [ centerX ] (text "and what you're up to")
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, Input.text [ centerX, width (px 300) ]
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{ onChange = RoomNameChanged
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, text = model.roomName
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, label = Input.labelHidden "Room name"
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, placeholder = Just (Input.placeholder [] (text "Planning Poker"))
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}
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, el [ centerX ] (text "then")
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, el [ centerX ] (text "then")
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, UI.actionButton [ centerX ]
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, UI.actionButton [ centerX ]
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{ isActive = not (String.isEmpty model.playerName)
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{ isActive = not (String.isEmpty model.playerName)
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