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Consolidate outgoing events
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parent
29174d8246
commit
a27394878f
4 changed files with 74 additions and 29 deletions
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@ -34,6 +34,8 @@ var app = Elm.Main.init({
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app.ports.joinRoom.subscribe(options => {
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let channel = socket.channel("room:" + options.room, {})
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// Presence events
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let presences = {}
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channel.on("presence_state", state => {
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console.log("presence state", state)
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@ -45,21 +47,21 @@ app.ports.joinRoom.subscribe(options => {
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presences = Presence.syncDiff(presences, diff)
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app.ports.gotPresence.send(presences)
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})
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channel.on("vote", vote => {
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app.ports.gotVote.send(vote)
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})
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channel.on("reset", reset => {
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app.ports.gotReset.send(reset)
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})
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app.ports.newProfile.subscribe(profile => {
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channel.push("new_profile", { "name": profile.playerName })
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})
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app.ports.vote.subscribe(value => {
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channel.push("vote", value)
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})
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app.ports.reset.subscribe(_ => {
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channel.push("reset", null)
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// Incoming room events
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const handle = (type) => (data) =>
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app.ports.roomEvents.send({
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"type": type,
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"data": data
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})
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["vote", "reset"]
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.forEach(event => channel.on(event, handle(event)))
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// Outgoing room events
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app.ports.roomActions.subscribe(action => {
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channel.push(action.type, action.data)
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})
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channel.join()
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.receive("ok", resp => {
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console.log("Joined successfully", resp);
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@ -3,34 +3,79 @@ port module PlanningPokerAPI exposing
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, gotReset
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, gotVote
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, joinRoom
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, joinedRoom
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, newProfile
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, reset
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, reveal
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, vote
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)
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import Json.Decode exposing (Value)
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import Json.Decode as Decode
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import Json.Encode as Encode
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type RoomAction
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= NewProfile { playerName : String }
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| Vote String
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| ResetGame
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| RevealVotes
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port joinRoom : { room : String } -> Cmd msg
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port newProfile : { playerName : String } -> Cmd msg
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port roomActions : Encode.Value -> Cmd msg
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port vote : String -> Cmd msg
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newProfile : { playerName : String } -> Cmd msg
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newProfile =
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NewProfile >> encodeAction >> roomActions
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port reset : () -> Cmd msg
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vote : String -> Cmd msg
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vote =
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Vote >> encodeAction >> roomActions
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port joinedRoom : (String -> msg) -> Sub msg
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reset : Cmd msg
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reset =
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ResetGame |> encodeAction >> roomActions
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port gotPresence : (Value -> msg) -> Sub msg
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reveal : Cmd msg
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reveal =
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RevealVotes |> encodeAction >> roomActions
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port gotVote : (Value -> msg) -> Sub msg
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encodeAction : RoomAction -> Encode.Value
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encodeAction action =
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let
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wrap : String -> Encode.Value -> Encode.Value
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wrap name data =
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Encode.object
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[ ( "type", Encode.string name )
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, ( "data", data )
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]
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in
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case action of
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NewProfile { playerName } ->
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wrap "new_profile"
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(Encode.object [ ( "name", Encode.string playerName ) ])
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Vote value ->
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wrap "vote"
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(Encode.object [ ( "value", Encode.string value ) ])
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ResetGame ->
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wrap "reset" (Encode.object [])
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RevealVotes ->
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wrap "reveal" (Encode.object [])
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port gotReset : (Value -> msg) -> Sub msg
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port gotPresence : (Decode.Value -> msg) -> Sub msg
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port gotVote : (Decode.Value -> msg) -> Sub msg
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port gotReset : (Decode.Value -> msg) -> Sub msg
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@ -121,12 +121,12 @@ update key msg model =
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Reveal ->
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( { model | showVotes = True }
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, Cmd.none
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, API.reveal
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)
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Reset ->
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( model
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, API.reset ()
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, API.reset
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)
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PlayerNameChanged newName ->
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@ -6,11 +6,9 @@ defmodule PlanningpokerWeb.RoomChannel do
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def join("room:" <> room_id, params, socket) do
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send(self(), :after_join)
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Logger.debug "Proc: #{inspect self()}, Socket: #{inspect socket}"
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{:ok, %{channel: room_id, topic: "Planning Poker"},
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socket
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|> assign(:room_id, room_id)
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|> assign(:player_name, params["playerName"])}
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|> assign(:room_id, room_id)}
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end
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def handle_info(:after_join, socket) do
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push(socket, "presence_state", Presence.list(socket))
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@ -28,7 +26,7 @@ defmodule PlanningpokerWeb.RoomChannel do
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)
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{:noreply, socket}
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end
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def handle_in("vote", value, socket) do
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def handle_in("vote", %{"value" => value}, socket) do
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Db.save_vote(
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socket.assigns.player_id,
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socket.assigns.room_id,
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