riichi/include/riichi.hrl

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-define(DRAGONS, [green, red, white]).
-define(WINDS, [east, south, west, north]).
-define(T_SIMPLES, [#tile{suit=S, value=V} || S <- [pin, man, sou], V <- lists:seq(2,8)]).
-define(T_TERMINALS, [#tile{suit=S, value=V} || S <- [pin, man, sou], V <- [1,9]]).
-define(T_DRAGONS, [#tile{suit=dragon, value=V} || V <- ?DRAGONS]).
-define(T_WINDS, [#tile{suit=wind, value=V} || V <- ?WINDS]).
-define(T_HONOURS, ?T_DRAGONS ++ ?T_WINDS).
-define(TILES, ?T_SIMPLES ++ ?T_TERMINALS ++ ?T_HONOURS).
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%% @type wind() = east | south | west | north
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-type wind() :: east | south | west | north.
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%% @type dragon() = green | red | white
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-type dragon() :: green | red | white.
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%% @type suit() = wind | dragon | pin | man | sou
-type suit() :: wind | dragon | pin | man | sou.
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%% @type tile() = {tile, Suit, Value, From}
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%% Suit = suit()
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%% Value = integer() | wind() | dragon()
%% From = draw | wind()
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-record(tile, {
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suit :: suit(),
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value :: integer() | wind() | dragon(),
from=draw :: draw | wind()
}).
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-type tile() :: #tile{}.
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%% @type meld() = {meld, Type, Tiles}
%% Type = pair | chii | pon | kan
%% Tiels = [tile()]
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-record(meld, {
type :: pair | chii | pon | kan,
tiles :: [tile()]
}).
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-type meld() :: #meld{}.
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%% @type hand() = {hand, Tiles, Melds}
%% Tiles = [tile()]
%% Melds = [meld()]
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-record(hand, {
tiles=[] :: [tile()],
melds=[] :: [meld()]
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}).
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-type hand() :: #hand{}.
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%% @type player() = {player, Name, Seat, Hand, Discards, Drawn}
%% Name = string()
%% Seat = wind()
%% Hand = hand()
%% Discards = [tile()]
%% Drawn = none | {tsumo | ron, tile()}
-record(player, {
name :: string(),
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pid :: none | pid(),
seat :: wind(),
hand=#hand{} :: hand(),
discards=[] :: [tile()],
drawn=none :: none | {tsumo | ron, tile()}
}).
-type player() :: #player{}.
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%% @type phase() = Phase
%% Phase = draw | discard
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-type phase() :: start | draw | discard.
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%% @type game() = {game, Rounds, Timeout, Round, Turn, Phase, Wall, Rinshan, Dora, Uradora, Players}
%% Rounds = integer()
%% Timeout = integer() | infinity
%% Round = wind()
%% Turn = wind()
%% Phase = phase()
%% Wall = [tile()]
%% Rinshan = [tile()]
%% Dora = [tile()]
%% Uradora = [tile()]
%% Players = [player()]
-record(game, {
rounds=2 :: integer(),
timeout=infinity :: integer() | infinity,
round=east :: wind(),
turn=east :: wind(),
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phase=start :: phase(),
wall=[] :: [tile()],
rinshan=[] :: [tile()],
dora=[] :: [tile()],
uradora=[] :: [tile()],
players=[] :: [player()]
}).
-type game() :: #game{}.