2012-08-01 03:44:52 +00:00
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%% @author Correl Roush <correl@gmail.com>
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%%
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%% @doc Riichi Mahjong library.
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2012-08-01 04:11:36 +00:00
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%%
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%% @headerfile "../include/riichi.hrl"
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2012-08-01 03:44:52 +00:00
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2012-07-21 01:09:28 +00:00
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-module(yaku).
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-include("../include/riichi.hrl").
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2012-08-01 01:49:51 +00:00
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-export([yakuhai/2,
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tanyao/2,
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pinfu/2,
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chiitoitsu/2,
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2012-08-01 04:29:56 +00:00
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kokushi_musou/2,
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2012-08-01 04:41:43 +00:00
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ryuu_iisou/2,
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dai_san_gen/2]).
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2012-07-21 01:09:28 +00:00
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2012-08-01 03:44:52 +00:00
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%% @doc Counts the pons/kans of value tiles in a player's hand.
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%% Value tiles include all of the dragons, plus the round wind and the player's seat wind.
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-spec yakuhai(game(), player()) -> integer().
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2012-08-01 01:49:51 +00:00
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yakuhai(#game{round=Round}, #player{seat=Seat, hand=#hand{melds=Melds}}) ->
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2012-07-21 04:09:27 +00:00
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length(lists:filter(fun(#meld{type=Type, tiles=[T|_]}) ->
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case {Type, T} of
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{pair, _} ->
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false;
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{chii, _} ->
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false;
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2012-08-01 01:49:51 +00:00
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{_, #tile{suit=wind, value=Round}} ->
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true;
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{_, #tile{suit=wind, value=Seat}} ->
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true;
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2012-07-21 04:09:27 +00:00
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{_, #tile{suit=dragon}} ->
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2012-08-01 01:49:51 +00:00
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true;
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_ ->
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false
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2012-07-21 01:09:28 +00:00
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end
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end,
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2012-07-21 04:09:27 +00:00
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Melds)).
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2012-08-01 03:44:52 +00:00
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%% @doc Returns true if the hand consists only of simple tiles.
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%% Terminals, winds and dragons are not allowed.
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-spec tanyao(game(), player()) -> boolean().
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2012-08-01 01:49:51 +00:00
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tanyao(#game{}, #player{hand=Hand}) ->
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2012-07-21 01:09:28 +00:00
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not lists:any(fun(T = #tile{}) ->
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case T#tile.suit of
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dragon ->
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true;
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wind ->
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true;
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_ ->
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lists:member(T#tile.value, [1,9])
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end
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end,
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2012-08-01 01:49:51 +00:00
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riichi_hand:tiles(Hand)).
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2012-07-21 01:09:28 +00:00
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2012-08-01 03:44:52 +00:00
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%% @doc Returns true for a no-points hand.
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%% To qualify for pinfu, the hand must be fully concealed, contain no pons/kans,
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%% contain no dragons, round winds or seat winds, and must be won on an open wait.
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-spec pinfu(game(), player()) -> boolean().
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2012-08-01 02:35:32 +00:00
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pinfu(#game{round=Round}, #player{seat=Seat, hand=Hand=#hand{melds=Melds}, drawn={_, Drawn}}) ->
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2012-08-01 01:49:51 +00:00
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Closed = lists:all(fun(T) -> T#tile.from =:= draw end, riichi_hand:tiles(Hand)),
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2012-08-01 02:35:32 +00:00
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OpenWait = length(riichi_hand:waits(#hand{tiles=riichi_hand:tiles(Hand) -- [Drawn]})) > 1,
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2012-08-01 01:49:51 +00:00
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Chiis = length([M || M = #meld{type=chii} <- Melds]) =:= 4,
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#meld{type=pair, tiles=[HeadTile,HeadTile]} = riichi_hand:head(Hand),
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NonValuePair = HeadTile#tile.value =/= Round
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andalso HeadTile#tile.value =/= Seat
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andalso HeadTile#tile.suit =/= dragon,
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2012-08-01 02:35:32 +00:00
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Closed and OpenWait and Chiis and NonValuePair.
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2012-07-21 01:09:28 +00:00
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2012-08-01 03:44:52 +00:00
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%% @doc Returns true for a 7-pair hand.
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-spec chiitoitsu(game(), player()) -> boolean().
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2012-08-01 01:49:51 +00:00
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chiitoitsu(#game{}, #player{hand=#hand{tiles=[], melds=Melds}})
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2012-07-21 04:09:27 +00:00
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when length(Melds) =:= 7 ->
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Pairs = [S || S <- Melds, S#meld.type =:= pair],
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2012-07-21 01:09:28 +00:00
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length(Pairs) =:= 7 andalso sets:size(sets:from_list(Pairs)) =:= 7.
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2012-08-01 03:44:52 +00:00
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%% @doc Returns true for a 13 Orphans hand.
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%% The hand must contain one each of every terminal and honour tile, plus one
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%% additional tile matching any of the others in the hand.
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-spec kokushi_musou(game(), player()) -> boolean().
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2012-08-01 01:49:51 +00:00
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kokushi_musou(#game{}, #player{hand=#hand{tiles=Tiles, melds=[#meld{type=pair, tiles=[T,T]}]}}) ->
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2012-07-21 01:09:28 +00:00
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not lists:any(fun(#tile{value=V}) ->
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lists:member(V, lists:seq(2,8))
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end,
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2012-07-21 04:09:27 +00:00
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[T|Tiles])
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2012-07-31 02:33:19 +00:00
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andalso sets:size(sets:from_list([T|Tiles])) =:= 13;
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2012-08-01 01:49:51 +00:00
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kokushi_musou(#game{}, #player{}) ->
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2012-07-31 02:33:19 +00:00
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false.
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2012-08-01 04:29:56 +00:00
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%% @doc Returns true for an all-green hand.
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-spec ryuu_iisou(game(), player()) -> boolean().
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ryuu_iisou(#game{}, #player{hand=Hand}) ->
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Greens = sets:from_list([#tile{suit=sou, value=V} || V <- [2,3,4,6,8]] ++ [#tile{suit=dragon, value=green}]),
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Tiles = sets:from_list(riichi_hand:tiles(Hand)),
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sets:is_subset(Tiles, Greens).
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2012-08-01 04:41:43 +00:00
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%% @doc Returns true for a Big Three Dragons hand
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-spec dai_san_gen(game(), player()) -> boolean().
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dai_san_gen(#game{}, #player{hand=#hand{melds=Melds}}) ->
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[green, red, white] =:= lists:usort([V || #meld{type=T, tiles=[#tile{suit=dragon, value=V}|_]} <- Melds,
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lists:member(T, [pon, kan])]).
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