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Dummy player and game lobby
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commit
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2 changed files with 76 additions and 0 deletions
36
src/player_dummy.erl
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36
src/player_dummy.erl
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-module(player_dummy).
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-behaviour(gen_server).
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-export([start_link/1]).
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-export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2,
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code_change/3]).
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-record(state, {name}).
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start_link(Name) ->
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gen_server:start_link(?MODULE, [Name], []).
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init([Name]) ->
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{ok, #state{name=Name}}.
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handle_call(_Msg, _From, State) ->
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{noreply, State}.
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handle_cast({message, _From, Body}, State) ->
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error_logger:info_report({message_received,
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{self, self()},
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{state, State},
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{body, Body}}),
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{noreply, State};
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handle_cast(_Msg, State) ->
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{noreply, State}.
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handle_info(_Msg, State) ->
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{noreply, State}.
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terminate(_Reason, _State) ->
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ok.
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code_change(_OldVsn, State, _Extra) ->
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{ok, State}.
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40
src/server_lobby.erl
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40
src/server_lobby.erl
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-module(server_lobby).
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-behaviour(gen_server).
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-export([start_link/0]).
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-export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2,
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code_change/3]).
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-record(state, {players=[]}).
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start_link() ->
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gen_server:start_link(?MODULE, [], []).
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init([]) ->
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{ok, #state{}}.
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handle_call({add_player, Player}, _From, State) ->
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{reply, ok, State#state{players=[Player|State#state.players]}};
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handle_call(get_players, _From, State) ->
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{reply, State#state.players, State};
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handle_call(_Msg, _From, State) ->
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{noreply, State}.
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handle_cast({send, {message, From, Body}=Message}, State) ->
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Players = State#state.players,
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[gen_server:cast(Pid, Message) || Pid <- Players],
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{noreply, State};
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handle_cast(_Msg, State) ->
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{noreply, State}.
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handle_info(_Msg, State) ->
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{noreply, State}.
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terminate(_Reason, _State) ->
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ok.
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code_change(_OldVsn, State, _Extra) ->
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{ok, State}.
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