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Records and a module for handling game setup
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parent
2802bbf15e
commit
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3 changed files with 59 additions and 8 deletions
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@ -1,3 +1,10 @@
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-define(SIMPLES, [#tile{suit=S, value=V} || S <- [pin, man, sou], V <- lists:seq(2,8)]).
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-define(TERMINALS, [#tile{suit=S, value=V} || S <- [pin, man, sou], V <- [1,9]]).
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-define(DRAGONS, [#tile{suit=dragon, value=V} || V <- [green, red, white]]).
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-define(WINDS, [#tile{suit=wind, value=V} || V <- [east, south, west, north]]).
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-define(HONOURS, ?DRAGONS ++ ?WINDS).
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-define(TILES, ?SIMPLES ++ ?TERMINALS ++ ?HONOURS).
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-type wind() :: east | south | west | north.
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-type wind() :: east | south | west | north.
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-type dragon() :: green | red | white.
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-type dragon() :: green | red | white.
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@ -19,3 +26,27 @@
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melds=[] :: [meld()]
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melds=[] :: [meld()]
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}).
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}).
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-type hand() :: #hand{}.
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-type hand() :: #hand{}.
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-record(player, {
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name :: string(),
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seat :: wind(),
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hand :: hand(),
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discards :: [tile()],
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drawn :: none | {tsumo | ron, tile()}
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}).
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-type player() :: #player{}.
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-type phase() :: draw | discard.
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-record(game, {
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rounds=2 :: integer(),
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timeout=infinity :: integer() | infinity,
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round=east :: wind(),
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turn=east :: wind(),
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phase=draw :: phase(),
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wall :: [tile()],
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rinshan :: [tile()],
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dora :: [tile()],
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uradora :: [tile()],
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players :: [player()]
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}).
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@ -1,6 +1,6 @@
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-module(riichi).
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-module(riichi).
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-include("riichi.hrl").
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-include("../include/riichi.hrl").
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-export([
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-export([
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is_valid_tile/1,
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is_valid_tile/1,
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@ -9,7 +9,9 @@
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score/3,
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score/3,
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score_hand/1,
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score_hand/1,
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score_hand/2,
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score_hand/2,
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score_hand/3
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score_hand/3,
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shuffle/1,
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tiles/0
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]).
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]).
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is_valid_tile(#tile{suit=dragon, value=Value}) ->
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is_valid_tile(#tile{suit=dragon, value=Value}) ->
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@ -130,3 +132,9 @@ find_sets(Tiles) ->
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Unique = sets:to_list(sets:from_list(Tiles)),
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Unique = sets:to_list(sets:from_list(Tiles)),
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[{length(lists:filter(fun(X) -> X == T end, Tiles)), T}
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[{length(lists:filter(fun(X) -> X == T end, Tiles)), T}
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|| T <- Unique].
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|| T <- Unique].
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shuffle(List) ->
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[X || {_, X} <- lists:sort([{random:uniform(), I} || I <- List])].
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tiles() ->
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lists:flatten([lists:duplicate(4, T) || T <- ?TILES]).
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12
src/riichi_game.erl
Normal file
12
src/riichi_game.erl
Normal file
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@ -0,0 +1,12 @@
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-module(riichi_game).
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-include("../include/riichi.hrl").
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-export([new/0]).
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new() ->
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Tiles = riichi:shuffle(riichi:tiles()),
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#game{rinshan=lists:sublist(Tiles, 1, 4),
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dora=lists:sublist(Tiles, 5, 5),
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uradora=lists:sublist(Tiles, 10,5),
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wall=lists:sublist(Tiles, 15, 124)}.
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