From b88b6f1ae96c509639f3df7b0704d704efc722df Mon Sep 17 00:00:00 2001 From: Correl Roush Date: Thu, 17 Aug 2017 23:31:24 -0400 Subject: [PATCH] Add tileset toggle --- priv/src/Riichi.elm | 38 +++++++++++++++++++++++++++++++++----- src/game_tree.erl | 6 +++++- 2 files changed, 38 insertions(+), 6 deletions(-) diff --git a/priv/src/Riichi.elm b/priv/src/Riichi.elm index cf1c836..ac5272f 100644 --- a/priv/src/Riichi.elm +++ b/priv/src/Riichi.elm @@ -2,6 +2,8 @@ module Riichi exposing (..) import Hand import Html exposing (..) +import Html.Attributes exposing (..) +import Html.Events exposing (onClick) import Html.CssHelpers import Stylesheets as S @@ -11,16 +13,19 @@ import Stylesheets as S type alias Model = - { hand : Hand.Model } + { tileset : S.Tileset + , hand : Hand.Model + } type Msg - = Noop + = SetTileset S.Tileset init : ( Model, Cmd Msg ) init = - ( { hand = + ( { tileset = S.White + , hand = Hand.fromJSON { tiles = [ "4 pin" @@ -42,7 +47,11 @@ init = update : Msg -> Model -> ( Model, Cmd Msg ) update msg model = - ( model, Cmd.none ) + case msg of + SetTileset tileset -> + ( { model | tileset = tileset } + , Cmd.none + ) main : Program Never Model Msg @@ -57,7 +66,26 @@ main = view : Model -> Html Msg view model = - div [ class [ S.Tileset S.White ] ] + div [ class [ S.Tileset model.tileset ] ] [ h1 [] [ text "Riichi Mahjong" ] + , fieldset [] + [ legend [] [ text "Tile Set" ] + , radio "tileset" "White" (SetTileset S.White) (model.tileset == S.White) + , radio "tileset" "Black" (SetTileset S.Black) (model.tileset == S.Black) + ] , Hand.view model.hand ] + + +radio : String -> String -> Msg -> Bool -> Html Msg +radio name_ value msg checked_ = + label [] + [ input + [ type_ "radio" + , name name_ + , onClick msg + , checked checked_ + ] + [] + , text value + ] diff --git a/src/game_tree.erl b/src/game_tree.erl index 150e9db..96c6602 100644 --- a/src/game_tree.erl +++ b/src/game_tree.erl @@ -63,5 +63,9 @@ do(Tree, Action) -> undefined -> error(invalid_game_action); Thunk -> - ?FORCE(Thunk) + case Action of + tsumo -> {win, tsumo, Tree#game_tree.game}; + ron -> {win, ron, Tree#game_tree.game}; + _ -> ?FORCE(Thunk) + end end.