Updates and tests for yaku detection

This commit is contained in:
Correl Roush 2012-07-31 21:49:51 -04:00
parent 200b1a1ddc
commit e5fdb4801d
4 changed files with 84 additions and 26 deletions

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@ -36,6 +36,17 @@ find(Tiles, Hand = #hand{tiles=HT, melds=HM}, Possible) ->
find(Rest, Hand#hand{tiles=[T|HT]}, Possible) find(Rest, Hand#hand{tiles=[T|HT]}, Possible)
end. end.
tiles(#hand{tiles=Tiles, melds=Melds}) ->
lists:flatten([TS || #meld{tiles=TS} <- Melds]) ++ Tiles.
head(#hand{melds=Melds}) ->
case [M || M = #meld{type=pair} <- Melds] of
[Pair|_] ->
Pair;
[] ->
none
end.
is_complete(#hand{tiles=[], melds=Melds}=Hand) -> is_complete(#hand{tiles=[], melds=Melds}=Hand) ->
Pairs = [M || M <- Melds, M#meld.type =:= pair], Pairs = [M || M <- Melds, M#meld.type =:= pair],
case length(Pairs) of case length(Pairs) of

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@ -2,26 +2,32 @@
-include("../include/riichi.hrl"). -include("../include/riichi.hrl").
-compile([export_all]). -export([yakuhai/2,
tanyao/2,
pinfu/2,
chiitoitsu/2,
kokushi_musou/2]).
yakuhai(#game{round=Round}, #player{seat=Seat, hand=#hand{melds=Melds}}) ->
yakuhai(#hand{melds=Melds}) ->
length(lists:filter(fun(#meld{type=Type, tiles=[T|_]}) -> length(lists:filter(fun(#meld{type=Type, tiles=[T|_]}) ->
case {Type, T} of case {Type, T} of
{pair, _} -> {pair, _} ->
false; false;
{chii, _} -> {chii, _} ->
false; false;
{_, #tile{suit=wind}} -> {_, #tile{suit=wind, value=Round}} ->
% TODO: Round/Seat Winds true;
false; {_, #tile{suit=wind, value=Seat}} ->
true;
{_, #tile{suit=dragon}} -> {_, #tile{suit=dragon}} ->
true true;
_ ->
false
end end
end, end,
Melds)). Melds)).
tanyao(#hand{melds=Melds}) -> tanyao(#game{}, #player{hand=Hand}) ->
not lists:any(fun(T = #tile{}) -> not lists:any(fun(T = #tile{}) ->
case T#tile.suit of case T#tile.suit of
dragon -> dragon ->
@ -32,24 +38,30 @@ tanyao(#hand{melds=Melds}) ->
lists:member(T#tile.value, [1,9]) lists:member(T#tile.value, [1,9])
end end
end, end,
lists:flatten([Tiles || #meld{tiles=Tiles} <- Melds])). riichi_hand:tiles(Hand)).
pinfu(#hand{melds=Melds}) -> pinfu(#game{round=Round}, #player{seat=Seat, hand=Hand=#hand{melds=Melds}}) ->
% TODO: Verify closed, open wait, pair not round/seat wind % TODO: Verify closed, open wait, and pair not round/seat wind
length([M || M = #meld{type=T} <- Melds, T =:= chii]) =:= 4. Closed = lists:all(fun(T) -> T#tile.from =:= draw end, riichi_hand:tiles(Hand)),
Chiis = length([M || M = #meld{type=chii} <- Melds]) =:= 4,
#meld{type=pair, tiles=[HeadTile,HeadTile]} = riichi_hand:head(Hand),
NonValuePair = HeadTile#tile.value =/= Round
andalso HeadTile#tile.value =/= Seat
andalso HeadTile#tile.suit =/= dragon,
Closed and Chiis and NonValuePair.
% 7 Pairs % 7 Pairs
chiitoitsu(#hand{tiles=[], melds=Melds}) chiitoitsu(#game{}, #player{hand=#hand{tiles=[], melds=Melds}})
when length(Melds) =:= 7 -> when length(Melds) =:= 7 ->
Pairs = [S || S <- Melds, S#meld.type =:= pair], Pairs = [S || S <- Melds, S#meld.type =:= pair],
length(Pairs) =:= 7 andalso sets:size(sets:from_list(Pairs)) =:= 7. length(Pairs) =:= 7 andalso sets:size(sets:from_list(Pairs)) =:= 7.
% 13 Orphans % 13 Orphans
kokushi_musou(#hand{tiles=Tiles, melds=[#meld{type=pair, tiles=[T,T]}]}) -> kokushi_musou(#game{}, #player{hand=#hand{tiles=Tiles, melds=[#meld{type=pair, tiles=[T,T]}]}}) ->
not lists:any(fun(#tile{value=V}) -> not lists:any(fun(#tile{value=V}) ->
lists:member(V, lists:seq(2,8)) lists:member(V, lists:seq(2,8))
end, end,
[T|Tiles]) [T|Tiles])
andalso sets:size(sets:from_list([T|Tiles])) =:= 13; andalso sets:size(sets:from_list([T|Tiles])) =:= 13;
kokushi_musou(#hand{}) -> kokushi_musou(#game{}, #player{}) ->
false. false.

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@ -1,11 +0,0 @@
-module(riichi_hand_tests).
-include("riichi.hrl").
-include_lib("eunit/include/eunit.hrl").
find_hands_test() ->
Tiles = [#tile{value=N, suit=pin} || N <- [1,2,3], _ <- [1,2]],
SetHand = #hand{sets=[#set{count=2, tile=#tile{value=N, suit=pin}, open=false} || N <- [3,2,1]]},
SeqHand = #hand{sets=[#seq{tiles=[#tile{value=N, suit=pin} || N <- [1,2,3]], open=false} || _ <- [1,2]]},
Found = [H || H <- riichi_hand:find(Tiles), H#hand.tiles =:= []],
?assertEqual([SetHand, SeqHand], Found).

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@ -0,0 +1,46 @@
-module(riichi_yaku_tests).
-compile(export_all).
-include("../include/riichi.hrl").
-include_lib("eunit/include/eunit.hrl").
yakuhai_test_() ->
Yakuhai = [lists:duplicate(3, #tile{suit=wind, value=east}),
lists:duplicate(3, #tile{suit=wind, value=south})
] ++ [lists:duplicate(3, #tile{suit=dragon, value=V}) || V <- [red,white,green]],
Tiles = [#tile{suit=pin, value=V} || V <- [1,2] ++ lists:seq(1,9)],
Hands = [#hand{tiles=Tiles, melds=[#meld{type=pon, tiles=Y}]} || Y <- Yakuhai],
Players = [#player{seat=south, hand=H} || H <- Hands],
Games = [#game{round=east, players=[P]} || P <- Players],
[?_assertEqual(1, yaku:yakuhai(G, P)) || G = #game{players=[P]} <- Games].
multiple_yakuhai_test() ->
Yakuhai = [#meld{type=pon, tiles=lists:duplicate(3, #tile{suit=dragon, value=D})} || D <- [red,green,white]],
Player = #player{seat=south, hand=#hand{melds=Yakuhai}},
?assertEqual(3, yaku:yakuhai(#game{}, Player)).
tanyao_test() ->
Hand = #hand{melds=[#meld{type=pon, tiles=lists:duplicate(3, #tile{suit=pin, value=2})},
#meld{type=pair, tiles=lists:duplicate(2, #tile{suit=sou, value=8})},
#meld{type=chii, tiles=[#tile{suit=sou, value=V} || V <- [4,5,6]]},
#meld{type=chii, tiles=[#tile{suit=sou, value=V} || V <- [4,5,6]]},
#meld{type=chii, tiles=[#tile{suit=man, value=V} || V <- [6,7,8]]}]},
?assertEqual(true, yaku:tanyao(#game{}, #player{hand=Hand})).
pinfu_test() ->
Hand = #hand{melds=[#meld{type=pair, tiles=lists:duplicate(2, #tile{suit=sou, value=8})},
#meld{type=chii, tiles=[#tile{suit=pin, value=V} || V <- [1,2,3]]},
#meld{type=chii, tiles=[#tile{suit=sou, value=V} || V <- [4,5,6]]},
#meld{type=chii, tiles=[#tile{suit=sou, value=V} || V <- [4,5,6]]},
#meld{type=chii, tiles=[#tile{suit=man, value=V} || V <- [6,7,8]]}]},
?assertEqual(true, yaku:pinfu(#game{}, #player{hand=Hand})).
chiitoitsu_test() ->
Hand = #hand{melds=[#meld{type=pair, tiles=lists:duplicate(2, #tile{suit=pin, value=V})} || V <- lists:seq(1,7)]},
?assertEqual(true, yaku:chiitoitsu(#game{}, #player{hand=Hand})).
kokushi_musou_test() ->
Hand = #hand{tiles=?TERMINALS ++ ?HONOURS -- [#tile{suit=pin, value=1}],
melds=[#meld{type=pair, tiles=lists:duplicate(2, #tile{suit=pin, value=1})}]},
?assertEqual(true, yaku:kokushi_musou(#game{}, #player{hand=Hand})).