-module(riichi). -include("../include/riichi.hrl"). -export([ is_valid_tile/1, dora/1, nearest/2, score/3, score_hand/1, score_hand/2, score_hand/3, shuffle/1, tiles/0 ]). is_valid_tile(#tile{suit=dragon, value=Value}) -> lists:member(Value, [white, green, red]); is_valid_tile(#tile{suit=wind, value=Value}) -> lists:member(Value, [east, south, west, north]); is_valid_tile(#tile{suit=Suit, value=Value}) -> ValidSuit = lists:member(Suit, [pin, sou, man]), ValidValue = is_integer(Value) and (Value > 0) and (Value < 10), ValidSuit and ValidValue; is_valid_tile(_) -> false. dora(#tile{suit=dragon, value=Value}=Indicator) -> case Value of white -> Indicator#tile{value=green}; green -> Indicator#tile{value=red}; red -> Indicator#tile{value=white} end; dora(#tile{suit=wind, value=Value}=Indicator) -> case Value of east -> Indicator#tile{value=south}; south -> Indicator#tile{value=west}; west -> Indicator#tile{value=north}; north -> Indicator#tile{value=east} end; dora(#tile{value=Value}=Indicator) -> case is_valid_tile(Indicator) of false -> throw({error, invalid_tile}); _ -> if Value == 9 -> Indicator#tile{value=1}; true -> Indicator#tile{value=Value + 1} end end. nearest(Num, To) when Num rem To == 0 -> Num; nearest(Num, To) -> Num - (Num rem To) + To. score(_Fu, Han, Limit) when (Han >= 5) and (Limit == true) -> if Han < 6 -> 2000; Han < 8 -> 3000; Han < 11 -> 4000; Han < 13 -> 6000; true -> 8000 end; score(Fu, Han, Limit) -> Score = nearest(Fu * round(math:pow(2, 2 + Han)), 100), if Limit and (Score > 2000) -> 2000; true -> Score end. score_hand(#hand{}=H) -> score_hand(H, 20). score_hand(#hand{}=H, Fu) -> score_hand(H, Fu, true). score_hand(#hand{}=Hand, BaseFu, Limit) -> Fu = [ BaseFu ], Yakuman = [ _DaiSanGen = fun(#hand{}=H) -> Sets = find_sets(H#hand.tiles), HasRed = lists:member({3, #tile{suit=dragon, value=red}}, Sets), HasWhite = lists:member({3, #tile{suit=dragon, value=white}}, Sets), HasGreen = lists:member({3, #tile{suit=dragon, value=green}}, Sets), case HasRed and HasWhite and HasGreen of true -> 13; _ -> 0 end end, _Suu_An_Kou = fun(#hand{}=H) -> Sets = find_sets(H#hand.tiles), case 4 == length([C || {C, _T} <- Sets, C == 3]) of true -> 13; _ -> 0 end end, _Ryuu_Ii_Sou = fun(#hand{}=H) -> Set = sets:from_list(H#hand.tiles), Greens = sets:from_list(lists:flatten([ [#tile{suit=sou, value=V} || V <- [2,3,4,6,8]], [#tile{suit=dragon, value=green}] ])), case sets:is_subset(Set, Greens) of true -> 13; _ -> 0 end end, _Kokushi_Musou = fun(#hand{}=H) -> Sets = find_sets(H#hand.tiles), Terminals = not lists:any(fun(#tile{value=V}) -> lists:member(V, lists:seq(2,8)) end, H#hand.tiles), Orphans = 12 == length([C || {C, _T} <- Sets, C == 1]), case Terminals and Orphans of true -> 13; _ -> 0 end end ], score(lists:sum(Fu), lists:sum([F(Hand) || F <- Yakuman]), Limit). find_sets(Tiles) -> Unique = sets:to_list(sets:from_list(Tiles)), [{length(lists:filter(fun(X) -> X == T end, Tiles)), T} || T <- Unique]. shuffle(List) -> [X || {_, X} <- lists:sort([{random:uniform(), I} || I <- List])]. tiles() -> lists:flatten([lists:duplicate(4, T) || T <- ?TILES]).