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https://github.com/correl/riichi.git
synced 2024-11-27 11:09:56 +00:00
85 lines
2.6 KiB
Erlang
85 lines
2.6 KiB
Erlang
-define(SIMPLES, [#tile{suit=S, value=V} || S <- [pin, man, sou], V <- lists:seq(2,8)]).
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-define(TERMINALS, [#tile{suit=S, value=V} || S <- [pin, man, sou], V <- [1,9]]).
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-define(DRAGONS, [#tile{suit=dragon, value=V} || V <- [green, red, white]]).
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-define(WINDS, [#tile{suit=wind, value=V} || V <- [east, south, west, north]]).
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-define(HONOURS, ?DRAGONS ++ ?WINDS).
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-define(TILES, ?SIMPLES ++ ?TERMINALS ++ ?HONOURS).
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%% @type wind() = east | south | west | north
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-type wind() :: east | south | west | north.
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%% @type dragon() = green | red | white
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-type dragon() :: green | red | white.
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%% @type tile() = {tile, Suit, Value, From}
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%% Suit = pin | man | sou | wind | dragon
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%% Value = integer() | wind() | dragon()
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%% From = draw | wind()
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-record(tile, {
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suit :: pin | man | sou | wind | dragon,
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value :: integer() | wind() | dragon(),
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from=draw :: draw | wind()
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}).
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-type tile() :: #tile{}.
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%% @type meld() = {meld, Type, Tiles}
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%% Type = pair | chii | pon | kan
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%% Tiels = [tile()]
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-record(meld, {
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type :: pair | chii | pon | kan,
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tiles :: [tile()]
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}).
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-type meld() :: #meld{}.
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%% @type hand() = {hand, Tiles, Melds}
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%% Tiles = [tile()]
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%% Melds = [meld()]
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-record(hand, {
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tiles=[] :: [tile()],
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melds=[] :: [meld()]
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}).
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-type hand() :: #hand{}.
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%% @type player() = {player, Name, Seat, Hand, Discards, Drawn}
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%% Name = string()
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%% Seat = wind()
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%% Hand = hand()
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%% Discards = [tile()]
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%% Drawn = none | {tsumo | ron, tile()}
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-record(player, {
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name :: string(),
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seat :: wind(),
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hand :: hand(),
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discards :: [tile()],
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drawn :: none | {tsumo | ron, tile()}
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}).
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-type player() :: #player{}.
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%% @type phase() = Phase
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%% Phase = draw | discard
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-type phase() :: draw | discard.
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%% @type game() = {game, Rounds, Timeout, Round, Turn, Phase, Wall, Rinshan, Dora, Uradora, Players}
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%% Rounds = integer()
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%% Timeout = integer() | infinity
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%% Round = wind()
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%% Turn = wind()
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%% Phase = phase()
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%% Wall = [tile()]
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%% Rinshan = [tile()]
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%% Dora = [tile()]
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%% Uradora = [tile()]
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%% Players = [player()]
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-record(game, {
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rounds=2 :: integer(),
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timeout=infinity :: integer() | infinity,
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round=east :: wind(),
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turn=east :: wind(),
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phase=draw :: phase(),
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wall :: [tile()],
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rinshan :: [tile()],
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dora :: [tile()],
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uradora :: [tile()],
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players :: [player()]
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}).
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-type game() :: #game{}.
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