riichi/include/riichi.hrl

85 lines
2.7 KiB
Erlang

-define(SIMPLES, [#tile{suit=S, value=V} || S <- [pin, man, sou], V <- lists:seq(2,8)]).
-define(TERMINALS, [#tile{suit=S, value=V} || S <- [pin, man, sou], V <- [1,9]]).
-define(DRAGONS, [#tile{suit=dragon, value=V} || V <- [green, red, white]]).
-define(WINDS, [#tile{suit=wind, value=V} || V <- [east, south, west, north]]).
-define(HONOURS, ?DRAGONS ++ ?WINDS).
-define(TILES, ?SIMPLES ++ ?TERMINALS ++ ?HONOURS).
%% @type wind() = east | south | west | north
-type wind() :: east | south | west | north.
%% @type dragon() = green | red | white
-type dragon() :: green | red | white.
%% @type tile() = {tile, Suit, Value, From}
%% Suit = pin | man | sou | wind | dragon
%% Value = integer() | wind() | dragon()
%% From = draw | wind()
-record(tile, {
suit :: pin | man | sou | wind | dragon,
value :: integer() | wind() | dragon(),
from=draw :: draw | wind()
}).
-type tile() :: #tile{}.
%% @type meld() = {meld, Type, Tiles}
%% Type = pair | chii | pon | kan
%% Tiels = [tile()]
-record(meld, {
type :: pair | chii | pon | kan,
tiles :: [tile()]
}).
-type meld() :: #meld{}.
%% @type hand() = {hand, Tiles, Melds}
%% Tiles = [tile()]
%% Melds = [meld()]
-record(hand, {
tiles=[] :: [tile()],
melds=[] :: [meld()]
}).
-type hand() :: #hand{}.
%% @type player() = {player, Name, Seat, Hand, Discards, Drawn}
%% Name = string()
%% Seat = wind()
%% Hand = hand()
%% Discards = [tile()]
%% Drawn = none | {tsumo | ron, tile()}
-record(player, {
name :: string(),
seat :: wind(),
hand=#hand{} :: hand(),
discards=[] :: [tile()],
drawn=none :: none | {tsumo | ron, tile()}
}).
-type player() :: #player{}.
%% @type phase() = Phase
%% Phase = draw | discard
-type phase() :: draw | discard.
%% @type game() = {game, Rounds, Timeout, Round, Turn, Phase, Wall, Rinshan, Dora, Uradora, Players}
%% Rounds = integer()
%% Timeout = integer() | infinity
%% Round = wind()
%% Turn = wind()
%% Phase = phase()
%% Wall = [tile()]
%% Rinshan = [tile()]
%% Dora = [tile()]
%% Uradora = [tile()]
%% Players = [player()]
-record(game, {
rounds=2 :: integer(),
timeout=infinity :: integer() | infinity,
round=east :: wind(),
turn=east :: wind(),
phase=draw :: phase(),
wall :: [tile()],
rinshan :: [tile()],
dora :: [tile()],
uradora :: [tile()],
players :: [player()]
}).
-type game() :: #game{}.