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#+TITLE: Seven Languages in Seven Weeks
#+BEAMER_HEADER: \subtitle{Io}
#+BEAMER_HEADER: \institute[INST]{Extreme Tech Seminar}
#+AUTHOR: Correl Roush
#+EMAIL: correl@gmail.com
#+DATE: June 10, 2015
#+OPTIONS: H:2 toc:nil ^:nil
#+STARTUP: beamer indent
#+COLUMNS: %45ITEM %10BEAMER_env(Env) %10BEAMER_act(Act) %4BEAMER_col(Col) %8BEAMER_opt(Opt)
#+PROPERTY: BEAMER_col_ALL 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 0.0 :ETC
#+LaTeX_CLASS: beamer
#+LaTeX_CLASS_OPTIONS: [presentation]
* Introduction
** Introduction
*** Io :BMCOL:
:PROPERTIES:
:BEAMER_col: 0.5
:END:
- Created :: 2002
- Author :: Steve Dekorte
An embeddable prototype language with a simple syntax and strong
concurrency model.
*** Ferris Bueller :BMCOL:
:PROPERTIES:
:BEAMER_col: 0.5
:END:
#+ATTR_LATEX: width=\textwidth
[[file:bueller.jpg]]
** Getting Io
[[http://iolanguage.org/]]
* Day 1
** Day 1: Skipping School, Hanging Out
- Prototypes
- Sending messages
- Objects, slots, and types
- Methods
- Collections
- Singletons
** Objects, Prototypes, and Inheritance
#+begin_src io
Vehicle := Object clone
Vehicle description := "Something to take you far away"
Car := Vehicle clone
Car description // "Something to take you far away"
ferrari := Car clone
#+end_src
- Objects are just containers of slots. If the slot isn't there, Io
calls the parent.
- =ferrari= has no =type= slot. By convention, types in Io begin with
uppercase letters.
** Methods
#+begin_src io
Car drive := method("Vroom" println)
#+end_src
- A method is an object.
- Since a method is an object, we can assign it to a slot.
- If a slot has a method, invoking the slot invokes the method.
** Lists and Maps
#+begin_src io
list(1, 2, 3, 4) sum // 10
elvis := Map clone
elvis atPut("home", "Graceland")
elvis at("home") // "Graceland"
#+end_src
- A list is an ordered collection of objects of any type.
- A hash is a lot like an Io object in structure where the keys are
slots that are tied to values.
** =true=, =false=, =nil=, and singletons
#+begin_src io
4 < 5 // true
4 <= 3 // false
true and false // false
true or false // true
true and 6 // true
true and 0 // true
true clone // true
false clone // false
nil clone // nil
#+end_src
=true=, =false=, and =nil= are *singletons*.
** Singletons
#+begin_src io
Highlander := Object clone
Highlander clone := Highlander
#+end_src
We've simply redefined the =clone= method to return =Highlander=,
rather than letting Io forward requests up the tree, eventually
getting to =Object=.
** Exercises
#+BEGIN_CENTER
EXERCISES
#+END_CENTER
* Day 2
** Day 2: The Sausage King
- Loops & Conditionals
- Operators
- Messages
- Reflection
** Loops
*** Infinite loop
#+begin_src io
loop("getting dizzy..." println)
#+end_src
*** While loop
#+begin_src io
i := 1
while(i <= 11, i println; i = i + 1); "This one goes up to 11" println
#+end_src
*** For loop
#+begin_src io
for(i, 1, 11, i println); "This one goes up to 11" println
#+end_src
** Conditionals
The =if= control structure is implemented as a function with the form
=if(condition, true code, false code)=. The function will execute
=true code= if =condition= is =true=; otherwise, it will execute
=false code=.
** Operators
| 0 | ~? @ @@~ |
| 1 | ~**~ |
| 2 | ~% * /~ |
| 3 | ~+ -~ |
| 4 | ~<< >>~ |
| 5 | ~< <= > >=~ |
| 6 | ~!= ==~ |
| 7 | ~&~ |
| 8 | ~^~ |
| 9 | ~\vert~ |
| 10 | ~&& and~ |
| 11 | ~or~ |
| 12 | ~..~ |
| 13 | ~%= &= *= += -= /= <<= >>= ^= \vert=~ |
| 14 | ~return~ |
** Assign Operators
| ~::=~ | ~newSlot~ |
| ~:=~ | ~setSlot~ |
| ~=~ | ~updateSlot~ |
** Add an Operator
#+begin_src io
OperatorTable addOperator("xor", 11)
true xor := method(bool, if(bool, false, true))
false xor := method(bool, if(bool, true, false))
#+end_src
** Messages
A message has three components: the =sender=, the =target=, and the
=arguments=.
The =call= method gives you access to the meta information about any
message.
** Reflection
#+begin_src io
Object ancestors := method(
prototype := self proto
if(prototype != Object,
writeln("Slots of ", prototype type, "\n---------------")
prototype slotNames foreach(slotName, writeln(slotName))
writeln
prototype ancestors))
Animal := Object clone
Animal speak := method(
"ambiguous animal noise" println)
Duck := Animal clone
Duck speak := method(
"quack" println)
Duck walk := method(
"waddle" println)
disco := Duck clone
disco ancestors
#+end_src
** Exercises
#+BEGIN_CENTER
EXERCISES
#+END_CENTER
* Day 3
** Day 3: The Parade and Other Strange Places
- DSLs
- Metaprogramming
- Concurrency
** Domain-Specific Languages
#+begin_src io
OperatorTable addAssignOperator(":", "atPutNumber")
curlyBrackets := method(
r := Map clone
call message arguments foreach(arg,
r doMessage(arg)
)
r
)
Map atPutNumber := method(
self atPut(
call evalArgAt(0) asMutable removePrefix("\"") removeSuffix("\""),
call evalArgAt(1))
)
s := File with("phonebook.txt") openForReading contents
phoneNumbers := doString(s)
phoneNumbers keys println
phoneNumbers values println
#+end_src
** Io's =method_missing=
#+begin_src io
Builder := Object clone
Builder forward := method(
writeln("<", call message name, ">")
call message arguments foreach(
arg,
content := self doMessage(arg);
if(content type == "Sequence", writeln(content)))
writeln("</", call message name, ">"))
Builder ul(
li("Io"),
li("Lua"),
li("JavaScript"))
#+end_src
** Concurrency
- Coroutines
- Actors
- Futures
** Exercises
#+BEGIN_CENTER
EXERCISES
#+END_CENTER
* Wrapping Up
** Wrapping Up: Strengths
- Footprint
- Simplicity
- Flexibility
- Concurrency
** Wrapping Up: Weaknesses
- Syntax
- Community
- Performance
** Final Thoughts
#+BEGIN_QUOTE
Like Lisp, Io has a strong overriding philosophy of simplicity and
flexibility.
#+END_QUOTE