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Plot a colored spectrum analyzer
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parent
777ba43d93
commit
f2a2424405
1 changed files with 29 additions and 20 deletions
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@ -1,3 +1,4 @@
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from bisect import bisect
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import logging
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from multiprocessing import Queue
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import os
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@ -24,8 +25,6 @@ class Plot:
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width: int,
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height: int,
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bars: int = 20,
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bar_width: int = 40,
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color: Tuple[int, int, int] = (255, 255, 255),
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) -> None:
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self.screen = screen
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self.x = x
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@ -33,8 +32,6 @@ class Plot:
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self.width = width
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self.height = height
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self.bars = bars
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self.bar_width = bar_width
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self.color = color
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self.audio = b""
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def draw(self) -> None:
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@ -43,19 +40,33 @@ class Plot:
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return
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fft = abs(np.fft.fft(data).real)
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fft = fft[: len(fft) // 2]
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heights = abs(scipy.signal.resample(fft, self.bars) * self.height / 2 ** 16)
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for i, height in enumerate(heights):
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pygame.draw.rect(
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self.screen,
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self.color,
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(
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self.x + i / self.bars * self.width,
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self.height,
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self.bar_width,
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-height,
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),
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0,
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)
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fft = abs(scipy.signal.resample(fft, self.bars))
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light_width = self.width // (2 * self.bars - 1)
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light_height = self.height // 2 // light_width
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light_steps = self.height // light_height // 2
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lights = fft * light_steps / 2 ** 16
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colors = [
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(0, (0, 255, 0)),
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(50, (255, 255, 0)),
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(75, (255, 0, 0)),
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]
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color_keys = [k for k, v in colors]
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color_values = [v for k, v in colors]
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for i, steps in enumerate(lights):
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for step in range(int(steps)):
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color = color_values[bisect(color_keys, step / light_steps * 100) - 1]
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pygame.draw.rect(
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self.screen,
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color,
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(
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self.x + i * light_width * 2,
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self.height - step * light_height * 2,
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light_width,
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-light_height,
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),
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)
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def main():
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@ -107,9 +118,7 @@ def main():
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y=0,
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width=screen.get_width(),
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height=screen.get_height() - 50,
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bars=40,
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bar_width=screen.get_width() // 45,
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color=(139, 0, 139),
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bars=15,
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)
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try:
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