Merge remote branch 'tom/hacks'

This commit is contained in:
Brian Beggs 2010-06-10 10:52:58 -04:00
commit f659e3081e
3 changed files with 169 additions and 40 deletions

View file

@ -63,20 +63,22 @@ class StateMachine(object):
return self.transition_any( (from_state,), to_state, wait=wait,
func=func, args=args, kwargs=kwargs )
def transition_any(self, from_states, to_state, wait=0.0, func=None, args=[], kwargs={} ):
'''
Transition from any of the given `from_states` to the given `to_state`.
'''
with self.lock:
for state in from_states:
if isinstance(state,tuple) or isinstance(state,list):
raise ValueError( "State %s should be a string. Did you mean to call 'StateMachine.transition_any()?" % str(state) )
if not state in self.__states:
raise ValueError( "StateMachine does not contain from_state %s." % state )
if not to_state in self.__states:
raise ValueError( "StateMachine does not contain to_state %s." % to_state )
if not (isinstance(from_states,tuple) or isinstance(from_states,list)):
raise ValueError( "from_states should be a list or tuple" )
for state in from_states:
if not state in self.__states:
raise ValueError( "StateMachine does not contain from_state %s." % state )
if not to_state in self.__states:
raise ValueError( "StateMachine does not contain to_state %s." % to_state )
with self.lock:
start = time.time()
while not self.__current_state in from_states:
# detect timeout:
@ -95,30 +97,67 @@ class StateMachine(object):
logging.debug(' ==== TRANSITION %s -> %s', self.__current_state, to_state)
self.__current_state = to_state
self.lock.notifyAll()
self.lock.notify_all()
return return_val # some 'true' value returned by func or True if func was None
else:
logging.error( "StateMachine bug!! The lock should ensure this doesn't happen!" )
return False
def transition_ctx(self, from_state, to_state, wait=0.0):
'''
Use the state machine as a context manager. The transition occurs on /exit/ from
the `with` context, so long as no exception is thrown. For example:
::
with state_machine.transition_ctx('one','two', wait=5) as locked:
if locked:
# the state machine is currently locked in state 'one', and will
# transition to 'two' when the 'with' statement ends, so long as
# no exception is thrown.
print 'Currently locked in state one: %s' % state_machine['one']
else:
# The 'wait' timed out, and no lock has been acquired
print 'Timed out before entering state "one"'
print 'Since no exception was thrown, we are now in state "two": %s' % state_machine['two']
The other main difference between this method and `transition()` is that the
state machine is locked for the duration of the `with` statement. Normally,
after a `transition()` occurs, the state machine is immediately unlocked and
available to another thread to call `transition()` again.
'''
if not from_state in self.__states:
raise ValueError( "StateMachine does not contain from_state %s." % from_state )
if not to_state in self.__states:
raise ValueError( "StateMachine does not contain to_state %s." % to_state )
return _StateCtx(self, from_state, to_state, wait)
def ensure(self, state, wait=0.0):
'''
Ensure the state machine is currently in `state`, or wait until it enters `state`.
'''
return self.ensure_any( (state,), wait=wait )
def ensure_any(self, states, wait=0.0):
'''
Ensure we are currently in one of the given `states`
'''
with self.lock:
for state in states:
if isinstance(state,tuple) or isinstance(state,list):
raise ValueError( "State %s should be a string. Did you mean to call 'StateMachine.transition_any()?" % str(state) )
if not state in self.__states:
raise ValueError( "StateMachine does not contain state %s." % state )
if not (isinstance(states,tuple) or isinstance(states,list)):
raise ValueError('states arg should be a tuple or list')
for state in states:
if not state in self.__states:
raise ValueError( "StateMachine does not contain state '%s'" % state )
with self.lock:
start = time.time()
while not self.__current_state in states:
# detect timeout:
@ -132,6 +171,11 @@ class StateMachine(object):
self.transition(self.__current_state, self._default_state)
def _set_state(self, state): #unsynchronized, only call internally after lock is acquired
self.__current_state = state
return state
def current_state(self):
'''
Return the current state name.
@ -145,13 +189,46 @@ class StateMachine(object):
Use `StateMachine.ensure(state)` to wait until the machine enters a certain state.
'''
return self.__current_state == state
def __str__(self):
return "".join(( "StateMachine(", ','.join(self.__states), "): ", self.__current_state ))
class _StateCtx:
def __init__( self, state_machine, from_state, to_state, wait ):
self.state_machine = state_machine
self.from_state = from_state
self.to_state = to_state
self.wait = wait
self._timeout = False
def __enter__(self):
self.lock.acquire()
return self
self.state_machine.lock.acquire()
start = time.time()
while not self.state_machine[ self.from_state ]:
# detect timeout:
if time.time() >= start + self.wait:
logging.debug('StateMachine timeout while waiting for state: %s', self.from_state )
self._timeout = True # to indicate we should not transition
return False
self.state_machine.lock.wait(self.wait)
logging.debug('StateMachine entered context in state: %s',
self.state_machine.current_state() )
return True
def __exit__(self, exc_type, exc_val, exc_tb):
self.lock.nofityAll()
self.lock.release()
if exc_val is not None:
logging.exception( "StateMachine exception in context, remaining in state: %s\n%s:%s",
self.state_machine.current_state(), exc_type.__name__, exc_val )
elif not self._timeout:
logging.debug(' ==== TRANSITION %s -> %s',
self.state_machine.current_state(), self.to_state)
self.state_machine._set_state( self.to_state )
self.state_machine.lock.notify_all()
self.state_machine.lock.release()
return False # re-raise any exception

View file

@ -101,19 +101,16 @@ class XMLStream(object):
def connect(self, host='', port=0, use_ssl=None, use_tls=None):
"Establish a socket connection to the given XMPP server."
if not self.state.transition('disconnected','connecting'):
logging.warning("Can't connect now; Already in state %s", self.state.current_state())
if not self.state.transition('disconnected','connected',
func=self.connectTCP, args=[host, port, use_ssl, use_tls] ):
if self.state['connected']: logging.debug('Already connected')
else: logging.warning("Connection failed" )
return False
try:
return self.connectTCP(host, port, use_ssl, use_tls)
finally:
# attempt to ensure once a connection attempt starts, we leave either in the
# 'connected' or 'disconnected' state. Otherwise the connect method is not reentrant
if self.state['connecting']:
if not self.state.transition('connecting','disconnected'):
logging.error("Couldn't return to the 'disconnected' state after connection failure!")
logging.debug('Connection complete.')
return True
# TODO currently a caller can't distinguish between "connection failed" and
# "we're already trying to connect from another thread"
@ -148,9 +145,6 @@ class XMLStream(object):
self.socket.connect(self.address)
self.filesocket = self.socket.makefile('rb', 0)
if not self.state.transition('connecting','connected'):
logging.error( "State transition error!!!! Shouldn't have happened" )
logging.debug('connect complete.')
return True
except socket.error as serr:

View file

@ -15,25 +15,23 @@ class testStateMachine(unittest.TestCase):
def testDefaults(self):
"Test ensure transitions occur correctly in a single thread"
s = sm.StateMachine(('one','two','three'))
# self.assertTrue(s.one)
self.assertTrue(s['one'])
# self.failIf(s.two)
self.failIf(s['two'])
try:
s.booga
s['booga']
self.fail('s.booga is an invalid state and should throw an exception!')
except: pass #expected exception
# just make sure __str__ works, no reason to test its exact value:
print str(s)
def testTransitions(self):
"Test ensure transitions occur correctly in a single thread"
s = sm.StateMachine(('one','two','three'))
# self.assertTrue(s.one)
self.assertTrue( s.transition('one', 'two') )
# self.assertTrue( s.two )
self.assertTrue( s['two'] )
# self.failIf( s.one )
self.failIf( s['one'] )
self.assertTrue( s.transition('two', 'three') )
@ -197,6 +195,66 @@ class testStateMachine(unittest.TestCase):
self.assertTrue(s['two'])
def testContextManager(self):
s = sm.StateMachine(('one','two','three'))
with s.transition_ctx('one','two'):
self.assertTrue( s['one'] )
self.failIf( s['two'] )
#successful transition b/c no exception was thrown
self.assertTrue( s['two'] )
self.failIf( s['one'] )
# failed transition because exception is thrown:
try:
with s.transition_ctx('two','three'):
raise Exception("boom!")
self.fail('exception expected')
except: pass
self.failIf( s.current_state() in ('one','three') )
self.assertTrue( s['two'] )
def testCtxManagerTransitionFailure(self):
s = sm.StateMachine(('one','two','three'))
with s.transition_ctx('two','three') as result:
self.failIf( result )
self.assertTrue( s['one'] )
self.failIf( s.current_state in ('two','three') )
self.assertTrue( s['one'] )
def r1():
print 'thread 1 started'
self.assertTrue( s.transition('one','two') )
print 'thread 1 transitioned'
def r2():
print 'thread 2 started'
self.failIf( s['two'] )
with s.transition_ctx('two','three', 10) as result:
self.assertTrue( result )
self.assertTrue( s['two'] )
print 'thread 2 will transition on exit from the context manager...'
self.assertTrue( s['three'] )
print 'transitioned to %s' % s.current_state()
t1 = threading.Thread(target=r1)
t2 = threading.Thread(target=r2)
t2.start() # this should block until r1 goes
time.sleep(1)
t1.start()
t1.join()
t2.join()
self.assertTrue( s['three'] )
suite = unittest.TestLoader().loadTestsFromTestCase(testStateMachine)