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7930ed22f2
Next step: atomic function calls (and maybe 'handlers') on state transition.
130 lines
4.4 KiB
Python
130 lines
4.4 KiB
Python
"""
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SleekXMPP: The Sleek XMPP Library
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Copyright (C) 2010 Nathanael C. Fritz
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This file is part of SleekXMPP.
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See the file license.txt for copying permission.
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"""
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from __future__ import with_statement
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import threading
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import time
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import logging
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class StateMachine(object):
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def __init__(self, states=[]):
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self.lock = threading.Condition(threading.RLock())
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self.__states= []
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self.addStates(states)
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self.__default_state = self.__states[0]
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self.__current_state = self.__default_state
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def addStates(self, states):
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with self.lock:
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for state in states:
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if state in self.__states:
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raise IndexError("The state '%s' is already in the StateMachine." % state)
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self.__states.append( state )
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def transition(self, from_state, to_state, wait=0.0):
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'''
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Transition from the given `from_state` to the given `to_state`.
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This method will return `True` if the state machine is now in `to_state`. It
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will return `False` if a timeout occurred the transition did not occur.
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If `wait` is 0 (the default,) this method returns immediately if the state machine
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is not in `from_state`.
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If you want the thread to block and transition once the state machine to enters
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`from_state`, set `wait` to a non-negative value. Note there is no 'block
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indefinitely' flag since this leads to deadlock. If you want to wait indefinitely,
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choose a reasonable value for `wait` (e.g. 20 seconds) and do so in a while loop like so:
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::
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while not thread_should_exit and not state_machine.transition('disconnected', 'connecting', wait=20 ):
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pass # timeout will occur every 20s unless transition occurs
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if thread_should_exit: return
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# perform actions here after successful transition
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This allows the thread to be interrupted by setting `thread_should_exit=True`
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'''
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return self.transition_any( (from_state,), to_state, wait=wait )
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def transition_any(self, from_states, to_state, wait=0.0):
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'''
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Transition from any of the given `from_states` to the given `to_state`.
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'''
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with self.lock:
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for state in from_states:
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if isinstance(state,tuple) or isinstance(state,list):
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raise ValueError( "State %s should be a string. Did you mean to call 'StateMachine.transition_any()?" % str(state) )
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if not state in self.__states:
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raise ValueError( "StateMachine does not contain from_state %s." % state )
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if not to_state in self.__states:
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raise ValueError( "StateMachine does not contain to_state %s." % to_state )
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start = time.time()
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while not self.__current_state in from_states:
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# detect timeout:
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if time.time() >= start + wait: return False
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self.lock.wait(wait)
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if self.__current_state in from_states: # should always be True due to lock
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logging.debug(' ==== TRANSITION %s -> %s', self.__current_state, to_state)
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self.__current_state = to_state
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self.lock.notifyAll()
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return True
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else:
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logging.error( "StateMachine bug!! The lock should ensure this doesn't happen!" )
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return False
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def ensure(self, state, wait=0.0):
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'''
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Ensure the state machine is currently in `state`, or wait until it enters `state`.
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'''
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return self.ensure_any( (state,), wait=wait )
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def ensure_any(self, states, wait=0.0):
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'''
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Ensure we are currently in one of the given `states`
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'''
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with self.lock:
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for state in states:
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if isinstance(state,tuple) or isinstance(state,list):
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raise ValueError( "State %s should be a string. Did you mean to call 'StateMachine.transition_any()?" % str(state) )
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if not state in self.__states:
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raise ValueError( "StateMachine does not contain state %s." % state )
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start = time.time()
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while not self.__current_state in states:
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# detect timeout:
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if time.time() >= start + wait: return False
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self.lock.wait(wait)
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return self.__current_state in states # should always be True due to lock
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def reset(self):
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# TODO need to lock before calling this?
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self.transition(self.__current_state, self._default_state)
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def __getitem__(self, state):
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'''
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Non-blocking, non-synchronized test to determine if we are in the given state.
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Use `StateMachine.ensure(state)` to wait until the machine enters a certain state.
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'''
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return self.__current_state == state
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def __enter__(self):
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self.lock.acquire()
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return self
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def __exit__(self, exc_type, exc_val, exc_tb):
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self.lock.nofityAll()
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self.lock.release()
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return False # re-raise any exception
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