euler/054/poker.py

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4.8 KiB
Python
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import operator
class InvalidCard(Exception):
pass
class InvalidHand(Exception):
pass
def unique_combinations(items, n):
if n==0: yield []
else:
for i in xrange(len(items)):
for cc in unique_combinations(items[i+1:],n-1):
yield [items[i]]+cc
class Card:
values = {'T': 10, 'J': 11, 'Q': 12, 'K': 13, 'A': 14}
def __init__(self, string):
self.value = string[0]
if self.value in '23456789':
self.value = int(self.value)
else:
try:
self.value = Card.values[self.value]
except KeyError as e:
raise InvalidCard
self.suit = string[1]
if not self.suit in ['H', 'C', 'S', 'D']:
raise InvalidCard
@staticmethod
def compare(a, b):
if a.value > b.value:
return 1
elif a.value == b.value:
return 0
else:
return -1
class Hand:
HIGH_CARD = 0
ONE_PAIR = 1
TWO_PAIRS = 2
THREE_OF_A_KIND = 3
STRAIGHT = 4
FLUSH = 5
FULL_HOUSE = 6
FOUR_OF_A_KIND = 7
STRAIGHT_FLUSH = 8
ROYAL_FLUSH = 9
RANKS = [
'High Card',
'One Pair',
'Two Pairs',
'Three of a Kind',
'Straight',
'Flush',
'Full House',
'Four of a Kind',
'Straight Flush',
'Royal Flush'
]
def __init__(self, cards):
self.__rank = None
self.__cards = sorted([Card(c) for c in cards], cmp=Card.compare, reverse=True)
self.__values = []
self.rank()
def __str__(self):
return str.format("Cards: {0} Rank: '{1}' Values: {2}",
[str(c.value) + c.suit for c in self.__cards],
Hand.RANKS[self.rank()],
self.values())
def rank(self):
if self.__rank:
return self.__rank
flush = True
straight = False
last = None
merged = {}
for c in self.__cards:
if last:
if flush and c.suit != last.suit:
flush = False
last = c
if c.value in merged:
merged[c.value] = merged[c.value] + 1
else:
merged[c.value] = 1
if (len(merged)) == 5:
# All unique cards, check for a straight
if self.__cards[0].value - self.__cards[4].value == 4 or \
(self.__cards[4].value == 2 and self.__cards[1].value == 5 and self.__cards[0].value == 14):
straight = True
if straight and flush:
if self.__cards[0].value == 14:
self.__rank = Hand.ROYAL_FLUSH
else:
self.__rank = Hand.STRAIGHT_FLUSH
elif flush:
self.__rank = Hand.FLUSH
elif straight:
self.__rank = Hand.STRAIGHT
else:
self.__rank = Hand.HIGH_CARD
self.__values = [c.value for c in self.__cards]
else:
multiples = [m for m in sorted(merged.items(), key = operator.itemgetter(1), reverse = True) if m[1] > 1]
if len(multiples) > 1:
if multiples[0][1] == multiples[1][1]:
self.__rank = Hand.TWO_PAIRS
else:
self.__rank = Hand.FULL_HOUSE
else:
if multiples[0][1] > 3:
self.__rank = Hand.FOUR_OF_A_KIND
elif multiples[0][1] == 3:
self.__rank = Hand.THREE_OF_A_KIND
else:
self.__rank = Hand.ONE_PAIR
mvalues = [m[0] for m in multiples]
self.__values = mvalues + [c.value for c in self.__cards if c.value not in mvalues]
return self.__rank
def values(self):
if not self.__values:
self.rank()
return self.__values
@staticmethod
def create_best_hand(cards):
if len(cards) == 5:
return Hand(cards)
elif len(cards) < 5:
raise InvalidHand
else:
return Hand.create_best_hand_bruteforce(cards)
return false
@staticmethod
def create_best_hand_bruteforce(cards):
combos = unique_combinations(cards, 5)
hands = [Hand(combo) for combo in combos]
hands = sorted(hands, cmp=Hand.compare, reverse=True)
return hands[0]
@staticmethod
def create_best_hand_smart(cards):
#TODO: Figure out a smarter algorithm for getting the best hand!
pass
@staticmethod
def compare(a, b):
# Compare hand rankings
result = cmp(a.rank(), b.rank())
if (result == 0):
# Compare hand values
for i in range(len(a.values())):
result = cmp(a.values()[i], b.values()[i])
if (result != 0):
return result
return result