Implemented Pulse of the Dross

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package mage.cards.p;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.discard.DiscardCardYouChooseTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author emerald000 & L_J
*/
public class PulseOfTheDross extends CardImpl {
public PulseOfTheDross(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{B}{B}");
// Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
this.getSpellAbility().addEffect(new DiscardCardYouChooseTargetEffect(TargetController.ANY, 3));
this.getSpellAbility().addEffect(new PulseOfTheDrossReturnToHandEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
}
public PulseOfTheDross(final PulseOfTheDross card) {
super(card);
}
@Override
public PulseOfTheDross copy() {
return new PulseOfTheDross(this);
}
}
class PulseOfTheDrossReturnToHandEffect extends OneShotEffect {
PulseOfTheDrossReturnToHandEffect() {
super(Outcome.Benefit);
this.staticText = "Then if that player has more cards in hand than you, return {this} to its owner's hand";
}
PulseOfTheDrossReturnToHandEffect(final PulseOfTheDrossReturnToHandEffect effect) {
super(effect);
}
@Override
public PulseOfTheDrossReturnToHandEffect copy() {
return new PulseOfTheDrossReturnToHandEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Player player = game.getPlayer(source.getFirstTarget());
if (player != null) {
if (player.getHand().size() > controller.getHand().size()) {
Card card = game.getCard(source.getSourceId());
controller.moveCards(card, Zone.HAND, source, game);
}
return true;
}
}
return false;
}
}