Merge pull request #1901 from KWottrich/fix-balance-of-power-1

Fix "Balance of Power" Effect Logic
This commit is contained in:
LevelX2 2016-04-24 08:10:45 +02:00
commit 016ff04a11

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@ -85,7 +85,7 @@ class BalanceOfPowerEffect extends OneShotEffect {
Player player = game.getPlayer(source.getControllerId());
Player opponent = game.getPlayer(source.getFirstTarget());
if (opponent != null || player != null && opponent.getHand().size() > player.getHand().size()) {
if (opponent != null && player != null && opponent.getHand().size() > player.getHand().size()) {
player.drawCards(opponent.getHand().size() - player.getHand().size(), game);
return true;
}