small AFR rulestext fixes

This commit is contained in:
Ingmar Goudt 2021-07-27 00:31:29 +02:00
parent 65211b62fe
commit 01f785f4d0
6 changed files with 6 additions and 6 deletions

View file

@ -47,7 +47,7 @@ class CheckForTrapsEffect extends OneShotEffect {
public CheckForTrapsEffect() {
super(Outcome.Discard);
this.staticText = "Target opponent reveals their hand. You choose a nonland card from it. Exile that card. " +
"If an instant or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life";
"If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life";
}
private CheckForTrapsEffect(final CheckForTrapsEffect effect) {

View file

@ -28,7 +28,7 @@ public final class DevourIntellect extends CardImpl {
new DiscardCardYouChooseTargetEffect(StaticFilters.FILTER_CARD_NON_LAND),
new DiscardTargetEffect(1),
TreasureSpentToCastCondition.instance,
"Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards a card"
"Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card"
));
}

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@ -67,7 +67,7 @@ class DragonsDiscipleEffect extends OneShotEffect {
public DragonsDiscipleEffect() {
super(Outcome.Benefit);
this.staticText = "you may reveal a Dragon card from your hand. If you do, or if you control a Dragon, {this} enters the battlefield with a +1/+1 counter on it";
this.staticText = "you may reveal a Dragon card from your hand. If you do or if you control a Dragon, {this} enters the battlefield with a +1/+1 counter on it";
}
private DragonsDiscipleEffect(final DragonsDiscipleEffect effect) {

View file

@ -40,7 +40,7 @@ public final class Flameskull extends CardImpl {
// Rejuvenation When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
this.addAbility(new DiesSourceTriggeredAbility(new FlameskullEffect())
.withFlavorWord("Rejuventation"), new FlameskullWatcher());
.withFlavorWord("Rejuvenation"), new FlameskullWatcher());
}
private Flameskull(final Flameskull card) {

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@ -92,7 +92,7 @@ class FroghemothEffect extends OneShotEffect {
public FroghemothEffect() {
super(Outcome.Exile);
this.staticText = "exile up to that many target cards from their graveyard. Put a +1/+1 counter on {this} for each creature exiled this way. You gain 1 life for each noncreature card exiled this way";
this.staticText = "exile up to that many target cards from their graveyard. Put a +1/+1 counter on {this} for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way";
}
private FroghemothEffect(final FroghemothEffect effect) {

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@ -19,7 +19,7 @@ import mage.target.common.TargetAnyTarget;
public final class DevilToken extends TokenImpl {
public DevilToken() {
super("Devil", "1/1 red Devil creature with \"When this creature dies, it deals 1 damage to any target.\"");
super("Devil", "1/1 red Devil creature token with \"When this creature dies, it deals 1 damage to any target.\"");
availableImageSetCodes.addAll(Collections.singletonList("SOI"));
availableImageSetCodes.addAll(Collections.singletonList("WAR"));
cardType.add(CardType.CREATURE);