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* Fracturing Gust - Fixed that the life gain did not work if permanent with life gain preventing effect was destroyed.
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3 changed files with 76 additions and 5 deletions
Mage.Sets/src/mage/sets
Mage.Tests/src/test/java/org/mage/test/cards/single
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@ -59,8 +59,6 @@ public class WitchHunt extends CardImpl {
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super(ownerId, 133, "Witch Hunt", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{R}");
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this.expansionSetCode = "C13";
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this.color.setRed(true);
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// Players can't gain life.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantGainLifeAllEffect()));
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// At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
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@ -91,10 +91,19 @@ class FracturingGustDestroyEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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for (Permanent permanent: game.getState().getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
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if (permanent.destroy(source.getSourceId(), game, false)) {
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controller.gainLife(2, game);
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if (controller != null) {
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int destroyedPermanents = 0;
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for (Permanent permanent: game.getState().getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
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if (permanent.destroy(source.getSourceId(), game, false)) {
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++destroyedPermanents;
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}
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}
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game.applyEffects(); // needed in case a destroyed permanent did prevent life gain
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if (destroyedPermanents > 0) {
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controller.gainLife(2 * destroyedPermanents, game);
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}
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return true;
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}
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return false;
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}
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@ -0,0 +1,64 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.single;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class FracturingGustTest extends CardTestPlayerBase {
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@Test
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public void testCard() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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addCard(Zone.HAND, playerA, "Fracturing Gust", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Witch Hunt", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fracturing Gust");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Fracturing Gust", 1);
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assertGraveyardCount(playerB, "Witch Hunt", 1);
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// + 2 from destroyed Witch Hunt
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assertLife(playerA, 22);
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assertLife(playerB, 20);
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}
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}
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