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* Fracturing Gust - Fixed that the life gain did not work if permanent with life gain preventing effect was destroyed.

This commit is contained in:
LevelX2 2015-03-22 09:45:19 +01:00
parent 4de7e27b8e
commit 07a6c8154a
3 changed files with 76 additions and 5 deletions
Mage.Sets/src/mage/sets
commander2013
shadowmoor
Mage.Tests/src/test/java/org/mage/test/cards/single

View file

@ -59,8 +59,6 @@ public class WitchHunt extends CardImpl {
super(ownerId, 133, "Witch Hunt", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{R}");
this.expansionSetCode = "C13";
this.color.setRed(true);
// Players can't gain life.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantGainLifeAllEffect()));
// At the beginning of your upkeep, Witch Hunt deals 4 damage to you.

View file

@ -91,10 +91,19 @@ class FracturingGustDestroyEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
for (Permanent permanent: game.getState().getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
if (permanent.destroy(source.getSourceId(), game, false)) {
controller.gainLife(2, game);
if (controller != null) {
int destroyedPermanents = 0;
for (Permanent permanent: game.getState().getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
if (permanent.destroy(source.getSourceId(), game, false)) {
++destroyedPermanents;
}
}
game.applyEffects(); // needed in case a destroyed permanent did prevent life gain
if (destroyedPermanents > 0) {
controller.gainLife(2 * destroyedPermanents, game);
}
return true;
}
return false;
}

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@ -0,0 +1,64 @@
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*
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package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class FracturingGustTest extends CardTestPlayerBase {
@Test
public void testCard() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.HAND, playerA, "Fracturing Gust", 1);
addCard(Zone.BATTLEFIELD, playerB, "Witch Hunt", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fracturing Gust");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Fracturing Gust", 1);
assertGraveyardCount(playerB, "Witch Hunt", 1);
// + 2 from destroyed Witch Hunt
assertLife(playerA, 22);
assertLife(playerB, 20);
}
}