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* Path to Exile - Fixed that zone change replacement effects prevented the search effect to happen (fixes #824).
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1 changed files with 13 additions and 11 deletions
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@ -54,6 +54,8 @@ public class PathToExile extends CardImpl {
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super(ownerId, 15, "Path to Exile", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{W}");
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this.expansionSetCode = "CON";
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// Exile target creature. Its controller may search his or her library for a basic land card,
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// put that card onto the battlefield tapped, then shuffle his or her library.
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addEffect(new PathToExileEffect());
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}
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@ -90,19 +92,19 @@ class PathToExileEffect extends OneShotEffect {
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (controller != null && permanent != null) {
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Player player = game.getPlayer(permanent.getControllerId());
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if (controller.moveCardToExileWithInfo(permanent, null, "", source.getSourceId(), game, Zone.BATTLEFIELD)) {
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if (player.chooseUse(Outcome.PutCardInPlay, "Search your library for a basic land card?", game)) {
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TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
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if (player.searchLibrary(target, game)) {
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Card card = player.getLibrary().getCard(target.getFirstTarget(), game);
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if (card != null) {
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player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId(), true);
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}
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// if the zone change to exile gets replaced does not prevent the target controller to be able to search
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controller.moveCardToExileWithInfo(permanent, null, "", source.getSourceId(), game, Zone.BATTLEFIELD);
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if (player.chooseUse(Outcome.PutCardInPlay, "Search your library for a basic land card?", game)) {
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TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
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if (player.searchLibrary(target, game)) {
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Card card = player.getLibrary().getCard(target.getFirstTarget(), game);
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if (card != null) {
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player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId(), true);
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}
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player.shuffleLibrary(game);
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}
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return true;
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player.shuffleLibrary(game);
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}
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return true;
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}
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return false;
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}
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