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fixed redundant optional checks for Decree of Justice
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1 changed files with 9 additions and 12 deletions
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@ -14,7 +14,6 @@ import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.token.AngelToken;
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import mage.game.permanent.token.SoldierToken;
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import mage.game.permanent.token.Token;
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import mage.players.Player;
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import mage.util.ManaUtil;
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@ -35,11 +34,11 @@ public final class DecreeOfJustice extends CardImpl {
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this.addAbility(new CyclingAbility(new ManaCostsImpl<>("{2}{W}")));
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// When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
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Ability ability = new CycleTriggeredAbility(new DecreeOfJusticeCycleEffect(), true);
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Ability ability = new CycleTriggeredAbility(new DecreeOfJusticeCycleEffect());
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this.addAbility(ability);
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}
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public DecreeOfJustice(final DecreeOfJustice card) {
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private DecreeOfJustice(final DecreeOfJustice card) {
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super(card);
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}
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@ -56,7 +55,7 @@ class DecreeOfJusticeCycleEffect extends OneShotEffect {
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this.staticText = "you may pay {X}. If you do, create X 1/1 white Soldier creature tokens";
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}
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DecreeOfJusticeCycleEffect(final DecreeOfJusticeCycleEffect effect) {
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private DecreeOfJusticeCycleEffect(final DecreeOfJusticeCycleEffect effect) {
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super(effect);
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}
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@ -68,14 +67,12 @@ class DecreeOfJusticeCycleEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null && player.chooseUse(Outcome.Benefit, "Do you want to pay {X} to create X tokens?", source, game)) {
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int payCount = ManaUtil.playerPaysXGenericMana(true, "Decree of Justice", player, source, game);
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if (payCount > 0) {
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Token token = new SoldierToken();
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token.putOntoBattlefield(payCount, game, source.getSourceId(), source.getControllerId());
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return true;
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}
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if (player == null || !player.chooseUse(Outcome.Benefit, "Pay {X} to create X tokens?", source, game)) {
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return false;
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}
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int payCount = ManaUtil.playerPaysXGenericMana(true, "Decree of Justice", player, source, game);
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if (payCount > 0) {
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return new SoldierToken().putOntoBattlefield(payCount, game, source.getSourceId(), source.getControllerId());
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}
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return false;
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}
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