Calming Verse impl

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drmDev 2016-04-21 17:35:11 -04:00
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package mage.sets.prophecy;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledEnchantmentPermanent;
import mage.filter.common.FilterEnchantmentPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class CalmingVerse extends CardImpl {
public CalmingVerse(UUID ownerId) {
super(ownerId, 110, "Calming Verse", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{3}{G}");
this.expansionSetCode = "PCY";
// Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
this.getSpellAbility().addEffect(new CalmingVerseEffect());
}
public CalmingVerse(final CalmingVerse card) {
super(card);
}
@Override
public CalmingVerse copy() {
return new CalmingVerse(this);
}
}
class CalmingVerseEffect extends OneShotEffect {
private static final FilterPermanent untappedLandFilter = new FilterPermanent("If you control an untapped land");
static {
untappedLandFilter.add(new CardTypePredicate(CardType.LAND));
untappedLandFilter.add(Predicates.not(new TappedPredicate()));
}
private static final FilterEnchantmentPermanent opponentEnchantmentsFilter = new FilterEnchantmentPermanent("enchantments you don't control");
static {
opponentEnchantmentsFilter.add(new ControllerPredicate(TargetController.OPPONENT));
}
private static final FilterControlledEnchantmentPermanent controlledEnchantmentsFilter = new FilterControlledEnchantmentPermanent("enchantments you control");
public CalmingVerseEffect() {
super(Outcome.Detriment);
this.staticText = "Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control";
}
public CalmingVerseEffect(final CalmingVerseEffect effect) {
super(effect);
}
@Override
public CalmingVerseEffect copy() {
return new CalmingVerseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// Destroy all other enchantments
for (Permanent permanent : game.getBattlefield().getActivePermanents(opponentEnchantmentsFilter, source.getControllerId(), source.getSourceId(), game)) {
permanent.destroy(source.getSourceId(), game, false);
}
// Then if you control an untapped land, destroy all own enchantments
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (game.getState().getBattlefield().countAll(untappedLandFilter, controller.getId(), game) > 0) {
for (Permanent permanent : game.getBattlefield().getActivePermanents(controlledEnchantmentsFilter, source.getControllerId(), source.getSourceId(), game)) {
permanent.destroy(source.getSourceId(), game, false);
}
}
}
return true;
}
}