* Dark Dabbling - Fixed the missing card draw effect.

This commit is contained in:
LevelX2 2015-07-07 00:29:56 +02:00
parent 40ce40a31b
commit 134809ea5a

View file

@ -31,6 +31,7 @@ import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.condition.common.SpellMasteryCondition; import mage.abilities.condition.common.SpellMasteryCondition;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.RegenerateTargetEffect; import mage.abilities.effects.common.RegenerateTargetEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.CardType; import mage.constants.CardType;
@ -53,6 +54,7 @@ public class DarkDabbling extends CardImpl {
// Regenerate target creature. Draw a card. // Regenerate target creature. Draw a card.
this.getSpellAbility().addEffect(new RegenerateTargetEffect()); this.getSpellAbility().addEffect(new RegenerateTargetEffect());
this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1));
this.getSpellAbility().addTarget(new TargetCreaturePermanent()); this.getSpellAbility().addTarget(new TargetCreaturePermanent());
// <i>Spell mastery</i> If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. // <i>Spell mastery</i> If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
this.getSpellAbility().addEffect(new DarkDabblingEffect()); this.getSpellAbility().addEffect(new DarkDabblingEffect());