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* Dark Dabbling - Fixed the missing card draw effect.
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@ -31,6 +31,7 @@ import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.condition.common.SpellMasteryCondition;
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import mage.abilities.condition.common.SpellMasteryCondition;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.RegenerateTargetEffect;
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import mage.abilities.effects.common.RegenerateTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -53,6 +54,7 @@ public class DarkDabbling extends CardImpl {
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// Regenerate target creature. Draw a card.
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// Regenerate target creature. Draw a card.
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this.getSpellAbility().addEffect(new RegenerateTargetEffect());
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this.getSpellAbility().addEffect(new RegenerateTargetEffect());
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this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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// <i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
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// <i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
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this.getSpellAbility().addEffect(new DarkDabblingEffect());
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this.getSpellAbility().addEffect(new DarkDabblingEffect());
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