Fractured powerstone (#8805)

* Implement Fractured Powerstone

* Rebase fix FracturedPowerstone

Co-authored-by: teskogi <tojile7269@yeafam.com>
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teskogi 2022-05-06 09:25:46 -07:00 committed by GitHub
parent b279d4b318
commit 1538714555
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4 changed files with 149 additions and 0 deletions

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@ -0,0 +1,80 @@
package mage.cards.f;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.ActivateAsSorceryActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.abilities.Abilities;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.game.command.CommandObject;
import mage.game.command.Plane;
import mage.game.stack.StackAbility;
import mage.watchers.common.PlanarRollWatcher;
public final class FracturedPowerstone extends CardImpl {
public FracturedPowerstone(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}");
// {tap}: Add {C}.
this.addAbility(new ColorlessManaAbility());
// {tap}: Add roll planar die.
Ability ability = new ActivateAsSorceryActivatedAbility(
new FracturedPowerstoneEffect(), new TapSourceCost()
);
this.addAbility(ability);
}
public FracturedPowerstone(final FracturedPowerstone card) {
super(card);
}
@Override
public FracturedPowerstone copy() {
return new FracturedPowerstone(this);
}
}
class FracturedPowerstoneEffect extends OneShotEffect {
FracturedPowerstoneEffect() {
super(Outcome.Benefit);
staticText = "Roll the planar";
}
private FracturedPowerstoneEffect(final FracturedPowerstoneEffect effect) {
super(effect);
}
@Override
public FracturedPowerstoneEffect copy() {
return new FracturedPowerstoneEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for(CommandObject commandObject : game.getState().getCommand()){
if(commandObject instanceof Plane){
Abilities<Ability> abilities = commandObject.getAbilities();
for(Ability ability : abilities){
if(ability instanceof ActivateIfConditionActivatedAbility){
StackAbility stackAbility = new StackAbility(ability,game.getActivePlayerId());
stackAbility.createCopyOnStack(game, source, source.getControllerId(), true);
PlanarRollWatcher watcher = game.getState().getWatcher(PlanarRollWatcher.class);
watcher.removePlanarDieRoll(game.getActivePlayerId());
return true;
}
}
}
}
return false;
}
}

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@ -69,6 +69,7 @@ public final class Planechase2012Edition extends ExpansionSet {
cards.add(new SetCardInfo("Forest", 154, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Forest", 155, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Forest", 156, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Fractured Powerstone", 111, Rarity.COMMON, mage.cards.f.FracturedPowerstone.class));
cards.add(new SetCardInfo("Fusion Elemental", 93, Rarity.UNCOMMON, mage.cards.f.FusionElemental.class));
cards.add(new SetCardInfo("Ghostly Prison", 7, Rarity.UNCOMMON, mage.cards.g.GhostlyPrison.class));
cards.add(new SetCardInfo("Glen Elendra Liege", 94, Rarity.RARE, mage.cards.g.GlenElendraLiege.class));

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@ -0,0 +1,61 @@
package org.mage.test.cards.single.pc2;
import mage.constants.PhaseStep;
import mage.constants.Planes;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
public class FracturedPowerstoneTest extends CardTestPlayerBaseWithAIHelps {
@Test
public void test_FracturedPowerstone_Single() {
// Active player can roll the planar die: Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature with annhilator 1
addPlane(playerA, Planes.PLANE_HEDRON_FIELDS_OF_AGADEEM);
addCard(Zone.BATTLEFIELD, playerA, "Fractured Powerstone", 1);
// first chaos
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{0}: Roll the planar");
setDieRollResult(playerA, 1); // make chaos
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
//second chaos (fractured powerstone)
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Roll the planar");
setDieRollResult(playerA, 1); // make chaos
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Eldrazi Token", 2);
assertTappedCount("Fractured Powerstone", true, 1);
}
@Test
public void test_FracturedPowerstone_NoCost() {
// Active player can roll the planar die: Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature with annhilator 1
addPlane(playerA, Planes.PLANE_HEDRON_FIELDS_OF_AGADEEM);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Fractured Powerstone", 1);
// first chaos
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{0}: Roll the planar");
setDieRollResult(playerA, 1); // make chaos
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
//second chaos (fractured powerstone)
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Roll the planar");
setDieRollResult(playerA, 1); // make chaos
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
// third chaos (with additional cost)
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{0}: Roll the planar");
setDieRollResult(playerA, 1); // make chaos
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Eldrazi Token", 3);
assertTappedCount("Mountain", true, 1); // cost for second planar die
}
}

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@ -51,5 +51,12 @@ public class PlanarRollWatcher extends Watcher {
super.reset();
numberTimesPlanarDieRolled.clear();
}
public void removePlanarDieRoll(UUID playerId) {
Integer amount = numberTimesPlanarDieRolled.get(playerId);
if (amount != null){
numberTimesPlanarDieRolled.put(playerId, amount-1);
}
}
}