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* Searing Blood - Fixed missing target definition.
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@ -44,6 +44,7 @@ import mage.game.events.GameEvent.EventType;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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@ -59,6 +60,7 @@ public class SearingBlood extends CardImpl<SearingBlood> {
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// Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller.
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this.getSpellAbility().addEffect(new SearingBloodEffect());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent(true));
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}
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public SearingBlood(final SearingBlood card) {
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