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Implemented Heroism
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Mage.Sets/src/mage/cards/h/Heroism.java
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Mage.Sets/src/mage/cards/h/Heroism.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.h;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.PreventDamageByTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.common.FilterAttackingCreature;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author L_J
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*/
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public class Heroism extends CardImpl {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("a white creature");
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static {
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filter.add(new ColorPredicate(ObjectColor.WHITE));
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}
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public Heroism(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}");
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// Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new HeroismEffect(), new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1, filter, true))));
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}
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public Heroism(final Heroism card) {
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super(card);
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}
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@Override
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public Heroism copy() {
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return new Heroism(this);
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}
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}
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class HeroismEffect extends OneShotEffect {
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private static final FilterAttackingCreature filter = new FilterAttackingCreature("attacking red creature");
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static {
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filter.add(new ColorPredicate(ObjectColor.RED));
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}
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public HeroismEffect() {
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super(Outcome.Benefit);
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this.staticText = "For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}";
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}
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public HeroismEffect(final HeroismEffect effect) {
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super(effect);
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}
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@Override
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public HeroismEffect copy() {
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return new HeroismEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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game.getPlayerList();
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Player player = game.getPlayer(game.getActivePlayerId());
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Cost cost = new ManaCostsImpl("{2}{R}");
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List<Permanent> permanentsToPrevent = new ArrayList<>();
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for (Permanent permanent : game.getState().getBattlefield().getAllActivePermanents(filter, player.getId(), game)) {
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String message = "Pay " + cost.getText() + "? If you don't, " + permanent.getLogName() + "'s combat damage will be prevented this turn.";
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if (player != null && player.chooseUse(Outcome.Neutral, message, source, game)) {
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if (cost.pay(source, game, source.getSourceId(), player.getId(), false, null)) {
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game.informPlayers(player.getLogName() + " paid " + cost.getText() + " for " + permanent.getLogName());
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continue;
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} else {
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game.informPlayers(player.getLogName() + " didn't pay " + cost.getText() + " for " + permanent.getLogName());
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permanentsToPrevent.add(permanent);
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}
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} else {
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game.informPlayers(player.getLogName() + " didn't pay " + cost.getText() + " for " + permanent.getLogName());
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permanentsToPrevent.add(permanent);
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}
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}
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for (Permanent permanent : permanentsToPrevent) {
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ContinuousEffect effect = new PreventDamageByTargetEffect(Duration.EndOfTurn, Integer.MAX_VALUE, true);
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effect.setTargetPointer(new FixedTarget(permanent.getId()));
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game.addEffect(effect, source);
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}
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return true;
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}
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return false;
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}
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}
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