Changed GontisMachinations effect from damage to loseLife

This commit is contained in:
Goesta 2017-02-11 03:11:32 +01:00
parent fc3ecdf8d0
commit 197259929e

View file

@ -173,7 +173,7 @@ class GontisMachinationsEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
int damage = 0;
for (UUID opponentId : game.getOpponents(source.getControllerId())) {
damage += game.getPlayer(opponentId).damage(3, source.getSourceId(), game, false, true);
damage += game.getPlayer(opponentId).loseLife(3, game, false);
}
game.getPlayer(source.getControllerId()).gainLife(damage, game);
return true;